2025-12-03 13:03:35.292 - Main Thread -> Timezone (local - UTC): 1h 2025-12-03 13:03:35.292 - Main Thread -> App Version: 2.0.2.21 2025-12-03 13:03:35.295 - Main Thread -> VRage renderer started 2025-12-03 13:03:35.295 - Main Thread -> OS Version: Microsoft Windows NT 10.0.26100.0 2025-12-03 13:03:35.314 - Main Thread -> NvApi - Status: OK 2025-12-03 13:03:35.314 - Main Thread -> NvApi - Driver Version: 58142 (r581_36) 2025-12-03 13:03:35.314 - Main Thread -> NvApi - NvApi Version: NVidia Complete Version 1.10 2025-12-03 13:03:35.324 - Main Thread -> AMD - agsInitialize: AGS_NO_AMD_DRIVER_INSTALLED 2025-12-03 13:03:35.324 - Main Thread -> AMD - Driver Version: Unknown 2025-12-03 13:03:35.338 - Main Thread -> Adapters.Adapters - Entering 2025-12-03 13:03:35.338 - Main Thread -> CreateDXGIFactory - Entering 2025-12-03 13:03:35.366 - Main Thread -> CreateDXGIFactory - Exiting 2025-12-03 13:03:35.368 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Entering 2025-12-03 13:03:35.369 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Exiting 2025-12-03 13:03:35.369 - Main Thread -> Using IDXGIFactory6: True 2025-12-03 13:03:35.369 - Main Thread -> Enumerating adapters by preference 2025-12-03 13:03:35.379 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 2080 SUPER - Entering 2025-12-03 13:03:35.379 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 2080 SUPER - Entering 2025-12-03 13:03:35.379 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 2080 SUPER - Exiting 2025-12-03 13:03:35.380 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 2080 SUPER - Entering 2025-12-03 13:03:36.612 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 2080 SUPER - Exiting 2025-12-03 13:03:36.808 - Main Thread -> Adapter 'NVIDIA GeForce RTX 2080 SUPER' has 48 RTX cores 2025-12-03 13:03:36.808 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 2080 SUPER - Exiting 2025-12-03 13:03:36.808 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 2080 SUPER outputs - Entering 2025-12-03 13:03:36.809 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 2080 SUPER output 0 display mode list 2025-12-03 13:03:36.809 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 2080 SUPER output 0 display mode list done 2025-12-03 13:03:36.811 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 2080 SUPER output 0 refresh rate 2025-12-03 13:03:36.814 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 2080 SUPER output 0 refresh rate done 2025-12-03 13:03:36.814 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 2080 SUPER output 1 display mode list 2025-12-03 13:03:36.815 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 2080 SUPER output 1 display mode list done 2025-12-03 13:03:36.815 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 2080 SUPER output 1 refresh rate 2025-12-03 13:03:36.815 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 2080 SUPER output 1 refresh rate done 2025-12-03 13:03:36.815 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 2080 SUPER outputs - Exiting 2025-12-03 13:03:36.815 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Entering 2025-12-03 13:03:36.815 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Entering 2025-12-03 13:03:36.815 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Exiting 2025-12-03 13:03:36.815 - Main Thread -> Skipping software adapter 2025-12-03 13:03:36.815 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Exiting 2025-12-03 13:03:36.817 - Main Thread -> Adapter { Name = NVIDIA GeForce RTX 2080 SUPER + DISPLAY1 DeviceName = NVIDIA GeForce RTX 2080 SUPER OutputName = DISPLAY1 Description = DeviceId: 7809, Dedicated RAM: 8374976512, Shared RAM: 17139126272, Luid: 74519, rev: 161, subsys id: 322247022, vendor id: 4318, supported device: True AdapterLuid = 74519 OutputId = 0 DesktopBounds = Min:0, 0 Max:2560, 1440 DesktopResolution = 2560, 1440 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 8374976512 SharedRAM = 17139126272 IsSoftware = False DeviceSupported = True VendorId = Nvidia DriverVersion = 58142 (r581_36) DriverUpdateNecessary = False DriverUpdateLink = Quality = Normal Mobile = False IsRayTracingSupported = True Teraflops = 11.42784 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2025-12-03 13:03:36.817 - Main Thread -> Adapter { Name = NVIDIA GeForce RTX 2080 SUPER + DISPLAY2 DeviceName = NVIDIA GeForce RTX 2080 SUPER OutputName = DISPLAY2 Description = DeviceId: 7809, Dedicated RAM: 8374976512, Shared RAM: 17139126272, Luid: 74519, rev: 161, subsys id: 322247022, vendor id: 4318, supported device: True AdapterLuid = 74519 OutputId = 1 DesktopBounds = Min:2560, 130 Max:4480, 1210 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 8374976512 SharedRAM = 17139126272 IsSoftware = False DeviceSupported = True VendorId = Nvidia DriverVersion = 58142 (r581_36) DriverUpdateNecessary = False DriverUpdateLink = Quality = Normal Mobile = False IsRayTracingSupported = True Teraflops = 11.42784 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2025-12-03 13:03:36.818 - Main Thread -> Adapter list composed 2025-12-03 13:03:36.838 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce RTX 2080 SUPER + DISPLAY1","DeviceName": "NVIDIA GeForce RTX 2080 SUPER","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1152,"Height": 864,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1152,"Height": 864,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 2048,"Height": 1152,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 2048,"Height": 1152,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}}],"OutputName": "DISPLAY1","Description": "DeviceId: 7809, Dedicated RAM: 8374976512, Shared RAM: 17139126272, Luid: 74519, rev: 161, subsys id: 322247022, vendor id: 4318, supported device: True","AdapterLuid": 74519,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 2560,"Y": 1440}},"DesktopResolution": {"X": 2560,"Y": 1440},"DesktopRefreshRate": {"Numerator": 59951,"Denominator": 1000},"IsOutputAttached": true,"DedicatedRAM": 8374976512,"SharedRAM": 17139126272,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Nvidia","DeviceId": 7809,"DriverVersion": "58142 (r581_36)","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "Normal","Mobile": false,"IsRayTracingSupported": true,"Teraflops": 11.42784,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2025-12-03 13:03:36.838 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce RTX 2080 SUPER + DISPLAY2","DeviceName": "NVIDIA GeForce RTX 2080 SUPER","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1152,"Height": 864,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1152,"Height": 864,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}}],"OutputName": "DISPLAY2","Description": "DeviceId: 7809, Dedicated RAM: 8374976512, Shared RAM: 17139126272, Luid: 74519, rev: 161, subsys id: 322247022, vendor id: 4318, supported device: True","AdapterLuid": 74519,"OutputId": 1,"DesktopBounds": {"Min": {"X": 2560,"Y": 130},"Max": {"X": 4480,"Y": 1210}},"DesktopResolution": {"X": 1920,"Y": 1080},"DesktopRefreshRate": {"Numerator": 60,"Denominator": 1},"IsOutputAttached": true,"DedicatedRAM": 8374976512,"SharedRAM": 17139126272,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Nvidia","DeviceId": 7809,"DriverVersion": "58142 (r581_36)","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "Normal","Mobile": false,"IsRayTracingSupported": true,"Teraflops": 11.42784,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2025-12-03 13:03:36.838 - Main Thread -> Adapters.Adapters - Exiting 2025-12-03 13:03:36.839 - Main Thread -> Selected Adapter: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce RTX 2080 SUPER + DISPLAY1","DeviceName": "NVIDIA GeForce RTX 2080 SUPER","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1152,"Height": 864,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1152,"Height": 864,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 2048,"Height": 1152,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 2048,"Height": 1152,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}}],"OutputName": "DISPLAY1","Description": "DeviceId: 7809, Dedicated RAM: 8374976512, Shared RAM: 17139126272, Luid: 74519, rev: 161, subsys id: 322247022, vendor id: 4318, supported device: True","AdapterLuid": 74519,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 2560,"Y": 1440}},"DesktopResolution": {"X": 2560,"Y": 1440},"DesktopRefreshRate": {"Numerator": 59951,"Denominator": 1000},"IsOutputAttached": true,"DedicatedRAM": 8374976512,"SharedRAM": 17139126272,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Nvidia","DeviceId": 7809,"DriverVersion": "58142 (r581_36)","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "Normal","Mobile": false,"IsRayTracingSupported": true,"Teraflops": 11.42784,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2025-12-03 13:03:36.840 - Main Thread -> Creating Keen.VRage.Render12.SceneSystem.SceneManager... 2025-12-03 13:03:36.960 - Main Thread -> Done creating Keen.VRage.Render12.SceneSystem.SceneManager 2025-12-03 13:03:36.960 - Main Thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.21, Culture=neutral, PublicKeyToken=null]]... 2025-12-03 13:03:36.961 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.21, Culture=neutral, PublicKeyToken=null]] 2025-12-03 13:03:36.961 - Main Thread -> Creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer... 2025-12-03 13:03:36.965 - Main Thread -> Done creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2025-12-03 13:03:36.965 - Main Thread -> Creating Keen.VRage.Render12.Core.Systems.Time... 2025-12-03 13:03:36.965 - Main Thread -> Done creating Keen.VRage.Render12.Core.Systems.Time 2025-12-03 13:03:36.966 - Main Thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager... 2025-12-03 13:03:36.966 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager 2025-12-03 13:03:36.968 - Main Thread -> Render Display Options Part: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Render.Options.RenderDisplayOptionsPart","$Value": {"VSyncMode": "None","AdapterName": "NVIDIA GeForce RTX 2080 SUPER","FullScreen": true,"WindowedResolution": {"X": 2560,"Y": 1440},"FullscreenResolution": {"X": 2560,"Y": 1440}}} 2025-12-03 13:03:36.970 - Main Thread -> Forced Settings: {"$Bundles": {"VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Render.EngineComponents.ForcedSettings","$Value": {"TextureQuality": null,"RaytracingQuality": null,"Preset": null,"VisualPreference": null}} 2025-12-03 13:03:36.972 - Main Thread -> Render Options: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Render.Options.RenderOptionsPart2","$Value": {"SerializedVisualPreference2": "Quality","SerializedPreset2": "Custom","SerializedAntiAliasing": "FSR","SerializedArmorBevel": "Enabled","SerializedRaytracing": "Medium","SerializedFieldOfView": 1.2740904,"SerializedSunShadow": "Medium","SerializedLocalLightShadow": "High","SerializedLighting": "High","SerializedTerrain": "High","SerializedScalingMode": "Quality","SerializedTexture": "Medium","SerializedParallax": "High","SerializedParticles": "High","SerializedRenderingDistanceQuality": "Medium","SerializedGrassQuality": "Medium","SerializedCloudsQuality": "Medium"}} 2025-12-03 13:03:36.975 - Main Thread -> Display Settings: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings","$Value": {"AdapterName": "NVIDIA GeForce RTX 2080 SUPER","FullscreenMode": true,"Resolution": {"X": 2560,"Y": 1440},"EnableStretching": true,"RefreshRate": {"Numerator": 0,"Denominator": 0},"VSync": "None","TopMost": false,"SettingsMandatory": false}} 2025-12-03 13:03:36.994 - Render thread -> CreatePlatformDevice settingsToTry = { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.21" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 2080 SUPER", "FullscreenMode": true, "Resolution": { "X": 2560, "Y": 1440 }, "EnableStretching": true, "RefreshRate": { "Numerator": 0, "Denominator": 0 }, "VSync": "None", "TopMost": false, "SettingsMandatory": false } } 2025-12-03 13:03:36.994 - Render thread -> IsD3D12Supported = True 2025-12-03 13:03:37.029 - Render thread -> GFSDK_Aftermath_EnableGpuCrashDumps: GFSDK_Aftermath_Result_Success 2025-12-03 13:03:37.031 - Render thread -> Debug layer enabled: False 2025-12-03 13:03:37.031 - Render thread -> Device Removed Extended Data (DRED): on 2025-12-03 13:03:37.211 - Render thread -> Direct Storage supported 2025-12-03 13:03:37.211 - Render thread -> Developer mode: Off - enable it using https://www.google.com/search?q=Developer+Mode+Windows 2025-12-03 13:03:37.211 - Render thread -> Is stable power state: Off - fast but GPU measurements might be imprecise 2025-12-03 13:03:37.211 - Render thread -> Current Device Info: 2025-12-03 13:03:37.212 - Render thread -> DoublePrecisionFloatShaderOps: True 2025-12-03 13:03:37.212 - Render thread -> OutputMergerLogicOp: True 2025-12-03 13:03:37.212 - Render thread -> MinPrecisionSupport: Bit16 2025-12-03 13:03:37.212 - Render thread -> TiledResourcesTier: Tier4 2025-12-03 13:03:37.212 - Render thread -> ResourceBindingTier: Tier3 2025-12-03 13:03:37.212 - Render thread -> PSSpecifiedStencilRefSupported: False 2025-12-03 13:03:37.212 - Render thread -> TypedUAVLoadAdditionalFormats: True 2025-12-03 13:03:37.212 - Render thread -> ROVsSupported: True 2025-12-03 13:03:37.212 - Render thread -> ConservativeRasterizationTier: Tier3 2025-12-03 13:03:37.212 - Render thread -> MaxGPUVirtualAddressBitsPerResource: 40 2025-12-03 13:03:37.212 - Render thread -> StandardSwizzle64KBSupported: False 2025-12-03 13:03:37.212 - Render thread -> CrossNodeSharingTier: TierNotSupported 2025-12-03 13:03:37.212 - Render thread -> CrossAdapterRowMajorTextureSupported: False 2025-12-03 13:03:37.212 - Render thread -> VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: True 2025-12-03 13:03:37.212 - Render thread -> ResourceHeapTier: Tier2 2025-12-03 13:03:37.212 - Render thread -> WaveOps: True 2025-12-03 13:03:37.212 - Render thread -> WaveLaneCountMin: 32 2025-12-03 13:03:37.212 - Render thread -> WaveLaneCountMax: 32 2025-12-03 13:03:37.212 - Render thread -> TotalLaneCount: 3072 2025-12-03 13:03:37.212 - Render thread -> ExpandedComputeResourceStates: True 2025-12-03 13:03:37.212 - Render thread -> Int64ShaderOps: True 2025-12-03 13:03:37.212 - Render thread -> DepthBoundsTestSupported: True 2025-12-03 13:03:37.212 - Render thread -> ProgrammableSamplePositionsTier: Tier2 2025-12-03 13:03:37.212 - Render thread -> CopyQueueTimestampQueriesSupported: True 2025-12-03 13:03:37.212 - Render thread -> CastingFullyTypedFormatSupported: True 2025-12-03 13:03:37.212 - Render thread -> WriteBufferImmediateSupportFlags: Direct, Bundle, Compute, Copy, VideoDecode, VideoProcess, VideoEncode 2025-12-03 13:03:37.212 - Render thread -> ViewInstancingTier: Tier3 2025-12-03 13:03:37.212 - Render thread -> BarycentricsSupported: True 2025-12-03 13:03:37.212 - Render thread -> MSAA64KBAlignedTextureSupported: True 2025-12-03 13:03:37.212 - Render thread -> SharedResourceCompatibilityTier: Tier2 2025-12-03 13:03:37.212 - Render thread -> Native16BitShaderOpsSupported: True 2025-12-03 13:03:37.212 - Render thread -> SRVOnlyTiledResourceTier3: True 2025-12-03 13:03:37.212 - Render thread -> RenderPassesTier: Tier0 2025-12-03 13:03:37.212 - Render thread -> RaytracingTier: Tier1_1 2025-12-03 13:03:37.212 - Render thread -> AdditionalShadingRatesSupported: True 2025-12-03 13:03:37.212 - Render thread -> PerPrimitiveShadingRateSupportedWithViewportIndexing: False 2025-12-03 13:03:37.212 - Render thread -> VariableShadingRateTier: Tier2 2025-12-03 13:03:37.212 - Render thread -> ShadingRateImageTileSize: 16 2025-12-03 13:03:37.212 - Render thread -> BackgroundProcessingSupported: True 2025-12-03 13:03:37.212 - Render thread -> MeshShaderTier: Tier1 2025-12-03 13:03:37.212 - Render thread -> SamplerFeedbackTier: Tier0_9 2025-12-03 13:03:37.220 - Render thread -> GFSDK_Aftermath_DX12_Initialize: GFSDK_Aftermath_Result_Success 2025-12-03 13:03:37.227 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy... 2025-12-03 13:03:37.228 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2025-12-03 13:03:37.228 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.StreamingStatManager... 2025-12-03 13:03:37.228 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.StreamingStatManager 2025-12-03 13:03:37.228 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor... 2025-12-03 13:03:37.230 - Render thread -> VRAM report about missing bytes is changed from 0 Bytes to 6754304 Bytes 2025-12-03 13:03:37.232 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2025-12-03 13:03:37.233 - Render thread -> Creating Keen.VRage.Render12.Core.Device.DeviceContext... 2025-12-03 13:03:37.329 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.DeviceContext 2025-12-03 13:03:37.329 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameSpanManager... 2025-12-03 13:03:37.329 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameSpanManager 2025-12-03 13:03:37.329 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.StatManager... 2025-12-03 13:03:37.331 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.StatManager 2025-12-03 13:03:37.331 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool... 2025-12-03 13:03:37.331 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool 2025-12-03 13:03:37.332 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameDispatcher... 2025-12-03 13:03:37.343 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameDispatcher 2025-12-03 13:03:37.343 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DataUploader... 2025-12-03 13:03:37.366 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DataUploader 2025-12-03 13:03:37.366 - Render thread -> Creating Keen.VRage.Render12.Resources.D3DHeapManager... 2025-12-03 13:03:37.367 - Render thread -> Done creating Keen.VRage.Render12.Resources.D3DHeapManager 2025-12-03 13:03:37.368 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager... 2025-12-03 13:03:37.369 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager 2025-12-03 13:03:37.370 - Render thread -> Creating Keen.VRage.Render12.Resources.Samplers.SamplerManager... 2025-12-03 13:03:37.371 - Render thread -> Done creating Keen.VRage.Render12.Resources.Samplers.SamplerManager 2025-12-03 13:03:37.371 - Render thread -> Creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager... 2025-12-03 13:03:37.371 - Render thread -> Done creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager 2025-12-03 13:03:37.372 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager... 2025-12-03 13:03:37.373 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2025-12-03 13:03:37.375 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderManager... 2025-12-03 13:03:37.396 - Render thread -> UseShaderAsserts: False 2025-12-03 13:03:37.396 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderManager 2025-12-03 13:03:37.397 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager... 2025-12-03 13:03:37.397 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2025-12-03 13:03:37.397 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager... 2025-12-03 13:03:37.397 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2025-12-03 13:03:37.399 - Render thread -> Creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool... 2025-12-03 13:03:37.411 - Render thread -> Done creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2025-12-03 13:03:37.411 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager... 2025-12-03 13:03:37.413 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2025-12-03 13:03:37.413 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager... 2025-12-03 13:03:37.413 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2025-12-03 13:03:37.413 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager... 2025-12-03 13:03:37.416 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2025-12-03 13:03:37.416 - Render thread -> Creating Keen.VRage.Render12.Utils.ClearingManager... 2025-12-03 13:03:37.416 - Render thread -> Done creating Keen.VRage.Render12.Utils.ClearingManager 2025-12-03 13:03:37.416 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager... 2025-12-03 13:03:37.416 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager 2025-12-03 13:03:37.417 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager... 2025-12-03 13:03:37.419 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2025-12-03 13:03:37.420 - Render thread -> Creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager... 2025-12-03 13:03:37.430 - Render thread -> Done creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2025-12-03 13:03:37.440 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager... 2025-12-03 13:03:37.449 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2025-12-03 13:03:37.450 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager... 2025-12-03 13:03:37.455 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2025-12-03 13:03:37.456 - Render thread -> Creating Keen.VRage.Render12.Core.Device.SwapChain... 2025-12-03 13:03:37.458 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.21" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 2080 SUPER + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 2560, "Y": 1440 }, "EnableStretching": true, "RefreshRate": { "Numerator": 59951, "Denominator": 1000 }, "VSync": "None", "TopMost": false, "SettingsMandatory": false } } 2025-12-03 13:03:37.479 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.SwapChain 2025-12-03 13:03:37.479 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer... 2025-12-03 13:03:37.480 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2025-12-03 13:03:37.481 - Render thread -> Creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor... 2025-12-03 13:03:37.481 - Render thread -> Done creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor 2025-12-03 13:03:37.481 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ScreenBuffers... 2025-12-03 13:03:37.494 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ScreenBuffers 2025-12-03 13:03:37.495 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUProfiler... 2025-12-03 13:03:37.519 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUProfiler 2025-12-03 13:03:37.519 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUStats... 2025-12-03 13:03:37.520 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUStats 2025-12-03 13:03:37.520 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.GPUFrameManager... 2025-12-03 13:03:37.584 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.GPUFrameManager 2025-12-03 13:03:37.584 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager... 2025-12-03 13:03:37.609 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2025-12-03 13:03:37.610 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.21, Culture=neutral, PublicKeyToken=null]]... 2025-12-03 13:03:37.610 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.21, Culture=neutral, PublicKeyToken=null]] 2025-12-03 13:03:37.610 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager... 2025-12-03 13:03:37.610 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2025-12-03 13:03:37.612 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager... 2025-12-03 13:03:37.617 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2025-12-03 13:03:37.693 - Render thread -> Creating Keen.VRage.Render12.LightingStage.IBLManager... 2025-12-03 13:03:37.695 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.IBLManager 2025-12-03 13:03:37.697 - Render thread -> Creating Keen.VRage.Render12.LightingStage.AtmosphereManager... 2025-12-03 13:03:37.697 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.AtmosphereManager 2025-12-03 13:03:37.697 - Render thread -> Creating Keen.VRage.Render12.LightingStage.CloudsManager... 2025-12-03 13:03:37.697 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.CloudsManager 2025-12-03 13:03:37.697 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager... 2025-12-03 13:03:37.698 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2025-12-03 13:03:37.698 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager... 2025-12-03 13:03:37.699 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2025-12-03 13:03:37.699 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager... 2025-12-03 13:03:37.699 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2025-12-03 13:03:37.699 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.21, Culture=neutral, PublicKeyToken=null]]... 2025-12-03 13:03:37.699 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.21, Culture=neutral, PublicKeyToken=null]] 2025-12-03 13:03:37.766 - Render thread -> Creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory... 2025-12-03 13:03:37.766 - Render thread -> Done creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory 2025-12-03 13:03:37.786 - Render thread -> Creating Keen.VRage.Render12.UIStage.MainUISystem... 2025-12-03 13:03:37.791 - Render thread -> Done creating Keen.VRage.Render12.UIStage.MainUISystem 2025-12-03 13:03:37.791 - Render thread -> Creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob... 2025-12-03 13:03:37.793 - Render thread -> Done creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob 2025-12-03 13:03:37.793 - Render thread -> Creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer... 2025-12-03 13:03:37.822 - Render thread -> Done creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer 2025-12-03 13:03:37.824 - Render thread -> Creating Keen.VRage.Render12.DebugStage.DebugPassJob... 2025-12-03 13:03:37.851 - Render thread -> Done creating Keen.VRage.Render12.DebugStage.DebugPassJob 2025-12-03 13:03:37.856 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem... 2025-12-03 13:03:38.036 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2025-12-03 13:03:38.036 - Render thread -> CreateMeshBuilders - Entering 2025-12-03 13:03:38.038 - Render thread -> CreateMeshBuilders - Exiting 2025-12-03 13:03:38.038 - Render thread -> OnAllSystemsRegistered - Entering 2025-12-03 13:03:38.044 - Render thread -> OnAllSystemsRegistered - Exiting 2025-12-03 13:03:38.366 - Render thread -> SwapChain.Update - The old reference count for the swap chain: 2 2025-12-03 13:03:38.367 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.21" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 2080 SUPER + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 2560, "Y": 1440 }, "EnableStretching": true, "RefreshRate": { "Numerator": 59951, "Denominator": 1000 }, "VSync": "None", "TopMost": false, "SettingsMandatory": false } } 2025-12-03 13:03:38.443 - Render thread -> VRAM report about missing bytes is changed from 6754304 Bytes to 8798208 Bytes 2025-12-03 13:03:39.433 - Render thread -> Info: Frame[53] - Available VRAM budget has changed: 5914 MB 2025-12-03 13:03:39.547 - VRageWorker 7 -> Vertex 2025-12-03 13:03:39.547 - VRageWorker 1 -> Pixel 2025-12-03 13:03:39.549 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 13:03:39.549 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 13:03:39.549 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 13:03:39.549 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 13:03:39.554 - VRageWorker 7 -> Vertex 2025-12-03 13:03:39.554 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 13:03:39.554 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 13:03:39.554 - VRageWorker 13 -> Pixel 2025-12-03 13:03:39.554 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 13:03:39.554 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 13:03:39.760 - VRageWorker 0 -> Vertex 2025-12-03 13:03:39.760 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 13:03:39.760 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 13:03:39.766 - VRageWorker 6 -> Vertex 2025-12-03 13:03:39.766 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 13:03:39.766 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 13:03:39.766 - VRageWorker 6 -> Pixel 2025-12-03 13:03:39.766 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 13:03:39.766 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 13:03:39.766 - VRageWorker 0 -> Pixel 2025-12-03 13:03:39.766 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 13:03:39.766 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 13:03:39.840 - VRageWorker 7 -> Vertex 2025-12-03 13:03:39.840 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 13:03:39.840 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 13:03:39.840 - VRageWorker 11 -> Pixel 2025-12-03 13:03:39.840 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 13:03:39.840 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 13:03:39.840 - VRageWorker 7 -> Vertex 2025-12-03 13:03:39.840 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 13:03:39.840 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 13:03:39.841 - VRageWorker 7 -> Pixel 2025-12-03 13:03:39.841 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 13:03:39.841 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 13:03:39.894 - VRageWorker 9 -> Pixel 2025-12-03 13:03:39.894 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 13:03:39.894 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 13:03:39.894 - VRageWorker 11 -> Vertex 2025-12-03 13:03:39.894 - VRageWorker 9 -> Vertex 2025-12-03 13:03:39.894 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 13:03:39.894 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 13:03:39.894 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 13:03:39.894 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 13:03:39.894 - VRageWorker 0 -> Pixel 2025-12-03 13:03:39.894 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 13:03:39.894 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 13:03:40.004 - VRageWorker 1 -> Vertex 2025-12-03 13:03:40.004 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 13:03:40.004 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 13:03:40.004 - VRageWorker 10 -> Pixel 2025-12-03 13:03:40.004 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 13:03:40.004 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 13:03:40.005 - VRageWorker 10 -> Vertex 2025-12-03 13:03:40.005 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 13:03:40.005 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 13:03:40.005 - VRageWorker 8 -> Pixel 2025-12-03 13:03:40.005 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 13:03:40.005 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 13:03:40.059 - VRageWorker 9 -> Vertex 2025-12-03 13:03:40.059 - VRageWorker 3 -> Pixel 2025-12-03 13:03:40.059 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 13:03:40.059 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 13:03:40.059 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 13:03:40.059 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 13:03:40.059 - VRageWorker 3 -> Vertex 2025-12-03 13:03:40.059 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 13:03:40.059 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 13:03:40.059 - VRageWorker 9 -> Pixel 2025-12-03 13:03:40.059 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 13:03:40.059 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 13:03:40.093 - VRageWorker 9 -> Vertex 2025-12-03 13:03:40.093 - VRageWorker 12 -> Pixel 2025-12-03 13:03:40.093 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 13:03:40.093 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 13:03:40.093 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 13:03:40.093 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 13:03:40.093 - VRageWorker 0 -> Vertex 2025-12-03 13:03:40.093 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 13:03:40.093 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 13:03:40.093 - VRageWorker 5 -> Pixel 2025-12-03 13:03:40.093 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 13:03:40.093 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 13:03:40.131 - VRageWorker 11 -> Vertex 2025-12-03 13:03:40.131 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 13:03:40.131 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 13:03:40.131 - VRageWorker 4 -> Pixel 2025-12-03 13:03:40.131 - VRageWorker 0 -> Vertex 2025-12-03 13:03:40.131 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 13:03:40.131 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 13:03:40.131 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 13:03:40.131 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 13:03:40.131 - VRageWorker 0 -> Pixel 2025-12-03 13:03:40.131 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 13:03:40.131 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 13:03:40.286 - Render thread -> VRAM report about missing bytes is changed from 8798208 Bytes to 190775296 Bytes 2025-12-03 13:03:40.329 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 3E6AD0156FF9260D023E5CA6BBE1E4EE72A0E16BB4430933CA43D0E4FEAD5580 2025-12-03 13:03:40.329 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: BAF3EA3BD96C34CF881228FCE56D8BF87F50E4B8A0F3501E467EB747D6B79B95 2025-12-03 13:03:40.331 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E79A677C6EC037498947D2101781D4DD1E471B4D95CA426FC2CF765608566E5E 2025-12-03 13:03:40.333 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 489D355441A7BDD2BACCDF69B99C6101B5CB3BF69D9BACB1F0F1B32CA27BCD31 2025-12-03 13:03:40.349 - Render thread -> VRAM report about missing bytes is changed from 190775296 Bytes to 190713856 Bytes 2025-12-03 13:03:40.356 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 3C7F62BE84A90945AD6A482A9006C1165E9ACFAC0257E8A177B3DFA416895CB3 2025-12-03 13:03:40.356 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: D21E8F4F7BD119A1DD656DD2606DE1B96D5CEFB94E14A3BD025BA9FD836721F7 2025-12-03 13:03:40.356 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 673B0C2307D2110F52F24CD533C8D44645783EA2990148DE30BF1449F2D00DF1 2025-12-03 13:03:40.363 - Render thread -> Info: Frame[55] - Available VRAM budget has changed: 5616 MB 2025-12-03 13:03:40.363 - Render thread -> Info: Frame[55] - Available VRAM budget has changed: 5472 MB 2025-12-03 13:03:40.382 - Render thread -> VRAM report about missing bytes is changed from 190713856 Bytes to 190861312 Bytes 2025-12-03 13:03:40.384 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 400B5B9ECD75F2E64A3EA47694BB637D501F82C6E76DFDEA879233F6CAF2A058 2025-12-03 13:03:40.384 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 19FFC12B6B311492E3AA1EEF04013CB50B6096777306CCAE9648F35DE653B309 2025-12-03 13:03:40.384 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 80545F159E698CF1750B822215882695570B2F087DDD277E79A0B5CFC5BB7E87 2025-12-03 13:03:40.389 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5359526C56D4351D43C27855AC58395B807B97E2F55F167996DCE1A13631F8C1 2025-12-03 13:03:40.390 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 541AF790FC7CBCC2EC08CF063AE33644EABDA5A7471B6A68A4C4422713AECD0B 2025-12-03 13:03:40.390 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 60E1ED7F1D84B62AD0AB3C9BBB1344BFE55A62368BA6DF5F41A836A3AB7977E4 2025-12-03 13:03:40.393 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AE2D6A1A891DD2347DAF445F3A231A43F367D36DAB58A3B7C52311EEEC032DA5 2025-12-03 13:03:40.395 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 59F9E7968A896D921D330345C6EC06287789F2BB2395BB7B83C31DA906AED133 2025-12-03 13:03:40.396 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: A25B14A013D5DD26DFD12B9FB7B5ACD4882AB1B9C415A6A0C1A74DC432223DA7 2025-12-03 13:03:40.398 - Render thread -> Info: Frame[57] - Available VRAM budget has changed: 5582 MB 2025-12-03 13:03:40.398 - Render thread -> Info: Frame[57] - Available VRAM budget has changed: 5438 MB 2025-12-03 13:03:40.401 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: B9076122A0AC9BC776C21804CF11A4ED88AA86A6C085322D84DC30F4C400BD9A 2025-12-03 13:03:40.402 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 806F23672BC51E494379921C026309AC7C642A53C1EA28D704D468CD74841FEC 2025-12-03 13:03:40.402 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9DA01E7EB6D4B7AE0D73C62C7EA9A2F883FD8E8060E5453F8060682F8847838E 2025-12-03 13:03:40.404 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C1C066997F000339D081F3BA0B991BA7A5B362F58BC9DCD6222C9703EDEA94E8 2025-12-03 13:03:40.404 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: CC20048BF8A152009E275CEE4C1A77E8641BC9414F9C48BA8445590C394025C8 2025-12-03 13:03:40.404 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B01A3C02BA894327670DA490336A3CE5998C19B81CDBEE1D584E118B0C06F29B 2025-12-03 13:03:40.405 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 56A6BBE4357A6251E1B693727E6A8F8963890B6EBF88BDBAD96057B2B761494E 2025-12-03 13:03:40.406 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A127B685B7A50D5B969D34807D994490A8A3DA287772503FE41592B1E05E1C6E 2025-12-03 13:03:40.406 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1D39E76D950469D404BECACF52E26C09CCA7E89BEB8A92130F10D063A5C760A3 2025-12-03 13:03:40.408 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FA82C432869DC051A95B9F5DECDB03CDA3CC1FAF5F279253307AC3B153DB4CEA 2025-12-03 13:03:40.408 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C428A37AAA3EAA48A1364DED4B494D1FA59DA18F81E1E723170FD670B01190FB 2025-12-03 13:03:40.408 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F0481FFBBAC1524471D24C64D1CDF7CDBE4699DDA2F2BC4DDFDB52B04C0FDCB2 2025-12-03 13:03:40.409 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9E6651E248A061A55B0C94E65847BA30DD3362AD808821FD80C11DADB58705FE 2025-12-03 13:03:40.414 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 018967AB61629BDCA5BB6A291563E77A531A038B5E95C0D9AA7C95E2B787FF8A 2025-12-03 13:03:40.414 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5D34CE5568A0FB0516A749C90F4787300D0948184919B05B5922FAB52BA4CF63 2025-12-03 13:03:40.414 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C86B329EA281396823DABC3F7D4E4641D021552BF66C4ABEE8984060D357F8E9 2025-12-03 13:03:40.414 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DC4744D77693AE91EB00DD1E11FE2E581C481DF046E3B51E5F6440A2B024EF94 2025-12-03 13:03:40.416 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 0702EA88730360AECB2490D896D0E9CFDC82ABEDDAA4813DEE4EEDBEBBF5D34E 2025-12-03 13:03:40.416 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E32A4B52A1A454DC3262B747BE3A24A0E155E6B12931B7ABDE712FFA1C13EF5E 2025-12-03 13:03:40.421 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: AA848E12CA97DF3ADAE3EC242B1ED95C31D10B6EF585B6F44612B338F193C24E 2025-12-03 13:03:40.421 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 416CAD7926069E953D97B98D5FE3FF516C48DB2715F283C4181F0D66071F573F 2025-12-03 13:03:40.422 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E24CC1E384DEB633063FB4A22A339D495E85D4D41BDDC8CC2A39309F3F0EB8FC 2025-12-03 13:03:40.422 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 79918B858402C7887B337C352BF83F524854D49E3CF14B76FE9D975E1A63FC3C 2025-12-03 13:03:40.422 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D7E96D535D107EFEC86D7444359C3783377C95E0162764E1116A27C5767CE1EC 2025-12-03 13:03:40.422 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A37FBD2F8997C9E33E783ABA2A1297FADA0B02995D7FB87752A1CC83DB203347 2025-12-03 13:03:40.423 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5906459D0CCCEACD4E75C57D079F9FE2CD8EE76511480CEA23315EC20744C2F8 2025-12-03 13:03:40.423 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5E69BE770AA5E7A649293B3CE7AC493C71B15A6A08E46502B29C82AD09A3D1CD 2025-12-03 13:03:40.428 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 194743FCD6A37DAD91F117AF379E5D5D8304BFA0A326811A5597EDEC1A54F499 2025-12-03 13:03:40.428 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 10E8132404D34F2E3283A8DA1793CBE99AA4D16E0821D64C1E20A8FAE5D0FD63 2025-12-03 13:03:40.428 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9841291140436CEA846FC77EBDC10CBEBE9903FCC5D933FE9AC2E67FBF50EFE5 2025-12-03 13:03:40.444 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 49A07191BD873BA5B83696046EFED47AFD06B080E92775E5CD60D9969A481131 2025-12-03 13:03:40.444 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9D15A96477D02EF9A766831A75FD0446696198781EA22FAD76FD1F98FCD5F8B5 2025-12-03 13:03:40.445 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E0E4F073B9836C45D244A0216EB7F8A6AFB0419F7BE7913DCEF53BC0533FAE73 2025-12-03 13:03:40.445 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BF34B2817AE2E5F2E2B74DD63BE720C25120132C018EED39FF697DE6D3B676C1 2025-12-03 13:03:40.446 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 1D5F91C0CA72BAE05CC198171E7B1A72424CE1D70824EF0779B312F25D0DAB01 2025-12-03 13:03:40.447 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E3DAB4305D57A99AE057CDA934665B40F9D000FC1F68A43E6D8041E09444313D 2025-12-03 13:03:40.447 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: C4414F5063011953D34990A3E45028E3D62AB3683FE282A4C5B718E2045182F2 2025-12-03 13:03:40.448 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 94266E5D1C37F7667917FA7AA6A65F83BA047C070F3CC7BE45F59621A4041BAF 2025-12-03 13:03:40.449 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F776935A8B6D774B0236EB8A0128F13F5104C6CD65052928F3A97488C89DAEA0 2025-12-03 13:03:40.449 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9A95B09BAC1EC27372423235782FFCCA6A934789C74568C05149C6D046C60AC6 2025-12-03 13:03:40.449 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E06466048287E0347DFD7F51519B37B249950685DDBF972553684991AF7F4601 2025-12-03 13:03:40.451 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 32CC4DADF1A1039F66325F6D00CF8719DC27AC7442367CEBE172054F353EFA7E 2025-12-03 13:03:40.451 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 25D5968813147F59C4DA1C24C84E9DCE7B14EB2A92E6FCB644813A0020F17B59 2025-12-03 13:03:40.452 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4B78A6759E726329948963C758B8FF577F07D205605C5427268BB2FE21A8BCEC 2025-12-03 13:03:40.452 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B357911B703EC4297A4EEE26850A51C9B2EE357C3EFD111EB951BF18EF26C3F3 2025-12-03 13:03:40.452 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 11900F66C247CFB16D9DA8B53AC217FE0425B50871F6E22B07FF02037F951A7F 2025-12-03 13:03:40.452 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4E70D31749BC7DD84FCA016501FBDC9BD0182BE655399ADB4E6581CDC5AFF303 2025-12-03 13:03:40.453 