2025-12-03 17:10:59.472 - Main Thread -> Timezone (local - UTC): 0h 2025-12-03 17:10:59.472 - Main Thread -> App Version: 2.0.2.21 2025-12-03 17:10:59.474 - Main Thread -> VRage renderer started 2025-12-03 17:10:59.474 - Main Thread -> OS Version: Microsoft Windows NT 10.0.26100.0 2025-12-03 17:10:59.498 - Main Thread -> NvApi - Status: OK 2025-12-03 17:10:59.498 - Main Thread -> NvApi - Driver Version: 58115 (r581_07) 2025-12-03 17:10:59.498 - Main Thread -> NvApi - NvApi Version: NVidia Complete Version 1.10 2025-12-03 17:10:59.507 - Main Thread -> AMD - agsInitialize: AGS_NO_AMD_DRIVER_INSTALLED 2025-12-03 17:10:59.507 - Main Thread -> AMD - Driver Version: Unknown 2025-12-03 17:10:59.514 - Main Thread -> Adapters.Adapters - Entering 2025-12-03 17:10:59.514 - Main Thread -> CreateDXGIFactory - Entering 2025-12-03 17:10:59.532 - Main Thread -> CreateDXGIFactory - Exiting 2025-12-03 17:10:59.534 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Entering 2025-12-03 17:10:59.535 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Exiting 2025-12-03 17:10:59.535 - Main Thread -> Using IDXGIFactory6: True 2025-12-03 17:10:59.535 - Main Thread -> Enumerating adapters by preference 2025-12-03 17:10:59.544 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 2070 SUPER - Entering 2025-12-03 17:10:59.544 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 2070 SUPER - Entering 2025-12-03 17:10:59.545 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 2070 SUPER - Exiting 2025-12-03 17:10:59.545 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 2070 SUPER - Entering 2025-12-03 17:10:59.809 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 2070 SUPER - Exiting 2025-12-03 17:11:00.030 - Main Thread -> Adapter 'NVIDIA GeForce RTX 2070 SUPER' has 40 RTX cores 2025-12-03 17:11:00.031 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 2070 SUPER - Exiting 2025-12-03 17:11:00.031 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 2070 SUPER outputs - Entering 2025-12-03 17:11:00.032 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 2070 SUPER output 0 display mode list 2025-12-03 17:11:00.032 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 2070 SUPER output 0 display mode list done 2025-12-03 17:11:00.034 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 2070 SUPER output 0 refresh rate 2025-12-03 17:11:00.037 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 2070 SUPER output 0 refresh rate done 2025-12-03 17:11:00.038 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 2070 SUPER outputs - Exiting 2025-12-03 17:11:00.038 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Entering 2025-12-03 17:11:00.038 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Entering 2025-12-03 17:11:00.038 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Exiting 2025-12-03 17:11:00.038 - Main Thread -> Skipping software adapter 2025-12-03 17:11:00.038 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Exiting 2025-12-03 17:11:00.040 - Main Thread -> Adapter { Name = NVIDIA GeForce RTX 2070 SUPER + DISPLAY1 DeviceName = NVIDIA GeForce RTX 2070 SUPER OutputName = DISPLAY1 Description = DeviceId: 7812, Dedicated RAM: 8377073664, Shared RAM: 34310363136, Luid: 73729, rev: 161, subsys id: 511971550, vendor id: 4318, supported device: True AdapterLuid = 73729 OutputId = 0 DesktopBounds = Min:0, 0 Max:2560, 1440 DesktopResolution = 2560, 1440 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 8377073664 SharedRAM = 34310363136 IsSoftware = False DeviceSupported = True VendorId = Nvidia DriverVersion = 58115 (r581_07) DriverUpdateNecessary = False DriverUpdateLink = Quality = Normal Mobile = False IsRayTracingSupported = True Teraflops = 9.062401 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2025-12-03 17:11:00.041 - Main Thread -> Adapter list composed 2025-12-03 17:11:00.063 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce RTX 2070 SUPER + DISPLAY1","DeviceName": "NVIDIA GeForce RTX 2070 SUPER","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 72,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 56250,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60317,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 72188,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 60004,"Denominator": 1000}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 70069,"Denominator": 1000}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 75029,"Denominator": 1000}},{"Width": 1152,"Height": 864,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1152,"Height": 864,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 75025,"Denominator": 1000}},{"Width": 1280,"Height": 1440,"RefreshRate": {"Numerator": 59913,"Denominator": 1000}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1506,"Height": 847,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1506,"Height": 847,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1707,"Height": 960,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1707,"Height": 960,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1969,"Height": 1108,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1969,"Height": 1108,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 2176,"Height": 1224,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 2176,"Height": 1224,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}}],"OutputName": "DISPLAY1","Description": "DeviceId: 7812, Dedicated RAM: 8377073664, Shared RAM: 34310363136, Luid: 73729, rev: 161, subsys id: 511971550, vendor id: 4318, supported device: True","AdapterLuid": 73729,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 2560,"Y": 1440}},"DesktopResolution": {"X": 2560,"Y": 1440},"DesktopRefreshRate": {"Numerator": 59951,"Denominator": 1000},"IsOutputAttached": true,"DedicatedRAM": 8377073664,"SharedRAM": 34310363136,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Nvidia","DeviceId": 7812,"DriverVersion": "58115 (r581_07)","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "Normal","Mobile": false,"IsRayTracingSupported": true,"Teraflops": 9.062401,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2025-12-03 17:11:00.063 - Main Thread -> Adapters.Adapters - Exiting 2025-12-03 17:11:00.064 - Main Thread -> Selected Adapter: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce RTX 2070 SUPER + DISPLAY1","DeviceName": "NVIDIA GeForce RTX 2070 SUPER","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 72,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 56250,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60317,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 72188,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 60004,"Denominator": 1000}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 70069,"Denominator": 1000}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 75029,"Denominator": 1000}},{"Width": 1152,"Height": 864,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1152,"Height": 864,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 75025,"Denominator": 1000}},{"Width": 1280,"Height": 1440,"RefreshRate": {"Numerator": 59913,"Denominator": 1000}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1506,"Height": 847,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1506,"Height": 847,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1707,"Height": 960,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1707,"Height": 960,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1969,"Height": 1108,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1969,"Height": 1108,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 2176,"Height": 1224,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 2176,"Height": 1224,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}}],"OutputName": "DISPLAY1","Description": "DeviceId: 7812, Dedicated RAM: 8377073664, Shared RAM: 34310363136, Luid: 73729, rev: 161, subsys id: 511971550, vendor id: 4318, supported device: True","AdapterLuid": 73729,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 2560,"Y": 1440}},"DesktopResolution": {"X": 2560,"Y": 1440},"DesktopRefreshRate": {"Numerator": 59951,"Denominator": 1000},"IsOutputAttached": true,"DedicatedRAM": 8377073664,"SharedRAM": 34310363136,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Nvidia","DeviceId": 7812,"DriverVersion": "58115 (r581_07)","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "Normal","Mobile": false,"IsRayTracingSupported": true,"Teraflops": 9.062401,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2025-12-03 17:11:00.065 - Main Thread -> Creating Keen.VRage.Render12.SceneSystem.SceneManager... 2025-12-03 17:11:00.191 - Main Thread -> Done creating Keen.VRage.Render12.SceneSystem.SceneManager 2025-12-03 17:11:00.191 - Main Thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.21, Culture=neutral, PublicKeyToken=null]]... 2025-12-03 17:11:00.192 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.21, Culture=neutral, PublicKeyToken=null]] 2025-12-03 17:11:00.192 - Main Thread -> Creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer... 2025-12-03 17:11:00.195 - Main Thread -> Done creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2025-12-03 17:11:00.195 - Main Thread -> Creating Keen.VRage.Render12.Core.Systems.Time... 2025-12-03 17:11:00.195 - Main Thread -> Done creating Keen.VRage.Render12.Core.Systems.Time 2025-12-03 17:11:00.195 - Main Thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager... 2025-12-03 17:11:00.195 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager 2025-12-03 17:11:00.201 - Main Thread -> Render Display Options Part: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Render.Options.RenderDisplayOptionsPart","$Value": {"VSyncMode": "VSync","AdapterName": "NVIDIA GeForce RTX 2070 SUPER","FullScreen": true,"WindowedResolution": {"X": 2560,"Y": 1440},"FullscreenResolution": {"X": 2560,"Y": 1440}}} 2025-12-03 17:11:00.204 - Main Thread -> Forced Settings: {"$Bundles": {"VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Render.EngineComponents.ForcedSettings","$Value": {"TextureQuality": null,"RaytracingQuality": null,"Preset": null,"VisualPreference": null}} 2025-12-03 17:11:00.205 - Main Thread -> Render Options: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Render.Options.RenderOptionsPart2","$Value": {"SerializedVisualPreference2": "Quality","SerializedPreset2": "Custom","SerializedAntiAliasing": "FSR","SerializedArmorBevel": "Enabled","SerializedRaytracing": "Medium","SerializedFieldOfView": 1.2217305,"SerializedSunShadow": "High","SerializedLocalLightShadow": "High","SerializedLighting": "High","SerializedTerrain": "High","SerializedScalingMode": "Quality","SerializedTexture": "High","SerializedParallax": "High","SerializedParticles": "High","SerializedRenderingDistanceQuality": "High","SerializedGrassQuality": "High","SerializedCloudsQuality": "High"}} 2025-12-03 17:11:00.209 - Main Thread -> Display Settings: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings","$Value": {"AdapterName": "NVIDIA GeForce RTX 2070 SUPER","FullscreenMode": true,"Resolution": {"X": 2560,"Y": 1440},"EnableStretching": true,"RefreshRate": {"Numerator": 0,"Denominator": 0},"VSync": "VSync","TopMost": false,"SettingsMandatory": false}} 2025-12-03 17:11:00.225 - Render thread -> CreatePlatformDevice settingsToTry = { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.21" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 2070 SUPER", "FullscreenMode": true, "Resolution": { "X": 2560, "Y": 1440 }, "EnableStretching": true, "RefreshRate": { "Numerator": 0, "Denominator": 0 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2025-12-03 17:11:00.225 - Render thread -> IsD3D12Supported = True 2025-12-03 17:11:00.254 - Render thread -> GFSDK_Aftermath_EnableGpuCrashDumps: GFSDK_Aftermath_Result_Success 2025-12-03 17:11:00.256 - Render thread -> Debug layer enabled: False 2025-12-03 17:11:00.256 - Render thread -> Device Removed Extended Data (DRED): on 2025-12-03 17:11:00.481 - Render thread -> Direct Storage supported 2025-12-03 17:11:00.481 - Render thread -> Developer mode: Off - enable it using https://www.google.com/search?q=Developer+Mode+Windows 2025-12-03 17:11:00.481 - Render thread -> Is stable power state: Off - fast but GPU measurements might be imprecise 2025-12-03 17:11:00.481 - Render thread -> Current Device Info: 2025-12-03 17:11:00.482 - Render thread -> DoublePrecisionFloatShaderOps: True 2025-12-03 17:11:00.482 - Render thread -> OutputMergerLogicOp: True 2025-12-03 17:11:00.482 - Render thread -> MinPrecisionSupport: Bit16 2025-12-03 17:11:00.482 - Render thread -> TiledResourcesTier: Tier4 2025-12-03 17:11:00.482 - Render thread -> ResourceBindingTier: Tier3 2025-12-03 17:11:00.482 - Render thread -> PSSpecifiedStencilRefSupported: False 2025-12-03 17:11:00.482 - Render thread -> TypedUAVLoadAdditionalFormats: True 2025-12-03 17:11:00.482 - Render thread -> ROVsSupported: True 2025-12-03 17:11:00.482 - Render thread -> ConservativeRasterizationTier: Tier3 2025-12-03 17:11:00.482 - Render thread -> MaxGPUVirtualAddressBitsPerResource: 40 2025-12-03 17:11:00.482 - Render thread -> StandardSwizzle64KBSupported: False 2025-12-03 17:11:00.482 - Render thread -> CrossNodeSharingTier: TierNotSupported 2025-12-03 17:11:00.482 - Render thread -> CrossAdapterRowMajorTextureSupported: False 2025-12-03 17:11:00.482 - Render thread -> VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: True 2025-12-03 17:11:00.482 - Render thread -> ResourceHeapTier: Tier2 2025-12-03 17:11:00.482 - Render thread -> WaveOps: True 2025-12-03 17:11:00.482 - Render thread -> WaveLaneCountMin: 32 2025-12-03 17:11:00.482 - Render thread -> WaveLaneCountMax: 32 2025-12-03 17:11:00.482 - Render thread -> TotalLaneCount: 2560 2025-12-03 17:11:00.482 - Render thread -> ExpandedComputeResourceStates: True 2025-12-03 17:11:00.482 - Render thread -> Int64ShaderOps: True 2025-12-03 17:11:00.483 - Render thread -> DepthBoundsTestSupported: True 2025-12-03 17:11:00.483 - Render thread -> ProgrammableSamplePositionsTier: Tier2 2025-12-03 17:11:00.483 - Render thread -> CopyQueueTimestampQueriesSupported: True 2025-12-03 17:11:00.483 - Render thread -> CastingFullyTypedFormatSupported: True 2025-12-03 17:11:00.483 - Render thread -> WriteBufferImmediateSupportFlags: Direct, Bundle, Compute, Copy, VideoDecode, VideoProcess, VideoEncode 2025-12-03 17:11:00.483 - Render thread -> ViewInstancingTier: Tier3 2025-12-03 17:11:00.483 - Render thread -> BarycentricsSupported: True 2025-12-03 17:11:00.483 - Render thread -> MSAA64KBAlignedTextureSupported: True 2025-12-03 17:11:00.483 - Render thread -> SharedResourceCompatibilityTier: Tier2 2025-12-03 17:11:00.483 - Render thread -> Native16BitShaderOpsSupported: True 2025-12-03 17:11:00.483 - Render thread -> SRVOnlyTiledResourceTier3: True 2025-12-03 17:11:00.483 - Render thread -> RenderPassesTier: Tier0 2025-12-03 17:11:00.483 - Render thread -> RaytracingTier: Tier1_1 2025-12-03 17:11:00.483 - Render thread -> AdditionalShadingRatesSupported: True 2025-12-03 17:11:00.483 - Render thread -> PerPrimitiveShadingRateSupportedWithViewportIndexing: False 2025-12-03 17:11:00.483 - Render thread -> VariableShadingRateTier: Tier2 2025-12-03 17:11:00.483 - Render thread -> ShadingRateImageTileSize: 16 2025-12-03 17:11:00.483 - Render thread -> BackgroundProcessingSupported: True 2025-12-03 17:11:00.483 - Render thread -> MeshShaderTier: Tier1 2025-12-03 17:11:00.483 - Render thread -> SamplerFeedbackTier: Tier0_9 2025-12-03 17:11:00.490 - Render thread -> GFSDK_Aftermath_DX12_Initialize: GFSDK_Aftermath_Result_Success 2025-12-03 17:11:00.496 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy... 2025-12-03 17:11:00.497 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2025-12-03 17:11:00.498 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.StreamingStatManager... 2025-12-03 17:11:00.498 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.StreamingStatManager 2025-12-03 17:11:00.498 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor... 2025-12-03 17:11:00.500 - Render thread -> VRAM report about missing bytes is changed from 0 Bytes to 6721536 Bytes 2025-12-03 17:11:00.503 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2025-12-03 17:11:00.503 - Render thread -> Creating Keen.VRage.Render12.Core.Device.DeviceContext... 2025-12-03 17:11:00.619 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.DeviceContext 2025-12-03 17:11:00.619 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameSpanManager... 2025-12-03 17:11:00.619 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameSpanManager 2025-12-03 17:11:00.619 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.StatManager... 2025-12-03 17:11:00.621 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.StatManager 2025-12-03 17:11:00.621 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool... 2025-12-03 17:11:00.621 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool 2025-12-03 17:11:00.622 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameDispatcher... 2025-12-03 17:11:00.632 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameDispatcher 2025-12-03 17:11:00.632 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DataUploader... 2025-12-03 17:11:00.650 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DataUploader 2025-12-03 17:11:00.650 - Render thread -> Creating Keen.VRage.Render12.Resources.D3DHeapManager... 2025-12-03 17:11:00.651 - Render thread -> Done creating Keen.VRage.Render12.Resources.D3DHeapManager 2025-12-03 17:11:00.652 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager... 2025-12-03 17:11:00.654 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager 2025-12-03 17:11:00.655 - Render thread -> Creating Keen.VRage.Render12.Resources.Samplers.SamplerManager... 2025-12-03 17:11:00.655 - Render thread -> Done creating Keen.VRage.Render12.Resources.Samplers.SamplerManager 2025-12-03 17:11:00.656 - Render thread -> Creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager... 2025-12-03 17:11:00.656 - Render thread -> Done creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager 2025-12-03 17:11:00.657 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager... 2025-12-03 17:11:00.657 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2025-12-03 17:11:00.659 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderManager... 2025-12-03 17:11:00.681 - Render thread -> UseShaderAsserts: False 2025-12-03 17:11:00.681 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderManager 2025-12-03 17:11:00.681 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager... 2025-12-03 17:11:00.682 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2025-12-03 17:11:00.682 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager... 2025-12-03 17:11:00.682 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2025-12-03 17:11:00.683 - Render thread -> Creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool... 2025-12-03 17:11:00.686 - Render thread -> Done creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2025-12-03 17:11:00.687 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager... 2025-12-03 17:11:00.688 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2025-12-03 17:11:00.688 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager... 2025-12-03 17:11:00.688 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2025-12-03 17:11:00.688 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager... 2025-12-03 17:11:00.691 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2025-12-03 17:11:00.691 - Render thread -> Creating Keen.VRage.Render12.Utils.ClearingManager... 2025-12-03 17:11:00.691 - Render thread -> Done creating Keen.VRage.Render12.Utils.ClearingManager 2025-12-03 17:11:00.692 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager... 2025-12-03 17:11:00.692 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager 2025-12-03 17:11:00.692 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager... 2025-12-03 17:11:00.695 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2025-12-03 17:11:00.695 - Render thread -> Creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager... 2025-12-03 17:11:00.708 - Render thread -> Done creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2025-12-03 17:11:00.718 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager... 2025-12-03 17:11:00.729 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2025-12-03 17:11:00.729 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager... 2025-12-03 17:11:00.736 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2025-12-03 17:11:00.737 - Render thread -> Creating Keen.VRage.Render12.Core.Device.SwapChain... 2025-12-03 17:11:00.739 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.21" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 2070 SUPER + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 2560, "Y": 1440 }, "EnableStretching": true, "RefreshRate": { "Numerator": 59951, "Denominator": 1000 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2025-12-03 17:11:00.758 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.SwapChain 2025-12-03 17:11:00.758 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer... 2025-12-03 17:11:00.760 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2025-12-03 17:11:00.760 - Render thread -> Creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor... 2025-12-03 17:11:00.760 - Render thread -> Done creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor 2025-12-03 17:11:00.761 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ScreenBuffers... 2025-12-03 17:11:00.774 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ScreenBuffers 2025-12-03 17:11:00.775 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUProfiler... 2025-12-03 17:11:00.785 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUProfiler 2025-12-03 17:11:00.785 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUStats... 2025-12-03 17:11:00.785 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUStats 2025-12-03 17:11:00.785 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.GPUFrameManager... 2025-12-03 17:11:00.816 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.GPUFrameManager 2025-12-03 17:11:00.816 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager... 2025-12-03 17:11:00.838 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2025-12-03 17:11:00.838 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.21, Culture=neutral, PublicKeyToken=null]]... 2025-12-03 17:11:00.838 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.21, Culture=neutral, PublicKeyToken=null]] 2025-12-03 17:11:00.838 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager... 2025-12-03 17:11:00.838 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2025-12-03 17:11:00.840 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager... 2025-12-03 17:11:00.847 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2025-12-03 17:11:00.958 - Render thread -> Creating Keen.VRage.Render12.LightingStage.IBLManager... 2025-12-03 17:11:00.960 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.IBLManager 2025-12-03 17:11:00.962 - Render thread -> Creating Keen.VRage.Render12.LightingStage.AtmosphereManager... 2025-12-03 17:11:00.962 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.AtmosphereManager 2025-12-03 17:11:00.962 - Render thread -> Creating Keen.VRage.Render12.LightingStage.CloudsManager... 2025-12-03 17:11:00.962 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.CloudsManager 2025-12-03 17:11:00.962 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager... 2025-12-03 17:11:00.963 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2025-12-03 17:11:00.963 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager... 2025-12-03 17:11:00.964 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2025-12-03 17:11:00.965 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager... 2025-12-03 17:11:00.965 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2025-12-03 17:11:00.965 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.21, Culture=neutral, PublicKeyToken=null]]... 2025-12-03 17:11:00.965 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.21, Culture=neutral, PublicKeyToken=null]] 2025-12-03 17:11:01.049 - Render thread -> Creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory... 2025-12-03 17:11:01.050 - Render thread -> Done creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory 2025-12-03 17:11:01.075 - Render thread -> Creating Keen.VRage.Render12.UIStage.MainUISystem... 2025-12-03 17:11:01.081 - Render thread -> Done creating Keen.VRage.Render12.UIStage.MainUISystem 2025-12-03 17:11:01.082 - Render thread -> Creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob... 2025-12-03 17:11:01.083 - Render thread -> Done creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob 2025-12-03 17:11:01.084 - Render thread -> Creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer... 2025-12-03 17:11:01.126 - Render thread -> Done creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer 2025-12-03 17:11:01.129 - Render thread -> Creating Keen.VRage.Render12.DebugStage.DebugPassJob... 2025-12-03 17:11:01.147 - Render thread -> Done creating Keen.VRage.Render12.DebugStage.DebugPassJob 2025-12-03 17:11:01.152 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem... 2025-12-03 17:11:01.351 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2025-12-03 17:11:01.351 - Render thread -> CreateMeshBuilders - Entering 2025-12-03 17:11:01.352 - Render thread -> CreateMeshBuilders - Exiting 2025-12-03 17:11:01.352 - Render thread -> OnAllSystemsRegistered - Entering 2025-12-03 17:11:01.363 - Render thread -> OnAllSystemsRegistered - Exiting 2025-12-03 17:11:01.809 - Render thread -> SwapChain.Update - The old reference count for the swap chain: 2 2025-12-03 17:11:01.811 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.21" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 2070 SUPER + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 2560, "Y": 1440 }, "EnableStretching": true, "RefreshRate": { "Numerator": 59951, "Denominator": 1000 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2025-12-03 17:11:01.913 - Render thread -> VRAM report about missing bytes is changed from 6721536 Bytes to 8536064 Bytes 2025-12-03 17:11:02.142 - Render thread -> VRAM report about missing bytes is changed from 8536064 Bytes to 8749056 Bytes 2025-12-03 17:11:02.142 - Render thread -> Info: Frame[7] - Available VRAM budget has changed: 5929 MB 2025-12-03 17:11:02.142 - Render thread -> Info: Frame[7] - Available VRAM budget has changed: 5899 MB 2025-12-03 17:11:02.599 - VRageWorker 12 -> Vertex 2025-12-03 17:11:02.602 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 17:11:02.602 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 17:11:02.604 - VRageWorker 1 -> Vertex 2025-12-03 17:11:02.604 - VRageWorker 11 -> Pixel 2025-12-03 17:11:02.604 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 17:11:02.604 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 17:11:02.604 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 17:11:02.604 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 17:11:02.604 - VRageWorker 11 -> Pixel 2025-12-03 17:11:02.604 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 17:11:02.604 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 17:11:02.936 - VRageWorker 1 -> Vertex 2025-12-03 17:11:02.936 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 17:11:02.936 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 17:11:02.946 - VRageWorker 13 -> Pixel 2025-12-03 17:11:02.946 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 17:11:02.947 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 17:11:02.950 - VRageWorker 9 -> Vertex 2025-12-03 17:11:02.950 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 17:11:02.950 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 17:11:02.950 - VRageWorker 9 -> Pixel 2025-12-03 17:11:02.950 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 17:11:02.950 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 17:11:02.955 - Render thread -> VRAM report about missing bytes is changed from 8749056 Bytes to 185929728 Bytes 2025-12-03 17:11:03.025 - Render thread -> Info: Frame[21] - Available VRAM budget has changed: 5627 MB 2025-12-03 17:11:03.025 - Render thread -> Info: Frame[21] - Available VRAM budget has changed: 5585 MB 2025-12-03 17:11:03.040 - VRageWorker 5 -> Vertex 2025-12-03 17:11:03.040 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 17:11:03.040 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 17:11:03.041 - VRageWorker 5 -> Pixel 2025-12-03 17:11:03.041 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 17:11:03.041 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 17:11:03.041 - VRageWorker 7 -> Vertex 2025-12-03 17:11:03.041 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 17:11:03.041 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 17:11:03.041 - VRageWorker 5 -> Pixel 2025-12-03 17:11:03.041 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 17:11:03.041 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 17:11:03.089 - Render thread -> VRAM report about missing bytes is changed from 185929728 Bytes to 186077184 Bytes 2025-12-03 17:11:03.119 - VRageWorker 1 -> Vertex 2025-12-03 17:11:03.119 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 17:11:03.119 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 17:11:03.119 - VRageWorker 1 -> Pixel 2025-12-03 17:11:03.119 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 17:11:03.119 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 17:11:03.120 - VRageWorker 13 -> Vertex 2025-12-03 17:11:03.120 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 17:11:03.120 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 17:11:03.120 - VRageWorker 12 -> Pixel 2025-12-03 17:11:03.120 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 17:11:03.120 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 17:11:03.148 - Render thread -> Info: Frame[23] - Available VRAM budget has changed: 5593 MB 2025-12-03 17:11:03.148 - Render thread -> Info: Frame[23] - Available VRAM budget has changed: 5551 MB 2025-12-03 17:11:03.266 - VRageWorker 13 -> Vertex 2025-12-03 17:11:03.266 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 17:11:03.266 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 17:11:03.266 - VRageWorker 5 -> Vertex 2025-12-03 17:11:03.266 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 17:11:03.266 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 17:11:03.267 - VRageWorker 2 -> Pixel 2025-12-03 17:11:03.267 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 17:11:03.267 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 17:11:03.274 - VRageWorker 12 -> Pixel 2025-12-03 17:11:03.274 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 17:11:03.274 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 17:11:03.343 - VRageWorker 11 -> Vertex 2025-12-03 17:11:03.343 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 17:11:03.343 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 17:11:03.343 - VRageWorker 6 -> Pixel 2025-12-03 17:11:03.343 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 17:11:03.343 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 17:11:03.345 - VRageWorker 5 -> Vertex 2025-12-03 17:11:03.345 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 17:11:03.345 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 17:11:03.345 - VRageWorker 7 -> Pixel 2025-12-03 17:11:03.345 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 17:11:03.345 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 17:11:03.390 - VRageWorker 0 -> Vertex 2025-12-03 17:11:03.390 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 17:11:03.390 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 17:11:03.391 - VRageWorker 6 -> Pixel 2025-12-03 17:11:03.391 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 17:11:03.391 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 17:11:03.394 - VRageWorker 6 -> Vertex 2025-12-03 17:11:03.394 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 17:11:03.394 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 17:11:03.394 - VRageWorker 3 -> Pixel 2025-12-03 17:11:03.394 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 17:11:03.394 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 17:11:03.444 - VRageWorker 2 -> Vertex 2025-12-03 17:11:03.444 - VRageWorker 8 -> Pixel 2025-12-03 17:11:03.444 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 17:11:03.444 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 17:11:03.444 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 17:11:03.444 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 17:11:03.445 - VRageWorker 9 -> Vertex 2025-12-03 17:11:03.445 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 17:11:03.445 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 17:11:03.445 - VRageWorker 8 -> Pixel 2025-12-03 17:11:03.445 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 17:11:03.445 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 17:11:03.525 - Render thread -> Info: Frame[33] - Available VRAM budget has changed: 5448 MB 2025-12-03 17:11:03.707 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 3E6AD0156FF9260D023E5CA6BBE1E4EE72A0E16BB4430933CA43D0E4FEAD5580 2025-12-03 17:11:03.707 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: BAF3EA3BD96C34CF881228FCE56D8BF87F50E4B8A0F3501E467EB747D6B79B95 2025-12-03 17:11:03.709 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E79A677C6EC037498947D2101781D4DD1E471B4D95CA426FC2CF765608566E5E 2025-12-03 17:11:03.710 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 489D355441A7BDD2BACCDF69B99C6101B5CB3BF69D9BACB1F0F1B32CA27BCD31 2025-12-03 17:11:03.743 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 3C7F62BE84A90945AD6A482A9006C1165E9ACFAC0257E8A177B3DFA416895CB3 2025-12-03 17:11:03.743 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 673B0C2307D2110F52F24CD533C8D44645783EA2990148DE30BF1449F2D00DF1 2025-12-03 17:11:03.743 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: D21E8F4F7BD119A1DD656DD2606DE1B96D5CEFB94E14A3BD025BA9FD836721F7 2025-12-03 17:11:03.761 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 806F23672BC51E494379921C026309AC7C642A53C1EA28D704D468CD74841FEC 2025-12-03 17:11:03.762 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9DA01E7EB6D4B7AE0D73C62C7EA9A2F883FD8E8060E5453F8060682F8847838E 2025-12-03 17:11:03.762 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 56A6BBE4357A6251E1B693727E6A8F8963890B6EBF88BDBAD96057B2B761494E 2025-12-03 17:11:03.762 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9E6651E248A061A55B0C94E65847BA30DD3362AD808821FD80C11DADB58705FE 2025-12-03 17:11:03.766 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 60E1ED7F1D84B62AD0AB3C9BBB1344BFE55A62368BA6DF5F41A836A3AB7977E4 2025-12-03 17:11:03.766 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5359526C56D4351D43C27855AC58395B807B97E2F55F167996DCE1A13631F8C1 2025-12-03 17:11:03.766 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AE2D6A1A891DD2347DAF445F3A231A43F367D36DAB58A3B7C52311EEEC032DA5 2025-12-03 17:11:03.766 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 541AF790FC7CBCC2EC08CF063AE33644EABDA5A7471B6A68A4C4422713AECD0B 2025-12-03 17:11:03.771 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 400B5B9ECD75F2E64A3EA47694BB637D501F82C6E76DFDEA879233F6CAF2A058 2025-12-03 17:11:03.771 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 19FFC12B6B311492E3AA1EEF04013CB50B6096777306CCAE9648F35DE653B309 2025-12-03 17:11:03.771 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 80545F159E698CF1750B822215882695570B2F087DDD277E79A0B5CFC5BB7E87 2025-12-03 17:11:03.789 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 10E8132404D34F2E3283A8DA1793CBE99AA4D16E0821D64C1E20A8FAE5D0FD63 2025-12-03 17:11:03.789 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FA82C432869DC051A95B9F5DECDB03CDA3CC1FAF5F279253307AC3B153DB4CEA 2025-12-03 17:11:03.789 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 59F9E7968A896D921D330345C6EC06287789F2BB2395BB7B83C31DA906AED133 2025-12-03 17:11:03.789 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: B9076122A0AC9BC776C21804CF11A4ED88AA86A6C085322D84DC30F4C400BD9A 2025-12-03 17:11:03.789 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9841291140436CEA846FC77EBDC10CBEBE9903FCC5D933FE9AC2E67FBF50EFE5 2025-12-03 17:11:03.789 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C1C066997F000339D081F3BA0B991BA7A5B362F58BC9DCD6222C9703EDEA94E8 2025-12-03 17:11:03.789 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1D39E76D950469D404BECACF52E26C09CCA7E89BEB8A92130F10D063A5C760A3 2025-12-03 17:11:03.790 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C428A37AAA3EAA48A1364DED4B494D1FA59DA18F81E1E723170FD670B01190FB 2025-12-03 17:11:03.790 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A127B685B7A50D5B969D34807D994490A8A3DA287772503FE41592B1E05E1C6E 2025-12-03 17:11:03.790 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 194743FCD6A37DAD91F117AF379E5D5D8304BFA0A326811A5597EDEC1A54F499 2025-12-03 17:11:03.790 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F0481FFBBAC1524471D24C64D1CDF7CDBE4699DDA2F2BC4DDFDB52B04C0FDCB2 2025-12-03 17:11:03.791 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: CC20048BF8A152009E275CEE4C1A77E8641BC9414F9C48BA8445590C394025C8 2025-12-03 17:11:03.792 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B01A3C02BA894327670DA490336A3CE5998C19B81CDBEE1D584E118B0C06F29B 2025-12-03 17:11:03.792 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: A25B14A013D5DD26DFD12B9FB7B5ACD4882AB1B9C415A6A0C1A74DC432223DA7 2025-12-03 17:11:03.801 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A37FBD2F8997C9E33E783ABA2A1297FADA0B02995D7FB87752A1CC83DB203347 2025-12-03 17:11:03.801 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5E69BE770AA5E7A649293B3CE7AC493C71B15A6A08E46502B29C82AD09A3D1CD 2025-12-03 17:11:03.801 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 79918B858402C7887B337C352BF83F524854D49E3CF14B76FE9D975E1A63FC3C 2025-12-03 17:11:03.804 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5D34CE5568A0FB0516A749C90F4787300D0948184919B05B5922FAB52BA4CF63 2025-12-03 17:11:03.804 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 018967AB61629BDCA5BB6A291563E77A531A038B5E95C0D9AA7C95E2B787FF8A 2025-12-03 17:11:03.804 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C86B329EA281396823DABC3F7D4E4641D021552BF66C4ABEE8984060D357F8E9 2025-12-03 17:11:03.804 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DC4744D77693AE91EB00DD1E11FE2E581C481DF046E3B51E5F6440A2B024EF94 2025-12-03 17:11:03.805 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4E70D31749BC7DD84FCA016501FBDC9BD0182BE655399ADB4E6581CDC5AFF303 2025-12-03 17:11:03.805 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 11900F66C247CFB16D9DA8B53AC217FE0425B50871F6E22B07FF02037F951A7F 2025-12-03 17:11:03.805 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B357911B703EC4297A4EEE26850A51C9B2EE357C3EFD111EB951BF18EF26C3F3 2025-12-03 17:11:03.808 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E32A4B52A1A454DC3262B747BE3A24A0E155E6B12931B7ABDE712FFA1C13EF5E 2025-12-03 17:11:03.808 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 416CAD7926069E953D97B98D5FE3FF516C48DB2715F283C4181F0D66071F573F 2025-12-03 17:11:03.808 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 0702EA88730360AECB2490D896D0E9CFDC82ABEDDAA4813DEE4EEDBEBBF5D34E 2025-12-03 17:11:03.809 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: AA848E12CA97DF3ADAE3EC242B1ED95C31D10B6EF585B6F44612B338F193C24E 2025-12-03 17:11:03.818 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E0E4F073B9836C45D244A0216EB7F8A6AFB0419F7BE7913DCEF53BC0533FAE73 2025-12-03 17:11:03.818 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BF34B2817AE2E5F2E2B74DD63BE720C25120132C018EED39FF697DE6D3B676C1 2025-12-03 17:11:03.818 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 49A07191BD873BA5B83696046EFED47AFD06B080E92775E5CD60D9969A481131 2025-12-03 17:11:03.818 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9D15A96477D02EF9A766831A75FD0446696198781EA22FAD76FD1F98FCD5F8B5 2025-12-03 17:11:03.819 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E24CC1E384DEB633063FB4A22A339D495E85D4D41BDDC8CC2A39309F3F0EB8FC 2025-12-03 17:11:03.819 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C81312FB469D5CD18BE66B020D7E2875F80CCF1C7DEC54C4EE9EE6696A03E07F 2025-12-03 17:11:03.819 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5906459D0CCCEACD4E75C57D079F9FE2CD8EE76511480CEA23315EC20744C2F8 2025-12-03 17:11:03.820 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A144D5D0B9C946B70F72DA47B7789BA1738455DF4353913B72E0E962BA818E7 2025-12-03 17:11:03.820 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 59A5477700D1E0D50048A04FEDFE29CE49F15191A5EEE53FB148A3FBACAD02BD 2025-12-03 17:11:03.820 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FE85C8DB3AC38507D263F60C2485B4E312642FF13C5EECCE2C04C7782F4A1193 2025-12-03 17:11:03.820 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D7E96D535D107EFEC86D7444359C3783377C95E0162764E1116A27C5767CE1EC 2025-12-03 17:11:03.822 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 94266E5D1C37F7667917FA7AA6A65F83BA047C070F3CC7BE45F59621A4041BAF 2025-12-03 17:11:03.822 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E3DAB4305D57A99AE057CDA934665B40F9D000FC1F68A43E6D8041E09444313D 2025-12-03 17:11:03.822 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 1D5F91C0CA72BAE05CC198171E7B1A72424CE1D70824EF0779B312F25D0DAB01 2025-12-03 17:11:03.822 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: C4414F5063011953D34990A3E45028E3D62AB3683FE282A4C5B718E2045182F2 2025-12-03 17:11:03.823 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C3A5C1624535F6619A06A9678A9915A9FC89AC22DDD2B4502BF9632EA1F2C4C4 2025-12-03 17:11:03.823 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AB19A41B6BC457BC1B5C0649F82C61A62AB887EA9D09B2200DCEBDE0BF134741 2025-12-03 17:11:03.824 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 0BAD3BD5F480F19235E7C6E1E1FDBAB6F083CEE5926D7CF9E3939522BEA74AE8 2025-12-03 17:11:03.824 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DBF6735320753E81650E702443CAF14EF4C5F7A35B15D2FB98E3B6F9B44C2433 2025-12-03 17:11:03.833 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 32CC4DADF1A1039F66325F6D00CF8719DC27AC7442367CEBE172054F353EFA7E 2025-12-03 17:11:03.834 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 77EFBEF2FF23A2017D56C7DB29DDE59551D43F933BA8DFA6882378DF86D23913 2025-12-03 17:11:03.834 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FD691013D0E7EC78F409A5C9145C29B643C1DAD5861FAB6E51805B12CCE1650E 2025-12-03 17:11:03.834 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 25D5968813147F59C4DA1C24C84E9DCE7B14EB2A92E6FCB644813A0020F17B59 2025-12-03 17:11:03.834 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 1DB73191EE8627501D126B638568219E81D9AB36832B74623588F70FC1215A7C 2025-12-03 17:11:03.835 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EB0C12E075EAFA7BD273FB84CD181C2961B7BEF4BFE5F813F1A24930741EB389 2025-12-03 17:11:03.835 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D1AFAF2721057D34EF512F852C079726716252F52429B612B27C747F3BC41C92 2025-12-03 17:11:03.835 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: EE2A5D29E0F46DCB095DF85B97AF0F57C6C17280149566B7461714193CE7EFB9 2025-12-03 17:11:03.835 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: B86CECD5635D81AED4C022FE9CD27052B61AD435F42492F4AD6EF7A5FAA9BE54 2025-12-03 17:11:03.835 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4B78A6759E726329948963C758B8FF577F07D205605C5427268BB2FE21A8BCEC 2025-12-03 17:11:03.835 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: FA6DEFF1065B4780CAFEF1ADD48DFD9DA88E0B2C637200B9EF324C2D96FF57FA 2025-12-03 17:11:03.838 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A818CA01647923E18D850E434E5D8647B2022B753BCE9E7FDB229A07CB98F68 2025-12-03 17:11:03.838 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B3B6CE5A1FAB42C55F54C15AA8B400F06299244A23B0229ED1C5E2EB48A21F04 2025-12-03 17:11:03.838 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B70ACD1B834ACFD4AE1BD3C32F7E64BEED3CBCD14B78F326C4343C7CE528B6D9 2025-12-03 17:11:03.838 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 28DC9E552522B5CE6832377C4E972CD0507BC6BBAC0BB430990A2E58869C7728 2025-12-03 17:11:03.841 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F776935A8B6D774B0236EB8A0128F13F5104C6CD65052928F3A97488C89DAEA0 2025-12-03 17:11:03.841 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E06466048287E0347DFD7F51519B37B249950685DDBF972553684991AF7F4601 2025-12-03 17:11:03.841 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9A95B09BAC1EC27372423235782FFCCA6A934789C74568C05149C6D046C60AC6 2025-12-03 17:11:03.845 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7C3EE8343130A9D4110CAA89659D4648BD97562DFF54A657694878436C0F4B55 2025-12-03 17:11:03.845 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2AAE24DCE39F0818AEBB3535F90617063B3B95F8C889A6EC0EDD16FC99639BD8 2025-12-03 17:11:03.846 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B3DD23AF80A3433CA7CC8C932211D4B3856BFCB61FECA629925E92BF1F1F76BF 2025-12-03 17:11:03.846 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3C829786CDD4FCA838D0AF0EE970FDD13B7A1519C98FE94BD9F7625D14FE10EA 2025-12-03 17:11:03.853 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D5848A4BFAEA8A26857BFA5CCC6627828614C23D957519A528AC05626DA742FE 2025-12-03 17:11:03.853 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DBB680B762B745D0631A9832E9812C21632FD489B2BD7FDF581E76D3AFE0FF86 2025-12-03 17:11:03.853 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 89A4344C742BDCFCC665BDC9DAD82B3241991BC782BC2161B543F0DCA88A989B 2025-12-03 17:11:03.853 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 74D6953F7BD6C276FA53D2FB9CCEE6B4573FA7751204CA718E7A5D3711D215BF 2025-12-03 17:11:03.855 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D6265DD84C7FDDE1FBFEB8300BBA59F3680B0E1F30334FEBE5AD6B70AF5C76CF 2025-12-03 17:11:03.855 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D8D8E3F5683B7297F0C982795C141DB2C019566DD8C0C97E791D6370279A316A 2025-12-03 17:11:03.855 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6456D54CE826196378C95C223BE1F3F1F602E637E24253A78ABCD4C5EE46F488 2025-12-03 17:11:03.856 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 755CD214C6217E71EA0E539FF8D99FD14399334A687A3D6983315478F7D6DABF 2025-12-03 17:11:03.856 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 884F803216878147AE025CCDDB0929580E6DC0C30275943B011F20711059F815 2025-12-03 17:11:03.856 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: D70FF50FCE6B120D9364B5B56EAAB513A5DDC701E9BBAD5C6BF2591C7768D898 2025-12-03 17:11:03.857 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 65FC8C9BC4A10DCDF93BF3B1017C29210E04842E4DDF30413457B07CA6ECA1B9 2025-12-03 17:11:03.857 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 6E6D23263C4FCFB5F6105C72CE09F8026F1307F04EB30CB4299A86428C44DAA3 2025-12-03 17:11:03.857 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 55D2E792D403E14E03958FD786B9AD9A9147A65FDD61EC487590C6A70C5A23CC 2025-12-03 17:11:03.857 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5C87E018BC6B7D3DDC5E54EC07550DD711839A49DF19C846B0543E80CB9A4481 2025-12-03 17:11:03.857 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DA4C0CE863B7281130A659F4428D18C323697227B89980C73ADA2A5A2051EF93 2025-12-03 17:11:03.860 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 000349974FECCA175044CB5E0C0E688CD84E2C55298DA37CD5695A266A26E7BF 2025-12-03 17:11:03.860 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3EF03C5E779DB0C767A9360FABACD5082072F3FCA6C91BE093A5F77C0B154875 2025-12-03 17:11:03.861 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FF436DFAFEAB40F4433DD521791EDC8F2908C7284A9919333DD48B7A114EABC0 2025-12-03 17:11:03.861 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BF3A4F6B3938C09DF592FC8DBBBBBE5D80FBA5DF47CB09C4B2DB39F3DA78384C 2025-12-03 17:11:03.864 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 872B05A1D96E19F7699D4EED82E3083457961CE8BD8373FBF20B3A11A00C8AE6 2025-12-03 17:11:03.864 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EF883B97108CD77B6A4A0385C3A2770146F2DB3B28AC6B6D31D2BA7127414BDD 2025-12-03 17:11:03.865 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5FFCAE5A1FF1D16FE63E60F22E794EE768318067B6F6745B1B8F7D31E47D426D 2025-12-03 17:11:03.868 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 92747CDE47980AD841577AAB9CE1ABA9C953152D42CD5BF98D4DEE9C000889D7 2025-12-03 17:11:03.868 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3D6AE2C676E5112CBBB25DBBB8360E64A9320E4A05C27D0B6B8717DDABA4E80F 2025-12-03 17:11:03.868 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9D29DB61A02449CF711D6E5E31B03311831145D4A10313131E9C6380B132F1EF 2025-12-03 17:11:03.868 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1D01A80F2B2D5890578806563A45F3399B49EE311F4AA626A24AA0EDEB0172F5 2025-12-03 17:11:03.868 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 13EC548C1936836C07059E324427520558891EDB48E4827E0DB0F0272D2BA591 2025-12-03 17:11:03.868 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9A82E977C79AD885D7210E0BBED72848057C98435EA7E19746305763FC00B567 2025-12-03 17:11:03.868 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EBFEE2EB8FE920A687F56E08034B0CD881D4BD182193A26364A659FA158BB417 2025-12-03 17:11:03.869 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 57F4EFFF8A14D4D618E736682673EC97D9DDF3935A2EE81D8A6EDC2711A493F1 2025-12-03 17:11:03.870 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: C423364EAC4C8F08FEAAA74C4802FA02FF41C4D357400F056B666CD971CDD1B3 2025-12-03 17:11:03.870 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 0DD01199B39215D260FF536DD99160FC4AFB08971591280BD59B52CAB2F8C939 2025-12-03 17:11:03.870 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: BA03F3E7AC0ACDDE1043E115905E5EDBF9F25CFDCB1C47A8C2AA158DECA55116 2025-12-03 17:11:03.870 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 029F376400BDE7E924EEBDAE738CC7808A131089D098430CA0BC822A97B7B2B9 2025-12-03 17:11:03.874 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 562989571273375A7FB9267FE53078454FC5E3E8FF1E80F765988796D0EDB4BB 2025-12-03 17:11:03.874 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 71708F7EC12806172C3AC5ECBE929DC5809F54D76519413BEED3333733C5E216 2025-12-03 17:11:03.874 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EE2B3E6BDC9163385BD0CB29EB35BE2D6C077599467A91F725B57204F020D85E 2025-12-03 17:11:03.874 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6E040E4862B76AD2E978FE5DAE8E85C39DB9C9804500EAFD588AF7FAE896A6D8 2025-12-03 17:11:03.874 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 55D36487844584983BF9DC792C3FCC7482F8251DCF5CB87127123F088D74199B 2025-12-03 17:11:03.874 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5DEAD2C2C7848186F336C491E5491770D3A741ABE3D29565DB84D546F331CEBE 