2025-12-03 11:48:08.840 - Main Thread -> Timezone (local - UTC): 1h 2025-12-03 11:48:08.844 - Main Thread -> App Version: 2.0.2.21 2025-12-03 11:48:08.852 - Main Thread -> [Crash Handler]: Setting up initial crash handling. Process Start time set to 03/12/2025 11:48:08 2025-12-03 11:48:08.911 - Main Thread -> Running application with arguments: 2025-12-03 11:48:08.911 - Main Thread -> Runtime Framework: .NET 9.0.11 2025-12-03 11:48:09.117 - Main Thread -> Environment.ProcessorCount: 12 2025-12-03 11:48:09.117 - Main Thread -> RuntimeInformation.OSDescription: Microsoft Windows 10.0.19045 2025-12-03 11:48:09.117 - Main Thread -> Environment.CommandLine: C:\Users\Utilisateur\Desktop\sauvegarde\jeux\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2025-12-03 11:48:09.117 - Main Thread -> Environment.CurrentDirectory: C:\Users\Utilisateur\Desktop\sauvegarde\jeux\Steam\steamapps\common\SpaceEngineers2 2025-12-03 11:48:09.175 - Main Thread -> CPU: Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz, 12/6 Logical/Physical Cores, 4104MHz Nominal Maximum Frequency 2025-12-03 11:48:09.175 - Main Thread -> IntPtr.Size: 8 2025-12-03 11:48:09.175 - Main Thread -> Default Culture: fr-FR 2025-12-03 11:48:09.175 - Main Thread -> Default UI Culture: fr-FR 2025-12-03 11:48:09.176 - Main Thread -> LogEnvironmentInformation - START 2025-12-03 11:48:09.181 - Main Thread -> Win32_ComputerSystem.Manufacturer: To Be Filled By O.E.M. 2025-12-03 11:48:09.181 - Main Thread -> Win32_ComputerSystem.Model: To Be Filled By O.E.M. 2025-12-03 11:48:09.190 - Main Thread -> Virtualized: False 2025-12-03 11:48:09.192 - Main Thread -> Environment.ProcessorName: Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz 2025-12-03 11:48:09.193 - Main Thread -> ComputerInfo.TotalPhysicalMemory: 17,045,073,920 bytes 2025-12-03 11:48:09.193 - Main Thread -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2025-12-03 11:48:09.193 - Main Thread -> ComputerInfo.AvailablePhysicalMemory: 10,984,742,912 bytes 2025-12-03 11:48:09.193 - Main Thread -> ComputerInfo.AvailableVirtualMemory: 138,256,272,678,912 bytes 2025-12-03 11:48:09.197 - Main Thread -> Drive C: | Capacity: 999,542,505,472 bytes | Free space: 230,150,914,048 bytes 2025-12-03 11:48:09.197 - Main Thread -> Drive E: | Capacity: 1,000,202,039,296 bytes | Free space: 189,567,115,264 bytes 2025-12-03 11:48:09.197 - Main Thread -> LogEnvironmentInformation - END 2025-12-03 11:48:09.311 - Main Thread -> Pushing Core Configs {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Client.EngineComponents.StatsPageConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DefaultStatsPage": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AnyResourceErrorFatal": false,"AnyShaderErrorFatal": false,"AssertOnShaderMissingInContent": false,"AssertOnCompilation": false,"DefaultFullScreen": true,"DefaultVSyncMode": "VSync","EnableShaderRuntimeAsserts": false,"EnableAGS": false,"EnableRenderGPUDebugLayer": false,"EnableRenderDebugLayer": false,"EnableSceneRendering": true,"ForceAllAdaptersSupported": false,"EnableStablePowerState": false,"EnableRenderThreadHighPriority": true,"GenerateRawShaders": false,"DetailedRenderLogging": false,"TextureRenderLogging": false,"DetailedRenderProfiling": false,"DiscardGPUBlocks": false,"UseUserShaderCacheOnly": false,"DumpJobs": false,"AllDetailsStandardTextures": false,"UseDirectStorage": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderDisplayDefaultsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000"}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Render.FrameData.FrameDataConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogCommandBuffers": false,"OrderCommandBufferLog": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Render.Options.ForcedDisplayOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Resolution": null,"FullScreen": null,"VSync": null,"EnableStretching": null,"TopMost": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.DCS.DCSCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","JobOrderSeed": 0,"LogJobs": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.AI.Kythera.Definitions.KytheraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","NumberOfJobThreads": 4}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Voxels.Client.CoreConfigurations.VoxelRenderSettingsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableTesselation": true,"ClipmapQualitySettings": null}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Library.Suggestions.SuggestersConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","RelaxedSuggesters": false}} {"$Bundles": {"Game2": "2.0.2.21","System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "Game2:Keen.Game2.InProcessServerConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ParallelServerThread": false,"RunServerOnWorkerThread": false}} {"$Bundles": {"Game2": "2.0.2.21","System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "Game2:Keen.Game2.Client.RuntimeSystems.CoreScenes.GameRenderComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DrawAlphaBanner": true,"DrawGameVersion": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Core.Analytics.AnalyticsCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsDevAnalyticsEnabled": false,"IsDevAnalyticsFilesEnabled": false,"UseLegacyAnalyticsMappingApi": false,"UseProductionOpickaEndpoint": false,"SimulateProduction": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AllowMultipleConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMultiple": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AutoTestConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Automated": false,"SkipRender": false,"SimpleRender": false,"MinimalisticVisual": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.BlockDataGeneratorsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AssertOnEmptyOccupancy": true,"ValidateSharedOccupancy": false,"LoggingEnabled": false,"MountPointsEnabled": true,"MountPointsDebugDataEnabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.DeterministicRuntimeConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DeterministicRuntime": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.EngineOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SaveOptionsToDisk": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ExtRenderLeaksConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Enabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ProfileOptimizationConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SkipProfileOptimization": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.StatsRecorderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","PerformanceTestRecordRate": 