2025-12-02 21:48:57.315 - Main Thread -> Timezone (local - UTC): -5h 2025-12-02 21:48:57.315 - Main Thread -> App Version: 2.0.2.21 2025-12-02 21:48:57.317 - Main Thread -> VRage renderer started 2025-12-02 21:48:57.317 - Main Thread -> OS Version: Microsoft Windows NT 10.0.26200.0 2025-12-02 21:48:57.338 - Main Thread -> NvApi - Status: OK 2025-12-02 21:48:57.338 - Main Thread -> NvApi - Driver Version: 58115 (r581_07) 2025-12-02 21:48:57.338 - Main Thread -> NvApi - NvApi Version: NVidia Complete Version 1.10 2025-12-02 21:48:57.346 - Main Thread -> AMD - agsInitialize: AGS_NO_AMD_DRIVER_INSTALLED 2025-12-02 21:48:57.346 - Main Thread -> AMD - Driver Version: Unknown 2025-12-02 21:48:57.352 - Main Thread -> Adapters.Adapters - Entering 2025-12-02 21:48:57.352 - Main Thread -> CreateDXGIFactory - Entering 2025-12-02 21:48:57.369 - Main Thread -> CreateDXGIFactory - Exiting 2025-12-02 21:48:57.371 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Entering 2025-12-02 21:48:57.371 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Exiting 2025-12-02 21:48:57.371 - Main Thread -> Using IDXGIFactory6: True 2025-12-02 21:48:57.371 - Main Thread -> Enumerating adapters by preference 2025-12-02 21:48:57.380 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 3080 - Entering 2025-12-02 21:48:57.380 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 3080 - Entering 2025-12-02 21:48:57.381 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 3080 - Exiting 2025-12-02 21:48:57.381 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 3080 - Entering 2025-12-02 21:48:57.797 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 3080 - Exiting 2025-12-02 21:48:57.981 - Main Thread -> Adapter 'NVIDIA GeForce RTX 3080' has 68 RTX cores 2025-12-02 21:48:57.982 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 3080 - Exiting 2025-12-02 21:48:57.982 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 3080 outputs - Entering 2025-12-02 21:48:57.982 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3080 output 0 display mode list 2025-12-02 21:48:57.984 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3080 output 0 display mode list done 2025-12-02 21:48:57.995 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3080 output 0 refresh rate 2025-12-02 21:48:57.998 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3080 output 0 refresh rate done 2025-12-02 21:48:57.998 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 3080 outputs - Exiting 2025-12-02 21:48:57.998 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Entering 2025-12-02 21:48:57.998 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Entering 2025-12-02 21:48:57.998 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Exiting 2025-12-02 21:48:57.998 - Main Thread -> Skipping software adapter 2025-12-02 21:48:57.998 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Exiting 2025-12-02 21:48:58.000 - Main Thread -> Adapter { Name = NVIDIA GeForce RTX 3080 + DISPLAY1 DeviceName = NVIDIA GeForce RTX 3080 OutputName = DISPLAY1 Description = DeviceId: 8710, Dedicated RAM: 10541334528, Shared RAM: 8550799360, Luid: 56905, rev: 161, subsys id: 342298846, vendor id: 4318, supported device: True AdapterLuid = 56905 OutputId = 0 DesktopBounds = Min:0, 0 Max:2560, 1440 DesktopResolution = 2560, 1440 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 10541334528 SharedRAM = 8550799360 IsSoftware = False DeviceSupported = True VendorId = Nvidia DriverVersion = 58115 (r581_07) DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 29.76768 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2025-12-02 21:48:58.001 - Main Thread -> Adapter list composed 2025-12-02 21:48:58.021 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce RTX 3080 + DISPLAY1","DeviceName": "NVIDIA GeForce RTX 3080","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 6000,"Denominator": 100}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 6000,"Denominator": 100}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 72,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 640,"Height": 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Keen.VRage.Render12.SceneSystem.SceneManager 2025-12-02 21:48:58.133 - Main Thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.21, Culture=neutral, PublicKeyToken=null]]... 2025-12-02 21:48:58.133 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.21, Culture=neutral, PublicKeyToken=null]] 2025-12-02 21:48:58.133 - Main Thread -> Creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer... 2025-12-02 21:48:58.136 - Main Thread -> Done creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2025-12-02 21:48:58.136 - Main Thread -> Creating Keen.VRage.Render12.Core.Systems.Time... 2025-12-02 21:48:58.136 - Main Thread -> Done creating Keen.VRage.Render12.Core.Systems.Time 2025-12-02 21:48:58.136 - Main Thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager... 2025-12-02 21:48:58.137 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager 2025-12-02 21:48:58.142 - Main Thread -> Render Display Options Part: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Render.Options.RenderDisplayOptionsPart","$Value": {"VSyncMode": "VSync","AdapterName": "NVIDIA GeForce RTX 3080","FullScreen": true,"WindowedResolution": {"X": 2560,"Y": 1440},"FullscreenResolution": {"X": 2560,"Y": 1440}}} 2025-12-02 21:48:58.144 - Main Thread -> Forced Settings: {"$Bundles": {"VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Render.EngineComponents.ForcedSettings","$Value": {"TextureQuality": null,"RaytracingQuality": null,"Preset": null,"VisualPreference": null}} 2025-12-02 21:48:58.146 - Main Thread -> Render Options: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Render.Options.RenderOptionsPart2","$Value": {"SerializedVisualPreference2": "Quality","SerializedPreset2": "High","SerializedAntiAliasing": "FSR","SerializedArmorBevel": "Enabled","SerializedRaytracing": "Medium","SerializedFieldOfView": 1.2217305,"SerializedSunShadow": "High","SerializedLocalLightShadow": "High","SerializedLighting": "High","SerializedTerrain": "High","SerializedScalingMode": "NativeAA","SerializedTexture": "High","SerializedParallax": "High","SerializedParticles": "High","SerializedRenderingDistanceQuality": "High","SerializedGrassQuality": "High","SerializedCloudsQuality": "High"}} 2025-12-02 21:48:58.149 - Main Thread -> Display Settings: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings","$Value": {"AdapterName": "NVIDIA GeForce RTX 3080","FullscreenMode": true,"Resolution": {"X": 2560,"Y": 1440},"EnableStretching": true,"RefreshRate": {"Numerator": 0,"Denominator": 0},"VSync": "VSync","TopMost": false,"SettingsMandatory": false}} 2025-12-02 21:48:58.166 - Render thread -> CreatePlatformDevice settingsToTry = { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.21" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 3080", "FullscreenMode": true, "Resolution": { "X": 2560, "Y": 1440 }, "EnableStretching": true, "RefreshRate": { "Numerator": 0, "Denominator": 0 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2025-12-02 21:48:58.166 - Render thread -> IsD3D12Supported = True 2025-12-02 21:48:58.194 - Render thread -> GFSDK_Aftermath_EnableGpuCrashDumps: GFSDK_Aftermath_Result_Success 2025-12-02 21:48:58.196 - Render thread -> Debug layer enabled: False 2025-12-02 21:48:58.196 - Render thread -> Device Removed Extended Data (DRED): on 2025-12-02 21:48:58.366 - Render thread -> Direct Storage supported 2025-12-02 21:48:58.366 - Render thread -> Developer mode: Off - enable it using https://www.google.com/search?q=Developer+Mode+Windows 2025-12-02 21:48:58.366 - Render thread -> Is stable power state: Off - fast but GPU measurements might be imprecise 2025-12-02 21:48:58.367 - Render thread -> Current Device Info: 2025-12-02 21:48:58.367 - Render thread -> DoublePrecisionFloatShaderOps: True 2025-12-02 21:48:58.367 - Render thread -> OutputMergerLogicOp: True 2025-12-02 21:48:58.367 - Render thread -> MinPrecisionSupport: Bit16 2025-12-02 21:48:58.367 - Render thread -> TiledResourcesTier: Tier4 2025-12-02 21:48:58.367 - Render thread -> ResourceBindingTier: Tier3 2025-12-02 21:48:58.367 - Render thread -> PSSpecifiedStencilRefSupported: False 2025-12-02 21:48:58.367 - Render thread -> TypedUAVLoadAdditionalFormats: True 2025-12-02 21:48:58.367 - Render thread -> ROVsSupported: True 2025-12-02 21:48:58.367 - Render thread -> ConservativeRasterizationTier: Tier3 2025-12-02 21:48:58.367 - Render thread -> MaxGPUVirtualAddressBitsPerResource: 40 2025-12-02 21:48:58.367 - Render thread -> StandardSwizzle64KBSupported: False 2025-12-02 21:48:58.367 - Render thread -> CrossNodeSharingTier: TierNotSupported 2025-12-02 21:48:58.367 - Render thread -> CrossAdapterRowMajorTextureSupported: False 2025-12-02 21:48:58.367 - Render thread -> VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: True 2025-12-02 21:48:58.367 - Render thread -> ResourceHeapTier: Tier2 2025-12-02 21:48:58.367 - Render thread -> WaveOps: True 2025-12-02 21:48:58.367 - Render thread -> WaveLaneCountMin: 32 2025-12-02 21:48:58.367 - Render thread -> WaveLaneCountMax: 32 2025-12-02 21:48:58.367 - Render thread -> TotalLaneCount: 8704 2025-12-02 21:48:58.367 - Render thread -> ExpandedComputeResourceStates: True 2025-12-02 21:48:58.367 - Render thread -> Int64ShaderOps: True 2025-12-02 21:48:58.367 - Render thread -> DepthBoundsTestSupported: True 2025-12-02 21:48:58.367 - Render thread -> ProgrammableSamplePositionsTier: Tier2 2025-12-02 21:48:58.367 - Render thread -> CopyQueueTimestampQueriesSupported: True 2025-12-02 21:48:58.367 - Render thread -> CastingFullyTypedFormatSupported: True 2025-12-02 21:48:58.367 - Render thread -> WriteBufferImmediateSupportFlags: Direct, Bundle, Compute, Copy, VideoDecode, VideoProcess, VideoEncode 2025-12-02 21:48:58.367 - Render thread -> ViewInstancingTier: Tier3 2025-12-02 21:48:58.367 - Render thread -> BarycentricsSupported: True 2025-12-02 21:48:58.367 - Render thread -> MSAA64KBAlignedTextureSupported: True 2025-12-02 21:48:58.367 - Render thread -> SharedResourceCompatibilityTier: Tier2 2025-12-02 21:48:58.367 - Render thread -> Native16BitShaderOpsSupported: True 2025-12-02 21:48:58.367 - Render thread -> SRVOnlyTiledResourceTier3: True 2025-12-02 21:48:58.368 - Render thread -> RenderPassesTier: Tier0 2025-12-02 21:48:58.368 - Render thread -> RaytracingTier: Tier1_1 2025-12-02 21:48:58.368 - Render thread -> AdditionalShadingRatesSupported: True 2025-12-02 21:48:58.368 - Render thread -> PerPrimitiveShadingRateSupportedWithViewportIndexing: True 2025-12-02 21:48:58.368 - Render thread -> VariableShadingRateTier: Tier2 2025-12-02 21:48:58.368 - Render thread -> ShadingRateImageTileSize: 16 2025-12-02 21:48:58.368 - Render thread -> BackgroundProcessingSupported: True 2025-12-02 21:48:58.368 - Render thread -> MeshShaderTier: Tier1 2025-12-02 21:48:58.368 - Render thread -> SamplerFeedbackTier: Tier0_9 2025-12-02 21:48:58.372 - Render thread -> GFSDK_Aftermath_DX12_Initialize: GFSDK_Aftermath_Result_Success 2025-12-02 21:48:58.377 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy... 2025-12-02 21:48:58.378 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2025-12-02 21:48:58.379 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.StreamingStatManager... 2025-12-02 21:48:58.379 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.StreamingStatManager 2025-12-02 21:48:58.379 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor... 2025-12-02 21:48:58.380 - Render thread -> VRAM report about missing bytes is changed from 0 Bytes to 7012352 Bytes 2025-12-02 21:48:58.382 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2025-12-02 21:48:58.383 - Render thread -> Creating Keen.VRage.Render12.Core.Device.DeviceContext... 2025-12-02 21:48:58.467 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.DeviceContext 2025-12-02 21:48:58.467 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameSpanManager... 2025-12-02 21:48:58.467 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameSpanManager 2025-12-02 21:48:58.467 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.StatManager... 2025-12-02 21:48:58.468 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.StatManager 2025-12-02 21:48:58.469 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool... 2025-12-02 21:48:58.469 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool 2025-12-02 21:48:58.470 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameDispatcher... 2025-12-02 21:48:58.479 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameDispatcher 2025-12-02 21:48:58.479 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DataUploader... 2025-12-02 21:48:58.516 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DataUploader 2025-12-02 21:48:58.516 - Render thread -> Creating Keen.VRage.Render12.Resources.D3DHeapManager... 2025-12-02 21:48:58.517 - Render thread -> Done creating Keen.VRage.Render12.Resources.D3DHeapManager 2025-12-02 21:48:58.518 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager... 2025-12-02 21:48:58.520 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager 2025-12-02 21:48:58.521 - Render thread -> Creating Keen.VRage.Render12.Resources.Samplers.SamplerManager... 2025-12-02 21:48:58.522 - Render thread -> Done creating Keen.VRage.Render12.Resources.Samplers.SamplerManager 2025-12-02 21:48:58.522 - Render thread -> Creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager... 2025-12-02 21:48:58.522 - Render thread -> Done creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager 2025-12-02 21:48:58.523 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager... 2025-12-02 21:48:58.523 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2025-12-02 21:48:58.526 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderManager... 2025-12-02 21:48:58.551 - Render thread -> UseShaderAsserts: False 2025-12-02 21:48:58.551 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderManager 2025-12-02 21:48:58.552 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager... 2025-12-02 21:48:58.552 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2025-12-02 21:48:58.553 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager... 2025-12-02 21:48:58.553 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2025-12-02 21:48:58.555 - Render thread -> Creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool... 2025-12-02 21:48:58.558 - Render thread -> Done creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2025-12-02 21:48:58.558 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager... 2025-12-02 21:48:58.561 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2025-12-02 21:48:58.561 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager... 2025-12-02 21:48:58.561 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2025-12-02 21:48:58.562 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager... 2025-12-02 21:48:58.565 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2025-12-02 21:48:58.565 - Render thread -> Creating Keen.VRage.Render12.Utils.ClearingManager... 2025-12-02 21:48:58.566 - Render thread -> Done creating Keen.VRage.Render12.Utils.ClearingManager 2025-12-02 21:48:58.566 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager... 2025-12-02 21:48:58.566 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager 2025-12-02 21:48:58.566 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager... 2025-12-02 21:48:58.569 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2025-12-02 21:48:58.569 - Render thread -> Creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager... 2025-12-02 21:48:58.585 - Render thread -> Done creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2025-12-02 21:48:58.599 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager... 2025-12-02 21:48:58.610 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2025-12-02 21:48:58.610 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager... 2025-12-02 21:48:58.619 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2025-12-02 21:48:58.621 - Render thread -> Creating Keen.VRage.Render12.Core.Device.SwapChain... 2025-12-02 21:48:58.635 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.21" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 3080 + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 2560, "Y": 1440 }, "EnableStretching": true, "RefreshRate": { "Numerator": 144006, "Denominator": 1000 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2025-12-02 21:48:58.662 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.SwapChain 2025-12-02 21:48:58.663 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer... 2025-12-02 21:48:58.665 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2025-12-02 21:48:58.665 - Render thread -> Creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor... 2025-12-02 21:48:58.666 - Render thread -> Done creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor 2025-12-02 21:48:58.666 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ScreenBuffers... 2025-12-02 21:48:58.688 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ScreenBuffers 2025-12-02 21:48:58.688 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUProfiler... 2025-12-02 21:48:58.700 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUProfiler 2025-12-02 21:48:58.700 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUStats... 2025-12-02 21:48:58.701 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUStats 2025-12-02 21:48:58.701 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.GPUFrameManager... 2025-12-02 21:48:58.743 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.GPUFrameManager 2025-12-02 21:48:58.743 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager... 2025-12-02 21:48:58.769 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2025-12-02 21:48:58.770 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.21, Culture=neutral, PublicKeyToken=null]]... 2025-12-02 21:48:58.770 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.21, Culture=neutral, PublicKeyToken=null]] 2025-12-02 21:48:58.770 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager... 2025-12-02 21:48:58.770 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2025-12-02 21:48:58.772 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager... 2025-12-02 21:48:58.780 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2025-12-02 21:48:58.865 - Render thread -> Creating Keen.VRage.Render12.LightingStage.IBLManager... 2025-12-02 21:48:58.867 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.IBLManager 2025-12-02 21:48:58.868 - Render thread -> Creating Keen.VRage.Render12.LightingStage.AtmosphereManager... 2025-12-02 21:48:58.868 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.AtmosphereManager 2025-12-02 21:48:58.868 - Render thread -> Creating Keen.VRage.Render12.LightingStage.CloudsManager... 2025-12-02 21:48:58.868 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.CloudsManager 2025-12-02 21:48:58.869 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager... 2025-12-02 21:48:58.869 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2025-12-02 21:48:58.869 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager... 2025-12-02 21:48:58.871 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2025-12-02 21:48:58.871 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager... 2025-12-02 21:48:58.871 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2025-12-02 21:48:58.871 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.21, Culture=neutral, PublicKeyToken=null]]... 2025-12-02 21:48:58.871 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.21, Culture=neutral, PublicKeyToken=null]] 2025-12-02 21:48:58.957 - Render thread -> Creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory... 2025-12-02 21:48:58.957 - Render thread -> Done creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory 2025-12-02 21:48:58.979 - Render thread -> Creating Keen.VRage.Render12.UIStage.MainUISystem... 2025-12-02 21:48:58.984 - Render thread -> Done creating Keen.VRage.Render12.UIStage.MainUISystem 2025-12-02 21:48:58.984 - Render thread -> Creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob... 2025-12-02 21:48:58.986 - Render thread -> Done creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob 2025-12-02 21:48:58.986 - Render thread -> Creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer... 2025-12-02 21:48:59.013 - Render thread -> Done creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer 2025-12-02 21:48:59.015 - Render thread -> Creating Keen.VRage.Render12.DebugStage.DebugPassJob... 2025-12-02 21:48:59.027 - Render thread -> Done creating Keen.VRage.Render12.DebugStage.DebugPassJob 2025-12-02 21:48:59.031 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem... 2025-12-02 21:48:59.193 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2025-12-02 21:48:59.193 - Render thread -> CreateMeshBuilders - Entering 2025-12-02 21:48:59.195 - Render thread -> CreateMeshBuilders - Exiting 2025-12-02 21:48:59.195 - Render thread -> OnAllSystemsRegistered - Entering 2025-12-02 21:48:59.200 - Render thread -> OnAllSystemsRegistered - Exiting 2025-12-02 21:49:00.297 - Render thread -> SwapChain.Update - The old reference count for the swap chain: 2 2025-12-02 21:49:00.299 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.21" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 3080 + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 2560, "Y": 1440 }, "EnableStretching": true, "RefreshRate": { "Numerator": 144006, "Denominator": 1000 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2025-12-02 21:49:00.404 - Render thread -> VRAM report about missing bytes is changed from 7012352 Bytes to 10514432 Bytes 2025-12-02 21:49:00.686 - Render thread -> VRAM report about missing bytes is changed from 10514432 Bytes to 10727424 Bytes 2025-12-02 21:49:00.698 - Render thread -> Info: Frame[9] - Available VRAM budget has changed: 7776 MB 2025-12-02 21:49:00.698 - Render thread -> Info: Frame[9] - Available VRAM budget has changed: 7737 MB 2025-12-02 21:49:01.454 - VRageWorker 0 -> Vertex 2025-12-02 21:49:01.454 - VRageWorker 12 -> Pixel 2025-12-02 21:49:01.456 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 21:49:01.456 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 21:49:01.456 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 21:49:01.456 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 21:49:01.457 - VRageWorker 12 -> Vertex 2025-12-02 21:49:01.457 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 21:49:01.457 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 21:49:01.457 - VRageWorker 0 -> Pixel 2025-12-02 21:49:01.457 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 21:49:01.457 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 21:49:01.521 - Render thread -> VRAM report about missing bytes is changed from 10727424 Bytes to 91041792 Bytes 2025-12-02 21:49:01.524 - Render thread -> Info: Frame[25] - Available VRAM budget has changed: 7568 MB 2025-12-02 21:49:01.524 - Render thread -> Info: Frame[25] - Available VRAM budget has changed: 7516 MB 2025-12-02 21:49:01.605 - Render thread -> VRAM report about missing bytes is changed from 91041792 Bytes to 231448576 Bytes 2025-12-02 21:49:01.663 - Render thread -> VRAM report about missing bytes is changed from 231448576 Bytes to 228249600 Bytes 2025-12-02 21:49:01.664 - Render thread -> Info: Frame[27] - Available VRAM budget has changed: 7433 MB 2025-12-02 21:49:01.664 - Render thread -> Info: Frame[27] - Available VRAM budget has changed: 7382 MB 2025-12-02 21:49:01.725 - Render thread -> VRAM report about missing bytes is changed from 228249600 Bytes to 228380672 Bytes 2025-12-02 21:49:01.769 - VRageWorker 4 -> Vertex 2025-12-02 21:49:01.769 - VRageWorker 13 -> Vertex 2025-12-02 21:49:01.769 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 21:49:01.769 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 21:49:01.769 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 21:49:01.769 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 21:49:01.776 - VRageWorker 10 -> Pixel 2025-12-02 21:49:01.776 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 21:49:01.776 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 21:49:01.776 - VRageWorker 10 -> Pixel 2025-12-02 21:49:01.776 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 21:49:01.776 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 21:49:01.795 - Render thread -> VRAM report about missing bytes is changed from 228380672 Bytes to 227397632 Bytes 2025-12-02 21:49:01.854 - Render thread -> VRAM report about missing bytes is changed from 227397632 Bytes to 227332096 Bytes 2025-12-02 21:49:01.877 - VRageWorker 0 -> Vertex 2025-12-02 21:49:01.877 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 21:49:01.877 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 21:49:01.877 - VRageWorker 9 -> Vertex 2025-12-02 21:49:01.877 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 21:49:01.877 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 21:49:01.878 - VRageWorker 0 -> Pixel 2025-12-02 21:49:01.878 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 21:49:01.878 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 21:49:01.878 - VRageWorker 11 -> Pixel 2025-12-02 21:49:01.878 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 21:49:01.878 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 21:49:01.993 - VRageWorker 9 -> Vertex 2025-12-02 21:49:01.993 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 21:49:01.993 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 21:49:01.993 - VRageWorker 11 -> Pixel 2025-12-02 21:49:01.993 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 21:49:01.993 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 21:49:01.994 - VRageWorker 11 -> Pixel 2025-12-02 21:49:01.994 - VRageWorker 9 -> Vertex 2025-12-02 21:49:01.994 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 21:49:01.994 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 21:49:01.994 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 21:49:01.994 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 21:49:02.033 - Render thread -> Info: Frame[33] - Available VRAM budget has changed: 7279 MB 2025-12-02 21:49:02.042 - Render thread -> VRAM report about missing bytes is changed from 227332096 Bytes to 230281216 Bytes 2025-12-02 21:49:02.045 - Render thread -> VRAM report about missing bytes is changed from 230281216 Bytes to 227332096 Bytes 2025-12-02 21:49:02.215 - VRageWorker 10 -> Vertex 2025-12-02 21:49:02.215 - VRageWorker 0 -> Pixel 2025-12-02 21:49:02.215 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 21:49:02.215 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 21:49:02.215 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 21:49:02.215 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 21:49:02.216 - VRageWorker 10 -> Vertex 2025-12-02 21:49:02.216 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 21:49:02.216 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 21:49:02.216 - VRageWorker 8 -> Pixel 2025-12-02 21:49:02.216 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 21:49:02.216 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 21:49:02.368 - VRageWorker 5 -> Vertex 2025-12-02 21:49:02.368 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 21:49:02.368 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 21:49:02.368 - VRageWorker 5 -> Pixel 2025-12-02 21:49:02.368 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 21:49:02.368 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 21:49:02.368 - VRageWorker 12 -> Vertex 2025-12-02 21:49:02.368 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 21:49:02.368 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 21:49:02.368 - VRageWorker 5 -> Pixel 2025-12-02 21:49:02.368 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 21:49:02.368 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 21:49:02.457 - VRageWorker 10 -> Vertex 2025-12-02 21:49:02.458 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 21:49:02.458 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 21:49:02.458 - VRageWorker 11 -> Pixel 2025-12-02 21:49:02.458 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 21:49:02.458 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 21:49:02.458 - VRageWorker 11 -> Vertex 2025-12-02 21:49:02.458 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 21:49:02.458 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 21:49:02.459 - VRageWorker 10 -> Pixel 2025-12-02 21:49:02.459 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 21:49:02.459 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 21:49:02.559 - VRageWorker 13 -> Vertex 2025-12-02 21:49:02.560 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 21:49:02.560 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 21:49:02.562 - VRageWorker 1 -> Pixel 2025-12-02 21:49:02.562 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 21:49:02.562 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 21:49:02.562 - VRageWorker 1 -> Vertex 2025-12-02 21:49:02.562 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 21:49:02.562 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 21:49:02.562 - VRageWorker 1 -> Pixel 2025-12-02 21:49:02.562 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 21:49:02.562 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 21:49:02.920 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 3E6AD0156FF9260D023E5CA6BBE1E4EE72A0E16BB4430933CA43D0E4FEAD5580 2025-12-02 21:49:02.920 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: BAF3EA3BD96C34CF881228FCE56D8BF87F50E4B8A0F3501E467EB747D6B79B95 2025-12-02 21:49:02.939 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E79A677C6EC037498947D2101781D4DD1E471B4D95CA426FC2CF765608566E5E 2025-12-02 21:49:02.947 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 489D355441A7BDD2BACCDF69B99C6101B5CB3BF69D9BACB1F0F1B32CA27BCD31 2025-12-02 21:49:02.981 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 3C7F62BE84A90945AD6A482A9006C1165E9ACFAC0257E8A177B3DFA416895CB3 2025-12-02 21:49:02.981 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: D21E8F4F7BD119A1DD656DD2606DE1B96D5CEFB94E14A3BD025BA9FD836721F7 2025-12-02 21:49:02.983 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 673B0C2307D2110F52F24CD533C8D44645783EA2990148DE30BF1449F2D00DF1 2025-12-02 21:49:02.999 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 19FFC12B6B311492E3AA1EEF04013CB50B6096777306CCAE9648F35DE653B309 2025-12-02 21:49:03.000 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 400B5B9ECD75F2E64A3EA47694BB637D501F82C6E76DFDEA879233F6CAF2A058 2025-12-02 21:49:03.000 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 80545F159E698CF1750B822215882695570B2F087DDD277E79A0B5CFC5BB7E87 2025-12-02 21:49:03.008 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 60E1ED7F1D84B62AD0AB3C9BBB1344BFE55A62368BA6DF5F41A836A3AB7977E4 2025-12-02 21:49:03.008 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AE2D6A1A891DD2347DAF445F3A231A43F367D36DAB58A3B7C52311EEEC032DA5 2025-12-02 21:49:03.009 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5359526C56D4351D43C27855AC58395B807B97E2F55F167996DCE1A13631F8C1 2025-12-02 21:49:03.009 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 541AF790FC7CBCC2EC08CF063AE33644EABDA5A7471B6A68A4C4422713AECD0B 2025-12-02 21:49:03.010 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: CC20048BF8A152009E275CEE4C1A77E8641BC9414F9C48BA8445590C394025C8 2025-12-02 21:49:03.010 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 59F9E7968A896D921D330345C6EC06287789F2BB2395BB7B83C31DA906AED133 2025-12-02 21:49:03.010 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: B9076122A0AC9BC776C21804CF11A4ED88AA86A6C085322D84DC30F4C400BD9A 2025-12-02 21:49:03.010 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: A25B14A013D5DD26DFD12B9FB7B5ACD4882AB1B9C415A6A0C1A74DC432223DA7 2025-12-02 21:49:03.020 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 806F23672BC51E494379921C026309AC7C642A53C1EA28D704D468CD74841FEC 2025-12-02 21:49:03.020 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9DA01E7EB6D4B7AE0D73C62C7EA9A2F883FD8E8060E5453F8060682F8847838E 2025-12-02 21:49:03.021 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C1C066997F000339D081F3BA0B991BA7A5B362F58BC9DCD6222C9703EDEA94E8 2025-12-02 21:49:03.021 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1D39E76D950469D404BECACF52E26C09CCA7E89BEB8A92130F10D063A5C760A3 2025-12-02 21:49:03.021 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B01A3C02BA894327670DA490336A3CE5998C19B81CDBEE1D584E118B0C06F29B 2025-12-02 21:49:03.022 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A127B685B7A50D5B969D34807D994490A8A3DA287772503FE41592B1E05E1C6E 2025-12-02 21:49:03.029 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E32A4B52A1A454DC3262B747BE3A24A0E155E6B12931B7ABDE712FFA1C13EF5E 2025-12-02 21:49:03.029 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F0481FFBBAC1524471D24C64D1CDF7CDBE4699DDA2F2BC4DDFDB52B04C0FDCB2 2025-12-02 21:49:03.029 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 416CAD7926069E953D97B98D5FE3FF516C48DB2715F283C4181F0D66071F573F 2025-12-02 21:49:03.029 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C428A37AAA3EAA48A1364DED4B494D1FA59DA18F81E1E723170FD670B01190FB 2025-12-02 21:49:03.029 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: AA848E12CA97DF3ADAE3EC242B1ED95C31D10B6EF585B6F44612B338F193C24E 2025-12-02 21:49:03.029 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FA82C432869DC051A95B9F5DECDB03CDA3CC1FAF5F279253307AC3B153DB4CEA 2025-12-02 21:49:03.029 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 56A6BBE4357A6251E1B693727E6A8F8963890B6EBF88BDBAD96057B2B761494E 2025-12-02 21:49:03.031 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 0702EA88730360AECB2490D896D0E9CFDC82ABEDDAA4813DEE4EEDBEBBF5D34E 2025-12-02 21:49:03.031 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9E6651E248A061A55B0C94E65847BA30DD3362AD808821FD80C11DADB58705FE 2025-12-02 21:49:03.033 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 018967AB61629BDCA5BB6A291563E77A531A038B5E95C0D9AA7C95E2B787FF8A 2025-12-02 21:49:03.033 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5D34CE5568A0FB0516A749C90F4787300D0948184919B05B5922FAB52BA4CF63 2025-12-02 21:49:03.033 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C86B329EA281396823DABC3F7D4E4641D021552BF66C4ABEE8984060D357F8E9 2025-12-02 21:49:03.033 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DC4744D77693AE91EB00DD1E11FE2E581C481DF046E3B51E5F6440A2B024EF94 2025-12-02 21:49:03.036 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E24CC1E384DEB633063FB4A22A339D495E85D4D41BDDC8CC2A39309F3F0EB8FC 2025-12-02 21:49:03.036 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D7E96D535D107EFEC86D7444359C3783377C95E0162764E1116A27C5767CE1EC 2025-12-02 21:49:03.036 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5906459D0CCCEACD4E75C57D079F9FE2CD8EE76511480CEA23315EC20744C2F8 2025-12-02 21:49:03.038 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 79918B858402C7887B337C352BF83F524854D49E3CF14B76FE9D975E1A63FC3C 2025-12-02 21:49:03.038 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A37FBD2F8997C9E33E783ABA2A1297FADA0B02995D7FB87752A1CC83DB203347 2025-12-02 21:49:03.038 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5E69BE770AA5E7A649293B3CE7AC493C71B15A6A08E46502B29C82AD09A3D1CD 2025-12-02 21:49:03.040 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 94266E5D1C37F7667917FA7AA6A65F83BA047C070F3CC7BE45F59621A4041BAF 2025-12-02 21:49:03.040 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E3DAB4305D57A99AE057CDA934665B40F9D000FC1F68A43E6D8041E09444313D 2025-12-02 21:49:03.040 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 1D5F91C0CA72BAE05CC198171E7B1A72424CE1D70824EF0779B312F25D0DAB01 2025-12-02 21:49:03.040 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: C4414F5063011953D34990A3E45028E3D62AB3683FE282A4C5B718E2045182F2 2025-12-02 21:49:03.044 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 32CC4DADF1A1039F66325F6D00CF8719DC27AC7442367CEBE172054F353EFA7E 2025-12-02 21:49:03.044 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4B78A6759E726329948963C758B8FF577F07D205605C5427268BB2FE21A8BCEC 2025-12-02 21:49:03.044 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 25D5968813147F59C4DA1C24C84E9DCE7B14EB2A92E6FCB644813A0020F17B59 2025-12-02 21:49:03.047 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E0E4F073B9836C45D244A0216EB7F8A6AFB0419F7BE7913DCEF53BC0533FAE73 2025-12-02 21:49:03.047 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 49A07191BD873BA5B83696046EFED47AFD06B080E92775E5CD60D9969A481131 2025-12-02 21:49:03.047 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BF34B2817AE2E5F2E2B74DD63BE720C25120132C018EED39FF697DE6D3B676C1 2025-12-02 21:49:03.047 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9D15A96477D02EF9A766831A75FD0446696198781EA22FAD76FD1F98FCD5F8B5 2025-12-02 21:49:03.048 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 10E8132404D34F2E3283A8DA1793CBE99AA4D16E0821D64C1E20A8FAE5D0FD63 2025-12-02 21:49:03.048 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 194743FCD6A37DAD91F117AF379E5D5D8304BFA0A326811A5597EDEC1A54F499 2025-12-02 21:49:03.048 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C3A5C1624535F6619A06A9678A9915A9FC89AC22DDD2B4502BF9632EA1F2C4C4 2025-12-02 21:49:03.048 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AB19A41B6BC457BC1B5C0649F82C61A62AB887EA9D09B2200DCEBDE0BF134741 2025-12-02 21:49:03.048 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DBF6735320753E81650E702443CAF14EF4C5F7A35B15D2FB98E3B6F9B44C2433 2025-12-02 21:49:03.048 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9841291140436CEA846FC77EBDC10CBEBE9903FCC5D933FE9AC2E67FBF50EFE5 2025-12-02 21:49:03.048 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 0BAD3BD5F480F19235E7C6E1E1FDBAB6F083CEE5926D7CF9E3939522BEA74AE8 2025-12-02 21:49:03.049 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 1DB73191EE8627501D126B638568219E81D9AB36832B74623588F70FC1215A7C 2025-12-02 21:49:03.049 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: FA6DEFF1065B4780CAFEF1ADD48DFD9DA88E0B2C637200B9EF324C2D96FF57FA 2025-12-02 21:49:03.050 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: B86CECD5635D81AED4C022FE9CD27052B61AD435F42492F4AD6EF7A5FAA9BE54 2025-12-02 21:49:03.050 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: EE2A5D29E0F46DCB095DF85B97AF0F57C6C17280149566B7461714193CE7EFB9 2025-12-02 21:49:03.052 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7C3EE8343130A9D4110CAA89659D4648BD97562DFF54A657694878436C0F4B55 2025-12-02 21:49:03.052 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2AAE24DCE39F0818AEBB3535F90617063B3B95F8C889A6EC0EDD16FC99639BD8 2025-12-02 21:49:03.052 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B3DD23AF80A3433CA7CC8C932211D4B3856BFCB61FECA629925E92BF1F1F76BF 2025-12-02 21:49:03.052 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3C829786CDD4FCA838D0AF0EE970FDD13B7A1519C98FE94BD9F7625D14FE10EA 2025-12-02 21:49:03.060 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E06466048287E0347DFD7F51519B37B249950685DDBF972553684991AF7F4601 2025-12-02 21:49:03.060 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F776935A8B6D774B0236EB8A0128F13F5104C6CD65052928F3A97488C89DAEA0 2025-12-02 21:49:03.060 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9A95B09BAC1EC27372423235782FFCCA6A934789C74568C05149C6D046C60AC6 2025-12-02 21:49:03.062 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 77EFBEF2FF23A2017D56C7DB29DDE59551D43F933BA8DFA6882378DF86D23913 2025-12-02 21:49:03.062 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FD691013D0E7EC78F409A5C9145C29B643C1DAD5861FAB6E51805B12CCE1650E 2025-12-02 21:49:03.062 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D1AFAF2721057D34EF512F852C079726716252F52429B612B27C747F3BC41C92 2025-12-02 21:49:03.062 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EB0C12E075EAFA7BD273FB84CD181C2961B7BEF4BFE5F813F1A24930741EB389 2025-12-02 21:49:03.062 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B357911B703EC4297A4EEE26850A51C9B2EE357C3EFD111EB951BF18EF26C3F3 2025-12-02 21:49:03.062 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4E70D31749BC7DD84FCA016501FBDC9BD0182BE655399ADB4E6581CDC5AFF303 2025-12-02 21:49:03.062 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 11900F66C247CFB16D9DA8B53AC217FE0425B50871F6E22B07FF02037F951A7F 2025-12-02 21:49:03.072 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3EF03C5E779DB0C767A9360FABACD5082072F3FCA6C91BE093A5F77C0B154875 2025-12-02 21:49:03.072 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 000349974FECCA175044CB5E0C0E688CD84E2C55298DA37CD5695A266A26E7BF 2025-12-02 21:49:03.072 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BF3A4F6B3938C09DF592FC8DBBBBBE5D80FBA5DF47CB09C4B2DB39F3DA78384C 2025-12-02 21:49:03.073 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FF436DFAFEAB40F4433DD521791EDC8F2908C7284A9919333DD48B7A114EABC0 2025-12-02 21:49:03.074 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 755CD214C6217E71EA0E539FF8D99FD14399334A687A3D6983315478F7D6DABF 2025-12-02 21:49:03.074 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 884F803216878147AE025CCDDB0929580E6DC0C30275943B011F20711059F815 2025-12-02 21:49:03.074 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: D70FF50FCE6B120D9364B5B56EAAB513A5DDC701E9BBAD5C6BF2591C7768D898 2025-12-02 21:49:03.074 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 6E6D23263C4FCFB5F6105C72CE09F8026F1307F04EB30CB4299A86428C44DAA3 2025-12-02 21:49:03.076 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FE85C8DB3AC38507D263F60C2485B4E312642FF13C5EECCE2C04C7782F4A1193 2025-12-02 21:49:03.076 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 59A5477700D1E0D50048A04FEDFE29CE49F15191A5EEE53FB148A3FBACAD02BD 2025-12-02 21:49:03.076 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A144D5D0B9C946B70F72DA47B7789BA1738455DF4353913B72E0E962BA818E7 2025-12-02 21:49:03.076 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C81312FB469D5CD18BE66B020D7E2875F80CCF1C7DEC54C4EE9EE6696A03E07F 2025-12-02 21:49:03.076 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D6265DD84C7FDDE1FBFEB8300BBA59F3680B0E1F30334FEBE5AD6B70AF5C76CF 2025-12-02 21:49:03.077 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6456D54CE826196378C95C223BE1F3F1F602E637E24253A78ABCD4C5EE46F488 2025-12-02 21:49:03.077 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D8D8E3F5683B7297F0C982795C141DB2C019566DD8C0C97E791D6370279A316A 2025-12-02 21:49:03.077 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D5848A4BFAEA8A26857BFA5CCC6627828614C23D957519A528AC05626DA742FE 2025-12-02 21:49:03.077 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 74D6953F7BD6C276FA53D2FB9CCEE6B4573FA7751204CA718E7A5D3711D215BF 2025-12-02 21:49:03.077 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 89A4344C742BDCFCC665BDC9DAD82B3241991BC782BC2161B543F0DCA88A989B 2025-12-02 21:49:03.077 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DBB680B762B745D0631A9832E9812C21632FD489B2BD7FDF581E76D3AFE0FF86 2025-12-02 21:49:03.079 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EF883B97108CD77B6A4A0385C3A2770146F2DB3B28AC6B6D31D2BA7127414BDD 2025-12-02 21:49:03.079 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 872B05A1D96E19F7699D4EED82E3083457961CE8BD8373FBF20B3A11A00C8AE6 2025-12-02 21:49:03.079 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5FFCAE5A1FF1D16FE63E60F22E794EE768318067B6F6745B1B8F7D31E47D426D 2025-12-02 21:49:03.080 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EE2B3E6BDC9163385BD0CB29EB35BE2D6C077599467A91F725B57204F020D85E 2025-12-02 21:49:03.080 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5DEAD2C2C7848186F336C491E5491770D3A741ABE3D29565DB84D546F331CEBE 2025-12-02 21:49:03.081 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6E040E4862B76AD2E978FE5DAE8E85C39DB9C9804500EAFD588AF7FAE896A6D8 2025-12-02 21:49:03.081 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D5531265719B7C9595949B5FE69B5A136EC09AC000FB65586991637CDDAF4A6F 2025-12-02 21:49:03.083 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 0DD01199B39215D260FF536DD99160FC4AFB08971591280BD59B52CAB2F8C939 2025-12-02 21:49:03.083 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: C423364EAC4C8F08FEAAA74C4802FA02FF41C4D357400F056B666CD971CDD1B3 2025-12-02 21:49:03.083 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 029F376400BDE7E924EEBDAE738CC7808A131089D098430CA0BC822A97B7B2B9 2025-12-02 21:49:03.083 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: BA03F3E7AC0ACDDE1043E115905E5EDBF9F25CFDCB1C47A8C2AA158DECA55116 2025-12-02 21:49:03.085 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1D01A80F2B2D5890578806563A45F3399B49EE311F4AA626A24AA0EDEB0172F5 2025-12-02 21:49:03.085 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 13EC548C1936836C07059E324427520558891EDB48E4827E0DB0F0272D2BA591 2025-12-02 21:49:03.085 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EBFEE2EB8FE920A687F56E08034B0CD881D4BD182193A26364A659FA158BB417 2025-12-02 21:49:03.085 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 57F4EFFF8A14D4D618E736682673EC97D9DDF3935A2EE81D8A6EDC2711A493F1 2025-12-02 21:49:03.090 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B3B6CE5A1FAB42C55F54C15AA8B400F06299244A23B0229ED1C5E2EB48A21F04 2025-12-02 21:49:03.090 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A818CA01647923E18D850E434E5D8647B2022B753BCE9E7FDB229A07CB98F68 2025-12-02 21:49:03.090 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 28DC9E552522B5CE6832377C4E972CD0507BC6BBAC0BB430990A2E58869C7728 2025-12-02 21:49:03.091 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B70ACD1B834ACFD4AE1BD3C32F7E64BEED3CBCD14B78F326C4343C7CE528B6D9 2025-12-02 21:49:03.099 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3D6AE2C676E5112CBBB25DBBB8360E64A9320E4A05C27D0B6B8717DDABA4E80F 2025-12-02 21:49:03.099 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 92747CDE47980AD841577AAB9CE1ABA9C953152D42CD5BF98D4DEE9C000889D7 2025-12-02 21:49:03.099 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9D29DB61A02449CF711D6E5E31B03311831145D4A10313131E9C6380B132F1EF 2025-12-02 21:49:03.099 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9A82E977C79AD885D7210E0BBED72848057C98435EA7E19746305763FC00B567 2025-12-02 21:49:03.100 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D3EE08820B9A8E989E7B158E0A209C0E8745FAE4F2AB67789C4CBD45DDBC5F8F 2025-12-02 21:49:03.100 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DE0DE84044105E7EF95790B948947ABF8CA9B37578AD175A4BB3707C35A6E895 2025-12-02 21:49:03.100 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4AA2F0BDF791FCE6B2F8F7AAA66F19F6F12CDA3933B20129EE448C33CF59DEA5 2025-12-02 21:49:03.100 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F9415B50FF1D947A2E38409365645B4DFC185E8E8E001D8AC909BB4E36A51A10 2025-12-02 21:49:03.100 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DA24036498B6353C1F6F441FB7345E90F7C617CE03BBD266317BDEA21DD77B95 2025-12-02 21:49:03.100 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 80741A3A2291B26C17575F9DB09E9D0EBF142E920479585819EB2B659AC586ED 2025-12-02 21:49:03.100 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8D6D1F2E9F657541A89E427BCB78644016D4BA314F619256FADBAE74399FB993 2025-12-02 21:49:03.100 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 300ED0146F34F42DE6A0677E4D5C6B83C4F95D1F6053D398A26DE4AFE452DC4C 2025-12-02 21:49:03.101 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7B380793B9F4004C865763F79966D680871B701639B672FF7C9C555B6A85C898 2025-12-02 21:49:03.101 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 96ACCCB9A1AE349988FD7CE353BB9F392A9BFFDE680FC15574C3C3AC3B4F7C01 2025-12-02 21:49:03.101 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FB21F350B942FFFB36D41254DB4B0FC1A061A5F27AE4E16B6920878526746BD7 2025-12-02 21:49:03.102 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: D8C39FAE695EA6CDA1F484EAC667DC476F6B58AA3929FB4F66D1943E52BDEB2B 2025-12-02 21:49:03.102 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 59343D0B9B3A847C44145EE693C2C35EBCE2298ECBF19949B0C480A1AF42D5D3 2025-12-02 21:49:03.102 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 93AC02094D0F7B69D5CEE8269AE668A258C12D0E5F44EAB912A68750BB7F24E5 2025-12-02 21:49:03.102 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1D5A798F8EF030314D728F24EABBAE49D5CE5904317CE52435DF91DD56EAD500 2025-12-02 21:49:03.108 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AFEA06F33367821811EFCC508E180506E3DE1D1654220AFD9EEEAEFAF403A4C8 2025-12-02 21:49:03.109 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7A681116AA1A7FC68BB6099574641D172FC6894C041F2C8A8A893C8C2FB904C5 2025-12-02 21:49:03.109 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 93FFDC74CD5D1CEA60D82773E53D19D3CBC22CC75E5FAC37C1AC926CD57DD537 2025-12-02 21:49:03.109 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D9E09C4475FFCBD140422FCAD888AC6DB6D15033386805D7F7151C9081E41E9C 2025-12-02 21:49:03.109 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 65FC8C9BC4A10DCDF93BF3B1017C29210E04842E4DDF30413457B07CA6ECA1B9 2025-12-02 21:49:03.109 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 55D2E792D403E14E03958FD786B9AD9A9147A65FDD61EC487590C6A70C5A23CC 2025-12-02 21:49:03.109 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5C87E018BC6B7D3DDC5E54EC07550DD711839A49DF19C846B0543E80CB9A4481 2025-12-02 21:49:03.109 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DA4C0CE863B7281130A659F4428D18C323697227B89980C73ADA2A5A2051EF93 2025-12-02 21:49:03.110 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 932666C93A4015F85DA9AD38B76402991D91C21500D61324BD019F93F13214FF 2025-12-02 21:49:03.110 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: A329FBD5D161A2D5E09CFAB0D51C3177C858FDA8F8381AF6A9C3DF35797691EF 2025-12-02 21:49:03.110 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 94D2F537BAABEF77BDE4B8ABD25E69597BFCF1668E0D7C89568AF0D8FA60FDA8 2025-12-02 21:49:03.111 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: BBC3929D8A8E2958EBA1862134ABB029B6CFF9AC12399BD33380FE46A40DC4C9 2025-12-02 21:49:03.111 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5C5A116795F4310C64D21EDD3159C326CFEF62BB6F038259A5AEC46D1E7F05DD 2025-12-02 21:49:03.111 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6E621101E39FC2D51CB0A1EC9D7C9D27962DFD98A44854B8B44D20D403873436 2025-12-02 21:49:03.111 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B93C951FC46BAD48AEA19581F4B77863FED43F14A75FA4EDFA4839F1EB359841 2025-12-02 21:49:03.111 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 40CB3528638D06EF5D4228EFF2E044B6CB54F31D755A2FFE588CBB1F2AD693E9 2025-12-02 21:49:03.112 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FD5AD89EB61B7FF8AB93CDA4E42AAF86D6D32B80FC70C47AB32AA36F51997E5D 2025-12-02 21:49:03.112 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 393B35853297BD7D48A5E36B5D3440E774E40299FD69E2C184A29EE0E2E1A6A3 2025-12-02 21:49:03.112 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4DAEE73F9E137E670A5429DB088042754102379D667AAE6E5D296B346E438D51 2025-12-02 21:49:03.112 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A2B575E61AA00189C759F3A1D99A48801AF630DAC6AA9C36BD245CD6B885DA1 2025-12-02 21:49:03.115 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 902739B2A6009C1C273B41D790980417366EDD84632C5B2A3AB8FBA8933E746C 2025-12-02 21:49:03.115 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 368E2B0917965D117EB9C4E707B0517DE7565E61AE08DF61F7C0596ED2C653F8 2025-12-02 21:49:03.115 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CDFCCB814C8CF160DC1CEFF28B5F2D54D8EEF048A7B35536E74691013D5C0FAF 2025-12-02 21:49:03.115 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9499C414924A4694345D72963E86D9B205FA60EAED7013C77163F7956E4115DC 2025-12-02 21:49:03.120 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E314C7FE81FD4337FF18D203793B230BF68C3BFEAA019BE176A35E9F747C835A 2025-12-02 21:49:03.120 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 17B9D2F1D95D961E29A92AD5CCCDAB813FBFDD68305D7BB01A512F61D576AF72 2025-12-02 21:49:03.120 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: EA5DAD8ABA7C23DA4C563C3EC4C0780FB37ABFDCDAB31C585A423E5AD0E05F68 2025-12-02 21:49:03.120 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 6B5C5B1DE9F52E7684FAC45926446E96055C4DD03A7A0BA813628E51D23AA12A 2025-12-02 21:49:03.120 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 71708F7EC12806172C3AC5ECBE929DC5809F54D76519413BEED3333733C5E216 2025-12-02 21:49:03.120 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 562989571273375A7FB9267FE53078454FC5E3E8FF1E80F765988796D0EDB4BB 2025-12-02 21:49:03.120 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 55D36487844584983BF9DC792C3FCC7482F8251DCF5CB87127123F088D74199B 2025-12-02 21:49:03.121 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E5170CA2F2557ED800C2A7E9BE9ED8A21B5352E2C5AC19E514674F87DC95EAAE 2025-12-02 21:49:03.123 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EA37B496B2407870AE257736527F35D2E70235C2FB1EB263848C7E9CFFC10CBA 2025-12-02 21:49:03.123 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EA342BADDF976704FDB6C807A476319E9E1A1268921BF9BD8A49AC1A27BC2B0A 2025-12-02 21:49:03.123 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 36AD3A53B41632D010E65F2E59942BBE61B9C1CF415ECFA40D77DF3F74DBA2C7 2025-12-02 21:49:03.123 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 09ADAC5FC328700E457B666610AE6ECFF13A9C00333AA805E423F0A91034CC6E 2025-12-02 21:49:03.125 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 15BCC64B3B30EEDE305C266E8EB5D0A64BC70058169D0052986838E92D0283FB 2025-12-02 21:49:03.125 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 0B43DF44F82C56B6C81326DF028FBF7235A886F92CF57EB8F93440F228DFA795 2025-12-02 21:49:03.125 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E14E1EEB8A8E2F2D8027B60CBBC2AA9EF77E26D815B93152047892F4BB5645D1 2025-12-02 21:49:03.125 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D8A9CB9F69A37432DF8E51B4C9C9D2F503180D54294AEBE8717DFC1C78425287 2025-12-02 21:49:03.128 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A541214922E2F789AB2EDF94B72C77310E03F565A695ADD7F338438523B2C36 2025-12-02 21:49:03.128 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: ADF3DA107E409E1148F141D7D46372041E04248BCA37C473F96662E9F1C0B997 2025-12-02 21:49:03.128 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 26A0FCAB6CDAC3AC0B6B8F4E8F5F57706EC1279B213D046957DBD82535939AA3 2025-12-02 21:49:03.128 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8273A1BE748531D314DAD539943447DF941DA7CEF3EFB26EE4DC87E24ACE8FFB 2025-12-02 21:49:03.130 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BFA2D2A1F387D9E3F77ABA603DDC2029FB38E2D32DAF4D0E537863DCAD57E1F8 2025-12-02 21:49:03.130 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D3681F10592078CDB8E99DDE782EA1BF37A20412C4E19DE49BA81EE2FD244CBE 2025-12-02 21:49:03.130 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3D4B316C2FEA5CA37BA254D49C70FF0BBF2FFEA0E9EDC4651C55AB7C14A5A411 2025-12-02 21:49:03.130 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 72BC1ACE1F560A11269711E41578258655E5B3F99437547420EF0A3121A9BEE0 2025-12-02 21:49:03.132 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F34D5D0DF8C1C8EBC6481AB196418580A1B4D1788FAD0A3F4F4EB1BB8F2B62CE 2025-12-02 21:49:03.132 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 49CD433052B65ABEB6111B130C39D8EB0F5021435983F4445C35E8FC5FAC9FB2 2025-12-02 21:49:03.132 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DF0E9761D240439C372F18E65512A2D9944EF0DB60368847A9447D6DCFAB4EB0 2025-12-02 21:49:03.132 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 76AD0F159864FD0993E367D082DC2A7F76FF85CEA278D85FA8D4181F9BB98C4A 2025-12-02 21:49:03.133 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 701F15EC98C65EFE6400C0F1A1135C14F6CF6576DA1741530D8FA3A2BD06112B 2025-12-02 21:49:03.133 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F08E27B48552E63CB28E0D5DCAC850C892848951C89AD8BC05F96C3AAA04F5E0 2025-12-02 21:49:03.133 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 340205B4AB6C38AAF62463C500F2757D45183FB8484FD937A38F8B411F7CE3C6 2025-12-02 21:49:03.133 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6589A32B4E3721391F0068A08AEF50864CBDAF6CC5DA0CE77B6C23DD0546A4B3 2025-12-02 21:49:03.133 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 516E562BB153BCE5FD0F9DC06A0A3020CFE7B757C613B91E68B43E5E67F8C609 2025-12-02 21:49:03.133 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CC08FCB3041F70A402FD6FE9FFE7F056B860D466A1D25EECB08151DCE75F861C 2025-12-02 21:49:03.134 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DBD89832A0B8A002FD870BD091245944659FEA92BD0793828017D32FB1DC5947 2025-12-02 21:49:03.134 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 82EAF14D509858A5D09617825B8ADD80FBD79F3FB0C3BA19F903858F8FB0C0AD 2025-12-02 21:49:03.139 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F5CF4BAE70EC5AC7AE3FD8C42D7D858FCCD520390CF79658675EF570BD4E8DC1 2025-12-02 21:49:03.139 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5F8972E8C96F925DF6E9DE918D8B0BA918FE5F350E88ECFF3557E0E57A6E4701 2025-12-02 21:49:03.139 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E7932B1E61408271A8386B6C75B4E83757DB4B2C2FE959D34EA3CBEFAAFA9B79 2025-12-02 21:49:03.140 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DEB336B2F2615EA19A11375A7FCC37A7850DBD13F312625A3B015339B07657F9 2025-12-02 21:49:03.143 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B12895440CC4812D0913ABDAA53F746762707F55D2F78DBAB007B5BC7D48E5B9 2025-12-02 21:49:03.143 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BA4C1506443EB53B7E62630A3AE0748A3409C899F685A96C6986E7F49013A6C5 2025-12-02 21:49:03.143 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2DB6997ABAA1DED063D872F3979F53E330DE0612AC0617BB4D338385F8315FF9 2025-12-02 21:49:03.143 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CA3CA3BF522E8FAF3929FA7B672FDC9DA7BA3CBD78180FE222C5D7BE5EC91F94 2025-12-02 21:49:03.144 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F981B1FE58126B12FA18963E1E038E02D6F35A0F58808A7EE85783B1B8A9CCA1 2025-12-02 21:49:03.144 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6806806E9192EDBD69913856128B2D2209475F41367AB343CD9CA1C67F756AE6 2025-12-02 21:49:03.144 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 10A988B0F43B279CFC244324B76B0C4D219FB198748C758EC799F5ABA5156CC2 2025-12-02 21:49:03.144 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B0C25CF443ACB9B0231B11A9585596EA3EB64D8D0C4BDE281E9B0FAE373E0AAA 2025-12-02 21:49:03.144 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EFD59BA9C38000D76829D23E7E6D539D2DD20D15ED81DD6D6618B0A5E0456300 2025-12-02 21:49:03.144 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C833B77971D3E0D0012E29A6586B5F175E1B0CF3F49CC2574AD4CC3826EDEDC8 2025-12-02 21:49:03.145 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6FD1FFA73119E87804945F4D198267A83800C6F401F602EF7C6935DBD1FCED8C 2025-12-02 21:49:03.145 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E6875696B1D8BB33366348812EBB567F0E480BE41961BE58E59555A0A604BE17 2025-12-02 21:49:03.150 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 78C5445951FA86F34A8CF2CB335C24959A12793489E743027DF0E8F566BC47E5 2025-12-02 21:49:03.150 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4212FE03B09461212A0763A95A811A569DE0A33BAED2A2B340FDD289CA653C9E 2025-12-02 21:49:03.150 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C1D29C5605C351CBFB41EAEDD23FFEE9AE4009588341C40767DA6A4F2E1D4AAE 2025-12-02 21:49:03.150 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 05D0A7380F67CA5D8A00A35453CBD96E7391E03FCD282D085C85CD1FAB1CF87A 2025-12-02 21:49:03.153 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 05807278BA383647C699F6C98B6E2063D9E1EBB43046F4111E5A6DAF0EAF8D24 2025-12-02 21:49:03.153 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FED05280841EE542B789E46C9C7A80742FD1C8AE0A57AAC50D4DECB513B0674F 2025-12-02 21:49:03.153 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 03DAEE53F57A187F22C05830FDABC1325A24C04A66C8352092B2D975C91958B4 2025-12-02 21:49:03.153 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 917AED7094B85D322C4D54A33B0F71163112BA1A83A9F588CA0482BF6EAF9AD9 2025-12-02 21:49:03.156 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 71B138EBC38E05B9FF30D3F416CB2B4B2C530254033C446CB6CA92E5CD84FD25 2025-12-02 21:49:03.156 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D0E5BEF4F139D92F8ECE3301C942B99985BDD89BF6664F9A7ABB0C33C69B1BCA 2025-12-02 21:49:03.157 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7431B9C76ED1A09CAEBFFF2BDEA9B2B98E34F6969C44DE52FBD6DF268E1C0CDF 2025-12-02 21:49:03.157 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 48C28680411F16C1C80724A8EF9A4DEC11AEA8F58FCD9587831AE5EAE9E93058 2025-12-02 21:49:03.160 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 88D352319338441C3E7AA488C6BFF9DB81517BAFA5C04504D436D3500F08718C 2025-12-02 21:49:03.161 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5A3E4FBD737E8A643CA523E1ABB4BC0C1FC42BFA123565283CDEF54C959EEFC4 2025-12-02 21:49:03.161 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 801E8FA6DF06CCEAEE862B004245376E122F7B22F5E7CCA370A349DC4C276575 2025-12-02 21:49:03.161 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 177C38418A492F4DFDC50E0802B8158263BF1232ACA5A26407BA497FB75BFB98 2025-12-02 21:49:03.162 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6DD0D886B9E1CD6F4B701EAC530E6E38B69FFD971FE94D1D1349581D90396330 2025-12-02 21:49:03.162 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D6DFAB7B9F568C5664D4D861DCFA76B52214B1D5A2B5B3099C4C0E3B0E327433 2025-12-02 21:49:03.162 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EA21DC559C9A3A5D7829D03D650D12352DEDC816B0DDF542588EF399BF9B1457 2025-12-02 21:49:03.162 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 39213C459BE2061B4077A2F5713F1FFC77BF073993C3B492F5A310B1DAB115DA 2025-12-02 21:49:03.163 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D7DF505C1AB368C1E5BBDC39D5C23E9EE66D1D547D7B7B23CB1B549322DBC8A8 2025-12-02 21:49:03.163 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BF68DF1101DC5913CCFD3C3644E6466AF2994383F2406B746D35DBDE7390CFEC 2025-12-02 21:49:03.163 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8324E3F695C8AEC889D4368CA7635B43CE7B916C068566050DE1C7081AC6C1ED 2025-12-02 21:49:03.163 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2B44CE50E51F026A699C1F36CC55F819C0946D73FBB29E843D82DCAB7B31268A 2025-12-02 21:49:03.165 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 91A00AFCBF5FBDAFB62E065FEDED051A8CF1206149B5960AA147D6B1D95975D9 2025-12-02 21:49:03.165 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D47DC370879855D228F5811268FAD08A236A7FD2218E24CC32E07F7A1900E929 2025-12-02 21:49:03.165 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CCFFF555BBB26D1DDD5370F15A8292AA664323FFCD9F29FBD5F4FE3D1B538D64 2025-12-02 21:49:03.166 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5628091F9593A061EC7B223D458B69FCD95B89F319A9AFBD4FF36807D9A55BD9 2025-12-02 21:49:03.167 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5AFAE9BC164649C7CF11791355A06B6993E80B8A4F0BEFB83C2DCC99A4F7BDDB 2025-12-02 21:49:03.167 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9E841746DFB426DEF2E11DEAB3267526C4E07E5FB0A401A2995B06C449FF6A83 2025-12-02 21:49:03.168 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4001D139BB0E1B07B6F3503660FE3BAFA276825549980CA3E69BC9EFC9F2C424 2025-12-02 21:49:03.168 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A06145C84F41B0417120CBCD8B9F594FF9E85C6522EAFAEB9E2700C2AD80EE8B 2025-12-02 21:49:03.170 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8E183EA7CE74D8C9C8FD02CAB542200957DC1521830CB542C1A9D6749F06AC4D 2025-12-02 21:49:03.170 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E9E70A837B643C3C7246115CB29DE083CFE8CCC8CC7FF62593CE04D400BD31DB 2025-12-02 21:49:03.170 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6AE969DFD2AA1318B7B3C8F32DBA479F1F4D8DB3526141D721DDA8B7AF31ED96 2025-12-02 21:49:03.170 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 21D7F3BB579317A95D8206593B2DE897AF9AC3E8EBBBC1D3B7320D7167B28372 2025-12-02 21:49:03.170 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 15253C7941A99CDFBF1BC98B68C9F6F5B4BFCBCFD19678CDFD79216152C0A444 2025-12-02 21:49:03.170 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4D654C99379A9D1ECB249A37977B46977FE49560CD70DFD50F487F5E2FB76A09 2025-12-02 21:49:03.171 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B5067B6CAAB9212AC1DB904FEDC268040F0784719DE26F1FA744598000DEEF09 2025-12-02 21:49:03.171 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 486004EEB76212DB17F0F28A9A348BBD63A695045A7CFA0690355DDC0F6D6205 2025-12-02 21:49:03.177 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B186A7C52097A67995243DAA13A4FD23FEECB3F94506A76F47792AD49400002D 2025-12-02 21:49:03.177 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 184583DC81A121F22A1CF1F95998AA74AE804434263E3F1EED19BCEAAD2A9146 2025-12-02 21:49:03.177 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8EB20E20F416FFC2A8C8E3D934D0932AB6FBF33BB5E155E56BD0FDC13827966C 2025-12-02 21:49:03.178 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5891239CB61E5FA23575111F6F775DF688885E478C2FAA8BDD2D4962A0A9C2C1 2025-12-02 21:49:03.178 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 445EBD8807183C4869B3EC62E3F1FEE3219017A5C08594D6E8690BF82BF94D22 2025-12-02 21:49:03.178 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 79042CD70BA30AF9AAFFF532922F8900BDF4CACD69BF0040AD7212EA2A933848 2025-12-02 21:49:03.178 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E10EEE5EFAEBFA586F9E71D93B5E5A406496D76EF06BE20CE966E927B3625530 2025-12-02 21:49:03.178 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C194FC4C4F0F61B64528D9E97D7A61BAD8BB3DEC6E86FFC3293F4F33D997C234 2025-12-02 21:49:03.178 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AE857F44C2D6CF3B3580251CA8B72682B4601DF84AE8DF75EB6998F1541BC39A 2025-12-02 21:49:03.178 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2E05DA5648946C6541844309FC7415D15629D2091B16FFCEF006353F18934175 2025-12-02 21:49:03.179 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A3844CAE453690FA86E4E345972661E3C1F80242C1D7ABC9B463A5C310B61623 2025-12-02 21:49:03.179 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BFDCE93ED0C8CDEA1E08A252E79DC5759FE34D92FDC39997EE91A01E1E874F57 2025-12-02 21:49:03.185 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 748F1F6161B73063FD397ABA211065914944D1F1978D07751CB220EC27169A6D 2025-12-02 21:49:03.185 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4159D7EBC158675EE81BD361DDDA99BBF016CE1EF5249B996D46EC34E3C86645 2025-12-02 21:49:03.185 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9BEF781089A5249689355756705DEDAF4319F0367E55CDD90CBE7D07AE80AF36 2025-12-02 21:49:03.185 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D39EE01C00B3C24BBEDAEB3CC880A5814FAA45EC393367221B44E88C997E4E14 2025-12-02 21:49:03.192 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CFD191B4DE4991839F7114BDF113EBA29E8C149BE4D1521ED299A45BA3FC3B09 2025-12-02 21:49:03.192 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A477321E6B68B98D03A2682F144CCBDBEC2982184EDC656100166D0F3B5AD99 2025-12-02 21:49:03.192 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E55481DA55C32B517C2668FBA807B853370C55906809B3859A280C1416CBD8F8 2025-12-02 21:49:03.193 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 514F39F4933FFBDFB255C74A810209F01FAD953CDEBEEEE6EB51CD2EE69FC435 2025-12-02 21:49:03.196 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5AA17DD71C9F9261FA7BABFF604E4FEDBE66B778234CC6DCB198D54F829BD3C8 2025-12-02 21:49:03.196 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 46B8A4CFDF6BC0E9490FE0FC4506F06A870AD411DF01F3EF34AAD5013AE13B2C 2025-12-02 21:49:03.196 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B4A9EE265EB83622D093D873B6F8B7AF34B8CABF826DC5DE696ECBD326F70B4C 2025-12-02 21:49:03.196 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 55FAEF7538CF0E61FF7A4086AFAAFE8ADA2042228D8F9F3F8BE930337EF44FF3 2025-12-02 21:49:03.203 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 227AD2C7BF0A8243E470AEE68D39AAE0B165D298DEC63BF7E97F022264169387 2025-12-02 21:49:03.203 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7484B6E4C04A45F519F9B4ADD17C4F1AA3EE35FEF543ECE75EF1DE252943B3C6 2025-12-02 21:49:03.204 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3B889581B77FF30807CAAE119B1FB0E0BD7EC0AC0812C73B47E37E418B57AA54 2025-12-02 21:49:03.204 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CD156DFFE8F1D6516CEF3002FF25BC7FE1D8EB3A53D098FD29EFA7CC29CF5641 2025-12-02 21:49:03.215 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 45694D1CB1A94945251A02BE035FC07B412C8B97EDB849D3338160750A11254E 2025-12-02 21:49:03.215 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A0EB3C07BA336F0E23B172D86C82DB76D52AF9E00EDA2248DB9DCC75CA2AD873 2025-12-02 21:49:03.215 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3C9D6E78DF8BE3792A89FC743EE43B5E72CD64168B61A7547F6C7555F4F87C6C 2025-12-02 21:49:03.215 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5B67321B324428B8051AE0F51AA90D98EAA71102659BACB72DF03F4620B660A0 2025-12-02 21:49:03.216 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1908A5A10B4F81EC26777F12410ED331B8A5D9F93094F59B4365ABDA77169D5D 2025-12-02 21:49:03.216 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 94BFA4274D3343895B6D329BD202FF6D03C973EB2C845E44A55BF23DC9226CBD 2025-12-02 21:49:03.216 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C9EB26BA0893E93ABBD2DA76FD2719272F9C5A3B797837BBA487D8C5CE2CC508 2025-12-02 21:49:03.216 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1343AF4946F248CB849DD896081A0219D1648973FA58EFD9A4B35FB65262E634 2025-12-02 21:49:03.220 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B0935179055F22BE4E268BDE2F4FC647F7CB2FCD945295682B52489506DB10FC 2025-12-02 21:49:03.220 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 694CBEB617A7F7DF5A7E21B6D34E1344E97E4BA06496E56FEF25410F91763D88 2025-12-02 21:49:03.220 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 08C90E024DE601E38C2D81A3D3A31E10CD69F81B98BFCE132D50671E73FA6765 2025-12-02 21:49:03.220 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AE76A236DFC925C308BBA31A6044318F12D10A563C9074508268B569BEC56C84 2025-12-02 21:49:03.227 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 149053681C03D8090541E59A3BCB214BDEEAAAA7907A58ACF83A264E807D1474 2025-12-02 21:49:03.227 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 96486A99AE9E09BE10DED379CFE6BADF22E64EDC2416F581A1DB99BF2FCBFCAE 2025-12-02 21:49:03.227 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 138A89E949C368629F7BD9D62B5BE5D82CA7DC1EDFA70C50B3ACAF199C167B43 2025-12-02 21:49:03.227 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 41C4482E02FE96471C011429034D86DB94F0CD81D26AAB816A68BC287C38FE36 2025-12-02 21:49:03.231 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4CD6BDE79E2C25297575A8045718F3BEBF23722E7AA53C3F8C84CAAF60B5C3E8 2025-12-02 21:49:03.231 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F75D6F4508A2A4FAA6079DD68C8153F78FB30B14FA171C50918359A6C9BB8258 2025-12-02 21:49:03.231 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 06385CFC54692EF54B4FBC2D5404F109C70410C5987E3E6FF7D3ADAD2EE3B42D 2025-12-02 21:49:03.231 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CD1AA012016E3A1B8B53E6CE08214C4853EB6C053BC1584CA0874B8C8847CAC4 2025-12-02 