2025-12-03 17:11:03.875 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E5170CA2F2557ED800C2A7E9BE9ED8A21B5352E2C5AC19E514674F87DC95EAAE 2025-12-03 17:11:03.875 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D5531265719B7C9595949B5FE69B5A136EC09AC000FB65586991637CDDAF4A6F 2025-12-03 17:11:03.881 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DA24036498B6353C1F6F441FB7345E90F7C617CE03BBD266317BDEA21DD77B95 2025-12-03 17:11:03.881 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FB21F350B942FFFB36D41254DB4B0FC1A061A5F27AE4E16B6920878526746BD7 2025-12-03 17:11:03.881 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 80741A3A2291B26C17575F9DB09E9D0EBF142E920479585819EB2B659AC586ED 2025-12-03 17:11:03.882 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AFEA06F33367821811EFCC508E180506E3DE1D1654220AFD9EEEAEFAF403A4C8 2025-12-03 17:11:03.882 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 93FFDC74CD5D1CEA60D82773E53D19D3CBC22CC75E5FAC37C1AC926CD57DD537 2025-12-03 17:11:03.882 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7A681116AA1A7FC68BB6099574641D172FC6894C041F2C8A8A893C8C2FB904C5 2025-12-03 17:11:03.882 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D9E09C4475FFCBD140422FCAD888AC6DB6D15033386805D7F7151C9081E41E9C 2025-12-03 17:11:03.887 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: D8C39FAE695EA6CDA1F484EAC667DC476F6B58AA3929FB4F66D1943E52BDEB2B 2025-12-03 17:11:03.887 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 300ED0146F34F42DE6A0677E4D5C6B83C4F95D1F6053D398A26DE4AFE452DC4C 2025-12-03 17:11:03.887 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 96ACCCB9A1AE349988FD7CE353BB9F392A9BFFDE680FC15574C3C3AC3B4F7C01 2025-12-03 17:11:03.888 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 93AC02094D0F7B69D5CEE8269AE668A258C12D0E5F44EAB912A68750BB7F24E5 2025-12-03 17:11:03.888 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8D6D1F2E9F657541A89E427BCB78644016D4BA314F619256FADBAE74399FB993 2025-12-03 17:11:03.889 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DE0DE84044105E7EF95790B948947ABF8CA9B37578AD175A4BB3707C35A6E895 2025-12-03 17:11:03.889 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D3EE08820B9A8E989E7B158E0A209C0E8745FAE4F2AB67789C4CBD45DDBC5F8F 2025-12-03 17:11:03.889 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4AA2F0BDF791FCE6B2F8F7AAA66F19F6F12CDA3933B20129EE448C33CF59DEA5 2025-12-03 17:11:03.889 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1D5A798F8EF030314D728F24EABBAE49D5CE5904317CE52435DF91DD56EAD500 2025-12-03 17:11:03.889 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 59343D0B9B3A847C44145EE693C2C35EBCE2298ECBF19949B0C480A1AF42D5D3 2025-12-03 17:11:03.890 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7B380793B9F4004C865763F79966D680871B701639B672FF7C9C555B6A85C898 2025-12-03 17:11:03.890 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F9415B50FF1D947A2E38409365645B4DFC185E8E8E001D8AC909BB4E36A51A10 2025-12-03 17:11:03.893 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F34D5D0DF8C1C8EBC6481AB196418580A1B4D1788FAD0A3F4F4EB1BB8F2B62CE 2025-12-03 17:11:03.893 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 76AD0F159864FD0993E367D082DC2A7F76FF85CEA278D85FA8D4181F9BB98C4A 2025-12-03 17:11:03.893 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 49CD433052B65ABEB6111B130C39D8EB0F5021435983F4445C35E8FC5FAC9FB2 2025-12-03 17:11:03.893 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DF0E9761D240439C372F18E65512A2D9944EF0DB60368847A9447D6DCFAB4EB0 2025-12-03 17:11:03.900 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: A329FBD5D161A2D5E09CFAB0D51C3177C858FDA8F8381AF6A9C3DF35797691EF 2025-12-03 17:11:03.900 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 94D2F537BAABEF77BDE4B8ABD25E69597BFCF1668E0D7C89568AF0D8FA60FDA8 2025-12-03 17:11:03.901 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 932666C93A4015F85DA9AD38B76402991D91C21500D61324BD019F93F13214FF 2025-12-03 17:11:03.901 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: BBC3929D8A8E2958EBA1862134ABB029B6CFF9AC12399BD33380FE46A40DC4C9 2025-12-03 17:11:03.903 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 393B35853297BD7D48A5E36B5D3440E774E40299FD69E2C184A29EE0E2E1A6A3 2025-12-03 17:11:03.903 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FD5AD89EB61B7FF8AB93CDA4E42AAF86D6D32B80FC70C47AB32AA36F51997E5D 2025-12-03 17:11:03.904 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4DAEE73F9E137E670A5429DB088042754102379D667AAE6E5D296B346E438D51 2025-12-03 17:11:03.904 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 40CB3528638D06EF5D4228EFF2E044B6CB54F31D755A2FFE588CBB1F2AD693E9 2025-12-03 17:11:03.904 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6E621101E39FC2D51CB0A1EC9D7C9D27962DFD98A44854B8B44D20D403873436 2025-12-03 17:11:03.904 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A2B575E61AA00189C759F3A1D99A48801AF630DAC6AA9C36BD245CD6B885DA1 2025-12-03 17:11:03.904 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B93C951FC46BAD48AEA19581F4B77863FED43F14A75FA4EDFA4839F1EB359841 2025-12-03 17:11:03.904 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5C5A116795F4310C64D21EDD3159C326CFEF62BB6F038259A5AEC46D1E7F05DD 2025-12-03 17:11:03.905 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 36AD3A53B41632D010E65F2E59942BBE61B9C1CF415ECFA40D77DF3F74DBA2C7 2025-12-03 17:11:03.905 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EA342BADDF976704FDB6C807A476319E9E1A1268921BF9BD8A49AC1A27BC2B0A 2025-12-03 17:11:03.906 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EA37B496B2407870AE257736527F35D2E70235C2FB1EB263848C7E9CFFC10CBA 2025-12-03 17:11:03.906 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 09ADAC5FC328700E457B666610AE6ECFF13A9C00333AA805E423F0A91034CC6E 2025-12-03 17:11:03.907 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 902739B2A6009C1C273B41D790980417366EDD84632C5B2A3AB8FBA8933E746C 2025-12-03 17:11:03.907 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 368E2B0917965D117EB9C4E707B0517DE7565E61AE08DF61F7C0596ED2C653F8 2025-12-03 17:11:03.907 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CDFCCB814C8CF160DC1CEFF28B5F2D54D8EEF048A7B35536E74691013D5C0FAF 2025-12-03 17:11:03.908 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9499C414924A4694345D72963E86D9B205FA60EAED7013C77163F7956E4115DC 2025-12-03 17:11:03.914 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 17B9D2F1D95D961E29A92AD5CCCDAB813FBFDD68305D7BB01A512F61D576AF72 2025-12-03 17:11:03.914 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E314C7FE81FD4337FF18D203793B230BF68C3BFEAA019BE176A35E9F747C835A 2025-12-03 17:11:03.914 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: EA5DAD8ABA7C23DA4C563C3EC4C0780FB37ABFDCDAB31C585A423E5AD0E05F68 2025-12-03 17:11:03.915 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 6B5C5B1DE9F52E7684FAC45926446E96055C4DD03A7A0BA813628E51D23AA12A 2025-12-03 17:11:03.915 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 78C5445951FA86F34A8CF2CB335C24959A12793489E743027DF0E8F566BC47E5 2025-12-03 17:11:03.915 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4212FE03B09461212A0763A95A811A569DE0A33BAED2A2B340FDD289CA653C9E 2025-12-03 17:11:03.916 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C1D29C5605C351CBFB41EAEDD23FFEE9AE4009588341C40767DA6A4F2E1D4AAE 2025-12-03 17:11:03.916 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 05D0A7380F67CA5D8A00A35453CBD96E7391E03FCD282D085C85CD1FAB1CF87A 2025-12-03 17:11:03.921 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F08E27B48552E63CB28E0D5DCAC850C892848951C89AD8BC05F96C3AAA04F5E0 2025-12-03 17:11:03.921 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 701F15EC98C65EFE6400C0F1A1135C14F6CF6576DA1741530D8FA3A2BD06112B 2025-12-03 17:11:03.921 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6589A32B4E3721391F0068A08AEF50864CBDAF6CC5DA0CE77B6C23DD0546A4B3 2025-12-03 17:11:03.921 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CC08FCB3041F70A402FD6FE9FFE7F056B860D466A1D25EECB08151DCE75F861C 2025-12-03 17:11:03.924 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 0B43DF44F82C56B6C81326DF028FBF7235A886F92CF57EB8F93440F228DFA795 2025-12-03 17:11:03.924 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 15BCC64B3B30EEDE305C266E8EB5D0A64BC70058169D0052986838E92D0283FB 2025-12-03 17:11:03.924 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E14E1EEB8A8E2F2D8027B60CBBC2AA9EF77E26D815B93152047892F4BB5645D1 2025-12-03 17:11:03.924 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A541214922E2F789AB2EDF94B72C77310E03F565A695ADD7F338438523B2C36 2025-12-03 17:11:03.924 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D8A9CB9F69A37432DF8E51B4C9C9D2F503180D54294AEBE8717DFC1C78425287 2025-12-03 17:11:03.925 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: ADF3DA107E409E1148F141D7D46372041E04248BCA37C473F96662E9F1C0B997 2025-12-03 17:11:03.925 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 26A0FCAB6CDAC3AC0B6B8F4E8F5F57706EC1279B213D046957DBD82535939AA3 2025-12-03 17:11:03.925 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8273A1BE748531D314DAD539943447DF941DA7CEF3EFB26EE4DC87E24ACE8FFB 2025-12-03 17:11:03.928 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BFA2D2A1F387D9E3F77ABA603DDC2029FB38E2D32DAF4D0E537863DCAD57E1F8 2025-12-03 17:11:03.928 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D3681F10592078CDB8E99DDE782EA1BF37A20412C4E19DE49BA81EE2FD244CBE 2025-12-03 17:11:03.928 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3D4B316C2FEA5CA37BA254D49C70FF0BBF2FFEA0E9EDC4651C55AB7C14A5A411 2025-12-03 17:11:03.928 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 72BC1ACE1F560A11269711E41578258655E5B3F99437547420EF0A3121A9BEE0 2025-12-03 17:11:03.934 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6806806E9192EDBD69913856128B2D2209475F41367AB343CD9CA1C67F756AE6 2025-12-03 17:11:03.934 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F981B1FE58126B12FA18963E1E038E02D6F35A0F58808A7EE85783B1B8A9CCA1 2025-12-03 17:11:03.934 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B0C25CF443ACB9B0231B11A9585596EA3EB64D8D0C4BDE281E9B0FAE373E0AAA 2025-12-03 17:11:03.934 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 10A988B0F43B279CFC244324B76B0C4D219FB198748C758EC799F5ABA5156CC2 2025-12-03 17:11:03.934 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5A3E4FBD737E8A643CA523E1ABB4BC0C1FC42BFA123565283CDEF54C959EEFC4 2025-12-03 17:11:03.934 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 88D352319338441C3E7AA488C6BFF9DB81517BAFA5C04504D436D3500F08718C 2025-12-03 17:11:03.934 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 801E8FA6DF06CCEAEE862B004245376E122F7B22F5E7CCA370A349DC4C276575 2025-12-03 17:11:03.934 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 177C38418A492F4DFDC50E0802B8158263BF1232ACA5A26407BA497FB75BFB98 2025-12-03 17:11:03.937 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 340205B4AB6C38AAF62463C500F2757D45183FB8484FD937A38F8B411F7CE3C6 2025-12-03 17:11:03.938 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 516E562BB153BCE5FD0F9DC06A0A3020CFE7B757C613B91E68B43E5E67F8C609 2025-12-03 17:11:03.938 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 82EAF14D509858A5D09617825B8ADD80FBD79F3FB0C3BA19F903858F8FB0C0AD 2025-12-03 17:11:03.938 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DBD89832A0B8A002FD870BD091245944659FEA92BD0793828017D32FB1DC5947 2025-12-03 17:11:03.942 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F5CF4BAE70EC5AC7AE3FD8C42D7D858FCCD520390CF79658675EF570BD4E8DC1 2025-12-03 17:11:03.942 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E7932B1E61408271A8386B6C75B4E83757DB4B2C2FE959D34EA3CBEFAAFA9B79 2025-12-03 17:11:03.942 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5F8972E8C96F925DF6E9DE918D8B0BA918FE5F350E88ECFF3557E0E57A6E4701 2025-12-03 17:11:03.943 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DEB336B2F2615EA19A11375A7FCC37A7850DBD13F312625A3B015339B07657F9 2025-12-03 17:11:03.949 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 21D7F3BB579317A95D8206593B2DE897AF9AC3E8EBBBC1D3B7320D7167B28372 2025-12-03 17:11:03.949 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B5067B6CAAB9212AC1DB904FEDC268040F0784719DE26F1FA744598000DEEF09 2025-12-03 17:11:03.949 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 15253C7941A99CDFBF1BC98B68C9F6F5B4BFCBCFD19678CDFD79216152C0A444 2025-12-03 17:11:03.949 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 486004EEB76212DB17F0F28A9A348BBD63A695045A7CFA0690355DDC0F6D6205 2025-12-03 17:11:03.950 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 71B138EBC38E05B9FF30D3F416CB2B4B2C530254033C446CB6CA92E5CD84FD25 2025-12-03 17:11:03.950 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7431B9C76ED1A09CAEBFFF2BDEA9B2B98E34F6969C44DE52FBD6DF268E1C0CDF 2025-12-03 17:11:03.950 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D0E5BEF4F139D92F8ECE3301C942B99985BDD89BF6664F9A7ABB0C33C69B1BCA 2025-12-03 17:11:03.951 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 48C28680411F16C1C80724A8EF9A4DEC11AEA8F58FCD9587831AE5EAE9E93058 2025-12-03 17:11:03.951 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CA3CA3BF522E8FAF3929FA7B672FDC9DA7BA3CBD78180FE222C5D7BE5EC91F94 2025-12-03 17:11:03.951 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B12895440CC4812D0913ABDAA53F746762707F55D2F78DBAB007B5BC7D48E5B9 2025-12-03 17:11:03.951 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BA4C1506443EB53B7E62630A3AE0748A3409C899F685A96C6986E7F49013A6C5 2025-12-03 17:11:03.951 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C833B77971D3E0D0012E29A6586B5F175E1B0CF3F49CC2574AD4CC3826EDEDC8 2025-12-03 17:11:03.951 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2DB6997ABAA1DED063D872F3979F53E330DE0612AC0617BB4D338385F8315FF9 2025-12-03 17:11:03.951 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E6875696B1D8BB33366348812EBB567F0E480BE41961BE58E59555A0A604BE17 2025-12-03 17:11:03.951 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6FD1FFA73119E87804945F4D198267A83800C6F401F602EF7C6935DBD1FCED8C 2025-12-03 17:11:03.952 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EFD59BA9C38000D76829D23E7E6D539D2DD20D15ED81DD6D6618B0A5E0456300 2025-12-03 17:11:03.967 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4159D7EBC158675EE81BD361DDDA99BBF016CE1EF5249B996D46EC34E3C86645 2025-12-03 17:11:03.967 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 748F1F6161B73063FD397ABA211065914944D1F1978D07751CB220EC27169A6D 2025-12-03 17:11:03.967 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9BEF781089A5249689355756705DEDAF4319F0367E55CDD90CBE7D07AE80AF36 2025-12-03 17:11:03.967 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D39EE01C00B3C24BBEDAEB3CC880A5814FAA45EC393367221B44E88C997E4E14 2025-12-03 17:11:03.972 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5AFAE9BC164649C7CF11791355A06B6993E80B8A4F0BEFB83C2DCC99A4F7BDDB 2025-12-03 17:11:03.972 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9E841746DFB426DEF2E11DEAB3267526C4E07E5FB0A401A2995B06C449FF6A83 2025-12-03 17:11:03.972 - Render thread -> VRAM report about missing bytes is changed from 186077184 Bytes to 186273792 Bytes 2025-12-03 17:11:03.973 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 05807278BA383647C699F6C98B6E2063D9E1EBB43046F4111E5A6DAF0EAF8D24 2025-12-03 17:11:03.973 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4001D139BB0E1B07B6F3503660FE3BAFA276825549980CA3E69BC9EFC9F2C424 2025-12-03 17:11:03.973 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 03DAEE53F57A187F22C05830FDABC1325A24C04A66C8352092B2D975C91958B4 2025-12-03 17:11:03.973 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FED05280841EE542B789E46C9C7A80742FD1C8AE0A57AAC50D4DECB513B0674F 2025-12-03 17:11:03.973 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 917AED7094B85D322C4D54A33B0F71163112BA1A83A9F588CA0482BF6EAF9AD9 2025-12-03 17:11:03.974 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A06145C84F41B0417120CBCD8B9F594FF9E85C6522EAFAEB9E2700C2AD80EE8B 2025-12-03 17:11:03.978 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 91A00AFCBF5FBDAFB62E065FEDED051A8CF1206149B5960AA147D6B1D95975D9 2025-12-03 17:11:03.978 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D47DC370879855D228F5811268FAD08A236A7FD2218E24CC32E07F7A1900E929 2025-12-03 17:11:03.979 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CCFFF555BBB26D1DDD5370F15A8292AA664323FFCD9F29FBD5F4FE3D1B538D64 2025-12-03 17:11:03.979 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5628091F9593A061EC7B223D458B69FCD95B89F319A9AFBD4FF36807D9A55BD9 2025-12-03 17:11:03.983 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BF68DF1101DC5913CCFD3C3644E6466AF2994383F2406B746D35DBDE7390CFEC 2025-12-03 17:11:03.983 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D7DF505C1AB368C1E5BBDC39D5C23E9EE66D1D547D7B7B23CB1B549322DBC8A8 2025-12-03 17:11:03.983 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8324E3F695C8AEC889D4368CA7635B43CE7B916C068566050DE1C7081AC6C1ED 2025-12-03 17:11:03.983 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2B44CE50E51F026A699C1F36CC55F819C0946D73FBB29E843D82DCAB7B31268A 2025-12-03 17:11:03.984 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5AA17DD71C9F9261FA7BABFF604E4FEDBE66B778234CC6DCB198D54F829BD3C8 2025-12-03 17:11:03.984 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 46B8A4CFDF6BC0E9490FE0FC4506F06A870AD411DF01F3EF34AAD5013AE13B2C 2025-12-03 17:11:03.984 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B4A9EE265EB83622D093D873B6F8B7AF34B8CABF826DC5DE696ECBD326F70B4C 2025-12-03 17:11:03.984 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 55FAEF7538CF0E61FF7A4086AFAAFE8ADA2042228D8F9F3F8BE930337EF44FF3 2025-12-03 17:11:03.987 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6DD0D886B9E1CD6F4B701EAC530E6E38B69FFD971FE94D1D1349581D90396330 2025-12-03 17:11:03.988 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EA21DC559C9A3A5D7829D03D650D12352DEDC816B0DDF542588EF399BF9B1457 2025-12-03 17:11:03.988 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D6DFAB7B9F568C5664D4D861DCFA76B52214B1D5A2B5B3099C4C0E3B0E327433 2025-12-03 17:11:03.988 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5891239CB61E5FA23575111F6F775DF688885E478C2FAA8BDD2D4962A0A9C2C1 2025-12-03 17:11:03.988 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 39213C459BE2061B4077A2F5713F1FFC77BF073993C3B492F5A310B1DAB115DA 2025-12-03 17:11:03.988 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 445EBD8807183C4869B3EC62E3F1FEE3219017A5C08594D6E8690BF82BF94D22 2025-12-03 17:11:03.988 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E10EEE5EFAEBFA586F9E71D93B5E5A406496D76EF06BE20CE966E927B3625530 2025-12-03 17:11:03.989 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C194FC4C4F0F61B64528D9E97D7A61BAD8BB3DEC6E86FFC3293F4F33D997C234 2025-12-03 17:11:03.997 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8EB20E20F416FFC2A8C8E3D934D0932AB6FBF33BB5E155E56BD0FDC13827966C 2025-12-03 17:11:03.997 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B186A7C52097A67995243DAA13A4FD23FEECB3F94506A76F47792AD49400002D 2025-12-03 17:11:03.997 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 184583DC81A121F22A1CF1F95998AA74AE804434263E3F1EED19BCEAAD2A9146 2025-12-03 17:11:03.997 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 79042CD70BA30AF9AAFFF532922F8900BDF4CACD69BF0040AD7212EA2A933848 2025-12-03 17:11:04.016 - Render thread -> VRAM report about missing bytes is changed from 186273792 Bytes to 186470400 Bytes 2025-12-03 17:11:04.024 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 45694D1CB1A94945251A02BE035FC07B412C8B97EDB849D3338160750A11254E 2025-12-03 17:11:04.024 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A0EB3C07BA336F0E23B172D86C82DB76D52AF9E00EDA2248DB9DCC75CA2AD873 2025-12-03 17:11:04.025 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3C9D6E78DF8BE3792A89FC743EE43B5E72CD64168B61A7547F6C7555F4F87C6C 2025-12-03 17:11:04.025 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5B67321B324428B8051AE0F51AA90D98EAA71102659BACB72DF03F4620B660A0 2025-12-03 17:11:04.028 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A477321E6B68B98D03A2682F144CCBDBEC2982184EDC656100166D0F3B5AD99 2025-12-03 17:11:04.028 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CFD191B4DE4991839F7114BDF113EBA29E8C149BE4D1521ED299A45BA3FC3B09 2025-12-03 17:11:04.028 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E55481DA55C32B517C2668FBA807B853370C55906809B3859A280C1416CBD8F8 2025-12-03 17:11:04.028 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E9E70A837B643C3C7246115CB29DE083CFE8CCC8CC7FF62593CE04D400BD31DB 2025-12-03 17:11:04.031 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6AE969DFD2AA1318B7B3C8F32DBA479F1F4D8DB3526141D721DDA8B7AF31ED96 2025-12-03 17:11:04.031 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AE857F44C2D6CF3B3580251CA8B72682B4601DF84AE8DF75EB6998F1541BC39A 2025-12-03 17:11:04.031 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2E05DA5648946C6541844309FC7415D15629D2091B16FFCEF006353F18934175 2025-12-03 17:11:04.031 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 514F39F4933FFBDFB255C74A810209F01FAD953CDEBEEEE6EB51CD2EE69FC435 2025-12-03 17:11:04.031 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4D654C99379A9D1ECB249A37977B46977FE49560CD70DFD50F487F5E2FB76A09 2025-12-03 17:11:04.032 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8E183EA7CE74D8C9C8FD02CAB542200957DC1521830CB542C1A9D6749F06AC4D 2025-12-03 17:11:04.032 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BFDCE93ED0C8CDEA1E08A252E79DC5759FE34D92FDC39997EE91A01E1E874F57 2025-12-03 17:11:04.032 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A3844CAE453690FA86E4E345972661E3C1F80242C1D7ABC9B463A5C310B61623 2025-12-03 17:11:04.048 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 227AD2C7BF0A8243E470AEE68D39AAE0B165D298DEC63BF7E97F022264169387 2025-12-03 17:11:04.048 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CD156DFFE8F1D6516CEF3002FF25BC7FE1D8EB3A53D098FD29EFA7CC29CF5641 2025-12-03 17:11:04.048 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7484B6E4C04A45F519F9B4ADD17C4F1AA3EE35FEF543ECE75EF1DE252943B3C6 2025-12-03 17:11:04.048 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3B889581B77FF30807CAAE119B1FB0E0BD7EC0AC0812C73B47E37E418B57AA54 2025-12-03 17:11:04.049 - Render thread -> VRAM report about missing bytes is changed from 186470400 Bytes to 186404864 Bytes 2025-12-03 17:11:04.061 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AE76A236DFC925C308BBA31A6044318F12D10A563C9074508268B569BEC56C84 2025-12-03 17:11:04.062 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B0935179055F22BE4E268BDE2F4FC647F7CB2FCD945295682B52489506DB10FC 2025-12-03 17:11:04.062 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 694CBEB617A7F7DF5A7E21B6D34E1344E97E4BA06496E56FEF25410F91763D88 2025-12-03 17:11:04.062 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 08C90E024DE601E38C2D81A3D3A31E10CD69F81B98BFCE132D50671E73FA6765 2025-12-03 17:11:04.068 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1908A5A10B4F81EC26777F12410ED331B8A5D9F93094F59B4365ABDA77169D5D 2025-12-03 17:11:04.068 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 94BFA4274D3343895B6D329BD202FF6D03C973EB2C845E44A55BF23DC9226CBD 2025-12-03 17:11:04.068 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1343AF4946F248CB849DD896081A0219D1648973FA58EFD9A4B35FB65262E634 2025-12-03 17:11:04.068 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C9EB26BA0893E93ABBD2DA76FD2719272F9C5A3B797837BBA487D8C5CE2CC508 2025-12-03 17:11:04.079 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4CD6BDE79E2C25297575A8045718F3BEBF23722E7AA53C3F8C84CAAF60B5C3E8 2025-12-03 17:11:04.079 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 06385CFC54692EF54B4FBC2D5404F109C70410C5987E3E6FF7D3ADAD2EE3B42D 2025-12-03 17:11:04.079 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CD1AA012016E3A1B8B53E6CE08214C4853EB6C053BC1584CA0874B8C8847CAC4 2025-12-03 17:11:04.079 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F75D6F4508A2A4FAA6079DD68C8153F78FB30B14FA171C50918359A6C9BB8258 2025-12-03 17:11:04.083 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 149053681C03D8090541E59A3BCB214BDEEAAAA7907A58ACF83A264E807D1474 2025-12-03 17:11:04.084 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 138A89E949C368629F7BD9D62B5BE5D82CA7DC1EDFA70C50B3ACAF199C167B43 2025-12-03 17:11:04.084 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 96486A99AE9E09BE10DED379CFE6BADF22E64EDC2416F581A1DB99BF2FCBFCAE 2025-12-03 17:11:04.084 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 41C4482E02FE96471C011429034D86DB94F0CD81D26AAB816A68BC287C38FE36 2025-12-03 17:11:04.097 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 30F41BC0AA82FE02362B2DF49E53DC3797A691828123EE1C987A8053651BE9FB 2025-12-03 17:11:04.097 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 26264154C5BCE8F173ABCD729C88D552DB1B2FABD8FBFE3E02C14CEAF3D9EA28 2025-12-03 17:11:04.097 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B16A58545DE18AEBFC79D6E11A2CAF52A44BDCC032E0B77CF814499AD48C46C6 2025-12-03 17:11:04.097 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 95DABB1C5C6264FED10EBE44B0C5645622C603A4084B97E8894F2709AE914DA0 2025-12-03 17:11:04.115 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D306E09FEA5D7C3B55CD95B73DC8C07D1C9C4A41E6B1587E1E1FF983F23CE525 2025-12-03 17:11:04.115 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C3F81E3E15876260219F550F2633A68162D1248D07CE94AEABD1726438DF50B3 2025-12-03 17:11:04.115 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7BEFAAE90BE73A42F8F1B11083BBEA13FAFF906401FC2EE22A36E1B9F9456592 2025-12-03 17:11:04.115 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F824FC73EEC58F39AA17415F3709817B640B7FBC28107776752CE9E888B7B21E 2025-12-03 17:11:04.133 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 122F013463547E725E6FFD768F344ACB4D77DEFD6E0C0DED7069C2B3471EBA71 2025-12-03 17:11:04.133 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3DA9DE9DF7C0A6BEC92DB76F9F101A18AE15601BBF2FAB1461AB165617FDDEF9 2025-12-03 17:11:04.133 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1F591B9F59FC9229B14ACD969E617C685B79CBEB66826D08E8843FBF63FA61CA 2025-12-03 17:11:04.133 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 246A955EE4386915D3CA7327C97DE519B344CFEA7A45083D73931CCFF41247AA 2025-12-03 17:11:04.150 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6F8E59276F3717EBAD900C5B2EAD214055E513F407390698191D787736212186 2025-12-03 17:11:04.150 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5529C9B2BBBADFA334F418A2763F50282A0063433447D6CFE60654F2B0FABA4A 2025-12-03 17:11:04.150 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8F8CD41AEFCB8CD59B88CA554BCEF8D8D7B2BD7EDADEB6C66CCD935045A82C3C 2025-12-03 17:11:04.150 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CDB97C3BCEAE84CD319450E3AEA117A13E792512E82A3FF56D13DDA5D6CF51B7 2025-12-03 17:11:04.549 - Render thread -> VRAM report about missing bytes is changed from 186404864 Bytes to 186273792 Bytes 2025-12-03 17:11:04.553 - Render thread -> VRAM report about missing bytes is changed from 186273792 Bytes to 186404864 Bytes 2025-12-03 17:11:40.388 - Render thread -> Info: Frame[2243] - Available VRAM budget has changed: 5419 MB 2025-12-03 17:11:40.401 - Render thread -> VRAM report about missing bytes is changed from 186404864 Bytes to 186429440 Bytes 2025-12-03 17:11:45.605 - Render thread -> VRAM report about missing bytes is changed from 186429440 Bytes to 186474496 Bytes 2025-12-03 17:11:45.722 - Render thread -> Info: Frame[2563] - Available VRAM budget has changed: 5316 MB 2025-12-03 17:11:45.739 - Render thread -> VRAM report about missing bytes is changed from 186474496 Bytes to 186568704 Bytes 2025-12-03 17:11:57.716 - Render thread -> VRAM report about missing bytes is changed from 186568704 Bytes to 186585088 Bytes 2025-12-03 17:11:57.849 - Render thread -> VRAM report about missing bytes is changed from 186585088 Bytes to 186626048 Bytes 2025-12-03 17:11:58.266 - Render thread -> Info: Frame[3315] - Available VRAM budget has changed: 5402 MB 2025-12-03 17:13:05.188 - Render thread -> VRAM report about missing bytes is changed from 186626048 Bytes to 186716160 Bytes 2025-12-03 17:13:05.455 - Render thread -> VRAM report about missing bytes is changed from 186716160 Bytes to 186806272 Bytes 2025-12-03 17:13:09.365 - Render thread -> VRAM report about missing bytes is changed from 186806272 Bytes to 432521216 Bytes 2025-12-03 17:13:09.365 - Render thread -> Info: Frame[7547] - Available VRAM budget has changed: 4694 MB 2025-12-03 17:13:09.365 - Render thread -> Info: Frame[7547] - Available VRAM budget has changed: 4602 MB 2025-12-03 17:13:09.415 - Render thread -> VRAM report about missing bytes is changed from 432521216 Bytes to 433254400 Bytes 2025-12-03 17:13:09.467 - Render thread -> VRAM report about missing bytes is changed from 433254400 Bytes to 434581504 Bytes 2025-12-03 17:13:09.515 - Render thread -> VRAM report about missing bytes is changed from 434581504 Bytes to 434704384 Bytes 2025-12-03 17:13:09.615 - Render thread -> VRAM report about missing bytes is changed from 434704384 Bytes to 434716672 Bytes 2025-12-03 17:13:09.961 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_nr.dds 2025-12-03 17:13:09.961 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_add.dds 2025-12-03 17:13:09.962 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_cm.dds 2025-12-03 17:13:09.964 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_cm.dds 2025-12-03 17:13:09.964 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_nr.dds 2025-12-03 17:13:09.964 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_add.dds 2025-12-03 17:13:09.967 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_cm.dds 2025-12-03 17:13:09.967 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_nr.dds 2025-12-03 17:13:09.967 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_add.dds 2025-12-03 17:13:10.060 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_cm.dds 2025-12-03 17:13:10.060 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_add.dds 2025-12-03 17:13:10.060 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_nr.dds 2025-12-03 17:13:10.061 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_cm.dds 2025-12-03 17:13:10.061 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_add.dds 2025-12-03 17:13:10.061 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_nr.dds 2025-12-03 17:13:10.063 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_add.dds 2025-12-03 17:13:10.063 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_nr.dds 2025-12-03 17:13:10.063 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_cm.dds 2025-12-03 17:13:10.063 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_cm.dds 2025-12-03 17:13:10.063 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_nr.dds 2025-12-03 17:13:10.063 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_add.dds 2025-12-03 17:13:10.065 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_nr.dds 2025-12-03 17:13:10.068 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_add.dds 2025-12-03 17:13:10.068 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_cm.dds 2025-12-03 17:13:10.070 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_cm.dds 2025-12-03 17:13:10.070 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_add.dds 2025-12-03 17:13:10.070 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_nr.dds 2025-12-03 17:13:10.070 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_cm.dds 2025-12-03 17:13:10.070 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_nr.dds 2025-12-03 17:13:10.070 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_add.dds 2025-12-03 17:13:10.071 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_cm.dds 2025-12-03 17:13:10.071 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_nr.dds 2025-12-03 17:13:10.071 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_add.dds 2025-12-03 17:13:10.072 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_nr.dds 2025-12-03 17:13:10.072 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_cm.dds 2025-12-03 17:13:10.072 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_add.dds 2025-12-03 17:13:10.073 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_nr.dds 2025-12-03 17:13:10.073 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_add.dds 2025-12-03 17:13:10.073 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_cm.dds 2025-12-03 17:13:10.074 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_nr.dds 2025-12-03 17:13:10.074 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_add.dds 2025-12-03 17:13:10.074 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_cm.dds 2025-12-03 17:13:10.078 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_add.dds 2025-12-03 17:13:10.079 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_cm.dds 2025-12-03 17:13:10.079 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_nr.dds 2025-12-03 17:13:10.079 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_cm.dds 2025-12-03 17:13:10.079 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_add.dds 2025-12-03 17:13:10.080 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_nr.dds 2025-12-03 17:13:10.082 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_add.dds 2025-12-03 17:13:10.082 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_nr.dds 2025-12-03 17:13:10.082 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_cm.dds 2025-12-03 17:13:10.085 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_nr.dds 2025-12-03 17:13:10.085 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_add.dds 2025-12-03 17:13:10.085 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_cm.dds 2025-12-03 17:13:10.086 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_cm.dds 2025-12-03 17:13:10.086 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_add.dds 2025-12-03 17:13:10.086 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_nr.dds 2025-12-03 17:13:10.089 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_add.dds 2025-12-03 17:13:10.089 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_nr.dds 2025-12-03 17:13:10.089 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_cm.dds 2025-12-03 17:13:10.956 - Render thread -> VRAM report about missing bytes is changed from 434716672 Bytes to 435769344 Bytes 2025-12-03 17:13:11.023 - Render thread -> VRAM report about missing bytes is changed from 435769344 Bytes to 443019264 Bytes 2025-12-03 17:13:11.023 - Render thread -> Info: Frame[7555] - Available VRAM budget has changed: 4212 MB 2025-12-03 17:13:11.023 - Render thread -> Info: Frame[7555] - Available VRAM budget has changed: 3759 MB 2025-12-03 17:13:11.097 - Render thread -> VRAM report about missing bytes is changed from 443019264 Bytes to 443789312 Bytes 2025-12-03 17:13:11.157 - Render thread -> VRAM report about missing bytes is changed from 443789312 Bytes to 444837888 Bytes 2025-12-03 17:13:21.042 - Render thread -> VRAM report about missing bytes is changed from 444837888 Bytes to 444813312 Bytes 2025-12-03 17:13:21.068 - Render thread -> VRAM report about missing bytes is changed from 444813312 Bytes to 444858368 Bytes 2025-12-03 17:13:21.270 - Render thread -> VRAM report about missing bytes is changed from 444858368 Bytes to 444796928 Bytes 2025-12-03 17:13:21.302 - Render thread -> VRAM report about missing bytes is changed from 444796928 Bytes to 444817408 Bytes 2025-12-03 17:13:21.323 - Render thread -> Info: Frame[8147] - Available VRAM budget has changed: 3536 MB 2025-12-03 17:13:21.323 - Render thread -> Info: Frame[8147] - Available VRAM budget has changed: 1970 MB 2025-12-03 17:13:21.323 - Render thread -> Warning: Available VRAM budget 1970 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:13:21.387 - Render thread -> VRAM report about missing bytes is changed from 444817408 Bytes to 474918912 Bytes 2025-12-03 17:13:21.399 - Render thread -> VRAM report about missing bytes is changed from 474918912 Bytes to 465219584 Bytes 2025-12-03 17:13:21.408 - Render thread -> VRAM report about missing bytes is changed from 465219584 Bytes to 475049984 Bytes 2025-12-03 17:13:21.434 - Render thread -> VRAM report about missing bytes is changed from 475049984 Bytes to 450932736 Bytes 2025-12-03 17:13:21.460 - Render thread -> VRAM report about missing bytes is changed from 450932736 Bytes to 462204928 Bytes 2025-12-03 17:13:21.491 - Render thread -> VRAM report about missing bytes is changed from 462204928 Bytes to 445296640 Bytes 2025-12-03 17:13:21.700 - Render thread -> VRAM report about missing bytes is changed from 445296640 Bytes to 479113216 Bytes 2025-12-03 17:13:21.705 - Render thread -> Info: Frame[8155] - Available VRAM budget has changed: 6977 MB 2025-12-03 17:13:21.705 - Render thread -> Info: Frame[8155] - Available VRAM budget has changed: 3318 MB 2025-12-03 17:13:21.705 - Render thread -> Info: Frame[8155] - Available VRAM budget has changed: 1753 MB 2025-12-03 17:13:21.705 - Render thread -> Warning: Available VRAM budget 1753 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:13:21.715 - Render thread -> VRAM report about missing bytes is changed from 479113216 Bytes to 557363200 Bytes 2025-12-03 17:13:21.733 - Render thread -> VRAM report about missing bytes is changed from 557363200 Bytes to 445333504 Bytes 2025-12-03 17:13:21.772 - Render thread -> VRAM report about missing bytes is changed from 445333504 Bytes to 445546496 Bytes 2025-12-03 17:13:21.797 - Render thread -> VRAM report about missing bytes is changed from 445546496 Bytes to 448258048 Bytes 2025-12-03 17:13:21.826 - Render thread -> VRAM report about missing bytes is changed from 448258048 Bytes to 449052672 Bytes 2025-12-03 17:13:25.027 - Render thread -> VRAM report about missing bytes is changed from 449052672 Bytes to 448868352 Bytes 2025-12-03 17:13:25.228 - Render thread -> VRAM report about missing bytes is changed from 448868352 Bytes to 448806912 Bytes 2025-12-03 17:13:25.311 - .NET TP Worker -> Screenshot root: AppData 2025-12-03 17:13:25.311 - .NET TP Worker -> Screenshot SaveGames\ScenarioNameWTV 1 1\thumb.jpg saved! 2025-12-03 17:13:25.311 - .NET TP Worker -> Screenshot absolute path: C:\Users\douga\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\ScenarioNameWTV 1 1\thumb.jpg 2025-12-03 17:13:25.311 - .NET TP Worker -> Screenshot exists on target path. 2025-12-03 17:13:25.342 - Render thread -> VRAM report about missing bytes is changed from 448806912 Bytes to 448405504 Bytes 2025-12-03 17:13:25.390 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-1 created with rcb: 14751009 2025-12-03 17:13:25.390 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-2 created with rcb: 21775294 2025-12-03 17:13:25.390 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-3 created with rcb: 6638805 2025-12-03 17:13:25.390 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-4 created with rcb: 30403100 2025-12-03 17:13:25.390 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-5 created with rcb: 55900981 2025-12-03 17:13:25.390 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-6 created with rcb: 61686602 2025-12-03 17:13:25.390 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-7 created with rcb: 16615419 2025-12-03 17:13:25.390 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-8 created with rcb: 45241349 2025-12-03 17:13:25.390 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-9 created with rcb: 3968480 2025-12-03 17:13:25.390 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-10 created with rcb: 44223778 2025-12-03 17:13:25.390 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-11 created with rcb: 63081266 2025-12-03 17:13:25.390 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-12 created with rcb: 43842594 2025-12-03 17:13:25.390 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-13 created with rcb: 52690099 2025-12-03 17:13:25.390 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-14 created with rcb: 23461025 2025-12-03 17:13:25.390 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-15 created with rcb: 49828740 2025-12-03 17:13:25.390 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-16 created with rcb: 20983338 2025-12-03 17:13:25.390 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-17 created with rcb: 30192734 2025-12-03 17:13:25.390 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-18 created with rcb: 27452493 2025-12-03 17:13:25.390 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-19 created with rcb: 21798486 2025-12-03 17:13:25.390 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-20 created with rcb: 28043679 2025-12-03 17:13:25.390 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-21 created with rcb: 18883308 2025-12-03 17:13:25.390 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-22 created with rcb: 41650562 2025-12-03 17:13:25.390 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-23 created with rcb: 62727683 2025-12-03 17:13:25.390 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-24 created with rcb: 17386500 2025-12-03 17:13:25.390 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-25 created with rcb: 15884418 2025-12-03 17:13:25.390 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-26 created with rcb: 45034074 2025-12-03 17:13:25.390 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-27 created with rcb: 59184237 2025-12-03 17:13:25.390 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-28 created with rcb: 29760690 2025-12-03 17:13:25.390 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-29 created with rcb: 58848891 2025-12-03 17:13:25.390 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-30 created with rcb: 5023017 2025-12-03 17:13:25.390 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-31 created with rcb: 55981969 2025-12-03 17:13:25.390 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-32 created with rcb: 17974094 2025-12-03 17:13:25.390 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-33 created with rcb: 14645831 2025-12-03 17:13:25.390 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-34 created with rcb: 63349663 2025-12-03 17:13:25.390 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-35 created with rcb: 32576609 2025-12-03 17:13:25.390 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-36 created with rcb: 36466569 2025-12-03 17:13:25.390 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-37 created with rcb: 40846541 2025-12-03 17:13:25.390 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-38 created with rcb: 35579801 2025-12-03 17:13:25.390 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-39 created with rcb: 17148496 2025-12-03 17:13:25.390 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-40 created with rcb: 28986921 2025-12-03 17:13:25.390 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-41 created with rcb: 56882358 2025-12-03 17:13:25.390 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-42 created with rcb: 56635032 2025-12-03 17:13:25.390 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-43 created with rcb: 31316708 2025-12-03 17:13:25.390 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-44 created with rcb: 57456245 2025-12-03 17:13:25.390 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-45 created with rcb: 66467186 2025-12-03 17:13:25.391 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-1 processed in 1 frames. 2025-12-03 17:13:25.391 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-2 processed in 1 frames. 2025-12-03 17:13:25.391 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-3 processed in 1 frames. 2025-12-03 17:13:25.391 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-4 processed in 1 frames. 2025-12-03 17:13:25.391 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-5 processed in 1 frames. 2025-12-03 17:13:25.391 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-6 processed in 1 frames. 2025-12-03 17:13:25.391 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-7 processed in 1 frames. 2025-12-03 17:13:25.391 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-8 processed in 1 frames. 2025-12-03 17:13:25.391 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-9 processed in 1 frames. 2025-12-03 17:13:25.391 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-10 processed in 1 frames. 2025-12-03 17:13:25.391 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-11 processed in 1 frames. 2025-12-03 17:13:25.391 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-12 processed in 1 frames. 2025-12-03 17:13:25.391 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-13 processed in 1 frames. 2025-12-03 17:13:25.391 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-14 processed in 1 frames. 2025-12-03 17:13:25.391 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-15 processed in 1 frames. 2025-12-03 17:13:25.391 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-16 processed in 1 frames. 2025-12-03 17:13:25.392 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-17 processed in 1 frames. 2025-12-03 17:13:25.392 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-18 processed in 1 frames. 2025-12-03 17:13:25.392 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-19 processed in 1 frames. 2025-12-03 17:13:25.392 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-20 processed in 1 frames. 2025-12-03 17:13:25.392 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-21 processed in 1 frames. 2025-12-03 17:13:25.392 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-22 processed in 1 frames. 2025-12-03 17:13:25.392 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-23 processed in 1 frames. 2025-12-03 17:13:25.392 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-24 processed in 1 frames. 2025-12-03 17:13:25.392 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-25 processed in 1 frames. 2025-12-03 17:13:25.392 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-26 processed in 1 frames. 2025-12-03 17:13:25.392 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-27 processed in 1 frames. 2025-12-03 17:13:25.392 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-28 processed in 1 frames. 2025-12-03 17:13:25.392 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-29 processed in 1 frames. 2025-12-03 17:13:25.392 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-30 processed in 1 frames. 2025-12-03 17:13:25.392 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-31 processed in 1 frames. 2025-12-03 17:13:25.392 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-32 processed in 1 frames. 2025-12-03 17:13:25.392 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-33 processed in 1 frames. 2025-12-03 17:13:25.392 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-34 processed in 1 frames. 2025-12-03 17:13:25.392 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-35 processed in 1 frames. 2025-12-03 17:13:25.392 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-36 processed in 1 frames. 2025-12-03 17:13:25.392 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-37 processed in 1 frames. 2025-12-03 17:13:25.392 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-38 processed in 1 frames. 2025-12-03 17:13:25.392 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-39 processed in 1 frames. 2025-12-03 17:13:25.392 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-40 processed in 1 frames. 2025-12-03 17:13:25.392 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-41 processed in 1 frames. 2025-12-03 17:13:25.392 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-42 processed in 1 frames. 2025-12-03 17:13:25.392 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-43 processed in 1 frames. 2025-12-03 17:13:25.392 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-44 processed in 1 frames. 2025-12-03 17:13:25.392 - Render thread -> Frame [8366] Parallel Render Command Batch RCB-45 processed in 1 frames. 2025-12-03 17:13:25.422 - Render thread -> Frame [8368] Parallel Render Command Batch RCB-46 created with rcb: 47831428 2025-12-03 17:13:25.422 - Render thread -> Frame [8368] Parallel Render Command Batch RCB-47 created with rcb: 66467186 2025-12-03 17:13:25.422 - Render thread -> Frame [8368] Parallel Render Command Batch RCB-48 created with rcb: 57456245 2025-12-03 17:13:25.422 - Render thread -> Frame [8368] Parallel Render Command Batch RCB-49 created with rcb: 31316708 2025-12-03 17:13:25.422 - Render thread -> Frame [8368] Parallel Render Command Batch RCB-50 created with rcb: 56635032 2025-12-03 17:13:25.422 - Render thread -> Frame [8368] Parallel Render Command Batch RCB-51 created with rcb: 56882358 2025-12-03 17:13:25.422 - Render thread -> Frame [8368] Parallel Render Command Batch RCB-52 created with rcb: 28986921 2025-12-03 17:13:25.422 - Render thread -> Frame [8368] Parallel Render Command Batch RCB-53 created with rcb: 17148496 2025-12-03 17:13:25.422 - Render thread -> Frame [8368] Parallel Render Command Batch RCB-54 created with rcb: 35579801 2025-12-03 17:13:25.422 - Render thread -> Frame [8368] Parallel Render Command Batch RCB-55 created with rcb: 40846541 2025-12-03 17:13:25.422 - Render thread -> Frame [8368] Parallel Render Command Batch RCB-56 created with rcb: 36466569 2025-12-03 17:13:25.422 - Render thread -> Frame [8368] Parallel Render Command Batch RCB-57 created with rcb: 32576609 2025-12-03 17:13:25.422 - Render thread -> Frame [8368] Parallel Render Command Batch RCB-58 created with rcb: 63349663 2025-12-03 17:13:25.422 - Render thread -> Frame [8368] Parallel Render Command Batch RCB-59 created with rcb: 14645831 2025-12-03 17:13:25.422 - Render thread -> Frame [8368] Parallel Render Command Batch RCB-60 created with rcb: 17974094 2025-12-03 17:13:25.422 - Render thread -> Frame [8368] Parallel Render Command Batch RCB-61 created with rcb: 55981969 2025-12-03 17:13:25.422 - Render thread -> Frame [8368] Parallel Render Command Batch RCB-62 created with rcb: 5023017 2025-12-03 17:13:25.422 - Render thread -> Frame [8368] Parallel Render Command Batch RCB-63 created with rcb: 58848891 2025-12-03 17:13:25.422 - Render thread -> Frame [8368] Parallel Render Command Batch RCB-64 created with rcb: 29760690 2025-12-03 17:13:25.422 - Render thread -> Frame [8368] Parallel Render Command Batch RCB-65 created with rcb: 59184237 2025-12-03 17:13:25.422 - Render thread -> Frame [8368] Parallel Render Command Batch RCB-66 created with rcb: 45034074 2025-12-03 17:13:25.422 - Render thread -> Frame [8368] Parallel Render Command Batch RCB-46 processed in 1 frames. 2025-12-03 17:13:25.423 - Render thread -> Frame [8368] Parallel Render Command Batch RCB-47 processed in 1 frames. 2025-12-03 17:13:25.423 - Render thread -> Frame [8368] Parallel Render Command Batch RCB-48 processed in 1 frames. 