2025-12-02 16:26:29.399 - Main Thread -> Timezone (local - UTC): -5h 2025-12-02 16:26:29.399 - Main Thread -> App Version: 2.0.2.21 2025-12-02 16:26:29.400 - Main Thread -> VRage renderer started 2025-12-02 16:26:29.401 - Main Thread -> OS Version: Microsoft Windows NT 10.0.26200.0 2025-12-02 16:26:29.407 - Main Thread -> NvApi - Status: NvAPI_Initialize failed, the extraction of the description failed 2025-12-02 16:26:29.407 - Main Thread -> NvApi - Driver Version: 2025-12-02 16:26:29.407 - Main Thread -> NvApi - NvApi Version: 2025-12-02 16:26:29.626 - Main Thread -> AMD - agsInitialize: AGS_SUCCESS 2025-12-02 16:26:29.626 - Main Thread -> AMD - Driver Version: 25.11.1 2025-12-02 16:26:29.631 - Main Thread -> Adapters.Adapters - Entering 2025-12-02 16:26:29.631 - Main Thread -> CreateDXGIFactory - Entering 2025-12-02 16:26:29.647 - Main Thread -> CreateDXGIFactory - Exiting 2025-12-02 16:26:29.648 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Entering 2025-12-02 16:26:29.648 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Exiting 2025-12-02 16:26:29.648 - Main Thread -> Using IDXGIFactory6: True 2025-12-02 16:26:29.648 - Main Thread -> Enumerating adapters by preference 2025-12-02 16:26:29.655 - Main Thread -> Analysis of the adapter AMD Radeon RX 7600 - Entering 2025-12-02 16:26:29.655 - Main Thread -> Querying adapter type for adapter AMD Radeon RX 7600 - Entering 2025-12-02 16:26:29.655 - Main Thread -> Querying adapter type for adapter AMD Radeon RX 7600 - Exiting 2025-12-02 16:26:29.655 - Main Thread -> Querying feature level for adapter AMD Radeon RX 7600 - Entering 2025-12-02 16:26:29.794 - Main Thread -> Querying feature level for adapter AMD Radeon RX 7600 - Exiting 2025-12-02 16:26:29.902 - Main Thread -> Analysis of the adapter AMD Radeon RX 7600 - Exiting 2025-12-02 16:26:29.902 - Main Thread -> Filling adapter's AMD Radeon RX 7600 outputs - Entering 2025-12-02 16:26:29.903 - Main Thread -> Getting adapter's AMD Radeon RX 7600 output 0 display mode list 2025-12-02 16:26:29.904 - Main Thread -> Getting adapter's AMD Radeon RX 7600 output 0 display mode list done 2025-12-02 16:26:29.905 - Main Thread -> Getting adapter's AMD Radeon RX 7600 output 0 refresh rate 2025-12-02 16:26:29.908 - Main Thread -> Getting adapter's AMD Radeon RX 7600 output 0 refresh rate done 2025-12-02 16:26:29.908 - Main Thread -> Filling adapter's AMD Radeon RX 7600 outputs - Exiting 2025-12-02 16:26:29.908 - Main Thread -> Analysis of the adapter AMD Radeon(TM) Graphics - Entering 2025-12-02 16:26:29.908 - Main Thread -> Querying adapter type for adapter AMD Radeon(TM) Graphics - Entering 2025-12-02 16:26:29.908 - Main Thread -> Querying adapter type for adapter AMD Radeon(TM) Graphics - Exiting 2025-12-02 16:26:29.908 - Main Thread -> Querying feature level for adapter AMD Radeon(TM) Graphics - Entering 2025-12-02 16:26:29.970 - Main Thread -> Querying feature level for adapter AMD Radeon(TM) Graphics - Exiting 2025-12-02 16:26:30.031 - Main Thread -> Analysis of the adapter AMD Radeon(TM) Graphics - Exiting 2025-12-02 16:26:30.031 - Main Thread -> Filling adapter's AMD Radeon(TM) Graphics outputs - Entering 2025-12-02 16:26:30.031 - Main Thread -> Getting adapter's AMD Radeon(TM) Graphics output 0 display mode list 2025-12-02 16:26:30.032 - Main Thread -> Getting adapter's AMD Radeon(TM) Graphics output 0 display mode list done 2025-12-02 16:26:30.032 - Main Thread -> Getting adapter's AMD Radeon(TM) Graphics output 0 refresh rate 2025-12-02 16:26:30.032 - Main Thread -> Getting adapter's AMD Radeon(TM) Graphics output 0 refresh rate done 2025-12-02 16:26:30.032 - Main Thread -> Filling adapter's AMD Radeon(TM) Graphics outputs - Exiting 2025-12-02 16:26:30.032 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Entering 2025-12-02 16:26:30.032 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Entering 2025-12-02 16:26:30.032 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Exiting 2025-12-02 16:26:30.032 - Main Thread -> Skipping software adapter 2025-12-02 16:26:30.032 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Exiting 2025-12-02 16:26:30.034 - Main Thread -> Adapter { Name = AMD Radeon RX 7600 + DISPLAY1 DeviceName = AMD Radeon RX 7600 OutputName = DISPLAY1 Description = DeviceId: 29824, Dedicated RAM: 8573157376, Shared RAM: 16706387968, Luid: 77931, rev: 207, subsys id: 1393760329, vendor id: 4098, supported device: True AdapterLuid = 77931 OutputId = 0 DesktopBounds = Min:0, 0 Max:2560, 1440 DesktopResolution = 2560, 1440 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 8573157376 SharedRAM = 16706387968 IsSoftware = False DeviceSupported = True VendorId = Amd DriverVersion = 25.11.1 DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 18.702335 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2025-12-02 16:26:30.034 - Main Thread -> Adapter { Name = AMD Radeon(TM) Graphics + DISPLAY1 DeviceName = AMD Radeon(TM) Graphics OutputName = DISPLAY1 Description = DeviceId: 5710, Dedicated RAM: 509382656, Shared RAM: 16706387968, Luid: 87021, rev: 195, subsys id: 374214658, vendor id: 4098, supported device: True AdapterLuid = 87021 OutputId = 0 DesktopBounds = Min:0, 0 Max:2560, 1440 DesktopResolution = 2560, 1440 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 509382656 SharedRAM = 16706387968 IsSoftware = False DeviceSupported = True VendorId = Amd DriverVersion = 25.11.1 DriverUpdateNecessary = False DriverUpdateLink = Quality = Low Mobile = True IsRayTracingSupported = True Teraflops = 0.005632 IsIntegrated = True HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = True; } } 2025-12-02 16:26:30.035 - Main Thread -> Adapter list composed 2025-12-02 16:26:30.050 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "AMD Radeon RX 7600 + DISPLAY1","DeviceName": "AMD Radeon RX 7600","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 6000,"Denominator": 100}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 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false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2025-12-02 16:26:30.052 - Main Thread -> Creating Keen.VRage.Render12.SceneSystem.SceneManager... 2025-12-02 16:26:30.138 - Main Thread -> Done creating Keen.VRage.Render12.SceneSystem.SceneManager 2025-12-02 16:26:30.138 - Main Thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.21, Culture=neutral, PublicKeyToken=null]]... 2025-12-02 16:26:30.138 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.21, Culture=neutral, PublicKeyToken=null]] 2025-12-02 16:26:30.139 - Main Thread -> Creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer... 2025-12-02 16:26:30.140 - Main Thread -> Done creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2025-12-02 16:26:30.140 - Main Thread -> Creating Keen.VRage.Render12.Core.Systems.Time... 2025-12-02 16:26:30.140 - Main Thread -> Done creating Keen.VRage.Render12.Core.Systems.Time 2025-12-02 16:26:30.140 - Main Thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager... 2025-12-02 16:26:30.140 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager 2025-12-02 16:26:30.144 - Main Thread -> Render Display Options Part: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Render.Options.RenderDisplayOptionsPart","$Value": {"VSyncMode": "VSync","AdapterName": "AMD Radeon RX 7600","FullScreen": true,"WindowedResolution": {"X": 2560,"Y": 1440},"FullscreenResolution": {"X": 2560,"Y": 1440}}} 2025-12-02 16:26:30.146 - Main Thread -> Forced Settings: {"$Bundles": {"VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Render.EngineComponents.ForcedSettings","$Value": {"TextureQuality": null,"RaytracingQuality": null,"Preset": null,"VisualPreference": null}} 2025-12-02 16:26:30.148 - Main Thread -> Render Options: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Render.Options.RenderOptionsPart2","$Value": {"SerializedVisualPreference2": "Quality","SerializedPreset2": "High","SerializedAntiAliasing": "FSR","SerializedArmorBevel": "Enabled","SerializedRaytracing": "Medium","SerializedFieldOfView": 1.2217305,"SerializedSunShadow": "High","SerializedLocalLightShadow": "High","SerializedLighting": "High","SerializedTerrain": "High","SerializedScalingMode": "NativeAA","SerializedTexture": "High","SerializedParallax": "High","SerializedParticles": "High","SerializedRenderingDistanceQuality": "High","SerializedGrassQuality": "High","SerializedCloudsQuality": "High"}} 2025-12-02 16:26:30.150 - Main Thread -> Display Settings: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings","$Value": {"AdapterName": "AMD Radeon RX 7600","FullscreenMode": true,"Resolution": {"X": 2560,"Y": 1440},"EnableStretching": true,"RefreshRate": {"Numerator": 0,"Denominator": 0},"VSync": "VSync","TopMost": false,"SettingsMandatory": false}} 2025-12-02 16:26:30.161 - Render thread -> CreatePlatformDevice settingsToTry = { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.21" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "AMD Radeon RX 7600", "FullscreenMode": true, "Resolution": { "X": 2560, "Y": 1440 }, "EnableStretching": true, "RefreshRate": { "Numerator": 0, "Denominator": 0 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2025-12-02 16:26:30.161 - Render thread -> IsD3D12Supported = True 2025-12-02 16:26:30.163 - Render thread -> Debug layer enabled: False 2025-12-02 16:26:30.163 - Render thread -> Device Removed Extended Data (DRED): on 2025-12-02 16:26:30.260 - Render thread -> Direct Storage supported 2025-12-02 16:26:30.260 - Render thread -> Developer mode: Off - enable it using https://www.google.com/search?q=Developer+Mode+Windows 2025-12-02 16:26:30.260 - Render thread -> Is stable power state: Off - fast but GPU measurements might be imprecise 2025-12-02 16:26:30.261 - Render thread -> Current Device Info: 2025-12-02 16:26:30.261 - Render thread -> DoublePrecisionFloatShaderOps: True 2025-12-02 16:26:30.261 - Render thread -> OutputMergerLogicOp: True 2025-12-02 16:26:30.261 - Render thread -> MinPrecisionSupport: Bit16 2025-12-02 16:26:30.261 - Render thread -> TiledResourcesTier: Tier4 2025-12-02 16:26:30.261 - Render thread -> ResourceBindingTier: Tier3 2025-12-02 16:26:30.261 - Render thread -> PSSpecifiedStencilRefSupported: True 2025-12-02 16:26:30.261 - Render thread -> TypedUAVLoadAdditionalFormats: True 2025-12-02 16:26:30.261 - Render thread -> ROVsSupported: True 2025-12-02 16:26:30.261 - Render thread -> ConservativeRasterizationTier: Tier3 2025-12-02 16:26:30.261 - Render thread -> MaxGPUVirtualAddressBitsPerResource: 47 2025-12-02 16:26:30.261 - Render thread -> StandardSwizzle64KBSupported: False 2025-12-02 16:26:30.261 - Render thread -> CrossNodeSharingTier: TierNotSupported 2025-12-02 16:26:30.261 - Render thread -> CrossAdapterRowMajorTextureSupported: False 2025-12-02 16:26:30.261 - Render thread -> VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: True 2025-12-02 16:26:30.261 - Render thread -> ResourceHeapTier: Tier2 2025-12-02 16:26:30.261 - Render thread -> WaveOps: True 2025-12-02 16:26:30.261 - Render thread -> WaveLaneCountMin: 32 2025-12-02 16:26:30.261 - Render thread -> WaveLaneCountMax: 64 2025-12-02 16:26:30.261 - Render thread -> TotalLaneCount: 2048 2025-12-02 16:26:30.261 - Render thread -> ExpandedComputeResourceStates: True 2025-12-02 16:26:30.261 - Render thread -> Int64ShaderOps: True 2025-12-02 16:26:30.261 - Render thread -> DepthBoundsTestSupported: True 2025-12-02 16:26:30.261 - Render thread -> ProgrammableSamplePositionsTier: Tier2 2025-12-02 16:26:30.261 - Render thread -> CopyQueueTimestampQueriesSupported: True 2025-12-02 16:26:30.261 - Render thread -> CastingFullyTypedFormatSupported: True 2025-12-02 16:26:30.261 - Render thread -> WriteBufferImmediateSupportFlags: Direct, Bundle, Compute, Copy 2025-12-02 16:26:30.261 - Render thread -> ViewInstancingTier: Tier1 2025-12-02 16:26:30.261 - Render thread -> BarycentricsSupported: True 2025-12-02 16:26:30.261 - Render thread -> MSAA64KBAlignedTextureSupported: True 2025-12-02 16:26:30.261 - Render thread -> SharedResourceCompatibilityTier: Tier2 2025-12-02 16:26:30.261 - Render thread -> Native16BitShaderOpsSupported: True 2025-12-02 16:26:30.261 - Render thread -> SRVOnlyTiledResourceTier3: True 2025-12-02 16:26:30.261 - Render thread -> RenderPassesTier: Tier0 2025-12-02 16:26:30.261 - Render thread -> RaytracingTier: Tier1_1 2025-12-02 16:26:30.261 - Render thread -> AdditionalShadingRatesSupported: False 2025-12-02 16:26:30.261 - Render thread -> PerPrimitiveShadingRateSupportedWithViewportIndexing: True 2025-12-02 16:26:30.261 - Render thread -> VariableShadingRateTier: Tier2 2025-12-02 16:26:30.261 - Render thread -> ShadingRateImageTileSize: 8 2025-12-02 16:26:30.261 - Render thread -> BackgroundProcessingSupported: True 2025-12-02 16:26:30.261 - Render thread -> MeshShaderTier: Tier1 2025-12-02 16:26:30.261 - Render thread -> SamplerFeedbackTier: Tier1_0 2025-12-02 16:26:30.266 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy... 2025-12-02 16:26:30.267 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2025-12-02 16:26:30.267 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.StreamingStatManager... 2025-12-02 16:26:30.267 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.StreamingStatManager 2025-12-02 16:26:30.267 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor... 2025-12-02 16:26:30.268 - Render thread -> VRAM report about missing bytes is changed from 0 Bytes to 3883008 Bytes 2025-12-02 16:26:30.269 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2025-12-02 16:26:30.269 - Render thread -> Creating Keen.VRage.Render12.Core.Device.DeviceContext... 2025-12-02 16:26:30.287 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.DeviceContext 2025-12-02 16:26:30.288 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameSpanManager... 2025-12-02 16:26:30.288 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameSpanManager 2025-12-02 16:26:30.288 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.StatManager... 2025-12-02 16:26:30.289 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.StatManager 2025-12-02 16:26:30.289 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool... 2025-12-02 16:26:30.289 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool 2025-12-02 16:26:30.290 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameDispatcher... 2025-12-02 16:26:30.297 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameDispatcher 2025-12-02 16:26:30.297 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DataUploader... 2025-12-02 16:26:30.317 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DataUploader 2025-12-02 16:26:30.318 - Render thread -> Creating Keen.VRage.Render12.Resources.D3DHeapManager... 2025-12-02 16:26:30.319 - Render thread -> Done creating Keen.VRage.Render12.Resources.D3DHeapManager 2025-12-02 16:26:30.319 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager... 2025-12-02 16:26:30.321 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager 2025-12-02 16:26:30.321 - Render thread -> Creating Keen.VRage.Render12.Resources.Samplers.SamplerManager... 2025-12-02 16:26:30.322 - Render thread -> Done creating Keen.VRage.Render12.Resources.Samplers.SamplerManager 2025-12-02 16:26:30.322 - Render thread -> Creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager... 2025-12-02 16:26:30.323 - Render thread -> Done creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager 2025-12-02 16:26:30.323 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager... 2025-12-02 16:26:30.323 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2025-12-02 16:26:30.325 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderManager... 2025-12-02 16:26:30.339 - Render thread -> UseShaderAsserts: False 2025-12-02 16:26:30.339 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderManager 2025-12-02 16:26:30.340 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager... 2025-12-02 16:26:30.340 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2025-12-02 16:26:30.340 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager... 2025-12-02 16:26:30.340 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2025-12-02 16:26:30.341 - Render thread -> Creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool... 2025-12-02 16:26:30.343 - Render thread -> Done creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2025-12-02 16:26:30.343 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager... 2025-12-02 16:26:30.345 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2025-12-02 16:26:30.345 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager... 2025-12-02 16:26:30.345 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2025-12-02 16:26:30.345 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager... 2025-12-02 16:26:30.348 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2025-12-02 16:26:30.348 - Render thread -> Creating Keen.VRage.Render12.Utils.ClearingManager... 2025-12-02 16:26:30.349 - Render thread -> Done creating Keen.VRage.Render12.Utils.ClearingManager 2025-12-02 16:26:30.349 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager... 2025-12-02 16:26:30.349 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager 2025-12-02 16:26:30.349 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager... 2025-12-02 16:26:30.351 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2025-12-02 16:26:30.351 - Render thread -> Creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager... 2025-12-02 16:26:30.360 - Render thread -> Done creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2025-12-02 16:26:30.368 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager... 2025-12-02 16:26:30.375 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2025-12-02 16:26:30.375 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager... 2025-12-02 16:26:30.386 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2025-12-02 16:26:30.386 - Render thread -> Creating Keen.VRage.Render12.Core.Device.SwapChain... 2025-12-02 16:26:30.388 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.21" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "AMD Radeon RX 7600 + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 2560, "Y": 1440 }, "EnableStretching": true, "RefreshRate": { "Numerator": 120, "Denominator": 1 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2025-12-02 16:26:30.406 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.SwapChain 2025-12-02 16:26:30.407 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer... 2025-12-02 16:26:30.408 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2025-12-02 16:26:30.408 - Render thread -> Creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor... 2025-12-02 16:26:30.409 - Render thread -> Done creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor 2025-12-02 16:26:30.409 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ScreenBuffers... 