2025-12-03 14:04:44.496 - Main Thread -> Timezone (local - UTC): -5h 2025-12-03 14:04:44.497 - Main Thread -> App Version: 2.0.2.26 2025-12-03 14:04:44.499 - Main Thread -> VRage renderer started 2025-12-03 14:04:44.499 - Main Thread -> OS Version: Microsoft Windows NT 10.0.26200.0 2025-12-03 14:04:44.529 - Main Thread -> NvApi - Status: OK 2025-12-03 14:04:44.529 - Main Thread -> NvApi - Driver Version: 58180 (r581_66) 2025-12-03 14:04:44.529 - Main Thread -> NvApi - NvApi Version: NVidia Complete Version 1.10 2025-12-03 14:04:44.539 - Main Thread -> AMD - agsInitialize: AGS_NO_AMD_DRIVER_INSTALLED 2025-12-03 14:04:44.539 - Main Thread -> AMD - Driver Version: Unknown 2025-12-03 14:04:44.548 - Main Thread -> Adapters.Adapters - Entering 2025-12-03 14:04:44.548 - Main Thread -> CreateDXGIFactory - Entering 2025-12-03 14:04:44.577 - Main Thread -> CreateDXGIFactory - Exiting 2025-12-03 14:04:44.579 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Entering 2025-12-03 14:04:44.580 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Exiting 2025-12-03 14:04:44.580 - Main Thread -> Using IDXGIFactory6: True 2025-12-03 14:04:44.580 - Main Thread -> Enumerating adapters by preference 2025-12-03 14:04:44.592 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 3070 - Entering 2025-12-03 14:04:44.593 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 3070 - Entering 2025-12-03 14:04:44.593 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 3070 - Exiting 2025-12-03 14:04:44.593 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 3070 - Entering 2025-12-03 14:04:44.956 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 3070 - Exiting 2025-12-03 14:04:45.254 - Main Thread -> Adapter 'NVIDIA GeForce RTX 3070' has 46 RTX cores 2025-12-03 14:04:45.255 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 3070 - Exiting 2025-12-03 14:04:45.255 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 3070 outputs - Entering 2025-12-03 14:04:45.256 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3070 output 0 display mode list 2025-12-03 14:04:45.258 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3070 output 0 display mode list done 2025-12-03 14:04:45.260 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3070 output 0 refresh rate 2025-12-03 14:04:45.264 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3070 output 0 refresh rate done 2025-12-03 14:04:45.265 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3070 output 1 display mode list 2025-12-03 14:04:45.266 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3070 output 1 display mode list done 2025-12-03 14:04:45.266 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3070 output 1 refresh rate 2025-12-03 14:04:45.266 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3070 output 1 refresh rate done 2025-12-03 14:04:45.266 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 3070 outputs - Exiting 2025-12-03 14:04:45.266 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Entering 2025-12-03 14:04:45.266 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Entering 2025-12-03 14:04:45.267 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Exiting 2025-12-03 14:04:45.267 - Main Thread -> Skipping software adapter 2025-12-03 14:04:45.267 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Exiting 2025-12-03 14:04:45.270 - Main Thread -> Adapter { Name = NVIDIA GeForce RTX 3070 + DISPLAY1 DeviceName = NVIDIA GeForce RTX 3070 OutputName = DISPLAY1 Description = DeviceId: 9352, Dedicated RAM: 8407482368, Shared RAM: 17135226880, Luid: 78309, rev: 161, subsys id: -2010836925, vendor id: 4318, supported device: True AdapterLuid = 78309 OutputId = 0 DesktopBounds = Min:0, 0 Max:1920, 1080 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 8407482368 SharedRAM = 17135226880 IsSoftware = False DeviceSupported = True VendorId = Nvidia DriverVersion = 58180 (r581_66) DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 21.37344 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2025-12-03 14:04:45.270 - Main Thread -> Adapter { Name = NVIDIA GeForce RTX 3070 + DISPLAY2 DeviceName = NVIDIA GeForce RTX 3070 OutputName = DISPLAY2 Description = DeviceId: 9352, Dedicated RAM: 8407482368, Shared RAM: 17135226880, Luid: 78309, rev: 161, subsys id: -2010836925, vendor id: 4318, supported device: True AdapterLuid = 78309 OutputId = 1 DesktopBounds = Min:1920, 0 Max:4480, 1440 DesktopResolution = 2560, 1440 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 8407482368 SharedRAM = 17135226880 IsSoftware = False DeviceSupported = True VendorId = Nvidia DriverVersion = 58180 (r581_66) DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 21.37344 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2025-12-03 14:04:45.271 - Main Thread -> Adapter list composed 2025-12-03 14:04:45.303 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce RTX 3070 + DISPLAY1","DeviceName": "NVIDIA GeForce RTX 3070","SupportedDisplayModes": [{"Width": 640,"Height": 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14:04:45.802 - Render thread -> PSSpecifiedStencilRefSupported: False 2025-12-03 14:04:45.802 - Render thread -> TypedUAVLoadAdditionalFormats: True 2025-12-03 14:04:45.802 - Render thread -> ROVsSupported: True 2025-12-03 14:04:45.802 - Render thread -> ConservativeRasterizationTier: Tier3 2025-12-03 14:04:45.802 - Render thread -> MaxGPUVirtualAddressBitsPerResource: 40 2025-12-03 14:04:45.802 - Render thread -> StandardSwizzle64KBSupported: False 2025-12-03 14:04:45.802 - Render thread -> CrossNodeSharingTier: TierNotSupported 2025-12-03 14:04:45.802 - Render thread -> CrossAdapterRowMajorTextureSupported: False 2025-12-03 14:04:45.802 - Render thread -> VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: True 2025-12-03 14:04:45.802 - Render thread -> ResourceHeapTier: Tier2 2025-12-03 14:04:45.803 - Render thread -> WaveOps: True 2025-12-03 14:04:45.803 - Render thread -> WaveLaneCountMin: 32 2025-12-03 14:04:45.803 - Render thread -> WaveLaneCountMax: 32 2025-12-03 14:04:45.803 - Render thread -> TotalLaneCount: 5888 2025-12-03 14:04:45.803 - Render thread -> ExpandedComputeResourceStates: True 2025-12-03 14:04:45.803 - Render thread -> Int64ShaderOps: True 2025-12-03 14:04:45.803 - Render thread -> DepthBoundsTestSupported: True 2025-12-03 14:04:45.803 - Render thread -> ProgrammableSamplePositionsTier: Tier2 2025-12-03 14:04:45.803 - Render thread -> CopyQueueTimestampQueriesSupported: True 2025-12-03 14:04:45.803 - Render thread -> CastingFullyTypedFormatSupported: True 2025-12-03 14:04:45.803 - Render thread -> WriteBufferImmediateSupportFlags: Direct, Bundle, Compute, Copy, VideoDecode, VideoProcess, VideoEncode 2025-12-03 14:04:45.803 - Render thread -> ViewInstancingTier: Tier3 2025-12-03 14:04:45.803 - Render thread -> BarycentricsSupported: True 2025-12-03 14:04:45.803 - Render thread -> MSAA64KBAlignedTextureSupported: True 2025-12-03 14:04:45.803 - Render thread -> SharedResourceCompatibilityTier: Tier2 2025-12-03 14:04:45.803 - Render thread -> Native16BitShaderOpsSupported: True 2025-12-03 14:04:45.803 - Render thread -> SRVOnlyTiledResourceTier3: True 2025-12-03 14:04:45.803 - Render thread -> RenderPassesTier: Tier0 2025-12-03 14:04:45.803 - Render thread -> RaytracingTier: Tier1_1 2025-12-03 14:04:45.803 - Render thread -> AdditionalShadingRatesSupported: True 2025-12-03 14:04:45.803 - Render thread -> PerPrimitiveShadingRateSupportedWithViewportIndexing: True 2025-12-03 14:04:45.803 - Render thread -> VariableShadingRateTier: Tier2 2025-12-03 14:04:45.803 - Render thread -> ShadingRateImageTileSize: 16 2025-12-03 14:04:45.803 - Render thread -> BackgroundProcessingSupported: True 2025-12-03 14:04:45.803 - Render thread -> MeshShaderTier: Tier1 2025-12-03 14:04:45.803 - Render thread -> SamplerFeedbackTier: Tier0_9 2025-12-03 14:04:45.810 - Render thread -> GFSDK_Aftermath_DX12_Initialize: GFSDK_Aftermath_Result_Success 2025-12-03 14:04:45.817 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy... 2025-12-03 14:04:45.818 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2025-12-03 14:04:45.819 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.StreamingStatManager... 2025-12-03 14:04:45.819 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.StreamingStatManager 2025-12-03 14:04:45.820 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor... 2025-12-03 14:04:45.821 - Render thread -> VRAM report about missing bytes is changed from 0 Bytes to 6881280 Bytes 2025-12-03 14:04:45.824 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2025-12-03 14:04:45.824 - Render thread -> Creating Keen.VRage.Render12.Core.Device.DeviceContext... 2025-12-03 14:04:45.932 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.DeviceContext 2025-12-03 14:04:45.932 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameSpanManager... 2025-12-03 14:04:45.932 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameSpanManager 2025-12-03 14:04:45.932 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.StatManager... 2025-12-03 14:04:45.935 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.StatManager 2025-12-03 14:04:45.935 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool... 2025-12-03 14:04:45.935 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool 2025-12-03 14:04:45.937 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameDispatcher... 2025-12-03 14:04:45.954 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameDispatcher 2025-12-03 14:04:45.954 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DataUploader... 2025-12-03 14:04:45.980 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DataUploader 2025-12-03 14:04:45.982 - Render thread -> Creating Keen.VRage.Render12.Resources.D3DHeapManager... 2025-12-03 14:04:45.982 - Render thread -> Done creating Keen.VRage.Render12.Resources.D3DHeapManager 2025-12-03 14:04:45.983 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager... 2025-12-03 14:04:45.986 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager 2025-12-03 14:04:45.987 - Render thread -> Creating Keen.VRage.Render12.Resources.Samplers.SamplerManager... 2025-12-03 14:04:45.988 - Render thread -> Done creating Keen.VRage.Render12.Resources.Samplers.SamplerManager 2025-12-03 14:04:45.988 - Render thread -> Creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager... 2025-12-03 14:04:45.989 - Render thread -> Done creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager 2025-12-03 14:04:45.990 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager... 2025-12-03 14:04:45.991 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2025-12-03 14:04:45.994 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderManager... 2025-12-03 14:04:46.025 - Render thread -> UseShaderAsserts: False 2025-12-03 14:04:46.025 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderManager 2025-12-03 14:04:46.026 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager... 2025-12-03 14:04:46.027 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2025-12-03 14:04:46.027 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager... 2025-12-03 14:04:46.028 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2025-12-03 14:04:46.029 - Render thread -> Creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool... 2025-12-03 14:04:46.033 - Render thread -> Done creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2025-12-03 14:04:46.033 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager... 2025-12-03 14:04:46.035 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2025-12-03 14:04:46.035 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager... 2025-12-03 14:04:46.035 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2025-12-03 14:04:46.035 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager... 2025-12-03 14:04:46.039 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2025-12-03 14:04:46.039 - Render thread -> Creating Keen.VRage.Render12.Utils.ClearingManager... 2025-12-03 14:04:46.040 - Render thread -> Done creating Keen.VRage.Render12.Utils.ClearingManager 2025-12-03 14:04:46.040 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager... 2025-12-03 14:04:46.040 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager 2025-12-03 14:04:46.041 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager... 2025-12-03 14:04:46.045 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2025-12-03 14:04:46.046 - Render thread -> Creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager... 2025-12-03 14:04:46.064 - Render thread -> Done creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2025-12-03 14:04:46.079 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager... 2025-12-03 14:04:46.094 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2025-12-03 14:04:46.094 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager... 2025-12-03 14:04:46.103 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2025-12-03 14:04:46.105 - Render thread -> Creating Keen.VRage.Render12.Core.Device.SwapChain... 2025-12-03 14:04:46.107 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.26" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 3070 + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 164955, "Denominator": 1000 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2025-12-03 14:04:46.144 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.SwapChain 2025-12-03 14:04:46.144 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer... 2025-12-03 14:04:46.146 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2025-12-03 14:04:46.147 - Render thread -> Creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor... 2025-12-03 14:04:46.148 - Render thread -> Done creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor 2025-12-03 14:04:46.148 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ScreenBuffers... 2025-12-03 14:04:46.168 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ScreenBuffers 2025-12-03 14:04:46.169 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUProfiler... 2025-12-03 14:04:46.184 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUProfiler 2025-12-03 14:04:46.184 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUStats... 2025-12-03 14:04:46.184 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUStats 2025-12-03 14:04:46.185 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.GPUFrameManager... 2025-12-03 14:04:46.231 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.GPUFrameManager 2025-12-03 14:04:46.232 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager... 2025-12-03 14:04:46.268 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2025-12-03 14:04:46.269 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.26, Culture=neutral, PublicKeyToken=null]]... 2025-12-03 14:04:46.269 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.26, Culture=neutral, PublicKeyToken=null]] 2025-12-03 14:04:46.270 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager... 2025-12-03 14:04:46.270 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2025-12-03 14:04:46.275 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager... 2025-12-03 14:04:46.291 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2025-12-03 14:04:46.493 - Render thread -> Creating Keen.VRage.Render12.LightingStage.IBLManager... 2025-12-03 14:04:46.513 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.IBLManager 2025-12-03 14:04:46.517 - Render thread -> Creating Keen.VRage.Render12.LightingStage.AtmosphereManager... 2025-12-03 14:04:46.517 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.AtmosphereManager 2025-12-03 14:04:46.517 - Render thread -> Creating Keen.VRage.Render12.LightingStage.CloudsManager... 2025-12-03 14:04:46.517 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.CloudsManager 2025-12-03 14:04:46.517 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager... 2025-12-03 14:04:46.527 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2025-12-03 14:04:46.528 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager... 2025-12-03 14:04:46.531 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2025-12-03 14:04:46.531 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager... 2025-12-03 14:04:46.531 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2025-12-03 14:04:46.531 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.26, Culture=neutral, PublicKeyToken=null]]... 2025-12-03 14:04:46.531 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.26, Culture=neutral, PublicKeyToken=null]] 2025-12-03 14:04:46.669 - Render thread -> Creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory... 2025-12-03 14:04:46.669 - Render thread -> Done creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory 2025-12-03 14:04:46.716 - Render thread -> Creating Keen.VRage.Render12.UIStage.MainUISystem... 2025-12-03 14:04:46.743 - Render thread -> Done creating Keen.VRage.Render12.UIStage.MainUISystem 2025-12-03 14:04:46.743 - Render thread -> Creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob... 2025-12-03 14:04:46.747 - Render thread -> Done creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob 2025-12-03 14:04:46.747 - Render thread -> Creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer... 2025-12-03 14:04:46.806 - Render thread -> Done creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer 2025-12-03 14:04:46.810 - Render thread -> Creating Keen.VRage.Render12.DebugStage.DebugPassJob... 2025-12-03 14:04:46.836 - Render thread -> Done creating Keen.VRage.Render12.DebugStage.DebugPassJob 2025-12-03 14:04:46.846 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem... 2025-12-03 14:04:47.123 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2025-12-03 14:04:47.123 - Render thread -> CreateMeshBuilders - Entering 2025-12-03 14:04:47.125 - Render thread -> CreateMeshBuilders - Exiting 2025-12-03 14:04:47.125 - Render thread -> OnAllSystemsRegistered - Entering 2025-12-03 14:04:47.132 - Render thread -> OnAllSystemsRegistered - Exiting 2025-12-03 14:04:49.244 - Render thread -> SwapChain.Update - The old reference count for the swap chain: 2 2025-12-03 14:04:49.247 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.26" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 3070 + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 164955, "Denominator": 1000 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2025-12-03 14:04:49.440 - Render thread -> VRAM report about missing bytes is changed from 6881280 Bytes to 9469952 Bytes 2025-12-03 14:04:50.183 - Render thread -> VRAM report about missing bytes is changed from 9469952 Bytes to 9682944 Bytes 2025-12-03 14:04:50.191 - Render thread -> Info: Frame[43] - Available VRAM budget has changed: 6065 MB 2025-12-03 14:04:50.192 - Render thread -> Info: Frame[43] - Available VRAM budget has changed: 6035 MB 2025-12-03 14:04:51.005 - Render thread -> VRAM report about missing bytes is changed from 9682944 Bytes to 70594560 Bytes 2025-12-03 14:04:51.042 - Render thread -> Info: Frame[49] - Available VRAM budget has changed: 5882 MB 2025-12-03 14:04:51.042 - Render thread -> Info: Frame[49] - Available VRAM budget has changed: 5795 MB 2025-12-03 14:04:51.099 - Render thread -> VRAM report about missing bytes is changed from 70594560 Bytes to 71929856 Bytes 2025-12-03 14:04:51.150 - Render thread -> VRAM report about missing bytes is changed from 71929856 Bytes to 209715200 Bytes 2025-12-03 14:04:51.151 - Render thread -> Info: Frame[51] - Available VRAM budget has changed: 5742 MB 2025-12-03 14:04:51.151 - Render thread -> Info: Frame[51] - Available VRAM budget has changed: 5656 MB 2025-12-03 14:04:51.390 - Render thread -> VRAM report about missing bytes is changed from 209715200 Bytes to 206299136 Bytes 2025-12-03 14:04:51.432 - VRageWorker 2 -> Pixel 2025-12-03 14:04:51.435 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 14:04:51.435 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 14:04:51.436 - VRageWorker 2 -> Pixel 2025-12-03 14:04:51.436 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 14:04:51.436 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 14:04:51.442 - VRageWorker 6 -> Vertex 2025-12-03 14:04:51.442 - VRageWorker 9 -> Vertex 2025-12-03 14:04:51.442 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 14:04:51.442 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 14:04:51.445 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 14:04:51.447 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 14:04:51.951 - VRageWorker 0 -> Vertex 2025-12-03 14:04:51.951 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 14:04:51.951 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 14:04:51.955 - VRageWorker 13 -> Pixel 2025-12-03 14:04:51.955 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 14:04:51.955 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 14:04:51.955 - VRageWorker 13 -> Vertex 2025-12-03 14:04:51.955 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 14:04:51.955 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 14:04:51.956 - VRageWorker 13 -> Pixel 2025-12-03 14:04:51.956 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 14:04:51.956 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 14:04:51.972 - Render thread -> Info: Frame[81] - Available VRAM budget has changed: 5712 MB 2025-12-03 14:04:51.972 - Render thread -> Info: Frame[81] - Available VRAM budget has changed: 5626 MB 2025-12-03 14:04:52.123 - VRageWorker 9 -> Vertex 2025-12-03 14:04:52.123 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 14:04:52.123 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 14:04:52.123 - VRageWorker 5 -> Pixel 2025-12-03 14:04:52.123 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 14:04:52.123 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 14:04:52.123 - VRageWorker 9 -> Vertex 2025-12-03 14:04:52.123 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 14:04:52.123 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 14:04:52.124 - VRageWorker 5 -> Pixel 2025-12-03 14:04:52.124 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 14:04:52.124 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 14:04:52.126 - Render thread -> Info: Frame[89] - Available VRAM budget has changed: 5523 MB 2025-12-03 14:04:52.140 - Render thread -> VRAM report about missing bytes is changed from 206299136 Bytes to 209248256 Bytes 2025-12-03 14:04:52.157 - Render thread -> VRAM report about missing bytes is changed from 209248256 Bytes to 206299136 Bytes 2025-12-03 14:04:52.162 - Render thread -> VRAM report about missing bytes is changed from 206299136 Bytes to 209248256 Bytes 2025-12-03 14:04:52.172 - Render thread -> VRAM report about missing bytes is changed from 209248256 Bytes to 206299136 Bytes 2025-12-03 14:04:52.370 - VRageWorker 10 -> Vertex 2025-12-03 14:04:52.370 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 14:04:52.370 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 14:04:52.370 - VRageWorker 7 -> Pixel 2025-12-03 14:04:52.370 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 14:04:52.370 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 14:04:52.371 - VRageWorker 9 -> Vertex 2025-12-03 14:04:52.372 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 14:04:52.372 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 14:04:52.372 - VRageWorker 4 -> Pixel 2025-12-03 14:04:52.372 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 14:04:52.372 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 14:04:52.658 - VRageWorker 2 -> Vertex 2025-12-03 14:04:52.658 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 14:04:52.658 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 14:04:52.659 - VRageWorker 2 -> Pixel 2025-12-03 14:04:52.659 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 14:04:52.659 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 14:04:52.665 - VRageWorker 2 -> Vertex 2025-12-03 14:04:52.665 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 14:04:52.665 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 14:04:52.666 - VRageWorker 6 -> Pixel 2025-12-03 14:04:52.666 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 14:04:52.666 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 14:04:52.857 - VRageWorker 5 -> Vertex 2025-12-03 14:04:52.857 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 14:04:52.857 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 14:04:52.858 - VRageWorker 10 -> Pixel 2025-12-03 14:04:52.858 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 14:04:52.858 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 14:04:52.859 - VRageWorker 10 -> Vertex 2025-12-03 14:04:52.859 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 14:04:52.859 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 14:04:52.859 - VRageWorker 10 -> Pixel 2025-12-03 14:04:52.859 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 14:04:52.859 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 14:04:53.000 - VRageWorker 10 -> Vertex 2025-12-03 14:04:53.000 - VRageWorker 4 -> Pixel 2025-12-03 14:04:53.000 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 14:04:53.001 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 14:04:53.001 - VRageWorker 9 -> Vertex 2025-12-03 14:04:53.001 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 14:04:53.001 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 14:04:53.001 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 14:04:53.001 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 14:04:53.001 - VRageWorker 10 -> Pixel 2025-12-03 14:04:53.001 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 14:04:53.001 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 14:04:53.162 - VRageWorker 5 -> Vertex 2025-12-03 14:04:53.162 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 14:04:53.162 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 14:04:53.162 - VRageWorker 5 -> Pixel 2025-12-03 14:04:53.162 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 14:04:53.162 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 14:04:53.163 - VRageWorker 5 -> Vertex 2025-12-03 14:04:53.163 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 14:04:53.163 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 14:04:53.163 - VRageWorker 5 -> Pixel 2025-12-03 14:04:53.163 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 14:04:53.163 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 14:04:53.726 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: BAF3EA3BD96C34CF881228FCE56D8BF87F50E4B8A0F3501E467EB747D6B79B95 2025-12-03 14:04:53.732 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 3E6AD0156FF9260D023E5CA6BBE1E4EE72A0E16BB4430933CA43D0E4FEAD5580 2025-12-03 14:04:53.769 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E79A677C6EC037498947D2101781D4DD1E471B4D95CA426FC2CF765608566E5E 2025-12-03 14:04:53.781 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 489D355441A7BDD2BACCDF69B99C6101B5CB3BF69D9BACB1F0F1B32CA27BCD31 2025-12-03 14:04:53.839 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: D21E8F4F7BD119A1DD656DD2606DE1B96D5CEFB94E14A3BD025BA9FD836721F7 2025-12-03 14:04:53.839 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 673B0C2307D2110F52F24CD533C8D44645783EA2990148DE30BF1449F2D00DF1 2025-12-03 14:04:53.839 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 3C7F62BE84A90945AD6A482A9006C1165E9ACFAC0257E8A177B3DFA416895CB3 2025-12-03 14:04:53.866 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 400B5B9ECD75F2E64A3EA47694BB637D501F82C6E76DFDEA879233F6CAF2A058 2025-12-03 14:04:53.866 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 80545F159E698CF1750B822215882695570B2F087DDD277E79A0B5CFC5BB7E87 2025-12-03 14:04:53.866 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 19FFC12B6B311492E3AA1EEF04013CB50B6096777306CCAE9648F35DE653B309 2025-12-03 14:04:53.867 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5359526C56D4351D43C27855AC58395B807B97E2F55F167996DCE1A13631F8C1 2025-12-03 14:04:53.867 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 60E1ED7F1D84B62AD0AB3C9BBB1344BFE55A62368BA6DF5F41A836A3AB7977E4 2025-12-03 14:04:53.867 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 541AF790FC7CBCC2EC08CF063AE33644EABDA5A7471B6A68A4C4422713AECD0B 2025-12-03 14:04:53.869 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AE2D6A1A891DD2347DAF445F3A231A43F367D36DAB58A3B7C52311EEEC032DA5 2025-12-03 14:04:53.884 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1D39E76D950469D404BECACF52E26C09CCA7E89BEB8A92130F10D063A5C760A3 2025-12-03 14:04:53.884 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C1C066997F000339D081F3BA0B991BA7A5B362F58BC9DCD6222C9703EDEA94E8 2025-12-03 14:04:53.884 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B01A3C02BA894327670DA490336A3CE5998C19B81CDBEE1D584E118B0C06F29B 2025-12-03 14:04:53.884 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A127B685B7A50D5B969D34807D994490A8A3DA287772503FE41592B1E05E1C6E 2025-12-03 14:04:53.893 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: B9076122A0AC9BC776C21804CF11A4ED88AA86A6C085322D84DC30F4C400BD9A 2025-12-03 14:04:53.893 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 59F9E7968A896D921D330345C6EC06287789F2BB2395BB7B83C31DA906AED133 2025-12-03 14:04:53.893 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: A25B14A013D5DD26DFD12B9FB7B5ACD4882AB1B9C415A6A0C1A74DC432223DA7 2025-12-03 14:04:53.898 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: CC20048BF8A152009E275CEE4C1A77E8641BC9414F9C48BA8445590C394025C8 2025-12-03 14:04:53.899 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9DA01E7EB6D4B7AE0D73C62C7EA9A2F883FD8E8060E5453F8060682F8847838E 2025-12-03 14:04:53.900 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 806F23672BC51E494379921C026309AC7C642A53C1EA28D704D468CD74841FEC 2025-12-03 14:04:53.916 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FA82C432869DC051A95B9F5DECDB03CDA3CC1FAF5F279253307AC3B153DB4CEA 2025-12-03 14:04:53.916 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C428A37AAA3EAA48A1364DED4B494D1FA59DA18F81E1E723170FD670B01190FB 2025-12-03 14:04:53.916 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F0481FFBBAC1524471D24C64D1CDF7CDBE4699DDA2F2BC4DDFDB52B04C0FDCB2 2025-12-03 14:04:53.917 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9E6651E248A061A55B0C94E65847BA30DD3362AD808821FD80C11DADB58705FE 2025-12-03 14:04:53.917 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 56A6BBE4357A6251E1B693727E6A8F8963890B6EBF88BDBAD96057B2B761494E 2025-12-03 14:04:53.925 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D7E96D535D107EFEC86D7444359C3783377C95E0162764E1116A27C5767CE1EC 2025-12-03 14:04:53.925 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E24CC1E384DEB633063FB4A22A339D495E85D4D41BDDC8CC2A39309F3F0EB8FC 2025-12-03 14:04:53.925 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5906459D0CCCEACD4E75C57D079F9FE2CD8EE76511480CEA23315EC20744C2F8 2025-12-03 14:04:53.929 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 416CAD7926069E953D97B98D5FE3FF516C48DB2715F283C4181F0D66071F573F 2025-12-03 14:04:53.929 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: AA848E12CA97DF3ADAE3EC242B1ED95C31D10B6EF585B6F44612B338F193C24E 2025-12-03 14:04:53.930 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E32A4B52A1A454DC3262B747BE3A24A0E155E6B12931B7ABDE712FFA1C13EF5E 