2025-12-03 17:13:25.423 - Render thread -> Frame [8368] Parallel Render Command Batch RCB-49 processed in 1 frames. 2025-12-03 17:13:25.423 - Render thread -> Frame [8368] Parallel Render Command Batch RCB-50 processed in 1 frames. 2025-12-03 17:13:25.423 - Render thread -> Frame [8368] Parallel Render Command Batch RCB-51 processed in 1 frames. 2025-12-03 17:13:25.423 - Render thread -> Frame [8368] Parallel Render Command Batch RCB-52 processed in 1 frames. 2025-12-03 17:13:25.423 - Render thread -> Frame [8368] Parallel Render Command Batch RCB-53 processed in 1 frames. 2025-12-03 17:13:25.423 - Render thread -> Frame [8368] Parallel Render Command Batch RCB-54 processed in 1 frames. 2025-12-03 17:13:25.423 - Render thread -> Frame [8368] Parallel Render Command Batch RCB-55 processed in 1 frames. 2025-12-03 17:13:25.423 - Render thread -> Frame [8368] Parallel Render Command Batch RCB-56 processed in 1 frames. 2025-12-03 17:13:25.423 - Render thread -> Frame [8368] Parallel Render Command Batch RCB-57 processed in 1 frames. 2025-12-03 17:13:25.423 - Render thread -> Frame [8368] Parallel Render Command Batch RCB-58 processed in 1 frames. 2025-12-03 17:13:25.423 - Render thread -> Frame [8368] Parallel Render Command Batch RCB-59 processed in 1 frames. 2025-12-03 17:13:25.423 - Render thread -> Frame [8368] Parallel Render Command Batch RCB-60 processed in 1 frames. 2025-12-03 17:13:25.423 - Render thread -> Frame [8368] Parallel Render Command Batch RCB-61 processed in 1 frames. 2025-12-03 17:13:25.423 - Render thread -> Frame [8368] Parallel Render Command Batch RCB-62 processed in 1 frames. 2025-12-03 17:13:25.423 - Render thread -> Frame [8368] Parallel Render Command Batch RCB-63 processed in 1 frames. 2025-12-03 17:13:25.423 - Render thread -> Frame [8368] Parallel Render Command Batch RCB-64 processed in 1 frames. 2025-12-03 17:13:25.423 - Render thread -> Frame [8368] Parallel Render Command Batch RCB-65 processed in 1 frames. 2025-12-03 17:13:25.423 - Render thread -> Frame [8368] Parallel Render Command Batch RCB-66 processed in 1 frames. 2025-12-03 17:13:25.438 - Render thread -> Frame [8369] Parallel Render Command Batch RCB-67 created with rcb: 17974094 2025-12-03 17:13:25.438 - Render thread -> Frame [8369] Parallel Render Command Batch RCB-68 created with rcb: 45034074 2025-12-03 17:13:25.438 - Render thread -> Frame [8369] Parallel Render Command Batch RCB-69 created with rcb: 15884418 2025-12-03 17:13:25.438 - Render thread -> Frame [8369] Parallel Render Command Batch RCB-70 created with rcb: 5023017 2025-12-03 17:13:25.438 - Render thread -> Frame [8369] Parallel Render Command Batch RCB-71 created with rcb: 29760690 2025-12-03 17:13:25.438 - Render thread -> Frame [8369] Parallel Render Command Batch RCB-72 created with rcb: 59184237 2025-12-03 17:13:25.438 - Render thread -> Frame [8369] Parallel Render Command Batch RCB-73 created with rcb: 55981969 2025-12-03 17:13:25.438 - Render thread -> Frame [8369] Parallel Render Command Batch RCB-74 created with rcb: 58848891 2025-12-03 17:13:25.438 - Render thread -> Frame [8369] Parallel Render Command Batch RCB-75 created with rcb: 32576609 2025-12-03 17:13:25.438 - Render thread -> Frame [8369] Parallel Render Command Batch RCB-76 created with rcb: 14645831 2025-12-03 17:13:25.438 - Render thread -> Frame [8369] Parallel Render Command Batch RCB-77 created with rcb: 36466569 2025-12-03 17:13:25.438 - Render thread -> Frame [8369] Parallel Render Command Batch RCB-78 created with rcb: 63349663 2025-12-03 17:13:25.474 - Render thread -> Frame [8369] Parallel Render Command Batch RCB-67 processed in 1 frames. 2025-12-03 17:13:25.475 - Render thread -> Frame [8369] Parallel Render Command Batch RCB-68 processed in 1 frames. 2025-12-03 17:13:25.475 - Render thread -> Frame [8369] Parallel Render Command Batch RCB-69 processed in 1 frames. 2025-12-03 17:13:25.476 - Render thread -> Frame [8369] Parallel Render Command Batch RCB-70 processed in 1 frames. 2025-12-03 17:13:25.476 - Render thread -> Frame [8369] Parallel Render Command Batch RCB-71 processed in 1 frames. 2025-12-03 17:13:25.476 - Render thread -> Frame [8369] Parallel Render Command Batch RCB-72 processed in 1 frames. 2025-12-03 17:13:25.477 - Render thread -> Frame [8369] Parallel Render Command Batch RCB-73 processed in 1 frames. 2025-12-03 17:13:25.477 - Render thread -> Frame [8369] Parallel Render Command Batch RCB-74 processed in 1 frames. 2025-12-03 17:13:25.477 - Render thread -> Frame [8369] Parallel Render Command Batch RCB-75 processed in 1 frames. 2025-12-03 17:13:25.478 - Render thread -> Frame [8369] Parallel Render Command Batch RCB-76 processed in 1 frames. 2025-12-03 17:13:25.478 - Render thread -> Frame [8369] Parallel Render Command Batch RCB-77 processed in 1 frames. 2025-12-03 17:13:25.478 - Render thread -> Frame [8369] Parallel Render Command Batch RCB-78 processed in 1 frames. 2025-12-03 17:13:25.516 - Render thread -> Frame [8370] Parallel Render Command Batch RCB-79 created with rcb: 31316708 2025-12-03 17:13:25.516 - Render thread -> Frame [8370] Parallel Render Command Batch RCB-80 created with rcb: 17386500 2025-12-03 17:13:25.516 - Render thread -> Frame [8370] Parallel Render Command Batch RCB-81 created with rcb: 35579801 2025-12-03 17:13:25.516 - Render thread -> Frame [8370] Parallel Render Command Batch RCB-82 created with rcb: 56635032 2025-12-03 17:13:25.516 - Render thread -> Frame [8370] Parallel Render Command Batch RCB-83 created with rcb: 66467186 2025-12-03 17:13:25.516 - Render thread -> Frame [8370] Parallel Render Command Batch RCB-84 created with rcb: 57456245 2025-12-03 17:13:25.516 - Render thread -> Frame [8370] Parallel Render Command Batch RCB-85 created with rcb: 47831428 2025-12-03 17:13:25.516 - Render thread -> Frame [8370] Parallel Render Command Batch RCB-86 created with rcb: 30192734 2025-12-03 17:13:25.524 - Render thread -> Frame [8370] Parallel Render Command Batch RCB-87 created with rcb: 41650562 2025-12-03 17:13:25.524 - Render thread -> Frame [8370] Parallel Render Command Batch RCB-88 created with rcb: 18883308 2025-12-03 17:13:25.524 - Render thread -> Frame [8370] Parallel Render Command Batch RCB-89 created with rcb: 28043679 2025-12-03 17:13:25.524 - Render thread -> Frame [8370] Parallel Render Command Batch RCB-90 created with rcb: 20983338 2025-12-03 17:13:25.524 - Render thread -> Frame [8370] Parallel Render Command Batch RCB-91 created with rcb: 52690099 2025-12-03 17:13:25.524 - Render thread -> Frame [8370] Parallel Render Command Batch RCB-92 created with rcb: 27452493 2025-12-03 17:13:25.524 - Render thread -> Frame [8370] Parallel Render Command Batch RCB-93 created with rcb: 21798486 2025-12-03 17:13:25.524 - Render thread -> Frame [8370] Parallel Render Command Batch RCB-94 created with rcb: 49828740 2025-12-03 17:13:25.524 - Render thread -> Frame [8370] Parallel Render Command Batch RCB-95 created with rcb: 23461025 2025-12-03 17:13:25.524 - Render thread -> Frame [8370] Parallel Render Command Batch RCB-96 created with rcb: 16615419 2025-12-03 17:13:25.524 - Render thread -> Frame [8370] Parallel Render Command Batch RCB-97 created with rcb: 3968480 2025-12-03 17:13:25.524 - Render thread -> Frame [8370] Parallel Render Command Batch RCB-98 created with rcb: 44223778 2025-12-03 17:13:25.524 - Render thread -> Frame [8370] Parallel Render Command Batch RCB-99 created with rcb: 55900981 2025-12-03 17:13:25.524 - Render thread -> Frame [8370] Parallel Render Command Batch RCB-100 created with rcb: 30403100 2025-12-03 17:13:25.524 - Render thread -> Frame [8370] Parallel Render Command Batch RCB-101 created with rcb: 6638805 2025-12-03 17:13:25.524 - Render thread -> Frame [8370] Parallel Render Command Batch RCB-102 created with rcb: 21775294 2025-12-03 17:13:25.524 - Render thread -> Frame [8370] Parallel Render Command Batch RCB-103 created with rcb: 14751009 2025-12-03 17:13:25.524 - Render thread -> Frame [8370] Parallel Render Command Batch RCB-104 created with rcb: 20021534 2025-12-03 17:13:25.524 - Render thread -> Frame [8370] Parallel Render Command Batch RCB-105 created with rcb: 39768437 2025-12-03 17:13:25.524 - Render thread -> Frame [8370] Parallel Render Command Batch RCB-106 created with rcb: 49452880 2025-12-03 17:13:25.524 - Render thread -> Frame [8370] Parallel Render Command Batch RCB-107 created with rcb: 11860962 2025-12-03 17:13:25.524 - Render thread -> Frame [8370] Parallel Render Command Batch RCB-108 created with rcb: 35740474 2025-12-03 17:13:25.524 - Render thread -> Frame [8370] Parallel Render Command Batch RCB-109 created with rcb: 43842594 2025-12-03 17:13:25.524 - Render thread -> Frame [8370] Parallel Render Command Batch RCB-110 created with rcb: 63081266 2025-12-03 17:13:25.524 - Render thread -> Frame [8370] Parallel Render Command Batch RCB-79 processed in 1 frames. 2025-12-03 17:13:25.525 - Render thread -> Frame [8370] Parallel Render Command Batch RCB-80 processed in 1 frames. 2025-12-03 17:13:25.525 - Render thread -> Frame [8370] Parallel Render Command Batch RCB-81 processed in 1 frames. 2025-12-03 17:13:25.526 - Render thread -> Frame [8370] Parallel Render Command Batch RCB-82 processed in 1 frames. 2025-12-03 17:13:25.526 - Render thread -> Frame [8370] Parallel Render Command Batch RCB-83 processed in 1 frames. 2025-12-03 17:13:25.526 - Render thread -> Frame [8370] Parallel Render Command Batch RCB-84 processed in 1 frames. 2025-12-03 17:13:25.526 - Render thread -> Frame [8370] Parallel Render Command Batch RCB-85 processed in 1 frames. 2025-12-03 17:13:25.526 - Render thread -> Frame [8370] Parallel Render Command Batch RCB-86 processed in 1 frames. 2025-12-03 17:13:25.526 - Render thread -> Frame [8370] Parallel Render Command Batch RCB-87 processed in 1 frames. 2025-12-03 17:13:25.526 - Render thread -> Frame [8370] Parallel Render Command Batch RCB-88 processed in 1 frames. 2025-12-03 17:13:25.527 - Render thread -> Frame [8370] Parallel Render Command Batch RCB-89 processed in 1 frames. 2025-12-03 17:13:25.527 - Render thread -> Frame [8370] Parallel Render Command Batch RCB-90 processed in 1 frames. 2025-12-03 17:13:25.527 - Render thread -> Frame [8370] Parallel Render Command Batch RCB-91 processed in 1 frames. 2025-12-03 17:13:25.527 - Render thread -> Frame [8370] Parallel Render Command Batch RCB-92 processed in 1 frames. 2025-12-03 17:13:25.527 - Render thread -> Frame [8370] Parallel Render Command Batch RCB-93 processed in 1 frames. 2025-12-03 17:13:25.527 - Render thread -> Frame [8370] Parallel Render Command Batch RCB-94 processed in 1 frames. 2025-12-03 17:13:25.527 - Render thread -> Frame [8370] Parallel Render Command Batch RCB-95 processed in 1 frames. 2025-12-03 17:13:25.527 - Render thread -> Frame [8370] Parallel Render Command Batch RCB-96 processed in 1 frames. 2025-12-03 17:13:25.527 - Render thread -> Frame [8370] Parallel Render Command Batch RCB-97 processed in 1 frames. 2025-12-03 17:13:25.527 - Render thread -> Frame [8370] Parallel Render Command Batch RCB-98 processed in 1 frames. 2025-12-03 17:13:25.527 - Render thread -> Frame [8370] Parallel Render Command Batch RCB-99 processed in 1 frames. 2025-12-03 17:13:25.527 - Render thread -> Frame [8370] Parallel Render Command Batch RCB-100 processed in 1 frames. 2025-12-03 17:13:25.527 - Render thread -> Frame [8370] Parallel Render Command Batch RCB-101 processed in 1 frames. 2025-12-03 17:13:25.528 - Render thread -> Frame [8370] Parallel Render Command Batch RCB-102 processed in 1 frames. 2025-12-03 17:13:25.528 - Render thread -> Frame [8370] Parallel Render Command Batch RCB-103 processed in 1 frames. 2025-12-03 17:13:25.528 - Render thread -> Frame [8370] Parallel Render Command Batch RCB-104 processed in 1 frames. 2025-12-03 17:13:25.528 - Render thread -> Frame [8370] Parallel Render Command Batch RCB-105 processed in 1 frames. 2025-12-03 17:13:25.528 - Render thread -> Frame [8370] Parallel Render Command Batch RCB-106 processed in 1 frames. 2025-12-03 17:13:25.528 - Render thread -> Frame [8370] Parallel Render Command Batch RCB-107 processed in 1 frames. 2025-12-03 17:13:25.528 - Render thread -> Frame [8370] Parallel Render Command Batch RCB-108 processed in 1 frames. 2025-12-03 17:13:25.536 - Render thread -> Frame [8370] Parallel Render Command Batch RCB-109 processed in 1 frames. 2025-12-03 17:13:25.547 - Render thread -> Frame [8370] Parallel Render Command Batch RCB-110 processed in 1 frames. 2025-12-03 17:13:25.574 - Render thread -> VRAM report about missing bytes is changed from 448405504 Bytes to 448344064 Bytes 2025-12-03 17:13:25.593 - Render thread -> VRAM report about missing bytes is changed from 448344064 Bytes to 448405504 Bytes 2025-12-03 17:13:25.593 - Render thread -> Frame [8373] Parallel Render Command Batch RCB-111 created with rcb: 56882358 2025-12-03 17:13:25.593 - Render thread -> Frame [8373] Parallel Render Command Batch RCB-112 created with rcb: 28986921 2025-12-03 17:13:25.627 - Render thread -> Frame [8373] Parallel Render Command Batch RCB-111 processed in 1 frames. 2025-12-03 17:13:25.631 - Render thread -> Frame [8373] Parallel Render Command Batch RCB-112 processed in 1 frames. 2025-12-03 17:13:25.672 - Render thread -> VRAM report about missing bytes is changed from 448405504 Bytes to 448946176 Bytes 2025-12-03 17:13:25.672 - Render thread -> Frame [8374] Parallel Render Command Batch RCB-113 created with rcb: 40846541 2025-12-03 17:13:25.672 - Render thread -> Frame [8374] Parallel Render Command Batch RCB-114 created with rcb: 7986433 2025-12-03 17:13:25.672 - Render thread -> Frame [8374] Parallel Render Command Batch RCB-115 created with rcb: 17148496 2025-12-03 17:13:25.672 - Render thread -> Frame [8374] Parallel Render Command Batch RCB-116 created with rcb: 45241349 2025-12-03 17:13:25.685 - Render thread -> Frame [8374] Parallel Render Command Batch RCB-113 processed in 1 frames. 2025-12-03 17:13:25.707 - Render thread -> Frame [8374] Parallel Render Command Batch RCB-114 processed in 1 frames. 2025-12-03 17:13:25.716 - Render thread -> Frame [8374] Parallel Render Command Batch RCB-115 processed in 1 frames. 2025-12-03 17:13:25.722 - Render thread -> Frame [8374] Parallel Render Command Batch RCB-116 processed in 1 frames. 2025-12-03 17:13:25.743 - Render thread -> Error: Model TrussFrame_Wide_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-03 17:13:25.796 - Render thread -> VRAM report about missing bytes is changed from 448946176 Bytes to 450215936 Bytes 2025-12-03 17:13:25.796 - Render thread -> Frame [8375] Parallel Render Command Batch RCB-117 created with rcb: 62727683 2025-12-03 17:13:25.819 - Render thread -> Frame [8375] Parallel Render Command Batch RCB-117 processed in 1 frames. 2025-12-03 17:13:25.825 - Render thread -> Error: Model TrussFrame_Long_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-03 17:13:25.869 - Render thread -> VRAM report about missing bytes is changed from 450215936 Bytes to 450961408 Bytes 2025-12-03 17:13:25.904 - Render thread -> VRAM report about missing bytes is changed from 450961408 Bytes to 451198976 Bytes 2025-12-03 17:13:25.937 - Render thread -> VRAM report about missing bytes is changed from 451198976 Bytes to 452161536 Bytes 2025-12-03 17:13:25.954 - Render thread -> VRAM report about missing bytes is changed from 452161536 Bytes to 452210688 Bytes 2025-12-03 17:13:26.163 - Render thread -> Frame [8384] Parallel Render Command Batch RCB-118 created with rcb: 61686602 2025-12-03 17:13:26.293 - Render thread -> VRAM report about missing bytes is changed from 452210688 Bytes to 452087808 Bytes 2025-12-03 17:13:26.312 - Render thread -> Frame [8385] Parallel Render Command Batch RCB-118 processed in 2 frames. 2025-12-03 17:13:26.351 - Render thread -> VRAM report about missing bytes is changed from 452087808 Bytes to 452034560 Bytes 2025-12-03 17:13:26.380 - Render thread -> VRAM report about missing bytes is changed from 452034560 Bytes to 452235264 Bytes 2025-12-03 17:13:26.453 - Render thread -> VRAM report about missing bytes is changed from 452235264 Bytes to 452358144 Bytes 2025-12-03 17:13:26.475 - Render thread -> VRAM report about missing bytes is changed from 452358144 Bytes to 454393856 Bytes 2025-12-03 17:13:26.516 - Render thread -> VRAM report about missing bytes is changed from 454393856 Bytes to 454422528 Bytes 2025-12-03 17:13:27.200 - Render thread -> VRAM report about missing bytes is changed from 454422528 Bytes to 454410240 Bytes 2025-12-03 17:13:27.229 - Render thread -> VRAM report about missing bytes is changed from 454410240 Bytes to 454447104 Bytes 2025-12-03 17:13:27.731 - Render thread -> VRAM report about missing bytes is changed from 454447104 Bytes to 454422528 Bytes 2025-12-03 17:13:27.756 - Render thread -> Error: Model Shower250_Deformed_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-03 17:13:27.863 - Render thread -> VRAM report about missing bytes is changed from 454422528 Bytes to 454434816 Bytes 2025-12-03 17:13:28.081 - Render thread -> VRAM report about missing bytes is changed from 454434816 Bytes to 454402048 Bytes 2025-12-03 17:13:28.154 - Render thread -> VRAM report about missing bytes is changed from 454402048 Bytes to 454463488 Bytes 2025-12-03 17:13:28.213 - Render thread -> VRAM report about missing bytes is changed from 454463488 Bytes to 455446528 Bytes 2025-12-03 17:13:28.422 - Render thread -> VRAM report about missing bytes is changed from 455446528 Bytes to 459640832 Bytes 2025-12-03 17:13:28.526 - Render thread -> VRAM report about missing bytes is changed from 459640832 Bytes to 460623872 Bytes 2025-12-03 17:13:28.580 - Render thread -> VRAM report about missing bytes is changed from 460623872 Bytes to 461672448 Bytes 2025-12-03 17:13:35.635 - Render thread -> VRAM report about missing bytes is changed from 461672448 Bytes to 461631488 Bytes 2025-12-03 17:13:35.684 - Render thread -> VRAM report about missing bytes is changed from 461631488 Bytes to 461684736 Bytes 2025-12-03 17:13:35.833 - Render thread -> VRAM report about missing bytes is changed from 461684736 Bytes to 461668352 Bytes 2025-12-03 17:13:35.856 - Render thread -> VRAM report about missing bytes is changed from 461668352 Bytes to 461709312 Bytes 2025-12-03 17:13:35.929 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 32 needed elements, resizing from 1 to 32. 2025-12-03 17:13:35.930 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 32 needed elements, resizing from 1 to 32. 2025-12-03 17:13:35.946 - Render thread -> VRAM report about missing bytes is changed from 461709312 Bytes to 461205504 Bytes 2025-12-03 17:13:35.989 - Render thread -> VRAM report about missing bytes is changed from 461205504 Bytes to 461942784 Bytes 2025-12-03 17:13:40.696 - Render thread -> Info: Frame[9059] - Available VRAM budget has changed: 2924 MB 2025-12-03 17:13:40.696 - Render thread -> Info: Frame[9059] - Available VRAM budget has changed: 1361 MB 2025-12-03 17:13:40.696 - Render thread -> Warning: Available VRAM budget 1361 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:13:40.758 - Render thread -> VRAM report about missing bytes is changed from 461942784 Bytes to 483094528 Bytes 2025-12-03 17:13:40.825 - Render thread -> VRAM report about missing bytes is changed from 483094528 Bytes to 485208064 Bytes 2025-12-03 17:13:41.195 - Render thread -> VRAM report about missing bytes is changed from 485208064 Bytes to 488943616 Bytes 2025-12-03 17:13:41.351 - Render thread -> Info: Frame[9069] - Available VRAM budget has changed: 7129 MB 2025-12-03 17:13:41.351 - Render thread -> VRAM report about missing bytes is changed from 488943616 Bytes to 490323968 Bytes 2025-12-03 17:13:41.529 - Render thread -> VRAM report about missing bytes is changed from 490323968 Bytes to 491839488 Bytes 2025-12-03 17:13:41.549 - Render thread -> VRAM report about missing bytes is changed from 491839488 Bytes to 491900928 Bytes 2025-12-03 17:13:41.572 - Render thread -> VRAM report about missing bytes is changed from 491900928 Bytes to 492269568 Bytes 2025-12-03 17:13:41.668 - Render thread -> VRAM report about missing bytes is changed from 492269568 Bytes to 493711360 Bytes 2025-12-03 17:13:41.718 - Render thread -> VRAM report about missing bytes is changed from 493711360 Bytes to 493817856 Bytes 2025-12-03 17:13:42.526 - Render thread -> VRAM report about missing bytes is changed from 493817856 Bytes to 577912832 Bytes 2025-12-03 17:13:42.550 - Render thread -> VRAM report about missing bytes is changed from 577912832 Bytes to 578207744 Bytes 2025-12-03 17:13:42.567 - .NET TP Worker -> Screenshot root: AppData 2025-12-03 17:13:42.567 - .NET TP Worker -> Screenshot SaveGames\ScenarioNameWTV 1 1\thumb.jpg saved! 2025-12-03 17:13:42.567 - .NET TP Worker -> Screenshot absolute path: C:\Users\douga\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\ScenarioNameWTV 1 1\thumb.jpg 2025-12-03 17:13:42.567 - .NET TP Worker -> Screenshot exists on target path. 2025-12-03 17:13:42.587 - Render thread -> Info: Frame[9091] - Available VRAM budget has changed: 3034 MB 2025-12-03 17:13:42.658 - Render thread -> VRAM report about missing bytes is changed from 578207744 Bytes to 577753088 Bytes 2025-12-03 17:13:42.775 - Render thread -> Info: Frame[9099] - Available VRAM budget has changed: 3096 MB 2025-12-03 17:13:42.802 - Render thread -> VRAM report about missing bytes is changed from 577753088 Bytes to 580833280 Bytes 2025-12-03 17:13:43.441 - Render thread -> Info: Frame[9119] - Available VRAM budget has changed: 1404 MB 2025-12-03 17:13:43.441 - Render thread -> Warning: Available VRAM budget 1404 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:13:43.508 - Render thread -> Info: Frame[9121] - Available VRAM budget has changed: 1568 MB 2025-12-03 17:13:43.508 - Render thread -> Warning: Available VRAM budget 1568 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:13:43.578 - Render thread -> Info: Frame[9123] - Available VRAM budget has changed: 3146 MB 2025-12-03 17:13:43.775 - Render thread -> Info: Frame[9129] - Available VRAM budget has changed: 1629 MB 2025-12-03 17:13:43.775 - Render thread -> Warning: Available VRAM budget 1629 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:13:43.803 - Render thread -> VRAM report about missing bytes is changed from 580833280 Bytes to 581328896 Bytes 2025-12-03 17:13:43.939 - Render thread -> VRAM report about missing bytes is changed from 581328896 Bytes to 581029888 Bytes 2025-12-03 17:13:44.573 - Render thread -> Info: Frame[9153] - Available VRAM budget has changed: 1679 MB 2025-12-03 17:13:44.573 - Render thread -> Warning: Available VRAM budget 1679 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:13:55.449 - Render thread -> Info: Frame[9479] - Available VRAM budget has changed: 3162 MB 2025-12-03 17:13:56.450 - Render thread -> Info: Frame[9509] - Available VRAM budget has changed: 1694 MB 2025-12-03 17:13:56.450 - Render thread -> Warning: Available VRAM budget 1694 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:13:57.450 - Render thread -> Info: Frame[9539] - Available VRAM budget has changed: 1637 MB 2025-12-03 17:13:57.450 - Render thread -> Warning: Available VRAM budget 1637 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:13:57.784 - Render thread -> Info: Frame[9549] - Available VRAM budget has changed: 1562 MB 2025-12-03 17:13:57.784 - Render thread -> Warning: Available VRAM budget 1562 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:13:57.851 - Render thread -> Info: Frame[9551] - Available VRAM budget has changed: 1548 MB 2025-12-03 17:13:57.851 - Render thread -> Warning: Available VRAM budget 1548 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:13:57.882 - Render thread -> VRAM report about missing bytes is changed from 581029888 Bytes to 582111232 Bytes 2025-12-03 17:13:57.917 - Render thread -> Info: Frame[9553] - Available VRAM budget has changed: 1517 MB 2025-12-03 17:13:57.918 - Render thread -> Warning: Available VRAM budget 1517 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:13:57.951 - Render thread -> VRAM report about missing bytes is changed from 582111232 Bytes to 582455296 Bytes 2025-12-03 17:13:57.984 - Render thread -> Info: Frame[9555] - Available VRAM budget has changed: 1498 MB 2025-12-03 17:13:57.984 - Render thread -> Warning: Available VRAM budget 1498 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:13:58.017 - Render thread -> VRAM report about missing bytes is changed from 582455296 Bytes to 582971392 Bytes 2025-12-03 17:13:58.087 - Render thread -> VRAM report about missing bytes is changed from 582971392 Bytes to 584175616 Bytes 2025-12-03 17:13:58.119 - Render thread -> Info: Frame[9559] - Available VRAM budget has changed: 1484 MB 2025-12-03 17:13:58.119 - Render thread -> Warning: Available VRAM budget 1484 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:13:58.216 - Render thread -> VRAM report about missing bytes is changed from 584175616 Bytes to 584314880 Bytes 2025-12-03 17:13:58.548 - Render thread -> VRAM report about missing bytes is changed from 584314880 Bytes to 584437760 Bytes 2025-12-03 17:13:58.683 - Render thread -> VRAM report about missing bytes is changed from 584437760 Bytes to 584265728 Bytes 2025-12-03 17:13:59.452 - Render thread -> Info: Frame[9599] - Available VRAM budget has changed: 1496 MB 2025-12-03 17:13:59.452 - Render thread -> Warning: Available VRAM budget 1496 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:14:00.386 - Render thread -> Info: Frame[9627] - Available VRAM budget has changed: 1470 MB 2025-12-03 17:14:00.386 - Render thread -> Warning: Available VRAM budget 1470 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:14:00.484 - Render thread -> VRAM report about missing bytes is changed from 584265728 Bytes to 583921664 Bytes 2025-12-03 17:14:03.552 - Render thread -> VRAM report about missing bytes is changed from 583921664 Bytes to 584036352 Bytes 2025-12-03 17:14:03.722 - Render thread -> Info: Frame[9727] - Available VRAM budget has changed: 1455 MB 2025-12-03 17:14:03.722 - Render thread -> Warning: Available VRAM budget 1455 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:14:03.753 - Render thread -> VRAM report about missing bytes is changed from 584036352 Bytes to 584261632 Bytes 2025-12-03 17:14:03.820 - Render thread -> VRAM report about missing bytes is changed from 584261632 Bytes to 584302592 Bytes 2025-12-03 17:14:03.953 - Render thread -> VRAM report about missing bytes is changed from 584302592 Bytes to 584077312 Bytes 2025-12-03 17:14:10.327 - Render thread -> Info: Frame[9925] - Available VRAM budget has changed: 1470 MB 2025-12-03 17:14:10.327 - Render thread -> Warning: Available VRAM budget 1470 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:14:11.862 - Render thread -> Info: Frame[9971] - Available VRAM budget has changed: 1443 MB 2025-12-03 17:14:11.862 - Render thread -> Warning: Available VRAM budget 1443 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:14:11.901 - Render thread -> VRAM report about missing bytes is changed from 584077312 Bytes to 584085504 Bytes 2025-12-03 17:14:12.012 - Render thread -> VRAM report about missing bytes is changed from 584085504 Bytes to 583929856 Bytes 2025-12-03 17:14:12.093 - Render thread -> VRAM report about missing bytes is changed from 583929856 Bytes to 583921664 Bytes 2025-12-03 17:14:24.970 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-119 created with rcb: 49452880 2025-12-03 17:14:24.970 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-120 created with rcb: 60671781 2025-12-03 17:14:24.970 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-121 created with rcb: 35740474 2025-12-03 17:14:24.970 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-122 created with rcb: 14751009 2025-12-03 17:14:24.970 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-123 created with rcb: 56882358 2025-12-03 17:14:24.970 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-124 created with rcb: 21775294 2025-12-03 17:14:24.970 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-125 created with rcb: 63081266 2025-12-03 17:14:24.970 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-126 created with rcb: 20021534 2025-12-03 17:14:24.970 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-127 created with rcb: 6638805 2025-12-03 17:14:24.970 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-128 created with rcb: 11860962 2025-12-03 17:14:24.970 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-129 created with rcb: 28986921 2025-12-03 17:14:24.970 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-130 created with rcb: 43842594 2025-12-03 17:14:24.970 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-131 created with rcb: 55900981 2025-12-03 17:14:24.970 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-132 created with rcb: 44223778 2025-12-03 17:14:24.970 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-133 created with rcb: 45241349 2025-12-03 17:14:24.970 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-134 created with rcb: 3968480 2025-12-03 17:14:24.970 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-135 created with rcb: 16615419 2025-12-03 17:14:24.970 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-136 created with rcb: 61686602 2025-12-03 17:14:24.970 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-137 created with rcb: 23461025 2025-12-03 17:14:24.970 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-138 created with rcb: 62727683 2025-12-03 17:14:24.970 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-139 created with rcb: 49828740 2025-12-03 17:14:24.970 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-140 created with rcb: 20983338 2025-12-03 17:14:24.970 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-141 created with rcb: 52690099 2025-12-03 17:14:24.970 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-142 created with rcb: 27452493 2025-12-03 17:14:24.970 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-143 created with rcb: 21798486 2025-12-03 17:14:24.970 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-144 created with rcb: 41650562 2025-12-03 17:14:24.970 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-145 created with rcb: 18883308 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-146 created with rcb: 7986433 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-147 created with rcb: 28043679 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-148 created with rcb: 30192734 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-149 created with rcb: 47831428 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-150 created with rcb: 17148496 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-151 created with rcb: 31316708 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-152 created with rcb: 57456245 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-153 created with rcb: 66467186 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-154 created with rcb: 40846541 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-155 created with rcb: 36466569 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-156 created with rcb: 35579801 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-157 created with rcb: 32576609 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-158 created with rcb: 58848891 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-159 created with rcb: 14645831 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-160 created with rcb: 17386500 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-161 created with rcb: 63349663 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-162 created with rcb: 56635032 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-163 created with rcb: 17974094 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-164 created with rcb: 29760690 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-165 created with rcb: 55981969 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-166 created with rcb: 35641859 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-167 created with rcb: 19663890 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-168 created with rcb: 62743262 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-169 created with rcb: 32334887 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-170 created with rcb: 28157068 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-171 created with rcb: 20619884 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-172 created with rcb: 48136504 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-173 created with rcb: 29023163 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-174 created with rcb: 22731986 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-175 created with rcb: 39768437 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-176 created with rcb: 28821109 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-177 created with rcb: 38414922 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-178 created with rcb: 32472771 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-179 created with rcb: 15655037 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-180 created with rcb: 63848774 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-181 created with rcb: 48008106 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-182 created with rcb: 22387956 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-183 created with rcb: 32051506 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-184 created with rcb: 47697710 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-185 created with rcb: 11818101 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-186 created with rcb: 26329426 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-187 created with rcb: 19768530 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-188 created with rcb: 23103681 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-189 created with rcb: 14761387 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-190 created with rcb: 19326684 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-191 created with rcb: 49661535 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-192 created with rcb: 65194241 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-193 created with rcb: 31052366 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-194 created with rcb: 7522450 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-195 created with rcb: 44130520 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-196 created with rcb: 34319085 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-197 created with rcb: 1269085 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-198 created with rcb: 56484211 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-199 created with rcb: 57089852 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-200 created with rcb: 40569221 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-201 created with rcb: 11659735 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-202 created with rcb: 51080321 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-203 created with rcb: 17067149 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-204 created with rcb: 35880904 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-205 created with rcb: 3687102 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-206 created with rcb: 59335867 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-207 created with rcb: 7173066 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-208 created with rcb: 10119352 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-209 created with rcb: 20443921 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-210 created with rcb: 25199904 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-211 created with rcb: 8200179 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-212 created with rcb: 52944724 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-213 created with rcb: 50415055 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-214 created with rcb: 45214247 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-215 created with rcb: 47599476 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-216 created with rcb: 38675337 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-217 created with rcb: 38063050 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-218 created with rcb: 53941874 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-219 created with rcb: 33478454 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-220 created with rcb: 56885032 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-221 created with rcb: 12084078 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-222 created with rcb: 38837030 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-223 created with rcb: 30247181 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-224 created with rcb: 54056250 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-225 created with rcb: 31585288 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-226 created with rcb: 1548187 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-227 created with rcb: 42720109 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-228 created with rcb: 51398102 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-229 created with rcb: 3568272 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-230 created with rcb: 53895575 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-231 created with rcb: 36345143 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-232 created with rcb: 17662226 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-233 created with rcb: 20647140 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-234 created with rcb: 19262783 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-235 created with rcb: 10598840 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-236 created with rcb: 44319324 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-237 created with rcb: 39990530 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-238 created with rcb: 49747612 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-239 created with rcb: 1403683 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-240 created with rcb: 59184237 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-241 created with rcb: 21251912 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-242 created with rcb: 31128920 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-243 created with rcb: 660988 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-244 created with rcb: 14722704 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-245 created with rcb: 39615758 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-246 created with rcb: 22424397 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-247 created with rcb: 38490664 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-248 created with rcb: 30029920 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-249 created with rcb: 26893691 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-250 created with rcb: 20476563 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-251 created with rcb: 38518334 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-252 created with rcb: 18585483 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-253 created with rcb: 49321570 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-254 created with rcb: 18100390 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-255 created with rcb: 28468978 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-256 created with rcb: 7819222 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-257 created with rcb: 34006370 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-258 created with rcb: 42826704 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-259 created with rcb: 66341079 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-260 created with rcb: 9134061 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-261 created with rcb: 64295571 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-262 created with rcb: 44004940 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-263 created with rcb: 3433347 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-264 created with rcb: 36555654 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-265 created with rcb: 1906831 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-266 created with rcb: 53726973 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-267 created with rcb: 46118504 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-268 created with rcb: 46614150 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-269 created with rcb: 45034074 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-270 created with rcb: 37788100 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-271 created with rcb: 11419569 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-272 created with rcb: 40703972 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-273 created with rcb: 5023017 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-274 created with rcb: 24269476 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-275 created with rcb: 12038797 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-276 created with rcb: 23482287 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-277 created with rcb: 36742145 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-278 created with rcb: 27073343 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-279 created with rcb: 7521295 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-280 created with rcb: 62825664 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-281 created with rcb: 61739096 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-282 created with rcb: 65358251 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-283 created with rcb: 27926350 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-284 created with rcb: 55477259 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-285 created with rcb: 56544435 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-286 created with rcb: 7552248 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-287 created with rcb: 13941274 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-288 created with rcb: 15884418 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-289 created with rcb: 10706336 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-290 created with rcb: 33718721 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-291 created with rcb: 58954626 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-292 created with rcb: 7701200 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-293 created with rcb: 24358839 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-294 created with rcb: 1091967 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-295 created with rcb: 3207898 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-296 created with rcb: 12843515 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-297 created with rcb: 26537980 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-298 created with rcb: 11349049 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-299 created with rcb: 25055548 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-300 created with rcb: 54355156 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-301 created with rcb: 64753837 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-302 created with rcb: 17156909 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-303 created with rcb: 25359314 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-304 created with rcb: 47722953 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-305 created with rcb: 13979011 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-119 processed in 1 frames. 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-120 processed in 1 frames. 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-121 processed in 1 frames. 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-122 processed in 1 frames. 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-123 processed in 1 frames. 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-124 processed in 1 frames. 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-125 processed in 1 frames. 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-126 processed in 1 frames. 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-127 processed in 1 frames. 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-128 processed in 1 frames. 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-129 processed in 1 frames. 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-130 processed in 1 frames. 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-131 processed in 1 frames. 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-132 processed in 1 frames. 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-133 processed in 1 frames. 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-134 processed in 1 frames. 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-135 processed in 1 frames. 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-136 processed in 1 frames. 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-137 processed in 1 frames. 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-138 processed in 1 frames. 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-139 processed in 1 frames. 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-140 processed in 1 frames. 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-141 processed in 1 frames. 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-142 processed in 1 frames. 2025-12-03 17:14:24.971 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-143 processed in 1 frames. 2025-12-03 17:14:24.972 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-144 processed in 1 frames. 2025-12-03 17:14:24.972 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-145 processed in 1 frames. 2025-12-03 17:14:24.972 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-146 processed in 1 frames. 2025-12-03 17:14:24.972 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-147 processed in 1 frames. 2025-12-03 17:14:24.972 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-148 processed in 1 frames. 2025-12-03 17:14:24.972 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-149 processed in 1 frames. 2025-12-03 17:14:24.972 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-150 processed in 1 frames. 2025-12-03 17:14:24.972 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-151 processed in 1 frames. 2025-12-03 17:14:24.972 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-152 processed in 1 frames. 2025-12-03 17:14:24.972 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-153 processed in 1 frames. 2025-12-03 17:14:24.972 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-154 processed in 1 frames. 2025-12-03 17:14:24.972 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-155 processed in 1 frames. 2025-12-03 17:14:24.972 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-156 processed in 1 frames. 2025-12-03 17:14:24.972 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-157 processed in 1 frames. 2025-12-03 17:14:24.972 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-158 processed in 1 frames. 2025-12-03 17:14:24.972 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-159 processed in 1 frames. 2025-12-03 17:14:24.972 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-160 processed in 1 frames. 2025-12-03 17:14:24.972 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-161 processed in 1 frames. 2025-12-03 17:14:24.972 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-162 processed in 1 frames. 2025-12-03 17:14:24.972 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-163 processed in 1 frames. 2025-12-03 17:14:24.973 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-164 processed in 1 frames. 2025-12-03 17:14:24.973 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-165 processed in 1 frames. 2025-12-03 17:14:24.974 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-166 processed in 1 frames. 2025-12-03 17:14:24.975 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-167 processed in 1 frames. 2025-12-03 17:14:24.978 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-168 processed in 1 frames. 2025-12-03 17:14:24.980 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-169 processed in 1 frames. 2025-12-03 17:14:24.982 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-170 processed in 1 frames. 2025-12-03 17:14:24.983 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-171 processed in 1 frames. 2025-12-03 17:14:24.984 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-172 processed in 1 frames. 2025-12-03 17:14:24.985 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-173 processed in 1 frames. 2025-12-03 17:14:24.986 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-174 processed in 1 frames. 2025-12-03 17:14:24.987 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-175 processed in 1 frames. 2025-12-03 17:14:24.989 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-176 processed in 1 frames. 2025-12-03 17:14:24.989 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-177 processed in 1 frames. 2025-12-03 17:14:24.989 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-178 processed in 1 frames. 2025-12-03 17:14:24.989 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-179 processed in 1 frames. 2025-12-03 17:14:24.990 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-180 processed in 1 frames. 2025-12-03 17:14:24.990 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-181 processed in 1 frames. 2025-12-03 17:14:24.990 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-182 processed in 1 frames. 2025-12-03 17:14:24.990 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-183 processed in 1 frames. 2025-12-03 17:14:24.990 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-184 processed in 1 frames. 2025-12-03 17:14:24.990 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-185 processed in 1 frames. 2025-12-03 17:14:24.990 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-186 processed in 1 frames. 2025-12-03 17:14:24.990 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-187 processed in 1 frames. 2025-12-03 17:14:24.990 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-188 processed in 1 frames. 2025-12-03 17:14:24.990 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-189 processed in 1 frames. 2025-12-03 17:14:24.990 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-190 processed in 1 frames. 2025-12-03 17:14:24.990 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-191 processed in 1 frames. 2025-12-03 17:14:24.990 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-192 processed in 1 frames. 2025-12-03 17:14:24.990 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-193 processed in 1 frames. 2025-12-03 17:14:24.990 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-194 processed in 1 frames. 2025-12-03 17:14:24.990 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-195 processed in 1 frames. 2025-12-03 17:14:24.990 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-196 processed in 1 frames. 