21:49:03.237 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 30F41BC0AA82FE02362B2DF49E53DC3797A691828123EE1C987A8053651BE9FB 2025-12-02 21:49:03.237 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 26264154C5BCE8F173ABCD729C88D552DB1B2FABD8FBFE3E02C14CEAF3D9EA28 2025-12-02 21:49:03.237 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B16A58545DE18AEBFC79D6E11A2CAF52A44BDCC032E0B77CF814499AD48C46C6 2025-12-02 21:49:03.237 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 95DABB1C5C6264FED10EBE44B0C5645622C603A4084B97E8894F2709AE914DA0 2025-12-02 21:49:03.251 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C3F81E3E15876260219F550F2633A68162D1248D07CE94AEABD1726438DF50B3 2025-12-02 21:49:03.251 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D306E09FEA5D7C3B55CD95B73DC8C07D1C9C4A41E6B1587E1E1FF983F23CE525 2025-12-02 21:49:03.251 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F824FC73EEC58F39AA17415F3709817B640B7FBC28107776752CE9E888B7B21E 2025-12-02 21:49:03.251 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7BEFAAE90BE73A42F8F1B11083BBEA13FAFF906401FC2EE22A36E1B9F9456592 2025-12-02 21:49:03.269 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 122F013463547E725E6FFD768F344ACB4D77DEFD6E0C0DED7069C2B3471EBA71 2025-12-02 21:49:03.269 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 246A955EE4386915D3CA7327C97DE519B344CFEA7A45083D73931CCFF41247AA 2025-12-02 21:49:03.269 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1F591B9F59FC9229B14ACD969E617C685B79CBEB66826D08E8843FBF63FA61CA 2025-12-02 21:49:03.269 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3DA9DE9DF7C0A6BEC92DB76F9F101A18AE15601BBF2FAB1461AB165617FDDEF9 2025-12-02 21:49:03.285 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5529C9B2BBBADFA334F418A2763F50282A0063433447D6CFE60654F2B0FABA4A 2025-12-02 21:49:03.285 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8F8CD41AEFCB8CD59B88CA554BCEF8D8D7B2BD7EDADEB6C66CCD935045A82C3C 2025-12-02 21:49:03.285 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6F8E59276F3717EBAD900C5B2EAD214055E513F407390698191D787736212186 2025-12-02 21:49:03.285 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CDB97C3BCEAE84CD319450E3AEA117A13E792512E82A3FF56D13DDA5D6CF51B7 2025-12-02 21:49:03.357 - Render thread -> VRAM report about missing bytes is changed from 227332096 Bytes to 226938880 Bytes 2025-12-02 21:49:03.361 - Render thread -> VRAM report about missing bytes is changed from 226938880 Bytes to 227069952 Bytes 2025-12-02 21:49:03.388 - Render thread -> VRAM report about missing bytes is changed from 227069952 Bytes to 227332096 Bytes 2025-12-02 21:49:06.106 - Render thread -> Info: Frame[279] - Available VRAM budget has changed: 7231 MB 2025-12-02 21:49:07.030 - Render thread -> VRAM report about missing bytes is changed from 227332096 Bytes to 471994368 Bytes 2025-12-02 21:49:07.031 - Render thread -> Info: Frame[303] - Available VRAM budget has changed: 6509 MB 2025-12-02 21:49:07.031 - Render thread -> Info: Frame[303] - Available VRAM budget has changed: 6407 MB 2025-12-02 21:49:07.092 - Render thread -> VRAM report about missing bytes is changed from 471994368 Bytes to 473305088 Bytes 2025-12-02 21:49:07.162 - Render thread -> VRAM report about missing bytes is changed from 473305088 Bytes to 474042368 Bytes 2025-12-02 21:49:07.226 - Render thread -> VRAM report about missing bytes is changed from 474042368 Bytes to 474165248 Bytes 2025-12-02 21:49:07.348 - Render thread -> VRAM report about missing bytes is changed from 474165248 Bytes to 474173440 Bytes 2025-12-02 21:49:07.420 - Render thread -> VRAM report about missing bytes is changed from 474173440 Bytes to 474177536 Bytes 2025-12-02 21:49:07.484 - Render thread -> VRAM report about missing bytes is changed from 474177536 Bytes to 474046464 Bytes 2025-12-02 21:49:07.604 - Render thread -> VRAM report about missing bytes is changed from 474046464 Bytes to 475815936 Bytes 2025-12-02 21:49:08.031 - Render thread -> VRAM report about missing bytes is changed from 475815936 Bytes to 475828224 Bytes 2025-12-02 21:49:08.098 - Render thread -> VRAM report about missing bytes is changed from 475828224 Bytes to 475840512 Bytes 2025-12-02 21:49:08.114 - Render thread -> VRAM report about missing bytes is changed from 475840512 Bytes to 476561408 Bytes 2025-12-02 21:49:08.247 - Render thread -> VRAM report about missing bytes is changed from 476561408 Bytes to 476573696 Bytes 2025-12-02 21:49:08.998 - Render thread -> VRAM report about missing bytes is changed from 476573696 Bytes to 476585984 Bytes 2025-12-02 21:49:09.484 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_add.dds 2025-12-02 21:49:09.484 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_nr.dds 2025-12-02 21:49:09.484 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_cm.dds 2025-12-02 21:49:09.486 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_add.dds 2025-12-02 21:49:09.486 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_nr.dds 2025-12-02 21:49:09.486 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_cm.dds 2025-12-02 21:49:09.487 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_add.dds 2025-12-02 21:49:09.487 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_cm.dds 2025-12-02 21:49:09.487 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_nr.dds 2025-12-02 21:49:09.550 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_cm.dds 2025-12-02 21:49:09.550 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_add.dds 2025-12-02 21:49:09.550 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_nr.dds 2025-12-02 21:49:09.550 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_nr.dds 2025-12-02 21:49:09.550 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_cm.dds 2025-12-02 21:49:09.550 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_add.dds 2025-12-02 21:49:09.551 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_nr.dds 2025-12-02 21:49:09.551 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_cm.dds 2025-12-02 21:49:09.551 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_add.dds 2025-12-02 21:49:09.552 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_add.dds 2025-12-02 21:49:09.552 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_cm.dds 2025-12-02 21:49:09.552 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_nr.dds 2025-12-02 21:49:09.553 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_nr.dds 2025-12-02 21:49:09.553 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_cm.dds 2025-12-02 21:49:09.553 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_add.dds 2025-12-02 21:49:09.554 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_cm.dds 2025-12-02 21:49:09.554 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_nr.dds 2025-12-02 21:49:09.554 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_add.dds 2025-12-02 21:49:09.556 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_nr.dds 2025-12-02 21:49:09.556 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_cm.dds 2025-12-02 21:49:09.556 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_add.dds 2025-12-02 21:49:09.556 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_add.dds 2025-12-02 21:49:09.556 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_cm.dds 2025-12-02 21:49:09.556 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_nr.dds 2025-12-02 21:49:09.557 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_nr.dds 2025-12-02 21:49:09.557 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_cm.dds 2025-12-02 21:49:09.557 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_add.dds 2025-12-02 21:49:09.557 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_nr.dds 2025-12-02 21:49:09.557 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_cm.dds 2025-12-02 21:49:09.557 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_add.dds 2025-12-02 21:49:09.559 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_nr.dds 2025-12-02 21:49:09.559 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_cm.dds 2025-12-02 21:49:09.559 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_add.dds 2025-12-02 21:49:09.560 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_nr.dds 2025-12-02 21:49:09.560 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_cm.dds 2025-12-02 21:49:09.560 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_add.dds 2025-12-02 21:49:09.561 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_cm.dds 2025-12-02 21:49:09.561 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_nr.dds 2025-12-02 21:49:09.561 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_add.dds 2025-12-02 21:49:09.561 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_add.dds 2025-12-02 21:49:09.561 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_cm.dds 2025-12-02 21:49:09.561 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_nr.dds 2025-12-02 21:49:09.719 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_cm.dds 2025-12-02 21:49:09.719 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_nr.dds 2025-12-02 21:49:09.719 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_add.dds 2025-12-02 21:49:09.721 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_cm.dds 2025-12-02 21:49:09.721 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_add.dds 2025-12-02 21:49:09.721 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_nr.dds 2025-12-02 21:49:09.724 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_cm.dds 2025-12-02 21:49:09.724 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_nr.dds 2025-12-02 21:49:09.724 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_add.dds 2025-12-02 21:49:10.358 - Render thread -> VRAM report about missing bytes is changed from 476585984 Bytes to 477143040 Bytes 2025-12-02 21:49:10.359 - Render thread -> Info: Frame[427] - Available VRAM budget has changed: 6335 MB 2025-12-02 21:49:10.359 - Render thread -> Info: Frame[427] - Available VRAM budget has changed: 5871 MB 2025-12-02 21:49:10.490 - Render thread -> VRAM report about missing bytes is changed from 477143040 Bytes to 495058944 Bytes 2025-12-02 21:49:10.519 - Render thread -> VRAM report about missing bytes is changed from 495058944 Bytes to 495714304 Bytes 2025-12-02 21:49:10.521 - Render thread -> Info: Frame[429] - Available VRAM budget has changed: 4536 MB 2025-12-02 21:49:10.521 - Render thread -> Info: Frame[429] - Available VRAM budget has changed: 2459 MB 2025-12-02 21:49:10.558 - Render thread -> VRAM report about missing bytes is changed from 495714304 Bytes to 1089662976 Bytes 2025-12-02 21:49:10.632 - Render thread -> VRAM report about missing bytes is changed from 1089662976 Bytes to 541323264 Bytes 2025-12-02 21:49:10.633 - Render thread -> Info: Frame[431] - Available VRAM budget has changed: 4513 MB 2025-12-02 21:49:10.633 - Render thread -> Info: Frame[431] - Available VRAM budget has changed: 2437 MB 2025-12-02 21:49:10.691 - Render thread -> VRAM report about missing bytes is changed from 541323264 Bytes to 575139840 Bytes 2025-12-02 21:49:10.758 - Render thread -> VRAM report about missing bytes is changed from 575139840 Bytes to 569503744 Bytes 2025-12-02 21:49:10.759 - Render thread -> Info: Frame[433] - Available VRAM budget has changed: 4486 MB 2025-12-02 21:49:10.759 - Render thread -> Info: Frame[433] - Available VRAM budget has changed: 2410 MB 2025-12-02 21:49:10.834 - Render thread -> VRAM report about missing bytes is changed from 569503744 Bytes to 497676288 Bytes 2025-12-02 21:49:10.875 - Render thread -> VRAM report about missing bytes is changed from 497676288 Bytes to 558231552 Bytes 2025-12-02 21:49:10.925 - Render thread -> VRAM report about missing bytes is changed from 558231552 Bytes to 500297728 Bytes 2025-12-02 21:49:11.575 - Render thread -> Info: Frame[467] - Available VRAM budget has changed: 4536 MB 2025-12-02 21:49:12.075 - Render thread -> Info: Frame[497] - Available VRAM budget has changed: 2459 MB 2025-12-02 21:49:22.777 - Render thread -> VRAM report about missing bytes is changed from 500297728 Bytes to 500236288 Bytes 2025-12-02 21:49:22.800 - Render thread -> VRAM report about missing bytes is changed from 500236288 Bytes to 500187136 Bytes 2025-12-02 21:49:22.810 - Render thread -> VRAM report about missing bytes is changed from 500187136 Bytes to 500277248 Bytes 2025-12-02 21:49:22.818 - Render thread -> VRAM report about missing bytes is changed from 500277248 Bytes to 500301824 Bytes 2025-12-02 21:49:23.025 - Render thread -> VRAM report about missing bytes is changed from 500301824 Bytes to 500338688 Bytes 2025-12-02 21:49:23.045 - Render thread -> Info: Frame[1155] - Available VRAM budget has changed: 8962 MB 2025-12-02 21:49:23.046 - Render thread -> Info: Frame[1155] - Available VRAM budget has changed: 4247 MB 2025-12-02 21:49:23.046 - Render thread -> Info: Frame[1155] - Available VRAM budget has changed: 2172 MB 2025-12-02 21:49:23.091 - Render thread -> VRAM report about missing bytes is changed from 500338688 Bytes to 500305920 Bytes 2025-12-02 21:49:23.125 - Render thread -> VRAM report about missing bytes is changed from 500305920 Bytes to 500355072 Bytes 2025-12-02 21:49:23.244 - Render thread -> VRAM report about missing bytes is changed from 500355072 Bytes to 500387840 Bytes 2025-12-02 21:49:28.624 - Render thread -> VRAM report about missing bytes is changed from 500387840 Bytes to 500203520 Bytes 2025-12-02 21:49:28.924 - Render thread -> Info: Frame[1508] - Available VRAM budget has changed: 9238 MB 2025-12-02 21:49:29.374 - Render thread -> Frame [1535] Parallel Render Command Batch RCB-1 created with rcb: 30346490 2025-12-02 21:49:29.374 - Render thread -> Frame [1535] Parallel Render Command Batch RCB-2 created with rcb: 43066814 2025-12-02 21:49:29.374 - Render thread -> Frame [1535] Parallel Render Command Batch RCB-3 created with rcb: 46576597 2025-12-02 21:49:29.374 - Render thread -> Frame [1535] Parallel Render Command Batch RCB-4 created with rcb: 5465071 2025-12-02 21:49:29.374 - Render thread -> Frame [1535] Parallel Render Command Batch RCB-5 created with rcb: 49772883 2025-12-02 21:49:29.374 - Render thread -> Frame [1535] Parallel Render Command Batch RCB-6 created with rcb: 33941345 2025-12-02 21:49:29.374 - Render thread -> Frame [1535] Parallel Render Command Batch RCB-7 created with rcb: 3959575 2025-12-02 21:49:29.375 - Render thread -> Frame [1535] Parallel Render Command Batch RCB-1 processed in 1 frames. 2025-12-02 21:49:29.375 - Render thread -> Frame [1535] Parallel Render Command Batch RCB-2 processed in 1 frames. 2025-12-02 21:49:29.376 - Render thread -> Frame [1535] Parallel Render Command Batch RCB-3 processed in 1 frames. 2025-12-02 21:49:29.376 - Render thread -> Frame [1535] Parallel Render Command Batch RCB-4 processed in 1 frames. 2025-12-02 21:49:29.376 - Render thread -> Frame [1535] Parallel Render Command Batch RCB-5 processed in 1 frames. 2025-12-02 21:49:29.376 - Render thread -> Frame [1535] Parallel Render Command Batch RCB-6 processed in 1 frames. 2025-12-02 21:49:29.376 - Render thread -> Frame [1535] Parallel Render Command Batch RCB-7 processed in 1 frames. 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-8 created with rcb: 39073398 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-9 created with rcb: 28807322 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-10 created with rcb: 17300193 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-11 created with rcb: 17900822 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-12 created with rcb: 63711280 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-13 created with rcb: 10100420 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-14 created with rcb: 41306440 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-15 created with rcb: 23075235 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-16 created with rcb: 49772883 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-17 created with rcb: 33941345 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-18 created with rcb: 5465071 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-19 created with rcb: 43066814 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-20 created with rcb: 30346490 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-21 created with rcb: 46576597 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-22 created with rcb: 18085907 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-23 created with rcb: 59474376 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-24 created with rcb: 7663816 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-25 created with rcb: 11531188 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-26 created with rcb: 55968905 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-27 created with rcb: 42597254 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-28 created with rcb: 46101294 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-29 created with rcb: 65601807 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-30 created with rcb: 48816425 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-31 created with rcb: 59376196 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-32 created with rcb: 5212967 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-33 created with rcb: 15904467 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-34 created with rcb: 46151245 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-35 created with rcb: 6334700 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-36 created with rcb: 17619933 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-37 created with rcb: 3004355 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-38 created with rcb: 61928755 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-39 created with rcb: 1474059 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-40 created with rcb: 20063796 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-41 created with rcb: 53180582 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-42 created with rcb: 27084379 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-43 created with rcb: 7642197 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-44 created with rcb: 16318266 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-45 created with rcb: 56070579 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-46 created with rcb: 56386396 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-47 created with rcb: 11975411 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-48 created with rcb: 54016372 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-49 created with rcb: 8279682 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-50 created with rcb: 62928610 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-51 created with rcb: 47337742 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-52 created with rcb: 53175275 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-53 created with rcb: 5869959 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-54 created with rcb: 44372520 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-55 created with rcb: 38798970 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-56 created with rcb: 57130413 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-57 created with rcb: 1145983 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-58 created with rcb: 58275455 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-59 created with rcb: 65440585 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-60 created with rcb: 30409545 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-61 created with rcb: 13845822 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-62 created with rcb: 53866507 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-63 created with rcb: 35877082 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-64 created with rcb: 55119188 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-65 created with rcb: 30144670 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-66 created with rcb: 22190077 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-8 processed in 1 frames. 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-9 processed in 1 frames. 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-10 processed in 1 frames. 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-11 processed in 1 frames. 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-12 processed in 1 frames. 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-13 processed in 1 frames. 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-14 processed in 1 frames. 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-15 processed in 1 frames. 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-16 processed in 1 frames. 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-17 processed in 1 frames. 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-18 processed in 1 frames. 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-19 processed in 1 frames. 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-20 processed in 1 frames. 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-21 processed in 1 frames. 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-22 processed in 1 frames. 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-23 processed in 1 frames. 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-24 processed in 1 frames. 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-25 processed in 1 frames. 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-26 processed in 1 frames. 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-27 processed in 1 frames. 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-28 processed in 1 frames. 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-29 processed in 1 frames. 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-30 processed in 1 frames. 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-31 processed in 1 frames. 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-32 processed in 1 frames. 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-33 processed in 1 frames. 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-34 processed in 1 frames. 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-35 processed in 1 frames. 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-36 processed in 1 frames. 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-37 processed in 1 frames. 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-38 processed in 1 frames. 2025-12-02 21:49:29.391 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-39 processed in 1 frames. 2025-12-02 21:49:29.392 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-40 processed in 1 frames. 2025-12-02 21:49:29.392 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-41 processed in 1 frames. 2025-12-02 21:49:29.392 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-42 processed in 1 frames. 2025-12-02 21:49:29.392 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-43 processed in 1 frames. 2025-12-02 21:49:29.392 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-44 processed in 1 frames. 2025-12-02 21:49:29.392 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-45 processed in 1 frames. 2025-12-02 21:49:29.392 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-46 processed in 1 frames. 2025-12-02 21:49:29.392 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-47 processed in 1 frames. 2025-12-02 21:49:29.392 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-48 processed in 1 frames. 2025-12-02 21:49:29.392 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-49 processed in 1 frames. 2025-12-02 21:49:29.392 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-50 processed in 1 frames. 2025-12-02 21:49:29.392 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-51 processed in 1 frames. 2025-12-02 21:49:29.392 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-52 processed in 1 frames. 2025-12-02 21:49:29.392 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-53 processed in 1 frames. 2025-12-02 21:49:29.392 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-54 processed in 1 frames. 2025-12-02 21:49:29.392 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-55 processed in 1 frames. 2025-12-02 21:49:29.392 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-56 processed in 1 frames. 2025-12-02 21:49:29.393 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-57 processed in 1 frames. 2025-12-02 21:49:29.393 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-58 processed in 1 frames. 2025-12-02 21:49:29.393 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-59 processed in 1 frames. 2025-12-02 21:49:29.393 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-60 processed in 1 frames. 2025-12-02 21:49:29.393 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-61 processed in 1 frames. 2025-12-02 21:49:29.393 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-62 processed in 1 frames. 2025-12-02 21:49:29.393 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-63 processed in 1 frames. 2025-12-02 21:49:29.393 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-64 processed in 1 frames. 2025-12-02 21:49:29.393 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-65 processed in 1 frames. 2025-12-02 21:49:29.393 - Render thread -> Frame [1536] Parallel Render Command Batch RCB-66 processed in 1 frames. 2025-12-02 21:49:29.437 - Render thread -> Frame [1537] Parallel Render Command Batch RCB-67 created with rcb: 16568353 2025-12-02 21:49:29.437 - Render thread -> Frame [1537] Parallel Render Command Batch RCB-68 created with rcb: 32867380 2025-12-02 21:49:29.437 - Render thread -> Frame [1537] Parallel Render Command Batch RCB-69 created with rcb: 3959575 2025-12-02 21:49:29.437 - Render thread -> Frame [1537] Parallel Render Command Batch RCB-70 created with rcb: 11550711 2025-12-02 21:49:29.437 - Render thread -> Frame [1537] Parallel Render Command Batch RCB-71 created with rcb: 22190077 2025-12-02 21:49:29.437 - Render thread -> Frame [1537] Parallel Render Command Batch RCB-72 created with rcb: 30144670 2025-12-02 21:49:29.437 - Render thread -> Frame [1537] Parallel Render Command Batch RCB-73 created with rcb: 55119188 2025-12-02 21:49:29.437 - Render thread -> Frame [1537] Parallel Render Command Batch RCB-74 created with rcb: 35877082 2025-12-02 21:49:29.437 - Render thread -> Frame [1537] Parallel Render Command Batch RCB-75 created with rcb: 13845822 2025-12-02 21:49:29.437 - Render thread -> Frame [1537] Parallel Render Command Batch RCB-76 created with rcb: 53866507 2025-12-02 21:49:29.437 - Render thread -> Frame [1537] Parallel Render Command Batch RCB-77 created with rcb: 65440585 2025-12-02 21:49:29.437 - Render thread -> Frame [1537] Parallel Render Command Batch RCB-78 created with rcb: 30409545 2025-12-02 21:49:29.437 - Render thread -> Frame [1537] Parallel Render Command Batch RCB-79 created with rcb: 1145983 2025-12-02 21:49:29.437 - Render thread -> Frame [1537] Parallel Render Command Batch RCB-80 created with rcb: 57130413 2025-12-02 21:49:29.437 - Render thread -> Frame [1537] Parallel Render Command Batch RCB-81 created with rcb: 43140853 2025-12-02 21:49:29.437 - Render thread -> Frame [1537] Parallel Render Command Batch RCB-67 processed in 1 frames. 2025-12-02 21:49:29.455 - Render thread -> Frame [1537] Parallel Render Command Batch RCB-68 processed in 1 frames. 2025-12-02 21:49:29.456 - Render thread -> Frame [1537] Parallel Render Command Batch RCB-69 processed in 1 frames. 2025-12-02 21:49:29.458 - Render thread -> Frame [1537] Parallel Render Command Batch RCB-70 processed in 1 frames. 2025-12-02 21:49:29.458 - Render thread -> Frame [1537] Parallel Render Command Batch RCB-71 processed in 1 frames. 2025-12-02 21:49:29.459 - Render thread -> Frame [1537] Parallel Render Command Batch RCB-72 processed in 1 frames. 2025-12-02 21:49:29.459 - Render thread -> Frame [1537] Parallel Render Command Batch RCB-73 processed in 1 frames. 2025-12-02 21:49:29.459 - Render thread -> Frame [1537] Parallel Render Command Batch RCB-74 processed in 1 frames. 2025-12-02 21:49:29.459 - Render thread -> Frame [1537] Parallel Render Command Batch RCB-75 processed in 1 frames. 2025-12-02 21:49:29.459 - Render thread -> Frame [1537] Parallel Render Command Batch RCB-76 processed in 1 frames. 2025-12-02 21:49:29.459 - Render thread -> Frame [1537] Parallel Render Command Batch RCB-77 processed in 1 frames. 2025-12-02 21:49:29.459 - Render thread -> Frame [1537] Parallel Render Command Batch RCB-78 processed in 1 frames. 2025-12-02 21:49:29.459 - Render thread -> Frame [1537] Parallel Render Command Batch RCB-79 processed in 1 frames. 2025-12-02 21:49:29.459 - Render thread -> Frame [1537] Parallel Render Command Batch RCB-80 processed in 1 frames. 2025-12-02 21:49:29.459 - Render thread -> Frame [1537] Parallel Render Command Batch RCB-81 processed in 1 frames. 2025-12-02 21:49:29.489 - Render thread -> VRAM report about missing bytes is changed from 500203520 Bytes to 500142080 Bytes 2025-12-02 21:49:29.497 - Render thread -> Frame [1539] Parallel Render Command Batch RCB-82 created with rcb: 44372520 2025-12-02 21:49:29.498 - Render thread -> Frame [1539] Parallel Render Command Batch RCB-83 created with rcb: 38798970 2025-12-02 21:49:29.498 - Render thread -> Frame [1539] Parallel Render Command Batch RCB-84 created with rcb: 57130413 2025-12-02 21:49:29.498 - Render thread -> Frame [1539] Parallel Render Command Batch RCB-85 created with rcb: 1145983 2025-12-02 21:49:29.498 - Render thread -> Frame [1539] Parallel Render Command Batch RCB-86 created with rcb: 43140853 2025-12-02 21:49:29.498 - Render thread -> Frame [1539] Parallel Render Command Batch RCB-87 created with rcb: 65440585 2025-12-02 21:49:29.498 - Render thread -> Frame [1539] Parallel Render Command Batch RCB-88 created with rcb: 53866507 2025-12-02 21:49:29.498 - Render thread -> Frame [1539] Parallel Render Command Batch RCB-89 created with rcb: 13845822 2025-12-02 21:49:29.498 - Render thread -> Frame [1539] Parallel Render Command Batch RCB-90 created with rcb: 35877082 2025-12-02 21:49:29.498 - Render thread -> Frame [1539] Parallel Render Command Batch RCB-91 created with rcb: 55119188 2025-12-02 21:49:29.498 - Render thread -> Frame [1539] Parallel Render Command Batch RCB-92 created with rcb: 30144670 2025-12-02 21:49:29.498 - Render thread -> Frame [1539] Parallel Render Command Batch RCB-93 created with rcb: 22190077 2025-12-02 21:49:29.540 - Render thread -> Frame [1539] Parallel Render Command Batch RCB-82 processed in 1 frames. 2025-12-02 21:49:29.542 - Render thread -> Frame [1539] Parallel Render Command Batch RCB-83 processed in 1 frames. 2025-12-02 21:49:29.543 - Render thread -> Frame [1539] Parallel Render Command Batch RCB-84 processed in 1 frames. 2025-12-02 21:49:29.543 - Render thread -> Frame [1539] Parallel Render Command Batch RCB-85 processed in 1 frames. 2025-12-02 21:49:29.544 - Render thread -> Frame [1539] Parallel Render Command Batch RCB-86 processed in 1 frames. 2025-12-02 21:49:29.544 - Render thread -> Frame [1539] Parallel Render Command Batch RCB-87 processed in 1 frames. 2025-12-02 21:49:29.544 - Render thread -> Frame [1539] Parallel Render Command Batch RCB-88 processed in 1 frames. 2025-12-02 21:49:29.544 - Render thread -> Frame [1539] Parallel Render Command Batch RCB-89 processed in 1 frames. 2025-12-02 21:49:29.544 - Render thread -> Frame [1539] Parallel Render Command Batch RCB-90 processed in 1 frames. 2025-12-02 21:49:29.544 - Render thread -> Frame [1539] Parallel Render Command Batch RCB-91 processed in 1 frames. 2025-12-02 21:49:29.544 - Render thread -> Frame [1539] Parallel Render Command Batch RCB-92 processed in 1 frames. 2025-12-02 21:49:29.544 - Render thread -> Frame [1539] Parallel Render Command Batch RCB-93 processed in 1 frames. 2025-12-02 21:49:29.579 - Render thread -> Info: Frame[1539] - Available VRAM budget has changed: 4494 MB 2025-12-02 21:49:29.591 - Render thread -> VRAM report about missing bytes is changed from 500142080 Bytes to 500097024 Bytes 2025-12-02 21:49:29.591 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-94 created with rcb: 58275455 2025-12-02 21:49:29.591 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-95 created with rcb: 3959575 2025-12-02 21:49:29.591 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-96 created with rcb: 22117206 2025-12-02 21:49:29.591 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-97 created with rcb: 32867380 2025-12-02 21:49:29.591 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-98 created with rcb: 16568353 2025-12-02 21:49:29.591 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-99 created with rcb: 62928610 2025-12-02 21:49:29.591 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-100 created with rcb: 8279682 2025-12-02 21:49:29.591 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-101 created with rcb: 54016372 2025-12-02 21:49:29.591 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-102 created with rcb: 11975411 2025-12-02 21:49:29.591 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-103 created with rcb: 56386396 2025-12-02 21:49:29.591 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-104 created with rcb: 16318266 2025-12-02 21:49:29.591 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-105 created with rcb: 27084379 2025-12-02 21:49:29.591 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-106 created with rcb: 7642197 2025-12-02 21:49:29.591 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-107 created with rcb: 53180582 2025-12-02 21:49:29.591 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-108 created with rcb: 20063796 2025-12-02 21:49:29.591 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-109 created with rcb: 25952242 2025-12-02 21:49:29.591 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-110 created with rcb: 3004355 2025-12-02 21:49:29.591 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-111 created with rcb: 1474059 2025-12-02 21:49:29.591 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-112 created with rcb: 6334700 2025-12-02 21:49:29.591 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-113 created with rcb: 46151245 2025-12-02 21:49:29.591 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-114 created with rcb: 15904467 2025-12-02 21:49:29.591 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-115 created with rcb: 5212967 2025-12-02 21:49:29.591 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-116 created with rcb: 59376196 2025-12-02 21:49:29.591 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-117 created with rcb: 48816425 2025-12-02 21:49:29.591 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-118 created with rcb: 17619933 2025-12-02 21:49:29.591 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-119 created with rcb: 65601807 2025-12-02 21:49:29.591 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-120 created with rcb: 46101294 2025-12-02 21:49:29.591 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-121 created with rcb: 42597254 2025-12-02 21:49:29.591 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-122 created with rcb: 33737098 2025-12-02 21:49:29.591 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-123 created with rcb: 55968905 2025-12-02 21:49:29.591 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-124 created with rcb: 11531188 2025-12-02 21:49:29.591 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-125 created with rcb: 7663816 2025-12-02 21:49:29.591 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-126 created with rcb: 46576597 2025-12-02 21:49:29.591 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-127 created with rcb: 11550711 2025-12-02 21:49:29.591 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-128 created with rcb: 43066814 2025-12-02 21:49:29.591 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-129 created with rcb: 30346490 2025-12-02 21:49:29.591 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-130 created with rcb: 33941345 2025-12-02 21:49:29.591 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-131 created with rcb: 49772883 2025-12-02 21:49:29.591 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-132 created with rcb: 23075235 2025-12-02 21:49:29.591 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-133 created with rcb: 5869959 2025-12-02 21:49:29.591 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-134 created with rcb: 22190077 2025-12-02 21:49:29.591 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-135 created with rcb: 30144670 2025-12-02 21:49:29.591 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-136 created with rcb: 55119188 2025-12-02 21:49:29.591 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-137 created with rcb: 35877082 2025-12-02 21:49:29.591 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-138 created with rcb: 13845822 2025-12-02 21:49:29.591 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-139 created with rcb: 53866507 2025-12-02 21:49:29.591 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-140 created with rcb: 59474376 2025-12-02 21:49:29.591 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-141 created with rcb: 43140853 2025-12-02 21:49:29.591 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-142 created with rcb: 1145983 2025-12-02 21:49:29.599 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-94 processed in 1 frames. 2025-12-02 21:49:29.599 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-95 processed in 1 frames. 2025-12-02 21:49:29.609 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-96 processed in 1 frames. 2025-12-02 21:49:29.609 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-97 processed in 1 frames. 2025-12-02 21:49:29.609 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-98 processed in 1 frames. 2025-12-02 21:49:29.609 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-99 processed in 1 frames. 2025-12-02 21:49:29.609 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-100 processed in 1 frames. 2025-12-02 21:49:29.609 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-101 processed in 1 frames. 2025-12-02 21:49:29.609 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-102 processed in 1 frames. 2025-12-02 21:49:29.610 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-103 processed in 1 frames. 2025-12-02 21:49:29.610 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-104 processed in 1 frames. 2025-12-02 21:49:29.610 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-105 processed in 1 frames. 2025-12-02 21:49:29.610 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-106 processed in 1 frames. 2025-12-02 21:49:29.610 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-107 processed in 1 frames. 2025-12-02 21:49:29.610 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-108 processed in 1 frames. 2025-12-02 21:49:29.629 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-109 processed in 1 frames. 2025-12-02 21:49:29.629 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-110 processed in 1 frames. 2025-12-02 21:49:29.632 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-111 processed in 1 frames. 2025-12-02 21:49:29.632 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-112 processed in 1 frames. 2025-12-02 21:49:29.632 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-113 processed in 1 frames. 2025-12-02 21:49:29.632 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-114 processed in 1 frames. 2025-12-02 21:49:29.632 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-115 processed in 1 frames. 2025-12-02 21:49:29.632 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-116 processed in 1 frames. 2025-12-02 21:49:29.632 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-117 processed in 1 frames. 2025-12-02 21:49:29.632 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-118 processed in 1 frames. 2025-12-02 21:49:29.632 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-119 processed in 1 frames. 2025-12-02 21:49:29.632 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-120 processed in 1 frames. 2025-12-02 21:49:29.633 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-121 processed in 1 frames. 2025-12-02 21:49:29.641 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-122 processed in 1 frames. 2025-12-02 21:49:29.643 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-123 processed in 1 frames. 2025-12-02 21:49:29.643 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-124 processed in 1 frames. 2025-12-02 21:49:29.644 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-125 processed in 1 frames. 2025-12-02 21:49:29.645 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-126 processed in 1 frames. 2025-12-02 21:49:29.651 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-127 processed in 1 frames. 2025-12-02 21:49:29.651 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-128 processed in 1 frames. 2025-12-02 21:49:29.652 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-129 processed in 1 frames. 2025-12-02 21:49:29.652 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-130 processed in 1 frames. 2025-12-02 21:49:29.652 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-131 processed in 1 frames. 2025-12-02 21:49:29.652 - Render thread -> Frame [1540] Parallel Render Command Batch RCB-132 processed in 1 frames. 2025-12-02 21:49:29.717 - Render thread -> VRAM report about missing bytes is changed from 500097024 Bytes to 499863552 Bytes 2025-12-02 21:49:29.717 - Render thread -> Frame [1541] Parallel Render Command Batch RCB-143 created with rcb: 65440585 2025-12-02 21:49:29.717 - Render thread -> Frame [1541] Parallel Render Command Batch RCB-144 created with rcb: 18085907 2025-12-02 21:49:29.717 - Render thread -> Frame [1541] Parallel Render Command Batch RCB-145 created with rcb: 44372520 2025-12-02 21:49:29.717 - Render thread -> Frame [1541] Parallel Render Command Batch RCB-146 created with rcb: 38798970 2025-12-02 21:49:29.717 - Render thread -> Frame [1541] Parallel Render Command Batch RCB-147 created with rcb: 61928755 2025-12-02 21:49:29.717 - Render thread -> Frame [1541] Parallel Render Command Batch RCB-148 created with rcb: 17900822 2025-12-02 21:49:29.717 - Render thread -> Frame [1541] Parallel Render Command Batch RCB-149 created with rcb: 3959575 2025-12-02 21:49:29.717 - Render thread -> Frame [1541] Parallel Render Command Batch RCB-150 created with rcb: 58275455 2025-12-02 21:49:29.717 - Render thread -> Frame [1541] Parallel Render Command Batch RCB-151 created with rcb: 30409545 2025-12-02 21:49:29.720 - Render thread -> Frame [1541] Parallel Render Command Batch RCB-133 processed in 2 frames. 2025-12-02 21:49:29.721 - Render thread -> Frame [1541] Parallel Render Command Batch RCB-134 processed in 2 frames. 2025-12-02 21:49:29.721 - Render thread -> Frame [1541] Parallel Render Command Batch RCB-135 processed in 2 frames. 2025-12-02 21:49:29.721 - Render thread -> Frame [1541] Parallel Render Command Batch RCB-136 processed in 2 frames. 2025-12-02 21:49:29.721 - Render thread -> Frame [1541] Parallel Render Command Batch RCB-137 processed in 2 frames. 2025-12-02 21:49:29.724 - Render thread -> Frame [1541] Parallel Render Command Batch RCB-138 processed in 2 frames. 2025-12-02 21:49:29.724 - Render thread -> Frame [1541] Parallel Render Command Batch RCB-139 processed in 2 frames. 2025-12-02 21:49:29.738 - Render thread -> Frame [1541] Parallel Render Command Batch RCB-140 processed in 2 frames. 2025-12-02 21:49:29.738 - Render thread -> Frame [1541] Parallel Render Command Batch RCB-141 processed in 2 frames. 2025-12-02 21:49:29.738 - Render thread -> Frame [1541] Parallel Render Command Batch RCB-142 processed in 2 frames. 2025-12-02 21:49:29.740 - Render thread -> Frame [1541] Parallel Render Command Batch RCB-143 processed in 1 frames. 2025-12-02 21:49:29.747 - Render thread -> Frame [1541] Parallel Render Command Batch RCB-144 processed in 1 frames. 2025-12-02 21:49:29.748 - Render thread -> Frame [1541] Parallel Render Command Batch RCB-145 processed in 1 frames. 2025-12-02 21:49:29.750 - Render thread -> Frame [1541] Parallel Render Command Batch RCB-146 processed in 1 frames. 2025-12-02 21:49:29.757 - Render thread -> Frame [1541] Parallel Render Command Batch RCB-147 processed in 1 frames. 2025-12-02 21:49:29.758 - Render thread -> Frame [1541] Parallel Render Command Batch RCB-148 processed in 1 frames. 2025-12-02 21:49:29.759 - Render thread -> Frame [1541] Parallel Render Command Batch RCB-149 processed in 1 frames. 2025-12-02 21:49:29.765 - Render thread -> Frame [1541] Parallel Render Command Batch RCB-150 processed in 1 frames. 2025-12-02 21:49:29.778 - Render thread -> Frame [1541] Parallel Render Command Batch RCB-151 processed in 1 frames. 2025-12-02 21:49:29.822 - Render thread -> VRAM report about missing bytes is changed from 499863552 Bytes to 500523008 Bytes 2025-12-02 21:49:29.822 - Render thread -> Frame [1542] Parallel Render Command Batch RCB-152 created with rcb: 10100420 2025-12-02 21:49:29.822 - Render thread -> Frame [1542] Parallel Render Command Batch RCB-153 created with rcb: 53866507 2025-12-02 21:49:29.822 - Render thread -> Frame [1542] Parallel Render Command Batch RCB-154 created with rcb: 23075235 2025-12-02 21:49:29.822 - Render thread -> Frame [1542] Parallel Render Command Batch RCB-155 created with rcb: 61928755 2025-12-02 21:49:29.822 - Render thread -> Frame [1542] Parallel Render Command Batch RCB-156 created with rcb: 3959575 2025-12-02 21:49:29.822 - Render thread -> Frame [1542] Parallel Render Command Batch RCB-157 created with rcb: 17900822 2025-12-02 21:49:29.822 - Render thread -> Frame [1542] Parallel Render Command Batch RCB-158 created with rcb: 38798970 2025-12-02 21:49:29.822 - Render thread -> Frame [1542] Parallel Render Command Batch RCB-159 created with rcb: 49772883 2025-12-02 21:49:29.822 - Render thread -> Frame [1542] Parallel Render Command Batch RCB-160 created with rcb: 58275455 2025-12-02 21:49:29.822 - Render thread -> Frame [1542] Parallel Render Command Batch RCB-161 created with rcb: 30409545 2025-12-02 21:49:29.822 - Render thread -> Frame [1542] Parallel Render Command Batch RCB-162 created with rcb: 18085907 2025-12-02 21:49:29.822 - Render thread -> Frame [1542] Parallel Render Command Batch RCB-163 created with rcb: 44372520 2025-12-02 21:49:29.822 - Render thread -> Frame [1542] Parallel Render Command Batch RCB-164 created with rcb: 65440585 2025-12-02 21:49:29.832 - Render thread -> Frame [1542] Parallel Render Command Batch RCB-152 processed in 1 frames. 2025-12-02 21:49:29.833 - Render thread -> Frame [1542] Parallel Render Command Batch RCB-153 processed in 1 frames. 2025-12-02 21:49:29.844 - Render thread -> Frame [1542] Parallel Render Command Batch RCB-154 processed in 1 frames. 2025-12-02 21:49:29.845 - Render thread -> Frame [1542] Parallel Render Command Batch RCB-155 processed in 1 frames. 2025-12-02 21:49:29.846 - Render thread -> Frame [1542] Parallel Render Command Batch RCB-156 processed in 1 frames. 2025-12-02 21:49:29.846 - Render thread -> Frame [1542] Parallel Render Command Batch RCB-157 processed in 1 frames. 2025-12-02 21:49:29.847 - Render thread -> Frame [1542] Parallel Render Command Batch RCB-158 processed in 1 frames. 2025-12-02 21:49:29.872 - Render thread -> Frame [1542] Parallel Render Command Batch RCB-159 processed in 1 frames. 2025-12-02 21:49:29.875 - Render thread -> Frame [1542] Parallel Render Command Batch RCB-160 processed in 1 frames. 2025-12-02 21:49:29.876 - Render thread -> Frame [1542] Parallel Render Command Batch RCB-161 processed in 1 frames. 2025-12-02 21:49:29.877 - Render thread -> Frame [1542] Parallel Render Command Batch RCB-162 processed in 1 frames. 2025-12-02 21:49:29.882 - Render thread -> Frame [1542] Parallel Render Command Batch RCB-163 processed in 1 frames. 2025-12-02 21:49:29.885 - Render thread -> Frame [1542] Parallel Render Command Batch RCB-164 processed in 1 frames. 2025-12-02 21:49:29.916 - Render thread -> VRAM report about missing bytes is changed from 500523008 Bytes to 500654080 Bytes 2025-12-02 21:49:29.916 - Render thread -> Frame [1543] Parallel Render Command Batch RCB-165 created with rcb: 43140853 2025-12-02 21:49:29.916 - Render thread -> Frame [1543] Parallel Render Command Batch RCB-166 created with rcb: 59474376 2025-12-02 21:49:29.916 - Render thread -> Frame [1543] Parallel Render Command Batch RCB-167 created with rcb: 35877082 2025-12-02 21:49:29.916 - Render thread -> Frame [1543] Parallel Render Command Batch RCB-168 created with rcb: 47337742 2025-12-02 21:49:29.916 - Render thread -> Frame [1543] Parallel Render Command Batch RCB-169 created with rcb: 30144670 2025-12-02 21:49:29.916 - Render thread -> Frame [1543] Parallel Render Command Batch RCB-170 created with rcb: 53866507 2025-12-02 21:49:29.916 - Render thread -> Frame [1543] Parallel Render Command Batch RCB-171 created with rcb: 23075235 2025-12-02 21:49:29.916 - Render thread -> Frame [1543] Parallel Render Command Batch RCB-172 created with rcb: 1145983 2025-12-02 21:49:29.916 - Render thread -> Frame [1543] Parallel Render Command Batch RCB-173 created with rcb: 55119188 2025-12-02 21:49:29.916 - Render thread -> Frame [1543] Parallel Render Command Batch RCB-174 created with rcb: 17900822 2025-12-02 21:49:29.916 - Render thread -> Frame [1543] Parallel Render Command Batch RCB-175 created with rcb: 61928755 2025-12-02 21:49:29.916 - Render thread -> Frame [1543] Parallel Render Command Batch RCB-176 created with rcb: 10100420 2025-12-02 21:49:29.916 - Render thread -> Frame [1543] Parallel Render Command Batch RCB-177 created with rcb: 49772883 2025-12-02 21:49:29.916 - Render thread -> Frame [1543] Parallel Render Command Batch RCB-178 created with rcb: 18085907 2025-12-02 21:49:29.917 - Render thread -> Frame [1543] Parallel Render Command Batch RCB-179 created with rcb: 30409545 2025-12-02 21:49:29.917 - Render thread -> Frame [1543] Parallel Render Command Batch RCB-180 created with rcb: 3959575 2025-12-02 21:49:29.917 - Render thread -> Frame [1543] Parallel Render Command Batch RCB-181 created with rcb: 65440585 2025-12-02 21:49:29.917 - Render thread -> Frame [1543] Parallel Render Command Batch RCB-182 created with rcb: 13845822 2025-12-02 21:49:29.917 - Render thread -> Frame [1543] Parallel Render Command Batch RCB-183 created with rcb: 22190077 2025-12-02 21:49:29.917 - Render thread -> Frame [1543] Parallel Render Command Batch RCB-184 created with rcb: 44372520 2025-12-02 21:49:29.917 - Render thread -> Frame [1543] Parallel Render Command Batch RCB-185 created with rcb: 38798970 2025-12-02 21:49:29.917 - Render thread -> Frame [1543] Parallel Render Command Batch RCB-186 created with rcb: 20936874 2025-12-02 21:49:29.927 - Render thread -> Frame [1543] Parallel Render Command Batch RCB-165 processed in 1 frames. 2025-12-02 21:49:29.927 - Render thread -> Frame [1543] Parallel Render Command Batch RCB-166 processed in 1 frames. 2025-12-02 21:49:29.928 - Render thread -> Frame [1543] Parallel Render Command Batch RCB-167 processed in 1 frames. 2025-12-02 21:49:29.964 - Render thread -> Frame [1543] Parallel Render Command Batch RCB-168 processed in 1 frames. 2025-12-02 21:49:29.967 - Render thread -> Frame [1543] Parallel Render Command Batch RCB-169 processed in 1 frames. 2025-12-02 21:49:29.968 - Render thread -> Frame [1543] Parallel Render Command Batch RCB-170 processed in 1 frames. 2025-12-02 21:49:29.969 - Render thread -> Frame [1543] Parallel Render Command Batch RCB-171 processed in 1 frames. 2025-12-02 21:49:29.972 - Render thread -> Frame [1543] Parallel Render Command Batch RCB-172 processed in 1 frames. 2025-12-02 21:49:30.021 - Render thread -> VRAM report about missing bytes is changed from 500654080 Bytes to 500969472 Bytes 2025-12-02 21:49:30.021 - Render thread -> Frame [1544] Parallel Render Command Batch RCB-187 created with rcb: 33941345 2025-12-02 21:49:30.021 - Render thread -> Frame [1544] Parallel Render Command Batch RCB-188 created with rcb: 11550711 2025-12-02 21:49:30.021 - Render thread -> Frame [1544] Parallel Render Command Batch RCB-189 created with rcb: 46576597 2025-12-02 21:49:30.021 - Render thread -> Frame [1544] Parallel Render Command Batch RCB-190 created with rcb: 30346490 2025-12-02 21:49:30.021 - Render thread -> Frame [1544] Parallel Render Command Batch RCB-191 created with rcb: 43140853 2025-12-02 21:49:30.021 - Render thread -> Frame [1544] Parallel Render Command Batch RCB-192 created with rcb: 43066814 2025-12-02 21:49:30.021 - Render thread -> Frame [1544] Parallel Render Command Batch RCB-193 created with rcb: 41306440 2025-12-02 21:49:30.021 - Render thread -> Frame [1544] Parallel Render Command Batch RCB-194 created with rcb: 23075235 2025-12-02 21:49:30.021 - Render thread -> Frame [1544] Parallel Render Command Batch RCB-195 created with rcb: 5465071 2025-12-02 21:49:30.021 - Render thread -> Frame [1544] Parallel Render Command Batch RCB-196 created with rcb: 1145983 2025-12-02 21:49:30.021 - Render thread -> Frame [1544] Parallel Render Command Batch RCB-197 created with rcb: 53866507 2025-12-02 21:49:30.022 - Render thread -> Frame [1544] Parallel Render Command Batch RCB-198 created with rcb: 7663816 2025-12-02 21:49:30.022 - Render thread -> Frame [1544] Parallel Render Command Batch RCB-199 created with rcb: 54722839 2025-12-02 21:49:30.022 - Render thread -> Frame [1544] Parallel Render Command Batch RCB-200 created with rcb: 55968905 2025-12-02 21:49:30.022 - Render thread -> Frame [1544] Parallel Render Command Batch RCB-201 created with rcb: 11531188 2025-12-02 21:49:30.022 - Render thread -> Frame [1544] Parallel Render Command Batch RCB-202 created with rcb: 5869959 2025-12-02 21:49:30.024 - Render thread -> Frame [1544] Parallel Render Command Batch RCB-173 processed in 2 frames. 2025-12-02 21:49:30.027 - Render thread -> Frame [1544] Parallel Render Command Batch RCB-174 processed in 2 frames. 2025-12-02 21:49:30.027 - Render thread -> Frame [1544] Parallel Render Command Batch RCB-175 processed in 2 frames. 2025-12-02 21:49:30.028 - Render thread -> Frame [1544] Parallel Render Command Batch RCB-176 processed in 2 frames. 2025-12-02 21:49:30.030 - Render thread -> Frame [1544] Parallel Render Command Batch RCB-177 processed in 2 frames. 2025-12-02 21:49:30.031 - Render thread -> Frame [1544] Parallel Render Command Batch RCB-178 processed in 2 frames. 2025-12-02 21:49:30.031 - Render thread -> Frame [1544] Parallel Render Command Batch RCB-179 processed in 2 frames. 2025-12-02 21:49:30.034 - Render thread -> Frame [1544] Parallel Render Command Batch RCB-180 processed in 2 frames. 2025-12-02 21:49:30.034 - Render thread -> Frame [1544] Parallel Render Command Batch RCB-181 processed in 2 frames. 2025-12-02 21:49:30.055 - Render thread -> Frame [1544] Parallel Render Command Batch RCB-182 processed in 2 frames. 2025-12-02 21:49:30.056 - Render thread -> Frame [1544] Parallel Render Command Batch RCB-183 processed in 2 frames. 2025-12-02 21:49:30.057 - Render thread -> Frame [1544] Parallel Render Command Batch RCB-184 processed in 2 frames. 2025-12-02 21:49:30.060 - Render thread -> Frame [1544] Parallel Render Command Batch RCB-185 processed in 2 frames. 2025-12-02 21:49:30.141 - Render thread -> VRAM report about missing bytes is changed from 500969472 Bytes to 501010432 Bytes 2025-12-02 21:49:30.141 - Render thread -> Frame [1545] Parallel Render Command Batch RCB-203 created with rcb: 35877082 2025-12-02 21:49:30.141 - Render thread -> Frame [1545] Parallel Render Command Batch RCB-204 created with rcb: 46101294 2025-12-02 21:49:30.141 - Render thread -> Frame [1545] Parallel Render Command Batch RCB-205 created with rcb: 47337742 2025-12-02 21:49:30.141 - Render thread -> Frame [1545] Parallel Render Command Batch RCB-206 created with rcb: 30144670 2025-12-02 21:49:30.141 - Render thread -> Frame [1545] Parallel Render Command Batch RCB-207 created with rcb: 57130413 2025-12-02 21:49:30.141 - Render thread -> Frame [1545] Parallel Render Command Batch RCB-208 created with rcb: 54796996 2025-12-02 21:49:30.141 - Render thread -> Frame [1545] Parallel Render Command Batch RCB-209 created with rcb: 55119188 2025-12-02 21:49:30.141 - Render thread -> Frame [1545] Parallel Render Command Batch RCB-210 created with rcb: 63711280 2025-12-02 21:49:30.141 - Render thread -> Frame [1545] Parallel Render Command Batch RCB-211 created with rcb: 33737098 2025-12-02 21:49:30.143 - Render thread -> Frame [1545] Parallel Render Command Batch RCB-186 processed in 3 frames. 2025-12-02 21:49:30.147 - Render thread -> Frame [1545] Parallel Render Command Batch RCB-187 processed in 2 frames. 2025-12-02 21:49:30.147 - Render thread -> Frame [1545] Parallel Render Command Batch RCB-188 processed in 2 frames. 2025-12-02 21:49:30.148 - Render thread -> Frame [1545] Parallel Render Command Batch RCB-189 processed in 2 frames. 2025-12-02 21:49:30.151 - Render thread -> Frame [1545] Parallel Render Command Batch RCB-190 processed in 2 frames. 2025-12-02 21:49:30.153 - Render thread -> Frame [1545] Parallel Render Command Batch RCB-191 processed in 2 frames. 2025-12-02 21:49:30.158 - Render thread -> Frame [1545] Parallel Render Command Batch RCB-192 processed in 2 frames. 2025-12-02 21:49:30.185 - Render thread -> Frame [1545] Parallel Render Command Batch RCB-193 processed in 2 frames. 2025-12-02 21:49:30.186 - Render thread -> Frame [1545] Parallel Render Command Batch RCB-194 processed in 2 frames. 2025-12-02 21:49:30.240 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-212 created with rcb: 58275455 2025-12-02 21:49:30.240 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-213 created with rcb: 42597254 2025-12-02 21:49:30.240 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-214 created with rcb: 56070579 2025-12-02 21:49:30.253 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-195 processed in 3 frames. 2025-12-02 21:49:30.254 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-196 processed in 3 frames. 2025-12-02 21:49:30.255 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-197 processed in 3 frames. 2025-12-02 21:49:30.256 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-198 processed in 3 frames. 2025-12-02 21:49:30.283 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-199 processed in 3 frames. 2025-12-02 21:49:30.284 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-200 processed in 3 frames. 2025-12-02 21:49:30.284 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-201 processed in 3 frames. 2025-12-02 21:49:30.290 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-202 processed in 3 frames. 2025-12-02 21:49:30.296 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-203 processed in 2 frames. 2025-12-02 21:49:30.301 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-204 processed in 2 frames. 2025-12-02 21:49:30.335 - Render thread -> VRAM report about missing bytes is changed from 501010432 Bytes to 501227520 Bytes 2025-12-02 21:49:30.335 - Render thread -> Frame [1547] Parallel Render Command Batch RCB-215 created with rcb: 59474376 2025-12-02 21:49:30.337 - Render thread -> Frame [1547] Parallel Render Command Batch RCB-205 processed in 3 frames. 2025-12-02 21:49:30.342 - Render thread -> Frame [1547] Parallel Render Command Batch RCB-206 processed in 3 frames. 2025-12-02 21:49:30.364 - Render thread -> Frame [1547] Parallel Render Command Batch RCB-207 processed in 3 frames. 2025-12-02 21:49:30.392 - Render thread -> Frame [1547] Parallel Render Command Batch RCB-208 processed in 3 frames. 2025-12-02 21:49:30.398 - Render thread -> Frame [1547] Parallel Render Command Batch RCB-209 processed in 3 frames. 2025-12-02 21:49:30.440 - Render thread -> VRAM report about missing bytes is changed from 501227520 Bytes to 501198848 Bytes 2025-12-02 21:49:30.440 - Render thread -> Frame [1548] Parallel Render Command Batch RCB-216 created with rcb: 53175275 2025-12-02 21:49:30.440 - Render thread -> Frame [1548] Parallel Render Command Batch RCB-217 created with rcb: 54754020 2025-12-02 21:49:30.465 - Render thread -> Frame [1548] Parallel Render Command Batch RCB-210 processed in 4 frames. 2025-12-02 21:49:30.480 - Render thread -> Frame [1548] Parallel Render Command Batch RCB-211 processed in 4 frames. 2025-12-02 21:49:30.500 - Render thread -> Frame [1548] Parallel Render Command Batch RCB-212 processed in 3 frames. 2025-12-02 21:49:30.547 - Render thread -> VRAM report about missing bytes is changed from 501198848 Bytes to 502050816 Bytes 2025-12-02 21:49:30.565 - Render thread -> Frame [1549] Parallel Render Command Batch RCB-213 processed in 4 frames. 2025-12-02 21:49:30.633 - Render thread -> VRAM report about missing bytes is changed from 502050816 Bytes to 502099968 Bytes 2025-12-02 21:49:30.648 - Render thread -> Frame [1550] Parallel Render Command Batch RCB-214 processed in 5 frames. 2025-12-02 21:49:30.684 - Render thread -> Frame [1550] Parallel Render Command Batch RCB-215 processed in 4 frames. 2025-12-02 21:49:30.808 - Render thread -> VRAM report about missing bytes is changed from 502099968 Bytes to 502132736 Bytes 2025-12-02 21:49:30.821 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-216 processed in 5 frames. 2025-12-02 21:49:30.932 - Render thread -> Frame [1553] Parallel Render Command Batch RCB-217 processed in 6 frames. 2025-12-02 21:49:30.952 - Render thread -> VRAM report about missing bytes is changed from 502132736 Bytes to 502177792 Bytes 2025-12-02 21:49:31.360 - Render thread -> Error: Model TrussFrame_Wide_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-02 21:49:31.436 - Render thread -> Error: Model TrussFrame_Long_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-02 21:49:31.845 - Render thread -> Error: Model Shower250_Deformed_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-02 21:49:31.973 - Render thread -> Error: Model Truss50_Deformed_LOD3.mwm part Fracture_01-Truss50Test_LastLOD does not have material assigned. 2025-12-02 21:49:32.321 - Render thread -> Info: Frame[1565] - Available VRAM budget has changed: 8962 MB 2025-12-02 21:49:32.321 - Render thread -> VRAM report about missing bytes is changed from 502177792 Bytes to 503046144 Bytes 2025-12-02 21:49:32.369 - Render thread -> Error: Model Gyroscope250_Deformed_LOD3.mwm part Fracture05-WindowGlass does not have material assigned. 2025-12-02 21:49:32.470 - Render thread -> Info: Frame[1565] - Available VRAM budget has changed: 4247 MB 2025-12-02 21:49:32.545 - Render thread -> VRAM report about missing bytes is changed from 503046144 Bytes to 503083008 Bytes 2025-12-02 21:49:32.693 - Render thread -> VRAM report about missing bytes is changed from 503083008 Bytes to 504983552 Bytes 2025-12-02 21:49:32.838 - Render thread -> Frame [1573] Parallel Render Command Batch RCB-218 created with rcb: 42612052 2025-12-02 21:49:32.959 - Render thread -> VRAM report about missing bytes is changed from 504983552 Bytes to 504926208 Bytes 2025-12-02 21:49:33.246 - Render thread -> VRAM report about missing bytes is changed from 504926208 Bytes to 504954880 Bytes 2025-12-02 21:49:33.795 - Render thread -> VRAM report about missing bytes is changed from 504954880 Bytes to 510197760 Bytes 2025-12-02 21:49:33.935 - Render thread -> VRAM report about missing bytes is changed from 510197760 Bytes to 511246336 Bytes 2025-12-02 21:49:34.133 - Render thread -> Frame [1581] Parallel Render Command Batch RCB-218 processed in 9 frames. 2025-12-02 21:49:34.441 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 32 needed elements, resizing from 1 to 32. 2025-12-02 21:49:34.442 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 32 needed elements, resizing from 1 to 32. 2025-12-02 21:49:34.448 - Render thread -> VRAM report about missing bytes is changed from 511246336 Bytes to 510939136 Bytes 2025-12-02 21:49:34.521 - Render thread -> VRAM report about missing bytes is changed from 510939136 Bytes to 511246336 Bytes 2025-12-02 21:49:34.578 - Render thread -> VRAM report about missing bytes is changed from 511246336 Bytes to 512262144 Bytes 2025-12-02 21:49:34.695 - Render thread -> VRAM report about missing bytes is changed from 512262144 Bytes to 512323584 Bytes 2025-12-02 21:49:38.108 - Render thread -> VRAM report about missing bytes is changed from 512323584 Bytes to 512307200 Bytes 2025-12-02 21:49:38.175 - Render thread -> VRAM report about missing bytes is changed from 512307200 Bytes to 512348160 Bytes 2025-12-02 21:49:38.575 - Render thread -> VRAM report about missing bytes is changed from 512348160 Bytes to 513462272 Bytes 2025-12-02 21:49:39.786 - Render thread -> VRAM report about missing bytes is changed from 513462272 Bytes to 514576384 Bytes 2025-12-02 21:49:39.975 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 256 needed elements, resizing from 32 to 256. 2025-12-02 21:49:39.976 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 256 needed elements, resizing from 32 to 256. 