2025-12-02 16:26:30.423 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ScreenBuffers 2025-12-02 16:26:30.423 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUProfiler... 2025-12-02 16:26:30.438 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUProfiler 2025-12-02 16:26:30.438 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUStats... 2025-12-02 16:26:30.438 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUStats 2025-12-02 16:26:30.438 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.GPUFrameManager... 2025-12-02 16:26:30.439 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.GPUFrameManager 2025-12-02 16:26:30.439 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager... 2025-12-02 16:26:30.516 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2025-12-02 16:26:30.517 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.21, Culture=neutral, PublicKeyToken=null]]... 2025-12-02 16:26:30.517 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.21, Culture=neutral, PublicKeyToken=null]] 2025-12-02 16:26:30.517 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager... 2025-12-02 16:26:30.517 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2025-12-02 16:26:30.518 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager... 2025-12-02 16:26:30.524 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2025-12-02 16:26:30.591 - Render thread -> Creating Keen.VRage.Render12.LightingStage.IBLManager... 2025-12-02 16:26:30.593 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.IBLManager 2025-12-02 16:26:30.595 - Render thread -> Creating Keen.VRage.Render12.LightingStage.AtmosphereManager... 2025-12-02 16:26:30.595 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.AtmosphereManager 2025-12-02 16:26:30.595 - Render thread -> Creating Keen.VRage.Render12.LightingStage.CloudsManager... 2025-12-02 16:26:30.595 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.CloudsManager 2025-12-02 16:26:30.595 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager... 2025-12-02 16:26:30.596 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2025-12-02 16:26:30.596 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager... 2025-12-02 16:26:30.597 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2025-12-02 16:26:30.597 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager... 2025-12-02 16:26:30.597 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2025-12-02 16:26:30.597 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.21, Culture=neutral, PublicKeyToken=null]]... 2025-12-02 16:26:30.597 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.21, Culture=neutral, PublicKeyToken=null]] 2025-12-02 16:26:30.775 - Render thread -> Creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory... 2025-12-02 16:26:30.775 - Render thread -> Done creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory 2025-12-02 16:26:30.821 - Render thread -> Creating Keen.VRage.Render12.UIStage.MainUISystem... 2025-12-02 16:26:30.832 - Render thread -> Done creating Keen.VRage.Render12.UIStage.MainUISystem 2025-12-02 16:26:30.832 - Render thread -> Creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob... 2025-12-02 16:26:30.834 - Render thread -> Done creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob 2025-12-02 16:26:30.834 - Render thread -> Creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer... 2025-12-02 16:26:30.867 - Render thread -> Done creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer 2025-12-02 16:26:30.869 - Render thread -> Creating Keen.VRage.Render12.DebugStage.DebugPassJob... 2025-12-02 16:26:30.887 - Render thread -> Done creating Keen.VRage.Render12.DebugStage.DebugPassJob 2025-12-02 16:26:30.891 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem... 2025-12-02 16:26:31.060 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2025-12-02 16:26:31.060 - Render thread -> CreateMeshBuilders - Entering 2025-12-02 16:26:31.061 - Render thread -> CreateMeshBuilders - Exiting 2025-12-02 16:26:31.061 - Render thread -> OnAllSystemsRegistered - Entering 2025-12-02 16:26:31.070 - Render thread -> OnAllSystemsRegistered - Exiting 2025-12-02 16:26:31.239 - Render thread -> SwapChain.Update - The old reference count for the swap chain: 2 2025-12-02 16:26:31.241 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.21" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "AMD Radeon RX 7600 + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 2560, "Y": 1440 }, "EnableStretching": true, "RefreshRate": { "Numerator": 120, "Denominator": 1 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2025-12-02 16:26:31.303 - Render thread -> VRAM report about missing bytes is changed from 3883008 Bytes to 49672192 Bytes 2025-12-02 16:26:31.323 - Render thread -> VRAM report about missing bytes is changed from 49672192 Bytes to 50720768 Bytes 2025-12-02 16:26:31.328 - Render thread -> VRAM report about missing bytes is changed from 50720768 Bytes to 51703808 Bytes 2025-12-02 16:26:31.328 - Render thread -> Info: Frame[3] - Available VRAM budget has changed: 6037 MB 2025-12-02 16:26:31.328 - Render thread -> Info: Frame[3] - Available VRAM budget has changed: 6007 MB 2025-12-02 16:26:31.392 - Render thread -> VRAM report about missing bytes is changed from 51703808 Bytes to 51965952 Bytes 2025-12-02 16:26:31.443 - Render thread -> VRAM report about missing bytes is changed from 51965952 Bytes to 52228096 Bytes 2025-12-02 16:26:31.498 - Render thread -> VRAM report about missing bytes is changed from 52228096 Bytes to 53014528 Bytes 2025-12-02 16:26:31.885 - VRageWorker 10 -> Pixel 2025-12-02 16:26:31.885 - VRageWorker 13 -> Vertex 2025-12-02 16:26:31.885 - VRageWorker 0 -> Vertex 2025-12-02 16:26:31.886 - VRageWorker 8 -> Pixel 2025-12-02 16:26:31.887 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 16:26:31.887 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 16:26:31.888 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 16:26:31.888 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 16:26:31.888 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 16:26:31.888 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 16:26:31.888 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 16:26:31.888 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 16:26:31.910 - VRageWorker 4 -> Vertex 2025-12-02 16:26:31.910 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 16:26:31.910 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 16:26:31.910 - VRageWorker 13 -> Vertex 2025-12-02 16:26:31.910 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 16:26:31.910 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 16:26:31.910 - VRageWorker 5 -> Pixel 2025-12-02 16:26:31.911 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 16:26:31.911 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 16:26:31.911 - VRageWorker 1 -> Pixel 2025-12-02 16:26:31.911 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 16:26:31.911 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 16:26:31.929 - VRageWorker 8 -> Vertex 2025-12-02 16:26:31.929 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 16:26:31.929 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 16:26:31.929 - VRageWorker 13 -> Vertex 2025-12-02 16:26:31.929 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 16:26:31.929 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 16:26:31.930 - VRageWorker 13 -> Pixel 2025-12-02 16:26:31.930 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 16:26:31.930 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 16:26:31.930 - VRageWorker 2 -> Pixel 2025-12-02 16:26:31.930 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 16:26:31.930 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 16:26:31.947 - VRageWorker 4 -> Pixel 2025-12-02 16:26:31.947 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 16:26:31.947 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 16:26:31.948 - VRageWorker 5 -> Pixel 2025-12-02 16:26:31.948 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 16:26:31.948 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 16:26:31.948 - VRageWorker 3 -> Vertex 2025-12-02 16:26:31.948 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 16:26:31.948 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 16:26:31.948 - VRageWorker 7 -> Vertex 2025-12-02 16:26:31.948 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 16:26:31.948 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 16:26:31.968 - VRageWorker 10 -> Vertex 2025-12-02 16:26:31.968 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 16:26:31.968 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 16:26:31.968 - VRageWorker 4 -> Pixel 2025-12-02 16:26:31.968 - VRageWorker 2 -> Vertex 2025-12-02 16:26:31.968 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 16:26:31.968 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 16:26:31.968 - VRageWorker 10 -> Pixel 2025-12-02 16:26:31.968 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 16:26:31.968 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 16:26:31.968 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 16:26:31.968 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 16:26:31.987 - VRageWorker 12 -> Vertex 2025-12-02 16:26:31.987 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 16:26:31.987 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 16:26:31.987 - VRageWorker 1 -> Vertex 2025-12-02 16:26:31.987 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 16:26:31.987 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 16:26:31.987 - VRageWorker 4 -> Pixel 2025-12-02 16:26:31.987 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 16:26:31.987 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 16:26:31.987 - VRageWorker 0 -> Pixel 2025-12-02 16:26:31.987 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 16:26:31.987 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 16:26:32.000 - VRageWorker 10 -> Vertex 2025-12-02 16:26:32.000 - VRageWorker 1 -> Vertex 2025-12-02 16:26:32.000 - VRageWorker 2 -> Pixel 2025-12-02 16:26:32.000 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 16:26:32.000 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 16:26:32.000 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 16:26:32.000 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 16:26:32.000 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 16:26:32.000 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 16:26:32.000 - VRageWorker 0 -> Pixel 2025-12-02 16:26:32.000 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 16:26:32.000 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 16:26:32.002 - Render thread -> VRAM report about missing bytes is changed from 53014528 Bytes to 103014400 Bytes 2025-12-02 16:26:32.004 - Render thread -> Info: Frame[23] - Available VRAM budget has changed: 5844 MB 2025-12-02 16:26:32.004 - Render thread -> Info: Frame[23] - Available VRAM budget has changed: 5799 MB 2025-12-02 16:26:32.011 - VRageWorker 11 -> Vertex 2025-12-02 16:26:32.011 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 16:26:32.011 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 16:26:32.012 - VRageWorker 5 -> Pixel 2025-12-02 16:26:32.012 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 16:26:32.012 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 16:26:32.025 - VRageWorker 6 -> Vertex 2025-12-02 16:26:32.025 - VRageWorker 4 -> Pixel 2025-12-02 16:26:32.025 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 16:26:32.025 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 16:26:32.025 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 16:26:32.025 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 16:26:32.038 - Render thread -> VRAM report about missing bytes is changed from 103014400 Bytes to 238477312 Bytes 2025-12-02 16:26:32.135 - Render thread -> VRAM report about missing bytes is changed from 238477312 Bytes to 239255552 Bytes 2025-12-02 16:26:32.135 - Render thread -> Info: Frame[25] - Available VRAM budget has changed: 5687 MB 2025-12-02 16:26:32.135 - Render thread -> Info: Frame[25] - Available VRAM budget has changed: 5642 MB 2025-12-02 16:26:32.155 - Render thread -> Info: Frame[27] - Available VRAM budget has changed: 5655 MB 2025-12-02 16:26:32.155 - Render thread -> Info: Frame[27] - Available VRAM budget has changed: 5610 MB 2025-12-02 16:26:32.160 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 3E6AD0156FF9260D023E5CA6BBE1E4EE72A0E16BB4430933CA43D0E4FEAD5580 2025-12-02 16:26:32.160 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: BAF3EA3BD96C34CF881228FCE56D8BF87F50E4B8A0F3501E467EB747D6B79B95 2025-12-02 16:26:32.163 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 489D355441A7BDD2BACCDF69B99C6101B5CB3BF69D9BACB1F0F1B32CA27BCD31 2025-12-02 16:26:32.163 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E79A677C6EC037498947D2101781D4DD1E471B4D95CA426FC2CF765608566E5E 2025-12-02 16:26:32.170 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: D21E8F4F7BD119A1DD656DD2606DE1B96D5CEFB94E14A3BD025BA9FD836721F7 2025-12-02 16:26:32.173 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 673B0C2307D2110F52F24CD533C8D44645783EA2990148DE30BF1449F2D00DF1 2025-12-02 16:26:32.173 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 3C7F62BE84A90945AD6A482A9006C1165E9ACFAC0257E8A177B3DFA416895CB3 2025-12-02 16:26:32.175 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 806F23672BC51E494379921C026309AC7C642A53C1EA28D704D468CD74841FEC 2025-12-02 16:26:32.175 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9DA01E7EB6D4B7AE0D73C62C7EA9A2F883FD8E8060E5453F8060682F8847838E 2025-12-02 16:26:32.175 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 56A6BBE4357A6251E1B693727E6A8F8963890B6EBF88BDBAD96057B2B761494E 2025-12-02 16:26:32.175 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 60E1ED7F1D84B62AD0AB3C9BBB1344BFE55A62368BA6DF5F41A836A3AB7977E4 2025-12-02 16:26:32.176 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5359526C56D4351D43C27855AC58395B807B97E2F55F167996DCE1A13631F8C1 2025-12-02 16:26:32.176 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 541AF790FC7CBCC2EC08CF063AE33644EABDA5A7471B6A68A4C4422713AECD0B 2025-12-02 16:26:32.176 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C1C066997F000339D081F3BA0B991BA7A5B362F58BC9DCD6222C9703EDEA94E8 2025-12-02 16:26:32.176 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1D39E76D950469D404BECACF52E26C09CCA7E89BEB8A92130F10D063A5C760A3 2025-12-02 16:26:32.176 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A127B685B7A50D5B969D34807D994490A8A3DA287772503FE41592B1E05E1C6E 2025-12-02 16:26:32.176 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9E6651E248A061A55B0C94E65847BA30DD3362AD808821FD80C11DADB58705FE 2025-12-02 16:26:32.176 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B01A3C02BA894327670DA490336A3CE5998C19B81CDBEE1D584E118B0C06F29B 2025-12-02 16:26:32.177 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AE2D6A1A891DD2347DAF445F3A231A43F367D36DAB58A3B7C52311EEEC032DA5 2025-12-02 16:26:32.177 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 400B5B9ECD75F2E64A3EA47694BB637D501F82C6E76DFDEA879233F6CAF2A058 2025-12-02 16:26:32.177 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 19FFC12B6B311492E3AA1EEF04013CB50B6096777306CCAE9648F35DE653B309 2025-12-02 16:26:32.177 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 80545F159E698CF1750B822215882695570B2F087DDD277E79A0B5CFC5BB7E87 2025-12-02 16:26:32.177 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C3A5C1624535F6619A06A9678A9915A9FC89AC22DDD2B4502BF9632EA1F2C4C4 2025-12-02 16:26:32.177 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DBF6735320753E81650E702443CAF14EF4C5F7A35B15D2FB98E3B6F9B44C2433 2025-12-02 16:26:32.177 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AB19A41B6BC457BC1B5C0649F82C61A62AB887EA9D09B2200DCEBDE0BF134741 2025-12-02 16:26:32.178 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 0BAD3BD5F480F19235E7C6E1E1FDBAB6F083CEE5926D7CF9E3939522BEA74AE8 2025-12-02 16:26:32.178 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5D34CE5568A0FB0516A749C90F4787300D0948184919B05B5922FAB52BA4CF63 2025-12-02 16:26:32.178 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C86B329EA281396823DABC3F7D4E4641D021552BF66C4ABEE8984060D357F8E9 2025-12-02 16:26:32.178 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DC4744D77693AE91EB00DD1E11FE2E581C481DF046E3B51E5F6440A2B024EF94 2025-12-02 16:26:32.178 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F0481FFBBAC1524471D24C64D1CDF7CDBE4699DDA2F2BC4DDFDB52B04C0FDCB2 2025-12-02 16:26:32.178 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FA82C432869DC051A95B9F5DECDB03CDA3CC1FAF5F279253307AC3B153DB4CEA 2025-12-02 16:26:32.178 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: B9076122A0AC9BC776C21804CF11A4ED88AA86A6C085322D84DC30F4C400BD9A 2025-12-02 16:26:32.178 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: CC20048BF8A152009E275CEE4C1A77E8641BC9414F9C48BA8445590C394025C8 2025-12-02 16:26:32.178 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C428A37AAA3EAA48A1364DED4B494D1FA59DA18F81E1E723170FD670B01190FB 2025-12-02 16:26:32.178 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 59F9E7968A896D921D330345C6EC06287789F2BB2395BB7B83C31DA906AED133 2025-12-02 16:26:32.179 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: A25B14A013D5DD26DFD12B9FB7B5ACD4882AB1B9C415A6A0C1A74DC432223DA7 2025-12-02 16:26:32.179 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 018967AB61629BDCA5BB6A291563E77A531A038B5E95C0D9AA7C95E2B787FF8A 2025-12-02 16:26:32.179 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E24CC1E384DEB633063FB4A22A339D495E85D4D41BDDC8CC2A39309F3F0EB8FC 2025-12-02 16:26:32.179 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5906459D0CCCEACD4E75C57D079F9FE2CD8EE76511480CEA23315EC20744C2F8 2025-12-02 16:26:32.179 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 194743FCD6A37DAD91F117AF379E5D5D8304BFA0A326811A5597EDEC1A54F499 2025-12-02 16:26:32.179 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 10E8132404D34F2E3283A8DA1793CBE99AA4D16E0821D64C1E20A8FAE5D0FD63 2025-12-02 16:26:32.180 