600000000}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ThreadingConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","WorkerCount": null,"HighPriorityBias": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Core.Platform.CrashReporting.CrashHandlerCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableCrashReportingOverride": null,"EnableWatchdogOverride": null,"AnalyticsDevEnvOverride": null,"CrashAtStartup": false,"UseCrashStagingEndpoint": null}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Core.Systems.Water.WaterCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DisableRendering": false}} {"$Bundles": {"Game2": "2.0.2.21","System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "Game2:Keen.Game2.Game.DefaultDefinitions.GameCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","TypeOfEntityToSpawnOnStart": "Character","StartDefaultWorld": false,"SkipMainMenu": false,"DumpJobs": false,"ProgressionEnabled": true,"SpawnPillars": true,"UseNextFrameHotfix": true}} {"$Bundles": {"Game2": "2.0.2.21","System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "Game2:Keen.Game2.Game.EngineComponents.AssetJournalComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsAssetJournalEnabled": true}} {"$Bundles": {"Game2": "2.0.2.21","System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Encounters.ContractCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DisableContracts": false}} {"$Bundles": {"Game2": "2.0.2.21","System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.ProceduralGeneration.GameProceduralGenerationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","CleanGeneration": false}} {"$Bundles": {"Game2": "2.0.2.21","System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Progression.ProgressionCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ProgressionEnabled": true}} {"$Bundles": {"Game2": "2.0.2.21","System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Saves.SaveCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AutoSaveEnabled": true}} {"$Bundles": {"Game2": "2.0.2.21","System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Serialization.GameSerializationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogContainerSerializerMetrics": false}} {"$Bundles": {"Game2": "2.0.2.21","System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeBlocks.BreakableBlockCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMissingBreakableColliders": false}} {"$Bundles": {"Game2": "2.0.2.21","System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowCorruptedGrids": true,"HighlightCorruptedGrids": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.FloraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","GenerateFlora": true,"MaxNearbySectors": 200,"GenerationOversampling": 2}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.VoxelCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseStreamedOctree": false,"UseOctreeRegionStreaming": true,"UsePlanetTextureStreaming": true,"AssertUnrequestedTiles": false,"UsePlanetEnvironmentEntities": true,"UsePlanetWatchdogAssert": true}} 2025-12-03 11:48:09.315 - Main Thread -> Info: Started loading definition set CoreConfigurations 2025-12-03 11:48:09.468 - Main Thread -> Info: Finished loading definition set CoreConfigurations 2025-12-03 11:48:09.478 - Main Thread -> Sorting jobs for scene of 35 jobs with seed '0' 2025-12-03 11:48:09.500 - Main Thread -> Initializing Engine... 2025-12-03 11:48:09.566 - Main Thread -> Initializing LibraryEngineComponent 2025-12-03 11:48:09.567 - Main Thread -> Configuring worker pool as: (workerCount: 10, highPriorityBias: 0, forceSynchronousExecution: False) 2025-12-03 11:48:09.567 - Main Thread -> Workers configured. 2025-12-03 11:48:09.568 - Main Thread -> [Crash Handler]: Logging runtime paths data 2025-12-03 11:48:09.568 - Main Thread -> Command line argument 0: C:\Users\Utilisateur\Desktop\sauvegarde\jeux\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2025-12-03 11:48:09.568 - Main Thread -> Working directory: C:\Users\Utilisateur\Desktop\sauvegarde\jeux\Steam\steamapps\common\SpaceEngineers2 2025-12-03 11:48:09.568 - Main Thread -> App Data Path: C:\Users\Utilisateur\AppData\Roaming\SpaceEngineers2 2025-12-03 11:48:09.568 - Main Thread -> [Crash Handler]: Checking startup tags. Found: 2025-12-03 11:48:09.627 - Main Thread -> [Crash Handler]: Checking main process disk drive type. Found: Samsung SSD 860 EVO 1TB : Type: SSD : Format: NTFS 2025-12-03 11:48:09.628 - Main Thread -> [Crash Handler]: For AppData found drive type: Samsung SSD 860 EVO 1TB : Type: SSD : Format: NTFS 2025-12-03 11:48:09.630 - Main Thread -> [Crash Handler]: Crash reporting setup: EnabledForUsers -- Debugger attached: False -- Development process: False -- IsLocalBuild: False 2025-12-03 11:48:09.630 - Main Thread -> [Crash Handler]: Native crash tracking path set to C:\Users\Utilisateur\AppData\Local\Temp\SpaceEngineers2\ProcessFailureDump.dmp 2025-12-03 11:48:09.644 - Main Thread -> [Crash Handler]: Report And Exit set to False 2025-12-03 11:48:09.742 - Main Thread -> [Content Validation]: Validation of Content file integrity is enabled. 