2025-12-03 16:11:55.794 - Main Thread -> Timezone (local - UTC): -6h 2025-12-03 16:11:55.794 - Main Thread -> App Version: 2.0.2.26 2025-12-03 16:11:55.796 - Main Thread -> VRage renderer started 2025-12-03 16:11:55.796 - Main Thread -> OS Version: Microsoft Windows NT 10.0.26100.0 2025-12-03 16:11:55.841 - Main Thread -> NvApi - Status: OK 2025-12-03 16:11:55.841 - Main Thread -> NvApi - Driver Version: 58180 (r581_66) 2025-12-03 16:11:55.841 - Main Thread -> NvApi - NvApi Version: NVidia Complete Version 1.10 2025-12-03 16:11:55.879 - Main Thread -> AMD - agsInitialize: AGS_NO_AMD_DRIVER_INSTALLED 2025-12-03 16:11:55.879 - Main Thread -> AMD - Driver Version: Unknown 2025-12-03 16:11:55.976 - Main Thread -> Adapters.Adapters - Entering 2025-12-03 16:11:55.976 - Main Thread -> CreateDXGIFactory - Entering 2025-12-03 16:11:55.997 - Main Thread -> CreateDXGIFactory - Exiting 2025-12-03 16:11:55.999 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Entering 2025-12-03 16:11:56.000 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Exiting 2025-12-03 16:11:56.000 - Main Thread -> Using IDXGIFactory6: True 2025-12-03 16:11:56.000 - Main Thread -> Enumerating adapters by preference 2025-12-03 16:11:56.009 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 3070 - Entering 2025-12-03 16:11:56.009 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 3070 - Entering 2025-12-03 16:11:56.010 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 3070 - Exiting 2025-12-03 16:11:56.010 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 3070 - Entering 2025-12-03 16:11:56.350 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 3070 - Exiting 2025-12-03 16:11:56.565 - Main Thread -> Adapter 'NVIDIA GeForce RTX 3070' has 46 RTX cores 2025-12-03 16:11:56.566 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 3070 - Exiting 2025-12-03 16:11:56.566 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 3070 outputs - Entering 2025-12-03 16:11:56.567 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3070 output 0 display mode list 2025-12-03 16:11:56.567 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3070 output 0 display mode list done 2025-12-03 16:11:56.569 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3070 output 0 refresh rate 2025-12-03 16:11:56.572 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3070 output 0 refresh rate done 2025-12-03 16:11:56.572 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3070 output 1 display mode list 2025-12-03 16:11:56.572 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3070 output 1 display mode list done 2025-12-03 16:11:56.572 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3070 output 1 refresh rate 2025-12-03 16:11:56.573 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3070 output 1 refresh rate done 2025-12-03 16:11:56.573 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 3070 outputs - Exiting 2025-12-03 16:11:56.573 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Entering 2025-12-03 16:11:56.573 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Entering 2025-12-03 16:11:56.573 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Exiting 2025-12-03 16:11:56.573 - Main Thread -> Skipping software adapter 2025-12-03 16:11:56.573 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Exiting 2025-12-03 16:11:56.573 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 3070 - Entering 2025-12-03 16:11:56.573 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 3070 - Entering 2025-12-03 16:11:56.573 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 3070 - Exiting 2025-12-03 16:11:56.573 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 3070 - Entering 2025-12-03 16:11:56.758 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 3070 - Exiting 2025-12-03 16:11:56.948 - Main Thread -> Adapter 'NVIDIA GeForce RTX 3070' has 46 RTX cores 2025-12-03 16:11:56.948 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 3070 - Exiting 2025-12-03 16:11:56.948 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 3070 outputs - Entering 2025-12-03 16:11:56.948 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3070 output 0 display mode list 2025-12-03 16:11:56.949 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3070 output 0 display mode list done 2025-12-03 16:11:56.949 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3070 output 0 refresh rate 2025-12-03 16:11:56.949 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3070 output 0 refresh rate done 2025-12-03 16:11:56.949 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3070 output 1 display mode list 2025-12-03 16:11:56.950 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3070 output 1 display mode list done 2025-12-03 16:11:56.950 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3070 output 1 refresh rate 2025-12-03 16:11:56.950 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3070 output 1 refresh rate done 2025-12-03 16:11:56.950 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 3070 outputs - Exiting 2025-12-03 16:11:56.953 - Main Thread -> Adapter { Name = NVIDIA GeForce RTX 3070 + DISPLAY2 DeviceName = NVIDIA GeForce RTX 3070 OutputName = DISPLAY2 Description = DeviceId: 9352, Dedicated RAM: 8407482368, Shared RAM: 17070045184, Luid: 57084, rev: 161, subsys id: -2010378173, vendor id: 4318, supported device: True AdapterLuid = 57084 OutputId = 0 DesktopBounds = Min:0, 0 Max:1920, 1080 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 8407482368 SharedRAM = 17070045184 IsSoftware = False DeviceSupported = True VendorId = Nvidia DriverVersion = 58180 (r581_66) DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 22.433279 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2025-12-03 16:11:56.953 - Main Thread -> Adapter { Name = NVIDIA GeForce RTX 3070 + DISPLAY1 DeviceName = NVIDIA GeForce RTX 3070 OutputName = DISPLAY1 Description = DeviceId: 9352, Dedicated RAM: 8407482368, Shared RAM: 17070045184, Luid: 57084, rev: 161, subsys id: -2010378173, vendor id: 4318, supported device: True AdapterLuid = 57084 OutputId = 1 DesktopBounds = Min:1920, 0 Max:3840, 1080 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 8407482368 SharedRAM = 17070045184 IsSoftware = False DeviceSupported = True VendorId = Nvidia DriverVersion = 58180 (r581_66) DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 22.433279 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2025-12-03 16:11:56.953 - Main Thread -> Adapter { Name = NVIDIA GeForce RTX 3070 + DISPLAY2 DeviceName = NVIDIA GeForce RTX 3070 OutputName = DISPLAY2 Description = DeviceId: 9352, Dedicated RAM: 8407482368, Shared RAM: 17070045184, Luid: 103717, rev: 161, subsys id: -2010378173, vendor id: 4318, supported device: True AdapterLuid = 103717 OutputId = 0 DesktopBounds = Min:0, 0 Max:1920, 1080 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 8407482368 SharedRAM = 17070045184 IsSoftware = False DeviceSupported = True VendorId = Nvidia DriverVersion = 58180 (r581_66) DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 22.433279 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2025-12-03 16:11:56.953 - Main Thread -> Adapter { Name = NVIDIA GeForce RTX 3070 + DISPLAY1 DeviceName = NVIDIA GeForce RTX 3070 OutputName = DISPLAY1 Description = DeviceId: 9352, Dedicated RAM: 8407482368, Shared RAM: 17070045184, Luid: 103717, rev: 161, subsys id: -2010378173, vendor id: 4318, supported device: True AdapterLuid = 103717 OutputId = 1 DesktopBounds = Min:1920, 0 Max:3840, 1080 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 8407482368 SharedRAM = 17070045184 IsSoftware = False DeviceSupported = True VendorId = Nvidia DriverVersion = 58180 (r581_66) DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 22.433279 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2025-12-03 16:11:56.954 - Main Thread -> Adapter list composed 2025-12-03 16:11:56.978 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce RTX 3070 + DISPLAY2","DeviceName": "NVIDIA GeForce RTX 3070","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 72,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 56250,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60317,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 72188,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 60004,"Denominator": 1000}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 70069,"Denominator": 1000}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 75029,"Denominator": 1000}},{"Width": 1152,"Height": 864,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 75025,"Denominator": 1000}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 74986,"Denominator": 1000}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 74986,"Denominator": 1000}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 74986,"Denominator": 1000}},{"Width": 2715,"Height": 1527,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 2715,"Height": 1527,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 2715,"Height": 1527,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 2715,"Height": 1527,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 2715,"Height": 1527,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 2715,"Height": 1527,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 2715,"Height": 1527,"RefreshRate": {"Numerator": 74986,"Denominator": 1000}},{"Width": 2715,"Height": 1527,"RefreshRate": {"Numerator": 74986,"Denominator": 1000}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 74986,"Denominator": 1000}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 74986,"Denominator": 1000}}],"OutputName": "DISPLAY2","Description": "DeviceId: 9352, Dedicated RAM: 8407482368, Shared RAM: 17070045184, Luid: 57084, rev: 161, subsys id: -2010378173, vendor id: 4318, supported device: True","AdapterLuid": 57084,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 1920,"Y": 1080}},"DesktopResolution": {"X": 1920,"Y": 1080},"DesktopRefreshRate": {"Numerator": 74986,"Denominator": 1000},"IsOutputAttached": true,"DedicatedRAM": 8407482368,"SharedRAM": 17070045184,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Nvidia","DeviceId": 9352,"DriverVersion": "58180 (r581_66)","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "High","Mobile": false,"IsRayTracingSupported": true,"Teraflops": 22.433279,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2025-12-03 16:11:56.978 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce RTX 3070 + DISPLAY1","DeviceName": "NVIDIA GeForce RTX 3070","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 72,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 56250,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60317,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 72188,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 60004,"Denominator": 1000}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 70069,"Denominator": 1000}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 75029,"Denominator": 1000}},{"Width": 1152,"Height": 864,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 75025,"Denominator": 1000}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 74986,"Denominator": 1000}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 74986,"Denominator": 1000}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 74986,"Denominator": 1000}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 74986,"Denominator": 1000}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 74986,"Denominator": 1000}}],"OutputName": "DISPLAY1","Description": "DeviceId: 9352, Dedicated RAM: 8407482368, Shared RAM: 17070045184, Luid: 57084, rev: 161, subsys id: -2010378173, vendor id: 4318, supported device: True","AdapterLuid": 57084,"OutputId": 1,"DesktopBounds": {"Min": {"X": 1920,"Y": 0},"Max": {"X": 3840,"Y": 1080}},"DesktopResolution": {"X": 1920,"Y": 1080},"DesktopRefreshRate": {"Numerator": 74986,"Denominator": 1000},"IsOutputAttached": true,"DedicatedRAM": 8407482368,"SharedRAM": 17070045184,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Nvidia","DeviceId": 9352,"DriverVersion": "58180 (r581_66)","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "High","Mobile": false,"IsRayTracingSupported": true,"Teraflops": 22.433279,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2025-12-03 16:11:56.978 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce RTX 3070 + DISPLAY2","DeviceName": "NVIDIA GeForce RTX 3070","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 72,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": 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"NVIDIA GeForce RTX 3070","FullscreenMode": true,"Resolution": {"X": 1920,"Y": 1080},"EnableStretching": true,"RefreshRate": {"Numerator": 0,"Denominator": 0},"VSync": "VSync","TopMost": false,"SettingsMandatory": false}} 2025-12-03 16:11:57.238 - Render thread -> CreatePlatformDevice settingsToTry = { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.26" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 3070", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 0, "Denominator": 0 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2025-12-03 16:11:57.239 - Render thread -> IsD3D12Supported = True 2025-12-03 16:11:57.377 - Render thread -> GFSDK_Aftermath_EnableGpuCrashDumps: GFSDK_Aftermath_Result_Success 2025-12-03 16:11:57.380 - Render thread -> Debug layer enabled: False 2025-12-03 16:11:57.381 - Render thread -> Device Removed Extended Data (DRED): on 2025-12-03 16:11:57.719 - Render thread -> Direct Storage supported 2025-12-03 16:11:57.719 - Render thread -> Developer mode: Off - enable it using https://www.google.com/search?q=Developer+Mode+Windows 2025-12-03 16:11:57.719 - Render thread -> Is stable power state: Off - fast but GPU measurements might be imprecise 2025-12-03 16:11:57.719 - Render thread -> Current Device Info: 2025-12-03 16:11:57.720 - Render thread -> DoublePrecisionFloatShaderOps: True 2025-12-03 16:11:57.720 - Render thread -> OutputMergerLogicOp: True 2025-12-03 16:11:57.720 - Render thread -> MinPrecisionSupport: Bit16 2025-12-03 16:11:57.720 - Render thread -> TiledResourcesTier: Tier4 2025-12-03 16:11:57.720 - Render thread -> ResourceBindingTier: Tier3 2025-12-03 16:11:57.720 - Render thread -> PSSpecifiedStencilRefSupported: False 2025-12-03 16:11:57.720 - Render thread -> TypedUAVLoadAdditionalFormats: True 2025-12-03 16:11:57.720 - Render thread -> ROVsSupported: True 2025-12-03 16:11:57.720 - Render thread -> ConservativeRasterizationTier: Tier3 2025-12-03 16:11:57.720 - Render thread -> MaxGPUVirtualAddressBitsPerResource: 40 2025-12-03 16:11:57.720 - Render thread -> StandardSwizzle64KBSupported: False 2025-12-03 16:11:57.720 - Render thread -> CrossNodeSharingTier: TierNotSupported 2025-12-03 16:11:57.720 - Render thread -> CrossAdapterRowMajorTextureSupported: False 2025-12-03 16:11:57.720 - Render thread -> VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: True 2025-12-03 16:11:57.720 - Render thread -> ResourceHeapTier: Tier2 2025-12-03 16:11:57.720 - Render thread -> WaveOps: True 2025-12-03 16:11:57.720 - Render thread -> WaveLaneCountMin: 32 2025-12-03 16:11:57.720 - Render thread -> WaveLaneCountMax: 32 2025-12-03 16:11:57.720 - Render thread -> TotalLaneCount: 5888 2025-12-03 16:11:57.720 - Render thread -> ExpandedComputeResourceStates: True 2025-12-03 16:11:57.720 - Render thread -> Int64ShaderOps: True 2025-12-03 16:11:57.720 - Render thread -> DepthBoundsTestSupported: True 2025-12-03 16:11:57.720 - Render thread -> ProgrammableSamplePositionsTier: Tier2 2025-12-03 16:11:57.720 - Render thread -> CopyQueueTimestampQueriesSupported: True 2025-12-03 16:11:57.720 - Render thread -> CastingFullyTypedFormatSupported: True 2025-12-03 16:11:57.720 - Render thread -> WriteBufferImmediateSupportFlags: Direct, Bundle, Compute, Copy, VideoDecode, VideoProcess, VideoEncode 2025-12-03 16:11:57.720 - Render thread -> ViewInstancingTier: Tier3 2025-12-03 16:11:57.720 - Render thread -> BarycentricsSupported: True 2025-12-03 16:11:57.720 - Render thread -> MSAA64KBAlignedTextureSupported: True 2025-12-03 16:11:57.720 - Render thread -> SharedResourceCompatibilityTier: Tier2 2025-12-03 16:11:57.720 - Render thread -> Native16BitShaderOpsSupported: True 2025-12-03 16:11:57.720 - Render thread -> SRVOnlyTiledResourceTier3: True 2025-12-03 16:11:57.720 - Render thread -> RenderPassesTier: Tier0 2025-12-03 16:11:57.720 - Render thread -> RaytracingTier: Tier1_1 2025-12-03 16:11:57.720 - Render thread -> AdditionalShadingRatesSupported: True 2025-12-03 16:11:57.720 - Render thread -> PerPrimitiveShadingRateSupportedWithViewportIndexing: True 2025-12-03 16:11:57.720 - Render thread -> VariableShadingRateTier: Tier2 2025-12-03 16:11:57.720 - Render thread -> ShadingRateImageTileSize: 16 2025-12-03 16:11:57.720 - Render thread -> BackgroundProcessingSupported: True 2025-12-03 16:11:57.720 - Render thread -> MeshShaderTier: Tier1 2025-12-03 16:11:57.720 - Render thread -> SamplerFeedbackTier: Tier0_9 2025-12-03 16:11:57.726 - Render thread -> GFSDK_Aftermath_DX12_Initialize: GFSDK_Aftermath_Result_Success 2025-12-03 16:11:57.732 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy... 2025-12-03 16:11:57.733 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2025-12-03 16:11:57.733 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.StreamingStatManager... 2025-12-03 16:11:57.733 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.StreamingStatManager 2025-12-03 16:11:57.734 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor... 2025-12-03 16:11:57.735 - Render thread -> VRAM report about missing bytes is changed from 0 Bytes to 6881280 Bytes 2025-12-03 16:11:57.824 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2025-12-03 16:11:57.824 - Render thread -> Creating Keen.VRage.Render12.Core.Device.DeviceContext... 2025-12-03 16:11:57.973 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.DeviceContext 2025-12-03 16:11:57.973 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameSpanManager... 2025-12-03 16:11:57.973 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameSpanManager 2025-12-03 16:11:57.973 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.StatManager... 2025-12-03 16:11:57.976 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.StatManager 2025-12-03 16:11:57.976 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool... 2025-12-03 16:11:57.976 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool 2025-12-03 16:11:57.978 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameDispatcher... 2025-12-03 16:11:57.993 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameDispatcher 2025-12-03 16:11:57.993 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DataUploader... 2025-12-03 16:11:58.026 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DataUploader 2025-12-03 16:11:58.027 - Render thread -> Creating Keen.VRage.Render12.Resources.D3DHeapManager... 2025-12-03 16:11:58.028 - Render thread -> Done creating Keen.VRage.Render12.Resources.D3DHeapManager 2025-12-03 16:11:58.029 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager... 2025-12-03 16:11:58.032 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager 2025-12-03 16:11:58.033 - Render thread -> Creating Keen.VRage.Render12.Resources.Samplers.SamplerManager... 2025-12-03 16:11:58.034 - Render thread -> Done creating Keen.VRage.Render12.Resources.Samplers.SamplerManager 2025-12-03 16:11:58.034 - Render thread -> Creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager... 2025-12-03 16:11:58.035 - Render thread -> Done creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager 2025-12-03 16:11:58.036 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager... 2025-12-03 16:11:58.036 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2025-12-03 16:11:58.040 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderManager... 2025-12-03 16:11:58.059 - Render thread -> UseShaderAsserts: False 2025-12-03 16:11:58.059 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderManager 2025-12-03 16:11:58.060 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager... 2025-12-03 16:11:58.061 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2025-12-03 16:11:58.061 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager... 2025-12-03 16:11:58.062 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2025-12-03 16:11:58.064 - Render thread -> Creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool... 2025-12-03 16:11:58.068 - Render thread -> Done creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2025-12-03 16:11:58.068 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager... 2025-12-03 16:11:58.071 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2025-12-03 16:11:58.071 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager... 2025-12-03 16:11:58.071 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2025-12-03 16:11:58.071 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager... 2025-12-03 16:11:58.075 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2025-12-03 16:11:58.076 - Render thread -> Creating Keen.VRage.Render12.Utils.ClearingManager... 2025-12-03 16:11:58.077 - Render thread -> Done creating Keen.VRage.Render12.Utils.ClearingManager 2025-12-03 16:11:58.077 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager... 2025-12-03 16:11:58.077 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager 2025-12-03 16:11:58.078 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager... 2025-12-03 16:11:58.082 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2025-12-03 16:11:58.083 - Render thread -> Creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager... 2025-12-03 16:11:58.103 - Render thread -> Done creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2025-12-03 16:11:58.119 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager... 2025-12-03 16:11:58.128 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2025-12-03 16:11:58.129 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager... 2025-12-03 16:11:58.138 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2025-12-03 16:11:58.140 - Render thread -> Creating Keen.VRage.Render12.Core.Device.SwapChain... 2025-12-03 16:11:58.143 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.26" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 3070 + DISPLAY2", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 74986, "Denominator": 1000 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2025-12-03 16:11:58.171 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.SwapChain 2025-12-03 16:11:58.172 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer... 2025-12-03 16:11:58.174 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2025-12-03 16:11:58.174 - Render thread -> Creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor... 2025-12-03 16:11:58.175 - Render thread -> Done creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor 2025-12-03 16:11:58.175 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ScreenBuffers... 2025-12-03 16:11:58.192 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ScreenBuffers 2025-12-03 16:11:58.193 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUProfiler... 2025-12-03 16:11:58.207 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUProfiler 2025-12-03 16:11:58.208 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUStats... 2025-12-03 16:11:58.208 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUStats 2025-12-03 16:11:58.208 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.GPUFrameManager... 2025-12-03 16:11:58.255 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.GPUFrameManager 2025-12-03 16:11:58.256 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager... 2025-12-03 16:11:58.284 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2025-12-03 16:11:58.284 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.26, Culture=neutral, PublicKeyToken=null]]... 2025-12-03 16:11:58.284 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.26, Culture=neutral, PublicKeyToken=null]] 2025-12-03 16:11:58.285 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager... 2025-12-03 16:11:58.285 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2025-12-03 16:11:58.288 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager... 2025-12-03 16:11:58.435 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2025-12-03 16:11:58.536 - Render thread -> Creating Keen.VRage.Render12.LightingStage.IBLManager... 2025-12-03 16:11:58.539 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.IBLManager 2025-12-03 16:11:58.542 - Render thread -> Creating Keen.VRage.Render12.LightingStage.AtmosphereManager... 2025-12-03 16:11:58.542 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.AtmosphereManager 2025-12-03 16:11:58.542 - Render thread -> Creating Keen.VRage.Render12.LightingStage.CloudsManager... 2025-12-03 16:11:58.542 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.CloudsManager 2025-12-03 16:11:58.542 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager... 2025-12-03 16:11:58.543 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2025-12-03 16:11:58.544 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager... 2025-12-03 16:11:58.546 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2025-12-03 16:11:58.546 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager... 2025-12-03 16:11:58.546 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2025-12-03 16:11:58.546 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.26, Culture=neutral, PublicKeyToken=null]]... 2025-12-03 16:11:58.546 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.26, Culture=neutral, PublicKeyToken=null]] 2025-12-03 16:11:58.630 - Render thread -> Creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory... 2025-12-03 16:11:58.630 - Render thread -> Done creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory 2025-12-03 16:11:58.657 - Render thread -> Creating Keen.VRage.Render12.UIStage.MainUISystem... 2025-12-03 16:11:58.664 - Render thread -> Done creating Keen.VRage.Render12.UIStage.MainUISystem 2025-12-03 16:11:58.664 - Render thread -> Creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob... 2025-12-03 16:11:58.667 - Render thread -> Done creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob 2025-12-03 16:11:58.667 - Render thread -> Creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer... 2025-12-03 16:11:58.720 - Render thread -> Done creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer 2025-12-03 16:11:58.723 - Render thread -> Creating Keen.VRage.Render12.DebugStage.DebugPassJob... 2025-12-03 16:11:58.738 - Render thread -> Done creating Keen.VRage.Render12.DebugStage.DebugPassJob 2025-12-03 16:11:58.744 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem... 2025-12-03 16:11:58.950 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2025-12-03 16:11:58.950 - Render thread -> CreateMeshBuilders - Entering 2025-12-03 16:11:58.952 - Render thread -> CreateMeshBuilders - Exiting 2025-12-03 16:11:58.952 - Render thread -> OnAllSystemsRegistered - Entering 2025-12-03 16:11:58.959 - Render thread -> OnAllSystemsRegistered - Exiting 2025-12-03 16:12:03.147 - Render thread -> SwapChain.Update - The old reference count for the swap chain: 2 2025-12-03 16:12:03.150 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.26" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 3070 + DISPLAY2", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 74986, "Denominator": 1000 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2025-12-03 16:12:04.333 - Render thread -> VRAM report about missing bytes is changed from 6881280 Bytes to 70283264 Bytes 2025-12-03 16:12:04.435 - Render thread -> Info: Frame[3] - Available VRAM budget has changed: 5873 MB 2025-12-03 16:12:04.435 - Render thread -> Info: Frame[3] - Available VRAM budget has changed: 5684 MB 2025-12-03 16:12:04.535 - Render thread -> VRAM report about missing bytes is changed from 70283264 Bytes to 208986112 Bytes 2025-12-03 16:12:04.535 - Render thread -> Info: Frame[5] - Available VRAM budget has changed: 5741 MB 2025-12-03 16:12:04.535 - Render thread -> Info: Frame[5] - Available VRAM budget has changed: 5553 MB 2025-12-03 16:12:04.601 - Render thread -> VRAM report about missing bytes is changed from 208986112 Bytes to 205570048 Bytes 2025-12-03 16:12:05.168 - Render thread -> VRAM report about missing bytes is changed from 205570048 Bytes to 205783040 Bytes 2025-12-03 16:12:05.181 - Render thread -> VRAM report about missing bytes is changed from 205783040 Bytes to 206114816 Bytes 2025-12-03 16:12:05.259 - VRageWorker 7 -> Vertex 2025-12-03 16:12:05.259 - VRageWorker 4 -> Pixel 2025-12-03 16:12:05.261 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 16:12:05.261 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 16:12:05.261 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 16:12:05.261 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 16:12:05.262 - VRageWorker 4 -> Vertex 2025-12-03 16:12:05.262 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 16:12:05.262 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 16:12:05.262 - VRageWorker 7 -> Pixel 2025-12-03 16:12:05.262 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 16:12:05.262 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 16:12:08.554 - VRageWorker 13 -> Vertex 2025-12-03 16:12:08.554 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 16:12:08.554 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 16:12:08.554 - VRageWorker 13 -> Pixel 2025-12-03 16:12:08.554 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 16:12:08.554 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 16:12:08.555 - VRageWorker 13 -> Vertex 2025-12-03 16:12:08.555 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 16:12:08.555 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 16:12:08.555 - VRageWorker 13 -> Pixel 2025-12-03 16:12:08.555 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 16:12:08.555 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 16:12:08.601 - Render thread -> Info: Frame[239] - Available VRAM budget has changed: 5712 MB 2025-12-03 16:12:08.601 - Render thread -> Info: Frame[239] - Available VRAM budget has changed: 5522 MB 2025-12-03 16:12:14.840 - VRageWorker 10 -> Vertex 2025-12-03 16:12:14.840 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 16:12:14.840 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 16:12:14.840 - VRageWorker 10 -> Vertex 2025-12-03 16:12:14.840 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 16:12:14.840 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 16:12:14.840 - VRageWorker 10 -> Pixel 2025-12-03 16:12:14.841 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 16:12:14.841 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 16:12:14.841 - VRageWorker 10 -> Pixel 2025-12-03 16:12:14.841 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 16:12:14.841 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 16:12:15.671 - VRageWorker 11 -> Vertex 2025-12-03 16:12:15.671 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 16:12:15.671 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 16:12:15.672 - VRageWorker 11 -> Pixel 2025-12-03 16:12:15.672 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 16:12:15.672 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 16:12:15.672 - VRageWorker 11 -> Vertex 2025-12-03 16:12:15.672 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 16:12:15.672 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 16:12:15.673 - VRageWorker 11 -> Pixel 2025-12-03 16:12:15.673 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 16:12:15.673 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 16:12:18.582 - VRageWorker 12 -> Vertex 2025-12-03 16:12:18.582 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 16:12:18.582 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 16:12:18.582 - VRageWorker 12 -> Pixel 2025-12-03 16:12:18.582 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 16:12:18.582 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 16:12:18.582 - VRageWorker 12 -> Vertex 2025-12-03 16:12:18.582 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 16:12:18.582 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 16:12:18.582 - VRageWorker 12 -> Pixel 2025-12-03 16:12:18.582 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 16:12:18.583 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 16:12:21.546 - VRageWorker 2 -> Vertex 2025-12-03 16:12:21.546 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 16:12:21.546 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 16:12:21.547 - VRageWorker 8 -> Pixel 2025-12-03 16:12:21.547 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 16:12:21.547 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 16:12:21.547 - VRageWorker 8 -> Vertex 2025-12-03 16:12:21.547 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 16:12:21.547 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 16:12:21.547 - VRageWorker 8 -> Pixel 2025-12-03 16:12:21.547 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 16:12:21.547 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 16:12:22.290 - VRageWorker 13 -> Vertex 2025-12-03 16:12:22.290 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 16:12:22.290 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 16:12:22.290 - VRageWorker 13 -> Pixel 2025-12-03 16:12:22.290 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 16:12:22.290 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 16:12:22.291 - VRageWorker 13 -> Vertex 2025-12-03 16:12:22.291 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 16:12:22.291 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 16:12:22.291 - VRageWorker 13 -> Pixel 2025-12-03 16:12:22.291 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 16:12:22.291 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 16:12:22.721 - VRageWorker 13 -> Vertex 2025-12-03 16:12:22.721 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 16:12:22.721 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 16:12:22.722 - VRageWorker 13 -> Pixel 2025-12-03 16:12:22.722 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 16:12:22.722 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 16:12:22.722 - VRageWorker 13 -> Vertex 2025-12-03 16:12:22.722 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 16:12:22.722 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 16:12:22.722 - VRageWorker 13 -> Pixel 2025-12-03 16:12:22.722 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 16:12:22.722 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 16:12:25.502 - Render thread -> VRAM report about missing bytes is changed from 206114816 Bytes to 206180352 Bytes 2025-12-03 16:12:25.527 - Render thread -> VRAM report about missing bytes is changed from 206180352 Bytes to 206311424 Bytes 2025-12-03 16:12:25.686 - Render thread -> VRAM report about missing bytes is changed from 206311424 Bytes to 206442496 Bytes 2025-12-03 16:12:25.726 - Render thread -> VRAM report about missing bytes is changed from 206442496 Bytes to 206376960 Bytes 2025-12-03 16:12:27.700 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 3E6AD0156FF9260D023E5CA6BBE1E4EE72A0E16BB4430933CA43D0E4FEAD5580 2025-12-03 16:12:27.703 - VRageWorker 0 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 3E6AD0156FF9260D023E5CA6BBE1E4EE72A0E16BB4430933CA43D0E4FEAD5580 2025-12-03 16:12:27.706 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: BAF3EA3BD96C34CF881228FCE56D8BF87F50E4B8A0F3501E467EB747D6B79B95 2025-12-03 16:12:27.707 - VRageWorker 2 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: BAF3EA3BD96C34CF881228FCE56D8BF87F50E4B8A0F3501E467EB747D6B79B95 2025-12-03 16:12:27.801 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 489D355441A7BDD2BACCDF69B99C6101B5CB3BF69D9BACB1F0F1B32CA27BCD31 2025-12-03 16:12:27.801 - VRageWorker 12 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 489D355441A7BDD2BACCDF69B99C6101B5CB3BF69D9BACB1F0F1B32CA27BCD31 2025-12-03 16:12:27.802 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E79A677C6EC037498947D2101781D4DD1E471B4D95CA426FC2CF765608566E5E 2025-12-03 16:12:27.802 - VRageWorker 13 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E79A677C6EC037498947D2101781D4DD1E471B4D95CA426FC2CF765608566E5E 2025-12-03 16:12:28.935 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5359526C56D4351D43C27855AC58395B807B97E2F55F167996DCE1A13631F8C1 2025-12-03 16:12:28.935 - VRageWorker 13 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5359526C56D4351D43C27855AC58395B807B97E2F55F167996DCE1A13631F8C1 2025-12-03 16:12:28.944 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 541AF790FC7CBCC2EC08CF063AE33644EABDA5A7471B6A68A4C4422713AECD0B 2025-12-03 16:12:28.944 - VRageWorker 1 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 541AF790FC7CBCC2EC08CF063AE33644EABDA5A7471B6A68A4C4422713AECD0B 2025-12-03 16:12:28.953 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 60E1ED7F1D84B62AD0AB3C9BBB1344BFE55A62368BA6DF5F41A836A3AB7977E4 2025-12-03 16:12:28.953 - VRageWorker 0 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 60E1ED7F1D84B62AD0AB3C9BBB1344BFE55A62368BA6DF5F41A836A3AB7977E4 2025-12-03 16:12:28.964 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AE2D6A1A891DD2347DAF445F3A231A43F367D36DAB58A3B7C52311EEEC032DA5 2025-12-03 16:12:28.964 - VRageWorker 3 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AE2D6A1A891DD2347DAF445F3A231A43F367D36DAB58A3B7C52311EEEC032DA5 2025-12-03 16:12:29.074 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C1C066997F000339D081F3BA0B991BA7A5B362F58BC9DCD6222C9703EDEA94E8 2025-12-03 16:12:29.074 - VRageWorker 5 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C1C066997F000339D081F3BA0B991BA7A5B362F58BC9DCD6222C9703EDEA94E8 2025-12-03 16:12:29.111 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B01A3C02BA894327670DA490336A3CE5998C19B81CDBEE1D584E118B0C06F29B 2025-12-03 16:12:29.112 - VRageWorker 2 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B01A3C02BA894327670DA490336A3CE5998C19B81CDBEE1D584E118B0C06F29B 2025-12-03 16:12:29.113 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1D39E76D950469D404BECACF52E26C09CCA7E89BEB8A92130F10D063A5C760A3 2025-12-03 16:12:29.113 - VRageWorker 13 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1D39E76D950469D404BECACF52E26C09CCA7E89BEB8A92130F10D063A5C760A3 2025-12-03 16:12:29.131 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A127B685B7A50D5B969D34807D994490A8A3DA287772503FE41592B1E05E1C6E 2025-12-03 16:12:29.131 - VRageWorker 9 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A127B685B7A50D5B969D34807D994490A8A3DA287772503FE41592B1E05E1C6E 2025-12-03 16:12:29.133 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 3C7F62BE84A90945AD6A482A9006C1165E9ACFAC0257E8A177B3DFA416895CB3 2025-12-03 16:12:29.133 - VRageWorker 7 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 3C7F62BE84A90945AD6A482A9006C1165E9ACFAC0257E8A177B3DFA416895CB3 2025-12-03 16:12:29.137 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 673B0C2307D2110F52F24CD533C8D44645783EA2990148DE30BF1449F2D00DF1 2025-12-03 16:12:29.137 - VRageWorker 3 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 673B0C2307D2110F52F24CD533C8D44645783EA2990148DE30BF1449F2D00DF1 2025-12-03 16:12:29.144 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: D21E8F4F7BD119A1DD656DD2606DE1B96D5CEFB94E14A3BD025BA9FD836721F7 2025-12-03 16:12:29.144 - VRageWorker 0 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: D21E8F4F7BD119A1DD656DD2606DE1B96D5CEFB94E14A3BD025BA9FD836721F7 2025-12-03 16:12:29.305 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 806F23672BC51E494379921C026309AC7C642A53C1EA28D704D468CD74841FEC 2025-12-03 16:12:29.305 - VRageWorker 13 -> Info: Compiling shader: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 806F23672BC51E494379921C026309AC7C642A53C1EA28D704D468CD74841FEC 2025-12-03 16:12:29.320 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9DA01E7EB6D4B7AE0D73C62C7EA9A2F883FD8E8060E5453F8060682F8847838E 2025-12-03 16:12:29.320 - VRageWorker 7 -> Info: Compiling shader: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9DA01E7EB6D4B7AE0D73C62C7EA9A2F883FD8E8060E5453F8060682F8847838E 2025-12-03 16:12:29.445 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9E6651E248A061A55B0C94E65847BA30DD3362AD808821FD80C11DADB58705FE 2025-12-03 16:12:29.445 - VRageWorker 11 -> Info: Compiling shader: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9E6651E248A061A55B0C94E65847BA30DD3362AD808821FD80C11DADB58705FE 2025-12-03 16:12:29.448 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 56A6BBE4357A6251E1B693727E6A8F8963890B6EBF88BDBAD96057B2B761494E 2025-12-03 16:12:29.448 - VRageWorker 12 -> Info: Compiling shader: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 56A6BBE4357A6251E1B693727E6A8F8963890B6EBF88BDBAD96057B2B761494E 2025-12-03 16:12:29.618 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 80545F159E698CF1750B822215882695570B2F087DDD277E79A0B5CFC5BB7E87 2025-12-03 16:12:29.619 - VRageWorker 3 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 80545F159E698CF1750B822215882695570B2F087DDD277E79A0B5CFC5BB7E87 2025-12-03 16:12:29.623 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 19FFC12B6B311492E3AA1EEF04013CB50B6096777306CCAE9648F35DE653B309 2025-12-03 16:12:29.623 - VRageWorker 10 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 19FFC12B6B311492E3AA1EEF04013CB50B6096777306CCAE9648F35DE653B309 2025-12-03 16:12:29.666 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 400B5B9ECD75F2E64A3EA47694BB637D501F82C6E76DFDEA879233F6CAF2A058 2025-12-03 16:12:29.666 - VRageWorker 12 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 400B5B9ECD75F2E64A3EA47694BB637D501F82C6E76DFDEA879233F6CAF2A058 2025-12-03 16:12:29.910 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: B9076122A0AC9BC776C21804CF11A4ED88AA86A6C085322D84DC30F4C400BD9A 2025-12-03 16:12:29.910 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 59F9E7968A896D921D330345C6EC06287789F2BB2395BB7B83C31DA906AED133 2025-12-03 16:12:29.910 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: A25B14A013D5DD26DFD12B9FB7B5ACD4882AB1B9C415A6A0C1A74DC432223DA7 2025-12-03 16:12:29.910 - VRageWorker 6 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: B9076122A0AC9BC776C21804CF11A4ED88AA86A6C085322D84DC30F4C400BD9A 2025-12-03 16:12:29.911 - VRageWorker 9 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 59F9E7968A896D921D330345C6EC06287789F2BB2395BB7B83C31DA906AED133 2025-12-03 16:12:29.911 - VRageWorker 12 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: A25B14A013D5DD26DFD12B9FB7B5ACD4882AB1B9C415A6A0C1A74DC432223DA7 2025-12-03 16:12:29.913 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: CC20048BF8A152009E275CEE4C1A77E8641BC9414F9C48BA8445590C394025C8 2025-12-03 16:12:29.913 - VRageWorker 2 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: CC20048BF8A152009E275CEE4C1A77E8641BC9414F9C48BA8445590C394025C8 2025-12-03 16:12:30.001 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C428A37AAA3EAA48A1364DED4B494D1FA59DA18F81E1E723170FD670B01190FB 2025-12-03 16:12:30.001 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F0481FFBBAC1524471D24C64D1CDF7CDBE4699DDA2F2BC4DDFDB52B04C0FDCB2 2025-12-03 16:12:30.001 - VRageWorker 3 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F0481FFBBAC1524471D24C64D1CDF7CDBE4699DDA2F2BC4DDFDB52B04C0FDCB2 2025-12-03 16:12:30.002 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FA82C432869DC051A95B9F5DECDB03CDA3CC1FAF5F279253307AC3B153DB4CEA 2025-12-03 16:12:30.002 - VRageWorker 1 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C428A37AAA3EAA48A1364DED4B494D1FA59DA18F81E1E723170FD670B01190FB 2025-12-03 16:12:30.002 - VRageWorker 11 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FA82C432869DC051A95B9F5DECDB03CDA3CC1FAF5F279253307AC3B153DB4CEA 2025-12-03 16:12:30.163 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5906459D0CCCEACD4E75C57D079F9FE2CD8EE76511480CEA23315EC20744C2F8 2025-12-03 16:12:30.163 - VRageWorker 10 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5906459D0CCCEACD4E75C57D079F9FE2CD8EE76511480CEA23315EC20744C2F8 2025-12-03 16:12:30.165 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E24CC1E384DEB633063FB4A22A339D495E85D4D41BDDC8CC2A39309F3F0EB8FC 2025-12-03 16:12:30.165 - VRageWorker 1 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E24CC1E384DEB633063FB4A22A339D495E85D4D41BDDC8CC2A39309F3F0EB8FC 2025-12-03 16:12:30.166 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D7E96D535D107EFEC86D7444359C3783377C95E0162764E1116A27C5767CE1EC 2025-12-03 16:12:30.166 - VRageWorker 2 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D7E96D535D107EFEC86D7444359C3783377C95E0162764E1116A27C5767CE1EC 2025-12-03 16:12:30.316 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 79918B858402C7887B337C352BF83F524854D49E3CF14B76FE9D975E1A63FC3C 2025-12-03 16:12:30.316 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A37FBD2F8997C9E33E783ABA2A1297FADA0B02995D7FB87752A1CC83DB203347 2025-12-03 16:12:30.316 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5E69BE770AA5E7A649293B3CE7AC493C71B15A6A08E46502B29C82AD09A3D1CD 2025-12-03 16:12:30.316 - VRageWorker 2 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5E69BE770AA5E7A649293B3CE7AC493C71B15A6A08E46502B29C82AD09A3D1CD 2025-12-03 16:12:30.316 - VRageWorker 6 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A37FBD2F8997C9E33E783ABA2A1297FADA0B02995D7FB87752A1CC83DB203347 2025-12-03 16:12:30.316 - VRageWorker 11 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 79918B858402C7887B337C352BF83F524854D49E3CF14B76FE9D975E1A63FC3C 2025-12-03 16:12:30.335 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5D34CE5568A0FB0516A749C90F4787300D0948184919B05B5922FAB52BA4CF63 2025-12-03 16:12:30.336 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C86B329EA281396823DABC3F7D4E4641D021552BF66C4ABEE8984060D357F8E9 2025-12-03 16:12:30.336 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DC4744D77693AE91EB00DD1E11FE2E581C481DF046E3B51E5F6440A2B024EF94 2025-12-03 16:12:30.336 - VRageWorker 5 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C86B329EA281396823DABC3F7D4E4641D021552BF66C4ABEE8984060D357F8E9 2025-12-03 16:12:30.336 - VRageWorker 1 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DC4744D77693AE91EB00DD1E11FE2E581C481DF046E3B51E5F6440A2B024EF94 2025-12-03 16:12:30.336 - VRageWorker 3 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5D34CE5568A0FB0516A749C90F4787300D0948184919B05B5922FAB52BA4CF63 2025-12-03 16:12:30.359 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 018967AB61629BDCA5BB6A291563E77A531A038B5E95C0D9AA7C95E2B787FF8A 2025-12-03 16:12:30.359 - VRageWorker 0 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 018967AB61629BDCA5BB6A291563E77A531A038B5E95C0D9AA7C95E2B787FF8A 2025-12-03 16:12:30.419 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 25D5968813147F59C4DA1C24C84E9DCE7B14EB2A92E6FCB644813A0020F17B59 2025-12-03 16:12:30.419 - VRageWorker 9 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 25D5968813147F59C4DA1C24C84E9DCE7B14EB2A92E6FCB644813A0020F17B59 2025-12-03 16:12:30.436 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 32CC4DADF1A1039F66325F6D00CF8719DC27AC7442367CEBE172054F353EFA7E 2025-12-03 16:12:30.436 - VRageWorker 2 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 32CC4DADF1A1039F66325F6D00CF8719DC27AC7442367CEBE172054F353EFA7E 2025-12-03 16:12:30.460 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4B78A6759E726329948963C758B8FF577F07D205605C5427268BB2FE21A8BCEC 2025-12-03 16:12:30.460 - VRageWorker 5 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4B78A6759E726329948963C758B8FF577F07D205605C5427268BB2FE21A8BCEC 2025-12-03 16:12:30.569 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 416CAD7926069E953D97B98D5FE3FF516C48DB2715F283C4181F0D66071F573F 2025-12-03 16:12:30.569 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 0702EA88730360AECB2490D896D0E9CFDC82ABEDDAA4813DEE4EEDBEBBF5D34E 2025-12-03 16:12:30.569 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: AA848E12CA97DF3ADAE3EC242B1ED95C31D10B6EF585B6F44612B338F193C24E 2025-12-03 16:12:30.569 - VRageWorker 6 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 416CAD7926069E953D97B98D5FE3FF516C48DB2715F283C4181F0D66071F573F 2025-12-03 16:12:30.569 - VRageWorker 9 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 0702EA88730360AECB2490D896D0E9CFDC82ABEDDAA4813DEE4EEDBEBBF5D34E 2025-12-03 16:12:30.569 - VRageWorker 12 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: AA848E12CA97DF3ADAE3EC242B1ED95C31D10B6EF585B6F44612B338F193C24E 2025-12-03 16:12:30.580 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E32A4B52A1A454DC3262B747BE3A24A0E155E6B12931B7ABDE712FFA1C13EF5E 2025-12-03 16:12:30.580 - VRageWorker 0 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E32A4B52A1A454DC3262B747BE3A24A0E155E6B12931B7ABDE712FFA1C13EF5E 2025-12-03 16:12:30.587 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BF34B2817AE2E5F2E2B74DD63BE720C25120132C018EED39FF697DE6D3B676C1 2025-12-03 16:12:30.587 - VRageWorker 11 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BF34B2817AE2E5F2E2B74DD63BE720C25120132C018EED39FF697DE6D3B676C1 2025-12-03 16:12:30.590 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9D15A96477D02EF9A766831A75FD0446696198781EA22FAD76FD1F98FCD5F8B5 2025-12-03 16:12:30.590 - VRageWorker 5 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9D15A96477D02EF9A766831A75FD0446696198781EA22FAD76FD1F98FCD5F8B5 2025-12-03 16:12:30.631 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 49A07191BD873BA5B83696046EFED47AFD06B080E92775E5CD60D9969A481131 2025-12-03 16:12:30.631 - VRageWorker 2 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 49A07191BD873BA5B83696046EFED47AFD06B080E92775E5CD60D9969A481131 2025-12-03 16:12:30.677 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E0E4F073B9836C45D244A0216EB7F8A6AFB0419F7BE7913DCEF53BC0533FAE73 2025-12-03 16:12:30.677 - VRageWorker 10 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E0E4F073B9836C45D244A0216EB7F8A6AFB0419F7BE7913DCEF53BC0533FAE73 2025-12-03 16:12:30.714 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B3DD23AF80A3433CA7CC8C932211D4B3856BFCB61FECA629925E92BF1F1F76BF 2025-12-03 16:12:30.714 - VRageWorker 6 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B3DD23AF80A3433CA7CC8C932211D4B3856BFCB61FECA629925E92BF1F1F76BF 2025-12-03 16:12:30.737 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3C829786CDD4FCA838D0AF0EE970FDD13B7A1519C98FE94BD9F7625D14FE10EA 2025-12-03 16:12:30.737 - VRageWorker 0 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3C829786CDD4FCA838D0AF0EE970FDD13B7A1519C98FE94BD9F7625D14FE10EA 2025-12-03 16:12:30.747 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2AAE24DCE39F0818AEBB3535F90617063B3B95F8C889A6EC0EDD16FC99639BD8 2025-12-03 16:12:30.747 - VRageWorker 9 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2AAE24DCE39F0818AEBB3535F90617063B3B95F8C889A6EC0EDD16FC99639BD8 2025-12-03 16:12:30.773 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7C3EE8343130A9D4110CAA89659D4648BD97562DFF54A657694878436C0F4B55 2025-12-03 16:12:30.773 - VRageWorker 11 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7C3EE8343130A9D4110CAA89659D4648BD97562DFF54A657694878436C0F4B55 2025-12-03 16:12:31.047 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9841291140436CEA846FC77EBDC10CBEBE9903FCC5D933FE9AC2E67FBF50EFE5 2025-12-03 16:12:31.047 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 10E8132404D34F2E3283A8DA1793CBE99AA4D16E0821D64C1E20A8FAE5D0FD63 2025-12-03 16:12:31.047 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 194743FCD6A37DAD91F117AF379E5D5D8304BFA0A326811A5597EDEC1A54F499 2025-12-03 16:12:31.048 - VRageWorker 11 -> Info: Compiling shader: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9841291140436CEA846FC77EBDC10CBEBE9903FCC5D933FE9AC2E67FBF50EFE5 2025-12-03 16:12:31.048 - VRageWorker 8 -> Info: Compiling shader: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 194743FCD6A37DAD91F117AF379E5D5D8304BFA0A326811A5597EDEC1A54F499 2025-12-03 16:12:31.048 - VRageWorker 9 -> Info: Compiling shader: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 10E8132404D34F2E3283A8DA1793CBE99AA4D16E0821D64C1E20A8FAE5D0FD63 2025-12-03 16:12:31.105 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 1D5F91C0CA72BAE05CC198171E7B1A72424CE1D70824EF0779B312F25D0DAB01 2025-12-03 16:12:31.105 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E3DAB4305D57A99AE057CDA934665B40F9D000FC1F68A43E6D8041E09444313D 2025-12-03 16:12:31.105 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 94266E5D1C37F7667917FA7AA6A65F83BA047C070F3CC7BE45F59621A4041BAF 2025-12-03 16:12:31.105 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: C4414F5063011953D34990A3E45028E3D62AB3683FE282A4C5B718E2045182F2 2025-12-03 16:12:31.105 - VRageWorker 2 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 1D5F91C0CA72BAE05CC198171E7B1A72424CE1D70824EF0779B312F25D0DAB01 2025-12-03 16:12:31.105 - VRageWorker 7 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E3DAB4305D57A99AE057CDA934665B40F9D000FC1F68A43E6D8041E09444313D 2025-12-03 16:12:31.105 - VRageWorker 6 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 94266E5D1C37F7667917FA7AA6A65F83BA047C070F3CC7BE45F59621A4041BAF 2025-12-03 16:12:31.105 - VRageWorker 3 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: C4414F5063011953D34990A3E45028E3D62AB3683FE282A4C5B718E2045182F2 2025-12-03 16:12:31.218 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AB19A41B6BC457BC1B5C0649F82C61A62AB887EA9D09B2200DCEBDE0BF134741 2025-12-03 16:12:31.218 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C3A5C1624535F6619A06A9678A9915A9FC89AC22DDD2B4502BF9632EA1F2C4C4 2025-12-03 16:12:31.218 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DBF6735320753E81650E702443CAF14EF4C5F7A35B15D2FB98E3B6F9B44C2433 2025-12-03 16:12:31.218 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 0BAD3BD5F480F19235E7C6E1E1FDBAB6F083CEE5926D7CF9E3939522BEA74AE8 2025-12-03 16:12:31.218 - VRageWorker 4 -> Info: Compiling shader: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AB19A41B6BC457BC1B5C0649F82C61A62AB887EA9D09B2200DCEBDE0BF134741 2025-12-03 16:12:31.218 - VRageWorker 5 -> Info: Compiling shader: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C3A5C1624535F6619A06A9678A9915A9FC89AC22DDD2B4502BF9632EA1F2C4C4 2025-12-03 16:12:31.218 - VRageWorker 12 -> Info: Compiling shader: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 0BAD3BD5F480F19235E7C6E1E1FDBAB6F083CEE5926D7CF9E3939522BEA74AE8 2025-12-03 16:12:31.218 - VRageWorker 11 -> Info: Compiling shader: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DBF6735320753E81650E702443CAF14EF4C5F7A35B15D2FB98E3B6F9B44C2433 2025-12-03 16:12:31.267 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 77EFBEF2FF23A2017D56C7DB29DDE59551D43F933BA8DFA6882378DF86D23913 2025-12-03 16:12:31.267 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D1AFAF2721057D34EF512F852C079726716252F52429B612B27C747F3BC41C92 2025-12-03 16:12:31.267 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FD691013D0E7EC78F409A5C9145C29B643C1DAD5861FAB6E51805B12CCE1650E 2025-12-03 16:12:31.267 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EB0C12E075EAFA7BD273FB84CD181C2961B7BEF4BFE5F813F1A24930741EB389 2025-12-03 16:12:31.267 - VRageWorker 10 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 77EFBEF2FF23A2017D56C7DB29DDE59551D43F933BA8DFA6882378DF86D23913 2025-12-03 16:12:31.267 - VRageWorker 7 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D1AFAF2721057D34EF512F852C079726716252F52429B612B27C747F3BC41C92 2025-12-03 16:12:31.267 - VRageWorker 8 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FD691013D0E7EC78F409A5C9145C29B643C1DAD5861FAB6E51805B12CCE1650E 2025-12-03 16:12:31.267 - VRageWorker 13 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EB0C12E075EAFA7BD273FB84CD181C2961B7BEF4BFE5F813F1A24930741EB389 2025-12-03 16:12:31.401 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B357911B703EC4297A4EEE26850A51C9B2EE357C3EFD111EB951BF18EF26C3F3 2025-12-03 16:12:31.401 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 11900F66C247CFB16D9DA8B53AC217FE0425B50871F6E22B07FF02037F951A7F 2025-12-03 16:12:31.401 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4E70D31749BC7DD84FCA016501FBDC9BD0182BE655399ADB4E6581CDC5AFF303 2025-12-03 16:12:31.401 - VRageWorker 6 -> Info: Compiling shader: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B357911B703EC4297A4EEE26850A51C9B2EE357C3EFD111EB951BF18EF26C3F3 2025-12-03 16:12:31.401 - VRageWorker 11 -> Info: Compiling shader: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 11900F66C247CFB16D9DA8B53AC217FE0425B50871F6E22B07FF02037F951A7F 2025-12-03 16:12:31.401 - VRageWorker 2 -> Info: Compiling shader: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4E70D31749BC7DD84FCA016501FBDC9BD0182BE655399ADB4E6581CDC5AFF303 2025-12-03 16:12:31.418 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3EF03C5E779DB0C767A9360FABACD5082072F3FCA6C91BE093A5F77C0B154875 2025-12-03 16:12:31.418 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FF436DFAFEAB40F4433DD521791EDC8F2908C7284A9919333DD48B7A114EABC0 2025-12-03 16:12:31.418 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 000349974FECCA175044CB5E0C0E688CD84E2C55298DA37CD5695A266A26E7BF 2025-12-03 16:12:31.418 - VRageWorker 4 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FF436DFAFEAB40F4433DD521791EDC8F2908C7284A9919333DD48B7A114EABC0 2025-12-03 16:12:31.418 - VRageWorker 0 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 000349974FECCA175044CB5E0C0E688CD84E2C55298DA37CD5695A266A26E7BF 2025-12-03 16:12:31.419 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BF3A4F6B3938C09DF592FC8DBBBBBE5D80FBA5DF47CB09C4B2DB39F3DA78384C 2025-12-03 16:12:31.419 - VRageWorker 9 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BF3A4F6B3938C09DF592FC8DBBBBBE5D80FBA5DF47CB09C4B2DB39F3DA78384C 2025-12-03 16:12:31.420 - VRageWorker 7 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3EF03C5E779DB0C767A9360FABACD5082072F3FCA6C91BE093A5F77C0B154875 2025-12-03 16:12:31.657 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C81312FB469D5CD18BE66B020D7E2875F80CCF1C7DEC54C4EE9EE6696A03E07F 2025-12-03 16:12:31.657 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A144D5D0B9C946B70F72DA47B7789BA1738455DF4353913B72E0E962BA818E7 2025-12-03 16:12:31.657 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 59A5477700D1E0D50048A04FEDFE29CE49F15191A5EEE53FB148A3FBACAD02BD 2025-12-03 16:12:31.657 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FE85C8DB3AC38507D263F60C2485B4E312642FF13C5EECCE2C04C7782F4A1193 2025-12-03 16:12:31.657 - VRageWorker 0 -> Info: Compiling shader: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A144D5D0B9C946B70F72DA47B7789BA1738455DF4353913B72E0E962BA818E7 2025-12-03 16:12:31.657 - VRageWorker 5 -> Info: Compiling shader: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C81312FB469D5CD18BE66B020D7E2875F80CCF1C7DEC54C4EE9EE6696A03E07F 2025-12-03 16:12:31.657 - VRageWorker 10 -> Info: Compiling shader: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FE85C8DB3AC38507D263F60C2485B4E312642FF13C5EECCE2C04C7782F4A1193 2025-12-03 16:12:31.657 - VRageWorker 7 -> Info: Compiling shader: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 59A5477700D1E0D50048A04FEDFE29CE49F15191A5EEE53FB148A3FBACAD02BD 2025-12-03 16:12:31.674 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 1DB73191EE8627501D126B638568219E81D9AB36832B74623588F70FC1215A7C 2025-12-03 16:12:31.674 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: EE2A5D29E0F46DCB095DF85B97AF0F57C6C17280149566B7461714193CE7EFB9 2025-12-03 16:12:31.674 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: B86CECD5635D81AED4C022FE9CD27052B61AD435F42492F4AD6EF7A5FAA9BE54 2025-12-03 16:12:31.674 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: FA6DEFF1065B4780CAFEF1ADD48DFD9DA88E0B2C637200B9EF324C2D96FF57FA 2025-12-03 16:12:31.674 - VRageWorker 3 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 1DB73191EE8627501D126B638568219E81D9AB36832B74623588F70FC1215A7C 2025-12-03 16:12:31.674 - VRageWorker 8 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: B86CECD5635D81AED4C022FE9CD27052B61AD435F42492F4AD6EF7A5FAA9BE54 2025-12-03 16:12:31.674 - VRageWorker 6 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: FA6DEFF1065B4780CAFEF1ADD48DFD9DA88E0B2C637200B9EF324C2D96FF57FA 2025-12-03 16:12:31.674 - VRageWorker 9 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: EE2A5D29E0F46DCB095DF85B97AF0F57C6C17280149566B7461714193CE7EFB9 2025-12-03 16:12:31.820 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D5848A4BFAEA8A26857BFA5CCC6627828614C23D957519A528AC05626DA742FE 2025-12-03 16:12:31.820 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 74D6953F7BD6C276FA53D2FB9CCEE6B4573FA7751204CA718E7A5D3711D215BF 2025-12-03 16:12:31.820 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 89A4344C742BDCFCC665BDC9DAD82B3241991BC782BC2161B543F0DCA88A989B 2025-12-03 16:12:31.820 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DBB680B762B745D0631A9832E9812C21632FD489B2BD7FDF581E76D3AFE0FF86 2025-12-03 16:12:31.820 - VRageWorker 6 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 89A4344C742BDCFCC665BDC9DAD82B3241991BC782BC2161B543F0DCA88A989B 2025-12-03 16:12:31.820 - VRageWorker 7 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 74D6953F7BD6C276FA53D2FB9CCEE6B4573FA7751204CA718E7A5D3711D215BF 2025-12-03 16:12:31.820 - VRageWorker 13 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D5848A4BFAEA8A26857BFA5CCC6627828614C23D957519A528AC05626DA742FE 2025-12-03 16:12:31.820 - VRageWorker 2 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DBB680B762B745D0631A9832E9812C21632FD489B2BD7FDF581E76D3AFE0FF86 2025-12-03 16:12:31.914 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EE2B3E6BDC9163385BD0CB29EB35BE2D6C077599467A91F725B57204F020D85E 2025-12-03 16:12:31.914 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D5531265719B7C9595949B5FE69B5A136EC09AC000FB65586991637CDDAF4A6F 2025-12-03 16:12:31.914 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6E040E4862B76AD2E978FE5DAE8E85C39DB9C9804500EAFD588AF7FAE896A6D8 2025-12-03 16:12:31.914 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5DEAD2C2C7848186F336C491E5491770D3A741ABE3D29565DB84D546F331CEBE 2025-12-03 16:12:31.914 - VRageWorker 11 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6E040E4862B76AD2E978FE5DAE8E85C39DB9C9804500EAFD588AF7FAE896A6D8 2025-12-03 16:12:31.914 - VRageWorker 10 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5DEAD2C2C7848186F336C491E5491770D3A741ABE3D29565DB84D546F331CEBE 2025-12-03 16:12:31.914 - VRageWorker 4 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EE2B3E6BDC9163385BD0CB29EB35BE2D6C077599467A91F725B57204F020D85E 2025-12-03 16:12:31.914 - VRageWorker 3 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D5531265719B7C9595949B5FE69B5A136EC09AC000FB65586991637CDDAF4A6F 2025-12-03 16:12:32.340 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 92747CDE47980AD841577AAB9CE1ABA9C953152D42CD5BF98D4DEE9C000889D7 2025-12-03 16:12:32.340 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3D6AE2C676E5112CBBB25DBBB8360E64A9320E4A05C27D0B6B8717DDABA4E80F 2025-12-03 16:12:32.340 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9D29DB61A02449CF711D6E5E31B03311831145D4A10313131E9C6380B132F1EF 2025-12-03 16:12:32.340 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9A82E977C79AD885D7210E0BBED72848057C98435EA7E19746305763FC00B567 2025-12-03 16:12:32.340 - VRageWorker 2 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 92747CDE47980AD841577AAB9CE1ABA9C953152D42CD5BF98D4DEE9C000889D7 2025-12-03 16:12:32.340 - VRageWorker 3 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9A82E977C79AD885D7210E0BBED72848057C98435EA7E19746305763FC00B567 2025-12-03 16:12:32.340 - VRageWorker 5 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9D29DB61A02449CF711D6E5E31B03311831145D4A10313131E9C6380B132F1EF 2025-12-03 16:12:32.340 - VRageWorker 4 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3D6AE2C676E5112CBBB25DBBB8360E64A9320E4A05C27D0B6B8717DDABA4E80F 2025-12-03 16:12:32.362 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DE0DE84044105E7EF95790B948947ABF8CA9B37578AD175A4BB3707C35A6E895 2025-12-03 16:12:32.363 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D3EE08820B9A8E989E7B158E0A209C0E8745FAE4F2AB67789C4CBD45DDBC5F8F 2025-12-03 16:12:32.363 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4AA2F0BDF791FCE6B2F8F7AAA66F19F6F12CDA3933B20129EE448C33CF59DEA5 2025-12-03 16:12:32.363 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F9415B50FF1D947A2E38409365645B4DFC185E8E8E001D8AC909BB4E36A51A10 2025-12-03 16:12:32.363 - VRageWorker 9 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D3EE08820B9A8E989E7B158E0A209C0E8745FAE4F2AB67789C4CBD45DDBC5F8F 2025-12-03 16:12:32.363 - VRageWorker 6 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DE0DE84044105E7EF95790B948947ABF8CA9B37578AD175A4BB3707C35A6E895 2025-12-03 16:12:32.363 - VRageWorker 7 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F9415B50FF1D947A2E38409365645B4DFC185E8E8E001D8AC909BB4E36A51A10 2025-12-03 16:12:32.363 - VRageWorker 11 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4AA2F0BDF791FCE6B2F8F7AAA66F19F6F12CDA3933B20129EE448C33CF59DEA5 2025-12-03 16:12:32.506 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A818CA01647923E18D850E434E5D8647B2022B753BCE9E7FDB229A07CB98F68 2025-12-03 16:12:32.506 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B70ACD1B834ACFD4AE1BD3C32F7E64BEED3CBCD14B78F326C4343C7CE528B6D9 2025-12-03 16:12:32.506 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 28DC9E552522B5CE6832377C4E972CD0507BC6BBAC0BB430990A2E58869C7728 2025-12-03 16:12:32.506 - VRageWorker 4 -> Info: Compiling shader: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A818CA01647923E18D850E434E5D8647B2022B753BCE9E7FDB229A07CB98F68 2025-12-03 16:12:32.506 - VRageWorker 0 -> Info: Compiling shader: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 28DC9E552522B5CE6832377C4E972CD0507BC6BBAC0BB430990A2E58869C7728 2025-12-03 16:12:32.506 - VRageWorker 1 -> Info: Compiling shader: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B70ACD1B834ACFD4AE1BD3C32F7E64BEED3CBCD14B78F326C4343C7CE528B6D9 2025-12-03 16:12:32.506 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B3B6CE5A1FAB42C55F54C15AA8B400F06299244A23B0229ED1C5E2EB48A21F04 2025-12-03 16:12:32.506 - VRageWorker 3 -> Info: Compiling shader: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B3B6CE5A1FAB42C55F54C15AA8B400F06299244A23B0229ED1C5E2EB48A21F04 2025-12-03 16:12:32.642 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: D70FF50FCE6B120D9364B5B56EAAB513A5DDC701E9BBAD5C6BF2591C7768D898 2025-12-03 16:12:32.642 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 755CD214C6217E71EA0E539FF8D99FD14399334A687A3D6983315478F7D6DABF 2025-12-03 16:12:32.642 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 884F803216878147AE025CCDDB0929580E6DC0C30275943B011F20711059F815 2025-12-03 16:12:32.642 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 6E6D23263C4FCFB5F6105C72CE09F8026F1307F04EB30CB4299A86428C44DAA3 2025-12-03 16:12:32.642 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7A681116AA1A7FC68BB6099574641D172FC6894C041F2C8A8A893C8C2FB904C5 2025-12-03 16:12:32.642 - VRageWorker 10 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: D70FF50FCE6B120D9364B5B56EAAB513A5DDC701E9BBAD5C6BF2591C7768D898 2025-12-03 16:12:32.642 - VRageWorker 9 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 755CD214C6217E71EA0E539FF8D99FD14399334A687A3D6983315478F7D6DABF 2025-12-03 16:12:32.642 - VRageWorker 6 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 6E6D23263C4FCFB5F6105C72CE09F8026F1307F04EB30CB4299A86428C44DAA3 2025-12-03 16:12:32.642 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D9E09C4475FFCBD140422FCAD888AC6DB6D15033386805D7F7151C9081E41E9C 2025-12-03 16:12:32.642 - VRageWorker 2 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 884F803216878147AE025CCDDB0929580E6DC0C30275943B011F20711059F815 2025-12-03 16:12:32.642 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 93FFDC74CD5D1CEA60D82773E53D19D3CBC22CC75E5FAC37C1AC926CD57DD537 2025-12-03 16:12:32.642 - VRageWorker 7 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D9E09C4475FFCBD140422FCAD888AC6DB6D15033386805D7F7151C9081E41E9C 2025-12-03 16:12:32.643 - VRageWorker 5 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 93FFDC74CD5D1CEA60D82773E53D19D3CBC22CC75E5FAC37C1AC926CD57DD537 2025-12-03 16:12:32.643 - VRageWorker 8 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7A681116AA1A7FC68BB6099574641D172FC6894C041F2C8A8A893C8C2FB904C5 2025-12-03 16:12:32.665 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AFEA06F33367821811EFCC508E180506E3DE1D1654220AFD9EEEAEFAF403A4C8 2025-12-03 16:12:32.665 - VRageWorker 1 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AFEA06F33367821811EFCC508E180506E3DE1D1654220AFD9EEEAEFAF403A4C8 2025-12-03 16:12:32.685 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6E621101E39FC2D51CB0A1EC9D7C9D27962DFD98A44854B8B44D20D403873436 2025-12-03 16:12:32.686 - VRageWorker 4 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6E621101E39FC2D51CB0A1EC9D7C9D27962DFD98A44854B8B44D20D403873436 2025-12-03 16:12:32.687 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B93C951FC46BAD48AEA19581F4B77863FED43F14A75FA4EDFA4839F1EB359841 2025-12-03 16:12:32.687 - VRageWorker 11 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B93C951FC46BAD48AEA19581F4B77863FED43F14A75FA4EDFA4839F1EB359841 2025-12-03 16:12:32.712 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5C5A116795F4310C64D21EDD3159C326CFEF62BB6F038259A5AEC46D1E7F05DD 2025-12-03 16:12:32.712 - VRageWorker 3 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5C5A116795F4310C64D21EDD3159C326CFEF62BB6F038259A5AEC46D1E7F05DD 2025-12-03 16:12:32.769 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 40CB3528638D06EF5D4228EFF2E044B6CB54F31D755A2FFE588CBB1F2AD693E9 2025-12-03 16:12:32.769 - VRageWorker 10 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 40CB3528638D06EF5D4228EFF2E044B6CB54F31D755A2FFE588CBB1F2AD693E9 2025-12-03 16:12:32.961 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 0DD01199B39215D260FF536DD99160FC4AFB08971591280BD59B52CAB2F8C939 2025-12-03 16:12:32.961 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 029F376400BDE7E924EEBDAE738CC7808A131089D098430CA0BC822A97B7B2B9 2025-12-03 16:12:32.961 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: BA03F3E7AC0ACDDE1043E115905E5EDBF9F25CFDCB1C47A8C2AA158DECA55116 2025-12-03 16:12:32.961 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: C423364EAC4C8F08FEAAA74C4802FA02FF41C4D357400F056B666CD971CDD1B3 2025-12-03 16:12:32.961 - VRageWorker 4 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 029F376400BDE7E924EEBDAE738CC7808A131089D098430CA0BC822A97B7B2B9 2025-12-03 16:12:32.961 - VRageWorker 5 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 