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9841291140436CEA846FC77EBDC10CBEBE9903FCC5D933FE9AC2E67FBF50EFE5 2025-12-02 16:26:32.180 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E06466048287E0347DFD7F51519B37B249950685DDBF972553684991AF7F4601 2025-12-02 16:26:32.180 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D7E96D535D107EFEC86D7444359C3783377C95E0162764E1116A27C5767CE1EC 2025-12-02 16:26:32.180 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9A95B09BAC1EC27372423235782FFCCA6A934789C74568C05149C6D046C60AC6 2025-12-02 16:26:32.181 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EF883B97108CD77B6A4A0385C3A2770146F2DB3B28AC6B6D31D2BA7127414BDD 2025-12-02 16:26:32.181 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F776935A8B6D774B0236EB8A0128F13F5104C6CD65052928F3A97488C89DAEA0 2025-12-02 16:26:32.181 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5FFCAE5A1FF1D16FE63E60F22E794EE768318067B6F6745B1B8F7D31E47D426D 2025-12-02 16:26:32.181 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B357911B703EC4297A4EEE26850A51C9B2EE357C3EFD111EB951BF18EF26C3F3 2025-12-02 16:26:32.181 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4E70D31749BC7DD84FCA016501FBDC9BD0182BE655399ADB4E6581CDC5AFF303 2025-12-02 16:26:32.181 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 11900F66C247CFB16D9DA8B53AC217FE0425B50871F6E22B07FF02037F951A7F 2025-12-02 16:26:32.186 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 872B05A1D96E19F7699D4EED82E3083457961CE8BD8373FBF20B3A11A00C8AE6 2025-12-02 16:26:32.187 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 79918B858402C7887B337C352BF83F524854D49E3CF14B76FE9D975E1A63FC3C 2025-12-02 16:26:32.187 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 416CAD7926069E953D97B98D5FE3FF516C48DB2715F283C4181F0D66071F573F 2025-12-02 16:26:32.187 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E32A4B52A1A454DC3262B747BE3A24A0E155E6B12931B7ABDE712FFA1C13EF5E 2025-12-02 16:26:32.187 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 25D5968813147F59C4DA1C24C84E9DCE7B14EB2A92E6FCB644813A0020F17B59 2025-12-02 16:26:32.187 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 0702EA88730360AECB2490D896D0E9CFDC82ABEDDAA4813DEE4EEDBEBBF5D34E 2025-12-02 16:26:32.187 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A37FBD2F8997C9E33E783ABA2A1297FADA0B02995D7FB87752A1CC83DB203347 2025-12-02 16:26:32.187 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5E69BE770AA5E7A649293B3CE7AC493C71B15A6A08E46502B29C82AD09A3D1CD 2025-12-02 16:26:32.187 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4B78A6759E726329948963C758B8FF577F07D205605C5427268BB2FE21A8BCEC 2025-12-02 16:26:32.187 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: AA848E12CA97DF3ADAE3EC242B1ED95C31D10B6EF585B6F44612B338F193C24E 2025-12-02 16:26:32.187 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 32CC4DADF1A1039F66325F6D00CF8719DC27AC7442367CEBE172054F353EFA7E 2025-12-02 16:26:32.187 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D6265DD84C7FDDE1FBFEB8300BBA59F3680B0E1F30334FEBE5AD6B70AF5C76CF 2025-12-02 16:26:32.187 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D8D8E3F5683B7297F0C982795C141DB2C019566DD8C0C97E791D6370279A316A 2025-12-02 16:26:32.188 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 59A5477700D1E0D50048A04FEDFE29CE49F15191A5EEE53FB148A3FBACAD02BD 2025-12-02 16:26:32.188 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C81312FB469D5CD18BE66B020D7E2875F80CCF1C7DEC54C4EE9EE6696A03E07F 2025-12-02 16:26:32.188 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6456D54CE826196378C95C223BE1F3F1F602E637E24253A78ABCD4C5EE46F488 2025-12-02 16:26:32.188 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FE85C8DB3AC38507D263F60C2485B4E312642FF13C5EECCE2C04C7782F4A1193 2025-12-02 16:26:32.188 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A144D5D0B9C946B70F72DA47B7789BA1738455DF4353913B72E0E962BA818E7 2025-12-02 16:26:32.189 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E0E4F073B9836C45D244A0216EB7F8A6AFB0419F7BE7913DCEF53BC0533FAE73 2025-12-02 16:26:32.189 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BF34B2817AE2E5F2E2B74DD63BE720C25120132C018EED39FF697DE6D3B676C1 2025-12-02 16:26:32.189 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 49A07191BD873BA5B83696046EFED47AFD06B080E92775E5CD60D9969A481131 2025-12-02 16:26:32.189 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9D15A96477D02EF9A766831A75FD0446696198781EA22FAD76FD1F98FCD5F8B5 2025-12-02 16:26:32.189 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7C3EE8343130A9D4110CAA89659D4648BD97562DFF54A657694878436C0F4B55 2025-12-02 16:26:32.189 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 80741A3A2291B26C17575F9DB09E9D0EBF142E920479585819EB2B659AC586ED 2025-12-02 16:26:32.189 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FB21F350B942FFFB36D41254DB4B0FC1A061A5F27AE4E16B6920878526746BD7 2025-12-02 16:26:32.189 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3C829786CDD4FCA838D0AF0EE970FDD13B7A1519C98FE94BD9F7625D14FE10EA 2025-12-02 16:26:32.189 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DA24036498B6353C1F6F441FB7345E90F7C617CE03BBD266317BDEA21DD77B95 2025-12-02 16:26:32.189 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2AAE24DCE39F0818AEBB3535F90617063B3B95F8C889A6EC0EDD16FC99639BD8 2025-12-02 16:26:32.189 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B3DD23AF80A3433CA7CC8C932211D4B3856BFCB61FECA629925E92BF1F1F76BF 2025-12-02 16:26:32.189 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 1D5F91C0CA72BAE05CC198171E7B1A72424CE1D70824EF0779B312F25D0DAB01 2025-12-02 16:26:32.189 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E3DAB4305D57A99AE057CDA934665B40F9D000FC1F68A43E6D8041E09444313D 2025-12-02 16:26:32.190 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 94266E5D1C37F7667917FA7AA6A65F83BA047C070F3CC7BE45F59621A4041BAF 2025-12-02 16:26:32.190 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: C4414F5063011953D34990A3E45028E3D62AB3683FE282A4C5B718E2045182F2 2025-12-02 16:26:32.190 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 13EC548C1936836C07059E324427520558891EDB48E4827E0DB0F0272D2BA591 2025-12-02 16:26:32.190 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EBFEE2EB8FE920A687F56E08034B0CD881D4BD182193A26364A659FA158BB417 2025-12-02 16:26:32.190 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A818CA01647923E18D850E434E5D8647B2022B753BCE9E7FDB229A07CB98F68 2025-12-02 16:26:32.190 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1D01A80F2B2D5890578806563A45F3399B49EE311F4AA626A24AA0EDEB0172F5 2025-12-02 16:26:32.190 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B70ACD1B834ACFD4AE1BD3C32F7E64BEED3CBCD14B78F326C4343C7CE528B6D9 2025-12-02 16:26:32.190 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B3B6CE5A1FAB42C55F54C15AA8B400F06299244A23B0229ED1C5E2EB48A21F04 2025-12-02 16:26:32.190 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 28DC9E552522B5CE6832377C4E972CD0507BC6BBAC0BB430990A2E58869C7728 2025-12-02 16:26:32.191 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FD691013D0E7EC78F409A5C9145C29B643C1DAD5861FAB6E51805B12CCE1650E 2025-12-02 16:26:32.191 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D1AFAF2721057D34EF512F852C079726716252F52429B612B27C747F3BC41C92 2025-12-02 16:26:32.191 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3EF03C5E779DB0C767A9360FABACD5082072F3FCA6C91BE093A5F77C0B154875 2025-12-02 16:26:32.191 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 57F4EFFF8A14D4D618E736682673EC97D9DDF3935A2EE81D8A6EDC2711A493F1 2025-12-02 16:26:32.191 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EB0C12E075EAFA7BD273FB84CD181C2961B7BEF4BFE5F813F1A24930741EB389 2025-12-02 16:26:32.191 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 000349974FECCA175044CB5E0C0E688CD84E2C55298DA37CD5695A266A26E7BF 2025-12-02 16:26:32.191 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BF3A4F6B3938C09DF592FC8DBBBBBE5D80FBA5DF47CB09C4B2DB39F3DA78384C 2025-12-02 16:26:32.191 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FF436DFAFEAB40F4433DD521791EDC8F2908C7284A9919333DD48B7A114EABC0 2025-12-02 16:26:32.192 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 393B35853297BD7D48A5E36B5D3440E774E40299FD69E2C184A29EE0E2E1A6A3 2025-12-02 16:26:32.192 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4DAEE73F9E137E670A5429DB088042754102379D667AAE6E5D296B346E438D51 2025-12-02 16:26:32.192 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: FA6DEFF1065B4780CAFEF1ADD48DFD9DA88E0B2C637200B9EF324C2D96FF57FA 2025-12-02 16:26:32.192 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 77EFBEF2FF23A2017D56C7DB29DDE59551D43F933BA8DFA6882378DF86D23913 2025-12-02 16:26:32.192 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A2B575E61AA00189C759F3A1D99A48801AF630DAC6AA9C36BD245CD6B885DA1 2025-12-02 16:26:32.192 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 1DB73191EE8627501D126B638568219E81D9AB36832B74623588F70FC1215A7C 2025-12-02 16:26:32.192 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FD5AD89EB61B7FF8AB93CDA4E42AAF86D6D32B80FC70C47AB32AA36F51997E5D 2025-12-02 16:26:32.192 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: EE2A5D29E0F46DCB095DF85B97AF0F57C6C17280149566B7461714193CE7EFB9 2025-12-02 16:26:32.192 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 65FC8C9BC4A10DCDF93BF3B1017C29210E04842E4DDF30413457B07CA6ECA1B9 2025-12-02 16:26:32.192 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5C87E018BC6B7D3DDC5E54EC07550DD711839A49DF19C846B0543E80CB9A4481 2025-12-02 16:26:32.192 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 55D2E792D403E14E03958FD786B9AD9A9147A65FDD61EC487590C6A70C5A23CC 2025-12-02 16:26:32.192 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DA4C0CE863B7281130A659F4428D18C323697227B89980C73ADA2A5A2051EF93 2025-12-02 16:26:32.193 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EE2B3E6BDC9163385BD0CB29EB35BE2D6C077599467A91F725B57204F020D85E 2025-12-02 16:26:32.193 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6E040E4862B76AD2E978FE5DAE8E85C39DB9C9804500EAFD588AF7FAE896A6D8 2025-12-02 16:26:32.193 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5DEAD2C2C7848186F336C491E5491770D3A741ABE3D29565DB84D546F331CEBE 2025-12-02 16:26:32.193 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8D6D1F2E9F657541A89E427BCB78644016D4BA314F619256FADBAE74399FB993 2025-12-02 16:26:32.193 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1D5A798F8EF030314D728F24EABBAE49D5CE5904317CE52435DF91DD56EAD500 2025-12-02 16:26:32.193 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D5531265719B7C9595949B5FE69B5A136EC09AC000FB65586991637CDDAF4A6F 2025-12-02 16:26:32.193 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7B380793B9F4004C865763F79966D680871B701639B672FF7C9C555B6A85C898 2025-12-02 16:26:32.193 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 59343D0B9B3A847C44145EE693C2C35EBCE2298ECBF19949B0C480A1AF42D5D3 2025-12-02 16:26:32.194 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: B86CECD5635D81AED4C022FE9CD27052B61AD435F42492F4AD6EF7A5FAA9BE54 2025-12-02 16:26:32.194 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BFA2D2A1F387D9E3F77ABA603DDC2029FB38E2D32DAF4D0E537863DCAD57E1F8 2025-12-02 16:26:32.194 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3D4B316C2FEA5CA37BA254D49C70FF0BBF2FFEA0E9EDC4651C55AB7C14A5A411 2025-12-02 16:26:32.194 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D3681F10592078CDB8E99DDE782EA1BF37A20412C4E19DE49BA81EE2FD244CBE 2025-12-02 16:26:32.194 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 72BC1ACE1F560A11269711E41578258655E5B3F99437547420EF0A3121A9BEE0 2025-12-02 16:26:32.194 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 71708F7EC12806172C3AC5ECBE929DC5809F54D76519413BEED3333733C5E216 2025-12-02 16:26:32.194 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 55D36487844584983BF9DC792C3FCC7482F8251DCF5CB87127123F088D74199B 2025-12-02 16:26:32.194 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 562989571273375A7FB9267FE53078454FC5E3E8FF1E80F765988796D0EDB4BB 2025-12-02 16:26:32.194 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E5170CA2F2557ED800C2A7E9BE9ED8A21B5352E2C5AC19E514674F87DC95EAAE 2025-12-02 16:26:32.195 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D3EE08820B9A8E989E7B158E0A209C0E8745FAE4F2AB67789C4CBD45DDBC5F8F 2025-12-02 16:26:32.195 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DE0DE84044105E7EF95790B948947ABF8CA9B37578AD175A4BB3707C35A6E895 2025-12-02 16:26:32.195 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D5848A4BFAEA8A26857BFA5CCC6627828614C23D957519A528AC05626DA742FE 2025-12-02 16:26:32.195 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 74D6953F7BD6C276FA53D2FB9CCEE6B4573FA7751204CA718E7A5D3711D215BF 2025-12-02 16:26:32.195 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 89A4344C742BDCFCC665BDC9DAD82B3241991BC782BC2161B543F0DCA88A989B 2025-12-02 16:26:32.195 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F9415B50FF1D947A2E38409365645B4DFC185E8E8E001D8AC909BB4E36A51A10 2025-12-02 16:26:32.195 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DBB680B762B745D0631A9832E9812C21632FD489B2BD7FDF581E76D3AFE0FF86 2025-12-02 16:26:32.195 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CDFCCB814C8CF160DC1CEFF28B5F2D54D8EEF048A7B35536E74691013D5C0FAF 2025-12-02 16:26:32.195 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4AA2F0BDF791FCE6B2F8F7AAA66F19F6F12CDA3933B20129EE448C33CF59DEA5 2025-12-02 16:26:32.195 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 902739B2A6009C1C273B41D790980417366EDD84632C5B2A3AB8FBA8933E746C 2025-12-02 16:26:32.195 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 368E2B0917965D117EB9C4E707B0517DE7565E61AE08DF61F7C0596ED2C653F8 2025-12-02 16:26:32.195 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9499C414924A4694345D72963E86D9B205FA60EAED7013C77163F7956E4115DC 2025-12-02 16:26:32.196 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 755CD214C6217E71EA0E539FF8D99FD14399334A687A3D6983315478F7D6DABF 2025-12-02 16:26:32.196 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 884F803216878147AE025CCDDB0929580E6DC0C30275943B011F20711059F815 2025-12-02 16:26:32.196 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 6E6D23263C4FCFB5F6105C72CE09F8026F1307F04EB30CB4299A86428C44DAA3 2025-12-02 16:26:32.196 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: D70FF50FCE6B120D9364B5B56EAAB513A5DDC701E9BBAD5C6BF2591C7768D898 2025-12-02 16:26:32.204 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F34D5D0DF8C1C8EBC6481AB196418580A1B4D1788FAD0A3F4F4EB1BB8F2B62CE 2025-12-02 16:26:32.205 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 49CD433052B65ABEB6111B130C39D8EB0F5021435983F4445C35E8FC5FAC9FB2 2025-12-02 16:26:32.205 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 76AD0F159864FD0993E367D082DC2A7F76FF85CEA278D85FA8D4181F9BB98C4A 2025-12-02 16:26:32.205 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DF0E9761D240439C372F18E65512A2D9944EF0DB60368847A9447D6DCFAB4EB0 2025-12-02 16:26:32.205 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 92747CDE47980AD841577AAB9CE1ABA9C953152D42CD5BF98D4DEE9C000889D7 2025-12-02 16:26:32.205 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EFD59BA9C38000D76829D23E7E6D539D2DD20D15ED81DD6D6618B0A5E0456300 2025-12-02 16:26:32.205 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9D29DB61A02449CF711D6E5E31B03311831145D4A10313131E9C6380B132F1EF 2025-12-02 16:26:32.205 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E6875696B1D8BB33366348812EBB567F0E480BE41961BE58E59555A0A604BE17 2025-12-02 16:26:32.205 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C833B77971D3E0D0012E29A6586B5F175E1B0CF3F49CC2574AD4CC3826EDEDC8 2025-12-02 16:26:32.205 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6FD1FFA73119E87804945F4D198267A83800C6F401F602EF7C6935DBD1FCED8C 2025-12-02 16:26:32.205 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3D6AE2C676E5112CBBB25DBBB8360E64A9320E4A05C27D0B6B8717DDABA4E80F 2025-12-02 16:26:32.206 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A541214922E2F789AB2EDF94B72C77310E03F565A695ADD7F338438523B2C36 2025-12-02 16:26:32.206 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 26A0FCAB6CDAC3AC0B6B8F4E8F5F57706EC1279B213D046957DBD82535939AA3 2025-12-02 16:26:32.206 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: ADF3DA107E409E1148F141D7D46372041E04248BCA37C473F96662E9F1C0B997 2025-12-02 16:26:32.206 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5C5A116795F4310C64D21EDD3159C326CFEF62BB6F038259A5AEC46D1E7F05DD 2025-12-02 16:26:32.206 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9A82E977C79AD885D7210E0BBED72848057C98435EA7E19746305763FC00B567 2025-12-02 16:26:32.206 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 40CB3528638D06EF5D4228EFF2E044B6CB54F31D755A2FFE588CBB1F2AD693E9 2025-12-02 16:26:32.206 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B93C951FC46BAD48AEA19581F4B77863FED43F14A75FA4EDFA4839F1EB359841 2025-12-02 16:26:32.206 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: C423364EAC4C8F08FEAAA74C4802FA02FF41C4D357400F056B666CD971CDD1B3 2025-12-02 16:26:32.206 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: BA03F3E7AC0ACDDE1043E115905E5EDBF9F25CFDCB1C47A8C2AA158DECA55116 2025-12-02 16:26:32.206 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 0DD01199B39215D260FF536DD99160FC4AFB08971591280BD59B52CAB2F8C939 2025-12-02 16:26:32.206 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8273A1BE748531D314DAD539943447DF941DA7CEF3EFB26EE4DC87E24ACE8FFB 2025-12-02 16:26:32.206 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6E621101E39FC2D51CB0A1EC9D7C9D27962DFD98A44854B8B44D20D403873436 2025-12-02 16:26:32.207 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 78C5445951FA86F34A8CF2CB335C24959A12793489E743027DF0E8F566BC47E5 2025-12-02 16:26:32.207 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4212FE03B09461212A0763A95A811A569DE0A33BAED2A2B340FDD289CA653C9E 2025-12-02 16:26:32.207 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C1D29C5605C351CBFB41EAEDD23FFEE9AE4009588341C40767DA6A4F2E1D4AAE 2025-12-02 16:26:32.207 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 05D0A7380F67CA5D8A00A35453CBD96E7391E03FCD282D085C85CD1FAB1CF87A 2025-12-02 16:26:32.207 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D7DF505C1AB368C1E5BBDC39D5C23E9EE66D1D547D7B7B23CB1B549322DBC8A8 2025-12-02 16:26:32.207 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BF68DF1101DC5913CCFD3C3644E6466AF2994383F2406B746D35DBDE7390CFEC 