2025-12-02 19:00:02.186 - Main Thread -> Timezone (local - UTC): -5h 2025-12-02 19:00:02.186 - Main Thread -> App Version: 2.0.2.21 2025-12-02 19:00:02.187 - Main Thread -> VRage renderer started 2025-12-02 19:00:02.187 - Main Thread -> OS Version: Microsoft Windows NT 10.0.26200.0 2025-12-02 19:00:02.195 - Main Thread -> NvApi - Status: NvAPI_Initialize failed, the extraction of the description failed 2025-12-02 19:00:02.195 - Main Thread -> NvApi - Driver Version: 2025-12-02 19:00:02.195 - Main Thread -> NvApi - NvApi Version: 2025-12-02 19:00:02.411 - Main Thread -> AMD - agsInitialize: AGS_SUCCESS 2025-12-02 19:00:02.411 - Main Thread -> AMD - Driver Version: 25.11.1 2025-12-02 19:00:02.415 - Main Thread -> Adapters.Adapters - Entering 2025-12-02 19:00:02.415 - Main Thread -> CreateDXGIFactory - Entering 2025-12-02 19:00:02.431 - Main Thread -> CreateDXGIFactory - Exiting 2025-12-02 19:00:02.432 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Entering 2025-12-02 19:00:02.433 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Exiting 2025-12-02 19:00:02.433 - Main Thread -> Using IDXGIFactory6: True 2025-12-02 19:00:02.433 - Main Thread -> Enumerating adapters by preference 2025-12-02 19:00:02.439 - Main Thread -> Analysis of the adapter AMD Radeon RX 7600 - Entering 2025-12-02 19:00:02.439 - Main Thread -> Querying adapter type for adapter AMD Radeon RX 7600 - Entering 2025-12-02 19:00:02.439 - Main Thread -> Querying adapter type for adapter AMD Radeon RX 7600 - Exiting 2025-12-02 19:00:02.439 - Main Thread -> Querying feature level for adapter AMD Radeon RX 7600 - Entering 2025-12-02 19:00:02.576 - Main Thread -> Querying feature level for adapter AMD Radeon RX 7600 - Exiting 2025-12-02 19:00:02.686 - Main Thread -> Analysis of the adapter AMD Radeon RX 7600 - Exiting 2025-12-02 19:00:02.686 - Main Thread -> Filling adapter's AMD Radeon RX 7600 outputs - Entering 2025-12-02 19:00:02.686 - Main Thread -> Getting adapter's AMD Radeon RX 7600 output 0 display mode list 2025-12-02 19:00:02.687 - Main Thread -> Getting adapter's AMD Radeon RX 7600 output 0 display mode list done 2025-12-02 19:00:02.688 - Main Thread -> Getting adapter's AMD Radeon RX 7600 output 0 refresh rate 2025-12-02 19:00:02.691 - Main Thread -> Getting adapter's AMD Radeon RX 7600 output 0 refresh rate done 2025-12-02 19:00:02.691 - Main Thread -> Filling adapter's AMD Radeon RX 7600 outputs - Exiting 2025-12-02 19:00:02.691 - Main Thread -> Analysis of the adapter AMD Radeon(TM) Graphics - Entering 2025-12-02 19:00:02.691 - Main Thread -> Querying adapter type for adapter AMD Radeon(TM) Graphics - Entering 2025-12-02 19:00:02.691 - Main Thread -> Querying adapter type for adapter AMD Radeon(TM) Graphics - Exiting 2025-12-02 19:00:02.691 - Main Thread -> Querying feature level for adapter AMD Radeon(TM) Graphics - Entering 2025-12-02 19:00:02.752 - Main Thread -> Querying feature level for adapter AMD Radeon(TM) Graphics - Exiting 2025-12-02 19:00:02.814 - Main Thread -> Analysis of the adapter AMD Radeon(TM) Graphics - Exiting 2025-12-02 19:00:02.814 - Main Thread -> Filling adapter's AMD Radeon(TM) Graphics outputs - Entering 2025-12-02 19:00:02.814 - Main Thread -> Getting adapter's AMD Radeon(TM) Graphics output 0 display mode list 2025-12-02 19:00:02.815 - Main Thread -> Getting adapter's AMD Radeon(TM) Graphics output 0 display mode list done 2025-12-02 19:00:02.815 - Main Thread -> Getting adapter's AMD Radeon(TM) Graphics output 0 refresh rate 2025-12-02 19:00:02.815 - Main Thread -> Getting adapter's AMD Radeon(TM) Graphics output 0 refresh rate done 2025-12-02 19:00:02.815 - Main Thread -> Filling adapter's AMD Radeon(TM) Graphics outputs - Exiting 2025-12-02 19:00:02.815 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Entering 2025-12-02 19:00:02.815 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Entering 2025-12-02 19:00:02.815 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Exiting 2025-12-02 19:00:02.815 - Main Thread -> Skipping software adapter 2025-12-02 19:00:02.815 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Exiting 2025-12-02 19:00:02.817 - Main Thread -> Adapter { Name = AMD Radeon RX 7600 + DISPLAY1 DeviceName = AMD Radeon RX 7600 OutputName = DISPLAY1 Description = DeviceId: 29824, Dedicated RAM: 8573157376, Shared RAM: 16706387968, Luid: 77931, rev: 207, subsys id: 1393760329, vendor id: 4098, supported device: True AdapterLuid = 77931 OutputId = 0 DesktopBounds = Min:0, 0 Max:2560, 1440 DesktopResolution = 2560, 1440 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 8573157376 SharedRAM = 16706387968 IsSoftware = False DeviceSupported = True VendorId = Amd DriverVersion = 25.11.1 DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 18.702335 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2025-12-02 19:00:02.817 - Main Thread -> Adapter { Name = AMD Radeon(TM) Graphics + DISPLAY1 DeviceName = AMD Radeon(TM) Graphics OutputName = DISPLAY1 Description = DeviceId: 5710, Dedicated RAM: 509382656, Shared RAM: 16706387968, Luid: 87021, rev: 195, subsys id: 374214658, vendor id: 4098, supported device: True AdapterLuid = 87021 OutputId = 0 DesktopBounds = Min:0, 0 Max:2560, 1440 DesktopResolution = 2560, 1440 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 509382656 SharedRAM = 16706387968 IsSoftware = False DeviceSupported = True VendorId = Amd DriverVersion = 25.11.1 DriverUpdateNecessary = False DriverUpdateLink = Quality = Low Mobile = True IsRayTracingSupported = True Teraflops = 0.005632 IsIntegrated = True HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = True; } } 2025-12-02 19:00:02.818 - Main Thread -> Adapter list composed 2025-12-02 19:00:02.833 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "AMD Radeon RX 7600 + DISPLAY1","DeviceName": "AMD Radeon RX 7600","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 6000,"Denominator": 100}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 6000,"Denominator": 100}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 6000,"Denominator": 100}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 6000,"Denominator": 100}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 6000,"Denominator": 100}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 6000,"Denominator": 100}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 12000,"Denominator": 100}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 2816,"Height": 1584,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 2816,"Height": 1584,"RefreshRate": {"Numerator": 6000,"Denominator": 100}},{"Width": 2816,"Height": 1584,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 2816,"Height": 1584,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 2816,"Height": 1584,"RefreshRate": {"Numerator": 12000,"Denominator": 100}},{"Width": 2816,"Height": 1584,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 3072,"Height": 1728,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 3072,"Height": 1728,"RefreshRate": {"Numerator": 6000,"Denominator": 100}},{"Width": 3072,"Height": 1728,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 3072,"Height": 1728,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 3072,"Height": 1728,"RefreshRate": {"Numerator": 12000,"Denominator": 100}},{"Width": 3072,"Height": 1728,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 3200,"Height": 1800,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 3200,"Height": 1800,"RefreshRate": {"Numerator": 6000,"Denominator": 100}},{"Width": 3200,"Height": 1800,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 3200,"Height": 1800,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 3200,"Height": 1800,"RefreshRate": {"Numerator": 12000,"Denominator": 100}},{"Width": 3200,"Height": 1800,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 3328,"Height": 1872,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 3328,"Height": 1872,"RefreshRate": {"Numerator": 6000,"Denominator": 100}},{"Width": 3328,"Height": 1872,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 3328,"Height": 1872,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 3328,"Height": 1872,"RefreshRate": {"Numerator": 12000,"Denominator": 100}},{"Width": 3328,"Height": 1872,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 6000,"Denominator": 100}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 12000,"Denominator": 100}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 4352,"Height": 2448,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 4352,"Height": 2448,"RefreshRate": {"Numerator": 6000,"Denominator": 100}},{"Width": 4352,"Height": 2448,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 4352,"Height": 2448,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 4352,"Height": 2448,"RefreshRate": {"Numerator": 12000,"Denominator": 100}},{"Width": 4352,"Height": 2448,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 5120,"Height": 2880,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 5120,"Height": 2880,"RefreshRate": {"Numerator": 6000,"Denominator": 100}},{"Width": 5120,"Height": 2880,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 5120,"Height": 2880,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 5120,"Height": 2880,"RefreshRate": {"Numerator": 12000,"Denominator": 100}},{"Width": 5120,"Height": 2880,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 5760,"Height": 3240,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 5760,"Height": 3240,"RefreshRate": {"Numerator": 6000,"Denominator": 100}},{"Width": 5760,"Height": 3240,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 5760,"Height": 3240,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 5760,"Height": 3240,"RefreshRate": {"Numerator": 12000,"Denominator": 100}},{"Width": 5760,"Height": 3240,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 7680,"Height": 4320,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 7680,"Height": 4320,"RefreshRate": {"Numerator": 6000,"Denominator": 100}},{"Width": 7680,"Height": 4320,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 7680,"Height": 4320,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 7680,"Height": 4320,"RefreshRate": {"Numerator": 12000,"Denominator": 100}},{"Width": 7680,"Height": 4320,"RefreshRate": {"Numerator": 165,"Denominator": 1}}],"OutputName": "DISPLAY1","Description": "DeviceId: 29824, Dedicated RAM: 8573157376, Shared RAM: 16706387968, Luid: 77931, rev: 207, subsys id: 1393760329, vendor id: 4098, supported device: True","AdapterLuid": 77931,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 2560,"Y": 1440}},"DesktopResolution": {"X": 2560,"Y": 1440},"DesktopRefreshRate": {"Numerator": 120,"Denominator": 1},"IsOutputAttached": true,"DedicatedRAM": 8573157376,"SharedRAM": 16706387968,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Amd","DeviceId": 29824,"DriverVersion": "25.11.1","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "High","Mobile": false,"IsRayTracingSupported": true,"Teraflops": 18.702335,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2025-12-02 19:00:02.833 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "AMD Radeon(TM) Graphics + DISPLAY1","DeviceName": "AMD Radeon(TM) Graphics","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 6000,"Denominator": 100}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 6000,"Denominator": 100}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 6000,"Denominator": 100}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 6000,"Denominator": 100}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 6000,"Denominator": 100}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 6000,"Denominator": 100}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 12000,"Denominator": 100}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 2816,"Height": 1584,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 2816,"Height": 1584,"RefreshRate": {"Numerator": 6000,"Denominator": 100}},{"Width": 2816,"Height": 1584,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 2816,"Height": 1584,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 2816,"Height": 1584,"RefreshRate": {"Numerator": 12000,"Denominator": 100}},{"Width": 2816,"Height": 1584,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 3072,"Height": 1728,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 3072,"Height": 1728,"RefreshRate": {"Numerator": 6000,"Denominator": 100}},{"Width": 3072,"Height": 1728,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 3072,"Height": 1728,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 3072,"Height": 1728,"RefreshRate": {"Numerator": 12000,"Denominator": 100}},{"Width": 3072,"Height": 1728,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 3200,"Height": 1800,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 3200,"Height": 1800,"RefreshRate": {"Numerator": 6000,"Denominator": 100}},{"Width": 3200,"Height": 1800,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 3200,"Height": 1800,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 3200,"Height": 1800,"RefreshRate": {"Numerator": 12000,"Denominator": 100}},{"Width": 3200,"Height": 1800,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 3328,"Height": 1872,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 3328,"Height": 1872,"RefreshRate": {"Numerator": 6000,"Denominator": 100}},{"Width": 3328,"Height": 1872,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 3328,"Height": 1872,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 3328,"Height": 1872,"RefreshRate": {"Numerator": 12000,"Denominator": 100}},{"Width": 3328,"Height": 1872,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 6000,"Denominator": 100}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 12000,"Denominator": 100}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 4352,"Height": 2448,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 4352,"Height": 2448,"RefreshRate": {"Numerator": 6000,"Denominator": 100}},{"Width": 4352,"Height": 2448,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 4352,"Height": 2448,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 4352,"Height": 2448,"RefreshRate": {"Numerator": 12000,"Denominator": 100}},{"Width": 4352,"Height": 2448,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 5120,"Height": 2880,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 5120,"Height": 2880,"RefreshRate": {"Numerator": 6000,"Denominator": 100}},{"Width": 5120,"Height": 2880,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 5120,"Height": 2880,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 5120,"Height": 2880,"RefreshRate": {"Numerator": 12000,"Denominator": 100}},{"Width": 5120,"Height": 2880,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 5760,"Height": 3240,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 5760,"Height": 3240,"RefreshRate": {"Numerator": 6000,"Denominator": 100}},{"Width": 5760,"Height": 3240,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 5760,"Height": 3240,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 5760,"Height": 3240,"RefreshRate": {"Numerator": 12000,"Denominator": 100}},{"Width": 5760,"Height": 3240,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 7680,"Height": 4320,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 7680,"Height": 4320,"RefreshRate": {"Numerator": 6000,"Denominator": 100}},{"Width": 7680,"Height": 4320,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 7680,"Height": 4320,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 7680,"Height": 4320,"RefreshRate": {"Numerator": 12000,"Denominator": 100}},{"Width": 7680,"Height": 4320,"RefreshRate": {"Numerator": 165,"Denominator": 1}}],"OutputName": "DISPLAY1","Description": "DeviceId: 5710, Dedicated RAM: 509382656, Shared RAM: 16706387968, Luid: 87021, rev: 195, subsys id: 374214658, vendor id: 4098, supported device: True","AdapterLuid": 87021,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 2560,"Y": 1440}},"DesktopResolution": {"X": 2560,"Y": 1440},"DesktopRefreshRate": {"Numerator": 120,"Denominator": 1},"IsOutputAttached": true,"DedicatedRAM": 509382656,"SharedRAM": 16706387968,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Amd","DeviceId": 5710,"DriverVersion": "25.11.1","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "Low","Mobile": true,"IsRayTracingSupported": true,"Teraflops": 0.005632,"IsIntegrated": true,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": true}}} 2025-12-02 19:00:02.833 - Main Thread -> Adapters.Adapters - Exiting 2025-12-02 19:00:02.834 - Main Thread -> Selected Adapter: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "AMD Radeon RX 7600 + DISPLAY1","DeviceName": "AMD Radeon RX 7600","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 6000,"Denominator": 100}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 6000,"Denominator": 100}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 6000,"Denominator": 100}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 6000,"Denominator": 100}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 6000,"Denominator": 100}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 6000,"Denominator": 100}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 12000,"Denominator": 100}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 2816,"Height": 1584,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 2816,"Height": 1584,"RefreshRate": {"Numerator": 6000,"Denominator": 100}},{"Width": 2816,"Height": 1584,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 2816,"Height": 1584,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 2816,"Height": 1584,"RefreshRate": {"Numerator": 12000,"Denominator": 100}},{"Width": 2816,"Height": 1584,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 3072,"Height": 1728,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 3072,"Height": 1728,"RefreshRate": {"Numerator": 6000,"Denominator": 100}},{"Width": 3072,"Height": 1728,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 3072,"Height": 1728,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 3072,"Height": 1728,"RefreshRate": {"Numerator": 12000,"Denominator": 100}},{"Width": 3072,"Height": 1728,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 3200,"Height": 1800,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 3200,"Height": 1800,"RefreshRate": {"Numerator": 6000,"Denominator": 100}},{"Width": 3200,"Height": 1800,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 3200,"Height": 1800,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 3200,"Height": 1800,"RefreshRate": {"Numerator": 12000,"Denominator": 100}},{"Width": 3200,"Height": 1800,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 3328,"Height": 1872,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 3328,"Height": 1872,"RefreshRate": {"Numerator": 6000,"Denominator": 100}},{"Width": 3328,"Height": 1872,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 3328,"Height": 1872,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 3328,"Height": 1872,"RefreshRate": {"Numerator": 12000,"Denominator": 100}},{"Width": 3328,"Height": 1872,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 6000,"Denominator": 100}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 12000,"Denominator": 100}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 4352,"Height": 2448,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 4352,"Height": 2448,"RefreshRate": {"Numerator": 6000,"Denominator": 100}},{"Width": 4352,"Height": 2448,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 4352,"Height": 2448,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 4352,"Height": 2448,"RefreshRate": {"Numerator": 12000,"Denominator": 100}},{"Width": 4352,"Height": 2448,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 5120,"Height": 2880,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 5120,"Height": 2880,"RefreshRate": {"Numerator": 6000,"Denominator": 100}},{"Width": 5120,"Height": 2880,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 5120,"Height": 2880,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 5120,"Height": 2880,"RefreshRate": {"Numerator": 12000,"Denominator": 100}},{"Width": 5120,"Height": 2880,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 5760,"Height": 3240,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 5760,"Height": 3240,"RefreshRate": {"Numerator": 6000,"Denominator": 100}},{"Width": 5760,"Height": 3240,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 5760,"Height": 3240,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 5760,"Height": 3240,"RefreshRate": {"Numerator": 12000,"Denominator": 100}},{"Width": 5760,"Height": 3240,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 7680,"Height": 4320,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 7680,"Height": 4320,"RefreshRate": {"Numerator": 6000,"Denominator": 100}},{"Width": 7680,"Height": 4320,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 7680,"Height": 4320,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 7680,"Height": 4320,"RefreshRate": {"Numerator": 12000,"Denominator": 100}},{"Width": 7680,"Height": 4320,"RefreshRate": {"Numerator": 165,"Denominator": 1}}],"OutputName": "DISPLAY1","Description": "DeviceId: 29824, Dedicated RAM: 8573157376, Shared RAM: 16706387968, Luid: 77931, rev: 207, subsys id: 1393760329, vendor id: 4098, supported device: True","AdapterLuid": 77931,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 2560,"Y": 1440}},"DesktopResolution": {"X": 2560,"Y": 1440},"DesktopRefreshRate": {"Numerator": 120,"Denominator": 1},"IsOutputAttached": true,"DedicatedRAM": 8573157376,"SharedRAM": 16706387968,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Amd","DeviceId": 29824,"DriverVersion": "25.11.1","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "High","Mobile": false,"IsRayTracingSupported": true,"Teraflops": 18.702335,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2025-12-02 19:00:02.835 - Main Thread -> Creating Keen.VRage.Render12.SceneSystem.SceneManager... 2025-12-02 19:00:02.916 - Main Thread -> Done creating Keen.VRage.Render12.SceneSystem.SceneManager 2025-12-02 19:00:02.917 - Main Thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.21, Culture=neutral, PublicKeyToken=null]]... 2025-12-02 19:00:02.917 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.21, Culture=neutral, PublicKeyToken=null]] 2025-12-02 19:00:02.917 - Main Thread -> Creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer... 2025-12-02 19:00:02.919 - Main Thread -> Done creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2025-12-02 19:00:02.919 - Main Thread -> Creating Keen.VRage.Render12.Core.Systems.Time... 2025-12-02 19:00:02.919 - Main Thread -> Done creating Keen.VRage.Render12.Core.Systems.Time 2025-12-02 19:00:02.919 - Main Thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager... 2025-12-02 19:00:02.919 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager 2025-12-02 19:00:02.923 - Main Thread -> Render Display Options Part: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Render.Options.RenderDisplayOptionsPart","$Value": {"VSyncMode": "VSync","AdapterName": "AMD Radeon RX 7600","FullScreen": true,"WindowedResolution": {"X": 2560,"Y": 1440},"FullscreenResolution": {"X": 2560,"Y": 1440}}} 2025-12-02 19:00:02.925 - Main Thread -> Forced Settings: {"$Bundles": {"VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Render.EngineComponents.ForcedSettings","$Value": {"TextureQuality": null,"RaytracingQuality": null,"Preset": null,"VisualPreference": null}} 2025-12-02 19:00:02.926 - Main Thread -> Render Options: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Render.Options.RenderOptionsPart2","$Value": {"SerializedVisualPreference2": "Quality","SerializedPreset2": "High","SerializedAntiAliasing": "FSR","SerializedArmorBevel": "Enabled","SerializedRaytracing": "Medium","SerializedFieldOfView": 1.2217305,"SerializedSunShadow": "High","SerializedLocalLightShadow": "High","SerializedLighting": "High","SerializedTerrain": "High","SerializedScalingMode": "NativeAA","SerializedTexture": "High","SerializedParallax": "High","SerializedParticles": "High","SerializedRenderingDistanceQuality": "High","SerializedGrassQuality": "High","SerializedCloudsQuality": "High"}} 2025-12-02 19:00:02.929 - Main Thread -> Display Settings: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings","$Value": {"AdapterName": "AMD Radeon RX 7600","FullscreenMode": true,"Resolution": {"X": 2560,"Y": 1440},"EnableStretching": true,"RefreshRate": {"Numerator": 0,"Denominator": 0},"VSync": "VSync","TopMost": false,"SettingsMandatory": false}} 2025-12-02 19:00:02.940 - Render thread -> CreatePlatformDevice settingsToTry = { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.21" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "AMD Radeon RX 7600", "FullscreenMode": true, "Resolution": { "X": 2560, "Y": 1440 }, "EnableStretching": true, "RefreshRate": { "Numerator": 0, "Denominator": 0 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2025-12-02 19:00:02.940 - Render thread -> IsD3D12Supported = True 2025-12-02 19:00:02.942 - Render thread -> Debug layer enabled: False 2025-12-02 19:00:02.943 - Render thread -> Device Removed Extended Data (DRED): on 2025-12-02 19:00:03.041 - Render thread -> Direct Storage supported 2025-12-02 19:00:03.041 - Render thread -> Developer mode: Off - enable it using https://www.google.com/search?q=Developer+Mode+Windows 2025-12-02 19:00:03.041 - Render thread -> Is stable power state: Off - fast but GPU measurements might be imprecise 2025-12-02 19:00:03.041 - Render thread -> Current Device Info: 2025-12-02 19:00:03.041 - Render thread -> DoublePrecisionFloatShaderOps: True 2025-12-02 19:00:03.041 - Render thread -> OutputMergerLogicOp: True 2025-12-02 19:00:03.041 - Render thread -> MinPrecisionSupport: Bit16 2025-12-02 19:00:03.041 - Render thread -> TiledResourcesTier: Tier4 2025-12-02 19:00:03.041 - Render thread -> ResourceBindingTier: Tier3 2025-12-02 19:00:03.041 - Render thread -> PSSpecifiedStencilRefSupported: True 2025-12-02 19:00:03.041 - Render thread -> TypedUAVLoadAdditionalFormats: True 2025-12-02 19:00:03.041 - Render thread -> ROVsSupported: True 2025-12-02 19:00:03.041 - Render thread -> ConservativeRasterizationTier: Tier3 2025-12-02 19:00:03.041 - Render thread -> MaxGPUVirtualAddressBitsPerResource: 47 2025-12-02 19:00:03.041 - Render thread -> StandardSwizzle64KBSupported: False 2025-12-02 19:00:03.041 - Render thread -> CrossNodeSharingTier: TierNotSupported 2025-12-02 19:00:03.041 - Render thread -> CrossAdapterRowMajorTextureSupported: False 2025-12-02 19:00:03.041 - Render thread -> VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: True 2025-12-02 19:00:03.041 - Render thread -> ResourceHeapTier: Tier2 2025-12-02 19:00:03.041 - Render thread -> WaveOps: True 2025-12-02 19:00:03.041 - Render thread -> WaveLaneCountMin: 32 2025-12-02 19:00:03.041 - Render thread -> WaveLaneCountMax: 64 2025-12-02 19:00:03.041 - Render thread -> TotalLaneCount: 2048 2025-12-02 19:00:03.042 - Render thread -> ExpandedComputeResourceStates: True 2025-12-02 19:00:03.042 - Render thread -> Int64ShaderOps: True 2025-12-02 19:00:03.042 - Render thread -> DepthBoundsTestSupported: True 2025-12-02 19:00:03.042 - Render thread -> ProgrammableSamplePositionsTier: Tier2 2025-12-02 19:00:03.042 - Render thread -> CopyQueueTimestampQueriesSupported: True 2025-12-02 19:00:03.042 - Render thread -> CastingFullyTypedFormatSupported: True 2025-12-02 19:00:03.042 - Render thread -> WriteBufferImmediateSupportFlags: Direct, Bundle, Compute, Copy 2025-12-02 19:00:03.042 - Render thread -> ViewInstancingTier: Tier1 2025-12-02 19:00:03.042 - Render thread -> BarycentricsSupported: True 2025-12-02 19:00:03.042 - Render thread -> MSAA64KBAlignedTextureSupported: True 2025-12-02 19:00:03.042 - Render thread -> SharedResourceCompatibilityTier: Tier2 2025-12-02 19:00:03.042 - Render thread -> Native16BitShaderOpsSupported: True 2025-12-02 19:00:03.042 - Render thread -> SRVOnlyTiledResourceTier3: True 2025-12-02 19:00:03.042 - Render thread -> RenderPassesTier: Tier0 2025-12-02 19:00:03.042 - Render thread -> RaytracingTier: Tier1_1 2025-12-02 19:00:03.042 - Render thread -> AdditionalShadingRatesSupported: False 2025-12-02 19:00:03.042 - Render thread -> PerPrimitiveShadingRateSupportedWithViewportIndexing: True 2025-12-02 19:00:03.042 - Render thread -> VariableShadingRateTier: Tier2 2025-12-02 19:00:03.042 - Render thread -> ShadingRateImageTileSize: 8 2025-12-02 19:00:03.042 - Render thread -> BackgroundProcessingSupported: True 2025-12-02 19:00:03.042 - Render thread -> MeshShaderTier: Tier1 2025-12-02 19:00:03.042 - Render thread -> SamplerFeedbackTier: Tier1_0 2025-12-02 19:00:03.045 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy... 2025-12-02 19:00:03.046 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2025-12-02 19:00:03.047 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.StreamingStatManager... 2025-12-02 19:00:03.047 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.StreamingStatManager 2025-12-02 19:00:03.047 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor... 2025-12-02 19:00:03.048 - Render thread -> VRAM report about missing bytes is changed from 0 Bytes to 3883008 Bytes 2025-12-02 19:00:03.049 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2025-12-02 19:00:03.049 - Render thread -> Creating Keen.VRage.Render12.Core.Device.DeviceContext... 2025-12-02 19:00:03.066 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.DeviceContext 2025-12-02 19:00:03.067 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameSpanManager... 2025-12-02 19:00:03.067 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameSpanManager 2025-12-02 19:00:03.067 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.StatManager... 2025-12-02 19:00:03.068 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.StatManager 2025-12-02 19:00:03.068 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool... 2025-12-02 19:00:03.068 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool 2025-12-02 19:00:03.069 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameDispatcher... 2025-12-02 19:00:03.076 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameDispatcher 2025-12-02 19:00:03.076 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DataUploader... 2025-12-02 19:00:03.097 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DataUploader 2025-12-02 19:00:03.097 - Render thread -> Creating Keen.VRage.Render12.Resources.D3DHeapManager... 2025-12-02 19:00:03.098 - Render thread -> Done creating Keen.VRage.Render12.Resources.D3DHeapManager 2025-12-02 19:00:03.098 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager... 2025-12-02 19:00:03.099 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager 2025-12-02 19:00:03.100 - Render thread -> Creating Keen.VRage.Render12.Resources.Samplers.SamplerManager... 2025-12-02 19:00:03.101 - Render thread -> Done creating Keen.VRage.Render12.Resources.Samplers.SamplerManager 2025-12-02 19:00:03.101 - Render thread -> Creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager... 2025-12-02 19:00:03.101 - Render thread -> Done creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager 2025-12-02 19:00:03.102 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager... 2025-12-02 19:00:03.102 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2025-12-02 19:00:03.104 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderManager... 2025-12-02 19:00:03.118 - Render thread -> UseShaderAsserts: False 2025-12-02 19:00:03.118 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderManager 2025-12-02 19:00:03.118 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager... 2025-12-02 19:00:03.119 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2025-12-02 19:00:03.119 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager... 2025-12-02 19:00:03.119 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2025-12-02 19:00:03.120 - Render thread -> Creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool... 2025-12-02 19:00:03.122 - Render thread -> Done creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2025-12-02 19:00:03.122 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager... 2025-12-02 19:00:03.124 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2025-12-02 19:00:03.124 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager... 2025-12-02 19:00:03.124 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2025-12-02 19:00:03.124 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager... 2025-12-02 19:00:03.127 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2025-12-02 19:00:03.127 - Render thread -> Creating Keen.VRage.Render12.Utils.ClearingManager... 2025-12-02 19:00:03.128 - Render thread -> Done creating Keen.VRage.Render12.Utils.ClearingManager 2025-12-02 19:00:03.128 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager... 2025-12-02 19:00:03.128 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager 2025-12-02 19:00:03.128 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager... 2025-12-02 19:00:03.130 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2025-12-02 19:00:03.130 - Render thread -> Creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager... 2025-12-02 19:00:03.139 - Render thread -> Done creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2025-12-02 19:00:03.147 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager... 2025-12-02 19:00:03.154 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2025-12-02 19:00:03.154 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager... 2025-12-02 19:00:03.165 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2025-12-02 19:00:03.165 - Render thread -> Creating Keen.VRage.Render12.Core.Device.SwapChain... 2025-12-02 19:00:03.167 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.21" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "AMD Radeon RX 7600 + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 2560, "Y": 1440 }, "EnableStretching": true, "RefreshRate": { "Numerator": 120, "Denominator": 1 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2025-12-02 19:00:03.187 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.SwapChain 2025-12-02 19:00:03.187 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer... 2025-12-02 19:00:03.189 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2025-12-02 19:00:03.189 - Render thread -> Creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor... 2025-12-02 19:00:03.189 - Render thread -> Done creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor 2025-12-02 19:00:03.189 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ScreenBuffers... 2025-12-02 19:00:03.205 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ScreenBuffers 2025-12-02 19:00:03.205 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUProfiler... 2025-12-02 19:00:03.223 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUProfiler 2025-12-02 19:00:03.223 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUStats... 2025-12-02 19:00:03.223 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUStats 2025-12-02 19:00:03.223 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.GPUFrameManager... 2025-12-02 19:00:03.223 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.GPUFrameManager 2025-12-02 19:00:03.223 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager... 2025-12-02 19:00:03.302 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2025-12-02 19:00:03.302 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.21, Culture=neutral, PublicKeyToken=null]]... 2025-12-02 19:00:03.302 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.21, Culture=neutral, PublicKeyToken=null]] 2025-12-02 19:00:03.302 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager... 2025-12-02 19:00:03.302 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2025-12-02 19:00:03.304 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager... 2025-12-02 19:00:03.309 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2025-12-02 19:00:03.378 - Render thread -> Creating Keen.VRage.Render12.LightingStage.IBLManager... 2025-12-02 19:00:03.380 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.IBLManager 2025-12-02 19:00:03.381 - Render thread -> Creating Keen.VRage.Render12.LightingStage.AtmosphereManager... 2025-12-02 19:00:03.381 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.AtmosphereManager 2025-12-02 19:00:03.382 - Render thread -> Creating Keen.VRage.Render12.LightingStage.CloudsManager... 2025-12-02 19:00:03.382 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.CloudsManager 2025-12-02 19:00:03.382 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager... 2025-12-02 19:00:03.382 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2025-12-02 19:00:03.382 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager... 2025-12-02 19:00:03.383 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2025-12-02 19:00:03.383 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager... 2025-12-02 19:00:03.383 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2025-12-02 19:00:03.383 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.21, Culture=neutral, PublicKeyToken=null]]... 2025-12-02 19:00:03.384 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.21, Culture=neutral, PublicKeyToken=null]] 2025-12-02 19:00:03.566 - Render thread -> Creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory... 2025-12-02 19:00:03.566 - Render thread -> Done creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory 2025-12-02 19:00:03.608 - Render thread -> Creating Keen.VRage.Render12.UIStage.MainUISystem... 2025-12-02 19:00:03.620 - Render thread -> Done creating Keen.VRage.Render12.UIStage.MainUISystem 2025-12-02 19:00:03.620 - Render thread -> Creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob... 2025-12-02 19:00:03.622 - Render thread -> Done creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob 2025-12-02 19:00:03.622 - Render thread -> Creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer... 2025-12-02 19:00:03.664 - Render thread -> Done creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer 2025-12-02 19:00:03.673 - Render thread -> Creating Keen.VRage.Render12.DebugStage.DebugPassJob... 2025-12-02 19:00:03.684 - Render thread -> Done creating Keen.VRage.Render12.DebugStage.DebugPassJob 2025-12-02 19:00:03.688 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem... 2025-12-02 19:00:03.862 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2025-12-02 19:00:03.862 - Render thread -> CreateMeshBuilders - Entering 2025-12-02 19:00:03.866 - Render thread -> CreateMeshBuilders - Exiting 2025-12-02 19:00:03.866 - Render thread -> OnAllSystemsRegistered - Entering 2025-12-02 19:00:03.872 - Render thread -> OnAllSystemsRegistered - Exiting 2025-12-02 19:00:04.065 - Render thread -> SwapChain.Update - The old reference count for the swap chain: 2 2025-12-02 19:00:04.067 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.21" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "AMD Radeon RX 7600 + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 2560, "Y": 1440 }, "EnableStretching": true, "RefreshRate": { "Numerator": 120, "Denominator": 1 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2025-12-02 19:00:04.128 - Render thread -> VRAM report about missing bytes is changed from 3883008 Bytes to 49672192 Bytes 2025-12-02 19:00:04.148 - Render thread -> VRAM report about missing bytes is changed from 49672192 Bytes to 50720768 Bytes 2025-12-02 19:00:04.154 - Render thread -> VRAM report about missing bytes is changed from 50720768 Bytes to 51703808 Bytes 2025-12-02 19:00:04.154 - Render thread -> Info: Frame[3] - Available VRAM budget has changed: 6037 MB 2025-12-02 19:00:04.154 - Render thread -> Info: Frame[3] - Available VRAM budget has changed: 6007 MB 2025-12-02 19:00:04.197 - Render thread -> VRAM report about missing bytes is changed from 51703808 Bytes to 51965952 Bytes 2025-12-02 19:00:04.247 - Render thread -> VRAM report about missing bytes is changed from 51965952 Bytes to 52228096 Bytes 2025-12-02 19:00:04.297 - Render thread -> VRAM report about missing bytes is changed from 52228096 Bytes to 52490240 Bytes 2025-12-02 19:00:04.352 - Render thread -> VRAM report about missing bytes is changed from 52490240 Bytes to 53014528 Bytes 2025-12-02 19:00:04.606 - VRageWorker 1 -> Vertex 2025-12-02 19:00:04.608 - VRageWorker 10 -> Vertex 2025-12-02 19:00:04.608 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 19:00:04.608 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 19:00:04.608 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 19:00:04.608 - VRageWorker 5 -> Pixel 2025-12-02 19:00:04.608 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 19:00:04.608 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 19:00:04.609 - VRageWorker 5 -> Pixel 2025-12-02 19:00:04.609 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 19:00:04.609 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 19:00:04.609 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 19:00:04.632 - VRageWorker 7 -> Vertex 2025-12-02 19:00:04.632 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 19:00:04.632 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 19:00:04.633 - VRageWorker 13 -> Pixel 2025-12-02 19:00:04.633 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 19:00:04.633 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 19:00:04.633 - VRageWorker 1 -> Vertex 2025-12-02 19:00:04.633 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 19:00:04.633 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 19:00:04.633 - VRageWorker 5 -> Pixel 2025-12-02 19:00:04.633 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 19:00:04.633 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 19:00:04.648 - VRageWorker 6 -> Vertex 2025-12-02 19:00:04.648 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 19:00:04.648 - VRageWorker 8 -> Vertex 2025-12-02 19:00:04.648 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 19:00:04.648 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 19:00:04.648 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 19:00:04.648 - VRageWorker 13 -> Pixel 2025-12-02 19:00:04.648 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 19:00:04.648 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 19:00:04.648 - VRageWorker 5 -> Pixel 2025-12-02 19:00:04.648 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 19:00:04.648 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 19:00:04.662 - VRageWorker 13 -> Vertex 2025-12-02 19:00:04.662 - VRageWorker 11 -> Vertex 2025-12-02 19:00:04.662 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 19:00:04.662 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 19:00:04.662 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 19:00:04.662 - VRageWorker 8 -> Pixel 2025-12-02 19:00:04.662 - VRageWorker 12 -> Pixel 2025-12-02 19:00:04.662 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 19:00:04.662 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 19:00:04.662 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 19:00:04.662 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 19:00:04.662 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 19:00:04.681 - VRageWorker 11 -> Pixel 2025-12-02 19:00:04.681 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 19:00:04.681 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 19:00:04.681 - VRageWorker 0 -> Pixel 2025-12-02 19:00:04.681 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 19:00:04.681 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 19:00:04.681 - VRageWorker 10 -> Vertex 2025-12-02 19:00:04.681 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 19:00:04.681 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 19:00:04.681 - VRageWorker 7 -> Vertex 2025-12-02 19:00:04.681 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 19:00:04.681 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 19:00:04.697 - VRageWorker 4 -> Vertex 2025-12-02 19:00:04.697 - VRageWorker 12 -> Pixel 2025-12-02 19:00:04.697 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 19:00:04.697 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 19:00:04.697 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 19:00:04.697 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 19:00:04.698 - VRageWorker 12 -> Vertex 2025-12-02 19:00:04.698 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 19:00:04.698 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 19:00:04.698 - VRageWorker 9 -> Pixel 2025-12-02 19:00:04.698 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 19:00:04.698 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 19:00:04.710 - VRageWorker 13 -> Vertex 2025-12-02 19:00:04.711 - VRageWorker 7 -> Pixel 2025-12-02 19:00:04.711 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 19:00:04.711 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 19:00:04.711 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 19:00:04.711 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 19:00:04.711 - VRageWorker 3 -> Vertex 2025-12-02 19:00:04.711 - VRageWorker 12 -> Pixel 2025-12-02 19:00:04.711 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 19:00:04.711 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 19:00:04.711 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 19:00:04.711 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 19:00:04.721 - VRageWorker 13 -> Pixel 2025-12-02 19:00:04.721 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 19:00:04.721 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 19:00:04.722 - VRageWorker 0 -> Pixel 2025-12-02 19:00:04.722 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 19:00:04.722 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 19:00:04.723 - VRageWorker 8 -> Vertex 2025-12-02 19:00:04.723 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 19:00:04.723 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 19:00:04.723 - VRageWorker 6 -> Vertex 2025-12-02 19:00:04.723 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 19:00:04.723 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 19:00:04.731 - Render thread -> VRAM report about missing bytes is changed from 53014528 Bytes to 103014400 Bytes 2025-12-02 19:00:04.737 - Render thread -> Info: Frame[17] - Available VRAM budget has changed: 5844 MB 2025-12-02 19:00:04.737 - Render thread -> Info: Frame[17] - Available VRAM budget has changed: 5799 MB 2025-12-02 19:00:04.767 - Render thread -> VRAM report about missing bytes is changed from 103014400 Bytes to 238477312 Bytes 2025-12-02 19:00:04.865 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E79A677C6EC037498947D2101781D4DD1E471B4D95CA426FC2CF765608566E5E 2025-12-02 19:00:04.865 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: BAF3EA3BD96C34CF881228FCE56D8BF87F50E4B8A0F3501E467EB747D6B79B95 2025-12-02 19:00:04.865 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 3E6AD0156FF9260D023E5CA6BBE1E4EE72A0E16BB4430933CA43D0E4FEAD5580 2025-12-02 19:00:04.866 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 489D355441A7BDD2BACCDF69B99C6101B5CB3BF69D9BACB1F0F1B32CA27BCD31 2025-12-02 19:00:04.869 - Render thread -> VRAM report about missing bytes is changed from 238477312 Bytes to 239255552 Bytes 2025-12-02 19:00:04.869 - Render thread -> Info: Frame[19] - Available VRAM budget has changed: 5687 MB 2025-12-02 19:00:04.869 - Render thread -> Info: Frame[19] - Available VRAM budget has changed: 5642 MB 2025-12-02 19:00:04.870 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: D21E8F4F7BD119A1DD656DD2606DE1B96D5CEFB94E14A3BD025BA9FD836721F7 2025-12-02 19:00:04.870 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 673B0C2307D2110F52F24CD533C8D44645783EA2990148DE30BF1449F2D00DF1 2025-12-02 19:00:04.870 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 3C7F62BE84A90945AD6A482A9006C1165E9ACFAC0257E8A177B3DFA416895CB3 2025-12-02 19:00:04.870 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 60E1ED7F1D84B62AD0AB3C9BBB1344BFE55A62368BA6DF5F41A836A3AB7977E4 2025-12-02 19:00:04.870 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AE2D6A1A891DD2347DAF445F3A231A43F367D36DAB58A3B7C52311EEEC032DA5 2025-12-02 19:00:04.870 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5359526C56D4351D43C27855AC58395B807B97E2F55F167996DCE1A13631F8C1 2025-12-02 19:00:04.871 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 541AF790FC7CBCC2EC08CF063AE33644EABDA5A7471B6A68A4C4422713AECD0B 2025-12-02 19:00:04.873 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9DA01E7EB6D4B7AE0D73C62C7EA9A2F883FD8E8060E5453F8060682F8847838E 2025-12-02 19:00:04.873 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C428A37AAA3EAA48A1364DED4B494D1FA59DA18F81E1E723170FD670B01190FB 2025-12-02 19:00:04.873 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 806F23672BC51E494379921C026309AC7C642A53C1EA28D704D468CD74841FEC 2025-12-02 19:00:04.873 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FA82C432869DC051A95B9F5DECDB03CDA3CC1FAF5F279253307AC3B153DB4CEA 2025-12-02 19:00:04.873 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F0481FFBBAC1524471D24C64D1CDF7CDBE4699DDA2F2BC4DDFDB52B04C0FDCB2 2025-12-02 19:00:04.874 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 80545F159E698CF1750B822215882695570B2F087DDD277E79A0B5CFC5BB7E87 2025-12-02 19:00:04.874 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 56A6BBE4357A6251E1B693727E6A8F8963890B6EBF88BDBAD96057B2B761494E 2025-12-02 19:00:04.874 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 19FFC12B6B311492E3AA1EEF04013CB50B6096777306CCAE9648F35DE653B309 2025-12-02 19:00:04.874 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9E6651E248A061A55B0C94E65847BA30DD3362AD808821FD80C11DADB58705FE 2025-12-02 19:00:04.874 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 400B5B9ECD75F2E64A3EA47694BB637D501F82C6E76DFDEA879233F6CAF2A058 2025-12-02 19:00:04.875 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1D39E76D950469D404BECACF52E26C09CCA7E89BEB8A92130F10D063A5C760A3 2025-12-02 19:00:04.875 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5D34CE5568A0FB0516A749C90F4787300D0948184919B05B5922FAB52BA4CF63 2025-12-02 19:00:04.875 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A127B685B7A50D5B969D34807D994490A8A3DA287772503FE41592B1E05E1C6E 2025-12-02 19:00:04.875 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C1C066997F000339D081F3BA0B991BA7A5B362F58BC9DCD6222C9703EDEA94E8 2025-12-02 19:00:04.875 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 018967AB61629BDCA5BB6A291563E77A531A038B5E95C0D9AA7C95E2B787FF8A 2025-12-02 19:00:04.875 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B01A3C02BA894327670DA490336A3CE5998C19B81CDBEE1D584E118B0C06F29B 2025-12-02 19:00:04.875 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DC4744D77693AE91EB00DD1E11FE2E581C481DF046E3B51E5F6440A2B024EF94 2025-12-02 19:00:04.875 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C86B329EA281396823DABC3F7D4E4641D021552BF66C4ABEE8984060D357F8E9 2025-12-02 19:00:04.876 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: B9076122A0AC9BC776C21804CF11A4ED88AA86A6C085322D84DC30F4C400BD9A 2025-12-02 19:00:04.876 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 194743FCD6A37DAD91F117AF379E5D5D8304BFA0A326811A5597EDEC1A54F499 2025-12-02 19:00:04.876 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 59F9E7968A896D921D330345C6EC06287789F2BB2395BB7B83C31DA906AED133 2025-12-02 19:00:04.876 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: CC20048BF8A152009E275CEE4C1A77E8641BC9414F9C48BA8445590C394025C8 2025-12-02 19:00:04.876 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9841291140436CEA846FC77EBDC10CBEBE9903FCC5D933FE9AC2E67FBF50EFE5 2025-12-02 19:00:04.876 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 10E8132404D34F2E3283A8DA1793CBE99AA4D16E0821D64C1E20A8FAE5D0FD63 2025-12-02 19:00:04.876 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: A25B14A013D5DD26DFD12B9FB7B5ACD4882AB1B9C415A6A0C1A74DC432223DA7 2025-12-02 19:00:04.877 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A37FBD2F8997C9E33E783ABA2A1297FADA0B02995D7FB87752A1CC83DB203347 2025-12-02 19:00:04.877 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5E69BE770AA5E7A649293B3CE7AC493C71B15A6A08E46502B29C82AD09A3D1CD 2025-12-02 19:00:04.877 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 79918B858402C7887B337C352BF83F524854D49E3CF14B76FE9D975E1A63FC3C 2025-12-02 19:00:04.877 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E24CC1E384DEB633063FB4A22A339D495E85D4D41BDDC8CC2A39309F3F0EB8FC 2025-12-02 19:00:04.877 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D7E96D535D107EFEC86D7444359C3783377C95E0162764E1116A27C5767CE1EC 2025-12-02 19:00:04.877 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5906459D0CCCEACD4E75C57D079F9FE2CD8EE76511480CEA23315EC20744C2F8 2025-12-02 19:00:04.882 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AB19A41B6BC457BC1B5C0649F82C61A62AB887EA9D09B2200DCEBDE0BF134741 2025-12-02 19:00:04.882 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C3A5C1624535F6619A06A9678A9915A9FC89AC22DDD2B4502BF9632EA1F2C4C4 2025-12-02 19:00:04.882 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DBF6735320753E81650E702443CAF14EF4C5F7A35B15D2FB98E3B6F9B44C2433 2025-12-02 19:00:04.882 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E06466048287E0347DFD7F51519B37B249950685DDBF972553684991AF7F4601 2025-12-02 19:00:04.882 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9A95B09BAC1EC27372423235782FFCCA6A934789C74568C05149C6D046C60AC6 2025-12-02 19:00:04.882 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 0BAD3BD5F480F19235E7C6E1E1FDBAB6F083CEE5926D7CF9E3939522BEA74AE8 2025-12-02 19:00:04.883 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F776935A8B6D774B0236EB8A0128F13F5104C6CD65052928F3A97488C89DAEA0 2025-12-02 19:00:04.883 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E32A4B52A1A454DC3262B747BE3A24A0E155E6B12931B7ABDE712FFA1C13EF5E 2025-12-02 19:00:04.883 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 0702EA88730360AECB2490D896D0E9CFDC82ABEDDAA4813DEE4EEDBEBBF5D34E 2025-12-02 19:00:04.883 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 416CAD7926069E953D97B98D5FE3FF516C48DB2715F283C4181F0D66071F573F 2025-12-02 19:00:04.883 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4E70D31749BC7DD84FCA016501FBDC9BD0182BE655399ADB4E6581CDC5AFF303 2025-12-02 19:00:04.883 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 11900F66C247CFB16D9DA8B53AC217FE0425B50871F6E22B07FF02037F951A7F 2025-12-02 19:00:04.883 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B357911B703EC4297A4EEE26850A51C9B2EE357C3EFD111EB951BF18EF26C3F3 2025-12-02 19:00:04.884 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 49A07191BD873BA5B83696046EFED47AFD06B080E92775E5CD60D9969A481131 2025-12-02 19:00:04.884 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E0E4F073B9836C45D244A0216EB7F8A6AFB0419F7BE7913DCEF53BC0533FAE73 2025-12-02 19:00:04.884 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BF34B2817AE2E5F2E2B74DD63BE720C25120132C018EED39FF697DE6D3B676C1 2025-12-02 19:00:04.884 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: AA848E12CA97DF3ADAE3EC242B1ED95C31D10B6EF585B6F44612B338F193C24E 2025-12-02 19:00:04.884 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9D15A96477D02EF9A766831A75FD0446696198781EA22FAD76FD1F98FCD5F8B5 2025-12-02 19:00:04.884 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 32CC4DADF1A1039F66325F6D00CF8719DC27AC7442367CEBE172054F353EFA7E 2025-12-02 19:00:04.884 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4B78A6759E726329948963C758B8FF577F07D205605C5427268BB2FE21A8BCEC 2025-12-02 19:00:04.884 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 25D5968813147F59C4DA1C24C84E9DCE7B14EB2A92E6FCB644813A0020F17B59 2025-12-02 19:00:04.884 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D6265DD84C7FDDE1FBFEB8300BBA59F3680B0E1F30334FEBE5AD6B70AF5C76CF 2025-12-02 19:00:04.885 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D8D8E3F5683B7297F0C982795C141DB2C019566DD8C0C97E791D6370279A316A 2025-12-02 19:00:04.885 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6456D54CE826196378C95C223BE1F3F1F602E637E24253A78ABCD4C5EE46F488 2025-12-02 19:00:04.885 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EF883B97108CD77B6A4A0385C3A2770146F2DB3B28AC6B6D31D2BA7127414BDD 2025-12-02 19:00:04.885 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5FFCAE5A1FF1D16FE63E60F22E794EE768318067B6F6745B1B8F7D31E47D426D 2025-12-02 19:00:04.885 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 872B05A1D96E19F7699D4EED82E3083457961CE8BD8373FBF20B3A11A00C8AE6 2025-12-02 19:00:04.887 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FD691013D0E7EC78F409A5C9145C29B643C1DAD5861FAB6E51805B12CCE1650E 2025-12-02 19:00:04.887 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 94266E5D1C37F7667917FA7AA6A65F83BA047C070F3CC7BE45F59621A4041BAF 2025-12-02 19:00:04.887 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 77EFBEF2FF23A2017D56C7DB29DDE59551D43F933BA8DFA6882378DF86D23913 2025-12-02 19:00:04.887 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E3DAB4305D57A99AE057CDA934665B40F9D000FC1F68A43E6D8041E09444313D 2025-12-02 19:00:04.887 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D1AFAF2721057D34EF512F852C079726716252F52429B612B27C747F3BC41C92 2025-12-02 19:00:04.887 - Render thread -> Info: Frame[21] - Available VRAM budget has changed: 5655 MB 2025-12-02 19:00:04.887 - Render thread -> Info: Frame[21] - Available VRAM budget has changed: 5610 MB 2025-12-02 19:00:04.887 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 1D5F91C0CA72BAE05CC198171E7B1A72424CE1D70824EF0779B312F25D0DAB01 2025-12-02 19:00:04.887 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EB0C12E075EAFA7BD273FB84CD181C2961B7BEF4BFE5F813F1A24930741EB389 2025-12-02 19:00:04.887 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C81312FB469D5CD18BE66B020D7E2875F80CCF1C7DEC54C4EE9EE6696A03E07F 2025-12-02 19:00:04.887 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: C4414F5063011953D34990A3E45028E3D62AB3683FE282A4C5B718E2045182F2 2025-12-02 19:00:04.887 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FE85C8DB3AC38507D263F60C2485B4E312642FF13C5EECCE2C04C7782F4A1193 2025-12-02 19:00:04.887 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 59A5477700D1E0D50048A04FEDFE29CE49F15191A5EEE53FB148A3FBACAD02BD 2025-12-02 19:00:04.887 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A144D5D0B9C946B70F72DA47B7789BA1738455DF4353913B72E0E962BA818E7 2025-12-02 19:00:04.887 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B3DD23AF80A3433CA7CC8C932211D4B3856BFCB61FECA629925E92BF1F1F76BF 2025-12-02 19:00:04.888 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3C829786CDD4FCA838D0AF0EE970FDD13B7A1519C98FE94BD9F7625D14FE10EA 2025-12-02 19:00:04.888 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2AAE24DCE39F0818AEBB3535F90617063B3B95F8C889A6EC0EDD16FC99639BD8 2025-12-02 19:00:04.888 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7C3EE8343130A9D4110CAA89659D4648BD97562DFF54A657694878436C0F4B55 2025-12-02 19:00:04.888 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 13EC548C1936836C07059E324427520558891EDB48E4827E0DB0F0272D2BA591 2025-12-02 19:00:04.888 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1D01A80F2B2D5890578806563A45F3399B49EE311F4AA626A24AA0EDEB0172F5 2025-12-02 19:00:04.888 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EBFEE2EB8FE920A687F56E08034B0CD881D4BD182193A26364A659FA158BB417 2025-12-02 19:00:04.888 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 57F4EFFF8A14D4D618E736682673EC97D9DDF3935A2EE81D8A6EDC2711A493F1 2025-12-02 19:00:04.888 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DA24036498B6353C1F6F441FB7345E90F7C617CE03BBD266317BDEA21DD77B95 2025-12-02 19:00:04.888 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FB21F350B942FFFB36D41254DB4B0FC1A061A5F27AE4E16B6920878526746BD7 2025-12-02 19:00:04.888 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 80741A3A2291B26C17575F9DB09E9D0EBF142E920479585819EB2B659AC586ED 2025-12-02 19:00:04.889 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 74D6953F7BD6C276FA53D2FB9CCEE6B4573FA7751204CA718E7A5D3711D215BF 2025-12-02 19:00:04.889 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D5848A4BFAEA8A26857BFA5CCC6627828614C23D957519A528AC05626DA742FE 2025-12-02 19:00:04.889 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 89A4344C742BDCFCC665BDC9DAD82B3241991BC782BC2161B543F0DCA88A989B 2025-12-02 19:00:04.889 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B3B6CE5A1FAB42C55F54C15AA8B400F06299244A23B0229ED1C5E2EB48A21F04 2025-12-02 19:00:04.889 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DBB680B762B745D0631A9832E9812C21632FD489B2BD7FDF581E76D3AFE0FF86 2025-12-02 19:00:04.889 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A818CA01647923E18D850E434E5D8647B2022B753BCE9E7FDB229A07CB98F68 2025-12-02 19:00:04.889 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B70ACD1B834ACFD4AE1BD3C32F7E64BEED3CBCD14B78F326C4343C7CE528B6D9 2025-12-02 19:00:04.889 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 28DC9E552522B5CE6832377C4E972CD0507BC6BBAC0BB430990A2E58869C7728 2025-12-02 19:00:04.889 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 1DB73191EE8627501D126B638568219E81D9AB36832B74623588F70FC1215A7C 2025-12-02 19:00:04.889 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: EE2A5D29E0F46DCB095DF85B97AF0F57C6C17280149566B7461714193CE7EFB9 2025-12-02 19:00:04.889 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: FA6DEFF1065B4780CAFEF1ADD48DFD9DA88E0B2C637200B9EF324C2D96FF57FA 2025-12-02 19:00:04.889 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: B86CECD5635D81AED4C022FE9CD27052B61AD435F42492F4AD6EF7A5FAA9BE54 2025-12-02 19:00:04.890 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BF3A4F6B3938C09DF592FC8DBBBBBE5D80FBA5DF47CB09C4B2DB39F3DA78384C 2025-12-02 19:00:04.890 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3EF03C5E779DB0C767A9360FABACD5082072F3FCA6C91BE093A5F77C0B154875 2025-12-02 19:00:04.890 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FF436DFAFEAB40F4433DD521791EDC8F2908C7284A9919333DD48B7A114EABC0 2025-12-02 19:00:04.890 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 000349974FECCA175044CB5E0C0E688CD84E2C55298DA37CD5695A266A26E7BF 2025-12-02 19:00:04.890 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 59343D0B9B3A847C44145EE693C2C35EBCE2298ECBF19949B0C480A1AF42D5D3 2025-12-02 19:00:04.890 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8D6D1F2E9F657541A89E427BCB78644016D4BA314F619256FADBAE74399FB993 2025-12-02 19:00:04.890 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1D5A798F8EF030314D728F24EABBAE49D5CE5904317CE52435DF91DD56EAD500 2025-12-02 19:00:04.890 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7B380793B9F4004C865763F79966D680871B701639B672FF7C9C555B6A85C898 2025-12-02 19:00:04.890 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FD5AD89EB61B7FF8AB93CDA4E42AAF86D6D32B80FC70C47AB32AA36F51997E5D 2025-12-02 19:00:04.890 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4DAEE73F9E137E670A5429DB088042754102379D667AAE6E5D296B346E438D51 2025-12-02 19:00:04.890 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 393B35853297BD7D48A5E36B5D3440E774E40299FD69E2C184A29EE0E2E1A6A3 2025-12-02 19:00:04.890 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A2B575E61AA00189C759F3A1D99A48801AF630DAC6AA9C36BD245CD6B885DA1 2025-12-02 19:00:04.891 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 92747CDE47980AD841577AAB9CE1ABA9C953152D42CD5BF98D4DEE9C000889D7 2025-12-02 19:00:04.891 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3D6AE2C676E5112CBBB25DBBB8360E64A9320E4A05C27D0B6B8717DDABA4E80F 2025-12-02 19:00:04.891 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9D29DB61A02449CF711D6E5E31B03311831145D4A10313131E9C6380B132F1EF 2025-12-02 19:00:04.891 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9A82E977C79AD885D7210E0BBED72848057C98435EA7E19746305763FC00B567 2025-12-02 19:00:04.891 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 65FC8C9BC4A10DCDF93BF3B1017C29210E04842E4DDF30413457B07CA6ECA1B9 2025-12-02 19:00:04.891 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 55D2E792D403E14E03958FD786B9AD9A9147A65FDD61EC487590C6A70C5A23CC 2025-12-02 19:00:04.891 