0DD01199B39215D260FF536DD99160FC4AFB08971591280BD59B52CAB2F8C939 2025-12-03 16:12:32.961 - VRageWorker 9 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: C423364EAC4C8F08FEAAA74C4802FA02FF41C4D357400F056B666CD971CDD1B3 2025-12-03 16:12:32.961 - VRageWorker 2 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: BA03F3E7AC0ACDDE1043E115905E5EDBF9F25CFDCB1C47A8C2AA158DECA55116 2025-12-03 16:12:35.134 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: D8C39FAE695EA6CDA1F484EAC667DC476F6B58AA3929FB4F66D1943E52BDEB2B 2025-12-03 16:12:35.134 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 93AC02094D0F7B69D5CEE8269AE668A258C12D0E5F44EAB912A68750BB7F24E5 2025-12-03 16:12:35.134 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 300ED0146F34F42DE6A0677E4D5C6B83C4F95D1F6053D398A26DE4AFE452DC4C 2025-12-03 16:12:35.134 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 96ACCCB9A1AE349988FD7CE353BB9F392A9BFFDE680FC15574C3C3AC3B4F7C01 2025-12-03 16:12:35.134 - VRageWorker 5 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: D8C39FAE695EA6CDA1F484EAC667DC476F6B58AA3929FB4F66D1943E52BDEB2B 2025-12-03 16:12:35.134 - VRageWorker 9 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 93AC02094D0F7B69D5CEE8269AE668A258C12D0E5F44EAB912A68750BB7F24E5 2025-12-03 16:12:35.134 - VRageWorker 2 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 96ACCCB9A1AE349988FD7CE353BB9F392A9BFFDE680FC15574C3C3AC3B4F7C01 2025-12-03 16:12:35.134 - VRageWorker 10 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 300ED0146F34F42DE6A0677E4D5C6B83C4F95D1F6053D398A26DE4AFE452DC4C 2025-12-03 16:12:35.236 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 55D2E792D403E14E03958FD786B9AD9A9147A65FDD61EC487590C6A70C5A23CC 2025-12-03 16:12:35.236 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 65FC8C9BC4A10DCDF93BF3B1017C29210E04842E4DDF30413457B07CA6ECA1B9 2025-12-03 16:12:35.236 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DA4C0CE863B7281130A659F4428D18C323697227B89980C73ADA2A5A2051EF93 2025-12-03 16:12:35.236 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5C87E018BC6B7D3DDC5E54EC07550DD711839A49DF19C846B0543E80CB9A4481 2025-12-03 16:12:35.236 - VRageWorker 12 -> Info: Compiling shader: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 55D2E792D403E14E03958FD786B9AD9A9147A65FDD61EC487590C6A70C5A23CC 2025-12-03 16:12:35.236 - VRageWorker 8 -> Info: Compiling shader: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DA4C0CE863B7281130A659F4428D18C323697227B89980C73ADA2A5A2051EF93 2025-12-03 16:12:35.236 - VRageWorker 3 -> Info: Compiling shader: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5C87E018BC6B7D3DDC5E54EC07550DD711839A49DF19C846B0543E80CB9A4481 2025-12-03 16:12:35.236 - VRageWorker 1 -> Info: Compiling shader: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 65FC8C9BC4A10DCDF93BF3B1017C29210E04842E4DDF30413457B07CA6ECA1B9 2025-12-03 16:12:35.270 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E06466048287E0347DFD7F51519B37B249950685DDBF972553684991AF7F4601 2025-12-03 16:12:35.270 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9A95B09BAC1EC27372423235782FFCCA6A934789C74568C05149C6D046C60AC6 2025-12-03 16:12:35.270 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F776935A8B6D774B0236EB8A0128F13F5104C6CD65052928F3A97488C89DAEA0 2025-12-03 16:12:35.270 - VRageWorker 4 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F776935A8B6D774B0236EB8A0128F13F5104C6CD65052928F3A97488C89DAEA0 2025-12-03 16:12:35.270 - VRageWorker 13 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9A95B09BAC1EC27372423235782FFCCA6A934789C74568C05149C6D046C60AC6 2025-12-03 16:12:35.270 - VRageWorker 0 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E06466048287E0347DFD7F51519B37B249950685DDBF972553684991AF7F4601 2025-12-03 16:12:35.584 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 15BCC64B3B30EEDE305C266E8EB5D0A64BC70058169D0052986838E92D0283FB 2025-12-03 16:12:35.584 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 0B43DF44F82C56B6C81326DF028FBF7235A886F92CF57EB8F93440F228DFA795 2025-12-03 16:12:35.584 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E14E1EEB8A8E2F2D8027B60CBBC2AA9EF77E26D815B93152047892F4BB5645D1 2025-12-03 16:12:35.584 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D8A9CB9F69A37432DF8E51B4C9C9D2F503180D54294AEBE8717DFC1C78425287 2025-12-03 16:12:35.584 - VRageWorker 0 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 15BCC64B3B30EEDE305C266E8EB5D0A64BC70058169D0052986838E92D0283FB 2025-12-03 16:12:35.585 - VRageWorker 11 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 0B43DF44F82C56B6C81326DF028FBF7235A886F92CF57EB8F93440F228DFA795 2025-12-03 16:12:35.585 - VRageWorker 12 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E14E1EEB8A8E2F2D8027B60CBBC2AA9EF77E26D815B93152047892F4BB5645D1 2025-12-03 16:12:35.585 - VRageWorker 1 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D8A9CB9F69A37432DF8E51B4C9C9D2F503180D54294AEBE8717DFC1C78425287 2025-12-03 16:12:35.590 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EA37B496B2407870AE257736527F35D2E70235C2FB1EB263848C7E9CFFC10CBA 2025-12-03 16:12:35.590 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 36AD3A53B41632D010E65F2E59942BBE61B9C1CF415ECFA40D77DF3F74DBA2C7 2025-12-03 16:12:35.590 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EA342BADDF976704FDB6C807A476319E9E1A1268921BF9BD8A49AC1A27BC2B0A 2025-12-03 16:12:35.590 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 09ADAC5FC328700E457B666610AE6ECFF13A9C00333AA805E423F0A91034CC6E 2025-12-03 16:12:35.590 - VRageWorker 4 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EA342BADDF976704FDB6C807A476319E9E1A1268921BF9BD8A49AC1A27BC2B0A 2025-12-03 16:12:35.590 - VRageWorker 9 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 09ADAC5FC328700E457B666610AE6ECFF13A9C00333AA805E423F0A91034CC6E 2025-12-03 16:12:35.590 - VRageWorker 5 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 36AD3A53B41632D010E65F2E59942BBE61B9C1CF415ECFA40D77DF3F74DBA2C7 2025-12-03 16:12:35.590 - VRageWorker 3 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EA37B496B2407870AE257736527F35D2E70235C2FB1EB263848C7E9CFFC10CBA 2025-12-03 16:12:35.664 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D6265DD84C7FDDE1FBFEB8300BBA59F3680B0E1F30334FEBE5AD6B70AF5C76CF 2025-12-03 16:12:35.664 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6456D54CE826196378C95C223BE1F3F1F602E637E24253A78ABCD4C5EE46F488 2025-12-03 16:12:35.664 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D8D8E3F5683B7297F0C982795C141DB2C019566DD8C0C97E791D6370279A316A 2025-12-03 16:12:35.664 - VRageWorker 10 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D8D8E3F5683B7297F0C982795C141DB2C019566DD8C0C97E791D6370279A316A 2025-12-03 16:12:35.664 - VRageWorker 13 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D6265DD84C7FDDE1FBFEB8300BBA59F3680B0E1F30334FEBE5AD6B70AF5C76CF 2025-12-03 16:12:35.664 - VRageWorker 7 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6456D54CE826196378C95C223BE1F3F1F602E637E24253A78ABCD4C5EE46F488 2025-12-03 16:12:35.746 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 932666C93A4015F85DA9AD38B76402991D91C21500D61324BD019F93F13214FF 2025-12-03 16:12:35.746 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: A329FBD5D161A2D5E09CFAB0D51C3177C858FDA8F8381AF6A9C3DF35797691EF 2025-12-03 16:12:35.746 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 94D2F537BAABEF77BDE4B8ABD25E69597BFCF1668E0D7C89568AF0D8FA60FDA8 2025-12-03 16:12:35.746 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: BBC3929D8A8E2958EBA1862134ABB029B6CFF9AC12399BD33380FE46A40DC4C9 2025-12-03 16:12:35.746 - VRageWorker 0 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 932666C93A4015F85DA9AD38B76402991D91C21500D61324BD019F93F13214FF 2025-12-03 16:12:35.746 - VRageWorker 2 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 94D2F537BAABEF77BDE4B8ABD25E69597BFCF1668E0D7C89568AF0D8FA60FDA8 2025-12-03 16:12:35.746 - VRageWorker 4 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: BBC3929D8A8E2958EBA1862134ABB029B6CFF9AC12399BD33380FE46A40DC4C9 2025-12-03 16:12:35.746 - VRageWorker 5 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: A329FBD5D161A2D5E09CFAB0D51C3177C858FDA8F8381AF6A9C3DF35797691EF 2025-12-03 16:12:35.889 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 82EAF14D509858A5D09617825B8ADD80FBD79F3FB0C3BA19F903858F8FB0C0AD 2025-12-03 16:12:35.889 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 340205B4AB6C38AAF62463C500F2757D45183FB8484FD937A38F8B411F7CE3C6 2025-12-03 16:12:35.889 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 516E562BB153BCE5FD0F9DC06A0A3020CFE7B757C613B91E68B43E5E67F8C609 2025-12-03 16:12:35.889 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DBD89832A0B8A002FD870BD091245944659FEA92BD0793828017D32FB1DC5947 2025-12-03 16:12:35.889 - VRageWorker 2 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 516E562BB153BCE5FD0F9DC06A0A3020CFE7B757C613B91E68B43E5E67F8C609 2025-12-03 16:12:35.889 - VRageWorker 10 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DBD89832A0B8A002FD870BD091245944659FEA92BD0793828017D32FB1DC5947 2025-12-03 16:12:35.889 - VRageWorker 3 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 340205B4AB6C38AAF62463C500F2757D45183FB8484FD937A38F8B411F7CE3C6 2025-12-03 16:12:35.889 - VRageWorker 0 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 82EAF14D509858A5D09617825B8ADD80FBD79F3FB0C3BA19F903858F8FB0C0AD 2025-12-03 16:12:35.915 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F08E27B48552E63CB28E0D5DCAC850C892848951C89AD8BC05F96C3AAA04F5E0 2025-12-03 16:12:35.915 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 701F15EC98C65EFE6400C0F1A1135C14F6CF6576DA1741530D8FA3A2BD06112B 2025-12-03 16:12:35.915 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CC08FCB3041F70A402FD6FE9FFE7F056B860D466A1D25EECB08151DCE75F861C 2025-12-03 16:12:35.915 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6589A32B4E3721391F0068A08AEF50864CBDAF6CC5DA0CE77B6C23DD0546A4B3 2025-12-03 16:12:35.915 - VRageWorker 9 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 701F15EC98C65EFE6400C0F1A1135C14F6CF6576DA1741530D8FA3A2BD06112B 2025-12-03 16:12:35.915 - VRageWorker 1 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6589A32B4E3721391F0068A08AEF50864CBDAF6CC5DA0CE77B6C23DD0546A4B3 2025-12-03 16:12:35.915 - VRageWorker 7 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F08E27B48552E63CB28E0D5DCAC850C892848951C89AD8BC05F96C3AAA04F5E0 2025-12-03 16:12:35.915 - VRageWorker 11 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CC08FCB3041F70A402FD6FE9FFE7F056B860D466A1D25EECB08151DCE75F861C 2025-12-03 16:12:35.960 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 13EC548C1936836C07059E324427520558891EDB48E4827E0DB0F0272D2BA591 2025-12-03 16:12:35.960 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EBFEE2EB8FE920A687F56E08034B0CD881D4BD182193A26364A659FA158BB417 2025-12-03 16:12:35.960 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 57F4EFFF8A14D4D618E736682673EC97D9DDF3935A2EE81D8A6EDC2711A493F1 2025-12-03 16:12:35.960 - VRageWorker 5 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 57F4EFFF8A14D4D618E736682673EC97D9DDF3935A2EE81D8A6EDC2711A493F1 2025-12-03 16:12:35.960 - VRageWorker 12 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EBFEE2EB8FE920A687F56E08034B0CD881D4BD182193A26364A659FA158BB417 2025-12-03 16:12:35.960 - VRageWorker 13 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 13EC548C1936836C07059E324427520558891EDB48E4827E0DB0F0272D2BA591 2025-12-03 16:12:36.009 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1D01A80F2B2D5890578806563A45F3399B49EE311F4AA626A24AA0EDEB0172F5 2025-12-03 16:12:36.009 - VRageWorker 0 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1D01A80F2B2D5890578806563A45F3399B49EE311F4AA626A24AA0EDEB0172F5 2025-12-03 16:12:36.031 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 55D36487844584983BF9DC792C3FCC7482F8251DCF5CB87127123F088D74199B 2025-12-03 16:12:36.031 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 562989571273375A7FB9267FE53078454FC5E3E8FF1E80F765988796D0EDB4BB 2025-12-03 16:12:36.031 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E5170CA2F2557ED800C2A7E9BE9ED8A21B5352E2C5AC19E514674F87DC95EAAE 2025-12-03 16:12:36.031 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 71708F7EC12806172C3AC5ECBE929DC5809F54D76519413BEED3333733C5E216 2025-12-03 16:12:36.031 - VRageWorker 8 -> Info: Compiling shader: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 55D36487844584983BF9DC792C3FCC7482F8251DCF5CB87127123F088D74199B 2025-12-03 16:12:36.031 - VRageWorker 2 -> Info: Compiling shader: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E5170CA2F2557ED800C2A7E9BE9ED8A21B5352E2C5AC19E514674F87DC95EAAE 2025-12-03 16:12:36.031 - VRageWorker 7 -> Info: Compiling shader: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 71708F7EC12806172C3AC5ECBE929DC5809F54D76519413BEED3333733C5E216 2025-12-03 16:12:36.031 - VRageWorker 1 -> Info: Compiling shader: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 562989571273375A7FB9267FE53078454FC5E3E8FF1E80F765988796D0EDB4BB 2025-12-03 16:12:36.178 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BA4C1506443EB53B7E62630A3AE0748A3409C899F685A96C6986E7F49013A6C5 2025-12-03 16:12:36.178 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CA3CA3BF522E8FAF3929FA7B672FDC9DA7BA3CBD78180FE222C5D7BE5EC91F94 2025-12-03 16:12:36.178 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B12895440CC4812D0913ABDAA53F746762707F55D2F78DBAB007B5BC7D48E5B9 2025-12-03 16:12:36.178 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2DB6997ABAA1DED063D872F3979F53E330DE0612AC0617BB4D338385F8315FF9 2025-12-03 16:12:36.179 - VRageWorker 8 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2DB6997ABAA1DED063D872F3979F53E330DE0612AC0617BB4D338385F8315FF9 2025-12-03 16:12:36.179 - VRageWorker 3 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B12895440CC4812D0913ABDAA53F746762707F55D2F78DBAB007B5BC7D48E5B9 2025-12-03 16:12:36.179 - VRageWorker 12 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CA3CA3BF522E8FAF3929FA7B672FDC9DA7BA3CBD78180FE222C5D7BE5EC91F94 2025-12-03 16:12:36.179 - VRageWorker 10 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BA4C1506443EB53B7E62630A3AE0748A3409C899F685A96C6986E7F49013A6C5 2025-12-03 16:12:36.196 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B0C25CF443ACB9B0231B11A9585596EA3EB64D8D0C4BDE281E9B0FAE373E0AAA 2025-12-03 16:12:36.196 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F981B1FE58126B12FA18963E1E038E02D6F35A0F58808A7EE85783B1B8A9CCA1 2025-12-03 16:12:36.196 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6806806E9192EDBD69913856128B2D2209475F41367AB343CD9CA1C67F756AE6 2025-12-03 16:12:36.196 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 10A988B0F43B279CFC244324B76B0C4D219FB198748C758EC799F5ABA5156CC2 2025-12-03 16:12:36.196 - VRageWorker 7 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B0C25CF443ACB9B0231B11A9585596EA3EB64D8D0C4BDE281E9B0FAE373E0AAA 2025-12-03 16:12:36.196 - VRageWorker 9 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F981B1FE58126B12FA18963E1E038E02D6F35A0F58808A7EE85783B1B8A9CCA1 2025-12-03 16:12:36.196 - VRageWorker 4 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 10A988B0F43B279CFC244324B76B0C4D219FB198748C758EC799F5ABA5156CC2 2025-12-03 16:12:36.196 - VRageWorker 2 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6806806E9192EDBD69913856128B2D2209475F41367AB343CD9CA1C67F756AE6 2025-12-03 16:12:36.230 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: EA5DAD8ABA7C23DA4C563C3EC4C0780FB37ABFDCDAB31C585A423E5AD0E05F68 2025-12-03 16:12:36.230 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 6B5C5B1DE9F52E7684FAC45926446E96055C4DD03A7A0BA813628E51D23AA12A 2025-12-03 16:12:36.230 - VRageWorker 13 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: EA5DAD8ABA7C23DA4C563C3EC4C0780FB37ABFDCDAB31C585A423E5AD0E05F68 2025-12-03 16:12:36.230 - VRageWorker 11 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 6B5C5B1DE9F52E7684FAC45926446E96055C4DD03A7A0BA813628E51D23AA12A 2025-12-03 16:12:36.260 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 17B9D2F1D95D961E29A92AD5CCCDAB813FBFDD68305D7BB01A512F61D576AF72 2025-12-03 16:12:36.260 - VRageWorker 0 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 17B9D2F1D95D961E29A92AD5CCCDAB813FBFDD68305D7BB01A512F61D576AF72 2025-12-03 16:12:36.316 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E314C7FE81FD4337FF18D203793B230BF68C3BFEAA019BE176A35E9F747C835A 2025-12-03 16:12:36.316 - VRageWorker 12 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E314C7FE81FD4337FF18D203793B230BF68C3BFEAA019BE176A35E9F747C835A 2025-12-03 16:12:36.449 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F34D5D0DF8C1C8EBC6481AB196418580A1B4D1788FAD0A3F4F4EB1BB8F2B62CE 2025-12-03 16:12:36.449 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 49CD433052B65ABEB6111B130C39D8EB0F5021435983F4445C35E8FC5FAC9FB2 2025-12-03 16:12:36.449 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 76AD0F159864FD0993E367D082DC2A7F76FF85CEA278D85FA8D4181F9BB98C4A 2025-12-03 16:12:36.449 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DF0E9761D240439C372F18E65512A2D9944EF0DB60368847A9447D6DCFAB4EB0 2025-12-03 16:12:36.449 - VRageWorker 3 -> Info: Compiling shader: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F34D5D0DF8C1C8EBC6481AB196418580A1B4D1788FAD0A3F4F4EB1BB8F2B62CE 2025-12-03 16:12:36.449 - VRageWorker 13 -> Info: Compiling shader: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 49CD433052B65ABEB6111B130C39D8EB0F5021435983F4445C35E8FC5FAC9FB2 2025-12-03 16:12:36.449 - VRageWorker 2 -> Info: Compiling shader: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 76AD0F159864FD0993E367D082DC2A7F76FF85CEA278D85FA8D4181F9BB98C4A 2025-12-03 16:12:36.449 - VRageWorker 7 -> Info: Compiling shader: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DF0E9761D240439C372F18E65512A2D9944EF0DB60368847A9447D6DCFAB4EB0 2025-12-03 16:12:36.609 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 872B05A1D96E19F7699D4EED82E3083457961CE8BD8373FBF20B3A11A00C8AE6 2025-12-03 16:12:36.609 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EF883B97108CD77B6A4A0385C3A2770146F2DB3B28AC6B6D31D2BA7127414BDD 2025-12-03 16:12:36.609 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5FFCAE5A1FF1D16FE63E60F22E794EE768318067B6F6745B1B8F7D31E47D426D 2025-12-03 16:12:36.609 - VRageWorker 13 -> Info: Compiling shader: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 872B05A1D96E19F7699D4EED82E3083457961CE8BD8373FBF20B3A11A00C8AE6 2025-12-03 16:12:36.609 - VRageWorker 6 -> Info: Compiling shader: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5FFCAE5A1FF1D16FE63E60F22E794EE768318067B6F6745B1B8F7D31E47D426D 2025-12-03 16:12:36.609 - VRageWorker 2 -> Info: Compiling shader: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EF883B97108CD77B6A4A0385C3A2770146F2DB3B28AC6B6D31D2BA7127414BDD 2025-12-03 16:12:36.729 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 05807278BA383647C699F6C98B6E2063D9E1EBB43046F4111E5A6DAF0EAF8D24 2025-12-03 16:12:36.729 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 03DAEE53F57A187F22C05830FDABC1325A24C04A66C8352092B2D975C91958B4 2025-12-03 16:12:36.730 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FED05280841EE542B789E46C9C7A80742FD1C8AE0A57AAC50D4DECB513B0674F 2025-12-03 16:12:36.730 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 917AED7094B85D322C4D54A33B0F71163112BA1A83A9F588CA0482BF6EAF9AD9 2025-12-03 16:12:36.730 - VRageWorker 4 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 03DAEE53F57A187F22C05830FDABC1325A24C04A66C8352092B2D975C91958B4 2025-12-03 16:12:36.730 - VRageWorker 11 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FED05280841EE542B789E46C9C7A80742FD1C8AE0A57AAC50D4DECB513B0674F 2025-12-03 16:12:36.730 - VRageWorker 9 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 05807278BA383647C699F6C98B6E2063D9E1EBB43046F4111E5A6DAF0EAF8D24 2025-12-03 16:12:36.730 - VRageWorker 8 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 917AED7094B85D322C4D54A33B0F71163112BA1A83A9F588CA0482BF6EAF9AD9 2025-12-03 16:12:36.803 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 71B138EBC38E05B9FF30D3F416CB2B4B2C530254033C446CB6CA92E5CD84FD25 2025-12-03 16:12:36.803 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D0E5BEF4F139D92F8ECE3301C942B99985BDD89BF6664F9A7ABB0C33C69B1BCA 2025-12-03 16:12:36.803 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7431B9C76ED1A09CAEBFFF2BDEA9B2B98E34F6969C44DE52FBD6DF268E1C0CDF 2025-12-03 16:12:36.803 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 48C28680411F16C1C80724A8EF9A4DEC11AEA8F58FCD9587831AE5EAE9E93058 2025-12-03 16:12:36.803 - VRageWorker 0 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 71B138EBC38E05B9FF30D3F416CB2B4B2C530254033C446CB6CA92E5CD84FD25 2025-12-03 16:12:36.803 - VRageWorker 12 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7431B9C76ED1A09CAEBFFF2BDEA9B2B98E34F6969C44DE52FBD6DF268E1C0CDF 2025-12-03 16:12:36.803 - VRageWorker 13 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 48C28680411F16C1C80724A8EF9A4DEC11AEA8F58FCD9587831AE5EAE9E93058 2025-12-03 16:12:36.803 - VRageWorker 10 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D0E5BEF4F139D92F8ECE3301C942B99985BDD89BF6664F9A7ABB0C33C69B1BCA 2025-12-03 16:12:37.019 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 59343D0B9B3A847C44145EE693C2C35EBCE2298ECBF19949B0C480A1AF42D5D3 2025-12-03 16:12:37.019 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1D5A798F8EF030314D728F24EABBAE49D5CE5904317CE52435DF91DD56EAD500 2025-12-03 16:12:37.019 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8D6D1F2E9F657541A89E427BCB78644016D4BA314F619256FADBAE74399FB993 2025-12-03 16:12:37.019 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7B380793B9F4004C865763F79966D680871B701639B672FF7C9C555B6A85C898 2025-12-03 16:12:37.019 - VRageWorker 10 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 59343D0B9B3A847C44145EE693C2C35EBCE2298ECBF19949B0C480A1AF42D5D3 2025-12-03 16:12:37.019 - VRageWorker 1 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1D5A798F8EF030314D728F24EABBAE49D5CE5904317CE52435DF91DD56EAD500 2025-12-03 16:12:37.019 - VRageWorker 12 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7B380793B9F4004C865763F79966D680871B701639B672FF7C9C555B6A85C898 2025-12-03 16:12:37.019 - VRageWorker 9 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8D6D1F2E9F657541A89E427BCB78644016D4BA314F619256FADBAE74399FB993 2025-12-03 16:12:37.080 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 80741A3A2291B26C17575F9DB09E9D0EBF142E920479585819EB2B659AC586ED 2025-12-03 16:12:37.080 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DA24036498B6353C1F6F441FB7345E90F7C617CE03BBD266317BDEA21DD77B95 2025-12-03 16:12:37.080 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FB21F350B942FFFB36D41254DB4B0FC1A061A5F27AE4E16B6920878526746BD7 2025-12-03 16:12:37.080 - VRageWorker 0 -> Info: Compiling shader: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 80741A3A2291B26C17575F9DB09E9D0EBF142E920479585819EB2B659AC586ED 2025-12-03 16:12:37.080 - VRageWorker 11 -> Info: Compiling shader: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DA24036498B6353C1F6F441FB7345E90F7C617CE03BBD266317BDEA21DD77B95 2025-12-03 16:12:37.080 - VRageWorker 4 -> Info: Compiling shader: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FB21F350B942FFFB36D41254DB4B0FC1A061A5F27AE4E16B6920878526746BD7 2025-12-03 16:12:37.177 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D6DFAB7B9F568C5664D4D861DCFA76B52214B1D5A2B5B3099C4C0E3B0E327433 2025-12-03 16:12:37.177 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6DD0D886B9E1CD6F4B701EAC530E6E38B69FFD971FE94D1D1349581D90396330 2025-12-03 16:12:37.177 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EA21DC559C9A3A5D7829D03D650D12352DEDC816B0DDF542588EF399BF9B1457 2025-12-03 16:12:37.177 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 39213C459BE2061B4077A2F5713F1FFC77BF073993C3B492F5A310B1DAB115DA 2025-12-03 16:12:37.177 - VRageWorker 6 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6DD0D886B9E1CD6F4B701EAC530E6E38B69FFD971FE94D1D1349581D90396330 2025-12-03 16:12:37.177 - VRageWorker 3 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D6DFAB7B9F568C5664D4D861DCFA76B52214B1D5A2B5B3099C4C0E3B0E327433 2025-12-03 16:12:37.178 - VRageWorker 5 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 39213C459BE2061B4077A2F5713F1FFC77BF073993C3B492F5A310B1DAB115DA 2025-12-03 16:12:37.178 - VRageWorker 2 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EA21DC559C9A3A5D7829D03D650D12352DEDC816B0DDF542588EF399BF9B1457 2025-12-03 16:12:37.311 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9E841746DFB426DEF2E11DEAB3267526C4E07E5FB0A401A2995B06C449FF6A83 2025-12-03 16:12:37.311 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4001D139BB0E1B07B6F3503660FE3BAFA276825549980CA3E69BC9EFC9F2C424 2025-12-03 16:12:37.311 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5AFAE9BC164649C7CF11791355A06B6993E80B8A4F0BEFB83C2DCC99A4F7BDDB 2025-12-03 16:12:37.311 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A06145C84F41B0417120CBCD8B9F594FF9E85C6522EAFAEB9E2700C2AD80EE8B 2025-12-03 16:12:37.311 - VRageWorker 4 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9E841746DFB426DEF2E11DEAB3267526C4E07E5FB0A401A2995B06C449FF6A83 2025-12-03 16:12:37.311 - VRageWorker 9 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4001D139BB0E1B07B6F3503660FE3BAFA276825549980CA3E69BC9EFC9F2C424 2025-12-03 16:12:37.311 - VRageWorker 13 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5AFAE9BC164649C7CF11791355A06B6993E80B8A4F0BEFB83C2DCC99A4F7BDDB 2025-12-03 16:12:37.311 - VRageWorker 6 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A06145C84F41B0417120CBCD8B9F594FF9E85C6522EAFAEB9E2700C2AD80EE8B 2025-12-03 16:12:37.419 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4DAEE73F9E137E670A5429DB088042754102379D667AAE6E5D296B346E438D51 2025-12-03 16:12:37.419 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 393B35853297BD7D48A5E36B5D3440E774E40299FD69E2C184A29EE0E2E1A6A3 2025-12-03 16:12:37.419 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A2B575E61AA00189C759F3A1D99A48801AF630DAC6AA9C36BD245CD6B885DA1 2025-12-03 16:12:37.419 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FD5AD89EB61B7FF8AB93CDA4E42AAF86D6D32B80FC70C47AB32AA36F51997E5D 2025-12-03 16:12:37.419 - VRageWorker 10 -> Info: Compiling shader: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 393B35853297BD7D48A5E36B5D3440E774E40299FD69E2C184A29EE0E2E1A6A3 2025-12-03 16:12:37.419 - VRageWorker 2 -> Info: Compiling shader: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4DAEE73F9E137E670A5429DB088042754102379D667AAE6E5D296B346E438D51 2025-12-03 16:12:37.419 - VRageWorker 8 -> Info: Compiling shader: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A2B575E61AA00189C759F3A1D99A48801AF630DAC6AA9C36BD245CD6B885DA1 2025-12-03 16:12:37.419 - VRageWorker 0 -> Info: Compiling shader: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FD5AD89EB61B7FF8AB93CDA4E42AAF86D6D32B80FC70C47AB32AA36F51997E5D 2025-12-03 16:12:37.622 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8E183EA7CE74D8C9C8FD02CAB542200957DC1521830CB542C1A9D6749F06AC4D 2025-12-03 16:12:37.622 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E9E70A837B643C3C7246115CB29DE083CFE8CCC8CC7FF62593CE04D400BD31DB 2025-12-03 16:12:37.622 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6AE969DFD2AA1318B7B3C8F32DBA479F1F4D8DB3526141D721DDA8B7AF31ED96 2025-12-03 16:12:37.622 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4D654C99379A9D1ECB249A37977B46977FE49560CD70DFD50F487F5E2FB76A09 2025-12-03 16:12:37.622 - VRageWorker 0 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8E183EA7CE74D8C9C8FD02CAB542200957DC1521830CB542C1A9D6749F06AC4D 2025-12-03 16:12:37.622 - VRageWorker 11 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4D654C99379A9D1ECB249A37977B46977FE49560CD70DFD50F487F5E2FB76A09 2025-12-03 16:12:37.622 - VRageWorker 2 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E9E70A837B643C3C7246115CB29DE083CFE8CCC8CC7FF62593CE04D400BD31DB 2025-12-03 16:12:37.622 - VRageWorker 13 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6AE969DFD2AA1318B7B3C8F32DBA479F1F4D8DB3526141D721DDA8B7AF31ED96 2025-12-03 16:12:37.623 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4212FE03B09461212A0763A95A811A569DE0A33BAED2A2B340FDD289CA653C9E 2025-12-03 16:12:37.623 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C1D29C5605C351CBFB41EAEDD23FFEE9AE4009588341C40767DA6A4F2E1D4AAE 2025-12-03 16:12:37.623 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 78C5445951FA86F34A8CF2CB335C24959A12793489E743027DF0E8F566BC47E5 2025-12-03 16:12:37.623 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 05D0A7380F67CA5D8A00A35453CBD96E7391E03FCD282D085C85CD1FAB1CF87A 2025-12-03 16:12:37.623 - VRageWorker 3 -> Info: Compiling shader: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4212FE03B09461212A0763A95A811A569DE0A33BAED2A2B340FDD289CA653C9E 2025-12-03 16:12:37.623 - VRageWorker 9 -> Info: Compiling shader: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C1D29C5605C351CBFB41EAEDD23FFEE9AE4009588341C40767DA6A4F2E1D4AAE 2025-12-03 16:12:37.623 - VRageWorker 4 -> Info: Compiling shader: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 78C5445951FA86F34A8CF2CB335C24959A12793489E743027DF0E8F566BC47E5 2025-12-03 16:12:37.623 - VRageWorker 5 -> Info: Compiling shader: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 05D0A7380F67CA5D8A00A35453CBD96E7391E03FCD282D085C85CD1FAB1CF87A 2025-12-03 16:12:37.799 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 445EBD8807183C4869B3EC62E3F1FEE3219017A5C08594D6E8690BF82BF94D22 2025-12-03 16:12:37.799 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E10EEE5EFAEBFA586F9E71D93B5E5A406496D76EF06BE20CE966E927B3625530 2025-12-03 16:12:37.799 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5891239CB61E5FA23575111F6F775DF688885E478C2FAA8BDD2D4962A0A9C2C1 2025-12-03 16:12:37.799 - VRageWorker 3 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 445EBD8807183C4869B3EC62E3F1FEE3219017A5C08594D6E8690BF82BF94D22 2025-12-03 16:12:37.799 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C194FC4C4F0F61B64528D9E97D7A61BAD8BB3DEC6E86FFC3293F4F33D997C234 2025-12-03 16:12:37.799 - VRageWorker 7 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E10EEE5EFAEBFA586F9E71D93B5E5A406496D76EF06BE20CE966E927B3625530 2025-12-03 16:12:37.799 - VRageWorker 13 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5891239CB61E5FA23575111F6F775DF688885E478C2FAA8BDD2D4962A0A9C2C1 2025-12-03 16:12:37.799 - VRageWorker 11 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C194FC4C4F0F61B64528D9E97D7A61BAD8BB3DEC6E86FFC3293F4F33D997C234 2025-12-03 16:12:37.888 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 368E2B0917965D117EB9C4E707B0517DE7565E61AE08DF61F7C0596ED2C653F8 2025-12-03 16:12:37.888 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9499C414924A4694345D72963E86D9B205FA60EAED7013C77163F7956E4115DC 2025-12-03 16:12:37.888 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CDFCCB814C8CF160DC1CEFF28B5F2D54D8EEF048A7B35536E74691013D5C0FAF 2025-12-03 16:12:37.889 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 902739B2A6009C1C273B41D790980417366EDD84632C5B2A3AB8FBA8933E746C 2025-12-03 16:12:37.889 - VRageWorker 10 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 368E2B0917965D117EB9C4E707B0517DE7565E61AE08DF61F7C0596ED2C653F8 2025-12-03 16:12:37.889 - VRageWorker 6 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CDFCCB814C8CF160DC1CEFF28B5F2D54D8EEF048A7B35536E74691013D5C0FAF 2025-12-03 16:12:37.889 - VRageWorker 0 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9499C414924A4694345D72963E86D9B205FA60EAED7013C77163F7956E4115DC 2025-12-03 16:12:37.889 - VRageWorker 1 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 902739B2A6009C1C273B41D790980417366EDD84632C5B2A3AB8FBA8933E746C 2025-12-03 16:12:37.981 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 801E8FA6DF06CCEAEE862B004245376E122F7B22F5E7CCA370A349DC4C276575 2025-12-03 16:12:37.981 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5A3E4FBD737E8A643CA523E1ABB4BC0C1FC42BFA123565283CDEF54C959EEFC4 2025-12-03 16:12:37.981 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 88D352319338441C3E7AA488C6BFF9DB81517BAFA5C04504D436D3500F08718C 2025-12-03 16:12:37.981 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 177C38418A492F4DFDC50E0802B8158263BF1232ACA5A26407BA497FB75BFB98 2025-12-03 16:12:37.982 - VRageWorker 11 -> Info: Compiling shader: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 801E8FA6DF06CCEAEE862B004245376E122F7B22F5E7CCA370A349DC4C276575 2025-12-03 16:12:37.982 - VRageWorker 4 -> Info: Compiling shader: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5A3E4FBD737E8A643CA523E1ABB4BC0C1FC42BFA123565283CDEF54C959EEFC4 2025-12-03 16:12:37.982 - VRageWorker 7 -> Info: Compiling shader: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 88D352319338441C3E7AA488C6BFF9DB81517BAFA5C04504D436D3500F08718C 2025-12-03 16:12:37.982 - VRageWorker 13 -> Info: Compiling shader: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 177C38418A492F4DFDC50E0802B8158263BF1232ACA5A26407BA497FB75BFB98 2025-12-03 16:12:38.173 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 15253C7941A99CDFBF1BC98B68C9F6F5B4BFCBCFD19678CDFD79216152C0A444 2025-12-03 16:12:38.174 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 21D7F3BB579317A95D8206593B2DE897AF9AC3E8EBBBC1D3B7320D7167B28372 2025-12-03 16:12:38.174 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B5067B6CAAB9212AC1DB904FEDC268040F0784719DE26F1FA744598000DEEF09 2025-12-03 16:12:38.174 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 486004EEB76212DB17F0F28A9A348BBD63A695045A7CFA0690355DDC0F6D6205 2025-12-03 16:12:38.174 - VRageWorker 9 -> Info: Compiling shader: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 15253C7941A99CDFBF1BC98B68C9F6F5B4BFCBCFD19678CDFD79216152C0A444 2025-12-03 16:12:38.174 - VRageWorker 13 -> Info: Compiling shader: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B5067B6CAAB9212AC1DB904FEDC268040F0784719DE26F1FA744598000DEEF09 2025-12-03 16:12:38.174 - VRageWorker 12 -> Info: Compiling shader: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 21D7F3BB579317A95D8206593B2DE897AF9AC3E8EBBBC1D3B7320D7167B28372 2025-12-03 16:12:38.174 - VRageWorker 1 -> Info: Compiling shader: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 486004EEB76212DB17F0F28A9A348BBD63A695045A7CFA0690355DDC0F6D6205 2025-12-03 16:12:38.611 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 26A0FCAB6CDAC3AC0B6B8F4E8F5F57706EC1279B213D046957DBD82535939AA3 2025-12-03 16:12:38.611 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A541214922E2F789AB2EDF94B72C77310E03F565A695ADD7F338438523B2C36 2025-12-03 16:12:38.611 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: ADF3DA107E409E1148F141D7D46372041E04248BCA37C473F96662E9F1C0B997 2025-12-03 16:12:38.611 - VRageWorker 5 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 26A0FCAB6CDAC3AC0B6B8F4E8F5F57706EC1279B213D046957DBD82535939AA3 2025-12-03 16:12:38.611 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8273A1BE748531D314DAD539943447DF941DA7CEF3EFB26EE4DC87E24ACE8FFB 2025-12-03 16:12:38.611 - VRageWorker 1 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A541214922E2F789AB2EDF94B72C77310E03F565A695ADD7F338438523B2C36 2025-12-03 16:12:38.611 - VRageWorker 4 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: ADF3DA107E409E1148F141D7D46372041E04248BCA37C473F96662E9F1C0B997 2025-12-03 16:12:38.611 - VRageWorker 10 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8273A1BE748531D314DAD539943447DF941DA7CEF3EFB26EE4DC87E24ACE8FFB 2025-12-03 16:12:38.739 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4159D7EBC158675EE81BD361DDDA99BBF016CE1EF5249B996D46EC34E3C86645 2025-12-03 16:12:38.739 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 748F1F6161B73063FD397ABA211065914944D1F1978D07751CB220EC27169A6D 2025-12-03 16:12:38.739 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9BEF781089A5249689355756705DEDAF4319F0367E55CDD90CBE7D07AE80AF36 2025-12-03 16:12:38.739 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D39EE01C00B3C24BBEDAEB3CC880A5814FAA45EC393367221B44E88C997E4E14 2025-12-03 16:12:38.739 - VRageWorker 0 -> Info: Compiling shader: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4159D7EBC158675EE81BD361DDDA99BBF016CE1EF5249B996D46EC34E3C86645 2025-12-03 16:12:38.739 - VRageWorker 13 -> Info: Compiling shader: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 748F1F6161B73063FD397ABA211065914944D1F1978D07751CB220EC27169A6D 2025-12-03 16:12:38.739 - VRageWorker 7 -> Info: Compiling shader: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9BEF781089A5249689355756705DEDAF4319F0367E55CDD90CBE7D07AE80AF36 2025-12-03 16:12:38.739 - VRageWorker 12 -> Info: Compiling shader: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D39EE01C00B3C24BBEDAEB3CC880A5814FAA45EC393367221B44E88C997E4E14 2025-12-03 16:12:38.771 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BFA2D2A1F387D9E3F77ABA603DDC2029FB38E2D32DAF4D0E537863DCAD57E1F8 2025-12-03 16:12:38.771 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D3681F10592078CDB8E99DDE782EA1BF37A20412C4E19DE49BA81EE2FD244CBE 2025-12-03 16:12:38.771 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3D4B316C2FEA5CA37BA254D49C70FF0BBF2FFEA0E9EDC4651C55AB7C14A5A411 2025-12-03 16:12:38.771 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 72BC1ACE1F560A11269711E41578258655E5B3F99437547420EF0A3121A9BEE0 2025-12-03 16:12:38.771 - VRageWorker 4 -> Info: Compiling shader: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D3681F10592078CDB8E99DDE782EA1BF37A20412C4E19DE49BA81EE2FD244CBE 2025-12-03 16:12:38.771 - VRageWorker 5 -> Info: Compiling shader: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3D4B316C2FEA5CA37BA254D49C70FF0BBF2FFEA0E9EDC4651C55AB7C14A5A411 2025-12-03 16:12:38.771 - VRageWorker 8 -> Info: Compiling shader: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BFA2D2A1F387D9E3F77ABA603DDC2029FB38E2D32DAF4D0E537863DCAD57E1F8 2025-12-03 16:12:38.771 - VRageWorker 10 -> Info: Compiling shader: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 72BC1ACE1F560A11269711E41578258655E5B3F99437547420EF0A3121A9BEE0 2025-12-03 16:12:38.918 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F5CF4BAE70EC5AC7AE3FD8C42D7D858FCCD520390CF79658675EF570BD4E8DC1 2025-12-03 16:12:38.918 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5F8972E8C96F925DF6E9DE918D8B0BA918FE5F350E88ECFF3557E0E57A6E4701 2025-12-03 16:12:38.918 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E7932B1E61408271A8386B6C75B4E83757DB4B2C2FE959D34EA3CBEFAAFA9B79 2025-12-03 16:12:38.918 - VRageWorker 3 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F5CF4BAE70EC5AC7AE3FD8C42D7D858FCCD520390CF79658675EF570BD4E8DC1 2025-12-03 16:12:38.918 - VRageWorker 11 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5F8972E8C96F925DF6E9DE918D8B0BA918FE5F350E88ECFF3557E0E57A6E4701 2025-12-03 16:12:38.918 - VRageWorker 13 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E7932B1E61408271A8386B6C75B4E83757DB4B2C2FE959D34EA3CBEFAAFA9B79 2025-12-03 16:12:38.918 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DEB336B2F2615EA19A11375A7FCC37A7850DBD13F312625A3B015339B07657F9 2025-12-03 16:12:38.918 - VRageWorker 0 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DEB336B2F2615EA19A11375A7FCC37A7850DBD13F312625A3B015339B07657F9 2025-12-03 16:12:39.287 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5AA17DD71C9F9261FA7BABFF604E4FEDBE66B778234CC6DCB198D54F829BD3C8 2025-12-03 16:12:39.287 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B4A9EE265EB83622D093D873B6F8B7AF34B8CABF826DC5DE696ECBD326F70B4C 2025-12-03 16:12:39.287 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 46B8A4CFDF6BC0E9490FE0FC4506F06A870AD411DF01F3EF34AAD5013AE13B2C 2025-12-03 16:12:39.287 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 55FAEF7538CF0E61FF7A4086AFAAFE8ADA2042228D8F9F3F8BE930337EF44FF3 2025-12-03 16:12:39.287 - VRageWorker 1 -> Info: Compiling shader: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5AA17DD71C9F9261FA7BABFF604E4FEDBE66B778234CC6DCB198D54F829BD3C8 2025-12-03 16:12:39.288 - VRageWorker 11 -> Info: Compiling shader: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B4A9EE265EB83622D093D873B6F8B7AF34B8CABF826DC5DE696ECBD326F70B4C 2025-12-03 16:12:39.288 - VRageWorker 3 -> Info: Compiling shader: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 46B8A4CFDF6BC0E9490FE0FC4506F06A870AD411DF01F3EF34AAD5013AE13B2C 2025-12-03 16:12:39.288 - VRageWorker 8 -> Info: Compiling shader: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 55FAEF7538CF0E61FF7A4086AFAAFE8ADA2042228D8F9F3F8BE930337EF44FF3 2025-12-03 16:12:39.718 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A0EB3C07BA336F0E23B172D86C82DB76D52AF9E00EDA2248DB9DCC75CA2AD873 2025-12-03 16:12:39.718 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 45694D1CB1A94945251A02BE035FC07B412C8B97EDB849D3338160750A11254E 2025-12-03 16:12:39.718 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3C9D6E78DF8BE3792A89FC743EE43B5E72CD64168B61A7547F6C7555F4F87C6C 2025-12-03 16:12:39.718 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5B67321B324428B8051AE0F51AA90D98EAA71102659BACB72DF03F4620B660A0 2025-12-03 16:12:39.718 - VRageWorker 6 -> Info: Compiling shader: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A0EB3C07BA336F0E23B172D86C82DB76D52AF9E00EDA2248DB9DCC75CA2AD873 2025-12-03 16:12:39.718 - VRageWorker 8 -> Info: Compiling shader: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3C9D6E78DF8BE3792A89FC743EE43B5E72CD64168B61A7547F6C7555F4F87C6C 2025-12-03 16:12:39.718 - VRageWorker 3 -> Info: Compiling shader: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 45694D1CB1A94945251A02BE035FC07B412C8B97EDB849D3338160750A11254E 2025-12-03 16:12:39.718 - VRageWorker 11 -> Info: Compiling shader: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5B67321B324428B8051AE0F51AA90D98EAA71102659BACB72DF03F4620B660A0 2025-12-03 16:12:39.758 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C833B77971D3E0D0012E29A6586B5F175E1B0CF3F49CC2574AD4CC3826EDEDC8 2025-12-03 16:12:39.758 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E6875696B1D8BB33366348812EBB567F0E480BE41961BE58E59555A0A604BE17 2025-12-03 16:12:39.758 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6FD1FFA73119E87804945F4D198267A83800C6F401F602EF7C6935DBD1FCED8C 2025-12-03 16:12:39.758 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EFD59BA9C38000D76829D23E7E6D539D2DD20D15ED81DD6D6618B0A5E0456300 2025-12-03 16:12:39.758 - VRageWorker 13 -> Info: Compiling shader: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C833B77971D3E0D0012E29A6586B5F175E1B0CF3F49CC2574AD4CC3826EDEDC8 2025-12-03 16:12:39.758 - VRageWorker 9 -> Info: Compiling shader: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E6875696B1D8BB33366348812EBB567F0E480BE41961BE58E59555A0A604BE17 2025-12-03 16:12:39.758 - VRageWorker 4 -> Info: Compiling shader: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6FD1FFA73119E87804945F4D198267A83800C6F401F602EF7C6935DBD1FCED8C 2025-12-03 16:12:39.758 - VRageWorker 7 -> Info: Compiling shader: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EFD59BA9C38000D76829D23E7E6D539D2DD20D15ED81DD6D6618B0A5E0456300 2025-12-03 16:12:40.483 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CCFFF555BBB26D1DDD5370F15A8292AA664323FFCD9F29FBD5F4FE3D1B538D64 2025-12-03 16:12:40.483 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5628091F9593A061EC7B223D458B69FCD95B89F319A9AFBD4FF36807D9A55BD9 2025-12-03 16:12:40.483 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 91A00AFCBF5FBDAFB62E065FEDED051A8CF1206149B5960AA147D6B1D95975D9 2025-12-03 16:12:40.483 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D47DC370879855D228F5811268FAD08A236A7FD2218E24CC32E07F7A1900E929 2025-12-03 16:12:40.483 - VRageWorker 7 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CCFFF555BBB26D1DDD5370F15A8292AA664323FFCD9F29FBD5F4FE3D1B538D64 2025-12-03 16:12:40.483 - VRageWorker 9 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5628091F9593A061EC7B223D458B69FCD95B89F319A9AFBD4FF36807D9A55BD9 2025-12-03 16:12:40.483 - VRageWorker 6 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 91A00AFCBF5FBDAFB62E065FEDED051A8CF1206149B5960AA147D6B1D95975D9 2025-12-03 16:12:40.483 - VRageWorker 12 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D47DC370879855D228F5811268FAD08A236A7FD2218E24CC32E07F7A1900E929 2025-12-03 16:12:40.714 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D7DF505C1AB368C1E5BBDC39D5C23E9EE66D1D547D7B7B23CB1B549322DBC8A8 2025-12-03 16:12:40.714 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2B44CE50E51F026A699C1F36CC55F819C0946D73FBB29E843D82DCAB7B31268A 2025-12-03 16:12:40.714 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BF68DF1101DC5913CCFD3C3644E6466AF2994383F2406B746D35DBDE7390CFEC 2025-12-03 16:12:40.714 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8324E3F695C8AEC889D4368CA7635B43CE7B916C068566050DE1C7081AC6C1ED 2025-12-03 16:12:40.714 - VRageWorker 9 -> Info: Compiling shader: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2B44CE50E51F026A699C1F36CC55F819C0946D73FBB29E843D82DCAB7B31268A 2025-12-03 16:12:40.714 - VRageWorker 13 -> Info: Compiling shader: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D7DF505C1AB368C1E5BBDC39D5C23E9EE66D1D547D7B7B23CB1B549322DBC8A8 2025-12-03 16:12:40.714 - VRageWorker 0 -> Info: Compiling shader: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BF68DF1101DC5913CCFD3C3644E6466AF2994383F2406B746D35DBDE7390CFEC 2025-12-03 16:12:40.714 - VRageWorker 2 -> Info: Compiling shader: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8324E3F695C8AEC889D4368CA7635B43CE7B916C068566050DE1C7081AC6C1ED 2025-12-03 16:12:40.757 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8EB20E20F416FFC2A8C8E3D934D0932AB6FBF33BB5E155E56BD0FDC13827966C 2025-12-03 16:12:40.757 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B186A7C52097A67995243DAA13A4FD23FEECB3F94506A76F47792AD49400002D 2025-12-03 16:12:40.757 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 184583DC81A121F22A1CF1F95998AA74AE804434263E3F1EED19BCEAAD2A9146 2025-12-03 16:12:40.757 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 79042CD70BA30AF9AAFFF532922F8900BDF4CACD69BF0040AD7212EA2A933848 2025-12-03 16:12:40.758 - VRageWorker 3 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B186A7C52097A67995243DAA13A4FD23FEECB3F94506A76F47792AD49400002D 2025-12-03 16:12:40.758 - VRageWorker 1 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8EB20E20F416FFC2A8C8E3D934D0932AB6FBF33BB5E155E56BD0FDC13827966C 2025-12-03 16:12:40.758 - VRageWorker 8 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 79042CD70BA30AF9AAFFF532922F8900BDF4CACD69BF0040AD7212EA2A933848 2025-12-03 16:12:40.758 - VRageWorker 5 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 184583DC81A121F22A1CF1F95998AA74AE804434263E3F1EED19BCEAAD2A9146 2025-12-03 16:12:40.976 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E55481DA55C32B517C2668FBA807B853370C55906809B3859A280C1416CBD8F8 2025-12-03 16:12:40.977 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CFD191B4DE4991839F7114BDF113EBA29E8C149BE4D1521ED299A45BA3FC3B09 2025-12-03 16:12:40.977 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A477321E6B68B98D03A2682F144CCBDBEC2982184EDC656100166D0F3B5AD99 2025-12-03 16:12:40.977 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 514F39F4933FFBDFB255C74A810209F01FAD953CDEBEEEE6EB51CD2EE69FC435 2025-12-03 16:12:40.977 - VRageWorker 9 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E55481DA55C32B517C2668FBA807B853370C55906809B3859A280C1416CBD8F8 2025-12-03 16:12:40.977 - VRageWorker 5 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CFD191B4DE4991839F7114BDF113EBA29E8C149BE4D1521ED299A45BA3FC3B09 2025-12-03 16:12:40.977 - VRageWorker 10 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A477321E6B68B98D03A2682F144CCBDBEC2982184EDC656100166D0F3B5AD99 2025-12-03 16:12:40.977 - VRageWorker 3 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 514F39F4933FFBDFB255C74A810209F01FAD953CDEBEEEE6EB51CD2EE69FC435 2025-12-03 16:12:41.143 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AE857F44C2D6CF3B3580251CA8B72682B4601DF84AE8DF75EB6998F1541BC39A 2025-12-03 16:12:41.143 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A3844CAE453690FA86E4E345972661E3C1F80242C1D7ABC9B463A5C310B61623 2025-12-03 16:12:41.144 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BFDCE93ED0C8CDEA1E08A252E79DC5759FE34D92FDC39997EE91A01E1E874F57 2025-12-03 16:12:41.144 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2E05DA5648946C6541844309FC7415D15629D2091B16FFCEF006353F18934175 2025-12-03 16:12:41.144 - VRageWorker 11 -> Info: Compiling shader: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AE857F44C2D6CF3B3580251CA8B72682B4601DF84AE8DF75EB6998F1541BC39A 2025-12-03 16:12:41.144 - VRageWorker 10 -> Info: Compiling shader: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A3844CAE453690FA86E4E345972661E3C1F80242C1D7ABC9B463A5C310B61623 2025-12-03 16:12:41.144 - VRageWorker 1 -> Info: Compiling shader: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BFDCE93ED0C8CDEA1E08A252E79DC5759FE34D92FDC39997EE91A01E1E874F57 2025-12-03 16:12:41.144 - VRageWorker 13 -> Info: Compiling shader: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2E05DA5648946C6541844309FC7415D15629D2091B16FFCEF006353F18934175 2025-12-03 16:12:41.614 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7484B6E4C04A45F519F9B4ADD17C4F1AA3EE35FEF543ECE75EF1DE252943B3C6 2025-12-03 16:12:41.614 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3B889581B77FF30807CAAE119B1FB0E0BD7EC0AC0812C73B47E37E418B57AA54 2025-12-03 16:12:41.614 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 227AD2C7BF0A8243E470AEE68D39AAE0B165D298DEC63BF7E97F022264169387 2025-12-03 16:12:41.614 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CD156DFFE8F1D6516CEF3002FF25BC7FE1D8EB3A53D098FD29EFA7CC29CF5641 2025-12-03 16:12:41.614 - VRageWorker 11 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3B889581B77FF30807CAAE119B1FB0E0BD7EC0AC0812C73B47E37E418B57AA54 2025-12-03 16:12:41.614 - VRageWorker 0 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 227AD2C7BF0A8243E470AEE68D39AAE0B165D298DEC63BF7E97F022264169387 2025-12-03 16:12:41.614 - VRageWorker 9 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CD156DFFE8F1D6516CEF3002FF25BC7FE1D8EB3A53D098FD29EFA7CC29CF5641 2025-12-03 16:12:41.614 - VRageWorker 6 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7484B6E4C04A45F519F9B4ADD17C4F1AA3EE35FEF543ECE75EF1DE252943B3C6 2025-12-03 16:12:42.063 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B0935179055F22BE4E268BDE2F4FC647F7CB2FCD945295682B52489506DB10FC 2025-12-03 16:12:42.063 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AE76A236DFC925C308BBA31A6044318F12D10A563C9074508268B569BEC56C84 2025-12-03 16:12:42.063 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 694CBEB617A7F7DF5A7E21B6D34E1344E97E4BA06496E56FEF25410F91763D88 2025-12-03 16:12:42.063 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 08C90E024DE601E38C2D81A3D3A31E10CD69F81B98BFCE132D50671E73FA6765 2025-12-03 16:12:42.063 - VRageWorker 11 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B0935179055F22BE4E268BDE2F4FC647F7CB2FCD945295682B52489506DB10FC 2025-12-03 16:12:42.063 - VRageWorker 7 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AE76A236DFC925C308BBA31A6044318F12D10A563C9074508268B569BEC56C84 2025-12-03 16:12:42.063 - VRageWorker 6 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 694CBEB617A7F7DF5A7E21B6D34E1344E97E4BA06496E56FEF25410F91763D88 2025-12-03 16:12:42.063 - VRageWorker 5 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 08C90E024DE601E38C2D81A3D3A31E10CD69F81B98BFCE132D50671E73FA6765 2025-12-03 16:12:42.540 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4CD6BDE79E2C25297575A8045718F3BEBF23722E7AA53C3F8C84CAAF60B5C3E8 2025-12-03 16:12:42.540 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 06385CFC54692EF54B4FBC2D5404F109C70410C5987E3E6FF7D3ADAD2EE3B42D 2025-12-03 16:12:42.540 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F75D6F4508A2A4FAA6079DD68C8153F78FB30B14FA171C50918359A6C9BB8258 2025-12-03 16:12:42.540 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CD1AA012016E3A1B8B53E6CE08214C4853EB6C053BC1584CA0874B8C8847CAC4 2025-12-03 16:12:42.541 - VRageWorker 4 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 06385CFC54692EF54B4FBC2D5404F109C70410C5987E3E6FF7D3ADAD2EE3B42D 2025-12-03 16:12:42.541 - VRageWorker 10 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F75D6F4508A2A4FAA6079DD68C8153F78FB30B14FA171C50918359A6C9BB8258 2025-12-03 16:12:42.541 - VRageWorker 13 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4CD6BDE79E2C25297575A8045718F3BEBF23722E7AA53C3F8C84CAAF60B5C3E8 2025-12-03 16:12:42.541 - VRageWorker 9 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CD1AA012016E3A1B8B53E6CE08214C4853EB6C053BC1584CA0874B8C8847CAC4 2025-12-03 16:12:42.745 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 94BFA4274D3343895B6D329BD202FF6D03C973EB2C845E44A55BF23DC9226CBD 2025-12-03 16:12:42.745 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1908A5A10B4F81EC26777F12410ED331B8A5D9F93094F59B4365ABDA77169D5D 2025-12-03 16:12:42.745 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1343AF4946F248CB849DD896081A0219D1648973FA58EFD9A4B35FB65262E634 2025-12-03 16:12:42.745 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C9EB26BA0893E93ABBD2DA76FD2719272F9C5A3B797837BBA487D8C5CE2CC508 2025-12-03 16:12:42.745 - VRageWorker 12 -> Info: Compiling shader: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 94BFA4274D3343895B6D329BD202FF6D03C973EB2C845E44A55BF23DC9226CBD 2025-12-03 16:12:42.745 - VRageWorker 3 -> Info: Compiling shader: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C9EB26BA0893E93ABBD2DA76FD2719272F9C5A3B797837BBA487D8C5CE2CC508 2025-12-03 16:12:42.745 - VRageWorker 13 -> Info: Compiling shader: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1908A5A10B4F81EC26777F12410ED331B8A5D9F93094F59B4365ABDA77169D5D 2025-12-03 16:12:42.745 - VRageWorker 11 -> Info: Compiling shader: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1343AF4946F248CB849DD896081A0219D1648973FA58EFD9A4B35FB65262E634 2025-12-03 16:12:43.070 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 96486A99AE9E09BE10DED379CFE6BADF22E64EDC2416F581A1DB99BF2FCBFCAE 2025-12-03 16:12:43.070 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 138A89E949C368629F7BD9D62B5BE5D82CA7DC1EDFA70C50B3ACAF199C167B43 2025-12-03 16:12:43.070 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 149053681C03D8090541E59A3BCB214BDEEAAAA7907A58ACF83A264E807D1474 2025-12-03 16:12:43.070 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 41C4482E02FE96471C011429034D86DB94F0CD81D26AAB816A68BC287C38FE36 2025-12-03 16:12:43.070 - VRageWorker 7 -> Info: Compiling shader: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 96486A99AE9E09BE10DED379CFE6BADF22E64EDC2416F581A1DB99BF2FCBFCAE 2025-12-03 16:12:43.070 - VRageWorker 13 -> Info: Compiling shader: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 138A89E949C368629F7BD9D62B5BE5D82CA7DC1EDFA70C50B3ACAF199C167B43 2025-12-03 16:12:43.070 - VRageWorker 5 -> Info: Compiling shader: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 41C4482E02FE96471C011429034D86DB94F0CD81D26AAB816A68BC287C38FE36 2025-12-03 16:12:43.070 - VRageWorker 10 -> Info: Compiling shader: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 149053681C03D8090541E59A3BCB214BDEEAAAA7907A58ACF83A264E807D1474 2025-12-03 16:12:43.297 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B16A58545DE18AEBFC79D6E11A2CAF52A44BDCC032E0B77CF814499AD48C46C6 2025-12-03 16:12:43.297 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 30F41BC0AA82FE02362B2DF49E53DC3797A691828123EE1C987A8053651BE9FB 2025-12-03 16:12:43.297 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 26264154C5BCE8F173ABCD729C88D552DB1B2FABD8FBFE3E02C14CEAF3D9EA28 2025-12-03 16:12:43.297 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 95DABB1C5C6264FED10EBE44B0C5645622C603A4084B97E8894F2709AE914DA0 2025-12-03 16:12:43.297 - VRageWorker 10 -> Info: Compiling shader: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B16A58545DE18AEBFC79D6E11A2CAF52A44BDCC032E0B77CF814499AD48C46C6 2025-12-03 16:12:43.297 - VRageWorker 7 -> Info: Compiling shader: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 30F41BC0AA82FE02362B2DF49E53DC3797A691828123EE1C987A8053651BE9FB 2025-12-03 16:12:43.297 - VRageWorker 11 -> Info: Compiling shader: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 26264154C5BCE8F173ABCD729C88D552DB1B2FABD8FBFE3E02C14CEAF3D9EA28 2025-12-03 16:12:43.297 - VRageWorker 1 -> Info: Compiling shader: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 95DABB1C5C6264FED10EBE44B0C5645622C603A4084B97E8894F2709AE914DA0 2025-12-03 16:12:44.181 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D306E09FEA5D7C3B55CD95B73DC8C07D1C9C4A41E6B1587E1E1FF983F23CE525 2025-12-03 16:12:44.181 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C3F81E3E15876260219F550F2633A68162D1248D07CE94AEABD1726438DF50B3 2025-12-03 16:12:44.181 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F824FC73EEC58F39AA17415F3709817B640B7FBC28107776752CE9E888B7B21E 2025-12-03 16:12:44.181 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7BEFAAE90BE73A42F8F1B11083BBEA13FAFF906401FC2EE22A36E1B9F9456592 2025-12-03 16:12:44.181 - VRageWorker 10 -> Info: Compiling shader: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C3F81E3E15876260219F550F2633A68162D1248D07CE94AEABD1726438DF50B3 2025-12-03 16:12:44.181 - VRageWorker 3 -> Info: Compiling shader: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F824FC73EEC58F39AA17415F3709817B640B7FBC28107776752CE9E888B7B21E 2025-12-03 16:12:44.181 - VRageWorker 9 -> Info: Compiling shader: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D306E09FEA5D7C3B55CD95B73DC8C07D1C9C4A41E6B1587E1E1FF983F23CE525 2025-12-03 16:12:44.181 - VRageWorker 11 -> Info: Compiling shader: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7BEFAAE90BE73A42F8F1B11083BBEA13FAFF906401FC2EE22A36E1B9F9456592 2025-12-03 16:12:44.915 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 122F013463547E725E6FFD768F344ACB4D77DEFD6E0C0DED7069C2B3471EBA71 2025-12-03 16:12:44.915 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3DA9DE9DF7C0A6BEC92DB76F9F101A18AE15601BBF2FAB1461AB165617FDDEF9 2025-12-03 16:12:44.915 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1F591B9F59FC9229B14ACD969E617C685B79CBEB66826D08E8843FBF63FA61CA 2025-12-03 16:12:44.915 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 246A955EE4386915D3CA7327C97DE519B344CFEA7A45083D73931CCFF41247AA 2025-12-03 16:12:44.915 - VRageWorker 4 -> Info: Compiling shader: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 122F013463547E725E6FFD768F344ACB4D77DEFD6E0C0DED7069C2B3471EBA71 2025-12-03 16:12:44.915 - VRageWorker 11 -> Info: Compiling shader: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3DA9DE9DF7C0A6BEC92DB76F9F101A18AE15601BBF2FAB1461AB165617FDDEF9 2025-12-03 16:12:44.915 - VRageWorker 13 -> Info: Compiling shader: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1F591B9F59FC9229B14ACD969E617C685B79CBEB66826D08E8843FBF63FA61CA 2025-12-03 16:12:44.915 - VRageWorker 10 -> Info: Compiling shader: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 246A955EE4386915D3CA7327C97DE519B344CFEA7A45083D73931CCFF41247AA 2025-12-03 16:12:45.787 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6F8E59276F3717EBAD900C5B2EAD214055E513F407390698191D787736212186 2025-12-03 16:12:45.787 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8F8CD41AEFCB8CD59B88CA554BCEF8D8D7B2BD7EDADEB6C66CCD935045A82C3C 2025-12-03 16:12:45.787 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5529C9B2BBBADFA334F418A2763F50282A0063433447D6CFE60654F2B0FABA4A 2025-12-03 16:12:45.787 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CDB97C3BCEAE84CD319450E3AEA117A13E792512E82A3FF56D13DDA5D6CF51B7 2025-12-03 16:12:45.787 - VRageWorker 0 -> Info: Compiling shader: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6F8E59276F3717EBAD900C5B2EAD214055E513F407390698191D787736212186 2025-12-03 16:12:45.787 - VRageWorker 8 -> Info: Compiling shader: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8F8CD41AEFCB8CD59B88CA554BCEF8D8D7B2BD7EDADEB6C66CCD935045A82C3C 2025-12-03 16:12:45.787 - VRageWorker 5 -> Info: Compiling shader: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5529C9B2BBBADFA334F418A2763F50282A0063433447D6CFE60654F2B0FABA4A 2025-12-03 16:12:45.787 - VRageWorker 9 -> Info: Compiling shader: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CDB97C3BCEAE84CD319450E3AEA117A13E792512E82A3FF56D13DDA5D6CF51B7 2025-12-03 16:12:46.231 - Render thread -> VRAM report about missing bytes is changed from 206376960 Bytes to 205918208 Bytes 2025-12-03 16:13:09.229 - Render thread -> Info: Frame[3757] - Available VRAM budget has changed: 5563 MB 2025-12-03 16:13:28.645 - Render thread -> VRAM report about missing bytes is changed from 205918208 Bytes to 205942784 Bytes 2025-12-03 16:13:33.348 - Render thread -> VRAM report about missing bytes is changed from 205942784 Bytes to 349822976 Bytes 2025-12-03 16:13:33.460 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_nr.dds 2025-12-03 16:13:33.460 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_add.dds 2025-12-03 16:13:33.460 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_cm.dds 2025-12-03 16:13:33.464 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_cm.dds 2025-12-03 16:13:33.464 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_nr.dds 2025-12-03 16:13:33.464 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_add.dds 2025-12-03 16:13:33.467 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_cm.dds 2025-12-03 16:13:33.467 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_nr.dds 2025-12-03 16:13:33.467 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_add.dds 2025-12-03 16:13:33.510 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_cm.dds 2025-12-03 16:13:33.510 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_nr.dds 2025-12-03 16:13:33.510 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_add.dds 2025-12-03 16:13:33.514 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_cm.dds 2025-12-03 16:13:33.514 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_nr.dds 2025-12-03 16:13:33.514 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_add.dds 2025-12-03 16:13:33.517 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_cm.dds 2025-12-03 16:13:33.517 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_nr.dds 2025-12-03 16:13:33.517 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_add.dds 2025-12-03 16:13:33.518 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_cm.dds 2025-12-03 16:13:33.518 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_add.dds 2025-12-03 16:13:33.518 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_nr.dds 2025-12-03 16:13:33.521 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_cm.dds 2025-12-03 16:13:33.521 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_nr.dds 2025-12-03 16:13:33.521 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_add.dds 2025-12-03 16:13:33.523 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_nr.dds 2025-12-03 16:13:33.523 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_add.dds 2025-12-03 16:13:33.523 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_cm.dds 2025-12-03 16:13:33.524 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_add.dds 2025-12-03 16:13:33.524 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_cm.dds 2025-12-03 16:13:33.524 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_nr.dds 2025-12-03 16:13:33.529 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_add.dds 2025-12-03 16:13:33.529 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_nr.dds 2025-12-03 16:13:33.529 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_cm.dds 2025-12-03 16:13:33.532 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_cm.dds 2025-12-03 16:13:33.532 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_nr.dds 2025-12-03 16:13:33.532 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_add.dds 2025-12-03 16:13:33.533 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_cm.dds 2025-12-03 16:13:33.533 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_add.dds 2025-12-03 16:13:33.533 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_nr.dds 2025-12-03 16:13:33.534 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_add.dds 2025-12-03 16:13:33.535 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_cm.dds 2025-12-03 16:13:33.535 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_nr.dds 2025-12-03 16:13:33.535 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_add.dds 2025-12-03 16:13:33.535 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_nr.dds 2025-12-03 16:13:33.535 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_cm.dds 2025-12-03 16:13:33.539 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_nr.dds 2025-12-03 16:13:33.539 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_cm.dds 2025-12-03 16:13:33.539 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_add.dds 2025-12-03 16:13:33.541 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_nr.dds 2025-12-03 16:13:33.541 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_cm.dds 2025-12-03 16:13:33.541 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_add.dds 2025-12-03 16:13:33.541 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_add.dds 2025-12-03 16:13:33.541 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_cm.dds 2025-12-03 16:13:33.542 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_nr.dds 2025-12-03 16:13:33.546 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_cm.dds 2025-12-03 16:13:33.546 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_nr.dds 2025-12-03 16:13:33.546 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_add.dds 2025-12-03 16:13:33.548 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_nr.dds 2025-12-03 16:13:33.548 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_add.dds 2025-12-03 16:13:33.548 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_cm.dds 2025-12-03 16:13:34.542 - Render thread -> VRAM report about missing bytes is changed from 349822976 Bytes to 350879744 Bytes 2025-12-03 16:13:34.544 - Render thread -> Info: Frame[5133] - Available VRAM budget has changed: 4899 MB 2025-12-03 16:13:34.544 - Render thread -> Info: Frame[5133] - Available VRAM budget has changed: 4442 MB 2025-12-03 16:13:34.613 - Render thread -> VRAM report about missing bytes is changed from 350879744 Bytes to 351633408 Bytes 2025-12-03 16:13:34.686 - Render thread -> VRAM report about missing bytes is changed from 351633408 Bytes to 352411648 Bytes 2025-12-03 16:13:34.702 - Render thread -> Info: Frame[5135] - Available VRAM budget has changed: 3924 MB 2025-12-03 16:13:34.702 - Render thread -> Info: Frame[5135] - Available VRAM budget has changed: 2360 MB 2025-12-03 16:13:35.009 - Render thread -> VRAM report about missing bytes is changed from 352411648 Bytes to 352423936 Bytes 2025-12-03 16:13:36.416 - Render thread -> VRAM report about missing bytes is changed from 352423936 Bytes to 448278528 Bytes 2025-12-03 16:13:36.432 - Render thread -> VRAM report about missing bytes is changed from 448278528 Bytes to 376098816 Bytes 2025-12-03 16:13:36.456 - Render thread -> VRAM report about missing bytes is changed from 376098816 Bytes to 358584320 Bytes 2025-12-03 16:13:36.469 - Render thread -> VRAM report about missing bytes is changed from 358584320 Bytes to 640196608 Bytes 2025-12-03 16:13:36.482 - Render thread -> VRAM report about missing bytes is changed from 640196608 Bytes to 627113984 Bytes 2025-12-03 16:13:36.483 - Render thread -> Info: Frame[5225] - Available VRAM budget has changed: 3800 MB 2025-12-03 16:13:36.483 - Render thread -> Info: Frame[5225] - Available VRAM budget has changed: 2237 MB 2025-12-03 16:13:36.496 - Render thread -> VRAM report about missing bytes is changed from 627113984 Bytes to 358612992 Bytes 2025-12-03 16:13:36.519 - Render thread -> VRAM report about missing bytes is changed from 358612992 Bytes to 437256192 Bytes 2025-12-03 16:13:36.533 - Render thread -> VRAM report about missing bytes is changed from 437256192 Bytes to 403701760 Bytes 2025-12-03 16:13:36.546 - Render thread -> VRAM report about missing bytes is changed from 403701760 Bytes to 398065664 Bytes 2025-12-03 16:13:36.599 - Render thread -> VRAM report about missing bytes is changed from 398065664 Bytes to 375521280 Bytes 2025-12-03 16:13:36.609 - Render thread -> VRAM report about missing bytes is changed from 375521280 Bytes to 364249088 Bytes 2025-12-03 16:13:36.638 - Render thread -> VRAM report about missing bytes is changed from 364249088 Bytes to 398065664 Bytes 2025-12-03 16:13:36.652 - Render thread -> VRAM report about missing bytes is changed from 398065664 Bytes to 392429568 Bytes 2025-12-03 16:13:36.665 - Render thread -> VRAM report about missing bytes is changed from 392429568 Bytes to 386793472 Bytes 2025-12-03 16:13:36.678 - Render thread -> VRAM report about missing bytes is changed from 386793472 Bytes to 392429568 Bytes 2025-12-03 16:13:36.759 - Render thread -> Info: Frame[5240] - Available VRAM budget has changed: 6692 MB 2025-12-03 16:13:36.759 - Render thread -> VRAM report about missing bytes is changed from 392429568 Bytes to 364249088 Bytes 2025-12-03 16:13:36.772 - Render thread -> VRAM report about missing bytes is changed from 364249088 Bytes to 442630144 Bytes 2025-12-03 16:13:36.772 - Render thread -> Info: Frame[5241] - Available VRAM budget has changed: 3425 MB 2025-12-03 16:13:36.772 - Render thread -> Info: Frame[5241] - Available VRAM budget has changed: 1863 MB 2025-12-03 16:13:36.773 - Render thread -> Warning: Available VRAM budget 1863 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:13:36.786 - Render thread -> Info: Frame[5242] - Available VRAM budget has changed: 6638 MB 2025-12-03 16:13:36.786 - Render thread -> VRAM report about missing bytes is changed from 442630144 Bytes to 386793472 Bytes 2025-12-03 16:13:36.799 - Render thread -> VRAM report about missing bytes is changed from 386793472 Bytes to 354418688 Bytes 2025-12-03 16:13:36.800 - Render thread -> Info: Frame[5243] - Available VRAM budget has changed: 3377 MB 2025-12-03 16:13:36.800 - Render thread -> Info: Frame[5243] - Available VRAM budget has changed: 1815 MB 2025-12-03 16:13:36.800 - Render thread -> Warning: Available VRAM budget 1815 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:13:36.813 - Render thread -> VRAM report about missing bytes is changed from 354418688 Bytes to 352976896 Bytes 2025-12-03 16:13:36.827 - Render thread -> VRAM report about missing bytes is changed from 352976896 Bytes to 353099776 Bytes 2025-12-03 16:13:36.852 - Render thread -> VRAM report about missing bytes is changed from 353099776 Bytes to 355942400 Bytes 2025-12-03 16:13:36.865 - Render thread -> VRAM report about missing bytes is changed from 355942400 Bytes to 357318656 Bytes 2025-12-03 16:13:37.042 - Render thread -> VRAM report about missing bytes is changed from 357318656 Bytes to 357330944 Bytes 2025-12-03 16:13:37.896 - Render thread -> VRAM report about missing bytes is changed from 357330944 Bytes to 358051840 Bytes 2025-12-03 16:13:38.346 - Render thread -> VRAM report about missing bytes is changed from 358051840 Bytes to 358064128 Bytes 2025-12-03 16:13:39.208 - Render thread -> VRAM report about missing bytes is changed from 358064128 Bytes to 358785024 Bytes 2025-12-03 16:13:39.908 - Render thread -> Info: Frame[5431] - Available VRAM budget has changed: 6724 MB 2025-12-03 16:13:39.908 - Render thread -> VRAM report about missing bytes is changed from 358785024 Bytes to 358797312 Bytes 2025-12-03 16:13:40.376 - Render thread -> VRAM report about missing bytes is changed from 358797312 Bytes to 358809600 Bytes 2025-12-03 16:13:40.408 - Render thread -> Info: Frame[5461] - Available VRAM budget has changed: 3453 MB 2025-12-03 16:13:40.525 - Render thread -> VRAM report about missing bytes is changed from 358809600 Bytes to 358821888 Bytes 2025-12-03 16:13:40.908 - Render thread -> Info: Frame[5491] - Available VRAM budget has changed: 1892 MB 2025-12-03 16:13:40.908 - Render thread -> Warning: Available VRAM budget 1892 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:13:40.973 - Render thread -> VRAM report about missing bytes is changed from 358821888 Bytes to 370659328 Bytes 2025-12-03 16:13:40.986 - Render thread -> VRAM report about missing bytes is changed from 370659328 Bytes to 371707904 Bytes 2025-12-03 16:13:44.325 - Render thread -> VRAM report about missing bytes is changed from 371707904 Bytes to 371683328 Bytes 2025-12-03 16:13:44.359 - Render thread -> VRAM report about missing bytes is changed from 371683328 Bytes to 371728384 Bytes 2025-12-03 16:13:44.425 - Render thread -> VRAM report about missing bytes is changed from 371728384 Bytes to 371666944 Bytes 2025-12-03 16:13:44.460 - Render thread -> VRAM report about missing bytes is changed from 371666944 Bytes to 371736576 Bytes 2025-12-03 16:13:44.475 - Render thread -> VRAM report about missing bytes is changed from 371736576 Bytes to 371687424 Bytes 2025-12-03 16:13:44.509 - Render thread -> VRAM report about missing bytes is changed from 371687424 Bytes to 371712000 Bytes 2025-12-03 16:13:44.577 - Render thread -> VRAM report about missing bytes is changed from 371712000 Bytes to 371748864 Bytes 2025-12-03 16:13:44.708 - Render thread -> VRAM report about missing bytes is changed from 371748864 Bytes to 371716096 Bytes 2025-12-03 16:13:44.742 - Render thread -> VRAM report about missing bytes is changed from 371716096 Bytes to 371765248 Bytes 2025-12-03 16:13:48.160 - Render thread -> VRAM report about missing bytes is changed from 371765248 Bytes to 371703808 Bytes 2025-12-03 16:13:48.175 - Render thread -> VRAM report about missing bytes is changed from 371703808 Bytes to 371580928 Bytes 2025-12-03 16:13:48.443 - .NET TP Worker -> Screenshot root: AppData 2025-12-03 16:13:48.443 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-03 16:13:48.443 - .NET TP Worker -> Screenshot absolute path: C:\Users\co526\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-03 16:13:48.443 - .NET TP Worker -> Screenshot exists on target path. 2025-12-03 16:13:48.498 - Render thread -> VRAM report about missing bytes is changed from 371580928 Bytes to 371556352 Bytes 2025-12-03 16:13:48.560 - Render thread -> Frame [5950] Parallel Render Command Batch RCB-1 created with rcb: 22069660 2025-12-03 16:13:48.560 - Render thread -> Frame [5950] Parallel Render Command Batch RCB-2 created with rcb: 65708377 2025-12-03 16:13:48.560 - Render thread -> Frame [5950] Parallel Render Command Batch RCB-3 created with rcb: 64443343 2025-12-03 16:13:48.560 - Render thread -> Frame [5950] Parallel Render Command Batch RCB-4 created with rcb: 22528130 2025-12-03 16:13:48.560 - Render thread -> Frame [5950] Parallel Render Command Batch RCB-5 created with rcb: 8540905 2025-12-03 16:13:48.560 - Render thread -> Frame [5950] Parallel Render Command Batch RCB-6 created with rcb: 35435133 2025-12-03 16:13:48.560 - Render thread -> Frame [5950] Parallel Render Command Batch RCB-7 created with rcb: 24050494 2025-12-03 16:13:48.560 - Render thread -> Frame [5950] Parallel Render Command Batch RCB-8 created with rcb: 8960499 2025-12-03 16:13:48.560 - Render thread -> Frame [5950] Parallel Render Command Batch RCB-9 created with rcb: 21314113 2025-12-03 16:13:48.560 - Render thread -> Frame [5950] Parallel Render Command Batch RCB-10 created with rcb: 10405531 2025-12-03 16:13:48.560 - Render thread -> Frame [5950] Parallel Render Command Batch RCB-11 created with rcb: 36147155 2025-12-03 16:13:48.560 - Render thread -> Frame [5950] Parallel Render Command Batch RCB-12 created with rcb: 26012361 2025-12-03 16:13:48.560 - Render thread -> Frame [5950] Parallel Render Command Batch RCB-13 created with rcb: 19824673 2025-12-03 16:13:48.560 - Render thread -> Frame [5950] Parallel Render Command Batch RCB-14 created with rcb: 27896265 2025-12-03 16:13:48.560 - Render thread -> Frame [5950] Parallel Render Command Batch RCB-1 processed in 1 frames. 