2025-12-03 11:48:09.742 - Main Thread -> [Content Validation]: Maximum workers adjusted to 2 2025-12-03 11:48:09.744 - Main Thread -> Initializing CrashHandlerEngineComponent 2025-12-03 11:48:09.744 - Main Thread -> Initializing WatchdogComponent 2025-12-03 11:48:09.745 - Main Thread -> Initializing EngineOptionsStorageEngineComponent 2025-12-03 11:48:09.773 - Main Thread -> Loaded Options part: AudioOptionsPart : DeviceName: null MasterBusVolume: 1 BusVolumes: {"bus:/Music": 1,"bus:/UI": 1,"bus:/SFX": 1} 2025-12-03 11:48:09.778 - Main Thread -> Loaded Options part: CameraOptions : OffcenterCameraPosition: "Centered" 2025-12-03 11:48:09.781 - Main Thread -> Loaded Options part: EarlyAccessOptions : ShowDisclaimer: false 2025-12-03 11:48:09.800 - Main Thread -> Loaded Options part: GameOptions : LastPlayedWorlds: [{"$Key": {"Name": "$Content:CRF"},"$Value": "2025-12-03T10:44:02.6110954Z"},{"$Key": {"Name": "$Content:Survival"},"$Value": "2025-12-03T10:43:21.1315939Z"},{"$Key": {"Name": "steam_ugc_3616222162"},"$Value": "2025-12-02T14:01:50.6301285Z"},{"$Key": {"Name": "$Content:EmptyWorld"},"$Value": "2025-12-02T14:07:29.3523800Z"}] LatestGame: {"Name": "$Content:CRF"} LatestBackup: null AutoSave: true EnableToastNotifications: true 2025-12-03 11:48:09.803 - Main Thread -> Loaded Options part: LocalizationOptionsPart : PreferredCulture: "en-US" 2025-12-03 11:48:09.808 - Main Thread -> Loaded Options part: RenderDisplayOptionsPart : VSyncMode: "None" AdapterName: "NVIDIA GeForce RTX 3060" FullScreen: true WindowedResolution: {"X": 1366,"Y": 768} FullscreenResolution: {"X": 3840,"Y": 2160} 2025-12-03 11:48:09.862 - Main Thread -> Loaded Options part: RenderOptionsPart2 : SerializedVisualPreference2: "Quality" SerializedPreset2: "Low" SerializedAntiAliasing: "None" SerializedArmorBevel: "Disabled" SerializedRaytracing: "Disabled" SerializedFieldOfView: 1.2217305 SerializedSunShadow: "Low" SerializedLocalLightShadow: "Low" SerializedLighting: "Low" SerializedTerrain: "Low" SerializedScalingMode: "UltraPerformance" SerializedTexture: "Low" SerializedParallax: "None" SerializedParticles: "Low" SerializedRenderingDistanceQuality: "Low" SerializedGrassQuality: "Low" SerializedCloudsQuality: "Low" 2025-12-03 11:48:09.863 - Main Thread -> Initializing ProjectManagerEngineComponent 2025-12-03 11:48:09.866 - Main Thread -> Initializing DefinitionSetManagerEngineComponent 2025-12-03 11:48:09.875 - Main Thread -> Info: Searching for project 'Guid: 079da0f2-4755-491e-8688-b68b91b2fad3, ModId: , ServiceId: ' at path 'C:\Users\Utilisateur\Desktop\sauvegarde\jeux\Steam\steamapps\common\SpaceEngineers2\GameData' in 'C:\Users\Utilisateur\Desktop\sauvegarde\jeux\Steam\steamapps\common\SpaceEngineers2\GameData\Vanilla\Vanilla.vrgproj'; project ID mismatch at path 'C:\Users\Utilisateur\Desktop\sauvegarde\jeux\Steam\steamapps\common\VRage\GameData'; directory does not exist at path 'C:\Users\Utilisateur\Desktop\sauvegarde\jeux\Steam\steamapps\common\SpaceEngineers2\VRage\GameData' in 'C:\Users\Utilisateur\Desktop\sauvegarde\jeux\Steam\steamapps\common\SpaceEngineers2\VRage\GameData\Engine\Engine.vrgproj'; found 2025-12-03 11:48:10.046 - Main Thread -> Info: Reading contentcache.vrb for mounted path 56dacb76-e25e-468a-9432-21964a9a0569 2025-12-03 11:48:10.736 - Main Thread -> [Crash Handler]: For Project Vanilla found drive type: Samsung SSD 860 EVO 1TB : Type: SSD : Format: NTFS 2025-12-03 11:48:10.736 - Main Thread -> Info: Reading contentcache.vrb for mounted path 079da0f2-4755-491e-8688-b68b91b2fad3 2025-12-03 11:48:10.743 - Main Thread -> [Crash Handler]: For Project Engine found drive type: Samsung SSD 860 EVO 1TB : Type: SSD : Format: NTFS 2025-12-03 11:48:10.752 - Main Thread -> [Project Manager] Pushing Project Engine {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Engine","Version": null,"Type": "Unknown","ProjectID": {"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [],"ProjectDirectories": [],"UsedBuildStream": "","DefinitionSetNames": ["Engine","Core","World"],"GameExecutable": "","GameExecutableSearchPaths": [],"ReferencedAssemblies": ["VRage.Client.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\..\\Game2","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["VRage.Voxels.Editor.dll","VRage.Game.Editor.dll","VRage.Core.Editor.dll","VRage.Render.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\Voxels\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Game\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Render\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": true,"EnableIgnoreProcessingErrorFlags": true}} 2025-12-03 11:48:10.752 - Main Thread -> [Project Manager] Pushing Project Vanilla {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Vanilla","Version": null,"Type": "Vanilla","ProjectID": {"Guid": "56dacb76-e25e-468a-9432-21964a9a0569","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [{"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""}],"ProjectDirectories": ["..\\..\\VRage\\GameData","..\\VRage\\GameData"],"UsedBuildStream": "","DefinitionSetNames": ["World","Core"],"GameExecutable": "SpaceEngineers2.exe","GameExecutableSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\Game2\\bin\\x64\\{BuildConfiguration}"],"ReferencedAssemblies": ["Game2.Client.dll","Game2.Game.dll","Game2.Simulation.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\{AssemblyName}\\bin\\x64\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["Game2.Plugin.