2025-12-02 16:26:32.207 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 029F376400BDE7E924EEBDAE738CC7808A131089D098430CA0BC822A97B7B2B9 2025-12-02 16:26:32.207 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8324E3F695C8AEC889D4368CA7635B43CE7B916C068566050DE1C7081AC6C1ED 2025-12-02 16:26:32.207 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2B44CE50E51F026A699C1F36CC55F819C0946D73FBB29E843D82DCAB7B31268A 2025-12-02 16:26:32.208 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7A681116AA1A7FC68BB6099574641D172FC6894C041F2C8A8A893C8C2FB904C5 2025-12-02 16:26:32.208 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 93FFDC74CD5D1CEA60D82773E53D19D3CBC22CC75E5FAC37C1AC926CD57DD537 2025-12-02 16:26:32.208 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D9E09C4475FFCBD140422FCAD888AC6DB6D15033386805D7F7151C9081E41E9C 2025-12-02 16:26:32.208 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 0B43DF44F82C56B6C81326DF028FBF7235A886F92CF57EB8F93440F228DFA795 2025-12-02 16:26:32.208 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 15BCC64B3B30EEDE305C266E8EB5D0A64BC70058169D0052986838E92D0283FB 2025-12-02 16:26:32.208 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E14E1EEB8A8E2F2D8027B60CBBC2AA9EF77E26D815B93152047892F4BB5645D1 2025-12-02 16:26:32.208 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D8A9CB9F69A37432DF8E51B4C9C9D2F503180D54294AEBE8717DFC1C78425287 2025-12-02 16:26:32.208 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F5CF4BAE70EC5AC7AE3FD8C42D7D858FCCD520390CF79658675EF570BD4E8DC1 2025-12-02 16:26:32.209 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5F8972E8C96F925DF6E9DE918D8B0BA918FE5F350E88ECFF3557E0E57A6E4701 2025-12-02 16:26:32.209 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E7932B1E61408271A8386B6C75B4E83757DB4B2C2FE959D34EA3CBEFAAFA9B79 2025-12-02 16:26:32.209 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DEB336B2F2615EA19A11375A7FCC37A7850DBD13F312625A3B015339B07657F9 2025-12-02 16:26:32.209 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 93AC02094D0F7B69D5CEE8269AE668A258C12D0E5F44EAB912A68750BB7F24E5 2025-12-02 16:26:32.209 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: D8C39FAE695EA6CDA1F484EAC667DC476F6B58AA3929FB4F66D1943E52BDEB2B 2025-12-02 16:26:32.209 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 300ED0146F34F42DE6A0677E4D5C6B83C4F95D1F6053D398A26DE4AFE452DC4C 2025-12-02 16:26:32.209 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AFEA06F33367821811EFCC508E180506E3DE1D1654220AFD9EEEAEFAF403A4C8 2025-12-02 16:26:32.209 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 96ACCCB9A1AE349988FD7CE353BB9F392A9BFFDE680FC15574C3C3AC3B4F7C01 2025-12-02 16:26:32.209 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 88D352319338441C3E7AA488C6BFF9DB81517BAFA5C04504D436D3500F08718C 2025-12-02 16:26:32.210 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5A3E4FBD737E8A643CA523E1ABB4BC0C1FC42BFA123565283CDEF54C959EEFC4 2025-12-02 16:26:32.210 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 177C38418A492F4DFDC50E0802B8158263BF1232ACA5A26407BA497FB75BFB98 2025-12-02 16:26:32.210 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 801E8FA6DF06CCEAEE862B004245376E122F7B22F5E7CCA370A349DC4C276575 2025-12-02 16:26:32.210 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AE857F44C2D6CF3B3580251CA8B72682B4601DF84AE8DF75EB6998F1541BC39A 2025-12-02 16:26:32.210 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2E05DA5648946C6541844309FC7415D15629D2091B16FFCEF006353F18934175 2025-12-02 16:26:32.210 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BFDCE93ED0C8CDEA1E08A252E79DC5759FE34D92FDC39997EE91A01E1E874F57 2025-12-02 16:26:32.210 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A3844CAE453690FA86E4E345972661E3C1F80242C1D7ABC9B463A5C310B61623 2025-12-02 16:26:32.210 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 340205B4AB6C38AAF62463C500F2757D45183FB8484FD937A38F8B411F7CE3C6 2025-12-02 16:26:32.210 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 516E562BB153BCE5FD0F9DC06A0A3020CFE7B757C613B91E68B43E5E67F8C609 2025-12-02 16:26:32.211 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 82EAF14D509858A5D09617825B8ADD80FBD79F3FB0C3BA19F903858F8FB0C0AD 2025-12-02 16:26:32.211 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DBD89832A0B8A002FD870BD091245944659FEA92BD0793828017D32FB1DC5947 2025-12-02 16:26:32.211 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EA37B496B2407870AE257736527F35D2E70235C2FB1EB263848C7E9CFFC10CBA 2025-12-02 16:26:32.211 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D47DC370879855D228F5811268FAD08A236A7FD2218E24CC32E07F7A1900E929 2025-12-02 16:26:32.211 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 36AD3A53B41632D010E65F2E59942BBE61B9C1CF415ECFA40D77DF3F74DBA2C7 2025-12-02 16:26:32.211 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CCFFF555BBB26D1DDD5370F15A8292AA664323FFCD9F29FBD5F4FE3D1B538D64 2025-12-02 16:26:32.211 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 09ADAC5FC328700E457B666610AE6ECFF13A9C00333AA805E423F0A91034CC6E 2025-12-02 16:26:32.211 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 91A00AFCBF5FBDAFB62E065FEDED051A8CF1206149B5960AA147D6B1D95975D9 2025-12-02 16:26:32.211 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5628091F9593A061EC7B223D458B69FCD95B89F319A9AFBD4FF36807D9A55BD9 2025-12-02 16:26:32.212 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B5067B6CAAB9212AC1DB904FEDC268040F0784719DE26F1FA744598000DEEF09 2025-12-02 16:26:32.212 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 486004EEB76212DB17F0F28A9A348BBD63A695045A7CFA0690355DDC0F6D6205 2025-12-02 16:26:32.212 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 21D7F3BB579317A95D8206593B2DE897AF9AC3E8EBBBC1D3B7320D7167B28372 2025-12-02 16:26:32.212 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EA342BADDF976704FDB6C807A476319E9E1A1268921BF9BD8A49AC1A27BC2B0A 2025-12-02 16:26:32.212 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 15253C7941A99CDFBF1BC98B68C9F6F5B4BFCBCFD19678CDFD79216152C0A444 2025-12-02 16:26:32.212 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B12895440CC4812D0913ABDAA53F746762707F55D2F78DBAB007B5BC7D48E5B9 2025-12-02 16:26:32.213 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CA3CA3BF522E8FAF3929FA7B672FDC9DA7BA3CBD78180FE222C5D7BE5EC91F94 2025-12-02 16:26:32.213 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2DB6997ABAA1DED063D872F3979F53E330DE0612AC0617BB4D338385F8315FF9 2025-12-02 16:26:32.213 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BA4C1506443EB53B7E62630A3AE0748A3409C899F685A96C6986E7F49013A6C5 2025-12-02 16:26:32.213 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 94BFA4274D3343895B6D329BD202FF6D03C973EB2C845E44A55BF23DC9226CBD 2025-12-02 16:26:32.213 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1343AF4946F248CB849DD896081A0219D1648973FA58EFD9A4B35FB65262E634 2025-12-02 16:26:32.213 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1908A5A10B4F81EC26777F12410ED331B8A5D9F93094F59B4365ABDA77169D5D 2025-12-02 16:26:32.213 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 94D2F537BAABEF77BDE4B8ABD25E69597BFCF1668E0D7C89568AF0D8FA60FDA8 2025-12-02 16:26:32.213 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: BBC3929D8A8E2958EBA1862134ABB029B6CFF9AC12399BD33380FE46A40DC4C9 2025-12-02 16:26:32.214 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 701F15EC98C65EFE6400C0F1A1135C14F6CF6576DA1741530D8FA3A2BD06112B 2025-12-02 16:26:32.214 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C9EB26BA0893E93ABBD2DA76FD2719272F9C5A3B797837BBA487D8C5CE2CC508 2025-12-02 16:26:32.214 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6589A32B4E3721391F0068A08AEF50864CBDAF6CC5DA0CE77B6C23DD0546A4B3 2025-12-02 16:26:32.214 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CC08FCB3041F70A402FD6FE9FFE7F056B860D466A1D25EECB08151DCE75F861C 2025-12-02 16:26:32.214 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F08E27B48552E63CB28E0D5DCAC850C892848951C89AD8BC05F96C3AAA04F5E0 2025-12-02 16:26:32.214 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8EB20E20F416FFC2A8C8E3D934D0932AB6FBF33BB5E155E56BD0FDC13827966C 2025-12-02 16:26:32.214 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: A329FBD5D161A2D5E09CFAB0D51C3177C858FDA8F8381AF6A9C3DF35797691EF 2025-12-02 16:26:32.215 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 79042CD70BA30AF9AAFFF532922F8900BDF4CACD69BF0040AD7212EA2A933848 2025-12-02 16:26:32.215 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 748F1F6161B73063FD397ABA211065914944D1F1978D07751CB220EC27169A6D 2025-12-02 16:26:32.215 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9BEF781089A5249689355756705DEDAF4319F0367E55CDD90CBE7D07AE80AF36 2025-12-02 16:26:32.215 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D39EE01C00B3C24BBEDAEB3CC880A5814FAA45EC393367221B44E88C997E4E14 2025-12-02 16:26:32.215 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4159D7EBC158675EE81BD361DDDA99BBF016CE1EF5249B996D46EC34E3C86645 2025-12-02 16:26:32.218 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B186A7C52097A67995243DAA13A4FD23FEECB3F94506A76F47792AD49400002D 2025-12-02 16:26:32.218 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6806806E9192EDBD69913856128B2D2209475F41367AB343CD9CA1C67F756AE6 2025-12-02 16:26:32.218 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B0C25CF443ACB9B0231B11A9585596EA3EB64D8D0C4BDE281E9B0FAE373E0AAA 2025-12-02 16:26:32.218 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 184583DC81A121F22A1CF1F95998AA74AE804434263E3F1EED19BCEAAD2A9146 2025-12-02 16:26:32.219 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F981B1FE58126B12FA18963E1E038E02D6F35A0F58808A7EE85783B1B8A9CCA1 2025-12-02 16:26:32.219 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 932666C93A4015F85DA9AD38B76402991D91C21500D61324BD019F93F13214FF 2025-12-02 16:26:32.219 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 10A988B0F43B279CFC244324B76B0C4D219FB198748C758EC799F5ABA5156CC2 2025-12-02 16:26:32.219 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 05807278BA383647C699F6C98B6E2063D9E1EBB43046F4111E5A6DAF0EAF8D24 2025-12-02 16:26:32.219 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 03DAEE53F57A187F22C05830FDABC1325A24C04A66C8352092B2D975C91958B4 2025-12-02 16:26:32.219 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FED05280841EE542B789E46C9C7A80742FD1C8AE0A57AAC50D4DECB513B0674F 2025-12-02 16:26:32.220 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 917AED7094B85D322C4D54A33B0F71163112BA1A83A9F588CA0482BF6EAF9AD9 2025-12-02 16:26:32.220 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 46B8A4CFDF6BC0E9490FE0FC4506F06A870AD411DF01F3EF34AAD5013AE13B2C 2025-12-02 16:26:32.220 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5AA17DD71C9F9261FA7BABFF604E4FEDBE66B778234CC6DCB198D54F829BD3C8 2025-12-02 16:26:32.220 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B4A9EE265EB83622D093D873B6F8B7AF34B8CABF826DC5DE696ECBD326F70B4C 2025-12-02 16:26:32.220 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E314C7FE81FD4337FF18D203793B230BF68C3BFEAA019BE176A35E9F747C835A 2025-12-02 16:26:32.220 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CFD191B4DE4991839F7114BDF113EBA29E8C149BE4D1521ED299A45BA3FC3B09 2025-12-02 16:26:32.220 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A477321E6B68B98D03A2682F144CCBDBEC2982184EDC656100166D0F3B5AD99 2025-12-02 16:26:32.220 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E55481DA55C32B517C2668FBA807B853370C55906809B3859A280C1416CBD8F8 2025-12-02 16:26:32.221 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 55FAEF7538CF0E61FF7A4086AFAAFE8ADA2042228D8F9F3F8BE930337EF44FF3 2025-12-02 16:26:32.221 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 514F39F4933FFBDFB255C74A810209F01FAD953CDEBEEEE6EB51CD2EE69FC435 2025-12-02 16:26:32.221 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: EA5DAD8ABA7C23DA4C563C3EC4C0780FB37ABFDCDAB31C585A423E5AD0E05F68 2025-12-02 16:26:32.221 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 17B9D2F1D95D961E29A92AD5CCCDAB813FBFDD68305D7BB01A512F61D576AF72 2025-12-02 16:26:32.221 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 6B5C5B1DE9F52E7684FAC45926446E96055C4DD03A7A0BA813628E51D23AA12A 2025-12-02 16:26:32.221 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 71B138EBC38E05B9FF30D3F416CB2B4B2C530254033C446CB6CA92E5CD84FD25 2025-12-02 16:26:32.221 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7431B9C76ED1A09CAEBFFF2BDEA9B2B98E34F6969C44DE52FBD6DF268E1C0CDF 2025-12-02 16:26:32.221 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 48C28680411F16C1C80724A8EF9A4DEC11AEA8F58FCD9587831AE5EAE9E93058 2025-12-02 16:26:32.221 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D0E5BEF4F139D92F8ECE3301C942B99985BDD89BF6664F9A7ABB0C33C69B1BCA 2025-12-02 16:26:32.221 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 149053681C03D8090541E59A3BCB214BDEEAAAA7907A58ACF83A264E807D1474 2025-12-02 16:26:32.221 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 138A89E949C368629F7BD9D62B5BE5D82CA7DC1EDFA70C50B3ACAF199C167B43 2025-12-02 16:26:32.221 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 96486A99AE9E09BE10DED379CFE6BADF22E64EDC2416F581A1DB99BF2FCBFCAE 2025-12-02 16:26:32.222 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 41C4482E02FE96471C011429034D86DB94F0CD81D26AAB816A68BC287C38FE36 2025-12-02 16:26:32.222 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D6DFAB7B9F568C5664D4D861DCFA76B52214B1D5A2B5B3099C4C0E3B0E327433 2025-12-02 16:26:32.222 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6DD0D886B9E1CD6F4B701EAC530E6E38B69FFD971FE94D1D1349581D90396330 2025-12-02 16:26:32.222 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 39213C459BE2061B4077A2F5713F1FFC77BF073993C3B492F5A310B1DAB115DA 2025-12-02 16:26:32.222 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EA21DC559C9A3A5D7829D03D650D12352DEDC816B0DDF542588EF399BF9B1457 2025-12-02 16:26:32.222 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 227AD2C7BF0A8243E470AEE68D39AAE0B165D298DEC63BF7E97F022264169387 2025-12-02 16:26:32.222 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CD156DFFE8F1D6516CEF3002FF25BC7FE1D8EB3A53D098FD29EFA7CC29CF5641 2025-12-02 16:26:32.222 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7484B6E4C04A45F519F9B4ADD17C4F1AA3EE35FEF543ECE75EF1DE252943B3C6 2025-12-02 16:26:32.223 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3B889581B77FF30807CAAE119B1FB0E0BD7EC0AC0812C73B47E37E418B57AA54 2025-12-02 16:26:32.227 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9E841746DFB426DEF2E11DEAB3267526C4E07E5FB0A401A2995B06C449FF6A83 2025-12-02 16:26:32.227 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5AFAE9BC164649C7CF11791355A06B6993E80B8A4F0BEFB83C2DCC99A4F7BDDB 2025-12-02 16:26:32.227 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8E183EA7CE74D8C9C8FD02CAB542200957DC1521830CB542C1A9D6749F06AC4D 2025-12-02 16:26:32.227 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E9E70A837B643C3C7246115CB29DE083CFE8CCC8CC7FF62593CE04D400BD31DB 2025-12-02 16:26:32.227 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A06145C84F41B0417120CBCD8B9F594FF9E85C6522EAFAEB9E2700C2AD80EE8B 2025-12-02 16:26:32.227 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3C9D6E78DF8BE3792A89FC743EE43B5E72CD64168B61A7547F6C7555F4F87C6C 2025-12-02 16:26:32.227 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6AE969DFD2AA1318B7B3C8F32DBA479F1F4D8DB3526141D721DDA8B7AF31ED96 2025-12-02 16:26:32.227 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 26264154C5BCE8F173ABCD729C88D552DB1B2FABD8FBFE3E02C14CEAF3D9EA28 2025-12-02 16:26:32.227 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B16A58545DE18AEBFC79D6E11A2CAF52A44BDCC032E0B77CF814499AD48C46C6 2025-12-02 16:26:32.227 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4001D139BB0E1B07B6F3503660FE3BAFA276825549980CA3E69BC9EFC9F2C424 2025-12-02 16:26:32.227 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 30F41BC0AA82FE02362B2DF49E53DC3797A691828123EE1C987A8053651BE9FB 2025-12-02 16:26:32.227 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 95DABB1C5C6264FED10EBE44B0C5645622C603A4084B97E8894F2709AE914DA0 2025-12-02 16:26:32.227 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5B67321B324428B8051AE0F51AA90D98EAA71102659BACB72DF03F4620B660A0 2025-12-02 16:26:32.228 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 45694D1CB1A94945251A02BE035FC07B412C8B97EDB849D3338160750A11254E 2025-12-02 16:26:32.228 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A0EB3C07BA336F0E23B172D86C82DB76D52AF9E00EDA2248DB9DCC75CA2AD873 2025-12-02 16:26:32.228 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4D654C99379A9D1ECB249A37977B46977FE49560CD70DFD50F487F5E2FB76A09 2025-12-02 16:26:32.228 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B0935179055F22BE4E268BDE2F4FC647F7CB2FCD945295682B52489506DB10FC 2025-12-02 16:26:32.228 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AE76A236DFC925C308BBA31A6044318F12D10A563C9074508268B569BEC56C84 2025-12-02 16:26:32.228 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 694CBEB617A7F7DF5A7E21B6D34E1344E97E4BA06496E56FEF25410F91763D88 2025-12-02 16:26:32.228 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 08C90E024DE601E38C2D81A3D3A31E10CD69F81B98BFCE132D50671E73FA6765 2025-12-02 16:26:32.229 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5891239CB61E5FA23575111F6F775DF688885E478C2FAA8BDD2D4962A0A9C2C1 2025-12-02 16:26:32.229 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 445EBD8807183C4869B3EC62E3F1FEE3219017A5C08594D6E8690BF82BF94D22 2025-12-02 16:26:32.229 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E10EEE5EFAEBFA586F9E71D93B5E5A406496D76EF06BE20CE966E927B3625530 2025-12-02 16:26:32.229 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D306E09FEA5D7C3B55CD95B73DC8C07D1C9C4A41E6B1587E1E1FF983F23CE525 2025-12-02 16:26:32.229 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C194FC4C4F0F61B64528D9E97D7A61BAD8BB3DEC6E86FFC3293F4F33D997C234 2025-12-02 16:26:32.229 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C3F81E3E15876260219F550F2633A68162D1248D07CE94AEABD1726438DF50B3 2025-12-02 16:26:32.229 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F824FC73EEC58F39AA17415F3709817B640B7FBC28107776752CE9E888B7B21E 2025-12-02 16:26:32.229 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7BEFAAE90BE73A42F8F1B11083BBEA13FAFF906401FC2EE22A36E1B9F9456592 