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5C87E018BC6B7D3DDC5E54EC07550DD711839A49DF19C846B0543E80CB9A4481 2025-12-02 19:00:04.891 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DA4C0CE863B7281130A659F4428D18C323697227B89980C73ADA2A5A2051EF93 2025-12-02 19:00:04.891 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 884F803216878147AE025CCDDB0929580E6DC0C30275943B011F20711059F815 2025-12-02 19:00:04.891 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 755CD214C6217E71EA0E539FF8D99FD14399334A687A3D6983315478F7D6DABF 2025-12-02 19:00:04.891 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: D70FF50FCE6B120D9364B5B56EAAB513A5DDC701E9BBAD5C6BF2591C7768D898 2025-12-02 19:00:04.891 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 6E6D23263C4FCFB5F6105C72CE09F8026F1307F04EB30CB4299A86428C44DAA3 2025-12-02 19:00:04.891 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6E040E4862B76AD2E978FE5DAE8E85C39DB9C9804500EAFD588AF7FAE896A6D8 2025-12-02 19:00:04.892 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5DEAD2C2C7848186F336C491E5491770D3A741ABE3D29565DB84D546F331CEBE 2025-12-02 19:00:04.892 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D5531265719B7C9595949B5FE69B5A136EC09AC000FB65586991637CDDAF4A6F 2025-12-02 19:00:04.892 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 368E2B0917965D117EB9C4E707B0517DE7565E61AE08DF61F7C0596ED2C653F8 2025-12-02 19:00:04.892 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CDFCCB814C8CF160DC1CEFF28B5F2D54D8EEF048A7B35536E74691013D5C0FAF 2025-12-02 19:00:04.895 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EE2B3E6BDC9163385BD0CB29EB35BE2D6C077599467A91F725B57204F020D85E 2025-12-02 19:00:04.895 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 902739B2A6009C1C273B41D790980417366EDD84632C5B2A3AB8FBA8933E746C 2025-12-02 19:00:04.895 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9499C414924A4694345D72963E86D9B205FA60EAED7013C77163F7956E4115DC 2025-12-02 19:00:04.895 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3D4B316C2FEA5CA37BA254D49C70FF0BBF2FFEA0E9EDC4651C55AB7C14A5A411 2025-12-02 19:00:04.895 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D3681F10592078CDB8E99DDE782EA1BF37A20412C4E19DE49BA81EE2FD244CBE 2025-12-02 19:00:04.895 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BFA2D2A1F387D9E3F77ABA603DDC2029FB38E2D32DAF4D0E537863DCAD57E1F8 2025-12-02 19:00:04.895 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 72BC1ACE1F560A11269711E41578258655E5B3F99437547420EF0A3121A9BEE0 2025-12-02 19:00:04.896 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AFEA06F33367821811EFCC508E180506E3DE1D1654220AFD9EEEAEFAF403A4C8 2025-12-02 19:00:04.896 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7A681116AA1A7FC68BB6099574641D172FC6894C041F2C8A8A893C8C2FB904C5 2025-12-02 19:00:04.896 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 93FFDC74CD5D1CEA60D82773E53D19D3CBC22CC75E5FAC37C1AC926CD57DD537 2025-12-02 19:00:04.896 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: C423364EAC4C8F08FEAAA74C4802FA02FF41C4D357400F056B666CD971CDD1B3 2025-12-02 19:00:04.896 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D9E09C4475FFCBD140422FCAD888AC6DB6D15033386805D7F7151C9081E41E9C 2025-12-02 19:00:04.896 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 0DD01199B39215D260FF536DD99160FC4AFB08971591280BD59B52CAB2F8C939 2025-12-02 19:00:04.896 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: BA03F3E7AC0ACDDE1043E115905E5EDBF9F25CFDCB1C47A8C2AA158DECA55116 2025-12-02 19:00:04.896 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 562989571273375A7FB9267FE53078454FC5E3E8FF1E80F765988796D0EDB4BB 2025-12-02 19:00:04.896 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 029F376400BDE7E924EEBDAE738CC7808A131089D098430CA0BC822A97B7B2B9 2025-12-02 19:00:04.896 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 55D36487844584983BF9DC792C3FCC7482F8251DCF5CB87127123F088D74199B 2025-12-02 19:00:04.896 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 71708F7EC12806172C3AC5ECBE929DC5809F54D76519413BEED3333733C5E216 2025-12-02 19:00:04.896 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E5170CA2F2557ED800C2A7E9BE9ED8A21B5352E2C5AC19E514674F87DC95EAAE 2025-12-02 19:00:04.896 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D3EE08820B9A8E989E7B158E0A209C0E8745FAE4F2AB67789C4CBD45DDBC5F8F 2025-12-02 19:00:04.897 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DE0DE84044105E7EF95790B948947ABF8CA9B37578AD175A4BB3707C35A6E895 2025-12-02 19:00:04.897 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4AA2F0BDF791FCE6B2F8F7AAA66F19F6F12CDA3933B20129EE448C33CF59DEA5 2025-12-02 19:00:04.897 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F9415B50FF1D947A2E38409365645B4DFC185E8E8E001D8AC909BB4E36A51A10 2025-12-02 19:00:04.897 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A541214922E2F789AB2EDF94B72C77310E03F565A695ADD7F338438523B2C36 2025-12-02 19:00:04.897 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 26A0FCAB6CDAC3AC0B6B8F4E8F5F57706EC1279B213D046957DBD82535939AA3 2025-12-02 19:00:04.897 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8273A1BE748531D314DAD539943447DF941DA7CEF3EFB26EE4DC87E24ACE8FFB 2025-12-02 19:00:04.897 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EFD59BA9C38000D76829D23E7E6D539D2DD20D15ED81DD6D6618B0A5E0456300 2025-12-02 19:00:04.897 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E6875696B1D8BB33366348812EBB567F0E480BE41961BE58E59555A0A604BE17 2025-12-02 19:00:04.897 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: ADF3DA107E409E1148F141D7D46372041E04248BCA37C473F96662E9F1C0B997 2025-12-02 19:00:04.897 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6FD1FFA73119E87804945F4D198267A83800C6F401F602EF7C6935DBD1FCED8C 2025-12-02 19:00:04.897 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C833B77971D3E0D0012E29A6586B5F175E1B0CF3F49CC2574AD4CC3826EDEDC8 2025-12-02 19:00:04.898 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EA37B496B2407870AE257736527F35D2E70235C2FB1EB263848C7E9CFFC10CBA 2025-12-02 19:00:04.898 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 93AC02094D0F7B69D5CEE8269AE668A258C12D0E5F44EAB912A68750BB7F24E5 2025-12-02 19:00:04.898 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 36AD3A53B41632D010E65F2E59942BBE61B9C1CF415ECFA40D77DF3F74DBA2C7 2025-12-02 19:00:04.898 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EA342BADDF976704FDB6C807A476319E9E1A1268921BF9BD8A49AC1A27BC2B0A 2025-12-02 19:00:04.898 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: D8C39FAE695EA6CDA1F484EAC667DC476F6B58AA3929FB4F66D1943E52BDEB2B 2025-12-02 19:00:04.898 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 300ED0146F34F42DE6A0677E4D5C6B83C4F95D1F6053D398A26DE4AFE452DC4C 2025-12-02 19:00:04.898 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 09ADAC5FC328700E457B666610AE6ECFF13A9C00333AA805E423F0A91034CC6E 2025-12-02 19:00:04.898 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 96ACCCB9A1AE349988FD7CE353BB9F392A9BFFDE680FC15574C3C3AC3B4F7C01 2025-12-02 19:00:04.898 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F34D5D0DF8C1C8EBC6481AB196418580A1B4D1788FAD0A3F4F4EB1BB8F2B62CE 2025-12-02 19:00:04.898 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 49CD433052B65ABEB6111B130C39D8EB0F5021435983F4445C35E8FC5FAC9FB2 2025-12-02 19:00:04.898 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 76AD0F159864FD0993E367D082DC2A7F76FF85CEA278D85FA8D4181F9BB98C4A 2025-12-02 19:00:04.898 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5C5A116795F4310C64D21EDD3159C326CFEF62BB6F038259A5AEC46D1E7F05DD 2025-12-02 19:00:04.899 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DF0E9761D240439C372F18E65512A2D9944EF0DB60368847A9447D6DCFAB4EB0 2025-12-02 19:00:04.899 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6E621101E39FC2D51CB0A1EC9D7C9D27962DFD98A44854B8B44D20D403873436 2025-12-02 19:00:04.899 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 40CB3528638D06EF5D4228EFF2E044B6CB54F31D755A2FFE588CBB1F2AD693E9 2025-12-02 19:00:04.899 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B93C951FC46BAD48AEA19581F4B77863FED43F14A75FA4EDFA4839F1EB359841 2025-12-02 19:00:04.899 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F5CF4BAE70EC5AC7AE3FD8C42D7D858FCCD520390CF79658675EF570BD4E8DC1 2025-12-02 19:00:04.899 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E7932B1E61408271A8386B6C75B4E83757DB4B2C2FE959D34EA3CBEFAAFA9B79 2025-12-02 19:00:04.899 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5F8972E8C96F925DF6E9DE918D8B0BA918FE5F350E88ECFF3557E0E57A6E4701 2025-12-02 19:00:04.899 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DEB336B2F2615EA19A11375A7FCC37A7850DBD13F312625A3B015339B07657F9 2025-12-02 19:00:04.899 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D7DF505C1AB368C1E5BBDC39D5C23E9EE66D1D547D7B7B23CB1B549322DBC8A8 2025-12-02 19:00:04.899 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8324E3F695C8AEC889D4368CA7635B43CE7B916C068566050DE1C7081AC6C1ED 2025-12-02 19:00:04.899 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BF68DF1101DC5913CCFD3C3644E6466AF2994383F2406B746D35DBDE7390CFEC 2025-12-02 19:00:04.899 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2B44CE50E51F026A699C1F36CC55F819C0946D73FBB29E843D82DCAB7B31268A 2025-12-02 19:00:04.899 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 932666C93A4015F85DA9AD38B76402991D91C21500D61324BD019F93F13214FF 2025-12-02 19:00:04.899 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 94D2F537BAABEF77BDE4B8ABD25E69597BFCF1668E0D7C89568AF0D8FA60FDA8 2025-12-02 19:00:04.899 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: A329FBD5D161A2D5E09CFAB0D51C3177C858FDA8F8381AF6A9C3DF35797691EF 2025-12-02 19:00:04.900 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: BBC3929D8A8E2958EBA1862134ABB029B6CFF9AC12399BD33380FE46A40DC4C9 2025-12-02 19:00:04.900 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 701F15EC98C65EFE6400C0F1A1135C14F6CF6576DA1741530D8FA3A2BD06112B 2025-12-02 19:00:04.900 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6589A32B4E3721391F0068A08AEF50864CBDAF6CC5DA0CE77B6C23DD0546A4B3 2025-12-02 19:00:04.900 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F08E27B48552E63CB28E0D5DCAC850C892848951C89AD8BC05F96C3AAA04F5E0 2025-12-02 19:00:04.900 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CC08FCB3041F70A402FD6FE9FFE7F056B860D466A1D25EECB08151DCE75F861C 2025-12-02 19:00:04.900 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4212FE03B09461212A0763A95A811A569DE0A33BAED2A2B340FDD289CA653C9E 2025-12-02 19:00:04.900 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 78C5445951FA86F34A8CF2CB335C24959A12793489E743027DF0E8F566BC47E5 2025-12-02 19:00:04.900 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C1D29C5605C351CBFB41EAEDD23FFEE9AE4009588341C40767DA6A4F2E1D4AAE 2025-12-02 19:00:04.900 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 05D0A7380F67CA5D8A00A35453CBD96E7391E03FCD282D085C85CD1FAB1CF87A 2025-12-02 19:00:04.901 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 91A00AFCBF5FBDAFB62E065FEDED051A8CF1206149B5960AA147D6B1D95975D9 2025-12-02 19:00:04.901 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D47DC370879855D228F5811268FAD08A236A7FD2218E24CC32E07F7A1900E929 2025-12-02 19:00:04.901 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CCFFF555BBB26D1DDD5370F15A8292AA664323FFCD9F29FBD5F4FE3D1B538D64 2025-12-02 19:00:04.901 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 0B43DF44F82C56B6C81326DF028FBF7235A886F92CF57EB8F93440F228DFA795 2025-12-02 19:00:04.901 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 15BCC64B3B30EEDE305C266E8EB5D0A64BC70058169D0052986838E92D0283FB 2025-12-02 19:00:04.901 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E14E1EEB8A8E2F2D8027B60CBBC2AA9EF77E26D815B93152047892F4BB5645D1 2025-12-02 19:00:04.901 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5628091F9593A061EC7B223D458B69FCD95B89F319A9AFBD4FF36807D9A55BD9 2025-12-02 19:00:04.901 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 17B9D2F1D95D961E29A92AD5CCCDAB813FBFDD68305D7BB01A512F61D576AF72 2025-12-02 19:00:04.901 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E314C7FE81FD4337FF18D203793B230BF68C3BFEAA019BE176A35E9F747C835A 2025-12-02 19:00:04.901 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D8A9CB9F69A37432DF8E51B4C9C9D2F503180D54294AEBE8717DFC1C78425287 2025-12-02 19:00:04.901 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: EA5DAD8ABA7C23DA4C563C3EC4C0780FB37ABFDCDAB31C585A423E5AD0E05F68 2025-12-02 19:00:04.901 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 6B5C5B1DE9F52E7684FAC45926446E96055C4DD03A7A0BA813628E51D23AA12A 2025-12-02 19:00:04.902 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B0C25CF443ACB9B0231B11A9585596EA3EB64D8D0C4BDE281E9B0FAE373E0AAA 2025-12-02 19:00:04.902 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6806806E9192EDBD69913856128B2D2209475F41367AB343CD9CA1C67F756AE6 2025-12-02 19:00:04.902 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F981B1FE58126B12FA18963E1E038E02D6F35A0F58808A7EE85783B1B8A9CCA1 2025-12-02 19:00:04.902 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 10A988B0F43B279CFC244324B76B0C4D219FB198748C758EC799F5ABA5156CC2 2025-12-02 19:00:04.902 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AE857F44C2D6CF3B3580251CA8B72682B4601DF84AE8DF75EB6998F1541BC39A 2025-12-02 19:00:04.902 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2E05DA5648946C6541844309FC7415D15629D2091B16FFCEF006353F18934175 2025-12-02 19:00:04.902 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BFDCE93ED0C8CDEA1E08A252E79DC5759FE34D92FDC39997EE91A01E1E874F57 2025-12-02 19:00:04.902 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A3844CAE453690FA86E4E345972661E3C1F80242C1D7ABC9B463A5C310B61623 2025-12-02 19:00:04.902 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 88D352319338441C3E7AA488C6BFF9DB81517BAFA5C04504D436D3500F08718C 2025-12-02 19:00:04.902 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 801E8FA6DF06CCEAEE862B004245376E122F7B22F5E7CCA370A349DC4C276575 2025-12-02 19:00:04.903 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5A3E4FBD737E8A643CA523E1ABB4BC0C1FC42BFA123565283CDEF54C959EEFC4 2025-12-02 19:00:04.903 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 177C38418A492F4DFDC50E0802B8158263BF1232ACA5A26407BA497FB75BFB98 2025-12-02 19:00:04.906 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8EB20E20F416FFC2A8C8E3D934D0932AB6FBF33BB5E155E56BD0FDC13827966C 2025-12-02 19:00:04.906 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 516E562BB153BCE5FD0F9DC06A0A3020CFE7B757C613B91E68B43E5E67F8C609 2025-12-02 19:00:04.906 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 184583DC81A121F22A1CF1F95998AA74AE804434263E3F1EED19BCEAAD2A9146 2025-12-02 19:00:04.906 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 340205B4AB6C38AAF62463C500F2757D45183FB8484FD937A38F8B411F7CE3C6 2025-12-02 19:00:04.906 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B186A7C52097A67995243DAA13A4FD23FEECB3F94506A76F47792AD49400002D 2025-12-02 19:00:04.906 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 79042CD70BA30AF9AAFFF532922F8900BDF4CACD69BF0040AD7212EA2A933848 2025-12-02 19:00:04.906 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 82EAF14D509858A5D09617825B8ADD80FBD79F3FB0C3BA19F903858F8FB0C0AD 2025-12-02 19:00:04.906 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DBD89832A0B8A002FD870BD091245944659FEA92BD0793828017D32FB1DC5947 2025-12-02 19:00:04.906 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 71B138EBC38E05B9FF30D3F416CB2B4B2C530254033C446CB6CA92E5CD84FD25 2025-12-02 19:00:04.906 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D0E5BEF4F139D92F8ECE3301C942B99985BDD89BF6664F9A7ABB0C33C69B1BCA 2025-12-02 19:00:04.907 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 48C28680411F16C1C80724A8EF9A4DEC11AEA8F58FCD9587831AE5EAE9E93058 2025-12-02 19:00:04.907 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7431B9C76ED1A09CAEBFFF2BDEA9B2B98E34F6969C44DE52FBD6DF268E1C0CDF 2025-12-02 19:00:04.907 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 15253C7941A99CDFBF1BC98B68C9F6F5B4BFCBCFD19678CDFD79216152C0A444 2025-12-02 19:00:04.907 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 21D7F3BB579317A95D8206593B2DE897AF9AC3E8EBBBC1D3B7320D7167B28372 2025-12-02 19:00:04.908 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B5067B6CAAB9212AC1DB904FEDC268040F0784719DE26F1FA744598000DEEF09 2025-12-02 19:00:04.908 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 94BFA4274D3343895B6D329BD202FF6D03C973EB2C845E44A55BF23DC9226CBD 2025-12-02 19:00:04.908 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 486004EEB76212DB17F0F28A9A348BBD63A695045A7CFA0690355DDC0F6D6205 2025-12-02 19:00:04.908 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1343AF4946F248CB849DD896081A0219D1648973FA58EFD9A4B35FB65262E634 2025-12-02 19:00:04.908 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BA4C1506443EB53B7E62630A3AE0748A3409C899F685A96C6986E7F49013A6C5 2025-12-02 19:00:04.908 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1908A5A10B4F81EC26777F12410ED331B8A5D9F93094F59B4365ABDA77169D5D 2025-12-02 19:00:04.908 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B12895440CC4812D0913ABDAA53F746762707F55D2F78DBAB007B5BC7D48E5B9 2025-12-02 19:00:04.908 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CA3CA3BF522E8FAF3929FA7B672FDC9DA7BA3CBD78180FE222C5D7BE5EC91F94 2025-12-02 19:00:04.908 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2DB6997ABAA1DED063D872F3979F53E330DE0612AC0617BB4D338385F8315FF9 2025-12-02 19:00:04.908 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E55481DA55C32B517C2668FBA807B853370C55906809B3859A280C1416CBD8F8 2025-12-02 19:00:04.908 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CFD191B4DE4991839F7114BDF113EBA29E8C149BE4D1521ED299A45BA3FC3B09 2025-12-02 19:00:04.908 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A477321E6B68B98D03A2682F144CCBDBEC2982184EDC656100166D0F3B5AD99 2025-12-02 19:00:04.908 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C9EB26BA0893E93ABBD2DA76FD2719272F9C5A3B797837BBA487D8C5CE2CC508 2025-12-02 19:00:04.908 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 514F39F4933FFBDFB255C74A810209F01FAD953CDEBEEEE6EB51CD2EE69FC435 2025-12-02 19:00:04.909 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4001D139BB0E1B07B6F3503660FE3BAFA276825549980CA3E69BC9EFC9F2C424 2025-12-02 19:00:04.909 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5AFAE9BC164649C7CF11791355A06B6993E80B8A4F0BEFB83C2DCC99A4F7BDDB 2025-12-02 19:00:04.909 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9E841746DFB426DEF2E11DEAB3267526C4E07E5FB0A401A2995B06C449FF6A83 2025-12-02 19:00:04.909 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A06145C84F41B0417120CBCD8B9F594FF9E85C6522EAFAEB9E2700C2AD80EE8B 2025-12-02 19:00:04.909 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 748F1F6161B73063FD397ABA211065914944D1F1978D07751CB220EC27169A6D 2025-12-02 19:00:04.909 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4159D7EBC158675EE81BD361DDDA99BBF016CE1EF5249B996D46EC34E3C86645 2025-12-02 19:00:04.909 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9BEF781089A5249689355756705DEDAF4319F0367E55CDD90CBE7D07AE80AF36 2025-12-02 19:00:04.909 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D39EE01C00B3C24BBEDAEB3CC880A5814FAA45EC393367221B44E88C997E4E14 2025-12-02 19:00:04.910 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 03DAEE53F57A187F22C05830FDABC1325A24C04A66C8352092B2D975C91958B4 2025-12-02 19:00:04.910 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 05807278BA383647C699F6C98B6E2063D9E1EBB43046F4111E5A6DAF0EAF8D24 2025-12-02 19:00:04.910 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FED05280841EE542B789E46C9C7A80742FD1C8AE0A57AAC50D4DECB513B0674F 2025-12-02 19:00:04.910 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 917AED7094B85D322C4D54A33B0F71163112BA1A83A9F588CA0482BF6EAF9AD9 2025-12-02 19:00:04.910 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7484B6E4C04A45F519F9B4ADD17C4F1AA3EE35FEF543ECE75EF1DE252943B3C6 2025-12-02 19:00:04.910 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 227AD2C7BF0A8243E470AEE68D39AAE0B165D298DEC63BF7E97F022264169387 2025-12-02 19:00:04.910 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CD156DFFE8F1D6516CEF3002FF25BC7FE1D8EB3A53D098FD29EFA7CC29CF5641 2025-12-02 19:00:04.910 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 445EBD8807183C4869B3EC62E3F1FEE3219017A5C08594D6E8690BF82BF94D22 2025-12-02 19:00:04.910 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5891239CB61E5FA23575111F6F775DF688885E478C2FAA8BDD2D4962A0A9C2C1 2025-12-02 19:00:04.910 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E10EEE5EFAEBFA586F9E71D93B5E5A406496D76EF06BE20CE966E927B3625530 2025-12-02 19:00:04.910 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3B889581B77FF30807CAAE119B1FB0E0BD7EC0AC0812C73B47E37E418B57AA54 2025-12-02 19:00:04.910 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 96486A99AE9E09BE10DED379CFE6BADF22E64EDC2416F581A1DB99BF2FCBFCAE 2025-12-02 19:00:04.910 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C194FC4C4F0F61B64528D9E97D7A61BAD8BB3DEC6E86FFC3293F4F33D997C234 2025-12-02 19:00:04.910 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 149053681C03D8090541E59A3BCB214BDEEAAAA7907A58ACF83A264E807D1474 2025-12-02 19:00:04.911 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 138A89E949C368629F7BD9D62B5BE5D82CA7DC1EDFA70C50B3ACAF199C167B43 2025-12-02 19:00:04.911 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 41C4482E02FE96471C011429034D86DB94F0CD81D26AAB816A68BC287C38FE36 2025-12-02 19:00:04.914 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6DD0D886B9E1CD6F4B701EAC530E6E38B69FFD971FE94D1D1349581D90396330 2025-12-02 19:00:04.914 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EA21DC559C9A3A5D7829D03D650D12352DEDC816B0DDF542588EF399BF9B1457 2025-12-02 19:00:04.914 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 46B8A4CFDF6BC0E9490FE0FC4506F06A870AD411DF01F3EF34AAD5013AE13B2C 2025-12-02 19:00:04.914 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5AA17DD71C9F9261FA7BABFF604E4FEDBE66B778234CC6DCB198D54F829BD3C8 2025-12-02 19:00:04.914 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D6DFAB7B9F568C5664D4D861DCFA76B52214B1D5A2B5B3099C4C0E3B0E327433 2025-12-02 19:00:04.914 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B0935179055F22BE4E268BDE2F4FC647F7CB2FCD945295682B52489506DB10FC 2025-12-02 19:00:04.914 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AE76A236DFC925C308BBA31A6044318F12D10A563C9074508268B569BEC56C84 2025-12-02 19:00:04.914 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 694CBEB617A7F7DF5A7E21B6D34E1344E97E4BA06496E56FEF25410F91763D88 2025-12-02 19:00:04.914 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B4A9EE265EB83622D093D873B6F8B7AF34B8CABF826DC5DE696ECBD326F70B4C 2025-12-02 19:00:04.914 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 55FAEF7538CF0E61FF7A4086AFAAFE8ADA2042228D8F9F3F8BE930337EF44FF3 2025-12-02 19:00:04.915 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 39213C459BE2061B4077A2F5713F1FFC77BF073993C3B492F5A310B1DAB115DA 2025-12-02 19:00:04.915 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 08C90E024DE601E38C2D81A3D3A31E10CD69F81B98BFCE132D50671E73FA6765 2025-12-02 19:00:04.915 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 95DABB1C5C6264FED10EBE44B0C5645622C603A4084B97E8894F2709AE914DA0 2025-12-02 19:00:04.915 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 26264154C5BCE8F173ABCD729C88D552DB1B2FABD8FBFE3E02C14CEAF3D9EA28 2025-12-02 19:00:04.915 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B16A58545DE18AEBFC79D6E11A2CAF52A44BDCC032E0B77CF814499AD48C46C6 2025-12-02 19:00:04.915 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 30F41BC0AA82FE02362B2DF49E53DC3797A691828123EE1C987A8053651BE9FB 2025-12-02 19:00:04.916 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A0EB3C07BA336F0E23B172D86C82DB76D52AF9E00EDA2248DB9DCC75CA2AD873 2025-12-02 19:00:04.916 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8E183EA7CE74D8C9C8FD02CAB542200957DC1521830CB542C1A9D6749F06AC4D 2025-12-02 19:00:04.916 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 45694D1CB1A94945251A02BE035FC07B412C8B97EDB849D3338160750A11254E 2025-12-02 19:00:04.916 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E9E70A837B643C3C7246115CB29DE083CFE8CCC8CC7FF62593CE04D400BD31DB 2025-12-02 19:00:04.916 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4CD6BDE79E2C25297575A8045718F3BEBF23722E7AA53C3F8C84CAAF60B5C3E8 2025-12-02 19:00:04.916 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 06385CFC54692EF54B4FBC2D5404F109C70410C5987E3E6FF7D3ADAD2EE3B42D 2025-12-02 19:00:04.916 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3C9D6E78DF8BE3792A89FC743EE43B5E72CD64168B61A7547F6C7555F4F87C6C 2025-12-02 19:00:04.916 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F75D6F4508A2A4FAA6079DD68C8153F78FB30B14FA171C50918359A6C9BB8258 2025-12-02 19:00:04.916 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4D654C99379A9D1ECB249A37977B46977FE49560CD70DFD50F487F5E2FB76A09 2025-12-02 19:00:04.916 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6AE969DFD2AA1318B7B3C8F32DBA479F1F4D8DB3526141D721DDA8B7AF31ED96 2025-12-02 19:00:04.916 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CD1AA012016E3A1B8B53E6CE08214C4853EB6C053BC1584CA0874B8C8847CAC4 2025-12-02 19:00:04.916 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5B67321B324428B8051AE0F51AA90D98EAA71102659BACB72DF03F4620B660A0 2025-12-02 19:00:04.917 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F824FC73EEC58F39AA17415F3709817B640B7FBC28107776752CE9E888B7B21E 2025-12-02 19:00:04.917 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D306E09FEA5D7C3B55CD95B73DC8C07D1C9C4A41E6B1587E1E1FF983F23CE525 2025-12-02 19:00:04.917 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7BEFAAE90BE73A42F8F1B11083BBEA13FAFF906401FC2EE22A36E1B9F9456592 2025-12-02 19:00:04.917 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C3F81E3E15876260219F550F2633A68162D1248D07CE94AEABD1726438DF50B3 2025-12-02 19:00:04.918 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3DA9DE9DF7C0A6BEC92DB76F9F101A18AE15601BBF2FAB1461AB165617FDDEF9 2025-12-02 19:00:04.918 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 122F013463547E725E6FFD768F344ACB4D77DEFD6E0C0DED7069C2B3471EBA71 2025-12-02 19:00:04.918 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1F591B9F59FC9229B14ACD969E617C685B79CBEB66826D08E8843FBF63FA61CA 2025-12-02 19:00:04.918 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 246A955EE4386915D3CA7327C97DE519B344CFEA7A45083D73931CCFF41247AA 2025-12-02 19:00:04.925 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8F8CD41AEFCB8CD59B88CA554BCEF8D8D7B2BD7EDADEB6C66CCD935045A82C3C 2025-12-02 19:00:04.925 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6F8E59276F3717EBAD900C5B2EAD214055E513F407390698191D787736212186 2025-12-02 19:00:04.925 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5529C9B2BBBADFA334F418A2763F50282A0063433447D6CFE60654F2B0FABA4A 2025-12-02 19:00:04.925 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CDB97C3BCEAE84CD319450E3AEA117A13E792512E82A3FF56D13DDA5D6CF51B7 2025-12-02 19:00:05.033 - Render thread -> VRAM report about missing bytes is changed from 239255552 Bytes to 239783936 Bytes 2025-12-02 19:00:05.150 - Render thread -> VRAM report about missing bytes is changed from 239783936 Bytes to 241160192 Bytes 2025-12-02 19:00:05.222 - Render thread -> VRAM report about missing bytes is changed from 241160192 Bytes to 241291264 Bytes 2025-12-02 19:00:05.222 - Render thread -> Info: Frame[27] - Available VRAM budget has changed: 5508 MB 2025-12-02 19:00:05.232 - Render thread -> VRAM report about missing bytes is changed from 241291264 Bytes to 242204672 Bytes 2025-12-02 19:00:05.529 - Render thread -> VRAM report about missing bytes is changed from 242204672 Bytes to 241221632 Bytes 2025-12-02 19:00:05.541 - Render thread -> VRAM report about missing bytes is changed from 241221632 Bytes to 241942528 Bytes 2025-12-02 19:00:06.514 - Render thread -> VRAM report about missing bytes is changed from 241942528 Bytes to 242008064 Bytes 2025-12-02 19:00:08.564 - Render thread -> Info: Frame[229] - Available VRAM budget has changed: 5453 MB 2025-12-02 19:00:08.588 - Render thread -> VRAM report about missing bytes is changed from 242008064 Bytes to 242728960 Bytes 2025-12-02 19:00:09.276 - Render thread -> VRAM report about missing bytes is changed from 242728960 Bytes to 490655744 Bytes 2025-12-02 19:00:09.277 - Render thread -> Info: Frame[251] - Available VRAM budget has changed: 4772 MB 2025-12-02 19:00:09.277 - Render thread -> Info: Frame[251] - Available VRAM budget has changed: 4675 MB 2025-12-02 19:00:09.327 - Render thread -> VRAM report about missing bytes is changed from 490655744 Bytes to 492097536 Bytes 2025-12-02 19:00:09.380 - Render thread -> VRAM report about missing bytes is changed from 492097536 Bytes to 494211072 Bytes 2025-12-02 19:00:09.427 - Render thread -> VRAM report about missing bytes is changed from 494211072 Bytes to 494333952 Bytes 2025-12-02 19:00:09.480 - Render thread -> VRAM report about missing bytes is changed from 494333952 Bytes to 491974656 Bytes 2025-12-02 19:00:09.771 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_add.dds 2025-12-02 19:00:09.771 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_cm.dds 2025-12-02 19:00:09.771 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_nr.dds 2025-12-02 19:00:09.773 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_add.dds 2025-12-02 19:00:09.773 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_cm.dds 2025-12-02 19:00:09.773 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_nr.dds 2025-12-02 19:00:09.775 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_cm.dds 2025-12-02 19:00:09.775 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_nr.dds 2025-12-02 19:00:09.775 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_add.dds 2025-12-02 19:00:09.833 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_add.dds 2025-12-02 19:00:09.833 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_cm.dds 2025-12-02 19:00:09.833 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_nr.dds 2025-12-02 19:00:09.834 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_nr.dds 2025-12-02 19:00:09.834 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_add.dds 2025-12-02 19:00:09.834 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_cm.dds 2025-12-02 19:00:09.834 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_add.dds 2025-12-02 19:00:09.834 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_cm.dds 2025-12-02 19:00:09.834 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_nr.dds 2025-12-02 19:00:09.835 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_cm.dds 2025-12-02 19:00:09.835 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_nr.dds 2025-12-02 19:00:09.835 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_add.dds 2025-12-02 19:00:09.835 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_nr.dds 2025-12-02 19:00:09.835 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_cm.dds 2025-12-02 19:00:09.835 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_add.dds 2025-12-02 19:00:09.843 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_cm.dds 2025-12-02 19:00:09.843 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_add.dds 2025-12-02 19:00:09.843 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_nr.dds 2025-12-02 19:00:09.844 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_nr.dds 2025-12-02 19:00:09.844 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_add.dds 2025-12-02 19:00:09.844 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_cm.dds 2025-12-02 19:00:09.845 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_nr.dds 2025-12-02 19:00:09.845 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_add.dds 2025-12-02 19:00:09.845 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_cm.dds 2025-12-02 19:00:09.846 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_cm.dds 2025-12-02 19:00:09.847 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_nr.dds 2025-12-02 19:00:09.847 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_add.dds 2025-12-02 19:00:09.849 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_cm.dds 2025-12-02 19:00:09.849 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_add.dds 2025-12-02 19:00:09.849 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_nr.dds 2025-12-02 19:00:09.849 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_cm.dds 2025-12-02 19:00:09.849 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_nr.dds 2025-12-02 19:00:09.849 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_add.dds 2025-12-02 19:00:09.851 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_cm.dds 2025-12-02 19:00:09.851 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_add.dds 2025-12-02 19:00:09.851 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_nr.dds 2025-12-02 19:00:09.852 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_add.dds 2025-12-02 19:00:09.852 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_nr.dds 2025-12-02 19:00:09.852 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_cm.dds 2025-12-02 19:00:09.854 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_add.dds 2025-12-02 19:00:09.854 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_nr.dds 2025-12-02 19:00:09.854 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_cm.dds 2025-12-02 19:00:09.855 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_nr.dds 2025-12-02 19:00:09.855 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_add.dds 2025-12-02 19:00:09.855 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_cm.dds 2025-12-02 19:00:09.856 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_add.dds 2025-12-02 19:00:09.856 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_cm.dds 2025-12-02 19:00:09.856 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_nr.dds 2025-12-02 19:00:09.856 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_add.dds 2025-12-02 19:00:09.856 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_cm.dds 2025-12-02 19:00:09.856 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_nr.dds 2025-12-02 19:00:10.462 - Render thread -> VRAM report about missing bytes is changed from 491974656 Bytes to 491925504 Bytes 2025-12-02 19:00:10.504 - Render thread -> Info: Frame[259] - Available VRAM budget has changed: 4591 MB 2025-12-02 19:00:10.504 - Render thread -> Info: Frame[259] - Available VRAM budget has changed: 4132 MB 2025-12-02 19:00:10.584 - Render thread -> VRAM report about missing bytes is changed from 491925504 Bytes to 498413568 Bytes 2025-12-02 19:00:10.904 - Render thread -> VRAM report about missing bytes is changed from 498413568 Bytes to 504619008 Bytes 2025-12-02 19:00:10.904 - Render thread -> Info: Frame[265] - Available VRAM budget has changed: 4298 MB 2025-12-02 19:00:10.904 - Render thread -> Info: Frame[265] - Available VRAM budget has changed: 3841 MB 2025-12-02 19:00:10.937 - Render thread -> VRAM report about missing bytes is changed from 504619008 Bytes to 504950784 Bytes 2025-12-02 19:00:10.971 - Render thread -> VRAM report about missing bytes is changed from 504950784 Bytes to 504819712 Bytes 2025-12-02 19:00:11.005 - Render thread -> VRAM report about missing bytes is changed from 504819712 Bytes to 504950784 Bytes 2025-12-02 19:00:11.037 - Render thread -> VRAM report about missing bytes is changed from 504950784 Bytes to 505212928 Bytes 2025-12-02 19:00:11.053 - Render thread -> VRAM report about missing bytes is changed from 505212928 Bytes to 505475072 Bytes 2025-12-02 19:00:11.204 - Render thread -> VRAM report about missing bytes is changed from 505475072 Bytes to 505868288 Bytes 2025-12-02 19:00:11.354 - Render thread -> VRAM report about missing bytes is changed from 505868288 Bytes to 505475072 Bytes 2025-12-02 19:00:11.553 - Render thread -> VRAM report about missing bytes is changed from 505475072 Bytes to 505868288 Bytes 2025-12-02 19:00:11.704 - Render thread -> VRAM report about missing bytes is changed from 505868288 Bytes to 505475072 Bytes 2025-12-02 19:00:11.856 - Render thread -> VRAM report about missing bytes is changed from 505475072 Bytes to 504295424 Bytes 2025-12-02 19:00:11.903 - Render thread -> VRAM report about missing bytes is changed from 504295424 Bytes to 504885248 Bytes 2025-12-02 19:00:12.054 - Render thread -> VRAM report about missing bytes is changed from 504885248 Bytes to 504492032 Bytes 2025-12-02 19:00:12.253 - Render thread -> VRAM report about missing bytes is changed from 504492032 Bytes to 504885248 Bytes 2025-12-02 19:00:12.404 - Render thread -> VRAM report about missing bytes is changed from 504885248 Bytes to 504492032 Bytes 2025-12-02 19:00:12.603 - Render thread -> VRAM report about missing bytes is changed from 504492032 Bytes to 504885248 Bytes 2025-12-02 19:00:12.754 - Render thread -> VRAM report about missing bytes is changed from 504885248 Bytes to 504492032 Bytes 2025-12-02 19:00:12.953 - Render thread -> VRAM report about missing bytes is changed from 504492032 Bytes to 504885248 Bytes 2025-12-02 19:00:13.104 - Render thread -> VRAM report about missing bytes is changed from 504885248 Bytes to 504492032 Bytes 2025-12-02 19:00:13.303 - Render thread -> VRAM report about missing bytes is changed from 504492032 Bytes to 504885248 Bytes 2025-12-02 19:00:13.454 - Render thread -> VRAM report about missing bytes is changed from 504885248 Bytes to 504295424 Bytes 2025-12-02 19:00:13.653 - Render thread -> VRAM report about missing bytes is changed from 504295424 Bytes to 504885248 Bytes 2025-12-02 19:00:13.804 - Render thread -> VRAM report about missing bytes is changed from 504885248 Bytes to 504492032 Bytes 2025-12-02 19:00:14.003 - Render thread -> VRAM report about missing bytes is changed from 504492032 Bytes to 504885248 Bytes 2025-12-02 19:00:14.154 - Render thread -> VRAM report about missing bytes is changed from 504885248 Bytes to 504492032 Bytes 2025-12-02 19:00:14.353 - Render thread -> VRAM report about missing bytes is changed from 504492032 Bytes to 504885248 Bytes 2025-12-02 19:00:14.504 - Render thread -> VRAM report about missing bytes is changed from 504885248 Bytes to 504492032 Bytes 2025-12-02 19:00:14.704 - Render thread -> VRAM report about missing bytes is changed from 504492032 Bytes to 504885248 Bytes 2025-12-02 19:00:14.854 - Render thread -> VRAM report about missing bytes is changed from 504885248 Bytes to 504492032 Bytes 2025-12-02 19:00:15.053 - Render thread -> VRAM report about missing bytes is changed from 504492032 Bytes to 504885248 Bytes 2025-12-02 19:00:15.205 - Render thread -> VRAM report about missing bytes is changed from 504885248 Bytes to 504295424 Bytes 2025-12-02 19:00:15.403 - Render thread -> VRAM report about missing bytes is changed from 504295424 Bytes to 504885248 Bytes 2025-12-02 19:00:15.554 - Render thread -> VRAM report about missing bytes is changed from 504885248 Bytes to 504492032 Bytes 2025-12-02 19:00:15.754 - Render thread -> VRAM report about missing bytes is changed from 504492032 Bytes to 504885248 Bytes 2025-12-02 19:00:15.904 - Render thread -> VRAM report about missing bytes is changed from 504885248 Bytes to 504492032 Bytes 2025-12-02 19:00:16.103 - Render thread -> VRAM report about missing bytes is changed from 504492032 Bytes to 504885248 Bytes 2025-12-02 19:00:16.254 - Render thread -> VRAM report about missing bytes is changed from 504885248 Bytes to 504492032 Bytes 2025-12-02 19:00:16.453 - Render thread -> VRAM report about missing bytes is changed from 504492032 Bytes to 504885248 Bytes 2025-12-02 19:00:16.604 - Render thread -> VRAM report about missing bytes is changed from 504885248 Bytes to 504492032 Bytes 2025-12-02 19:00:16.803 - Render thread -> VRAM report about missing bytes is changed from 504492032 Bytes to 504885248 Bytes 2025-12-02 19:00:16.954 - Render thread -> VRAM report about missing bytes is changed from 504885248 Bytes to 504295424 Bytes 2025-12-02 19:00:17.153 - Render thread -> VRAM report about missing bytes is changed from 504295424 Bytes to 504885248 Bytes 2025-12-02 19:00:17.304 - Render thread -> VRAM report about missing bytes is changed from 504885248 Bytes to 504492032 Bytes 2025-12-02 19:00:17.503 - Render thread -> VRAM report about missing bytes is changed from 504492032 Bytes to 504885248 Bytes 2025-12-02 19:00:17.654 - Render thread -> VRAM report about missing bytes is changed from 504885248 Bytes to 504492032 Bytes 2025-12-02 19:00:17.853 - Render thread -> VRAM report about missing bytes is changed from 504492032 Bytes to 504885248 Bytes 2025-12-02 19:00:18.004 - Render thread -> VRAM report about missing bytes is changed from 504885248 Bytes to 504492032 Bytes 2025-12-02 19:00:18.203 - Render thread -> VRAM report about missing bytes is changed from 504492032 Bytes to 504885248 Bytes 2025-12-02 19:00:18.354 - Render thread -> VRAM report about missing bytes is changed from 504885248 Bytes to 504492032 Bytes 2025-12-02 19:00:18.553 - Render thread -> VRAM report about missing bytes is changed from 504492032 Bytes to 504885248 Bytes 2025-12-02 19:00:18.704 - Render thread -> VRAM report about missing bytes is changed from 504885248 Bytes to 504295424 Bytes 2025-12-02 19:00:18.903 - Render thread -> VRAM report about missing bytes is changed from 504295424 Bytes to 504885248 Bytes 2025-12-02 19:00:19.054 - Render thread -> VRAM report about missing bytes is changed from 504885248 Bytes to 504492032 Bytes 2025-12-02 19:00:19.253 - Render thread -> VRAM report about missing bytes is changed from 504492032 Bytes to 504885248 Bytes 2025-12-02 19:00:19.404 - Render thread -> VRAM report about missing bytes is changed from 504885248 Bytes to 504492032 Bytes 2025-12-02 19:00:19.568 - Render thread -> VRAM report about missing bytes is changed from 504492032 Bytes to 504598528 Bytes 2025-12-02 19:00:19.577 - Render thread -> VRAM report about missing bytes is changed from 504598528 Bytes to 504664064 Bytes 2025-12-02 19:00:19.594 - Render thread -> VRAM report about missing bytes is changed from 504664064 Bytes to 504754176 Bytes 2025-12-02 19:00:19.605 - Render thread -> VRAM report about missing bytes is changed from 504754176 Bytes to 505016320 Bytes 2025-12-02 19:00:19.627 - Render thread -> VRAM report about missing bytes is changed from 505016320 Bytes to 505147392 Bytes 2025-12-02 19:00:19.662 - Render thread -> VRAM report about missing bytes is changed from 505147392 Bytes to 505171968 Bytes 2025-12-02 19:00:19.737 - Render thread -> VRAM report about missing bytes is changed from 505171968 Bytes to 505368576 Bytes 2025-12-02 19:00:19.754 - Render thread -> VRAM report about missing bytes is changed from 505368576 Bytes to 504975360 Bytes 2025-12-02 19:00:19.772 - Render thread -> VRAM report about missing bytes is changed from 504975360 Bytes to 504909824 Bytes 2025-12-02 19:00:19.904 - Render thread -> Info: Frame[801] - Available VRAM budget has changed: 4273 MB 2025-12-02 19:00:19.904 - Render thread -> Info: Frame[801] - Available VRAM budget has changed: 3815 MB 2025-12-02 19:00:19.937 - Render thread -> VRAM report about missing bytes is changed from 504909824 Bytes to 504975360 Bytes 2025-12-02 19:00:19.954 - Render thread -> VRAM report about missing bytes is changed from 504975360 Bytes to 505368576 Bytes 2025-12-02 19:00:19.971 - Render thread -> VRAM report about missing bytes is changed from 505368576 Bytes to 505237504 Bytes 2025-12-02 19:00:19.989 - Render thread -> VRAM report about missing bytes is changed from 505237504 Bytes to 505368576 Bytes 2025-12-02 19:00:20.021 - Render thread -> VRAM report about missing bytes is changed from 505368576 Bytes to 505171968 Bytes 2025-12-02 19:00:20.104 - Render thread -> VRAM report about missing bytes is changed from 505171968 Bytes to 504778752 Bytes 2025-12-02 19:00:20.291 - Render thread -> Info: Frame[823] - Available VRAM budget has changed: 2573 MB 2025-12-02 19:00:20.291 - Render thread -> Info: Frame[823] - Available VRAM budget has changed: 756 MB 2025-12-02 19:00:20.291 - Render thread -> Warning: Available VRAM budget 756 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:00:20.321 - Render thread -> VRAM report about missing bytes is changed from 504778752 Bytes to 507465728 Bytes 2025-12-02 19:00:20.360 - Render thread -> VRAM report about missing bytes is changed from 507465728 Bytes to 524898304 Bytes 2025-12-02 19:00:20.368 - Render thread -> VRAM report about missing bytes is changed from 524898304 Bytes to 526929920 Bytes 2025-12-02 19:00:20.380 - Render thread -> VRAM report about missing bytes is changed from 526929920 Bytes to 532566016 Bytes 2025-12-02 19:00:20.387 - Render thread -> VRAM report about missing bytes is changed from 532566016 Bytes to 536891392 Bytes 2025-12-02 19:00:20.395 - Render thread -> VRAM report about missing bytes is changed from 536891392 Bytes to 540561408 Bytes 2025-12-02 19:00:20.404 - Render thread -> VRAM report about missing bytes is changed from 540561408 Bytes to 548950016 Bytes 2025-12-02 19:00:20.426 - Render thread -> VRAM report about missing bytes is changed from 548950016 Bytes to 551571456 Bytes 2025-12-02 19:00:20.437 - Render thread -> VRAM report about missing bytes is changed from 551571456 Bytes to 563236864 Bytes 2025-12-02 19:00:20.459 - Render thread -> VRAM report about missing bytes is changed from 563236864 Bytes to 580800512 Bytes 2025-12-02 19:00:20.482 - Render thread -> Info: Frame[835] - Available VRAM budget has changed: 6093 MB 2025-12-02 19:00:20.482 - Render thread -> VRAM report about missing bytes is changed from 580800512 Bytes to 569921536 Bytes 2025-12-02 19:00:20.484 - Render thread -> Info: Frame[835] - Available VRAM budget has changed: 2037 MB 2025-12-02 19:00:20.484 - Render thread -> Info: Frame[835] - Available VRAM budget has changed: 489 MB 2025-12-02 19:00:20.484 - Render thread -> Warning: Available VRAM budget 489 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:00:20.489 - Render thread -> VRAM report about missing bytes is changed from 569921536 Bytes to 580800512 Bytes 2025-12-02 19:00:20.504 - Render thread -> VRAM report about missing bytes is changed from 580800512 Bytes to 580833280 Bytes 2025-12-02 19:00:20.520 - Render thread -> VRAM report about missing bytes is changed from 580833280 Bytes to 580800512 Bytes 2025-12-02 19:00:20.663 - Render thread -> VRAM report about missing bytes is changed from 580800512 Bytes to 581390336 Bytes 2025-12-02 19:00:20.787 - Render thread -> Info: Frame[854] - Available VRAM budget has changed: 6130 MB 2025-12-02 19:00:20.804 - Render thread -> VRAM report about missing bytes is changed from 581390336 Bytes to 580997120 Bytes 2025-12-02 19:00:20.820 - Render thread -> Info: Frame[856] - Available VRAM budget has changed: 6172 MB 2025-12-02 19:00:21.004 - Render thread -> VRAM report about missing bytes is changed from 580997120 Bytes to 581390336 Bytes 2025-12-02 19:00:21.154 - Render thread -> VRAM report about missing bytes is changed from 581390336 Bytes to 580997120 Bytes 2025-12-02 19:00:21.354 - Render thread -> VRAM report about missing bytes is changed from 580997120 Bytes to 581390336 Bytes 2025-12-02 19:00:21.504 - Render thread -> VRAM report about missing bytes is changed from 581390336 Bytes to 580997120 Bytes 2025-12-02 19:00:21.671 - Render thread -> VRAM report about missing bytes is changed from 580997120 Bytes to 581128192 Bytes 2025-12-02 19:00:21.705 - Render thread -> VRAM report about missing bytes is changed from 581128192 Bytes to 581324800 Bytes 2025-12-02 19:00:21.854 - Render thread -> VRAM report about missing bytes is changed from 581324800 Bytes to 580931584 Bytes 2025-12-02 19:00:22.053 - Render thread -> VRAM report about missing bytes is changed from 580931584 Bytes to 581324800 Bytes 2025-12-02 19:00:22.204 - Render thread -> VRAM report about missing bytes is changed from 581324800 Bytes to 580734976 Bytes 2025-12-02 19:00:22.403 - Render thread -> VRAM report about missing bytes is changed from 580734976 Bytes to 581324800 Bytes 2025-12-02 19:00:22.554 - Render thread -> VRAM report about missing bytes is changed from 581324800 Bytes to 580931584 Bytes 2025-12-02 19:00:22.760 - Render thread -> VRAM report about missing bytes is changed from 580931584 Bytes to 581324800 Bytes 2025-12-02 19:00:22.904 - Render thread -> VRAM report about missing bytes is changed from 581324800 Bytes to 580931584 Bytes 2025-12-02 19:00:23.103 - Render thread -> VRAM report about missing bytes is changed from 580931584 Bytes to 581324800 Bytes 2025-12-02 19:00:23.254 - Render thread -> VRAM report about missing bytes is changed from 581324800 Bytes to 580931584 Bytes 2025-12-02 19:00:23.453 - Render thread -> VRAM report about missing bytes is changed from 580931584 Bytes to 581324800 Bytes 2025-12-02 19:00:23.653 - Render thread -> VRAM report about missing bytes is changed from 581324800 Bytes to 581062656 Bytes 2025-12-02 19:00:23.662 - Render thread -> VRAM report about missing bytes is changed from 581062656 Bytes to 580878336 Bytes 2025-12-02 19:00:23.780 - Render thread -> VRAM report about missing bytes is changed from 580878336 Bytes to 580354048 Bytes 2025-12-02 19:00:23.803 - Render thread -> VRAM report about missing bytes is changed from 580354048 Bytes to 580747264 Bytes 2025-12-02 19:00:23.954 - Render thread -> VRAM report about missing bytes is changed from 580747264 Bytes to 580157440 Bytes 2025-12-02 19:00:24.155 - Render thread -> VRAM report about missing bytes is changed from 580157440 Bytes to 580747264 Bytes 2025-12-02 19:00:24.210 - Render thread -> Frame [1059] Parallel Render Command Batch RCB-1 created with rcb: 39441582 2025-12-02 19:00:24.210 - Render thread -> Frame [1059] Parallel Render Command Batch RCB-1 processed in 1 frames. 2025-12-02 19:00:24.220 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-2 created with rcb: 32470088 2025-12-02 19:00:24.220 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-3 created with rcb: 13694445 2025-12-02 19:00:24.220 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-4 created with rcb: 6330198 2025-12-02 19:00:24.220 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-5 created with rcb: 16615419 2025-12-02 19:00:24.220 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-6 created with rcb: 16174169 2025-12-02 19:00:24.220 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-7 created with rcb: 51548392 2025-12-02 19:00:24.220 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-8 created with rcb: 34777708 2025-12-02 19:00:24.220 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-9 created with rcb: 9339962 2025-12-02 19:00:24.220 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-10 created with rcb: 51693305 2025-12-02 19:00:24.220 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-11 created with rcb: 21994984 2025-12-02 19:00:24.220 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-12 created with rcb: 4599796 2025-12-02 19:00:24.220 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-13 created with rcb: 39422695 2025-12-02 19:00:24.220 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-14 created with rcb: 41227353 2025-12-02 19:00:24.220 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-15 created with rcb: 39441582 2025-12-02 19:00:24.220 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-16 created with rcb: 30056475 2025-12-02 19:00:24.220 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-17 created with rcb: 66062986 2025-12-02 19:00:24.220 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-18 created with rcb: 48824588 2025-12-02 19:00:24.220 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-19 created with rcb: 27655235 2025-12-02 19:00:24.220 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-20 created with rcb: 25030510 2025-12-02 19:00:24.220 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-21 created with rcb: 52796454 2025-12-02 19:00:24.220 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-22 created with rcb: 29694371 2025-12-02 19:00:24.220 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-23 created with rcb: 8717796 2025-12-02 19:00:24.220 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-24 created with rcb: 26973291 2025-12-02 19:00:24.220 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-25 created with rcb: 3194001 2025-12-02 19:00:24.220 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-26 created with rcb: 37899305 2025-12-02 19:00:24.220 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-27 created with rcb: 49781830 2025-12-02 19:00:24.220 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-28 created with rcb: 50342910 2025-12-02 19:00:24.220 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-29 created with rcb: 7966671 2025-12-02 19:00:24.220 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-30 created with rcb: 54471549 2025-12-02 19:00:24.220 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-31 created with rcb: 18890531 2025-12-02 19:00:24.220 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-32 created with rcb: 29220648 2025-12-02 19:00:24.220 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-33 created with rcb: 41691631 2025-12-02 19:00:24.220 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-34 created with rcb: 60024049 2025-12-02 19:00:24.220 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-35 created with rcb: 3919371 2025-12-02 19:00:24.220 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-36 created with rcb: 3597684 2025-12-02 19:00:24.220 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-37 created with rcb: 45709002 2025-12-02 19:00:24.220 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-38 created with rcb: 27817539 2025-12-02 19:00:24.220 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-39 created with rcb: 842265 2025-12-02 19:00:24.220 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-40 created with rcb: 48152 2025-12-02 19:00:24.220 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-41 created with rcb: 27688231 2025-12-02 19:00:24.220 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-42 created with rcb: 39767079 2025-12-02 19:00:24.220 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-43 created with rcb: 12955824 2025-12-02 19:00:24.220 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-44 created with rcb: 43621453 2025-12-02 19:00:24.220 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-45 created with rcb: 18690650 2025-12-02 19:00:24.220 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-2 processed in 1 frames. 2025-12-02 19:00:24.220 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-3 processed in 1 frames. 2025-12-02 19:00:24.220 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-4 processed in 1 frames. 2025-12-02 19:00:24.220 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-5 processed in 1 frames. 2025-12-02 19:00:24.220 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-6 processed in 1 frames. 2025-12-02 19:00:24.220 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-7 processed in 1 frames. 2025-12-02 19:00:24.220 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-8 processed in 1 frames. 2025-12-02 19:00:24.220 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-9 processed in 1 frames. 2025-12-02 19:00:24.220 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-10 processed in 1 frames. 2025-12-02 19:00:24.220 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-11 processed in 1 frames. 2025-12-02 19:00:24.220 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-12 processed in 1 frames. 2025-12-02 19:00:24.220 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-13 processed in 1 frames. 2025-12-02 19:00:24.220 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-14 processed in 1 frames. 2025-12-02 19:00:24.220 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-15 processed in 1 frames. 2025-12-02 19:00:24.220 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-16 processed in 1 frames. 2025-12-02 19:00:24.220 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-17 processed in 1 frames. 2025-12-02 19:00:24.221 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-18 processed in 1 frames. 2025-12-02 19:00:24.221 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-19 processed in 1 frames. 2025-12-02 19:00:24.221 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-20 processed in 1 frames. 2025-12-02 19:00:24.221 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-21 processed in 1 frames. 2025-12-02 19:00:24.221 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-22 processed in 1 frames. 2025-12-02 19:00:24.221 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-23 processed in 1 frames. 2025-12-02 19:00:24.221 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-24 processed in 1 frames. 2025-12-02 19:00:24.221 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-25 processed in 1 frames. 2025-12-02 19:00:24.221 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-26 processed in 1 frames. 2025-12-02 19:00:24.221 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-27 processed in 1 frames. 2025-12-02 19:00:24.221 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-28 processed in 1 frames. 2025-12-02 19:00:24.221 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-29 processed in 1 frames. 2025-12-02 19:00:24.221 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-30 processed in 1 frames. 2025-12-02 19:00:24.221 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-31 processed in 1 frames. 2025-12-02 19:00:24.221 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-32 processed in 1 frames. 2025-12-02 19:00:24.221 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-33 processed in 1 frames. 2025-12-02 19:00:24.221 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-34 processed in 1 frames. 2025-12-02 19:00:24.221 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-35 processed in 1 frames. 2025-12-02 19:00:24.221 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-36 processed in 1 frames. 2025-12-02 19:00:24.221 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-37 processed in 1 frames. 2025-12-02 19:00:24.221 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-38 processed in 1 frames. 2025-12-02 19:00:24.221 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-39 processed in 1 frames. 2025-12-02 19:00:24.221 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-40 processed in 1 frames. 2025-12-02 19:00:24.221 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-41 processed in 1 frames. 2025-12-02 19:00:24.221 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-42 processed in 1 frames. 2025-12-02 19:00:24.221 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-43 processed in 1 frames. 2025-12-02 19:00:24.221 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-44 processed in 1 frames. 2025-12-02 19:00:24.221 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-45 processed in 1 frames. 2025-12-02 19:00:24.237 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-46 created with rcb: 12955824 2025-12-02 19:00:24.237 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-47 created with rcb: 39767079 2025-12-02 19:00:24.237 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-48 created with rcb: 27688231 2025-12-02 19:00:24.237 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-49 created with rcb: 36791495 2025-12-02 19:00:24.237 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-50 created with rcb: 48152 2025-12-02 19:00:24.237 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-51 created with rcb: 842265 2025-12-02 19:00:24.237 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-52 created with rcb: 27817539 2025-12-02 19:00:24.237 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-53 created with rcb: 45709002 2025-12-02 19:00:24.237 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-54 created with rcb: 3597684 2025-12-02 19:00:24.237 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-55 created with rcb: 60024049 2025-12-02 19:00:24.237 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-56 created with rcb: 3919371 2025-12-02 19:00:24.237 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-57 created with rcb: 41691631 2025-12-02 19:00:24.237 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-58 created with rcb: 29220648 2025-12-02 19:00:24.237 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-59 created with rcb: 18890531 2025-12-02 19:00:24.237 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-60 created with rcb: 54471549 2025-12-02 19:00:24.237 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-61 created with rcb: 7966671 2025-12-02 19:00:24.237 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-62 created with rcb: 50342910 2025-12-02 19:00:24.237 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-63 created with rcb: 49781830 2025-12-02 19:00:24.237 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-64 created with rcb: 37899305 2025-12-02 19:00:24.237 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-65 created with rcb: 3194001 2025-12-02 19:00:24.237 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-66 created with rcb: 26973291 2025-12-02 19:00:24.237 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-67 created with rcb: 8717796 2025-12-02 19:00:24.237 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-68 created with rcb: 29694371 2025-12-02 19:00:24.237 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-69 created with rcb: 52796454 2025-12-02 19:00:24.237 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-70 created with rcb: 25030510 2025-12-02 19:00:24.237 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-71 created with rcb: 27655235 2025-12-02 19:00:24.237 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-72 created with rcb: 48824588 2025-12-02 19:00:24.237 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-73 created with rcb: 66062986 2025-12-02 19:00:24.237 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-74 created with rcb: 39441582 2025-12-02 19:00:24.237 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-75 created with rcb: 30056475 2025-12-02 19:00:24.237 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-76 created with rcb: 41227353 2025-12-02 19:00:24.237 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-77 created with rcb: 39422695 2025-12-02 19:00:24.237 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-78 created with rcb: 4599796 2025-12-02 19:00:24.237 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-79 created with rcb: 21994984 2025-12-02 19:00:24.237 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-80 created with rcb: 51693305 2025-12-02 19:00:24.237 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-81 created with rcb: 9339962 2025-12-02 19:00:24.237 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-82 created with rcb: 34777708 2025-12-02 19:00:24.237 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-83 created with rcb: 51548392 2025-12-02 19:00:24.237 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-46 processed in 1 frames. 2025-12-02 19:00:24.237 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-47 processed in 1 frames. 2025-12-02 19:00:24.237 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-48 processed in 1 frames. 2025-12-02 19:00:24.238 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-49 processed in 1 frames. 2025-12-02 19:00:24.238 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-50 processed in 1 frames. 2025-12-02 19:00:24.238 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-51 processed in 1 frames. 2025-12-02 19:00:24.238 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-52 processed in 1 frames. 2025-12-02 19:00:24.238 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-53 processed in 1 frames. 2025-12-02 19:00:24.238 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-54 processed in 1 frames. 2025-12-02 19:00:24.238 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-55 processed in 1 frames. 