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": false,"EnableIgnoreProcessingErrorFlags": false}} 2025-12-03 11:48:10.815 - Main Thread -> Info: Started loading definition set Engine 2025-12-03 11:48:10.976 - Main Thread -> Info: Finished loading definition set Engine 2025-12-03 11:48:10.976 - Main Thread -> Initializing ProceduralGenerationConfiguratorComponent 2025-12-03 11:48:10.976 - Main Thread -> Initializing WaterSessionConfiguratorComponent 2025-12-03 11:48:10.976 - Main Thread -> Initializing LocalizationEngineComponent 2025-12-03 11:48:11.060 - Main Thread -> STEAM_API: Steam Active Status: True 2025-12-03 11:48:11.060 - Main Thread -> STEAM_API: GetCurrentBetaName returned result False and output name 2025-12-03 11:48:11.061 - Main Thread -> [Crash Handler] : [Client Branch] : default 2025-12-03 11:48:11.090 - Main Thread -> Info: [Steam UGC]: Refreshing UGC content at init 2025-12-03 11:48:11.129 - Main Thread -> Initializing ClientVoxelsEngineComponent 2025-12-03 11:48:11.129 - Main Thread -> Initializing MusicEngineComponent 2025-12-03 11:48:11.131 - Main Thread -> Initializing WinPlatformEngineComponent 2025-12-03 11:48:11.131 - Main Thread -> Initializing WinRenderEngineComponent 2025-12-03 11:48:11.131 - Main Thread -> Initializing WinMemoryEngineComponent 2025-12-03 11:48:11.132 - Main Thread -> Initializing StreamingResourceManagerEngineComponent 2025-12-03 11:48:11.133 - Main Thread -> Adjusting Main Memory Streaming Budget to 2,139,058,944 bytes. 2025-12-03 11:48:11.134 - Main Thread -> Initializing AnimationStreamingManagerComponent 2025-12-03 11:48:11.146 - Main Thread -> Initializing OctreeRegionStreamingComponent 2025-12-03 11:48:11.157 - Main Thread -> Initializing PlanetBitmapStreamingComponent 2025-12-03 11:48:11.162 - Main Thread -> Initializing WinWindowsEngineComponent 2025-12-03 11:48:11.162 - Main Thread -> Initializing AudioEngineComponent 2025-12-03 11:48:11.162 - Main Thread -> Initializing WinSystemEngineComponent 2025-12-03 11:48:11.165 - Main Thread -> Initializing HavokPhysicsEngineComponent 2025-12-03 11:48:11.231 - Main Thread -> Initializing VoxelsEngineComponent 2025-12-03 11:48:11.234 - Main Thread -> Initializing Render12EngineComponent 2025-12-03 11:48:11.235 - Main Thread -> LOADING_BEGIN|Render 2025-12-03 11:48:11.235 - Main Thread -> LOADING_BEGIN|Render_Init 2025-12-03 11:48:11.746 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Entering 2025-12-03 11:48:11.838 - Main Thread -> Sorting jobs for scene of 146 jobs with seed '0' 2025-12-03 11:48:11.850 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Leaving 2025-12-03 11:48:11.850 - Main Thread -> Initializing RenderEngineComponent - Entering 2025-12-03 11:48:11.856 - Main Thread -> RenderOptionsPart2.Preset = Low 2025-12-03 11:48:11.860 - Main Thread -> Initializing RenderDebugObjectManager 2025-12-03 11:48:11.862 - Main Thread -> Initializing RenderContracts 2025-12-03 11:48:11.870 - Main Thread -> Initializing MaterialSettings 2025-12-03 11:48:11.870 - Main Thread -> Initializing RenderSettingsManipulator 2025-12-03 11:48:11.870 - Main Thread -> Initializing RenderFrameStatistics 2025-12-03 11:48:11.870 - Main Thread -> Branching #1 2025-12-03 11:48:11.870 - Main Thread -> Creating Window 2025-12-03 11:48:11.871 - Main Thread -> Initializing RenderOutputManager 2025-12-03 11:48:11.871 - Render thread -> LOADING_BEGIN|Render_Window 2025-12-03 11:48:11.873 - Main Thread -> LOADING_TIME|Render_Init|160.87979999999993 2025-12-03 11:48:11.873 - Main Thread -> LOADING_TIME_FULL|Render_Init|638.204 2025-12-03 11:48:11.873 - Main Thread -> Initializing RenderEngineComponent - Exiting 2025-12-03 11:48:11.875 - Main Thread -> Initializing PhysicsDebugDrawEngineComponent 2025-12-03 11:48:11.876 - Main Thread -> Initializing StatsRecorderSessionConfiguratorComponent 2025-12-03 11:48:11.877 - Main Thread -> Initializing DebugDrawClientEngineComponent 2025-12-03 11:48:11.877 - Render thread -> LOADING_BEGIN|Render_CreateDevice 2025-12-03 11:48:11.880 - Main Thread -> Initializing WinInputEngineComponent 2025-12-03 11:48:11.978 - Main Thread -> Initializing InputEngineComponent 2025-12-03 11:48:11.982 - Main Thread -> 0 Mapping added to the GameInputProcessorComponent 2025-12-03 11:48:11.983 - Main Thread -> Initializing UIEngineComponent 2025-12-03 11:48:11.986 - Main Thread -> Initialize UI 2025-12-03 11:48:11.986 - Main Thread -> Initializing DebugMenuEngineComponent 2025-12-03 11:48:11.987 - Main Thread -> Initialize Stats 2025-12-03 11:48:11.988 - Main Thread -> Initialize DebugMenu 2025-12-03 11:48:12.013 - Main Thread -> Initializing ContentIntegrityReporterComponent 2025-12-03 11:48:12.015 - Main Thread -> [Crash Handler] : [User Contact] : 2025-12-03 11:48:12.021 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = None Particles = Low RenderingDistance = Low } 2025-12-03 11:48:12.071 - Render thread -> Info: CoreSystems.Initialize - Entering 2025-12-03 11:48:12.071 - Render thread -> LOADING_BEGIN|Render_SystemCoreInit 2025-12-03 11:48:12.118 - Main Thread -> Info: Started loading definition set Core 2025-12-03 11:48:12.714 - Main Thread -> 32 Layers added to the GameInputProcessorComponent 2025-12-03 11:48:12.717 - Main Thread -> 221 Mapping added to the GameInputProcessorComponent 2025-12-03 11:48:12.717 - Main Thread -> 7 Alias added to the GameInputProcessorComponent 2025-12-03 11:48:12.889 - Render thread -> LOADING_TIME|Render_SystemCoreInit|817.8696 2025-12-03 11:48:12.919 - Main Thread -> [Audio]: Loading Audio Configuration 2025-12-03 11:48:13.002 - Main Thread -> [Audio]: Loading master bank. 2025-12-03 11:48:13.039 - Main Thread -> [Audio]: Loading bank c3bde898-0c5a-439c-8a4b-166b5b7428cd. 2025-12-03 11:48:13.090 - Main Thread -> [Audio]: Loading mod bank Master.strings.bank. 2025-12-03 11:48:13.118 - Main Thread -> [Audio]: Loading mod bank Ambience.bank. 2025-12-03 11:48:13.208 - Main Thread -> [Audio]: Loading mod bank Dialog.bank. 2025-12-03 11:48:13.247 - Main Thread -> [Audio]: Loading mod bank Music.bank. 2025-12-03 11:48:13.291 - Render thread -> Info: CoreSystems.Initialize - Leaving 2025-12-03 11:48:13.326 - Render thread -> LOADING_TIME|Render_CreateDevice|1008.9048 2025-12-03 11:48:13.326 - Render thread -> LOADING_TIME_FULL|Render_CreateDevice|1448.5768 2025-12-03 11:48:13.326 - Render thread -> LOADING_TIME|Render_Window|5.792400000000043 2025-12-03 11:48:13.326 - Render thread -> LOADING_TIME_FULL|Render_Window|1454.9672 2025-12-03 11:48:13.329 - Render thread -> CPU throttling detection is setup: True 2025-12-03 11:48:13.335 - Render thread -> LOADING_BEGIN|Render_FirstFrame 2025-12-03 11:48:13.451 - Render thread -> LOADING_TIME|Render_FirstFrame|115.7131 2025-12-03 11:48:13.451 - Render thread -> LOADING_TIME|Render|1299.9004 2025-12-03 11:48:13.451 - Render thread -> LOADING_TIME_FULL|Render|2216.8966 2025-12-03 11:48:13.717 - Main Thread -> [Audio]: Loading mod bank SFX.bank. 2025-12-03 11:48:14.028 - Main Thread -> [Audio]: Reloading paths. 2025-12-03 11:48:14.057 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = None Particles = Low RenderingDistance = Low } 2025-12-03 11:48:14.057 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = None Particles = Low RenderingDistance = Low } 2025-12-03 11:48:14.058 - Main Thread -> Info: Finished loading definition set Core 2025-12-03 11:48:14.094 - Main Thread -> Analytics _isDevEnvironment is set to False. Breakdown of isLocal False, Debugger.IsAttached False, VRageCore value False, ob.IsAnalyticsDev False. Analytics events will be sent. 2025-12-03 11:48:14.113 - Main Thread -> Stream Analytics_BulkedBehaviors.vrpt is not readable or seekable for recovery. 2025-12-03 11:48:14.114 - Main Thread -> Loaded 0 recovered behavior events into current batch. 2025-12-03 11:48:14.125 - Main Thread -> Stream Analytics_UnsentEvents.vrpt is not readable or seekable for recovery. 2025-12-03 11:48:14.126 - Main Thread -> Analytics sent to events-tnt-prod, heartbeats-tnt-prod, and behaviors-tnt-prod 2025-12-03 11:48:14.630 - Main Thread -> Client frequency set to: 60.00024Hz 2025-12-03 11:48:14.630 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = None Particles = Low RenderingDistance = Low } 2025-12-03 11:48:14.659 - Main Thread -> Info: [Input]: Device connected: Souris[6f1d2b60-d5a0-11cf-bfc7-444553540000] 2025-12-03 11:48:14.662 - Main Thread -> Info: [Input]: Device connected: Clavier[6f1d2b61-d5a0-11cf-bfc7-444553540000] 2025-12-03 11:48:14.932 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2025-12-03 11:48:14.932 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2025-12-03 11:48:14.932 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2025-12-03 11:48:14.932 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2025-12-03 11:48:15.047 - Main Thread -> GameCoreScene UnloadAllScenes Done 2025-12-03 11:48:16.190 - Main Thread -> Finished loading events, enabled events are System.Collections.Generic.List`1[System.String], 2025-12-03 11:48:16.734 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2025-12-03 11:48:16.750 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2025-12-03 11:48:16.767 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2025-12-03 11:48:16.817 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2025-12-03 11:48:16.818 - Main Thread -> Info: [Steam UGC]: Finished refreshing UGC content at init 2025-12-03 11:48:16.967 - Main Thread -> LOADING_TIME|Application|8168.8986 2025-12-03 11:48:16.967 - Main Thread -> LOADING_TIME_FULL|Application|9063.3814 2025-12-03 11:48:16.967 - Main Thread -> LOADING_TIME|Main|8180.523000000001 2025-12-03 11:48:16.967 - Main Thread -> LOADING_TIME_FULL|Main|9075.0058 2025-12-03 11:48:17.014 - Render thread -> Render loop frequency capped to: 200Hz 2025-12-03 11:48:17.214 - VRageWorker 6 -> Info: Started loading definition set World 2025-12-03 11:48:20.179 - Event Loop 1 -> LOCALIZATION WARNING: Could not find key Keen Software House in the culture set en-US. Evaluating to string id. 2025-12-03 11:48:20.184 - Event Loop 1 -> LOCALIZATION WARNING: Could not find key by Keen Software House in the culture set en-US. Evaluating to string id. 2025-12-03 11:48:20.351 - Main Thread -> LOCALIZATION WARNING: Could not find key Type in the culture set en-US. Evaluating to string id. 2025-12-03 11:48:23.664 - VRageWorker 1 -> Info: [Steam UGC]: Steam UGC at C:\Users\Utilisateur\Desktop\sauvegarde\jeux\Steam\steamapps\workshop\content\1133870\3616222162 with 10647059 bytes (last update 1764622818) 2025-12-03 11:48:25.756 - Main Thread -> LOADING_BEGIN|Session 2025-12-03 11:48:26.230 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2025-12-03 11:48:26.231 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent started 2025-12-03 11:48:26.232 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent done 2025-12-03 11:48:26.232 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2025-12-03 11:48:26.232 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2025-12-03 11:48:26.232 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2025-12-03 11:48:26.403 - Main Thread -> GameCoreScene UnloadAllScenes Done 2025-12-03 11:48:26.945 - Main Thread -> Info: Blocks occupancy and mount points loaded in 167 ms (240 block definitions patched) 2025-12-03 11:48:27.107 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = None Particles = Low RenderingDistance = Low } 2025-12-03 11:48:27.107 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = None Particles = Low RenderingDistance = Low } 2025-12-03 11:48:27.108 - Main Thread -> Info: Finished loading definition set World 2025-12-03 11:48:27.151 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2025-12-03 11:48:27.151 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2025-12-03 11:48:27.151 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2025-12-03 11:48:27.151 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2025-12-03 11:48:27.287 - Main Thread -> GameCoreScene UnloadAllScenes Done 2025-12-03 11:48:27.999 - Main Thread -> Loading save steam_ugc_3616222162 - version: 2.0.2.14 2025-12-03 11:48:28.093 - VRageWorker 4 -> [ParallelMonitor]: Unawaited work on thread pool has thrown an exception. 