2025-12-02 16:26:32.230 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 06385CFC54692EF54B4FBC2D5404F109C70410C5987E3E6FF7D3ADAD2EE3B42D 2025-12-02 16:26:32.230 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4CD6BDE79E2C25297575A8045718F3BEBF23722E7AA53C3F8C84CAAF60B5C3E8 2025-12-02 16:26:32.230 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F75D6F4508A2A4FAA6079DD68C8153F78FB30B14FA171C50918359A6C9BB8258 2025-12-02 16:26:32.230 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CD1AA012016E3A1B8B53E6CE08214C4853EB6C053BC1584CA0874B8C8847CAC4 2025-12-02 16:26:32.231 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 122F013463547E725E6FFD768F344ACB4D77DEFD6E0C0DED7069C2B3471EBA71 2025-12-02 16:26:32.231 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3DA9DE9DF7C0A6BEC92DB76F9F101A18AE15601BBF2FAB1461AB165617FDDEF9 2025-12-02 16:26:32.231 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1F591B9F59FC9229B14ACD969E617C685B79CBEB66826D08E8843FBF63FA61CA 2025-12-02 16:26:32.231 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 246A955EE4386915D3CA7327C97DE519B344CFEA7A45083D73931CCFF41247AA 2025-12-02 16:26:32.233 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8F8CD41AEFCB8CD59B88CA554BCEF8D8D7B2BD7EDADEB6C66CCD935045A82C3C 2025-12-02 16:26:32.233 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6F8E59276F3717EBAD900C5B2EAD214055E513F407390698191D787736212186 2025-12-02 16:26:32.233 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5529C9B2BBBADFA334F418A2763F50282A0063433447D6CFE60654F2B0FABA4A 2025-12-02 16:26:32.233 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CDB97C3BCEAE84CD319450E3AEA117A13E792512E82A3FF56D13DDA5D6CF51B7 2025-12-02 16:26:32.286 - Render thread -> VRAM report about missing bytes is changed from 239255552 Bytes to 239783936 Bytes 2025-12-02 16:26:32.305 - Render thread -> VRAM report about missing bytes is changed from 239783936 Bytes to 240504832 Bytes 2025-12-02 16:26:32.335 - Render thread -> VRAM report about missing bytes is changed from 240504832 Bytes to 241029120 Bytes 2025-12-02 16:26:32.446 - Render thread -> VRAM report about missing bytes is changed from 241029120 Bytes to 241160192 Bytes 2025-12-02 16:26:32.513 - Render thread -> VRAM report about missing bytes is changed from 241160192 Bytes to 241287168 Bytes 2025-12-02 16:26:32.514 - Render thread -> Info: Frame[35] - Available VRAM budget has changed: 5508 MB 2025-12-02 16:26:32.523 - Render thread -> VRAM report about missing bytes is changed from 241287168 Bytes to 242204672 Bytes 2025-12-02 16:26:32.830 - Render thread -> VRAM report about missing bytes is changed from 242204672 Bytes to 241221632 Bytes 2025-12-02 16:26:32.833 - Render thread -> VRAM report about missing bytes is changed from 241221632 Bytes to 241942528 Bytes 2025-12-02 16:26:33.662 - Render thread -> VRAM report about missing bytes is changed from 241942528 Bytes to 242008064 Bytes 2025-12-02 16:26:35.383 - Render thread -> Info: Frame[203] - Available VRAM budget has changed: 5453 MB 2025-12-02 16:26:35.402 - Render thread -> VRAM report about missing bytes is changed from 242008064 Bytes to 242728960 Bytes 2025-12-02 16:26:36.103 - Render thread -> VRAM report about missing bytes is changed from 242728960 Bytes to 490655744 Bytes 2025-12-02 16:26:36.103 - Render thread -> Info: Frame[225] - Available VRAM budget has changed: 4772 MB 2025-12-02 16:26:36.103 - Render thread -> Info: Frame[225] - Available VRAM budget has changed: 4675 MB 2025-12-02 16:26:36.153 - Render thread -> VRAM report about missing bytes is changed from 490655744 Bytes to 492097536 Bytes 2025-12-02 16:26:36.206 - Render thread -> VRAM report about missing bytes is changed from 492097536 Bytes to 494211072 Bytes 2025-12-02 16:26:36.253 - Render thread -> VRAM report about missing bytes is changed from 494211072 Bytes to 494333952 Bytes 2025-12-02 16:26:36.306 - Render thread -> VRAM report about missing bytes is changed from 494333952 Bytes to 491974656 Bytes 2025-12-02 16:26:36.547 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_cm.dds 2025-12-02 16:26:36.547 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_add.dds 2025-12-02 16:26:36.547 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_nr.dds 2025-12-02 16:26:36.550 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_cm.dds 2025-12-02 16:26:36.550 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_add.dds 2025-12-02 16:26:36.550 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_nr.dds 2025-12-02 16:26:36.551 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_nr.dds 2025-12-02 16:26:36.551 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_cm.dds 2025-12-02 16:26:36.551 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_add.dds 2025-12-02 16:26:36.608 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_nr.dds 2025-12-02 16:26:36.608 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_cm.dds 2025-12-02 16:26:36.608 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_add.dds 2025-12-02 16:26:36.609 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_nr.dds 2025-12-02 16:26:36.609 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_add.dds 2025-12-02 16:26:36.609 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_cm.dds 2025-12-02 16:26:36.609 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_add.dds 2025-12-02 16:26:36.609 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_nr.dds 2025-12-02 16:26:36.609 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_cm.dds 2025-12-02 16:26:36.610 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_add.dds 2025-12-02 16:26:36.610 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_cm.dds 2025-12-02 16:26:36.610 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_nr.dds 2025-12-02 16:26:36.611 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_cm.dds 2025-12-02 16:26:36.611 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_nr.dds 2025-12-02 16:26:36.611 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_add.dds 2025-12-02 16:26:36.611 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_cm.dds 2025-12-02 16:26:36.611 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_add.dds 2025-12-02 16:26:36.611 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_nr.dds 2025-12-02 16:26:36.612 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_nr.dds 2025-12-02 16:26:36.612 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_add.dds 2025-12-02 16:26:36.613 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_cm.dds 2025-12-02 16:26:36.616 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_cm.dds 2025-12-02 16:26:36.616 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_add.dds 2025-12-02 16:26:36.616 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_nr.dds 2025-12-02 16:26:36.617 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_add.dds 2025-12-02 16:26:36.617 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_cm.dds 2025-12-02 16:26:36.617 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_nr.dds 2025-12-02 16:26:36.617 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_add.dds 2025-12-02 16:26:36.617 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_cm.dds 2025-12-02 16:26:36.617 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_nr.dds 2025-12-02 16:26:36.626 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_cm.dds 2025-12-02 16:26:36.626 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_nr.dds 2025-12-02 16:26:36.626 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_add.dds 2025-12-02 16:26:36.627 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_nr.dds 2025-12-02 16:26:36.627 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_cm.dds 2025-12-02 16:26:36.627 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_add.dds 2025-12-02 16:26:36.628 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_cm.dds 2025-12-02 16:26:36.628 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_nr.dds 2025-12-02 16:26:36.628 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_add.dds 2025-12-02 16:26:36.630 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_nr.dds 2025-12-02 16:26:36.630 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_cm.dds 2025-12-02 16:26:36.630 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_add.dds 2025-12-02 16:26:36.631 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_add.dds 2025-12-02 16:26:36.632 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_cm.dds 2025-12-02 16:26:36.632 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_nr.dds 2025-12-02 16:26:36.632 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_cm.dds 2025-12-02 16:26:36.632 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_add.dds 2025-12-02 16:26:36.633 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_nr.dds 2025-12-02 16:26:36.633 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_add.dds 2025-12-02 16:26:36.633 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_cm.dds 2025-12-02 16:26:36.633 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_nr.dds 2025-12-02 16:26:37.252 - Render thread -> VRAM report about missing bytes is changed from 491974656 Bytes to 491532288 Bytes 2025-12-02 16:26:37.253 - Render thread -> Info: Frame[231] - Available VRAM budget has changed: 4592 MB 2025-12-02 16:26:37.253 - Render thread -> Info: Frame[231] - Available VRAM budget has changed: 4133 MB 2025-12-02 16:26:37.300 - Render thread -> VRAM report about missing bytes is changed from 491532288 Bytes to 502345728 Bytes 2025-12-02 16:26:37.371 - Render thread -> VRAM report about missing bytes is changed from 502345728 Bytes to 498413568 Bytes 2025-12-02 16:26:37.743 - Render thread -> VRAM report about missing bytes is changed from 498413568 Bytes to 498020352 Bytes 2025-12-02 16:26:37.942 - Render thread -> VRAM report about missing bytes is changed from 498020352 Bytes to 498413568 Bytes 2025-12-02 16:26:38.092 - Render thread -> VRAM report about missing bytes is changed from 498413568 Bytes to 498020352 Bytes 2025-12-02 16:26:38.292 - Render thread -> VRAM report about missing bytes is changed from 498020352 Bytes to 498413568 Bytes 2025-12-02 16:26:38.443 - Render thread -> VRAM report about missing bytes is changed from 498413568 Bytes to 498020352 Bytes 2025-12-02 16:26:38.594 - Render thread -> VRAM report about missing bytes is changed from 498020352 Bytes to 496840704 Bytes 2025-12-02 16:26:38.642 - Render thread -> VRAM report about missing bytes is changed from 496840704 Bytes to 497430528 Bytes 2025-12-02 16:26:38.792 - Render thread -> VRAM report about missing bytes is changed from 497430528 Bytes to 497037312 Bytes 2025-12-02 16:26:38.992 - Render thread -> VRAM report about missing bytes is changed from 497037312 Bytes to 497430528 Bytes 2025-12-02 16:26:39.059 - Render thread -> VRAM report about missing bytes is changed from 497430528 Bytes to 497561600 Bytes 2025-12-02 16:26:39.093 - Render thread -> VRAM report about missing bytes is changed from 497561600 Bytes to 497430528 Bytes 2025-12-02 16:26:39.156 - Render thread -> VRAM report about missing bytes is changed from 497430528 Bytes to 503635968 Bytes 2025-12-02 16:26:39.162 - Render thread -> VRAM report about missing bytes is changed from 503635968 Bytes to 503504896 Bytes 2025-12-02 16:26:39.162 - Render thread -> Info: Frame[325] - Available VRAM budget has changed: 4306 MB 2025-12-02 16:26:39.162 - Render thread -> Info: Frame[325] - Available VRAM budget has changed: 3849 MB 2025-12-02 16:26:39.169 - Render thread -> VRAM report about missing bytes is changed from 503504896 Bytes to 503767040 Bytes 2025-12-02 16:26:39.185 - Render thread -> VRAM report about missing bytes is changed from 503767040 Bytes to 503967744 Bytes 2025-12-02 16:26:39.192 - Render thread -> VRAM report about missing bytes is changed from 503967744 Bytes to 504229888 Bytes 2025-12-02 16:26:39.208 - Render thread -> VRAM report about missing bytes is changed from 504229888 Bytes to 504492032 Bytes 2025-12-02 16:26:39.342 - Render thread -> VRAM report about missing bytes is changed from 504492032 Bytes to 504885248 Bytes 2025-12-02 16:26:39.492 - Render thread -> VRAM report about missing bytes is changed from 504885248 Bytes to 504492032 Bytes 2025-12-02 16:26:39.692 - Render thread -> VRAM report about missing bytes is changed from 504492032 Bytes to 504885248 Bytes 2025-12-02 16:26:39.842 - Render thread -> VRAM report about missing bytes is changed from 504885248 Bytes to 504492032 Bytes 2025-12-02 16:26:40.042 - Render thread -> VRAM report about missing bytes is changed from 504492032 Bytes to 504885248 Bytes 2025-12-02 16:26:40.193 - Render thread -> VRAM report about missing bytes is changed from 504885248 Bytes to 504295424 Bytes 2025-12-02 16:26:40.392 - Render thread -> VRAM report about missing bytes is changed from 504295424 Bytes to 504885248 Bytes 2025-12-02 16:26:40.542 - Render thread -> VRAM report about missing bytes is changed from 504885248 Bytes to 504492032 Bytes 2025-12-02 16:26:40.742 - Render thread -> VRAM report about missing bytes is changed from 504492032 Bytes to 504885248 Bytes 2025-12-02 16:26:40.893 - Render thread -> VRAM report about missing bytes is changed from 504885248 Bytes to 504492032 Bytes 2025-12-02 16:26:41.092 - Render thread -> VRAM report about missing bytes is changed from 504492032 Bytes to 504885248 Bytes 2025-12-02 16:26:41.242 - Render thread -> VRAM report about missing bytes is changed from 504885248 Bytes to 504492032 Bytes 2025-12-02 16:26:41.442 - Render thread -> VRAM report about missing bytes is changed from 504492032 Bytes to 504885248 Bytes 2025-12-02 16:26:41.593 - Render thread -> VRAM report about missing bytes is changed from 504885248 Bytes to 504492032 Bytes 2025-12-02 16:26:41.792 - Render thread -> VRAM report about missing bytes is changed from 504492032 Bytes to 504885248 Bytes 2025-12-02 16:26:41.943 - Render thread -> VRAM report about missing bytes is changed from 504885248 Bytes to 504295424 Bytes 2025-12-02 16:26:42.142 - Render thread -> VRAM report about missing bytes is changed from 504295424 Bytes to 504885248 Bytes 2025-12-02 16:26:42.292 - Render thread -> VRAM report about missing bytes is changed from 504885248 Bytes to 504492032 Bytes 2025-12-02 16:26:42.492 - Render thread -> VRAM report about missing bytes is changed from 504492032 Bytes to 504885248 Bytes 2025-12-02 16:26:42.642 - Render thread -> VRAM report about missing bytes is changed from 504885248 Bytes to 504492032 Bytes 2025-12-02 16:26:42.842 - Render thread -> VRAM report about missing bytes is changed from 504492032 Bytes to 504885248 Bytes 2025-12-02 16:26:42.992 - Render thread -> VRAM report about missing bytes is changed from 504885248 Bytes to 504492032 Bytes 2025-12-02 16:26:43.192 - Render thread -> VRAM report about missing bytes is changed from 504492032 Bytes to 504885248 Bytes 2025-12-02 16:26:43.342 - Render thread -> VRAM report about missing bytes is changed from 504885248 Bytes to 504492032 Bytes 2025-12-02 16:26:43.542 - Render thread -> VRAM report about missing bytes is changed from 504492032 Bytes to 504885248 Bytes 2025-12-02 16:26:43.693 - Render thread -> VRAM report about missing bytes is changed from 504885248 Bytes to 504295424 Bytes 2025-12-02 16:26:43.892 - Render thread -> VRAM report about missing bytes is changed from 504295424 Bytes to 504885248 Bytes 2025-12-02 16:26:44.042 - Render thread -> VRAM report about missing bytes is changed from 504885248 Bytes to 504492032 Bytes 2025-12-02 16:26:44.242 - Render thread -> VRAM report about missing bytes is changed from 504492032 Bytes to 504885248 Bytes 2025-12-02 16:26:44.392 - Render thread -> VRAM report about missing bytes is changed from 504885248 Bytes to 504492032 Bytes 2025-12-02 16:26:44.592 - Render thread -> VRAM report about missing bytes is changed from 504492032 Bytes to 504885248 Bytes 2025-12-02 16:26:44.742 - Render thread -> VRAM report about missing bytes is changed from 504885248 Bytes to 504492032 Bytes 2025-12-02 16:26:44.942 - Render thread -> VRAM report about missing bytes is changed from 504492032 Bytes to 504885248 Bytes 2025-12-02 16:26:45.093 - Render thread -> VRAM report about missing bytes is changed from 504885248 Bytes to 504492032 Bytes 2025-12-02 16:26:45.292 - Render thread -> VRAM report about missing bytes is changed from 504492032 Bytes to 504885248 Bytes 2025-12-02 16:26:45.443 - Render thread -> VRAM report about missing bytes is changed from 504885248 Bytes to 504295424 Bytes 2025-12-02 16:26:45.642 - Render thread -> VRAM report about missing bytes is changed from 504295424 Bytes to 504885248 Bytes 2025-12-02 16:26:45.793 - Render thread -> VRAM report about missing bytes is changed from 504885248 Bytes to 504492032 Bytes 2025-12-02 16:26:45.992 - Render thread -> VRAM report about missing bytes is changed from 504492032 Bytes to 504885248 Bytes 2025-12-02 16:26:46.143 - Render thread -> VRAM report about missing bytes is changed from 504885248 Bytes to 504492032 Bytes 2025-12-02 16:26:46.353 - Render thread -> VRAM report about missing bytes is changed from 504492032 Bytes to 504926208 Bytes 2025-12-02 16:26:46.382 - Render thread -> VRAM report about missing bytes is changed from 504926208 Bytes to 505057280 Bytes 2025-12-02 16:26:46.405 - Render thread -> VRAM report about missing bytes is changed from 505057280 Bytes to 505344000 Bytes 2025-12-02 16:26:46.427 - Render thread -> VRAM report about missing bytes is changed from 505344000 Bytes to 505434112 Bytes 2025-12-02 16:26:46.448 - Render thread -> VRAM report about missing bytes is changed from 505434112 Bytes to 505368576 Bytes 2025-12-02 16:26:46.448 - Render thread -> Info: Frame[761] - Available VRAM budget has changed: 4272 MB 2025-12-02 16:26:46.448 - Render thread -> Info: Frame[761] - Available VRAM budget has changed: 3814 MB 2025-12-02 16:26:46.476 - Render thread -> VRAM report about missing bytes is changed from 505368576 Bytes to 505237504 Bytes 2025-12-02 16:26:46.580 - Render thread -> VRAM report about missing bytes is changed from 505237504 Bytes to 504975360 Bytes 2025-12-02 16:26:46.609 - Render thread -> VRAM report about missing bytes is changed from 504975360 Bytes to 504778752 Bytes 2025-12-02 16:26:46.775 - Render thread -> VRAM report about missing bytes is changed from 504778752 Bytes to 505171968 Bytes 2025-12-02 16:26:46.794 - Render thread -> VRAM report about missing bytes is changed from 505171968 Bytes to 505368576 Bytes 2025-12-02 16:26:46.804 - Render thread -> Info: Frame[779] - Available VRAM budget has changed: 2498 MB 2025-12-02 16:26:46.804 - Render thread -> Info: Frame[779] - Available VRAM budget has changed: 591 MB 2025-12-02 16:26:46.804 - Render thread -> Warning: Available VRAM budget 591 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:26:46.817 - Render thread -> VRAM report about missing bytes is changed from 505368576 Bytes to 517820416 Bytes 2025-12-02 16:26:46.838 - Render thread -> VRAM report about missing bytes is changed from 517820416 Bytes to 512077824 Bytes 2025-12-02 16:26:46.844 - Render thread -> VRAM report about missing bytes is changed from 512077824 Bytes to 516640768 Bytes 2025-12-02 16:26:46.859 - Render thread -> VRAM report about missing bytes is changed from 516640768 Bytes to 526471168 Bytes 2025-12-02 16:26:46.876 - Render thread -> VRAM report about missing bytes is changed from 526471168 Bytes to 531845120 Bytes 2025-12-02 16:26:46.893 - Render thread -> VRAM report about missing bytes is changed from 531845120 Bytes to 539447296 Bytes 2025-12-02 16:26:46.909 - Render thread -> VRAM report about missing bytes is changed from 539447296 Bytes to 543379456 Bytes 2025-12-02 16:26:46.927 - Render thread -> VRAM report about missing bytes is changed from 543379456 Bytes to 556355584 Bytes 2025-12-02 16:26:46.942 - Render thread -> VRAM report about missing bytes is changed from 556355584 Bytes to 554782720 Bytes 2025-12-02 16:26:46.959 - Render thread -> VRAM report about missing bytes is changed from 554782720 Bytes to 619925504 Bytes 2025-12-02 16:26:46.975 - Render thread -> VRAM report about missing bytes is changed from 619925504 Bytes to 633819136 Bytes 2025-12-02 16:26:46.992 - Render thread -> Info: Frame[791] - Available VRAM budget has changed: 6145 MB 2025-12-02 16:26:46.992 - Render thread -> VRAM report about missing bytes is changed from 633819136 Bytes to 575033344 Bytes 2025-12-02 16:26:46.997 - Render thread -> Info: Frame[791] - Available VRAM budget has changed: 2037 MB 2025-12-02 16:26:46.997 - Render thread -> Info: Frame[791] - Available VRAM budget has changed: 362 MB 2025-12-02 16:26:46.997 - Render thread -> Warning: Available VRAM budget 362 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:26:47.012 - Render thread -> VRAM report about missing bytes is changed from 575033344 Bytes to 581521408 Bytes 2025-12-02 16:26:47.025 - Render thread -> VRAM report about missing bytes is changed from 581521408 Bytes to 590049280 Bytes 2025-12-02 16:26:47.042 - Render thread -> VRAM report about missing bytes is changed from 590049280 Bytes to 589885440 Bytes 2025-12-02 16:26:47.059 - Render thread -> VRAM report about missing bytes is changed from 589885440 Bytes to 589844480 Bytes 2025-12-02 16:26:47.076 - Render thread -> VRAM report about missing bytes is changed from 589844480 Bytes to 589713408 Bytes 2025-12-02 16:26:47.125 - Render thread -> VRAM report about missing bytes is changed from 589713408 Bytes to 590106624 Bytes 2025-12-02 16:26:47.276 - Render thread -> VRAM report about missing bytes is changed from 590106624 Bytes to 589516800 Bytes 2025-12-02 16:26:47.475 - Render thread -> VRAM report about missing bytes is changed from 589516800 Bytes to 590106624 Bytes 2025-12-02 16:26:47.626 - Render thread -> VRAM report about missing bytes is changed from 590106624 Bytes to 589844480 Bytes 2025-12-02 16:26:47.659 - Render thread -> VRAM report about missing bytes is changed from 589844480 Bytes to 589647872 Bytes 2025-12-02 16:26:47.825 - Render thread -> VRAM report about missing bytes is changed from 589647872 Bytes to 590041088 Bytes 2025-12-02 16:26:47.976 - Render thread -> VRAM report about missing bytes is changed from 590041088 Bytes to 589647872 Bytes 2025-12-02 16:26:48.176 - Render thread -> VRAM report about missing bytes is changed from 589647872 Bytes to 590041088 Bytes 2025-12-02 16:26:48.326 - Render thread -> VRAM report about missing bytes is changed from 590041088 Bytes to 589647872 Bytes 2025-12-02 16:26:48.525 - Render thread -> VRAM report about missing bytes is changed from 589647872 Bytes to 590041088 Bytes 2025-12-02 16:26:48.676 - Render thread -> VRAM report about missing bytes is changed from 590041088 Bytes to 589647872 Bytes 2025-12-02 16:26:48.875 - Render thread -> VRAM report about missing bytes is changed from 589647872 Bytes to 590041088 Bytes 2025-12-02 16:26:49.026 - Render thread -> VRAM report about missing bytes is changed from 590041088 Bytes to 589451264 Bytes 2025-12-02 16:26:49.233 - Render thread -> VRAM report about missing bytes is changed from 589451264 Bytes to 590041088 Bytes 2025-12-02 16:26:49.354 - Render thread -> VRAM report about missing bytes is changed from 590041088 Bytes to 590172160 Bytes 2025-12-02 16:26:49.369 - Render thread -> VRAM report about missing bytes is changed from 590172160 Bytes to 589987840 Bytes 2025-12-02 16:26:49.380 - Render thread -> VRAM report about missing bytes is changed from 589987840 Bytes to 589594624 Bytes 2025-12-02 16:26:49.491 - Render thread -> VRAM report about missing bytes is changed from 589594624 Bytes to 589070336 Bytes 2025-12-02 16:26:49.587 - Render thread -> VRAM report about missing bytes is changed from 589070336 Bytes to 589463552 Bytes 2025-12-02 16:26:49.675 - Render thread -> Frame [952] Parallel Render Command Batch RCB-1 created with rcb: 15741848 2025-12-02 16:26:49.675 - Render thread -> Frame [952] Parallel Render Command Batch RCB-2 created with rcb: 14643474 2025-12-02 16:26:49.675 - Render thread -> Frame [952] Parallel Render Command Batch RCB-3 created with rcb: 34777708 2025-12-02 16:26:49.675 - Render thread -> Frame [952] Parallel Render Command Batch RCB-4 created with rcb: 65603047 2025-12-02 16:26:49.675 - Render thread -> Frame [952] Parallel Render Command Batch RCB-5 created with rcb: 45241349 2025-12-02 16:26:49.675 - Render thread -> Frame [952] Parallel Render Command Batch RCB-6 created with rcb: 31338372 2025-12-02 16:26:49.675 - Render thread -> Frame [952] Parallel Render Command Batch RCB-7 created with rcb: 26217426 2025-12-02 16:26:49.675 - Render thread -> Frame [952] Parallel Render Command Batch RCB-8 created with rcb: 52060661 2025-12-02 16:26:49.675 - Render thread -> Frame [952] Parallel Render Command Batch RCB-9 created with rcb: 18355361 2025-12-02 16:26:49.675 - Render thread -> Frame [952] Parallel Render Command Batch RCB-10 created with rcb: 25967254 2025-12-02 16:26:49.675 - Render thread -> Frame [952] Parallel Render Command Batch RCB-11 created with rcb: 981652 2025-12-02 16:26:49.675 - Render thread -> Frame [952] Parallel Render Command Batch RCB-12 created with rcb: 10062683 2025-12-02 16:26:49.675 - Render thread -> Frame [952] Parallel Render Command Batch RCB-13 created with rcb: 55718827 2025-12-02 16:26:49.675 - Render thread -> Frame [952] Parallel Render Command Batch RCB-14 created with rcb: 22563396 2025-12-02 16:26:49.675 - Render thread -> Frame [952] Parallel Render Command Batch RCB-15 created with rcb: 43005414 2025-12-02 16:26:49.675 - Render thread -> Frame [952] Parallel Render Command Batch RCB-16 created with rcb: 7302481 2025-12-02 16:26:49.675 - Render thread -> Frame [952] Parallel Render Command Batch RCB-17 created with rcb: 40969639 2025-12-02 16:26:49.675 - Render thread -> Frame [952] Parallel Render Command Batch RCB-18 created with rcb: 16337413 2025-12-02 16:26:49.676 - Render thread -> Frame [952] Parallel Render Command Batch RCB-19 created with rcb: 31885100 2025-12-02 16:26:49.676 - Render thread -> Frame [952] Parallel Render Command Batch RCB-20 created with rcb: 35527406 2025-12-02 16:26:49.676 - Render thread -> Frame [952] Parallel Render Command Batch RCB-21 created with rcb: 24652842 2025-12-02 16:26:49.676 - Render thread -> Frame [952] Parallel Render Command Batch RCB-22 created with rcb: 9084079 2025-12-02 16:26:49.676 - Render thread -> Frame [952] Parallel Render Command Batch RCB-23 created with rcb: 10392381 2025-12-02 16:26:49.676 - Render thread -> Frame [952] Parallel Render Command Batch RCB-24 created with rcb: 1984148 2025-12-02 16:26:49.676 - Render thread -> Frame [952] Parallel Render Command Batch RCB-25 created with rcb: 39910772 2025-12-02 16:26:49.676 - Render thread -> Frame [952] Parallel Render Command Batch RCB-26 created with rcb: 7802525 2025-12-02 16:26:49.676 - Render thread -> Frame [952] Parallel Render Command Batch RCB-27 created with rcb: 49668303 2025-12-02 16:26:49.676 - Render thread -> Frame [952] Parallel Render Command Batch RCB-28 created with rcb: 12839626 2025-12-02 16:26:49.676 - Render thread -> Frame [952] Parallel Render Command Batch RCB-29 created with rcb: 48542542 2025-12-02 16:26:49.676 - Render thread -> Frame [952] Parallel Render Command Batch RCB-30 created with rcb: 21287195 2025-12-02 16:26:49.676 - Render thread -> Frame [952] Parallel Render Command Batch RCB-31 created with rcb: 8776433 2025-12-02 16:26:49.676 - Render thread -> Frame [952] Parallel Render Command Batch RCB-32 created with rcb: 13285264 2025-12-02 16:26:49.676 - Render thread -> Frame [952] Parallel Render Command Batch RCB-33 created with rcb: 25361848 2025-12-02 16:26:49.676 - Render thread -> Frame [952] Parallel Render Command Batch RCB-34 created with rcb: 37196841 2025-12-02 16:26:49.676 - Render thread -> Frame [952] Parallel Render Command Batch RCB-35 created with rcb: 32426660 2025-12-02 16:26:49.676 - Render thread -> Frame [952] Parallel Render Command Batch RCB-36 created with rcb: 11450745 2025-12-02 16:26:49.676 - Render thread -> Frame [952] Parallel Render Command Batch RCB-37 created with rcb: 6617553 2025-12-02 16:26:49.676 - Render thread -> Frame [952] Parallel Render Command Batch RCB-38 created with rcb: 37498482 2025-12-02 16:26:49.676 - Render thread -> Frame [952] Parallel Render Command Batch RCB-39 created with rcb: 31276572 2025-12-02 16:26:49.676 - Render thread -> Frame [952] Parallel Render Command Batch RCB-40 created with rcb: 65150863 2025-12-02 16:26:49.676 - Render thread -> Frame [952] Parallel Render Command Batch RCB-41 created with rcb: 27384203 2025-12-02 16:26:49.676 - Render thread -> Frame [952] Parallel Render Command Batch RCB-42 created with rcb: 33325776 2025-12-02 16:26:49.676 - Render thread -> Frame [952] Parallel Render Command Batch RCB-43 created with rcb: 52904478 2025-12-02 16:26:49.676 - Render thread -> Frame [952] Parallel Render Command Batch RCB-44 created with rcb: 24661557 2025-12-02 16:26:49.676 - Render thread -> Frame [952] Parallel Render Command Batch RCB-45 created with rcb: 17681133 2025-12-02 16:26:49.676 - Render thread -> Frame [952] Parallel Render Command Batch RCB-1 processed in 1 frames. 2025-12-02 16:26:49.676 - Render thread -> Frame [952] Parallel Render Command Batch RCB-2 processed in 1 frames. 2025-12-02 16:26:49.676 - Render thread -> Frame [952] Parallel Render Command Batch RCB-3 processed in 1 frames. 2025-12-02 16:26:49.676 - Render thread -> Frame [952] Parallel Render Command Batch RCB-4 processed in 1 frames. 2025-12-02 16:26:49.676 - Render thread -> Frame [952] Parallel Render Command Batch RCB-5 processed in 1 frames. 2025-12-02 16:26:49.676 - Render thread -> Frame [952] Parallel Render Command Batch RCB-6 processed in 1 frames. 2025-12-02 16:26:49.676 - Render thread -> Frame [952] Parallel Render Command Batch RCB-7 processed in 1 frames. 2025-12-02 16:26:49.676 - Render thread -> Frame [952] Parallel Render Command Batch RCB-8 processed in 1 frames. 2025-12-02 16:26:49.676 - Render thread -> Frame [952] Parallel Render Command Batch RCB-9 processed in 1 frames. 2025-12-02 16:26:49.676 - Render thread -> Frame [952] Parallel Render Command Batch RCB-10 processed in 1 frames. 2025-12-02 16:26:49.676 - Render thread -> Frame [952] Parallel Render Command Batch RCB-11 processed in 1 frames. 2025-12-02 16:26:49.676 - Render thread -> Frame [952] Parallel Render Command Batch RCB-12 processed in 1 frames. 2025-12-02 16:26:49.676 - Render thread -> Frame [952] Parallel Render Command Batch RCB-13 processed in 1 frames. 2025-12-02 16:26:49.676 - Render thread -> Frame [952] Parallel Render Command Batch RCB-14 processed in 1 frames. 2025-12-02 16:26:49.676 - Render thread -> Frame [952] Parallel Render Command Batch RCB-15 processed in 1 frames. 2025-12-02 16:26:49.677 - Render thread -> Frame [952] Parallel Render Command Batch RCB-16 processed in 1 frames. 2025-12-02 16:26:49.677 - Render thread -> Frame [952] Parallel Render Command Batch RCB-17 processed in 1 frames. 2025-12-02 16:26:49.677 - Render thread -> Frame [952] Parallel Render Command Batch RCB-18 processed in 1 frames. 2025-12-02 16:26:49.677 - Render thread -> Frame [952] Parallel Render Command Batch RCB-19 processed in 1 frames. 2025-12-02 16:26:49.677 - Render thread -> Frame [952] Parallel Render Command Batch RCB-20 processed in 1 frames. 2025-12-02 16:26:49.677 - Render thread -> Frame [952] Parallel Render Command Batch RCB-21 processed in 1 frames. 2025-12-02 16:26:49.677 - Render thread -> Frame [952] Parallel Render Command Batch RCB-22 processed in 1 frames. 2025-12-02 16:26:49.677 - Render thread -> Frame [952] Parallel Render Command Batch RCB-23 processed in 1 frames. 2025-12-02 16:26:49.677 - Render thread -> Frame [952] Parallel Render Command Batch RCB-24 processed in 1 frames. 2025-12-02 16:26:49.677 - Render thread -> Frame [952] Parallel Render Command Batch RCB-25 processed in 1 frames. 2025-12-02 16:26:49.677 - Render thread -> Frame [952] Parallel Render Command Batch RCB-26 processed in 1 frames. 2025-12-02 16:26:49.677 - Render thread -> Frame [952] Parallel Render Command Batch RCB-27 processed in 1 frames. 2025-12-02 16:26:49.677 - Render thread -> Frame [952] Parallel Render Command Batch RCB-28 processed in 1 frames. 2025-12-02 16:26:49.677 - Render thread -> Frame [952] Parallel Render Command Batch RCB-29 processed in 1 frames. 2025-12-02 16:26:49.677 - Render thread -> Frame [952] Parallel Render Command Batch RCB-30 processed in 1 frames. 2025-12-02 16:26:49.677 - Render thread -> Frame [952] Parallel Render Command Batch RCB-31 processed in 1 frames. 2025-12-02 16:26:49.677 - Render thread -> Frame [952] Parallel Render Command Batch RCB-32 processed in 1 frames. 2025-12-02 16:26:49.677 - Render thread -> Frame [952] Parallel Render Command Batch RCB-33 processed in 1 frames. 2025-12-02 16:26:49.677 - Render thread -> Frame [952] Parallel Render Command Batch RCB-34 processed in 1 frames. 2025-12-02 16:26:49.677 - Render thread -> Frame [952] Parallel Render Command Batch RCB-35 processed in 1 frames. 2025-12-02 16:26:49.677 - Render thread -> Frame [952] Parallel Render Command Batch RCB-36 processed in 1 frames. 2025-12-02 16:26:49.677 - Render thread -> Frame [952] Parallel Render Command Batch RCB-37 processed in 1 frames. 2025-12-02 16:26:49.677 - Render thread -> Frame [952] Parallel Render Command Batch RCB-38 processed in 1 frames. 2025-12-02 16:26:49.677 - Render thread -> Frame [952] Parallel Render Command Batch RCB-39 processed in 1 frames. 2025-12-02 16:26:49.677 - Render thread -> Frame [952] Parallel Render Command Batch RCB-40 processed in 1 frames. 2025-12-02 16:26:49.677 - Render thread -> Frame [952] Parallel Render Command Batch RCB-41 processed in 1 frames. 2025-12-02 16:26:49.677 - Render thread -> Frame [952] Parallel Render Command Batch RCB-42 processed in 1 frames. 2025-12-02 16:26:49.677 - Render thread -> Frame [952] Parallel Render Command Batch RCB-43 processed in 1 frames. 2025-12-02 16:26:49.677 - Render thread -> Frame [952] Parallel Render Command Batch RCB-44 processed in 1 frames. 2025-12-02 16:26:49.677 - Render thread -> Frame [952] Parallel Render Command Batch RCB-45 processed in 1 frames. 2025-12-02 16:26:49.692 - Render thread -> Frame [953] Parallel Render Command Batch RCB-46 created with rcb: 52904478 2025-12-02 16:26:49.692 - Render thread -> Frame [953] Parallel Render Command Batch RCB-47 created with rcb: 24661557 2025-12-02 16:26:49.692 - Render thread -> Frame [953] Parallel Render Command Batch RCB-48 created with rcb: 17681133 2025-12-02 16:26:49.692 - Render thread -> Frame [953] Parallel Render Command Batch RCB-49 created with rcb: 33325776 2025-12-02 16:26:49.692 - Render thread -> Frame [953] Parallel Render Command Batch RCB-50 created with rcb: 65150863 2025-12-02 16:26:49.692 - Render thread -> Frame [953] Parallel Render Command Batch RCB-51 created with rcb: 27384203 2025-12-02 16:26:49.692 - Render thread -> Frame [953] Parallel Render Command Batch RCB-52 created with rcb: 31276572 2025-12-02 16:26:49.692 - Render thread -> Frame [953] Parallel Render Command Batch RCB-53 created with rcb: 37498482 2025-12-02 16:26:49.692 - Render thread -> Frame [953] Parallel Render Command Batch RCB-54 created with rcb: 11450745 2025-12-02 16:26:49.692 - Render thread -> Frame [953] Parallel Render Command Batch RCB-55 created with rcb: 32426660 2025-12-02 16:26:49.692 - Render thread -> Frame [953] Parallel Render Command Batch RCB-56 created with rcb: 6617553 2025-12-02 16:26:49.692 - Render thread -> Frame [953] Parallel Render Command Batch RCB-57 created with rcb: 37196841 2025-12-02 16:26:49.692 - Render thread -> Frame [953] Parallel Render Command Batch RCB-58 created with rcb: 25361848 2025-12-02 16:26:49.692 - Render thread -> Frame [953] Parallel Render Command Batch RCB-59 created with rcb: 21287195 2025-12-02 16:26:49.692 - Render thread -> Frame [953] Parallel Render Command Batch RCB-60 created with rcb: 13285264 2025-12-02 16:26:49.692 - Render thread -> Frame [953] Parallel Render Command Batch RCB-61 created with rcb: 8776433 2025-12-02 16:26:49.692 - Render thread -> Frame [953] Parallel Render Command Batch RCB-62 created with rcb: 48542542 2025-12-02 16:26:49.692 - Render thread -> Frame [953] Parallel Render Command Batch RCB-63 created with rcb: 12839626 2025-12-02 16:26:49.692 - Render thread -> Frame [953] Parallel Render Command Batch RCB-64 created with rcb: 7802525 2025-12-02 16:26:49.692 - Render thread -> Frame [953] Parallel Render Command Batch RCB-65 created with rcb: 49668303 2025-12-02 16:26:49.692 - Render thread -> Frame [953] Parallel Render Command Batch RCB-66 created with rcb: 1984148 2025-12-02 16:26:49.692 - Render thread -> Frame [953] Parallel Render Command Batch RCB-67 created with rcb: 39910772 2025-12-02 16:26:49.692 - Render thread -> Frame [953] Parallel Render Command Batch RCB-68 created with rcb: 10392381 2025-12-02 16:26:49.692 - Render thread -> Frame [953] Parallel Render Command Batch RCB-69 created with rcb: 24652842 2025-12-02 16:26:49.692 - Render thread -> Frame [953] Parallel Render Command Batch RCB-70 created with rcb: 9084079 2025-12-02 16:26:49.692 - Render thread -> Frame [953] Parallel Render Command Batch RCB-71 created with rcb: 35527406 2025-12-02 16:26:49.692 - Render thread -> Frame [953] Parallel Render Command Batch RCB-72 created with rcb: 31885100 2025-12-02 16:26:49.692 - Render thread -> Frame [953] Parallel Render Command Batch RCB-73 created with rcb: 16337413 2025-12-02 16:26:49.692 - Render thread -> Frame [953] Parallel Render Command Batch RCB-74 created with rcb: 7302481 2025-12-02 16:26:49.692 - Render thread -> Frame [953] Parallel Render Command Batch RCB-75 created with rcb: 40969639 2025-12-02 16:26:49.692 - Render thread -> Frame [953] Parallel Render Command Batch RCB-76 created with rcb: 22563396 2025-12-02 16:26:49.692 - Render thread -> Frame [953] Parallel Render Command Batch RCB-77 created with rcb: 43005414 2025-12-02 16:26:49.692 - Render thread -> Frame [953] Parallel Render Command Batch RCB-78 created with rcb: 55718827 2025-12-02 16:26:49.692 - Render thread -> Frame [953] Parallel Render Command Batch RCB-79 created with rcb: 10062683 2025-12-02 16:26:49.692 - Render thread -> Frame [953] Parallel Render Command Batch RCB-80 created with rcb: 981652 2025-12-02 16:26:49.692 - Render thread -> Frame [953] Parallel Render Command Batch RCB-81 created with rcb: 25967254 2025-12-02 16:26:49.692 - Render thread -> Frame [953] Parallel Render Command Batch RCB-82 created with rcb: 18355361 2025-12-02 16:26:49.692 - Render thread -> Frame [953] Parallel Render Command Batch RCB-83 created with rcb: 52060661 2025-12-02 16:26:49.692 - Render thread -> Frame [953] Parallel Render Command Batch RCB-84 created with rcb: 59191578 2025-12-02 16:26:49.692 - Render thread -> Frame [953] Parallel Render Command Batch RCB-85 created with rcb: 45241349 2025-12-02 16:26:49.692 - Render thread -> Frame [953] Parallel Render Command Batch RCB-46 processed in 1 frames. 