2025-12-02 19:00:24.238 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-56 processed in 1 frames. 2025-12-02 19:00:24.238 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-57 processed in 1 frames. 2025-12-02 19:00:24.238 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-58 processed in 1 frames. 2025-12-02 19:00:24.238 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-59 processed in 1 frames. 2025-12-02 19:00:24.238 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-60 processed in 1 frames. 2025-12-02 19:00:24.238 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-61 processed in 1 frames. 2025-12-02 19:00:24.238 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-62 processed in 1 frames. 2025-12-02 19:00:24.238 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-63 processed in 1 frames. 2025-12-02 19:00:24.238 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-64 processed in 1 frames. 2025-12-02 19:00:24.238 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-65 processed in 1 frames. 2025-12-02 19:00:24.238 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-66 processed in 1 frames. 2025-12-02 19:00:24.238 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-67 processed in 1 frames. 2025-12-02 19:00:24.238 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-68 processed in 1 frames. 2025-12-02 19:00:24.238 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-69 processed in 1 frames. 2025-12-02 19:00:24.238 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-70 processed in 1 frames. 2025-12-02 19:00:24.238 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-71 processed in 1 frames. 2025-12-02 19:00:24.238 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-72 processed in 1 frames. 2025-12-02 19:00:24.238 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-73 processed in 1 frames. 2025-12-02 19:00:24.247 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-74 processed in 1 frames. 2025-12-02 19:00:24.247 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-75 processed in 1 frames. 2025-12-02 19:00:24.247 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-76 processed in 1 frames. 2025-12-02 19:00:24.248 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-77 processed in 1 frames. 2025-12-02 19:00:24.248 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-78 processed in 1 frames. 2025-12-02 19:00:24.248 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-79 processed in 1 frames. 2025-12-02 19:00:24.248 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-80 processed in 1 frames. 2025-12-02 19:00:24.248 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-81 processed in 1 frames. 2025-12-02 19:00:24.249 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-82 processed in 1 frames. 2025-12-02 19:00:24.249 - Render thread -> Frame [1061] Parallel Render Command Batch RCB-83 processed in 1 frames. 2025-12-02 19:00:24.275 - Render thread -> Frame [1062] Parallel Render Command Batch RCB-84 created with rcb: 16174169 2025-12-02 19:00:24.275 - Render thread -> Frame [1062] Parallel Render Command Batch RCB-85 created with rcb: 66062986 2025-12-02 19:00:24.275 - Render thread -> Frame [1062] Parallel Render Command Batch RCB-86 created with rcb: 51548392 2025-12-02 19:00:24.275 - Render thread -> Frame [1062] Parallel Render Command Batch RCB-87 created with rcb: 34777708 2025-12-02 19:00:24.275 - Render thread -> Frame [1062] Parallel Render Command Batch RCB-88 created with rcb: 51693305 2025-12-02 19:00:24.275 - Render thread -> Frame [1062] Parallel Render Command Batch RCB-89 created with rcb: 21994984 2025-12-02 19:00:24.275 - Render thread -> Frame [1062] Parallel Render Command Batch RCB-90 created with rcb: 4599796 2025-12-02 19:00:24.275 - Render thread -> Frame [1062] Parallel Render Command Batch RCB-91 created with rcb: 39422695 2025-12-02 19:00:24.275 - Render thread -> Frame [1062] Parallel Render Command Batch RCB-92 created with rcb: 39441582 2025-12-02 19:00:24.275 - Render thread -> Frame [1062] Parallel Render Command Batch RCB-93 created with rcb: 27655235 2025-12-02 19:00:24.275 - Render thread -> Frame [1062] Parallel Render Command Batch RCB-94 created with rcb: 25030510 2025-12-02 19:00:24.275 - Render thread -> Frame [1062] Parallel Render Command Batch RCB-95 created with rcb: 52796454 2025-12-02 19:00:24.275 - Render thread -> Frame [1062] Parallel Render Command Batch RCB-96 created with rcb: 29694371 2025-12-02 19:00:24.275 - Render thread -> Frame [1062] Parallel Render Command Batch RCB-97 created with rcb: 8717796 2025-12-02 19:00:24.275 - Render thread -> Frame [1062] Parallel Render Command Batch RCB-84 processed in 1 frames. 2025-12-02 19:00:24.275 - Render thread -> Frame [1062] Parallel Render Command Batch RCB-85 processed in 1 frames. 2025-12-02 19:00:24.276 - Render thread -> Frame [1062] Parallel Render Command Batch RCB-86 processed in 1 frames. 2025-12-02 19:00:24.276 - Render thread -> Frame [1062] Parallel Render Command Batch RCB-87 processed in 1 frames. 2025-12-02 19:00:24.276 - Render thread -> Frame [1062] Parallel Render Command Batch RCB-88 processed in 1 frames. 2025-12-02 19:00:24.277 - Render thread -> Frame [1062] Parallel Render Command Batch RCB-89 processed in 1 frames. 2025-12-02 19:00:24.277 - Render thread -> Frame [1062] Parallel Render Command Batch RCB-90 processed in 1 frames. 2025-12-02 19:00:24.277 - Render thread -> Frame [1062] Parallel Render Command Batch RCB-91 processed in 1 frames. 2025-12-02 19:00:24.277 - Render thread -> Frame [1062] Parallel Render Command Batch RCB-92 processed in 1 frames. 2025-12-02 19:00:24.277 - Render thread -> Frame [1062] Parallel Render Command Batch RCB-93 processed in 1 frames. 2025-12-02 19:00:24.284 - Render thread -> Frame [1062] Parallel Render Command Batch RCB-94 processed in 1 frames. 2025-12-02 19:00:24.305 - Render thread -> Frame [1062] Parallel Render Command Batch RCB-95 processed in 1 frames. 2025-12-02 19:00:24.305 - Render thread -> Frame [1062] Parallel Render Command Batch RCB-96 processed in 1 frames. 2025-12-02 19:00:24.305 - Render thread -> Frame [1062] Parallel Render Command Batch RCB-97 processed in 1 frames. 2025-12-02 19:00:24.319 - Render thread -> VRAM report about missing bytes is changed from 580747264 Bytes to 580751360 Bytes 2025-12-02 19:00:24.319 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-98 created with rcb: 27655235 2025-12-02 19:00:24.319 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-99 created with rcb: 39441582 2025-12-02 19:00:24.319 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-100 created with rcb: 39422695 2025-12-02 19:00:24.319 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-101 created with rcb: 4599796 2025-12-02 19:00:24.319 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-102 created with rcb: 21994984 2025-12-02 19:00:24.319 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-103 created with rcb: 51693305 2025-12-02 19:00:24.319 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-104 created with rcb: 51548392 2025-12-02 19:00:24.319 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-105 created with rcb: 34777708 2025-12-02 19:00:24.319 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-106 created with rcb: 66062986 2025-12-02 19:00:24.319 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-107 created with rcb: 3194001 2025-12-02 19:00:24.319 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-108 created with rcb: 16174169 2025-12-02 19:00:24.319 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-109 created with rcb: 37899305 2025-12-02 19:00:24.319 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-110 created with rcb: 9339962 2025-12-02 19:00:24.319 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-111 created with rcb: 8717796 2025-12-02 19:00:24.319 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-112 created with rcb: 52796454 2025-12-02 19:00:24.319 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-113 created with rcb: 25030510 2025-12-02 19:00:24.319 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-114 created with rcb: 49781830 2025-12-02 19:00:24.319 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-115 created with rcb: 7966671 2025-12-02 19:00:24.319 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-116 created with rcb: 50342910 2025-12-02 19:00:24.319 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-117 created with rcb: 18890531 2025-12-02 19:00:24.319 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-118 created with rcb: 29220648 2025-12-02 19:00:24.319 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-119 created with rcb: 41691631 2025-12-02 19:00:24.319 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-120 created with rcb: 30056475 2025-12-02 19:00:24.319 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-121 created with rcb: 60024049 2025-12-02 19:00:24.319 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-122 created with rcb: 29694371 2025-12-02 19:00:24.319 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-123 created with rcb: 3597684 2025-12-02 19:00:24.319 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-124 created with rcb: 45709002 2025-12-02 19:00:24.319 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-98 processed in 1 frames. 2025-12-02 19:00:24.319 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-99 processed in 1 frames. 2025-12-02 19:00:24.319 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-100 processed in 1 frames. 2025-12-02 19:00:24.319 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-101 processed in 1 frames. 2025-12-02 19:00:24.320 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-102 processed in 1 frames. 2025-12-02 19:00:24.320 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-103 processed in 1 frames. 2025-12-02 19:00:24.320 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-104 processed in 1 frames. 2025-12-02 19:00:24.320 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-105 processed in 1 frames. 2025-12-02 19:00:24.320 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-106 processed in 1 frames. 2025-12-02 19:00:24.320 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-107 processed in 1 frames. 2025-12-02 19:00:24.320 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-108 processed in 1 frames. 2025-12-02 19:00:24.352 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-109 processed in 1 frames. 2025-12-02 19:00:24.356 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-110 processed in 1 frames. 2025-12-02 19:00:24.356 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-111 processed in 1 frames. 2025-12-02 19:00:24.356 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-112 processed in 1 frames. 2025-12-02 19:00:24.356 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-113 processed in 1 frames. 2025-12-02 19:00:24.358 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-114 processed in 1 frames. 2025-12-02 19:00:24.358 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-115 processed in 1 frames. 2025-12-02 19:00:24.359 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-116 processed in 1 frames. 2025-12-02 19:00:24.359 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-117 processed in 1 frames. 2025-12-02 19:00:24.359 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-118 processed in 1 frames. 2025-12-02 19:00:24.359 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-119 processed in 1 frames. 2025-12-02 19:00:24.371 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-120 processed in 1 frames. 2025-12-02 19:00:24.371 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-121 processed in 1 frames. 2025-12-02 19:00:24.372 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-122 processed in 1 frames. 2025-12-02 19:00:24.372 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-123 processed in 1 frames. 2025-12-02 19:00:24.373 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-124 processed in 1 frames. 2025-12-02 19:00:24.416 - Render thread -> VRAM report about missing bytes is changed from 580751360 Bytes to 589123584 Bytes 2025-12-02 19:00:24.416 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-125 created with rcb: 27817539 2025-12-02 19:00:24.416 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-126 created with rcb: 3919371 2025-12-02 19:00:24.416 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-127 created with rcb: 66062986 2025-12-02 19:00:24.416 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-128 created with rcb: 34777708 2025-12-02 19:00:24.416 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-129 created with rcb: 16174169 2025-12-02 19:00:24.416 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-130 created with rcb: 51548392 2025-12-02 19:00:24.416 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-131 created with rcb: 51693305 2025-12-02 19:00:24.416 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-132 created with rcb: 21994984 2025-12-02 19:00:24.416 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-133 created with rcb: 39422695 2025-12-02 19:00:24.416 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-134 created with rcb: 3194001 2025-12-02 19:00:24.416 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-135 created with rcb: 27655235 2025-12-02 19:00:24.416 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-136 created with rcb: 48152 2025-12-02 19:00:24.416 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-137 created with rcb: 36791495 2025-12-02 19:00:24.416 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-138 created with rcb: 4599796 2025-12-02 19:00:24.416 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-139 created with rcb: 39767079 2025-12-02 19:00:24.416 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-140 created with rcb: 6330198 2025-12-02 19:00:24.416 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-141 created with rcb: 13694445 2025-12-02 19:00:24.416 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-142 created with rcb: 32470088 2025-12-02 19:00:24.416 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-143 created with rcb: 842265 2025-12-02 19:00:24.416 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-144 created with rcb: 42915526 2025-12-02 19:00:24.416 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-145 created with rcb: 16615419 2025-12-02 19:00:24.416 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-146 created with rcb: 18690650 2025-12-02 19:00:24.416 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-147 created with rcb: 6305362 2025-12-02 19:00:24.416 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-148 created with rcb: 3188885 2025-12-02 19:00:24.416 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-149 created with rcb: 62950145 2025-12-02 19:00:24.416 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-150 created with rcb: 37899305 2025-12-02 19:00:24.416 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-151 created with rcb: 48824588 2025-12-02 19:00:24.416 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-152 created with rcb: 3985553 2025-12-02 19:00:24.416 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-153 created with rcb: 64885242 2025-12-02 19:00:24.416 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-154 created with rcb: 1733677 2025-12-02 19:00:24.416 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-155 created with rcb: 26973291 2025-12-02 19:00:24.416 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-156 created with rcb: 53678317 2025-12-02 19:00:24.416 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-157 created with rcb: 60024049 2025-12-02 19:00:24.416 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-158 created with rcb: 50455979 2025-12-02 19:00:24.416 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-159 created with rcb: 8567041 2025-12-02 19:00:24.416 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-160 created with rcb: 45709002 2025-12-02 19:00:24.416 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-161 created with rcb: 3597684 2025-12-02 19:00:24.416 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-162 created with rcb: 30056475 2025-12-02 19:00:24.416 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-163 created with rcb: 29220648 2025-12-02 19:00:24.416 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-164 created with rcb: 18890531 2025-12-02 19:00:24.416 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-165 created with rcb: 7966671 2025-12-02 19:00:24.416 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-166 created with rcb: 49781830 2025-12-02 19:00:24.416 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-167 created with rcb: 25030510 2025-12-02 19:00:24.416 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-168 created with rcb: 50342910 2025-12-02 19:00:24.416 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-169 created with rcb: 8717796 2025-12-02 19:00:24.417 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-125 processed in 1 frames. 2025-12-02 19:00:24.418 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-126 processed in 1 frames. 2025-12-02 19:00:24.419 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-127 processed in 1 frames. 2025-12-02 19:00:24.419 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-128 processed in 1 frames. 2025-12-02 19:00:24.419 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-129 processed in 1 frames. 2025-12-02 19:00:24.419 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-130 processed in 1 frames. 2025-12-02 19:00:24.419 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-131 processed in 1 frames. 2025-12-02 19:00:24.419 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-132 processed in 1 frames. 2025-12-02 19:00:24.419 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-133 processed in 1 frames. 2025-12-02 19:00:24.419 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-134 processed in 1 frames. 2025-12-02 19:00:24.419 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-135 processed in 1 frames. 2025-12-02 19:00:24.419 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-136 processed in 1 frames. 2025-12-02 19:00:24.419 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-137 processed in 1 frames. 2025-12-02 19:00:24.420 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-138 processed in 1 frames. 2025-12-02 19:00:24.420 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-139 processed in 1 frames. 2025-12-02 19:00:24.420 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-140 processed in 1 frames. 2025-12-02 19:00:24.421 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-141 processed in 1 frames. 2025-12-02 19:00:24.421 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-142 processed in 1 frames. 2025-12-02 19:00:24.422 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-143 processed in 1 frames. 2025-12-02 19:00:24.422 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-144 processed in 1 frames. 2025-12-02 19:00:24.430 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-145 processed in 1 frames. 2025-12-02 19:00:24.437 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-146 processed in 1 frames. 2025-12-02 19:00:24.444 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-147 processed in 1 frames. 2025-12-02 19:00:24.445 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-148 processed in 1 frames. 2025-12-02 19:00:24.447 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-149 processed in 1 frames. 2025-12-02 19:00:24.447 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-150 processed in 1 frames. 2025-12-02 19:00:24.467 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-151 processed in 1 frames. 2025-12-02 19:00:24.468 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-152 processed in 1 frames. 2025-12-02 19:00:24.468 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-153 processed in 1 frames. 2025-12-02 19:00:24.468 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-154 processed in 1 frames. 2025-12-02 19:00:24.474 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-155 processed in 1 frames. 2025-12-02 19:00:24.476 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-156 processed in 1 frames. 2025-12-02 19:00:24.476 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-157 processed in 1 frames. 2025-12-02 19:00:24.489 - Render thread -> Error: Model TrussFrame_Wide_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-02 19:00:24.542 - Render thread -> Error: Model TrussFrame_Long_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-02 19:00:24.568 - Render thread -> VRAM report about missing bytes is changed from 589123584 Bytes to 588709888 Bytes 2025-12-02 19:00:24.568 - Render thread -> Frame [1065] Parallel Render Command Batch RCB-170 created with rcb: 27688231 2025-12-02 19:00:24.568 - Render thread -> Frame [1065] Parallel Render Command Batch RCB-171 created with rcb: 42915526 2025-12-02 19:00:24.568 - Render thread -> Frame [1065] Parallel Render Command Batch RCB-172 created with rcb: 842265 2025-12-02 19:00:24.568 - Render thread -> Frame [1065] Parallel Render Command Batch RCB-173 created with rcb: 32470088 2025-12-02 19:00:24.568 - Render thread -> Frame [1065] Parallel Render Command Batch RCB-174 created with rcb: 13694445 2025-12-02 19:00:24.568 - Render thread -> Frame [1065] Parallel Render Command Batch RCB-175 created with rcb: 6330198 2025-12-02 19:00:24.568 - Render thread -> Frame [1065] Parallel Render Command Batch RCB-176 created with rcb: 39767079 2025-12-02 19:00:24.568 - Render thread -> Frame [1065] Parallel Render Command Batch RCB-177 created with rcb: 41227353 2025-12-02 19:00:24.568 - Render thread -> Frame [1065] Parallel Render Command Batch RCB-178 created with rcb: 4599796 2025-12-02 19:00:24.568 - Render thread -> Frame [1065] Parallel Render Command Batch RCB-179 created with rcb: 44235273 2025-12-02 19:00:24.568 - Render thread -> Frame [1065] Parallel Render Command Batch RCB-180 created with rcb: 15231530 2025-12-02 19:00:24.568 - Render thread -> Frame [1065] Parallel Render Command Batch RCB-181 created with rcb: 2661554 2025-12-02 19:00:24.568 - Render thread -> Frame [1065] Parallel Render Command Batch RCB-182 created with rcb: 41691631 2025-12-02 19:00:24.568 - Render thread -> Frame [1065] Parallel Render Command Batch RCB-158 processed in 2 frames. 2025-12-02 19:00:24.578 - Render thread -> Frame [1065] Parallel Render Command Batch RCB-159 processed in 2 frames. 2025-12-02 19:00:24.578 - Render thread -> Frame [1065] Parallel Render Command Batch RCB-160 processed in 2 frames. 2025-12-02 19:00:24.579 - Render thread -> Frame [1065] Parallel Render Command Batch RCB-161 processed in 2 frames. 2025-12-02 19:00:24.579 - Render thread -> Frame [1065] Parallel Render Command Batch RCB-162 processed in 2 frames. 2025-12-02 19:00:24.579 - Render thread -> Frame [1065] Parallel Render Command Batch RCB-163 processed in 2 frames. 2025-12-02 19:00:24.579 - Render thread -> Frame [1065] Parallel Render Command Batch RCB-164 processed in 2 frames. 2025-12-02 19:00:24.579 - Render thread -> Frame [1065] Parallel Render Command Batch RCB-165 processed in 2 frames. 2025-12-02 19:00:24.579 - Render thread -> Frame [1065] Parallel Render Command Batch RCB-166 processed in 2 frames. 2025-12-02 19:00:24.579 - Render thread -> Frame [1065] Parallel Render Command Batch RCB-167 processed in 2 frames. 2025-12-02 19:00:24.580 - Render thread -> Frame [1065] Parallel Render Command Batch RCB-168 processed in 2 frames. 2025-12-02 19:00:24.580 - Render thread -> Frame [1065] Parallel Render Command Batch RCB-169 processed in 2 frames. 2025-12-02 19:00:24.585 - Render thread -> Frame [1065] Parallel Render Command Batch RCB-170 processed in 1 frames. 2025-12-02 19:00:24.585 - Render thread -> Frame [1065] Parallel Render Command Batch RCB-171 processed in 1 frames. 2025-12-02 19:00:24.585 - Render thread -> Frame [1065] Parallel Render Command Batch RCB-172 processed in 1 frames. 2025-12-02 19:00:24.585 - Render thread -> Frame [1065] Parallel Render Command Batch RCB-173 processed in 1 frames. 2025-12-02 19:00:24.585 - Render thread -> Frame [1065] Parallel Render Command Batch RCB-174 processed in 1 frames. 2025-12-02 19:00:24.590 - Render thread -> Frame [1065] Parallel Render Command Batch RCB-175 processed in 1 frames. 2025-12-02 19:00:24.590 - Render thread -> Frame [1065] Parallel Render Command Batch RCB-176 processed in 1 frames. 2025-12-02 19:00:24.614 - Render thread -> Frame [1065] Parallel Render Command Batch RCB-177 processed in 1 frames. 2025-12-02 19:00:24.617 - Render thread -> Frame [1065] Parallel Render Command Batch RCB-178 processed in 1 frames. 2025-12-02 19:00:24.623 - Render thread -> Frame [1065] Parallel Render Command Batch RCB-179 processed in 1 frames. 2025-12-02 19:00:24.709 - Render thread -> VRAM report about missing bytes is changed from 588709888 Bytes to 591233024 Bytes 2025-12-02 19:00:24.709 - Render thread -> Frame [1066] Parallel Render Command Batch RCB-183 created with rcb: 54471549 2025-12-02 19:00:24.709 - Render thread -> Frame [1066] Parallel Render Command Batch RCB-184 created with rcb: 50614920 2025-12-02 19:00:24.710 - Render thread -> Frame [1066] Parallel Render Command Batch RCB-180 processed in 2 frames. 2025-12-02 19:00:24.731 - Render thread -> Frame [1066] Parallel Render Command Batch RCB-181 processed in 2 frames. 2025-12-02 19:00:24.756 - Render thread -> Frame [1066] Parallel Render Command Batch RCB-182 processed in 2 frames. 2025-12-02 19:00:24.885 - Render thread -> VRAM report about missing bytes is changed from 591233024 Bytes to 593129472 Bytes 2025-12-02 19:00:24.885 - Render thread -> Frame [1067] Parallel Render Command Batch RCB-185 created with rcb: 52796454 2025-12-02 19:00:24.885 - Render thread -> Frame [1067] Parallel Render Command Batch RCB-186 created with rcb: 29694371 2025-12-02 19:00:24.885 - Render thread -> Frame [1067] Parallel Render Command Batch RCB-187 created with rcb: 9339962 2025-12-02 19:00:24.885 - Render thread -> Frame [1067] Parallel Render Command Batch RCB-188 created with rcb: 12955824 2025-12-02 19:00:24.899 - Render thread -> Frame [1067] Parallel Render Command Batch RCB-183 processed in 2 frames. 2025-12-02 19:00:24.926 - Render thread -> Frame [1067] Parallel Render Command Batch RCB-184 processed in 2 frames. 2025-12-02 19:00:25.125 - Render thread -> VRAM report about missing bytes is changed from 593129472 Bytes to 594489344 Bytes 2025-12-02 19:00:25.128 - Render thread -> Frame [1068] Parallel Render Command Batch RCB-185 processed in 2 frames. 2025-12-02 19:00:25.155 - Render thread -> Frame [1068] Parallel Render Command Batch RCB-186 processed in 2 frames. 2025-12-02 19:00:25.185 - Render thread -> Frame [1068] Parallel Render Command Batch RCB-187 processed in 2 frames. 2025-12-02 19:00:25.231 - Render thread -> Error: Model Gyroscope250_Deformed_LOD3.mwm part Fracture05-WindowGlass does not have material assigned. 2025-12-02 19:00:25.307 - Render thread -> VRAM report about missing bytes is changed from 594489344 Bytes to 592842752 Bytes 2025-12-02 19:00:25.307 - Render thread -> Frame [1069] Parallel Render Command Batch RCB-189 created with rcb: 43621453 2025-12-02 19:00:25.307 - Render thread -> Frame [1069] Parallel Render Command Batch RCB-190 created with rcb: 39441582 2025-12-02 19:00:25.343 - Render thread -> Frame [1069] Parallel Render Command Batch RCB-188 processed in 3 frames. 2025-12-02 19:00:25.417 - Render thread -> VRAM report about missing bytes is changed from 592842752 Bytes to 591941632 Bytes 2025-12-02 19:00:25.452 - Render thread -> Frame [1070] Parallel Render Command Batch RCB-189 processed in 2 frames. 2025-12-02 19:00:25.546 - Render thread -> VRAM report about missing bytes is changed from 591941632 Bytes to 593924096 Bytes 2025-12-02 19:00:25.649 - Render thread -> VRAM report about missing bytes is changed from 593924096 Bytes to 595218432 Bytes 2025-12-02 19:00:25.652 - Render thread -> Frame [1072] Parallel Render Command Batch RCB-190 processed in 4 frames. 2025-12-02 19:00:25.667 - Render thread -> VRAM report about missing bytes is changed from 595218432 Bytes to 594296832 Bytes 2025-12-02 19:00:25.683 - Render thread -> VRAM report about missing bytes is changed from 594296832 Bytes to 591732736 Bytes 2025-12-02 19:00:25.744 - Render thread -> VRAM report about missing bytes is changed from 591732736 Bytes to 591470592 Bytes 2025-12-02 19:00:25.875 - Render thread -> VRAM report about missing bytes is changed from 591470592 Bytes to 591863808 Bytes 2025-12-02 19:00:26.076 - Render thread -> VRAM report about missing bytes is changed from 591863808 Bytes to 591470592 Bytes 2025-12-02 19:00:26.276 - Render thread -> VRAM report about missing bytes is changed from 591470592 Bytes to 591863808 Bytes 2025-12-02 19:00:26.346 - Render thread -> VRAM report about missing bytes is changed from 591863808 Bytes to 592912384 Bytes 2025-12-02 19:00:26.360 - Render thread -> Error: Model Truss50_Deformed_LOD3.mwm part Fracture_01-Truss50Test_LastLOD does not have material assigned. 2025-12-02 19:00:26.385 - Render thread -> VRAM report about missing bytes is changed from 592912384 Bytes to 593698816 Bytes 2025-12-02 19:00:26.426 - Render thread -> Error: Model Shower250_Deformed_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-02 19:00:26.445 - Render thread -> VRAM report about missing bytes is changed from 593698816 Bytes to 593174528 Bytes 2025-12-02 19:00:26.502 - Render thread -> VRAM report about missing bytes is changed from 593174528 Bytes to 592650240 Bytes 2025-12-02 19:00:26.529 - Render thread -> VRAM report about missing bytes is changed from 592650240 Bytes to 592125952 Bytes 2025-12-02 19:00:26.564 - Render thread -> VRAM report about missing bytes is changed from 592125952 Bytes to 591470592 Bytes 2025-12-02 19:00:26.590 - Render thread -> VRAM report about missing bytes is changed from 591470592 Bytes to 590946304 Bytes 2025-12-02 19:00:26.616 - Render thread -> VRAM report about missing bytes is changed from 590946304 Bytes to 591863808 Bytes 2025-12-02 19:00:26.696 - Render thread -> VRAM report about missing bytes is changed from 591863808 Bytes to 591339520 Bytes 2025-12-02 19:00:26.875 - Render thread -> VRAM report about missing bytes is changed from 591339520 Bytes to 591732736 Bytes 2025-12-02 19:00:27.026 - Render thread -> VRAM report about missing bytes is changed from 591732736 Bytes to 591339520 Bytes 2025-12-02 19:00:27.226 - Render thread -> VRAM report about missing bytes is changed from 591339520 Bytes to 591732736 Bytes 2025-12-02 19:00:27.359 - Render thread -> Frame [1148] Parallel Render Command Batch RCB-191 created with rcb: 59438208 2025-12-02 19:00:27.478 - Render thread -> VRAM report about missing bytes is changed from 591732736 Bytes to 591208448 Bytes 2025-12-02 19:00:27.616 - Render thread -> VRAM report about missing bytes is changed from 591208448 Bytes to 622665728 Bytes 2025-12-02 19:00:27.846 - Render thread -> VRAM report about missing bytes is changed from 622665728 Bytes to 621748224 Bytes 2025-12-02 19:00:28.000 - Render thread -> VRAM report about missing bytes is changed from 621748224 Bytes to 624304128 Bytes 2025-12-02 19:00:28.118 - Render thread -> VRAM report about missing bytes is changed from 624304128 Bytes to 624369664 Bytes 2025-12-02 19:00:28.174 - Render thread -> Frame [1153] Parallel Render Command Batch RCB-191 processed in 6 frames. 2025-12-02 19:00:28.239 - Render thread -> VRAM report about missing bytes is changed from 624369664 Bytes to 614932480 Bytes 2025-12-02 19:00:28.253 - Render thread -> VRAM report about missing bytes is changed from 614932480 Bytes to 613556224 Bytes 2025-12-02 19:00:28.386 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 32 needed elements, resizing from 1 to 32. 2025-12-02 19:00:28.387 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 32 needed elements, resizing from 1 to 32. 2025-12-02 19:00:28.441 - Render thread -> VRAM report about missing bytes is changed from 613556224 Bytes to 590970880 Bytes 2025-12-02 19:00:28.506 - Render thread -> VRAM report about missing bytes is changed from 590970880 Bytes to 592248832 Bytes 2025-12-02 19:00:28.542 - Render thread -> VRAM report about missing bytes is changed from 592248832 Bytes to 593338368 Bytes 2025-12-02 19:00:28.563 - Render thread -> VRAM report about missing bytes is changed from 593338368 Bytes to 591958016 Bytes 2025-12-02 19:00:28.577 - Render thread -> VRAM report about missing bytes is changed from 591958016 Bytes to 590647296 Bytes 2025-12-02 19:00:28.593 - Render thread -> VRAM report about missing bytes is changed from 590647296 Bytes to 591237120 Bytes 2025-12-02 19:00:28.939 - Render thread -> VRAM report about missing bytes is changed from 591237120 Bytes to 590843904 Bytes 2025-12-02 19:00:29.338 - Render thread -> VRAM report about missing bytes is changed from 590843904 Bytes to 591237120 Bytes 2025-12-02 19:00:29.639 - Render thread -> VRAM report about missing bytes is changed from 591237120 Bytes to 590843904 Bytes 2025-12-02 19:00:30.038 - Render thread -> VRAM report about missing bytes is changed from 590843904 Bytes to 591237120 Bytes 2025-12-02 19:00:30.339 - Render thread -> VRAM report about missing bytes is changed from 591237120 Bytes to 590843904 Bytes 2025-12-02 19:00:30.704 - Render thread -> VRAM report about missing bytes is changed from 590843904 Bytes to 590827520 Bytes 2025-12-02 19:00:30.738 - Render thread -> VRAM report about missing bytes is changed from 590827520 Bytes to 591220736 Bytes 2025-12-02 19:00:30.771 - Render thread -> VRAM report about missing bytes is changed from 591220736 Bytes to 591261696 Bytes 2025-12-02 19:00:31.039 - Render thread -> VRAM report about missing bytes is changed from 591261696 Bytes to 590868480 Bytes 2025-12-02 19:00:31.438 - Render thread -> VRAM report about missing bytes is changed from 590868480 Bytes to 591261696 Bytes 2025-12-02 19:00:31.739 - Render thread -> VRAM report about missing bytes is changed from 591261696 Bytes to 590671872 Bytes 2025-12-02 19:00:32.138 - Render thread -> VRAM report about missing bytes is changed from 590671872 Bytes to 591261696 Bytes 2025-12-02 19:00:32.439 - Render thread -> VRAM report about missing bytes is changed from 591261696 Bytes to 590868480 Bytes 2025-12-02 19:00:32.838 - Render thread -> VRAM report about missing bytes is changed from 590868480 Bytes to 591261696 Bytes 2025-12-02 19:00:33.218 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 256 needed elements, resizing from 32 to 256. 2025-12-02 19:00:33.219 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 256 needed elements, resizing from 32 to 256. 2025-12-02 19:00:33.226 - Render thread -> VRAM report about missing bytes is changed from 591261696 Bytes to 593764352 Bytes 2025-12-02 19:00:33.273 - Render thread -> VRAM report about missing bytes is changed from 593764352 Bytes to 593453056 Bytes 2025-12-02 19:00:33.352 - Render thread -> VRAM report about missing bytes is changed from 593453056 Bytes to 593256448 Bytes 2025-12-02 19:00:33.538 - Render thread -> VRAM report about missing bytes is changed from 593256448 Bytes to 593649664 Bytes 2025-12-02 19:00:33.838 - Render thread -> VRAM report about missing bytes is changed from 593649664 Bytes to 593256448 Bytes 2025-12-02 19:00:34.238 - Render thread -> VRAM report about missing bytes is changed from 593256448 Bytes to 593649664 Bytes 2025-12-02 19:00:34.538 - Render thread -> VRAM report about missing bytes is changed from 593649664 Bytes to 593256448 Bytes 2025-12-02 19:00:34.938 - Render thread -> VRAM report about missing bytes is changed from 593256448 Bytes to 593649664 Bytes 2025-12-02 19:00:35.239 - Render thread -> VRAM report about missing bytes is changed from 593649664 Bytes to 593059840 Bytes 2025-12-02 19:00:35.438 - Render thread -> VRAM report about missing bytes is changed from 593059840 Bytes to 592863232 Bytes 2025-12-02 19:00:35.471 - Render thread -> VRAM report about missing bytes is changed from 592863232 Bytes to 593059840 Bytes 2025-12-02 19:00:35.638 - Render thread -> VRAM report about missing bytes is changed from 593059840 Bytes to 593453056 Bytes 2025-12-02 19:00:35.938 - Render thread -> VRAM report about missing bytes is changed from 593453056 Bytes to 593059840 Bytes 2025-12-02 19:00:36.038 - Render thread -> VRAM report about missing bytes is changed from 593059840 Bytes to 593256448 Bytes 2025-12-02 19:00:36.205 - Render thread -> VRAM report about missing bytes is changed from 593256448 Bytes to 593059840 Bytes 2025-12-02 19:00:36.338 - Render thread -> VRAM report about missing bytes is changed from 593059840 Bytes to 593453056 Bytes 2025-12-02 19:00:36.571 - Render thread -> VRAM report about missing bytes is changed from 593453056 Bytes to 593649664 Bytes 2025-12-02 19:00:36.638 - Render thread -> VRAM report about missing bytes is changed from 593649664 Bytes to 593256448 Bytes 2025-12-02 19:00:36.738 - Render thread -> VRAM report about missing bytes is changed from 593256448 Bytes to 593059840 Bytes 2025-12-02 19:00:37.038 - Render thread -> VRAM report about missing bytes is changed from 593059840 Bytes to 593453056 Bytes 2025-12-02 19:00:37.104 - Render thread -> VRAM report about missing bytes is changed from 593453056 Bytes to 593649664 Bytes 2025-12-02 19:00:37.271 - Render thread -> VRAM report about missing bytes is changed from 593649664 Bytes to 593453056 Bytes 2025-12-02 19:00:37.338 - Render thread -> VRAM report about missing bytes is changed from 593453056 Bytes to 593059840 Bytes 2025-12-02 19:00:37.638 - Render thread -> VRAM report about missing bytes is changed from 593059840 Bytes to 593256448 Bytes 2025-12-02 19:00:37.738 - Render thread -> VRAM report about missing bytes is changed from 593256448 Bytes to 593649664 Bytes 2025-12-02 19:00:37.805 - Render thread -> VRAM report about missing bytes is changed from 593649664 Bytes to 593453056 Bytes 2025-12-02 19:00:38.038 - Render thread -> VRAM report about missing bytes is changed from 593453056 Bytes to 593059840 Bytes 2025-12-02 19:00:38.171 - Render thread -> VRAM report about missing bytes is changed from 593059840 Bytes to 593256448 Bytes 2025-12-02 19:00:38.338 - Render thread -> VRAM report about missing bytes is changed from 593256448 Bytes to 593059840 Bytes 2025-12-02 19:00:38.438 - Render thread -> VRAM report about missing bytes is changed from 593059840 Bytes to 593453056 Bytes 2025-12-02 19:00:38.704 - Render thread -> VRAM report about missing bytes is changed from 593453056 Bytes to 593649664 Bytes 2025-12-02 19:00:38.738 - Render thread -> VRAM report about missing bytes is changed from 593649664 Bytes to 593059840 Bytes 2025-12-02 19:00:38.871 - Render thread -> VRAM report about missing bytes is changed from 593059840 Bytes to 592863232 Bytes 2025-12-02 19:00:39.138 - Render thread -> VRAM report about missing bytes is changed from 592863232 Bytes to 593453056 Bytes 2025-12-02 19:00:39.271 - Render thread -> VRAM report about missing bytes is changed from 593453056 Bytes to 593649664 Bytes 2025-12-02 19:00:39.439 - Render thread -> VRAM report about missing bytes is changed from 593649664 Bytes to 593059840 Bytes 2025-12-02 19:00:39.804 - Render thread -> VRAM report about missing bytes is changed from 593059840 Bytes to 593256448 Bytes 2025-12-02 19:00:39.838 - Render thread -> VRAM report about missing bytes is changed from 593256448 Bytes to 593649664 Bytes 2025-12-02 19:00:39.971 - Render thread -> VRAM report about missing bytes is changed from 593649664 Bytes to 593453056 Bytes 2025-12-02 19:00:40.138 - Render thread -> VRAM report about missing bytes is changed from 593453056 Bytes to 593059840 Bytes 2025-12-02 19:00:40.371 - Render thread -> VRAM report about missing bytes is changed from 593059840 Bytes to 593256448 Bytes 2025-12-02 19:00:40.538 - Render thread -> VRAM report about missing bytes is changed from 593256448 Bytes to 593453056 Bytes 2025-12-02 19:00:40.838 - Render thread -> VRAM report about missing bytes is changed from 593453056 Bytes to 593059840 Bytes 2025-12-02 19:00:40.904 - Render thread -> VRAM report about missing bytes is changed from 593059840 Bytes to 593256448 Bytes 2025-12-02 19:00:41.072 - Render thread -> VRAM report about missing bytes is changed from 593256448 Bytes to 593059840 Bytes 2025-12-02 19:00:41.238 - Render thread -> VRAM report about missing bytes is changed from 593059840 Bytes to 593453056 Bytes 2025-12-02 19:00:41.471 - Render thread -> VRAM report about missing bytes is changed from 593453056 Bytes to 593649664 Bytes 2025-12-02 19:00:41.538 - Render thread -> VRAM report about missing bytes is changed from 593649664 Bytes to 593256448 Bytes 2025-12-02 19:00:41.638 - Render thread -> VRAM report about missing bytes is changed from 593256448 Bytes to 593059840 Bytes 2025-12-02 19:00:41.938 - Render thread -> VRAM report about missing bytes is changed from 593059840 Bytes to 593453056 Bytes 2025-12-02 19:00:42.038 - Render thread -> VRAM report about missing bytes is changed from 593453056 Bytes to 593649664 Bytes 2025-12-02 19:00:42.205 - Render thread -> VRAM report about missing bytes is changed from 593649664 Bytes to 593453056 Bytes 2025-12-02 19:00:42.238 - Render thread -> VRAM report about missing bytes is changed from 593453056 Bytes to 592863232 Bytes 2025-12-02 19:00:42.604 - Render thread -> VRAM report about missing bytes is changed from 592863232 Bytes to 593059840 Bytes 2025-12-02 19:00:42.638 - Render thread -> VRAM report about missing bytes is changed from 593059840 Bytes to 593649664 Bytes 2025-12-02 19:00:42.771 - Render thread -> VRAM report about missing bytes is changed from 593649664 Bytes to 593453056 Bytes 2025-12-02 19:00:42.938 - Render thread -> VRAM report about missing bytes is changed from 593453056 Bytes to 593059840 Bytes 2025-12-02 19:00:43.171 - Render thread -> VRAM report about missing bytes is changed from 593059840 Bytes to 593256448 Bytes 2025-12-02 19:00:43.339 - Render thread -> VRAM report about missing bytes is changed from 593256448 Bytes to 593453056 Bytes 2025-12-02 19:00:43.726 - Render thread -> VRAM report about missing bytes is changed from 593453056 Bytes to 593387520 Bytes 2025-12-02 19:00:43.772 - Render thread -> VRAM report about missing bytes is changed from 593387520 Bytes to 593649664 Bytes 2025-12-02 19:00:43.864 - Render thread -> VRAM report about missing bytes is changed from 593649664 Bytes to 593862656 Bytes 2025-12-02 19:00:43.871 - Render thread -> VRAM report about missing bytes is changed from 593862656 Bytes to 593993728 Bytes 2025-12-02 19:00:43.900 - Render thread -> VRAM report about missing bytes is changed from 593993728 Bytes to 593797120 Bytes 2025-12-02 19:00:43.920 - Render thread -> VRAM report about missing bytes is changed from 593797120 Bytes to 593534976 Bytes 2025-12-02 19:00:43.954 - Render thread -> VRAM report about missing bytes is changed from 593534976 Bytes to 593207296 Bytes 2025-12-02 19:00:44.048 - Render thread -> VRAM report about missing bytes is changed from 593207296 Bytes to 593600512 Bytes 2025-12-02 19:00:44.048 - Render thread -> Too many VRAM reports, stopping printing 2025-12-02 19:00:45.706 - Render thread -> Info: Frame[1673] - Available VRAM budget has changed: 2085 MB 2025-12-02 19:00:45.706 - Render thread -> Info: Frame[1673] - Available VRAM budget has changed: 533 MB 2025-12-02 19:00:45.706 - Render thread -> Warning: Available VRAM budget 533 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:00:45.773 - Render thread -> Info: Frame[1675] - Available VRAM budget has changed: 560 MB 2025-12-02 19:00:45.773 - Render thread -> Warning: Available VRAM budget 560 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:00:45.973 - Render thread -> Info: Frame[1681] - Available VRAM budget has changed: 2099 MB 2025-12-02 19:00:46.039 - Render thread -> Info: Frame[1683] - Available VRAM budget has changed: 2112 MB 2025-12-02 19:00:46.706 - Render thread -> Info: Frame[1703] - Available VRAM budget has changed: 584 MB 2025-12-02 19:00:46.706 - Render thread -> Warning: Available VRAM budget 584 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:00:46.972 - Render thread -> Info: Frame[1711] - Available VRAM budget has changed: 590 MB 2025-12-02 19:00:46.972 - Render thread -> Warning: Available VRAM budget 590 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:00:47.039 - Render thread -> Info: Frame[1713] - Available VRAM budget has changed: 597 MB 2025-12-02 19:00:47.039 - Render thread -> Warning: Available VRAM budget 597 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:00:48.239 - Render thread -> Info: Frame[1749] - Available VRAM budget has changed: 2170 MB 2025-12-02 19:00:48.772 - Render thread -> Info: Frame[1765] - Available VRAM budget has changed: 2124 MB 2025-12-02 19:00:49.239 - Render thread -> Info: Frame[1779] - Available VRAM budget has changed: 603 MB 2025-12-02 19:00:49.239 - Render thread -> Warning: Available VRAM budget 603 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:00:51.306 - Render thread -> Info: Frame[1841] - Available VRAM budget has changed: 2168 MB 2025-12-02 19:00:52.306 - Render thread -> Info: Frame[1871] - Available VRAM budget has changed: 626 MB 2025-12-02 19:00:52.306 - Render thread -> Warning: Available VRAM budget 626 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:00:55.506 - Render thread -> Info: Frame[1967] - Available VRAM budget has changed: 2123 MB 2025-12-02 19:00:55.507 - Render thread -> Info: Frame[1967] - Available VRAM budget has changed: 603 MB 2025-12-02 19:00:55.507 - Render thread -> Warning: Available VRAM budget 603 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:00:56.240 - Render thread -> Info: Frame[1989] - Available VRAM budget has changed: 536 MB 2025-12-02 19:00:56.240 - Render thread -> Warning: Available VRAM budget 536 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:00:56.706 - Render thread -> Info: Frame[2003] - Available VRAM budget has changed: 2160 MB 2025-12-02 19:00:57.706 - Render thread -> Info: Frame[2033] - Available VRAM budget has changed: 554 MB 2025-12-02 19:00:57.706 - Render thread -> Warning: Available VRAM budget 554 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:00:58.840 - Render thread -> Info: Frame[2067] - Available VRAM budget has changed: 621 MB 2025-12-02 19:00:58.840 - Render thread -> Warning: Available VRAM budget 621 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:00:59.440 - Render thread -> Info: Frame[2085] - Available VRAM budget has changed: 2121 MB 2025-12-02 19:00:59.440 - Render thread -> Info: Frame[2085] - Available VRAM budget has changed: 602 MB 2025-12-02 19:00:59.440 - Render thread -> Warning: Available VRAM budget 602 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:01:00.572 - Render thread -> Info: Frame[2119] - Available VRAM budget has changed: 2160 MB 2025-12-02 19:01:01.573 - Render thread -> Info: Frame[2149] - Available VRAM budget has changed: 622 MB 2025-12-02 19:01:01.573 - Render thread -> Warning: Available VRAM budget 622 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:01:04.989 - Render thread -> Info: Frame[2261] - Available VRAM budget has changed: 629 MB 2025-12-02 19:01:04.989 - Render thread -> Warning: Available VRAM budget 629 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:01:05.022 - Render thread -> Info: Frame[2263] - Available VRAM budget has changed: 633 MB 2025-12-02 19:01:05.022 - Render thread -> Warning: Available VRAM budget 633 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:01:05.422 - Render thread -> Info: Frame[2287] - Available VRAM budget has changed: 637 MB 2025-12-02 19:01:05.422 - Render thread -> Warning: Available VRAM budget 637 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:01:05.489 - Render thread -> Info: Frame[2291] - Available VRAM budget has changed: 645 MB 2025-12-02 19:01:05.489 - Render thread -> Warning: Available VRAM budget 645 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:01:07.889 - Render thread -> Info: Frame[2435] - Available VRAM budget has changed: 631 MB 2025-12-02 19:01:07.889 - Render thread -> Warning: Available VRAM budget 631 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:01:08.122 - Render thread -> Info: Frame[2449] - Available VRAM budget has changed: 622 MB 2025-12-02 19:01:08.122 - Render thread -> Warning: Available VRAM budget 622 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:01:10.555 - Render thread -> Info: Frame[2595] - Available VRAM budget has changed: 692 MB 2025-12-02 19:01:10.555 - Render thread -> Warning: Available VRAM budget 692 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:01:10.656 - Render thread -> Info: Frame[2601] - Available VRAM budget has changed: 851 MB 2025-12-02 19:01:10.656 - Render thread -> Warning: Available VRAM budget 851 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:01:10.889 - Render thread -> Info: Frame[2615] - Available VRAM budget has changed: 873 MB 2025-12-02 19:01:10.890 - Render thread -> Warning: Available VRAM budget 873 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:01:10.956 - Render thread -> Info: Frame[2619] - Available VRAM budget has changed: 914 MB 2025-12-02 19:01:10.956 - Render thread -> Warning: Available VRAM budget 914 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:01:11.055 - Render thread -> Info: Frame[2625] - Available VRAM budget has changed: 969 MB 2025-12-02 19:01:11.055 - Render thread -> Warning: Available VRAM budget 969 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:01:11.422 - Render thread -> Info: Frame[2647] - Available VRAM budget has changed: 975 MB 2025-12-02 19:01:11.422 - Render thread -> Warning: Available VRAM budget 975 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:01:11.455 - Render thread -> Info: Frame[2649] - Available VRAM budget has changed: 2171 MB 2025-12-02 19:01:11.455 - Render thread -> Info: Frame[2649] - Available VRAM budget has changed: 991 MB 2025-12-02 19:01:11.455 - Render thread -> Warning: Available VRAM budget 991 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:01:11.489 - Render thread -> Info: Frame[2651] - Available VRAM budget has changed: 1005 MB 2025-12-02 19:01:11.489 - Render thread -> Warning: Available VRAM budget 1005 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:01:11.622 - Render thread -> Info: Frame[2659] - Available VRAM budget has changed: 1019 MB 2025-12-02 19:01:11.622 - Render thread -> Warning: Available VRAM budget 1019 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:01:11.957 - Render thread -> Info: Frame[2679] - Available VRAM budget has changed: 1029 MB 2025-12-02 19:01:11.957 - Render thread -> Warning: Available VRAM budget 1029 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:01:12.455 - Render thread -> Info: Frame[2709] - Available VRAM budget has changed: 1021 MB 2025-12-02 19:01:12.455 - Render thread -> Warning: Available VRAM budget 1021 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:01:12.489 - Render thread -> Info: Frame[2711] - Available VRAM budget has changed: 1007 MB 2025-12-02 19:01:12.489 - Render thread -> Warning: Available VRAM budget 1007 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:01:12.555 - Render thread -> Info: Frame[2715] - Available VRAM budget has changed: 996 MB 2025-12-02 19:01:12.555 - Render thread -> Warning: Available VRAM budget 996 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:01:12.589 - Render thread -> Info: Frame[2717] - Available VRAM budget has changed: 985 MB 2025-12-02 19:01:12.589 - Render thread -> Warning: Available VRAM budget 985 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:01:12.722 - Render thread -> Info: Frame[2725] - Available VRAM budget has changed: 977 MB 2025-12-02 19:01:12.722 - Render thread -> Warning: Available VRAM budget 977 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:01:12.855 - Render thread -> Info: Frame[2733] - Available VRAM budget has changed: 971 MB 2025-12-02 19:01:12.855 - Render thread -> Warning: Available VRAM budget 971 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:01:12.989 - Render thread -> Info: Frame[2741] - Available VRAM budget has changed: 915 MB 2025-12-02 19:01:12.989 - Render thread -> Warning: Available VRAM budget 915 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:01:13.222 - Render thread -> Info: Frame[2755] - Available VRAM budget has changed: 861 MB 2025-12-02 19:01:13.222 - Render thread -> Warning: Available VRAM budget 861 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:01:13.389 - Render thread -> Info: Frame[2765] - Available VRAM budget has changed: 839 MB 2025-12-02 19:01:13.389 - Render thread -> Warning: Available VRAM budget 839 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:01:14.289 - Render thread -> Info: Frame[2819] - Available VRAM budget has changed: 869 MB 2025-12-02 19:01:14.289 - Render thread -> Warning: Available VRAM budget 869 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:01:14.422 - Render thread -> Info: Frame[2827] - Available VRAM budget has changed: 913 MB 2025-12-02 19:01:14.422 - Render thread -> Warning: Available VRAM budget 913 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:01:14.489 - Render thread -> Info: Frame[2831] - Available VRAM budget has changed: 917 MB 2025-12-02 19:01:14.489 - Render thread -> Warning: Available VRAM budget 917 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:01:14.522 - Render thread -> Info: Frame[2833] - Available VRAM budget has changed: 962 MB 2025-12-02 19:01:14.522 - Render thread -> Warning: Available VRAM budget 962 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:01:15.455 - Render thread -> Info: Frame[2889] - Available VRAM budget has changed: 913 MB 2025-12-02 19:01:15.455 - Render thread -> Warning: Available VRAM budget 913 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:01:16.489 - Render thread -> Info: Frame[2951] - Available VRAM budget has changed: 970 MB 2025-12-02 19:01:16.489 - Render thread -> Warning: Available VRAM budget 970 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:01:16.855 - Render thread -> Info: Frame[2973] - Available VRAM budget has changed: 989 MB 2025-12-02 19:01:16.855 - Render thread -> Warning: Available VRAM budget 989 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:01:17.156 - Render thread -> Info: Frame[2991] - Available VRAM budget has changed: 978 MB 2025-12-02 19:01:17.156 - Render thread -> Warning: Available VRAM budget 978 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:01:17.190 - Render thread -> Info: Frame[2993] - Available VRAM budget has changed: 970 MB 2025-12-02 19:01:17.190 - Render thread -> Warning: Available VRAM budget 970 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:01:17.489 - Render thread -> Info: Frame[3011] - Available VRAM budget has changed: 915 MB 2025-12-02 19:01:17.489 - Render thread -> Warning: Available VRAM budget 915 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:01:17.655 - Render thread -> Info: Frame[3021] - Available VRAM budget has changed: 872 MB 2025-12-02 19:01:17.655 - Render thread -> Warning: Available VRAM budget 872 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:01:17.689 - Render thread -> Info: Frame[3023] - Available VRAM budget has changed: 827 MB 2025-12-02 19:01:17.689 - Render thread -> Warning: Available VRAM budget 827 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:01:17.722 - Render thread -> Info: Frame[3025] - Available VRAM budget has changed: 813 MB 2025-12-02 19:01:17.722 - Render thread -> Warning: Available VRAM budget 813 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:01:17.789 - Render thread -> Info: Frame[3029] - Available VRAM budget has changed: 786 MB 2025-12-02 19:01:17.789 - Render thread -> Warning: Available VRAM budget 786 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:01:17.855 - Render thread -> Info: Frame[3033] - Available VRAM budget has changed: 762 MB 2025-12-02 19:01:17.855 - Render thread -> Warning: Available VRAM budget 762 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:01:18.255 - Render thread -> Info: Frame[3057] - Available VRAM budget has changed: 758 MB 2025-12-02 19:01:18.255 - Render thread -> Warning: Available VRAM budget 758 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:01:18.522 - Render thread -> Info: Frame[3073] - Available VRAM budget has changed: 627 MB 2025-12-02 19:01:18.522 - Render thread -> Warning: Available VRAM budget 627 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:01:18.556 - Render thread -> Info: Frame[3075] - Available VRAM budget has changed: 2115 MB 2025-12-02 19:01:18.556 - Render thread -> Info: Frame[3075] - Available VRAM budget has changed: 599 MB 2025-12-02 19:01:18.556 - Render thread -> Warning: Available VRAM budget 599 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:01:19.473 - Render thread -> Info: Frame[3109] - Available VRAM budget has changed: 2163 MB 2025-12-02 19:01:20.140 - Render thread -> Info: Frame[3129] - Available VRAM budget has changed: 2121 MB 2025-12-02 19:01:20.345 - Render thread -> Info: Frame[3139] - Available VRAM budget has changed: 602 MB 2025-12-02 19:01:20.345 - Render thread -> Warning: Available VRAM budget 602 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:01:21.039 - Render thread -> Info: Frame[3179] - Available VRAM budget has changed: 2103 MB 2025-12-02 19:01:21.505 - Render thread -> Info: Frame[3209] - Available VRAM budget has changed: 1091 MB 2025-12-02 19:01:21.505 - Render thread -> Warning: Available VRAM budget 1091 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:01:21.539 - Render thread -> Info: Frame[3211] - Available VRAM budget has changed: 2115 MB 2025-12-02 19:01:22.039 - Render thread -> Info: Frame[3241] - Available VRAM budget has changed: 1108 MB 2025-12-02 19:01:22.039 - Render thread -> Warning: Available VRAM budget 1108 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:01:22.605 - Render thread -> Info: Frame[3275] - Available VRAM budget has changed: 2127 MB 2025-12-02 19:01:22.638 - Render thread -> Info: Frame[3277] - Available VRAM budget has changed: 2141 MB 2025-12-02 19:01:23.106 - Render thread -> Info: Frame[3305] - Available VRAM budget has changed: 1119 MB 2025-12-02 19:01:23.106 - Render thread -> Warning: Available VRAM budget 1119 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:01:23.139 - Render thread -> Info: Frame[3307] - Available VRAM budget has changed: 1133 MB 2025-12-02 19:01:23.139 - Render thread -> Warning: Available VRAM budget 1133 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:01:43.105 - Render thread -> Info: Frame[4505] - Available VRAM budget has changed: 1169 MB 2025-12-02 19:01:43.105 - Render thread -> Warning: Available VRAM budget 1169 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:01:45.472 - Render thread -> Info: Frame[4647] - Available VRAM budget has changed: 1177 MB 2025-12-02 19:01:45.472 - Render thread -> Warning: Available VRAM budget 1177 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:01:47.005 - Render thread -> Info: Frame[4739] - Available VRAM budget has changed: 1171 MB 2025-12-02 19:01:47.005 - Render thread -> Warning: Available VRAM budget 1171 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:01:47.572 - Render thread -> Info: Frame[4773] - Available VRAM budget has changed: 1165 MB 2025-12-02 19:01:47.572 - Render thread -> Warning: Available VRAM budget 1165 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:01:48.272 - Render thread -> Info: Frame[4815] - Available VRAM budget has changed: 1148 MB 2025-12-02 19:01:48.272 - Render thread -> Warning: Available VRAM budget 1148 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:01:48.305 - Render thread -> Info: Frame[4817] - Available VRAM budget has changed: 1137 MB 2025-12-02 19:01:48.305 - Render thread -> Warning: Available VRAM budget 1137 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:01:51.639 - Render thread -> Info: Frame[5017] - Available VRAM budget has changed: 1148 MB 2025-12-02 19:01:51.639 - Render thread -> Warning: Available VRAM budget 1148 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:01:51.672 - Render thread -> Info: Frame[5019] - Available VRAM budget has changed: 1162 MB 2025-12-02 19:01:51.672 - Render thread -> Warning: Available VRAM budget 1162 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:01:52.572 - Render thread -> Info: Frame[5073] - Available VRAM budget has changed: 1170 MB 2025-12-02 19:01:52.572 - Render thread -> Warning: Available VRAM budget 1170 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:01:52.972 - Render thread -> Info: Frame[5097] - Available VRAM budget has changed: 1178 MB 2025-12-02 19:01:52.972 - Render thread -> Warning: Available VRAM budget 1178 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:02:18.405 - Render thread -> Info: Frame[6623] - Available VRAM budget has changed: 2152 MB 2025-12-02 19:02:18.906 - Render thread -> Info: Frame[6653] - Available VRAM budget has changed: 1190 MB 2025-12-02 19:02:18.906 - Render thread -> Warning: Available VRAM budget 1190 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:03:29.513 - Render thread -> Info: Frame[10889] - Available VRAM budget has changed: 2042 MB 2025-12-02 19:03:29.513 - Render thread -> Info: Frame[10889] - Available VRAM budget has changed: 1126 MB 2025-12-02 19:03:29.513 - Render thread -> Warning: Available VRAM budget 1126 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:03:29.539 - Render thread -> Info: Frame[10891] - Available VRAM budget has changed: 1081 MB 2025-12-02 19:03:29.539 - Render thread -> Warning: Available VRAM budget 1081 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:03:30.040 - Render thread -> Info: Frame[10921] - Available VRAM budget has changed: 2144 MB 2025-12-02 19:03:30.526 - Render thread -> Info: Frame[10949] - Available VRAM budget has changed: 2122 MB 2025-12-02 19:03:30.541 - Render thread -> Info: Frame[10951] - Available VRAM budget has changed: 1161 MB 2025-12-02 19:03:30.541 - Render thread -> Warning: Available VRAM budget 1161 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:03:31.039 - Render thread -> Info: Frame[10981] - Available VRAM budget has changed: 2142 MB 2025-12-02 19:03:31.539 - Render thread -> Info: Frame[11011] - Available VRAM budget has changed: 1182 MB 2025-12-02 19:03:31.539 - Render thread -> Warning: Available VRAM budget 1182 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:03:47.106 - Render thread -> Info: Frame[11945] - Available VRAM budget has changed: 2039 MB 2025-12-02 19:03:47.106 - Render thread -> Info: Frame[11945] - Available VRAM budget has changed: 1079 MB 2025-12-02 19:03:47.106 - Render thread -> Warning: Available VRAM budget 1079 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:03:47.639 - Render thread -> Info: Frame[11977] - Available VRAM budget has changed: 2144 MB 2025-12-02 19:03:48.139 - Render thread -> Info: Frame[12007] - Available VRAM budget has changed: 1183 MB 2025-12-02 19:03:48.139 - Render thread -> Warning: Available VRAM budget 1183 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:04:21.172 - Render thread -> Info: Frame[13989] - Available VRAM budget has changed: 1177 MB 2025-12-02 19:04:21.172 - Render thread -> Warning: Available VRAM budget 1177 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:04:41.106 - Render thread -> Info: Frame[15185] - Available VRAM budget has changed: 2038 MB 2025-12-02 19:04:41.106 - Render thread -> Info: Frame[15185] - Available VRAM budget has changed: 1075 MB 2025-12-02 19:04:41.106 - Render thread -> Warning: Available VRAM budget 1075 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:04:41.640 - Render thread -> Info: Frame[15217] - Available VRAM budget has changed: 2142 MB 2025-12-02 19:04:41.739 - Render thread -> Info: Frame[15223] - Available VRAM budget has changed: 2081 MB 2025-12-02 19:04:42.140 - Render thread -> Info: Frame[15247] - Available VRAM budget has changed: 1118 MB 2025-12-02 19:04:42.140 - Render thread -> Warning: Available VRAM budget 1118 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:05:02.273 - Render thread -> Info: Frame[16453] - Available VRAM budget has changed: 2037 MB 2025-12-02 19:05:02.273 - Render thread -> Info: Frame[16453] - Available VRAM