2025-12-03 14:04:53.930 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 0702EA88730360AECB2490D896D0E9CFDC82ABEDDAA4813DEE4EEDBEBBF5D34E 2025-12-03 14:04:53.933 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C3A5C1624535F6619A06A9678A9915A9FC89AC22DDD2B4502BF9632EA1F2C4C4 2025-12-03 14:04:53.934 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DBF6735320753E81650E702443CAF14EF4C5F7A35B15D2FB98E3B6F9B44C2433 2025-12-03 14:04:53.934 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 0BAD3BD5F480F19235E7C6E1E1FDBAB6F083CEE5926D7CF9E3939522BEA74AE8 2025-12-03 14:04:53.934 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AB19A41B6BC457BC1B5C0649F82C61A62AB887EA9D09B2200DCEBDE0BF134741 2025-12-03 14:04:53.940 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C86B329EA281396823DABC3F7D4E4641D021552BF66C4ABEE8984060D357F8E9 2025-12-03 14:04:53.941 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DC4744D77693AE91EB00DD1E11FE2E581C481DF046E3B51E5F6440A2B024EF94 2025-12-03 14:04:53.943 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5D34CE5568A0FB0516A749C90F4787300D0948184919B05B5922FAB52BA4CF63 2025-12-03 14:04:53.943 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 018967AB61629BDCA5BB6A291563E77A531A038B5E95C0D9AA7C95E2B787FF8A 2025-12-03 14:04:53.943 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A37FBD2F8997C9E33E783ABA2A1297FADA0B02995D7FB87752A1CC83DB203347 2025-12-03 14:04:53.944 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5E69BE770AA5E7A649293B3CE7AC493C71B15A6A08E46502B29C82AD09A3D1CD 2025-12-03 14:04:53.946 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 79918B858402C7887B337C352BF83F524854D49E3CF14B76FE9D975E1A63FC3C 2025-12-03 14:04:53.950 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4B78A6759E726329948963C758B8FF577F07D205605C5427268BB2FE21A8BCEC 2025-12-03 14:04:53.950 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 32CC4DADF1A1039F66325F6D00CF8719DC27AC7442367CEBE172054F353EFA7E 2025-12-03 14:04:53.950 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 25D5968813147F59C4DA1C24C84E9DCE7B14EB2A92E6FCB644813A0020F17B59 2025-12-03 14:04:53.955 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E3DAB4305D57A99AE057CDA934665B40F9D000FC1F68A43E6D8041E09444313D 2025-12-03 14:04:53.955 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 1D5F91C0CA72BAE05CC198171E7B1A72424CE1D70824EF0779B312F25D0DAB01 2025-12-03 14:04:53.955 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: C4414F5063011953D34990A3E45028E3D62AB3683FE282A4C5B718E2045182F2 2025-12-03 14:04:53.955 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 94266E5D1C37F7667917FA7AA6A65F83BA047C070F3CC7BE45F59621A4041BAF 2025-12-03 14:04:53.956 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 10E8132404D34F2E3283A8DA1793CBE99AA4D16E0821D64C1E20A8FAE5D0FD63 2025-12-03 14:04:53.956 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 194743FCD6A37DAD91F117AF379E5D5D8304BFA0A326811A5597EDEC1A54F499 2025-12-03 14:04:53.956 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9841291140436CEA846FC77EBDC10CBEBE9903FCC5D933FE9AC2E67FBF50EFE5 2025-12-03 14:04:53.972 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E0E4F073B9836C45D244A0216EB7F8A6AFB0419F7BE7913DCEF53BC0533FAE73 2025-12-03 14:04:53.972 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BF34B2817AE2E5F2E2B74DD63BE720C25120132C018EED39FF697DE6D3B676C1 2025-12-03 14:04:53.972 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 49A07191BD873BA5B83696046EFED47AFD06B080E92775E5CD60D9969A481131 2025-12-03 14:04:53.972 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9D15A96477D02EF9A766831A75FD0446696198781EA22FAD76FD1F98FCD5F8B5 2025-12-03 14:04:53.975 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2AAE24DCE39F0818AEBB3535F90617063B3B95F8C889A6EC0EDD16FC99639BD8 2025-12-03 14:04:53.975 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B3DD23AF80A3433CA7CC8C932211D4B3856BFCB61FECA629925E92BF1F1F76BF 2025-12-03 14:04:53.975 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7C3EE8343130A9D4110CAA89659D4648BD97562DFF54A657694878436C0F4B55 2025-12-03 14:04:53.975 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3C829786CDD4FCA838D0AF0EE970FDD13B7A1519C98FE94BD9F7625D14FE10EA 2025-12-03 14:04:53.983 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: FA6DEFF1065B4780CAFEF1ADD48DFD9DA88E0B2C637200B9EF324C2D96FF57FA 2025-12-03 14:04:53.983 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: B86CECD5635D81AED4C022FE9CD27052B61AD435F42492F4AD6EF7A5FAA9BE54 2025-12-03 14:04:53.983 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 1DB73191EE8627501D126B638568219E81D9AB36832B74623588F70FC1215A7C 2025-12-03 14:04:53.983 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: EE2A5D29E0F46DCB095DF85B97AF0F57C6C17280149566B7461714193CE7EFB9 2025-12-03 14:04:53.988 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4E70D31749BC7DD84FCA016501FBDC9BD0182BE655399ADB4E6581CDC5AFF303 2025-12-03 14:04:53.988 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B357911B703EC4297A4EEE26850A51C9B2EE357C3EFD111EB951BF18EF26C3F3 2025-12-03 14:04:53.988 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 11900F66C247CFB16D9DA8B53AC217FE0425B50871F6E22B07FF02037F951A7F 2025-12-03 14:04:54.000 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EF883B97108CD77B6A4A0385C3A2770146F2DB3B28AC6B6D31D2BA7127414BDD 2025-12-03 14:04:54.000 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F776935A8B6D774B0236EB8A0128F13F5104C6CD65052928F3A97488C89DAEA0 2025-12-03 14:04:54.000 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 872B05A1D96E19F7699D4EED82E3083457961CE8BD8373FBF20B3A11A00C8AE6 2025-12-03 14:04:54.000 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5FFCAE5A1FF1D16FE63E60F22E794EE768318067B6F6745B1B8F7D31E47D426D 2025-12-03 14:04:54.000 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9A95B09BAC1EC27372423235782FFCCA6A934789C74568C05149C6D046C60AC6 2025-12-03 14:04:54.000 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E06466048287E0347DFD7F51519B37B249950685DDBF972553684991AF7F4601 2025-12-03 14:04:54.004 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 77EFBEF2FF23A2017D56C7DB29DDE59551D43F933BA8DFA6882378DF86D23913 2025-12-03 14:04:54.004 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FD691013D0E7EC78F409A5C9145C29B643C1DAD5861FAB6E51805B12CCE1650E 2025-12-03 14:04:54.004 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D1AFAF2721057D34EF512F852C079726716252F52429B612B27C747F3BC41C92 2025-12-03 14:04:54.004 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EB0C12E075EAFA7BD273FB84CD181C2961B7BEF4BFE5F813F1A24930741EB389 2025-12-03 14:04:54.006 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BF3A4F6B3938C09DF592FC8DBBBBBE5D80FBA5DF47CB09C4B2DB39F3DA78384C 2025-12-03 14:04:54.006 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FF436DFAFEAB40F4433DD521791EDC8F2908C7284A9919333DD48B7A114EABC0 2025-12-03 14:04:54.014 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3EF03C5E779DB0C767A9360FABACD5082072F3FCA6C91BE093A5F77C0B154875 2025-12-03 14:04:54.014 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 000349974FECCA175044CB5E0C0E688CD84E2C55298DA37CD5695A266A26E7BF 2025-12-03 14:04:54.017 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FE85C8DB3AC38507D263F60C2485B4E312642FF13C5EECCE2C04C7782F4A1193 2025-12-03 14:04:54.017 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C81312FB469D5CD18BE66B020D7E2875F80CCF1C7DEC54C4EE9EE6696A03E07F 2025-12-03 14:04:54.017 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A144D5D0B9C946B70F72DA47B7789BA1738455DF4353913B72E0E962BA818E7 2025-12-03 14:04:54.017 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 59A5477700D1E0D50048A04FEDFE29CE49F15191A5EEE53FB148A3FBACAD02BD 2025-12-03 14:04:54.023 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: D70FF50FCE6B120D9364B5B56EAAB513A5DDC701E9BBAD5C6BF2591C7768D898 2025-12-03 14:04:54.023 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 755CD214C6217E71EA0E539FF8D99FD14399334A687A3D6983315478F7D6DABF 2025-12-03 14:04:54.023 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 884F803216878147AE025CCDDB0929580E6DC0C30275943B011F20711059F815 2025-12-03 14:04:54.025 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 6E6D23263C4FCFB5F6105C72CE09F8026F1307F04EB30CB4299A86428C44DAA3 2025-12-03 14:04:54.028 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6456D54CE826196378C95C223BE1F3F1F602E637E24253A78ABCD4C5EE46F488 2025-12-03 14:04:54.029 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D6265DD84C7FDDE1FBFEB8300BBA59F3680B0E1F30334FEBE5AD6B70AF5C76CF 2025-12-03 14:04:54.029 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D8D8E3F5683B7297F0C982795C141DB2C019566DD8C0C97E791D6370279A316A 2025-12-03 14:04:54.047 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 80741A3A2291B26C17575F9DB09E9D0EBF142E920479585819EB2B659AC586ED 2025-12-03 14:04:54.047 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FB21F350B942FFFB36D41254DB4B0FC1A061A5F27AE4E16B6920878526746BD7 2025-12-03 14:04:54.047 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DA24036498B6353C1F6F441FB7345E90F7C617CE03BBD266317BDEA21DD77B95 2025-12-03 14:04:54.048 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D5848A4BFAEA8A26857BFA5CCC6627828614C23D957519A528AC05626DA742FE 2025-12-03 14:04:54.048 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 74D6953F7BD6C276FA53D2FB9CCEE6B4573FA7751204CA718E7A5D3711D215BF 2025-12-03 14:04:54.048 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 89A4344C742BDCFCC665BDC9DAD82B3241991BC782BC2161B543F0DCA88A989B 2025-12-03 14:04:54.048 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DBB680B762B745D0631A9832E9812C21632FD489B2BD7FDF581E76D3AFE0FF86 2025-12-03 14:04:54.052 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5DEAD2C2C7848186F336C491E5491770D3A741ABE3D29565DB84D546F331CEBE 2025-12-03 14:04:54.052 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6E040E4862B76AD2E978FE5DAE8E85C39DB9C9804500EAFD588AF7FAE896A6D8 2025-12-03 14:04:54.053 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D5531265719B7C9595949B5FE69B5A136EC09AC000FB65586991637CDDAF4A6F 2025-12-03 14:04:54.053 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EE2B3E6BDC9163385BD0CB29EB35BE2D6C077599467A91F725B57204F020D85E 2025-12-03 14:04:54.055 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: BA03F3E7AC0ACDDE1043E115905E5EDBF9F25CFDCB1C47A8C2AA158DECA55116 2025-12-03 14:04:54.055 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 029F376400BDE7E924EEBDAE738CC7808A131089D098430CA0BC822A97B7B2B9 2025-12-03 14:04:54.060 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: C423364EAC4C8F08FEAAA74C4802FA02FF41C4D357400F056B666CD971CDD1B3 2025-12-03 14:04:54.061 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 0DD01199B39215D260FF536DD99160FC4AFB08971591280BD59B52CAB2F8C939 2025-12-03 14:04:54.061 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1D01A80F2B2D5890578806563A45F3399B49EE311F4AA626A24AA0EDEB0172F5 2025-12-03 14:04:54.061 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 13EC548C1936836C07059E324427520558891EDB48E4827E0DB0F0272D2BA591 2025-12-03 14:04:54.061 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EBFEE2EB8FE920A687F56E08034B0CD881D4BD182193A26364A659FA158BB417 2025-12-03 14:04:54.061 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 57F4EFFF8A14D4D618E736682673EC97D9DDF3935A2EE81D8A6EDC2711A493F1 2025-12-03 14:04:54.067 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B70ACD1B834ACFD4AE1BD3C32F7E64BEED3CBCD14B78F326C4343C7CE528B6D9 2025-12-03 14:04:54.067 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 28DC9E552522B5CE6832377C4E972CD0507BC6BBAC0BB430990A2E58869C7728 2025-12-03 14:04:54.072 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B3B6CE5A1FAB42C55F54C15AA8B400F06299244A23B0229ED1C5E2EB48A21F04 2025-12-03 14:04:54.073 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A818CA01647923E18D850E434E5D8647B2022B753BCE9E7FDB229A07CB98F68 2025-12-03 14:04:54.080 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 92747CDE47980AD841577AAB9CE1ABA9C953152D42CD5BF98D4DEE9C000889D7 2025-12-03 14:04:54.080 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9D29DB61A02449CF711D6E5E31B03311831145D4A10313131E9C6380B132F1EF 2025-12-03 14:04:54.080 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3D6AE2C676E5112CBBB25DBBB8360E64A9320E4A05C27D0B6B8717DDABA4E80F 2025-12-03 14:04:54.080 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9A82E977C79AD885D7210E0BBED72848057C98435EA7E19746305763FC00B567 2025-12-03 14:04:54.080 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4DAEE73F9E137E670A5429DB088042754102379D667AAE6E5D296B346E438D51 2025-12-03 14:04:54.081 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A2B575E61AA00189C759F3A1D99A48801AF630DAC6AA9C36BD245CD6B885DA1 2025-12-03 14:04:54.081 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 393B35853297BD7D48A5E36B5D3440E774E40299FD69E2C184A29EE0E2E1A6A3 2025-12-03 14:04:54.081 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FD5AD89EB61B7FF8AB93CDA4E42AAF86D6D32B80FC70C47AB32AA36F51997E5D 2025-12-03 14:04:54.093 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 300ED0146F34F42DE6A0677E4D5C6B83C4F95D1F6053D398A26DE4AFE452DC4C 2025-12-03 14:04:54.094 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DE0DE84044105E7EF95790B948947ABF8CA9B37578AD175A4BB3707C35A6E895 2025-12-03 14:04:54.094 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 96ACCCB9A1AE349988FD7CE353BB9F392A9BFFDE680FC15574C3C3AC3B4F7C01 2025-12-03 14:04:54.094 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F9415B50FF1D947A2E38409365645B4DFC185E8E8E001D8AC909BB4E36A51A10 2025-12-03 14:04:54.094 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 93AC02094D0F7B69D5CEE8269AE668A258C12D0E5F44EAB912A68750BB7F24E5 2025-12-03 14:04:54.094 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D3EE08820B9A8E989E7B158E0A209C0E8745FAE4F2AB67789C4CBD45DDBC5F8F 2025-12-03 14:04:54.094 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4AA2F0BDF791FCE6B2F8F7AAA66F19F6F12CDA3933B20129EE448C33CF59DEA5 2025-12-03 14:04:54.094 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: D8C39FAE695EA6CDA1F484EAC667DC476F6B58AA3929FB4F66D1943E52BDEB2B 2025-12-03 14:04:54.101 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 59343D0B9B3A847C44145EE693C2C35EBCE2298ECBF19949B0C480A1AF42D5D3 2025-12-03 14:04:54.101 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8D6D1F2E9F657541A89E427BCB78644016D4BA314F619256FADBAE74399FB993 2025-12-03 14:04:54.101 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7B380793B9F4004C865763F79966D680871B701639B672FF7C9C555B6A85C898 2025-12-03 14:04:54.102 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1D5A798F8EF030314D728F24EABBAE49D5CE5904317CE52435DF91DD56EAD500 2025-12-03 14:04:54.108 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5C87E018BC6B7D3DDC5E54EC07550DD711839A49DF19C846B0543E80CB9A4481 2025-12-03 14:04:54.108 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 65FC8C9BC4A10DCDF93BF3B1017C29210E04842E4DDF30413457B07CA6ECA1B9 2025-12-03 14:04:54.108 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 55D2E792D403E14E03958FD786B9AD9A9147A65FDD61EC487590C6A70C5A23CC 2025-12-03 14:04:54.108 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7A681116AA1A7FC68BB6099574641D172FC6894C041F2C8A8A893C8C2FB904C5 2025-12-03 14:04:54.109 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D9E09C4475FFCBD140422FCAD888AC6DB6D15033386805D7F7151C9081E41E9C 2025-12-03 14:04:54.109 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DA4C0CE863B7281130A659F4428D18C323697227B89980C73ADA2A5A2051EF93 2025-12-03 14:04:54.109 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 93FFDC74CD5D1CEA60D82773E53D19D3CBC22CC75E5FAC37C1AC926CD57DD537 2025-12-03 14:04:54.115 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AFEA06F33367821811EFCC508E180506E3DE1D1654220AFD9EEEAEFAF403A4C8 2025-12-03 14:04:54.121 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 932666C93A4015F85DA9AD38B76402991D91C21500D61324BD019F93F13214FF 2025-12-03 14:04:54.121 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 94D2F537BAABEF77BDE4B8ABD25E69597BFCF1668E0D7C89568AF0D8FA60FDA8 2025-12-03 14:04:54.121 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: A329FBD5D161A2D5E09CFAB0D51C3177C858FDA8F8381AF6A9C3DF35797691EF 2025-12-03 14:04:54.122 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: BBC3929D8A8E2958EBA1862134ABB029B6CFF9AC12399BD33380FE46A40DC4C9 2025-12-03 14:04:54.122 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5C5A116795F4310C64D21EDD3159C326CFEF62BB6F038259A5AEC46D1E7F05DD 2025-12-03 14:04:54.122 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 40CB3528638D06EF5D4228EFF2E044B6CB54F31D755A2FFE588CBB1F2AD693E9 2025-12-03 14:04:54.122 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6E621101E39FC2D51CB0A1EC9D7C9D27962DFD98A44854B8B44D20D403873436 2025-12-03 14:04:54.123 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B93C951FC46BAD48AEA19581F4B77863FED43F14A75FA4EDFA4839F1EB359841 2025-12-03 14:04:54.123 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3D4B316C2FEA5CA37BA254D49C70FF0BBF2FFEA0E9EDC4651C55AB7C14A5A411 2025-12-03 14:04:54.123 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D3681F10592078CDB8E99DDE782EA1BF37A20412C4E19DE49BA81EE2FD244CBE 2025-12-03 14:04:54.125 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BFA2D2A1F387D9E3F77ABA603DDC2029FB38E2D32DAF4D0E537863DCAD57E1F8 2025-12-03 14:04:54.136 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 72BC1ACE1F560A11269711E41578258655E5B3F99437547420EF0A3121A9BEE0 2025-12-03 14:04:54.145 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 902739B2A6009C1C273B41D790980417366EDD84632C5B2A3AB8FBA8933E746C 2025-12-03 14:04:54.145 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 368E2B0917965D117EB9C4E707B0517DE7565E61AE08DF61F7C0596ED2C653F8 2025-12-03 14:04:54.145 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CDFCCB814C8CF160DC1CEFF28B5F2D54D8EEF048A7B35536E74691013D5C0FAF 2025-12-03 14:04:54.145 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9499C414924A4694345D72963E86D9B205FA60EAED7013C77163F7956E4115DC 2025-12-03 14:04:54.146 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 562989571273375A7FB9267FE53078454FC5E3E8FF1E80F765988796D0EDB4BB 2025-12-03 14:04:54.146 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 71708F7EC12806172C3AC5ECBE929DC5809F54D76519413BEED3333733C5E216 2025-12-03 14:04:54.146 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 55D36487844584983BF9DC792C3FCC7482F8251DCF5CB87127123F088D74199B 2025-12-03 14:04:54.147 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E5170CA2F2557ED800C2A7E9BE9ED8A21B5352E2C5AC19E514674F87DC95EAAE 2025-12-03 14:04:54.151 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 17B9D2F1D95D961E29A92AD5CCCDAB813FBFDD68305D7BB01A512F61D576AF72 2025-12-03 14:04:54.152 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E314C7FE81FD4337FF18D203793B230BF68C3BFEAA019BE176A35E9F747C835A 2025-12-03 14:04:54.152 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 6B5C5B1DE9F52E7684FAC45926446E96055C4DD03A7A0BA813628E51D23AA12A 2025-12-03 14:04:54.152 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: EA5DAD8ABA7C23DA4C563C3EC4C0780FB37ABFDCDAB31C585A423E5AD0E05F68 2025-12-03 14:04:54.157 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 36AD3A53B41632D010E65F2E59942BBE61B9C1CF415ECFA40D77DF3F74DBA2C7 2025-12-03 14:04:54.159 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EA37B496B2407870AE257736527F35D2E70235C2FB1EB263848C7E9CFFC10CBA 2025-12-03 14:04:54.160 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 0B43DF44F82C56B6C81326DF028FBF7235A886F92CF57EB8F93440F228DFA795 2025-12-03 14:04:54.160 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E14E1EEB8A8E2F2D8027B60CBBC2AA9EF77E26D815B93152047892F4BB5645D1 2025-12-03 14:04:54.160 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EA342BADDF976704FDB6C807A476319E9E1A1268921BF9BD8A49AC1A27BC2B0A 2025-12-03 14:04:54.160 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 09ADAC5FC328700E457B666610AE6ECFF13A9C00333AA805E423F0A91034CC6E 2025-12-03 14:04:54.160 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D8A9CB9F69A37432DF8E51B4C9C9D2F503180D54294AEBE8717DFC1C78425287 2025-12-03 14:04:54.166 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 15BCC64B3B30EEDE305C266E8EB5D0A64BC70058169D0052986838E92D0283FB 2025-12-03 14:04:54.173 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EFD59BA9C38000D76829D23E7E6D539D2DD20D15ED81DD6D6618B0A5E0456300 2025-12-03 14:04:54.173 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E6875696B1D8BB33366348812EBB567F0E480BE41961BE58E59555A0A604BE17 2025-12-03 14:04:54.173 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C833B77971D3E0D0012E29A6586B5F175E1B0CF3F49CC2574AD4CC3826EDEDC8 2025-12-03 14:04:54.174 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6FD1FFA73119E87804945F4D198267A83800C6F401F602EF7C6935DBD1FCED8C 2025-12-03 14:04:54.184 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 49CD433052B65ABEB6111B130C39D8EB0F5021435983F4445C35E8FC5FAC9FB2 2025-12-03 14:04:54.184 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F34D5D0DF8C1C8EBC6481AB196418580A1B4D1788FAD0A3F4F4EB1BB8F2B62CE 2025-12-03 14:04:54.184 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 76AD0F159864FD0993E367D082DC2A7F76FF85CEA278D85FA8D4181F9BB98C4A 2025-12-03 14:04:54.185 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DF0E9761D240439C372F18E65512A2D9944EF0DB60368847A9447D6DCFAB4EB0 2025-12-03 14:04:54.185 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A541214922E2F789AB2EDF94B72C77310E03F565A695ADD7F338438523B2C36 2025-12-03 14:04:54.185 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 26A0FCAB6CDAC3AC0B6B8F4E8F5F57706EC1279B213D046957DBD82535939AA3 2025-12-03 14:04:54.185 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: ADF3DA107E409E1148F141D7D46372041E04248BCA37C473F96662E9F1C0B997 2025-12-03 14:04:54.186 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8273A1BE748531D314DAD539943447DF941DA7CEF3EFB26EE4DC87E24ACE8FFB 2025-12-03 14:04:54.187 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CC08FCB3041F70A402FD6FE9FFE7F056B860D466A1D25EECB08151DCE75F861C 2025-12-03 14:04:54.187 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6589A32B4E3721391F0068A08AEF50864CBDAF6CC5DA0CE77B6C23DD0546A4B3 2025-12-03 14:04:54.188 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F08E27B48552E63CB28E0D5DCAC850C892848951C89AD8BC05F96C3AAA04F5E0 2025-12-03 14:04:54.188 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 701F15EC98C65EFE6400C0F1A1135C14F6CF6576DA1741530D8FA3A2BD06112B 2025-12-03 14:04:54.191 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 516E562BB153BCE5FD0F9DC06A0A3020CFE7B757C613B91E68B43E5E67F8C609 2025-12-03 14:04:54.199 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 340205B4AB6C38AAF62463C500F2757D45183FB8484FD937A38F8B411F7CE3C6 2025-12-03 14:04:54.199 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 82EAF14D509858A5D09617825B8ADD80FBD79F3FB0C3BA19F903858F8FB0C0AD 2025-12-03 14:04:54.199 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DBD89832A0B8A002FD870BD091245944659FEA92BD0793828017D32FB1DC5947 2025-12-03 14:04:54.215 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F981B1FE58126B12FA18963E1E038E02D6F35A0F58808A7EE85783B1B8A9CCA1 2025-12-03 14:04:54.215 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BF68DF1101DC5913CCFD3C3644E6466AF2994383F2406B746D35DBDE7390CFEC 2025-12-03 14:04:54.215 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D7DF505C1AB368C1E5BBDC39D5C23E9EE66D1D547D7B7B23CB1B549322DBC8A8 2025-12-03 14:04:54.215 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 10A988B0F43B279CFC244324B76B0C4D219FB198748C758EC799F5ABA5156CC2 2025-12-03 14:04:54.215 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6806806E9192EDBD69913856128B2D2209475F41367AB343CD9CA1C67F756AE6 2025-12-03 14:04:54.215 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8324E3F695C8AEC889D4368CA7635B43CE7B916C068566050DE1C7081AC6C1ED 2025-12-03 14:04:54.215 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B0C25CF443ACB9B0231B11A9585596EA3EB64D8D0C4BDE281E9B0FAE373E0AAA 2025-12-03 14:04:54.215 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2B44CE50E51F026A699C1F36CC55F819C0946D73FBB29E843D82DCAB7B31268A 2025-12-03 14:04:54.215 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F5CF4BAE70EC5AC7AE3FD8C42D7D858FCCD520390CF79658675EF570BD4E8DC1 2025-12-03 14:04:54.216 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E7932B1E61408271A8386B6C75B4E83757DB4B2C2FE959D34EA3CBEFAAFA9B79 2025-12-03 14:04:54.216 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5F8972E8C96F925DF6E9DE918D8B0BA918FE5F350E88ECFF3557E0E57A6E4701 2025-12-03 14:04:54.216 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DEB336B2F2615EA19A11375A7FCC37A7850DBD13F312625A3B015339B07657F9 2025-12-03 14:04:54.220 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CA3CA3BF522E8FAF3929FA7B672FDC9DA7BA3CBD78180FE222C5D7BE5EC91F94 2025-12-03 14:04:54.224 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2DB6997ABAA1DED063D872F3979F53E330DE0612AC0617BB4D338385F8315FF9 2025-12-03 14:04:54.232 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B12895440CC4812D0913ABDAA53F746762707F55D2F78DBAB007B5BC7D48E5B9 2025-12-03 14:04:54.232 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BA4C1506443EB53B7E62630A3AE0748A3409C899F685A96C6986E7F49013A6C5 2025-12-03 14:04:54.233 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C1D29C5605C351CBFB41EAEDD23FFEE9AE4009588341C40767DA6A4F2E1D4AAE 2025-12-03 14:04:54.233 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4212FE03B09461212A0763A95A811A569DE0A33BAED2A2B340FDD289CA653C9E 2025-12-03 14:04:54.233 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 78C5445951FA86F34A8CF2CB335C24959A12793489E743027DF0E8F566BC47E5 2025-12-03 14:04:54.233 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 05D0A7380F67CA5D8A00A35453CBD96E7391E03FCD282D085C85CD1FAB1CF87A 2025-12-03 14:04:54.247 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D0E5BEF4F139D92F8ECE3301C942B99985BDD89BF6664F9A7ABB0C33C69B1BCA 2025-12-03 14:04:54.247 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 71B138EBC38E05B9FF30D3F416CB2B4B2C530254033C446CB6CA92E5CD84FD25 2025-12-03 14:04:54.247 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7431B9C76ED1A09CAEBFFF2BDEA9B2B98E34F6969C44DE52FBD6DF268E1C0CDF 2025-12-03 14:04:54.248 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 48C28680411F16C1C80724A8EF9A4DEC11AEA8F58FCD9587831AE5EAE9E93058 2025-12-03 14:04:54.253 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AE857F44C2D6CF3B3580251CA8B72682B4601DF84AE8DF75EB6998F1541BC39A 2025-12-03 14:04:54.253 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BFDCE93ED0C8CDEA1E08A252E79DC5759FE34D92FDC39997EE91A01E1E874F57 2025-12-03 14:04:54.253 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2E05DA5648946C6541844309FC7415D15629D2091B16FFCEF006353F18934175 2025-12-03 14:04:54.253 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A3844CAE453690FA86E4E345972661E3C1F80242C1D7ABC9B463A5C310B61623 2025-12-03 14:04:54.258 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 03DAEE53F57A187F22C05830FDABC1325A24C04A66C8352092B2D975C91958B4 2025-12-03 14:04:54.258 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FED05280841EE542B789E46C9C7A80742FD1C8AE0A57AAC50D4DECB513B0674F 2025-12-03 14:04:54.258 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 917AED7094B85D322C4D54A33B0F71163112BA1A83A9F588CA0482BF6EAF9AD9 2025-12-03 14:04:54.258 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 05807278BA383647C699F6C98B6E2063D9E1EBB43046F4111E5A6DAF0EAF8D24 2025-12-03 14:04:54.263 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 88D352319338441C3E7AA488C6BFF9DB81517BAFA5C04504D436D3500F08718C 2025-12-03 14:04:54.264 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 801E8FA6DF06CCEAEE862B004245376E122F7B22F5E7CCA370A349DC4C276575 2025-12-03 14:04:54.264 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5A3E4FBD737E8A643CA523E1ABB4BC0C1FC42BFA123565283CDEF54C959EEFC4 2025-12-03 14:04:54.264 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 177C38418A492F4DFDC50E0802B8158263BF1232ACA5A26407BA497FB75BFB98 2025-12-03 14:04:54.274 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D47DC370879855D228F5811268FAD08A236A7FD2218E24CC32E07F7A1900E929 2025-12-03 14:04:54.274 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 91A00AFCBF5FBDAFB62E065FEDED051A8CF1206149B5960AA147D6B1D95975D9 2025-12-03 14:04:54.274 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CCFFF555BBB26D1DDD5370F15A8292AA664323FFCD9F29FBD5F4FE3D1B538D64 2025-12-03 14:04:54.274 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5628091F9593A061EC7B223D458B69FCD95B89F319A9AFBD4FF36807D9A55BD9 2025-12-03 14:04:54.276 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5AFAE9BC164649C7CF11791355A06B6993E80B8A4F0BEFB83C2DCC99A4F7BDDB 2025-12-03 14:04:54.276 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9E841746DFB426DEF2E11DEAB3267526C4E07E5FB0A401A2995B06C449FF6A83 2025-12-03 14:04:54.277 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4001D139BB0E1B07B6F3503660FE3BAFA276825549980CA3E69BC9EFC9F2C424 2025-12-03 14:04:54.277 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A06145C84F41B0417120CBCD8B9F594FF9E85C6522EAFAEB9E2700C2AD80EE8B 2025-12-03 14:04:54.285 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EA21DC559C9A3A5D7829D03D650D12352DEDC816B0DDF542588EF399BF9B1457 2025-12-03 14:04:54.286 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6DD0D886B9E1CD6F4B701EAC530E6E38B69FFD971FE94D1D1349581D90396330 2025-12-03 14:04:54.286 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D6DFAB7B9F568C5664D4D861DCFA76B52214B1D5A2B5B3099C4C0E3B0E327433 2025-12-03 14:04:54.286 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 39213C459BE2061B4077A2F5713F1FFC77BF073993C3B492F5A310B1DAB115DA 2025-12-03 14:04:54.314 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 15253C7941A99CDFBF1BC98B68C9F6F5B4BFCBCFD19678CDFD79216152C0A444 2025-12-03 14:04:54.314 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 21D7F3BB579317A95D8206593B2DE897AF9AC3E8EBBBC1D3B7320D7167B28372 2025-12-03 14:04:54.314 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B5067B6CAAB9212AC1DB904FEDC268040F0784719DE26F1FA744598000DEEF09 2025-12-03 14:04:54.314 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 486004EEB76212DB17F0F28A9A348BBD63A695045A7CFA0690355DDC0F6D6205 2025-12-03 14:04:54.317 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1343AF4946F248CB849DD896081A0219D1648973FA58EFD9A4B35FB65262E634 2025-12-03 14:04:54.317 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 94BFA4274D3343895B6D329BD202FF6D03C973EB2C845E44A55BF23DC9226CBD 2025-12-03 14:04:54.317 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1908A5A10B4F81EC26777F12410ED331B8A5D9F93094F59B4365ABDA77169D5D 2025-12-03 14:04:54.317 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C9EB26BA0893E93ABBD2DA76FD2719272F9C5A3B797837BBA487D8C5CE2CC508 