2025-12-03 16:13:48.561 - Render thread -> Frame [5950] Parallel Render Command Batch RCB-2 processed in 1 frames. 2025-12-03 16:13:48.561 - Render thread -> Frame [5950] Parallel Render Command Batch RCB-3 processed in 1 frames. 2025-12-03 16:13:48.561 - Render thread -> Frame [5950] Parallel Render Command Batch RCB-4 processed in 1 frames. 2025-12-03 16:13:48.561 - Render thread -> Frame [5950] Parallel Render Command Batch RCB-5 processed in 1 frames. 2025-12-03 16:13:48.561 - Render thread -> Frame [5950] Parallel Render Command Batch RCB-6 processed in 1 frames. 2025-12-03 16:13:48.561 - Render thread -> Frame [5950] Parallel Render Command Batch RCB-7 processed in 1 frames. 2025-12-03 16:13:48.561 - Render thread -> Frame [5950] Parallel Render Command Batch RCB-8 processed in 1 frames. 2025-12-03 16:13:48.561 - Render thread -> Frame [5950] Parallel Render Command Batch RCB-9 processed in 1 frames. 2025-12-03 16:13:48.561 - Render thread -> Frame [5950] Parallel Render Command Batch RCB-10 processed in 1 frames. 2025-12-03 16:13:48.561 - Render thread -> Frame [5950] Parallel Render Command Batch RCB-11 processed in 1 frames. 2025-12-03 16:13:48.561 - Render thread -> Frame [5950] Parallel Render Command Batch RCB-12 processed in 1 frames. 2025-12-03 16:13:48.561 - Render thread -> Frame [5950] Parallel Render Command Batch RCB-13 processed in 1 frames. 2025-12-03 16:13:48.561 - Render thread -> Frame [5950] Parallel Render Command Batch RCB-14 processed in 1 frames. 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-15 created with rcb: 16872379 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-16 created with rcb: 64917929 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-17 created with rcb: 62023160 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-18 created with rcb: 65901931 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-19 created with rcb: 47039494 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-20 created with rcb: 32600820 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-21 created with rcb: 59884945 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-22 created with rcb: 58682544 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-23 created with rcb: 31695260 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-24 created with rcb: 52610179 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-25 created with rcb: 47540385 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-26 created with rcb: 62762389 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-27 created with rcb: 33876310 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-28 created with rcb: 27739388 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-29 created with rcb: 23016606 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-30 created with rcb: 15357688 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-31 created with rcb: 38032849 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-32 created with rcb: 65113932 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-33 created with rcb: 6677903 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-34 created with rcb: 35853627 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-35 created with rcb: 22820272 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-36 created with rcb: 28556430 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-37 created with rcb: 6981072 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-38 created with rcb: 16857734 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-39 created with rcb: 35429491 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-40 created with rcb: 15952038 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-41 created with rcb: 32665372 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-42 created with rcb: 29904782 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-43 created with rcb: 6193821 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-44 created with rcb: 22069660 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-45 created with rcb: 9278218 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-46 created with rcb: 58759171 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-47 created with rcb: 29064568 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-48 created with rcb: 57821401 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-49 created with rcb: 10568837 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-50 created with rcb: 5230979 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-51 created with rcb: 49315198 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-52 created with rcb: 27896265 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-53 created with rcb: 19824673 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-54 created with rcb: 26012361 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-55 created with rcb: 8960499 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-56 created with rcb: 21314113 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-57 created with rcb: 10405531 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-58 created with rcb: 8540905 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-59 created with rcb: 36147155 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-60 created with rcb: 22528130 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-61 created with rcb: 35435133 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-62 created with rcb: 24050494 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-63 created with rcb: 64443343 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-64 created with rcb: 65708377 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-65 created with rcb: 41951841 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-15 processed in 1 frames. 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-16 processed in 1 frames. 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-17 processed in 1 frames. 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-18 processed in 1 frames. 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-19 processed in 1 frames. 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-20 processed in 1 frames. 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-21 processed in 1 frames. 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-22 processed in 1 frames. 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-23 processed in 1 frames. 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-24 processed in 1 frames. 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-25 processed in 1 frames. 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-26 processed in 1 frames. 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-27 processed in 1 frames. 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-28 processed in 1 frames. 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-29 processed in 1 frames. 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-30 processed in 1 frames. 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-31 processed in 1 frames. 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-32 processed in 1 frames. 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-33 processed in 1 frames. 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-34 processed in 1 frames. 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-35 processed in 1 frames. 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-36 processed in 1 frames. 2025-12-03 16:13:48.576 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-37 processed in 1 frames. 2025-12-03 16:13:48.577 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-38 processed in 1 frames. 2025-12-03 16:13:48.577 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-39 processed in 1 frames. 2025-12-03 16:13:48.577 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-40 processed in 1 frames. 2025-12-03 16:13:48.577 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-41 processed in 1 frames. 2025-12-03 16:13:48.577 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-42 processed in 1 frames. 2025-12-03 16:13:48.577 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-43 processed in 1 frames. 2025-12-03 16:13:48.577 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-44 processed in 1 frames. 2025-12-03 16:13:48.577 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-45 processed in 1 frames. 2025-12-03 16:13:48.577 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-46 processed in 1 frames. 2025-12-03 16:13:48.577 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-47 processed in 1 frames. 2025-12-03 16:13:48.578 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-48 processed in 1 frames. 2025-12-03 16:13:48.578 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-49 processed in 1 frames. 2025-12-03 16:13:48.578 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-50 processed in 1 frames. 2025-12-03 16:13:48.578 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-51 processed in 1 frames. 2025-12-03 16:13:48.578 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-52 processed in 1 frames. 2025-12-03 16:13:48.578 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-53 processed in 1 frames. 2025-12-03 16:13:48.578 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-54 processed in 1 frames. 2025-12-03 16:13:48.578 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-55 processed in 1 frames. 2025-12-03 16:13:48.578 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-56 processed in 1 frames. 2025-12-03 16:13:48.578 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-57 processed in 1 frames. 2025-12-03 16:13:48.578 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-58 processed in 1 frames. 2025-12-03 16:13:48.578 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-59 processed in 1 frames. 2025-12-03 16:13:48.578 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-60 processed in 1 frames. 2025-12-03 16:13:48.578 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-61 processed in 1 frames. 2025-12-03 16:13:48.578 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-62 processed in 1 frames. 2025-12-03 16:13:48.578 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-63 processed in 1 frames. 2025-12-03 16:13:48.578 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-64 processed in 1 frames. 2025-12-03 16:13:48.578 - Render thread -> Frame [5951] Parallel Render Command Batch RCB-65 processed in 1 frames. 2025-12-03 16:13:48.592 - Render thread -> Frame [5952] Parallel Render Command Batch RCB-66 created with rcb: 30478127 2025-12-03 16:13:48.592 - Render thread -> Frame [5952] Parallel Render Command Batch RCB-67 created with rcb: 41951841 2025-12-03 16:13:48.592 - Render thread -> Frame [5952] Parallel Render Command Batch RCB-68 created with rcb: 58745043 2025-12-03 16:13:48.592 - Render thread -> Frame [5952] Parallel Render Command Batch RCB-69 created with rcb: 14862929 2025-12-03 16:13:48.592 - Render thread -> Frame [5952] Parallel Render Command Batch RCB-70 created with rcb: 44577933 2025-12-03 16:13:48.592 - Render thread -> Frame [5952] Parallel Render Command Batch RCB-71 created with rcb: 9583096 2025-12-03 16:13:48.592 - Render thread -> Frame [5952] Parallel Render Command Batch RCB-72 created with rcb: 65827235 2025-12-03 16:13:48.592 - Render thread -> Frame [5952] Parallel Render Command Batch RCB-73 created with rcb: 56601339 2025-12-03 16:13:48.592 - Render thread -> Frame [5952] Parallel Render Command Batch RCB-74 created with rcb: 65708377 2025-12-03 16:13:48.592 - Render thread -> Frame [5952] Parallel Render Command Batch RCB-75 created with rcb: 10405531 2025-12-03 16:13:48.592 - Render thread -> Frame [5952] Parallel Render Command Batch RCB-76 created with rcb: 22528130 2025-12-03 16:13:48.603 - Render thread -> Frame [5952] Parallel Render Command Batch RCB-66 processed in 1 frames. 2025-12-03 16:13:48.603 - Render thread -> Frame [5952] Parallel Render Command Batch RCB-67 processed in 1 frames. 2025-12-03 16:13:48.603 - Render thread -> Frame [5952] Parallel Render Command Batch RCB-68 processed in 1 frames. 2025-12-03 16:13:48.604 - Render thread -> Frame [5952] Parallel Render Command Batch RCB-69 processed in 1 frames. 2025-12-03 16:13:48.604 - Render thread -> Frame [5952] Parallel Render Command Batch RCB-70 processed in 1 frames. 2025-12-03 16:13:48.604 - Render thread -> Frame [5952] Parallel Render Command Batch RCB-71 processed in 1 frames. 2025-12-03 16:13:48.605 - Render thread -> Frame [5952] Parallel Render Command Batch RCB-72 processed in 1 frames. 2025-12-03 16:13:48.605 - Render thread -> Frame [5952] Parallel Render Command Batch RCB-73 processed in 1 frames. 2025-12-03 16:13:48.605 - Render thread -> Frame [5952] Parallel Render Command Batch RCB-74 processed in 1 frames. 2025-12-03 16:13:48.606 - Render thread -> Frame [5952] Parallel Render Command Batch RCB-75 processed in 1 frames. 2025-12-03 16:13:48.606 - Render thread -> Frame [5952] Parallel Render Command Batch RCB-76 processed in 1 frames. 2025-12-03 16:13:48.637 - Render thread -> Frame [5953] Parallel Render Command Batch RCB-77 created with rcb: 8540905 2025-12-03 16:13:48.637 - Render thread -> Frame [5953] Parallel Render Command Batch RCB-78 created with rcb: 8960499 2025-12-03 16:13:48.637 - Render thread -> Frame [5953] Parallel Render Command Batch RCB-79 created with rcb: 26012361 2025-12-03 16:13:48.637 - Render thread -> Frame [5953] Parallel Render Command Batch RCB-80 created with rcb: 36147155 2025-12-03 16:13:48.637 - Render thread -> Frame [5953] Parallel Render Command Batch RCB-81 created with rcb: 19824673 2025-12-03 16:13:48.637 - Render thread -> Frame [5953] Parallel Render Command Batch RCB-82 created with rcb: 5230979 2025-12-03 16:13:48.637 - Render thread -> Frame [5953] Parallel Render Command Batch RCB-83 created with rcb: 49315198 2025-12-03 16:13:48.637 - Render thread -> Frame [5953] Parallel Render Command Batch RCB-84 created with rcb: 27896265 2025-12-03 16:13:48.637 - Render thread -> Frame [5953] Parallel Render Command Batch RCB-85 created with rcb: 57821401 2025-12-03 16:13:48.637 - Render thread -> Frame [5953] Parallel Render Command Batch RCB-86 created with rcb: 29064568 2025-12-03 16:13:48.637 - Render thread -> Frame [5953] Parallel Render Command Batch RCB-87 created with rcb: 58759171 2025-12-03 16:13:48.637 - Render thread -> Frame [5953] Parallel Render Command Batch RCB-88 created with rcb: 9278218 2025-12-03 16:13:48.637 - Render thread -> Frame [5953] Parallel Render Command Batch RCB-89 created with rcb: 6193821 2025-12-03 16:13:48.637 - Render thread -> Frame [5953] Parallel Render Command Batch RCB-90 created with rcb: 22069660 2025-12-03 16:13:48.637 - Render thread -> Frame [5953] Parallel Render Command Batch RCB-91 created with rcb: 29904782 2025-12-03 16:13:48.637 - Render thread -> Frame [5953] Parallel Render Command Batch RCB-92 created with rcb: 32665372 2025-12-03 16:13:48.637 - Render thread -> Frame [5953] Parallel Render Command Batch RCB-93 created with rcb: 15952038 2025-12-03 16:13:48.637 - Render thread -> Frame [5953] Parallel Render Command Batch RCB-94 created with rcb: 35429491 2025-12-03 16:13:48.637 - Render thread -> Frame [5953] Parallel Render Command Batch RCB-95 created with rcb: 28556430 2025-12-03 16:13:48.637 - Render thread -> Frame [5953] Parallel Render Command Batch RCB-96 created with rcb: 22820272 2025-12-03 16:13:48.637 - Render thread -> Frame [5953] Parallel Render Command Batch RCB-97 created with rcb: 35853627 2025-12-03 16:13:48.637 - Render thread -> Frame [5953] Parallel Render Command Batch RCB-98 created with rcb: 57491250 2025-12-03 16:13:48.637 - Render thread -> Frame [5953] Parallel Render Command Batch RCB-99 created with rcb: 6981072 2025-12-03 16:13:48.637 - Render thread -> Frame [5953] Parallel Render Command Batch RCB-100 created with rcb: 22528130 2025-12-03 16:13:48.637 - Render thread -> Frame [5953] Parallel Render Command Batch RCB-101 created with rcb: 10405531 2025-12-03 16:13:48.637 - Render thread -> Frame [5953] Parallel Render Command Batch RCB-102 created with rcb: 65708377 2025-12-03 16:13:48.637 - Render thread -> Frame [5953] Parallel Render Command Batch RCB-103 created with rcb: 56601339 2025-12-03 16:13:48.637 - Render thread -> Frame [5953] Parallel Render Command Batch RCB-104 created with rcb: 65827235 2025-12-03 16:13:48.637 - Render thread -> Frame [5953] Parallel Render Command Batch RCB-105 created with rcb: 9583096 2025-12-03 16:13:48.637 - Render thread -> Frame [5953] Parallel Render Command Batch RCB-106 created with rcb: 16857734 2025-12-03 16:13:48.637 - Render thread -> Frame [5953] Parallel Render Command Batch RCB-107 created with rcb: 44577933 2025-12-03 16:13:48.637 - Render thread -> Frame [5953] Parallel Render Command Batch RCB-108 created with rcb: 14862929 2025-12-03 16:13:48.637 - Render thread -> Frame [5953] Parallel Render Command Batch RCB-109 created with rcb: 41951841 2025-12-03 16:13:48.637 - Render thread -> Frame [5953] Parallel Render Command Batch RCB-110 created with rcb: 30478127 2025-12-03 16:13:48.638 - Render thread -> Frame [5953] Parallel Render Command Batch RCB-77 processed in 1 frames. 2025-12-03 16:13:48.638 - Render thread -> Frame [5953] Parallel Render Command Batch RCB-78 processed in 1 frames. 2025-12-03 16:13:48.638 - Render thread -> Frame [5953] Parallel Render Command Batch RCB-79 processed in 1 frames. 2025-12-03 16:13:48.638 - Render thread -> Frame [5953] Parallel Render Command Batch RCB-80 processed in 1 frames. 2025-12-03 16:13:48.639 - Render thread -> Frame [5953] Parallel Render Command Batch RCB-81 processed in 1 frames. 2025-12-03 16:13:48.639 - Render thread -> Frame [5953] Parallel Render Command Batch RCB-82 processed in 1 frames. 2025-12-03 16:13:48.639 - Render thread -> Frame [5953] Parallel Render Command Batch RCB-83 processed in 1 frames. 2025-12-03 16:13:48.639 - Render thread -> Frame [5953] Parallel Render Command Batch RCB-84 processed in 1 frames. 2025-12-03 16:13:48.639 - Render thread -> Frame [5953] Parallel Render Command Batch RCB-85 processed in 1 frames. 2025-12-03 16:13:48.639 - Render thread -> Frame [5953] Parallel Render Command Batch RCB-86 processed in 1 frames. 2025-12-03 16:13:48.639 - Render thread -> Frame [5953] Parallel Render Command Batch RCB-87 processed in 1 frames. 2025-12-03 16:13:48.639 - Render thread -> Frame [5953] Parallel Render Command Batch RCB-88 processed in 1 frames. 2025-12-03 16:13:48.639 - Render thread -> Frame [5953] Parallel Render Command Batch RCB-89 processed in 1 frames. 2025-12-03 16:13:48.639 - Render thread -> Frame [5953] Parallel Render Command Batch RCB-90 processed in 1 frames. 2025-12-03 16:13:48.639 - Render thread -> Frame [5953] Parallel Render Command Batch RCB-91 processed in 1 frames. 2025-12-03 16:13:48.639 - Render thread -> Frame [5953] Parallel Render Command Batch RCB-92 processed in 1 frames. 2025-12-03 16:13:48.639 - Render thread -> Frame [5953] Parallel Render Command Batch RCB-93 processed in 1 frames. 2025-12-03 16:13:48.639 - Render thread -> Frame [5953] Parallel Render Command Batch RCB-94 processed in 1 frames. 2025-12-03 16:13:48.639 - Render thread -> Frame [5953] Parallel Render Command Batch RCB-95 processed in 1 frames. 2025-12-03 16:13:48.640 - Render thread -> Frame [5953] Parallel Render Command Batch RCB-96 processed in 1 frames. 2025-12-03 16:13:48.640 - Render thread -> Frame [5953] Parallel Render Command Batch RCB-97 processed in 1 frames. 2025-12-03 16:13:48.640 - Render thread -> Frame [5953] Parallel Render Command Batch RCB-98 processed in 1 frames. 2025-12-03 16:13:48.662 - Render thread -> Frame [5953] Parallel Render Command Batch RCB-99 processed in 1 frames. 2025-12-03 16:13:48.662 - Render thread -> Frame [5953] Parallel Render Command Batch RCB-100 processed in 1 frames. 2025-12-03 16:13:48.662 - Render thread -> Frame [5953] Parallel Render Command Batch RCB-101 processed in 1 frames. 2025-12-03 16:13:48.662 - Render thread -> Frame [5953] Parallel Render Command Batch RCB-102 processed in 1 frames. 2025-12-03 16:13:48.662 - Render thread -> Frame [5953] Parallel Render Command Batch RCB-103 processed in 1 frames. 2025-12-03 16:13:48.663 - Render thread -> Frame [5953] Parallel Render Command Batch RCB-104 processed in 1 frames. 2025-12-03 16:13:48.663 - Render thread -> Frame [5953] Parallel Render Command Batch RCB-105 processed in 1 frames. 2025-12-03 16:13:48.667 - Render thread -> Frame [5953] Parallel Render Command Batch RCB-106 processed in 1 frames. 2025-12-03 16:13:48.667 - Render thread -> Frame [5953] Parallel Render Command Batch RCB-107 processed in 1 frames. 2025-12-03 16:13:48.667 - Render thread -> Frame [5953] Parallel Render Command Batch RCB-108 processed in 1 frames. 2025-12-03 16:13:48.667 - Render thread -> Frame [5953] Parallel Render Command Batch RCB-109 processed in 1 frames. 2025-12-03 16:13:48.667 - Render thread -> Frame [5953] Parallel Render Command Batch RCB-110 processed in 1 frames. 2025-12-03 16:13:48.680 - Render thread -> VRAM report about missing bytes is changed from 371556352 Bytes to 371494912 Bytes 2025-12-03 16:13:48.708 - Render thread -> VRAM report about missing bytes is changed from 371494912 Bytes to 371556352 Bytes 2025-12-03 16:13:48.708 - Render thread -> Frame [5956] Parallel Render Command Batch RCB-111 created with rcb: 21314113 2025-12-03 16:13:48.741 - Render thread -> Frame [5956] Parallel Render Command Batch RCB-111 processed in 1 frames. 2025-12-03 16:13:48.922 - Render thread -> VRAM report about missing bytes is changed from 371556352 Bytes to 372219904 Bytes 2025-12-03 16:13:48.922 - Render thread -> Frame [5957] Parallel Render Command Batch RCB-112 created with rcb: 24050494 2025-12-03 16:13:48.922 - Render thread -> Frame [5957] Parallel Render Command Batch RCB-113 created with rcb: 35435133 2025-12-03 16:13:48.922 - Render thread -> Frame [5957] Parallel Render Command Batch RCB-114 created with rcb: 58745043 2025-12-03 16:13:48.922 - Render thread -> Frame [5957] Parallel Render Command Batch RCB-115 created with rcb: 64443343 2025-12-03 16:13:48.927 - Render thread -> Frame [5957] Parallel Render Command Batch RCB-112 processed in 1 frames. 2025-12-03 16:13:48.942 - Render thread -> Frame [5957] Parallel Render Command Batch RCB-113 processed in 1 frames. 2025-12-03 16:13:48.957 - Render thread -> Frame [5957] Parallel Render Command Batch RCB-114 processed in 1 frames. 2025-12-03 16:13:48.967 - Render thread -> Frame [5957] Parallel Render Command Batch RCB-115 processed in 1 frames. 2025-12-03 16:13:48.977 - Render thread -> Error: Model TrussFrame_Wide_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-03 16:13:49.010 - Render thread -> Error: Model TrussFrame_Long_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-03 16:13:49.037 - Render thread -> VRAM report about missing bytes is changed from 372219904 Bytes to 372793344 Bytes 2025-12-03 16:13:49.037 - Render thread -> Frame [5958] Parallel Render Command Batch RCB-116 created with rcb: 6677903 2025-12-03 16:13:49.046 - Render thread -> Frame [5958] Parallel Render Command Batch RCB-116 processed in 1 frames. 2025-12-03 16:13:49.093 - Render thread -> VRAM report about missing bytes is changed from 372793344 Bytes to 373719040 Bytes 2025-12-03 16:13:49.093 - Render thread -> Frame [5959] Parallel Render Command Batch RCB-117 created with rcb: 10568837 2025-12-03 16:13:49.127 - Render thread -> Frame [5959] Parallel Render Command Batch RCB-117 processed in 1 frames. 2025-12-03 16:13:49.174 - Render thread -> VRAM report about missing bytes is changed from 373719040 Bytes to 374685696 Bytes 2025-12-03 16:13:49.193 - Render thread -> VRAM report about missing bytes is changed from 374685696 Bytes to 374808576 Bytes 2025-12-03 16:13:49.212 - Render thread -> VRAM report about missing bytes is changed from 374808576 Bytes to 374968320 Bytes 2025-12-03 16:13:49.592 - Render thread -> Frame [5985] Parallel Render Command Batch RCB-118 created with rcb: 65113932 2025-12-03 16:13:49.688 - Render thread -> VRAM report about missing bytes is changed from 374968320 Bytes to 374853632 Bytes 2025-12-03 16:13:49.704 - Render thread -> Frame [5986] Parallel Render Command Batch RCB-118 processed in 2 frames. 2025-12-03 16:13:49.724 - Render thread -> VRAM report about missing bytes is changed from 374853632 Bytes to 374800384 Bytes 2025-12-03 16:13:49.743 - Render thread -> VRAM report about missing bytes is changed from 374800384 Bytes to 375001088 Bytes 2025-12-03 16:13:49.767 - Render thread -> VRAM report about missing bytes is changed from 375001088 Bytes to 375115776 Bytes 2025-12-03 16:13:49.892 - Render thread -> VRAM report about missing bytes is changed from 375115776 Bytes to 375054336 Bytes 2025-12-03 16:13:49.928 - Render thread -> VRAM report about missing bytes is changed from 375054336 Bytes to 376299520 Bytes 2025-12-03 16:13:49.973 - Render thread -> VRAM report about missing bytes is changed from 376299520 Bytes to 376328192 Bytes 2025-12-03 16:13:50.160 - Render thread -> VRAM report about missing bytes is changed from 376328192 Bytes to 377311232 Bytes 2025-12-03 16:13:50.233 - Render thread -> VRAM report about missing bytes is changed from 377311232 Bytes to 377298944 Bytes 2025-12-03 16:13:50.296 - Render thread -> VRAM report about missing bytes is changed from 377298944 Bytes to 377335808 Bytes 2025-12-03 16:13:50.673 - Render thread -> VRAM report about missing bytes is changed from 377335808 Bytes to 377311232 Bytes 2025-12-03 16:13:50.727 - Render thread -> VRAM report about missing bytes is changed from 377311232 Bytes to 377323520 Bytes 2025-12-03 16:13:50.930 - Render thread -> Error: Model Shower250_Deformed_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-03 16:13:51.492 - Render thread -> VRAM report about missing bytes is changed from 377323520 Bytes to 378372096 Bytes 2025-12-03 16:13:51.525 - Render thread -> VRAM report about missing bytes is changed from 378372096 Bytes to 378339328 Bytes 2025-12-03 16:13:51.593 - Render thread -> VRAM report about missing bytes is changed from 378339328 Bytes to 378400768 Bytes 2025-12-03 16:13:51.990 - Render thread -> VRAM report about missing bytes is changed from 378400768 Bytes to 382595072 Bytes 2025-12-03 16:13:52.441 - Render thread -> Info: Frame[6084] - Available VRAM budget has changed: 7087 MB 2025-12-03 16:13:52.842 - Render thread -> Info: Frame[6108] - Available VRAM budget has changed: 7123 MB 2025-12-03 16:13:52.958 - Render thread -> Info: Frame[6115] - Available VRAM budget has changed: 3779 MB 2025-12-03 16:13:53.359 - Render thread -> Info: Frame[6139] - Available VRAM budget has changed: 3811 MB 2025-12-03 16:13:53.459 - Render thread -> Info: Frame[6145] - Available VRAM budget has changed: 2216 MB 2025-12-03 16:13:53.545 - Render thread -> VRAM report about missing bytes is changed from 382595072 Bytes to 378253312 Bytes 2025-12-03 16:13:53.859 - Render thread -> Info: Frame[6169] - Available VRAM budget has changed: 2247 MB 2025-12-03 16:13:57.442 - Render thread -> VRAM report about missing bytes is changed from 378253312 Bytes to 381136896 Bytes 2025-12-03 16:13:57.459 - Render thread -> VRAM report about missing bytes is changed from 381136896 Bytes to 390967296 Bytes 2025-12-03 16:13:57.475 - Render thread -> VRAM report about missing bytes is changed from 390967296 Bytes to 378253312 Bytes 2025-12-03 16:13:57.606 - Render thread -> VRAM report about missing bytes is changed from 378253312 Bytes to 378212352 Bytes 2025-12-03 16:13:57.643 - Render thread -> VRAM report about missing bytes is changed from 378212352 Bytes to 378265600 Bytes 2025-12-03 16:13:57.751 - Render thread -> VRAM report about missing bytes is changed from 378265600 Bytes to 378249216 Bytes 2025-12-03 16:13:57.778 - Render thread -> VRAM report about missing bytes is changed from 378249216 Bytes to 378290176 Bytes 2025-12-03 16:13:57.870 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 32 needed elements, resizing from 1 to 32. 2025-12-03 16:13:57.871 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 32 needed elements, resizing from 1 to 32. 2025-12-03 16:13:57.897 - Render thread -> VRAM report about missing bytes is changed from 378290176 Bytes to 378900480 Bytes 2025-12-03 16:13:57.933 - Render thread -> VRAM report about missing bytes is changed from 378900480 Bytes to 379637760 Bytes 2025-12-03 16:14:00.427 - Render thread -> Info: Frame[6555] - Available VRAM budget has changed: 7083 MB 2025-12-03 16:14:00.428 - Render thread -> Info: Frame[6555] - Available VRAM budget has changed: 3775 MB 2025-12-03 16:14:00.428 - Render thread -> Info: Frame[6555] - Available VRAM budget has changed: 2212 MB 2025-12-03 16:14:00.622 - Render thread -> Info: Frame[6566] - Available VRAM budget has changed: 7121 MB 2025-12-03 16:14:02.710 - Render thread -> Info: Frame[6583] - Available VRAM budget has changed: 3545 MB 2025-12-03 16:14:02.710 - Render thread -> Info: Frame[6583] - Available VRAM budget has changed: 1983 MB 2025-12-03 16:14:02.710 - Render thread -> Warning: Available VRAM budget 1983 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:14:02.811 - Render thread -> Info: Frame[6584] - Available VRAM budget has changed: 7055 MB 2025-12-03 16:14:02.811 - Render thread -> VRAM report about missing bytes is changed from 379637760 Bytes to 407048192 Bytes 2025-12-03 16:14:02.839 - Render thread -> Info: Frame[6585] - Available VRAM budget has changed: 7001 MB 2025-12-03 16:14:02.839 - Render thread -> VRAM report about missing bytes is changed from 407048192 Bytes to 407179264 Bytes 2025-12-03 16:14:02.843 - Render thread -> Info: Frame[6585] - Available VRAM budget has changed: 3507 MB 2025-12-03 16:14:02.843 - Render thread -> Info: Frame[6585] - Available VRAM budget has changed: 1945 MB 2025-12-03 16:14:02.843 - Render thread -> Warning: Available VRAM budget 1945 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:14:03.134 - Render thread -> VRAM report about missing bytes is changed from 407179264 Bytes to 408227840 Bytes 2025-12-03 16:14:03.186 - Render thread -> VRAM report about missing bytes is changed from 408227840 Bytes to 409341952 Bytes 2025-12-03 16:14:03.226 - Render thread -> VRAM report about missing bytes is changed from 409341952 Bytes to 411766784 Bytes 2025-12-03 16:14:03.548 - Render thread -> Info: Frame[6598] - Available VRAM budget has changed: 7044 MB 2025-12-03 16:14:03.781 - Render thread -> VRAM report about missing bytes is changed from 411766784 Bytes to 413016064 Bytes 2025-12-03 16:14:03.813 - Render thread -> VRAM report about missing bytes is changed from 413016064 Bytes to 413077504 Bytes 2025-12-03 16:14:03.926 - Render thread -> VRAM report about missing bytes is changed from 413077504 Bytes to 413396992 Bytes 2025-12-03 16:14:04.081 - Render thread -> VRAM report about missing bytes is changed from 413396992 Bytes to 414527488 Bytes 2025-12-03 16:14:04.124 - Render thread -> VRAM report about missing bytes is changed from 414527488 Bytes to 414896128 Bytes 2025-12-03 16:14:04.196 - Render thread -> VRAM report about missing bytes is changed from 414896128 Bytes to 416272384 Bytes 2025-12-03 16:14:04.247 - Render thread -> VRAM report about missing bytes is changed from 416272384 Bytes to 416378880 Bytes 2025-12-03 16:14:05.090 - Render thread -> VRAM report about missing bytes is changed from 416378880 Bytes to 500994048 Bytes 2025-12-03 16:14:05.135 - .NET TP Worker -> Screenshot root: AppData 2025-12-03 16:14:05.135 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-03 16:14:05.135 - .NET TP Worker -> Screenshot absolute path: C:\Users\co526\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-03 16:14:05.135 - .NET TP Worker -> Screenshot exists on target path. 2025-12-03 16:14:05.142 - Render thread -> Info: Frame[6640] - Available VRAM budget has changed: 6987 MB 2025-12-03 16:14:05.160 - Render thread -> Info: Frame[6641] - Available VRAM budget has changed: 3457 MB 2025-12-03 16:14:05.175 - Render thread -> VRAM report about missing bytes is changed from 500994048 Bytes to 500015104 Bytes 2025-12-03 16:14:05.221 - Render thread -> VRAM report about missing bytes is changed from 500015104 Bytes to 500359168 Bytes 2025-12-03 16:14:05.265 - Render thread -> VRAM report about missing bytes is changed from 500359168 Bytes to 501800960 Bytes 2025-12-03 16:14:05.297 - Render thread -> VRAM report about missing bytes is changed from 501800960 Bytes to 501456896 Bytes 2025-12-03 16:14:05.366 - Render thread -> VRAM report about missing bytes is changed from 501456896 Bytes to 501211136 Bytes 2025-12-03 16:14:05.430 - Render thread -> VRAM report about missing bytes is changed from 501211136 Bytes to 501215232 Bytes 2025-12-03 16:14:05.630 - Render thread -> Info: Frame[6656] - Available VRAM budget has changed: 7038 MB 2025-12-03 16:14:05.710 - Render thread -> VRAM report about missing bytes is changed from 501215232 Bytes to 501219328 Bytes 2025-12-03 16:14:05.963 - Render thread -> VRAM report about missing bytes is changed from 501219328 Bytes to 501223424 Bytes 2025-12-03 16:14:06.000 - Render thread -> Info: Frame[6667] - Available VRAM budget has changed: 1979 MB 2025-12-03 16:14:06.000 - Render thread -> Warning: Available VRAM budget 1979 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:14:06.296 - Render thread -> VRAM report about missing bytes is changed from 501223424 Bytes to 501227520 Bytes 2025-12-03 16:14:06.667 - Render thread -> Info: Frame[6687] - Available VRAM budget has changed: 3513 MB 2025-12-03 16:14:06.696 - Render thread -> VRAM report about missing bytes is changed from 501227520 Bytes to 501231616 Bytes 2025-12-03 16:14:06.963 - Render thread -> VRAM report about missing bytes is changed from 501231616 Bytes to 501235712 Bytes 2025-12-03 16:14:07.230 - Render thread -> VRAM report about missing bytes is changed from 501235712 Bytes to 501239808 Bytes 2025-12-03 16:14:07.596 - Render thread -> VRAM report about missing bytes is changed from 501239808 Bytes to 501243904 Bytes 2025-12-03 16:14:07.666 - Render thread -> Info: Frame[6717] - Available VRAM budget has changed: 2040 MB 2025-12-03 16:14:07.963 - Render thread -> VRAM report about missing bytes is changed from 501243904 Bytes to 501248000 Bytes 2025-12-03 16:14:08.229 - Render thread -> VRAM report about missing bytes is changed from 501248000 Bytes to 501252096 Bytes 2025-12-03 16:14:08.496 - Render thread -> VRAM report about missing bytes is changed from 501252096 Bytes to 501256192 Bytes 2025-12-03 16:14:08.529 - Render thread -> VRAM report about missing bytes is changed from 501256192 Bytes to 501260288 Bytes 2025-12-03 16:14:08.563 - Render thread -> VRAM report about missing bytes is changed from 501260288 Bytes to 501264384 Bytes 2025-12-03 16:14:16.132 - Render thread -> Info: Frame[6971] - Available VRAM budget has changed: 2014 MB 2025-12-03 16:14:16.132 - Render thread -> Warning: Available VRAM budget 2014 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:14:18.798 - Render thread -> Info: Frame[7051] - Available VRAM budget has changed: 1963 MB 2025-12-03 16:14:18.798 - Render thread -> Warning: Available VRAM budget 1963 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:14:18.940 - .NET TP Worker -> Screenshot root: AppData 2025-12-03 16:14:18.940 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-03 16:14:18.940 - .NET TP Worker -> Screenshot absolute path: C:\Users\co526\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-03 16:14:18.940 - .NET TP Worker -> Screenshot exists on target path. 2025-12-03 16:14:20.196 - Render thread -> Info: Frame[7093] - Available VRAM budget has changed: 6981 MB 2025-12-03 16:14:20.199 - Render thread -> Info: Frame[7093] - Available VRAM budget has changed: 3477 MB 2025-12-03 16:14:20.199 - Render thread -> Info: Frame[7093] - Available VRAM budget has changed: 1930 MB 2025-12-03 16:14:20.199 - Render thread -> Warning: Available VRAM budget 1930 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:14:20.431 - Render thread -> Info: Frame[7100] - Available VRAM budget has changed: 6922 MB 2025-12-03 16:14:20.463 - Render thread -> Info: Frame[7101] - Available VRAM budget has changed: 6859 MB 2025-12-03 16:14:20.467 - Render thread -> Info: Frame[7101] - Available VRAM budget has changed: 3371 MB 2025-12-03 16:14:20.467 - Render thread -> Info: Frame[7101] - Available VRAM budget has changed: 1824 MB 2025-12-03 16:14:20.467 - Render thread -> Warning: Available VRAM budget 1824 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:14:20.979 - Render thread -> Info: Frame[7117] - Available VRAM budget has changed: 6904 MB 2025-12-03 16:14:21.046 - Render thread -> Info: Frame[7121] - Available VRAM budget has changed: 6944 MB 2025-12-03 16:14:21.381 - Render thread -> Info: Frame[7141] - Available VRAM budget has changed: 1846 MB 2025-12-03 16:14:21.381 - Render thread -> Warning: Available VRAM budget 1846 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:14:21.448 - Render thread -> Info: Frame[7145] - Available VRAM budget has changed: 3723 MB 2025-12-03 16:14:21.481 - Render thread -> Info: Frame[7147] - Available VRAM budget has changed: 3763 MB 2025-12-03 16:14:22.168 - Render thread -> Info: Frame[7150] - Available VRAM budget has changed: 6844 MB 2025-12-03 16:14:22.188 - Render thread -> Info: Frame[7151] - Available VRAM budget has changed: 3709 MB 2025-12-03 16:14:23.503 - Render thread -> Info: Frame[7177] - Available VRAM budget has changed: 2183 MB 2025-12-03 16:14:23.603 - Render thread -> Info: Frame[7183] - Available VRAM budget has changed: 6887 MB 2025-12-03 16:14:23.670 - Render thread -> Info: Frame[7187] - Available VRAM budget has changed: 3145 MB 2025-12-03 16:14:23.803 - Render thread -> Info: Frame[7195] - Available VRAM budget has changed: 3195 MB 2025-12-03 16:14:23.970 - Render thread -> Info: Frame[7205] - Available VRAM budget has changed: 3744 MB 2025-12-03 16:14:24.103 - Render thread -> Info: Frame[7213] - Available VRAM budget has changed: 3782 MB 2025-12-03 16:14:24.470 - Render thread -> Info: Frame[7235] - Available VRAM budget has changed: 3229 MB 2025-12-03 16:14:24.603 - Render thread -> Info: Frame[7243] - Available VRAM budget has changed: 3268 MB 2025-12-03 16:14:25.869 - Render thread -> Info: Frame[7319] - Available VRAM budget has changed: 6932 MB 2025-12-03 16:14:26.370 - Render thread -> Info: Frame[7349] - Available VRAM budget has changed: 3823 MB 2025-12-03 16:14:26.519 - Render thread -> Info: Frame[7358] - Available VRAM budget has changed: 6896 MB 2025-12-03 16:14:26.536 - Render thread -> Info: Frame[7359] - Available VRAM budget has changed: 3791 MB 2025-12-03 16:14:29.786 - Render thread -> Info: Frame[7554] - Available VRAM budget has changed: 6815 MB 2025-12-03 16:14:29.803 - Render thread -> Info: Frame[7555] - Available VRAM budget has changed: 3717 MB 2025-12-03 16:14:29.803 - Render thread -> Info: Frame[7555] - Available VRAM budget has changed: 3203 MB 2025-12-03 16:14:30.319 - Render thread -> Info: Frame[7586] - Available VRAM budget has changed: 6866 MB 2025-12-03 16:14:30.671 - Render thread -> Info: Frame[7607] - Available VRAM budget has changed: 6901 MB 2025-12-03 16:14:30.836 - Render thread -> Info: Frame[7617] - Available VRAM budget has changed: 3763 MB 2025-12-03 16:14:31.170 - Render thread -> Info: Frame[7637] - Available VRAM budget has changed: 3794 MB 2025-12-03 16:14:31.336 - Render thread -> Info: Frame[7647] - Available VRAM budget has changed: 3249 MB 2025-12-03 16:14:31.670 - Render thread -> Info: Frame[7667] - Available VRAM budget has changed: 3280 MB 2025-12-03 16:14:39.986 - Render thread -> Info: Frame[8166] - Available VRAM budget has changed: 6936 MB 2025-12-03 16:14:40.503 - Render thread -> Info: Frame[8197] - Available VRAM budget has changed: 3826 MB 2025-12-03 16:14:40.903 - Render thread -> Info: Frame[8221] - Available VRAM budget has changed: 6899 MB 2025-12-03 16:14:40.903 - Render thread -> Info: Frame[8221] - Available VRAM budget has changed: 3793 MB 2025-12-03 16:14:45.986 - Render thread -> Info: Frame[8526] - Available VRAM budget has changed: 6936 MB 2025-12-03 16:14:46.503 - Render thread -> Info: Frame[8557] - Available VRAM budget has changed: 3826 MB 2025-12-03 16:14:47.003 - Render thread -> Info: Frame[8587] - Available VRAM budget has changed: 3311 MB 2025-12-03 16:14:50.769 - Render thread -> Info: Frame[8813] - Available VRAM budget has changed: 6900 MB 2025-12-03 16:14:50.770 - Render thread -> Info: Frame[8813] - Available VRAM budget has changed: 3794 MB 2025-12-03 16:14:50.770 - Render thread -> Info: Frame[8813] - Available VRAM budget has changed: 3279 MB 2025-12-03 16:14:54.119 - Render thread -> Info: Frame[9014] - Available VRAM budget has changed: 6936 MB 2025-12-03 16:14:54.286 - Render thread -> Info: Frame[9024] - Available VRAM budget has changed: 6896 MB 2025-12-03 16:14:55.803 - Render thread -> Info: Frame[9115] - Available VRAM budget has changed: 6931 MB 2025-12-03 16:14:56.303 - Render thread -> Info: Frame[9145] - Available VRAM budget has changed: 3821 MB 2025-12-03 16:14:56.803 - Render thread -> Info: Frame[9175] - Available VRAM budget has changed: 3307 MB 2025-12-03 16:15:00.286 - Render thread -> Info: Frame[9384] - Available VRAM budget has changed: 6893 MB 2025-12-03 16:15:00.303 - Render thread -> Info: Frame[9385] - Available VRAM budget has changed: 3788 MB 2025-12-03 16:15:00.303 - Render thread -> Info: Frame[9385] - Available VRAM budget has changed: 3273 MB 2025-12-03 16:15:00.386 - Render thread -> Info: Frame[9390] - Available VRAM budget has changed: 6847 MB 2025-12-03 16:15:00.403 - Render thread -> Info: Frame[9391] - Available VRAM budget has changed: 3746 MB 2025-12-03 16:15:00.403 - Render thread -> Info: Frame[9391] - Available VRAM budget has changed: 3232 MB 2025-12-03 16:15:00.653 - Render thread -> Info: Frame[9406] - Available VRAM budget has changed: 6918 MB 2025-12-03 16:15:01.169 - Render thread -> Info: Frame[9437] - Available VRAM budget has changed: 3810 MB 2025-12-03 16:15:01.670 - Render thread -> Info: Frame[9467] - Available VRAM budget has changed: 3295 MB 2025-12-03 16:15:07.469 - Render thread -> Info: Frame[9815] - Available VRAM budget has changed: 6880 MB 2025-12-03 16:15:07.469 - Render thread -> Info: Frame[9815] - Available VRAM budget has changed: 3776 MB 2025-12-03 16:15:07.469 - Render thread -> Info: Frame[9815] - Available VRAM budget has changed: 3262 MB 2025-12-03 16:15:09.336 - Render thread -> Info: Frame[9927] - Available VRAM budget has changed: 6836 MB 2025-12-03 16:15:09.337 - Render thread -> Info: Frame[9927] - Available VRAM budget has changed: 3737 MB 2025-12-03 16:15:09.337 - Render thread -> Info: Frame[9927] - Available VRAM budget has changed: 3222 MB 2025-12-03 16:15:09.353 - Render thread -> Info: Frame[9928] - Available VRAM budget has changed: 6797 MB 2025-12-03 16:15:09.370 - Render thread -> Info: Frame[9929] - Available VRAM budget has changed: 3702 MB 2025-12-03 16:15:09.370 - Render thread -> Info: Frame[9929] - Available VRAM budget has changed: 3188 MB 2025-12-03 16:15:09.569 - Render thread -> Info: Frame[9941] - Available VRAM budget has changed: 6745 MB 2025-12-03 16:15:09.569 - Render thread -> Info: Frame[9941] - Available VRAM budget has changed: 3655 MB 2025-12-03 16:15:09.569 - Render thread -> Info: Frame[9941] - Available VRAM budget has changed: 3141 MB 2025-12-03 16:15:09.719 - Render thread -> Info: Frame[9950] - Available VRAM budget has changed: 6708 MB 2025-12-03 16:15:09.736 - Render thread -> Info: Frame[9951] - Available VRAM budget has changed: 6622 MB 2025-12-03 16:15:09.736 - Render thread -> Info: Frame[9951] - Available VRAM budget has changed: 3545 MB 2025-12-03 16:15:09.736 - Render thread -> Info: Frame[9951] - Available VRAM budget has changed: 3032 MB 2025-12-03 16:15:10.003 - Render thread -> Info: Frame[9967] - Available VRAM budget has changed: 6724 MB 2025-12-03 16:15:10.503 - Render thread -> Info: Frame[9997] - Available VRAM budget has changed: 3637 MB 2025-12-03 16:15:11.003 - Render thread -> Info: Frame[10027] - Available VRAM budget has changed: 3123 MB 2025-12-03 16:15:11.403 - Render thread -> Info: Frame[10051] - Available VRAM budget has changed: 6772 MB 2025-12-03 16:15:11.486 - Render thread -> Info: Frame[10056] - Available VRAM budget has changed: 6812 MB 2025-12-03 16:15:11.903 - Render thread -> Info: Frame[10081] - Available VRAM budget has changed: 3679 MB 2025-12-03 16:15:12.003 - Render thread -> Info: Frame[10087] - Available VRAM budget has changed: 3715 MB 2025-12-03 16:15:12.403 - Render thread -> Info: Frame[10111] - Available VRAM budget has changed: 3165 MB 2025-12-03 16:15:12.503 - Render thread -> Info: Frame[10117] - Available VRAM budget has changed: 3201 MB 2025-12-03 16:15:14.303 - Render thread -> Info: Frame[10225] - Available VRAM budget has changed: 6851 MB 2025-12-03 16:15:14.804 - Render thread -> Info: Frame[10255] - Available VRAM budget has changed: 3750 MB 2025-12-03 16:15:14.903 - Render thread -> Info: Frame[10261] - Available VRAM budget has changed: 6815 MB 2025-12-03 16:15:14.903 - Render thread -> Info: Frame[10261] - Available VRAM budget has changed: 3718 MB 2025-12-03 16:15:18.486 - Render thread -> Info: Frame[10476] - Available VRAM budget has changed: 6778 MB 2025-12-03 16:15:18.503 - Render thread -> Info: Frame[10477] - Available VRAM budget has changed: 3685 MB 2025-12-03 16:15:18.503 - Render thread -> Info: Frame[10477] - Available VRAM budget has changed: 3171 MB 2025-12-03 16:15:43.120 - Render thread -> Info: Frame[11954] - Available VRAM budget has changed: 6738 MB 2025-12-03 16:15:43.136 - Render thread -> Info: Frame[11955] - Available VRAM budget has changed: 3648 MB 2025-12-03 16:15:43.136 - Render thread -> Info: Frame[11955] - Available VRAM budget has changed: 3134 MB 2025-12-03 16:15:43.203 - Render thread -> Info: Frame[11959] - Available VRAM budget has changed: 6693 MB 2025-12-03 16:15:43.203 - Render thread -> Info: Frame[11959] - Available VRAM budget has changed: 3609 MB 2025-12-03 16:15:43.203 - Render thread -> Info: Frame[11959] - Available VRAM budget has changed: 3095 MB 2025-12-03 16:15:43.219 - Render thread -> Info: Frame[11960] - Available VRAM budget has changed: 6657 MB 2025-12-03 16:15:43.236 - Render thread -> Info: Frame[11961] - Available VRAM budget has changed: 3577 MB 2025-12-03 16:15:43.236 - Render thread -> Info: Frame[11961] - Available VRAM budget has changed: 3063 MB 2025-12-03 16:15:43.652 - Render thread -> Info: Frame[11986] - Available VRAM budget has changed: 6617 MB 2025-12-03 16:15:43.669 - Render thread -> Info: Frame[11987] - Available VRAM budget has changed: 3541 MB 2025-12-03 16:15:43.669 - Render thread -> Info: Frame[11987] - Available VRAM budget has changed: 3027 MB 2025-12-03 16:15:43.802 - Render thread -> Info: Frame[11995] - Available VRAM budget has changed: 6572 MB 2025-12-03 16:15:43.803 - Render thread -> Info: Frame[11995] - Available VRAM budget has changed: 3500 MB 2025-12-03 16:15:43.803 - Render thread -> Info: Frame[11995] - Available VRAM budget has changed: 2987 MB 2025-12-03 16:15:43.953 - Render thread -> Info: Frame[12004] - Available VRAM budget has changed: 6529 MB 2025-12-03 16:15:43.969 - Render thread -> Info: Frame[12005] - Available VRAM budget has changed: 3462 MB 2025-12-03 16:15:43.969 - Render thread -> Info: Frame[12005] - Available VRAM budget has changed: 2949 MB 2025-12-03 16:15:44.036 - Render thread -> Info: Frame[12009] - Available VRAM budget has changed: 6495 MB 2025-12-03 16:15:44.036 - Render thread -> Info: Frame[12009] - Available VRAM budget has changed: 3431 MB 2025-12-03 16:15:44.036 - Render thread -> Info: Frame[12009] - Available VRAM budget has changed: 2918 MB 2025-12-03 16:15:44.086 - Render thread -> VRAM report about missing bytes is changed from 501264384 Bytes to 501936128 Bytes 2025-12-03 16:15:44.122 - Render thread -> VRAM report about missing bytes is changed from 501936128 Bytes to 501137408 Bytes 2025-12-03 16:15:44.154 - Render thread -> VRAM report about missing bytes is changed from 501137408 Bytes to 501014528 Bytes 2025-12-03 16:15:44.190 - Render thread -> VRAM report about missing bytes is changed from 501014528 Bytes to 500932608 Bytes 2025-12-03 16:15:44.219 - Render thread -> Info: Frame[12020] - Available VRAM budget has changed: 6456 MB 2025-12-03 16:15:44.236 - Render thread -> Info: Frame[12021] - Available VRAM budget has changed: 3396 MB 2025-12-03 16:15:44.236 - Render thread -> Info: Frame[12021] - Available VRAM budget has changed: 2884 MB 2025-12-03 16:15:44.286 - Render thread -> VRAM report about missing bytes is changed from 500932608 Bytes to 501596160 Bytes 2025-12-03 16:15:44.303 - Render thread -> Info: Frame[12025] - Available VRAM budget has changed: 6421 MB 2025-12-03 16:15:44.303 - Render thread -> Info: Frame[12025] - Available VRAM budget has changed: 3365 MB 2025-12-03 16:15:44.303 - Render thread -> Info: Frame[12025] - Available VRAM budget has changed: 2852 MB 2025-12-03 16:15:44.321 - Render thread -> VRAM report about missing bytes is changed from 501596160 Bytes to 500408320 Bytes 2025-12-03 16:15:44.363 - Render thread -> VRAM report about missing bytes is changed from 500408320 Bytes to 503119872 Bytes 2025-12-03 16:15:44.389 - Render thread -> VRAM report about missing bytes is changed from 503119872 Bytes to 501026816 Bytes 2025-12-03 16:15:44.427 - Render thread -> VRAM report about missing bytes is changed from 501026816 Bytes to 500867072 Bytes 2025-12-03 16:15:44.457 - Render thread -> VRAM report about missing bytes is changed from 500867072 Bytes to 500441088 Bytes 2025-12-03 16:15:45.069 - Render thread -> Info: Frame[12071] - Available VRAM budget has changed: 6351 MB 2025-12-03 16:15:45.069 - Render thread -> Info: Frame[12071] - Available VRAM budget has changed: 3303 MB 2025-12-03 16:15:45.069 - Render thread -> Info: Frame[12071] - Available VRAM budget has changed: 2791 MB 2025-12-03 16:15:45.119 - Render thread -> VRAM report about missing bytes is changed from 500441088 Bytes to 500613120 Bytes 2025-12-03 16:15:45.187 - Render thread -> VRAM report about missing bytes is changed from 500613120 Bytes to 500531200 Bytes 2025-12-03 16:15:45.223 - Render thread -> VRAM report about missing bytes is changed from 500531200 Bytes to 500490240 Bytes 2025-12-03 16:15:45.836 - Render thread -> Info: Frame[12117] - Available VRAM budget has changed: 6422 MB 2025-12-03 16:15:45.852 - Render thread -> Info: Frame[12118] - Available VRAM budget has changed: 6624 MB 2025-12-03 16:15:46.336 - Render thread -> Info: Frame[12147] - Available VRAM budget has changed: 3366 MB 2025-12-03 16:15:46.369 - Render thread -> Info: Frame[12149] - Available VRAM budget has changed: 3547 MB 2025-12-03 16:15:46.836 - Render thread -> Info: Frame[12177] - Available VRAM budget has changed: 2854 MB 2025-12-03 16:15:46.869 - Render thread -> Info: Frame[12179] - Available VRAM budget has changed: 3034 MB 2025-12-03 16:15:48.519 - Render thread -> Info: Frame[12278] - Available VRAM budget has changed: 6683 MB 2025-12-03 16:15:48.686 - Render thread -> Info: Frame[12288] - Available VRAM budget has changed: 6638 MB 2025-12-03 16:15:48.736 - Render thread -> Info: Frame[12291] - Available VRAM budget has changed: 6598 MB 2025-12-03 16:15:48.736 - Render thread -> Info: Frame[12291] - Available VRAM budget has changed: 3524 MB 2025-12-03 16:15:48.736 - Render thread -> Info: Frame[12291] - Available VRAM budget has changed: 3011 MB 2025-12-03 16:15:48.769 - Render thread -> Info: Frame[12293] - Available VRAM budget has changed: 6564 MB 2025-12-03 16:15:48.769 - Render thread -> Info: Frame[12293] - Available VRAM budget has changed: 3494 MB 2025-12-03 16:15:48.769 - Render thread -> Info: Frame[12293] - Available VRAM budget has changed: 2980 MB 2025-12-03 16:15:48.852 - Render thread -> Info: Frame[12298] - Available VRAM budget has changed: 6530 MB 2025-12-03 16:15:48.869 - Render thread -> Info: Frame[12299] - Available VRAM budget has changed: 3464 MB 2025-12-03 16:15:48.869 - Render thread -> Info: Frame[12299] - Available VRAM budget has changed: 2951 MB 2025-12-03 16:15:48.986 - Render thread -> Info: Frame[12306] - Available VRAM budget has changed: 6498 MB 2025-12-03 16:15:49.003 - Render thread -> Info: Frame[12307] - Available VRAM budget has changed: 3434 MB 2025-12-03 16:15:49.003 - Render thread -> Info: Frame[12307] - Available VRAM budget has changed: 2921 MB 2025-12-03 16:15:49.136 - Render thread -> Info: Frame[12315] - Available VRAM budget has changed: 6463 MB 2025-12-03 16:15:49.136 - Render thread -> Info: Frame[12315] - Available VRAM budget has changed: 3403 MB 2025-12-03 16:15:49.136 - Render thread -> Info: Frame[12315] - Available VRAM budget has changed: 2890 MB 2025-12-03 16:15:49.369 - Render thread -> Info: Frame[12329] - Available VRAM budget has changed: 6430 MB 2025-12-03 16:15:49.369 - Render thread -> Info: Frame[12329] - Available VRAM budget has changed: 3373 MB 2025-12-03 16:15:49.369 - Render thread -> Info: Frame[12329] - Available VRAM budget has changed: 2861 MB 2025-12-03 16:15:49.636 - Render thread -> Info: Frame[12345] - Available VRAM budget has changed: 6380 MB 2025-12-03 16:15:49.636 - Render thread -> Info: Frame[12345] - Available VRAM budget has changed: 3329 MB 2025-12-03 16:15:49.636 - Render thread -> Info: Frame[12345] - Available VRAM budget has changed: 2817 MB 2025-12-03 16:15:49.936 - Render thread -> Info: Frame[12363] - Available VRAM budget has changed: 6412 MB 2025-12-03 16:15:50.436 - Render thread -> Info: Frame[12393] - Available VRAM budget has changed: 3358 MB 2025-12-03 16:15:50.936 - Render thread -> Info: Frame[12423] - Available VRAM budget has changed: 2845 MB 2025-12-03 16:16:00.186 - Render thread -> Info: Frame[12978] - Available VRAM budget has changed: 6371 MB 2025-12-03 16:16:00.203 - Render thread -> Info: Frame[12979] - Available VRAM budget has changed: 3321 MB 2025-12-03 16:16:00.203 - Render thread -> Info: Frame[12979] - Available VRAM budget has changed: 2809 MB 2025-12-03 16:16:00.469 - Render thread -> Info: Frame[12995] - Available VRAM budget has changed: 6405 MB 2025-12-03 16:16:00.969 - Render thread -> Info: Frame[13025] - Available VRAM budget has changed: 3351 MB 2025-12-03 16:16:01.469 - Render thread -> Info: Frame[13055] - Available VRAM budget has changed: 2839 MB 2025-12-03 16:16:06.202 - Render thread -> Info: Frame[13339] - Available VRAM budget has changed: 6359 MB 2025-12-03 16:16:06.203 - Render thread -> Info: Frame[13339] - Available VRAM budget has changed: 3310 MB 2025-12-03 16:16:06.203 - Render thread -> Info: Frame[13339] - Available VRAM budget has changed: 2798 MB 2025-12-03 16:16:07.119 - Render thread -> Info: Frame[13394] - Available VRAM budget has changed: 6394 MB 2025-12-03 16:16:07.636 - Render thread -> Info: Frame[13425] - Available VRAM budget has changed: 3342 MB 2025-12-03 16:16:08.136 - Render thread -> Info: Frame[13455] - Available VRAM budget has changed: 2829 MB 2025-12-03 16:16:14.569 - Render thread -> Info: Frame[13841] - Available VRAM budget has changed: 6426 MB 2025-12-03 16:16:15.069 - Render thread -> Info: Frame[13871] - Available VRAM budget has changed: 3370 MB 2025-12-03 16:16:15.569 - Render thread -> Info: Frame[13901] - Available VRAM budget has changed: 2858 MB 2025-12-03 16:16:17.152 - Render thread -> Info: Frame[13996] - Available VRAM budget has changed: 6394 MB 2025-12-03 16:16:17.169 - Render thread -> Info: Frame[13997] - Available VRAM budget has changed: 3341 MB 2025-12-03 16:16:17.169 - Render thread -> Info: Frame[13997] - Available VRAM budget has changed: 2829 MB 2025-12-03 16:16:18.469 - Render thread -> Info: Frame[14075] - Available VRAM budget has changed: 6426 MB 2025-12-03 16:16:18.969 - Render thread -> Info: Frame[14105] - Available VRAM budget has changed: 3370 MB 2025-12-03 16:16:19.469 - Render thread -> Info: Frame[14135] - Available VRAM budget has changed: 2858 MB 2025-12-03 16:16:20.136 - Render thread -> Info: Frame[14175] - Available VRAM budget has changed: 6391 MB 2025-12-03 16:16:20.136 - Render thread -> Info: Frame[14175] - Available VRAM budget has changed: 3339 MB 2025-12-03 16:16:20.136 - Render thread -> Info: Frame[14175] - Available VRAM budget has changed: 2826 MB 2025-12-03 16:16:22.702 - Render thread -> Info: Frame[14329] - Available VRAM budget has changed: 6432 MB 2025-12-03 16:16:23.202 - Render thread -> Info: Frame[14359] - Available VRAM budget has changed: 3375 MB 2025-12-03 16:16:23.703 - Render thread -> Info: Frame[14389] - Available VRAM budget has changed: 2863 MB 2025-12-03 16:16:23.936 - Render thread -> Info: Frame[14403] - Available VRAM budget has changed: 6398 MB 2025-12-03 16:16:23.936 - Render thread -> Info: Frame[14403] - Available VRAM budget has changed: 3345 MB 2025-12-03 16:16:23.936 - Render thread -> Info: Frame[14403] - Available VRAM budget has changed: 2833 MB 2025-12-03 16:16:25.369 - Render thread -> Info: Frame[14489] - Available VRAM budget has changed: 6430 MB 2025-12-03 16:16:25.869 - Render thread -> Info: Frame[14519] - Available VRAM budget has changed: 3374 MB 2025-12-03 16:16:26.369 - Render thread -> Info: Frame[14549] - Available VRAM budget has changed: 2862 MB 2025-12-03 16:16:36.069 - Render thread -> Info: Frame[15131] - Available VRAM budget has changed: 6391 MB 2025-12-03 16:16:36.069 - Render thread -> Info: Frame[15131] - Available VRAM budget has changed: 3339 MB 2025-12-03 16:16:36.069 - Render thread -> Info: Frame[15131] - Available VRAM budget has changed: 2826 MB 2025-12-03 16:16:36.969 - Render thread -> Info: Frame[15185] - Available VRAM budget has changed: 6427 MB 2025-12-03 16:16:37.469 - Render thread -> Info: Frame[15215] - Available VRAM budget has changed: 3371 MB 2025-12-03 16:16:37.969 - Render thread -> Info: Frame[15245] - Available VRAM budget has changed: 2859 MB 2025-12-03 16:16:38.453 - Render thread -> Info: Frame[15274] - Available VRAM budget has changed: 6388 MB 2025-12-03 16:16:38.469 - Render thread -> Info: Frame[15275] - Available VRAM budget has changed: 3336 MB 2025-12-03 16:16:38.469 - Render thread -> Info: Frame[15275] - Available VRAM budget has changed: 2824 MB 2025-12-03 16:16:38.519 - Render thread -> Info: Frame[15278] - Available VRAM budget has changed: 6328 MB 2025-12-03 16:16:38.536 - Render thread -> Info: Frame[15279] - Available VRAM budget has changed: 6259 MB 2025-12-03 16:16:38.536 - Render thread -> Info: Frame[15279] - Available VRAM budget has changed: 3221 MB 2025-12-03 16:16:38.536 - Render thread -> Info: Frame[15279] - Available VRAM budget has changed: 2709 MB 2025-12-03 16:16:38.552 - Render thread -> Info: Frame[15280] - Available VRAM budget has changed: 6204 MB 2025-12-03 16:16:38.569 - Render thread -> Info: Frame[15281] - Available VRAM budget has changed: 3171 MB 2025-12-03 16:16:38.569 - Render thread -> Info: Frame[15281] - Available VRAM budget has changed: 2659 MB 2025-12-03 16:16:38.641 - Render thread -> VRAM report about missing bytes is changed from 500490240 Bytes to 497238016 Bytes 2025-12-03 16:16:38.819 - Render thread -> Info: Frame[15296] - Available VRAM budget has changed: 6348 MB 2025-12-03 16:16:38.936 - Render thread -> Info: Frame[15303] - Available VRAM budget has changed: 6383 MB 2025-12-03 16:16:39.336 - Render thread -> Info: Frame[15327] - Available VRAM budget has changed: 6430 MB 2025-12-03 16:16:39.336 - Render thread -> Info: Frame[15327] - Available VRAM budget has changed: 3304 MB 2025-12-03 16:16:39.436 - Render thread -> Info: Frame[15333] - Available VRAM budget has changed: 3335 MB 2025-12-03 16:16:39.836 - Render thread -> Info: Frame[15357] - Available VRAM budget has changed: 3377 MB 2025-12-03 16:16:39.836 - Render thread -> Info: Frame[15357] - Available VRAM budget has changed: 2791 MB 2025-12-03 16:16:39.936 - Render thread -> Info: Frame[15363] - Available VRAM budget has changed: 2823 MB 2025-12-03 16:16:40.336 - Render thread -> Info: Frame[15387] - Available VRAM budget has changed: 2864 MB 2025-12-03 16:16:48.636 - Render thread -> Info: Frame[15885] - Available VRAM budget has changed: 6366 MB 2025-12-03 16:16:48.636 - Render thread -> Info: Frame[15885] - Available VRAM budget has changed: 3319 MB 2025-12-03 16:16:48.636 - Render thread -> Info: Frame[15885] - Available VRAM budget has changed: 2807 MB 2025-12-03 16:16:49.019 - Render thread -> Info: Frame[15908] - Available VRAM budget has changed: 6430 MB 2025-12-03 16:16:49.536 - Render thread -> Info: Frame[15939] - Available VRAM budget has changed: 3377 MB 2025-12-03 16:16:50.036 - Render thread -> Info: Frame[15969] - Available VRAM budget has changed: 2864 MB 2025-12-03 16:17:01.069 - Render thread -> Info: Frame[16631] - Available VRAM budget has changed: 6390 MB 2025-12-03 16:17:01.069 - Render thread -> Info: Frame[16631] - Available VRAM budget has changed: 3341 MB 2025-12-03 16:17:01.069 - Render thread -> Info: Frame[16631] - Available VRAM budget has changed: 2829 MB 2025-12-03 16:17:01.352 - Render thread -> Info: Frame[16648] - Available VRAM budget has changed: 6441 MB 2025-12-03 16:17:01.869 - Render thread -> Info: Frame[16679] - Available VRAM budget has changed: 3387 MB 2025-12-03 16:17:02.369 - Render thread -> Info: Frame[16709] - Available VRAM budget has changed: 2874 MB 2025-12-03 16:17:05.385 - Render thread -> Info: Frame[16890] - Available VRAM budget has changed: 6408 MB 2025-12-03 16:17:05.402 - Render thread -> Info: Frame[16891] - Available VRAM budget has changed: 3357 MB 2025-12-03 16:17:05.402 - Render thread -> Info: Frame[16891] - Available VRAM budget has changed: 2845 MB 2025-12-03 16:17:07.652 - Render thread -> Info: Frame[17026] - Available VRAM budget has changed: 6451 MB 2025-12-03 16:17:08.169 - Render thread -> Info: Frame[17057] - Available VRAM budget has changed: 3396 MB 2025-12-03 16:17:08.669 - Render thread -> Info: Frame[17087] - Available VRAM budget has changed: 2883 MB 2025-12-03 16:17:20.785 - Render thread -> Info: Frame[17814] - Available VRAM budget has changed: 6390 MB 2025-12-03 16:17:20.802 - Render thread -> Info: Frame[17815] - Available VRAM budget has changed: 3341 MB 2025-12-03 16:17:20.802 - Render thread -> Info: Frame[17815] - Available VRAM budget has changed: 2829 MB 2025-12-03 16:17:20.852 - Render thread -> Info: Frame[17818] - Available VRAM budget has changed: 6347 MB 2025-12-03 16:17:20.869 - Render thread -> Info: Frame[17819] - Available VRAM budget has changed: 3303 MB 2025-12-03 16:17:20.869 - Render thread -> Info: Frame[17819] - Available VRAM budget has changed: 2791 MB 2025-12-03 16:17:21.119 - Render thread -> Info: Frame[17834] - Available VRAM budget has changed: 6388 MB 2025-12-03 16:17:21.152 - Render thread -> Info: Frame[17836] - Available VRAM budget has changed: 6433 MB 2025-12-03 16:17:21.202 - Render thread -> Info: Frame[17839] - Available VRAM budget has changed: 6381 MB 2025-12-03 16:17:21.552 - Render thread -> Info: Frame[17860] - Available VRAM budget has changed: 6446 MB 2025-12-03 16:17:21.636 - Render thread -> Info: Frame[17865] - Available VRAM budget has changed: 3333 MB 2025-12-03 16:17:22.069 - Render thread -> Info: Frame[17891] - Available VRAM budget has changed: 3391 MB 2025-12-03 16:17:22.136 - Render thread -> Info: Frame[17895] - Available VRAM budget has changed: 2821 MB 2025-12-03 16:17:22.569 - Render thread -> Info: Frame[17921] - Available VRAM budget has changed: 2878 MB 2025-12-03 16:17:35.385 - Render thread -> Info: Frame[18690] - Available VRAM budget has changed: 6408 MB 2025-12-03 16:17:35.402 - Render thread -> Info: Frame[18691] - Available VRAM budget has changed: 3357 MB 2025-12-03 16:17:35.402 - Render thread -> Info: Frame[18691] - Available VRAM budget has changed: 2845 MB 2025-12-03 16:17:37.652 - Render thread -> Info: Frame[18826] - Available VRAM budget has changed: 6448 MB 2025-12-03 16:17:38.169 - Render thread -> Info: Frame[18857] - Available VRAM budget has changed: 3393 MB 2025-12-03 16:17:38.569 - Render thread -> Info: Frame[18881] - Available VRAM budget has changed: 6392 MB 2025-12-03 16:17:38.569 - Render thread -> Info: Frame[18881] - Available VRAM budget has changed: 3343 MB 2025-12-03 16:17:38.869 - Render thread -> Info: Frame[18899] - Available VRAM budget has changed: 6443 MB 2025-12-03 16:17:39.369 - Render thread -> Info: Frame[18929] - Available VRAM budget has changed: 3388 MB 2025-12-03 16:17:39.869 - Render thread -> Info: Frame[18959] - Available VRAM budget has changed: 2876 MB 2025-12-03 16:17:42.435 - Render thread -> Info: Frame[19113] - Available VRAM budget has changed: 6477 MB 2025-12-03 16:17:42.936 - Render thread -> Info: Frame[19143] - Available VRAM budget has changed: 3419 MB 2025-12-03 16:17:43.436 - Render thread -> Info: Frame[19173] - Available VRAM budget has changed: 2906 MB 2025-12-03 16:18:00.952 - Render thread -> Info: Frame[20224] - Available VRAM budget has changed: 6409 MB 2025-12-03 16:18:00.969 - Render thread -> Info: Frame[20225] - Available VRAM budget has changed: 3358 MB 2025-12-03 16:18:00.969 - Render thread -> Info: Frame[20225] - Available VRAM budget has changed: 2846 MB 2025-12-03 16:18:01.235 - Render thread -> Info: Frame[20241] - Available VRAM budget has changed: 6449 MB 2025-12-03 16:18:01.735 - Render thread -> Info: Frame[20271] - Available VRAM budget has changed: 3393 MB 2025-12-03 16:18:02.202 - Render thread -> Info: Frame[20299] - Available VRAM budget has changed: 6481 MB 2025-12-03 16:18:02.236 - Render thread -> Info: Frame[20301] - Available VRAM budget has changed: 2881 MB 2025-12-03 16:18:02.702 - Render thread -> Info: Frame[20329] - Available VRAM budget has changed: 3423 MB 2025-12-03 16:18:03.202 - Render thread -> Info: Frame[20359] - Available VRAM budget has changed: 2910 MB 2025-12-03 16:18:16.885 - Render thread -> Info: Frame[21180] - Available VRAM budget has changed: 6431 MB 2025-12-03 16:18:16.902 - Render thread -> Info: Frame[21181] - Available VRAM budget has changed: 3378 MB 2025-12-03 16:18:16.902 - Render thread -> Info: Frame[21181] - Available VRAM budget has changed: 2866 MB 2025-12-03 16:18:17.185 - Render thread -> Info: Frame[21198] - Available VRAM budget has changed: 6470 MB 2025-12-03 16:18:17.702 - Render thread -> Info: Frame[21229] - Available VRAM budget has changed: 3413 MB 2025-12-03 16:18:18.202 - Render thread -> Info: Frame[21259] - Available VRAM budget has changed: 2900 MB 2025-12-03 16:18:21.068 - Render thread -> Info: Frame[21431] - Available VRAM budget has changed: 6433 MB 2025-12-03 16:18:21.069 - Render thread -> Info: Frame[21431] - Available VRAM budget has changed: 3380 MB 2025-12-03 16:18:21.069 - Render thread -> Info: Frame[21431] - Available VRAM budget has changed: 2867 MB 2025-12-03 16:18:21.335 - Render thread -> Info: Frame[21447] - Available VRAM budget has changed: 6473 MB 2025-12-03 16:18:21.518 - Render thread -> Info: Frame[21458] - Available VRAM budget has changed: 6407 MB 2025-12-03 16:18:21.535 - Render thread -> Info: Frame[21459] - Available VRAM budget has changed: 3356 MB 2025-12-03 16:18:21.535 - Render thread -> Info: Frame[21459] - Available VRAM budget has changed: 2844 MB 2025-12-03 16:18:22.035 - Render thread -> Info: Frame[21489] - Available VRAM budget has changed: 6465 MB 2025-12-03 16:18:22.535 - Render thread -> Info: Frame[21519] - Available VRAM budget has changed: 3408 MB 2025-12-03 16:18:23.035 - Render thread -> Info: Frame[21549] - Available VRAM budget has changed: 2895 MB 2025-12-03 16:18:33.085 - Render thread -> Info: Frame[22152] - Available VRAM budget has changed: 6707 MB 2025-12-03 16:18:33.602 - Render thread -> Info: Frame[22183] - Available VRAM budget has changed: 3625 MB 2025-12-03 16:18:34.102 - Render thread -> Info: Frame[22213] - Available VRAM budget has changed: 3111 MB 2025-12-03 16:19:26.935 - Render thread -> Info: Frame[25383] - Available VRAM budget has changed: 6624 MB 2025-12-03 16:19:26.935 - Render thread -> Info: Frame[25383] - Available VRAM budget has changed: 3551 MB 2025-12-03 16:19:26.935 - Render thread -> Info: Frame[25383] - Available VRAM budget has changed: 3037 MB 2025-12-03 16:19:27.218 - Render thread -> Info: Frame[25400] - Available VRAM budget has changed: 6666 MB 2025-12-03 16:19:27.318 - Render thread -> Info: Frame[25406] - Available VRAM budget has changed: 6701 MB 2025-12-03 16:19:27.735 - Render thread -> Info: Frame[25431] - Available VRAM budget has changed: 3588 MB 2025-12-03 16:19:27.835 - Render thread -> Info: Frame[25437] - Available VRAM budget has changed: 3619 MB 2025-12-03 16:19:28.235 - Render thread -> Info: Frame[25461] - Available VRAM budget has changed: 3074 MB 2025-12-03 16:19:28.335 - Render thread -> Info: Frame[25467] - Available VRAM budget has changed: 3105 MB 2025-12-03 16:19:42.268 - Render thread -> Info: Frame[26303] - Available VRAM budget has changed: 6657 MB 2025-12-03 16:19:42.268 - Render thread -> Info: Frame[26303] - Available VRAM budget has changed: 3580 MB 2025-12-03 16:19:42.268 - Render thread -> Info: Frame[26303] - Available VRAM budget has changed: 3067 MB 2025-12-03 16:19:42.585 - Render thread -> Info: Frame[26322] - Available VRAM budget has changed: 6712 MB 2025-12-03 16:19:43.102 - Render thread -> Info: Frame[26353] - Available VRAM budget has changed: 3630 MB 2025-12-03 16:19:43.602 - Render thread -> Info: Frame[26383] - Available VRAM budget has changed: 3116 MB 2025-12-03 16:19:45.551 - Render thread -> Info: Frame[26500] - Available VRAM budget has changed: 6787 MB 2025-12-03 16:19:45.568 - Render thread -> Info: Frame[26501] - Available VRAM budget has changed: 6847 MB 2025-12-03 16:19:45.585 - Render thread -> Info: Frame[26502] - Available VRAM budget has changed: 6927 MB 2025-12-03 16:19:46.068 - Render thread -> Info: Frame[26531] - Available VRAM budget has changed: 6876 MB 2025-12-03 16:19:46.068 - Render thread -> Info: Frame[26531] - Available VRAM budget has changed: 3750 MB 2025-12-03 16:19:46.085 - Render thread -> Info: Frame[26532] - Available VRAM budget has changed: 6838 MB 2025-12-03 16:19:46.368 - Render thread -> Info: Frame[26549] - Available VRAM budget has changed: 6921 MB 2025-12-03 16:19:46.485 - Render thread -> Info: Frame[26556] - Available VRAM budget has changed: 6967 MB 2025-12-03 16:19:46.568 - Render thread -> Info: Frame[26561] - Available VRAM budget has changed: 3235 MB 2025-12-03 16:19:46.868 - Render thread -> Info: Frame[26579] - Available VRAM budget has changed: 3816 MB 2025-12-03 16:19:47.002 - Render thread -> Info: Frame[26587] - Available VRAM budget has changed: 3858 MB 2025-12-03 16:19:47.085 - Render thread -> Info: Frame[26592] - Available VRAM budget has changed: 6931 MB 2025-12-03 16:19:47.101 - Render thread -> Info: Frame[26593] - Available VRAM budget has changed: 6874 MB 2025-12-03 16:19:47.102 - Render thread -> Info: Frame[26593] - Available VRAM budget has changed: 3775 MB 2025-12-03 16:19:47.368 - Render thread -> Info: Frame[26609] - Available VRAM budget has changed: 6957 MB 2025-12-03 16:19:47.369 - Render thread -> Info: Frame[26609] - Available VRAM budget has changed: 3260 MB 2025-12-03 16:19:47.535 - Render thread -> Info: Frame[26619] - Available VRAM budget has changed: 6992 MB 2025-12-03 16:19:47.721 - Render thread -> Info: Frame[26630] - Available VRAM budget has changed: 6900 MB 2025-12-03 16:19:47.868 - Render thread -> Info: Frame[26639] - Available VRAM budget has changed: 3797 MB 2025-12-03 16:19:48.002 - Render thread -> Info: Frame[26647] - Available VRAM budget has changed: 6979 MB 2025-12-03 16:19:48.368 - Render thread -> Info: Frame[26669] - Available VRAM budget has changed: 3283 MB 2025-12-03 16:19:48.502 - Render thread -> Info: Frame[26677] - Available VRAM budget has changed: 3869 MB 2025-12-03 16:19:49.002 - Render thread -> Info: Frame[26707] - Available VRAM budget has changed: 3354 MB 2025-12-03 16:19:49.368 - Render thread -> Info: Frame[26729] - Available VRAM budget has changed: 3318 MB 2025-12-03 16:19:50.523 - Render thread -> VRAM report about missing bytes is changed from 497238016 Bytes to 497115136 Bytes 2025-12-03 16:19:50.537 - Render thread -> Info: Frame[26751] - Available VRAM budget has changed: 3476 MB 2025-12-03 16:19:50.537 - Render thread -> Info: Frame[26751] - Available VRAM budget has changed: 1892 MB 2025-12-03 16:19:50.537 - Render thread -> Warning: Available VRAM budget 1892 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:19:50.578 - Render thread -> VRAM report about missing bytes is changed from 497115136 Bytes to 497569792 Bytes 2025-12-03 16:19:51.016 - Render thread -> VRAM report about missing bytes is changed from 497569792 Bytes to 498495488 Bytes 2025-12-03 16:19:51.037 - Render thread -> VRAM report about missing bytes is changed from 498495488 Bytes to 501174272 Bytes 2025-12-03 16:19:58.199 - Render thread -> VRAM report about missing bytes is changed from 501174272 Bytes to 500989952 Bytes 2025-12-03 16:19:58.227 - Render thread -> VRAM report about missing bytes is changed from 500989952 Bytes to 501174272 Bytes 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-119 created with rcb: 41951841 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-120 created with rcb: 65113932 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-121 created with rcb: 24050494 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-122 created with rcb: 6677903 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-123 created with rcb: 35435133 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-124 created with rcb: 63858428 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-125 created with rcb: 21314113 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-126 created with rcb: 65708377 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-127 created with rcb: 56601339 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-128 created with rcb: 58745043 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-129 created with rcb: 65827235 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-130 created with rcb: 16857734 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-131 created with rcb: 10405531 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-132 created with rcb: 22069660 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-133 created with rcb: 44577933 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-134 created with rcb: 29904782 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-135 created with rcb: 32665372 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-136 created with rcb: 9583096 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-137 created with rcb: 14862929 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-138 created with rcb: 22820272 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-139 created with rcb: 35429491 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-140 created with rcb: 15952038 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-141 created with rcb: 10568837 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-142 created with rcb: 22528130 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-143 created with rcb: 57491250 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-144 created with rcb: 35853627 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-145 created with rcb: 29064568 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-146 created with rcb: 28556430 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-147 created with rcb: 58759171 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-148 created with rcb: 27896265 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-149 created with rcb: 49315198 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-150 created with rcb: 57821401 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-151 created with rcb: 26012361 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-152 created with rcb: 9278218 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-153 created with rcb: 6981072 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-154 created with rcb: 8960499 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-155 created with rcb: 6193821 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-156 created with rcb: 19824673 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-157 created with rcb: 23016606 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-158 created with rcb: 5230979 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-159 created with rcb: 8540905 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-160 created with rcb: 38032849 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-161 created with rcb: 36147155 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-162 created with rcb: 15357688 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-163 created with rcb: 47540385 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-164 created with rcb: 59884945 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-165 created with rcb: 33876310 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-166 created with rcb: 32600820 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-167 created with rcb: 62762389 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-168 created with rcb: 52610179 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-169 created with rcb: 65901931 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-170 created with rcb: 47039494 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-171 created with rcb: 31695260 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-172 created with rcb: 38278525 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-173 created with rcb: 58682544 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-174 created with rcb: 62023160 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-175 created with rcb: 16816512 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-176 created with rcb: 64917929 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-177 created with rcb: 16872379 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-178 created with rcb: 48911032 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-179 created with rcb: 40802604 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-180 created with rcb: 13169377 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-181 created with rcb: 13883332 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-182 created with rcb: 66242618 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-183 created with rcb: 56447214 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-184 created with rcb: 26488176 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-185 created with rcb: 18774533 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-186 created with rcb: 32621491 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-187 created with rcb: 6660291 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-188 created with rcb: 32979852 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-189 created with rcb: 24929291 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-190 created with rcb: 9532317 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-191 created with rcb: 12602866 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-192 created with rcb: 30325600 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-193 created with rcb: 33524014 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-194 created with rcb: 29174422 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-195 created with rcb: 23066791 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-196 created with rcb: 21961146 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-197 created with rcb: 33889258 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-198 created with rcb: 31229443 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-199 created with rcb: 34393192 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-200 created with rcb: 46711361 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-119 processed in 1 frames. 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-120 processed in 1 frames. 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-121 processed in 1 frames. 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-122 processed in 1 frames. 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-123 processed in 1 frames. 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-124 processed in 1 frames. 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-125 processed in 1 frames. 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-126 processed in 1 frames. 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-127 processed in 1 frames. 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-128 processed in 1 frames. 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-129 processed in 1 frames. 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-130 processed in 1 frames. 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-131 processed in 1 frames. 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-132 processed in 1 frames. 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-133 processed in 1 frames. 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-134 processed in 1 frames. 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-135 processed in 1 frames. 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-136 processed in 1 frames. 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-137 processed in 1 frames. 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-138 processed in 1 frames. 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-139 processed in 1 frames. 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-140 processed in 1 frames. 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-141 processed in 1 frames. 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-142 processed in 1 frames. 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-143 processed in 1 frames. 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-144 processed in 1 frames. 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-145 processed in 1 frames. 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-146 processed in 1 frames. 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-147 processed in 1 frames. 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-148 processed in 1 frames. 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-149 processed in 1 frames. 2025-12-03 16:19:58.276 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-150 processed in 1 frames. 2025-12-03 16:19:58.277 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-151 processed in 1 frames. 2025-12-03 16:19:58.277 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-152 processed in 1 frames. 2025-12-03 16:19:58.277 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-153 processed in 1 frames. 2025-12-03 16:19:58.277 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-154 processed in 1 frames. 2025-12-03 16:19:58.277 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-155 processed in 1 frames. 2025-12-03 16:19:58.277 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-156 processed in 1 frames. 2025-12-03 16:19:58.277 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-157 processed in 1 frames. 2025-12-03 16:19:58.277 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-158 processed in 1 frames. 2025-12-03 16:19:58.277 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-159 processed in 1 frames. 2025-12-03 16:19:58.277 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-160 processed in 1 frames. 2025-12-03 16:19:58.277 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-161 processed in 1 frames. 2025-12-03 16:19:58.277 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-162 processed in 1 frames. 2025-12-03 16:19:58.277 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-163 processed in 1 frames. 2025-12-03 16:19:58.277 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-164 processed in 1 frames. 2025-12-03 16:19:58.277 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-165 processed in 1 frames. 2025-12-03 16:19:58.277 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-166 processed in 1 frames. 2025-12-03 16:19:58.277 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-167 processed in 1 frames. 2025-12-03 16:19:58.277 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-168 processed in 1 frames. 2025-12-03 16:19:58.277 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-169 processed in 1 frames. 2025-12-03 16:19:58.277 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-170 processed in 1 frames. 2025-12-03 16:19:58.277 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-171 processed in 1 frames. 2025-12-03 16:19:58.277 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-172 processed in 1 frames. 2025-12-03 16:19:58.277 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-173 processed in 1 frames. 2025-12-03 16:19:58.277 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-174 processed in 1 frames. 2025-12-03 16:19:58.277 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-175 processed in 1 frames. 2025-12-03 16:19:58.277 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-176 processed in 1 frames. 2025-12-03 16:19:58.277 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-177 processed in 1 frames. 2025-12-03 16:19:58.277 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-178 processed in 1 frames. 2025-12-03 16:19:58.277 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-179 processed in 1 frames. 2025-12-03 16:19:58.277 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-180 processed in 1 frames. 2025-12-03 16:19:58.277 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-181 processed in 1 frames. 2025-12-03 16:19:58.277 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-182 processed in 1 frames. 2025-12-03 16:19:58.277 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-183 processed in 1 frames. 2025-12-03 16:19:58.277 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-184 processed in 1 frames. 2025-12-03 16:19:58.277 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-185 processed in 1 frames. 2025-12-03 16:19:58.277 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-186 processed in 1 frames. 2025-12-03 16:19:58.277 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-187 processed in 1 frames. 2025-12-03 16:19:58.277 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-188 processed in 1 frames. 2025-12-03 16:19:58.277 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-189 processed in 1 frames. 2025-12-03 16:19:58.277 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-190 processed in 1 frames. 2025-12-03 16:19:58.277 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-191 processed in 1 frames. 2025-12-03 16:19:58.277 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-192 processed in 1 frames. 2025-12-03 16:19:58.277 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-193 processed in 1 frames. 2025-12-03 16:19:58.277 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-194 processed in 1 frames. 2025-12-03 16:19:58.277 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-195 processed in 1 frames. 2025-12-03 16:19:58.277 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-196 processed in 1 frames. 2025-12-03 16:19:58.277 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-197 processed in 1 frames. 2025-12-03 16:19:58.277 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-198 processed in 1 frames. 2025-12-03 16:19:58.277 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-199 processed in 1 frames. 2025-12-03 16:19:58.277 - Render thread -> Frame [27209] Parallel Render Command Batch RCB-200 processed in 1 frames. 2025-12-03 16:19:58.286 - Render thread -> Frame [27210] Parallel Render Command Batch RCB-201 created with rcb: 8236026 2025-12-03 16:19:58.286 - Render thread -> Frame [27210] Parallel Render Command Batch RCB-202 created with rcb: 61362478 2025-12-03 16:19:58.286 - Render thread -> Frame [27210] Parallel Render Command Batch RCB-203 created with rcb: 26108784 2025-12-03 16:19:58.286 - Render thread -> Frame [27210] Parallel Render Command Batch RCB-204 created with rcb: 11497229 2025-12-03 16:19:58.286 - Render thread -> Frame [27210] Parallel Render Command Batch RCB-205 created with rcb: 42391646 2025-12-03 16:19:58.286 - Render thread -> Frame [27210] Parallel Render Command Batch RCB-206 created with rcb: 12509527 2025-12-03 16:19:58.286 - Render thread -> Frame [27210] Parallel Render Command Batch RCB-207 created with rcb: 30219677 2025-12-03 16:19:58.286 - Render thread -> Frame [27210] Parallel Render Command Batch RCB-208 created with rcb: 30325600 2025-12-03 16:19:58.286 - Render thread -> Frame [27210] Parallel Render Command Batch RCB-209 created with rcb: 46711361 2025-12-03 16:19:58.286 - Render thread -> Frame [27210] Parallel Render Command Batch RCB-210 created with rcb: 12602866 2025-12-03 16:19:58.286 - Render thread -> Frame [27210] Parallel Render Command Batch RCB-211 created with rcb: 23066791 2025-12-03 16:19:58.286 - Render thread -> Frame [27210] Parallel Render Command Batch RCB-212 created with rcb: 35539601 2025-12-03 16:19:58.286 - Render thread -> Frame [27210] Parallel Render Command Batch RCB-213 created with rcb: 29174422 2025-12-03 16:19:58.286 - Render thread -> Frame [27210] Parallel Render Command Batch RCB-214 created with rcb: 34393192 2025-12-03 16:19:58.286 - Render thread -> Frame [27210] Parallel Render Command Batch RCB-215 created with rcb: 33889258 2025-12-03 16:19:58.286 - Render thread -> Frame [27210] Parallel Render Command Batch RCB-216 created with rcb: 31229443 2025-12-03 16:19:58.286 - Render thread -> Frame [27210] Parallel Render Command Batch RCB-217 created with rcb: 24929291 2025-12-03 16:19:58.286 - Render thread -> Frame [27210] Parallel Render Command Batch RCB-218 created with rcb: 21961146 2025-12-03 16:19:58.286 - Render thread -> Frame [27210] Parallel Render Command Batch RCB-219 created with rcb: 27739388 2025-12-03 16:19:58.286 - Render thread -> Frame [27210] Parallel Render Command Batch RCB-220 created with rcb: 9532317 2025-12-03 16:19:58.286 - Render thread -> Frame [27210] Parallel Render Command Batch RCB-221 created with rcb: 66242618 2025-12-03 16:19:58.286 - Render thread -> Frame [27210] Parallel Render Command Batch RCB-222 created with rcb: 13883332 2025-12-03 16:19:58.286 - Render thread -> Frame [27210] Parallel Render Command Batch RCB-223 created with rcb: 32621491 2025-12-03 16:19:58.286 - Render thread -> Frame [27210] Parallel Render Command Batch RCB-224 created with rcb: 18774533 2025-12-03 16:19:58.286 - Render thread -> Frame [27210] Parallel Render Command Batch RCB-225 created with rcb: 13169377 2025-12-03 16:19:58.286 - Render thread -> Frame [27210] Parallel Render Command Batch RCB-226 created with rcb: 48911032 2025-12-03 16:19:58.286 - Render thread -> Frame [27210] Parallel Render Command Batch RCB-227 created with rcb: 64917929 2025-12-03 16:19:58.286 - Render thread -> Frame [27210] Parallel Render Command Batch RCB-228 created with rcb: 16872379 2025-12-03 16:19:58.286 - Render thread -> Frame [27210] Parallel Render Command Batch RCB-229 created with rcb: 40802604 2025-12-03 16:19:58.286 - Render thread -> Frame [27210] Parallel Render Command Batch RCB-230 created with rcb: 16816512 2025-12-03 16:19:58.286 - Render thread -> Frame [27210] Parallel Render Command Batch RCB-231 created with rcb: 38278525 2025-12-03 16:19:58.286 - Render thread -> Frame [27210] Parallel Render Command Batch RCB-232 created with rcb: 58682544 2025-12-03 16:19:58.286 - Render thread -> Frame [27210] Parallel Render Command Batch RCB-233 created with rcb: 28547297 2025-12-03 16:19:58.286 - Render thread -> Frame [27210] Parallel Render Command Batch RCB-234 created with rcb: 6660291 2025-12-03 16:19:58.286 - Render thread -> Frame [27210] Parallel Render Command Batch RCB-201 processed in 1 frames. 2025-12-03 16:19:58.286 - Render thread -> Frame [27210] Parallel Render Command Batch RCB-202 processed in 1 frames. 2025-12-03 16:19:58.286 - Render thread -> Frame [27210] Parallel Render Command Batch RCB-203 processed in 1 frames. 2025-12-03 16:19:58.286 - Render thread -> Frame [27210] Parallel Render Command Batch RCB-204 processed in 1 frames. 2025-12-03 16:19:58.286 - Render thread -> Frame [27210] Parallel Render Command Batch RCB-205 processed in 1 frames. 2025-12-03 16:19:58.286 - Render thread -> Frame [27210] Parallel Render Command Batch RCB-206 processed in 1 frames. 2025-12-03 16:19:58.286 - Render thread -> Frame [27210] Parallel Render Command Batch RCB-207 processed in 1 frames. 2025-12-03 16:19:58.286 - Render thread -> Frame [27210] Parallel Render Command Batch RCB-208 processed in 1 frames. 2025-12-03 16:19:58.286 - Render thread -> Frame [27210] Parallel Render Command Batch RCB-209 processed in 1 frames. 2025-12-03 16:19:58.286 - Render thread -> Frame [27210] Parallel Render Command Batch RCB-210 processed in 1 frames. 2025-12-03 16:19:58.286 - Render thread -> Frame [27210] Parallel Render Command Batch RCB-211 processed in 1 frames. 2025-12-03 16:19:58.286 - Render thread -> Frame [27210] Parallel Render Command Batch RCB-212 processed in 1 frames. 2025-12-03 16:19:58.286 - Render thread -> Frame [27210] Parallel Render Command Batch RCB-213 processed in 1 frames. 2025-12-03 16:19:58.286 - Render thread -> Frame [27210] Parallel Render Command Batch RCB-214 processed in 1 frames. 2025-12-03 16:19:58.287 - Render thread -> Frame [27210] Parallel Render Command Batch RCB-215 processed in 1 frames. 2025-12-03 16:19:58.287 - Render thread -> Frame [27210] Parallel Render Command Batch RCB-216 processed in 1 frames. 2025-12-03 16:19:58.287 - Render thread -> Frame [27210] Parallel Render Command Batch RCB-217 processed in 1 frames. 2025-12-03 16:19:58.287 - Render thread -> Frame [27210] Parallel Render Command Batch RCB-218 processed in 1 frames. 2025-12-03 16:19:58.287 - Render thread -> Frame [27210] Parallel Render Command Batch RCB-219 processed in 1 frames. 2025-12-03 16:19:58.287 - Render thread -> Frame [27210] Parallel Render Command Batch RCB-220 processed in 1 frames. 2025-12-03 16:19:58.287 - Render thread -> Frame [27210] Parallel Render Command Batch RCB-221 processed in 1 frames. 2025-12-03 16:19:58.287 - Render thread -> Frame [27210] Parallel Render Command Batch RCB-222 processed in 1 frames. 2025-12-03 16:19:58.287 - Render thread -> Frame [27210] Parallel Render Command Batch RCB-223 processed in 1 frames. 2025-12-03 16:19:58.287 - Render thread -> Frame [27210] Parallel Render Command Batch RCB-224 processed in 1 frames. 2025-12-03 16:19:58.294 - Render thread -> Frame [27210] Parallel Render Command Batch RCB-225 processed in 1 frames. 2025-12-03 16:19:58.294 - Render thread -> Frame [27210] Parallel Render Command Batch RCB-226 processed in 1 frames. 2025-12-03 16:19:58.294 - Render thread -> Frame [27210] Parallel Render Command Batch RCB-227 processed in 1 frames. 2025-12-03 16:19:58.294 - Render thread -> Frame [27210] Parallel Render Command Batch RCB-228 processed in 1 frames. 2025-12-03 16:19:58.294 - Render thread -> Frame [27210] Parallel Render Command Batch RCB-229 processed in 1 frames. 2025-12-03 16:19:58.295 - Render thread -> Frame [27210] Parallel Render Command Batch RCB-230 processed in 1 frames. 2025-12-03 16:19:58.295 - Render thread -> Frame [27210] Parallel Render Command Batch RCB-231 processed in 1 frames. 2025-12-03 16:19:58.295 - Render thread -> Frame [27210] Parallel Render Command Batch RCB-232 processed in 1 frames. 2025-12-03 16:19:58.296 - Render thread -> Frame [27210] Parallel Render Command Batch RCB-233 processed in 1 frames. 2025-12-03 16:19:58.298 - Render thread -> Frame [27210] Parallel Render Command Batch RCB-234 processed in 1 frames. 2025-12-03 16:19:58.315 - Render thread -> VRAM report about missing bytes is changed from 501174272 Bytes to 501051392 Bytes 2025-12-03 16:19:58.315 - Render thread -> Frame [27211] Parallel Render Command Batch RCB-235 created with rcb: 1418482 2025-12-03 16:19:58.315 - Render thread -> Frame [27211] Parallel Render Command Batch RCB-236 created with rcb: 32979852 2025-12-03 16:19:58.315 - Render thread -> Frame [27211] Parallel Render Command Batch RCB-237 created with rcb: 30478127 2025-12-03 16:19:58.316 - Render thread -> Frame [27211] Parallel Render Command Batch RCB-235 processed in 1 frames. 2025-12-03 16:19:58.317 - Render thread -> Frame [27211] Parallel Render Command Batch RCB-236 processed in 1 frames. 2025-12-03 16:19:58.317 - Render thread -> Frame [27211] Parallel Render Command Batch RCB-237 processed in 1 frames. 2025-12-03 16:19:58.328 - Render thread -> VRAM report about missing bytes is changed from 501051392 Bytes to 500936704 Bytes 2025-12-03 16:19:58.328 - Render thread -> Frame [27212] Parallel Render Command Batch RCB-238 created with rcb: 62023160 2025-12-03 16:19:58.328 - Render thread -> Frame [27212] Parallel Render Command Batch RCB-239 created with rcb: 149384 2025-12-03 16:19:58.332 - Render thread -> Frame [27212] Parallel Render Command Batch RCB-238 processed in 1 frames. 2025-12-03 16:19:58.336 - Render thread -> Frame [27212] Parallel Render Command Batch RCB-239 processed in 1 frames. 2025-12-03 16:19:58.350 - Render thread -> Frame [27213] Parallel Render Command Batch RCB-240 created with rcb: 26488176 2025-12-03 16:19:58.352 - Render thread -> Frame [27213] Parallel Render Command Batch RCB-240 processed in 1 frames. 2025-12-03 16:19:58.383 - Render thread -> VRAM report about missing bytes is changed from 500936704 Bytes to 500969472 Bytes 2025-12-03 16:19:58.383 - Render thread -> Frame [27214] Parallel Render Command Batch RCB-241 created with rcb: 59012449 2025-12-03 16:19:58.394 - Render thread -> Frame [27214] Parallel Render Command Batch RCB-241 processed in 1 frames. 2025-12-03 16:19:58.417 - Render thread -> VRAM report about missing bytes is changed from 500969472 Bytes to 501035008 Bytes 2025-12-03 16:19:58.417 - Render thread -> Frame [27215] Parallel Render Command Batch RCB-242 created with rcb: 33524014 2025-12-03 16:19:58.426 - Render thread -> Frame [27215] Parallel Render Command Batch RCB-242 processed in 1 frames. 2025-12-03 16:19:58.450 - Render thread -> VRAM report about missing bytes is changed from 501035008 Bytes to 501051392 Bytes 2025-12-03 16:19:58.483 - Render thread -> VRAM report about missing bytes is changed from 501051392 Bytes to 501141504 Bytes 2025-12-03 16:19:58.517 - Render thread -> VRAM report about missing bytes is changed from 501141504 Bytes to 501190656 Bytes 2025-12-03 16:19:58.666 - Render thread -> Frame [27227] Parallel Render Command Batch RCB-243 created with rcb: 56447214 2025-12-03 16:19:58.704 - Render thread -> Frame [27227] Parallel Render Command Batch RCB-243 processed in 1 frames. 2025-12-03 16:19:58.748 - Render thread -> VRAM report about missing bytes is changed from 501190656 Bytes to 501297152 Bytes 2025-12-03 16:20:00.234 - Render thread -> VRAM report about missing bytes is changed from 501297152 Bytes to 501301248 Bytes 2025-12-03 16:20:01.550 - Render thread -> VRAM report about missing bytes is changed from 501301248 Bytes to 501305344 Bytes 2025-12-03 16:20:02.074 - Render thread -> VRAM report about missing bytes is changed from 501305344 Bytes to 501243904 Bytes 2025-12-03 16:20:02.128 - Render thread -> VRAM report about missing bytes is changed from 501243904 Bytes to 501305344 Bytes 2025-12-03 16:20:02.800 - Render thread -> VRAM report about missing bytes is changed from 501305344 Bytes to 501309440 Bytes 2025-12-03 16:20:03.007 - Render thread -> Info: Frame[27478] - Available VRAM budget has changed: 7023 MB 2025-12-03 16:20:03.548 - Render thread -> Info: Frame[27509] - Available VRAM budget has changed: 3516 MB 2025-12-03 16:20:03.610 - Render thread -> VRAM report about missing bytes is changed from 501309440 Bytes to 501313536 Bytes 2025-12-03 16:20:03.998 - Render thread -> Info: Frame[27536] - Available VRAM budget has changed: 6960 MB 2025-12-03 16:20:04.012 - Render thread -> Info: Frame[27537] - Available VRAM budget has changed: 3459 MB 2025-12-03 16:20:04.012 - Render thread -> Info: Frame[27537] - Available VRAM budget has changed: 1875 MB 2025-12-03 16:20:04.012 - Render thread -> Warning: Available VRAM budget 1875 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:20:04.885 - Render thread -> VRAM report about missing bytes is changed from 501313536 Bytes to 502829056 Bytes 2025-12-03 16:20:05.036 - Render thread -> VRAM report about missing bytes is changed from 502829056 Bytes to 502910976 Bytes 2025-12-03 16:20:05.213 - Render thread -> Info: Frame[27547] - Available VRAM budget has changed: 3434 MB 2025-12-03 16:20:05.213 - Render thread -> Info: Frame[27547] - Available VRAM budget has changed: 1850 MB 2025-12-03 16:20:05.213 - Render thread -> Warning: Available VRAM budget 1850 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:20:05.354 - Render thread -> VRAM report about missing bytes is changed from 502910976 Bytes to 502829056 Bytes 2025-12-03 16:20:05.736 - Render thread -> VRAM report about missing bytes is changed from 502829056 Bytes to 503205888 Bytes 2025-12-03 16:20:05.871 - Render thread -> VRAM report about missing bytes is changed from 503205888 Bytes to 502796288 Bytes 2025-12-03 16:20:06.704 - Render thread -> Info: Frame[27589] - Available VRAM budget has changed: 1906 MB 2025-12-03 16:20:06.704 - Render thread -> Warning: Available VRAM budget 1906 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:20:06.771 - Render thread -> Info: Frame[27591] - Available VRAM budget has changed: 1960 MB 2025-12-03 16:20:06.771 - Render thread -> Warning: Available VRAM budget 1960 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:20:08.504 - Render thread -> Info: Frame[27643] - Available VRAM budget has changed: 3458 MB 2025-12-03 16:20:09.504 - Render thread -> Info: Frame[27673] - Available VRAM budget has changed: 1983 MB 2025-12-03 16:20:09.504 - Render thread -> Warning: Available VRAM budget 1983 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:20:09.970 - Render thread -> VRAM report about missing bytes is changed from 502796288 Bytes to 511709184 Bytes 2025-12-03 16:20:12.171 - Render thread -> Info: Frame[27753] - Available VRAM budget has changed: 3438 MB 2025-12-03 16:20:12.171 - Render thread -> Info: Frame[27753] - Available VRAM budget has changed: 1965 MB 2025-12-03 16:20:12.171 - Render thread -> Warning: Available VRAM budget 1965 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:20:12.403 - Render thread -> VRAM report about missing bytes is changed from 511709184 Bytes to 511832064 Bytes 2025-12-03 16:20:12.536 - Render thread -> VRAM report about missing bytes is changed from 511832064 Bytes to 511660032 Bytes 2025-12-03 16:20:12.571 - Render thread -> Info: Frame[27765] - Available VRAM budget has changed: 1906 MB 2025-12-03 16:20:12.571 - Render thread -> Warning: Available VRAM budget 1906 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:20:12.602 - Render thread -> VRAM report about missing bytes is changed from 511660032 Bytes to 512028672 Bytes 2025-12-03 16:20:12.738 - Render thread -> VRAM report about missing bytes is changed from 512028672 Bytes to 511512576 Bytes 2025-12-03 16:20:12.905 - Render thread -> Info: Frame[27775] - Available VRAM budget has changed: 1862 MB 2025-12-03 16:20:12.905 - Render thread -> Warning: Available VRAM budget 1862 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:20:12.977 - Render thread -> Info: Frame[27777] - Available VRAM budget has changed: 1830 MB 2025-12-03 16:20:12.977 - Render thread -> Warning: Available VRAM budget 1830 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:20:13.002 - Render thread -> VRAM report about missing bytes is changed from 511512576 Bytes to 511684608 Bytes 2025-12-03 16:20:13.070 - Render thread -> VRAM report about missing bytes is changed from 511684608 Bytes to 512200704 Bytes 2025-12-03 16:20:13.237 - Render thread -> Info: Frame[27785] - Available VRAM budget has changed: 1817 MB 2025-12-03 16:20:13.237 - Render thread -> Warning: Available VRAM budget 1817 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:20:13.335 - Render thread -> VRAM report about missing bytes is changed from 512200704 Bytes to 513060864 Bytes 2025-12-03 16:20:13.371 - Render thread -> Info: Frame[27789] - Available VRAM budget has changed: 1773 MB 2025-12-03 16:20:13.371 - Render thread -> Warning: Available VRAM budget 1773 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:20:13.403 - Render thread -> VRAM report about missing bytes is changed from 513060864 Bytes to 513404928 Bytes 2025-12-03 16:20:13.469 - Render thread -> VRAM report about missing bytes is changed from 513404928 Bytes to 514265088 Bytes 2025-12-03 16:20:13.538 - Render thread -> VRAM report about missing bytes is changed from 514265088 Bytes to 514142208 Bytes 2025-12-03 16:20:13.604 - Render thread -> VRAM report about missing bytes is changed from 514142208 Bytes to 513937408 Bytes 2025-12-03 16:20:15.371 - Render thread -> Info: Frame[27849] - Available VRAM budget has changed: 1748 MB 2025-12-03 16:20:15.371 - Render thread -> Warning: Available VRAM budget 1748 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:20:17.802 - Render thread -> VRAM report about missing bytes is changed from 513937408 Bytes to 513961984 Bytes 2025-12-03 16:20:27.698 - Render thread -> VRAM report about missing bytes is changed from 513961984 Bytes to 514801664 Bytes 2025-12-03 16:20:27.700 - Render thread -> Info: Frame[28219] - Available VRAM budget has changed: 3375 MB 2025-12-03 16:20:27.700 - Render thread -> Info: Frame[28219] - Available VRAM budget has changed: 1681 MB 2025-12-03 16:20:27.700 - Render thread -> Warning: Available VRAM budget 1681 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:20:27.726 - Render thread -> VRAM report about missing bytes is changed from 514801664 Bytes to 514863104 Bytes 2025-12-03 16:20:27.802 - Render thread -> VRAM report about missing bytes is changed from 514863104 Bytes to 516435968 Bytes 2025-12-03 16:20:28.215 - Render thread -> VRAM report about missing bytes is changed from 516435968 Bytes to 516579328 Bytes 2025-12-03 16:20:28.244 - Render thread -> VRAM report about missing bytes is changed from 516579328 Bytes to 516640768 Bytes 2025-12-03 16:20:28.264 - Render thread -> VRAM report about missing bytes is changed from 516640768 Bytes to 515330048 Bytes 2025-12-03 16:20:28.522 - Render thread -> VRAM report about missing bytes is changed from 515330048 Bytes to 516087808 Bytes 2025-12-03 16:20:28.583 - Render thread -> VRAM report about missing bytes is changed from 516087808 Bytes to 514727936 Bytes 2025-12-03 16:20:28.613 - Render thread -> VRAM report about missing bytes is changed from 514727936 Bytes to 514789376 Bytes 2025-12-03 16:20:28.618 - Render thread -> Info: Frame[28253] - Available VRAM budget has changed: 3474 MB 2025-12-03 16:20:28.775 - Render thread -> VRAM report about missing bytes is changed from 514789376 Bytes to 515334144 Bytes 2025-12-03 16:20:28.837 - Render thread -> VRAM report about missing bytes is changed from 515334144 Bytes to 514478080 Bytes 2025-12-03 16:20:29.245 - Render thread -> Info: Frame[28273] - Available VRAM budget has changed: 3524 MB 2025-12-03 16:20:29.437 - Render thread -> VRAM report about missing bytes is changed from 514478080 Bytes to 514416640 Bytes 2025-12-03 16:20:29.443 - Render thread -> Info: Frame[28279] - Available VRAM budget has changed: 2745 MB 2025-12-03 16:20:29.511 - Render thread -> Info: Frame[28281] - Available VRAM budget has changed: 6920 MB 2025-12-03 16:20:29.511 - Render thread -> VRAM report about missing bytes is changed from 514416640 Bytes to 531386368 Bytes 2025-12-03 16:20:29.541 - Render thread -> VRAM report about missing bytes is changed from 531386368 Bytes to 520114176 Bytes 2025-12-03 16:20:29.571 - Render thread -> VRAM report about missing bytes is changed from 520114176 Bytes to 516706304 Bytes 2025-12-03 16:20:29.578 - Render thread -> Info: Frame[28283] - Available VRAM budget has changed: 3700 MB 2025-12-03 16:20:29.578 - Render thread -> Info: Frame[28283] - Available VRAM budget has changed: 2844 MB 2025-12-03 16:20:29.605 - Render thread -> VRAM report about missing bytes is changed from 516706304 Bytes to 514650112 Bytes 2025-12-03 16:20:29.869 - Render thread -> VRAM report about missing bytes is changed from 514650112 Bytes to 542830592 Bytes 2025-12-03 16:20:29.903 - Render thread -> VRAM report about missing bytes is changed from 542830592 Bytes to 514650112 Bytes 2025-12-03 16:20:29.975 - Render thread -> VRAM report about missing bytes is changed from 514650112 Bytes to 514527232 Bytes 2025-12-03 16:20:30.069 - Render thread -> Info: Frame[28297] - Available VRAM budget has changed: 6981 MB 2025-12-03 16:20:30.126 - Render thread -> VRAM report about missing bytes is changed from 514527232 Bytes to 514465792 Bytes 2025-12-03 16:20:30.221 - Render thread -> VRAM report about missing bytes is changed from 514465792 Bytes to 514527232 Bytes 2025-12-03 16:20:30.309 - Render thread -> Info: Frame[28303] - Available VRAM budget has changed: 2893 MB 2025-12-03 16:20:30.436 - Render thread -> Info: Frame[28307] - Available VRAM budget has changed: 7035 MB 2025-12-03 16:20:30.469 - Render thread -> Info: Frame[28308] - Available VRAM budget has changed: 7092 MB 2025-12-03 16:20:30.502 - Render thread -> Info: Frame[28309] - Available VRAM budget has changed: 7056 MB 2025-12-03 16:20:30.642 - Render thread -> Info: Frame[28313] - Available VRAM budget has changed: 3069 MB 2025-12-03 16:20:30.708 - Render thread -> Info: Frame[28315] - Available VRAM budget has changed: 3720 MB 2025-12-03 16:20:31.108 - Render thread -> Info: Frame[28327] - Available VRAM budget has changed: 3764 MB 2025-12-03 16:20:31.440 - Render thread -> Info: Frame[28337] - Available VRAM budget has changed: 3815 MB 2025-12-03 16:20:31.704 - Render thread -> Info: Frame[28345] - Available VRAM budget has changed: 3088 MB 2025-12-03 16:20:31.818 - Render thread -> VRAM report about missing bytes is changed from 514527232 Bytes to 516296704 Bytes 2025-12-03 16:20:31.921 - Render thread -> Info: Frame[28357] - Available VRAM budget has changed: 3136 MB 2025-12-03 16:20:32.088 - Render thread -> Info: Frame[28367] - Available VRAM budget has changed: 3186 MB 2025-12-03 16:20:33.228 - Render thread -> Info: Frame[28419] - Available VRAM budget has changed: 6986 MB 2025-12-03 16:20:33.235 - Render thread -> Info: Frame[28419] - Available VRAM budget has changed: 3769 MB 2025-12-03 16:20:33.235 - Render thread -> Info: Frame[28419] - Available VRAM budget has changed: 3166 MB 2025-12-03 16:20:33.289 - Render thread -> Info: Frame[28421] - Available VRAM budget has changed: 3705 MB 2025-12-03 16:20:33.289 - Render thread -> Info: Frame[28421] - Available VRAM budget has changed: 3103 MB 2025-12-03 16:20:33.551 - Render thread -> VRAM report about missing bytes is changed from 516296704 Bytes to 516235264 Bytes 2025-12-03 16:20:33.594 - Render thread -> VRAM report about missing bytes is changed from 516235264 Bytes to 516247552 Bytes 2025-12-03 16:20:33.668 - Render thread -> Info: Frame[28435] - Available VRAM budget has changed: 7040 MB 2025-12-03 16:20:34.035 - Render thread -> Info: Frame[28454] - Available VRAM budget has changed: 7077 MB 2025-12-03 16:20:34.102 - Render thread -> Info: Frame[28458] - Available VRAM budget has changed: 7040 MB 2025-12-03 16:20:34.222 - Render thread -> Info: Frame[28465] - Available VRAM budget has changed: 3753 MB 2025-12-03 16:20:34.418 - Render thread -> Info: Frame[28477] - Available VRAM budget has changed: 7077 MB 2025-12-03 16:20:34.602 - Render thread -> Info: Frame[28488] - Available VRAM budget has changed: 7040 MB 2025-12-03 16:20:34.721 - Render thread -> Info: Frame[28495] - Available VRAM budget has changed: 3151 MB 2025-12-03 16:20:35.101 - Render thread -> Info: Frame[28518] - Available VRAM budget has changed: 7077 MB 2025-12-03 16:20:35.101 - Render thread -> VRAM report about missing bytes is changed from 516247552 Bytes to 516419584 Bytes 2025-12-03 16:20:35.118 - Render thread -> Info: Frame[28519] - Available VRAM budget has changed: 7034 MB 2025-12-03 16:20:35.203 - Render thread -> VRAM report about missing bytes is changed from 516419584 Bytes to 516468736 Bytes 2025-12-03 16:20:35.401 - Render thread -> Info: Frame[28536] - Available VRAM budget has changed: 7077 MB 2025-12-03 16:20:35.635 - Render thread -> Info: Frame[28550] - Available VRAM budget has changed: 7034 MB 2025-12-03 16:20:35.918 - Render thread -> Info: Frame[28567] - Available VRAM budget has changed: 7071 MB 2025-12-03 16:20:36.303 - Render thread -> VRAM report about missing bytes is changed from 516468736 Bytes to 516100096 Bytes 2025-12-03 16:20:36.820 - Render thread -> Info: Frame[28621] - Available VRAM budget has changed: 3191 MB 2025-12-03 16:20:36.921 - Render thread -> Info: Frame[28627] - Available VRAM budget has changed: 3208 MB 2025-12-03 16:20:36.954 - Render thread -> Info: Frame[28629] - Available VRAM budget has changed: 3230 MB 2025-12-03 16:20:36.987 - Render thread -> Info: Frame[28631] - Available VRAM budget has changed: 3280 MB 2025-12-03 16:20:37.620 - Render thread -> Info: Frame[28669] - Available VRAM budget has changed: 3781 MB 2025-12-03 16:20:37.702 - Render thread -> Info: Frame[28674] - Available VRAM budget has changed: 7031 MB 2025-12-03 16:20:37.721 - Render thread -> Info: Frame[28675] - Available VRAM budget has changed: 3746 MB 2025-12-03 16:20:37.968 - Render thread -> Info: Frame[28690] - Available VRAM budget has changed: 7080 MB 2025-12-03 16:20:38.201 - Render thread -> Info: Frame[28704] - Available VRAM budget has changed: 7031 MB 2025-12-03 16:20:38.485 - Render thread -> Info: Frame[28721] - Available VRAM budget has changed: 7077 MB 2025-12-03 16:20:38.718 - Render thread -> Info: Frame[28735] - Available VRAM budget has changed: 7034 MB 2025-12-03 16:20:38.985 - Render thread -> Info: Frame[28751] - Available VRAM budget has changed: 7080 MB 2025-12-03 16:20:39.235 - Render thread -> Info: Frame[28766] - Available VRAM budget has changed: 7037 MB 2025-12-03 16:20:39.288 - Render thread -> Info: Frame[28769] - Available VRAM budget has changed: 3221 MB 2025-12-03 16:20:39.320 - Render thread -> Info: Frame[28771] - Available VRAM budget has changed: 3200 MB 2025-12-03 16:20:39.355 - Render thread -> Info: Frame[28773] - Available VRAM budget has changed: 3183 MB 2025-12-03 16:20:39.487 - Render thread -> Info: Frame[28781] - Available VRAM budget has changed: 3158 MB 2025-12-03 16:20:39.501 - Render thread -> Info: Frame[28782] - Available VRAM budget has changed: 7074 MB 2025-12-03 16:20:39.654 - Render thread -> Info: Frame[28791] - Available VRAM budget has changed: 3136 MB 2025-12-03 16:20:39.751 - Render thread -> Info: Frame[28797] - Available VRAM budget has changed: 7025 MB 2025-12-03 16:20:40.001 - Render thread -> VRAM report about missing bytes is changed from 516100096 Bytes to 516272128 Bytes 2025-12-03 16:20:40.018 - Render thread -> Info: Frame[28813] - Available VRAM budget has changed: 7066 MB 2025-12-03 16:20:40.368 - Render thread -> VRAM report about missing bytes is changed from 516272128 Bytes to 516616192 Bytes 2025-12-03 16:20:40.521 - Render thread -> Info: Frame[28843] - Available VRAM budget has changed: 3766 MB 2025-12-03 16:20:40.551 - Render thread -> VRAM report about missing bytes is changed from 516616192 Bytes to 516767744 Bytes 2025-12-03 16:20:40.554 - Render thread -> Info: Frame[28845] - Available VRAM budget has changed: 3743 MB 2025-12-03 16:20:40.568 - Render thread -> VRAM report about missing bytes is changed from 516767744 Bytes to 516939776 Bytes 2025-12-03 16:20:41.336 - Render thread -> VRAM report about missing bytes is changed from 516939776 Bytes to 517091328 Bytes 2025-12-03 16:20:41.921 - Render thread -> Info: Frame[28927] - Available VRAM budget has changed: 3765 MB 2025-12-03 16:20:43.335 - Render thread -> Info: Frame[29012] - Available VRAM budget has changed: 7028 MB 2025-12-03 16:20:43.354 - Render thread -> Info: Frame[29013] - Available VRAM budget has changed: 3742 MB 2025-12-03 16:20:43.601 - Render thread -> Info: Frame[29028] - Available VRAM budget has changed: 7074 MB 2025-12-03 16:20:43.851 - Render thread -> Info: Frame[29043] - Available VRAM budget has changed: 7031 MB 2025-12-03 16:20:44.118 - Render thread -> Info: Frame[29059] - Available VRAM budget has changed: 7080 MB 2025-12-03 16:20:44.369 - Render thread -> Info: Frame[29074] - Available VRAM budget has changed: 7040 MB 2025-12-03 16:20:44.387 - Render thread -> Info: Frame[29075] - Available VRAM budget has changed: 3721 MB 2025-12-03 16:20:44.387 - Render thread -> Info: Frame[29075] - Available VRAM budget has changed: 3100 MB 2025-12-03 16:20:44.987 - Render thread -> Info: Frame[29111] - Available VRAM budget has changed: 3741 MB 2025-12-03 16:20:45.168 - Render thread -> Info: Frame[29122] - Available VRAM budget has changed: 7077 MB 2025-12-03 16:20:45.384 - Render thread -> Info: Frame[29135] - Available VRAM budget has changed: 7037 MB 2025-12-03 16:20:45.387 - Render thread -> Info: Frame[29135] - Available VRAM budget has changed: 3716 MB 2025-12-03 16:20:45.668 - Render thread -> Info: Frame[29152] - Available VRAM budget has changed: 7080 MB 2025-12-03 16:20:45.901 - Render thread -> Info: Frame[29166] - Available VRAM budget has changed: 7034 MB 2025-12-03 16:20:46.168 - Render thread -> Info: Frame[29182] - Available VRAM budget has changed: 7071 MB 2025-12-03 16:20:46.401 - Render thread -> Info: Frame[29196] - Available VRAM budget has changed: 7034 MB 2025-12-03 16:20:46.685 - Render thread -> Info: Frame[29213] - Available VRAM budget has changed: 7080 MB 2025-12-03 16:20:46.687 - Render thread -> Info: Frame[29213] - Available VRAM budget has changed: 3736 MB 2025-12-03 16:20:46.918 - Render thread -> Info: Frame[29227] - Available VRAM budget has changed: 7037 MB 2025-12-03 16:20:47.320 - Render thread -> Info: Frame[29243] - Available VRAM budget has changed: 3116 MB 2025-12-03 16:20:47.718 - Render thread -> Info: Frame[29267] - Available VRAM budget has changed: 7074 MB 2025-12-03 16:20:47.951 - Render thread -> Info: Frame[29281] - Available VRAM budget has changed: 7028 MB 2025-12-03 16:20:48.121 - Render thread -> Info: Frame[29291] - Available VRAM budget has changed: 3134 MB 2025-12-03 16:20:48.235 - Render thread -> Info: Frame[29298] - Available VRAM budget has changed: 7077 MB 2025-12-03 16:20:48.451 - Render thread -> Info: Frame[29311] - Available VRAM budget has changed: 7031 MB 2025-12-03 16:20:48.735 - Render thread -> Info: Frame[29328] - Available VRAM budget has changed: 7071 MB 2025-12-03 16:20:48.968 - Render thread -> Info: Frame[29342] - Available VRAM budget has changed: 7034 MB 2025-12-03 16:20:49.252 - Render thread -> Info: Frame[29359] - Available VRAM budget has changed: 7077 MB 2025-12-03 16:20:49.485 - Render thread -> Info: Frame[29373] - Available VRAM budget has changed: 7040 MB 2025-12-03 16:20:49.934 - Render thread -> Info: Frame[29400] - Available VRAM budget has changed: 7080 MB 2025-12-03 16:20:50.001 - Render thread -> Info: Frame[29404] - Available VRAM budget has changed: 7040 MB 2025-12-03 16:20:50.802 - Render thread -> Info: Frame[29452] - Available VRAM budget has changed: 7077 MB 2025-12-03 16:20:51.034 - Render thread -> Info: Frame[29466] - Available VRAM budget has changed: 7025 MB 2025-12-03 16:20:51.318 - Render thread -> Info: Frame[29483] - Available VRAM budget has changed: 7074 MB 2025-12-03 16:20:51.551 - Render thread -> Info: Frame[29497] - Available VRAM budget has changed: 7037 MB 2025-12-03 16:20:51.818 - Render thread -> Info: Frame[29513] - Available VRAM budget has changed: 7074 MB 2025-12-03 16:20:52.051 - Render thread -> Info: Frame[29527] - Available VRAM budget has changed: 7028 MB 2025-12-03 16:20:52.318 - Render thread -> Info: Frame[29543] - Available VRAM budget has changed: 7074 MB 2025-12-03 16:20:52.822 - Render thread -> Info: Frame[29573] - Available VRAM budget has changed: 3783 MB 2025-12-03 16:20:53.085 - Render thread -> Info: Frame[29589] - Available VRAM budget has changed: 7034 MB 2025-12-03 16:20:53.087 - Render thread -> Info: Frame[29589] - Available VRAM budget has changed: 3748 MB 2025-12-03 16:20:53.351 - Render thread -> Info: Frame[29605] - Available VRAM budget has changed: 7074 MB 2025-12-03 16:20:53.584 - Render thread -> Info: Frame[29619] - Available VRAM budget has changed: 7037 MB 2025-12-03 16:20:53.885 - Render thread -> Info: Frame[29637] - Available VRAM budget has changed: 7080 MB 2025-12-03 16:20:54.101 - Render thread -> Info: Frame[29650] - Available VRAM budget has changed: 7037 MB 2025-12-03 16:20:54.385 - Render thread -> Info: Frame[29667] - Available VRAM budget has changed: 7074 MB 2025-12-03 16:20:54.888 - Render thread -> Info: Frame[29697] - Available VRAM budget has changed: 3783 MB 2025-12-03 16:20:55.135 - Render thread -> Info: Frame[29712] - Available VRAM budget has changed: 7034 MB 2025-12-03 16:20:55.154 - Render thread -> Info: Frame[29713] - Available VRAM budget has changed: 3750 MB 2025-12-03 16:20:55.420 - Render thread -> Info: Frame[29728] - Available VRAM budget has changed: 7071 MB 2025-12-03 16:20:55.652 - Render thread -> Info: Frame[29743] - Available VRAM budget has changed: 7031 MB 2025-12-03 16:20:55.918 - Render thread -> Info: Frame[29759] - Available VRAM budget has changed: 7080 MB 2025-12-03 16:20:56.151 - Render thread -> Info: Frame[29773] - Available VRAM budget has changed: 7034 MB 2025-12-03 16:20:56.435 - Render thread -> Info: Frame[29790] - Available VRAM budget has changed: 7077 MB 2025-12-03 16:20:56.668 - Render thread -> Info: Frame[29804] - Available VRAM budget has changed: 7037 MB 2025-12-03 16:20:56.951 - Render thread -> Info: Frame[29821] - Available VRAM budget has changed: 7074 MB 2025-12-03 16:20:57.185 - Render thread -> Info: Frame[29835] - Available VRAM budget has changed: 7031 MB 2025-12-03 16:20:57.468 - Render thread -> Info: Frame[29852] - Available VRAM budget has changed: 7074 MB 2025-12-03 16:20:57.702 - Render thread -> Info: Frame[29866] - Available VRAM budget has changed: 7034 MB 2025-12-03 16:20:57.985 - Render thread -> Info: Frame[29883] - Available VRAM budget has changed: 7074 MB 2025-12-03 16:20:58.201 - Render thread -> Info: Frame[29896] - Available VRAM budget has changed: 7037 MB 2025-12-03 16:20:58.485 - Render thread -> Info: Frame[29913] - Available VRAM budget has changed: 7080 MB 2025-12-03 16:20:58.718 - Render thread -> Info: Frame[29927] - Available VRAM budget has changed: 7040 MB 2025-12-03 16:20:59.052 - Render thread -> Info: Frame[29947] - Available VRAM budget has changed: 7077 MB 2025-12-03 16:20:59.219 - Render thread -> Info: Frame[29957] - Available VRAM budget has changed: 7040 MB 2025-12-03 16:20:59.518 - Render thread -> Info: Frame[29975] - Available VRAM budget has changed: 7077 MB 2025-12-03 16:20:59.735 - Render thread -> Info: Frame[29988] - Available VRAM budget has changed: 7037 MB 2025-12-03 16:21:00.006 - Render thread -> Info: Frame[30007] - Available VRAM budget has changed: 7075 MB 2025-12-03 16:21:00.244 - Render thread -> Info: Frame[30025] - Available VRAM budget has changed: 6999 MB 2025-12-03 16:21:00.247 - Render thread -> Info: Frame[30025] - Available VRAM budget has changed: 3719 MB 2025-12-03 16:21:00.247 - Render thread -> Info: Frame[30025] - Available VRAM budget has changed: 3105 MB 2025-12-03 16:21:00.257 - Render thread -> Info: Frame[30026] - Available VRAM budget has changed: 6961 MB 2025-12-03 16:21:00.273 - Render thread -> Info: Frame[30027] - Available VRAM budget has changed: 3685 MB 2025-12-03 16:21:00.273 - Render thread -> Info: Frame[30027] - Available VRAM budget has changed: 3071 MB 2025-12-03 16:21:00.615 - Render thread -> Info: Frame[30053] - Available VRAM budget has changed: 7020 MB 2025-12-03 16:21:00.760 - Render thread -> Info: Frame[30064] - Available VRAM budget has changed: 6976 MB 2025-12-03 16:21:00.996 - Render thread -> Info: Frame[30082] - Available VRAM budget has changed: 7020 MB 2025-12-03 16:21:01.273 - Render thread -> Info: Frame[30103] - Available VRAM budget has changed: 6979 MB 2025-12-03 16:21:01.483 - Render thread -> Info: Frame[30119] - Available VRAM budget has changed: 7017 MB 2025-12-03 16:21:01.776 - Render thread -> Info: Frame[30140] - Available VRAM budget has changed: 6979 MB 2025-12-03 16:21:02.000 - Render thread -> Info: Frame[30157] - Available VRAM budget has changed: 7017 MB 2025-12-03 16:21:02.289 - Render thread -> Info: Frame[30179] - Available VRAM budget has changed: 6974 MB 2025-12-03 16:21:02.526 - Render thread -> Info: Frame[30197] - Available VRAM budget has changed: 7017 MB 2025-12-03 16:21:02.804 - Render thread -> Info: Frame[30218] - Available VRAM budget has changed: 6976 MB 2025-12-03 16:21:03.041 - Render thread -> Info: Frame[30236] - Available VRAM budget has changed: 7023 MB 2025-12-03 16:21:03.317 - Render thread -> Info: Frame[30257] - Available VRAM budget has changed: 6982 MB 2025-12-03 16:21:03.554 - Render thread -> Info: Frame[30275] - Available VRAM budget has changed: 7020 MB 2025-12-03 16:21:03.951 - Render thread -> Info: Frame[30305] - Available VRAM budget has changed: 3735 MB 2025-12-03 16:21:04.348 - Render thread -> Info: Frame[30335] - Available VRAM budget has changed: 3123 MB 2025-12-03 16:21:04.358 - Render thread -> Info: Frame[30336] - Available VRAM budget has changed: 6982 MB 2025-12-03 16:21:04.374 - Render thread -> Info: Frame[30337] - Available VRAM budget has changed: 3702 MB 2025-12-03 16:21:04.374 - Render thread -> Info: Frame[30337] - Available VRAM budget has changed: 3091 MB 2025-12-03 16:21:04.569 - Render thread -> Info: Frame[30352] - Available VRAM budget has changed: 7020 MB 2025-12-03 16:21:04.858 - Render thread -> Info: Frame[30374] - Available VRAM budget has changed: 6976 MB 2025-12-03 16:21:05.095 - Render thread -> Info: Frame[30392] - Available VRAM budget has changed: 7023 MB 2025-12-03 16:21:05.371 - Render thread -> Info: Frame[30413] - Available VRAM budget has changed: 6982 MB 2025-12-03 16:21:05.595 - Render thread -> Info: Frame[30430] - Available VRAM budget has changed: 7020 MB 2025-12-03 16:21:05.884 - Render thread -> Info: Frame[30452] - Available VRAM budget has changed: 6976 MB 2025-12-03 16:21:06.108 - Render thread -> Info: Frame[30469] - Available VRAM budget has changed: 7017 MB 2025-12-03 16:21:06.524 - Render thread -> VRAM report about missing bytes is changed from 517091328 Bytes to 521027584 Bytes 2025-12-03 16:21:06.526 - Render thread -> Info: Frame[30491] - Available VRAM budget has changed: 3468 MB 2025-12-03 16:21:06.526 - Render thread -> Info: Frame[30491] - Available VRAM budget has changed: 1794 MB 2025-12-03 16:21:06.526 - Render thread -> Warning: Available VRAM budget 1794 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:06.578 - Render thread -> VRAM report about missing bytes is changed from 521027584 Bytes to 521166848 Bytes 2025-12-03 16:21:06.594 - Render thread -> VRAM report about missing bytes is changed from 521166848 Bytes to 521224192 Bytes 2025-12-03 16:21:06.616 - Render thread -> VRAM report about missing bytes is changed from 521224192 Bytes to 519331840 Bytes 2025-12-03 16:21:06.705 - Render thread -> VRAM report about missing bytes is changed from 519331840 Bytes to 519454720 Bytes 2025-12-03 16:21:06.747 - Render thread -> VRAM report about missing bytes is changed from 519454720 Bytes to 519331840 Bytes 2025-12-03 16:21:06.808 - Render thread -> VRAM report about missing bytes is changed from 519331840 Bytes to 519274496 Bytes 2025-12-03 16:21:06.841 - Render thread -> Info: Frame[30506] - Available VRAM budget has changed: 7068 MB 2025-12-03 16:21:06.841 - Render thread -> VRAM report about missing bytes is changed from 519274496 Bytes to 519159808 Bytes 2025-12-03 16:21:07.038 - Render thread -> VRAM report about missing bytes is changed from 519159808 Bytes to 521084928 Bytes 2025-12-03 16:21:07.067 - Render thread -> VRAM report about missing bytes is changed from 521084928 Bytes to 521146368 Bytes 2025-12-03 16:21:07.331 - Render thread -> VRAM report about missing bytes is changed from 521146368 Bytes to 521494528 Bytes 2025-12-03 16:21:07.361 - Render thread -> VRAM report about missing bytes is changed from 521494528 Bytes to 521555968 Bytes 2025-12-03 16:21:07.381 - Render thread -> VRAM report about missing bytes is changed from 521555968 Bytes to 520949760 Bytes 2025-12-03 16:21:07.513 - Render thread -> Info: Frame[30551] - Available VRAM budget has changed: 3489 MB 2025-12-03 16:21:07.650 - Render thread -> VRAM report about missing bytes is changed from 520949760 Bytes to 520888320 Bytes 2025-12-03 16:21:07.681 - Render thread -> VRAM report about missing bytes is changed from 520888320 Bytes to 520949760 Bytes 2025-12-03 16:21:07.855 - Render thread -> VRAM report about missing bytes is changed from 520949760 Bytes to 522915840 Bytes 2025-12-03 16:21:07.933 - Render thread -> Info: Frame[30578] - Available VRAM budget has changed: 7025 MB 2025-12-03 16:21:07.962 - Render thread -> VRAM report about missing bytes is changed from 522915840 Bytes to 523804672 Bytes 2025-12-03 16:21:07.965 - Render thread -> Info: Frame[30579] - Available VRAM budget has changed: 3390 MB 2025-12-03 16:21:07.965 - Render thread -> Info: Frame[30579] - Available VRAM budget has changed: 1717 MB 2025-12-03 16:21:07.965 - Render thread -> Warning: Available VRAM budget 1717 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:07.992 - Render thread -> VRAM report about missing bytes is changed from 523804672 Bytes to 523866112 Bytes 2025-12-03 16:21:08.013 - Render thread -> VRAM report about missing bytes is changed from 523866112 Bytes to 523259904 Bytes 2025-12-03 16:21:08.117 - Render thread -> VRAM report about missing bytes is changed from 523259904 Bytes to 524509184 Bytes 2025-12-03 16:21:08.121 - Render thread -> Info: Frame[30587] - Available VRAM budget has changed: 3347 MB 2025-12-03 16:21:08.121 - Render thread -> Info: Frame[30587] - Available VRAM budget has changed: 1673 MB 2025-12-03 16:21:08.121 - Render thread -> Warning: Available VRAM budget 1673 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:08.154 - Render thread -> VRAM report about missing bytes is changed from 524509184 Bytes to 524570624 Bytes 2025-12-03 16:21:08.172 - Render thread -> VRAM report about missing bytes is changed from 524570624 Bytes to 524161024 Bytes 2025-12-03 16:21:08.248 - Render thread -> Info: Frame[30594] - Available VRAM budget has changed: 7074 MB 2025-12-03 16:21:08.277 - Render thread -> VRAM report about missing bytes is changed from 524161024 Bytes to 524165120 Bytes 2025-12-03 16:21:08.439 - Render thread -> Info: Frame[30605] - Available VRAM budget has changed: 7028 MB 2025-12-03 16:21:08.439 - Render thread -> VRAM report about missing bytes is changed from 524165120 Bytes to 523214848 Bytes 2025-12-03 16:21:08.656 - Render thread -> VRAM report about missing bytes is changed from 523214848 Bytes to 523218944 Bytes 2025-12-03 16:21:08.675 - Render thread -> VRAM report about missing bytes is changed from 523218944 Bytes to 523223040 Bytes 2025-12-03 16:21:08.734 - Render thread -> Info: Frame[30621] - Available VRAM budget has changed: 3431 MB 2025-12-03 16:21:08.745 - Render thread -> Info: Frame[30622] - Available VRAM budget has changed: 7077 MB 2025-12-03 16:21:08.942 - Render thread -> Info: Frame[30633] - Available VRAM budget has changed: 7040 MB 2025-12-03 16:21:09.123 - Render thread -> VRAM report about missing bytes is changed from 523223040 Bytes to 523227136 Bytes 2025-12-03 16:21:09.269 - Render thread -> Info: Frame[30651] - Available VRAM budget has changed: 1758 MB 2025-12-03 16:21:09.269 - Render thread -> Warning: Available VRAM budget 1758 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:09.843 - Render thread -> Info: Frame[30685] - Available VRAM budget has changed: 7077 MB 2025-12-03 16:21:09.960 - Render thread -> Info: Frame[30692] - Available VRAM budget has changed: 7037 MB 2025-12-03 16:21:10.233 - Render thread -> Info: Frame[30708] - Available VRAM budget has changed: 7074 MB 2025-12-03 16:21:10.375 - Render thread -> VRAM report about missing bytes is changed from 523227136 Bytes to 525258752 Bytes 2025-12-03 16:21:10.778 - Render thread -> Info: Frame[30739] - Available VRAM budget has changed: 3474 MB 2025-12-03 16:21:10.992 - Render thread -> Info: Frame[30751] - Available VRAM budget has changed: 7037 MB 2025-12-03 16:21:10.997 - Render thread -> Info: Frame[30751] - Available VRAM budget has changed: 3441 MB 2025-12-03 16:21:11.374 - Render thread -> Info: Frame[30767] - Available VRAM budget has changed: 7077 MB 2025-12-03 16:21:11.430 - Render thread -> Info: Frame[30769] - Available VRAM budget has changed: 1796 MB 2025-12-03 16:21:11.430 - Render thread -> Warning: Available VRAM budget 1796 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:11.678 - Render thread -> Info: Frame[30779] - Available VRAM budget has changed: 7038 MB 2025-12-03 16:21:11.824 - Render thread -> Info: Frame[30785] - Available VRAM budget has changed: 3399 MB 2025-12-03 16:21:11.824 - Render thread -> Info: Frame[30785] - Available VRAM budget has changed: 1755 MB 2025-12-03 16:21:11.824 - Render thread -> Warning: Available VRAM budget 1755 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:11.841 - Render thread -> VRAM report about missing bytes is changed from 525258752 Bytes to 525332480 Bytes 2025-12-03 16:21:11.973 - Render thread -> VRAM report about missing bytes is changed from 525332480 Bytes to 525254656 Bytes 2025-12-03 16:21:12.023 - Render thread -> VRAM report about missing bytes is changed from 525254656 Bytes to 525234176 Bytes 2025-12-03 16:21:12.557 - Render thread -> Info: Frame[30815] - Available VRAM budget has changed: 7092 MB 2025-12-03 16:21:12.748 - Render thread -> Info: Frame[30825] - Available VRAM budget has changed: 7050 MB 2025-12-03 16:21:12.792 - Render thread -> Info: Frame[30827] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:21:12.849 - Render thread -> Info: Frame[30829] - Available VRAM budget has changed: 6961 MB 2025-12-03 16:21:12.854 - Render thread -> Info: Frame[30829] - Available VRAM budget has changed: 3340 MB 2025-12-03 16:21:12.854 - Render thread -> Info: Frame[30829] - Available VRAM budget has changed: 1695 MB 2025-12-03 16:21:12.854 - Render thread -> Warning: Available VRAM budget 1695 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:12.950 - Render thread -> VRAM report about missing bytes is changed from 525234176 Bytes to 526675968 Bytes 2025-12-03 16:21:12.978 - Render thread -> VRAM report about missing bytes is changed from 526675968 Bytes to 525234176 Bytes 2025-12-03 16:21:13.123 - Render thread -> Info: Frame[30839] - Available VRAM budget has changed: 3277 MB 2025-12-03 16:21:13.123 - Render thread -> Info: Frame[30839] - Available VRAM budget has changed: 1632 MB 2025-12-03 16:21:13.123 - Render thread -> Warning: Available VRAM budget 1632 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:13.211 - Render thread -> VRAM report about missing bytes is changed from 525234176 Bytes to 525295616 Bytes 2025-12-03 16:21:13.237 - Render thread -> Info: Frame[30843] - Available VRAM budget has changed: 3247 MB 2025-12-03 16:21:13.237 - Render thread -> Info: Frame[30843] - Available VRAM budget has changed: 1603 MB 2025-12-03 16:21:13.237 - Render thread -> Warning: Available VRAM budget 1603 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:13.255 - Render thread -> VRAM report about missing bytes is changed from 525295616 Bytes to 525418496 Bytes 2025-12-03 16:21:13.269 - Render thread -> Info: Frame[30845] - Available VRAM budget has changed: 7020 MB 2025-12-03 16:21:13.459 - Render thread -> Info: Frame[30854] - Available VRAM budget has changed: 7066 MB 2025-12-03 16:21:13.842 - Render thread -> Info: Frame[30875] - Available VRAM budget has changed: 3293 MB 2025-12-03 16:21:13.877 - Render thread -> VRAM report about missing bytes is changed from 525418496 Bytes to 525422592 Bytes 2025-12-03 16:21:13.916 - Render thread -> Info: Frame[30879] - Available VRAM budget has changed: 3326 MB 2025-12-03 16:21:14.029 - Render thread -> Info: Frame[30885] - Available VRAM budget has changed: 3356 MB 2025-12-03 16:21:14.139 - Render thread -> VRAM report about missing bytes is changed from 525422592 Bytes to 525426688 Bytes 2025-12-03 16:21:14.440 - Render thread -> VRAM report about missing bytes is changed from 525426688 Bytes to 525430784 