2025-12-02 21:49:39.987 - Render thread -> VRAM report about missing bytes is changed from 514576384 Bytes to 514265088 Bytes 2025-12-02 21:49:40.023 - Render thread -> VRAM report about missing bytes is changed from 514265088 Bytes to 515002368 Bytes 2025-12-02 21:49:40.608 - Render thread -> VRAM report about missing bytes is changed from 515002368 Bytes to 516182016 Bytes 2025-12-02 21:49:50.745 - Render thread -> VRAM report about missing bytes is changed from 516182016 Bytes to 516145152 Bytes 2025-12-02 21:49:50.774 - Render thread -> VRAM report about missing bytes is changed from 516145152 Bytes to 516161536 Bytes 2025-12-02 21:49:51.275 - Render thread -> VRAM report about missing bytes is changed from 516161536 Bytes to 517410816 Bytes 2025-12-02 21:49:51.308 - Render thread -> VRAM report about missing bytes is changed from 517410816 Bytes to 517472256 Bytes 2025-12-02 21:49:51.351 - Render thread -> VRAM report about missing bytes is changed from 517472256 Bytes to 517636096 Bytes 2025-12-02 21:49:51.400 - Render thread -> VRAM report about missing bytes is changed from 517636096 Bytes to 517550080 Bytes 2025-12-02 21:49:51.444 - Render thread -> VRAM report about missing bytes is changed from 517550080 Bytes to 517672960 Bytes 2025-12-02 21:49:51.575 - Render thread -> VRAM report about missing bytes is changed from 517672960 Bytes to 518918144 Bytes 2025-12-02 21:49:51.721 - Render thread -> VRAM report about missing bytes is changed from 518918144 Bytes to 520286208 Bytes 2025-12-02 21:49:51.826 - Render thread -> VRAM report about missing bytes is changed from 520286208 Bytes to 519827456 Bytes 2025-12-02 21:49:52.292 - Render thread -> Info: Frame[2563] - Available VRAM budget has changed: 4753 MB 2025-12-02 21:49:52.292 - Render thread -> Info: Frame[2563] - Available VRAM budget has changed: 2235 MB 2025-12-02 21:49:52.359 - Render thread -> Info: Frame[2567] - Available VRAM budget has changed: 2290 MB 2025-12-02 21:49:52.792 - Render thread -> Info: Frame[2593] - Available VRAM budget has changed: 2794 MB 2025-12-02 21:49:52.809 - Render thread -> VRAM report about missing bytes is changed from 519827456 Bytes to 811266048 Bytes 2025-12-02 21:49:52.825 - Render thread -> VRAM report about missing bytes is changed from 811266048 Bytes to 519852032 Bytes 2025-12-02 21:49:52.904 - Render thread -> VRAM report about missing bytes is changed from 519852032 Bytes to 521162752 Bytes 2025-12-02 21:49:53.409 - Render thread -> Info: Frame[2621] - Available VRAM budget has changed: 9178 MB 2025-12-02 21:49:53.909 - Render thread -> Info: Frame[2651] - Available VRAM budget has changed: 4955 MB 2025-12-02 21:49:54.409 - Render thread -> Info: Frame[2681] - Available VRAM budget has changed: 2995 MB 2025-12-02 21:49:54.461 - Render thread -> VRAM report about missing bytes is changed from 521162752 Bytes to 521138176 Bytes 2025-12-02 21:49:59.325 - Render thread -> VRAM report about missing bytes is changed from 521138176 Bytes to 521433088 Bytes 2025-12-02 21:49:59.359 - Render thread -> VRAM report about missing bytes is changed from 521433088 Bytes to 521605120 Bytes 2025-12-02 21:49:59.392 - Render thread -> VRAM report about missing bytes is changed from 521605120 Bytes to 521433088 Bytes 2025-12-02 21:49:59.425 - Render thread -> VRAM report about missing bytes is changed from 521433088 Bytes to 521310208 Bytes 2025-12-02 21:49:59.491 - Render thread -> VRAM report about missing bytes is changed from 521310208 Bytes to 521433088 Bytes 2025-12-02 21:49:59.558 - Render thread -> VRAM report about missing bytes is changed from 521433088 Bytes to 521261056 Bytes 2025-12-02 21:49:59.576 - Render thread -> Info: Frame[2991] - Available VRAM budget has changed: 2974 MB 2025-12-02 21:49:59.625 - Render thread -> VRAM report about missing bytes is changed from 521261056 Bytes to 521383936 Bytes 2025-12-02 21:49:59.692 - Render thread -> VRAM report about missing bytes is changed from 521383936 Bytes to 521211904 Bytes 2025-12-02 21:50:00.658 - Render thread -> VRAM report about missing bytes is changed from 521211904 Bytes to 521383936 Bytes 2025-12-02 21:50:00.841 - Render thread -> VRAM report about missing bytes is changed from 521383936 Bytes to 521416704 Bytes 2025-12-02 21:50:00.891 - Render thread -> VRAM report about missing bytes is changed from 521416704 Bytes to 521424896 Bytes 2025-12-02 21:50:01.558 - Render thread -> VRAM report about missing bytes is changed from 521424896 Bytes to 521596928 Bytes 2025-12-02 21:50:01.591 - Render thread -> VRAM report about missing bytes is changed from 521596928 Bytes to 521768960 Bytes 2025-12-02 21:50:02.026 - Render thread -> VRAM report about missing bytes is changed from 521768960 Bytes to 521891840 Bytes 2025-12-02 21:50:02.042 - Render thread -> Info: Frame[3139] - Available VRAM budget has changed: 3102 MB 2025-12-02 21:50:02.058 - Render thread -> VRAM report about missing bytes is changed from 521891840 Bytes to 522432512 Bytes 2025-12-02 21:50:02.096 - Render thread -> VRAM report about missing bytes is changed from 522432512 Bytes to 521736192 Bytes 2025-12-02 21:50:02.132 - Render thread -> VRAM report about missing bytes is changed from 521736192 Bytes to 521400320 Bytes 2025-12-02 21:50:02.192 - Render thread -> VRAM report about missing bytes is changed from 521400320 Bytes to 521572352 Bytes 2025-12-02 21:50:02.295 - Render thread -> VRAM report about missing bytes is changed from 521572352 Bytes to 521744384 Bytes 2025-12-02 21:50:02.558 - Render thread -> VRAM report about missing bytes is changed from 521744384 Bytes to 521916416 Bytes 2025-12-02 21:50:02.691 - Render thread -> VRAM report about missing bytes is changed from 521916416 Bytes to 522260480 Bytes 2025-12-02 21:50:02.759 - Render thread -> VRAM report about missing bytes is changed from 522260480 Bytes to 522432512 Bytes 2025-12-02 21:50:02.942 - Render thread -> VRAM report about missing bytes is changed from 522432512 Bytes to 522678272 Bytes 2025-12-02 21:50:03.026 - Render thread -> VRAM report about missing bytes is changed from 522678272 Bytes to 522334208 Bytes 2025-12-02 21:50:03.091 - Render thread -> VRAM report about missing bytes is changed from 522334208 Bytes to 522457088 Bytes 2025-12-02 21:50:03.159 - Render thread -> VRAM report about missing bytes is changed from 522457088 Bytes to 522285056 Bytes 2025-12-02 21:50:03.291 - Render thread -> VRAM report about missing bytes is changed from 522285056 Bytes to 522407936 Bytes 2025-12-02 21:50:03.325 - Render thread -> VRAM report about missing bytes is changed from 522407936 Bytes to 522620928 Bytes 2025-12-02 21:50:03.358 - Render thread -> VRAM report about missing bytes is changed from 522620928 Bytes to 522448896 Bytes 2025-12-02 21:50:03.392 - Render thread -> VRAM report about missing bytes is changed from 522448896 Bytes to 522162176 Bytes 2025-12-02 21:50:03.509 - Render thread -> Info: Frame[3227] - Available VRAM budget has changed: 3132 MB 2025-12-02 21:50:03.525 - Render thread -> VRAM report about missing bytes is changed from 522162176 Bytes to 522334208 Bytes 2025-12-02 21:50:03.642 - Render thread -> Info: Frame[3235] - Available VRAM budget has changed: 3116 MB 2025-12-02 21:50:03.659 - Render thread -> VRAM report about missing bytes is changed from 522334208 Bytes to 522645504 Bytes 2025-12-02 21:50:03.725 - Render thread -> VRAM report about missing bytes is changed from 522645504 Bytes to 522530816 Bytes 2025-12-02 21:50:03.858 - Render thread -> VRAM report about missing bytes is changed from 522530816 Bytes to 522653696 Bytes 2025-12-02 21:50:03.925 - Render thread -> VRAM report about missing bytes is changed from 522653696 Bytes to 522481664 Bytes 2025-12-02 21:50:04.058 - Render thread -> VRAM report about missing bytes is changed from 522481664 Bytes to 522604544 Bytes 2025-12-02 21:50:04.125 - Render thread -> VRAM report about missing bytes is changed from 522604544 Bytes to 522432512 Bytes 2025-12-02 21:50:04.225 - Render thread -> VRAM report about missing bytes is changed from 522432512 Bytes to 522604544 Bytes 2025-12-02 21:50:04.509 - Render thread -> Info: Frame[3287] - Available VRAM budget has changed: 3095 MB 2025-12-02 21:50:04.525 - Render thread -> VRAM report about missing bytes is changed from 522604544 Bytes to 523464704 Bytes 2025-12-02 21:50:04.560 - Render thread -> VRAM report about missing bytes is changed from 523464704 Bytes to 522899456 Bytes 2025-12-02 21:50:04.596 - Render thread -> VRAM report about missing bytes is changed from 522899456 Bytes to 522285056 Bytes 2025-12-02 21:50:04.792 - Render thread -> VRAM report about missing bytes is changed from 522285056 Bytes to 522203136 Bytes 2025-12-02 21:50:04.825 - Render thread -> VRAM report about missing bytes is changed from 522203136 Bytes to 522375168 Bytes 2025-12-02 21:50:04.858 - Render thread -> VRAM report about missing bytes is changed from 522375168 Bytes to 522547200 Bytes 2025-12-02 21:50:05.342 - Render thread -> Info: Frame[3337] - Available VRAM budget has changed: 3111 MB 2025-12-02 21:50:05.378 - Render thread -> VRAM report about missing bytes is changed from 522547200 Bytes to 522874880 Bytes 2025-12-02 21:50:05.379 - Render thread -> Info: Frame[3339] - Available VRAM budget has changed: 4887 MB 2025-12-02 21:50:05.379 - Render thread -> Info: Frame[3339] - Available VRAM budget has changed: 3045 MB 2025-12-02 21:50:05.425 - Render thread -> VRAM report about missing bytes is changed from 522874880 Bytes to 524029952 Bytes 2025-12-02 21:50:05.463 - Render thread -> VRAM report about missing bytes is changed from 524029952 Bytes to 521940992 Bytes 2025-12-02 21:50:05.528 - Render thread -> VRAM report about missing bytes is changed from 521940992 Bytes to 521203712 Bytes 2025-12-02 21:50:05.562 - Render thread -> VRAM report about missing bytes is changed from 521203712 Bytes to 521326592 Bytes 2025-12-02 21:50:05.577 - Render thread -> Info: Frame[3351] - Available VRAM budget has changed: 3019 MB 2025-12-02 21:50:05.591 - Render thread -> VRAM report about missing bytes is changed from 521326592 Bytes to 521744384 Bytes 2025-12-02 21:50:05.625 - Render thread -> VRAM report about missing bytes is changed from 521744384 Bytes to 521687040 Bytes 2025-12-02 21:50:05.660 - Render thread -> VRAM report about missing bytes is changed from 521687040 Bytes to 521179136 Bytes 2025-12-02 21:50:05.692 - Render thread -> VRAM report about missing bytes is changed from 521179136 Bytes to 521302016 Bytes 2025-12-02 21:50:05.725 - Render thread -> VRAM report about missing bytes is changed from 521302016 Bytes to 521129984 Bytes 2025-12-02 21:50:05.759 - Render thread -> VRAM report about missing bytes is changed from 521129984 Bytes to 520957952 Bytes 2025-12-02 21:50:05.975 - Render thread -> Info: Frame[3375] - Available VRAM budget has changed: 4948 MB 2025-12-02 21:50:06.058 - Render thread -> VRAM report about missing bytes is changed from 520957952 Bytes to 521080832 Bytes 2025-12-02 21:50:06.091 - Render thread -> VRAM report about missing bytes is changed from 521080832 Bytes to 521203712 Bytes 2025-12-02 21:50:06.125 - Render thread -> VRAM report about missing bytes is changed from 521203712 Bytes to 521031680 Bytes 2025-12-02 21:50:06.158 - Render thread -> VRAM report about missing bytes is changed from 521031680 Bytes to 520859648 Bytes 2025-12-02 21:50:06.209 - Render thread -> Info: Frame[3389] - Available VRAM budget has changed: 3043 MB 2025-12-02 21:50:06.475 - Render thread -> Info: Frame[3405] - Available VRAM budget has changed: 3087 MB 2025-12-02 21:50:06.491 - Render thread -> VRAM report about missing bytes is changed from 520859648 Bytes to 521031680 Bytes 2025-12-02 21:50:06.576 - Render thread -> Info: Frame[3411] - Available VRAM budget has changed: 3064 MB 2025-12-02 21:50:06.725 - Render thread -> VRAM report about missing bytes is changed from 521031680 Bytes to 521203712 Bytes 2025-12-02 21:50:07.392 - Render thread -> VRAM report about missing bytes is changed from 521203712 Bytes to 521326592 Bytes 2025-12-02 21:50:07.458 - Render thread -> VRAM report about missing bytes is changed from 521326592 Bytes to 521277440 Bytes 2025-12-02 21:50:07.525 - Render thread -> VRAM report about missing bytes is changed from 521277440 Bytes to 521105408 Bytes 2025-12-02 21:50:07.925 - Render thread -> VRAM report about missing bytes is changed from 521105408 Bytes to 521228288 Bytes 2025-12-02 21:50:08.025 - Render thread -> VRAM report about missing bytes is changed from 521228288 Bytes to 521400320 Bytes 2025-12-02 21:50:08.676 - Render thread -> Info: Frame[3537] - Available VRAM budget has changed: 3034 MB 2025-12-02 21:50:08.704 - Render thread -> VRAM report about missing bytes is changed from 521400320 Bytes to 521687040 Bytes 2025-12-02 21:50:08.737 - Render thread -> VRAM report about missing bytes is changed from 521687040 Bytes to 520998912 Bytes 2025-12-02 21:50:08.795 - Render thread -> VRAM report about missing bytes is changed from 520998912 Bytes to 520884224 Bytes 2025-12-02 21:50:08.827 - Render thread -> VRAM report about missing bytes is changed from 520884224 Bytes to 520826880 Bytes 2025-12-02 21:50:08.842 - Render thread -> Info: Frame[3547] - Available VRAM budget has changed: 4896 MB 2025-12-02 21:50:08.843 - Render thread -> Info: Frame[3547] - Available VRAM budget has changed: 2979 MB 2025-12-02 21:50:08.891 - Render thread -> VRAM report about missing bytes is changed from 520826880 Bytes to 521342976 Bytes 2025-12-02 21:50:09.060 - Render thread -> VRAM report about missing bytes is changed from 521342976 Bytes to 520974336 Bytes 2025-12-02 21:50:09.225 - Render thread -> VRAM report about missing bytes is changed from 520974336 Bytes to 521097216 Bytes 2025-12-02 21:50:09.259 - Render thread -> VRAM report about missing bytes is changed from 521097216 Bytes to 521015296 Bytes 2025-12-02 21:50:09.292 - Render thread -> VRAM report about missing bytes is changed from 521015296 Bytes to 520843264 Bytes 2025-12-02 21:50:09.409 - Render thread -> Info: Frame[3581] - Available VRAM budget has changed: 4948 MB 2025-12-02 21:50:09.425 - Render thread -> VRAM report about missing bytes is changed from 520843264 Bytes to 521015296 Bytes 2025-12-02 21:50:09.691 - Render thread -> VRAM report about missing bytes is changed from 521015296 Bytes to 521138176 Bytes 2025-12-02 21:50:09.758 - Render thread -> VRAM report about missing bytes is changed from 521138176 Bytes to 520966144 Bytes 2025-12-02 21:50:09.909 - Render thread -> Info: Frame[3611] - Available VRAM budget has changed: 3031 MB 2025-12-02 21:50:10.342 - Render thread -> Info: Frame[3637] - Available VRAM budget has changed: 3057 MB 2025-12-02 21:50:10.509 - Render thread -> Info: Frame[3647] - Available VRAM budget has changed: 3114 MB 2025-12-02 21:50:10.525 - Render thread -> VRAM report about missing bytes is changed from 520966144 Bytes to 522678272 Bytes 2025-12-02 21:50:10.543 - Render thread -> Info: Frame[3649] - Available VRAM budget has changed: 3188 MB 2025-12-02 21:50:10.559 - Render thread -> VRAM report about missing bytes is changed from 522678272 Bytes to 523022336 Bytes 2025-12-02 21:50:10.594 - Render thread -> VRAM report about missing bytes is changed from 523022336 Bytes to 522489856 Bytes 2025-12-02 21:50:10.630 - Render thread -> VRAM report about missing bytes is changed from 522489856 Bytes to 521752576 Bytes 2025-12-02 21:50:10.663 - Render thread -> VRAM report about missing bytes is changed from 521752576 Bytes to 521670656 Bytes 2025-12-02 21:50:10.758 - Render thread -> VRAM report about missing bytes is changed from 521670656 Bytes to 521793536 Bytes 2025-12-02 21:50:10.826 - Render thread -> VRAM report about missing bytes is changed from 521793536 Bytes to 521621504 Bytes 2025-12-02 21:50:10.942 - Render thread -> Info: Frame[3673] - Available VRAM budget has changed: 3140 MB 2025-12-02 21:50:10.958 - Render thread -> VRAM report about missing bytes is changed from 521621504 Bytes to 522137600 Bytes 2025-12-02 21:50:10.993 - Render thread -> VRAM report about missing bytes is changed from 522137600 Bytes to 521449472 Bytes 2025-12-02 21:50:11.029 - Render thread -> VRAM report about missing bytes is changed from 521449472 Bytes to 521244672 Bytes 2025-12-02 21:50:11.060 - Render thread -> VRAM report about missing bytes is changed from 521244672 Bytes to 521203712 Bytes 2025-12-02 21:50:11.092 - Render thread -> VRAM report about missing bytes is changed from 521203712 Bytes to 521031680 Bytes 2025-12-02 21:50:11.125 - Render thread -> VRAM report about missing bytes is changed from 521031680 Bytes to 521154560 Bytes 2025-12-02 21:50:11.192 - Render thread -> VRAM report about missing bytes is changed from 521154560 Bytes to 520982528 Bytes 2025-12-02 21:50:11.325 - Render thread -> VRAM report about missing bytes is changed from 520982528 Bytes to 521105408 Bytes 2025-12-02 21:50:11.392 - Render thread -> VRAM report about missing bytes is changed from 521105408 Bytes to 520933376 Bytes 2025-12-02 21:50:11.491 - Render thread -> VRAM report about missing bytes is changed from 520933376 Bytes to 521056256 Bytes 2025-12-02 21:50:11.559 - Render thread -> VRAM report about missing bytes is changed from 521056256 Bytes to 520884224 Bytes 2025-12-02 21:50:11.610 - Render thread -> Info: Frame[3713] - Available VRAM budget has changed: 3218 MB 2025-12-02 21:50:11.626 - Render thread -> VRAM report about missing bytes is changed from 520884224 Bytes to 521056256 Bytes 2025-12-02 21:50:11.659 - Render thread -> VRAM report about missing bytes is changed from 521056256 Bytes to 520884224 Bytes 2025-12-02 21:50:11.726 - Render thread -> VRAM report about missing bytes is changed from 520884224 Bytes to 520761344 Bytes 2025-12-02 21:50:11.891 - Render thread -> VRAM report about missing bytes is changed from 520761344 Bytes to 520933376 Bytes 2025-12-02 21:50:12.109 - Render thread -> Info: Frame[3743] - Available VRAM budget has changed: 3330 MB 2025-12-02 21:50:12.125 - Render thread -> VRAM report about missing bytes is changed from 520933376 Bytes to 521449472 Bytes 2025-12-02 21:50:12.160 - Render thread -> VRAM report about missing bytes is changed from 521449472 Bytes to 520359936 Bytes 2025-12-02 21:50:12.228 - Render thread -> VRAM report about missing bytes is changed from 520359936 Bytes to 520097792 Bytes 2025-12-02 21:50:12.409 - Render thread -> Info: Frame[3761] - Available VRAM budget has changed: 3372 MB 2025-12-02 21:50:12.525 - Render thread -> VRAM report about missing bytes is changed from 520097792 Bytes to 520343552 Bytes 2025-12-02 21:50:12.542 - Render thread -> Info: Frame[3769] - Available VRAM budget has changed: 3347 MB 2025-12-02 21:50:12.560 - Render thread -> VRAM report about missing bytes is changed from 520343552 Bytes to 520687616 Bytes 2025-12-02 21:50:12.594 - Render thread -> VRAM report about missing bytes is changed from 520687616 Bytes to 520171520 Bytes 2025-12-02 21:50:12.627 - Render thread -> VRAM report about missing bytes is changed from 520171520 Bytes to 519925760 Bytes 2025-12-02 21:50:12.660 - Render thread -> VRAM report about missing bytes is changed from 519925760 Bytes to 519352320 Bytes 2025-12-02 21:50:12.693 - Render thread -> VRAM report about missing bytes is changed from 519352320 Bytes to 519360512 Bytes 2025-12-02 21:50:12.725 - Render thread -> VRAM report about missing bytes is changed from 519360512 Bytes to 519524352 Bytes 2025-12-02 21:50:12.758 - Render thread -> VRAM report about missing bytes is changed from 519524352 Bytes to 519352320 Bytes 2025-12-02 21:50:12.792 - Render thread -> VRAM report about missing bytes is changed from 519352320 Bytes to 519041024 Bytes 2025-12-02 21:50:13.091 - Render thread -> VRAM report about missing bytes is changed from 519041024 Bytes to 519213056 Bytes 2025-12-02 21:50:13.225 - Render thread -> VRAM report about missing bytes is changed from 519213056 Bytes to 519327744 Bytes 2025-12-02 21:50:13.291 - Render thread -> VRAM report about missing bytes is changed from 519327744 Bytes to 519499776 Bytes 2025-12-02 21:50:16.942 - Render thread -> Info: Frame[4033] - Available VRAM budget has changed: 3385 MB 2025-12-02 21:50:16.992 - Render thread -> VRAM report about missing bytes is changed from 519499776 Bytes to 519278592 Bytes 2025-12-02 21:50:17.059 - Render thread -> VRAM report about missing bytes is changed from 519278592 Bytes to 519229440 Bytes 2025-12-02 21:50:17.125 - Render thread -> VRAM report about missing bytes is changed from 519229440 Bytes to 519057408 Bytes 2025-12-02 21:50:18.165 - Render thread -> VRAM report about missing bytes is changed from 519057408 Bytes to 523382784 Bytes 2025-12-02 21:50:18.342 - Render thread -> VRAM report about missing bytes is changed from 523382784 Bytes to 523386880 Bytes 2025-12-02 21:50:18.509 - Render thread -> VRAM report about missing bytes is changed from 523386880 Bytes to 523390976 Bytes 2025-12-02 21:50:18.675 - Render thread -> VRAM report about missing bytes is changed from 523390976 Bytes to 523395072 Bytes 2025-12-02 21:50:18.875 - Render thread -> VRAM report about missing bytes is changed from 523395072 Bytes to 523399168 Bytes 2025-12-02 21:50:19.042 - Render thread -> VRAM report about missing bytes is changed from 523399168 Bytes to 523403264 Bytes 2025-12-02 21:50:19.308 - Render thread -> VRAM report about missing bytes is changed from 523403264 Bytes to 523407360 Bytes 2025-12-02 21:50:19.342 - Render thread -> Info: Frame[4147] - Available VRAM budget has changed: 3365 MB 2025-12-02 21:50:19.608 - Render thread -> VRAM report about missing bytes is changed from 523407360 Bytes to 523411456 Bytes 2025-12-02 21:50:19.692 - Render thread -> VRAM report about missing bytes is changed from 523411456 Bytes to 523247616 Bytes 2025-12-02 21:50:19.791 - Render thread -> VRAM report about missing bytes is changed from 523247616 Bytes to 523419648 Bytes 2025-12-02 21:50:19.826 - Render thread -> VRAM report about missing bytes is changed from 523419648 Bytes to 523075584 Bytes 2025-12-02 21:50:19.842 - Render thread -> VRAM report about missing bytes is changed from 523075584 Bytes to 523079680 Bytes 2025-12-02 21:50:19.843 - Render thread -> Info: Frame[4177] - Available VRAM budget has changed: 3346 MB 2025-12-02 21:50:19.859 - Render thread -> VRAM report about missing bytes is changed from 523079680 Bytes to 522850304 Bytes 2025-12-02 21:50:19.892 - Render thread -> VRAM report about missing bytes is changed from 522850304 Bytes to 522833920 Bytes 2025-12-02 21:50:19.959 - Render thread -> VRAM report about missing bytes is changed from 522833920 Bytes to 522915840 Bytes 2025-12-02 21:50:20.025 - Render thread -> VRAM report about missing bytes is changed from 522915840 Bytes to 522801152 Bytes 2025-12-02 21:50:20.108 - Render thread -> VRAM report about missing bytes is changed from 522801152 Bytes to 522805248 Bytes 2025-12-02 21:50:20.125 - Render thread -> VRAM report about missing bytes is changed from 522805248 Bytes to 522809344 Bytes 2025-12-02 21:50:20.142 - Render thread -> VRAM report about missing bytes is changed from 522809344 Bytes to 522813440 Bytes 2025-12-02 21:50:20.676 - Render thread -> Info: Frame[4227] - Available VRAM budget has changed: 3313 MB 2025-12-02 21:50:20.692 - Render thread -> VRAM report about missing bytes is changed from 522813440 Bytes to 523370496 Bytes 2025-12-02 21:50:20.726 - Render thread -> VRAM report about missing bytes is changed from 523370496 Bytes to 523075584 Bytes 2025-12-02 21:50:20.759 - Render thread -> VRAM report about missing bytes is changed from 523075584 Bytes to 523247616 Bytes 2025-12-02 21:50:20.794 - Render thread -> VRAM report about missing bytes is changed from 523247616 Bytes to 523091968 Bytes 2025-12-02 21:50:20.862 - Render thread -> VRAM report about missing bytes is changed from 523091968 Bytes to 522969088 Bytes 2025-12-02 21:50:20.942 - Render thread -> VRAM report about missing bytes is changed from 522969088 Bytes to 523141120 Bytes 2025-12-02 21:50:21.008 - Render thread -> VRAM report about missing bytes is changed from 523141120 Bytes to 523313152 Bytes 2025-12-02 21:50:21.077 - Render thread -> VRAM report about missing bytes is changed from 523313152 Bytes to 524173312 Bytes 2025-12-02 21:50:21.142 - Render thread -> VRAM report about missing bytes is changed from 524173312 Bytes to 524689408 Bytes 2025-12-02 21:50:21.209 - Render thread -> VRAM report about missing bytes is changed from 524689408 Bytes to 525910016 Bytes 2025-12-02 21:50:21.276 - Render thread -> VRAM report about missing bytes is changed from 525910016 Bytes to 526303232 Bytes 2025-12-02 21:50:21.344 - Render thread -> VRAM report about missing bytes is changed from 526303232 Bytes to 526131200 Bytes 2025-12-02 21:50:21.409 - Render thread -> VRAM report about missing bytes is changed from 526131200 Bytes to 526393344 Bytes 2025-12-02 21:50:21.510 - Render thread -> Info: Frame[4259] - Available VRAM budget has changed: 3180 MB 2025-12-02 21:50:21.542 - Render thread -> VRAM report about missing bytes is changed from 526393344 Bytes to 526516224 Bytes 2025-12-02 21:50:21.576 - Render thread -> Info: Frame[4261] - Available VRAM budget has changed: 4893 MB 2025-12-02 21:50:21.576 - Render thread -> Info: Frame[4261] - Available VRAM budget has changed: 3098 MB 2025-12-02 21:50:21.612 - Render thread -> VRAM report about missing bytes is changed from 526516224 Bytes to 525656064 Bytes 2025-12-02 21:50:21.643 - Render thread -> Info: Frame[4263] - Available VRAM budget has changed: 2989 MB 2025-12-02 21:50:21.710 - Render thread -> Info: Frame[4265] - Available VRAM budget has changed: 2914 MB 2025-12-02 21:50:21.812 - Render thread -> VRAM report about missing bytes is changed from 525656064 Bytes to 526811136 Bytes 2025-12-02 21:50:21.884 - Render thread -> VRAM report about missing bytes is changed from 526811136 Bytes to 526639104 Bytes 2025-12-02 21:50:21.944 - Render thread -> VRAM report about missing bytes is changed from 526639104 Bytes to 526467072 Bytes 2025-12-02 21:50:22.082 - Render thread -> VRAM report about missing bytes is changed from 526467072 Bytes to 525246464 Bytes 2025-12-02 21:50:24.208 - Render thread -> VRAM report about missing bytes is changed from 525246464 Bytes to 525508608 Bytes 2025-12-02 21:50:24.842 - Render thread -> Info: Frame[4371] - Available VRAM budget has changed: 3861 MB 2025-12-02 21:50:24.859 - Render thread -> VRAM report about missing bytes is changed from 525508608 Bytes to 527335424 Bytes 2025-12-02 21:50:24.877 - Render thread -> VRAM report about missing bytes is changed from 527335424 Bytes to 526884864 Bytes 2025-12-02 21:50:24.879 - Render thread -> Info: Frame[4373] - Available VRAM budget has changed: 4938 MB 2025-12-02 21:50:24.902 - Render thread -> VRAM report about missing bytes is changed from 526884864 Bytes to 523395072 Bytes 2025-12-02 21:50:25.095 - Render thread -> VRAM report about missing bytes is changed from 523395072 Bytes to 814768128 Bytes 2025-12-02 21:50:25.117 - Render thread -> Info: Frame[4379] - Available VRAM budget has changed: 4669 MB 2025-12-02 21:50:25.117 - Render thread -> Info: Frame[4379] - Available VRAM budget has changed: 3641 MB 2025-12-02 21:50:25.807 - Render thread -> VRAM report about missing bytes is changed from 814768128 Bytes to 522878976 Bytes 2025-12-02 21:50:25.888 - Render thread -> VRAM report about missing bytes is changed from 522878976 Bytes to 525918208 Bytes 2025-12-02 21:50:26.030 - Render thread -> VRAM report about missing bytes is changed from 525918208 Bytes to 525180928 Bytes 2025-12-02 21:50:26.174 - Render thread -> VRAM report about missing bytes is changed from 525180928 Bytes to 525099008 Bytes 2025-12-02 21:50:26.174 - Render thread -> Too many VRAM reports, stopping printing 2025-12-02 21:50:26.671 - Render thread -> Info: Frame[4411] - Available VRAM budget has changed: 4943 MB 2025-12-02 21:50:27.171 - Render thread -> Info: Frame[4441] - Available VRAM budget has changed: 3913 MB 2025-12-02 21:51:05.838 - Render thread -> Info: Frame[6761] - Available VRAM budget has changed: 4895 MB 2025-12-02 21:51:05.838 - Render thread -> Info: Frame[6761] - Available VRAM budget has changed: 3872 MB 2025-12-02 21:51:06.372 - Render thread -> Info: Frame[6793] - Available VRAM budget has changed: 4946 MB 2025-12-02 21:51:06.872 - Render thread -> Info: Frame[6823] - Available VRAM budget has changed: 3924 MB 2025-12-02 21:51:06.976 - Render thread -> Info: Frame[6829] - Available VRAM budget has changed: 4919 MB 2025-12-02 21:51:06.976 - Render thread -> Info: Frame[6829] - Available VRAM budget has changed: 3897 MB 2025-12-02 21:51:08.038 - Render thread -> Info: Frame[6893] - Available VRAM budget has changed: 4946 MB 2025-12-02 21:51:08.539 - Render thread -> Info: Frame[6923] - Available VRAM budget has changed: 3924 MB 2025-12-02 21:51:08.771 - Render thread -> Info: Frame[6937] - Available VRAM budget has changed: 4918 MB 2025-12-02 21:51:08.771 - Render thread -> Info: Frame[6937] - Available VRAM budget has changed: 3896 MB 2025-12-02 21:51:09.307 - Render thread -> Info: Frame[6969] - Available VRAM budget has changed: 4945 MB 2025-12-02 21:51:09.355 - Render thread -> Info: Frame[6971] - Available VRAM budget has changed: 4917 MB 2025-12-02 21:51:09.872 - Render thread -> Info: Frame[7003] - Available VRAM budget has changed: 4944 MB 2025-12-02 21:51:10.371 - Render thread -> Info: Frame[7033] - Available VRAM budget has changed: 3922 MB 2025-12-02 21:51:11.671 - Render thread -> Info: Frame[7111] - Available VRAM budget has changed: 4917 MB 2025-12-02 21:51:11.672 - Render thread -> Info: Frame[7111] - Available VRAM budget has changed: 3882 MB 2025-12-02 21:51:12.205 - Render thread -> Info: Frame[7143] - Available VRAM budget has changed: 4945 MB 2025-12-02 21:51:12.705 - Render thread -> Info: Frame[7173] - Available VRAM budget has changed: 3910 MB 2025-12-02 21:51:13.214 - Render thread -> Info: Frame[7203] - Available VRAM budget has changed: 4909 MB 2025-12-02 21:51:13.214 - Render thread -> Info: Frame[7203] - Available VRAM budget has changed: 3874 MB 2025-12-02 21:51:13.739 - Render thread -> Info: Frame[7235] - Available VRAM budget has changed: 4945 MB 2025-12-02 21:51:14.015 - Render thread -> Info: Frame[7251] - Available VRAM budget has changed: 4915 MB 2025-12-02 21:51:14.540 - Render thread -> Info: Frame[7283] - Available VRAM budget has changed: 4944 MB 2025-12-02 21:51:15.038 - Render thread -> Info: Frame[7313] - Available VRAM budget has changed: 3909 MB 2025-12-02 21:51:16.338 - Render thread -> Info: Frame[7391] - Available VRAM budget has changed: 4914 MB 2025-12-02 21:51:16.338 - Render thread -> Info: Frame[7391] - Available VRAM budget has changed: 3879 MB 2025-12-02 21:51:17.072 - Render thread -> Info: Frame[7435] - Available VRAM budget has changed: 4944 MB 2025-12-02 21:51:17.573 - Render thread -> Info: Frame[7465] - Available VRAM budget has changed: 3909 MB 2025-12-02 21:51:17.738 - Render thread -> Info: Frame[7475] - Available VRAM budget has changed: 4880 MB 2025-12-02 21:51:17.738 - Render thread -> Info: Frame[7475] - Available VRAM budget has changed: 3846 MB 2025-12-02 21:51:17.805 - Render thread -> Info: Frame[7479] - Available VRAM budget has changed: 4730 MB 2025-12-02 21:51:17.805 - Render thread -> Info: Frame[7479] - Available VRAM budget has changed: 3696 MB 2025-12-02 21:51:18.338 - Render thread -> Info: Frame[7511] - Available VRAM budget has changed: 4879 MB 2025-12-02 21:51:18.642 - Render thread -> Info: Frame[7529] - Available VRAM budget has changed: 4849 MB 2025-12-02 21:51:18.838 - Render thread -> Info: Frame[7541] - Available VRAM budget has changed: 3814 MB 2025-12-02 21:51:19.205 - Render thread -> Info: Frame[7563] - Available VRAM budget has changed: 4879 MB 2025-12-02 21:51:19.705 - Render thread -> Info: Frame[7593] - Available VRAM budget has changed: 3844 MB 2025-12-02 21:51:21.056 - Render thread -> Info: Frame[7671] - Available VRAM budget has changed: 4847 MB 2025-12-02 21:51:21.056 - Render thread -> Info: Frame[7671] - Available VRAM budget has changed: 3814 MB 2025-12-02 21:51:21.672 - Render thread -> Info: Frame[7703] - Available VRAM budget has changed: 4871 MB 2025-12-02 21:51:22.172 - Render thread -> Info: Frame[7733] - Available VRAM budget has changed: 3840 MB 2025-12-02 21:51:25.476 - Render thread -> Info: Frame[7931] - Available VRAM budget has changed: 4845 MB 2025-12-02 21:51:25.476 - Render thread -> Info: Frame[7931] - Available VRAM budget has changed: 3815 MB 2025-12-02 21:51:26.006 - Render thread -> Info: Frame[7963] - Available VRAM budget has changed: 4869 MB 2025-12-02 21:51:26.505 - Render thread -> Info: Frame[7993] - Available VRAM budget has changed: 3835 MB 2025-12-02 21:51:30.738 - Render thread -> Info: Frame[8247] - Available VRAM budget has changed: 4842 MB 2025-12-02 21:51:30.738 - Render thread -> Info: Frame[8247] - Available VRAM budget has changed: 3807 MB 2025-12-02 21:51:31.272 - Render thread -> Info: Frame[8279] - Available VRAM budget has changed: 4868 MB 2025-12-02 21:51:31.772 - Render thread -> Info: Frame[8309] - Available VRAM budget has changed: 3834 MB 2025-12-02 21:51:35.974 - Render thread -> Info: Frame[8561] - Available VRAM budget has changed: 4840 MB 2025-12-02 21:51:35.974 - Render thread -> Info: Frame[8561] - Available VRAM budget has changed: 3806 MB 2025-12-02 21:51:36.505 - Render thread -> Info: Frame[8593] - Available VRAM budget has changed: 4867 MB 2025-12-02 21:51:37.005 - Render thread -> Info: Frame[8623] - Available VRAM budget has changed: 3832 MB 2025-12-02 21:51:44.814 - Render thread -> Info: Frame[9091] - Available VRAM budget has changed: 4839 MB 2025-12-02 21:51:44.814 - Render thread -> Info: Frame[9091] - Available VRAM budget has changed: 3805 MB 2025-12-02 21:51:45.339 - Render thread -> Info: Frame[9123] - Available VRAM budget has changed: 4874 MB 2025-12-02 21:51:45.838 - Render thread -> Info: Frame[9153] - Available VRAM budget has changed: 3839 MB 2025-12-02 21:51:47.522 - Render thread -> Info: Frame[9253] - Available VRAM budget has changed: 4715 MB 2025-12-02 21:51:47.522 - Render thread -> Info: Frame[9253] - Available VRAM budget has changed: 3681 MB 2025-12-02 21:51:48.289 - Render thread -> Info: Frame[9291] - Available VRAM budget has changed: 4872 MB 2025-12-02 21:51:48.859 - Render thread -> Info: Frame[9319] - Available VRAM budget has changed: 4711 MB 2025-12-02 21:51:49.371 - Render thread -> Info: Frame[9351] - Available VRAM budget has changed: 4834 MB 2025-12-02 21:51:49.505 - Render thread -> Info: Frame[9359] - Available VRAM budget has changed: 4870 MB 2025-12-02 21:51:49.872 - Render thread -> Info: Frame[9381] - Available VRAM budget has changed: 3799 MB 2025-12-02 21:51:50.005 - Render thread -> Info: Frame[9389] - Available VRAM budget has changed: 3835 MB 2025-12-02 21:53:22.254 - Render thread -> Info: Frame[14923] - Available VRAM budget has changed: 4707 MB 2025-12-02 21:53:22.254 - Render thread -> Info: Frame[14923] - Available VRAM budget has changed: 3673 MB 2025-12-02 21:53:22.771 - Render thread -> Info: Frame[14955] - Available VRAM budget has changed: 4868 MB 2025-12-02 21:53:23.271 - Render thread -> Info: Frame[14985] - Available VRAM budget has changed: 3833 MB 2025-12-02 21:53:49.305 - Render thread -> Info: Frame[16547] - Available VRAM budget has changed: 3802 MB 2025-12-02 21:53:49.938 - Render thread -> Info: Frame[16585] - Available VRAM budget has changed: 3833 MB 2025-12-02 21:55:32.878 - Render thread -> Info: Frame[22759] - Available VRAM budget has changed: 4706 MB 2025-12-02 21:55:32.878 - Render thread -> Info: Frame[22759] - Available VRAM budget has changed: 3672 MB 2025-12-02 21:55:33.404 - Render thread -> Info: Frame[22791] - Available VRAM budget has changed: 4868 MB 2025-12-02 21:55:33.987 - Render thread -> Info: Frame[22821] - Available VRAM budget has changed: 3833 MB 2025-12-02 21:55:58.798 - Render thread -> Info: Frame[24307] - Available VRAM budget has changed: 4705 MB 2025-12-02 21:55:58.798 - Render thread -> Info: Frame[24307] - Available VRAM budget has changed: 3672 MB 2025-12-02 21:55:59.320 - Render thread -> Info: Frame[24339] - Available VRAM budget has changed: 4868 MB 2025-12-02 21:55:59.822 - Render thread -> Info: Frame[24369] - Available VRAM budget has changed: 3834 MB 2025-12-02 21:56:25.894 - Render thread -> Info: Frame[25931] - Available VRAM budget has changed: 4703 MB 2025-12-02 21:56:25.894 - Render thread -> Info: Frame[25931] - Available VRAM budget has changed: 3670 MB 2025-12-02 21:56:26.421 - Render thread -> Info: Frame[25963] - Available VRAM budget has changed: 4863 MB 2025-12-02 21:56:27.020 - Render thread -> Info: Frame[25993] - Available VRAM budget has changed: 3829 MB 2025-12-02 21:57:37.507 - Render thread -> Info: Frame[30221] - Available VRAM budget has changed: 4826 MB 2025-12-02 21:57:37.507 - Render thread -> Info: Frame[30221] - Available VRAM budget has changed: 3797 MB 2025-12-02 21:57:38.021 - Render thread -> Info: Frame[30253] - Available VRAM budget has changed: 4862 MB 2025-12-02 21:57:38.520 - Render thread -> Info: Frame[30283] - Available VRAM budget has changed: 3834 MB 2025-12-02 21:57:42.570 - Render thread -> Info: Frame[30525] - Available VRAM budget has changed: 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Render thread -> Info: Frame[30839] - Available VRAM budget has changed: 4856 MB 2025-12-02 21:57:48.287 - Render thread -> Info: Frame[30869] - Available VRAM budget has changed: 3827 MB 2025-12-02 21:57:49.517 - Render thread -> Info: Frame[30941] - Available VRAM budget has changed: 4809 MB 2025-12-02 21:57:49.517 - Render thread -> Info: Frame[30941] - Available VRAM budget has changed: 3781 MB 2025-12-02 21:57:50.021 - Render thread -> Info: Frame[30973] - Available VRAM budget has changed: 4853 MB 2025-12-02 21:57:50.520 - Render thread -> Info: Frame[31003] - Available VRAM budget has changed: 3825 MB 2025-12-02 21:57:51.674 - Render thread -> Info: Frame[31071] - Available VRAM budget has changed: 4806 MB 2025-12-02 21:57:51.674 - Render thread -> Info: Frame[31071] - Available VRAM budget has changed: 3779 MB 2025-12-02 21:57:52.187 - Render thread -> Info: Frame[31103] - Available VRAM budget has changed: 4850 MB 2025-12-02 21:57:52.687 - Render thread -> Info: Frame[31133] - Available VRAM budget has changed: 3822 MB 2025-12-02 21:57:53.762 - Render thread -> Info: Frame[31197] - Available VRAM budget has changed: 4798 MB 2025-12-02 21:57:53.762 - Render thread -> Info: Frame[31197] - Available VRAM budget has changed: 3770 MB 2025-12-02 21:57:54.287 - Render thread -> Info: Frame[31229] - Available VRAM budget has changed: 4848 MB 2025-12-02 21:57:54.787 - Render thread -> Info: Frame[31259] - Available VRAM budget has changed: 3819 MB 2025-12-02 21:57:55.824 - Render thread -> Info: Frame[31319] - Available VRAM budget has changed: 4790 MB 2025-12-02 21:57:55.824 - Render thread -> Info: Frame[31319] - Available VRAM budget has changed: 3762 MB 2025-12-02 21:57:56.403 - Render thread -> Info: Frame[31351] - Available VRAM budget has changed: 4841 MB 2025-12-02 21:57:56.904 - Render thread -> Info: Frame[31381] - Available VRAM budget has changed: 3812 MB 2025-12-02 21:57:57.818 - Render thread -> Info: Frame[31435] - Available VRAM budget has changed: 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Render thread -> Info: Frame[31779] - Available VRAM budget has changed: 4770 MB 2025-12-02 21:58:04.404 - Render thread -> Info: Frame[31809] - Available VRAM budget has changed: 3742 MB 2025-12-02 21:58:05.154 - Render thread -> Info: Frame[31847] - Available VRAM budget has changed: 4693 MB 2025-12-02 21:58:05.154 - Render thread -> Info: Frame[31847] - Available VRAM budget has changed: 3666 MB 2025-12-02 21:58:05.770 - Render thread -> Info: Frame[31879] - Available VRAM budget has changed: 4767 MB 2025-12-02 21:58:06.271 - Render thread -> Info: Frame[31909] - Available VRAM budget has changed: 3740 MB 2025-12-02 21:58:06.890 - Render thread -> Info: Frame[31945] - Available VRAM budget has changed: 4697 MB 2025-12-02 21:58:06.890 - Render thread -> Info: Frame[31945] - Available VRAM budget has changed: 3669 MB 2025-12-02 21:58:07.403 - Render thread -> Info: Frame[31977] - Available VRAM budget has changed: 4764 MB 2025-12-02 21:58:07.903 - Render thread -> Info: Frame[32007] - Available VRAM budget has changed: 3711 MB 2025-12-02 21:58:33.003 - Render thread -> Info: Frame[33513] - Available VRAM budget has changed: 3736 MB 2025-12-02 21:58:33.357 - Render thread -> Info: Frame[33533] - Available VRAM budget has changed: 4684 MB 2025-12-02 21:58:33.357 - Render thread -> Info: Frame[33533] - Available VRAM budget has changed: 3656 MB 2025-12-02 21:58:33.870 - Render thread -> Info: Frame[33565] - Available VRAM budget has changed: 4764 MB 2025-12-02 21:58:34.370 - Render thread -> Info: Frame[33595] - Available VRAM budget has changed: 3736 MB 2025-12-02 21:58:35.017 - Render thread -> Info: Frame[33633] - Available VRAM budget has changed: 4689 MB 2025-12-02 21:58:35.017 - Render thread -> Info: Frame[33633] - Available VRAM budget has changed: 3662 MB 2025-12-02 21:58:35.537 - Render thread -> Info: Frame[33665] - Available VRAM budget has changed: 4760 MB 2025-12-02 21:58:36.037 - Render thread -> Info: Frame[33695] - Available VRAM budget has changed: 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Render thread -> Info: Frame[33999] - Available VRAM budget has changed: 3638 MB 2025-12-02 21:58:41.770 - Render thread -> Info: Frame[34031] - Available VRAM budget has changed: 4738 MB 2025-12-02 21:58:42.271 - Render thread -> Info: Frame[34061] - Available VRAM budget has changed: 3711 MB 2025-12-02 21:58:42.773 - Render thread -> Info: Frame[34087] - Available VRAM budget has changed: 4659 MB 2025-12-02 21:58:42.773 - Render thread -> Info: Frame[34087] - Available VRAM budget has changed: 3632 MB 2025-12-02 21:58:43.371 - Render thread -> Info: Frame[34119] - Available VRAM budget has changed: 4734 MB 2025-12-02 21:58:43.871 - Render thread -> Info: Frame[34149] - Available VRAM budget has changed: 3707 MB 2025-12-02 21:58:45.607 - Render thread -> Info: Frame[34251] - Available VRAM budget has changed: 4643 MB 2025-12-02 21:58:45.608 - Render thread -> Info: Frame[34251] - Available VRAM budget has changed: 3616 MB 2025-12-02 21:58:46.204 - Render thread -> Info: Frame[34283] - Available VRAM budget has changed: 4731 MB 2025-12-02 21:58:46.704 - Render thread -> Info: Frame[34313] - Available VRAM budget has changed: 3704 MB 2025-12-02 21:58:48.280 - Render thread -> Info: Frame[34405] - Available VRAM budget has changed: 4649 MB 2025-12-02 21:58:48.280 - Render thread -> Info: Frame[34405] - Available VRAM budget has changed: 3621 MB 2025-12-02 21:58:48.937 - Render thread -> Info: Frame[34439] - Available VRAM budget has changed: 4738 MB 2025-12-02 21:58:49.438 - Render thread -> Info: Frame[34469] - Available VRAM budget has changed: 3710 MB 2025-12-02 21:58:49.639 - Render thread -> Info: Frame[34479] - Available VRAM budget has changed: 4639 MB 2025-12-02 21:58:49.639 - Render thread -> Info: Frame[34479] - Available VRAM budget has changed: 3612 MB 2025-12-02 21:58:50.221 - Render thread -> Info: Frame[34511] - Available VRAM budget has changed: 4734 MB 2025-12-02 21:58:50.721 - Render thread -> Info: Frame[34541] - Available VRAM budget has changed: 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Render thread -> Info: Frame[34721] - Available VRAM budget has changed: 4721 MB 2025-12-02 21:58:54.788 - Render thread -> Info: Frame[34751] - Available VRAM budget has changed: 3694 MB 2025-12-02 21:58:54.838 - Render thread -> Info: Frame[34753] - Available VRAM budget has changed: 4607 MB 2025-12-02 21:58:54.838 - Render thread -> Info: Frame[34753] - Available VRAM budget has changed: 3581 MB 2025-12-02 21:58:55.521 - Render thread -> Info: Frame[34787] - Available VRAM budget has changed: 4715 MB 2025-12-02 21:58:56.049 - Render thread -> Info: Frame[34817] - Available VRAM budget has changed: 3688 MB 2025-12-02 21:58:56.144 - Render thread -> Info: Frame[34819] - Available VRAM budget has changed: 4593 MB 2025-12-02 21:58:56.144 - Render thread -> Info: Frame[34819] - Available VRAM budget has changed: 3566 MB 2025-12-02 21:58:56.787 - Render thread -> Info: Frame[34853] - Available VRAM budget has changed: 4694 MB 2025-12-02 21:58:57.327 - Render thread -> Info: Frame[34883] - Available VRAM budget has changed: 4582 MB 2025-12-02 21:58:58.005 - Render thread -> Info: Frame[34917] - Available VRAM budget has changed: 4692 MB 2025-12-02 21:58:58.506 - Render thread -> Info: Frame[34947] - Available VRAM budget has changed: 3664 MB 2025-12-02 21:59:00.793 - Render thread -> Info: Frame[35073] - Available VRAM budget has changed: 4578 MB 2025-12-02 21:59:00.793 - Render thread -> Info: Frame[35073] - Available VRAM budget has changed: 3552 MB 2025-12-02 21:59:01.487 - Render thread -> Info: Frame[35107] - Available VRAM budget has changed: 4706 MB 2025-12-02 21:59:01.940 - Render thread -> Info: Frame[35131] - Available VRAM budget has changed: 4572 MB 2025-12-02 21:59:02.554 - Render thread -> Info: Frame[35163] - Available VRAM budget has changed: 4688 MB 2025-12-02 21:59:03.063 - Render thread -> Info: Frame[35193] - Available VRAM budget has changed: 3661 MB 2025-12-02 21:59:03.671 - Render thread -> Info: Frame[35229] - Available VRAM budget has changed: 4569 MB 2025-12-02 21:59:03.671 - Render thread -> Info: Frame[35229] - Available VRAM budget has changed: 3543 MB 2025-12-02 21:59:04.164 - Render thread -> Info: Frame[35257] - Available VRAM budget has changed: 4542 MB 2025-12-02 21:59:04.164 - Render thread -> Info: Frame[35257] - Available VRAM budget has changed: 3515 MB 2025-12-02 21:59:04.788 - Render thread -> Info: Frame[35289] - Available VRAM budget has changed: 4693 MB 2025-12-02 21:59:05.288 - Render thread -> Info: Frame[35319] - Available VRAM budget has changed: 3666 MB 2025-12-02 21:59:06.297 - Render thread -> Info: Frame[35379] - Available VRAM budget has changed: 4661 MB 2025-12-02 21:59:06.297 - Render thread -> Info: Frame[35379] - Available VRAM budget has changed: 3634 MB 2025-12-02 21:59:06.854 - Render thread -> Info: Frame[35413] - Available VRAM budget has changed: 4693 MB 2025-12-02 21:59:07.355 - Render thread -> Info: Frame[35441] - Available VRAM budget has changed: 4660 MB 2025-12-02 21:59:10.138 - Render thread -> Info: Frame[35593] - Available VRAM budget has changed: 4693 MB 2025-12-02 21:59:10.440 - Render thread -> Info: Frame[35609] - Available VRAM budget has changed: 4557 MB 2025-12-02 21:59:10.440 - Render thread -> Info: Frame[35609] - Available VRAM budget has changed: 3530 MB 2025-12-02 21:59:11.305 - Render thread -> Info: Frame[35645] - Available VRAM budget has changed: 4673 MB 2025-12-02 21:59:11.805 - Render thread -> Info: Frame[35675] - Available VRAM budget has changed: 3646 MB 2025-12-02 21:59:18.939 - Render thread -> Info: Frame[36061] - Available VRAM budget has changed: 4550 MB 2025-12-02 21:59:18.939 - Render thread -> Info: Frame[36061] - Available VRAM budget has changed: 3524 MB 2025-12-02 21:59:19.705 - Render thread -> Info: Frame[36093] - Available VRAM budget has changed: 4671 MB 2025-12-02 21:59:20.205 - Render thread -> Info: Frame[36123] - Available VRAM budget has changed: 3644 MB 2025-12-02 21:59:41.559 - Render thread -> Info: Frame[37269] - Available VRAM budget has changed: 4627 MB 2025-12-02 21:59:41.559 - Render thread -> Info: Frame[37269] - Available VRAM budget has changed: 3600 MB 2025-12-02 21:59:42.336 - Render thread -> Info: Frame[37297] - Available VRAM budget has changed: 4591 MB 2025-12-02 21:59:42.336 - Render thread -> Info: Frame[37297] - Available VRAM budget has changed: 3564 MB 2025-12-02 21:59:42.955 - Render thread -> Info: Frame[37329] - Available VRAM budget has changed: 4626 MB 2025-12-02 21:59:43.461 - Render thread -> Info: Frame[37359] - Available VRAM budget has changed: 3599 MB 2025-12-02 21:59:45.678 - Render thread -> Info: Frame[37483] - Available VRAM budget has changed: 4592 MB 2025-12-02 21:59:45.678 - Render thread -> Info: Frame[37483] - Available VRAM budget has changed: 3565 MB 2025-12-02 21:59:46.538 - Render thread -> Info: Frame[37523] - Available VRAM budget has changed: 4626 MB 2025-12-02 21:59:47.305 - Render thread -> Info: Frame[37553] - Available VRAM budget has changed: 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Render thread -> Info: Frame[38111] - Available VRAM budget has changed: 3559 MB 2025-12-02 21:59:59.705 - Render thread -> Info: Frame[38161] - Available VRAM budget has changed: 4624 MB 2025-12-02 22:00:00.310 - Render thread -> Info: Frame[38191] - Available VRAM budget has changed: 3597 MB 2025-12-02 22:00:00.507 - Render thread -> Info: Frame[38197] - Available VRAM budget has changed: 4435 MB 2025-12-02 22:00:00.507 - Render thread -> Info: Frame[38197] - Available VRAM budget has changed: 3409 MB 2025-12-02 22:00:01.445 - Render thread -> Info: Frame[38229] - Available VRAM budget has changed: 4552 MB 2025-12-02 22:00:02.342 - Render thread -> Info: Frame[38259] - Available VRAM budget has changed: 3525 MB 2025-12-02 22:00:02.539 - Render thread -> Info: Frame[38271] - Available VRAM budget has changed: 4592 MB 2025-12-02 22:00:03.139 - Render thread -> Info: Frame[38301] - Available VRAM budget has changed: 3565 MB 2025-12-02 22:00:03.406 - Render thread -> Info: Frame[38315] - Available VRAM budget has changed: 4552 MB 2025-12-02 22:00:03.406 - Render thread -> Info: Frame[38315] - Available VRAM budget has changed: 3525 MB 2025-12-02 22:00:04.456 - Render thread -> Info: Frame[38363] - Available VRAM budget has changed: 4591 MB 2025-12-02 22:00:04.765 - Render thread -> Info: Frame[38379] - Available VRAM budget has changed: 4551 MB 2025-12-02 22:00:05.523 - Render thread -> Info: Frame[38413] - Available VRAM budget has changed: 4591 MB 2025-12-02 22:00:06.439 - Render thread -> Info: Frame[38443] - Available VRAM budget has changed: 3564 MB 2025-12-02 22:00:07.890 - Render thread -> Info: Frame[38515] - Available VRAM budget has changed: 4426 MB 2025-12-02 22:00:07.890 - Render thread -> Info: Frame[38515] - Available VRAM budget has changed: 3400 MB 2025-12-02 22:00:08.505 - Render thread -> Info: Frame[38547] - Available VRAM budget has changed: 4589 MB 2025-12-02 22:00:09.139 - Render thread -> Info: Frame[38577] - Available VRAM budget has changed: 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Render thread -> Info: Frame[38893] - Available VRAM budget has changed: 3534 MB 2025-12-02 22:00:17.174 - Render thread -> Info: Frame[38897] - Available VRAM budget has changed: 3502 MB 2025-12-02 22:00:17.533 - Render thread -> Info: Frame[38903] - Available VRAM budget has changed: 4273 MB 2025-12-02 22:00:17.533 - Render thread -> Info: Frame[38903] - Available VRAM budget has changed: 3215 MB 2025-12-02 22:00:18.241 - Render thread -> Info: Frame[38925] - Available VRAM budget has changed: 3184 MB 2025-12-02 22:00:18.575 - Render thread -> Info: Frame[38935] - Available VRAM budget has changed: 4417 MB 2025-12-02 22:00:19.056 - Render thread -> Info: Frame[38951] - Available VRAM budget has changed: 4575 MB 2025-12-02 22:00:19.294 - Render thread -> Info: Frame[38965] - Available VRAM budget has changed: 3327 MB 2025-12-02 22:00:19.410 - Render thread -> Info: Frame[38969] - Available VRAM budget has changed: 4413 MB 2025-12-02 22:00:19.725 - Render thread -> Info: Frame[38979] - Available VRAM budget has changed: 3292 MB 2025-12-02 22:00:20.524 - Render thread -> Info: Frame[39003] - Available VRAM budget has changed: 4525 MB 2025-12-02 22:00:21.257 - Render thread -> Info: Frame[39025] - Available VRAM budget has changed: 4548 MB 2025-12-02 22:00:21.526 - Render thread -> Info: Frame[39033] - Available VRAM budget has changed: 3403 MB 2025-12-02 22:00:21.644 - Render thread -> Info: Frame[39035] - Available VRAM budget has changed: 4406 MB 2025-12-02 22:00:21.644 - Render thread -> Info: Frame[39035] - Available VRAM budget has changed: 3285 MB 2025-12-02 22:00:22.418 - Render thread -> Info: Frame[39059] - Available VRAM budget has changed: 4379 MB 2025-12-02 22:00:22.418 - Render thread -> Info: Frame[39059] - Available VRAM budget has changed: 3257 MB 2025-12-02 22:00:22.925 - Render thread -> Info: Frame[39075] - Available VRAM budget has changed: 3225 MB 2025-12-02 22:00:23.459 - Render thread -> Info: Frame[39091] - Available VRAM budget has changed: 4531 MB 2025-12-02 22:00:23.821 - Render thread -> Info: Frame[39099] - Available VRAM budget has changed: 4292 MB 2025-12-02 22:00:23.821 - Render thread -> Info: Frame[39099] - Available VRAM budget has changed: 3139 MB 2025-12-02 22:00:24.966 - Render thread -> Info: Frame[39131] - Available VRAM budget has changed: 4484 MB 2025-12-02 22:00:25.664 - Render thread -> Info: Frame[39153] - Available VRAM budget has changed: 4308 MB 2025-12-02 22:00:25.924 - Render thread -> Info: Frame[39161] - Available VRAM budget has changed: 3155 MB 2025-12-02 22:00:26.772 - Render thread -> Info: Frame[39185] - Available VRAM budget has changed: 4279 MB 2025-12-02 22:00:26.772 - Render thread -> Info: Frame[39185] - Available VRAM budget has changed: 3126 MB 2025-12-02 22:00:27.791 - Render thread -> Info: Frame[39217] - Available VRAM budget has changed: 4455 MB 2025-12-02 22:00:28.796 - Render thread -> Info: Frame[39247] - Available VRAM budget has changed: 4300 MB 2025-12-02 22:00:28.796 - Render thread -> Info: Frame[39247] - Available VRAM budget has changed: 3147 MB 2025-12-02 22:00:29.859 - Render thread -> Info: Frame[39279] - Available VRAM budget has changed: 4453 MB 2025-12-02 22:00:30.057 - Render thread -> Info: Frame[39285] - Available VRAM budget has changed: 4479 MB 2025-12-02 22:00:30.733 - Render thread -> Info: Frame[39303] - Available VRAM budget has changed: 4454 MB 2025-12-02 22:00:30.866 - Render thread -> Info: Frame[39309] - Available VRAM budget has changed: 3300 MB 2025-12-02 22:00:31.058 - Render thread -> Info: Frame[39315] - Available VRAM budget has changed: 3325 MB 2025-12-02 22:00:31.525 - Render thread -> Info: Frame[39329] - Available VRAM budget has changed: 3301 MB 2025-12-02 22:00:31.803 - Render thread -> Info: Frame[39337] - Available VRAM budget has changed: 4429 MB 2025-12-02 22:00:31.803 - Render thread -> Info: Frame[39337] - Available VRAM budget has changed: 3275 MB 2025-12-02 22:00:32.859 - Render thread -> Info: Frame[39369] - Available VRAM budget has changed: 4454 MB 2025-12-02 22:00:33.869 - Render thread -> Info: Frame[39399] - Available VRAM budget has changed: 3300 MB 2025-12-02 22:00:38.346 - Render thread -> Info: Frame[39533] - Available VRAM budget has changed: 4431 MB 2025-12-02 22:00:38.346 - Render thread -> Info: Frame[39533] - Available VRAM budget has changed: 3277 MB 2025-12-02 22:00:40.342 - Render thread -> Info: Frame[39593] - Available VRAM budget has changed: 4454 MB 2025-12-02 22:00:41.343 - Render thread -> Info: Frame[39623] - Available VRAM budget has changed: 3300 MB 2025-12-02 22:00:43.351 - Render thread -> Info: Frame[39683] - Available VRAM budget has changed: 4430 MB 2025-12-02 22:00:43.351 - Render thread -> Info: Frame[39683] - Available VRAM budget has changed: 3276 MB 2025-12-02 22:00:46.021 - Render thread -> Info: Frame[39763] - Available VRAM budget has changed: 4402 MB 2025-12-02 22:00:46.021 - Render thread -> Info: Frame[39763] - Available VRAM budget has changed: 3249 MB 2025-12-02 22:00:46.342 - Render thread -> Info: Frame[39773] - Available VRAM budget has changed: 3217 MB 2025-12-02 22:00:50.608 - Render thread -> Info: Frame[39899] - Available VRAM budget has changed: 4424 MB 2025-12-02 22:00:50.899 - Render thread -> Info: Frame[39907] - Available VRAM budget has changed: 4402 MB 2025-12-02 22:00:51.146 - Render thread -> Info: Frame[39915] - Available VRAM budget has changed: 3248 MB 2025-12-02 22:00:52.477 - Render thread -> Info: Frame[39955] - Available VRAM budget has changed: 3280 MB 2025-12-02 22:00:52.943 - Render thread -> Info: Frame[39969] - Available VRAM budget has changed: 4425 MB 2025-12-02 22:00:53.080 - Render thread -> Info: Frame[39973] - Available VRAM budget has changed: 3312 MB 2025-12-02 22:00:53.677 - Render thread -> Info: Frame[39991] - Available VRAM budget has changed: 4402 MB 2025-12-02 22:00:54.752 - Render thread -> Info: Frame[40023] - Available VRAM budget has changed: 4425 MB 2025-12-02 22:00:54.943 - Render thread -> Info: Frame[40029] - Available VRAM budget has changed: 3344 MB 2025-12-02 22:00:55.676 - Render thread -> Info: Frame[40051] - Available VRAM budget has changed: 4403 MB 2025-12-02 22:00:56.743 - Render thread -> Info: Frame[40083] - Available VRAM budget has changed: 4427 MB 2025-12-02 22:00:57.008 - Render thread -> Info: Frame[40091] - Available VRAM budget has changed: 3377 MB 2025-12-02 22:00:57.742 - Render thread -> Info: Frame[40113] - Available VRAM budget has changed: 3401 MB 2025-12-02 22:00:58.672 - Render thread -> Info: Frame[40139] - Available VRAM budget has changed: 4402 MB 2025-12-02 22:00:58.672 - Render thread -> Info: Frame[40139] - Available VRAM budget has changed: 3376 MB 2025-12-02 22:00:59.779 - Render thread -> Info: Frame[40171] - Available VRAM budget has changed: 4424 MB 2025-12-02 22:01:00.777 - Render thread -> Info: Frame[40201] - Available VRAM budget has changed: 3398 MB 2025-12-02 22:01:02.856 - Render thread -> Info: Frame[40263] - Available VRAM budget has changed: 4338 MB 2025-12-02 22:01:02.856 - Render thread -> Info: Frame[40263] - Available VRAM budget has changed: 3312 MB 2025-12-02 22:01:04.841 - Render thread -> Info: Frame[40323] - Available VRAM budget has changed: 4362 MB 2025-12-02 22:01:05.851 - Render thread -> Info: Frame[40353] - Available VRAM budget has changed: 3335 MB 2025-12-02 22:01:06.176 - Render thread -> Info: Frame[40363] - Available VRAM budget has changed: 4338 MB 2025-12-02 22:01:06.176 - Render thread -> Info: Frame[40363] - Available VRAM budget has changed: 3312 MB 2025-12-02 22:01:07.042 - Render thread -> Info: Frame[40389] - Available VRAM budget has changed: 3280 MB 2025-12-02 22:01:07.240 - Render thread -> Info: Frame[40395] - Available VRAM budget has changed: 4361 MB 2025-12-02 22:01:08.707 - Render thread -> Info: Frame[40439] - Available VRAM budget has changed: 4338 MB 2025-12-02 22:01:08.707 - Render thread -> Info: Frame[40439] - Available VRAM budget has changed: 3248 MB 2025-12-02 22:01:09.841 - Render thread -> Info: Frame[40473] - Available VRAM budget has changed: 3216 MB 2025-12-02 22:01:10.510 - Render thread -> Info: Frame[40493] - Available VRAM budget has changed: 4363 MB 2025-12-02 22:01:11.792 - Render thread -> Info: Frame[40531] - Available VRAM budget has changed: 4335 MB 2025-12-02 22:01:11.793 - Render thread -> Info: Frame[40531] - Available VRAM budget has changed: 3181 MB 2025-12-02 22:01:12.842 - Render thread -> Info: Frame[40563] - Available VRAM budget has changed: 4359 MB 2025-12-02 22:01:13.108 - Render thread -> Info: Frame[40571] - Available VRAM budget has changed: 4383 MB 2025-12-02 22:01:13.243 - Render thread -> Info: Frame[40575] - Available VRAM budget has changed: 4360 MB 2025-12-02 22:01:13.844 - Render thread -> Info: Frame[40593] - Available VRAM budget has changed: 3204 MB 2025-12-02 22:01:14.243 - Render thread -> Info: Frame[40605] - Available VRAM budget has changed: 3173 MB 2025-12-02 22:01:14.575 - Render thread -> Info: Frame[40615] - Available VRAM budget has changed: 4383 MB 2025-12-02 22:01:14.907 - Render thread -> Info: Frame[40625] - Available VRAM budget has changed: 4338 MB 2025-12-02 22:01:14.907 - Render thread -> Info: Frame[40625] - Available VRAM budget has changed: 3152 MB 2025-12-02 22:01:16.375 - Render thread -> Info: Frame[40669] - Available VRAM budget has changed: 4360 MB 2025-12-02 22:01:18.040 - Render thread -> Info: Frame[40719] - Available VRAM budget has changed: 4383 MB 2025-12-02 22:01:18.515 - Render thread -> Info: Frame[40733] - Available VRAM budget has changed: 4360 MB 2025-12-02 22:01:20.577 - Render thread -> Info: Frame[40795] - Available VRAM budget has changed: 3110 MB 2025-12-02 22:01:21.707 - Render thread -> Info: Frame[40829] - Available VRAM budget has changed: 4383 MB 2025-12-02 22:01:22.248 - Render thread -> Info: Frame[40845] - Available VRAM budget has changed: 4360 MB 2025-12-02 22:01:23.641 - Render thread -> Info: Frame[40887] - Available VRAM budget has changed: 4383 MB 2025-12-02 22:01:24.465 - Render thread -> Info: Frame[40911] - Available VRAM budget has changed: 4361 MB 2025-12-02 22:01:25.908 - Render thread -> Info: Frame[40955] - Available VRAM budget has changed: 4383 MB 2025-12-02 22:01:26.174 - Render thread -> Info: Frame[40963] - Available VRAM budget has changed: 4360 MB 2025-12-02 22:01:28.242 - Render thread -> Info: Frame[41025] - Available VRAM budget has changed: 4383 MB 2025-12-02 22:01:28.842 - Render thread -> Info: Frame[41043] - Available VRAM budget has changed: 4360 MB 2025-12-02 22:01:32.775 - Render thread -> Info: Frame[41161] - Available VRAM budget has changed: 4337 MB 2025-12-02 22:01:32.776 - Render thread -> Info: Frame[41161] - Available VRAM budget has changed: 3087 MB 2025-12-02 22:01:33.841 - Render thread -> Info: Frame[41193] - Available VRAM budget has changed: 4360 MB 2025-12-02 22:01:34.842 - Render thread -> Info: Frame[41223] - Available VRAM budget has changed: 3109 MB 2025-12-02 22:01:37.574 - Render thread -> Info: Frame[41305] - Available VRAM budget has changed: 4338 MB 2025-12-02 22:01:37.574 - Render thread -> Info: Frame[41305] - Available VRAM budget has changed: 3087 MB 2025-12-02 22:01:39.641 - Render thread -> Info: Frame[41367] - Available VRAM budget has changed: 4359 MB 2025-12-02 22:01:40.656 - Render thread -> Info: Frame[41397] - Available VRAM budget has changed: 3109 MB 2025-12-02 22:01:42.113 - Render thread -> Info: Frame[41439] - Available VRAM budget has changed: 4337 MB 2025-12-02 22:01:42.113 - Render thread -> Info: Frame[41439] - Available VRAM budget has changed: 3087 MB 2025-12-02 22:01:43.177 - Render thread -> Info: Frame[41473] - Available VRAM budget has changed: 4359 MB 2025-12-02 22:01:44.178 - Render thread -> Info: Frame[41503] - Available VRAM budget has changed: 3108 MB 2025-12-02 22:01:46.444 - Render thread -> Info: Frame[41571] - Available VRAM budget has changed: 4335 MB 2025-12-02 22:01:46.444 - Render thread -> Info: Frame[41571] - Available VRAM budget has changed: 3085 MB 2025-12-02 22:01:47.508 - Render thread -> Info: Frame[41603] - Available VRAM budget has changed: 4358 MB 2025-12-02 22:01:48.508 - Render thread -> Info: Frame[41633] - Available VRAM budget has changed: 3108 MB 2025-12-02 22:01:50.043 - Render thread -> Info: Frame[41679] - Available VRAM budget has changed: 4335 MB 2025-12-02 22:01:50.043 - Render thread -> Info: Frame[41679] - Available VRAM budget has changed: 3084 MB 2025-12-02 22:01:51.108 - Render thread -> Info: Frame[41711] - Available VRAM budget has changed: 4357 MB 2025-12-02 22:01:52.107 - Render thread -> Info: Frame[41741] - Available VRAM budget has changed: 3106 MB 2025-12-02 22:01:54.911 - Render thread -> Info: Frame[41825] - Available VRAM budget has changed: 4332 MB 2025-12-02 22:01:54.911 - Render thread -> Info: Frame[41825] - Available VRAM budget has changed: 3082 MB 2025-12-02 22:01:55.974 - Render thread -> Info: Frame[41857] - Available VRAM budget has changed: 4356 MB 2025-12-02 22:01:58.482 - Render thread -> Info: Frame[41887] - Available VRAM budget has changed: 3105 MB 2025-12-02 22:02:02.308 - Render thread -> Info: Frame[42001] - Available VRAM budget has changed: 4332 MB 2025-12-02 22:02:02.308 - Render thread -> Info: Frame[42001] - Available VRAM budget has changed: 3081 MB 2025-12-02 22:02:03.748 - Render thread -> Info: Frame[42045] - Available VRAM budget has changed: 4355 MB 2025-12-02 22:02:04.748 - Render thread -> Info: Frame[42075] - Available VRAM budget has changed: 3097 MB 2025-12-02 22:02:05.085 - Render thread -> Info: Frame[42085] - Available VRAM budget has changed: 4380 MB 2025-12-02 22:02:05.416 - Render thread -> Info: Frame[42095] - Available VRAM budget has changed: 4356 MB 2025-12-02 22:02:08.148 - Render thread -> Info: Frame[42177] - Available VRAM budget has changed: 3081 MB 2025-12-02 22:02:15.755 - Render thread -> Info: Frame[42405] - Available VRAM budget has changed: 4330 MB 2025-12-02 22:02:15.755 - Render thread -> Info: Frame[42405] - Available VRAM budget has changed: 3056 MB 2025-12-02 22:02:16.815 - Render thread -> Info: Frame[42437] - Available VRAM budget has changed: 4355 MB 2025-12-02 22:02:17.814 - Render thread -> Info: Frame[42467] - Available VRAM budget has changed: 3080 MB 2025-12-02 22:02:23.214 - Render thread -> Info: Frame[42629] - Available VRAM budget has changed: 4329 MB 2025-12-02 22:02:23.214 - Render thread -> Info: Frame[42629] - Available VRAM budget has changed: 3055 MB 2025-12-02 22:02:24.282 - Render thread -> Info: Frame[42661] - Available VRAM budget has changed: 4356 MB 2025-12-02 22:02:25.281 - Render thread -> Info: Frame[42691] - Available VRAM budget has changed: 3081 MB 2025-12-02 22:02:26.614 - Render thread -> Info: Frame[42731] - Available VRAM budget has changed: 4330 MB 2025-12-02 22:02:26.615 - Render thread -> Info: Frame[42731] - Available VRAM budget has changed: 3056 MB 2025-12-02 22:02:27.680 - Render thread -> Info: Frame[42763] - Available VRAM budget has changed: 4355 MB 2025-12-02 22:02:28.214 - Render thread -> Info: Frame[42779] - Available VRAM budget has changed: 4379 MB 2025-12-02 22:02:28.681 - Render thread -> Info: Frame[42793] - Available VRAM budget has changed: 3080 MB 2025-12-02 22:02:29.080 - Render thread -> Info: Frame[42805] - Available VRAM budget has changed: 4354 MB 2025-12-02 22:02:34.015 - Render thread -> Info: Frame[42953] - Available VRAM budget has changed: 4378 MB 2025-12-02 22:02:35.014 - Render thread -> Info: Frame[42983] - Available VRAM budget has changed: 4354 MB 2025-12-02 22:02:36.614 - Render thread -> Info: Frame[43031] - Available VRAM budget has changed: 4378 MB 2025-12-02 22:02:37.616 - Render thread -> Info: Frame[43061] - Available VRAM budget has changed: 3103 MB 2025-12-02 22:02:39.814 - Render thread -> Info: Frame[43127] - Available VRAM budget has changed: 4355 MB 2025-12-02 22:02:39.814 - Render thread -> Info: Frame[43127] - Available VRAM budget has changed: 3081 MB 2025-12-02 22:02:50.214 - Render thread -> Info: Frame[43439] - Available VRAM budget has changed: 4320 MB 2025-12-02 22:02:50.214 - Render thread -> Info: Frame[43439] - Available VRAM budget has changed: 3045 MB 2025-12-02 22:02:51.280 - Render thread -> Info: Frame[43471] - Available VRAM budget has changed: 4342 MB 2025-12-02 22:02:52.281 - Render thread -> Info: Frame[43501] - Available VRAM budget has changed: 3068 MB 2025-12-02 22:02:54.772 - Render thread -> Info: Frame[43575] - Available VRAM budget has changed: 4279 MB 2025-12-02 22:02:54.772 - Render thread -> Info: Frame[43575] - Available VRAM budget has changed: 3004 MB 2025-12-02 22:02:54.814 - Render thread -> Info: Frame[43577] - Available VRAM budget has changed: 4253 MB 2025-12-02 22:02:54.814 - Render thread -> Info: Frame[43577] - Available VRAM budget has changed: 2979 MB 2025-12-02 22:02:56.414 - Render thread -> Info: Frame[43625] - Available VRAM budget has changed: 4278 MB 2025-12-02 22:02:57.414 - Render thread -> Info: Frame[43655] - Available VRAM budget has changed: 3004 MB 2025-12-02 22:02:57.747 - Render thread -> Info: Frame[43665] - Available VRAM budget has changed: 4253 MB 2025-12-02 22:02:57.747 - Render thread -> Info: Frame[43665] - Available VRAM budget has changed: 2979 MB 2025-12-02 22:02:59.446 - Render thread -> Info: Frame[43707] - Available VRAM budget has changed: 4055 MB 2025-12-02 22:02:59.446 - Render thread -> Info: Frame[43707] - Available VRAM budget has changed: 2782 MB 2025-12-02 22:03:00.481 - Render thread -> Info: Frame[43739] - Available VRAM budget has changed: 4247 MB 2025-12-02 22:03:01.415 - Render thread -> Info: Frame[43767] - Available VRAM budget has changed: 4222 MB 2025-12-02 22:03:01.481 - Render thread -> Info: Frame[43769] - Available VRAM budget has changed: 2947 MB 2025-12-02 22:03:03.613 - Render thread -> Info: Frame[43833] - Available VRAM budget has changed: 4245 MB 2025-12-02 22:03:04.559 - Render thread -> Info: Frame[43861] - Available VRAM budget has changed: 4223 MB 2025-12-02 22:03:05.680 - Render thread -> Info: Frame[43895] - Available VRAM budget has changed: 4245 MB 2025-12-02 22:03:06.680 - Render thread -> Info: Frame[43925] - Available VRAM budget has changed: 2970 MB 2025-12-02 22:03:12.147 - Render thread -> Info: Frame[44089] - Available VRAM budget has changed: 4220 MB 2025-12-02 22:03:12.147 - Render thread -> Info: Frame[44089] - Available VRAM budget has changed: 2946 MB 2025-12-02 22:03:14.347 - Render thread -> Info: Frame[44155] - Available VRAM budget has changed: 4245 MB 2025-12-02 22:03:14.480 - Render thread -> Info: Frame[44159] - Available VRAM budget has changed: 4220 MB 2025-12-02 22:03:14.747 - Render thread -> Info: Frame[44167] - Available VRAM budget has changed: 4195 MB 2025-12-02 22:03:14.747 - Render thread -> Info: Frame[44167] - Available VRAM budget has changed: 2920 MB 2025-12-02 22:03:15.813 - Render thread -> Info: Frame[44199] - Available VRAM budget has changed: 4220 MB 2025-12-02 22:03:16.814 - Render thread -> Info: Frame[44229] - Available VRAM budget has changed: 2945 MB 2025-12-02 22:03:18.414 - Render thread -> Info: Frame[44277] - Available VRAM budget has changed: 4245 MB 2025-12-02 22:03:19.103 - Render thread -> Info: Frame[44297] - Available VRAM budget has changed: 4172 MB 2025-12-02 22:03:19.103 - Render thread -> Info: Frame[44297] - Available VRAM budget has changed: 1940 MB 2025-12-02 22:03:19.103 - Render thread -> Warning: Available VRAM budget 1940 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:03:19.404 - Render thread -> Info: Frame[44305] - Available VRAM budget has changed: 4147 MB 2025-12-02 22:03:19.404 - Render thread -> Info: Frame[44305] - Available VRAM budget has changed: 1915 MB 2025-12-02 22:03:19.404 - Render thread -> Warning: Available VRAM budget 1915 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:03:20.815 - Render thread -> Info: Frame[44339] - Available VRAM budget has changed: 4172 MB 2025-12-02 22:03:20.881 - Render thread -> Info: Frame[44341] - Available VRAM budget has changed: 4208 MB 2025-12-02 22:03:21.148 - Render thread -> Info: Frame[44349] - Available VRAM budget has changed: 1947 MB 2025-12-02 22:03:21.148 - Render thread -> Warning: Available VRAM budget 1947 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:03:21.415 - Render thread -> Info: Frame[44357] - Available VRAM budget has changed: 1961 MB 2025-12-02 22:03:21.415 - Render thread -> Warning: Available VRAM budget 1961 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:03:21.814 - Render thread -> Info: Frame[44369] - Available VRAM budget has changed: 1986 MB 2025-12-02 22:03:21.815 - Render thread -> Warning: Available VRAM budget 1986 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:03:21.881 - Render thread -> Info: Frame[44371] - Available VRAM budget has changed: 2002 MB 2025-12-02 22:03:21.881 - Render thread -> Warning: Available VRAM budget 2002 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:03:22.348 - Render thread -> Info: Frame[44385] - Available VRAM budget has changed: 2020 MB 2025-12-02 22:03:22.348 - Render thread -> Warning: Available VRAM budget 2020 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:03:23.281 - Render thread -> Info: Frame[44413] - Available VRAM budget has changed: 2095 MB 2025-12-02 22:03:23.348 - Render thread -> Info: Frame[44415] - Available VRAM budget has changed: 2145 MB 2025-12-02 22:03:23.415 - Render thread -> Info: Frame[44417] - Available VRAM budget has changed: 2278 MB 2025-12-02 22:03:24.148 - Render thread -> Info: Frame[44439] - Available VRAM budget has changed: 2292 MB 2025-12-02 22:03:24.282 - Render thread -> Info: Frame[44443] - Available VRAM budget has changed: 2315 MB 2025-12-02 22:03:24.352 - Render thread -> Info: Frame[44445] - Available VRAM budget has changed: 2328 MB 2025-12-02 22:03:25.014 - Render thread -> Info: Frame[44465] - Available VRAM budget has changed: 2174 MB 2025-12-02 22:03:25.156 - Render thread -> Info: Frame[44469] - Available VRAM budget has changed: 4162 MB 2025-12-02 22:03:25.156 - Render thread -> Info: Frame[44469] - Available VRAM budget has changed: 2128 MB 2025-12-02 22:03:25.215 - Render thread -> Info: Frame[44471] - Available VRAM budget has changed: 2089 MB 2025-12-02 22:03:28.214 - Render thread -> Info: Frame[44561] - Available VRAM budget has changed: 4185 MB 2025-12-02 22:03:29.214 - Render thread -> Info: Frame[44591] - Available VRAM budget has changed: 2106 MB 2025-12-02 22:03:30.547 - Render thread -> Info: Frame[44631] - Available VRAM budget has changed: 4160 MB 2025-12-02 22:03:30.547 - Render thread -> Info: Frame[44631] - Available VRAM budget has changed: 2093 MB 2025-12-02 22:03:31.614 - Render thread -> Info: Frame[44663] - Available VRAM budget has changed: 4184 MB 2025-12-02 22:03:32.081 - Render thread -> Info: Frame[44677] - Available VRAM budget has changed: 4162 MB 2025-12-02 22:03:33.147 - Render thread -> Info: Frame[44709] - Available VRAM budget has changed: 4184 MB 2025-12-02 22:03:34.147 - Render thread -> Info: Frame[44739] - Available VRAM budget has changed: 2112 MB 2025-12-02 22:03:34.881 - Render thread -> Info: Frame[44761] - Available VRAM budget has changed: 4244 MB 2025-12-02 22:03:34.948 - Render thread -> Info: Frame[44763] - Available VRAM budget has changed: 4219 MB 2025-12-02 22:03:35.881 - Render thread -> Info: Frame[44791] - Available VRAM budget has changed: 2132 MB 2025-12-02 22:03:36.147 - Render thread -> Info: Frame[44799] - Available VRAM budget has changed: 2193 MB 2025-12-02 22:03:36.347 - Render thread -> Info: Frame[44805] - Available VRAM budget has changed: 2216 MB 2025-12-02 22:03:37.548 - Render thread -> Info: Frame[44841] - Available VRAM budget has changed: 2185 MB 2025-12-02 22:03:37.881 - Render thread -> Info: Frame[44851] - Available VRAM budget has changed: 2137 MB 2025-12-02 22:03:38.382 - Render thread -> Info: Frame[44865] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:03:38.382 - Render thread -> Info: Frame[44865] - Available VRAM budget has changed: 2098 MB 2025-12-02 22:03:38.424 - Render thread -> Info: Frame[44867] - Available VRAM budget has changed: 4130 MB 2025-12-02 22:03:38.424 - Render thread -> Info: Frame[44867] - Available VRAM budget has changed: 2048 MB 2025-12-02 22:03:39.481 - Render thread -> Info: Frame[44899] - Available VRAM budget has changed: 4154 MB 2025-12-02 22:03:40.281 - Render thread -> Info: Frame[44923] - Available VRAM budget has changed: 2110 MB 2025-12-02 22:03:40.681 - Render thread -> Info: Frame[44935] - Available VRAM budget has changed: 2090 MB 2025-12-02 22:03:40.815 - Render thread -> Info: Frame[44939] - Available VRAM budget has changed: 2046 MB 2025-12-02 22:03:40.881 - Render thread -> Info: Frame[44941] - Available VRAM budget has changed: 2008 MB 2025-12-02 22:03:40.881 - Render thread -> Warning: Available VRAM budget 2008 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:03:40.949 - Render thread -> Info: Frame[44943] - Available VRAM budget has changed: 1929 MB 2025-12-02 22:03:40.949 - Render thread -> Warning: Available VRAM budget 1929 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:03:41.080 - Render thread -> Info: Frame[44947] - Available VRAM budget has changed: 1914 MB 2025-12-02 22:03:41.080 - Render thread -> Warning: Available VRAM budget 1914 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:03:41.281 - Render thread -> Info: Frame[44953] - Available VRAM budget has changed: 1867 MB 2025-12-02 22:03:41.281 - Render thread -> Warning: Available VRAM budget 1867 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:03:41.481 - Render thread -> Info: Frame[44959] - Available VRAM budget has changed: 1851 MB 2025-12-02 22:03:41.481 - Render thread -> Warning: Available VRAM budget 1851 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:03:41.548 - Render thread -> Info: Frame[44961] - Available VRAM budget has changed: 4118 MB 2025-12-02 22:03:41.548 - Render thread -> Info: Frame[44961] - Available VRAM budget has changed: 1815 MB 2025-12-02 22:03:41.548 - Render thread -> Warning: Available VRAM budget 1815 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:03:41.614 - Render thread -> Info: Frame[44963] - Available VRAM budget has changed: 4093 MB 2025-12-02 22:03:41.614 - Render thread -> Info: Frame[44963] - Available VRAM budget has changed: 1798 MB 2025-12-02 22:03:41.614 - Render thread -> Warning: Available VRAM budget 1798 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:03:42.681 - Render thread -> Info: Frame[44995] - Available VRAM budget has changed: 1829 MB 2025-12-02 22:03:42.681 - Render thread -> Warning: Available VRAM budget 1829 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:03:42.947 - Render thread -> Info: Frame[45003] - Available VRAM budget has changed: 1813 MB 2025-12-02 22:03:42.947 - Render thread -> Warning: Available VRAM budget 1813 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:03:43.214 - Render thread -> Info: Frame[45011] - Available VRAM budget has changed: 1797 MB 2025-12-02 22:03:43.214 - Render thread -> Warning: Available VRAM budget 1797 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:03:43.347 - Render thread -> Info: Frame[45015] - Available VRAM budget has changed: 4121 MB 2025-12-02 22:03:44.214 - Render thread -> Info: Frame[45041] - Available VRAM budget has changed: 1769 MB 2025-12-02 22:03:44.214 - Render thread -> Warning: Available VRAM budget 1769 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:03:44.280 - Render thread -> Info: Frame[45043] - Available VRAM budget has changed: 4153 MB 2025-12-02 22:03:45.281 - Render thread -> Info: Frame[45073] - Available VRAM budget has changed: 1801 MB 2025-12-02 22:03:45.281 - Render thread -> Warning: Available VRAM budget 1801 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:03:45.614 - Render thread -> Info: Frame[45083] - Available VRAM budget has changed: 4094 MB 2025-12-02 22:03:45.614 - Render thread -> Info: Frame[45083] - Available VRAM budget has changed: 1742 MB 2025-12-02 22:03:45.614 - Render thread -> Warning: Available VRAM budget 1742 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:03:48.214 - Render thread -> Info: Frame[45161] - Available VRAM budget has changed: 4119 MB 2025-12-02 22:03:49.214 - Render thread -> Info: Frame[45191] - Available VRAM budget has changed: 1762 MB 2025-12-02 22:03:49.214 - Render thread -> Warning: Available VRAM budget 1762 