2025-12-03 14:04:54.319 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6AE969DFD2AA1318B7B3C8F32DBA479F1F4D8DB3526141D721DDA8B7AF31ED96 2025-12-03 14:04:54.319 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E10EEE5EFAEBFA586F9E71D93B5E5A406496D76EF06BE20CE966E927B3625530 2025-12-03 14:04:54.319 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E9E70A837B643C3C7246115CB29DE083CFE8CCC8CC7FF62593CE04D400BD31DB 2025-12-03 14:04:54.319 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8E183EA7CE74D8C9C8FD02CAB542200957DC1521830CB542C1A9D6749F06AC4D 2025-12-03 14:04:54.319 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4D654C99379A9D1ECB249A37977B46977FE49560CD70DFD50F487F5E2FB76A09 2025-12-03 14:04:54.321 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C194FC4C4F0F61B64528D9E97D7A61BAD8BB3DEC6E86FFC3293F4F33D997C234 2025-12-03 14:04:54.328 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 445EBD8807183C4869B3EC62E3F1FEE3219017A5C08594D6E8690BF82BF94D22 2025-12-03 14:04:54.328 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5891239CB61E5FA23575111F6F775DF688885E478C2FAA8BDD2D4962A0A9C2C1 2025-12-03 14:04:54.333 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 184583DC81A121F22A1CF1F95998AA74AE804434263E3F1EED19BCEAAD2A9146 2025-12-03 14:04:54.334 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B186A7C52097A67995243DAA13A4FD23FEECB3F94506A76F47792AD49400002D 2025-12-03 14:04:54.334 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8EB20E20F416FFC2A8C8E3D934D0932AB6FBF33BB5E155E56BD0FDC13827966C 2025-12-03 14:04:54.335 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 79042CD70BA30AF9AAFFF532922F8900BDF4CACD69BF0040AD7212EA2A933848 2025-12-03 14:04:54.350 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 748F1F6161B73063FD397ABA211065914944D1F1978D07751CB220EC27169A6D 2025-12-03 14:04:54.350 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4159D7EBC158675EE81BD361DDDA99BBF016CE1EF5249B996D46EC34E3C86645 2025-12-03 14:04:54.350 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9BEF781089A5249689355756705DEDAF4319F0367E55CDD90CBE7D07AE80AF36 2025-12-03 14:04:54.350 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D39EE01C00B3C24BBEDAEB3CC880A5814FAA45EC393367221B44E88C997E4E14 2025-12-03 14:04:54.356 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 138A89E949C368629F7BD9D62B5BE5D82CA7DC1EDFA70C50B3ACAF199C167B43 2025-12-03 14:04:54.356 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 149053681C03D8090541E59A3BCB214BDEEAAAA7907A58ACF83A264E807D1474 2025-12-03 14:04:54.356 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 96486A99AE9E09BE10DED379CFE6BADF22E64EDC2416F581A1DB99BF2FCBFCAE 2025-12-03 14:04:54.357 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 41C4482E02FE96471C011429034D86DB94F0CD81D26AAB816A68BC287C38FE36 2025-12-03 14:04:54.359 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CFD191B4DE4991839F7114BDF113EBA29E8C149BE4D1521ED299A45BA3FC3B09 2025-12-03 14:04:54.360 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A477321E6B68B98D03A2682F144CCBDBEC2982184EDC656100166D0F3B5AD99 2025-12-03 14:04:54.360 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E55481DA55C32B517C2668FBA807B853370C55906809B3859A280C1416CBD8F8 2025-12-03 14:04:54.360 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 514F39F4933FFBDFB255C74A810209F01FAD953CDEBEEEE6EB51CD2EE69FC435 2025-12-03 14:04:54.378 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5AA17DD71C9F9261FA7BABFF604E4FEDBE66B778234CC6DCB198D54F829BD3C8 2025-12-03 14:04:54.379 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 46B8A4CFDF6BC0E9490FE0FC4506F06A870AD411DF01F3EF34AAD5013AE13B2C 2025-12-03 14:04:54.379 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 55FAEF7538CF0E61FF7A4086AFAAFE8ADA2042228D8F9F3F8BE930337EF44FF3 2025-12-03 14:04:54.379 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B4A9EE265EB83622D093D873B6F8B7AF34B8CABF826DC5DE696ECBD326F70B4C 2025-12-03 14:04:54.385 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B16A58545DE18AEBFC79D6E11A2CAF52A44BDCC032E0B77CF814499AD48C46C6 2025-12-03 14:04:54.385 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 26264154C5BCE8F173ABCD729C88D552DB1B2FABD8FBFE3E02C14CEAF3D9EA28 2025-12-03 14:04:54.385 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 30F41BC0AA82FE02362B2DF49E53DC3797A691828123EE1C987A8053651BE9FB 2025-12-03 14:04:54.385 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 95DABB1C5C6264FED10EBE44B0C5645622C603A4084B97E8894F2709AE914DA0 2025-12-03 14:04:54.387 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 227AD2C7BF0A8243E470AEE68D39AAE0B165D298DEC63BF7E97F022264169387 2025-12-03 14:04:54.387 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7484B6E4C04A45F519F9B4ADD17C4F1AA3EE35FEF543ECE75EF1DE252943B3C6 2025-12-03 14:04:54.387 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CD156DFFE8F1D6516CEF3002FF25BC7FE1D8EB3A53D098FD29EFA7CC29CF5641 2025-12-03 14:04:54.387 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3B889581B77FF30807CAAE119B1FB0E0BD7EC0AC0812C73B47E37E418B57AA54 2025-12-03 14:04:54.408 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3C9D6E78DF8BE3792A89FC743EE43B5E72CD64168B61A7547F6C7555F4F87C6C 2025-12-03 14:04:54.408 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A0EB3C07BA336F0E23B172D86C82DB76D52AF9E00EDA2248DB9DCC75CA2AD873 2025-12-03 14:04:54.408 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 45694D1CB1A94945251A02BE035FC07B412C8B97EDB849D3338160750A11254E 2025-12-03 14:04:54.408 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5B67321B324428B8051AE0F51AA90D98EAA71102659BACB72DF03F4620B660A0 2025-12-03 14:04:54.415 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AE76A236DFC925C308BBA31A6044318F12D10A563C9074508268B569BEC56C84 2025-12-03 14:04:54.415 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B0935179055F22BE4E268BDE2F4FC647F7CB2FCD945295682B52489506DB10FC 2025-12-03 14:04:54.416 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 694CBEB617A7F7DF5A7E21B6D34E1344E97E4BA06496E56FEF25410F91763D88 2025-12-03 14:04:54.416 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 08C90E024DE601E38C2D81A3D3A31E10CD69F81B98BFCE132D50671E73FA6765 2025-12-03 14:04:54.422 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C3F81E3E15876260219F550F2633A68162D1248D07CE94AEABD1726438DF50B3 2025-12-03 14:04:54.422 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F824FC73EEC58F39AA17415F3709817B640B7FBC28107776752CE9E888B7B21E 2025-12-03 14:04:54.422 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D306E09FEA5D7C3B55CD95B73DC8C07D1C9C4A41E6B1587E1E1FF983F23CE525 2025-12-03 14:04:54.423 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7BEFAAE90BE73A42F8F1B11083BBEA13FAFF906401FC2EE22A36E1B9F9456592 2025-12-03 14:04:54.445 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4CD6BDE79E2C25297575A8045718F3BEBF23722E7AA53C3F8C84CAAF60B5C3E8 2025-12-03 14:04:54.445 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F75D6F4508A2A4FAA6079DD68C8153F78FB30B14FA171C50918359A6C9BB8258 2025-12-03 14:04:54.445 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 06385CFC54692EF54B4FBC2D5404F109C70410C5987E3E6FF7D3ADAD2EE3B42D 2025-12-03 14:04:54.445 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CD1AA012016E3A1B8B53E6CE08214C4853EB6C053BC1584CA0874B8C8847CAC4 2025-12-03 14:04:54.462 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3DA9DE9DF7C0A6BEC92DB76F9F101A18AE15601BBF2FAB1461AB165617FDDEF9 2025-12-03 14:04:54.462 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 122F013463547E725E6FFD768F344ACB4D77DEFD6E0C0DED7069C2B3471EBA71 2025-12-03 14:04:54.462 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1F591B9F59FC9229B14ACD969E617C685B79CBEB66826D08E8843FBF63FA61CA 2025-12-03 14:04:54.463 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 246A955EE4386915D3CA7327C97DE519B344CFEA7A45083D73931CCFF41247AA 2025-12-03 14:04:54.492 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6F8E59276F3717EBAD900C5B2EAD214055E513F407390698191D787736212186 2025-12-03 14:04:54.492 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8F8CD41AEFCB8CD59B88CA554BCEF8D8D7B2BD7EDADEB6C66CCD935045A82C3C 2025-12-03 14:04:54.492 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5529C9B2BBBADFA334F418A2763F50282A0063433447D6CFE60654F2B0FABA4A 2025-12-03 14:04:54.492 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CDB97C3BCEAE84CD319450E3AEA117A13E792512E82A3FF56D13DDA5D6CF51B7 2025-12-03 14:04:54.606 - Render thread -> VRAM report about missing bytes is changed from 206299136 Bytes to 206102528 Bytes 2025-12-03 14:04:58.858 - Render thread -> VRAM report about missing bytes is changed from 206102528 Bytes to 215015424 Bytes 2025-12-03 14:04:59.085 - Render thread -> VRAM report about missing bytes is changed from 215015424 Bytes to 215343104 Bytes 2025-12-03 14:04:59.102 - Render thread -> VRAM report about missing bytes is changed from 215343104 Bytes to 215474176 Bytes 2025-12-03 14:04:59.340 - Render thread -> Info: Frame[523] - Available VRAM budget has changed: 5554 MB 2025-12-03 14:05:00.879 - Render thread -> Info: Frame[615] - Available VRAM budget has changed: 5518 MB 2025-12-03 14:05:02.073 - Render thread -> VRAM report about missing bytes is changed from 215474176 Bytes to 359313408 Bytes 2025-12-03 14:05:02.074 - Render thread -> Info: Frame[635] - Available VRAM budget has changed: 5078 MB 2025-12-03 14:05:02.074 - Render thread -> Info: Frame[635] - Available VRAM budget has changed: 4983 MB 2025-12-03 14:05:02.139 - Render thread -> VRAM report about missing bytes is changed from 359313408 Bytes to 359968768 Bytes 2025-12-03 14:05:02.210 - Render thread -> VRAM report about missing bytes is changed from 359968768 Bytes to 360706048 Bytes 2025-12-03 14:05:02.274 - Render thread -> VRAM report about missing bytes is changed from 360706048 Bytes to 360828928 Bytes 2025-12-03 14:05:02.342 - Render thread -> VRAM report about missing bytes is changed from 360828928 Bytes to 361512960 Bytes 2025-12-03 14:05:02.405 - Render thread -> VRAM report about missing bytes is changed from 361512960 Bytes to 361525248 Bytes 2025-12-03 14:05:02.740 - Render thread -> VRAM report about missing bytes is changed from 361525248 Bytes to 361537536 Bytes 2025-12-03 14:05:02.822 - Render thread -> VRAM report about missing bytes is changed from 361537536 Bytes to 362258432 Bytes 2025-12-03 14:05:03.106 - Render thread -> VRAM report about missing bytes is changed from 362258432 Bytes to 362270720 Bytes 2025-12-03 14:05:03.421 - Render thread -> VRAM report about missing bytes is changed from 362270720 Bytes to 362283008 Bytes 2025-12-03 14:05:03.539 - Render thread -> VRAM report about missing bytes is changed from 362283008 Bytes to 362291200 Bytes 2025-12-03 14:05:03.560 - Render thread -> VRAM report about missing bytes is changed from 362291200 Bytes to 362295296 Bytes 2025-12-03 14:05:04.022 - Render thread -> VRAM report about missing bytes is changed from 362295296 Bytes to 363016192 Bytes 2025-12-03 14:05:04.339 - Render thread -> VRAM report about missing bytes is changed from 363016192 Bytes to 363028480 Bytes 2025-12-03 14:05:04.672 - Render thread -> VRAM report about missing bytes is changed from 363028480 Bytes to 363040768 Bytes 2025-12-03 14:05:04.857 - Render thread -> VRAM report about missing bytes is changed from 363040768 Bytes to 363053056 Bytes 2025-12-03 14:05:05.245 - Render thread -> VRAM report about missing bytes is changed from 363053056 Bytes to 374890496 Bytes 2025-12-03 14:05:05.246 - Render thread -> Info: Frame[797] - Available VRAM budget has changed: 4859 MB 2025-12-03 14:05:05.246 - Render thread -> Info: Frame[797] - Available VRAM budget has changed: 4766 MB 2025-12-03 14:05:05.287 - Render thread -> VRAM report about missing bytes is changed from 374890496 Bytes to 375939072 Bytes 2025-12-03 14:05:16.189 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_cm.dds 2025-12-03 14:05:16.189 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_nr.dds 2025-12-03 14:05:16.189 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_add.dds 2025-12-03 14:05:16.192 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_nr.dds 2025-12-03 14:05:16.192 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_cm.dds 2025-12-03 14:05:16.192 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_add.dds 2025-12-03 14:05:16.194 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_nr.dds 2025-12-03 14:05:16.194 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_add.dds 2025-12-03 14:05:16.194 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_cm.dds 2025-12-03 14:05:16.455 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_add.dds 2025-12-03 14:05:16.455 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_nr.dds 2025-12-03 14:05:16.455 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_cm.dds 2025-12-03 14:05:16.457 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_add.dds 2025-12-03 14:05:16.457 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_cm.dds 2025-12-03 14:05:16.457 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_nr.dds 2025-12-03 14:05:16.463 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_add.dds 2025-12-03 14:05:16.463 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_nr.dds 2025-12-03 14:05:16.463 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_cm.dds 2025-12-03 14:05:16.468 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_nr.dds 2025-12-03 14:05:16.468 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_add.dds 2025-12-03 14:05:16.468 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_cm.dds 2025-12-03 14:05:16.471 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_nr.dds 2025-12-03 14:05:16.471 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_add.dds 2025-12-03 14:05:16.471 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_cm.dds 2025-12-03 14:05:16.473 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_nr.dds 2025-12-03 14:05:16.473 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_cm.dds 2025-12-03 14:05:16.473 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_add.dds 2025-12-03 14:05:16.474 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_nr.dds 2025-12-03 14:05:16.474 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_cm.dds 2025-12-03 14:05:16.474 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_add.dds 2025-12-03 14:05:16.479 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_add.dds 2025-12-03 14:05:16.479 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_cm.dds 2025-12-03 14:05:16.479 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_nr.dds 2025-12-03 14:05:16.480 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_add.dds 2025-12-03 14:05:16.480 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_nr.dds 2025-12-03 14:05:16.480 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_cm.dds 2025-12-03 14:05:16.484 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_cm.dds 2025-12-03 14:05:16.484 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_add.dds 2025-12-03 14:05:16.485 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_nr.dds 2025-12-03 14:05:16.486 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_add.dds 2025-12-03 14:05:16.486 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_cm.dds 2025-12-03 14:05:16.486 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_nr.dds 2025-12-03 14:05:16.488 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_add.dds 2025-12-03 14:05:16.488 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_cm.dds 2025-12-03 14:05:16.488 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_nr.dds 2025-12-03 14:05:16.489 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_nr.dds 2025-12-03 14:05:16.489 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_cm.dds 2025-12-03 14:05:16.489 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_add.dds 2025-12-03 14:05:16.490 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_nr.dds 2025-12-03 14:05:16.490 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_cm.dds 2025-12-03 14:05:16.490 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_add.dds 2025-12-03 14:05:16.495 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_add.dds 2025-12-03 14:05:16.495 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_cm.dds 2025-12-03 14:05:16.495 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_nr.dds 2025-12-03 14:05:16.498 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_nr.dds 2025-12-03 14:05:16.498 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_cm.dds 2025-12-03 14:05:16.498 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_add.dds 2025-12-03 14:05:16.504 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_nr.dds 2025-12-03 14:05:16.504 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_add.dds 2025-12-03 14:05:16.504 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_cm.dds 2025-12-03 14:05:17.780 - Render thread -> VRAM report about missing bytes is changed from 375939072 Bytes to 375672832 Bytes 2025-12-03 14:05:17.847 - Render thread -> Info: Frame[1437] - Available VRAM budget has changed: 4677 MB 2025-12-03 14:05:17.847 - Render thread -> Info: Frame[1437] - Available VRAM budget has changed: 4221 MB 2025-12-03 14:05:17.926 - Render thread -> VRAM report about missing bytes is changed from 375672832 Bytes to 376344576 Bytes 2025-12-03 14:05:17.985 - Render thread -> Info: Frame[1439] - Available VRAM budget has changed: 2868 MB 2025-12-03 14:05:17.985 - Render thread -> Info: Frame[1439] - Available VRAM budget has changed: 1061 MB 2025-12-03 14:05:17.985 - Render thread -> Warning: Available VRAM budget 1061 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:05:18.714 - Render thread -> VRAM report about missing bytes is changed from 376344576 Bytes to 432549888 Bytes 2025-12-03 14:05:18.716 - Render thread -> Info: Frame[1457] - Available VRAM budget has changed: 2853 MB 2025-12-03 14:05:18.716 - Render thread -> Info: Frame[1457] - Available VRAM budget has changed: 1046 MB 2025-12-03 14:05:18.716 - Render thread -> Warning: Available VRAM budget 1046 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:05:18.747 - Render thread -> VRAM report about missing bytes is changed from 432549888 Bytes to 519098368 Bytes 2025-12-03 14:05:18.763 - Render thread -> VRAM report about missing bytes is changed from 519098368 Bytes to 383373312 Bytes 2025-12-03 14:05:18.849 - Render thread -> VRAM report about missing bytes is changed from 383373312 Bytes to 439025664 Bytes 2025-12-03 14:05:18.864 - Render thread -> VRAM report about missing bytes is changed from 439025664 Bytes to 412286976 Bytes 2025-12-03 14:05:18.872 - Render thread -> VRAM report about missing bytes is changed from 412286976 Bytes to 392757248 Bytes 2025-12-03 14:05:18.897 - Render thread -> VRAM report about missing bytes is changed from 392757248 Bytes to 378339328 Bytes 2025-12-03 14:05:18.931 - Render thread -> VRAM report about missing bytes is changed from 378339328 Bytes to 386859008 Bytes 2025-12-03 14:05:18.964 - Render thread -> VRAM report about missing bytes is changed from 386859008 Bytes to 438894592 Bytes 2025-12-03 14:05:19.013 - Render thread -> VRAM report about missing bytes is changed from 438894592 Bytes to 410517504 Bytes 2025-12-03 14:05:19.030 - Render thread -> VRAM report about missing bytes is changed from 410517504 Bytes to 391249920 Bytes 2025-12-03 14:05:19.047 - Render thread -> VRAM report about missing bytes is changed from 391249920 Bytes to 376938496 Bytes 2025-12-03 14:05:19.530 - Render thread -> Info: Frame[1497] - Available VRAM budget has changed: 2868 MB 2025-12-03 14:05:20.030 - Render thread -> Info: Frame[1527] - Available VRAM budget has changed: 1061 MB 2025-12-03 14:05:20.030 - Render thread -> Warning: Available VRAM budget 1061 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:05:20.632 - Render thread -> VRAM report about missing bytes is changed from 376938496 Bytes to 399564800 Bytes 2025-12-03 14:05:20.649 - Render thread -> VRAM report about missing bytes is changed from 399564800 Bytes to 377413632 Bytes 2025-12-03 14:05:20.664 - Render thread -> VRAM report about missing bytes is changed from 377413632 Bytes to 378085376 Bytes 2025-12-03 14:05:20.682 - Render thread -> VRAM report about missing bytes is changed from 378085376 Bytes to 379936768 Bytes 2025-12-03 14:05:31.388 - Render thread -> VRAM report about missing bytes is changed from 379936768 Bytes to 379912192 Bytes 2025-12-03 14:05:31.440 - Render thread -> VRAM report about missing bytes is changed from 379912192 Bytes to 379850752 Bytes 2025-12-03 14:05:31.459 - Render thread -> VRAM report about missing bytes is changed from 379850752 Bytes to 379895808 Bytes 2025-12-03 14:05:31.470 - Render thread -> VRAM report about missing bytes is changed from 379895808 Bytes to 379965440 Bytes 2025-12-03 14:05:31.705 - Render thread -> VRAM report about missing bytes is changed from 379965440 Bytes to 379916288 Bytes 2025-12-03 14:05:31.758 - Render thread -> VRAM report about missing bytes is changed from 379916288 Bytes to 379977728 Bytes 2025-12-03 14:05:31.792 - Render thread -> VRAM report about missing bytes is changed from 379977728 Bytes to 379944960 Bytes 2025-12-03 14:05:31.834 - Render thread -> VRAM report about missing bytes is changed from 379944960 Bytes to 379994112 Bytes 2025-12-03 14:05:32.250 - Render thread -> VRAM report about missing bytes is changed from 379994112 Bytes to 380026880 Bytes 2025-12-03 14:05:37.863 - Render thread -> VRAM report about missing bytes is changed from 380026880 Bytes to 379842560 Bytes 2025-12-03 14:05:38.850 - Render thread -> Frame [2635] Parallel Render Command Batch RCB-1 created with rcb: 52096234 2025-12-03 14:05:38.850 - Render thread -> Frame [2635] Parallel Render Command Batch RCB-2 created with rcb: 52902513 2025-12-03 14:05:38.850 - Render thread -> Frame [2635] Parallel Render Command Batch RCB-3 created with rcb: 43521401 2025-12-03 14:05:38.850 - Render thread -> Frame [2635] Parallel Render Command Batch RCB-4 created with rcb: 62626184 2025-12-03 14:05:38.850 - Render thread -> Frame [2635] Parallel Render Command Batch RCB-5 created with rcb: 925457 2025-12-03 14:05:38.850 - Render thread -> Frame [2635] Parallel Render Command Batch RCB-6 created with rcb: 59769062 2025-12-03 14:05:38.850 - Render thread -> Frame [2635] Parallel Render Command Batch RCB-7 created with rcb: 40479908 2025-12-03 14:05:38.850 - Render thread -> Frame [2635] Parallel Render Command Batch RCB-8 created with rcb: 62850419 2025-12-03 14:05:38.850 - Render thread -> Frame [2635] Parallel Render Command Batch RCB-9 created with rcb: 6708952 2025-12-03 14:05:38.851 - Render thread -> Frame [2635] Parallel Render Command Batch RCB-10 created with rcb: 32042507 2025-12-03 14:05:38.851 - Render thread -> Frame [2635] Parallel Render Command Batch RCB-11 created with rcb: 19889323 2025-12-03 14:05:38.851 - Render thread -> Frame [2635] Parallel Render Command Batch RCB-12 created with rcb: 26246503 2025-12-03 14:05:38.851 - Render thread -> Frame [2635] Parallel Render Command Batch RCB-13 created with rcb: 18103912 2025-12-03 14:05:38.851 - Render thread -> Frame [2635] Parallel Render Command Batch RCB-14 created with rcb: 7931406 2025-12-03 14:05:38.851 - Render thread -> Frame [2635] Parallel Render Command Batch RCB-15 created with rcb: 65985562 2025-12-03 14:05:38.851 - Render thread -> Frame [2635] Parallel Render Command Batch RCB-16 created with rcb: 30628736 2025-12-03 14:05:38.851 - Render thread -> Frame [2635] Parallel Render Command Batch RCB-17 created with rcb: 7542800 2025-12-03 14:05:38.851 - Render thread -> Frame [2635] Parallel Render Command Batch RCB-18 created with rcb: 45173166 2025-12-03 14:05:38.851 - Render thread -> Frame [2635] Parallel Render Command Batch RCB-19 created with rcb: 21558381 2025-12-03 14:05:38.851 - Render thread -> Frame [2635] Parallel Render Command Batch RCB-1 processed in 1 frames. 2025-12-03 14:05:38.852 - Render thread -> Frame [2635] Parallel Render Command Batch RCB-2 processed in 1 frames. 2025-12-03 14:05:38.852 - Render thread -> Frame [2635] Parallel Render Command Batch RCB-3 processed in 1 frames. 2025-12-03 14:05:38.852 - Render thread -> Frame [2635] Parallel Render Command Batch RCB-4 processed in 1 frames. 2025-12-03 14:05:38.852 - Render thread -> Frame [2635] Parallel Render Command Batch RCB-5 processed in 1 frames. 2025-12-03 14:05:38.852 - Render thread -> Frame [2635] Parallel Render Command Batch RCB-6 processed in 1 frames. 2025-12-03 14:05:38.852 - Render thread -> Frame [2635] Parallel Render Command Batch RCB-7 processed in 1 frames. 2025-12-03 14:05:38.852 - Render thread -> Frame [2635] Parallel Render Command Batch RCB-8 processed in 1 frames. 2025-12-03 14:05:38.852 - Render thread -> Frame [2635] Parallel Render Command Batch RCB-9 processed in 1 frames. 2025-12-03 14:05:38.852 - Render thread -> Frame [2635] Parallel Render Command Batch RCB-10 processed in 1 frames. 2025-12-03 14:05:38.852 - Render thread -> Frame [2635] Parallel Render Command Batch RCB-11 processed in 1 frames. 2025-12-03 14:05:38.852 - Render thread -> Frame [2635] Parallel Render Command Batch RCB-12 processed in 1 frames. 2025-12-03 14:05:38.852 - Render thread -> Frame [2635] Parallel Render Command Batch RCB-13 processed in 1 frames. 2025-12-03 14:05:38.852 - Render thread -> Frame [2635] Parallel Render Command Batch RCB-14 processed in 1 frames. 2025-12-03 14:05:38.852 - Render thread -> Frame [2635] Parallel Render Command Batch RCB-15 processed in 1 frames. 2025-12-03 14:05:38.852 - Render thread -> Frame [2635] Parallel Render Command Batch RCB-16 processed in 1 frames. 2025-12-03 14:05:38.852 - Render thread -> Frame [2635] Parallel Render Command Batch RCB-17 processed in 1 frames. 2025-12-03 14:05:38.852 - Render thread -> Frame [2635] Parallel Render Command Batch RCB-18 processed in 1 frames. 2025-12-03 14:05:38.852 - Render thread -> Frame [2635] Parallel Render Command Batch RCB-19 processed in 1 frames. 2025-12-03 14:05:38.863 - Render thread -> Frame [2636] Parallel Render Command Batch RCB-20 created with rcb: 26403012 2025-12-03 14:05:38.863 - Render thread -> Frame [2636] Parallel Render Command Batch RCB-21 created with rcb: 30628736 2025-12-03 14:05:38.863 - Render thread -> Frame [2636] Parallel Render Command Batch RCB-20 processed in 1 frames. 2025-12-03 14:05:38.863 - Render thread -> Frame [2636] Parallel Render Command Batch RCB-21 processed in 1 frames. 2025-12-03 14:05:38.880 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-22 created with rcb: 18103912 2025-12-03 14:05:38.880 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-23 created with rcb: 30628736 2025-12-03 14:05:38.880 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-24 created with rcb: 26403012 2025-12-03 14:05:38.880 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-25 created with rcb: 26246503 2025-12-03 14:05:38.880 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-26 created with rcb: 19889323 2025-12-03 14:05:38.880 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-27 created with rcb: 32042507 2025-12-03 14:05:38.880 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-28 created with rcb: 6708952 2025-12-03 14:05:38.880 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-29 created with rcb: 62850419 2025-12-03 14:05:38.880 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-30 created with rcb: 40479908 2025-12-03 14:05:38.880 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-31 created with rcb: 59769062 2025-12-03 14:05:38.880 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-32 created with rcb: 925457 2025-12-03 14:05:38.880 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-33 created with rcb: 62626184 2025-12-03 14:05:38.880 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-34 created with rcb: 43521401 2025-12-03 14:05:38.880 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-35 created with rcb: 52902513 2025-12-03 14:05:38.880 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-36 created with rcb: 52096234 2025-12-03 14:05:38.880 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-37 created with rcb: 54120705 2025-12-03 14:05:38.880 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-38 created with rcb: 54330283 2025-12-03 14:05:38.880 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-39 created with rcb: 46193050 2025-12-03 14:05:38.880 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-40 created with rcb: 57550475 2025-12-03 14:05:38.880 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-41 created with rcb: 7890629 2025-12-03 14:05:38.880 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-42 created with rcb: 13511738 2025-12-03 14:05:38.880 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-43 created with rcb: 10867170 2025-12-03 14:05:38.880 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-44 created with rcb: 65628115 2025-12-03 14:05:38.880 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-45 created with rcb: 29283534 2025-12-03 14:05:38.880 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-46 created with rcb: 66916241 2025-12-03 14:05:38.880 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-47 created with rcb: 49815261 2025-12-03 14:05:38.880 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-48 created with rcb: 38607218 2025-12-03 14:05:38.880 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-49 created with rcb: 44967440 2025-12-03 14:05:38.880 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-50 created with rcb: 11434871 2025-12-03 14:05:38.880 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-51 created with rcb: 53287673 2025-12-03 14:05:38.880 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-52 created with rcb: 45173166 2025-12-03 14:05:38.880 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-53 created with rcb: 11380567 2025-12-03 14:05:38.880 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-54 created with rcb: 7542800 2025-12-03 14:05:38.880 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-55 created with rcb: 21558381 2025-12-03 14:05:38.880 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-56 created with rcb: 6449420 2025-12-03 14:05:38.880 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-57 created with rcb: 58469072 2025-12-03 14:05:38.880 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-58 created with rcb: 26005370 2025-12-03 14:05:38.880 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-59 created with rcb: 62137451 2025-12-03 14:05:38.880 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-60 created with rcb: 4276786 2025-12-03 14:05:38.880 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-61 created with rcb: 8579106 2025-12-03 14:05:38.880 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-62 created with rcb: 20169261 2025-12-03 14:05:38.880 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-63 created with rcb: 33749580 2025-12-03 14:05:38.880 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-64 created with rcb: 46915941 2025-12-03 14:05:38.880 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-65 created with rcb: 13505818 2025-12-03 14:05:38.880 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-66 created with rcb: 57505451 2025-12-03 14:05:38.880 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-67 created with rcb: 62855025 2025-12-03 14:05:38.880 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-68 created with rcb: 64192550 2025-12-03 14:05:38.880 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-69 created with rcb: 38650835 2025-12-03 14:05:38.880 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-70 created with rcb: 38119695 2025-12-03 14:05:38.880 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-71 created with rcb: 59413345 2025-12-03 14:05:38.880 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-72 created with rcb: 29591345 2025-12-03 14:05:38.880 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-73 created with rcb: 6641223 2025-12-03 14:05:38.880 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-74 created with rcb: 35310908 2025-12-03 14:05:38.880 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-75 created with rcb: 18817848 2025-12-03 14:05:38.880 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-76 created with rcb: 8268187 2025-12-03 14:05:38.880 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-77 created with rcb: 17489638 2025-12-03 14:05:38.880 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-78 created with rcb: 17533080 2025-12-03 14:05:38.880 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-79 created with rcb: 218644 2025-12-03 14:05:38.880 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-80 created with rcb: 7337093 2025-12-03 14:05:38.880 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-81 created with rcb: 56874901 2025-12-03 14:05:38.880 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-82 created with rcb: 24945000 2025-12-03 14:05:38.880 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-83 created with rcb: 10599063 2025-12-03 14:05:38.880 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-84 created with rcb: 48118981 2025-12-03 14:05:38.880 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-85 created with rcb: 64451762 2025-12-03 14:05:38.880 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-86 created with rcb: 54170528 2025-12-03 14:05:38.880 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-87 created with rcb: 10857235 2025-12-03 14:05:38.880 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-88 created with rcb: 52655764 2025-12-03 14:05:38.880 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-89 created with rcb: 23810506 2025-12-03 14:05:38.880 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-90 created with rcb: 29802091 2025-12-03 14:05:38.880 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-91 created with rcb: 66474813 2025-12-03 14:05:38.880 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-92 created with rcb: 58005007 2025-12-03 14:05:38.880 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-22 processed in 1 frames. 