2025-12-03 17:14:24.990 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-197 processed in 1 frames. 2025-12-03 17:14:24.990 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-198 processed in 1 frames. 2025-12-03 17:14:24.990 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-199 processed in 1 frames. 2025-12-03 17:14:24.990 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-200 processed in 1 frames. 2025-12-03 17:14:24.990 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-201 processed in 1 frames. 2025-12-03 17:14:24.990 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-202 processed in 1 frames. 2025-12-03 17:14:24.990 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-203 processed in 1 frames. 2025-12-03 17:14:24.990 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-204 processed in 1 frames. 2025-12-03 17:14:24.990 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-205 processed in 1 frames. 2025-12-03 17:14:24.990 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-206 processed in 1 frames. 2025-12-03 17:14:24.990 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-207 processed in 1 frames. 2025-12-03 17:14:24.990 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-208 processed in 1 frames. 2025-12-03 17:14:24.990 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-209 processed in 1 frames. 2025-12-03 17:14:24.990 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-210 processed in 1 frames. 2025-12-03 17:14:24.990 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-211 processed in 1 frames. 2025-12-03 17:14:24.990 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-212 processed in 1 frames. 2025-12-03 17:14:24.990 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-213 processed in 1 frames. 2025-12-03 17:14:24.990 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-214 processed in 1 frames. 2025-12-03 17:14:25.002 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-215 processed in 1 frames. 2025-12-03 17:14:25.002 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-216 processed in 1 frames. 2025-12-03 17:14:25.005 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-217 processed in 1 frames. 2025-12-03 17:14:25.006 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-218 processed in 1 frames. 2025-12-03 17:14:25.007 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-219 processed in 1 frames. 2025-12-03 17:14:25.007 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-220 processed in 1 frames. 2025-12-03 17:14:25.007 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-221 processed in 1 frames. 2025-12-03 17:14:25.007 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-222 processed in 1 frames. 2025-12-03 17:14:25.007 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-223 processed in 1 frames. 2025-12-03 17:14:25.008 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-224 processed in 1 frames. 2025-12-03 17:14:25.008 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-225 processed in 1 frames. 2025-12-03 17:14:25.008 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-226 processed in 1 frames. 2025-12-03 17:14:25.008 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-227 processed in 1 frames. 2025-12-03 17:14:25.008 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-228 processed in 1 frames. 2025-12-03 17:14:25.008 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-229 processed in 1 frames. 2025-12-03 17:14:25.008 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-230 processed in 1 frames. 2025-12-03 17:14:25.008 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-231 processed in 1 frames. 2025-12-03 17:14:25.008 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-232 processed in 1 frames. 2025-12-03 17:14:25.008 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-233 processed in 1 frames. 2025-12-03 17:14:25.008 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-234 processed in 1 frames. 2025-12-03 17:14:25.011 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-235 processed in 1 frames. 2025-12-03 17:14:25.013 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-236 processed in 1 frames. 2025-12-03 17:14:25.013 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-237 processed in 1 frames. 2025-12-03 17:14:25.016 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-238 processed in 1 frames. 2025-12-03 17:14:25.016 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-239 processed in 1 frames. 2025-12-03 17:14:25.027 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-240 processed in 1 frames. 2025-12-03 17:14:25.027 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-241 processed in 1 frames. 2025-12-03 17:14:25.027 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-242 processed in 1 frames. 2025-12-03 17:14:25.027 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-243 processed in 1 frames. 2025-12-03 17:14:25.027 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-244 processed in 1 frames. 2025-12-03 17:14:25.028 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-245 processed in 1 frames. 2025-12-03 17:14:25.028 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-246 processed in 1 frames. 2025-12-03 17:14:25.028 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-247 processed in 1 frames. 2025-12-03 17:14:25.028 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-248 processed in 1 frames. 2025-12-03 17:14:25.034 - Render thread -> Frame [10303] Parallel Render Command Batch RCB-249 processed in 1 frames. 2025-12-03 17:14:25.137 - Render thread -> VRAM report about missing bytes is changed from 583921664 Bytes to 583630848 Bytes 2025-12-03 17:14:25.137 - Render thread -> Frame [10304] Parallel Render Command Batch RCB-306 created with rcb: 37488355 2025-12-03 17:14:25.137 - Render thread -> Frame [10304] Parallel Render Command Batch RCB-307 created with rcb: 40203075 2025-12-03 17:14:25.137 - Render thread -> Frame [10304] Parallel Render Command Batch RCB-308 created with rcb: 60694400 2025-12-03 17:14:25.141 - Render thread -> Frame [10304] Parallel Render Command Batch RCB-250 processed in 2 frames. 2025-12-03 17:14:25.141 - Render thread -> Frame [10304] Parallel Render Command Batch RCB-251 processed in 2 frames. 2025-12-03 17:14:25.141 - Render thread -> Frame [10304] Parallel Render Command Batch RCB-252 processed in 2 frames. 2025-12-03 17:14:25.147 - Render thread -> Frame [10304] Parallel Render Command Batch RCB-253 processed in 2 frames. 2025-12-03 17:14:25.151 - Render thread -> Frame [10304] Parallel Render Command Batch RCB-254 processed in 2 frames. 2025-12-03 17:14:25.151 - Render thread -> Frame [10304] Parallel Render Command Batch RCB-255 processed in 2 frames. 2025-12-03 17:14:25.151 - Render thread -> Frame [10304] Parallel Render Command Batch RCB-256 processed in 2 frames. 2025-12-03 17:14:25.151 - Render thread -> Frame [10304] Parallel Render Command Batch RCB-257 processed in 2 frames. 2025-12-03 17:14:25.152 - Render thread -> Frame [10304] Parallel Render Command Batch RCB-258 processed in 2 frames. 2025-12-03 17:14:25.152 - Render thread -> Frame [10304] Parallel Render Command Batch RCB-259 processed in 2 frames. 2025-12-03 17:14:25.152 - Render thread -> Frame [10304] Parallel Render Command Batch RCB-260 processed in 2 frames. 2025-12-03 17:14:25.152 - Render thread -> Frame [10304] Parallel Render Command Batch RCB-261 processed in 2 frames. 2025-12-03 17:14:25.152 - Render thread -> Frame [10304] Parallel Render Command Batch RCB-262 processed in 2 frames. 2025-12-03 17:14:25.152 - Render thread -> Frame [10304] Parallel Render Command Batch RCB-263 processed in 2 frames. 2025-12-03 17:14:25.152 - Render thread -> Frame [10304] Parallel Render Command Batch RCB-264 processed in 2 frames. 2025-12-03 17:14:25.156 - Render thread -> Frame [10304] Parallel Render Command Batch RCB-265 processed in 2 frames. 2025-12-03 17:14:25.156 - Render thread -> Frame [10304] Parallel Render Command Batch RCB-266 processed in 2 frames. 2025-12-03 17:14:25.166 - Render thread -> Frame [10304] Parallel Render Command Batch RCB-267 processed in 2 frames. 2025-12-03 17:14:25.167 - Render thread -> Frame [10304] Parallel Render Command Batch RCB-268 processed in 2 frames. 2025-12-03 17:14:25.172 - Render thread -> Frame [10304] Parallel Render Command Batch RCB-269 processed in 2 frames. 2025-12-03 17:14:25.172 - Render thread -> Frame [10304] Parallel Render Command Batch RCB-270 processed in 2 frames. 2025-12-03 17:14:25.172 - Render thread -> Frame [10304] Parallel Render Command Batch RCB-271 processed in 2 frames. 2025-12-03 17:14:25.177 - Render thread -> Frame [10304] Parallel Render Command Batch RCB-272 processed in 2 frames. 2025-12-03 17:14:25.195 - Render thread -> Frame [10304] Parallel Render Command Batch RCB-273 processed in 2 frames. 2025-12-03 17:14:25.195 - Render thread -> Frame [10304] Parallel Render Command Batch RCB-274 processed in 2 frames. 2025-12-03 17:14:25.195 - Render thread -> Frame [10304] Parallel Render Command Batch RCB-275 processed in 2 frames. 2025-12-03 17:14:25.195 - Render thread -> Frame [10304] Parallel Render Command Batch RCB-276 processed in 2 frames. 2025-12-03 17:14:25.196 - Render thread -> Frame [10304] Parallel Render Command Batch RCB-277 processed in 2 frames. 2025-12-03 17:14:25.196 - Render thread -> Frame [10304] Parallel Render Command Batch RCB-278 processed in 2 frames. 2025-12-03 17:14:25.196 - Render thread -> Frame [10304] Parallel Render Command Batch RCB-279 processed in 2 frames. 2025-12-03 17:14:25.196 - Render thread -> Frame [10304] Parallel Render Command Batch RCB-280 processed in 2 frames. 2025-12-03 17:14:25.196 - Render thread -> Frame [10304] Parallel Render Command Batch RCB-281 processed in 2 frames. 2025-12-03 17:14:25.196 - Render thread -> Frame [10304] Parallel Render Command Batch RCB-282 processed in 2 frames. 2025-12-03 17:14:25.196 - Render thread -> Frame [10304] Parallel Render Command Batch RCB-283 processed in 2 frames. 2025-12-03 17:14:25.196 - Render thread -> Frame [10304] Parallel Render Command Batch RCB-284 processed in 2 frames. 2025-12-03 17:14:25.196 - Render thread -> Frame [10304] Parallel Render Command Batch RCB-285 processed in 2 frames. 2025-12-03 17:14:25.196 - Render thread -> Frame [10304] Parallel Render Command Batch RCB-286 processed in 2 frames. 2025-12-03 17:14:25.196 - Render thread -> Frame [10304] Parallel Render Command Batch RCB-287 processed in 2 frames. 2025-12-03 17:14:25.278 - Render thread -> VRAM report about missing bytes is changed from 583630848 Bytes to 583405568 Bytes 2025-12-03 17:14:25.278 - Render thread -> Frame [10305] Parallel Render Command Batch RCB-309 created with rcb: 7814181 2025-12-03 17:14:25.286 - Render thread -> Frame [10305] Parallel Render Command Batch RCB-288 processed in 3 frames. 2025-12-03 17:14:25.289 - Render thread -> Frame [10305] Parallel Render Command Batch RCB-289 processed in 3 frames. 2025-12-03 17:14:25.289 - Render thread -> Frame [10305] Parallel Render Command Batch RCB-290 processed in 3 frames. 2025-12-03 17:14:25.289 - Render thread -> Frame [10305] Parallel Render Command Batch RCB-291 processed in 3 frames. 2025-12-03 17:14:25.290 - Render thread -> Frame [10305] Parallel Render Command Batch RCB-292 processed in 3 frames. 2025-12-03 17:14:25.297 - Render thread -> Frame [10305] Parallel Render Command Batch RCB-293 processed in 3 frames. 2025-12-03 17:14:25.302 - Render thread -> Frame [10305] Parallel Render Command Batch RCB-294 processed in 3 frames. 2025-12-03 17:14:25.304 - Render thread -> Frame [10305] Parallel Render Command Batch RCB-295 processed in 3 frames. 2025-12-03 17:14:25.327 - Render thread -> Frame [10305] Parallel Render Command Batch RCB-296 processed in 3 frames. 2025-12-03 17:14:25.328 - Render thread -> Frame [10305] Parallel Render Command Batch RCB-297 processed in 3 frames. 2025-12-03 17:14:25.329 - Render thread -> Frame [10305] Parallel Render Command Batch RCB-298 processed in 3 frames. 2025-12-03 17:14:25.330 - Render thread -> Frame [10305] Parallel Render Command Batch RCB-299 processed in 3 frames. 2025-12-03 17:14:25.340 - Render thread -> Frame [10305] Parallel Render Command Batch RCB-300 processed in 3 frames. 2025-12-03 17:14:25.366 - Render thread -> Info: Frame[10305] - Available VRAM budget has changed: 3075 MB 2025-12-03 17:14:25.449 - Render thread -> VRAM report about missing bytes is changed from 583405568 Bytes to 586670080 Bytes 2025-12-03 17:14:25.449 - Render thread -> Frame [10306] Parallel Render Command Batch RCB-310 created with rcb: 20005193 2025-12-03 17:14:25.449 - Render thread -> Frame [10306] Parallel Render Command Batch RCB-311 created with rcb: 57741288 2025-12-03 17:14:25.449 - Render thread -> Frame [10306] Parallel Render Command Batch RCB-312 created with rcb: 64318952 2025-12-03 17:14:25.449 - Render thread -> Frame [10306] Parallel Render Command Batch RCB-313 created with rcb: 5682565 2025-12-03 17:14:25.449 - Render thread -> Frame [10306] Parallel Render Command Batch RCB-301 processed in 4 frames. 2025-12-03 17:14:25.451 - Render thread -> Frame [10306] Parallel Render Command Batch RCB-302 processed in 4 frames. 2025-12-03 17:14:25.454 - Render thread -> Frame [10306] Parallel Render Command Batch RCB-303 processed in 4 frames. 2025-12-03 17:14:25.458 - Render thread -> Frame [10306] Parallel Render Command Batch RCB-304 processed in 4 frames. 2025-12-03 17:14:25.460 - Render thread -> Frame [10306] Parallel Render Command Batch RCB-305 processed in 4 frames. 2025-12-03 17:14:25.470 - Render thread -> Frame [10306] Parallel Render Command Batch RCB-306 processed in 3 frames. 2025-12-03 17:14:25.475 - Render thread -> Frame [10306] Parallel Render Command Batch RCB-307 processed in 3 frames. 2025-12-03 17:14:25.491 - Render thread -> Frame [10306] Parallel Render Command Batch RCB-308 processed in 3 frames. 2025-12-03 17:14:25.516 - Render thread -> Error: Model Truss50_Deformed_LOD3.mwm part Fracture_01-Truss50Test_LastLOD does not have material assigned. 2025-12-03 17:14:25.553 - Render thread -> VRAM report about missing bytes is changed from 586670080 Bytes to 586760192 Bytes 2025-12-03 17:14:25.554 - Render thread -> Frame [10307] Parallel Render Command Batch RCB-314 created with rcb: 55059174 2025-12-03 17:14:25.554 - Render thread -> Frame [10307] Parallel Render Command Batch RCB-315 created with rcb: 20133675 2025-12-03 17:14:25.554 - Render thread -> Frame [10307] Parallel Render Command Batch RCB-309 processed in 3 frames. 2025-12-03 17:14:25.573 - Render thread -> Frame [10307] Parallel Render Command Batch RCB-310 processed in 2 frames. 2025-12-03 17:14:25.605 - Render thread -> Frame [10307] Parallel Render Command Batch RCB-311 processed in 2 frames. 2025-12-03 17:14:25.635 - Render thread -> Info: Frame[10307] - Available VRAM budget has changed: 3049 MB 2025-12-03 17:14:25.673 - Render thread -> VRAM report about missing bytes is changed from 586760192 Bytes to 580485120 Bytes 2025-12-03 17:14:25.673 - Render thread -> Frame [10308] Parallel Render Command Batch RCB-316 created with rcb: 50412691 2025-12-03 17:14:25.686 - Render thread -> Frame [10308] Parallel Render Command Batch RCB-312 processed in 3 frames. 2025-12-03 17:14:25.727 - Render thread -> Frame [10308] Parallel Render Command Batch RCB-313 processed in 3 frames. 2025-12-03 17:14:25.745 - Render thread -> Error: Model Gyroscope250_Deformed_LOD3.mwm part Fracture05-WindowGlass does not have material assigned. 2025-12-03 17:14:25.774 - Render thread -> VRAM report about missing bytes is changed from 580485120 Bytes to 580534272 Bytes 2025-12-03 17:14:25.796 - Render thread -> Frame [10309] Parallel Render Command Batch RCB-314 processed in 3 frames. 2025-12-03 17:14:25.854 - Render thread -> Info: Frame[10309] - Available VRAM budget has changed: 2999 MB 2025-12-03 17:14:25.905 - Render thread -> VRAM report about missing bytes is changed from 580534272 Bytes to 580227072 Bytes 2025-12-03 17:14:25.926 - Render thread -> Frame [10310] Parallel Render Command Batch RCB-315 processed in 4 frames. 2025-12-03 17:14:26.008 - Render thread -> VRAM report about missing bytes is changed from 580227072 Bytes to 580243456 Bytes 2025-12-03 17:14:26.013 - Render thread -> Frame [10311] Parallel Render Command Batch RCB-316 processed in 4 frames. 2025-12-03 17:14:26.015 - Render thread -> Info: Frame[10311] - Available VRAM budget has changed: 2942 MB 2025-12-03 17:14:26.029 - Render thread -> VRAM report about missing bytes is changed from 580243456 Bytes to 580288512 Bytes 2025-12-03 17:14:26.093 - Render thread -> VRAM report about missing bytes is changed from 580288512 Bytes to 580341760 Bytes 2025-12-03 17:14:26.110 - Render thread -> Info: Frame[10313] - Available VRAM budget has changed: 1206 MB 2025-12-03 17:14:26.110 - Render thread -> Warning: Available VRAM budget 1206 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:14:26.187 - Render thread -> VRAM report about missing bytes is changed from 580341760 Bytes to 580890624 Bytes 2025-12-03 17:14:26.243 - Render thread -> Info: Frame[10315] - Available VRAM budget has changed: 2902 MB 2025-12-03 17:14:26.244 - Render thread -> Info: Frame[10315] - Available VRAM budget has changed: 989 MB 2025-12-03 17:14:26.244 - Render thread -> Warning: Available VRAM budget 989 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:14:26.367 - Render thread -> VRAM report about missing bytes is changed from 580890624 Bytes to 580198400 Bytes 2025-12-03 17:14:26.470 - Render thread -> VRAM report about missing bytes is changed from 580198400 Bytes to 579399680 Bytes 2025-12-03 17:14:26.570 - Render thread -> VRAM report about missing bytes is changed from 579399680 Bytes to 579383296 Bytes 2025-12-03 17:14:26.677 - Render thread -> VRAM report about missing bytes is changed from 579383296 Bytes to 579022848 Bytes 2025-12-03 17:14:26.891 - Render thread -> VRAM report about missing bytes is changed from 579022848 Bytes to 579686400 Bytes 2025-12-03 17:14:26.962 - Render thread -> VRAM report about missing bytes is changed from 579686400 Bytes to 582586368 Bytes 2025-12-03 17:14:27.037 - Render thread -> VRAM report about missing bytes is changed from 582586368 Bytes to 582397952 Bytes 2025-12-03 17:14:27.067 - Render thread -> VRAM report about missing bytes is changed from 582397952 Bytes to 580907008 Bytes 2025-12-03 17:14:27.093 - Render thread -> VRAM report about missing bytes is changed from 580907008 Bytes to 580849664 Bytes 2025-12-03 17:14:27.275 - Render thread -> Info: Frame[10347] - Available VRAM budget has changed: 2973 MB 2025-12-03 17:14:27.275 - Render thread -> Info: Frame[10347] - Available VRAM budget has changed: 1014 MB 2025-12-03 17:14:27.275 - Render thread -> Warning: Available VRAM budget 1014 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:14:27.308 - Render thread -> Info: Frame[10349] - Available VRAM budget has changed: 3047 MB 2025-12-03 17:14:27.778 - Render thread -> Info: Frame[10377] - Available VRAM budget has changed: 1084 MB 2025-12-03 17:14:27.778 - Render thread -> Warning: Available VRAM budget 1084 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:14:27.816 - Render thread -> Info: Frame[10379] - Available VRAM budget has changed: 1158 MB 2025-12-03 17:14:27.816 - Render thread -> Warning: Available VRAM budget 1158 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:14:27.890 - Render thread -> VRAM report about missing bytes is changed from 580849664 Bytes to 582488064 Bytes 2025-12-03 17:14:27.890 - Render thread -> Info: Frame[10383] - Available VRAM budget has changed: 2973 MB 2025-12-03 17:14:27.890 - Render thread -> Info: Frame[10383] - Available VRAM budget has changed: 1076 MB 2025-12-03 17:14:27.890 - Render thread -> Warning: Available VRAM budget 1076 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:14:27.933 - Render thread -> VRAM report about missing bytes is changed from 582488064 Bytes to 582660096 Bytes 2025-12-03 17:14:27.994 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 256 needed elements, resizing from 32 to 256. 2025-12-03 17:14:27.995 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 256 needed elements, resizing from 32 to 256. 2025-12-03 17:14:28.006 - Render thread -> VRAM report about missing bytes is changed from 582660096 Bytes to 582483968 Bytes 2025-12-03 17:14:28.034 - Render thread -> VRAM report about missing bytes is changed from 582483968 Bytes to 582852608 Bytes 2025-12-03 17:14:28.203 - Render thread -> VRAM report about missing bytes is changed from 582852608 Bytes to 582856704 Bytes 2025-12-03 17:14:28.336 - Render thread -> VRAM report about missing bytes is changed from 582856704 Bytes to 584560640 Bytes 2025-12-03 17:14:28.426 - Render thread -> Info: Frame[10415] - Available VRAM budget has changed: 3041 MB 2025-12-03 17:14:28.637 - Render thread -> VRAM report about missing bytes is changed from 584560640 Bytes to 584564736 Bytes 2025-12-03 17:14:28.826 - Render thread -> VRAM report about missing bytes is changed from 584564736 Bytes to 584568832 Bytes 2025-12-03 17:14:29.065 - Render thread -> VRAM report about missing bytes is changed from 584568832 Bytes to 584572928 Bytes 2025-12-03 17:14:29.110 - Render thread -> Info: Frame[10445] - Available VRAM budget has changed: 1143 MB 2025-12-03 17:14:29.110 - Render thread -> Warning: Available VRAM budget 1143 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:14:29.190 - Render thread -> VRAM report about missing bytes is changed from 584572928 Bytes to 584785920 Bytes 2025-12-03 17:14:29.208 - Render thread -> Info: Frame[10447] - Available VRAM budget has changed: 2953 MB 2025-12-03 17:14:29.273 - Render thread -> VRAM report about missing bytes is changed from 584785920 Bytes to 585318400 Bytes 2025-12-03 17:14:29.307 - Render thread -> VRAM report about missing bytes is changed from 585318400 Bytes to 586985472 Bytes 2025-12-03 17:14:29.337 - Render thread -> VRAM report about missing bytes is changed from 586985472 Bytes to 585539584 Bytes 2025-12-03 17:14:29.413 - Render thread -> VRAM report about missing bytes is changed from 585539584 Bytes to 585392128 Bytes 2025-12-03 17:14:29.467 - Render thread -> VRAM report about missing bytes is changed from 585392128 Bytes to 583548928 Bytes 2025-12-03 17:14:29.681 - Render thread -> Info: Frame[10463] - Available VRAM budget has changed: 2871 MB 2025-12-03 17:14:29.710 - Render thread -> VRAM report about missing bytes is changed from 583548928 Bytes to 583553024 Bytes 2025-12-03 17:14:29.728 - Render thread -> VRAM report about missing bytes is changed from 583553024 Bytes to 584241152 Bytes 2025-12-03 17:14:29.795 - Render thread -> VRAM report about missing bytes is changed from 584241152 Bytes to 584159232 Bytes 2025-12-03 17:14:29.833 - Render thread -> VRAM report about missing bytes is changed from 584159232 Bytes to 583749632 Bytes 2025-12-03 17:14:29.918 - Render thread -> Info: Frame[10477] - Available VRAM budget has changed: 1780 MB 2025-12-03 17:14:29.918 - Render thread -> Warning: Available VRAM budget 1780 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:14:29.945 - Render thread -> VRAM report about missing bytes is changed from 583749632 Bytes to 584896512 Bytes 2025-12-03 17:14:29.977 - Render thread -> VRAM report about missing bytes is changed from 584896512 Bytes to 584110080 Bytes 2025-12-03 17:14:30.011 - Render thread -> VRAM report about missing bytes is changed from 584110080 Bytes to 583938048 Bytes 2025-12-03 17:14:30.111 - Render thread -> VRAM report about missing bytes is changed from 583938048 Bytes to 583942144 Bytes 2025-12-03 17:14:30.175 - Render thread -> VRAM report about missing bytes is changed from 583942144 Bytes to 617758720 Bytes 2025-12-03 17:14:30.192 - Render thread -> VRAM report about missing bytes is changed from 617758720 Bytes to 583942144 Bytes 2025-12-03 17:14:30.258 - Render thread -> VRAM report about missing bytes is changed from 583942144 Bytes to 583696384 Bytes 2025-12-03 17:14:30.477 - Render thread -> VRAM report about missing bytes is changed from 583696384 Bytes to 583700480 Bytes 2025-12-03 17:14:30.495 - Render thread -> Info: Frame[10495] - Available VRAM budget has changed: 2997 MB 2025-12-03 17:14:30.777 - Render thread -> VRAM report about missing bytes is changed from 583700480 Bytes to 583872512 Bytes 2025-12-03 17:14:30.795 - Render thread -> Info: Frame[10505] - Available VRAM budget has changed: 1834 MB 2025-12-03 17:14:30.795 - Render thread -> Warning: Available VRAM budget 1834 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:14:30.812 - Render thread -> VRAM report about missing bytes is changed from 583872512 Bytes to 584507392 Bytes 2025-12-03 17:14:30.828 - Render thread -> VRAM report about missing bytes is changed from 584507392 Bytes to 584376320 Bytes 2025-12-03 17:14:30.849 - Render thread -> VRAM report about missing bytes is changed from 584376320 Bytes to 582946816 Bytes 2025-12-03 17:14:30.863 - Render thread -> VRAM report about missing bytes is changed from 582946816 Bytes to 582950912 Bytes 2025-12-03 17:14:30.883 - Render thread -> VRAM report about missing bytes is changed from 582950912 Bytes to 582934528 Bytes 2025-12-03 17:14:31.295 - Render thread -> Info: Frame[10525] - Available VRAM budget has changed: 1960 MB 2025-12-03 17:14:31.295 - Render thread -> Warning: Available VRAM budget 1960 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:14:31.339 - Render thread -> VRAM report about missing bytes is changed from 582934528 Bytes to 584744960 Bytes 2025-12-03 17:14:31.356 - Render thread -> VRAM report about missing bytes is changed from 584744960 Bytes to 584351744 Bytes 2025-12-03 17:14:31.380 - Render thread -> VRAM report about missing bytes is changed from 584351744 Bytes to 584007680 Bytes 2025-12-03 17:14:31.453 - Render thread -> VRAM report about missing bytes is changed from 584007680 Bytes to 583753728 Bytes 2025-12-03 17:14:31.519 - Render thread -> VRAM report about missing bytes is changed from 583753728 Bytes to 583507968 Bytes 2025-12-03 17:14:32.246 - Render thread -> VRAM report about missing bytes is changed from 583507968 Bytes to 583680000 Bytes 2025-12-03 17:14:32.612 - Render thread -> VRAM report about missing bytes is changed from 583680000 Bytes to 583737344 Bytes 2025-12-03 17:14:32.645 - Render thread -> VRAM report about missing bytes is changed from 583737344 Bytes to 583778304 Bytes 2025-12-03 17:14:32.713 - Render thread -> VRAM report about missing bytes is changed from 583778304 Bytes to 583720960 Bytes 2025-12-03 17:14:33.313 - Render thread -> VRAM report about missing bytes is changed from 583720960 Bytes to 584101888 Bytes 2025-12-03 17:14:33.380 - Render thread -> VRAM report about missing bytes is changed from 584101888 Bytes to 583634944 Bytes 2025-12-03 17:14:33.613 - Render thread -> VRAM report about missing bytes is changed from 583634944 Bytes to 583979008 Bytes 2025-12-03 17:14:34.047 - Render thread -> VRAM report about missing bytes is changed from 583979008 Bytes to 584093696 Bytes 2025-12-03 17:14:34.147 - Render thread -> VRAM report about missing bytes is changed from 584093696 Bytes to 584175616 Bytes 2025-12-03 17:14:34.214 - Render thread -> VRAM report about missing bytes is changed from 584175616 Bytes to 584060928 Bytes 2025-12-03 17:14:36.265 - Render thread -> VRAM report about missing bytes is changed from 584060928 Bytes to 584200192 Bytes 2025-12-03 17:14:36.332 - Render thread -> VRAM report about missing bytes is changed from 584200192 Bytes to 583856128 Bytes 2025-12-03 17:14:36.833 - Render thread -> VRAM report about missing bytes is changed from 583856128 Bytes to 583798784 Bytes 2025-12-03 17:14:38.655 - Render thread -> VRAM report about missing bytes is changed from 583798784 Bytes to 583970816 Bytes 2025-12-03 17:14:38.716 - Render thread -> VRAM report about missing bytes is changed from 583970816 Bytes to 584081408 Bytes 2025-12-03 17:14:38.768 - Render thread -> VRAM report about missing bytes is changed from 584081408 Bytes to 585916416 Bytes 2025-12-03 17:14:38.785 - Render thread -> VRAM report about missing bytes is changed from 585916416 Bytes to 585535488 Bytes 2025-12-03 17:14:38.983 - Render thread -> VRAM report about missing bytes is changed from 585535488 Bytes to 585707520 Bytes 2025-12-03 17:14:39.050 - Render thread -> VRAM report about missing bytes is changed from 585707520 Bytes to 585560064 Bytes 2025-12-03 17:14:39.116 - Render thread -> VRAM report about missing bytes is changed from 585560064 Bytes to 585445376 Bytes 2025-12-03 17:14:39.752 - Render thread -> VRAM report about missing bytes is changed from 585445376 Bytes to 585347072 Bytes 2025-12-03 17:14:39.785 - Render thread -> VRAM report about missing bytes is changed from 585347072 Bytes to 585306112 Bytes 2025-12-03 17:14:43.422 - Render thread -> VRAM report about missing bytes is changed from 585306112 Bytes to 587206656 Bytes 2025-12-03 17:14:43.472 - Render thread -> VRAM report about missing bytes is changed from 587206656 Bytes to 587214848 Bytes 2025-12-03 17:14:50.212 - Render thread -> VRAM report about missing bytes is changed from 587214848 Bytes to 587218944 Bytes 2025-12-03 17:14:50.562 - Render thread -> VRAM report about missing bytes is changed from 587218944 Bytes to 587223040 Bytes 2025-12-03 17:14:50.862 - Render thread -> VRAM report about missing bytes is changed from 587223040 Bytes to 587227136 Bytes 2025-12-03 17:14:51.129 - Render thread -> VRAM report about missing bytes is changed from 587227136 Bytes to 587231232 Bytes 2025-12-03 17:14:54.331 - Render thread -> VRAM report about missing bytes is changed from 587231232 Bytes to 587149312 Bytes 2025-12-03 17:14:54.731 - Render thread -> VRAM report about missing bytes is changed from 587149312 Bytes to 587231232 Bytes 2025-12-03 17:14:54.865 - Render thread -> VRAM report about missing bytes is changed from 587231232 Bytes to 587116544 Bytes 2025-12-03 17:14:55.835 - Render thread -> Info: Frame[11781] - Available VRAM budget has changed: 1949 MB 2025-12-03 17:14:55.835 - Render thread -> Warning: Available VRAM budget 1949 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:14:55.866 - Render thread -> VRAM report about missing bytes is changed from 587116544 Bytes to 587055104 Bytes 2025-12-03 17:14:55.933 - Render thread -> VRAM report about missing bytes is changed from 587055104 Bytes to 587116544 Bytes 2025-12-03 17:14:56.000 - Render thread -> VRAM report about missing bytes is changed from 587116544 Bytes to 587132928 Bytes 2025-12-03 17:15:04.206 - Render thread -> VRAM report about missing bytes is changed from 587132928 Bytes to 587051008 Bytes 2025-12-03 17:15:04.681 - Render thread -> VRAM report about missing bytes is changed from 587051008 Bytes to 587378688 Bytes 2025-12-03 17:15:04.686 - Render thread -> Info: Frame[12045] - Available VRAM budget has changed: 2931 MB 2025-12-03 17:15:04.686 - Render thread -> Info: Frame[12045] - Available VRAM budget has changed: 1106 MB 2025-12-03 17:15:04.686 - Render thread -> Warning: Available VRAM budget 1106 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:15:04.722 - Render thread -> VRAM report about missing bytes is changed from 587378688 Bytes to 592465920 Bytes 2025-12-03 17:15:04.746 - Render thread -> VRAM report about missing bytes is changed from 592465920 Bytes to 588140544 Bytes 2025-12-03 17:15:04.769 - Render thread -> VRAM report about missing bytes is changed from 588140544 Bytes to 588361728 Bytes 2025-12-03 17:15:04.831 - Render thread -> Info: Frame[12049] - Available VRAM budget has changed: 2857 MB 2025-12-03 17:15:04.831 - Render thread -> Info: Frame[12049] - Available VRAM budget has changed: 1034 MB 2025-12-03 17:15:04.831 - Render thread -> Warning: Available VRAM budget 1034 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:15:04.857 - Render thread -> VRAM report about missing bytes is changed from 588361728 Bytes to 588877824 Bytes 2025-12-03 17:15:04.952 - Render thread -> VRAM report about missing bytes is changed from 588877824 Bytes to 592310272 Bytes 2025-12-03 17:15:05.085 - Render thread -> VRAM report about missing bytes is changed from 592310272 Bytes to 590950400 Bytes 2025-12-03 17:15:05.150 - Render thread -> VRAM report about missing bytes is changed from 590950400 Bytes to 590647296 Bytes 2025-12-03 17:15:05.357 - Render thread -> VRAM report about missing bytes is changed from 590647296 Bytes to 590602240 Bytes 2025-12-03 17:15:05.430 - Render thread -> VRAM report about missing bytes is changed from 590602240 Bytes to 588926976 Bytes 2025-12-03 17:15:05.459 - Render thread -> VRAM report about missing bytes is changed from 588926976 Bytes to 588980224 Bytes 2025-12-03 17:15:05.508 - Render thread -> VRAM report about missing bytes is changed from 588980224 Bytes to 588963840 Bytes 2025-12-03 17:15:05.609 - Render thread -> VRAM report about missing bytes is changed from 588963840 Bytes to 588947456 Bytes 2025-12-03 17:15:06.508 - Render thread -> VRAM report about missing bytes is changed from 588947456 Bytes to 589291520 Bytes 2025-12-03 17:15:06.542 - Render thread -> Info: Frame[12085] - Available VRAM budget has changed: 1070 MB 2025-12-03 17:15:06.542 - Render thread -> Warning: Available VRAM budget 1070 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:15:06.809 - Render thread -> Info: Frame[12093] - Available VRAM budget has changed: 2929 MB 2025-12-03 17:15:06.908 - Render thread -> VRAM report about missing bytes is changed from 589291520 Bytes to 589463552 Bytes 2025-12-03 17:15:06.975 - Render thread -> VRAM report about missing bytes is changed from 589463552 Bytes to 589758464 Bytes 2025-12-03 17:15:07.109 - Render thread -> VRAM report about missing bytes is changed from 589758464 Bytes to 589586432 Bytes 2025-12-03 17:15:07.175 - Render thread -> VRAM report about missing bytes is changed from 589586432 Bytes to 589832192 Bytes 2025-12-03 17:15:07.242 - Render thread -> VRAM report about missing bytes is changed from 589832192 Bytes to 589955072 Bytes 2025-12-03 17:15:07.311 - Render thread -> VRAM report about missing bytes is changed from 589955072 Bytes to 589856768 Bytes 2025-12-03 17:15:07.343 - Render thread -> Info: Frame[12109] - Available VRAM budget has changed: 1057 MB 2025-12-03 17:15:07.343 - Render thread -> Warning: Available VRAM budget 1057 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:15:07.376 - Render thread -> VRAM report about missing bytes is changed from 589856768 Bytes to 589930496 Bytes 2025-12-03 17:15:07.410 - Render thread -> Info: Frame[12111] - Available VRAM budget has changed: 2989 MB 2025-12-03 17:15:07.443 - Render thread -> VRAM report about missing bytes is changed from 589930496 Bytes to 590544896 Bytes 2025-12-03 17:15:07.510 - Render thread -> VRAM report about missing bytes is changed from 590544896 Bytes to 590200832 Bytes 2025-12-03 17:15:07.543 - Render thread -> Info: Frame[12115] - Available VRAM budget has changed: 1029 MB 2025-12-03 17:15:07.543 - Render thread -> Warning: Available VRAM budget 1029 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:15:07.578 - Render thread -> VRAM report about missing bytes is changed from 590200832 Bytes to 589762560 Bytes 2025-12-03 17:15:07.643 - Render thread -> VRAM report about missing bytes is changed from 589762560 Bytes to 589983744 Bytes 2025-12-03 17:15:07.712 - Render thread -> VRAM report about missing bytes is changed from 589983744 Bytes to 589860864 Bytes 2025-12-03 17:15:07.777 - Render thread -> VRAM report about missing bytes is changed from 589860864 Bytes to 589402112 Bytes 2025-12-03 17:15:07.843 - Render thread -> VRAM report about missing bytes is changed from 589402112 Bytes to 589344768 Bytes 2025-12-03 17:15:07.976 - Render thread -> VRAM report about missing bytes is changed from 589344768 Bytes to 589328384 Bytes 2025-12-03 17:15:08.109 - Render thread -> VRAM report about missing bytes is changed from 589328384 Bytes to 589574144 Bytes 2025-12-03 17:15:08.244 - Render thread -> VRAM report about missing bytes is changed from 589574144 Bytes to 589946880 Bytes 2025-12-03 17:15:08.381 - Render thread -> VRAM report about missing bytes is changed from 589946880 Bytes to 589283328 Bytes 2025-12-03 17:15:08.510 - Render thread -> VRAM report about missing bytes is changed from 589283328 Bytes to 589627392 Bytes 2025-12-03 17:15:08.644 - Render thread -> VRAM report about missing bytes is changed from 589627392 Bytes to 589955072 Bytes 2025-12-03 17:15:08.843 - Render thread -> VRAM report about missing bytes is changed from 589955072 Bytes to 590077952 Bytes 2025-12-03 17:15:08.977 - Render thread -> VRAM report about missing bytes is changed from 590077952 Bytes to 589905920 Bytes 2025-12-03 17:15:09.011 - Render thread -> Info: Frame[12159] - Available VRAM budget has changed: 1080 MB 2025-12-03 17:15:09.011 - Render thread -> Warning: Available VRAM budget 1080 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:15:09.043 - Render thread -> VRAM report about missing bytes is changed from 589905920 Bytes to 590938112 Bytes 2025-12-03 17:15:09.078 - Render thread -> Info: Frame[12161] - Available VRAM budget has changed: 1190 MB 2025-12-03 17:15:09.078 - Render thread -> Warning: Available VRAM budget 1190 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:15:09.111 - Render thread -> VRAM report about missing bytes is changed from 590938112 Bytes to 592207872 Bytes 2025-12-03 17:15:09.182 - Render thread -> VRAM report about missing bytes is changed from 592207872 Bytes to 591126528 Bytes 2025-12-03 17:15:09.211 - Render thread -> Info: Frame[12165] - Available VRAM budget has changed: 1207 MB 2025-12-03 17:15:09.211 - Render thread -> Warning: Available VRAM budget 1207 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:15:09.245 - Render thread -> VRAM report about missing bytes is changed from 591126528 Bytes to 591208448 Bytes 2025-12-03 17:15:09.320 - Render thread -> VRAM report about missing bytes is changed from 591208448 Bytes to 589021184 Bytes 2025-12-03 17:15:09.344 - Render thread -> Info: Frame[12169] - Available VRAM budget has changed: 1221 MB 2025-12-03 17:15:09.344 - Render thread -> Warning: Available VRAM budget 1221 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:15:09.412 - Render thread -> Info: Frame[12171] - Available VRAM budget has changed: 1208 MB 2025-12-03 17:15:09.412 - Render thread -> Warning: Available VRAM budget 1208 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:15:09.451 - Render thread -> VRAM report about missing bytes is changed from 589021184 Bytes to 589660160 Bytes 2025-12-03 17:15:09.513 - Render thread -> VRAM report about missing bytes is changed from 589660160 Bytes to 590127104 Bytes 2025-12-03 17:15:09.579 - Render thread -> VRAM report about missing bytes is changed from 590127104 Bytes to 589938688 Bytes 2025-12-03 17:15:09.646 - Render thread -> VRAM report about missing bytes is changed from 589938688 Bytes to 589709312 Bytes 2025-12-03 17:15:09.712 - Render thread -> VRAM report about missing bytes is changed from 589709312 Bytes to 588734464 Bytes 2025-12-03 17:15:10.245 - Render thread -> VRAM report about missing bytes is changed from 588734464 Bytes to 588980224 Bytes 2025-12-03 17:15:10.379 - Render thread -> VRAM report about missing bytes is changed from 588980224 Bytes to 588636160 Bytes 2025-12-03 17:15:10.711 - Render thread -> VRAM report about missing bytes is changed from 588636160 Bytes to 588808192 Bytes 2025-12-03 17:15:10.914 - Render thread -> VRAM report about missing bytes is changed from 588808192 Bytes to 588898304 Bytes 2025-12-03 17:15:10.979 - Render thread -> VRAM report about missing bytes is changed from 588898304 Bytes to 589037568 Bytes 2025-12-03 17:15:11.045 - Render thread -> VRAM report about missing bytes is changed from 589037568 Bytes to 590012416 Bytes 2025-12-03 17:15:11.114 - Render thread -> VRAM report about missing bytes is changed from 590012416 Bytes to 590004224 Bytes 2025-12-03 17:15:11.146 - Render thread -> Info: Frame[12223] - Available VRAM budget has changed: 1201 MB 2025-12-03 17:15:11.146 - Render thread -> Warning: Available VRAM budget 1201 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:15:11.182 - Render thread -> VRAM report about missing bytes is changed from 590004224 Bytes to 589127680 Bytes 2025-12-03 17:15:11.246 - Render thread -> VRAM report about missing bytes is changed from 589127680 Bytes to 588898304 Bytes 2025-12-03 17:15:11.313 - Render thread -> VRAM report about missing bytes is changed from 588898304 Bytes to 589070336 Bytes 2025-12-03 17:15:11.379 - Render thread -> VRAM report about missing bytes is changed from 589070336 Bytes to 589414400 Bytes 2025-12-03 17:15:11.446 - Render thread -> VRAM report about missing bytes is changed from 589414400 Bytes to 589586432 Bytes 2025-12-03 17:15:11.446 - Render thread -> Too many VRAM reports, stopping printing 2025-12-03 17:15:11.479 - Render thread -> Info: Frame[12233] - Available VRAM budget has changed: 1046 MB 2025-12-03 17:15:11.480 - Render thread -> Warning: Available VRAM budget 1046 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:15:12.947 - Render thread -> Info: Frame[12277] - Available VRAM budget has changed: 2941 MB 2025-12-03 17:15:13.148 - Render thread -> Info: Frame[12283] - Available VRAM budget has changed: 994 MB 2025-12-03 17:15:13.148 - Render thread -> Warning: Available VRAM budget 994 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:15:14.549 - Render thread -> Info: Frame[12325] - Available VRAM budget has changed: 987 MB 2025-12-03 17:15:14.549 - Render thread -> Warning: Available VRAM budget 987 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:15:15.349 - Render thread -> Info: Frame[12349] - Available VRAM budget has changed: 2997 MB 2025-12-03 17:15:16.351 - Render thread -> Info: Frame[12379] - Available VRAM budget has changed: 996 MB 2025-12-03 17:15:16.351 - Render thread -> Warning: Available VRAM budget 996 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:15:16.551 - Render thread -> Info: Frame[12385] - Available VRAM budget has changed: 2937 MB 2025-12-03 17:15:16.551 - Render thread -> Info: Frame[12385] - Available VRAM budget has changed: 957 MB 2025-12-03 17:15:16.551 - Render thread -> Warning: Available VRAM budget 957 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:15:16.884 - Render thread -> Info: Frame[12395] - Available VRAM budget has changed: 944 MB 2025-12-03 17:15:16.884 - Render thread -> Warning: Available VRAM budget 944 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:15:18.152 - Render thread -> Info: Frame[12433] - Available VRAM budget has changed: 2997 MB 2025-12-03 17:15:18.619 - Render thread -> Info: Frame[12447] - Available VRAM budget has changed: 999 MB 2025-12-03 17:15:18.619 - Render thread -> Warning: Available VRAM budget 999 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:15:18.819 - Render thread -> Info: Frame[12453] - Available VRAM budget has changed: 1014 MB 2025-12-03 17:15:18.819 - Render thread -> Warning: Available VRAM budget 1014 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:15:19.819 - Render thread -> Info: Frame[12483] - Available VRAM budget has changed: 2942 MB 2025-12-03 17:15:19.819 - Render thread -> Info: Frame[12483] - Available VRAM budget has changed: 960 MB 2025-12-03 17:15:19.819 - Render thread -> Warning: Available VRAM budget 960 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:15:20.020 - Render thread -> Info: Frame[12489] - Available VRAM budget has changed: 947 MB 2025-12-03 17:15:20.020 - Render thread -> Warning: Available VRAM budget 947 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:15:21.088 - Render thread -> Info: Frame[12521] - Available VRAM budget has changed: 1004 MB 2025-12-03 17:15:21.088 - Render thread -> Warning: Available VRAM budget 1004 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:15:21.554 - Render thread -> Info: Frame[12535] - Available VRAM budget has changed: 2877 MB 2025-12-03 17:15:21.554 - Render thread -> Info: Frame[12535] - Available VRAM budget has changed: 978 MB 2025-12-03 17:15:21.554 - Render thread -> Warning: Available VRAM budget 978 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:15:22.022 - Render thread -> Info: Frame[12549] - Available VRAM budget has changed: 954 MB 2025-12-03 17:15:22.022 - Render thread -> Warning: Available VRAM budget 954 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:15:22.355 - Render thread -> Info: Frame[12559] - Available VRAM budget has changed: 945 MB 2025-12-03 17:15:22.355 - Render thread -> Warning: Available VRAM budget 945 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:15:22.422 - Render thread -> Info: Frame[12561] - Available VRAM budget has changed: 915 MB 2025-12-03 17:15:22.422 - Render thread -> Warning: Available VRAM budget 915 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:15:22.623 - Render thread -> Info: Frame[12567] - Available VRAM budget has changed: 2940 MB 2025-12-03 17:15:22.822 - Render thread -> Info: Frame[12573] - Available VRAM budget has changed: 2996 MB 2025-12-03 17:15:23.623 - Render thread -> Info: Frame[12597] - Available VRAM budget has changed: 944 MB 2025-12-03 17:15:23.623 - Render thread -> Warning: Available VRAM budget 944 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:15:23.823 - Render thread -> Info: Frame[12603] - Available VRAM budget has changed: 971 MB 2025-12-03 17:15:23.823 - Render thread -> Warning: Available VRAM budget 971 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:15:25.291 - Render thread -> Info: Frame[12647] - Available VRAM budget has changed: 2940 MB 2025-12-03 17:15:25.291 - Render thread -> Info: Frame[12647] - Available VRAM budget has changed: 944 MB 2025-12-03 17:15:25.291 - Render thread -> Warning: Available VRAM budget 944 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:15:26.499 - Render thread -> Info: Frame[12683] - Available VRAM budget has changed: 934 MB 2025-12-03 17:15:26.499 - Render thread -> Warning: Available VRAM budget 934 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:15:26.626 - Render thread -> Info: Frame[12687] - Available VRAM budget has changed: 2996 MB 2025-12-03 17:15:26.759 - Render thread -> Info: Frame[12691] - Available VRAM budget has changed: 2940 MB 2025-12-03 17:15:27.025 - Render thread -> Info: Frame[12699] - Available VRAM budget has changed: 912 MB 2025-12-03 17:15:27.025 - Render thread -> Warning: Available VRAM budget 912 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:15:27.894 - Render thread -> Info: Frame[12725] - Available VRAM budget has changed: 2996 MB 2025-12-03 17:15:28.493 - Render thread -> Info: Frame[12743] - Available VRAM budget has changed: 2940 MB 2025-12-03 17:15:29.761 - Render thread -> Info: Frame[12781] - Available VRAM budget has changed: 917 MB 2025-12-03 17:15:29.761 - Render thread -> Warning: Available VRAM budget 917 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:15:30.028 - Render thread -> Info: Frame[12789] - Available VRAM budget has changed: 2996 MB 2025-12-03 17:15:30.229 - Render thread -> Info: Frame[12795] - Available VRAM budget has changed: 923 MB 2025-12-03 17:15:30.229 - Render thread -> Warning: Available VRAM budget 923 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:15:30.696 - Render thread -> Info: Frame[12809] - Available VRAM budget has changed: 1018 MB 2025-12-03 17:15:30.696 - Render thread -> Warning: Available VRAM budget 1018 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:15:31.029 - Render thread -> Info: Frame[12819] - Available VRAM budget has changed: 1076 MB 2025-12-03 17:15:31.029 - Render thread -> Warning: Available VRAM budget 1076 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:15:32.697 - Render thread -> Info: Frame[12869] - Available VRAM budget has changed: 1084 MB 2025-12-03 17:15:32.697 - Render thread -> Warning: Available VRAM budget 1084 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:15:33.364 - Render thread -> Info: Frame[12889] - Available VRAM budget has changed: 1097 MB 2025-12-03 17:15:33.364 - Render thread -> Warning: Available VRAM budget 1097 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:15:34.165 - Render thread -> Info: Frame[12913] - Available VRAM budget has changed: 1114 MB 2025-12-03 17:15:34.165 - Render thread -> Warning: Available VRAM budget 1114 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:15:34.432 - Render thread -> Info: Frame[12921] - Available VRAM budget has changed: 1138 MB 2025-12-03 17:15:34.432 - Render thread -> Warning: Available VRAM budget 1138 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:15:34.832 - Render thread -> Info: Frame[12933] - Available VRAM budget has changed: 1145 MB 2025-12-03 17:15:34.832 - Render thread -> Warning: Available VRAM budget 1145 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:15:35.165 - Render thread -> Info: Frame[12943] - Available VRAM budget has changed: 1153 MB 2025-12-03 17:15:35.165 - Render thread -> Warning: Available VRAM budget 1153 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:15:35.232 - Render thread -> Info: Frame[12945] - Available VRAM budget has changed: 1202 MB 2025-12-03 17:15:35.232 - Render thread -> Warning: Available VRAM budget 1202 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:15:37.167 - Render thread -> Info: Frame[13003] - Available VRAM budget has changed: 1231 MB 2025-12-03 17:15:37.167 - Render thread -> Warning: Available VRAM budget 1231 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:15:37.234 - Render thread -> Info: Frame[13005] - Available VRAM budget has changed: 1202 MB 2025-12-03 17:15:37.234 - Render thread -> Warning: Available VRAM budget 1202 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:15:41.504 - Render thread -> Info: Frame[13133] - Available VRAM budget has changed: 1221 MB 2025-12-03 17:15:41.504 - Render thread -> Warning: Available VRAM budget 1221 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:15:41.572 - Render thread -> Info: Frame[13135] - Available VRAM budget has changed: 1253 MB 2025-12-03 17:15:41.572 - Render thread -> Warning: Available VRAM budget 1253 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:15:42.905 - Render thread -> Info: Frame[13175] - Available VRAM budget has changed: 2970 MB 2025-12-03 17:15:42.905 - Render thread -> Info: Frame[13175] - Available VRAM budget has changed: 1226 MB 2025-12-03 17:15:42.905 - Render thread -> Warning: Available VRAM budget 1226 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:15:47.042 - Render thread -> Info: Frame[13299] - Available VRAM budget has changed: 1345 MB 2025-12-03 17:15:47.042 - Render thread -> Warning: Available VRAM budget 1345 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:16:09.928 - Render thread -> Info: Frame[13985] - Available VRAM budget has changed: 1226 MB 2025-12-03 17:16:09.928 - Render thread -> Warning: Available VRAM budget 1226 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:16:14.198 - Render thread -> Info: Frame[14113] - Available VRAM budget has changed: 1191 MB 2025-12-03 