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DBF6735320753E81650E702443CAF14EF4C5F7A35B15D2FB98E3B6F9B44C2433 2025-12-03 13:03:40.453 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 0BAD3BD5F480F19235E7C6E1E1FDBAB6F083CEE5926D7CF9E3939522BEA74AE8 2025-12-03 13:03:40.453 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C3A5C1624535F6619A06A9678A9915A9FC89AC22DDD2B4502BF9632EA1F2C4C4 2025-12-03 13:03:40.454 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AB19A41B6BC457BC1B5C0649F82C61A62AB887EA9D09B2200DCEBDE0BF134741 2025-12-03 13:03:40.457 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: EE2A5D29E0F46DCB095DF85B97AF0F57C6C17280149566B7461714193CE7EFB9 2025-12-03 13:03:40.458 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 1DB73191EE8627501D126B638568219E81D9AB36832B74623588F70FC1215A7C 2025-12-03 13:03:40.458 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: FA6DEFF1065B4780CAFEF1ADD48DFD9DA88E0B2C637200B9EF324C2D96FF57FA 2025-12-03 13:03:40.458 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: B86CECD5635D81AED4C022FE9CD27052B61AD435F42492F4AD6EF7A5FAA9BE54 2025-12-03 13:03:40.459 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FD691013D0E7EC78F409A5C9145C29B643C1DAD5861FAB6E51805B12CCE1650E 2025-12-03 13:03:40.459 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D1AFAF2721057D34EF512F852C079726716252F52429B612B27C747F3BC41C92 2025-12-03 13:03:40.459 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 77EFBEF2FF23A2017D56C7DB29DDE59551D43F933BA8DFA6882378DF86D23913 2025-12-03 13:03:40.459 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EB0C12E075EAFA7BD273FB84CD181C2961B7BEF4BFE5F813F1A24930741EB389 2025-12-03 13:03:40.460 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7C3EE8343130A9D4110CAA89659D4648BD97562DFF54A657694878436C0F4B55 2025-12-03 13:03:40.460 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B3DD23AF80A3433CA7CC8C932211D4B3856BFCB61FECA629925E92BF1F1F76BF 2025-12-03 13:03:40.460 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2AAE24DCE39F0818AEBB3535F90617063B3B95F8C889A6EC0EDD16FC99639BD8 2025-12-03 13:03:40.460 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3C829786CDD4FCA838D0AF0EE970FDD13B7A1519C98FE94BD9F7625D14FE10EA 2025-12-03 13:03:40.460 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6456D54CE826196378C95C223BE1F3F1F602E637E24253A78ABCD4C5EE46F488 2025-12-03 13:03:40.461 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D6265DD84C7FDDE1FBFEB8300BBA59F3680B0E1F30334FEBE5AD6B70AF5C76CF 2025-12-03 13:03:40.461 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D8D8E3F5683B7297F0C982795C141DB2C019566DD8C0C97E791D6370279A316A 2025-12-03 13:03:40.462 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FE85C8DB3AC38507D263F60C2485B4E312642FF13C5EECCE2C04C7782F4A1193 2025-12-03 13:03:40.462 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 59A5477700D1E0D50048A04FEDFE29CE49F15191A5EEE53FB148A3FBACAD02BD 2025-12-03 13:03:40.462 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C81312FB469D5CD18BE66B020D7E2875F80CCF1C7DEC54C4EE9EE6696A03E07F 2025-12-03 13:03:40.462 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A144D5D0B9C946B70F72DA47B7789BA1738455DF4353913B72E0E962BA818E7 2025-12-03 13:03:40.469 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D5848A4BFAEA8A26857BFA5CCC6627828614C23D957519A528AC05626DA742FE 2025-12-03 13:03:40.470 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 89A4344C742BDCFCC665BDC9DAD82B3241991BC782BC2161B543F0DCA88A989B 2025-12-03 13:03:40.470 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 74D6953F7BD6C276FA53D2FB9CCEE6B4573FA7751204CA718E7A5D3711D215BF 2025-12-03 13:03:40.470 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DBB680B762B745D0631A9832E9812C21632FD489B2BD7FDF581E76D3AFE0FF86 2025-12-03 13:03:40.470 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 000349974FECCA175044CB5E0C0E688CD84E2C55298DA37CD5695A266A26E7BF 2025-12-03 13:03:40.470 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BF3A4F6B3938C09DF592FC8DBBBBBE5D80FBA5DF47CB09C4B2DB39F3DA78384C 2025-12-03 13:03:40.470 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3EF03C5E779DB0C767A9360FABACD5082072F3FCA6C91BE093A5F77C0B154875 2025-12-03 13:03:40.470 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FF436DFAFEAB40F4433DD521791EDC8F2908C7284A9919333DD48B7A114EABC0 2025-12-03 13:03:40.472 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EBFEE2EB8FE920A687F56E08034B0CD881D4BD182193A26364A659FA158BB417 2025-12-03 13:03:40.472 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1D01A80F2B2D5890578806563A45F3399B49EE311F4AA626A24AA0EDEB0172F5 2025-12-03 13:03:40.472 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 13EC548C1936836C07059E324427520558891EDB48E4827E0DB0F0272D2BA591 2025-12-03 13:03:40.472 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 57F4EFFF8A14D4D618E736682673EC97D9DDF3935A2EE81D8A6EDC2711A493F1 2025-12-03 13:03:40.472 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 755CD214C6217E71EA0E539FF8D99FD14399334A687A3D6983315478F7D6DABF 2025-12-03 13:03:40.472 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 884F803216878147AE025CCDDB0929580E6DC0C30275943B011F20711059F815 2025-12-03 13:03:40.472 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: D70FF50FCE6B120D9364B5B56EAAB513A5DDC701E9BBAD5C6BF2591C7768D898 2025-12-03 13:03:40.473 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 6E6D23263C4FCFB5F6105C72CE09F8026F1307F04EB30CB4299A86428C44DAA3 2025-12-03 13:03:40.475 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A818CA01647923E18D850E434E5D8647B2022B753BCE9E7FDB229A07CB98F68 2025-12-03 13:03:40.475 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B3B6CE5A1FAB42C55F54C15AA8B400F06299244A23B0229ED1C5E2EB48A21F04 2025-12-03 13:03:40.475 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B70ACD1B834ACFD4AE1BD3C32F7E64BEED3CBCD14B78F326C4343C7CE528B6D9 2025-12-03 13:03:40.476 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 28DC9E552522B5CE6832377C4E972CD0507BC6BBAC0BB430990A2E58869C7728 2025-12-03 13:03:40.479 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EE2B3E6BDC9163385BD0CB29EB35BE2D6C077599467A91F725B57204F020D85E 2025-12-03 13:03:40.479 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5DEAD2C2C7848186F336C491E5491770D3A741ABE3D29565DB84D546F331CEBE 2025-12-03 13:03:40.480 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D5531265719B7C9595949B5FE69B5A136EC09AC000FB65586991637CDDAF4A6F 2025-12-03 13:03:40.480 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6E040E4862B76AD2E978FE5DAE8E85C39DB9C9804500EAFD588AF7FAE896A6D8 2025-12-03 13:03:40.480 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3D6AE2C676E5112CBBB25DBBB8360E64A9320E4A05C27D0B6B8717DDABA4E80F 2025-12-03 13:03:40.481 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 92747CDE47980AD841577AAB9CE1ABA9C953152D42CD5BF98D4DEE9C000889D7 2025-12-03 13:03:40.481 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9D29DB61A02449CF711D6E5E31B03311831145D4A10313131E9C6380B132F1EF 2025-12-03 13:03:40.481 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9A82E977C79AD885D7210E0BBED72848057C98435EA7E19746305763FC00B567 2025-12-03 13:03:40.482 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: C423364EAC4C8F08FEAAA74C4802FA02FF41C4D357400F056B666CD971CDD1B3 2025-12-03 13:03:40.482 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: BA03F3E7AC0ACDDE1043E115905E5EDBF9F25CFDCB1C47A8C2AA158DECA55116 2025-12-03 13:03:40.482 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 029F376400BDE7E924EEBDAE738CC7808A131089D098430CA0BC822A97B7B2B9 2025-12-03 13:03:40.482 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 0DD01199B39215D260FF536DD99160FC4AFB08971591280BD59B52CAB2F8C939 2025-12-03 13:03:40.485 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1D5A798F8EF030314D728F24EABBAE49D5CE5904317CE52435DF91DD56EAD500 2025-12-03 13:03:40.485 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 59343D0B9B3A847C44145EE693C2C35EBCE2298ECBF19949B0C480A1AF42D5D3 2025-12-03 13:03:40.485 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8D6D1F2E9F657541A89E427BCB78644016D4BA314F619256FADBAE74399FB993 2025-12-03 13:03:40.485 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7B380793B9F4004C865763F79966D680871B701639B672FF7C9C555B6A85C898 2025-12-03 13:03:40.486 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EF883B97108CD77B6A4A0385C3A2770146F2DB3B28AC6B6D31D2BA7127414BDD 2025-12-03 13:03:40.486 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5FFCAE5A1FF1D16FE63E60F22E794EE768318067B6F6745B1B8F7D31E47D426D 2025-12-03 13:03:40.486 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 872B05A1D96E19F7699D4EED82E3083457961CE8BD8373FBF20B3A11A00C8AE6 2025-12-03 13:03:40.493 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4AA2F0BDF791FCE6B2F8F7AAA66F19F6F12CDA3933B20129EE448C33CF59DEA5 2025-12-03 13:03:40.493 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D3EE08820B9A8E989E7B158E0A209C0E8745FAE4F2AB67789C4CBD45DDBC5F8F 2025-12-03 13:03:40.493 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DE0DE84044105E7EF95790B948947ABF8CA9B37578AD175A4BB3707C35A6E895 2025-12-03 13:03:40.494 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F9415B50FF1D947A2E38409365645B4DFC185E8E8E001D8AC909BB4E36A51A10 2025-12-03 13:03:40.494 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 55D2E792D403E14E03958FD786B9AD9A9147A65FDD61EC487590C6A70C5A23CC 2025-12-03 13:03:40.494 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 65FC8C9BC4A10DCDF93BF3B1017C29210E04842E4DDF30413457B07CA6ECA1B9 2025-12-03 13:03:40.494 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5C87E018BC6B7D3DDC5E54EC07550DD711839A49DF19C846B0543E80CB9A4481 2025-12-03 13:03:40.494 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 300ED0146F34F42DE6A0677E4D5C6B83C4F95D1F6053D398A26DE4AFE452DC4C 2025-12-03 13:03:40.494 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DA4C0CE863B7281130A659F4428D18C323697227B89980C73ADA2A5A2051EF93 2025-12-03 13:03:40.495 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 96ACCCB9A1AE349988FD7CE353BB9F392A9BFFDE680FC15574C3C3AC3B4F7C01 2025-12-03 13:03:40.495 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 93AC02094D0F7B69D5CEE8269AE668A258C12D0E5F44EAB912A68750BB7F24E5 2025-12-03 13:03:40.495 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: D8C39FAE695EA6CDA1F484EAC667DC476F6B58AA3929FB4F66D1943E52BDEB2B 2025-12-03 13:03:40.496 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 93FFDC74CD5D1CEA60D82773E53D19D3CBC22CC75E5FAC37C1AC926CD57DD537 2025-12-03 13:03:40.496 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AFEA06F33367821811EFCC508E180506E3DE1D1654220AFD9EEEAEFAF403A4C8 2025-12-03 13:03:40.496 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7A681116AA1A7FC68BB6099574641D172FC6894C041F2C8A8A893C8C2FB904C5 2025-12-03 13:03:40.496 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D9E09C4475FFCBD140422FCAD888AC6DB6D15033386805D7F7151C9081E41E9C 2025-12-03 13:03:40.504 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 902739B2A6009C1C273B41D790980417366EDD84632C5B2A3AB8FBA8933E746C 2025-12-03 13:03:40.504 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 368E2B0917965D117EB9C4E707B0517DE7565E61AE08DF61F7C0596ED2C653F8 2025-12-03 13:03:40.504 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CDFCCB814C8CF160DC1CEFF28B5F2D54D8EEF048A7B35536E74691013D5C0FAF 2025-12-03 13:03:40.504 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9499C414924A4694345D72963E86D9B205FA60EAED7013C77163F7956E4115DC 2025-12-03 13:03:40.505 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5C5A116795F4310C64D21EDD3159C326CFEF62BB6F038259A5AEC46D1E7F05DD 2025-12-03 13:03:40.505 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DA24036498B6353C1F6F441FB7345E90F7C617CE03BBD266317BDEA21DD77B95 2025-12-03 13:03:40.505 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6E621101E39FC2D51CB0A1EC9D7C9D27962DFD98A44854B8B44D20D403873436 2025-12-03 13:03:40.505 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 80741A3A2291B26C17575F9DB09E9D0EBF142E920479585819EB2B659AC586ED 2025-12-03 13:03:40.505 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B93C951FC46BAD48AEA19581F4B77863FED43F14A75FA4EDFA4839F1EB359841 2025-12-03 13:03:40.505 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FB21F350B942FFFB36D41254DB4B0FC1A061A5F27AE4E16B6920878526746BD7 2025-12-03 13:03:40.506 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 40CB3528638D06EF5D4228EFF2E044B6CB54F31D755A2FFE588CBB1F2AD693E9 2025-12-03 13:03:40.506 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 94D2F537BAABEF77BDE4B8ABD25E69597BFCF1668E0D7C89568AF0D8FA60FDA8 2025-12-03 13:03:40.507 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 932666C93A4015F85DA9AD38B76402991D91C21500D61324BD019F93F13214FF 2025-12-03 13:03:40.507 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: A329FBD5D161A2D5E09CFAB0D51C3177C858FDA8F8381AF6A9C3DF35797691EF 2025-12-03 13:03:40.507 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: BBC3929D8A8E2958EBA1862134ABB029B6CFF9AC12399BD33380FE46A40DC4C9 2025-12-03 13:03:40.507 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 55D36487844584983BF9DC792C3FCC7482F8251DCF5CB87127123F088D74199B 2025-12-03 13:03:40.507 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 71708F7EC12806172C3AC5ECBE929DC5809F54D76519413BEED3333733C5E216 2025-12-03 13:03:40.507 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 562989571273375A7FB9267FE53078454FC5E3E8FF1E80F765988796D0EDB4BB 2025-12-03 13:03:40.507 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E5170CA2F2557ED800C2A7E9BE9ED8A21B5352E2C5AC19E514674F87DC95EAAE 2025-12-03 13:03:40.509 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EA37B496B2407870AE257736527F35D2E70235C2FB1EB263848C7E9CFFC10CBA 2025-12-03 13:03:40.509 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EA342BADDF976704FDB6C807A476319E9E1A1268921BF9BD8A49AC1A27BC2B0A 2025-12-03 13:03:40.510 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 36AD3A53B41632D010E65F2E59942BBE61B9C1CF415ECFA40D77DF3F74DBA2C7 2025-12-03 13:03:40.510 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 09ADAC5FC328700E457B666610AE6ECFF13A9C00333AA805E423F0A91034CC6E 2025-12-03 13:03:40.517 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 17B9D2F1D95D961E29A92AD5CCCDAB813FBFDD68305D7BB01A512F61D576AF72 2025-12-03 13:03:40.517 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4DAEE73F9E137E670A5429DB088042754102379D667AAE6E5D296B346E438D51 2025-12-03 13:03:40.517 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 393B35853297BD7D48A5E36B5D3440E774E40299FD69E2C184A29EE0E2E1A6A3 2025-12-03 13:03:40.517 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E314C7FE81FD4337FF18D203793B230BF68C3BFEAA019BE176A35E9F747C835A 2025-12-03 13:03:40.517 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: EA5DAD8ABA7C23DA4C563C3EC4C0780FB37ABFDCDAB31C585A423E5AD0E05F68 2025-12-03 13:03:40.517 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FD5AD89EB61B7FF8AB93CDA4E42AAF86D6D32B80FC70C47AB32AA36F51997E5D 2025-12-03 13:03:40.517 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A2B575E61AA00189C759F3A1D99A48801AF630DAC6AA9C36BD245CD6B885DA1 2025-12-03 13:03:40.517 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 6B5C5B1DE9F52E7684FAC45926446E96055C4DD03A7A0BA813628E51D23AA12A 2025-12-03 13:03:40.518 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6589A32B4E3721391F0068A08AEF50864CBDAF6CC5DA0CE77B6C23DD0546A4B3 2025-12-03 13:03:40.518 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CC08FCB3041F70A402FD6FE9FFE7F056B860D466A1D25EECB08151DCE75F861C 2025-12-03 13:03:40.519 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 701F15EC98C65EFE6400C0F1A1135C14F6CF6576DA1741530D8FA3A2BD06112B 2025-12-03 13:03:40.519 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F08E27B48552E63CB28E0D5DCAC850C892848951C89AD8BC05F96C3AAA04F5E0 2025-12-03 13:03:40.519 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A541214922E2F789AB2EDF94B72C77310E03F565A695ADD7F338438523B2C36 2025-12-03 13:03:40.520 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: ADF3DA107E409E1148F141D7D46372041E04248BCA37C473F96662E9F1C0B997 2025-12-03 13:03:40.520 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 26A0FCAB6CDAC3AC0B6B8F4E8F5F57706EC1279B213D046957DBD82535939AA3 2025-12-03 13:03:40.520 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8273A1BE748531D314DAD539943447DF941DA7CEF3EFB26EE4DC87E24ACE8FFB 2025-12-03 13:03:40.520 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 76AD0F159864FD0993E367D082DC2A7F76FF85CEA278D85FA8D4181F9BB98C4A 2025-12-03 13:03:40.520 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DF0E9761D240439C372F18E65512A2D9944EF0DB60368847A9447D6DCFAB4EB0 2025-12-03 13:03:40.520 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F34D5D0DF8C1C8EBC6481AB196418580A1B4D1788FAD0A3F4F4EB1BB8F2B62CE 2025-12-03 13:03:40.521 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 49CD433052B65ABEB6111B130C39D8EB0F5021435983F4445C35E8FC5FAC9FB2 2025-12-03 13:03:40.521 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E14E1EEB8A8E2F2D8027B60CBBC2AA9EF77E26D815B93152047892F4BB5645D1 2025-12-03 13:03:40.522 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 0B43DF44F82C56B6C81326DF028FBF7235A886F92CF57EB8F93440F228DFA795 2025-12-03 13:03:40.522 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 15BCC64B3B30EEDE305C266E8EB5D0A64BC70058169D0052986838E92D0283FB 2025-12-03 13:03:40.522 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D8A9CB9F69A37432DF8E51B4C9C9D2F503180D54294AEBE8717DFC1C78425287 2025-12-03 13:03:40.528 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6806806E9192EDBD69913856128B2D2209475F41367AB343CD9CA1C67F756AE6 2025-12-03 13:03:40.528 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F981B1FE58126B12FA18963E1E038E02D6F35A0F58808A7EE85783B1B8A9CCA1 2025-12-03 13:03:40.528 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B0C25CF443ACB9B0231B11A9585596EA3EB64D8D0C4BDE281E9B0FAE373E0AAA 2025-12-03 13:03:40.528 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 10A988B0F43B279CFC244324B76B0C4D219FB198748C758EC799F5ABA5156CC2 2025-12-03 13:03:40.530 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 82EAF14D509858A5D09617825B8ADD80FBD79F3FB0C3BA19F903858F8FB0C0AD 2025-12-03 13:03:40.531 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 340205B4AB6C38AAF62463C500F2757D45183FB8484FD937A38F8B411F7CE3C6 2025-12-03 13:03:40.531 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DBD89832A0B8A002FD870BD091245944659FEA92BD0793828017D32FB1DC5947 2025-12-03 13:03:40.531 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 516E562BB153BCE5FD0F9DC06A0A3020CFE7B757C613B91E68B43E5E67F8C609 2025-12-03 13:03:40.531 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F5CF4BAE70EC5AC7AE3FD8C42D7D858FCCD520390CF79658675EF570BD4E8DC1 2025-12-03 13:03:40.532 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5F8972E8C96F925DF6E9DE918D8B0BA918FE5F350E88ECFF3557E0E57A6E4701 2025-12-03 13:03:40.532 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E7932B1E61408271A8386B6C75B4E83757DB4B2C2FE959D34EA3CBEFAAFA9B79 2025-12-03 13:03:40.532 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DEB336B2F2615EA19A11375A7FCC37A7850DBD13F312625A3B015339B07657F9 2025-12-03 13:03:40.533 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3D4B316C2FEA5CA37BA254D49C70FF0BBF2FFEA0E9EDC4651C55AB7C14A5A411 2025-12-03 13:03:40.533 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BFA2D2A1F387D9E3F77ABA603DDC2029FB38E2D32DAF4D0E537863DCAD57E1F8 2025-12-03 13:03:40.533 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D3681F10592078CDB8E99DDE782EA1BF37A20412C4E19DE49BA81EE2FD244CBE 2025-12-03 13:03:40.534 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 72BC1ACE1F560A11269711E41578258655E5B3F99437547420EF0A3121A9BEE0 2025-12-03 13:03:40.538 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 78C5445951FA86F34A8CF2CB335C24959A12793489E743027DF0E8F566BC47E5 2025-12-03 13:03:40.538 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4212FE03B09461212A0763A95A811A569DE0A33BAED2A2B340FDD289CA653C9E 2025-12-03 13:03:40.538 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C1D29C5605C351CBFB41EAEDD23FFEE9AE4009588341C40767DA6A4F2E1D4AAE 2025-12-03 13:03:40.538 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 05D0A7380F67CA5D8A00A35453CBD96E7391E03FCD282D085C85CD1FAB1CF87A 2025-12-03 13:03:40.538 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D0E5BEF4F139D92F8ECE3301C942B99985BDD89BF6664F9A7ABB0C33C69B1BCA 2025-12-03 13:03:40.538 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 71B138EBC38E05B9FF30D3F416CB2B4B2C530254033C446CB6CA92E5CD84FD25 2025-12-03 13:03:40.538 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7431B9C76ED1A09CAEBFFF2BDEA9B2B98E34F6969C44DE52FBD6DF268E1C0CDF 2025-12-03 13:03:40.538 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 48C28680411F16C1C80724A8EF9A4DEC11AEA8F58FCD9587831AE5EAE9E93058 2025-12-03 13:03:40.540 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CA3CA3BF522E8FAF3929FA7B672FDC9DA7BA3CBD78180FE222C5D7BE5EC91F94 2025-12-03 13:03:40.540 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BA4C1506443EB53B7E62630A3AE0748A3409C899F685A96C6986E7F49013A6C5 2025-12-03 13:03:40.540 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B12895440CC4812D0913ABDAA53F746762707F55D2F78DBAB007B5BC7D48E5B9 2025-12-03 13:03:40.540 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2DB6997ABAA1DED063D872F3979F53E330DE0612AC0617BB4D338385F8315FF9 2025-12-03 13:03:40.549 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 801E8FA6DF06CCEAEE862B004245376E122F7B22F5E7CCA370A349DC4C276575 2025-12-03 13:03:40.549 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 88D352319338441C3E7AA488C6BFF9DB81517BAFA5C04504D436D3500F08718C 2025-12-03 13:03:40.549 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EFD59BA9C38000D76829D23E7E6D539D2DD20D15ED81DD6D6618B0A5E0456300 2025-12-03 13:03:40.549 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5A3E4FBD737E8A643CA523E1ABB4BC0C1FC42BFA123565283CDEF54C959EEFC4 2025-12-03 13:03:40.549 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4001D139BB0E1B07B6F3503660FE3BAFA276825549980CA3E69BC9EFC9F2C424 2025-12-03 13:03:40.549 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C833B77971D3E0D0012E29A6586B5F175E1B0CF3F49CC2574AD4CC3826EDEDC8 2025-12-03 13:03:40.549 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5AFAE9BC164649C7CF11791355A06B6993E80B8A4F0BEFB83C2DCC99A4F7BDDB 2025-12-03 13:03:40.549 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 177C38418A492F4DFDC50E0802B8158263BF1232ACA5A26407BA497FB75BFB98 2025-12-03 13:03:40.549 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9E841746DFB426DEF2E11DEAB3267526C4E07E5FB0A401A2995B06C449FF6A83 2025-12-03 13:03:40.550 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6FD1FFA73119E87804945F4D198267A83800C6F401F602EF7C6935DBD1FCED8C 2025-12-03 13:03:40.550 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A06145C84F41B0417120CBCD8B9F594FF9E85C6522EAFAEB9E2700C2AD80EE8B 2025-12-03 13:03:40.551 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E6875696B1D8BB33366348812EBB567F0E480BE41961BE58E59555A0A604BE17 2025-12-03 13:03:40.552 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 03DAEE53F57A187F22C05830FDABC1325A24C04A66C8352092B2D975C91958B4 2025-12-03 13:03:40.552 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 05807278BA383647C699F6C98B6E2063D9E1EBB43046F4111E5A6DAF0EAF8D24 2025-12-03 13:03:40.552 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FED05280841EE542B789E46C9C7A80742FD1C8AE0A57AAC50D4DECB513B0674F 2025-12-03 13:03:40.552 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 917AED7094B85D322C4D54A33B0F71163112BA1A83A9F588CA0482BF6EAF9AD9 2025-12-03 13:03:40.557 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D47DC370879855D228F5811268FAD08A236A7FD2218E24CC32E07F7A1900E929 2025-12-03 13:03:40.557 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 91A00AFCBF5FBDAFB62E065FEDED051A8CF1206149B5960AA147D6B1D95975D9 2025-12-03 13:03:40.557 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CCFFF555BBB26D1DDD5370F15A8292AA664323FFCD9F29FBD5F4FE3D1B538D64 2025-12-03 13:03:40.557 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5628091F9593A061EC7B223D458B69FCD95B89F319A9AFBD4FF36807D9A55BD9 2025-12-03 13:03:40.559 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B5067B6CAAB9212AC1DB904FEDC268040F0784719DE26F1FA744598000DEEF09 2025-12-03 13:03:40.559 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 15253C7941A99CDFBF1BC98B68C9F6F5B4BFCBCFD19678CDFD79216152C0A444 2025-12-03 13:03:40.559 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 486004EEB76212DB17F0F28A9A348BBD63A695045A7CFA0690355DDC0F6D6205 2025-12-03 13:03:40.559 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 21D7F3BB579317A95D8206593B2DE897AF9AC3E8EBBBC1D3B7320D7167B28372 2025-12-03 13:03:40.561 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 445EBD8807183C4869B3EC62E3F1FEE3219017A5C08594D6E8690BF82BF94D22 2025-12-03 13:03:40.561 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5891239CB61E5FA23575111F6F775DF688885E478C2FAA8BDD2D4962A0A9C2C1 2025-12-03 13:03:40.561 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E10EEE5EFAEBFA586F9E71D93B5E5A406496D76EF06BE20CE966E927B3625530 2025-12-03 13:03:40.561 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C194FC4C4F0F61B64528D9E97D7A61BAD8BB3DEC6E86FFC3293F4F33D997C234 2025-12-03 13:03:40.562 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6DD0D886B9E1CD6F4B701EAC530E6E38B69FFD971FE94D1D1349581D90396330 2025-12-03 13:03:40.562 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EA21DC559C9A3A5D7829D03D650D12352DEDC816B0DDF542588EF399BF9B1457 2025-12-03 13:03:40.562 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D6DFAB7B9F568C5664D4D861DCFA76B52214B1D5A2B5B3099C4C0E3B0E327433 2025-12-03 13:03:40.562 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 39213C459BE2061B4077A2F5713F1FFC77BF073993C3B492F5A310B1DAB115DA 2025-12-03 13:03:40.567 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D7DF505C1AB368C1E5BBDC39D5C23E9EE66D1D547D7B7B23CB1B549322DBC8A8 2025-12-03 13:03:40.567 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8324E3F695C8AEC889D4368CA7635B43CE7B916C068566050DE1C7081AC6C1ED 2025-12-03 13:03:40.568 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BF68DF1101DC5913CCFD3C3644E6466AF2994383F2406B746D35DBDE7390CFEC 2025-12-03 13:03:40.568 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2B44CE50E51F026A699C1F36CC55F819C0946D73FBB29E843D82DCAB7B31268A 2025-12-03 13:03:40.569 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8EB20E20F416FFC2A8C8E3D934D0932AB6FBF33BB5E155E56BD0FDC13827966C 2025-12-03 13:03:40.569 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B186A7C52097A67995243DAA13A4FD23FEECB3F94506A76F47792AD49400002D 2025-12-03 13:03:40.569 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 184583DC81A121F22A1CF1F95998AA74AE804434263E3F1EED19BCEAAD2A9146 2025-12-03 13:03:40.570 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 79042CD70BA30AF9AAFFF532922F8900BDF4CACD69BF0040AD7212EA2A933848 2025-12-03 13:03:40.570 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4159D7EBC158675EE81BD361DDDA99BBF016CE1EF5249B996D46EC34E3C86645 2025-12-03 13:03:40.570 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 748F1F6161B73063FD397ABA211065914944D1F1978D07751CB220EC27169A6D 2025-12-03 13:03:40.570 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9BEF781089A5249689355756705DEDAF4319F0367E55CDD90CBE7D07AE80AF36 2025-12-03 13:03:40.570 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D39EE01C00B3C24BBEDAEB3CC880A5814FAA45EC393367221B44E88C997E4E14 2025-12-03 13:03:40.572 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E9E70A837B643C3C7246115CB29DE083CFE8CCC8CC7FF62593CE04D400BD31DB 2025-12-03 13:03:40.572 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6AE969DFD2AA1318B7B3C8F32DBA479F1F4D8DB3526141D721DDA8B7AF31ED96 2025-12-03 13:03:40.572 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8E183EA7CE74D8C9C8FD02CAB542200957DC1521830CB542C1A9D6749F06AC4D 2025-12-03 13:03:40.572 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4D654C99379A9D1ECB249A37977B46977FE49560CD70DFD50F487F5E2FB76A09 2025-12-03 13:03:40.582 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CFD191B4DE4991839F7114BDF113EBA29E8C149BE4D1521ED299A45BA3FC3B09 2025-12-03 13:03:40.582 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A477321E6B68B98D03A2682F144CCBDBEC2982184EDC656100166D0F3B5AD99 2025-12-03 13:03:40.582 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E55481DA55C32B517C2668FBA807B853370C55906809B3859A280C1416CBD8F8 2025-12-03 13:03:40.583 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 514F39F4933FFBDFB255C74A810209F01FAD953CDEBEEEE6EB51CD2EE69FC435 2025-12-03 13:03:40.583 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2E05DA5648946C6541844309FC7415D15629D2091B16FFCEF006353F18934175 2025-12-03 13:03:40.583 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BFDCE93ED0C8CDEA1E08A252E79DC5759FE34D92FDC39997EE91A01E1E874F57 2025-12-03 13:03:40.583 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AE857F44C2D6CF3B3580251CA8B72682B4601DF84AE8DF75EB6998F1541BC39A 2025-12-03 13:03:40.583 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A3844CAE453690FA86E4E345972661E3C1F80242C1D7ABC9B463A5C310B61623 2025-12-03 13:03:40.584 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 46B8A4CFDF6BC0E9490FE0FC4506F06A870AD411DF01F3EF34AAD5013AE13B2C 2025-12-03 13:03:40.585 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5AA17DD71C9F9261FA7BABFF604E4FEDBE66B778234CC6DCB198D54F829BD3C8 2025-12-03 13:03:40.585 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B4A9EE265EB83622D093D873B6F8B7AF34B8CABF826DC5DE696ECBD326F70B4C 2025-12-03 13:03:40.585 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 55FAEF7538CF0E61FF7A4086AFAAFE8ADA2042228D8F9F3F8BE930337EF44FF3 2025-12-03 13:03:40.595 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7484B6E4C04A45F519F9B4ADD17C4F1AA3EE35FEF543ECE75EF1DE252943B3C6 2025-12-03 13:03:40.595 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 227AD2C7BF0A8243E470AEE68D39AAE0B165D298DEC63BF7E97F022264169387 2025-12-03 13:03:40.595 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CD156DFFE8F1D6516CEF3002FF25BC7FE1D8EB3A53D098FD29EFA7CC29CF5641 2025-12-03 13:03:40.595 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 45694D1CB1A94945251A02BE035FC07B412C8B97EDB849D3338160750A11254E 2025-12-03 13:03:40.595 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A0EB3C07BA336F0E23B172D86C82DB76D52AF9E00EDA2248DB9DCC75CA2AD873 2025-12-03 13:03:40.595 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3B889581B77FF30807CAAE119B1FB0E0BD7EC0AC0812C73B47E37E418B57AA54 2025-12-03 13:03:40.595 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5B67321B324428B8051AE0F51AA90D98EAA71102659BACB72DF03F4620B660A0 2025-12-03 13:03:40.595 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3C9D6E78DF8BE3792A89FC743EE43B5E72CD64168B61A7547F6C7555F4F87C6C 2025-12-03 13:03:40.606 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B0935179055F22BE4E268BDE2F4FC647F7CB2FCD945295682B52489506DB10FC 2025-12-03 13:03:40.606 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AE76A236DFC925C308BBA31A6044318F12D10A563C9074508268B569BEC56C84 2025-12-03 13:03:40.606 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 08C90E024DE601E38C2D81A3D3A31E10CD69F81B98BFCE132D50671E73FA6765 2025-12-03 13:03:40.606 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 694CBEB617A7F7DF5A7E21B6D34E1344E97E4BA06496E56FEF25410F91763D88 2025-12-03 13:03:40.610 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1908A5A10B4F81EC26777F12410ED331B8A5D9F93094F59B4365ABDA77169D5D 2025-12-03 13:03:40.610 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 94BFA4274D3343895B6D329BD202FF6D03C973EB2C845E44A55BF23DC9226CBD 2025-12-03 13:03:40.610 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C9EB26BA0893E93ABBD2DA76FD2719272F9C5A3B797837BBA487D8C5CE2CC508 2025-12-03 13:03:40.610 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1343AF4946F248CB849DD896081A0219D1648973FA58EFD9A4B35FB65262E634 2025-12-03 13:03:40.617 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4CD6BDE79E2C25297575A8045718F3BEBF23722E7AA53C3F8C84CAAF60B5C3E8 2025-12-03 13:03:40.617 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 06385CFC54692EF54B4FBC2D5404F109C70410C5987E3E6FF7D3ADAD2EE3B42D 2025-12-03 13:03:40.617 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F75D6F4508A2A4FAA6079DD68C8153F78FB30B14FA171C50918359A6C9BB8258 2025-12-03 13:03:40.617 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CD1AA012016E3A1B8B53E6CE08214C4853EB6C053BC1584CA0874B8C8847CAC4 2025-12-03 13:03:40.619 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 138A89E949C368629F7BD9D62B5BE5D82CA7DC1EDFA70C50B3ACAF199C167B43 2025-12-03 13:03:40.619 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 149053681C03D8090541E59A3BCB214BDEEAAAA7907A58ACF83A264E807D1474 2025-12-03 13:03:40.620 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 41C4482E02FE96471C011429034D86DB94F0CD81D26AAB816A68BC287C38FE36 2025-12-03 13:03:40.620 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 96486A99AE9E09BE10DED379CFE6BADF22E64EDC2416F581A1DB99BF2FCBFCAE 2025-12-03 13:03:40.629 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B16A58545DE18AEBFC79D6E11A2CAF52A44BDCC032E0B77CF814499AD48C46C6 2025-12-03 13:03:40.629 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 26264154C5BCE8F173ABCD729C88D552DB1B2FABD8FBFE3E02C14CEAF3D9EA28 2025-12-03 13:03:40.629 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 95DABB1C5C6264FED10EBE44B0C5645622C603A4084B97E8894F2709AE914DA0 2025-12-03 13:03:40.629 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 30F41BC0AA82FE02362B2DF49E53DC3797A691828123EE1C987A8053651BE9FB 2025-12-03 13:03:40.648 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D306E09FEA5D7C3B55CD95B73DC8C07D1C9C4A41E6B1587E1E1FF983F23CE525 2025-12-03 13:03:40.648 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C3F81E3E15876260219F550F2633A68162D1248D07CE94AEABD1726438DF50B3 2025-12-03 13:03:40.648 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F824FC73EEC58F39AA17415F3709817B640B7FBC28107776752CE9E888B7B21E 2025-12-03 13:03:40.649 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7BEFAAE90BE73A42F8F1B11083BBEA13FAFF906401FC2EE22A36E1B9F9456592 2025-12-03 13:03:40.662 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1F591B9F59FC9229B14ACD969E617C685B79CBEB66826D08E8843FBF63FA61CA 2025-12-03 13:03:40.662 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 246A955EE4386915D3CA7327C97DE519B344CFEA7A45083D73931CCFF41247AA 2025-12-03 13:03:40.662 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3DA9DE9DF7C0A6BEC92DB76F9F101A18AE15601BBF2FAB1461AB165617FDDEF9 2025-12-03 13:03:40.662 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 122F013463547E725E6FFD768F344ACB4D77DEFD6E0C0DED7069C2B3471EBA71 2025-12-03 13:03:40.675 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6F8E59276F3717EBAD900C5B2EAD214055E513F407390698191D787736212186 2025-12-03 13:03:40.675 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8F8CD41AEFCB8CD59B88CA554BCEF8D8D7B2BD7EDADEB6C66CCD935045A82C3C 2025-12-03 13:03:40.675 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CDB97C3BCEAE84CD319450E3AEA117A13E792512E82A3FF56D13DDA5D6CF51B7 2025-12-03 13:03:40.675 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5529C9B2BBBADFA334F418A2763F50282A0063433447D6CFE60654F2B0FABA4A 2025-12-03 13:04:05.602 - Render thread -> VRAM report about missing bytes is changed from 190861312 Bytes to 432836608 Bytes 2025-12-03 13:04:05.619 - Render thread -> VRAM report about missing bytes is changed from 432836608 Bytes to 433426432 Bytes 2025-12-03 13:04:05.619 - Render thread -> Info: Frame[1467] - Available VRAM budget has changed: 4689 MB 2025-12-03 13:04:05.619 - Render thread -> Info: Frame[1467] - Available VRAM budget has changed: 4598 MB 2025-12-03 13:04:05.639 - Render thread -> VRAM report about missing bytes is changed from 433426432 Bytes to 434196480 Bytes 2025-12-03 13:04:05.819 - Render thread -> VRAM report about missing bytes is changed from 434196480 Bytes to 434208768 Bytes 2025-12-03 13:04:06.035 - Render thread -> VRAM report about missing bytes is changed from 434208768 Bytes to 434810880 Bytes 2025-12-03 13:04:06.152 - Render thread -> Info: Frame[1499] - Available VRAM budget has changed: 4787 MB 2025-12-03 13:04:06.168 - Render thread -> VRAM report about missing bytes is changed from 434810880 Bytes to 434823168 Bytes 2025-12-03 13:04:06.302 - Render thread -> VRAM report about missing bytes is changed from 434823168 Bytes to 434835456 Bytes 2025-12-03 13:04:06.454 - Render thread -> VRAM report about missing bytes is changed from 434835456 Bytes to 434991104 Bytes 2025-12-03 13:04:06.691 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_nr.dds 2025-12-03 13:04:06.691 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_add.dds 2025-12-03 13:04:06.691 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_cm.dds 2025-12-03 13:04:06.696 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_nr.dds 2025-12-03 13:04:06.696 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_cm.dds 2025-12-03 13:04:06.696 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_add.dds 2025-12-03 13:04:06.698 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_add.dds 2025-12-03 13:04:06.698 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_cm.dds 2025-12-03 13:04:06.698 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_nr.dds 2025-12-03 13:04:06.727 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_nr.dds 2025-12-03 13:04:06.727 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_cm.dds 2025-12-03 13:04:06.727 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_add.dds 2025-12-03 13:04:06.728 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_cm.dds 2025-12-03 13:04:06.728 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_nr.dds 2025-12-03 13:04:06.728 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_add.dds 2025-12-03 13:04:06.730 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_nr.dds 2025-12-03 13:04:06.730 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_add.dds 2025-12-03 13:04:06.730 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_cm.dds 2025-12-03 13:04:06.732 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_add.dds 2025-12-03 13:04:06.732 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_cm.dds 2025-12-03 13:04:06.732 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_nr.dds 2025-12-03 13:04:06.733 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_cm.dds 2025-12-03 13:04:06.733 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_add.dds 2025-12-03 13:04:06.733 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_nr.dds 2025-12-03 13:04:06.734 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_add.dds 2025-12-03 13:04:06.734 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_nr.dds 2025-12-03 13:04:06.734 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_cm.dds 2025-12-03 13:04:06.736 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_cm.dds 2025-12-03 13:04:06.736 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_nr.dds 2025-12-03 13:04:06.736 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_add.dds 2025-12-03 13:04:06.737 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_add.dds 2025-12-03 13:04:06.737 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_nr.dds 2025-12-03 13:04:06.737 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_cm.dds 2025-12-03 13:04:06.738 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_cm.dds 2025-12-03 13:04:06.738 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_add.dds 2025-12-03 13:04:06.738 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_nr.dds 2025-12-03 13:04:06.751 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_add.dds 2025-12-03 13:04:06.751 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_nr.dds 2025-12-03 13:04:06.751 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_cm.dds 2025-12-03 13:04:06.752 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_cm.dds 2025-12-03 13:04:06.752 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_add.dds 2025-12-03 13:04:06.752 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_nr.dds 2025-12-03 13:04:06.753 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_nr.dds 2025-12-03 13:04:06.753 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_add.dds 2025-12-03 13:04:06.753 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_cm.dds 2025-12-03 13:04:06.753 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_add.dds 2025-12-03 13:04:06.753 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_nr.dds 2025-12-03 13:04:06.753 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_cm.dds 2025-12-03 13:04:06.754 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_add.dds 2025-12-03 13:04:06.754 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_nr.dds 2025-12-03 13:04:06.754 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_cm.dds 2025-12-03 13:04:06.755 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_cm.dds 2025-12-03 13:04:06.755 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_nr.dds 2025-12-03 13:04:06.755 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_add.dds 2025-12-03 13:04:06.759 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_cm.dds 2025-12-03 13:04:06.759 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_nr.dds 2025-12-03 13:04:06.759 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_add.dds 2025-12-03 13:04:06.764 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_cm.dds 2025-12-03 13:04:06.764 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_nr.dds 2025-12-03 13:04:06.764 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_add.dds 2025-12-03 13:04:07.397 - Render thread -> Warning: ImageMetadata was not cached before 'f3efcf9d-d999-4d3b-99af-a08157e34ef9 at Content:d3dd8ff2-8dfe-434e-beec-a68ed6d25187\skyboxmod\skyboxmod.dds' 2025-12-03 13:04:07.437 - Render thread -> VRAM report about missing bytes is changed from 434991104 Bytes to 435363840 Bytes 2025-12-03 13:04:07.438 - Render thread -> Info: Frame[1517] - Available VRAM budget has changed: 4604 MB 2025-12-03 13:04:07.438 - Render thread -> Info: Frame[1517] - Available VRAM budget has changed: 4418 MB 2025-12-03 13:04:07.506 - Render thread -> VRAM report about missing bytes is changed from 435363840 Bytes to 444219392 Bytes 2025-12-03 13:04:07.528 - Render thread -> VRAM report about missing bytes is changed from 444219392 Bytes to 445530112 Bytes 2025-12-03 13:04:07.528 - Render thread -> Info: Frame[1519] - Available VRAM budget has changed: 4303 MB 2025-12-03 13:04:07.528 - Render thread -> Info: Frame[1519] - Available VRAM budget has changed: 4118 MB 2025-12-03 13:04:07.539 - Render thread -> VRAM report about missing bytes is changed from 445530112 Bytes to 446578688 Bytes 2025-12-03 13:04:16.844 - Render thread -> VRAM report about missing bytes is changed from 446578688 Bytes to 446554112 Bytes 2025-12-03 13:04:16.887 - Render thread -> VRAM report about missing bytes is changed from 446554112 Bytes to 446550016 Bytes 2025-12-03 13:04:16.922 - Render thread -> VRAM report about missing bytes is changed from 446550016 Bytes to 446574592 Bytes 2025-12-03 13:04:16.963 - Render thread -> VRAM report about missing bytes is changed from 446574592 Bytes to 446513152 Bytes 2025-12-03 13:04:16.998 - Render thread -> VRAM report about missing bytes is changed from 446513152 Bytes to 446558208 Bytes 2025-12-03 13:04:17.039 - Render thread -> VRAM report about missing bytes is changed from 446558208 Bytes to 446582784 Bytes 2025-12-03 13:04:17.065 - Render thread -> VRAM report about missing bytes is changed from 446582784 Bytes to 446619648 Bytes 2025-12-03 13:04:17.075 - Render thread -> Info: Frame[2085] - Available VRAM budget has changed: 4280 MB 2025-12-03 13:04:17.075 - Render thread -> Info: Frame[2085] - Available VRAM budget has changed: 4095 MB 2025-12-03 13:04:17.086 - Render thread -> VRAM report about missing bytes is changed from 446619648 Bytes to 446586880 Bytes 2025-12-03 13:04:17.120 - Render thread -> VRAM report about missing bytes is changed from 446586880 Bytes to 446636032 Bytes 2025-12-03 13:04:17.430 - Render thread -> VRAM report about missing bytes is changed from 446636032 Bytes to 446668800 Bytes 2025-12-03 13:04:18.030 - Render thread -> Info: Frame[2141] - Available VRAM budget has changed: 3148 MB 2025-12-03 13:04:18.030 - Render thread -> Info: Frame[2141] - Available VRAM budget has changed: 2547 MB 2025-12-03 13:04:18.046 - Render thread -> VRAM report about missing bytes is changed from 446668800 Bytes to 452792320 Bytes 2025-12-03 13:04:18.063 - Render thread -> VRAM report about missing bytes is changed from 452792320 Bytes to 452825088 Bytes 2025-12-03 13:04:18.080 - Render thread -> VRAM report about missing bytes is changed from 452825088 Bytes to 509186048 Bytes 2025-12-03 13:04:18.118 - Render thread -> VRAM report about missing bytes is changed from 509186048 Bytes to 514822144 Bytes 2025-12-03 13:04:18.151 - Render thread -> VRAM report about missing bytes is changed from 514822144 Bytes to 509186048 Bytes 2025-12-03 13:04:18.168 - Render thread -> VRAM report about missing bytes is changed from 509186048 Bytes to 514822144 Bytes 2025-12-03 13:04:18.185 - Render thread -> VRAM report about missing bytes is changed from 514822144 Bytes to 464097280 Bytes 2025-12-03 13:04:18.201 - Render thread -> VRAM report about missing bytes is changed from 464097280 Bytes to 447254528 Bytes 2025-12-03 13:04:18.217 - Render thread -> VRAM report about missing bytes is changed from 447254528 Bytes to 451661824 Bytes 2025-12-03 13:04:22.299 - Render thread -> VRAM report about missing bytes is changed from 451661824 Bytes to 451477504 Bytes 2025-12-03 13:04:22.991 - Render thread -> Frame [2433] Parallel Render Command Batch RCB-1 created with rcb: 37596975 2025-12-03 13:04:22.991 - Render thread -> Frame [2433] Parallel Render Command Batch RCB-2 created with rcb: 27747429 2025-12-03 13:04:22.991 - Render thread -> Frame [2433] Parallel Render Command Batch RCB-3 created with rcb: 31911284 2025-12-03 13:04:22.991 - Render thread -> Frame [2433] Parallel Render Command Batch RCB-4 created with rcb: 29956545 2025-12-03 13:04:22.991 - Render thread -> Frame [2433] Parallel Render Command Batch RCB-5 created with rcb: 33764764 2025-12-03 13:04:22.991 - Render thread -> Frame [2433] Parallel Render Command Batch RCB-6 created with rcb: 59610163 2025-12-03 13:04:22.991 - Render thread -> Frame [2433] Parallel Render Command Batch RCB-7 created with rcb: 47236791 2025-12-03 13:04:22.991 - Render thread -> Frame [2433] Parallel Render Command Batch RCB-8 created with rcb: 51603150 2025-12-03 13:04:22.991 - Render thread -> Frame [2433] Parallel Render Command Batch RCB-9 created with rcb: 54229642 2025-12-03 13:04:22.991 - Render thread -> Frame [2433] Parallel Render Command Batch RCB-10 created with rcb: 59937417 2025-12-03 13:04:22.991 - Render thread -> Frame [2433] Parallel Render Command Batch RCB-11 created with rcb: 53299371 2025-12-03 13:04:22.991 - Render thread -> Frame [2433] Parallel Render Command Batch RCB-12 created with rcb: 31150300 2025-12-03 13:04:22.991 - Render thread -> Frame [2433] Parallel Render Command Batch RCB-13 created with rcb: 30034895 2025-12-03 13:04:22.991 - Render thread -> Frame [2433] Parallel Render Command Batch RCB-14 created with rcb: 29756352 2025-12-03 13:04:22.991 - Render thread -> Frame [2433] Parallel Render Command Batch RCB-15 created with rcb: 32232876 2025-12-03 13:04:22.992 - Render thread -> Frame [2433] Parallel Render Command Batch RCB-1 processed in 1 frames. 