2025-12-03 14:05:38.881 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-23 processed in 1 frames. 2025-12-03 14:05:38.881 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-24 processed in 1 frames. 2025-12-03 14:05:38.881 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-25 processed in 1 frames. 2025-12-03 14:05:38.881 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-26 processed in 1 frames. 2025-12-03 14:05:38.881 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-27 processed in 1 frames. 2025-12-03 14:05:38.881 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-28 processed in 1 frames. 2025-12-03 14:05:38.881 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-29 processed in 1 frames. 2025-12-03 14:05:38.881 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-30 processed in 1 frames. 2025-12-03 14:05:38.881 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-31 processed in 1 frames. 2025-12-03 14:05:38.881 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-32 processed in 1 frames. 2025-12-03 14:05:38.881 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-33 processed in 1 frames. 2025-12-03 14:05:38.881 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-34 processed in 1 frames. 2025-12-03 14:05:38.881 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-35 processed in 1 frames. 2025-12-03 14:05:38.881 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-36 processed in 1 frames. 2025-12-03 14:05:38.881 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-37 processed in 1 frames. 2025-12-03 14:05:38.881 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-38 processed in 1 frames. 2025-12-03 14:05:38.881 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-39 processed in 1 frames. 2025-12-03 14:05:38.881 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-40 processed in 1 frames. 2025-12-03 14:05:38.881 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-41 processed in 1 frames. 2025-12-03 14:05:38.881 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-42 processed in 1 frames. 2025-12-03 14:05:38.881 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-43 processed in 1 frames. 2025-12-03 14:05:38.881 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-44 processed in 1 frames. 2025-12-03 14:05:38.881 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-45 processed in 1 frames. 2025-12-03 14:05:38.882 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-46 processed in 1 frames. 2025-12-03 14:05:38.882 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-47 processed in 1 frames. 2025-12-03 14:05:38.882 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-48 processed in 1 frames. 2025-12-03 14:05:38.882 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-49 processed in 1 frames. 2025-12-03 14:05:38.882 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-50 processed in 1 frames. 2025-12-03 14:05:38.904 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-51 processed in 1 frames. 2025-12-03 14:05:38.905 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-52 processed in 1 frames. 2025-12-03 14:05:38.906 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-53 processed in 1 frames. 2025-12-03 14:05:38.906 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-54 processed in 1 frames. 2025-12-03 14:05:38.906 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-55 processed in 1 frames. 2025-12-03 14:05:38.906 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-56 processed in 1 frames. 2025-12-03 14:05:38.906 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-57 processed in 1 frames. 2025-12-03 14:05:38.906 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-58 processed in 1 frames. 2025-12-03 14:05:38.907 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-59 processed in 1 frames. 2025-12-03 14:05:38.907 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-60 processed in 1 frames. 2025-12-03 14:05:38.907 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-61 processed in 1 frames. 2025-12-03 14:05:38.907 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-62 processed in 1 frames. 2025-12-03 14:05:38.907 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-63 processed in 1 frames. 2025-12-03 14:05:38.907 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-64 processed in 1 frames. 2025-12-03 14:05:38.907 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-65 processed in 1 frames. 2025-12-03 14:05:38.907 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-66 processed in 1 frames. 2025-12-03 14:05:38.907 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-67 processed in 1 frames. 2025-12-03 14:05:38.907 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-68 processed in 1 frames. 2025-12-03 14:05:38.907 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-69 processed in 1 frames. 2025-12-03 14:05:38.907 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-70 processed in 1 frames. 2025-12-03 14:05:38.907 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-71 processed in 1 frames. 2025-12-03 14:05:38.907 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-72 processed in 1 frames. 2025-12-03 14:05:38.907 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-73 processed in 1 frames. 2025-12-03 14:05:38.907 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-74 processed in 1 frames. 2025-12-03 14:05:38.907 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-75 processed in 1 frames. 2025-12-03 14:05:38.907 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-76 processed in 1 frames. 2025-12-03 14:05:38.907 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-77 processed in 1 frames. 2025-12-03 14:05:38.907 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-78 processed in 1 frames. 2025-12-03 14:05:38.907 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-79 processed in 1 frames. 2025-12-03 14:05:38.907 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-80 processed in 1 frames. 2025-12-03 14:05:38.907 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-81 processed in 1 frames. 2025-12-03 14:05:38.908 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-82 processed in 1 frames. 2025-12-03 14:05:38.908 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-83 processed in 1 frames. 2025-12-03 14:05:38.908 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-84 processed in 1 frames. 2025-12-03 14:05:38.909 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-85 processed in 1 frames. 2025-12-03 14:05:38.910 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-86 processed in 1 frames. 2025-12-03 14:05:38.910 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-87 processed in 1 frames. 2025-12-03 14:05:38.910 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-88 processed in 1 frames. 2025-12-03 14:05:38.910 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-89 processed in 1 frames. 2025-12-03 14:05:38.911 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-90 processed in 1 frames. 2025-12-03 14:05:38.911 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-91 processed in 1 frames. 2025-12-03 14:05:38.911 - Render thread -> Frame [2637] Parallel Render Command Batch RCB-92 processed in 1 frames. 2025-12-03 14:05:38.952 - Render thread -> Frame [2638] Parallel Render Command Batch RCB-93 created with rcb: 26223091 2025-12-03 14:05:38.952 - Render thread -> Frame [2638] Parallel Render Command Batch RCB-94 created with rcb: 23170761 2025-12-03 14:05:38.952 - Render thread -> Frame [2638] Parallel Render Command Batch RCB-95 created with rcb: 48305543 2025-12-03 14:05:38.952 - Render thread -> Frame [2638] Parallel Render Command Batch RCB-96 created with rcb: 16640872 2025-12-03 14:05:38.952 - Render thread -> Frame [2638] Parallel Render Command Batch RCB-97 created with rcb: 29689996 2025-12-03 14:05:38.952 - Render thread -> Frame [2638] Parallel Render Command Batch RCB-98 created with rcb: 58005007 2025-12-03 14:05:38.952 - Render thread -> Frame [2638] Parallel Render Command Batch RCB-99 created with rcb: 66474813 2025-12-03 14:05:38.952 - Render thread -> Frame [2638] Parallel Render Command Batch RCB-100 created with rcb: 29802091 2025-12-03 14:05:38.952 - Render thread -> Frame [2638] Parallel Render Command Batch RCB-101 created with rcb: 23810506 2025-12-03 14:05:38.952 - Render thread -> Frame [2638] Parallel Render Command Batch RCB-102 created with rcb: 52655764 2025-12-03 14:05:38.952 - Render thread -> Frame [2638] Parallel Render Command Batch RCB-103 created with rcb: 10857235 2025-12-03 14:05:38.953 - Render thread -> Frame [2638] Parallel Render Command Batch RCB-93 processed in 1 frames. 2025-12-03 14:05:38.953 - Render thread -> Frame [2638] Parallel Render Command Batch RCB-94 processed in 1 frames. 2025-12-03 14:05:38.955 - Render thread -> Frame [2638] Parallel Render Command Batch RCB-95 processed in 1 frames. 2025-12-03 14:05:38.970 - Render thread -> Frame [2638] Parallel Render Command Batch RCB-96 processed in 1 frames. 2025-12-03 14:05:38.970 - Render thread -> Frame [2638] Parallel Render Command Batch RCB-97 processed in 1 frames. 2025-12-03 14:05:38.971 - Render thread -> Frame [2638] Parallel Render Command Batch RCB-98 processed in 1 frames. 2025-12-03 14:05:38.971 - Render thread -> Frame [2638] Parallel Render Command Batch RCB-99 processed in 1 frames. 2025-12-03 14:05:38.972 - Render thread -> Frame [2638] Parallel Render Command Batch RCB-100 processed in 1 frames. 2025-12-03 14:05:38.972 - Render thread -> Frame [2638] Parallel Render Command Batch RCB-101 processed in 1 frames. 2025-12-03 14:05:38.972 - Render thread -> Frame [2638] Parallel Render Command Batch RCB-102 processed in 1 frames. 2025-12-03 14:05:38.973 - Render thread -> Frame [2638] Parallel Render Command Batch RCB-103 processed in 1 frames. 2025-12-03 14:05:38.987 - Render thread -> VRAM report about missing bytes is changed from 379842560 Bytes to 379781120 Bytes 2025-12-03 14:05:39.014 - Render thread -> VRAM report about missing bytes is changed from 379781120 Bytes to 379842560 Bytes 2025-12-03 14:05:39.014 - Render thread -> Frame [2641] Parallel Render Command Batch RCB-104 created with rcb: 57550475 2025-12-03 14:05:39.142 - Render thread -> VRAM report about missing bytes is changed from 379842560 Bytes to 380506112 Bytes 2025-12-03 14:05:39.142 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-105 created with rcb: 10857235 2025-12-03 14:05:39.142 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-106 created with rcb: 52655764 2025-12-03 14:05:39.142 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-107 created with rcb: 23810506 2025-12-03 14:05:39.142 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-108 created with rcb: 29802091 2025-12-03 14:05:39.142 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-109 created with rcb: 66474813 2025-12-03 14:05:39.142 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-110 created with rcb: 13511738 2025-12-03 14:05:39.142 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-111 created with rcb: 29689996 2025-12-03 14:05:39.142 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-112 created with rcb: 16640872 2025-12-03 14:05:39.142 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-113 created with rcb: 48305543 2025-12-03 14:05:39.142 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-114 created with rcb: 23170761 2025-12-03 14:05:39.142 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-115 created with rcb: 26223091 2025-12-03 14:05:39.142 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-116 created with rcb: 64451762 2025-12-03 14:05:39.142 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-117 created with rcb: 48118981 2025-12-03 14:05:39.142 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-118 created with rcb: 10599063 2025-12-03 14:05:39.142 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-119 created with rcb: 58005007 2025-12-03 14:05:39.142 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-120 created with rcb: 24945000 2025-12-03 14:05:39.143 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-121 created with rcb: 7337093 2025-12-03 14:05:39.143 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-122 created with rcb: 218644 2025-12-03 14:05:39.143 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-123 created with rcb: 17533080 2025-12-03 14:05:39.143 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-124 created with rcb: 56874901 2025-12-03 14:05:39.143 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-125 created with rcb: 14854599 2025-12-03 14:05:39.143 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-126 created with rcb: 18817848 2025-12-03 14:05:39.143 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-127 created with rcb: 35310908 2025-12-03 14:05:39.143 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-128 created with rcb: 6641223 2025-12-03 14:05:39.143 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-129 created with rcb: 29591345 2025-12-03 14:05:39.143 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-130 created with rcb: 59413345 2025-12-03 14:05:39.143 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-131 created with rcb: 38119695 2025-12-03 14:05:39.143 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-132 created with rcb: 38650835 2025-12-03 14:05:39.143 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-133 created with rcb: 64192550 2025-12-03 14:05:39.143 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-134 created with rcb: 60570434 2025-12-03 14:05:39.143 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-135 created with rcb: 62855025 2025-12-03 14:05:39.143 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-136 created with rcb: 32841436 2025-12-03 14:05:39.143 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-137 created with rcb: 57505451 2025-12-03 14:05:39.143 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-138 created with rcb: 43990629 2025-12-03 14:05:39.143 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-139 created with rcb: 13505818 2025-12-03 14:05:39.143 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-140 created with rcb: 8579106 2025-12-03 14:05:39.143 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-141 created with rcb: 20169261 2025-12-03 14:05:39.143 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-142 created with rcb: 33749580 2025-12-03 14:05:39.143 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-143 created with rcb: 46915941 2025-12-03 14:05:39.143 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-144 created with rcb: 4276786 2025-12-03 14:05:39.143 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-145 created with rcb: 6449420 2025-12-03 14:05:39.143 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-146 created with rcb: 58469072 2025-12-03 14:05:39.143 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-147 created with rcb: 26005370 2025-12-03 14:05:39.143 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-148 created with rcb: 7542800 2025-12-03 14:05:39.143 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-149 created with rcb: 11380567 2025-12-03 14:05:39.143 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-150 created with rcb: 53287673 2025-12-03 14:05:39.143 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-151 created with rcb: 11434871 2025-12-03 14:05:39.143 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-152 created with rcb: 44967440 2025-12-03 14:05:39.143 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-153 created with rcb: 7890629 2025-12-03 14:05:39.143 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-154 created with rcb: 49815261 2025-12-03 14:05:39.143 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-155 created with rcb: 66916241 2025-12-03 14:05:39.143 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-156 created with rcb: 29283534 2025-12-03 14:05:39.143 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-157 created with rcb: 65628115 2025-12-03 14:05:39.143 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-158 created with rcb: 10867170 2025-12-03 14:05:39.143 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-159 created with rcb: 46193050 2025-12-03 14:05:39.143 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-160 created with rcb: 54330283 2025-12-03 14:05:39.143 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-161 created with rcb: 54120705 2025-12-03 14:05:39.143 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-162 created with rcb: 52096234 2025-12-03 14:05:39.143 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-163 created with rcb: 52902513 2025-12-03 14:05:39.143 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-164 created with rcb: 43521401 2025-12-03 14:05:39.143 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-165 created with rcb: 62626184 2025-12-03 14:05:39.143 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-166 created with rcb: 925457 2025-12-03 14:05:39.143 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-167 created with rcb: 62137451 2025-12-03 14:05:39.143 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-168 created with rcb: 7931406 2025-12-03 14:05:39.143 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-169 created with rcb: 40479908 2025-12-03 14:05:39.143 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-170 created with rcb: 62850419 2025-12-03 14:05:39.143 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-171 created with rcb: 6708952 2025-12-03 14:05:39.143 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-172 created with rcb: 19889323 2025-12-03 14:05:39.143 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-173 created with rcb: 26246503 2025-12-03 14:05:39.143 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-174 created with rcb: 26403012 2025-12-03 14:05:39.143 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-175 created with rcb: 30628736 2025-12-03 14:05:39.143 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-176 created with rcb: 18103912 2025-12-03 14:05:39.143 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-177 created with rcb: 24007369 2025-12-03 14:05:39.143 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-178 created with rcb: 38607218 2025-12-03 14:05:39.143 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-179 created with rcb: 65985562 2025-12-03 14:05:39.143 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-180 created with rcb: 17489638 2025-12-03 14:05:39.143 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-181 created with rcb: 12354738 2025-12-03 14:05:39.143 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-182 created with rcb: 818911 2025-12-03 14:05:39.143 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-183 created with rcb: 4723750 2025-12-03 14:05:39.143 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-184 created with rcb: 1484745 2025-12-03 14:05:39.143 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-185 created with rcb: 50060807 2025-12-03 14:05:39.143 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-186 created with rcb: 62635401 2025-12-03 14:05:39.143 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-187 created with rcb: 44261354 2025-12-03 14:05:39.143 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-188 created with rcb: 35574556 2025-12-03 14:05:39.148 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-104 processed in 2 frames. 2025-12-03 14:05:39.148 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-105 processed in 1 frames. 2025-12-03 14:05:39.149 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-106 processed in 1 frames. 2025-12-03 14:05:39.149 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-107 processed in 1 frames. 2025-12-03 14:05:39.149 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-108 processed in 1 frames. 2025-12-03 14:05:39.150 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-109 processed in 1 frames. 2025-12-03 14:05:39.155 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-110 processed in 1 frames. 2025-12-03 14:05:39.155 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-111 processed in 1 frames. 2025-12-03 14:05:39.155 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-112 processed in 1 frames. 2025-12-03 14:05:39.155 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-113 processed in 1 frames. 2025-12-03 14:05:39.155 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-114 processed in 1 frames. 2025-12-03 14:05:39.155 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-115 processed in 1 frames. 2025-12-03 14:05:39.155 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-116 processed in 1 frames. 2025-12-03 14:05:39.155 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-117 processed in 1 frames. 2025-12-03 14:05:39.155 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-118 processed in 1 frames. 2025-12-03 14:05:39.159 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-119 processed in 1 frames. 2025-12-03 14:05:39.160 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-120 processed in 1 frames. 2025-12-03 14:05:39.186 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-121 processed in 1 frames. 2025-12-03 14:05:39.186 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-122 processed in 1 frames. 2025-12-03 14:05:39.186 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-123 processed in 1 frames. 2025-12-03 14:05:39.191 - Render thread -> Frame [2642] Parallel Render Command Batch RCB-124 processed in 1 frames. 2025-12-03 14:05:39.234 - Render thread -> VRAM report about missing bytes is changed from 380506112 Bytes to 380370944 Bytes 2025-12-03 14:05:39.234 - Render thread -> Frame [2643] Parallel Render Command Batch RCB-189 created with rcb: 54170528 2025-12-03 14:05:39.234 - Render thread -> Frame [2643] Parallel Render Command Batch RCB-190 created with rcb: 10857235 2025-12-03 14:05:39.234 - Render thread -> Frame [2643] Parallel Render Command Batch RCB-191 created with rcb: 57550475 2025-12-03 14:05:39.234 - Render thread -> Frame [2643] Parallel Render Command Batch RCB-192 created with rcb: 52655764 2025-12-03 14:05:39.234 - Render thread -> Frame [2643] Parallel Render Command Batch RCB-193 created with rcb: 29802091 2025-12-03 14:05:39.234 - Render thread -> Frame [2643] Parallel Render Command Batch RCB-194 created with rcb: 23810506 2025-12-03 14:05:39.234 - Render thread -> Frame [2643] Parallel Render Command Batch RCB-195 created with rcb: 10599063 2025-12-03 14:05:39.234 - Render thread -> Frame [2643] Parallel Render Command Batch RCB-196 created with rcb: 48118981 2025-12-03 14:05:39.234 - Render thread -> Frame [2643] Parallel Render Command Batch RCB-197 created with rcb: 32042507 2025-12-03 14:05:39.238 - Render thread -> Frame [2643] Parallel Render Command Batch RCB-125 processed in 2 frames. 2025-12-03 14:05:39.239 - Render thread -> Frame [2643] Parallel Render Command Batch RCB-126 processed in 2 frames. 2025-12-03 14:05:39.239 - Render thread -> Frame [2643] Parallel Render Command Batch RCB-127 processed in 2 frames. 2025-12-03 14:05:39.248 - Render thread -> Frame [2643] Parallel Render Command Batch RCB-128 processed in 2 frames. 2025-12-03 14:05:39.248 - Render thread -> Frame [2643] Parallel Render Command Batch RCB-129 processed in 2 frames. 2025-12-03 14:05:39.248 - Render thread -> Frame [2643] Parallel Render Command Batch RCB-130 processed in 2 frames. 2025-12-03 14:05:39.249 - Render thread -> Frame [2643] Parallel Render Command Batch RCB-131 processed in 2 frames. 2025-12-03 14:05:39.249 - Render thread -> Frame [2643] Parallel Render Command Batch RCB-132 processed in 2 frames. 2025-12-03 14:05:39.249 - Render thread -> Frame [2643] Parallel Render Command Batch RCB-133 processed in 2 frames. 2025-12-03 14:05:39.263 - Render thread -> Frame [2643] Parallel Render Command Batch RCB-134 processed in 2 frames. 2025-12-03 14:05:39.263 - Render thread -> Frame [2643] Parallel Render Command Batch RCB-135 processed in 2 frames. 2025-12-03 14:05:39.271 - Render thread -> Frame [2643] Parallel Render Command Batch RCB-136 processed in 2 frames. 2025-12-03 14:05:39.281 - Render thread -> Frame [2643] Parallel Render Command Batch RCB-137 processed in 2 frames. 2025-12-03 14:05:39.295 - Render thread -> Frame [2643] Parallel Render Command Batch RCB-138 processed in 2 frames. 2025-12-03 14:05:39.296 - Render thread -> Frame [2643] Parallel Render Command Batch RCB-139 processed in 2 frames. 2025-12-03 14:05:39.296 - Render thread -> Frame [2643] Parallel Render Command Batch RCB-140 processed in 2 frames. 2025-12-03 14:05:39.296 - Render thread -> Frame [2643] Parallel Render Command Batch RCB-141 processed in 2 frames. 2025-12-03 14:05:39.296 - Render thread -> Frame [2643] Parallel Render Command Batch RCB-142 processed in 2 frames. 2025-12-03 14:05:39.296 - Render thread -> Frame [2643] Parallel Render Command Batch RCB-143 processed in 2 frames. 2025-12-03 14:05:39.296 - Render thread -> Frame [2643] Parallel Render Command Batch RCB-144 processed in 2 frames. 2025-12-03 14:05:39.296 - Render thread -> Frame [2643] Parallel Render Command Batch RCB-145 processed in 2 frames. 2025-12-03 14:05:39.297 - Render thread -> Frame [2643] Parallel Render Command Batch RCB-146 processed in 2 frames. 2025-12-03 14:05:39.297 - Render thread -> Frame [2643] Parallel Render Command Batch RCB-147 processed in 2 frames. 2025-12-03 14:05:39.360 - Render thread -> VRAM report about missing bytes is changed from 380370944 Bytes to 380289024 Bytes 2025-12-03 14:05:39.360 - Render thread -> Frame [2644] Parallel Render Command Batch RCB-198 created with rcb: 43190891 2025-12-03 14:05:39.360 - Render thread -> Frame [2644] Parallel Render Command Batch RCB-199 created with rcb: 49133629 2025-12-03 14:05:39.360 - Render thread -> Frame [2644] Parallel Render Command Batch RCB-200 created with rcb: 17504784 2025-12-03 14:05:39.360 - Render thread -> Frame [2644] Parallel Render Command Batch RCB-201 created with rcb: 1295631 2025-12-03 14:05:39.361 - Render thread -> Frame [2644] Parallel Render Command Batch RCB-148 processed in 3 frames. 2025-12-03 14:05:39.362 - Render thread -> Frame [2644] Parallel Render Command Batch RCB-149 processed in 3 frames. 2025-12-03 14:05:39.363 - Render thread -> Frame [2644] Parallel Render Command Batch RCB-150 processed in 3 frames. 2025-12-03 14:05:39.364 - Render thread -> Frame [2644] Parallel Render Command Batch RCB-151 processed in 3 frames. 2025-12-03 14:05:39.365 - Render thread -> Frame [2644] Parallel Render Command Batch RCB-152 processed in 3 frames. 2025-12-03 14:05:39.380 - Render thread -> Frame [2644] Parallel Render Command Batch RCB-153 processed in 3 frames. 2025-12-03 14:05:39.381 - Render thread -> Frame [2644] Parallel Render Command Batch RCB-154 processed in 3 frames. 2025-12-03 14:05:39.381 - Render thread -> Frame [2644] Parallel Render Command Batch RCB-155 processed in 3 frames. 2025-12-03 14:05:39.381 - Render thread -> Frame [2644] Parallel Render Command Batch RCB-156 processed in 3 frames. 2025-12-03 14:05:39.381 - Render thread -> Frame [2644] Parallel Render Command Batch RCB-157 processed in 3 frames. 2025-12-03 14:05:39.381 - Render thread -> Frame [2644] Parallel Render Command Batch RCB-158 processed in 3 frames. 2025-12-03 14:05:39.382 - Render thread -> Frame [2644] Parallel Render Command Batch RCB-159 processed in 3 frames. 2025-12-03 14:05:39.382 - Render thread -> Frame [2644] Parallel Render Command Batch RCB-160 processed in 3 frames. 2025-12-03 14:05:39.382 - Render thread -> Frame [2644] Parallel Render Command Batch RCB-161 processed in 3 frames. 2025-12-03 14:05:39.382 - Render thread -> Frame [2644] Parallel Render Command Batch RCB-162 processed in 3 frames. 2025-12-03 14:05:39.382 - Render thread -> Frame [2644] Parallel Render Command Batch RCB-163 processed in 3 frames. 2025-12-03 14:05:39.382 - Render thread -> Frame [2644] Parallel Render Command Batch RCB-164 processed in 3 frames. 2025-12-03 14:05:39.382 - Render thread -> Frame [2644] Parallel Render Command Batch RCB-165 processed in 3 frames. 2025-12-03 14:05:39.382 - Render thread -> Frame [2644] Parallel Render Command Batch RCB-166 processed in 3 frames. 