2025-12-03 11:48:28.094 - VRageWorker 4 -> [Crash Handler]: Fatal exception of type SharpGen.Runtime.SharpGenException arrived to crash handler on thread 9 : VRageWorker 4. Propagating to main. 2025-12-03 11:48:28.094 - VRageWorker 2 -> [ParallelMonitor]: Unawaited work on thread pool has thrown an exception. 2025-12-03 11:48:28.094 - VRageWorker 2 -> [Crash Handler]: Fatal exception of type SharpGen.Runtime.SharpGenException arrived to crash handler on thread 7 : VRageWorker 2. Propagating to main. 2025-12-03 11:48:28.097 - VRageWorker 4 -> [ParallelMonitor]: Unawaited work on thread pool has thrown an exception. 2025-12-03 11:48:28.097 - VRageWorker 4 -> [Crash Handler]: Fatal exception of type SharpGen.Runtime.SharpGenException arrived to crash handler on thread 9 : VRageWorker 4. Propagating to main. 2025-12-03 11:48:28.099 - VRageWorker 7 -> [ParallelMonitor]: Unawaited work on thread pool has thrown an exception. 2025-12-03 11:48:28.099 - VRageWorker 7 -> [Crash Handler]: Fatal exception of type SharpGen.Runtime.SharpGenException arrived to crash handler on thread 12 : VRageWorker 7. Propagating to main. 2025-12-03 11:48:28.102 - VRageWorker 6 -> [ParallelMonitor]: Unawaited work on thread pool has thrown an exception. 2025-12-03 11:48:28.102 - VRageWorker 6 -> [Crash Handler]: Fatal exception of type SharpGen.Runtime.SharpGenException arrived to crash handler on thread 11 : VRageWorker 6. Propagating to main. 2025-12-03 11:48:38.877 - Main Thread -> Sorting jobs for scene of 458 jobs with seed '0' 2025-12-03 11:48:38.956 - Main Thread -> [World Seed Provider]: Creating world seed for Server. Stable seed provider is False 2025-12-03 11:48:38.957 - Main Thread -> [World Seed Provider]: Using seed 413361753. 2025-12-03 11:48:38.957 - Main Thread -> Scene: Server - Using serialized generator: 02ccaa2d-1648-4d7e-a1f8-e472ba09d5bf : Vanilla\Environment\System\ProceduralWorldGenerator\VS2-0\ProceduralGenerationDataDefinition-2-0.def 2025-12-03 11:48:41.244 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(Keen.VRage.Core.Game.Systems.GameEntitySerializer+BundleInitArgs, bool) has thrown an exception. 2025-12-03 11:48:41.256 - Main Thread -> Info: Unawaited exception: Keen.VRage.Core.Game.Systems.GameEntitySerializer+EntityBundleInitException: Bundle failed to initialize (Failed to allocate e5d5e190-0aa4-4bfa-a18d-6985cce32b20 (Root Entity)) (Failed to allocate 705a74c9-d385-4554-9ff9-9abadd7bcac0 (Root Entity)) ---> System.Exception: Failed to allocate e5d5e190-0aa4-4bfa-a18d-6985cce32b20 (Root Entity) ---> Keen.VRage.Core.Platform.CrashReporting.UnobservedException: Exception of type 'Keen.VRage.Core.Platform.CrashReporting.UnobservedException' was thrown. ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x80070003], Message: [Le chemin d’accès spécifié est introuvable. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.DirectStorage.IDStorageFactory.OpenFile(String path) at Keen.VRage.Render12.Core.Systems.DirectStorage.OpenFile(FileHandle file) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.RequestOpenFileHandle() at Keen.VRage.Library.Threading.TaskBuilder.g__InvokeAction|4_0(Action action) at Keen.VRage.Library.Threading.ParallelWorkTask.DoWork(Int64 taskId) --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ParallelWorkTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskAwaiter.GetResult() at Keen.VRage.Library.Threading.ParallelMonitor.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion, Nullable`1 completionDiagnosticInfo) at Keen.VRage.Library.Threading.ParallelWorkTask.FinishInternal(Int64 taskId) --- End of inner exception stack trace --- at Keen.VRage.Core.Platform.CrashReporting.CrashHandler.<>c__DisplayClass91_0.b__0() at Keen.VRage.Library.Threading.ActionCompletion.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion, Nullable`1 completionDiagnosticInfo) at Keen.VRage.Library.Threading.ContinuationQueue.g__ActivateSafe|36_0(ICompletion completion, Nullable`1 info) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Library.Threading.DefaultWaitTaskAdapter.ContinuationQueuePump.PumpAction() at Keen.VRage.Library.Threading.DefaultWaitTaskAdapter.WaitWithPump[TPump](TimeSpan timeout, TPump queuePump, ManualResetEventSlim handle, AtomicFlag& signaled) at Keen.VRage.Library.Threading.DefaultWaitTaskAdapter.Wait(Task task, TimeSpan timeout, ICustomQueuePump pump, ManualResetEventSlim handle, AtomicFlag& signaled) at Keen.VRage.Library.Threading.TaskExtensions.BlockingWaiter.Wait(Task task, TimeSpan timeout, ICustomQueuePump customPump, Boolean propagateResult) at Keen.VRage.Library.Threading.TaskExtensions.WaitBlocking(Task task, TimeSpan timeout, ICustomQueuePump customPump, Boolean ignoreTaskCancelledException) at Keen.VRage.Library.Threading.TaskExtensions.WaitBlocking[T](Task`1 task, TimeSpan timeout, T& result, CustomQueuePump customPump, Boolean ignoreTaskCancelledException) at Keen.VRage.Voxels.Storage.Planet.PlanetMaterialProvider.CreateCubemaps() at Keen.VRage.Voxels.Storage.Planet.PlanetMaterialProvider.CreateBiomes(PlanetBiomeMapDefinition biomeMapDefinition) at Keen.VRage.Voxels.Components.PlanetBiomeMapComponent.Init() at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|11_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass11_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFrom(DEntityBuilder dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass21_0.g__SpawnEntity|0(EntityObjectBuilder builder, Int32 outputIndex) --- End of inner exception stack trace --- at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) ---> (Inner Exception #1) System.Exception: Failed to allocate 705a74c9-d385-4554-9ff9-9abadd7bcac0 (Root Entity) ---> Keen.VRage.Core.Platform.CrashReporting.UnobservedException: Exception of type 'Keen.VRage.Core.Platform.CrashReporting.UnobservedException' was thrown. ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x80070003], Message: [Le chemin d’accès spécifié est introuvable. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.DirectStorage.IDStorageFactory.OpenFile(String path) at Keen.VRage.Render12.Core.Systems.DirectStorage.OpenFile(FileHandle file) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.RequestOpenFileHandle() at Keen.VRage.Library.Threading.TaskBuilder.g__InvokeAction|4_0(Action action) at Keen.VRage.Library.Threading.ParallelWorkTask.DoWork(Int64 taskId) --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ParallelWorkTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskAwaiter.GetResult() at Keen.VRage.Library.Threading.ParallelMonitor.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion, Nullable`1 completionDiagnosticInfo) at Keen.VRage.Library.Threading.ParallelWorkTask.FinishInternal(Int64 taskId) --- End of inner exception stack trace --- at Keen.VRage.Core.Platform.CrashReporting.CrashHandler.<>c__DisplayClass91_0.b__0() at Keen.VRage.Library.Threading.ActionCompletion.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion, Nullable`1 completionDiagnosticInfo) at Keen.VRage.Library.Threading.ContinuationQueue.g__ActivateSafe|36_0(ICompletion completion, Nullable`1 info) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Library.Threading.DefaultWaitTaskAdapter.ContinuationQueuePump.PumpAction() at Keen.VRage.Library.Threading.DefaultWaitTaskAdapter.WaitWithPump[TPump](TimeSpan timeout, TPump queuePump, ManualResetEventSlim handle, AtomicFlag& signaled) at Keen.VRage.Library.Threading.DefaultWaitTaskAdapter.Wait(Task task, TimeSpan timeout, ICustomQueuePump pump, ManualResetEventSlim handle, AtomicFlag& signaled) at Keen.VRage.Library.Threading.TaskExtensions.BlockingWaiter.Wait(Task task, TimeSpan timeout, ICustomQueuePump customPump, Boolean propagateResult) at Keen.VRage.Library.Threading.TaskExtensions.WaitBlocking(Task task, TimeSpan timeout, ICustomQueuePump customPump, Boolean ignoreTaskCancelledException) at Keen.VRage.Library.Threading.TaskExtensions.WaitBlocking[T](Task`1 task, TimeSpan timeout, T& result, CustomQueuePump customPump, Boolean ignoreTaskCancelledException) at Keen.VRage.Voxels.Storage.Planet.PlanetMaterialProvider.CreateCubemaps() at Keen.VRage.Voxels.Storage.Planet.PlanetMaterialProvider.CreateBiomes(PlanetBiomeMapDefinition biomeMapDefinition) at Keen.VRage.Voxels.Components.PlanetBiomeMapComponent.Init() at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|11_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass11_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFrom(DEntityBuilder dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass21_0.g__SpawnEntity|0(EntityObjectBuilder builder, Int32 outputIndex)<--- 2025-12-03 11:48:41.258 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.VRage.Core.Game.Systems.SimpleEntitySpawnerSessionComponent.SpawnBundle(Keen.VRage.Core.Game.Systems.GameEntitySerializer+BundleInitArgs, bool) has thrown an exception. 2025-12-03 11:48:41.258 - Main Thread -> Info: Unawaited exception: Keen.VRage.Core.Game.Systems.GameEntitySerializer+EntityBundleInitException: Bundle failed to initialize (Failed to allocate e5d5e190-0aa4-4bfa-a18d-6985cce32b20 (Root Entity)) (Failed to allocate 705a74c9-d385-4554-9ff9-9abadd7bcac0 (Root Entity)) ---> System.Exception: Failed to allocate e5d5e190-0aa4-4bfa-a18d-6985cce32b20 (Root Entity) ---> Keen.VRage.Core.Platform.CrashReporting.UnobservedException: Exception of type 'Keen.VRage.Core.Platform.CrashReporting.UnobservedException' was thrown. ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x80070003], Message: [Le chemin d’accès spécifié est introuvable. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.DirectStorage.IDStorageFactory.OpenFile(String path) at Keen.VRage.Render12.Core.Systems.DirectStorage.OpenFile(FileHandle file) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.RequestOpenFileHandle() at Keen.VRage.Library.Threading.TaskBuilder.g__InvokeAction|4_0(Action action) at Keen.VRage.Library.Threading.ParallelWorkTask.DoWork(Int64 taskId) --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ParallelWorkTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskAwaiter.GetResult() at Keen.VRage.Library.Threading.ParallelMonitor.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion, Nullable`1 completionDiagnosticInfo) at Keen.VRage.Library.Threading.ParallelWorkTask.FinishInternal(Int64 taskId) --- End of inner exception stack trace --- at Keen.VRage.Core.Platform.CrashReporting.CrashHandler.<>c__DisplayClass91_0.b__0() at Keen.VRage.Library.Threading.ActionCompletion.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion, Nullable`1 completionDiagnosticInfo) at Keen.VRage.Library.Threading.ContinuationQueue.g__ActivateSafe|36_0(ICompletion completion, Nullable`1 info) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Library.Threading.DefaultWaitTaskAdapter.ContinuationQueuePump.PumpAction() at Keen.VRage.Library.Threading.DefaultWaitTaskAdapter.WaitWithPump[TPump](TimeSpan timeout, TPump queuePump, ManualResetEventSlim handle, AtomicFlag& signaled) at Keen.VRage.Library.Threading.DefaultWaitTaskAdapter.Wait(Task task, TimeSpan timeout, ICustomQueuePump pump, ManualResetEventSlim handle, AtomicFlag& signaled) at Keen.VRage.Library.Threading.TaskExtensions.BlockingWaiter.Wait(Task task, TimeSpan timeout, ICustomQueuePump customPump, Boolean propagateResult) at Keen.VRage.Library.Threading.TaskExtensions.WaitBlocking(Task task, TimeSpan timeout, ICustomQueuePump customPump, Boolean ignoreTaskCancelledException) at