2025-12-03 13:04:22.992 - Render thread -> Frame [2433] Parallel Render Command Batch RCB-2 processed in 1 frames. 2025-12-03 13:04:22.992 - Render thread -> Frame [2433] Parallel Render Command Batch RCB-3 processed in 1 frames. 2025-12-03 13:04:22.992 - Render thread -> Frame [2433] Parallel Render Command Batch RCB-4 processed in 1 frames. 2025-12-03 13:04:22.992 - Render thread -> Frame [2433] Parallel Render Command Batch RCB-5 processed in 1 frames. 2025-12-03 13:04:22.992 - Render thread -> Frame [2433] Parallel Render Command Batch RCB-6 processed in 1 frames. 2025-12-03 13:04:22.992 - Render thread -> Frame [2433] Parallel Render Command Batch RCB-7 processed in 1 frames. 2025-12-03 13:04:22.992 - Render thread -> Frame [2433] Parallel Render Command Batch RCB-8 processed in 1 frames. 2025-12-03 13:04:22.992 - Render thread -> Frame [2433] Parallel Render Command Batch RCB-9 processed in 1 frames. 2025-12-03 13:04:22.992 - Render thread -> Frame [2433] Parallel Render Command Batch RCB-10 processed in 1 frames. 2025-12-03 13:04:22.992 - Render thread -> Frame [2433] Parallel Render Command Batch RCB-11 processed in 1 frames. 2025-12-03 13:04:22.992 - Render thread -> Frame [2433] Parallel Render Command Batch RCB-12 processed in 1 frames. 2025-12-03 13:04:22.992 - Render thread -> Frame [2433] Parallel Render Command Batch RCB-13 processed in 1 frames. 2025-12-03 13:04:22.992 - Render thread -> Frame [2433] Parallel Render Command Batch RCB-14 processed in 1 frames. 2025-12-03 13:04:22.992 - Render thread -> Frame [2433] Parallel Render Command Batch RCB-15 processed in 1 frames. 2025-12-03 13:04:23.000 - Render thread -> Frame [2434] Parallel Render Command Batch RCB-16 created with rcb: 10445209 2025-12-03 13:04:23.000 - Render thread -> Frame [2434] Parallel Render Command Batch RCB-17 created with rcb: 43346388 2025-12-03 13:04:23.000 - Render thread -> Frame [2434] Parallel Render Command Batch RCB-18 created with rcb: 49118001 2025-12-03 13:04:23.000 - Render thread -> Frame [2434] Parallel Render Command Batch RCB-19 created with rcb: 40526470 2025-12-03 13:04:23.000 - Render thread -> Frame [2434] Parallel Render Command Batch RCB-20 created with rcb: 39675827 2025-12-03 13:04:23.000 - Render thread -> Frame [2434] Parallel Render Command Batch RCB-21 created with rcb: 16803598 2025-12-03 13:04:23.000 - Render thread -> Frame [2434] Parallel Render Command Batch RCB-22 created with rcb: 59783015 2025-12-03 13:04:23.000 - Render thread -> Frame [2434] Parallel Render Command Batch RCB-23 created with rcb: 2377829 2025-12-03 13:04:23.000 - Render thread -> Frame [2434] Parallel Render Command Batch RCB-24 created with rcb: 9369010 2025-12-03 13:04:23.000 - Render thread -> Frame [2434] Parallel Render Command Batch RCB-25 created with rcb: 61750052 2025-12-03 13:04:23.000 - Render thread -> Frame [2434] Parallel Render Command Batch RCB-26 created with rcb: 32608380 2025-12-03 13:04:23.000 - Render thread -> Frame [2434] Parallel Render Command Batch RCB-27 created with rcb: 63437167 2025-12-03 13:04:23.000 - Render thread -> Frame [2434] Parallel Render Command Batch RCB-28 created with rcb: 20613058 2025-12-03 13:04:23.000 - Render thread -> Frame [2434] Parallel Render Command Batch RCB-29 created with rcb: 39922231 2025-12-03 13:04:23.000 - Render thread -> Frame [2434] Parallel Render Command Batch RCB-30 created with rcb: 17054731 2025-12-03 13:04:23.000 - Render thread -> Frame [2434] Parallel Render Command Batch RCB-31 created with rcb: 36711870 2025-12-03 13:04:23.000 - Render thread -> Frame [2434] Parallel Render Command Batch RCB-32 created with rcb: 15130867 2025-12-03 13:04:23.000 - Render thread -> Frame [2434] Parallel Render Command Batch RCB-33 created with rcb: 3653143 2025-12-03 13:04:23.000 - Render thread -> Frame [2434] Parallel Render Command Batch RCB-34 created with rcb: 8893347 2025-12-03 13:04:23.000 - Render thread -> Frame [2434] Parallel Render Command Batch RCB-35 created with rcb: 57396322 2025-12-03 13:04:23.000 - Render thread -> Frame [2434] Parallel Render Command Batch RCB-36 created with rcb: 37596975 2025-12-03 13:04:23.000 - Render thread -> Frame [2434] Parallel Render Command Batch RCB-37 created with rcb: 37497299 2025-12-03 13:04:23.000 - Render thread -> Frame [2434] Parallel Render Command Batch RCB-38 created with rcb: 41229932 2025-12-03 13:04:23.000 - Render thread -> Frame [2434] Parallel Render Command Batch RCB-39 created with rcb: 48077304 2025-12-03 13:04:23.000 - Render thread -> Frame [2434] Parallel Render Command Batch RCB-40 created with rcb: 43711614 2025-12-03 13:04:23.000 - Render thread -> Frame [2434] Parallel Render Command Batch RCB-41 created with rcb: 12589613 2025-12-03 13:04:23.000 - Render thread -> Frame [2434] Parallel Render Command Batch RCB-42 created with rcb: 24311402 2025-12-03 13:04:23.000 - Render thread -> Frame [2434] Parallel Render Command Batch RCB-43 created with rcb: 64771308 2025-12-03 13:04:23.000 - Render thread -> Frame [2434] Parallel Render Command Batch RCB-44 created with rcb: 28060580 2025-12-03 13:04:23.000 - Render thread -> Frame [2434] Parallel Render Command Batch RCB-16 processed in 1 frames. 2025-12-03 13:04:23.000 - Render thread -> Frame [2434] Parallel Render Command Batch RCB-17 processed in 1 frames. 2025-12-03 13:04:23.000 - Render thread -> Frame [2434] Parallel Render Command Batch RCB-18 processed in 1 frames. 2025-12-03 13:04:23.000 - Render thread -> Frame [2434] Parallel Render Command Batch RCB-19 processed in 1 frames. 2025-12-03 13:04:23.000 - Render thread -> Frame [2434] Parallel Render Command Batch RCB-20 processed in 1 frames. 2025-12-03 13:04:23.000 - Render thread -> Frame [2434] Parallel Render Command Batch RCB-21 processed in 1 frames. 2025-12-03 13:04:23.000 - Render thread -> Frame [2434] Parallel Render Command Batch RCB-22 processed in 1 frames. 2025-12-03 13:04:23.000 - Render thread -> Frame [2434] Parallel Render Command Batch RCB-23 processed in 1 frames. 2025-12-03 13:04:23.000 - Render thread -> Frame [2434] Parallel Render Command Batch RCB-24 processed in 1 frames. 2025-12-03 13:04:23.000 - Render thread -> Frame [2434] Parallel Render Command Batch RCB-25 processed in 1 frames. 2025-12-03 13:04:23.000 - Render thread -> Frame [2434] Parallel Render Command Batch RCB-26 processed in 1 frames. 2025-12-03 13:04:23.000 - Render thread -> Frame [2434] Parallel Render Command Batch RCB-27 processed in 1 frames. 2025-12-03 13:04:23.000 - Render thread -> Frame [2434] Parallel Render Command Batch RCB-28 processed in 1 frames. 2025-12-03 13:04:23.000 - Render thread -> Frame [2434] Parallel Render Command Batch RCB-29 processed in 1 frames. 2025-12-03 13:04:23.000 - Render thread -> Frame [2434] Parallel Render Command Batch RCB-30 processed in 1 frames. 2025-12-03 13:04:23.000 - Render thread -> Frame [2434] Parallel Render Command Batch RCB-31 processed in 1 frames. 2025-12-03 13:04:23.000 - Render thread -> Frame [2434] Parallel Render Command Batch RCB-32 processed in 1 frames. 2025-12-03 13:04:23.000 - Render thread -> Frame [2434] Parallel Render Command Batch RCB-33 processed in 1 frames. 2025-12-03 13:04:23.000 - Render thread -> Frame [2434] Parallel Render Command Batch RCB-34 processed in 1 frames. 2025-12-03 13:04:23.000 - Render thread -> Frame [2434] Parallel Render Command Batch RCB-35 processed in 1 frames. 2025-12-03 13:04:23.000 - Render thread -> Frame [2434] Parallel Render Command Batch RCB-36 processed in 1 frames. 2025-12-03 13:04:23.000 - Render thread -> Frame [2434] Parallel Render Command Batch RCB-37 processed in 1 frames. 2025-12-03 13:04:23.000 - Render thread -> Frame [2434] Parallel Render Command Batch RCB-38 processed in 1 frames. 2025-12-03 13:04:23.000 - Render thread -> Frame [2434] Parallel Render Command Batch RCB-39 processed in 1 frames. 2025-12-03 13:04:23.000 - Render thread -> Frame [2434] Parallel Render Command Batch RCB-40 processed in 1 frames. 2025-12-03 13:04:23.000 - Render thread -> Frame [2434] Parallel Render Command Batch RCB-41 processed in 1 frames. 2025-12-03 13:04:23.000 - Render thread -> Frame [2434] Parallel Render Command Batch RCB-42 processed in 1 frames. 2025-12-03 13:04:23.000 - Render thread -> Frame [2434] Parallel Render Command Batch RCB-43 processed in 1 frames. 2025-12-03 13:04:23.000 - Render thread -> Frame [2434] Parallel Render Command Batch RCB-44 processed in 1 frames. 2025-12-03 13:04:23.016 - Render thread -> Frame [2435] Parallel Render Command Batch RCB-45 created with rcb: 12461980 2025-12-03 13:04:23.016 - Render thread -> Frame [2435] Parallel Render Command Batch RCB-45 processed in 1 frames. 2025-12-03 13:04:23.033 - Render thread -> Frame [2436] Parallel Render Command Batch RCB-46 created with rcb: 32232876 2025-12-03 13:04:23.033 - Render thread -> Frame [2436] Parallel Render Command Batch RCB-47 created with rcb: 12589613 2025-12-03 13:04:23.033 - Render thread -> Frame [2436] Parallel Render Command Batch RCB-48 created with rcb: 43711614 2025-12-03 13:04:23.033 - Render thread -> Frame [2436] Parallel Render Command Batch RCB-49 created with rcb: 41229932 2025-12-03 13:04:23.034 - Render thread -> Frame [2436] Parallel Render Command Batch RCB-46 processed in 1 frames. 2025-12-03 13:04:23.059 - Render thread -> Frame [2436] Parallel Render Command Batch RCB-47 processed in 1 frames. 2025-12-03 13:04:23.061 - Render thread -> Frame [2436] Parallel Render Command Batch RCB-48 processed in 1 frames. 2025-12-03 13:04:23.061 - Render thread -> Frame [2436] Parallel Render Command Batch RCB-49 processed in 1 frames. 2025-12-03 13:04:23.088 - Render thread -> VRAM report about missing bytes is changed from 451477504 Bytes to 451416064 Bytes 2025-12-03 13:04:23.089 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-50 created with rcb: 3653143 2025-12-03 13:04:23.089 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-51 created with rcb: 57396322 2025-12-03 13:04:23.089 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-52 created with rcb: 8893347 2025-12-03 13:04:23.089 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-53 created with rcb: 15130867 2025-12-03 13:04:23.089 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-54 created with rcb: 17054731 2025-12-03 13:04:23.089 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-55 created with rcb: 36711870 2025-12-03 13:04:23.089 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-56 created with rcb: 39922231 2025-12-03 13:04:23.089 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-57 created with rcb: 32608380 2025-12-03 13:04:23.089 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-58 created with rcb: 61750052 2025-12-03 13:04:23.089 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-59 created with rcb: 9369010 2025-12-03 13:04:23.089 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-60 created with rcb: 2377829 2025-12-03 13:04:23.089 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-61 created with rcb: 59783015 2025-12-03 13:04:23.089 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-62 created with rcb: 16803598 2025-12-03 13:04:23.089 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-63 created with rcb: 39675827 2025-12-03 13:04:23.089 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-64 created with rcb: 40526470 2025-12-03 13:04:23.089 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-65 created with rcb: 49118001 2025-12-03 13:04:23.089 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-66 created with rcb: 43346388 2025-12-03 13:04:23.089 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-67 created with rcb: 20613058 2025-12-03 13:04:23.089 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-68 created with rcb: 10445209 2025-12-03 13:04:23.089 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-69 created with rcb: 30034895 2025-12-03 13:04:23.089 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-70 created with rcb: 53299371 2025-12-03 13:04:23.089 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-71 created with rcb: 31150300 2025-12-03 13:04:23.089 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-72 created with rcb: 59937417 2025-12-03 13:04:23.089 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-73 created with rcb: 51603150 2025-12-03 13:04:23.089 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-74 created with rcb: 54229642 2025-12-03 13:04:23.089 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-75 created with rcb: 47236791 2025-12-03 13:04:23.089 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-76 created with rcb: 33764764 2025-12-03 13:04:23.089 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-77 created with rcb: 59610163 2025-12-03 13:04:23.089 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-78 created with rcb: 29956545 2025-12-03 13:04:23.089 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-79 created with rcb: 31911284 2025-12-03 13:04:23.089 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-80 created with rcb: 27747429 2025-12-03 13:04:23.089 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-81 created with rcb: 17606872 2025-12-03 13:04:23.089 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-82 created with rcb: 48768625 2025-12-03 13:04:23.089 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-83 created with rcb: 26401926 2025-12-03 13:04:23.089 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-84 created with rcb: 40641930 2025-12-03 13:04:23.089 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-85 created with rcb: 58439809 2025-12-03 13:04:23.089 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-86 created with rcb: 42975148 2025-12-03 13:04:23.089 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-87 created with rcb: 46793198 2025-12-03 13:04:23.089 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-88 created with rcb: 4958296 2025-12-03 13:04:23.089 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-89 created with rcb: 28366210 2025-12-03 13:04:23.089 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-90 created with rcb: 65009852 2025-12-03 13:04:23.089 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-91 created with rcb: 66761632 2025-12-03 13:04:23.089 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-92 created with rcb: 46338947 2025-12-03 13:04:23.089 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-93 created with rcb: 17828220 2025-12-03 13:04:23.089 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-94 created with rcb: 7073352 2025-12-03 13:04:23.089 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-95 created with rcb: 59061600 2025-12-03 13:04:23.089 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-96 created with rcb: 12589613 2025-12-03 13:04:23.089 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-50 processed in 1 frames. 2025-12-03 13:04:23.089 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-51 processed in 1 frames. 2025-12-03 13:04:23.089 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-52 processed in 1 frames. 2025-12-03 13:04:23.089 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-53 processed in 1 frames. 2025-12-03 13:04:23.089 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-54 processed in 1 frames. 2025-12-03 13:04:23.089 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-55 processed in 1 frames. 2025-12-03 13:04:23.089 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-56 processed in 1 frames. 2025-12-03 13:04:23.089 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-57 processed in 1 frames. 2025-12-03 13:04:23.089 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-58 processed in 1 frames. 2025-12-03 13:04:23.089 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-59 processed in 1 frames. 2025-12-03 13:04:23.089 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-60 processed in 1 frames. 2025-12-03 13:04:23.089 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-61 processed in 1 frames. 2025-12-03 13:04:23.089 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-62 processed in 1 frames. 2025-12-03 13:04:23.089 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-63 processed in 1 frames. 2025-12-03 13:04:23.089 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-64 processed in 1 frames. 2025-12-03 13:04:23.089 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-65 processed in 1 frames. 2025-12-03 13:04:23.089 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-66 processed in 1 frames. 2025-12-03 13:04:23.090 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-67 processed in 1 frames. 2025-12-03 13:04:23.090 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-68 processed in 1 frames. 2025-12-03 13:04:23.090 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-69 processed in 1 frames. 2025-12-03 13:04:23.090 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-70 processed in 1 frames. 2025-12-03 13:04:23.090 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-71 processed in 1 frames. 2025-12-03 13:04:23.090 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-72 processed in 1 frames. 2025-12-03 13:04:23.090 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-73 processed in 1 frames. 2025-12-03 13:04:23.090 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-74 processed in 1 frames. 2025-12-03 13:04:23.090 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-75 processed in 1 frames. 2025-12-03 13:04:23.090 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-76 processed in 1 frames. 2025-12-03 13:04:23.090 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-77 processed in 1 frames. 2025-12-03 13:04:23.090 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-78 processed in 1 frames. 2025-12-03 13:04:23.090 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-79 processed in 1 frames. 2025-12-03 13:04:23.090 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-80 processed in 1 frames. 2025-12-03 13:04:23.090 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-81 processed in 1 frames. 2025-12-03 13:04:23.090 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-82 processed in 1 frames. 2025-12-03 13:04:23.090 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-83 processed in 1 frames. 2025-12-03 13:04:23.090 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-84 processed in 1 frames. 2025-12-03 13:04:23.090 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-85 processed in 1 frames. 2025-12-03 13:04:23.091 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-86 processed in 1 frames. 2025-12-03 13:04:23.091 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-87 processed in 1 frames. 2025-12-03 13:04:23.091 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-88 processed in 1 frames. 2025-12-03 13:04:23.091 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-89 processed in 1 frames. 2025-12-03 13:04:23.091 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-90 processed in 1 frames. 2025-12-03 13:04:23.091 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-91 processed in 1 frames. 2025-12-03 13:04:23.091 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-92 processed in 1 frames. 2025-12-03 13:04:23.091 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-93 processed in 1 frames. 2025-12-03 13:04:23.091 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-94 processed in 1 frames. 2025-12-03 13:04:23.091 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-95 processed in 1 frames. 2025-12-03 13:04:23.091 - Render thread -> Frame [2437] Parallel Render Command Batch RCB-96 processed in 1 frames. 2025-12-03 13:04:23.105 - Render thread -> Frame [2438] Parallel Render Command Batch RCB-97 created with rcb: 43711614 2025-12-03 13:04:23.105 - Render thread -> Frame [2438] Parallel Render Command Batch RCB-98 created with rcb: 12589613 2025-12-03 13:04:23.105 - Render thread -> Frame [2438] Parallel Render Command Batch RCB-99 created with rcb: 59061600 2025-12-03 13:04:23.105 - Render thread -> Frame [2438] Parallel Render Command Batch RCB-100 created with rcb: 7073352 2025-12-03 13:04:23.105 - Render thread -> Frame [2438] Parallel Render Command Batch RCB-101 created with rcb: 17828220 2025-12-03 13:04:23.105 - Render thread -> Frame [2438] Parallel Render Command Batch RCB-102 created with rcb: 46338947 2025-12-03 13:04:23.105 - Render thread -> Frame [2438] Parallel Render Command Batch RCB-103 created with rcb: 66761632 2025-12-03 13:04:23.105 - Render thread -> Frame [2438] Parallel Render Command Batch RCB-104 created with rcb: 64771308 2025-12-03 13:04:23.105 - Render thread -> Frame [2438] Parallel Render Command Batch RCB-105 created with rcb: 28366210 2025-12-03 13:04:23.105 - Render thread -> Frame [2438] Parallel Render Command Batch RCB-106 created with rcb: 4958296 2025-12-03 13:04:23.105 - Render thread -> Frame [2438] Parallel Render Command Batch RCB-107 created with rcb: 46793198 2025-12-03 13:04:23.105 - Render thread -> Frame [2438] Parallel Render Command Batch RCB-108 created with rcb: 42975148 2025-12-03 13:04:23.105 - Render thread -> Frame [2438] Parallel Render Command Batch RCB-109 created with rcb: 58439809 2025-12-03 13:04:23.105 - Render thread -> Frame [2438] Parallel Render Command Batch RCB-110 created with rcb: 40641930 2025-12-03 13:04:23.105 - Render thread -> Frame [2438] Parallel Render Command Batch RCB-111 created with rcb: 26401926 2025-12-03 13:04:23.105 - Render thread -> Frame [2438] Parallel Render Command Batch RCB-112 created with rcb: 43677238 2025-12-03 13:04:23.143 - Render thread -> Frame [2438] Parallel Render Command Batch RCB-97 processed in 1 frames. 2025-12-03 13:04:23.143 - Render thread -> Frame [2438] Parallel Render Command Batch RCB-98 processed in 1 frames. 2025-12-03 13:04:23.143 - Render thread -> Frame [2438] Parallel Render Command Batch RCB-99 processed in 1 frames. 2025-12-03 13:04:23.143 - Render thread -> Frame [2438] Parallel Render Command Batch RCB-100 processed in 1 frames. 2025-12-03 13:04:23.144 - Render thread -> Frame [2438] Parallel Render Command Batch RCB-101 processed in 1 frames. 2025-12-03 13:04:23.144 - Render thread -> Frame [2438] Parallel Render Command Batch RCB-102 processed in 1 frames. 2025-12-03 13:04:23.144 - Render thread -> Frame [2438] Parallel Render Command Batch RCB-103 processed in 1 frames. 2025-12-03 13:04:23.149 - Render thread -> Frame [2438] Parallel Render Command Batch RCB-104 processed in 1 frames. 2025-12-03 13:04:23.167 - Render thread -> Frame [2438] Parallel Render Command Batch RCB-105 processed in 1 frames. 2025-12-03 13:04:23.167 - Render thread -> Frame [2438] Parallel Render Command Batch RCB-106 processed in 1 frames. 2025-12-03 13:04:23.167 - Render thread -> Frame [2438] Parallel Render Command Batch RCB-107 processed in 1 frames. 2025-12-03 13:04:23.167 - Render thread -> Frame [2438] Parallel Render Command Batch RCB-108 processed in 1 frames. 2025-12-03 13:04:23.167 - Render thread -> Frame [2438] Parallel Render Command Batch RCB-109 processed in 1 frames. 2025-12-03 13:04:23.167 - Render thread -> Frame [2438] Parallel Render Command Batch RCB-110 processed in 1 frames. 2025-12-03 13:04:23.167 - Render thread -> Frame [2438] Parallel Render Command Batch RCB-111 processed in 1 frames. 2025-12-03 13:04:23.204 - Render thread -> VRAM report about missing bytes is changed from 451416064 Bytes to 452034560 Bytes 2025-12-03 13:04:23.204 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-113 created with rcb: 12461980 2025-12-03 13:04:23.204 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-114 created with rcb: 27747429 2025-12-03 13:04:23.204 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-115 created with rcb: 31911284 2025-12-03 13:04:23.204 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-116 created with rcb: 48768625 2025-12-03 13:04:23.204 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-117 created with rcb: 59610163 2025-12-03 13:04:23.204 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-118 created with rcb: 33764764 2025-12-03 13:04:23.204 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-119 created with rcb: 47236791 2025-12-03 13:04:23.204 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-120 created with rcb: 17606872 2025-12-03 13:04:23.204 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-121 created with rcb: 54229642 2025-12-03 13:04:23.204 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-122 created with rcb: 51603150 2025-12-03 13:04:23.204 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-123 created with rcb: 59937417 2025-12-03 13:04:23.204 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-124 created with rcb: 53299371 2025-12-03 13:04:23.204 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-125 created with rcb: 31150300 2025-12-03 13:04:23.204 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-126 created with rcb: 30034895 2025-12-03 13:04:23.204 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-127 created with rcb: 20613058 2025-12-03 13:04:23.204 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-128 created with rcb: 43346388 2025-12-03 13:04:23.204 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-129 created with rcb: 10445209 2025-12-03 13:04:23.204 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-130 created with rcb: 49118001 2025-12-03 13:04:23.204 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-131 created with rcb: 40526470 2025-12-03 13:04:23.204 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-132 created with rcb: 39675827 2025-12-03 13:04:23.204 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-133 created with rcb: 24311402 2025-12-03 13:04:23.204 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-134 created with rcb: 2377829 2025-12-03 13:04:23.204 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-135 created with rcb: 9369010 2025-12-03 13:04:23.204 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-136 created with rcb: 61750052 2025-12-03 13:04:23.204 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-137 created with rcb: 32608380 2025-12-03 13:04:23.204 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-138 created with rcb: 48077304 2025-12-03 13:04:23.204 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-139 created with rcb: 36711870 2025-12-03 13:04:23.204 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-140 created with rcb: 50443031 2025-12-03 13:04:23.204 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-141 created with rcb: 39922231 2025-12-03 13:04:23.204 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-142 created with rcb: 15130867 2025-12-03 13:04:23.205 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-143 created with rcb: 29756352 2025-12-03 13:04:23.205 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-144 created with rcb: 17054731 2025-12-03 13:04:23.205 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-145 created with rcb: 57396322 2025-12-03 13:04:23.205 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-146 created with rcb: 41229932 2025-12-03 13:04:23.205 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-147 created with rcb: 36218738 2025-12-03 13:04:23.205 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-148 created with rcb: 3653143 2025-12-03 13:04:23.205 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-149 created with rcb: 23215345 2025-12-03 13:04:23.205 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-150 created with rcb: 1573558 2025-12-03 13:04:23.205 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-151 created with rcb: 58360355 2025-12-03 13:04:23.205 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-152 created with rcb: 38821348 2025-12-03 13:04:23.205 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-153 created with rcb: 42019459 2025-12-03 13:04:23.205 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-154 created with rcb: 60255911 2025-12-03 13:04:23.205 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-155 created with rcb: 31520571 2025-12-03 13:04:23.205 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-156 created with rcb: 23190352 2025-12-03 13:04:23.205 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-157 created with rcb: 63122021 2025-12-03 13:04:23.205 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-158 created with rcb: 5642979 2025-12-03 13:04:23.205 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-159 created with rcb: 53450122 2025-12-03 13:04:23.205 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-160 created with rcb: 5365136 2025-12-03 13:04:23.205 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-161 created with rcb: 37497299 2025-12-03 13:04:23.205 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-162 created with rcb: 33009727 2025-12-03 13:04:23.205 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-163 created with rcb: 47252480 2025-12-03 13:04:23.205 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-164 created with rcb: 42636223 2025-12-03 13:04:23.205 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-165 created with rcb: 32232876 2025-12-03 13:04:23.205 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-166 created with rcb: 7073352 2025-12-03 13:04:23.205 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-167 created with rcb: 26401926 2025-12-03 13:04:23.205 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-168 created with rcb: 40641930 2025-12-03 13:04:23.205 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-169 created with rcb: 58439809 2025-12-03 13:04:23.205 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-170 created with rcb: 42975148 2025-12-03 13:04:23.205 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-171 created with rcb: 46793198 2025-12-03 13:04:23.205 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-172 created with rcb: 4958296 2025-12-03 13:04:23.205 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-173 created with rcb: 28366210 2025-12-03 13:04:23.205 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-174 created with rcb: 64771308 2025-12-03 13:04:23.205 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-175 created with rcb: 46338947 2025-12-03 13:04:23.205 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-176 created with rcb: 17828220 2025-12-03 13:04:23.205 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-177 created with rcb: 59061600 2025-12-03 13:04:23.205 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-178 created with rcb: 12589613 2025-12-03 13:04:23.205 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-179 created with rcb: 43711614 2025-12-03 13:04:23.205 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-180 created with rcb: 3086499 2025-12-03 13:04:23.205 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-181 created with rcb: 27262120 2025-12-03 13:04:23.205 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-182 created with rcb: 9245104 2025-12-03 13:04:23.205 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-183 created with rcb: 35925226 2025-12-03 13:04:23.205 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-184 created with rcb: 12777628 2025-12-03 13:04:23.205 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-185 created with rcb: 35197154 2025-12-03 13:04:23.205 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-186 created with rcb: 43462867 2025-12-03 13:04:23.205 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-187 created with rcb: 40736739 2025-12-03 13:04:23.205 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-188 created with rcb: 50477265 2025-12-03 13:04:23.205 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-189 created with rcb: 11633970 2025-12-03 13:04:23.205 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-190 created with rcb: 27116546 2025-12-03 13:04:23.205 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-191 created with rcb: 38365561 2025-12-03 13:04:23.205 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-192 created with rcb: 33801103 2025-12-03 13:04:23.205 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-193 created with rcb: 29956545 2025-12-03 13:04:23.205 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-112 processed in 2 frames. 2025-12-03 13:04:23.209 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-113 processed in 1 frames. 2025-12-03 13:04:23.209 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-114 processed in 1 frames. 2025-12-03 13:04:23.209 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-115 processed in 1 frames. 2025-12-03 13:04:23.211 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-116 processed in 1 frames. 2025-12-03 13:04:23.211 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-117 processed in 1 frames. 2025-12-03 13:04:23.211 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-118 processed in 1 frames. 2025-12-03 13:04:23.211 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-119 processed in 1 frames. 2025-12-03 13:04:23.213 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-120 processed in 1 frames. 2025-12-03 13:04:23.213 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-121 processed in 1 frames. 2025-12-03 13:04:23.213 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-122 processed in 1 frames. 2025-12-03 13:04:23.213 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-123 processed in 1 frames. 2025-12-03 13:04:23.213 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-124 processed in 1 frames. 2025-12-03 13:04:23.213 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-125 processed in 1 frames. 2025-12-03 13:04:23.213 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-126 processed in 1 frames. 2025-12-03 13:04:23.213 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-127 processed in 1 frames. 2025-12-03 13:04:23.213 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-128 processed in 1 frames. 2025-12-03 13:04:23.213 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-129 processed in 1 frames. 2025-12-03 13:04:23.214 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-130 processed in 1 frames. 2025-12-03 13:04:23.214 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-131 processed in 1 frames. 2025-12-03 13:04:23.214 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-132 processed in 1 frames. 2025-12-03 13:04:23.219 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-133 processed in 1 frames. 2025-12-03 13:04:23.219 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-134 processed in 1 frames. 2025-12-03 13:04:23.219 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-135 processed in 1 frames. 2025-12-03 13:04:23.219 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-136 processed in 1 frames. 2025-12-03 13:04:23.219 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-137 processed in 1 frames. 2025-12-03 13:04:23.221 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-138 processed in 1 frames. 2025-12-03 13:04:23.221 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-139 processed in 1 frames. 2025-12-03 13:04:23.231 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-140 processed in 1 frames. 2025-12-03 13:04:23.233 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-141 processed in 1 frames. 2025-12-03 13:04:23.234 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-142 processed in 1 frames. 2025-12-03 13:04:23.265 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-143 processed in 1 frames. 2025-12-03 13:04:23.266 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-144 processed in 1 frames. 2025-12-03 13:04:23.267 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-145 processed in 1 frames. 2025-12-03 13:04:23.268 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-146 processed in 1 frames. 2025-12-03 13:04:23.268 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-147 processed in 1 frames. 2025-12-03 13:04:23.269 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-148 processed in 1 frames. 2025-12-03 13:04:23.269 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-149 processed in 1 frames. 2025-12-03 13:04:23.269 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-150 processed in 1 frames. 2025-12-03 13:04:23.269 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-151 processed in 1 frames. 2025-12-03 13:04:23.269 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-152 processed in 1 frames. 2025-12-03 13:04:23.269 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-153 processed in 1 frames. 2025-12-03 13:04:23.269 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-154 processed in 1 frames. 