budget has changed: 561 MB 2025-12-02 19:05:02.273 - Render thread -> Warning: Available VRAM budget 561 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:05:04.289 - Render thread -> Info: Frame[16535] - Available VRAM budget has changed: 2056 MB 2025-12-02 19:05:04.966 - Render thread -> Info: Frame[16565] - Available VRAM budget has changed: 570 MB 2025-12-02 19:05:04.966 - Render thread -> Warning: Available VRAM budget 570 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:05:11.339 - Render thread -> Info: Frame[16813] - Available VRAM budget has changed: 2067 MB 2025-12-02 19:05:12.339 - Render thread -> Info: Frame[16843] - Available VRAM budget has changed: 576 MB 2025-12-02 19:05:12.339 - Render thread -> Warning: Available VRAM budget 576 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:05:36.989 - Render thread -> Info: Frame[17589] - Available VRAM budget has changed: 2054 MB 2025-12-02 19:05:36.989 - Render thread -> Info: Frame[17589] - Available VRAM budget has changed: 569 MB 2025-12-02 19:05:36.989 - Render thread -> Warning: Available VRAM budget 569 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:05:40.189 - Render thread -> Info: Frame[17685] - Available VRAM budget has changed: 2066 MB 2025-12-02 19:05:40.656 - Render thread -> Info: Frame[17699] - Available VRAM budget has changed: 2037 MB 2025-12-02 19:05:40.656 - Render thread -> Info: Frame[17699] - Available VRAM budget has changed: 561 MB 2025-12-02 19:05:40.656 - Render thread -> Warning: Available VRAM budget 561 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:05:44.073 - Render thread -> Info: Frame[17809] - Available VRAM budget has changed: 557 MB 2025-12-02 19:05:44.073 - Render thread -> Warning: Available VRAM budget 557 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:05:45.206 - Render thread -> Info: Frame[17843] - Available VRAM budget has changed: 561 MB 2025-12-02 19:05:45.206 - Render thread -> Warning: Available VRAM budget 561 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:05:46.383 - .NET TP Worker -> Screenshot root: AppData 2025-12-02 19:05:46.383 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-02 19:05:46.383 - .NET TP Worker -> Screenshot absolute path: C:\Users\Circl\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-02 19:05:46.383 - .NET TP Worker -> Screenshot exists on target path. 2025-12-02 19:05:46.806 - Render thread -> Info: Frame[17891] - Available VRAM budget has changed: 557 MB 2025-12-02 19:05:46.806 - Render thread -> Warning: Available VRAM budget 557 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:05:53.539 - Render thread -> Info: Frame[18093] - Available VRAM budget has changed: 2064 MB 2025-12-02 19:05:54.539 - Render thread -> Info: Frame[18123] - Available VRAM budget has changed: 571 MB 2025-12-02 19:05:54.539 - Render thread -> Warning: Available VRAM budget 571 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:05:55.807 - Render thread -> Info: Frame[18161] - Available VRAM budget has changed: 2037 MB 2025-12-02 19:05:55.807 - Render thread -> Info: Frame[18161] - Available VRAM budget has changed: 558 MB 2025-12-02 19:05:55.807 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:05:58.873 - Render thread -> Info: Frame[18253] - Available VRAM budget has changed: 2063 MB 2025-12-02 19:05:59.873 - Render thread -> Info: Frame[18283] - Available VRAM budget has changed: 571 MB 2025-12-02 19:05:59.873 - Render thread -> Warning: Available VRAM budget 571 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:06:00.007 - Render thread -> Info: Frame[18287] - Available VRAM budget has changed: 2037 MB 2025-12-02 19:06:00.007 - Render thread -> Info: Frame[18287] - Available VRAM budget has changed: 558 MB 2025-12-02 19:06:00.007 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:06:01.540 - Render thread -> Info: Frame[18333] - Available VRAM budget has changed: 2061 MB 2025-12-02 19:06:02.540 - Render thread -> Info: Frame[18363] - Available VRAM budget has changed: 570 MB 2025-12-02 19:06:02.540 - Render thread -> Warning: Available VRAM budget 570 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:06:09.123 - Render thread -> Info: Frame[18603] - Available VRAM budget has changed: 699 MB 2025-12-02 19:06:09.123 - Render thread -> Warning: Available VRAM budget 699 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:06:09.391 - Render thread -> Info: Frame[18611] - Available VRAM budget has changed: 755 MB 2025-12-02 19:06:09.391 - Render thread -> Warning: Available VRAM budget 755 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:06:09.456 - Render thread -> Info: Frame[18613] - Available VRAM budget has changed: 699 MB 2025-12-02 19:06:09.456 - Render thread -> Warning: Available VRAM budget 699 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:06:15.589 - Render thread -> Info: Frame[18797] - Available VRAM budget has changed: 753 MB 2025-12-02 19:06:15.589 - Render thread -> Warning: Available VRAM budget 753 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:06:16.189 - Render thread -> Info: Frame[18815] - Available VRAM budget has changed: 759 MB 2025-12-02 19:06:16.189 - Render thread -> Warning: Available VRAM budget 759 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:06:16.456 - Render thread -> Info: Frame[18823] - Available VRAM budget has changed: 763 MB 2025-12-02 19:06:16.456 - Render thread -> Warning: Available VRAM budget 763 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:06:18.306 - Render thread -> Info: Frame[18905] - Available VRAM budget has changed: 767 MB 2025-12-02 19:06:18.306 - Render thread -> Warning: Available VRAM budget 767 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:06:18.672 - Render thread -> Info: Frame[18923] - Available VRAM budget has changed: 570 MB 2025-12-02 19:06:18.672 - Render thread -> Warning: Available VRAM budget 570 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:06:20.139 - Render thread -> Info: Frame[18967] - Available VRAM budget has changed: 656 MB 2025-12-02 19:06:20.139 - Render thread -> Warning: Available VRAM budget 656 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:06:20.340 - Render thread -> Info: Frame[18973] - Available VRAM budget has changed: 761 MB 2025-12-02 19:06:20.340 - Render thread -> Warning: Available VRAM budget 761 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:06:20.411 - Render thread -> Info: Frame[18975] - Available VRAM budget has changed: 756 MB 2025-12-02 19:06:20.411 - Render thread -> Warning: Available VRAM budget 756 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:06:21.322 - Render thread -> Info: Frame[19019] - Available VRAM budget has changed: 569 MB 2025-12-02 19:06:21.322 - Render thread -> Warning: Available VRAM budget 569 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:06:26.057 - Render thread -> Info: Frame[19161] - Available VRAM budget has changed: 2050 MB 2025-12-02 19:06:26.057 - Render thread -> Info: Frame[19161] - Available VRAM budget has changed: 565 MB 2025-12-02 19:06:26.057 - Render thread -> Warning: Available VRAM budget 565 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:06:31.123 - Render thread -> Info: Frame[19403] - Available VRAM budget has changed: 2037 MB 2025-12-02 19:06:31.123 - Render thread -> Info: Frame[19403] - Available VRAM budget has changed: 557 MB 2025-12-02 19:06:31.123 - Render thread -> Warning: Available VRAM budget 557 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:06:31.723 - Render thread -> Info: Frame[19439] - Available VRAM budget has changed: 554 MB 2025-12-02 19:06:31.723 - Render thread -> Warning: Available VRAM budget 554 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:06:39.823 - Render thread -> Info: Frame[19925] - Available VRAM budget has changed: 558 MB 2025-12-02 19:06:39.823 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:06:40.190 - Render thread -> Info: Frame[19943] - Available VRAM budget has changed: 2052 MB 2025-12-02 19:06:41.190 - Render thread -> Info: Frame[19973] - Available VRAM budget has changed: 566 MB 2025-12-02 19:06:41.190 - Render thread -> Warning: Available VRAM budget 566 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:06:45.057 - Render thread -> Info: Frame[20089] - Available VRAM budget has changed: 2037 MB 2025-12-02 19:06:45.057 - Render thread -> Info: Frame[20089] - Available VRAM budget has changed: 558 MB 2025-12-02 19:06:45.057 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:06:47.789 - Render thread -> Info: Frame[20171] - Available VRAM budget has changed: 2059 MB 2025-12-02 19:06:47.923 - Render thread -> Info: Frame[20175] - Available VRAM budget has changed: 2037 MB 2025-12-02 19:06:49.657 - Render thread -> Info: Frame[20227] - Available VRAM budget has changed: 2060 MB 2025-12-02 19:06:50.656 - Render thread -> Info: Frame[20257] - Available VRAM budget has changed: 569 MB 2025-12-02 19:06:50.656 - Render thread -> Warning: Available VRAM budget 569 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:06:53.856 - Render thread -> Info: Frame[20353] - Available VRAM budget has changed: 2037 MB 2025-12-02 19:06:53.856 - Render thread -> Info: Frame[20353] - Available VRAM budget has changed: 558 MB 2025-12-02 19:06:53.856 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:06:56.589 - Render thread -> Info: Frame[20435] - Available VRAM budget has changed: 2063 MB 2025-12-02 19:06:57.590 - Render thread -> Info: Frame[20465] - Available VRAM budget has changed: 571 MB 2025-12-02 19:06:57.590 - Render thread -> Warning: Available VRAM budget 571 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:06:58.323 - Render thread -> Info: Frame[20487] - Available VRAM budget has changed: 2037 MB 2025-12-02 19:06:58.323 - Render thread -> Info: Frame[20487] - Available VRAM budget has changed: 558 MB 2025-12-02 19:06:58.323 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:07:01.056 - Render thread -> Info: Frame[20569] - Available VRAM budget has changed: 2063 MB 2025-12-02 19:07:02.056 - Render thread -> Info: Frame[20599] - Available VRAM budget has changed: 570 MB 2025-12-02 19:07:02.056 - Render thread -> Warning: Available VRAM budget 570 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:07:05.456 - Render thread -> Info: Frame[20701] - Available VRAM budget has changed: 2051 MB 2025-12-02 19:07:05.456 - Render thread -> Info: Frame[20701] - Available VRAM budget has changed: 565 MB 2025-12-02 19:07:05.456 - Render thread -> Warning: Available VRAM budget 565 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:07:09.123 - Render thread -> Info: Frame[20811] - Available VRAM budget has changed: 2062 MB 2025-12-02 19:07:10.123 - Render thread -> Info: Frame[20841] - Available VRAM budget has changed: 570 MB 2025-12-02 19:07:10.123 - Render thread -> Warning: Available VRAM budget 570 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:07:10.257 - Render thread -> Info: Frame[20845] - Available VRAM budget has changed: 2037 MB 2025-12-02 19:07:10.257 - Render thread -> Info: Frame[20845] - Available VRAM budget has changed: 558 MB 2025-12-02 19:07:10.257 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:07:12.523 - Render thread -> Info: Frame[20913] - Available VRAM budget has changed: 554 MB 2025-12-02 19:07:12.523 - Render thread -> Warning: Available VRAM budget 554 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:07:13.656 - Render thread -> Info: Frame[20947] - Available VRAM budget has changed: 558 MB 2025-12-02 19:07:13.656 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:07:13.989 - Render thread -> Info: Frame[20957] - Available VRAM budget has changed: 2058 MB 2025-12-02 19:07:14.989 - Render thread -> Info: Frame[20987] - Available VRAM budget has changed: 568 MB 2025-12-02 19:07:14.989 - Render thread -> Warning: Available VRAM budget 568 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:07:48.989 - Render thread -> Info: Frame[22211] - Available VRAM budget has changed: 2037 MB 2025-12-02 19:07:48.989 - Render thread -> Info: Frame[22211] - Available VRAM budget has changed: 558 MB 2025-12-02 19:07:48.989 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:07:50.323 - Render thread -> Info: Frame[22251] - Available VRAM budget has changed: 490 MB 2025-12-02 19:07:50.323 - Render thread -> Warning: Available VRAM budget 490 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:07:52.790 - Render thread -> Info: Frame[22325] - Available VRAM budget has changed: 2059 MB 2025-12-02 19:07:53.123 - Render thread -> Info: Frame[22335] - Available VRAM budget has changed: 558 MB 2025-12-02 19:07:53.123 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:07:53.789 - Render thread -> Info: Frame[22355] - Available VRAM budget has changed: 568 MB 2025-12-02 19:07:53.789 - Render thread -> Warning: Available VRAM budget 568 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:07:54.923 - Render thread -> Info: Frame[22389] - Available VRAM budget has changed: 2037 MB 2025-12-02 19:07:54.923 - Render thread -> Info: Frame[22389] - Available VRAM budget has changed: 558 MB 2025-12-02 19:07:54.923 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:07:55.523 - Render thread -> Info: Frame[22407] - Available VRAM budget has changed: 555 MB 2025-12-02 19:07:55.523 - Render thread -> Warning: Available VRAM budget 555 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:07:58.523 - Render thread -> Info: Frame[22497] - Available VRAM budget has changed: 558 MB 2025-12-02 19:07:58.523 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:07:58.656 - Render thread -> Info: Frame[22501] - Available VRAM budget has changed: 2060 MB 2025-12-02 19:07:59.123 - Render thread -> Info: Frame[22515] - Available VRAM budget has changed: 2037 MB 2025-12-02 19:07:59.123 - Render thread -> Info: Frame[22515] - Available VRAM budget has changed: 491 MB 2025-12-02 19:07:59.123 - Render thread -> Warning: Available VRAM budget 491 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:08:00.857 - Render thread -> Info: Frame[22567] - Available VRAM budget has changed: 558 MB 2025-12-02 19:08:00.857 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:08:00.989 - Render thread -> Info: Frame[22571] - Available VRAM budget has changed: 2062 MB 2025-12-02 19:08:01.990 - Render thread -> Info: Frame[22601] - Available VRAM budget has changed: 570 MB 2025-12-02 19:08:01.990 - Render thread -> Warning: Available VRAM budget 570 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:08:03.656 - Render thread -> Info: Frame[22651] - Available VRAM budget has changed: 2037 MB 2025-12-02 19:08:03.656 - Render thread -> Info: Frame[22651] - Available VRAM budget has changed: 558 MB 2025-12-02 19:08:03.656 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:08:05.990 - Render thread -> Info: Frame[22721] - Available VRAM budget has changed: 2060 MB 2025-12-02 19:08:06.989 - Render thread -> Info: Frame[22751] - Available VRAM budget has changed: 569 MB 2025-12-02 19:08:06.989 - Render thread -> Warning: Available VRAM budget 569 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:08:08.589 - Render thread -> Info: Frame[22799] - Available VRAM budget has changed: 2037 MB 2025-12-02 19:08:08.589 - Render thread -> Info: Frame[22799] - Available VRAM budget has changed: 558 MB 2025-12-02 19:08:08.589 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:08:11.124 - Render thread -> Info: Frame[22875] - Available VRAM budget has changed: 550 MB 2025-12-02 19:08:11.124 - Render thread -> Warning: Available VRAM budget 550 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:08:11.190 - Render thread -> Info: Frame[22877] - Available VRAM budget has changed: 491 MB 2025-12-02 19:08:11.190 - Render thread -> Warning: Available VRAM budget 491 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:08:12.056 - Render thread -> Info: Frame[22903] - Available VRAM budget has changed: 2052 MB 2025-12-02 19:08:12.389 - Render thread -> Info: Frame[22913] - Available VRAM budget has changed: 2037 MB 2025-12-02 19:08:12.923 - Render thread -> Info: Frame[22929] - Available VRAM budget has changed: 558 MB 2025-12-02 19:08:12.923 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:08:13.923 - Render thread -> Info: Frame[22959] - Available VRAM budget has changed: 490 MB 2025-12-02 19:08:13.923 - Render thread -> Warning: Available VRAM budget 490 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:08:15.056 - Render thread -> Info: Frame[22993] - Available VRAM budget has changed: 2052 MB 2025-12-02 19:08:16.056 - Render thread -> Info: Frame[23023] - Available VRAM budget has changed: 498 MB 2025-12-02 19:08:16.056 - Render thread -> Warning: Available VRAM budget 498 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:08:16.456 - Render thread -> Info: Frame[23035] - Available VRAM budget has changed: 2037 MB 2025-12-02 19:08:16.456 - Render thread -> Info: Frame[23035] - Available VRAM budget has changed: 491 MB 2025-12-02 19:08:16.456 - Render thread -> Warning: Available VRAM budget 491 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:08:20.656 - Render thread -> Info: Frame[23161] - Available VRAM budget has changed: 2058 MB 2025-12-02 19:08:21.389 - Render thread -> Info: Frame[23183] - Available VRAM budget has changed: 558 MB 2025-12-02 19:08:21.389 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:08:21.656 - Render thread -> Info: Frame[23191] - Available VRAM budget has changed: 568 MB 2025-12-02 19:08:21.656 - Render thread -> Warning: Available VRAM budget 568 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:08:22.189 - Render thread -> Info: Frame[23207] - Available VRAM budget has changed: 2037 MB 2025-12-02 19:08:22.189 - Render thread -> Info: Frame[23207] - Available VRAM budget has changed: 558 MB 2025-12-02 19:08:22.189 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:08:22.722 - Render thread -> Info: Frame[23223] - Available VRAM budget has changed: 555 MB 2025-12-02 19:08:22.723 - Render thread -> Warning: Available VRAM budget 555 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:08:29.389 - Render thread -> Info: Frame[23423] - Available VRAM budget has changed: 558 MB 2025-12-02 19:08:29.389 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:08:30.123 - Render thread -> Info: Frame[23445] - Available VRAM budget has changed: 2061 MB 2025-12-02 19:08:30.256 - Render thread -> Info: Frame[23449] - Available VRAM budget has changed: 2037 MB 2025-12-02 19:08:30.724 - Render thread -> Info: Frame[23463] - Available VRAM budget has changed: 549 MB 2025-12-02 19:08:30.725 - Render thread -> Warning: Available VRAM budget 549 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:08:30.791 - Render thread -> Info: Frame[23465] - Available VRAM budget has changed: 490 MB 2025-12-02 19:08:30.791 - Render thread -> Warning: Available VRAM budget 490 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:08:31.789 - Render thread -> Info: Frame[23495] - Available VRAM budget has changed: 2049 MB 2025-12-02 19:08:32.123 - Render thread -> Info: Frame[23505] - Available VRAM budget has changed: 2061 MB 2025-12-02 19:08:32.607 - Render thread -> Info: Frame[23521] - Available VRAM budget has changed: 558 MB 2025-12-02 19:08:32.607 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:08:32.673 - Render thread -> Info: Frame[23525] - Available VRAM budget has changed: 564 MB 2025-12-02 19:08:32.673 - Render thread -> Warning: Available VRAM budget 564 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:08:32.839 - Render thread -> Info: Frame[23535] - Available VRAM budget has changed: 570 MB 2025-12-02 19:08:32.839 - Render thread -> Warning: Available VRAM budget 570 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:08:32.873 - Render thread -> Info: Frame[23537] - Available VRAM budget has changed: 2051 MB 2025-12-02 19:08:32.873 - Render thread -> Info: Frame[23537] - Available VRAM budget has changed: 565 MB 2025-12-02 19:08:32.873 - Render thread -> Warning: Available VRAM budget 565 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:08:35.122 - Render thread -> Info: Frame[23643] - Available VRAM budget has changed: 688 MB 2025-12-02 19:08:35.122 - Render thread -> Warning: Available VRAM budget 688 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:08:35.323 - Render thread -> Info: Frame[23649] - Available VRAM budget has changed: 744 MB 2025-12-02 19:08:35.323 - Render thread -> Warning: Available VRAM budget 744 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:08:35.856 - Render thread -> Info: Frame[23665] - Available VRAM budget has changed: 689 MB 2025-12-02 19:08:35.856 - Render thread -> Warning: Available VRAM budget 689 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:08:36.923 - Render thread -> Info: Frame[23697] - Available VRAM budget has changed: 2061 MB 2025-12-02 19:08:37.656 - Render thread -> Info: Frame[23719] - Available VRAM budget has changed: 744 MB 2025-12-02 19:08:37.656 - Render thread -> Warning: Available VRAM budget 744 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:08:37.723 - Render thread -> Info: Frame[23721] - Available VRAM budget has changed: 698 MB 2025-12-02 19:08:37.723 - Render thread -> Warning: Available VRAM budget 698 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:08:37.789 - Render thread -> Info: Frame[23723] - Available VRAM budget has changed: 569 MB 2025-12-02 19:08:37.789 - Render thread -> Warning: Available VRAM budget 569 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:08:39.156 - Render thread -> Info: Frame[23765] - Available VRAM budget has changed: 593 MB 2025-12-02 19:08:39.156 - Render thread -> Warning: Available VRAM budget 593 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:08:39.556 - Render thread -> Info: Frame[23789] - Available VRAM budget has changed: 646 MB 2025-12-02 19:08:39.556 - Render thread -> Warning: Available VRAM budget 646 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:08:39.922 - Render thread -> Info: Frame[23811] - Available VRAM budget has changed: 756 MB 2025-12-02 19:08:39.922 - Render thread -> Warning: Available VRAM budget 756 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:08:40.406 - Render thread -> Info: Frame[23831] - Available VRAM budget has changed: 652 MB 2025-12-02 19:08:40.406 - Render thread -> Warning: Available VRAM budget 652 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:08:40.540 - Render thread -> Info: Frame[23835] - Available VRAM budget has changed: 569 MB 2025-12-02 19:08:40.540 - Render thread -> Warning: Available VRAM budget 569 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:08:49.841 - Render thread -> Info: Frame[24189] - Available VRAM budget has changed: 2037 MB 2025-12-02 19:08:49.841 - Render thread -> Info: Frame[24189] - Available VRAM budget has changed: 558 MB 2025-12-02 19:08:49.841 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:08:50.716 - Render thread -> Info: Frame[24241] - Available VRAM budget has changed: 553 MB 2025-12-02 19:08:50.716 - Render thread -> Warning: Available VRAM budget 553 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:09:01.990 - Render thread -> Info: Frame[24917] - Available VRAM budget has changed: 557 MB 2025-12-02 19:09:01.990 - Render thread -> Warning: Available VRAM budget 557 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:09:02.974 - Render thread -> Info: Frame[24949] - Available VRAM budget has changed: 2048 MB 2025-12-02 19:09:03.973 - Render thread -> Info: Frame[24979] - Available VRAM budget has changed: 564 MB 2025-12-02 19:09:03.973 - Render thread -> Warning: Available VRAM budget 564 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:09:11.140 - Render thread -> Info: Frame[25197] - Available VRAM budget has changed: 2059 MB 2025-12-02 19:09:12.006 - Render thread -> Info: Frame[25223] - Available VRAM budget has changed: 685 MB 2025-12-02 19:09:12.006 - Render thread -> Warning: Available VRAM budget 685 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:09:12.140 - Render thread -> Info: Frame[25227] - Available VRAM budget has changed: 697 MB 2025-12-02 19:09:12.140 - Render thread -> Warning: Available VRAM budget 697 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:09:12.806 - Render thread -> Info: Frame[25247] - Available VRAM budget has changed: 734 MB 2025-12-02 19:09:12.806 - Render thread -> Warning: Available VRAM budget 734 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:09:19.206 - Render thread -> Info: Frame[25439] - Available VRAM budget has changed: 738 MB 2025-12-02 19:09:19.206 - Render thread -> Warning: Available VRAM budget 738 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:09:19.406 - Render thread -> Info: Frame[25445] - Available VRAM budget has changed: 741 MB 2025-12-02 19:09:19.406 - Render thread -> Warning: Available VRAM budget 741 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:09:20.472 - Render thread -> Info: Frame[25477] - Available VRAM budget has changed: 746 MB 2025-12-02 19:09:20.473 - Render thread -> Warning: Available VRAM budget 746 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:09:21.539 - Render thread -> Info: Frame[25509] - Available VRAM budget has changed: 741 MB 2025-12-02 19:09:21.539 - Render thread -> Warning: Available VRAM budget 741 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:09:23.672 - Render thread -> Info: Frame[25573] - Available VRAM budget has changed: 758 MB 2025-12-02 19:09:23.673 - Render thread -> Warning: Available VRAM budget 758 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:09:25.473 - Render thread -> Info: Frame[25627] - Available VRAM budget has changed: 752 MB 2025-12-02 19:09:25.473 - Render thread -> Warning: Available VRAM budget 752 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:09:26.406 - Render thread -> Info: Frame[25655] - Available VRAM budget has changed: 697 MB 2025-12-02 19:09:26.406 - Render thread -> Warning: Available VRAM budget 697 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:09:26.607 - Render thread -> Info: Frame[25661] - Available VRAM budget has changed: 569 MB 2025-12-02 19:09:26.607 - Render thread -> Warning: Available VRAM budget 569 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:09:27.789 - Render thread -> Info: Frame[25705] - Available VRAM budget has changed: 752 MB 2025-12-02 19:09:27.789 - Render thread -> Warning: Available VRAM budget 752 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:09:28.656 - Render thread -> Info: Frame[25731] - Available VRAM budget has changed: 758 MB 2025-12-02 19:09:28.656 - Render thread -> Warning: Available VRAM budget 758 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:09:33.856 - Render thread -> Info: Frame[25887] - Available VRAM budget has changed: 569 MB 2025-12-02 19:09:33.856 - Render thread -> Warning: Available VRAM budget 569 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:09:34.190 - Render thread -> Info: Frame[25897] - Available VRAM budget has changed: 2046 MB 2025-12-02 19:09:34.190 - Render thread -> Info: Frame[25897] - Available VRAM budget has changed: 563 MB 2025-12-02 19:09:34.190 - Render thread -> Warning: Available VRAM budget 563 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:09:35.257 - Render thread -> Info: Frame[25929] - Available VRAM budget has changed: 2057 MB 2025-12-02 19:09:36.256 - Render thread -> Info: Frame[25959] - Available VRAM budget has changed: 568 MB 2025-12-02 19:09:36.256 - Render thread -> Warning: Available VRAM budget 568 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:09:36.858 - Render thread -> Info: Frame[25977] - Available VRAM budget has changed: 2037 MB 2025-12-02 19:09:36.858 - Render thread -> Info: Frame[25977] - Available VRAM budget has changed: 558 MB 2025-12-02 19:09:36.858 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:09:37.390 - Render thread -> Info: Frame[25993] - Available VRAM budget has changed: 497 MB 2025-12-02 19:09:37.390 - Render thread -> Warning: Available VRAM budget 497 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:09:38.124 - Render thread -> Info: Frame[26015] - Available VRAM budget has changed: 2049 MB 2025-12-02 19:09:38.189 - Render thread -> Info: Frame[26017] - Available VRAM budget has changed: 2037 MB 2025-12-02 19:09:39.922 - Render thread -> Info: Frame[26069] - Available VRAM budget has changed: 558 MB 2025-12-02 19:09:39.922 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:09:46.656 - Render thread -> Info: Frame[26271] - Available VRAM budget has changed: 2062 MB 2025-12-02 19:09:47.657 - Render thread -> Info: Frame[26301] - Available VRAM budget has changed: 570 MB 2025-12-02 19:09:47.657 - Render thread -> Warning: Available VRAM budget 570 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:09:48.322 - Render thread -> Info: Frame[26321] - Available VRAM budget has changed: 2037 MB 2025-12-02 19:09:48.323 - Render thread -> Info: Frame[26321] - Available VRAM budget has changed: 558 MB 2025-12-02 19:09:48.323 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:09:51.056 - Render thread -> Info: Frame[26403] - Available VRAM budget has changed: 2061 MB 2025-12-02 19:09:52.056 - Render thread -> Info: Frame[26433] - Available VRAM budget has changed: 570 MB 2025-12-02 19:09:52.056 - Render thread -> Warning: Available VRAM budget 570 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:09:54.656 - Render thread -> Info: Frame[26511] - Available VRAM budget has changed: 2037 MB 2025-12-02 19:09:54.656 - Render thread -> Info: Frame[26511] - Available VRAM budget has changed: 558 MB 2025-12-02 19:09:54.656 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:09:57.324 - Render thread -> Info: Frame[26591] - Available VRAM budget has changed: 554 MB 2025-12-02 19:09:57.324 - Render thread -> Warning: Available VRAM budget 554 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:09:58.456 - Render thread -> Info: Frame[26625] - Available VRAM budget has changed: 558 MB 2025-12-02 19:09:58.456 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:09:59.056 - Render thread -> Info: Frame[26643] - Available VRAM budget has changed: 2062 MB 2025-12-02 19:10:00.056 - Render thread -> Info: Frame[26673] - Available VRAM budget has changed: 570 MB 2025-12-02 19:10:00.056 - Render thread -> Warning: Available VRAM budget 570 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:10:01.856 - Render thread -> Info: Frame[26727] - Available VRAM budget has changed: 2037 MB 2025-12-02 19:10:01.856 - Render thread -> Info: Frame[26727] - Available VRAM budget has changed: 558 MB 2025-12-02 19:10:01.856 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:10:04.989 - Render thread -> Info: Frame[26821] - Available VRAM budget has changed: 554 MB 2025-12-02 19:10:04.989 - Render thread -> Warning: Available VRAM budget 554 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:10:06.123 - Render thread -> Info: Frame[26855] - Available VRAM budget has changed: 558 MB 2025-12-02 19:10:06.123 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:10:07.790 - Render thread -> Info: Frame[26905] - Available VRAM budget has changed: 2062 MB 2025-12-02 19:10:08.789 - Render thread -> Info: Frame[26935] - Available VRAM budget has changed: 570 MB 2025-12-02 19:10:08.789 - Render thread -> Warning: Available VRAM budget 570 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:10:09.856 - Render thread -> Info: Frame[26967] - Available VRAM budget has changed: 2037 MB 2025-12-02 19:10:09.856 - Render thread -> Info: Frame[26967] - Available VRAM budget has changed: 558 MB 2025-12-02 19:10:09.856 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:10:11.189 - Render thread -> Info: Frame[27007] - Available VRAM budget has changed: 2062 MB 2025-12-02 19:10:11.656 - Render thread -> Info: Frame[27021] - Available VRAM budget has changed: 2037 MB 2025-12-02 19:10:13.324 - Render thread -> Info: Frame[27071] - Available VRAM budget has changed: 2058 MB 2025-12-02 19:10:14.323 - Render thread -> Info: Frame[27101] - Available VRAM budget has changed: 568 MB 2025-12-02 19:10:14.323 - Render thread -> Warning: Available VRAM budget 568 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:10:41.924 - Render thread -> Info: Frame[27929] - Available VRAM budget has changed: 2037 MB 2025-12-02 19:10:41.924 - Render thread -> Info: Frame[27929] - Available VRAM budget has changed: 558 MB 2025-12-02 19:10:41.924 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:10:42.390 - Render thread -> Info: Frame[27943] - Available VRAM budget has changed: 549 MB 2025-12-02 19:10:42.390 - Render thread -> Warning: Available VRAM budget 549 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:10:42.456 - Render thread -> Info: Frame[27945] - Available VRAM budget has changed: 490 MB 2025-12-02 19:10:42.456 - Render thread -> Warning: Available VRAM budget 490 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:10:43.589 - Render thread -> Info: Frame[27979] - Available VRAM budget has changed: 2051 MB 2025-12-02 19:10:44.272 - Render thread -> Info: Frame[28009] - Available VRAM budget has changed: 498 MB 2025-12-02 19:10:44.272 - Render thread -> Warning: Available VRAM budget 498 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:10:44.339 - Render thread -> Info: Frame[28013] - Available VRAM budget has changed: 565 MB 2025-12-02 19:10:44.339 - Render thread -> Warning: Available VRAM budget 565 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:10:46.206 - Render thread -> Info: Frame[28099] - Available VRAM budget has changed: 691 MB 2025-12-02 19:10:46.206 - Render thread -> Warning: Available VRAM budget 691 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:10:46.473 - Render thread -> Info: Frame[28107] - Available VRAM budget has changed: 728 MB 2025-12-02 19:10:46.473 - Render thread -> Warning: Available VRAM budget 728 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:10:48.806 - Render thread -> Info: Frame[28177] - Available VRAM budget has changed: 2062 MB 2025-12-02 19:10:49.806 - Render thread -> Info: Frame[28207] - Available VRAM budget has changed: 737 MB 2025-12-02 19:10:49.806 - Render thread -> Warning: Available VRAM budget 737 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:10:50.007 - Render thread -> Info: Frame[28213] - Available VRAM budget has changed: 2037 MB 2025-12-02 19:10:50.007 - Render thread -> Info: Frame[28213] - Available VRAM budget has changed: 713 MB 2025-12-02 19:10:50.007 - Render thread -> Warning: Available VRAM budget 713 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:10:50.011 - .NET TP Worker -> Screenshot root: AppData 2025-12-02 19:10:50.011 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-02 19:10:50.011 - .NET TP Worker -> Screenshot absolute path: C:\Users\Circl\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-02 19:10:50.011 - .NET TP Worker -> Screenshot exists on target path. 2025-12-02 19:10:51.139 - Render thread -> Info: Frame[28247] - Available VRAM budget has changed: 2059 MB 2025-12-02 19:10:51.406 - Render thread -> Info: Frame[28255] - Available VRAM budget has changed: 679 MB 2025-12-02 19:10:51.406 - Render thread -> Warning: Available VRAM budget 679 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:10:51.606 - Render thread -> Info: Frame[28261] - Available VRAM budget has changed: 569 MB 2025-12-02 19:10:51.606 - Render thread -> Warning: Available VRAM budget 569 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:10:52.939 - Render thread -> Info: Frame[28301] - Available VRAM budget has changed: 735 MB 2025-12-02 19:10:52.939 - Render thread -> Warning: Available VRAM budget 735 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:10:53.273 - Render thread -> Info: Frame[28311] - Available VRAM budget has changed: 740 MB 2025-12-02 19:10:53.273 - Render thread -> Warning: Available VRAM budget 740 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:10:57.472 - Render thread -> Info: Frame[28437] - Available VRAM budget has changed: 735 MB 2025-12-02 19:10:57.472 - Render thread -> Warning: Available VRAM budget 735 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:10:57.806 - Render thread -> Info: Frame[28447] - Available VRAM budget has changed: 679 MB 2025-12-02 19:10:57.806 - Render thread -> Warning: Available VRAM budget 679 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:10:58.072 - Render thread -> Info: Frame[28455] - Available VRAM budget has changed: 675 MB 2025-12-02 19:10:58.072 - Render thread -> Warning: Available VRAM budget 675 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:10:58.140 - Render thread -> Info: Frame[28457] - Available VRAM budget has changed: 569 MB 2025-12-02 19:10:58.140 - Render thread -> Warning: Available VRAM budget 569 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:10:59.073 - Render thread -> Info: Frame[28485] - Available VRAM budget has changed: 508 MB 2025-12-02 19:10:59.073 - Render thread -> Warning: Available VRAM budget 508 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:10:59.406 - Render thread -> Info: Frame[28495] - Available VRAM budget has changed: 2046 MB 2025-12-02 19:11:00.206 - Render thread -> Info: Frame[28519] - Available VRAM budget has changed: 562 MB 2025-12-02 19:11:00.206 - Render thread -> Warning: Available VRAM budget 562 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:11:00.673 - Render thread -> Info: Frame[28533] - Available VRAM budget has changed: 2060 MB 2025-12-02 19:11:01.539 - Render thread -> Info: Frame[28559] - Available VRAM budget has changed: 569 MB 2025-12-02 19:11:01.539 - Render thread -> Warning: Available VRAM budget 569 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:11:02.073 - Render thread -> Info: Frame[28575] - Available VRAM budget has changed: 2037 MB 2025-12-02 19:11:02.073 - Render thread -> Info: Frame[28575] - Available VRAM budget has changed: 558 MB 2025-12-02 19:11:02.073 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:11:02.607 - Render thread -> Info: Frame[28591] - Available VRAM budget has changed: 496 MB 2025-12-02 19:11:02.607 - Render thread -> Warning: Available VRAM budget 496 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:11:03.806 - Render thread -> Info: Frame[28627] - Available VRAM budget has changed: 2054 MB 2025-12-02 19:11:04.206 - Render thread -> Info: Frame[28639] - Available VRAM budget has changed: 2037 MB 2025-12-02 19:11:04.739 - Render thread -> Info: Frame[28655] - Available VRAM budget has changed: 558 MB 2025-12-02 19:11:04.739 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:11:05.806 - Render thread -> Info: Frame[28687] - Available VRAM budget has changed: 2053 MB 2025-12-02 19:11:06.806 - Render thread -> Info: Frame[28717] - Available VRAM budget has changed: 566 MB 2025-12-02 19:11:06.806 - Render thread -> Warning: Available VRAM budget 566 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:11:14.539 - Render thread -> Info: Frame[28949] - Available VRAM budget has changed: 2064 MB 2025-12-02 19:11:15.539 - Render thread -> Info: Frame[28979] - Available VRAM budget has changed: 571 MB 2025-12-02 19:11:15.539 - Render thread -> Warning: Available VRAM budget 571 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:11:22.006 - Render thread -> Info: Frame[29173] - Available VRAM budget has changed: 2037 MB 2025-12-02 19:11:22.006 - Render thread -> Info: Frame[29173] - Available VRAM budget has changed: 558 MB 2025-12-02 19:11:22.006 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:11:28.072 - Render thread -> Info: Frame[29355] - Available VRAM budget has changed: 2062 MB 2025-12-02 19:11:29.073 - Render thread -> Info: Frame[29385] - Available VRAM budget has changed: 570 MB 2025-12-02 19:11:29.073 - Render thread -> Warning: Available VRAM budget 570 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:11:29.606 - Render thread -> Info: Frame[29401] - Available VRAM budget has changed: 2037 MB 2025-12-02 19:11:29.606 - Render thread -> Info: Frame[29401] - Available VRAM budget has changed: 558 MB 2025-12-02 19:11:29.606 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:11:32.940 - Render thread -> Info: Frame[29501] - Available VRAM budget has changed: 2061 MB 2025-12-02 19:11:33.006 - Render thread -> Info: Frame[29503] - Available VRAM budget has changed: 2037 MB 2025-12-02 19:11:34.407 - Render thread -> Info: Frame[29545] - Available VRAM budget has changed: 491 MB 2025-12-02 19:11:34.407 - Render thread -> Warning: Available VRAM budget 491 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:11:35.406 - Render thread -> Info: Frame[29575] - Available VRAM budget has changed: 2057 MB 2025-12-02 19:11:36.273 - Render thread -> Info: Frame[29601] - Available VRAM budget has changed: 558 MB 2025-12-02 19:11:36.273 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:11:36.406 - Render thread -> Info: Frame[29605] - Available VRAM budget has changed: 567 MB 2025-12-02 19:11:36.406 - Render thread -> Warning: Available VRAM budget 567 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:11:36.923 - Render thread -> Info: Frame[29635] - Available VRAM budget has changed: 2040 MB 2025-12-02 19:11:36.923 - Render thread -> Info: Frame[29635] - Available VRAM budget has changed: 559 MB 2025-12-02 19:11:36.923 - Render thread -> Warning: Available VRAM budget 559 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:11:37.456 - Render thread -> Info: Frame[29667] - Available VRAM budget has changed: 2053 MB 2025-12-02 19:11:37.956 - Render thread -> Info: Frame[29697] - Available VRAM budget has changed: 565 MB 2025-12-02 19:11:37.956 - Render thread -> Warning: Available VRAM budget 565 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:11:38.539 - Render thread -> Info: Frame[29715] - Available VRAM budget has changed: 673 MB 2025-12-02 19:11:38.539 - Render thread -> Warning: Available VRAM budget 673 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:11:40.139 - Render thread -> Info: Frame[29763] - Available VRAM budget has changed: 729 MB 2025-12-02 19:11:40.139 - Render thread -> Warning: Available VRAM budget 729 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:11:40.672 - Render thread -> Info: Frame[29779] - Available VRAM budget has changed: 734 MB 2025-12-02 19:11:40.672 - Render thread -> Warning: Available VRAM budget 734 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:11:41.189 - Render thread -> Info: Frame[29795] - Available VRAM budget has changed: 621 MB 2025-12-02 19:11:41.189 - Render thread -> Warning: Available VRAM budget 621 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:11:42.022 - Render thread -> Info: Frame[29837] - Available VRAM budget has changed: 624 MB 2025-12-02 19:11:42.023 - Render thread -> Warning: Available VRAM budget 624 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:11:42.423 - Render thread -> Info: Frame[29849] - Available VRAM budget has changed: 735 MB 2025-12-02 19:11:42.423 - Render thread -> Warning: Available VRAM budget 735 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:11:42.956 - Render thread -> Info: Frame[29865] - Available VRAM budget has changed: 632 MB 2025-12-02 19:11:42.956 - Render thread -> Warning: Available VRAM budget 632 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:11:43.023 - Render thread -> Info: Frame[29867] - Available VRAM budget has changed: 566 MB 2025-12-02 19:11:43.023 - Render thread -> Warning: Available VRAM budget 566 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:11:48.291 - Render thread -> Info: Frame[30025] - Available VRAM budget has changed: 2037 MB 2025-12-02 19:11:48.291 - Render thread -> Info: Frame[30025] - Available VRAM budget has changed: 558 MB 2025-12-02 19:11:48.291 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:11:53.239 - Render thread -> Info: Frame[30265] - Available VRAM budget has changed: 554 MB 2025-12-02 19:11:53.239 - Render thread -> Warning: Available VRAM budget 554 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:11:59.076 - Render thread -> Info: Frame[30615] - Available VRAM budget has changed: 557 MB 2025-12-02 19:11:59.076 - Render thread -> Warning: Available VRAM budget 557 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:12:07.123 - Render thread -> Info: Frame[30901] - Available VRAM budget has changed: 496 MB 2025-12-02 19:12:07.123 - Render thread -> Warning: Available VRAM budget 496 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:12:09.589 - Render thread -> Info: Frame[30975] - Available VRAM budget has changed: 558 MB 2025-12-02 19:12:09.589 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:12:26.196 - Render thread -> Info: Frame[31473] - Available VRAM budget has changed: 497 MB 2025-12-02 19:12:26.196 - Render thread -> Warning: Available VRAM budget 497 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:12:32.390 - Render thread -> Info: Frame[31659] - Available VRAM budget has changed: 2050 MB 2025-12-02 19:12:32.923 - Render thread -> Info: Frame[31675] - Available VRAM budget has changed: 558 MB 2025-12-02 19:12:32.923 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:12:33.390 - Render thread -> Info: Frame[31689] - Available VRAM budget has changed: 565 MB 2025-12-02 19:12:33.390 - Render thread -> Warning: Available VRAM budget 565 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:12:35.123 - Render thread -> Info: Frame[31741] - Available VRAM budget has changed: 2061 MB 2025-12-02 19:12:36.123 - Render thread -> Info: Frame[31771] - Available VRAM budget has changed: 570 MB 2025-12-02 19:12:36.123 - Render thread -> Warning: Available VRAM budget 570 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:12:36.923 - Render thread -> Info: Frame[31795] - Available VRAM budget has changed: 2037 MB 2025-12-02 19:12:36.923 - Render thread -> Info: Frame[31795] - Available VRAM budget has changed: 558 MB 2025-12-02 19:12:36.923 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:12:38.056 - Render thread -> Info: Frame[31829] - Available VRAM budget has changed: 497 MB 2025-12-02 19:12:38.057 - Render thread -> Warning: Available VRAM budget 497 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:12:38.656 - Render thread -> Info: Frame[31847] - Available VRAM budget has changed: 2050 MB 2025-12-02 19:12:38.990 - Render thread -> Info: Frame[31857] - Available VRAM budget has changed: 2037 MB 2025-12-02 19:12:42.123 - Render thread -> Info: Frame[31951] - Available VRAM budget has changed: 2057 MB 2025-12-02 19:12:42.723 - Render thread -> Info: Frame[31969] - Available VRAM budget has changed: 558 MB 2025-12-02 19:12:42.723 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:12:43.123 - Render thread -> Info: Frame[31981] - Available VRAM budget has changed: 568 MB 2025-12-02 19:12:43.123 - Render thread -> Warning: Available VRAM budget 568 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:12:44.325 - Render thread -> Info: Frame[32017] - Available VRAM budget has changed: 2037 MB 2025-12-02 19:12:44.325 - Render thread -> Info: Frame[32017] - Available VRAM budget has changed: 558 MB 2025-12-02 19:12:44.325 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:13:05.123 - Render thread -> Info: Frame[32641] - Available VRAM budget has changed: 490 MB 2025-12-02 19:13:05.123 - Render thread -> Warning: Available VRAM budget 490 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:13:07.856 - Render thread -> Info: Frame[32723] - Available VRAM budget has changed: 558 MB 2025-12-02 19:13:07.856 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:13:13.723 - Render thread -> Info: Frame[32899] - Available VRAM budget has changed: 554 MB 2025-12-02 19:13:13.723 - Render thread -> Warning: Available VRAM budget 554 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:13:14.857 - Render thread -> Info: Frame[32933] - Available VRAM budget has changed: 558 MB 2025-12-02 19:13:14.857 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:13:16.256 - Render thread -> Info: Frame[32975] - Available VRAM budget has changed: 555 MB 2025-12-02 19:13:16.256 - Render thread -> Warning: Available VRAM budget 555 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:13:19.656 - Render thread -> Info: Frame[33077] - Available VRAM budget has changed: 558 MB 2025-12-02 19:13:19.656 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:13:30.924 - Render thread -> Info: Frame[33415] - Available VRAM budget has changed: 550 MB 2025-12-02 19:13:30.924 - Render thread -> Warning: Available VRAM budget 550 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:13:30.993 - Render thread -> Info: Frame[33417] - Available VRAM budget has changed: 491 MB 2025-12-02 19:13:30.993 - Render thread -> Warning: Available VRAM budget 491 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:13:32.457 - Render thread -> Info: Frame[33461] - Available VRAM budget has changed: 558 MB 2025-12-02 19:13:32.457 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:13:34.057 - Render thread -> Info: Frame[33509] - Available VRAM budget has changed: 555 MB 2025-12-02 19:13:34.057 - Render thread -> Warning: Available VRAM budget 555 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:13:43.589 - Render thread -> Info: Frame[33795] - Available VRAM budget has changed: 558 MB 2025-12-02 19:13:43.589 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:13:52.856 - Render thread -> Info: Frame[34073] - Available VRAM budget has changed: 491 MB 2025-12-02 19:13:52.856 - Render thread -> Warning: Available VRAM budget 491 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:13:58.590 - Render thread -> Info: Frame[34245] - Available VRAM budget has changed: 558 MB 2025-12-02 19:13:58.590 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:14:06.972 - Render thread -> Info: Frame[34535] - Available VRAM budget has changed: 713 MB 2025-12-02 19:14:06.972 - Render thread -> Warning: Available VRAM budget 713 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:14:07.773 - Render thread -> Info: Frame[34559] - Available VRAM budget has changed: 2050 MB 2025-12-02 19:14:08.772 - Render thread -> Info: Frame[34589] - Available VRAM budget has changed: 726 MB 2025-12-02 19:14:08.772 - Render thread -> Warning: Available VRAM budget 726 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:14:08.849 - Render thread -> Info: Frame[34591] - Available VRAM budget has changed: 744 MB 2025-12-02 19:14:08.849 - Render thread -> Warning: Available VRAM budget 744 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:14:08.972 - Render thread -> Info: Frame[34595] - Available VRAM budget has changed: 2061 MB 2025-12-02 19:14:09.639 - Render thread -> Info: Frame[34615] - Available VRAM budget has changed: 738 MB 2025-12-02 19:14:09.639 - Render thread -> Warning: Available VRAM budget 738 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:14:12.289 - Render thread -> Info: Frame[34725] - Available VRAM budget has changed: 744 MB 2025-12-02 19:14:12.289 - Render thread -> Warning: Available VRAM budget 744 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:14:14.165 - Render thread -> Info: Frame[34837] - Available VRAM budget has changed: 748 MB 2025-12-02 19:14:14.165 - Render thread -> Warning: Available VRAM budget 748 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:14:14.555 - Render thread -> Info: Frame[34861] - Available VRAM budget has changed: 751 MB 2025-12-02 19:14:14.555 - Render thread -> Warning: Available VRAM budget 751 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:14:15.655 - Render thread -> Info: Frame[34927] - Available VRAM budget has changed: 748 MB 2025-12-02 19:14:15.655 - Render thread -> Warning: Available VRAM budget 748 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:14:17.906 - Render thread -> Info: Frame[35005] - Available VRAM budget has changed: 739 MB 2025-12-02 19:14:17.906 - Render thread -> Warning: Available VRAM budget 739 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:14:18.172 - Render thread -> Info: Frame[35013] - Available VRAM budget has changed: 570 MB 2025-12-02 19:14:18.172 - Render thread -> Warning: Available VRAM budget 570 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:14:18.372 - Render thread -> Info: Frame[35019] - Available VRAM budget has changed: 2049 MB 2025-12-02 19:14:18.372 - Render thread -> Info: Frame[35019] - Available VRAM budget has changed: 564 MB 2025-12-02 19:14:18.372 - Render thread -> Warning: Available VRAM budget 564 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:14:22.039 - Render thread -> Info: Frame[35129] - Available VRAM budget has changed: 2037 MB 2025-12-02 19:14:22.039 - Render thread -> Info: Frame[35129] - Available VRAM budget has changed: 558 MB 2025-12-02 19:14:22.039 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:14:27.374 - Render thread -> Info: Frame[35289] - Available VRAM budget has changed: 497 MB 2025-12-02 19:14:27.374 - Render thread -> Warning: Available VRAM budget 497 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:14:29.906 - Render thread -> Info: Frame[35365] - Available VRAM budget has changed: 558 MB 2025-12-02 19:14:29.906 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:14:33.906 - Render thread -> Info: Frame[35485] - Available VRAM budget has changed: 497 MB 2025-12-02 19:14:33.906 - Render thread -> Warning: Available VRAM budget 497 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:14:35.906 - Render thread -> Info: Frame[35545] - Available VRAM budget has changed: 558 MB 2025-12-02 19:14:35.906 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:14:37.639 - Render thread -> Info: Frame[35597] - Available VRAM budget has changed: 555 MB 2025-12-02 19:14:37.639 - Render thread -> Warning: Available VRAM budget 555 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:14:39.639 - Render thread -> Info: Frame[35657] - Available VRAM budget has changed: 558 MB 2025-12-02 19:14:39.639 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:14:41.439 - Render thread -> Info: Frame[35711] - Available VRAM budget has changed: 496 MB 2025-12-02 19:14:41.439 - Render thread -> Warning: Available VRAM budget 496 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:14:42.707 - Render thread -> Info: Frame[35749] - Available VRAM budget has changed: 557 MB 2025-12-02 19:14:42.707 - Render thread -> Warning: Available VRAM budget 557 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:14:46.307 - Render thread -> Info: Frame[35857] - Available VRAM budget has changed: 496 MB 2025-12-02 19:14:46.307 - Render thread -> Warning: Available VRAM budget 496 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:14:48.439 - Render thread -> Info: Frame[35921] - Available VRAM budget has changed: 558 MB 2025-12-02 19:14:48.439 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:15:04.522 - Render thread -> Info: Frame[36439] - Available VRAM budget has changed: 554 MB 2025-12-02 19:15:04.522 - Render thread -> Warning: Available VRAM budget 554 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:15:09.523 - Render thread -> Info: Frame[36739] - Available VRAM budget has changed: 558 MB 2025-12-02 19:15:09.523 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:15:14.168 - Render thread -> Info: Frame[37017] - Available VRAM budget has changed: 584 MB 2025-12-02 19:15:14.168 - Render thread -> Warning: Available VRAM budget 584 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:15:14.423 - Render thread -> Info: Frame[37033] - Available VRAM budget has changed: 596 MB 2025-12-02 19:15:14.423 - Render thread -> Warning: Available VRAM budget 596 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:15:14.522 - Render thread -> Info: Frame[37039] - Available VRAM budget has changed: 599 MB 2025-12-02 19:15:14.522 - Render thread -> Warning: Available VRAM budget 599 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:15:14.656 - Render thread -> Info: Frame[37047] - Available VRAM budget has changed: 603 MB 2025-12-02 19:15:14.656 - Render thread -> Warning: Available VRAM budget 603 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:15:14.789 - Render thread -> Info: Frame[37055] - Available VRAM budget has changed: 649 MB 2025-12-02 19:15:14.789 - Render thread -> Warning: Available VRAM budget 649 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:15:15.256 - Render thread -> Info: Frame[37083] - Available VRAM budget has changed: 673 MB 2025-12-02 19:15:15.256 - Render thread -> Warning: Available VRAM budget 673 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:15:15.289 - Render thread -> Info: Frame[37085] - Available VRAM budget has changed: 715 MB 2025-12-02 19:15:15.289 - Render thread -> Warning: Available VRAM budget 715 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:15:15.390 - Render thread -> Info: Frame[37091] - Available VRAM budget has changed: 723 MB 2025-12-02 19:15:15.390 - Render thread -> Warning: Available VRAM budget 723 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:15:15.522 - Render thread -> Info: Frame[37099] - Available VRAM budget has changed: 779 MB 2025-12-02 19:15:15.522 - Render thread -> Warning: Available VRAM budget 779 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:15:15.689 - Render thread -> Info: Frame[37109] - Available VRAM budget has changed: 726 MB 2025-12-02 19:15:15.689 - Render thread -> Warning: Available VRAM budget 726 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:15:16.356 - Render thread -> Info: Frame[37149] - Available VRAM budget has changed: 775 MB 2025-12-02 19:15:16.356 - Render thread -> Warning: Available VRAM budget 775 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:15:16.790 - Render thread -> Info: Frame[37175] - Available VRAM budget has changed: 749 MB 2025-12-02 19:15:16.790 - Render thread -> Warning: Available VRAM budget 749 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:15:16.856 - Render thread -> Info: Frame[37179] - Available VRAM budget has changed: 741 MB 2025-12-02 19:15:16.856 - Render thread -> Warning: Available VRAM budget 741 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:15:16.956 - Render thread -> Info: Frame[37185] - Available VRAM budget has changed: 711 MB 2025-12-02 19:15:16.956 - Render thread -> Warning: Available VRAM budget 711 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:15:17.023 - Render thread -> Info: Frame[37189] - Available VRAM budget has changed: 692 MB 2025-12-02 19:15:17.023 - Render thread -> Warning: Available VRAM budget 692 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:15:17.173 - Render thread -> Info: Frame[37195] - Available VRAM budget has changed: 557 MB 2025-12-02 19:15:17.173 - Render thread -> Warning: Available VRAM budget 557 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:15:19.240 - Render thread -> Info: Frame[37257] - Available VRAM budget has changed: 465 MB 2025-12-02 19:15:19.240 - Render thread -> Warning: Available VRAM budget 465 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:15:20.639 - Render thread -> Info: Frame[37299] - Available VRAM budget has changed: 557 MB 2025-12-02 19:15:20.639 - Render thread -> Warning: Available VRAM budget 557 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:15:36.106 - Render thread -> Info: Frame[37763] - Available VRAM budget has changed: 554 MB 2025-12-02 19:15:36.106 - Render thread -> Warning: Available VRAM budget 554 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:15:39.639 - Render thread -> Info: Frame[37869] - Available VRAM budget has changed: 557 MB 2025-12-02 19:15:39.639 - Render thread -> Warning: Available VRAM budget 557 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:15:44.706 - Render thread -> Info: Frame[38063] - Available VRAM budget has changed: 711 MB 2025-12-02 19:15:44.706 - Render thread -> Warning: Available VRAM budget 711 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:15:44.872 - Render thread -> Info: Frame[38073] - Available VRAM budget has changed: 760 MB 2025-12-02 19:15:44.872 - Render thread -> Warning: Available VRAM budget 760 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:15:44.939 - Render thread -> Info: Frame[38077] - Available VRAM budget has changed: 714 MB 2025-12-02 19:15:44.939 - Render thread -> Warning: Available VRAM budget 714 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:15:45.706 - Render thread -> Info: Frame[38123] - Available VRAM budget has changed: 718 MB 2025-12-02 19:15:45.706 - Render thread -> Warning: Available VRAM budget 718 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:15:46.939 - Render thread -> Info: Frame[38197] - Available VRAM budget has changed: 771 MB 2025-12-02 19:15:46.939 - Render thread -> Warning: Available VRAM budget 771 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:15:47.039 - Render thread -> Info: Frame[38203] - Available VRAM budget has changed: 820 MB 2025-12-02 19:15:47.039 - Render thread -> Warning: Available VRAM budget 820 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:15:53.494 - .NET TP Worker -> Screenshot root: AppData 2025-12-02 19:15:53.494 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-02 19:15:53.494 - .NET TP Worker -> Screenshot absolute path: C:\Users\Circl\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-02 19:15:53.494 - .NET TP Worker -> Screenshot exists on target path. 2025-12-02 19:15:55.823 - Render thread -> Info: Frame[38687] - Available VRAM budget has changed: 762 MB 2025-12-02 19:15:55.823 - Render thread -> Warning: Available VRAM budget 762 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:15:56.256 - Render thread -> Info: Frame[38713] - Available VRAM budget has changed: 732 MB 2025-12-02 19:15:56.256 - Render thread -> Warning: Available VRAM budget 732 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:15:56.422 - Render thread -> Info: Frame[38723] - Available VRAM budget has changed: 727 MB 2025-12-02 19:15:56.422 - Render thread -> Warning: Available VRAM budget 727 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:15:56.489 - Render thread -> Info: Frame[38727] - Available VRAM budget has changed: 502 MB 2025-12-02 19:15:56.489 - Render thread -> Warning: Available VRAM budget 502 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:15:56.639 - Render thread -> Info: Frame[38733] - Available VRAM budget has changed: 499 MB 2025-12-02 19:15:56.639 - Render thread -> Warning: Available VRAM budget 499 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:15:57.706 - Render thread -> Info: Frame[38765] - Available VRAM budget has changed: 557 MB 2025-12-02 19:15:57.706 - Render thread -> Warning: Available VRAM budget 557 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:16:01.358 - Render thread -> Info: Frame[38883] - Available VRAM budget has changed: 527 MB 2025-12-02 19:16:01.358 - Render thread -> Warning: Available VRAM budget 527 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:16:01.889 - Render thread -> Info: Frame[38915] - Available VRAM budget has changed: 732 MB 2025-12-02 19:16:01.889 - Render thread -> Warning: Available VRAM budget 732 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:16:04.422 - Render thread -> Info: Frame[39067] - Available VRAM budget has changed: 558 MB 2025-12-02 19:16:04.422 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:16:06.423 - Render thread -> Info: Frame[39169] - Available VRAM budget has changed: 732 MB 2025-12-02 19:16:06.423 - Render thread -> Warning: Available VRAM budget 732 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:16:08.156 - Render thread -> Info: Frame[39221] - Available VRAM budget has changed: 762 MB 2025-12-02 19:16:08.156 - Render thread -> Warning: Available VRAM budget 762 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:16:08.806 - Render thread -> Info: Frame[39241] - Available VRAM budget has changed: 819 MB 2025-12-02 19:16:08.806 - Render thread -> Warning: Available VRAM budget 819 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:16:08.973 - Render thread -> Info: Frame[39251] - Available VRAM budget has changed: 824 MB 2025-12-02 19:16:08.973 - Render thread -> Warning: Available VRAM budget 824 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:16:09.505 - Render thread -> Info: Frame[39283] - Available VRAM budget has changed: 833 MB 2025-12-02 19:16:09.506 - Render thread -> Warning: Available VRAM budget 833 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:16:09.706 - Render thread -> Info: Frame[39295] - Available VRAM budget has changed: 847 MB 2025-12-02 19:16:09.706 - Render thread -> Warning: Available VRAM budget 847 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:16:14.439 - Render thread -> Info: Frame[39579] - Available VRAM budget has changed: 853 MB 2025-12-02 19:16:14.439 - Render thread -> Warning: Available VRAM budget 853 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:16:17.206 - Render thread -> Info: Frame[39745] - Available VRAM budget has changed: 848 MB 2025-12-02 19:16:17.206 - Render thread -> Warning: Available VRAM budget 848 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:16:17.873 - Render thread -> Info: Frame[39785] - Available VRAM budget has changed: 897 MB 2025-12-02 19:16:17.873 - Render thread -> Warning: Available VRAM budget 897 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:16:19.072 - Render thread -> Info: Frame[39857] - Available VRAM budget has changed: 846 MB 2025-12-02 19:16:19.072 - Render thread -> Warning: Available VRAM budget 846 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:16:20.272 - Render thread -> Info: Frame[39929] - Available VRAM budget has changed: 831 MB 2025-12-02 19:16:20.272 - Render thread -> Warning: Available VRAM budget 831 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:16:20.905 - Render thread -> Info: Frame[39967] - Available VRAM budget has changed: 823 MB 2025-12-02 19:16:20.905 - Render thread -> Warning: Available VRAM budget 823 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:16:22.772 - Render thread -> Info: Frame[40079] - Available VRAM budget has changed: 833 MB 2025-12-02 19:16:22.772 - Render thread -> Warning: Available VRAM budget 833 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:16:22.939 - Render thread -> Info: Frame[40089] - Available VRAM budget has changed: 847 MB 2025-12-02 19:16:22.939 - Render thread -> Warning: Available VRAM budget 847 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:16:28.305 - Render thread -> Info: Frame[40411] - Available VRAM budget has changed: 831 MB 2025-12-02 19:16:28.305 - Render thread -> Warning: Available VRAM budget 831 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:16:28.439 - Render thread -> Info: Frame[40419] - Available VRAM budget has changed: 823 MB 2025-12-02 19:16:28.439 - Render thread -> Warning: Available VRAM budget 823 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:16:30.172 - Render thread -> Info: Frame[40523] - Available VRAM budget has changed: 817 MB 2025-12-02 19:16:30.172 - Render thread -> Warning: Available VRAM budget 817 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:16:30.272 - Render thread -> Info: Frame[40529] - Available VRAM budget has changed: 760 MB 2025-12-02 19:16:30.272 - Render thread -> Warning: Available VRAM budget 760 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:16:30.306 - Render thread -> Info: Frame[40531] - Available VRAM budget has changed: 730 MB 2025-12-02 19:16:30.306 - Render thread -> Warning: Available VRAM budget 730 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:16:31.472 - Render thread -> Info: Frame[40601] - Available VRAM budget has changed: 761 MB 2025-12-02 19:16:31.472 - Render thread -> Warning: Available VRAM budget 761 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:16:31.539 - Render thread -> Info: Frame[40605] - Available VRAM budget has changed: 818 MB 2025-12-02 19:16:31.539 - Render thread -> Warning: Available VRAM budget 818 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:16:31.973 - Render thread -> Info: Frame[40631] - Available VRAM budget has changed: 823 MB 2025-12-02 19:16:31.973 - Render thread -> Warning: Available VRAM budget 823 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:16:51.205 - Render thread -> Info: Frame[41573] - Available VRAM budget has changed: 763 MB 2025-12-02 19:16:51.205 - Render thread -> Warning: Available VRAM budget 763 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:16:52.239 - Render thread -> Info: Frame[41635] - Available VRAM budget has changed: 823 MB 2025-12-02 19:16:52.239 - Render thread -> Warning: Available VRAM budget 823 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:17:10.088 - Render thread -> Info: Frame[42542] - Available VRAM budget has changed: 6139 MB 2025-12-02 19:17:10.155 - Render thread -> Info: Frame[42546] - Available VRAM budget has changed: 5981 MB 2025-12-02 19:17:10.422 - Render thread -> Info: Frame[42562] - Available VRAM budget has changed: 6164 MB 2025-12-02 19:17:11.088 - Render thread -> Info: Frame[42602] - Available VRAM budget has changed: 5979 MB 2025-12-02 19:17:17.139 - Render thread -> Info: Frame[42965] - Available VRAM budget has changed: 833 MB 2025-12-02 19:17:17.139 - Render thread -> Warning: Available VRAM budget 833 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:17:17.339 - Render thread -> Info: Frame[42977] - Available VRAM budget has changed: 847 MB 2025-12-02 19:17:17.339 - Render thread -> Warning: Available VRAM budget 847 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:17:19.905 - Render thread -> Info: Frame[43131] - Available VRAM budget has changed: 853 MB 2025-12-02 19:17:19.905 - Render thread -> Warning: Available VRAM budget 853 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:17:21.255 - Render thread -> Info: Frame[43212] - Available VRAM budget has changed: 6196 MB 2025-12-02 19:17:21.773 - Render thread -> Info: Frame[43243] - Available VRAM budget has changed: 2052 MB 2025-12-02 19:17:21.773 - Render thread -> Info: Frame[43243] - Available VRAM budget has changed: 905 MB 2025-12-02 19:17:21.773 - Render thread -> Warning: Available VRAM budget 905 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:17:22.273 - Render thread -> Info: Frame[43273] - Available VRAM budget has changed: 916 MB 2025-12-02 19:17:22.273 - Render thread -> Warning: Available VRAM budget 916 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:17:22.706 - Render thread -> Info: Frame[43299] - Available VRAM budget has changed: 909 MB 2025-12-02 19:17:22.706 - Render thread -> Warning: Available VRAM budget 909 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:17:23.506 - Render thread -> Info: Frame[43347] - Available VRAM budget has changed: 858 MB 2025-12-02 19:17:23.506 - Render thread -> Warning: Available VRAM budget 858 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:17:25.740 - Render thread -> Info: Frame[43481] - Available VRAM budget has changed: 905 MB 2025-12-02 19:17:25.740 - Render thread -> Warning: Available VRAM budget 905 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:17:26.039 - Render thread -> Info: Frame[43499] - Available VRAM budget has changed: 851 MB 2025-12-02 19:17:26.039 - Render thread -> Warning: Available VRAM budget 851 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:17:26.306 - Render thread -> Info: Frame[43515] - Available VRAM budget has changed: 836 MB 2025-12-02 19:17:26.306 - Render thread -> Warning: Available VRAM budget 836 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:17:26.572 - Render thread -> Info: Frame[43531] - Available VRAM budget has changed: 825 MB 2025-12-02 19:17:26.572 - Render thread -> Warning: Available VRAM budget 825 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:17:26.639 - Render thread -> Info: Frame[43535] - Available VRAM budget has changed: 813 MB 2025-12-02 19:17:26.639 - Render thread -> Warning: Available VRAM budget 813 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:17:27.872 - Render thread -> Info: Frame[43609] - Available VRAM budget has changed: 799 MB 2025-12-02 19:17:27.872 - Render thread -> Warning: Available VRAM budget 799 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:17:28.207 - Render thread -> Info: Frame[43629] - Available VRAM budget has changed: 789 MB 2025-12-02 19:17:28.207 - Render thread -> Warning: Available VRAM budget 789 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:17:28.972 - Render thread -> Info: Frame[43675] - Available VRAM budget has changed: 783 MB 2025-12-02 19:17:28.972 - Render thread -> Warning: Available VRAM budget 783 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:17:29.173 - Render thread -> Info: Frame[43687] - Available VRAM budget has changed: 735 MB 2025-12-02 19:17:29.173 - Render thread -> Warning: Available VRAM budget 735 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:17:30.005 - Render thread -> Info: Frame[43737] - Available VRAM budget has changed: 705 MB 2025-12-02 19:17:30.005 - Render thread -> Warning: Available VRAM budget 705 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:17:31.706 - Render thread -> Info: Frame[43809] - Available VRAM budget has changed: 702 MB 2025-12-02 19:17:31.706 - Render thread -> Warning: Available VRAM budget 702 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:17:32.689 - Render thread -> Info: Frame[43857] - Available VRAM budget has changed: 565 MB 2025-12-02 19:17:32.689 - Render thread -> Warning: Available VRAM budget 565 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:17:34.689 - Render thread -> Info: Frame[43977] - Available VRAM budget has changed: 754 MB 2025-12-02 19:17:34.689 - Render thread -> Warning: Available VRAM budget 754 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:17:35.056 - Render thread -> Info: Frame[43999] - Available VRAM budget has changed: 565 MB 2025-12-02 19:17:35.056 - Render thread -> Warning: Available VRAM budget 565 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:17:36.689 - Render thread -> Info: Frame[44097] - Available VRAM budget has changed: 2041 MB 2025-12-02 19:17:36.689 - Render thread -> Info: Frame[44097] - Available VRAM budget has changed: 559 MB 2025-12-02 19:17:36.689 - Render thread -> Warning: Available VRAM budget 559 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:17:37.589 - Render thread -> Info: Frame[44151] - Available VRAM budget has changed: 2054 MB 2025-12-02 19:17:38.089 - Render thread -> Info: Frame[44181] - Available VRAM budget has changed: 566 MB 2025-12-02 19:17:38.089 - Render thread -> Warning: Available VRAM budget 566 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:17:43.056 - Render thread -> Info: Frame[44479] - Available VRAM budget has changed: 757 MB 2025-12-02 19:17:43.056 - Render thread -> Warning: Available VRAM budget 757 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:17:43.422 - Render thread -> Info: Frame[44501] - Available VRAM budget has changed: 2042 MB 2025-12-02 19:17:43.423 - Render thread -> Info: Frame[44501] - Available VRAM budget has changed: 746 MB 2025-12-02 19:17:43.423 - Render thread -> Warning: Available VRAM budget 746 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:17:44.689 - Render thread -> Info: Frame[44577] - Available VRAM budget has changed: 2054 MB 2025-12-02 19:17:45.024 - Render thread -> Info: Frame[44597] - Available VRAM budget has changed: 708 MB 2025-12-02 19:17:45.024 - Render thread -> Warning: Available VRAM budget 708 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:17:46.507 - Render thread -> Info: Frame[44651] - Available VRAM budget has changed: 748 MB 2025-12-02 19:17:46.507 - Render thread -> Warning: Available VRAM budget 748 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:17:46.739 - Render thread -> Info: Frame[44665] - Available VRAM budget has changed: 758 MB 2025-12-02 19:17:46.739 - Render thread -> Warning: Available VRAM budget 758 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:17:46.772 - Render thread -> Info: Frame[44667] - Available VRAM budget has changed: 748 MB 2025-12-02 19:17:46.772 - Render thread -> Warning: Available VRAM budget 748 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:17:47.339 - Render thread -> Info: Frame[44701] - Available VRAM budget has changed: 760 MB 2025-12-02 19:17:47.339 - Render thread -> Warning: Available VRAM budget 760 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:17:48.654 - Render thread -> Info: Frame[44779] - Available VRAM budget has changed: 748 MB 2025-12-02 19:17:48.654 - Render thread -> Warning: Available VRAM budget 748 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:17:49.206 - Render thread -> Info: Frame[44813] - Available VRAM budget has changed: 798 MB 2025-12-02 19:17:49.206 - Render thread -> Warning: Available VRAM budget 798 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:17:49.705 - Render thread -> Info: Frame[44843] - Available VRAM budget has changed: 760 MB 2025-12-02 19:17:49.705 - Render thread -> Warning: Available VRAM budget 760 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:17:52.406 - Render thread -> Info: Frame[44969] - Available VRAM budget has changed: 810 MB 2025-12-02 19:17:52.406 - Render thread -> Warning: Available VRAM budget 810 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:17:53.239 - Render thread -> Info: Frame[45019] - Available VRAM budget has changed: 760 MB 2025-12-02 19:17:53.239 - Render thread -> Warning: Available VRAM budget 760 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:17:54.072 - Render thread -> Info: Frame[45069] - Available VRAM budget has changed: 764 MB 2025-12-02 19:17:54.072 - Render thread -> Warning: Available VRAM budget 764 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:17:54.872 - Render thread -> Info: Frame[45117] - Available VRAM budget has changed: 813 MB 2025-12-02 19:17:54.872 - Render thread -> Warning: Available VRAM budget 813 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:17:55.272 - Render thread -> Info: Frame[45141] - Available VRAM budget has changed: 827 MB 2025-12-02 19:17:55.272 - Render thread -> Warning: Available VRAM budget 827 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:17:55.506 - Render thread -> Info: Frame[45155] - Available VRAM budget has changed: 2043 MB 2025-12-02 19:17:55.507 - Render thread -> Info: Frame[45155] - Available VRAM budget has changed: 821 MB 2025-12-02 19:17:55.507 - Render thread -> Warning: Available VRAM budget 821 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:17:55.606 - Render thread -> Info: Frame[45161] - Available VRAM budget has changed: 804 MB 2025-12-02 19:17:55.606 - Render thread -> Warning: Available VRAM budget 804 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:17:55.639 - Render thread -> Info: Frame[45163] - Available VRAM budget has changed: 754 MB 2025-12-02 19:17:55.639 - Render thread -> Warning: Available VRAM budget 754 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:17:56.273 - Render thread -> Info: Frame[45201] - Available VRAM budget has changed: 801 MB 2025-12-02 19:17:56.273 - Render thread -> Warning: Available VRAM budget 801 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:17:58.172 - Render thread -> Info: Frame[45315] - Available VRAM budget has changed: 752 MB 2025-12-02 19:17:58.173 - Render thread -> Warning: Available VRAM budget 752 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:17:58.706 - Render thread -> Info: Frame[45347] - Available VRAM budget has changed: 802 MB 2025-12-02 19:17:58.706 - Render thread -> Warning: Available VRAM budget 802 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:17:59.172 - Render thread -> Info: Frame[45375] - Available VRAM budget has changed: 816 MB 2025-12-02 19:17:59.172 - Render thread -> Warning: Available VRAM budget 816 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:17:59.539 - Render thread -> Info: Frame[45397] - Available VRAM budget has changed: 804 MB 2025-12-02 19:17:59.539 - Render thread -> Warning: Available VRAM budget 804 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:17:59.572 - Render thread -> Info: Frame[45399] - Available VRAM budget has changed: 754 MB 2025-12-02 19:17:59.572 - Render thread -> Warning: Available VRAM budget 754 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:18:00.139 - Render thread -> Info: Frame[45433] - Available VRAM budget has changed: 802 MB 2025-12-02 19:18:00.139 - Render thread -> Warning: Available VRAM budget 802 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:18:01.472 - Render thread -> Info: Frame[45513] - Available VRAM budget has changed: 821 MB 2025-12-02 19:18:01.472 - Render thread -> Warning: Available VRAM budget 821 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:18:01.606 - Render thread -> Info: Frame[45521] - Available VRAM budget has changed: 804 MB 2025-12-02 19:18:01.606 - Render thread -> Warning: Available VRAM budget 804 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:18:02.272 - Render thread -> Info: Frame[45561] - Available VRAM budget has changed: 819 MB 2025-12-02 19:18:02.272 - Render thread -> Warning: Available VRAM budget 819 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:18:04.139 - Render thread -> Info: Frame[45673] - Available VRAM budget has changed: 829 MB 2025-12-02 19:18:04.139 - Render thread -> Warning: Available VRAM budget 829 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:18:04.739 - Render thread -> Info: Frame[45709] - Available VRAM budget has changed: 821 MB 2025-12-02 19:18:04.739 - Render thread -> Warning: Available VRAM budget 821 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:18:05.006 - Render thread -> Info: Frame[45725] - Available VRAM budget has changed: 2055 MB 2025-12-02 19:18:05.873 - Render thread -> Info: Frame[45771] - Available VRAM budget has changed: 830 MB 2025-12-02 19:18:05.873 - Render thread -> Warning: Available VRAM budget 830 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:18:06.472 - Render thread -> Info: Frame[45803] - Available VRAM budget has changed: 880 MB 2025-12-02 19:18:06.472 - Render thread -> Warning: Available VRAM budget 880 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:18:07.172 - Render thread -> Info: Frame[45845] - Available VRAM budget has changed: 830 MB 2025-12-02 19:18:07.172 - Render thread -> Warning: Available VRAM budget 830 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:18:10.006 - Render thread -> Info: Frame[46015] - Available VRAM budget has changed: 842 MB 2025-12-02 19:18:10.006 - Render thread -> Warning: Available VRAM budget 842 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:18:10.373 - Render thread -> Info: Frame[46037] - Available VRAM budget has changed: 836 MB 2025-12-02 19:18:10.373 - Render thread -> Warning: Available VRAM budget 836 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:18:11.156 - Render thread -> Info: Frame[46083] - Available VRAM budget has changed: 842 MB 2025-12-02 19:18:11.156 - Render thread -> Warning: Available VRAM budget 842 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:18:12.422 - Render thread -> Info: Frame[46131] - Available VRAM budget has changed: 832 MB 2025-12-02 19:18:12.422 - Render thread -> Warning: Available VRAM budget 832 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:18:13.522 - Render thread -> Info: Frame[46197] - Available VRAM budget has changed: 842 MB 2025-12-02 19:18:13.522 - Render thread -> Warning: Available VRAM budget 842 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:18:16.422 - Render thread -> Info: Frame[46371] - Available VRAM budget has changed: 892 MB 2025-12-02 19:18:16.422 - Render thread -> Warning: Available VRAM budget 892 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:18:17.222 - Render thread -> Info: Frame[46419] - Available VRAM budget has changed: 882 MB 2025-12-02 19:18:17.222 - Render thread -> Warning: Available VRAM budget 882 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:18:18.589 - Render thread -> Info: Frame[46501] - Available VRAM budget has changed: 842 MB 2025-12-02 19:18:18.589 - Render thread -> Warning: Available VRAM budget 842 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:18:20.522 - Render thread -> Info: Frame[46617] - Available VRAM budget has changed: 892 MB 2025-12-02 19:18:20.522 - Render thread -> Warning: Available VRAM budget 892 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:18:20.989 - Render thread -> Info: Frame[46645] - Available VRAM budget has changed: 844 MB 2025-12-02 19:18:20.989 - Render thread -> Warning: Available VRAM budget 844 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:18:21.023 - Render thread -> Info: Frame[46647] - Available VRAM budget has changed: 839 MB 2025-12-02 19:18:21.023 - Render thread -> Warning: Available VRAM budget 839 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:18:22.189 - Render thread -> Info: Frame[46717] - Available VRAM budget has changed: 888 MB 2025-12-02 19:18:22.189 - Render thread -> Warning: Available VRAM budget 888 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:18:22.389 - Render thread -> Info: Frame[46729] - Available VRAM budget has changed: 836 MB 2025-12-02 19:18:22.389 - Render thread -> Warning: Available VRAM budget 836 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:18:26.339 - Render thread -> Info: Frame[46935] - Available VRAM budget has changed: 888 MB 2025-12-02 19:18:26.339 - Render thread -> Warning: Available VRAM budget 888 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:18:26.906 - Render thread -> Info: Frame[46969] - Available VRAM budget has changed: 840 MB 2025-12-02 19:18:26.906 - Render thread -> Warning: Available VRAM budget 840 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:18:30.739 - Render thread -> Info: Frame[47199] - Available VRAM budget has changed: 836 MB 2025-12-02 19:18:30.739 - Render thread -> Warning: Available VRAM budget 836 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:19:07.023 - Render thread -> Info: Frame[49203] - Available VRAM budget has changed: 843 MB 2025-12-02 19:19:07.023 - Render thread -> Warning: Available VRAM budget 843 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:19:11.222 - Render thread -> Info: Frame[49455] - Available VRAM budget has changed: 2044 MB 2025-12-02 19:19:11.222 - Render thread -> Info: Frame[49455] - Available VRAM budget has changed: 828 MB 2025-12-02 19:19:11.222 - Render thread -> Warning: Available VRAM budget 828 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:19:12.089 - Render thread -> Info: Frame[49507] - Available VRAM budget has changed: 832 MB 2025-12-02 19:19:12.089 - Render thread -> Warning: Available VRAM budget 832 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:19:14.139 - Render thread -> Info: Frame[49617] - Available VRAM budget has changed: 845 MB 2025-12-02 19:19:14.139 - Render thread -> Warning: Available VRAM budget 845 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:19:14.539 - Render thread -> Info: Frame[49641] - Available VRAM budget has changed: 834 MB 2025-12-02 19:19:14.539 - Render thread -> Warning: Available VRAM budget 834 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:19:16.672 - Render thread -> Info: Frame[49769] - Available VRAM budget has changed: 847 MB 2025-12-02 19:19:16.672 - Render thread -> Warning: Available VRAM budget 847 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:19:20.456 - Render thread -> Info: Frame[49969] - Available VRAM budget has changed: 2056 MB 2025-12-02 19:19:21.206 - Render thread -> Info: Frame[49999] - Available VRAM budget has changed: 858 MB 2025-12-02 19:19:21.206 - Render thread -> Warning: Available VRAM budget 858 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:19:26.240 - Render thread -> Info: Frame[50259] - Available VRAM budget has changed: 2045 MB 2025-12-02 19:19:26.240 - Render thread -> Info: Frame[50259] - Available VRAM budget has changed: 847 MB 2025-12-02 19:19:26.240 - Render thread -> Warning: Available VRAM budget 847 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:19:45.539 - Render thread -> Info: Frame[51129] - Available VRAM budget has changed: 895 MB 2025-12-02 19:19:45.539 - Render thread -> Warning: Available VRAM budget 895 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:19:45.939 - Render thread -> Info: Frame[51153] - Available VRAM budget has changed: 845 MB 2025-12-02 19:19:45.939 - Render thread -> Warning: Available VRAM budget 845 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:19:51.656 - Render thread -> Info: Frame[51477] - Available VRAM budget has changed: 2056 MB 2025-12-02 19:19:52.156 - Render thread -> Info: Frame[51507] - Available VRAM budget has changed: 856 MB 2025-12-02 19:19:52.156 - Render thread -> Warning: Available VRAM budget 856 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:19:54.022 - Render thread -> Info: Frame[51619] - Available VRAM budget has changed: 845 MB 2025-12-02 19:19:54.022 - Render thread -> Warning: Available VRAM budget 845 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:19:57.158 - Render thread -> Info: Frame[51807] - Available VRAM budget has changed: 856 MB 2025-12-02 19:19:57.158 - Render thread -> Warning: Available VRAM budget 856 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:20:03.089 - Render thread -> Info: Frame[52163] - Available VRAM budget has changed: 906 MB 2025-12-02 19:20:03.089 - Render thread -> Warning: Available VRAM budget 906 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:20:03.489 - Render thread -> Info: Frame[52187] - Available VRAM budget has changed: 856 MB 2025-12-02 19:20:03.490 - Render thread -> Warning: Available VRAM budget 856 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:20:06.489 - Render thread -> Info: Frame[52367] - Available VRAM budget has changed: 906 MB 2025-12-02 19:20:06.489 - Render thread -> Warning: Available VRAM budget 906 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:20:08.790 - Render thread -> Info: Frame[52505] - Available VRAM budget has changed: 857 MB 2025-12-02 19:20:08.790 - Render thread -> Warning: Available VRAM budget 857 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:20:10.890 - Render thread -> Info: Frame[52631] - Available VRAM budget has changed: 844 MB 2025-12-02 19:20:10.890 - Render thread -> Warning: Available VRAM budget 844 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:20:16.473 - Render thread -> Info: Frame[52921] - Available VRAM budget has changed: 857 MB 2025-12-02 19:20:16.473 - Render thread -> Warning: Available VRAM budget 857 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:20:34.572 - Render thread -> Info: Frame[54007] - Available VRAM budget has changed: 844 MB 2025-12-02 19:20:34.572 - Render thread -> Warning: Available VRAM budget 844 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:20:35.372 - Render thread -> Info: Frame[54055] - Available VRAM budget has changed: 838 MB 2025-12-02 19:20:35.372 - Render thread -> Warning: Available VRAM budget 838 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:20:47.706 - Render thread -> Info: Frame[54795] - Available VRAM budget has changed: 843 MB 2025-12-02 19:20:47.706 - Render thread -> Warning: Available VRAM budget 843 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:20:47.972 - Render thread -> Info: Frame[54811] - Available VRAM budget has changed: 833 MB 2025-12-02 19:20:47.973 - Render thread -> Warning: Available VRAM budget 833 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:20:48.906 - Render thread -> Info: Frame[54867] - Available VRAM budget has changed: 843 MB 2025-12-02 19:20:48.906 - Render thread -> Warning: Available VRAM budget 843 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:20:49.139 - Render thread -> Info: Frame[54881] - Available VRAM budget has changed: 833 MB 2025-12-02 19:20:49.139 - Render thread -> Warning: Available VRAM budget 833 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:20:51.540 - Render thread -> Info: Frame[55025] - Available VRAM budget has changed: 816 MB 2025-12-02 19:20:51.540 - Render thread -> Warning: Available VRAM budget 816 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:20:51.906 - Render thread -> Info: Frame[55047] - Available VRAM budget has changed: 766 MB 2025-12-02 19:20:51.906 - Render thread -> Warning: Available VRAM budget 766 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:20:53.273 - Render thread -> Info: Frame[55123] - Available VRAM budget has changed: 751 MB 2025-12-02 19:20:53.273 - Render thread -> Warning: Available VRAM budget 751 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:20:53.340 - Render thread -> Info: Frame[55125] - Available VRAM budget has changed: 712 MB 2025-12-02 19:20:53.340 - Render thread -> Warning: Available VRAM budget 712 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:20:53.473 - Render thread -> Info: Frame[55129] - Available VRAM budget has changed: 513 MB 2025-12-02 19:20:53.473 - Render thread -> Warning: Available VRAM budget 513 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:20:53.540 - Render thread -> Info: Frame[55131] - Available VRAM budget has changed: 2042 MB 2025-12-02 19:20:53.540 - Render thread -> Info: Frame[55131] - Available VRAM budget has changed: 499 MB 2025-12-02 19:20:53.540 - Render thread -> Warning: Available VRAM budget 499 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:20:54.656 - Render thread -> Info: Frame[55169] - Available VRAM budget has changed: 561 MB 2025-12-02 19:20:54.656 - Render thread -> Warning: Available VRAM budget 561 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:20:55.588 - .NET TP Worker -> Screenshot root: AppData 2025-12-02 19:20:55.588 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-02 19:20:55.588 - .NET TP Worker -> Screenshot absolute path: C:\Users\Circl\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-02 19:20:55.588 - .NET TP Worker -> Screenshot exists on target path. 2025-12-02 19:20:55.592 - Render thread -> Info: Frame[55223] - Available VRAM budget has changed: 608 MB 2025-12-02 19:20:55.592 - Render thread -> Warning: Available VRAM budget 608 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:20:55.757 - Render thread -> Info: Frame[55231] - Available VRAM budget has changed: 604 MB 2025-12-02 19:20:55.758 - Render thread -> Warning: Available VRAM budget 604 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:20:56.125 - Render thread -> Info: Frame[55253] - Available VRAM budget has changed: 561 MB 2025-12-02 19:20:56.125 - Render thread -> Warning: Available VRAM budget 561 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:20:58.090 - Render thread -> Info: Frame[55371] - Available VRAM budget has changed: 606 MB 2025-12-02 19:20:58.090 - Render thread -> Warning: Available VRAM budget 606 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:20:58.356 - Render thread -> Info: Frame[55387] - Available VRAM budget has changed: 595 MB 2025-12-02 19:20:58.356 - Render thread -> Warning: Available VRAM budget 595 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:20:58.456 - Render thread -> Info: Frame[55393] - Available VRAM budget has changed: 561 MB 2025-12-02 19:20:58.456 - Render thread -> Warning: Available VRAM budget 561 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:21:06.906 - Render thread -> Info: Frame[55859] - Available VRAM budget has changed: 664 MB 2025-12-02 19:21:06.906 - Render thread -> Warning: Available VRAM budget 664 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:21:08.106 - Render thread -> Info: Frame[55895] - Available VRAM budget has changed: 720 MB 2025-12-02 19:21:08.106 - Render thread -> Warning: Available VRAM budget 720 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:21:10.639 - Render thread -> Info: Frame[55971] - Available VRAM budget has changed: 759 MB 2025-12-02 19:21:10.639 - Render thread -> Warning: Available VRAM budget 759 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:21:11.956 - Render thread -> Info: Frame[56021] - Available VRAM budget has changed: 764 MB 2025-12-02 19:21:11.956 - Render thread -> Warning: Available VRAM budget 764 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:21:12.189 - Render thread -> Info: Frame[56035] - Available VRAM budget has changed: 769 MB 2025-12-02 19:21:12.189 - Render thread -> Warning: Available VRAM budget 769 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:21:12.290 - Render thread -> Info: Frame[56041] - Available VRAM budget has changed: 2055 MB 2025-12-02 19:21:12.789 - Render thread -> Info: Frame[56071] - Available VRAM budget has changed: 781 MB 2025-12-02 19:21:12.789 - Render thread -> Warning: Available VRAM budget 781 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:21:13.223 - Render thread -> Info: Frame[56097] - Available VRAM budget has changed: 776 MB 2025-12-02 19:21:13.223 - Render thread -> Warning: Available VRAM budget 776 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:21:15.890 - Render thread -> Info: Frame[56241] - Available VRAM budget has changed: 2043 MB 2025-12-02 19:21:15.890 - Render thread -> Info: Frame[56241] - Available VRAM budget has changed: 562 MB 2025-12-02 19:21:15.890 - Render thread -> Warning: Available VRAM budget 562 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:21:27.673 - Render thread -> Info: Frame[56599] - Available VRAM budget has changed: 571 MB 2025-12-02 19:21:27.673 - Render thread -> Warning: Available VRAM budget 571 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:21:27.873 - Render thread -> Info: Frame[56611] - Available VRAM budget has changed: 792 MB 2025-12-02 19:21:27.873 - Render thread -> Warning: Available VRAM budget 792 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:21:28.339 - Render thread -> Info: Frame[56639] - Available VRAM budget has changed: 806 MB 2025-12-02 19:21:28.340 - Render thread -> Warning: Available VRAM budget 806 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:21:28.473 - Render thread -> Info: Frame[56647] - Available VRAM budget has changed: 785 MB 2025-12-02 19:21:28.473 - Render thread -> Warning: Available VRAM budget 785 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:21:28.573 - Render thread -> Info: Frame[56653] - Available VRAM budget has changed: 766 MB 2025-12-02 19:21:28.573 - Render thread -> Warning: Available VRAM budget 766 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:21:28.873 - Render thread -> Info: Frame[56671] - Available VRAM budget has changed: 749 MB 2025-12-02 19:21:28.873 - Render thread -> Warning: Available VRAM budget 749 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:21:28.906 - Render thread -> Info: Frame[56673] - Available VRAM budget has changed: 585 MB 2025-12-02 19:21:28.906 - Render thread -> Warning: Available VRAM budget 585 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:21:29.140 - Render thread -> Info: Frame[56687] - Available VRAM budget has changed: 561 MB 2025-12-02 19:21:29.140 - Render thread -> Warning: Available VRAM budget 561 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:21:33.690 - Render thread -> Info: Frame[56835] - Available VRAM budget has changed: 2058 MB 2025-12-02 19:21:34.690 - Render thread -> Info: Frame[56865] - Available VRAM budget has changed: 568 MB 2025-12-02 19:21:34.690 - Render thread -> Warning: Available VRAM budget 568 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:21:36.723 - Render thread -> Info: Frame[56951] - Available VRAM budget has changed: 2042 MB 2025-12-02 19:21:36.723 - Render thread -> Info: Frame[56951] - Available VRAM budget has changed: 561 MB 2025-12-02 19:21:36.723 - Render thread -> Warning: Available VRAM budget 561 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:21:37.256 - Render thread -> Info: Frame[56983] - Available VRAM budget has changed: 566 MB 2025-12-02 19:21:37.256 - Render thread -> Warning: Available VRAM budget 566 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:21:37.490 - Render thread -> Info: Frame[56997] - Available VRAM budget has changed: 730 MB 2025-12-02 19:21:37.490 - Render thread -> Warning: Available VRAM budget 730 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:21:37.556 - Render thread -> Info: Frame[57001] - Available VRAM budget has changed: 758 MB 2025-12-02 19:21:37.556 - Render thread -> Warning: Available VRAM budget 758 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:21:37.723 - Render thread -> Info: Frame[57011] - Available VRAM budget has changed: 784 MB 2025-12-02 19:21:37.723 - Render thread -> Warning: Available VRAM budget 784 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:21:38.023 - Render thread -> Info: Frame[57029] - Available VRAM budget has changed: 795 MB 2025-12-02 19:21:38.023 - Render thread -> Warning: Available VRAM budget 795 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:21:38.056 - Render thread -> Info: Frame[57031] - Available VRAM budget has changed: 809 MB 2025-12-02 19:21:38.056 - Render thread -> Warning: Available VRAM budget 809 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:21:38.224 - Render thread -> Info: Frame[57041] - Available VRAM budget has changed: 795 MB 2025-12-02 19:21:38.224 - Render thread -> Warning: Available VRAM budget 795 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:21:38.289 - Render thread -> Info: Frame[57045] - Available VRAM budget has changed: 787 MB 2025-12-02 19:21:38.289 - Render thread -> Warning: Available VRAM budget 787 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:21:39.023 - Render thread -> Info: Frame[57089] - Available VRAM budget has changed: 801 MB 2025-12-02 19:21:39.023 - Render thread -> Warning: Available VRAM budget 801 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:21:40.022 - Render thread -> Info: Frame[57149] - Available VRAM budget has changed: 845 MB 2025-12-02 19:21:40.022 - Render thread -> Warning: Available VRAM budget 845 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:21:40.223 - Render thread -> Info: Frame[57161] - Available VRAM budget has changed: 818 MB 2025-12-02 19:21:40.223 - Render thread -> Warning: Available VRAM budget 818 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:21:40.389 - Render thread -> Info: Frame[57171] - Available VRAM budget has changed: 810 MB 2025-12-02 19:21:40.390 - Render thread -> Warning: Available VRAM budget 810 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:21:40.489 - Render thread -> Info: Frame[57177] - Available VRAM budget has changed: 780 MB 2025-12-02 19:21:40.489 - Render thread -> Warning: Available VRAM budget 780 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:21:40.556 - Render thread -> Info: Frame[57181] - Available VRAM budget has changed: 761 MB 2025-12-02 19:21:40.556 - Render thread -> Warning: Available VRAM budget 761 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:21:40.890 - Render thread -> Info: Frame[57201] - Available VRAM budget has changed: 732 MB 2025-12-02 19:21:40.890 - Render thread -> Warning: Available VRAM budget 732 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:21:40.990 - Render thread -> Info: Frame[57207] - Available VRAM budget has changed: 567 MB 2025-12-02 19:21:40.990 - Render thread -> Warning: Available VRAM budget 567 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:21:41.124 - Render thread -> Info: Frame[57215] - Available VRAM budget has changed: 561 MB 2025-12-02 19:21:41.124 - Render thread -> Warning: Available VRAM budget 561 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:21:43.823 - Render thread -> Info: Frame[57329] - Available VRAM budget has changed: 558 MB 2025-12-02 19:21:43.824 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:21:45.556 - Render thread -> Info: Frame[57381] - Available VRAM budget has changed: 561 MB 2025-12-02 19:21:45.556 - Render thread -> Warning: Available VRAM budget 561 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:21:50.339 - Render thread -> Info: Frame[57533] - Available VRAM budget has changed: 2053 MB 2025-12-02 19:21:50.839 - Render thread -> Info: Frame[57563] - Available VRAM budget has changed: 565 MB 2025-12-02 19:21:50.839 - Render thread -> Warning: Available VRAM budget 565 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:21:51.773 - Render thread -> Info: Frame[57619] - Available VRAM budget has changed: 778 MB 2025-12-02 19:21:51.773 - Render thread -> Warning: Available VRAM budget 778 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:21:51.973 - Render thread -> Info: Frame[57631] - Available VRAM budget has changed: 748 MB 2025-12-02 19:21:51.973 - Render thread -> Warning: Available VRAM budget 748 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:21:52.440 - Render thread -> Info: Frame[57659] - Available VRAM budget has changed: 744 MB 2025-12-02 19:21:52.440 - Render thread -> Warning: Available VRAM budget 744 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:21:52.540 - Render thread -> Info: Frame[57665] - Available VRAM budget has changed: 730 MB 2025-12-02 19:21:52.540 - Render thread -> Warning: Available VRAM budget 730 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:21:53.539 - Render thread -> Info: Frame[57725] - Available VRAM budget has changed: 734 MB 2025-12-02 19:21:53.539 - Render thread -> Warning: Available VRAM budget 734 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:21:53.907 - Render thread -> Info: Frame[57741] - Available VRAM budget has changed: 748 MB 2025-12-02 19:21:53.907 - Render thread -> Warning: Available VRAM budget 748 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:21:54.106 - Render thread -> Info: Frame[57751] - Available VRAM budget has changed: 833 MB 2025-12-02 19:21:54.106 - Render thread -> Warning: Available VRAM budget 833 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:21:54.340 - Render thread -> Info: Frame[57759] - Available VRAM budget has changed: 777 MB 2025-12-02 19:21:54.340 - Render thread -> Warning: Available VRAM budget 777 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:21:54.873 - Render thread -> Info: Frame[57775] - Available VRAM budget has changed: 746 MB 2025-12-02 19:21:54.873 - Render thread -> Warning: Available VRAM budget 746 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:21:54.940 - Render thread -> Info: Frame[57777] - Available VRAM budget has changed: 742 MB 2025-12-02 19:21:54.940 - Render thread -> Warning: Available VRAM budget 742 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:21:55.007 - Render thread -> Info: Frame[57779] - Available VRAM budget has changed: 516 MB 2025-12-02 19:21:55.007 - Render thread -> Warning: Available VRAM budget 516 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:21:55.140 - Render thread -> Info: Frame[57783] - Available VRAM budget has changed: 513 MB 2025-12-02 19:21:55.140 - Render thread -> Warning: Available VRAM budget 513 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:21:55.273 - Render thread -> Info: Frame[57787] - Available VRAM budget has changed: 2042 MB 2025-12-02 19:21:56.206 - Render thread -> Info: Frame[57815] - Available VRAM budget has changed: 560 MB 2025-12-02 19:21:56.206 - Render thread -> Warning: Available VRAM budget 560 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:21:58.141 - Render thread -> Info: Frame[57873] - Available VRAM budget has changed: 527 MB 2025-12-02 19:21:58.141 - Render thread -> Warning: Available VRAM budget 527 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:21:59.090 - Render thread -> Info: Frame[57905] - Available VRAM budget has changed: 735 MB 2025-12-02 19:21:59.090 - Render thread -> Warning: Available VRAM budget 735 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:22:00.239 - Render thread -> Info: Frame[57943] - Available VRAM budget has changed: 766 MB 2025-12-02 19:22:00.239 - Render thread -> Warning: Available VRAM budget 766 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:22:00.306 - Render thread -> Info: Frame[57947] - Available VRAM budget has changed: 823 MB 2025-12-02 19:22:00.306 - Render thread -> Warning: Available VRAM budget 823 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:22:00.539 - Render thread -> Info: Frame[57961] - Available VRAM budget has changed: 828 MB 2025-12-02 19:22:00.539 - Render thread -> Warning: Available VRAM budget 828 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:22:01.273 - Render thread -> Info: Frame[58005] - Available VRAM budget has changed: 836 MB 2025-12-02 19:22:01.273 - Render thread -> Warning: Available VRAM budget 836 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:22:01.440 - Render thread -> Info: Frame[58015] - Available VRAM budget has changed: 850 MB 2025-12-02 19:22:01.440 - Render thread -> Warning: Available VRAM budget 850 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:22:02.939 - Render thread -> Info: Frame[58105] - Available VRAM budget has changed: 2053 MB 2025-12-02 19:22:03.439 - Render thread -> Info: Frame[58135] - Available VRAM budget has changed: 865 MB 2025-12-02 19:22:03.439 - Render thread -> Warning: Available VRAM budget 865 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:22:04.107 - Render thread -> Info: Frame[58175] - Available VRAM budget has changed: 871 MB 2025-12-02 19:22:04.107 - Render thread -> Warning: Available VRAM budget 871 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:22:17.006 - Render thread -> Info: Frame[58873] - Available VRAM budget has changed: 879 MB 2025-12-02 19:22:17.006 - Render thread -> Warning: Available VRAM budget 879 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:22:19.973 - Render thread -> Info: Frame[59051] - Available VRAM budget has changed: 929 MB 2025-12-02 19:22:19.973 - Render thread -> Warning: Available VRAM budget 929 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:22:21.906 - Render thread -> Info: Frame[59167] - Available VRAM budget has changed: 881 MB 2025-12-02 19:22:21.906 - Render thread -> Warning: Available VRAM budget 881 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:22:22.839 - Render thread -> Info: Frame[59223] - Available VRAM budget has changed: 930 MB 2025-12-02 19:22:22.840 - Render thread -> Warning: Available VRAM budget 930 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:22:22.906 - Render thread -> Info: Frame[59227] - Available VRAM budget has changed: 881 MB 2025-12-02 19:22:22.906 - Render thread -> Warning: Available VRAM budget 881 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:22:23.473 - Render thread -> Info: Frame[59261] - Available VRAM budget has changed: 930 MB 2025-12-02 19:22:23.473 - Render thread -> Warning: Available VRAM budget 930 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:22:28.473 - Render thread -> Info: Frame[59561] - Available VRAM budget has changed: 880 MB 2025-12-02 19:22:28.473 - Render thread -> Warning: Available VRAM budget 880 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:22:31.339 - Render thread -> Info: Frame[59733] - Available VRAM budget has changed: 873 MB 2025-12-02 19:22:31.339 - Render thread -> Warning: Available VRAM budget 873 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:22:37.506 - Render thread -> Info: Frame[60103] - Available VRAM budget has changed: 922 MB 2025-12-02 19:22:37.506 - Render thread -> Warning: Available VRAM budget 922 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:22:37.940 - Render thread -> Info: Frame[60129] - Available VRAM budget has changed: 874 MB 2025-12-02 19:22:37.940 - Render thread -> Warning: Available VRAM budget 874 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:22:47.506 - Render thread -> Info: Frame[60703] - Available VRAM budget has changed: 924 MB 2025-12-02 19:22:47.506 - Render thread -> Warning: Available VRAM budget 924 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:22:54.773 - Render thread -> Info: Frame[61139] - Available VRAM budget has changed: 919 MB 2025-12-02 19:22:54.773 - Render thread -> Warning: Available VRAM budget 919 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:22:56.440 - Render thread -> Info: Frame[61239] - Available VRAM budget has changed: 914 MB 2025-12-02 19:22:56.440 - Render thread -> Warning: Available VRAM budget 914 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:22:57.373 - Render thread -> Info: Frame[61295] - Available VRAM budget has changed: 860 MB 2025-12-02 19:22:57.373 - Render thread -> Warning: Available VRAM budget 860 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:22:59.139 - Render thread -> Info: Frame[61401] - Available VRAM budget has changed: 906 MB 2025-12-02 19:22:59.139 - Render thread -> Warning: Available VRAM budget 906 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:22:59.773 - Render thread -> Info: Frame[61439] - Available VRAM budget has changed: 891 MB 2025-12-02 19:22:59.773 - Render thread -> Warning: Available VRAM budget 891 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:22:59.873 - Render thread -> Info: Frame[61445] - Available VRAM budget has changed: 841 MB 2025-12-02 19:22:59.874 - Render thread -> Warning: Available VRAM budget 841 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:23:00.107 - Render thread -> Info: Frame[61459] - Available VRAM budget has changed: 835 MB 2025-12-02 19:23:00.107 - Render thread -> Warning: Available VRAM budget 835 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:23:00.473 - Render thread -> Info: Frame[61481] - Available VRAM budget has changed: 819 MB 2025-12-02 19:23:00.473 - Render thread -> Warning: Available VRAM budget 819 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:23:01.173 - Render thread -> Info: Frame[61523] - Available VRAM budget has changed: 815 MB 2025-12-02 19:23:01.173 - Render thread -> Warning: Available VRAM budget 815 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:23:01.773 - Render thread -> Info: Frame[61559] - Available VRAM budget has changed: 776 MB 2025-12-02 19:23:01.773 - Render thread -> Warning: Available VRAM budget 776 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:23:01.807 - Render thread -> Info: Frame[61561] - Available VRAM budget has changed: 764 MB 2025-12-02 19:23:01.807 - Render thread -> Warning: Available VRAM budget 764 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:23:02.074 - Render thread -> Info: Frame[61577] - Available VRAM budget has changed: 745 MB 2025-12-02 19:23:02.074 - Render thread -> Warning: Available VRAM budget 745 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:23:02.106 - Render thread -> Info: Frame[61579] - Available VRAM budget has changed: 715 MB 2025-12-02 19:23:02.106 - Render thread -> Warning: Available VRAM budget 715 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:23:02.140 - Render thread -> Info: Frame[61581] - Available VRAM budget has changed: 697 MB 2025-12-02 19:23:02.140 - Render thread -> Warning: Available VRAM budget 697 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:23:02.340 - Render thread -> Info: Frame[61593] - Available VRAM budget has changed: 2039 MB 2025-12-02 19:23:02.340 - Render thread -> Info: Frame[61593] - Available VRAM budget has changed: 683 MB 2025-12-02 19:23:02.340 - Render thread -> Warning: Available VRAM budget 683 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:23:02.890 - Render thread -> Info: Frame[61621] - Available VRAM budget has changed: 672 MB 2025-12-02 19:23:02.890 - Render thread -> Warning: Available VRAM budget 672 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:23:03.023 - Render thread -> Info: Frame[61625] - Available VRAM budget has changed: 558 MB 2025-12-02 19:23:03.024 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:23:04.357 - Render thread -> Info: Frame[61665] - Available VRAM budget has changed: 661 MB 2025-12-02 19:23:04.357 - Render thread -> Warning: Available VRAM budget 661 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:23:04.540 - Render thread -> Info: Frame[61671] - Available VRAM budget has changed: 676 MB 2025-12-02 19:23:04.540 - Render thread -> Warning: Available VRAM budget 676 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:23:04.573 - Render thread -> Info: Frame[61673] - Available VRAM budget has changed: 706 MB 2025-12-02 19:23:04.573 - Render thread -> Warning: Available VRAM budget 706 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:23:04.707 - Render thread -> Info: Frame[61681] - Available VRAM budget has changed: 690 MB 2025-12-02 19:23:04.707 - Render thread -> Warning: Available VRAM budget 690 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:23:04.906 - Render thread -> Info: Frame[61693] - Available VRAM budget has changed: 686 MB 2025-12-02 19:23:04.906 - Render thread -> Warning: Available VRAM budget 686 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:23:05.673 - Render thread -> Info: Frame[61739] - Available VRAM budget has changed: 559 MB 2025-12-02 19:23:05.673 - Render thread -> Warning: Available VRAM budget 559 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:23:10.124 - Render thread -> Info: Frame[61889] - Available VRAM budget has changed: 2049 MB 2025-12-02 19:23:11.124 - Render thread -> Info: Frame[61919] - Available VRAM budget has changed: 563 MB 2025-12-02 19:23:11.124 - Render thread -> Warning: Available VRAM budget 563 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:23:11.456 - Render thread -> Info: Frame[61929] - Available VRAM budget has changed: 2037 MB 2025-12-02 19:23:11.456 - Render thread -> Info: Frame[61929] - Available VRAM budget has changed: 557 MB 2025-12-02 19:23:11.456 - Render thread -> Warning: Available VRAM budget 557 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:23:17.206 - Render thread -> Info: Frame[62131] - Available VRAM budget has changed: 2049 MB 2025-12-02 19:23:17.706 - Render thread -> Info: Frame[62161] - Available VRAM budget has changed: 564 MB 2025-12-02 19:23:17.706 - Render thread -> Warning: Available VRAM budget 564 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:23:20.207 - Render thread -> Info: Frame[62269] - Available VRAM budget has changed: 2037 MB 2025-12-02 19:23:20.207 - Render thread -> Info: Frame[62269] - Available VRAM budget has changed: 557 MB 2025-12-02 19:23:20.207 - Render thread -> Warning: Available VRAM budget 557 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:23:29.291 - Render thread -> Info: Frame[62579] - Available VRAM budget has changed: 615 MB 2025-12-02 19:23:29.291 - Render thread -> Warning: Available VRAM budget 615 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:23:29.356 - Render thread -> Info: Frame[62583] - Available VRAM budget has changed: 623 MB 2025-12-02 19:23:29.356 - Render thread -> Warning: Available VRAM budget 623 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:23:29.890 - Render thread -> Info: Frame[62615] - Available VRAM budget has changed: 638 MB 2025-12-02 19:23:29.890 - Render thread -> Warning: Available VRAM budget 638 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:23:30.056 - Render thread -> Info: Frame[62625] - Available VRAM budget has changed: 676 MB 2025-12-02 19:23:30.056 - Render thread -> Warning: Available VRAM budget 676 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:23:30.156 - Render thread -> Info: Frame[62631] - Available VRAM budget has changed: 725 MB 2025-12-02 19:23:30.156 - Render thread -> Warning: Available VRAM budget 725 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:23:30.256 - Render thread -> Info: Frame[62637] - Available VRAM budget has changed: 732 MB 2025-12-02 19:23:30.256 - Render thread -> Warning: Available VRAM budget 732 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:23:31.123 - Render thread -> Info: Frame[62689] - Available VRAM budget has changed: 789 MB 2025-12-02 19:23:31.123 - Render thread -> Warning: Available VRAM budget 789 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:23:31.156 - Render thread -> Info: Frame[62691] - Available VRAM budget has changed: 2049 MB 2025-12-02 19:23:31.974 - Render thread -> Info: Frame[62721] - Available VRAM budget has changed: 802 MB 2025-12-02 19:23:31.974 - Render thread -> Warning: Available VRAM budget 802 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:23:32.040 - Render thread -> Info: Frame[62723] - Available VRAM budget has changed: 745 MB 2025-12-02 19:23:32.040 - Render thread -> Warning: Available VRAM budget 745 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:23:32.240 - Render thread -> Info: Frame[62729] - Available VRAM budget has changed: 694 MB 2025-12-02 19:23:32.240 - Render thread -> Warning: Available VRAM budget 694 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:23:32.573 - Render thread -> Info: Frame[62739] - Available VRAM budget has changed: 664 MB 2025-12-02 19:23:32.573 - Render thread -> Warning: Available VRAM budget 664 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:23:32.641 - Render thread -> Info: Frame[62741] - Available VRAM budget has changed: 656 MB 2025-12-02 19:23:32.641 - Render thread -> Warning: Available VRAM budget 656 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:23:32.707 - Render thread -> Info: Frame[62743] - Available VRAM budget has changed: 615 MB 2025-12-02 19:23:32.707 - Render thread -> Warning: Available VRAM budget 615 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:23:32.773 - Render thread -> Info: Frame[62745] - Available VRAM budget has changed: 563 MB 2025-12-02 19:23:32.773 - Render thread -> Warning: Available VRAM budget 563 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:23:37.124 - Render thread -> Info: Frame[62923] - Available VRAM budget has changed: 592 MB 2025-12-02 19:23:37.124 - Render thread -> Warning: Available VRAM budget 592 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:23:37.856 - Render thread -> Info: Frame[62945] - Available VRAM budget has changed: 615 MB 2025-12-02 19:23:37.856 - Render thread -> Warning: Available VRAM budget 615 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:23:37.990 - Render thread -> Info: Frame[62949] - Available VRAM budget has changed: 664 MB 2025-12-02 19:23:37.990 - Render thread -> Warning: Available VRAM budget 664 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:23:38.324 - Render thread -> Info: Frame[62959] - Available VRAM budget has changed: 668 MB 2025-12-02 19:23:38.324 - Render thread -> Warning: Available VRAM budget 668 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:23:38.591 - Render thread -> Info: Frame[62967] - Available VRAM budget has changed: 663 MB 2025-12-02 19:23:38.591 - Render thread -> Warning: Available VRAM budget 663 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:23:39.256 - Render thread -> Info: Frame[62987] - Available VRAM budget has changed: 638 MB 2025-12-02 19:23:39.256 - Render thread -> Warning: Available VRAM budget 638 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:23:40.390 - Render thread -> Info: Frame[63021] - Available VRAM budget has changed: 643 MB 2025-12-02 19:23:40.390 - Render thread -> Warning: Available VRAM budget 643 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:23:40.590 - Render thread -> Info: Frame[63027] - Available VRAM budget has changed: 638 MB 2025-12-02 19:23:40.590 - Render thread -> Warning: Available VRAM budget 638 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:23:41.657 - Render thread -> Info: Frame[63059] - Available VRAM budget has changed: 563 MB 2025-12-02 19:23:41.657 - Render thread -> Warning: Available VRAM budget 563 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:23:42.656 - Render thread -> Info: Frame[63097] - Available VRAM budget has changed: 609 MB 2025-12-02 19:23:42.656 - Render thread -> Warning: Available VRAM budget 609 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:23:42.723 - Render thread -> Info: Frame[63101] - Available VRAM budget has changed: 568 MB 2025-12-02 19:23:42.723 - Render thread -> Warning: Available VRAM budget 568 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:23:42.923 - Render thread -> Info: Frame[63113] - Available VRAM budget has changed: 563 MB 2025-12-02 19:23:42.923 - Render thread -> Warning: Available VRAM budget 563 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:23:43.556 - Render thread -> Info: Frame[63151] - Available VRAM budget has changed: 753 MB 2025-12-02 19:23:43.556 - Render thread -> Warning: Available VRAM budget 753 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:23:43.856 - Render thread -> Info: Frame[63169] - Available VRAM budget has changed: 757 MB 2025-12-02 19:23:43.856 - Render thread -> Warning: Available VRAM budget 757 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:23:44.624 - Render thread -> Info: Frame[63215] - Available VRAM budget has changed: 822 MB 2025-12-02 19:23:44.624 - Render thread -> Warning: Available VRAM budget 822 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:23:44.991 - Render thread -> Info: Frame[63237] - Available VRAM budget has changed: 830 MB 2025-12-02 19:23:44.991 - Render thread -> Warning: Available VRAM budget 830 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:23:46.756 - Render thread -> Info: Frame[63343] - Available VRAM budget has changed: 880 MB 2025-12-02 19:23:46.756 - Render thread -> Warning: Available VRAM budget 880 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:23:46.923 - Render thread -> Info: Frame[63353] - Available VRAM budget has changed: 831 MB 2025-12-02 19:23:46.923 - Render thread -> Warning: Available VRAM budget 831 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:24:54.641 - Render thread -> Info: Frame[66721] - Available VRAM budget has changed: 827 MB 2025-12-02 19:24:54.641 - Render thread -> Warning: Available VRAM budget 827 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:25:41.057 - Render thread -> Info: Frame[68759] - Available VRAM budget has changed: 831 MB 2025-12-02 19:25:41.057 - Render thread -> Warning: Available VRAM budget 831 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:25:57.824 - .NET TP Worker -> Screenshot root: AppData 2025-12-02 19:25:57.824 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-02 19:25:57.824 - .NET TP Worker -> Screenshot absolute path: C:\Users\Circl\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-02 19:25:57.824 - .NET TP Worker -> Screenshot exists on target path. 2025-12-02 19:25:57.829 - Render thread -> Info: Frame[69709] - Available VRAM budget has changed: 2037 MB 2025-12-02 19:25:57.829 - Render thread -> Info: Frame[69709] - Available VRAM budget has changed: 818 MB 2025-12-02 19:25:57.829 - Render thread -> Warning: Available VRAM budget 818 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:25:58.373 - Render thread -> Info: Frame[69743] - Available VRAM budget has changed: 2055 MB 2025-12-02 19:25:58.857 - Render thread -> Info: Frame[69773] - Available VRAM budget has changed: 834 MB 2025-12-02 19:25:58.857 - Render thread -> Warning: Available VRAM budget 834 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:26:30.423 - Render thread -> Info: Frame[71445] - Available VRAM budget has changed: 841 MB 2025-12-02 19:26:30.423 - Render thread -> Warning: Available VRAM budget 841 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:26:33.023 - Render thread -> Info: Frame[71601] - Available VRAM budget has changed: 837 MB 2025-12-02 19:26:33.023 - Render thread -> Warning: Available VRAM budget 837 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:26:33.923 - Render thread -> Info: Frame[71655] - Available VRAM budget has changed: 843 MB 2025-12-02 19:26:33.923 - Render thread -> Warning: Available VRAM budget 843 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:26:34.356 - Render thread -> Info: Frame[71681] - Available VRAM budget has changed: 837 MB 2025-12-02 19:26:34.356 - Render thread -> Warning: Available VRAM budget 837 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:26:41.323 - Render thread -> Info: Frame[72033] - Available VRAM budget has changed: 843 MB 2025-12-02 19:26:41.323 - Render thread -> Warning: Available VRAM budget 843 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:26:41.690 - Render thread -> Info: Frame[72055] - Available VRAM budget has changed: 837 MB 2025-12-02 19:26:41.690 - Render thread -> Warning: Available VRAM budget 837 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:26:46.624 - Render thread -> Info: Frame[72337] - Available VRAM budget has changed: 843 MB 2025-12-02 19:26:46.624 - Render thread -> Warning: Available VRAM budget 843 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:26:46.723 - Render thread -> Info: Frame[72343] - Available VRAM budget has changed: 837 MB 2025-12-02 19:26:46.723 - Render thread -> Warning: Available VRAM budget 837 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:26:56.806 - Render thread -> Info: Frame[72793] - Available VRAM budget has changed: 830 MB 2025-12-02 19:26:56.806 - Render thread -> Warning: Available VRAM budget 830 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:26:56.873 - Render thread -> Info: Frame[72797] - Available VRAM budget has changed: 763 MB 2025-12-02 19:26:56.873 - Render thread -> Warning: Available VRAM