17:16:14.198 - Render thread -> Warning: Available VRAM budget 1191 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:16:14.331 - Render thread -> Info: Frame[14117] - Available VRAM budget has changed: 1179 MB 2025-12-03 17:16:14.331 - Render thread -> Warning: Available VRAM budget 1179 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:16:15.932 - Render thread -> Info: Frame[14165] - Available VRAM budget has changed: 1169 MB 2025-12-03 17:16:15.932 - Render thread -> Warning: Available VRAM budget 1169 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:16:17.801 - Render thread -> Info: Frame[14221] - Available VRAM budget has changed: 1187 MB 2025-12-03 17:16:17.801 - Render thread -> Warning: Available VRAM budget 1187 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:16:17.867 - Render thread -> Info: Frame[14223] - Available VRAM budget has changed: 1215 MB 2025-12-03 17:16:17.867 - Render thread -> Warning: Available VRAM budget 1215 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:16:18.401 - Render thread -> Info: Frame[14239] - Available VRAM budget has changed: 1274 MB 2025-12-03 17:16:18.401 - Render thread -> Warning: Available VRAM budget 1274 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:16:18.468 - Render thread -> Info: Frame[14241] - Available VRAM budget has changed: 1282 MB 2025-12-03 17:16:18.468 - Render thread -> Warning: Available VRAM budget 1282 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:16:23.872 - Render thread -> Info: Frame[14403] - Available VRAM budget has changed: 1307 MB 2025-12-03 17:16:23.872 - Render thread -> Warning: Available VRAM budget 1307 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:16:24.873 - Render thread -> Info: Frame[14433] - Available VRAM budget has changed: 1426 MB 2025-12-03 17:16:24.873 - Render thread -> Warning: Available VRAM budget 1426 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:16:24.940 - Render thread -> Info: Frame[14435] - Available VRAM budget has changed: 1491 MB 2025-12-03 17:16:24.940 - Render thread -> Warning: Available VRAM budget 1491 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:16:25.140 - Render thread -> Info: Frame[14441] - Available VRAM budget has changed: 1651 MB 2025-12-03 17:16:25.140 - Render thread -> Warning: Available VRAM budget 1651 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:16:25.740 - Render thread -> Info: Frame[14459] - Available VRAM budget has changed: 1492 MB 2025-12-03 17:16:25.740 - Render thread -> Warning: Available VRAM budget 1492 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:16:25.941 - Render thread -> Info: Frame[14465] - Available VRAM budget has changed: 1427 MB 2025-12-03 17:16:25.941 - Render thread -> Warning: Available VRAM budget 1427 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:16:26.008 - Render thread -> Info: Frame[14467] - Available VRAM budget has changed: 1308 MB 2025-12-03 17:16:26.008 - Render thread -> Warning: Available VRAM budget 1308 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:16:30.077 - Render thread -> Info: Frame[14589] - Available VRAM budget has changed: 1425 MB 2025-12-03 17:16:30.077 - Render thread -> Warning: Available VRAM budget 1425 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:16:30.211 - Render thread -> Info: Frame[14593] - Available VRAM budget has changed: 1313 MB 2025-12-03 17:16:30.211 - Render thread -> Warning: Available VRAM budget 1313 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:16:35.415 - Render thread -> Info: Frame[14749] - Available VRAM budget has changed: 1302 MB 2025-12-03 17:16:35.415 - Render thread -> Warning: Available VRAM budget 1302 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:16:35.749 - Render thread -> Info: Frame[14759] - Available VRAM budget has changed: 1291 MB 2025-12-03 17:16:35.749 - Render thread -> Warning: Available VRAM budget 1291 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:16:36.550 - Render thread -> Info: Frame[14783] - Available VRAM budget has changed: 1263 MB 2025-12-03 17:16:36.550 - Render thread -> Warning: Available VRAM budget 1263 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:16:36.950 - Render thread -> Info: Frame[14795] - Available VRAM budget has changed: 1249 MB 2025-12-03 17:16:36.950 - Render thread -> Warning: Available VRAM budget 1249 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:16:38.818 - Render thread -> Info: Frame[14851] - Available VRAM budget has changed: 1261 MB 2025-12-03 17:16:38.818 - Render thread -> Warning: Available VRAM budget 1261 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:16:38.884 - Render thread -> Info: Frame[14853] - Available VRAM budget has changed: 1291 MB 2025-12-03 17:16:38.884 - Render thread -> Warning: Available VRAM budget 1291 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:16:39.285 - Render thread -> Info: Frame[14865] - Available VRAM budget has changed: 1303 MB 2025-12-03 17:16:39.285 - Render thread -> Warning: Available VRAM budget 1303 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:16:40.085 - Render thread -> Info: Frame[14889] - Available VRAM budget has changed: 1293 MB 2025-12-03 17:16:40.085 - Render thread -> Warning: Available VRAM budget 1293 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:16:41.420 - Render thread -> Info: Frame[14929] - Available VRAM budget has changed: 1259 MB 2025-12-03 17:16:41.420 - Render thread -> Warning: Available VRAM budget 1259 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:16:42.421 - Render thread -> Info: Frame[14959] - Available VRAM budget has changed: 1247 MB 2025-12-03 17:16:42.421 - Render thread -> Warning: Available VRAM budget 1247 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:16:45.490 - Render thread -> Info: Frame[15051] - Available VRAM budget has changed: 1259 MB 2025-12-03 17:16:45.490 - Render thread -> Warning: Available VRAM budget 1259 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:16:45.556 - Render thread -> Info: Frame[15053] - Available VRAM budget has changed: 1271 MB 2025-12-03 17:16:45.556 - Render thread -> Warning: Available VRAM budget 1271 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:16:45.756 - Render thread -> Info: Frame[15059] - Available VRAM budget has changed: 1383 MB 2025-12-03 17:16:45.757 - Render thread -> Warning: Available VRAM budget 1383 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:16:45.823 - Render thread -> Info: Frame[15061] - Available VRAM budget has changed: 1423 MB 2025-12-03 17:16:45.823 - Render thread -> Warning: Available VRAM budget 1423 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:16:46.357 - Render thread -> Info: Frame[15077] - Available VRAM budget has changed: 1648 MB 2025-12-03 17:16:46.357 - Render thread -> Warning: Available VRAM budget 1648 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:16:46.624 - Render thread -> Info: Frame[15085] - Available VRAM budget has changed: 1423 MB 2025-12-03 17:16:46.624 - Render thread -> Warning: Available VRAM budget 1423 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:16:47.892 - Render thread -> Info: Frame[15123] - Available VRAM budget has changed: 1648 MB 2025-12-03 17:16:47.892 - Render thread -> Warning: Available VRAM budget 1648 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:16:50.294 - Render thread -> Info: Frame[15195] - Available VRAM budget has changed: 1662 MB 2025-12-03 17:16:50.294 - Render thread -> Warning: Available VRAM budget 1662 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:16:50.427 - Render thread -> Info: Frame[15199] - Available VRAM budget has changed: 1692 MB 2025-12-03 17:16:50.427 - Render thread -> Warning: Available VRAM budget 1692 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:17:04.238 - Render thread -> Info: Frame[15613] - Available VRAM budget has changed: 1750 MB 2025-12-03 17:17:04.238 - Render thread -> Warning: Available VRAM budget 1750 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:17:09.242 - Render thread -> Info: Frame[15763] - Available VRAM budget has changed: 1692 MB 2025-12-03 17:17:09.242 - Render thread -> Warning: Available VRAM budget 1692 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:17:13.313 - Render thread -> Info: Frame[15885] - Available VRAM budget has changed: 1747 MB 2025-12-03 17:17:13.313 - Render thread -> Warning: Available VRAM budget 1747 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:17:14.780 - Render thread -> Info: Frame[15929] - Available VRAM budget has changed: 1691 MB 2025-12-03 17:17:14.781 - Render thread -> Warning: Available VRAM budget 1691 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:17:15.848 - Render thread -> Info: Frame[15961] - Available VRAM budget has changed: 1662 MB 2025-12-03 17:17:15.848 - Render thread -> Warning: Available VRAM budget 1662 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:17:16.115 - Render thread -> Info: Frame[15969] - Available VRAM budget has changed: 1651 MB 2025-12-03 17:17:16.115 - Render thread -> Warning: Available VRAM budget 1651 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:17:16.515 - Render thread -> Info: Frame[15981] - Available VRAM budget has changed: 1423 MB 2025-12-03 17:17:16.515 - Render thread -> Warning: Available VRAM budget 1423 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:17:16.782 - Render thread -> Info: Frame[15989] - Available VRAM budget has changed: 1271 MB 2025-12-03 17:17:16.782 - Render thread -> Warning: Available VRAM budget 1271 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:17:16.915 - Render thread -> Info: Frame[15993] - Available VRAM budget has changed: 1259 MB 2025-12-03 17:17:16.916 - Render thread -> Warning: Available VRAM budget 1259 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:17:17.049 - Render thread -> Info: Frame[15997] - Available VRAM budget has changed: 1247 MB 2025-12-03 17:17:17.049 - Render thread -> Warning: Available VRAM budget 1247 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:17:21.052 - Render thread -> Info: Frame[16117] - Available VRAM budget has changed: 1258 MB 2025-12-03 17:17:21.052 - Render thread -> Warning: Available VRAM budget 1258 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:17:21.186 - Render thread -> Info: Frame[16121] - Available VRAM budget has changed: 1290 MB 2025-12-03 17:17:21.186 - Render thread -> Warning: Available VRAM budget 1290 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:17:21.253 - Render thread -> Info: Frame[16123] - Available VRAM budget has changed: 1354 MB 2025-12-03 17:17:21.253 - Render thread -> Warning: Available VRAM budget 1354 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:17:21.319 - Render thread -> Info: Frame[16125] - Available VRAM budget has changed: 1647 MB 2025-12-03 17:17:21.319 - Render thread -> Warning: Available VRAM budget 1647 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:17:21.386 - Render thread -> Info: Frame[16127] - Available VRAM budget has changed: 1451 MB 2025-12-03 17:17:21.386 - Render thread -> Warning: Available VRAM budget 1451 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:17:21.653 - Render thread -> Info: Frame[16135] - Available VRAM budget has changed: 1342 MB 2025-12-03 17:17:21.653 - Render thread -> Warning: Available VRAM budget 1342 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:17:22.520 - Render thread -> Info: Frame[16161] - Available VRAM budget has changed: 1281 MB 2025-12-03 17:17:22.520 - Render thread -> Warning: Available VRAM budget 1281 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:17:23.054 - Render thread -> Info: Frame[16177] - Available VRAM budget has changed: 1273 MB 2025-12-03 17:17:23.054 - Render thread -> Warning: Available VRAM budget 1273 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:17:23.321 - Render thread -> Info: Frame[16185] - Available VRAM budget has changed: 1217 MB 2025-12-03 17:17:23.321 - Render thread -> Warning: Available VRAM budget 1217 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:17:23.788 - Render thread -> Info: Frame[16199] - Available VRAM budget has changed: 1185 MB 2025-12-03 17:17:23.788 - Render thread -> Warning: Available VRAM budget 1185 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:17:23.988 - Render thread -> Info: Frame[16205] - Available VRAM budget has changed: 1169 MB 2025-12-03 17:17:23.988 - Render thread -> Warning: Available VRAM budget 1169 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:17:25.522 - Render thread -> Info: Frame[16251] - Available VRAM budget has changed: 1179 MB 2025-12-03 17:17:25.522 - Render thread -> Warning: Available VRAM budget 1179 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:17:28.725 - Render thread -> Info: Frame[16347] - Available VRAM budget has changed: 1206 MB 2025-12-03 17:17:28.725 - Render thread -> Warning: Available VRAM budget 1206 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:17:28.792 - Render thread -> Info: Frame[16349] - Available VRAM budget has changed: 1213 MB 2025-12-03 17:17:28.792 - Render thread -> Warning: Available VRAM budget 1213 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:17:28.858 - Render thread -> Info: Frame[16351] - Available VRAM budget has changed: 1181 MB 2025-12-03 17:17:28.859 - Render thread -> Warning: Available VRAM budget 1181 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:17:29.528 - Render thread -> Info: Frame[16371] - Available VRAM budget has changed: 1175 MB 2025-12-03 17:17:29.528 - Render thread -> Warning: Available VRAM budget 1175 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:17:29.994 - Render thread -> Info: Frame[16385] - Available VRAM budget has changed: 1118 MB 2025-12-03 17:17:29.994 - Render thread -> Warning: Available VRAM budget 1118 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:17:30.060 - Render thread -> Info: Frame[16387] - Available VRAM budget has changed: 1017 MB 2025-12-03 17:17:30.060 - Render thread -> Warning: Available VRAM budget 1017 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:17:31.327 - Render thread -> Info: Frame[16419] - Available VRAM budget has changed: 1075 MB 2025-12-03 17:17:31.327 - Render thread -> Warning: Available VRAM budget 1075 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:17:32.495 - Render thread -> Info: Frame[16443] - Available VRAM budget has changed: 1088 MB 2025-12-03 17:17:32.495 - Render thread -> Warning: Available VRAM budget 1088 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:17:32.695 - Render thread -> Info: Frame[16449] - Available VRAM budget has changed: 1094 MB 2025-12-03 17:17:32.695 - Render thread -> Warning: Available VRAM budget 1094 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:17:32.828 - Render thread -> Info: Frame[16453] - Available VRAM budget has changed: 1102 MB 2025-12-03 17:17:32.829 - Render thread -> Warning: Available VRAM budget 1102 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:17:33.162 - Render thread -> Info: Frame[16463] - Available VRAM budget has changed: 1113 MB 2025-12-03 17:17:33.162 - Render thread -> Warning: Available VRAM budget 1113 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:17:33.296 - Render thread -> Info: Frame[16467] - Available VRAM budget has changed: 2909 MB 2025-12-03 17:17:33.296 - Render thread -> Info: Frame[16467] - Available VRAM budget has changed: 1049 MB 2025-12-03 17:17:33.296 - Render thread -> Warning: Available VRAM budget 1049 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:17:33.496 - Render thread -> Info: Frame[16473] - Available VRAM budget has changed: 897 MB 2025-12-03 17:17:33.496 - Render thread -> Warning: Available VRAM budget 897 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:17:35.030 - Render thread -> Info: Frame[16519] - Available VRAM budget has changed: 2964 MB 2025-12-03 17:17:35.565 - Render thread -> Info: Frame[16535] - Available VRAM budget has changed: 2907 MB 2025-12-03 17:17:35.698 - Render thread -> Info: Frame[16539] - Available VRAM budget has changed: 2843 MB 2025-12-03 17:17:36.765 - Render thread -> Info: Frame[16571] - Available VRAM budget has changed: 2906 MB 2025-12-03 17:17:37.565 - Render thread -> Info: Frame[16595] - Available VRAM budget has changed: 922 MB 2025-12-03 17:17:37.565 - Render thread -> Warning: Available VRAM budget 922 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:17:37.766 - Render thread -> Info: Frame[16601] - Available VRAM budget has changed: 2964 MB 2025-12-03 17:17:38.769 - Render thread -> Info: Frame[16631] - Available VRAM budget has changed: 956 MB 2025-12-03 17:17:38.769 - Render thread -> Warning: Available VRAM budget 956 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:17:45.372 - Render thread -> Info: Frame[16829] - Available VRAM budget has changed: 2909 MB 2025-12-03 17:17:45.372 - Render thread -> Info: Frame[16829] - Available VRAM budget has changed: 927 MB 2025-12-03 17:17:45.372 - Render thread -> Warning: Available VRAM budget 927 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:17:47.174 - Render thread -> Info: Frame[16883] - Available VRAM budget has changed: 2961 MB 2025-12-03 17:17:47.174 - Render thread -> Info: Frame[16883] - Available VRAM budget has changed: 948 MB 2025-12-03 17:17:47.174 - Render thread -> Warning: Available VRAM budget 948 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:17:48.174 - Render thread -> Info: Frame[16913] - Available VRAM budget has changed: 954 MB 2025-12-03 17:17:48.174 - Render thread -> Warning: Available VRAM budget 954 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:17:48.543 - Render thread -> Info: Frame[16923] - Available VRAM budget has changed: 2907 MB 2025-12-03 17:17:48.543 - Render thread -> Info: Frame[16923] - Available VRAM budget has changed: 927 MB 2025-12-03 17:17:48.543 - Render thread -> Warning: Available VRAM budget 927 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:17:49.826 - Render thread -> Info: Frame[16957] - Available VRAM budget has changed: 942 MB 2025-12-03 17:17:49.826 - Render thread -> Warning: Available VRAM budget 942 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:17:49.993 - Render thread -> Info: Frame[16961] - Available VRAM budget has changed: 2964 MB 2025-12-03 17:17:50.259 - Render thread -> Info: Frame[16969] - Available VRAM budget has changed: 950 MB 2025-12-03 17:17:50.259 - Render thread -> Warning: Available VRAM budget 950 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:17:50.660 - Render thread -> Info: Frame[16981] - Available VRAM budget has changed: 1101 MB 2025-12-03 17:17:50.660 - Render thread -> Warning: Available VRAM budget 1101 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:17:50.993 - Render thread -> Info: Frame[16991] - Available VRAM budget has changed: 1162 MB 2025-12-03 17:17:50.993 - Render thread -> Warning: Available VRAM budget 1162 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:17:51.194 - Render thread -> Info: Frame[16997] - Available VRAM budget has changed: 1177 MB 2025-12-03 17:17:51.194 - Render thread -> Warning: Available VRAM budget 1177 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:17:52.545 - Render thread -> Info: Frame[17029] - Available VRAM budget has changed: 1147 MB 2025-12-03 17:17:52.545 - Render thread -> Warning: Available VRAM budget 1147 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:17:52.646 - Render thread -> Info: Frame[17031] - Available VRAM budget has changed: 1031 MB 2025-12-03 17:17:52.646 - Render thread -> Warning: Available VRAM budget 1031 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:17:52.729 - Render thread -> Info: Frame[17033] - Available VRAM budget has changed: 975 MB 2025-12-03 17:17:52.729 - Render thread -> Warning: Available VRAM budget 975 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:17:52.795 - Render thread -> Info: Frame[17035] - Available VRAM budget has changed: 2902 MB 2025-12-03 17:17:52.795 - Render thread -> Info: Frame[17035] - Available VRAM budget has changed: 924 MB 2025-12-03 17:17:52.795 - Render thread -> Warning: Available VRAM budget 924 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:18:01.602 - Render thread -> Info: Frame[17299] - Available VRAM budget has changed: 2963 MB 2025-12-03 17:18:02.403 - Render thread -> Info: Frame[17323] - Available VRAM budget has changed: 1049 MB 2025-12-03 17:18:02.403 - Render thread -> Warning: Available VRAM budget 1049 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:18:02.469 - Render thread -> Info: Frame[17325] - Available VRAM budget has changed: 1073 MB 2025-12-03 17:18:02.469 - Render thread -> Warning: Available VRAM budget 1073 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:18:02.536 - Render thread -> Info: Frame[17327] - Available VRAM budget has changed: 1117 MB 2025-12-03 17:18:02.536 - Render thread -> Warning: Available VRAM budget 1117 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:18:02.603 - Render thread -> Info: Frame[17329] - Available VRAM budget has changed: 1175 MB 2025-12-03 17:18:02.603 - Render thread -> Warning: Available VRAM budget 1175 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:18:03.137 - Render thread -> Info: Frame[17345] - Available VRAM budget has changed: 1188 MB 2025-12-03 17:18:03.137 - Render thread -> Warning: Available VRAM budget 1188 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:18:03.204 - Render thread -> Info: Frame[17347] - Available VRAM budget has changed: 1182 MB 2025-12-03 17:18:03.204 - Render thread -> Warning: Available VRAM budget 1182 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:18:03.337 - Render thread -> Info: Frame[17351] - Available VRAM budget has changed: 1176 MB 2025-12-03 17:18:03.337 - Render thread -> Warning: Available VRAM budget 1176 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:18:04.137 - Render thread -> Info: Frame[17375] - Available VRAM budget has changed: 2904 MB 2025-12-03 17:18:04.137 - Render thread -> Info: Frame[17375] - Available VRAM budget has changed: 1152 MB 2025-12-03 17:18:04.137 - Render thread -> Warning: Available VRAM budget 1152 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:18:04.271 - Render thread -> Info: Frame[17379] - Available VRAM budget has changed: 1136 MB 2025-12-03 17:18:04.272 - Render thread -> Warning: Available VRAM budget 1136 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:18:04.339 - Render thread -> Info: Frame[17381] - Available VRAM budget has changed: 1112 MB 2025-12-03 17:18:04.339 - Render thread -> Warning: Available VRAM budget 1112 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:18:04.538 - Render thread -> Info: Frame[17387] - Available VRAM budget has changed: 1103 MB 2025-12-03 17:18:04.538 - Render thread -> Warning: Available VRAM budget 1103 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:18:05.005 - Render thread -> Info: Frame[17401] - Available VRAM budget has changed: 2843 MB 2025-12-03 17:18:05.005 - Render thread -> Info: Frame[17401] - Available VRAM budget has changed: 982 MB 2025-12-03 17:18:05.005 - Render thread -> Warning: Available VRAM budget 982 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:18:05.205 - Render thread -> Info: Frame[17407] - Available VRAM budget has changed: 895 MB 2025-12-03 17:18:05.205 - Render thread -> Warning: Available VRAM budget 895 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:18:06.073 - Render thread -> Info: Frame[17433] - Available VRAM budget has changed: 2903 MB 2025-12-03 17:18:06.272 - Render thread -> Info: Frame[17439] - Available VRAM budget has changed: 2962 MB 2025-12-03 17:18:06.806 - Render thread -> Info: Frame[17455] - Available VRAM budget has changed: 2906 MB 2025-12-03 17:18:07.074 - Render thread -> Info: Frame[17463] - Available VRAM budget has changed: 925 MB 2025-12-03 17:18:07.074 - Render thread -> Warning: Available VRAM budget 925 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:18:10.809 - Render thread -> Info: Frame[17575] - Available VRAM budget has changed: 947 MB 2025-12-03 17:18:10.809 - Render thread -> Warning: Available VRAM budget 947 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:18:11.010 - Render thread -> Info: Frame[17581] - Available VRAM budget has changed: 926 MB 2025-12-03 17:18:11.010 - Render thread -> Warning: Available VRAM budget 926 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:18:11.077 - Render thread -> Info: Frame[17583] - Available VRAM budget has changed: 2962 MB 2025-12-03 17:18:12.078 - Render thread -> Info: Frame[17613] - Available VRAM budget has changed: 955 MB 2025-12-03 17:18:12.078 - Render thread -> Warning: Available VRAM budget 955 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:18:25.421 - Render thread -> Info: Frame[18013] - Available VRAM budget has changed: 2910 MB 2025-12-03 17:18:25.421 - Render thread -> Info: Frame[18013] - Available VRAM budget has changed: 929 MB 2025-12-03 17:18:25.421 - Render thread -> Warning: Available VRAM budget 929 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:18:26.557 - Render thread -> Info: Frame[18047] - Available VRAM budget has changed: 2964 MB 2025-12-03 17:18:27.089 - Render thread -> Info: Frame[18063] - Available VRAM budget has changed: 2908 MB 2025-12-03 17:18:29.358 - Render thread -> Info: Frame[18131] - Available VRAM budget has changed: 896 MB 2025-12-03 17:18:29.358 - Render thread -> Warning: Available VRAM budget 896 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:18:30.892 - Render thread -> Info: Frame[18177] - Available VRAM budget has changed: 930 MB 2025-12-03 17:18:30.893 - Render thread -> Warning: Available VRAM budget 930 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:18:41.901 - Render thread -> Info: Frame[18507] - Available VRAM budget has changed: 2891 MB 2025-12-03 17:18:41.901 - Render thread -> Info: Frame[18507] - Available VRAM budget has changed: 919 MB 2025-12-03 17:18:41.901 - Render thread -> Warning: Available VRAM budget 919 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:18:50.133 - Render thread -> Info: Frame[18753] - Available VRAM budget has changed: 899 MB 2025-12-03 17:18:50.133 - Render thread -> Warning: Available VRAM budget 899 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:19:35.614 - Render thread -> Info: Frame[20117] - Available VRAM budget has changed: 2841 MB 2025-12-03 17:19:35.614 - Render thread -> Info: Frame[20117] - Available VRAM budget has changed: 873 MB 2025-12-03 17:19:35.614 - Render thread -> Warning: Available VRAM budget 873 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:19:35.618 - .NET TP Worker -> Screenshot root: AppData 2025-12-03 17:19:35.618 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-03 17:19:35.618 - .NET TP Worker -> Screenshot absolute path: C:\Users\douga\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-03 17:19:35.618 - .NET TP Worker -> Screenshot exists on target path. 2025-12-03 17:19:36.680 - Render thread -> Info: Frame[20149] - Available VRAM budget has changed: 2855 MB 2025-12-03 17:19:36.747 - Render thread -> Info: Frame[20151] - Available VRAM budget has changed: 2891 MB 2025-12-03 17:19:37.681 - Render thread -> Info: Frame[20179] - Available VRAM budget has changed: 880 MB 2025-12-03 17:19:37.681 - Render thread -> Warning: Available VRAM budget 880 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:19:37.747 - Render thread -> Info: Frame[20181] - Available VRAM budget has changed: 898 MB 2025-12-03 17:19:37.747 - Render thread -> Warning: Available VRAM budget 898 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:19:55.829 - Render thread -> Info: Frame[20723] - Available VRAM budget has changed: 915 MB 2025-12-03 17:19:55.829 - Render thread -> Warning: Available VRAM budget 915 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:19:56.497 - Render thread -> Info: Frame[20743] - Available VRAM budget has changed: 2950 MB 2025-12-03 17:19:57.496 - Render thread -> Info: Frame[20773] - Available VRAM budget has changed: 945 MB 2025-12-03 17:19:57.496 - Render thread -> Warning: Available VRAM budget 945 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:20:02.101 - Render thread -> Info: Frame[20911] - Available VRAM budget has changed: 927 MB 2025-12-03 17:20:02.101 - Render thread -> Warning: Available VRAM budget 927 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:20:29.790 - Render thread -> Info: Frame[21741] - Available VRAM budget has changed: 894 MB 2025-12-03 17:20:29.790 - Render thread -> Warning: Available VRAM budget 894 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:20:31.859 - Render thread -> Info: Frame[21803] - Available VRAM budget has changed: 927 MB 2025-12-03 17:20:31.859 - Render thread -> Warning: Available VRAM budget 927 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:20:38.463 - Render thread -> Info: Frame[22001] - Available VRAM budget has changed: 2892 MB 2025-12-03 17:20:39.465 - Render thread -> Info: Frame[22031] - Available VRAM budget has changed: 922 MB 2025-12-03 17:20:39.465 - Render thread -> Warning: Available VRAM budget 922 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:21:40.381 - Render thread -> Info: Frame[23857] - Available VRAM budget has changed: 2949 MB 2025-12-03 17:21:41.381 - Render thread -> Info: Frame[23887] - Available VRAM budget has changed: 953 MB 2025-12-03 17:21:41.381 - Render thread -> Warning: Available VRAM budget 953 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:21:45.052 - Render thread -> Info: Frame[23997] - Available VRAM budget has changed: 2893 MB 2025-12-03 17:21:45.052 - Render thread -> Info: Frame[23997] - Available VRAM budget has changed: 923 MB 2025-12-03 17:21:45.052 - Render thread -> Warning: Available VRAM budget 923 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:21:46.119 - Render thread -> Info: Frame[24029] - Available VRAM budget has changed: 891 MB 2025-12-03 17:21:46.119 - Render thread -> Warning: Available VRAM budget 891 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:21:46.186 - Render thread -> Info: Frame[24031] - Available VRAM budget has changed: 2948 MB 2025-12-03 17:21:46.720 - Render thread -> Info: Frame[24047] - Available VRAM budget has changed: 2887 MB 2025-12-03 17:21:49.455 - Render thread -> Info: Frame[24129] - Available VRAM budget has changed: 920 MB 2025-12-03 17:21:49.455 - Render thread -> Warning: Available VRAM budget 920 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:21:50.163 - Render thread -> Info: Frame[24149] - Available VRAM budget has changed: 2830 MB 2025-12-03 17:21:50.164 - Render thread -> Info: Frame[24149] - Available VRAM budget has changed: 892 MB 2025-12-03 17:21:50.164 - Render thread -> Warning: Available VRAM budget 892 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:21:51.657 - Render thread -> Info: Frame[24187] - Available VRAM budget has changed: 2887 MB 2025-12-03 17:21:51.857 - Render thread -> Info: Frame[24191] - Available VRAM budget has changed: 2947 MB 2025-12-03 17:21:52.408 - Render thread -> Info: Frame[24207] - Available VRAM budget has changed: 1034 MB 2025-12-03 17:21:52.408 - Render thread -> Warning: Available VRAM budget 1034 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:21:52.741 - Render thread -> Info: Frame[24217] - Available VRAM budget has changed: 1092 MB 2025-12-03 17:21:52.741 - Render thread -> Warning: Available VRAM budget 1092 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:21:52.874 - Render thread -> Info: Frame[24221] - Available VRAM budget has changed: 1152 MB 2025-12-03 17:21:52.874 - Render thread -> Warning: Available VRAM budget 1152 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:21:53.275 - Render thread -> Info: Frame[24233] - Available VRAM budget has changed: 1158 MB 2025-12-03 17:21:53.275 - Render thread -> Warning: Available VRAM budget 1158 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:21:53.341 - Render thread -> Info: Frame[24235] - Available VRAM budget has changed: 1191 MB 2025-12-03 17:21:53.341 - Render thread -> Warning: Available VRAM budget 1191 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:21:53.408 - Render thread -> Info: Frame[24237] - Available VRAM budget has changed: 1163 MB 2025-12-03 17:21:53.408 - Render thread -> Warning: Available VRAM budget 1163 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:21:53.675 - Render thread -> Info: Frame[24245] - Available VRAM budget has changed: 2891 MB 2025-12-03 17:21:53.675 - Render thread -> Info: Frame[24245] - Available VRAM budget has changed: 1099 MB 2025-12-03 17:21:53.675 - Render thread -> Warning: Available VRAM budget 1099 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:21:54.009 - Render thread -> Info: Frame[24255] - Available VRAM budget has changed: 1039 MB 2025-12-03 17:21:54.009 - Render thread -> Warning: Available VRAM budget 1039 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:21:54.142 - Render thread -> Info: Frame[24259] - Available VRAM budget has changed: 944 MB 2025-12-03 17:21:54.142 - Render thread -> Warning: Available VRAM budget 944 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:21:54.543 - Render thread -> Info: Frame[24271] - Available VRAM budget has changed: 937 MB 2025-12-03 17:21:54.543 - Render thread -> Warning: Available VRAM budget 937 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:21:54.943 - Render thread -> Info: Frame[24283] - Available VRAM budget has changed: 2946 MB 2025-12-03 17:21:55.877 - Render thread -> Info: Frame[24311] - Available VRAM budget has changed: 949 MB 2025-12-03 17:21:55.877 - Render thread -> Warning: Available VRAM budget 949 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:21:55.944 - Render thread -> Info: Frame[24313] - Available VRAM budget has changed: 2889 MB 2025-12-03 17:21:55.944 - Render thread -> Info: Frame[24313] - Available VRAM budget has changed: 921 MB 2025-12-03 17:21:55.944 - Render thread -> Warning: Available VRAM budget 921 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:21:57.679 - Render thread -> Info: Frame[24365] - Available VRAM budget has changed: 2947 MB 2025-12-03 17:21:57.813 - Render thread -> Info: Frame[24369] - Available VRAM budget has changed: 2889 MB 2025-12-03 17:21:57.878 - Render thread -> Info: Frame[24371] - Available VRAM budget has changed: 2827 MB 2025-12-03 17:21:57.878 - Render thread -> Info: Frame[24371] - Available VRAM budget has changed: 890 MB 2025-12-03 17:21:57.878 - Render thread -> Warning: Available VRAM budget 890 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:21:59.213 - Render thread -> Info: Frame[24407] - Available VRAM budget has changed: 2887 MB 2025-12-03 17:21:59.613 - Render thread -> Info: Frame[24415] - Available VRAM budget has changed: 2947 MB 2025-12-03 17:22:00.398 - Render thread -> Info: Frame[24437] - Available VRAM budget has changed: 944 MB 2025-12-03 17:22:00.398 - Render thread -> Warning: Available VRAM budget 944 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:22:00.531 - Render thread -> Info: Frame[24441] - Available VRAM budget has changed: 1095 MB 2025-12-03 17:22:00.531 - Render thread -> Warning: Available VRAM budget 1095 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:22:00.664 - Render thread -> Info: Frame[24445] - Available VRAM budget has changed: 1154 MB 2025-12-03 17:22:00.665 - Render thread -> Warning: Available VRAM budget 1154 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:22:00.798 - Render thread -> Info: Frame[24449] - Available VRAM budget has changed: 1166 MB 2025-12-03 17:22:00.798 - Render thread -> Warning: Available VRAM budget 1166 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:22:01.131 - Render thread -> Info: Frame[24459] - Available VRAM budget has changed: 1141 MB 2025-12-03 17:22:01.131 - Render thread -> Warning: Available VRAM budget 1141 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:22:02.065 - Render thread -> Info: Frame[24487] - Available VRAM budget has changed: 1117 MB 2025-12-03 17:22:02.065 - Render thread -> Warning: Available VRAM budget 1117 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:22:03.633 - Render thread -> Info: Frame[24519] - Available VRAM budget has changed: 1125 MB 2025-12-03 17:22:03.633 - Render thread -> Warning: Available VRAM budget 1125 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:22:03.734 - Render thread -> Info: Frame[24521] - Available VRAM budget has changed: 1144 MB 2025-12-03 17:22:03.734 - Render thread -> Warning: Available VRAM budget 1144 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:22:03.934 - Render thread -> Info: Frame[24525] - Available VRAM budget has changed: 1160 MB 2025-12-03 17:22:03.934 - Render thread -> Warning: Available VRAM budget 1160 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:22:04.117 - Render thread -> Info: Frame[24529] - Available VRAM budget has changed: 1128 MB 2025-12-03 17:22:04.117 - Render thread -> Warning: Available VRAM budget 1128 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:22:04.918 - Render thread -> Info: Frame[24553] - Available VRAM budget has changed: 1119 MB 2025-12-03 17:22:04.918 - Render thread -> Warning: Available VRAM budget 1119 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:22:05.385 - Render thread -> Info: Frame[24567] - Available VRAM budget has changed: 1113 MB 2025-12-03 17:22:05.385 - Render thread -> Warning: Available VRAM budget 1113 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:22:05.585 - Render thread -> Info: Frame[24573] - Available VRAM budget has changed: 1106 MB 2025-12-03 17:22:05.585 - Render thread -> Warning: Available VRAM budget 1106 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:22:05.785 - Render thread -> Info: Frame[24579] - Available VRAM budget has changed: 1085 MB 2025-12-03 17:22:05.785 - Render thread -> Warning: Available VRAM budget 1085 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:22:05.852 - Render thread -> Info: Frame[24581] - Available VRAM budget has changed: 1078 MB 2025-12-03 17:22:05.852 - Render thread -> Warning: Available VRAM budget 1078 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:22:06.252 - Render thread -> Info: Frame[24593] - Available VRAM budget has changed: 1069 MB 2025-12-03 17:22:06.252 - Render thread -> Warning: Available VRAM budget 1069 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:22:06.720 - Render thread -> Info: Frame[24607] - Available VRAM budget has changed: 1053 MB 2025-12-03 17:22:06.720 - Render thread -> Warning: Available VRAM budget 1053 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:22:08.671 - Render thread -> Info: Frame[24657] - Available VRAM budget has changed: 1063 MB 2025-12-03 17:22:08.671 - Render thread -> Warning: Available VRAM budget 1063 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:22:08.804 - Render thread -> Info: Frame[24661] - Available VRAM budget has changed: 1095 MB 2025-12-03 17:22:08.804 - Render thread -> Warning: Available VRAM budget 1095 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:22:09.471 - Render thread -> Info: Frame[24681] - Available VRAM budget has changed: 1089 MB 2025-12-03 17:22:09.471 - Render thread -> Warning: Available VRAM budget 1089 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:22:10.939 - Render thread -> Info: Frame[24725] - Available VRAM budget has changed: 1095 MB 2025-12-03 17:22:10.939 - Render thread -> Warning: Available VRAM budget 1095 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:22:11.206 - Render thread -> Info: Frame[24733] - Available VRAM budget has changed: 1103 MB 2025-12-03 17:22:11.206 - Render thread -> Warning: Available VRAM budget 1103 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:22:11.339 - Render thread -> Info: Frame[24737] - Available VRAM budget has changed: 1278 MB 2025-12-03 17:22:11.339 - Render thread -> Warning: Available VRAM budget 1278 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:22:11.473 - Render thread -> Info: Frame[24741] - Available VRAM budget has changed: 1213 MB 2025-12-03 17:22:11.473 - Render thread -> Warning: Available VRAM budget 1213 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:22:11.540 - Render thread -> Info: Frame[24743] - Available VRAM budget has changed: 1102 MB 2025-12-03 17:22:11.540 - Render thread -> Warning: Available VRAM budget 1102 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:22:11.608 - Render thread -> Info: Frame[24745] - Available VRAM budget has changed: 1095 MB 2025-12-03 17:22:11.608 - Render thread -> Warning: Available VRAM budget 1095 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:22:12.207 - Render thread -> Info: Frame[24763] - Available VRAM budget has changed: 992 MB 2025-12-03 17:22:12.207 - Render thread -> Warning: Available VRAM budget 992 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:22:12.874 - Render thread -> Info: Frame[24783] - Available VRAM budget has changed: 986 MB 2025-12-03 17:22:12.874 - Render thread -> Warning: Available VRAM budget 986 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:22:12.941 - Render thread -> Info: Frame[24785] - Available VRAM budget has changed: 979 MB 2025-12-03 17:22:12.941 - Render thread -> Warning: Available VRAM budget 979 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:22:13.074 - Render thread -> Info: Frame[24789] - Available VRAM budget has changed: 967 MB 2025-12-03 17:22:13.074 - Render thread -> Warning: Available VRAM budget 967 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:22:14.142 - Render thread -> Info: Frame[24821] - Available VRAM budget has changed: 915 MB 2025-12-03 17:22:14.142 - Render thread -> Warning: Available VRAM budget 915 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:22:15.679 - Render thread -> Info: Frame[24867] - Available VRAM budget has changed: 1119 MB 2025-12-03 17:22:15.679 - Render thread -> Warning: Available VRAM budget 1119 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:22:15.744 - Render thread -> Info: Frame[24869] - Available VRAM budget has changed: 1270 MB 2025-12-03 17:22:15.744 - Render thread -> Warning: Available VRAM budget 1270 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:22:15.810 - Render thread -> Info: Frame[24871] - Available VRAM budget has changed: 1437 MB 2025-12-03 17:22:15.810 - Render thread -> Warning: Available VRAM budget 1437 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:22:16.011 - Render thread -> Info: Frame[24877] - Available VRAM budget has changed: 1470 MB 2025-12-03 17:22:16.011 - Render thread -> Warning: Available VRAM budget 1470 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:22:16.277 - Render thread -> Info: Frame[24885] - Available VRAM budget has changed: 1542 MB 2025-12-03 17:22:16.277 - Render thread -> Warning: Available VRAM budget 1542 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:22:16.344 - Render thread -> Info: Frame[24887] - Available VRAM budget has changed: 1620 MB 2025-12-03 17:22:16.344 - Render thread -> Warning: Available VRAM budget 1620 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:22:16.611 - Render thread -> Info: Frame[24895] - Available VRAM budget has changed: 1679 MB 2025-12-03 17:22:16.611 - Render thread -> Warning: Available VRAM budget 1679 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:22:16.944 - Render thread -> Info: Frame[24905] - Available VRAM budget has changed: 1688 MB 2025-12-03 17:22:16.944 - Render thread -> Warning: Available VRAM budget 1688 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:22:17.011 - Render thread -> Info: Frame[24907] - Available VRAM budget has changed: 1714 MB 2025-12-03 17:22:17.011 - Render thread -> Warning: Available VRAM budget 1714 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:22:17.077 - Render thread -> Info: Frame[24909] - Available VRAM budget has changed: 1724 MB 2025-12-03 17:22:17.077 - Render thread -> Warning: Available VRAM budget 1724 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:22:17.745 - Render thread -> Info: Frame[24929] - Available VRAM budget has changed: 1738 MB 2025-12-03 17:22:17.745 - Render thread -> Warning: Available VRAM budget 1738 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:22:27.486 - Render thread -> Info: Frame[25221] - Available VRAM budget has changed: 1728 MB 2025-12-03 17:22:27.486 - Render thread -> Warning: Available VRAM budget 1728 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:22:39.296 - Render thread -> Info: Frame[25575] - Available VRAM budget has changed: 1740 MB 2025-12-03 17:22:39.296 - Render thread -> Warning: Available VRAM budget 1740 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:22:56.243 - Render thread -> Info: Frame[26083] - Available VRAM budget has changed: 1726 MB 2025-12-03 17:22:56.243 - Render thread -> Warning: Available VRAM budget 1726 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:22:59.245 - Render thread -> Info: Frame[26173] - Available VRAM budget has changed: 1740 MB 2025-12-03 17:22:59.245 - Render thread -> Warning: Available VRAM budget 1740 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:23:07.252 - Render thread -> Info: Frame[26413] - Available VRAM budget has changed: 1724 MB 2025-12-03 17:23:07.252 - Render thread -> Warning: Available VRAM budget 1724 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:23:07.920 - Render thread -> Info: Frame[26433] - Available VRAM budget has changed: 1686 MB 2025-12-03 17:23:07.920 - Render thread -> Warning: Available VRAM budget 1686 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:23:08.253 - Render thread -> Info: Frame[26443] - Available VRAM budget has changed: 1621 MB 2025-12-03 17:23:08.253 - Render thread -> Warning: Available VRAM budget 1621 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:23:08.853 - Render thread -> Info: Frame[26461] - Available VRAM budget has changed: 1562 MB 2025-12-03 17:23:08.853 - Render thread -> Warning: Available VRAM budget 1562 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:23:08.920 - Render thread -> Info: Frame[26463] - Available VRAM budget has changed: 1523 MB 2025-12-03 17:23:08.920 - Render thread -> Warning: Available VRAM budget 1523 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:23:08.987 - Render thread -> Info: Frame[26465] - Available VRAM budget has changed: 1512 MB 2025-12-03 17:23:08.987 - Render thread -> Warning: Available VRAM budget 1512 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:23:09.187 - Render thread -> Info: Frame[26471] - Available VRAM budget has changed: 1326 MB 2025-12-03 17:23:09.187 - Render thread -> Warning: Available VRAM budget 1326 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:23:09.321 - Render thread -> Info: Frame[26475] - Available VRAM budget has changed: 1298 MB 2025-12-03 17:23:09.321 - Render thread -> Warning: Available VRAM budget 1298 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:23:09.387 - Render thread -> Info: Frame[26477] - Available VRAM budget has changed: 1164 MB 2025-12-03 17:23:09.387 - Render thread -> Warning: Available VRAM budget 1164 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:23:09.458 - Render thread -> Info: Frame[26479] - Available VRAM budget has changed: 1116 MB 2025-12-03 17:23:09.458 - Render thread -> Warning: Available VRAM budget 1116 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:23:09.521 - Render thread -> Info: Frame[26481] - Available VRAM budget has changed: 1087 MB 2025-12-03 17:23:09.521 - Render thread -> Warning: Available VRAM budget 1087 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:23:09.588 - Render thread -> Info: Frame[26483] - Available VRAM budget has changed: 1059 MB 2025-12-03 17:23:09.588 - Render thread -> Warning: Available VRAM budget 1059 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:23:09.654 - Render thread -> Info: Frame[26485] - Available VRAM budget has changed: 1050 MB 2025-12-03 17:23:09.654 - Render thread -> Warning: Available VRAM budget 1050 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:23:09.789 - Render thread -> Info: Frame[26489] - Available VRAM budget has changed: 999 MB 2025-12-03 17:23:09.789 - Render thread -> Warning: Available VRAM budget 999 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:23:09.921 - Render thread -> Info: Frame[26493] - Available VRAM budget has changed: 955 MB 2025-12-03 17:23:09.921 - Render thread -> Warning: Available VRAM budget 955 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:23:09.988 - Render thread -> Info: Frame[26495] - Available VRAM budget has changed: 916 MB 2025-12-03 17:23:09.988 - Render thread -> Warning: Available VRAM budget 916 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:23:11.072 - Render thread -> Info: Frame[26527] - Available VRAM budget has changed: 928 MB 2025-12-03 17:23:11.072 - Render thread -> Warning: Available VRAM budget 928 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:23:11.339 - Render thread -> Info: Frame[26533] - Available VRAM budget has changed: 936 MB 2025-12-03 17:23:11.339 - Render thread -> Warning: Available VRAM budget 936 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:23:11.405 - Render thread -> Info: Frame[26535] - Available VRAM budget has changed: 950 MB 2025-12-03 17:23:11.405 - Render thread -> Warning: Available VRAM budget 950 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:23:11.472 - Render thread -> Info: Frame[26537] - Available VRAM budget has changed: 958 MB 2025-12-03 17:23:11.472 - Render thread -> Warning: Available VRAM budget 958 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:23:11.538 - Render thread -> Info: Frame[26539] - Available VRAM budget has changed: 963 MB 2025-12-03 17:23:11.539 - Render thread -> Warning: Available VRAM budget 963 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:23:12.023 - Render thread -> Info: Frame[26551] - Available VRAM budget has changed: 1052 MB 2025-12-03 17:23:12.023 - Render thread -> Warning: Available VRAM budget 1052 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:23:13.574 - Render thread -> Info: Frame[26585] - Available VRAM budget has changed: 1063 MB 2025-12-03 17:23:13.574 - Render thread -> Warning: Available VRAM budget 1063 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:23:13.907 - Render thread -> Info: Frame[26595] - Available VRAM budget has changed: 1073 MB 2025-12-03 17:23:13.907 - Render thread -> Warning: Available VRAM budget 1073 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:23:14.174 - Render thread -> Info: Frame[26603] - Available VRAM budget has changed: 1093 MB 2025-12-03 17:23:14.174 - Render thread -> Warning: Available VRAM budget 1093 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:23:14.375 - Render thread -> Info: Frame[26609] - Available VRAM budget has changed: 2887 MB 2025-12-03 17:23:14.708 - Render thread -> Info: Frame[26619] - Available VRAM budget has changed: 1086 MB 2025-12-03 17:23:14.708 - Render thread -> Warning: Available VRAM budget 1086 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:23:14.908 - Render thread -> Info: Frame[26625] - Available VRAM budget has changed: 2832 MB 2025-12-03 17:23:14.908 - Render thread -> Info: Frame[26625] - Available VRAM budget has changed: 