2025-12-03 13:04:23.269 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-155 processed in 1 frames. 2025-12-03 13:04:23.269 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-156 processed in 1 frames. 2025-12-03 13:04:23.269 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-157 processed in 1 frames. 2025-12-03 13:04:23.270 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-158 processed in 1 frames. 2025-12-03 13:04:23.270 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-159 processed in 1 frames. 2025-12-03 13:04:23.270 - Render thread -> Frame [2439] Parallel Render Command Batch RCB-160 processed in 1 frames. 2025-12-03 13:04:23.315 - Render thread -> VRAM report about missing bytes is changed from 452034560 Bytes to 451817472 Bytes 2025-12-03 13:04:23.315 - Render thread -> Frame [2440] Parallel Render Command Batch RCB-194 created with rcb: 8893347 2025-12-03 13:04:23.315 - Render thread -> Frame [2440] Parallel Render Command Batch RCB-195 created with rcb: 39675827 2025-12-03 13:04:23.315 - Render thread -> Frame [2440] Parallel Render Command Batch RCB-196 created with rcb: 32608380 2025-12-03 13:04:23.315 - Render thread -> Frame [2440] Parallel Render Command Batch RCB-197 created with rcb: 36711870 2025-12-03 13:04:23.315 - Render thread -> Frame [2440] Parallel Render Command Batch RCB-198 created with rcb: 23688474 2025-12-03 13:04:23.315 - Render thread -> Frame [2440] Parallel Render Command Batch RCB-199 created with rcb: 48077304 2025-12-03 13:04:23.315 - Render thread -> Frame [2440] Parallel Render Command Batch RCB-200 created with rcb: 54355644 2025-12-03 13:04:23.315 - Render thread -> Frame [2440] Parallel Render Command Batch RCB-201 created with rcb: 61750052 2025-12-03 13:04:23.315 - Render thread -> Frame [2440] Parallel Render Command Batch RCB-202 created with rcb: 37596975 2025-12-03 13:04:23.315 - Render thread -> Frame [2440] Parallel Render Command Batch RCB-203 created with rcb: 40526470 2025-12-03 13:04:23.315 - Render thread -> Frame [2440] Parallel Render Command Batch RCB-204 created with rcb: 49118001 2025-12-03 13:04:23.315 - Render thread -> Frame [2440] Parallel Render Command Batch RCB-205 created with rcb: 15130867 2025-12-03 13:04:23.315 - Render thread -> Frame [2440] Parallel Render Command Batch RCB-206 created with rcb: 39922231 2025-12-03 13:04:23.315 - Render thread -> Frame [2440] Parallel Render Command Batch RCB-207 created with rcb: 9369010 2025-12-03 13:04:23.315 - Render thread -> Frame [2440] Parallel Render Command Batch RCB-208 created with rcb: 5365136 2025-12-03 13:04:23.315 - Render thread -> Frame [2440] Parallel Render Command Batch RCB-209 created with rcb: 50443031 2025-12-03 13:04:23.315 - Render thread -> Frame [2440] Parallel Render Command Batch RCB-210 created with rcb: 65009852 2025-12-03 13:04:23.315 - Render thread -> Frame [2440] Parallel Render Command Batch RCB-211 created with rcb: 53450122 2025-12-03 13:04:23.315 - Render thread -> Frame [2440] Parallel Render Command Batch RCB-212 created with rcb: 5642979 2025-12-03 13:04:23.315 - Render thread -> Frame [2440] Parallel Render Command Batch RCB-213 created with rcb: 66761632 2025-12-03 13:04:23.315 - Render thread -> Frame [2440] Parallel Render Command Batch RCB-214 created with rcb: 60255911 2025-12-03 13:04:23.315 - Render thread -> Frame [2440] Parallel Render Command Batch RCB-215 created with rcb: 42019459 2025-12-03 13:04:23.315 - Render thread -> Frame [2440] Parallel Render Command Batch RCB-216 created with rcb: 63122021 2025-12-03 13:04:23.315 - Render thread -> Frame [2440] Parallel Render Command Batch RCB-217 created with rcb: 58360355 2025-12-03 13:04:23.315 - Render thread -> Frame [2440] Parallel Render Command Batch RCB-218 created with rcb: 31520571 2025-12-03 13:04:23.323 - Render thread -> Frame [2440] Parallel Render Command Batch RCB-161 processed in 2 frames. 2025-12-03 13:04:23.323 - Render thread -> Frame [2440] Parallel Render Command Batch RCB-162 processed in 2 frames. 2025-12-03 13:04:23.323 - Render thread -> Frame [2440] Parallel Render Command Batch RCB-163 processed in 2 frames. 2025-12-03 13:04:23.330 - Render thread -> Frame [2440] Parallel Render Command Batch RCB-164 processed in 2 frames. 2025-12-03 13:04:23.338 - Render thread -> Frame [2440] Parallel Render Command Batch RCB-165 processed in 2 frames. 2025-12-03 13:04:23.341 - Render thread -> Frame [2440] Parallel Render Command Batch RCB-166 processed in 2 frames. 2025-12-03 13:04:23.342 - Render thread -> Frame [2440] Parallel Render Command Batch RCB-167 processed in 2 frames. 2025-12-03 13:04:23.342 - Render thread -> Frame [2440] Parallel Render Command Batch RCB-168 processed in 2 frames. 2025-12-03 13:04:23.343 - Render thread -> Frame [2440] Parallel Render Command Batch RCB-169 processed in 2 frames. 2025-12-03 13:04:23.343 - Render thread -> Frame [2440] Parallel Render Command Batch RCB-170 processed in 2 frames. 2025-12-03 13:04:23.343 - Render thread -> Frame [2440] Parallel Render Command Batch RCB-171 processed in 2 frames. 2025-12-03 13:04:23.343 - Render thread -> Frame [2440] Parallel Render Command Batch RCB-172 processed in 2 frames. 2025-12-03 13:04:23.343 - Render thread -> Frame [2440] Parallel Render Command Batch RCB-173 processed in 2 frames. 2025-12-03 13:04:23.343 - Render thread -> Frame [2440] Parallel Render Command Batch RCB-174 processed in 2 frames. 2025-12-03 13:04:23.343 - Render thread -> Frame [2440] Parallel Render Command Batch RCB-175 processed in 2 frames. 2025-12-03 13:04:23.343 - Render thread -> Frame [2440] Parallel Render Command Batch RCB-176 processed in 2 frames. 2025-12-03 13:04:23.343 - Render thread -> Frame [2440] Parallel Render Command Batch RCB-177 processed in 2 frames. 2025-12-03 13:04:23.343 - Render thread -> Frame [2440] Parallel Render Command Batch RCB-178 processed in 2 frames. 2025-12-03 13:04:23.343 - Render thread -> Frame [2440] Parallel Render Command Batch RCB-179 processed in 2 frames. 2025-12-03 13:04:23.343 - Render thread -> Frame [2440] Parallel Render Command Batch RCB-180 processed in 2 frames. 2025-12-03 13:04:23.343 - Render thread -> Frame [2440] Parallel Render Command Batch RCB-181 processed in 2 frames. 2025-12-03 13:04:23.343 - Render thread -> Frame [2440] Parallel Render Command Batch RCB-182 processed in 2 frames. 2025-12-03 13:04:23.343 - Render thread -> Frame [2440] Parallel Render Command Batch RCB-183 processed in 2 frames. 2025-12-03 13:04:23.343 - Render thread -> Frame [2440] Parallel Render Command Batch RCB-184 processed in 2 frames. 2025-12-03 13:04:23.343 - Render thread -> Frame [2440] Parallel Render Command Batch RCB-185 processed in 2 frames. 2025-12-03 13:04:23.343 - Render thread -> Frame [2440] Parallel Render Command Batch RCB-186 processed in 2 frames. 2025-12-03 13:04:23.344 - Render thread -> Frame [2440] Parallel Render Command Batch RCB-187 processed in 2 frames. 2025-12-03 13:04:23.344 - Render thread -> Frame [2440] Parallel Render Command Batch RCB-188 processed in 2 frames. 2025-12-03 13:04:23.366 - Render thread -> Frame [2440] Parallel Render Command Batch RCB-189 processed in 2 frames. 2025-12-03 13:04:23.369 - Render thread -> Frame [2440] Parallel Render Command Batch RCB-190 processed in 2 frames. 2025-12-03 13:04:23.369 - Render thread -> Frame [2440] Parallel Render Command Batch RCB-191 processed in 2 frames. 2025-12-03 13:04:23.370 - Render thread -> Frame [2440] Parallel Render Command Batch RCB-192 processed in 2 frames. 2025-12-03 13:04:23.376 - Render thread -> Frame [2440] Parallel Render Command Batch RCB-193 processed in 2 frames. 2025-12-03 13:04:23.422 - Render thread -> VRAM report about missing bytes is changed from 451817472 Bytes to 452595712 Bytes 2025-12-03 13:04:23.422 - Render thread -> Frame [2441] Parallel Render Command Batch RCB-219 created with rcb: 23190352 2025-12-03 13:04:23.422 - Render thread -> Frame [2441] Parallel Render Command Batch RCB-220 created with rcb: 38821348 2025-12-03 13:04:23.422 - Render thread -> Frame [2441] Parallel Render Command Batch RCB-221 created with rcb: 42636223 2025-12-03 13:04:23.422 - Render thread -> Frame [2441] Parallel Render Command Batch RCB-222 created with rcb: 1573558 2025-12-03 13:04:23.422 - Render thread -> Frame [2441] Parallel Render Command Batch RCB-223 created with rcb: 50477265 2025-12-03 13:04:23.422 - Render thread -> Frame [2441] Parallel Render Command Batch RCB-224 created with rcb: 33009727 2025-12-03 13:04:23.422 - Render thread -> Frame [2441] Parallel Render Command Batch RCB-225 created with rcb: 27116546 2025-12-03 13:04:23.422 - Render thread -> Frame [2441] Parallel Render Command Batch RCB-226 created with rcb: 38365561 2025-12-03 13:04:23.422 - Render thread -> Frame [2441] Parallel Render Command Batch RCB-227 created with rcb: 11633970 2025-12-03 13:04:23.422 - Render thread -> Frame [2441] Parallel Render Command Batch RCB-228 created with rcb: 40736739 2025-12-03 13:04:23.422 - Render thread -> Frame [2441] Parallel Render Command Batch RCB-229 created with rcb: 23215345 2025-12-03 13:04:23.422 - Render thread -> Frame [2441] Parallel Render Command Batch RCB-230 created with rcb: 24311402 2025-12-03 13:04:23.422 - Render thread -> Frame [2441] Parallel Render Command Batch RCB-231 created with rcb: 35197154 2025-12-03 13:04:23.422 - Render thread -> Frame [2441] Parallel Render Command Batch RCB-232 created with rcb: 12777628 2025-12-03 13:04:23.422 - Render thread -> Frame [2441] Parallel Render Command Batch RCB-233 created with rcb: 35925226 2025-12-03 13:04:23.422 - Render thread -> Frame [2441] Parallel Render Command Batch RCB-234 created with rcb: 9245104 2025-12-03 13:04:23.422 - Render thread -> Frame [2441] Parallel Render Command Batch RCB-235 created with rcb: 27262120 2025-12-03 13:04:23.422 - Render thread -> Frame [2441] Parallel Render Command Batch RCB-236 created with rcb: 3086499 2025-12-03 13:04:23.422 - Render thread -> Frame [2441] Parallel Render Command Batch RCB-237 created with rcb: 47252480 2025-12-03 13:04:23.424 - Render thread -> Frame [2441] Parallel Render Command Batch RCB-194 processed in 2 frames. 2025-12-03 13:04:23.425 - Render thread -> Frame [2441] Parallel Render Command Batch RCB-195 processed in 2 frames. 2025-12-03 13:04:23.426 - Render thread -> Frame [2441] Parallel Render Command Batch RCB-196 processed in 2 frames. 2025-12-03 13:04:23.426 - Render thread -> Frame [2441] Parallel Render Command Batch RCB-197 processed in 2 frames. 2025-12-03 13:04:23.431 - Render thread -> Frame [2441] Parallel Render Command Batch RCB-198 processed in 2 frames. 2025-12-03 13:04:23.432 - Render thread -> Frame [2441] Parallel Render Command Batch RCB-199 processed in 2 frames. 2025-12-03 13:04:23.438 - Render thread -> Frame [2441] Parallel Render Command Batch RCB-200 processed in 2 frames. 2025-12-03 13:04:23.438 - Render thread -> Frame [2441] Parallel Render Command Batch RCB-201 processed in 2 frames. 2025-12-03 13:04:23.454 - Render thread -> Frame [2441] Parallel Render Command Batch RCB-202 processed in 2 frames. 2025-12-03 13:04:23.455 - Render thread -> Frame [2441] Parallel Render Command Batch RCB-203 processed in 2 frames. 2025-12-03 13:04:23.455 - Render thread -> Frame [2441] Parallel Render Command Batch RCB-204 processed in 2 frames. 2025-12-03 13:04:23.455 - Render thread -> Frame [2441] Parallel Render Command Batch RCB-205 processed in 2 frames. 2025-12-03 13:04:23.456 - Render thread -> Frame [2441] Parallel Render Command Batch RCB-206 processed in 2 frames. 2025-12-03 13:04:23.461 - Render thread -> Frame [2441] Parallel Render Command Batch RCB-207 processed in 2 frames. 2025-12-03 13:04:23.478 - Render thread -> Frame [2441] Parallel Render Command Batch RCB-208 processed in 2 frames. 2025-12-03 13:04:23.482 - Render thread -> Frame [2441] Parallel Render Command Batch RCB-209 processed in 2 frames. 2025-12-03 13:04:23.513 - Render thread -> Error: Model TrussFrame_Long_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-03 13:04:23.590 - Render thread -> VRAM report about missing bytes is changed from 452595712 Bytes to 453423104 Bytes 2025-12-03 13:04:23.591 - Render thread -> Frame [2442] Parallel Render Command Batch RCB-238 created with rcb: 28198930 2025-12-03 13:04:23.591 - Render thread -> Frame [2442] Parallel Render Command Batch RCB-239 created with rcb: 59783015 2025-12-03 13:04:23.591 - Render thread -> Frame [2442] Parallel Render Command Batch RCB-240 created with rcb: 18134907 2025-12-03 13:04:23.591 - Render thread -> Frame [2442] Parallel Render Command Batch RCB-241 created with rcb: 16803598 2025-12-03 13:04:23.591 - Render thread -> Frame [2442] Parallel Render Command Batch RCB-242 created with rcb: 56816622 2025-12-03 13:04:23.600 - Render thread -> Frame [2442] Parallel Render Command Batch RCB-210 processed in 3 frames. 2025-12-03 13:04:23.603 - Render thread -> Frame [2442] Parallel Render Command Batch RCB-211 processed in 3 frames. 2025-12-03 13:04:23.611 - Render thread -> Frame [2442] Parallel Render Command Batch RCB-212 processed in 3 frames. 2025-12-03 13:04:23.620 - Render thread -> Frame [2442] Parallel Render Command Batch RCB-213 processed in 3 frames. 2025-12-03 13:04:23.620 - Render thread -> Frame [2442] Parallel Render Command Batch RCB-214 processed in 3 frames. 2025-12-03 13:04:23.620 - Render thread -> Frame [2442] Parallel Render Command Batch RCB-215 processed in 3 frames. 2025-12-03 13:04:23.625 - Render thread -> Frame [2442] Parallel Render Command Batch RCB-216 processed in 3 frames. 2025-12-03 13:04:23.626 - Render thread -> Frame [2442] Parallel Render Command Batch RCB-217 processed in 3 frames. 2025-12-03 13:04:23.628 - Render thread -> Frame [2442] Parallel Render Command Batch RCB-218 processed in 3 frames. 2025-12-03 13:04:23.633 - Render thread -> Frame [2442] Parallel Render Command Batch RCB-219 processed in 2 frames. 2025-12-03 13:04:23.639 - Render thread -> Frame [2442] Parallel Render Command Batch RCB-220 processed in 2 frames. 2025-12-03 13:04:23.640 - Render thread -> Frame [2442] Parallel Render Command Batch RCB-221 processed in 2 frames. 2025-12-03 13:04:23.649 - Render thread -> Frame [2442] Parallel Render Command Batch RCB-222 processed in 2 frames. 2025-12-03 13:04:23.650 - Render thread -> Frame [2442] Parallel Render Command Batch RCB-223 processed in 2 frames. 2025-12-03 13:04:23.653 - Render thread -> Frame [2442] Parallel Render Command Batch RCB-224 processed in 2 frames. 2025-12-03 13:04:23.653 - Render thread -> Frame [2442] Parallel Render Command Batch RCB-225 processed in 2 frames. 2025-12-03 13:04:23.653 - Render thread -> Frame [2442] Parallel Render Command Batch RCB-226 processed in 2 frames. 2025-12-03 13:04:23.653 - Render thread -> Frame [2442] Parallel Render Command Batch RCB-227 processed in 2 frames. 2025-12-03 13:04:23.705 - Render thread -> Error: Model TrussFrame_Wide_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-03 13:04:23.792 - Render thread -> VRAM report about missing bytes is changed from 453423104 Bytes to 454213632 Bytes 2025-12-03 13:04:23.792 - Render thread -> Frame [2443] Parallel Render Command Batch RCB-243 created with rcb: 2377829 2025-12-03 13:04:23.792 - Render thread -> Frame [2443] Parallel Render Command Batch RCB-244 created with rcb: 29956545 2025-12-03 13:04:23.792 - Render thread -> Frame [2443] Parallel Render Command Batch RCB-245 created with rcb: 33801103 2025-12-03 13:04:23.792 - Render thread -> Frame [2443] Parallel Render Command Batch RCB-246 created with rcb: 19364544 2025-12-03 13:04:23.797 - Render thread -> Frame [2443] Parallel Render Command Batch RCB-228 processed in 3 frames. 2025-12-03 13:04:23.811 - Render thread -> Frame [2443] Parallel Render Command Batch RCB-229 processed in 3 frames. 2025-12-03 13:04:23.834 - Render thread -> Frame [2443] Parallel Render Command Batch RCB-230 processed in 3 frames. 2025-12-03 13:04:23.834 - Render thread -> Frame [2443] Parallel Render Command Batch RCB-231 processed in 3 frames. 2025-12-03 13:04:23.835 - Render thread -> Frame [2443] Parallel Render Command Batch RCB-232 processed in 3 frames. 2025-12-03 13:04:23.835 - Render thread -> Frame [2443] Parallel Render Command Batch RCB-233 processed in 3 frames. 2025-12-03 13:04:23.835 - Render thread -> Frame [2443] Parallel Render Command Batch RCB-234 processed in 3 frames. 2025-12-03 13:04:23.835 - Render thread -> Frame [2443] Parallel Render Command Batch RCB-235 processed in 3 frames. 2025-12-03 13:04:23.835 - Render thread -> Frame [2443] Parallel Render Command Batch RCB-236 processed in 3 frames. 2025-12-03 13:04:23.890 - Render thread -> VRAM report about missing bytes is changed from 454213632 Bytes to 454426624 Bytes 2025-12-03 13:04:23.891 - Render thread -> Frame [2444] Parallel Render Command Batch RCB-237 processed in 4 frames. 2025-12-03 13:04:23.918 - Render thread -> Frame [2444] Parallel Render Command Batch RCB-238 processed in 3 frames. 2025-12-03 13:04:23.953 - Render thread -> Frame [2444] Parallel Render Command Batch RCB-239 processed in 3 frames. 2025-12-03 13:04:23.999 - Render thread -> VRAM report about missing bytes is changed from 454426624 Bytes to 454455296 Bytes 2025-12-03 13:04:23.999 - Render thread -> Frame [2445] Parallel Render Command Batch RCB-247 created with rcb: 43462867 2025-12-03 13:04:23.999 - Render thread -> Frame [2445] Parallel Render Command Batch RCB-248 created with rcb: 55133222 2025-12-03 13:04:23.999 - Render thread -> Frame [2445] Parallel Render Command Batch RCB-249 created with rcb: 63437167 2025-12-03 13:04:24.023 - Render thread -> Frame [2445] Parallel Render Command Batch RCB-240 processed in 4 frames. 2025-12-03 13:04:24.076 - Render thread -> Info: Frame[2445] - Available VRAM budget has changed: 6755 MB 2025-12-03 13:04:24.076 - Render thread -> Info: Frame[2445] - Available VRAM budget has changed: 2733 MB 2025-12-03 13:04:24.076 - Render thread -> Info: Frame[2445] - Available VRAM budget has changed: 2134 MB 2025-12-03 13:04:24.092 - Render thread -> VRAM report about missing bytes is changed from 454455296 Bytes to 454508544 Bytes 2025-12-03 13:04:24.093 - Render thread -> Frame [2446] Parallel Render Command Batch RCB-241 processed in 5 frames. 2025-12-03 13:04:24.142 - Render thread -> Frame [2446] Parallel Render Command Batch RCB-242 processed in 5 frames. 2025-12-03 13:04:24.194 - Render thread -> VRAM report about missing bytes is changed from 454508544 Bytes to 454561792 Bytes 2025-12-03 13:04:24.208 - Render thread -> Frame [2447] Parallel Render Command Batch RCB-243 processed in 5 frames. 2025-12-03 13:04:24.226 - Render thread -> Frame [2447] Parallel Render Command Batch RCB-244 processed in 5 frames. 2025-12-03 13:04:24.232 - Render thread -> Frame [2447] Parallel Render Command Batch RCB-245 processed in 5 frames. 2025-12-03 13:04:24.296 - Render thread -> VRAM report about missing bytes is changed from 454561792 Bytes to 454594560 Bytes 2025-12-03 13:04:24.326 - Render thread -> Frame [2448] Parallel Render Command Batch RCB-246 processed in 6 frames. 2025-12-03 13:04:24.429 - Render thread -> Frame [2449] Parallel Render Command Batch RCB-247 processed in 5 frames. 2025-12-03 13:04:24.508 - Render thread -> VRAM report about missing bytes is changed from 454594560 Bytes to 454627328 Bytes 2025-12-03 13:04:24.550 - Render thread -> Frame [2450] Parallel Render Command Batch RCB-248 processed in 6 frames. 2025-12-03 13:04:24.718 - Render thread -> VRAM report about missing bytes is changed from 454627328 Bytes to 454680576 Bytes 2025-12-03 13:04:24.723 - Render thread -> Frame [2452] Parallel Render Command Batch RCB-249 processed in 8 frames. 2025-12-03 13:04:24.904 - Render thread -> Info: Frame[2463] - Available VRAM budget has changed: 7182 MB 2025-12-03 13:04:25.412 - Render thread -> Info: Frame[2493] - Available VRAM budget has changed: 3115 MB 2025-12-03 13:04:25.522 - Render thread -> Info: Frame[2499] - Available VRAM budget has changed: 6699 MB 2025-12-03 13:04:25.523 - Render thread -> Info: Frame[2499] - Available VRAM budget has changed: 2683 MB 2025-12-03 13:04:25.523 - Render thread -> Info: Frame[2499] - Available VRAM budget has changed: 2084 MB 2025-12-03 13:04:25.730 - Render thread -> Info: Frame[2512] - Available VRAM budget has changed: 7182 MB 2025-12-03 13:04:26.258 - Render thread -> Info: Frame[2543] - Available VRAM budget has changed: 6767 MB 2025-12-03 13:04:26.293 - Render thread -> Info: Frame[2543] - Available VRAM budget has changed: 2743 MB 2025-12-03 13:04:26.360 - Render thread -> VRAM report about missing bytes is changed from 454680576 Bytes to 455532544 Bytes 2025-12-03 13:04:26.576 - Render thread -> Error: Model Shower250_Deformed_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-03 13:04:26.610 - Render thread -> Frame [2545] Parallel Render Command Batch RCB-250 created with rcb: 28060580 2025-12-03 13:04:26.687 - Render thread -> Error: Model Truss50_Deformed_LOD3.mwm part Fracture_01-Truss50Test_LastLOD does not have material assigned. 2025-12-03 13:04:26.855 - Render thread -> Error: Model Gyroscope250_Deformed_LOD3.mwm part Fracture05-WindowGlass does not have material assigned. 2025-12-03 13:04:27.021 - Render thread -> VRAM report about missing bytes is changed from 455532544 Bytes to 455512064 Bytes 2025-12-03 13:04:27.254 - Render thread -> VRAM report about missing bytes is changed from 455512064 Bytes to 455540736 Bytes 2025-12-03 13:04:27.525 - Render thread -> VRAM report about missing bytes is changed from 455540736 Bytes to 459816960 Bytes 2025-12-03 13:04:27.621 - Render thread -> VRAM report about missing bytes is changed from 459816960 Bytes to 460865536 Bytes 2025-12-03 13:04:27.762 - Render thread -> Frame [2552] Parallel Render Command Batch RCB-250 processed in 8 frames. 2025-12-03 13:04:27.859 - Render thread -> VRAM report about missing bytes is changed from 460865536 Bytes to 461717504 Bytes 2025-12-03 13:04:27.890 - Render thread -> Info: Frame[2555] - Available VRAM budget has changed: 6694 MB 2025-12-03 13:04:27.890 - Render thread -> Info: Frame[2555] - Available VRAM budget has changed: 2678 MB 2025-12-03 13:04:28.000 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 32 needed elements, resizing from 1 to 32. 2025-12-03 13:04:28.000 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 32 needed elements, resizing from 1 to 32. 2025-12-03 13:04:28.006 - Render thread -> VRAM report about missing bytes is changed from 461717504 Bytes to 461410304 Bytes 2025-12-03 13:04:28.040 - Render thread -> VRAM report about missing bytes is changed from 461410304 Bytes to 461717504 Bytes 2025-12-03 13:04:28.128 - Render thread -> VRAM report about missing bytes is changed from 461717504 Bytes to 461684736 Bytes 2025-12-03 13:04:28.174 - Render thread -> Info: Frame[2563] - Available VRAM budget has changed: 2609 MB 2025-12-03 13:04:28.174 - Render thread -> Info: Frame[2563] - Available VRAM budget has changed: 2011 MB 2025-12-03 13:04:28.174 - Render thread -> Warning: Available VRAM budget 2011 MBs is lower than the minimum required 2048 MBs 2025-12-03 13:04:28.192 - Render thread -> VRAM report about missing bytes is changed from 461684736 Bytes to 461746176 Bytes 2025-12-03 13:04:28.221 - Render thread -> VRAM report about missing bytes is changed from 461746176 Bytes to 462901248 Bytes 2025-12-03 13:04:28.241 - Render thread -> Info: Frame[2566] - Available VRAM budget has changed: 6750 MB 2025-12-03 13:04:28.241 - Render thread -> VRAM report about missing bytes is changed from 462901248 Bytes to 463884288 Bytes 2025-12-03 13:04:28.356 - Render thread -> Info: Frame[2573] - Available VRAM budget has changed: 6883 MB 2025-12-03 13:04:28.624 - Render thread -> Info: Frame[2587] - Available VRAM budget has changed: 6829 MB 2025-12-03 13:04:28.904 - Render thread -> Info: Frame[2595] - Available VRAM budget has changed: 2678 MB 2025-12-03 13:04:28.940 - Render thread -> Info: Frame[2597] - Available VRAM budget has changed: 2728 MB 2025-12-03 13:04:29.041 - Render thread -> Info: Frame[2603] - Available VRAM budget has changed: 2799 MB 2025-12-03 13:04:29.296 - Render thread -> Info: Frame[2618] - Available VRAM budget has changed: 6888 MB 2025-12-03 13:04:29.435 - Render thread -> Info: Frame[2625] - Available VRAM budget has changed: 2080 MB 2025-12-03 13:04:29.469 - Render thread -> Info: Frame[2627] - Available VRAM budget has changed: 2129 MB 2025-12-03 13:04:29.569 - Render thread -> Info: Frame[2633] - Available VRAM budget has changed: 2199 MB 2025-12-03 13:04:29.870 - Render thread -> Info: Frame[2649] - Available VRAM budget has changed: 2852 MB 2025-12-03 13:04:30.039 - Render thread -> Info: Frame[2655] - Available VRAM budget has changed: 6822 MB 2025-12-03 13:04:30.040 - Render thread -> Info: Frame[2655] - Available VRAM budget has changed: 2792 MB 2025-12-03 13:04:30.352 - Render thread -> Info: Frame[2670] - Available VRAM budget has changed: 6869 MB 2025-12-03 13:04:30.385 - Render thread -> Info: Frame[2672] - Available VRAM budget has changed: 6824 MB 2025-12-03 13:04:30.452 - Render thread -> VRAM report about missing bytes is changed from 463884288 Bytes to 463867904 Bytes 2025-12-03 13:04:30.497 - Render thread -> VRAM report about missing bytes is changed from 463867904 Bytes to 463908864 Bytes 2025-12-03 13:04:30.632 - Render thread -> Info: Frame[2684] - Available VRAM budget has changed: 6880 MB 2025-12-03 13:04:30.682 - Render thread -> Info: Frame[2687] - Available VRAM budget has changed: 6831 MB 2025-12-03 13:04:30.750 - Render thread -> VRAM report about missing bytes is changed from 463908864 Bytes to 464891904 Bytes 2025-12-03 13:04:31.211 - Render thread -> Info: Frame[2718] - Available VRAM budget has changed: 6883 MB 2025-12-03 13:04:31.729 - Render thread -> Info: Frame[2749] - Available VRAM budget has changed: 2847 MB 2025-12-03 13:04:32.234 - Render thread -> Info: Frame[2779] - Available VRAM budget has changed: 2247 MB 2025-12-03 13:04:32.300 - Render thread -> Info: Frame[2783] - Available VRAM budget has changed: 6827 MB 2025-12-03 13:04:32.301 - Render thread -> Info: Frame[2783] - Available VRAM budget has changed: 2797 MB 2025-12-03 13:04:32.301 - Render thread -> Info: Frame[2783] - Available VRAM budget has changed: 2198 MB 2025-12-03 13:04:32.483 - Render thread -> Info: Frame[2794] - Available VRAM budget has changed: 6883 MB 2025-12-03 13:04:32.522 - Render thread -> VRAM report about missing bytes is changed from 464891904 Bytes to 465940480 Bytes 2025-12-03 13:04:32.619 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 256 needed elements, resizing from 32 to 256. 2025-12-03 13:04:32.619 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 256 needed elements, resizing from 32 to 256. 2025-12-03 13:04:32.641 - Render thread -> VRAM report about missing bytes is changed from 465940480 Bytes to 465846272 Bytes 2025-12-03 13:04:32.679 - Render thread -> Info: Frame[2802] - Available VRAM budget has changed: 6825 MB 2025-12-03 13:04:32.679 - Render thread -> VRAM report about missing bytes is changed from 465846272 Bytes to 466583552 Bytes 2025-12-03 13:04:32.966 - Render thread -> Info: Frame[2819] - Available VRAM budget has changed: 6883 MB 2025-12-03 13:04:33.248 - Render thread -> Info: Frame[2836] - Available VRAM budget has changed: 6827 MB 2025-12-03 13:04:33.598 - Render thread -> Info: Frame[2857] - Available VRAM budget has changed: 6871 MB 2025-12-03 13:04:34.099 - Render thread -> Info: Frame[2887] - Available VRAM budget has changed: 2837 MB 2025-12-03 13:04:34.448 - Render thread -> Info: Frame[2908] - Available VRAM budget has changed: 6827 MB 2025-12-03 13:04:34.465 - Render thread -> Info: Frame[2909] - Available VRAM budget has changed: 2797 MB 2025-12-03 13:04:34.765 - Render thread -> Info: Frame[2927] - Available VRAM budget has changed: 6883 MB 2025-12-03 13:04:34.965 - Render thread -> Info: Frame[2939] - Available VRAM budget has changed: 6825 MB 2025-12-03 13:04:35.281 - Render thread -> Info: Frame[2958] - Available VRAM budget has changed: 6882 MB 2025-12-03 13:04:35.382 - Render thread -> Info: Frame[2964] - Available VRAM budget has changed: 6826 MB 2025-12-03 13:04:35.565 - Render thread -> Info: Frame[2975] - Available VRAM budget has changed: 6871 MB 2025-12-03 13:04:35.815 - Render thread -> Info: Frame[2990] - Available VRAM budget has changed: 6825 MB 2025-12-03 13:04:36.748 - Render thread -> Info: Frame[3046] - Available VRAM budget has changed: 6873 MB 2025-12-03 13:04:37.148 - Render thread -> Info: Frame[3070] - Available VRAM budget has changed: 6825 MB 2025-12-03 13:04:37.331 - Render thread -> Info: Frame[3081] - Available VRAM budget has changed: 6872 MB 2025-12-03 13:04:37.748 - Render thread -> Info: Frame[3106] - Available VRAM budget has changed: 6825 MB 2025-12-03 13:04:37.931 - Render thread -> Info: Frame[3117] - Available VRAM budget has changed: 6883 MB 2025-12-03 13:04:37.948 - Render thread -> Info: Frame[3118] - Available VRAM budget has changed: 6825 MB 2025-12-03 13:04:38.531 - Render thread -> Info: Frame[3153] - Available VRAM budget has changed: 6876 MB 2025-12-03 13:04:38.815 - Render thread -> Info: Frame[3170] - Available VRAM budget has changed: 6828 MB 2025-12-03 13:04:39.065 - Render thread -> Info: Frame[3185] - Available VRAM budget has changed: 6885 MB 2025-12-03 13:04:39.115 - Render thread -> Info: Frame[3188] - Available VRAM budget has changed: 6850 MB 2025-12-03 13:04:39.298 - Render thread -> Info: Frame[3199] - Available VRAM budget has changed: 6897 MB 2025-12-03 13:04:39.315 - Render thread -> Info: Frame[3200] - Available VRAM budget has changed: 6850 MB 2025-12-03 13:04:39.565 - Render thread -> Info: Frame[3215] - Available VRAM budget has changed: 2818 MB 2025-12-03 13:04:39.598 - Render thread -> Info: Frame[3217] - Available VRAM budget has changed: 6893 MB 2025-12-03 13:04:39.715 - Render thread -> Info: Frame[3224] - Available VRAM budget has changed: 6851 MB 2025-12-03 13:04:39.898 - Render thread -> Info: Frame[3235] - Available VRAM budget has changed: 6898 MB 2025-12-03 13:04:39.915 - Render thread -> Info: Frame[3236] - Available VRAM budget has changed: 6851 MB 2025-12-03 13:04:40.065 - Render thread -> Info: Frame[3245] - Available VRAM budget has changed: 2218 MB 2025-12-03 13:04:41.832 - Render thread -> Info: Frame[3351] - Available VRAM budget has changed: 6889 MB 2025-12-03 13:04:42.331 - Render thread -> Info: Frame[3381] - Available VRAM budget has changed: 2853 MB 2025-12-03 13:04:42.710 - Render thread -> Info: Frame[3402] - Available VRAM budget has changed: 6844 MB 2025-12-03 13:04:42.727 - Render thread -> Info: Frame[3403] - Available VRAM budget has changed: 2812 MB 2025-12-03 13:04:43.120 - Render thread -> VRAM report about missing bytes is changed from 466583552 Bytes to 466546688 Bytes 2025-12-03 13:04:43.169 - Render thread -> VRAM report about missing bytes is changed from 466546688 Bytes to 466563072 Bytes 2025-12-03 13:04:43.187 - Render thread -> Info: Frame[3429] - Available VRAM budget has changed: 6888 MB 2025-12-03 13:04:43.287 - Render thread -> VRAM report about missing bytes is changed from 466563072 Bytes to 468856832 Bytes 2025-12-03 13:04:43.422 - Render thread -> Info: Frame[3442] - Available VRAM budget has changed: 6828 MB 2025-12-03 13:04:43.605 - Render thread -> Info: Frame[3453] - Available VRAM budget has changed: 6888 MB 2025-12-03 13:04:43.726 - Render thread -> VRAM report about missing bytes is changed from 468856832 Bytes to 469032960 Bytes 2025-12-03 13:04:43.743 - Render thread -> VRAM report about missing bytes is changed from 469032960 Bytes to 470343680 Bytes 2025-12-03 13:04:43.760 - Render thread -> VRAM report about missing bytes is changed from 470343680 Bytes to 470405120 Bytes 2025-12-03 13:04:43.850 - Render thread -> VRAM report about missing bytes is changed from 470405120 Bytes to 471879680 Bytes 2025-12-03 13:04:43.887 - Render thread -> VRAM report about missing bytes is changed from 471879680 Bytes to 472002560 Bytes 2025-12-03 13:04:43.940 - Render thread -> VRAM report about missing bytes is changed from 472002560 Bytes to 473313280 Bytes 2025-12-03 13:04:43.978 - Render thread -> VRAM report about missing bytes is changed from 473313280 Bytes to 477638656 Bytes 2025-12-03 13:04:44.113 - Render thread -> Info: Frame[3480] - Available VRAM budget has changed: 6840 MB 2025-12-03 13:04:44.154 - Render thread -> VRAM report about missing bytes is changed from 477638656 Bytes to 478003200 Bytes 2025-12-03 13:04:44.172 - Render thread -> Info: Frame[3483] - Available VRAM budget has changed: 2838 MB 2025-12-03 13:04:44.222 - Render thread -> VRAM report about missing bytes is changed from 478003200 Bytes to 477831168 Bytes 2025-12-03 13:04:44.338 - Render thread -> VRAM report about missing bytes is changed from 477831168 Bytes to 479408128 Bytes 2025-12-03 13:04:44.407 - Render thread -> Info: Frame[3497] - Available VRAM budget has changed: 2852 MB 2025-12-03 13:04:44.539 - Render thread -> VRAM report about missing bytes is changed from 479408128 Bytes to 479412224 Bytes 2025-12-03 13:04:44.645 - Render thread -> Info: Frame[3511] - Available VRAM budget has changed: 2940 MB 2025-12-03 13:04:44.661 - Render thread -> Info: Frame[3512] - Available VRAM budget has changed: 6892 MB 2025-12-03 13:04:44.679 - Render thread -> Info: Frame[3513] - Available VRAM budget has changed: 2301 MB 2025-12-03 13:04:44.715 - Render thread -> Info: Frame[3515] - Available VRAM budget has changed: 6840 MB 2025-12-03 13:04:44.715 - Render thread -> VRAM report about missing bytes is changed from 479412224 Bytes to 479416320 Bytes 2025-12-03 13:04:44.908 - Render thread -> VRAM report about missing bytes is changed from 479416320 Bytes to 479420416 Bytes 2025-12-03 13:04:44.925 - Render thread -> Info: Frame[3527] - Available VRAM budget has changed: 2315 MB 2025-12-03 13:04:44.995 - Render thread -> Info: Frame[3531] - Available VRAM budget has changed: 6892 MB 2025-12-03 13:04:45.171 - Render thread -> Info: Frame[3541] - Available VRAM budget has changed: 2402 MB 2025-12-03 13:04:45.204 - Render thread -> VRAM report about missing bytes is changed from 479420416 Bytes to 479424512 Bytes 2025-12-03 13:04:45.378 - Render thread -> Info: Frame[3553] - Available VRAM budget has changed: 6840 MB 2025-12-03 13:04:45.553 - Render thread -> VRAM report about missing bytes is changed from 479424512 Bytes to 479428608 Bytes 2025-12-03 13:04:45.799 - Render thread -> VRAM report about missing bytes is changed from 479428608 Bytes to 479432704 Bytes 2025-12-03 13:04:46.094 - Render thread -> VRAM report about missing bytes is changed from 479432704 Bytes to 479436800 Bytes 2025-12-03 13:04:46.111 - Render thread -> VRAM report about missing bytes is changed from 479436800 Bytes to 479440896 Bytes 2025-12-03 13:04:46.129 - Render thread -> VRAM report about missing bytes is changed from 479440896 Bytes to 479444992 Bytes 2025-12-03 13:04:46.163 - Render thread -> Info: Frame[3598] - Available VRAM budget has changed: 6876 MB 2025-12-03 13:04:46.180 - Render thread -> Info: Frame[3599] - Available VRAM budget has changed: 6840 MB 2025-12-03 13:04:46.763 - Render thread -> Info: Frame[3629] - Available VRAM budget has changed: 6892 MB 2025-12-03 13:04:46.813 - Render thread -> Info: Frame[3632] - Available VRAM budget has changed: 6834 MB 2025-12-03 13:04:46.941 - Render thread -> VRAM report about missing bytes is changed from 479444992 Bytes to 481083392 Bytes 2025-12-03 13:04:47.358 - Render thread -> Info: Frame[3663] - Available VRAM budget has changed: 6891 MB 2025-12-03 13:04:47.425 - Render thread -> VRAM report about missing bytes is changed from 481083392 Bytes to 482131968 Bytes 2025-12-03 13:04:47.592 - Render thread -> VRAM report about missing bytes is changed from 482131968 Bytes to 483180544 Bytes 2025-12-03 13:04:47.867 - Render thread -> Info: Frame[3693] - Available VRAM budget has changed: 2993 MB 2025-12-03 13:04:48.317 - Render thread -> Info: Frame[3719] - Available VRAM budget has changed: 6840 MB 2025-12-03 13:04:48.318 - Render thread -> Info: Frame[3719] - Available VRAM budget has changed: 2947 MB 2025-12-03 13:04:48.957 - Render thread -> Info: Frame[3756] - Available VRAM budget has changed: 6892 MB 2025-12-03 13:04:49.130 - Render thread -> Info: Frame[3764] - Available VRAM budget has changed: 6834 MB 2025-12-03 13:04:49.633 - Render thread -> Info: Frame[3794] - Available VRAM budget has changed: 6891 MB 2025-12-03 13:04:49.651 - Render thread -> Info: Frame[3795] - Available VRAM budget has changed: 6839 MB 2025-12-03 13:04:50.324 - Render thread -> Info: Frame[3827] - Available VRAM budget has changed: 6891 MB 2025-12-03 13:04:50.444 - Render thread -> Info: Frame[3833] - Available VRAM budget has changed: 6828 MB 2025-12-03 13:04:50.727 - Render thread -> Info: Frame[3850] - Available VRAM budget has changed: 6878 MB 2025-12-03 13:04:51.259 - Render thread -> Info: Frame[3881] - Available VRAM budget has changed: 2981 MB 2025-12-03 13:04:51.294 - Render thread -> Info: Frame[3883] - Available VRAM budget has changed: 6838 MB 2025-12-03 13:04:51.296 - Render thread -> Info: Frame[3883] - Available VRAM budget has changed: 2945 MB 2025-12-03 13:04:52.162 - Render thread -> Info: Frame[3930] - Available VRAM budget has changed: 6891 MB 2025-12-03 13:04:52.354 - Render thread -> Info: Frame[3941] - Available VRAM budget has changed: 6846 MB 2025-12-03 13:04:52.892 - Render thread -> Info: Frame[3970] - Available VRAM budget has changed: 6894 MB 2025-12-03 13:04:53.200 - Render thread -> VRAM report about missing bytes is changed from 483180544 Bytes to 484229120 Bytes 2025-12-03 13:04:53.355 - Render thread -> Info: Frame[3997] - Available VRAM budget has changed: 6846 MB 2025-12-03 13:04:54.039 - Render thread -> Info: Frame[4036] - Available VRAM budget has changed: 6807 MB 2025-12-03 13:04:54.057 - Render thread -> Info: Frame[4037] - Available VRAM budget has changed: 2917 MB 2025-12-03 13:04:54.057 - Render thread -> Info: Frame[4037] - Available VRAM budget has changed: 2379 MB 2025-12-03 13:04:54.387 - Render thread -> Info: Frame[4056] - Available VRAM budget has changed: 6877 MB 2025-12-03 13:04:54.511 - Render thread -> Info: Frame[4063] - Available VRAM budget has changed: 6827 MB 2025-12-03 13:04:54.926 - Render thread -> Info: Frame[4087] - Available VRAM budget has changed: 2934 MB 2025-12-03 13:04:54.963 - Render thread -> Info: Frame[4089] - Available VRAM budget has changed: 6891 MB 2025-12-03 13:04:55.101 - Render thread -> Info: Frame[4097] - Available VRAM budget has changed: 6844 MB 2025-12-03 13:04:55.452 - Render thread -> Info: Frame[4117] - Available VRAM budget has changed: 2396 MB 2025-12-03 13:04:55.495 - Render thread -> Info: Frame[4119] - Available VRAM budget has changed: 2950 MB 2025-12-03 13:04:55.942 - Render thread -> Info: Frame[4145] - Available VRAM budget has changed: 6893 MB 2025-12-03 13:04:56.012 - Render thread -> Info: Frame[4149] - Available VRAM budget has changed: 2412 MB 2025-12-03 13:04:56.203 - Render thread -> Info: Frame[4160] - Available VRAM budget has changed: 6828 MB 2025-12-03 13:04:56.956 - Render thread -> Info: Frame[4203] - Available VRAM budget has changed: 6881 MB 2025-12-03 13:04:57.008 - Render thread -> Info: Frame[4206] - Available VRAM budget has changed: 6839 MB 2025-12-03 13:04:57.323 - Render thread -> Info: Frame[4224] - Available VRAM budget has changed: 6888 MB 2025-12-03 13:04:57.374 - Render thread -> Info: Frame[4227] - Available VRAM budget has changed: 6821 MB 2025-12-03 13:04:57.375 - Render thread -> Info: Frame[4227] - Available VRAM budget has changed: 2929 MB 2025-12-03 13:04:57.375 - Render thread -> Info: Frame[4227] - Available VRAM budget has changed: 2391 MB 2025-12-03 13:04:57.915 - Render thread -> Info: Frame[4254] - Available VRAM budget has changed: 6887 MB 2025-12-03 13:04:58.017 - Render thread -> Info: Frame[4260] - Available VRAM budget has changed: 6831 MB 2025-12-03 13:04:58.957 - Render thread -> Info: Frame[4314] - Available VRAM budget has changed: 6878 MB 2025-12-03 13:04:59.009 - Render thread -> Info: Frame[4317] - Available VRAM budget has changed: 6821 MB 2025-12-03 13:05:01.960 - Render thread -> Info: Frame[4486] - Available VRAM budget has changed: 6879 MB 2025-12-03 13:05:01.978 - Render thread -> Info: Frame[4487] - Available VRAM budget has changed: 6818 MB 2025-12-03 13:05:02.431 - Render thread -> Info: Frame[4513] - Available VRAM budget has changed: 6883 MB 2025-12-03 13:05:02.850 - Render thread -> Info: Frame[4533] - Available VRAM budget has changed: 6821 MB 2025-12-03 13:05:03.123 - Render thread -> Info: Frame[4549] - Available VRAM budget has changed: 6879 MB 2025-12-03 13:05:03.190 - Render thread -> Info: Frame[4553] - Available VRAM budget has changed: 6818 MB 2025-12-03 13:05:03.464 - Render thread -> Info: Frame[4569] - Available VRAM budget has changed: 6881 MB 2025-12-03 13:05:03.620 - Render thread -> Info: Frame[4578] - Available VRAM budget has changed: 6815 MB 2025-12-03 13:05:05.431 - Render thread -> Info: Frame[4675] - Available VRAM budget has changed: 6881 MB 2025-12-03 13:05:05.711 - Render thread -> Info: Frame[4691] - Available VRAM budget has changed: 6824 MB 2025-12-03 13:05:05.992 - Render thread -> Info: Frame[4707] - Available VRAM budget has changed: 6876 MB 2025-12-03 13:05:06.516 - Render thread -> Info: Frame[4737] - Available VRAM budget has changed: 2978 MB 2025-12-03 13:05:07.041 - Render thread -> Info: Frame[4767] - Available VRAM budget has changed: 2440 MB 2025-12-03 13:05:07.791 - Render thread -> Info: Frame[4810] - Available VRAM budget has changed: 6832 MB 2025-12-03 13:05:07.810 - Render thread -> Info: Frame[4811] - Available VRAM budget has changed: 2939 MB 2025-12-03 13:05:07.810 - Render thread -> Info: Frame[4811] - Available VRAM budget has changed: 2401 MB 2025-12-03 13:05:08.403 - Render thread -> Info: Frame[4845] - Available VRAM budget has changed: 6880 MB 2025-12-03 13:05:08.927 - Render thread -> Info: Frame[4875] - Available VRAM budget has changed: 2982 MB 2025-12-03 13:05:09.118 - Render thread -> Info: Frame[4886] - Available VRAM budget has changed: 6832 MB 2025-12-03 13:05:09.137 - Render thread -> Info: Frame[4887] - Available VRAM budget has changed: 2939 MB 2025-12-03 13:05:09.835 - Render thread -> Info: Frame[4927] - Available VRAM budget has changed: 6882 MB 2025-12-03 13:05:09.922 - Render