2025-12-03 14:05:39.394 - Render thread -> Frame [2644] Parallel Render Command Batch RCB-167 processed in 3 frames. 2025-12-03 14:05:39.408 - Render thread -> Frame [2644] Parallel Render Command Batch RCB-168 processed in 3 frames. 2025-12-03 14:05:39.409 - Render thread -> Frame [2644] Parallel Render Command Batch RCB-169 processed in 3 frames. 2025-12-03 14:05:39.409 - Render thread -> Frame [2644] Parallel Render Command Batch RCB-170 processed in 3 frames. 2025-12-03 14:05:39.410 - Render thread -> Frame [2644] Parallel Render Command Batch RCB-171 processed in 3 frames. 2025-12-03 14:05:39.411 - Render thread -> Frame [2644] Parallel Render Command Batch RCB-172 processed in 3 frames. 2025-12-03 14:05:39.411 - Render thread -> Frame [2644] Parallel Render Command Batch RCB-173 processed in 3 frames. 2025-12-03 14:05:39.411 - Render thread -> Frame [2644] Parallel Render Command Batch RCB-174 processed in 3 frames. 2025-12-03 14:05:39.411 - Render thread -> Frame [2644] Parallel Render Command Batch RCB-175 processed in 3 frames. 2025-12-03 14:05:39.411 - Render thread -> Frame [2644] Parallel Render Command Batch RCB-176 processed in 3 frames. 2025-12-03 14:05:39.412 - Render thread -> Frame [2644] Parallel Render Command Batch RCB-177 processed in 3 frames. 2025-12-03 14:05:39.477 - Render thread -> VRAM report about missing bytes is changed from 380289024 Bytes to 380358656 Bytes 2025-12-03 14:05:39.477 - Render thread -> Frame [2645] Parallel Render Command Batch RCB-202 created with rcb: 21558381 2025-12-03 14:05:39.477 - Render thread -> Frame [2645] Parallel Render Command Batch RCB-203 created with rcb: 45173166 2025-12-03 14:05:39.481 - Render thread -> Frame [2645] Parallel Render Command Batch RCB-178 processed in 4 frames. 2025-12-03 14:05:39.488 - Render thread -> Frame [2645] Parallel Render Command Batch RCB-179 processed in 4 frames. 2025-12-03 14:05:39.499 - Render thread -> Frame [2645] Parallel Render Command Batch RCB-180 processed in 4 frames. 2025-12-03 14:05:39.500 - Render thread -> Frame [2645] Parallel Render Command Batch RCB-181 processed in 4 frames. 2025-12-03 14:05:39.500 - Render thread -> Frame [2645] Parallel Render Command Batch RCB-182 processed in 4 frames. 2025-12-03 14:05:39.500 - Render thread -> Frame [2645] Parallel Render Command Batch RCB-183 processed in 4 frames. 2025-12-03 14:05:39.503 - Render thread -> Frame [2645] Parallel Render Command Batch RCB-184 processed in 4 frames. 2025-12-03 14:05:39.508 - Render thread -> Frame [2645] Parallel Render Command Batch RCB-185 processed in 4 frames. 2025-12-03 14:05:39.510 - Render thread -> Frame [2645] Parallel Render Command Batch RCB-186 processed in 4 frames. 2025-12-03 14:05:39.513 - Render thread -> Frame [2645] Parallel Render Command Batch RCB-187 processed in 4 frames. 2025-12-03 14:05:39.515 - Render thread -> Frame [2645] Parallel Render Command Batch RCB-188 processed in 4 frames. 2025-12-03 14:05:39.535 - Render thread -> Frame [2645] Parallel Render Command Batch RCB-189 processed in 3 frames. 2025-12-03 14:05:39.536 - Render thread -> Frame [2645] Parallel Render Command Batch RCB-190 processed in 3 frames. 2025-12-03 14:05:39.536 - Render thread -> Frame [2645] Parallel Render Command Batch RCB-191 processed in 3 frames. 2025-12-03 14:05:39.536 - Render thread -> Frame [2645] Parallel Render Command Batch RCB-192 processed in 3 frames. 2025-12-03 14:05:39.536 - Render thread -> Frame [2645] Parallel Render Command Batch RCB-193 processed in 3 frames. 2025-12-03 14:05:39.593 - Render thread -> VRAM report about missing bytes is changed from 380358656 Bytes to 380387328 Bytes 2025-12-03 14:05:39.593 - Render thread -> Frame [2646] Parallel Render Command Batch RCB-204 created with rcb: 12012183 2025-12-03 14:05:39.593 - Render thread -> Frame [2646] Parallel Render Command Batch RCB-205 created with rcb: 19902530 2025-12-03 14:05:39.593 - Render thread -> Frame [2646] Parallel Render Command Batch RCB-194 processed in 4 frames. 2025-12-03 14:05:39.593 - Render thread -> Frame [2646] Parallel Render Command Batch RCB-195 processed in 4 frames. 2025-12-03 14:05:39.597 - Render thread -> Frame [2646] Parallel Render Command Batch RCB-196 processed in 4 frames. 2025-12-03 14:05:39.604 - Render thread -> Frame [2646] Parallel Render Command Batch RCB-197 processed in 4 frames. 2025-12-03 14:05:39.615 - Render thread -> Frame [2646] Parallel Render Command Batch RCB-198 processed in 3 frames. 2025-12-03 14:05:39.689 - Render thread -> VRAM report about missing bytes is changed from 380387328 Bytes to 380530688 Bytes 2025-12-03 14:05:39.689 - Render thread -> Frame [2647] Parallel Render Command Batch RCB-206 created with rcb: 38924072 2025-12-03 14:05:39.689 - Render thread -> Frame [2647] Parallel Render Command Batch RCB-199 processed in 4 frames. 2025-12-03 14:05:39.702 - Render thread -> Frame [2647] Parallel Render Command Batch RCB-200 processed in 4 frames. 2025-12-03 14:05:39.735 - Render thread -> Frame [2647] Parallel Render Command Batch RCB-201 processed in 4 frames. 2025-12-03 14:05:39.793 - Render thread -> VRAM report about missing bytes is changed from 380530688 Bytes to 380694528 Bytes 2025-12-03 14:05:39.793 - Render thread -> Frame [2648] Parallel Render Command Batch RCB-207 created with rcb: 8268187 2025-12-03 14:05:39.812 - Render thread -> Frame [2648] Parallel Render Command Batch RCB-202 processed in 4 frames. 2025-12-03 14:05:39.856 - Render thread -> Frame [2648] Parallel Render Command Batch RCB-203 processed in 4 frames. 2025-12-03 14:05:39.895 - Render thread -> VRAM report about missing bytes is changed from 380694528 Bytes to 380686336 Bytes 2025-12-03 14:05:39.895 - Render thread -> Frame [2649] Parallel Render Command Batch RCB-208 created with rcb: 16276408 2025-12-03 14:05:39.954 - Render thread -> Frame [2649] Parallel Render Command Batch RCB-204 processed in 4 frames. 2025-12-03 14:05:39.981 - Render thread -> VRAM report about missing bytes is changed from 380686336 Bytes to 380641280 Bytes 2025-12-03 14:05:39.981 - Render thread -> Frame [2650] Parallel Render Command Batch RCB-209 created with rcb: 59769062 2025-12-03 14:05:40.077 - Render thread -> VRAM report about missing bytes is changed from 380641280 Bytes to 380805120 Bytes 2025-12-03 14:05:40.083 - Render thread -> Frame [2651] Parallel Render Command Batch RCB-205 processed in 6 frames. 2025-12-03 14:05:40.165 - Render thread -> VRAM report about missing bytes is changed from 380805120 Bytes to 380796928 Bytes 2025-12-03 14:05:40.178 - Render thread -> Frame [2652] Parallel Render Command Batch RCB-206 processed in 6 frames. 2025-12-03 14:05:40.283 - Render thread -> Frame [2653] Parallel Render Command Batch RCB-207 processed in 6 frames. 2025-12-03 14:05:40.354 - Render thread -> VRAM report about missing bytes is changed from 380796928 Bytes to 380858368 Bytes 2025-12-03 14:05:40.513 - Render thread -> Frame [2655] Parallel Render Command Batch RCB-208 processed in 7 frames. 2025-12-03 14:05:40.543 - Render thread -> VRAM report about missing bytes is changed from 380858368 Bytes to 380862464 Bytes 2025-12-03 14:05:40.644 - Render thread -> VRAM report about missing bytes is changed from 380862464 Bytes to 380850176 Bytes 2025-12-03 14:05:40.662 - Render thread -> Frame [2657] Parallel Render Command Batch RCB-209 processed in 8 frames. 2025-12-03 14:05:40.683 - Render thread -> VRAM report about missing bytes is changed from 380850176 Bytes to 382533632 Bytes 2025-12-03 14:05:40.707 - Render thread -> VRAM report about missing bytes is changed from 382533632 Bytes to 382586880 Bytes 2025-12-03 14:05:40.839 - Render thread -> VRAM report about missing bytes is changed from 382586880 Bytes to 383504384 Bytes 2025-12-03 14:05:40.872 - Render thread -> VRAM report about missing bytes is changed from 383504384 Bytes to 384552960 Bytes 2025-12-03 14:05:41.241 - Render thread -> Error: Model TrussFrame_Wide_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-03 14:05:41.326 - Render thread -> Error: Model TrussFrame_Long_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-03 14:05:41.505 - Render thread -> VRAM report about missing bytes is changed from 384552960 Bytes to 385470464 Bytes 2025-12-03 14:05:41.633 - Render thread -> VRAM report about missing bytes is changed from 385470464 Bytes to 385462272 Bytes 2025-12-03 14:05:41.730 - Render thread -> VRAM report about missing bytes is changed from 385462272 Bytes to 385499136 Bytes 2025-12-03 14:05:41.792 - Render thread -> VRAM report about missing bytes is changed from 385499136 Bytes to 385482752 Bytes 2025-12-03 14:05:41.961 - Render thread -> VRAM report about missing bytes is changed from 385482752 Bytes to 385490944 Bytes 2025-12-03 14:05:42.045 - Render thread -> Error: Model Shower250_Deformed_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-03 14:05:42.097 - Render thread -> Info: Frame[2694] - Available VRAM budget has changed: 6693 MB 2025-12-03 14:05:42.197 - Render thread -> Info: Frame[2695] - Available VRAM budget has changed: 2369 MB 2025-12-03 14:05:42.197 - Render thread -> Info: Frame[2695] - Available VRAM budget has changed: 565 MB 2025-12-03 14:05:42.197 - Render thread -> Warning: Available VRAM budget 565 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:05:42.353 - Render thread -> Error: Model Truss50_Deformed_LOD3.mwm part Fracture_01-Truss50Test_LastLOD does not have material assigned. 2025-12-03 14:05:42.392 - Render thread -> VRAM report about missing bytes is changed from 385490944 Bytes to 386473984 Bytes 2025-12-03 14:05:42.856 - Render thread -> Frame [2712] Parallel Render Command Batch RCB-210 created with rcb: 14712624 2025-12-03 14:05:43.943 - Render thread -> Frame [2722] Parallel Render Command Batch RCB-210 processed in 11 frames. 2025-12-03 14:05:44.160 - Render thread -> VRAM report about missing bytes is changed from 386473984 Bytes to 387522560 Bytes 2025-12-03 14:05:44.165 - Render thread -> Error: Model Gyroscope250_Deformed_LOD3.mwm part Fracture05-WindowGlass does not have material assigned. 2025-12-03 14:05:44.276 - Render thread -> VRAM report about missing bytes is changed from 387522560 Bytes to 388116480 Bytes 2025-12-03 14:05:44.361 - Render thread -> VRAM report about missing bytes is changed from 388116480 Bytes to 388177920 Bytes 2025-12-03 14:05:44.810 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 4 needed elements, resizing from 1 to 4. 2025-12-03 14:05:44.810 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 4 needed elements, resizing from 1 to 4. 2025-12-03 14:05:44.828 - Render thread -> VRAM report about missing bytes is changed from 388177920 Bytes to 387870720 Bytes 2025-12-03 14:05:44.941 - Render thread -> VRAM report about missing bytes is changed from 387870720 Bytes to 388145152 Bytes 2025-12-03 14:05:45.017 - Render thread -> VRAM report about missing bytes is changed from 388145152 Bytes to 388161536 Bytes 2025-12-03 14:05:45.791 - Render thread -> VRAM report about missing bytes is changed from 388161536 Bytes to 392355840 Bytes 2025-12-03 14:05:45.935 - Render thread -> VRAM report about missing bytes is changed from 392355840 Bytes to 393437184 Bytes 2025-12-03 14:05:45.997 - Render thread -> VRAM report about missing bytes is changed from 393437184 Bytes to 393498624 Bytes 2025-12-03 14:05:49.593 - Render thread -> VRAM report about missing bytes is changed from 393498624 Bytes to 393482240 Bytes 2025-12-03 14:05:49.660 - Render thread -> VRAM report about missing bytes is changed from 393482240 Bytes to 393523200 Bytes 2025-12-03 14:05:54.172 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 256 needed elements, resizing from 4 to 256. 2025-12-03 14:05:54.172 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 256 needed elements, resizing from 4 to 256. 2025-12-03 14:05:54.189 - Render thread -> VRAM report about missing bytes is changed from 393523200 Bytes to 393322496 Bytes 2025-12-03 14:05:54.242 - Render thread -> VRAM report about missing bytes is changed from 393322496 Bytes to 394059776 Bytes 2025-12-03 14:05:54.326 - Render thread -> VRAM report about missing bytes is changed from 394059776 Bytes to 394166272 Bytes 2025-12-03 14:05:57.561 - Render thread -> VRAM report about missing bytes is changed from 394166272 Bytes to 394227712 Bytes 2025-12-03 14:05:57.688 - Render thread -> VRAM report about missing bytes is changed from 394227712 Bytes to 396521472 Bytes 2025-12-03 14:06:01.246 - Render thread -> VRAM report about missing bytes is changed from 396521472 Bytes to 422735872 Bytes 2025-12-03 14:06:01.274 - Render thread -> VRAM report about missing bytes is changed from 422735872 Bytes to 422752256 Bytes 2025-12-03 14:06:01.813 - Render thread -> Info: Frame[3398] - Available VRAM budget has changed: 6761 MB 2025-12-03 14:06:01.841 - Render thread -> Info: Frame[3399] - Available VRAM budget has changed: 7041 MB 2025-12-03 14:06:01.950 - Render thread -> Info: Frame[3402] - Available VRAM budget has changed: 7213 MB 2025-12-03 14:06:02.180 - Render thread -> Info: Frame[3412] - Available VRAM budget has changed: 7041 MB 2025-12-03 14:06:02.180 - Render thread -> VRAM report about missing bytes is changed from 422752256 Bytes to 424652800 Bytes 2025-12-03 14:06:02.215 - Render thread -> VRAM report about missing bytes is changed from 424652800 Bytes to 425963520 Bytes 2025-12-03 14:06:02.343 - Render thread -> VRAM report about missing bytes is changed from 425963520 Bytes to 426176512 Bytes 2025-12-03 14:06:02.539 - Render thread -> VRAM report about missing bytes is changed from 426176512 Bytes to 427274240 Bytes 2025-12-03 14:06:02.600 - Render thread -> VRAM report about missing bytes is changed from 427274240 Bytes to 427581440 Bytes 2025-12-03 14:06:02.780 - Render thread -> VRAM report about missing bytes is changed from 427581440 Bytes to 433913856 Bytes 2025-12-03 14:06:02.820 - Render thread -> VRAM report about missing bytes is changed from 433913856 Bytes to 433963008 Bytes 2025-12-03 14:06:02.862 - Render thread -> Info: Frame[3429] - Available VRAM budget has changed: 2665 MB 2025-12-03 14:06:03.054 - Render thread -> VRAM report about missing bytes is changed from 433963008 Bytes to 435871744 Bytes 2025-12-03 14:06:03.256 - Render thread -> VRAM report about missing bytes is changed from 435871744 Bytes to 435830784 Bytes 2025-12-03 14:06:03.326 - Render thread -> VRAM report about missing bytes is changed from 435830784 Bytes to 435699712 Bytes 2025-12-03 14:06:03.824 - Render thread -> Info: Frame[3459] - Available VRAM budget has changed: 859 MB 2025-12-03 14:06:03.824 - Render thread -> Warning: Available VRAM budget 859 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:03.854 - Render thread -> VRAM report about missing bytes is changed from 435699712 Bytes to 469516288 Bytes 2025-12-03 14:06:03.888 - Render thread -> VRAM report about missing bytes is changed from 469516288 Bytes to 435699712 Bytes 2025-12-03 14:06:04.023 - Render thread -> Info: Frame[3465] - Available VRAM budget has changed: 3123 MB 2025-12-03 14:06:04.024 - Render thread -> Info: Frame[3465] - Available VRAM budget has changed: 908 MB 2025-12-03 14:06:04.024 - Render thread -> Warning: Available VRAM budget 908 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:04.090 - Render thread -> Info: Frame[3467] - Available VRAM budget has changed: 961 MB 2025-12-03 14:06:04.090 - Render thread -> Warning: Available VRAM budget 961 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:05.024 - Render thread -> Info: Frame[3495] - Available VRAM budget has changed: 1417 MB 2025-12-03 14:06:05.024 - Render thread -> Warning: Available VRAM budget 1417 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:05.054 - Render thread -> VRAM report about missing bytes is changed from 435699712 Bytes to 503332864 Bytes 2025-12-03 14:06:05.101 - Render thread -> VRAM report about missing bytes is changed from 503332864 Bytes to 436748288 Bytes 2025-12-03 14:06:05.129 - Render thread -> VRAM report about missing bytes is changed from 436748288 Bytes to 435699712 Bytes 2025-12-03 14:06:07.387 - Render thread -> VRAM report about missing bytes is changed from 435699712 Bytes to 435871744 Bytes 2025-12-03 14:06:07.454 - Render thread -> VRAM report about missing bytes is changed from 435871744 Bytes to 436387840 Bytes 2025-12-03 14:06:07.721 - Render thread -> VRAM report about missing bytes is changed from 436387840 Bytes to 436396032 Bytes 2025-12-03 14:06:08.445 - Render thread -> VRAM report about missing bytes is changed from 436396032 Bytes to 437317632 Bytes 2025-12-03 14:06:08.448 - Render thread -> Info: Frame[3597] - Available VRAM budget has changed: 3025 MB 2025-12-03 14:06:08.448 - Render thread -> Info: Frame[3597] - Available VRAM budget has changed: 1314 MB 2025-12-03 14:06:08.448 - Render thread -> Warning: Available VRAM budget 1314 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:08.491 - Render thread -> VRAM report about missing bytes is changed from 437317632 Bytes to 437379072 Bytes 2025-12-03 14:06:08.591 - Render thread -> VRAM report about missing bytes is changed from 437379072 Bytes to 437026816 Bytes 2025-12-03 14:06:09.087 - Render thread -> VRAM report about missing bytes is changed from 437026816 Bytes to 436965376 Bytes 2025-12-03 14:06:09.156 - Render thread -> VRAM report about missing bytes is changed from 436965376 Bytes to 437026816 Bytes 2025-12-03 14:06:09.320 - Render thread -> VRAM report about missing bytes is changed from 437026816 Bytes to 437198848 Bytes 2025-12-03 14:06:09.357 - Render thread -> Info: Frame[3625] - Available VRAM budget has changed: 895 MB 2025-12-03 14:06:09.357 - Render thread -> Warning: Available VRAM budget 895 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:09.388 - Render thread -> VRAM report about missing bytes is changed from 437198848 Bytes to 437321728 Bytes 2025-12-03 14:06:09.424 - Render thread -> Info: Frame[3627] - Available VRAM budget has changed: 871 MB 2025-12-03 14:06:09.425 - Render thread -> Warning: Available VRAM budget 871 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:09.526 - Render thread -> VRAM report about missing bytes is changed from 437321728 Bytes to 437207040 Bytes 2025-12-03 14:06:09.610 - Render thread -> VRAM report about missing bytes is changed from 437207040 Bytes to 501956608 Bytes 2025-12-03 14:06:09.630 - Render thread -> VRAM report about missing bytes is changed from 501956608 Bytes to 520101888 Bytes 2025-12-03 14:06:09.720 - Render thread -> VRAM report about missing bytes is changed from 520101888 Bytes to 437641216 Bytes 2025-12-03 14:06:09.869 - Render thread -> VRAM report about missing bytes is changed from 437641216 Bytes to 436936704 Bytes 2025-12-03 14:06:10.223 - Render thread -> Info: Frame[3651] - Available VRAM budget has changed: 3051 MB 2025-12-03 14:06:10.254 - Render thread -> VRAM report about missing bytes is changed from 436936704 Bytes to 437452800 Bytes 2025-12-03 14:06:10.391 - Render thread -> VRAM report about missing bytes is changed from 437452800 Bytes to 437329920 Bytes 2025-12-03 14:06:10.425 - Render thread -> VRAM report about missing bytes is changed from 437329920 Bytes to 438018048 Bytes 2025-12-03 14:06:10.491 - Render thread -> VRAM report about missing bytes is changed from 438018048 Bytes to 436768768 Bytes 2025-12-03 14:06:10.623 - Render thread -> Info: Frame[3663] - Available VRAM budget has changed: 895 MB 2025-12-03 14:06:10.623 - Render thread -> Warning: Available VRAM budget 895 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:10.690 - Render thread -> Info: Frame[3665] - Available VRAM budget has changed: 921 MB 2025-12-03 14:06:10.690 - Render thread -> Warning: Available VRAM budget 921 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:10.827 - Render thread -> Info: Frame[3669] - Available VRAM budget has changed: 928 MB 2025-12-03 14:06:10.827 - Render thread -> Warning: Available VRAM budget 928 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:10.890 - Render thread -> Info: Frame[3671] - Available VRAM budget has changed: 1323 MB 2025-12-03 14:06:10.890 - Render thread -> Warning: Available VRAM budget 1323 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:10.921 - Render thread -> VRAM report about missing bytes is changed from 436768768 Bytes to 476418048 Bytes 2025-12-03 14:06:10.957 - Render thread -> VRAM report about missing bytes is changed from 476418048 Bytes to 437645312 Bytes 2025-12-03 14:06:10.992 - Render thread -> VRAM report about missing bytes is changed from 437645312 Bytes to 436613120 Bytes 2025-12-03 14:06:11.093 - Render thread -> VRAM report about missing bytes is changed from 436613120 Bytes to 437534720 Bytes 2025-12-03 14:06:11.095 - Render thread -> Info: Frame[3677] - Available VRAM budget has changed: 1331 MB 2025-12-03 14:06:11.095 - Render thread -> Warning: Available VRAM budget 1331 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:11.157 - Render thread -> VRAM report about missing bytes is changed from 437534720 Bytes to 454443008 Bytes 2025-12-03 14:06:11.185 - Render thread -> VRAM report about missing bytes is changed from 454443008 Bytes to 437596160 Bytes 2025-12-03 14:06:11.253 - Render thread -> VRAM report about missing bytes is changed from 437596160 Bytes to 436981760 Bytes 2025-12-03 14:06:11.278 - Render thread -> Info: Frame[3681] - Available VRAM budget has changed: 1353 MB 2025-12-03 14:06:11.278 - Render thread -> Warning: Available VRAM budget 1353 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:11.313 - Render thread -> VRAM report about missing bytes is changed from 436981760 Bytes to 437063680 Bytes 2025-12-03 14:06:11.377 - Render thread -> VRAM report about missing bytes is changed from 437063680 Bytes to 435343360 Bytes 2025-12-03 14:06:11.573 - Render thread -> VRAM report about missing bytes is changed from 435343360 Bytes to 435408896 Bytes 2025-12-03 14:06:12.140 - Render thread -> Info: Frame[3705] - Available VRAM budget has changed: 1420 MB 2025-12-03 14:06:12.140 - Render thread -> Warning: Available VRAM budget 1420 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:12.340 - Render thread -> Info: Frame[3711] - Available VRAM budget has changed: 3102 MB 2025-12-03 14:06:12.807 - Render thread -> Info: Frame[3725] - Available VRAM budget has changed: 1244 MB 2025-12-03 14:06:12.807 - Render thread -> Warning: Available VRAM budget 1244 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:12.837 - Render thread -> VRAM report about missing bytes is changed from 435408896 Bytes to 435580928 Bytes 2025-12-03 14:06:12.909 - Render thread -> VRAM report about missing bytes is changed from 435580928 Bytes to 434892800 Bytes 2025-12-03 14:06:12.972 - Render thread -> VRAM report about missing bytes is changed from 434892800 Bytes to 435482624 Bytes 2025-12-03 14:06:13.065 - Render thread -> VRAM report about missing bytes is changed from 435482624 Bytes to 435466240 Bytes 2025-12-03 14:06:13.107 - Render thread -> VRAM report about missing bytes is changed from 435466240 Bytes to 435408896 Bytes 2025-12-03 14:06:13.246 - Render thread -> VRAM report about missing bytes is changed from 435408896 Bytes to 434892800 Bytes 2025-12-03 14:06:13.570 - Render thread -> VRAM report about missing bytes is changed from 434892800 Bytes to 435015680 Bytes 2025-12-03 14:06:13.637 - Render thread -> VRAM report about missing bytes is changed from 435015680 Bytes to 435187712 Bytes 2025-12-03 14:06:13.705 - Render thread -> VRAM report about missing bytes is changed from 435187712 Bytes to 435015680 Bytes 2025-12-03 14:06:13.940 - Render thread -> Info: Frame[3759] - Available VRAM budget has changed: 1229 MB 2025-12-03 14:06:13.940 - Render thread -> Warning: Available VRAM budget 1229 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:14.037 - Render thread -> VRAM report about missing bytes is changed from 435015680 Bytes to 435187712 Bytes 2025-12-03 14:06:14.073 - Render thread -> Info: Frame[3763] - Available VRAM budget has changed: 1211 MB 2025-12-03 14:06:14.073 - Render thread -> Warning: Available VRAM budget 1211 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:14.106 - Render thread -> VRAM report about missing bytes is changed from 435187712 Bytes to 435703808 Bytes 2025-12-03 14:06:14.241 - Render thread -> VRAM report about missing bytes is changed from 435703808 Bytes to 436408320 Bytes 2025-12-03 14:06:14.378 - Render thread -> VRAM report about missing bytes is changed from 436408320 Bytes to 436154368 Bytes 2025-12-03 14:06:14.770 - Render thread -> VRAM report about missing bytes is changed from 436154368 Bytes to 436326400 Bytes 2025-12-03 14:06:14.838 - Render thread -> VRAM report about missing bytes is changed from 436326400 Bytes to 436408320 Bytes 2025-12-03 14:06:14.910 - Render thread -> VRAM report about missing bytes is changed from 436408320 Bytes to 436211712 Bytes 2025-12-03 14:06:14.973 - Render thread -> VRAM report about missing bytes is changed from 436211712 Bytes to 435998720 Bytes 2025-12-03 14:06:15.141 - Render thread -> Info: Frame[3795] - Available VRAM budget has changed: 1275 MB 2025-12-03 14:06:15.141 - Render thread -> Warning: Available VRAM budget 1275 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:15.172 - Render thread -> VRAM report about missing bytes is changed from 435998720 Bytes to 436162560 Bytes 2025-12-03 14:06:15.239 - Render thread -> VRAM report about missing bytes is changed from 436162560 Bytes to 435990528 Bytes 2025-12-03 14:06:15.305 - Render thread -> VRAM report about missing bytes is changed from 435990528 Bytes to 436162560 Bytes 2025-12-03 14:06:15.480 - Render thread -> Info: Frame[3805] - Available VRAM budget has changed: 1431 MB 2025-12-03 14:06:15.480 - Render thread -> Warning: Available VRAM budget 1431 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:15.505 - Render thread -> VRAM report about missing bytes is changed from 436162560 Bytes to 436989952 Bytes 2025-12-03 14:06:15.645 - Render thread -> VRAM report about missing bytes is changed from 436989952 Bytes to 437350400 Bytes 2025-12-03 14:06:15.676 - Render thread -> Info: Frame[3811] - Available VRAM budget has changed: 3050 MB 2025-12-03 14:06:15.676 - Render thread -> Info: Frame[3811] - Available VRAM budget has changed: 1374 MB 2025-12-03 14:06:15.676 - Render thread -> Warning: Available VRAM budget 1374 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:15.714 - Render thread -> VRAM report about missing bytes is changed from 437350400 Bytes to 436817920 Bytes 2025-12-03 14:06:15.773 - Render thread -> VRAM report about missing bytes is changed from 436817920 Bytes to 436940800 Bytes 2025-12-03 14:06:15.813 - Render thread -> VRAM report about missing bytes is changed from 436940800 Bytes to 436891648 Bytes 2025-12-03 14:06:15.817 - Render thread -> Info: Frame[3815] - Available VRAM budget has changed: 2941 MB 2025-12-03 14:06:15.817 - Render thread -> Info: Frame[3815] - Available VRAM budget has changed: 1265 MB 2025-12-03 14:06:15.817 - Render thread -> Warning: Available VRAM budget 1265 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:15.849 - Render thread -> VRAM report about missing bytes is changed from 436891648 Bytes to 436248576 Bytes 2025-12-03 14:06:15.877 - Render thread -> VRAM report about missing bytes is changed from 436248576 Bytes to 436310016 Bytes 2025-12-03 14:06:15.880 - Render thread -> Info: Frame[3817] - Available VRAM budget has changed: 1258 MB 2025-12-03 14:06:15.880 - Render thread -> Warning: Available VRAM budget 1258 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:16.123 - Render thread -> VRAM report about missing bytes is changed from 436310016 Bytes to 436826112 Bytes 2025-12-03 14:06:16.177 - Render thread -> Info: Frame[3825] - Available VRAM budget has changed: 1076 MB 2025-12-03 14:06:16.177 - Render thread -> Warning: Available VRAM budget 1076 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:16.343 - Render thread -> VRAM report about missing bytes is changed from 436826112 Bytes to 437010432 Bytes 2025-12-03 14:06:16.424 - Render thread -> VRAM report about missing bytes is changed from 437010432 Bytes to 437899264 Bytes 2025-12-03 14:06:16.477 - Render thread -> Info: Frame[3831] - Available VRAM budget has changed: 838 MB 2025-12-03 14:06:16.477 - Render thread -> Warning: Available VRAM budget 838 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:16.630 - Render thread -> VRAM report about missing bytes is changed from 437899264 Bytes to 437555200 Bytes 2025-12-03 14:06:16.733 - Render thread -> VRAM report about missing bytes is changed from 437555200 Bytes to 438538240 Bytes 2025-12-03 14:06:16.781 - Render thread -> Info: Frame[3837] - Available VRAM budget has changed: 823 MB 2025-12-03 14:06:16.781 - Render thread -> Warning: Available VRAM budget 823 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:16.922 - Render thread -> VRAM report about missing bytes is changed from 438538240 Bytes to 438661120 Bytes 2025-12-03 14:06:16.974 - Render thread -> Info: Frame[3841] - Available VRAM budget has changed: 808 MB 2025-12-03 14:06:16.974 - Render thread -> Warning: Available VRAM budget 808 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:17.034 - Render thread -> VRAM report about missing bytes is changed from 438661120 Bytes to 438595584 Bytes 2025-12-03 14:06:17.059 - Render thread -> Info: Frame[3843] - Available VRAM budget has changed: 795 MB 2025-12-03 14:06:17.059 - Render thread -> Warning: Available VRAM budget 795 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:17.091 - Render thread -> VRAM report about missing bytes is changed from 438595584 Bytes to 438669312 Bytes 2025-12-03 14:06:17.156 - Render thread -> VRAM report about missing bytes is changed from 438669312 Bytes to 438497280 Bytes 2025-12-03 14:06:17.190 - Render thread -> Info: Frame[3847] - Available VRAM budget has changed: 2956 MB 2025-12-03 14:06:17.224 - Render thread -> VRAM report about missing bytes is changed from 438497280 Bytes to 438153216 Bytes 2025-12-03 14:06:17.754 - Render thread -> VRAM report about missing bytes is changed from 438153216 Bytes to 438325248 Bytes 2025-12-03 14:06:17.857 - Render thread -> Info: Frame[3867] - Available VRAM budget has changed: 3014 MB 2025-12-03 14:06:18.057 - Render thread -> Info: Frame[3873] - Available VRAM budget has changed: 3030 MB 2025-12-03 14:06:18.124 - Render thread -> Info: Frame[3875] - Available VRAM budget has changed: 3047 MB 2025-12-03 14:06:18.190 - Render thread -> Info: Frame[3877] - Available VRAM budget has changed: 810 MB 2025-12-03 14:06:18.190 - Render thread -> Warning: Available VRAM budget 810 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:18.755 - Render thread -> VRAM report about missing bytes is changed from 438325248 Bytes to 438448128 Bytes 2025-12-03 14:06:18.791 - Render thread -> Info: Frame[3895] - Available VRAM budget has changed: 919 MB 2025-12-03 14:06:18.791 - Render thread -> Warning: Available VRAM budget 919 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:18.857 - Render thread -> Info: Frame[3897] - Available VRAM budget has changed: 1074 MB 2025-12-03 14:06:18.857 - Render thread -> Warning: Available VRAM budget 1074 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:18.889 - Render thread -> VRAM report about missing bytes is changed