Bytes 2025-12-03 16:21:14.443 - Render thread -> Info: Frame[30905] - Available VRAM budget has changed: 1649 MB 2025-12-03 16:21:14.443 - Render thread -> Warning: Available VRAM budget 1649 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:14.519 - Render thread -> Info: Frame[30909] - Available VRAM budget has changed: 1682 MB 2025-12-03 16:21:14.519 - Render thread -> Warning: Available VRAM budget 1682 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:14.649 - Render thread -> VRAM report about missing bytes is changed from 525430784 Bytes to 525434880 Bytes 2025-12-03 16:21:14.652 - Render thread -> Info: Frame[30915] - Available VRAM budget has changed: 1712 MB 2025-12-03 16:21:14.652 - Render thread -> Warning: Available VRAM budget 1712 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:14.986 - Render thread -> VRAM report about missing bytes is changed from 525434880 Bytes to 525438976 Bytes 2025-12-03 16:21:15.694 - Render thread -> Info: Frame[30969] - Available VRAM budget has changed: 1746 MB 2025-12-03 16:21:15.694 - Render thread -> Warning: Available VRAM budget 1746 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:15.761 - Render thread -> VRAM report about missing bytes is changed from 525438976 Bytes to 524750848 Bytes 2025-12-03 16:21:15.779 - Render thread -> Info: Frame[30973] - Available VRAM budget has changed: 1821 MB 2025-12-03 16:21:15.779 - Render thread -> Warning: Available VRAM budget 1821 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:15.843 - Render thread -> VRAM report about missing bytes is changed from 524750848 Bytes to 523546624 Bytes 2025-12-03 16:21:15.954 - Render thread -> VRAM report about missing bytes is changed from 523546624 Bytes to 523382784 Bytes 2025-12-03 16:21:15.990 - Render thread -> VRAM report about missing bytes is changed from 523382784 Bytes to 523177984 Bytes 2025-12-03 16:21:16.083 - Render thread -> Info: Frame[30989] - Available VRAM budget has changed: 1876 MB 2025-12-03 16:21:16.083 - Render thread -> Warning: Available VRAM budget 1876 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:17.008 - Render thread -> Info: Frame[31039] - Available VRAM budget has changed: 1886 MB 2025-12-03 16:21:17.008 - Render thread -> Warning: Available VRAM budget 1886 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:17.748 - Render thread -> Info: Frame[31079] - Available VRAM budget has changed: 1851 MB 2025-12-03 16:21:17.748 - Render thread -> Warning: Available VRAM budget 1851 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:17.763 - Render thread -> VRAM report about missing bytes is changed from 523177984 Bytes to 523952128 Bytes 2025-12-03 16:21:17.838 - Render thread -> VRAM report about missing bytes is changed from 523952128 Bytes to 523968512 Bytes 2025-12-03 16:21:17.838 - Render thread -> Too many VRAM reports, stopping printing 2025-12-03 16:21:18.213 - Render thread -> Info: Frame[31105] - Available VRAM budget has changed: 7028 MB 2025-12-03 16:21:18.215 - Render thread -> Info: Frame[31105] - Available VRAM budget has changed: 3334 MB 2025-12-03 16:21:18.215 - Render thread -> Info: Frame[31105] - Available VRAM budget has changed: 1828 MB 2025-12-03 16:21:18.215 - Render thread -> Warning: Available VRAM budget 1828 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:18.297 - Render thread -> Info: Frame[31109] - Available VRAM budget has changed: 1756 MB 2025-12-03 16:21:18.297 - Render thread -> Warning: Available VRAM budget 1756 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:18.502 - Render thread -> Info: Frame[31121] - Available VRAM budget has changed: 7063 MB 2025-12-03 16:21:18.976 - Render thread -> Info: Frame[31151] - Available VRAM budget has changed: 3354 MB 2025-12-03 16:21:19.454 - Render thread -> Info: Frame[31181] - Available VRAM budget has changed: 1774 MB 2025-12-03 16:21:19.454 - Render thread -> Warning: Available VRAM budget 1774 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:20.065 - Render thread -> Info: Frame[31213] - Available VRAM budget has changed: 1756 MB 2025-12-03 16:21:20.065 - Render thread -> Warning: Available VRAM budget 1756 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:20.068 - .NET TP Worker -> Screenshot root: AppData 2025-12-03 16:21:20.068 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-03 16:21:20.068 - .NET TP Worker -> Screenshot absolute path: C:\Users\co526\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-03 16:21:20.068 - .NET TP Worker -> Screenshot exists on target path. 2025-12-03 16:21:20.097 - Render thread -> Info: Frame[31215] - Available VRAM budget has changed: 1464 MB 2025-12-03 16:21:20.097 - Render thread -> Warning: Available VRAM budget 1464 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:20.309 - Render thread -> Info: Frame[31223] - Available VRAM budget has changed: 1420 MB 2025-12-03 16:21:20.309 - Render thread -> Warning: Available VRAM budget 1420 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:21.033 - Render thread -> Info: Frame[31263] - Available VRAM budget has changed: 1253 MB 2025-12-03 16:21:21.033 - Render thread -> Warning: Available VRAM budget 1253 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:21.147 - Render thread -> Info: Frame[31269] - Available VRAM budget has changed: 1185 MB 2025-12-03 16:21:21.147 - Render thread -> Warning: Available VRAM budget 1185 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:21.718 - Render thread -> Info: Frame[31299] - Available VRAM budget has changed: 1174 MB 2025-12-03 16:21:21.718 - Render thread -> Warning: Available VRAM budget 1174 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:21.789 - Render thread -> Info: Frame[31303] - Available VRAM budget has changed: 1154 MB 2025-12-03 16:21:21.789 - Render thread -> Warning: Available VRAM budget 1154 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:24.626 - Render thread -> Info: Frame[31469] - Available VRAM budget has changed: 1166 MB 2025-12-03 16:21:24.626 - Render thread -> Warning: Available VRAM budget 1166 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:26.330 - Render thread -> Info: Frame[31573] - Available VRAM budget has changed: 1155 MB 2025-12-03 16:21:26.330 - Render thread -> Warning: Available VRAM budget 1155 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:28.065 - Render thread -> Info: Frame[31679] - Available VRAM budget has changed: 1168 MB 2025-12-03 16:21:28.065 - Render thread -> Warning: Available VRAM budget 1168 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:28.509 - Render thread -> Info: Frame[31705] - Available VRAM budget has changed: 1231 MB 2025-12-03 16:21:28.510 - Render thread -> Warning: Available VRAM budget 1231 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:28.877 - Render thread -> Info: Frame[31727] - Available VRAM budget has changed: 1394 MB 2025-12-03 16:21:28.877 - Render thread -> Warning: Available VRAM budget 1394 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:29.085 - Render thread -> Info: Frame[31739] - Available VRAM budget has changed: 1450 MB 2025-12-03 16:21:29.085 - Render thread -> Warning: Available VRAM budget 1450 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:29.932 - Render thread -> Info: Frame[31787] - Available VRAM budget has changed: 1458 MB 2025-12-03 16:21:29.932 - Render thread -> Warning: Available VRAM budget 1458 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:30.624 - Render thread -> Info: Frame[31827] - Available VRAM budget has changed: 1532 MB 2025-12-03 16:21:30.624 - Render thread -> Warning: Available VRAM budget 1532 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:30.661 - Render thread -> Info: Frame[31829] - Available VRAM budget has changed: 1540 MB 2025-12-03 16:21:30.661 - Render thread -> Warning: Available VRAM budget 1540 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:30.907 - Render thread -> Info: Frame[31845] - Available VRAM budget has changed: 1766 MB 2025-12-03 16:21:30.907 - Render thread -> Warning: Available VRAM budget 1766 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:31.175 - Render thread -> Info: Frame[31861] - Available VRAM budget has changed: 1783 MB 2025-12-03 16:21:31.175 - Render thread -> Warning: Available VRAM budget 1783 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:31.549 - Render thread -> Info: Frame[31883] - Available VRAM budget has changed: 1810 MB 2025-12-03 16:21:31.549 - Render thread -> Warning: Available VRAM budget 1810 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:31.908 - Render thread -> Info: Frame[31903] - Available VRAM budget has changed: 1516 MB 2025-12-03 16:21:31.908 - Render thread -> Warning: Available VRAM budget 1516 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:32.058 - Render thread -> Info: Frame[31910] - Available VRAM budget has changed: 7028 MB 2025-12-03 16:21:32.077 - Render thread -> Info: Frame[31911] - Available VRAM budget has changed: 3321 MB 2025-12-03 16:21:32.077 - Render thread -> Info: Frame[31911] - Available VRAM budget has changed: 1480 MB 2025-12-03 16:21:32.077 - Render thread -> Warning: Available VRAM budget 1480 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:32.112 - Render thread -> Info: Frame[31913] - Available VRAM budget has changed: 1424 MB 2025-12-03 16:21:32.113 - Render thread -> Warning: Available VRAM budget 1424 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:32.290 - Render thread -> Info: Frame[31923] - Available VRAM budget has changed: 1409 MB 2025-12-03 16:21:32.290 - Render thread -> Warning: Available VRAM budget 1409 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:32.348 - Render thread -> Info: Frame[31926] - Available VRAM budget has changed: 7076 MB 2025-12-03 16:21:32.578 - Render thread -> Info: Frame[31938] - Available VRAM budget has changed: 7031 MB 2025-12-03 16:21:32.910 - Render thread -> Info: Frame[31955] - Available VRAM budget has changed: 7074 MB 2025-12-03 16:21:33.096 - Render thread -> Info: Frame[31964] - Available VRAM budget has changed: 7037 MB 2025-12-03 16:21:33.200 - Render thread -> Info: Frame[31969] - Available VRAM budget has changed: 1345 MB 2025-12-03 16:21:33.200 - Render thread -> Warning: Available VRAM budget 1345 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:33.285 - Render thread -> Info: Frame[31973] - Available VRAM budget has changed: 1335 MB 2025-12-03 16:21:33.285 - Render thread -> Warning: Available VRAM budget 1335 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:33.445 - Render thread -> Info: Frame[31981] - Available VRAM budget has changed: 7074 MB 2025-12-03 16:21:33.597 - Render thread -> Info: Frame[31988] - Available VRAM budget has changed: 7037 MB 2025-12-03 16:21:33.942 - Render thread -> Info: Frame[32005] - Available VRAM budget has changed: 7077 MB 2025-12-03 16:21:33.986 - Render thread -> Info: Frame[32007] - Available VRAM budget has changed: 1292 MB 2025-12-03 16:21:33.986 - Render thread -> Warning: Available VRAM budget 1292 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:34.132 - Render thread -> Info: Frame[32014] - Available VRAM budget has changed: 7031 MB 2025-12-03 16:21:34.498 - Render thread -> Info: Frame[32032] - Available VRAM budget has changed: 7074 MB 2025-12-03 16:21:35.075 - Render thread -> Info: Frame[32063] - Available VRAM budget has changed: 3350 MB 2025-12-03 16:21:35.136 - Render thread -> Info: Frame[32067] - Available VRAM budget has changed: 7037 MB 2025-12-03 16:21:35.139 - Render thread -> Info: Frame[32067] - Available VRAM budget has changed: 1345 MB 2025-12-03 16:21:35.139 - Render thread -> Warning: Available VRAM budget 1345 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:35.209 - Render thread -> Info: Frame[32071] - Available VRAM budget has changed: 3328 MB 2025-12-03 16:21:35.306 - Render thread -> Info: Frame[32077] - Available VRAM budget has changed: 1379 MB 2025-12-03 16:21:35.306 - Render thread -> Warning: Available VRAM budget 1379 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:35.367 - Render thread -> Info: Frame[32081] - Available VRAM budget has changed: 1390 MB 2025-12-03 16:21:35.367 - Render thread -> Warning: Available VRAM budget 1390 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:35.439 - Render thread -> Info: Frame[32085] - Available VRAM budget has changed: 7077 MB 2025-12-03 16:21:35.471 - Render thread -> Info: Frame[32087] - Available VRAM budget has changed: 1434 MB 2025-12-03 16:21:35.471 - Render thread -> Warning: Available VRAM budget 1434 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:35.655 - Render thread -> Info: Frame[32098] - Available VRAM budget has changed: 7042 MB 2025-12-03 16:21:36.081 - Render thread -> Info: Frame[32123] - Available VRAM budget has changed: 7077 MB 2025-12-03 16:21:36.179 - Render thread -> Info: Frame[32129] - Available VRAM budget has changed: 7042 MB 2025-12-03 16:21:37.064 - Render thread -> Info: Frame[32181] - Available VRAM budget has changed: 1412 MB 2025-12-03 16:21:37.064 - Render thread -> Warning: Available VRAM budget 1412 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:37.077 - Render thread -> Info: Frame[32182] - Available VRAM budget has changed: 7077 MB 2025-12-03 16:21:37.201 - Render thread -> Info: Frame[32190] - Available VRAM budget has changed: 7037 MB 2025-12-03 16:21:37.496 - Render thread -> Info: Frame[32208] - Available VRAM budget has changed: 7074 MB 2025-12-03 16:21:37.706 - Render thread -> Info: Frame[32220] - Available VRAM budget has changed: 7031 MB 2025-12-03 16:21:37.967 - Render thread -> Info: Frame[32236] - Available VRAM budget has changed: 7069 MB 2025-12-03 16:21:38.212 - Render thread -> Info: Frame[32251] - Available VRAM budget has changed: 7034 MB 2025-12-03 16:21:38.496 - Render thread -> Info: Frame[32268] - Available VRAM budget has changed: 7077 MB 2025-12-03 16:21:38.729 - Render thread -> Info: Frame[32282] - Available VRAM budget has changed: 7037 MB 2025-12-03 16:21:39.109 - Render thread -> Info: Frame[32305] - Available VRAM budget has changed: 7074 MB 2025-12-03 16:21:39.258 - Render thread -> Info: Frame[32314] - Available VRAM budget has changed: 7034 MB 2025-12-03 16:21:39.526 - Render thread -> Info: Frame[32330] - Available VRAM budget has changed: 7069 MB 2025-12-03 16:21:39.757 - Render thread -> Info: Frame[32344] - Available VRAM budget has changed: 7034 MB 2025-12-03 16:21:40.072 - Render thread -> Info: Frame[32362] - Available VRAM budget has changed: 7071 MB 2025-12-03 16:21:40.283 - Render thread -> Info: Frame[32375] - Available VRAM budget has changed: 7031 MB 2025-12-03 16:21:40.546 - Render thread -> Info: Frame[32391] - Available VRAM budget has changed: 7069 MB 2025-12-03 16:21:41.045 - Render thread -> Info: Frame[32421] - Available VRAM budget has changed: 3368 MB 2025-12-03 16:21:41.290 - Render thread -> Info: Frame[32436] - Available VRAM budget has changed: 7031 MB 2025-12-03 16:21:41.306 - Render thread -> Info: Frame[32437] - Available VRAM budget has changed: 3334 MB 2025-12-03 16:21:41.586 - Render thread -> Info: Frame[32454] - Available VRAM budget has changed: 7071 MB 2025-12-03 16:21:41.812 - Render thread -> Info: Frame[32468] - Available VRAM budget has changed: 7031 MB 2025-12-03 16:21:42.088 - Render thread -> Info: Frame[32485] - Available VRAM budget has changed: 7071 MB 2025-12-03 16:21:42.599 - Render thread -> Info: Frame[32515] - Available VRAM budget has changed: 3370 MB 2025-12-03 16:21:42.844 - Render thread -> Info: Frame[32530] - Available VRAM budget has changed: 7031 MB 2025-12-03 16:21:42.863 - Render thread -> Info: Frame[32531] - Available VRAM budget has changed: 3334 MB 2025-12-03 16:21:43.134 - Render thread -> Info: Frame[32548] - Available VRAM budget has changed: 7074 MB 2025-12-03 16:21:43.344 - Render thread -> Info: Frame[32561] - Available VRAM budget has changed: 7034 MB 2025-12-03 16:21:43.637 - Render thread -> Info: Frame[32579] - Available VRAM budget has changed: 7074 MB 2025-12-03 16:21:43.862 - Render thread -> Info: Frame[32593] - Available VRAM budget has changed: 7031 MB 2025-12-03 16:21:44.125 - Render thread -> Info: Frame[32609] - Available VRAM budget has changed: 7069 MB 2025-12-03 16:21:44.634 - Render thread -> Info: Frame[32639] - Available VRAM budget has changed: 3368 MB 2025-12-03 16:21:45.122 - Render thread -> Info: Frame[32669] - Available VRAM budget has changed: 1448 MB 2025-12-03 16:21:45.122 - Render thread -> Warning: Available VRAM budget 1448 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:45.303 - Render thread -> Info: Frame[32679] - Available VRAM budget has changed: 3263 MB 2025-12-03 16:21:45.304 - Render thread -> Info: Frame[32679] - Available VRAM budget has changed: 1344 MB 2025-12-03 16:21:45.304 - Render thread -> Warning: Available VRAM budget 1344 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:45.412 - Render thread -> Info: Frame[32686] - Available VRAM budget has changed: 7034 MB 2025-12-03 16:21:45.707 - Render thread -> Info: Frame[32703] - Available VRAM budget has changed: 7074 MB 2025-12-03 16:21:45.911 - Render thread -> Info: Frame[32717] - Available VRAM budget has changed: 7031 MB 2025-12-03 16:21:46.143 - Render thread -> Info: Frame[32733] - Available VRAM budget has changed: 7069 MB 2025-12-03 16:21:46.145 - Render thread -> Info: Frame[32733] - Available VRAM budget has changed: 3359 MB 2025-12-03 16:21:46.426 - Render thread -> Info: Frame[32753] - Available VRAM budget has changed: 7025 MB 2025-12-03 16:21:46.588 - Render thread -> Info: Frame[32763] - Available VRAM budget has changed: 1439 MB 2025-12-03 16:21:46.588 - Render thread -> Warning: Available VRAM budget 1439 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:46.683 - Render thread -> Info: Frame[32769] - Available VRAM budget has changed: 7071 MB 2025-12-03 16:21:46.941 - Render thread -> Info: Frame[32787] - Available VRAM budget has changed: 7031 MB 2025-12-03 16:21:47.182 - Render thread -> Info: Frame[32804] - Available VRAM budget has changed: 7071 MB 2025-12-03 16:21:47.448 - Render thread -> Info: Frame[32822] - Available VRAM budget has changed: 7031 MB 2025-12-03 16:21:47.619 - Render thread -> Info: Frame[32833] - Available VRAM budget has changed: 1468 MB 2025-12-03 16:21:47.619 - Render thread -> Warning: Available VRAM budget 1468 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:47.703 - Render thread -> Info: Frame[32839] - Available VRAM budget has changed: 7074 MB 2025-12-03 16:21:47.957 - Render thread -> Info: Frame[32856] - Available VRAM budget has changed: 7034 MB 2025-12-03 16:21:48.194 - Render thread -> Info: Frame[32872] - Available VRAM budget has changed: 7071 MB 2025-12-03 16:21:48.467 - Render thread -> Info: Frame[32890] - Available VRAM budget has changed: 7034 MB 2025-12-03 16:21:48.738 - Render thread -> Info: Frame[32908] - Available VRAM budget has changed: 7071 MB 2025-12-03 16:21:48.963 - Render thread -> Info: Frame[32923] - Available VRAM budget has changed: 1424 MB 2025-12-03 16:21:48.963 - Render thread -> Warning: Available VRAM budget 1424 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:49.008 - Render thread -> Info: Frame[32926] - Available VRAM budget has changed: 7028 MB 2025-12-03 16:21:49.083 - Render thread -> Info: Frame[32931] - Available VRAM budget has changed: 1415 MB 2025-12-03 16:21:49.083 - Render thread -> Warning: Available VRAM budget 1415 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:49.151 - Render thread -> Info: Frame[32935] - Available VRAM budget has changed: 1403 MB 2025-12-03 16:21:49.151 - Render thread -> Warning: Available VRAM budget 1403 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:49.212 - Render thread -> Info: Frame[32939] - Available VRAM budget has changed: 1392 MB 2025-12-03 16:21:49.212 - Render thread -> Warning: Available VRAM budget 1392 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:49.268 - Render thread -> Info: Frame[32943] - Available VRAM budget has changed: 7074 MB 2025-12-03 16:21:49.706 - Render thread -> Info: Frame[32973] - Available VRAM budget has changed: 3384 MB 2025-12-03 16:21:49.915 - Render thread -> Info: Frame[32987] - Available VRAM budget has changed: 1402 MB 2025-12-03 16:21:49.915 - Render thread -> Warning: Available VRAM budget 1402 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:50.159 - Render thread -> Info: Frame[33003] - Available VRAM budget has changed: 1427 MB 2025-12-03 16:21:50.159 - Render thread -> Warning: Available VRAM budget 1427 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:50.536 - Render thread -> Info: Frame[33029] - Available VRAM budget has changed: 7034 MB 2025-12-03 16:21:50.539 - Render thread -> Info: Frame[33029] - Available VRAM budget has changed: 3360 MB 2025-12-03 16:21:50.539 - Render thread -> Info: Frame[33029] - Available VRAM budget has changed: 1401 MB 2025-12-03 16:21:50.539 - Render thread -> Warning: Available VRAM budget 1401 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:50.698 - Render thread -> Info: Frame[33039] - Available VRAM budget has changed: 3269 MB 2025-12-03 16:21:50.698 - Render thread -> Info: Frame[33039] - Available VRAM budget has changed: 1311 MB 2025-12-03 16:21:50.698 - Render thread -> Warning: Available VRAM budget 1311 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:50.786 - Render thread -> Info: Frame[33045] - Available VRAM budget has changed: 7074 MB 2025-12-03 16:21:51.021 - Render thread -> Info: Frame[33061] - Available VRAM budget has changed: 7037 MB 2025-12-03 16:21:51.053 - Render thread -> Info: Frame[33063] - Available VRAM budget has changed: 1302 MB 2025-12-03 16:21:51.053 - Render thread -> Warning: Available VRAM budget 1302 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:51.206 - Render thread -> Info: Frame[33073] - Available VRAM budget has changed: 3312 MB 2025-12-03 16:21:51.301 - Render thread -> Info: Frame[33079] - Available VRAM budget has changed: 3289 MB 2025-12-03 16:21:51.328 - Render thread -> Info: Frame[33081] - Available VRAM budget has changed: 7077 MB 2025-12-03 16:21:51.390 - Render thread -> Info: Frame[33085] - Available VRAM budget has changed: 1288 MB 2025-12-03 16:21:51.390 - Render thread -> Warning: Available VRAM budget 1288 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:51.537 - Render thread -> Info: Frame[33095] - Available VRAM budget has changed: 7028 MB 2025-12-03 16:21:51.772 - Render thread -> Info: Frame[33111] - Available VRAM budget has changed: 7066 MB 2025-12-03 16:21:51.774 - Render thread -> Info: Frame[33111] - Available VRAM budget has changed: 3320 MB 2025-12-03 16:21:52.251 - Render thread -> Info: Frame[33139] - Available VRAM budget has changed: 3258 MB 2025-12-03 16:21:52.251 - Render thread -> Info: Frame[33139] - Available VRAM budget has changed: 1259 MB 2025-12-03 16:21:52.251 - Render thread -> Warning: Available VRAM budget 1259 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:53.079 - Render thread -> Info: Frame[33191] - Available VRAM budget has changed: 3274 MB 2025-12-03 16:21:53.093 - Render thread -> Info: Frame[33192] - Available VRAM budget has changed: 7031 MB 2025-12-03 16:21:53.112 - Render thread -> Info: Frame[33193] - Available VRAM budget has changed: 3332 MB 2025-12-03 16:21:53.236 - Render thread -> Info: Frame[33199] - Available VRAM budget has changed: 3226 MB 2025-12-03 16:21:53.236 - Render thread -> Info: Frame[33199] - Available VRAM budget has changed: 1238 MB 2025-12-03 16:21:53.236 - Render thread -> Warning: Available VRAM budget 1238 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:53.299 - Render thread -> Info: Frame[33203] - Available VRAM budget has changed: 1171 MB 2025-12-03 16:21:53.299 - Render thread -> Warning: Available VRAM budget 1171 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:53.391 - Render thread -> Info: Frame[33209] - Available VRAM budget has changed: 7074 MB 2025-12-03 16:21:53.584 - Render thread -> Info: Frame[33221] - Available VRAM budget has changed: 7031 MB 2025-12-03 16:21:53.722 - Render thread -> Info: Frame[33231] - Available VRAM budget has changed: 3242 MB 2025-12-03 16:21:53.748 - Render thread -> Info: Frame[33233] - Available VRAM budget has changed: 3284 MB 2025-12-03 16:21:53.800 - Render thread -> Info: Frame[33237] - Available VRAM budget has changed: 7066 MB 2025-12-03 16:21:54.048 - Render thread -> Info: Frame[33253] - Available VRAM budget has changed: 3314 MB 2025-12-03 16:21:54.175 - Render thread -> Info: Frame[33261] - Available VRAM budget has changed: 1183 MB 2025-12-03 16:21:54.175 - Render thread -> Warning: Available VRAM budget 1183 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:54.201 - Render thread -> Info: Frame[33263] - Available VRAM budget has changed: 1224 MB 2025-12-03 16:21:54.201 - Render thread -> Warning: Available VRAM budget 1224 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:54.488 - Render thread -> Info: Frame[33283] - Available VRAM budget has changed: 1253 MB 2025-12-03 16:21:54.488 - Render thread -> Warning: Available VRAM budget 1253 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:54.575 - Render thread -> Info: Frame[33289] - Available VRAM budget has changed: 3351 MB 2025-12-03 16:21:54.575 - Render thread -> Info: Frame[33289] - Available VRAM budget has changed: 1325 MB 2025-12-03 16:21:54.575 - Render thread -> Warning: Available VRAM budget 1325 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:54.611 - Render thread -> Info: Frame[33291] - Available VRAM budget has changed: 7031 MB 2025-12-03 16:21:54.842 - Render thread -> Info: Frame[33307] - Available VRAM budget has changed: 7074 MB 2025-12-03 16:21:55.026 - Render thread -> Info: Frame[33319] - Available VRAM budget has changed: 1362 MB 2025-12-03 16:21:55.026 - Render thread -> Warning: Available VRAM budget 1362 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:55.115 - Render thread -> Info: Frame[33324] - Available VRAM budget has changed: 7034 MB 2025-12-03 16:21:55.250 - Render thread -> Info: Frame[33333] - Available VRAM budget has changed: 3323 MB 2025-12-03 16:21:55.250 - Render thread -> Info: Frame[33333] - Available VRAM budget has changed: 1335 MB 2025-12-03 16:21:55.250 - Render thread -> Warning: Available VRAM budget 1335 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:55.283 - Render thread -> Info: Frame[33335] - Available VRAM budget has changed: 3289 MB 2025-12-03 16:21:55.283 - Render thread -> Info: Frame[33335] - Available VRAM budget has changed: 1302 MB 2025-12-03 16:21:55.283 - Render thread -> Warning: Available VRAM budget 1302 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:55.360 - Render thread -> Info: Frame[33340] - Available VRAM budget has changed: 7069 MB 2025-12-03 16:21:55.623 - Render thread -> Info: Frame[33358] - Available VRAM budget has changed: 7028 MB 2025-12-03 16:21:55.753 - Render thread -> Info: Frame[33367] - Available VRAM budget has changed: 3322 MB 2025-12-03 16:21:55.782 - Render thread -> Info: Frame[33369] - Available VRAM budget has changed: 1313 MB 2025-12-03 16:21:55.782 - Render thread -> Warning: Available VRAM budget 1313 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:55.812 - Render thread -> Info: Frame[33371] - Available VRAM budget has changed: 3351 MB 2025-12-03 16:21:55.841 - Render thread -> Info: Frame[33373] - Available VRAM budget has changed: 1321 MB 2025-12-03 16:21:55.841 - Render thread -> Warning: Available VRAM budget 1321 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:55.866 - Render thread -> Info: Frame[33375] - Available VRAM budget has changed: 7077 MB 2025-12-03 16:21:56.137 - Render thread -> Info: Frame[33393] - Available VRAM budget has changed: 7028 MB 2025-12-03 16:21:56.140 - Render thread -> Info: Frame[33393] - Available VRAM budget has changed: 3318 MB 2025-12-03 16:21:56.195 - Render thread -> Info: Frame[33397] - Available VRAM budget has changed: 1349 MB 2025-12-03 16:21:56.195 - Render thread -> Warning: Available VRAM budget 1349 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:56.382 - Render thread -> Info: Frame[33410] - Available VRAM budget has changed: 7071 MB 2025-12-03 16:21:56.840 - Render thread -> Info: Frame[33441] - Available VRAM budget has changed: 3345 MB 2025-12-03 16:21:57.278 - Render thread -> Info: Frame[33471] - Available VRAM budget has changed: 1375 MB 2025-12-03 16:21:57.278 - Render thread -> Warning: Available VRAM budget 1375 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:57.677 - Render thread -> Info: Frame[33497] - Available VRAM budget has changed: 7028 MB 2025-12-03 16:21:57.680 - Render thread -> Info: Frame[33497] - Available VRAM budget has changed: 3317 MB 2025-12-03 16:21:57.680 - Render thread -> Info: Frame[33497] - Available VRAM budget has changed: 1346 MB 2025-12-03 16:21:57.680 - Render thread -> Warning: Available VRAM budget 1346 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:21:57.921 - Render thread -> Info: Frame[33513] - Available VRAM budget has changed: 7071 MB 2025-12-03 16:21:58.191 - Render thread -> Info: Frame[33531] - Available VRAM budget has changed: 7031 MB 2025-12-03 16:21:58.480 - Render thread -> Info: Frame[33549] - Available VRAM budget has changed: 7071 MB 2025-12-03 16:21:58.725 - Render thread -> Info: Frame[33564] - Available VRAM budget has changed: 7031 MB 2025-12-03 16:21:58.973 - Render thread -> Info: Frame[33581] - Available VRAM budget has changed: 7077 MB 2025-12-03 16:21:59.198 - Render thread -> Info: Frame[33596] - Available VRAM budget has changed: 7042 MB 2025-12-03 16:21:59.635 - Render thread -> Info: Frame[33625] - Available VRAM budget has changed: 7077 MB 2025-12-03 16:21:59.724 - Render thread -> Info: Frame[33631] - Available VRAM budget has changed: 7034 MB 2025-12-03 16:21:59.958 - Render thread -> Info: Frame[33647] - Available VRAM budget has changed: 7074 MB 2025-12-03 16:22:00.226 - Render thread -> Info: Frame[33665] - Available VRAM budget has changed: 7034 MB 2025-12-03 16:22:00.485 - Render thread -> Info: Frame[33682] - Available VRAM budget has changed: 7074 MB 2025-12-03 16:22:00.771 - Render thread -> Info: Frame[33701] - Available VRAM budget has changed: 7034 MB 2025-12-03 16:22:01.137 - Render thread -> Info: Frame[33724] - Available VRAM budget has changed: 6983 MB 2025-12-03 16:22:01.157 - Render thread -> Info: Frame[33725] - Available VRAM budget has changed: 3279 MB 2025-12-03 16:22:01.157 - Render thread -> Info: Frame[33725] - Available VRAM budget has changed: 1307 MB 2025-12-03 16:22:01.157 - Render thread -> Warning: Available VRAM budget 1307 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:01.520 - Render thread -> Info: Frame[33749] - Available VRAM budget has changed: 7023 MB 2025-12-03 16:22:01.778 - Render thread -> Info: Frame[33766] - Available VRAM budget has changed: 6982 MB 2025-12-03 16:22:01.975 - Render thread -> Info: Frame[33779] - Available VRAM budget has changed: 3311 MB 2025-12-03 16:22:02.016 - Render thread -> Info: Frame[33782] - Available VRAM budget has changed: 7023 MB 2025-12-03 16:22:02.308 - Render thread -> Info: Frame[33799] - Available VRAM budget has changed: 3208 MB 2025-12-03 16:22:02.308 - Render thread -> Info: Frame[33799] - Available VRAM budget has changed: 1240 MB 2025-12-03 16:22:02.308 - Render thread -> Warning: Available VRAM budget 1240 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:02.805 - Render thread -> Info: Frame[33831] - Available VRAM budget has changed: 6985 MB 2025-12-03 16:22:02.834 - Render thread -> Info: Frame[33833] - Available VRAM budget has changed: 3266 MB 2025-12-03 16:22:03.032 - Render thread -> Info: Frame[33847] - Available VRAM budget has changed: 7023 MB 2025-12-03 16:22:03.282 - Render thread -> Info: Frame[33863] - Available VRAM budget has changed: 1295 MB 2025-12-03 16:22:03.283 - Render thread -> Warning: Available VRAM budget 1295 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:03.296 - Render thread -> Info: Frame[33864] - Available VRAM budget has changed: 6976 MB 2025-12-03 16:22:03.573 - Render thread -> Info: Frame[33882] - Available VRAM budget has changed: 7020 MB 2025-12-03 16:22:03.813 - Render thread -> Info: Frame[33898] - Available VRAM budget has changed: 6979 MB 2025-12-03 16:22:04.096 - Render thread -> Info: Frame[33915] - Available VRAM budget has changed: 7020 MB 2025-12-03 16:22:04.175 - Render thread -> Info: Frame[33919] - Available VRAM budget has changed: 3241 MB 2025-12-03 16:22:04.175 - Render thread -> Info: Frame[33919] - Available VRAM budget has changed: 1274 MB 2025-12-03 16:22:04.175 - Render thread -> Warning: Available VRAM budget 1274 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:04.343 - Render thread -> Info: Frame[33930] - Available VRAM budget has changed: 6979 MB 2025-12-03 16:22:04.649 - Render thread -> Info: Frame[33949] - Available VRAM budget has changed: 7026 MB 2025-12-03 16:22:04.707 - Render thread -> Info: Frame[33953] - Available VRAM budget has changed: 3276 MB 2025-12-03 16:22:04.842 - Render thread -> Info: Frame[33962] - Available VRAM budget has changed: 6976 MB 2025-12-03 16:22:05.108 - Render thread -> Info: Frame[33979] - Available VRAM budget has changed: 7012 MB 2025-12-03 16:22:05.172 - Render thread -> Info: Frame[33983] - Available VRAM budget has changed: 1305 MB 2025-12-03 16:22:05.172 - Render thread -> Warning: Available VRAM budget 1305 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:05.376 - Render thread -> Info: Frame[33996] - Available VRAM budget has changed: 6974 MB 2025-12-03 16:22:05.640 - Render thread -> Info: Frame[34013] - Available VRAM budget has changed: 7012 MB 2025-12-03 16:22:05.677 - Render thread -> Info: Frame[34015] - Available VRAM budget has changed: 1290 MB 2025-12-03 16:22:05.677 - Render thread -> Warning: Available VRAM budget 1290 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:06.251 - Render thread -> Info: Frame[34053] - Available VRAM budget has changed: 1362 MB 2025-12-03 16:22:06.251 - Render thread -> Warning: Available VRAM budget 1362 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:06.349 - Render thread -> Info: Frame[34059] - Available VRAM budget has changed: 3293 MB 2025-12-03 16:22:06.511 - Render thread -> Info: Frame[34069] - Available VRAM budget has changed: 1375 MB 2025-12-03 16:22:06.511 - Render thread -> Warning: Available VRAM budget 1375 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:06.818 - Render thread -> Info: Frame[34089] - Available VRAM budget has changed: 1387 MB 2025-12-03 16:22:06.818 - Render thread -> Warning: Available VRAM budget 1387 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:06.896 - Render thread -> Info: Frame[34094] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:22:06.913 - Render thread -> Info: Frame[34095] - Available VRAM budget has changed: 3266 MB 2025-12-03 16:22:06.913 - Render thread -> Info: Frame[34095] - Available VRAM budget has changed: 1362 MB 2025-12-03 16:22:06.913 - Render thread -> Warning: Available VRAM budget 1362 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:07.134 - Render thread -> Info: Frame[34110] - Available VRAM budget has changed: 7012 MB 2025-12-03 16:22:07.416 - Render thread -> Info: Frame[34127] - Available VRAM budget has changed: 6976 MB 2025-12-03 16:22:07.712 - Render thread -> Info: Frame[34147] - Available VRAM budget has changed: 7020 MB 2025-12-03 16:22:08.068 - Render thread -> Info: Frame[34171] - Available VRAM budget has changed: 3306 MB 2025-12-03 16:22:08.160 - Render thread -> Info: Frame[34177] - Available VRAM budget has changed: 3334 MB 2025-12-03 16:22:08.434 - Render thread -> Info: Frame[34195] - Available VRAM budget has changed: 6976 MB 2025-12-03 16:22:08.437 - Render thread -> Info: Frame[34195] - Available VRAM budget has changed: 3306 MB 2025-12-03 16:22:08.528 - Render thread -> Info: Frame[34201] - Available VRAM budget has changed: 1396 MB 2025-12-03 16:22:08.528 - Render thread -> Warning: Available VRAM budget 1396 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:08.622 - Render thread -> Info: Frame[34207] - Available VRAM budget has changed: 1423 MB 2025-12-03 16:22:08.622 - Render thread -> Warning: Available VRAM budget 1423 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:08.728 - Render thread -> Info: Frame[34214] - Available VRAM budget has changed: 7017 MB 2025-12-03 16:22:08.799 - Render thread -> Info: Frame[34219] - Available VRAM budget has changed: 1435 MB 2025-12-03 16:22:08.799 - Render thread -> Warning: Available VRAM budget 1435 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:08.862 - Render thread -> Info: Frame[34223] - Available VRAM budget has changed: 1692 MB 2025-12-03 16:22:08.862 - Render thread -> Warning: Available VRAM budget 1692 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:08.946 - Render thread -> Info: Frame[34229] - Available VRAM budget has changed: 6976 MB 2025-12-03 16:22:08.989 - Render thread -> Info: Frame[34231] - Available VRAM budget has changed: 3247 MB 2025-12-03 16:22:08.989 - Render thread -> Info: Frame[34231] - Available VRAM budget has changed: 1634 MB 2025-12-03 16:22:08.989 - Render thread -> Warning: Available VRAM budget 1634 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:09.214 - Render thread -> Info: Frame[34245] - Available VRAM budget has changed: 7096 MB 2025-12-03 16:22:09.467 - Render thread -> Info: Frame[34262] - Available VRAM budget has changed: 7056 MB 2025-12-03 16:22:09.482 - Render thread -> Info: Frame[34263] - Available VRAM budget has changed: 3306 MB 2025-12-03 16:22:09.718 - Render thread -> Info: Frame[34279] - Available VRAM budget has changed: 7105 MB 2025-12-03 16:22:09.721 - Render thread -> Info: Frame[34279] - Available VRAM budget has changed: 3286 MB 2025-12-03 16:22:09.918 - Render thread -> Info: Frame[34293] - Available VRAM budget has changed: 1671 MB 2025-12-03 16:22:09.918 - Render thread -> Warning: Available VRAM budget 1671 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:09.974 - Render thread -> Info: Frame[34297] - Available VRAM budget has changed: 7056 MB 2025-12-03 16:22:10.189 - Render thread -> Info: Frame[34311] - Available VRAM budget has changed: 3310 MB 2025-12-03 16:22:10.220 - Render thread -> Info: Frame[34313] - Available VRAM budget has changed: 7092 MB 2025-12-03 16:22:10.222 - Render thread -> Info: Frame[34313] - Available VRAM budget has changed: 3344 MB 2025-12-03 16:22:10.353 - Render thread -> Info: Frame[34321] - Available VRAM budget has changed: 1569 MB 2025-12-03 16:22:10.353 - Render thread -> Warning: Available VRAM budget 1569 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:10.497 - Render thread -> Info: Frame[34329] - Available VRAM budget has changed: 1450 MB 2025-12-03 16:22:10.497 - Render thread -> Warning: Available VRAM budget 1450 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:10.686 - Render thread -> Info: Frame[34339] - Available VRAM budget has changed: 3295 MB 2025-12-03 16:22:10.686 - Render thread -> Info: Frame[34339] - Available VRAM budget has changed: 1405 MB 2025-12-03 16:22:10.686 - Render thread -> Warning: Available VRAM budget 1405 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:11.165 - Render thread -> Info: Frame[34371] - Available VRAM budget has changed: 1418 MB 2025-12-03 16:22:11.165 - Render thread -> Warning: Available VRAM budget 1418 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:11.193 - Render thread -> Info: Frame[34373] - Available VRAM budget has changed: 3396 MB 2025-12-03 16:22:11.193 - Render thread -> Info: Frame[34373] - Available VRAM budget has changed: 1500 MB 2025-12-03 16:22:11.193 - Render thread -> Warning: Available VRAM budget 1500 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:11.509 - Render thread -> Info: Frame[34394] - Available VRAM budget has changed: 7053 MB 2025-12-03 16:22:11.528 - Render thread -> Info: Frame[34395] - Available VRAM budget has changed: 3373 MB 2025-12-03 16:22:11.651 - Render thread -> Info: Frame[34403] - Available VRAM budget has changed: 1583 MB 2025-12-03 16:22:11.651 - Render thread -> Warning: Available VRAM budget 1583 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:11.770 - Render thread -> Info: Frame[34410] - Available VRAM budget has changed: 7095 MB 2025-12-03 16:22:12.018 - Render thread -> Info: Frame[34427] - Available VRAM budget has changed: 7050 MB 2025-12-03 16:22:12.253 - Render thread -> Info: Frame[34443] - Available VRAM budget has changed: 7102 MB 2025-12-03 16:22:12.538 - Render thread -> Info: Frame[34462] - Available VRAM budget has changed: 7056 MB 2025-12-03 16:22:12.791 - Render thread -> Info: Frame[34479] - Available VRAM budget has changed: 3269 MB 2025-12-03 16:22:12.791 - Render thread -> Info: Frame[34479] - Available VRAM budget has changed: 1478 MB 2025-12-03 16:22:12.791 - Render thread -> Warning: Available VRAM budget 1478 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:12.803 - Render thread -> Info: Frame[34480] - Available VRAM budget has changed: 7096 MB 2025-12-03 16:22:13.051 - Render thread -> Info: Frame[34497] - Available VRAM budget has changed: 7059 MB 2025-12-03 16:22:13.261 - Render thread -> Info: Frame[34511] - Available VRAM budget has changed: 3307 MB 2025-12-03 16:22:13.294 - Render thread -> Info: Frame[34513] - Available VRAM budget has changed: 3353 MB 2025-12-03 16:22:13.306 - Render thread -> Info: Frame[34514] - Available VRAM budget has changed: 7096 MB 2025-12-03 16:22:13.565 - Render thread -> Info: Frame[34531] - Available VRAM budget has changed: 7059 MB 2025-12-03 16:22:13.726 - Render thread -> Info: Frame[34541] - Available VRAM budget has changed: 1516 MB 2025-12-03 16:22:13.726 - Render thread -> Warning: Available VRAM budget 1516 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:13.757 - Render thread -> Info: Frame[34543] - Available VRAM budget has changed: 1557 MB 2025-12-03 16:22:13.757 - Render thread -> Warning: Available VRAM budget 1557 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:13.832 - Render thread -> Info: Frame[34548] - Available VRAM budget has changed: 7102 MB 2025-12-03 16:22:14.067 - Render thread -> Info: Frame[34564] - Available VRAM budget has changed: 7065 MB 2025-12-03 16:22:14.324 - Render thread -> Info: Frame[34582] - Available VRAM budget has changed: 7102 MB 2025-12-03 16:22:14.585 - Render thread -> Info: Frame[34600] - Available VRAM budget has changed: 7056 MB 2025-12-03 16:22:14.861 - Render thread -> Info: Frame[34619] - Available VRAM budget has changed: 7099 MB 2025-12-03 16:22:14.989 - Render thread -> Info: Frame[34627] - Available VRAM budget has changed: 1496 MB 2025-12-03 16:22:14.990 - Render thread -> Warning: Available VRAM budget 1496 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:15.099 - Render thread -> Info: Frame[34635] - Available VRAM budget has changed: 7053 MB 2025-12-03 16:22:15.352 - Render thread -> Info: Frame[34652] - Available VRAM budget has changed: 7105 MB 2025-12-03 16:22:15.618 - Render thread -> Info: Frame[34670] - Available VRAM budget has changed: 7056 MB 2025-12-03 16:22:15.869 - Render thread -> Info: Frame[34687] - Available VRAM budget has changed: 7096 MB 2025-12-03 16:22:16.335 - Render thread -> Info: Frame[34717] - Available VRAM budget has changed: 3386 MB 2025-12-03 16:22:16.806 - Render thread -> Info: Frame[34747] - Available VRAM budget has changed: 1527 MB 2025-12-03 16:22:16.806 - Render thread -> Warning: Available VRAM budget 1527 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:17.012 - Render thread -> Info: Frame[34759] - Available VRAM budget has changed: 3304 MB 2025-12-03 16:22:17.012 - Render thread -> Info: Frame[34759] - Available VRAM budget has changed: 1445 MB 2025-12-03 16:22:17.012 - Render thread -> Warning: Available VRAM budget 1445 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:17.530 - Render thread -> Info: Frame[34793] - Available VRAM budget has changed: 3401 MB 2025-12-03 16:22:17.668 - Render thread -> Info: Frame[34802] - Available VRAM budget has changed: 7056 MB 2025-12-03 16:22:17.684 - Render thread -> Info: Frame[34803] - Available VRAM budget has changed: 3375 MB 2025-12-03 16:22:17.913 - Render thread -> Info: Frame[34818] - Available VRAM budget has changed: 7102 MB 2025-12-03 16:22:17.996 - Render thread -> Info: Frame[34823] - Available VRAM budget has changed: 1517 MB 2025-12-03 16:22:17.996 - Render thread -> Warning: Available VRAM budget 1517 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:18.182 - Render thread -> Info: Frame[34835] - Available VRAM budget has changed: 7056 MB 2025-12-03 16:22:18.380 - Render thread -> Info: Frame[34847] - Available VRAM budget has changed: 1540 MB 2025-12-03 16:22:18.380 - Render thread -> Warning: Available VRAM budget 1540 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:18.442 - Render thread -> Info: Frame[34851] - Available VRAM budget has changed: 7092 MB 2025-12-03 16:22:18.913 - Render thread -> Info: Frame[34881] - Available VRAM budget has changed: 3396 MB 2025-12-03 16:22:19.383 - Render thread -> Info: Frame[34911] - Available VRAM budget has changed: 1565 MB 2025-12-03 16:22:19.383 - Render thread -> Warning: Available VRAM budget 1565 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:19.856 - Render thread -> Info: Frame[34939] - Available VRAM budget has changed: 3305 MB 2025-12-03 16:22:19.856 - Render thread -> Info: Frame[34939] - Available VRAM budget has changed: 1475 MB 2025-12-03 16:22:19.856 - Render thread -> Warning: Available VRAM budget 1475 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:20.836 - Render thread -> Info: Frame[34993] - Available VRAM budget has changed: 3324 MB 2025-12-03 16:22:21.124 - Render thread -> Info: Frame[35013] - Available VRAM budget has changed: 3417 MB 2025-12-03 16:22:21.224 - Render thread -> Info: Frame[35019] - Available VRAM budget has changed: 3334 MB 2025-12-03 16:22:21.266 - Render thread -> Info: Frame[35022] - Available VRAM budget has changed: 7053 MB 2025-12-03 16:22:21.280 - Render thread -> Info: Frame[35023] - Available VRAM budget has changed: 1494 MB 2025-12-03 16:22:21.280 - Render thread -> Warning: Available VRAM budget 1494 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:21.509 - Render thread -> Info: Frame[35039] - Available VRAM budget has changed: 7096 MB 2025-12-03 16:22:21.566 - Render thread -> Info: Frame[35043] - Available VRAM budget has changed: 1504 MB 2025-12-03 16:22:21.566 - Render thread -> Warning: Available VRAM budget 1504 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:21.682 - Render thread -> Info: Frame[35051] - Available VRAM budget has changed: 3356 MB 2025-12-03 16:22:21.709 - Render thread -> Info: Frame[35053] - Available VRAM budget has changed: 3382 MB 2025-12-03 16:22:21.801 - Render thread -> Info: Frame[35059] - Available VRAM budget has changed: 3332 MB 2025-12-03 16:22:22.296 - Render thread -> Info: Frame[35093] - Available VRAM budget has changed: 7056 MB 2025-12-03 16:22:22.298 - Render thread -> Info: Frame[35093] - Available VRAM budget has changed: 3380 MB 2025-12-03 16:22:22.532 - Render thread -> Info: Frame[35103] - Available VRAM budget has changed: 3275 MB 2025-12-03 16:22:22.532 - Render thread -> Info: Frame[35103] - Available VRAM budget has changed: 1446 MB 2025-12-03 16:22:22.532 - Render thread -> Warning: Available VRAM budget 1446 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:22.696 - Render thread -> Info: Frame[35109] - Available VRAM budget has changed: 7096 MB 2025-12-03 16:22:23.149 - Render thread -> Info: Frame[35139] - Available VRAM budget has changed: 3400 MB 2025-12-03 16:22:23.325 - Render thread -> Info: Frame[35151] - Available VRAM budget has changed: 7056 MB 2025-12-03 16:22:23.327 - Render thread -> Info: Frame[35151] - Available VRAM budget has changed: 3376 MB 2025-12-03 16:22:23.457 - Render thread -> Info: Frame[35159] - Available VRAM budget has changed: 3283 MB 2025-12-03 16:22:23.572 - Render thread -> Info: Frame[35167] - Available VRAM budget has changed: 7099 MB 2025-12-03 16:22:23.608 - Render thread -> Info: Frame[35169] - Available VRAM budget has changed: 1454 MB 2025-12-03 16:22:23.608 - Render thread -> Warning: Available VRAM budget 1454 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:23.977 - Render thread -> Info: Frame[35193] - Available VRAM budget has changed: 3372 MB 2025-12-03 16:22:24.042 - Render thread -> Info: Frame[35197] - Available VRAM budget has changed: 3399 MB 2025-12-03 16:22:24.089 - Render thread -> Info: Frame[35199] - Available VRAM budget has changed: 3320 MB 2025-12-03 16:22:24.344 - Render thread -> Info: Frame[35216] - Available VRAM budget has changed: 7059 MB 2025-12-03 16:22:24.451 - Render thread -> Info: Frame[35223] - Available VRAM budget has changed: 1547 MB 2025-12-03 16:22:24.451 - Render thread -> Warning: Available VRAM budget 1547 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:24.599 - Render thread -> Info: Frame[35233] - Available VRAM budget has changed: 7102 MB 2025-12-03 16:22:24.601 - Render thread -> Info: Frame[35233] - Available VRAM budget has changed: 3378 MB 2025-12-03 16:22:24.849 - Render thread -> Info: Frame[35250] - Available VRAM budget has changed: 7059 MB 2025-12-03 16:22:24.989 - Render thread -> Info: Frame[35259] - Available VRAM budget has changed: 3286 MB 2025-12-03 16:22:24.989 - Render thread -> Info: Frame[35259] - Available VRAM budget has changed: 1520 MB 2025-12-03 16:22:24.989 - Render thread -> Warning: Available VRAM budget 1520 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:25.093 - Render thread -> Info: Frame[35266] - Available VRAM budget has changed: 7095 MB 2025-12-03 16:22:25.356 - Render thread -> Info: Frame[35283] - Available VRAM budget has changed: 7056 MB 2025-12-03 16:22:25.526 - Render thread -> Info: Frame[35293] - Available VRAM budget has changed: 3374 MB 2025-12-03 16:22:25.625 - Render thread -> Info: Frame[35299] - Available VRAM budget has changed: 3340 MB 2025-12-03 16:22:25.636 - Render thread -> Info: Frame[35300] - Available VRAM budget has changed: 7102 MB 2025-12-03 16:22:25.654 - Render thread -> Info: Frame[35301] - Available VRAM budget has changed: 1561 MB 2025-12-03 16:22:25.654 - Render thread -> Warning: Available VRAM budget 1561 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:25.891 - Render thread -> Info: Frame[35317] - Available VRAM budget has changed: 7062 MB 2025-12-03 16:22:25.985 - Render thread -> Info: Frame[35323] - Available VRAM budget has changed: 1614 MB 2025-12-03 16:22:25.985 - Render thread -> Warning: Available VRAM budget 1614 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:26.159 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 64 needed elements, resizing from 32 to 64. 2025-12-03 16:22:26.160 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 64 needed elements, resizing from 32 to 64. 2025-12-03 16:22:26.169 - Render thread -> Info: Frame[35334] - Available VRAM budget has changed: 7099 MB 2025-12-03 16:22:26.378 - Render thread -> Info: Frame[35347] - Available VRAM budget has changed: 1449 MB 2025-12-03 16:22:26.378 - Render thread -> Warning: Available VRAM budget 1449 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:26.621 - Render thread -> Info: Frame[35359] - Available VRAM budget has changed: 3286 MB 2025-12-03 16:22:26.621 - Render thread -> Info: Frame[35359] - Available VRAM budget has changed: 1395 MB 2025-12-03 16:22:26.621 - Render thread -> Warning: Available VRAM budget 1395 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:26.910 - Render thread -> Info: Frame[35377] - Available VRAM budget has changed: 7056 MB 2025-12-03 16:22:27.168 - Render thread -> Info: Frame[35393] - Available VRAM budget has changed: 3357 MB 2025-12-03 16:22:27.189 - Render thread -> Info: Frame[35394] - Available VRAM budget has changed: 7099 MB 2025-12-03 16:22:27.426 - Render thread -> Info: Frame[35409] - Available VRAM budget has changed: 7059 MB 2025-12-03 16:22:27.662 - Render thread -> Info: Frame[35423] - Available VRAM budget has changed: 1467 MB 2025-12-03 16:22:27.662 - Render thread -> Warning: Available VRAM budget 1467 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:27.690 - Render thread -> Info: Frame[35425] - Available VRAM budget has changed: 7099 MB 2025-12-03 16:22:27.920 - Render thread -> Info: Frame[35439] - Available VRAM budget has changed: 7059 MB 2025-12-03 16:22:28.176 - Render thread -> Info: Frame[35455] - Available VRAM budget has changed: 7102 MB 2025-12-03 16:22:28.434 - Render thread -> Info: Frame[35471] - Available VRAM budget has changed: 7062 MB 2025-12-03 16:22:28.717 - Render thread -> Info: Frame[35488] - Available VRAM budget has changed: 7099 MB 2025-12-03 16:22:28.959 - Render thread -> Info: Frame[35502] - Available VRAM budget has changed: 7059 MB 2025-12-03 16:22:29.145 - Render thread -> Info: Frame[35513] - Available VRAM budget has changed: 1541 MB 2025-12-03 16:22:29.145 - Render thread -> Warning: Available VRAM budget 1541 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:29.228 - Render thread -> Info: Frame[35518] - Available VRAM budget has changed: 7102 MB 2025-12-03 16:22:29.271 - Render thread -> Info: Frame[35519] - Available VRAM budget has changed: 3305 MB 2025-12-03 16:22:29.271 - Render thread -> Info: Frame[35519] - Available VRAM budget has changed: 1489 MB 2025-12-03 16:22:29.271 - Render thread -> Warning: Available VRAM budget 1489 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:29.463 - Render thread -> Info: Frame[35530] - Available VRAM budget has changed: 7059 MB 2025-12-03 16:22:29.744 - Render thread -> Info: Frame[35548] - Available VRAM budget has changed: 7105 MB 2025-12-03 16:22:29.823 - Render thread -> Info: Frame[35553] - Available VRAM budget has changed: 3359 MB 2025-12-03 16:22:29.967 - Render thread -> Info: Frame[35562] - Available VRAM budget has changed: 7056 MB 2025-12-03 16:22:30.046 - Render thread -> Info: Frame[35567] - Available VRAM budget has changed: 1469 MB 2025-12-03 16:22:30.046 - Render thread -> Warning: Available VRAM budget 1469 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:30.263 - Render thread -> Info: Frame[35580] - Available VRAM budget has changed: 7096 MB 2025-12-03 16:22:30.759 - Render thread -> Info: Frame[35611] - Available VRAM budget has changed: 3404 MB 2025-12-03 16:22:31.233 - Render thread -> Info: Frame[35641] - Available VRAM budget has changed: 1514 MB 2025-12-03 16:22:31.233 - Render thread -> Warning: Available VRAM budget 1514 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:32.041 - Render thread -> Info: Frame[35690] - Available VRAM budget has changed: 7059 MB 2025-12-03 16:22:32.059 - Render thread -> Info: Frame[35691] - Available VRAM budget has changed: 3371 MB 2025-12-03 16:22:32.059 - Render thread -> Info: Frame[35691] - Available VRAM budget has changed: 1482 MB 2025-12-03 16:22:32.059 - Render thread -> Warning: Available VRAM budget 1482 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:32.315 - Render thread -> Info: Frame[35707] - Available VRAM budget has changed: 7095 MB 2025-12-03 16:22:32.546 - Render thread -> Info: Frame[35721] - Available VRAM budget has changed: 7056 MB 2025-12-03 16:22:32.817 - Render thread -> Info: Frame[35737] - Available VRAM budget has changed: 7099 MB 2025-12-03 16:22:32.819 - Render thread -> Info: Frame[35737] - Available VRAM budget has changed: 1555 MB 2025-12-03 16:22:32.819 - Render thread -> Warning: Available VRAM budget 1555 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:32.866 - Render thread -> Info: Frame[35739] - Available VRAM budget has changed: 3319 MB 2025-12-03 16:22:32.866 - Render thread -> Info: Frame[35739] - Available VRAM budget has changed: 1503 MB 2025-12-03 16:22:32.866 - Render thread -> Warning: Available VRAM budget 1503 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:33.054 - Render thread -> Info: Frame[35750] - Available VRAM budget has changed: 7056 MB 2025-12-03 16:22:33.327 - Render thread -> Info: Frame[35767] - Available VRAM budget has changed: 7099 MB 2025-12-03 16:22:33.424 - Render thread -> Info: Frame[35773] - Available VRAM budget has changed: 3359 MB 2025-12-03 16:22:33.561 - Render thread -> Info: Frame[35782] - Available VRAM budget has changed: 7059 MB 2025-12-03 16:22:33.769 - Render thread -> Info: Frame[35795] - Available VRAM budget has changed: 1588 MB 2025-12-03 16:22:33.769 - Render thread -> Warning: Available VRAM budget 1588 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:33.850 - Render thread -> Info: Frame[35800] - Available VRAM budget has changed: 7099 MB 2025-12-03 16:22:33.899 - Render thread -> Info: Frame[35803] - Available VRAM budget has changed: 1628 MB 2025-12-03 16:22:33.899 - Render thread -> Warning: Available VRAM budget 1628 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:34.088 - Render thread -> Info: Frame[35815] - Available VRAM budget has changed: 7056 MB 2025-12-03 16:22:34.209 - Render thread -> Info: Frame[35823] - Available VRAM budget has changed: 1580 MB 2025-12-03 16:22:34.209 - Render thread -> Warning: Available VRAM budget 1580 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:34.355 - Render thread -> Info: Frame[35832] - Available VRAM budget has changed: 7099 MB 2025-12-03 16:22:34.475 - Render thread -> Info: Frame[35839] - Available VRAM budget has changed: 3319 MB 2025-12-03 16:22:34.475 - Render thread -> Info: Frame[35839] - Available VRAM budget has changed: 1535 MB 2025-12-03 16:22:34.475 - Render thread -> Warning: Available VRAM budget 1535 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:34.601 - Render thread -> Info: Frame[35847] - Available VRAM budget has changed: 7053 MB 2025-12-03 16:22:34.863 - Render thread -> Info: Frame[35863] - Available VRAM budget has changed: 7096 MB 2025-12-03 16:22:35.002 - Render thread -> Info: Frame[35873] - Available VRAM budget has changed: 3354 MB 2025-12-03 16:22:35.002 - Render thread -> Info: Frame[35873] - Available VRAM budget has changed: 1625 MB 2025-12-03 16:22:35.002 - Render thread -> Warning: Available VRAM budget 1625 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:35.335 - Render thread -> Info: Frame[35893] - Available VRAM budget has changed: 3377 MB 2025-12-03 16:22:35.487 - Render thread -> Info: Frame[35903] - Available VRAM budget has changed: 1660 MB 2025-12-03 16:22:35.487 - Render thread -> Warning: Available VRAM budget 1660 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:35.802 - Render thread -> Info: Frame[35923] - Available VRAM budget has changed: 1682 MB 2025-12-03 16:22:35.802 - Render thread -> Warning: Available VRAM budget 1682 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:36.634 - Render thread -> Info: Frame[35977] - Available VRAM budget has changed: 7059 MB 2025-12-03 16:22:36.637 - Render thread -> Info: Frame[35977] - Available VRAM budget has changed: 3356 MB 2025-12-03 16:22:36.637 - Render thread -> Info: Frame[35977] - Available VRAM budget has changed: 1663 MB 2025-12-03 16:22:36.637 - Render thread -> Warning: Available VRAM budget 1663 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:36.916 - Render thread -> Info: Frame[35995] - Available VRAM budget has changed: 7102 MB 2025-12-03 16:22:37.164 - Render thread -> Info: Frame[36011] - Available VRAM budget has changed: 7053 MB 2025-12-03 16:22:37.267 - Render thread -> Info: Frame[36017] - Available VRAM budget has changed: 1736 MB 2025-12-03 16:22:37.267 - Render thread -> Warning: Available VRAM budget 1736 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:37.375 - Render thread -> Info: Frame[36023] - Available VRAM budget has changed: 3338 MB 2025-12-03 16:22:37.375 - Render thread -> Info: Frame[36023] - Available VRAM budget has changed: 1718 MB 2025-12-03 16:22:37.375 - Render thread -> Warning: Available VRAM budget 1718 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:37.431 - Render thread -> Info: Frame[36027] - Available VRAM budget has changed: 7099 MB 2025-12-03 16:22:37.682 - Render thread -> Info: Frame[36042] - Available VRAM budget has changed: 7059 MB 2025-12-03 16:22:37.946 - Render thread -> Info: Frame[36060] - Available VRAM budget has changed: 7096 MB 2025-12-03 16:22:38.189 - Render thread -> Info: Frame[36076] - Available VRAM budget has changed: 7053 MB 2025-12-03 16:22:38.207 - Render thread -> Info: Frame[36077] - Available VRAM budget has changed: 1803 MB 2025-12-03 16:22:38.207 - Render thread -> Warning: Available VRAM budget 1803 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:38.448 - Render thread -> Info: Frame[36092] - Available VRAM budget has changed: 7102 MB 2025-12-03 16:22:38.583 - Render thread -> Info: Frame[36099] - Available VRAM budget has changed: 3303 MB 2025-12-03 16:22:38.583 - Render thread -> Info: Frame[36099] - Available VRAM budget has changed: 1773 MB 2025-12-03 16:22:38.583 - Render thread -> Warning: Available VRAM budget 1773 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:38.678 - Render thread -> Info: Frame[36105] - Available VRAM budget has changed: 7059 MB 2025-12-03 16:22:38.946 - Render thread -> Info: Frame[36123] - Available VRAM budget has changed: 7096 MB 2025-12-03 16:22:39.109 - Render thread -> Info: Frame[36133] - Available VRAM budget has changed: 3372 MB 2025-12-03 16:22:39.204 - Render thread -> Info: Frame[36139] - Available VRAM budget has changed: 7059 MB 2025-12-03 16:22:39.496 - Render thread -> Info: Frame[36156] - Available VRAM budget has changed: 7099 MB 2025-12-03 16:22:39.563 - Render thread -> Info: Frame[36159] - Available VRAM budget has changed: 3319 MB 2025-12-03 16:22:39.593 - Render thread -> Info: Frame[36161] - Available VRAM budget has changed: 1831 MB 2025-12-03 16:22:39.593 - Render thread -> Warning: Available VRAM budget 1831 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:39.708 - Render thread -> Info: Frame[36168] - Available VRAM budget has changed: 7056 MB 2025-12-03 16:22:39.987 - Render thread -> Info: Frame[36185] - Available VRAM budget has changed: 7099 MB 2025-12-03 16:22:40.124 - Render thread -> Info: Frame[36193] - Available VRAM budget has changed: 3359 MB 2025-12-03 16:22:40.188 - Render thread -> Info: Frame[36197] - Available VRAM budget has changed: 1842 MB 2025-12-03 16:22:40.188 - Render thread -> Warning: Available VRAM budget 1842 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:40.248 - Render thread -> Info: Frame[36199] - Available VRAM budget has changed: 3326 MB 2025-12-03 16:22:40.313 - Render thread -> Info: Frame[36203] - Available VRAM budget has changed: 1808 MB 2025-12-03 16:22:40.313 - Render thread -> Warning: Available VRAM budget 1808 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:40.443 - Render thread -> Info: Frame[36209] - Available VRAM budget has changed: 1778 MB 2025-12-03 16:22:40.443 - Render thread -> Warning: Available VRAM budget 1778 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:40.485 - Render thread -> Info: Frame[36211] - Available VRAM budget has changed: 1728 MB 2025-12-03 16:22:40.485 - Render thread -> Warning: Available VRAM budget 1728 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:40.533 - Render thread -> Info: Frame[36213] - Available VRAM budget has changed: 1716 MB 2025-12-03 16:22:40.533 - Render thread -> Warning: Available VRAM budget 1716 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:40.869 - Render thread -> Info: Frame[36231] - Available VRAM budget has changed: 1484 MB 2025-12-03 16:22:40.869 - Render thread -> Warning: Available VRAM budget 1484 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:40.960 - Render thread -> Info: Frame[36235] - Available VRAM budget has changed: 1365 MB 2025-12-03 16:22:40.960 - Render thread -> Warning: Available VRAM budget 1365 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:41.055 - Render thread -> Info: Frame[36239] - Available VRAM budget has changed: 3401 MB 2025-12-03 16:22:41.269 - Render thread -> Info: Frame[36250] - Available VRAM budget has changed: 7047 MB 2025-12-03 16:22:41.289 - Render thread -> Info: Frame[36251] - Available VRAM budget has changed: 3354 MB 2025-12-03 16:22:41.289 - Render thread -> Info: Frame[36251] - Available VRAM budget has changed: 1352 MB 2025-12-03 16:22:41.289 - Render thread -> Warning: Available VRAM budget 1352 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:41.553 - Render thread -> Info: Frame[36266] - Available VRAM budget has changed: 7092 MB 2025-12-03 16:22:42.436 - Render thread -> Info: Frame[36319] - Available VRAM budget has changed: 3300 MB 2025-12-03 16:22:42.436 - Render thread -> Info: Frame[36319] - Available VRAM budget has changed: 1298 MB 2025-12-03 16:22:42.436 - Render thread -> Warning: Available VRAM budget 1298 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:42.793 - Render thread -> Info: Frame[36340] - Available VRAM budget has changed: 7034 MB 2025-12-03 16:22:42.998 - Render thread -> Info: Frame[36353] - Available VRAM budget has changed: 3333 MB 2025-12-03 16:22:43.063 - Render thread -> Info: Frame[36357] - Available VRAM budget has changed: 7074 MB 2025-12-03 16:22:43.305 - Render thread -> Info: Frame[36372] - Available VRAM budget has changed: 7034 MB 2025-12-03 16:22:43.489 - Render thread -> Info: Frame[36383] - Available VRAM budget has changed: 1327 MB 2025-12-03 16:22:43.489 - Render thread -> Warning: Available VRAM budget 1327 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:43.567 - Render thread -> Info: Frame[36388] - Available VRAM budget has changed: 7069 MB 2025-12-03 16:22:43.770 - Render thread -> Info: Frame[36399] - Available VRAM budget has changed: 3296 MB 2025-12-03 16:22:43.770 - Render thread -> Info: Frame[36399] - Available VRAM budget has changed: 1291 MB 2025-12-03 16:22:43.770 - Render thread -> Warning: Available VRAM budget 1291 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:43.820 - Render thread -> Info: Frame[36402] - Available VRAM budget has changed: 7034 MB 2025-12-03 16:22:44.094 - Render thread -> Info: Frame[36419] - Available VRAM budget has changed: 7071 MB 2025-12-03 16:22:44.310 - Render thread -> Info: Frame[36433] - Available VRAM budget has changed: 3325 MB 2025-12-03 16:22:44.321 - Render thread -> Info: Frame[36434] - Available VRAM budget has changed: 7034 MB 2025-12-03 16:22:44.608 - Render thread -> Info: Frame[36452] - Available VRAM budget has changed: 7077 MB 2025-12-03 16:22:44.793 - Render thread -> Info: Frame[36463] - Available VRAM budget has changed: 1320 MB 2025-12-03 16:22:44.794 - Render thread -> Warning: Available VRAM budget 1320 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:44.843 - Render thread -> Info: Frame[36466] - Available VRAM budget has changed: 7034 MB 2025-12-03 16:22:45.089 - Render thread -> Info: Frame[36482] - Available VRAM budget has changed: 7074 MB 2025-12-03 16:22:45.351 - Render thread -> Info: Frame[36499] - Available VRAM budget has changed: 7034 MB 2025-12-03 16:22:45.616 - Render thread -> Info: Frame[36516] - Available VRAM budget has changed: 7071 MB 2025-12-03 16:22:46.105 - Render thread -> Info: Frame[36547] - Available VRAM budget has changed: 3370 MB 2025-12-03 16:22:46.583 - Render thread -> Info: Frame[36577] - Available VRAM budget has changed: 1364 MB 2025-12-03 16:22:46.583 - Render thread -> Warning: Available VRAM budget 1364 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:46.896 - Render thread -> Info: Frame[36597] - Available VRAM budget has changed: 7034 MB 2025-12-03 16:22:46.898 - Render thread -> Info: Frame[36597] - Available VRAM budget has changed: 3337 MB 2025-12-03 16:22:46.898 - Render thread -> Info: Frame[36597] - Available VRAM budget has changed: 1332 MB 2025-12-03 16:22:46.899 - Render thread -> Warning: Available VRAM budget 1332 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:47.171 - Render thread -> Info: Frame[36614] - Available VRAM budget has changed: 7074 MB 2025-12-03 16:22:47.594 - Render thread -> Info: Frame[36639] - Available VRAM budget has changed: 3309 MB 2025-12-03 16:22:47.594 - Render thread -> Info: Frame[36639] - Available VRAM budget has changed: 1304 MB 2025-12-03 16:22:47.594 - Render thread -> Warning: Available VRAM budget 1304 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:48.137 - Render thread -> Info: Frame[36673] - Available VRAM budget has changed: 3375 MB 2025-12-03 16:22:48.252 - Render thread -> Info: Frame[36679] - Available VRAM budget has changed: 3308 MB 2025-12-03 16:22:48.447 - Render thread -> Info: Frame[36692] - Available VRAM budget has changed: 7034 MB 2025-12-03 16:22:48.725 - Render thread -> Info: Frame[36709] - Available VRAM budget has changed: 7074 MB 2025-12-03 16:22:48.790 - Render thread -> Info: Frame[36713] - Available VRAM budget has changed: 3337 MB 2025-12-03 16:22:48.956 - Render thread -> Info: Frame[36724] - Available VRAM budget has changed: 7034 MB 2025-12-03 16:22:49.224 - Render thread -> Info: Frame[36741] - Available VRAM budget has changed: 7071 MB 2025-12-03 16:22:49.264 - Render thread -> Info: Frame[36743] - Available VRAM budget has changed: 1332 MB 2025-12-03 16:22:49.264 - Render thread -> Warning: Available VRAM budget 1332 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:49.687 - Render thread -> Info: Frame[36771] - Available VRAM budget has changed: 3370 MB 2025-12-03 16:22:49.960 - Render thread -> Info: Frame[36789] - Available VRAM budget has changed: 7031 MB 2025-12-03 16:22:49.963 - Render thread -> Info: Frame[36789] - Available VRAM budget has changed: 3334 MB 2025-12-03 16:22:50.235 - Render thread -> Info: Frame[36807] - Available VRAM budget has changed: 7074 MB 2025-12-03 16:22:50.480 - Render thread -> Info: Frame[36823] - Available VRAM budget has changed: 7034 MB 2025-12-03 16:22:50.744 - Render thread -> Info: Frame[36840] - Available VRAM budget has changed: 7074 MB 2025-12-03 16:22:51.000 - Render thread -> Info: Frame[36857] - Available VRAM budget has changed: 7034 MB 2025-12-03 16:22:51.044 - Render thread -> Info: Frame[36859] - Available VRAM budget has changed: 3302 MB 2025-12-03 16:22:51.044 - Render thread -> Info: Frame[36859] - Available VRAM budget has changed: 1308 MB 2025-12-03 16:22:51.044 - Render thread -> Warning: Available VRAM budget 1308 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:51.272 - Render thread -> Info: Frame[36873] - Available VRAM budget has changed: 7074 MB 2025-12-03 16:22:51.308 - Render thread -> Info: Frame[36875] - Available VRAM budget has changed: 1279 MB 2025-12-03 16:22:51.308 - Render thread -> Warning: Available VRAM budget 1279 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:51.611 - Render thread -> Info: Frame[36893] - Available VRAM budget has changed: 3351 MB 2025-12-03 16:22:52.030 - Render thread -> Info: Frame[36919] - Available VRAM budget has changed: 7034 MB 2025-12-03 16:22:52.033 - Render thread -> Info: Frame[36919] - Available VRAM budget has changed: 3318 MB 2025-12-03 16:22:52.103 - Render thread -> Info: Frame[36923] - Available VRAM budget has changed: 1295 MB 2025-12-03 16:22:52.103 - Render thread -> Warning: Available VRAM budget 1295 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:52.320 - Render thread -> Info: Frame[36936] - Available VRAM budget has changed: 7071 MB 2025-12-03 16:22:52.384 - Render