thread -> Info: Frame[4932] - Available VRAM budget has changed: 6833 MB 2025-12-03 13:05:10.202 - Render thread -> Info: Frame[4948] - Available VRAM budget has changed: 6886 MB 2025-12-03 13:05:10.394 - Render thread -> Info: Frame[4959] - Available VRAM budget has changed: 6837 MB 2025-12-03 13:05:10.739 - Render thread -> Info: Frame[4975] - Available VRAM budget has changed: 6871 MB 2025-12-03 13:05:11.259 - Render thread -> Info: Frame[5005] - Available VRAM budget has changed: 2974 MB 2025-12-03 13:05:11.383 - Render thread -> Info: Frame[5012] - Available VRAM budget has changed: 6833 MB 2025-12-03 13:05:11.401 - Render thread -> Info: Frame[5013] - Available VRAM budget has changed: 2940 MB 2025-12-03 13:05:12.277 - Render thread -> Info: Frame[5062] - Available VRAM budget has changed: 6886 MB 2025-12-03 13:05:12.784 - Render thread -> Info: Frame[5091] - Available VRAM budget has changed: 6835 MB 2025-12-03 13:05:13.629 - Render thread -> Info: Frame[5139] - Available VRAM budget has changed: 6885 MB 2025-12-03 13:05:13.777 - Render thread -> Info: Frame[5147] - Available VRAM budget has changed: 6847 MB 2025-12-03 13:05:15.431 - Render thread -> Info: Frame[5242] - Available VRAM budget has changed: 6886 MB 2025-12-03 13:05:15.556 - Render thread -> Info: Frame[5249] - Available VRAM budget has changed: 6830 MB 2025-12-03 13:05:16.592 - Render thread -> Info: Frame[5308] - Available VRAM budget has changed: 6887 MB 2025-12-03 13:05:16.767 - Render thread -> Info: Frame[5318] - Available VRAM budget has changed: 6828 MB 2025-12-03 13:05:17.205 - Render thread -> Info: Frame[5343] - Available VRAM budget has changed: 6892 MB 2025-12-03 13:05:17.293 - Render thread -> Info: Frame[5348] - Available VRAM budget has changed: 6829 MB 2025-12-03 13:05:20.523 - Render thread -> Info: Frame[5530] - Available VRAM budget has changed: 6890 MB 2025-12-03 13:05:20.611 - Render thread -> Info: Frame[5535] - Available VRAM budget has changed: 6844 MB 2025-12-03 13:05:20.999 - Render thread -> Info: Frame[5557] - Available VRAM budget has changed: 6882 MB 2025-12-03 13:05:21.529 - Render thread -> Info: Frame[5587] - Available VRAM budget has changed: 2984 MB 2025-12-03 13:05:21.981 - Render thread -> Info: Frame[5613] - Available VRAM budget has changed: 6826 MB 2025-12-03 13:05:21.982 - Render thread -> Info: Frame[5613] - Available VRAM budget has changed: 2934 MB 2025-12-03 13:05:22.259 - Render thread -> Info: Frame[5629] - Available VRAM budget has changed: 6883 MB 2025-12-03 13:05:22.381 - Render thread -> Info: Frame[5636] - Available VRAM budget has changed: 6836 MB 2025-12-03 13:05:23.259 - Render thread -> Info: Frame[5686] - Available VRAM budget has changed: 6887 MB 2025-12-03 13:05:23.451 - Render thread -> Info: Frame[5697] - Available VRAM budget has changed: 6831 MB 2025-12-03 13:05:23.733 - Render thread -> Info: Frame[5713] - Available VRAM budget has changed: 6887 MB 2025-12-03 13:05:23.750 - Render thread -> Info: Frame[5714] - Available VRAM budget has changed: 6814 MB 2025-12-03 13:05:24.032 - Render thread -> Info: Frame[5730] - Available VRAM budget has changed: 6882 MB 2025-12-03 13:05:24.576 - Render thread -> Info: Frame[5761] - Available VRAM budget has changed: 2983 MB 2025-12-03 13:05:25.105 - Render thread -> Info: Frame[5791] - Available VRAM budget has changed: 2445 MB 2025-12-03 13:05:25.210 - Render thread -> Info: Frame[5797] - Available VRAM budget has changed: 6819 MB 2025-12-03 13:05:25.211 - Render thread -> Info: Frame[5797] - Available VRAM budget has changed: 2927 MB 2025-12-03 13:05:25.211 - Render thread -> Info: Frame[5797] - Available VRAM budget has changed: 2390 MB 2025-12-03 13:05:25.490 - Render thread -> Info: Frame[5813] - Available VRAM budget has changed: 6892 MB 2025-12-03 13:05:26.017 - Render thread -> Info: Frame[5843] - Available VRAM budget has changed: 6819 MB 2025-12-03 13:05:26.669 - Render thread -> Info: Frame[5880] - Available VRAM budget has changed: 6879 MB 2025-12-03 13:05:27.089 - Render thread -> Info: Frame[5904] - Available VRAM budget has changed: 6819 MB 2025-12-03 13:05:27.634 - Render thread -> Info: Frame[5935] - Available VRAM budget has changed: 6879 MB 2025-12-03 13:05:27.914 - Render thread -> Info: Frame[5951] - Available VRAM budget has changed: 6822 MB 2025-12-03 13:05:28.371 - Render thread -> Info: Frame[5977] - Available VRAM budget has changed: 6893 MB 2025-12-03 13:05:28.388 - Render thread -> Info: Frame[5978] - Available VRAM budget has changed: 6822 MB 2025-12-03 13:05:28.740 - Render thread -> Info: Frame[5998] - Available VRAM budget has changed: 6893 MB 2025-12-03 13:05:28.915 - Render thread -> Info: Frame[6008] - Available VRAM budget has changed: 6819 MB 2025-12-03 13:05:29.371 - Render thread -> Info: Frame[6034] - Available VRAM budget has changed: 6893 MB 2025-12-03 13:05:29.388 - Render thread -> Info: Frame[6035] - Available VRAM budget has changed: 6819 MB 2025-12-03 13:05:29.671 - Render thread -> Info: Frame[6051] - Available VRAM budget has changed: 6889 MB 2025-12-03 13:05:29.758 - Render thread -> Info: Frame[6056] - Available VRAM budget has changed: 6819 MB 2025-12-03 13:05:30.040 - Render thread -> Info: Frame[6072] - Available VRAM budget has changed: 6893 MB 2025-12-03 13:05:30.585 - Render thread -> Info: Frame[6103] - Available VRAM budget has changed: 2994 MB 2025-12-03 13:05:30.655 - Render thread -> Info: Frame[6107] - Available VRAM budget has changed: 6819 MB 2025-12-03 13:05:30.656 - Render thread -> Info: Frame[6107] - Available VRAM budget has changed: 2928 MB 2025-12-03 13:05:31.077 - Render thread -> Info: Frame[6131] - Available VRAM budget has changed: 6893 MB 2025-12-03 13:05:31.095 - Render thread -> Info: Frame[6132] - Available VRAM budget has changed: 6819 MB 2025-12-03 13:05:31.376 - Render thread -> Info: Frame[6148] - Available VRAM budget has changed: 6893 MB 2025-12-03 13:05:31.851 - Render thread -> Info: Frame[6175] - Available VRAM budget has changed: 6819 MB 2025-12-03 13:05:32.306 - Render thread -> Info: Frame[6201] - Available VRAM budget has changed: 6893 MB 2025-12-03 13:05:32.323 - Render thread -> Info: Frame[6202] - Available VRAM budget has changed: 6822 MB 2025-12-03 13:05:32.605 - Render thread -> Info: Frame[6218] - Available VRAM budget has changed: 6893 MB 2025-12-03 13:05:33.150 - Render thread -> Info: Frame[6249] - Available VRAM budget has changed: 2993 MB 2025-12-03 13:05:33.625 - Render thread -> Info: Frame[6276] - Available VRAM budget has changed: 6822 MB 2025-12-03 13:05:33.643 - Render thread -> Info: Frame[6277] - Available VRAM budget has changed: 2930 MB 2025-12-03 13:05:34.013 - Render thread -> Info: Frame[6298] - Available VRAM budget has changed: 6892 MB 2025-12-03 13:05:34.169 - Render thread -> Info: Frame[6307] - Available VRAM budget has changed: 6826 MB 2025-12-03 13:05:34.664 - Render thread -> Info: Frame[6335] - Available VRAM budget has changed: 6889 MB 2025-12-03 13:05:34.996 - Render thread -> Info: Frame[6354] - Available VRAM budget has changed: 6819 MB 2025-12-03 13:05:36.050 - Render thread -> Info: Frame[6414] - Available VRAM budget has changed: 6855 MB 2025-12-03 13:05:36.227 - Render thread -> Info: Frame[6424] - Available VRAM budget has changed: 6890 MB 2025-12-03 13:05:36.384 - Render thread -> Info: Frame[6433] - Available VRAM budget has changed: 6836 MB 2025-12-03 13:05:38.011 - Render thread -> Info: Frame[6525] - Available VRAM budget has changed: 6884 MB 2025-12-03 13:05:38.063 - Render thread -> Info: Frame[6528] - Available VRAM budget has changed: 6836 MB 2025-12-03 13:05:41.419 - Render thread -> Info: Frame[6718] - Available VRAM budget has changed: 6898 MB 2025-12-03 13:05:41.455 - Render thread -> Info: Frame[6720] - Available VRAM budget has changed: 6819 MB 2025-12-03 13:05:42.004 - Render thread -> Info: Frame[6751] - Available VRAM budget has changed: 6881 MB 2025-12-03 13:05:42.110 - Render thread -> Info: Frame[6757] - Available VRAM budget has changed: 6842 MB 2025-12-03 13:05:42.425 - Render thread -> Info: Frame[6775] - Available VRAM budget has changed: 6890 MB 2025-12-03 13:05:42.534 - Render thread -> Info: Frame[6781] - Available VRAM budget has changed: 2948 MB 2025-12-03 13:05:42.918 - Render thread -> Info: Frame[6803] - Available VRAM budget has changed: 6838 MB 2025-12-03 13:05:43.061 - Render thread -> Info: Frame[6811] - Available VRAM budget has changed: 2410 MB 2025-12-03 13:05:43.237 - Render thread -> Info: Frame[6821] - Available VRAM budget has changed: 6890 MB 2025-12-03 13:05:43.254 - Render thread -> Info: Frame[6822] - Available VRAM budget has changed: 6836 MB 2025-12-03 13:05:43.538 - Render thread -> Info: Frame[6838] - Available VRAM budget has changed: 6886 MB 2025-12-03 13:05:43.714 - Render thread -> Info: Frame[6848] - Available VRAM budget has changed: 6837 MB 2025-12-03 13:05:44.298 - Render thread -> Info: Frame[6881] - Available VRAM budget has changed: 6890 MB 2025-12-03 13:05:44.454 - Render thread -> Info: Frame[6890] - Available VRAM budget has changed: 6816 MB 2025-12-03 13:05:44.473 - Render thread -> Info: Frame[6891] - Available VRAM budget has changed: 2927 MB 2025-12-03 13:05:44.473 - Render thread -> Info: Frame[6891] - Available VRAM budget has changed: 2389 MB 2025-12-03 13:05:44.738 - Render thread -> Info: Frame[6906] - Available VRAM budget has changed: 6876 MB 2025-12-03 13:05:45.021 - Render thread -> Info: Frame[6922] - Available VRAM budget has changed: 6819 MB 2025-12-03 13:05:45.303 - Render thread -> Info: Frame[6938] - Available VRAM budget has changed: 6893 MB 2025-12-03 13:05:45.852 - Render thread -> Info: Frame[6969] - Available VRAM budget has changed: 2993 MB 2025-12-03 13:05:46.382 - Render thread -> Info: Frame[6999] - Available VRAM budget has changed: 2455 MB 2025-12-03 13:05:46.415 - Render thread -> Info: Frame[7001] - Available VRAM budget has changed: 6822 MB 2025-12-03 13:05:46.416 - Render thread -> Info: Frame[7001] - Available VRAM budget has changed: 2930 MB 2025-12-03 13:05:46.416 - Render thread -> Info: Frame[7001] - Available VRAM budget has changed: 2393 MB 2025-12-03 13:05:46.700 - Render thread -> Info: Frame[7017] - Available VRAM budget has changed: 6893 MB 2025-12-03 13:05:46.787 - Render thread -> Info: Frame[7022] - Available VRAM budget has changed: 6819 MB 2025-12-03 13:05:47.105 - Render thread -> Info: Frame[7040] - Available VRAM budget has changed: 6879 MB 2025-12-03 13:05:47.386 - Render thread -> Info: Frame[7056] - Available VRAM budget has changed: 6839 MB 2025-12-03 13:05:47.652 - Render thread -> Info: Frame[7071] - Available VRAM budget has changed: 2945 MB 2025-12-03 13:05:47.670 - Render thread -> Info: Frame[7072] - Available VRAM budget has changed: 6890 MB 2025-12-03 13:05:48.129 - Render thread -> Info: Frame[7098] - Available VRAM budget has changed: 6819 MB 2025-12-03 13:05:48.147 - Render thread -> Info: Frame[7099] - Available VRAM budget has changed: 2930 MB 2025-12-03 13:05:48.605 - Render thread -> Info: Frame[7125] - Available VRAM budget has changed: 6879 MB 2025-12-03 13:05:48.693 - Render thread -> Info: Frame[7130] - Available VRAM budget has changed: 6822 MB 2025-12-03 13:05:49.099 - Render thread -> Info: Frame[7153] - Available VRAM budget has changed: 6898 MB 2025-12-03 13:05:49.189 - Render thread -> Info: Frame[7158] - Available VRAM budget has changed: 6819 MB 2025-12-03 13:05:49.470 - Render thread -> Info: Frame[7174] - Available VRAM budget has changed: 6870 MB 2025-12-03 13:05:49.559 - Render thread -> Info: Frame[7179] - Available VRAM budget has changed: 6819 MB 2025-12-03 13:05:50.104 - Render thread -> Info: Frame[7210] - Available VRAM budget has changed: 6879 MB 2025-12-03 13:05:50.122 - Render thread -> Info: Frame[7211] - Available VRAM budget has changed: 6828 MB 2025-12-03 13:05:50.776 - Render thread -> Info: Frame[7248] - Available VRAM budget has changed: 6892 MB 2025-12-03 13:05:51.325 - Render thread -> Info: Frame[7279] - Available VRAM budget has changed: 2993 MB 2025-12-03 13:05:51.394 - Render thread -> Info: Frame[7283] - Available VRAM budget has changed: 6832 MB 2025-12-03 13:05:51.395 - Render thread -> Info: Frame[7283] - Available VRAM budget has changed: 2939 MB 2025-12-03 13:05:51.871 - Render thread -> Info: Frame[7310] - Available VRAM budget has changed: 6882 MB 2025-12-03 13:05:51.888 - Render thread -> Info: Frame[7311] - Available VRAM budget has changed: 6842 MB 2025-12-03 13:05:52.436 - Render thread -> Info: Frame[7342] - Available VRAM budget has changed: 6890 MB 2025-12-03 13:05:52.823 - Render thread -> Info: Frame[7364] - Available VRAM budget has changed: 6815 MB 2025-12-03 13:05:52.842 - Render thread -> Info: Frame[7365] - Available VRAM budget has changed: 2923 MB 2025-12-03 13:05:53.105 - Render thread -> Info: Frame[7380] - Available VRAM budget has changed: 6885 MB 2025-12-03 13:05:53.266 - Render thread -> Info: Frame[7389] - Available VRAM budget has changed: 6835 MB 2025-12-03 13:05:53.655 - Render thread -> Info: Frame[7411] - Available VRAM budget has changed: 2941 MB 2025-12-03 13:05:53.830 - Render thread -> Info: Frame[7421] - Available VRAM budget has changed: 6886 MB 2025-12-03 13:05:54.290 - Render thread -> Info: Frame[7447] - Available VRAM budget has changed: 6833 MB 2025-12-03 13:05:55.987 - Render thread -> Info: Frame[7543] - Available VRAM budget has changed: 6886 MB 2025-12-03 13:05:56.005 - Render thread -> Info: Frame[7544] - Available VRAM budget has changed: 6816 MB 2025-12-03 13:05:56.023 - Render thread -> Info: Frame[7545] - Available VRAM budget has changed: 2925 MB 2025-12-03 13:05:56.588 - Render thread -> Info: Frame[7577] - Available VRAM budget has changed: 6856 MB 2025-12-03 13:05:57.118 - Render thread -> Info: Frame[7607] - Available VRAM budget has changed: 2960 MB 2025-12-03 13:05:57.648 - Render thread -> Info: Frame[7637] - Available VRAM budget has changed: 2422 MB 2025-12-03 13:05:59.462 - Render thread -> Info: Frame[7740] - Available VRAM budget has changed: 6908 MB 2025-12-03 13:05:59.744 - Render thread -> Info: Frame[7756] - Available VRAM budget has changed: 6866 MB 2025-12-03 13:06:00.222 - Render thread -> Info: Frame[7783] - Available VRAM budget has changed: 6936 MB 2025-12-03 13:06:00.257 - Render thread -> Info: Frame[7785] - Available VRAM budget has changed: 6884 MB 2025-12-03 13:06:00.753 - Render thread -> Info: Frame[7813] - Available VRAM budget has changed: 2985 MB 2025-12-03 13:06:00.839 - Render thread -> Info: Frame[7818] - Available VRAM budget has changed: 6926 MB 2025-12-03 13:06:01.106 - Render thread -> Info: Frame[7833] - Available VRAM budget has changed: 6884 MB 2025-12-03 13:06:01.284 - Render thread -> Info: Frame[7843] - Available VRAM budget has changed: 2447 MB 2025-12-03 13:06:01.405 - Render thread -> Info: Frame[7850] - Available VRAM budget has changed: 6936 MB 2025-12-03 13:06:01.652 - Render thread -> Info: Frame[7864] - Available VRAM budget has changed: 6884 MB 2025-12-03 13:06:02.607 - Render thread -> Info: Frame[7918] - Available VRAM budget has changed: 6935 MB 2025-12-03 13:06:02.889 - Render thread -> Info: Frame[7934] - Available VRAM budget has changed: 6866 MB 2025-12-03 13:06:03.083 - Render thread -> Info: Frame[7945] - Available VRAM budget has changed: 2969 MB 2025-12-03 13:06:03.083 - Render thread -> Info: Frame[7945] - Available VRAM budget has changed: 2431 MB 2025-12-03 13:06:03.190 - Render thread -> Info: Frame[7951] - Available VRAM budget has changed: 6936 MB 2025-12-03 13:06:03.612 - Render thread -> Info: Frame[7975] - Available VRAM budget has changed: 6888 MB 2025-12-03 13:06:03.718 - Render thread -> Info: Frame[7981] - Available VRAM budget has changed: 2989 MB 2025-12-03 13:06:03.891 - Render thread -> Info: Frame[7991] - Available VRAM budget has changed: 6936 MB 2025-12-03 13:06:03.945 - Render thread -> Info: Frame[7994] - Available VRAM budget has changed: 6883 MB 2025-12-03 13:06:04.245 - Render thread -> Info: Frame[8011] - Available VRAM budget has changed: 2451 MB 2025-12-03 13:06:04.493 - Render thread -> Info: Frame[8025] - Available VRAM budget has changed: 6936 MB 2025-12-03 13:06:04.975 - Render thread -> Info: Frame[8052] - Available VRAM budget has changed: 6892 MB 2025-12-03 13:06:05.430 - Render thread -> Info: Frame[8078] - Available VRAM budget has changed: 6938 MB 2025-12-03 13:06:05.447 - Render thread -> Info: Frame[8079] - Available VRAM budget has changed: 6885 MB 2025-12-03 13:06:05.800 - Render thread -> Info: Frame[8099] - Available VRAM budget has changed: 6937 MB 2025-12-03 13:06:06.188 - Render thread -> Info: Frame[8121] - Available VRAM budget has changed: 6888 MB 2025-12-03 13:06:06.558 - Render thread -> Info: Frame[8142] - Available VRAM budget has changed: 6940 MB 2025-12-03 13:06:06.646 - Render thread -> Info: Frame[8147] - Available VRAM budget has changed: 6888 MB 2025-12-03 13:06:06.965 - Render thread -> Info: Frame[8165] - Available VRAM budget has changed: 6936 MB 2025-12-03 13:06:07.424 - Render thread -> Info: Frame[8191] - Available VRAM budget has changed: 6888 MB 2025-12-03 13:06:07.707 - Render thread -> Info: Frame[8207] - Available VRAM budget has changed: 6941 MB 2025-12-03 13:06:07.724 - Render thread -> Info: Frame[8208] - Available VRAM budget has changed: 6888 MB 2025-12-03 13:06:08.008 - Render thread -> Info: Frame[8224] - Available VRAM budget has changed: 6941 MB 2025-12-03 13:06:08.379 - Render thread -> Info: Frame[8245] - Available VRAM budget has changed: 6888 MB 2025-12-03 13:06:08.731 - Render thread -> Info: Frame[8265] - Available VRAM budget has changed: 6930 MB 2025-12-03 13:06:08.838 - Render thread -> Info: Frame[8271] - Available VRAM budget has changed: 6888 MB 2025-12-03 13:06:09.140 - Render thread -> Info: Frame[8288] - Available VRAM budget has changed: 6938 MB 2025-12-03 13:06:09.547 - Render thread -> Info: Frame[8311] - Available VRAM budget has changed: 6890 MB 2025-12-03 13:06:09.827 - Render thread -> Info: Frame[8327] - Available VRAM budget has changed: 6939 MB 2025-12-03 13:06:09.881 - Render thread -> Info: Frame[8330] - Available VRAM budget has changed: 6896 MB 2025-12-03 13:06:10.162 - Render thread -> Info: Frame[8346] - Available VRAM budget has changed: 6942 MB 2025-12-03 13:06:10.180 - Render thread -> Info: Frame[8347] - Available VRAM budget has changed: 6890 MB 2025-12-03 13:06:10.462 - Render thread -> Info: Frame[8363] - Available VRAM budget has changed: 6942 MB 2025-12-03 13:06:10.885 - Render thread -> Info: Frame[8387] - Available VRAM budget has changed: 6898 MB 2025-12-03 13:06:11.275 - Render thread -> Info: Frame[8409] - Available VRAM budget has changed: 6939 MB 2025-12-03 13:06:11.292 - Render thread -> Info: Frame[8410] - Available VRAM budget has changed: 6898 MB 2025-12-03 13:06:11.576 - Render thread -> Info: Frame[8426] - Available VRAM budget has changed: 6939 MB 2025-12-03 13:06:12.131 - Render thread -> Info: Frame[8457] - Available VRAM budget has changed: 3035 MB 2025-12-03 13:06:12.496 - Render thread -> Info: Frame[8478] - Available VRAM budget has changed: 6901 MB 2025-12-03 13:06:12.516 - Render thread -> Info: Frame[8479] - Available VRAM budget has changed: 3001 MB 2025-12-03 13:06:13.131 - Render thread -> Info: Frame[8514] - Available VRAM budget has changed: 6946 MB 2025-12-03 13:06:13.326 - Render thread -> Info: Frame[8525] - Available VRAM budget has changed: 6894 MB 2025-12-03 13:06:13.606 - Render thread -> Info: Frame[8541] - Available VRAM budget has changed: 6946 MB 2025-12-03 13:06:14.031 - Render thread -> Info: Frame[8565] - Available VRAM budget has changed: 6900 MB 2025-12-03 13:06:14.542 - Render thread -> Info: Frame[8594] - Available VRAM budget has changed: 6946 MB 2025-12-03 13:06:14.560 - Render thread -> Info: Frame[8595] - Available VRAM budget has changed: 6900 MB 2025-12-03 13:06:14.843 - Render thread -> Info: Frame[8611] - Available VRAM budget has changed: 6943 MB 2025-12-03 13:06:15.373 - Render thread -> Info: Frame[8641] - Available VRAM budget has changed: 3039 MB 2025-12-03 13:06:15.515 - Render thread -> Info: Frame[8649] - Available VRAM budget has changed: 6898 MB 2025-12-03 13:06:15.516 - Render thread -> Info: Frame[8649] - Available VRAM budget has changed: 2998 MB 2025-12-03 13:06:16.938 - Render thread -> Info: Frame[8730] - Available VRAM budget has changed: 6938 MB 2025-12-03 13:06:16.991 - Render thread -> Info: Frame[8733] - Available VRAM budget has changed: 6890 MB 2025-12-03 13:06:17.323 - Render thread -> Info: Frame[8752] - Available VRAM budget has changed: 6938 MB 2025-12-03 13:06:17.445 - Render thread -> Info: Frame[8759] - Available VRAM budget has changed: 6886 MB 2025-12-03 13:06:19.108 - Render thread -> Info: Frame[8854] - Available VRAM budget has changed: 6939 MB 2025-12-03 13:06:19.421 - Render thread -> Info: Frame[8872] - Available VRAM budget has changed: 6870 MB 2025-12-03 13:06:19.440 - Render thread -> Info: Frame[8873] - Available VRAM budget has changed: 2973 MB 2025-12-03 13:06:19.440 - Render thread -> Info: Frame[8873] - Available VRAM budget has changed: 2435 MB 2025-12-03 13:06:20.264 - Render thread -> Info: Frame[8920] - Available VRAM budget has changed: 6925 MB 2025-12-03 13:06:20.489 - Render thread -> Info: Frame[8933] - Available VRAM budget has changed: 6881 MB 2025-12-03 13:06:20.858 - Render thread -> Info: Frame[8954] - Available VRAM budget has changed: 6929 MB 2025-12-03 13:06:20.910 - Render thread -> Info: Frame[8957] - Available VRAM budget has changed: 6873 MB 2025-12-03 13:06:21.663 - Render thread -> Info: Frame[9000] - Available VRAM budget has changed: 6929 MB 2025-12-03 13:06:21.680 - Render thread -> Info: Frame[9001] - Available VRAM budget has changed: 6886 MB 2025-12-03 13:06:22.294 - Render thread -> Info: Frame[9036] - Available VRAM budget has changed: 6929 MB 2025-12-03 13:06:22.487 - Render thread -> Info: Frame[9047] - Available VRAM budget has changed: 6886 MB 2025-12-03 13:06:24.236 - Render thread -> Info: Frame[9147] - Available VRAM budget has changed: 6929 MB 2025-12-03 13:06:24.324 - Render thread -> Info: Frame[9152] - Available VRAM budget has changed: 6874 MB 2025-12-03 13:06:24.728 - Render thread -> Info: Frame[9175] - Available VRAM budget has changed: 6930 MB 2025-12-03 13:06:24.744 - Render thread -> Info: Frame[9176] - Available VRAM budget has changed: 6882 MB 2025-12-03 13:06:25.024 - Render thread -> Info: Frame[9192] - Available VRAM budget has changed: 6931 MB 2025-12-03 13:06:25.059 - Render thread -> Info: Frame[9194] - Available VRAM budget has changed: 6877 MB 2025-12-03 13:06:25.532 - Render thread -> Info: Frame[9221] - Available VRAM budget has changed: 6933 MB 2025-12-03 13:06:26.057 - Render thread -> Info: Frame[9251] - Available VRAM budget has changed: 3030 MB 2025-12-03 13:06:26.213 - Render thread -> Info: Frame[9260] - Available VRAM budget has changed: 6886 MB 2025-12-03 13:06:26.232 - Render thread -> Info: Frame[9261] - Available VRAM budget has changed: 2988 MB 2025-12-03 13:06:26.564 - Render thread -> Info: Frame[9280] - Available VRAM budget has changed: 6925 MB 2025-12-03 13:06:26.582 - Render thread -> Info: Frame[9281] - Available VRAM budget has changed: 2450 MB 2025-12-03 13:06:26.686 - Render thread -> Info: Frame[9287] - Available VRAM budget has changed: 6877 MB 2025-12-03 13:06:27.071 - Render thread -> Info: Frame[9309] - Available VRAM budget has changed: 6934 MB 2025-12-03 13:06:27.421 - Render thread -> Info: Frame[9329] - Available VRAM budget has changed: 6877 MB 2025-12-03 13:06:27.701 - Render thread -> Info: Frame[9345] - Available VRAM budget has changed: 6934 MB 2025-12-03 13:06:27.822 - Render thread -> Info: Frame[9352] - Available VRAM budget has changed: 6886 MB 2025-12-03 13:06:28.103 - Render thread -> Info: Frame[9368] - Available VRAM budget has changed: 6934 MB 2025-12-03 13:06:28.647 - Render thread -> Info: Frame[9399] - Available VRAM budget has changed: 3031 MB 2025-12-03 13:06:28.891 - Render thread -> Info: Frame[9413] - Available VRAM budget has changed: 6885 MB 2025-12-03 13:06:28.892 - Render thread -> Info: Frame[9413] - Available VRAM budget has changed: 2989 MB 2025-12-03 13:06:29.539 - Render thread -> Info: Frame[9450] - Available VRAM budget has changed: 6924 MB 2025-12-03 13:06:29.923 - Render thread -> Info: Frame[9472] - Available VRAM budget has changed: 6880 MB 2025-12-03 13:06:30.203 - Render thread -> Info: Frame[9488] - Available VRAM budget has changed: 6934 MB 2025-12-03 13:06:30.659 - Render thread -> Info: Frame[9514] - Available VRAM budget has changed: 6872 MB 2025-12-03 13:06:31.181 - Render thread -> Info: Frame[9544] - Available VRAM budget has changed: 6934 MB 2025-12-03 13:06:31.357 - Render thread -> Info: Frame[9554] - Available VRAM budget has changed: 6872 MB 2025-12-03 13:06:31.637 - Render thread -> Info: Frame[9570] - Available VRAM budget has changed: 6934 MB 2025-12-03 13:06:32.181 - Render thread -> Info: Frame[9601] - Available VRAM budget has changed: 3030 MB 2025-12-03 13:06:32.319 - Render thread -> Info: Frame[9609] - Available VRAM budget has changed: 6880 MB 2025-12-03 13:06:32.320 - Render thread -> Info: Frame[9609] - Available VRAM budget has changed: 2982 MB 2025-12-03 13:06:32.600 - Render thread -> Info: Frame[9625] - Available VRAM budget has changed: 6925 MB 2025-12-03 13:06:32.617 - Render thread -> Info: Frame[9626] - Available VRAM budget has changed: 6877 MB 2025-12-03 13:06:33.368 - Render thread -> Info: Frame[9669] - Available VRAM budget has changed: 6934 MB 2025-12-03 13:06:33.595 - Render thread -> Info: Frame[9682] - Available VRAM budget has changed: 6873 MB 2025-12-03 13:06:33.876 - Render thread -> Info: Frame[9698] - Available VRAM budget has changed: 6925 MB 2025-12-03 13:06:33.893 - Render thread -> Info: Frame[9699] - Available VRAM budget has changed: 6872 MB 2025-12-03 13:06:35.837 - Render thread -> Info: Frame[9810] - Available VRAM budget has changed: 6933 MB 2025-12-03 13:06:35.855 - Render thread -> Info: Frame[9811] - Available VRAM budget has changed: 6873 MB 2025-12-03 13:06:36.658 - Render thread -> Info: Frame[9857] - Available VRAM budget has changed: 6945 MB 2025-12-03 13:06:36.764 - Render thread -> Info: Frame[9863] - Available VRAM budget has changed: 6890 MB 2025-12-03 13:06:37.201 - Render thread -> Info: Frame[9888] - Available VRAM budget has changed: 6938 MB 2025-12-03 13:06:37.288 - Render thread -> Info: Frame[9893] - Available VRAM budget has changed: 6890 MB 2025-12-03 13:06:38.620 - Render thread -> Info: Frame[9969] - Available VRAM budget has changed: 6939 MB 2025-12-03 13:06:38.708 - Render thread -> Info: Frame[9974] - Available VRAM budget has changed: 6898 MB 2025-12-03 13:06:39.146 - Render thread -> Info: Frame[9999] - Available VRAM budget has changed: 2998 MB 2025-12-03 13:06:40.665 - Render thread -> Info: Frame[10086] - Available VRAM budget has changed: 6936 MB 2025-12-03 13:06:40.682 - Render thread -> Info: Frame[10087] - Available VRAM budget has changed: 6890 MB 2025-12-03 13:06:41.925 - Render thread -> Info: Frame[10158] - Available VRAM budget has changed: 6939 MB 2025-12-03 13:06:42.083 - Render thread -> Info: Frame[10167] - Available VRAM budget has changed: 6886 MB 2025-12-03 13:06:42.398 - Render thread -> Info: Frame[10185] - Available VRAM budget has changed: 6939 MB 2025-12-03 13:06:42.450 - Render thread -> Info: Frame[10188] - Available VRAM budget has changed: 6898 MB 2025-12-03 13:06:42.957 - Render thread -> VRAM report about missing bytes is changed from 484229120 Bytes to 485933056 Bytes 2025-12-03 13:06:43.151 - Render thread -> Info: Frame[10228] - Available VRAM budget has changed: 6939 MB 2025-12-03 13:06:43.413 - Render thread -> Info: Frame[10243] - Available VRAM budget has changed: 6890 MB 2025-12-03 13:06:44.568 - Render thread -> Info: Frame[10309] - Available VRAM budget has changed: 6938 MB 2025-12-03 13:06:44.654 - Render thread -> Info: Frame[10314] - Available VRAM budget has changed: 6886 MB 2025-12-03 13:06:45.161 - Render thread -> Info: Frame[10343] - Available VRAM budget has changed: 6934 MB 2025-12-03 13:06:45.214 - Render thread -> Info: Frame[10346] - Available VRAM budget has changed: 6887 MB 2025-12-03 13:06:45.668 - Render thread -> Info: Frame[10372] - Available VRAM budget has changed: 6941 MB 2025-12-03 13:06:45.685 - Render thread -> Info: Frame[10373] - Available VRAM budget has changed: 6882 MB 2025-12-03 13:06:45.686 - Render thread -> Info: Frame[10373] - Available VRAM budget has changed: 2982 MB 2025-12-03 13:06:45.966 - Render thread -> Info: Frame[10389] - Available VRAM budget has changed: 6942 MB 2025-12-03 13:06:46.210 - Render thread -> Info: Frame[10403] - Available VRAM budget has changed: 6882 MB 2025-12-03 13:06:46.491 - Render thread -> Info: Frame[10419] - Available VRAM budget has changed: 6932 MB 2025-12-03 13:06:46.648 - Render thread -> Info: Frame[10428] - Available VRAM budget has changed: 6889 MB 2025-12-03 13:06:46.928 - Render thread -> Info: Frame[10444] - Available VRAM budget has changed: 6925 MB 2025-12-03 13:06:47.472 - Render thread -> Info: Frame[10475] - Available VRAM budget has changed: 3020 MB 2025-12-03 13:06:47.999 - Render thread -> Info: Frame[10505] - Available VRAM budget has changed: 2482 MB 2025-12-03 13:06:48.292 - Render thread -> Info: Frame[10522] - Available VRAM budget has changed: 6887 MB 2025-12-03 13:06:48.310 - Render thread -> Info: Frame[10523] - Available VRAM budget has changed: 2987 MB 2025-12-03 13:06:48.310 - Render thread -> Info: Frame[10523] - Available VRAM budget has changed: 2449 MB 2025-12-03 13:06:48.573 - Render thread -> Info: Frame[10538] - Available VRAM budget has changed: 6941 MB 2025-12-03 13:06:49.114 - Render thread -> Info: Frame[10569] - Available VRAM budget has changed: 3035 MB 2025-12-03 13:06:49.148 - Render thread -> Info: Frame[10571] - Available VRAM budget has changed: 6881 MB 2025-12-03 13:06:49.149 - Render thread -> Info: Frame[10571] - Available VRAM budget has changed: 2981 MB 2025-12-03 13:06:49.430 - Render thread -> Info: Frame[10587] - Available VRAM budget has changed: 6918 MB 2025-12-03 13:06:49.483 - Render thread -> Info: Frame[10590] - Available VRAM budget has changed: 6878 MB 2025-12-03 13:06:49.866 - Render thread -> Info: Frame[10612] - Available VRAM budget has changed: 6935 MB 2025-12-03 13:06:49.918 - Render thread -> Info: Frame[10615] - Available VRAM budget has changed: 6891 MB 2025-12-03 13:06:50.338 - Render thread -> Info: Frame[10639] - Available VRAM budget has changed: 6940 MB 2025-12-03 13:06:50.794 - Render thread -> Info: Frame[10665] - Available VRAM budget has changed: 6892 MB 2025-12-03 13:06:51.465 - Render thread -> Info: Frame[10703] - Available VRAM budget has changed: 6935 MB 2025-12-03 13:06:51.515 - Render thread -> Info: Frame[10706] - Available VRAM budget has changed: 6891 MB 2025-12-03 13:06:51.786 - Render thread -> Info: Frame[10722] - Available VRAM budget has changed: 6940 MB 2025-12-03 13:06:51.892 - Render thread -> Info: Frame[10728] - Available VRAM budget has changed: 6878 MB 2025-12-03 13:06:52.172 - Render thread -> Info: Frame[10744] - Available VRAM budget has changed: 6947 MB 2025-12-03 13:06:52.719 - Render thread -> Info: Frame[10775] - Available VRAM budget has changed: 3040 MB 2025-12-03 13:06:52.819 - Render thread -> Info: Frame[10781] - Available VRAM budget has changed: 6877 MB 2025-12-03 13:06:52.820 - Render thread -> Info: Frame[10781] - Available VRAM budget has changed: 2978 MB 2025-12-03 13:06:53.168 - Render thread -> Info: Frame[10801] - Available VRAM budget has changed: 6937 MB 2025-12-03 13:06:53.360 - Render thread -> Info: Frame[10812] - Available VRAM budget has changed: 6877 MB 2025-12-03 13:06:53.641 - Render thread -> Info: Frame[10828] - Available VRAM budget has changed: 6939 MB 2025-12-03 13:06:53.957 - Render thread -> Info: Frame[10846] - Available VRAM budget has changed: 6878 MB 2025-12-03 13:06:56.735 - Render thread -> Info: Frame[11004] - Available VRAM budget has changed: 6938 MB 2025-12-03 13:06:57.007 - Render thread -> Info: Frame[11020] - Available VRAM budget has changed: 6885 MB 2025-12-03 13:06:57.478 - Render thread -> Info: Frame[11047] - Available VRAM budget has changed: 6938 MB 2025-12-03 13:06:57.495 - Render thread -> Info: Frame[11048] - Available VRAM budget has changed: 6887 MB 2025-12-03 13:06:58.858 - Render thread -> Info: Frame[11126] - Available VRAM budget has changed: 6937 MB 2025-12-03 13:06:59.293 - Render thread -> Info: Frame[11151] - Available VRAM budget has changed: 6885 MB 2025-12-03 13:07:02.492 - Render thread -> Info: Frame[11334] - Available VRAM budget has changed: 6938 MB 2025-12-03 13:07:02.753 - Render thread -> Info: Frame[11349] - Available VRAM budget has changed: 6889 MB 2025-12-03 13:07:03.033 - Render thread -> Info: Frame[11365] - Available VRAM budget has changed: 6937 MB 2025-12-03 13:07:03.312 - Render thread -> Info: Frame[11381] - Available VRAM budget has changed: 6885 MB 2025-12-03 13:07:03.609 - Render thread -> Info: Frame[11398] - Available VRAM budget has changed: 6937 MB 2025-12-03 13:07:03.852 - Render thread -> Info: Frame[11412] - Available VRAM budget has changed: 6887 MB 2025-12-03 13:07:04.133 - Render thread -> Info: Frame[11428] - Available VRAM budget has changed: 6938 MB 2025-12-03 13:07:04.309 - Render thread -> Info: Frame[11438] - Available VRAM budget has changed: 6889 MB 2025-12-03 13:07:04.591 - Render thread -> Info: Frame[11454] - Available VRAM budget has changed: 6938 MB 2025-12-03 13:07:04.750 - Render thread -> Info: Frame[11463] - Available VRAM budget has changed: 6885 MB 2025-12-03 13:07:05.023 - Render thread -> Info: Frame[11479] - Available VRAM budget has changed: 6938 MB 2025-12-03 13:07:05.321 - Render thread -> Info: Frame[11496] - Available VRAM budget has changed: 6885 MB 2025-12-03 13:07:05.899 - Render thread -> Info: Frame[11529] - Available VRAM budget has changed: 6930 MB 2025-12-03 13:07:05.950 - Render thread -> Info: Frame[11532] - Available VRAM budget has changed: 6885 MB 2025-12-03 13:07:06.231 - Render thread -> Info: Frame[11548] - Available VRAM budget has changed: 6938 MB 2025-12-03 13:07:06.778 - Render thread -> Info: Frame[11579] - Available VRAM budget has changed: 3032 MB 2025-12-03 13:07:07.086 - Render thread -> Info: Frame[11597] - Available VRAM budget has changed: 6887 MB 2025-12-03 13:07:07.087 - Render thread -> Info: Frame[11597] - Available VRAM budget has changed: 2987 MB 2025-12-03 13:07:07.367 - Render thread -> Info: Frame[11613] - Available VRAM budget has changed: 6937 MB 2025-12-03 13:07:07.856 - Render thread -> Info: Frame[11641] - Available VRAM budget has changed: 6885 MB 2025-12-03 13:07:08.136 - Render thread -> Info: Frame[11657] - Available VRAM budget has changed: 6938 MB 2025-12-03 13:07:08.152 - Render thread -> Info: Frame[11658] - Available VRAM budget has changed: 6887 MB 2025-12-03 13:07:08.469 - Render thread -> Info: Frame[11676] - Available VRAM budget has changed: 6938 MB 2025-12-03 13:07:08.852 - Render thread -> Info: Frame[11698] - Available VRAM budget has changed: 6889 MB 2025-12-03 13:07:09.132 - Render thread -> Info: Frame[11714] - Available VRAM budget has changed: 6938 MB 2025-12-03 13:07:09.184 - Render thread -> Info: Frame[11717] - Available VRAM budget has changed: 6885 MB 2025-12-03 13:07:09.568 - Render thread -> Info: Frame[11739] - Available VRAM budget has changed: 6930 MB 2025-12-03 13:07:09.654 - Render thread -> Info: Frame[11744] - Available VRAM budget has changed: 6889 MB 2025-12-03 13:07:09.969 - Render thread -> Info: Frame[11762] - Available VRAM budget has changed: 6938 MB 2025-12-03 13:07:10.353 - Render thread -> Info: Frame[11784] - Available VRAM budget has changed: 6885 MB 2025-12-03 13:07:10.965 - Render thread -> Info: Frame[11819] - Available VRAM budget has changed: 6937 MB 2025-12-03 13:07:11.155 - Render thread -> Info: Frame[11830] - Available VRAM budget has changed: 6885 MB 2025-12-03 13:07:11.876 - Render thread -> Info: Frame[11871] - Available VRAM budget has changed: 6938 MB 2025-12-03 13:07:12.360 - Render thread -> Info: Frame[11897] - Available VRAM budget has changed: 3045 MB 2025-12-03 13:07:12.396 - Render thread -> Info: Frame[11899] - Available VRAM budget has changed: 6893 MB 2025-12-03 13:07:12.705 - Render thread -> Info: Frame[11916] - Available VRAM budget has changed: 6945 MB 2025-12-03 13:07:12.907 - Render thread -> Info: Frame[11927] - Available VRAM budget has changed: 2507 MB 2025-12-03 13:07:13.149 - Render thread -> Info: Frame[11937] - Available VRAM budget has changed: 6906 MB 2025-12-03 13:07:13.400 - Render thread -> Info: Frame[11942] - Available VRAM budget has changed: 6864 MB 2025-12-03 13:07:13.450 - Render thread -> Info: Frame[11943] - Available VRAM budget has changed: 6779 MB 2025-12-03 13:07:13.451 - Render thread -> Info: Frame[11943] - Available VRAM budget has changed: 2950 MB 2025-12-03 13:07:13.451 - Render thread -> Info: Frame[11943] - Available VRAM budget has changed: 2412 MB 2025-12-03 13:07:14.250 - Render thread -> Info: Frame[11959] - Available VRAM budget has changed: 6830 MB 2025-12-03 13:07:15.150 - Render thread -> Info: Frame[11977] - Available VRAM budget has changed: 6875 MB 2025-12-03 13:07:15.200 - Render thread -> Info: Frame[11978] - Available VRAM budget has changed: 6833 MB 2025-12-03 13:07:15.751 - Render thread -> Info: Frame[11989] - Available VRAM budget has changed: 2995 MB 2025-12-03 13:07:16.000 - Render thread -> Info: Frame[11994] - Available VRAM budget has changed: 6877 MB 2025-12-03 13:07:16.800 - Render thread -> Info: Frame[12010] - Available VRAM budget has changed: 6827 MB 2025-12-03 13:07:17.022 - Render thread -> Info: Frame[12019] - Available VRAM budget has changed: 2457 MB 2025-12-03 13:07:20.061 - Render thread -> Info: Frame[12187] - Available VRAM budget has changed: 6882 MB 2025-12-03 13:07:20.171 - Render thread -> Info: Frame[12193] - Available VRAM budget has changed: 6834 MB 2025-12-03 13:07:22.659 - Render thread -> Info: Frame[12330] - Available VRAM budget has changed: 6880 MB 2025-12-03 13:07:22.987 - Render thread -> Info: Frame[12348] - Available VRAM budget has changed: 6833 MB 2025-12-03 13:07:23.441 - Render thread -> Info: Frame[12373] - Available VRAM budget has changed: 6868 MB 2025-12-03 13:07:23.822 - Render thread -> Info: Frame[12394] - Available VRAM budget has changed: 6834 MB 2025-12-03 13:07:24.805 - Render thread -> Info: Frame[12448] - Available VRAM budget has changed: 6882 MB 2025-12-03 13:07:25.186 - Render thread -> Info: Frame[12469] - Available VRAM budget has changed: 6834 MB 2025-12-03 13:07:26.165 - Render thread -> Info: Frame[12523] - Available VRAM budget has changed: 6882 MB 2025-12-03 13:07:26.183 - Render thread -> Info: Frame[12524] - Available VRAM budget has changed: 6807 MB 2025-12-03 13:07:26.203 - Render thread -> Info: Frame[12525] - Available VRAM budget has changed: 2975 MB 2025-12-03 13:07:26.203 - Render thread -> Info: Frame[12525] - Available VRAM budget has changed: 2437 MB 2025-12-03 13:07:26.512 - Render thread -> Info: Frame[12542] - Available VRAM budget has changed: 6882 MB 2025-12-03 13:07:26.547 - Render thread -> Info: Frame[12544] - Available VRAM budget has changed: 6816 MB 2025-12-03 13:07:27.112 - Render thread -> Info: Frame[12575] - Available VRAM budget has changed: 6874 MB 2025-12-03 13:07:27.148 - Render thread -> Info: Frame[12577] - Available VRAM budget has changed: 6814 MB 2025-12-03 13:07:27.475 - Render thread -> Info: Frame[12595] - Available VRAM budget has changed: 6881 MB 2025-12-03 13:07:27.710 - Render thread -> Info: Frame[12608] - Available VRAM budget has changed: 6807 MB 2025-12-03 13:07:28.002 - Render thread -> Info: Frame[12624] - Available VRAM budget has changed: 6882 MB 2025-12-03 13:07:28.147 - Render thread -> Info: Frame[12632] - Available VRAM budget has changed: 6817 MB 2025-12-03 13:07:28.675 - Render thread -> Info: Frame[12661] - Available VRAM budget has changed: 6866 MB 2025-12-03 13:07:28.855 - Render thread -> Info: Frame[12671] - Available VRAM budget has changed: 6807 MB 2025-12-03 13:07:29.438 - Render thread -> Info: Frame[12703] - Available VRAM budget has changed: 6867 MB 2025-12-03 13:07:29.987 - Render thread -> Info: Frame[12733] - Available VRAM budget has changed: 3029 MB 2025-12-03 13:07:30.147 - Render thread -> Info: Frame[12742] - Available VRAM budget has changed: 6817 MB 2025-12-03 13:07:30.166 - Render thread -> Info: Frame[12743] - Available VRAM budget has changed: 2984 MB 2025-12-03 13:07:30.674 - Render thread -> Info: Frame[12771] - Available VRAM budget has changed: 6882 MB 2025-12-03 13:07:30.855 - Render thread -> Info: Frame[12781] - Available VRAM budget has changed: 6807 MB 2025-12-03 13:07:31.145 - Render thread -> Info: Frame[12797] - Available VRAM budget has changed: 6882 MB 2025-12-03 13:07:31.692 - Render thread -> Info: Frame[12827] - Available VRAM budget has changed: 3042 MB 2025-12-03 13:07:31.783 - Render thread -> Info: Frame[12832] - Available VRAM budget has changed: 6807 MB 2025-12-03 13:07:31.801 - Render thread -> Info: Frame[12833] - Available VRAM budget has changed: 2975 MB 2025-12-03 13:07:32.671 - Render thread -> Info: Frame[12881] - Available VRAM budget has changed: 6882 MB 2025-12-03 13:07:32.763 - Render thread -> Info: Frame[12886] - Available VRAM budget has changed: 6815 MB 2025-12-03 13:07:33.053 - Render thread -> Info: Frame[12902] - Available VRAM budget has changed: 6882 MB 2025-12-03 13:07:33.254 - Render thread -> Info: Frame[12913] - Available VRAM budget has changed: 6807 MB 2025-12-03 13:07:33.944 - Render thread -> Info: Frame[12951] - Available VRAM budget has changed: 6886 MB 2025-12-03 13:07:34.492 - Render thread -> Info: Frame[12981] - Available VRAM budget has changed: 3046 MB 2025-12-03 13:07:34.890 - Render thread -> Info: Frame[13003] - Available VRAM budget has changed: 6814 MB 2025-12-03 13:07:34.890 - Render thread -> Info: Frame[13003] - Available VRAM budget has changed: 2982 MB 2025-12-03 13:07:35.380 - Render thread -> Info: Frame[13030] - Available VRAM budget has changed: 6882 MB 2025-12-03 13:07:35.817 - Render thread -> Info: Frame[13054] - Available VRAM budget has changed: 6815 MB 2025-12-03 13:07:36.107 - Render thread -> Info: Frame[13070] - Available VRAM budget has changed: 6882 MB 2025-12-03 13:07:36.289 - Render thread -> Info: Frame[13080] - Available VRAM budget has changed: 