Keen.VRage.Library.Threading.TaskExtensions.WaitBlocking[T](Task`1 task, TimeSpan timeout, T& result, CustomQueuePump customPump, Boolean ignoreTaskCancelledException) at Keen.VRage.Voxels.Storage.Planet.PlanetMaterialProvider.CreateCubemaps() at Keen.VRage.Voxels.Storage.Planet.PlanetMaterialProvider.CreateBiomes(PlanetBiomeMapDefinition biomeMapDefinition) at Keen.VRage.Voxels.Components.PlanetBiomeMapComponent.Init() at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|11_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass11_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFrom(DEntityBuilder dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass21_0.g__SpawnEntity|0(EntityObjectBuilder builder, Int32 outputIndex) --- End of inner exception stack trace --- at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Core.Game.Systems.SimpleEntitySpawnerSessionComponent.SpawnBundle(BundleInitArgs bundle, Boolean allowAsyncSpawn) ---> (Inner Exception #1) System.Exception: Failed to allocate 705a74c9-d385-4554-9ff9-9abadd7bcac0 (Root Entity) ---> Keen.VRage.Core.Platform.CrashReporting.UnobservedException: Exception of type 'Keen.VRage.Core.Platform.CrashReporting.UnobservedException' was thrown. ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x80070003], Message: [Le chemin d’accès spécifié est introuvable. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.DirectStorage.IDStorageFactory.OpenFile(String path) at Keen.VRage.Render12.Core.Systems.DirectStorage.OpenFile(FileHandle file) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.RequestOpenFileHandle() at Keen.VRage.Library.Threading.TaskBuilder.g__InvokeAction|4_0(Action action) at Keen.VRage.Library.Threading.ParallelWorkTask.DoWork(Int64 taskId) --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ParallelWorkTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskAwaiter.GetResult() at Keen.VRage.Library.Threading.ParallelMonitor.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion, Nullable`1 completionDiagnosticInfo) at Keen.VRage.Library.Threading.ParallelWorkTask.FinishInternal(Int64 taskId) --- End of inner exception stack trace --- at Keen.VRage.Core.Platform.CrashReporting.CrashHandler.<>c__DisplayClass91_0.b__0() at Keen.VRage.Library.Threading.ActionCompletion.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion, Nullable`1 completionDiagnosticInfo) at Keen.VRage.Library.Threading.ContinuationQueue.g__ActivateSafe|36_0(ICompletion completion, Nullable`1 info) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Library.Threading.DefaultWaitTaskAdapter.ContinuationQueuePump.PumpAction() at Keen.VRage.Library.Threading.DefaultWaitTaskAdapter.WaitWithPump[TPump](TimeSpan timeout, TPump queuePump, ManualResetEventSlim handle, AtomicFlag& signaled) at Keen.VRage.Library.Threading.DefaultWaitTaskAdapter.Wait(Task task, TimeSpan timeout, ICustomQueuePump pump, ManualResetEventSlim handle, AtomicFlag& signaled) at Keen.VRage.Library.Threading.TaskExtensions.BlockingWaiter.Wait(Task task, TimeSpan timeout, ICustomQueuePump customPump, Boolean propagateResult) at Keen.VRage.Library.Threading.TaskExtensions.WaitBlocking(Task task, TimeSpan timeout, ICustomQueuePump customPump, Boolean ignoreTaskCancelledException) at Keen.VRage.Library.Threading.TaskExtensions.WaitBlocking[T](Task`1 task, TimeSpan timeout, T& result, CustomQueuePump customPump, Boolean ignoreTaskCancelledException) at Keen.VRage.Voxels.Storage.Planet.PlanetMaterialProvider.CreateCubemaps() at Keen.VRage.Voxels.Storage.Planet.PlanetMaterialProvider.CreateBiomes(PlanetBiomeMapDefinition biomeMapDefinition) at Keen.VRage.Voxels.Components.PlanetBiomeMapComponent.Init() at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|11_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass11_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFrom(DEntityBuilder dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass21_0.g__SpawnEntity|0(EntityObjectBuilder builder, Int32 outputIndex)<--- 2025-12-03 11:48:41.970 - Main Thread -> [Crash Handler]: A fatal exception was caught by the crash handler. Preparing the crash report. 2025-12-03 11:48:41.971 - Main Thread -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x80070003], Message: [Le chemin d’accès spécifié est introuvable. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.DirectStorage.IDStorageFactory.OpenFile(String path) at Keen.VRage.Render12.Core.Systems.DirectStorage.OpenFile(FileHandle file) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.RequestOpenFileHandle() at Keen.VRage.Library.Threading.TaskBuilder.g__InvokeAction|4_0(Action action) at Keen.VRage.Library.Threading.ParallelWorkTask.DoWork(Int64 taskId) --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ParallelWorkTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskAwaiter.GetResult() at Keen.VRage.Library.Threading.ParallelMonitor.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion, Nullable`1 completionDiagnosticInfo) at Keen.VRage.Library.Threading.ParallelWorkTask.FinishInternal(Int64 taskId) 2025-12-03 11:48:45.909 - Main Thread -> [Crash Handler] : [Process Tag Added] : Dump 2025-12-03 11:48:45.921 - Main Thread -> [Crash Handler] : [Process Tag Added] : CrashGPU 2025-12-03 11:48:48.432 - Main Thread -> [CrashHandler]: Starting crash report sender... 2025-12-03 11:48:48.433 - Main Thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key Keen Software House in the culture set en-US. Evaluating to string id. 2025-12-03 11:48:48.433 - Main Thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Type in the culture set en-US. Evaluating to string id. 2025-12-03 11:48:48.433 - Main Thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key by Keen Software House in the culture set en-US. Evaluating to string id. 2025-12-03 11:48:48.433 - Main Thread -> WriteLine Closed