from 438448128 Bytes to 439496704 Bytes 2025-12-03 14:06:19.029 - Render thread -> VRAM report about missing bytes is changed from 439496704 Bytes to 439504896 Bytes 2025-12-03 14:06:19.058 - Render thread -> Info: Frame[3903] - Available VRAM budget has changed: 1090 MB 2025-12-03 14:06:19.058 - Render thread -> Warning: Available VRAM budget 1090 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:19.100 - Render thread -> VRAM report about missing bytes is changed from 439504896 Bytes to 439021568 Bytes 2025-12-03 14:06:19.123 - Render thread -> Info: Frame[3905] - Available VRAM budget has changed: 1107 MB 2025-12-03 14:06:19.123 - Render thread -> Warning: Available VRAM budget 1107 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:19.991 - Render thread -> Info: Frame[3931] - Available VRAM budget has changed: 3029 MB 2025-12-03 14:06:19.991 - Render thread -> Info: Frame[3931] - Available VRAM budget has changed: 1087 MB 2025-12-03 14:06:19.991 - Render thread -> Warning: Available VRAM budget 1087 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:20.054 - Render thread -> VRAM report about missing bytes is changed from 439021568 Bytes to 439349248 Bytes 2025-12-03 14:06:20.057 - Render thread -> Info: Frame[3933] - Available VRAM budget has changed: 2995 MB 2025-12-03 14:06:20.057 - Render thread -> Info: Frame[3933] - Available VRAM budget has changed: 1054 MB 2025-12-03 14:06:20.057 - Render thread -> Warning: Available VRAM budget 1054 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:20.154 - Render thread -> VRAM report about missing bytes is changed from 439349248 Bytes to 439521280 Bytes 2025-12-03 14:06:20.189 - Render thread -> VRAM report about missing bytes is changed from 439521280 Bytes to 438972416 Bytes 2025-12-03 14:06:20.224 - Render thread -> VRAM report about missing bytes is changed from 438972416 Bytes to 438800384 Bytes 2025-12-03 14:06:20.291 - Render thread -> VRAM report about missing bytes is changed from 438800384 Bytes to 438677504 Bytes 2025-12-03 14:06:20.955 - Render thread -> VRAM report about missing bytes is changed from 438677504 Bytes to 438890496 Bytes 2025-12-03 14:06:21.022 - Render thread -> VRAM report about missing bytes is changed from 438890496 Bytes to 439062528 Bytes 2025-12-03 14:06:21.091 - Render thread -> VRAM report about missing bytes is changed from 439062528 Bytes to 439209984 Bytes 2025-12-03 14:06:21.123 - Render thread -> Info: Frame[3965] - Available VRAM budget has changed: 3029 MB 2025-12-03 14:06:21.157 - Render thread -> VRAM report about missing bytes is changed from 439209984 Bytes to 438964224 Bytes 2025-12-03 14:06:21.190 - Render thread -> Info: Frame[3967] - Available VRAM budget has changed: 3047 MB 2025-12-03 14:06:21.223 - Render thread -> VRAM report about missing bytes is changed from 438964224 Bytes to 438677504 Bytes 2025-12-03 14:06:21.724 - Render thread -> Info: Frame[3983] - Available VRAM budget has changed: 1115 MB 2025-12-03 14:06:21.724 - Render thread -> Warning: Available VRAM budget 1115 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:22.123 - Render thread -> Info: Frame[3995] - Available VRAM budget has changed: 1148 MB 2025-12-03 14:06:22.123 - Render thread -> Warning: Available VRAM budget 1148 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:22.191 - Render thread -> Info: Frame[3997] - Available VRAM budget has changed: 1166 MB 2025-12-03 14:06:22.191 - Render thread -> Warning: Available VRAM budget 1166 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:22.358 - Render thread -> VRAM report about missing bytes is changed from 438677504 Bytes to 438972416 Bytes 2025-12-03 14:06:22.457 - Render thread -> Info: Frame[4005] - Available VRAM budget has changed: 1202 MB 2025-12-03 14:06:22.457 - Render thread -> Warning: Available VRAM budget 1202 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:22.491 - Render thread -> VRAM report about missing bytes is changed from 438972416 Bytes to 438800384 Bytes 2025-12-03 14:06:22.554 - Render thread -> VRAM report about missing bytes is changed from 438800384 Bytes to 438915072 Bytes 2025-12-03 14:06:22.623 - Render thread -> VRAM report about missing bytes is changed from 438915072 Bytes to 439037952 Bytes 2025-12-03 14:06:22.689 - Render thread -> VRAM report about missing bytes is changed from 439037952 Bytes to 438956032 Bytes 2025-12-03 14:06:22.756 - Render thread -> VRAM report about missing bytes is changed from 438956032 Bytes to 438784000 Bytes 2025-12-03 14:06:23.257 - Render thread -> Info: Frame[4029] - Available VRAM budget has changed: 1107 MB 2025-12-03 14:06:23.257 - Render thread -> Warning: Available VRAM budget 1107 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:23.290 - Render thread -> VRAM report about missing bytes is changed from 438784000 Bytes to 439300096 Bytes 2025-12-03 14:06:23.357 - Render thread -> VRAM report about missing bytes is changed from 439300096 Bytes to 439070720 Bytes 2025-12-03 14:06:23.423 - Render thread -> VRAM report about missing bytes is changed from 439070720 Bytes to 439627776 Bytes 2025-12-03 14:06:23.458 - Render thread -> Info: Frame[4035] - Available VRAM budget has changed: 1021 MB 2025-12-03 14:06:23.458 - Render thread -> Warning: Available VRAM budget 1021 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:23.503 - Render thread -> VRAM report about missing bytes is changed from 439627776 Bytes to 439259136 Bytes 2025-12-03 14:06:23.621 - Render thread -> VRAM report about missing bytes is changed from 439259136 Bytes to 439750656 Bytes 2025-12-03 14:06:23.699 - Render thread -> VRAM report about missing bytes is changed from 439750656 Bytes to 439291904 Bytes 2025-12-03 14:06:23.755 - Render thread -> VRAM report about missing bytes is changed from 439291904 Bytes to 439234560 Bytes 2025-12-03 14:06:23.824 - Render thread -> VRAM report about missing bytes is changed from 439234560 Bytes to 438603776 Bytes 2025-12-03 14:06:24.524 - Render thread -> Info: Frame[4067] - Available VRAM budget has changed: 1005 MB 2025-12-03 14:06:24.524 - Render thread -> Warning: Available VRAM budget 1005 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:24.620 - Render thread -> VRAM report about missing bytes is changed from 438603776 Bytes to 438726656 Bytes 2025-12-03 14:06:24.723 - Render thread -> Info: Frame[4073] - Available VRAM budget has changed: 983 MB 2025-12-03 14:06:24.723 - Render thread -> Warning: Available VRAM budget 983 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:24.756 - Render thread -> VRAM report about missing bytes is changed from 438726656 Bytes to 438554624 Bytes 2025-12-03 14:06:24.793 - Render thread -> Info: Frame[4075] - Available VRAM budget has changed: 913 MB 2025-12-03 14:06:24.793 - Render thread -> Warning: Available VRAM budget 913 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:24.823 - Render thread -> VRAM report about missing bytes is changed from 438554624 Bytes to 438628352 Bytes 2025-12-03 14:06:24.889 - Render thread -> VRAM report about missing bytes is changed from 438628352 Bytes to 438751232 Bytes 2025-12-03 14:06:24.962 - Render thread -> VRAM report about missing bytes is changed from 438751232 Bytes to 438530048 Bytes 2025-12-03 14:06:25.022 - Render thread -> VRAM report about missing bytes is changed from 438530048 Bytes to 438415360 Bytes 2025-12-03 14:06:25.094 - Render thread -> VRAM report about missing bytes is changed from 438415360 Bytes to 438169600 Bytes 2025-12-03 14:06:26.123 - Render thread -> Info: Frame[4115] - Available VRAM budget has changed: 901 MB 2025-12-03 14:06:26.124 - Render thread -> Warning: Available VRAM budget 901 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:26.154 - Render thread -> VRAM report about missing bytes is changed from 438169600 Bytes to 438292480 Bytes 2025-12-03 14:06:26.256 - Render thread -> Info: Frame[4119] - Available VRAM budget has changed: 3030 MB 2025-12-03 14:06:26.256 - Render thread -> Info: Frame[4119] - Available VRAM budget has changed: 884 MB 2025-12-03 14:06:26.256 - Render thread -> Warning: Available VRAM budget 884 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:26.288 - Render thread -> VRAM report about missing bytes is changed from 438292480 Bytes to 438177792 Bytes 2025-12-03 14:06:26.323 - Render thread -> Info: Frame[4121] - Available VRAM budget has changed: 3014 MB 2025-12-03 14:06:26.323 - Render thread -> Info: Frame[4121] - Available VRAM budget has changed: 868 MB 2025-12-03 14:06:26.323 - Render thread -> Warning: Available VRAM budget 868 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:26.356 - Render thread -> VRAM report about missing bytes is changed from 438177792 Bytes to 437948416 Bytes 2025-12-03 14:06:26.423 - Render thread -> VRAM report about missing bytes is changed from 437948416 Bytes to 438292480 Bytes 2025-12-03 14:06:26.560 - Render thread -> VRAM report about missing bytes is changed from 438292480 Bytes to 438046720 Bytes 2025-12-03 14:06:26.754 - Render thread -> VRAM report about missing bytes is changed from 438046720 Bytes to 438218752 Bytes 2025-12-03 14:06:27.457 - Render thread -> Info: Frame[4155] - Available VRAM budget has changed: 3030 MB 2025-12-03 14:06:27.658 - Render thread -> Info: Frame[4161] - Available VRAM budget has changed: 3048 MB 2025-12-03 14:06:27.756 - Render thread -> VRAM report about missing bytes is changed from 438218752 Bytes to 438374400 Bytes 2025-12-03 14:06:27.790 - Render thread -> Info: Frame[4165] - Available VRAM budget has changed: 880 MB 2025-12-03 14:06:27.790 - Render thread -> Warning: Available VRAM budget 880 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:27.890 - Render thread -> VRAM report about missing bytes is changed from 438374400 Bytes to 437858304 Bytes 2025-12-03 14:06:28.457 - Render thread -> Info: Frame[4185] - Available VRAM budget has changed: 896 MB 2025-12-03 14:06:28.457 - Render thread -> Warning: Available VRAM budget 896 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:28.659 - Render thread -> Info: Frame[4191] - Available VRAM budget has changed: 915 MB 2025-12-03 14:06:28.659 - Render thread -> Warning: Available VRAM budget 915 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:28.857 - Render thread -> Info: Frame[4197] - Available VRAM budget has changed: 929 MB 2025-12-03 14:06:28.857 - Render thread -> Warning: Available VRAM budget 929 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:28.954 - Render thread -> VRAM report about missing bytes is changed from 437858304 Bytes to 439062528 Bytes 2025-12-03 14:06:29.060 - Render thread -> Info: Frame[4203] - Available VRAM budget has changed: 916 MB 2025-12-03 14:06:29.060 - Render thread -> Warning: Available VRAM budget 916 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:29.102 - Render thread -> VRAM report about missing bytes is changed from 439062528 Bytes to 438202368 Bytes 2025-12-03 14:06:29.124 - Render thread -> Info: Frame[4205] - Available VRAM budget has changed: 902 MB 2025-12-03 14:06:29.124 - Render thread -> Warning: Available VRAM budget 902 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:29.154 - Render thread -> VRAM report about missing bytes is changed from 438202368 Bytes to 438325248 Bytes 2025-12-03 14:06:29.224 - Render thread -> VRAM report about missing bytes is changed from 438325248 Bytes to 438448128 Bytes 2025-12-03 14:06:29.293 - Render thread -> VRAM report about missing bytes is changed from 438448128 Bytes to 438398976 Bytes 2025-12-03 14:06:29.355 - Render thread -> VRAM report about missing bytes is changed from 438398976 Bytes to 438571008 Bytes 2025-12-03 14:06:29.423 - Render thread -> VRAM report about missing bytes is changed from 438571008 Bytes to 438718464 Bytes 2025-12-03 14:06:29.490 - Render thread -> VRAM report about missing bytes is changed from 438718464 Bytes to 438685696 Bytes 2025-12-03 14:06:29.556 - Render thread -> VRAM report about missing bytes is changed from 438685696 Bytes to 437997568 Bytes 2025-12-03 14:06:29.824 - Render thread -> VRAM report about missing bytes is changed from 437997568 Bytes to 438292480 Bytes 2025-12-03 14:06:29.955 - Render thread -> VRAM report about missing bytes is changed from 438292480 Bytes to 438120448 Bytes 2025-12-03 14:06:31.555 - Render thread -> VRAM report about missing bytes is changed from 438120448 Bytes to 438292480 Bytes 2025-12-03 14:06:31.927 - Render thread -> Info: Frame[4289] - Available VRAM budget has changed: 914 MB 2025-12-03 14:06:31.927 - Render thread -> Warning: Available VRAM budget 914 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:31.996 - Render thread -> Info: Frame[4291] - Available VRAM budget has changed: 985 MB 2025-12-03 14:06:31.996 - Render thread -> Warning: Available VRAM budget 985 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:32.023 - Render thread -> VRAM report about missing bytes is changed from 438292480 Bytes to 438824960 Bytes 2025-12-03 14:06:32.060 - Render thread -> Info: Frame[4293] - Available VRAM budget has changed: 1010 MB 2025-12-03 14:06:32.060 - Render thread -> Warning: Available VRAM budget 1010 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:32.091 - Render thread -> VRAM report about missing bytes is changed from 438824960 Bytes to 438996992 Bytes 2025-12-03 14:06:32.156 - Render thread -> VRAM report about missing bytes is changed from 438996992 Bytes to 439685120 Bytes 2025-12-03 14:06:32.230 - Render thread -> VRAM report about missing bytes is changed from 439685120 Bytes to 439193600 Bytes 2025-12-03 14:06:32.362 - Render thread -> VRAM report about missing bytes is changed from 439193600 Bytes to 438931456 Bytes 2025-12-03 14:06:32.421 - Render thread -> VRAM report about missing bytes is changed from 438931456 Bytes to 439054336 Bytes 2025-12-03 14:06:32.457 - Render thread -> Info: Frame[4305] - Available VRAM budget has changed: 1021 MB 2025-12-03 14:06:32.457 - Render thread -> Warning: Available VRAM budget 1021 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:32.490 - Render thread -> VRAM report about missing bytes is changed from 439054336 Bytes to 438972416 Bytes 2025-12-03 14:06:32.556 - Render thread -> VRAM report about missing bytes is changed from 438972416 Bytes to 438800384 Bytes 2025-12-03 14:06:33.258 - Render thread -> Info: Frame[4329] - Available VRAM budget has changed: 1039 MB 2025-12-03 14:06:33.258 - Render thread -> Warning: Available VRAM budget 1039 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:33.287 - Render thread -> VRAM report about missing bytes is changed from 438800384 Bytes to 438972416 Bytes 2025-12-03 14:06:33.323 - Render thread -> Info: Frame[4331] - Available VRAM budget has changed: 1022 MB 2025-12-03 14:06:33.324 - Render thread -> Warning: Available VRAM budget 1022 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:33.422 - Render thread -> VRAM report about missing bytes is changed from 438972416 Bytes to 438849536 Bytes 2025-12-03 14:06:33.527 - Render thread -> Info: Frame[4337] - Available VRAM budget has changed: 985 MB 2025-12-03 14:06:33.527 - Render thread -> Warning: Available VRAM budget 985 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:33.554 - Render thread -> VRAM report about missing bytes is changed from 438849536 Bytes to 438865920 Bytes 2025-12-03 14:06:33.623 - Render thread -> VRAM report about missing bytes is changed from 438865920 Bytes to 438595584 Bytes 2025-12-03 14:06:33.760 - Render thread -> VRAM report about missing bytes is changed from 438595584 Bytes to 438251520 Bytes 2025-12-03 14:06:34.221 - Render thread -> VRAM report about missing bytes is changed from 438251520 Bytes to 438292480 Bytes 2025-12-03 14:06:34.221 - Render thread -> Too many VRAM reports, stopping printing 2025-12-03 14:06:35.589 - Render thread -> Info: Frame[4399] - Available VRAM budget has changed: 835 MB 2025-12-03 14:06:35.589 - Render thread -> Warning: Available VRAM budget 835 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:37.123 - Render thread -> Info: Frame[4445] - Available VRAM budget has changed: 3064 MB 2025-12-03 14:06:37.594 - Render thread -> Info: Frame[4459] - Available VRAM budget has changed: 3049 MB 2025-12-03 14:06:39.465 - Render thread -> Info: Frame[4515] - Available VRAM budget has changed: 909 MB 2025-12-03 14:06:39.465 - Render thread -> Warning: Available VRAM budget 909 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:40.723 - Render thread -> Info: Frame[4553] - Available VRAM budget has changed: 983 MB 2025-12-03 14:06:40.724 - Render thread -> Warning: Available VRAM budget 983 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:41.190 - Render thread -> Info: Frame[4567] - Available VRAM budget has changed: 1024 MB 2025-12-03 14:06:41.190 - Render thread -> Warning: Available VRAM budget 1024 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:41.390 - Render thread -> Info: Frame[4573] - Available VRAM budget has changed: 1041 MB 2025-12-03 14:06:41.390 - Render thread -> Warning: Available VRAM budget 1041 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:41.590 - Render thread -> Info: Frame[4579] - Available VRAM budget has changed: 1024 MB 2025-12-03 14:06:41.590 - Render thread -> Warning: Available VRAM budget 1024 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:45.457 - Render thread -> Info: Frame[4695] - Available VRAM budget has changed: 1043 MB 2025-12-03 14:06:45.457 - Render thread -> Warning: Available VRAM budget 1043 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:46.532 - Render thread -> Info: Frame[4727] - Available VRAM budget has changed: 894 MB 2025-12-03 14:06:46.532 - Render thread -> Warning: Available VRAM budget 894 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:46.990 - Render thread -> Info: Frame[4741] - Available VRAM budget has changed: 876 MB 2025-12-03 14:06:46.990 - Render thread -> Warning: Available VRAM budget 876 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:49.523 - Render thread -> Info: Frame[4817] - Available VRAM budget has changed: 951 MB 2025-12-03 14:06:49.523 - Render thread -> Warning: Available VRAM budget 951 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:50.324 - Render thread -> Info: Frame[4841] - Available VRAM budget has changed: 1024 MB 2025-12-03 14:06:50.324 - Render thread -> Warning: Available VRAM budget 1024 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:51.795 - Render thread -> Info: Frame[4885] - Available VRAM budget has changed: 875 MB 2025-12-03 14:06:51.795 - Render thread -> Warning: Available VRAM budget 875 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:54.656 - Render thread -> Info: Frame[4971] - Available VRAM budget has changed: 950 MB 2025-12-03 14:06:54.656 - Render thread -> Warning: Available VRAM budget 950 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:55.523 - Render thread -> Info: Frame[4997] - Available VRAM budget has changed: 1024 MB 2025-12-03 14:06:55.523 - Render thread -> Warning: Available VRAM budget 1024 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:57.123 - Render thread -> Info: Frame[5045] - Available VRAM budget has changed: 875 MB 2025-12-03 14:06:57.123 - Render thread -> Warning: Available VRAM budget 875 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:06:59.989 - Render thread -> Info: Frame[5131] - Available VRAM budget has changed: 950 MB 2025-12-03 14:06:59.989 - Render thread -> Warning: Available VRAM budget 950 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:00.387 - Render thread -> Info: Frame[5143] - Available VRAM budget has changed: 6926 MB 2025-12-03 14:07:00.390 - Render thread -> Info: Frame[5143] - Available VRAM budget has changed: 2945 MB 2025-12-03 14:07:00.390 - Render thread -> Info: Frame[5143] - Available VRAM budget has changed: 921 MB 2025-12-03 14:07:00.390 - Render thread -> Warning: Available VRAM budget 921 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:01.457 - Render thread -> Info: Frame[5175] - Available VRAM budget has changed: 2929 MB 2025-12-03 14:07:01.457 - Render thread -> Info: Frame[5175] - Available VRAM budget has changed: 904 MB 2025-12-03 14:07:01.457 - Render thread -> Warning: Available VRAM budget 904 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:02.528 - Render thread -> Info: Frame[5207] - Available VRAM budget has changed: 2945 MB 2025-12-03 14:07:02.656 - Render thread -> Info: Frame[5211] - Available VRAM budget has changed: 785 MB 2025-12-03 14:07:02.656 - Render thread -> Warning: Available VRAM budget 785 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:05.523 - Render thread -> Info: Frame[5297] - Available VRAM budget has changed: 846 MB 2025-12-03 14:07:05.523 - Render thread -> Warning: Available VRAM budget 846 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:06.390 - Render thread -> Info: Frame[5323] - Available VRAM budget has changed: 920 MB 2025-12-03 14:07:06.390 - Render thread -> Warning: Available VRAM budget 920 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:07.542 - Render thread -> Info: Frame[5357] - Available VRAM budget has changed: 785 MB 2025-12-03 14:07:07.542 - Render thread -> Warning: Available VRAM budget 785 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:10.389 - Render thread -> Info: Frame[5443] - Available VRAM budget has changed: 846 MB 2025-12-03 14:07:10.389 - Render thread -> Warning: Available VRAM budget 846 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:11.256 - Render thread -> Info: Frame[5469] - Available VRAM budget has changed: 920 MB 2025-12-03 14:07:11.256 - Render thread -> Warning: Available VRAM budget 920 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:12.857 - Render thread -> Info: Frame[5517] - Available VRAM budget has changed: 785 MB 2025-12-03 14:07:12.857 - Render thread -> Warning: Available VRAM budget 785 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:15.789 - Render thread -> Info: Frame[5605] - Available VRAM budget has changed: 846 MB 2025-12-03 14:07:15.789 - Render thread -> Warning: Available VRAM budget 846 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:16.657 - Render thread -> Info: Frame[5631] - Available VRAM budget has changed: 920 MB 2025-12-03 14:07:16.657 - Render thread -> Warning: Available VRAM budget 920 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:17.257 - Render thread -> Info: Frame[5649] - Available VRAM budget has changed: 2927 MB 2025-12-03 14:07:17.390 - Render thread -> Info: Frame[5653] - Available VRAM budget has changed: 2911 MB 2025-12-03 14:07:17.457 - Render thread -> Info: Frame[5655] - Available VRAM budget has changed: 873 MB 2025-12-03 14:07:17.457 - Render thread -> Warning: Available VRAM budget 873 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:17.523 - Render thread -> Info: Frame[5657] - Available VRAM budget has changed: 778 MB 2025-12-03 14:07:17.523 - Render thread -> Warning: Available VRAM budget 778 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:17.590 - Render thread -> Info: Frame[5659] - Available VRAM budget has changed: 767 MB 2025-12-03 14:07:17.590 - Render thread -> Warning: Available VRAM budget 767 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:20.923 - Render thread -> Info: Frame[5759] - Available VRAM budget has changed: 2928 MB 2025-12-03 14:07:21.059 - Render thread -> Info: Frame[5763] - Available VRAM budget has changed: 2943 MB 2025-12-03 14:07:21.923 - Render thread -> Info: Frame[5789] - Available VRAM budget has changed: 776 MB 2025-12-03 14:07:21.923 - Render thread -> Warning: Available VRAM budget 776 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:22.062 - Render thread -> Info: Frame[5793] - Available VRAM budget has changed: 783 MB 2025-12-03 14:07:22.062 - Render thread -> Warning: Available VRAM budget 783 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:22.856 - Render thread -> Info: Frame[5817] - Available VRAM budget has changed: 2962 MB 2025-12-03 14:07:23.265 - Render thread -> Info: Frame[5829] - Available VRAM budget has changed: 2945 MB 2025-12-03 14:07:24.990 - Render thread -> Info: Frame[5881] - Available VRAM budget has changed: 891 MB 2025-12-03 14:07:24.990 - Render thread -> Warning: Available VRAM budget 891 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:25.923 - Render thread -> Info: Frame[5909] - Available VRAM budget has changed: 2961 MB 2025-12-03 14:07:26.389 - Render thread -> Info: Frame[5923] - Available VRAM budget has changed: 2945 MB 2025-12-03 14:07:26.456 - Render thread -> Info: Frame[5925] - Available VRAM budget has changed: 896 MB 2025-12-03 14:07:26.456 - Render thread -> Warning: Available VRAM budget 896 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:26.523 - Render thread -> Info: Frame[5927] - Available VRAM budget has changed: 2927 MB 2025-12-03 14:07:26.523 - Render thread -> Info: Frame[5927] - Available VRAM budget has changed: 874 MB 2025-12-03 14:07:26.523 - Render thread -> Warning: Available VRAM budget 874 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:27.660 - Render thread -> Info: Frame[5961] - Available VRAM budget has changed: 2945 MB 2025-12-03 14:07:27.790 - Render thread -> Info: Frame[5965] - Available VRAM budget has changed: 881 MB 2025-12-03 14:07:27.790 - Render thread -> Warning: Available VRAM budget 881 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:27.990 - Render thread -> Info: Frame[5971] - Available VRAM budget has changed: 1067 MB 2025-12-03 14:07:27.990 - Render thread -> Warning: Available VRAM budget 1067 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:28.256 - Render thread -> Info: Frame[5979] - Available VRAM budget has changed: 1083 MB 2025-12-03 14:07:28.256 - Render thread -> Warning: Available VRAM budget 1083 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:28.656 - Render thread -> Info: Frame[5991] - Available VRAM budget has changed: 1102 MB 2025-12-03 14:07:28.656 - Render thread -> Warning: Available VRAM budget 1102 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:29.528 - Render thread -> Info: Frame[6017] - Available VRAM budget has changed: 2852 MB 2025-12-03 14:07:29.990 - Render thread -> Info: Frame[6031] - Available VRAM budget has changed: 1194 MB 2025-12-03 14:07:29.990 - Render thread -> Warning: Available VRAM budget 1194 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:30.656 - Render thread -> Info: Frame[6051] - Available VRAM budget has changed: 1008 MB 2025-12-03 14:07:30.656 - Render thread -> Warning: Available VRAM budget 1008 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:31.258 - Render thread -> Info: Frame[6069] - Available VRAM budget has changed: 2882 MB 2025-12-03 14:07:31.323 - Render thread -> Info: Frame[6071] - Available VRAM budget has changed: 2944 MB 2025-12-03 14:07:31.924 - Render thread -> Info: Frame[6089] - Available VRAM budget has changed: 1117 MB 2025-12-03 14:07:31.924 - Render thread -> Warning: Available VRAM budget 1117 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:32.125 - Render thread -> Info: Frame[6095] - Available VRAM budget has changed: 1093 MB 2025-12-03 14:07:32.125 - Render thread -> Warning: Available VRAM budget 1093 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:32.923 - Render thread -> Info: Frame[6119] - Available VRAM budget has changed: 2928 MB 2025-12-03 14:07:32.992 - Render thread -> Info: Frame[6121] - Available VRAM budget has changed: 942 MB 2025-12-03 14:07:32.992 - Render thread -> Warning: Available VRAM budget 942 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:34.192 - Render thread -> Info: Frame[6157] - Available VRAM budget has changed: 968 MB 2025-12-03 14:07:34.192 - Render thread -> Warning: Available VRAM budget 968 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:34.390 - Render thread -> Info: Frame[6163] - Available VRAM budget has changed: 2944 MB 2025-12-03 14:07:35.057 - Render thread -> Info: Frame[6183] - Available VRAM budget has changed: 1079 MB 2025-12-03 14:07:35.057 - Render thread -> Warning: Available VRAM budget 1079 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:35.124 - Render thread -> Info: Frame[6185] - Available VRAM budget has changed: 1258 MB 2025-12-03 14:07:35.124 - Render thread -> Warning: Available VRAM budget 1258 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:35.192 - Render thread -> Info: Frame[6187] - Available VRAM budget has changed: 1275 MB 2025-12-03 14:07:35.192 - Render thread -> Warning: Available VRAM budget 1275 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:35.787 - Render thread -> Info: Frame[6205] - Available VRAM budget has changed: 7041 MB 2025-12-03 14:07:36.056 - Render thread -> Info: Frame[6213] - Available VRAM budget has changed: 1115 MB 2025-12-03 14:07:36.056 - Render thread -> Warning: Available VRAM budget 1115 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:36.125 - Render thread -> Info: Frame[6215] - Available VRAM budget has changed: 1107 MB 2025-12-03 14:07:36.125 - Render thread -> Warning: Available VRAM budget 1107 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:36.192 - Render thread -> Info: Frame[6217] - Available VRAM budget has changed: 1039 MB 2025-12-03 14:07:36.192 - Render thread -> Warning: Available VRAM budget 1039 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:36.391 - Render thread -> Info: Frame[6223] - Available VRAM budget has changed: 1032 MB 2025-12-03 14:07:36.391 - Render thread -> Warning: Available VRAM budget 1032 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:36.458 - Render thread -> Info: Frame[6225] - Available VRAM budget has changed: 1011 MB 2025-12-03 14:07:36.458 - Render thread -> Warning: Available VRAM budget 1011 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:36.524 - Render thread -> Info: Frame[6227] - Available VRAM budget has changed: 2960 MB 2025-12-03 14:07:36.524 - Render thread -> Info: Frame[6227] - Available VRAM budget has changed: 864 MB 2025-12-03 14:07:36.524 - Render thread -> Warning: Available VRAM budget 864 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:36.795 - Render thread -> Info: Frame[6235] - Available VRAM budget has changed: 3047 MB 2025-12-03 14:07:37.723 - Render thread -> Info: Frame[6263] - Available VRAM budget has changed: 871 MB 2025-12-03 14:07:37.723 - Render thread -> Warning: Available VRAM budget 871 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:37.789 - Render thread -> Info: Frame[6265] - Available VRAM budget has changed: 906 MB 2025-12-03 14:07:37.789 - Render thread -> Warning: Available VRAM budget 906 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:38.590 - Render thread -> Info: Frame[6289] - Available VRAM budget has changed: 3031 MB 2025-12-03 14:07:39.456 - Render thread -> Info: Frame[6315] - Available VRAM budget has changed: 958 MB 2025-12-03 14:07:39.456 - Render thread -> Warning: Available VRAM budget 958 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:39.523 - Render thread -> Info: Frame[6317] - Available VRAM budget has changed: 894 MB 2025-12-03 14:07:39.523 - Render thread -> Warning: Available VRAM budget 894 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:39.658 - Render thread -> Info: Frame[6321] - Available VRAM budget has changed: 3047 MB 2025-12-03 14:07:40.667 - Render thread -> Info: Frame[6351] - Available VRAM budget has changed: 909 MB 