6816 MB 2025-12-03 13:07:36.997 - Render thread -> Info: Frame[13119] - Available VRAM budget has changed: 6882 MB 2025-12-03 13:07:37.089 - Render thread -> Info: Frame[13124] - Available VRAM budget has changed: 6815 MB 2025-12-03 13:07:37.598 - Render thread -> Info: Frame[13152] - Available VRAM budget has changed: 6886 MB 2025-12-03 13:07:37.688 - Render thread -> Info: Frame[13157] - Available VRAM budget has changed: 6817 MB 2025-12-03 13:07:38.705 - Render thread -> Info: Frame[13213] - Available VRAM budget has changed: 6882 MB 2025-12-03 13:07:39.015 - Render thread -> Info: Frame[13230] - Available VRAM budget has changed: 6838 MB 2025-12-03 13:07:39.252 - Render thread -> Info: Frame[13243] - Available VRAM budget has changed: 3002 MB 2025-12-03 13:07:39.306 - Render thread -> Info: Frame[13246] - Available VRAM budget has changed: 6882 MB 2025-12-03 13:07:39.342 - Render thread -> Info: Frame[13248] - Available VRAM budget has changed: 6838 MB 2025-12-03 13:07:39.797 - Render thread -> Info: Frame[13273] - Available VRAM budget has changed: 2464 MB 2025-12-03 13:07:41.538 - Render thread -> Info: Frame[13369] - Available VRAM budget has changed: 6882 MB 2025-12-03 13:07:41.683 - Render thread -> Info: Frame[13377] - Available VRAM budget has changed: 6829 MB 2025-12-03 13:07:42.664 - Render thread -> Info: Frame[13431] - Available VRAM budget has changed: 6882 MB 2025-12-03 13:07:42.811 - Render thread -> Info: Frame[13439] - Available VRAM budget has changed: 6807 MB 2025-12-03 13:07:42.812 - Render thread -> Info: Frame[13439] - Available VRAM budget has changed: 2975 MB 2025-12-03 13:07:42.812 - Render thread -> Info: Frame[13439] - Available VRAM budget has changed: 2437 MB 2025-12-03 13:07:43.699 - Render thread -> Info: Frame[13488] - Available VRAM budget has changed: 6882 MB 2025-12-03 13:07:43.846 - Render thread -> Info: Frame[13496] - Available VRAM budget has changed: 6838 MB 2025-12-03 13:07:44.263 - Render thread -> Info: Frame[13519] - Available VRAM budget has changed: 3002 MB 2025-12-03 13:07:44.609 - Render thread -> Info: Frame[13538] - Available VRAM budget has changed: 6874 MB 2025-12-03 13:07:44.645 - Render thread -> Info: Frame[13540] - Available VRAM budget has changed: 6816 MB 2025-12-03 13:07:44.664 - Render thread -> Info: Frame[13541] - Available VRAM budget has changed: 2983 MB 2025-12-03 13:07:45.135 - Render thread -> Info: Frame[13567] - Available VRAM budget has changed: 6875 MB 2025-12-03 13:07:45.315 - Render thread -> Info: Frame[13577] - Available VRAM budget has changed: 6838 MB 2025-12-03 13:07:45.678 - Render thread -> Info: Frame[13597] - Available VRAM budget has changed: 3002 MB 2025-12-03 13:07:45.806 - Render thread -> Info: Frame[13604] - Available VRAM budget has changed: 6882 MB 2025-12-03 13:07:45.878 - Render thread -> Info: Frame[13608] - Available VRAM budget has changed: 6807 MB 2025-12-03 13:07:45.897 - Render thread -> Info: Frame[13609] - Available VRAM budget has changed: 2978 MB 2025-12-03 13:07:46.205 - Render thread -> Info: Frame[13626] - Available VRAM budget has changed: 6881 MB 2025-12-03 13:07:46.242 - Render thread -> Info: Frame[13628] - Available VRAM budget has changed: 6834 MB 2025-12-03 13:07:46.768 - Render thread -> Info: Frame[13657] - Available VRAM budget has changed: 2999 MB 2025-12-03 13:07:47.041 - Render thread -> Info: Frame[13672] - Available VRAM budget has changed: 6882 MB 2025-12-03 13:07:47.314 - Render thread -> Info: Frame[13687] - Available VRAM budget has changed: 2461 MB 2025-12-03 13:07:47.477 - Render thread -> Info: Frame[13696] - Available VRAM budget has changed: 6807 MB 2025-12-03 13:07:47.496 - Render thread -> Info: Frame[13697] - Available VRAM budget has changed: 2976 MB 2025-12-03 13:07:47.496 - Render thread -> Info: Frame[13697] - Available VRAM budget has changed: 2438 MB 2025-12-03 13:07:48.440 - Render thread -> Info: Frame[13749] - Available VRAM budget has changed: 6871 MB 2025-12-03 13:07:48.985 - Render thread -> Info: Frame[13779] - Available VRAM budget has changed: 3032 MB 2025-12-03 13:07:49.094 - Render thread -> Info: Frame[13785] - Available VRAM budget has changed: 6807 MB 2025-12-03 13:07:49.094 - Render thread -> Info: Frame[13785] - Available VRAM budget has changed: 2975 MB 2025-12-03 13:07:49.730 - Render thread -> Info: Frame[13820] - Available VRAM budget has changed: 6848 MB 2025-12-03 13:07:50.294 - Render thread -> Info: Frame[13851] - Available VRAM budget has changed: 3011 MB 2025-12-03 13:07:50.784 - Render thread -> Info: Frame[13878] - Available VRAM budget has changed: 6808 MB 2025-12-03 13:07:50.803 - Render thread -> Info: Frame[13879] - Available VRAM budget has changed: 2976 MB 2025-12-03 13:07:51.220 - Render thread -> Info: Frame[13902] - Available VRAM budget has changed: 6867 MB 2025-12-03 13:07:51.382 - Render thread -> Info: Frame[13911] - Available VRAM budget has changed: 6808 MB 2025-12-03 13:07:51.947 - Render thread -> Info: Frame[13942] - Available VRAM budget has changed: 6854 MB 2025-12-03 13:07:52.364 - Render thread -> Info: Frame[13965] - Available VRAM budget has changed: 6816 MB 2025-12-03 13:07:52.909 - Render thread -> Info: Frame[13995] - Available VRAM budget has changed: 6866 MB 2025-12-03 13:07:52.927 - Render thread -> Info: Frame[13996] - Available VRAM budget has changed: 6808 MB 2025-12-03 13:07:53.383 - Render thread -> Info: Frame[14021] - Available VRAM budget has changed: 6867 MB 2025-12-03 13:07:53.653 - Render thread -> Info: Frame[14036] - Available VRAM budget has changed: 6807 MB 2025-12-03 13:07:53.945 - Render thread -> Info: Frame[14052] - Available VRAM budget has changed: 6866 MB 2025-12-03 13:07:53.963 - Render thread -> Info: Frame[14053] - Available VRAM budget has changed: 6816 MB 2025-12-03 13:07:54.254 - Render thread -> Info: Frame[14069] - Available VRAM budget has changed: 6866 MB 2025-12-03 13:07:54.290 - Render thread -> Info: Frame[14071] - Available VRAM budget has changed: 6815 MB 2025-12-03 13:07:54.581 - Render thread -> Info: Frame[14087] - Available VRAM budget has changed: 6866 MB 2025-12-03 13:07:54.617 - Render thread -> Info: Frame[14089] - Available VRAM budget has changed: 6816 MB 2025-12-03 13:07:55.507 - Render thread -> Info: Frame[14138] - Available VRAM budget has changed: 6867 MB 2025-12-03 13:07:55.561 - Render thread -> Info: Frame[14141] - Available VRAM budget has changed: 6811 MB 2025-12-03 13:07:56.580 - Render thread -> Info: Frame[14197] - Available VRAM budget has changed: 6867 MB 2025-12-03 13:07:56.906 - Render thread -> Info: Frame[14215] - Available VRAM budget has changed: 6807 MB 2025-12-03 13:07:59.431 - Render thread -> Info: Frame[14354] - Available VRAM budget has changed: 6867 MB 2025-12-03 13:07:59.559 - Render thread -> Info: Frame[14361] - Available VRAM budget has changed: 6816 MB 2025-12-03 13:08:00.833 - Render thread -> Info: Frame[14431] - Available VRAM budget has changed: 6866 MB 2025-12-03 13:08:01.079 - Render thread -> Info: Frame[14445] - Available VRAM budget has changed: 6816 MB 2025-12-03 13:08:01.625 - Render thread -> VRAM report about missing bytes is changed from 485933056 Bytes to 485904384 Bytes 2025-12-03 13:08:01.659 - Render thread -> VRAM report about missing bytes is changed from 485904384 Bytes to 485949440 Bytes 2025-12-03 13:08:04.041 - Render thread -> Info: Frame[14608] - Available VRAM budget has changed: 6867 MB 2025-12-03 13:08:04.313 - Render thread -> Info: Frame[14623] - Available VRAM budget has changed: 6807 MB 2025-12-03 13:08:05.206 - Render thread -> Info: Frame[14672] - Available VRAM budget has changed: 6867 MB 2025-12-03 13:08:05.477 - Render thread -> Info: Frame[14687] - Available VRAM budget has changed: 6816 MB 2025-12-03 13:08:05.769 - Render thread -> Info: Frame[14703] - Available VRAM budget has changed: 6867 MB 2025-12-03 13:08:05.877 - Render thread -> Info: Frame[14709] - Available VRAM budget has changed: 6809 MB 2025-12-03 13:08:06.805 - Render thread -> Info: Frame[14760] - Available VRAM budget has changed: 6867 MB 2025-12-03 13:08:07.023 - Render thread -> Info: Frame[14772] - Available VRAM budget has changed: 6816 MB 2025-12-03 13:08:07.678 - Render thread -> Info: Frame[14808] - Available VRAM budget has changed: 6867 MB 2025-12-03 13:08:08.187 - Render thread -> Info: Frame[14836] - Available VRAM budget has changed: 6807 MB 2025-12-03 13:08:09.206 - Render thread -> Info: Frame[14892] - Available VRAM budget has changed: 6867 MB 2025-12-03 13:08:09.659 - Render thread -> Info: Frame[14917] - Available VRAM budget has changed: 6807 MB 2025-12-03 13:08:09.950 - Render thread -> Info: Frame[14933] - Available VRAM budget has changed: 6866 MB 2025-12-03 13:08:10.315 - Render thread -> Info: Frame[14953] - Available VRAM budget has changed: 6807 MB 2025-12-03 13:08:10.641 - Render thread -> Info: Frame[14971] - Available VRAM budget has changed: 6860 MB 2025-12-03 13:08:10.914 - Render thread -> Info: Frame[14986] - Available VRAM budget has changed: 6807 MB 2025-12-03 13:08:11.203 - Render thread -> Info: Frame[15002] - Available VRAM budget has changed: 6867 MB 2025-12-03 13:08:11.585 - Render thread -> Info: Frame[15023] - Available VRAM budget has changed: 6807 MB 2025-12-03 13:08:12.439 - Render thread -> Info: Frame[15070] - Available VRAM budget has changed: 6874 MB 2025-12-03 13:08:12.585 - Render thread -> Info: Frame[15078] - Available VRAM budget has changed: 6814 MB 2025-12-03 13:08:12.913 - Render thread -> Info: Frame[15096] - Available VRAM budget has changed: 6874 MB 2025-12-03 13:08:12.986 - Render thread -> Info: Frame[15100] - Available VRAM budget has changed: 6814 MB 2025-12-03 13:08:13.276 - Render thread -> Info: Frame[15116] - Available VRAM budget has changed: 6874 MB 2025-12-03 13:08:13.839 - Render thread -> Info: Frame[15147] - Available VRAM budget has changed: 3035 MB 2025-12-03 13:08:14.023 - Render thread -> Info: Frame[15157] - Available VRAM budget has changed: 6828 MB 2025-12-03 13:08:14.024 - Render thread -> Info: Frame[15157] - Available VRAM budget has changed: 2994 MB 2025-12-03 13:08:14.312 - Render thread -> Info: Frame[15173] - Available VRAM budget has changed: 6873 MB 2025-12-03 13:08:14.386 - Render thread -> Info: Frame[15177] - Available VRAM budget has changed: 2456 MB 2025-12-03 13:08:14.859 - Render thread -> Info: Frame[15203] - Available VRAM budget has changed: 3034 MB 2025-12-03 13:08:15.240 - Render thread -> Info: Frame[15224] - Available VRAM budget has changed: 6826 MB 2025-12-03 13:08:15.259 - Render thread -> Info: Frame[15225] - Available VRAM budget has changed: 2993 MB 2025-12-03 13:08:15.840 - Render thread -> Info: Frame[15257] - Available VRAM budget has changed: 6867 MB 2025-12-03 13:08:15.857 - Render thread -> Info: Frame[15258] - Available VRAM budget has changed: 6807 MB 2025-12-03 13:08:15.877 - Render thread -> Info: Frame[15259] - Available VRAM budget has changed: 2975 MB 2025-12-03 13:08:15.877 - Render thread -> Info: Frame[15259] - Available VRAM budget has changed: 2437 MB 2025-12-03 13:08:16.239 - Render thread -> Info: Frame[15279] - Available VRAM budget has changed: 6867 MB 2025-12-03 13:08:16.458 - Render thread -> Info: Frame[15291] - Available VRAM budget has changed: 6807 MB 2025-12-03 13:08:17.531 - Render thread -> Info: Frame[15350] - Available VRAM budget has changed: 6866 MB 2025-12-03 13:08:17.585 - Render thread -> Info: Frame[15353] - Available VRAM budget has changed: 6806 MB 2025-12-03 13:08:17.968 - Render thread -> Info: Frame[15374] - Available VRAM budget has changed: 6859 MB 2025-12-03 13:08:18.058 - Render thread -> Info: Frame[15379] - Available VRAM budget has changed: 6806 MB 2025-12-03 13:08:18.659 - Render thread -> Info: Frame[15412] - Available VRAM budget has changed: 6867 MB 2025-12-03 13:08:18.714 - Render thread -> Info: Frame[15415] - Available VRAM budget has changed: 6807 MB 2025-12-03 13:08:19.331 - Render thread -> Info: Frame[15449] - Available VRAM budget has changed: 6866 MB 2025-12-03 13:08:19.421 - Render thread -> Info: Frame[15454] - Available VRAM budget has changed: 6806 MB 2025-12-03 13:08:20.674 - Render thread -> Info: Frame[15523] - Available VRAM budget has changed: 6842 MB 2025-12-03 13:08:21.220 - Render thread -> Info: Frame[15553] - Available VRAM budget has changed: 3006 MB 2025-12-03 13:08:21.528 - Render thread -> Info: Frame[15570] - Available VRAM budget has changed: 6876 MB 2025-12-03 13:08:21.765 - Render thread -> Info: Frame[15583] - Available VRAM budget has changed: 2468 MB 2025-12-03 13:08:21.782 - Render thread -> Info: Frame[15584] - Available VRAM budget has changed: 6828 MB 2025-12-03 13:08:22.074 - Render thread -> Info: Frame[15600] - Available VRAM budget has changed: 6876 MB 2025-12-03 13:08:22.182 - Render thread -> Info: Frame[15606] - Available VRAM budget has changed: 6823 MB 2025-12-03 13:08:22.273 - Render thread -> Info: Frame[15611] - Available VRAM budget has changed: 2989 MB 2025-12-03 13:08:22.273 - Render thread -> Info: Frame[15611] - Available VRAM budget has changed: 2451 MB 2025-12-03 13:08:23.238 - Render thread -> Info: Frame[15664] - Available VRAM budget has changed: 6868 MB 2025-12-03 13:08:23.509 - Render thread -> Info: Frame[15679] - Available VRAM budget has changed: 6823 MB 2025-12-03 13:08:25.200 - Render thread -> Info: Frame[15772] - Available VRAM budget has changed: 6876 MB 2025-12-03 13:08:25.344 - Render thread -> Info: Frame[15780] - Available VRAM budget has changed: 6806 MB 2025-12-03 13:08:25.364 - Render thread -> Info: Frame[15781] - Available VRAM budget has changed: 2974 MB 2025-12-03 13:08:25.364 - Render thread -> Info: Frame[15781] - Available VRAM budget has changed: 2436 MB 2025-12-03 13:08:25.636 - Render thread -> Info: Frame[15796] - Available VRAM budget has changed: 6844 MB 2025-12-03 13:08:25.890 - Render thread -> Info: Frame[15810] - Available VRAM budget has changed: 6806 MB 2025-12-03 13:08:26.472 - Render thread -> Info: Frame[15842] - Available VRAM budget has changed: 6840 MB 2025-12-03 13:08:27.037 - Render thread -> Info: Frame[15873] - Available VRAM budget has changed: 3004 MB 2025-12-03 13:08:27.580 - Render thread -> Info: Frame[15903] - Available VRAM budget has changed: 2466 MB 2025-12-03 13:08:28.217 - Render thread -> Info: Frame[15938] - Available VRAM budget has changed: 6806 MB 2025-12-03 13:08:28.236 - Render thread -> Info: Frame[15939] - Available VRAM budget has changed: 2974 MB 2025-12-03 13:08:28.237 - Render thread -> Info: Frame[15939] - Available VRAM budget has changed: 2436 MB 2025-12-03 13:08:28.707 - Render thread -> Info: Frame[15965] - Available VRAM budget has changed: 6866 MB 2025-12-03 13:08:29.254 - Render thread -> Info: Frame[15995] - Available VRAM budget has changed: 3027 MB 2025-12-03 13:08:29.452 - Render thread -> Info: Frame[16006] - Available VRAM budget has changed: 6824 MB 2025-12-03 13:08:29.471 - Render thread -> Info: Frame[16007] - Available VRAM budget has changed: 2990 MB 2025-12-03 13:08:29.745 - Render thread -> Info: Frame[16022] - Available VRAM budget has changed: 6867 MB 2025-12-03 13:08:29.800 - Render thread -> Info: Frame[16025] - Available VRAM budget has changed: 2452 MB 2025-12-03 13:08:30.088 - Render thread -> Info: Frame[16041] - Available VRAM budget has changed: 6807 MB 2025-12-03 13:08:30.089 - Render thread -> Info: Frame[16041] - Available VRAM budget has changed: 2975 MB 2025-12-03 13:08:30.089 - Render thread -> Info: Frame[16041] - Available VRAM budget has changed: 2437 MB 2025-12-03 13:08:30.779 - Render thread -> Info: Frame[16079] - Available VRAM budget has changed: 6867 MB 2025-12-03 13:08:31.324 - Render thread -> Info: Frame[16109] - Available VRAM budget has changed: 3028 MB 2025-12-03 13:08:31.850 - Render thread -> Info: Frame[16138] - Available VRAM budget has changed: 6824 MB 2025-12-03 13:08:31.870 - Render thread -> Info: Frame[16139] - Available VRAM budget has changed: 2990 MB 2025-12-03 13:08:31.870 - Render thread -> Info: Frame[16139] - Available VRAM budget has changed: 2452 MB 2025-12-03 13:08:32.305 - Render thread -> Info: Frame[16163] - Available VRAM budget has changed: 6866 MB 2025-12-03 13:08:32.415 - Render thread -> Info: Frame[16169] - Available VRAM budget has changed: 6806 MB 2025-12-03 13:08:32.416 - Render thread -> Info: Frame[16169] - Available VRAM budget has changed: 2974 MB 2025-12-03 13:08:32.416 - Render thread -> Info: Frame[16169] - Available VRAM budget has changed: 2436 MB 2025-12-03 13:08:32.705 - Render thread -> Info: Frame[16185] - Available VRAM budget has changed: 6866 MB 2025-12-03 13:08:33.251 - Render thread -> Info: Frame[16215] - Available VRAM budget has changed: 3027 MB 2025-12-03 13:08:33.722 - Render thread -> Info: Frame[16241] - Available VRAM budget has changed: 6823 MB 2025-12-03 13:08:33.722 - Render thread -> Info: Frame[16241] - Available VRAM budget has changed: 2989 MB 2025-12-03 13:08:33.796 - Render thread -> Info: Frame[16245] - Available VRAM budget has changed: 2451 MB 2025-12-03 13:08:34.013 - Render thread -> Info: Frame[16257] - Available VRAM budget has changed: 6866 MB 2025-12-03 13:08:34.049 - Render thread -> Info: Frame[16259] - Available VRAM budget has changed: 6823 MB 2025-12-03 13:08:34.340 - Render thread -> Info: Frame[16275] - Available VRAM budget has changed: 6866 MB 2025-12-03 13:08:34.886 - Render thread -> Info: Frame[16305] - Available VRAM budget has changed: 3027 MB 2025-12-03 13:08:35.322 - Render thread -> Info: Frame[16329] - Available VRAM budget has changed: 6824 MB 2025-12-03 13:08:35.323 - Render thread -> Info: Frame[16329] - Available VRAM budget has changed: 2990 MB 2025-12-03 13:08:36.031 - Render thread -> Info: Frame[16368] - Available VRAM budget has changed: 6867 MB 2025-12-03 13:08:36.597 - Render thread -> Info: Frame[16399] - Available VRAM budget has changed: 3028 MB 2025-12-03 13:08:36.795 - Render thread -> Info: Frame[16410] - Available VRAM budget has changed: 6823 MB 2025-12-03 13:08:36.815 - Render thread -> Info: Frame[16411] - Available VRAM budget has changed: 2989 MB 2025-12-03 13:08:37.196 - Render thread -> Info: Frame[16432] - Available VRAM budget has changed: 6866 MB 2025-12-03 13:08:37.595 - Render thread -> Info: Frame[16454] - Available VRAM budget has changed: 6823 MB 2025-12-03 13:08:40.594 - Render thread -> Info: Frame[16619] - Available VRAM budget has changed: 6867 MB 2025-12-03 13:08:40.705 - Render thread -> Info: Frame[16625] - Available VRAM budget has changed: 6824 MB 2025-12-03 13:08:41.940 - Render thread -> Info: Frame[16693] - Available VRAM budget has changed: 6867 MB 2025-12-03 13:08:42.049 - Render thread -> Info: Frame[16699] - Available VRAM budget has changed: 6823 MB 2025-12-03 13:08:43.303 - Render thread -> Info: Frame[16768] - Available VRAM budget has changed: 6867 MB 2025-12-03 13:08:43.413 - Render thread -> Info: Frame[16774] - Available VRAM budget has changed: 6807 MB 2025-12-03 13:08:44.121 - Render thread -> Info: Frame[16813] - Available VRAM budget has changed: 6867 MB 2025-12-03 13:08:44.212 - Render thread -> Info: Frame[16818] - Available VRAM budget has changed: 6825 MB 2025-12-03 13:08:45.339 - Render thread -> Info: Frame[16880] - Available VRAM budget has changed: 6866 MB 2025-12-03 13:08:45.357 - Render thread -> Info: Frame[16881] - Available VRAM budget has changed: 6806 MB 2025-12-03 13:08:45.540 - Render thread -> Info: Frame[16891] - Available VRAM budget has changed: 2974 MB 2025-12-03 13:08:45.540 - Render thread -> Info: Frame[16891] - Available VRAM budget has changed: 2436 MB 2025-12-03 13:08:46.191 - Render thread -> Info: Frame[16927] - Available VRAM budget has changed: 6844 MB 2025-12-03 13:08:46.209 - Render thread -> Info: Frame[16928] - Available VRAM budget has changed: 6807 MB 2025-12-03 13:08:46.845 - Render thread -> Info: Frame[16963] - Available VRAM budget has changed: 6867 MB 2025-12-03 13:08:47.190 - Render thread -> Info: Frame[16982] - Available VRAM budget has changed: 6807 MB 2025-12-03 13:08:48.009 - Render thread -> Info: Frame[17027] - Available VRAM budget has changed: 6867 MB 2025-12-03 13:08:48.026 - Render thread -> Info: Frame[17028] - Available VRAM budget has changed: 6814 MB 2025-12-03 13:08:48.408 - Render thread -> Info: Frame[17049] - Available VRAM budget has changed: 6867 MB 2025-12-03 13:08:48.717 - Render thread -> Info: Frame[17066] - Available VRAM budget has changed: 6824 MB 2025-12-03 13:08:48.953 - Render thread -> Info: Frame[17079] - Available VRAM budget has changed: 2990 MB 2025-12-03 13:08:49.006 - Render thread -> Info: Frame[17082] - Available VRAM budget has changed: 6866 MB 2025-12-03 13:08:49.499 - Render thread -> Info: Frame[17109] - Available VRAM budget has changed: 2452 MB 2025-12-03 13:08:49.572 - Render thread -> Info: Frame[17113] - Available VRAM budget has changed: 3027 MB 2025-12-03 13:08:49.751 - Render thread -> Info: Frame[17123] - Available VRAM budget has changed: 6806 MB 2025-12-03 13:08:49.752 - Render thread -> Info: Frame[17123] - Available VRAM budget has changed: 2974 MB 2025-12-03 13:08:49.752 - Render thread -> Info: Frame[17123] - Available VRAM budget has changed: 2436 MB 2025-12-03 13:08:50.043 - Render thread -> Info: Frame[17139] - Available VRAM budget has changed: 6866 MB 2025-12-03 13:08:50.389 - Render thread -> Info: Frame[17158] - Available VRAM budget has changed: 6824 MB 2025-12-03 13:08:50.589 - Render thread -> Info: Frame[17169] - Available VRAM budget has changed: 2990 MB 2025-12-03 13:08:50.971 - Render thread -> Info: Frame[17190] - Available VRAM budget has changed: 6867 MB 2025-12-03 13:08:51.136 - Render thread -> Info: Frame[17199] - Available VRAM budget has changed: 2452 MB 2025-12-03 13:08:51.315 - Render thread -> Info: Frame[17209] - Available VRAM budget has changed: 6824 MB 2025-12-03 13:08:51.605 - Render thread -> Info: Frame[17225] - Available VRAM budget has changed: 6867 MB 2025-12-03 13:08:51.915 - Render thread -> Info: Frame[17242] - Available VRAM budget has changed: 6824 MB 2025-12-03 13:08:52.207 - Render thread -> Info: Frame[17258] - Available VRAM budget has changed: 6867 MB 2025-12-03 13:08:52.770 - Render thread -> Info: Frame[17289] - Available VRAM budget has changed: 3028 MB 2025-12-03 13:08:52.788 - Render thread -> Info: Frame[17290] - Available VRAM budget has changed: 6824 MB 2025-12-03 13:08:52.806 - Render thread -> Info: Frame[17291] - Available VRAM budget has changed: 2990 MB 2025-12-03 13:08:53.444 - Render thread -> Info: Frame[17326] - Available VRAM budget has changed: 6867 MB 2025-12-03 13:08:54.010 - Render thread -> Info: Frame[17357] - Available VRAM budget has changed: 3028 MB 2025-12-03 13:08:54.388 - Render thread -> Info: Frame[17378] - Available VRAM budget has changed: 6823 MB 2025-12-03 13:08:54.408 - Render thread -> Info: Frame[17379] - Available VRAM budget has changed: 2989 MB 2025-12-03 13:08:54.753 - Render thread -> Info: Frame[17398] - Available VRAM budget has changed: 6866 MB 2025-12-03 13:08:55.116 - Render thread -> Info: Frame[17418] - Available VRAM budget has changed: 6824 MB 2025-12-03 13:08:55.443 - Render thread -> Info: Frame[17436] - Available VRAM budget has changed: 6867 MB 2025-12-03 13:08:55.496 - Render thread -> Info: Frame[17439] - Available VRAM budget has changed: 6807 MB 2025-12-03 13:08:56.081 - Render thread -> Info: Frame[17471] - Available VRAM budget has changed: 6867 MB 2025-12-03 13:08:56.118 - Render thread -> Info: Frame[17473] - Available VRAM budget has changed: 6824 MB 2025-12-03 13:08:56.461 - Render thread -> Info: Frame[17492] - Available VRAM budget has changed: 6867 MB 2025-12-03 13:08:56.498 - Render thread -> Info: Frame[17494] - Available VRAM budget has changed: 6807 MB 2025-12-03 13:08:56.790 - Render thread -> Info: Frame[17510] - Available VRAM budget has changed: 6867 MB 2025-12-03 13:08:56.863 - Render thread -> Info: Frame[17514] - Available VRAM budget has changed: 6824 MB 2025-12-03 13:08:57.735 - Render thread -> Info: Frame[17562] - Available VRAM budget has changed: 6866 MB 2025-12-03 13:08:57.752 - Render thread -> Info: Frame[17563] - Available VRAM budget has changed: 6806 MB 2025-12-03 13:08:57.753 - Render thread -> Info: Frame[17563] - Available VRAM budget has changed: 2974 MB 2025-12-03 13:08:57.753 - Render thread -> Info: Frame[17563] - Available VRAM budget has changed: 2436 MB 2025-12-03 13:08:58.080 - Render thread -> Info: Frame[17581] - Available VRAM budget has changed: 6844 MB 2025-12-03 13:08:58.135 - Render thread -> Info: Frame[17584] - Available VRAM budget has changed: 6806 MB 2025-12-03 13:08:58.443 - Render thread -> Info: Frame[17601] - Available VRAM budget has changed: 6892 MB 2025-12-03 13:08:58.990 - Render thread -> Info: Frame[17631] - Available VRAM budget has changed: 3051 MB 2025-12-03 13:08:59.008 - Render thread -> Info: Frame[17632] - Available VRAM budget has changed: 6928 MB 2025-12-03 13:08:59.026 - Render thread -> Info: Frame[17633] - Available VRAM budget has changed: 6868 MB 2025-12-03 13:08:59.027 - Render thread -> Info: Frame[17633] - Available VRAM budget has changed: 3029 MB 2025-12-03 13:08:59.537 - Render thread -> Info: Frame[17661] - Available VRAM budget has changed: 2491 MB 2025-12-03 13:08:59.626 - Render thread -> Info: Frame[17666] - Available VRAM budget has changed: 6906 MB 2025-12-03 13:08:59.754 - Render thread -> Info: Frame[17673] - Available VRAM budget has changed: 6868 MB 2025-12-03 13:09:00.081 - Render thread -> Info: Frame[17691] - Available VRAM budget has changed: 6906 MB 2025-12-03 13:09:00.155 - Render thread -> Info: Frame[17695] - Available VRAM budget has changed: 6868 MB 2025-12-03 13:09:01.047 - Render thread -> Info: Frame[17744] - Available VRAM budget has changed: 6928 MB 2025-12-03 13:09:01.138 - Render thread -> Info: Frame[17749] - Available VRAM budget has changed: 6868 MB 2025-12-03 13:09:01.701 - Render thread -> Info: Frame[17780] - Available VRAM budget has changed: 6906 MB 2025-12-03 13:09:02.265 - Render thread -> Info: Frame[17811] - Available VRAM budget has changed: 3063 MB 2025-12-03 13:09:02.684 - Render thread -> Info: Frame[17834] - Available VRAM budget has changed: 6867 MB 2025-12-03 13:09:02.702 - Render thread -> Info: Frame[17835] - Available VRAM budget has changed: 3029 MB 2025-12-03 13:09:03.268 - Render thread -> Info: Frame[17866] - Available VRAM budget has changed: 6906 MB 2025-12-03 13:09:03.831 - Render thread -> Info: Frame[17897] - Available VRAM budget has changed: 3063 MB 2025-12-03 13:09:04.377 - Render thread -> Info: Frame[17927] - Available VRAM budget has changed: 2525 MB 2025-12-03 13:09:04.522 - Render thread -> Info: Frame[17935] - Available VRAM budget has changed: 6868 MB 2025-12-03 13:09:04.523 - Render thread -> Info: Frame[17935] - Available VRAM budget has changed: 3030 MB 2025-12-03 13:09:04.523 - Render thread -> Info: Frame[17935] - Available VRAM budget has changed: 2492 MB 2025-12-03 13:09:04.939 - Render thread -> Info: Frame[17958] - Available VRAM budget has changed: 6928 MB 2025-12-03 13:09:04.975 - Render thread -> Info: Frame[17960] - Available VRAM budget has changed: 6867 MB 2025-12-03 13:09:05.267 - Render thread -> Info: Frame[17976] - Available VRAM budget has changed: 6928 MB 2025-12-03 13:09:05.447 - Render thread -> Info: Frame[17986] - Available VRAM budget has changed: 6868 MB 2025-12-03 13:09:05.994 - Render thread -> Info: Frame[18016] - Available VRAM budget has changed: 6906 MB 2025-12-03 13:09:06.212 - Render thread -> Info: Frame[18028] - Available VRAM budget has changed: 6868 MB 2025-12-03 13:09:06.576 - Render thread -> Info: Frame[18048] - Available VRAM budget has changed: 6928 MB 2025-12-03 13:09:06.686 - Render thread -> Info: Frame[18054] - Available VRAM budget has changed: 6868 MB 2025-12-03 13:09:07.267 - Render thread -> Info: Frame[18086] - Available VRAM budget has changed: 6928 MB 2025-12-03 13:09:07.486 - Render thread -> Info: Frame[18098] - Available VRAM budget has changed: 6868 MB 2025-12-03 13:09:08.504 - Render thread -> Info: Frame[18154] - Available VRAM budget has changed: 6928 MB 2025-12-03 13:09:09.068 - Render thread -> Info: Frame[18185] - Available VRAM budget has changed: 3083 MB 2025-12-03 13:09:09.211 - Render thread -> Info: Frame[18193] - Available VRAM budget has changed: 6868 MB 2025-12-03 13:09:09.212 - Render thread -> Info: Frame[18193] - Available VRAM budget has changed: 3029 MB 2025-12-03 13:09:09.903 - Render thread -> Info: Frame[18231] - Available VRAM budget has changed: 6928 MB 2025-12-03 13:09:09.921 - Render thread -> Info: Frame[18232] - Available VRAM budget has changed: 6878 MB 2025-12-03 13:09:10.503 - Render thread -> Info: Frame[18264] - Available VRAM budget has changed: 6928 MB 2025-12-03 13:09:10.848 - Render thread -> Info: Frame[18283] - Available VRAM budget has changed: 6885 MB 2025-12-03 13:09:11.068 - Render thread -> Info: Frame[18295] - Available VRAM budget has changed: 3045 MB 2025-12-03 13:09:11.137 - Render thread -> Info: Frame[18299] - Available VRAM budget has changed: 6921 MB 2025-12-03 13:09:11.413 - Render thread -> Info: Frame[18314] - Available VRAM budget has changed: 6867 MB 2025-12-03 13:09:11.430 - Render thread -> Info: Frame[18315] - Available VRAM budget has changed: 3029 MB 2025-12-03 13:09:11.703 - Render thread -> Info: Frame[18330] - Available VRAM budget has changed: 6928 MB 2025-12-03 13:09:12.267 - Render thread -> Info: Frame[18361] - Available VRAM budget has changed: 3083 MB 2025-12-03 13:09:12.648 - Render thread -> Info: Frame[18382] - Available VRAM budget has changed: 6893 MB 2025-12-03 13:09:12.667 - Render thread -> Info: Frame[18383] - Available VRAM budget has changed: 3051 MB 2025-12-03 13:09:12.814 - Render thread -> Info: Frame[18391] - Available VRAM budget has changed: 2513 MB 2025-12-03 13:09:13.103 - Render thread -> Info: Frame[18407] - Available VRAM budget has changed: 6936 MB 2025-12-03 13:09:13.122 - Render thread -> Info: Frame[18408] - Available VRAM budget has changed: 6893 MB 2025-12-03 13:09:13.411 - Render thread -> Info: Frame[18424] - Available VRAM budget has changed: 6936 MB 2025-12-03 13:09:13.757 - Render thread -> Info: Frame[18443] - Available VRAM budget has changed: 6875 MB 2025-12-03 13:09:13.796 - Render thread -> Info: Frame[18445] - Available VRAM budget has changed: 3036 MB 2025-12-03 13:09:13.796 - Render thread -> Info: Frame[18445] - Available VRAM budget has changed: 2498 MB 2025-12-03 13:09:14.413 - Render thread -> Info: Frame[18479] - Available VRAM budget has changed: 6936 MB 2025-12-03 13:09:14.487 - Render thread -> Info: Frame[18483] - Available VRAM budget has changed: 6875 MB 2025-12-03 13:09:14.777 - Render thread -> Info: Frame[18499] - Available VRAM budget has changed: 6936 MB 2025-12-03 13:09:15.321 - Render thread -> Info: Frame[18529] - Available VRAM budget has changed: 6893 MB 2025-12-03 13:09:15.322 - Render thread -> Info: Frame[18529] - Available VRAM budget has changed: 3051 MB 2025-12-03 13:09:15.685 - Render thread -> Info: Frame[18549] - Available VRAM budget has changed: 6936 MB 2025-12-03 13:09:15.741 - Render thread -> Info: Frame[18552] - Available VRAM budget has changed: 6875 MB 2025-12-03 13:09:15.759 - Render thread -> Info: Frame[18553] - Available VRAM budget has changed: 3036 MB 2025-12-03 13:09:16.032 - Render thread -> Info: Frame[18568] - Available VRAM budget has changed: 6936 MB 2025-12-03 13:09:16.448 - Render thread -> Info: Frame[18591] - Available VRAM budget has changed: 6885 MB 2025-12-03 13:09:17.648 - Render thread -> Info: Frame[18657] - Available VRAM budget has changed: 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Render thread -> Info: Frame[18986] - Available VRAM budget has changed: 6906 MB 2025-12-03 13:09:23.775 - Render thread -> Info: Frame[18994] - Available VRAM budget has changed: 6867 MB 2025-12-03 13:09:24.068 - Render thread -> Info: Frame[19010] - Available VRAM budget has changed: 6909 MB 2025-12-03 13:09:24.485 - Render thread -> Info: Frame[19033] - Available VRAM budget has changed: 6867 MB 2025-12-03 13:09:25.504 - Render thread -> Info: Frame[19089] - Available VRAM budget has changed: 6906 MB 2025-12-03 13:09:25.558 - Render thread -> Info: Frame[19092] - Available VRAM budget has changed: 6868 MB 2025-12-03 13:09:25.850 - Render thread -> Info: Frame[19108] - Available VRAM budget has changed: 6906 MB 2025-12-03 13:09:26.412 - Render thread -> Info: Frame[19139] - Available VRAM budget has changed: 3063 MB 2025-12-03 13:09:26.685 - Render thread -> Info: Frame[19154] - Available VRAM budget has changed: 6868 MB 2025-12-03 13:09:26.705 - Render thread -> Info: Frame[19155] - Available VRAM budget has changed: 3030 MB 2025-12-03 13:09:26.976 - Render thread -> Info: Frame[19170] - Available VRAM budget has changed: 6928 MB 2025-12-03 13:09:27.539 - Render thread -> Info: Frame[19201] - Available VRAM budget has changed: 3083 MB 2025-12-03 13:09:27.812 - Render thread -> Info: Frame[19216] - Available VRAM budget has changed: 6867 MB 2025-12-03 13:09:27.831 - Render thread -> Info: Frame[19217] - Available VRAM budget has changed: 3029 MB 2025-12-03 13:09:28.138 - Render thread -> Info: Frame[19234] - Available VRAM budget has changed: 6927 MB 2025-12-03 13:09:28.211 - Render thread -> Info: Frame[19238] - Available VRAM budget has changed: 6867 MB 2025-12-03 13:09:28.738 - Render thread -> Info: Frame[19267] - Available VRAM budget has changed: 6927 MB 2025-12-03 13:09:29.285 - Render thread -> Info: Frame[19297] - Available VRAM budget has changed: 3082 MB 2025-12-03 13:09:29.410 - Render thread -> Info: Frame[19304] - Available VRAM budget has changed: 6868 MB 2025-12-03 13:09:29.430 - Render thread -> Info: Frame[19305] - Available VRAM budget has changed: 3030 MB 2025-12-03 13:09:29.847 - Render thread -> Info: Frame[19328] - Available VRAM budget has changed: 6928 MB 2025-12-03 13:09:30.413 - Render thread -> Info: Frame[19359] - Available VRAM budget has changed: 3083 MB 2025-12-03 13:09:30.757 - Render thread -> Info: Frame[19378] - Available VRAM budget has changed: 6868 MB 2025-12-03 13:09:30.776 - Render thread -> Info: Frame[19379] - Available VRAM budget has changed: 3032 MB 2025-12-03 13:09:31.046 - Render thread -> Info: Frame[19394] - Available VRAM budget has changed: 6928 MB 2025-12-03 13:09:31.083 - Render thread -> Info: Frame[19396] - Available VRAM budget has changed: 6868 MB 2025-12-03 13:09:31.974 - Render thread -> Info: Frame[19445] - Available VRAM budget has changed: 6928 MB 2025-12-03 13:09:32.118 - Render thread -> Info: Frame[19453] - Available VRAM budget has changed: 6884 MB 2025-12-03 13:09:32.410 - Render thread -> Info: Frame[19469] - Available VRAM budget has changed: 6927 MB 2025-12-03 13:09:32.757 - Render thread -> Info: Frame[19488] - Available VRAM budget has changed: 6867 MB 2025-12-03 13:09:33.409 - Render thread -> Info: Frame[19524] - Available VRAM budget has changed: 6928 MB 2025-12-03 13:09:33.465 - Render thread -> VRAM report about missing bytes is changed from 485949440 Bytes to 487784448 Bytes 2025-12-03 13:09:33.975 - Render thread -> Info: Frame[19555] - Available VRAM budget has changed: 3081 MB 2025-12-03 13:09:34.522 - Render thread -> Info: Frame[19585] - Available VRAM budget has changed: 2543 MB 2025-12-03 13:09:34.649 - Render thread -> Info: Frame[19592] - Available VRAM budget has changed: 6885 MB 2025-12-03 13:09:34.667 - Render thread -> Info: Frame[19593] - Available VRAM budget has changed: 3045 MB 2025-12-03 13:09:34.667 - Render thread -> Info: Frame[19593] - Available VRAM budget has changed: 2507 MB 2025-12-03 13:09:34.939 - Render thread -> Info: Frame[19608] - Available VRAM budget has changed: 6928 MB 2025-12-03 13:09:35.501 - Render thread -> Info: Frame[19639] - Available VRAM budget has changed: 3081 MB 2025-12-03 13:09:35.590 - Render thread -> Info: Frame[19644] - Available VRAM budget has changed: 6884 MB 2025-12-03 13:09:35.611 - Render thread -> Info: Frame[19645] - Available VRAM budget has changed: 3042 MB 2025-12-03 13:09:36.608 - Render thread -> Info: Frame[19700] - Available VRAM budget has changed: 6927 MB 2025-12-03 13:09:36.991 - Render thread -> Info: Frame[19721] - Available VRAM budget has changed: 6884 MB 2025-12-03 13:09:37.480 - Render thread -> Info: Frame[19748] - Available VRAM budget has changed: 6927 MB 2025-12-03 13:09:37.553 - Render thread -> Info: Frame[19752] - Available VRAM budget has changed: 6868 MB 2025-12-03 13:09:37.879 - Render thread -> Info: Frame[19770] - Available VRAM budget has changed: 6906 MB 2025-12-03 13:09:38.205 - Render thread -> Info: Frame[19788] - Available VRAM budget has changed: 6868 MB 2025-12-03 13:09:38.913 - Render thread -> Info: Frame[19827] - Available VRAM budget has changed: 6906 MB 2025-12-03 13:09:38.949 - Render thread -> Info: Frame[19829] - Available VRAM budget has changed: 6868 MB 2025-12-03 13:09:39.911 - Render thread -> Info: Frame[19882] - Available VRAM budget has changed: 6928 MB 2025-12-03 13:09:40.203 - Render thread -> Info: Frame[19898] - Available VRAM budget has changed: 6868 MB 2025-12-03 13:09:40.507 - Render thread -> Info: Frame[19915] - Available VRAM budget has changed: 6928 MB 2025-12-03 13:09:40.526 - Render thread -> Info: Frame[19916] - Available VRAM budget has changed: 6885 MB 2025-12-03 13:09:41.907 - Render thread -> Info: Frame[19992] - Available VRAM budget has changed: 6927 MB 2025-12-03 13:09:42.015 - Render thread -> Info: Frame[19998] - Available VRAM budget has changed: 6879 MB 2025-12-03 13:09:44.469 - Render thread -> Info: Frame[20133] - Available VRAM budget has changed: 6928 MB 2025-12-03 13:09:44.687 - Render thread -> Info: Frame[20145] - Available VRAM budget has changed: 6868 MB 2025-12-03 13:09:45.076 - Render thread -> VRAM report about missing bytes is changed from 487784448 Bytes to 487723008 Bytes 2025-12-03 13:09:45.093 - Render thread -> Info: Frame[20165] - Available VRAM budget has changed: 2975 MB 2025-12-03 13:09:45.094 - Render thread -> Info: Frame[20165] - Available VRAM budget has changed: 2437 MB 2025-12-03 13:09:45.129 - .NET TP Worker -> Screenshot root: AppData 2025-12-03 13:09:45.129 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 2\thumb.jpg saved! 