budget 763 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:26:57.973 - Render thread -> Info: Frame[72861] - Available VRAM budget has changed: 751 MB 2025-12-02 19:26:57.973 - Render thread -> Warning: Available VRAM budget 751 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:26:58.773 - Render thread -> Info: Frame[72885] - Available VRAM budget has changed: 711 MB 2025-12-02 19:26:58.774 - Render thread -> Warning: Available VRAM budget 711 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:26:59.473 - Render thread -> Info: Frame[72911] - Available VRAM budget has changed: 654 MB 2025-12-02 19:26:59.473 - Render thread -> Warning: Available VRAM budget 654 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:26:59.607 - Render thread -> Info: Frame[72919] - Available VRAM budget has changed: 567 MB 2025-12-02 19:26:59.607 - Render thread -> Warning: Available VRAM budget 567 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:00.673 - Render thread -> Info: Frame[72983] - Available VRAM budget has changed: 634 MB 2025-12-02 19:27:00.673 - Render thread -> Warning: Available VRAM budget 634 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:00.706 - Render thread -> Info: Frame[72985] - Available VRAM budget has changed: 622 MB 2025-12-02 19:27:00.706 - Render thread -> Warning: Available VRAM budget 622 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:01.507 - Render thread -> Info: Frame[73033] - Available VRAM budget has changed: 604 MB 2025-12-02 19:27:01.507 - Render thread -> Warning: Available VRAM budget 604 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:01.540 - Render thread -> Info: Frame[73035] - Available VRAM budget has changed: 2045 MB 2025-12-02 19:27:01.540 - Render thread -> Info: Frame[73035] - Available VRAM budget has changed: 593 MB 2025-12-02 19:27:01.540 - Render thread -> Warning: Available VRAM budget 593 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:01.642 - Render thread -> Info: Frame[73041] - Available VRAM budget has changed: 562 MB 2025-12-02 19:27:01.642 - Render thread -> Warning: Available VRAM budget 562 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:02.473 - Render thread -> Info: Frame[73091] - Available VRAM budget has changed: 602 MB 2025-12-02 19:27:02.473 - Render thread -> Warning: Available VRAM budget 602 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:02.573 - Render thread -> Info: Frame[73097] - Available VRAM budget has changed: 624 MB 2025-12-02 19:27:02.573 - Render thread -> Warning: Available VRAM budget 624 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:02.640 - Render thread -> Info: Frame[73101] - Available VRAM budget has changed: 562 MB 2025-12-02 19:27:02.640 - Render thread -> Warning: Available VRAM budget 562 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:03.840 - Render thread -> Info: Frame[73173] - Available VRAM budget has changed: 634 MB 2025-12-02 19:27:03.840 - Render thread -> Warning: Available VRAM budget 634 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:04.007 - Render thread -> Info: Frame[73183] - Available VRAM budget has changed: 651 MB 2025-12-02 19:27:04.007 - Render thread -> Warning: Available VRAM budget 651 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:04.106 - Render thread -> Info: Frame[73189] - Available VRAM budget has changed: 662 MB 2025-12-02 19:27:04.106 - Render thread -> Warning: Available VRAM budget 662 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:04.140 - Render thread -> Info: Frame[73191] - Available VRAM budget has changed: 690 MB 2025-12-02 19:27:04.140 - Render thread -> Warning: Available VRAM budget 690 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:04.373 - Render thread -> Info: Frame[73205] - Available VRAM budget has changed: 742 MB 2025-12-02 19:27:04.373 - Render thread -> Warning: Available VRAM budget 742 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:04.406 - Render thread -> Info: Frame[73207] - Available VRAM budget has changed: 798 MB 2025-12-02 19:27:04.406 - Render thread -> Warning: Available VRAM budget 798 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:04.540 - Render thread -> Info: Frame[73215] - Available VRAM budget has changed: 802 MB 2025-12-02 19:27:04.540 - Render thread -> Warning: Available VRAM budget 802 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:04.575 - Render thread -> Info: Frame[73217] - Available VRAM budget has changed: 811 MB 2025-12-02 19:27:04.575 - Render thread -> Warning: Available VRAM budget 811 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:04.924 - Render thread -> Info: Frame[73231] - Available VRAM budget has changed: 802 MB 2025-12-02 19:27:04.924 - Render thread -> Warning: Available VRAM budget 802 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:05.129 - Render thread -> Info: Frame[73237] - Available VRAM budget has changed: 745 MB 2025-12-02 19:27:05.129 - Render thread -> Warning: Available VRAM budget 745 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:05.258 - Render thread -> Info: Frame[73241] - Available VRAM budget has changed: 689 MB 2025-12-02 19:27:05.258 - Render thread -> Warning: Available VRAM budget 689 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:05.523 - Render thread -> Info: Frame[73249] - Available VRAM budget has changed: 658 MB 2025-12-02 19:27:05.523 - Render thread -> Warning: Available VRAM budget 658 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:05.590 - Render thread -> Info: Frame[73251] - Available VRAM budget has changed: 648 MB 2025-12-02 19:27:05.590 - Render thread -> Warning: Available VRAM budget 648 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:05.658 - Render thread -> Info: Frame[73253] - Available VRAM budget has changed: 628 MB 2025-12-02 19:27:05.658 - Render thread -> Warning: Available VRAM budget 628 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:05.923 - Render thread -> Info: Frame[73261] - Available VRAM budget has changed: 624 MB 2025-12-02 19:27:05.923 - Render thread -> Warning: Available VRAM budget 624 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:05.990 - Render thread -> Info: Frame[73263] - Available VRAM budget has changed: 616 MB 2025-12-02 19:27:05.990 - Render thread -> Warning: Available VRAM budget 616 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:06.124 - Render thread -> Info: Frame[73267] - Available VRAM budget has changed: 561 MB 2025-12-02 19:27:06.124 - Render thread -> Warning: Available VRAM budget 561 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:08.890 - Render thread -> Info: Frame[73361] - Available VRAM budget has changed: 647 MB 2025-12-02 19:27:08.890 - Render thread -> Warning: Available VRAM budget 647 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:09.624 - Render thread -> Info: Frame[73383] - Available VRAM budget has changed: 663 MB 2025-12-02 19:27:09.624 - Render thread -> Warning: Available VRAM budget 663 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:09.723 - Render thread -> Info: Frame[73389] - Available VRAM budget has changed: 682 MB 2025-12-02 19:27:09.723 - Render thread -> Warning: Available VRAM budget 682 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:09.757 - Render thread -> Info: Frame[73391] - Available VRAM budget has changed: 691 MB 2025-12-02 19:27:09.757 - Render thread -> Warning: Available VRAM budget 691 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:10.357 - Render thread -> Info: Frame[73427] - Available VRAM budget has changed: 694 MB 2025-12-02 19:27:10.357 - Render thread -> Warning: Available VRAM budget 694 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:10.723 - Render thread -> Info: Frame[73449] - Available VRAM budget has changed: 735 MB 2025-12-02 19:27:10.723 - Render thread -> Warning: Available VRAM budget 735 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:10.757 - Render thread -> Info: Frame[73451] - Available VRAM budget has changed: 791 MB 2025-12-02 19:27:10.757 - Render thread -> Warning: Available VRAM budget 791 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:10.856 - Render thread -> Info: Frame[73457] - Available VRAM budget has changed: 796 MB 2025-12-02 19:27:10.856 - Render thread -> Warning: Available VRAM budget 796 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:10.991 - Render thread -> Info: Frame[73465] - Available VRAM budget has changed: 800 MB 2025-12-02 19:27:10.991 - Render thread -> Warning: Available VRAM budget 800 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:11.057 - Render thread -> Info: Frame[73469] - Available VRAM budget has changed: 805 MB 2025-12-02 19:27:11.057 - Render thread -> Warning: Available VRAM budget 805 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:11.090 - Render thread -> Info: Frame[73471] - Available VRAM budget has changed: 815 MB 2025-12-02 19:27:11.090 - Render thread -> Warning: Available VRAM budget 815 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:12.323 - Render thread -> Info: Frame[73545] - Available VRAM budget has changed: 2055 MB 2025-12-02 19:27:12.823 - Render thread -> Info: Frame[73575] - Available VRAM budget has changed: 827 MB 2025-12-02 19:27:12.823 - Render thread -> Warning: Available VRAM budget 827 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:13.557 - Render thread -> Info: Frame[73619] - Available VRAM budget has changed: 790 MB 2025-12-02 19:27:13.557 - Render thread -> Warning: Available VRAM budget 790 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:13.590 - Render thread -> Info: Frame[73621] - Available VRAM budget has changed: 764 MB 2025-12-02 19:27:13.590 - Render thread -> Warning: Available VRAM budget 764 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:13.690 - Render thread -> Info: Frame[73627] - Available VRAM budget has changed: 758 MB 2025-12-02 19:27:13.690 - Render thread -> Warning: Available VRAM budget 758 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:13.757 - Render thread -> Info: Frame[73631] - Available VRAM budget has changed: 725 MB 2025-12-02 19:27:13.757 - Render thread -> Warning: Available VRAM budget 725 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:13.790 - Render thread -> Info: Frame[73633] - Available VRAM budget has changed: 698 MB 2025-12-02 19:27:13.790 - Render thread -> Warning: Available VRAM budget 698 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:13.957 - Render thread -> Info: Frame[73643] - Available VRAM budget has changed: 566 MB 2025-12-02 19:27:13.957 - Render thread -> Warning: Available VRAM budget 566 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:14.023 - Render thread -> Info: Frame[73647] - Available VRAM budget has changed: 2044 MB 2025-12-02 19:27:14.023 - Render thread -> Info: Frame[73647] - Available VRAM budget has changed: 561 MB 2025-12-02 19:27:14.023 - Render thread -> Warning: Available VRAM budget 561 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:15.974 - Render thread -> Info: Frame[73753] - Available VRAM budget has changed: 2056 MB 2025-12-02 19:27:16.573 - Render thread -> Info: Frame[73771] - Available VRAM budget has changed: 2037 MB 2025-12-02 19:27:16.573 - Render thread -> Info: Frame[73771] - Available VRAM budget has changed: 557 MB 2025-12-02 19:27:16.573 - Render thread -> Warning: Available VRAM budget 557 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:17.507 - Render thread -> Info: Frame[73799] - Available VRAM budget has changed: 554 MB 2025-12-02 19:27:17.507 - Render thread -> Warning: Available VRAM budget 554 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:20.040 - Render thread -> Info: Frame[73875] - Available VRAM budget has changed: 557 MB 2025-12-02 19:27:20.040 - Render thread -> Warning: Available VRAM budget 557 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:20.106 - Render thread -> Info: Frame[73877] - Available VRAM budget has changed: 2055 MB 2025-12-02 19:27:21.106 - Render thread -> Info: Frame[73907] - Available VRAM budget has changed: 567 MB 2025-12-02 19:27:21.106 - Render thread -> Warning: Available VRAM budget 567 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:32.507 - Render thread -> Info: Frame[74249] - Available VRAM budget has changed: 2037 MB 2025-12-02 19:27:32.507 - Render thread -> Info: Frame[74249] - Available VRAM budget has changed: 558 MB 2025-12-02 19:27:32.507 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:33.574 - Render thread -> Info: Frame[74281] - Available VRAM budget has changed: 555 MB 2025-12-02 19:27:33.574 - Render thread -> Warning: Available VRAM budget 555 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:38.173 - Render thread -> Info: Frame[74419] - Available VRAM budget has changed: 558 MB 2025-12-02 19:27:38.173 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:39.240 - Render thread -> Info: Frame[74451] - Available VRAM budget has changed: 555 MB 2025-12-02 19:27:39.240 - Render thread -> Warning: Available VRAM budget 555 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:45.173 - Render thread -> Info: Frame[74629] - Available VRAM budget has changed: 558 MB 2025-12-02 19:27:45.173 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:45.574 - Render thread -> Info: Frame[74641] - Available VRAM budget has changed: 2051 MB 2025-12-02 19:27:46.573 - Render thread -> Info: Frame[74671] - Available VRAM budget has changed: 565 MB 2025-12-02 19:27:46.573 - Render thread -> Warning: Available VRAM budget 565 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:48.173 - Render thread -> Info: Frame[74743] - Available VRAM budget has changed: 710 MB 2025-12-02 19:27:48.173 - Render thread -> Warning: Available VRAM budget 710 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:48.340 - Render thread -> Info: Frame[74753] - Available VRAM budget has changed: 772 MB 2025-12-02 19:27:48.340 - Render thread -> Warning: Available VRAM budget 772 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:48.407 - Render thread -> Info: Frame[74757] - Available VRAM budget has changed: 793 MB 2025-12-02 19:27:48.407 - Render thread -> Warning: Available VRAM budget 793 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:48.440 - Render thread -> Info: Frame[74759] - Available VRAM budget has changed: 829 MB 2025-12-02 19:27:48.440 - Render thread -> Warning: Available VRAM budget 829 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:48.507 - Render thread -> Info: Frame[74763] - Available VRAM budget has changed: 841 MB 2025-12-02 19:27:48.507 - Render thread -> Warning: Available VRAM budget 841 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:48.540 - Render thread -> Info: Frame[74765] - Available VRAM budget has changed: 878 MB 2025-12-02 19:27:48.540 - Render thread -> Warning: Available VRAM budget 878 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:48.773 - Render thread -> Info: Frame[74779] - Available VRAM budget has changed: 892 MB 2025-12-02 19:27:48.773 - Render thread -> Warning: Available VRAM budget 892 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:48.940 - Render thread -> Info: Frame[74789] - Available VRAM budget has changed: 906 MB 2025-12-02 19:27:48.940 - Render thread -> Warning: Available VRAM budget 906 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:49.007 - Render thread -> Info: Frame[74793] - Available VRAM budget has changed: 912 MB 2025-12-02 19:27:49.007 - Render thread -> Warning: Available VRAM budget 912 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:49.040 - Render thread -> Info: Frame[74795] - Available VRAM budget has changed: 918 MB 2025-12-02 19:27:49.040 - Render thread -> Warning: Available VRAM budget 918 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:49.573 - Render thread -> Info: Frame[74827] - Available VRAM budget has changed: 904 MB 2025-12-02 19:27:49.573 - Render thread -> Warning: Available VRAM budget 904 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:50.073 - Render thread -> Info: Frame[74857] - Available VRAM budget has changed: 878 MB 2025-12-02 19:27:50.073 - Render thread -> Warning: Available VRAM budget 878 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:50.273 - Render thread -> Info: Frame[74869] - Available VRAM budget has changed: 872 MB 2025-12-02 19:27:50.273 - Render thread -> Warning: Available VRAM budget 872 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:50.307 - Render thread -> Info: Frame[74871] - Available VRAM budget has changed: 813 MB 2025-12-02 19:27:50.307 - Render thread -> Warning: Available VRAM budget 813 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:51.273 - Render thread -> Info: Frame[74929] - Available VRAM budget has changed: 808 MB 2025-12-02 19:27:51.273 - Render thread -> Warning: Available VRAM budget 808 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:52.540 - Render thread -> Info: Frame[75005] - Available VRAM budget has changed: 755 MB 2025-12-02 19:27:52.540 - Render thread -> Warning: Available VRAM budget 755 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:52.573 - Render thread -> Info: Frame[75007] - Available VRAM budget has changed: 698 MB 2025-12-02 19:27:52.573 - Render thread -> Warning: Available VRAM budget 698 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:52.606 - Render thread -> Info: Frame[75009] - Available VRAM budget has changed: 695 MB 2025-12-02 19:27:52.606 - Render thread -> Warning: Available VRAM budget 695 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:52.673 - Render thread -> Info: Frame[75013] - Available VRAM budget has changed: 680 MB 2025-12-02 19:27:52.673 - Render thread -> Warning: Available VRAM budget 680 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:52.707 - Render thread -> Info: Frame[75015] - Available VRAM budget has changed: 676 MB 2025-12-02 19:27:52.707 - Render thread -> Warning: Available VRAM budget 676 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:52.841 - Render thread -> Info: Frame[75023] - Available VRAM budget has changed: 672 MB 2025-12-02 19:27:52.841 - Render thread -> Warning: Available VRAM budget 672 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:52.906 - Render thread -> Info: Frame[75027] - Available VRAM budget has changed: 668 MB 2025-12-02 19:27:52.907 - Render thread -> Warning: Available VRAM budget 668 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:53.573 - Render thread -> Info: Frame[75067] - Available VRAM budget has changed: 688 MB 2025-12-02 19:27:53.573 - Render thread -> Warning: Available VRAM budget 688 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:53.640 - Render thread -> Info: Frame[75071] - Available VRAM budget has changed: 692 MB 2025-12-02 19:27:53.640 - Render thread -> Warning: Available VRAM budget 692 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:53.673 - Render thread -> Info: Frame[75073] - Available VRAM budget has changed: 704 MB 2025-12-02 19:27:53.673 - Render thread -> Warning: Available VRAM budget 704 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:53.706 - Render thread -> Info: Frame[75075] - Available VRAM budget has changed: 739 MB 2025-12-02 19:27:53.706 - Render thread -> Warning: Available VRAM budget 739 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:53.747 - Render thread -> Info: Frame[75077] - Available VRAM budget has changed: 801 MB 2025-12-02 19:27:53.747 - Render thread -> Warning: Available VRAM budget 801 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:54.073 - Render thread -> Info: Frame[75097] - Available VRAM budget has changed: 845 MB 2025-12-02 19:27:54.073 - Render thread -> Warning: Available VRAM budget 845 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:54.173 - Render thread -> Info: Frame[75103] - Available VRAM budget has changed: 851 MB 2025-12-02 19:27:54.173 - Render thread -> Warning: Available VRAM budget 851 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:54.240 - Render thread -> Info: Frame[75107] - Available VRAM budget has changed: 858 MB 2025-12-02 19:27:54.240 - Render thread -> Warning: Available VRAM budget 858 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:54.280 - Render thread -> Info: Frame[75109] - Available VRAM budget has changed: 865 MB 2025-12-02 19:27:54.280 - Render thread -> Warning: Available VRAM budget 865 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:54.407 - Render thread -> Info: Frame[75117] - Available VRAM budget has changed: 859 MB 2025-12-02 19:27:54.407 - Render thread -> Warning: Available VRAM budget 859 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:54.707 - Render thread -> Info: Frame[75135] - Available VRAM budget has changed: 851 MB 2025-12-02 19:27:54.707 - Render thread -> Warning: Available VRAM budget 851 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:55.173 - Render thread -> Info: Frame[75163] - Available VRAM budget has changed: 828 MB 2025-12-02 19:27:55.173 - Render thread -> Warning: Available VRAM budget 828 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:55.240 - Render thread -> Info: Frame[75167] - Available VRAM budget has changed: 820 MB 2025-12-02 19:27:55.240 - Render thread -> Warning: Available VRAM budget 820 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:55.340 - Render thread -> Info: Frame[75173] - Available VRAM budget has changed: 791 MB 2025-12-02 19:27:55.340 - Render thread -> Warning: Available VRAM budget 791 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:55.373 - Render thread -> Info: Frame[75175] - Available VRAM budget has changed: 768 MB 2025-12-02 19:27:55.373 - Render thread -> Warning: Available VRAM budget 768 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:55.542 - Render thread -> Info: Frame[75185] - Available VRAM budget has changed: 740 MB 2025-12-02 19:27:55.542 - Render thread -> Warning: Available VRAM budget 740 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:55.591 - Render thread -> Info: Frame[75187] - Available VRAM budget has changed: 577 MB 2025-12-02 19:27:55.591 - Render thread -> Warning: Available VRAM budget 577 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:55.778 - Render thread -> Info: Frame[75199] - Available VRAM budget has changed: 566 MB 2025-12-02 19:27:55.778 - Render thread -> Warning: Available VRAM budget 566 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:56.407 - Render thread -> Info: Frame[75237] - Available VRAM budget has changed: 2040 MB 2025-12-02 19:27:56.407 - Render thread -> Info: Frame[75237] - Available VRAM budget has changed: 560 MB 2025-12-02 19:27:56.407 - Render thread -> Warning: Available VRAM budget 560 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:27:58.040 - Render thread -> Info: Frame[75335] - Available VRAM budget has changed: 2054 MB 2025-12-02 19:27:58.540 - Render thread -> Info: Frame[75365] - Available VRAM budget has changed: 566 MB 2025-12-02 19:27:58.540 - Render thread -> Warning: Available VRAM budget 566 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:28:05.206 - Render thread -> Info: Frame[75765] - Available VRAM budget has changed: 575 MB 2025-12-02 19:28:05.206 - Render thread -> Warning: Available VRAM budget 575 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:28:05.341 - Render thread -> Info: Frame[75773] - Available VRAM budget has changed: 607 MB 2025-12-02 19:28:05.341 - Render thread -> Warning: Available VRAM budget 607 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:28:05.473 - Render thread -> Info: Frame[75781] - Available VRAM budget has changed: 771 MB 2025-12-02 19:28:05.473 - Render thread -> Warning: Available VRAM budget 771 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:28:05.540 - Render thread -> Info: Frame[75785] - Available VRAM budget has changed: 778 MB 2025-12-02 19:28:05.540 - Render thread -> Warning: Available VRAM budget 778 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:28:05.806 - Render thread -> Info: Frame[75801] - Available VRAM budget has changed: 2042 MB 2025-12-02 19:28:05.906 - Render thread -> Info: Frame[75807] - Available VRAM budget has changed: 797 MB 2025-12-02 19:28:05.906 - Render thread -> Warning: Available VRAM budget 797 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:28:06.007 - Render thread -> Info: Frame[75813] - Available VRAM budget has changed: 835 MB 2025-12-02 19:28:06.007 - Render thread -> Warning: Available VRAM budget 835 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:28:06.173 - Render thread -> Info: Frame[75823] - Available VRAM budget has changed: 860 MB 2025-12-02 19:28:06.173 - Render thread -> Warning: Available VRAM budget 860 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:28:07.673 - Render thread -> Info: Frame[75913] - Available VRAM budget has changed: 851 MB 2025-12-02 19:28:07.673 - Render thread -> Warning: Available VRAM budget 851 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:28:08.273 - Render thread -> Info: Frame[75949] - Available VRAM budget has changed: 794 MB 2025-12-02 19:28:08.273 - Render thread -> Warning: Available VRAM budget 794 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:28:08.507 - Render thread -> Info: Frame[75963] - Available VRAM budget has changed: 749 MB 2025-12-02 19:28:08.507 - Render thread -> Warning: Available VRAM budget 749 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:28:08.540 - Render thread -> Info: Frame[75965] - Available VRAM budget has changed: 737 MB 2025-12-02 19:28:08.540 - Render thread -> Warning: Available VRAM budget 737 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:28:08.640 - Render thread -> Info: Frame[75971] - Available VRAM budget has changed: 731 MB 2025-12-02 19:28:08.640 - Render thread -> Warning: Available VRAM budget 731 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:28:08.707 - Render thread -> Info: Frame[75975] - Available VRAM budget has changed: 701 MB 2025-12-02 19:28:08.707 - Render thread -> Warning: Available VRAM budget 701 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:28:09.407 - Render thread -> Info: Frame[76017] - Available VRAM budget has changed: 674 MB 2025-12-02 19:28:09.407 - Render thread -> Warning: Available VRAM budget 674 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:28:09.640 - Render thread -> Info: Frame[76031] - Available VRAM budget has changed: 665 MB 2025-12-02 19:28:09.640 - Render thread -> Warning: Available VRAM budget 665 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:28:09.840 - Render thread -> Info: Frame[76043] - Available VRAM budget has changed: 561 MB 2025-12-02 19:28:09.840 - Render thread -> Warning: Available VRAM budget 561 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:28:10.973 - Render thread -> Info: Frame[76111] - Available VRAM budget has changed: 2052 MB 2025-12-02 19:28:11.473 - Render thread -> Info: Frame[76141] - Available VRAM budget has changed: 566 MB 2025-12-02 19:28:11.473 - Render thread -> Warning: Available VRAM budget 566 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:28:12.440 - Render thread -> Info: Frame[76199] - Available VRAM budget has changed: 711 MB 2025-12-02 19:28:12.440 - Render thread -> Warning: Available VRAM budget 711 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:28:14.107 - Render thread -> Info: Frame[76299] - Available VRAM budget has changed: 697 MB 2025-12-02 19:28:14.107 - Render thread -> Warning: Available VRAM budget 697 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:28:16.707 - Render thread -> Info: Frame[76455] - Available VRAM budget has changed: 727 MB 2025-12-02 19:28:16.707 - Render thread -> Warning: Available VRAM budget 727 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:28:18.406 - Render thread -> Info: Frame[76557] - Available VRAM budget has changed: 565 MB 2025-12-02 19:28:18.407 - Render thread -> Warning: Available VRAM budget 565 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:28:21.274 - Render thread -> Info: Frame[76729] - Available VRAM budget has changed: 706 MB 2025-12-02 19:28:21.274 - Render thread -> Warning: Available VRAM budget 706 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:28:21.773 - Render thread -> Info: Frame[76759] - Available VRAM budget has changed: 720 MB 2025-12-02 19:28:21.773 - Render thread -> Warning: Available VRAM budget 720 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:28:21.806 - Render thread -> Info: Frame[76761] - Available VRAM budget has changed: 734 MB 2025-12-02 19:28:21.806 - Render thread -> Warning: Available VRAM budget 734 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:28:21.840 - Render thread -> Info: Frame[76763] - Available VRAM budget has changed: 766 MB 2025-12-02 19:28:21.840 - Render thread -> Warning: Available VRAM budget 766 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:28:21.873 - Render thread -> Info: Frame[76765] - Available VRAM budget has changed: 805 MB 2025-12-02 19:28:21.873 - Render thread -> Warning: Available VRAM budget 805 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:28:22.006 - Render thread -> Info: Frame[76773] - Available VRAM budget has changed: 2041 MB 2025-12-02 19:28:22.006 - Render thread -> Info: Frame[76773] - Available VRAM budget has changed: 791 MB 2025-12-02 19:28:22.006 - Render thread -> Warning: Available VRAM budget 791 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:28:22.641 - Render thread -> Info: Frame[76811] - Available VRAM budget has changed: 759 MB 2025-12-02 19:28:22.641 - Render thread -> Warning: Available VRAM budget 759 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:28:22.740 - Render thread -> Info: Frame[76817] - Available VRAM budget has changed: 738 MB 2025-12-02 19:28:22.740 - Render thread -> Warning: Available VRAM budget 738 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:28:23.040 - Render thread -> Info: Frame[76835] - Available VRAM budget has changed: 575 MB 2025-12-02 19:28:23.040 - Render thread -> Warning: Available VRAM budget 575 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:28:23.173 - Render thread -> Info: Frame[76843] - Available VRAM budget has changed: 572 MB 2025-12-02 19:28:23.173 - Render thread -> Warning: Available VRAM budget 572 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:28:23.307 - Render thread -> Info: Frame[76851] - Available VRAM budget has changed: 560 MB 2025-12-02 19:28:23.307 - Render thread -> Warning: Available VRAM budget 560 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:28:26.540 - Render thread -> Info: Frame[77039] - Available VRAM budget has changed: 640 MB 2025-12-02 19:28:26.540 - Render thread -> Warning: Available VRAM budget 640 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:28:26.574 - Render thread -> Info: Frame[77041] - Available VRAM budget has changed: 626 MB 2025-12-02 19:28:26.574 - Render thread -> Warning: Available VRAM budget 626 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:28:27.073 - Render thread -> Info: Frame[77071] - Available VRAM budget has changed: 560 MB 2025-12-02 19:28:27.073 - Render thread -> Warning: Available VRAM budget 560 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:28:29.473 - Render thread -> Info: Frame[77215] - Available VRAM budget has changed: 1069 MB 2025-12-02 19:28:29.473 - Render thread -> Warning: Available VRAM budget 1069 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:28:32.207 - Render thread -> Info: Frame[77379] - Available VRAM budget has changed: 2053 MB 2025-12-02 19:28:32.540 - Render thread -> Info: Frame[77399] - Available VRAM budget has changed: 2064 MB 2025-12-02 19:28:32.706 - Render thread -> Info: Frame[77409] - Available VRAM budget has changed: 1084 MB 2025-12-02 19:28:32.706 - Render thread -> Warning: Available VRAM budget 1084 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:28:33.040 - Render thread -> Info: Frame[77429] - Available VRAM budget has changed: 1095 MB 2025-12-02 19:28:33.040 - Render thread -> Warning: Available VRAM budget 1095 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:28:40.374 - Render thread -> Info: Frame[77869] - Available VRAM budget has changed: 2097 MB 2025-12-02 19:28:40.873 - Render thread -> Info: Frame[77899] - Available VRAM budget has changed: 1130 MB 2025-12-02 19:28:40.873 - Render thread -> Warning: Available VRAM budget 1130 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:30:42.506 - Render thread -> Info: Frame[85197] - Available VRAM budget has changed: 1122 MB 2025-12-02 19:30:42.506 - Render thread -> Warning: Available VRAM budget 1122 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:30:43.707 - Render thread -> Info: Frame[85269] - Available VRAM budget has changed: 1116 MB 2025-12-02 19:30:43.707 - Render thread -> Warning: Available VRAM budget 1116 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:30:49.173 - Render thread -> Info: Frame[85597] - Available VRAM budget has changed: 1100 MB 2025-12-02 19:30:49.173 - Render thread -> Warning: Available VRAM budget 1100 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:30:49.407 - Render thread -> Info: Frame[85611] - Available VRAM budget has changed: 1085 MB 2025-12-02 19:30:49.407 - Render thread -> Warning: Available VRAM budget 1085 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:30:49.640 - Render thread -> Info: Frame[85625] - Available VRAM budget has changed: 1072 MB 2025-12-02 19:30:49.640 - Render thread -> Warning: Available VRAM budget 1072 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:30:50.440 - Render thread -> Info: Frame[85673] - Available VRAM budget has changed: 1066 MB 2025-12-02 19:30:50.440 - Render thread -> Warning: Available VRAM budget 1066 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:30:51.907 - Render thread -> Info: Frame[85761] - Available VRAM budget has changed: 1076 MB 2025-12-02 19:30:51.907 - Render thread -> Warning: Available VRAM budget 1076 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:30:51.973 - Render thread -> Info: Frame[85765] - Available VRAM budget has changed: 1069 MB 2025-12-02 19:30:51.973 - Render thread -> Warning: Available VRAM budget 1069 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:30:52.041 - Render thread -> Info: Frame[85769] - Available VRAM budget has changed: 1010 MB 2025-12-02 19:30:52.041 - Render thread -> Warning: Available VRAM budget 1010 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:30:52.140 - Render thread -> Info: Frame[85775] - Available VRAM budget has changed: 949 MB 2025-12-02 19:30:52.140 - Render thread -> Warning: Available VRAM budget 949 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:30:52.240 - Render thread -> Info: Frame[85781] - Available VRAM budget has changed: 903 MB 2025-12-02 19:30:52.240 - Render thread -> Warning: Available VRAM budget 903 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:30:52.274 - Render thread -> Info: Frame[85783] - Available VRAM budget has changed: 897 MB 2025-12-02 19:30:52.274 - Render thread -> Warning: Available VRAM budget 897 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:30:52.440 - Render thread -> Info: Frame[85793] - Available VRAM budget has changed: 629 MB 2025-12-02 19:30:52.440 - Render thread -> Warning: Available VRAM budget 629 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:30:52.474 - Render thread -> Info: Frame[85795] - Available VRAM budget has changed: 2083 MB 2025-12-02 19:30:52.474 - Render thread -> Info: Frame[85795] - Available VRAM budget has changed: 583 MB 2025-12-02 19:30:52.474 - Render thread -> Warning: Available VRAM budget 583 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:30:53.624 - Render thread -> Info: Frame[85835] - Available VRAM budget has changed: 650 MB 2025-12-02 19:30:53.624 - Render thread -> Warning: Available VRAM budget 650 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:30:53.757 - Render thread -> Info: Frame[85839] - Available VRAM budget has changed: 857 MB 2025-12-02 19:30:53.757 - Render thread -> Warning: Available VRAM budget 857 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:30:54.140 - Render thread -> Info: Frame[85859] - Available VRAM budget has changed: 876 MB 2025-12-02 19:30:54.140 - Render thread -> Warning: Available VRAM budget 876 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:30:54.174 - Render thread -> Info: Frame[85861] - Available VRAM budget has changed: 894 MB 2025-12-02 19:30:54.174 - Render thread -> Warning: Available VRAM budget 894 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:30:54.310 - Render thread -> Info: Frame[85869] - Available VRAM budget has changed: 926 MB 2025-12-02 19:30:54.310 - Render thread -> Warning: Available VRAM budget 926 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:30:54.340 - Render thread -> Info: Frame[85871] - Available VRAM budget has changed: 939 MB 2025-12-02 19:30:54.340 - Render thread -> Warning: Available VRAM budget 939 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:30:54.374 - Render thread -> Info: Frame[85873] - Available VRAM budget has changed: 995 MB 2025-12-02 19:30:54.374 - Render thread -> Warning: Available VRAM budget 995 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:30:54.407 - Render thread -> Info: Frame[85875] - Available VRAM budget has changed: 1056 MB 2025-12-02 19:30:54.408 - Render thread -> Warning: Available VRAM budget 1056 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:30:54.574 - Render thread -> Info: Frame[85885] - Available VRAM budget has changed: 1070 MB 2025-12-02 19:30:54.574 - Render thread -> Warning: Available VRAM budget 1070 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:30:56.807 - Render thread -> Info: Frame[86019] - Available VRAM budget has changed: 2099 MB 2025-12-02 19:31:00.363 - Render thread -> Info: Frame[86231] - Available VRAM budget has changed: 2060 MB 2025-12-02 19:31:00.363 - Render thread -> Info: Frame[86231] - Available VRAM budget has changed: 1032 MB 2025-12-02 19:31:00.363 - Render thread -> Warning: Available VRAM budget 1032 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:31:00.367 - .NET TP Worker -> Screenshot root: AppData 2025-12-02 19:31:00.367 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-02 19:31:00.367 - .NET TP Worker -> Screenshot absolute path: C:\Users\Circl\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-02 19:31:00.367 - .NET TP Worker -> Screenshot exists on target path. 2025-12-02 19:31:00.387 - Render thread -> Info: Frame[86233] - Available VRAM budget has changed: 2045 MB 2025-12-02 19:31:00.387 - Render thread -> Info: Frame[86233] - Available VRAM budget has changed: 1017 MB 2025-12-02 19:31:00.387 - Render thread -> Warning: Available VRAM budget 1017 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:31:00.915 - Render thread -> Info: Frame[86265] - Available VRAM budget has changed: 2096 MB 2025-12-02 19:31:01.407 - Render thread -> Info: Frame[86295] - Available VRAM budget has changed: 1068 MB 2025-12-02 19:31:01.407 - Render thread -> Warning: Available VRAM budget 1068 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:31:02.740 - Render thread -> Info: Frame[86375] - Available VRAM budget has changed: 1075 MB 2025-12-02 19:31:02.740 - Render thread -> Warning: Available VRAM budget 1075 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:31:12.107 - Render thread -> Info: Frame[86937] - Available VRAM budget has changed: 1126 MB 2025-12-02 19:31:12.107 - Render thread -> Warning: Available VRAM budget 1126 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:31:14.947 - Render thread -> Info: Frame[87107] - Available VRAM budget has changed: 708 MB 2025-12-02 19:31:14.947 - Render thread -> Warning: Available VRAM budget 708 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:31:14.985 - Render thread -> Info: Frame[87109] - Available VRAM budget has changed: 2072 MB 2025-12-02 19:31:14.985 - Render thread -> Info: Frame[87109] - Available VRAM budget has changed: 686 MB 2025-12-02 19:31:14.985 - Render thread -> Warning: Available VRAM budget 686 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:31:15.507 - Render thread -> Info: Frame[87141] - Available VRAM budget has changed: 672 MB 2025-12-02 19:31:15.507 - Render thread -> Warning: Available VRAM budget 672 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:31:15.774 - Render thread -> Info: Frame[87157] - Available VRAM budget has changed: 667 MB 2025-12-02 19:31:15.774 - Render thread -> Warning: Available VRAM budget 667 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:31:16.407 - Render thread -> Info: Frame[87195] - Available VRAM budget has changed: 574 MB 2025-12-02 19:31:16.407 - Render thread -> Warning: Available VRAM budget 574 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:31:17.074 - Render thread -> Info: Frame[87235] - Available VRAM budget has changed: 684 MB 2025-12-02 19:31:17.074 - Render thread -> Warning: Available VRAM budget 684 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:31:17.474 - Render thread -> Info: Frame[87259] - Available VRAM budget has changed: 690 MB 2025-12-02 19:31:17.474 - Render thread -> Warning: Available VRAM budget 690 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:31:17.651 - Render thread -> Info: Frame[87269] - Available VRAM budget has changed: 693 MB 2025-12-02 19:31:17.651 - Render thread -> Warning: Available VRAM budget 693 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:31:17.774 - Render thread -> Info: Frame[87277] - Available VRAM budget has changed: 690 MB 2025-12-02 19:31:17.774 - Render thread -> Warning: Available VRAM budget 690 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:31:18.506 - Render thread -> Info: Frame[87321] - Available VRAM budget has changed: 676 MB 2025-12-02 19:31:18.506 - Render thread -> Warning: Available VRAM budget 676 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:31:18.540 - Render thread -> Info: Frame[87323] - Available VRAM budget has changed: 575 MB 2025-12-02 19:31:18.540 - Render thread -> Warning: Available VRAM budget 575 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:31:18.574 - Render thread -> Info: Frame[87325] - Available VRAM budget has changed: 2084 MB 2025-12-02 19:31:19.074 - Render thread -> Info: Frame[87355] - Available VRAM budget has changed: 582 MB 2025-12-02 19:31:19.074 - Render thread -> Warning: Available VRAM budget 582 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:31:21.141 - Render thread -> Info: Frame[87479] - Available VRAM budget has changed: 2073 MB 2025-12-02 19:31:21.141 - Render thread -> Info: Frame[87479] - Available VRAM budget has changed: 576 MB 2025-12-02 19:31:21.141 - Render thread -> Warning: Available VRAM budget 576 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:31:23.557 - Render thread -> Info: Frame[87601] - Available VRAM budget has changed: 2085 MB 2025-12-02 19:31:24.357 - Render thread -> Info: Frame[87625] - Available VRAM budget has changed: 581 MB 2025-12-02 19:31:24.358 - Render thread -> Warning: Available VRAM budget 581 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:31:24.824 - Render thread -> Info: Frame[87639] - Available VRAM budget has changed: 2037 MB 2025-12-02 19:31:24.824 - Render thread -> Info: Frame[87639] - Available VRAM budget has changed: 558 MB 2025-12-02 19:31:24.824 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:31:26.091 - Render thread -> Info: Frame[87677] - Available VRAM budget has changed: 2072 MB 2025-12-02 19:31:26.557 - Render thread -> Info: Frame[87691] - Available VRAM budget has changed: 2042 MB 2025-12-02 19:31:27.159 - Render thread -> Info: Frame[87709] - Available VRAM budget has changed: 498 MB 2025-12-02 19:31:27.159 - Render thread -> Warning: Available VRAM budget 498 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:31:29.091 - Render thread -> Info: Frame[87767] - Available VRAM budget has changed: 2076 MB 2025-12-02 19:31:29.624 - Render thread -> Info: Frame[87783] - Available VRAM budget has changed: 560 MB 2025-12-02 19:31:29.624 - Render thread -> Warning: Available VRAM budget 560 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:31:30.091 - Render thread -> Info: Frame[87797] - Available VRAM budget has changed: 577 MB 2025-12-02 19:31:30.091 - Render thread -> Warning: Available VRAM budget 577 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:31:33.558 - Render thread -> Info: Frame[87901] - Available VRAM budget has changed: 2037 MB 2025-12-02 19:31:33.558 - Render thread -> Info: Frame[87901] - Available VRAM budget has changed: 557 MB 2025-12-02 19:31:33.558 - Render thread -> Warning: Available VRAM budget 557 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:31:34.557 - Render thread -> Info: Frame[87931] - Available VRAM budget has changed: 545 MB 2025-12-02 19:31:34.557 - Render thread -> Warning: Available VRAM budget 545 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:31:36.757 - Render thread -> Info: Frame[87997] - Available VRAM budget has changed: 553 MB 2025-12-02 19:31:36.757 - Render thread -> Warning: Available VRAM budget 553 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:31:36.890 - Render thread -> Info: Frame[88001] - Available VRAM budget has changed: 557 MB 2025-12-02 19:31:36.890 - Render thread -> Warning: Available VRAM budget 557 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:31:38.091 - Render thread -> Info: Frame[88037] - Available VRAM budget has changed: 553 MB 2025-12-02 19:31:38.091 - Render thread -> Warning: Available VRAM budget 553 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:31:39.090 - Render thread -> Info: Frame[88067] - Available VRAM budget has changed: 545 MB 2025-12-02 19:31:39.090 - Render thread -> Warning: Available VRAM budget 545 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:31:43.491 - Render thread -> Info: Frame[88199] - Available VRAM budget has changed: 556 MB 2025-12-02 19:31:43.491 - Render thread -> Warning: Available VRAM budget 556 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:31:43.892 - Render thread -> Info: Frame[88211] - Available VRAM budget has changed: 2077 MB 2025-12-02 19:31:44.891 - Render thread -> Info: Frame[88241] - Available VRAM budget has changed: 578 MB 2025-12-02 19:31:44.891 - Render thread -> Warning: Available VRAM budget 578 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:31:45.697 - Render thread -> Info: Frame[88265] - Available VRAM budget has changed: 2063 MB 2025-12-02 19:31:45.697 - Render thread -> Info: Frame[88265] - Available VRAM budget has changed: 571 MB 2025-12-02 19:31:45.697 - Render thread -> Warning: Available VRAM budget 571 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:31:47.157 - Render thread -> Info: Frame[88309] - Available VRAM budget has changed: 2074 MB 2025-12-02 19:31:48.157 - Render thread -> Info: Frame[88339] - Available VRAM budget has changed: 577 MB 2025-12-02 19:31:48.158 - Render thread -> Warning: Available VRAM budget 577 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:31:49.024 - Render thread -> Info: Frame[88365] - Available VRAM budget has changed: 2037 MB 2025-12-02 19:31:49.024 - Render thread -> Info: Frame[88365] - Available VRAM budget has changed: 558 MB 2025-12-02 19:31:49.024 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:31:49.224 - Render thread -> Info: Frame[88371] - Available VRAM budget has changed: 497 MB 2025-12-02 19:31:49.224 - Render thread -> Warning: Available VRAM budget 497 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:31:50.557 - Render thread -> Info: Frame[88411] - Available VRAM budget has changed: 2064 MB 2025-12-02 19:31:51.558 - Render thread -> Info: Frame[88441] - Available VRAM budget has changed: 510 MB 2025-12-02 19:31:51.558 - Render thread -> Warning: Available VRAM budget 510 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:31:52.025 - Render thread -> Info: Frame[88455] - Available VRAM budget has changed: 2076 MB 2025-12-02 19:31:52.224 - Render thread -> Info: Frame[88461] - Available VRAM budget has changed: 2037 MB 2025-12-02 19:31:53.024 - Render thread -> Info: Frame[88485] - Available VRAM budget has changed: 516 MB 2025-12-02 19:31:53.024 - Render thread -> Warning: Available VRAM budget 516 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:31:53.157 - Render thread -> Info: Frame[88489] - Available VRAM budget has changed: 558 MB 2025-12-02 19:31:53.157 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:31:53.358 - Render thread -> Info: Frame[88495] - Available VRAM budget has changed: 2069 MB 2025-12-02 19:31:54.358 - Render thread -> Info: Frame[88525] - Available VRAM budget has changed: 574 MB 2025-12-02 19:31:54.358 - Render thread -> Warning: Available VRAM budget 574 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:31:58.424 - Render thread -> Info: Frame[88647] - Available VRAM budget has changed: 2080 MB 2025-12-02 19:31:59.425 - Render thread -> Info: Frame[88677] - Available VRAM budget has changed: 579 MB 2025-12-02 19:31:59.425 - Render thread -> Warning: Available VRAM budget 579 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:32:01.224 - Render thread -> Info: Frame[88731] - Available VRAM budget has changed: 2067 MB 2025-12-02 19:32:01.225 - Render thread -> Info: Frame[88731] - Available VRAM budget has changed: 572 MB 2025-12-02 19:32:01.225 - Render thread -> Warning: Available VRAM budget 572 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:32:02.225 - Render thread -> Info: Frame[88761] - Available VRAM budget has changed: 2037 MB 2025-12-02 19:32:02.906 - Render thread -> Info: Frame[88781] - Available VRAM budget has changed: 626 MB 2025-12-02 19:32:02.906 - Render thread -> Warning: Available VRAM budget 626 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:32:03.891 - Render thread -> Info: Frame[88811] - Available VRAM budget has changed: 620 MB 2025-12-02 19:32:03.891 - Render thread -> Warning: Available VRAM budget 620 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:32:08.090 - Render thread -> Info: Frame[88937] - Available VRAM budget has changed: 558 MB 2025-12-02 19:32:08.090 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:32:10.329 - Render thread -> Info: Frame[89015] - Available VRAM budget has changed: 2068 MB 2025-12-02 19:32:10.330 - Render thread -> Info: Frame[89015] - Available VRAM budget has changed: 964 MB 2025-12-02 19:32:10.330 - Render thread -> Warning: Available VRAM budget 964 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:32:10.357 - Render thread -> Info: Frame[89017] - Available VRAM budget has changed: 1059 MB 2025-12-02 19:32:10.357 - Render thread -> Warning: Available VRAM budget 1059 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:32:10.457 - Render thread -> Info: Frame[89023] - Available VRAM budget has changed: 1068 MB 2025-12-02 19:32:10.457 - Render thread -> Warning: Available VRAM budget 1068 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:32:10.824 - Render thread -> Info: Frame[89045] - Available VRAM budget has changed: 1098 MB 2025-12-02 19:32:10.824 - Render thread -> Warning: Available VRAM budget 1098 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:32:12.524 - Render thread -> Info: Frame[89147] - Available VRAM budget has changed: 2083 MB 2025-12-02 19:32:13.024 - Render thread -> Info: Frame[89177] - Available VRAM budget has changed: 1113 MB 2025-12-02 19:32:13.024 - Render thread -> Warning: Available VRAM budget 1113 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:32:13.857 - Render thread -> Info: Frame[89227] - Available VRAM budget has changed: 2095 MB 2025-12-02 19:32:14.357 - Render thread -> Info: Frame[89257] - Available VRAM budget has changed: 1125 MB 2025-12-02 19:32:14.357 - Render thread -> Warning: Available VRAM budget 1125 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:32:14.557 - Render thread -> Info: Frame[89269] - Available VRAM budget has changed: 1111 MB 2025-12-02 19:32:14.557 - Render thread -> Warning: Available VRAM budget 1111 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:32:14.591 - Render thread -> Info: Frame[89271] - Available VRAM budget has changed: 1096 MB 2025-12-02 19:32:14.591 - Render thread -> Warning: Available VRAM budget 1096 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:32:14.624 - Render thread -> Info: Frame[89273] - Available VRAM budget has changed: 1080 MB 2025-12-02 19:32:14.624 - Render thread -> Warning: Available VRAM budget 1080 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:32:14.691 - Render thread -> Info: Frame[89277] - Available VRAM budget has changed: 1058 MB 2025-12-02 19:32:14.691 - Render thread -> Warning: Available VRAM budget 1058 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:32:14.724 - Render thread -> Info: Frame[89279] - Available VRAM budget has changed: 589 MB 2025-12-02 19:32:14.724 - Render thread -> Warning: Available VRAM budget 589 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:32:14.757 - Render thread -> Info: Frame[89281] - Available VRAM budget has changed: 2077 MB 2025-12-02 19:32:14.757 - Render thread -> Info: Frame[89281] - Available VRAM budget has changed: 580 MB 2025-12-02 19:32:14.757 - Render thread -> Warning: Available VRAM budget 580 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:32:15.974 - Render thread -> Info: Frame[89319] - Available VRAM budget has changed: 583 MB 2025-12-02 19:32:15.974 - Render thread -> Warning: Available VRAM budget 583 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:32:16.641 - Render thread -> Info: Frame[89339] - Available VRAM budget has changed: 580 MB 2025-12-02 19:32:16.641 - Render thread -> Warning: Available VRAM budget 580 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:32:17.590 - Render thread -> Info: Frame[89375] - Available VRAM budget has changed: 675 MB 2025-12-02 19:32:17.590 - Render thread -> Warning: Available VRAM budget 675 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:32:17.724 - Render thread -> Info: Frame[89383] - Available VRAM budget has changed: 890 MB 2025-12-02 19:32:17.724 - Render thread -> Warning: Available VRAM budget 890 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:32:17.757 - Render thread -> Info: Frame[89385] - Available VRAM budget has changed: 999 MB 2025-12-02 19:32:17.757 - Render thread -> Warning: Available VRAM budget 999 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:32:17.791 - Render thread -> Info: Frame[89387] - Available VRAM budget has changed: 1014 MB 2025-12-02 19:32:17.791 - Render thread -> Warning: Available VRAM budget 1014 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:32:17.860 - Render thread -> Info: Frame[89391] - Available VRAM budget has changed: 1070 MB 2025-12-02 19:32:17.860 - Render thread -> Warning: Available VRAM budget 1070 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:32:18.190 - Render thread -> Info: Frame[89411] - Available VRAM budget has changed: 1095 MB 2025-12-02 19:32:18.190 - Render thread -> Warning: Available VRAM budget 1095 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:32:19.057 - Render thread -> Info: Frame[89463] - Available VRAM budget has changed: 1061 MB 2025-12-02 19:32:19.057 - Render thread -> Warning: Available VRAM budget 1061 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:32:19.824 - Render thread -> Info: Frame[89509] - Available VRAM budget has changed: 1079 MB 2025-12-02 19:32:19.824 - Render thread -> Warning: Available VRAM budget 1079 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:32:19.864 - Render thread -> Info: Frame[89511] - Available VRAM budget has changed: 1093 MB 2025-12-02 19:32:19.864 - Render thread -> Warning: Available VRAM budget 1093 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:32:20.424 - Render thread -> Info: Frame[89545] - Available VRAM budget has changed: 2090 MB 2025-12-02 19:32:20.657 - Render thread -> Info: Frame[89559] - Available VRAM budget has changed: 1081 MB 2025-12-02 19:32:20.657 - Render thread -> Warning: Available VRAM budget 1081 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:32:20.790 - Render thread -> Info: Frame[89567] - Available VRAM budget has changed: 1075 MB 2025-12-02 19:32:20.790 - Render thread -> Warning: Available VRAM budget 1075 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:32:22.623 - Render thread -> Info: Frame[89677] - Available VRAM budget has changed: 1060 MB 2025-12-02 19:32:22.623 - Render thread -> Warning: Available VRAM budget 1060 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:32:23.190 - Render thread -> Info: Frame[89711] - Available VRAM budget has changed: 1065 MB 2025-12-02 19:32:23.190 - Render thread -> Warning: Available VRAM budget 1065 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:32:23.290 - Render thread -> Info: Frame[89717] - Available VRAM budget has changed: 1075 MB 2025-12-02 19:32:23.290 - Render thread -> Warning: Available VRAM budget 1075 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:32:23.558 - Render thread -> Info: Frame[89733] - Available VRAM budget has changed: 1081 MB 2025-12-02 19:32:23.558 - Render thread -> Warning: Available VRAM budget 1081 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:32:23.890 - Render thread -> Info: Frame[89753] - Available VRAM budget has changed: 1092 MB 2025-12-02 19:32:23.890 - Render thread -> Warning: Available VRAM budget 1092 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:32:23.925 - Render thread -> Info: Frame[89755] - Available VRAM budget has changed: 1108 MB 2025-12-02 19:32:23.925 - Render thread -> Warning: Available VRAM budget 1108 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:32:24.124 - Render thread -> Info: Frame[89767] - Available VRAM budget has changed: 1114 MB 2025-12-02 19:32:24.124 - Render thread -> Warning: Available VRAM budget 1114 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:32:24.324 - Render thread -> Info: Frame[89779] - Available VRAM budget has changed: 1120 MB 2025-12-02 19:32:24.324 - Render thread -> Warning: Available VRAM budget 1120 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:33:19.990 - Render thread -> Info: Frame[93119] - Available VRAM budget has changed: 2037 MB 2025-12-02 19:33:19.990 - Render thread -> Info: Frame[93119] - Available VRAM budget has changed: 1069 MB 2025-12-02 19:33:19.990 - Render thread -> Warning: Available VRAM budget 1069 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:33:20.523 - Render thread -> Info: Frame[93151] - Available VRAM budget has changed: 2096 MB 2025-12-02 19:33:21.023 - Render thread -> Info: Frame[93181] - Available VRAM budget has changed: 1127 MB 2025-12-02 19:33:21.023 - Render thread -> Warning: Available VRAM budget 1127 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:33:25.158 - Render thread -> Info: Frame[93429] - Available VRAM budget has changed: 2067 MB 2025-12-02 19:33:25.158 - Render thread -> Info: Frame[93429] - Available VRAM budget has changed: 1100 MB 2025-12-02 19:33:25.158 - Render thread -> Warning: Available VRAM budget 1100 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:33:25.858 - Render thread -> Info: Frame[93471] - Available VRAM budget has changed: 2037 MB 2025-12-02 19:33:25.858 - Render thread -> Info: Frame[93471] - Available VRAM budget has changed: 1070 MB 2025-12-02 19:33:25.858 - Render thread -> Warning: Available VRAM budget 1070 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:33:26.390 - Render thread -> Info: Frame[93503] - Available VRAM budget has changed: 2065 MB 2025-12-02 19:33:26.891 - Render thread -> Info: Frame[93533] - Available VRAM budget has changed: 1096 MB 2025-12-02 19:33:26.891 - Render thread -> Warning: Available VRAM budget 1096 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:33:27.190 - Render thread -> Info: Frame[93551] - Available VRAM budget has changed: 2097 MB 2025-12-02 19:33:27.690 - Render thread -> Info: Frame[93581] - Available VRAM budget has changed: 1128 MB 2025-12-02 19:33:27.690 - Render thread -> Warning: Available VRAM budget 1128 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:34:20.543 - Render thread -> Info: Frame[96725] - Available VRAM budget has changed: 2037 MB 2025-12-02 19:34:20.543 - Render thread -> Info: Frame[96725] - Available VRAM budget has changed: 622 MB 2025-12-02 19:34:20.543 - Render thread -> Warning: Available VRAM budget 622 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:34:20.629 - Render thread -> Info: Frame[96729] - Available VRAM budget has changed: 557 MB 2025-12-02 19:34:20.629 - Render thread -> Warning: Available VRAM budget 557 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:34:24.574 - Render thread -> Info: Frame[96849] - Available VRAM budget has changed: 2049 MB 2025-12-02 19:34:25.574 - Render thread -> Info: Frame[96879] - Available VRAM budget has changed: 563 MB 2025-12-02 19:34:25.574 - Render thread -> Warning: Available VRAM budget 563 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:34:25.774 - Render thread -> Info: Frame[96885] - Available VRAM budget has changed: 2037 MB 2025-12-02 19:34:25.841 - Render thread -> Info: Frame[96887] - Available VRAM budget has changed: 557 MB 2025-12-02 19:34:25.841 - Render thread -> Warning: Available VRAM budget 557 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:34:28.258 - Render thread -> Info: Frame[96975] - Available VRAM budget has changed: 554 MB 2025-12-02 19:34:28.258 - Render thread -> Warning: Available VRAM budget 554 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:34:36.458 - Render thread -> Info: Frame[97221] - Available VRAM budget has changed: 557 MB 2025-12-02 19:34:36.458 - Render thread -> Warning: Available VRAM budget 557 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:34:41.458 - Render thread -> Info: Frame[97371] - Available VRAM budget has changed: 553 MB 2025-12-02 19:34:41.458 - Render thread -> Warning: Available VRAM budget 553 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:34:49.257 - Render thread -> Info: Frame[97609] - Available VRAM budget has changed: 557 MB 2025-12-02 19:34:49.257 - Render thread -> Warning: Available VRAM budget 557 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:34:51.090 - Render thread -> Info: Frame[97719] - Available VRAM budget has changed: 552 MB 2025-12-02 19:34:51.090 - Render thread -> Warning: Available VRAM budget 552 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:34:59.490 - Render thread -> Info: Frame[98223] - Available VRAM budget has changed: 557 MB 2025-12-02 19:34:59.490 - Render thread -> Warning: Available VRAM budget 557 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:35:00.990 - Render thread -> Info: Frame[98313] - Available VRAM budget has changed: 2051 MB 2025-12-02 19:35:01.490 - Render thread -> Info: Frame[98343] - Available VRAM budget has changed: 564 MB 2025-12-02 19:35:01.490 - Render thread -> Warning: Available VRAM budget 564 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:35:29.241 - Render thread -> Info: Frame[99261] - Available VRAM budget has changed: 2037 MB 2025-12-02 19:35:29.241 - Render thread -> Info: Frame[99261] - Available VRAM budget has changed: 557 MB 2025-12-02 19:35:29.241 - Render thread -> Warning: Available VRAM budget 557 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:35:31.507 - Render thread -> Info: Frame[99329] - Available VRAM budget has changed: 2055 MB 2025-12-02 19:35:31.640 - Render thread -> Info: Frame[99333] - Available VRAM budget has changed: 507 MB 2025-12-02 19:35:31.640 - Render thread -> Warning: Available VRAM budget 507 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:35:33.841 - Render thread -> Info: Frame[99399] - Available VRAM budget has changed: 566 MB 2025-12-02 19:35:33.841 - Render thread -> Warning: Available VRAM budget 566 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:35:35.041 - Render thread -> Info: Frame[99471] - Available VRAM budget has changed: 2041 MB 2025-12-02 19:35:35.041 - Render thread -> Info: Frame[99471] - Available VRAM budget has changed: 560 MB 2025-12-02 19:35:35.041 - Render thread -> Warning: Available VRAM budget 560 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:35:35.840 - Render thread -> Info: Frame[99519] - Available VRAM budget has changed: 2053 MB 2025-12-02 19:35:36.340 - Render thread -> Info: Frame[99549] - Available VRAM budget has changed: 566 MB 2025-12-02 19:35:36.340 - Render thread -> Warning: Available VRAM budget 566 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:35:37.384 - Render thread -> Info: Frame[99611] - Available VRAM budget has changed: 2037 MB 2025-12-02 19:35:37.384 - Render thread -> Info: Frame[99611] - Available VRAM budget has changed: 558 MB 2025-12-02 19:35:37.384 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:35:38.441 - Render thread -> Info: Frame[99643] - Available VRAM budget has changed: 2054 MB 2025-12-02 19:35:39.441 - Render thread -> Info: Frame[99673] - Available VRAM budget has changed: 567 MB 2025-12-02 19:35:39.441 - Render thread -> Warning: Available VRAM budget 567 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:35:47.441 - Render thread -> Info: Frame[99913] - Available VRAM budget has changed: 2044 MB 2025-12-02 19:35:47.441 - Render thread -> Info: Frame[99913] - Available VRAM budget has changed: 561 MB 2025-12-02 19:35:47.441 - Render thread -> Warning: Available VRAM budget 561 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:35:47.975 - Render thread -> Info: Frame[99929] - Available VRAM budget has changed: 558 MB 2025-12-02 19:35:47.975 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:35:48.041 - Render thread -> Info: Frame[99931] - Available VRAM budget has changed: 499 MB 2025-12-02 19:35:48.041 - Render thread -> Warning: Available VRAM budget 499 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:35:53.174 - Render thread -> Info: Frame[100085] - Available VRAM budget has changed: 561 MB 2025-12-02 19:35:53.174 - Render thread -> Warning: Available VRAM budget 561 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:35:53.308 - Render thread -> Info: Frame[100089] - Available VRAM budget has changed: 500 MB 2025-12-02 19:35:53.308 - Render thread -> Warning: Available VRAM budget 500 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:35:56.474 - Render thread -> Info: Frame[100189] - Available VRAM budget has changed: 561 MB 2025-12-02 19:35:56.474 - Render thread -> Warning: Available VRAM budget 561 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:36:00.076 - Render thread -> Info: Frame[100311] - Available VRAM budget has changed: 557 MB 2025-12-02 19:36:00.076 - Render thread -> Warning: Available VRAM budget 557 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:36:00.141 - Render thread -> Info: Frame[100313] - Available VRAM budget has changed: 499 MB 2025-12-02 19:36:00.141 - Render thread -> Warning: Available VRAM budget 499 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:36:04.338 - .NET TP Worker -> Screenshot root: AppData 2025-12-02 19:36:04.338 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-02 19:36:04.338 - .NET TP Worker -> Screenshot absolute path: C:\Users\Circl\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-02 19:36:04.338 - .NET TP Worker -> Screenshot exists on target path. 2025-12-02 19:36:05.657 - Render thread -> Info: Frame[100515] - Available VRAM budget has changed: 560 MB 2025-12-02 19:36:05.657 - Render thread -> Warning: Available VRAM budget 560 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:36:11.078 - Render thread -> Info: Frame[100817] - Available VRAM budget has changed: 628 MB 2025-12-02 19:36:11.078 - Render thread -> Warning: Available VRAM budget 628 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:36:11.508 - Render thread -> Info: Frame[100831] - Available VRAM budget has changed: 622 MB 2025-12-02 19:36:11.508 - Render thread -> Warning: Available VRAM budget 622 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:36:27.240 - Render thread -> Info: Frame[101303] - Available VRAM budget has changed: 618 MB 2025-12-02 19:36:27.241 - Render thread -> Warning: Available VRAM budget 618 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:36:27.374 - Render thread -> Info: Frame[101307] - Available VRAM budget has changed: 560 MB 2025-12-02 19:36:27.374 - Render thread -> Warning: Available VRAM budget 560 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:36:43.973 - Render thread -> Info: Frame[101947] - Available VRAM budget has changed: 556 MB 2025-12-02 19:36:43.973 - Render thread -> Warning: Available VRAM budget 556 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:36:48.392 - Render thread -> Info: Frame[102195] - Available VRAM budget has changed: 560 MB 2025-12-02 19:36:48.392 - Render thread -> Warning: Available VRAM budget 560 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:37:15.290 - Render thread -> Info: Frame[103255] - Available VRAM budget has changed: 2054 MB 2025-12-02 19:37:15.790 - Render thread -> Info: Frame[103285] - Available VRAM budget has changed: 565 MB 2025-12-02 19:37:15.790 - Render thread -> Warning: Available VRAM budget 565 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:37:18.924 - Render thread -> Info: Frame[103415] - Available VRAM budget has changed: 2037 MB 2025-12-02 19:37:18.924 - Render thread -> Info: Frame[103415] - Available VRAM budget has changed: 557 MB 2025-12-02 19:37:18.924 - Render thread -> Warning: Available VRAM budget 557 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:37:27.257 - Render thread -> Info: Frame[103665] - Available VRAM budget has changed: 2053 MB 2025-12-02 19:37:27.524 - Render thread -> Info: Frame[103673] - Available VRAM budget has changed: 2037 MB 2025-12-02 19:37:28.457 - Render thread -> Info: Frame[103701] - Available VRAM budget has changed: 553 MB 2025-12-02 19:37:28.457 - Render thread -> Warning: Available VRAM budget 553 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:37:34.124 - Render thread -> Info: Frame[103871] - Available VRAM budget has changed: 557 MB 2025-12-02 19:37:34.124 - Render thread -> Warning: Available VRAM budget 557 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:37:39.940 - Render thread -> Info: Frame[104207] - Available VRAM budget has changed: 553 MB 2025-12-02 19:37:39.941 - Render thread -> Warning: Available VRAM budget 553 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:37:44.374 - Render thread -> Info: Frame[104439] - Available VRAM budget has changed: 557 MB 2025-12-02 19:37:44.374 - Render thread -> Warning: Available VRAM budget 557 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:37:50.607 - Render thread -> Info: Frame[104641] - Available VRAM budget has changed: 552 MB 2025-12-02 19:37:50.607 - Render thread -> Warning: Available VRAM budget 552 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:37:54.974 - Render thread -> Info: Frame[104903] - Available VRAM budget has changed: 557 MB 2025-12-02 19:37:54.974 - Render thread -> Warning: Available VRAM budget 557 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:37:55.177 - Render thread -> Info: Frame[104915] - Available VRAM budget has changed: 2050 MB 2025-12-02 19:37:55.574 - Render thread -> Info: Frame[104939] - Available VRAM budget has changed: 2039 MB 2025-12-02 19:38:04.207 - Render thread -> Info: Frame[105457] - Available VRAM budget has changed: 553 MB 2025-12-02 19:38:04.207 - Render thread -> Warning: Available VRAM budget 553 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:38:05.158 - Render thread -> Info: Frame[105493] - Available VRAM budget has changed: 558 MB 2025-12-02 19:38:05.158 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:38:11.757 - Render thread -> Info: Frame[105717] - Available VRAM budget has changed: 553 MB 2025-12-02 19:38:11.757 - Render thread -> Warning: Available VRAM budget 553 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:38:23.374 - Render thread -> Info: Frame[106415] - Available VRAM budget has changed: 558 MB 2025-12-02 19:38:23.374 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:38:30.024 - Render thread -> Info: Frame[106783] - Available VRAM budget has changed: 554 MB 2025-12-02 19:38:30.024 - Render thread -> Warning: Available VRAM budget 554 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:38:35.491 - Render thread -> Info: Frame[106947] - Available VRAM budget has changed: 558 MB 2025-12-02 19:38:35.491 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:38:42.536 - Render thread -> Info: Frame[107169] - Available VRAM budget has changed: 554 MB 2025-12-02 19:38:42.536 - Render thread -> Warning: Available VRAM budget 554 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:38:56.291 - Render thread -> Info: Frame[107987] - Available VRAM budget has changed: 558 MB 2025-12-02 19:38:56.291 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:39:12.257 - Render thread -> Info: Frame[108601] - Available VRAM budget has changed: 554 MB 2025-12-02 19:39:12.257 - Render thread -> Warning: Available VRAM budget 554 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:39:13.725 - Render thread -> Info: Frame[108645] - Available VRAM budget has changed: 558 MB 2025-12-02 19:39:13.725 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:39:19.391 - Render thread -> Info: Frame[108815] - Available VRAM budget has changed: 553 MB 2025-12-02 19:39:19.391 - Render thread -> Warning: Available VRAM budget 553 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:39:30.991 - Render thread -> Info: Frame[109163] - Available VRAM budget has changed: 558 MB 2025-12-02 19:39:30.991 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:39:37.857 - Render thread -> Info: Frame[109557] - Available VRAM budget has changed: 554 MB 2025-12-02 19:39:37.857 - Render thread -> Warning: Available VRAM budget 554 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:39:38.707 - Render thread -> Info: Frame[109595] - Available VRAM budget has changed: 558 MB 2025-12-02 19:39:38.707 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:39:39.974 - Render thread -> Info: Frame[109633] - Available VRAM budget has changed: 623 MB 2025-12-02 19:39:39.974 - Render thread -> Warning: Available VRAM budget 623 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:39:40.357 - Render thread -> Info: Frame[109651] - Available VRAM budget has changed: 1061 MB 2025-12-02 19:39:40.357 - Render thread -> Warning: Available VRAM budget 1061 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:39:43.424 - Render thread -> Info: Frame[109835] - Available VRAM budget has changed: 2051 MB 2025-12-02 19:39:43.790 - Render thread -> Info: Frame[109857] - Available VRAM budget has changed: 1067 MB 2025-12-02 19:39:43.790 - Render thread -> Warning: Available VRAM budget 1067 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:39:43.924 - Render thread -> Info: Frame[109865] - Available VRAM budget has changed: 1078 MB 2025-12-02 19:39:43.924 - Render thread -> Warning: Available VRAM budget 1078 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:39:45.524 - Render thread -> Info: Frame[109961] - Available VRAM budget has changed: 1070 MB 2025-12-02 19:39:45.524 - Render thread -> Warning: Available VRAM budget 1070 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:39:46.290 - Render thread -> Info: Frame[110007] - Available VRAM budget has changed: 1053 MB 2025-12-02 19:39:46.290 - Render thread -> Warning: Available VRAM budget 1053 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:39:46.891 - Render thread -> Info: Frame[110043] - Available VRAM budget has changed: 1039 MB 2025-12-02 19:39:46.891 - Render thread -> Warning: Available VRAM budget 1039 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:39:46.991 - Render thread -> Info: Frame[110049] - Available VRAM budget has changed: 1031 MB 2025-12-02 19:39:46.991 - Render thread -> Warning: Available VRAM budget 1031 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:39:47.058 - Render thread -> Info: Frame[110053] - Available VRAM budget has changed: 1023 MB 2025-12-02 19:39:47.058 - Render thread -> Warning: Available VRAM budget 1023 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:39:47.199 - Render thread -> Info: Frame[110061] - Available VRAM budget has changed: 966 MB 2025-12-02 19:39:47.199 - Render thread -> Warning: Available VRAM budget 966 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:39:47.291 - Render thread -> Info: Frame[110067] - Available VRAM budget has changed: 921 MB 2025-12-02 19:39:47.291 - Render thread -> Warning: Available VRAM budget 921 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:39:47.958 - Render thread -> Info: Frame[110107] - Available VRAM budget has changed: 1019 MB 2025-12-02 19:39:47.958 - Render thread -> Warning: Available VRAM budget 1019 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:39:48.424 - Render thread -> Info: Frame[110135] - Available VRAM budget has changed: 1027 MB 2025-12-02 19:39:48.424 - Render thread -> Warning: Available VRAM budget 1027 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:39:48.625 - Render thread -> Info: Frame[110147] - Available VRAM budget has changed: 1040 MB 2025-12-02 19:39:48.625 - Render thread -> Warning: Available VRAM budget 1040 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:39:48.657 - Render thread -> Info: Frame[110149] - Available VRAM budget has changed: 1054 MB 2025-12-02 19:39:48.658 - Render thread -> Warning: Available VRAM budget 1054 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:39:48.724 - Render thread -> Info: Frame[110153] - Available VRAM budget has changed: 1069 MB 2025-12-02 19:39:48.724 - Render thread -> Warning: Available VRAM budget 1069 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:39:48.957 - Render thread -> Info: Frame[110167] - Available VRAM budget has changed: 1076 MB 2025-12-02 19:39:48.957 - Render thread -> Warning: Available VRAM budget 1076 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:39:49.057 - Render thread -> Info: Frame[110173] - Available VRAM budget has changed: 1082 MB 2025-12-02 19:39:49.057 - Render thread -> Warning: Available VRAM budget 1082 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:39:50.092 - Render thread -> Info: Frame[110235] - Available VRAM budget has changed: 2061 MB 2025-12-02 19:39:50.591 - Render thread -> Info: Frame[110265] - Available VRAM budget has changed: 1093 MB 2025-12-02 19:39:50.591 - Render thread -> Warning: Available VRAM budget 1093 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:40:08.125 - Render thread -> Info: Frame[111317] - Available VRAM budget has changed: 2037 MB 2025-12-02 19:40:08.125 - Render thread -> Info: Frame[111317] - Available VRAM budget has changed: 1070 MB 2025-12-02 19:40:08.125 - Render thread -> Warning: Available VRAM budget 1070 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:40:08.657 - Render thread -> Info: Frame[111349] - Available VRAM budget has changed: 2058 MB 2025-12-02 19:40:09.124 - Render thread -> Info: Frame[111377] - Available VRAM budget has changed: 2041 MB 2025-12-02 19:40:09.657 - Render thread -> Info: Frame[111409] - Available VRAM budget has changed: 2063 MB 2025-12-02 19:40:10.157 - Render thread -> Info: Frame[111439] - Available VRAM budget has changed: 1096 MB 2025-12-02 19:40:10.157 - Render thread -> Warning: Available VRAM budget 1096 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:40:13.590 - Render thread -> Info: Frame[111645] - Available VRAM budget has changed: 2037 MB 2025-12-02 19:40:13.590 - Render thread -> Info: Frame[111645] - Available VRAM budget has changed: 1070 MB 2025-12-02 19:40:13.590 - Render thread -> Warning: Available VRAM budget 1070 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:40:14.124 - Render thread -> Info: Frame[111677] - Available VRAM budget has changed: 2063 MB 2025-12-02 19:40:14.623 - Render thread -> Info: Frame[111707] - Available VRAM budget has changed: 1096 MB 2025-12-02 19:40:14.623 - Render thread -> Warning: Available VRAM budget 1096 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:40:19.062 - Render thread -> Info: Frame[111973] - Available VRAM budget has changed: 2041 MB 2025-12-02 19:40:19.062 - Render thread -> Info: Frame[111973] - Available VRAM budget has changed: 1075 MB 2025-12-02 19:40:19.062 - Render thread -> Warning: Available VRAM budget 1075 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:40:19.790 - Render thread -> Info: Frame[112017] - Available VRAM budget has changed: 2061 MB 2025-12-02 19:40:20.291 - Render thread -> Info: Frame[112047] - Available VRAM budget has changed: 1094 MB 2025-12-02 19:40:20.291 - Render thread -> Warning: Available VRAM budget 1094 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:40:20.400 - Render thread -> Info: Frame[112053] - Available VRAM budget has changed: 2037 MB 2025-12-02 19:40:20.400 - Render thread -> Info: Frame[112053] - Available VRAM budget has changed: 1070 MB 2025-12-02 19:40:20.400 - Render thread -> Warning: Available VRAM budget 1070 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:40:20.957 - Render thread -> Info: Frame[112087] - Available VRAM budget has changed: 2059 MB 2025-12-02 19:40:21.458 - Render thread -> Info: Frame[112117] - Available VRAM budget has changed: 1092 MB 2025-12-02 19:40:21.458 - Render thread -> Warning: Available VRAM budget 1092 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:40:21.629 - Render thread -> Info: Frame[112127] - Available VRAM budget has changed: 2037 MB 2025-12-02 19:40:21.629 - Render thread -> Info: Frame[112127] - Available VRAM budget has changed: 1070 MB 2025-12-02 19:40:21.629 - Render thread -> Warning: Available VRAM budget 1070 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:40:22.224 - Render thread -> Info: Frame[112163] - Available VRAM budget has changed: 2059 MB 2025-12-02 19:40:22.724 - Render thread -> Info: Frame[112193] - Available VRAM budget has changed: 1092 MB 2025-12-02 19:40:22.724 - Render thread -> Warning: Available VRAM budget 1092 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:40:22.825 - Render thread -> Info: Frame[112199] - Available VRAM budget has changed: 2037 MB 2025-12-02 19:40:22.825 - Render thread -> Info: Frame[112199] - Available VRAM budget has changed: 1070 MB 2025-12-02 19:40:22.825 - Render thread -> Warning: Available VRAM budget 1070 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:40:23.525 - Render thread -> Info: Frame[112241] - Available VRAM budget has changed: 2057 MB 2025-12-02 19:40:23.992 - Render thread -> Info: Frame[112269] - Available VRAM budget has changed: 2037 MB 2025-12-02 19:40:24.890 - Render thread -> Info: Frame[112323] - Available VRAM budget has changed: 2056 MB 2025-12-02 19:40:25.390 - Render thread -> Info: Frame[112353] - Available VRAM budget has changed: 1089 MB 2025-12-02 19:40:25.390 - Render thread -> Warning: Available VRAM budget 1089 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:40:25.628 - Render thread -> Info: Frame[112367] - Available VRAM budget has changed: 2037 MB 2025-12-02 19:40:25.628 - Render thread -> Info: Frame[112367] - Available VRAM budget has changed: 1070 MB 2025-12-02 19:40:25.628 - Render thread -> Warning: Available VRAM budget 1070 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:40:26.190 - Render thread -> Info: Frame[112401] - Available VRAM budget has changed: 2054 MB 2025-12-02 19:40:26.357 - Render thread -> Info: Frame[112411] - Available VRAM budget has changed: 2037 MB 2025-12-02 19:40:27.490 - Render thread -> Info: Frame[112479] - Available VRAM budget has changed: 2052 MB 2025-12-02 19:40:27.590 - Render thread -> Info: Frame[112485] - Available VRAM budget has changed: 2037 MB 2025-12-02 19:40:28.128 - Render thread -> Info: Frame[112517] - Available VRAM budget has changed: 2052 MB 2025-12-02 19:40:28.239 - Render thread -> Info: Frame[112523] - Available VRAM budget has changed: 2037 MB 2025-12-02 19:41:09.607 - .NET TP Worker -> Screenshot root: AppData 2025-12-02 19:41:09.607 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-02 19:41:09.607 - .NET TP Worker -> Screenshot absolute path: C:\Users\Circl\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-02 19:41:09.607 - .NET TP Worker -> Screenshot exists on target path. 2025-12-02 19:42:28.344 - Render thread -> Info: Frame[119297] - Available VRAM budget has changed: 1039 MB 2025-12-02 19:42:28.344 - Render thread -> Warning: Available VRAM budget 1039 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:42:35.728 - Render thread -> Info: Frame[119697] - Available VRAM budget has changed: 1007 MB 2025-12-02 19:42:35.728 - Render thread -> Warning: Available VRAM budget 1007 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:42:38.379 - Render thread -> Info: Frame[119827] - Available VRAM budget has changed: 975 MB 2025-12-02 19:42:38.379 - Render thread -> Warning: Available VRAM budget 975 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:42:41.777 - Render thread -> Info: Frame[120015] - Available VRAM budget has changed: 944 MB 2025-12-02 19:42:41.777 - Render thread -> Warning: Available VRAM budget 944 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:42:49.859 - Render thread -> Info: Frame[120425] - Available VRAM budget has changed: 976 MB 2025-12-02 19:42:49.859 - Render thread -> Warning: Available VRAM budget 976 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:42:54.577 - Render thread -> Info: Frame[120619] - Available VRAM budget has changed: 1008 MB 2025-12-02 19:42:54.577 - Render thread -> Warning: Available VRAM budget 1008 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:43:00.712 - Render thread -> Info: Frame[120859] - Available VRAM budget has changed: 976 MB 2025-12-02 19:43:00.712 - Render thread -> Warning: Available VRAM budget 976 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:43:01.112 - Render thread -> Info: Frame[120873] - Available VRAM budget has changed: 944 MB 2025-12-02 19:43:01.112 - Render thread -> Warning: Available VRAM budget 944 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:43:01.445 - Render thread -> Info: Frame[120883] - Available VRAM budget has changed: 912 MB 2025-12-02 19:43:01.445 - Render thread -> Warning: Available VRAM budget 912 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:43:05.128 - Render thread -> Info: Frame[121003] - Available VRAM budget has changed: 944 MB 2025-12-02 19:43:05.128 - Render thread -> Warning: Available VRAM budget 944 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:43:05.399 - Render thread -> Info: Frame[121013] - Available VRAM budget has changed: 912 MB 2025-12-02 19:43:05.399 - Render thread -> Warning: Available VRAM budget 912 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:43:07.045 - Render thread -> Info: Frame[121063] - Available VRAM budget has changed: 944 MB 2025-12-02 19:43:07.045 - Render thread -> Warning: Available VRAM budget 944 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:43:07.811 - Render thread -> Info: Frame[121101] - Available VRAM budget has changed: 912 MB 2025-12-02 19:43:07.811 - Render thread -> Warning: Available VRAM budget 912 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:43:11.995 - Render thread -> Info: Frame[121243] - Available VRAM budget has changed: 880 MB 2025-12-02 19:43:11.995 - Render thread -> Warning: Available VRAM budget 880 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:43:25.595 - Render thread -> Info: Frame[121755] - Available VRAM budget has changed: 912 MB 2025-12-02 19:43:25.595 - Render thread -> Warning: Available VRAM budget 912 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:43:29.812 - Render thread -> Info: Frame[121959] - Available VRAM budget has changed: 943 MB 2025-12-02 19:43:29.812 - Render thread -> Warning: Available VRAM budget 943 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:43:31.010 - Render thread -> Info: Frame[122023] - Available VRAM budget has changed: 975 MB 2025-12-02 19:43:31.010 - Render thread -> Warning: Available VRAM budget 975 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:43:50.528 - Render thread -> Info: Frame[123099] - Available VRAM budget has changed: 1007 MB 2025-12-02 19:43:50.528 - Render thread -> Warning: Available VRAM budget 1007 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:43:52.645 - Render thread -> Info: Frame[123215] - Available VRAM budget has changed: 1039 MB 2025-12-02 19:43:52.645 - Render thread -> Warning: Available VRAM budget 1039 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:43:53.044 - Render thread -> Info: Frame[123241] - Available VRAM budget has changed: 1070 MB 2025-12-02 19:43:53.044 - Render thread -> Warning: Available VRAM budget 1070 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:44:18.861 - Render thread -> Info: Frame[124563] - Available VRAM budget has changed: 1040 MB 2025-12-02 19:44:18.861 - Render thread -> Warning: Available VRAM budget 1040 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:44:19.665 - Render thread -> Info: Frame[124587] - Available VRAM budget has changed: 1008 MB 2025-12-02 19:44:19.665 - Render thread -> Warning: Available VRAM budget 1008 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:44:20.261 - Render thread -> Info: Frame[124605] - Available VRAM budget has changed: 976 MB 2025-12-02 19:44:20.261 - Render thread -> Warning: Available VRAM budget 976 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:44:22.999 - Render thread -> Info: Frame[124687] - Available VRAM budget has changed: 944 MB 2025-12-02 19:44:22.999 - Render thread -> Warning: Available VRAM budget 944 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:44:47.340 - Render thread -> Info: Frame[125417] - Available VRAM budget has changed: 911 MB 2025-12-02 19:44:47.340 - Render thread -> Warning: Available VRAM budget 911 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:44:47.861 - Render thread -> Info: Frame[125433] - Available VRAM budget has changed: 879 MB 2025-12-02 19:44:47.862 - Render thread -> Warning: Available VRAM budget 879 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:45:49.112 - Render thread -> Info: Frame[127231] - Available VRAM budget has changed: 869 MB 2025-12-02 19:45:49.112 - Render thread -> Warning: Available VRAM budget 869 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:46:06.777 - Render thread -> Info: Frame[127761] - Available VRAM budget has changed: 862 MB 2025-12-02 19:46:06.777 - Render thread -> Warning: Available VRAM budget 862 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:46:09.244 - Render thread -> Info: Frame[127835] - Available VRAM budget has changed: 869 MB 2025-12-02 19:46:09.244 - Render thread -> Warning: Available VRAM budget 869 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:46:13.951 - .NET TP Worker -> Screenshot root: AppData 2025-12-02 19:46:13.951 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-02 19:46:13.951 - .NET TP Worker -> Screenshot absolute path: C:\Users\Circl\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-02 19:46:13.951 - .NET TP Worker -> Screenshot exists on target path. 2025-12-02 19:46:27.578 - Render thread -> Info: Frame[128385] - Available VRAM budget has changed: 861 MB 2025-12-02 19:46:27.578 - Render thread -> Warning: Available VRAM budget 861 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:46:39.247 - Render thread -> Info: Frame[128735] - Available VRAM budget has changed: 853 MB 2025-12-02 19:46:39.247 - Render thread -> Warning: Available VRAM budget 853 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:48:13.913 - Render thread -> Info: Frame[131575] - Available VRAM budget has changed: 452 MB 2025-12-02 19:48:13.914 - Render thread -> Warning: Available VRAM budget 452 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:48:17.177 - Render thread -> Info: Frame[131673] - Available VRAM budget has changed: 840 MB 2025-12-02 19:48:17.177 - Render thread -> Warning: Available VRAM budget 840 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:48:17.244 - Render thread -> Info: Frame[131675] - Available VRAM budget has changed: 851 MB 2025-12-02 19:48:17.244 - Render thread -> Warning: Available VRAM budget 851 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:48:35.643 - Render thread -> Info: Frame[132227] - Available VRAM budget has changed: 844 MB 2025-12-02 19:48:35.643 - Render thread -> Warning: Available VRAM budget 844 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:48:48.658 - Render thread -> Info: Frame[132617] - Available VRAM budget has changed: 450 MB 2025-12-02 19:48:48.658 - Render thread -> Warning: Available VRAM budget 450 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:49:00.578 - Render thread -> Info: Frame[132975] - Available VRAM budget has changed: 448 MB 2025-12-02 19:49:00.578 - Render thread -> Warning: Available VRAM budget 448 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:49:03.578 - Render thread -> Info: Frame[133065] - Available VRAM budget has changed: 446 MB 2025-12-02 19:49:03.578 - Render thread -> Warning: Available VRAM budget 446 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:49:04.711 - Render thread -> Info: Frame[133099] - Available VRAM budget has changed: 449 MB 2025-12-02 19:49:04.711 - Render thread -> Warning: Available VRAM budget 449 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:49:06.378 - Render thread -> Info: Frame[133149] - Available VRAM budget has changed: 476 MB 2025-12-02 19:49:06.378 - Render thread -> Warning: Available VRAM budget 476 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:49:06.844 - Render thread -> Info: Frame[133163] - Available VRAM budget has changed: 479 MB 2025-12-02 19:49:06.844 - Render thread -> Warning: Available VRAM budget 479 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:49:08.179 - Render thread -> Info: Frame[133203] - Available VRAM budget has changed: 450 MB 2025-12-02 19:49:08.179 - Render thread -> Warning: Available VRAM budget 450 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:49:11.578 - Render thread -> Info: Frame[133305] - Available VRAM budget has changed: 479 MB 2025-12-02 19:49:11.578 - Render thread -> Warning: Available VRAM budget 479 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:49:12.513 - Render thread -> Info: Frame[133333] - Available VRAM budget has changed: 496 MB 2025-12-02 19:49:12.513 - Render thread -> Warning: Available VRAM budget 496 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:49:12.712 - Render thread -> Info: Frame[133339] - Available VRAM budget has changed: 450 MB 2025-12-02 19:49:12.712 - Render thread -> Warning: Available VRAM budget 450 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:49:14.110 - Render thread -> Info: Frame[133381] - Available VRAM budget has changed: 483 MB 2025-12-02 19:49:14.110 - Render thread -> Warning: Available VRAM budget 483 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:49:14.578 - Render thread -> Info: Frame[133395] - Available VRAM budget has changed: 475 MB 2025-12-02 19:49:14.578 - Render thread -> Warning: Available VRAM budget 475 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:49:14.712 - Render thread -> Info: Frame[133399] - Available VRAM budget has changed: 472 MB 2025-12-02 19:49:14.712 - Render thread -> Warning: Available VRAM budget 472 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:49:14.844 - Render thread -> Info: Frame[133403] - Available VRAM budget has changed: 463 MB 2025-12-02 19:49:14.844 - Render thread -> Warning: Available VRAM budget 463 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:49:14.911 - Render thread -> Info: Frame[133405] - Available VRAM budget has changed: 450 MB 2025-12-02 19:49:14.911 - Render thread -> Warning: Available VRAM budget 450 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:49:16.445 - Render thread -> Info: Frame[133451] - Available VRAM budget has changed: 448 MB 2025-12-02 19:49:16.445 - Render thread -> Warning: Available VRAM budget 448 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:49:19.044 - Render thread -> Info: Frame[133529] - Available VRAM budget has changed: 450 MB 2025-12-02 19:49:19.044 - Render thread -> Warning: Available VRAM budget 450 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:49:20.645 - Render thread -> Info: Frame[133577] - Available VRAM budget has changed: 460 MB 2025-12-02 19:49:20.645 - Render thread -> Warning: Available VRAM budget 460 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:49:20.978 - Render thread -> Info: Frame[133587] - Available VRAM budget has changed: 463 MB 2025-12-02 19:49:20.978 - Render thread -> Warning: Available VRAM budget 463 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:49:21.044 - Render thread -> Info: Frame[133589] - Available VRAM budget has changed: 471 MB 2025-12-02 19:49:21.045 - Render thread -> Warning: Available VRAM budget 471 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:49:21.114 - Render thread -> Info: Frame[133591] - Available VRAM budget has changed: 480 MB 2025-12-02 19:49:21.114 - Render thread -> Warning: Available VRAM budget 480 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:49:21.178 - Render thread -> Info: Frame[133593] - Available VRAM budget has changed: 451 MB 2025-12-02 19:49:21.178 - Render thread -> Warning: Available VRAM budget 451 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:49:26.450 - Render thread -> Info: Frame[133751] - Available VRAM budget has changed: 448 MB 2025-12-02 19:49:26.451 - Render thread -> Warning: Available VRAM budget 448 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:49:26.513 - Render thread -> Info: Frame[133753] - Available VRAM budget has changed: 389 MB 2025-12-02 19:49:26.513 - Render thread -> Warning: Available VRAM budget 389 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:49:28.243 - Render thread -> Info: Frame[133805] - Available VRAM budget has changed: 450 MB 2025-12-02 19:49:28.244 - Render thread -> Warning: Available VRAM budget 450 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:49:29.246 - Render thread -> Info: Frame[133835] - Available VRAM budget has changed: 447 MB 2025-12-02 19:49:29.246 - Render thread -> Warning: Available VRAM budget 447 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:49:32.120 - Render thread -> Info: Frame[133921] - Available VRAM budget has changed: 450 MB 2025-12-02 19:49:32.120 - Render thread -> Warning: Available VRAM budget 450 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:49:36.511 - Render thread -> Info: Frame[134053] - Available VRAM budget has changed: 447 MB 2025-12-02 19:49:36.511 - Render thread -> Warning: Available VRAM budget 447 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:49:39.711 - Render thread -> Info: Frame[134149] - Available VRAM budget has changed: 449 MB 2025-12-02 19:49:39.711 - Render thread -> Warning: Available VRAM budget 449 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:49:46.443 - Render thread -> Info: Frame[134351] - Available VRAM budget has changed: 447 MB 2025-12-02 19:49:46.444 - Render thread -> Warning: Available VRAM budget 447 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:49:49.778 - Render thread -> Info: Frame[134451] - Available VRAM budget has changed: 449 MB 2025-12-02 19:49:49.778 - Render thread -> Warning: Available VRAM budget 449 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:49:51.711 - Render thread -> Info: Frame[134509] - Available VRAM budget has changed: 389 MB 2025-12-02 19:49:51.711 - Render thread -> Warning: Available VRAM budget 389 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:49:53.327 - Render thread -> Info: Frame[134557] - Available VRAM budget has changed: 449 MB 2025-12-02 19:49:53.327 - Render thread -> Warning: Available VRAM budget 449 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:49:54.245 - Render thread -> Info: Frame[134585] - Available VRAM budget has changed: 447 MB 2025-12-02 19:49:54.245 - Render thread -> Warning: Available VRAM budget 447 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:49:56.843 - Render thread -> Info: Frame[134663] - Available VRAM budget has changed: 389 MB 2025-12-02 19:49:56.844 - Render thread -> Warning: Available VRAM budget 389 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:49:58.511 - Render thread -> Info: Frame[134713] - Available VRAM budget has changed: 449 MB 2025-12-02 19:49:58.511 - Render thread -> Warning: Available VRAM budget 449 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:50:03.577 - Render thread -> Info: Frame[134865] - Available VRAM budget has changed: 446 MB 2025-12-02 19:50:03.577 - Render thread -> Warning: Available VRAM budget 446 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:50:06.643 - Render thread -> Info: Frame[134957] - Available VRAM budget has changed: 450 MB 2025-12-02 19:50:06.643 - Render thread -> Warning: Available VRAM budget 450 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:50:08.712 - Render thread -> Info: Frame[135019] - Available VRAM budget has changed: 448 MB 2025-12-02 19:50:08.712 - Render thread -> Warning: Available VRAM budget 448 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:50:08.778 - Render thread -> Info: Frame[135021] - Available VRAM budget has changed: 389 MB 2025-12-02 19:50:08.778 - Render thread -> Warning: Available VRAM budget 389 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:50:10.444 - Render thread -> Info: Frame[135071] - Available VRAM budget has changed: 450 MB 2025-12-02 19:50:10.444 - Render thread -> Warning: Available VRAM budget 450 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:50:15.178 - Render thread -> Info: Frame[135213] - Available VRAM budget has changed: 446 MB 2025-12-02 19:50:15.178 - Render thread -> Warning: Available VRAM budget 446 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:50:16.910 - Render thread -> Info: Frame[135265] - Available VRAM budget has changed: 450 MB 2025-12-02 19:50:16.910 - Render thread -> Warning: Available VRAM budget 450 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:50:18.179 - Render thread -> Info: Frame[135303] - Available VRAM budget has changed: 389 MB 2025-12-02 19:50:18.179 - Render thread -> Warning: Available VRAM budget 389 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:50:19.912 - Render thread -> Info: Frame[135355] - Available VRAM budget has changed: 450 MB 2025-12-02 19:50:19.912 - Render thread -> Warning: Available VRAM budget 450 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:50:27.578 - Render thread -> Info: Frame[135585] - Available VRAM budget has changed: 468 MB 2025-12-02 19:50:27.578 - Render thread -> Warning: Available VRAM budget 468 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:50:27.779 - Render thread -> Info: Frame[135591] - Available VRAM budget has changed: 476 MB 2025-12-02 19:50:27.779 - Render thread -> Warning: Available VRAM budget 476 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:50:27.845 - Render thread -> Info: Frame[135593] - Available VRAM budget has changed: 466 MB 2025-12-02 19:50:27.845 - Render thread -> Warning: Available VRAM budget 466 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:50:27.978 - Render thread -> Info: Frame[135597] - Available VRAM budget has changed: 449 MB 2025-12-02 19:50:27.978 - Render thread -> Warning: Available VRAM budget 449 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:50:40.780 - Render thread -> Info: Frame[135981] - Available VRAM budget has changed: 552 MB 2025-12-02 19:50:40.780 - Render thread -> Warning: Available VRAM budget 552 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:50:40.916 - Render thread -> Info: Frame[135985] - Available VRAM budget has changed: 606 MB 2025-12-02 19:50:40.916 - Render thread -> Warning: Available VRAM budget 606 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:50:41.245 - Render thread -> Info: Frame[135995] - Available VRAM budget has changed: 646 MB 2025-12-02 19:50:41.245 - Render thread -> Warning: Available VRAM budget 646 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:50:41.444 - Render thread -> Info: Frame[136001] - Available VRAM budget has changed: 642 MB 2025-12-02 19:50:41.444 - Render thread -> Warning: Available VRAM budget 642 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:50:41.577 - Render thread -> Info: Frame[136005] - Available VRAM budget has changed: 587 MB 2025-12-02 19:50:41.577 - Render thread -> Warning: Available VRAM budget 587 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:50:41.644 - Render thread -> Info: Frame[136007] - Available VRAM budget has changed: 583 MB 2025-12-02 19:50:41.644 - Render thread -> Warning: Available VRAM budget 583 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:50:41.777 - Render thread -> Info: Frame[136011] - Available VRAM budget has changed: 533 MB 2025-12-02 19:50:41.777 - Render thread -> Warning: Available VRAM budget 533 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:50:41.844 - Render thread -> Info: Frame[136013] - Available VRAM budget has changed: 516 MB 2025-12-02 19:50:41.844 - Render thread -> Warning: Available VRAM budget 516 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:50:41.911 - Render thread -> Info: Frame[136015] - Available VRAM budget has changed: 506 MB 2025-12-02 19:50:41.911 - Render thread -> Warning: Available VRAM budget 506 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:50:42.111 - Render thread -> Info: Frame[136021] - Available VRAM budget has changed: 497 MB 2025-12-02 19:50:42.111 - Render thread -> Warning: Available VRAM budget 497 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:50:42.911 - Render thread -> Info: Frame[136045] - Available VRAM budget has changed: 475 MB 2025-12-02 19:50:42.911 - Render thread -> Warning: Available VRAM budget 475 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:50:43.045 - Render thread -> Info: Frame[136049] - Available VRAM budget has changed: 458 MB 2025-12-02 19:50:43.045 - Render thread -> Warning: Available VRAM budget 458 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:50:43.584 - Render thread -> Info: Frame[136065] - Available VRAM budget has changed: 450 MB 2025-12-02 19:50:43.584 - Render thread -> Warning: Available VRAM budget 450 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:51:10.047 - Render thread -> Info: Frame[136859] - Available VRAM budget has changed: 447 MB 2025-12-02 19:51:10.047 - Render thread -> Warning: Available VRAM budget 447 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:51:10.111 - Render thread -> Info: Frame[136861] - Available VRAM budget has changed: 389 MB 2025-12-02 19:51:10.111 - Render thread -> Warning: Available VRAM budget 389 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:51:11.778 - Render thread -> Info: Frame[136911] - Available VRAM budget has changed: 450 MB 2025-12-02 19:51:11.778 - Render thread -> Warning: Available VRAM budget 450 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:51:18.162 - .NET TP Worker -> Screenshot root: AppData 2025-12-02 19:51:18.162 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-02 19:51:18.162 - .NET TP Worker -> Screenshot absolute path: C:\Users\Circl\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-02 19:51:18.162 - .NET TP Worker -> Screenshot exists on target path. 2025-12-02 19:51:48.978 - Render thread -> Info: Frame[138027] - Available VRAM budget has changed: 388 MB 2025-12-02 19:51:48.978 - Render thread -> Warning: Available VRAM budget 388 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:51:53.112 - Render thread -> Info: Frame[138151] - Available VRAM budget has changed: 450 MB 2025-12-02 19:51:53.112 - Render thread -> Warning: Available VRAM budget 450 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:52:00.579 - Render thread -> Info: Frame[138375] - Available VRAM budget has changed: 448 MB 2025-12-02 19:52:00.579 - Render thread -> Warning: Available VRAM budget 448 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:52:00.644 - Render thread -> Info: Frame[138377] - Available VRAM budget has changed: 388 MB 2025-12-02 19:52:00.644 - Render thread -> Warning: Available VRAM budget 388 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:52:07.979 - Render thread -> Info: Frame[138597] - Available VRAM budget has changed: 450 MB 2025-12-02 19:52:07.979 - Render thread -> Warning: Available VRAM budget 450 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:52:36.111 - Render thread -> Info: Frame[139441] - Available VRAM budget has changed: 446 MB 2025-12-02 19:52:36.111 - Render thread -> Warning: Available VRAM budget 446 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:52:37.911 - Render thread -> Info: Frame[139495] - Available VRAM budget has changed: 450 MB 2025-12-02 19:52:37.911 - Render thread -> Warning: Available VRAM budget 450 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:52:40.377 - Render thread -> Info: Frame[139569] - Available VRAM budget has changed: 467 MB 2025-12-02 19:52:40.377 - Render thread -> Warning: Available VRAM budget 467 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:52:40.444 - Render thread -> Info: Frame[139571] - Available VRAM budget has changed: 470 MB 2025-12-02 19:52:40.444 - Render thread -> Warning: Available VRAM budget 470 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:52:40.844 - Render thread -> Info: Frame[139583] - Available VRAM budget has changed: 450 MB 2025-12-02 19:52:40.844 - Render thread -> Warning: Available VRAM budget 450 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:52:53.043 - Render thread -> Info: Frame[139949] - Available VRAM budget has changed: 470 MB 2025-12-02 19:52:53.044 - Render thread -> Warning: Available VRAM budget 470 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:52:54.178 - Render thread -> Info: Frame[139983] - Available VRAM budget has changed: 450 MB 2025-12-02 19:52:54.178 - Render thread -> Warning: Available VRAM budget 450 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:52:58.444 - Render thread -> Info: Frame[140111] - Available VRAM budget has changed: 470 MB 2025-12-02 19:52:58.444 - Render thread -> Warning: Available VRAM budget 470 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:52:59.110 - Render thread -> Info: Frame[140131] - Available VRAM budget has changed: 456 MB 2025-12-02 19:52:59.110 - Render thread -> Warning: Available VRAM budget 456 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:52:59.782 - Render thread -> Info: Frame[140151] - Available VRAM budget has changed: 450 MB 2025-12-02 19:52:59.782 - Render thread -> Warning: Available VRAM budget 450 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:53:02.977 - Render thread -> Info: Frame[140247] - Available VRAM budget has changed: 457 MB 2025-12-02 19:53:02.977 - Render thread -> Warning: Available VRAM budget 457 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:53:03.111 - Render thread -> Info: Frame[140251] - Available VRAM budget has changed: 450 MB 2025-12-02 19:53:03.111 - Render thread -> Warning: Available VRAM budget 450 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:53:05.444 - Render thread -> Info: Frame[140321] - Available VRAM budget has changed: 465 MB 2025-12-02 19:53:05.444 - Render thread -> Warning: Available VRAM budget 465 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:53:06.111 - Render thread -> Info: Frame[140341] - Available VRAM budget has changed: 450 MB 2025-12-02 19:53:06.111 - Render thread -> Warning: Available VRAM budget 450 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:53:09.378 - Render thread -> Info: Frame[140439] - Available VRAM budget has changed: 460 MB 2025-12-02 19:53:09.378 - Render thread -> Warning: Available VRAM budget 460 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:53:10.377 - Render thread -> Info: Frame[140469] - Available VRAM budget has changed: 470 MB 2025-12-02 19:53:10.377 - Render thread -> Warning: Available VRAM budget 470 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:53:13.844 - Render thread -> Info: Frame[140573] - Available VRAM budget has changed: 488 MB 2025-12-02 19:53:13.844 - Render thread -> Warning: Available VRAM budget 488 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:53:14.111 - Render thread -> Info: Frame[140581] - Available VRAM budget has changed: 470 MB 2025-12-02 19:53:14.111 - Render thread -> Warning: Available VRAM budget 470 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:53:16.133 - Render thread -> Info: Frame[140641] - Available VRAM budget has changed: 462 MB 2025-12-02 19:53:16.133 - Render thread -> Warning: Available VRAM budget 462 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:53:19.177 - Render thread -> Info: Frame[140733] - Available VRAM budget has changed: 491 MB 2025-12-02 19:53:19.177 - Render thread -> Warning: Available VRAM budget 491 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:53:21.844 - Render thread -> Info: Frame[140813] - Available VRAM budget has changed: 510 MB 2025-12-02 19:53:21.844 - Render thread -> Warning: Available VRAM budget 510 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:53:22.312 - Render thread -> Info: Frame[140827] - Available VRAM budget has changed: 450 MB 2025-12-02 19:53:22.312 - Render thread -> Warning: Available VRAM budget 450 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:53:24.578 - Render thread -> Info: Frame[140895] - Available VRAM budget has changed: 529 MB 2025-12-02 19:53:24.578 - Render thread -> Warning: Available VRAM budget 529 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:53:24.644 - Render thread -> Info: Frame[140897] - Available VRAM budget has changed: 519 MB 2025-12-02 19:53:24.644 - Render thread -> Warning: Available VRAM budget 519 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:53:24.777 - Render thread -> Info: Frame[140901] - Available VRAM budget has changed: 490 MB 2025-12-02 19:53:24.777 - Render thread -> Warning: Available VRAM budget 490 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:53:25.045 - Render thread -> Info: Frame[140909] - Available VRAM budget has changed: 486 MB 2025-12-02 19:53:25.045 - Render thread -> Warning: Available VRAM budget 486 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:53:25.515 - Render thread -> Info: Frame[140923] - Available VRAM budget has changed: 451 MB 2025-12-02 19:53:25.515 - Render thread -> Warning: Available VRAM budget 451 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:53:34.646 - Render thread -> Info: Frame[141197] - Available VRAM budget has changed: 456 MB 2025-12-02 19:53:34.646 - Render thread -> Warning: Available VRAM budget 456 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:53:34.711 - Render thread -> Info: Frame[141199] - Available VRAM budget has changed: 450 MB 2025-12-02 19:53:34.711 - Render thread -> Warning: Available VRAM budget 450 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:53:56.045 - Render thread -> Info: Frame[141839] - Available VRAM budget has changed: 465 MB 2025-12-02 19:53:56.045 - Render thread -> Warning: Available VRAM budget 465 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:53:56.245 - Render thread -> Info: Frame[141845] - Available VRAM budget has changed: 458 MB 2025-12-02 19:53:56.245 - Render thread -> Warning: Available VRAM budget 458 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:53:56.311 - Render thread -> Info: Frame[141847] - Available VRAM budget has changed: 451 MB 2025-12-02 19:53:56.311 - Render thread -> Warning: Available VRAM budget 451 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:54:02.112 - Render thread -> Info: Frame[142021] - Available VRAM budget has changed: 383 MB 2025-12-02 19:54:02.112 - Render thread -> Warning: Available VRAM budget 383 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:54:03.511 - Render thread -> Info: Frame[142063] - Available VRAM budget has changed: 449 MB 2025-12-02 19:54:03.511 - Render thread -> Warning: Available VRAM budget 449 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:54:17.113 - Render thread -> Info: Frame[142471] - Available VRAM budget has changed: 442 MB 2025-12-02 19:54:17.114 - Render thread -> Warning: Available VRAM budget 442 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:54:17.177 - Render thread -> Info: Frame[142473] - Available VRAM budget has changed: 383 MB 2025-12-02 19:54:17.177 - Render thread -> Warning: Available VRAM budget 383 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:54:18.644 - Render thread -> Info: Frame[142517] - Available VRAM budget has changed: 450 MB 2025-12-02 19:54:18.644 - Render thread -> Warning: Available VRAM budget 450 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:54:24.977 - Render thread -> Info: Frame[142707] - Available VRAM budget has changed: 446 MB 2025-12-02 19:54:24.977 - Render thread -> Warning: Available VRAM budget 446 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:54:35.978 - Render thread -> Info: Frame[143037] - Available VRAM budget has changed: 449 MB 2025-12-02 19:54:35.978 - Render thread -> Warning: Available VRAM budget 449 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:54:39.179 - Render thread -> Info: Frame[143133] - Available VRAM budget has changed: 454 MB 2025-12-02 19:54:39.179 - Render thread -> Warning: Available VRAM budget 454 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:54:39.245 - Render thread -> Info: Frame[143135] - Available VRAM budget has changed: 503 MB 2025-12-02 19:54:39.245 - Render thread -> Warning: Available VRAM budget 503 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:54:39.311 - Render thread -> Info: Frame[143137] - Available VRAM budget has changed: 499 MB 2025-12-02 19:54:39.311 - Render thread -> Warning: Available VRAM budget 499 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:54:39.378 - Render thread -> Info: Frame[143139] - Available VRAM budget has changed: 469 MB 2025-12-02 19:54:39.378 - Render thread -> Warning: Available VRAM budget 469 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:54:39.446 - Render thread -> Info: Frame[143141] - Available VRAM budget has changed: 451 MB 2025-12-02 19:54:39.446 - Render thread -> Warning: Available VRAM budget 451 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:54:40.777 - Render thread -> Info: Frame[143181] - Available VRAM budget has changed: 383 MB 2025-12-02 19:54:40.777 - Render thread -> Warning: Available VRAM budget 383 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:54:44.310 - Render thread -> Info: Frame[143287] - Available VRAM budget has changed: 450 MB 2025-12-02 19:54:44.310 - Render thread -> Warning: Available VRAM budget 450 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:54:56.844 - Render thread -> Info: Frame[143663] - Available VRAM budget has changed: 383 MB 2025-12-02 19:54:56.844 - Render thread -> Warning: Available VRAM budget 383 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:54:58.177 - Render thread -> Info: Frame[143703] - Available VRAM budget has changed: 450 MB 2025-12-02 19:54:58.177 - Render thread -> Warning: Available VRAM budget 450 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:55:49.110 - Render thread -> Info: Frame[145231] - Available VRAM budget has changed: 383 MB 2025-12-02 19:55:49.111 - Render thread -> Warning: Available VRAM budget 383 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:55:50.779 - Render thread -> Info: Frame[145281] - Available VRAM budget has changed: 442 MB 2025-12-02 19:55:50.779 - Render thread -> Warning: Available VRAM budget 442 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:55:50.845 - Render thread -> Info: Frame[145283] - Available VRAM budget has changed: 383 MB 2025-12-02 19:55:50.845 - Render thread -> Warning: Available VRAM budget 383 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:55:52.377 - Render thread -> Info: Frame[145329] - Available VRAM budget has changed: 449 MB 2025-12-02 19:55:52.377 - Render thread -> Warning: Available VRAM budget 449 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:55:53.180 - Render thread -> Info: Frame[145353] - Available VRAM budget has changed: 442 MB 2025-12-02 19:55:53.181 - Render thread -> Warning: Available VRAM budget 442 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:55:53.244 - Render thread -> Info: Frame[145355] - Available VRAM budget has changed: 382 MB 2025-12-02 19:55:53.244 - Render thread -> Warning: Available VRAM budget 382 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:55:54.711 - Render thread -> Info: Frame[145399] - Available VRAM budget has changed: 451 MB 2025-12-02 19:55:54.711 - Render thread -> Warning: Available VRAM budget 451 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:56:00.311 - Render thread -> Info: Frame[145567] - Available VRAM budget has changed: 446 MB 2025-12-02 19:56:00.311 - Render thread -> Warning: Available VRAM budget 446 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:56:06.712 - Render thread -> Info: Frame[145759] - Available VRAM budget has changed: 449 MB 2025-12-02 19:56:06.712 - Render thread -> Warning: Available VRAM budget 449 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:56:13.310 - Render thread -> Info: Frame[145957] - Available VRAM budget has changed: 453 MB 2025-12-02 19:56:13.310 - Render thread -> Warning: Available VRAM budget 453 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:56:14.578 - Render thread -> Info: Frame[145995] - Available VRAM budget has changed: 449 MB 2025-12-02 19:56:14.578 - Render thread -> Warning: Available VRAM budget 449 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:56:21.576 - Render thread -> Info: Frame[146205] - Available VRAM budget has changed: 608 MB 2025-12-02 19:56:21.576 - Render thread -> Warning: Available VRAM budget 608 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:56:21.910 - Render thread -> Info: Frame[146215] - Available VRAM budget has changed: 626 MB 2025-12-02 19:56:21.910 - Render thread -> Warning: Available VRAM budget 626 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:56:24.377 - Render thread -> Info: Frame[146289] - Available VRAM budget has changed: 633 MB 2025-12-02 19:56:24.377 - Render thread -> Warning: Available VRAM budget 633 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:56:24.913 - Render thread -> Info: Frame[146305] - Available VRAM budget has changed: 636 MB 2025-12-02 19:56:24.913 - Render thread -> Warning: Available VRAM budget 636 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:56:26.728 - .NET TP Worker -> Screenshot root: AppData 2025-12-02 19:56:26.728 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-02 19:56:26.728 - .NET TP Worker -> Screenshot absolute path: C:\Users\Circl\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-02 19:56:26.728 - .NET TP Worker -> Screenshot exists on target path. 2025-12-02 19:56:26.857 - Render thread -> Info: Frame[146363] - Available VRAM budget has changed: 639 MB 2025-12-02 19:56:26.857 - Render thread -> Warning: Available VRAM budget 639 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:57:10.339 - Render thread -> Info: Frame[147668] - Available VRAM budget has changed: 5973 MB 2025-12-02 19:57:10.872 - Render thread -> Info: Frame[147684] - Available VRAM budget has changed: 6162 MB 2025-12-02 19:57:11.672 - Render thread -> Info: Frame[147708] - Available VRAM budget has changed: 5976 MB 2025-12-02 19:57:21.673 - Render thread -> Info: Frame[148008] - Available VRAM budget has changed: 6198 MB 2025-12-02 19:57:30.110 - Render thread -> Info: Frame[148261] - Available VRAM budget has changed: 653 MB 2025-12-02 19:57:30.110 - Render thread -> Warning: Available VRAM budget 653 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:57:30.177 - Render thread -> Info: Frame[148263] - Available VRAM budget has changed: 680 MB 2025-12-02 19:57:30.177 - Render thread -> Warning: Available VRAM budget 680 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:57:31.710 - Render thread -> Info: Frame[148309] - Available VRAM budget has changed: 653 MB 2025-12-02 19:57:31.710 - Render thread -> Warning: Available VRAM budget 653 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:57:32.445 - Render thread -> Info: Frame[148331] - Available VRAM budget has changed: 638 MB 2025-12-02 19:57:32.445 - Render thread -> Warning: Available VRAM budget 638 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:57:33.844 - Render thread -> Info: Frame[148373] - Available VRAM budget has changed: 653 MB 2025-12-02 19:57:33.844 - Render thread -> Warning: Available VRAM budget 653 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:57:34.510 - Render thread -> Info: Frame[148393] - Available VRAM budget has changed: 680 MB 2025-12-02 19:57:34.510 - Render thread -> Warning: Available VRAM budget 680 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:57:36.044 - Render thread -> Info: Frame[148439] - Available VRAM budget has changed: 650 MB 2025-12-02 19:57:36.044 - Render thread -> Warning: Available VRAM budget 650 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:57:36.178 - Render thread -> Info: Frame[148443] - Available VRAM budget has changed: 635 MB 2025-12-02 19:57:36.178 - Render thread -> Warning: Available VRAM budget 635 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:57:37.310 - Render thread -> Info: Frame[148477] - Available VRAM budget has changed: 650 MB 2025-12-02 19:57:37.311 - Render thread -> Warning: Available VRAM budget 650 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:57:37.510 - Render thread -> Info: Frame[148483] - Available VRAM budget has changed: 634 MB 2025-12-02 19:57:37.510 - Render thread -> Warning: Available VRAM budget 634 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:57:40.376 - Render thread -> Info: Frame[148569] - Available VRAM budget has changed: 652 MB 2025-12-02 19:57:40.377 - Render thread -> Warning: Available VRAM budget 652 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:57:40.444 - Render thread -> Info: Frame[148571] - Available VRAM budget has changed: 679 MB 2025-12-02 19:57:40.444 - Render thread -> Warning: Available VRAM budget 679 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:57:42.044 - Render thread -> Info: Frame[148619] - Available VRAM budget has changed: 725 MB 2025-12-02 19:57:42.044 - Render thread -> Warning: Available VRAM budget 725 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:57:42.110 - Render thread -> Info: Frame[148621] - Available VRAM budget has changed: 676 MB 2025-12-02 19:57:42.110 - Render thread -> Warning: Available VRAM budget 676 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:57:42.910 - Render thread -> Info: Frame[148645] - Available VRAM budget has changed: 648 MB 2025-12-02 19:57:42.910 - Render thread -> Warning: Available VRAM budget 648 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:57:45.977 - Render thread -> Info: Frame[148737] - Available VRAM budget has changed: 670 MB 2025-12-02 19:57:45.977 - Render thread -> Warning: Available VRAM budget 670 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:57:46.044 - Render thread -> Info: Frame[148739] - Available VRAM budget has changed: 642 MB 2025-12-02 19:57:46.044 - Render thread -> Warning: Available VRAM budget 642 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:57:46.177 - Render thread -> Info: Frame[148743] - Available VRAM budget has changed: 628 MB 2025-12-02 19:57:46.177 - Render thread -> Warning: Available VRAM budget 628 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:57:48.976 - Render thread -> Info: Frame[148827] - Available VRAM budget has changed: 644 MB 2025-12-02 19:57:48.976 - Render thread -> Warning: Available VRAM budget 644 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:57:49.044 - Render thread -> Info: Frame[148829] - Available VRAM budget has changed: 630 MB 2025-12-02 19:57:49.044 - Render thread -> Warning: Available VRAM budget 630 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:57:49.577 - Render thread -> Info: Frame[148845] - Available VRAM budget has changed: 452 MB 2025-12-02 19:57:49.577 - Render thread -> Warning: Available VRAM budget 452 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:58:00.713 - Render thread -> Info: Frame[149185] - Available VRAM budget has changed: 463 MB 2025-12-02 19:58:00.713 - Render thread -> Warning: Available VRAM budget 463 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:58:00.777 - Render thread -> Info: Frame[149187] - Available VRAM budget has changed: 626 MB 2025-12-02 19:58:00.777 - Render thread -> Warning: Available VRAM budget 626 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:58:00.844 - Render thread -> Info: Frame[149189] - Available VRAM budget has changed: 629 MB 2025-12-02 19:58:00.845 - Render thread -> Warning: Available VRAM budget 629 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:58:01.110 - Render thread -> Info: Frame[149197] - Available VRAM budget has changed: 633 MB 2025-12-02 19:58:01.110 - Render thread -> Warning: Available VRAM budget 633 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:58:01.781 - Render thread -> Info: Frame[149217] - Available VRAM budget has changed: 639 MB 2025-12-02 19:58:01.781 - Render thread -> Warning: Available VRAM budget 639 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:58:05.378 - Render thread -> Info: Frame[149325] - Available VRAM budget has changed: 655 MB 2025-12-02 19:58:05.378 - Render thread -> Warning: Available VRAM budget 655 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:58:05.444 - Render thread -> Info: Frame[149327] - Available VRAM budget has changed: 732 MB 2025-12-02 19:58:05.444 - Render thread -> Warning: Available VRAM budget 732 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:58:05.511 - Render thread -> Info: Frame[149329] - Available VRAM budget has changed: 683 MB 2025-12-02 19:58:05.511 - Render thread -> Warning: Available VRAM budget 683 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:58:06.045 - Render thread -> Info: Frame[149345] - Available VRAM budget has changed: 668 MB 2025-12-02 19:58:06.045 - Render thread -> Warning: Available VRAM budget 668 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:58:06.177 - Render thread -> Info: Frame[149349] - Available VRAM budget has changed: 641 MB 2025-12-02 19:58:06.177 - Render thread -> Warning: Available VRAM budget 641 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:58:10.577 - Render thread -> Info: Frame[149481] - Available VRAM budget has changed: 656 MB 2025-12-02 19:58:10.577 - Render thread -> Warning: Available VRAM budget 656 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:58:10.644 - Render thread -> Info: Frame[149483] - Available VRAM budget has changed: 733 MB 2025-12-02 19:58:10.644 - Render thread -> Warning: Available VRAM budget 733 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:58:11.245 - Render thread -> Info: Frame[149501] - Available VRAM budget has changed: 683 MB 2025-12-02 19:58:11.245 - Render thread -> Warning: Available VRAM budget 683 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:58:12.245 - Render thread -> Info: Frame[149531] - Available VRAM budget has changed: 656 MB 2025-12-02 19:58:12.245 - Render thread -> Warning: Available VRAM budget 656 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:58:12.314 - Render thread -> Info: Frame[149533] - Available VRAM budget has changed: 641 MB 2025-12-02 19:58:12.314 - Render thread -> Warning: Available VRAM budget 641 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:58:15.777 - Render thread -> Info: Frame[149637] - Available VRAM budget has changed: 734 MB 2025-12-02 19:58:15.777 - Render thread -> Warning: Available VRAM budget 734 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:58:15.910 - Render thread -> Info: Frame[149641] - Available VRAM budget has changed: 684 MB 2025-12-02 19:58:15.910 - Render thread -> Warning: Available VRAM budget 684 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:58:16.111 - Render thread -> Info: Frame[149647] - Available VRAM budget has changed: 657 MB 2025-12-02 19:58:16.111 - Render thread -> Warning: Available VRAM budget 657 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:58:16.178 - Render thread -> Info: Frame[149649] - Available VRAM budget has changed: 642 MB 2025-12-02 19:58:16.178 - Render thread -> Warning: Available VRAM budget 642 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:58:17.577 - Render thread -> Info: Frame[149691] - Available VRAM budget has changed: 734 MB 2025-12-02 19:58:17.577 - Render thread -> Warning: Available VRAM budget 734 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:58:17.710 - Render thread -> Info: Frame[149695] - Available VRAM budget has changed: 684 MB 2025-12-02 19:58:17.710 - Render thread -> Warning: Available VRAM budget 684 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:58:19.510 - Render thread -> Info: Frame[149749] - Available VRAM budget has changed: 657 MB 2025-12-02 19:58:19.510 - Render thread -> Warning: Available VRAM budget 657 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:58:19.577 - Render thread -> Info: Frame[149751] - Available VRAM budget has changed: 642 MB 2025-12-02 19:58:19.577 - Render thread -> Warning: Available VRAM budget 642 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:58:22.510 - Render thread -> Info: Frame[149839] - Available VRAM budget has changed: 734 MB 2025-12-02 19:58:22.510 - Render thread -> Warning: Available VRAM budget 734 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:58:22.850 - Render thread -> Info: Frame[149849] - Available VRAM budget has changed: 790 MB 2025-12-02 19:58:22.850 - Render thread -> Warning: Available VRAM budget 790 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:58:31.177 - Render thread -> Info: Frame[150099] - Available VRAM budget has changed: 732 MB 2025-12-02 19:58:31.177 - Render thread -> Warning: Available VRAM budget 732 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:58:31.710 - Render thread -> Info: Frame[150115] - Available VRAM budget has changed: 670 MB 2025-12-02 19:58:31.710 - Render thread -> Warning: Available VRAM budget 670 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:58:32.777 - Render thread -> Info: Frame[150147] - Available VRAM budget has changed: 734 MB 2025-12-02 19:58:32.777 - Render thread -> Warning: Available VRAM budget 734 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:58:32.977 - Render thread -> Info: Frame[150153] - Available VRAM budget has changed: 788 MB 2025-12-02 19:58:32.977 - Render thread -> Warning: Available VRAM budget 788 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:58:39.644 - Render thread -> Info: Frame[150353] - Available VRAM budget has changed: 734 MB 2025-12-02 19:58:39.644 - Render thread -> Warning: Available VRAM budget 734 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:58:42.643 - Render thread -> Info: Frame[150443] - Available VRAM budget has changed: 790 MB 2025-12-02 19:58:42.643 - Render thread -> Warning: Available VRAM budget 790 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:58:45.577 - Render thread -> Info: Frame[150531] - Available VRAM budget has changed: 734 MB 2025-12-02 19:58:45.577 - Render thread -> Warning: Available VRAM budget 734 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:58:46.710 - Render thread -> Info: Frame[150565] - Available VRAM budget has changed: 789 MB 2025-12-02 19:58:46.710 - Render thread -> Warning: Available VRAM budget 789 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:58:51.043 - Render thread -> Info: Frame[150695] - Available VRAM budget has changed: 734 MB 2025-12-02 19:58:51.043 - Render thread -> Warning: Available VRAM budget 734 MBs is lower than the minimum required 2048 MBs 2025-12-02 19:58:51.377 - Render thread -> Info: Frame[150705] - Available VRAM budget has changed: 642 MB 2025-12-02 19:58:51.377 - Render thread -> Warning: Available VRAM budget 642 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:00:19.311 - Render thread -> Info: Frame[153343] - Available VRAM budget has changed: 638 MB 2025-12-02 20:00:19.311 - Render thread -> Warning: Available VRAM budget 638 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:00:26.444 - Render thread -> Info: Frame[153557] - Available VRAM budget has changed: 664 MB 2025-12-02 20:00:26.444 - Render thread -> Warning: Available VRAM budget 664 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:00:26.577 - Render thread -> Info: Frame[153561] - Available VRAM budget has changed: 728 MB 2025-12-02 20:00:26.577 - Render thread -> Warning: Available VRAM budget 728 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:00:27.976 - Render thread -> Info: Frame[153603] - Available VRAM budget has changed: 784 MB 2025-12-02 20:00:27.976 - Render thread -> Warning: Available VRAM budget 784 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:00:41.443 - Render thread -> Info: Frame[154007] - Available VRAM budget has changed: 728 MB 2025-12-02 20:00:41.443 - Render thread -> Warning: Available VRAM budget 728 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:00:42.643 - Render thread -> Info: Frame[154043] - Available VRAM budget has changed: 679 MB 2025-12-02 20:00:42.643 - Render thread -> Warning: Available VRAM budget 679 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:00:43.377 - Render thread -> Info: Frame[154065] - Available VRAM budget has changed: 452 MB 2025-12-02 20:00:43.377 - Render thread -> Warning: Available VRAM budget 452 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:01:01.976 - Render thread -> Info: Frame[154623] - Available VRAM budget has changed: 672 MB 2025-12-02 20:01:01.976 - Render thread -> Warning: Available VRAM budget 672 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:01:02.244 - Render thread -> Info: Frame[154631] - Available VRAM budget has changed: 676 MB 2025-12-02 20:01:02.244 - Render thread -> Warning: Available VRAM budget 676 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:01:02.577 - Render thread -> Info: Frame[154641] - Available VRAM budget has changed: 725 MB 2025-12-02 20:01:02.577 - Render thread -> Warning: Available VRAM budget 725 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:01:03.043 - Render thread -> Info: Frame[154655] - Available VRAM budget has changed: 781 MB 2025-12-02 20:01:03.043 - Render thread -> Warning: Available VRAM budget 781 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:01:03.443 - Render thread -> Info: Frame[154667] - Available VRAM budget has changed: 776 MB 2025-12-02 20:01:03.443 - Render thread -> Warning: Available VRAM budget 776 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:01:07.243 - Render thread -> Info: Frame[154781] - Available VRAM budget has changed: 781 MB 2025-12-02 20:01:07.243 - Render thread -> Warning: Available VRAM budget 781 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:01:08.912 - Render thread -> Info: Frame[154831] - Available VRAM budget has changed: 786 MB 2025-12-02 20:01:08.912 - Render thread -> Warning: Available VRAM budget 786 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:01:14.710 - Render thread -> Info: Frame[155005] - Available VRAM budget has changed: 790 MB 2025-12-02 20:01:14.710 - Render thread -> Warning: Available VRAM budget 790 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:01:28.843 - .NET TP Worker -> Screenshot root: AppData 2025-12-02 20:01:28.843 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-02 20:01:28.843 - .NET TP Worker -> Screenshot absolute path: C:\Users\Circl\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-02 20:01:28.843 - .NET TP Worker -> Screenshot exists on target path. 2025-12-02 20:03:13.576 - Render thread -> Info: Frame[158571] - Available VRAM budget has changed: 786 MB 2025-12-02 20:03:13.576 - Render thread -> Warning: Available VRAM budget 786 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:03:25.976 - Render thread -> Info: Frame[158943] - Available VRAM budget has changed: 781 MB 2025-12-02 20:03:25.976 - Render thread -> Warning: Available VRAM budget 781 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:03:26.510 - Render thread -> Info: Frame[158959] - Available VRAM budget has changed: 722 MB 2025-12-02 20:03:26.510 - Render thread -> Warning: Available VRAM budget 722 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:03:26.845 - Render thread -> Info: Frame[158969] - Available VRAM budget has changed: 670 MB 2025-12-02 20:03:26.845 - Render thread -> Warning: Available VRAM budget 670 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:03:26.911 - Render thread -> Info: Frame[158971] - Available VRAM budget has changed: 642 MB 2025-12-02 20:03:26.912 - Render thread -> Warning: Available VRAM budget 642 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:03:26.977 - Render thread -> Info: Frame[158973] - Available VRAM budget has changed: 628 MB 2025-12-02 20:03:26.977 - Render thread -> Warning: Available VRAM budget 628 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:03:32.777 - Render thread -> Info: Frame[159147] - Available VRAM budget has changed: 452 MB 2025-12-02 20:03:32.777 - Render thread -> Warning: Available VRAM budget 452 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:03:36.910 - Render thread -> Info: Frame[159271] - Available VRAM budget has changed: 628 MB 2025-12-02 20:03:36.910 - Render thread -> Warning: Available VRAM budget 628 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:03:38.777 - Render thread -> Info: Frame[159327] - Available VRAM budget has changed: 451 MB 2025-12-02 20:03:38.777 - Render thread -> Warning: Available VRAM budget 451 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:03:43.177 - Render thread -> Info: Frame[159459] - Available VRAM budget has changed: 628 MB 2025-12-02 20:03:43.177 - Render thread -> Warning: Available VRAM budget 628 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:03:43.377 - Render thread -> Info: Frame[159465] - Available VRAM budget has changed: 633 MB 2025-12-02 20:03:43.377 - Render thread -> Warning: Available VRAM budget 633 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:03:43.512 - Render thread -> Info: Frame[159469] - Available VRAM budget has changed: 636 MB 2025-12-02 20:03:43.512 - Render thread -> Warning: Available VRAM budget 636 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:03:57.176 - Render thread -> Info: Frame[159879] - Available VRAM budget has changed: 632 MB 2025-12-02 20:03:57.176 - Render thread -> Warning: Available VRAM budget 632 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:04:02.378 - Render thread -> Info: Frame[160035] - Available VRAM budget has changed: 450 MB 2025-12-02 20:04:02.378 - Render thread -> Warning: Available VRAM budget 450 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:04:12.510 - Render thread -> Info: Frame[160339] - Available VRAM budget has changed: 464 MB 2025-12-02 20:04:12.510 - Render thread -> Warning: Available VRAM budget 464 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:04:12.578 - Render thread -> Info: Frame[160341] - Available VRAM budget has changed: 472 MB 2025-12-02 20:04:12.578 - Render thread -> Warning: Available VRAM budget 472 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:04:12.777 - Render thread -> Info: Frame[160347] - Available VRAM budget has changed: 488 MB 2025-12-02 20:04:12.777 - Render thread -> Warning: Available VRAM budget 488 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:04:12.910 - Render thread -> Info: Frame[160351] - Available VRAM budget has changed: 491 MB 2025-12-02 20:04:12.910 - Render thread -> Warning: Available VRAM budget 491 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:04:12.977 - Render thread -> Info: Frame[160353] - Available VRAM budget has changed: 495 MB 2025-12-02 20:04:12.977 - Render thread -> Warning: Available VRAM budget 495 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:04:13.777 - Render thread -> Info: Frame[160377] - Available VRAM budget has changed: 499 MB 2025-12-02 20:04:13.777 - Render thread -> Warning: Available VRAM budget 499 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:04:13.910 - Render thread -> Info: Frame[160381] - Available VRAM budget has changed: 555 MB 2025-12-02 20:04:13.910 - Render thread -> Warning: Available VRAM budget 555 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:04:15.043 - Render thread -> Info: Frame[160415] - Available VRAM budget has changed: 505 MB 2025-12-02 20:04:15.043 - Render thread -> Warning: Available VRAM budget 505 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:04:16.377 - Render thread -> Info: Frame[160455] - Available VRAM budget has changed: 589 MB 2025-12-02 20:04:16.377 - Render thread -> Warning: Available VRAM budget 589 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:04:21.779 - Render thread -> Info: Frame[160617] - Available VRAM budget has changed: 582 MB 2025-12-02 20:04:21.779 - Render thread -> Warning: Available VRAM budget 582 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:04:33.310 - Render thread -> Info: Frame[160963] - Available VRAM budget has changed: 526 MB 2025-12-02 20:04:33.310 - Render thread -> Warning: Available VRAM budget 526 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:04:36.577 - Render thread -> Info: Frame[161061] - Available VRAM budget has changed: 475 MB 2025-12-02 20:04:36.577 - Render thread -> Warning: Available VRAM budget 475 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:04:36.710 - Render thread -> Info: Frame[161065] - Available VRAM budget has changed: 450 MB 2025-12-02 20:04:36.710 - Render thread -> Warning: Available VRAM budget 450 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:05:06.177 - Render thread -> Info: Frame[161949] - Available VRAM budget has changed: 476 MB 2025-12-02 20:05:06.177 - Render thread -> Warning: Available VRAM budget 476 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:05:06.243 - Render thread -> Info: Frame[161951] - Available VRAM budget has changed: 526 MB 2025-12-02 20:05:06.243 - Render thread -> Warning: Available VRAM budget 526 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:05:06.310 - Render thread -> Info: Frame[161953] - Available VRAM budget has changed: 476 MB 2025-12-02 20:05:06.310 - Render thread -> Warning: Available VRAM budget 476 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:05:06.377 - Render thread -> Info: Frame[161955] - Available VRAM budget has changed: 451 MB 2025-12-02 20:05:06.377 - Render thread -> Warning: Available VRAM budget 451 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:05:11.444 - Render thread -> Info: Frame[162107] - Available VRAM budget has changed: 524 MB 2025-12-02 20:05:11.444 - Render thread -> Warning: Available VRAM budget 524 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:05:11.776 - Render thread -> Info: Frame[162117] - Available VRAM budget has changed: 475 MB 2025-12-02 20:05:11.776 - Render thread -> Warning: Available VRAM budget 475 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:05:11.910 - Render thread -> Info: Frame[162121] - Available VRAM budget has changed: 450 MB 2025-12-02 20:05:11.910 - Render thread -> Warning: Available VRAM budget 450 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:05:13.044 - Render thread -> Info: Frame[162155] - Available VRAM budget has changed: 524 MB 2025-12-02 20:05:13.044 - Render thread -> Warning: Available VRAM budget 524 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:05:13.644 - Render thread -> Info: Frame[162173] - Available VRAM budget has changed: 475 MB 2025-12-02 20:05:13.644 - Render thread -> Warning: Available VRAM budget 475 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:05:13.710 - Render thread -> Info: Frame[162175] - Available VRAM budget has changed: 450 MB 2025-12-02 20:05:13.710 - Render thread -> Warning: Available VRAM budget 450 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:05:14.977 - Render thread -> Info: Frame[162213] - Available VRAM budget has changed: 475 MB 2025-12-02 20:05:14.977 - Render thread -> Warning: Available VRAM budget 475 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:05:15.043 - Render thread -> Info: Frame[162215] - Available VRAM budget has changed: 524 MB 2025-12-02 20:05:15.043 - Render thread -> Warning: Available VRAM budget 524 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:05:15.177 - Render thread -> Info: Frame[162219] - Available VRAM budget has changed: 580 MB 2025-12-02 20:05:15.177 - Render thread -> Warning: Available VRAM budget 580 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:05:17.043 - Render thread -> Info: Frame[162275] - Available VRAM budget has changed: 584 MB 2025-12-02 20:05:17.043 - Render thread -> Warning: Available VRAM budget 584 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:05:20.576 - Render thread -> Info: Frame[162381] - Available VRAM budget has changed: 526 MB 2025-12-02 20:05:20.576 - Render thread -> Warning: Available VRAM budget 526 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:05:21.510 - Render thread -> Info: Frame[162409] - Available VRAM budget has changed: 476 MB 2025-12-02 20:05:21.510 - Render thread -> Warning: Available VRAM budget 476 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:05:21.577 - Render thread -> Info: Frame[162411] - Available VRAM budget has changed: 451 MB 2025-12-02 20:05:21.577 - Render thread -> Warning: Available VRAM budget 451 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:05:22.643 - Render thread -> Info: Frame[162443] - Available VRAM budget has changed: 475 MB 2025-12-02 20:05:22.643 - Render thread -> Warning: Available VRAM budget 475 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:05:23.976 - Render thread -> Info: Frame[162483] - Available VRAM budget has changed: 450 MB 2025-12-02 20:05:23.976 - Render thread -> Warning: Available VRAM budget 450 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:05:27.709 - Render thread -> Info: Frame[162595] - Available VRAM budget has changed: 475 MB 2025-12-02 20:05:27.709 - Render thread -> Warning: Available VRAM budget 475 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:05:28.311 - Render thread -> Info: Frame[162613] - Available VRAM budget has changed: 451 MB 2025-12-02 20:05:28.311 - Render thread -> Warning: Available VRAM budget 451 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:05:30.310 - Render thread -> Info: Frame[162673] - Available VRAM budget has changed: 526 MB 2025-12-02 20:05:30.310 - Render thread -> Warning: Available VRAM budget 526 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:05:31.777 - Render thread -> Info: Frame[162717] - Available VRAM budget has changed: 582 MB 2025-12-02 20:05:31.777 - Render thread -> Warning: Available VRAM budget 582 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:06:20.678 - Render thread -> Info: Frame[164197] - Available VRAM budget has changed: 589 MB 2025-12-02 20:06:20.678 - Render thread -> Warning: Available VRAM budget 589 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:06:21.477 - Render thread -> Info: Frame[164221] - Available VRAM budget has changed: 578 MB 2025-12-02 20:06:21.477 - Render thread -> Warning: Available VRAM budget 578 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:06:22.943 - Render thread -> Info: Frame[164265] - Available VRAM budget has changed: 589 MB 2025-12-02 20:06:22.943 - Render thread -> Warning: Available VRAM budget 589 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:06:23.943 - Render thread -> Info: Frame[164295] - Available VRAM budget has changed: 582 MB 2025-12-02 20:06:23.943 - Render thread -> Warning: Available VRAM budget 582 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:06:30.010 - Render thread -> Info: Frame[164477] - Available VRAM budget has changed: 529 MB 2025-12-02 20:06:30.010 - Render thread -> Warning: Available VRAM budget 529 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:06:30.410 - Render thread -> Info: Frame[164489] - Available VRAM budget has changed: 426 MB 2025-12-02 20:06:30.410 - Render thread -> Warning: Available VRAM budget 426 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:06:30.544 - Render thread -> Info: Frame[164493] - Available VRAM budget has changed: 423 MB 2025-12-02 20:06:30.544 - Render thread -> Warning: Available VRAM budget 423 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:06:30.942 - .NET TP Worker -> Screenshot root: AppData 2025-12-02 20:06:30.942 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-02 20:06:30.942 - .NET TP Worker -> Screenshot absolute path: C:\Users\Circl\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-02 20:06:30.942 - .NET TP Worker -> Screenshot exists on target path. 2025-12-02 20:06:34.077 - Render thread -> Info: Frame[164599] - Available VRAM budget has changed: 357 MB 2025-12-02 20:06:34.077 - Render thread -> Warning: Available VRAM budget 357 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:06:36.677 - Render thread -> Info: Frame[164677] - Available VRAM budget has changed: 423 MB 2025-12-02 20:06:36.677 - Render thread -> Warning: Available VRAM budget 423 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:06:37.210 - Render thread -> Info: Frame[164693] - Available VRAM budget has changed: 524 MB 2025-12-02 20:06:37.210 - Render thread -> Warning: Available VRAM budget 524 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:06:37.477 - Render thread -> Info: Frame[164701] - Available VRAM budget has changed: 528 MB 2025-12-02 20:06:37.477 - Render thread -> Warning: Available VRAM budget 528 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:06:37.610 - Render thread -> Info: Frame[164705] - Available VRAM budget has changed: 584 MB 2025-12-02 20:06:37.610 - Render thread -> Warning: Available VRAM budget 584 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:06:44.743 - Render thread -> Info: Frame[164919] - Available VRAM budget has changed: 529 MB 2025-12-02 20:06:44.743 - Render thread -> Warning: Available VRAM budget 529 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:06:45.276 - Render thread -> Info: Frame[164935] - Available VRAM budget has changed: 476 MB 2025-12-02 20:06:45.276 - Render thread -> Warning: Available VRAM budget 476 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:06:45.343 - Render thread -> Info: Frame[164937] - Available VRAM budget has changed: 424 MB 2025-12-02 20:06:45.343 - Render thread -> Warning: Available VRAM budget 424 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:06:47.743 - Render thread -> Info: Frame[165009] - Available VRAM budget has changed: 475 MB 2025-12-02 20:06:47.743 - Render thread -> Warning: Available VRAM budget 475 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:06:48.076 - Render thread -> Info: Frame[165019] - Available VRAM budget has changed: 383 MB 2025-12-02 20:06:48.077 - Render thread -> Warning: Available VRAM budget 383 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:07:37.610 - Render thread -> Info: Frame[166505] - Available VRAM budget has changed: 410 MB 2025-12-02 20:07:37.610 - Render thread -> Warning: Available VRAM budget 410 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:07:37.743 - Render thread -> Info: Frame[166509] - Available VRAM budget has changed: 402 MB 2025-12-02 20:07:37.743 - Render thread -> Warning: Available VRAM budget 402 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:07:45.409 - Render thread -> Info: Frame[166739] - Available VRAM budget has changed: 400 MB 2025-12-02 20:07:45.409 - Render thread -> Warning: Available VRAM budget 400 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:07:47.477 - Render thread -> Info: Frame[166801] - Available VRAM budget has changed: 383 MB 2025-12-02 20:07:47.477 - Render thread -> Warning: Available VRAM budget 383 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:07:49.210 - Render thread -> Info: Frame[166853] - Available VRAM budget has changed: 380 MB 2025-12-02 20:07:49.210 - Render thread -> Warning: Available VRAM budget 380 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:07:52.743 - Render thread -> Info: Frame[166959] - Available VRAM budget has changed: 383 MB 2025-12-02 20:07:52.743 - Render thread -> Warning: Available VRAM budget 383 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:08:00.143 - Render thread -> Info: Frame[167181] - Available VRAM budget has changed: 533 MB 2025-12-02 20:08:00.143 - Render thread -> Warning: Available VRAM budget 533 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:08:00.344 - Render thread -> Info: Frame[167187] - Available VRAM budget has changed: 524 MB 2025-12-02 20:08:00.344 - Render thread -> Warning: Available VRAM budget 524 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:08:01.076 - Render thread -> Info: Frame[167209] - Available VRAM budget has changed: 513 MB 2025-12-02 20:08:01.077 - Render thread -> Warning: Available VRAM budget 513 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:08:01.344 - Render thread -> Info: Frame[167217] - Available VRAM budget has changed: 509 MB 2025-12-02 20:08:01.344 - Render thread -> Warning: Available VRAM budget 509 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:08:02.544 - Render thread -> Info: Frame[167253] - Available VRAM budget has changed: 526 MB 2025-12-02 20:08:02.544 - Render thread -> Warning: Available VRAM budget 526 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:08:03.210 - Render thread -> Info: Frame[167273] - Available VRAM budget has changed: 453 MB 2025-12-02 20:08:03.210 - Render thread -> Warning: Available VRAM budget 453 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:08:03.476 - Render thread -> Info: Frame[167281] - Available VRAM budget has changed: 394 MB 2025-12-02 20:08:03.476 - Render thread -> Warning: Available VRAM budget 394 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:08:03.544 - Render thread -> Info: Frame[167283] - Available VRAM budget has changed: 389 MB 2025-12-02 20:08:03.544 - Render thread -> Warning: Available VRAM budget 389 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:08:05.009 - Render thread -> Info: Frame[167327] - Available VRAM budget has changed: 394 MB 2025-12-02 20:08:05.009 - Render thread -> Warning: Available VRAM budget 394 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:08:05.543 - Render thread -> Info: Frame[167343] - Available VRAM budget has changed: 397 MB 2025-12-02 20:08:05.543 - Render thread -> Warning: Available VRAM budget 397 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:08:06.409 - Render thread -> Info: Frame[167369] - Available VRAM budget has changed: 401 MB 2025-12-02 20:08:06.409 - Render thread -> Warning: Available VRAM budget 401 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:08:07.343 - Render thread -> Info: Frame[167397] - Available VRAM budget has changed: 357 MB 2025-12-02 20:08:07.343 - Render thread -> Warning: Available VRAM budget 357 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:08:09.476 - Render thread -> Info: Frame[167461] - Available VRAM budget has changed: 361 MB 2025-12-02 20:08:09.476 - Render thread -> Warning: Available VRAM budget 361 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:08:09.882 - Render thread -> Info: Frame[167473] - Available VRAM budget has changed: 397 MB 2025-12-02 20:08:09.882 - Render thread -> Warning: Available VRAM budget 397 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:08:10.077 - Render thread -> Info: Frame[167479] - Available VRAM budget has changed: 454 MB 2025-12-02 20:08:10.077 - Render thread -> Warning: Available VRAM budget 454 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:08:20.543 - Render thread -> Info: Frame[167793] - Available VRAM budget has changed: 456 MB 2025-12-02 20:08:20.543 - Render thread -> Warning: Available VRAM budget 456 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:08:21.276 - Render thread -> Info: Frame[167815] - Available VRAM budget has changed: 512 MB 2025-12-02 20:08:21.276 - Render thread -> Warning: Available VRAM budget 512 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:08:21.810 - Render thread -> Info: Frame[167831] - Available VRAM budget has changed: 566 MB 2025-12-02 20:08:21.810 - Render thread -> Warning: Available VRAM budget 566 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:08:23.210 - Render thread -> Info: Frame[167873] - Available VRAM budget has changed: 570 MB 2025-12-02 20:08:23.210 - Render thread -> Warning: Available VRAM budget 570 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:08:26.810 - Render thread -> Info: Frame[167981] - Available VRAM budget has changed: 575 MB 2025-12-02 20:08:26.810 - Render thread -> Warning: Available VRAM budget 575 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:08:32.743 - Render thread -> Info: Frame[168159] - Available VRAM budget has changed: 570 MB 2025-12-02 20:08:32.743 - Render thread -> Warning: Available VRAM budget 570 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:08:36.209 - Render thread -> Info: Frame[168263] - Available VRAM budget has changed: 573 MB 2025-12-02 20:08:36.209 - Render thread -> Warning: Available VRAM budget 573 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:08:38.943 - Render thread -> Info: Frame[168345] - Available VRAM budget has changed: 569 MB 2025-12-02 20:08:38.943 - Render thread -> Warning: Available VRAM budget 569 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:08:40.676 - Render thread -> Info: Frame[168397] - Available VRAM budget has changed: 510 MB 2025-12-02 20:08:40.676 - Render thread -> Warning: Available VRAM budget 510 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:08:41.545 - Render thread -> Info: Frame[168423] - Available VRAM budget has changed: 455 MB 2025-12-02 20:08:41.546 - Render thread -> Warning: Available VRAM budget 455 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:08:49.076 - Render thread -> Info: Frame[168649] - Available VRAM budget has changed: 512 MB 2025-12-02 20:08:49.076 - Render thread -> Warning: Available VRAM budget 512 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:08:49.210 - Render thread -> Info: Frame[168653] - Available VRAM budget has changed: 568 MB 2025-12-02 20:08:49.210 - Render thread -> Warning: Available VRAM budget 568 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:08:50.211 - Render thread -> Info: Frame[168683] - Available VRAM budget has changed: 572 MB 2025-12-02 20:08:50.211 - Render thread -> Warning: Available VRAM budget 572 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:08:50.943 - Render thread -> Info: Frame[168705] - Available VRAM budget has changed: 568 MB 2025-12-02 20:08:50.943 - Render thread -> Warning: Available VRAM budget 568 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:08:52.143 - Render thread -> Info: Frame[168741] - Available VRAM budget has changed: 572 MB 2025-12-02 20:08:52.143 - Render thread -> Warning: Available VRAM budget 572 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:09:00.543 - Render thread -> Info: Frame[168993] - Available VRAM budget has changed: 462 MB 2025-12-02 20:09:00.543 - Render thread -> Warning: Available VRAM budget 462 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:09:01.610 - Render thread -> Info: Frame[169025] - Available VRAM budget has changed: 468 MB 2025-12-02 20:09:01.610 - Render thread -> Warning: Available VRAM budget 468 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:09:01.744 - Render thread -> Info: Frame[169029] - Available VRAM budget has changed: 481 MB 2025-12-02 20:09:01.744 - Render thread -> Warning: Available VRAM budget 481 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:09:02.077 - Render thread -> Info: Frame[169039] - Available VRAM budget has changed: 467 MB 2025-12-02 20:09:02.077 - Render thread -> Warning: Available VRAM budget 467 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:09:02.143 - Render thread -> Info: Frame[169041] - Available VRAM budget has changed: 459 MB 2025-12-02 20:09:02.143 - Render thread -> Warning: Available VRAM budget 459 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:09:03.276 - Render thread -> Info: Frame[169075] - Available VRAM budget has changed: 455 MB 2025-12-02 20:09:03.276 - Render thread -> Warning: Available VRAM budget 455 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:09:14.277 - Render thread -> Info: Frame[169405] - Available VRAM budget has changed: 451 MB 2025-12-02 20:09:14.277 - Render thread -> Warning: Available VRAM budget 451 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:09:15.676 - Render thread -> Info: Frame[169447] - Available VRAM budget has changed: 454 MB 2025-12-02 20:09:15.676 - Render thread -> Warning: Available VRAM budget 454 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:09:16.346 - Render thread -> Info: Frame[169467] - Available VRAM budget has changed: 457 MB 2025-12-02 20:09:16.346 - Render thread -> Warning: Available VRAM budget 457 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:09:16.415 - Render thread -> Info: Frame[169469] - Available VRAM budget has changed: 496 MB 2025-12-02 20:09:16.415 - Render thread -> Warning: Available VRAM budget 496 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:09:17.143 - Render thread -> Info: Frame[169491] - Available VRAM budget has changed: 446 MB 2025-12-02 20:09:17.143 - Render thread -> Warning: Available VRAM budget 446 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:09:17.210 - Render thread -> Info: Frame[169493] - Available VRAM budget has changed: 426 MB 2025-12-02 20:09:17.210 - Render thread -> Warning: Available VRAM budget 426 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:09:17.277 - Render thread -> Info: Frame[169495] - Available VRAM budget has changed: 418 MB 2025-12-02 20:09:17.277 - Render thread -> Warning: Available VRAM budget 418 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:09:17.410 - Render thread -> Info: Frame[169499] - Available VRAM budget has changed: 400 MB 2025-12-02 20:09:17.410 - Render thread -> Warning: Available VRAM budget 400 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:09:17.676 - Render thread -> Info: Frame[169507] - Available VRAM budget has changed: 395 MB 2025-12-02 20:09:17.676 - Render thread -> Warning: Available VRAM budget 395 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:09:18.077 - Render thread -> Info: Frame[169519] - Available VRAM budget has changed: 381 MB 2025-12-02 20:09:18.077 - Render thread -> Warning: Available VRAM budget 381 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:09:18.210 - Render thread -> Info: Frame[169523] - Available VRAM budget has changed: 377 MB 2025-12-02 20:09:18.210 - Render thread -> Warning: Available VRAM budget 377 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:09:18.410 - Render thread -> Info: Frame[169529] - Available VRAM budget has changed: 358 MB 2025-12-02 20:09:18.410 - Render thread -> Warning: Available VRAM budget 358 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:09:21.143 - Render thread -> Info: Frame[169611] - Available VRAM budget has changed: 450 MB 2025-12-02 20:09:21.143 - Render thread -> Warning: Available VRAM budget 450 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:09:21.210 - Render thread -> Info: Frame[169613] - Available VRAM budget has changed: 625 MB 2025-12-02 20:09:21.210 - Render thread -> Warning: Available VRAM budget 625 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:09:21.280 - Render thread -> Info: Frame[169615] - Available VRAM budget has changed: 629 MB 2025-12-02 20:09:21.281 - Render thread -> Warning: Available VRAM budget 629 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:09:27.209 - Render thread -> Info: Frame[169793] - Available VRAM budget has changed: 611 MB 2025-12-02 20:09:27.209 - Render thread -> Warning: Available VRAM budget 611 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:09:31.010 - Render thread -> Info: Frame[169907] - Available VRAM budget has changed: 629 MB 2025-12-02 20:09:31.010 - Render thread -> Warning: Available VRAM budget 629 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:09:31.143 - Render thread -> Info: Frame[169911] - Available VRAM budget has changed: 452 MB 2025-12-02 20:09:31.143 - Render thread -> Warning: Available VRAM budget 452 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:09:32.876 - Render thread -> Info: Frame[169963] - Available VRAM budget has changed: 632 MB 2025-12-02 20:09:32.876 - Render thread -> Warning: Available VRAM budget 632 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:09:33.210 - Render thread -> Info: Frame[169973] - Available VRAM budget has changed: 635 MB 2025-12-02 20:09:33.210 - Render thread -> Warning: Available VRAM budget 635 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:09:34.476 - Render thread -> Info: Frame[170011] - Available VRAM budget has changed: 639 MB 2025-12-02 20:09:34.476 - Render thread -> Warning: Available VRAM budget 639 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:09:35.076 - Render thread -> Info: Frame[170029] - Available VRAM budget has changed: 634 MB 2025-12-02 20:09:35.076 - Render thread -> Warning: Available VRAM budget 634 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:09:38.476 - Render thread -> Info: Frame[170131] - Available VRAM budget has changed: 620 MB 2025-12-02 20:09:38.476 - Render thread -> Warning: Available VRAM budget 620 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:09:44.276 - Render thread -> Info: Frame[170305] - Available VRAM budget has changed: 616 MB 2025-12-02 20:09:44.276 - Render thread -> Warning: Available VRAM budget 616 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:09:44.943 - Render thread -> Info: Frame[170325] - Available VRAM budget has changed: 560 MB 2025-12-02 20:09:44.943 - Render thread -> Warning: Available VRAM budget 560 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:09:47.942 - Render thread -> Info: Frame[170415] - Available VRAM budget has changed: 452 MB 2025-12-02 20:09:47.942 - Render thread -> Warning: Available VRAM budget 452 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:09:50.410 - Render thread -> Info: Frame[170489] - Available VRAM budget has changed: 515 MB 2025-12-02 20:09:50.410 - Render thread -> Warning: Available VRAM budget 515 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:09:50.676 - Render thread -> Info: Frame[170497] - Available VRAM budget has changed: 536 MB 2025-12-02 20:09:50.676 - Render thread -> Warning: Available VRAM budget 536 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:09:51.343 - Render thread -> Info: Frame[170517] - Available VRAM budget has changed: 515 MB 2025-12-02 20:09:51.343 - Render thread -> Warning: Available VRAM budget 515 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:09:51.676 - Render thread -> Info: Frame[170527] - Available VRAM budget has changed: 452 MB 2025-12-02 20:09:51.676 - Render thread -> Warning: Available VRAM budget 452 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:10:17.283 - Render thread -> Info: Frame[171295] - Available VRAM budget has changed: 644 MB 2025-12-02 20:10:17.283 - Render thread -> Warning: Available VRAM budget 644 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:10:18.343 - Render thread -> Info: Frame[171327] - Available VRAM budget has changed: 628 MB 2025-12-02 20:10:18.343 - Render thread -> Warning: Available VRAM budget 628 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:10:19.010 - Render thread -> Info: Frame[171347] - Available VRAM budget has changed: 610 MB 2025-12-02 20:10:19.010 - Render thread -> Warning: Available VRAM budget 610 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:10:19.676 - Render thread -> Info: Frame[171367] - Available VRAM budget has changed: 452 MB 2025-12-02 20:10:19.676 - Render thread -> Warning: Available VRAM budget 452 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:10:22.076 - Render thread -> Info: Frame[171439] - Available VRAM budget has changed: 593 MB 2025-12-02 20:10:22.076 - Render thread -> Warning: Available VRAM budget 593 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:10:22.143 - Render thread -> Info: Frame[171441] - Available VRAM budget has changed: 590 MB 2025-12-02 20:10:22.143 - Render thread -> Warning: Available VRAM budget 590 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:10:22.344 - Render thread -> Info: Frame[171447] - Available VRAM budget has changed: 452 MB 2025-12-02 20:10:22.344 - Render thread -> Warning: Available VRAM budget 452 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:10:29.009 - Render thread -> Info: Frame[171647] - Available VRAM budget has changed: 585 MB 2025-12-02 20:10:29.009 - Render thread -> Warning: Available VRAM budget 585 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:10:30.210 - Render thread -> Info: Frame[171683] - Available VRAM budget has changed: 588 MB 2025-12-02 20:10:30.210 - Render thread -> Warning: Available VRAM budget 588 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:10:30.476 - Render thread -> Info: Frame[171691] - Available VRAM budget has changed: 598 MB 2025-12-02 20:10:30.476 - Render thread -> Warning: Available VRAM budget 598 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:10:30.610 - Render thread -> Info: Frame[171695] - Available VRAM budget has changed: 543 MB 2025-12-02 20:10:30.610 - Render thread -> Warning: Available VRAM budget 543 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:10:31.876 - Render thread -> Info: Frame[171733] - Available VRAM budget has changed: 451 MB 2025-12-02 20:10:31.876 - Render thread -> Warning: Available VRAM budget 451 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:10:34.743 - Render thread -> Info: Frame[171819] - Available VRAM budget has changed: 514 MB 2025-12-02 20:10:34.743 - Render thread -> Warning: Available VRAM budget 514 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:10:35.676 - Render thread -> Info: Frame[171847] - Available VRAM budget has changed: 550 MB 2025-12-02 20:10:35.676 - Render thread -> Warning: Available VRAM budget 550 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:10:35.743 - Render thread -> Info: Frame[171849] - Available VRAM budget has changed: 556 MB 2025-12-02 20:10:35.743 - Render thread -> Warning: Available VRAM budget 556 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:10:35.809 - Render thread -> Info: Frame[171851] - Available VRAM budget has changed: 560 MB 2025-12-02 20:10:35.809 - Render thread -> Warning: Available VRAM budget 560 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:10:37.409 - Render thread -> Info: Frame[171899] - Available VRAM budget has changed: 615 MB 2025-12-02 20:10:37.409 - Render thread -> Warning: Available VRAM budget 615 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:10:42.611 - Render thread -> Info: Frame[172055] - Available VRAM budget has changed: 624 MB 2025-12-02 20:10:42.611 - Render thread -> Warning: Available VRAM budget 624 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:10:45.210 - Render thread -> Info: Frame[172133] - Available VRAM budget has changed: 598 MB 2025-12-02 20:10:45.210 - Render thread -> Warning: Available VRAM budget 598 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:10:46.743 - Render thread -> Info: Frame[172179] - Available VRAM budget has changed: 602 MB 2025-12-02 20:10:46.743 - Render thread -> Warning: Available VRAM budget 602 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:10:49.142 - Render thread -> Info: Frame[172251] - Available VRAM budget has changed: 597 MB 2025-12-02 20:10:49.142 - Render thread -> Warning: Available VRAM budget 597 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:10:50.543 - Render thread -> Info: Frame[172293] - Available VRAM budget has changed: 624 MB 2025-12-02 20:10:50.543 - Render thread -> Warning: Available VRAM budget 624 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:10:51.543 - Render thread -> Info: Frame[172323] - Available VRAM budget has changed: 613 MB 2025-12-02 20:10:51.543 - Render thread -> Warning: Available VRAM budget 613 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:10:52.810 - Render thread -> Info: Frame[172361] - Available VRAM budget has changed: 451 MB 2025-12-02 20:10:52.810 - Render thread -> Warning: Available VRAM budget 451 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:10:54.543 - Render thread -> Info: Frame[172413] - Available VRAM budget has changed: 628 MB 2025-12-02 20:10:54.544 - Render thread -> Warning: Available VRAM budget 628 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:10:55.410 - Render thread -> Info: Frame[172439] - Available VRAM budget has changed: 632 MB 2025-12-02 20:10:55.410 - Render thread -> Warning: Available VRAM budget 632 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:10:55.609 - Render thread -> Info: Frame[172445] - Available VRAM budget has changed: 636 MB 2025-12-02 20:10:55.609 - Render thread -> Warning: Available VRAM budget 636 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:11:00.476 - Render thread -> Info: Frame[172591] - Available VRAM budget has changed: 620 MB 2025-12-02 20:11:00.476 - Render thread -> Warning: Available VRAM budget 620 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:11:07.475 - Render thread -> Info: Frame[172801] - Available VRAM budget has changed: 561 MB 2025-12-02 20:11:07.476 - Render thread -> Warning: Available VRAM budget 561 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:11:10.209 - Render thread -> Info: Frame[172883] - Available VRAM budget has changed: 554 MB 2025-12-02 20:11:10.209 - Render thread -> Warning: Available VRAM budget 554 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:11:10.277 - Render thread -> Info: Frame[172885] - Available VRAM budget has changed: 538 MB 2025-12-02 20:11:10.277 - Render thread -> Warning: Available VRAM budget 538 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:11:12.009 - Render thread -> Info: Frame[172937] - Available VRAM budget has changed: 452 MB 2025-12-02 20:11:12.010 - Render thread -> Warning: Available VRAM budget 452 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:11:16.743 - Render thread -> Info: Frame[173079] - Available VRAM budget has changed: 533 MB 2025-12-02 20:11:16.743 - Render thread -> Warning: Available VRAM budget 533 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:11:20.675 - Render thread -> Info: Frame[173197] - Available VRAM budget has changed: 452 MB 2025-12-02 20:11:20.675 - Render thread -> Warning: Available VRAM budget 452 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:11:31.876 - Render thread -> Info: Frame[173533] - Available VRAM budget has changed: 612 MB 2025-12-02 20:11:31.876 - Render thread -> Warning: Available VRAM budget 612 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:11:32.744 - Render thread -> Info: Frame[173559] - Available VRAM budget has changed: 451 MB 2025-12-02 20:11:32.744 - Render thread -> Warning: Available VRAM budget 451 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:11:33.430 - .NET TP Worker -> Screenshot root: AppData 2025-12-02 20:11:33.430 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-02 20:11:33.430 - .NET TP Worker -> Screenshot absolute path: C:\Users\Circl\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-02 20:11:33.430 - .NET TP Worker -> Screenshot exists on target path. 2025-12-02 20:11:35.676 - Render thread -> Info: Frame[173647] - Available VRAM budget has changed: 592 MB 2025-12-02 20:11:35.676 - Render thread -> Warning: Available VRAM budget 592 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:11:36.942 - Render thread -> Info: Frame[173685] - Available VRAM budget has changed: 598 MB 2025-12-02 20:11:36.942 - Render thread -> Warning: Available VRAM budget 598 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:11:37.143 - Render thread -> Info: Frame[173691] - Available VRAM budget has changed: 559 MB 2025-12-02 20:11:37.143 - Render thread -> Warning: Available VRAM budget 559 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:11:37.210 - Render thread -> Info: Frame[173693] - Available VRAM budget has changed: 543 MB 2025-12-02 20:11:37.210 - Render thread -> Warning: Available VRAM budget 543 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:11:38.942 - Render thread -> Info: Frame[173745] - Available VRAM budget has changed: 536 MB 2025-12-02 20:11:38.942 - Render thread -> Warning: Available VRAM budget 536 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:11:40.409 - Render thread -> Info: Frame[173789] - Available VRAM budget has changed: 514 MB 2025-12-02 20:11:40.409 - Render thread -> Warning: Available VRAM budget 514 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:11:40.543 - Render thread -> Info: Frame[173793] - Available VRAM budget has changed: 451 MB 2025-12-02 20:11:40.543 - Render thread -> Warning: Available VRAM budget 451 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:11:41.676 - Render thread -> Info: Frame[173827] - Available VRAM budget has changed: 514 MB 2025-12-02 20:11:41.676 - Render thread -> Warning: Available VRAM budget 514 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:11:41.876 - Render thread -> Info: Frame[173833] - Available VRAM budget has changed: 530 MB 2025-12-02 20:11:41.876 - Render thread -> Warning: Available VRAM budget 530 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:11:42.076 - Render thread -> Info: Frame[173839] - Available VRAM budget has changed: 550 MB 2025-12-02 20:11:42.076 - Render thread -> Warning: Available VRAM budget 550 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:11:42.143 - Render thread -> Info: Frame[173841] - Available VRAM budget has changed: 556 MB 2025-12-02 20:11:42.143 - Render thread -> Warning: Available VRAM budget 556 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:11:42.214 - Render thread -> Info: Frame[173843] - Available VRAM budget has changed: 560 MB 2025-12-02 20:11:42.214 - Render thread -> Warning: Available VRAM budget 560 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:11:43.876 - Render thread -> Info: Frame[173893] - Available VRAM budget has changed: 614 MB 2025-12-02 20:11:43.876 - Render thread -> Warning: Available VRAM budget 614 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:11:44.143 - Render thread -> Info: Frame[173901] - Available VRAM budget has changed: 618 MB 2025-12-02 20:11:44.143 - Render thread -> Warning: Available VRAM budget 618 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:11:46.542 - Render thread -> Info: Frame[173973] - Available VRAM budget has changed: 631 MB 2025-12-02 20:11:46.542 - Render thread -> Warning: Available VRAM budget 631 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:11:48.876 - Render thread -> Info: Frame[174043] - Available VRAM budget has changed: 628 MB 2025-12-02 20:11:48.876 - Render thread -> Warning: Available VRAM budget 628 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:11:48.943 - Render thread -> Info: Frame[174045] - Available VRAM budget has changed: 624 MB 2025-12-02 20:11:48.943 - Render thread -> Warning: Available VRAM budget 624 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:11:52.610 - Render thread -> Info: Frame[174155] - Available VRAM budget has changed: 600 MB 2025-12-02 20:11:52.610 - Render thread -> Warning: Available VRAM budget 600 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:11:56.609 - Render thread -> Info: Frame[174275] - Available VRAM budget has changed: 586 MB 2025-12-02 20:11:56.609 - Render thread -> Warning: Available VRAM budget 586 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:11:58.542 - Render thread -> Info: Frame[174333] - Available VRAM budget has changed: 600 MB 2025-12-02 20:11:58.542 - Render thread -> Warning: Available VRAM budget 600 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:11:58.676 - Render thread -> Info: Frame[174337] - Available VRAM budget has changed: 597 MB 2025-12-02 20:11:58.676 - Render thread -> Warning: Available VRAM budget 597 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:11:58.809 - Render thread -> Info: Frame[174341] - Available VRAM budget has changed: 578 MB 2025-12-02 20:11:58.809 - Render thread -> Warning: Available VRAM budget 578 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:12:00.743 - Render thread -> Info: Frame[174399] - Available VRAM budget has changed: 452 MB 2025-12-02 20:12:00.743 - Render thread -> Warning: Available VRAM budget 452 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:12:02.942 - Render thread -> Info: Frame[174465] - Available VRAM budget has changed: 586 MB 2025-12-02 20:12:02.942 - Render thread -> Warning: Available VRAM budget 586 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:12:03.076 - Render thread -> Info: Frame[174469] - Available VRAM budget has changed: 602 MB 2025-12-02 20:12:03.076 - Render thread -> Warning: Available VRAM budget 602 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:12:03.209 - Render thread -> Info: Frame[174473] - Available VRAM budget has changed: 627 MB 2025-12-02 20:12:03.209 - Render thread -> Warning: Available VRAM budget 627 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:12:04.610 - Render thread -> Info: Frame[174515] - Available VRAM budget has changed: 631 MB 2025-12-02 20:12:04.610 - Render thread -> Warning: Available VRAM budget 631 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:12:10.209 - Render thread -> Info: Frame[174683] - Available VRAM budget has changed: 358 MB 2025-12-02 20:12:10.209 - Render thread -> Warning: Available VRAM budget 358 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:12:20.610 - Render thread -> Info: Frame[174995] - Available VRAM budget has changed: 450 MB 2025-12-02 20:12:20.610 - Render thread -> Warning: Available VRAM budget 450 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:12:20.684 - Render thread -> Info: Frame[174997] - Available VRAM budget has changed: 837 MB 2025-12-02 20:12:20.684 - Render thread -> Warning: Available VRAM budget 837 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:12:23.546 - Render thread -> Info: Frame[175083] - Available VRAM budget has changed: 800 MB 2025-12-02 20:12:23.546 - Render thread -> Warning: Available VRAM budget 800 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:12:23.614 - Render thread -> Info: Frame[175085] - Available VRAM budget has changed: 452 MB 2025-12-02 20:12:23.614 - Render thread -> Warning: Available VRAM budget 452 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:12:24.810 - Render thread -> Info: Frame[175121] - Available VRAM budget has changed: 651 MB 2025-12-02 20:12:24.810 - Render thread -> Warning: Available VRAM budget 651 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:12:26.610 - Render thread -> Info: Frame[175175] - Available VRAM budget has changed: 682 MB 2025-12-02 20:12:26.610 - Render thread -> Warning: Available VRAM budget 682 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:12:26.677 - Render thread -> Info: Frame[175177] - Available VRAM budget has changed: 733 MB 2025-12-02 20:12:26.677 - Render thread -> Warning: Available VRAM budget 733 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:12:26.744 - Render thread -> Info: Frame[175179] - Available VRAM budget has changed: 785 MB 2025-12-02 20:12:26.744 - Render thread -> Warning: Available VRAM budget 785 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:12:26.877 - Render thread -> Info: Frame[175183] - Available VRAM budget has changed: 796 MB 2025-12-02 20:12:26.877 - Render thread -> Warning: Available VRAM budget 796 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:12:27.211 - Render thread -> Info: Frame[175193] - Available VRAM budget has changed: 785 MB 2025-12-02 20:12:27.211 - Render thread -> Warning: Available VRAM budget 785 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:12:28.610 - Render thread -> Info: Frame[175235] - Available VRAM budget has changed: 805 MB 2025-12-02 20:12:28.610 - Render thread -> Warning: Available VRAM budget 805 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:12:28.876 - Render thread -> Info: Frame[175243] - Available VRAM budget has changed: 820 MB 2025-12-02 20:12:28.876 - Render thread -> Warning: Available VRAM budget 820 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:12:30.410 - Render thread -> Info: Frame[175289] - Available VRAM budget has changed: 835 MB 2025-12-02 20:12:30.410 - Render thread -> Warning: Available VRAM budget 835 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:12:31.211 - Render thread -> Info: Frame[175313] - Available VRAM budget has changed: 841 MB 2025-12-02 20:12:31.211 - Render thread -> Warning: Available VRAM budget 841 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:12:31.479 - Render thread -> Info: Frame[175321] - Available VRAM budget has changed: 847 MB 2025-12-02 20:12:31.479 - Render thread -> Warning: Available VRAM budget 847 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:12:31.951 - Render thread -> Info: Frame[175335] - Available VRAM budget has changed: 854 MB 2025-12-02 20:12:31.951 - Render thread -> Warning: Available VRAM budget 854 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:12:37.143 - Render thread -> Info: Frame[175491] - Available VRAM budget has changed: 823 MB 2025-12-02 20:12:37.143 - Render thread -> Warning: Available VRAM budget 823 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:12:39.350 - Render thread -> Info: Frame[175557] - Available VRAM budget has changed: 791 MB 2025-12-02 20:12:39.350 - Render thread -> Warning: Available VRAM budget 791 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:12:39.944 - Render thread -> Info: Frame[175575] - Available VRAM budget has changed: 783 MB 2025-12-02 20:12:39.944 - Render thread -> Warning: Available VRAM budget 783 MBs is lower than the minimum required 2048 MBs 2025-12-02 20:12:45.126 - Render thread -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- --> [0] - SceneUpdate: 91/99 [1] - ScenePreparation + Render: 0/1628 [2] - IBLPrefilter: 0/4 [3] - RaytracingPrepare: 0/27 [4] - HBAO: 0/35 [5] - SceneFinalize: 0/29 [6] - DeferredLighting: 0/82 [7] - ForwardAndPostPasses: 0/297 [8] - SceneUpdate: 0/89 [9] - ScenePreparation + Render: 0/1629 [10] - IBLPrefilter: 0/4 [11] - RaytracingPrepare: 0/27 [12] - HBAO: 0/35 [13] - SceneFinalize: 0/29 [14] - DeferredLighting: 0/82 [15] - ForwardAndPostPasses: 0/297 [16] - SceneUpdate: 0/91 [17] - ScenePreparation + Render: 0/1628 [18] - IBLPrefilter: 0/4 [19] - RaytracingPrepare: 0/27 [20] - HBAO: 0/35 [21] - SceneFinalize: 0/29 [22] - DeferredLighting: 0/82 [23] - ForwardAndPostPasses: 0/297 [24] - : 4/4 [25] - : 4/4 [26] - : 3/3 [27] - CopyJob: 0/7 [28] - Internal DXGI CommandList: 0/1 [29] - CopyJob: 0/7 [30] - Internal DXGI CommandList: 0/1 [31] - CopyJob: 0/7 [32] - Internal DXGI CommandList: 0/1 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[0] - - CommandListDebugName: SceneUpdate - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 99 - - NumCompletedAutoBreadcrumbOps: 91 - - CompletedOps: [46, Beginevent, CopyBufferRegion, CopyBufferRegion, Dispatch, Resourcebarrier, Dispatch, Dispatch, Dispatch, Resourcebarrier, Dispatch, Dispatch, Resourcebarrier, Dispatch, Dispatch, Dispatch, Dispatch, Dispatch, Dispatch, Dispatch, Dispatch, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Buildraytracingaccelerationstructure, Resourcebarrier, Dispatch, Resourcebarrier, Buildraytracingaccelerationstructure, Resourcebarrier, Dispatch, Resourcebarrier, Buildraytracingaccelerationstructure, Resourcebarrier, Dispatch, Resourcebarrier, Buildraytracingaccelerationstructure, Resourcebarrier, Dispatch, Resourcebarrier, Buildraytracingaccelerationstructure, Resourcebarrier, Dispatch, Resourcebarrier, Buildraytracingaccelerationstructure, Resourcebarrier, Dispatch, Resourcebarrier, Buildraytracingaccelerationstructure, Resourcebarrier, Dispatch, Resourcebarrier, Buildraytracingaccelerationstructure, Resourcebarrier, Dispatch, Resourcebarrier, Buildraytracingaccelerationstructure, Resourcebarrier, Dispatch, Resourcebarrier, Buildraytracingaccelerationstructure, Resourcebarrier, Dispatch, Resourcebarrier, Buildraytracingaccelerationstructure, Resourcebarrier, Dispatch, Resourcebarrier, Buildraytracingaccelerationstructure, Resourcebarrier, Dispatch, Resourcebarrier, Buildraytracingaccelerationstructure, Resourcebarrier, Dispatch, Resourcebarrier, Buildraytracingaccelerationstructure, Resourcebarrier, Dispatch, Resourcebarrier, Buildraytracingaccelerationstructure, Resourcebarrier, Dispatch, Resourcebarrier, Buildraytracingaccelerationstructure, Resourcebarrier, Dispatch, Dispatch, Dispatch, Resourcebarrier] - - OutstandingOps: [Buildraytracingaccelerationstructure, Resourcebarrier, CopyBufferRegion, CopyBufferRegion, Buildraytracingaccelerationstructure, Resourcebarrier, Endevent, Resolvequerydata] - - Context: [SceneUpdate, SceneUpdate] GPU Page Fault Data --------------------- PageFaultVA: 0x0 ExistingAllocations: 0 RecentFreedAllocations: 0 2025-12-02 20:12:45.126 - Render thread -> DRED2 - DeviceState: Hung 2025-12-02 20:12:45.126 - Render thread -> VideoMemoryInfo report: Budget: 6,538,719,232.00 Bytes CurrentUsage: 6,476,288,000.00 Bytes AvailableForReservation: 3,994,398,720.00 Bytes CurrentReservation: 0.00 Bytes 2025-12-02 20:12:51.782 - Render thread -> WriteLine Closed