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:03:53.547 - Render thread -> Info: Frame[45321] - Available VRAM budget has changed: 4094 MB 2025-12-02 22:03:53.548 - Render thread -> Info: Frame[45321] - Available VRAM budget has changed: 1735 MB 2025-12-02 22:03:53.548 - Render thread -> Warning: Available VRAM budget 1735 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:03:54.614 - Render thread -> Info: Frame[45353] - Available VRAM budget has changed: 4119 MB 2025-12-02 22:03:54.814 - Render thread -> Info: Frame[45359] - Available VRAM budget has changed: 4154 MB 2025-12-02 22:03:55.280 - Render thread -> Info: Frame[45373] - Available VRAM budget has changed: 1751 MB 2025-12-02 22:03:55.280 - Render thread -> Warning: Available VRAM budget 1751 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:03:55.414 - Render thread -> Info: Frame[45377] - Available VRAM budget has changed: 4119 MB 2025-12-02 22:03:55.614 - Render thread -> Info: Frame[45383] - Available VRAM budget has changed: 1761 MB 2025-12-02 22:03:55.614 - Render thread -> Warning: Available VRAM budget 1761 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:03:56.081 - Render thread -> Info: Frame[45397] - Available VRAM budget has changed: 4094 MB 2025-12-02 22:03:56.081 - Render thread -> Info: Frame[45397] - Available VRAM budget has changed: 1730 MB 2025-12-02 22:03:56.081 - Render thread -> Warning: Available VRAM budget 1730 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:03:57.147 - Render thread -> Info: Frame[45429] - Available VRAM budget has changed: 4119 MB 2025-12-02 22:03:58.147 - Render thread -> Info: Frame[45459] - Available VRAM budget has changed: 1755 MB 2025-12-02 22:03:58.147 - Render thread -> Warning: Available VRAM budget 1755 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:04:05.281 - Render thread -> Info: Frame[45673] - Available VRAM budget has changed: 4094 MB 2025-12-02 22:04:05.614 - Render thread -> Info: Frame[45683] - Available VRAM budget has changed: 1767 MB 2025-12-02 22:04:05.614 - Render thread -> Warning: Available VRAM budget 1767 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:04:06.347 - Render thread -> Info: Frame[45705] - Available VRAM budget has changed: 4154 MB 2025-12-02 22:04:06.347 - Render thread -> Info: Frame[45705] - Available VRAM budget has changed: 1799 MB 2025-12-02 22:04:06.347 - Render thread -> Warning: Available VRAM budget 1799 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:04:06.481 - Render thread -> Info: Frame[45709] - Available VRAM budget has changed: 1815 MB 2025-12-02 22:04:06.481 - Render thread -> Warning: Available VRAM budget 1815 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:04:06.747 - Render thread -> Info: Frame[45717] - Available VRAM budget has changed: 1831 MB 2025-12-02 22:04:06.747 - Render thread -> Warning: Available VRAM budget 1831 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:04:07.347 - Render thread -> Info: Frame[45735] - Available VRAM budget has changed: 1851 MB 2025-12-02 22:04:07.348 - Render thread -> Warning: Available VRAM budget 1851 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:04:07.814 - Render thread -> Info: Frame[45749] - Available VRAM budget has changed: 1867 MB 2025-12-02 22:04:07.814 - Render thread -> Warning: Available VRAM budget 1867 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:04:08.547 - Render thread -> Info: Frame[45771] - Available VRAM budget has changed: 1925 MB 2025-12-02 22:04:08.547 - Render thread -> Warning: Available VRAM budget 1925 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:04:08.680 - Render thread -> Info: Frame[45775] - Available VRAM budget has changed: 2008 MB 2025-12-02 22:04:08.681 - Render thread -> Warning: Available VRAM budget 2008 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:04:08.881 - Render thread -> Info: Frame[45781] - Available VRAM budget has changed: 2057 MB 2025-12-02 22:04:08.948 - Render thread -> Info: Frame[45783] - Available VRAM budget has changed: 2112 MB 2025-12-02 22:04:09.414 - Render thread -> Info: Frame[45797] - Available VRAM budget has changed: 2064 MB 2025-12-02 22:04:11.347 - Render thread -> Info: Frame[45855] - Available VRAM budget has changed: 2124 MB 2025-12-02 22:04:11.414 - Render thread -> Info: Frame[45857] - Available VRAM budget has changed: 2146 MB 2025-12-02 22:04:11.547 - Render thread -> Info: Frame[45861] - Available VRAM budget has changed: 2158 MB 2025-12-02 22:04:11.880 - Render thread -> Info: Frame[45871] - Available VRAM budget has changed: 2215 MB 2025-12-02 22:04:11.947 - Render thread -> Info: Frame[45873] - Available VRAM budget has changed: 2227 MB 2025-12-02 22:04:12.014 - Render thread -> Info: Frame[45875] - Available VRAM budget has changed: 2316 MB 2025-12-02 22:04:13.015 - Render thread -> Info: Frame[45905] - Available VRAM budget has changed: 2221 MB 2025-12-02 22:04:13.214 - Render thread -> Info: Frame[45911] - Available VRAM budget has changed: 2167 MB 2025-12-02 22:04:14.147 - Render thread -> Info: Frame[45939] - Available VRAM budget has changed: 2103 MB 2025-12-02 22:04:15.214 - Render thread -> Info: Frame[45971] - Available VRAM budget has changed: 2065 MB 2025-12-02 22:04:15.881 - Render thread -> Info: Frame[45991] - Available VRAM budget has changed: 4121 MB 2025-12-02 22:04:15.881 - Render thread -> Info: Frame[45991] - Available VRAM budget has changed: 2028 MB 2025-12-02 22:04:15.881 - Render thread -> Warning: Available VRAM budget 2028 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:04:16.081 - Render thread -> Info: Frame[45997] - Available VRAM budget has changed: 4097 MB 2025-12-02 22:04:18.680 - Render thread -> Info: Frame[46075] - Available VRAM budget has changed: 4121 MB 2025-12-02 22:04:19.681 - Render thread -> Info: Frame[46105] - Available VRAM budget has changed: 2047 MB 2025-12-02 22:04:19.747 - Render thread -> Info: Frame[46107] - Available VRAM budget has changed: 2023 MB 2025-12-02 22:04:19.747 - Render thread -> Warning: Available VRAM budget 2023 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:04:20.480 - Render thread -> Info: Frame[46129] - Available VRAM budget has changed: 4156 MB 2025-12-02 22:04:21.147 - Render thread -> Info: Frame[46149] - Available VRAM budget has changed: 2055 MB 2025-12-02 22:04:21.214 - Render thread -> Info: Frame[46151] - Available VRAM budget has changed: 2082 MB 2025-12-02 22:04:21.414 - Render thread -> Info: Frame[46157] - Available VRAM budget has changed: 4131 MB 2025-12-02 22:04:21.414 - Render thread -> Info: Frame[46157] - Available VRAM budget has changed: 2062 MB 2025-12-02 22:04:22.480 - Render thread -> Info: Frame[46189] - Available VRAM budget has changed: 4156 MB 2025-12-02 22:04:22.614 - Render thread -> Info: Frame[46193] - Available VRAM budget has changed: 4122 MB 2025-12-02 22:04:22.948 - Render thread -> Info: Frame[46203] - Available VRAM budget has changed: 4097 MB 2025-12-02 22:04:22.948 - Render thread -> Info: Frame[46203] - Available VRAM budget has changed: 2036 MB 2025-12-02 22:04:22.948 - Render thread -> Warning: Available VRAM budget 2036 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:04:24.414 - Render thread -> Info: Frame[46247] - Available VRAM budget has changed: 4156 MB 2025-12-02 22:04:24.947 - Render thread -> Info: Frame[46263] - Available VRAM budget has changed: 2057 MB 2025-12-02 22:04:26.747 - Render thread -> Info: Frame[46317] - Available VRAM budget has changed: 1990 MB 2025-12-02 22:04:26.747 - Render thread -> Warning: Available VRAM budget 1990 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:04:27.148 - Render thread -> Info: Frame[46329] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:04:27.480 - Render thread -> Info: Frame[46339] - Available VRAM budget has changed: 4156 MB 2025-12-02 22:04:28.680 - Render thread -> Info: Frame[46375] - Available VRAM budget has changed: 2025 MB 2025-12-02 22:04:28.681 - Render thread -> Warning: Available VRAM budget 2025 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:04:30.613 - Render thread -> Info: Frame[46433] - Available VRAM budget has changed: 4181 MB 2025-12-02 22:04:30.881 - Render thread -> Info: Frame[46441] - Available VRAM budget has changed: 4156 MB 2025-12-02 22:04:31.614 - Render thread -> Info: Frame[46463] - Available VRAM budget has changed: 2049 MB 2025-12-02 22:04:31.680 - Render thread -> Info: Frame[46465] - Available VRAM budget has changed: 2071 MB 2025-12-02 22:04:32.148 - Render thread -> Info: Frame[46479] - Available VRAM budget has changed: 2135 MB 2025-12-02 22:04:32.281 - Render thread -> Info: Frame[46483] - Available VRAM budget has changed: 2164 MB 2025-12-02 22:04:33.147 - Render thread -> Info: Frame[46509] - Available VRAM budget has changed: 2182 MB 2025-12-02 22:04:34.014 - Render thread -> Info: Frame[46535] - Available VRAM budget has changed: 2285 MB 2025-12-02 22:04:34.148 - Render thread -> Info: Frame[46539] - Available VRAM budget has changed: 2234 MB 2025-12-02 22:04:34.215 - Render thread -> Info: Frame[46541] - Available VRAM budget has changed: 2159 MB 2025-12-02 22:04:36.147 - Render thread -> Info: Frame[46599] - Available VRAM budget has changed: 2171 MB 2025-12-02 22:04:36.547 - Render thread -> Info: Frame[46611] - Available VRAM budget has changed: 2199 MB 2025-12-02 22:04:36.880 - Render thread -> Info: Frame[46621] - Available VRAM budget has changed: 4131 MB 2025-12-02 22:04:37.214 - Render thread -> Info: Frame[46631] - Available VRAM budget has changed: 2211 MB 2025-12-02 22:04:37.414 - Render thread -> Info: Frame[46637] - Available VRAM budget has changed: 2225 MB 2025-12-02 22:04:37.947 - Render thread -> Info: Frame[46653] - Available VRAM budget has changed: 4156 MB 2025-12-02 22:04:38.214 - Render thread -> Info: Frame[46661] - Available VRAM budget has changed: 2241 MB 2025-12-02 22:04:38.950 - Render thread -> Info: Frame[46683] - Available VRAM budget has changed: 2266 MB 2025-12-02 22:04:39.548 - Render thread -> Info: Frame[46701] - Available VRAM budget has changed: 2375 MB 2025-12-02 22:04:39.814 - Render thread -> Info: Frame[46709] - Available VRAM budget has changed: 2267 MB 2025-12-02 22:04:40.547 - Render thread -> Info: Frame[46731] - Available VRAM budget has changed: 4132 MB 2025-12-02 22:04:41.347 - Render thread -> Info: Frame[46755] - Available VRAM budget has changed: 2327 MB 2025-12-02 22:04:41.414 - Render thread -> Info: Frame[46757] - Available VRAM budget has changed: 2309 MB 2025-12-02 22:04:41.749 - Render thread -> Info: Frame[46767] - Available VRAM budget has changed: 2163 MB 2025-12-02 22:04:41.948 - Render thread -> Info: Frame[46773] - Available VRAM budget has changed: 2136 MB 2025-12-02 22:04:42.214 - Render thread -> Info: Frame[46781] - Available VRAM budget has changed: 4157 MB 2025-12-02 22:04:42.747 - Render thread -> Info: Frame[46797] - Available VRAM budget has changed: 2104 MB 2025-12-02 22:04:42.948 - Render thread -> Info: Frame[46803] - Available VRAM budget has changed: 2076 MB 2025-12-02 22:04:43.014 - Render thread -> Info: Frame[46805] - Available VRAM budget has changed: 2064 MB 2025-12-02 22:04:44.414 - Render thread -> Info: Frame[46847] - Available VRAM budget has changed: 4124 MB 2025-12-02 22:04:44.414 - Render thread -> Info: Frame[46847] - Available VRAM budget has changed: 2177 MB 2025-12-02 22:04:44.480 - Render thread -> Info: Frame[46849] - Available VRAM budget has changed: 4098 MB 2025-12-02 22:04:44.480 - Render thread -> Info: Frame[46849] - Available VRAM budget has changed: 2152 MB 2025-12-02 22:04:45.214 - Render thread -> Info: Frame[46871] - Available VRAM budget has changed: 1958 MB 2025-12-02 22:04:45.214 - Render thread -> Warning: Available VRAM budget 1958 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:04:45.347 - Render thread -> Info: Frame[46875] - Available VRAM budget has changed: 1911 MB 2025-12-02 22:04:45.347 - Render thread -> Warning: Available VRAM budget 1911 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:04:48.347 - Render thread -> Info: Frame[46965] - Available VRAM budget has changed: 4123 MB 2025-12-02 22:04:49.213 - Render thread -> Info: Frame[46991] - Available VRAM budget has changed: 1954 MB 2025-12-02 22:04:49.213 - Render thread -> Warning: Available VRAM budget 1954 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:04:49.347 - Render thread -> Info: Frame[46995] - Available VRAM budget has changed: 1979 MB 2025-12-02 22:04:49.347 - Render thread -> Warning: Available VRAM budget 1979 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:04:50.413 - Render thread -> Info: Frame[47027] - Available VRAM budget has changed: 1967 MB 2025-12-02 22:04:50.413 - Render thread -> Warning: Available VRAM budget 1967 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:04:50.547 - Render thread -> Info: Frame[47031] - Available VRAM budget has changed: 4183 MB 2025-12-02 22:04:50.680 - Render thread -> Info: Frame[47035] - Available VRAM budget has changed: 4157 MB 2025-12-02 22:04:51.547 - Render thread -> Info: Frame[47061] - Available VRAM budget has changed: 2001 MB 2025-12-02 22:04:51.547 - Render thread -> Warning: Available VRAM budget 2001 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:04:51.880 - Render thread -> Info: Frame[47071] - Available VRAM budget has changed: 1986 MB 2025-12-02 22:04:51.880 - Render thread -> Warning: Available VRAM budget 1986 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:04:52.281 - Render thread -> Info: Frame[47083] - Available VRAM budget has changed: 1968 MB 2025-12-02 22:04:52.281 - Render thread -> Warning: Available VRAM budget 1968 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:04:52.425 - Render thread -> Info: Frame[47087] - Available VRAM budget has changed: 4097 MB 2025-12-02 22:04:52.425 - Render thread -> Info: Frame[47087] - Available VRAM budget has changed: 1908 MB 2025-12-02 22:04:52.425 - Render thread -> Warning: Available VRAM budget 1908 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:04:52.482 - Render thread -> Info: Frame[47089] - Available VRAM budget has changed: 4037 MB 2025-12-02 22:04:52.482 - Render thread -> Info: Frame[47089] - Available VRAM budget has changed: 1848 MB 2025-12-02 22:04:52.482 - Render thread -> Warning: Available VRAM budget 1848 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:04:53.547 - Render thread -> Info: Frame[47121] - Available VRAM budget has changed: 4094 MB 2025-12-02 22:04:53.880 - Render thread -> Info: Frame[47131] - Available VRAM budget has changed: 4035 MB 2025-12-02 22:04:54.347 - Render thread -> Info: Frame[47145] - Available VRAM budget has changed: 1834 MB 2025-12-02 22:04:54.347 - Render thread -> Warning: Available VRAM budget 1834 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:04:54.947 - Render thread -> Info: Frame[47163] - Available VRAM budget has changed: 4095 MB 2025-12-02 22:04:55.681 - Render thread -> Info: Frame[47185] - Available VRAM budget has changed: 4120 MB 2025-12-02 22:04:55.947 - Render thread -> Info: Frame[47193] - Available VRAM budget has changed: 1894 MB 2025-12-02 22:04:55.947 - Render thread -> Warning: Available VRAM budget 1894 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:04:56.014 - Render thread -> Info: Frame[47195] - Available VRAM budget has changed: 4154 MB 2025-12-02 22:04:56.214 - Render thread -> Info: Frame[47201] - Available VRAM budget has changed: 1912 MB 2025-12-02 22:04:56.214 - Render thread -> Warning: Available VRAM budget 1912 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:04:56.425 - Render thread -> Info: Frame[47207] - Available VRAM budget has changed: 1924 MB 2025-12-02 22:04:56.425 - Render thread -> Warning: Available VRAM budget 1924 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:04:56.614 - Render thread -> Info: Frame[47213] - Available VRAM budget has changed: 1940 MB 2025-12-02 22:04:56.614 - Render thread -> Warning: Available VRAM budget 1940 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:04:56.681 - Render thread -> Info: Frame[47215] - Available VRAM budget has changed: 1965 MB 2025-12-02 22:04:56.681 - Render thread -> Warning: Available VRAM budget 1965 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:04:57.014 - Render thread -> Info: Frame[47225] - Available VRAM budget has changed: 1999 MB 2025-12-02 22:04:57.014 - Render thread -> Warning: Available VRAM budget 1999 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:04:57.081 - Render thread -> Info: Frame[47227] - Available VRAM budget has changed: 2056 MB 2025-12-02 22:04:57.348 - Render thread -> Info: Frame[47235] - Available VRAM budget has changed: 1942 MB 2025-12-02 22:04:57.348 - Render thread -> Warning: Available VRAM budget 1942 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:04:58.414 - Render thread -> Info: Frame[47267] - Available VRAM budget has changed: 1954 MB 2025-12-02 22:04:58.414 - Render thread -> Warning: Available VRAM budget 1954 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:04:58.481 - Render thread -> Info: Frame[47269] - Available VRAM budget has changed: 1966 MB 2025-12-02 22:04:58.481 - Render thread -> Warning: Available VRAM budget 1966 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:04:59.081 - Render thread -> Info: Frame[47287] - Available VRAM budget has changed: 1945 MB 2025-12-02 22:04:59.081 - Render thread -> Warning: Available VRAM budget 1945 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:05:00.480 - Render thread -> Info: Frame[47329] - Available VRAM budget has changed: 1955 MB 2025-12-02 22:05:00.480 - Render thread -> Warning: Available VRAM budget 1955 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:05:00.613 - Render thread -> Info: Frame[47333] - Available VRAM budget has changed: 1974 MB 2025-12-02 22:05:00.613 - Render thread -> Warning: Available VRAM budget 1974 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:05:01.347 - Render thread -> Info: Frame[47355] - Available VRAM budget has changed: 1954 MB 2025-12-02 22:05:01.347 - Render thread -> Warning: Available VRAM budget 1954 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:05:01.814 - Render thread -> Info: Frame[47369] - Available VRAM budget has changed: 4121 MB 2025-12-02 22:05:01.814 - Render thread -> Info: Frame[47369] - Available VRAM budget has changed: 1919 MB 2025-12-02 22:05:01.814 - Render thread -> Warning: Available VRAM budget 1919 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:05:02.080 - Render thread -> Info: Frame[47377] - Available VRAM budget has changed: 1909 MB 2025-12-02 22:05:02.080 - Render thread -> Warning: Available VRAM budget 1909 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:05:02.547 - Render thread -> Info: Frame[47391] - Available VRAM budget has changed: 4095 MB 2025-12-02 22:05:05.080 - Render thread -> Info: Frame[47467] - Available VRAM budget has changed: 4120 MB 2025-12-02 22:05:05.146 - Render thread -> Info: Frame[47469] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:05:06.081 - Render thread -> Info: Frame[47497] - Available VRAM budget has changed: 1931 MB 2025-12-02 22:05:06.081 - Render thread -> Warning: Available VRAM budget 1931 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:05:06.148 - Render thread -> Info: Frame[47499] - Available VRAM budget has changed: 1943 MB 2025-12-02 22:05:06.148 - Render thread -> Warning: Available VRAM budget 1943 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:05:06.280 - Render thread -> Info: Frame[47503] - Available VRAM budget has changed: 1927 MB 2025-12-02 22:05:06.280 - Render thread -> Warning: Available VRAM budget 1927 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:05:06.947 - Render thread -> Info: Frame[47523] - Available VRAM budget has changed: 1911 MB 2025-12-02 22:05:06.947 - Render thread -> Warning: Available VRAM budget 1911 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:05:07.280 - Render thread -> Info: Frame[47533] - Available VRAM budget has changed: 1860 MB 2025-12-02 22:05:07.280 - Render thread -> Warning: Available VRAM budget 1860 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:05:08.414 - Render thread -> Info: Frame[47567] - Available VRAM budget has changed: 1869 MB 2025-12-02 22:05:08.414 - Render thread -> Warning: Available VRAM budget 1869 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:05:08.680 - Render thread -> Info: Frame[47575] - Available VRAM budget has changed: 1903 MB 2025-12-02 22:05:08.680 - Render thread -> Warning: Available VRAM budget 1903 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:05:08.813 - Render thread -> Info: Frame[47579] - Available VRAM budget has changed: 2000 MB 2025-12-02 22:05:08.813 - Render thread -> Warning: Available VRAM budget 2000 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:05:09.014 - Render thread -> Info: Frame[47585] - Available VRAM budget has changed: 2138 MB 2025-12-02 22:05:09.148 - Render thread -> Info: Frame[47589] - Available VRAM budget has changed: 2184 MB 2025-12-02 22:05:09.281 - Render thread -> Info: Frame[47593] - Available VRAM budget has changed: 4129 MB 2025-12-02 22:05:09.480 - Render thread -> Info: Frame[47599] - Available VRAM budget has changed: 2201 MB 2025-12-02 22:05:10.015 - Render thread -> Info: Frame[47615] - Available VRAM budget has changed: 2221 MB 2025-12-02 22:05:10.080 - Render thread -> Info: Frame[47617] - Available VRAM budget has changed: 2244 MB 2025-12-02 22:05:10.346 - Render thread -> Info: Frame[47625] - Available VRAM budget has changed: 4154 MB 2025-12-02 22:05:11.881 - Render thread -> Info: Frame[47671] - Available VRAM budget has changed: 2204 MB 2025-12-02 22:05:12.014 - Render thread -> Info: Frame[47675] - Available VRAM budget has changed: 2158 MB 2025-12-02 22:05:12.547 - Render thread -> Info: Frame[47691] - Available VRAM budget has changed: 1983 MB 2025-12-02 22:05:12.547 - Render thread -> Warning: Available VRAM budget 1983 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:05:16.280 - Render thread -> Info: Frame[47803] - Available VRAM budget has changed: 4182 MB 2025-12-02 22:05:17.280 - Render thread -> Info: Frame[47833] - Available VRAM budget has changed: 2011 MB 2025-12-02 22:05:17.280 - Render thread -> Warning: Available VRAM budget 2011 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:05:18.680 - Render thread -> Info: Frame[47875] - Available VRAM budget has changed: 2072 MB 2025-12-02 22:05:20.014 - Render thread -> Info: Frame[47915] - Available VRAM budget has changed: 4157 MB 2025-12-02 22:05:20.014 - Render thread -> Info: Frame[47915] - Available VRAM budget has changed: 2048 MB 2025-12-02 22:05:21.347 - Render thread -> Info: Frame[47955] - Available VRAM budget has changed: 4182 MB 2025-12-02 22:05:22.013 - Render thread -> Info: Frame[47975] - Available VRAM budget has changed: 4157 MB 2025-12-02 22:05:23.213 - Render thread -> Info: Frame[48011] - Available VRAM budget has changed: 2223 MB 2025-12-02 22:05:26.080 - Render thread -> Info: Frame[48097] - Available VRAM budget has changed: 2245 MB 2025-12-02 22:05:26.213 - Render thread -> Info: Frame[48101] - Available VRAM budget has changed: 2278 MB 2025-12-02 22:05:26.347 - Render thread -> Info: Frame[48105] - Available VRAM budget has changed: 2301 MB 2025-12-02 22:05:26.414 - Render thread -> Info: Frame[48107] - Available VRAM budget has changed: 2315 MB 2025-12-02 22:05:26.613 - Render thread -> Info: Frame[48113] - Available VRAM budget has changed: 2299 MB 2025-12-02 22:05:26.680 - Render thread -> Info: Frame[48115] - Available VRAM budget has changed: 2261 MB 2025-12-02 22:05:26.747 - Render thread -> Info: Frame[48117] - Available VRAM budget has changed: 2244 MB 2025-12-02 22:05:27.213 - Render thread -> Info: Frame[48131] - Available VRAM budget has changed: 2228 MB 2025-12-02 22:05:27.280 - Render thread -> Info: Frame[48133] - Available VRAM budget has changed: 2182 MB 2025-12-02 22:05:27.347 - Render thread -> Info: Frame[48135] - Available VRAM budget has changed: 2042 MB 2025-12-02 22:05:27.480 - Render thread -> Info: Frame[48139] - Available VRAM budget has changed: 1963 MB 2025-12-02 22:05:27.480 - Render thread -> Warning: Available VRAM budget 1963 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:05:27.549 - Render thread -> Info: Frame[48141] - Available VRAM budget has changed: 4131 MB 2025-12-02 22:05:27.550 - Render thread -> Info: Frame[48141] - Available VRAM budget has changed: 1925 MB 2025-12-02 22:05:27.550 - Render thread -> Warning: Available VRAM budget 1925 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:05:27.813 - Render thread -> Info: Frame[48149] - Available VRAM budget has changed: 1906 MB 2025-12-02 22:05:27.814 - Render thread -> Warning: Available VRAM budget 1906 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:05:27.881 - Render thread -> Info: Frame[48151] - Available VRAM budget has changed: 4094 MB 2025-12-02 22:05:27.881 - Render thread -> Info: Frame[48151] - Available VRAM budget has changed: 1869 MB 2025-12-02 22:05:27.881 - Render thread -> Warning: Available VRAM budget 1869 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:05:29.014 - Render thread -> Info: Frame[48185] - Available VRAM budget has changed: 1933 MB 2025-12-02 22:05:29.014 - Render thread -> Warning: Available VRAM budget 1933 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:05:31.347 - Render thread -> Info: Frame[48255] - Available VRAM budget has changed: 4119 MB 2025-12-02 22:05:31.747 - Render thread -> Info: Frame[48267] - Available VRAM budget has changed: 4154 MB 2025-12-02 22:05:32.347 - Render thread -> Info: Frame[48285] - Available VRAM budget has changed: 1960 MB 2025-12-02 22:05:32.347 - Render thread -> Warning: Available VRAM budget 1960 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:05:32.747 - Render thread -> Info: Frame[48297] - Available VRAM budget has changed: 1989 MB 2025-12-02 22:05:32.747 - Render thread -> Warning: Available VRAM budget 1989 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:05:33.350 - Render thread -> Info: Frame[48315] - Available VRAM budget has changed: 2005 MB 2025-12-02 22:05:33.350 - Render thread -> Warning: Available VRAM budget 2005 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:05:33.747 - Render thread -> Info: Frame[48327] - Available VRAM budget has changed: 4128 MB 2025-12-02 22:05:34.080 - Render thread -> Info: Frame[48337] - Available VRAM budget has changed: 2099 MB 2025-12-02 22:05:34.814 - Render thread -> Info: Frame[48359] - Available VRAM budget has changed: 4179 MB 2025-12-02 22:05:35.147 - Render thread -> Info: Frame[48369] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:05:35.814 - Render thread -> Info: Frame[48389] - Available VRAM budget has changed: 2127 MB 2025-12-02 22:05:36.213 - Render thread -> Info: Frame[48401] - Available VRAM budget has changed: 2182 MB 2025-12-02 22:05:37.680 - Render thread -> Info: Frame[48445] - Available VRAM budget has changed: 2194 MB 2025-12-02 22:05:37.880 - Render thread -> Info: Frame[48451] - Available VRAM budget has changed: 4179 MB 2025-12-02 22:05:38.413 - Render thread -> Info: Frame[48467] - Available VRAM budget has changed: 4154 MB 2025-12-02 22:05:39.613 - Render thread -> Info: Frame[48503] - Available VRAM budget has changed: 2215 MB 2025-12-02 22:05:39.747 - Render thread -> Info: Frame[48507] - Available VRAM budget has changed: 2521 MB 2025-12-02 22:05:39.880 - Render thread -> Info: Frame[48511] - Available VRAM budget has changed: 2578 MB 2025-12-02 22:05:40.017 - Render thread -> Info: Frame[48515] - Available VRAM budget has changed: 4132 MB 2025-12-02 22:05:40.017 - Render thread -> Info: Frame[48515] - Available VRAM budget has changed: 2601 MB 2025-12-02 22:05:40.086 - Render thread -> Info: Frame[48517] - Available VRAM budget has changed: 2528 MB 2025-12-02 22:05:40.548 - Render thread -> Info: Frame[48531] - Available VRAM budget has changed: 2508 MB 2025-12-02 22:05:40.814 - Render thread -> Info: Frame[48539] - Available VRAM budget has changed: 2488 MB 2025-12-02 22:05:41.280 - Render thread -> Info: Frame[48553] - Available VRAM budget has changed: 2323 MB 2025-12-02 22:05:41.414 - Render thread -> Info: Frame[48557] - Available VRAM budget has changed: 2307 MB 2025-12-02 22:05:41.547 - Render thread -> Info: Frame[48561] - Available VRAM budget has changed: 2240 MB 2025-12-02 22:05:41.680 - Render thread -> Info: Frame[48565] - Available VRAM budget has changed: 2184 MB 2025-12-02 22:05:42.080 - Render thread -> Info: Frame[48577] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:05:42.080 - Render thread -> Info: Frame[48577] - Available VRAM budget has changed: 2106 MB 2025-12-02 22:05:43.947 - Render thread -> Info: Frame[48633] - Available VRAM budget has changed: 4130 MB 2025-12-02 22:05:43.947 - Render thread -> Info: Frame[48633] - Available VRAM budget has changed: 2082 MB 2025-12-02 22:05:45.013 - Render thread -> Info: Frame[48665] - Available VRAM budget has changed: 4156 MB 2025-12-02 22:05:45.680 - Render thread -> Info: Frame[48685] - Available VRAM budget has changed: 4131 MB 2025-12-02 22:05:46.747 - Render thread -> Info: Frame[48717] - Available VRAM budget has changed: 4181 MB 2025-12-02 22:05:46.813 - Render thread -> Info: Frame[48719] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:05:47.747 - Render thread -> Info: Frame[48747] - Available VRAM budget has changed: 2107 MB 2025-12-02 22:05:49.747 - Render thread -> Info: Frame[48807] - Available VRAM budget has changed: 2208 MB 2025-12-02 22:05:50.746 - Render thread -> Info: Frame[48837] - Available VRAM budget has changed: 2263 MB 2025-12-02 22:05:50.880 - Render thread -> Info: Frame[48841] - Available VRAM budget has changed: 2299 MB 2025-12-02 22:05:50.946 - Render thread -> Info: Frame[48843] - Available VRAM budget has changed: 2331 MB 2025-12-02 22:05:51.080 - Render thread -> Info: Frame[48847] - Available VRAM budget has changed: 2347 MB 2025-12-02 22:05:51.147 - Render thread -> Info: Frame[48849] - Available VRAM budget has changed: 2510 MB 2025-12-02 22:05:52.547 - Render thread -> Info: Frame[48891] - Available VRAM budget has changed: 4181 MB 2025-12-02 22:05:52.880 - Render thread -> Info: Frame[48901] - Available VRAM budget has changed: 4156 MB 2025-12-02 22:05:53.413 - Render thread -> Info: Frame[48917] - Available VRAM budget has changed: 2275 MB 2025-12-02 22:05:54.147 - Render thread -> Info: Frame[48939] - Available VRAM budget has changed: 2124 MB 2025-12-02 22:05:54.280 - Render thread -> Info: Frame[48943] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:05:54.480 - Render thread -> Info: Frame[48949] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:05:54.813 - Render thread -> Info: Frame[48959] - Available VRAM budget has changed: 2029 MB 2025-12-02 22:05:54.813 - Render thread -> Warning: Available VRAM budget 2029 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:05:55.014 - Render thread -> Info: Frame[48965] - Available VRAM budget has changed: 4131 MB 2025-12-02 22:05:55.014 - Render thread -> Info: Frame[48965] - Available VRAM budget has changed: 2005 MB 2025-12-02 22:05:55.014 - Render thread -> Warning: Available VRAM budget 2005 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:05:56.080 - Render thread -> Info: Frame[48997] - Available VRAM budget has changed: 4156 MB 2025-12-02 22:05:56.280 - Render thread -> Info: Frame[49003] - Available VRAM budget has changed: 4181 MB 2025-12-02 22:05:57.013 - Render thread -> Info: Frame[49025] - Available VRAM budget has changed: 4156 MB 2025-12-02 22:05:57.081 - Render thread -> Info: Frame[49027] - Available VRAM budget has changed: 2030 MB 2025-12-02 22:05:57.081 - Render thread -> Warning: Available VRAM budget 2030 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:05:58.347 - Render thread -> Info: Frame[49065] - Available VRAM budget has changed: 4181 MB 2025-12-02 22:05:59.347 - Render thread -> Info: Frame[49095] - Available VRAM budget has changed: 2056 MB 2025-12-02 22:06:02.947 - Render thread -> Info: Frame[49203] - Available VRAM budget has changed: 2190 MB 2025-12-02 22:06:03.480 - Render thread -> Info: Frame[49219] - Available VRAM budget has changed: 2273 MB 2025-12-02 22:06:03.547 - Render thread -> Info: Frame[49221] - Available VRAM budget has changed: 2308 MB 2025-12-02 22:06:03.946 - Render thread -> Info: Frame[49233] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:06:04.013 - Render thread -> Info: Frame[49235] - Available VRAM budget has changed: 2344 MB 2025-12-02 22:06:04.146 - Render thread -> Info: Frame[49239] - Available VRAM budget has changed: 2534 MB 2025-12-02 22:06:05.013 - Render thread -> Info: Frame[49265] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:06:06.013 - Render thread -> Info: Frame[49295] - Available VRAM budget has changed: 2559 MB 2025-12-02 22:06:06.547 - Render thread -> Info: Frame[49311] - Available VRAM budget has changed: 4156 MB 2025-12-02 22:06:06.547 - Render thread -> Info: Frame[49311] - Available VRAM budget has changed: 2536 MB 2025-12-02 22:06:08.746 - Render thread -> Info: Frame[49377] - Available VRAM budget has changed: 2618 MB 2025-12-02 22:06:08.947 - Render thread -> Info: Frame[49383] - Available VRAM budget has changed: 4181 MB 2025-12-02 22:06:09.147 - Render thread -> Info: Frame[49389] - Available VRAM budget has changed: 2593 MB 2025-12-02 22:06:09.680 - Render thread -> Info: Frame[49405] - Available VRAM budget has changed: 4159 MB 2025-12-02 22:06:09.680 - Render thread -> Info: Frame[49405] - Available VRAM budget has changed: 2570 MB 2025-12-02 22:06:10.414 - Render thread -> Info: Frame[49427] - Available VRAM budget has changed: 2526 MB 2025-12-02 22:06:11.080 - Render thread -> Info: Frame[49447] - Available VRAM budget has changed: 2507 MB 2025-12-02 22:06:11.213 - Render thread -> Info: Frame[49451] - Available VRAM budget has changed: 2494 MB 2025-12-02 22:06:11.414 - Render thread -> Info: Frame[49457] - Available VRAM budget has changed: 2308 MB 2025-12-02 22:06:11.480 - Render thread -> Info: Frame[49459] - Available VRAM budget has changed: 2293 MB 2025-12-02 22:06:11.746 - Render thread -> Info: Frame[49467] - Available VRAM budget has changed: 2274 MB 2025-12-02 22:06:12.880 - Render thread -> Info: Frame[49501] - Available VRAM budget has changed: 2120 MB 2025-12-02 22:06:12.947 - Render thread -> Info: Frame[49503] - Available VRAM budget has changed: 4132 MB 2025-12-02 22:06:12.947 - Render thread -> Info: Frame[49503] - Available VRAM budget has changed: 2065 MB 2025-12-02 22:06:13.147 - Render thread -> Info: Frame[49509] - Available VRAM budget has changed: 4098 MB 2025-12-02 22:06:13.147 - Render thread -> Info: Frame[49509] - Available VRAM budget has changed: 2031 MB 2025-12-02 22:06:13.147 - Render thread -> Warning: Available VRAM budget 2031 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:06:14.347 - Render thread -> Info: Frame[49545] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:06:15.346 - Render thread -> Info: Frame[49575] - Available VRAM budget has changed: 2089 MB 2025-12-02 22:06:15.880 - Render thread -> Info: Frame[49591] - Available VRAM budget has changed: 2108 MB 2025-12-02 22:06:15.947 - Render thread -> Info: Frame[49593] - Available VRAM budget has changed: 2163 MB 2025-12-02 22:06:16.014 - Render thread -> Info: Frame[49595] - Available VRAM budget has changed: 2044 MB 2025-12-02 22:06:19.346 - Render thread -> Info: Frame[49695] - Available VRAM budget has changed: 2106 MB 2025-12-02 22:06:20.080 - Render thread -> Info: Frame[49717] - Available VRAM budget has changed: 4181 MB 2025-12-02 22:06:21.080 - Render thread -> Info: Frame[49747] - Available VRAM budget has changed: 2132 MB 2025-12-02 22:06:22.680 - Render thread -> Info: Frame[49795] - Available VRAM budget has changed: 2070 MB 2025-12-02 22:06:23.146 - Render thread -> Info: Frame[49809] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:06:23.147 - Render thread -> Info: Frame[49809] - Available VRAM budget has changed: 2044 MB 2025-12-02 22:06:24.546 - Render thread -> Info: Frame[49851] - Available VRAM budget has changed: 2087 MB 2025-12-02 22:06:26.280 - Render thread -> Info: Frame[49903] - Available VRAM budget has changed: 2199 MB 2025-12-02 22:06:26.480 - Render thread -> Info: Frame[49909] - Available VRAM budget has changed: 2154 MB 2025-12-02 22:06:27.346 - Render thread -> Info: Frame[49935] - Available VRAM budget has changed: 4130 MB 2025-12-02 22:06:28.413 - Render thread -> Info: Frame[49967] - Available VRAM budget has changed: 4156 MB 2025-12-02 22:06:29.281 - Render thread -> Info: Frame[49993] - Available VRAM budget has changed: 2103 MB 2025-12-02 22:06:29.414 - Render thread -> Info: Frame[49997] - Available VRAM budget has changed: 2087 MB 2025-12-02 22:06:32.813 - Render thread -> Info: Frame[50099] - Available VRAM budget has changed: 2076 MB 2025-12-02 22:06:32.880 - Render thread -> Info: Frame[50101] - Available VRAM budget has changed: 2012 MB 2025-12-02 22:06:32.880 - Render thread -> Warning: Available VRAM budget 2012 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:06:32.947 - Render thread -> Info: Frame[50103] - Available VRAM budget has changed: 1988 MB 2025-12-02 22:06:32.947 - Render thread -> Warning: Available VRAM budget 1988 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:06:33.147 - Render thread -> Info: Frame[50109] - Available VRAM budget has changed: 1976 MB 2025-12-02 22:06:33.147 - Render thread -> Warning: Available VRAM budget 1976 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:06:33.813 - Render thread -> Info: Frame[50129] - Available VRAM budget has changed: 1955 MB 2025-12-02 22:06:33.813 - Render thread -> Warning: Available VRAM budget 1955 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:06:34.147 - Render thread -> Info: Frame[50139] - Available VRAM budget has changed: 1944 MB 2025-12-02 22:06:34.147 - Render thread -> Warning: Available VRAM budget 1944 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:06:34.218 - Render thread -> Info: Frame[50141] - Available VRAM budget has changed: 4122 MB 2025-12-02 22:06:34.218 - Render thread -> Info: Frame[50141] - Available VRAM budget has changed: 1911 MB 2025-12-02 22:06:34.218 - Render thread -> Warning: Available VRAM budget 1911 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:06:34.349 - Render thread -> Info: Frame[50145] - Available VRAM budget has changed: 4094 MB 2025-12-02 22:06:35.413 - Render thread -> Info: Frame[50177] - Available VRAM budget has changed: 4154 MB 2025-12-02 22:06:36.147 - Render thread -> Info: Frame[50199] - Available VRAM budget has changed: 1923 MB 2025-12-02 22:06:36.147 - Render thread -> Warning: Available VRAM budget 1923 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:06:36.680 - Render thread -> Info: Frame[50215] - Available VRAM budget has changed: 1903 MB 2025-12-02 22:06:36.680 - Render thread -> Warning: Available VRAM budget 1903 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:06:36.881 - Render thread -> Info: Frame[50221] - Available VRAM budget has changed: 1847 MB 2025-12-02 22:06:36.881 - Render thread -> Warning: Available VRAM budget 1847 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:06:38.347 - Render thread -> Info: Frame[50265] - Available VRAM budget has changed: 1871 MB 2025-12-02 22:06:38.347 - Render thread -> Warning: Available VRAM budget 1871 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:06:38.613 - Render thread -> Info: Frame[50273] - Available VRAM budget has changed: 1888 MB 2025-12-02 22:06:38.613 - Render thread -> Warning: Available VRAM budget 1888 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:06:38.747 - Render thread -> Info: Frame[50277] - Available VRAM budget has changed: 1900 MB 2025-12-02 22:06:38.747 - Render thread -> Warning: Available VRAM budget 1900 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:06:38.816 - Render thread -> Info: Frame[50279] - Available VRAM budget has changed: 1979 MB 2025-12-02 22:06:38.816 - Render thread -> Warning: Available VRAM budget 1979 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:06:38.949 - Render thread -> Info: Frame[50283] - Available VRAM budget has changed: 2119 MB 2025-12-02 22:06:39.018 - Render thread -> Info: Frame[50285] - Available VRAM budget has changed: 2165 MB 2025-12-02 22:06:39.081 - Render thread -> Info: Frame[50287] - Available VRAM budget has changed: 2177 MB 2025-12-02 22:06:39.149 - Render thread -> Info: Frame[50289] - Available VRAM budget has changed: 4128 MB 2025-12-02 22:06:39.946 - Render thread -> Info: Frame[50313] - Available VRAM budget has changed: 2195 MB 2025-12-02 22:06:40.013 - Render thread -> Info: Frame[50315] - Available VRAM budget has changed: 2215 MB 2025-12-02 22:06:40.213 - Render thread -> Info: Frame[50321] - Available VRAM budget has changed: 4154 MB 2025-12-02 22:06:40.213 - Render thread -> Info: Frame[50321] - Available VRAM budget has changed: 2271 MB 2025-12-02 22:06:40.614 - Render thread -> Info: Frame[50333] - Available VRAM budget has changed: 2242 MB 2025-12-02 22:06:41.480 - Render thread -> Info: Frame[50359] - Available VRAM budget has changed: 2204 MB 2025-12-02 22:06:41.614 - Render thread -> Info: Frame[50363] - Available VRAM budget has changed: 2174 MB 2025-12-02 22:06:41.680 - Render thread -> Info: Frame[50365] - Available VRAM budget has changed: 2158 MB 2025-12-02 22:06:43.817 - Render thread -> Info: Frame[50429] - Available VRAM budget has changed: 2118 MB 2025-12-02 22:06:43.947 - Render thread -> Info: Frame[50433] - Available VRAM budget has changed: 2106 MB 2025-12-02 22:06:44.084 - Render thread -> Info: Frame[50437] - Available VRAM budget has changed: 4132 MB 2025-12-02 22:06:44.084 - Render thread -> Info: Frame[50437] - Available VRAM budget has changed: 2084 MB 2025-12-02 22:06:45.147 - Render thread -> Info: Frame[50469] - Available VRAM budget has changed: 4158 MB 2025-12-02 22:06:45.213 - Render thread -> Info: Frame[50471] - Available VRAM budget has changed: 2140 MB 2025-12-02 22:06:46.081 - Render thread -> Info: Frame[50497] - Available VRAM budget has changed: 2160 MB 2025-12-02 22:06:46.146 - Render thread -> Info: Frame[50499] - Available VRAM budget has changed: 2255 MB 2025-12-02 22:06:46.880 - Render thread -> Info: Frame[50521] - Available VRAM budget has changed: 2275 MB 2025-12-02 22:06:50.213 - Render thread -> Info: Frame[50621] - Available VRAM budget has changed: 4133 MB 2025-12-02 22:06:50.213 - Render thread -> Info: Frame[50621] - Available VRAM budget has changed: 2236 MB 2025-12-02 22:06:50.880 - Render thread -> Info: Frame[50641] - Available VRAM budget has changed: 2159 MB 2025-12-02 22:06:50.947 - Render thread -> Info: Frame[50643] - Available VRAM budget has changed: 2142 MB 2025-12-02 22:06:51.280 - Render thread -> Info: Frame[50653] - Available VRAM budget has changed: 4157 MB 2025-12-02 22:06:52.014 - Render thread -> Info: Frame[50675] - Available VRAM budget has changed: 2106 MB 2025-12-02 22:06:53.280 - Render thread -> Info: Frame[50713] - Available VRAM budget has changed: 2119 MB 2025-12-02 22:06:53.346 - Render thread -> Info: Frame[50715] - Available VRAM budget has changed: 2174 MB 2025-12-02 22:06:53.480 - Render thread -> Info: Frame[50719] - Available VRAM budget has changed: 2156 MB 2025-12-02 22:06:53.747 - Render thread -> Info: Frame[50727] - Available VRAM budget has changed: 4130 MB 2025-12-02 22:06:53.747 - Render thread -> Info: Frame[50727] - Available VRAM budget has changed: 2132 MB 2025-12-02 22:06:55.480 - Render thread -> Info: Frame[50779] - Available VRAM budget has changed: 4181 MB 2025-12-02 22:06:55.680 - Render thread -> Info: Frame[50785] - Available VRAM budget has changed: 4156 MB 2025-12-02 22:06:56.413 - Render thread -> Info: Frame[50807] - Available VRAM budget has changed: 2158 MB 2025-12-02 22:07:01.415 - Render thread -> Info: Frame[50957] - Available VRAM budget has changed: 2173 MB 2025-12-02 22:07:01.680 - Render thread -> Info: Frame[50965] - Available VRAM budget has changed: 2228 MB 2025-12-02 22:07:01.747 - Render thread -> Info: Frame[50967] - Available VRAM budget has changed: 2265 MB 2025-12-02 22:07:02.148 - Render thread -> Info: Frame[50979] - Available VRAM budget has changed: 4132 MB 2025-12-02 22:07:02.547 - Render thread -> Info: Frame[50991] - Available VRAM budget has changed: 2501 MB 2025-12-02 22:07:02.680 - Render thread -> Info: Frame[50995] - Available VRAM budget has changed: 2473 MB 2025-12-02 22:07:03.014 - Render thread -> Info: Frame[51005] - Available VRAM budget has changed: 2448 MB 2025-12-02 22:07:03.213 - Render thread -> Info: Frame[51011] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:07:06.013 - Render thread -> Info: Frame[51095] - Available VRAM budget has changed: 2463 MB 2025-12-02 22:07:06.080 - Render thread -> Info: Frame[51097] - Available VRAM budget has changed: 2477 MB 2025-12-02 22:07:08.551 - Render thread -> Info: Frame[51171] - Available VRAM budget has changed: 2539 MB 2025-12-02 22:07:08.613 - Render thread -> Info: Frame[51173] - Available VRAM budget has changed: 4130 MB 2025-12-02 22:07:08.613 - Render thread -> Info: Frame[51173] - Available VRAM budget has changed: 2598 MB 2025-12-02 22:07:09.680 - Render thread -> Info: Frame[51205] - Available VRAM budget has changed: 4156 MB 2025-12-02 22:07:10.680 - Render thread -> Info: Frame[51235] - Available VRAM budget has changed: 2623 MB 2025-12-02 22:07:13.546 - Render thread -> Info: Frame[51321] - Available VRAM budget has changed: 4182 MB 2025-12-02 22:07:14.080 - Render thread -> Info: Frame[51337] - Available VRAM budget has changed: 2636 MB 2025-12-02 22:07:14.213 - Render thread -> Info: Frame[51341] - Available VRAM budget has changed: 2663 MB 2025-12-02 22:07:14.546 - Render thread -> Info: Frame[51351] - Available VRAM budget has changed: 2690 MB 2025-12-02 22:07:14.880 - Render thread -> Info: Frame[51361] - Available VRAM budget has changed: 4158 MB 2025-12-02 22:07:14.880 - Render thread -> Info: Frame[51361] - Available VRAM budget has changed: 2668 MB 2025-12-02 22:07:17.146 - Render thread -> Info: Frame[51429] - Available VRAM budget has changed: 4184 MB 2025-12-02 22:07:17.547 - Render thread -> Info: Frame[51441] - Available VRAM budget has changed: 4133 MB 2025-12-02 22:07:17.547 - Render thread -> Info: Frame[51441] - Available VRAM budget has changed: 2643 MB 2025-12-02 22:07:18.613 - Render thread -> Info: Frame[51473] - Available VRAM budget has changed: 4158 MB 2025-12-02 22:07:19.613 - Render thread -> Info: Frame[51503] - Available VRAM budget has changed: 2668 MB 2025-12-02 22:07:20.613 - Render thread -> Info: Frame[51533] - Available VRAM budget has changed: 4183 MB 2025-12-02 22:07:20.946 - Render thread -> Info: Frame[51543] - Available VRAM budget has changed: 4158 MB 2025-12-02 22:07:23.547 - Render thread -> Info: Frame[51621] - Available VRAM budget has changed: 4098 MB 2025-12-02 22:07:23.547 - Render thread -> Info: Frame[51621] - Available VRAM budget has changed: 2611 MB 2025-12-02 22:07:24.614 - Render thread -> Info: Frame[51653] - Available VRAM budget has changed: 4123 MB 2025-12-02 22:07:24.814 - Render thread -> Info: Frame[51659] - Available VRAM budget has changed: 4158 MB 2025-12-02 22:07:25.614 - Render thread -> Info: Frame[51683] - Available VRAM budget has changed: 2638 MB 2025-12-02 22:07:25.813 - Render thread -> Info: Frame[51689] - Available VRAM budget has changed: 2672 MB 2025-12-02 22:07:26.480 - Render thread -> Info: Frame[51709] - Available VRAM budget has changed: 4100 MB 2025-12-02 22:07:26.480 - Render thread -> Info: Frame[51709] - Available VRAM budget has changed: 2615 MB 2025-12-02 22:07:27.546 - Render thread -> Info: Frame[51741] - Available VRAM budget has changed: 4125 MB 2025-12-02 22:07:27.747 - Render thread -> Info: Frame[51747] - Available VRAM budget has changed: 4157 MB 2025-12-02 22:07:28.546 - Render thread -> Info: Frame[51771] - Available VRAM budget has changed: 2640 MB 2025-12-02 22:07:28.746 - Render thread -> Info: Frame[51777] - Available VRAM budget has changed: 2667 MB 2025-12-02 22:07:34.346 - Render thread -> Info: Frame[51945] - Available VRAM budget has changed: 4183 MB 2025-12-02 22:07:35.346 - Render thread -> Info: Frame[51975] - Available VRAM budget has changed: 2689 MB 2025-12-02 22:07:35.613 - Render thread -> Info: Frame[51983] - Available VRAM budget has changed: 2657 MB 2025-12-02 22:07:36.481 - Render thread -> Info: Frame[52009] - Available VRAM budget has changed: 2533 MB 2025-12-02 22:07:36.614 - Render thread -> Info: Frame[52013] - Available VRAM budget has changed: 2496 MB 2025-12-02 22:07:36.682 - Render thread -> Info: Frame[52015] - Available VRAM budget has changed: 2479 MB 2025-12-02 22:07:36.747 - Render thread -> Info: Frame[52017] - Available VRAM budget has changed: 2315 MB 2025-12-02 22:07:36.814 - Render thread -> Info: Frame[52019] - Available VRAM budget has changed: 2284 MB 2025-12-02 22:07:36.951 - Render thread -> Info: Frame[52023] - Available VRAM budget has changed: 2248 MB 2025-12-02 22:07:37.147 - Render thread -> Info: Frame[52029] - Available VRAM budget has changed: 4156 MB 2025-12-02 22:07:38.546 - Render thread -> Info: Frame[52071] - Available VRAM budget has changed: 2268 MB 2025-12-02 22:07:40.013 - Render thread -> Info: Frame[52115] - Available VRAM budget has changed: 2227 MB 2025-12-02 22:07:40.348 - Render thread -> Info: Frame[52125] - Available VRAM budget has changed: 2108 MB 2025-12-02 22:07:41.546 - Render thread -> Info: Frame[52161] - Available VRAM budget has changed: 2033 MB 2025-12-02 22:07:41.546 - Render thread -> Warning: Available VRAM budget 2033 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:07:41.880 - Render thread -> Info: Frame[52171] - Available VRAM budget has changed: 1963 MB 2025-12-02 22:07:41.880 - Render thread -> Warning: Available VRAM budget 1963 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:07:45.346 - Render thread -> Info: Frame[52275] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:07:45.480 - Render thread -> Info: Frame[52279] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:07:51.547 - Render thread -> Info: Frame[52461] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:07:51.747 - Render thread -> Info: Frame[52467] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:07:53.146 - Render thread -> Info: Frame[52509] - Available VRAM budget has changed: 2193 MB 2025-12-02 22:07:53.479 - Render thread -> Info: Frame[52519] - Available VRAM budget has changed: 2230 MB 2025-12-02 22:07:53.547 - Render thread -> Info: Frame[52521] - Available VRAM budget has changed: 2118 MB 2025-12-02 22:07:53.613 - Render thread -> Info: Frame[52523] - Available VRAM budget has changed: 4128 MB 2025-12-02 22:07:53.613 - Render thread -> Info: Frame[52523] - Available VRAM budget has changed: 2092 MB 2025-12-02 22:07:54.680 - Render thread -> Info: Frame[52555] - Available VRAM budget has changed: 4154 MB 2025-12-02 22:07:55.693 - Render thread -> Info: Frame[52585] - Available VRAM budget has changed: 2142 MB 2025-12-02 22:07:55.746 - Render thread -> Info: Frame[52587] - Available VRAM budget has changed: 2079 MB 2025-12-02 22:07:57.746 - Render thread -> Info: Frame[52647] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:07:58.746 - Render thread -> Info: Frame[52677] - Available VRAM budget has changed: 2104 MB 2025-12-02 22:08:00.679 - Render thread -> Info: Frame[52735] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:08:01.547 - Render thread -> Info: Frame[52761] - Available VRAM budget has changed: 2139 MB 2025-12-02 22:08:01.613 - Render thread -> Info: Frame[52763] - Available VRAM budget has changed: 2158 MB 2025-12-02 22:08:01.746 - Render thread -> Info: Frame[52767] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:08:02.013 - Render thread -> Info: Frame[52775] - Available VRAM budget has changed: 2138 MB 2025-12-02 22:08:02.147 - Render thread -> Info: Frame[52779] - Available VRAM budget has changed: 2106 MB 2025-12-02 22:08:02.213 - Render thread -> Info: Frame[52781] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:08:02.213 - Render thread -> Info: Frame[52781] - Available VRAM budget has changed: 2054 MB 2025-12-02 22:08:03.280 - Render thread -> Info: Frame[52813] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:08:03.280 - Render thread -> Info: Frame[52813] - Available VRAM budget has changed: 2165 MB 2025-12-02 22:08:03.480 - Render thread -> Info: Frame[52819] - Available VRAM budget has changed: 2184 MB 2025-12-02 22:08:03.879 - Render thread -> Info: Frame[52831] - Available VRAM budget has changed: 2220 MB 2025-12-02 22:08:04.013 - Render thread -> Info: Frame[52835] - Available VRAM budget has changed: 2415 MB 2025-12-02 22:08:04.280 - Render thread -> Info: Frame[52843] - Available VRAM budget has changed: 2453 MB 2025-12-02 22:08:04.413 - Render thread -> Info: Frame[52847] - Available VRAM budget has changed: 2483 MB 2025-12-02 22:08:04.550 - Render thread -> Info: Frame[52851] - Available VRAM budget has changed: 2511 MB 2025-12-02 22:08:04.621 - Render thread -> Info: Frame[52853] - Available VRAM budget has changed: 2576 MB 2025-12-02 22:08:04.747 - Render thread -> Info: Frame[52857] - Available VRAM budget has changed: 2625 MB 2025-12-02 22:08:04.880 - Render thread -> Info: Frame[52861] - Available VRAM budget has changed: 2579 MB 2025-12-02 22:08:05.213 - Render thread -> Info: Frame[52871] - Available VRAM budget has changed: 2388 MB 2025-12-02 22:08:05.483 - Render thread -> Info: Frame[52879] - Available VRAM budget has changed: 2331 MB 2025-12-02 22:08:05.680 - Render thread -> Info: Frame[52885] - Available VRAM budget has changed: 2269 MB 2025-12-02 22:08:05.947 - Render thread -> Info: Frame[52893] - Available VRAM budget has changed: 2242 MB 2025-12-02 22:08:06.080 - Render thread -> Info: Frame[52897] - Available VRAM budget has changed: 2111 MB 2025-12-02 22:08:06.147 - Render thread -> Info: Frame[52899] - Available VRAM budget has changed: 2083 MB 2025-12-02 22:08:06.746 - Render thread -> Info: Frame[52917] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:08:07.346 - Render thread -> Info: Frame[52935] - Available VRAM budget has changed: 2098 MB 2025-12-02 22:08:07.413 - Render thread -> Info: Frame[52937] - Available VRAM budget has changed: 2125 MB 2025-12-02 22:08:07.548 - Render thread -> Info: Frame[52941] - Available VRAM budget has changed: 2242 MB 2025-12-02 22:08:08.349 - Render thread -> Info: Frame[52965] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:08:08.349 - Render thread -> Info: Frame[52965] - Available VRAM budget has changed: 2263 MB 2025-12-02 22:08:09.146 - Render thread -> Info: Frame[52989] - Available VRAM budget has changed: 2378 MB 2025-12-02 22:08:09.350 - Render thread -> Info: Frame[52995] - Available VRAM budget has changed: 2398 MB 2025-12-02 22:08:09.546 - Render thread -> Info: Frame[53001] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:08:09.546 - Render thread -> Info: Frame[53001] - Available VRAM budget has changed: 2373 MB 2025-12-02 22:08:11.680 - Render thread -> Info: Frame[53065] - Available VRAM budget has changed: 2572 MB 2025-12-02 22:08:12.013 - Render thread -> Info: Frame[53075] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:08:12.146 - Render thread -> Info: Frame[53079] - Available VRAM budget has changed: 4157 MB 2025-12-02 22:08:17.213 - Render thread -> Info: Frame[53231] - Available VRAM budget has changed: 2602 MB 2025-12-02 22:08:17.880 - Render thread -> Info: Frame[53251] - Available VRAM budget has changed: 2652 MB 2025-12-02 22:08:18.413 - Render thread -> Info: Frame[53267] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:08:18.813 - Render thread -> Info: Frame[53279] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:08:21.213 - Render thread -> Info: Frame[53351] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:08:21.280 - Render thread -> Info: Frame[53353] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:08:23.880 - Render thread -> Info: Frame[53431] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:08:23.946 - Render thread -> Info: Frame[53433] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:08:28.880 - Render thread -> Info: Frame[53581] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:08:29.080 - Render thread -> Info: Frame[53587] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:08:38.280 - Render thread -> Info: Frame[53863] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:08:38.546 - Render thread -> Info: Frame[53871] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:08:40.013 - Render thread -> Info: Frame[53915] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:08:40.413 - Render thread -> Info: Frame[53927] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:08:42.013 - Render thread -> Info: Frame[53975] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:08:43.013 - Render thread -> Info: Frame[54005] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:08:44.613 - Render thread -> Info: Frame[54053] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:08:45.213 - Render thread -> Info: Frame[54071] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:08:46.279 - Render thread -> Info: Frame[54103] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:08:46.613 - Render thread -> Info: Frame[54113] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:08:49.679 - Render thread -> Info: Frame[54205] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:08:49.880 - Render thread -> Info: Frame[54211] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:08:51.280 - Render thread -> Info: Frame[54253] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:08:51.946 - Render thread -> Info: Frame[54273] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:08:53.013 - Render thread -> Info: Frame[54305] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:08:54.013 - Render thread -> Info: Frame[54335] - Available VRAM budget has changed: 2678 MB 2025-12-02 22:08:54.280 - Render thread -> Info: Frame[54343] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:08:54.280 - Render thread -> Info: Frame[54343] - Available VRAM budget has changed: 2653 MB 2025-12-02 22:08:55.346 - Render thread -> Info: Frame[54375] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:08:56.279 - Render thread -> Info: Frame[54403] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:08:58.213 - Render thread -> Info: Frame[54461] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:08:58.413 - Render thread -> Info: Frame[54467] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:08:59.480 - Render thread -> Info: Frame[54499] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:08:59.746 - Render thread -> Info: Frame[54507] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:09:00.546 - Render thread -> Info: Frame[54531] - Available VRAM budget has changed: 2601 MB 2025-12-02 22:09:01.280 - Render thread -> Info: Frame[54553] - Available VRAM budget has changed: 2572 MB 2025-12-02 22:09:01.546 - Render thread -> Info: Frame[54561] - Available VRAM budget has changed: 2373 MB 2025-12-02 22:09:03.280 - Render thread -> Info: Frame[54613] - Available VRAM budget has changed: 2265 MB 2025-12-02 22:09:03.416 - Render thread -> Info: Frame[54617] - Available VRAM budget has changed: 4129 MB 2025-12-02 22:09:03.416 - Render thread -> Info: Frame[54617] - Available VRAM budget has changed: 2238 MB 2025-12-02 22:09:04.479 - Render thread -> Info: Frame[54649] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:09:04.880 - Render thread -> Info: Frame[54661] - Available VRAM budget has changed: 2306 MB 2025-12-02 22:09:05.480 - Render thread -> Info: Frame[54679] - Available VRAM budget has changed: 2332 MB 2025-12-02 22:09:05.613 - Render thread -> Info: Frame[54683] - Available VRAM budget has changed: 2306 MB 2025-12-02 22:09:06.946 - Render thread -> Info: Frame[54723] - Available VRAM budget has changed: 2322 MB 2025-12-02 22:09:07.147 - Render thread -> Info: Frame[54729] - Available VRAM budget has changed: 2537 MB 2025-12-02 22:09:07.680 - Render thread -> Info: Frame[54745] - Available VRAM budget has changed: 2567 MB 2025-12-02 22:09:07.746 - Render thread -> Info: Frame[54747] - Available VRAM budget has changed: 2624 MB 2025-12-02 22:09:07.813 - Render thread -> Info: Frame[54749] - Available VRAM budget has changed: 2638 MB 2025-12-02 22:09:08.013 - Render thread -> Info: Frame[54755] - Available VRAM budget has changed: 4132 MB 2025-12-02 22:09:08.013 - Render thread -> Info: Frame[54755] - Available VRAM budget has changed: 2623 MB 2025-12-02 22:09:08.214 - Render thread -> Info: Frame[54761] - Available VRAM budget has changed: 2609 MB 2025-12-02 22:09:09.080 - Render thread -> Info: Frame[54787] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:09:09.546 - Render thread -> Info: Frame[54801] - Available VRAM budget has changed: 2555 MB 2025-12-02 22:09:10.214 - Render thread -> Info: Frame[54821] - Available VRAM budget has changed: 2514 MB 2025-12-02 22:09:11.280 - Render thread -> Info: Frame[54853] - Available VRAM budget has changed: 2497 MB 2025-12-02 22:09:11.413 - Render thread -> Info: Frame[54857] - Available VRAM budget has changed: 2464 MB 2025-12-02 22:09:11.813 - Render thread -> Info: Frame[54869] - Available VRAM budget has changed: 2444 MB 2025-12-02 22:09:12.479 - Render thread -> Info: Frame[54889] - Available VRAM budget has changed: 2279 MB 2025-12-02 22:09:12.546 - Render thread -> Info: Frame[54891] - Available VRAM budget has changed: 4129 MB 2025-12-02 22:09:12.546 - Render thread -> Info: Frame[54891] - Available VRAM budget has changed: 2209 MB 2025-12-02 22:09:12.614 - Render thread -> Info: Frame[54893] - Available VRAM budget has changed: 2089 MB 2025-12-02 22:09:12.682 - Render thread -> Info: Frame[54895] - Available VRAM budget has changed: 2057 MB 2025-12-02 22:09:12.747 - Render thread -> Info: Frame[54897] - Available VRAM budget has changed: 2029 MB 2025-12-02 22:09:12.747 - Render thread -> Warning: Available VRAM budget 2029 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:09:13.613 - Render thread -> Info: Frame[54923] - Available VRAM budget has changed: 4156 MB 2025-12-02 22:09:14.346 - Render thread -> Info: Frame[54945] - Available VRAM budget has changed: 1963 MB 2025-12-02 22:09:14.346 - Render thread -> Warning: Available VRAM budget 1963 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:09:14.413 - Render thread -> Info: Frame[54947] - Available VRAM budget has changed: 4131 MB 2025-12-02 22:09:14.413 - Render thread -> Info: Frame[54947] - Available VRAM budget has changed: 1938 MB 2025-12-02 22:09:14.413 - Render thread -> Warning: Available VRAM budget 1938 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:09:15.479 - Render thread -> Info: Frame[54979] - Available VRAM budget has changed: 4156 MB 2025-12-02 22:09:16.480 - Render thread -> Info: Frame[55009] - Available VRAM budget has changed: 1963 MB 2025-12-02 22:09:16.480 - Render thread -> Warning: Available VRAM budget 1963 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:09:16.746 - Render thread -> Info: Frame[55017] - Available VRAM budget has changed: 1979 MB 2025-12-02 22:09:16.746 - Render thread -> Warning: Available VRAM budget 1979 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:09:19.880 - Render thread -> Info: Frame[55111] - Available VRAM budget has changed: 2133 MB 2025-12-02 22:09:20.946 - Render thread -> Info: Frame[55143] - Available VRAM budget has changed: 4181 MB 2025-12-02 22:09:21.346 - Render thread -> Info: Frame[55155] - Available VRAM budget has changed: 4156 MB 2025-12-02 22:09:22.280 - Render thread -> Info: Frame[55183] - Available VRAM budget has changed: 4130 MB 2025-12-02 22:09:22.547 - Render thread -> Info: Frame[55191] - Available VRAM budget has changed: 2144 MB 2025-12-02 22:09:23.080 - Render thread -> Info: Frame[55207] - Available VRAM budget has changed: 2188 MB 2025-12-02 22:09:23.346 - Render thread -> Info: Frame[55215] - Available VRAM budget has changed: 4156 MB 2025-12-02 22:09:24.748 - Render thread -> Info: Frame[55257] - Available VRAM budget has changed: 2123 MB 2025-12-02 22:09:25.879 - Render thread -> Info: Frame[55291] - Available VRAM budget has changed: 2029 MB 2025-12-02 22:09:25.879 - Render thread -> Warning: Available VRAM budget 2029 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:09:27.079 - Render thread -> Info: Frame[55327] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:09:28.080 - Render thread -> Info: Frame[55357] - Available VRAM budget has changed: 2053 MB 2025-12-02 22:09:38.079 - Render thread -> Info: Frame[55657] - Available VRAM budget has changed: 2147 MB 2025-12-02 22:09:38.213 - Render thread -> Info: Frame[55661] - Available VRAM budget has changed: 2294 MB 2025-12-02 22:09:38.546 - Render thread -> Info: Frame[55671] - Available VRAM budget has changed: 2500 MB 2025-12-02 22:09:38.679 - Render thread -> Info: Frame[55675] - Available VRAM budget has changed: 2544 MB 2025-12-02 22:09:39.079 - Render thread -> Info: Frame[55687] - Available VRAM budget has changed: 2530 MB 2025-12-02 22:09:39.546 - Render thread -> Info: Frame[55701] - Available VRAM budget has changed: 2325 MB 2025-12-02 22:09:39.680 - Render thread -> Info: Frame[55705] - Available VRAM budget has changed: 2219 MB 2025-12-02 22:09:40.015 - Render thread -> Info: Frame[55715] - Available VRAM budget has changed: 2173 MB 2025-12-02 22:09:40.082 - Render thread -> Info: Frame[55717] - Available VRAM budget has changed: 2085 MB 2025-12-02 22:09:40.283 - Render thread -> Info: Frame[55723] - Available VRAM budget has changed: 2053 MB 2025-12-02 22:09:40.479 - Render thread -> Info: Frame[55729] - Available VRAM budget has changed: 2029 MB 2025-12-02 22:09:40.479 - Render thread -> Warning: Available VRAM budget 2029 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:09:40.546 - Render thread -> Info: Frame[55731] - Available VRAM budget has changed: 2013 MB 2025-12-02 22:09:40.546 - Render thread -> Warning: Available VRAM budget 2013 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:09:40.679 - Render thread -> Info: Frame[55735] - Available VRAM budget has changed: 4153 MB 2025-12-02 22:09:40.679 - Render thread -> Info: Frame[55735] - Available VRAM budget has changed: 1986 MB 2025-12-02 22:09:40.679 - Render thread -> Warning: Available VRAM budget 1986 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:09:40.885 - Render thread -> Info: Frame[55741] - Available VRAM budget has changed: 4120 MB 2025-12-02 22:09:40.885 - Render thread -> Info: Frame[55741] - Available VRAM budget has changed: 1952 MB 2025-12-02 22:09:40.885 - Render thread -> Warning: Available VRAM budget 1952 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:09:41.546 - Render thread -> Info: Frame[55761] - Available VRAM budget has changed: 4094 MB 2025-12-02 22:09:42.613 - Render thread -> Info: Frame[55793] - Available VRAM budget has changed: 4119 MB 2025-12-02 22:09:42.746 - Render thread -> Info: Frame[55797] - Available VRAM budget has changed: 1866 MB 2025-12-02 22:09:42.746 - Render thread -> Warning: Available VRAM budget 1866 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:09:42.946 - Render thread -> Info: Frame[55803] - Available VRAM budget has changed: 4152 MB 2025-12-02 22:09:43.013 - Render thread -> Info: Frame[55805] - Available VRAM budget has changed: 4120 MB 2025-12-02 22:09:43.095 - Render thread -> Info: Frame[55807] - Available VRAM budget has changed: 4095 MB 2025-12-02 22:09:43.095 - Render thread -> Info: Frame[55807] - Available VRAM budget has changed: 1842 MB 2025-12-02 22:09:43.095 - Render thread -> Warning: Available VRAM budget 1842 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:09:44.145 - Render thread -> Info: Frame[55839] - Available VRAM budget has changed: 4118 MB 2025-12-02 22:09:44.346 - Render thread -> Info: Frame[55845] - Available VRAM budget has changed: 4093 MB 2025-12-02 22:09:45.612 - Render thread -> Info: Frame[55883] - Available VRAM budget has changed: 4118 MB 2025-12-02 22:09:46.613 - Render thread -> Info: Frame[55913] - Available VRAM budget has changed: 1859 MB 2025-12-02 22:09:46.613 - Render thread -> Warning: Available VRAM budget 1859 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:09:50.613 - Render thread -> Info: Frame[56033] - Available VRAM budget has changed: 1757 MB 2025-12-02 22:09:50.613 - Render thread -> Warning: Available VRAM budget 1757 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:09:51.212 - Render thread -> Info: Frame[56051] - Available VRAM budget has changed: 4153 MB 2025-12-02 22:09:52.212 - Render thread -> Info: Frame[56081] - Available VRAM budget has changed: 1792 MB 2025-12-02 22:09:52.212 - Render thread -> Warning: Available VRAM budget 1792 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:09:54.613 - Render thread -> Info: Frame[56153] - Available VRAM budget has changed: 4118 MB 2025-12-02 22:09:54.613 - Render thread -> Info: Frame[56153] - Available VRAM budget has changed: 1757 MB 2025-12-02 22:09:54.613 - Render thread -> Warning: Available VRAM budget 1757 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:09:54.679 - Render thread -> Info: Frame[56155] - Available VRAM budget has changed: 4093 MB 2025-12-02 22:09:54.679 - Render thread -> Info: Frame[56155] - Available VRAM budget has changed: 1733 MB 2025-12-02 22:09:54.679 - Render thread -> Warning: Available VRAM budget 1733 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:09:55.747 - Render thread -> Info: Frame[56187] - Available VRAM budget has changed: 4153 MB 2025-12-02 22:09:55.813 - Render thread -> Info: Frame[56189] - Available VRAM budget has changed: 1828 MB 2025-12-02 22:09:55.813 - Render thread -> Warning: Available VRAM budget 1828 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:09:56.346 - Render thread -> Info: Frame[56205] - Available VRAM budget has changed: 1932 MB 2025-12-02 22:09:56.346 - Render thread -> Warning: Available VRAM budget 1932 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:09:56.479 - Render thread -> Info: Frame[56209] - Available VRAM budget has changed: 1943 MB 2025-12-02 22:09:56.479 - Render thread -> Warning: Available VRAM budget 1943 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:09:56.746 - Render thread -> Info: Frame[56217] - Available VRAM budget has changed: 2003 MB 2025-12-02 22:09:56.746 - Render thread -> Warning: Available VRAM budget 2003 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:09:58.679 - Render thread -> Info: Frame[56275] - Available VRAM budget has changed: 4178 MB 2025-12-02 22:09:58.746 - Render thread -> Info: Frame[56277] - Available VRAM budget has changed: 2057 MB 2025-12-02 22:09:58.813 - Render thread -> Info: Frame[56279] - Available VRAM budget has changed: 2127 MB 2025-12-02 22:09:59.013 - Render thread -> Info: Frame[56285] - Available VRAM budget has changed: 2152 MB 2025-12-02 22:09:59.080 - Render thread -> Info: Frame[56287] - Available VRAM budget has changed: 2211 MB 2025-12-02 22:09:59.212 - Render thread -> Info: Frame[56291] - Available VRAM budget has changed: 2296 MB 2025-12-02 22:09:59.346 - Render thread -> Info: Frame[56295] - Available VRAM budget has changed: 2152 MB 2025-12-02 22:09:59.479 - Render thread -> Info: Frame[56299] - Available VRAM budget has changed: 2005 MB 2025-12-02 22:09:59.479 - Render thread -> Warning: Available VRAM budget 2005 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:09:59.547 - Render thread -> Info: Frame[56301] - Available VRAM budget has changed: 1929 MB 2025-12-02 22:09:59.547 - Render thread -> Warning: Available VRAM budget 1929 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:10:07.412 - Render thread -> Info: Frame[56537] - Available VRAM budget has changed: 1975 MB 2025-12-02 22:10:07.412 - Render thread -> Warning: Available VRAM budget 1975 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:10:08.479 - Render thread -> Info: Frame[56569] - Available VRAM budget has changed: 2051 MB 2025-12-02 22:10:08.679 - Render thread -> Info: Frame[56575] - Available VRAM budget has changed: 2145 MB 2025-12-02 22:10:09.279 - Render thread -> Info: Frame[56593] - Available VRAM budget has changed: 2295 MB 2025-12-02 22:10:12.882 - Render thread -> Info: Frame[56701] - Available VRAM budget has changed: 2496 MB 2025-12-02 22:10:12.946 - Render thread -> Info: Frame[56703] - Available VRAM budget has changed: 2533 MB 2025-12-02 22:10:13.013 - Render thread -> Info: Frame[56705] - Available VRAM budget has changed: 2549 MB 2025-12-02 22:10:13.149 - Render thread -> Info: Frame[56709] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:10:13.149 - Render thread -> Info: Frame[56709] - Available VRAM budget has changed: 2601 MB 2025-12-02 22:10:13.214 - Render thread -> Info: Frame[56711] - Available VRAM budget has changed: 2618 MB 2025-12-02 22:10:14.212 - Render thread -> Info: Frame[56741] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:10:15.013 - Render thread -> Info: Frame[56765] - Available VRAM budget has changed: 2636 MB 2025-12-02 22:10:15.080 - Render thread -> Info: Frame[56767] - Available VRAM budget has changed: 2662 MB 2025-12-02 22:10:15.145 - Render thread -> Info: Frame[56769] - Available VRAM budget has changed: 4156 MB 2025-12-02 22:10:17.412 - Render thread -> Info: Frame[56837] - Available VRAM budget has changed: 4181 MB 2025-12-02 22:10:17.746 - Render thread -> Info: Frame[56847] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:10:17.946 - Render thread -> Info: Frame[56853] - Available VRAM budget has changed: 4098 MB 2025-12-02 22:10:17.946 - Render thread -> Info: Frame[56853] - Available VRAM budget has changed: 2612 MB 2025-12-02 22:10:19.146 - Render thread -> Info: Frame[56889] - Available VRAM budget has changed: 4156 MB 2025-12-02 22:10:20.145 - Render thread -> Info: Frame[56919] - Available VRAM budget has changed: 2667 MB 2025-12-02 22:10:21.612 - Render thread -> Info: Frame[56963] - Available VRAM budget has changed: 4182 MB 2025-12-02 22:10:21.745 - Render thread -> Info: Frame[56967] - Available VRAM budget has changed: 4157 MB 2025-12-02 22:10:22.612 - Render thread -> Info: Frame[56993] - Available VRAM budget has changed: 2652 MB 2025-12-02 22:10:22.746 - Render thread -> Info: Frame[56997] - Available VRAM budget has changed: 2632 MB 2025-12-02 22:10:22.813 - Render thread -> Info: Frame[56999] - Available VRAM budget has changed: 4182 MB 2025-12-02 22:10:23.146 - Render thread -> Info: Frame[57009] - Available VRAM budget has changed: 4157 MB 2025-12-02 22:10:24.479 - Render thread -> Info: Frame[57049] - Available VRAM budget has changed: 2676 MB 2025-12-02 22:10:24.613 - Render thread -> Info: Frame[57053] - Available VRAM budget has changed: 2620 MB 2025-12-02 22:10:24.813 - Render thread -> Info: Frame[57059] - Available VRAM budget has changed: 2549 MB 2025-12-02 22:10:24.946 - Render thread -> Info: Frame[57063] - Available VRAM budget has changed: 2530 MB 2025-12-02 22:10:25.213 - Render thread -> Info: Frame[57071] - Available VRAM budget has changed: 2478 MB 2025-12-02 22:10:25.279 - Render thread -> Info: Frame[57073] - Available VRAM budget has changed: 2196 MB 2025-12-02 22:10:25.482 - Render thread -> Info: Frame[57079] - Available VRAM budget has changed: 2119 MB 2025-12-02 22:10:25.746 - Render thread -> Info: Frame[57087] - Available VRAM budget has changed: 1971 MB 2025-12-02 22:10:25.746 - Render thread -> Warning: Available VRAM budget 1971 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:10:25.812 - Render thread -> Info: Frame[57089] - Available VRAM budget has changed: 1940 MB 2025-12-02 22:10:25.812 - Render thread -> Warning: Available VRAM budget 1940 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:10:25.948 - Render thread -> Info: Frame[57093] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:10:26.079 - Render thread -> Info: Frame[57097] - Available VRAM budget has changed: 4154 MB 2025-12-02 22:10:27.212 - Render thread -> Info: Frame[57131] - Available VRAM budget has changed: 2013 MB 2025-12-02 22:10:27.212 - Render thread -> Warning: Available VRAM budget 2013 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:10:27.679 - Render thread -> Info: Frame[57145] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:10:28.212 - Render thread -> Info: Frame[57161] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:10:29.479 - Render thread -> Info: Frame[57199] - Available VRAM budget has changed: 1937 MB 2025-12-02 22:10:29.479 - Render thread -> Warning: Available VRAM budget 1937 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:10:29.679 - Render thread -> Info: Frame[57205] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:10:30.679 - Render thread -> Info: Frame[57235] - Available VRAM budget has changed: 1962 MB 2025-12-02 22:10:30.679 - Render thread -> Warning: Available VRAM budget 1962 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:10:32.080 - Render thread -> Info: Frame[57277] - Available VRAM budget has changed: 1985 MB 2025-12-02 22:10:32.080 - Render thread -> Warning: Available VRAM budget 1985 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:10:33.012 - Render thread -> Info: Frame[57305] - Available VRAM budget has changed: 2139 MB 2025-12-02 22:10:33.079 - Render thread -> Info: Frame[57307] - Available VRAM budget has changed: 2153 MB 2025-12-02 22:10:34.279 - Render thread -> Info: Frame[57343] - Available VRAM budget has changed: 2299 MB 2025-12-02 22:10:34.546 - Render thread -> Info: Frame[57351] - Available VRAM budget has changed: 2512 MB 2025-12-02 22:10:34.614 - Render thread -> Info: Frame[57353] - Available VRAM budget has changed: 2549 MB 2025-12-02 22:10:34.814 - Render thread -> Info: Frame[57359] - Available VRAM budget has changed: 2569 MB 2025-12-02 22:10:34.879 - Render thread -> Info: Frame[57361] - Available VRAM budget has changed: 2640 MB 2025-12-02 22:10:34.946 - Render thread -> Info: Frame[57363] - Available VRAM budget has changed: 2696 MB 2025-12-02 22:10:35.213 - Render thread -> Info: Frame[57371] - Available VRAM budget has changed: 4156 MB 2025-12-02 22:10:35.347 - Render thread -> Info: Frame[57375] - Available VRAM budget has changed: 2709 MB 2025-12-02 22:10:35.545 - Render thread -> Info: Frame[57381] - Available VRAM budget has changed: 2724 MB 2025-12-02 22:10:36.946 - Render thread -> Info: Frame[57423] - Available VRAM budget has changed: 2670 MB 2025-12-02 22:10:39.679 - Render thread -> Info: Frame[57505] - Available VRAM budget has changed: 4182 MB 2025-12-02 22:10:39.879 - Render thread -> Info: Frame[57511] - Available VRAM budget has changed: 4097 MB 2025-12-02 22:10:39.879 - Render thread -> Info: Frame[57511] - Available VRAM budget has changed: 2611 MB 2025-12-02 22:10:41.146 - Render thread -> Info: Frame[57549] - Available VRAM budget has changed: 4157 MB 2025-12-02 22:10:41.546 - Render thread -> Info: Frame[57561] - Available VRAM budget has changed: 4182 MB 2025-12-02 22:10:41.879 - Render thread -> Info: Frame[57571] - Available VRAM budget has changed: 4157 MB 2025-12-02 22:10:42.146 - Render thread -> Info: Frame[57579] - Available VRAM budget has changed: 2670 MB 2025-12-02 22:10:42.945 - Render thread -> Info: Frame[57603] - Available VRAM budget has changed: 4182 MB 2025-12-02 22:10:43.945 - Render thread -> Info: Frame[57633] - Available VRAM budget has changed: 2695 MB 2025-12-02 22:10:46.279 - Render thread -> Info: Frame[57703] - Available VRAM budget has changed: 2667 MB 2025-12-02 22:10:46.879 - Render thread -> Info: Frame[57721] - Available VRAM budget has changed: 4157 MB 2025-12-02 22:10:47.946 - Render thread -> Info: Frame[57753] - Available VRAM budget has changed: 2619 MB 2025-12-02 22:10:48.013 - Render thread -> Info: Frame[57755] - Available VRAM budget has changed: 2548 MB 2025-12-02 22:10:48.147 - Render thread -> Info: Frame[57759] - Available VRAM budget has changed: 2529 MB 2025-12-02 22:10:48.280 - Render thread -> Info: Frame[57763] - Available VRAM budget has changed: 2315 MB 2025-12-02 22:10:48.348 - Render thread -> Info: Frame[57765] - Available VRAM budget has changed: 2196 MB 2025-12-02 22:10:48.946 - Render thread -> Info: Frame[57783] - Available VRAM budget has changed: 2040 MB 2025-12-02 22:10:49.213 - Render thread -> Info: Frame[57791] - Available VRAM budget has changed: 2016 MB 2025-12-02 22:10:49.213 - Render thread -> Warning: Available VRAM budget 2016 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:10:51.479 - Render thread -> Info: Frame[57859] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:10:52.012 - Render thread -> Info: Frame[57875] - Available VRAM budget has changed: 4154 MB 2025-12-02 22:10:53.479 - Render thread -> Info: Frame[57919] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:10:54.479 - Render thread -> Info: Frame[57949] - Available VRAM budget has changed: 2038 MB 2025-12-02 22:10:55.345 - Render thread -> Info: Frame[57975] - Available VRAM budget has changed: 2063 MB 2025-12-02 22:10:55.945 - Render thread -> Info: Frame[57993] - Available VRAM budget has changed: 2210 MB 2025-12-02 22:10:56.346 - Render thread -> Info: Frame[58005] - Available VRAM budget has changed: 2294 MB 2025-12-02 22:10:56.679 - Render thread -> Info: Frame[58015] - Available VRAM budget has changed: 2192 MB 2025-12-02 22:10:56.746 - Render thread -> Info: Frame[58017] - Available VRAM budget has changed: 2173 MB 2025-12-02 22:10:56.812 - Render thread -> Info: Frame[58019] - Available VRAM budget has changed: 2133 MB 2025-12-02 22:10:57.345 - Render thread -> Info: Frame[58035] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:10:57.878 - Render thread -> Info: Frame[58051] - Available VRAM budget has changed: 2173 MB 2025-12-02 22:10:57.945 - Render thread -> Info: Frame[58053] - Available VRAM budget has changed: 2141 MB 2025-12-02 22:10:58.679 - Render thread -> Info: Frame[58075] - Available VRAM budget has changed: 4121 MB 2025-12-02 22:10:58.679 - Render thread -> Info: Frame[58075] - Available VRAM budget has changed: 2126 MB 2025-12-02 22:10:59.612 - Render thread -> Info: Frame[58103] - Available VRAM budget has changed: 4095 MB 2025-12-02 22:10:59.612 - Render thread -> Info: Frame[58103] - Available VRAM budget has changed: 2101 MB 2025-12-02 22:11:03.012 - Render thread -> Info: Frame[58205] - Available VRAM budget has changed: 4120 MB 2025-12-02 22:11:04.012 - Render thread -> Info: Frame[58235] - Available VRAM budget has changed: 2120 MB 2025-12-02 22:11:24.545 - Render thread -> Info: Frame[58851] - Available VRAM budget has changed: 4097 MB 2025-12-02 22:11:24.545 - Render thread -> Info: Frame[58851] - Available VRAM budget has changed: 2103 MB 2025-12-02 22:11:25.613 - Render thread -> Info: Frame[58883] - Available VRAM budget has changed: 4120 MB 2025-12-02 22:11:25.679 - Render thread -> Info: Frame[58885] - Available VRAM budget has changed: 4095 MB 2025-12-02 22:11:27.212 - Render thread -> Info: Frame[58931] - Available VRAM budget has changed: 4120 MB 2025-12-02 22:11:28.212 - Render thread -> Info: Frame[58961] - Available VRAM budget has changed: 2120 MB 2025-12-02 22:11:32.945 - Render thread -> Info: Frame[59103] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:11:33.945 - Render thread -> Info: Frame[59133] - Available VRAM budget has changed: 2185 MB 2025-12-02 22:11:34.146 - Render thread -> Info: Frame[59139] - Available VRAM budget has changed: 2166 MB 2025-12-02 22:11:36.812 - Render thread -> Info: Frame[59219] - Available VRAM budget has changed: 4154 MB 2025-12-02 22:11:36.812 - Render thread -> Info: Frame[59219] - Available VRAM budget has changed: 2139 MB 2025-12-02 22:11:37.879 - Render thread -> Info: Frame[59251] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:11:38.346 - Render thread -> Info: Frame[59265] - Available VRAM budget has changed: 4157 MB 2025-12-02 22:11:39.413 - Render thread -> Info: Frame[59297] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:11:40.146 - Render thread -> Info: Frame[59319] - Available VRAM budget has changed: 2257 MB 2025-12-02 22:11:40.346 - Render thread -> Info: Frame[59325] - Available VRAM budget has changed: 2276 MB 2025-12-02 22:11:40.412 - Render thread -> Info: Frame[59327] - Available VRAM budget has changed: 2299 MB 2025-12-02 22:11:40.745 - Render thread -> Info: Frame[59337] - Available VRAM budget has changed: 2347 MB 2025-12-02 22:11:40.879 - Render thread -> Info: Frame[59341] - Available VRAM budget has changed: 2542 MB 2025-12-02 22:11:41.082 - Render thread -> Info: Frame[59347] - Available VRAM budget has changed: 4154 MB 2025-12-02 22:11:41.146 - Render thread -> Info: Frame[59349] - Available VRAM budget has changed: 2561 MB 2025-12-02 22:11:41.212 - Render thread -> Info: Frame[59351] - Available VRAM budget has changed: 2616 MB 2025-12-02 22:11:42.146 - Render thread -> Info: Frame[59379] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:11:43.079 - Render thread -> Info: Frame[59407] - Available VRAM budget has changed: 2635 MB 2025-12-02 22:11:43.146 - Render thread -> Info: Frame[59409] - Available VRAM budget has changed: 2673 MB 2025-12-02 22:11:43.212 - Render thread -> Info: Frame[59411] - Available VRAM budget has changed: 2687 MB 2025-12-02 22:11:43.612 - Render thread -> Info: Frame[59423] - Available VRAM budget has changed: 4156 MB 2025-12-02 22:11:43.612 - Render thread -> Info: Frame[59423] - Available VRAM budget has changed: 2668 MB 2025-12-02 22:11:45.878 - Render thread -> Info: Frame[59491] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:11:46.679 - Render thread -> Info: Frame[59515] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:11:47.212 - Render thread -> Info: Frame[59531] - Available VRAM budget has changed: 4130 MB 2025-12-02 22:11:47.212 - Render thread -> Info: Frame[59531] - Available VRAM budget has changed: 2641 MB 2025-12-02 22:11:48.279 - Render thread -> Info: Frame[59563] - Available VRAM budget has changed: 4156 MB 2025-12-02 22:11:49.279 - Render thread -> Info: Frame[59593] - Available VRAM budget has changed: 4130 MB 2025-12-02 22:11:50.345 - Render thread -> Info: Frame[59625] - Available VRAM budget has changed: 4156 MB 2025-12-02 22:11:50.879 - Render thread -> Info: Frame[59641] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:11:51.279 - Render thread -> Info: Frame[59653] - Available VRAM budget has changed: 4156 MB 2025-12-02 22:11:51.346 - Render thread -> Info: Frame[59655] - Available VRAM budget has changed: 2669 MB 2025-12-02 22:11:52.350 - Render thread -> Info: Frame[59685] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:11:52.412 - Render thread -> Info: Frame[59687] - Available VRAM budget has changed: 4098 MB 2025-12-02 22:11:52.412 - Render thread -> Info: Frame[59687] - Available VRAM budget has changed: 2611 MB 2025-12-02 22:11:53.479 - Render thread -> Info: Frame[59719] - Available VRAM budget has changed: 4123 MB 2025-12-02 22:11:53.679 - Render thread -> Info: Frame[59725] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:11:54.346 - Render thread -> Info: Frame[59745] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:11:54.479 - Render thread -> Info: Frame[59749] - Available VRAM budget has changed: 2633 MB 2025-12-02 22:11:54.678 - Render thread -> Info: Frame[59755] - Available VRAM budget has changed: 2665 MB 2025-12-02 22:11:55.612 - Render thread -> Info: Frame[59783] - Available VRAM budget has changed: 2649 MB 2025-12-02 22:11:56.213 - Render thread -> Info: Frame[59801] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:11:56.945 - Render thread -> Info: Frame[59823] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:11:56.945 - Render thread -> Info: Frame[59823] - Available VRAM budget has changed: 2625 MB 2025-12-02 22:11:57.279 - Render thread -> Info: Frame[59833] - Available VRAM budget has changed: 2610 MB 2025-12-02 22:11:57.346 - Render thread -> Info: Frame[59835] - Available VRAM budget has changed: 2573 MB 2025-12-02 22:11:58.412 - Render thread -> Info: Frame[59867] - Available VRAM budget has changed: 2538 MB 2025-12-02 22:11:58.679 - Render thread -> Info: Frame[59875] - Available VRAM budget has changed: 2520 MB 2025-12-02 22:11:58.745 - Render thread -> Info: Frame[59877] - Available VRAM budget has changed: 2503 MB 2025-12-02 22:11:58.813 - Render thread -> Info: Frame[59879] - Available VRAM budget has changed: 2466 MB 2025-12-02 22:11:58.879 - Render thread -> Info: Frame[59881] - Available VRAM budget has changed: 2181 MB 2025-12-02 22:11:59.012 - Render thread -> Info: Frame[59885] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:11:59.147 - Render thread -> Info: Frame[59889] - Available VRAM budget has changed: 2062 MB 2025-12-02 22:11:59.279 - Render thread -> Info: Frame[59893] - Available VRAM budget has changed: 4154 MB 2025-12-02 22:11:59.279 - Render thread -> Info: Frame[59893] - Available VRAM budget has changed: 2036 MB 2025-12-02 22:11:59.279 - Render thread -> Warning: Available VRAM budget 2036 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:11:59.348 - Render thread -> Info: Frame[59895] - Available VRAM budget has changed: 2013 MB 2025-12-02 22:11:59.348 - Render thread -> Warning: Available VRAM budget 2013 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:12:02.545 - Render thread -> Info: Frame[59991] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:12:02.612 - Render thread -> Info: Frame[59993] - Available VRAM budget has changed: 4154 MB 2025-12-02 22:12:04.612 - Render thread -> Info: Frame[60053] - Available VRAM budget has changed: 2049 MB 2025-12-02 22:12:05.812 - Render thread -> Info: Frame[60089] - Available VRAM budget has changed: 2065 MB 2025-12-02 22:12:06.079 - Render thread -> Info: Frame[60097] - Available VRAM budget has changed: 2157 MB 2025-12-02 22:12:06.346 - Render thread -> Info: Frame[60105] - Available VRAM budget has changed: 2205 MB 2025-12-02 22:12:07.212 - Render thread -> Info: Frame[60131] - Available VRAM budget has changed: 4179 MB 2025-12-02 22:12:08.012 - Render thread -> Info: Frame[60155] - Available VRAM budget has changed: 2488 MB 2025-12-02 22:12:08.215 - Render thread -> Info: Frame[60161] - Available VRAM budget has changed: 2516 MB 2025-12-02 22:12:08.812 - Render thread -> Info: Frame[60179] - Available VRAM budget has changed: 2540 MB 2025-12-02 22:12:08.945 - Render thread -> Info: Frame[60183] - Available VRAM budget has changed: 2556 MB 2025-12-02 22:12:09.079 - Render thread -> Info: Frame[60187] - Available VRAM budget has changed: 2595 MB 2025-12-02 22:12:09.214 - Render thread -> Info: Frame[60191] - Available VRAM budget has changed: 2645 MB 2025-12-02 22:12:09.299 - Render thread -> Info: Frame[60193] - Available VRAM budget has changed: 2698 MB 2025-12-02 22:12:09.356 - Render thread -> Info: Frame[60195] - Available VRAM budget has changed: 2625 MB 2025-12-02 22:12:09.612 - Render thread -> Info: Frame[60203] - Available VRAM budget has changed: 2605 MB 2025-12-02 22:12:09.879 - Render thread -> Info: Frame[60211] - Available VRAM budget has changed: 2550 MB 2025-12-02 22:12:10.079 - Render thread -> Info: Frame[60217] - Available VRAM budget has changed: 2253 MB 2025-12-02 22:12:10.412 - Render thread -> Info: Frame[60227] - Available VRAM budget has changed: 2225 MB 2025-12-02 22:12:10.679 - Render thread -> Info: Frame[60235] - Available VRAM budget has changed: 2210 MB 2025-12-02 22:12:10.812 - Render thread -> Info: Frame[60239] - Available VRAM budget has changed: 4154 MB 2025-12-02 22:12:10.812 - Render thread -> Info: Frame[60239] - Available VRAM budget has changed: 2185 MB 2025-12-02 22:12:11.146 - Render thread -> Info: Frame[60249] - Available VRAM budget has changed: 2120 MB 2025-12-02 22:12:11.678 - Render thread -> Info: Frame[60265] - Available VRAM budget has changed: 2057 MB 2025-12-02 22:12:11.946 - Render thread -> Info: Frame[60273] - Available VRAM budget has changed: 4118 MB 2025-12-02 22:12:11.946 - Render thread -> Info: Frame[60273] - Available VRAM budget has changed: 1994 MB 2025-12-02 22:12:11.946 - Render thread -> Warning: Available VRAM budget 1994 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:12:12.013 - Render thread -> Info: Frame[60275] - Available VRAM budget has changed: 4059 MB 2025-12-02 22:12:12.013 - Render thread -> Info: Frame[60275] - Available VRAM budget has changed: 1934 MB 2025-12-02 22:12:12.013 - Render thread -> Warning: Available VRAM budget 1934 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:12:12.346 - Render thread -> Info: Frame[60285] - Available VRAM budget has changed: 1914 MB 2025-12-02 22:12:12.346 - Render thread -> Warning: Available VRAM budget 1914 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:12:12.546 - Render thread -> Info: Frame[60291] - Available VRAM budget has changed: 1898 MB 2025-12-02 22:12:12.546 - Render thread -> Warning: Available VRAM budget 1898 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:12:12.813 - Render thread -> Info: Frame[60299] - Available VRAM budget has changed: 1874 MB 2025-12-02 22:12:12.813 - Render thread -> Warning: Available VRAM budget 1874 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:12:12.879 - Render thread -> Info: Frame[60301] - Available VRAM budget has changed: 1807 MB 2025-12-02 22:12:12.879 - Render thread -> Warning: Available VRAM budget 1807 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:12:13.080 - Render thread -> Info: Frame[60307] - Available VRAM budget has changed: 4093 MB 2025-12-02 22:12:13.212 - Render thread -> Info: Frame[60311] - Available VRAM budget has changed: 4117 MB 2025-12-02 22:12:13.279 - Render thread -> Info: Frame[60313] - Available VRAM budget has changed: 1757 MB 2025-12-02 22:12:13.279 - Render thread -> Warning: Available VRAM budget 1757 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:12:13.346 - Render thread -> Info: Frame[60315] - Available VRAM budget has changed: 4152 MB 2025-12-02 22:12:14.012 - Render thread -> Info: Frame[60335] - Available VRAM budget has changed: 4127 MB 2025-12-02 22:12:14.346 - Render thread -> Info: Frame[60345] - Available VRAM budget has changed: 1767 MB 2025-12-02 22:12:14.346 - Render thread -> Warning: Available VRAM budget 1767 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:12:15.345 - Render thread -> Info: Frame[60375] - Available VRAM budget has changed: 4152 MB 2025-12-02 22:12:15.612 - Render thread -> Info: Frame[60383] - Available VRAM budget has changed: 1729 MB 2025-12-02 22:12:15.612 - Render thread -> Warning: Available VRAM budget 1729 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:12:17.879 - Render thread -> Info: Frame[60451] - Available VRAM budget has changed: 1753 MB 2025-12-02 22:12:17.879 - Render thread -> Warning: Available VRAM budget 1753 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:12:19.745 - Render thread -> Info: Frame[60507] - Available VRAM budget has changed: 4178 MB 2025-12-02 22:12:20.212 - Render thread -> Info: Frame[60521] - Available VRAM budget has changed: 4153 MB 2025-12-02 22:12:20.212 - Render thread -> Info: Frame[60521] - Available VRAM budget has changed: 1740 MB 2025-12-02 22:12:20.212 - Render thread -> Warning: Available VRAM budget 1740 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:12:20.346 - Render thread -> Info: Frame[60525] - Available VRAM budget has changed: 1728 MB 2025-12-02 22:12:20.346 - Render thread -> Warning: Available VRAM budget 1728 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:12:21.012 - Render thread -> Info: Frame[60545] - Available VRAM budget has changed: 4118 MB 2025-12-02 22:12:21.746 - Render thread -> Info: Frame[60567] - Available VRAM budget has changed: 1848 MB 2025-12-02 22:12:21.746 - Render thread -> Warning: Available VRAM budget 1848 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:12:22.012 - Render thread -> Info: Frame[60575] - Available VRAM budget has changed: 1838 MB 2025-12-02 22:12:22.012 - Render thread -> Warning: Available VRAM budget 1838 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:12:22.412 - Render thread -> Info: Frame[60587] - Available VRAM budget has changed: 4152 MB 2025-12-02 22:12:23.079 - Render thread -> Info: Frame[60607] - Available VRAM budget has changed: 1917 MB 2025-12-02 22:12:23.079 - Render thread -> Warning: Available VRAM budget 1917 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:12:23.147 - Render thread -> Info: Frame[60609] - Available VRAM budget has changed: 1941 MB 2025-12-02 22:12:23.147 - Render thread -> Warning: Available VRAM budget 1941 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:12:23.412 - Render thread -> Info: Frame[60617] - Available VRAM budget has changed: 1975 MB 2025-12-02 22:12:23.412 - Render thread -> Warning: Available VRAM budget 1975 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:12:24.879 - Render thread -> Info: Frame[60661] - Available VRAM budget has changed: 1986 MB 2025-12-02 22:12:24.879 - Render thread -> Warning: Available VRAM budget 1986 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:12:25.946 - Render thread -> Info: Frame[60693] - Available VRAM budget has changed: 2012 MB 2025-12-02 22:12:25.946 - Render thread -> Warning: Available VRAM budget 2012 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:12:26.546 - Render thread -> Info: Frame[60711] - Available VRAM budget has changed: 2030 MB 2025-12-02 22:12:26.546 - Render thread -> Warning: Available VRAM budget 2030 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:12:26.746 - Render thread -> Info: Frame[60717] - Available VRAM budget has changed: 2051 MB 2025-12-02 22:12:26.879 - Render thread -> Info: Frame[60721] - Available VRAM budget has changed: 2121 MB 2025-12-02 22:12:29.813 - Render thread -> Info: Frame[60809] - Available VRAM budget has changed: 2156 MB 2025-12-02 22:12:29.946 - Render thread -> Info: Frame[60813] - Available VRAM budget has changed: 2215 MB 2025-12-02 22:12:30.814 - Render thread -> Info: Frame[60839] - Available VRAM budget has changed: 2238 MB 2025-12-02 22:12:31.146 - Render thread -> Info: Frame[60849] - Available VRAM budget has changed: 2223 MB 2025-12-02 22:12:31.746 - Render thread -> Info: Frame[60867] - Available VRAM budget has changed: 4094 MB 2025-12-02 22:12:31.746 - Render thread -> Info: Frame[60867] - Available VRAM budget has changed: 2130 MB 2025-12-02 22:12:31.945 - Render thread -> Info: Frame[60873] - Available VRAM budget has changed: 2086 MB 2025-12-02 22:12:33.012 - Render thread -> Info: Frame[60905] - Available VRAM budget has changed: 2099 MB 2025-12-02 22:12:34.746 - Render thread -> Info: Frame[60957] - Available VRAM budget has changed: 4120 MB 2025-12-02 22:12:35.746 - Render thread -> Info: Frame[60987] - Available VRAM budget has changed: 2124 MB 2025-12-02 22:12:44.279 - Render thread -> Info: Frame[61243] - Available VRAM budget has changed: 4061 MB 2025-12-02 22:12:44.279 - Render thread -> Info: Frame[61243] - Available VRAM budget has changed: 2071 MB 2025-12-02 22:12:45.345 - Render thread -> Info: Frame[61275] - Available VRAM budget has changed: 4095 MB 2025-12-02 22:12:46.346 - Render thread -> Info: Frame[61305] - Available VRAM budget has changed: 2098 MB 2025-12-02 22:12:47.145 - Render thread -> Info: Frame[61329] - Available VRAM budget has changed: 4120 MB 2025-12-02 22:12:48.078 - Render thread -> Info: Frame[61357] - Available VRAM budget has changed: 4154 MB 2025-12-02 22:12:48.146 - Render thread -> Info: Frame[61359] - Available VRAM budget has changed: 2109 MB 2025-12-02 22:12:49.079 - Render thread -> Info: Frame[61387] - Available VRAM budget has changed: 2144 MB 2025-12-02 22:12:49.278 - Render thread -> Info: Frame[61393] - Available VRAM budget has changed: 2259 MB 2025-12-02 22:12:49.346 - Render thread -> Info: Frame[61395] - Available VRAM budget has changed: 2308 MB 2025-12-02 22:12:49.412 - Render thread -> Info: Frame[61397] - Available VRAM budget has changed: 2340 MB 2025-12-02 22:12:51.079 - Render thread -> Info: Frame[61447] - Available VRAM budget has changed: 4179 MB 2025-12-02 22:12:52.078 - Render thread -> Info: Frame[61477] - Available VRAM budget has changed: 2364 MB 2025-12-02 22:12:55.145 - Render thread -> Info: Frame[61569] - Available VRAM budget has changed: 4154 MB 2025-12-02 22:12:55.145 - Render thread -> Info: Frame[61569] - Available VRAM budget has changed: 2277 MB 2025-12-02 22:12:56.278 - Render thread -> Info: Frame[61603] - Available VRAM budget has changed: 4179 MB 2025-12-02 22:12:56.678 - Render thread -> Info: Frame[61615] - Available VRAM budget has changed: 2252 MB 2025-12-02 22:12:56.750 - Render thread -> Info: Frame[61617] - Available VRAM budget has changed: 2220 MB 2025-12-02 22:12:58.013 - Render thread -> Info: Frame[61655] - Available VRAM budget has changed: 4154 MB 2025-12-02 22:12:58.149 - Render thread -> Info: Frame[61659] - Available VRAM budget has changed: 2239 MB 2025-12-02 22:12:58.681 - Render thread -> Info: Frame[61675] - Available VRAM budget has changed: 2287 MB 2025-12-02 22:12:58.812 - Render thread -> Info: Frame[61679] - Available VRAM budget has changed: 2457 MB 2025-12-02 22:12:59.079 - Render thread -> Info: Frame[61687] - Available VRAM budget has changed: 2532 MB 2025-12-02 22:12:59.147 - Render thread -> Info: Frame[61689] - Available VRAM budget has changed: 2574 MB 2025-12-02 22:12:59.212 - Render thread -> Info: Frame[61691] - Available VRAM budget has changed: 2614 MB 2025-12-02 22:12:59.616 - Render thread -> Info: Frame[61703] - Available VRAM budget has changed: 4179 MB 2025-12-02 22:12:59.812 - Render thread -> Info: Frame[61709] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:13:00.145 - Render thread -> Info: Frame[61719] - Available VRAM budget has changed: 2629 MB 2025-12-02 22:13:00.279 - Render thread -> Info: Frame[61723] - Available VRAM budget has changed: 2648 MB 2025-12-02 22:13:00.346 - Render thread -> Info: Frame[61725] - Available VRAM budget has changed: 2662 MB 2025-12-02 22:13:01.412 - Render thread -> Info: Frame[61757] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:13:02.212 - Render thread -> Info: Frame[61781] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:13:03.279 - Render thread -> Info: Frame[61813] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:13:04.278 - Render thread -> Info: Frame[61843] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:13:05.745 - Render thread -> Info: Frame[61887] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:13:06.745 - Render thread -> Info: Frame[61917] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:13:08.346 - Render thread -> Info: Frame[61965] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:13:09.279 - Render thread -> Info: Frame[61993] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:13:10.345 - Render thread -> Info: Frame[62025] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:13:10.478 - Render thread -> Info: Frame[62029] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:13:11.545 - Render thread -> Info: Frame[62061] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:13:12.478 - Render thread -> Info: Frame[62089] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:13:13.545 - Render thread -> Info: Frame[62121] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:13:14.545 - Render thread -> Info: Frame[62151] - Available VRAM budget has changed: 2691 MB 2025-12-02 22:13:18.345 - Render thread -> Info: Frame[62265] - Available VRAM budget has changed: 2666 MB 2025-12-02 22:13:18.612 - Render thread -> Info: Frame[62273] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:13:18.612 - Render thread -> Info: Frame[62273] - Available VRAM budget has changed: 2631 MB 2025-12-02 22:13:20.479 - Render thread -> Info: Frame[62329] - Available VRAM budget has changed: 4182 MB 2025-12-02 22:13:21.212 - Render thread -> Info: Frame[62351] - Available VRAM budget has changed: 4157 MB 2025-12-02 22:13:22.279 - Render thread -> Info: Frame[62383] - Available VRAM budget has changed: 2654 MB 2025-12-02 22:13:23.145 - Render thread -> Info: Frame[62409] - Available VRAM budget has changed: 2668 MB 2025-12-02 22:13:29.478 - Render thread -> Info: Frame[62599] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:13:29.812 - Render thread -> Info: Frame[62609] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:13:31.745 - Render thread -> Info: Frame[62667] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:13:31.878 - Render thread -> Info: Frame[62671] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:13:35.678 - Render thread -> Info: Frame[62785] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:13:36.278 - Render thread -> Info: Frame[62803] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:13:39.345 - Render thread -> Info: Frame[62895] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:13:39.678 - Render thread -> Info: Frame[62905] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:13:42.745 - Render thread -> Info: Frame[62997] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:13:43.146 - Render thread -> Info: Frame[63009] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:13:46.212 - Render thread -> Info: Frame[63101] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:13:47.078 - Render thread -> Info: Frame[63127] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:13:48.545 - Render thread -> Info: Frame[63171] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:13:49.478 - Render thread -> Info: Frame[63199] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:13:50.545 - Render thread -> Info: Frame[63231] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:13:50.878 - Render thread -> Info: Frame[63241] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:13:53.545 - Render thread -> Info: Frame[63321] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:13:54.212 - Render thread -> Info: Frame[63341] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:13:58.145 - Render thread -> Info: Frame[63459] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:13:58.811 - Render thread -> Info: Frame[63479] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:13:58.946 - Render thread -> Info: Frame[63483] - Available VRAM budget has changed: 4095 MB 2025-12-02 22:13:58.946 - Render thread -> Info: Frame[63483] - Available VRAM budget has changed: 2611 MB 2025-12-02 22:14:00.211 - Render thread -> Info: Frame[63521] - Available VRAM budget has changed: 4120 MB 2025-12-02 22:14:00.278 - Render thread -> Info: Frame[63523] - Available VRAM budget has changed: 4154 MB 2025-12-02 22:14:01.212 - Render thread -> Info: Frame[63551] - Available VRAM budget has changed: 2635 MB 2025-12-02 22:14:01.278 - Render thread -> Info: Frame[63553] - Available VRAM budget has changed: 2666 MB 2025-12-02 22:14:02.345 - Render thread -> Info: Frame[63585] - Available VRAM budget has changed: 2652 MB 2025-12-02 22:14:02.678 - Render thread -> Info: Frame[63595] - Available VRAM budget has changed: 2630 MB 2025-12-02 22:14:04.412 - Render thread -> Info: Frame[63647] - Available VRAM budget has changed: 2616 MB 2025-12-02 22:14:04.547 - Render thread -> Info: Frame[63651] - Available VRAM budget has changed: 2539 MB 2025-12-02 22:14:04.813 - Render thread -> Info: Frame[63659] - Available VRAM budget has changed: 2517 MB 2025-12-02 22:14:04.879 - Render thread -> Info: Frame[63661] - Available VRAM budget has changed: 2461 MB 2025-12-02 22:14:05.012 - Render thread -> Info: Frame[63665] - Available VRAM budget has changed: 2162 MB 2025-12-02 22:14:05.214 - Render thread -> Info: Frame[63671] - Available VRAM budget has changed: 2130 MB 2025-12-02 22:14:05.412 - Render thread -> Info: Frame[63677] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:14:05.479 - Render thread -> Info: Frame[63679] - Available VRAM budget has changed: 4156 MB 2025-12-02 22:14:05.479 - Render thread -> Info: Frame[63679] - Available VRAM budget has changed: 2119 MB 2025-12-02 22:14:07.078 - Render thread -> Info: Frame[63727] - Available VRAM budget has changed: 2055 MB 2025-12-02 22:14:07.345 - Render thread -> Info: Frame[63735] - Available VRAM budget has changed: 2027 MB 2025-12-02 22:14:07.345 - Render thread -> Warning: Available VRAM budget 2027 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:14:07.412 - Render thread -> Info: Frame[63737] - Available VRAM budget has changed: 4118 MB 2025-12-02 22:14:07.412 - Render thread -> Info: Frame[63737] - Available VRAM budget has changed: 1989 MB 2025-12-02 22:14:07.412 - Render thread -> Warning: Available VRAM budget 1989 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:14:07.545 - Render thread -> Info: Frame[63741] - Available VRAM budget has changed: 4093 MB 2025-12-02 22:14:07.545 - Render thread -> Info: Frame[63741] - Available VRAM budget has changed: 1964 MB 2025-12-02 22:14:07.545 - Render thread -> Warning: Available VRAM budget 1964 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:14:07.757 - Render thread -> Info: Frame[63747] - Available VRAM budget has changed: 1932 MB 2025-12-02 22:14:07.757 - Render thread -> Warning: Available VRAM budget 1932 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:14:07.878 - Render thread -> Info: Frame[63751] - Available VRAM budget has changed: 1916 MB 2025-12-02 22:14:07.878 - Render thread -> Warning: Available VRAM budget 1916 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:14:08.212 - Render thread -> Info: Frame[63761] - Available VRAM budget has changed: 1824 MB 2025-12-02 22:14:08.212 - Render thread -> Warning: Available VRAM budget 1824 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:14:08.612 - Render thread -> Info: Frame[63773] - Available VRAM budget has changed: 4118 MB 2025-12-02 22:14:08.612 - Render thread -> Info: Frame[63773] - Available VRAM budget has changed: 1694 MB 2025-12-02 22:14:08.612 - Render thread -> Warning: Available VRAM budget 1694 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:14:08.880 - Render thread -> Info: Frame[63781] - Available VRAM budget has changed: 4152 MB 2025-12-02 22:14:09.878 - Render thread -> Info: Frame[63811] - Available VRAM budget has changed: 1728 MB 2025-12-02 22:14:09.878 - Render thread -> Warning: Available VRAM budget 1728 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:14:10.413 - Render thread -> Info: Frame[63827] - Available VRAM budget has changed: 1753 MB 2025-12-02 22:14:10.413 - Render thread -> Warning: Available VRAM budget 1753 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:14:14.478 - Render thread -> Info: Frame[63949] - Available VRAM budget has changed: 4178 MB 2025-12-02 22:14:15.412 - Render thread -> Info: Frame[63977] - Available VRAM budget has changed: 4153 MB 2025-12-02 22:14:16.478 - Render thread -> Info: Frame[64009] - Available VRAM budget has changed: 4178 MB 2025-12-02 22:14:17.478 - Render thread -> Info: Frame[64039] - Available VRAM budget has changed: 4153 MB 2025-12-02 22:14:17.478 - Render thread -> Info: Frame[64039] - Available VRAM budget has changed: 1730 MB 2025-12-02 22:14:17.478 - Render thread -> Warning: Available VRAM budget 1730 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:14:19.211 - Render thread -> Info: Frame[64091] - Available VRAM budget has changed: 1741 MB 2025-12-02 22:14:19.212 - Render thread -> Warning: Available VRAM budget 1741 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:14:19.878 - Render thread -> Info: Frame[64111] - Available VRAM budget has changed: 1728 MB 2025-12-02 22:14:19.878 - Render thread -> Warning: Available VRAM budget 1728 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:14:21.145 - Render thread -> Info: Frame[64149] - Available VRAM budget has changed: 4178 MB 2025-12-02 22:14:21.412 - Render thread -> Info: Frame[64157] - Available VRAM budget has changed: 4152 MB 2025-12-02 22:14:21.812 - Render thread -> Info: Frame[64169] - Available VRAM budget has changed: 4118 MB 2025-12-02 22:14:22.145 - Render thread -> Info: Frame[64179] - Available VRAM budget has changed: 1754 MB 2025-12-02 22:14:22.145 - Render thread -> Warning: Available VRAM budget 1754 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:14:22.411 - Render thread -> Info: Frame[64187] - Available VRAM budget has changed: 1850 MB 2025-12-02 22:14:22.411 - Render thread -> Warning: Available VRAM budget 1850 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:14:23.011 - Render thread -> Info: Frame[64205] - Available VRAM budget has changed: 4095 MB 2025-12-02 22:14:23.011 - Render thread -> Info: Frame[64205] - Available VRAM budget has changed: 1821 MB 2025-12-02 22:14:23.011 - Render thread -> Warning: Available VRAM budget 1821 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:14:24.078 - Render thread -> Info: Frame[64237] - Available VRAM budget has changed: 4118 MB 2025-12-02 22:14:25.078 - Render thread -> Info: Frame[64267] - Available VRAM budget has changed: 1844 MB 2025-12-02 22:14:25.078 - Render thread -> Warning: Available VRAM budget 1844 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:14:35.411 - Render thread -> Info: Frame[64577] - Available VRAM budget has changed: 4152 MB 2025-12-02 22:14:36.011 - Render thread -> Info: Frame[64595] - Available VRAM budget has changed: 1917 MB 2025-12-02 22:14:36.011 - Render thread -> Warning: Available VRAM budget 1917 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:14:36.079 - Render thread -> Info: Frame[64597] - Available VRAM budget has changed: 1941 MB 2025-12-02 22:14:36.079 - Render thread -> Warning: Available VRAM budget 1941 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:14:36.278 - Render thread -> Info: Frame[64603] - Available VRAM budget has changed: 1953 MB 2025-12-02 22:14:36.278 - Render thread -> Warning: Available VRAM budget 1953 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:14:36.412 - Render thread -> Info: Frame[64607] - Available VRAM budget has changed: 1967 MB 2025-12-02 22:14:36.412 - Render thread -> Warning: Available VRAM budget 1967 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:14:37.411 - Render thread -> Info: Frame[64637] - Available VRAM budget has changed: 1986 MB 2025-12-02 22:14:37.411 - Render thread -> Warning: Available VRAM budget 1986 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:14:37.745 - Render thread -> Info: Frame[64647] - Available VRAM budget has changed: 2012 MB 2025-12-02 22:14:37.745 - Render thread -> Warning: Available VRAM budget 2012 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:14:38.278 - Render thread -> Info: Frame[64663] - Available VRAM budget has changed: 2030 MB 2025-12-02 22:14:38.278 - Render thread -> Warning: Available VRAM budget 2030 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:14:38.478 - Render thread -> Info: Frame[64669] - Available VRAM budget has changed: 1969 MB 2025-12-02 22:14:38.478 - Render thread -> Warning: Available VRAM budget 1969 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:14:39.812 - Render thread -> Info: Frame[64709] - Available VRAM budget has changed: 1995 MB 2025-12-02 22:14:39.812 - Render thread -> Warning: Available VRAM budget 1995 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:14:39.878 - Render thread -> Info: Frame[64711] - Available VRAM budget has changed: 2046 MB 2025-12-02 22:14:40.678 - Render thread -> Info: Frame[64735] - Available VRAM budget has changed: 2058 MB 2025-12-02 22:14:42.949 - Render thread -> Info: Frame[64803] - Available VRAM budget has changed: 4179 MB 2025-12-02 22:14:43.080 - Render thread -> Info: Frame[64807] - Available VRAM budget has changed: 4154 MB 2025-12-02 22:14:45.678 - Render thread -> Info: Frame[64885] - Available VRAM budget has changed: 4179 MB 2025-12-02 22:14:45.745 - Render thread -> Info: Frame[64887] - Available VRAM budget has changed: 4154 MB 2025-12-02 22:14:46.413 - Render thread -> Info: Frame[64907] - Available VRAM budget has changed: 2047 MB 2025-12-02 22:14:47.346 - Render thread -> Info: Frame[64935] - Available VRAM budget has changed: 1996 MB 2025-12-02 22:14:47.346 - Render thread -> Warning: Available VRAM budget 1996 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:14:47.412 - Render thread -> Info: Frame[64937] - Available VRAM budget has changed: 1970 MB 2025-12-02 22:14:47.412 - Render thread -> Warning: Available VRAM budget 1970 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:14:47.679 - Render thread -> Info: Frame[64945] - Available VRAM budget has changed: 1956 MB 2025-12-02 22:14:47.679 - Render thread -> Warning: Available VRAM budget 1956 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:14:48.211 - Render thread -> Info: Frame[64961] - Available VRAM budget has changed: 1929 MB 2025-12-02 22:14:48.211 - Render thread -> Warning: Available VRAM budget 1929 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:14:48.545 - Render thread -> Info: Frame[64971] - Available VRAM budget has changed: 1907 MB 2025-12-02 22:14:48.545 - Render thread -> Warning: Available VRAM budget 1907 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:14:49.812 - Render thread -> Info: Frame[65009] - Available VRAM budget has changed: 1924 MB 2025-12-02 22:14:49.812 - Render thread -> Warning: Available VRAM budget 1924 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:14:50.345 - Render thread -> Info: Frame[65025] - Available VRAM budget has changed: 1906 MB 2025-12-02 22:14:50.345 - Render thread -> Warning: Available VRAM budget 1906 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:14:51.011 - Render thread -> Info: Frame[65045] - Available VRAM budget has changed: 1890 MB 2025-12-02 22:14:51.011 - Render thread -> Warning: Available VRAM budget 1890 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:14:53.078 - Render thread -> Info: Frame[65107] - Available VRAM budget has changed: 1910 MB 2025-12-02 22:14:53.078 - Render thread -> Warning: Available VRAM budget 1910 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:14:53.278 - Render thread -> Info: Frame[65113] - Available VRAM budget has changed: 1987 MB 2025-12-02 22:14:53.278 - Render thread -> Warning: Available VRAM budget 1987 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:14:53.545 - Render thread -> Info: Frame[65121] - Available VRAM budget has changed: 2126 MB 2025-12-02 22:14:53.611 - Render thread -> Info: Frame[65123] - Available VRAM budget has changed: 2148 MB 2025-12-02 22:14:54.478 - Render thread -> Info: Frame[65149] - Available VRAM budget has changed: 2162 MB 2025-12-02 22:14:54.878 - Render thread -> Info: Frame[65161] - Available VRAM budget has changed: 4127 MB 2025-12-02 22:14:54.878 - Render thread -> Info: Frame[65161] - Available VRAM budget has changed: 2177 MB 2025-12-02 22:14:55.012 - Render thread -> Info: Frame[65165] - Available VRAM budget has changed: 2212 MB 2025-12-02 22:14:55.345 - Render thread -> Info: Frame[65175] - Available VRAM budget has changed: 2276 MB 2025-12-02 22:14:55.611 - Render thread -> Info: Frame[65183] - Available VRAM budget has changed: 2341 MB 2025-12-02 22:14:55.678 - Render thread -> Info: Frame[65185] - Available VRAM budget has changed: 2385 MB 2025-12-02 22:14:55.812 - Render thread -> Info: Frame[65189] - Available VRAM budget has changed: 2520 MB 2025-12-02 22:14:55.945 - Render thread -> Info: Frame[65193] - Available VRAM budget has changed: 4154 MB 2025-12-02 22:14:56.411 - Render thread -> Info: Frame[65207] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:14:56.945 - Render thread -> Info: Frame[65223] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:14:56.945 - Render thread -> Info: Frame[65223] - Available VRAM budget has changed: 2546 MB 2025-12-02 22:14:58.012 - Render thread -> Info: Frame[65255] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:14:58.945 - Render thread -> Info: Frame[65283] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:15:00.611 - Render thread -> Info: Frame[65333] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:15:01.545 - Render thread -> Info: Frame[65361] - Available VRAM budget has changed: 4157 MB 2025-12-02 22:15:03.345 - Render thread -> Info: Frame[65415] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:15:04.278 - Render thread -> Info: Frame[65443] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:15:06.412 - Render thread -> Info: Frame[65507] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:15:07.412 - Render thread -> Info: Frame[65537] - Available VRAM budget has changed: 2574 MB 2025-12-02 22:15:09.345 - Render thread -> Info: Frame[65595] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:15:09.345 - Render thread -> Info: Frame[65595] - Available VRAM budget has changed: 2553 MB 2025-12-02 22:15:10.411 - Render thread -> Info: Frame[65627] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:15:10.812 - Render thread -> Info: Frame[65639] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:15:11.878 - Render thread -> Info: Frame[65671] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:15:12.878 - Render thread -> Info: Frame[65701] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:15:13.945 - Render thread -> Info: Frame[65733] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:15:14.078 - Render thread -> Info: Frame[65737] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:15:15.145 - Render thread -> Info: Frame[65769] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:15:16.078 - Render thread -> Info: Frame[65797] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:15:18.212 - Render thread -> Info: Frame[65861] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:15:19.212 - Render thread -> Info: Frame[65891] - Available VRAM budget has changed: 4157 MB 2025-12-02 22:15:21.078 - Render thread -> Info: Frame[65947] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:15:22.011 - Render thread -> Info: Frame[65975] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:15:23.478 - Render thread -> Info: Frame[66019] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:15:24.411 - Render thread -> Info: Frame[66047] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:15:26.411 - Render thread -> Info: Frame[66107] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:15:27.344 - Render thread -> Info: Frame[66135] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:15:28.078 - Render thread -> Info: Frame[66157] - Available VRAM budget has changed: 4095 MB 2025-12-02 22:15:28.078 - Render thread -> Info: Frame[66157] - Available VRAM budget has changed: 2494 MB 2025-12-02 22:15:29.145 - Render thread -> Info: Frame[66189] - Available VRAM budget has changed: 4121 MB 2025-12-02 22:15:29.345 - Render thread -> Info: Frame[66195] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:15:30.078 - Render thread -> Info: Frame[66217] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:15:30.145 - Render thread -> Info: Frame[66219] - Available VRAM budget has changed: 2526 MB 2025-12-02 22:15:30.345 - Render thread -> Info: Frame[66225] - Available VRAM budget has changed: 2560 MB 2025-12-02 22:15:30.678 - Render thread -> Info: Frame[66235] - Available VRAM budget has changed: 4095 MB 2025-12-02 22:15:30.678 - Render thread -> Info: Frame[66235] - Available VRAM budget has changed: 2500 MB 2025-12-02 22:15:31.745 - Render thread -> Info: Frame[66267] - Available VRAM budget has changed: 4121 MB 2025-12-02 22:15:31.945 - Render thread -> Info: Frame[66273] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:15:32.478 - Render thread -> Info: Frame[66289] - Available VRAM budget has changed: 2358 MB 2025-12-02 22:15:32.612 - Render thread -> Info: Frame[66293] - Available VRAM budget has changed: 2282 MB 2025-12-02 22:15:32.747 - Render thread -> Info: Frame[66297] - Available VRAM budget has changed: 4154 MB 2025-12-02 22:15:32.747 - Render thread -> Info: Frame[66297] - Available VRAM budget has changed: 2254 MB 2025-12-02 22:15:33.812 - Render thread -> Info: Frame[66329] - Available VRAM budget has changed: 4179 MB 2025-12-02 22:15:34.678 - Render thread -> Info: Frame[66355] - Available VRAM budget has changed: 2238 MB 2025-12-02 22:15:34.745 - Render thread -> Info: Frame[66357] - Available VRAM budget has changed: 2219 MB 2025-12-02 22:15:34.878 - Render thread -> Info: Frame[66361] - Available VRAM budget has changed: 2207 MB 2025-12-02 22:15:35.011 - Render thread -> Info: Frame[66365] - Available VRAM budget has changed: 4153 MB 2025-12-02 22:15:35.011 - Render thread -> Info: Frame[66365] - Available VRAM budget has changed: 2180 MB 2025-12-02 22:15:35.145 - Render thread -> Info: Frame[66369] - Available VRAM budget has changed: 2125 MB 2025-12-02 22:15:35.211 - Render thread -> Info: Frame[66371] - Available VRAM budget has changed: 1954 MB 2025-12-02 22:15:35.211 - Render thread -> Warning: Available VRAM budget 1954 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:15:35.345 - Render thread -> Info: Frame[66375] - Available VRAM budget has changed: 1874 MB 2025-12-02 22:15:35.345 - Render thread -> Warning: Available VRAM budget 1874 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:15:35.421 - Render thread -> Info: Frame[66377] - Available VRAM budget has changed: 1862 MB 2025-12-02 22:15:35.421 - Render thread -> Warning: Available VRAM budget 1862 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:15:36.012 - Render thread -> Info: Frame[66395] - Available VRAM budget has changed: 1852 MB 2025-12-02 22:15:36.012 - Render thread -> Warning: Available VRAM budget 1852 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:15:36.278 - Render thread -> Info: Frame[66403] - Available VRAM budget has changed: 1840 MB 2025-12-02 22:15:36.278 - Render thread -> Warning: Available VRAM budget 1840 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:15:37.345 - Render thread -> Info: Frame[66435] - Available VRAM budget has changed: 1867 MB 2025-12-02 22:15:37.345 - Render thread -> Warning: Available VRAM budget 1867 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:15:38.011 - Render thread -> Info: Frame[66455] - Available VRAM budget has changed: 1929 MB 2025-12-02 22:15:38.011 - Render thread -> Warning: Available VRAM budget 1929 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:15:38.278 - Render thread -> Info: Frame[66463] - Available VRAM budget has changed: 1947 MB 2025-12-02 22:15:38.278 - Render thread -> Warning: Available VRAM budget 1947 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:15:39.011 - Render thread -> Info: Frame[66485] - Available VRAM budget has changed: 4118 MB 2025-12-02 22:15:39.078 - Render thread -> Info: Frame[66487] - Available VRAM budget has changed: 4092 MB 2025-12-02 22:15:39.078 - Render thread -> Info: Frame[66487] - Available VRAM budget has changed: 1963 MB 2025-12-02 22:15:39.078 - Render thread -> Warning: Available VRAM budget 1963 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:15:39.412 - Render thread -> Info: Frame[66497] - Available VRAM budget has changed: 1931 MB 2025-12-02 22:15:39.412 - Render thread -> Warning: Available VRAM budget 1931 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:15:39.612 - Render thread -> Info: Frame[66503] - Available VRAM budget has changed: 1916 MB 2025-12-02 22:15:39.612 - Render thread -> Warning: Available VRAM budget 1916 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:15:39.945 - Render thread -> Info: Frame[66513] - Available VRAM budget has changed: 1904 MB 2025-12-02 22:15:39.945 - Render thread -> Warning: Available VRAM budget 1904 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:15:40.011 - Render thread -> Info: Frame[66515] - Available VRAM budget has changed: 1824 MB 2025-12-02 22:15:40.011 - Render thread -> Warning: Available VRAM budget 1824 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:15:40.078 - Render thread -> Info: Frame[66517] - Available VRAM budget has changed: 1812 MB 2025-12-02 22:15:40.078 - Render thread -> Warning: Available VRAM budget 1812 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:15:40.478 - Render thread -> Info: Frame[66529] - Available VRAM budget has changed: 4120 MB 2025-12-02 22:15:40.478 - Render thread -> Info: Frame[66529] - Available VRAM budget has changed: 1696 MB 2025-12-02 22:15:40.478 - Render thread -> Warning: Available VRAM budget 1696 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:15:41.144 - Render thread -> Info: Frame[66549] - Available VRAM budget has changed: 4152 MB 2025-12-02 22:15:41.426 - Render thread -> Info: Frame[66557] - Available VRAM budget has changed: 4127 MB 2025-12-02 22:15:42.011 - Render thread -> Info: Frame[66575] - Available VRAM budget has changed: 1721 MB 2025-12-02 22:15:42.011 - Render thread -> Warning: Available VRAM budget 1721 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:15:43.479 - Render thread -> Info: Frame[66619] - Available VRAM budget has changed: 4153 MB 2025-12-02 22:15:44.478 - Render thread -> Info: Frame[66649] - Available VRAM budget has changed: 1753 MB 2025-12-02 22:15:44.478 - Render thread -> Warning: Available VRAM budget 1753 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:15:45.344 - Render thread -> Info: Frame[66675] - Available VRAM budget has changed: 1797 MB 2025-12-02 22:15:45.344 - Render thread -> Warning: Available VRAM budget 1797 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:15:45.411 - Render thread -> Info: Frame[66677] - Available VRAM budget has changed: 1807 MB 2025-12-02 22:15:45.411 - Render thread -> Warning: Available VRAM budget 1807 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:15:45.677 - Render thread -> Info: Frame[66685] - Available VRAM budget has changed: 1791 MB 2025-12-02 22:15:45.677 - Render thread -> Warning: Available VRAM budget 1791 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:15:46.411 - Render thread -> Info: Frame[66707] - Available VRAM budget has changed: 4119 MB 2025-12-02 22:15:46.411 - Render thread -> Info: Frame[66707] - Available VRAM budget has changed: 1757 MB 2025-12-02 22:15:46.411 - Render thread -> Warning: Available VRAM budget 1757 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:15:47.411 - Render thread -> Info: Frame[66737] - Available VRAM budget has changed: 4093 MB 2025-12-02 22:15:47.411 - Render thread -> Info: Frame[66737] - Available VRAM budget has changed: 1730 MB 2025-12-02 22:15:47.411 - Render thread -> Warning: Available VRAM budget 1730 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:15:48.478 - Render thread -> Info: Frame[66769] - Available VRAM budget has changed: 4118 MB 2025-12-02 22:15:48.544 - Render thread -> Info: Frame[66771] - Available VRAM budget has changed: 4152 MB 2025-12-02 22:15:49.145 - Render thread -> Info: Frame[66789] - Available VRAM budget has changed: 4118 MB 2025-12-02 22:15:49.478 - Render thread -> Info: Frame[66799] - Available VRAM budget has changed: 1755 MB 2025-12-02 22:15:49.478 - Render thread -> Warning: Available VRAM budget 1755 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:15:50.278 - Render thread -> Info: Frame[66823] - Available VRAM budget has changed: 4152 MB 2025-12-02 22:15:50.278 - Render thread -> Info: Frame[66823] - Available VRAM budget has changed: 1865 MB 2025-12-02 22:15:50.278 - Render thread -> Warning: Available VRAM budget 1865 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:15:50.757 - Render thread -> Info: Frame[66837] - Available VRAM budget has changed: 4177 MB 2025-12-02 22:15:51.011 - Render thread -> Info: Frame[66845] - Available VRAM budget has changed: 4152 MB 2025-12-02 22:15:51.278 - Render thread -> Info: Frame[66853] - Available VRAM budget has changed: 1899 MB 2025-12-02 22:15:51.278 - Render thread -> Warning: Available VRAM budget 1899 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:15:52.478 - Render thread -> Info: Frame[66889] - Available VRAM budget has changed: 1978 MB 2025-12-02 22:15:52.478 - Render thread -> Warning: Available VRAM budget 1978 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:15:52.545 - Render thread -> Info: Frame[66891] - Available VRAM budget has changed: 2001 MB 2025-12-02 22:15:52.545 - Render thread -> Warning: Available VRAM budget 2001 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:15:54.277 - Render thread -> Info: Frame[66943] - Available VRAM budget has changed: 1984 MB 2025-12-02 22:15:54.278 - Render thread -> Warning: Available VRAM budget 1984 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:15:55.344 - Render thread -> Info: Frame[66975] - Available VRAM budget has changed: 4127 MB 2025-12-02 22:15:56.411 - Render thread -> Info: Frame[67007] - Available VRAM budget has changed: 4152 MB 2025-12-02 22:15:56.678 - Render thread -> Info: Frame[67015] - Available VRAM budget has changed: 2236 MB 2025-12-02 22:15:56.877 - Render thread -> Info: Frame[67021] - Available VRAM budget has changed: 4178 MB 2025-12-02 22:15:57.012 - Render thread -> Info: Frame[67025] - Available VRAM budget has changed: 4154 MB 2025-12-02 22:15:57.411 - Render thread -> Info: Frame[67037] - Available VRAM budget has changed: 2262 MB 2025-12-02 22:15:57.678 - Render thread -> Info: Frame[67045] - Available VRAM budget has changed: 4130 MB 2025-12-02 22:15:57.678 - Render thread -> Info: Frame[67045] - Available VRAM budget has changed: 2180 MB 2025-12-02 22:15:57.812 - Render thread -> Info: Frame[67049] - Available VRAM budget has changed: 2059 MB 2025-12-02 22:15:57.879 - Render thread -> Info: Frame[67051] - Available VRAM budget has changed: 2031 MB 2025-12-02 22:15:57.879 - Render thread -> Warning: Available VRAM budget 2031 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:15:58.745 - Render thread -> Info: Frame[67077] - Available VRAM budget has changed: 4153 MB 2025-12-02 22:15:59.278 - Render thread -> Info: Frame[67093] - Available VRAM budget has changed: 2075 MB 2025-12-02 22:15:59.613 - Render thread -> Info: Frame[67103] - Available VRAM budget has changed: 2133 MB 2025-12-02 22:15:59.680 - Render thread -> Info: Frame[67105] - Available VRAM budget has changed: 4129 MB 2025-12-02 22:15:59.749 - Render thread -> Info: Frame[67107] - Available VRAM budget has changed: 2155 MB 2025-12-02 22:15:59.815 - Render thread -> Info: Frame[67109] - Available VRAM budget has changed: 2321 MB 2025-12-02 22:16:00.290 - Render thread -> Info: Frame[67123] - Available VRAM budget has changed: 2238 MB 2025-12-02 22:16:01.811 - Render thread -> Info: Frame[67169] - Available VRAM budget has changed: 2348 MB 2025-12-02 22:16:02.012 - Render thread -> Info: Frame[67175] - Available VRAM budget has changed: 2238 MB 2025-12-02 22:16:02.412 - Render thread -> Info: Frame[67187] - Available VRAM budget has changed: 4154 MB 2025-12-02 22:16:03.411 - Render thread -> Info: Frame[67217] - Available VRAM budget has changed: 4179 MB 2025-12-02 22:16:03.611 - Render thread -> Info: Frame[67223] - Available VRAM budget has changed: 2222 MB 2025-12-02 22:16:03.945 - Render thread -> Info: Frame[67233] - Available VRAM budget has changed: 4154 MB 2025-12-02 22:16:03.945 - Render thread -> Info: Frame[67233] - Available VRAM budget has changed: 2197 MB 2025-12-02 22:16:04.278 - Render thread -> Info: Frame[67243] - Available VRAM budget has changed: 2169 MB 2025-12-02 22:16:04.611 - Render thread -> Info: Frame[67253] - Available VRAM budget has changed: 2155 MB 2025-12-02 22:16:05.611 - Render thread -> Info: Frame[67283] - Available VRAM budget has changed: 4128 MB 2025-12-02 22:16:06.678 - Render thread -> Info: Frame[67315] - Available VRAM budget has changed: 4153 MB 2025-12-02 22:16:08.411 - Render thread -> Info: Frame[67367] - Available VRAM budget has changed: 2249 MB 2025-12-02 22:16:08.614 - Render thread -> Info: Frame[67373] - Available VRAM budget has changed: 2140 MB 2025-12-02 22:16:08.745 - Render thread -> Info: Frame[67377] - Available VRAM budget has changed: 4129 MB 2025-12-02 22:16:08.745 - Render thread -> Info: Frame[67377] - Available VRAM budget has changed: 2116 MB 2025-12-02 22:16:08.878 - Render thread -> Info: Frame[67381] - Available VRAM budget has changed: 2062 MB 2025-12-02 22:16:09.078 - Render thread -> Info: Frame[67387] - Available VRAM budget has changed: 2004 MB 2025-12-02 22:16:09.078 - Render thread -> Warning: Available VRAM budget 2004 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:16:10.346 - Render thread -> Info: Frame[67425] - Available VRAM budget has changed: 2068 MB 2025-12-02 22:16:10.411 - Render thread -> Info: Frame[67427] - Available VRAM budget has changed: 2122 MB 2025-12-02 22:16:10.478 - Render thread -> Info: Frame[67429] - Available VRAM budget has changed: 4154 MB 2025-12-02 22:16:10.612 - Render thread -> Info: Frame[67433] - Available VRAM budget has changed: 2221 MB 2025-12-02 22:16:11.413 - Render thread -> Info: Frame[67457] - Available VRAM budget has changed: 2115 MB 2025-12-02 22:16:11.547 - Render thread -> Info: Frame[67461] - Available VRAM budget has changed: 2103 MB 2025-12-02 22:16:11.615 - Render thread -> Info: Frame[67463] - Available VRAM budget has changed: 2071 MB 2025-12-02 22:16:11.746 - Render thread -> Info: Frame[67467] - Available VRAM budget has changed: 2043 MB 2025-12-02 22:16:12.145 - Render thread -> Info: Frame[67479] - Available VRAM budget has changed: 1980 MB 2025-12-02 22:16:12.145 - Render thread -> Warning: Available VRAM budget 1980 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:16:13.546 - Render thread -> Info: Frame[67521] - Available VRAM budget has changed: 1998 MB 2025-12-02 22:16:13.546 - Render thread -> Warning: Available VRAM budget 1998 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:16:13.812 - Render thread -> Info: Frame[67529] - Available VRAM budget has changed: 4126 MB 2025-12-02 22:16:13.812 - Render thread -> Info: Frame[67529] - Available VRAM budget has changed: 2110 MB 2025-12-02 22:16:13.879 - Render thread -> Info: Frame[67531] - Available VRAM budget has changed: 2176 MB 2025-12-02 22:16:14.145 - Render thread -> Info: Frame[67539] - Available VRAM budget has changed: 2192 MB 2025-12-02 22:16:14.478 - Render thread -> Info: Frame[67549] - Available VRAM budget has changed: 2251 MB 2025-12-02 22:16:14.611 - Render thread -> Info: Frame[67553] - Available VRAM budget has changed: 2231 MB 2025-12-02 22:16:14.878 - Render thread -> Info: Frame[67561] - Available VRAM budget has changed: 4152 MB 2025-12-02 22:16:15.411 - Render thread -> Info: Frame[67577] - Available VRAM budget has changed: 2192 MB 2025-12-02 22:16:16.744 - Render thread -> Info: Frame[67617] - Available VRAM budget has changed: 2276 MB 2025-12-02 22:16:18.278 - Render thread -> Info: Frame[67663] - Available VRAM budget has changed: 4178 MB 2025-12-02 22:16:19.278 - Render thread -> Info: Frame[67693] - Available VRAM budget has changed: 2304 MB 2025-12-02 22:16:20.011 - Render thread -> Info: Frame[67715] - Available VRAM budget has changed: 2219 MB 2025-12-02 22:16:20.211 - Render thread -> Info: Frame[67721] - Available VRAM budget has changed: 2207 MB 2025-12-02 22:16:20.278 - Render thread -> Info: Frame[67723] - Available VRAM budget has changed: 4152 MB 2025-12-02 22:16:20.278 - Render thread -> Info: Frame[67723] - Available VRAM budget has changed: 2181 MB 2025-12-02 22:16:20.347 - Render thread -> Info: Frame[67725] - Available VRAM budget has changed: 2113 MB 2025-12-02 22:16:20.944 - Render thread -> Info: Frame[67743] - Available VRAM budget has changed: 2097 MB 2025-12-02 22:16:21.145 - Render thread -> Info: Frame[67749] - Available VRAM budget has changed: 2074 MB 2025-12-02 22:16:22.678 - Render thread -> Info: Frame[67795] - Available VRAM budget has changed: 2145 MB 2025-12-02 22:16:22.812 - Render thread -> Info: Frame[67799] - Available VRAM budget has changed: 2179 MB 2025-12-02 22:16:23.345 - Render thread -> Info: Frame[67815] - Available VRAM budget has changed: 2211 MB 2025-12-02 22:16:23.481 - Render thread -> Info: Frame[67819] - Available VRAM budget has changed: 2199 MB 2025-12-02 22:16:23.546 - Render thread -> Info: Frame[67821] - Available VRAM budget has changed: 2187 MB 2025-12-02 22:16:23.614 - Render thread -> Info: Frame[67823] - Available VRAM budget has changed: 2159 MB 2025-12-02 22:16:24.012 - Render thread -> Info: Frame[67835] - Available VRAM budget has changed: 4117 MB 2025-12-02 22:16:24.080 - Render thread -> Info: Frame[67837] - Available VRAM budget has changed: 1993 MB 2025-12-02 22:16:24.080 - Render thread -> Warning: Available VRAM budget 1993 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:16:24.146 - Render thread -> Info: Frame[67839] - Available VRAM budget has changed: 4092 MB 2025-12-02 22:16:24.146 - Render thread -> Info: Frame[67839] - Available VRAM budget has changed: 1967 MB 2025-12-02 22:16:24.146 - Render thread -> Warning: Available VRAM budget 1967 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:16:24.215 - Render thread -> Info: Frame[67841] - Available VRAM budget has changed: 1902 MB 2025-12-02 22:16:24.215 - Render thread -> Warning: Available VRAM budget 1902 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:16:24.280 - Render thread -> Info: Frame[67843] - Available VRAM budget has changed: 1773 MB 2025-12-02 22:16:24.280 - Render thread -> Warning: Available VRAM budget 1773 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:16:25.744 - Render thread -> Info: Frame[67887] - Available VRAM budget has changed: 1761 MB 2025-12-02 22:16:25.744 - Render thread -> Warning: Available VRAM budget 1761 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:16:27.077 - Render thread -> Info: Frame[67927] - Available VRAM budget has changed: 4118 MB 2025-12-02 22:16:28.077 - Render thread -> Info: Frame[67957] - Available VRAM budget has changed: 1792 MB 2025-12-02 22:16:28.077 - Render thread -> Warning: Available VRAM budget 1792 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:16:44.544 - Render thread -> Info: Frame[68451] - Available VRAM budget has changed: 1803 MB 2025-12-02 22:16:44.544 - Render thread -> Warning: Available VRAM budget 1803 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:16:45.144 - Render thread -> Info: Frame[68469] - Available VRAM budget has changed: 4153 MB 2025-12-02 22:16:45.144 - Render thread -> Info: Frame[68469] - Available VRAM budget has changed: 1859 MB 2025-12-02 22:16:45.144 - Render thread -> Warning: Available VRAM budget 1859 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:16:45.345 - Render thread -> Info: Frame[68475] - Available VRAM budget has changed: 1907 MB 2025-12-02 22:16:45.345 - Render thread -> Warning: Available VRAM budget 1907 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:16:45.413 - Render thread -> Info: Frame[68477] - Available VRAM budget has changed: 4117 MB 2025-12-02 22:16:45.414 - Render thread -> Info: Frame[68477] - Available VRAM budget has changed: 1875 MB 2025-12-02 22:16:45.414 - Render thread -> Warning: Available VRAM budget 1875 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:16:45.478 - Render thread -> Info: Frame[68479] - Available VRAM budget has changed: 4092 MB 2025-12-02 22:16:45.478 - Render thread -> Info: Frame[68479] - Available VRAM budget has changed: 1794 MB 2025-12-02 22:16:45.478 - Render thread -> Warning: Available VRAM budget 1794 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:16:46.611 - Render thread -> Info: Frame[68513] - Available VRAM budget has changed: 4117 MB 2025-12-02 22:16:46.678 - Render thread -> Info: Frame[68515] - Available VRAM budget has changed: 1808 MB 2025-12-02 22:16:46.678 - Render thread -> Warning: Available VRAM budget 1808 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:16:46.745 - Render thread -> Info: Frame[68517] - Available VRAM budget has changed: 1820 MB 2025-12-02 22:16:46.745 - Render thread -> Warning: Available VRAM budget 1820 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:16:47.145 - Render thread -> Info: Frame[68529] - Available VRAM budget has changed: 4152 MB 2025-12-02 22:16:47.611 - Render thread -> Info: Frame[68543] - Available VRAM budget has changed: 1834 MB 2025-12-02 22:16:47.611 - Render thread -> Warning: Available VRAM budget 1834 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:16:48.144 - Render thread -> Info: Frame[68559] - Available VRAM budget has changed: 1856 MB 2025-12-02 22:16:48.144 - Render thread -> Warning: Available VRAM budget 1856 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:16:48.745 - Render thread -> Info: Frame[68577] - Available VRAM budget has changed: 4118 MB 2025-12-02 22:16:48.745 - Render thread -> Info: Frame[68577] - Available VRAM budget has changed: 1827 MB 2025-12-02 22:16:48.745 - Render thread -> Warning: Available VRAM budget 1827 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:16:48.812 - Render thread -> Info: Frame[68579] - Available VRAM budget has changed: 4059 MB 2025-12-02 22:16:48.812 - Render thread -> Info: Frame[68579] - Available VRAM budget has changed: 1802 MB 2025-12-02 22:16:48.812 - Render thread -> Warning: Available VRAM budget 1802 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:16:49.877 - Render thread -> Info: Frame[68611] - Available VRAM budget has changed: 4118 MB 2025-12-02 22:16:49.944 - Render thread -> Info: Frame[68613] - Available VRAM budget has changed: 4152 MB 2025-12-02 22:16:50.144 - Render thread -> Info: Frame[68619] - Available VRAM budget has changed: 4177 MB 2025-12-02 22:16:50.611 - Render thread -> Info: Frame[68633] - Available VRAM budget has changed: 4153 MB 2025-12-02 22:16:50.878 - Render thread -> Info: Frame[68641] - Available VRAM budget has changed: 1857 MB 2025-12-02 22:16:50.878 - Render thread -> Warning: Available VRAM budget 1857 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:16:50.944 - Render thread -> Info: Frame[68643] - Available VRAM budget has changed: 4118 MB 2025-12-02 22:16:51.811 - Render thread -> Info: Frame[68669] - Available VRAM budget has changed: 1835 MB 2025-12-02 22:16:51.811 - Render thread -> Warning: Available VRAM budget 1835 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:16:51.945 - Render thread -> Info: Frame[68673] - Available VRAM budget has changed: 1823 MB 2025-12-02 22:16:51.945 - Render thread -> Warning: Available VRAM budget 1823 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:16:52.544 - Render thread -> Info: Frame[68691] - Available VRAM budget has changed: 4152 MB 2025-12-02 22:16:52.811 - Render thread -> Info: Frame[68699] - Available VRAM budget has changed: 4118 MB 2025-12-02 22:16:54.611 - Render thread -> Info: Frame[68753] - Available VRAM budget has changed: 4092 MB 2025-12-02 22:16:55.411 - Render thread -> Info: Frame[68777] - Available VRAM budget has changed: 1833 MB 2025-12-02 22:16:55.411 - Render thread -> Warning: Available VRAM budget 1833 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:16:55.677 - Render thread -> Info: Frame[68785] - Available VRAM budget has changed: 1881 MB 2025-12-02 22:16:55.677 - Render thread -> Warning: Available VRAM budget 1881 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:16:55.745 - Render thread -> Info: Frame[68787] - Available VRAM budget has changed: 1908 MB 2025-12-02 22:16:55.745 - Render thread -> Warning: Available VRAM budget 1908 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:16:56.011 - Render thread -> Info: Frame[68795] - Available VRAM budget has changed: 4152 MB 2025-12-02 22:16:57.011 - Render thread -> Info: Frame[68825] - Available VRAM budget has changed: 1967 MB 2025-12-02 22:16:57.011 - Render thread -> Warning: Available VRAM budget 1967 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:16:57.078 - Render thread -> Info: Frame[68827] - Available VRAM budget has changed: 4120 MB 2025-12-02 22:16:57.078 - Render thread -> Info: Frame[68827] - Available VRAM budget has changed: 1936 MB 2025-12-02 22:16:57.078 - Render thread -> Warning: Available VRAM budget 1936 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:16:58.278 - Render thread -> Info: Frame[68863] - Available VRAM budget has changed: 4152 MB 2025-12-02 22:16:58.953 - Render thread -> Info: Frame[68883] - Available VRAM budget has changed: 1997 MB 2025-12-02 22:16:58.953 - Render thread -> Warning: Available VRAM budget 1997 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:16:59.278 - Render thread -> Info: Frame[68893] - Available VRAM budget has changed: 1985 MB 2025-12-02 22:16:59.278 - Render thread -> Warning: Available VRAM budget 1985 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:16:59.344 - Render thread -> Info: Frame[68895] - Available VRAM budget has changed: 1960 MB 2025-12-02 22:16:59.344 - Render thread -> Warning: Available VRAM budget 1960 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:16:59.411 - Render thread -> Info: Frame[68897] - Available VRAM budget has changed: 1860 MB 2025-12-02 22:16:59.411 - Render thread -> Warning: Available VRAM budget 1860 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:16:59.614 - Render thread -> Info: Frame[68903] - Available VRAM budget has changed: 4092 MB 2025-12-02 22:16:59.614 - Render thread -> Info: Frame[68903] - Available VRAM budget has changed: 1795 MB 2025-12-02 22:16:59.614 - Render thread -> Warning: Available VRAM budget 1795 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:17:00.811 - Render thread -> Info: Frame[68939] - Available VRAM budget has changed: 1833 MB 2025-12-02 22:17:00.811 - Render thread -> Warning: Available VRAM budget 1833 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:17:00.878 - Render thread -> Info: Frame[68941] - Available VRAM budget has changed: 1777 MB 2025-12-02 22:17:00.878 - Render thread -> Warning: Available VRAM budget 1777 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:17:01.144 - Render thread -> Info: Frame[68949] - Available VRAM budget has changed: 4117 MB 2025-12-02 22:17:01.611 - Render thread -> Info: Frame[68963] - Available VRAM budget has changed: 4093 MB 2025-12-02 22:17:02.678 - Render thread -> Info: Frame[68995] - Available VRAM budget has changed: 4118 MB 2025-12-02 22:17:03.411 - Render thread -> Info: Frame[69017] - Available VRAM budget has changed: 1799 MB 2025-12-02 22:17:03.412 - Render thread -> Warning: Available VRAM budget 1799 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:17:03.677 - Render thread -> Info: Frame[69025] - Available VRAM budget has changed: 1824 MB 2025-12-02 22:17:03.677 - Render thread -> Warning: Available VRAM budget 1824 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:17:03.944 - Render thread -> Info: Frame[69033] - Available VRAM budget has changed: 4177 MB 2025-12-02 22:17:04.144 - Render thread -> Info: Frame[69039] - Available VRAM budget has changed: 4129 MB 2025-12-02 22:17:04.477 - Render thread -> Info: Frame[69049] - Available VRAM budget has changed: 1886 MB 2025-12-02 22:17:04.477 - Render thread -> Warning: Available VRAM budget 1886 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:17:04.944 - Render thread -> Info: Frame[69063] - Available VRAM budget has changed: 1897 MB 2025-12-02 22:17:04.944 - Render thread -> Warning: Available VRAM budget 1897 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:17:06.078 - Render thread -> Info: Frame[69097] - Available VRAM budget has changed: 4093 MB 2025-12-02 22:17:06.078 - Render thread -> Info: Frame[69097] - Available VRAM budget has changed: 1882 MB 2025-12-02 22:17:06.078 - Render thread -> Warning: Available VRAM budget 1882 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:17:06.678 - Render thread -> Info: Frame[69115] - Available VRAM budget has changed: 1871 MB 2025-12-02 22:17:06.678 - Render thread -> Warning: Available VRAM budget 1871 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:17:06.744 - Render thread -> Info: Frame[69117] - Available VRAM budget has changed: 1857 MB 2025-12-02 22:17:06.744 - Render thread -> Warning: Available VRAM budget 1857 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:17:07.011 - Render thread -> Info: Frame[69125] - Available VRAM budget has changed: 1809 MB 2025-12-02 22:17:07.011 - Render thread -> Warning: Available VRAM budget 1809 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:17:07.144 - Render thread -> Info: Frame[69129] - Available VRAM budget has changed: 4152 MB 2025-12-02 22:17:07.411 - Render thread -> Info: Frame[69137] - Available VRAM budget has changed: 4095 MB 2025-12-02 22:17:08.144 - Render thread -> Info: Frame[69159] - Available VRAM budget has changed: 1841 MB 2025-12-02 22:17:08.144 - Render thread -> Warning: Available VRAM budget 1841 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:17:08.477 - Render thread -> Info: Frame[69169] - Available VRAM budget has changed: 1897 MB 2025-12-02 22:17:08.477 - Render thread -> Warning: Available VRAM budget 1897 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:17:08.611 - Render thread -> Info: Frame[69173] - Available VRAM budget has changed: 1912 MB 2025-12-02 22:17:08.611 - Render thread -> Warning: Available VRAM budget 1912 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:17:09.544 - Render thread -> Info: Frame[69201] - Available VRAM budget has changed: 1842 MB 2025-12-02 22:17:09.544 - Render thread -> Warning: Available VRAM budget 1842 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:17:10.277 - Render thread -> Info: Frame[69223] - Available VRAM budget has changed: 4152 MB 2025-12-02 22:17:10.477 - Render thread -> Info: Frame[69229] - Available VRAM budget has changed: 4177 MB 2025-12-02 22:17:10.878 - Render thread -> Info: Frame[69241] - Available VRAM budget has changed: 4120 MB 2025-12-02 22:17:10.944 - Render thread -> Info: Frame[69243] - Available VRAM budget has changed: 4095 MB 2025-12-02 22:17:11.211 - Render thread -> Info: Frame[69251] - Available VRAM budget has changed: 1787 MB 2025-12-02 22:17:11.212 - Render thread -> Warning: Available VRAM budget 1787 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:17:12.011 - Render thread -> Info: Frame[69275] - Available VRAM budget has changed: 4120 MB 2025-12-02 22:17:12.145 - Render thread -> Info: Frame[69279] - Available VRAM budget has changed: 4152 MB 2025-12-02 22:17:12.411 - Render thread -> Info: Frame[69287] - Available VRAM budget has changed: 1813 MB 2025-12-02 22:17:12.411 - Render thread -> Warning: Available VRAM budget 1813 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:17:12.744 - Render thread -> Info: Frame[69297] - Available VRAM budget has changed: 1865 MB 2025-12-02 22:17:12.744 - Render thread -> Warning: Available VRAM budget 1865 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:17:13.011 - Render thread -> Info: Frame[69305] - Available VRAM budget has changed: 1892 MB 2025-12-02 22:17:13.011 - Render thread -> Warning: Available VRAM budget 1892 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:17:13.411 - Render thread -> Info: Frame[69317] - Available VRAM budget has changed: 1940 MB 2025-12-02 22:17:13.411 - Render thread -> Warning: Available VRAM budget 1940 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:17:13.611 - Render thread -> Info: Frame[69323] - Available VRAM budget has changed: 4118 MB 2025-12-02 22:17:13.611 - Render thread -> Info: Frame[69323] - Available VRAM budget has changed: 1909 MB 2025-12-02 22:17:13.611 - Render thread -> Warning: Available VRAM budget 1909 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:17:13.677 - Render thread -> Info: Frame[69325] - Available VRAM budget has changed: 4093 MB 2025-12-02 22:17:13.677 - Render thread -> Info: Frame[69325] - Available VRAM budget has changed: 1885 MB 2025-12-02 22:17:13.677 - Render thread -> Warning: Available VRAM budget 1885 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:17:14.744 - Render thread -> Info: Frame[69357] - Available VRAM budget has changed: 4153 MB 2025-12-02 22:17:15.744 - Render thread -> Info: Frame[69387] - Available VRAM budget has changed: 1944 MB 2025-12-02 22:17:15.744 - Render thread -> Warning: Available VRAM budget 1944 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:17:16.677 - Render thread -> Info: Frame[69415] - Available VRAM budget has changed: 4178 MB 2025-12-02 22:17:17.677 - Render thread -> Info: Frame[69445] - Available VRAM budget has changed: 1970 MB 2025-12-02 22:17:17.677 - Render thread -> Warning: Available VRAM budget 1970 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:17:17.811 - Render thread -> Info: Frame[69449] - Available VRAM budget has changed: 1993 MB 2025-12-02 22:17:17.811 - Render thread -> Warning: Available VRAM budget 1993 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:17:18.677 - Render thread -> Info: Frame[69475] - Available VRAM budget has changed: 4154 MB 2025-12-02 22:17:19.483 - Render thread -> Info: Frame[69499] - Available VRAM budget has changed: 1919 MB 2025-12-02 22:17:19.484 - Render thread -> Warning: Available VRAM budget 1919 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:17:19.545 - Render thread -> Info: Frame[69501] - Available VRAM budget has changed: 1885 MB 2025-12-02 22:17:19.545 - Render thread -> Warning: Available VRAM budget 1885 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:17:20.344 - Render thread -> Info: Frame[69525] - Available VRAM budget has changed: 4177 MB 2025-12-02 22:17:21.144 - Render thread -> Info: Frame[69549] - Available VRAM budget has changed: 1944 MB 2025-12-02 22:17:21.144 - Render thread -> Warning: Available VRAM budget 1944 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:17:21.744 - Render thread -> Info: Frame[69567] - Available VRAM budget has changed: 4152 MB 2025-12-02 22:17:21.744 - Render thread -> Info: Frame[69567] - Available VRAM budget has changed: 1925 MB 2025-12-02 22:17:21.744 - Render thread -> Warning: Available VRAM budget 1925 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:17:21.811 - Render thread -> Info: Frame[69569] - Available VRAM budget has changed: 4118 MB 2025-12-02 22:17:21.811 - Render thread -> Info: Frame[69569] - Available VRAM budget has changed: 1891 MB 2025-12-02 22:17:21.811 - Render thread -> Warning: Available VRAM budget 1891 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:17:22.944 - Render thread -> Info: Frame[69603] - Available VRAM budget has changed: 4152 MB 2025-12-02 22:17:23.944 - Render thread -> Info: Frame[69633] - Available VRAM budget has changed: 1930 MB 2025-12-02 22:17:23.944 - Render thread -> Warning: Available VRAM budget 1930 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:17:24.011 - Render thread -> Info: Frame[69635] - Available VRAM budget has changed: 1942 MB 2025-12-02 22:17:24.011 - Render thread -> Warning: Available VRAM budget 1942 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:17:25.144 - Render thread -> Info: Frame[69669] - Available VRAM budget has changed: 2002 MB 2025-12-02 22:17:25.144 - Render thread -> Warning: Available VRAM budget 2002 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:17:25.213 - Render thread -> Info: Frame[69671] - Available VRAM budget has changed: 2085 MB 2025-12-02 22:17:27.078 - Render thread -> Info: Frame[69727] - Available VRAM budget has changed: 2103 MB 2025-12-02 22:17:27.211 - Render thread -> Info: Frame[69731] - Available VRAM budget has changed: 2217 MB 2025-12-02 22:17:27.678 - Render thread -> Info: Frame[69745] - Available VRAM budget has changed: 2240 MB 2025-12-02 22:17:27.811 - Render thread -> Info: Frame[69749] - Available VRAM budget has changed: 2262 MB 2025-12-02 22:17:27.945 - Render thread -> Info: Frame[69753] - Available VRAM budget has changed: 2277 MB 2025-12-02 22:17:28.079 - Render thread -> Info: Frame[69757] - Available VRAM budget has changed: 2256 MB 2025-12-02 22:17:28.811 - Render thread -> Info: Frame[69779] - Available VRAM budget has changed: 2194 MB 2025-12-02 22:17:29.077 - Render thread -> Info: Frame[69787] - Available VRAM budget has changed: 2164 MB 2025-12-02 22:17:29.410 - Render thread -> Info: Frame[69797] - Available VRAM budget has changed: 2088 MB 2025-12-02 22:17:30.277 - Render thread -> Info: Frame[69823] - Available VRAM budget has changed: 2042 MB 2025-12-02 22:17:30.478 - Render thread -> Info: Frame[69829] - Available VRAM budget has changed: 1994 MB 2025-12-02 22:17:30.478 - Render thread -> Warning: Available VRAM budget 1994 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:17:30.961 - Render thread -> Info: Frame[69843] - Available VRAM budget has changed: 1984 MB 2025-12-02 22:17:30.961 - Render thread -> Warning: Available VRAM budget 1984 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:17:31.477 - Render thread -> Info: Frame[69859] - Available VRAM budget has changed: 1968 MB 2025-12-02 22:17:31.477 - Render thread -> Warning: Available VRAM budget 1968 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:17:32.544 - Render thread -> Info: Frame[69891] - Available VRAM budget has changed: 2032 MB 2025-12-02 22:17:32.544 - Render thread -> Warning: Available VRAM budget 2032 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:17:32.611 - Render thread -> Info: Frame[69893] - Available VRAM budget has changed: 2044 MB 2025-12-02 22:17:33.084 - Render thread -> Info: Frame[69907] - Available VRAM budget has changed: 2081 MB 2025-12-02 22:17:33.145 - Render thread -> Info: Frame[69909] - Available VRAM budget has changed: 2119 MB 2025-12-02 22:17:33.278 - Render thread -> Info: Frame[69913] - Available VRAM budget has changed: 2239 MB 2025-12-02 22:17:33.744 - Render thread -> Info: Frame[69927] - Available VRAM budget has changed: 4127 MB 2025-12-02 22:17:34.012 - Render thread -> Info: Frame[69935] - Available VRAM budget has changed: 2125 MB 2025-12-02 22:17:34.144 - Render thread -> Info: Frame[69939] - Available VRAM budget has changed: 2015 MB 2025-12-02 22:17:34.144 - Render thread -> Warning: Available VRAM budget 2015 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:17:35.078 - Render thread -> Info: Frame[69967] - Available VRAM budget has changed: 4154 MB 2025-12-02 22:17:35.877 - Render thread -> Info: Frame[69991] - Available VRAM budget has changed: 2065 MB 2025-12-02 22:17:36.077 - Render thread -> Info: Frame[69997] - Available VRAM budget has changed: 2092 MB 2025-12-02 22:17:36.144 - Render thread -> Info: Frame[69999] - Available VRAM budget has changed: 2145 MB 2025-12-02 22:17:36.350 - Render thread -> Info: Frame[70005] - Available VRAM budget has changed: 2166 MB 2025-12-02 22:17:37.410 - Render thread -> Info: Frame[70037] - Available VRAM budget has changed: 2184 MB 2025-12-02 22:17:38.277 - Render thread -> Info: Frame[70063] - Available VRAM budget has changed: 2288 MB 2025-12-02 22:17:38.412 - Render thread -> Info: Frame[70067] - Available VRAM budget has changed: 2232 MB 2025-12-02 22:17:38.478 - Render thread -> Info: Frame[70069] - Available VRAM budget has changed: 2156 MB 2025-12-02 22:17:40.410 - Render thread -> Info: Frame[70127] - Available VRAM budget has changed: 2168 MB 2025-12-02 22:17:40.811 - Render thread -> Info: Frame[70139] - Available VRAM budget has changed: 2196 MB 2025-12-02 22:17:41.411 - Render thread -> Info: Frame[70157] - Available VRAM budget has changed: 2209 MB 2025-12-02 22:17:41.677 - Render thread -> Info: Frame[70165] - Available VRAM budget has changed: 2246 MB 2025-12-02 22:17:42.544 - Render thread -> Info: Frame[70191] - Available VRAM budget has changed: 2263 MB 2025-12-02 22:17:43.489 - Render thread -> Info: Frame[70219] - Available VRAM budget has changed: 2373 MB 2025-12-02 22:17:45.011 - Render thread -> Info: Frame[70265] - Available VRAM budget has changed: 2530 MB 2025-12-02 22:17:45.411 - Render thread -> Info: Frame[70277] - Available VRAM budget has changed: 2329 MB 2025-12-02 22:17:45.615 - Render thread -> Info: Frame[70283] - Available VRAM budget has changed: 2183 MB 2025-12-02 22:17:45.880 - Render thread -> Info: Frame[70291] - Available VRAM budget has changed: 2155 MB 2025-12-02 22:17:46.144 - Render thread -> Info: Frame[70299] - Available VRAM budget has changed: 2100 MB 2025-12-02 22:17:46.344 - Render thread -> Info: Frame[70305] - Available VRAM budget has changed: 4131 MB 2025-12-02 22:17:46.344 - Render thread -> Info: Frame[70305] - Available VRAM budget has changed: 2076 MB 2025-12-02 22:17:46.411 - Render thread -> Info: Frame[70307] - Available VRAM budget has changed: 2033 MB 2025-12-02 22:17:46.411 - Render thread -> Warning: Available VRAM budget 2033 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:17:47.412 - Render thread -> Info: Frame[70337] - Available VRAM budget has changed: 4156 MB 2025-12-02 22:17:47.744 - Render thread -> Info: Frame[70347] - Available VRAM budget has changed: 2061 MB 2025-12-02 22:17:47.877 - Render thread -> Info: Frame[70351] - Available VRAM budget has changed: 2178 MB 2025-12-02 22:17:47.946 - Render thread -> Info: Frame[70353] - Available VRAM budget has changed: 4130 MB 2025-12-02 22:17:47.946 - Render thread -> Info: Frame[70353] - Available VRAM budget has changed: 2163 MB 2025-12-02 22:17:48.211 - Render thread -> Info: Frame[70361] - Available VRAM budget has changed: 2035 MB 2025-12-02 22:17:48.211 - Render thread -> Warning: Available VRAM budget 2035 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:17:48.294 - Render thread -> Info: Frame[70363] - Available VRAM budget has changed: 1961 MB 2025-12-02 22:17:48.294 - Render thread -> Warning: Available VRAM budget 1961 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:17:48.634 - Render thread -> Info: Frame[70373] - Available VRAM budget has changed: 1944 MB 2025-12-02 22:17:48.634 - Render thread -> Warning: Available VRAM budget 1944 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:17:48.679 - Render thread -> Info: Frame[70375] - Available VRAM budget has changed: 1884 MB 2025-12-02 22:17:48.679 - Render thread -> Warning: Available VRAM budget 1884 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:17:48.945 - Render thread -> Info: Frame[70383] - Available VRAM budget has changed: 1870 MB 2025-12-02 22:17:48.945 - Render thread -> Warning: Available VRAM budget 1870 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:17:49.011 - Render thread -> Info: Frame[70385] - Available VRAM budget has changed: 4152 MB 2025-12-02 22:17:49.345 - Render thread -> Info: Frame[70395] - Available VRAM budget has changed: 1860 MB 2025-12-02 22:17:49.346 - Render thread -> Warning: Available VRAM budget 1860 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:17:49.546 - Render thread -> Info: Frame[70401] - Available VRAM budget has changed: 1804 MB 2025-12-02 22:17:49.546 - Render thread -> Warning: Available VRAM budget 1804 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:17:50.610 - Render thread -> Info: Frame[70433] - Available VRAM budget has changed: 1816 MB 2025-12-02 22:17:50.610 - Render thread -> Warning: Available VRAM budget 1816 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:17:50.677 - Render thread -> Info: Frame[70435] - Available VRAM budget has changed: 1828 MB 2025-12-02 22:17:50.677 - Render thread -> Warning: Available VRAM budget 1828 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:17:51.214 - Render thread -> Info: Frame[70451] - Available VRAM budget has changed: 1867 MB 2025-12-02 22:17:51.214 - Render thread -> Warning: Available VRAM budget 1867 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:17:51.344 - Render thread -> Info: Frame[70455] - Available VRAM budget has changed: 4126 MB 2025-12-02 22:17:51.413 - Render thread -> Info: Frame[70457] - Available VRAM budget has changed: 1878 MB 2025-12-02 22:17:51.414 - Render thread -> Warning: Available VRAM budget 1878 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:17:51.479 - Render thread -> Info: Frame[70459] - Available VRAM budget has changed: 1891 MB 2025-12-02 22:17:51.479 - Render thread -> Warning: Available VRAM budget 1891 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:17:51.545 - Render thread -> Info: Frame[70461] - Available VRAM budget has changed: 1970 MB 2025-12-02 22:17:51.545 - Render thread -> Warning: Available VRAM budget 1970 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:17:51.677 - Render thread -> Info: Frame[70465] - Available VRAM budget has changed: 2110 MB 2025-12-02 22:17:51.745 - Render thread -> Info: Frame[70467] - Available VRAM budget has changed: 2176 MB 2025-12-02 22:17:52.077 - Render thread -> Info: Frame[70477] - Available VRAM budget has changed: 2187 MB 2025-12-02 22:17:52.412 - Render thread -> Info: Frame[70487] - Available VRAM budget has changed: 4152 MB 2025-12-02 22:17:52.611 - Render thread -> Info: Frame[70493] - Available VRAM budget has changed: 2216 MB 2025-12-02 22:17:52.678 - Render thread -> Info: Frame[70495] - Available VRAM budget has changed: 2198 MB 2025-12-02 22:17:52.744 - Render thread -> Info: Frame[70497] - Available VRAM budget has changed: 2150 MB 2025-12-02 22:17:53.877 - Render thread -> Info: Frame[70531] - Available VRAM budget has changed: 2041 MB 2025-12-02 22:17:59.011 - Render thread -> Info: Frame[70685] - Available VRAM budget has changed: 2212 MB 2025-12-02 22:18:00.010 - Render thread -> Info: Frame[70715] - Available VRAM budget has changed: 2259 MB 2025-12-02 22:18:00.211 - Render thread -> Info: Frame[70721] - Available VRAM budget has changed: 2288 MB 2025-12-02 22:18:00.477 - Render thread -> Info: Frame[70729] - Available VRAM budget has changed: 4179 MB 2025-12-02 22:18:00.744 - Render thread -> Info: Frame[70737] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:18:01.477 - Render thread -> Info: Frame[70759] - Available VRAM budget has changed: 2305 MB 2025-12-02 22:18:02.944 - Render thread -> Info: Frame[70803] - Available VRAM budget has changed: 2324 MB 2025-12-02 22:18:03.211 - Render thread -> Info: Frame[70811] - Available VRAM budget has changed: 2311 MB 2025-12-02 22:18:04.745 - Render thread -> Info: Frame[70857] - Available VRAM budget has changed: 2280 MB 2025-12-02 22:18:04.818 - Render thread -> Info: Frame[70859] - Available VRAM budget has changed: 2258 MB 2025-12-02 22:18:05.144 - Render thread -> Info: Frame[70869] - Available VRAM budget has changed: 2241 MB 2025-12-02 22:18:05.344 - Render thread -> Info: Frame[70875] - Available VRAM budget has changed: 2194 MB 2025-12-02 22:18:05.413 - Render thread -> Info: Frame[70877] - Available VRAM budget has changed: 2055 MB 2025-12-02 22:18:05.479 - Render thread -> Info: Frame[70879] - Available VRAM budget has changed: 2034 MB 2025-12-02 22:18:05.479 - Render thread -> Warning: Available VRAM budget 2034 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:18:05.611 - Render thread -> Info: Frame[70883] - Available VRAM budget has changed: 1943 MB 2025-12-02 22:18:05.611 - Render thread -> Warning: Available VRAM budget 1943 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:18:05.679 - Render thread -> Info: Frame[70885] - Available VRAM budget has changed: 4127 MB 2025-12-02 22:18:05.679 - Render thread -> Info: Frame[70885] - Available VRAM budget has changed: 1912 MB 2025-12-02 22:18:05.679 - Render thread -> Warning: Available VRAM budget 1912 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:18:05.812 - Render thread -> Info: Frame[70889] - Available VRAM budget has changed: 1874 MB 2025-12-02 22:18:05.812 - Render thread -> Warning: Available VRAM budget 1874 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:18:05.947 - Render thread -> Info: Frame[70893] - Available VRAM budget has changed: 1846 MB 2025-12-02 22:18:05.947 - Render thread -> Warning: Available VRAM budget 1846 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:18:06.477 - Render thread -> Info: Frame[70909] - Available VRAM budget has changed: 4093 MB 2025-12-02 22:18:07.477 - Render thread -> Info: Frame[70939] - Available VRAM budget has changed: 1870 MB 2025-12-02 22:18:07.477 - Render thread -> Warning: Available VRAM budget 1870 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:18:09.278 - Render thread -> Info: Frame[70993] - Available VRAM budget has changed: 4118 MB 2025-12-02 22:18:10.277 - Render thread -> Info: Frame[71023] - Available VRAM budget has changed: 1895 MB 2025-12-02 22:18:10.277 - Render thread -> Warning: Available VRAM budget 1895 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:18:13.610 - Render thread -> Info: Frame[71123] - Available VRAM budget has changed: 4152 MB 2025-12-02 22:18:14.277 - Render thread -> Info: Frame[71143] - Available VRAM budget has changed: 1916 MB 2025-12-02 22:18:14.277 - Render thread -> Warning: Available VRAM budget 1916 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:18:14.344 - Render thread -> Info: Frame[71145] - Available VRAM budget has changed: 1936 MB 2025-12-02 22:18:14.344 - Render thread -> Warning: Available VRAM budget 1936 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:18:14.610 - Render thread -> Info: Frame[71153] - Available VRAM budget has changed: 1970 MB 2025-12-02 22:18:14.610 - Render thread -> Warning: Available VRAM budget 1970 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:18:14.677 - Render thread -> Info: Frame[71155] - Available VRAM budget has changed: 4177 MB 2025-12-02 22:18:14.811 - Render thread -> Info: Frame[71159] - Available VRAM budget has changed: 4152 MB 2025-12-02 22:18:14.877 - Render thread -> Info: Frame[71161] - Available VRAM budget has changed: 1956 MB 2025-12-02 22:18:14.877 - Render thread -> Warning: Available VRAM budget 1956 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:18:16.478 - Render thread -> Info: Frame[71209] - Available VRAM budget has changed: 1986 MB 2025-12-02 22:18:16.478 - Render thread -> Warning: Available VRAM budget 1986 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:18:16.611 - Render thread -> Info: Frame[71213] - Available VRAM budget has changed: 2113 MB 2025-12-02 22:18:16.747 - Render thread -> Info: Frame[71217] - Available VRAM budget has changed: 2184 MB 2025-12-02 22:18:16.944 - Render thread -> Info: Frame[71223] - Available VRAM budget has changed: 2228 MB 2025-12-02 22:18:17.011 - Render thread -> Info: Frame[71225] - Available VRAM budget has changed: 2524 MB 2025-12-02 22:18:17.079 - Render thread -> Info: Frame[71227] - Available VRAM budget has changed: 2596 MB 2025-12-02 22:18:17.281 - Render thread -> Info: Frame[71233] - Available VRAM budget has changed: 2674 MB 2025-12-02 22:18:17.560 - Render thread -> Info: Frame[71239] - Available VRAM budget has changed: 2700 MB 2025-12-02 22:18:17.944 - Render thread -> Info: Frame[71249] - Available VRAM budget has changed: 2714 MB 2025-12-02 22:18:18.344 - Render thread -> Info: Frame[71261] - Available VRAM budget has changed: 2663 MB 2025-12-02 22:18:20.210 - Render thread -> Info: Frame[71317] - Available VRAM budget has changed: 4181 MB 2025-12-02 22:18:21.212 - Render thread -> Info: Frame[71347] - Available VRAM budget has changed: 4158 MB 2025-12-02 22:18:22.277 - Render thread -> Info: Frame[71379] - Available VRAM budget has changed: 4181 MB 2025-12-02 22:18:23.210 - Render thread -> Info: Frame[71407] - Available VRAM budget has changed: 4156 MB 2025-12-02 22:18:25.210 - Render thread -> Info: Frame[71467] - Available VRAM budget has changed: 4181 MB 2025-12-02 22:18:26.144 - Render thread -> Info: Frame[71495] - Available VRAM budget has changed: 4156 MB 2025-12-02 22:18:28.144 - Render thread -> Info: Frame[71555] - Available VRAM budget has changed: 4181 MB 2025-12-02 22:18:29.077 - Render thread -> Info: Frame[71583] - Available VRAM budget has changed: 4156 MB 2025-12-02 22:18:30.944 - Render thread -> Info: Frame[71639] - Available VRAM budget has changed: 4181 MB 2025-12-02 22:18:31.877 - Render thread -> Info: Frame[71667] - Available VRAM budget has changed: 4156 MB 2025-12-02 22:18:32.943 - Render thread -> Info: Frame[71699] - Available VRAM budget has changed: 4181 MB 2025-12-02 22:18:33.943 - Render thread -> Info: Frame[71729] - Available VRAM budget has changed: 2693 MB 2025-12-02 22:18:35.277 - Render thread -> Info: Frame[71769] - Available VRAM budget has changed: 2676 MB 2025-12-02 22:18:36.477 - Render thread -> Info: Frame[71805] - Available VRAM budget has changed: 2651 MB 2025-12-02 22:18:36.544 - Render thread -> Info: Frame[71807] - Available VRAM budget has changed: 2600 MB 2025-12-02 22:18:36.610 - Render thread -> Info: Frame[71809] - Available VRAM budget has changed: 2584 MB 2025-12-02 22:18:36.677 - Render thread -> Info: Frame[71811] - Available VRAM budget has changed: 2554 MB 2025-12-02 22:18:37.344 - Render thread -> Info: Frame[71831] - Available VRAM budget has changed: 2356 MB 2025-12-02 22:18:37.678 - Render thread -> Info: Frame[71841] - Available VRAM budget has changed: 2247 MB 2025-12-02 22:18:38.414 - Render thread -> Info: Frame[71863] - Available VRAM budget has changed: 4156 MB 2025-12-02 22:18:39.878 - Render thread -> Info: Frame[71907] - Available VRAM budget has changed: 2265 MB 2025-12-02 22:18:40.010 - Render thread -> Info: Frame[71911] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:18:40.144 - Render thread -> Info: Frame[71915] - Available VRAM budget has changed: 2376 MB 2025-12-02 22:18:41.010 - Render thread -> Info: Frame[71941] - Available VRAM budget has changed: 2398 MB 2025-12-02 22:18:42.744 - Render thread -> Info: Frame[71993] - Available VRAM budget has changed: 2597 MB 2025-12-02 22:18:44.811 - Render thread -> Info: Frame[72055] - Available VRAM budget has changed: 2625 MB 2025-12-02 22:18:45.743 - Render thread -> Info: Frame[72083] - Available VRAM budget has changed: 2675 MB 2025-12-02 22:18:46.744 - Render thread -> Info: Frame[72113] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:18:46.744 - Render thread -> Info: Frame[72113] - Available VRAM budget has changed: 2654 MB 2025-12-02 22:18:47.811 - Render thread -> Info: Frame[72145] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:18:48.743 - Render thread -> Info: Frame[72173] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:18:49.810 - Render thread -> Info: Frame[72205] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:18:50.277 - Render thread -> Info: Frame[72219] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:18:51.344 - Render thread -> Info: Frame[72251] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:18:52.277 - Render thread -> Info: Frame[72279] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:18:53.877 - Render thread -> Info: Frame[72327] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:18:54.810 - Render thread -> Info: Frame[72355] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:18:56.744 - Render thread -> Info: Frame[72413] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:18:57.677 - Render thread -> Info: Frame[72441] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:18:58.743 - Render thread -> Info: Frame[72473] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:18:59.077 - Render thread -> Info: Frame[72483] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:19:00.143 - Render thread -> Info: Frame[72515] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:19:00.477 - Render thread -> Info: Frame[72525] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:19:02.144 - Render thread -> Info: Frame[72575] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:19:02.677 - Render thread -> Info: Frame[72591] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:19:03.744 - Render thread -> Info: Frame[72623] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:19:04.677 - Render thread -> Info: Frame[72651] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:19:05.744 - Render thread -> Info: Frame[72683] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:19:06.010 - Render thread -> Info: Frame[72691] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:19:07.077 - Render thread -> Info: Frame[72723] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:19:08.010 - Render thread -> Info: Frame[72751] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:19:09.077 - Render thread -> Info: Frame[72783] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:19:09.477 - Render thread -> Info: Frame[72795] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:19:10.544 - Render thread -> Info: Frame[72827] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:19:11.477 - Render thread -> Info: Frame[72855] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:19:12.544 - Render thread -> Info: Frame[72887] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:19:13.410 - Render thread -> Info: Frame[72913] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:19:14.477 - Render thread -> Info: Frame[72945] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:19:15.410 - Render thread -> Info: Frame[72973] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:19:16.477 - Render thread -> Info: Frame[73005] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:19:17.477 - Render thread -> Info: Frame[73035] - Available VRAM budget has changed: 2680 MB 2025-12-02 22:19:22.610 - Render thread -> Info: Frame[73189] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:19:22.610 - Render thread -> Info: Frame[73189] - Available VRAM budget has changed: 2650 MB 2025-12-02 22:19:23.677 - Render thread -> Info: Frame[73221] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:19:24.677 - Render thread -> Info: Frame[73251] - Available VRAM budget has changed: 2676 MB 2025-12-02 22:19:25.211 - Render thread -> Info: Frame[73267] - Available VRAM budget has changed: 4154 MB 2025-12-02 22:19:25.211 - Render thread -> Info: Frame[73267] - Available VRAM budget has changed: 2650 MB 2025-12-02 22:19:26.276 - Render thread -> Info: Frame[73299] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:19:27.277 - Render thread -> Info: Frame[73329] - Available VRAM budget has changed: 2677 MB 2025-12-02 22:19:29.411 - Render thread -> Info: Frame[73393] - Available VRAM budget has changed: 4154 MB 2025-12-02 22:19:29.411 - Render thread -> Info: Frame[73393] - Available VRAM budget has changed: 2656 MB 2025-12-02 22:19:31.277 - Render thread -> Info: Frame[73449] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:19:32.010 - Render thread -> Info: Frame[73471] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:19:33.944 - Render thread -> Info: Frame[73529] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:19:34.943 - Render thread -> Info: Frame[73559] - Available VRAM budget has changed: 2675 MB 2025-12-02 22:19:35.476 - Render thread -> Info: Frame[73575] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:19:35.476 - Render thread -> Info: Frame[73575] - Available VRAM budget has changed: 2652 MB 2025-12-02 22:19:36.543 - Render thread -> Info: Frame[73607] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:19:36.876 - Render thread -> Info: Frame[73617] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:19:43.677 - Render thread -> Info: Frame[73821] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:19:44.610 - Render thread -> Info: Frame[73849] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:19:46.077 - Render thread -> Info: Frame[73893] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:19:46.610 - Render thread -> Info: Frame[73909] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:19:48.410 - Render thread -> Info: Frame[73963] - Available VRAM budget has changed: 2600 MB 2025-12-02 22:19:49.015 - Render thread -> Info: Frame[73981] - Available VRAM budget has changed: 2573 MB 2025-12-02 22:19:49.277 - Render thread -> Info: Frame[73989] - Available VRAM budget has changed: 2373 MB 2025-12-02 22:19:52.810 - Render thread -> Info: Frame[74095] - Available VRAM budget has changed: 4129 MB 2025-12-02 22:19:52.810 - Render thread -> Info: Frame[74095] - Available VRAM budget has changed: 2348 MB 2025-12-02 22:19:53.010 - Render thread -> Info: Frame[74101] - Available VRAM budget has changed: 2238 MB 2025-12-02 22:19:53.610 - Render thread -> Info: Frame[74119] - Available VRAM budget has changed: 2222 MB 2025-12-02 22:19:53.877 - Render thread -> Info: Frame[74127] - Available VRAM budget has changed: 4154 MB 2025-12-02 22:19:54.410 - Render thread -> Info: Frame[74143] - Available VRAM budget has changed: 2209 MB 2025-12-02 22:19:54.544 - Render thread -> Info: Frame[74147] - Available VRAM budget has changed: 2197 MB 2025-12-02 22:19:55.277 - Render thread -> Info: Frame[74169] - Available VRAM budget has changed: 2169 MB 2025-12-02 22:19:55.611 - Render thread -> Info: Frame[74179] - Available VRAM budget has changed: 2155 MB 2025-12-02 22:19:57.543 - Render thread -> Info: Frame[74237] - Available VRAM budget has changed: 2188 MB 2025-12-02 22:19:58.210 - Render thread -> Info: Frame[74257] - Available VRAM budget has changed: 2162 MB 2025-12-02 22:19:59.343 - Render thread -> Info: Frame[74291] - Available VRAM budget has changed: 2250 MB 2025-12-02 22:20:00.743 - Render thread -> Info: Frame[74333] - Available VRAM budget has changed: 2161 MB 2025-12-02 22:20:01.810 - Render thread -> Info: Frame[74365] - Available VRAM budget has changed: 2178 MB 2025-12-02 22:20:02.611 - Render thread -> Info: Frame[74389] - Available VRAM budget has changed: 2189 MB 2025-12-02 22:20:02.676 - Render thread -> Info: Frame[74391] - Available VRAM budget has changed: 2283 MB 2025-12-02 22:20:02.945 - Render thread -> Info: Frame[74399] - Available VRAM budget has changed: 2232 MB 2025-12-02 22:20:03.010 - Render thread -> Info: Frame[74401] - Available VRAM budget has changed: 2156 MB 2025-12-02 22:20:04.944 - Render thread -> Info: Frame[74459] - Available VRAM budget has changed: 2169 MB 2025-12-02 22:20:05.277 - Render thread -> Info: Frame[74469] - Available VRAM budget has changed: 2196 MB 2025-12-02 22:20:05.944 - Render thread -> Info: Frame[74489] - Available VRAM budget has changed: 2271 MB 2025-12-02 22:20:06.143 - Render thread -> Info: Frame[74495] - Available VRAM budget has changed: 2309 MB 2025-12-02 22:20:07.010 - Render thread -> Info: Frame[74521] - Available VRAM budget has changed: 2326 MB 2025-12-02 22:20:07.610 - Render thread -> Info: Frame[74539] - Available VRAM budget has changed: 2635 MB 2025-12-02 22:20:07.680 - Render thread -> Info: Frame[74541] - Available VRAM budget has changed: 2439 MB 2025-12-02 22:20:07.814 - Render thread -> Info: Frame[74545] - Available VRAM budget has changed: 2327 MB 2025-12-02 22:20:09.410 - Render thread -> Info: Frame[74593] - Available VRAM budget has changed: 2411 MB 2025-12-02 22:20:09.481 - Render thread -> Info: Frame[74595] - Available VRAM budget has changed: 2393 MB 2025-12-02 22:20:09.612 - Render thread -> Info: Frame[74599] - Available VRAM budget has changed: 4131 MB 2025-12-02 22:20:09.612 - Render thread -> Info: Frame[74599] - Available VRAM budget has changed: 2370 MB 2025-12-02 22:20:09.810 - Render thread -> Info: Frame[74605] - Available VRAM budget has changed: 2224 MB 2025-12-02 22:20:09.943 - Render thread -> Info: Frame[74609] - Available VRAM budget has changed: 2196 MB 2025-12-02 22:20:10.276 - Render thread -> Info: Frame[74619] - Available VRAM budget has changed: 2140 MB 2025-12-02 22:20:10.476 - Render thread -> Info: Frame[74625] - Available VRAM budget has changed: 2097 MB 2025-12-02 22:20:11.010 - Render thread -> Info: Frame[74641] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:20:11.411 - Render thread -> Info: Frame[74653] - Available VRAM budget has changed: 2041 MB 2025-12-02 22:20:11.544 - Render thread -> Info: Frame[74657] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:20:11.544 - Render thread -> Info: Frame[74657] - Available VRAM budget has changed: 2013 MB 2025-12-02 22:20:11.544 - Render thread -> Warning: Available VRAM budget 2013 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:20:12.277 - Render thread -> Info: Frame[74679] - Available VRAM budget has changed: 1986 MB 2025-12-02 22:20:12.277 - Render thread -> Warning: Available VRAM budget 1986 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:20:12.344 - Render thread -> Info: Frame[74681] - Available VRAM budget has changed: 1974 MB 2025-12-02 22:20:12.344 - Render thread -> Warning: Available VRAM budget 1974 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:20:12.877 - Render thread -> Info: Frame[74697] - Available VRAM budget has changed: 4129 MB 2025-12-02 22:20:12.877 - Render thread -> Info: Frame[74697] - Available VRAM budget has changed: 1946 MB 2025-12-02 22:20:12.877 - Render thread -> Warning: Available VRAM budget 1946 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:20:12.944 - Render thread -> Info: Frame[74699] - Available VRAM budget has changed: 1932 MB 2025-12-02 22:20:12.944 - Render thread -> Warning: Available VRAM budget 1932 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:20:13.611 - Render thread -> Info: Frame[74719] - Available VRAM budget has changed: 1912 MB 2025-12-02 22:20:13.611 - Render thread -> Warning: Available VRAM budget 1912 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:20:13.745 - Render thread -> Info: Frame[74723] - Available VRAM budget has changed: 1856 MB 2025-12-02 22:20:13.745 - Render thread -> Warning: Available VRAM budget 1856 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:20:14.610 - Render thread -> Info: Frame[74749] - Available VRAM budget has changed: 4152 MB 2025-12-02 22:20:15.078 - Render thread -> Info: Frame[74763] - Available VRAM budget has changed: 1886 MB 2025-12-02 22:20:15.078 - Render thread -> Warning: Available VRAM budget 1886 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:20:15.148 - Render thread -> Info: Frame[74765] - Available VRAM budget has changed: 1906 MB 2025-12-02 22:20:15.148 - Render thread -> Warning: Available VRAM budget 1906 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:20:15.343 - Render thread -> Info: Frame[74771] - Available VRAM budget has changed: 1917 MB 2025-12-02 22:20:15.343 - Render thread -> Warning: Available VRAM budget 1917 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:20:15.476 - Render thread -> Info: Frame[74775] - Available VRAM budget has changed: 1929 MB 2025-12-02 22:20:15.476 - Render thread -> Warning: Available VRAM budget 1929 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:20:15.544 - Render thread -> Info: Frame[74777] - Available VRAM budget has changed: 2009 MB 2025-12-02 22:20:15.544 - Render thread -> Warning: Available VRAM budget 2009 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:20:15.611 - Render thread -> Info: Frame[74779] - Available VRAM budget has changed: 2031 MB 2025-12-02 22:20:15.611 - Render thread -> Warning: Available VRAM budget 2031 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:20:15.679 - Render thread -> Info: Frame[74781] - Available VRAM budget has changed: 2191 MB 2025-12-02 22:20:15.744 - Render thread -> Info: Frame[74783] - Available VRAM budget has changed: 2222 MB 2025-12-02 22:20:16.276 - Render thread -> Info: Frame[74799] - Available VRAM budget has changed: 2239 MB 2025-12-02 22:20:16.343 - Render thread -> Info: Frame[74801] - Available VRAM budget has changed: 2274 MB 2025-12-02 22:20:16.744 - Render thread -> Info: Frame[74813] - Available VRAM budget has changed: 2258 MB 2025-12-02 22:20:16.878 - Render thread -> Info: Frame[74817] - Available VRAM budget has changed: 2212 MB 2025-12-02 22:20:17.410 - Render thread -> Info: Frame[74833] - Available VRAM budget has changed: 2041 MB 2025-12-02 22:20:19.411 - Render thread -> Info: Frame[74893] - Available VRAM budget has changed: 1967 MB 2025-12-02 22:20:19.411 - Render thread -> Warning: Available VRAM budget 1967 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:20:21.756 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 512 needed elements, resizing from 256 to 512. 2025-12-02 22:20:21.756 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 512 needed elements, resizing from 256 to 512. 2025-12-02 22:20:21.810 - Render thread -> Info: Frame[74965] - Available VRAM budget has changed: 4129 MB 2025-12-02 22:20:22.810 - Render thread -> Info: Frame[74995] - Available VRAM budget has changed: 2044 MB 2025-12-02 22:20:22.879 - Render thread -> Info: Frame[74997] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:20:23.876 - Render thread -> Info: Frame[75027] - Available VRAM budget has changed: 2070 MB 2025-12-02 22:20:24.143 - Render thread -> Info: Frame[75035] - Available VRAM budget has changed: 2215 MB 2025-12-02 22:20:27.010 - Render thread -> Info: Frame[75121] - Available VRAM budget has changed: 2248 MB 2025-12-02 22:20:27.277 - Render thread -> Info: Frame[75129] - Available VRAM budget has changed: 2226 MB 2025-12-02 22:20:27.743 - Render thread -> Info: Frame[75143] - Available VRAM budget has changed: 4129 MB 2025-12-02 22:20:27.743 - Render thread -> Info: Frame[75143] - Available VRAM budget has changed: 2154 MB 2025-12-02 22:20:27.811 - Render thread -> Info: Frame[75145] - Available VRAM budget has changed: 2129 MB 2025-12-02 22:20:28.811 - Render thread -> Info: Frame[75175] - Available VRAM budget has changed: 4156 MB 2025-12-02 22:20:29.077 - Render thread -> Info: Frame[75183] - Available VRAM budget has changed: 2185 MB 2025-12-02 22:20:29.810 - Render thread -> Info: Frame[75205] - Available VRAM budget has changed: 2213 MB 2025-12-02 22:20:30.609 - Render thread -> Info: Frame[75229] - Available VRAM budget has changed: 4182 MB 2025-12-02 22:20:31.209 - Render thread -> Info: Frame[75247] - Available VRAM budget has changed: 4157 MB 2025-12-02 22:20:31.277 - Render thread -> Info: Frame[75249] - Available VRAM budget has changed: 2152 MB 2025-12-02 22:20:32.677 - Render thread -> Info: Frame[75291] - Available VRAM budget has changed: 2183 MB 2025-12-02 22:20:32.743 - Render thread -> Info: Frame[75293] - Available VRAM budget has changed: 2247 MB 2025-12-02 22:20:33.476 - Render thread -> Info: Frame[75315] - Available VRAM budget has changed: 2267 MB 2025-12-02 22:20:33.943 - Render thread -> Info: Frame[75329] - Available VRAM budget has changed: 4181 MB 2025-12-02 22:20:34.410 - Render thread -> Info: Frame[75343] - Available VRAM budget has changed: 4156 MB 2025-12-02 22:20:42.277 - Render thread -> Info: Frame[75579] - Available VRAM budget has changed: 4181 MB 2025-12-02 22:20:43.276 - Render thread -> Info: Frame[75609] - Available VRAM budget has changed: 2291 MB 2025-12-02 22:20:43.743 - Render thread -> Info: Frame[75623] - Available VRAM budget has changed: 4156 MB 2025-12-02 22:20:44.676 - Render thread -> Info: Frame[75651] - Available VRAM budget has changed: 2376 MB 2025-12-02 22:20:51.477 - Render thread -> Info: Frame[75855] - Available VRAM budget has changed: 2360 MB 2025-12-02 22:20:51.881 - Render thread -> Info: Frame[75867] - Available VRAM budget has changed: 4130 MB 2025-12-02 22:20:51.881 - Render thread -> Info: Frame[75867] - Available VRAM budget has changed: 2339 MB 2025-12-02 22:20:52.143 - Render thread -> Info: Frame[75875] - Available VRAM budget has changed: 2230 MB 2025-12-02 22:20:52.211 - Render thread -> Info: Frame[75877] - Available VRAM budget has changed: 2165 MB 2025-12-02 22:20:52.943 - Render thread -> Info: Frame[75899] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:20:53.943 - Render thread -> Info: Frame[75929] - Available VRAM budget has changed: 2193 MB 2025-12-02 22:20:56.210 - Render thread -> Info: Frame[75997] - Available VRAM budget has changed: 4129 MB 2025-12-02 22:20:57.277 - Render thread -> Info: Frame[76029] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:20:58.743 - Render thread -> Info: Frame[76073] - Available VRAM budget has changed: 2206 MB 2025-12-02 22:20:59.143 - Render thread -> Info: Frame[76085] - Available VRAM budget has changed: 2178 MB 2025-12-02 22:21:01.343 - Render thread -> Info: Frame[76151] - Available VRAM budget has changed: 2207 MB 2025-12-02 22:21:01.410 - Render thread -> Info: Frame[76153] - Available VRAM budget has changed: 2219 MB 2025-12-02 22:21:04.010 - Render thread -> Info: Frame[76231] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:21:04.344 - Render thread -> Info: Frame[76241] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:21:04.610 - Render thread -> Info: Frame[76249] - Available VRAM budget has changed: 4129 MB 2025-12-02 22:21:05.011 - Render thread -> Info: Frame[76261] - Available VRAM budget has changed: 2245 MB 2025-12-02 22:21:05.078 - Render thread -> Info: Frame[76263] - Available VRAM budget has changed: 2305 MB 2025-12-02 22:21:05.676 - Render thread -> Info: Frame[76281] - Available VRAM budget has changed: 4154 MB 2025-12-02 22:21:06.076 - Render thread -> Info: Frame[76293] - Available VRAM budget has changed: 2218 MB 2025-12-02 22:21:06.143 - Render thread -> Info: Frame[76295] - Available VRAM budget has changed: 2191 MB 2025-12-02 22:21:06.943 - Render thread -> Info: Frame[76319] - Available VRAM budget has changed: 4130 MB 2025-12-02 22:21:07.543 - Render thread -> Info: Frame[76337] - Available VRAM budget has changed: 2231 MB 2025-12-02 22:21:08.009 - Render thread -> Info: Frame[76351] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:21:08.142 - Render thread -> Info: Frame[76355] - Available VRAM budget has changed: 2341 MB 2025-12-02 22:21:08.344 - Render thread -> Info: Frame[76361] - Available VRAM budget has changed: 2357 MB 2025-12-02 22:21:08.412 - Render thread -> Info: Frame[76363] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:21:08.543 - Render thread -> Info: Frame[76367] - Available VRAM budget has changed: 4156 MB 2025-12-02 22:21:09.010 - Render thread -> Info: Frame[76381] - Available VRAM budget has changed: 2382 MB 2025-12-02 22:21:09.276 - Render thread -> Info: Frame[76389] - Available VRAM budget has changed: 4132 MB 2025-12-02 22:21:09.276 - Render thread -> Info: Frame[76389] - Available VRAM budget has changed: 2359 MB 2025-12-02 22:21:10.343 - Render thread -> Info: Frame[76421] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:21:11.343 - Render thread -> Info: Frame[76451] - Available VRAM budget has changed: 2381 MB 2025-12-02 22:21:12.876 - Render thread -> Info: Frame[76497] - Available VRAM budget has changed: 4130 MB 2025-12-02 22:21:12.876 - Render thread -> Info: Frame[76497] - Available VRAM budget has changed: 2356 MB 2025-12-02 22:21:13.943 - Render thread -> Info: Frame[76529] - Available VRAM budget has changed: 4156 MB 2025-12-02 22:21:14.276 - Render thread -> Info: Frame[76539] - Available VRAM budget has changed: 2384 MB 2025-12-02 22:21:14.943 - Render thread -> Info: Frame[76559] - Available VRAM budget has changed: 2410 MB 2025-12-02 22:21:16.943 - Render thread -> Info: Frame[76619] - Available VRAM budget has changed: 2382 MB 2025-12-02 22:21:22.209 - Render thread -> Info: Frame[76777] - Available VRAM budget has changed: 2275 MB 2025-12-02 22:21:22.343 - Render thread -> Info: Frame[76781] - Available VRAM budget has changed: 2255 MB 2025-12-02 22:21:22.943 - Render thread -> Info: Frame[76799] - Available VRAM budget has changed: 4130 MB 2025-12-02 22:21:23.876 - Render thread -> Info: Frame[76827] - Available VRAM budget has changed: 2338 MB 2025-12-02 22:21:24.009 - Render thread -> Info: Frame[76831] - Available VRAM budget has changed: 4156 MB 2025-12-02 22:21:24.009 - Render thread -> Info: Frame[76831] - Available VRAM budget has changed: 2534 MB 2025-12-02 22:21:24.477 - Render thread -> Info: Frame[76845] - Available VRAM budget has changed: 2333 MB 2025-12-02 22:21:24.610 - Render thread -> Info: Frame[76849] - Available VRAM budget has changed: 2214 MB 2025-12-02 22:21:26.810 - Render thread -> Info: Frame[76915] - Available VRAM budget has changed: 2199 MB 2025-12-02 22:21:27.676 - Render thread -> Info: Frame[76941] - Available VRAM budget has changed: 2184 MB 2025-12-02 22:21:27.810 - Render thread -> Info: Frame[76945] - Available VRAM budget has changed: 2157 MB 2025-12-02 22:21:31.143 - Render thread -> Info: Frame[77045] - Available VRAM budget has changed: 2220 MB 2025-12-02 22:21:31.210 - Render thread -> Info: Frame[77047] - Available VRAM budget has changed: 4181 MB 2025-12-02 22:21:32.212 - Render thread -> Info: Frame[77077] - Available VRAM budget has changed: 2234 MB 2025-12-02 22:21:32.543 - Render thread -> Info: Frame[77087] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:21:32.543 - Render thread -> Info: Frame[77087] - Available VRAM budget has changed: 2206 MB 2025-12-02 22:21:33.609 - Render thread -> Info: Frame[77119] - Available VRAM budget has changed: 4181 MB 2025-12-02 22:21:33.810 - Render thread -> Info: Frame[77125] - Available VRAM budget has changed: 4158 MB 2025-12-02 22:21:34.076 - Render thread -> Info: Frame[77133] - Available VRAM budget has changed: 4130 MB 2025-12-02 22:21:34.076 - Render thread -> Info: Frame[77133] - Available VRAM budget has changed: 2021 MB 2025-12-02 22:21:34.076 - Render thread -> Warning: Available VRAM budget 2021 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:21:35.143 - Render thread -> Info: Frame[77165] - Available VRAM budget has changed: 4156 MB 2025-12-02 22:21:36.144 - Render thread -> Info: Frame[77195] - Available VRAM budget has changed: 2047 MB 2025-12-02 22:21:37.343 - Render thread -> Info: Frame[77231] - Available VRAM budget has changed: 2121 MB 2025-12-02 22:21:37.610 - Render thread -> Info: Frame[77239] - Available VRAM budget has changed: 2047 MB 2025-12-02 22:21:40.877 - Render thread -> Info: Frame[77337] - Available VRAM budget has changed: 2121 MB 2025-12-02 22:21:41.877 - Render thread -> Info: Frame[77367] - Available VRAM budget has changed: 2047 MB 2025-12-02 22:21:45.146 - Render thread -> Info: Frame[77465] - Available VRAM budget has changed: 2121 MB 2025-12-02 22:21:45.409 - Render thread -> Info: Frame[77473] - Available VRAM budget has changed: 2047 MB 2025-12-02 22:21:49.410 - Render thread -> Info: Frame[77593] - Available VRAM budget has changed: 2121 MB 2025-12-02 22:21:50.410 - Render thread -> Info: Frame[77623] - Available VRAM budget has changed: 2205 MB 2025-12-02 22:21:52.010 - Render thread -> Info: Frame[77671] - Available VRAM budget has changed: 2219 MB 2025-12-02 22:21:53.342 - Render thread -> Info: Frame[77711] - Available VRAM budget has changed: 4130 MB 2025-12-02 22:21:53.343 - Render thread -> Info: Frame[77711] - Available VRAM budget has changed: 2205 MB 2025-12-02 22:21:54.410 - Render thread -> Info: Frame[77743] - Available VRAM budget has changed: 4154 MB 2025-12-02 22:21:54.943 - Render thread -> Info: Frame[77759] - Available VRAM budget has changed: 2224 MB 2025-12-02 22:21:55.343 - Render thread -> Info: Frame[77771] - Available VRAM budget has changed: 4129 MB 2025-12-02 22:21:55.410 - Render thread -> Info: Frame[77773] - Available VRAM budget has changed: 2248 MB 2025-12-02 22:21:55.676 - Render thread -> Info: Frame[77781] - Available VRAM budget has changed: 2335 MB 2025-12-02 22:21:56.410 - Render thread -> Info: Frame[77803] - Available VRAM budget has changed: 4154 MB 2025-12-02 22:21:57.409 - Render thread -> Info: Frame[77833] - Available VRAM budget has changed: 2358 MB 2025-12-02 22:21:57.881 - Render thread -> Info: Frame[77847] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:21:58.877 - Render thread -> Info: Frame[77877] - Available VRAM budget has changed: 2384 MB 2025-12-02 22:21:59.076 - Render thread -> Info: Frame[77883] - Available VRAM budget has changed: 4154 MB 2025-12-02 22:21:59.076 - Render thread -> Info: Frame[77883] - Available VRAM budget has changed: 2360 MB 2025-12-02 22:22:00.743 - Render thread -> Info: Frame[77933] - Available VRAM budget has changed: 2387 MB 2025-12-02 22:22:01.210 - Render thread -> Info: Frame[77947] - Available VRAM budget has changed: 4128 MB 2025-12-02 22:22:01.210 - Render thread -> Info: Frame[77947] - Available VRAM budget has changed: 2359 MB 2025-12-02 22:22:02.276 - Render thread -> Info: Frame[77979] - Available VRAM budget has changed: 4154 MB 2025-12-02 22:22:02.610 - Render thread -> Info: Frame[77989] - Available VRAM budget has changed: 2375 MB 2025-12-02 22:22:03.277 - Render thread -> Info: Frame[78009] - Available VRAM budget has changed: 2401 MB 2025-12-02 22:22:04.076 - Render thread -> Info: Frame[78033] - Available VRAM budget has changed: 2388 MB 2025-12-02 22:22:04.409 - Render thread -> Info: Frame[78043] - Available VRAM budget has changed: 4178 MB 2025-12-02 22:22:04.813 - Render thread -> Info: Frame[78055] - Available VRAM budget has changed: 2328 MB 2025-12-02 22:22:04.878 - Render thread -> Info: Frame[78057] - Available VRAM budget has changed: 2310 MB 2025-12-02 22:22:05.077 - Render thread -> Info: Frame[78063] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:22:05.943 - Render thread -> Info: Frame[78089] - Available VRAM budget has changed: 2506 MB 2025-12-02 22:22:06.211 - Render thread -> Info: Frame[78097] - Available VRAM budget has changed: 2345 MB 2025-12-02 22:22:06.278 - Render thread -> Info: Frame[78099] - Available VRAM budget has changed: 2261 MB 2025-12-02 22:22:06.345 - Render thread -> Info: Frame[78101] - Available VRAM budget has changed: 2245 MB 2025-12-02 22:22:06.476 - Render thread -> Info: Frame[78105] - Available VRAM budget has changed: 2215 MB 2025-12-02 22:22:06.544 - Render thread -> Info: Frame[78107] - Available VRAM budget has changed: 2187 MB 2025-12-02 22:22:07.476 - Render thread -> Info: Frame[78135] - Available VRAM budget has changed: 2124 MB 2025-12-02 22:22:08.409 - Render thread -> Info: Frame[78163] - Available VRAM budget has changed: 2050 MB 2025-12-02 22:22:09.010 - Render thread -> Info: Frame[78181] - Available VRAM budget has changed: 1980 MB 2025-12-02 22:22:09.010 - Render thread -> Warning: Available VRAM budget 1980 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:22:12.343 - Render thread -> Info: Frame[78281] - Available VRAM budget has changed: 2065 MB 2025-12-02 22:22:13.632 - Render thread -> Info: Frame[78319] - Available VRAM budget has changed: 1990 MB 2025-12-02 22:22:13.632 - Render thread -> Warning: Available VRAM budget 1990 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:22:19.076 - Render thread -> Info: Frame[78483] - Available VRAM budget has changed: 2141 MB 2025-12-02 22:22:20.209 - Render thread -> Info: Frame[78517] - Available VRAM budget has changed: 2181 MB 2025-12-02 22:22:20.276 - Render thread -> Info: Frame[78519] - Available VRAM budget has changed: 2213 MB 2025-12-02 22:22:20.609 - Render thread -> Info: Frame[78529] - Available VRAM budget has changed: 2150 MB 2025-12-02 22:22:22.076 - Render thread -> Info: Frame[78573] - Available VRAM budget has changed: 2188 MB 2025-12-02 22:22:22.143 - Render thread -> Info: Frame[78575] - Available VRAM budget has changed: 2272 MB 2025-12-02 22:22:22.477 - Render thread -> Info: Frame[78585] - Available VRAM budget has changed: 2460 MB 2025-12-02 22:22:23.943 - Render thread -> Info: Frame[78629] - Available VRAM budget has changed: 4129 MB 2025-12-02 22:22:23.943 - Render thread -> Info: Frame[78629] - Available VRAM budget has changed: 2146 MB 2025-12-02 22:22:25.009 - Render thread -> Info: Frame[78661] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:22:25.676 - Render thread -> Info: Frame[78681] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:22:25.743 - Render thread -> Info: Frame[78683] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:22:26.009 - Render thread -> Info: Frame[78691] - Available VRAM budget has changed: 2173 MB 2025-12-02 22:22:26.210 - Render thread -> Info: Frame[78697] - Available VRAM budget has changed: 2466 MB 2025-12-02 22:22:27.276 - Render thread -> Info: Frame[78729] - Available VRAM budget has changed: 2172 MB 2025-12-02 22:22:28.409 - Render thread -> Info: Frame[78763] - Available VRAM budget has changed: 2106 MB 2025-12-02 22:22:29.809 - Render thread -> Info: Frame[78805] - Available VRAM budget has changed: 4132 MB 2025-12-02 22:22:29.809 - Render thread -> Info: Frame[78805] - Available VRAM budget has changed: 2242 MB 2025-12-02 22:22:30.877 - Render thread -> Info: Frame[78837] - Available VRAM budget has changed: 4154 MB 2025-12-02 22:22:31.009 - Render thread -> Info: Frame[78841] - Available VRAM budget has changed: 2254 MB 2025-12-02 22:22:31.076 - Render thread -> Info: Frame[78843] - Available VRAM budget has changed: 2114 MB 2025-12-02 22:22:32.343 - Render thread -> Info: Frame[78881] - Available VRAM budget has changed: 2169 MB 2025-12-02 22:22:32.810 - Render thread -> Info: Frame[78895] - Available VRAM budget has changed: 2189 MB 2025-12-02 22:22:33.076 - Render thread -> Info: Frame[78903] - Available VRAM budget has changed: 4131 MB 2025-12-02 22:22:33.210 - Render thread -> Info: Frame[78907] - Available VRAM budget has changed: 2335 MB 2025-12-02 22:22:33.345 - Render thread -> Info: Frame[78911] - Available VRAM budget has changed: 2535 MB 2025-12-02 22:22:34.143 - Render thread -> Info: Frame[78935] - Available VRAM budget has changed: 4154 MB 2025-12-02 22:22:35.143 - Render thread -> Info: Frame[78965] - Available VRAM budget has changed: 2557 MB 2025-12-02 22:22:36.009 - Render thread -> Info: Frame[78991] - Available VRAM budget has changed: 2543 MB 2025-12-02 22:22:36.143 - Render thread -> Info: Frame[78995] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:22:36.277 - Render thread -> Info: Frame[78999] - Available VRAM budget has changed: 4154 MB 2025-12-02 22:22:37.143 - Render thread -> Info: Frame[79025] - Available VRAM budget has changed: 2337 MB 2025-12-02 22:22:37.676 - Render thread -> Info: Frame[79041] - Available VRAM budget has changed: 2171 MB 2025-12-02 22:22:37.811 - Render thread -> Info: Frame[79045] - Available VRAM budget has changed: 2115 MB 2025-12-02 22:22:39.410 - Render thread -> Info: Frame[79093] - Available VRAM budget has changed: 2176 MB 2025-12-02 22:22:40.610 - Render thread -> Info: Frame[79129] - Available VRAM budget has changed: 2130 MB 2025-12-02 22:22:42.210 - Render thread -> Info: Frame[79177] - Available VRAM budget has changed: 2140 MB 2025-12-02 22:22:42.609 - Render thread -> Info: Frame[79189] - Available VRAM budget has changed: 2170 MB 2025-12-02 22:22:42.743 - Render thread -> Info: Frame[79193] - Available VRAM budget has changed: 2189 MB 2025-12-02 22:22:43.014 - Render thread -> Info: Frame[79201] - Available VRAM budget has changed: 4118 MB 2025-12-02 22:22:43.014 - Render thread -> Info: Frame[79201] - Available VRAM budget has changed: 2154 MB 2025-12-02 22:22:43.076 - Render thread -> Info: Frame[79203] - Available VRAM budget has changed: 2070 MB 2025-12-02 22:22:44.275 - Render thread -> Info: Frame[79239] - Available VRAM budget has changed: 4093 MB 2025-12-02 22:22:44.276 - Render thread -> Info: Frame[79239] - Available VRAM budget has changed: 2044 MB 2025-12-02 22:22:46.081 - Render thread -> Info: Frame[79293] - Available VRAM budget has changed: 4118 MB 2025-12-02 22:22:47.076 - Render thread -> Info: Frame[79323] - Available VRAM budget has changed: 2062 MB 2025-12-02 22:22:51.972 - Render thread -> Info: Frame[79469] - Available VRAM budget has changed: 2082 MB 2025-12-02 22:22:52.809 - Render thread -> Info: Frame[79495] - Available VRAM budget has changed: 4093 MB 2025-12-02 22:22:52.809 - Render thread -> Info: Frame[79495] - Available VRAM budget has changed: 2052 MB 2025-12-02 22:22:53.876 - Render thread -> Info: Frame[79527] - Available VRAM budget has changed: 4117 MB 2025-12-02 22:22:54.876 - Render thread -> Info: Frame[79557] - Available VRAM budget has changed: 2075 MB 2025-12-02 22:22:56.143 - Render thread -> Info: Frame[79595] - Available VRAM budget has changed: 4152 MB 2025-12-02 22:22:57.143 - Render thread -> Info: Frame[79625] - Available VRAM budget has changed: 2117 MB 2025-12-02 22:22:59.809 - Render thread -> Info: Frame[79705] - Available VRAM budget has changed: 2131 MB 2025-12-02 22:23:00.209 - Render thread -> Info: Frame[79717] - Available VRAM budget has changed: 2147 MB 2025-12-02 22:23:00.343 - Render thread -> Info: Frame[79721] - Available VRAM budget has changed: 2183 MB 2025-12-02 22:23:00.743 - Render thread -> Info: Frame[79733] - Available VRAM budget has changed: 2164 MB 2025-12-02 22:23:05.076 - Render thread -> Info: Frame[79863] - Available VRAM budget has changed: 2256 MB 2025-12-02 22:23:05.478 - Render thread -> Info: Frame[79875] - Available VRAM budget has changed: 2318 MB 2025-12-02 22:23:05.811 - Render thread -> Info: Frame[79885] - Available VRAM budget has changed: 4128 MB 2025-12-02 22:23:05.811 - Render thread -> Info: Frame[79885] - Available VRAM budget has changed: 2296 MB 2025-12-02 22:23:06.876 - Render thread -> Info: Frame[79917] - Available VRAM budget has changed: 4153 MB 2025-12-02 22:23:07.410 - Render thread -> Info: Frame[79933] - Available VRAM budget has changed: 2182 MB 2025-12-02 22:23:08.209 - Render thread -> Info: Frame[79957] - Available VRAM budget has changed: 2170 MB 2025-12-02 22:23:08.543 - Render thread -> Info: Frame[79967] - Available VRAM budget has changed: 4127 MB 2025-12-02 22:23:08.543 - Render thread -> Info: Frame[79967] - Available VRAM budget has changed: 2139 MB 2025-12-02 22:23:10.279 - Render thread -> Info: Frame[80019] - Available VRAM budget has changed: 4153 MB 2025-12-02 22:23:10.609 - Render thread -> Info: Frame[80029] - Available VRAM budget has changed: 4127 MB 2025-12-02 22:23:10.609 - Render thread -> Info: Frame[80029] - Available VRAM budget has changed: 2127 MB 2025-12-02 22:23:11.676 - Render thread -> Info: Frame[80061] - Available VRAM budget has changed: 4153 MB 2025-12-02 22:23:11.809 - Render thread -> Info: Frame[80065] - Available VRAM budget has changed: 4130 MB 2025-12-02 22:23:12.343 - Render thread -> Info: Frame[80081] - Available VRAM budget has changed: 2172 MB 2025-12-02 22:23:12.876 - Render thread -> Info: Frame[80097] - Available VRAM budget has changed: 4153 MB 2025-12-02 22:23:13.343 - Render thread -> Info: Frame[80111] - Available VRAM budget has changed: 2194 MB 2025-12-02 22:23:13.877 - Render thread -> Info: Frame[80127] - Available VRAM budget has changed: 2213 MB 2025-12-02 22:23:14.232 - Render thread -> Info: Frame[80137] - Available VRAM budget has changed: 4128 MB 2025-12-02 22:23:15.010 - Render thread -> Info: Frame[80161] - Available VRAM budget has changed: 2226 MB 2025-12-02 22:23:15.277 - Render thread -> Info: Frame[80169] - Available VRAM budget has changed: 4153 MB 2025-12-02 22:23:16.276 - Render thread -> Info: Frame[80199] - Available VRAM budget has changed: 2249 MB 2025-12-02 22:23:16.743 - Render thread -> Info: Frame[80213] - Available VRAM budget has changed: 2211 MB 2025-12-02 22:23:17.543 - Render thread -> Info: Frame[80237] - Available VRAM budget has changed: 4128 MB 2025-12-02 22:23:17.543 - Render thread -> Info: Frame[80237] - Available VRAM budget has changed: 2189 MB 2025-12-02 22:23:17.876 - Render thread -> Info: Frame[80247] - Available VRAM budget has changed: 2177 MB 2025-12-02 22:23:18.610 - Render thread -> Info: Frame[80269] - Available VRAM budget has changed: 4153 MB 2025-12-02 22:23:18.809 - Render thread -> Info: Frame[80275] - Available VRAM budget has changed: 4131 MB 2025-12-02 22:23:18.944 - Render thread -> Info: Frame[80279] - Available VRAM budget has changed: 2131 MB 2025-12-02 22:23:19.876 - Render thread -> Info: Frame[80307] - Available VRAM budget has changed: 4154 MB 2025-12-02 22:23:20.676 - Render thread -> Info: Frame[80331] - Available VRAM budget has changed: 2155 MB 2025-12-02 22:23:20.875 - Render thread -> Info: Frame[80337] - Available VRAM budget has changed: 2176 MB 2025-12-02 22:23:22.609 - Render thread -> Info: Frame[80389] - Available VRAM budget has changed: 4179 MB 2025-12-02 22:23:22.809 - Render thread -> Info: Frame[80395] - Available VRAM budget has changed: 4129 MB 2025-12-02 22:23:22.809 - Render thread -> Info: Frame[80395] - Available VRAM budget has changed: 2153 MB 2025-12-02 22:23:23.545 - Render thread -> Info: Frame[80417] - Available VRAM budget has changed: 2125 MB 2025-12-02 22:23:23.876 - Render thread -> Info: Frame[80427] - Available VRAM budget has changed: 4154 MB 2025-12-02 22:23:24.609 - Render thread -> Info: Frame[80449] - Available VRAM budget has changed: 2136 MB 2025-12-02 22:23:24.676 - Render thread -> Info: Frame[80451] - Available VRAM budget has changed: 2105 MB 2025-12-02 22:23:33.542 - Render thread -> Info: Frame[80717] - Available VRAM budget has changed: 2118 MB 2025-12-02 22:23:33.942 - Render thread -> Info: Frame[80729] - Available VRAM budget has changed: 4179 MB 2025-12-02 22:23:34.209 - Render thread -> Info: Frame[80737] - Available VRAM budget has changed: 4154 MB 2025-12-02 22:23:38.476 - Render thread -> Info: Frame[80865] - Available VRAM budget has changed: 2256 MB 2025-12-02 22:23:40.143 - Render thread -> Info: Frame[80915] - Available VRAM budget has changed: 2110 MB 2025-12-02 22:23:40.610 - Render thread -> Info: Frame[80929] - Available VRAM budget has changed: 2097 MB 2025-12-02 22:23:41.877 - Render thread -> Info: Frame[80967] - Available VRAM budget has changed: 2161 MB 2025-12-02 22:23:43.811 - Render thread -> Info: Frame[81025] - Available VRAM budget has changed: 2147 MB 2025-12-02 22:23:45.276 - Render thread -> Info: Frame[81069] - Available VRAM budget has changed: 2185 MB 2025-12-02 22:23:45.409 - Render thread -> Info: Frame[81073] - Available VRAM budget has changed: 2217 MB 2025-12-02 22:23:45.476 - Render thread -> Info: Frame[81075] - Available VRAM budget has changed: 2234 MB 2025-12-02 22:23:45.610 - Render thread -> Info: Frame[81079] - Available VRAM budget has changed: 2248 MB 2025-12-02 22:23:45.810 - Render thread -> Info: Frame[81085] - Available VRAM budget has changed: 2218 MB 2025-12-02 22:23:45.882 - Render thread -> Info: Frame[81087] - Available VRAM budget has changed: 2197 MB 2025-12-02 22:23:46.276 - Render thread -> Info: Frame[81099] - Available VRAM budget has changed: 2178 MB 2025-12-02 22:23:46.476 - Render thread -> Info: Frame[81105] - Available VRAM budget has changed: 2132 MB 2025-12-02 22:23:46.543 - Render thread -> Info: Frame[81107] - Available VRAM budget has changed: 1992 MB 2025-12-02 22:23:46.543 - Render thread -> Warning: Available VRAM budget 1992 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:23:46.743 - Render thread -> Info: Frame[81113] - Available VRAM budget has changed: 1912 MB 2025-12-02 22:23:46.743 - Render thread -> Warning: Available VRAM budget 1912 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:23:46.810 - Render thread -> Info: Frame[81115] - Available VRAM budget has changed: 1900 MB 2025-12-02 22:23:46.810 - Render thread -> Warning: Available VRAM budget 1900 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:23:46.876 - Render thread -> Info: Frame[81117] - Available VRAM budget has changed: 1859 MB 2025-12-02 22:23:46.876 - Render thread -> Warning: Available VRAM budget 1859 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:23:47.077 - Render thread -> Info: Frame[81123] - Available VRAM budget has changed: 4124 MB 2025-12-02 22:23:47.077 - Render thread -> Info: Frame[81123] - Available VRAM budget has changed: 1829 MB 2025-12-02 22:23:47.077 - Render thread -> Warning: Available VRAM budget 1829 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:23:47.144 - Render thread -> Info: Frame[81125] - Available VRAM budget has changed: 1817 MB 2025-12-02 22:23:47.144 - Render thread -> Warning: Available VRAM budget 1817 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:23:48.142 - Render thread -> Info: Frame[81155] - Available VRAM budget has changed: 4150 MB 2025-12-02 22:23:48.278 - Render thread -> Info: Frame[81159] - Available VRAM budget has changed: 1845 MB 2025-12-02 22:23:48.278 - Render thread -> Warning: Available VRAM budget 1845 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:23:48.478 - Render thread -> Info: Frame[81165] - Available VRAM budget has changed: 1861 MB 2025-12-02 22:23:48.478 - Render thread -> Warning: Available VRAM budget 1861 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:23:48.876 - Render thread -> Info: Frame[81177] - Available VRAM budget has changed: 1881 MB 2025-12-02 22:23:48.876 - Render thread -> Warning: Available VRAM budget 1881 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:23:48.960 - Render thread -> Info: Frame[81179] - Available VRAM budget has changed: 1895 MB 2025-12-02 22:23:48.960 - Render thread -> Warning: Available VRAM budget 1895 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:23:49.017 - Render thread -> Info: Frame[81181] - Available VRAM budget has changed: 2026 MB 2025-12-02 22:23:49.017 - Render thread -> Warning: Available VRAM budget 2026 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:23:49.079 - Render thread -> Info: Frame[81183] - Available VRAM budget has changed: 2083 MB 2025-12-02 22:23:49.144 - Render thread -> Info: Frame[81185] - Available VRAM budget has changed: 2118 MB 2025-12-02 22:23:49.277 - Render thread -> Info: Frame[81189] - Available VRAM budget has changed: 2165 MB 2025-12-02 22:23:49.346 - Render thread -> Info: Frame[81191] - Available VRAM budget has changed: 2529 MB 2025-12-02 22:23:49.546 - Render thread -> Info: Frame[81197] - Available VRAM budget has changed: 2552 MB 2025-12-02 22:23:49.616 - Render thread -> Info: Frame[81199] - Available VRAM budget has changed: 2609 MB 2025-12-02 22:23:49.876 - Render thread -> Info: Frame[81207] - Available VRAM budget has changed: 2636 MB 2025-12-02 22:23:50.409 - Render thread -> Info: Frame[81223] - Available VRAM budget has changed: 2658 MB 2025-12-02 22:23:50.743 - Render thread -> Info: Frame[81233] - Available VRAM budget has changed: 4177 MB 2025-12-02 22:23:51.742 - Render thread -> Info: Frame[81263] - Available VRAM budget has changed: 2689 MB 2025-12-02 22:23:53.209 - Render thread -> Info: Frame[81307] - Available VRAM budget has changed: 4152 MB 2025-12-02 22:23:53.209 - Render thread -> Info: Frame[81307] - Available VRAM budget has changed: 2665 MB 2025-12-02 22:23:54.276 - Render thread -> Info: Frame[81339] - Available VRAM budget has changed: 4178 MB 2025-12-02 22:23:55.276 - Render thread -> Info: Frame[81369] - Available VRAM budget has changed: 2691 MB 2025-12-02 22:24:01.275 - Render thread -> Info: Frame[81549] - Available VRAM budget has changed: 4153 MB 2025-12-02 22:24:01.275 - Render thread -> Info: Frame[81549] - Available VRAM budget has changed: 2666 MB 2025-12-02 22:24:02.476 - Render thread -> Info: Frame[81585] - Available VRAM budget has changed: 4178 MB 2025-12-02 22:24:03.409 - Render thread -> Info: Frame[81613] - Available VRAM budget has changed: 4153 MB 2025-12-02 22:24:05.076 - Render thread -> Info: Frame[81663] - Available VRAM budget has changed: 4178 MB 2025-12-02 22:24:06.009 - Render thread -> Info: Frame[81691] - Available VRAM budget has changed: 4152 MB 2025-12-02 22:24:07.075 - Render thread -> Info: Frame[81723] - Available VRAM budget has changed: 4178 MB 2025-12-02 22:24:07.476 - Render thread -> Info: Frame[81735] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:24:08.542 - Render thread -> Info: Frame[81767] - Available VRAM budget has changed: 4178 MB 2025-12-02 22:24:09.542 - Render thread -> Info: Frame[81797] - Available VRAM budget has changed: 2693 MB 2025-12-02 22:24:11.476 - Render thread -> Info: Frame[81855] - Available VRAM budget has changed: 4152 MB 2025-12-02 22:24:11.476 - Render thread -> Info: Frame[81855] - Available VRAM budget has changed: 2668 MB 2025-12-02 22:24:12.609 - Render thread -> Info: Frame[81889] - Available VRAM budget has changed: 4178 MB 2025-12-02 22:24:13.542 - Render thread -> Info: Frame[81917] - Available VRAM budget has changed: 4152 MB 2025-12-02 22:24:14.609 - Render thread -> Info: Frame[81949] - Available VRAM budget has changed: 4178 MB 2025-12-02 22:24:15.209 - Render thread -> Info: Frame[81967] - Available VRAM budget has changed: 4153 MB 2025-12-02 22:24:16.276 - Render thread -> Info: Frame[81999] - Available VRAM budget has changed: 4178 MB 2025-12-02 22:24:17.212 - Render thread -> Info: Frame[82027] - Available VRAM budget has changed: 4152 MB 2025-12-02 22:24:18.276 - Render thread -> Info: Frame[82059] - Available VRAM budget has changed: 4178 MB 2025-12-02 22:24:18.876 - Render thread -> Info: Frame[82077] - Available VRAM budget has changed: 4153 MB 2025-12-02 22:24:19.942 - Render thread -> Info: Frame[82109] - Available VRAM budget has changed: 4178 MB 2025-12-02 22:24:20.875 - Render thread -> Info: Frame[82137] - Available VRAM budget has changed: 4153 MB 2025-12-02 22:24:21.942 - Render thread -> Info: Frame[82169] - Available VRAM budget has changed: 4178 MB 2025-12-02 22:24:22.942 - Render thread -> Info: Frame[82199] - Available VRAM budget has changed: 2692 MB 2025-12-02 22:24:27.543 - Render thread -> Info: Frame[82337] - Available VRAM budget has changed: 2676 MB 2025-12-02 22:24:27.943 - Render thread -> Info: Frame[82349] - Available VRAM budget has changed: 2662 MB 2025-12-02 22:24:28.075 - Render thread -> Info: Frame[82353] - Available VRAM budget has changed: 2637 MB 2025-12-02 22:24:28.343 - Render thread -> Info: Frame[82361] - Available VRAM budget has changed: 2563 MB 2025-12-02 22:24:28.745 - Render thread -> Info: Frame[82373] - Available VRAM budget has changed: 2202 MB 2025-12-02 22:24:28.812 - Render thread -> Info: Frame[82375] - Available VRAM budget has changed: 2161 MB 2025-12-02 22:24:28.877 - Render thread -> Info: Frame[82377] - Available VRAM budget has changed: 2146 MB 2025-12-02 22:24:29.014 - Render thread -> Info: Frame[82381] - Available VRAM budget has changed: 4154 MB 2025-12-02 22:24:29.014 - Render thread -> Info: Frame[82381] - Available VRAM budget has changed: 2122 MB 2025-12-02 22:24:29.143 - Render thread -> Info: Frame[82383] - Available VRAM budget has changed: 2057 MB 2025-12-02 22:24:29.211 - Render thread -> Info: Frame[82385] - Available VRAM budget has changed: 1925 MB 2025-12-02 22:24:29.211 - Render thread -> Warning: Available VRAM budget 1925 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:24:29.281 - Render thread -> Info: Frame[82387] - Available VRAM budget has changed: 1895 MB 2025-12-02 22:24:29.281 - Render thread -> Warning: Available VRAM budget 1895 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:24:29.477 - Render thread -> Info: Frame[82391] - Available VRAM budget has changed: 1863 MB 2025-12-02 22:24:29.477 - Render thread -> Warning: Available VRAM budget 1863 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:24:29.615 - Render thread -> Info: Frame[82395] - Available VRAM budget has changed: 1821 MB 2025-12-02 22:24:29.615 - Render thread -> Warning: Available VRAM budget 1821 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:24:30.676 - Render thread -> Info: Frame[82427] - Available VRAM budget has changed: 1860 MB 2025-12-02 22:24:30.676 - Render thread -> Warning: Available VRAM budget 1860 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:24:30.744 - Render thread -> Info: Frame[82429] - Available VRAM budget has changed: 1901 MB 2025-12-02 22:24:30.744 - Render thread -> Warning: Available VRAM budget 1901 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:24:30.812 - Render thread -> Info: Frame[82431] - Available VRAM budget has changed: 1993 MB 2025-12-02 22:24:30.812 - Render thread -> Warning: Available VRAM budget 1993 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:24:30.876 - Render thread -> Info: Frame[82433] - Available VRAM budget has changed: 2133 MB 2025-12-02 22:24:30.943 - Render thread -> Info: Frame[82435] - Available VRAM budget has changed: 2187 MB 2025-12-02 22:24:31.209 - Render thread -> Info: Frame[82443] - Available VRAM budget has changed: 4175 MB 2025-12-02 22:24:31.276 - Render thread -> Info: Frame[82445] - Available VRAM budget has changed: 2219 MB 2025-12-02 22:24:32.077 - Render thread -> Info: Frame[82469] - Available VRAM budget has changed: 2206 MB 2025-12-02 22:24:32.409 - Render thread -> Info: Frame[82479] - Available VRAM budget has changed: 2132 MB 2025-12-02 22:24:32.477 - Render thread -> Info: Frame[82481] - Available VRAM budget has changed: 2118 MB 2025-12-02 22:24:32.677 - Render thread -> Info: Frame[82487] - Available VRAM budget has changed: 2106 MB 2025-12-02 22:24:33.942 - Render thread -> Info: Frame[82525] - Available VRAM budget has changed: 2120 MB 2025-12-02 22:24:36.344 - Render thread -> Info: Frame[82597] - Available VRAM budget has changed: 4152 MB 2025-12-02 22:24:36.344 - Render thread -> Info: Frame[82597] - Available VRAM budget has changed: 2102 MB 2025-12-02 22:24:37.409 - Render thread -> Info: Frame[82629] - Available VRAM budget has changed: 4178 MB 2025-12-02 22:24:38.010 - Render thread -> Info: Frame[82647] - Available VRAM budget has changed: 4154 MB 2025-12-02 22:24:38.142 - Render thread -> Info: Frame[82651] - Available VRAM budget has changed: 2162 MB 2025-12-02 22:24:40.276 - Render thread -> Info: Frame[82715] - Available VRAM budget has changed: 4178 MB 2025-12-02 22:24:40.414 - Render thread -> Info: Frame[82719] - Available VRAM budget has changed: 4153 MB 2025-12-02 22:24:40.876 - Render thread -> Info: Frame[82733] - Available VRAM budget has changed: 2186 MB 2025-12-02 22:24:41.287 - Render thread -> Info: Frame[82745] - Available VRAM budget has changed: 2210 MB 2025-12-02 22:24:41.413 - Render thread -> Info: Frame[82749] - Available VRAM budget has changed: 2293 MB 2025-12-02 22:24:41.480 - Render thread -> Info: Frame[82751] - Available VRAM budget has changed: 2233 MB 2025-12-02 22:24:41.613 - Render thread -> Info: Frame[82755] - Available VRAM budget has changed: 2188 MB 2025-12-02 22:24:41.745 - Render thread -> Info: Frame[82759] - Available VRAM budget has changed: 2177 MB 2025-12-02 22:24:42.814 - Render thread -> Info: Frame[82791] - Available VRAM budget has changed: 4176 MB 2025-12-02 22:24:42.814 - Render thread -> Info: Frame[82791] - Available VRAM budget has changed: 2211 MB 2025-12-02 22:24:42.942 - Render thread -> Info: Frame[82795] - Available VRAM budget has changed: 2227 MB 2025-12-02 22:24:43.076 - Render thread -> Info: Frame[82799] - Available VRAM budget has changed: 2462 MB 2025-12-02 22:24:43.212 - Render thread -> Info: Frame[82803] - Available VRAM budget has changed: 4151 MB 2025-12-02 22:24:44.275 - Render thread -> Info: Frame[82835] - Available VRAM budget has changed: 2368 MB 2025-12-02 22:24:44.345 - Render thread -> Info: Frame[82837] - Available VRAM budget has changed: 2330 MB 2025-12-02 22:24:44.477 - Render thread -> Info: Frame[82841] - Available VRAM budget has changed: 2298 MB 2025-12-02 22:24:44.543 - Render thread -> Info: Frame[82843] - Available VRAM budget has changed: 2250 MB 2025-12-02 22:24:45.209 - Render thread -> Info: Frame[82863] - Available VRAM budget has changed: 2106 MB 2025-12-02 22:24:45.277 - Render thread -> Info: Frame[82865] - Available VRAM budget has changed: 1986 MB 2025-12-02 22:24:45.277 - Render thread -> Warning: Available VRAM budget 1986 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:24:45.811 - Render thread -> Info: Frame[82881] - Available VRAM budget has changed: 4125 MB 2025-12-02 22:24:45.811 - Render thread -> Info: Frame[82881] - Available VRAM budget has changed: 1961 MB 2025-12-02 22:24:45.811 - Render thread -> Warning: Available VRAM budget 1961 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:24:47.542 - Render thread -> Info: Frame[82933] - Available VRAM budget has changed: 4152 MB 2025-12-02 22:24:48.409 - Render thread -> Info: Frame[82959] - Available VRAM budget has changed: 2115 MB 2025-12-02 22:24:48.543 - Render thread -> Info: Frame[82963] - Available VRAM budget has changed: 2141 MB 2025-12-02 22:24:49.475 - Render thread -> Info: Frame[82991] - Available VRAM budget has changed: 2284 MB 2025-12-02 22:24:50.409 - Render thread -> Info: Frame[83019] - Available VRAM budget has changed: 2332 MB 2025-12-02 22:24:50.476 - Render thread -> Info: Frame[83021] - Available VRAM budget has changed: 2364 MB 2025-12-02 22:24:51.609 - Render thread -> Info: Frame[83055] - Available VRAM budget has changed: 2254 MB 2025-12-02 22:24:51.876 - Render thread -> Info: Frame[83063] - Available VRAM budget has changed: 4177 MB 2025-12-02 22:24:52.142 - Render thread -> Info: Frame[83071] - Available VRAM budget has changed: 4152 MB 2025-12-02 22:24:52.276 - Render thread -> Info: Frame[83075] - Available VRAM budget has changed: 2190 MB 2025-12-02 22:24:52.743 - Render thread -> Info: Frame[83089] - Available VRAM budget has changed: 2129 MB 2025-12-02 22:24:53.211 - Render thread -> Info: Frame[83103] - Available VRAM budget has changed: 2035 MB 2025-12-02 22:24:53.211 - Render thread -> Warning: Available VRAM budget 2035 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:25:00.809 - Render thread -> Info: Frame[83331] - Available VRAM budget has changed: 4177 MB 2025-12-02 22:25:01.742 - Render thread -> Info: Frame[83359] - Available VRAM budget has changed: 4152 MB 2025-12-02 22:25:01.809 - Render thread -> Info: Frame[83361] - Available VRAM budget has changed: 2061 MB 2025-12-02 22:25:02.076 - Render thread -> Info: Frame[83369] - Available VRAM budget has changed: 2130 MB 2025-12-02 22:25:02.809 - Render thread -> Info: Frame[83391] - Available VRAM budget has changed: 4177 MB 2025-12-02 22:25:03.809 - Render thread -> Info: Frame[83421] - Available VRAM budget has changed: 2155 MB 2025-12-02 22:25:05.076 - Render thread -> Info: Frame[83459] - Available VRAM budget has changed: 4152 MB 2025-12-02 22:25:05.076 - Render thread -> Info: Frame[83459] - Available VRAM budget has changed: 2068 MB 2025-12-02 22:25:06.209 - Render thread -> Info: Frame[83493] - Available VRAM budget has changed: 4177 MB 2025-12-02 22:25:06.276 - Render thread -> Info: Frame[83495] - Available VRAM budget has changed: 2216 MB 2025-12-02 22:25:06.876 - Render thread -> Info: Frame[83513] - Available VRAM budget has changed: 2415 MB 2025-12-02 22:25:07.210 - Render thread -> Info: Frame[83523] - Available VRAM budget has changed: 2451 MB 2025-12-02 22:25:07.276 - Render thread -> Info: Frame[83525] - Available VRAM budget has changed: 2464 MB 2025-12-02 22:25:07.345 - Render thread -> Info: Frame[83527] - Available VRAM budget has changed: 2537 MB 2025-12-02 22:25:07.609 - Render thread -> Info: Frame[83535] - Available VRAM budget has changed: 2587 MB 2025-12-02 22:25:07.676 - Render thread -> Info: Frame[83537] - Available VRAM budget has changed: 2641 MB 2025-12-02 22:25:09.742 - Render thread -> Info: Frame[83599] - Available VRAM budget has changed: 2534 MB 2025-12-02 22:25:10.209 - Render thread -> Info: Frame[83613] - Available VRAM budget has changed: 2497 MB 2025-12-02 22:25:10.409 - Render thread -> Info: Frame[83619] - Available VRAM budget has changed: 2460 MB 2025-12-02 22:25:11.742 - Render thread -> Info: Frame[83659] - Available VRAM budget has changed: 2481 MB 2025-12-02 22:25:12.742 - Render thread -> Info: Frame[83689] - Available VRAM budget has changed: 4152 MB 2025-12-02 22:25:12.945 - Render thread -> Info: Frame[83695] - Available VRAM budget has changed: 2502 MB 2025-12-02 22:25:13.676 - Render thread -> Info: Frame[83717] - Available VRAM budget has changed: 2569 MB 2025-12-02 22:25:13.745 - Render thread -> Info: Frame[83719] - Available VRAM budget has changed: 2617 MB 2025-12-02 22:25:13.810 - Render thread -> Info: Frame[83721] - Available VRAM budget has changed: 4177 MB 2025-12-02 22:25:14.277 - Render thread -> Info: Frame[83735] - Available VRAM budget has changed: 2581 MB 2025-12-02 22:25:14.543 - Render thread -> Info: Frame[83743] - Available VRAM budget has changed: 4154 MB 2025-12-02 22:25:14.543 - Render thread -> Info: Frame[83743] - Available VRAM budget has changed: 2397 MB 2025-12-02 22:25:14.811 - Render thread -> Info: Frame[83751] - Available VRAM budget has changed: 2277 MB 2025-12-02 22:25:15.009 - Render thread -> Info: Frame[83757] - Available VRAM budget has changed: 2213 MB 2025-12-02 22:25:15.079 - Render thread -> Info: Frame[83759] - Available VRAM budget has changed: 2185 MB 2025-12-02 22:25:15.220 - Render thread -> Info: Frame[83763] - Available VRAM budget has changed: 2171 MB 2025-12-02 22:25:18.876 - Render thread -> Info: Frame[83873] - Available VRAM budget has changed: 2107 MB 2025-12-02 22:25:19.475 - Render thread -> Info: Frame[83891] - Available VRAM budget has changed: 4129 MB 2025-12-02 22:25:19.475 - Render thread -> Info: Frame[83891] - Available VRAM budget has changed: 2077 MB 2025-12-02 22:25:20.542 - Render thread -> Info: Frame[83923] - Available VRAM budget has changed: 4154 MB 2025-12-02 22:25:21.542 - Render thread -> Info: Frame[83953] - Available VRAM budget has changed: 2095 MB 2025-12-02 22:25:24.475 - Render thread -> Info: Frame[84041] - Available VRAM budget has changed: 2107 MB 2025-12-02 22:25:25.276 - Render thread -> Info: Frame[84065] - Available VRAM budget has changed: 2087 MB 2025-12-02 22:25:25.876 - Render thread -> Info: Frame[84083] - Available VRAM budget has changed: 4129 MB 2025-12-02 22:25:26.609 - Render thread -> Info: Frame[84105] - Available VRAM budget has changed: 2122 MB 2025-12-02 22:25:26.942 - Render thread -> Info: Frame[84115] - Available VRAM budget has changed: 4154 MB 2025-12-02 22:25:27.475 - Render thread -> Info: Frame[84131] - Available VRAM budget has changed: 2154 MB 2025-12-02 22:25:27.609 - Render thread -> Info: Frame[84135] - Available VRAM budget has changed: 2313 MB 2025-12-02 22:25:27.944 - Render thread -> Info: Frame[84145] - Available VRAM budget has changed: 2338 MB 2025-12-02 22:25:28.143 - Render thread -> Info: Frame[84151] - Available VRAM budget has changed: 4178 MB 2025-12-02 22:25:28.209 - Render thread -> Info: Frame[84153] - Available VRAM budget has changed: 4156 MB 2025-12-02 22:25:28.742 - Render thread -> Info: Frame[84169] - Available VRAM budget has changed: 2181 MB 2025-12-02 22:25:28.812 - Render thread -> Info: Frame[84171] - Available VRAM budget has changed: 4129 MB 2025-12-02 22:25:28.812 - Render thread -> Info: Frame[84171] - Available VRAM budget has changed: 2151 MB 2025-12-02 22:25:28.876 - Render thread -> Info: Frame[84173] - Available VRAM budget has changed: 2123 MB 2025-12-02 22:25:29.875 - Render thread -> Info: Frame[84203] - Available VRAM budget has changed: 2064 MB 2025-12-02 22:25:30.225 - Render thread -> Info: Frame[84213] - Available VRAM budget has changed: 4154 MB 2025-12-02 22:25:30.809 - Render thread -> Info: Frame[84231] - Available VRAM budget has changed: 4127 MB 2025-12-02 22:25:31.143 - Render thread -> Info: Frame[84241] - Available VRAM budget has changed: 2088 MB 2025-12-02 22:25:31.210 - Render thread -> Info: Frame[84243] - Available VRAM budget has changed: 2114 MB 2025-12-02 22:25:31.277 - Render thread -> Info: Frame[84245] - Available VRAM budget has changed: 2134 MB 2025-12-02 22:25:31.543 - Render thread -> Info: Frame[84253] - Available VRAM budget has changed: 2121 MB 2025-12-02 22:25:31.876 - Render thread -> Info: Frame[84263] - Available VRAM budget has changed: 4152 MB 2025-12-02 22:25:32.076 - Render thread -> Info: Frame[84269] - Available VRAM budget has changed: 4126 MB 2025-12-02 22:25:32.876 - Render thread -> Info: Frame[84293] - Available VRAM budget has changed: 2184 MB 2025-12-02 22:25:32.943 - Render thread -> Info: Frame[84295] - Available VRAM budget has changed: 2206 MB 2025-12-02 22:25:33.142 - Render thread -> Info: Frame[84301] - Available VRAM budget has changed: 4152 MB 2025-12-02 22:25:33.143 - Render thread -> Info: Frame[84301] - Available VRAM budget has changed: 2219 MB 2025-12-02 22:25:34.144 - Render thread -> Info: Frame[84331] - Available VRAM budget has changed: 2251 MB 2025-12-02 22:25:34.288 - Render thread -> Info: Frame[84335] - Available VRAM budget has changed: 2194 MB 2025-12-02 22:25:34.477 - Render thread -> Info: Frame[84341] - Available VRAM budget has changed: 2164 MB 2025-12-02 22:25:35.676 - Render thread -> Info: Frame[84377] - Available VRAM budget has changed: 2224 MB 2025-12-02 22:25:36.476 - Render thread -> Info: Frame[84401] - Available VRAM budget has changed: 2247 MB 2025-12-02 22:25:36.743 - Render thread -> Info: Frame[84409] - Available VRAM budget has changed: 2233 MB 2025-12-02 22:25:37.276 - Render thread -> Info: Frame[84425] - Available VRAM budget has changed: 2208 MB 2025-12-02 22:25:37.411 - Render thread -> Info: Frame[84429] - Available VRAM budget has changed: 2150 MB 2025-12-02 22:25:39.209 - Render thread -> Info: Frame[84483] - Available VRAM budget has changed: 2114 MB 2025-12-02 22:25:39.276 - Render thread -> Info: Frame[84485] - Available VRAM budget has changed: 2086 MB 2025-12-02 22:25:40.609 - Render thread -> Info: Frame[84525] - Available VRAM budget has changed: 2144 MB 2025-12-02 22:25:42.146 - Render thread -> Info: Frame[84571] - Available VRAM budget has changed: 2176 MB 2025-12-02 22:25:42.211 - Render thread -> Info: Frame[84573] - Available VRAM budget has changed: 2336 MB 2025-12-02 22:25:45.209 - Render thread -> Info: Frame[84663] - Available VRAM budget has changed: 2535 MB 2025-12-02 22:25:46.409 - Render thread -> Info: Frame[84699] - Available VRAM budget has changed: 4179 MB 2025-12-02 22:25:46.942 - Render thread -> Info: Frame[84715] - Available VRAM budget has changed: 4154 MB 2025-12-02 22:26:00.942 - Render thread -> Info: Frame[85135] - Available VRAM budget has changed: 4128 MB 2025-12-02 22:26:00.942 - Render thread -> Info: Frame[85135] - Available VRAM budget has changed: 2516 MB 2025-12-02 22:26:02.009 - Render thread -> Info: Frame[85167] - Available VRAM budget has changed: 4152 MB 2025-12-02 22:26:03.009 - Render thread -> Info: Frame[85197] - Available VRAM budget has changed: 2543 MB 2025-12-02 22:26:03.942 - Render thread -> Info: Frame[85225] - Available VRAM budget has changed: 2616 MB 2025-12-02 22:26:05.742 - Render thread -> Info: Frame[85279] - Available VRAM budget has changed: 4128 MB 2025-12-02 22:26:05.742 - Render thread -> Info: Frame[85279] - Available VRAM budget has changed: 2593 MB 2025-12-02 22:26:06.809 - Render thread -> Info: Frame[85311] - Available VRAM budget has changed: 4154 MB 2025-12-02 22:26:07.809 - Render thread -> Info: Frame[85341] - Available VRAM budget has changed: 2617 MB 2025-12-02 22:26:09.475 - Render thread -> Info: Frame[85391] - Available VRAM budget has changed: 4179 MB 2025-12-02 22:26:10.075 - Render thread -> Info: Frame[85409] - Available VRAM budget has changed: 4153 MB 2025-12-02 22:26:11.742 - Render thread -> Info: Frame[85459] - Available VRAM budget has changed: 4179 MB 2025-12-02 22:26:11.943 - Render thread -> Info: Frame[85465] - Available VRAM budget has changed: 4153 MB 2025-12-02 22:26:13.742 - Render thread -> Info: Frame[85519] - Available VRAM budget has changed: 4179 MB 2025-12-02 22:26:14.275 - Render thread -> Info: Frame[85535] - Available VRAM budget has changed: 4153 MB 2025-12-02 22:26:17.342 - Render thread -> Info: Frame[85627] - Available VRAM budget has changed: 4179 MB 2025-12-02 22:26:17.475 - Render thread -> Info: Frame[85631] - Available VRAM budget has changed: 4156 MB 2025-12-02 22:26:21.075 - Render thread -> Info: Frame[85739] - Available VRAM budget has changed: 4179 MB 2025-12-02 22:26:21.742 - Render thread -> Info: Frame[85759] - Available VRAM budget has changed: 4153 MB 2025-12-02 22:26:24.809 - Render thread -> Info: Frame[85851] - Available VRAM budget has changed: 4179 MB 2025-12-02 22:26:25.208 - Render thread -> Info: Frame[85863] - Available VRAM budget has changed: 4153 MB 2025-12-02 22:26:25.942 - Render thread -> Info: Frame[85885] - Available VRAM budget has changed: 4128 MB 2025-12-02 22:26:25.942 - Render thread -> Info: Frame[85885] - Available VRAM budget has changed: 2593 MB 2025-12-02 22:26:27.009 - Render thread -> Info: Frame[85917] - Available VRAM budget has changed: 4153 MB 2025-12-02 22:26:28.009 - Render thread -> Info: Frame[85947] - Available VRAM budget has changed: 2615 MB 2025-12-02 22:26:29.075 - Render thread -> Info: Frame[85979] - Available VRAM budget has changed: 4179 MB 2025-12-02 22:26:29.342 - Render thread -> Info: Frame[85987] - Available VRAM budget has changed: 4154 MB 2025-12-02 22:26:31.942 - Render thread -> Info: Frame[86065] - Available VRAM budget has changed: 4179 MB 2025-12-02 22:26:32.875 - Render thread -> Info: Frame[86093] - Available VRAM budget has changed: 4154 MB 2025-12-02 22:26:33.942 - Render thread -> Info: Frame[86125] - Available VRAM budget has changed: 4179 MB 2025-12-02 22:26:34.342 - Render thread -> Info: Frame[86137] - Available VRAM budget has changed: 4153 MB 2025-12-02 22:26:37.409 - Render thread -> Info: Frame[86229] - Available VRAM budget has changed: 4179 MB 2025-12-02 22:26:37.475 - Render thread -> Info: Frame[86231] - Available VRAM budget has changed: 4154 MB 2025-12-02 22:26:39.676 - Render thread -> Info: Frame[86297] - Available VRAM budget has changed: 4179 MB 2025-12-02 22:26:40.675 - Render thread -> Info: Frame[86327] - Available VRAM budget has changed: 2641 MB 2025-12-02 22:26:41.809 - Render thread -> Info: Frame[86361] - Available VRAM budget has changed: 4156 MB 2025-12-02 22:26:41.809 - Render thread -> Info: Frame[86361] - Available VRAM budget has changed: 2617 MB 2025-12-02 22:26:43.742 - Render thread -> Info: Frame[86419] - Available VRAM budget has changed: 4179 MB 2025-12-02 22:26:44.075 - Render thread -> Info: Frame[86429] - Available VRAM budget has changed: 4154 MB 2025-12-02 22:26:46.142 - Render thread -> Info: Frame[86491] - Available VRAM budget has changed: 4179 MB 2025-12-02 22:26:46.675 - Render thread -> Info: Frame[86507] - Available VRAM budget has changed: 4154 MB 2025-12-02 22:26:48.742 - Render thread -> Info: Frame[86569] - Available VRAM budget has changed: 4179 MB 2025-12-02 22:26:49.742 - Render thread -> Info: Frame[86599] - Available VRAM budget has changed: 2644 MB 2025-12-02 22:26:50.342 - Render thread -> Info: Frame[86617] - Available VRAM budget has changed: 4154 MB 2025-12-02 22:26:50.342 - Render thread -> Info: Frame[86617] - Available VRAM budget has changed: 2619 MB 2025-12-02 22:26:51.409 - Render thread -> Info: Frame[86649] - Available VRAM budget has changed: 4179 MB 2025-12-02 22:26:52.075 - Render thread -> Info: Frame[86669] - Available VRAM budget has changed: 2570 MB 2025-12-02 22:26:52.343 - Render thread -> Info: Frame[86677] - Available VRAM budget has changed: 4156 MB 2025-12-02 22:26:52.343 - Render thread -> Info: Frame[86677] - Available VRAM budget has changed: 2544 MB 2025-12-02 22:26:53.408 - Render thread -> Info: Frame[86709] - Available VRAM budget has changed: 4178 MB 2025-12-02 22:26:54.408 - Render thread -> Info: Frame[86739] - Available VRAM budget has changed: 2562 MB 2025-12-02 22:26:56.342 - Render thread -> Info: Frame[86797] - Available VRAM budget has changed: 2269 MB 2025-12-02 22:26:56.414 - Render thread -> Info: Frame[86799] - Available VRAM budget has changed: 2204 MB 2025-12-02 22:26:56.610 - Render thread -> Info: Frame[86805] - Available VRAM budget has changed: 2176 MB 2025-12-02 22:26:57.876 - Render thread -> Info: Frame[86843] - Available VRAM budget has changed: 2114 MB 2025-12-02 22:26:58.809 - Render thread -> Info: Frame[86871] - Available VRAM budget has changed: 4153 MB 2025-12-02 22:26:59.009 - Render thread -> Info: Frame[86877] - Available VRAM budget has changed: 2141 MB 2025-12-02 22:26:59.078 - Render thread -> Info: Frame[86879] - Available VRAM budget has changed: 2163 MB 2025-12-02 22:26:59.610 - Render thread -> Info: Frame[86895] - Available VRAM budget has changed: 2213 MB 2025-12-02 22:26:59.876 - Render thread -> Info: Frame[86903] - Available VRAM budget has changed: 4177 MB 2025-12-02 22:27:00.154 - Render thread -> Info: Frame[86911] - Available VRAM budget has changed: 2319 MB 2025-12-02 22:27:00.875 - Render thread -> Info: Frame[86933] - Available VRAM budget has changed: 2344 MB 2025-12-02 22:27:01.409 - Render thread -> Info: Frame[86949] - Available VRAM budget has changed: 2327 MB 2025-12-02 22:27:01.476 - Render thread -> Info: Frame[86951] - Available VRAM budget has changed: 2287 MB 2025-12-02 22:27:01.544 - Render thread -> Info: Frame[86953] - Available VRAM budget has changed: 2175 MB 2025-12-02 22:27:02.275 - Render thread -> Info: Frame[86975] - Available VRAM budget has changed: 2120 MB 2025-12-02 22:27:03.342 - Render thread -> Info: Frame[87007] - Available VRAM budget has changed: 4153 MB 2025-12-02 22:27:04.408 - Render thread -> Info: Frame[87039] - Available VRAM budget has changed: 4178 MB 2025-12-02 22:27:06.013 - Render thread -> Info: Frame[87087] - Available VRAM budget has changed: 4152 MB 2025-12-02 22:27:06.013 - Render thread -> Info: Frame[87087] - Available VRAM budget has changed: 2103 MB 2025-12-02 22:27:07.076 - Render thread -> Info: Frame[87119] - Available VRAM budget has changed: 4178 MB 2025-12-02 22:27:07.342 - Render thread -> Info: Frame[87127] - Available VRAM budget has changed: 2162 MB 2025-12-02 22:27:07.744 - Render thread -> Info: Frame[87139] - Available VRAM budget has changed: 4153 MB 2025-12-02 22:27:09.810 - Render thread -> Info: Frame[87201] - Available VRAM budget has changed: 2264 MB 2025-12-02 22:27:09.877 - Render thread -> Info: Frame[87203] - Available VRAM budget has changed: 2398 MB 2025-12-02 22:27:10.010 - Render thread -> Info: Frame[87207] - Available VRAM budget has changed: 2559 MB 2025-12-02 22:27:10.479 - Render thread -> Info: Frame[87221] - Available VRAM budget has changed: 2536 MB 2025-12-02 22:27:10.611 - Render thread -> Info: Frame[87225] - Available VRAM budget has changed: 2491 MB 2025-12-02 22:27:10.678 - Render thread -> Info: Frame[87227] - Available VRAM budget has changed: 2468 MB 2025-12-02 22:27:11.546 - Render thread -> Info: Frame[87253] - Available VRAM budget has changed: 2284 MB 2025-12-02 22:27:11.676 - Render thread -> Info: Frame[87257] - Available VRAM budget has changed: 2130 MB 2025-12-02 22:27:11.942 - Render thread -> Info: Frame[87265] - Available VRAM budget has changed: 1985 MB 2025-12-02 22:27:11.942 - Render thread -> Warning: Available VRAM budget 1985 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:27:12.009 - Render thread -> Info: Frame[87267] - Available VRAM budget has changed: 1953 MB 2025-12-02 22:27:12.009 - Render thread -> Warning: Available VRAM budget 1953 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:27:13.275 - Render thread -> Info: Frame[87305] - Available VRAM budget has changed: 4176 MB 2025-12-02 22:27:14.142 - Render thread -> Info: Frame[87331] - Available VRAM budget has changed: 4152 MB 2025-12-02 22:27:14.276 - Render thread -> Info: Frame[87335] - Available VRAM budget has changed: 1976 MB 2025-12-02 22:27:14.276 - Render thread -> Warning: Available VRAM budget 1976 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:27:15.007 - Render thread -> Info: Frame[87357] - Available VRAM budget has changed: 2028 MB 2025-12-02 22:27:15.007 - Render thread -> Warning: Available VRAM budget 2028 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:27:15.210 - Render thread -> Info: Frame[87363] - Available VRAM budget has changed: 4177 MB 2025-12-02 22:27:15.276 - Render thread -> Info: Frame[87365] - Available VRAM budget has changed: 4152 MB 2025-12-02 22:27:15.809 - Render thread -> Info: Frame[87381] - Available VRAM budget has changed: 1996 MB 2025-12-02 22:27:15.809 - Render thread -> Warning: Available VRAM budget 1996 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:27:17.342 - Render thread -> Info: Frame[87427] - Available VRAM budget has changed: 2012 MB 2025-12-02 22:27:17.342 - Render thread -> Warning: Available VRAM budget 2012 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:27:17.408 - Render thread -> Info: Frame[87429] - Available VRAM budget has changed: 2105 MB 2025-12-02 22:27:17.543 - Render thread -> Info: Frame[87433] - Available VRAM budget has changed: 2154 MB 2025-12-02 22:27:18.475 - Render thread -> Info: Frame[87461] - Available VRAM budget has changed: 4177 MB 2025-12-02 22:27:19.475 - Render thread -> Info: Frame[87491] - Available VRAM budget has changed: 2185 MB 2025-12-02 22:27:20.742 - Render thread -> Info: Frame[87529] - Available VRAM budget has changed: 2330 MB 2025-12-02 22:27:23.409 - Render thread -> Info: Frame[87609] - Available VRAM budget has changed: 2529 MB 2025-12-02 22:27:23.610 - Render thread -> Info: Frame[87615] - Available VRAM budget has changed: 2543 MB 2025-12-02 22:27:24.142 - Render thread -> Info: Frame[87631] - Available VRAM budget has changed: 2557 MB 2025-12-02 22:27:24.809 - Render thread -> Info: Frame[87651] - Available VRAM budget has changed: 4151 MB 2025-12-02 22:27:24.809 - Render thread -> Info: Frame[87651] - Available VRAM budget has changed: 2533 MB 2025-12-02 22:27:25.875 - Render thread -> Info: Frame[87683] - Available VRAM budget has changed: 4177 MB 2025-12-02 22:27:26.409 - Render thread -> Info: Frame[87699] - Available VRAM budget has changed: 2546 MB 2025-12-02 22:27:26.875 - Render thread -> Info: Frame[87713] - Available VRAM budget has changed: 2572 MB 2025-12-02 22:27:27.409 - Render thread -> Info: Frame[87729] - Available VRAM budget has changed: 4154 MB 2025-12-02 22:27:28.475 - Render thread -> Info: Frame[87761] - Available VRAM budget has changed: 4177 MB 2025-12-02 22:27:28.809 - Render thread -> Info: Frame[87771] - Available VRAM budget has changed: 2635 MB 2025-12-02 22:27:29.012 - Render thread -> Info: Frame[87777] - Available VRAM budget has changed: 4155 MB 2025-12-02 22:27:29.277 - Render thread -> Info: Frame[87785] - Available VRAM budget has changed: 2691 MB 2025-12-02 22:27:29.543 - Render thread -> Info: Frame[87793] - Available VRAM budget has changed: 2654 MB 2025-12-02 22:27:30.075 - Render thread -> Info: Frame[87809] - Available VRAM budget has changed: 4180 MB 2025-12-02 22:27:31.144 - Render thread -> Info: Frame[87841] - Available VRAM budget has changed: 4154 MB 2025-12-02 22:27:31.144 - Render thread -> Info: Frame[87841] - Available VRAM budget has changed: 2623 MB 2025-12-02 22:27:31.280 - Render thread -> Info: Frame[87845] - Available VRAM budget has changed: 2423 MB 2025-12-02 22:27:31.347 - Render thread -> Info: Frame[87847] - Available VRAM budget has changed: 2341 MB 2025-12-02 22:27:31.411 - Render thread -> Info: Frame[87849] - Available VRAM budget has changed: 2313 MB 2025-12-02 22:27:31.476 - Render thread -> Info: Frame[87851] - Available VRAM budget has changed: 2299 MB 2025-12-02 22:27:32.809 - Render thread -> Info: Frame[87891] - Available VRAM budget has changed: 2230 MB 2025-12-02 22:27:35.009 - Render thread -> Info: Frame[87957] - Available VRAM budget has changed: 2243 MB 2025-12-02 22:27:35.276 - Render thread -> Info: Frame[87965] - Available VRAM budget has changed: 2215 MB 2025-12-02 22:27:35.542 - Render thread -> Info: Frame[87973] - Available VRAM budget has changed: 4128 MB 2025-12-02 22:27:35.542 - Render thread -> Info: Frame[87973] - Available VRAM budget has changed: 2194 MB 2025-12-02 22:27:36.942 - Render thread -> Info: Frame[88015] - Available VRAM budget has changed: 4154 MB 2025-12-02 22:27:37.009 - Render thread -> Info: Frame[88017] - Available VRAM budget has changed: 2222 MB 2025-12-02 22:27:37.076 - Render thread -> Info: Frame[88019] - Available VRAM budget has changed: 2236 MB 2025-12-02 22:27:37.943 - Render thread -> Info: Frame[88045] - Available VRAM budget has changed: 2269 MB 2025-12-02 22:27:39.209 - Render thread -> Info: Frame[88083] - Available VRAM budget has changed: 2315 MB 2025-12-02 22:27:40.276 - Render thread -> Info: Frame[88115] - Available VRAM budget has changed: 2335 MB 2025-12-02 22:27:40.411 - Render thread -> Info: Frame[88119] - Available VRAM budget has changed: 2444 MB 2025-12-02 22:27:41.143 - Render thread -> Info: Frame[88141] - Available VRAM budget has changed: 2429 MB 2025-12-02 22:27:41.343 - Render thread -> Info: Frame[88147] - Available VRAM budget has changed: 2320 MB 2025-12-02 22:27:41.877 - Render thread -> Info: Frame[88163] - Available VRAM budget has changed: 2255 MB 2025-12-02 22:27:42.476 - Render thread -> Info: Frame[88181] - Available VRAM budget has changed: 4128 MB 2025-12-02 22:27:43.275 - Render thread -> Info: Frame[88205] - Available VRAM budget has changed: 2369 MB 2025-12-02 22:27:43.542 - Render thread -> Info: Frame[88213] - Available VRAM budget has changed: 4153 MB 2025-12-02 22:27:44.279 - Render thread -> Info: Frame[88235] - Available VRAM budget has changed: 2283 MB 2025-12-02 22:27:44.744 - Render thread -> Info: Frame[88249] - Available VRAM budget has changed: 4130 MB 2025-12-02 22:27:44.744 - Render thread -> Info: Frame[88249] - Available VRAM budget has changed: 2259 MB 2025-12-02 22:27:45.608 - Render thread -> Info: Frame[88275] - Available VRAM budget has changed: 2216 MB 2025-12-02 22:27:45.809 - Render thread -> Info: Frame[88281] - Available VRAM budget has changed: 4152 MB 2025-12-02 22:27:46.809 - Render thread -> Info: Frame[88311] - Available VRAM budget has changed: 2236 MB 2025-12-02 22:27:48.276 - Render thread -> Info: Frame[88355] - Available VRAM budget has changed: 2264 MB 2025-12-02 22:27:48.809 - Render thread -> Info: Frame[88371] - Available VRAM budget has changed: 2251 MB 2025-12-02 22:27:50.008 - Render thread -> Info: Frame[88407] - Available VRAM budget has changed: 2279 MB 2025-12-02 22:27:50.475 - Render thread -> Info: Frame[88421] - Available VRAM budget has changed: 2251 MB 2025-12-02 22:27:53.878 - Render thread -> Info: Frame[88523] - Available VRAM budget has changed: 2340 MB 2025-12-02 22:27:53.946 - Render thread -> Info: Frame[88525] - Available VRAM budget has changed: 2420 MB 2025-12-02 22:27:54.278 - Render thread -> Info: Frame[88535] - Available VRAM budget has changed: 2323 MB 2025-12-02 22:27:55.076 - Render thread -> Info: Frame[88559] - Available VRAM budget has changed: 4129 MB 2025-12-02 22:27:55.076 - Render thread -> Info: Frame[88559] - Available VRAM budget has changed: 2280 MB 2025-12-02 22:27:55.742 - Render thread -> Info: Frame[88579] - Available VRAM budget has changed: 2215 MB 2025-12-02 22:27:55.810 - Render thread -> Info: Frame[88581] - Available VRAM budget has changed: 2187 MB 2025-12-02 22:27:56.142 - Render thread -> Info: Frame[88591] - Available VRAM budget has changed: 4154 MB 2025-12-02 22:27:56.808 - Render thread -> Info: Frame[88611] - Available VRAM budget has changed: 4130 MB 2025-12-02 22:27:56.808 - Render thread -> Info: Frame[88611] - Available VRAM budget has changed: 2129 MB 2025-12-02 22:27:57.876 - Render thread -> Info: Frame[88643] - Available VRAM budget has changed: 4153 MB 2025-12-02 22:27:58.075 - Render thread -> Info: Frame[88649] - Available VRAM budget has changed: 2153 MB 2025-12-02 22:27:58.209 - Render thread -> Info: Frame[88653] - Available VRAM budget has changed: 2200 MB 2025-12-02 22:27:58.810 - Render thread -> Info: Frame[88671] - Available VRAM budget has changed: 4128 MB 2025-12-02 22:27:58.810 - Render thread -> Info: Frame[88671] - Available VRAM budget has changed: 2188 MB 2025-12-02 22:27:59.942 - Render thread -> Info: Frame[88705] - Available VRAM budget has changed: 2224 MB 2025-12-02 22:28:00.010 - Render thread -> Info: Frame[88707] - Available VRAM budget has changed: 2255 MB 2025-12-02 22:28:00.143 - Render thread -> Info: Frame[88711] - Available VRAM budget has changed: 2271 MB 2025-12-02 22:28:00.209 - Render thread -> Info: Frame[88713] - Available VRAM budget has changed: 2285 MB 2025-12-02 22:28:00.476 - Render thread -> Info: Frame[88721] - Available VRAM budget has changed: 4152 MB 2025-12-02 22:28:00.550 - Render thread -> Info: Frame[88723] - Available VRAM budget has changed: 2258 MB 2025-12-02 22:28:00.961 - Render thread -> Info: Frame[88735] - Available VRAM budget has changed: 2239 MB 2025-12-02 22:28:01.144 - Render thread -> Info: Frame[88741] - Available VRAM budget has changed: 2193 MB 2025-12-02 22:28:01.209 - Render thread -> Info: Frame[88743] - Available VRAM budget has changed: 2053 MB 2025-12-02 22:28:01.476 - Render thread -> Info: Frame[88751] - Available VRAM budget has changed: 1921 MB 2025-12-02 22:28:01.476 - Render thread -> Warning: Available VRAM budget 1921 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:28:01.676 - Render thread -> Info: Frame[88757] - Available VRAM budget has changed: 4125 MB 2025-12-02 22:28:01.676 - Render thread -> Info: Frame[88757] - Available VRAM budget has changed: 1894 MB 2025-12-02 22:28:01.676 - Render thread -> Warning: Available VRAM budget 1894 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:28:01.743 - Render thread -> Info: Frame[88759] - Available VRAM budget has changed: 1882 MB 2025-12-02 22:28:01.743 - Render thread -> Warning: Available VRAM budget 1882 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:28:01.875 - Render thread -> Info: Frame[88763] - Available VRAM budget has changed: 1866 MB 2025-12-02 22:28:01.876 - Render thread -> Warning: Available VRAM budget 1866 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:28:02.142 - Render thread -> Info: Frame[88771] - Available VRAM budget has changed: 1853 MB 2025-12-02 22:28:02.142 - Render thread -> Warning: Available VRAM budget 1853 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:28:02.209 - Render thread -> Info: Frame[88773] - Available VRAM budget has changed: 1840 MB 2025-12-02 22:28:02.209 - Render thread -> Warning: Available VRAM budget 1840 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:28:03.277 - Render thread -> Info: Frame[88805] - Available VRAM budget has changed: 1896 MB 2025-12-02 22:28:03.277 - Render thread -> Warning: Available VRAM budget 1896 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:28:03.477 - Render thread -> Info: Frame[88811] - Available VRAM budget has changed: 1929 MB 2025-12-02 22:28:03.477 - Render thread -> Warning: Available VRAM budget 1929 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:28:03.810 - Render thread -> Info: Frame[88821] - Available VRAM budget has changed: 4149 MB 2025-12-02 22:28:03.944 - Render thread -> Info: Frame[88825] - Available VRAM budget has changed: 1943 MB 2025-12-02 22:28:03.944 - Render thread -> Warning: Available VRAM budget 1943 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:28:04.408 - Render thread -> Info: Frame[88839] - Available VRAM budget has changed: 4125 MB 2025-12-02 22:28:04.475 - Render thread -> Info: Frame[88841] - Available VRAM budget has changed: 1960 MB 2025-12-02 22:28:04.475 - Render thread -> Warning: Available VRAM budget 1960 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:28:04.545 - Render thread -> Info: Frame[88843] - Available VRAM budget has changed: 1977 MB 2025-12-02 22:28:04.545 - Render thread -> Warning: Available VRAM budget 1977 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:28:04.809 - Render thread -> Info: Frame[88851] - Available VRAM budget has changed: 2001 MB 2025-12-02 22:28:04.809 - Render thread -> Warning: Available VRAM budget 2001 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:28:05.276 - Render thread -> Info: Frame[88865] - Available VRAM budget has changed: 2090 MB 2025-12-02 22:28:05.476 - Render thread -> Info: Frame[88871] - Available VRAM budget has changed: 4151 MB 2025-12-02 22:28:06.078 - Render thread -> Info: Frame[88889] - Available VRAM budget has changed: 4127 MB 2025-12-02 22:28:06.344 - Render thread -> Info: Frame[88897] - Available VRAM budget has changed: 2135 MB 2025-12-02 22:28:06.476 - Render thread -> Info: Frame[88901] - Available VRAM budget has changed: 2160 MB 2025-12-02 22:28:06.609 - Render thread -> Info: Frame[88905] - Available VRAM budget has changed: 2217 MB 2025-12-02 22:28:06.742 - Render thread -> Info: Frame[88909] - Available VRAM budget has changed: 2281 MB 2025-12-02 22:28:06.810 - Render thread -> Info: Frame[88911] - Available VRAM budget has changed: 2366 MB 2025-12-02 22:28:07.145 - Render thread -> Info: Frame[88921] - Available VRAM budget has changed: 4153 MB 2025-12-02 22:28:07.209 - Render thread -> Info: Frame[88923] - Available VRAM budget has changed: 2325 MB 2025-12-02 22:28:08.813 - Render thread -> Info: Frame[88971] - Available VRAM budget has changed: 2437 MB 2025-12-02 22:28:08.875 - Render thread -> Info: Frame[88973] - Available VRAM budget has changed: 2324 MB 2025-12-02 22:28:09.076 - Render thread -> Info: Frame[88979] - Available VRAM budget has changed: 4127 MB 2025-12-02 22:28:09.076 - Render thread -> Info: Frame[88979] - Available VRAM budget has changed: 2298 MB 2025-12-02 22:28:09.476 - Render thread -> Info: Frame[88991] - Available VRAM budget has changed: 2282 MB 2025-12-02 22:28:10.142 - Render thread -> Info: Frame[89011] - Available VRAM budget has changed: 4152 MB 2025-12-02 22:28:10.209 - Render thread -> Info: Frame[89013] - Available VRAM budget has changed: 2270 MB 2025-12-02 22:28:10.409 - Render thread -> Info: Frame[89019] - Available VRAM budget has changed: 2258 MB 2025-12-02 22:28:11.075 - Render thread -> Info: Frame[89039] - Available VRAM budget has changed: 2230 MB 2025-12-02 22:28:11.409 - Render thread -> Info: Frame[89049] - Available VRAM budget has changed: 4127 MB 2025-12-02 22:28:11.409 - Render thread -> Info: Frame[89049] - Available VRAM budget has changed: 2190 MB 2025-12-02 22:28:12.877 - Render thread -> Info: Frame[89093] - Available VRAM budget has changed: 4152 MB 2025-12-02 22:28:13.342 - Render thread -> Info: Frame[89107] - Available VRAM budget has changed: 2249 MB 2025-12-02 22:28:14.009 - Render thread -> Info: Frame[89127] - Available VRAM budget has changed: 2223 MB 2025-12-02 22:28:15.079 - Render thread -> Info: Frame[89159] - Available VRAM budget has changed: 2201 MB 2025-12-02 22:28:15.343 - Render thread -> Info: Frame[89167] - Available VRAM budget has changed: 2148 MB 2025-12-02 22:28:16.009 - Render thread -> Info: Frame[89187] - Available VRAM budget has changed: 2092 MB 2025-12-02 22:28:16.342 - Render thread -> Info: Frame[89197] - Available VRAM budget has changed: 2048 MB 2025-12-02 22:28:16.478 - Render thread -> Info: Frame[89201] - Available VRAM budget has changed: 4095 MB 2025-12-02 22:28:16.478 - Render thread -> Info: Frame[89201] - Available VRAM budget has changed: 2023 MB 2025-12-02 22:28:16.478 - Render thread -> Warning: Available VRAM budget 2023 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:28:19.275 - Render thread -> Info: Frame[89285] - Available VRAM budget has changed: 4118 MB 2025-12-02 22:28:20.408 - Render thread -> Info: Frame[89319] - Available VRAM budget has changed: 4152 MB 2025-12-02 22:28:20.875 - Render thread -> Info: Frame[89333] - Available VRAM budget has changed: 2049 MB 2025-12-02 22:28:20.942 - Render thread -> Info: Frame[89335] - Available VRAM budget has changed: 2077 MB 2025-12-02 22:28:21.475 - Render thread -> Info: Frame[89351] - Available VRAM budget has changed: 2049 MB 2025-12-02 22:28:22.676 - Render thread -> Info: Frame[89387] - Available VRAM budget has changed: 4127 MB 2025-12-02 22:28:22.875 - Render thread -> Info: Frame[89393] - Available VRAM budget has changed: 2073 MB 2025-12-02 22:28:23.746 - Render thread -> Info: Frame[89419] - Available VRAM budget has changed: 4152 MB 2025-12-02 22:28:24.009 - Render thread -> Info: Frame[89427] - Available VRAM budget has changed: 2211 MB 2025-12-02 22:28:24.143 - Render thread -> Info: Frame[89431] - Available VRAM budget has changed: 2285 MB 2025-12-02 22:28:24.543 - Render thread -> Info: Frame[89443] - Available VRAM budget has changed: 4126 MB 2025-12-02 22:28:24.943 - Render thread -> Info: Frame[89455] - Available VRAM budget has changed: 2151 MB 2025-12-02 22:28:25.011 - Render thread -> Info: Frame[89457] - Available VRAM budget has changed: 2139 MB 2025-12-02 22:28:25.743 - Render thread -> Info: Frame[89479] - Available VRAM budget has changed: 2120 MB 2025-12-02 22:28:25.942 - Render thread -> Info: Frame[89485] - Available VRAM budget has changed: 2033 MB 2025-12-02 22:28:25.942 - Render thread -> Warning: Available VRAM budget 2033 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:28:26.612 - Render thread -> Info: Frame[89505] - Available VRAM budget has changed: 4150 MB 2025-12-02 22:28:27.609 - Render thread -> Info: Frame[89535] - Available VRAM budget has changed: 2045 MB 2025-12-02 22:28:27.943 - Render thread -> Info: Frame[89545] - Available VRAM budget has changed: 2097 MB 2025-12-02 22:28:28.076 - Render thread -> Info: Frame[89549] - Available VRAM budget has changed: 2133 MB 2025-12-02 22:28:28.408 - Render thread -> Info: Frame[89559] - Available VRAM budget has changed: 4115 MB 2025-12-02 22:28:28.408 - Render thread -> Info: Frame[89559] - Available VRAM budget has changed: 2058 MB 2025-12-02 22:28:28.476 - Render thread -> Info: Frame[89561] - Available VRAM budget has changed: 1988 MB 2025-12-02 22:28:28.476 - Render thread -> Warning: Available VRAM budget 1988 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:28:28.876 - Render thread -> Info: Frame[89573] - Available VRAM budget has changed: 4091 MB 2025-12-02 22:28:28.876 - Render thread -> Info: Frame[89573] - Available VRAM budget has changed: 1975 MB 2025-12-02 22:28:28.876 - Render thread -> Warning: Available VRAM budget 1975 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:28:31.008 - Render thread -> Info: Frame[89637] - Available VRAM budget has changed: 4057 MB 2025-12-02 22:28:31.008 - Render thread -> Info: Frame[89637] - Available VRAM budget has changed: 1959 MB 2025-12-02 22:28:31.008 - Render thread -> Warning: Available VRAM budget 1959 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:28:32.076 - Render thread -> Info: Frame[89669] - Available VRAM budget has changed: 4116 MB 2025-12-02 22:28:32.143 - Render thread -> Info: Frame[89671] - Available VRAM budget has changed: 4150 MB 2025-12-02 22:28:32.342 - Render thread -> Info: Frame[89677] - Available VRAM budget has changed: 2035 MB 2025-12-02 22:28:32.342 - Render thread -> Warning: Available VRAM budget 2035 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:28:32.475 - Render thread -> Info: Frame[89681] - Available VRAM budget has changed: 2149 MB 2025-12-02 22:28:33.075 - Render thread -> Info: Frame[89699] - Available VRAM budget has changed: 2228 MB 2025-12-02 22:28:33.143 - Render thread -> Info: Frame[89701] - Available VRAM budget has changed: 2259 MB 2025-12-02 22:28:33.276 - Render thread -> Info: Frame[89705] - Available VRAM budget has changed: 2233 MB 2025-12-02 22:28:33.679 - Render thread -> Info: Frame[89717] - Available VRAM budget has changed: 4116 MB 2025-12-02 22:28:33.679 - Render thread -> Info: Frame[89717] - Available VRAM budget has changed: 2213 MB 2025-12-02 22:28:33.743 - Render thread -> Info: Frame[89719] - Available VRAM budget has changed: 4091 MB 2025-12-02 22:28:33.743 - Render thread -> Info: Frame[89719] - Available VRAM budget has changed: 2028 MB 2025-12-02 22:28:33.743 - Render thread -> Warning: Available VRAM budget 2028 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:28:33.809 - Render thread -> Info: Frame[89721] - Available VRAM budget has changed: 1983 MB 2025-12-02 22:28:33.809 - Render thread -> Warning: Available VRAM budget 1983 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:28:33.876 - Render thread -> Info: Frame[89723] - Available VRAM budget has changed: 1963 MB 2025-12-02 22:28:33.876 - Render thread -> Warning: Available VRAM budget 1963 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:28:33.942 - Render thread -> Info: Frame[89725] - Available VRAM budget has changed: 1833 MB 2025-12-02 22:28:33.942 - Render thread -> Warning: Available VRAM budget 1833 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:28:34.010 - Render thread -> Info: Frame[89727] - Available VRAM budget has changed: 1776 MB 2025-12-02 22:28:34.010 - Render thread -> Warning: Available VRAM budget 1776 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:28:35.142 - Render thread -> Info: Frame[89761] - Available VRAM budget has changed: 1765 MB 2025-12-02 22:28:35.142 - Render thread -> Warning: Available VRAM budget 1765 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:28:36.875 - Render thread -> Info: Frame[89813] - Available VRAM budget has changed: 4117 MB 2025-12-02 22:28:37.874 - Render thread -> Info: Frame[89843] - Available VRAM budget has changed: 1791 MB 2025-12-02 22:28:37.875 - Render thread -> Warning: Available VRAM budget 1791 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:28:39.408 - Render thread -> Info: Frame[89889] - Available VRAM budget has changed: 4092 MB 2025-12-02 22:28:39.408 - Render thread -> Info: Frame[89889] - Available VRAM budget has changed: 1771 MB 2025-12-02 22:28:39.408 - Render thread -> Warning: Available VRAM budget 1771 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:28:40.475 - Render thread -> Info: Frame[89921] - Available VRAM budget has changed: 4117 MB 2025-12-02 22:28:41.475 - Render thread -> Info: Frame[89951] - Available VRAM budget has changed: 1796 MB 2025-12-02 22:28:41.475 - Render thread -> Warning: Available VRAM budget 1796 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:28:48.941 - Render thread -> Info: Frame[90175] - Available VRAM budget has changed: 1807 MB 2025-12-02 22:28:48.941 - Render thread -> Warning: Available VRAM budget 1807 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:28:49.475 - Render thread -> Info: Frame[90191] - Available VRAM budget has changed: 4151 MB 2025-12-02 22:28:49.876 - Render thread -> Info: Frame[90203] - Available VRAM budget has changed: 1864 MB 2025-12-02 22:28:49.876 - Render thread -> Warning: Available VRAM budget 1864 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:28:49.945 - Render thread -> Info: Frame[90205] - Available VRAM budget has changed: 1994 MB 2025-12-02 22:28:49.945 - Render thread -> Warning: Available VRAM budget 1994 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:28:50.409 - Render thread -> Info: Frame[90219] - Available VRAM budget has changed: 2014 MB 2025-12-02 22:28:50.409 - Render thread -> Warning: Available VRAM budget 2014 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:28:50.475 - Render thread -> Info: Frame[90221] - Available VRAM budget has changed: 2094 MB 2025-12-02 22:28:50.544 - Render thread -> Info: Frame[90223] - Available VRAM budget has changed: 2175 MB 2025-12-02 22:28:50.611 - Render thread -> Info: Frame[90225] - Available VRAM budget has changed: 2235 MB 2025-12-02 22:28:51.009 - Render thread -> Info: Frame[90237] - Available VRAM budget has changed: 2253 MB 2025-12-02 22:28:51.076 - Render thread -> Info: Frame[90239] - Available VRAM budget has changed: 2269 MB 2025-12-02 22:28:51.744 - Render thread -> Info: Frame[90259] - Available VRAM budget has changed: 2113 MB 2025-12-02 22:28:51.943 - Render thread -> Info: Frame[90265] - Available VRAM budget has changed: 2073 MB 2025-12-02 22:28:52.009 - Render thread -> Info: Frame[90267] - Available VRAM budget has changed: 4093 MB 2025-12-02 22:28:52.009 - Render thread -> Info: Frame[90267] - Available VRAM budget has changed: 2015 MB 2025-12-02 22:28:52.009 - Render thread -> Warning: Available VRAM budget 2015 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:28:54.675 - Render thread -> Info: Frame[90347] - Available VRAM budget has changed: 4118 MB 2025-12-02 22:28:55.143 - Render thread -> Info: Frame[90361] - Available VRAM budget has changed: 4152 MB 2025-12-02 22:28:55.475 - Render thread -> Info: Frame[90371] - Available VRAM budget has changed: 2054 MB 2025-12-02 22:28:55.608 - Render thread -> Info: Frame[90375] - Available VRAM budget has changed: 2109 MB 2025-12-02 22:28:55.677 - Render thread -> Info: Frame[90377] - Available VRAM budget has changed: 2135 MB 2025-12-02 22:28:55.809 - Render thread -> Info: Frame[90381] - Available VRAM budget has changed: 2226 MB 2025-12-02 22:28:56.142 - Render thread -> Info: Frame[90391] - Available VRAM budget has changed: 2261 MB 2025-12-02 22:28:56.542 - Render thread -> Info: Frame[90403] - Available VRAM budget has changed: 2306 MB 2025-12-02 22:28:56.809 - Render thread -> Info: Frame[90411] - Available VRAM budget has changed: 2327 MB 2025-12-02 22:28:58.408 - Render thread -> Info: Frame[90459] - Available VRAM budget has changed: 4178 MB 2025-12-02 22:28:59.408 - Render thread -> Info: Frame[90489] - Available VRAM budget has changed: 2353 MB 2025-12-02 22:28:59.609 - Render thread -> Info: Frame[90495] - Available VRAM budget has changed: 4153 MB 2025-12-02 22:28:59.609 - Render thread -> Info: Frame[90495] - Available VRAM budget has changed: 2318 MB 2025-12-02 22:28:59.675 - Render thread -> Info: Frame[90497] - Available VRAM budget has changed: 2290 MB 2025-12-02 22:28:59.742 - Render thread -> Info: Frame[90499] - Available VRAM budget has changed: 2273 MB 2025-12-02 22:28:59.876 - Render thread -> Info: Frame[90503] - Available VRAM budget has changed: 2255 MB 2025-12-02 22:29:00.075 - Render thread -> Info: Frame[90509] - Available VRAM budget has changed: 2241 MB 2025-12-02 22:29:00.675 - Render thread -> Info: Frame[90527] - Available VRAM budget has changed: 2104 MB 2025-12-02 22:29:00.811 - Render thread -> Info: Frame[90531] - Available VRAM budget has changed: 2036 MB 2025-12-02 22:29:00.811 - Render thread -> Warning: Available VRAM budget 2036 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:29:00.875 - Render thread -> Info: Frame[90533] - Available VRAM budget has changed: 4124 MB 2025-12-02 22:29:00.875 - Render thread -> Info: Frame[90533] - Available VRAM budget has changed: 1932 MB 2025-12-02 22:29:00.875 - Render thread -> Warning: Available VRAM budget 1932 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:29:01.143 - Render thread -> Info: Frame[90541] - Available VRAM budget has changed: 1902 MB 2025-12-02 22:29:01.143 - Render thread -> Warning: Available VRAM budget 1902 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:29:01.942 - Render thread -> Info: Frame[90565] - Available VRAM budget has changed: 4148 MB 2025-12-02 22:29:02.076 - Render thread -> Info: Frame[90569] - Available VRAM budget has changed: 4125 MB 2025-12-02 22:29:02.409 - Render thread -> Info: Frame[90579] - Available VRAM budget has changed: 1889 MB 2025-12-02 22:29:02.409 - Render thread -> Warning: Available VRAM budget 1889 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:29:02.743 - Render thread -> Info: Frame[90589] - Available VRAM budget has changed: 1839 MB 2025-12-02 22:29:02.743 - Render thread -> Warning: Available VRAM budget 1839 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:29:03.409 - Render thread -> Info: Frame[90609] - Available VRAM budget has changed: 4091 MB 2025-12-02 22:29:03.808 - Render thread -> Info: Frame[90621] - Available VRAM budget has changed: 1858 MB 2025-12-02 22:29:03.808 - Render thread -> Warning: Available VRAM budget 1858 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:29:05.742 - Render thread -> Info: Frame[90679] - Available VRAM budget has changed: 4116 MB 2025-12-02 22:29:06.742 - Render thread -> Info: Frame[90709] - Available VRAM budget has changed: 1883 MB 2025-12-02 22:29:06.742 - Render thread -> Warning: Available VRAM budget 1883 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:29:19.275 - Render thread -> Info: Frame[91085] - Available VRAM budget has changed: 4151 MB 2025-12-02 22:29:19.875 - Render thread -> Info: Frame[91103] - Available VRAM budget has changed: 1938 MB 2025-12-02 22:29:19.875 - Render thread -> Warning: Available VRAM budget 1938 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:29:19.942 - Render thread -> Info: Frame[91105] - Available VRAM budget has changed: 4176 MB 2025-12-02 22:29:20.275 - Render thread -> Info: Frame[91115] - Available VRAM budget has changed: 1972 MB 2025-12-02 22:29:20.275 - Render thread -> Warning: Available VRAM budget 1972 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:29:20.415 - Render thread -> Info: Frame[91119] - Available VRAM budget has changed: 4151 MB 2025-12-02 22:29:21.475 - Render thread -> Info: Frame[91151] - Available VRAM budget has changed: 4176 MB 2025-12-02 22:29:22.475 - Render thread -> Info: Frame[91181] - Available VRAM budget has changed: 1995 MB 2025-12-02 22:29:22.475 - Render thread -> Warning: Available VRAM budget 1995 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:29:22.941 - Render thread -> Info: Frame[91195] - Available VRAM budget has changed: 4119 MB 2025-12-02 22:29:22.941 - Render thread -> Info: Frame[91195] - Available VRAM budget has changed: 1939 MB 2025-12-02 22:29:22.941 - Render thread -> Warning: Available VRAM budget 1939 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:29:23.875 - Render thread -> Info: Frame[91223] - Available VRAM budget has changed: 1892 MB 2025-12-02 22:29:23.875 - Render thread -> Warning: Available VRAM budget 1892 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:29:24.076 - Render thread -> Info: Frame[91229] - Available VRAM budget has changed: 4176 MB 2025-12-02 22:29:24.142 - Render thread -> Info: Frame[91231] - Available VRAM budget has changed: 4151 MB 2025-12-02 22:29:24.478 - Render thread -> Info: Frame[91241] - Available VRAM budget has changed: 1843 MB 2025-12-02 22:29:24.478 - Render thread -> Warning: Available VRAM budget 1843 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:29:25.608 - Render thread -> Info: Frame[91275] - Available VRAM budget has changed: 4176 MB 2025-12-02 22:29:25.675 - Render thread -> Info: Frame[91277] - Available VRAM budget has changed: 4151 MB 2025-12-02 22:29:27.741 - Render thread -> Info: Frame[91339] - Available VRAM budget has changed: 4126 MB 2025-12-02 22:29:27.942 - Render thread -> Info: Frame[91345] - Available VRAM budget has changed: 1897 MB 2025-12-02 22:29:27.942 - Render thread -> Warning: Available VRAM budget 1897 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:29:28.075 - Render thread -> Info: Frame[91349] - Available VRAM budget has changed: 4090 MB 2025-12-02 22:29:28.075 - Render thread -> Info: Frame[91349] - Available VRAM budget has changed: 1858 MB 2025-12-02 22:29:28.075 - Render thread -> Warning: Available VRAM budget 1858 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:29:31.172 - Render thread -> Info: Frame[91395] - Available VRAM budget has changed: 2813 MB 2025-12-02 22:29:31.240 - Render thread -> Info: Frame[91397] - Available VRAM budget has changed: 4138 MB 2025-12-02 22:29:33.121 - Render thread -> Info: Frame[91427] - Available VRAM budget has changed: 2863 MB 2025-12-02 22:29:33.255 - Render thread -> Info: Frame[91431] - Available VRAM budget has changed: 4170 MB 2025-12-02 22:29:36.721 - Render thread -> Info: Frame[91535] - Available VRAM budget has changed: 2882 MB 2025-12-02 22:29:36.988 - Render thread -> Info: Frame[91543] - Available VRAM budget has changed: 4127 MB 2025-12-02 22:29:36.988 - Render thread -> Info: Frame[91543] - Available VRAM budget has changed: 2853 MB 2025-12-02 22:29:37.587 - Render thread -> Info: Frame[91561] - Available VRAM budget has changed: 2825 MB 2025-12-02 22:29:38.054 - Render thread -> Info: Frame[91575] - Available VRAM budget has changed: 4177 MB 2025-12-02 22:29:39.054 - Render thread -> Info: Frame[91605] - Available VRAM budget has changed: 2875 MB 2025-12-02 22:29:41.722 - Render thread -> Info: Frame[91685] - Available VRAM budget has changed: 4153 MB 2025-12-02 22:29:41.722 - Render thread -> Info: Frame[91685] - Available VRAM budget has changed: 2849 MB 2025-12-02 22:29:43.361 - Render thread -> Info: Frame[91727] - Available VRAM budget has changed: 4121 MB 2025-12-02 22:29:47.525 - Render thread -> Info: Frame[91851] - Available VRAM budget has changed: 4141 MB 2025-12-02 22:29:47.588 - Render thread -> Info: Frame[91853] - Available VRAM budget has changed: 4118 MB 2025-12-02 22:29:52.253 - Render thread -> Info: Frame[91993] - Available VRAM budget has changed: 4140 MB 2025-12-02 22:29:52.388 - Render thread -> Info: Frame[91997] - Available VRAM budget has changed: 4116 MB 2025-12-02 22:29:54.524 - Render thread -> Info: Frame[92061] - Available VRAM budget has changed: 4092 MB 2025-12-02 22:29:54.525 - Render thread -> Info: Frame[92061] - Available VRAM budget has changed: 2818 MB 2025-12-02 22:29:55.592 - Render thread -> Info: Frame[92093] - Available VRAM budget has changed: 4115 MB 2025-12-02 22:29:56.589 - Render thread -> Info: Frame[92123] - Available VRAM budget has changed: 2838 MB 2025-12-02 22:29:59.272 - Render thread -> Info: Frame[92203] - Available VRAM budget has changed: 4088 MB 2025-12-02 22:29:59.272 - Render thread -> Info: Frame[92203] - Available VRAM budget has changed: 2814 MB 2025-12-02 22:30:01.075 - Render thread -> Info: Frame[92257] - Available VRAM budget has changed: 4112 MB 2025-12-02 22:30:02.059 - Render thread -> Info: Frame[92283] - Available VRAM budget has changed: 4142 MB 2025-12-02 22:30:02.190 - Render thread -> Info: Frame[92287] - Available VRAM budget has changed: 2838 MB 2025-12-02 22:30:02.256 - Render thread -> Info: Frame[92289] - Available VRAM budget has changed: 4119 MB 2025-12-02 22:30:03.331 - Render thread -> Info: Frame[92321] - Available VRAM budget has changed: 4143 MB 2025-12-02 22:30:03.394 - Render thread -> Info: Frame[92323] - Available VRAM budget has changed: 4118 MB 2025-12-02 22:30:05.128 - Render thread -> Info: Frame[92375] - Available VRAM budget has changed: 4144 MB 2025-12-02 22:30:06.122 - Render thread -> Info: Frame[92405] - Available VRAM budget has changed: 2855 MB 2025-12-02 22:30:07.334 - Render thread -> Info: Frame[92441] - Available VRAM budget has changed: 4118 MB 2025-12-02 22:30:07.334 - Render thread -> Info: Frame[92441] - Available VRAM budget has changed: 2828 MB 2025-12-02 22:30:09.256 - Render thread -> Info: Frame[92499] - Available VRAM budget has changed: 4144 MB 2025-12-02 22:30:09.788 - Render thread -> Info: Frame[92515] - Available VRAM budget has changed: 4118 MB 2025-12-02 22:30:10.855 - Render thread -> Info: Frame[92547] - Available VRAM budget has changed: 4144 MB 2025-12-02 22:30:11.883 - Render thread -> Info: Frame[92577] - Available VRAM budget has changed: 2854 MB 2025-12-02 22:30:12.521 - Render thread -> Info: Frame[92597] - Available VRAM budget has changed: 4117 MB 2025-12-02 22:30:12.521 - Render thread -> Info: Frame[92597] - Available VRAM budget has changed: 2827 MB 2025-12-02 22:30:15.801 - Render thread -> Info: Frame[92695] - Available VRAM budget has changed: 4144 MB 2025-12-02 22:30:16.788 - Render thread -> Info: Frame[92725] - Available VRAM budget has changed: 2855 MB 2025-12-02 22:30:17.657 - Render thread -> Info: Frame[92751] - Available VRAM budget has changed: 4118 MB 2025-12-02 22:30:17.657 - Render thread -> Info: Frame[92751] - Available VRAM budget has changed: 2829 MB 2025-12-02 22:30:18.725 - Render thread -> Info: Frame[92783] - Available VRAM budget has changed: 4142 MB 2025-12-02 22:30:19.722 - Render thread -> Info: Frame[92813] - Available VRAM budget has changed: 2853 MB 2025-12-02 22:30:20.592 - Render thread -> Info: Frame[92839] - Available VRAM budget has changed: 4120 MB 2025-12-02 22:30:20.592 - Render thread -> Info: Frame[92839] - Available VRAM budget has changed: 2823 MB 2025-12-02 22:30:26.684 - Render thread -> Info: Frame[93013] - Available VRAM budget has changed: 4146 MB 2025-12-02 22:30:27.007 - Render thread -> Info: Frame[93023] - Available VRAM budget has changed: 4122 MB 2025-12-02 22:30:32.395 - Render thread -> Info: Frame[93175] - Available VRAM budget has changed: 4147 MB 2025-12-02 22:30:33.395 - Render thread -> Info: Frame[93205] - Available VRAM budget has changed: 2842 MB 2025-12-02 22:30:33.457 - Render thread -> Info: Frame[93207] - Available VRAM budget has changed: 4123 MB 2025-12-02 22:30:33.457 - Render thread -> Info: Frame[93207] - Available VRAM budget has changed: 2818 MB 2025-12-02 22:30:34.528 - Render thread -> Info: Frame[93239] - Available VRAM budget has changed: 4147 MB 2025-12-02 22:30:35.523 - Render thread -> Info: Frame[93269] - Available VRAM budget has changed: 2849 MB 2025-12-02 22:30:35.682 - Render thread -> Info: Frame[93273] - Available VRAM budget has changed: 4122 MB 2025-12-02 22:30:35.682 - Render thread -> Info: Frame[93273] - Available VRAM budget has changed: 2825 MB 2025-12-02 22:30:36.683 - Render thread -> Info: Frame[93303] - Available VRAM budget has changed: 1998 MB 2025-12-02 22:30:36.683 - Render