thread -> Info: Frame[36939] - Available VRAM budget has changed: 3267 MB 2025-12-03 16:22:52.384 - Render thread -> Info: Frame[36939] - Available VRAM budget has changed: 1246 MB 2025-12-03 16:22:52.384 - Render thread -> Warning: Available VRAM budget 1246 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:52.530 - Render thread -> Info: Frame[36948] - Available VRAM budget has changed: 7034 MB 2025-12-03 16:22:52.814 - Render thread -> Info: Frame[36966] - Available VRAM budget has changed: 7077 MB 2025-12-03 16:22:52.927 - Render thread -> Info: Frame[36973] - Available VRAM budget has changed: 3311 MB 2025-12-03 16:22:53.051 - Render thread -> Info: Frame[36982] - Available VRAM budget has changed: 7031 MB 2025-12-03 16:22:53.310 - Render thread -> Info: Frame[36999] - Available VRAM budget has changed: 3266 MB 2025-12-03 16:22:53.321 - Render thread -> Info: Frame[37000] - Available VRAM budget has changed: 7074 MB 2025-12-03 16:22:53.783 - Render thread -> Info: Frame[37031] - Available VRAM budget has changed: 3316 MB 2025-12-03 16:22:53.814 - Render thread -> Info: Frame[37033] - Available VRAM budget has changed: 3388 MB 2025-12-03 16:22:54.084 - Render thread -> Info: Frame[37051] - Available VRAM budget has changed: 7034 MB 2025-12-03 16:22:54.087 - Render thread -> Info: Frame[37051] - Available VRAM budget has changed: 3350 MB 2025-12-03 16:22:54.232 - Render thread -> Info: Frame[37061] - Available VRAM budget has changed: 1294 MB 2025-12-03 16:22:54.232 - Render thread -> Warning: Available VRAM budget 1294 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:54.264 - Render thread -> Info: Frame[37063] - Available VRAM budget has changed: 1328 MB 2025-12-03 16:22:54.264 - Render thread -> Warning: Available VRAM budget 1328 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:54.324 - Render thread -> Info: Frame[37067] - Available VRAM budget has changed: 7074 MB 2025-12-03 16:22:54.602 - Render thread -> Info: Frame[37086] - Available VRAM budget has changed: 7028 MB 2025-12-03 16:22:54.844 - Render thread -> Info: Frame[37102] - Available VRAM budget has changed: 7066 MB 2025-12-03 16:22:55.101 - Render thread -> Info: Frame[37119] - Available VRAM budget has changed: 1378 MB 2025-12-03 16:22:55.101 - Render thread -> Warning: Available VRAM budget 1378 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:56.119 - Render thread -> Info: Frame[37187] - Available VRAM budget has changed: 7025 MB 2025-12-03 16:22:56.122 - Render thread -> Info: Frame[37187] - Available VRAM budget has changed: 3310 MB 2025-12-03 16:22:56.122 - Render thread -> Info: Frame[37187] - Available VRAM budget has changed: 1337 MB 2025-12-03 16:22:56.122 - Render thread -> Warning: Available VRAM budget 1337 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:56.385 - Render thread -> Info: Frame[37204] - Available VRAM budget has changed: 7066 MB 2025-12-03 16:22:56.826 - Render thread -> Info: Frame[37231] - Available VRAM budget has changed: 3344 MB 2025-12-03 16:22:56.890 - Render thread -> Info: Frame[37235] - Available VRAM budget has changed: 3379 MB 2025-12-03 16:22:56.972 - Render thread -> Info: Frame[37239] - Available VRAM budget has changed: 3297 MB 2025-12-03 16:22:56.972 - Render thread -> Info: Frame[37239] - Available VRAM budget has changed: 1326 MB 2025-12-03 16:22:56.972 - Render thread -> Warning: Available VRAM budget 1326 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:57.234 - Render thread -> Info: Frame[37255] - Available VRAM budget has changed: 1276 MB 2025-12-03 16:22:57.234 - Render thread -> Warning: Available VRAM budget 1276 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:57.312 - Render thread -> Info: Frame[37259] - Available VRAM budget has changed: 3272 MB 2025-12-03 16:22:57.312 - Render thread -> Info: Frame[37259] - Available VRAM budget has changed: 1249 MB 2025-12-03 16:22:57.312 - Render thread -> Warning: Available VRAM budget 1249 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:57.922 - Render thread -> Info: Frame[37293] - Available VRAM budget has changed: 3290 MB 2025-12-03 16:22:58.204 - Render thread -> Info: Frame[37311] - Available VRAM budget has changed: 1278 MB 2025-12-03 16:22:58.204 - Render thread -> Warning: Available VRAM budget 1278 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:58.235 - Render thread -> Info: Frame[37313] - Available VRAM budget has changed: 3332 MB 2025-12-03 16:22:58.387 - Render thread -> Info: Frame[37323] - Available VRAM budget has changed: 1296 MB 2025-12-03 16:22:58.387 - Render thread -> Warning: Available VRAM budget 1296 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:58.558 - Render thread -> Info: Frame[37333] - Available VRAM budget has changed: 3395 MB 2025-12-03 16:22:58.592 - Render thread -> Info: Frame[37335] - Available VRAM budget has changed: 3362 MB 2025-12-03 16:22:58.719 - Render thread -> Info: Frame[37343] - Available VRAM budget has changed: 1338 MB 2025-12-03 16:22:58.719 - Render thread -> Warning: Available VRAM budget 1338 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:59.021 - Render thread -> Info: Frame[37359] - Available VRAM budget has changed: 3295 MB 2025-12-03 16:22:59.021 - Render thread -> Info: Frame[37359] - Available VRAM budget has changed: 1274 MB 2025-12-03 16:22:59.021 - Render thread -> Warning: Available VRAM budget 1274 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:59.198 - Render thread -> Info: Frame[37370] - Available VRAM budget has changed: 7031 MB 2025-12-03 16:22:59.349 - Render thread -> Info: Frame[37379] - Available VRAM budget has changed: 3265 MB 2025-12-03 16:22:59.349 - Render thread -> Info: Frame[37379] - Available VRAM budget has changed: 1243 MB 2025-12-03 16:22:59.349 - Render thread -> Warning: Available VRAM budget 1243 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:22:59.479 - Render thread -> Info: Frame[37387] - Available VRAM budget has changed: 7071 MB 2025-12-03 16:22:59.721 - Render thread -> Info: Frame[37402] - Available VRAM budget has changed: 7031 MB 2025-12-03 16:22:59.887 - Render thread -> Info: Frame[37413] - Available VRAM budget has changed: 3331 MB 2025-12-03 16:22:59.964 - Render thread -> Info: Frame[37418] - Available VRAM budget has changed: 7077 MB 2025-12-03 16:23:00.225 - Render thread -> Info: Frame[37435] - Available VRAM budget has changed: 7028 MB 2025-12-03 16:23:00.372 - Render thread -> Info: Frame[37443] - Available VRAM budget has changed: 1307 MB 2025-12-03 16:23:00.372 - Render thread -> Warning: Available VRAM budget 1307 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:00.531 - Render thread -> Info: Frame[37453] - Available VRAM budget has changed: 7071 MB 2025-12-03 16:23:00.829 - Render thread -> Info: Frame[37471] - Available VRAM budget has changed: 1329 MB 2025-12-03 16:23:00.829 - Render thread -> Warning: Available VRAM budget 1329 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:00.863 - Render thread -> Info: Frame[37473] - Available VRAM budget has changed: 3351 MB 2025-12-03 16:23:01.023 - Render thread -> Info: Frame[37483] - Available VRAM budget has changed: 3390 MB 2025-12-03 16:23:01.254 - Render thread -> Info: Frame[37497] - Available VRAM budget has changed: 7002 MB 2025-12-03 16:23:01.257 - Render thread -> Info: Frame[37497] - Available VRAM budget has changed: 3327 MB 2025-12-03 16:23:01.330 - Render thread -> Info: Frame[37501] - Available VRAM budget has changed: 1298 MB 2025-12-03 16:23:01.330 - Render thread -> Warning: Available VRAM budget 1298 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:01.435 - Render thread -> Info: Frame[37507] - Available VRAM budget has changed: 6960 MB 2025-12-03 16:23:01.438 - Render thread -> Info: Frame[37507] - Available VRAM budget has changed: 3302 MB 2025-12-03 16:23:01.701 - Render thread -> Info: Frame[37523] - Available VRAM budget has changed: 7026 MB 2025-12-03 16:23:01.765 - Render thread -> Info: Frame[37527] - Available VRAM budget has changed: 6982 MB 2025-12-03 16:23:01.872 - Render thread -> Info: Frame[37533] - Available VRAM budget has changed: 1317 MB 2025-12-03 16:23:01.872 - Render thread -> Warning: Available VRAM budget 1317 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:01.994 - Render thread -> Info: Frame[37539] - Available VRAM budget has changed: 3256 MB 2025-12-03 16:23:02.030 - Render thread -> Info: Frame[37541] - Available VRAM budget has changed: 1390 MB 2025-12-03 16:23:02.030 - Render thread -> Warning: Available VRAM budget 1390 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:02.568 - Render thread -> Info: Frame[37572] - Available VRAM budget has changed: 7020 MB 2025-12-03 16:23:02.777 - Render thread -> Info: Frame[37585] - Available VRAM budget has changed: 1426 MB 2025-12-03 16:23:02.777 - Render thread -> Warning: Available VRAM budget 1426 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:02.905 - Render thread -> Info: Frame[37593] - Available VRAM budget has changed: 3313 MB 2025-12-03 16:23:03.010 - Render thread -> Info: Frame[37599] - Available VRAM budget has changed: 3287 MB 2025-12-03 16:23:03.307 - Render thread -> Info: Frame[37618] - Available VRAM budget has changed: 6979 MB 2025-12-03 16:23:03.393 - Render thread -> Info: Frame[37623] - Available VRAM budget has changed: 1458 MB 2025-12-03 16:23:03.393 - Render thread -> Warning: Available VRAM budget 1458 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:03.428 - Render thread -> Info: Frame[37625] - Available VRAM budget has changed: 1339 MB 2025-12-03 16:23:03.428 - Render thread -> Warning: Available VRAM budget 1339 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:03.572 - Render thread -> Info: Frame[37633] - Available VRAM budget has changed: 3317 MB 2025-12-03 16:23:03.601 - Render thread -> Info: Frame[37635] - Available VRAM budget has changed: 7023 MB 2025-12-03 16:23:03.837 - Render thread -> Info: Frame[37650] - Available VRAM budget has changed: 6976 MB 2025-12-03 16:23:04.122 - Render thread -> Info: Frame[37667] - Available VRAM budget has changed: 7026 MB 2025-12-03 16:23:04.338 - Render thread -> Info: Frame[37679] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:23:04.342 - Render thread -> Info: Frame[37679] - Available VRAM budget has changed: 3242 MB 2025-12-03 16:23:04.342 - Render thread -> Info: Frame[37679] - Available VRAM budget has changed: 1264 MB 2025-12-03 16:23:04.342 - Render thread -> Warning: Available VRAM budget 1264 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:04.464 - Render thread -> Info: Frame[37685] - Available VRAM budget has changed: 3212 MB 2025-12-03 16:23:04.633 - Render thread -> Info: Frame[37695] - Available VRAM budget has changed: 7017 MB 2025-12-03 16:23:05.026 - Render thread -> Info: Frame[37717] - Available VRAM budget has changed: 3312 MB 2025-12-03 16:23:05.157 - Render thread -> Info: Frame[37725] - Available VRAM budget has changed: 3341 MB 2025-12-03 16:23:05.358 - Render thread -> Info: Frame[37736] - Available VRAM budget has changed: 6979 MB 2025-12-03 16:23:05.377 - Render thread -> Info: Frame[37737] - Available VRAM budget has changed: 3322 MB 2025-12-03 16:23:05.532 - Render thread -> Info: Frame[37747] - Available VRAM budget has changed: 1365 MB 2025-12-03 16:23:05.532 - Render thread -> Warning: Available VRAM budget 1365 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:05.617 - Render thread -> Info: Frame[37751] - Available VRAM budget has changed: 3296 MB 2025-12-03 16:23:05.632 - Render thread -> Info: Frame[37752] - Available VRAM budget has changed: 7020 MB 2025-12-03 16:23:05.684 - Render thread -> Info: Frame[37755] - Available VRAM budget has changed: 1384 MB 2025-12-03 16:23:05.684 - Render thread -> Warning: Available VRAM budget 1384 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:05.869 - Render thread -> Info: Frame[37766] - Available VRAM budget has changed: 6974 MB 2025-12-03 16:23:05.955 - Render thread -> Info: Frame[37771] - Available VRAM budget has changed: 1455 MB 2025-12-03 16:23:05.955 - Render thread -> Warning: Available VRAM budget 1455 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:06.153 - Render thread -> Info: Frame[37783] - Available VRAM budget has changed: 7023 MB 2025-12-03 16:23:06.156 - Render thread -> Info: Frame[37783] - Available VRAM budget has changed: 3314 MB 2025-12-03 16:23:06.254 - Render thread -> Info: Frame[37789] - Available VRAM budget has changed: 1362 MB 2025-12-03 16:23:06.254 - Render thread -> Warning: Available VRAM budget 1362 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:06.377 - Render thread -> Info: Frame[37796] - Available VRAM budget has changed: 6985 MB 2025-12-03 16:23:06.395 - Render thread -> Info: Frame[37797] - Available VRAM budget has changed: 1355 MB 2025-12-03 16:23:06.396 - Render thread -> Warning: Available VRAM budget 1355 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:06.726 - Render thread -> Info: Frame[37817] - Available VRAM budget has changed: 7026 MB 2025-12-03 16:23:06.898 - Render thread -> Info: Frame[37828] - Available VRAM budget has changed: 6979 MB 2025-12-03 16:23:07.170 - Render thread -> Info: Frame[37845] - Available VRAM budget has changed: 7020 MB 2025-12-03 16:23:07.411 - Render thread -> Info: Frame[37860] - Available VRAM budget has changed: 6982 MB 2025-12-03 16:23:07.549 - Render thread -> Info: Frame[37869] - Available VRAM budget has changed: 1368 MB 2025-12-03 16:23:07.549 - Render thread -> Warning: Available VRAM budget 1368 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:07.587 - Render thread -> Info: Frame[37871] - Available VRAM budget has changed: 1360 MB 2025-12-03 16:23:07.587 - Render thread -> Warning: Available VRAM budget 1360 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:07.851 - Render thread -> Info: Frame[37888] - Available VRAM budget has changed: 7020 MB 2025-12-03 16:23:07.912 - Render thread -> Info: Frame[37892] - Available VRAM budget has changed: 6979 MB 2025-12-03 16:23:08.182 - Render thread -> Info: Frame[37909] - Available VRAM budget has changed: 7017 MB 2025-12-03 16:23:08.351 - Render thread -> Info: Frame[37919] - Available VRAM budget has changed: 3282 MB 2025-12-03 16:23:08.351 - Render thread -> Info: Frame[37919] - Available VRAM budget has changed: 1328 MB 2025-12-03 16:23:08.351 - Render thread -> Warning: Available VRAM budget 1328 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:08.434 - Render thread -> Info: Frame[37924] - Available VRAM budget has changed: 6974 MB 2025-12-03 16:23:08.705 - Render thread -> Info: Frame[37941] - Available VRAM budget has changed: 7023 MB 2025-12-03 16:23:08.892 - Render thread -> Info: Frame[37953] - Available VRAM budget has changed: 3299 MB 2025-12-03 16:23:08.934 - Render thread -> Info: Frame[37956] - Available VRAM budget has changed: 6979 MB 2025-12-03 16:23:09.170 - Render thread -> Info: Frame[37971] - Available VRAM budget has changed: 3317 MB 2025-12-03 16:23:09.199 - Render thread -> Info: Frame[37973] - Available VRAM budget has changed: 7020 MB 2025-12-03 16:23:09.358 - Render thread -> Info: Frame[37983] - Available VRAM budget has changed: 1345 MB 2025-12-03 16:23:09.358 - Render thread -> Warning: Available VRAM budget 1345 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:09.451 - Render thread -> Info: Frame[37989] - Available VRAM budget has changed: 6976 MB 2025-12-03 16:23:09.713 - Render thread -> Info: Frame[38006] - Available VRAM budget has changed: 7020 MB 2025-12-03 16:23:09.966 - Render thread -> Info: Frame[38022] - Available VRAM budget has changed: 6979 MB 2025-12-03 16:23:10.236 - Render thread -> Info: Frame[38039] - Available VRAM budget has changed: 7017 MB 2025-12-03 16:23:10.479 - Render thread -> Info: Frame[38054] - Available VRAM budget has changed: 6976 MB 2025-12-03 16:23:10.796 - Render thread -> Info: Frame[38074] - Available VRAM budget has changed: 7020 MB 2025-12-03 16:23:10.894 - Render thread -> Info: Frame[38079] - Available VRAM budget has changed: 3285 MB 2025-12-03 16:23:10.991 - Render thread -> Info: Frame[38085] - Available VRAM budget has changed: 6979 MB 2025-12-03 16:23:11.125 - Render thread -> Info: Frame[38093] - Available VRAM budget has changed: 1356 MB 2025-12-03 16:23:11.125 - Render thread -> Warning: Available VRAM budget 1356 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:11.257 - Render thread -> Info: Frame[38101] - Available VRAM budget has changed: 1436 MB 2025-12-03 16:23:11.257 - Render thread -> Warning: Available VRAM budget 1436 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:11.271 - Render thread -> Info: Frame[38102] - Available VRAM budget has changed: 7017 MB 2025-12-03 16:23:11.460 - Render thread -> Info: Frame[38113] - Available VRAM budget has changed: 3308 MB 2025-12-03 16:23:11.709 - Render thread -> Info: Frame[38129] - Available VRAM budget has changed: 1452 MB 2025-12-03 16:23:11.710 - Render thread -> Warning: Available VRAM budget 1452 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:11.773 - Render thread -> Info: Frame[38133] - Available VRAM budget has changed: 3341 MB 2025-12-03 16:23:11.928 - Render thread -> Info: Frame[38143] - Available VRAM budget has changed: 1474 MB 2025-12-03 16:23:11.928 - Render thread -> Warning: Available VRAM budget 1474 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:12.022 - Render thread -> Info: Frame[38149] - Available VRAM budget has changed: 6979 MB 2025-12-03 16:23:12.025 - Render thread -> Info: Frame[38149] - Available VRAM budget has changed: 3320 MB 2025-12-03 16:23:12.088 - Render thread -> Info: Frame[38153] - Available VRAM budget has changed: 1502 MB 2025-12-03 16:23:12.088 - Render thread -> Warning: Available VRAM budget 1502 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:12.198 - Render thread -> Info: Frame[38159] - Available VRAM budget has changed: 3239 MB 2025-12-03 16:23:12.268 - Render thread -> Info: Frame[38163] - Available VRAM budget has changed: 1514 MB 2025-12-03 16:23:12.268 - Render thread -> Warning: Available VRAM budget 1514 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:12.298 - Render thread -> Info: Frame[38165] - Available VRAM budget has changed: 7023 MB 2025-12-03 16:23:12.543 - Render thread -> Info: Frame[38180] - Available VRAM budget has changed: 6979 MB 2025-12-03 16:23:12.622 - Render thread -> Info: Frame[38185] - Available VRAM budget has changed: 1522 MB 2025-12-03 16:23:12.622 - Render thread -> Warning: Available VRAM budget 1522 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:12.659 - Render thread -> Info: Frame[38187] - Available VRAM budget has changed: 1666 MB 2025-12-03 16:23:12.659 - Render thread -> Warning: Available VRAM budget 1666 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:12.733 - Render thread -> Info: Frame[38191] - Available VRAM budget has changed: 3261 MB 2025-12-03 16:23:12.766 - Render thread -> Info: Frame[38193] - Available VRAM budget has changed: 3316 MB 2025-12-03 16:23:12.852 - Render thread -> Info: Frame[38198] - Available VRAM budget has changed: 7017 MB 2025-12-03 16:23:13.223 - Render thread -> Info: Frame[38221] - Available VRAM budget has changed: 1688 MB 2025-12-03 16:23:13.223 - Render thread -> Warning: Available VRAM budget 1688 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:13.258 - Render thread -> Info: Frame[38223] - Available VRAM budget has changed: 1743 MB 2025-12-03 16:23:13.258 - Render thread -> Warning: Available VRAM budget 1743 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:13.366 - Render thread -> Info: Frame[38229] - Available VRAM budget has changed: 3338 MB 2025-12-03 16:23:13.546 - Render thread -> Info: Frame[38239] - Available VRAM budget has changed: 3281 MB 2025-12-03 16:23:13.799 - Render thread -> Info: Frame[38255] - Available VRAM budget has changed: 1769 MB 2025-12-03 16:23:13.799 - Render thread -> Warning: Available VRAM budget 1769 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:14.065 - Render thread -> Info: Frame[38272] - Available VRAM budget has changed: 6976 MB 2025-12-03 16:23:14.085 - Render thread -> Info: Frame[38273] - Available VRAM budget has changed: 3305 MB 2025-12-03 16:23:14.538 - Render thread -> Info: Frame[38299] - Available VRAM budget has changed: 3245 MB 2025-12-03 16:23:14.538 - Render thread -> Info: Frame[38299] - Available VRAM budget has changed: 1720 MB 2025-12-03 16:23:14.538 - Render thread -> Warning: Available VRAM budget 1720 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:14.907 - Render thread -> Info: Frame[38317] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:23:14.911 - Render thread -> Info: Frame[38317] - Available VRAM budget has changed: 1666 MB 2025-12-03 16:23:14.911 - Render thread -> Warning: Available VRAM budget 1666 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:15.061 - Render thread -> Info: Frame[38325] - Available VRAM budget has changed: 6965 MB 2025-12-03 16:23:15.199 - Render thread -> Info: Frame[38333] - Available VRAM budget has changed: 3276 MB 2025-12-03 16:23:15.372 - Render thread -> Info: Frame[38343] - Available VRAM budget has changed: 7000 MB 2025-12-03 16:23:15.528 - Render thread -> Info: Frame[38353] - Available VRAM budget has changed: 3295 MB 2025-12-03 16:23:15.609 - Render thread -> Info: Frame[38358] - Available VRAM budget has changed: 6963 MB 2025-12-03 16:23:15.647 - Render thread -> Info: Frame[38359] - Available VRAM budget has changed: 3221 MB 2025-12-03 16:23:15.647 - Render thread -> Info: Frame[38359] - Available VRAM budget has changed: 1617 MB 2025-12-03 16:23:15.647 - Render thread -> Warning: Available VRAM budget 1617 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:15.750 - Render thread -> Info: Frame[38365] - Available VRAM budget has changed: 1562 MB 2025-12-03 16:23:15.750 - Render thread -> Warning: Available VRAM budget 1562 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:15.885 - Render thread -> Info: Frame[38373] - Available VRAM budget has changed: 1547 MB 2025-12-03 16:23:15.885 - Render thread -> Warning: Available VRAM budget 1547 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:15.899 - Render thread -> Info: Frame[38374] - Available VRAM budget has changed: 7003 MB 2025-12-03 16:23:16.026 - Render thread -> Info: Frame[38381] - Available VRAM budget has changed: 1317 MB 2025-12-03 16:23:16.026 - Render thread -> Warning: Available VRAM budget 1317 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:16.117 - Render thread -> Info: Frame[38386] - Available VRAM budget has changed: 6960 MB 2025-12-03 16:23:16.285 - Render thread -> Info: Frame[38393] - Available VRAM budget has changed: 3275 MB 2025-12-03 16:23:16.448 - Render thread -> Info: Frame[38402] - Available VRAM budget has changed: 7003 MB 2025-12-03 16:23:16.654 - Render thread -> Info: Frame[38415] - Available VRAM budget has changed: 1252 MB 2025-12-03 16:23:16.654 - Render thread -> Warning: Available VRAM budget 1252 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:16.964 - Render thread -> Info: Frame[38433] - Available VRAM budget has changed: 3314 MB 2025-12-03 16:23:17.453 - Render thread -> Info: Frame[38463] - Available VRAM budget has changed: 1291 MB 2025-12-03 16:23:17.453 - Render thread -> Warning: Available VRAM budget 1291 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:17.954 - Render thread -> Info: Frame[38495] - Available VRAM budget has changed: 1341 MB 2025-12-03 16:23:17.954 - Render thread -> Warning: Available VRAM budget 1341 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:18.677 - Render thread -> Info: Frame[38539] - Available VRAM budget has changed: 3239 MB 2025-12-03 16:23:18.677 - Render thread -> Info: Frame[38539] - Available VRAM budget has changed: 1265 MB 2025-12-03 16:23:18.677 - Render thread -> Warning: Available VRAM budget 1265 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:19.221 - Render thread -> Info: Frame[38573] - Available VRAM budget has changed: 3310 MB 2025-12-03 16:23:19.641 - Render thread -> Info: Frame[38599] - Available VRAM budget has changed: 3220 MB 2025-12-03 16:23:19.641 - Render thread -> Info: Frame[38599] - Available VRAM budget has changed: 1089 MB 2025-12-03 16:23:19.641 - Render thread -> Warning: Available VRAM budget 1089 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:20.220 - Render thread -> Info: Frame[38631] - Available VRAM budget has changed: 3244 MB 2025-12-03 16:23:20.253 - Render thread -> Info: Frame[38633] - Available VRAM budget has changed: 3307 MB 2025-12-03 16:23:20.708 - Render thread -> Info: Frame[38659] - Available VRAM budget has changed: 3232 MB 2025-12-03 16:23:20.739 - Render thread -> Info: Frame[38661] - Available VRAM budget has changed: 6965 MB 2025-12-03 16:23:20.742 - Render thread -> Info: Frame[38661] - Available VRAM budget has changed: 3211 MB 2025-12-03 16:23:20.742 - Render thread -> Info: Frame[38661] - Available VRAM budget has changed: 1081 MB 2025-12-03 16:23:20.742 - Render thread -> Warning: Available VRAM budget 1081 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:21.012 - Render thread -> Info: Frame[38677] - Available VRAM budget has changed: 7008 MB 2025-12-03 16:23:21.241 - Render thread -> Info: Frame[38691] - Available VRAM budget has changed: 6968 MB 2025-12-03 16:23:21.278 - Render thread -> Info: Frame[38693] - Available VRAM budget has changed: 3288 MB 2025-12-03 16:23:21.531 - Render thread -> Info: Frame[38708] - Available VRAM budget has changed: 7014 MB 2025-12-03 16:23:21.764 - Render thread -> Info: Frame[38722] - Available VRAM budget has changed: 6965 MB 2025-12-03 16:23:21.782 - Render thread -> Info: Frame[38723] - Available VRAM budget has changed: 1158 MB 2025-12-03 16:23:21.782 - Render thread -> Warning: Available VRAM budget 1158 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:22.041 - Render thread -> Info: Frame[38738] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:23:22.408 - Render thread -> Info: Frame[38759] - Available VRAM budget has changed: 1232 MB 2025-12-03 16:23:22.408 - Render thread -> Warning: Available VRAM budget 1232 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:22.596 - Render thread -> Info: Frame[38769] - Available VRAM budget has changed: 3317 MB 2025-12-03 16:23:22.791 - Render thread -> Info: Frame[38780] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:23:22.811 - Render thread -> Info: Frame[38781] - Available VRAM budget has changed: 3293 MB 2025-12-03 16:23:23.047 - Render thread -> Info: Frame[38796] - Available VRAM budget has changed: 7008 MB 2025-12-03 16:23:23.305 - Render thread -> Info: Frame[38812] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:23:23.359 - Render thread -> Info: Frame[38815] - Available VRAM budget has changed: 1319 MB 2025-12-03 16:23:23.359 - Render thread -> Warning: Available VRAM budget 1319 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:23.590 - Render thread -> Info: Frame[38829] - Available VRAM budget has changed: 7008 MB 2025-12-03 16:23:24.077 - Render thread -> Info: Frame[38859] - Available VRAM budget has changed: 3314 MB 2025-12-03 16:23:24.142 - Render thread -> Info: Frame[38863] - Available VRAM budget has changed: 1307 MB 2025-12-03 16:23:24.142 - Render thread -> Warning: Available VRAM budget 1307 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:24.180 - Render thread -> Info: Frame[38865] - Available VRAM budget has changed: 1176 MB 2025-12-03 16:23:24.180 - Render thread -> Warning: Available VRAM budget 1176 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:24.843 - Render thread -> Info: Frame[38904] - Available VRAM budget has changed: 6965 MB 2025-12-03 16:23:24.863 - Render thread -> Info: Frame[38905] - Available VRAM budget has changed: 3288 MB 2025-12-03 16:23:24.863 - Render thread -> Info: Frame[38905] - Available VRAM budget has changed: 1150 MB 2025-12-03 16:23:24.863 - Render thread -> Warning: Available VRAM budget 1150 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:25.124 - Render thread -> Info: Frame[38920] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:23:25.341 - Render thread -> Info: Frame[38933] - Available VRAM budget has changed: 6974 MB 2025-12-03 16:23:25.758 - Render thread -> Info: Frame[38957] - Available VRAM budget has changed: 7014 MB 2025-12-03 16:23:25.858 - Render thread -> Info: Frame[38963] - Available VRAM budget has changed: 6965 MB 2025-12-03 16:23:26.133 - Render thread -> Info: Frame[38979] - Available VRAM budget has changed: 7014 MB 2025-12-03 16:23:26.363 - Render thread -> Info: Frame[38993] - Available VRAM budget has changed: 6965 MB 2025-12-03 16:23:26.648 - Render thread -> Info: Frame[39010] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:23:26.872 - Render thread -> Info: Frame[39023] - Available VRAM budget has changed: 6965 MB 2025-12-03 16:23:26.939 - Render thread -> Info: Frame[39027] - Available VRAM budget has changed: 1225 MB 2025-12-03 16:23:26.939 - Render thread -> Warning: Available VRAM budget 1225 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:27.160 - Render thread -> Info: Frame[39039] - Available VRAM budget has changed: 7006 MB 2025-12-03 16:23:27.659 - Render thread -> Info: Frame[39069] - Available VRAM budget has changed: 3313 MB 2025-12-03 16:23:27.881 - Render thread -> Info: Frame[39083] - Available VRAM budget has changed: 1388 MB 2025-12-03 16:23:27.881 - Render thread -> Warning: Available VRAM budget 1388 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:27.914 - Render thread -> Info: Frame[39085] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:23:27.917 - Render thread -> Info: Frame[39085] - Available VRAM budget has changed: 3294 MB 2025-12-03 16:23:28.235 - Render thread -> Info: Frame[39104] - Available VRAM budget has changed: 7014 MB 2025-12-03 16:23:28.434 - Render thread -> Info: Frame[39116] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:23:28.701 - Render thread -> Info: Frame[39133] - Available VRAM budget has changed: 7014 MB 2025-12-03 16:23:28.951 - Render thread -> Info: Frame[39149] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:23:29.233 - Render thread -> Info: Frame[39167] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:23:29.444 - Render thread -> Info: Frame[39180] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:23:29.727 - Render thread -> Info: Frame[39198] - Available VRAM budget has changed: 7014 MB 2025-12-03 16:23:29.964 - Render thread -> Info: Frame[39213] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:23:30.087 - Render thread -> Info: Frame[39219] - Available VRAM budget has changed: 3208 MB 2025-12-03 16:23:30.087 - Render thread -> Info: Frame[39219] - Available VRAM budget has changed: 1308 MB 2025-12-03 16:23:30.087 - Render thread -> Warning: Available VRAM budget 1308 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:30.159 - Render thread -> Info: Frame[39223] - Available VRAM budget has changed: 1282 MB 2025-12-03 16:23:30.159 - Render thread -> Warning: Available VRAM budget 1282 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:30.227 - Render thread -> Info: Frame[39227] - Available VRAM budget has changed: 1240 MB 2025-12-03 16:23:30.227 - Render thread -> Warning: Available VRAM budget 1240 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:30.282 - Render thread -> Info: Frame[39230] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:23:30.478 - Render thread -> Info: Frame[39242] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:23:30.651 - Render thread -> Info: Frame[39253] - Available VRAM budget has changed: 3284 MB 2025-12-03 16:23:30.749 - Render thread -> Info: Frame[39259] - Available VRAM budget has changed: 7008 MB 2025-12-03 16:23:30.752 - Render thread -> Info: Frame[39259] - Available VRAM budget has changed: 3243 MB 2025-12-03 16:23:30.991 - Render thread -> Info: Frame[39274] - Available VRAM budget has changed: 6968 MB 2025-12-03 16:23:31.139 - Render thread -> Info: Frame[39283] - Available VRAM budget has changed: 1275 MB 2025-12-03 16:23:31.139 - Render thread -> Warning: Available VRAM budget 1275 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:31.264 - Render thread -> Info: Frame[39291] - Available VRAM budget has changed: 7008 MB 2025-12-03 16:23:31.297 - Render thread -> Info: Frame[39293] - Available VRAM budget has changed: 3279 MB 2025-12-03 16:23:31.399 - Render thread -> Info: Frame[39299] - Available VRAM budget has changed: 3237 MB 2025-12-03 16:23:31.939 - Render thread -> Info: Frame[39333] - Available VRAM budget has changed: 3324 MB 2025-12-03 16:23:32.015 - Render thread -> Info: Frame[39338] - Available VRAM budget has changed: 6965 MB 2025-12-03 16:23:32.033 - Render thread -> Info: Frame[39339] - Available VRAM budget has changed: 3287 MB 2025-12-03 16:23:32.312 - Render thread -> Info: Frame[39356] - Available VRAM budget has changed: 7014 MB 2025-12-03 16:23:32.434 - Render thread -> Info: Frame[39363] - Available VRAM budget has changed: 1318 MB 2025-12-03 16:23:32.434 - Render thread -> Warning: Available VRAM budget 1318 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:32.533 - Render thread -> Info: Frame[39369] - Available VRAM budget has changed: 6968 MB 2025-12-03 16:23:32.711 - Render thread -> Info: Frame[39379] - Available VRAM budget has changed: 3202 MB 2025-12-03 16:23:32.711 - Render thread -> Info: Frame[39379] - Available VRAM budget has changed: 1234 MB 2025-12-03 16:23:32.711 - Render thread -> Warning: Available VRAM budget 1234 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:32.812 - Render thread -> Info: Frame[39385] - Available VRAM budget has changed: 7014 MB 2025-12-03 16:23:33.032 - Render thread -> Info: Frame[39398] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:23:33.281 - Render thread -> Info: Frame[39413] - Available VRAM budget has changed: 3261 MB 2025-12-03 16:23:33.281 - Render thread -> Info: Frame[39413] - Available VRAM budget has changed: 1246 MB 2025-12-03 16:23:33.281 - Render thread -> Warning: Available VRAM budget 1246 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:33.295 - Render thread -> Info: Frame[39414] - Available VRAM budget has changed: 7008 MB 2025-12-03 16:23:33.756 - Render thread -> Info: Frame[39443] - Available VRAM budget has changed: 1304 MB 2025-12-03 16:23:33.756 - Render thread -> Warning: Available VRAM budget 1304 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:33.794 - Render thread -> Info: Frame[39445] - Available VRAM budget has changed: 3283 MB 2025-12-03 16:23:34.065 - Render thread -> Info: Frame[39462] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:23:34.082 - Render thread -> Info: Frame[39463] - Available VRAM budget has changed: 3262 MB 2025-12-03 16:23:34.330 - Render thread -> Info: Frame[39479] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:23:34.580 - Render thread -> Info: Frame[39495] - Available VRAM budget has changed: 6965 MB 2025-12-03 16:23:34.800 - Render thread -> Info: Frame[39509] - Available VRAM budget has changed: 3244 MB 2025-12-03 16:23:34.827 - Render thread -> Info: Frame[39511] - Available VRAM budget has changed: 7014 MB 2025-12-03 16:23:35.102 - Render thread -> Info: Frame[39528] - Available VRAM budget has changed: 6965 MB 2025-12-03 16:23:35.357 - Render thread -> Info: Frame[39544] - Available VRAM budget has changed: 7001 MB 2025-12-03 16:23:35.611 - Render thread -> Info: Frame[39560] - Available VRAM budget has changed: 6965 MB 2025-12-03 16:23:35.850 - Render thread -> Info: Frame[39575] - Available VRAM budget has changed: 3277 MB 2025-12-03 16:23:35.880 - Render thread -> Info: Frame[39577] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:23:36.111 - Render thread -> Info: Frame[39592] - Available VRAM budget has changed: 6968 MB 2025-12-03 16:23:36.318 - Render thread -> Info: Frame[39605] - Available VRAM budget has changed: 1341 MB 2025-12-03 16:23:36.318 - Render thread -> Warning: Available VRAM budget 1341 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:36.384 - Render thread -> Info: Frame[39609] - Available VRAM budget has changed: 7014 MB 2025-12-03 16:23:36.628 - Render thread -> Info: Frame[39624] - Available VRAM budget has changed: 6974 MB 2025-12-03 16:23:36.878 - Render thread -> Info: Frame[39639] - Available VRAM budget has changed: 3206 MB 2025-12-03 16:23:36.878 - Render thread -> Info: Frame[39639] - Available VRAM budget has changed: 1271 MB 2025-12-03 16:23:36.878 - Render thread -> Warning: Available VRAM budget 1271 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:36.909 - Render thread -> Info: Frame[39641] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:23:37.151 - Render thread -> Info: Frame[39656] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:23:37.399 - Render thread -> Info: Frame[39671] - Available VRAM budget has changed: 3252 MB 2025-12-03 16:23:37.426 - Render thread -> Info: Frame[39673] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:23:37.429 - Render thread -> Info: Frame[39673] - Available VRAM budget has changed: 3290 MB 2025-12-03 16:23:37.664 - Render thread -> Info: Frame[39688] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:23:37.875 - Render thread -> Info: Frame[39701] - Available VRAM budget has changed: 1317 MB 2025-12-03 16:23:37.875 - Render thread -> Warning: Available VRAM budget 1317 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:37.913 - Render thread -> Info: Frame[39703] - Available VRAM budget has changed: 1355 MB 2025-12-03 16:23:37.913 - Render thread -> Warning: Available VRAM budget 1355 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:37.944 - Render thread -> Info: Frame[39705] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:23:38.133 - Render thread -> Info: Frame[39717] - Available VRAM budget has changed: 1367 MB 2025-12-03 16:23:38.133 - Render thread -> Warning: Available VRAM budget 1367 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:38.162 - Render thread -> Info: Frame[39719] - Available VRAM budget has changed: 6968 MB 2025-12-03 16:23:38.442 - Render thread -> Info: Frame[39736] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:23:38.681 - Render thread -> Info: Frame[39751] - Available VRAM budget has changed: 6974 MB 2025-12-03 16:23:38.926 - Render thread -> Info: Frame[39767] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:23:39.394 - Render thread -> Info: Frame[39797] - Available VRAM budget has changed: 3315 MB 2025-12-03 16:23:39.855 - Render thread -> Info: Frame[39827] - Available VRAM budget has changed: 1391 MB 2025-12-03 16:23:39.855 - Render thread -> Warning: Available VRAM budget 1391 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:40.213 - Render thread -> Info: Frame[39849] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:23:40.216 - Render thread -> Info: Frame[39849] - Available VRAM budget has changed: 3290 MB 2025-12-03 16:23:40.216 - Render thread -> Info: Frame[39849] - Available VRAM budget has changed: 1367 MB 2025-12-03 16:23:40.216 - Render thread -> Warning: Available VRAM budget 1367 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:40.482 - Render thread -> Info: Frame[39866] - Available VRAM budget has changed: 7014 MB 2025-12-03 16:23:40.746 - Render thread -> Info: Frame[39883] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:23:41.026 - Render thread -> Info: Frame[39901] - Available VRAM budget has changed: 7014 MB 2025-12-03 16:23:41.252 - Render thread -> Info: Frame[39915] - Available VRAM budget has changed: 6974 MB 2025-12-03 16:23:41.641 - Render thread -> Info: Frame[39938] - Available VRAM budget has changed: 7014 MB 2025-12-03 16:23:41.674 - Render thread -> Info: Frame[39939] - Available VRAM budget has changed: 3243 MB 2025-12-03 16:23:41.674 - Render thread -> Info: Frame[39939] - Available VRAM budget has changed: 1460 MB 2025-12-03 16:23:41.674 - Render thread -> Warning: Available VRAM budget 1460 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:41.762 - Render thread -> Info: Frame[39944] - Available VRAM budget has changed: 6965 MB 2025-12-03 16:23:41.983 - Render thread -> Info: Frame[39957] - Available VRAM budget has changed: 1448 MB 2025-12-03 16:23:41.983 - Render thread -> Warning: Available VRAM budget 1448 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:42.051 - Render thread -> Info: Frame[39961] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:23:42.054 - Render thread -> Info: Frame[39961] - Available VRAM budget has changed: 1337 MB 2025-12-03 16:23:42.054 - Render thread -> Warning: Available VRAM budget 1337 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:42.255 - Render thread -> Info: Frame[39973] - Available VRAM budget has changed: 3277 MB 2025-12-03 16:23:42.271 - Render thread -> Info: Frame[39974] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:23:42.549 - Render thread -> Info: Frame[39991] - Available VRAM budget has changed: 7008 MB 2025-12-03 16:23:42.693 - Render thread -> Info: Frame[39999] - Available VRAM budget has changed: 3239 MB 2025-12-03 16:23:42.693 - Render thread -> Info: Frame[39999] - Available VRAM budget has changed: 1304 MB 2025-12-03 16:23:42.693 - Render thread -> Warning: Available VRAM budget 1304 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:42.793 - Render thread -> Info: Frame[40005] - Available VRAM budget has changed: 6968 MB 2025-12-03 16:23:43.058 - Render thread -> Info: Frame[40022] - Available VRAM budget has changed: 7006 MB 2025-12-03 16:23:43.226 - Render thread -> Info: Frame[40033] - Available VRAM budget has changed: 3278 MB 2025-12-03 16:23:43.308 - Render thread -> Info: Frame[40038] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:23:43.576 - Render thread -> Info: Frame[40055] - Available VRAM budget has changed: 7014 MB 2025-12-03 16:23:43.707 - Render thread -> Info: Frame[40063] - Available VRAM budget has changed: 1342 MB 2025-12-03 16:23:43.707 - Render thread -> Warning: Available VRAM budget 1342 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:43.832 - Render thread -> Info: Frame[40071] - Available VRAM budget has changed: 6974 MB 2025-12-03 16:23:43.897 - Render thread -> Info: Frame[40075] - Available VRAM budget has changed: 1372 MB 2025-12-03 16:23:43.897 - Render thread -> Warning: Available VRAM budget 1372 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:44.033 - Render thread -> Info: Frame[40083] - Available VRAM budget has changed: 1386 MB 2025-12-03 16:23:44.033 - Render thread -> Warning: Available VRAM budget 1386 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:44.097 - Render thread -> Info: Frame[40087] - Available VRAM budget has changed: 7014 MB 2025-12-03 16:23:44.130 - Render thread -> Info: Frame[40089] - Available VRAM budget has changed: 1357 MB 2025-12-03 16:23:44.130 - Render thread -> Warning: Available VRAM budget 1357 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:44.222 - Render thread -> Info: Frame[40095] - Available VRAM budget has changed: 1343 MB 2025-12-03 16:23:44.222 - Render thread -> Warning: Available VRAM budget 1343 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:44.285 - Render thread -> Info: Frame[40099] - Available VRAM budget has changed: 1331 MB 2025-12-03 16:23:44.285 - Render thread -> Warning: Available VRAM budget 1331 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:44.316 - Render thread -> Info: Frame[40101] - Available VRAM budget has changed: 6962 MB 2025-12-03 16:23:44.585 - Render thread -> Info: Frame[40118] - Available VRAM budget has changed: 7008 MB 2025-12-03 16:23:45.088 - Render thread -> Info: Frame[40149] - Available VRAM budget has changed: 3314 MB 2025-12-03 16:23:45.365 - Render thread -> Info: Frame[40166] - Available VRAM budget has changed: 6968 MB 2025-12-03 16:23:45.384 - Render thread -> Info: Frame[40167] - Available VRAM budget has changed: 3290 MB 2025-12-03 16:23:45.564 - Render thread -> Info: Frame[40179] - Available VRAM budget has changed: 1342 MB 2025-12-03 16:23:45.564 - Render thread -> Warning: Available VRAM budget 1342 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:45.623 - Render thread -> Info: Frame[40183] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:23:45.876 - Render thread -> Info: Frame[40198] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:23:45.908 - Render thread -> Info: Frame[40199] - Available VRAM budget has changed: 3201 MB 2025-12-03 16:23:45.908 - Render thread -> Info: Frame[40199] - Available VRAM budget has changed: 1241 MB 2025-12-03 16:23:45.908 - Render thread -> Warning: Available VRAM budget 1241 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:46.159 - Render thread -> Info: Frame[40214] - Available VRAM budget has changed: 7006 MB 2025-12-03 16:23:46.383 - Render thread -> Info: Frame[40227] - Available VRAM budget has changed: 6965 MB 2025-12-03 16:23:46.482 - Render thread -> Info: Frame[40233] - Available VRAM budget has changed: 3272 MB 2025-12-03 16:23:46.598 - Render thread -> Info: Frame[40239] - Available VRAM budget has changed: 3195 MB 2025-12-03 16:23:46.677 - Render thread -> Info: Frame[40244] - Available VRAM budget has changed: 7014 MB 2025-12-03 16:23:46.902 - Render thread -> Info: Frame[40258] - Available VRAM budget has changed: 6974 MB 2025-12-03 16:23:47.142 - Render thread -> Info: Frame[40273] - Available VRAM budget has changed: 3285 MB 2025-12-03 16:23:47.183 - Render thread -> Info: Frame[40276] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:23:47.401 - Render thread -> Info: Frame[40290] - Available VRAM budget has changed: 6968 MB 2025-12-03 16:23:47.601 - Render thread -> Info: Frame[40303] - Available VRAM budget has changed: 1326 MB 2025-12-03 16:23:47.601 - Render thread -> Warning: Available VRAM budget 1326 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:47.661 - Render thread -> Info: Frame[40307] - Available VRAM budget has changed: 7008 MB 2025-12-03 16:23:47.916 - Render thread -> Info: Frame[40323] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:23:48.199 - Render thread -> Info: Frame[40341] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:23:48.434 - Render thread -> Info: Frame[40355] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:23:48.512 - Render thread -> Info: Frame[40359] - Available VRAM budget has changed: 3206 MB 2025-12-03 16:23:48.512 - Render thread -> Info: Frame[40359] - Available VRAM budget has changed: 1247 MB 2025-12-03 16:23:48.512 - Render thread -> Warning: Available VRAM budget 1247 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:48.708 - Render thread -> Info: Frame[40372] - Available VRAM budget has changed: 7014 MB 2025-12-03 16:23:48.940 - Render thread -> Info: Frame[40387] - Available VRAM budget has changed: 6974 MB 2025-12-03 16:23:49.033 - Render thread -> Info: Frame[40393] - Available VRAM budget has changed: 3298 MB 2025-12-03 16:23:49.142 - Render thread -> Info: Frame[40399] - Available VRAM budget has changed: 3209 MB 2025-12-03 16:23:49.232 - Render thread -> Info: Frame[40405] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:23:49.520 - Render thread -> Info: Frame[40423] - Available VRAM budget has changed: 1262 MB 2025-12-03 16:23:49.520 - Render thread -> Warning: Available VRAM budget 1262 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:49.677 - Render thread -> Info: Frame[40433] - Available VRAM budget has changed: 3295 MB 2025-12-03 16:23:49.709 - Render thread -> Info: Frame[40435] - Available VRAM budget has changed: 3317 MB 2025-12-03 16:23:49.985 - Render thread -> Info: Frame[40452] - Available VRAM budget has changed: 6968 MB 2025-12-03 16:23:50.006 - Render thread -> Info: Frame[40453] - Available VRAM budget has changed: 3290 MB 2025-12-03 16:23:50.118 - Render thread -> Info: Frame[40459] - Available VRAM budget has changed: 3204 MB 2025-12-03 16:23:50.118 - Render thread -> Info: Frame[40459] - Available VRAM budget has changed: 1274 MB 2025-12-03 16:23:50.118 - Render thread -> Warning: Available VRAM budget 1274 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:50.186 - Render thread -> Info: Frame[40463] - Available VRAM budget has changed: 1285 MB 2025-12-03 16:23:50.186 - Render thread -> Warning: Available VRAM budget 1285 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:50.278 - Render thread -> Info: Frame[40469] - Available VRAM budget has changed: 7014 MB 2025-12-03 16:23:50.483 - Render thread -> Info: Frame[40482] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:23:50.628 - Render thread -> Info: Frame[40491] - Available VRAM budget has changed: 1318 MB 2025-12-03 16:23:50.628 - Render thread -> Warning: Available VRAM budget 1318 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:50.659 - Render thread -> Info: Frame[40493] - Available VRAM budget has changed: 3294 MB 2025-12-03 16:23:50.689 - Render thread -> Info: Frame[40495] - Available VRAM budget has changed: 1587 MB 2025-12-03 16:23:50.689 - Render thread -> Warning: Available VRAM budget 1587 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:50.756 - Render thread -> Info: Frame[40498] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:23:51.016 - Render thread -> Info: Frame[40513] - Available VRAM budget has changed: 6968 MB 2025-12-03 16:23:51.179 - Render thread -> Info: Frame[40523] - Available VRAM budget has changed: 1676 MB 2025-12-03 16:23:51.179 - Render thread -> Warning: Available VRAM budget 1676 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:51.310 - Render thread -> Info: Frame[40531] - Available VRAM budget has changed: 7008 MB 2025-12-03 16:23:51.746 - Render thread -> Info: Frame[40559] - Available VRAM budget has changed: 1689 MB 2025-12-03 16:23:51.746 - Render thread -> Warning: Available VRAM budget 1689 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:51.778 - Render thread -> Info: Frame[40561] - Available VRAM budget has changed: 3329 MB 2025-12-03 16:23:51.816 - Render thread -> Info: Frame[40563] - Available VRAM budget has changed: 1728 MB 2025-12-03 16:23:51.816 - Render thread -> Warning: Available VRAM budget 1728 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:52.027 - Render thread -> Info: Frame[40576] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:23:52.045 - Render thread -> Info: Frame[40577] - Available VRAM budget has changed: 3299 MB 2025-12-03 16:23:52.294 - Render thread -> Info: Frame[40593] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:23:52.413 - Render thread -> Info: Frame[40599] - Available VRAM budget has changed: 3252 MB 2025-12-03 16:23:52.534 - Render thread -> Info: Frame[40607] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:23:52.716 - Render thread -> Info: Frame[40619] - Available VRAM budget has changed: 1774 MB 2025-12-03 16:23:52.716 - Render thread -> Warning: Available VRAM budget 1774 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:52.775 - Render thread -> Info: Frame[40623] - Available VRAM budget has changed: 7014 MB 2025-12-03 16:23:52.898 - Render thread -> Info: Frame[40631] - Available VRAM budget has changed: 1786 MB 2025-12-03 16:23:52.898 - Render thread -> Warning: Available VRAM budget 1786 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:52.927 - Render thread -> Info: Frame[40633] - Available VRAM budget has changed: 3301 MB 2025-12-03 16:23:53.045 - Render thread -> Info: Frame[40641] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:23:53.287 - Render thread -> Info: Frame[40657] - Available VRAM budget has changed: 7008 MB 2025-12-03 16:23:53.377 - Render thread -> Info: Frame[40663] - Available VRAM budget has changed: 1834 MB 2025-12-03 16:23:53.377 - Render thread -> Warning: Available VRAM budget 1834 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:53.641 - Render thread -> Info: Frame[40679] - Available VRAM budget has changed: 3252 MB 2025-12-03 16:23:53.641 - Render thread -> Info: Frame[40679] - Available VRAM budget has changed: 1786 MB 2025-12-03 16:23:53.641 - Render thread -> Warning: Available VRAM budget 1786 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:54.012 - Render thread -> Info: Frame[40699] - Available VRAM budget has changed: 1734 MB 2025-12-03 16:23:54.012 - Render thread -> Warning: Available VRAM budget 1734 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:54.244 - Render thread -> Info: Frame[40713] - Available VRAM budget has changed: 3319 MB 2025-12-03 16:23:54.391 - Render thread -> Info: Frame[40721] - Available VRAM budget has changed: 1705 MB 2025-12-03 16:23:54.391 - Render thread -> Warning: Available VRAM budget 1705 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:54.578 - Render thread -> Info: Frame[40731] - Available VRAM budget has changed: 6968 MB 2025-12-03 16:23:54.580 - Render thread -> Info: Frame[40731] - Available VRAM budget has changed: 3294 MB 2025-12-03 16:23:54.580 - Render thread -> Info: Frame[40731] - Available VRAM budget has changed: 1676 MB 2025-12-03 16:23:54.580 - Render thread -> Warning: Available VRAM budget 1676 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:54.738 - Render thread -> Info: Frame[40739] - Available VRAM budget has changed: 3213 MB 2025-12-03 16:23:54.738 - Render thread -> Info: Frame[40739] - Available VRAM budget has changed: 1596 MB 2025-12-03 16:23:54.738 - Render thread -> Warning: Available VRAM budget 1596 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:54.920 - Render thread -> Info: Frame[40749] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:23:55.185 - Render thread -> Info: Frame[40765] - Available VRAM budget has changed: 1370 MB 2025-12-03 16:23:55.186 - Render thread -> Warning: Available VRAM budget 1370 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:55.260 - Render thread -> Info: Frame[40769] - Available VRAM budget has changed: 1225 MB 2025-12-03 16:23:55.260 - Render thread -> Warning: Available VRAM budget 1225 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:55.336 - Render thread -> Info: Frame[40773] - Available VRAM budget has changed: 3286 MB 2025-12-03 16:23:55.471 - Render thread -> Info: Frame[40779] - Available VRAM budget has changed: 3325 MB 2025-12-03 16:23:55.607 - Render thread -> Info: Frame[40787] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:23:55.610 - Render thread -> Info: Frame[40787] - Available VRAM budget has changed: 3291 MB 2025-12-03 16:23:55.819 - Render thread -> Info: Frame[40799] - Available VRAM budget has changed: 3215 MB 2025-12-03 16:23:55.885 - Render thread -> Info: Frame[40803] - Available VRAM budget has changed: 7008 MB 2025-12-03 16:23:56.124 - Render thread -> Info: Frame[40818] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:23:56.372 - Render thread -> Info: Frame[40833] - Available VRAM budget has changed: 3284 MB 2025-12-03 16:23:56.417 - Render thread -> Info: Frame[40836] - Available VRAM budget has changed: 7008 MB 2025-12-03 16:23:56.637 - Render thread -> Info: Frame[40850] - Available VRAM budget has changed: 6968 MB 2025-12-03 16:23:56.685 - Render thread -> Info: Frame[40853] - Available VRAM budget has changed: 1319 MB 2025-12-03 16:23:56.685 - Render thread -> Warning: Available VRAM budget 1319 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:56.717 - Render thread -> Info: Frame[40855] - Available VRAM budget has changed: 1599 MB 2025-12-03 16:23:56.717 - Render thread -> Warning: Available VRAM budget 1599 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:56.867 - Render thread -> Info: Frame[40863] - Available VRAM budget has changed: 1681 MB 2025-12-03 16:23:56.867 - Render thread -> Warning: Available VRAM budget 1681 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:56.948 - Render thread -> Info: Frame[40867] - Available VRAM budget has changed: 7006 MB 2025-12-03 16:23:57.143 - Render thread -> Info: Frame[40878] - Available VRAM budget has changed: 6968 MB 2025-12-03 16:23:57.292 - Render thread -> Info: Frame[40887] - Available VRAM budget has changed: 1708 MB 2025-12-03 16:23:57.292 - Render thread -> Warning: Available VRAM budget 1708 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:57.321 - Render thread -> Info: Frame[40889] - Available VRAM budget has changed: 1776 MB 2025-12-03 16:23:57.321 - Render thread -> Warning: Available VRAM budget 1776 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:57.432 - Render thread -> Info: Frame[40895] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:23:57.685 - Render thread -> Info: Frame[40910] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:23:57.960 - Render thread -> Info: Frame[40926] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:23:58.197 - Render thread -> Info: Frame[40940] - Available VRAM budget has changed: 6974 MB 2025-12-03 16:23:58.442 - Render thread -> Info: Frame[40955] - Available VRAM budget has changed: 1835 MB 2025-12-03 16:23:58.442 - Render thread -> Warning: Available VRAM budget 1835 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:58.461 - Render thread -> Info: Frame[40956] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:23:58.531 - Render thread -> Info: Frame[40959] - Available VRAM budget has changed: 3252 MB 2025-12-03 16:23:58.531 - Render thread -> Info: Frame[40959] - Available VRAM budget has changed: 1803 MB 2025-12-03 16:23:58.531 - Render thread -> Warning: Available VRAM budget 1803 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:58.694 - Render thread -> Info: Frame[40969] - Available VRAM budget has changed: 6974 MB 2025-12-03 16:23:59.026 - Render thread -> Info: Frame[40989] - Available VRAM budget has changed: 1741 MB 2025-12-03 16:23:59.026 - Render thread -> Warning: Available VRAM budget 1741 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:59.097 - Render thread -> Info: Frame[40993] - Available VRAM budget has changed: 3292 MB 2025-12-03 16:23:59.205 - Render thread -> Info: Frame[40999] - Available VRAM budget has changed: 3237 MB 2025-12-03 16:23:59.205 - Render thread -> Info: Frame[40999] - Available VRAM budget has changed: 1726 MB 2025-12-03 16:23:59.205 - Render thread -> Warning: Available VRAM budget 1726 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:23:59.462 - Render thread -> Info: Frame[41015] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:23:59.700 - Render thread -> Info: Frame[41030] - Available VRAM budget has changed: 6962 MB 2025-12-03 16:23:59.747 - Render thread -> Info: Frame[41033] - Available VRAM budget has changed: 3303 MB 2025-12-03 16:23:59.948 - Render thread -> Info: Frame[41046] - Available VRAM budget has changed: 7014 MB 2025-12-03 16:24:00.226 - Render thread -> Info: Frame[41063] - Available VRAM budget has changed: 6974 MB 2025-12-03 16:24:00.228 - Render thread -> Info: Frame[41063] - Available VRAM budget has changed: 1792 MB 2025-12-03 16:24:00.228 - Render thread -> Warning: Available VRAM budget 1792 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:00.493 - Render thread -> Info: Frame[41079] - Available VRAM budget has changed: 1762 MB 2025-12-03 16:24:00.493 - Render thread -> Warning: Available VRAM budget 1762 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:00.504 - Render thread -> Info: Frame[41080] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:24:00.853 - Render thread -> Info: Frame[41099] - Available VRAM budget has changed: 3282 MB 2025-12-03 16:24:00.853 - Render thread -> Info: Frame[41099] - Available VRAM budget has changed: 1741 MB 2025-12-03 16:24:00.853 - Render thread -> Warning: Available VRAM budget 1741 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:01.117 - Render thread -> Info: Frame[41115] - Available VRAM budget has changed: 1727 MB 2025-12-03 16:24:01.117 - Render thread -> Warning: Available VRAM budget 1727 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:01.197 - Render thread -> Info: Frame[41119] - Available VRAM budget has changed: 3237 MB 2025-12-03 16:24:01.197 - Render thread -> Info: Frame[41119] - Available VRAM budget has changed: 1683 MB 2025-12-03 16:24:01.197 - Render thread -> Warning: Available VRAM budget 1683 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:01.236 - Render thread -> Info: Frame[41121] - Available VRAM budget has changed: 3213 MB 2025-12-03 16:24:01.236 - Render thread -> Info: Frame[41121] - Available VRAM budget has changed: 1658 MB 2025-12-03 16:24:01.236 - Render thread -> Warning: Available VRAM budget 1658 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:01.257 - Render thread -> Info: Frame[41122] - Available VRAM budget has changed: 6968 MB 2025-12-03 16:24:01.277 - Render thread -> Info: Frame[41123] - Available VRAM budget has changed: 1433 MB 2025-12-03 16:24:01.277 - Render thread -> Warning: Available VRAM budget 1433 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:01.602 - Render thread -> Info: Frame[41138] - Available VRAM budget has changed: 7008 MB 2025-12-03 16:24:01.896 - Render thread -> Info: Frame[41155] - Available VRAM budget has changed: 3230 MB 2025-12-03 16:24:01.927 - Render thread -> Info: Frame[41157] - Available VRAM budget has changed: 1440 MB 2025-12-03 16:24:01.927 - Render thread -> Warning: Available VRAM budget 1440 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:02.140 - Render thread -> Info: Frame[41171] - Available VRAM budget has changed: 1457 MB 2025-12-03 16:24:02.140 - Render thread -> Warning: Available VRAM budget 1457 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:02.171 - Render thread -> Info: Frame[41173] - Available VRAM budget has changed: 3305 MB 2025-12-03 16:24:02.293 - Render thread -> Info: Frame[41181] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:24:02.296 - Render thread -> Info: Frame[41181] - Available VRAM budget has changed: 3284 MB 2025-12-03 16:24:02.354 - Render thread -> Info: Frame[41185] - Available VRAM budget has changed: 1474 MB 2025-12-03 16:24:02.354 - Render thread -> Warning: Available VRAM budget 1474 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:02.558 - Render thread -> Info: Frame[41198] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:24:02.640 - Render thread -> Info: Frame[41203] - Available VRAM budget has changed: 1527 MB 2025-12-03 16:24:02.640 - Render thread -> Warning: Available VRAM budget 1527 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:02.794 - Render thread -> Info: Frame[41213] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:24:03.045 - Render thread -> Info: Frame[41229] - Available VRAM budget has changed: 7014 MB 2025-12-03 16:24:03.246 - Render thread -> Info: Frame[41241] - Available VRAM budget has changed: 1428 MB 2025-12-03 16:24:03.246 - Render thread -> Warning: Available VRAM budget 1428 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:03.297 - Render thread -> Info: Frame[41244] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:24:03.316 - Render thread -> Info: Frame[41245] - Available VRAM budget has changed: 3316 MB 2025-12-03 16:24:03.349 - Render thread -> Info: Frame[41247] - Available VRAM budget has changed: 1404 MB 2025-12-03 16:24:03.349 - Render thread -> Warning: Available VRAM budget 1404 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:03.420 - Render thread -> Info: Frame[41251] - Available VRAM budget has changed: 1375 MB 2025-12-03 16:24:03.420 - Render thread -> Warning: Available VRAM budget 1375 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:03.603 - Render thread -> Info: Frame[41261] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:24:03.811 - Render thread -> Info: Frame[41274] - Available VRAM budget has changed: 6965 MB 2025-12-03 16:24:03.828 - Render thread -> Info: Frame[41275] - Available VRAM budget has changed: 3278 MB 2025-12-03 16:24:03.828 - Render thread -> Info: Frame[41275] - Available VRAM budget has changed: 1337 MB 2025-12-03 16:24:03.828 - Render thread -> Warning: Available VRAM budget 1337 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:04.090 - Render thread -> Info: Frame[41291] - Available VRAM budget has changed: 7014 MB 2025-12-03 16:24:04.332 - Render thread -> Info: Frame[41306] - Available VRAM budget has changed: 6965 MB 2025-12-03 16:24:04.603 - Render thread -> Info: Frame[41323] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:24:04.834 - Render thread -> Info: Frame[41338] - Available VRAM budget has changed: 6968 MB 2025-12-03 16:24:04.887 - Render thread -> Info: Frame[41341] - Available VRAM budget has changed: 3311 MB 2025-12-03 16:24:05.102 - Render thread -> Info: Frame[41354] - Available VRAM budget has changed: 7006 MB 2025-12-03 16:24:05.351 - Render thread -> Info: Frame[41369] - Available VRAM budget has changed: 6968 MB 2025-12-03 16:24:05.353 - Render thread -> Info: Frame[41369] - Available VRAM budget has changed: 3281 MB 2025-12-03 16:24:05.385 - Render thread -> Info: Frame[41371] - Available VRAM budget has changed: 1369 MB 2025-12-03 16:24:05.385 - Render thread -> Warning: Available VRAM budget 1369 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:05.637 - Render thread -> Info: Frame[41386] - Available VRAM budget has changed: 7008 MB 2025-12-03 16:24:05.864 - Render thread -> Info: Frame[41401] - Available VRAM budget has changed: 6968 MB 2025-12-03 16:24:06.146 - Render thread -> Info: Frame[41419] - Available VRAM budget has changed: 7008 MB 2025-12-03 16:24:06.629 - Render thread -> Info: Frame[41449] - Available VRAM budget has changed: 3316 MB 2025-12-03 16:24:06.892 - Render thread -> Info: Frame[41465] - Available VRAM budget has changed: 6962 MB 2025-12-03 16:24:06.894 - Render thread -> Info: Frame[41465] - Available VRAM budget has changed: 3275 MB 2025-12-03 16:24:06.894 - Render thread -> Info: Frame[41465] - Available VRAM budget has changed: 1361 MB 2025-12-03 16:24:06.894 - Render thread -> Warning: Available VRAM budget 1361 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:07.020 - Render thread -> Info: Frame[41473] - Available VRAM budget has changed: 1352 MB 2025-12-03 16:24:07.020 - Render thread -> Warning: Available VRAM budget 1352 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:07.163 - Render thread -> Info: Frame[41482] - Available VRAM budget has changed: 7014 MB 2025-12-03 16:24:07.398 - Render thread -> Info: Frame[41495] - Available VRAM budget has changed: 6977 MB 2025-12-03 16:24:08.377 - Render thread -> Info: Frame[41556] - Available VRAM budget has changed: 7014 MB 2025-12-03 16:24:08.423 - Render thread -> Info: Frame[41559] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:24:08.724 - Render thread -> Info: Frame[41578] - Available VRAM budget has changed: 7008 MB 2025-12-03 16:24:08.928 - Render thread -> Info: Frame[41591] - Available VRAM budget has changed: 6965 MB 2025-12-03 16:24:09.197 - Render thread -> Info: Frame[41608] - Available VRAM budget has changed: 7008 MB 2025-12-03 16:24:09.343 - Render thread -> Info: Frame[41617] - Available VRAM budget has changed: 1363 MB 2025-12-03 16:24:09.343 - Render thread -> Warning: Available VRAM budget 1363 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:09.407 - Render thread -> Info: Frame[41621] - Available VRAM budget has changed: 1334 MB 2025-12-03 16:24:09.407 - Render thread -> Warning: Available VRAM budget 1334 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:09.437 - Render thread -> Info: Frame[41623] - Available VRAM budget has changed: 1306 MB 2025-12-03 16:24:09.437 - Render thread -> Warning: Available VRAM budget 1306 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:09.453 - Render thread -> Info: Frame[41624] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:24:09.746 - Render thread -> Info: Frame[41639] - Available VRAM budget has changed: 3217 MB 2025-12-03 16:24:09.746 - Render thread -> Info: Frame[41639] - Available VRAM budget has changed: 1246 MB 2025-12-03 16:24:09.746 - Render thread -> Warning: Available VRAM budget 1246 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:09.777 - Render thread -> Info: Frame[41641] - Available VRAM budget has changed: 7008 MB 2025-12-03 16:24:09.976 - Render thread -> Info: Frame[41653] - Available VRAM budget has changed: 6968 MB 2025-12-03 16:24:10.259 - Render thread -> Info: Frame[41669] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:24:10.650 - Render thread -> Info: Frame[41693] - Available VRAM budget has changed: 3281 MB 2025-12-03 16:24:10.748 - Render thread -> Info: Frame[41699] - Available VRAM budget has changed: 3319 MB 2025-12-03 16:24:10.979 - Render thread -> Info: Frame[41714] - Available VRAM budget has changed: 6968 MB 2025-12-03 16:24:11.126 - Render thread -> Info: Frame[41723] - Available VRAM budget has changed: 1306 MB 2025-12-03 16:24:11.126 - Render thread -> Warning: Available VRAM budget 1306 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:11.224 - Render thread -> Info: Frame[41729] - Available VRAM budget has changed: 1350 MB 2025-12-03 16:24:11.224 - Render thread -> Warning: Available VRAM budget 1350 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:11.270 - Render thread -> Info: Frame[41731] - Available VRAM budget has changed: 7003 MB 2025-12-03 16:24:11.418 - Render thread -> Info: Frame[41739] - Available VRAM budget has changed: 3282 MB 2025-12-03 16:24:11.418 - Render thread -> Info: Frame[41739] - Available VRAM budget has changed: 1341 MB 2025-12-03 16:24:11.418 - Render thread -> Warning: Available VRAM budget 1341 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:11.536 - Render thread -> Info: Frame[41746] - Available VRAM budget has changed: 6968 MB 2025-12-03 16:24:11.783 - Render thread -> Info: Frame[41762] - Available VRAM budget has changed: 7008 MB 2025-12-03 16:24:11.956 - Render thread -> Info: Frame[41773] - Available VRAM budget has changed: 3312 MB 2025-12-03 16:24:12.266 - Render thread -> Info: Frame[41793] - Available VRAM budget has changed: 3348 MB 2025-12-03 16:24:12.426 - Render thread -> Info: Frame[41803] - Available VRAM budget has changed: 1371 MB 2025-12-03 16:24:12.426 - Render thread -> Warning: Available VRAM budget 1371 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:12.538 - Render thread -> Info: Frame[41810] - Available VRAM budget has changed: 6968 MB 2025-12-03 16:24:12.555 - Render thread -> Info: Frame[41811] - Available VRAM budget has changed: 3313 MB 2025-12-03 16:24:12.620 - Render thread -> Info: Frame[41815] - Available VRAM budget has changed: 3267 MB 2025-12-03 16:24:12.620 - Render thread -> Info: Frame[41815] - Available VRAM budget has changed: 1327 MB 2025-12-03 16:24:12.620 - Render thread -> Warning: Available VRAM budget 1327 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:12.826 - Render thread -> Info: Frame[41827] - Available VRAM budget has changed: 7008 MB 2025-12-03 16:24:13.055 - Render thread -> Info: Frame[41841] - Available VRAM budget has changed: 3248 MB 2025-12-03 16:24:13.055 - Render thread -> Info: Frame[41841] - Available VRAM budget has changed: 1308 MB 2025-12-03 16:24:13.055 - Render thread -> Warning: Available VRAM budget 1308 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:13.592 - Render thread -> Info: Frame[41873] - Available VRAM budget has changed: 3313 MB 2025-12-03 16:24:14.061 - Render thread -> Info: Frame[41903] - Available VRAM budget has changed: 1367 MB 2025-12-03 16:24:14.061 - Render thread -> Warning: Available VRAM budget 1367 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:14.598 - Render thread -> Info: Frame[41936] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:24:14.615 - Render