1031 MB 2025-12-03 17:23:14.908 - Render thread -> Warning: Available VRAM budget 1031 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:23:15.042 - Render thread -> Info: Frame[26629] - Available VRAM budget has changed: 890 MB 2025-12-03 17:23:15.042 - Render thread -> Warning: Available VRAM budget 890 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:23:15.976 - Render thread -> Info: Frame[26657] - Available VRAM budget has changed: 2886 MB 2025-12-03 17:23:16.976 - Render thread -> Info: Frame[26687] - Available VRAM budget has changed: 917 MB 2025-12-03 17:23:16.977 - Render thread -> Warning: Available VRAM budget 917 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:23:18.578 - Render thread -> Info: Frame[26735] - Available VRAM budget has changed: 942 MB 2025-12-03 17:23:18.578 - Render thread -> Warning: Available VRAM budget 942 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:23:18.712 - Render thread -> Info: Frame[26739] - Available VRAM budget has changed: 917 MB 2025-12-03 17:23:18.712 - Render thread -> Warning: Available VRAM budget 917 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:23:19.045 - Render thread -> Info: Frame[26749] - Available VRAM budget has changed: 2945 MB 2025-12-03 17:23:20.050 - Render thread -> Info: Frame[26779] - Available VRAM budget has changed: 946 MB 2025-12-03 17:23:20.050 - Render thread -> Warning: Available VRAM budget 946 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:23:22.515 - Render thread -> Info: Frame[26853] - Available VRAM budget has changed: 2892 MB 2025-12-03 17:23:22.515 - Render thread -> Info: Frame[26853] - Available VRAM budget has changed: 919 MB 2025-12-03 17:23:22.515 - Render thread -> Warning: Available VRAM budget 919 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:23:30.187 - Render thread -> Info: Frame[27083] - Available VRAM budget has changed: 2949 MB 2025-12-03 17:23:31.188 - Render thread -> Info: Frame[27113] - Available VRAM budget has changed: 948 MB 2025-12-03 17:23:31.188 - Render thread -> Warning: Available VRAM budget 948 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:23:31.655 - Render thread -> Info: Frame[27127] - Available VRAM budget has changed: 2891 MB 2025-12-03 17:23:31.655 - Render thread -> Info: Frame[27127] - Available VRAM budget has changed: 919 MB 2025-12-03 17:23:31.655 - Render thread -> Warning: Available VRAM budget 919 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:23:36.325 - Render thread -> Info: Frame[27267] - Available VRAM budget has changed: 2949 MB 2025-12-03 17:23:37.326 - Render thread -> Info: Frame[27297] - Available VRAM budget has changed: 945 MB 2025-12-03 17:23:37.326 - Render thread -> Warning: Available VRAM budget 945 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:23:48.002 - Render thread -> Info: Frame[27617] - Available VRAM budget has changed: 2887 MB 2025-12-03 17:23:48.002 - Render thread -> Info: Frame[27617] - Available VRAM budget has changed: 916 MB 2025-12-03 17:23:48.002 - Render thread -> Warning: Available VRAM budget 916 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:23:49.804 - Render thread -> Info: Frame[27671] - Available VRAM budget has changed: 2945 MB 2025-12-03 17:23:49.870 - Render thread -> Info: Frame[27673] - Available VRAM budget has changed: 2892 MB 2025-12-03 17:23:49.937 - Render thread -> Info: Frame[27675] - Available VRAM budget has changed: 950 MB 2025-12-03 17:23:49.937 - Render thread -> Warning: Available VRAM budget 950 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:23:51.004 - Render thread -> Info: Frame[27707] - Available VRAM budget has changed: 919 MB 2025-12-03 17:23:51.004 - Render thread -> Warning: Available VRAM budget 919 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:23:51.338 - Render thread -> Info: Frame[27717] - Available VRAM budget has changed: 2946 MB 2025-12-03 17:23:52.006 - Render thread -> Info: Frame[27737] - Available VRAM budget has changed: 2891 MB 2025-12-03 17:23:52.072 - Render thread -> Info: Frame[27739] - Available VRAM budget has changed: 2831 MB 2025-12-03 17:23:52.072 - Render thread -> Info: Frame[27739] - Available VRAM budget has changed: 889 MB 2025-12-03 17:23:52.072 - Render thread -> Warning: Available VRAM budget 889 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:23:53.140 - Render thread -> Info: Frame[27771] - Available VRAM budget has changed: 2886 MB 2025-12-03 17:23:53.540 - Render thread -> Info: Frame[27783] - Available VRAM budget has changed: 895 MB 2025-12-03 17:23:53.540 - Render thread -> Warning: Available VRAM budget 895 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:23:53.874 - Render thread -> Info: Frame[27793] - Available VRAM budget has changed: 884 MB 2025-12-03 17:23:53.874 - Render thread -> Warning: Available VRAM budget 884 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:23:54.407 - Render thread -> Info: Frame[27809] - Available VRAM budget has changed: 2946 MB 2025-12-03 17:23:55.408 - Render thread -> Info: Frame[27839] - Available VRAM budget has changed: 915 MB 2025-12-03 17:23:55.408 - Render thread -> Warning: Available VRAM budget 915 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:23:55.542 - Render thread -> Info: Frame[27843] - Available VRAM budget has changed: 2891 MB 2025-12-03 17:23:55.542 - Render thread -> Info: Frame[27843] - Available VRAM budget has changed: 888 MB 2025-12-03 17:23:55.542 - Render thread -> Warning: Available VRAM budget 888 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:24:01.946 - Render thread -> Info: Frame[28035] - Available VRAM budget has changed: 2947 MB 2025-12-03 17:24:02.947 - Render thread -> Info: Frame[28065] - Available VRAM budget has changed: 919 MB 2025-12-03 17:24:02.947 - Render thread -> Warning: Available VRAM budget 919 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:24:04.282 - Render thread -> Info: Frame[28105] - Available VRAM budget has changed: 2890 MB 2025-12-03 17:24:04.282 - Render thread -> Info: Frame[28105] - Available VRAM budget has changed: 887 MB 2025-12-03 17:24:04.282 - Render thread -> Warning: Available VRAM budget 887 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:24:05.349 - Render thread -> Info: Frame[28137] - Available VRAM budget has changed: 2828 MB 2025-12-03 17:24:05.349 - Render thread -> Info: Frame[28137] - Available VRAM budget has changed: 856 MB 2025-12-03 17:24:05.349 - Render thread -> Warning: Available VRAM budget 856 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:24:06.417 - Render thread -> Info: Frame[28169] - Available VRAM budget has changed: 2887 MB 2025-12-03 17:24:07.451 - Render thread -> Info: Frame[28193] - Available VRAM budget has changed: 2946 MB 2025-12-03 17:24:07.652 - Render thread -> Info: Frame[28199] - Available VRAM budget has changed: 886 MB 2025-12-03 17:24:07.652 - Render thread -> Warning: Available VRAM budget 886 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:24:07.985 - Render thread -> Info: Frame[28209] - Available VRAM budget has changed: 974 MB 2025-12-03 17:24:07.985 - Render thread -> Warning: Available VRAM budget 974 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:24:08.252 - Render thread -> Info: Frame[28217] - Available VRAM budget has changed: 1031 MB 2025-12-03 17:24:08.252 - Render thread -> Warning: Available VRAM budget 1031 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:24:08.452 - Render thread -> Info: Frame[28223] - Available VRAM budget has changed: 1092 MB 2025-12-03 17:24:08.452 - Render thread -> Warning: Available VRAM budget 1092 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:24:09.053 - Render thread -> Info: Frame[28241] - Available VRAM budget has changed: 1155 MB 2025-12-03 17:24:09.053 - Render thread -> Warning: Available VRAM budget 1155 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:24:09.587 - Render thread -> Info: Frame[28257] - Available VRAM budget has changed: 1163 MB 2025-12-03 17:24:09.587 - Render thread -> Warning: Available VRAM budget 1163 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:24:09.920 - Render thread -> Info: Frame[28267] - Available VRAM budget has changed: 1114 MB 2025-12-03 17:24:09.920 - Render thread -> Warning: Available VRAM budget 1114 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:24:11.054 - Render thread -> Info: Frame[28301] - Available VRAM budget has changed: 1157 MB 2025-12-03 17:24:11.054 - Render thread -> Warning: Available VRAM budget 1157 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:24:11.388 - Render thread -> Info: Frame[28311] - Available VRAM budget has changed: 1237 MB 2025-12-03 17:24:11.388 - Render thread -> Warning: Available VRAM budget 1237 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:24:11.455 - Render thread -> Info: Frame[28313] - Available VRAM budget has changed: 1212 MB 2025-12-03 17:24:11.455 - Render thread -> Warning: Available VRAM budget 1212 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:24:20.195 - Render thread -> Info: Frame[28575] - Available VRAM budget has changed: 1238 MB 2025-12-03 17:24:20.195 - Render thread -> Warning: Available VRAM budget 1238 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:24:20.261 - Render thread -> Info: Frame[28577] - Available VRAM budget has changed: 1193 MB 2025-12-03 17:24:20.261 - Render thread -> Warning: Available VRAM budget 1193 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:24:21.663 - Render thread -> Info: Frame[28619] - Available VRAM budget has changed: 1138 MB 2025-12-03 17:24:21.663 - Render thread -> Warning: Available VRAM budget 1138 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:24:21.796 - Render thread -> Info: Frame[28623] - Available VRAM budget has changed: 1131 MB 2025-12-03 17:24:21.796 - Render thread -> Warning: Available VRAM budget 1131 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:24:22.197 - Render thread -> Info: Frame[28635] - Available VRAM budget has changed: 1075 MB 2025-12-03 17:24:22.197 - Render thread -> Warning: Available VRAM budget 1075 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:24:22.863 - Render thread -> Info: Frame[28655] - Available VRAM budget has changed: 1053 MB 2025-12-03 17:24:22.863 - Render thread -> Warning: Available VRAM budget 1053 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:24:23.932 - Render thread -> Info: Frame[28687] - Available VRAM budget has changed: 1162 MB 2025-12-03 17:24:23.932 - Render thread -> Warning: Available VRAM budget 1162 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:24:24.732 - Render thread -> Info: Frame[28711] - Available VRAM budget has changed: 1175 MB 2025-12-03 17:24:24.732 - Render thread -> Warning: Available VRAM budget 1175 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:24:24.799 - Render thread -> Info: Frame[28713] - Available VRAM budget has changed: 1229 MB 2025-12-03 17:24:24.799 - Render thread -> Warning: Available VRAM budget 1229 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:24:25.399 - Render thread -> Info: Frame[28731] - Available VRAM budget has changed: 1327 MB 2025-12-03 17:24:25.399 - Render thread -> Warning: Available VRAM budget 1327 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:24:35.674 - Render thread -> Info: Frame[29039] - Available VRAM budget has changed: 1273 MB 2025-12-03 17:24:35.674 - Render thread -> Warning: Available VRAM budget 1273 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:24:38.143 - Render thread -> Info: Frame[29113] - Available VRAM budget has changed: 1328 MB 2025-12-03 17:24:38.143 - Render thread -> Warning: Available VRAM budget 1328 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:24:40.801 - .NET TP Worker -> Screenshot root: AppData 2025-12-03 17:24:40.801 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-03 17:24:40.801 - .NET TP Worker -> Screenshot absolute path: C:\Users\douga\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-03 17:24:40.801 - .NET TP Worker -> Screenshot exists on target path. 2025-12-03 17:24:40.811 - Render thread -> Info: Frame[29193] - Available VRAM budget has changed: 2899 MB 2025-12-03 17:24:40.811 - Render thread -> Info: Frame[29193] - Available VRAM budget has changed: 1283 MB 2025-12-03 17:24:40.811 - Render thread -> Warning: Available VRAM budget 1283 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:24:41.825 - Render thread -> Info: Frame[29223] - Available VRAM budget has changed: 1163 MB 2025-12-03 17:24:41.825 - Render thread -> Warning: Available VRAM budget 1163 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:24:41.879 - Render thread -> Info: Frame[29225] - Available VRAM budget has changed: 2914 MB 2025-12-03 17:24:41.946 - Render thread -> Info: Frame[29227] - Available VRAM budget has changed: 2948 MB 2025-12-03 17:24:42.880 - Render thread -> Info: Frame[29255] - Available VRAM budget has changed: 1178 MB 2025-12-03 17:24:42.880 - Render thread -> Warning: Available VRAM budget 1178 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:24:42.947 - Render thread -> Info: Frame[29257] - Available VRAM budget has changed: 1212 MB 2025-12-03 17:24:42.947 - Render thread -> Warning: Available VRAM budget 1212 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:24:48.618 - Render thread -> Info: Frame[29427] - Available VRAM budget has changed: 1174 MB 2025-12-03 17:24:48.618 - Render thread -> Warning: Available VRAM budget 1174 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:24:48.752 - Render thread -> Info: Frame[29431] - Available VRAM budget has changed: 1147 MB 2025-12-03 17:24:48.752 - Render thread -> Warning: Available VRAM budget 1147 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:24:50.620 - Render thread -> Info: Frame[29487] - Available VRAM budget has changed: 1172 MB 2025-12-03 17:24:50.620 - Render thread -> Warning: Available VRAM budget 1172 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:24:50.820 - Render thread -> Info: Frame[29493] - Available VRAM budget has changed: 1208 MB 2025-12-03 17:24:50.821 - Render thread -> Warning: Available VRAM budget 1208 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:24:51.087 - Render thread -> Info: Frame[29501] - Available VRAM budget has changed: 1275 MB 2025-12-03 17:24:51.087 - Render thread -> Warning: Available VRAM budget 1275 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:24:53.022 - Render thread -> Info: Frame[29559] - Available VRAM budget has changed: 1329 MB 2025-12-03 17:24:53.022 - Render thread -> Warning: Available VRAM budget 1329 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:24:54.623 - Render thread -> Info: Frame[29607] - Available VRAM budget has changed: 1210 MB 2025-12-03 17:24:54.623 - Render thread -> Warning: Available VRAM budget 1210 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:24:54.690 - Render thread -> Info: Frame[29609] - Available VRAM budget has changed: 1174 MB 2025-12-03 17:24:54.690 - Render thread -> Warning: Available VRAM budget 1174 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:25:01.028 - Render thread -> Info: Frame[29799] - Available VRAM budget has changed: 1210 MB 2025-12-03 17:25:01.028 - Render thread -> Warning: Available VRAM budget 1210 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:25:01.162 - Render thread -> Info: Frame[29803] - Available VRAM budget has changed: 1329 MB 2025-12-03 17:25:01.162 - Render thread -> Warning: Available VRAM budget 1329 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:25:02.763 - Render thread -> Info: Frame[29851] - Available VRAM budget has changed: 1210 MB 2025-12-03 17:25:02.763 - Render thread -> Warning: Available VRAM budget 1210 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:25:05.098 - Render thread -> Info: Frame[29921] - Available VRAM budget has changed: 1187 MB 2025-12-03 17:25:05.099 - Render thread -> Warning: Available VRAM budget 1187 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:25:05.165 - Render thread -> Info: Frame[29923] - Available VRAM budget has changed: 1175 MB 2025-12-03 17:25:05.165 - Render thread -> Warning: Available VRAM budget 1175 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:25:08.701 - Render thread -> Info: Frame[30029] - Available VRAM budget has changed: 1182 MB 2025-12-03 17:25:08.701 - Render thread -> Warning: Available VRAM budget 1182 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:25:09.502 - Render thread -> Info: Frame[30053] - Available VRAM budget has changed: 1176 MB 2025-12-03 17:25:09.502 - Render thread -> Warning: Available VRAM budget 1176 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:25:09.636 - Render thread -> Info: Frame[30057] - Available VRAM budget has changed: 1148 MB 2025-12-03 17:25:09.636 - Render thread -> Warning: Available VRAM budget 1148 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:25:13.238 - Render thread -> Info: Frame[30165] - Available VRAM budget has changed: 1176 MB 2025-12-03 17:25:13.238 - Render thread -> Warning: Available VRAM budget 1176 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:25:13.306 - Render thread -> Info: Frame[30167] - Available VRAM budget has changed: 1232 MB 2025-12-03 17:25:13.306 - Render thread -> Warning: Available VRAM budget 1232 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:25:18.642 - Render thread -> Info: Frame[30327] - Available VRAM budget has changed: 1330 MB 2025-12-03 17:25:18.643 - Render thread -> Warning: Available VRAM budget 1330 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:25:25.315 - Render thread -> Info: Frame[30527] - Available VRAM budget has changed: 1212 MB 2025-12-03 17:25:25.315 - Render thread -> Warning: Available VRAM budget 1212 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:25:27.116 - Render thread -> Info: Frame[30581] - Available VRAM budget has changed: 1235 MB 2025-12-03 17:25:27.116 - Render thread -> Warning: Available VRAM budget 1235 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:25:27.383 - Render thread -> Info: Frame[30589] - Available VRAM budget has changed: 1196 MB 2025-12-03 17:25:27.383 - Render thread -> Warning: Available VRAM budget 1196 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:25:29.118 - Render thread -> Info: Frame[30641] - Available VRAM budget has changed: 1237 MB 2025-12-03 17:25:29.118 - Render thread -> Warning: Available VRAM budget 1237 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:25:29.318 - Render thread -> Info: Frame[30647] - Available VRAM budget has changed: 1209 MB 2025-12-03 17:25:29.318 - Render thread -> Warning: Available VRAM budget 1209 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:25:29.652 - Render thread -> Info: Frame[30657] - Available VRAM budget has changed: 1196 MB 2025-12-03 17:25:29.652 - Render thread -> Warning: Available VRAM budget 1196 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:25:30.786 - Render thread -> Info: Frame[30691] - Available VRAM budget has changed: 1215 MB 2025-12-03 17:25:30.786 - Render thread -> Warning: Available VRAM budget 1215 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:25:31.986 - Render thread -> Info: Frame[30727] - Available VRAM budget has changed: 1118 MB 2025-12-03 17:25:31.987 - Render thread -> Warning: Available VRAM budget 1118 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:25:33.189 - Render thread -> Info: Frame[30763] - Available VRAM budget has changed: 1147 MB 2025-12-03 17:25:33.189 - Render thread -> Warning: Available VRAM budget 1147 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:25:33.588 - Render thread -> Info: Frame[30775] - Available VRAM budget has changed: 1196 MB 2025-12-03 17:25:33.588 - Render thread -> Warning: Available VRAM budget 1196 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:25:33.988 - Render thread -> Info: Frame[30787] - Available VRAM budget has changed: 1214 MB 2025-12-03 17:25:33.988 - Render thread -> Warning: Available VRAM budget 1214 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:25:54.805 - Render thread -> Info: Frame[31411] - Available VRAM budget has changed: 1239 MB 2025-12-03 17:25:54.805 - Render thread -> Warning: Available VRAM budget 1239 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:25:54.872 - Render thread -> Info: Frame[31413] - Available VRAM budget has changed: 1272 MB 2025-12-03 17:25:54.872 - Render thread -> Warning: Available VRAM budget 1272 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:25:55.739 - Render thread -> Info: Frame[31439] - Available VRAM budget has changed: 1258 MB 2025-12-03 17:25:55.739 - Render thread -> Warning: Available VRAM budget 1258 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:25:55.940 - Render thread -> Info: Frame[31445] - Available VRAM budget has changed: 1203 MB 2025-12-03 17:25:55.940 - Render thread -> Warning: Available VRAM budget 1203 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:25:56.007 - Render thread -> Info: Frame[31447] - Available VRAM budget has changed: 1196 MB 2025-12-03 17:25:56.007 - Render thread -> Warning: Available VRAM budget 1196 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:25:56.206 - Render thread -> Info: Frame[31453] - Available VRAM budget has changed: 1133 MB 2025-12-03 17:25:56.206 - Render thread -> Warning: Available VRAM budget 1133 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:25:56.474 - Render thread -> Info: Frame[31461] - Available VRAM budget has changed: 1084 MB 2025-12-03 17:25:56.474 - Render thread -> Warning: Available VRAM budget 1084 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:25:58.141 - Render thread -> Info: Frame[31511] - Available VRAM budget has changed: 1164 MB 2025-12-03 17:25:58.141 - Render thread -> Warning: Available VRAM budget 1164 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:25:59.812 - Render thread -> Info: Frame[31561] - Available VRAM budget has changed: 1125 MB 2025-12-03 17:25:59.812 - Render thread -> Warning: Available VRAM budget 1125 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:26:00.143 - Render thread -> Info: Frame[31571] - Available VRAM budget has changed: 1112 MB 2025-12-03 17:26:00.143 - Render thread -> Warning: Available VRAM budget 1112 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:26:00.677 - Render thread -> Info: Frame[31587] - Available VRAM budget has changed: 1049 MB 2025-12-03 17:26:00.677 - Render thread -> Warning: Available VRAM budget 1049 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:26:00.744 - Render thread -> Info: Frame[31589] - Available VRAM budget has changed: 964 MB 2025-12-03 17:26:00.744 - Render thread -> Warning: Available VRAM budget 964 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:26:00.812 - Render thread -> Info: Frame[31591] - Available VRAM budget has changed: 950 MB 2025-12-03 17:26:00.812 - Render thread -> Warning: Available VRAM budget 950 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:26:01.011 - Render thread -> Info: Frame[31597] - Available VRAM budget has changed: 942 MB 2025-12-03 17:26:01.011 - Render thread -> Warning: Available VRAM budget 942 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:26:02.211 - Render thread -> Info: Frame[31633] - Available VRAM budget has changed: 1034 MB 2025-12-03 17:26:02.211 - Render thread -> Warning: Available VRAM budget 1034 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:26:02.678 - Render thread -> Info: Frame[31647] - Available VRAM budget has changed: 1048 MB 2025-12-03 17:26:02.678 - Render thread -> Warning: Available VRAM budget 1048 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:26:02.745 - Render thread -> Info: Frame[31649] - Available VRAM budget has changed: 1105 MB 2025-12-03 17:26:02.745 - Render thread -> Warning: Available VRAM budget 1105 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:26:02.879 - Render thread -> Info: Frame[31653] - Available VRAM budget has changed: 1147 MB 2025-12-03 17:26:02.879 - Render thread -> Warning: Available VRAM budget 1147 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:26:02.946 - Render thread -> Info: Frame[31655] - Available VRAM budget has changed: 1162 MB 2025-12-03 17:26:02.946 - Render thread -> Warning: Available VRAM budget 1162 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:26:03.079 - Render thread -> Info: Frame[31659] - Available VRAM budget has changed: 1319 MB 2025-12-03 17:26:03.079 - Render thread -> Warning: Available VRAM budget 1319 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:26:03.146 - Render thread -> Info: Frame[31661] - Available VRAM budget has changed: 1482 MB 2025-12-03 17:26:03.146 - Render thread -> Warning: Available VRAM budget 1482 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:26:03.279 - Render thread -> Info: Frame[31665] - Available VRAM budget has changed: 1490 MB 2025-12-03 17:26:03.279 - Render thread -> Warning: Available VRAM budget 1490 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:26:03.346 - Render thread -> Info: Frame[31667] - Available VRAM budget has changed: 1505 MB 2025-12-03 17:26:03.346 - Render thread -> Warning: Available VRAM budget 1505 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:26:03.615 - Render thread -> Info: Frame[31675] - Available VRAM budget has changed: 1544 MB 2025-12-03 17:26:03.615 - Render thread -> Warning: Available VRAM budget 1544 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:26:04.080 - Render thread -> Info: Frame[31689] - Available VRAM budget has changed: 1626 MB 2025-12-03 17:26:04.080 - Render thread -> Warning: Available VRAM budget 1626 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:26:04.282 - Render thread -> Info: Frame[31695] - Available VRAM budget has changed: 1636 MB 2025-12-03 17:26:04.282 - Render thread -> Warning: Available VRAM budget 1636 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:26:04.346 - Render thread -> Info: Frame[31697] - Available VRAM budget has changed: 1692 MB 2025-12-03 17:26:04.347 - Render thread -> Warning: Available VRAM budget 1692 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:26:04.947 - Render thread -> Info: Frame[31715] - Available VRAM budget has changed: 1703 MB 2025-12-03 17:26:04.947 - Render thread -> Warning: Available VRAM budget 1703 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:26:05.080 - Render thread -> Info: Frame[31719] - Available VRAM budget has changed: 1714 MB 2025-12-03 17:26:05.080 - Render thread -> Warning: Available VRAM budget 1714 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:26:05.147 - Render thread -> Info: Frame[31721] - Available VRAM budget has changed: 1727 MB 2025-12-03 17:26:05.147 - Render thread -> Warning: Available VRAM budget 1727 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:26:05.547 - Render thread -> Info: Frame[31733] - Available VRAM budget has changed: 1741 MB 2025-12-03 17:26:05.547 - Render thread -> Warning: Available VRAM budget 1741 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:26:06.214 - Render thread -> Info: Frame[31753] - Available VRAM budget has changed: 1727 MB 2025-12-03 17:26:06.215 - Render thread -> Warning: Available VRAM budget 1727 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:26:47.115 - Render thread -> Info: Frame[32979] - Available VRAM budget has changed: 1744 MB 2025-12-03 17:26:47.115 - Render thread -> Warning: Available VRAM budget 1744 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:26:51.585 - Render thread -> Info: Frame[33113] - Available VRAM budget has changed: 1731 MB 2025-12-03 17:26:51.585 - Render thread -> Warning: Available VRAM budget 1731 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:26:59.858 - Render thread -> Info: Frame[33361] - Available VRAM budget has changed: 1743 MB 2025-12-03 17:26:59.858 - Render thread -> Warning: Available VRAM budget 1743 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:27:03.995 - Render thread -> Info: Frame[33485] - Available VRAM budget has changed: 1729 MB 2025-12-03 17:27:03.995 - Render thread -> Warning: Available VRAM budget 1729 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:27:07.531 - Render thread -> Info: Frame[33591] - Available VRAM budget has changed: 1746 MB 2025-12-03 17:27:07.531 - Render thread -> Warning: Available VRAM budget 1746 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:27:09.399 - Render thread -> Info: Frame[33647] - Available VRAM budget has changed: 1731 MB 2025-12-03 17:27:09.400 - Render thread -> Warning: Available VRAM budget 1731 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:27:12.335 - Render thread -> Info: Frame[33735] - Available VRAM budget has changed: 1745 MB 2025-12-03 17:27:12.335 - Render thread -> Warning: Available VRAM budget 1745 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:27:21.142 - Render thread -> Info: Frame[33999] - Available VRAM budget has changed: 1731 MB 2025-12-03 17:27:21.142 - Render thread -> Warning: Available VRAM budget 1731 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:27:25.613 - Render thread -> Info: Frame[34133] - Available VRAM budget has changed: 1708 MB 2025-12-03 17:27:25.613 - Render thread -> Warning: Available VRAM budget 1708 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:27:26.480 - Render thread -> Info: Frame[34159] - Available VRAM budget has changed: 1649 MB 2025-12-03 17:27:26.480 - Render thread -> Warning: Available VRAM budget 1649 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:27:27.081 - Render thread -> Info: Frame[34177] - Available VRAM budget has changed: 1569 MB 2025-12-03 17:27:27.081 - Render thread -> Warning: Available VRAM budget 1569 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:27:28.148 - Render thread -> Info: Frame[34209] - Available VRAM budget has changed: 1560 MB 2025-12-03 17:27:28.149 - Render thread -> Warning: Available VRAM budget 1560 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:27:29.083 - Render thread -> Info: Frame[34237] - Available VRAM budget has changed: 1552 MB 2025-12-03 17:27:29.083 - Render thread -> Warning: Available VRAM budget 1552 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:27:29.152 - Render thread -> Info: Frame[34239] - Available VRAM budget has changed: 1534 MB 2025-12-03 17:27:29.152 - Render thread -> Warning: Available VRAM budget 1534 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:27:29.283 - Render thread -> Info: Frame[34243] - Available VRAM budget has changed: 1512 MB 2025-12-03 17:27:29.283 - Render thread -> Warning: Available VRAM budget 1512 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:27:29.483 - Render thread -> Info: Frame[34249] - Available VRAM budget has changed: 1318 MB 2025-12-03 17:27:29.483 - Render thread -> Warning: Available VRAM budget 1318 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:27:30.150 - Render thread -> Info: Frame[34269] - Available VRAM budget has changed: 1201 MB 2025-12-03 17:27:30.150 - Render thread -> Warning: Available VRAM budget 1201 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:27:31.151 - Render thread -> Info: Frame[34299] - Available VRAM budget has changed: 1162 MB 2025-12-03 17:27:31.151 - Render thread -> Warning: Available VRAM budget 1162 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:27:31.621 - Render thread -> Info: Frame[34313] - Available VRAM budget has changed: 1103 MB 2025-12-03 17:27:31.621 - Render thread -> Warning: Available VRAM budget 1103 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:27:33.703 - Render thread -> Info: Frame[34363] - Available VRAM budget has changed: 1115 MB 2025-12-03 17:27:33.703 - Render thread -> Warning: Available VRAM budget 1115 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:27:34.170 - Render thread -> Info: Frame[34377] - Available VRAM budget has changed: 1160 MB 2025-12-03 17:27:34.170 - Render thread -> Warning: Available VRAM budget 1160 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:27:34.837 - Render thread -> Info: Frame[34397] - Available VRAM budget has changed: 1258 MB 2025-12-03 17:27:34.837 - Render thread -> Warning: Available VRAM budget 1258 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:27:35.113 - Render thread -> Info: Frame[34405] - Available VRAM budget has changed: 1239 MB 2025-12-03 17:27:35.114 - Render thread -> Warning: Available VRAM budget 1239 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:27:35.238 - Render thread -> Info: Frame[34409] - Available VRAM budget has changed: 1214 MB 2025-12-03 17:27:35.238 - Render thread -> Warning: Available VRAM budget 1214 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:27:41.108 - Render thread -> Info: Frame[34585] - Available VRAM budget has changed: 1231 MB 2025-12-03 17:27:41.109 - Render thread -> Warning: Available VRAM budget 1231 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:27:44.445 - Render thread -> Info: Frame[34685] - Available VRAM budget has changed: 1214 MB 2025-12-03 17:27:44.445 - Render thread -> Warning: Available VRAM budget 1214 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:27:55.588 - Render thread -> Info: Frame[35019] - Available VRAM budget has changed: 1203 MB 2025-12-03 17:27:55.588 - Render thread -> Warning: Available VRAM budget 1203 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:27:55.655 - Render thread -> Info: Frame[35021] - Available VRAM budget has changed: 1196 MB 2025-12-03 17:27:55.655 - Render thread -> Warning: Available VRAM budget 1196 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:27:55.721 - Render thread -> Info: Frame[35023] - Available VRAM budget has changed: 1133 MB 2025-12-03 17:27:55.722 - Render thread -> Warning: Available VRAM budget 1133 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:27:55.921 - Render thread -> Info: Frame[35029] - Available VRAM budget has changed: 1077 MB 2025-12-03 17:27:55.921 - Render thread -> Warning: Available VRAM budget 1077 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:27:56.322 - Render thread -> Info: Frame[35041] - Available VRAM budget has changed: 1055 MB 2025-12-03 17:27:56.322 - Render thread -> Warning: Available VRAM budget 1055 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:27:57.389 - Render thread -> Info: Frame[35073] - Available VRAM budget has changed: 1137 MB 2025-12-03 17:27:57.389 - Render thread -> Warning: Available VRAM budget 1137 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:27:57.923 - Render thread -> Info: Frame[35089] - Available VRAM budget has changed: 1177 MB 2025-12-03 17:27:57.923 - Render thread -> Warning: Available VRAM budget 1177 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:27:57.990 - Render thread -> Info: Frame[35091] - Available VRAM budget has changed: 1231 MB 2025-12-03 17:27:57.990 - Render thread -> Warning: Available VRAM budget 1231 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:27:59.257 - Render thread -> Info: Frame[35129] - Available VRAM budget has changed: 1330 MB 2025-12-03 17:27:59.257 - Render thread -> Warning: Available VRAM budget 1330 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:28:00.124 - Render thread -> Info: Frame[35155] - Available VRAM budget has changed: 1557 MB 2025-12-03 17:28:00.124 - Render thread -> Warning: Available VRAM budget 1557 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:28:06.397 - Render thread -> Info: Frame[35343] - Available VRAM budget has changed: 1574 MB 2025-12-03 17:28:06.397 - Render thread -> Warning: Available VRAM budget 1574 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:28:08.531 - Render thread -> Info: Frame[35407] - Available VRAM budget has changed: 1249 MB 2025-12-03 17:28:08.531 - Render thread -> Warning: Available VRAM budget 1249 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:28:10.133 - Render thread -> Info: Frame[35455] - Available VRAM budget has changed: 1183 MB 2025-12-03 17:28:10.133 - Render thread -> Warning: Available VRAM budget 1183 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:28:12.335 - Render thread -> Info: Frame[35521] - Available VRAM budget has changed: 1212 MB 2025-12-03 17:28:12.335 - Render thread -> Warning: Available VRAM budget 1212 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:28:12.401 - Render thread -> Info: Frame[35523] - Available VRAM budget has changed: 1331 MB 2025-12-03 17:28:12.401 - Render thread -> Warning: Available VRAM budget 1331 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:28:13.269 - Render thread -> Info: Frame[35549] - Available VRAM budget has changed: 1275 MB 2025-12-03 17:28:13.269 - Render thread -> Warning: Available VRAM budget 1275 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:28:14.670 - Render thread -> Info: Frame[35591] - Available VRAM budget has changed: 1254 MB 2025-12-03 17:28:14.670 - Render thread -> Warning: Available VRAM budget 1254 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:28:14.736 - Render thread -> Info: Frame[35593] - Available VRAM budget has changed: 1218 MB 2025-12-03 17:28:14.737 - Render thread -> Warning: Available VRAM budget 1218 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:28:16.605 - Render thread -> Info: Frame[35649] - Available VRAM budget has changed: 1154 MB 2025-12-03 17:28:16.605 - Render thread -> Warning: Available VRAM budget 1154 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:28:17.339 - Render thread -> Info: Frame[35671] - Available VRAM budget has changed: 1147 MB 2025-12-03 17:28:17.339 - Render thread -> Warning: Available VRAM budget 1147 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:28:19.140 - Render thread -> Info: Frame[35725] - Available VRAM budget has changed: 1155 MB 2025-12-03 17:28:19.140 - Render thread -> Warning: Available VRAM budget 1155 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:28:20.675 - Render thread -> Info: Frame[35771] - Available VRAM budget has changed: 1220 MB 2025-12-03 17:28:20.675 - Render thread -> Warning: Available VRAM budget 1220 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:28:20.809 - Render thread -> Info: Frame[35775] - Available VRAM budget has changed: 1188 MB 2025-12-03 17:28:20.809 - Render thread -> Warning: Available VRAM budget 1188 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:28:20.875 - Render thread -> Info: Frame[35777] - Available VRAM budget has changed: 1152 MB 2025-12-03 17:28:20.875 - Render thread -> Warning: Available VRAM budget 1152 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:28:25.279 - Render thread -> Info: Frame[35909] - Available VRAM budget has changed: 1175 MB 2025-12-03 17:28:25.279 - Render thread -> Warning: Available VRAM budget 1175 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:28:26.012 - Render thread -> Info: Frame[35931] - Available VRAM budget has changed: 1212 MB 2025-12-03 17:28:26.012 - Render thread -> Warning: Available VRAM budget 1212 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:28:26.413 - Render thread -> Info: Frame[35943] - Available VRAM budget has changed: 1172 MB 2025-12-03 17:28:26.413 - Render thread -> Warning: Available VRAM budget 1172 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:28:27.747 - Render thread -> Info: Frame[35983] - Available VRAM budget has changed: 1188 MB 2025-12-03 17:28:27.747 - Render thread -> Warning: Available VRAM budget 1188 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:28:27.948 - Render thread -> Info: Frame[35989] - Available VRAM budget has changed: 1212 MB 2025-12-03 17:28:27.948 - Render thread -> Warning: Available VRAM budget 1212 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:28:28.281 - Render thread -> Info: Frame[35999] - Available VRAM budget has changed: 1149 MB 2025-12-03 17:28:28.281 - Render thread -> Warning: Available VRAM budget 1149 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:28:30.349 - Render thread -> Info: Frame[36061] - Available VRAM budget has changed: 1155 MB 2025-12-03 17:28:30.349 - Render thread -> Warning: Available VRAM budget 1155 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:28:30.416 - Render thread -> Info: Frame[36063] - Available VRAM budget has changed: 1148 MB 2025-12-03 17:28:30.416 - Render thread -> Warning: Available VRAM budget 1148 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:28:31.550 - Render thread -> Info: Frame[36097] - Available VRAM budget has changed: 1276 MB 2025-12-03 17:28:31.550 - Render thread -> Warning: Available VRAM budget 1276 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:28:32.885 - Render thread -> Info: Frame[36137] - Available VRAM budget has changed: 1332 MB 2025-12-03 17:28:32.885 - Render thread -> Warning: Available VRAM budget 1332 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:28:33.352 - Render thread -> Info: Frame[36151] - Available VRAM budget has changed: 1186 MB 2025-12-03 17:28:33.352 - Render thread -> Warning: Available VRAM budget 1186 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:28:34.419 - Render thread -> Info: Frame[36183] - Available VRAM budget has changed: 1360 MB 2025-12-03 17:28:34.419 - Render thread -> Warning: Available VRAM budget 1360 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:28:34.486 - Render thread -> Info: Frame[36185] - Available VRAM budget has changed: 1379 MB 2025-12-03 17:28:34.486 - Render thread -> Warning: Available VRAM budget 1379 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:28:34.954 - Render thread -> Info: Frame[36199] - Available VRAM budget has changed: 1360 MB 2025-12-03 17:28:34.954 - Render thread -> Warning: Available VRAM budget 1360 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:28:37.021 - Render thread -> Info: Frame[36261] - Available VRAM budget has changed: 1379 MB 2025-12-03 17:28:37.021 - Render thread -> Warning: Available VRAM budget 1379 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:28:37.489 - Render thread -> Info: Frame[36275] - Available VRAM budget has changed: 1372 MB 2025-12-03 17:28:37.489 - Render thread -> Warning: Available VRAM budget 1372 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:28:37.555 - Render thread -> Info: Frame[36277] - Available VRAM budget has changed: 1358 MB 2025-12-03 17:28:37.555 - Render thread -> Warning: Available VRAM budget 1358 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:28:37.756 - Render thread -> Info: Frame[36283] - Available VRAM budget has changed: 1248 MB 2025-12-03 17:28:37.756 - Render thread -> Warning: Available VRAM budget 1248 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:28:39.157 - Render thread -> Info: Frame[36325] - Available VRAM budget has changed: 1358 MB 2025-12-03 17:28:39.157 - Render thread -> Warning: Available VRAM budget 1358 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:28:39.490 - Render thread -> Info: Frame[36335] - Available VRAM budget has changed: 1270 MB 2025-12-03 17:28:39.490 - Render thread -> Warning: Available VRAM budget 1270 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:28:41.225 - Render thread -> Info: Frame[36387] - Available VRAM budget has changed: 1262 MB 2025-12-03 17:28:41.225 - Render thread -> Warning: Available VRAM budget 1262 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:28:41.292 - Render thread -> Info: Frame[36389] - Available VRAM budget has changed: 1198 MB 2025-12-03 17:28:41.292 - Render thread -> Warning: Available VRAM budget 1198 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:28:41.625 - Render thread -> Info: Frame[36399] - Available VRAM budget has changed: 1183 MB 2025-12-03 17:28:41.625 - Render thread -> Warning: Available VRAM budget 1183 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:28:42.693 - Render thread -> Info: Frame[36431] - Available VRAM budget has changed: 1148 MB 2025-12-03 17:28:42.693 - Render thread -> Warning: Available VRAM budget 1148 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:28:43.894 - Render thread -> Info: Frame[36467] - Available VRAM budget has changed: 1204 MB 2025-12-03 17:28:43.894 - Render thread -> Warning: Available VRAM budget 1204 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:28:44.094 - Render thread -> Info: Frame[36473] - Available VRAM budget has changed: 1231 MB 2025-12-03 17:28:44.094 - Render thread -> Warning: Available VRAM budget 1231 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:28:44.628 - Render thread -> Info: Frame[36489] - Available VRAM budget has changed: 1213 MB 2025-12-03 17:28:44.628 - Render thread -> Warning: Available VRAM budget 1213 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:28:44.694 - Render thread -> Info: Frame[36491] - Available VRAM budget has changed: 1153 MB 2025-12-03 17:28:44.694 - Render thread -> Warning: Available VRAM budget 1153 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:28:45.829 - Render thread -> Info: Frame[36525] - Available VRAM budget has changed: 1207 MB 2025-12-03 17:28:45.829 - Render thread -> Warning: Available VRAM budget 1207 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:28:47.363 - Render thread -> Info: Frame[36571] - Available VRAM budget has changed: 1329 MB 2025-12-03 17:28:47.363 - Render thread -> Warning: Available VRAM budget 1329 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:28:47.630 - Render thread -> Info: Frame[36579] - Available VRAM budget has changed: 1211 MB 2025-12-03 17:28:47.630 - Render thread -> Warning: Available VRAM budget 1211 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:28:47.764 - Render thread -> Info: Frame[36583] - Available VRAM budget has changed: 1203 MB 2025-12-03 17:28:47.764 - Render thread -> Warning: Available VRAM budget 1203 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:28:49.365 - Render thread -> Info: Frame[36631] - Available VRAM budget has changed: 1159 MB 2025-12-03 17:28:49.365 - Render thread -> Warning: Available VRAM budget 1159 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:28:50.499 - Render thread -> Info: Frame[36665] - Available VRAM budget has changed: 1264 MB 2025-12-03 17:28:50.499 - Render thread -> Warning: Available VRAM budget 1264 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:28:54.969 - Render thread -> Info: Frame[36799] - Available VRAM budget has changed: 1183 MB 2025-12-03 17:28:54.969 - Render thread -> Warning: Available VRAM budget 1183 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:28:56.104 - Render thread -> Info: Frame[36833] - Available VRAM budget has changed: 1210 MB 2025-12-03 17:28:56.104 - Render thread -> Warning: Available VRAM budget 1210 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:28:57.240 - Render thread -> Info: Frame[36867] - Available VRAM budget has changed: 1232 MB 2025-12-03 17:28:57.240 - Render thread -> Warning: Available VRAM budget 1232 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:28:57.305 - Render thread -> Info: Frame[36869] - Available VRAM budget has changed: 1324 MB 2025-12-03 17:28:57.305 - Render thread -> Warning: Available VRAM budget 1324 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:28:57.772 - Render thread -> Info: Frame[36883] - Available VRAM budget has changed: 1332 MB 2025-12-03 17:28:57.772 - Render thread -> Warning: Available VRAM budget 1332 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:28:57.838 - Render thread -> Info: Frame[36885] - Available VRAM budget has changed: 1324 MB 2025-12-03 17:28:57.838 - Render thread -> Warning: Available VRAM budget 1324 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:28:57.972 - Render thread -> Info: Frame[36889] - Available VRAM budget has changed: 1233 MB 2025-12-03 17:28:57.972 - Render thread -> Warning: Available VRAM budget 1233 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:28:58.372 - Render thread -> Info: Frame[36901] - Available VRAM budget has changed: 1205 MB 2025-12-03 17:28:58.372 - Render thread -> Warning: Available VRAM budget 1205 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:28:58.439 - Render thread -> Info: Frame[36903] - Available VRAM budget has changed: 1149 MB 2025-12-03 17:28:58.439 - Render thread -> Warning: Available VRAM budget 1149 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:28:59.640 - Render thread -> Info: Frame[36939] - Available VRAM budget has changed: 1177 MB 2025-12-03 17:28:59.640 - Render thread -> Warning: Available VRAM budget 1177 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:28:59.707 - Render thread -> Info: Frame[36941] - Available VRAM budget has changed: 1332 MB 2025-12-03 17:28:59.707 - Render thread -> Warning: Available VRAM budget 1332 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:00.041 - Render thread -> Info: Frame[36951] - Available VRAM budget has changed: 1184 MB 2025-12-03 17:29:00.041 - Render thread -> Warning: Available VRAM budget 1184 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:00.107 - Render thread -> Info: Frame[36953] - Available VRAM budget has changed: 1148 MB 2025-12-03 17:29:00.107 - Render thread -> Warning: Available VRAM budget 1148 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:01.642 - Render thread -> Info: Frame[36999] - Available VRAM budget has changed: 1132 MB 2025-12-03 17:29:01.642 - Render thread -> Warning: Available VRAM budget 1132 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:03.376 - Render thread -> Info: Frame[37051] - Available VRAM budget has changed: 1148 MB 2025-12-03 17:29:03.376 - Render thread -> Warning: Available VRAM budget 1148 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:06.712 - Render thread -> Info: Frame[37151] - Available VRAM budget has changed: 1232 MB 2025-12-03 17:29:06.712 - Render thread -> Warning: Available VRAM budget 1232 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:07.246 - Render thread -> Info: Frame[37167] - Available VRAM budget has changed: 1331 MB 2025-12-03 17:29:07.246 - Render thread -> Warning: Available VRAM budget 1331 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:07.913 - Render thread -> Info: Frame[37187] - Available VRAM budget has changed: 1184 MB 2025-12-03 17:29:07.913 - Render thread -> Warning: Available VRAM budget 1184 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:07.980 - Render thread -> Info: Frame[37189] - Available VRAM budget has changed: 1148 MB 2025-12-03 17:29:07.980 - Render thread -> Warning: Available VRAM budget 1148 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:09.047 - Render thread -> Info: Frame[37221] - Available VRAM budget has changed: 1187 MB 2025-12-03 17:29:09.047 - Render thread -> Warning: Available VRAM budget 1187 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:09.448 - Render thread -> Info: Frame[37233] - Available VRAM budget has changed: 1179 MB 2025-12-03 17:29:09.448 - Render thread -> Warning: Available VRAM budget 1179 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:09.715 - Render thread -> Info: Frame[37241] - Available VRAM budget has changed: 1134 MB 2025-12-03 17:29:09.715 - Render thread -> Warning: Available VRAM budget 1134 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:10.782 - Render thread -> Info: Frame[37273] - Available VRAM budget has changed: 1147 MB 2025-12-03 17:29:10.782 - Render thread -> Warning: Available VRAM budget 1147 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:11.383 - Render thread -> Info: Frame[37291] - Available VRAM budget has changed: 1254 MB 2025-12-03 17:29:11.383 - Render thread -> Warning: Available VRAM budget 1254 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:11.517 - Render thread -> Info: Frame[37295] - Available VRAM budget has changed: 1282 MB 2025-12-03 17:29:11.517 - Render thread -> Warning: Available VRAM budget 1282 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:12.183 - Render thread -> Info: Frame[37315] - Available VRAM budget has changed: 1254 MB 2025-12-03 17:29:12.184 - Render thread -> Warning: Available VRAM budget 1254 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:12.785 - Render thread -> Info: Frame[37333] - Available VRAM budget has changed: 1211 MB 2025-12-03 17:29:12.785 - Render thread -> Warning: Available VRAM budget 1211 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:12.851 - Render thread -> Info: Frame[37335] - Available VRAM budget has changed: 1175 MB 2025-12-03 17:29:12.851 - Render thread -> Warning: Available VRAM budget 1175 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:13.384 - Render thread -> Info: Frame[37351] - Available VRAM budget has changed: 1152 MB 2025-12-03 17:29:13.384 - Render thread -> Warning: Available VRAM budget 1152 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:14.452 - Render thread -> Info: Frame[37383] - Available VRAM budget has changed: 1174 MB 2025-12-03 17:29:14.452 - Render thread -> Warning: Available VRAM budget 1174 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:14.854 - Render thread -> Info: Frame[37395] - Available VRAM budget has changed: 1229 MB 2025-12-03 17:29:14.854 - Render thread -> Warning: Available VRAM budget 1229 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:14.919 - Render thread -> Info: Frame[37397] - Available VRAM budget has changed: 1329 MB 2025-12-03 17:29:14.919 - Render thread -> Warning: Available VRAM budget 1329 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:15.053 - Render thread -> Info: Frame[37401] - Available VRAM budget has changed: 1379 MB 2025-12-03 17:29:15.053 - Render thread -> Warning: Available VRAM budget 1379 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:15.387 - Render thread -> Info: Frame[37411] - Available VRAM budget has changed: 1231 MB 2025-12-03 17:29:15.387 - Render thread -> Warning: Available VRAM budget 1231 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:15.453 - Render thread -> Info: Frame[37413] - Available VRAM budget has changed: 1202 MB 2025-12-03 17:29:15.453 - Render thread -> Warning: Available VRAM budget 1202 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:15.519 - Render thread -> Info: Frame[37415] - Available VRAM budget has changed: 1125 MB 2025-12-03 17:29:15.519 - Render thread -> Warning: Available VRAM budget 1125 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:16.587 - Render thread -> Info: Frame[37447] - Available VRAM budget has changed: 1151 MB 2025-12-03 17:29:16.587 - Render thread -> Warning: Available VRAM budget 1151 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:16.787 - Render thread -> Info: Frame[37453] - Available VRAM budget has changed: 1211 MB 2025-12-03 17:29:16.787 - Render thread -> Warning: Available VRAM budget 1211 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:17.055 - Render thread -> Info: Frame[37461] - Available VRAM budget has changed: 1202 MB 2025-12-03 17:29:17.055 - Render thread -> Warning: Available VRAM budget 1202 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:17.121 - Render thread -> Info: Frame[37463] - Available VRAM budget has changed: 1147 MB 2025-12-03 17:29:17.121 - Render thread -> Warning: Available VRAM budget 1147 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:18.789 - Render thread -> Info: Frame[37513] - Available VRAM budget has changed: 1202 MB 2025-12-03 17:29:18.789 - Render thread -> Warning: Available VRAM budget 1202 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:19.056 - Render thread -> Info: Frame[37521] - Available VRAM budget has changed: 1229 MB 2025-12-03 17:29:19.056 - Render thread -> Warning: Available VRAM budget 1229 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:19.123 - Render thread -> Info: Frame[37523] - Available VRAM budget has changed: 1204 MB 2025-12-03 17:29:19.123 - Render thread -> Warning: Available VRAM budget 1204 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:19.189 - Render thread -> Info: Frame[37525] - Available VRAM budget has changed: 1147 MB 2025-12-03 17:29:19.189 - Render thread -> Warning: Available VRAM budget 1147 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:19.790 - Render thread -> Info: Frame[37543] - Available VRAM budget has changed: 1099 MB 2025-12-03 17:29:19.790 - Render thread -> Warning: Available VRAM budget 1099 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:20.924 - Render thread -> Info: Frame[37577] - Available VRAM budget has changed: 1153 MB 2025-12-03 17:29:20.924 - Render thread -> Warning: Available VRAM budget 1153 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:21.057 - Render thread -> Info: Frame[37581] - Available VRAM budget has changed: 1231 MB 2025-12-03 17:29:21.058 - Render thread -> Warning: Available VRAM budget 1231 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:22.859 - Render thread -> Info: Frame[37635] - Available VRAM budget has changed: 1147 MB 2025-12-03 17:29:22.859 - Render thread -> Warning: Available VRAM budget 1147 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:23.926 - Render thread -> Info: Frame[37667] - Available VRAM budget has changed: 1323 MB 2025-12-03 17:29:23.926 - Render thread -> Warning: Available VRAM budget 1323 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:24.594 - Render thread -> Info: Frame[37687] - Available VRAM budget has changed: 1148 MB 2025-12-03 17:29:24.594 - Render thread -> Warning: Available VRAM budget 1148 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:25.728 - Render thread -> Info: Frame[37721] - Available VRAM budget has changed: 1155 MB 2025-12-03 17:29:25.728 - Render thread -> Warning: Available VRAM budget 1155 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:25.794 - Render thread -> Info: Frame[37723] - Available VRAM budget has changed: 1134 MB 2025-12-03 17:29:25.794 - Render thread -> Warning: Available VRAM budget 1134 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:25.862 - Render thread -> Info: Frame[37725] - Available VRAM budget has changed: 1078 MB 2025-12-03 17:29:25.862 - Render thread -> Warning: Available VRAM budget 1078 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:26.128 - Render thread -> Info: Frame[37733] - Available VRAM budget has changed: 1050 MB 2025-12-03 17:29:26.128 - Render thread -> Warning: Available VRAM budget 1050 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:27.195 - Render thread -> Info: Frame[37765] - Available VRAM budget has changed: 1062 MB 2025-12-03 17:29:27.195 - Render thread -> Warning: Available VRAM budget 1062 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:27.262 - Render thread -> Info: Frame[37767] - Available VRAM budget has changed: 1077 MB 2025-12-03 17:29:27.263 - Render thread -> Warning: Available VRAM budget 1077 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:28.197 - Render thread -> Info: Frame[37795] - Available VRAM budget has changed: 1134 MB 2025-12-03 17:29:28.197 - Render thread -> Warning: Available VRAM budget 1134 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:28.330 - Render thread -> Info: Frame[37799] - Available VRAM budget has changed: 1155 MB 2025-12-03 17:29:28.330 - Render thread -> Warning: Available VRAM budget 1155 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:28.931 - Render thread -> Info: Frame[37817] - Available VRAM budget has changed: 1208 MB 2025-12-03 17:29:28.931 - Render thread -> Warning: Available VRAM budget 1208 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:29.064 - Render thread -> Info: Frame[37821] - Available VRAM budget has changed: 1217 MB 2025-12-03 17:29:29.064 - Render thread -> Warning: Available VRAM budget 1217 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:30.065 - Render thread -> Info: Frame[37851] - Available VRAM budget has changed: 1145 MB 2025-12-03 17:29:30.065 - Render thread -> Warning: Available VRAM budget 1145 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:31.949 - Render thread -> Info: Frame[37899] - Available VRAM budget has changed: 1198 MB 2025-12-03 17:29:31.950 - Render thread -> Warning: Available VRAM budget 1198 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:32.084 - Render thread -> Info: Frame[37903] - Available VRAM budget has changed: 1214 MB 2025-12-03 17:29:32.084 - Render thread -> Warning: Available VRAM budget 1214 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:39.422 - Render thread -> Info: Frame[38123] - Available VRAM budget has changed: 1226 MB 2025-12-03 17:29:39.423 - Render thread -> Warning: Available VRAM budget 1226 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:42.491 - Render thread -> Info: Frame[38215] - Available VRAM budget has changed: 1281 MB 2025-12-03 17:29:42.492 - Render thread -> Warning: Available VRAM budget 1281 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:43.872 - .NET TP Worker -> Screenshot root: AppData 2025-12-03 17:29:43.872 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-03 17:29:43.872 - .NET TP Worker -> Screenshot absolute path: C:\Users\douga\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-03 17:29:43.872 - .NET TP Worker -> Screenshot exists on target path. 2025-12-03 17:29:43.901 - Render thread -> Info: Frame[38257] - Available VRAM budget has changed: 2901 MB 2025-12-03 17:29:43.901 - Render thread -> Info: Frame[38257] - Available VRAM budget has changed: 1234 MB 2025-12-03 17:29:43.901 - Render thread -> Warning: Available VRAM budget 1234 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:44.976 - Render thread -> Info: Frame[38289] - Available VRAM budget has changed: 2916 MB 2025-12-03 17:29:45.027 - Render thread -> Info: Frame[38291] - Available VRAM budget has changed: 2949 MB 2025-12-03 17:29:45.961 - Render thread -> Info: Frame[38319] - Available VRAM budget has changed: 1248 MB 2025-12-03 17:29:45.961 - Render thread -> Warning: Available VRAM budget 1248 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:46.094 - Render thread -> Info: Frame[38323] - Available VRAM budget has changed: 1232 MB 2025-12-03 17:29:46.094 - Render thread -> Warning: Available VRAM budget 1232 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:47.163 - Render thread -> Info: Frame[38355] - Available VRAM budget has changed: 1259 MB 2025-12-03 17:29:47.163 - Render thread -> Warning: Available VRAM budget 1259 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:50.165 - Render thread -> Info: Frame[38445] - Available VRAM budget has changed: 1231 MB 2025-12-03 17:29:50.165 - Render thread -> Warning: Available VRAM budget 1231 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:50.238 - Render thread -> Info: Frame[38447] - Available VRAM budget has changed: 1169 MB 2025-12-03 17:29:50.238 - Render thread -> Warning: Available VRAM budget 1169 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:50.298 - Render thread -> Info: Frame[38449] - Available VRAM budget has changed: 1150 MB 2025-12-03 17:29:50.298 - Render thread -> Warning: Available VRAM budget 1150 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:51.366 - Render thread -> Info: Frame[38481] - Available VRAM budget has changed: 1219 MB 2025-12-03 17:29:51.366 - Render thread -> Warning: Available VRAM budget 1219 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:52.033 - Render thread -> Info: Frame[38501] - Available VRAM budget has changed: 1169 MB 2025-12-03 17:29:52.033 - Render thread -> Warning: Available VRAM budget 1169 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:52.967 - Render thread -> Info: Frame[38529] - Available VRAM budget has changed: 1097 MB 2025-12-03 17:29:52.967 - Render thread -> Warning: Available VRAM budget 1097 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:53.367 - Render thread -> Info: Frame[38541] - Available VRAM budget has changed: 1052 MB 2025-12-03 17:29:53.367 - Render thread -> Warning: Available VRAM budget 1052 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:54.501 - Render thread -> Info: Frame[38575] - Available VRAM budget has changed: 1099 MB 2025-12-03 17:29:54.501 - Render thread -> Warning: Available VRAM budget 1099 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:54.768 - Render thread -> Info: Frame[38583] - Available VRAM budget has changed: 2891 MB 2025-12-03 17:29:54.768 - Render thread -> Info: Frame[38583] - Available VRAM budget has changed: 1079 MB 2025-12-03 17:29:54.768 - Render thread -> Warning: Available VRAM budget 1079 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:54.836 - Render thread -> Info: Frame[38585] - Available VRAM budget has changed: 2827 MB 2025-12-03 17:29:54.836 - Render thread -> Info: Frame[38585] - Available VRAM budget has changed: 1006 MB 2025-12-03 17:29:54.836 - Render thread -> Warning: Available VRAM budget 1006 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:54.903 - Render thread -> Info: Frame[38587] - Available VRAM budget has changed: 978 MB 2025-12-03 17:29:54.903 - Render thread -> Warning: Available VRAM budget 978 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:55.236 - Render thread -> Info: Frame[38597] - Available VRAM budget has changed: 970 MB 2025-12-03 17:29:55.236 - Render thread -> Warning: Available VRAM budget 970 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:55.502 - Render thread -> Info: Frame[38605] - Available VRAM budget has changed: 915 MB 2025-12-03 17:29:55.502 - Render thread -> Warning: Available VRAM budget 915 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:55.969 - Render thread -> Info: Frame[38619] - Available VRAM budget has changed: 2887 MB 2025-12-03 17:29:56.436 - Render thread -> Info: Frame[38633] - Available VRAM budget has changed: 2946 MB 2025-12-03 17:29:56.971 - Render thread -> Info: Frame[38649] - Available VRAM budget has changed: 974 MB 2025-12-03 17:29:56.971 - Render thread -> Warning: Available VRAM budget 974 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:57.437 - Render thread -> Info: Frame[38663] - Available VRAM budget has changed: 1033 MB 2025-12-03 17:29:57.437 - Render thread -> Warning: Available VRAM budget 1033 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:57.904 - Render thread -> Info: Frame[38677] - Available VRAM budget has changed: 1104 MB 2025-12-03 17:29:57.904 - Render thread -> Warning: Available VRAM budget 1104 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:58.171 - Render thread -> Info: Frame[38685] - Available VRAM budget has changed: 1063 MB 2025-12-03 17:29:58.171 - Render thread -> Warning: Available VRAM budget 1063 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:59.306 - Render thread -> Info: Frame[38719] - Available VRAM budget has changed: 1068 MB 2025-12-03 17:29:59.306 - Render thread -> Warning: Available VRAM budget 1068 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:59.372 - Render thread -> Info: Frame[38721] - Available VRAM budget has changed: 1076 MB 2025-12-03 17:29:59.372 - Render thread -> Warning: Available VRAM budget 1076 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:29:59.639 - Render thread -> Info: Frame[38729] - Available VRAM budget has changed: 1153 MB 2025-12-03 17:29:59.639 - Render thread -> Warning: Available VRAM budget 1153 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:30:00.039 - Render thread -> Info: Frame[38741] - Available VRAM budget has changed: 1142 MB 2025-12-03 17:30:00.039 - Render thread -> Warning: Available VRAM budget 1142 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:30:01.110 - Render thread -> Info: Frame[38773] - Available VRAM budget has changed: 1158 MB 2025-12-03 17:30:01.111 - Render thread -> Warning: Available VRAM budget 1158 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:30:03.242 - Render thread -> Info: Frame[38837] - Available VRAM budget has changed: 1312 MB 2025-12-03 17:30:03.242 - Render thread -> Warning: Available VRAM budget 1312 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:30:12.516 - Render thread -> Info: Frame[39115] - Available VRAM budget has changed: 1321 MB 2025-12-03 17:30:12.516 - Render thread -> Warning: Available VRAM budget 1321 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:30:19.589 - Render thread -> Info: Frame[39327] - Available VRAM budget has changed: 1313 MB 2025-12-03 17:30:19.589 - Render thread -> Warning: Available VRAM budget 1313 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:30:19.655 - Render thread -> Info: Frame[39329] - Available VRAM budget has changed: 1202 MB 2025-12-03 17:30:19.655 - Render thread -> Warning: Available VRAM budget 1202 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:30:19.856 - Render thread -> Info: Frame[39335] - Available VRAM budget has changed: 1174 MB 2025-12-03 17:30:19.856 - Render thread -> Warning: Available VRAM budget 1174 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:30:19.922 - Render thread -> Info: Frame[39337] - Available VRAM budget has changed: 1158 MB 2025-12-03 17:30:19.922 - Render thread -> Warning: Available VRAM budget 1158 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:30:19.989 - Render thread -> Info: Frame[39339] - Available VRAM budget has changed: 1146 MB 2025-12-03 17:30:19.989 - Render thread -> Warning: Available VRAM budget 1146 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:30:21.056 - Render thread -> Info: Frame[39371] - Available VRAM budget has changed: 1158 MB 2025-12-03 17:30:21.056 - Render thread -> Warning: Available VRAM budget 1158 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:30:21.724 - Render thread -> Info: Frame[39391] - Available VRAM budget has changed: 1220 MB 2025-12-03 17:30:21.724 - Render thread -> Warning: Available VRAM budget 1220 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:30:24.460 - Render thread -> Info: Frame[39473] - Available VRAM budget has changed: 1160 MB 2025-12-03 17:30:24.460 - Render thread -> Warning: Available VRAM budget 1160 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:30:24.793 - Render thread -> Info: Frame[39483] - Available VRAM budget has changed: 1154 MB 2025-12-03 17:30:24.793 - Render thread -> Warning: Available VRAM budget 1154 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:30:24.926 - Render thread -> Info: Frame[39487] - Available VRAM budget has changed: 1130 MB 2025-12-03 17:30:24.926 - Render thread -> Warning: Available VRAM budget 1130 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:30:25.060 - Render thread -> Info: Frame[39491] - Available VRAM budget has changed: 1117 MB 2025-12-03 17:30:25.060 - Render thread -> Warning: Available VRAM budget 1117 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:30:26.528 - Render thread -> Info: Frame[39535] - Available VRAM budget has changed: 1128 MB 2025-12-03 17:30:26.528 - Render thread -> Warning: Available VRAM budget 1128 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:30:26.795 - Render thread -> Info: Frame[39543] - Available VRAM budget has changed: 1140 MB 2025-12-03 17:30:26.795 - Render thread -> Warning: Available VRAM budget 1140 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:30:27.195 - Render thread -> Info: Frame[39555] - Available VRAM budget has changed: 1156 MB 2025-12-03 17:30:27.195 - Render thread -> Warning: Available VRAM budget 1156 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:30:27.462 - Render thread -> Info: Frame[39563] - Available VRAM budget has changed: 1162 MB 2025-12-03 17:30:27.462 - Render thread -> Warning: Available VRAM budget 1162 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:30:27.529 - Render thread -> Info: Frame[39565] - Available VRAM budget has changed: 1114 MB 2025-12-03 17:30:27.529 - Render thread -> Warning: Available VRAM budget 1114 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:30:28.596 - Render thread -> Info: Frame[39597] - Available VRAM budget has changed: 1158 MB 2025-12-03 17:30:28.596 - Render thread -> Warning: Available VRAM budget 1158 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:30:29.063 - Render thread -> Info: Frame[39611] - Available VRAM budget has changed: 1269 MB 2025-12-03 17:30:29.063 - Render thread -> Warning: Available VRAM budget 1269 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:30:29.530 - Render thread -> Info: Frame[39625] - Available VRAM budget has changed: 1200 MB 2025-12-03 17:30:29.530 - Render thread -> Warning: Available VRAM budget 1200 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:30:35.134 - Render thread -> Info: Frame[39793] - Available VRAM budget has changed: 1256 MB 2025-12-03 17:30:35.135 - Render thread -> Warning: Available VRAM budget 1256 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:30:35.869 - Render thread -> Info: Frame[39815] - Available VRAM budget has changed: 1229 MB 2025-12-03 17:30:35.869 - Render thread -> Warning: Available VRAM budget 1229 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:30:35.936 - Render thread -> Info: Frame[39817] - Available VRAM budget has changed: 1212 MB 2025-12-03 17:30:35.936 - Render thread -> Warning: Available VRAM budget 1212 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:30:36.269 - Render thread -> Info: Frame[39827] - Available VRAM budget has changed: 2891 MB 2025-12-03 17:30:36.402 - Render thread -> Info: Frame[39831] - Available VRAM budget has changed: 2835 MB 2025-12-03 17:30:36.402 - Render thread -> Info: Frame[39831] - Available VRAM budget has changed: 1169 MB 2025-12-03 17:30:36.402 - Render thread -> Warning: Available VRAM budget 1169 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:30:37.270 - Render thread -> Info: Frame[39857] - Available VRAM budget has changed: 1118 MB 2025-12-03 17:30:37.270 - Render thread -> Warning: Available VRAM budget 1118 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:30:37.470 - Render thread -> Info: Frame[39863] - Available VRAM budget has changed: 2894 MB 2025-12-03 17:30:37.537 - Render thread -> Info: Frame[39865] - Available VRAM budget has changed: 2945 MB 2025-12-03 17:30:38.404 - Render thread -> Info: Frame[39891] - Available VRAM budget has changed: 1141 MB 2025-12-03 17:30:38.404 - Render thread -> Warning: Available VRAM budget 1141 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:30:38.872 - Render thread -> Info: Frame[39905] - Available VRAM budget has changed: 1116 MB 2025-12-03 17:30:38.872 - Render thread -> Warning: Available VRAM budget 1116 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:30:40.873 - Render thread -> Info: Frame[39965] - Available VRAM budget has changed: 1141 MB 2025-12-03 17:30:40.873 - Render thread -> Warning: Available VRAM budget 1141 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:30:41.273 - Render thread -> Info: Frame[39977] - Available VRAM budget has changed: 1193 MB 2025-12-03 17:30:41.273 - Render thread -> Warning: Available VRAM budget 1193 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:30:41.740 - Render thread -> Info: Frame[39991] - Available VRAM budget has changed: 1200 MB 2025-12-03 17:30:41.740 - Render thread -> Warning: Available VRAM budget 1200 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:30:41.807 - Render thread -> Info: Frame[39993] - Available VRAM budget has changed: 1210 MB 2025-12-03 17:30:41.808 - Render thread -> Warning: Available VRAM budget 1210 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:30:42.474 - Render thread -> Info: Frame[40013] - Available VRAM budget has changed: 1278 MB 2025-12-03 17:30:42.474 - Render thread -> Warning: Available VRAM budget 1278 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:30:42.741 - Render thread -> Info: Frame[40021] - Available VRAM budget has changed: 2889 MB 2025-12-03 17:30:42.741 - Render thread -> Info: Frame[40021] - Available VRAM budget has changed: 1223 MB 2025-12-03 17:30:42.741 - Render thread -> Warning: Available VRAM budget 1223 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:30:43.875 - Render thread -> Info: Frame[40055] - Available VRAM budget has changed: 2949 MB 2025-12-03 17:30:44.409 - Render thread -> Info: Frame[40071] - Available VRAM budget has changed: 1239 MB 2025-12-03 17:30:44.409 - Render thread -> Warning: Available VRAM budget 1239 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:30:44.542 - Render thread -> Info: Frame[40075] - Available VRAM budget has changed: 1232 MB 2025-12-03 17:30:44.542 - Render thread -> Warning: Available VRAM budget 1232 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:30:45.343 - Render thread -> Info: Frame[40099] - Available VRAM budget has changed: 1163 MB 2025-12-03 17:30:45.343 - Render thread -> Warning: Available VRAM budget 1163 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:30:45.810 - Render thread -> Info: Frame[40113] - Available VRAM budget has changed: 1115 MB 2025-12-03 17:30:45.810 - Render thread -> Warning: Available VRAM budget 1115 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:30:46.878 - Render thread -> Info: Frame[40145] - Available VRAM budget has changed: 1164 MB 2025-12-03 17:30:46.878 - Render thread -> Warning: Available VRAM budget 1164 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:30:48.696 - Render thread -> Info: Frame[40189] - Available VRAM budget has changed: 1178 MB 2025-12-03 17:30:48.696 - Render thread -> Warning: Available VRAM budget 1178 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:30:49.097 - Render thread -> Info: Frame[40197] - Available VRAM budget has changed: 1167 MB 2025-12-03 17:30:49.097 - Render thread -> Warning: Available VRAM budget 1167 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:30:49.830 - Render thread -> Info: Frame[40213] - Available VRAM budget has changed: 1113 MB 2025-12-03 17:30:49.830 - Render thread -> Warning: Available VRAM budget 1113 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:30:49.897 - Render thread -> Info: Frame[40215] - Available VRAM budget has changed: 1001 MB 2025-12-03 17:30:49.897 - Render thread -> Warning: Available VRAM budget 1001 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:30:50.031 - Render thread -> Info: Frame[40219] - Available VRAM budget has changed: 950 MB 2025-12-03 17:30:50.031 - Render thread -> Warning: Available VRAM budget 950 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:30:51.298 - Render thread -> Info: Frame[40257] - Available VRAM budget has changed: 987 MB 2025-12-03 17:30:51.298 - Render thread -> Warning: Available VRAM budget 987 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:30:51.364 - Render thread -> Info: Frame[40259] - Available VRAM budget has changed: 995 MB 2025-12-03 17:30:51.364 - Render thread -> Warning: Available VRAM budget 995 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:30:51.631 - Render thread -> Info: Frame[40267] - Available VRAM budget has changed: 1047 MB 2025-12-03 17:30:51.631 - Render thread -> Warning: Available VRAM budget 1047 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:30:51.832 - Render thread -> Info: Frame[40273] - Available VRAM budget has changed: 1002 MB 2025-12-03 17:30:51.832 - Render thread -> Warning: Available VRAM budget 1002 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:30:51.965 - Render thread -> Info: Frame[40277] - Available VRAM budget has changed: 989 MB 2025-12-03 17:30:51.965 - Render thread -> Warning: Available VRAM budget 989 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:30:52.032 - Render thread -> Info: Frame[40279] - Available VRAM budget has changed: 955 MB 2025-12-03 17:30:52.032 - Render thread -> Warning: Available VRAM budget 955 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:30:53.099 - Render thread -> Info: Frame[40311] - Available VRAM budget has changed: 2891 MB 2025-12-03 17:30:53.299 - Render thread -> Info: Frame[40317] - Available VRAM budget has changed: 1005 MB 2025-12-03 17:30:53.299 - Render thread -> Warning: Available VRAM budget 1005 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:30:53.567 - Render thread -> Info: Frame[40325] - Available VRAM budget has changed: 997 MB 2025-12-03 17:30:53.567 - Render thread -> Warning: Available VRAM budget 997 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:30:54.767 - Render thread -> Info: Frame[40361] - Available VRAM budget has changed: 1006 MB 2025-12-03 17:30:54.767 - Render thread -> Warning: Available VRAM budget 1006 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:30:55.568 - Render thread -> Info: Frame[40385] - Available VRAM budget has changed: 1788 MB 2025-12-03 17:30:55.568 - Render thread -> Warning: Available VRAM budget 1788 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:30:55.635 - Render thread -> Info: Frame[40387] - Available VRAM budget has changed: 2937 MB 2025-12-03 17:30:56.635 - Render thread -> Info: Frame[40417] - Available VRAM budget has changed: 1837 MB 2025-12-03 17:30:56.635 - Render thread -> Warning: Available VRAM budget 1837 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:30:57.769 - Render thread -> Info: Frame[40451] - Available VRAM budget has changed: 2952 MB 2025-12-03 17:30:58.770 - Render thread -> Info: Frame[40481] - Available VRAM budget has changed: 1851 MB 2025-12-03 17:30:58.770 - Render thread -> Warning: Available VRAM budget 1851 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:31:01.239 - Render thread -> Info: Frame[40555] - Available VRAM budget has changed: 1905 MB 2025-12-03 17:31:01.239 - Render thread -> Warning: Available VRAM budget 1905 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:31:03.708 - Render thread -> Info: Frame[40629] - Available VRAM budget has changed: 1853 MB 2025-12-03 17:31:03.708 - Render thread -> Warning: Available VRAM budget 1853 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:31:06.310 - Render thread -> Info: Frame[40707] - Available VRAM budget has changed: 1903 MB 2025-12-03 17:31:06.310 - Render thread -> Warning: Available VRAM budget 1903 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:31:12.636 - Render thread -> Info: Frame[41053] - Available VRAM budget has changed: 1913 MB 2025-12-03 17:31:12.636 - Render thread -> Warning: Available VRAM budget 1913 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:31:12.675 - Render thread -> Info: Frame[41055] - Available VRAM budget has changed: 1944 MB 2025-12-03 17:31:12.675 - Render thread -> Warning: Available VRAM budget 1944 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:31:12.765 - Render thread -> Info: Frame[41059] - Available VRAM budget has changed: 1930 MB 2025-12-03 17:31:12.765 - Render thread -> Warning: Available VRAM budget 1930 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:31:12.832 - Render thread -> Info: Frame[41061] - Available VRAM budget has changed: 1918 MB 2025-12-03 17:31:12.832 - Render thread -> Warning: Available VRAM budget 1918 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:31:13.766 - Render thread -> Info: Frame[41089] - Available VRAM budget has changed: 1907 MB 2025-12-03 17:31:13.766 - Render thread -> Warning: Available VRAM budget 1907 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:31:14.500 - Render thread -> Info: Frame[41125] - Available VRAM budget has changed: 1944 MB 2025-12-03 17:31:14.500 - Render thread -> Warning: Available VRAM budget 1944 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:31:15.134 - Render thread -> Info: Frame[41163] - Available VRAM budget has changed: 1929 MB 2025-12-03 17:31:15.134 - Render thread -> Warning: Available VRAM budget 1929 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:31:15.167 - Render thread -> Info: Frame[41165] - Available VRAM budget has changed: 1919 MB 2025-12-03 17:31:15.167 - Render thread -> Warning: Available VRAM budget 1919 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:31:15.868 - Render thread -> Info: Frame[41207] - Available VRAM budget has changed: 1907 MB 2025-12-03 17:31:15.868 - Render thread -> Warning: Available VRAM budget 1907 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:31:24.108 - Render thread -> Info: Frame[41657] - Available VRAM budget has changed: 1918 MB 2025-12-03 17:31:24.108 - Render thread -> Warning: Available VRAM budget 1918 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:31:25.042 - Render thread -> Info: Frame[41685] - Available VRAM budget has changed: 1907 MB 2025-12-03 17:31:25.042 - Render thread -> Warning: Available VRAM budget 1907 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:31:31.398 - Render thread -> Info: Frame[41975] - Available VRAM budget has changed: 1930 MB 2025-12-03 17:31:31.398 - Render thread -> Warning: Available VRAM budget 1930 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:31:31.464 - Render thread -> Info: Frame[41977] - Available VRAM budget has changed: 1944 MB 2025-12-03 17:31:31.464 - Render thread -> Warning: Available VRAM budget 1944 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:31:31.731 - Render thread -> Info: Frame[41985] - Available VRAM budget has changed: 1930 MB 2025-12-03 17:31:31.731 - Render thread -> Warning: Available VRAM budget 1930 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:31:32.131 - Render thread -> Info: Frame[41997] - Available VRAM budget has changed: 1912 MB 2025-12-03 17:31:32.131 - Render thread -> Warning: Available VRAM budget 1912 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:31:32.532 - Render thread -> Info: Frame[42009] - Available VRAM budget has changed: 2983 MB 2025-12-03 17:31:33.115 - Render thread -> Info: Frame[42037] - Available VRAM budget has changed: 1943 MB 2025-12-03 17:31:33.115 - Render thread -> Warning: Available VRAM budget 1943 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:31:36.780 - Render thread -> Info: Frame[42255] - Available VRAM budget has changed: 2921 MB 2025-12-03 17:31:36.809 - Render thread -> Info: Frame[42257] - Available VRAM budget has changed: 1872 MB 2025-12-03 17:31:36.809 - Render thread -> Warning: Available VRAM budget 1872 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:31:37.049 - Render thread -> Info: Frame[42271] - Available VRAM budget has changed: 1023 MB 2025-12-03 17:31:37.049 - Render thread -> Warning: Available VRAM budget 1023 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:31:44.613 - Render thread -> Info: Frame[42697] - Available VRAM budget has changed: 1029 MB 2025-12-03 17:31:44.613 - Render thread -> Warning: Available VRAM budget 1029 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:31:46.781 - Render thread -> Info: Frame[42825] - Available VRAM budget has changed: 1056 MB 2025-12-03 17:31:46.781 - Render thread -> Warning: Available VRAM budget 1056 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:31:46.815 - Render thread -> Info: Frame[42827] - Available VRAM budget has changed: 1879 MB 2025-12-03 17:31:46.815 - Render thread -> Warning: Available VRAM budget 1879 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:31:52.236 - Render thread -> Info: Frame[43105] - Available VRAM budget has changed: 1868 MB 2025-12-03 17:31:52.236 - Render thread -> Warning: Available VRAM budget 1868 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:31:53.186 - Render thread -> Info: Frame[43161] - Available VRAM budget has changed: 1877 MB 2025-12-03 17:31:53.186 - Render thread -> Warning: Available VRAM budget 1877 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:31:58.171 - Render thread -> Info: Frame[43377] - Available VRAM budget has changed: 1037 MB 2025-12-03 17:31:58.171 - Render thread -> Warning: Available VRAM budget 1037 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:32:08.296 - Render thread -> Info: Frame[43929] - Available VRAM budget has changed: 1045 MB 2025-12-03 17:32:08.296 - Render thread -> Warning: Available VRAM budget 1045 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:32:08.568 - Render thread -> Info: Frame[43941] - Available VRAM budget has changed: 1860 MB 2025-12-03 17:32:08.568 - Render thread -> Warning: Available VRAM budget 1860 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:32:08.747 - Render thread -> Info: Frame[43947] - Available VRAM budget has changed: 1872 MB 2025-12-03 17:32:08.747 - Render thread -> Warning: Available VRAM budget 1872 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:32:08.970 - Render thread -> Info: Frame[43955] - Available VRAM budget has changed: 1881 MB 2025-12-03 17:32:08.970 - Render thread -> Warning: Available VRAM budget 1881 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:32:09.313 - Render thread -> Info: Frame[43967] - Available VRAM budget has changed: 1899 MB 2025-12-03 17:32:09.314 - Render thread -> Warning: Available VRAM budget 1899 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:32:09.382 - Render thread -> Info: Frame[43969] - Available VRAM budget has changed: 1913 MB 2025-12-03 17:32:09.382 - Render thread -> Warning: Available VRAM budget 1913 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:32:09.514 - Render thread -> Info: Frame[43973] - Available VRAM budget has changed: 1899 MB 2025-12-03 17:32:09.514 - Render thread -> Warning: Available VRAM budget 1899 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:32:10.164 - Render thread -> Info: Frame[44007] - Available VRAM budget has changed: 1913 MB 2025-12-03 17:32:10.164 - Render thread -> Warning: Available VRAM budget 1913 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:32:10.198 - Render thread -> Info: Frame[44009] - Available VRAM budget has changed: 1926 MB 2025-12-03 17:32:10.198 - Render thread -> Warning: Available VRAM budget 1926 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:32:10.615 - Render thread -> Info: Frame[44027] - Available VRAM budget has changed: 1913 MB 2025-12-03 17:32:10.615 - Render thread -> Warning: Available VRAM budget 1913 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:32:10.815 - Render thread -> Info: Frame[44033] - Available VRAM budget has changed: 1899 MB 2025-12-03 17:32:10.815 - Render thread -> Warning: Available VRAM budget 1899 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:32:10.848 - Render thread -> Info: Frame[44035] - Available VRAM budget has changed: 1889 MB 2025-12-03 17:32:10.848 - Render thread -> Warning: Available VRAM budget 1889 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:32:11.382 - Render thread -> Info: Frame[44067] - Available VRAM budget has changed: 1899 MB 2025-12-03 17:32:11.382 - Render thread -> Warning: Available VRAM budget 1899 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:32:11.682 - Render thread -> Info: Frame[44085] - Available VRAM budget has changed: 1888 MB 2025-12-03 17:32:11.682 - Render thread -> Warning: Available VRAM budget 1888 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:32:18.988 - Render thread -> Info: Frame[44429] - Available VRAM budget has changed: 1878 MB 2025-12-03 17:32:18.988 - Render thread -> Warning: Available VRAM budget 1878 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:32:33.317 - Render thread -> Info: Frame[44901] - Available VRAM budget has changed: 1024 MB 2025-12-03 17:32:33.317 - Render thread -> Warning: Available VRAM budget 1024 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:32:36.219 - Render thread -> Info: Frame[45035] - Available VRAM budget has changed: 2993 MB 2025-12-03 17:32:36.853 - Render thread -> Info: Frame[45065] - Available VRAM budget has changed: 1096 MB 2025-12-03 17:32:36.853 - Render thread -> Warning: Available VRAM budget 1096 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:33:01.326 - Render thread -> Info: Frame[46495] - Available VRAM budget has changed: 2932 MB 2025-12-03 17:33:01.326 - Render thread -> Info: Frame[46495] - Available VRAM budget has changed: 1035 MB 2025-12-03 17:33:01.326 - Render thread -> Warning: Available VRAM budget 1035 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:33:02.677 - Render thread -> Info: Frame[46575] - Available VRAM budget has changed: 2988 MB 2025-12-03 17:33:03.194 - Render thread -> Info: Frame[46605] - Available VRAM budget has changed: 1093 MB 2025-12-03 17:33:03.194 - Render thread -> Warning: Available VRAM budget 1093 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:33:03.924 - Render thread -> Info: Frame[46647] - Available VRAM budget has changed: 2970 MB 2025-12-03 17:33:04.876 - Render thread -> Info: Frame[46677] - Available VRAM budget has changed: 1927 MB 2025-12-03 17:33:04.876 - Render thread -> Warning: Available VRAM budget 1927 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:33:05.345 - Render thread -> Info: Frame[46691] - Available VRAM budget has changed: 2906 MB 2025-12-03 17:33:05.345 - Render thread -> Info: Frame[46691] - Available VRAM budget has changed: 1866 MB 2025-12-03 17:33:05.345 - Render thread -> Warning: Available VRAM budget 1866 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:33:06.414 - Render thread -> Info: Frame[46723] - Available VRAM budget has changed: 2973 MB 2025-12-03 17:33:07.412 - Render thread -> Info: Frame[46753] - Available VRAM budget has changed: 1934 MB 2025-12-03 17:33:07.412 - Render thread -> Warning: Available VRAM budget 1934 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:33:07.879 - Render thread -> Info: Frame[46767] - Available VRAM budget has changed: 2924 MB 2025-12-03 17:33:07.880 - Render thread -> Info: Frame[46767] - Available VRAM budget has changed: 1877 MB 2025-12-03 17:33:07.880 - Render thread -> Warning: Available VRAM budget 1877 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:33:08.146 - Render thread -> Info: Frame[46775] - Available VRAM budget has changed: 1026 MB 2025-12-03 17:33:08.146 - Render thread -> Warning: Available VRAM budget 1026 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:33:17.138 - Render thread -> Info: Frame[47231] - Available VRAM budget has changed: 2908 MB 2025-12-03 17:33:17.571 - Render thread -> Info: Frame[47247] - Available VRAM budget has changed: 1033 MB 2025-12-03 17:33:17.571 - Render thread -> Warning: Available VRAM budget 1033 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:33:18.038 - Render thread -> Info: Frame[47261] - Available VRAM budget has changed: 1860 MB 2025-12-03 17:33:18.038 - Render thread -> Warning: Available VRAM budget 1860 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:33:18.708 - Render thread -> Info: Frame[47281] - Available VRAM budget has changed: 1869 MB 2025-12-03 17:33:18.708 - Render thread -> Warning: Available VRAM budget 1869 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:33:20.940 - Render thread -> Info: Frame[47357] - Available VRAM budget has changed: 1888 MB 2025-12-03 17:33:20.940 - Render thread -> Warning: Available VRAM budget 1888 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:33:21.374 - Render thread -> Info: Frame[47373] - Available VRAM budget has changed: 1877 MB 2025-12-03 17:33:21.374 - Render thread -> Warning: Available VRAM budget 1877 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:33:21.774 - Render thread -> Info: Frame[47385] - Available VRAM budget has changed: 1866 MB 2025-12-03 17:33:21.774 - Render thread -> Warning: Available VRAM budget 1866 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:33:32.733 - Render thread -> Info: Frame[47729] - Available VRAM budget has changed: 1877 MB 2025-12-03 17:33:32.733 - Render thread -> Warning: Available VRAM budget 1877 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:33:44.076 - Render thread -> Info: Frame[48069] - Available VRAM budget has changed: 1866 MB 2025-12-03 17:33:44.077 - Render thread -> Warning: Available VRAM budget 1866 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:33:57.305 - Render thread -> Info: Frame[48465] - Available VRAM budget has changed: 2818 MB 2025-12-03 17:33:57.305 - Render thread -> Info: Frame[48465] - Available VRAM budget has changed: 1780 MB 2025-12-03 17:33:57.305 - Render thread -> Warning: Available VRAM budget 1780 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:33:58.756 - Render thread -> Info: Frame[48509] - Available VRAM budget has changed: 992 MB 2025-12-03 17:33:58.756 - Render thread -> Warning: Available VRAM budget 992 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:33:59.423 - Render thread -> Info: Frame[48529] - Available VRAM budget has changed: 2883 MB 2025-12-03 17:34:00.426 - Render thread -> Info: Frame[48559] - Available VRAM budget has changed: 1057 MB 2025-12-03 17:34:00.426 - Render thread -> Warning: Available VRAM budget 1057 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:34:00.558 - Render thread -> Info: Frame[48563] - Available VRAM budget has changed: 2799 MB 2025-12-03 17:34:00.558 - Render thread -> Info: Frame[48563] - Available VRAM budget has changed: 973 MB 2025-12-03 17:34:00.558 - Render thread -> Warning: Available VRAM budget 973 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:34:01.624 - Render thread -> Info: Frame[48595] - Available VRAM budget has changed: 2884 MB 2025-12-03 17:34:02.102 - Render thread -> Info: Frame[48609] - Available VRAM budget has changed: 2803 MB 2025-12-03 17:34:04.298 - Render thread -> Info: Frame[48675] - Available VRAM budget has changed: 2884 MB 2025-12-03 17:34:04.900 - Render thread -> Info: Frame[48693] - Available VRAM budget has changed: 2788 MB 2025-12-03 17:34:04.900 - Render thread -> Info: Frame[48693] - Available VRAM budget has changed: 962 MB 2025-12-03 17:34:04.900 - Render thread -> Warning: Available VRAM budget 962 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:34:06.573 - Render thread -> Info: Frame[48743] - Available VRAM budget has changed: 2893 MB 2025-12-03 17:34:06.677 - Render thread -> Info: Frame[48745] - Available VRAM budget has changed: 2782 MB 2025-12-03 17:34:06.677 - Render thread -> Info: Frame[48745] - Available VRAM budget has changed: 956 MB 2025-12-03 17:34:06.677 - Render thread -> Warning: Available VRAM budget 956 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:34:07.831 - Render thread -> Info: Frame[48781] - Available VRAM budget has changed: 2862 MB 2025-12-03 17:34:08.832 - Render thread -> Info: Frame[48811] - Available VRAM budget has changed: 1036 MB 2025-12-03 17:34:08.832 - Render thread -> Warning: Available VRAM budget 1036 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:34:09.298 - Render thread -> Info: Frame[48825] - Available VRAM budget has changed: 2887 MB 2025-12-03 17:34:09.861 - Render thread -> Info: Frame[48841] - Available VRAM budget has changed: 2755 MB 2025-12-03 17:34:09.861 - Render thread -> Info: Frame[48841] - Available VRAM budget has changed: 929 MB 2025-12-03 17:34:09.861 - Render thread -> Warning: Available VRAM budget 929 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:34:10.966 - Render thread -> Info: Frame[48875] - Available VRAM budget has changed: 2871 MB 2025-12-03 17:34:11.523 - Render thread -> Info: Frame[48891] - Available VRAM budget has changed: 2768 MB 2025-12-03 17:34:11.980 - Render thread -> Info: Frame[48905] - Available VRAM budget has changed: 942 MB 2025-12-03 17:34:11.980 - Render thread -> Warning: Available VRAM budget 942 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:34:12.634 - Render thread -> Info: Frame[48925] - Available VRAM budget has changed: 2868 MB 2025-12-03 17:34:12.989 - Render thread -> Info: Frame[48935] - Available VRAM budget has changed: 2760 MB 2025-12-03 17:34:12.989 - Render thread -> Info: Frame[48935] - Available VRAM budget has changed: 934 MB 2025-12-03 17:34:12.990 - Render thread -> Warning: Available VRAM budget 934 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:34:13.117 - Render thread -> Info: Frame[48937] - Available VRAM budget has changed: 2628 MB 2025-12-03 17:34:13.117 - Render thread -> Info: Frame[48937] - Available VRAM budget has changed: 852 MB 2025-12-03 17:34:13.117 - Render thread -> Warning: Available VRAM budget 852 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:34:14.203 - Render thread -> Info: Frame[48969] - Available VRAM budget has changed: 2747 MB 2025-12-03 17:34:14.423 - Render thread -> Info: Frame[48975] - Available VRAM budget has changed: 2860 MB 2025-12-03 17:34:14.602 - Render thread -> Info: Frame[48981] - Available VRAM budget has changed: 2875 MB 2025-12-03 17:34:15.203 - Render thread -> Info: Frame[48999] - Available VRAM budget has changed: 921 MB 2025-12-03 17:34:15.203 - Render thread -> Warning: Available VRAM budget 921 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:34:15.406 - Render thread -> Info: Frame[49005] - Available VRAM budget has changed: 1034 MB 2025-12-03 17:34:15.406 - Render thread -> Warning: Available VRAM budget 1034 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:34:15.604 - Render thread -> Info: Frame[49011] - Available VRAM budget has changed: 1048 MB 2025-12-03 17:34:15.604 - Render thread -> Warning: Available VRAM budget 1048 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:34:18.967 - Render thread -> Info: Frame[49111] - Available VRAM budget has changed: 2743 MB 2025-12-03 17:34:18.967 - Render thread -> Info: Frame[49111] - Available VRAM budget has changed: 917 MB 2025-12-03 17:34:18.967 - Render thread -> Warning: Available VRAM budget 917 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:34:20.076 - Render thread -> Info: Frame[49145] - Available VRAM budget has changed: 2856 MB 2025-12-03 17:34:20.204 - Render thread -> Info: Frame[49149] - Available VRAM budget has changed: 7087 MB 2025-12-03 17:34:20.209 - Render thread -> Info: Frame[49149] - Available VRAM budget has changed: 2834 MB 2025-12-03 17:34:21.075 - Render thread -> Info: Frame[49175] - Available VRAM budget has changed: 1006 MB 2025-12-03 17:34:21.075 - Render thread -> Warning: Available VRAM budget 1006 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:34:21.105 - Render thread -> Info: Frame[49176] - Available VRAM budget has changed: 7122 MB 2025-12-03 17:34:21.741 - Render thread -> Info: Frame[49195] - Available VRAM budget has changed: 1044 MB 2025-12-03 17:34:21.741 - Render thread -> Warning: Available VRAM budget 1044 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:34:21.875 - Render thread -> Info: Frame[49199] - Available VRAM budget has changed: 1057 MB 2025-12-03 17:34:21.875 - Render thread -> Warning: Available VRAM budget 1057 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:34:21.964 - Render thread -> Info: Frame[49201] - Available VRAM budget has changed: 1089 MB 2025-12-03 17:34:21.964 - Render thread -> Warning: Available VRAM budget 1089 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:34:22.015 - Render thread -> Info: Frame[49203] - Available VRAM budget has changed: 1242 MB 2025-12-03 17:34:22.015 - Render thread -> Warning: Available VRAM budget 1242 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:34:22.077 - Render thread -> Info: Frame[49205] - Available VRAM