2025-12-02 16:26:49.692 - Render thread -> Frame [953] Parallel Render Command Batch RCB-47 processed in 1 frames. 2025-12-02 16:26:49.692 - Render thread -> Frame [953] Parallel Render Command Batch RCB-48 processed in 1 frames. 2025-12-02 16:26:49.692 - Render thread -> Frame [953] Parallel Render Command Batch RCB-49 processed in 1 frames. 2025-12-02 16:26:49.692 - Render thread -> Frame [953] Parallel Render Command Batch RCB-50 processed in 1 frames. 2025-12-02 16:26:49.692 - Render thread -> Frame [953] Parallel Render Command Batch RCB-51 processed in 1 frames. 2025-12-02 16:26:49.692 - Render thread -> Frame [953] Parallel Render Command Batch RCB-52 processed in 1 frames. 2025-12-02 16:26:49.692 - Render thread -> Frame [953] Parallel Render Command Batch RCB-53 processed in 1 frames. 2025-12-02 16:26:49.692 - Render thread -> Frame [953] Parallel Render Command Batch RCB-54 processed in 1 frames. 2025-12-02 16:26:49.692 - Render thread -> Frame [953] Parallel Render Command Batch RCB-55 processed in 1 frames. 2025-12-02 16:26:49.692 - Render thread -> Frame [953] Parallel Render Command Batch RCB-56 processed in 1 frames. 2025-12-02 16:26:49.692 - Render thread -> Frame [953] Parallel Render Command Batch RCB-57 processed in 1 frames. 2025-12-02 16:26:49.692 - Render thread -> Frame [953] Parallel Render Command Batch RCB-58 processed in 1 frames. 2025-12-02 16:26:49.693 - Render thread -> Frame [953] Parallel Render Command Batch RCB-59 processed in 1 frames. 2025-12-02 16:26:49.693 - Render thread -> Frame [953] Parallel Render Command Batch RCB-60 processed in 1 frames. 2025-12-02 16:26:49.693 - Render thread -> Frame [953] Parallel Render Command Batch RCB-61 processed in 1 frames. 2025-12-02 16:26:49.693 - Render thread -> Frame [953] Parallel Render Command Batch RCB-62 processed in 1 frames. 2025-12-02 16:26:49.693 - Render thread -> Frame [953] Parallel Render Command Batch RCB-63 processed in 1 frames. 2025-12-02 16:26:49.693 - Render thread -> Frame [953] Parallel Render Command Batch RCB-64 processed in 1 frames. 2025-12-02 16:26:49.693 - Render thread -> Frame [953] Parallel Render Command Batch RCB-65 processed in 1 frames. 2025-12-02 16:26:49.693 - Render thread -> Frame [953] Parallel Render Command Batch RCB-66 processed in 1 frames. 2025-12-02 16:26:49.693 - Render thread -> Frame [953] Parallel Render Command Batch RCB-67 processed in 1 frames. 2025-12-02 16:26:49.693 - Render thread -> Frame [953] Parallel Render Command Batch RCB-68 processed in 1 frames. 2025-12-02 16:26:49.693 - Render thread -> Frame [953] Parallel Render Command Batch RCB-69 processed in 1 frames. 2025-12-02 16:26:49.693 - Render thread -> Frame [953] Parallel Render Command Batch RCB-70 processed in 1 frames. 2025-12-02 16:26:49.693 - Render thread -> Frame [953] Parallel Render Command Batch RCB-71 processed in 1 frames. 2025-12-02 16:26:49.693 - Render thread -> Frame [953] Parallel Render Command Batch RCB-72 processed in 1 frames. 2025-12-02 16:26:49.722 - Render thread -> Frame [953] Parallel Render Command Batch RCB-73 processed in 1 frames. 2025-12-02 16:26:49.723 - Render thread -> Frame [953] Parallel Render Command Batch RCB-74 processed in 1 frames. 2025-12-02 16:26:49.724 - Render thread -> Frame [953] Parallel Render Command Batch RCB-75 processed in 1 frames. 2025-12-02 16:26:49.724 - Render thread -> Frame [953] Parallel Render Command Batch RCB-76 processed in 1 frames. 2025-12-02 16:26:49.724 - Render thread -> Frame [953] Parallel Render Command Batch RCB-77 processed in 1 frames. 2025-12-02 16:26:49.724 - Render thread -> Frame [953] Parallel Render Command Batch RCB-78 processed in 1 frames. 2025-12-02 16:26:49.725 - Render thread -> Frame [953] Parallel Render Command Batch RCB-79 processed in 1 frames. 2025-12-02 16:26:49.725 - Render thread -> Frame [953] Parallel Render Command Batch RCB-80 processed in 1 frames. 2025-12-02 16:26:49.725 - Render thread -> Frame [953] Parallel Render Command Batch RCB-81 processed in 1 frames. 2025-12-02 16:26:49.725 - Render thread -> Frame [953] Parallel Render Command Batch RCB-82 processed in 1 frames. 2025-12-02 16:26:49.725 - Render thread -> Frame [953] Parallel Render Command Batch RCB-83 processed in 1 frames. 2025-12-02 16:26:49.725 - Render thread -> Frame [953] Parallel Render Command Batch RCB-84 processed in 1 frames. 2025-12-02 16:26:49.726 - Render thread -> Frame [953] Parallel Render Command Batch RCB-85 processed in 1 frames. 2025-12-02 16:26:49.737 - Render thread -> Frame [954] Parallel Render Command Batch RCB-86 created with rcb: 981652 2025-12-02 16:26:49.737 - Render thread -> Frame [954] Parallel Render Command Batch RCB-87 created with rcb: 10062683 2025-12-02 16:26:49.737 - Render thread -> Frame [954] Parallel Render Command Batch RCB-88 created with rcb: 55718827 2025-12-02 16:26:49.737 - Render thread -> Frame [954] Parallel Render Command Batch RCB-89 created with rcb: 18355361 2025-12-02 16:26:49.737 - Render thread -> Frame [954] Parallel Render Command Batch RCB-90 created with rcb: 45241349 2025-12-02 16:26:49.737 - Render thread -> Frame [954] Parallel Render Command Batch RCB-91 created with rcb: 59191578 2025-12-02 16:26:49.737 - Render thread -> Frame [954] Parallel Render Command Batch RCB-92 created with rcb: 25967254 2025-12-02 16:26:49.737 - Render thread -> Frame [954] Parallel Render Command Batch RCB-93 created with rcb: 22563396 2025-12-02 16:26:49.737 - Render thread -> Frame [954] Parallel Render Command Batch RCB-94 created with rcb: 7302481 2025-12-02 16:26:49.737 - Render thread -> Frame [954] Parallel Render Command Batch RCB-95 created with rcb: 16337413 2025-12-02 16:26:49.737 - Render thread -> Frame [954] Parallel Render Command Batch RCB-96 created with rcb: 9084079 2025-12-02 16:26:49.737 - Render thread -> Frame [954] Parallel Render Command Batch RCB-97 created with rcb: 24652842 2025-12-02 16:26:49.737 - Render thread -> Frame [954] Parallel Render Command Batch RCB-98 created with rcb: 10392381 2025-12-02 16:26:49.737 - Render thread -> Frame [954] Parallel Render Command Batch RCB-99 created with rcb: 40969639 2025-12-02 16:26:49.737 - Render thread -> Frame [954] Parallel Render Command Batch RCB-100 created with rcb: 39910772 2025-12-02 16:26:49.737 - Render thread -> Frame [954] Parallel Render Command Batch RCB-101 created with rcb: 1984148 2025-12-02 16:26:49.737 - Render thread -> Frame [954] Parallel Render Command Batch RCB-102 created with rcb: 49668303 2025-12-02 16:26:49.737 - Render thread -> Frame [954] Parallel Render Command Batch RCB-103 created with rcb: 12839626 2025-12-02 16:26:49.737 - Render thread -> Frame [954] Parallel Render Command Batch RCB-104 created with rcb: 7802525 2025-12-02 16:26:49.737 - Render thread -> Frame [954] Parallel Render Command Batch RCB-105 created with rcb: 8776433 2025-12-02 16:26:49.737 - Render thread -> Frame [954] Parallel Render Command Batch RCB-106 created with rcb: 48542542 2025-12-02 16:26:49.737 - Render thread -> Frame [954] Parallel Render Command Batch RCB-107 created with rcb: 13285264 2025-12-02 16:26:49.737 - Render thread -> Frame [954] Parallel Render Command Batch RCB-108 created with rcb: 43005414 2025-12-02 16:26:49.737 - Render thread -> Frame [954] Parallel Render Command Batch RCB-109 created with rcb: 32426660 2025-12-02 16:26:49.737 - Render thread -> Frame [954] Parallel Render Command Batch RCB-110 created with rcb: 11450745 2025-12-02 16:26:49.737 - Render thread -> Frame [954] Parallel Render Command Batch RCB-111 created with rcb: 37498482 2025-12-02 16:26:49.737 - Render thread -> Frame [954] Parallel Render Command Batch RCB-112 created with rcb: 31276572 2025-12-02 16:26:49.737 - Render thread -> Frame [954] Parallel Render Command Batch RCB-86 processed in 1 frames. 2025-12-02 16:26:49.738 - Render thread -> Frame [954] Parallel Render Command Batch RCB-87 processed in 1 frames. 2025-12-02 16:26:49.738 - Render thread -> Frame [954] Parallel Render Command Batch RCB-88 processed in 1 frames. 2025-12-02 16:26:49.739 - Render thread -> Frame [954] Parallel Render Command Batch RCB-89 processed in 1 frames. 2025-12-02 16:26:49.739 - Render thread -> Frame [954] Parallel Render Command Batch RCB-90 processed in 1 frames. 2025-12-02 16:26:49.739 - Render thread -> Frame [954] Parallel Render Command Batch RCB-91 processed in 1 frames. 2025-12-02 16:26:49.739 - Render thread -> Frame [954] Parallel Render Command Batch RCB-92 processed in 1 frames. 2025-12-02 16:26:49.739 - Render thread -> Frame [954] Parallel Render Command Batch RCB-93 processed in 1 frames. 2025-12-02 16:26:49.739 - Render thread -> Frame [954] Parallel Render Command Batch RCB-94 processed in 1 frames. 2025-12-02 16:26:49.739 - Render thread -> Frame [954] Parallel Render Command Batch RCB-95 processed in 1 frames. 2025-12-02 16:26:49.739 - Render thread -> Frame [954] Parallel Render Command Batch RCB-96 processed in 1 frames. 2025-12-02 16:26:49.739 - Render thread -> Frame [954] Parallel Render Command Batch RCB-97 processed in 1 frames. 2025-12-02 16:26:49.739 - Render thread -> Frame [954] Parallel Render Command Batch RCB-98 processed in 1 frames. 2025-12-02 16:26:49.754 - Render thread -> Frame [954] Parallel Render Command Batch RCB-99 processed in 1 frames. 2025-12-02 16:26:49.754 - Render thread -> Frame [954] Parallel Render Command Batch RCB-100 processed in 1 frames. 2025-12-02 16:26:49.754 - Render thread -> Frame [954] Parallel Render Command Batch RCB-101 processed in 1 frames. 2025-12-02 16:26:49.754 - Render thread -> Frame [954] Parallel Render Command Batch RCB-102 processed in 1 frames. 2025-12-02 16:26:49.755 - Render thread -> Frame [954] Parallel Render Command Batch RCB-103 processed in 1 frames. 2025-12-02 16:26:49.755 - Render thread -> Frame [954] Parallel Render Command Batch RCB-104 processed in 1 frames. 2025-12-02 16:26:49.755 - Render thread -> Frame [954] Parallel Render Command Batch RCB-105 processed in 1 frames. 2025-12-02 16:26:49.755 - Render thread -> Frame [954] Parallel Render Command Batch RCB-106 processed in 1 frames. 2025-12-02 16:26:49.755 - Render thread -> Frame [954] Parallel Render Command Batch RCB-107 processed in 1 frames. 2025-12-02 16:26:49.758 - Render thread -> Frame [954] Parallel Render Command Batch RCB-108 processed in 1 frames. 2025-12-02 16:26:49.758 - Render thread -> Frame [954] Parallel Render Command Batch RCB-109 processed in 1 frames. 2025-12-02 16:26:49.758 - Render thread -> Frame [954] Parallel Render Command Batch RCB-110 processed in 1 frames. 2025-12-02 16:26:49.758 - Render thread -> Frame [954] Parallel Render Command Batch RCB-111 processed in 1 frames. 2025-12-02 16:26:49.758 - Render thread -> Frame [954] Parallel Render Command Batch RCB-112 processed in 1 frames. 2025-12-02 16:26:49.772 - Render thread -> VRAM report about missing bytes is changed from 589463552 Bytes to 589008896 Bytes 2025-12-02 16:26:49.772 - Render thread -> Frame [955] Parallel Render Command Batch RCB-113 created with rcb: 981652 2025-12-02 16:26:49.772 - Render thread -> Frame [955] Parallel Render Command Batch RCB-114 created with rcb: 65150863 2025-12-02 16:26:49.772 - Render thread -> Frame [955] Parallel Render Command Batch RCB-115 created with rcb: 10062683 2025-12-02 16:26:49.772 - Render thread -> Frame [955] Parallel Render Command Batch RCB-116 created with rcb: 21287195 2025-12-02 16:26:49.772 - Render thread -> Frame [955] Parallel Render Command Batch RCB-117 created with rcb: 37196841 2025-12-02 16:26:49.772 - Render thread -> Frame [955] Parallel Render Command Batch RCB-118 created with rcb: 37498482 2025-12-02 16:26:49.772 - Render thread -> Frame [955] Parallel Render Command Batch RCB-119 created with rcb: 11450745 2025-12-02 16:26:49.772 - Render thread -> Frame [955] Parallel Render Command Batch RCB-120 created with rcb: 32426660 2025-12-02 16:26:49.772 - Render thread -> Frame [955] Parallel Render Command Batch RCB-121 created with rcb: 43005414 2025-12-02 16:26:49.772 - Render thread -> Frame [955] Parallel Render Command Batch RCB-122 created with rcb: 31885100 2025-12-02 16:26:49.772 - Render thread -> Frame [955] Parallel Render Command Batch RCB-123 created with rcb: 6617553 2025-12-02 16:26:49.772 - Render thread -> Frame [955] Parallel Render Command Batch RCB-124 created with rcb: 48542542 2025-12-02 16:26:49.772 - Render thread -> Frame [955] Parallel Render Command Batch RCB-125 created with rcb: 8776433 2025-12-02 16:26:49.772 - Render thread -> Frame [955] Parallel Render Command Batch RCB-126 created with rcb: 7802525 2025-12-02 16:26:49.772 - Render thread -> Frame [955] Parallel Render Command Batch RCB-127 created with rcb: 12839626 2025-12-02 16:26:49.772 - Render thread -> Frame [955] Parallel Render Command Batch RCB-128 created with rcb: 31276572 2025-12-02 16:26:49.772 - Render thread -> Frame [955] Parallel Render Command Batch RCB-129 created with rcb: 1984148 2025-12-02 16:26:49.772 - Render thread -> Frame [955] Parallel Render Command Batch RCB-130 created with rcb: 39910772 2025-12-02 16:26:49.772 - Render thread -> Frame [955] Parallel Render Command Batch RCB-131 created with rcb: 40969639 2025-12-02 16:26:49.772 - Render thread -> Frame [955] Parallel Render Command Batch RCB-132 created with rcb: 25361848 2025-12-02 16:26:49.772 - Render thread -> Frame [955] Parallel Render Command Batch RCB-133 created with rcb: 9084079 2025-12-02 16:26:49.772 - Render thread -> Frame [955] Parallel Render Command Batch RCB-134 created with rcb: 16337413 2025-12-02 16:26:49.772 - Render thread -> Frame [955] Parallel Render Command Batch RCB-135 created with rcb: 7302481 2025-12-02 16:26:49.772 - Render thread -> Frame [955] Parallel Render Command Batch RCB-136 created with rcb: 22563396 2025-12-02 16:26:49.772 - Render thread -> Frame [955] Parallel Render Command Batch RCB-137 created with rcb: 34777708 2025-12-02 16:26:49.772 - Render thread -> Frame [955] Parallel Render Command Batch RCB-138 created with rcb: 24652842 2025-12-02 16:26:49.772 - Render thread -> Frame [955] Parallel Render Command Batch RCB-139 created with rcb: 33325776 2025-12-02 16:26:49.772 - Render thread -> Frame [955] Parallel Render Command Batch RCB-113 processed in 1 frames. 2025-12-02 16:26:49.772 - Render thread -> Frame [955] Parallel Render Command Batch RCB-114 processed in 1 frames. 2025-12-02 16:26:49.772 - Render thread -> Frame [955] Parallel Render Command Batch RCB-115 processed in 1 frames. 2025-12-02 16:26:49.809 - Render thread -> Frame [955] Parallel Render Command Batch RCB-116 processed in 1 frames. 2025-12-02 16:26:49.810 - Render thread -> Frame [955] Parallel Render Command Batch RCB-117 processed in 1 frames. 2025-12-02 16:26:49.811 - Render thread -> Frame [955] Parallel Render Command Batch RCB-118 processed in 1 frames. 2025-12-02 16:26:49.812 - Render thread -> Frame [955] Parallel Render Command Batch RCB-119 processed in 1 frames. 2025-12-02 16:26:49.812 - Render thread -> Frame [955] Parallel Render Command Batch RCB-120 processed in 1 frames. 2025-12-02 16:26:49.812 - Render thread -> Frame [955] Parallel Render Command Batch RCB-121 processed in 1 frames. 2025-12-02 16:26:49.814 - Render thread -> Frame [955] Parallel Render Command Batch RCB-122 processed in 1 frames. 2025-12-02 16:26:49.815 - Render thread -> Frame [955] Parallel Render Command Batch RCB-123 processed in 1 frames. 2025-12-02 16:26:49.815 - Render thread -> Frame [955] Parallel Render Command Batch RCB-124 processed in 1 frames. 2025-12-02 16:26:49.815 - Render thread -> Frame [955] Parallel Render Command Batch RCB-125 processed in 1 frames. 2025-12-02 16:26:49.815 - Render thread -> Frame [955] Parallel Render Command Batch RCB-126 processed in 1 frames. 2025-12-02 16:26:49.815 - Render thread -> Frame [955] Parallel Render Command Batch RCB-127 processed in 1 frames. 2025-12-02 16:26:49.816 - Render thread -> Frame [955] Parallel Render Command Batch RCB-128 processed in 1 frames. 2025-12-02 16:26:49.816 - Render thread -> Frame [955] Parallel Render Command Batch RCB-129 processed in 1 frames. 2025-12-02 16:26:49.816 - Render thread -> Frame [955] Parallel Render Command Batch RCB-130 processed in 1 frames. 2025-12-02 16:26:49.816 - Render thread -> Frame [955] Parallel Render Command Batch RCB-131 processed in 1 frames. 2025-12-02 16:26:49.825 - Render thread -> Frame [955] Parallel Render Command Batch RCB-132 processed in 1 frames. 2025-12-02 16:26:49.825 - Render thread -> Frame [955] Parallel Render Command Batch RCB-133 processed in 1 frames. 2025-12-02 16:26:49.825 - Render thread -> Frame [955] Parallel Render Command Batch RCB-134 processed in 1 frames. 