thread -> Info: Frame[41937] - Available VRAM budget has changed: 3282 MB 2025-12-03 16:24:14.616 - Render thread -> Info: Frame[41937] - Available VRAM budget has changed: 1336 MB 2025-12-03 16:24:14.616 - Render thread -> Warning: Available VRAM budget 1336 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:14.880 - Render thread -> Info: Frame[41954] - Available VRAM budget has changed: 7017 MB 2025-12-03 16:24:15.092 - Render thread -> Info: Frame[41967] - Available VRAM budget has changed: 6968 MB 2025-12-03 16:24:15.303 - Render thread -> Info: Frame[41979] - Available VRAM budget has changed: 3206 MB 2025-12-03 16:24:15.303 - Render thread -> Info: Frame[41979] - Available VRAM budget has changed: 1261 MB 2025-12-03 16:24:15.303 - Render thread -> Warning: Available VRAM budget 1261 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:15.385 - Render thread -> Info: Frame[41984] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:24:15.840 - Render thread -> Info: Frame[42013] - Available VRAM budget has changed: 3273 MB 2025-12-03 16:24:15.873 - Render thread -> Info: Frame[42015] - Available VRAM budget has changed: 3311 MB 2025-12-03 16:24:16.114 - Render thread -> Info: Frame[42030] - Available VRAM budget has changed: 6965 MB 2025-12-03 16:24:16.131 - Render thread -> Info: Frame[42031] - Available VRAM budget has changed: 3271 MB 2025-12-03 16:24:16.325 - Render thread -> Info: Frame[42043] - Available VRAM budget has changed: 1325 MB 2025-12-03 16:24:16.325 - Render thread -> Warning: Available VRAM budget 1325 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:16.390 - Render thread -> Info: Frame[42047] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:24:16.657 - Render thread -> Info: Frame[42064] - Available VRAM budget has changed: 6974 MB 2025-12-03 16:24:17.119 - Render thread -> Info: Frame[42094] - Available VRAM budget has changed: 7014 MB 2025-12-03 16:24:17.153 - Render thread -> Info: Frame[42096] - Available VRAM budget has changed: 6968 MB 2025-12-03 16:24:17.410 - Render thread -> Info: Frame[42113] - Available VRAM budget has changed: 7014 MB 2025-12-03 16:24:17.648 - Render thread -> Info: Frame[42127] - Available VRAM budget has changed: 6974 MB 2025-12-03 16:24:17.843 - Render thread -> Info: Frame[42139] - Available VRAM budget has changed: 3197 MB 2025-12-03 16:24:17.843 - Render thread -> Info: Frame[42139] - Available VRAM budget has changed: 1257 MB 2025-12-03 16:24:17.843 - Render thread -> Warning: Available VRAM budget 1257 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:17.942 - Render thread -> Info: Frame[42145] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:24:18.158 - Render thread -> Info: Frame[42159] - Available VRAM budget has changed: 6965 MB 2025-12-03 16:24:18.386 - Render thread -> Info: Frame[42173] - Available VRAM budget has changed: 3294 MB 2025-12-03 16:24:18.442 - Render thread -> Info: Frame[42177] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:24:18.678 - Render thread -> Info: Frame[42192] - Available VRAM budget has changed: 6965 MB 2025-12-03 16:24:18.850 - Render thread -> Info: Frame[42203] - Available VRAM budget has changed: 1353 MB 2025-12-03 16:24:18.850 - Render thread -> Warning: Available VRAM budget 1353 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:18.948 - Render thread -> Info: Frame[42209] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:24:19.205 - Render thread -> Info: Frame[42225] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:24:19.444 - Render thread -> Info: Frame[42239] - Available VRAM budget has changed: 3230 MB 2025-12-03 16:24:19.473 - Render thread -> Info: Frame[42241] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:24:19.703 - Render thread -> Info: Frame[42255] - Available VRAM budget has changed: 6974 MB 2025-12-03 16:24:19.865 - Render thread -> Info: Frame[42265] - Available VRAM budget has changed: 1385 MB 2025-12-03 16:24:19.865 - Render thread -> Warning: Available VRAM budget 1385 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:19.901 - Render thread -> Info: Frame[42267] - Available VRAM budget has changed: 1466 MB 2025-12-03 16:24:19.901 - Render thread -> Warning: Available VRAM budget 1466 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:19.981 - Render thread -> Info: Frame[42271] - Available VRAM budget has changed: 3278 MB 2025-12-03 16:24:19.996 - Render thread -> Info: Frame[42272] - Available VRAM budget has changed: 7014 MB 2025-12-03 16:24:20.014 - Render thread -> Info: Frame[42273] - Available VRAM budget has changed: 3300 MB 2025-12-03 16:24:20.127 - Render thread -> Info: Frame[42279] - Available VRAM budget has changed: 3283 MB 2025-12-03 16:24:20.214 - Render thread -> Info: Frame[42284] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:24:20.479 - Render thread -> Info: Frame[42299] - Available VRAM budget has changed: 3203 MB 2025-12-03 16:24:20.479 - Render thread -> Info: Frame[42299] - Available VRAM budget has changed: 1446 MB 2025-12-03 16:24:20.479 - Render thread -> Warning: Available VRAM budget 1446 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:20.524 - Render thread -> Info: Frame[42302] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:24:20.619 - Render thread -> Info: Frame[42307] - Available VRAM budget has changed: 1430 MB 2025-12-03 16:24:20.619 - Render thread -> Warning: Available VRAM budget 1430 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:20.732 - Render thread -> Info: Frame[42313] - Available VRAM budget has changed: 6974 MB 2025-12-03 16:24:21.034 - Render thread -> Info: Frame[42329] - Available VRAM budget has changed: 7014 MB 2025-12-03 16:24:21.099 - Render thread -> Info: Frame[42333] - Available VRAM budget has changed: 3236 MB 2025-12-03 16:24:21.400 - Render thread -> Info: Frame[42351] - Available VRAM budget has changed: 3252 MB 2025-12-03 16:24:21.431 - Render thread -> Info: Frame[42353] - Available VRAM budget has changed: 3318 MB 2025-12-03 16:24:21.588 - Render thread -> Info: Frame[42363] - Available VRAM budget has changed: 1463 MB 2025-12-03 16:24:21.588 - Render thread -> Warning: Available VRAM budget 1463 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:21.653 - Render thread -> Info: Frame[42367] - Available VRAM budget has changed: 1474 MB 2025-12-03 16:24:21.653 - Render thread -> Warning: Available VRAM budget 1474 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:21.760 - Render thread -> Info: Frame[42373] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:24:21.886 - Render thread -> Info: Frame[42381] - Available VRAM budget has changed: 1490 MB 2025-12-03 16:24:21.886 - Render thread -> Warning: Available VRAM budget 1490 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:22.028 - Render thread -> Info: Frame[42390] - Available VRAM budget has changed: 7008 MB 2025-12-03 16:24:22.183 - Render thread -> Info: Frame[42399] - Available VRAM budget has changed: 3275 MB 2025-12-03 16:24:22.183 - Render thread -> Info: Frame[42399] - Available VRAM budget has changed: 1448 MB 2025-12-03 16:24:22.183 - Render thread -> Warning: Available VRAM budget 1448 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:22.278 - Render thread -> Info: Frame[42405] - Available VRAM budget has changed: 6968 MB 2025-12-03 16:24:22.554 - Render thread -> Info: Frame[42422] - Available VRAM budget has changed: 7014 MB 2025-12-03 16:24:22.731 - Render thread -> Info: Frame[42433] - Available VRAM budget has changed: 3294 MB 2025-12-03 16:24:22.780 - Render thread -> Info: Frame[42436] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:24:22.923 - Render thread -> Info: Frame[42445] - Available VRAM budget has changed: 1456 MB 2025-12-03 16:24:22.923 - Render thread -> Warning: Available VRAM budget 1456 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:23.012 - Render thread -> Info: Frame[42451] - Available VRAM budget has changed: 1680 MB 2025-12-03 16:24:23.012 - Render thread -> Warning: Available VRAM budget 1680 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:23.029 - Render thread -> Info: Frame[42452] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:24:23.297 - Render thread -> Info: Frame[42466] - Available VRAM budget has changed: 6965 MB 2025-12-03 16:24:23.574 - Render thread -> Info: Frame[42483] - Available VRAM budget has changed: 7014 MB 2025-12-03 16:24:23.865 - Render thread -> Info: Frame[42501] - Available VRAM budget has changed: 1700 MB 2025-12-03 16:24:23.865 - Render thread -> Warning: Available VRAM budget 1700 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:24.060 - Render thread -> Info: Frame[42513] - Available VRAM budget has changed: 3336 MB 2025-12-03 16:24:24.093 - Render thread -> Info: Frame[42515] - Available VRAM budget has changed: 1710 MB 2025-12-03 16:24:24.093 - Render thread -> Warning: Available VRAM budget 1710 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:24.164 - Render thread -> Info: Frame[42519] - Available VRAM budget has changed: 1726 MB 2025-12-03 16:24:24.164 - Render thread -> Warning: Available VRAM budget 1726 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:24.296 - Render thread -> Info: Frame[42527] - Available VRAM budget has changed: 1803 MB 2025-12-03 16:24:24.296 - Render thread -> Warning: Available VRAM budget 1803 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:24.330 - Render thread -> Info: Frame[42529] - Available VRAM budget has changed: 6968 MB 2025-12-03 16:24:24.333 - Render thread -> Info: Frame[42529] - Available VRAM budget has changed: 3306 MB 2025-12-03 16:24:24.531 - Render thread -> Info: Frame[42539] - Available VRAM budget has changed: 3239 MB 2025-12-03 16:24:24.531 - Render thread -> Info: Frame[42539] - Available VRAM budget has changed: 1748 MB 2025-12-03 16:24:24.531 - Render thread -> Warning: Available VRAM budget 1748 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:24.662 - Render thread -> Info: Frame[42547] - Available VRAM budget has changed: 7005 MB 2025-12-03 16:24:25.077 - Render thread -> Info: Frame[42573] - Available VRAM budget has changed: 3310 MB 2025-12-03 16:24:25.137 - Render thread -> Info: Frame[42577] - Available VRAM budget has changed: 3344 MB 2025-12-03 16:24:25.351 - Render thread -> Info: Frame[42590] - Available VRAM budget has changed: 6965 MB 2025-12-03 16:24:25.368 - Render thread -> Info: Frame[42591] - Available VRAM budget has changed: 3308 MB 2025-12-03 16:24:25.558 - Render thread -> Info: Frame[42603] - Available VRAM budget has changed: 1819 MB 2025-12-03 16:24:25.558 - Render thread -> Warning: Available VRAM budget 1819 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:25.622 - Render thread -> Info: Frame[42607] - Available VRAM budget has changed: 7001 MB 2025-12-03 16:24:25.869 - Render thread -> Info: Frame[42622] - Available VRAM budget has changed: 6965 MB 2025-12-03 16:24:26.118 - Render thread -> Info: Frame[42638] - Available VRAM budget has changed: 7003 MB 2025-12-03 16:24:26.148 - Render thread -> Info: Frame[42639] - Available VRAM budget has changed: 3272 MB 2025-12-03 16:24:26.148 - Render thread -> Info: Frame[42639] - Available VRAM budget has changed: 1786 MB 2025-12-03 16:24:26.148 - Render thread -> Warning: Available VRAM budget 1786 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:27.378 - Render thread -> Info: Frame[42711] - Available VRAM budget has changed: 3288 MB 2025-12-03 16:24:27.409 - Render thread -> Info: Frame[42713] - Available VRAM budget has changed: 3330 MB 2025-12-03 16:24:27.840 - Render thread -> Info: Frame[42739] - Available VRAM budget has changed: 3258 MB 2025-12-03 16:24:27.936 - Render thread -> Info: Frame[42745] - Available VRAM budget has changed: 6968 MB 2025-12-03 16:24:28.210 - Render thread -> Info: Frame[42761] - Available VRAM budget has changed: 7008 MB 2025-12-03 16:24:28.426 - Render thread -> Info: Frame[42774] - Available VRAM budget has changed: 6968 MB 2025-12-03 16:24:28.520 - Render thread -> Info: Frame[42779] - Available VRAM budget has changed: 3228 MB 2025-12-03 16:24:28.520 - Render thread -> Info: Frame[42779] - Available VRAM budget has changed: 1749 MB 2025-12-03 16:24:28.520 - Render thread -> Warning: Available VRAM budget 1749 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:28.717 - Render thread -> Info: Frame[42791] - Available VRAM budget has changed: 7014 MB 2025-12-03 16:24:28.950 - Render thread -> Info: Frame[42806] - Available VRAM budget has changed: 6974 MB 2025-12-03 16:24:29.069 - Render thread -> Info: Frame[42813] - Available VRAM budget has changed: 3281 MB 2025-12-03 16:24:29.239 - Render thread -> Info: Frame[42824] - Available VRAM budget has changed: 7017 MB 2025-12-03 16:24:29.461 - Render thread -> Info: Frame[42838] - Available VRAM budget has changed: 6974 MB 2025-12-03 16:24:29.540 - Render thread -> Info: Frame[42843] - Available VRAM budget has changed: 1802 MB 2025-12-03 16:24:29.540 - Render thread -> Warning: Available VRAM budget 1802 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:29.747 - Render thread -> Info: Frame[42856] - Available VRAM budget has changed: 7014 MB 2025-12-03 16:24:29.982 - Render thread -> Info: Frame[42871] - Available VRAM budget has changed: 6974 MB 2025-12-03 16:24:30.238 - Render thread -> Info: Frame[42887] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:24:30.487 - Render thread -> Info: Frame[42902] - Available VRAM budget has changed: 6974 MB 2025-12-03 16:24:30.773 - Render thread -> Info: Frame[42920] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:24:30.985 - Render thread -> Info: Frame[42933] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:24:31.102 - Render thread -> Info: Frame[42939] - Available VRAM budget has changed: 3203 MB 2025-12-03 16:24:31.102 - Render thread -> Info: Frame[42939] - Available VRAM budget has changed: 1724 MB 2025-12-03 16:24:31.102 - Render thread -> Warning: Available VRAM budget 1724 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:31.303 - Render thread -> Info: Frame[42951] - Available VRAM budget has changed: 7014 MB 2025-12-03 16:24:31.675 - Render thread -> Info: Frame[42973] - Available VRAM budget has changed: 3293 MB 2025-12-03 16:24:31.817 - Render thread -> Info: Frame[42981] - Available VRAM budget has changed: 3319 MB 2025-12-03 16:24:32.167 - Render thread -> Info: Frame[42999] - Available VRAM budget has changed: 3284 MB 2025-12-03 16:24:32.240 - Render thread -> Info: Frame[43003] - Available VRAM budget has changed: 1804 MB 2025-12-03 16:24:32.241 - Render thread -> Warning: Available VRAM budget 1804 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:32.855 - Render thread -> Info: Frame[43039] - Available VRAM budget has changed: 3262 MB 2025-12-03 16:24:32.855 - Render thread -> Info: Frame[43039] - Available VRAM budget has changed: 1783 MB 2025-12-03 16:24:32.855 - Render thread -> Warning: Available VRAM budget 1783 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:33.068 - Render thread -> Info: Frame[43052] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:24:33.202 - Render thread -> Info: Frame[43059] - Available VRAM budget has changed: 3205 MB 2025-12-03 16:24:33.202 - Render thread -> Info: Frame[43059] - Available VRAM budget has changed: 1726 MB 2025-12-03 16:24:33.202 - Render thread -> Warning: Available VRAM budget 1726 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:33.410 - Render thread -> Info: Frame[43071] - Available VRAM budget has changed: 7008 MB 2025-12-03 16:24:33.769 - Render thread -> Info: Frame[43093] - Available VRAM budget has changed: 3294 MB 2025-12-03 16:24:33.888 - Render thread -> Info: Frame[43099] - Available VRAM budget has changed: 3250 MB 2025-12-03 16:24:34.088 - Render thread -> Info: Frame[43111] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:24:34.263 - Render thread -> Info: Frame[43119] - Available VRAM budget has changed: 3213 MB 2025-12-03 16:24:34.402 - Render thread -> Info: Frame[43127] - Available VRAM budget has changed: 7008 MB 2025-12-03 16:24:34.592 - Render thread -> Info: Frame[43138] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:24:34.624 - Render thread -> Info: Frame[43139] - Available VRAM budget has changed: 3180 MB 2025-12-03 16:24:34.624 - Render thread -> Info: Frame[43139] - Available VRAM budget has changed: 1701 MB 2025-12-03 16:24:34.624 - Render thread -> Warning: Available VRAM budget 1701 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:34.881 - Render thread -> Info: Frame[43154] - Available VRAM budget has changed: 7006 MB 2025-12-03 16:24:35.104 - Render thread -> Info: Frame[43166] - Available VRAM budget has changed: 6965 MB 2025-12-03 16:24:35.219 - Render thread -> Info: Frame[43173] - Available VRAM budget has changed: 3268 MB 2025-12-03 16:24:35.370 - Render thread -> Info: Frame[43182] - Available VRAM budget has changed: 7003 MB 2025-12-03 16:24:35.611 - Render thread -> Info: Frame[43197] - Available VRAM budget has changed: 6968 MB 2025-12-03 16:24:35.707 - Render thread -> Info: Frame[43203] - Available VRAM budget has changed: 1788 MB 2025-12-03 16:24:35.707 - Render thread -> Warning: Available VRAM budget 1788 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:35.905 - Render thread -> Info: Frame[43215] - Available VRAM budget has changed: 7014 MB 2025-12-03 16:24:36.119 - Render thread -> Info: Frame[43229] - Available VRAM budget has changed: 6974 MB 2025-12-03 16:24:36.188 - Render thread -> Info: Frame[43233] - Available VRAM budget has changed: 3293 MB 2025-12-03 16:24:36.403 - Render thread -> Info: Frame[43246] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:24:36.656 - Render thread -> Info: Frame[43262] - Available VRAM budget has changed: 6968 MB 2025-12-03 16:24:36.674 - Render thread -> Info: Frame[43263] - Available VRAM budget has changed: 1813 MB 2025-12-03 16:24:36.674 - Render thread -> Warning: Available VRAM budget 1813 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:37.101 - Render thread -> Info: Frame[43287] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:24:37.158 - Render thread -> Info: Frame[43290] - Available VRAM budget has changed: 6970 MB 2025-12-03 16:24:37.350 - Render thread -> Info: Frame[43299] - Available VRAM budget has changed: 3228 MB 2025-12-03 16:24:37.350 - Render thread -> Info: Frame[43299] - Available VRAM budget has changed: 1749 MB 2025-12-03 16:24:37.350 - Render thread -> Warning: Available VRAM budget 1749 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:37.493 - Render thread -> Info: Frame[43307] - Available VRAM budget has changed: 7008 MB 2025-12-03 16:24:37.659 - Render thread -> Info: Frame[43317] - Available VRAM budget has changed: 6964 MB 2025-12-03 16:24:37.918 - Render thread -> Info: Frame[43333] - Available VRAM budget has changed: 7000 MB 2025-12-03 16:24:37.921 - Render thread -> Info: Frame[43333] - Available VRAM budget has changed: 3308 MB 2025-12-03 16:24:38.035 - Render thread -> Info: Frame[43339] - Available VRAM budget has changed: 3257 MB 2025-12-03 16:24:38.428 - Render thread -> Info: Frame[43363] - Available VRAM budget has changed: 1778 MB 2025-12-03 16:24:38.428 - Render thread -> Warning: Available VRAM budget 1778 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:38.586 - Render thread -> Info: Frame[43373] - Available VRAM budget has changed: 3323 MB 2025-12-03 16:24:39.082 - Render thread -> Info: Frame[43403] - Available VRAM budget has changed: 1843 MB 2025-12-03 16:24:39.082 - Render thread -> Warning: Available VRAM budget 1843 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:39.401 - Render thread -> Info: Frame[43419] - Available VRAM budget has changed: 3258 MB 2025-12-03 16:24:39.401 - Render thread -> Info: Frame[43419] - Available VRAM budget has changed: 1779 MB 2025-12-03 16:24:39.401 - Render thread -> Warning: Available VRAM budget 1779 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:40.085 - Render thread -> Info: Frame[43459] - Available VRAM budget has changed: 3225 MB 2025-12-03 16:24:40.085 - Render thread -> Info: Frame[43459] - Available VRAM budget has changed: 1746 MB 2025-12-03 16:24:40.085 - Render thread -> Warning: Available VRAM budget 1746 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:41.033 - Render thread -> Info: Frame[43513] - Available VRAM budget has changed: 3322 MB 2025-12-03 16:24:41.147 - Render thread -> Info: Frame[43519] - Available VRAM budget has changed: 3254 MB 2025-12-03 16:24:41.612 - Render thread -> Info: Frame[43543] - Available VRAM budget has changed: 1775 MB 2025-12-03 16:24:41.612 - Render thread -> Warning: Available VRAM budget 1775 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:41.896 - Render thread -> Info: Frame[43559] - Available VRAM budget has changed: 3213 MB 2025-12-03 16:24:41.896 - Render thread -> Info: Frame[43559] - Available VRAM budget has changed: 1734 MB 2025-12-03 16:24:41.896 - Render thread -> Warning: Available VRAM budget 1734 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:42.420 - Render thread -> Info: Frame[43587] - Available VRAM budget has changed: 1720 MB 2025-12-03 16:24:42.420 - Render thread -> Warning: Available VRAM budget 1720 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:42.519 - Render thread -> Info: Frame[43593] - Available VRAM budget has changed: 3251 MB 2025-12-03 16:24:42.849 - Render thread -> Info: Frame[43613] - Available VRAM budget has changed: 3274 MB 2025-12-03 16:24:43.010 - Render thread -> Info: Frame[43623] - Available VRAM budget has changed: 1760 MB 2025-12-03 16:24:43.010 - Render thread -> Warning: Available VRAM budget 1760 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:43.173 - Render thread -> Info: Frame[43633] - Available VRAM budget has changed: 3312 MB 2025-12-03 16:24:43.338 - Render thread -> Info: Frame[43643] - Available VRAM budget has changed: 1783 MB 2025-12-03 16:24:43.338 - Render thread -> Warning: Available VRAM budget 1783 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:43.679 - Render thread -> Info: Frame[43663] - Available VRAM budget has changed: 1819 MB 2025-12-03 16:24:43.679 - Render thread -> Warning: Available VRAM budget 1819 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:44.129 - Render thread -> Info: Frame[43691] - Available VRAM budget has changed: 1833 MB 2025-12-03 16:24:44.129 - Render thread -> Warning: Available VRAM budget 1833 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:44.590 - Render thread -> Info: Frame[43719] - Available VRAM budget has changed: 3234 MB 2025-12-03 16:24:44.590 - Render thread -> Info: Frame[43719] - Available VRAM budget has changed: 1755 MB 2025-12-03 16:24:44.590 - Render thread -> Warning: Available VRAM budget 1755 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:45.133 - Render thread -> Info: Frame[43753] - Available VRAM budget has changed: 3320 MB 2025-12-03 16:24:45.580 - Render thread -> Info: Frame[43779] - Available VRAM budget has changed: 3235 MB 2025-12-03 16:24:46.124 - Render thread -> Info: Frame[43813] - Available VRAM budget has changed: 3322 MB 2025-12-03 16:24:46.621 - Render thread -> Info: Frame[43843] - Available VRAM budget has changed: 1842 MB 2025-12-03 16:24:46.621 - Render thread -> Warning: Available VRAM budget 1842 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:46.919 - Render thread -> Info: Frame[43859] - Available VRAM budget has changed: 3254 MB 2025-12-03 16:24:46.919 - Render thread -> Info: Frame[43859] - Available VRAM budget has changed: 1775 MB 2025-12-03 16:24:46.919 - Render thread -> Warning: Available VRAM budget 1775 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:47.521 - Render thread -> Info: Frame[43893] - Available VRAM budget has changed: 3287 MB 2025-12-03 16:24:47.849 - Render thread -> Info: Frame[43913] - Available VRAM budget has changed: 3354 MB 2025-12-03 16:24:47.954 - Render thread -> Info: Frame[43919] - Available VRAM budget has changed: 3290 MB 2025-12-03 16:24:48.022 - Render thread -> Info: Frame[43923] - Available VRAM budget has changed: 1794 MB 2025-12-03 16:24:48.022 - Render thread -> Warning: Available VRAM budget 1794 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:48.289 - Render thread -> Info: Frame[43939] - Available VRAM budget has changed: 3261 MB 2025-12-03 16:24:48.289 - Render thread -> Info: Frame[43939] - Available VRAM budget has changed: 1770 MB 2025-12-03 16:24:48.289 - Render thread -> Warning: Available VRAM budget 1770 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:48.840 - Render thread -> Info: Frame[43973] - Available VRAM budget has changed: 3311 MB 2025-12-03 16:24:48.942 - Render thread -> Info: Frame[43979] - Available VRAM budget has changed: 3235 MB 2025-12-03 16:24:48.942 - Render thread -> Info: Frame[43979] - Available VRAM budget has changed: 1756 MB 2025-12-03 16:24:48.942 - Render thread -> Warning: Available VRAM budget 1756 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:49.495 - Render thread -> Info: Frame[44013] - Available VRAM budget has changed: 3318 MB 2025-12-03 16:24:49.917 - Render thread -> Info: Frame[44039] - Available VRAM budget has changed: 3236 MB 2025-12-03 16:24:50.455 - Render thread -> Info: Frame[44073] - Available VRAM budget has changed: 3321 MB 2025-12-03 16:24:50.950 - Render thread -> Info: Frame[44103] - Available VRAM budget has changed: 1841 MB 2025-12-03 16:24:50.950 - Render thread -> Warning: Available VRAM budget 1841 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:51.279 - Render thread -> Info: Frame[44119] - Available VRAM budget has changed: 3255 MB 2025-12-03 16:24:51.279 - Render thread -> Info: Frame[44119] - Available VRAM budget has changed: 1776 MB 2025-12-03 16:24:51.279 - Render thread -> Warning: Available VRAM budget 1776 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:51.842 - Render thread -> Info: Frame[44153] - Available VRAM budget has changed: 3273 MB 2025-12-03 16:24:52.291 - Render thread -> Info: Frame[44179] - Available VRAM budget has changed: 3230 MB 2025-12-03 16:24:52.291 - Render thread -> Info: Frame[44179] - Available VRAM budget has changed: 1751 MB 2025-12-03 16:24:52.291 - Render thread -> Warning: Available VRAM budget 1751 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:52.673 - Render thread -> Info: Frame[44199] - Available VRAM budget has changed: 3210 MB 2025-12-03 16:24:52.673 - Render thread -> Info: Frame[44199] - Available VRAM budget has changed: 1730 MB 2025-12-03 16:24:52.673 - Render thread -> Warning: Available VRAM budget 1730 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:52.743 - Render thread -> Info: Frame[44203] - Available VRAM budget has changed: 1718 MB 2025-12-03 16:24:52.743 - Render thread -> Warning: Available VRAM budget 1718 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:53.216 - Render thread -> Info: Frame[44231] - Available VRAM budget has changed: 3226 MB 2025-12-03 16:24:53.247 - Render thread -> Info: Frame[44233] - Available VRAM budget has changed: 3311 MB 2025-12-03 16:24:53.354 - Render thread -> Info: Frame[44239] - Available VRAM budget has changed: 3251 MB 2025-12-03 16:24:53.715 - Render thread -> Info: Frame[44261] - Available VRAM budget has changed: 1735 MB 2025-12-03 16:24:53.715 - Render thread -> Warning: Available VRAM budget 1735 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:53.748 - Render thread -> Info: Frame[44263] - Available VRAM budget has changed: 1759 MB 2025-12-03 16:24:53.748 - Render thread -> Warning: Available VRAM budget 1759 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:53.910 - Render thread -> Info: Frame[44273] - Available VRAM budget has changed: 3334 MB 2025-12-03 16:24:54.033 - Render thread -> Info: Frame[44281] - Available VRAM budget has changed: 1771 MB 2025-12-03 16:24:54.033 - Render thread -> Warning: Available VRAM budget 1771 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:54.396 - Render thread -> Info: Frame[44303] - Available VRAM budget has changed: 1849 MB 2025-12-03 16:24:54.396 - Render thread -> Warning: Available VRAM budget 1849 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:55.970 - Render thread -> Info: Frame[44403] - Available VRAM budget has changed: 1791 MB 2025-12-03 16:24:55.970 - Render thread -> Warning: Available VRAM budget 1791 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:56.113 - Render thread -> Info: Frame[44411] - Available VRAM budget has changed: 6962 MB 2025-12-03 16:24:56.115 - Render thread -> Info: Frame[44411] - Available VRAM budget has changed: 3301 MB 2025-12-03 16:24:56.115 - Render thread -> Info: Frame[44411] - Available VRAM budget has changed: 1757 MB 2025-12-03 16:24:56.115 - Render thread -> Warning: Available VRAM budget 1757 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:56.406 - Render thread -> Info: Frame[44428] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:24:56.907 - Render thread -> Info: Frame[44459] - Available VRAM budget has changed: 3264 MB 2025-12-03 16:24:57.138 - Render thread -> Info: Frame[44473] - Available VRAM budget has changed: 1778 MB 2025-12-03 16:24:57.138 - Render thread -> Warning: Available VRAM budget 1778 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:57.458 - Render thread -> Info: Frame[44493] - Available VRAM budget has changed: 3321 MB 2025-12-03 16:24:57.577 - Render thread -> Info: Frame[44499] - Available VRAM budget has changed: 3263 MB 2025-12-03 16:24:57.577 - Render thread -> Info: Frame[44499] - Available VRAM budget has changed: 1721 MB 2025-12-03 16:24:57.577 - Render thread -> Warning: Available VRAM budget 1721 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:57.660 - Render thread -> Info: Frame[44504] - Available VRAM budget has changed: 6974 MB 2025-12-03 16:24:58.021 - Render thread -> Info: Frame[44527] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:24:58.117 - Render thread -> Info: Frame[44533] - Available VRAM budget has changed: 3300 MB 2025-12-03 16:24:58.166 - Render thread -> Info: Frame[44536] - Available VRAM budget has changed: 6968 MB 2025-12-03 16:24:58.433 - Render thread -> Info: Frame[44553] - Available VRAM budget has changed: 1776 MB 2025-12-03 16:24:58.433 - Render thread -> Warning: Available VRAM budget 1776 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:58.447 - Render thread -> Info: Frame[44554] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:24:58.599 - Render thread -> Info: Frame[44563] - Available VRAM budget has changed: 1816 MB 2025-12-03 16:24:58.599 - Render thread -> Warning: Available VRAM budget 1816 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:58.680 - Render thread -> Info: Frame[44568] - Available VRAM budget has changed: 6968 MB 2025-12-03 16:24:58.885 - Render thread -> Info: Frame[44579] - Available VRAM budget has changed: 3224 MB 2025-12-03 16:24:58.885 - Render thread -> Info: Frame[44579] - Available VRAM budget has changed: 1741 MB 2025-12-03 16:24:58.885 - Render thread -> Warning: Available VRAM budget 1741 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:24:58.984 - Render thread -> Info: Frame[44585] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:24:59.206 - Render thread -> Info: Frame[44598] - Available VRAM budget has changed: 6974 MB 2025-12-03 16:24:59.461 - Render thread -> Info: Frame[44613] - Available VRAM budget has changed: 3288 MB 2025-12-03 16:24:59.474 - Render thread -> Info: Frame[44614] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:24:59.717 - Render thread -> Info: Frame[44629] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:24:59.955 - Render thread -> Info: Frame[44643] - Available VRAM budget has changed: 1803 MB 2025-12-03 16:24:59.955 - Render thread -> Warning: Available VRAM budget 1803 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:00.022 - Render thread -> Info: Frame[44647] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:25:00.256 - Render thread -> Info: Frame[44659] - Available VRAM budget has changed: 3263 MB 2025-12-03 16:25:00.257 - Render thread -> Info: Frame[44659] - Available VRAM budget has changed: 1778 MB 2025-12-03 16:25:00.257 - Render thread -> Warning: Available VRAM budget 1778 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:00.731 - Render thread -> Info: Frame[44688] - Available VRAM budget has changed: 6962 MB 2025-12-03 16:25:00.817 - Render thread -> Info: Frame[44693] - Available VRAM budget has changed: 3290 MB 2025-12-03 16:25:01.136 - Render thread -> Info: Frame[44712] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:25:01.332 - Render thread -> Info: Frame[44723] - Available VRAM budget has changed: 1800 MB 2025-12-03 16:25:01.332 - Render thread -> Warning: Available VRAM budget 1800 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:01.765 - Render thread -> Info: Frame[44748] - Available VRAM budget has changed: 6965 MB 2025-12-03 16:25:02.041 - Render thread -> Info: Frame[44765] - Available VRAM budget has changed: 7014 MB 2025-12-03 16:25:02.282 - Render thread -> Info: Frame[44780] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:25:02.368 - Render thread -> Info: Frame[44785] - Available VRAM budget has changed: 3307 MB 2025-12-03 16:25:02.561 - Render thread -> Info: Frame[44797] - Available VRAM budget has changed: 7008 MB 2025-12-03 16:25:02.791 - Render thread -> Info: Frame[44811] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:25:03.069 - Render thread -> Info: Frame[44828] - Available VRAM budget has changed: 7008 MB 2025-12-03 16:25:03.183 - Render thread -> Info: Frame[44835] - Available VRAM budget has changed: 1723 MB 2025-12-03 16:25:03.183 - Render thread -> Warning: Available VRAM budget 1723 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:03.269 - Render thread -> Info: Frame[44839] - Available VRAM budget has changed: 1707 MB 2025-12-03 16:25:03.269 - Render thread -> Warning: Available VRAM budget 1707 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:03.299 - Render thread -> Info: Frame[44841] - Available VRAM budget has changed: 6968 MB 2025-12-03 16:25:03.337 - Render thread -> Info: Frame[44843] - Available VRAM budget has changed: 1698 MB 2025-12-03 16:25:03.337 - Render thread -> Warning: Available VRAM budget 1698 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:03.598 - Render thread -> Info: Frame[44858] - Available VRAM budget has changed: 7014 MB 2025-12-03 16:25:03.627 - Render thread -> Info: Frame[44859] - Available VRAM budget has changed: 3281 MB 2025-12-03 16:25:03.627 - Render thread -> Info: Frame[44859] - Available VRAM budget has changed: 1688 MB 2025-12-03 16:25:03.627 - Render thread -> Warning: Available VRAM budget 1688 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:03.866 - Render thread -> Info: Frame[44873] - Available VRAM budget has changed: 1462 MB 2025-12-03 16:25:03.866 - Render thread -> Warning: Available VRAM budget 1462 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:03.939 - Render thread -> Info: Frame[44877] - Available VRAM budget has changed: 1455 MB 2025-12-03 16:25:03.939 - Render thread -> Warning: Available VRAM budget 1455 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:04.248 - Render thread -> Info: Frame[44893] - Available VRAM budget has changed: 3335 MB 2025-12-03 16:25:04.330 - Render thread -> Info: Frame[44898] - Available VRAM budget has changed: 6968 MB 2025-12-03 16:25:04.348 - Render thread -> Info: Frame[44899] - Available VRAM budget has changed: 3306 MB 2025-12-03 16:25:04.600 - Render thread -> Info: Frame[44914] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:25:04.684 - Render thread -> Info: Frame[44919] - Available VRAM budget has changed: 1381 MB 2025-12-03 16:25:04.684 - Render thread -> Warning: Available VRAM budget 1381 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:04.780 - Render thread -> Info: Frame[44925] - Available VRAM budget has changed: 1296 MB 2025-12-03 16:25:04.780 - Render thread -> Warning: Available VRAM budget 1296 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:05.035 - Render thread -> Info: Frame[44939] - Available VRAM budget has changed: 3260 MB 2025-12-03 16:25:05.365 - Render thread -> Info: Frame[44959] - Available VRAM budget has changed: 3237 MB 2025-12-03 16:25:05.365 - Render thread -> Info: Frame[44959] - Available VRAM budget has changed: 1312 MB 2025-12-03 16:25:05.365 - Render thread -> Warning: Available VRAM budget 1312 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:05.862 - Render thread -> Info: Frame[44989] - Available VRAM budget has changed: 6959 MB 2025-12-03 16:25:06.116 - Render thread -> Info: Frame[45005] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:25:06.241 - Render thread -> Info: Frame[45013] - Available VRAM budget has changed: 3270 MB 2025-12-03 16:25:06.364 - Render thread -> Info: Frame[45019] - Available VRAM budget has changed: 3241 MB 2025-12-03 16:25:06.377 - Render thread -> Info: Frame[45020] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:25:06.397 - Render thread -> Info: Frame[45021] - Available VRAM budget has changed: 3205 MB 2025-12-03 16:25:06.397 - Render thread -> Info: Frame[45021] - Available VRAM budget has changed: 1281 MB 2025-12-03 16:25:06.397 - Render thread -> Warning: Available VRAM budget 1281 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:06.663 - Render thread -> Info: Frame[45038] - Available VRAM budget has changed: 7014 MB 2025-12-03 16:25:06.898 - Render thread -> Info: Frame[45053] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:25:06.901 - Render thread -> Info: Frame[45053] - Available VRAM budget has changed: 3282 MB 2025-12-03 16:25:06.901 - Render thread -> Info: Frame[45053] - Available VRAM budget has changed: 1372 MB 2025-12-03 16:25:06.901 - Render thread -> Warning: Available VRAM budget 1372 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:07.187 - Render thread -> Info: Frame[45070] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:25:07.371 - Render thread -> Info: Frame[45079] - Available VRAM budget has changed: 3263 MB 2025-12-03 16:25:07.409 - Render thread -> Info: Frame[45081] - Available VRAM budget has changed: 6965 MB 2025-12-03 16:25:07.411 - Render thread -> Info: Frame[45081] - Available VRAM budget has changed: 3233 MB 2025-12-03 16:25:07.453 - Render thread -> Info: Frame[45083] - Available VRAM budget has changed: 1400 MB 2025-12-03 16:25:07.453 - Render thread -> Warning: Available VRAM budget 1400 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:07.691 - Render thread -> Info: Frame[45098] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:25:07.909 - Render thread -> Info: Frame[45112] - Available VRAM budget has changed: 6968 MB 2025-12-03 16:25:07.927 - Render thread -> Info: Frame[45113] - Available VRAM budget has changed: 3306 MB 2025-12-03 16:25:08.030 - Render thread -> Info: Frame[45119] - Available VRAM budget has changed: 3228 MB 2025-12-03 16:25:08.191 - Render thread -> Info: Frame[45129] - Available VRAM budget has changed: 7017 MB 2025-12-03 16:25:08.422 - Render thread -> Info: Frame[45144] - Available VRAM budget has changed: 6968 MB 2025-12-03 16:25:08.561 - Render thread -> Info: Frame[45153] - Available VRAM budget has changed: 3295 MB 2025-12-03 16:25:08.686 - Render thread -> Info: Frame[45159] - Available VRAM budget has changed: 3211 MB 2025-12-03 16:25:08.686 - Render thread -> Info: Frame[45159] - Available VRAM budget has changed: 1379 MB 2025-12-03 16:25:08.686 - Render thread -> Warning: Available VRAM budget 1379 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:08.698 - Render thread -> Info: Frame[45160] - Available VRAM budget has changed: 7012 MB 2025-12-03 16:25:08.941 - Render thread -> Info: Frame[45175] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:25:09.192 - Render thread -> Info: Frame[45191] - Available VRAM budget has changed: 3261 MB 2025-12-03 16:25:09.205 - Render thread -> Info: Frame[45192] - Available VRAM budget has changed: 7020 MB 2025-12-03 16:25:09.223 - Render thread -> Info: Frame[45193] - Available VRAM budget has changed: 3294 MB 2025-12-03 16:25:09.467 - Render thread -> Info: Frame[45208] - Available VRAM budget has changed: 6982 MB 2025-12-03 16:25:09.663 - Render thread -> Info: Frame[45219] - Available VRAM budget has changed: 3233 MB 2025-12-03 16:25:09.696 - Render thread -> Info: Frame[45221] - Available VRAM budget has changed: 1401 MB 2025-12-03 16:25:09.696 - Render thread -> Warning: Available VRAM budget 1401 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:10.290 - Render thread -> Info: Frame[45254] - Available VRAM budget has changed: 7020 MB 2025-12-03 16:25:10.982 - Render thread -> Info: Frame[45293] - Available VRAM budget has changed: 3310 MB 2025-12-03 16:25:10.995 - Render thread -> Info: Frame[45294] - Available VRAM budget has changed: 6979 MB 2025-12-03 16:25:11.012 - Render thread -> Info: Frame[45295] - Available VRAM budget has changed: 3274 MB 2025-12-03 16:25:11.092 - Render thread -> Info: Frame[45299] - Available VRAM budget has changed: 3184 MB 2025-12-03 16:25:11.092 - Render thread -> Info: Frame[45299] - Available VRAM budget has changed: 1351 MB 2025-12-03 16:25:11.092 - Render thread -> Warning: Available VRAM budget 1351 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:11.299 - Render thread -> Info: Frame[45311] - Available VRAM budget has changed: 7023 MB 2025-12-03 16:25:11.502 - Render thread -> Info: Frame[45323] - Available VRAM budget has changed: 6982 MB 2025-12-03 16:25:11.649 - Render thread -> Info: Frame[45331] - Available VRAM budget has changed: 3200 MB 2025-12-03 16:25:11.683 - Render thread -> Info: Frame[45333] - Available VRAM budget has changed: 3286 MB 2025-12-03 16:25:12.133 - Render thread -> Info: Frame[45359] - Available VRAM budget has changed: 3210 MB 2025-12-03 16:25:12.165 - Render thread -> Info: Frame[45361] - Available VRAM budget has changed: 1365 MB 2025-12-03 16:25:12.165 - Render thread -> Warning: Available VRAM budget 1365 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:12.595 - Render thread -> Info: Frame[45388] - Available VRAM budget has changed: 7021 MB 2025-12-03 16:25:12.677 - Render thread -> Info: Frame[45393] - Available VRAM budget has changed: 3302 MB 2025-12-03 16:25:13.046 - Render thread -> Info: Frame[45417] - Available VRAM budget has changed: 6982 MB 2025-12-03 16:25:13.080 - Render thread -> Info: Frame[45419] - Available VRAM budget has changed: 1377 MB 2025-12-03 16:25:13.080 - Render thread -> Warning: Available VRAM budget 1377 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:13.141 - Render thread -> Info: Frame[45423] - Available VRAM budget has changed: 1468 MB 2025-12-03 16:25:13.141 - Render thread -> Warning: Available VRAM budget 1468 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:13.314 - Render thread -> Info: Frame[45433] - Available VRAM budget has changed: 7020 MB 2025-12-03 16:25:13.804 - Render thread -> Info: Frame[45463] - Available VRAM budget has changed: 3323 MB 2025-12-03 16:25:14.085 - Render thread -> Info: Frame[45481] - Available VRAM budget has changed: 6976 MB 2025-12-03 16:25:14.088 - Render thread -> Info: Frame[45481] - Available VRAM budget has changed: 3296 MB 2025-12-03 16:25:14.328 - Render thread -> Info: Frame[45497] - Available VRAM budget has changed: 7020 MB 2025-12-03 16:25:14.581 - Render thread -> Info: Frame[45513] - Available VRAM budget has changed: 6976 MB 2025-12-03 16:25:14.848 - Render thread -> Info: Frame[45530] - Available VRAM budget has changed: 7023 MB 2025-12-03 16:25:15.098 - Render thread -> Info: Frame[45545] - Available VRAM budget has changed: 6974 MB 2025-12-03 16:25:15.358 - Render thread -> Info: Frame[45559] - Available VRAM budget has changed: 3222 MB 2025-12-03 16:25:15.358 - Render thread -> Info: Frame[45559] - Available VRAM budget has changed: 1389 MB 2025-12-03 16:25:15.358 - Render thread -> Warning: Available VRAM budget 1389 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:15.392 - Render thread -> Info: Frame[45561] - Available VRAM budget has changed: 7012 MB 2025-12-03 16:25:15.623 - Render thread -> Info: Frame[45575] - Available VRAM budget has changed: 6976 MB 2025-12-03 16:25:15.884 - Render thread -> Info: Frame[45591] - Available VRAM budget has changed: 3269 MB 2025-12-03 16:25:15.901 - Render thread -> Info: Frame[45592] - Available VRAM budget has changed: 7020 MB 2025-12-03 16:25:15.919 - Render thread -> Info: Frame[45593] - Available VRAM budget has changed: 3300 MB 2025-12-03 16:25:16.123 - Render thread -> Info: Frame[45606] - Available VRAM budget has changed: 6979 MB 2025-12-03 16:25:16.352 - Render thread -> Info: Frame[45619] - Available VRAM budget has changed: 3249 MB 2025-12-03 16:25:16.384 - Render thread -> Info: Frame[45621] - Available VRAM budget has changed: 1416 MB 2025-12-03 16:25:16.384 - Render thread -> Warning: Available VRAM budget 1416 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:16.438 - Render thread -> Info: Frame[45624] - Available VRAM budget has changed: 7017 MB 2025-12-03 16:25:16.639 - Render thread -> Info: Frame[45637] - Available VRAM budget has changed: 6979 MB 2025-12-03 16:25:16.885 - Render thread -> Info: Frame[45653] - Available VRAM budget has changed: 3319 MB 2025-12-03 16:25:16.898 - Render thread -> Info: Frame[45654] - Available VRAM budget has changed: 7023 MB 2025-12-03 16:25:17.147 - Render thread -> Info: Frame[45670] - Available VRAM budget has changed: 6976 MB 2025-12-03 16:25:17.305 - Render thread -> Info: Frame[45679] - Available VRAM budget has changed: 3247 MB 2025-12-03 16:25:17.432 - Render thread -> Info: Frame[45687] - Available VRAM budget has changed: 7012 MB 2025-12-03 16:25:17.653 - Render thread -> Info: Frame[45701] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:25:17.848 - Render thread -> Info: Frame[45713] - Available VRAM budget has changed: 3296 MB 2025-12-03 16:25:17.917 - Render thread -> Info: Frame[45717] - Available VRAM budget has changed: 7020 MB 2025-12-03 16:25:18.185 - Render thread -> Info: Frame[45734] - Available VRAM budget has changed: 6979 MB 2025-12-03 16:25:18.261 - Render thread -> Info: Frame[45739] - Available VRAM budget has changed: 1429 MB 2025-12-03 16:25:18.261 - Render thread -> Warning: Available VRAM budget 1429 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:18.452 - Render thread -> Info: Frame[45750] - Available VRAM budget has changed: 7020 MB 2025-12-03 16:25:18.697 - Render thread -> Info: Frame[45765] - Available VRAM budget has changed: 6979 MB 2025-12-03 16:25:18.955 - Render thread -> Info: Frame[45781] - Available VRAM budget has changed: 3317 MB 2025-12-03 16:25:18.983 - Render thread -> Info: Frame[45783] - Available VRAM budget has changed: 7020 MB 2025-12-03 16:25:19.017 - Render thread -> Info: Frame[45785] - Available VRAM budget has changed: 1504 MB 2025-12-03 16:25:19.017 - Render thread -> Warning: Available VRAM budget 1504 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:19.206 - Render thread -> Info: Frame[45796] - Available VRAM budget has changed: 6982 MB 2025-12-03 16:25:19.292 - Render thread -> Info: Frame[45801] - Available VRAM budget has changed: 1438 MB 2025-12-03 16:25:19.292 - Render thread -> Warning: Available VRAM budget 1438 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:19.473 - Render thread -> Info: Frame[45812] - Available VRAM budget has changed: 7023 MB 2025-12-03 16:25:19.714 - Render thread -> Info: Frame[45827] - Available VRAM budget has changed: 6974 MB 2025-12-03 16:25:19.883 - Render thread -> Info: Frame[45837] - Available VRAM budget has changed: 3299 MB 2025-12-03 16:25:19.883 - Render thread -> Info: Frame[45837] - Available VRAM budget has changed: 1430 MB 2025-12-03 16:25:19.883 - Render thread -> Warning: Available VRAM budget 1430 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:20.104 - Render thread -> Info: Frame[45851] - Available VRAM budget has changed: 1365 MB 2025-12-03 16:25:20.104 - Render thread -> Warning: Available VRAM budget 1365 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:20.781 - Render thread -> Info: Frame[45891] - Available VRAM budget has changed: 1372 MB 2025-12-03 16:25:20.781 - Render thread -> Warning: Available VRAM budget 1372 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:21.133 - Render thread -> Info: Frame[45913] - Available VRAM budget has changed: 3279 MB 2025-12-03 16:25:21.133 - Render thread -> Info: Frame[45913] - Available VRAM budget has changed: 1355 MB 2025-12-03 16:25:21.133 - Render thread -> Warning: Available VRAM budget 1355 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:21.589 - Render thread -> Info: Frame[45939] - Available VRAM budget has changed: 3246 MB 2025-12-03 16:25:21.589 - Render thread -> Info: Frame[45939] - Available VRAM budget has changed: 1323 MB 2025-12-03 16:25:21.589 - Render thread -> Warning: Available VRAM budget 1323 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:22.478 - Render thread -> Info: Frame[45993] - Available VRAM budget has changed: 3277 MB 2025-12-03 16:25:22.958 - Render thread -> Info: Frame[46023] - Available VRAM budget has changed: 1354 MB 2025-12-03 16:25:22.958 - Render thread -> Warning: Available VRAM budget 1354 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:22.993 - Render thread -> Info: Frame[46025] - Available VRAM budget has changed: 3299 MB 2025-12-03 16:25:23.106 - Render thread -> Info: Frame[46032] - Available VRAM budget has changed: 7009 MB 2025-12-03 16:25:23.302 - Render thread -> Info: Frame[46044] - Available VRAM budget has changed: 6922 MB 2025-12-03 16:25:23.320 - Render thread -> Info: Frame[46045] - Available VRAM budget has changed: 3232 MB 2025-12-03 16:25:23.320 - Render thread -> Info: Frame[46045] - Available VRAM budget has changed: 1309 MB 2025-12-03 16:25:23.320 - Render thread -> Warning: Available VRAM budget 1309 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:23.573 - Render thread -> Info: Frame[46061] - Available VRAM budget has changed: 6964 MB 2025-12-03 16:25:23.590 - Render thread -> Info: Frame[46062] - Available VRAM budget has changed: 7000 MB 2025-12-03 16:25:24.022 - Render thread -> Info: Frame[46089] - Available VRAM budget has changed: 3266 MB 2025-12-03 16:25:24.053 - Render thread -> Info: Frame[46091] - Available VRAM budget has changed: 3301 MB 2025-12-03 16:25:24.482 - Render thread -> Info: Frame[46119] - Available VRAM budget has changed: 3334 MB 2025-12-03 16:25:24.482 - Render thread -> Info: Frame[46119] - Available VRAM budget has changed: 1343 MB 2025-12-03 16:25:24.482 - Render thread -> Warning: Available VRAM budget 1343 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:24.513 - Render thread -> Info: Frame[46121] - Available VRAM budget has changed: 1378 MB 2025-12-03 16:25:24.513 - Render thread -> Warning: Available VRAM budget 1378 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:24.714 - Render thread -> Info: Frame[46133] - Available VRAM budget has changed: 3301 MB 2025-12-03 16:25:24.865 - Render thread -> Info: Frame[46143] - Available VRAM budget has changed: 6963 MB 2025-12-03 16:25:24.868 - Render thread -> Info: Frame[46143] - Available VRAM budget has changed: 3270 MB 2025-12-03 16:25:24.868 - Render thread -> Info: Frame[46143] - Available VRAM budget has changed: 1349 MB 2025-12-03 16:25:24.868 - Render thread -> Warning: Available VRAM budget 1349 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:25.124 - Render thread -> Info: Frame[46159] - Available VRAM budget has changed: 7006 MB 2025-12-03 16:25:25.356 - Render thread -> Info: Frame[46174] - Available VRAM budget has changed: 6965 MB 2025-12-03 16:25:25.374 - Render thread -> Info: Frame[46175] - Available VRAM budget has changed: 3301 MB 2025-12-03 16:25:25.449 - Render thread -> Info: Frame[46179] - Available VRAM budget has changed: 3221 MB 2025-12-03 16:25:25.449 - Render thread -> Info: Frame[46179] - Available VRAM budget has changed: 1298 MB 2025-12-03 16:25:25.449 - Render thread -> Warning: Available VRAM budget 1298 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:25.642 - Render thread -> Info: Frame[46191] - Available VRAM budget has changed: 7003 MB 2025-12-03 16:25:25.881 - Render thread -> Info: Frame[46206] - Available VRAM budget has changed: 6962 MB 2025-12-03 16:25:25.994 - Render thread -> Info: Frame[46213] - Available VRAM budget has changed: 3289 MB 2025-12-03 16:25:26.134 - Render thread -> Info: Frame[46222] - Available VRAM budget has changed: 7001 MB 2025-12-03 16:25:26.243 - Render thread -> Info: Frame[46229] - Available VRAM budget has changed: 1422 MB 2025-12-03 16:25:26.243 - Render thread -> Warning: Available VRAM budget 1422 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:26.498 - Render thread -> Info: Frame[46243] - Available VRAM budget has changed: 1487 MB 2025-12-03 16:25:26.498 - Render thread -> Warning: Available VRAM budget 1487 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:26.661 - Render thread -> Info: Frame[46253] - Available VRAM budget has changed: 3311 MB 2025-12-03 16:25:27.142 - Render thread -> Info: Frame[46283] - Available VRAM budget has changed: 1510 MB 2025-12-03 16:25:27.142 - Render thread -> Warning: Available VRAM budget 1510 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:29.329 - Render thread -> Info: Frame[46419] - Available VRAM budget has changed: 3246 MB 2025-12-03 16:25:29.329 - Render thread -> Info: Frame[46419] - Available VRAM budget has changed: 1452 MB 2025-12-03 16:25:29.329 - Render thread -> Warning: Available VRAM budget 1452 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:29.869 - Render thread -> Info: Frame[46451] - Available VRAM budget has changed: 3269 MB 2025-12-03 16:25:29.899 - Render thread -> Info: Frame[46453] - Available VRAM budget has changed: 3328 MB 2025-12-03 16:25:30.320 - Render thread -> Info: Frame[46479] - Available VRAM budget has changed: 3270 MB 2025-12-03 16:25:30.352 - Render thread -> Info: Frame[46481] - Available VRAM budget has changed: 1475 MB 2025-12-03 16:25:30.353 - Render thread -> Warning: Available VRAM budget 1475 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:30.863 - Render thread -> Info: Frame[46513] - Available VRAM budget has changed: 3323 MB 2025-12-03 16:25:31.340 - Render thread -> Info: Frame[46543] - Available VRAM budget has changed: 1530 MB 2025-12-03 16:25:31.341 - Render thread -> Warning: Available VRAM budget 1530 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:31.628 - Render thread -> Info: Frame[46559] - Available VRAM budget has changed: 3272 MB 2025-12-03 16:25:31.628 - Render thread -> Info: Frame[46559] - Available VRAM budget has changed: 1479 MB 2025-12-03 16:25:31.628 - Render thread -> Warning: Available VRAM budget 1479 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:32.039 - Render thread -> Info: Frame[46585] - Available VRAM budget has changed: 6963 MB 2025-12-03 16:25:32.176 - Render thread -> Info: Frame[46593] - Available VRAM budget has changed: 3294 MB 2025-12-03 16:25:32.321 - Render thread -> Info: Frame[46602] - Available VRAM budget has changed: 7006 MB 2025-12-03 16:25:32.545 - Render thread -> Info: Frame[46615] - Available VRAM budget has changed: 6957 MB 2025-12-03 16:25:32.633 - Render thread -> Info: Frame[46619] - Available VRAM budget has changed: 3238 MB 2025-12-03 16:25:32.633 - Render thread -> Info: Frame[46619] - Available VRAM budget has changed: 1445 MB 2025-12-03 16:25:32.633 - Render thread -> Warning: Available VRAM budget 1445 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:32.842 - Render thread -> Info: Frame[46632] - Available VRAM budget has changed: 7000 MB 2025-12-03 16:25:33.064 - Render thread -> Info: Frame[46645] - Available VRAM budget has changed: 6960 MB 2025-12-03 16:25:33.195 - Render thread -> Info: Frame[46653] - Available VRAM budget has changed: 3279 MB 2025-12-03 16:25:33.306 - Render thread -> Info: Frame[46659] - Available VRAM budget has changed: 3253 MB 2025-12-03 16:25:33.357 - Render thread -> Info: Frame[46662] - Available VRAM budget has changed: 7000 MB 2025-12-03 16:25:33.576 - Render thread -> Info: Frame[46676] - Available VRAM budget has changed: 6963 MB 2025-12-03 16:25:33.705 - Render thread -> Info: Frame[46683] - Available VRAM budget has changed: 1461 MB 2025-12-03 16:25:33.705 - Render thread -> Warning: Available VRAM budget 1461 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:33.853 - Render thread -> Info: Frame[46693] - Available VRAM budget has changed: 7003 MB 2025-12-03 16:25:34.079 - Render thread -> Info: Frame[46707] - Available VRAM budget has changed: 6957 MB 2025-12-03 16:25:34.173 - Render thread -> Info: Frame[46713] - Available VRAM budget has changed: 3274 MB 2025-12-03 16:25:34.350 - Render thread -> Info: Frame[46724] - Available VRAM budget has changed: 6995 MB 2025-12-03 16:25:34.596 - Render thread -> Info: Frame[46739] - Available VRAM budget has changed: 6957 MB 2025-12-03 16:25:34.599 - Render thread -> Info: Frame[46739] - Available VRAM budget has changed: 3201 MB 2025-12-03 16:25:34.599 - Render thread -> Info: Frame[46739] - Available VRAM budget has changed: 1410 MB 2025-12-03 16:25:34.599 - Render thread -> Warning: Available VRAM budget 1410 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:34.868 - Render thread -> Info: Frame[46756] - Available VRAM budget has changed: 7006 MB 2025-12-03 16:25:35.112 - Render thread -> Info: Frame[46771] - Available VRAM budget has changed: 6965 MB 2025-12-03 16:25:35.148 - Render thread -> Info: Frame[46773] - Available VRAM budget has changed: 3280 MB 2025-12-03 16:25:35.423 - Render thread -> Info: Frame[46789] - Available VRAM budget has changed: 7008 MB 2025-12-03 16:25:35.624 - Render thread -> Info: Frame[46799] - Available VRAM budget has changed: 3261 MB 2025-12-03 16:25:35.642 - Render thread -> Info: Frame[46800] - Available VRAM budget has changed: 6968 MB 2025-12-03 16:25:35.666 - Render thread -> Info: Frame[46801] - Available VRAM budget has changed: 3237 MB 2025-12-03 16:25:35.707 - Render thread -> Info: Frame[46803] - Available VRAM budget has changed: 1445 MB 2025-12-03 16:25:35.707 - Render thread -> Warning: Available VRAM budget 1445 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:35.917 - Render thread -> Info: Frame[46816] - Available VRAM budget has changed: 7008 MB 2025-12-03 16:25:36.208 - Render thread -> Info: Frame[46833] - Available VRAM budget has changed: 3270 MB 2025-12-03 16:25:36.388 - Render thread -> Info: Frame[46843] - Available VRAM budget has changed: 1671 MB 2025-12-03 16:25:36.388 - Render thread -> Warning: Available VRAM budget 1671 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:36.756 - Render thread -> Info: Frame[46863] - Available VRAM budget has changed: 1702 MB 2025-12-03 16:25:36.756 - Render thread -> Warning: Available VRAM budget 1702 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:36.894 - Render thread -> Info: Frame[46871] - Available VRAM budget has changed: 3287 MB 2025-12-03 16:25:36.925 - Render thread -> Info: Frame[46873] - Available VRAM budget has changed: 3341 MB 2025-12-03 16:25:36.925 - Render thread -> Info: Frame[46873] - Available VRAM budget has changed: 1547 MB 2025-12-03 16:25:36.925 - Render thread -> Warning: Available VRAM budget 1547 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:37.162 - Render thread -> Info: Frame[46886] - Available VRAM budget has changed: 6968 MB 2025-12-03 16:25:37.181 - Render thread -> Info: Frame[46887] - Available VRAM budget has changed: 3293 MB 2025-12-03 16:25:37.181 - Render thread -> Info: Frame[46887] - Available VRAM budget has changed: 1500 MB 2025-12-03 16:25:37.181 - Render thread -> Warning: Available VRAM budget 1500 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:37.436 - Render thread -> Info: Frame[46903] - Available VRAM budget has changed: 7014 MB 2025-12-03 16:25:37.697 - Render thread -> Info: Frame[46919] - Available VRAM budget has changed: 6965 MB 2025-12-03 16:25:37.970 - Render thread -> Info: Frame[46936] - Available VRAM budget has changed: 7008 MB 2025-12-03 16:25:38.473 - Render thread -> Info: Frame[46967] - Available VRAM budget has changed: 3329 MB 2025-12-03 16:25:38.680 - Render thread -> Info: Frame[46979] - Available VRAM budget has changed: 3259 MB 2025-12-03 16:25:38.680 - Render thread -> Info: Frame[46979] - Available VRAM budget has changed: 1462 MB 2025-12-03 16:25:38.680 - Render thread -> Warning: Available VRAM budget 1462 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:39.205 - Render thread -> Info: Frame[47011] - Available VRAM budget has changed: 6965 MB 2025-12-03 16:25:39.241 - Render thread -> Info: Frame[47013] - Available VRAM budget has changed: 3290 MB 2025-12-03 16:25:39.491 - Render thread -> Info: Frame[47028] - Available VRAM budget has changed: 7008 MB 2025-12-03 16:25:39.748 - Render thread -> Info: Frame[47043] - Available VRAM budget has changed: 1489 MB 2025-12-03 16:25:39.748 - Render thread -> Warning: Available VRAM budget 1489 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:40.029 - Render thread -> Info: Frame[47059] - Available VRAM budget has changed: 3244 MB 2025-12-03 16:25:40.065 - Render thread -> Info: Frame[47061] - Available VRAM budget has changed: 1386 MB 2025-12-03 16:25:40.065 - Render thread -> Warning: Available VRAM budget 1386 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:40.241 - Render thread -> Info: Frame[47071] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:25:40.518 - Render thread -> Info: Frame[47088] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:25:40.601 - Render thread -> Info: Frame[47093] - Available VRAM budget has changed: 3295 MB 2025-12-03 16:25:40.761 - Render thread -> Info: Frame[47102] - Available VRAM budget has changed: 6974 MB 2025-12-03 16:25:41.117 - Render thread -> Info: Frame[47123] - Available VRAM budget has changed: 1435 MB 2025-12-03 16:25:41.117 - Render thread -> Warning: Available VRAM budget 1435 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:41.567 - Render thread -> Info: Frame[47150] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:25:41.719 - Render thread -> Info: Frame[47159] - Available VRAM budget has changed: 1421 MB 2025-12-03 16:25:41.719 - Render thread -> Warning: Available VRAM budget 1421 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:41.768 - Render thread -> Info: Frame[47162] - Available VRAM budget has changed: 6974 MB 2025-12-03 16:25:42.158 - Render thread -> Info: Frame[47185] - Available VRAM budget has changed: 1392 MB 2025-12-03 16:25:42.158 - Render thread -> Warning: Available VRAM budget 1392 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:42.358 - Render thread -> Info: Frame[47197] - Available VRAM budget has changed: 1356 MB 2025-12-03 16:25:42.358 - Render thread -> Warning: Available VRAM budget 1356 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:42.949 - Render thread -> Info: Frame[47233] - Available VRAM budget has changed: 1349 MB 2025-12-03 16:25:42.949 - Render thread -> Warning: Available VRAM budget 1349 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:44.268 - Render thread -> Info: Frame[47311] - Available VRAM budget has changed: 1356 MB 2025-12-03 16:25:44.268 - Render thread -> Warning: Available VRAM budget 1356 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:44.625 - Render thread -> Info: Frame[47333] - Available VRAM budget has changed: 7014 MB 2025-12-03 16:25:44.698 - Render thread -> Info: Frame[47337] - Available VRAM budget has changed: 1392 MB 2025-12-03 16:25:44.698 - Render thread -> Warning: Available VRAM budget 1392 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:44.733 - Render thread -> Info: Frame[47339] - Available VRAM budget has changed: 1420 MB 2025-12-03 16:25:44.733 - Render thread -> Warning: Available VRAM budget 1420 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:44.804 - Render thread -> Info: Frame[47343] - Available VRAM budget has changed: 1604 MB 2025-12-03 16:25:44.804 - Render thread -> Warning: Available VRAM budget 1604 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:44.863 - Render thread -> Info: Frame[47345] - Available VRAM budget has changed: 6968 MB 2025-12-03 16:25:44.867 - Render thread -> Info: Frame[47345] - Available VRAM budget has changed: 1750 MB 2025-12-03 16:25:44.867 - Render thread -> Warning: Available VRAM budget 1750 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:45.174 - Render thread -> Info: Frame[47361] - Available VRAM budget has changed: 7005 MB 2025-12-03 16:25:45.448 - Render thread -> Info: Frame[47377] - Available VRAM budget has changed: 1760 MB 2025-12-03 16:25:45.448 - Render thread -> Warning: Available VRAM budget 1760 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:45.569 - Render thread -> Info: Frame[47385] - Available VRAM budget has changed: 1796 MB 2025-12-03 16:25:45.569 - Render thread -> Warning: Available VRAM budget 1796 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:45.672 - Render thread -> Info: Frame[47391] - Available VRAM budget has changed: 3328 MB 2025-12-03 16:25:45.811 - Render thread -> Info: Frame[47399] - Available VRAM budget has changed: 3258 MB 2025-12-03 16:25:45.811 - Render thread -> Info: Frame[47399] - Available VRAM budget has changed: 1759 MB 2025-12-03 16:25:45.811 - Render thread -> Warning: Available VRAM budget 1759 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:46.400 - Render thread -> Info: Frame[47433] - Available VRAM budget has changed: 3316 MB 2025-12-03 16:25:46.418 - Render thread -> Info: Frame[47434] - Available VRAM budget has changed: 6968 MB 2025-12-03 16:25:46.441 - Render thread -> Info: Frame[47435] - Available VRAM budget has changed: 3294 MB 2025-12-03 16:25:46.517 - Render thread -> Info: Frame[47439] - Available VRAM budget has changed: 3226 MB 2025-12-03 16:25:46.649 - Render thread -> Info: Frame[47447] - Available VRAM budget has changed: 1783 MB 2025-12-03 16:25:46.649 - Render thread -> Warning: Available VRAM budget 1783 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:46.700 - Render thread -> Info: Frame[47450] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:25:46.719 - Render thread -> Info: Frame[47451] - Available VRAM budget has changed: 1727 MB 2025-12-03 16:25:46.719 - Render thread -> Warning: Available VRAM budget 1727 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:47.090 - Render thread -> Info: Frame[47473] - Available VRAM budget has changed: 3298 MB 2025-12-03 16:25:47.159 - Render thread -> Info: Frame[47477] - Available VRAM budget has changed: 1706 MB 2025-12-03 16:25:47.159 - Render thread -> Warning: Available VRAM budget 1706 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:47.227 - Render thread -> Info: Frame[47481] - Available VRAM budget has changed: 3336 MB 2025-12-03 16:25:47.409 - Render thread -> Info: Frame[47492] - Available VRAM budget has changed: 6974 MB 2025-12-03 16:25:47.428 - Render thread -> Info: Frame[47493] - Available VRAM budget has changed: 3315 MB 2025-12-03 16:25:47.899 - Render thread -> Info: Frame[47522] - Available VRAM budget has changed: 7017 MB 2025-12-03 16:25:47.931 - Render thread -> Info: Frame[47524] - Available VRAM budget has changed: 6962 MB 2025-12-03 16:25:48.041 - Render thread -> Info: Frame[47531] - Available VRAM budget has changed: 3291 MB 2025-12-03 16:25:48.041 - Render thread -> Info: Frame[47531] - Available VRAM budget has changed: 1681 MB 2025-12-03 16:25:48.041 - Render thread -> Warning: Available VRAM budget 1681 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:48.191 - Render thread -> Info: Frame[47540] - Available VRAM budget has changed: 7003 MB 2025-12-03 16:25:48.450 - Render thread -> Info: Frame[47556] - Available VRAM budget has changed: 6962 MB 2025-12-03 16:25:48.708 - Render thread -> Info: Frame[47572] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:25:48.725 - Render thread -> Info: Frame[47573] - Available VRAM budget has changed: 1720 MB 2025-12-03 16:25:48.725 - Render thread -> Warning: Available VRAM budget 1720 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:48.890 - Render thread -> Info: Frame[47583] - Available VRAM budget has changed: 1780 MB 2025-12-03 16:25:48.890 - Render thread -> Warning: Available VRAM budget 1780 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:48.956 - Render thread -> Info: Frame[47587] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:25:49.237 - Render thread -> Info: Frame[47604] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:25:49.284 - Render thread -> Info: Frame[47607] - Available VRAM budget has changed: 1831 MB 2025-12-03 16:25:49.284 - Render thread -> Warning: Available VRAM budget 1831 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:49.461 - Render thread -> Info: Frame[47618] - Available VRAM budget has changed: 6965 MB 2025-12-03 16:25:49.721 - Render thread -> Info: Frame[47635] - Available VRAM budget has changed: 7008 MB 2025-12-03 16:25:49.981 - Render thread -> Info: Frame[47651] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:25:50.043 - Render thread -> Info: Frame[47655] - Available VRAM budget has changed: 1794 MB 2025-12-03 16:25:50.043 - Render thread -> Warning: Available VRAM budget 1794 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:50.082 - Render thread -> Info: Frame[47657] - Available VRAM budget has changed: 1764 MB 2025-12-03 16:25:50.082 - Render thread -> Warning: Available VRAM budget 1764 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:50.163 - Render thread -> Info: Frame[47661] - Available VRAM budget has changed: 1755 MB 2025-12-03 16:25:50.164 - Render thread -> Warning: Available VRAM budget 1755 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:50.273 - Render thread -> Info: Frame[47667] - Available VRAM budget has changed: 7008 MB 2025-12-03 16:25:50.497 - Render thread -> Info: Frame[47681] - Available VRAM budget has changed: 6968 MB 2025-12-03 16:25:50.499 - Render thread -> Info: Frame[47681] - Available VRAM budget has changed: 1556 MB 2025-12-03 16:25:50.499 - Render thread -> Warning: Available VRAM budget 1556 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:50.673 - Render thread -> Info: Frame[47691] - Available VRAM budget has changed: 3308 MB 2025-12-03 16:25:50.790 - Render thread -> Info: Frame[47697] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:25:50.842 - Render thread -> Info: Frame[47699] - Available VRAM budget has changed: 3281 MB 2025-12-03 16:25:50.842 - Render thread -> Info: Frame[47699] - Available VRAM budget has changed: 1546 MB 2025-12-03 16:25:50.842 - Render thread -> Warning: Available VRAM budget 1546 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:51.008 - Render thread -> Info: Frame[47709] - Available VRAM budget has changed: 6974 MB 2025-12-03 16:25:51.107 - Render thread -> Info: Frame[47715] - Available VRAM budget has changed: 1464 MB 2025-12-03 16:25:51.107 - Render thread -> Warning: Available VRAM budget 1464 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:51.344 - Render thread -> Info: Frame[47729] - Available VRAM budget has changed: 1385 MB 2025-12-03 16:25:51.344 - Render thread -> Warning: Available VRAM budget 1385 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:51.405 - Render thread -> Info: Frame[47731] - Available VRAM budget has changed: 1373 MB 2025-12-03 16:25:51.405 - Render thread -> Warning: Available VRAM budget 1373 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:51.440 - Render thread -> Info: Frame[47733] - Available VRAM budget has changed: 7014 MB 2025-12-03 16:25:51.443 - Render thread -> Info: Frame[47733] - Available VRAM budget has changed: 3308 MB 2025-12-03 16:25:51.520 - Render thread -> Info: Frame[47737] - Available VRAM budget has changed: 6968 MB 2025-12-03 16:25:51.576 - Render thread -> Info: Frame[47739] - Available VRAM budget has changed: 3250 MB 2025-12-03 16:25:51.843 - Render thread -> Info: Frame[47754] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:25:52.005 - Render thread -> Info: Frame[47763] - Available VRAM budget has changed: 1399 MB 2025-12-03 16:25:52.005 - Render thread -> Warning: Available VRAM budget 1399 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:52.038 - Render thread -> Info: Frame[47765] - Available VRAM budget has changed: 6968 MB 2025-12-03 16:25:52.041 - Render thread -> Info: Frame[47765] - Available VRAM budget has changed: 1361 MB 2025-12-03 16:25:52.041 - Render thread -> Warning: Available VRAM budget 1361 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:52.185 - Render thread -> Info: Frame[47773] - Available VRAM budget has changed: 3286 MB 2025-12-03 16:25:52.344 - Render thread -> Info: Frame[47782] - Available VRAM budget has changed: 7014 MB 2025-12-03 16:25:52.540 - Render thread -> Info: Frame[47794] - Available VRAM budget has changed: 6977 MB 2025-12-03 16:25:52.636 - Render thread -> Info: Frame[47799] - Available VRAM budget has changed: 3253 MB 2025-12-03 16:25:52.706 - Render thread -> Info: Frame[47803] - Available VRAM budget has changed: 1389 MB 2025-12-03 16:25:52.706 - Render thread -> Warning: Available VRAM budget 1389 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:52.774 - Render thread -> Info: Frame[47807] - Available VRAM budget has changed: 1324 MB 2025-12-03 16:25:52.774 - Render thread -> Warning: Available VRAM budget 1324 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:52.864 - Render thread -> Info: Frame[47812] - Available VRAM budget has changed: 7014 MB 2025-12-03 16:25:53.047 - Render thread -> Info: Frame[47824] - Available VRAM budget has changed: 6974 MB 2025-12-03 16:25:53.202 - Render thread -> Info: Frame[47833] - Available VRAM budget has changed: 3303 MB 2025-12-03 16:25:53.355 - Render thread -> Info: Frame[47843] - Available VRAM budget has changed: 7014 MB 2025-12-03 16:25:53.573 - Render thread -> Info: Frame[47857] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:25:53.608 - Render thread -> Info: Frame[47859] - Available VRAM budget has changed: 1356 MB 2025-12-03 16:25:53.608 - Render thread -> Warning: Available VRAM budget 1356 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:53.706 - Render thread -> Info: Frame[47863] - Available VRAM budget has changed: 1403 MB 2025-12-03 16:25:53.706 - Render thread -> Warning: Available VRAM budget 1403 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:53.898 - Render thread -> Info: Frame[47873] - Available VRAM budget has changed: 7006 MB 2025-12-03 16:25:54.073 - Render thread -> Info: Frame[47883] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:25:54.181 - Render thread -> Info: Frame[47889] - Available VRAM budget has changed: 1523 MB 2025-12-03 16:25:54.181 - Render thread -> Warning: Available VRAM budget 1523 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:54.390 - Render thread -> Info: Frame[47900] - Available VRAM budget has changed: 7014 MB 2025-12-03 16:25:54.853 - Render thread -> Info: Frame[47927] - Available VRAM budget has changed: 1487 MB 2025-12-03 16:25:54.853 - Render thread -> Warning: Available VRAM budget 1487 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:54.919 - Render thread -> Info: Frame[47931] - Available VRAM budget has changed: 3340 MB 2025-12-03 16:25:55.094 - Render thread -> Info: Frame[47942] - Available VRAM budget has changed: 6968 MB 2025-12-03 16:25:55.112 - Render thread -> Info: Frame[47943] - Available VRAM budget has changed: 3311 MB 2025-12-03 16:25:55.389 - Render thread -> Info: Frame[47960] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:25:55.618 - Render thread -> Info: Frame[47975] - Available VRAM budget has changed: 6965 MB 2025-12-03 16:25:55.696 - Render thread -> Info: Frame[47979] - Available VRAM budget has changed: 3237 MB 2025-12-03 16:25:55.890 - Render thread -> Info: Frame[47991] - Available VRAM budget has changed: 1520 MB 2025-12-03 16:25:55.890 - Render thread -> Warning: Available VRAM budget 1520 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:55.903 - Render thread -> Info: Frame[47992] - Available VRAM budget has changed: 7008 MB 2025-12-03 16:25:56.027 - Render thread -> Info: Frame[47999] - Available VRAM budget has changed: 1681 MB 2025-12-03 16:25:56.027 - Render thread -> Warning: Available VRAM budget 1681 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:56.131 - Render thread -> Info: Frame[48005] - Available VRAM budget has changed: 6965 MB 2025-12-03 16:25:56.273 - Render thread -> Info: Frame[48013] - Available VRAM budget has changed: 3293 MB 2025-12-03 16:25:56.343 - Render thread -> Info: Frame[48017] - Available VRAM budget has changed: 1718 MB 2025-12-03 16:25:56.343 - Render thread -> Warning: Available VRAM budget 1718 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:56.438 - Render thread -> Info: Frame[48022] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:25:56.490 - Render thread -> Info: Frame[48025] - Available VRAM budget has changed: 1758 MB 2025-12-03 16:25:56.490 - Render thread -> Warning: Available VRAM budget 1758 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:56.634 - Render thread -> Info: Frame[48034] - Available VRAM budget has changed: 6965 MB 2025-12-03 16:25:56.936 - Render thread -> Info: Frame[48052] - Available VRAM budget has changed: 7014 MB 2025-12-03 16:25:57.053 - Render thread -> Info: Frame[48059] - Available VRAM budget has changed: 3264 MB 2025-12-03 16:25:57.053 - Render thread -> Info: Frame[48059] - Available VRAM budget has changed: 1679 MB 2025-12-03 16:25:57.053 - Render thread -> Warning: Available VRAM budget 1679 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:57.167 - Render thread -> Info: Frame[48066] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:25:57.434 - Render thread -> Info: Frame[48083] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:25:57.554 - Render thread -> Info: Frame[48091] - Available VRAM budget has changed: 1479 MB 2025-12-03 16:25:57.554 - Render thread -> Warning: Available VRAM budget 1479 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:57.588 - Render thread -> Info: Frame[48093] - Available VRAM budget has changed: 3284 MB 2025-12-03 16:25:57.674 - Render thread -> Info: Frame[48098] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:25:57.800 - Render thread -> Info: Frame[48105] - Available VRAM budget has changed: 1470 MB 2025-12-03 16:25:57.800 - Render thread -> Warning: Available VRAM budget 1470 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:57.962 - Render thread -> Info: Frame[48115] - Available VRAM budget has changed: 7014 MB 2025-12-03 16:25:58.055 - Render thread -> Info: Frame[48119] - Available VRAM budget has changed: 3239 MB 2025-12-03 16:25:58.055 - Render thread -> Info: Frame[48119] - Available VRAM budget has changed: 1425 MB 2025-12-03 16:25:58.056 - Render thread -> Warning: Available VRAM budget 1425 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:58.178 - Render thread -> Info: Frame[48126] - Available VRAM budget has changed: 6965 MB 2025-12-03 16:25:58.442 - Render thread -> Info: Frame[48142] - Available VRAM budget has changed: 7001 MB 2025-12-03 16:25:58.462 - Render thread -> Info: Frame[48143] - Available VRAM budget has changed: 1339 MB 2025-12-03 16:25:58.462 - Render thread -> Warning: Available VRAM budget 1339 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:58.524 - Render thread -> Info: Frame[48147] - Available VRAM budget has changed: 1327 MB 2025-12-03 16:25:58.524 - Render thread -> Warning: Available VRAM budget 1327 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:58.913 - Render thread -> Info: Frame[48171] - Available VRAM budget has changed: 3255 MB 2025-12-03 16:25:58.941 - Render thread -> Info: Frame[48173] - Available VRAM budget has changed: 3280 MB 2025-12-03 16:25:59.122 - Render thread -> Info: Frame[48185] - Available VRAM budget has changed: 1277 MB 2025-12-03 16:25:59.123 - Render thread -> Warning: Available VRAM budget 1277 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:59.198 - Render thread -> Info: Frame[48190] - Available VRAM budget has changed: 6942 MB 2025-12-03 16:25:59.360 - Render thread -> Info: Frame[48199] - Available VRAM budget has changed: 3203 MB 2025-12-03 16:25:59.360 - Render thread -> Info: Frame[48199] - Available VRAM budget has changed: 1198 MB 2025-12-03 16:25:59.361 - Render thread -> Warning: Available VRAM budget 1198 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:59.481 - Render thread -> Info: Frame[48207] - Available VRAM budget has changed: 6986 MB 2025-12-03 16:25:59.484 - Render thread -> Info: Frame[48207] - Available VRAM budget has changed: 1184 MB 2025-12-03 16:25:59.484 - Render thread -> Warning: Available VRAM budget 1184 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:59.678 - Render thread -> Info: Frame[48219] - Available VRAM budget has changed: 1174 MB 2025-12-03 16:25:59.678 - Render thread -> Warning: Available VRAM budget 1174 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:59.706 - Render thread -> Info: Frame[48221] - Available VRAM budget has changed: 6936 MB 2025-12-03 16:25:59.709 - Render thread -> Info: Frame[48221] - Available VRAM budget has changed: 3166 MB 2025-12-03 16:25:59.709 - Render thread -> Info: Frame[48221] - Available VRAM budget has changed: 1137 MB 2025-12-03 16:25:59.709 - Render thread -> Warning: Available VRAM budget 1137 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:59.742 - Render thread -> Info: Frame[48223] - Available VRAM budget has changed: 1113 MB 2025-12-03 16:25:59.742 - Render thread -> Warning: Available VRAM budget 1113 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:59.771 - Render thread -> Info: Frame[48225] - Available VRAM budget has changed: 1082 MB 2025-12-03 16:25:59.771 - Render thread -> Warning: Available VRAM budget 1082 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:25:59.971 - Render thread -> Info: Frame[48237] - Available VRAM budget has changed: 6981 MB 2025-12-03 16:26:00.003 - Render thread -> Info: Frame[48239] - Available VRAM budget has changed: 1073 MB 2025-12-03 16:26:00.003 - Render thread -> Warning: Available VRAM budget 1073 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:00.231 - Render thread -> Info: Frame[48253] - Available VRAM budget has changed: 3229 MB 2025-12-03 16:26:00.348 - Render thread -> Info: Frame[48259] - Available VRAM budget has changed: 3180 MB 2025-12-03 16:26:00.348 - Render thread -> Info: Frame[48259] - Available VRAM budget has changed: 1047 MB 2025-12-03 16:26:00.348 - Render thread -> Warning: Available VRAM budget 1047 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:00.740 - Render thread -> Info: Frame[48284] - Available VRAM budget has changed: 6945 MB 2025-12-03 16:26:00.855 - Render thread -> Info: Frame[48291] - Available VRAM budget has changed: 3208 MB 2025-12-03 16:26:00.885 - Render thread -> Info: Frame[48293] - Available VRAM budget has changed: 3267 MB 2025-12-03 16:26:01.001 - Render thread -> Info: Frame[48301] - Available VRAM budget has changed: 6981 MB 2025-12-03 16:26:01.241 - Render thread -> Info: Frame[48316] - Available VRAM budget has changed: 6926 MB 2025-12-03 16:26:01.259 - Render thread -> Info: Frame[48317] - Available VRAM budget has changed: 3249 MB 2025-12-03 16:26:01.320 - Render thread -> Info: Frame[48321] - Available VRAM budget has changed: 1115 MB 2025-12-03 16:26:01.320 - Render thread -> Warning: Available VRAM budget 1115 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:01.353 - Render thread -> Info: Frame[48323] - Available VRAM budget has changed: 1156 MB 2025-12-03 16:26:01.353 - Render thread -> Warning: Available VRAM budget 1156 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:01.543 - Render thread -> Info: Frame[48334] - Available VRAM budget has changed: 6961 MB 2025-12-03 16:26:01.560 - Render thread -> Info: Frame[48335] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:26:01.643 - Render thread -> Info: Frame[48339] - Available VRAM budget has changed: 3227 MB 2025-12-03 16:26:01.644 - Render thread -> Info: Frame[48339] - Available VRAM budget has changed: 1134 MB 2025-12-03 16:26:01.644 - Render thread -> Warning: Available VRAM budget 1134 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:01.704 - Render thread -> Info: Frame[48343] - Available VRAM budget has changed: 1098 MB 2025-12-03 16:26:01.704 - Render thread -> Warning: Available VRAM budget 1098 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:01.770 - Render thread -> Info: Frame[48347] - Available VRAM budget has changed: 6968 MB 2025-12-03 16:26:02.009 - Render thread -> Info: Frame[48363] - Available VRAM budget has changed: 7006 MB 2025-12-03 16:26:02.124 - Render thread -> Info: Frame[48371] - Available VRAM budget has changed: 3254 MB 2025-12-03 16:26:02.278 - Render thread -> Info: Frame[48381] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:26:02.281 - Render thread -> Info: Frame[48381] - Available VRAM budget has changed: 3279 MB 2025-12-03 16:26:02.562 - Render thread -> Info: Frame[48399] - Available VRAM budget has changed: 7014 MB 2025-12-03 16:26:02.598 - Render thread -> Info: Frame[48401] - Available VRAM budget has changed: 1129 MB 2025-12-03 16:26:02.598 - Render thread -> Warning: Available VRAM budget 1129 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:02.756 - Render thread -> Info: Frame[48411] - Available VRAM budget has changed: 1154 MB 2025-12-03 16:26:02.756 - Render thread -> Warning: Available VRAM budget 1154 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:02.801 - Render thread -> Info: Frame[48414] - Available VRAM budget has changed: 6977 MB 2025-12-03 16:26:02.899 - Render thread -> Info: Frame[48419] - Available VRAM budget has changed: 3215 MB 2025-12-03 16:26:02.899 - Render thread -> Info: Frame[48419] - Available VRAM budget has changed: 1090 MB 2025-12-03 16:26:02.899 - Render thread -> Warning: Available VRAM budget 1090 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:02.932 - Render thread -> Info: Frame[48421] - Available VRAM budget has changed: 1082 MB 2025-12-03 16:26:02.932 - Render thread -> Warning: Available VRAM budget 1082 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:03.450 - Render thread -> Info: Frame[48453] - Available VRAM budget has changed: 3292 MB 2025-12-03 16:26:03.572 - Render thread -> Info: Frame[48461] - Available VRAM budget has changed: 7014 MB 2025-12-03 16:26:03.810 - Render thread -> Info: Frame[48477] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:26:03.909 - Render thread -> Info: Frame[48483] - Available VRAM budget has changed: 1159 MB 2025-12-03 16:26:03.909 - Render thread -> Warning: Available VRAM budget 1159 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:04.087 - Render thread -> Info: Frame[48495] - Available VRAM budget has changed: 7014 MB 2025-12-03 16:26:04.335 - Render thread -> Info: Frame[48511] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:26:04.602 - Render thread -> Info: Frame[48529] - Available VRAM budget has changed: 7008 MB 2025-12-03 16:26:05.055 - Render thread -> Info: Frame[48559] - Available VRAM budget has changed: 3330 MB 2025-12-03 16:26:05.342 - Render thread -> Info: Frame[48578] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:26:05.359 - Render thread -> Info: Frame[48579] - Available VRAM budget has changed: 3297 MB 2025-12-03 16:26:05.618 - Render thread -> Info: Frame[48595] - Available VRAM budget has changed: 7006 MB 2025-12-03 16:26:05.887 - Render thread -> Info: Frame[48612] - Available VRAM budget has changed: 6968 MB 2025-12-03 16:26:06.155 - Render thread -> Info: Frame[48629] - Available VRAM budget has changed: 7014 MB 2025-12-03 16:26:06.401 - Render thread -> Info: Frame[48645] - Available VRAM budget has changed: 6974 MB 2025-12-03 16:26:06.638 - Render thread -> Info: Frame[48659] - Available VRAM budget has changed: 3231 MB 2025-12-03 16:26:06.638 - Render thread -> Info: Frame[48659] - Available VRAM budget has changed: 1098 MB 2025-12-03 16:26:06.638 - Render thread -> Warning: Available VRAM budget 1098 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:06.682 - Render thread -> Info: Frame[48662] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:26:06.882 - Render thread -> Info: Frame[48675] - Available VRAM budget has changed: 1031 MB 2025-12-03 16:26:06.882 - Render thread -> Warning: Available VRAM budget 1031 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:06.913 - Render thread -> Info: Frame[48677] - Available VRAM budget has changed: 6974 MB 2025-12-03 16:26:07.155 - Render thread -> Info: Frame[48693] - Available VRAM budget has changed: 3300 MB 2025-12-03 16:26:07.168 - Render thread -> Info: Frame[48694] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:26:07.630 - Render thread -> Info: Frame[48723] - Available VRAM budget has changed: 1100 MB 2025-12-03 16:26:07.630 - Render thread -> Warning: Available VRAM budget 1100 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:07.663 - Render thread -> Info: Frame[48725] - Available VRAM budget has changed: 3334 MB 2025-12-03 16:26:07.892 - Render thread -> Info: Frame[48739] - Available VRAM budget has changed: 1060 MB 2025-12-03 16:26:07.892 - Render thread -> Warning: Available VRAM budget 1060 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:07.918 - Render thread -> Info: Frame[48741] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:26:07.920 - Render thread -> Info: Frame[48741] - Available VRAM budget has changed: 3309 MB 2025-12-03 16:26:07.920 - Render thread -> Info: Frame[48741] - Available VRAM budget has changed: 1036 MB 2025-12-03 16:26:07.920 - Render thread -> Warning: Available VRAM budget 1036 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:08.205 - Render thread -> Info: Frame[48759] - Available VRAM budget has changed: 7008 MB 2025-12-03 16:26:08.514 - Render thread -> Info: Frame[48779] - Available VRAM budget has changed: 3259 MB 2025-12-03 16:26:08.514 - Render thread -> Info: Frame[48779] - Available VRAM budget has changed: 986 MB 2025-12-03 16:26:08.514 - Render thread -> Warning: Available VRAM budget 986 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:08.963 - Render thread -> Info: Frame[48808] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:26:09.051 - Render thread -> Info: Frame[48813] - Available VRAM budget has changed: 3285 MB 2025-12-03 16:26:09.225 - Render thread -> Info: Frame[48825] - Available VRAM budget has changed: 7014 MB 2025-12-03 16:26:09.460 - Render thread -> Info: Frame[48840] - Available VRAM budget has changed: 6974 MB 2025-12-03 16:26:09.521 - Render thread -> Info: Frame[48843] - Available VRAM budget has changed: 1011 MB 2025-12-03 16:26:09.521 - Render thread -> Warning: Available VRAM budget 1011 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:09.946 - Render thread -> Info: Frame[48872] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:26:09.976 - Render thread -> Info: Frame[48874] - Available VRAM budget has changed: 6974 MB 2025-12-03 16:26:10.299 - Render thread -> Info: Frame[48893] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:26:10.490 - Render thread -> Info: Frame[48904] - Available VRAM budget has changed: 6968 MB 2025-12-03 16:26:10.758 - Render thread -> Info: Frame[48921] - Available VRAM budget has changed: 7008 MB 2025-12-03 16:26:10.791 - Render thread -> Info: Frame[48923] - Available VRAM budget has changed: 1136 MB 2025-12-03 16:26:10.791 - Render thread -> Warning: Available VRAM budget 1136 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:11.243 - Render thread -> Info: Frame[48951] - Available VRAM budget has changed: 3318 MB 2025-12-03 16:26:11.700 - Render thread -> Info: Frame[48981] - Available VRAM budget has changed: 1169 MB 2025-12-03 16:26:11.700 - Render thread -> Warning: Available VRAM budget 1169 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:12.011 - Render thread -> Info: Frame[49002] - Available VRAM budget has changed: 6965 MB 2025-12-03 16:26:12.028 - Render thread -> Info: Frame[49003] - Available VRAM budget has changed: 3292 MB 2025-12-03 16:26:12.028 - Render thread -> Info: Frame[49003] - Available VRAM budget has changed: 1143 MB 2025-12-03 16:26:12.028 - Render thread -> Warning: Available VRAM budget 1143 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:12.262 - Render thread -> Info: Frame[49019] - Available VRAM budget has changed: 7006 MB 2025-12-03 16:26:12.528 - Render thread -> Info: Frame[49037] - Available VRAM budget has changed: 6965 MB 2025-12-03 16:26:12.571 - Render thread -> Info: Frame[49039] - Available VRAM budget has changed: 3205 MB 2025-12-03 16:26:12.571 - Render thread -> Info: Frame[49039] - Available VRAM budget has changed: 1056 MB 2025-12-03 16:26:12.571 - Render thread -> Warning: Available VRAM budget 1056 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:12.790 - Render thread -> Info: Frame[49054] - Available VRAM budget has changed: 7005 MB 2025-12-03 16:26:13.043 - Render thread -> Info: Frame[49070] - Available VRAM budget has changed: 6968 MB 2025-12-03 16:26:13.091 - Render thread -> Info: Frame[49073] - Available VRAM budget has changed: 3256 MB 2025-12-03 16:26:13.190 - Render thread -> Info: Frame[49079] - Available VRAM budget has changed: 1064 MB 2025-12-03 16:26:13.190 - Render thread -> Warning: Available VRAM budget 1064 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:13.315 - Render thread -> Info: Frame[49088] - Available VRAM budget has changed: 7008 MB 2025-12-03 16:26:13.419 - Render thread -> Info: Frame[49095] - Available VRAM budget has changed: 1071 MB 2025-12-03 16:26:13.419 - Render thread -> Warning: Available VRAM budget 1071 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:13.543 - Render thread -> Info: Frame[49103] - Available VRAM budget has changed: 1123 MB 2025-12-03 16:26:13.543 - Render thread -> Warning: Available VRAM budget 1123 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:13.601 - Render thread -> Info: Frame[49107] - Available VRAM budget has changed: 1137 MB 2025-12-03 16:26:13.601 - Render thread -> Warning: Available VRAM budget 1137 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:13.698 - Render thread -> Info: Frame[49113] - Available VRAM budget has changed: 3283 MB 2025-12-03 16:26:14.023 - Render thread -> Info: Frame[49133] - Available VRAM budget has changed: 3319 MB 2025-12-03 16:26:14.074 - Render thread -> Info: Frame[49136] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:26:14.094 - Render thread -> Info: Frame[49137] - Available VRAM budget has changed: 3297 MB 2025-12-03 16:26:14.142 - Render thread -> Info: Frame[49139] - Available VRAM budget has changed: 3228 MB 2025-12-03 16:26:14.142 - Render thread -> Info: Frame[49139] - Available VRAM budget has changed: 1093 MB 2025-12-03 16:26:14.142 - Render thread -> Warning: Available VRAM budget 1093 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:14.173 - Render thread -> Info: Frame[49141] - Available VRAM budget has changed: 1087 MB 2025-12-03 16:26:14.173 - Render thread -> Warning: Available VRAM budget 1087 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:14.358 - Render thread -> Info: Frame[49153] - Available VRAM budget has changed: 7008 MB 2025-12-03 16:26:14.588 - Render thread -> Info: Frame[49168] - Available VRAM budget has changed: 6968 MB 2025-12-03 16:26:14.662 - Render thread -> Info: Frame[49173] - Available VRAM budget has changed: 3299 MB 2025-12-03 16:26:14.768 - Render thread -> Info: Frame[49179] - Available VRAM budget has changed: 3236 MB 2025-12-03 16:26:14.847 - Render thread -> Info: Frame[49184] - Available VRAM budget has changed: 7008 MB 2025-12-03 16:26:15.080 - Render thread -> Info: Frame[49199] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:26:15.147 - Render thread -> Info: Frame[49203] - Available VRAM budget has changed: 1096 MB 2025-12-03 16:26:15.147 - Render thread -> Warning: Available VRAM budget 1096 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:15.259 - Render thread -> Info: Frame[49211] - Available VRAM budget has changed: 1104 MB 2025-12-03 16:26:15.259 - Render thread -> Warning: Available VRAM budget 1104 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:15.287 - Render thread -> Info: Frame[49213] - Available VRAM budget has changed: 3255 MB 2025-12-03 16:26:15.326 - Render thread -> Info: Frame[49216] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:26:15.597 - Render thread -> Info: Frame[49233] - Available VRAM budget has changed: 6974 MB 2025-12-03 16:26:15.600 - Render thread -> Info: Frame[49233] - Available VRAM budget has changed: 3275 MB 2025-12-03 16:26:15.751 - Render thread -> Info: Frame[49243] - Available VRAM budget has changed: 1123 MB 2025-12-03 16:26:15.751 - Render thread -> Warning: Available VRAM budget 1123 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:15.856 - Render thread -> Info: Frame[49250] - Available VRAM budget has changed: 7014 MB 2025-12-03 16:26:16.064 - Render thread -> Info: Frame[49263] - Available VRAM budget has changed: 1143 MB 2025-12-03 16:26:16.064 - Render thread -> Warning: Available VRAM budget 1143 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:16.107 - Render thread -> Info: Frame[49266] - Available VRAM budget has changed: 6968 MB 2025-12-03 16:26:16.225 - Render thread -> Info: Frame[49273] - Available VRAM budget has changed: 1086 MB 2025-12-03 16:26:16.225 - Render thread -> Warning: Available VRAM budget 1086 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:16.417 - Render thread -> Info: Frame[49283] - Available VRAM budget has changed: 7014 MB 2025-12-03 16:26:16.697 - Render thread -> Info: Frame[49299] - Available VRAM budget has changed: 3250 MB 2025-12-03 16:26:16.697 - Render thread -> Info: Frame[49299] - Available VRAM budget has changed: 1061 MB 2025-12-03 16:26:16.697 - Render thread -> Warning: Available VRAM budget 1061 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:17.149 - Render thread -> Info: Frame[49324] - Available VRAM budget has changed: 6968 MB 2025-12-03 16:26:17.264 - Render thread -> Info: Frame[49331] - Available VRAM budget has changed: 988 MB 2025-12-03 16:26:17.265 - Render thread -> Warning: Available VRAM budget 988 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:17.406 - Render thread -> Info: Frame[49340] - Available VRAM budget has changed: 7014 MB 2025-12-03 16:26:17.633 - Render thread -> Info: Frame[49353] - Available VRAM budget has changed: 3294 MB 2025-12-03 16:26:17.649 - Render thread -> Info: Frame[49354] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:26:17.747 - Render thread -> Info: Frame[49359] - Available VRAM budget has changed: 3211 MB 2025-12-03 16:26:17.747 - Render thread -> Info: Frame[49359] - Available VRAM budget has changed: 949 MB 2025-12-03 16:26:17.747 - Render thread -> Warning: Available VRAM budget 949 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:17.956 - Render thread -> Info: Frame[49372] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:26:18.183 - Render thread -> Info: Frame[49386] - Available VRAM budget has changed: 6962 MB 2025-12-03 16:26:18.304 - Render thread -> Info: Frame[49393] - Available VRAM budget has changed: 3282 MB 2025-12-03 16:26:18.438 - Render thread -> Info: Frame[49402] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:26:18.787 - Render thread -> Info: Frame[49423] - Available VRAM budget has changed: 1018 MB 2025-12-03 16:26:18.787 - Render thread -> Warning: Available VRAM budget 1018 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:18.954 - Render thread -> Info: Frame[49433] - Available VRAM budget has changed: 3317 MB 2025-12-03 16:26:19.448 - Render thread -> Info: Frame[49463] - Available VRAM budget has changed: 1054 MB 2025-12-03 16:26:19.448 - Render thread -> Warning: Available VRAM budget 1054 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:20.231 - Render thread -> Info: Frame[49511] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:26:20.234 - Render thread -> Info: Frame[49511] - Available VRAM budget has changed: 3294 MB 2025-12-03 16:26:20.272 - Render thread -> Info: Frame[49513] - Available VRAM budget has changed: 1169 MB 2025-12-03 16:26:20.272 - Render thread -> Warning: Available VRAM budget 1169 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:20.511 - Render thread -> Info: Frame[49527] - Available VRAM budget has changed: 7014 MB 2025-12-03 16:26:20.727 - Render thread -> Info: Frame[49540] - Available VRAM budget has changed: 6968 MB 2025-12-03 16:26:20.980 - Render thread -> Info: Frame[49556] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:26:21.256 - Render thread -> Info: Frame[49574] - Available VRAM budget has changed: 6974 MB 2025-12-03 16:26:21.962 - Render thread -> Info: Frame[49619] - Available VRAM budget has changed: 3263 MB 2025-12-03 16:26:21.962 - Render thread -> Info: Frame[49619] - Available VRAM budget has changed: 1137 MB 2025-12-03 16:26:21.962 - Render thread -> Warning: Available VRAM budget 1137 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:22.021 - Render thread -> Info: Frame[49623] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:26:22.276 - Render thread -> Info: Frame[49639] - Available VRAM budget has changed: 6974 MB 2025-12-03 16:26:22.507 - Render thread -> Info: Frame[49653] - Available VRAM budget has changed: 3284 MB 2025-12-03 16:26:22.621 - Render thread -> Info: Frame[49659] - Available VRAM budget has changed: 3211 MB 2025-12-03 16:26:22.621 - Render thread -> Info: Frame[49659] - Available VRAM budget has changed: 1086 MB 2025-12-03 16:26:22.621 - Render thread -> Warning: Available VRAM budget 1086 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:22.737 - Render thread -> Info: Frame[49665] - Available VRAM budget has changed: 1080 MB 2025-12-03 16:26:22.737 - Render thread -> Warning: Available VRAM budget 1080 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:22.981 - Render thread -> Info: Frame[49679] - Available VRAM budget has changed: 3193 MB 2025-12-03 16:26:23.078 - Render thread -> Info: Frame[49685] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:26:23.286 - Render thread -> Info: Frame[49697] - Available VRAM budget has changed: 6974 MB 2025-12-03 16:26:23.408 - Render thread -> Info: Frame[49703] - Available VRAM budget has changed: 1172 MB 2025-12-03 16:26:23.408 - Render thread -> Warning: Available VRAM budget 1172 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:23.564 - Render thread -> Info: Frame[49713] - Available VRAM budget has changed: 3212 MB 2025-12-03 16:26:23.564 - Render thread -> Info: Frame[49713] - Available VRAM budget has changed: 1190 MB 2025-12-03 16:26:23.564 - Render thread -> Warning: Available VRAM budget 1190 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:23.581 - Render thread -> Info: Frame[49714] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:26:23.799 - Render thread -> Info: Frame[49728] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:26:23.875 - Render thread -> Info: Frame[49733] - Available VRAM budget has changed: 3267 MB 2025-12-03 16:26:23.992 - Render thread -> Info: Frame[49741] - Available VRAM budget has changed: 1206 MB 2025-12-03 16:26:23.992 - Render thread -> Warning: Available VRAM budget 1206 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:24.026 - Render thread -> Info: Frame[49743] - Available VRAM budget has changed: 1224 MB 2025-12-03 16:26:24.026 - Render thread -> Warning: Available VRAM budget 1224 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:24.052 - Render thread -> Info: Frame[49745] - Available VRAM budget has changed: 7017 MB 2025-12-03 16:26:24.085 - Render thread -> Info: Frame[49747] - Available VRAM budget has changed: 1306 MB 2025-12-03 16:26:24.085 - Render thread -> Warning: Available VRAM budget 1306 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:24.180 - Render thread -> Info: Frame[49753] - Available VRAM budget has changed: 3299 MB 2025-12-03 16:26:24.271 - Render thread -> Info: Frame[49759] - Available VRAM budget has changed: 1284 MB 2025-12-03 16:26:24.271 - Render thread -> Warning: Available VRAM budget 1284 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:24.310 - Render thread -> Info: Frame[49762] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:26:24.537 - Render thread -> Info: Frame[49777] - Available VRAM budget has changed: 1274 MB 2025-12-03 16:26:24.537 - Render thread -> Warning: Available VRAM budget 1274 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:24.578 - Render thread -> Info: Frame[49779] - Available VRAM budget has changed: 3213 MB 2025-12-03 16:26:24.578 - Render thread -> Info: Frame[49779] - Available VRAM budget has changed: 1189 MB 2025-12-03 16:26:24.578 - Render thread -> Warning: Available VRAM budget 1189 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:24.591 - Render thread -> Info: Frame[49780] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:26:24.836 - Render thread -> Info: Frame[49796] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:26:24.897 - Render thread -> Info: Frame[49799] - Available VRAM budget has changed: 3180 MB 2025-12-03 16:26:24.897 - Render thread -> Info: Frame[49799] - Available VRAM budget has changed: 1154 MB 2025-12-03 16:26:24.897 - Render thread -> Warning: Available VRAM budget 1154 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:25.128 - Render thread -> Info: Frame[49813] - Available VRAM budget has changed: 7008 MB 2025-12-03 16:26:25.334 - Render thread -> Info: Frame[49825] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:26:25.469 - Render thread -> Info: Frame[49833] - Available VRAM budget has changed: 3210 MB 2025-12-03 16:26:25.654 - Render thread -> Info: Frame[49843] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:26:25.849 - Render thread -> Info: Frame[49857] - Available VRAM budget has changed: 6965 MB 2025-12-03 16:26:25.951 - Render thread -> Info: Frame[49863] - Available VRAM budget has changed: 1173 MB 2025-12-03 16:26:25.951 - Render thread -> Warning: Available VRAM budget 1173 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:26.134 - Render thread -> Info: Frame[49874] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:26:26.460 - Render thread -> Info: Frame[49891] - Available VRAM budget has changed: 3232 MB 2025-12-03 16:26:26.495 - Render thread -> Info: Frame[49893] - Available VRAM budget has changed: 3260 MB 2025-12-03 16:26:26.707 - Render thread -> Info: Frame[49907] - Available VRAM budget has changed: 1192 MB 2025-12-03 16:26:26.707 - Render thread -> Warning: Available VRAM budget 1192 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:26.790 - Render thread -> Info: Frame[49913] - Available VRAM budget has changed: 3311 MB 2025-12-03 16:26:26.844 - Render thread -> Info: Frame[49917] - Available VRAM budget has changed: 1225 MB 2025-12-03 16:26:26.844 - Render thread -> Warning: Available VRAM budget 1225 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:26.914 - Render thread -> Info: Frame[49921] - Available VRAM budget has changed: 1246 MB 2025-12-03 16:26:26.914 - Render thread -> Warning: Available VRAM budget 1246 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:26.945 - Render thread -> Info: Frame[49923] - Available VRAM budget has changed: 1273 MB 2025-12-03 16:26:26.945 - Render thread -> Warning: Available VRAM budget 1273 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:26.973 - Render thread -> Info: Frame[49925] - Available VRAM budget has changed: 1347 MB 2025-12-03 16:26:26.973 - Render thread -> Warning: Available VRAM budget 1347 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:27.149 - Render thread -> Info: Frame[49937] - Available VRAM budget has changed: 1297 MB 2025-12-03 16:26:27.149 - Render thread -> Warning: Available VRAM budget 1297 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:27.194 - Render thread -> Info: Frame[49939] - Available VRAM budget has changed: 3258 MB 2025-12-03 16:26:27.194 - Render thread -> Info: Frame[49939] - Available VRAM budget has changed: 1231 MB 2025-12-03 16:26:27.194 - Render thread -> Warning: Available VRAM budget 1231 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:27.228 - Render thread -> Info: Frame[49941] - Available VRAM budget has changed: 3234 MB 2025-12-03 16:26:27.228 - Render thread -> Info: Frame[49941] - Available VRAM budget has changed: 1208 MB 2025-12-03 16:26:27.228 - Render thread -> Warning: Available VRAM budget 1208 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:27.308 - Render thread -> Info: Frame[49945] - Available VRAM budget has changed: 1142 MB 2025-12-03 16:26:27.308 - Render thread -> Warning: Available VRAM budget 1142 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:27.345 - Render thread -> Info: Frame[49947] - Available VRAM budget has changed: 1100 MB 2025-12-03 16:26:27.345 - Render thread -> Warning: Available VRAM budget 1100 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:27.553 - Render thread -> Info: Frame[49959] - Available VRAM budget has changed: 3175 MB 2025-12-03 16:26:27.553 - Render thread -> Info: Frame[49959] - Available VRAM budget has changed: 1041 MB 2025-12-03 16:26:27.553 - Render thread -> Warning: Available VRAM budget 1041 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:28.054 - Render thread -> Info: Frame[49993] - Available VRAM budget has changed: 3258 MB 2025-12-03 16:26:28.437 - Render thread -> Info: Frame[50019] - Available VRAM budget has changed: 6962 MB 2025-12-03 16:26:28.440 - Render thread -> Info: Frame[50019] - Available VRAM budget has changed: 3226 MB 2025-12-03 16:26:28.504 - Render thread -> Info: Frame[50023] - Available VRAM budget has changed: 1093 MB 2025-12-03 16:26:28.504 - Render thread -> Warning: Available VRAM budget 1093 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:28.673 - Render thread -> Info: Frame[50035] - Available VRAM budget has changed: 7008 MB 2025-12-03 16:26:29.125 - Render thread -> Info: Frame[50065] - Available VRAM budget has changed: 3255 MB 2025-12-03 16:26:29.438 - Render thread -> Info: Frame[50086] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:26:29.456 - Render thread -> Info: Frame[50087] - Available VRAM budget has changed: 3234 MB 2025-12-03 16:26:29.574 - Render thread -> Info: Frame[50095] - Available VRAM budget has changed: 1101 MB 2025-12-03 16:26:29.574 - Render thread -> Warning: Available VRAM budget 1101 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:29.688 - Render thread -> Info: Frame[50103] - Available VRAM budget has changed: 7008 MB 2025-12-03 16:26:30.142 - Render thread -> Info: Frame[50133] - Available VRAM budget has changed: 3255 MB 2025-12-03 16:26:30.226 - Render thread -> Info: Frame[50139] - Available VRAM budget has changed: 1112 MB 2025-12-03 16:26:30.226 - Render thread -> Warning: Available VRAM budget 1112 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:30.463 - Render thread -> Info: Frame[50155] - Available VRAM budget has changed: 6968 MB 2025-12-03 16:26:30.465 - Render thread -> Info: Frame[50155] - Available VRAM budget has changed: 3232 MB 2025-12-03 16:26:30.698 - Render thread -> Info: Frame[50171] - Available VRAM budget has changed: 7003 MB 2025-12-03 16:26:30.981 - Render thread -> Info: Frame[50189] - Available VRAM budget has changed: 1095 MB 2025-12-03 16:26:30.981 - Render thread -> Warning: Available VRAM budget 1095 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:31.162 - Render thread -> Info: Frame[50201] - Available VRAM budget has changed: 3263 MB 2025-12-03 16:26:31.484 - Render thread -> Info: Frame[50222] - Available VRAM budget has changed: 6968 MB 2025-12-03 16:26:31.501 - Render thread -> Info: Frame[50223] - Available VRAM budget has changed: 3232 MB 2025-12-03 16:26:31.747 - Render thread -> Info: Frame[50239] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:26:32.027 - Render thread -> Info: Frame[50257] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:26:32.264 - Render thread -> Info: Frame[50273] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:26:32.519 - Render thread -> Info: Frame[50290] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:26:32.773 - Render thread -> Info: Frame[50307] - Available VRAM budget has changed: 7012 MB 2025-12-03 16:26:33.035 - Render thread -> Info: Frame[50324] - Available VRAM budget has changed: 6974 MB 2025-12-03 16:26:33.297 - Render thread -> Info: Frame[50341] - Available VRAM budget has changed: 7014 MB 2025-12-03 16:26:33.542 - Render thread -> Info: Frame[50357] - Available VRAM budget has changed: 6968 MB 2025-12-03 16:26:33.796 - Render thread -> Info: Frame[50374] - Available VRAM budget has changed: 7003 MB 2025-12-03 16:26:34.064 - Render thread -> Info: Frame[50392] - Available VRAM budget has changed: 6962 MB 2025-12-03 16:26:34.344 - Render thread -> Info: Frame[50409] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:26:34.587 - Render thread -> Info: Frame[50426] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:26:34.840 - Render thread -> Info: Frame[50443] - Available VRAM budget has changed: 7014 MB 2025-12-03 16:26:35.090 - Render thread -> Info: Frame[50460] - Available VRAM budget has changed: 6968 MB 2025-12-03 16:26:35.287 - Render thread -> Info: Frame[50473] - Available VRAM budget has changed: 1110 MB 2025-12-03 16:26:35.287 - Render thread -> Warning: Available VRAM budget 1110 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:35.343 - Render thread -> Info: Frame[50477] - Available VRAM budget has changed: 7006 MB 2025-12-03 16:26:35.561 - Render thread -> Info: Frame[50491] - Available VRAM budget has changed: 1099 MB 2025-12-03 16:26:35.561 - Render thread -> Warning: Available VRAM budget 1099 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:35.813 - Render thread -> Info: Frame[50507] - Available VRAM budget has changed: 3253 MB 2025-12-03 16:26:36.116 - Render thread -> Info: Frame[50527] - Available VRAM budget has changed: 6968 MB 2025-12-03 16:26:36.119 - Render thread -> Info: Frame[50527] - Available VRAM budget has changed: 3232 MB 2025-12-03 16:26:36.365 - Render thread -> Info: Frame[50543] - Available VRAM budget has changed: 7003 MB 2025-12-03 16:26:36.861 - Render thread -> Info: Frame[50573] - Available VRAM budget has changed: 3263 MB 2025-12-03 16:26:36.972 - Render thread -> Info: Frame[50579] - Available VRAM budget has changed: 3170 MB 2025-12-03 16:26:36.972 - Render thread -> Info: Frame[50579] - Available VRAM budget has changed: 1037 MB 2025-12-03 16:26:36.972 - Render thread -> Warning: Available VRAM budget 1037 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:37.427 - Render thread -> Info: Frame[50611] - Available VRAM budget has changed: 3186 MB 2025-12-03 16:26:37.457 - Render thread -> Info: Frame[50613] - Available VRAM budget has changed: 3282 MB 2025-12-03 16:26:37.646 - Render thread -> Info: Frame[50626] - Available VRAM budget has changed: 6968 MB 2025-12-03 16:26:37.662 - Render thread -> Info: Frame[50627] - Available VRAM budget has changed: 3251 MB 2025-12-03 16:26:37.844 - Render thread -> Info: Frame[50639] - Available VRAM budget has changed: 3178 MB 2025-12-03 16:26:37.875 - Render thread -> Info: Frame[50641] - Available VRAM budget has changed: 1045 MB 2025-12-03 16:26:37.875 - Render thread -> Warning: Available VRAM budget 1045 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:37.926 - Render thread -> Info: Frame[50644] - Available VRAM budget has changed: 7014 MB 2025-12-03 16:26:38.175 - Render thread -> Info: Frame[50657] - Available VRAM budget has changed: 6968 MB 2025-12-03 16:26:38.469 - Render thread -> Info: Frame[50673] - Available VRAM budget has changed: 7006 MB 2025-12-03 16:26:38.773 - Render thread -> Info: Frame[50691] - Available VRAM budget has changed: 3202 MB 2025-12-03 16:26:38.802 - Render thread -> Info: Frame[50693] - Available VRAM budget has changed: 3282 MB 2025-12-03 16:26:39.079 - Render thread -> Info: Frame[50711] - Available VRAM budget has changed: 3304 MB 2025-12-03 16:26:39.113 - Render thread -> Info: Frame[50713] - Available VRAM budget has changed: 3377 MB 2025-12-03 16:26:39.203 - Render thread -> Info: Frame[50719] - Available VRAM budget has changed: 6968 MB 2025-12-03 16:26:39.206 - Render thread -> Info: Frame[50719] - Available VRAM budget has changed: 3344 MB 2025-12-03 16:26:39.236 - Render thread -> Info: Frame[50721] - Available VRAM budget has changed: 1069 MB 2025-12-03 16:26:39.236 - Render thread -> Warning: Available VRAM budget 1069 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:39.266 - Render thread -> Info: Frame[50723] - Available VRAM budget has changed: 1149 MB 2025-12-03 16:26:39.266 - Render thread -> Warning: Available VRAM budget 1149 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:39.468 - Render thread -> Info: Frame[50735] - Available VRAM budget has changed: 3310 MB 2025-12-03 16:26:39.482 - Render thread -> Info: Frame[50736] - Available VRAM budget has changed: 7008 MB 2025-12-03 16:26:39.562 - Render thread -> Info: Frame[50741] - Available VRAM budget has changed: 1171 MB 2025-12-03 16:26:39.563 - Render thread -> Warning: Available VRAM budget 1171 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:40.107 - Render thread -> Info: Frame[50779] - Available VRAM budget has changed: 3268 MB 2025-12-03 16:26:40.107 - Render thread -> Info: Frame[50779] - Available VRAM budget has changed: 1133 MB 2025-12-03 16:26:40.107 - Render thread -> Warning: Available VRAM budget 1133 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:40.459 - Render thread -> Info: Frame[50799] - Available VRAM budget has changed: 3181 MB 2025-12-03 16:26:40.459 - Render thread -> Info: Frame[50799] - Available VRAM budget has changed: 1047 MB 2025-12-03 16:26:40.459 - Render thread -> Warning: Available VRAM budget 1047 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:40.737 - Render thread -> Info: Frame[50818] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:26:40.927 - Render thread -> Info: Frame[50831] - Available VRAM budget has changed: 3198 MB 2025-12-03 16:26:40.958 - Render thread -> Info: Frame[50833] - Available VRAM budget has changed: 3260 MB 2025-12-03 16:26:40.997 - Render thread -> Info: Frame[50836] - Available VRAM budget has changed: 7008 MB 2025-12-03 16:26:41.056 - Render thread -> Info: Frame[50839] - Available VRAM budget has changed: 3203 MB 2025-12-03 16:26:41.262 - Render thread -> Info: Frame[50854] - Available VRAM budget has changed: 6965 MB 2025-12-03 16:26:41.376 - Render thread -> Info: Frame[50861] - Available VRAM budget has changed: 1064 MB 2025-12-03 16:26:41.376 - Render thread -> Warning: Available VRAM budget 1064 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:41.525 - Render thread -> Info: Frame[50871] - Available VRAM budget has changed: 7011 MB 2025-12-03 16:26:41.558 - Render thread -> Info: Frame[50873] - Available VRAM budget has changed: 3251 MB 2025-12-03 16:26:41.762 - Render thread -> Info: Frame[50887] - Available VRAM budget has changed: 6971 MB 2025-12-03 16:26:41.949 - Render thread -> Info: Frame[50899] - Available VRAM budget has changed: 3163 MB 2025-12-03 16:26:41.949 - Render thread -> Info: Frame[50899] - Available VRAM budget has changed: 1031 MB 2025-12-03 16:26:41.949 - Render thread -> Warning: Available VRAM budget 1031 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:42.061 - Render thread -> Info: Frame[50907] - Available VRAM budget has changed: 7008 MB 2025-12-03 16:26:42.804 - Render thread -> Info: Frame[50951] - Available VRAM budget has changed: 1685 MB 2025-12-03 16:26:42.804 - Render thread -> Warning: Available VRAM budget 1685 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:42.844 - Render thread -> Info: Frame[50953] - Available VRAM budget has changed: 3201 MB 2025-12-03 16:26:43.152 - Render thread -> Info: Frame[50971] - Available VRAM budget has changed: 3217 MB 2025-12-03 16:26:43.467 - Render thread -> Info: Frame[50983] - Available VRAM budget has changed: 1724 MB 2025-12-03 16:26:43.467 - Render thread -> Warning: Available VRAM budget 1724 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:43.538 - Render thread -> Info: Frame[50987] - Available VRAM budget has changed: 7053 MB 2025-12-03 16:26:43.606 - Render thread -> Info: Frame[50991] - Available VRAM budget has changed: 7099 MB 2025-12-03 16:26:43.610 - Render thread -> Info: Frame[50991] - Available VRAM budget has changed: 3244 MB 2025-12-03 16:26:43.643 - Render thread -> Info: Frame[50993] - Available VRAM budget has changed: 3323 MB 2025-12-03 16:26:43.779 - Render thread -> Info: Frame[51001] - Available VRAM budget has changed: 1740 MB 2025-12-03 16:26:43.779 - Render thread -> Warning: Available VRAM budget 1740 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:43.812 - Render thread -> Info: Frame[51003] - Available VRAM budget has changed: 1760 MB 2025-12-03 16:26:43.812 - Render thread -> Warning: Available VRAM budget 1760 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:43.823 - Render thread -> Info: Frame[51004] - Available VRAM budget has changed: 7062 MB 2025-12-03 16:26:44.024 - Render thread -> Info: Frame[51017] - Available VRAM budget has changed: 3370 MB 2025-12-03 16:26:44.083 - Render thread -> Info: Frame[51021] - Available VRAM budget has changed: 1789 MB 2025-12-03 16:26:44.083 - Render thread -> Warning: Available VRAM budget 1789 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:44.097 - Render thread -> Info: Frame[51022] - Available VRAM budget has changed: 7099 MB 2025-12-03 16:26:44.117 - Render thread -> Info: Frame[51023] - Available VRAM budget has changed: 1837 MB 2025-12-03 16:26:44.117 - Render thread -> Warning: Available VRAM budget 1837 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:44.489 - Render thread -> Info: Frame[51047] - Available VRAM budget has changed: 1884 MB 2025-12-03 16:26:44.489 - Render thread -> Warning: Available VRAM budget 1884 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:44.584 - Render thread -> Info: Frame[51053] - Available VRAM budget has changed: 3413 MB 2025-12-03 16:26:44.710 - Render thread -> Info: Frame[51061] - Available VRAM budget has changed: 1907 MB 2025-12-03 16:26:44.710 - Render thread -> Warning: Available VRAM budget 1907 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:45.056 - Render thread -> Info: Frame[51083] - Available VRAM budget has changed: 1950 MB 2025-12-03 16:26:45.056 - Render thread -> Warning: Available VRAM budget 1950 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:45.399 - Render thread -> Info: Frame[51101] - Available VRAM budget has changed: 2000 MB 2025-12-03 16:26:45.399 - Render thread -> Warning: Available VRAM budget 2000 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:45.432 - Render thread -> Info: Frame[51103] - Available VRAM budget has changed: 2056 MB 2025-12-03 16:26:45.720 - Render thread -> Info: Frame[51119] - Available VRAM budget has changed: 3343 MB 2025-12-03 16:26:45.720 - Render thread -> Info: Frame[51119] - Available VRAM budget has changed: 2019 MB 2025-12-03 16:26:45.720 - Render thread -> Warning: Available VRAM budget 2019 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:46.266 - Render thread -> Info: Frame[51153] - Available VRAM budget has changed: 3414 MB 2025-12-03 16:26:46.406 - Render thread -> Info: Frame[51162] - Available VRAM budget has changed: 7056 MB 2025-12-03 16:26:46.423 - Render thread -> Info: Frame[51163] - Available VRAM budget has changed: 3388 MB 2025-12-03 16:26:46.735 - .NET TP Worker -> Screenshot root: AppData 2025-12-03 16:26:46.736 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-03 16:26:46.736 - .NET TP Worker -> Screenshot absolute path: C:\Users\co526\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-03 16:26:46.736 - .NET TP Worker -> Screenshot exists on target path. 2025-12-03 16:26:46.757 - Render thread -> Info: Frame[51181] - Available VRAM budget has changed: 3363 MB 2025-12-03 16:26:46.770 - Render thread -> Info: Frame[51182] - Available VRAM budget has changed: 7096 MB 2025-12-03 16:26:46.787 - Render thread -> Info: Frame[51183] - Available VRAM budget has changed: 2047 MB 2025-12-03 16:26:47.284 - Render thread -> Info: Frame[51213] - Available VRAM budget has changed: 3412 MB 2025-12-03 16:26:47.419 - Render thread -> Info: Frame[51222] - Available VRAM budget has changed: 7059 MB 2025-12-03 16:26:47.436 - Render thread -> Info: Frame[51223] - Available VRAM budget has changed: 3390 MB 2025-12-03 16:26:47.685 - Render thread -> Info: Frame[51239] - Available VRAM budget has changed: 7099 MB 2025-12-03 16:26:47.763 - Render thread -> Info: Frame[51243] - Available VRAM budget has changed: 2074 MB 2025-12-03 16:26:47.941 - Render thread -> Info: Frame[51254] - Available VRAM budget has changed: 7053 MB 2025-12-03 16:26:48.078 - Render thread -> Info: Frame[51263] - Available VRAM budget has changed: 3373 MB 2025-12-03 16:26:48.078 - Render thread -> Info: Frame[51263] - Available VRAM budget has changed: 2060 MB 2025-12-03 16:26:48.183 - Render thread -> Info: Frame[51270] - Available VRAM budget has changed: 7100 MB 2025-12-03 16:26:48.435 - Render thread -> Info: Frame[51286] - Available VRAM budget has changed: 7059 MB 2025-12-03 16:26:48.668 - Render thread -> Info: Frame[51301] - Available VRAM budget has changed: 3390 MB 2025-12-03 16:26:48.693 - Render thread -> Info: Frame[51303] - Available VRAM budget has changed: 7096 MB 2025-12-03 16:26:48.987 - Render thread -> Info: Frame[51322] - Available VRAM budget has changed: 7059 MB 2025-12-03 16:26:49.063 - Render thread -> Info: Frame[51327] - Available VRAM budget has changed: 2047 MB 2025-12-03 16:26:49.259 - Render thread -> Info: Frame[51339] - Available VRAM budget has changed: 7102 MB 2025-12-03 16:26:49.382 - Render thread -> Info: Frame[51347] - Available VRAM budget has changed: 2025 MB 2025-12-03 16:26:49.382 - Render thread -> Warning: Available VRAM budget 2025 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:49.493 - Render thread -> Info: Frame[51354] - Available VRAM budget has changed: 7053 MB 2025-12-03 16:26:49.814 - Render thread -> Info: Frame[51371] - Available VRAM budget has changed: 7095 MB 2025-12-03 16:26:49.963 - Render thread -> Info: Frame[51379] - Available VRAM budget has changed: 3355 MB 2025-12-03 16:26:49.963 - Render thread -> Info: Frame[51379] - Available VRAM budget has changed: 2014 MB 2025-12-03 16:26:49.963 - Render thread -> Warning: Available VRAM budget 2014 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:50.499 - Render thread -> Info: Frame[51413] - Available VRAM budget has changed: 3413 MB 2025-12-03 16:26:50.956 - Render thread -> Info: Frame[51443] - Available VRAM budget has changed: 2073 MB 2025-12-03 16:26:51.532 - Render thread -> Info: Frame[51475] - Available VRAM budget has changed: 7056 MB 2025-12-03 16:26:51.536 - Render thread -> Info: Frame[51475] - Available VRAM budget has changed: 3392 MB 2025-12-03 16:26:51.536 - Render thread -> Info: Frame[51475] - Available VRAM budget has changed: 2052 MB 2025-12-03 16:26:51.622 - Render thread -> Info: Frame[51479] - Available VRAM budget has changed: 3328 MB 2025-12-03 16:26:51.622 - Render thread -> Info: Frame[51479] - Available VRAM budget has changed: 1990 MB 2025-12-03 16:26:51.622 - Render thread -> Warning: Available VRAM budget 1990 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:51.857 - Render thread -> Info: Frame[51493] - Available VRAM budget has changed: 7099 MB 2025-12-03 16:26:52.244 - Render thread -> Info: Frame[51513] - Available VRAM budget has changed: 3365 MB 2025-12-03 16:26:52.541 - Render thread -> Info: Frame[51531] - Available VRAM budget has changed: 7056 MB 2025-12-03 16:26:52.579 - Render thread -> Info: Frame[51533] - Available VRAM budget has changed: 3387 MB 2025-12-03 16:26:52.828 - Render thread -> Info: Frame[51543] - Available VRAM budget has changed: 2025 MB 2025-12-03 16:26:52.828 - Render thread -> Warning: Available VRAM budget 2025 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:52.911 - Render thread -> Info: Frame[51548] - Available VRAM budget has changed: 7096 MB 2025-12-03 16:26:53.058 - Render thread -> Info: Frame[51557] - Available VRAM budget has changed: 7059 MB 2025-12-03 16:26:53.160 - Render thread -> Info: Frame[51563] - Available VRAM budget has changed: 2047 MB 2025-12-03 16:26:53.335 - Render thread -> Info: Frame[51569] - Available VRAM budget has changed: 3289 MB 2025-12-03 16:26:53.335 - Render thread -> Info: Frame[51569] - Available VRAM budget has changed: 1949 MB 2025-12-03 16:26:53.335 - Render thread -> Warning: Available VRAM budget 1949 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:53.498 - Render thread -> Info: Frame[51574] - Available VRAM budget has changed: 7099 MB 2025-12-03 16:26:53.550 - Render thread -> Info: Frame[51576] - Available VRAM budget has changed: 7056 MB 2025-12-03 16:26:53.855 - Render thread -> Info: Frame[51593] - Available VRAM budget has changed: 7096 MB 2025-12-03 16:26:54.024 - Render thread -> Info: Frame[51603] - Available VRAM budget has changed: 3372 MB 2025-12-03 16:26:54.387 - Render thread -> Info: Frame[51623] - Available VRAM budget has changed: 3396 MB 2025-12-03 16:26:54.565 - Render thread -> Info: Frame[51633] - Available VRAM budget has changed: 2033 MB 2025-12-03 16:26:54.565 - Render thread -> Warning: Available VRAM budget 2033 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:54.614 - Render thread -> Info: Frame[51636] - Available VRAM budget has changed: 7056 MB 2025-12-03 16:26:54.696 - Render thread -> Info: Frame[51639] - Available VRAM budget has changed: 3307 MB 2025-12-03 16:26:54.696 - Render thread -> Info: Frame[51639] - Available VRAM budget has changed: 1969 MB 2025-12-03 16:26:54.696 - Render thread -> Warning: Available VRAM budget 1969 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:54.916 - Render thread -> Info: Frame[51649] - Available VRAM budget has changed: 3285 MB 2025-12-03 16:26:54.916 - Render thread -> Info: Frame[51649] - Available VRAM budget has changed: 1947 MB 2025-12-03 16:26:54.916 - Render thread -> Warning: Available VRAM budget 1947 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:54.962 - Render thread -> Info: Frame[51652] - Available VRAM budget has changed: 7099 MB 2025-12-03 16:26:55.130 - Render thread -> Info: Frame[51662] - Available VRAM budget has changed: 7059 MB 2025-12-03 16:26:55.444 - Render thread -> Info: Frame[51678] - Available VRAM budget has changed: 7102 MB 2025-12-03 16:26:55.522 - Render thread -> Info: Frame[51681] - Available VRAM budget has changed: 3366 MB 2025-12-03 16:26:55.594 - Render thread -> Info: Frame[51685] - Available VRAM budget has changed: 7059 MB 2025-12-03 16:26:55.863 - Render thread -> Info: Frame[51702] - Available VRAM budget has changed: 7099 MB 2025-12-03 16:26:56.019 - Render thread -> Info: Frame[51711] - Available VRAM budget has changed: 2028 MB 2025-12-03 16:26:56.019 - Render thread -> Warning: Available VRAM budget 2028 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:56.419 - Render thread -> Info: Frame[51731] - Available VRAM budget has changed: 3393 MB 2025-12-03 16:26:56.452 - Render thread -> Info: Frame[51733] - Available VRAM budget has changed: 3419 MB 2025-12-03 16:26:56.555 - Render thread -> Info: Frame[51739] - Available VRAM budget has changed: 3376 MB 2025-12-03 16:26:56.617 - Render thread -> Info: Frame[51743] - Available VRAM budget has changed: 7056 MB 2025-12-03 16:26:56.790 - Render thread -> Info: Frame[51751] - Available VRAM budget has changed: 2006 MB 2025-12-03 16:26:56.790 - Render thread -> Warning: Available VRAM budget 2006 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:56.960 - Render thread -> Info: Frame[51761] - Available VRAM budget has changed: 7099 MB 2025-12-03 16:26:57.211 - Render thread -> Info: Frame[51776] - Available VRAM budget has changed: 7063 MB 2025-12-03 16:26:57.491 - Render thread -> Info: Frame[51791] - Available VRAM budget has changed: 3395 MB 2025-12-03 16:26:57.979 - Render thread -> Info: Frame[51819] - Available VRAM budget has changed: 3345 MB 2025-12-03 16:26:57.979 - Render thread -> Info: Frame[51819] - Available VRAM budget has changed: 1975 MB 2025-12-03 16:26:57.979 - Render thread -> Warning: Available VRAM budget 1975 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:58.102 - Render thread -> Info: Frame[51825] - Available VRAM budget has changed: 7099 MB 2025-12-03 16:26:58.184 - Render thread -> Info: Frame[51830] - Available VRAM budget has changed: 7062 MB 2025-12-03 16:26:58.467 - Render thread -> Info: Frame[51847] - Available VRAM budget has changed: 7099 MB 2025-12-03 16:26:58.579 - Render thread -> Info: Frame[51853] - Available VRAM budget has changed: 3374 MB 2025-12-03 16:26:58.947 - Render thread -> Info: Frame[51873] - Available VRAM budget has changed: 3399 MB 2025-12-03 16:26:59.008 - Render thread -> Info: Frame[51877] - Available VRAM budget has changed: 3419 MB 2025-12-03 16:26:59.055 - Render thread -> Info: Frame[51879] - Available VRAM budget has changed: 3353 MB 2025-12-03 16:26:59.241 - Render thread -> Info: Frame[51891] - Available VRAM budget has changed: 7062 MB 2025-12-03 16:26:59.392 - Render thread -> Info: Frame[51899] - Available VRAM budget has changed: 3331 MB 2025-12-03 16:26:59.392 - Render thread -> Info: Frame[51899] - Available VRAM budget has changed: 1962 MB 2025-12-03 16:26:59.392 - Render thread -> Warning: Available VRAM budget 1962 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:59.598 - Render thread -> Info: Frame[51913] - Available VRAM budget has changed: 7099 MB 2025-12-03 16:26:59.703 - Render thread -> Info: Frame[51919] - Available VRAM budget has changed: 7059 MB 2025-12-03 16:26:59.757 - Render thread -> Info: Frame[51921] - Available VRAM budget has changed: 3313 MB 2025-12-03 16:26:59.757 - Render thread -> Info: Frame[51921] - Available VRAM budget has changed: 1944 MB 2025-12-03 16:26:59.757 - Render thread -> Warning: Available VRAM budget 1944 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:26:59.977 - Render thread -> Info: Frame[51935] - Available VRAM budget has changed: 7096 MB 2025-12-03 16:27:00.216 - Render thread -> Info: Frame[51944] - Available VRAM budget has changed: 7051 MB 2025-12-03 16:27:00.584 - Render thread -> Info: Frame[51953] - Available VRAM budget has changed: 3374 MB 2025-12-03 16:27:00.712 - Render thread -> Info: Frame[51957] - Available VRAM budget has changed: 7013 MB 2025-12-03 16:27:00.732 - Render thread -> Info: Frame[51957] - Available VRAM budget has changed: 3352 MB 2025-12-03 16:27:01.377 - Render thread -> Info: Frame[51983] - Available VRAM budget has changed: 1991 MB 2025-12-03 16:27:01.377 - Render thread -> Warning: Available VRAM budget 1991 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:27:24.166 - Render thread -> Info: Frame[52359] - Available VRAM budget has changed: 6956 MB 2025-12-03 16:27:24.170 - Render thread -> Info: Frame[52359] - Available VRAM budget has changed: 3301 MB 2025-12-03 16:27:24.170 - Render thread -> Info: Frame[52359] - Available VRAM budget has changed: 1940 MB 2025-12-03 16:27:24.170 - Render thread -> Warning: Available VRAM budget 1940 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:27:24.305 - Render thread -> Info: Frame[52363] - Available VRAM budget has changed: 6873 MB 2025-12-03 16:27:24.310 - Render thread -> Info: Frame[52363] - Available VRAM budget has changed: 3227 MB 2025-12-03 16:27:24.310 - Render thread -> Info: Frame[52363] - Available VRAM budget has changed: 1866 MB 2025-12-03 16:27:24.310 - Render thread -> Warning: Available VRAM budget 1866 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:27:25.478 - Render thread -> Info: Frame[52400] - Available VRAM budget has changed: 6921 MB 2025-12-03 16:27:26.368 - Render thread -> Info: Frame[52429] - Available VRAM budget has changed: 6881 MB 2025-12-03 16:27:26.797 - Render thread -> Info: Frame[52445] - Available VRAM budget has changed: 6924 MB 2025-12-03 16:27:27.773 - Render thread -> Info: Frame[52475] - Available VRAM budget has changed: 3273 MB 2025-12-03 16:27:28.396 - Render thread -> Info: Frame[52500] - Available VRAM budget has changed: 6889 MB 2025-12-03 16:27:28.434 - Render thread -> Info: Frame[52501] - Available VRAM budget has changed: 3242 MB 2025-12-03 16:27:28.515 - Render thread -> Info: Frame[52505] - Available VRAM budget has changed: 1880 MB 2025-12-03 16:27:28.515 - Render thread -> Warning: Available VRAM budget 1880 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:27:29.785 - Render thread -> Info: Frame[52563] - Available VRAM budget has changed: 6927 MB 2025-12-03 16:27:30.483 - Render thread -> Info: Frame[52593] - Available VRAM budget has changed: 3275 MB 2025-12-03 16:27:31.152 - Render thread -> Info: Frame[52623] - Available VRAM budget has changed: 1914 MB 2025-12-03 16:27:31.153 - Render thread -> Warning: Available VRAM budget 1914 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:27:34.037 - Render thread -> Info: Frame[52725] - Available VRAM budget has changed: 6890 MB 2025-12-03 16:27:34.041 - Render thread -> Info: Frame[52725] - Available VRAM budget has changed: 3243 MB 2025-12-03 16:27:34.041 - Render thread -> Info: Frame[52725] - Available VRAM budget has changed: 1881 MB 2025-12-03 16:27:34.041 - Render thread -> Warning: Available VRAM budget 1881 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:27:35.617 - Render thread -> Info: Frame[52773] - Available VRAM budget has changed: 6927 MB 2025-12-03 16:27:36.092 - Render thread -> Info: Frame[52787] - Available VRAM budget has changed: 6875 MB 2025-12-03 16:27:36.638 - Render thread -> Info: Frame[52804] - Available VRAM budget has changed: 6921 MB 2025-12-03 16:27:37.802 - Render thread -> Info: Frame[52835] - Available VRAM budget has changed: 3270 MB 2025-12-03 16:27:39.017 - Render thread -> Info: Frame[52865] - Available VRAM budget has changed: 1909 MB 2025-12-03 16:27:39.017 - Render thread -> Warning: Available VRAM budget 1909 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:27:39.681 - Render thread -> Info: Frame[52881] - Available VRAM budget has changed: 6869 MB 2025-12-03 16:27:39.685 - Render thread -> Info: Frame[52881] - Available VRAM budget has changed: 3223 MB 2025-12-03 16:27:39.685 - Render thread -> Info: Frame[52881] - Available VRAM budget has changed: 1862 MB 2025-12-03 16:27:39.685 - Render thread -> Warning: Available VRAM budget 1862 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:27:40.296 - Render thread -> Info: Frame[52897] - Available VRAM budget has changed: 6918 MB 2025-12-03 16:27:41.228 - Render thread -> Info: Frame[52922] - Available VRAM budget has changed: 6873 MB 2025-12-03 16:27:42.745 - Render thread -> Info: Frame[52961] - Available VRAM budget has changed: 6810 MB 2025-12-03 16:27:42.750 - Render thread -> Info: Frame[52961] - Available VRAM budget has changed: 3171 MB 2025-12-03 16:27:42.750 - Render thread -> Info: Frame[52961] - Available VRAM budget has changed: 1810 MB 2025-12-03 16:27:42.750 - Render thread -> Warning: Available VRAM budget 1810 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:27:43.392 - Render thread -> Info: Frame[52977] - Available VRAM budget has changed: 6861 MB 2025-12-03 16:27:44.454 - Render thread -> Info: Frame[53007] - Available VRAM budget has changed: 3216 MB 2025-12-03 16:27:44.923 - Render thread -> Info: Frame[53022] - Available VRAM budget has changed: 6901 MB 2025-12-03 16:27:45.476 - Render thread -> Info: Frame[53037] - Available VRAM budget has changed: 1855 MB 2025-12-03 16:27:45.477 - Render thread -> Warning: Available VRAM budget 1855 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:27:45.817 - Render thread -> Info: Frame[53047] - Available VRAM budget has changed: 6849 MB 2025-12-03 16:27:46.441 - Render thread -> Info: Frame[53063] - Available VRAM budget has changed: 6895 MB 2025-12-03 16:27:47.571 - Render thread -> Info: Frame[53093] - Available VRAM budget has changed: 3247 MB 2025-12-03 16:27:48.825 - Render thread -> Info: Frame[53123] - Available VRAM budget has changed: 1885 MB 2025-12-03 16:27:48.825 - Render thread -> Warning: Available VRAM budget 1885 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:27:52.095 - Render thread -> Info: Frame[53203] - Available VRAM budget has changed: 6855 MB 2025-12-03 16:27:52.099 - Render thread -> Info: Frame[53203] - Available VRAM budget has changed: 3211 MB 2025-12-03 16:27:52.099 - Render thread -> Info: Frame[53203] - Available VRAM budget has changed: 1850 MB 2025-12-03 16:27:52.099 - Render thread -> Warning: Available VRAM budget 1850 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:27:55.103 - Render thread -> Info: Frame[53276] - Available VRAM budget has changed: 6889 MB 2025-12-03 16:27:56.445 - Render thread -> Info: Frame[53307] - Available VRAM budget has changed: 3242 MB 2025-12-03 16:27:57.716 - Render thread -> Info: Frame[53337] - Available VRAM budget has changed: 1881 MB 2025-12-03 16:27:57.716 - Render thread -> Warning: Available VRAM budget 1881 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:27:59.134 - Render thread -> Info: Frame[53368] - Available VRAM budget has changed: 6813 MB 2025-12-03 16:27:59.154 - Render thread -> Info: Frame[53369] - Available VRAM budget has changed: 3173 MB 2025-12-03 16:27:59.154 - Render thread -> Info: Frame[53369] - Available VRAM budget has changed: 1812 MB 2025-12-03 16:27:59.154 - Render thread -> Warning: Available VRAM budget 1812 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:27:59.701 - Render thread -> Info: Frame[53385] - Available VRAM budget has changed: 6862 MB 2025-12-03 16:28:00.160 - Render thread -> Info: Frame[53402] - Available VRAM budget has changed: 6827 MB 2025-12-03 16:28:01.212 - Render thread -> Info: Frame[53437] - Available VRAM budget has changed: 6782 MB 2025-12-03 16:28:01.215 - Render thread -> Info: Frame[53437] - Available VRAM budget has changed: 3146 MB 2025-12-03 16:28:01.215 - Render thread -> Info: Frame[53437] - Available VRAM budget has changed: 1786 MB 2025-12-03 16:28:01.215 - Render thread -> Warning: Available VRAM budget 1786 MBs is lower than the minimum required 2048 MBs 2025-12-03 16:28:01.716 - Render thread -> Info: Frame[53454] - Available VRAM budget has changed: 6832 MB 2025-12-03 16:28:02.648 - Render thread -> Info: Frame[53485] - Available VRAM budget has changed: 3191 MB 2025-12-03 16:28:03.466 - Render thread -> Info: Frame[53515] - Available VRAM budget has changed: 1830 MB 2025-12-03 16:28:03.466 - Render thread -> Warning: Available VRAM budget 1830 MBs is lower than the minimum required 2048 MBs