budget has changed: 1423 MB 2025-12-03 17:34:22.077 - Render thread -> Warning: Available VRAM budget 1423 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:34:22.143 - Render thread -> Info: Frame[49207] - Available VRAM budget has changed: 1213 MB 2025-12-03 17:34:22.143 - Render thread -> Warning: Available VRAM budget 1213 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:34:22.212 - Render thread -> Info: Frame[49209] - Available VRAM budget has changed: 1093 MB 2025-12-03 17:34:22.212 - Render thread -> Warning: Available VRAM budget 1093 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:34:22.411 - Render thread -> Info: Frame[49215] - Available VRAM budget has changed: 1051 MB 2025-12-03 17:34:22.411 - Render thread -> Warning: Available VRAM budget 1051 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:34:22.542 - Render thread -> Info: Frame[49219] - Available VRAM budget has changed: 975 MB 2025-12-03 17:34:22.542 - Render thread -> Warning: Available VRAM budget 975 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:34:22.609 - Render thread -> Info: Frame[49221] - Available VRAM budget has changed: 969 MB 2025-12-03 17:34:22.609 - Render thread -> Warning: Available VRAM budget 969 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:34:22.676 - Render thread -> Info: Frame[49223] - Available VRAM budget has changed: 2855 MB 2025-12-03 17:34:23.025 - Render thread -> Info: Frame[49233] - Available VRAM budget has changed: 2732 MB 2025-12-03 17:34:23.025 - Render thread -> Info: Frame[49233] - Available VRAM budget has changed: 887 MB 2025-12-03 17:34:23.025 - Render thread -> Warning: Available VRAM budget 887 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:34:24.144 - Render thread -> Info: Frame[49265] - Available VRAM budget has changed: 963 MB 2025-12-03 17:34:24.144 - Render thread -> Warning: Available VRAM budget 963 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:34:24.411 - Render thread -> Info: Frame[49273] - Available VRAM budget has changed: 1369 MB 2025-12-03 17:34:24.411 - Render thread -> Warning: Available VRAM budget 1369 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:34:24.545 - Render thread -> Info: Frame[49277] - Available VRAM budget has changed: 1378 MB 2025-12-03 17:34:24.545 - Render thread -> Warning: Available VRAM budget 1378 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:34:24.611 - Render thread -> Info: Frame[49279] - Available VRAM budget has changed: 1391 MB 2025-12-03 17:34:24.611 - Render thread -> Warning: Available VRAM budget 1391 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:34:24.678 - Render thread -> Info: Frame[49281] - Available VRAM budget has changed: 2842 MB 2025-12-03 17:34:24.745 - Render thread -> Info: Frame[49283] - Available VRAM budget has changed: 1447 MB 2025-12-03 17:34:24.745 - Render thread -> Warning: Available VRAM budget 1447 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:34:24.811 - Render thread -> Info: Frame[49285] - Available VRAM budget has changed: 1551 MB 2025-12-03 17:34:24.811 - Render thread -> Warning: Available VRAM budget 1551 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:34:24.945 - Render thread -> Info: Frame[49289] - Available VRAM budget has changed: 2858 MB 2025-12-03 17:34:25.412 - Render thread -> Info: Frame[49303] - Available VRAM budget has changed: 1560 MB 2025-12-03 17:34:25.412 - Render thread -> Warning: Available VRAM budget 1560 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:34:25.612 - Render thread -> Info: Frame[49309] - Available VRAM budget has changed: 1599 MB 2025-12-03 17:34:25.612 - Render thread -> Warning: Available VRAM budget 1599 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:34:25.678 - Render thread -> Info: Frame[49311] - Available VRAM budget has changed: 1709 MB 2025-12-03 17:34:25.678 - Render thread -> Warning: Available VRAM budget 1709 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:34:25.948 - Render thread -> Info: Frame[49319] - Available VRAM budget has changed: 1725 MB 2025-12-03 17:34:25.948 - Render thread -> Warning: Available VRAM budget 1725 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:34:26.034 - Render thread -> Info: Frame[49321] - Available VRAM budget has changed: 2719 MB 2025-12-03 17:34:26.034 - Render thread -> Info: Frame[49321] - Available VRAM budget has changed: 1602 MB 2025-12-03 17:34:26.034 - Render thread -> Warning: Available VRAM budget 1602 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:34:27.280 - Render thread -> Info: Frame[49355] - Available VRAM budget has changed: 2844 MB 2025-12-03 17:34:27.622 - Render thread -> Info: Frame[49363] - Available VRAM budget has changed: 2704 MB 2025-12-03 17:34:27.622 - Render thread -> Info: Frame[49363] - Available VRAM budget has changed: 1587 MB 2025-12-03 17:34:27.622 - Render thread -> Warning: Available VRAM budget 1587 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:34:28.614 - Render thread -> Info: Frame[49395] - Available VRAM budget has changed: 2832 MB 2025-12-03 17:34:28.681 - Render thread -> Info: Frame[49397] - Available VRAM budget has changed: 2847 MB 2025-12-03 17:34:29.615 - Render thread -> Info: Frame[49425] - Available VRAM budget has changed: 1719 MB 2025-12-03 17:34:29.615 - Render thread -> Warning: Available VRAM budget 1719 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:34:29.682 - Render thread -> Info: Frame[49427] - Available VRAM budget has changed: 1734 MB 2025-12-03 17:34:29.682 - Render thread -> Warning: Available VRAM budget 1734 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:34:31.183 - Render thread -> Info: Frame[49471] - Available VRAM budget has changed: 2544 MB 2025-12-03 17:34:31.183 - Render thread -> Info: Frame[49471] - Available VRAM budget has changed: 1427 MB 2025-12-03 17:34:31.183 - Render thread -> Warning: Available VRAM budget 1427 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:34:32.169 - Render thread -> Info: Frame[49499] - Available VRAM budget has changed: 1420 MB 2025-12-03 17:34:32.169 - Render thread -> Warning: Available VRAM budget 1420 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:34:32.301 - Render thread -> Info: Frame[49503] - Available VRAM budget has changed: 2688 MB 2025-12-03 17:34:33.437 - Render thread -> Info: Frame[49533] - Available VRAM budget has changed: 1512 MB 2025-12-03 17:34:33.437 - Render thread -> Warning: Available VRAM budget 1512 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:34:34.236 - Render thread -> Info: Frame[49557] - Available VRAM budget has changed: 2841 MB 2025-12-03 17:34:34.372 - Render thread -> Info: Frame[49561] - Available VRAM budget has changed: 1500 MB 2025-12-03 17:34:34.372 - Render thread -> Warning: Available VRAM budget 1500 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:34:34.569 - Render thread -> Info: Frame[49567] - Available VRAM budget has changed: 1479 MB 2025-12-03 17:34:34.569 - Render thread -> Warning: Available VRAM budget 1479 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:34:34.970 - Render thread -> Info: Frame[49579] - Available VRAM budget has changed: 1072 MB 2025-12-03 17:34:34.970 - Render thread -> Warning: Available VRAM budget 1072 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:34:36.505 - Render thread -> Info: Frame[49625] - Available VRAM budget has changed: 1067 MB 2025-12-03 17:34:36.505 - Render thread -> Warning: Available VRAM budget 1067 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:34:36.948 - Render thread -> Info: Frame[49637] - Available VRAM budget has changed: 2683 MB 2025-12-03 17:34:37.924 - Render thread -> Info: Frame[49659] - Available VRAM budget has changed: 2500 MB 2025-12-03 17:34:38.107 - Render thread -> Info: Frame[49665] - Available VRAM budget has changed: 1139 MB 2025-12-03 17:34:38.107 - Render thread -> Warning: Available VRAM budget 1139 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:34:38.907 - Render thread -> Info: Frame[49681] - Available VRAM budget has changed: 733 MB 2025-12-03 17:34:38.907 - Render thread -> Warning: Available VRAM budget 733 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:34:39.310 - Render thread -> Info: Frame[49689] - Available VRAM budget has changed: 729 MB 2025-12-03 17:34:39.310 - Render thread -> Warning: Available VRAM budget 729 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:34:39.407 - Render thread -> Info: Frame[49691] - Available VRAM budget has changed: 2808 MB 2025-12-03 17:34:40.308 - Render thread -> Info: Frame[49711] - Available VRAM budget has changed: 2824 MB 2025-12-03 17:34:40.641 - Render thread -> Info: Frame[49721] - Available VRAM budget has changed: 957 MB 2025-12-03 17:34:40.641 - Render thread -> Warning: Available VRAM budget 957 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:34:41.309 - Render thread -> Info: Frame[49741] - Available VRAM budget has changed: 974 MB 2025-12-03 17:34:41.309 - Render thread -> Warning: Available VRAM budget 974 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:34:41.382 - Render thread -> Info: Frame[49743] - Available VRAM budget has changed: 2808 MB 2025-12-03 17:34:41.510 - Render thread -> Info: Frame[49747] - Available VRAM budget has changed: 979 MB 2025-12-03 17:34:41.510 - Render thread -> Warning: Available VRAM budget 979 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:34:41.709 - Render thread -> Info: Frame[49753] - Available VRAM budget has changed: 989 MB 2025-12-03 17:34:41.709 - Render thread -> Warning: Available VRAM budget 989 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:34:42.233 - Render thread -> Info: Frame[49767] - Available VRAM budget has changed: 2790 MB 2025-12-03 17:34:42.979 - Render thread -> Info: Frame[49791] - Available VRAM budget has changed: 1009 MB 2025-12-03 17:34:42.979 - Render thread -> Warning: Available VRAM budget 1009 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:34:43.081 - Render thread -> Info: Frame[49793] - Available VRAM budget has changed: 971 MB 2025-12-03 17:34:43.081 - Render thread -> Warning: Available VRAM budget 971 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:34:43.189 - Render thread -> Info: Frame[49795] - Available VRAM budget has changed: 2654 MB 2025-12-03 17:34:43.189 - Render thread -> Info: Frame[49795] - Available VRAM budget has changed: 830 MB 2025-12-03 17:34:43.189 - Render thread -> Warning: Available VRAM budget 830 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:34:43.275 - Render thread -> Info: Frame[49797] - Available VRAM budget has changed: 805 MB 2025-12-03 17:34:43.275 - Render thread -> Warning: Available VRAM budget 805 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:34:44.378 - Render thread -> Info: Frame[49829] - Available VRAM budget has changed: 2820 MB 2025-12-03 17:34:45.313 - Render thread -> Info: Frame[49857] - Available VRAM budget has changed: 810 MB 2025-12-03 17:34:45.314 - Render thread -> Warning: Available VRAM budget 810 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:34:45.378 - Render thread -> Info: Frame[49859] - Available VRAM budget has changed: 957 MB 2025-12-03 17:34:45.378 - Render thread -> Warning: Available VRAM budget 957 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:34:46.179 - Render thread -> Info: Frame[49883] - Available VRAM budget has changed: 992 MB 2025-12-03 17:34:46.179 - Render thread -> Warning: Available VRAM budget 992 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:34:46.788 - Render thread -> Info: Frame[49901] - Available VRAM budget has changed: 2637 MB 2025-12-03 17:34:46.788 - Render thread -> Info: Frame[49901] - Available VRAM budget has changed: 856 MB 2025-12-03 17:34:46.788 - Render thread -> Warning: Available VRAM budget 856 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:34:48.798 - Render thread -> Info: Frame[49959] - Available VRAM budget has changed: 2813 MB 2025-12-03 17:34:49.135 - Render thread -> Info: Frame[49969] - Available VRAM budget has changed: 2795 MB 2025-12-03 17:34:49.553 - Render thread -> Info: Frame[49979] - Available VRAM budget has changed: 2777 MB 2025-12-03 17:34:49.554 - .NET TP Worker -> Screenshot root: AppData 2025-12-03 17:34:49.554 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-03 17:34:49.554 - .NET TP Worker -> Screenshot absolute path: C:\Users\douga\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-03 17:34:49.554 - .NET TP Worker -> Screenshot exists on target path. 2025-12-03 17:34:49.649 - Render thread -> Info: Frame[49981] - Available VRAM budget has changed: 2762 MB 2025-12-03 17:34:49.960 - Render thread -> Info: Frame[49989] - Available VRAM budget has changed: 936 MB 2025-12-03 17:34:49.960 - Render thread -> Warning: Available VRAM budget 936 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:34:50.751 - Render thread -> Info: Frame[50013] - Available VRAM budget has changed: 2814 MB 2025-12-03 17:34:51.756 - Render thread -> Info: Frame[50043] - Available VRAM budget has changed: 956 MB 2025-12-03 17:34:51.756 - Render thread -> Warning: Available VRAM budget 956 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:34:52.485 - Render thread -> Info: Frame[50065] - Available VRAM budget has changed: 925 MB 2025-12-03 17:34:52.485 - Render thread -> Warning: Available VRAM budget 925 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:34:52.751 - Render thread -> Info: Frame[50073] - Available VRAM budget has changed: 897 MB 2025-12-03 17:34:52.752 - Render thread -> Warning: Available VRAM budget 897 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:34:53.089 - Render thread -> Info: Frame[50083] - Available VRAM budget has changed: 2796 MB 2025-12-03 17:34:53.089 - Render thread -> Info: Frame[50083] - Available VRAM budget has changed: 888 MB 2025-12-03 17:34:53.089 - Render thread -> Warning: Available VRAM budget 888 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:34:53.838 - Render thread -> Info: Frame[50105] - Available VRAM budget has changed: 2778 MB 2025-12-03 17:34:53.838 - Render thread -> Info: Frame[50105] - Available VRAM budget has changed: 879 MB 2025-12-03 17:34:53.838 - Render thread -> Warning: Available VRAM budget 879 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:34:53.894 - Render thread -> Info: Frame[50107] - Available VRAM budget has changed: 863 MB 2025-12-03 17:34:53.894 - Render thread -> Warning: Available VRAM budget 863 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:34:54.906 - Render thread -> Info: Frame[50137] - Available VRAM budget has changed: 2795 MB 2025-12-03 17:34:54.977 - Render thread -> Info: Frame[50139] - Available VRAM budget has changed: 2634 MB 2025-12-03 17:34:54.977 - Render thread -> Info: Frame[50139] - Available VRAM budget has changed: 791 MB 2025-12-03 17:34:54.977 - Render thread -> Warning: Available VRAM budget 791 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:34:56.723 - Render thread -> Info: Frame[50185] - Available VRAM budget has changed: 2793 MB 2025-12-03 17:34:57.724 - Render thread -> Info: Frame[50215] - Available VRAM budget has changed: 870 MB 2025-12-03 17:34:57.724 - Render thread -> Warning: Available VRAM budget 870 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:34:57.847 - Render thread -> Info: Frame[50217] - Available VRAM budget has changed: 2627 MB 2025-12-03 17:34:57.847 - Render thread -> Info: Frame[50217] - Available VRAM budget has changed: 771 MB 2025-12-03 17:34:57.847 - Render thread -> Warning: Available VRAM budget 771 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:34:58.057 - Render thread -> Info: Frame[50225] - Available VRAM budget has changed: 756 MB 2025-12-03 17:34:58.057 - Render thread -> Warning: Available VRAM budget 756 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:34:58.260 - Render thread -> Info: Frame[50231] - Available VRAM budget has changed: 740 MB 2025-12-03 17:34:58.260 - Render thread -> Warning: Available VRAM budget 740 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:34:58.857 - Render thread -> Info: Frame[50249] - Available VRAM budget has changed: 2807 MB 2025-12-03 17:34:59.012 - Render thread -> Info: Frame[50253] - Available VRAM budget has changed: 2788 MB 2025-12-03 17:34:59.212 - Render thread -> Info: Frame[50259] - Available VRAM budget has changed: 2744 MB 2025-12-03 17:34:59.858 - Render thread -> Info: Frame[50279] - Available VRAM budget has changed: 782 MB 2025-12-03 17:34:59.858 - Render thread -> Warning: Available VRAM budget 782 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:35:00.038 - Render thread -> Info: Frame[50283] - Available VRAM budget has changed: 2727 MB 2025-12-03 17:35:00.038 - Render thread -> Info: Frame[50283] - Available VRAM budget has changed: 773 MB 2025-12-03 17:35:00.038 - Render thread -> Warning: Available VRAM budget 773 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:35:03.377 - Render thread -> Info: Frame[50381] - Available VRAM budget has changed: 2744 MB 2025-12-03 17:35:03.496 - Render thread -> Info: Frame[50385] - Available VRAM budget has changed: 2726 MB 2025-12-03 17:35:05.255 - Render thread -> Info: Frame[50437] - Available VRAM budget has changed: 2709 MB 2025-12-03 17:35:05.255 - Render thread -> Info: Frame[50437] - Available VRAM budget has changed: 764 MB 2025-12-03 17:35:05.255 - Render thread -> Warning: Available VRAM budget 764 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:35:06.704 - Render thread -> Info: Frame[50475] - Available VRAM budget has changed: 2744 MB 2025-12-03 17:35:06.897 - Render thread -> Info: Frame[50481] - Available VRAM budget has changed: 2725 MB 2025-12-03 17:35:07.698 - Render thread -> Info: Frame[50505] - Available VRAM budget has changed: 772 MB 2025-12-03 17:35:07.698 - Render thread -> Warning: Available VRAM budget 772 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:35:08.498 - Render thread -> Info: Frame[50529] - Available VRAM budget has changed: 2745 MB 2025-12-03 17:35:09.039 - Render thread -> Info: Frame[50545] - Available VRAM budget has changed: 2729 MB 2025-12-03 17:35:11.651 - Render thread -> Info: Frame[50619] - Available VRAM budget has changed: 2714 MB 2025-12-03 17:35:11.651 - Render thread -> Info: Frame[50619] - Available VRAM budget has changed: 767 MB 2025-12-03 17:35:11.651 - Render thread -> Warning: Available VRAM budget 767 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:35:11.918 - Render thread -> Info: Frame[50627] - Available VRAM budget has changed: 2695 MB 2025-12-03 17:35:11.918 - Render thread -> Info: Frame[50627] - Available VRAM budget has changed: 757 MB 2025-12-03 17:35:11.918 - Render thread -> Warning: Available VRAM budget 757 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:35:15.255 - Render thread -> Info: Frame[50727] - Available VRAM budget has changed: 741 MB 2025-12-03 17:35:15.255 - Render thread -> Warning: Available VRAM budget 741 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:35:15.989 - Render thread -> Info: Frame[50749] - Available VRAM budget has changed: 2714 MB 2025-12-03 17:35:16.456 - Render thread -> Info: Frame[50763] - Available VRAM budget has changed: 2695 MB 2025-12-03 17:35:17.169 - Render thread -> Info: Frame[50783] - Available VRAM budget has changed: 2665 MB 2025-12-03 17:35:17.924 - Render thread -> Info: Frame[50803] - Available VRAM budget has changed: 1340 MB 2025-12-03 17:35:17.924 - Render thread -> Warning: Available VRAM budget 1340 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:35:18.337 - Render thread -> Info: Frame[50815] - Available VRAM budget has changed: 2684 MB 2025-12-03 17:35:19.325 - Render thread -> Info: Frame[50845] - Available VRAM budget has changed: 1359 MB 2025-12-03 17:35:19.325 - Render thread -> Warning: Available VRAM budget 1359 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:35:20.859 - Render thread -> Info: Frame[50891] - Available VRAM budget has changed: 1391 MB 2025-12-03 17:35:20.859 - Render thread -> Warning: Available VRAM budget 1391 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:35:26.463 - Render thread -> Info: Frame[51059] - Available VRAM budget has changed: 2700 MB 2025-12-03 17:35:27.084 - Render thread -> Info: Frame[51077] - Available VRAM budget has changed: 2680 MB 2025-12-03 17:35:28.134 - Render thread -> Info: Frame[51109] - Available VRAM budget has changed: 2697 MB 2025-12-03 17:35:28.332 - Render thread -> Info: Frame[51115] - Available VRAM budget has changed: 2715 MB 2025-12-03 17:35:28.687 - Render thread -> Info: Frame[51125] - Available VRAM budget has changed: 2697 MB 2025-12-03 17:35:29.131 - Render thread -> Info: Frame[51139] - Available VRAM budget has changed: 1404 MB 2025-12-03 17:35:29.131 - Render thread -> Warning: Available VRAM budget 1404 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:35:29.733 - Render thread -> Info: Frame[51157] - Available VRAM budget has changed: 2715 MB 2025-12-03 17:35:30.079 - Render thread -> Info: Frame[51167] - Available VRAM budget has changed: 2697 MB 2025-12-03 17:35:30.466 - Render thread -> Info: Frame[51179] - Available VRAM budget has changed: 1436 MB 2025-12-03 17:35:30.466 - Render thread -> Warning: Available VRAM budget 1436 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:35:30.734 - Render thread -> Info: Frame[51187] - Available VRAM budget has changed: 1453 MB 2025-12-03 17:35:30.734 - Render thread -> Warning: Available VRAM budget 1453 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:35:30.801 - Render thread -> Info: Frame[51189] - Available VRAM budget has changed: 1467 MB 2025-12-03 17:35:30.801 - Render thread -> Warning: Available VRAM budget 1467 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:35:31.388 - Render thread -> Info: Frame[51205] - Available VRAM budget has changed: 2680 MB 2025-12-03 17:35:31.388 - Render thread -> Info: Frame[51205] - Available VRAM budget has changed: 1451 MB 2025-12-03 17:35:31.388 - Render thread -> Warning: Available VRAM budget 1451 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:35:32.485 - Render thread -> Info: Frame[51237] - Available VRAM budget has changed: 2698 MB 2025-12-03 17:35:32.552 - Render thread -> Info: Frame[51239] - Available VRAM budget has changed: 2716 MB 2025-12-03 17:35:32.620 - Render thread -> Info: Frame[51241] - Available VRAM budget has changed: 1482 MB 2025-12-03 17:35:32.620 - Render thread -> Warning: Available VRAM budget 1482 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:35:32.686 - Render thread -> Info: Frame[51243] - Available VRAM budget has changed: 2699 MB 2025-12-03 17:35:33.286 - Render thread -> Info: Frame[51261] - Available VRAM budget has changed: 1514 MB 2025-12-03 17:35:33.286 - Render thread -> Warning: Available VRAM budget 1514 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:35:33.489 - Render thread -> Info: Frame[51267] - Available VRAM budget has changed: 1532 MB 2025-12-03 17:35:33.489 - Render thread -> Warning: Available VRAM budget 1532 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:35:34.687 - Render thread -> Info: Frame[51303] - Available VRAM budget has changed: 1565 MB 2025-12-03 17:35:34.687 - Render thread -> Warning: Available VRAM budget 1565 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:35:35.754 - Render thread -> Info: Frame[51335] - Available VRAM budget has changed: 1629 MB 2025-12-03 17:35:35.754 - Render thread -> Warning: Available VRAM budget 1629 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:35:36.326 - Render thread -> Info: Frame[51351] - Available VRAM budget has changed: 2716 MB 2025-12-03 17:35:36.367 - Render thread -> Info: Frame[51353] - Available VRAM budget has changed: 2699 MB 2025-12-03 17:35:37.298 - Render thread -> Info: Frame[51381] - Available VRAM budget has changed: 1646 MB 2025-12-03 17:35:37.298 - Render thread -> Warning: Available VRAM budget 1646 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:35:37.365 - Render thread -> Info: Frame[51383] - Available VRAM budget has changed: 1658 MB 2025-12-03 17:35:37.365 - Render thread -> Warning: Available VRAM budget 1658 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:35:37.823 - Render thread -> Info: Frame[51397] - Available VRAM budget has changed: 1695 MB 2025-12-03 17:35:37.823 - Render thread -> Warning: Available VRAM budget 1695 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:35:37.910 - Render thread -> Info: Frame[51399] - Available VRAM budget has changed: 1709 MB 2025-12-03 17:35:37.910 - Render thread -> Warning: Available VRAM budget 1709 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:35:38.424 - Render thread -> Info: Frame[51415] - Available VRAM budget has changed: 2716 MB 2025-12-03 17:35:39.023 - Render thread -> Info: Frame[51433] - Available VRAM budget has changed: 2699 MB 2025-12-03 17:35:39.423 - Render thread -> Info: Frame[51445] - Available VRAM budget has changed: 1694 MB 2025-12-03 17:35:39.423 - Render thread -> Warning: Available VRAM budget 1694 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:35:39.490 - Render thread -> Info: Frame[51447] - Available VRAM budget has changed: 1663 MB 2025-12-03 17:35:39.490 - Render thread -> Warning: Available VRAM budget 1663 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:35:40.159 - Render thread -> Info: Frame[51467] - Available VRAM budget has changed: 2716 MB 2025-12-03 17:35:41.159 - Render thread -> Info: Frame[51497] - Available VRAM budget has changed: 1680 MB 2025-12-03 17:35:41.159 - Render thread -> Warning: Available VRAM budget 1680 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:35:41.492 - Render thread -> Info: Frame[51507] - Available VRAM budget has changed: 2732 MB 2025-12-03 17:35:41.693 - Render thread -> Info: Frame[51513] - Available VRAM budget has changed: 2748 MB 2025-12-03 17:35:42.092 - Render thread -> Info: Frame[51525] - Available VRAM budget has changed: 2733 MB 2025-12-03 17:35:42.492 - Render thread -> Info: Frame[51537] - Available VRAM budget has changed: 1695 MB 2025-12-03 17:35:42.492 - Render thread -> Warning: Available VRAM budget 1695 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:35:43.159 - Render thread -> Info: Frame[51557] - Available VRAM budget has changed: 2748 MB 2025-12-03 17:35:43.320 - Render thread -> Info: Frame[51561] - Available VRAM budget has changed: 2732 MB 2025-12-03 17:35:48.164 - Render thread -> Info: Frame[51707] - Available VRAM budget has changed: 2748 MB 2025-12-03 17:35:48.435 - Render thread -> Info: Frame[51715] - Available VRAM budget has changed: 2733 MB 2025-12-03 17:35:50.899 - Render thread -> Info: Frame[51789] - Available VRAM budget has changed: 2749 MB 2025-12-03 17:35:51.256 - Render thread -> Info: Frame[51799] - Available VRAM budget has changed: 2719 MB 2025-12-03 17:35:51.256 - Render thread -> Info: Frame[51799] - Available VRAM budget has changed: 1682 MB 2025-12-03 17:35:51.256 - Render thread -> Warning: Available VRAM budget 1682 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:35:52.303 - Render thread -> Info: Frame[51831] - Available VRAM budget has changed: 2735 MB 2025-12-03 17:35:52.807 - Render thread -> Info: Frame[51845] - Available VRAM budget has changed: 2720 MB 2025-12-03 17:35:54.436 - Render thread -> Info: Frame[51895] - Available VRAM budget has changed: 2735 MB 2025-12-03 17:35:55.436 - Render thread -> Info: Frame[51925] - Available VRAM budget has changed: 1698 MB 2025-12-03 17:35:55.436 - Render thread -> Warning: Available VRAM budget 1698 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:35:55.846 - Render thread -> Info: Frame[51937] - Available VRAM budget has changed: 2750 MB 2025-12-03 17:35:55.904 - Render thread -> Info: Frame[51939] - Available VRAM budget has changed: 2735 MB 2025-12-03 17:35:58.827 - Render thread -> Info: Frame[52023] - Available VRAM budget has changed: 2720 MB 2025-12-03 17:35:58.827 - Render thread -> Info: Frame[52023] - Available VRAM budget has changed: 1684 MB 2025-12-03 17:35:58.827 - Render thread -> Warning: Available VRAM budget 1684 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:36:01.141 - Render thread -> Info: Frame[52091] - Available VRAM budget has changed: 2736 MB 2025-12-03 17:36:01.681 - Render thread -> Info: Frame[52107] - Available VRAM budget has changed: 2720 MB 2025-12-03 17:36:03.743 - Render thread -> Info: Frame[52169] - Available VRAM budget has changed: 2735 MB 2025-12-03 17:36:04.744 - Render thread -> Info: Frame[52199] - Available VRAM budget has changed: 1698 MB 2025-12-03 17:36:04.744 - Render thread -> Warning: Available VRAM budget 1698 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:36:08.088 - Render thread -> Info: Frame[52299] - Available VRAM budget has changed: 875 MB 2025-12-03 17:36:08.088 - Render thread -> Warning: Available VRAM budget 875 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:36:08.430 - Render thread -> Info: Frame[52307] - Available VRAM budget has changed: 2708 MB 2025-12-03 17:36:08.430 - Render thread -> Info: Frame[52307] - Available VRAM budget has changed: 850 MB 2025-12-03 17:36:08.430 - Render thread -> Warning: Available VRAM budget 850 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:36:09.665 - Render thread -> Info: Frame[52341] - Available VRAM budget has changed: 2724 MB 2025-12-03 17:36:10.599 - Render thread -> Info: Frame[52369] - Available VRAM budget has changed: 876 MB 2025-12-03 17:36:10.599 - Render thread -> Warning: Available VRAM budget 876 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:36:10.666 - Render thread -> Info: Frame[52371] - Available VRAM budget has changed: 942 MB 2025-12-03 17:36:10.666 - Render thread -> Warning: Available VRAM budget 942 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:36:10.732 - Render thread -> Info: Frame[52373] - Available VRAM budget has changed: 972 MB 2025-12-03 17:36:10.732 - Render thread -> Warning: Available VRAM budget 972 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:36:10.800 - Render thread -> Info: Frame[52375] - Available VRAM budget has changed: 1159 MB 2025-12-03 17:36:10.800 - Render thread -> Warning: Available VRAM budget 1159 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:36:10.874 - Render thread -> Info: Frame[52377] - Available VRAM budget has changed: 1358 MB 2025-12-03 17:36:10.874 - Render thread -> Warning: Available VRAM budget 1358 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:36:16.274 - Render thread -> Info: Frame[52497] - Available VRAM budget has changed: 2703 MB 2025-12-03 17:36:17.297 - Render thread -> Info: Frame[52525] - Available VRAM budget has changed: 1666 MB 2025-12-03 17:36:17.297 - Render thread -> Warning: Available VRAM budget 1666 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:36:18.222 - Render thread -> Info: Frame[52553] - Available VRAM budget has changed: 2720 MB 2025-12-03 17:36:19.248 - Render thread -> Info: Frame[52583] - Available VRAM budget has changed: 1682 MB 2025-12-03 17:36:19.248 - Render thread -> Warning: Available VRAM budget 1682 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:36:21.363 - Render thread -> Info: Frame[52641] - Available VRAM budget has changed: 2747 MB 2025-12-03 17:36:21.476 - Render thread -> Info: Frame[52645] - Available VRAM budget has changed: 2731 MB 2025-12-03 17:36:22.342 - Render thread -> Info: Frame[52671] - Available VRAM budget has changed: 1693 MB 2025-12-03 17:36:22.342 - Render thread -> Warning: Available VRAM budget 1693 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:36:23.300 - Render thread -> Info: Frame[52697] - Available VRAM budget has changed: 2714 MB 2025-12-03 17:36:23.300 - Render thread -> Info: Frame[52697] - Available VRAM budget has changed: 1676 MB 2025-12-03 17:36:23.300 - Render thread -> Warning: Available VRAM budget 1676 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:36:24.427 - Render thread -> Info: Frame[52729] - Available VRAM budget has changed: 2730 MB 2025-12-03 17:36:24.878 - Render thread -> Info: Frame[52743] - Available VRAM budget has changed: 2747 MB 2025-12-03 17:36:25.412 - Render thread -> Info: Frame[52759] - Available VRAM budget has changed: 1692 MB 2025-12-03 17:36:25.412 - Render thread -> Warning: Available VRAM budget 1692 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:36:25.750 - Render thread -> Info: Frame[52769] - Available VRAM budget has changed: 2733 MB 2025-12-03 17:36:27.563 - Render thread -> Info: Frame[52821] - Available VRAM budget has changed: 2713 MB 2025-12-03 17:36:27.563 - Render thread -> Info: Frame[52821] - Available VRAM budget has changed: 1677 MB 2025-12-03 17:36:27.563 - Render thread -> Warning: Available VRAM budget 1677 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:36:28.681 - Render thread -> Info: Frame[52853] - Available VRAM budget has changed: 2730 MB 2025-12-03 17:36:28.748 - Render thread -> Info: Frame[52855] - Available VRAM budget has changed: 2747 MB 2025-12-03 17:36:29.681 - Render thread -> Info: Frame[52883] - Available VRAM budget has changed: 1691 MB 2025-12-03 17:36:29.681 - Render thread -> Warning: Available VRAM budget 1691 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:36:29.748 - Render thread -> Info: Frame[52885] - Available VRAM budget has changed: 1706 MB 2025-12-03 17:36:29.748 - Render thread -> Warning: Available VRAM budget 1706 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:36:32.691 - Render thread -> Info: Frame[52973] - Available VRAM budget has changed: 2715 MB 2025-12-03 17:36:32.691 - Render thread -> Info: Frame[52973] - Available VRAM budget has changed: 1677 MB 2025-12-03 17:36:32.691 - Render thread -> Warning: Available VRAM budget 1677 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:36:33.751 - Render thread -> Info: Frame[53005] - Available VRAM budget has changed: 2732 MB 2025-12-03 17:36:33.818 - Render thread -> Info: Frame[53007] - Available VRAM budget has changed: 2747 MB 2025-12-03 17:36:34.752 - Render thread -> Info: Frame[53035] - Available VRAM budget has changed: 1694 MB 2025-12-03 17:36:34.752 - Render thread -> Warning: Available VRAM budget 1694 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:36:34.819 - Render thread -> Info: Frame[53037] - Available VRAM budget has changed: 1708 MB 2025-12-03 17:36:34.819 - Render thread -> Warning: Available VRAM budget 1708 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:36:35.553 - Render thread -> Info: Frame[53059] - Available VRAM budget has changed: 2730 MB 2025-12-03 17:36:35.553 - Render thread -> Info: Frame[53059] - Available VRAM budget has changed: 1692 MB 2025-12-03 17:36:35.553 - Render thread -> Warning: Available VRAM budget 1692 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:36:36.620 - Render thread -> Info: Frame[53091] - Available VRAM budget has changed: 2747 MB 2025-12-03 17:36:37.621 - Render thread -> Info: Frame[53121] - Available VRAM budget has changed: 1709 MB 2025-12-03 17:36:37.621 - Render thread -> Warning: Available VRAM budget 1709 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:36:39.691 - Render thread -> Info: Frame[53183] - Available VRAM budget has changed: 2732 MB 2025-12-03 17:36:39.691 - Render thread -> Info: Frame[53183] - Available VRAM budget has changed: 1694 MB 2025-12-03 17:36:39.691 - Render thread -> Warning: Available VRAM budget 1694 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:36:40.757 - Render thread -> Info: Frame[53215] - Available VRAM budget has changed: 2747 MB 2025-12-03 17:36:41.758 - Render thread -> Info: Frame[53245] - Available VRAM budget has changed: 1709 MB 2025-12-03 17:36:41.758 - Render thread -> Warning: Available VRAM budget 1709 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:36:42.559 - Render thread -> Info: Frame[53269] - Available VRAM budget has changed: 2730 MB 2025-12-03 17:36:42.559 - Render thread -> Info: Frame[53269] - Available VRAM budget has changed: 1692 MB 2025-12-03 17:36:42.559 - Render thread -> Warning: Available VRAM budget 1692 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:36:43.626 - Render thread -> Info: Frame[53301] - Available VRAM budget has changed: 2747 MB 2025-12-03 17:36:44.627 - Render thread -> Info: Frame[53331] - Available VRAM budget has changed: 1709 MB 2025-12-03 17:36:44.627 - Render thread -> Warning: Available VRAM budget 1709 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:36:52.639 - Render thread -> Info: Frame[53571] - Available VRAM budget has changed: 2731 MB 2025-12-03 17:36:52.639 - Render thread -> Info: Frame[53571] - Available VRAM budget has changed: 1692 MB 2025-12-03 17:36:52.639 - Render thread -> Warning: Available VRAM budget 1692 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:36:53.702 - Render thread -> Info: Frame[53603] - Available VRAM budget has changed: 2747 MB 2025-12-03 17:36:54.377 - Render thread -> Info: Frame[53623] - Available VRAM budget has changed: 2731 MB 2025-12-03 17:36:55.185 - Render thread -> Info: Frame[53655] - Available VRAM budget has changed: 2748 MB 2025-12-03 17:36:55.775 - Render thread -> Info: Frame[53685] - Available VRAM budget has changed: 1709 MB 2025-12-03 17:36:55.775 - Render thread -> Warning: Available VRAM budget 1709 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:36:57.288 - Render thread -> Info: Frame[53727] - Available VRAM budget has changed: 2622 MB 2025-12-03 17:36:57.288 - Render thread -> Info: Frame[53727] - Available VRAM budget has changed: 1585 MB 2025-12-03 17:36:57.288 - Render thread -> Warning: Available VRAM budget 1585 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:36:57.552 - Render thread -> Info: Frame[53731] - Available VRAM budget has changed: 2357 MB 2025-12-03 17:36:57.552 - Render thread -> Info: Frame[53731] - Available VRAM budget has changed: 1368 MB 2025-12-03 17:36:57.552 - Render thread -> Warning: Available VRAM budget 1368 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:36:58.109 - Render thread -> Info: Frame[53743] - Available VRAM budget has changed: 1353 MB 2025-12-03 17:36:58.109 - Render thread -> Warning: Available VRAM budget 1353 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:36:58.167 - Render thread -> Info: Frame[53745] - Available VRAM budget has changed: 1335 MB 2025-12-03 17:36:58.167 - Render thread -> Warning: Available VRAM budget 1335 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:36:58.304 - Render thread -> Info: Frame[53749] - Available VRAM budget has changed: 1328 MB 2025-12-03 17:36:58.304 - Render thread -> Warning: Available VRAM budget 1328 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:36:58.367 - Render thread -> Info: Frame[53751] - Available VRAM budget has changed: 1321 MB 2025-12-03 17:36:58.367 - Render thread -> Warning: Available VRAM budget 1321 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:36:58.784 - Render thread -> Info: Frame[53763] - Available VRAM budget has changed: 2620 MB 2025-12-03 17:36:58.838 - Render thread -> Info: Frame[53765] - Available VRAM budget has changed: 2601 MB 2025-12-03 17:36:59.780 - Render thread -> Info: Frame[53793] - Available VRAM budget has changed: 1559 MB 2025-12-03 17:36:59.780 - Render thread -> Warning: Available VRAM budget 1559 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:36:59.971 - Render thread -> Info: Frame[53799] - Available VRAM budget has changed: 2620 MB 2025-12-03 17:37:00.372 - Render thread -> Info: Frame[53811] - Available VRAM budget has changed: 2601 MB 2025-12-03 17:37:01.636 - Render thread -> Info: Frame[53849] - Available VRAM budget has changed: 2620 MB 2025-12-03 17:37:02.104 - Render thread -> Info: Frame[53863] - Available VRAM budget has changed: 2602 MB 2025-12-03 17:37:03.170 - Render thread -> Info: Frame[53895] - Available VRAM budget has changed: 2621 MB 2025-12-03 17:37:03.238 - Render thread -> Info: Frame[53897] - Available VRAM budget has changed: 2602 MB 2025-12-03 17:37:07.575 - Render thread -> Info: Frame[54027] - Available VRAM budget has changed: 2621 MB 2025-12-03 17:37:07.709 - Render thread -> Info: Frame[54031] - Available VRAM budget has changed: 2605 MB 2025-12-03 17:37:09.309 - Render thread -> Info: Frame[54079] - Available VRAM budget has changed: 2621 MB 2025-12-03 17:37:09.443 - Render thread -> Info: Frame[54083] - Available VRAM budget has changed: 2602 MB 2025-12-03 17:37:11.311 - Render thread -> Info: Frame[54139] - Available VRAM budget has changed: 2621 MB 2025-12-03 17:37:12.245 - Render thread -> Info: Frame[54167] - Available VRAM budget has changed: 2603 MB 2025-12-03 17:37:13.446 - Render thread -> Info: Frame[54203] - Available VRAM budget has changed: 2621 MB 2025-12-03 17:37:13.579 - Render thread -> Info: Frame[54207] - Available VRAM budget has changed: 2603 MB 2025-12-03 17:37:19.117 - Render thread -> Info: Frame[54373] - Available VRAM budget has changed: 2622 MB 2025-12-03 17:37:19.183 - Render thread -> Info: Frame[54375] - Available VRAM budget has changed: 2605 MB 2025-12-03 17:37:20.984 - Render thread -> Info: Frame[54429] - Available VRAM budget has changed: 2623 MB 2025-12-03 17:37:21.252 - Render thread -> Info: Frame[54437] - Available VRAM budget has changed: 2606 MB 2025-12-03 17:37:21.986 - Render thread -> Info: Frame[54459] - Available VRAM budget has changed: 1567 MB 2025-12-03 17:37:21.987 - Render thread -> Warning: Available VRAM budget 1567 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:37:22.719 - Render thread -> Info: Frame[54481] - Available VRAM budget has changed: 2623 MB 2025-12-03 17:37:23.063 - Render thread -> Info: Frame[54491] - Available VRAM budget has changed: 2608 MB 2025-12-03 17:37:24.387 - Render thread -> Info: Frame[54531] - Available VRAM budget has changed: 2624 MB 2025-12-03 17:37:24.787 - Render thread -> Info: Frame[54543] - Available VRAM budget has changed: 2609 MB 2025-12-03 17:37:26.256 - Render thread -> Info: Frame[54587] - Available VRAM budget has changed: 2624 MB 2025-12-03 17:37:26.522 - Render thread -> Info: Frame[54595] - Available VRAM budget has changed: 2610 MB 2025-12-03 17:37:33.266 - Render thread -> Info: Frame[54797] - Available VRAM budget has changed: 2626 MB 2025-12-03 17:37:34.261 - Render thread -> Info: Frame[54827] - Available VRAM budget has changed: 1586 MB 2025-12-03 17:37:34.261 - Render thread -> Warning: Available VRAM budget 1586 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:37:48.539 - Render thread -> Info: Frame[55255] - Available VRAM budget has changed: 1577 MB 2025-12-03 17:37:48.539 - Render thread -> Warning: Available VRAM budget 1577 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:37:54.811 - Render thread -> Info: Frame[55443] - Available VRAM budget has changed: 1586 MB 2025-12-03 17:37:54.811 - Render thread -> Warning: Available VRAM budget 1586 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:38:02.084 - Render thread -> Info: Frame[55661] - Available VRAM budget has changed: 1528 MB 2025-12-03 17:38:02.084 - Render thread -> Warning: Available VRAM budget 1528 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:38:02.283 - Render thread -> Info: Frame[55667] - Available VRAM budget has changed: 1485 MB 2025-12-03 17:38:02.283 - Render thread -> Warning: Available VRAM budget 1485 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:38:04.285 - Render thread -> Info: Frame[55727] - Available VRAM budget has changed: 2594 MB 2025-12-03 17:38:04.486 - Render thread -> Info: Frame[55733] - Available VRAM budget has changed: 1573 MB 2025-12-03 17:38:04.486 - Render thread -> Warning: Available VRAM budget 1573 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:38:09.424 - Render thread -> Info: Frame[55881] - Available VRAM budget has changed: 2580 MB 2025-12-03 17:38:09.424 - Render thread -> Info: Frame[55881] - Available VRAM budget has changed: 864 MB 2025-12-03 17:38:09.424 - Render thread -> Warning: Available VRAM budget 864 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:38:09.624 - Render thread -> Info: Frame[55887] - Available VRAM budget has changed: 767 MB 2025-12-03 17:38:09.624 - Render thread -> Warning: Available VRAM budget 767 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:38:13.977 - Render thread -> Info: Frame[56015] - Available VRAM budget has changed: 786 MB 2025-12-03 17:38:13.977 - Render thread -> Warning: Available VRAM budget 786 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:38:14.110 - Render thread -> Info: Frame[56019] - Available VRAM budget has changed: 945 MB 2025-12-03 17:38:14.110 - Render thread -> Warning: Available VRAM budget 945 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:38:14.780 - Render thread -> Info: Frame[56039] - Available VRAM budget has changed: 1022 MB 2025-12-03 17:38:14.780 - Render thread -> Warning: Available VRAM budget 1022 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:38:15.645 - Render thread -> Info: Frame[56065] - Available VRAM budget has changed: 1028 MB 2025-12-03 17:38:15.645 - Render thread -> Warning: Available VRAM budget 1028 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:38:15.912 - Render thread -> Info: Frame[56073] - Available VRAM budget has changed: 1047 MB 2025-12-03 17:38:15.912 - Render thread -> Warning: Available VRAM budget 1047 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:38:16.846 - Render thread -> Info: Frame[56101] - Available VRAM budget has changed: 1036 MB 2025-12-03 17:38:16.846 - Render thread -> Warning: Available VRAM budget 1036 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:38:17.313 - Render thread -> Info: Frame[56115] - Available VRAM budget has changed: 1020 MB 2025-12-03 17:38:17.313 - Render thread -> Warning: Available VRAM budget 1020 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:38:17.913 - Render thread -> Info: Frame[56133] - Available VRAM budget has changed: 1004 MB 2025-12-03 17:38:17.913 - Render thread -> Warning: Available VRAM budget 1004 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:38:18.114 - Render thread -> Info: Frame[56139] - Available VRAM budget has changed: 892 MB 2025-12-03 17:38:18.114 - Render thread -> Warning: Available VRAM budget 892 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:38:18.181 - Render thread -> Info: Frame[56141] - Available VRAM budget has changed: 878 MB 2025-12-03 17:38:18.181 - Render thread -> Warning: Available VRAM budget 878 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:38:18.247 - Render thread -> Info: Frame[56143] - Available VRAM budget has changed: 814 MB 2025-12-03 17:38:18.248 - Render thread -> Warning: Available VRAM budget 814 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:38:18.314 - Render thread -> Info: Frame[56145] - Available VRAM budget has changed: 2567 MB 2025-12-03 17:38:18.314 - Render thread -> Info: Frame[56145] - Available VRAM budget has changed: 788 MB 2025-12-03 17:38:18.314 - Render thread -> Warning: Available VRAM budget 788 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:38:18.514 - Render thread -> Info: Frame[56151] - Available VRAM budget has changed: 784 MB 2025-12-03 17:38:18.514 - Render thread -> Warning: Available VRAM budget 784 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:38:19.247 - Render thread -> Info: Frame[56173] - Available VRAM budget has changed: 761 MB 2025-12-03 17:38:19.247 - Render thread -> Warning: Available VRAM budget 761 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:38:22.250 - Render thread -> Info: Frame[56263] - Available VRAM budget has changed: 2580 MB 2025-12-03 17:38:23.251 - Render thread -> Info: Frame[56293] - Available VRAM budget has changed: 767 MB 2025-12-03 17:38:23.251 - Render thread -> Warning: Available VRAM budget 767 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:38:24.252 - Render thread -> Info: Frame[56323] - Available VRAM budget has changed: 794 MB 2025-12-03 17:38:24.252 - Render thread -> Warning: Available VRAM budget 794 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:38:24.319 - Render thread -> Info: Frame[56325] - Available VRAM budget has changed: 772 MB 2025-12-03 17:38:24.319 - Render thread -> Warning: Available VRAM budget 772 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:38:25.253 - Render thread -> Info: Frame[56353] - Available VRAM budget has changed: 767 MB 2025-12-03 17:38:25.253 - Render thread -> Warning: Available VRAM budget 767 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:38:25.319 - Render thread -> Info: Frame[56355] - Available VRAM budget has changed: 2562 MB 2025-12-03 17:38:25.319 - Render thread -> Info: Frame[56355] - Available VRAM budget has changed: 758 MB 2025-12-03 17:38:25.319 - Render thread -> Warning: Available VRAM budget 758 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:38:26.387 - Render thread -> Info: Frame[56387] - Available VRAM budget has changed: 2577 MB 2025-12-03 17:38:27.387 - Render thread -> Info: Frame[56417] - Available VRAM budget has changed: 765 MB 2025-12-03 17:38:27.387 - Render thread -> Warning: Available VRAM budget 765 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:38:29.256 - Render thread -> Info: Frame[56473] - Available VRAM budget has changed: 756 MB 2025-12-03 17:38:29.256 - Render thread -> Warning: Available VRAM budget 756 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:38:29.723 - Render thread -> Info: Frame[56487] - Available VRAM budget has changed: 2591 MB 2025-12-03 17:38:30.724 - Render thread -> Info: Frame[56517] - Available VRAM budget has changed: 762 MB 2025-12-03 17:38:30.724 - Render thread -> Warning: Available VRAM budget 762 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:38:42.891 - .NET TP Worker -> Screenshot root: AppData 2025-12-03 17:38:42.891 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-03 17:38:42.891 - .NET TP Worker -> Screenshot absolute path: C:\Users\douga\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-03 17:38:42.891 - .NET TP Worker -> Screenshot exists on target path. 2025-12-03 17:38:42.931 - Render thread -> Info: Frame[56881] - Available VRAM budget has changed: 2539 MB 2025-12-03 17:38:42.931 - Render thread -> Info: Frame[56881] - Available VRAM budget has changed: 737 MB 2025-12-03 17:38:42.931 - Render thread -> Warning: Available VRAM budget 737 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:38:44.033 - Render thread -> Info: Frame[56913] - Available VRAM budget has changed: 2556 MB 2025-12-03 17:38:44.100 - Render thread -> Info: Frame[56915] - Available VRAM budget has changed: 2589 MB 2025-12-03 17:38:45.034 - Render thread -> Info: Frame[56943] - Available VRAM budget has changed: 747 MB 2025-12-03 17:38:45.034 - Render thread -> Warning: Available VRAM budget 747 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:38:45.102 - Render thread -> Info: Frame[56945] - Available VRAM budget has changed: 764 MB 2025-12-03 17:38:45.102 - Render thread -> Warning: Available VRAM budget 764 MBs is lower than the minimum required 2048 MBs 2025-12-03 17:38:49.930 - Render thread -> DRED2 - DeviceState: Unknown 2025-12-03 17:38:49.930 - Render thread -> VideoMemoryInfo report: Budget: 7,527,796,736.00 Bytes CurrentUsage: 6,718,513,152.00 Bytes AvailableForReservation: 3,920,101,376.00 Bytes CurrentReservation: 0.00 Bytes 2025-12-03 17:38:57.312 - Main Thread -> WriteLine Closed