thread -> Warning: Available VRAM budget 1998 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:30:39.090 - Render thread -> Info: Frame[93363] - Available VRAM budget has changed: 2014 MB 2025-12-02 22:30:39.090 - Render thread -> Warning: Available VRAM budget 2014 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:30:39.359 - Render thread -> Info: Frame[93371] - Available VRAM budget has changed: 2030 MB 2025-12-02 22:30:39.359 - Render thread -> Warning: Available VRAM budget 2030 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:30:40.358 - Render thread -> Info: Frame[93401] - Available VRAM budget has changed: 4146 MB 2025-12-02 22:30:41.228 - Render thread -> Info: Frame[93427] - Available VRAM budget has changed: 4111 MB 2025-12-02 22:30:41.290 - Render thread -> Info: Frame[93429] - Available VRAM budget has changed: 2814 MB 2025-12-02 22:30:42.779 - Render thread -> Info: Frame[93459] - Available VRAM budget has changed: 4136 MB 2025-12-02 22:30:43.938 - Render thread -> Info: Frame[93487] - Available VRAM budget has changed: 2834 MB 2025-12-02 22:30:44.007 - Render thread -> Info: Frame[93489] - Available VRAM budget has changed: 2873 MB 2025-12-02 22:30:44.949 - Render thread -> Info: Frame[93517] - Available VRAM budget has changed: 2848 MB 2025-12-02 22:30:52.242 - Render thread -> Info: Frame[93713] - Available VRAM budget has changed: 2887 MB 2025-12-02 22:30:52.439 - Render thread -> Info: Frame[93717] - Available VRAM budget has changed: 2856 MB 2025-12-02 22:30:55.404 - Render thread -> Info: Frame[93779] - Available VRAM budget has changed: 2873 MB 2025-12-02 22:30:56.526 - Render thread -> Info: Frame[93805] - Available VRAM budget has changed: 2905 MB 2025-12-02 22:31:02.243 - Render thread -> Info: Frame[93973] - Available VRAM budget has changed: 2937 MB 2025-12-02 22:31:03.805 - Render thread -> Info: Frame[94021] - Available VRAM budget has changed: 2969 MB 2025-12-02 22:31:05.706 - Render thread -> Info: Frame[94077] - Available VRAM budget has changed: 3001 MB 2025-12-02 22:31:06.105 - Render thread -> Info: Frame[94089] - Available VRAM budget has changed: 3033 MB 2025-12-02 22:31:06.811 - Render thread -> Info: Frame[94111] - Available VRAM budget has changed: 3065 MB 2025-12-02 22:31:07.872 - Render thread -> Info: Frame[94143] - Available VRAM budget has changed: 3033 MB 2025-12-02 22:31:08.910 - Render thread -> Info: Frame[94169] - Available VRAM budget has changed: 3001 MB 2025-12-02 22:31:09.510 - Render thread -> Info: Frame[94187] - Available VRAM budget has changed: 2969 MB 2025-12-02 22:31:09.661 - Render thread -> Info: Frame[94191] - Available VRAM budget has changed: 2937 MB 2025-12-02 22:31:11.096 - Render thread -> Info: Frame[94229] - Available VRAM budget has changed: 2905 MB 2025-12-02 22:31:15.346 - Render thread -> Info: Frame[94333] - Available VRAM budget has changed: 3961 MB 2025-12-02 22:31:15.346 - Render thread -> Info: Frame[94333] - Available VRAM budget has changed: 2731 MB 2025-12-02 22:31:16.011 - Render thread -> Info: Frame[94353] - Available VRAM budget has changed: 2699 MB 2025-12-02 22:31:16.407 - Render thread -> Info: Frame[94365] - Available VRAM budget has changed: 4144 MB 2025-12-02 22:31:17.043 - Render thread -> Info: Frame[94383] - Available VRAM budget has changed: 4118 MB 2025-12-02 22:31:17.410 - Render thread -> Info: Frame[94395] - Available VRAM budget has changed: 2823 MB 2025-12-02 22:31:18.118 - Render thread -> Info: Frame[94415] - Available VRAM budget has changed: 4145 MB 2025-12-02 22:31:18.365 - Render thread -> Info: Frame[94417] - Available VRAM budget has changed: 3801 MB 2025-12-02 22:31:18.365 - Render thread -> Info: Frame[94417] - Available VRAM budget has changed: 2503 MB 2025-12-02 22:31:19.593 - Render thread -> Info: Frame[94449] - Available VRAM budget has changed: 3980 MB 2025-12-02 22:31:20.392 - Render thread -> Info: Frame[94469] - Available VRAM budget has changed: 3940 MB 2025-12-02 22:31:20.725 - Render thread -> Info: Frame[94479] - Available VRAM budget has changed: 2626 MB 2025-12-02 22:31:21.139 - Render thread -> Info: Frame[94491] - Available VRAM budget has changed: 2602 MB 2025-12-02 22:31:22.525 - Render thread -> Info: Frame[94499] - Available VRAM budget has changed: 2586 MB 2025-12-02 22:31:22.647 - Render thread -> Info: Frame[94501] - Available VRAM budget has changed: 3962 MB 2025-12-02 22:31:23.738 - Render thread -> Info: Frame[94525] - Available VRAM budget has changed: 4103 MB 2025-12-02 22:31:23.941 - Render thread -> Info: Frame[94531] - Available VRAM budget has changed: 2607 MB 2025-12-02 22:31:24.830 - Render thread -> Info: Frame[94553] - Available VRAM budget has changed: 3959 MB 2025-12-02 22:31:25.113 - Render thread -> Info: Frame[94555] - Available VRAM budget has changed: 3919 MB 2025-12-02 22:31:25.113 - Render thread -> Info: Frame[94555] - Available VRAM budget has changed: 2580 MB 2025-12-02 22:31:26.171 - Render thread -> Info: Frame[94587] - Available VRAM budget has changed: 4117 MB 2025-12-02 22:31:26.236 - Render thread -> Info: Frame[94589] - Available VRAM budget has changed: 4089 MB 2025-12-02 22:31:27.491 - Render thread -> Info: Frame[94617] - Available VRAM budget has changed: 2749 MB 2025-12-02 22:31:29.398 - Render thread -> Info: Frame[94669] - Available VRAM budget has changed: 4118 MB 2025-12-02 22:31:29.502 - Render thread -> Info: Frame[94671] - Available VRAM budget has changed: 3912 MB 2025-12-02 22:31:29.502 - Render thread -> Info: Frame[94671] - Available VRAM budget has changed: 2602 MB 2025-12-02 22:31:30.764 - Render thread -> Info: Frame[94703] - Available VRAM budget has changed: 4088 MB 2025-12-02 22:31:31.087 - Render thread -> Info: Frame[94711] - Available VRAM budget has changed: 3909 MB 2025-12-02 22:31:32.280 - Render thread -> Info: Frame[94743] - Available VRAM budget has changed: 4085 MB 2025-12-02 22:31:32.386 - Render thread -> Info: Frame[94747] - Available VRAM budget has changed: 2623 MB 2025-12-02 22:31:32.595 - Render thread -> Info: Frame[94753] - Available VRAM budget has changed: 2640 MB 2025-12-02 22:31:33.344 - Render thread -> Info: Frame[94773] - Available VRAM budget has changed: 2775 MB 2025-12-02 22:31:33.458 - Render thread -> Info: Frame[94775] - Available VRAM budget has changed: 3903 MB 2025-12-02 22:31:33.458 - Render thread -> Info: Frame[94775] - Available VRAM budget has changed: 2601 MB 2025-12-02 22:31:33.814 - Render thread -> Info: Frame[94779] - Available VRAM budget has changed: 3715 MB 2025-12-02 22:31:33.814 - Render thread -> Info: Frame[94779] - Available VRAM budget has changed: 2414 MB 2025-12-02 22:31:35.021 - Render thread -> Info: Frame[94811] - Available VRAM budget has changed: 4081 MB 2025-12-02 22:31:35.752 - Render thread -> Info: Frame[94833] - Available VRAM budget has changed: 4111 MB 2025-12-02 22:31:35.887 - Render thread -> Info: Frame[94837] - Available VRAM budget has changed: 4081 MB 2025-12-02 22:31:36.029 - Render thread -> Info: Frame[94841] - Available VRAM budget has changed: 2786 MB 2025-12-02 22:31:38.001 - Render thread -> Info: Frame[94889] - Available VRAM budget has changed: 3707 MB 2025-12-02 22:31:38.001 - Render thread -> Info: Frame[94889] - Available VRAM budget has changed: 2415 MB 2025-12-02 22:31:39.352 - Render thread -> Info: Frame[94921] - Available VRAM budget has changed: 3918 MB 2025-12-02 22:31:39.823 - Render thread -> Info: Frame[94935] - Available VRAM budget has changed: 4076 MB 2025-12-02 22:31:40.020 - Render thread -> Info: Frame[94941] - Available VRAM budget has changed: 4106 MB 2025-12-02 22:31:40.437 - Render thread -> Info: Frame[94951] - Available VRAM budget has changed: 3917 MB 2025-12-02 22:31:40.437 - Render thread -> Info: Frame[94951] - Available VRAM budget has changed: 2623 MB 2025-12-02 22:31:40.528 - Render thread -> Info: Frame[94953] - Available VRAM budget has changed: 3882 MB 2025-12-02 22:31:40.528 - Render thread -> Info: Frame[94953] - Available VRAM budget has changed: 2589 MB 2025-12-02 22:31:41.892 - Render thread -> Info: Frame[94985] - Available VRAM budget has changed: 4071 MB 2025-12-02 22:31:42.813 - Render thread -> Info: Frame[95009] - Available VRAM budget has changed: 3907 MB 2025-12-02 22:31:42.904 - Render thread -> Info: Frame[95011] - Available VRAM budget has changed: 3875 MB 2025-12-02 22:31:44.076 - Render thread -> Info: Frame[95043] - Available VRAM budget has changed: 4068 MB 2025-12-02 22:31:45.071 - Render thread -> Info: Frame[95073] - Available VRAM budget has changed: 2774 MB 2025-12-02 22:31:45.570 - Render thread -> Info: Frame[95085] - Available VRAM budget has changed: 3872 MB 2025-12-02 22:31:45.570 - Render thread -> Info: Frame[95085] - Available VRAM budget has changed: 2579 MB 2025-12-02 22:31:47.108 - Render thread -> Info: Frame[95123] - Available VRAM budget has changed: 4065 MB 2025-12-02 22:31:48.173 - Render thread -> Info: Frame[95153] - Available VRAM budget has changed: 2771 MB 2025-12-02 22:31:48.499 - Render thread -> Info: Frame[95159] - Available VRAM budget has changed: 3670 MB 2025-12-02 22:31:48.499 - Render thread -> Info: Frame[95159] - Available VRAM budget has changed: 2378 MB 2025-12-02 22:31:49.787 - Render thread -> Info: Frame[95191] - Available VRAM budget has changed: 4062 MB 2025-12-02 22:31:50.787 - Render thread -> Info: Frame[95221] - Available VRAM budget has changed: 2767 MB 2025-12-02 22:31:53.072 - Render thread -> Info: Frame[95277] - Available VRAM budget has changed: 4093 MB 2025-12-02 22:31:53.689 - Render thread -> Info: Frame[95295] - Available VRAM budget has changed: 4063 MB 2025-12-02 22:31:55.522 - Render thread -> Info: Frame[95345] - Available VRAM budget has changed: 4094 MB 2025-12-02 22:31:55.666 - Render thread -> Info: Frame[95349] - Available VRAM budget has changed: 4066 MB 2025-12-02 22:31:56.427 - Render thread -> Info: Frame[95369] - Available VRAM budget has changed: 2740 MB 2025-12-02 22:31:57.586 - Render thread -> Info: Frame[95395] - Available VRAM budget has changed: 2724 MB 2025-12-02 22:32:00.934 - Render thread -> Info: Frame[95473] - Available VRAM budget has changed: 2755 MB 2025-12-02 22:32:01.621 - Render thread -> Info: Frame[95487] - Available VRAM budget has changed: 2741 MB 2025-12-02 22:32:02.950 - Render thread -> Info: Frame[95521] - Available VRAM budget has changed: 4091 MB 2025-12-02 22:32:02.950 - Render thread -> Info: Frame[95521] - Available VRAM budget has changed: 2755 MB 2025-12-02 22:32:03.350 - Render thread -> Info: Frame[95533] - Available VRAM budget has changed: 2770 MB 2025-12-02 22:32:03.951 - Render thread -> Info: Frame[95551] - Available VRAM budget has changed: 2796 MB 2025-12-02 22:32:04.084 - Render thread -> Info: Frame[95555] - Available VRAM budget has changed: 4124 MB 2025-12-02 22:32:04.818 - Render thread -> Info: Frame[95577] - Available VRAM budget has changed: 4093 MB 2025-12-02 22:32:05.883 - Render thread -> Info: Frame[95587] - Available VRAM budget has changed: 1798 MB 2025-12-02 22:32:05.883 - Render thread -> Warning: Available VRAM budget 1798 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:32:07.655 - Render thread -> Info: Frame[95629] - Available VRAM budget has changed: 9238 MB 2025-12-02 22:32:07.968 - Render thread -> Info: Frame[95638] - Available VRAM budget has changed: 9191 MB 2025-12-02 22:32:08.127 - Render thread -> Info: Frame[95643] - Available VRAM budget has changed: 4127 MB 2025-12-02 22:32:09.126 - Render thread -> Info: Frame[95673] - Available VRAM budget has changed: 1834 MB 2025-12-02 22:32:09.126 - Render thread -> Warning: Available VRAM budget 1834 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:32:09.526 - Render thread -> Info: Frame[95685] - Available VRAM budget has changed: 4151 MB 2025-12-02 22:32:10.460 - Render thread -> Info: Frame[95713] - Available VRAM budget has changed: 1855 MB 2025-12-02 22:32:10.460 - Render thread -> Warning: Available VRAM budget 1855 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:32:10.526 - Render thread -> Info: Frame[95715] - Available VRAM budget has changed: 1878 MB 2025-12-02 22:32:10.526 - Render thread -> Warning: Available VRAM budget 1878 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:32:13.141 - Render thread -> Info: Frame[95845] - Available VRAM budget has changed: 1853 MB 2025-12-02 22:32:13.141 - Render thread -> Warning: Available VRAM budget 1853 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:32:15.141 - Render thread -> Info: Frame[95947] - Available VRAM budget has changed: 1867 MB 2025-12-02 22:32:15.142 - Render thread -> Warning: Available VRAM budget 1867 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:32:15.644 - Render thread -> Info: Frame[95977] - Available VRAM budget has changed: 1968 MB 2025-12-02 22:32:15.644 - Render thread -> Warning: Available VRAM budget 1968 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:32:16.725 - Render thread -> Info: Frame[96031] - Available VRAM budget has changed: 1982 MB 2025-12-02 22:32:16.725 - Render thread -> Warning: Available VRAM budget 1982 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:32:18.341 - Render thread -> Info: Frame[96117] - Available VRAM budget has changed: 1870 MB 2025-12-02 22:32:18.341 - Render thread -> Warning: Available VRAM budget 1870 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:32:18.482 - Render thread -> Info: Frame[96125] - Available VRAM budget has changed: 1847 MB 2025-12-02 22:32:18.482 - Render thread -> Warning: Available VRAM budget 1847 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:32:18.742 - Render thread -> Info: Frame[96133] - Available VRAM budget has changed: 1832 MB 2025-12-02 22:32:18.742 - Render thread -> Warning: Available VRAM budget 1832 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:32:18.942 - Render thread -> Info: Frame[96139] - Available VRAM budget has changed: 1818 MB 2025-12-02 22:32:18.942 - Render thread -> Warning: Available VRAM budget 1818 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:32:19.008 - Render thread -> Info: Frame[96141] - Available VRAM budget has changed: 1762 MB 2025-12-02 22:32:19.008 - Render thread -> Warning: Available VRAM budget 1762 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:32:19.075 - Render thread -> Info: Frame[96143] - Available VRAM budget has changed: 1734 MB 2025-12-02 22:32:19.076 - Render thread -> Warning: Available VRAM budget 1734 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:32:20.142 - Render thread -> Info: Frame[96175] - Available VRAM budget has changed: 1750 MB 2025-12-02 22:32:20.142 - Render thread -> Warning: Available VRAM budget 1750 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:32:20.208 - Render thread -> Info: Frame[96177] - Available VRAM budget has changed: 1780 MB 2025-12-02 22:32:20.208 - Render thread -> Warning: Available VRAM budget 1780 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:32:20.476 - Render thread -> Info: Frame[96185] - Available VRAM budget has changed: 1928 MB 2025-12-02 22:32:20.476 - Render thread -> Warning: Available VRAM budget 1928 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:32:20.542 - Render thread -> Info: Frame[96187] - Available VRAM budget has changed: 1984 MB 2025-12-02 22:32:20.542 - Render thread -> Warning: Available VRAM budget 1984 MBs is lower than the minimum required 2048 MBs 2025-12-02 22:32:21.076 - Render thread -> Info: Frame[96203] - Available VRAM budget has changed: 2052 MB 2025-12-02 22:32:21.277 - Render thread -> Info: Frame[96209] - Available VRAM budget has changed: 2109 MB 2025-12-02 22:32:21.343 - Render thread -> Info: Frame[96211] - Available VRAM budget has changed: 2348 MB 2025-12-02 22:32:21.943 - Render thread -> Info: Frame[96229] - Available VRAM budget has changed: 2370 MB 2025-12-02 22:32:22.342 - Render thread -> Info: Frame[96241] - Available VRAM budget has changed: 2398 MB 2025-12-02 22:32:22.609 - Render thread -> Info: Frame[96249] - Available VRAM budget has changed: 2414 MB 2025-12-02 22:32:22.810 - Render thread -> Info: Frame[96255] - Available VRAM budget has changed: 2539 MB 2025-12-02 22:32:23.342 - Render thread -> Info: Frame[96271] - Available VRAM budget has changed: 2575 MB 2025-12-02 22:32:24.209 - Render thread -> Info: Frame[96297] - Available VRAM budget has changed: 2636 MB 2025-12-02 22:32:24.342 - Render thread -> Info: Frame[96301] - Available VRAM budget has changed: 2803 MB 2025-12-02 22:32:24.408 - Render thread -> Info: Frame[96303] - Available VRAM budget has changed: 2859 MB 2025-12-02 22:32:25.075 - Render thread -> Info: Frame[96323] - Available VRAM budget has changed: 2874 MB 2025-12-02 22:32:25.476 - Render thread -> Info: Frame[96335] - Available VRAM budget has changed: 2943 MB 2025-12-02 22:32:25.975 - Render thread -> Info: Frame[96357] - Available VRAM budget has changed: 2958 MB 2025-12-02 22:32:26.774 - Render thread -> Info: Frame[96405] - Available VRAM budget has changed: 2973 MB 2025-12-02 22:32:30.441 - Render thread -> Info: Frame[96625] - Available VRAM budget has changed: 2990 MB 2025-12-02 22:32:38.474 - Render thread -> Info: Frame[97107] - Available VRAM budget has changed: 2969 MB 2025-12-02 22:33:13.509 - Render thread -> Info: Frame[99209] - Available VRAM budget has changed: 2946 MB 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-219 created with rcb: 63711280 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-220 created with rcb: 54796996 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-221 created with rcb: 58275455 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-222 created with rcb: 1145983 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-223 created with rcb: 33737098 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-224 created with rcb: 53866507 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-225 created with rcb: 55968905 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-226 created with rcb: 7663816 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-227 created with rcb: 25472379 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-228 created with rcb: 59474376 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-229 created with rcb: 54754020 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-230 created with rcb: 56070579 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-231 created with rcb: 55119188 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-232 created with rcb: 46576597 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-233 created with rcb: 43066814 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-234 created with rcb: 42597254 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-235 created with rcb: 23075235 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-236 created with rcb: 54722839 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-237 created with rcb: 30144670 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-238 created with rcb: 5465071 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-239 created with rcb: 57130413 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-240 created with rcb: 5869959 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-241 created with rcb: 46101294 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-242 created with rcb: 11531188 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-243 created with rcb: 35877082 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-244 created with rcb: 11550711 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-245 created with rcb: 33941345 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-246 created with rcb: 38798970 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-247 created with rcb: 20936874 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-248 created with rcb: 44372520 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-249 created with rcb: 13845822 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-250 created with rcb: 22190077 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-251 created with rcb: 65440585 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-252 created with rcb: 3959575 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-253 created with rcb: 30409545 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-254 created with rcb: 53175275 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-255 created with rcb: 18085907 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-256 created with rcb: 49772883 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-257 created with rcb: 61928755 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-258 created with rcb: 10100420 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-259 created with rcb: 65601807 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-260 created with rcb: 17900822 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-261 created with rcb: 17619933 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-262 created with rcb: 48816425 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-263 created with rcb: 5212967 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-264 created with rcb: 59376196 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-265 created with rcb: 15904467 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-266 created with rcb: 46151245 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-267 created with rcb: 25952242 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-268 created with rcb: 20063796 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-269 created with rcb: 53180582 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-270 created with rcb: 7642197 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-271 created with rcb: 27084379 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-272 created with rcb: 16318266 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-273 created with rcb: 56386396 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-274 created with rcb: 6334700 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-275 created with rcb: 11975411 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-276 created with rcb: 54016372 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-277 created with rcb: 8279682 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-278 created with rcb: 62928610 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-279 created with rcb: 16568353 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-280 created with rcb: 32867380 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-281 created with rcb: 22117206 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-282 created with rcb: 17300193 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-283 created with rcb: 39073398 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-284 created with rcb: 46976189 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-285 created with rcb: 59834682 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-286 created with rcb: 28807322 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-287 created with rcb: 43879772 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-288 created with rcb: 50414803 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-289 created with rcb: 59850633 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-290 created with rcb: 43140853 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-291 created with rcb: 47599246 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-292 created with rcb: 19755 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-293 created with rcb: 54920447 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-294 created with rcb: 24002524 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-295 created with rcb: 18153587 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-296 created with rcb: 35109678 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-297 created with rcb: 52388866 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-298 created with rcb: 56318691 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-299 created with rcb: 52851313 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-300 created with rcb: 32013271 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-301 created with rcb: 35397103 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-302 created with rcb: 15877912 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-303 created with rcb: 53609252 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-304 created with rcb: 40959927 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-305 created with rcb: 1474059 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-306 created with rcb: 41938748 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-307 created with rcb: 40992957 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-308 created with rcb: 38471919 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-309 created with rcb: 62610096 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-310 created with rcb: 55358303 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-311 created with rcb: 17527324 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-312 created with rcb: 16179631 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-313 created with rcb: 10859525 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-314 created with rcb: 56726399 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-315 created with rcb: 43449273 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-316 created with rcb: 18017059 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-317 created with rcb: 4683628 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-318 created with rcb: 9993860 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-319 created with rcb: 15500015 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-320 created with rcb: 16872979 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-321 created with rcb: 66895648 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-322 created with rcb: 35668173 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-323 created with rcb: 62252701 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-324 created with rcb: 41905830 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-325 created with rcb: 2685387 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-326 created with rcb: 60385675 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-327 created with rcb: 27834352 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-328 created with rcb: 38680944 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-329 created with rcb: 3308101 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-330 created with rcb: 61565292 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-331 created with rcb: 52070255 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-332 created with rcb: 9606762 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-333 created with rcb: 49747298 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-334 created with rcb: 46298925 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-335 created with rcb: 12994871 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-336 created with rcb: 3766155 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-337 created with rcb: 4841111 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-338 created with rcb: 38175692 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-339 created with rcb: 17696155 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-340 created with rcb: 42339186 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-341 created with rcb: 8862787 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-342 created with rcb: 23881478 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-343 created with rcb: 35586337 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-344 created with rcb: 42380464 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-345 created with rcb: 14377031 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-346 created with rcb: 22139709 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-347 created with rcb: 50379908 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-348 created with rcb: 36101264 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-349 created with rcb: 39819318 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-350 created with rcb: 1527488 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-351 created with rcb: 57930756 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-352 created with rcb: 30882049 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-353 created with rcb: 19286893 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-354 created with rcb: 38905972 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-355 created with rcb: 33729234 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-356 created with rcb: 64215367 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-357 created with rcb: 5193023 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-358 created with rcb: 13373977 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-359 created with rcb: 39149080 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-360 created with rcb: 42640109 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-361 created with rcb: 7085753 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-362 created with rcb: 59755593 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-363 created with rcb: 52384641 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-364 created with rcb: 26848807 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-365 created with rcb: 34489238 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-366 created with rcb: 53692190 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-367 created with rcb: 41010884 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-368 created with rcb: 29370678 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-369 created with rcb: 12946876 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-370 created with rcb: 42612052 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-371 created with rcb: 52841414 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-372 created with rcb: 3135100 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-373 created with rcb: 13962782 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-374 created with rcb: 45089461 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-375 created with rcb: 13982652 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-376 created with rcb: 5474303 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-377 created with rcb: 39588852 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-378 created with rcb: 10082676 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-379 created with rcb: 37048483 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-380 created with rcb: 1497984 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-381 created with rcb: 42301298 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-382 created with rcb: 19808739 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-383 created with rcb: 43548159 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-384 created with rcb: 11414288 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-385 created with rcb: 60685202 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-386 created with rcb: 28945744 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-387 created with rcb: 41306440 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-388 created with rcb: 56323540 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-389 created with rcb: 7437881 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-390 created with rcb: 44679553 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-391 created with rcb: 67032461 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-392 created with rcb: 64711581 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-393 created with rcb: 60066548 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-394 created with rcb: 4773155 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-395 created with rcb: 21275848 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-396 created with rcb: 40289148 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-397 created with rcb: 47750215 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-398 created with rcb: 3365800 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-399 created with rcb: 56878059 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-400 created with rcb: 57624928 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-401 created with rcb: 59897432 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-402 created with rcb: 6882927 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-403 created with rcb: 34803278 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-404 created with rcb: 30346490 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-405 created with rcb: 33291913 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-406 created with rcb: 33322421 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-407 created with rcb: 53645730 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-408 created with rcb: 12699138 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-409 created with rcb: 56489578 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-410 created with rcb: 42127211 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-411 created with rcb: 51157218 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-412 created with rcb: 50582894 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-413 created with rcb: 11852261 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-414 created with rcb: 19939073 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-415 created with rcb: 66146981 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-416 created with rcb: 1020045 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-417 created with rcb: 42995074 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-418 created with rcb: 26447969 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-419 created with rcb: 7153694 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-420 created with rcb: 55364184 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-421 created with rcb: 19116167 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-422 created with rcb: 51648047 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-423 created with rcb: 55651276 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-424 created with rcb: 58485901 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-425 created with rcb: 34890553 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-426 created with rcb: 23853913 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-427 created with rcb: 2035843 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-428 created with rcb: 57021153 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-429 created with rcb: 11522108 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-430 created with rcb: 59736897 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-431 created with rcb: 38401038 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-432 created with rcb: 47878795 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-433 created with rcb: 64240955 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-434 created with rcb: 64065675 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-435 created with rcb: 12208726 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-219 processed in 1 frames. 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-220 processed in 1 frames. 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-221 processed in 1 frames. 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-222 processed in 1 frames. 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-223 processed in 1 frames. 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-224 processed in 1 frames. 2025-12-02 22:33:30.648 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-225 processed in 1 frames. 2025-12-02 22:33:30.649 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-226 processed in 1 frames. 2025-12-02 22:33:30.649 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-227 processed in 1 frames. 2025-12-02 22:33:30.649 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-228 processed in 1 frames. 2025-12-02 22:33:30.649 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-229 processed in 1 frames. 2025-12-02 22:33:30.649 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-230 processed in 1 frames. 2025-12-02 22:33:30.649 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-231 processed in 1 frames. 2025-12-02 22:33:30.649 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-232 processed in 1 frames. 2025-12-02 22:33:30.649 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-233 processed in 1 frames. 2025-12-02 22:33:30.649 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-234 processed in 1 frames. 2025-12-02 22:33:30.650 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-235 processed in 1 frames. 2025-12-02 22:33:30.651 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-236 processed in 1 frames. 2025-12-02 22:33:30.651 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-237 processed in 1 frames. 2025-12-02 22:33:30.651 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-238 processed in 1 frames. 2025-12-02 22:33:30.651 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-239 processed in 1 frames. 2025-12-02 22:33:30.651 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-240 processed in 1 frames. 2025-12-02 22:33:30.651 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-241 processed in 1 frames. 2025-12-02 22:33:30.651 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-242 processed in 1 frames. 2025-12-02 22:33:30.651 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-243 processed in 1 frames. 2025-12-02 22:33:30.651 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-244 processed in 1 frames. 2025-12-02 22:33:30.651 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-245 processed in 1 frames. 2025-12-02 22:33:30.651 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-246 processed in 1 frames. 2025-12-02 22:33:30.651 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-247 processed in 1 frames. 2025-12-02 22:33:30.651 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-248 processed in 1 frames. 2025-12-02 22:33:30.651 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-249 processed in 1 frames. 2025-12-02 22:33:30.651 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-250 processed in 1 frames. 2025-12-02 22:33:30.651 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-251 processed in 1 frames. 2025-12-02 22:33:30.651 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-252 processed in 1 frames. 2025-12-02 22:33:30.651 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-253 processed in 1 frames. 2025-12-02 22:33:30.652 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-254 processed in 1 frames. 2025-12-02 22:33:30.652 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-255 processed in 1 frames. 2025-12-02 22:33:30.652 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-256 processed in 1 frames. 2025-12-02 22:33:30.652 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-257 processed in 1 frames. 2025-12-02 22:33:30.652 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-258 processed in 1 frames. 2025-12-02 22:33:30.652 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-259 processed in 1 frames. 2025-12-02 22:33:30.652 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-260 processed in 1 frames. 2025-12-02 22:33:30.652 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-261 processed in 1 frames. 2025-12-02 22:33:30.652 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-262 processed in 1 frames. 2025-12-02 22:33:30.652 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-263 processed in 1 frames. 2025-12-02 22:33:30.652 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-264 processed in 1 frames. 2025-12-02 22:33:30.652 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-265 processed in 1 frames. 2025-12-02 22:33:30.652 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-266 processed in 1 frames. 2025-12-02 22:33:30.652 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-267 processed in 1 frames. 2025-12-02 22:33:30.652 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-268 processed in 1 frames. 2025-12-02 22:33:30.652 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-269 processed in 1 frames. 2025-12-02 22:33:30.652 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-270 processed in 1 frames. 2025-12-02 22:33:30.652 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-271 processed in 1 frames. 2025-12-02 22:33:30.652 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-272 processed in 1 frames. 2025-12-02 22:33:30.652 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-273 processed in 1 frames. 2025-12-02 22:33:30.652 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-274 processed in 1 frames. 2025-12-02 22:33:30.652 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-275 processed in 1 frames. 2025-12-02 22:33:30.652 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-276 processed in 1 frames. 2025-12-02 22:33:30.652 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-277 processed in 1 frames. 2025-12-02 22:33:30.652 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-278 processed in 1 frames. 2025-12-02 22:33:30.652 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-279 processed in 1 frames. 2025-12-02 22:33:30.652 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-280 processed in 1 frames. 2025-12-02 22:33:30.652 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-281 processed in 1 frames. 2025-12-02 22:33:30.652 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-282 processed in 1 frames. 2025-12-02 22:33:30.653 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-283 processed in 1 frames. 2025-12-02 22:33:30.653 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-284 processed in 1 frames. 2025-12-02 22:33:30.653 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-285 processed in 1 frames. 2025-12-02 22:33:30.653 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-286 processed in 1 frames. 2025-12-02 22:33:30.653 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-287 processed in 1 frames. 2025-12-02 22:33:30.653 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-288 processed in 1 frames. 2025-12-02 22:33:30.653 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-289 processed in 1 frames. 2025-12-02 22:33:30.656 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-290 processed in 1 frames. 2025-12-02 22:33:30.656 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-291 processed in 1 frames. 2025-12-02 22:33:30.656 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-292 processed in 1 frames. 2025-12-02 22:33:30.656 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-293 processed in 1 frames. 2025-12-02 22:33:30.656 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-294 processed in 1 frames. 2025-12-02 22:33:30.656 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-295 processed in 1 frames. 2025-12-02 22:33:30.656 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-296 processed in 1 frames. 2025-12-02 22:33:30.656 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-297 processed in 1 frames. 2025-12-02 22:33:30.656 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-298 processed in 1 frames. 2025-12-02 22:33:30.656 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-299 processed in 1 frames. 2025-12-02 22:33:30.656 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-300 processed in 1 frames. 2025-12-02 22:33:30.657 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-301 processed in 1 frames. 2025-12-02 22:33:30.660 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-302 processed in 1 frames. 2025-12-02 22:33:30.660 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-303 processed in 1 frames. 2025-12-02 22:33:30.662 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-304 processed in 1 frames. 2025-12-02 22:33:30.665 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-305 processed in 1 frames. 2025-12-02 22:33:30.666 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-306 processed in 1 frames. 2025-12-02 22:33:30.666 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-307 processed in 1 frames. 2025-12-02 22:33:30.666 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-308 processed in 1 frames. 2025-12-02 22:33:30.666 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-309 processed in 1 frames. 2025-12-02 22:33:30.666 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-310 processed in 1 frames. 2025-12-02 22:33:30.666 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-311 processed in 1 frames. 2025-12-02 22:33:30.666 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-312 processed in 1 frames. 2025-12-02 22:33:30.666 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-313 processed in 1 frames. 2025-12-02 22:33:30.666 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-314 processed in 1 frames. 2025-12-02 22:33:30.666 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-315 processed in 1 frames. 2025-12-02 22:33:30.666 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-316 processed in 1 frames. 2025-12-02 22:33:30.666 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-317 processed in 1 frames. 2025-12-02 22:33:30.666 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-318 processed in 1 frames. 2025-12-02 22:33:30.666 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-319 processed in 1 frames. 2025-12-02 22:33:30.666 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-320 processed in 1 frames. 2025-12-02 22:33:30.666 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-321 processed in 1 frames. 2025-12-02 22:33:30.666 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-322 processed in 1 frames. 2025-12-02 22:33:30.666 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-323 processed in 1 frames. 2025-12-02 22:33:30.666 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-324 processed in 1 frames. 2025-12-02 22:33:30.666 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-325 processed in 1 frames. 2025-12-02 22:33:30.666 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-326 processed in 1 frames. 2025-12-02 22:33:30.666 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-327 processed in 1 frames. 2025-12-02 22:33:30.666 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-328 processed in 1 frames. 2025-12-02 22:33:30.666 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-329 processed in 1 frames. 2025-12-02 22:33:30.666 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-330 processed in 1 frames. 2025-12-02 22:33:30.667 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-331 processed in 1 frames. 2025-12-02 22:33:30.667 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-332 processed in 1 frames. 2025-12-02 22:33:30.667 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-333 processed in 1 frames. 2025-12-02 22:33:30.667 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-334 processed in 1 frames. 2025-12-02 22:33:30.667 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-335 processed in 1 frames. 2025-12-02 22:33:30.667 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-336 processed in 1 frames. 2025-12-02 22:33:30.667 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-337 processed in 1 frames. 2025-12-02 22:33:30.667 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-338 processed in 1 frames. 2025-12-02 22:33:30.667 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-339 processed in 1 frames. 2025-12-02 22:33:30.667 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-340 processed in 1 frames. 2025-12-02 22:33:30.668 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-341 processed in 1 frames. 2025-12-02 22:33:30.669 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-342 processed in 1 frames. 2025-12-02 22:33:30.670 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-343 processed in 1 frames. 2025-12-02 22:33:30.670 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-344 processed in 1 frames. 2025-12-02 22:33:30.673 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-345 processed in 1 frames. 2025-12-02 22:33:30.674 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-346 processed in 1 frames. 2025-12-02 22:33:30.674 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-347 processed in 1 frames. 2025-12-02 22:33:30.675 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-348 processed in 1 frames. 2025-12-02 22:33:30.675 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-349 processed in 1 frames. 2025-12-02 22:33:30.675 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-350 processed in 1 frames. 2025-12-02 22:33:30.675 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-351 processed in 1 frames. 2025-12-02 22:33:30.675 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-352 processed in 1 frames. 2025-12-02 22:33:30.676 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-353 processed in 1 frames. 2025-12-02 22:33:30.676 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-354 processed in 1 frames. 2025-12-02 22:33:30.676 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-355 processed in 1 frames. 2025-12-02 22:33:30.678 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-356 processed in 1 frames. 2025-12-02 22:33:30.678 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-357 processed in 1 frames. 2025-12-02 22:33:30.679 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-358 processed in 1 frames. 2025-12-02 22:33:30.679 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-359 processed in 1 frames. 2025-12-02 22:33:30.681 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-360 processed in 1 frames. 2025-12-02 22:33:30.681 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-361 processed in 1 frames. 2025-12-02 22:33:30.683 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-362 processed in 1 frames. 2025-12-02 22:33:30.685 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-363 processed in 1 frames. 2025-12-02 22:33:30.686 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-364 processed in 1 frames. 2025-12-02 22:33:30.688 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-365 processed in 1 frames. 2025-12-02 22:33:30.689 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-366 processed in 1 frames. 2025-12-02 22:33:30.689 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-367 processed in 1 frames. 2025-12-02 22:33:30.709 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-368 processed in 1 frames. 2025-12-02 22:33:30.712 - Render thread -> Frame [99910] Parallel Render Command Batch RCB-369 processed in 1 frames. 2025-12-02 22:33:30.764 - Render thread -> Frame [99911] Parallel Render Command Batch RCB-370 processed in 2 frames. 2025-12-02 22:33:30.764 - Render thread -> Frame [99911] Parallel Render Command Batch RCB-371 processed in 2 frames. 2025-12-02 22:33:30.767 - Render thread -> Frame [99911] Parallel Render Command Batch RCB-372 processed in 2 frames. 2025-12-02 22:33:30.772 - Render thread -> Frame [99911] Parallel Render Command Batch RCB-373 processed in 2 frames. 2025-12-02 22:33:30.773 - Render thread -> Frame [99911] Parallel Render Command Batch RCB-374 processed in 2 frames. 2025-12-02 22:33:30.773 - Render thread -> Frame [99911] Parallel Render Command Batch RCB-375 processed in 2 frames. 2025-12-02 22:33:30.774 - Render thread -> Frame [99911] Parallel Render Command Batch RCB-376 processed in 2 frames. 2025-12-02 22:33:30.774 - Render thread -> Frame [99911] Parallel Render Command Batch RCB-377 processed in 2 frames. 2025-12-02 22:33:30.776 - Render thread -> Frame [99911] Parallel Render Command Batch RCB-378 processed in 2 frames. 2025-12-02 22:33:30.777 - Render thread -> Frame [99911] Parallel Render Command Batch RCB-379 processed in 2 frames. 2025-12-02 22:33:30.778 - Render thread -> Frame [99911] Parallel Render Command Batch RCB-380 processed in 2 frames. 2025-12-02 22:33:30.781 - Render thread -> Frame [99911] Parallel Render Command Batch RCB-381 processed in 2 frames. 2025-12-02 22:33:30.786 - Render thread -> Frame [99911] Parallel Render Command Batch RCB-382 processed in 2 frames. 2025-12-02 22:33:30.792 - Render thread -> Frame [99911] Parallel Render Command Batch RCB-383 processed in 2 frames. 2025-12-02 22:33:30.792 - Render thread -> Frame [99911] Parallel Render Command Batch RCB-384 processed in 2 frames. 2025-12-02 22:33:30.792 - Render thread -> Frame [99911] Parallel Render Command Batch RCB-385 processed in 2 frames. 2025-12-02 22:33:30.794 - Render thread -> Frame [99911] Parallel Render Command Batch RCB-386 processed in 2 frames. 2025-12-02 22:33:30.805 - Render thread -> Frame [99911] Parallel Render Command Batch RCB-387 processed in 2 frames. 2025-12-02 22:33:30.808 - Render thread -> Frame [99911] Parallel Render Command Batch RCB-388 processed in 2 frames. 2025-12-02 22:33:30.809 - Render thread -> Frame [99911] Parallel Render Command Batch RCB-389 processed in 2 frames. 2025-12-02 22:33:30.811 - Render thread -> Frame [99911] Parallel Render Command Batch RCB-390 processed in 2 frames. 2025-12-02 22:33:30.813 - Render thread -> Frame [99911] Parallel Render Command Batch RCB-391 processed in 2 frames. 2025-12-02 22:33:30.873 - Render thread -> Frame [99912] Parallel Render Command Batch RCB-392 processed in 3 frames. 2025-12-02 22:33:30.873 - Render thread -> Frame [99912] Parallel Render Command Batch RCB-393 processed in 3 frames. 2025-12-02 22:33:30.874 - Render thread -> Frame [99912] Parallel Render Command Batch RCB-394 processed in 3 frames. 2025-12-02 22:33:30.876 - Render thread -> Frame [99912] Parallel Render Command Batch RCB-395 processed in 3 frames. 2025-12-02 22:33:30.877 - Render thread -> Frame [99912] Parallel Render Command Batch RCB-396 processed in 3 frames. 2025-12-02 22:33:30.877 - Render thread -> Frame [99912] Parallel Render Command Batch RCB-397 processed in 3 frames. 2025-12-02 22:33:30.877 - Render thread -> Frame [99912] Parallel Render Command Batch RCB-398 processed in 3 frames. 2025-12-02 22:33:30.878 - Render thread -> Frame [99912] Parallel Render Command Batch RCB-399 processed in 3 frames. 2025-12-02 22:33:30.879 - Render thread -> Frame [99912] Parallel Render Command Batch RCB-400 processed in 3 frames. 2025-12-02 22:33:30.880 - Render thread -> Frame [99912] Parallel Render Command Batch RCB-401 processed in 3 frames. 2025-12-02 22:33:30.882 - Render thread -> Frame [99912] Parallel Render Command Batch RCB-402 processed in 3 frames. 2025-12-02 22:33:30.883 - Render thread -> Frame [99912] Parallel Render Command Batch RCB-403 processed in 3 frames. 2025-12-02 22:33:30.894 - Render thread -> Frame [99912] Parallel Render Command Batch RCB-404 processed in 3 frames. 2025-12-02 22:33:30.896 - Render thread -> Frame [99912] Parallel Render Command Batch RCB-405 processed in 3 frames. 2025-12-02 22:33:30.896 - Render thread -> Frame [99912] Parallel Render Command Batch RCB-406 processed in 3 frames. 2025-12-02 22:33:30.897 - Render thread -> Frame [99912] Parallel Render Command Batch RCB-407 processed in 3 frames. 2025-12-02 22:33:30.898 - Render thread -> Frame [99912] Parallel Render Command Batch RCB-408 processed in 3 frames. 2025-12-02 22:33:30.902 - Render thread -> Frame [99912] Parallel Render Command Batch RCB-409 processed in 3 frames. 2025-12-02 22:33:30.906 - Render thread -> Frame [99912] Parallel Render Command Batch RCB-410 processed in 3 frames. 2025-12-02 22:33:30.906 - Render thread -> Frame [99912] Parallel Render Command Batch RCB-411 processed in 3 frames. 2025-12-02 22:33:30.907 - Render thread -> Frame [99912] Parallel Render Command Batch RCB-412 processed in 3 frames. 2025-12-02 22:33:30.907 - Render thread -> Frame [99912] Parallel Render Command Batch RCB-413 processed in 3 frames. 2025-12-02 22:33:30.918 - Render thread -> Frame [99912] Parallel Render Command Batch RCB-414 processed in 3 frames. 2025-12-02 22:33:30.922 - Render thread -> Frame [99912] Parallel Render Command Batch RCB-415 processed in 3 frames. 2025-12-02 22:33:30.923 - Render thread -> Frame [99912] Parallel Render Command Batch RCB-416 processed in 3 frames. 2025-12-02 22:33:30.926 - Render thread -> Frame [99912] Parallel Render Command Batch RCB-417 processed in 3 frames. 2025-12-02 22:33:30.926 - Render thread -> Frame [99912] Parallel Render Command Batch RCB-418 processed in 3 frames. 2025-12-02 22:33:30.926 - Render thread -> Frame [99912] Parallel Render Command Batch RCB-419 processed in 3 frames. 2025-12-02 22:33:30.931 - Render thread -> Frame [99912] Parallel Render Command Batch RCB-420 processed in 3 frames. 2025-12-02 22:33:31.012 - Render thread -> Frame [99913] Parallel Render Command Batch RCB-436 created with rcb: 3004355 2025-12-02 22:33:31.019 - Render thread -> Frame [99913] Parallel Render Command Batch RCB-421 processed in 4 frames. 2025-12-02 22:33:31.022 - Render thread -> Frame [99913] Parallel Render Command Batch RCB-422 processed in 4 frames. 2025-12-02 22:33:31.025 - Render thread -> Frame [99913] Parallel Render Command Batch RCB-423 processed in 4 frames. 2025-12-02 22:33:31.035 - Render thread -> Frame [99913] Parallel Render Command Batch RCB-424 processed in 4 frames. 2025-12-02 22:33:31.038 - Render thread -> Frame [99913] Parallel Render Command Batch RCB-425 processed in 4 frames. 2025-12-02 22:33:31.049 - Render thread -> Frame [99913] Parallel Render Command Batch RCB-426 processed in 4 frames. 2025-12-02 22:33:31.054 - Render thread -> Frame [99913] Parallel Render Command Batch RCB-427 processed in 4 frames. 2025-12-02 22:33:31.061 - Render thread -> Frame [99913] Parallel Render Command Batch RCB-428 processed in 4 frames. 2025-12-02 22:33:31.104 - Render thread -> Frame [99914] Parallel Render Command Batch RCB-429 processed in 5 frames. 2025-12-02 22:33:31.123 - Render thread -> Frame [99914] Parallel Render Command Batch RCB-430 processed in 5 frames. 2025-12-02 22:33:31.132 - Render thread -> Frame [99914] Parallel Render Command Batch RCB-431 processed in 5 frames. 2025-12-02 22:33:31.139 - Render thread -> Frame [99914] Parallel Render Command Batch RCB-432 processed in 5 frames. 2025-12-02 22:33:31.159 - Render thread -> Frame [99914] Parallel Render Command Batch RCB-433 processed in 5 frames. 2025-12-02 22:33:31.219 - Render thread -> Frame [99915] Parallel Render Command Batch RCB-434 processed in 6 frames. 2025-12-02 22:33:31.306 - Render thread -> Frame [99916] Parallel Render Command Batch RCB-435 processed in 7 frames. 2025-12-02 22:33:31.580 - Render thread -> Frame [99918] Parallel Render Command Batch RCB-436 processed in 6 frames. 2025-12-02 22:33:31.607 - Render thread -> Info: Frame[99919] - Available VRAM budget has changed: 2834 MB 2025-12-02 22:33:31.665 - Render thread -> Info: Frame[99921] - Available VRAM budget has changed: 2153 MB 2025-12-02 22:33:33.207 - Render thread -> Info: Frame[99995] - Available VRAM budget has changed: 2113 MB 2025-12-02 22:33:35.558 - Render thread -> Info: Frame[100117] - Available VRAM budget has changed: 2141 MB 2025-12-02 22:33:36.057 - Render thread -> Info: Frame[100147] - Available VRAM budget has changed: 2194 MB 2025-12-02 22:33:38.058 - Render thread -> Info: Frame[100267] - Available VRAM budget has changed: 4099 MB 2025-12-02 22:33:38.058 - Render thread -> Info: Frame[100267] - Available VRAM budget has changed: 2140 MB 2025-12-02 22:33:38.592 - Render thread -> Info: Frame[100299] - Available VRAM budget has changed: 2127 MB 2025-12-02 22:33:38.957 - Render thread -> Info: Frame[100321] - Available VRAM budget has changed: 4152 MB 2025-12-02 22:33:39.457 - Render thread -> Info: Frame[100351] - Available VRAM budget has changed: 2180 MB 2025-12-02 22:33:39.657 - Render thread -> Info: Frame[100363] - Available VRAM budget has changed: 4101 MB 2025-12-02 22:33:39.657 - Render thread -> Info: Frame[100363] - Available VRAM budget has changed: 2129 MB 2025-12-02 22:33:40.791 - Render thread -> Info: Frame[100401] - Available VRAM budget has changed: 4151 MB 2025-12-02 22:33:40.791 - Render thread -> Info: Frame[100401] - Available VRAM budget has changed: 2141 MB 2025-12-02 22:33:40.927 - Render thread -> Info: Frame[100409] - Available VRAM budget has changed: 4098 MB 2025-12-02 22:33:41.490 - Render thread -> Info: Frame[100443] - Available VRAM budget has changed: 4158 MB 2025-12-02 22:33:41.990 - Render thread -> Info: Frame[100473] - Available VRAM budget has changed: 2198 MB 2025-12-02 22:33:43.858 - Render thread -> Info: Frame[100585] - Available VRAM budget has changed: 2312 MB 2025-12-02 22:33:45.041 - Render thread -> Info: Frame[100639] - Available VRAM budget has changed: 2187 MB 2025-12-02 22:33:45.707 - Render thread -> Info: Frame[100659] - Available VRAM budget has changed: 4092 MB 2025-12-02 22:33:45.707 - Render thread -> Info: Frame[100659] - Available VRAM budget has changed: 2114 MB 2025-12-02 22:33:47.207 - Render thread -> Info: Frame[100717] - Available VRAM budget has changed: 2097 MB 2025-12-02 22:33:58.623 - Render thread -> Info: Frame[101377] - Available VRAM budget has changed: 2114 MB 2025-12-02 22:33:58.891 - Render thread -> Info: Frame[101393] - Available VRAM budget has changed: 4159 MB 2025-12-02 22:33:59.407 - Render thread -> Info: Frame[101415] - Available VRAM budget has changed: 2125 MB 2025-12-02 22:33:59.674 - Render thread -> Info: Frame[101423] - Available VRAM budget has changed: 2163 MB 2025-12-02 22:34:00.074 - Render thread -> Info: Frame[101435] - Available VRAM budget has changed: 2182 MB 2025-12-02 22:34:01.474 - Render thread -> Info: Frame[101477] - Available VRAM budget has changed: 2309 MB 2025-12-02 22:34:03.591 - Render thread -> Info: Frame[101549] - Available VRAM budget has changed: 2337 MB 2025-12-02 22:34:03.757 - Render thread -> Info: Frame[101559] - Available VRAM budget has changed: 2309 MB 2025-12-02 22:34:05.041 - Render thread -> Info: Frame[101605] - Available VRAM budget has changed: 2341 MB 2025-12-02 22:34:05.342 - Render thread -> Info: Frame[101623] - Available VRAM budget has changed: 2321 MB 2025-12-02 22:34:05.374 - Render thread -> Info: Frame[101625] - Available VRAM budget has changed: 2308 MB 2025-12-02 22:34:08.258 - Render thread -> Info: Frame[101715] - Available VRAM budget has changed: 2340 MB 2025-12-02 22:34:08.725 - Render thread -> Info: Frame[101729] - Available VRAM budget has changed: 2303 MB 2025-12-02 22:34:10.791 - Render thread -> Info: Frame[101791] - Available VRAM budget has changed: 2278 MB 2025-12-02 22:34:12.391 - Render thread -> Info: Frame[101871] - Available VRAM budget has changed: 2313 MB 2025-12-02 22:34:12.424 - Render thread -> Info: Frame[101873] - Available VRAM budget has changed: 2353 MB 2025-12-02 22:34:12.559 - Render thread -> Info: Frame[101881] - Available VRAM budget has changed: 2297 MB 2025-12-02 22:34:12.659 - Render thread -> Info: Frame[101887] - Available VRAM budget has changed: 2272 MB 2025-12-02 22:34:13.108 - Render thread -> Info: Frame[101903] - Available VRAM budget has changed: 2241 MB 2025-12-02 22:34:14.641 - Render thread -> Info: Frame[101963] - Available VRAM budget has changed: 2260 MB 2025-12-02 22:34:14.775 - Render thread -> Info: Frame[101971] - Available VRAM budget has changed: 2316 MB 2025-12-02 22:34:14.945 - Render thread -> Info: Frame[101981] - Available VRAM budget has changed: 2328 MB 2025-12-02 22:34:16.307 - Render thread -> Info: Frame[102023] - Available VRAM budget has changed: 2341 MB 2025-12-02 22:34:16.508 - Render thread -> Info: Frame[102029] - Available VRAM budget has changed: 2418 MB 2025-12-02 22:34:16.641 - Render thread -> Info: Frame[102033] - Available VRAM budget has changed: 2432 MB 2025-12-02 22:34:16.841 - Render thread -> Info: Frame[102039] - Available VRAM budget has changed: 2544 MB 2025-12-02 22:34:17.308 - Render thread -> Info: Frame[102053] - Available VRAM budget has changed: 2561 MB 2025-12-02 22:34:18.708 - Render thread -> Info: Frame[102095] - Available VRAM budget has changed: 2577 MB 2025-12-02 22:34:29.724 - Render thread -> Info: Frame[102707] - Available VRAM budget has changed: 2599 MB 2025-12-02 22:34:30.325 - Render thread -> Info: Frame[102725] - Available VRAM budget has changed: 2580 MB 2025-12-02 22:34:37.057 - Render thread -> Info: Frame[103095] - Available VRAM budget has changed: 2566 MB 2025-12-02 22:34:41.224 - Render thread -> Info: Frame[103287] - Available VRAM budget has changed: 2518 MB 2025-12-02 22:34:45.941 - Render thread -> Info: Frame[103511] - Available VRAM budget has changed: 2397 MB 2025-12-02 22:34:46.141 - Render thread -> Info: Frame[103517] - Available VRAM budget has changed: 4096 MB 2025-12-02 22:34:46.141 - Render thread -> Info: Frame[103517] - Available VRAM budget has changed: 2278 MB 2025-12-02 22:34:46.208 - Render thread -> Info: Frame[103519] - Available VRAM budget has changed: 2124 MB 2025-12-02 22:34:46.274 - Render thread -> Info: Frame[103521] - Available VRAM budget has changed: 4036 MB 2025-12-02 22:34:46.274 - Render thread -> Info: Frame[103521] - Available VRAM budget has changed: 2065 MB 2025-12-02 22:34:47.341 - Render thread -> Info: Frame[103553] - Available VRAM budget has changed: 4089 MB 2025-12-02 22:34:48.073 - Render thread -> Info: Frame[103583] - Available VRAM budget has changed: 2117 MB 2025-12-02 22:34:48.607 - Render thread -> Info: Frame[103615] - Available VRAM budget has changed: 4152 MB 2025-12-02 22:34:48.941 - Render thread -> Info: Frame[103635] - Available VRAM budget has changed: 2163 MB 2025-12-02 22:34:50.040 - Render thread -> Info: Frame[103701] - Available VRAM budget has changed: 2115 MB 2025-12-02 22:34:50.956 - Render thread -> Info: Frame[103741] - Available VRAM budget has changed: 2146 MB 2025-12-02 22:34:51.025 - Render thread -> Info: Frame[103745] - Available VRAM budget has changed: 4097 MB 2025-12-02 22:34:51.025 - Render thread -> Info: Frame[103745] - Available VRAM budget has changed: 2092 MB 2025-12-02 22:34:51.823 - Render thread -> Info: Frame[103793] - Available VRAM budget has changed: 2140 MB 2025-12-02 22:34:53.457 - Render thread -> Info: Frame[103891] - Available VRAM budget has changed: 4150 MB 2025-12-02 22:34:53.657 - Render thread -> Info: Frame[103903] - Available VRAM budget has changed: 2163 MB 2025-12-02 22:34:53.956 - Render thread -> Info: Frame[103921] - Available VRAM budget has changed: 2215 MB 2025-12-02 22:34:54.390 - Render thread -> Info: Frame[103947] - Available VRAM budget has changed: 2198 MB 2025-12-02 22:34:55.223 - Render thread -> Info: Frame[103985] - Available VRAM budget has changed: 2231 MB 2025-12-02 22:34:57.157 - Render thread -> Info: Frame[104101] - Available VRAM budget has changed: 2260 MB 2025-12-02 22:34:57.262 - Render thread -> Info: Frame[104107] - Available VRAM budget has changed: 2370 MB 2025-12-02 22:34:57.575 - Render thread -> Info: Frame[104117] - Available VRAM budget has changed: 2337 MB 2025-12-02 22:34:57.974 - Render thread -> Info: Frame[104129] - Available VRAM budget has changed: 2304 MB 2025-12-02 22:34:58.174 - Render thread -> Info: Frame[104135] - Available VRAM budget has changed: 2290 MB 2025-12-02 22:34:58.508 - Render thread -> Info: Frame[104145] - Available VRAM budget has changed: 2212 MB 2025-12-02 22:34:58.841 - Render thread -> Info: Frame[104155] - Available VRAM budget has changed: 2184 MB 2025-12-02 22:35:00.247 - Render thread -> Info: Frame[104191] - Available VRAM budget has changed: 2200 MB 2025-12-02 22:35:00.957 - Render thread -> Info: Frame[104231] - Available VRAM budget has changed: 2213 MB 2025-12-02 22:35:01.058 - Render thread -> Info: Frame[104237] - Available VRAM budget has changed: 2292 MB 2025-12-02 22:35:01.126 - Render thread -> Info: Frame[104241] - Available VRAM budget has changed: 2324 MB 2025-12-02 22:35:01.193 - Render thread -> Info: Frame[104245] - Available VRAM budget has changed: 2485 MB 2025-12-02 22:35:01.261 - Render thread -> Info: Frame[104249] - Available VRAM budget has changed: 2711 MB 2025-12-02 22:35:05.258 - Render thread -> Info: Frame[104423] - Available VRAM budget has changed: 2387 MB 2025-12-02 22:35:06.658 - Render thread -> Info: Frame[104465] - Available VRAM budget has changed: 2541 MB 2025-12-02 22:35:07.640 - Render thread -> Info: Frame[104495] - Available VRAM budget has changed: 2559 MB 2025-12-02 22:35:08.940 - Render thread -> Info: Frame[104573] - Available VRAM budget has changed: 2619 MB 2025-12-02 22:35:12.908 - Render thread -> Info: Frame[104793] - Available VRAM budget has changed: 2755 MB 2025-12-02 22:35:12.975 - Render thread -> Info: Frame[104795] - Available VRAM budget has changed: 2659 MB 2025-12-02 22:35:17.857 - Render thread -> Info: Frame[105055] - Available VRAM budget has changed: 2764 MB 2025-12-02 22:35:22.122 - Render thread -> Info: Frame[105311] - Available VRAM budget has changed: 2739 MB 2025-12-02 22:35:26.865 - Render thread -> Info: Frame[105595] - Available VRAM budget has changed: 2690 MB 2025-12-02 22:35:27.141 - Render thread -> Info: Frame[105607] - Available VRAM budget has changed: 4123 MB 2025-12-02 22:35:27.141 - Render thread -> Info: Frame[105607] - Available VRAM budget has changed: 2663 MB 2025-12-02 22:35:27.178 - .NET TP Worker -> Screenshot root: AppData 2025-12-02 22:35:27.178 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-02 22:35:27.178 - .NET TP Worker -> Screenshot absolute path: C:\Users\rwise\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-02 22:35:27.178 - .NET TP Worker -> Screenshot exists on target path. 2025-12-02 22:35:27.756 - Render thread -> Info: Frame[105641] - Available VRAM budget has changed: 4159 MB 2025-12-02 22:35:28.256 - Render thread -> Info: Frame[105671] - Available VRAM budget has changed: 2701 MB 2025-12-02 22:35:30.156 - Render thread -> Info: Frame[105785] - Available VRAM budget has changed: 2724 MB 2025-12-02 22:35:30.222 - Render thread -> Info: Frame[105789] - Available VRAM budget has changed: 4690 MB 2025-12-02 22:35:32.122 - Render thread -> Info: Frame[105819] - Available VRAM budget has changed: 3252 MB 2025-12-02 22:35:32.146 - Render thread -> Info: Frame[105821] - Available VRAM budget has changed: 4415 MB 2025-12-02 22:35:32.146 - Render thread -> Info: Frame[105821] - Available VRAM budget has changed: 2979 MB 2025-12-02 22:35:32.474 - Render thread -> Warning: ImageMetadata was not cached before '8469d7a2-6c98-4bb2-a3e9-8e15f3b285f0 at AppData:savegames\welcome to verdure 1\thumb.jpg' 2025-12-02 22:35:32.945 - Render thread -> Info: Frame[105853] - Available VRAM budget has changed: 4585 MB 2025-12-02 22:35:32.979 - Render thread -> Info: Frame[105855] - Available VRAM budget has changed: 4692 MB 2025-12-02 22:35:32.979 - Render thread -> Info: Frame[105855] - Available VRAM budget has changed: 3859 MB 2025-12-02 22:35:33.445 - Render thread -> Info: Frame[105883] - Available VRAM budget has changed: 4030 MB 2025-12-02 22:35:33.479 - Render thread -> Info: Frame[105885] - Available VRAM budget has changed: 4136 MB 2025-12-02 22:35:34.245 - Render thread -> Info: Frame[105931] - Available VRAM budget has changed: 4173 MB 2025-12-02 22:35:38.738 - Render thread -> DRED2 - DeviceState: Unknown 2025-12-02 22:35:38.738 - Render thread -> VideoMemoryInfo report: Budget: 9,686,163,456.00 Bytes CurrentUsage: 8,484,794,368.00 Bytes AvailableForReservation: 5,002,231,808.00 Bytes CurrentReservation: 0.00 Bytes 2025-12-02 22:35:47.219 - Main Thread -> WriteLine Closed