2025-12-03 14:07:40.667 - Render thread -> Warning: Available VRAM budget 909 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:41.257 - Render thread -> Info: Frame[6369] - Available VRAM budget has changed: 915 MB 2025-12-03 14:07:41.257 - Render thread -> Warning: Available VRAM budget 915 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:41.323 - Render thread -> Info: Frame[6371] - Available VRAM budget has changed: 909 MB 2025-12-03 14:07:41.323 - Render thread -> Warning: Available VRAM budget 909 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:41.523 - Render thread -> Info: Frame[6377] - Available VRAM budget has changed: 901 MB 2025-12-03 14:07:41.523 - Render thread -> Warning: Available VRAM budget 901 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:41.790 - Render thread -> Info: Frame[6385] - Available VRAM budget has changed: 3062 MB 2025-12-03 14:07:41.856 - Render thread -> Info: Frame[6387] - Available VRAM budget has changed: 3047 MB 2025-12-03 14:07:42.657 - Render thread -> Info: Frame[6411] - Available VRAM budget has changed: 940 MB 2025-12-03 14:07:42.657 - Render thread -> Warning: Available VRAM budget 940 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:42.925 - Render thread -> Info: Frame[6419] - Available VRAM budget has changed: 957 MB 2025-12-03 14:07:42.925 - Render thread -> Warning: Available VRAM budget 957 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:43.057 - Render thread -> Info: Frame[6423] - Available VRAM budget has changed: 1077 MB 2025-12-03 14:07:43.057 - Render thread -> Warning: Available VRAM budget 1077 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:43.124 - Render thread -> Info: Frame[6425] - Available VRAM budget has changed: 1096 MB 2025-12-03 14:07:43.124 - Render thread -> Warning: Available VRAM budget 1096 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:43.190 - Render thread -> Info: Frame[6427] - Available VRAM budget has changed: 1104 MB 2025-12-03 14:07:43.190 - Render thread -> Warning: Available VRAM budget 1104 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:43.259 - Render thread -> Info: Frame[6429] - Available VRAM budget has changed: 1153 MB 2025-12-03 14:07:43.259 - Render thread -> Warning: Available VRAM budget 1153 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:43.311 - Render thread -> Info: Frame[6430] - Available VRAM budget has changed: 6865 MB 2025-12-03 14:07:43.338 - Render thread -> Info: Frame[6431] - Available VRAM budget has changed: 2889 MB 2025-12-03 14:07:43.390 - Render thread -> Info: Frame[6433] - Available VRAM budget has changed: 1239 MB 2025-12-03 14:07:43.390 - Render thread -> Warning: Available VRAM budget 1239 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:43.456 - Render thread -> Info: Frame[6435] - Available VRAM budget has changed: 1232 MB 2025-12-03 14:07:43.456 - Render thread -> Warning: Available VRAM budget 1232 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:43.591 - Render thread -> Info: Frame[6439] - Available VRAM budget has changed: 1002 MB 2025-12-03 14:07:43.591 - Render thread -> Warning: Available VRAM budget 1002 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:43.792 - Render thread -> Info: Frame[6445] - Available VRAM budget has changed: 983 MB 2025-12-03 14:07:43.792 - Render thread -> Warning: Available VRAM budget 983 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:43.866 - Render thread -> Info: Frame[6447] - Available VRAM budget has changed: 6914 MB 2025-12-03 14:07:44.124 - Render thread -> Info: Frame[6455] - Available VRAM budget has changed: 966 MB 2025-12-03 14:07:44.124 - Render thread -> Warning: Available VRAM budget 966 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:44.657 - Render thread -> Info: Frame[6471] - Available VRAM budget has changed: 2907 MB 2025-12-03 14:07:44.924 - Render thread -> Info: Frame[6479] - Available VRAM budget has changed: 2934 MB 2025-12-03 14:07:45.057 - Render thread -> Info: Frame[6483] - Available VRAM budget has changed: 939 MB 2025-12-03 14:07:45.057 - Render thread -> Warning: Available VRAM budget 939 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:45.124 - Render thread -> Info: Frame[6485] - Available VRAM budget has changed: 2918 MB 2025-12-03 14:07:45.124 - Render thread -> Info: Frame[6485] - Available VRAM budget has changed: 901 MB 2025-12-03 14:07:45.124 - Render thread -> Warning: Available VRAM budget 901 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:46.524 - Render thread -> Info: Frame[6527] - Available VRAM budget has changed: 924 MB 2025-12-03 14:07:46.524 - Render thread -> Warning: Available VRAM budget 924 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:46.590 - Render thread -> Info: Frame[6529] - Available VRAM budget has changed: 997 MB 2025-12-03 14:07:46.590 - Render thread -> Warning: Available VRAM budget 997 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:46.791 - Render thread -> Info: Frame[6535] - Available VRAM budget has changed: 2934 MB 2025-12-03 14:07:47.725 - Render thread -> Info: Frame[6563] - Available VRAM budget has changed: 1017 MB 2025-12-03 14:07:47.725 - Render thread -> Warning: Available VRAM budget 1017 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:47.790 - Render thread -> Info: Frame[6565] - Available VRAM budget has changed: 1034 MB 2025-12-03 14:07:47.790 - Render thread -> Warning: Available VRAM budget 1034 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:47.857 - Render thread -> Info: Frame[6567] - Available VRAM budget has changed: 1047 MB 2025-12-03 14:07:47.857 - Render thread -> Warning: Available VRAM budget 1047 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:48.256 - Render thread -> Info: Frame[6579] - Available VRAM budget has changed: 1277 MB 2025-12-03 14:07:48.256 - Render thread -> Warning: Available VRAM budget 1277 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:48.324 - Render thread -> Info: Frame[6581] - Available VRAM budget has changed: 1285 MB 2025-12-03 14:07:48.324 - Render thread -> Warning: Available VRAM budget 1285 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:48.527 - Render thread -> Info: Frame[6587] - Available VRAM budget has changed: 990 MB 2025-12-03 14:07:48.527 - Render thread -> Warning: Available VRAM budget 990 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:48.726 - Render thread -> Info: Frame[6593] - Available VRAM budget has changed: 2919 MB 2025-12-03 14:07:48.726 - Render thread -> Info: Frame[6593] - Available VRAM budget has changed: 975 MB 2025-12-03 14:07:48.726 - Render thread -> Warning: Available VRAM budget 975 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:48.875 - Render thread -> Info: Frame[6597] - Available VRAM budget has changed: 917 MB 2025-12-03 14:07:48.875 - Render thread -> Warning: Available VRAM budget 917 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:48.998 - Render thread -> Info: Frame[6601] - Available VRAM budget has changed: 7041 MB 2025-12-03 14:07:49.660 - Render thread -> Info: Frame[6621] - Available VRAM budget has changed: 899 MB 2025-12-03 14:07:49.660 - Render thread -> Warning: Available VRAM budget 899 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:49.790 - Render thread -> Info: Frame[6625] - Available VRAM budget has changed: 2934 MB 2025-12-03 14:07:49.989 - Render thread -> Info: Frame[6631] - Available VRAM budget has changed: 3032 MB 2025-12-03 14:07:50.123 - Render thread -> Info: Frame[6635] - Available VRAM budget has changed: 3016 MB 2025-12-03 14:07:50.990 - Render thread -> Info: Frame[6661] - Available VRAM budget has changed: 963 MB 2025-12-03 14:07:50.990 - Render thread -> Warning: Available VRAM budget 963 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:52.258 - Render thread -> Info: Frame[6699] - Available VRAM budget has changed: 3048 MB 2025-12-03 14:07:52.723 - Render thread -> Info: Frame[6713] - Available VRAM budget has changed: 970 MB 2025-12-03 14:07:52.723 - Render thread -> Warning: Available VRAM budget 970 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:52.856 - Render thread -> Info: Frame[6717] - Available VRAM budget has changed: 1156 MB 2025-12-03 14:07:52.857 - Render thread -> Warning: Available VRAM budget 1156 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:53.191 - Render thread -> Info: Frame[6727] - Available VRAM budget has changed: 1172 MB 2025-12-03 14:07:53.191 - Render thread -> Warning: Available VRAM budget 1172 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:53.257 - Render thread -> Info: Frame[6729] - Available VRAM budget has changed: 1187 MB 2025-12-03 14:07:53.257 - Render thread -> Warning: Available VRAM budget 1187 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:53.590 - Render thread -> Info: Frame[6739] - Available VRAM budget has changed: 1032 MB 2025-12-03 14:07:53.590 - Render thread -> Warning: Available VRAM budget 1032 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:53.657 - Render thread -> Info: Frame[6741] - Available VRAM budget has changed: 1003 MB 2025-12-03 14:07:53.657 - Render thread -> Warning: Available VRAM budget 1003 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:53.790 - Render thread -> Info: Frame[6745] - Available VRAM budget has changed: 995 MB 2025-12-03 14:07:53.790 - Render thread -> Warning: Available VRAM budget 995 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:54.389 - Render thread -> Info: Frame[6763] - Available VRAM budget has changed: 3031 MB 2025-12-03 14:07:54.389 - Render thread -> Info: Frame[6763] - Available VRAM budget has changed: 977 MB 2025-12-03 14:07:54.389 - Render thread -> Warning: Available VRAM budget 977 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:54.658 - Render thread -> Info: Frame[6771] - Available VRAM budget has changed: 3014 MB 2025-12-03 14:07:54.658 - Render thread -> Info: Frame[6771] - Available VRAM budget has changed: 961 MB 2025-12-03 14:07:54.658 - Render thread -> Warning: Available VRAM budget 961 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:55.723 - Render thread -> Info: Frame[6803] - Available VRAM budget has changed: 3030 MB 2025-12-03 14:07:55.857 - Render thread -> Info: Frame[6807] - Available VRAM budget has changed: 3048 MB 2025-12-03 14:07:56.723 - Render thread -> Info: Frame[6833] - Available VRAM budget has changed: 3032 MB 2025-12-03 14:07:56.723 - Render thread -> Info: Frame[6833] - Available VRAM budget has changed: 978 MB 2025-12-03 14:07:56.723 - Render thread -> Warning: Available VRAM budget 978 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:56.856 - Render thread -> Info: Frame[6837] - Available VRAM budget has changed: 988 MB 2025-12-03 14:07:56.856 - Render thread -> Warning: Available VRAM budget 988 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:57.790 - Render thread -> Info: Frame[6865] - Available VRAM budget has changed: 3048 MB 2025-12-03 14:07:57.790 - Render thread -> Info: Frame[6865] - Available VRAM budget has changed: 1017 MB 2025-12-03 14:07:57.790 - Render thread -> Warning: Available VRAM budget 1017 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:57.856 - Render thread -> Info: Frame[6867] - Available VRAM budget has changed: 1029 MB 2025-12-03 14:07:57.856 - Render thread -> Warning: Available VRAM budget 1029 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:58.123 - Render thread -> Info: Frame[6875] - Available VRAM budget has changed: 1114 MB 2025-12-03 14:07:58.123 - Render thread -> Warning: Available VRAM budget 1114 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:58.790 - Render thread -> Info: Frame[6895] - Available VRAM budget has changed: 1130 MB 2025-12-03 14:07:58.790 - Render thread -> Warning: Available VRAM budget 1130 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:58.990 - Render thread -> Info: Frame[6901] - Available VRAM budget has changed: 1045 MB 2025-12-03 14:07:58.991 - Render thread -> Warning: Available VRAM budget 1045 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:59.056 - Render thread -> Info: Frame[6903] - Available VRAM budget has changed: 1007 MB 2025-12-03 14:07:59.056 - Render thread -> Warning: Available VRAM budget 1007 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:59.123 - Render thread -> Info: Frame[6905] - Available VRAM budget has changed: 995 MB 2025-12-03 14:07:59.123 - Render thread -> Warning: Available VRAM budget 995 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:59.456 - Render thread -> Info: Frame[6915] - Available VRAM budget has changed: 3030 MB 2025-12-03 14:07:59.456 - Render thread -> Info: Frame[6915] - Available VRAM budget has changed: 976 MB 2025-12-03 14:07:59.456 - Render thread -> Warning: Available VRAM budget 976 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:07:59.590 - Render thread -> Info: Frame[6919] - Available VRAM budget has changed: 3014 MB 2025-12-03 14:07:59.590 - Render thread -> Info: Frame[6919] - Available VRAM budget has changed: 960 MB 2025-12-03 14:07:59.590 - Render thread -> Warning: Available VRAM budget 960 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:08:00.391 - Render thread -> Info: Frame[6943] - Available VRAM budget has changed: 6926 MB 2025-12-03 14:08:00.393 - Render thread -> Info: Frame[6943] - Available VRAM budget has changed: 2962 MB 2025-12-03 14:08:00.590 - Render thread -> Info: Frame[6949] - Available VRAM budget has changed: 2946 MB 2025-12-03 14:08:00.590 - Render thread -> Info: Frame[6949] - Available VRAM budget has changed: 945 MB 2025-12-03 14:08:00.590 - Render thread -> Warning: Available VRAM budget 945 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:08:02.458 - Render thread -> Info: Frame[7005] - Available VRAM budget has changed: 1001 MB 2025-12-03 14:08:02.458 - Render thread -> Warning: Available VRAM budget 1001 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:08:02.723 - Render thread -> Info: Frame[7013] - Available VRAM budget has changed: 944 MB 2025-12-03 14:08:02.723 - Render thread -> Warning: Available VRAM budget 944 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:08:02.859 - Render thread -> Info: Frame[7017] - Available VRAM budget has changed: 2928 MB 2025-12-03 14:08:02.859 - Render thread -> Info: Frame[7017] - Available VRAM budget has changed: 926 MB 2025-12-03 14:08:02.859 - Render thread -> Warning: Available VRAM budget 926 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:08:03.923 - Render thread -> Info: Frame[7049] - Available VRAM budget has changed: 2944 MB 2025-12-03 14:08:04.923 - Render thread -> Info: Frame[7079] - Available VRAM budget has changed: 941 MB 2025-12-03 14:08:04.923 - Render thread -> Warning: Available VRAM budget 941 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:08:05.189 - Render thread -> Info: Frame[7087] - Available VRAM budget has changed: 793 MB 2025-12-03 14:08:05.189 - Render thread -> Warning: Available VRAM budget 793 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:08:08.123 - Render thread -> Info: Frame[7175] - Available VRAM budget has changed: 866 MB 2025-12-03 14:08:08.123 - Render thread -> Warning: Available VRAM budget 866 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:08:08.989 - Render thread -> Info: Frame[7201] - Available VRAM budget has changed: 900 MB 2025-12-03 14:08:08.989 - Render thread -> Warning: Available VRAM budget 900 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:08:09.923 - Render thread -> Info: Frame[7229] - Available VRAM budget has changed: 784 MB 2025-12-03 14:08:09.923 - Render thread -> Warning: Available VRAM budget 784 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:08:12.856 - Render thread -> Info: Frame[7317] - Available VRAM budget has changed: 826 MB 2025-12-03 14:08:12.856 - Render thread -> Warning: Available VRAM budget 826 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:08:13.723 - Render thread -> Info: Frame[7343] - Available VRAM budget has changed: 900 MB 2025-12-03 14:08:13.723 - Render thread -> Warning: Available VRAM budget 900 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:08:14.456 - Render thread -> Info: Frame[7365] - Available VRAM budget has changed: 2960 MB 2025-12-03 14:08:14.523 - Render thread -> Info: Frame[7367] - Available VRAM budget has changed: 792 MB 2025-12-03 14:08:14.523 - Render thread -> Warning: Available VRAM budget 792 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:08:15.600 - Render thread -> Info: Frame[7399] - Available VRAM budget has changed: 2945 MB 2025-12-03 14:08:15.600 - Render thread -> Info: Frame[7399] - Available VRAM budget has changed: 784 MB 2025-12-03 14:08:15.600 - Render thread -> Warning: Available VRAM budget 784 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:08:17.523 - Render thread -> Info: Frame[7457] - Available VRAM budget has changed: 826 MB 2025-12-03 14:08:17.523 - Render thread -> Warning: Available VRAM budget 826 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:08:18.323 - Render thread -> Info: Frame[7481] - Available VRAM budget has changed: 900 MB 2025-12-03 14:08:18.323 - Render thread -> Warning: Available VRAM budget 900 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:08:18.857 - Render thread -> Info: Frame[7497] - Available VRAM budget has changed: 922 MB 2025-12-03 14:08:18.857 - Render thread -> Warning: Available VRAM budget 922 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:08:19.789 - Render thread -> Info: Frame[7525] - Available VRAM budget has changed: 2928 MB 2025-12-03 14:08:20.020 - Render thread -> Info: Frame[7532] - Available VRAM budget has changed: 6886 MB 2025-12-03 14:08:20.123 - Render thread -> Info: Frame[7535] - Available VRAM budget has changed: 942 MB 2025-12-03 14:08:20.123 - Render thread -> Warning: Available VRAM budget 942 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:08:20.190 - Render thread -> Info: Frame[7537] - Available VRAM budget has changed: 2908 MB 2025-12-03 14:08:20.190 - Render thread -> Info: Frame[7537] - Available VRAM budget has changed: 953 MB 2025-12-03 14:08:20.191 - Render thread -> Warning: Available VRAM budget 953 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:08:20.656 - Render thread -> Info: Frame[7551] - Available VRAM budget has changed: 1069 MB 2025-12-03 14:08:20.656 - Render thread -> Warning: Available VRAM budget 1069 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:08:20.724 - Render thread -> Info: Frame[7553] - Available VRAM budget has changed: 1077 MB 2025-12-03 14:08:20.724 - Render thread -> Warning: Available VRAM budget 1077 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:08:20.862 - Render thread -> Info: Frame[7557] - Available VRAM budget has changed: 898 MB 2025-12-03 14:08:20.862 - Render thread -> Warning: Available VRAM budget 898 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:08:20.926 - Render thread -> Info: Frame[7559] - Available VRAM budget has changed: 2892 MB 2025-12-03 14:08:20.926 - Render thread -> Info: Frame[7559] - Available VRAM budget has changed: 882 MB 2025-12-03 14:08:20.926 - Render thread -> Warning: Available VRAM budget 882 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:08:21.989 - Render thread -> Info: Frame[7591] - Available VRAM budget has changed: 2909 MB 2025-12-03 14:08:22.124 - Render thread -> Info: Frame[7595] - Available VRAM budget has changed: 1002 MB 2025-12-03 14:08:22.124 - Render thread -> Warning: Available VRAM budget 1002 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:08:22.593 - Render thread -> Info: Frame[7609] - Available VRAM budget has changed: 1020 MB 2025-12-03 14:08:22.593 - Render thread -> Warning: Available VRAM budget 1020 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:08:22.663 - Render thread -> Info: Frame[7611] - Available VRAM budget has changed: 1046 MB 2025-12-03 14:08:22.663 - Render thread -> Warning: Available VRAM budget 1046 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:08:22.990 - Render thread -> Info: Frame[7621] - Available VRAM budget has changed: 2894 MB 2025-12-03 14:08:22.990 - Render thread -> Info: Frame[7621] - Available VRAM budget has changed: 1059 MB 2025-12-03 14:08:22.990 - Render thread -> Warning: Available VRAM budget 1059 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:08:23.195 - Render thread -> Info: Frame[7627] - Available VRAM budget has changed: 2861 MB 2025-12-03 14:08:23.195 - Render thread -> Info: Frame[7627] - Available VRAM budget has changed: 769 MB 2025-12-03 14:08:23.195 - Render thread -> Warning: Available VRAM budget 769 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:08:23.259 - Render thread -> Info: Frame[7629] - Available VRAM budget has changed: 762 MB 2025-12-03 14:08:23.259 - Render thread -> Warning: Available VRAM budget 762 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:08:23.390 - Render thread -> Info: Frame[7633] - Available VRAM budget has changed: 745 MB 2025-12-03 14:08:23.390 - Render thread -> Warning: Available VRAM budget 745 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:08:23.948 - Render thread -> Info: Frame[7649] - Available VRAM budget has changed: 7010 MB 2025-12-03 14:08:24.790 - Render thread -> Info: Frame[7675] - Available VRAM budget has changed: 813 MB 2025-12-03 14:08:24.790 - Render thread -> Warning: Available VRAM budget 813 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:08:24.856 - Render thread -> Info: Frame[7677] - Available VRAM budget has changed: 1526 MB 2025-12-03 14:08:24.856 - Render thread -> Warning: Available VRAM budget 1526 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:08:24.926 - Render thread -> Info: Frame[7679] - Available VRAM budget has changed: 2979 MB 2025-12-03 14:08:25.409 - Render thread -> Info: Frame[7691] - Available VRAM budget has changed: 2922 MB 2025-12-03 14:08:25.753 - Render thread -> Info: Frame[7700] - Available VRAM budget has changed: 7045 MB 2025-12-03 14:08:26.056 - Render thread -> Info: Frame[7709] - Available VRAM budget has changed: 1590 MB 2025-12-03 14:08:26.056 - Render thread -> Warning: Available VRAM budget 1590 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:08:26.523 - Render thread -> Info: Frame[7723] - Available VRAM budget has changed: 2981 MB 2025-12-03 14:08:26.590 - Render thread -> Info: Frame[7725] - Available VRAM budget has changed: 2996 MB 2025-12-03 14:08:26.808 - Render thread -> Info: Frame[7731] - Available VRAM budget has changed: 3012 MB 2025-12-03 14:08:27.192 - Render thread -> Info: Frame[7743] - Available VRAM budget has changed: 3034 MB 2025-12-03 14:08:27.540 - Render thread -> Info: Frame[7753] - Available VRAM budget has changed: 1649 MB 2025-12-03 14:08:27.540 - Render thread -> Warning: Available VRAM budget 1649 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:08:27.603 - Render thread -> Info: Frame[7755] - Available VRAM budget has changed: 1664 MB 2025-12-03 14:08:27.603 - Render thread -> Warning: Available VRAM budget 1664 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:08:27.725 - Render thread -> Info: Frame[7759] - Available VRAM budget has changed: 1678 MB 2025-12-03 14:08:27.725 - Render thread -> Warning: Available VRAM budget 1678 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:08:27.797 - Render thread -> Info: Frame[7761] - Available VRAM budget has changed: 1694 MB 2025-12-03 14:08:27.797 - Render thread -> Warning: Available VRAM budget 1694 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:08:28.598 - Render thread -> Info: Frame[7785] - Available VRAM budget has changed: 3004 MB 2025-12-03 14:08:28.857 - Render thread -> Info: Frame[7793] - Available VRAM budget has changed: 1705 MB 2025-12-03 14:08:28.857 - Render thread -> Warning: Available VRAM budget 1705 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:08:29.611 - Render thread -> Info: Frame[7815] - Available VRAM budget has changed: 1691 MB 2025-12-03 14:08:29.611 - Render thread -> Warning: Available VRAM budget 1691 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:08:29.712 - Render thread -> Info: Frame[7817] - Available VRAM budget has changed: 2900 MB 2025-12-03 14:08:29.712 - Render thread -> Info: Frame[7817] - Available VRAM budget has changed: 1586 MB 2025-12-03 14:08:29.712 - Render thread -> Warning: Available VRAM budget 1586 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:08:30.534 - Render thread -> Info: Frame[7839] - Available VRAM budget has changed: 1570 MB 2025-12-03 14:08:30.534 - Render thread -> Warning: Available VRAM budget 1570 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:08:31.523 - Render thread -> Info: Frame[7869] - Available VRAM budget has changed: 2947 MB 2025-12-03 14:08:31.592 - Render thread -> Info: Frame[7871] - Available VRAM budget has changed: 3007 MB 2025-12-03 14:08:31.794 - Render thread -> Info: Frame[7877] - Available VRAM budget has changed: 1584 MB 2025-12-03 14:08:31.794 - Render thread -> Warning: Available VRAM budget 1584 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:08:32.524 - Render thread -> Info: Frame[7899] - Available VRAM budget has changed: 1630 MB 2025-12-03 14:08:32.524 - Render thread -> Warning: Available VRAM budget 1630 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:08:32.591 - Render thread -> Info: Frame[7901] - Available VRAM budget has changed: 1690 MB 2025-12-03 14:08:32.591 - Render thread -> Warning: Available VRAM budget 1690 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:08:34.457 - Render thread -> Info: Frame[7957] - Available VRAM budget has changed: 1706 MB 2025-12-03 14:08:34.457 - Render thread -> Warning: Available VRAM budget 1706 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:08:37.591 - Render thread -> Info: Frame[8051] - Available VRAM budget has changed: 1746 MB 2025-12-03 14:08:37.591 - Render thread -> Warning: Available VRAM budget 1746 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:08:37.793 - Render thread -> Info: Frame[8057] - Available VRAM budget has changed: 3022 MB 2025-12-03 14:08:38.792 - Render thread -> Info: Frame[8087] - Available VRAM budget has changed: 1761 MB 2025-12-03 14:08:38.792 - Render thread -> Warning: Available VRAM budget 1761 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:08:38.990 - Render thread -> Info: Frame[8093] - Available VRAM budget has changed: 1779 MB 2025-12-03 14:08:38.990 - Render thread -> Warning: Available VRAM budget 1779 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:08:39.061 - Render thread -> Info: Frame[8095] - Available VRAM budget has changed: 1761 MB 2025-12-03 14:08:39.061 - Render thread -> Warning: Available VRAM budget 1761 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:08:40.592 - Render thread -> Info: Frame[8141] - Available VRAM budget has changed: 1779 MB 2025-12-03 14:08:40.592 - Render thread -> Warning: Available VRAM budget 1779 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:08:41.059 - Render thread -> Info: Frame[8155] - Available VRAM budget has changed: 1761 MB 2025-12-03 14:08:41.059 - Render thread -> Warning: Available VRAM budget 1761 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:08:42.472 - Render thread -> Info: Frame[8197] - Available VRAM budget has changed: 2931 MB 2025-12-03 14:08:42.472 - Render thread -> Info: Frame[8197] - Available VRAM budget has changed: 1703 MB 2025-12-03 14:08:42.472 - Render thread -> Warning: Available VRAM budget 1703 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:08:43.591 - Render thread -> Info: Frame[8231] - Available VRAM budget has changed: 1735 MB 2025-12-03 14:08:43.591 - Render thread -> Warning: Available VRAM budget 1735 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:08:44.124 - Render thread -> Info: Frame[8247] - Available VRAM budget has changed: 1767 MB 2025-12-03 14:08:44.124 - Render thread -> Warning: Available VRAM budget 1767 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:08:44.190 - Render thread -> Info: Frame[8249] - Available VRAM budget has changed: 2959 MB 2025-12-03 14:08:44.259 - Render thread -> Info: Frame[8251] - Available VRAM budget has changed: 3026 MB 2025-12-03 14:08:44.601 - Render thread -> Info: Frame[8261] - Available VRAM budget has changed: 1799 MB 2025-12-03 14:08:44.602 - Render thread -> Warning: Available VRAM budget 1799 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:08:45.190 - Render thread -> Info: Frame[8279] - Available VRAM budget has changed: 1826 MB 2025-12-03 14:08:45.190 - Render thread -> Warning: Available VRAM budget 1826 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:08:45.258 - Render thread -> Info: Frame[8281] - Available VRAM budget has changed: 1893 MB 2025-12-03 14:08:45.258 - Render thread -> Warning: Available VRAM budget 1893 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:08:48.459 - Render thread -> Info: Frame[8377] - Available VRAM budget has changed: 3008 MB 2025-12-03 14:08:48.459 - Render thread -> Info: Frame[8377] - Available VRAM budget has changed: 1875 MB 2025-12-03 14:08:48.459 - Render thread -> Warning: Available VRAM budget 1875 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:08:49.990 - Render thread -> Info: Frame[8423] - Available VRAM budget has changed: 3037 MB 2025-12-03 14:08:50.272 - Render thread -> Info: Frame[8431] - Available VRAM budget has changed: 3022 MB 2025-12-03 14:08:50.457 - Render thread -> Info: Frame[8437] - Available VRAM budget has changed: 1907 MB 2025-12-03 14:08:50.457 - Render thread -> Warning: Available VRAM budget 1907 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:08:50.992 - Render thread -> Info: Frame[8453] - Available VRAM budget has changed: 1921 MB 2025-12-03 14:08:50.992 - Render thread -> Warning: Available VRAM budget 1921 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:08:51.390 - Render thread -> Info: Frame[8465] - Available VRAM budget has changed: 3037 MB 2025-12-03 14:08:51.881 - Render thread -> Info: Frame[8479] - Available VRAM budget has changed: 3006 MB 2025-12-03 14:08:51.881 - Render thread -> Info: Frame[8479] - Available VRAM budget has changed: 1952 MB 2025-12-03 14:08:51.881 - Render thread -> Warning: Available VRAM budget 1952 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:08:51.953 - Render thread -> Info: Frame[8481] - Available VRAM budget has changed: 2921 MB 2025-12-03 14:08:51.953 - Render thread -> Info: Frame[8481] - Available VRAM budget has changed: 1916 MB 2025-12-03 14:08:51.953 - Render thread -> Warning: Available VRAM budget 1916 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:08:52.990 - Render thread -> Info: Frame[8513] - Available VRAM budget has changed: 3005 MB 2025-12-03 14:08:53.058 - Render thread -> Info: Frame[8515] - Available VRAM budget has changed: 3036 MB 2025-12-03 14:08:53.256 - Render thread -> Info: Frame[8521] - Available VRAM budget has changed: 3021 MB 2025-12-03 14:08:53.256 - Render thread -> Info: Frame[8521] - Available VRAM budget has changed: 1934 MB 2025-12-03 14:08:53.256 - Render thread -> Warning: Available VRAM budget 1934 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:08:53.990 - Render thread -> Info: Frame[8543] - Available VRAM budget has changed: 2015 MB 2025-12-03 14:08:53.990 - Render thread -> Warning: Available VRAM budget 2015 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:08:54.325 - Render thread -> Info: Frame[8553] - Available