2025-12-03 13:09:45.129 - .NET TP Worker -> Screenshot absolute path: C:\Users\nigel\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 2\thumb.jpg 2025-12-03 13:09:45.129 - .NET TP Worker -> Screenshot exists on target path. 2025-12-03 13:09:45.396 - Render thread -> Info: Frame[20182] - Available VRAM budget has changed: 6906 MB 2025-12-03 13:09:45.717 - Render thread -> Info: Frame[20199] - Available VRAM budget has changed: 3027 MB 2025-12-03 13:09:45.974 - Render thread -> Info: Frame[20213] - Available VRAM budget has changed: 3061 MB 2025-12-03 13:09:46.085 - Render thread -> Info: Frame[20218] - Available VRAM budget has changed: 6868 MB 2025-12-03 13:09:46.103 - Render thread -> Info: Frame[20219] - Available VRAM budget has changed: 3030 MB 2025-12-03 13:09:46.270 - Render thread -> Info: Frame[20229] - Available VRAM budget has changed: 2489 MB 2025-12-03 13:09:46.555 - Render thread -> Info: Frame[20244] - Available VRAM budget has changed: 6927 MB 2025-12-03 13:09:46.722 - Render thread -> Info: Frame[20254] - Available VRAM budget has changed: 6884 MB 2025-12-03 13:09:47.898 - Render thread -> Info: Frame[20319] - Available VRAM budget has changed: 6928 MB 2025-12-03 13:09:48.224 - Render thread -> Info: Frame[20337] - Available VRAM budget has changed: 6868 MB 2025-12-03 13:09:49.037 - Render thread -> Info: Frame[20382] - Available VRAM budget has changed: 6928 MB 2025-12-03 13:09:49.182 - Render thread -> Info: Frame[20390] - Available VRAM budget has changed: 6885 MB 2025-12-03 13:09:49.796 - Render thread -> Info: Frame[20424] - Available VRAM budget has changed: 6947 MB 2025-12-03 13:09:50.014 - Render thread -> Info: Frame[20436] - Available VRAM budget has changed: 6905 MB 2025-12-03 13:09:50.359 - Render thread -> Info: Frame[20455] - Available VRAM budget has changed: 3061 MB 2025-12-03 13:09:50.376 - Render thread -> Info: Frame[20456] - Available VRAM budget has changed: 6946 MB 2025-12-03 13:09:50.412 - Render thread -> Info: Frame[20458] - Available VRAM budget has changed: 6897 MB 2025-12-03 13:09:50.739 - Render thread -> Info: Frame[20476] - Available VRAM budget has changed: 6946 MB 2025-12-03 13:09:50.903 - Render thread -> Info: Frame[20485] - Available VRAM budget has changed: 2522 MB 2025-12-03 13:09:51.301 - Render thread -> Info: Frame[20507] - Available VRAM budget has changed: 3097 MB 2025-12-03 13:09:51.844 - Render thread -> Info: Frame[20537] - Available VRAM budget has changed: 2559 MB 2025-12-03 13:09:51.915 - Render thread -> Info: Frame[20541] - Available VRAM budget has changed: 6898 MB 2025-12-03 13:09:51.916 - Render thread -> Info: Frame[20541] - Available VRAM budget has changed: 3057 MB 2025-12-03 13:09:51.916 - Render thread -> Info: Frame[20541] - Available VRAM budget has changed: 2519 MB 2025-12-03 13:09:52.207 - Render thread -> Info: Frame[20557] - Available VRAM budget has changed: 6947 MB 2025-12-03 13:09:52.314 - Render thread -> Info: Frame[20563] - Available VRAM budget has changed: 6898 MB 2025-12-03 13:09:53.202 - Render thread -> Info: Frame[20612] - Available VRAM budget has changed: 6947 MB 2025-12-03 13:09:53.330 - Render thread -> Info: Frame[20619] - Available VRAM budget has changed: 6898 MB 2025-12-03 13:09:54.181 - Render thread -> Info: Frame[20666] - Available VRAM budget has changed: 6938 MB 2025-12-03 13:09:54.616 - Render thread -> Info: Frame[20690] - Available VRAM budget has changed: 6898 MB 2025-12-03 13:09:54.905 - Render thread -> Info: Frame[20706] - Available VRAM budget has changed: 6947 MB 2025-12-03 13:09:55.122 - Render thread -> Info: Frame[20718] - Available VRAM budget has changed: 6898 MB 2025-12-03 13:09:55.576 - Render thread -> Info: Frame[20743] - Available VRAM budget has changed: 6947 MB 2025-12-03 13:09:55.883 - Render thread -> Info: Frame[20760] - Available VRAM budget has changed: 6898 MB 2025-12-03 13:10:00.175 - Render thread -> Info: Frame[20997] - Available VRAM budget has changed: 6863 MB 2025-12-03 13:10:00.176 - Render thread -> Info: Frame[20997] - Available VRAM budget has changed: 3024 MB 2025-12-03 13:10:00.176 - Render thread -> Info: Frame[20997] - Available VRAM budget has changed: 2486 MB 2025-12-03 13:10:00.629 - Render thread -> Info: Frame[21022] - Available VRAM budget has changed: 6901 MB 2025-12-03 13:10:00.771 - Render thread -> Info: Frame[21030] - Available VRAM budget has changed: 6863 MB 2025-12-03 13:10:01.081 - Render thread -> Info: Frame[21047] - Available VRAM budget has changed: 6901 MB 2025-12-03 13:10:01.116 - Render thread -> Info: Frame[21049] - Available VRAM budget has changed: 6863 MB 2025-12-03 13:10:01.607 - Render thread -> Info: Frame[21076] - Available VRAM budget has changed: 6901 MB 2025-12-03 13:10:01.913 - Render thread -> Info: Frame[21093] - Available VRAM budget has changed: 6863 MB 2025-12-03 13:10:05.333 - Render thread -> Info: Frame[21282] - Available VRAM budget has changed: 6901 MB 2025-12-03 13:10:05.588 - Render thread -> Info: Frame[21296] - Available VRAM budget has changed: 6863 MB 2025-12-03 13:10:06.204 - Render thread -> Info: Frame[21330] - Available VRAM budget has changed: 6923 MB 2025-12-03 13:10:06.222 - Render thread -> Info: Frame[21331] - Available VRAM budget has changed: 6863 MB 2025-12-03 13:10:06.873 - Render thread -> Info: Frame[21367] - Available VRAM budget has changed: 6923 MB 2025-12-03 13:10:07.418 - Render thread -> Info: Frame[21397] - Available VRAM budget has changed: 3077 MB 2025-12-03 13:10:07.616 - Render thread -> Info: Frame[21408] - Available VRAM budget has changed: 6880 MB 2025-12-03 13:10:07.635 - Render thread -> Info: Frame[21409] - Available VRAM budget has changed: 3038 MB 2025-12-03 13:10:07.961 - Render thread -> Info: Frame[21427] - Available VRAM budget has changed: 2500 MB 2025-12-03 13:10:08.431 - Render thread -> Info: Frame[21453] - Available VRAM budget has changed: 6923 MB 2025-12-03 13:10:08.486 - Render thread -> Info: Frame[21456] - Available VRAM budget has changed: 6880 MB 2025-12-03 13:10:08.775 - Render thread -> Info: Frame[21472] - Available VRAM budget has changed: 6923 MB 2025-12-03 13:10:09.047 - Render thread -> Info: Frame[21487] - Available VRAM budget has changed: 6863 MB 2025-12-03 13:10:09.772 - Render thread -> Info: Frame[21527] - Available VRAM budget has changed: 6923 MB 2025-12-03 13:10:10.316 - Render thread -> Info: Frame[21557] - Available VRAM budget has changed: 3077 MB 2025-12-03 13:10:10.480 - Render thread -> Info: Frame[21566] - Available VRAM budget has changed: 6880 MB 2025-12-03 13:10:10.499 - Render thread -> Info: Frame[21567] - Available VRAM budget has changed: 3039 MB 2025-12-03 13:10:10.968 - Render thread -> Info: Frame[21593] - Available VRAM budget has changed: 6923 MB 2025-12-03 13:10:11.023 - Render thread -> Info: Frame[21596] - Available VRAM budget has changed: 6880 MB 2025-12-03 13:10:11.311 - Render thread -> Info: Frame[21612] - Available VRAM budget has changed: 6923 MB 2025-12-03 13:10:11.383 - Render thread -> Info: Frame[21616] - Available VRAM budget has changed: 6863 MB 2025-12-03 13:10:11.402 - Render thread -> Info: Frame[21617] - Available VRAM budget has changed: 3023 MB 2025-12-03 13:10:11.402 - Render thread -> Info: Frame[21617] - Available VRAM budget has changed: 2485 MB 2025-12-03 13:10:11.674 - Render thread -> Info: Frame[21632] - Available VRAM budget has changed: 6923 MB 2025-12-03 13:10:12.180 - Render thread -> Info: Frame[21660] - Available VRAM budget has changed: 6870 MB 2025-12-03 13:10:12.471 - Render thread -> Info: Frame[21676] - Available VRAM budget has changed: 6930 MB 2025-12-03 13:10:12.652 - Render thread -> Info: Frame[21686] - Available VRAM budget has changed: 6870 MB 2025-12-03 13:10:13.213 - Render thread -> Info: Frame[21717] - Available VRAM budget has changed: 6931 MB 2025-12-03 13:10:13.757 - Render thread -> Info: Frame[21747] - Available VRAM budget has changed: 3084 MB 2025-12-03 13:10:13.847 - Render thread -> Info: Frame[21752] - Available VRAM budget has changed: 6871 MB 2025-12-03 13:10:13.867 - Render thread -> Info: Frame[21753] - Available VRAM budget has changed: 3031 MB 2025-12-03 13:10:14.409 - Render thread -> Info: Frame[21783] - Available VRAM budget has changed: 6931 MB 2025-12-03 13:10:14.828 - Render thread -> Info: Frame[21806] - Available VRAM budget has changed: 6888 MB 2025-12-03 13:10:15.516 - Render thread -> Info: Frame[21844] - Available VRAM budget has changed: 6922 MB 2025-12-03 13:10:15.825 - Render thread -> Info: Frame[21861] - Available VRAM budget has changed: 6883 MB 2025-12-03 13:10:16.821 - Render thread -> Info: Frame[21916] - Available VRAM budget has changed: 6923 MB 2025-12-03 13:10:16.894 - Render thread -> Info: Frame[21920] - Available VRAM budget has changed: 6880 MB 2025-12-03 13:10:17.835 - Render thread -> Info: Frame[21972] - Available VRAM budget has changed: 6926 MB 2025-12-03 13:10:18.072 - Render thread -> Info: Frame[21985] - Available VRAM budget has changed: 6883 MB 2025-12-03 13:10:18.902 - Render thread -> Info: Frame[22031] - Available VRAM budget has changed: 6923 MB 2025-12-03 13:10:18.993 - Render thread -> Info: Frame[22036] - Available VRAM budget has changed: 6863 MB 2025-12-03 13:10:19.463 - Render thread -> Info: Frame[22062] - Available VRAM budget has changed: 6923 MB 2025-12-03 13:10:19.555 - Render thread -> Info: Frame[22067] - Available VRAM budget has changed: 6858 MB 2025-12-03 13:10:21.239 - Render thread -> Info: Frame[22160] - Available VRAM budget has changed: 6899 MB 2025-12-03 13:10:21.512 - Render thread -> Info: Frame[22175] - Available VRAM budget has changed: 6860 MB 2025-12-03 13:10:21.801 - Render thread -> Info: Frame[22191] - Available VRAM budget has changed: 6899 MB 2025-12-03 13:10:22.345 - Render thread -> Info: Frame[22221] - Available VRAM budget has changed: 3056 MB 2025-12-03 13:10:22.634 - Render thread -> Info: Frame[22237] - Available VRAM budget has changed: 6941 MB 2025-12-03 13:10:22.706 - Render thread -> Info: Frame[22241] - Available VRAM budget has changed: 6874 MB 2025-12-03 13:10:22.707 - Render thread -> Info: Frame[22241] - Available VRAM budget has changed: 3033 MB 2025-12-03 13:10:23.431 - Render thread -> Info: Frame[22281] - Available VRAM budget has changed: 6941 MB 2025-12-03 13:10:23.522 - Render thread -> Info: Frame[22286] - Available VRAM budget has changed: 6894 MB 2025-12-03 13:10:23.975 - Render thread -> Info: Frame[22311] - Available VRAM budget has changed: 3050 MB 2025-12-03 13:10:24.519 - Render thread -> Info: Frame[22341] - Available VRAM budget has changed: 2512 MB 2025-12-03 13:10:25.007 - Render thread -> Info: Frame[22368] - Available VRAM budget has changed: 6932 MB 2025-12-03 13:10:25.043 - Render thread -> Info: Frame[22370] - Available VRAM budget has changed: 6884 MB 2025-12-03 13:10:25.713 - Render thread -> Info: Frame[22407] - Available VRAM budget has changed: 6933 MB 2025-12-03 13:10:25.873 - Render thread -> Info: Frame[22416] - Available VRAM budget has changed: 6894 MB 2025-12-03 13:10:26.400 - Render thread -> Info: Frame[22445] - Available VRAM budget has changed: 6934 MB 2025-12-03 13:10:26.419 - Render thread -> Info: Frame[22446] - Available VRAM budget has changed: 6860 MB 2025-12-03 13:10:26.437 - Render thread -> Info: Frame[22447] - Available VRAM budget has changed: 3021 MB 2025-12-03 13:10:26.437 - Render thread -> Info: Frame[22447] - Available VRAM budget has changed: 2482 MB 2025-12-03 13:10:26.979 - Render thread -> Info: Frame[22477] - Available VRAM budget has changed: 6932 MB 2025-12-03 13:10:27.525 - Render thread -> Info: Frame[22507] - Available VRAM budget has changed: 3085 MB 2025-12-03 13:10:27.650 - Render thread -> Info: Frame[22514] - Available VRAM budget has changed: 6879 MB 2025-12-03 13:10:27.669 - Render thread -> Info: Frame[22515] - Available VRAM budget has changed: 3038 MB 2025-12-03 13:10:28.067 - Render thread -> Info: Frame[22537] - Available VRAM budget has changed: 2500 MB 2025-12-03 13:10:28.844 - Render thread -> Info: Frame[22580] - Available VRAM budget has changed: 6928 MB 2025-12-03 13:10:28.880 - Render thread -> Info: Frame[22582] - Available VRAM budget has changed: 6884 MB 2025-12-03 13:10:29.206 - Render thread -> Info: Frame[22600] - Available VRAM budget has changed: 6918 MB 2025-12-03 13:10:29.770 - Render thread -> Info: Frame[22631] - Available VRAM budget has changed: 3073 MB 2025-12-03 13:10:30.148 - Render thread -> Info: Frame[22652] - Available VRAM budget has changed: 6880 MB 2025-12-03 13:10:30.167 - Render thread -> Info: Frame[22653] - Available VRAM budget has changed: 3038 MB 2025-12-03 13:10:30.709 - Render thread -> Info: Frame[22683] - Available VRAM budget has changed: 6928 MB 2025-12-03 13:10:31.251 - Render thread -> Info: Frame[22713] - Available VRAM budget has changed: 3081 MB 2025-12-03 13:10:31.360 - Render thread -> Info: Frame[22719] - Available VRAM budget has changed: 6880 MB 2025-12-03 13:10:31.361 - Render thread -> Info: Frame[22719] - Available VRAM budget has changed: 3039 MB 2025-12-03 13:10:31.938 - Render thread -> Info: Frame[22751] - Available VRAM budget has changed: 6928 MB 2025-12-03 13:10:31.957 - Render thread -> Info: Frame[22752] - Available VRAM budget has changed: 6880 MB 2025-12-03 13:10:32.246 - Render thread -> Info: Frame[22768] - Available VRAM budget has changed: 6932 MB 2025-12-03 13:10:32.354 - Render thread -> Info: Frame[22774] - Available VRAM budget has changed: 6880 MB 2025-12-03 13:10:33.570 - Render thread -> Info: Frame[22841] - Available VRAM budget has changed: 6928 MB 2025-12-03 13:10:33.587 - Render thread -> Info: Frame[22842] - Available VRAM budget has changed: 6870 MB 2025-12-03 13:10:33.876 - Render thread -> Info: Frame[22858] - Available VRAM budget has changed: 6932 MB 2025-12-03 13:10:33.913 - Render thread -> Info: Frame[22860] - Available VRAM budget has changed: 6894 MB 2025-12-03 13:10:34.494 - Render thread -> Info: Frame[22892] - Available VRAM budget has changed: 6932 MB 2025-12-03 13:10:35.057 - Render thread -> Info: Frame[22923] - Available VRAM budget has changed: 3085 MB 2025-12-03 13:10:35.164 - Render thread -> Info: Frame[22929] - Available VRAM budget has changed: 6880 MB 2025-12-03 13:10:35.164 - Render thread -> Info: Frame[22929] - Available VRAM budget has changed: 3039 MB 2025-12-03 13:10:35.707 - Render thread -> Info: Frame[22959] - Available VRAM budget has changed: 6932 MB 2025-12-03 13:10:36.121 - Render thread -> Info: Frame[22982] - Available VRAM budget has changed: 6870 MB 2025-12-03 13:10:37.681 - Render thread -> Info: Frame[23068] - Available VRAM budget has changed: 6932 MB 2025-12-03 13:10:37.735 - Render thread -> Info: Frame[23071] - Available VRAM budget has changed: 6880 MB 2025-12-03 13:10:39.328 - Render thread -> Info: Frame[23159] - Available VRAM budget has changed: 6915 MB 2025-12-03 13:10:39.472 - Render thread -> Info: Frame[23167] - Available VRAM budget has changed: 6880 MB 2025-12-03 13:10:39.942 - Render thread -> Info: Frame[23193] - Available VRAM budget has changed: 6933 MB 2025-12-03 13:10:40.052 - Render thread -> Info: Frame[23199] - Available VRAM budget has changed: 6880 MB 2025-12-03 13:10:40.359 - Render thread -> Info: Frame[23216] - Available VRAM budget has changed: 6932 MB 2025-12-03 13:10:40.469 - Render thread -> Info: Frame[23222] - Available VRAM budget has changed: 6880 MB 2025-12-03 13:10:41.373 - Render thread -> Info: Frame[23272] - Available VRAM budget has changed: 6933 MB 2025-12-03 13:10:41.481 - Render thread -> Info: Frame[23278] - Available VRAM budget has changed: 6880 MB 2025-12-03 13:10:42.911 - Render thread -> Info: Frame[23357] - Available VRAM budget has changed: 6943 MB 2025-12-03 13:10:43.037 - Render thread -> Info: Frame[23364] - Available VRAM budget has changed: 6902 MB 2025-12-03 13:10:43.274 - Render thread -> Info: Frame[23377] - Available VRAM budget has changed: 6863 MB 2025-12-03 13:10:43.345 - Render thread -> Info: Frame[23381] - Available VRAM budget has changed: 3023 MB 2025-12-03 13:10:43.345 - Render thread -> Info: Frame[23381] - Available VRAM budget has changed: 2485 MB 2025-12-03 13:10:43.926 - Render thread -> Info: Frame[23413] - Available VRAM budget has changed: 6941 MB 2025-12-03 13:10:43.981 - Render thread -> Info: Frame[23416] - Available VRAM budget has changed: 6892 MB 2025-12-03 13:10:44.471 - Render thread -> Info: Frame[23443] - Available VRAM budget has changed: 3049 MB 2025-12-03 13:10:45.014 - Render thread -> Info: Frame[23473] - Available VRAM budget has changed: 2511 MB 2025-12-03 13:10:45.537 - Render thread -> Info: Frame[23502] - Available VRAM budget has changed: 6934 MB 2025-12-03 13:10:45.718 - Render thread -> Info: Frame[23512] - Available VRAM budget has changed: 6871 MB 2025-12-03 13:10:45.737 - Render thread -> Info: Frame[23513] - Available VRAM budget has changed: 3030 MB 2025-12-03 13:10:45.737 - Render thread -> Info: Frame[23513] - Available VRAM budget has changed: 2492 MB 2025-12-03 13:10:46.569 - Render thread -> Info: Frame[23559] - Available VRAM budget has changed: 6932 MB 2025-12-03 13:10:46.749 - Render thread -> Info: Frame[23569] - Available VRAM budget has changed: 6878 MB 2025-12-03 13:10:48.540 - Render thread -> Info: Frame[23668] - Available VRAM budget has changed: 6918 MB 2025-12-03 13:10:49.102 - Render thread -> Info: Frame[23699] - Available VRAM budget has changed: 3073 MB 2025-12-03 13:10:49.480 - Render thread -> Info: Frame[23720] - Available VRAM budget has changed: 6880 MB 2025-12-03 13:10:49.499 - Render thread -> Info: Frame[23721] - Available VRAM budget has changed: 3038 MB 2025-12-03 13:10:50.079 - Render thread -> Info: Frame[23753] - Available VRAM budget has changed: 6931 MB 2025-12-03 13:10:50.187 - Render thread -> Info: Frame[23759] - Available VRAM budget has changed: 6859 MB 2025-12-03 13:10:50.188 - Render thread -> Info: Frame[23759] - Available VRAM budget has changed: 3020 MB 2025-12-03 13:10:50.768 - Render thread -> Info: Frame[23791] - Available VRAM budget has changed: 6935 MB 2025-12-03 13:10:51.093 - Render thread -> Info: Frame[23809] - Available VRAM budget has changed: 6887 MB 2025-12-03 13:10:51.311 - Render thread -> Info: Frame[23821] - Available VRAM budget has changed: 3045 MB 2025-12-03 13:10:51.401 - Render thread -> Info: Frame[23826] - Available VRAM budget has changed: 6932 MB 2025-12-03 13:10:51.419 - Render thread -> Info: Frame[23827] - Available VRAM budget has changed: 6861 MB 2025-12-03 13:10:51.420 - Render thread -> Info: Frame[23827] - Available VRAM budget has changed: 3021 MB 2025-12-03 13:10:51.708 - Render thread -> Info: Frame[23843] - Available VRAM budget has changed: 6929 MB 2025-12-03 13:10:52.254 - Render thread -> Info: Frame[23873] - Available VRAM budget has changed: 3082 MB 2025-12-03 13:10:52.380 - Render thread -> Info: Frame[23880] - Available VRAM budget has changed: 6858 MB 2025-12-03 13:10:52.398 - Render thread -> Info: Frame[23881] - Available VRAM budget has changed: 3019 MB 2025-12-03 13:10:52.688 - Render thread -> Info: Frame[23897] - Available VRAM budget has changed: 6929 MB 2025-12-03 13:10:52.849 - Render thread -> Info: Frame[23906] - Available VRAM budget has changed: 6877 MB 2025-12-03 13:10:53.232 - Render thread -> Info: Frame[23927] - Available VRAM budget has changed: 3036 MB 2025-12-03 13:10:53.377 - Render thread -> Info: Frame[23935] - Available VRAM budget has changed: 6942 MB 2025-12-03 13:10:53.413 - Render thread -> Info: Frame[23937] - Available VRAM budget has changed: 6880 MB 2025-12-03 13:10:53.702 - Render thread -> Info: Frame[23953] - Available VRAM budget has changed: 6931 MB 2025-12-03 13:10:54.247 - Render thread -> Info: Frame[23983] - Available VRAM budget has changed: 3084 MB 2025-12-03 13:10:54.281 - Render thread -> Info: Frame[23985] - Available VRAM budget has changed: 6879 MB 2025-12-03 13:10:54.282 - Render thread -> Info: Frame[23985] - Available VRAM budget has changed: 3038 MB 2025-12-03 13:10:54.609 - Render thread -> Info: Frame[24003] - Available VRAM budget has changed: 6931 MB 2025-12-03 13:10:54.680 - Render thread -> Info: Frame[24007] - Available VRAM budget has changed: 6879 MB 2025-12-03 13:10:55.205 - Render thread -> Info: Frame[24036] - Available VRAM budget has changed: 6926 MB 2025-12-03 13:10:55.387 - Render thread -> Info: Frame[24046] - Available VRAM budget has changed: 6877 MB 2025-12-03 13:10:55.676 - Render thread -> Info: Frame[24062] - Available VRAM budget has changed: 6932 MB 2025-12-03 13:10:55.983 - Render thread -> Info: Frame[24079] - Available VRAM budget has changed: 6858 MB 2025-12-03 13:10:55.984 - Render thread -> Info: Frame[24079] - Available VRAM budget has changed: 3019 MB 2025-12-03 13:10:56.582 - Render thread -> Info: Frame[24112] - Available VRAM budget has changed: 6903 MB 2025-12-03 13:10:56.653 - Render thread -> Info: Frame[24116] - Available VRAM budget has changed: 6858 MB 2025-12-03 13:10:56.943 - Render thread -> Info: Frame[24132] - Available VRAM budget has changed: 6929 MB 2025-12-03 13:10:56.996 - Render thread -> Info: Frame[24135] - Available VRAM budget has changed: 6877 MB 2025-12-03 13:10:57.505 - Render thread -> Info: Frame[24163] - Available VRAM budget has changed: 3036 MB 2025-12-03 13:10:58.191 - Render thread -> Info: Frame[24201] - Available VRAM budget has changed: 6926 MB 2025-12-03 13:10:58.320 - Render thread -> Info: Frame[24208] - Available VRAM budget has changed: 6864 MB 2025-12-03 13:10:58.916 - Render thread -> Info: Frame[24241] - Available VRAM budget has changed: 6926 MB 2025-12-03 13:10:59.134 - Render thread -> Info: Frame[24253] - Available VRAM budget has changed: 6887 MB 2025-12-03 13:11:01.144 - Render thread -> Info: Frame[24364] - Available VRAM budget has changed: 6939 MB 2025-12-03 13:11:01.233 - Render thread -> Info: Frame[24369] - Available VRAM budget has changed: 6879 MB 2025-12-03 13:11:02.230 - Render thread -> Info: Frame[24424] - Available VRAM budget has changed: 6935 MB 2025-12-03 13:11:02.284 - Render thread -> Info: Frame[24427] - Available VRAM budget has changed: 6864 MB 2025-12-03 13:11:03.734 - Render thread -> Info: Frame[24507] - Available VRAM budget has changed: 6903 MB 2025-12-03 13:11:04.276 - Render thread -> Info: Frame[24537] - Available VRAM budget has changed: 6858 MB 2025-12-03 13:11:04.278 - Render thread -> Info: Frame[24537] - Available VRAM budget has changed: 3019 MB 2025-12-03 13:11:04.601 - Render thread -> Info: Frame[24555] - Available VRAM budget has changed: 6902 MB 2025-12-03 13:11:04.765 - Render thread -> Info: Frame[24564] - Available VRAM budget has changed: 6864 MB 2025-12-03 13:11:05.200 - Render thread -> Info: Frame[24588] - Available VRAM budget has changed: 6932 MB 2025-12-03 13:11:05.219 - Render thread -> Info: Frame[24589] - Available VRAM budget has changed: 6868 MB 2025-12-03 13:11:05.671 - Render thread -> Info: Frame[24614] - Available VRAM budget has changed: 6932 MB 2025-12-03 13:11:05.760 - Render thread -> Info: Frame[24619] - Available VRAM budget has changed: 6879 MB 2025-12-03 13:11:06.232 - Render thread -> Info: Frame[24645] - Available VRAM budget has changed: 3037 MB 2025-12-03 13:11:07.408 - Render thread -> Info: Frame[24710] - Available VRAM budget has changed: 6923 MB 2025-12-03 13:11:07.446 - Render thread -> Info: Frame[24712] - Available VRAM budget has changed: 6864 MB 2025-12-03 13:11:08.438 - Render thread -> Info: Frame[24767] - Available VRAM budget has changed: 6932 MB 2025-12-03 13:11:08.549 - Render thread -> Info: Frame[24773] - Available VRAM budget has changed: 6880 MB 2025-12-03 13:11:09.019 - Render thread -> Info: Frame[24799] - Available VRAM budget has changed: 6936 MB 2025-12-03 13:11:09.219 - Render thread -> Info: Frame[24810] - Available VRAM budget has changed: 6865 MB 2025-12-03 13:11:09.942 - Render thread -> Info: Frame[24850] - Available VRAM budget has changed: 6926 MB 2025-12-03 13:11:09.979 - Render thread -> Info: Frame[24852] - Available VRAM budget has changed: 6882 MB 2025-12-03 13:11:10.272 - Render thread -> Info: Frame[24868] - Available VRAM budget has changed: 6935 MB 2025-12-03 13:11:10.685 - Render thread -> Info: Frame[24891] - Available VRAM budget has changed: 6864 MB 2025-12-03 13:11:11.739 - Render thread -> Info: Frame[24949] - Available VRAM budget has changed: 6935 MB 2025-12-03 13:11:11.920 - Render thread -> Info: Frame[24959] - Available VRAM budget has changed: 6868 MB 2025-12-03 13:11:12.970 - Render thread -> Info: Frame[25017] - Available VRAM budget has changed: 6924 MB 2025-12-03 13:11:13.080 - Render thread -> Info: Frame[25023] - Available VRAM budget has changed: 6868 MB 2025-12-03 13:11:13.368 - Render thread -> Info: Frame[25039] - Available VRAM budget has changed: 6939 MB 2025-12-03 13:11:13.423 - Render thread -> Info: Frame[25042] - Available VRAM budget has changed: 6871 MB 2025-12-03 13:11:13.713 - Render thread -> Info: Frame[25058] - Available VRAM budget has changed: 6938 MB 2025-12-03 13:11:13.914 - Render thread -> Info: Frame[25069] - Available VRAM budget has changed: 6868 MB 2025-12-03 13:11:14.674 - Render thread -> Info: Frame[25111] - Available VRAM budget has changed: 6934 MB 2025-12-03 13:11:15.218 - Render thread -> Info: Frame[25141] - Available VRAM budget has changed: 3087 MB 2025-12-03 13:11:15.289 - Render thread -> Info: Frame[25145] - Available VRAM budget has changed: 6871 MB 2025-12-03 13:11:15.290 - Render thread -> Info: Frame[25145] - Available VRAM budget has changed: 3030 MB 2025-12-03 13:11:15.580 - Render thread -> Info: Frame[25161] - Available VRAM budget has changed: 6934 MB 2025-12-03 13:11:15.615 - Render thread -> Info: Frame[25163] - Available VRAM budget has changed: 6867 MB 2025-12-03 13:11:15.906 - Render thread -> Info: Frame[25179] - Available VRAM budget has changed: 6929 MB 2025-12-03 13:11:15.997 - Render thread -> Info: Frame[25184] - Available VRAM budget has changed: 6868 MB 2025-12-03 13:11:16.286 - Render thread -> Info: Frame[25200] - Available VRAM budget has changed: 6929 MB 2025-12-03 13:11:16.848 - Render thread -> Info: Frame[25231] - Available VRAM budget has changed: 3082 MB 2025-12-03 13:11:17.209 - Render thread -> Info: Frame[25251] - Available VRAM budget has changed: 6894 MB 2025-12-03 13:11:17.210 - Render thread -> Info: Frame[25251] - Available VRAM budget has changed: 3051 MB 2025-12-03 13:11:17.391 - Render thread -> Info: Frame[25261] - Available VRAM budget has changed: 2512 MB 2025-12-03 13:11:17.500 - Render thread -> Info: Frame[25267] - Available VRAM budget has changed: 6935 MB 2025-12-03 13:11:17.554 - Render thread -> Info: Frame[25270] - Available VRAM budget has changed: 6886 MB 2025-12-03 13:11:17.845 - Render thread -> Info: Frame[25286] - Available VRAM budget has changed: 6935 MB 2025-12-03 13:11:18.116 - Render thread -> Info: Frame[25301] - Available VRAM budget has changed: 6893 MB 2025-12-03 13:11:18.405 - Render thread -> Info: Frame[25317] - Available VRAM budget has changed: 6934 MB 2025-12-03 13:11:18.750 - Render thread -> Info: Frame[25336] - Available VRAM budget has changed: 6875 MB 2025-12-03 13:11:18.769 - Render thread -> Info: Frame[25337] - Available VRAM budget has changed: 3034 MB 2025-12-03 13:11:18.769 - Render thread -> Info: Frame[25337] - Available VRAM budget has changed: 2496 MB 2025-12-03 13:11:19.093 - Render thread -> Info: Frame[25355] - Available VRAM budget has changed: 6926 MB 2025-12-03 13:11:19.186 - Render thread -> Info: Frame[25360] - Available VRAM budget has changed: 6879 MB 2025-12-03 13:11:19.891 - Render thread -> Info: Frame[25399] - Available VRAM budget has changed: 6931 MB 2025-12-03 13:11:19.983 - Render thread -> Info: Frame[25404] - Available VRAM budget has changed: 6875 MB 2025-12-03 13:11:20.326 - Render thread -> Info: Frame[25423] - Available VRAM budget has changed: 6935 MB 2025-12-03 13:11:20.525 - Render thread -> Info: Frame[25434] - Available VRAM budget has changed: 6860 MB 2025-12-03 13:11:22.735 - Render thread -> Info: Frame[25556] - Available VRAM budget has changed: 6926 MB 2025-12-03 13:11:22.753 - Render thread -> Info: Frame[25557] - Available VRAM budget has changed: 6889 MB 2025-12-03 13:11:23.442 - Render thread -> Info: Frame[25595] - Available VRAM budget has changed: 6934 MB 2025-12-03 13:11:23.478 - Render thread -> Info: Frame[25597] - Available VRAM budget has changed: 6889 MB 2025-12-03 13:11:25.704 - Render thread -> Info: Frame[25720] - Available VRAM budget has changed: 6935 MB 2025-12-03 13:11:25.812 - Render thread -> Info: Frame[25726] - Available VRAM budget has changed: 6874 MB 2025-12-03 13:11:27.117 - Render thread -> Info: Frame[25798] - Available VRAM budget has changed: 6938 MB 2025-12-03 13:11:27.244 - Render thread -> Info: Frame[25805] - Available VRAM budget has changed: 6893 MB 2025-12-03 13:11:27.533 - Render thread -> Info: Frame[25821] - Available VRAM budget has changed: 6938 MB 2025-12-03 13:11:27.680 - Render thread -> Info: Frame[25829] - Available VRAM budget has changed: 3050 MB 2025-12-03 13:11:27.913 - Render thread -> Info: Frame[25842] - Available VRAM budget has changed: 6882 MB 2025-12-03 13:11:28.203 - Render thread -> Info: Frame[25858] - Available VRAM budget has changed: 6931 MB 2025-12-03 13:11:28.221 - Render thread -> Info: Frame[25859] - Available VRAM budget has changed: 2512 MB 2025-12-03 13:11:28.511 - Render thread -> Info: Frame[25875] - Available VRAM budget has changed: 6871 MB 2025-12-03 13:11:28.512 - Render thread -> Info: Frame[25875] - Available VRAM budget has changed: 3031 MB 2025-12-03 13:11:28.512 - Render thread -> Info: Frame[25875] - Available VRAM budget has changed: 2493 MB 2025-12-03 13:11:28.802 - Render thread -> Info: Frame[25891] - Available VRAM budget has changed: 6938 MB 2025-12-03 13:11:28.856 - Render thread -> Info: Frame[25894] - Available VRAM budget has changed: 6873 MB 2025-12-03 13:11:29.146 - Render thread -> Info: Frame[25910] - Available VRAM budget has changed: 6928 MB 2025-12-03 13:11:29.290 - Render thread -> Info: Frame[25918] - Available VRAM budget has changed: 6863 MB 2025-12-03 13:11:29.707 - Render thread -> Info: Frame[25941] - Available VRAM budget has changed: 6930 MB 2025-12-03 13:11:29.743 - Render thread -> Info: Frame[25943] - Available VRAM budget has changed: 6863 MB 2025-12-03 13:11:30.034 - Render thread -> Info: Frame[25959] - Available VRAM budget has changed: 6938 MB 2025-12-03 13:11:30.486 - Render thread -> Info: Frame[25984] - Available VRAM budget has changed: 6863 MB 2025-12-03 13:11:30.777 - Render thread -> Info: Frame[26000] - Available VRAM budget has changed: 6923 MB 2025-12-03 13:11:30.812 - Render thread -> Info: Frame[26002] - Available VRAM budget has changed: 6863 MB 2025-12-03 13:11:31.411 - Render thread -> Info: Frame[26035] - Available VRAM budget has changed: 6923 MB 2025-12-03 13:11:31.447 - Render thread -> Info: Frame[26037] - Available VRAM budget has changed: 6870 MB 2025-12-03 13:11:31.774 - Render thread -> Info: Frame[26055] - Available VRAM budget has changed: 6941 MB 2025-12-03 13:11:31.812 - Render thread -> Info: Frame[26057] - Available VRAM budget has changed: 6863 MB 2025-12-03 13:11:32.117 - Render thread -> Info: Frame[26074] - Available VRAM budget has changed: 6938 MB 2025-12-03 13:11:32.352 - Render thread -> Info: Frame[26087] - Available VRAM budget has changed: 6863 MB 2025-12-03 13:11:33.238 - Render thread -> Info: Frame[26136] - Available VRAM budget has changed: 6942 MB 2025-12-03 13:11:33.802 - Render thread -> Info: Frame[26167] - Available VRAM budget has changed: 3094 MB 2025-12-03 13:11:33.945 - Render thread -> Info: Frame[26175] - Available VRAM budget has changed: 6885 MB 2025-12-03 13:11:33.947 - Render thread -> Info: Frame[26175] - Available VRAM budget has changed: 3043 MB 2025-12-03 13:11:34.615 - Render thread -> Info: Frame[26212] - Available VRAM budget has changed: 6932 MB 2025-12-03 13:11:34.686 - Render thread -> Info: Frame[26216] - Available VRAM budget has changed: 6863 MB 2025-12-03 13:11:34.705 - Render thread -> Info: Frame[26217] - Available VRAM budget has changed: 3024 MB 2025-12-03 13:11:34.978 - Render thread -> Info: Frame[26232] - Available VRAM budget has changed: 6938 MB 2025-12-03 13:11:35.086 - Render thread -> Info: Frame[26238] - Available VRAM budget has changed: 6863 MB 2025-12-03 13:11:35.375 - Render thread -> Info: Frame[26254] - Available VRAM budget has changed: 6925 MB 2025-12-03 13:11:35.648 - Render thread -> Info: Frame[26269] - Available VRAM budget has changed: 6868 MB 2025-12-03 13:11:35.938 - Render thread -> Info: Frame[26285] - Available VRAM budget has changed: 6933 MB 2025-12-03 13:11:36.483 - Render thread -> Info: Frame[26315] - Available VRAM budget has changed: 3085 MB 2025-12-03 13:11:36.589 - Render thread -> Info: Frame[26321] - Available VRAM budget has changed: 6873 MB 2025-12-03 13:11:36.591 - Render thread -> Info: Frame[26321] - Available VRAM budget has changed: 3032 MB 2025-12-03 13:11:37.441 - Render thread -> Info: Frame[26368] - Available VRAM budget has changed: 6937 MB 2025-12-03 13:11:37.588 - Render thread -> Info: Frame[26376] - Available VRAM budget has changed: 6870 MB 2025-12-03 13:11:37.877 - Render thread -> Info: Frame[26392] - Available VRAM budget has changed: 6930 MB 2025-12-03 13:11:37.894 - Render thread -> Info: Frame[26393] - Available VRAM budget has changed: 6863 MB 2025-12-03 13:11:38.184 - Render thread -> Info: Frame[26409] - Available VRAM budget has changed: 6938 MB 2025-12-03 13:11:38.329 - Render thread -> Info: Frame[26417] - Available VRAM budget has changed: 6873 MB 2025-12-03 13:11:39.036 - Render thread -> Info: Frame[26456] - Available VRAM budget has changed: 6942 MB 2025-12-03 13:11:39.234 - Render thread -> Info: Frame[26467] - Available VRAM budget has changed: 6894 MB 2025-12-03 13:11:39.596 - Render thread -> Info: Frame[26487] - Available VRAM budget has changed: 3051 MB 2025-12-03 13:11:39.669 - Render thread -> Info: Frame[26491] - Available VRAM budget has changed: 6942 MB 2025-12-03 13:11:39.959 - Render thread -> Info: Frame[26507] - Available VRAM budget has changed: 6863 MB 2025-12-03 13:11:39.960 - Render thread -> Info: Frame[26507] - Available VRAM budget has changed: 3024 MB 2025-12-03 13:11:45.101 - Render thread -> Info: Frame[26791] - Available VRAM budget has changed: 6938 MB 2025-12-03 13:11:45.121 - Render thread -> Info: Frame[26792] - Available VRAM budget has changed: 6890 MB 2025-12-03 13:11:45.501 - Render thread -> Info: Frame[26813] - Available VRAM budget has changed: 6938 MB 2025-12-03 13:11:45.518 - Render thread -> Info: Frame[26814] - Available VRAM budget has changed: 6863 MB 2025-12-03 13:11:46.677 - Render thread -> Info: Frame[26878] - Available VRAM budget has changed: 6938 MB 2025-12-03 13:11:46.820 - Render thread -> Info: Frame[26886] - Available VRAM budget has changed: 6894 MB 2025-12-03 13:11:47.237 - Render thread -> Info: Frame[26909] - Available VRAM budget has changed: 3051 MB 2025-12-03 13:11:47.364 - Render thread -> Info: Frame[26916] - Available VRAM budget has changed: 6938 MB 2025-12-03 13:11:47.382 - Render thread -> Info: Frame[26917] - Available VRAM budget has changed: 6863 MB 2025-12-03 13:11:47.383 - Render thread -> Info: Frame[26917] - Available VRAM budget has changed: 3023 MB 2025-12-03 13:11:48.270 - Render thread -> Info: Frame[26966] - Available VRAM budget has changed: 6932 MB 2025-12-03 13:11:48.342 - Render thread -> Info: Frame[26970] - Available VRAM budget has changed: 6873 MB 2025-12-03 13:11:48.668 - Render thread -> Info: Frame[26988] - Available VRAM budget has changed: 6938 MB 2025-12-03 13:11:48.977 - Render thread -> Info: Frame[27005] - Available VRAM budget has changed: 6863 MB 2025-12-03 13:11:49.374 - Render thread -> Info: Frame[27027] - Available VRAM budget has changed: 6938 MB 2025-12-03 13:11:49.918 - Render thread -> Info: Frame[27057] - Available VRAM budget has changed: 6891 MB 2025-12-03 13:11:49.919 - Render thread -> Info: Frame[27057] - Available VRAM budget has changed: 3048 MB 2025-12-03 13:11:50.371 - Render thread -> Info: Frame[27082] - Available VRAM budget has changed: 6939 MB 2025-12-03 13:11:50.463 - Render thread -> Info: Frame[27087] - Available VRAM budget has changed: 2510 MB 2025-12-03 13:11:50.716 - Render thread -> Info: Frame[27101] - Available VRAM budget has changed: 6891 MB 2025-12-03 13:11:51.004 - Render thread -> Info: Frame[27117] - Available VRAM budget has changed: 6940 MB 2025-12-03 13:11:51.023 - Render thread -> Info: Frame[27118] - Available VRAM budget has changed: 6873 MB 2025-12-03 13:11:51.042 - Render thread -> Info: Frame[27119] - Available VRAM budget has changed: 3032 MB 2025-12-03 13:11:51.042 - Render thread -> Info: Frame[27119] - Available VRAM budget has changed: 2494 MB 2025-12-03 13:11:51.314 - Render thread -> Info: Frame[27134] - Available VRAM budget has changed: 6940 MB 2025-12-03 13:11:51.350 - Render thread -> Info: Frame[27136] - Available VRAM budget has changed: 6872 MB 2025-12-03 13:11:51.767 - Render thread -> Info: Frame[27159] - Available VRAM budget has changed: 6924 MB 2025-12-03 13:11:52.312 - Render thread -> Info: Frame[27189] - Available VRAM budget has changed: 3078 MB 2025-12-03 13:11:52.618 - Render thread -> Info: Frame[27206] - Available VRAM budget has changed: 6873 MB 2025-12-03 13:11:52.636 - Render thread -> Info: Frame[27207] - Available VRAM budget has changed: 3032 MB 2025-12-03 13:11:52.907 - Render thread -> Info: Frame[27222] - Available VRAM budget has changed: 6925 MB 2025-12-03 13:11:53.472 - Render thread -> Info: Frame[27253] - Available VRAM budget has changed: 3079 MB 2025-12-03 13:11:54.013 - Render thread -> Info: Frame[27283] - Available VRAM budget has changed: 6873 MB 2025-12-03 13:11:54.013 - Render thread -> Info: Frame[27283] - Available VRAM budget has changed: 3032 MB 2025-12-03 13:11:54.375 - Render thread -> Info: Frame[27303] - Available VRAM budget has changed: 6932 MB 2025-12-03 13:11:54.429 - Render thread -> Info: Frame[27306] - Available VRAM budget has changed: 6890 MB 2025-12-03 13:11:54.737 - Render thread -> Info: Frame[27323] - Available VRAM budget has changed: 6940 MB 2025-12-03 13:11:55.172 - Render thread -> Info: Frame[27347] - Available VRAM budget has changed: 3047 MB 2025-12-03 13:11:55.190 - Render thread -> Info: Frame[27348] - Available VRAM budget has changed: 6891 MB 2025-12-03 13:11:55.480 - Render thread -> Info: Frame[27364] - Available VRAM budget has changed: 6940 MB 2025-12-03 13:11:55.716 - Render thread -> Info: Frame[27377] - Available VRAM budget has changed: 2509 MB 2025-12-03 13:11:55.752 - Render thread -> Info: Frame[27379] - Available VRAM budget has changed: 6872 MB 2025-12-03 13:11:55.752 - Render thread -> Info: Frame[27379] - Available VRAM budget has changed: 3032 MB 2025-12-03 13:11:55.752 - Render thread -> Info: Frame[27379] - Available VRAM budget has changed: 2493 MB 2025-12-03 13:11:56.041 - Render thread -> Info: Frame[27395] - Available VRAM budget has changed: 6924 MB 2025-12-03 13:11:56.150 - Render thread -> Info: Frame[27401] - Available VRAM budget has changed: 6872 MB 2025-12-03 13:11:56.710 - Render thread -> Info: Frame[27432] - Available VRAM budget has changed: 6939 MB 2025-12-03 13:11:57.274 - Render thread -> Info: Frame[27463] - Available VRAM budget has changed: 3091 MB 2025-12-03 13:11:57.398 - Render thread -> Info: Frame[27470] - Available VRAM budget has changed: 6891 MB 2025-12-03 13:11:57.417 - Render thread -> Info: Frame[27471] - Available VRAM budget has changed: 3051 MB 2025-12-03 13:11:57.688 - Render thread -> Info: Frame[27486] - Available VRAM budget has changed: 6940 MB 2025-12-03 13:11:57.816 - Render thread -> Info: Frame[27493] - Available VRAM budget has changed: 2513 MB 2025-12-03 13:11:57.851 - Render thread -> Info: Frame[27495] - Available VRAM budget has changed: 6891 MB 2025-12-03 13:11:58.142 - Render thread -> Info: Frame[27511] - Available VRAM budget has changed: 6940 MB 2025-12-03 13:11:58.541 - Render thread -> Info: Frame[27533] - Available VRAM budget has changed: 6873 MB 2025-12-03 13:11:58.542 - Render thread -> Info: Frame[27533] - Available VRAM budget has changed: 3032 MB 2025-12-03 13:11:58.542 - Render thread -> Info: Frame[27533] - Available VRAM budget has changed: 2494 MB 2025-12-03 13:11:59.045 - Render thread -> Info: Frame[27561] - Available VRAM budget has changed: 6925 MB 2025-12-03 13:11:59.246 - Render thread -> Info: Frame[27572] - Available VRAM budget has changed: 6880 MB 2025-12-03 13:11:59.823 - Render thread -> Info: Frame[27604] - Available VRAM budget has changed: 6932 MB 2025-12-03 13:12:00.041 - Render thread -> Info: Frame[27616] - Available VRAM budget has changed: 6880 MB 2025-12-03 13:12:00.330 - Render thread -> Info: Frame[27632] - Available VRAM budget has changed: 6932 MB 2025-12-03 13:12:00.511 - Render thread -> Info: Frame[27642] - Available VRAM budget has changed: 6885 MB 2025-12-03 13:12:03.063 - Render thread -> Info: Frame[27783] - Available VRAM budget has changed: 6933 MB 2025-12-03 13:12:03.298 - Render thread -> Info: Frame[27796] - Available VRAM budget has changed: 6885 MB 2025-12-03 13:12:05.037 - Render thread -> Info: Frame[27892] - Available VRAM budget has changed: 6932 MB 2025-12-03 13:12:05.073 - Render thread -> Info: Frame[27894] - Available VRAM budget has changed: 6880 MB 2025-12-03 13:12:05.363 - Render thread -> Info: Frame[27910] - Available VRAM budget has changed: 6933 MB 2025-12-03 13:12:05.580 - Render thread -> Info: Frame[27922] - Available VRAM budget has changed: 6880 MB 2025-12-03 13:12:06.033 - Render thread -> Info: Frame[27947] - Available VRAM budget has changed: 6933 MB 2025-12-03 13:12:06.052 - Render thread -> Info: Frame[27948] - Available VRAM budget has changed: 6880 MB 2025-12-03 13:12:06.667 - Render thread -> Info: Frame[27982] - Available VRAM budget has changed: 6933 MB 2025-12-03 13:12:06.794 - Render thread -> Info: Frame[27989] - Available VRAM budget has changed: 6880 MB 2025-12-03 13:12:07.681 - Render thread -> Info: Frame[28038] - Available VRAM budget has changed: 6932 MB 2025-12-03 13:12:08.008 - Render thread -> Info: Frame[28056] - Available VRAM budget has changed: 6880 MB 2025-12-03 13:12:09.239 - Render thread -> Info: Frame[28124] - Available VRAM budget has changed: 6933 MB 2025-12-03 13:12:09.511 - Render thread -> Info: Frame[28139] - Available VRAM budget has changed: 6884 MB 2025-12-03 13:12:09.802 - Render thread -> Info: Frame[28155] - Available VRAM budget has changed: 6932 MB 2025-12-03 13:12:10.291 - Render thread -> Info: Frame[28182] - Available VRAM budget has changed: 6880 MB 2025-12-03 13:12:10.870 - Render thread -> Info: Frame[28214] - Available VRAM budget has changed: 6933 MB 2025-12-03 13:12:11.215 - Render thread -> Info: Frame[28233] - Available VRAM budget has changed: 6880 MB 2025-12-03 13:12:11.540 - Render thread -> Info: Frame[28251] - Available VRAM budget has changed: 6933 MB 2025-12-03 13:12:11.777 - Render thread -> Info: Frame[28264] - Available VRAM budget has changed: 6884 MB 2025-12-03 13:12:12.176 - Render thread -> Info: Frame[28286] - Available VRAM budget has changed: 6925 MB 2025-12-03 13:12:12.447 - Render thread -> Info: Frame[28301] - Available VRAM budget has changed: 6880 MB 2025-12-03 13:12:12.736 - Render thread -> Info: Frame[28317] - Available VRAM budget has changed: 6933 MB 2025-12-03 13:12:12.845 - Render thread -> Info: Frame[28323] - Available VRAM budget has changed: 6884 MB 2025-12-03 13:12:13.170 - Render thread -> Info: Frame[28341] - Available VRAM budget has changed: 6933 MB 2025-12-03 13:12:13.715 - Render thread -> Info: Frame[28371] - Available VRAM budget has changed: 3086 MB 2025-12-03 13:12:13.787 - Render thread -> Info: Frame[28375] - Available VRAM budget has changed: 6884 MB 2025-12-03 13:12:13.788 - Render thread -> Info: Frame[28375] - Available VRAM budget has changed: 3043 MB 2025-12-03 13:12:14.439 - Render thread -> Info: Frame[28411] - Available VRAM budget has changed: 6932 MB 2025-12-03 13:12:14.982 - Render thread -> Info: Frame[28441] - Available VRAM budget has changed: 3085 MB 2025-12-03 13:12:15.181 - Render thread -> Info: Frame[28452] - Available VRAM budget has changed: 6880 MB 2025-12-03 13:12:15.200 - Render thread -> Info: Frame[28453] - Available VRAM budget has changed: 3039 MB 2025-12-03 13:12:16.051 - Render thread -> Info: Frame[28500] - Available VRAM budget has changed: 6932 MB 2025-12-03 13:12:16.322 - Render thread -> Info: Frame[28513] - Available VRAM budget has changed: 6897 MB 2025-12-03 13:12:16.338 - Render thread -> Info: Frame[28514] - Available VRAM budget has changed: 6843 MB 2025-12-03 13:12:16.363 - Render thread -> Info: Frame[28515] - Available VRAM budget has changed: 3008 MB 2025-12-03 13:12:16.363 - Render thread -> Info: Frame[28515] - Available VRAM budget has changed: 2470 MB 2025-12-03 13:12:16.615 - Render thread -> Info: Frame[28530] - Available VRAM budget has changed: 6926 MB 2025-12-03 13:12:17.087 - Render thread -> Info: Frame[28556] - Available VRAM budget has changed: 6886 MB 2025-12-03 13:12:17.179 - Render thread -> Info: Frame[28561] - Available VRAM budget has changed: 3044 MB 2025-12-03 13:12:17.727 - Render thread -> Info: Frame[28591] - Available VRAM budget has changed: 6934 MB 2025-12-03 13:12:17.728 - Render thread -> Info: Frame[28591] - Available VRAM budget has changed: 2506 MB 2025-12-03 13:12:17.849 - Render thread -> Info: Frame[28598] - Available VRAM budget has changed: 6890 MB 2025-12-03 13:12:18.227 - Render thread -> Info: Frame[28619] - Available VRAM budget has changed: 6934 MB 2025-12-03 13:12:18.517 - Render thread -> Info: Frame[28635] - Available VRAM budget has changed: 6889 MB 2025-12-03 13:12:20.643 - Render thread -> Info: Frame[28752] - Available VRAM budget has changed: 6925 MB 2025-12-03 13:12:20.787 - Render thread -> Info: Frame[28760] - Available VRAM budget has changed: 6882 MB 2025-12-03 13:12:21.892 - Render thread -> Info: Frame[28821] - Available VRAM budget has changed: 6925 MB 2025-12-03 13:12:22.076 - Render thread -> Info: Frame[28831] - Available VRAM budget has changed: 6886 MB 2025-12-03 13:12:24.836 - Render thread -> Info: Frame[28983] - Available VRAM budget has changed: 6925 MB 2025-12-03 13:12:24.920 - Render thread -> Info: Frame[28988] - Available VRAM budget has changed: 6866 MB 2025-12-03 13:12:24.938 - Render thread -> Info: Frame[28989] - Available VRAM budget has changed: 3026 MB 2025-12-03 13:12:24.938 - Render thread -> Info: Frame[28989] - Available VRAM budget has changed: 2488 MB 2025-12-03 13:12:25.611 - Render thread -> Info: Frame[29026] - Available VRAM budget has changed: 6902 MB 2025-12-03 13:12:25.646 - Render thread -> Info: Frame[29028] - Available VRAM budget has changed: 6865 MB 2025-12-03 13:12:25.937 - Render thread -> Info: Frame[29044] - Available VRAM budget has changed: 6925 MB 2025-12-03 13:12:25.955 - Render thread -> Info: Frame[29045] - Available VRAM budget has changed: 6886 MB 2025-12-03 13:12:26.299 - Render thread -> Info: Frame[29064] - Available VRAM budget has changed: 6925 MB 2025-12-03 13:12:26.502 - Render thread -> Info: Frame[29075] - Available VRAM budget has changed: 3044 MB 2025-12-03 13:12:26.714 - Render thread -> Info: Frame[29087] - Available VRAM budget has changed: 6866 MB 2025-12-03 13:12:26.715 - Render thread -> Info: Frame[29087] - Available VRAM budget has changed: 3027 MB 2025-12-03 13:12:27.023 - Render thread -> Info: Frame[29104] - Available VRAM budget has changed: 6925 MB 2025-12-03 13:12:27.262 - Render thread -> Info: Frame[29116] - Available VRAM budget has changed: 6882 MB 2025-12-03 13:12:27.553 - Render thread -> Info: Frame[29133] - Available VRAM budget has changed: 6925 MB 2025-12-03 13:12:27.916 - Render thread -> Info: Frame[29153] - Available VRAM budget has changed: 6886 MB 2025-12-03 13:12:28.100 - Render thread -> Info: Frame[29163] - Available VRAM budget has changed: 3043 MB 2025-12-03 13:12:28.243 - Render thread -> Info: Frame[29171] - Available VRAM budget has changed: 6924 MB 2025-12-03 13:12:28.642 - Render thread -> Info: Frame[29193] - Available VRAM budget has changed: 2505 MB 2025-12-03 13:12:28.791 - Render thread -> Info: Frame[29201] - Available VRAM budget has changed: 3078 MB 2025-12-03 13:12:28.852 - Render thread -> Info: Frame[29204] - Available VRAM budget has changed: 6865 MB 2025-12-03 13:12:28.869 - Render thread -> Info: Frame[29205] - Available VRAM budget has changed: 3025 MB 2025-12-03 13:12:28.869 - Render thread -> Info: Frame[29205] - Available VRAM budget has changed: 2487 MB 2025-12-03 13:12:29.439 - Render thread -> Info: Frame[29237] - Available VRAM budget has changed: 6925 MB 2025-12-03 13:12:29.712 - Render thread -> Info: Frame[29252] - Available VRAM budget has changed: 6865 MB 2025-12-03 13:12:30.038 - Render thread -> Info: Frame[29270] - Available VRAM budget has changed: 6925 MB 2025-12-03 13:12:30.490 - Render thread -> Info: Frame[29295] - Available VRAM budget has changed: 6882 MB 2025-12-03 13:12:30.626 - Render thread -> Info: Frame[29301] - Available VRAM budget has changed: 3041 MB 2025-12-03 13:12:31.037 - Render thread -> Info: Frame[29324] - Available VRAM budget has changed: 6925 MB 2025-12-03 13:12:31.167 - Render thread -> Info: Frame[29331] - Available VRAM budget has changed: 2502 MB 2025-12-03 13:12:31.417 - Render thread -> Info: Frame[29345] - Available VRAM budget has changed: 6864 MB 2025-12-03 13:12:31.418 - Render thread -> Info: Frame[29345] - Available VRAM budget has changed: 3024 MB 2025-12-03 13:12:31.418 - Render thread -> Info: Frame[29345] - Available VRAM budget has changed: 2486 MB 2025-12-03 13:12:31.745 - Render thread -> Info: Frame[29363] - Available VRAM budget has changed: 6924 MB 2025-12-03 13:12:32.184 - Render thread -> Info: Frame[29387] - Available VRAM budget has changed: 6881 MB 2025-12-03 13:12:32.596 - Render thread -> Info: Frame[29410] - Available VRAM budget has changed: 6924 MB 2025-12-03 13:12:32.761 - Render thread -> Info: Frame[29419] - Available VRAM budget has changed: 3039 MB 2025-12-03 13:12:33.158 - Render thread -> Info: Frame[29441] - Available VRAM budget has changed: 3078 MB 2025-12-03 13:12:33.213 - Render thread -> Info: Frame[29444] - Available VRAM budget has changed: 6865 MB 2025-12-03 13:12:33.232 - Render thread -> Info: Frame[29445] - Available VRAM budget has changed: 3025 MB 2025-12-03 13:12:33.503 - Render thread -> Info: Frame[29460] - Available VRAM budget has changed: 6925 MB 2025-12-03 13:12:33.752 - Render thread -> Info: Frame[29473] - Available VRAM budget has changed: 6860 MB 2025-12-03 13:12:34.377 - Render thread -> Info: Frame[29508] - Available VRAM budget has changed: 6925 MB 2025-12-03 13:12:34.413 - Render thread -> Info: Frame[29510] - Available VRAM budget has changed: 6865 MB 2025-12-03 13:12:34.703 - Render thread -> Info: Frame[29526] - Available VRAM budget has changed: 6925 MB 2025-12-03 13:12:34.759 - Render thread -> Info: Frame[29529] - Available VRAM budget has changed: 6865 MB 2025-12-03 13:12:36.047 - Render thread -> Info: Frame[29600] - Available VRAM budget has changed: 6925 MB 2025-12-03 13:12:36.610 - Render thread -> Info: Frame[29631] - Available VRAM budget has changed: 3079 MB 2025-12-03 13:12:36.753 - Render thread -> Info: Frame[29639] - Available VRAM budget has changed: 6864 MB 2025-12-03 13:12:36.754 - Render thread -> Info: Frame[29639] - Available VRAM budget has changed: 3024 MB 2025-12-03 13:12:37.094 - Render thread -> Info: Frame[29657] - Available VRAM budget has changed: 6924 MB 2025-12-03 13:12:37.120 - Render thread -> Info: Frame[29658] - Available VRAM budget has changed: 6882 MB 2025-12-03 13:12:37.637 - Render thread -> Info: Frame[29687] - Available VRAM budget has changed: 3040 MB 2025-12-03 13:12:37.707 - Render thread -> Info: Frame[29691] - Available VRAM budget has changed: 6925 MB 2025-12-03 13:12:38.180 - Render thread -> Info: Frame[29717] - Available VRAM budget has changed: 2502 MB 2025-12-03 13:12:38.251 - Render thread -> Info: Frame[29721] - Available VRAM budget has changed: 3079 MB 2025-12-03 13:12:38.287 - Render thread -> Info: Frame[29723] - Available VRAM budget has changed: 6865 MB 2025-12-03 13:12:38.288 - Render thread -> Info: Frame[29723] - Available VRAM budget has changed: 3025 MB 2025-12-03 13:12:38.288 - Render thread -> Info: Frame[29723] - Available VRAM budget has changed: 2487 MB 2025-12-03 13:12:38.704 - Render thread -> Info: Frame[29746] - Available VRAM budget has changed: 6925 MB 2025-12-03 13:12:39.269 - Render thread -> Info: Frame[29777] - Available VRAM budget has changed: 3079 MB 2025-12-03 13:12:39.340 - Render thread -> Info: Frame[29781] - Available VRAM budget has changed: 6866 MB 2025-12-03 13:12:39.341 - Render thread -> Info: Frame[29781] - Available VRAM budget has changed: 3029 MB 2025-12-03 13:12:40.608 - Render thread -> Info: Frame[29851] - Available VRAM budget has changed: 6902 MB 2025-12-03 13:12:41.157 - Render thread -> Info: Frame[29881] - Available VRAM budget has changed: 3059 MB 2025-12-03 13:12:41.668 - Render thread -> Info: Frame[29909] - Available VRAM budget has changed: 6865 MB 2025-12-03 13:12:41.669 - Render thread -> Info: Frame[29909] - Available VRAM budget has changed: 3025 MB 2025-12-03 13:12:41.962 - Render thread -> Info: Frame[29925] - Available VRAM budget has changed: 6902 MB 2025-12-03 13:12:42.070 - Render thread -> Info: Frame[29931] - Available VRAM budget has changed: 6866 MB 2025-12-03 13:12:43.554 - Render thread -> Info: Frame[30012] - Available VRAM budget has changed: 6902 MB 2025-12-03 13:12:43.609 - Render thread -> Info: Frame[30015] - Available VRAM budget has changed: 6866 MB 2025-12-03 13:12:43.921 - Render thread -> Info: Frame[30032] - Available VRAM budget has changed: 6902 MB 2025-12-03 13:12:44.029 - Render thread -> Info: Frame[30038] - Available VRAM budget has changed: 6865 MB 2025-12-03 13:12:44.342 - Render thread -> Info: Frame[30055] - Available VRAM budget has changed: 6925 MB 2025-12-03 13:12:44.470 - Render thread -> Info: Frame[30062] - Available VRAM budget has changed: 6866 MB 2025-12-03 13:12:45.002 - Render thread -> Info: Frame[30091] - Available VRAM budget has changed: 6925 MB 2025-12-03 13:12:45.021 - Render thread -> Info: Frame[30092] - Available VRAM budget has changed: 6866 MB 2025-12-03 13:12:45.513 - Render thread -> Info: Frame[30119] - Available VRAM budget has changed: 6902 MB 2025-12-03 13:12:45.641 - Render thread -> Info: Frame[30126] - Available VRAM budget has changed: 6866 MB 2025-12-03 13:12:45.951 - Render thread -> Info: Frame[30143] - Available VRAM budget has changed: 6903 MB 2025-12-03 13:12:45.989 - Render thread -> Info: Frame[30145] - Available VRAM budget has changed: 6866 MB 2025-12-03 13:12:46.940 - Render thread -> Info: Frame[30197] - Available VRAM budget has changed: 6925 MB 2025-12-03 13:12:47.032 - Render thread -> Info: Frame[30202] - Available VRAM budget has changed: 6882 MB 2025-12-03 13:12:47.508 - Render thread -> Info: Frame[30228] - Available VRAM budget has changed: 6924 MB 2025-12-03 13:12:47.674 - Render thread -> Info: Frame[30237] - Available VRAM budget has changed: 6864 MB 2025-12-03 13:12:48.002 - Render thread -> Info: Frame[30255] - Available VRAM budget has changed: 6924 MB 2025-12-03 13:12:48.040 - Render thread -> Info: Frame[30257] - Available VRAM budget has changed: 6874 MB 2025-12-03 13:12:48.772 - Render thread -> Info: Frame[30297] - Available VRAM budget has changed: 6925 MB 2025-12-03 13:12:48.990 - Render thread -> Info: Frame[30309] - Available VRAM budget has changed: 6882 MB 2025-12-03 13:12:49.284 - Render thread -> Info: Frame[30325] - Available VRAM budget has changed: 6925 MB 2025-12-03 13:12:49.447 - Render thread -> Info: Frame[30334] - Available VRAM budget has changed: 6882 MB 2025-12-03 13:12:50.035 - Render thread -> Info: Frame[30366] - Available VRAM budget has changed: 6925 MB 2025-12-03 13:12:50.180 - Render thread -> Info: Frame[30374] - Available VRAM budget has changed: 6882 MB 2025-12-03 13:12:50.510 - Render thread -> Info: Frame[30392] - Available VRAM budget has changed: 6925 MB 2025-12-03 13:12:50.876 - Render thread -> Info: Frame[30412] - Available VRAM budget has changed: 6865 MB 2025-12-03 13:12:51.170 - Render thread -> Info: Frame[30428] - Available VRAM budget has changed: 6925 MB 2025-12-03 13:12:51.738 - Render thread -> Info: Frame[30459] - Available VRAM budget has changed: 3079 MB 2025-12-03 13:12:51.921 - Render thread -> Info: Frame[30469] - Available VRAM budget has changed: 6881 MB 2025-12-03 13:12:51.922 - Render thread -> Info: Frame[30469] - Available VRAM budget has changed: 3040 MB 2025-12-03 13:12:52.288 - Render thread -> Info: Frame[30489] - Available VRAM budget has changed: 2502 MB 2025-12-03 13:12:52.506 - Render thread -> Info: Frame[30501] - Available VRAM budget has changed: 6924 MB 2025-12-03 13:12:53.057 - Render thread -> Info: Frame[30531] - Available VRAM budget has changed: 3078 MB 2025-12-03 13:12:53.147 - Render thread -> Info: Frame[30536] - Available VRAM budget has changed: 6865 MB 2025-12-03 13:12:53.166 - Render thread -> Info: Frame[30537] - Available VRAM budget has changed: 3026 MB 2025-12-03 13:12:53.166 - Render thread -> Info: Frame[30537] - Available VRAM budget has changed: 2487 MB 2025-12-03 13:12:53.514 - Render thread -> Info: Frame[30556] - Available VRAM budget has changed: 6925 MB 2025-12-03 13:12:54.086 - Render thread -> Info: Frame[30587] - Available VRAM budget has changed: 3079 MB 2025-12-03 13:12:54.415 - Render thread -> Info: Frame[30605] - Available VRAM budget has changed: 6865 MB 2025-12-03 13:12:54.416 - Render thread -> Info: Frame[30605] - Available VRAM budget has changed: 3025 MB 2025-12-03 13:12:54.709 - Render thread -> Info: Frame[30621] - Available VRAM budget has changed: 6925 MB 2025-12-03 13:12:54.855 - Render thread -> Info: Frame[30629] - Available VRAM budget has changed: 6882 MB 2025-12-03 13:12:55.148 - Render thread -> Info: Frame[30645] - Available VRAM budget has changed: 6925 MB 2025-12-03 13:12:55.184 - Render thread -> Info: Frame[30647] - Available VRAM budget has changed: 6882 MB 2025-12-03 13:12:55.259 - Render thread -> Info: Frame[30651] - Available VRAM budget has changed: 3040 MB 2025-12-03 13:12:55.479 - Render thread -> Info: Frame[30663] - Available VRAM budget has changed: 6924 MB 2025-12-03 13:12:55.809 - Render thread -> Info: Frame[30681] - Available VRAM budget has changed: 2502 MB 2025-12-03 13:12:55.881 - Render thread -> Info: Frame[30685] - Available VRAM budget has changed: 6864 MB 2025-12-03 13:12:55.881 - Render thread -> Info: Frame[30685] - Available VRAM budget has changed: 3025 MB 2025-12-03 13:12:55.881 - Render thread -> Info: Frame[30685] - Available VRAM budget has changed: 2487 MB 2025-12-03 13:12:56.615 - Render thread -> Info: Frame[30725] - Available VRAM budget has changed: 6925 MB 2025-12-03 13:12:56.651 - Render thread -> Info: Frame[30727] - Available VRAM budget has changed: 6882 MB 2025-12-03 13:12:56.944 - Render thread -> Info: Frame[30743] - Available VRAM budget has changed: 6925 MB 2025-12-03 13:12:57.166 - Render thread -> Info: Frame[30755] - Available VRAM budget has changed: 3040 MB 2025-12-03 13:12:57.495 - Render thread -> Info: Frame[30773] - Available VRAM budget has changed: 3079 MB 2025-12-03 13:12:57.585 - Render thread -> Info: Frame[30778] - Available VRAM budget has changed: 6881 MB 2025-12-03 13:12:57.606 - Render thread -> Info: Frame[30779] - Available VRAM budget has changed: 3040 MB 2025-12-03 13:12:57.715 - Render thread -> Info: Frame[30785] - Available VRAM budget has changed: 2501 MB 2025-12-03 13:12:58.209 - Render thread -> Info: Frame[30812] - Available VRAM budget has changed: 6925 MB 2025-12-03 13:12:58.392 - Render thread -> Info: Frame[30822] - Available VRAM budget has changed: 6882 MB 2025-12-03 13:12:58.684 - Render thread -> Info: Frame[30838] - Available VRAM budget has changed: 6925 MB 2025-12-03 13:12:59.087 - Render thread -> Info: Frame[30860] - Available VRAM budget has changed: 6865 MB 2025-12-03 13:13:00.113 - Render thread -> Info: Frame[30916] - Available VRAM budget has changed: 6925 MB 2025-12-03 13:13:00.150 - Render thread -> Info: Frame[30918] - Available VRAM budget has changed: 6860 MB 2025-12-03 13:13:00.170 - Render thread -> Info: Frame[30919] - Available VRAM budget has changed: 3021 MB 2025-12-03 13:13:00.170 - Render thread -> Info: Frame[30919] - Available VRAM budget has changed: 2483 MB 2025-12-03 13:13:01.029 - Render thread -> Info: Frame[30966] - Available VRAM budget has changed: 6902 MB 2025-12-03 13:13:01.287 - Render thread -> Info: Frame[30980] - Available VRAM budget has changed: 6865 MB 2025-12-03 13:13:01.623 - Render thread -> Info: Frame[30998] - Available VRAM budget has changed: 6902 MB 2025-12-03 13:13:01.677 - Render thread -> Info: Frame[31001] - Available VRAM budget has changed: 6866 MB 2025-12-03 13:13:01.980 - Render thread -> Info: Frame[31018] - Available VRAM budget has changed: 6902 MB 2025-12-03 13:13:02.273 - Render thread -> Info: Frame[31034] - Available VRAM budget has changed: 6866 MB 2025-12-03 13:13:03.590 - Render thread -> Info: Frame[31106] - Available VRAM budget has changed: 6918 MB 2025-12-03 13:13:03.681 - Render thread -> Info: Frame[31111] - Available VRAM budget has changed: 6866 MB 2025-12-03 13:13:05.276 - Render thread -> Info: Frame[31198] - Available VRAM budget has changed: 6902 MB 2025-12-03 13:13:05.404 - Render thread -> Info: Frame[31205] - Available VRAM budget has changed: 6859 MB 2025-12-03 13:13:05.717 - Render thread -> Info: Frame[31222] - Available VRAM budget has changed: 6902 MB 2025-12-03 13:13:06.009 - Render thread -> Info: Frame[31238] - Available VRAM budget has changed: 6866 MB 2025-12-03 13:13:06.301 - Render thread -> Info: Frame[31254] - Available VRAM budget has changed: 6902 MB 2025-12-03 13:13:06.814 - Render thread -> Info: Frame[31282] - Available VRAM budget has changed: 6866 MB 2025-12-03 13:13:08.006 - Render thread -> Info: Frame[31347] - Available VRAM budget has changed: 6902 MB 2025-12-03 13:13:08.242 - Render thread -> Info: Frame[31360] - Available VRAM budget has changed: 6866 MB 2025-12-03 13:13:08.682 - Render thread -> Info: Frame[31384] - Available VRAM budget has changed: 6924 MB 2025-12-03 13:13:08.718 - Render thread -> Info: Frame[31386] - Available VRAM budget has changed: 6864 MB 2025-12-03 13:13:09.268 - Render thread -> Info: Frame[31416] - Available VRAM budget has changed: 6924 MB 2025-12-03 13:13:09.377 - Render thread -> Info: Frame[31422] - Available VRAM budget has changed: 6865 MB 2025-12-03 13:13:09.743 - Render thread -> Info: Frame[31442] - Available VRAM budget has changed: 6925 MB 2025-12-03 13:13:09.779 - Render thread -> Info: Frame[31444] - Available VRAM budget has changed: 6865 MB 2025-12-03 13:13:11.173 - Render thread -> Info: Frame[31520] - Available VRAM budget has changed: 6925 MB 2025-12-03 13:13:11.740 - Render thread -> Info: Frame[31551] - Available VRAM budget has changed: 3079 MB 2025-12-03 13:13:12.291 - Render thread -> Info: Frame[31581] - Available VRAM budget has changed: 2540 MB 2025-12-03 13:13:12.417 - Render thread -> Info: Frame[31588] - Available VRAM budget has changed: 6882 MB 2025-12-03 13:13:12.436 - Render thread -> Info: Frame[31589] - Available VRAM budget has changed: 3041 MB 2025-12-03 13:13:12.436 - Render thread -> Info: Frame[31589] - Available VRAM budget has changed: 2502 MB 2025-12-03 13:13:13.003 - Render thread -> Info: Frame[31620] - Available VRAM budget has changed: 6925 MB 2025-12-03 13:13:13.572 - Render thread -> Info: Frame[31651] - Available VRAM budget has changed: 3079 MB 2025-12-03 13:13:13.625 - Render thread -> Info: Frame[31654] - Available VRAM budget has changed: 6881 MB 2025-12-03 13:13:13.643 - Render thread -> Info: Frame[31655] - Available VRAM budget has changed: 3040 MB 2025-12-03 13:13:13.973 - Render thread -> Info: Frame[31673] - Available VRAM budget has changed: 6924 MB 2025-12-03 13:13:14.120 - Render thread -> Info: Frame[31681] - Available VRAM budget has changed: 6865 MB 2025-12-03 13:13:14.412 - Render thread -> Info: Frame[31697] - Available VRAM budget has changed: 6902 MB 2025-12-03 13:13:14.448 - Render thread -> Info: Frame[31699] - Available VRAM budget has changed: 6865 MB 2025-12-03 13:13:14.742 - Render thread -> Info: Frame[31715] - Available VRAM budget has changed: 6925 MB 2025-12-03 13:13:15.090 - Render thread -> Info: Frame[31734] - Available VRAM budget has changed: 6881 MB 2025-12-03 13:13:15.676 - Render thread -> Info: Frame[31766] - Available VRAM budget has changed: 6924 MB 2025-12-03 13:13:16.245 - Render thread -> Info: Frame[31797] - Available VRAM budget has changed: 3078 MB 2025-12-03 13:13:16.757 - Render thread -> Info: Frame[31825] - Available VRAM budget has changed: 6882 MB 2025-12-03 13:13:16.758 - Render thread -> Info: Frame[31825] - Available VRAM budget has changed: 3040 MB 2025-12-03 13:13:17.380 - Render thread -> Info: Frame[31859] - Available VRAM budget has changed: 6925 MB 2025-12-03 13:13:17.416 - Render thread -> Info: Frame[31861] - Available VRAM budget has changed: 6882 MB 2025-12-03 13:13:17.710 - Render thread -> Info: Frame[31877] - Available VRAM budget has changed: 6925 MB 2025-12-03 13:13:18.259 - Render thread -> Info: Frame[31907] - Available VRAM budget has changed: 3079 MB 2025-12-03 13:13:18.810 - Render thread -> Info: Frame[31937] - Available VRAM budget has changed: 2540 MB 2025-12-03 13:13:19.120 - Render thread -> Info: Frame[31954] - Available VRAM budget has changed: 6864 MB 2025-12-03 13:13:19.139 - Render thread -> Info: Frame[31955] - Available VRAM budget has changed: 3024 MB 2025-12-03 13:13:19.139 - Render thread -> Info: Frame[31955] - Available VRAM budget has changed: 2486 MB 2025-12-03 13:13:19.412 - Render thread -> Info: Frame[31970] - Available VRAM budget has changed: 6924 MB 2025-12-03 13:13:19.688 - Render thread -> Info: Frame[31985] - Available VRAM budget has changed: 6881 MB 2025-12-03 13:13:19.984 - Render thread -> Info: Frame[32001] - Available VRAM budget has changed: 3039 MB 2025-12-03 13:13:20.000 - Render thread -> Info: Frame[32002] - Available VRAM budget has changed: 6927 MB 2025-12-03 13:13:20.091 - Render thread -> Info: Frame[32007] - Available VRAM budget has changed: 6879 MB 2025-12-03 13:13:20.532 - Render thread -> Info: Frame[32031] - Available VRAM budget has changed: 2501 MB 2025-12-03 13:13:21.702 - Render thread -> Info: Frame[32095] - Available VRAM budget has changed: 6925 MB 2025-12-03 13:13:21.720 - Render thread -> Info: Frame[32096] - Available VRAM budget has changed: 6881 MB 2025-12-03 13:13:22.159 - Render thread -> Info: Frame[32120] - Available VRAM budget has changed: 6934 MB 2025-12-03 13:13:22.289 - Render thread -> Info: Frame[32127] - Available VRAM budget has changed: 6863 MB 2025-12-03 13:13:22.290 - Render thread -> Info: Frame[32127] - Available VRAM budget has changed: 3024 MB 2025-12-03 13:13:22.290 - Render thread -> Info: Frame[32127] - Available VRAM budget has changed: 2486 MB 2025-12-03 13:13:22.710 - Render thread -> Info: Frame[32150] - Available VRAM budget has changed: 6920 MB 2025-12-03 13:13:22.837 - Render thread -> Info: Frame[32157] - Available VRAM budget has changed: 6872 MB 2025-12-03 13:13:26.279 - Render thread -> Info: Frame[32345] - Available VRAM budget has changed: 6924 MB 2025-12-03 13:13:26.297 - Render thread -> Info: Frame[32346] - Available VRAM budget has changed: 6880 MB 2025-12-03 13:13:26.664 - Render thread -> Info: Frame[32366] - Available VRAM budget has changed: 6928 MB 2025-12-03 13:13:27.048 - Render thread -> Info: Frame[32387] - Available VRAM budget has changed: 6873 MB 2025-12-03 13:13:27.414 - Render thread -> Info: Frame[32407] - Available VRAM budget has changed: 6932 MB 2025-12-03 13:13:27.707 - Render thread -> Info: Frame[32423] - Available VRAM budget has changed: 6880 MB 2025-12-03 13:13:28.348 - Render thread -> Info: Frame[32458] - Available VRAM budget has changed: 6933 MB 2025-12-03 13:13:28.478 - Render thread -> Info: Frame[32465] - Available VRAM budget has changed: 6880 MB 2025-12-03 13:13:29.739 - Render thread -> Info: Frame[32534] - Available VRAM budget has changed: 6943 MB 2025-12-03 13:13:29.886 - Render thread -> Info: Frame[32542] - Available VRAM budget has changed: 6883 MB 2025-12-03 13:13:30.125 - Render thread -> Info: Frame[32555] - Available VRAM budget has changed: 3039 MB 2025-12-03 13:13:30.179 - Render thread -> Info: Frame[32558] - Available VRAM budget has changed: 6935 MB 2025-12-03 13:13:30.509 - Render thread -> Info: Frame[32576] - Available VRAM budget has changed: 6894 MB 2025-12-03 13:13:30.676 - Render thread -> Info: Frame[32585] - Available VRAM budget has changed: 2501 MB 2025-12-03 13:13:30.802 - Render thread -> Info: Frame[32592] - Available VRAM budget has changed: 6943 MB 2025-12-03 13:13:31.114 - Render thread -> Info: Frame[32609] - Available VRAM budget has changed: 6894 MB 2025-12-03 13:13:49.999 - Render thread -> Info: Frame[33640] - Available VRAM budget has changed: 6942 MB 2025-12-03 13:13:50.018 - Render thread -> Info: Frame[33641] - Available VRAM budget has changed: 6899 MB 2025-12-03 13:13:50.439 - Render thread -> Info: Frame[33664] - Available VRAM budget has changed: 6942 MB 2025-12-03 13:13:50.476 - Render thread -> Info: Frame[33666] - Available VRAM budget has changed: 6895 MB 2025-12-03 13:13:50.769 - Render thread -> Info: Frame[33682] - Available VRAM budget has changed: 6942 MB 2025-12-03 13:13:51.337 - Render thread -> Info: Frame[33713] - Available VRAM budget has changed: 3094 MB 2025-12-03 13:13:51.888 - Render thread -> Info: Frame[33743] - Available VRAM budget has changed: 2556 MB 2025-12-03 13:13:52.417 - Render thread -> Info: Frame[33772] - Available VRAM budget has changed: 6899 MB 2025-12-03 13:13:52.436 - Render thread -> Info: Frame[33773] - 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Render thread -> Info: Frame[38629] - Available VRAM budget has changed: 3053 MB 2025-12-03 13:15:21.706 - Render thread -> Info: Frame[38648] - Available VRAM budget has changed: 6860 MB 2025-12-03 13:15:21.726 - Render thread -> Info: Frame[38649] - Available VRAM budget has changed: 3019 MB 2025-12-03 13:15:22.602 - Render thread -> Info: Frame[38697] - Available VRAM budget has changed: 6937 MB 2025-12-03 13:15:22.784 - Render thread -> Info: Frame[38707] - Available VRAM budget has changed: 6864 MB 2025-12-03 13:15:23.369 - Render thread -> Info: Frame[38739] - Available VRAM budget has changed: 6936 MB 2025-12-03 13:15:23.461 - Render thread -> Info: Frame[38744] - Available VRAM budget has changed: 6877 MB 2025-12-03 13:15:23.917 - Render thread -> Info: Frame[38769] - Available VRAM budget has changed: 3034 MB 2025-12-03 13:15:24.464 - Render thread -> Info: Frame[38799] - Available VRAM budget has changed: 2496 MB 2025-12-03 13:15:26.073 - Render thread -> Info: Frame[38887] - Available VRAM budget has changed: 6936 MB 2025-12-03 13:15:26.273 - Render thread -> Info: Frame[38898] - Available VRAM budget has changed: 6859 MB 2025-12-03 13:15:26.292 - Render thread -> Info: Frame[38899] - Available VRAM budget has changed: 3018 MB 2025-12-03 13:15:26.292 - Render thread -> Info: Frame[38899] - Available VRAM budget has changed: 2480 MB 2025-12-03 13:15:26.566 - Render thread -> Info: Frame[38914] - Available VRAM budget has changed: 6904 MB 2025-12-03 13:15:27.056 - Render thread -> Info: Frame[38941] - Available VRAM budget has changed: 6864 MB 2025-12-03 13:15:27.386 - Render thread -> Info: Frame[38959] - Available VRAM budget has changed: 6931 MB 2025-12-03 13:15:27.404 - Render thread -> Info: Frame[38960] - Available VRAM budget has changed: 6878 MB 2025-12-03 13:15:27.934 - Render thread -> Info: Frame[38989] - Available VRAM budget has changed: 3036 MB 2025-12-03 13:15:28.483 - Render thread -> Info: Frame[39019] - Available VRAM budget has changed: 2497 MB 2025-12-03 13:15:30.236 - Render thread -> Info: Frame[39115] - Available VRAM budget has changed: 6932 MB 2025-12-03 13:15:30.345 - Render thread -> Info: Frame[39121] - Available VRAM budget has changed: 6884 MB 2025-12-03 13:15:30.967 - Render thread -> Info: Frame[39155] - Available VRAM budget has changed: 6936 MB 2025-12-03 13:15:31.040 - Render thread -> Info: Frame[39159] - Available VRAM budget has changed: 6895 MB 2025-12-03 13:15:31.990 - Render thread -> Info: Frame[39211] - Available VRAM budget has changed: 3051 MB 2025-12-03 13:15:32.501 - Render thread -> Info: Frame[39239] - Available VRAM budget has changed: 6936 MB 2025-12-03 13:15:32.540 - Render thread -> Info: Frame[39241] - Available VRAM budget has changed: 2512 MB 2025-12-03 13:15:32.884 - Render thread -> Info: Frame[39260] - Available VRAM budget has changed: 6887 MB 2025-12-03 13:15:33.506 - Render thread -> Info: Frame[39294] - Available VRAM budget has changed: 6934 MB 2025-12-03 13:15:33.944 - Render thread -> Info: Frame[39318] - Available VRAM budget has changed: 6888 MB 2025-12-03 13:15:34.345 - Render thread -> Info: Frame[39340] - Available VRAM budget has changed: 6936 MB 2025-12-03 13:15:34.479 - Render thread -> Info: Frame[39347] - Available VRAM budget has changed: 6864 MB 2025-12-03 13:15:34.480 - Render thread -> Info: Frame[39347] - Available VRAM budget has changed: 3023 MB 2025-12-03 13:15:34.480 - Render thread -> Info: Frame[39347] - Available VRAM budget has changed: 2485 MB 2025-12-03 13:15:35.005 - Render thread -> Info: Frame[39376] - Available VRAM budget has changed: 6936 MB 2025-12-03 13:15:35.150 - Render thread -> Info: Frame[39384] - Available VRAM budget has changed: 6864 MB 2025-12-03 13:15:35.974 - Render thread -> Info: Frame[39429] - Available VRAM budget has changed: 6919 MB 2025-12-03 13:15:36.524 - Render thread -> Info: Frame[39459] - Available VRAM budget has changed: 3072 MB 2025-12-03 13:15:36.648 - Render thread -> Info: Frame[39466] - Available VRAM budget has changed: 6867 MB 2025-12-03 13:15:36.667 - Render thread -> Info: Frame[39467] - Available VRAM budget has changed: 3025 MB 2025-12-03 13:15:37.471 - Render thread -> Info: Frame[39511] - Available VRAM budget has changed: 6919 MB 2025-12-03 13:15:38.021 - Render thread -> Info: Frame[39541] - Available VRAM budget has changed: 6860 MB 2025-12-03 13:15:39.207 - Render thread -> Info: Frame[39606] - Available VRAM budget has changed: 6936 MB 2025-12-03 13:15:39.754 - Render thread -> Info: Frame[39636] - Available VRAM budget has changed: 6860 MB 2025-12-03 13:15:40.377 - Render thread -> Info: Frame[39670] - Available VRAM budget has changed: 6920 MB 2025-12-03 13:15:40.560 - Render thread -> Info: Frame[39680] - Available VRAM budget has changed: 6864 MB 2025-12-03 13:15:41.271 - Render thread -> Info: Frame[39719] - Available VRAM budget has changed: 6931 MB 2025-12-03 13:15:41.783 - Render thread -> Info: Frame[39747] - Available VRAM budget has changed: 6864 MB 2025-12-03 13:15:43.227 - Render thread -> Info: Frame[39826] - Available VRAM budget has changed: 6936 MB 2025-12-03 13:15:43.447 - Render thread -> Info: Frame[39838] - Available VRAM budget has changed: 6888 MB 2025-12-03 13:15:43.794 - Render thread -> Info: Frame[39857] - Available VRAM budget has changed: 3044 MB 2025-12-03 13:15:44.342 - Render thread -> Info: Frame[39887] - Available VRAM budget has changed: 2506 MB 2025-12-03 13:15:45.511 - Render thread -> Info: Frame[39951] - Available VRAM budget has changed: 6941 MB 2025-12-03 13:15:45.530 - Render thread -> Info: Frame[39952] - Available VRAM budget has changed: 6860 MB 2025-12-03 13:15:45.549 - Render thread -> Info: Frame[39953] - Available VRAM budget has changed: 3019 MB 2025-12-03 13:15:45.549 - Render thread -> Info: Frame[39953] - Available VRAM budget has changed: 2481 MB 2025-12-03 13:15:45.821 - Render thread -> Info: Frame[39968] - Available VRAM budget has changed: 6932 MB 2025-12-03 13:15:45.876 - Render thread -> Info: Frame[39971] - Available VRAM budget has changed: 6871 MB 2025-12-03 13:15:50.139 - Render thread -> VRAM report about missing bytes is changed from 489623552 Bytes to 489627648 Bytes 2025-12-03 13:15:50.156 - Render thread -> VRAM report about missing bytes is changed from 489627648 Bytes to 489799680 Bytes 2025-12-03 13:15:50.189 - Render thread -> VRAM report about missing bytes is changed from 489799680 Bytes to 489971712 Bytes 2025-12-03 13:15:50.225 - Render thread -> VRAM report about missing bytes is changed from 489971712 Bytes to 490315776 Bytes 2025-12-03 13:15:50.260 - Render thread -> VRAM report about missing bytes is changed from 490315776 Bytes to 490446848 Bytes 2025-12-03 13:15:50.294 - Render thread -> VRAM report about missing bytes is changed from 490446848 Bytes to 490364928 Bytes 2025-12-03 13:15:50.343 - Render thread -> VRAM report about missing bytes is changed from 490364928 Bytes to 490369024 Bytes 2025-12-03 13:15:50.613 - Render thread -> VRAM report about missing bytes is changed from 490369024 Bytes to 490373120 Bytes 2025-12-03 13:15:50.846 - Render thread -> VRAM report about missing bytes is changed from 490373120 Bytes to 490377216 Bytes 2025-12-03 13:15:50.912 - Render thread -> Info: Frame[40253] - Available VRAM budget has changed: 6922 MB 2025-12-03 13:15:50.979 - Render thread -> Info: Frame[40257] - Available VRAM budget has changed: 6861 MB 2025-12-03 13:15:51.313 - Render thread -> Info: Frame[40277] - Available VRAM budget has changed: 2503 MB 2025-12-03 13:15:51.480 - Render thread -> Info: Frame[40287] - Available VRAM budget has changed: 2563 MB 2025-12-03 13:15:51.979 - Render thread -> Info: Frame[40317] - Available VRAM budget has changed: 6926 MB 2025-12-03 13:15:52.485 - Render thread -> Info: Frame[40347] - Available VRAM budget has changed: 3072 MB 2025-12-03 13:15:52.985 - Render thread -> Info: Frame[40377] - Available VRAM budget has changed: 2621 MB 2025-12-03 13:15:53.118 - Render thread -> Info: Frame[40385] - Available VRAM budget has changed: 6866 MB 2025-12-03 13:15:53.119 - Render thread -> Info: Frame[40385] - Available VRAM budget has changed: 3026 MB 2025-12-03 13:15:53.119 - Render thread -> Info: Frame[40385] - Available VRAM budget has changed: 2576 MB 2025-12-03 13:15:53.384 - Render thread -> Info: Frame[40401] - Available VRAM budget has changed: 6926 MB 2025-12-03 13:15:53.885 - Render thread -> Info: Frame[40431] - Available VRAM budget has changed: 3078 MB 2025-12-03 13:15:54.385 - Render thread -> Info: Frame[40461] - Available VRAM budget has changed: 2627 MB 2025-12-03 13:15:54.918 - Render thread -> Info: Frame[40493] - Available VRAM budget has changed: 6866 MB 2025-12-03 13:15:54.918 - Render thread -> Info: Frame[40493] - Available VRAM budget has changed: 3026 MB 2025-12-03 13:15:54.919 - Render thread -> Info: Frame[40493] - Available VRAM budget has changed: 2576 MB 2025-12-03 13:15:55.184 - Render thread -> Info: Frame[40509] - Available VRAM budget has changed: 6926 MB 2025-12-03 13:15:55.684 - Render thread -> Info: Frame[40539] - Available VRAM budget has changed: 6883 MB 2025-12-03 13:15:55.968 - Render thread -> Info: Frame[40556] - Available VRAM budget has changed: 6922 MB 2025-12-03 13:15:56.184 - Render thread -> Info: Frame[40569] - Available VRAM budget has changed: 6862 MB 2025-12-03 13:15:56.451 - Render thread -> Info: Frame[40585] - Available VRAM budget has changed: 6922 MB 2025-12-03 13:15:56.918 - Render thread -> Info: Frame[40613] - Available VRAM budget has changed: 6865 MB 2025-12-03 13:15:57.184 - Render thread -> Info: Frame[40629] - Available VRAM budget has changed: 6926 MB 2025-12-03 13:15:57.418 - Render thread -> Info: Frame[40643] - Available VRAM budget has changed: 6883 MB 2025-12-03 13:15:57.684 - Render thread -> Info: Frame[40659] - Available VRAM budget has changed: 6926 MB 2025-12-03 13:15:58.185 - Render thread -> Info: Frame[40689] - Available VRAM budget has changed: 3078 MB 2025-12-03 13:15:58.252 - Render thread -> Info: Frame[40693] - Available VRAM budget has changed: 6866 MB 2025-12-03 13:15:58.253 - Render thread -> Info: Frame[40693] - Available VRAM budget has changed: 3020 MB 2025-12-03 13:15:58.952 - Render thread -> Info: Frame[40735] - Available VRAM budget has changed: 6926 MB 2025-12-03 13:15:59.453 - Render thread -> Info: Frame[40765] - Available VRAM budget has changed: 3078 MB 2025-12-03 13:15:59.752 - Render thread -> Info: Frame[40783] - Available VRAM budget has changed: 6883 MB 2025-12-03 13:15:59.752 - Render thread -> Info: Frame[40783] - Available VRAM budget has changed: 3040 MB 2025-12-03 13:15:59.985 - Render thread -> Info: Frame[40797] - Available VRAM budget has changed: 2525 MB 2025-12-03 13:16:00.118 - Render thread -> Info: Frame[40805] - Available VRAM budget has changed: 6926 MB 2025-12-03 13:16:00.151 - Render thread -> Info: Frame[40807] - Available VRAM budget has changed: 6882 MB 2025-12-03 13:16:00.185 - Render thread -> Info: Frame[40809] - Available VRAM budget has changed: 2509 MB 2025-12-03 13:16:00.418 - Render thread -> Info: Frame[40823] - Available VRAM budget has changed: 6926 MB 2025-12-03 13:16:00.620 - Render thread -> Info: Frame[40835] - Available VRAM budget has changed: 3017 MB 2025-12-03 13:16:00.620 - Render thread -> Info: Frame[40835] - Available VRAM budget has changed: 2477 MB 2025-12-03 13:16:00.770 - Render thread -> Info: Frame[40844] - Available VRAM budget has changed: 6868 MB 2025-12-03 13:16:00.787 - Render thread -> Info: Frame[40845] - Available VRAM budget has changed: 2967 MB 2025-12-03 13:16:00.787 - Render thread -> Info: Frame[40845] - Available VRAM budget has changed: 2427 MB 2025-12-03 13:16:01.253 - Render thread -> Info: Frame[40873] - Available VRAM budget has changed: 6923 MB 2025-12-03 13:16:01.353 - Render thread -> Info: Frame[40879] - Available VRAM budget has changed: 6880 MB 2025-12-03 13:16:01.746 - Render thread -> VRAM report about missing bytes is changed from 490377216 Bytes to 490381312 Bytes 2025-12-03 13:16:01.879 - Render thread -> Info: Frame[40910] - Available VRAM budget has changed: 6923 MB 2025-12-03 13:16:02.041 - Render thread -> Info: Frame[40918] - Available VRAM budget has changed: 6867 MB 2025-12-03 13:16:02.211 - Render thread -> VRAM report about missing bytes is changed from 490381312 Bytes to 490446848 Bytes 2025-12-03 13:16:02.311 - Render thread -> VRAM report about missing bytes is changed from 490446848 Bytes to 490450944 Bytes 2025-12-03 13:16:02.394 - Render thread -> Info: Frame[40939] - Available VRAM budget has changed: 6923 MB 2025-12-03 13:16:02.478 - Render thread -> Info: Frame[40944] - Available VRAM budget has changed: 6880 MB 2025-12-03 13:16:02.578 - Render thread -> VRAM report about missing bytes is changed from 490450944 Bytes to 490455040 Bytes 2025-12-03 13:16:02.745 - Render thread -> Info: Frame[40960] - Available VRAM budget has changed: 6923 MB 2025-12-03 13:16:02.812 - Render thread -> Info: Frame[40964] - Available VRAM budget has changed: 6880 MB 2025-12-03 13:16:02.829 - Render thread -> VRAM report about missing bytes is changed from 490455040 Bytes to 490459136 Bytes 2025-12-03 13:16:03.645 - Render thread -> Info: Frame[41014] - Available VRAM budget has changed: 6923 MB 2025-12-03 13:16:03.678 - Render thread -> Info: Frame[41016] - Available VRAM budget has changed: 6880 MB 2025-12-03 13:16:04.047 - Render thread -> Info: Frame[41038] - Available VRAM budget has changed: 6926 MB 2025-12-03 13:16:04.203 - Render thread -> Info: Frame[41047] - Available VRAM budget has changed: 6882 MB 2025-12-03 13:16:04.385 - Render thread -> Info: Frame[41057] - Available VRAM budget has changed: 3036 MB 2025-12-03 13:16:04.660 - Render thread -> Info: Frame[41072] - Available VRAM budget has changed: 6922 MB 2025-12-03 13:16:04.753 - Render thread -> Info: Frame[41077] - Available VRAM budget has changed: 6879 MB 2025-12-03 13:16:04.933 - Render thread -> Info: Frame[41087] - Available VRAM budget has changed: 2496 MB 2025-12-03 13:16:05.918 - Render thread -> Info: Frame[41144] - Available VRAM budget has changed: 6923 MB 2025-12-03 13:16:05.972 - Render thread -> Info: Frame[41147] - Available VRAM budget has changed: 6867 MB 2025-12-03 13:16:05.974 - Render thread -> Info: Frame[41147] - Available VRAM budget has changed: 3019 MB 2025-12-03 13:16:05.974 - Render thread -> Info: Frame[41147] - Available VRAM budget has changed: 2478 MB 2025-12-03 13:16:07.550 - Render thread -> Info: Frame[41239] - Available VRAM budget has changed: 6923 MB 2025-12-03 13:16:07.584 - Render thread -> Info: Frame[41241] - Available VRAM budget has changed: 6867 MB 2025-12-03 13:16:07.855 - Render thread -> Info: Frame[41257] - Available VRAM budget has changed: 6923 MB 2025-12-03 13:16:07.888 - Render thread -> Info: Frame[41259] - Available VRAM budget has changed: 6880 MB 2025-12-03 13:16:08.360 - Render thread -> Info: Frame[41287] - Available VRAM budget has changed: 3036 MB 2025-12-03 13:16:08.863 - Render thread -> Info: Frame[41317] - Available VRAM budget has changed: 2496 MB 2025-12-03 13:16:10.748 - Render thread -> Info: Frame[41429] - Available VRAM budget has changed: 6923 MB 2025-12-03 13:16:10.882 - Render thread -> Info: Frame[41437] - Available VRAM budget has changed: 6880 MB 2025-12-03 13:16:11.056 - Render thread -> VRAM report about missing bytes is changed from 490459136 Bytes to 490463232 Bytes 2025-12-03 13:16:11.333 - Render thread -> VRAM report about missing bytes is changed from 490463232 Bytes to 490467328 Bytes 2025-12-03 13:16:11.416 - Render thread -> Info: Frame[41468] - Available VRAM budget has changed: 6927 MB 2025-12-03 13:16:11.483 - Render thread -> Info: Frame[41472] - Available VRAM budget has changed: 6884 MB 2025-12-03 13:16:11.583 - Render thread -> VRAM report about missing bytes is changed from 490467328 Bytes to 490471424 Bytes 2025-12-03 13:16:11.916 - Render thread -> Info: Frame[41498] - Available VRAM budget has changed: 6927 MB 2025-12-03 13:16:12.050 - Render thread -> Info: Frame[41506] - Available VRAM budget has changed: 6867 MB 2025-12-03 13:16:12.333 - Render thread -> Info: Frame[41523] - Available VRAM budget has changed: 6927 MB 2025-12-03 13:16:12.650 - Render thread -> Info: Frame[41542] - Available VRAM budget has changed: 6870 MB 2025-12-03 13:16:12.916 - Render thread -> Info: Frame[41558] - Available VRAM budget has changed: 6930 MB 2025-12-03 13:16:13.151 - Render thread -> Info: Frame[41572] - Available VRAM budget has changed: 6887 MB 2025-12-03 13:16:13.417 - Render thread -> Info: Frame[41588] - Available VRAM budget has changed: 6930 MB 2025-12-03 13:16:13.468 - Render thread -> Info: Frame[41591] - Available VRAM budget has changed: 2521 MB 2025-12-03 13:16:13.584 - Render thread -> Info: Frame[41598] - Available VRAM budget has changed: 6871 MB 2025-12-03 13:16:13.668 - Render thread -> Info: Frame[41603] - Available VRAM budget has changed: 2580 MB 2025-12-03 13:16:13.851 - Render thread -> Info: Frame[41614] - Available VRAM budget has changed: 6931 MB 2025-12-03 13:16:14.368 - Render thread -> Info: Frame[41645] - Available VRAM budget has changed: 3076 MB 2025-12-03 13:16:14.868 - Render thread -> Info: Frame[41675] - Available VRAM budget has changed: 2623 MB 2025-12-03 13:16:15.788 - Render thread -> VRAM report about missing bytes is changed from 490471424 Bytes to 490643456 Bytes 2025-12-03 13:16:16.088 - Render thread -> VRAM report about missing bytes is changed from 490643456 Bytes to 490815488 Bytes 2025-12-03 13:16:16.390 - Render thread -> VRAM report about missing bytes is changed from 490815488 Bytes to 490856448 Bytes 2025-12-03 13:16:16.879 - Render thread -> Info: Frame[41795] - Available VRAM budget has changed: 2648 MB 2025-12-03 13:16:17.065 - Render thread -> VRAM report about missing bytes is changed from 490856448 Bytes to 490860544 Bytes 2025-12-03 13:16:17.231 - Render thread -> VRAM report about missing bytes is changed from 490860544 Bytes to 490864640 Bytes 2025-12-03 13:16:21.828 - Render thread -> Info: Frame[41830] - Available VRAM budget has changed: 6894 MB 2025-12-03 13:16:21.845 - Render thread -> Info: Frame[41831] - Available VRAM budget has changed: 3049 MB 2025-12-03 13:16:21.845 - Render thread -> Info: Frame[41831] - Available VRAM budget has changed: 2621 MB 2025-12-03 13:16:21.915 - Render thread -> VRAM report about missing bytes is changed from 490864640 Bytes to 490868736 Bytes 2025-12-03 13:16:22.184 - Render thread -> VRAM report about missing bytes is changed from 490868736 Bytes to 490872832 Bytes 2025-12-03 13:16:22.584 - Render thread -> Info: Frame[41874] - Available VRAM budget has changed: 6859 MB 2025-12-03 13:16:22.601 - Render thread -> Info: Frame[41875] - Available VRAM budget has changed: 3018 MB 2025-12-03 13:16:22.601 - Render thread -> Info: Frame[41875] - Available VRAM budget has changed: 2590 MB 2025-12-03 13:16:23.084 - Render thread -> Info: Frame[41904] - Available VRAM budget has changed: 6898 MB 2025-12-03 13:16:23.117 - Render thread -> Info: Frame[41906] - Available VRAM budget has changed: 6850 MB 2025-12-03 13:16:24.802 - Main Thread -> WriteLine Closed