VRAM budget has changed: 3036 MB 2025-12-03 14:08:54.460 - Render thread -> Info: Frame[8557] - Available VRAM budget has changed: 3021 MB 2025-12-03 14:08:54.657 - Render thread -> Info: Frame[8563] - Available VRAM budget has changed: 2031 MB 2025-12-03 14:08:54.657 - Render thread -> Warning: Available VRAM budget 2031 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:08:55.526 - Render thread -> Info: Frame[8589] - Available VRAM budget has changed: 3036 MB 2025-12-03 14:08:56.524 - Render thread -> Info: Frame[8619] - Available VRAM budget has changed: 2048 MB 2025-12-03 14:08:57.218 - Render thread -> Info: Frame[8639] - Available VRAM budget has changed: 3006 MB 2025-12-03 14:08:57.218 - Render thread -> Info: Frame[8639] - Available VRAM budget has changed: 2018 MB 2025-12-03 14:08:57.218 - Render thread -> Warning: Available VRAM budget 2018 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:08:58.257 - Render thread -> Info: Frame[8671] - Available VRAM budget has changed: 3022 MB 2025-12-03 14:08:59.258 - Render thread -> Info: Frame[8701] - Available VRAM budget has changed: 2034 MB 2025-12-03 14:08:59.258 - Render thread -> Warning: Available VRAM budget 2034 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:08:59.325 - Render thread -> Info: Frame[8703] - Available VRAM budget has changed: 3037 MB 2025-12-03 14:08:59.524 - Render thread -> Info: Frame[8709] - Available VRAM budget has changed: 3006 MB 2025-12-03 14:08:59.524 - Render thread -> Info: Frame[8709] - Available VRAM budget has changed: 2018 MB 2025-12-03 14:08:59.524 - Render thread -> Warning: Available VRAM budget 2018 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:09:00.387 - Render thread -> Info: Frame[8735] - Available VRAM budget has changed: 6969 MB 2025-12-03 14:09:00.390 - Render thread -> Info: Frame[8735] - Available VRAM budget has changed: 2969 MB 2025-12-03 14:09:00.390 - Render thread -> Info: Frame[8735] - Available VRAM budget has changed: 1982 MB 2025-12-03 14:09:00.390 - Render thread -> Warning: Available VRAM budget 1982 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:09:00.420 - Render thread -> Info: Frame[8736] - Available VRAM budget has changed: 6934 MB 2025-12-03 14:09:00.456 - Render thread -> Info: Frame[8737] - Available VRAM budget has changed: 2937 MB 2025-12-03 14:09:00.456 - Render thread -> Info: Frame[8737] - Available VRAM budget has changed: 1950 MB 2025-12-03 14:09:00.456 - Render thread -> Warning: Available VRAM budget 1950 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:09:00.992 - Render thread -> Info: Frame[8753] - Available VRAM budget has changed: 2922 MB 2025-12-03 14:09:00.992 - Render thread -> Info: Frame[8753] - Available VRAM budget has changed: 1935 MB 2025-12-03 14:09:00.992 - Render thread -> Warning: Available VRAM budget 1935 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:09:02.057 - Render thread -> Info: Frame[8785] - Available VRAM budget has changed: 2937 MB 2025-12-03 14:09:02.864 - Render thread -> Info: Frame[8809] - Available VRAM budget has changed: 2923 MB 2025-12-03 14:09:03.925 - Render thread -> Info: Frame[8841] - Available VRAM budget has changed: 2937 MB 2025-12-03 14:09:04.923 - Render thread -> Info: Frame[8871] - Available VRAM budget has changed: 1948 MB 2025-12-03 14:09:04.923 - Render thread -> Warning: Available VRAM budget 1948 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:09:06.458 - Render thread -> Info: Frame[8917] - Available VRAM budget has changed: 2847 MB 2025-12-03 14:09:06.458 - Render thread -> Info: Frame[8917] - Available VRAM budget has changed: 1858 MB 2025-12-03 14:09:06.458 - Render thread -> Warning: Available VRAM budget 1858 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:09:08.256 - Render thread -> Info: Frame[8971] - Available VRAM budget has changed: 2908 MB 2025-12-03 14:09:08.323 - Render thread -> Info: Frame[8973] - Available VRAM budget has changed: 2923 MB 2025-12-03 14:09:08.456 - Render thread -> Info: Frame[8977] - Available VRAM budget has changed: 2848 MB 2025-12-03 14:09:09.523 - Render thread -> Info: Frame[9009] - Available VRAM budget has changed: 2864 MB 2025-12-03 14:09:09.589 - Render thread -> Info: Frame[9011] - Available VRAM budget has changed: 2932 MB 2025-12-03 14:09:09.791 - Render thread -> Info: Frame[9017] - Available VRAM budget has changed: 2872 MB 2025-12-03 14:09:10.523 - Render thread -> Info: Frame[9039] - Available VRAM budget has changed: 1875 MB 2025-12-03 14:09:10.523 - Render thread -> Warning: Available VRAM budget 1875 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:09:10.924 - Render thread -> Info: Frame[9051] - Available VRAM budget has changed: 2948 MB 2025-12-03 14:09:11.791 - Render thread -> Info: Frame[9077] - Available VRAM budget has changed: 2852 MB 2025-12-03 14:09:11.791 - Render thread -> Info: Frame[9077] - Available VRAM budget has changed: 1864 MB 2025-12-03 14:09:11.791 - Render thread -> Warning: Available VRAM budget 1864 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:09:12.925 - Render thread -> Info: Frame[9111] - Available VRAM budget has changed: 2924 MB 2025-12-03 14:09:13.323 - Render thread -> Info: Frame[9123] - Available VRAM budget has changed: 2938 MB 2025-12-03 14:09:13.922 - Render thread -> Info: Frame[9141] - Available VRAM budget has changed: 1936 MB 2025-12-03 14:09:13.923 - Render thread -> Warning: Available VRAM budget 1936 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:09:14.323 - Render thread -> Info: Frame[9153] - Available VRAM budget has changed: 1951 MB 2025-12-03 14:09:14.323 - Render thread -> Warning: Available VRAM budget 1951 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:09:17.790 - Render thread -> Info: Frame[9257] - Available VRAM budget has changed: 2912 MB 2025-12-03 14:09:17.790 - Render thread -> Info: Frame[9257] - Available VRAM budget has changed: 1925 MB 2025-12-03 14:09:17.790 - Render thread -> Warning: Available VRAM budget 1925 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:09:19.554 - Render thread -> Info: Frame[9310] - Available VRAM budget has changed: 6897 MB 2025-12-03 14:09:20.723 - Render thread -> Info: Frame[9345] - Available VRAM budget has changed: 2894 MB 2025-12-03 14:09:20.723 - Render thread -> Info: Frame[9345] - Available VRAM budget has changed: 1907 MB 2025-12-03 14:09:20.723 - Render thread -> Warning: Available VRAM budget 1907 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:10:03.900 - Render thread -> Info: Frame[10625] - Available VRAM budget has changed: 2877 MB 2025-12-03 14:10:03.900 - Render thread -> Info: Frame[10625] - Available VRAM budget has changed: 1890 MB 2025-12-03 14:10:03.900 - Render thread -> Warning: Available VRAM budget 1890 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:10:04.891 - Render thread -> Info: Frame[10657] - Available VRAM budget has changed: 2893 MB 2025-12-03 14:10:05.889 - Render thread -> Info: Frame[10687] - Available VRAM budget has changed: 1907 MB 2025-12-03 14:10:05.889 - Render thread -> Warning: Available VRAM budget 1907 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:10:08.937 - Render thread -> Info: Frame[10777] - Available VRAM budget has changed: 2876 MB 2025-12-03 14:10:08.937 - Render thread -> Info: Frame[10777] - Available VRAM budget has changed: 1891 MB 2025-12-03 14:10:08.937 - Render thread -> Warning: Available VRAM budget 1891 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:10:11.757 - Render thread -> Info: Frame[10863] - Available VRAM budget has changed: 2892 MB 2025-12-03 14:10:12.764 - Render thread -> Info: Frame[10891] - Available VRAM budget has changed: 2874 MB 2025-12-03 14:10:13.856 - Render thread -> Info: Frame[10923] - Available VRAM budget has changed: 2889 MB 2025-12-03 14:10:14.859 - Render thread -> Info: Frame[10953] - Available VRAM budget has changed: 1903 MB 2025-12-03 14:10:14.859 - Render thread -> Warning: Available VRAM budget 1903 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:10:14.998 - Render thread -> Info: Frame[10957] - Available VRAM budget has changed: 2804 MB 2025-12-03 14:10:14.998 - Render thread -> Info: Frame[10957] - Available VRAM budget has changed: 1819 MB 2025-12-03 14:10:14.998 - Render thread -> Warning: Available VRAM budget 1819 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:10:16.143 - Render thread -> Info: Frame[10991] - Available VRAM budget has changed: 2890 MB 2025-12-03 14:10:16.427 - Render thread -> Info: Frame[10999] - Available VRAM budget has changed: 2787 MB 2025-12-03 14:10:16.427 - Render thread -> Info: Frame[10999] - Available VRAM budget has changed: 1800 MB 2025-12-03 14:10:16.427 - Render thread -> Warning: Available VRAM budget 1800 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:10:18.241 - Render thread -> Info: Frame[11049] - Available VRAM budget has changed: 2883 MB 2025-12-03 14:10:19.223 - Render thread -> Info: Frame[11079] - Available VRAM budget has changed: 1898 MB 2025-12-03 14:10:19.223 - Render thread -> Warning: Available VRAM budget 1898 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:10:20.189 - Render thread -> Info: Frame[11105] - Available VRAM budget has changed: 2778 MB 2025-12-03 14:10:20.189 - Render thread -> Info: Frame[11105] - Available VRAM budget has changed: 1793 MB 2025-12-03 14:10:20.189 - Render thread -> Warning: Available VRAM budget 1793 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:10:21.273 - Render thread -> Info: Frame[11137] - Available VRAM budget has changed: 2882 MB 2025-12-03 14:10:21.584 - Render thread -> Info: Frame[11145] - Available VRAM budget has changed: 2765 MB 2025-12-03 14:10:21.584 - Render thread -> Info: Frame[11145] - Available VRAM budget has changed: 1781 MB 2025-12-03 14:10:21.584 - Render thread -> Warning: Available VRAM budget 1781 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:10:23.674 - Render thread -> Info: Frame[11209] - Available VRAM budget has changed: 2783 MB 2025-12-03 14:10:24.391 - Render thread -> Info: Frame[11229] - Available VRAM budget has changed: 2858 MB 2025-12-03 14:10:24.775 - Render thread -> Info: Frame[11239] - Available VRAM budget has changed: 1796 MB 2025-12-03 14:10:24.775 - Render thread -> Warning: Available VRAM budget 1796 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:10:25.441 - Render thread -> Info: Frame[11259] - Available VRAM budget has changed: 2874 MB 2025-12-03 14:10:25.441 - Render thread -> Info: Frame[11259] - Available VRAM budget has changed: 1854 MB 2025-12-03 14:10:25.441 - Render thread -> Warning: Available VRAM budget 1854 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:10:26.440 - Render thread -> Info: Frame[11289] - Available VRAM budget has changed: 1869 MB 2025-12-03 14:10:26.440 - Render thread -> Warning: Available VRAM budget 1869 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:10:27.041 - Render thread -> Info: Frame[11307] - Available VRAM budget has changed: 2859 MB 2025-12-03 14:10:27.041 - Render thread -> Info: Frame[11307] - Available VRAM budget has changed: 1854 MB 2025-12-03 14:10:27.041 - Render thread -> Warning: Available VRAM budget 1854 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:10:28.188 - Render thread -> Info: Frame[11341] - Available VRAM budget has changed: 2781 MB 2025-12-03 14:10:28.189 - Render thread -> Info: Frame[11341] - Available VRAM budget has changed: 1794 MB 2025-12-03 14:10:28.189 - Render thread -> Warning: Available VRAM budget 1794 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:10:28.309 - Render thread -> Info: Frame[11345] - Available VRAM budget has changed: 1777 MB 2025-12-03 14:10:28.309 - Render thread -> Warning: Available VRAM budget 1777 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:10:30.176 - Render thread -> Info: Frame[11401] - Available VRAM budget has changed: 2871 MB 2025-12-03 14:10:30.649 - Render thread -> Info: Frame[11415] - Available VRAM budget has changed: 2856 MB 2025-12-03 14:10:31.077 - Render thread -> Info: Frame[11425] - Available VRAM budget has changed: 2762 MB 2025-12-03 14:10:31.078 - Render thread -> Info: Frame[11425] - Available VRAM budget has changed: 1758 MB 2025-12-03 14:10:31.078 - Render thread -> Warning: Available VRAM budget 1758 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:10:32.173 - Render thread -> Info: Frame[11457] - Available VRAM budget has changed: 2871 MB 2025-12-03 14:10:32.581 - Render thread -> Info: Frame[11469] - Available VRAM budget has changed: 2855 MB 2025-12-03 14:10:33.174 - Render thread -> Info: Frame[11487] - Available VRAM budget has changed: 1851 MB 2025-12-03 14:10:33.174 - Render thread -> Warning: Available VRAM budget 1851 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:10:33.642 - Render thread -> Info: Frame[11501] - Available VRAM budget has changed: 2871 MB 2025-12-03 14:10:34.640 - Render thread -> Info: Frame[11531] - Available VRAM budget has changed: 1866 MB 2025-12-03 14:10:34.640 - Render thread -> Warning: Available VRAM budget 1866 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:10:35.076 - Render thread -> Info: Frame[11543] - Available VRAM budget has changed: 2855 MB 2025-12-03 14:10:35.076 - Render thread -> Info: Frame[11543] - Available VRAM budget has changed: 1850 MB 2025-12-03 14:10:35.076 - Render thread -> Warning: Available VRAM budget 1850 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:10:35.124 - Render thread -> Info: Frame[11545] - Available VRAM budget has changed: 2776 MB 2025-12-03 14:10:35.124 - Render thread -> Info: Frame[11545] - Available VRAM budget has changed: 1772 MB 2025-12-03 14:10:35.124 - Render thread -> Warning: Available VRAM budget 1772 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:10:35.765 - Render thread -> Info: Frame[11563] - Available VRAM budget has changed: 2757 MB 2025-12-03 14:10:35.765 - Render thread -> Info: Frame[11563] - Available VRAM budget has changed: 1753 MB 2025-12-03 14:10:35.765 - Render thread -> Warning: Available VRAM budget 1753 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:10:36.824 - Render thread -> Info: Frame[11595] - Available VRAM budget has changed: 2869 MB 2025-12-03 14:10:37.223 - Render thread -> Info: Frame[11607] - Available VRAM budget has changed: 2853 MB 2025-12-03 14:10:37.825 - Render thread -> Info: Frame[11625] - Available VRAM budget has changed: 1848 MB 2025-12-03 14:10:37.825 - Render thread -> Warning: Available VRAM budget 1848 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:10:38.298 - Render thread -> Info: Frame[11639] - Available VRAM budget has changed: 2869 MB 2025-12-03 14:10:39.292 - Render thread -> Info: Frame[11669] - Available VRAM budget has changed: 1864 MB 2025-12-03 14:10:39.292 - Render thread -> Warning: Available VRAM budget 1864 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:10:41.772 - Render thread -> Info: Frame[11741] - Available VRAM budget has changed: 2853 MB 2025-12-03 14:10:41.772 - Render thread -> Info: Frame[11741] - Available VRAM budget has changed: 1848 MB 2025-12-03 14:10:41.772 - Render thread -> Warning: Available VRAM budget 1848 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:10:42.878 - Render thread -> Info: Frame[11773] - Available VRAM budget has changed: 2868 MB 2025-12-03 14:10:43.259 - Render thread -> Info: Frame[11781] - Available VRAM budget has changed: 2771 MB 2025-12-03 14:10:43.259 - Render thread -> Info: Frame[11781] - Available VRAM budget has changed: 1783 MB 2025-12-03 14:10:43.259 - Render thread -> Warning: Available VRAM budget 1783 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:10:44.340 - Render thread -> Info: Frame[11813] - Available VRAM budget has changed: 2868 MB 2025-12-03 14:10:45.295 - Render thread -> Info: Frame[11839] - Available VRAM budget has changed: 2762 MB 2025-12-03 14:10:45.673 - Render thread -> Info: Frame[11849] - Available VRAM budget has changed: 1758 MB 2025-12-03 14:10:45.673 - Render thread -> Warning: Available VRAM budget 1758 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:10:46.413 - Render thread -> Info: Frame[11871] - Available VRAM budget has changed: 2860 MB 2025-12-03 14:10:46.939 - Render thread -> Info: Frame[11887] - Available VRAM budget has changed: 1776 MB 2025-12-03 14:10:46.939 - Render thread -> Warning: Available VRAM budget 1776 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:10:47.407 - Render thread -> Info: Frame[11901] - Available VRAM budget has changed: 1873 MB 2025-12-03 14:10:47.407 - Render thread -> Warning: Available VRAM budget 1873 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:10:47.740 - Render thread -> Info: Frame[11911] - Available VRAM budget has changed: 1856 MB 2025-12-03 14:10:47.740 - Render thread -> Warning: Available VRAM budget 1856 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:10:56.823 - Render thread -> Info: Frame[12181] - Available VRAM budget has changed: 1873 MB 2025-12-03 14:10:56.823 - Render thread -> Warning: Available VRAM budget 1873 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:10:57.356 - Render thread -> Info: Frame[12197] - Available VRAM budget has changed: 1856 MB 2025-12-03 14:10:57.356 - Render thread -> Warning: Available VRAM budget 1856 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:10:57.872 - Render thread -> Info: Frame[12209] - Available VRAM budget has changed: 2846 MB 2025-12-03 14:10:58.696 - Render thread -> Info: Frame[12233] - Available VRAM budget has changed: 1841 MB 2025-12-03 14:10:58.696 - Render thread -> Warning: Available VRAM budget 1841 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:10:58.957 - Render thread -> Info: Frame[12241] - Available VRAM budget has changed: 2861 MB 2025-12-03 14:10:59.167 - Render thread -> Info: Frame[12247] - Available VRAM budget has changed: 2846 MB 2025-12-03 14:11:00.225 - Render thread -> Info: Frame[12279] - Available VRAM budget has changed: 2862 MB 2025-12-03 14:11:01.227 - Render thread -> Info: Frame[12309] - Available VRAM budget has changed: 1857 MB 2025-12-03 14:11:01.227 - Render thread -> Warning: Available VRAM budget 1857 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:11:01.405 - Render thread -> Info: Frame[12313] - Available VRAM budget has changed: 2846 MB 2025-12-03 14:11:01.760 - Render thread -> Info: Frame[12325] - Available VRAM budget has changed: 1841 MB 2025-12-03 14:11:01.760 - Render thread -> Warning: Available VRAM budget 1841 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:11:02.426 - Render thread -> Info: Frame[12345] - Available VRAM budget has changed: 2861 MB 2025-12-03 14:11:03.424 - Render thread -> Info: Frame[12375] - Available VRAM budget has changed: 1857 MB 2025-12-03 14:11:03.424 - Render thread -> Warning: Available VRAM budget 1857 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:11:05.546 - Render thread -> Info: Frame[12437] - Available VRAM budget has changed: 1874 MB 2025-12-03 14:11:05.546 - Render thread -> Warning: Available VRAM budget 1874 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:11:07.779 - Render thread -> Info: Frame[12501] - Available VRAM budget has changed: 2845 MB 2025-12-03 14:11:07.779 - Render thread -> Info: Frame[12501] - Available VRAM budget has changed: 1860 MB 2025-12-03 14:11:07.779 - Render thread -> Warning: Available VRAM budget 1860 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:11:08.836 - Render thread -> Info: Frame[12533] - Available VRAM budget has changed: 2861 MB 2025-12-03 14:11:09.825 - Render thread -> Info: Frame[12563] - Available VRAM budget has changed: 1876 MB 2025-12-03 14:11:09.825 - Render thread -> Warning: Available VRAM budget 1876 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:11:10.639 - Render thread -> Info: Frame[12587] - Available VRAM budget has changed: 2846 MB 2025-12-03 14:11:10.639 - Render thread -> Info: Frame[12587] - Available VRAM budget has changed: 1861 MB 2025-12-03 14:11:10.639 - Render thread -> Warning: Available VRAM budget 1861 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:11:12.040 - Render thread -> Info: Frame[12625] - Available VRAM budget has changed: 2861 MB 2025-12-03 14:11:13.041 - Render thread -> Info: Frame[12655] - Available VRAM budget has changed: 1874 MB 2025-12-03 14:11:13.041 - Render thread -> Warning: Available VRAM budget 1874 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:11:14.387 - Render thread -> Info: Frame[12693] - Available VRAM budget has changed: 2761 MB 2025-12-03 14:11:14.387 - Render thread -> Info: Frame[12693] - Available VRAM budget has changed: 1774 MB 2025-12-03 14:11:14.387 - Render thread -> Warning: Available VRAM budget 1774 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:11:15.365 - .NET TP Worker -> Screenshot root: AppData 2025-12-03 14:11:15.365 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 2\thumb.jpg saved! 2025-12-03 14:11:15.366 - .NET TP Worker -> Screenshot absolute path: C:\Users\lazya\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 2\thumb.jpg 2025-12-03 14:11:15.366 - .NET TP Worker -> Screenshot exists on target path. 2025-12-03 14:11:15.611 - Render thread -> Info: Frame[12727] - Available VRAM budget has changed: 2840 MB 2025-12-03 14:11:16.487 - Render thread -> Info: Frame[12753] - Available VRAM budget has changed: 2858 MB 2025-12-03 14:11:16.652 - Render thread -> Info: Frame[12757] - Available VRAM budget has changed: 2841 MB 2025-12-03 14:11:16.652 - Render thread -> Info: Frame[12757] - Available VRAM budget has changed: 1853 MB 2025-12-03 14:11:16.652 - Render thread -> Warning: Available VRAM budget 1853 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:11:19.458 - Render thread -> Info: Frame[12835] - Available VRAM budget has changed: 2858 MB 2025-12-03 14:11:20.441 - Render thread -> Info: Frame[12863] - Available VRAM budget has changed: 2840 MB 2025-12-03 14:11:21.628 - Render thread -> Info: Frame[12897] - Available VRAM budget has changed: 2857 MB 2025-12-03 14:11:22.623 - Render thread -> Info: Frame[12927] - Available VRAM budget has changed: 1870 MB 2025-12-03 14:11:22.623 - Render thread -> Warning: Available VRAM budget 1870 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:11:23.445 - Render thread -> Info: Frame[12951] - Available VRAM budget has changed: 2841 MB 2025-12-03 14:11:23.446 - Render thread -> Info: Frame[12951] - Available VRAM budget has changed: 1854 MB 2025-12-03 14:11:23.446 - Render thread -> Warning: Available VRAM budget 1854 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:11:25.890 - Render thread -> Info: Frame[13021] - Available VRAM budget has changed: 2857 MB 2025-12-03 14:11:26.442 - Render thread -> Info: Frame[13037] - Available VRAM budget has changed: 2841 MB 2025-12-03 14:11:27.623 - Render thread -> Info: Frame[13069] - Available VRAM budget has changed: 2858 MB 2025-12-03 14:11:28.032 - Render thread -> Info: Frame[13081] - Available VRAM budget has changed: 2841 MB 2025-12-03 14:11:28.163 - Render thread -> Info: Frame[13085] - Available VRAM budget has changed: 2754 MB 2025-12-03 14:11:28.163 - Render thread -> Info: Frame[13085] - Available VRAM budget has changed: 1768 MB 2025-12-03 14:11:28.163 - Render thread -> Warning: Available VRAM budget 1768 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:11:29.224 - Render thread -> Info: Frame[13117] - Available VRAM budget has changed: 2856 MB 2025-12-03 14:11:29.699 - Render thread -> Info: Frame[13131] - Available VRAM budget has changed: 2735 MB 2025-12-03 14:11:29.699 - Render thread -> Info: Frame[13131] - Available VRAM budget has changed: 1748 MB 2025-12-03 14:11:29.699 - Render thread -> Warning: Available VRAM budget 1748 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:11:31.125 - Render thread -> Info: Frame[13169] - Available VRAM budget has changed: 2852 MB 2025-12-03 14:11:32.124 - Render thread -> Info: Frame[13199] - Available VRAM budget has changed: 1865 MB 2025-12-03 14:11:32.124 - Render thread -> Warning: Available VRAM budget 1865 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:11:32.548 - Render thread -> Info: Frame[13209] - Available VRAM budget has changed: 2836 MB 2025-12-03 14:11:32.548 - Render thread -> Info: Frame[13209] - Available VRAM budget has changed: 1849 MB 2025-12-03 14:11:32.548 - Render thread -> Warning: Available VRAM budget 1849 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:11:34.040 - Render thread -> Info: Frame[13241] - Available VRAM budget has changed: 2852 MB 2025-12-03 14:11:34.312 - Render thread -> Info: Frame[13249] - Available VRAM budget has changed: 2869 MB 2025-12-03 14:11:35.123 - Render thread -> Info: Frame[13271] - Available VRAM budget has changed: 1865 MB 2025-12-03 14:11:35.123 - Render thread -> Warning: Available VRAM budget 1865 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:11:35.546 - Render thread -> Info: Frame[13279] - Available VRAM budget has changed: 1882 MB 2025-12-03 14:11:35.546 - Render thread -> Warning: Available VRAM budget 1882 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:11:50.323 - Render thread -> Info: Frame[13504] - Available VRAM budget has changed: 6673 MB 2025-12-03 14:11:50.350 - Render thread -> Info: Frame[13505] - Available VRAM budget has changed: 2669 MB 2025-12-03 14:11:50.350 - Render thread -> Info: Frame[13505] - Available VRAM budget has changed: 1683 MB 2025-12-03 14:11:50.350 - Render thread -> Warning: Available VRAM budget 1683 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:11:55.479 - Render thread -> Info: Frame[13643] - Available VRAM budget has changed: 6495 MB 2025-12-03 14:11:55.485 - Render thread -> Info: Frame[13643] - Available VRAM budget has changed: 2509 MB 2025-12-03 14:11:55.485 - Render thread -> Info: Frame[13643] - Available VRAM budget has changed: 1524 MB 2025-12-03 14:11:55.485 - Render thread -> Warning: Available VRAM budget 1524 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:11:56.422 - Render thread -> Info: Frame[13671] - Available VRAM budget has changed: 6646 MB 2025-12-03 14:11:57.480 - Render thread -> Info: Frame[13701] - Available VRAM budget has changed: 2644 MB 2025-12-03 14:11:58.498 - Render thread -> Info: Frame[13731] - Available VRAM budget has changed: 1658 MB 2025-12-03 14:11:58.498 - Render thread -> Warning: Available VRAM budget 1658 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:12:05.543 - Render thread -> Info: Frame[13937] - Available VRAM budget has changed: 6713 MB 2025-12-03 14:12:06.589 - Render thread -> Info: Frame[13967] - Available VRAM budget has changed: 2705 MB 2025-12-03 14:12:07.243 - Render thread -> Info: Frame[13984] - Available VRAM budget has changed: 6754 MB 2025-12-03 14:12:07.745 - Render thread -> Info: Frame[13997] - Available VRAM budget has changed: 1718 MB 2025-12-03 14:12:07.745 - Render thread -> Warning: Available VRAM budget 1718 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:12:08.380 - Render thread -> Info: Frame[14015] - Available VRAM budget has changed: 2741 MB 2025-12-03 14:12:09.464 - Render thread -> Info: Frame[14045] - Available VRAM budget has changed: 1755 MB 2025-12-03 14:12:09.464 - Render thread -> Warning: Available VRAM budget 1755 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:12:14.098 - Render thread -> Info: Frame[14173] - Available VRAM budget has changed: 6694 MB 2025-12-03 14:12:14.102 - Render thread -> Info: Frame[14173] - Available VRAM budget has changed: 2688 MB 2025-12-03 14:12:14.102 - Render thread -> Info: Frame[14173] - Available VRAM budget has changed: 1702 MB 2025-12-03 14:12:14.102 - Render thread -> Warning: Available VRAM budget 1702 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:12:14.243 - Render thread -> Info: Frame[14176] - Available VRAM budget has changed: 6657 MB 2025-12-03 14:12:14.262 - Render thread -> Info: Frame[14177] - Available VRAM budget has changed: 2654 MB 2025-12-03 14:12:14.262 - Render thread -> Info: Frame[14177] - Available VRAM budget has changed: 1668 MB 2025-12-03 14:12:14.262 - Render thread -> Warning: Available VRAM budget 1668 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:12:15.009 - Render thread -> Info: Frame[14200] - Available VRAM budget has changed: 6695 MB 2025-12-03 14:12:15.042 - Render thread -> Info: Frame[14202] - Available VRAM budget has changed: 6743 MB 2025-12-03 14:12:15.363 - Render thread -> Info: Frame[14211] - Available VRAM budget has changed: 6657 MB 2025-12-03 14:12:15.890 - Render thread -> Info: Frame[14227] - Available VRAM budget has changed: 6703 MB 2025-12-03 14:12:15.970 - Render thread -> Info: Frame[14229] - Available VRAM budget has changed: 6743 MB 2025-12-03 14:12:17.145 - Render thread -> Info: Frame[14257] - Available VRAM budget has changed: 2696 MB 2025-12-03 14:12:17.258 - Render thread -> Info: Frame[14259] - Available VRAM budget has changed: 2731 MB 2025-12-03 14:12:18.221 - Render thread -> Info: Frame[14287] - Available VRAM budget has changed: 1709 MB 2025-12-03 14:12:18.221 - Render thread -> Warning: Available VRAM budget 1709 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:12:18.255 - Render thread -> Info: Frame[14289] - Available VRAM budget has changed: 1745 MB 2025-12-03 14:12:18.255 - Render thread -> Warning: Available VRAM budget 1745 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:12:27.022 - Render thread -> Info: Frame[14534] - Available VRAM budget has changed: 6572 MB 2025-12-03 14:12:27.045 - Render thread -> Info: Frame[14535] - Available VRAM budget has changed: 2580 MB 2025-12-03 14:12:27.045 - Render thread -> Info: Frame[14535] - Available VRAM budget has changed: 1595 MB 2025-12-03 14:12:27.045 - Render thread -> Warning: Available VRAM budget 1595 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:12:27.776 - Render thread -> Info: Frame[14551] - Available VRAM budget has changed: 6720 MB 2025-12-03 14:12:28.376 - Render thread -> Info: Frame[14569] - Available VRAM budget has changed: 6563 MB 2025-12-03 14:12:29.023 - Render thread -> Info: Frame[14586] - Available VRAM budget has changed: 6717 MB 2025-12-03 14:12:29.589 - Render thread -> Info: Frame[14597] - Available VRAM budget has changed: 6565 MB 2025-12-03 14:12:30.956 - Render thread -> Info: Frame[14631] - Available VRAM budget has changed: 6692 MB 2025-12-03 14:12:32.144 - Render thread -> Info: Frame[14661] - Available VRAM budget has changed: 2686 MB 2025-12-03 14:12:33.305 - Render thread -> Info: Frame[14691] - Available VRAM budget has changed: 1700 MB 2025-12-03 14:12:33.305 - Render thread -> Warning: Available VRAM budget 1700 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:12:52.052 - Render thread -> Info: Frame[15206] - Available VRAM budget has changed: 6657 MB 2025-12-03 14:12:52.069 - Render thread -> Info: Frame[15207] - Available VRAM budget has changed: 6590 MB 2025-12-03 14:12:52.073 - Render thread -> Info: Frame[15207] - Available VRAM budget has changed: 2594 MB 2025-12-03 14:12:52.073 - Render thread -> Info: Frame[15207] - Available VRAM budget has changed: 1609 MB 2025-12-03 14:12:52.073 - Render thread -> Warning: Available VRAM budget 1609 MBs is lower than the minimum required 2048 MBs 2025-12-03 14:12:52.725 - Render thread -> Info: Frame[15225] - Available VRAM budget has changed: 6694 MB 2025-12-03 14:12:52.790 - Render thread -> Info: Frame[15227] - Available VRAM budget has changed: 6630 MB