2025-12-02 16:26:49.825 - Render thread -> Frame [955] Parallel Render Command Batch RCB-135 processed in 1 frames. 2025-12-02 16:26:49.825 - Render thread -> Frame [955] Parallel Render Command Batch RCB-136 processed in 1 frames. 2025-12-02 16:26:49.828 - Render thread -> Frame [955] Parallel Render Command Batch RCB-137 processed in 1 frames. 2025-12-02 16:26:49.828 - Render thread -> Frame [955] Parallel Render Command Batch RCB-138 processed in 1 frames. 2025-12-02 16:26:49.833 - Render thread -> Frame [955] Parallel Render Command Batch RCB-139 processed in 1 frames. 2025-12-02 16:26:49.840 - Render thread -> Error: Model TrussFrame_Wide_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-02 16:26:49.854 - Render thread -> Error: Model TrussFrame_Long_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-02 16:26:49.913 - Render thread -> VRAM report about missing bytes is changed from 589008896 Bytes to 598110208 Bytes 2025-12-02 16:26:49.913 - Render thread -> Frame [956] Parallel Render Command Batch RCB-140 created with rcb: 26217426 2025-12-02 16:26:49.913 - Render thread -> Frame [956] Parallel Render Command Batch RCB-141 created with rcb: 45741449 2025-12-02 16:26:49.913 - Render thread -> Frame [956] Parallel Render Command Batch RCB-142 created with rcb: 13285264 2025-12-02 16:26:49.913 - Render thread -> Frame [956] Parallel Render Command Batch RCB-143 created with rcb: 65603047 2025-12-02 16:26:49.913 - Render thread -> Frame [956] Parallel Render Command Batch RCB-144 created with rcb: 35527406 2025-12-02 16:26:49.913 - Render thread -> Frame [956] Parallel Render Command Batch RCB-145 created with rcb: 10392381 2025-12-02 16:26:49.913 - Render thread -> Frame [956] Parallel Render Command Batch RCB-146 created with rcb: 52060661 2025-12-02 16:26:49.924 - Render thread -> Frame [956] Parallel Render Command Batch RCB-140 processed in 1 frames. 2025-12-02 16:26:49.932 - Render thread -> Frame [956] Parallel Render Command Batch RCB-141 processed in 1 frames. 2025-12-02 16:26:49.939 - Render thread -> Frame [956] Parallel Render Command Batch RCB-142 processed in 1 frames. 2025-12-02 16:26:49.944 - Render thread -> Frame [956] Parallel Render Command Batch RCB-143 processed in 1 frames. 2025-12-02 16:26:49.956 - Render thread -> Frame [956] Parallel Render Command Batch RCB-144 processed in 1 frames. 2025-12-02 16:26:49.960 - Render thread -> Frame [956] Parallel Render Command Batch RCB-145 processed in 1 frames. 2025-12-02 16:26:50.074 - Render thread -> VRAM report about missing bytes is changed from 598110208 Bytes to 598982656 Bytes 2025-12-02 16:26:50.074 - Render thread -> Frame [957] Parallel Render Command Batch RCB-147 created with rcb: 27384203 2025-12-02 16:26:50.076 - Render thread -> Frame [957] Parallel Render Command Batch RCB-146 processed in 2 frames. 2025-12-02 16:26:50.107 - Render thread -> Frame [957] Parallel Render Command Batch RCB-147 processed in 1 frames. 2025-12-02 16:26:50.174 - Render thread -> VRAM report about missing bytes is changed from 598982656 Bytes to 601018368 Bytes 2025-12-02 16:26:50.227 - Render thread -> VRAM report about missing bytes is changed from 601018368 Bytes to 601292800 Bytes 2025-12-02 16:26:50.280 - Render thread -> VRAM report about missing bytes is changed from 601292800 Bytes to 600621056 Bytes 2025-12-02 16:26:50.280 - Render thread -> Frame [960] Parallel Render Command Batch RCB-148 created with rcb: 31338372 2025-12-02 16:26:50.340 - Render thread -> Frame [960] Parallel Render Command Batch RCB-148 processed in 1 frames. 2025-12-02 16:26:50.427 - Render thread -> VRAM report about missing bytes is changed from 600621056 Bytes to 600637440 Bytes 2025-12-02 16:26:50.451 - Render thread -> VRAM report about missing bytes is changed from 600637440 Bytes to 601030656 Bytes 2025-12-02 16:26:50.483 - Render thread -> VRAM report about missing bytes is changed from 601030656 Bytes to 599539712 Bytes 2025-12-02 16:26:50.540 - Render thread -> VRAM report about missing bytes is changed from 599539712 Bytes to 599408640 Bytes 2025-12-02 16:26:50.540 - Render thread -> Frame [964] Parallel Render Command Batch RCB-149 created with rcb: 42170629 2025-12-02 16:26:50.673 - Render thread -> Error: Model Shower250_Deformed_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-02 16:26:50.693 - Render thread -> VRAM report about missing bytes is changed from 599408640 Bytes to 599539712 Bytes 2025-12-02 16:26:50.741 - Render thread -> Frame [965] Parallel Render Command Batch RCB-149 processed in 2 frames. 2025-12-02 16:26:50.767 - Render thread -> VRAM report about missing bytes is changed from 599539712 Bytes to 599826432 Bytes 2025-12-02 16:26:50.767 - Render thread -> Frame [966] Parallel Render Command Batch RCB-150 created with rcb: 49668303 2025-12-02 16:26:50.895 - Render thread -> VRAM report about missing bytes is changed from 599826432 Bytes to 600199168 Bytes 2025-12-02 16:26:50.924 - Render thread -> Frame [967] Parallel Render Command Batch RCB-150 processed in 2 frames. 2025-12-02 16:26:50.949 - Render thread -> VRAM report about missing bytes is changed from 600199168 Bytes to 600530944 Bytes 2025-12-02 16:26:50.974 - Render thread -> VRAM report about missing bytes is changed from 600530944 Bytes to 600666112 Bytes 2025-12-02 16:26:51.007 - Render thread -> VRAM report about missing bytes is changed from 600666112 Bytes to 601071616 Bytes 2025-12-02 16:26:51.022 - Render thread -> VRAM report about missing bytes is changed from 601071616 Bytes to 601010176 Bytes 2025-12-02 16:26:51.071 - Render thread -> VRAM report about missing bytes is changed from 601010176 Bytes to 601141248 Bytes 2025-12-02 16:26:51.084 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 2 needed elements, resizing from 1 to 2. 2025-12-02 16:26:51.085 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 2 needed elements, resizing from 1 to 2. 2025-12-02 16:26:51.138 - Render thread -> VRAM report about missing bytes is changed from 601141248 Bytes to 601026560 Bytes 2025-12-02 16:26:51.151 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 32 needed elements, resizing from 2 to 32. 2025-12-02 16:26:51.152 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 32 needed elements, resizing from 2 to 32. 2025-12-02 16:26:51.188 - Render thread -> VRAM report about missing bytes is changed from 601026560 Bytes to 600915968 Bytes 2025-12-02 16:26:51.223 - Render thread -> VRAM report about missing bytes is changed from 600915968 Bytes to 601092096 Bytes 2025-12-02 16:26:51.256 - Render thread -> VRAM report about missing bytes is changed from 601092096 Bytes to 600875008 Bytes 2025-12-02 16:26:51.470 - Render thread -> VRAM report about missing bytes is changed from 600875008 Bytes to 601268224 Bytes 2025-12-02 16:26:51.621 - Render thread -> VRAM report about missing bytes is changed from 601268224 Bytes to 600875008 Bytes 2025-12-02 16:26:51.820 - Render thread -> VRAM report about missing bytes is changed from 600875008 Bytes to 601268224 Bytes 2025-12-02 16:26:51.971 - Render thread -> VRAM report about missing bytes is changed from 601268224 Bytes to 600678400 Bytes 2025-12-02 16:26:52.170 - Render thread -> VRAM report about missing bytes is changed from 600678400 Bytes to 601268224 Bytes 2025-12-02 16:26:52.321 - Render thread -> VRAM report about missing bytes is changed from 601268224 Bytes to 600875008 Bytes 2025-12-02 16:26:52.520 - Render thread -> VRAM report about missing bytes is changed from 600875008 Bytes to 601268224 Bytes 2025-12-02 16:26:52.584 - Render thread -> VRAM report about missing bytes is changed from 601268224 Bytes to 601792512 Bytes 2025-12-02 16:26:52.618 - Render thread -> VRAM report about missing bytes is changed from 601792512 Bytes to 601137152 Bytes 2025-12-02 16:26:52.678 - Render thread -> VRAM report about missing bytes is changed from 601137152 Bytes to 601268224 Bytes 2025-12-02 16:26:52.695 - Render thread -> Error: Model Gyroscope250_Deformed_LOD3.mwm part Fracture05-WindowGlass does not have material assigned. 2025-12-02 16:26:52.708 - Render thread -> VRAM report about missing bytes is changed from 601268224 Bytes to 600612864 Bytes 2025-12-02 16:26:52.742 - Render thread -> VRAM report about missing bytes is changed from 600612864 Bytes to 602054656 Bytes 2025-12-02 16:26:52.774 - Render thread -> VRAM report about missing bytes is changed from 602054656 Bytes to 602710016 Bytes 2025-12-02 16:26:52.807 - Render thread -> VRAM report about missing bytes is changed from 602710016 Bytes to 601268224 Bytes 2025-12-02 16:26:52.871 - Render thread -> VRAM report about missing bytes is changed from 601268224 Bytes to 601661440 Bytes 2025-12-02 16:26:52.939 - Render thread -> VRAM report about missing bytes is changed from 601661440 Bytes to 603103232 Bytes 2025-12-02 16:26:52.961 - Render thread -> VRAM report about missing bytes is changed from 603103232 Bytes to 604151808 Bytes 2025-12-02 16:26:52.985 - Render thread -> VRAM report about missing bytes is changed from 604151808 Bytes to 603758592 Bytes 2025-12-02 16:26:53.008 - Render thread -> VRAM report about missing bytes is changed from 603758592 Bytes to 602316800 Bytes 2025-12-02 16:26:53.020 - Render thread -> VRAM report about missing bytes is changed from 602316800 Bytes to 601268224 Bytes 2025-12-02 16:26:53.032 - Render thread -> VRAM report about missing bytes is changed from 601268224 Bytes to 600875008 Bytes 2025-12-02 16:26:53.212 - Render thread -> VRAM report about missing bytes is changed from 600875008 Bytes to 600842240 Bytes 2025-12-02 16:26:53.226 - Render thread -> VRAM report about missing bytes is changed from 600842240 Bytes to 601235456 Bytes 2025-12-02 16:26:53.239 - Render thread -> VRAM report about missing bytes is changed from 601235456 Bytes to 601296896 Bytes 2025-12-02 16:26:53.371 - Render thread -> VRAM report about missing bytes is changed from 601296896 Bytes to 600903680 Bytes 2025-12-02 16:26:53.570 - Render thread -> VRAM report about missing bytes is changed from 600903680 Bytes to 601296896 Bytes 2025-12-02 16:26:53.725 - Render thread -> VRAM report about missing bytes is changed from 601296896 Bytes to 600707072 Bytes 2025-12-02 16:26:53.920 - Render thread -> VRAM report about missing bytes is changed from 600707072 Bytes to 601296896 Bytes 2025-12-02 16:26:54.071 - Render thread -> VRAM report about missing bytes is changed from 601296896 Bytes to 600903680 Bytes 2025-12-02 16:26:54.270 - Render thread -> VRAM report about missing bytes is changed from 600903680 Bytes to 601296896 Bytes 2025-12-02 16:26:54.421 - Render thread -> VRAM report about missing bytes is changed from 601296896 Bytes to 600903680 Bytes 2025-12-02 16:26:54.620 - Render thread -> VRAM report about missing bytes is changed from 600903680 Bytes to 601296896 Bytes 2025-12-02 16:26:54.771 - Render thread -> VRAM report about missing bytes is changed from 601296896 Bytes to 600903680 Bytes 2025-12-02 16:26:54.970 - Render thread -> VRAM report about missing bytes is changed from 600903680 Bytes to 601296896 Bytes 2025-12-02 16:26:55.121 - Render thread -> VRAM report about missing bytes is changed from 601296896 Bytes to 600903680 Bytes 2025-12-02 16:26:55.320 - Render thread -> VRAM report about missing bytes is changed from 600903680 Bytes to 601296896 Bytes 2025-12-02 16:26:55.471 - Render thread -> VRAM report about missing bytes is changed from 601296896 Bytes to 600707072 Bytes 2025-12-02 16:26:55.681 - Render thread -> VRAM report about missing bytes is changed from 600707072 Bytes to 601296896 Bytes 2025-12-02 16:26:55.821 - Render thread -> VRAM report about missing bytes is changed from 601296896 Bytes to 600903680 Bytes 2025-12-02 16:26:56.020 - Render thread -> VRAM report about missing bytes is changed from 600903680 Bytes to 601296896 Bytes 2025-12-02 16:26:56.171 - Render thread -> VRAM report about missing bytes is changed from 601296896 Bytes to 600903680 Bytes 2025-12-02 16:26:56.370 - Render thread -> VRAM report about missing bytes is changed from 600903680 Bytes to 601296896 Bytes 2025-12-02 16:26:56.521 - Render thread -> VRAM report about missing bytes is changed from 601296896 Bytes to 600903680 Bytes 2025-12-02 16:26:56.720 - Render thread -> VRAM report about missing bytes is changed from 600903680 Bytes to 601296896 Bytes 2025-12-02 16:26:56.871 - Render thread -> VRAM report about missing bytes is changed from 601296896 Bytes to 600903680 Bytes 2025-12-02 16:26:57.071 - Render thread -> VRAM report about missing bytes is changed from 600903680 Bytes to 601296896 Bytes 2025-12-02 16:26:57.221 - Render thread -> VRAM report about missing bytes is changed from 601296896 Bytes to 600707072 Bytes 2025-12-02 16:26:57.420 - Render thread -> VRAM report about missing bytes is changed from 600707072 Bytes to 601296896 Bytes 2025-12-02 16:26:57.571 - Render thread -> VRAM report about missing bytes is changed from 601296896 Bytes to 600903680 Bytes 2025-12-02 16:26:57.771 - Render thread -> VRAM report about missing bytes is changed from 600903680 Bytes to 601296896 Bytes 2025-12-02 16:26:57.930 - Render thread -> VRAM report about missing bytes is changed from 601296896 Bytes to 600903680 Bytes 2025-12-02 16:26:58.121 - Render thread -> VRAM report about missing bytes is changed from 600903680 Bytes to 601296896 Bytes 2025-12-02 16:26:58.271 - Render thread -> VRAM report about missing bytes is changed from 601296896 Bytes to 600903680 Bytes 2025-12-02 16:26:58.480 - Render thread -> VRAM report about missing bytes is changed from 600903680 Bytes to 601296896 Bytes 2025-12-02 16:26:58.621 - Render thread -> VRAM report about missing bytes is changed from 601296896 Bytes to 600903680 Bytes 2025-12-02 16:26:58.682 - Render thread -> VRAM report about missing bytes is changed from 600903680 Bytes to 621875200 Bytes 2025-12-02 16:26:58.693 - Render thread -> VRAM report about missing bytes is changed from 621875200 Bytes to 614535168 Bytes 2025-12-02 16:26:58.704 - Render thread -> VRAM report about missing bytes is changed from 614535168 Bytes to 617615360 Bytes 2025-12-02 16:26:58.721 - Render thread -> VRAM report about missing bytes is changed from 617615360 Bytes to 632033280 Bytes 2025-12-02 16:26:58.739 - Render thread -> VRAM report about missing bytes is changed from 632033280 Bytes to 643960832 Bytes 2025-12-02 16:26:58.787 - Render thread -> VRAM report about missing bytes is changed from 643960832 Bytes to 643436544 Bytes 2025-12-02 16:26:58.860 - Render thread -> VRAM report about missing bytes is changed from 643436544 Bytes to 643829760 Bytes 2025-12-02 16:26:58.891 - Render thread -> VRAM report about missing bytes is changed from 643829760 Bytes to 641011712 Bytes 2025-12-02 16:26:58.906 - Render thread -> VRAM report about missing bytes is changed from 641011712 Bytes to 640995328 Bytes 2025-12-02 16:26:58.933 - Render thread -> VRAM report about missing bytes is changed from 640995328 Bytes to 637652992 Bytes 2025-12-02 16:26:58.943 - Render thread -> VRAM report about missing bytes is changed from 637652992 Bytes to 637693952 Bytes 2025-12-02 16:26:58.954 - Render thread -> VRAM report about missing bytes is changed from 637693952 Bytes to 637169664 Bytes 2025-12-02 16:26:58.984 - Render thread -> VRAM report about missing bytes is changed from 637169664 Bytes to 636121088 Bytes 2025-12-02 16:26:59.072 - Render thread -> VRAM report about missing bytes is changed from 636121088 Bytes to 636252160 Bytes 2025-12-02 16:26:59.135 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 128 needed elements, resizing from 32 to 128. 2025-12-02 16:26:59.137 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 128 needed elements, resizing from 32 to 128. 2025-12-02 16:26:59.222 - Render thread -> VRAM report about missing bytes is changed from 636252160 Bytes to 601571328 Bytes 2025-12-02 16:26:59.269 - Render thread -> VRAM report about missing bytes is changed from 601571328 Bytes to 601522176 Bytes 2025-12-02 16:26:59.320 - Render thread -> VRAM report about missing bytes is changed from 601522176 Bytes to 601325568 Bytes 2025-12-02 16:26:59.454 - Render thread -> VRAM report about missing bytes is changed from 601325568 Bytes to 601915392 Bytes 2025-12-02 16:26:59.605 - Render thread -> VRAM report about missing bytes is changed from 601915392 Bytes to 601522176 Bytes 2025-12-02 16:26:59.738 - Render thread -> VRAM report about missing bytes is changed from 601522176 Bytes to 601325568 Bytes 2025-12-02 16:26:59.804 - Render thread -> VRAM report about missing bytes is changed from 601325568 Bytes to 601718784 Bytes 2025-12-02 16:26:59.954 - Render thread -> VRAM report about missing bytes is changed from 601718784 Bytes to 601325568 Bytes 2025-12-02 16:27:00.154 - Render thread -> VRAM report about missing bytes is changed from 601325568 Bytes to 601718784 Bytes 2025-12-02 16:27:00.305 - Render thread -> VRAM report about missing bytes is changed from 601718784 Bytes to 601325568 Bytes 2025-12-02 16:27:00.504 - Render thread -> VRAM report about missing bytes is changed from 601325568 Bytes to 601718784 Bytes 2025-12-02 16:27:00.655 - Render thread -> VRAM report about missing bytes is changed from 601718784 Bytes to 601325568 Bytes 2025-12-02 16:27:00.854 - Render thread -> VRAM report about missing bytes is changed from 601325568 Bytes to 601718784 Bytes 2025-12-02 16:27:01.005 - Render thread -> VRAM report about missing bytes is changed from 601718784 Bytes to 601128960 Bytes 2025-12-02 16:27:01.204 - Render thread -> VRAM report about missing bytes is changed from 601128960 Bytes to 601718784 Bytes 2025-12-02 16:27:01.354 - Render thread -> VRAM report about missing bytes is changed from 601718784 Bytes to 601325568 Bytes 2025-12-02 16:27:01.554 - Render thread -> VRAM report about missing bytes is changed from 601325568 Bytes to 601718784 Bytes 2025-12-02 16:27:01.705 - Render thread -> VRAM report about missing bytes is changed from 601718784 Bytes to 601325568 Bytes 2025-12-02 16:27:01.904 - Render thread -> VRAM report about missing bytes is changed from 601325568 Bytes to 601718784 Bytes 2025-12-02 16:27:02.054 - Render thread -> VRAM report about missing bytes is changed from 601718784 Bytes to 601325568 Bytes 2025-12-02 16:27:03.009 - Render thread -> VRAM report about missing bytes is changed from 601325568 Bytes to 602505216 Bytes 2025-12-02 16:27:03.978 - Render thread -> VRAM report about missing bytes is changed from 602505216 Bytes to 604143616 Bytes 2025-12-02 16:27:04.226 - Render thread -> VRAM report about missing bytes is changed from 604143616 Bytes to 604286976 Bytes 2025-12-02 16:27:04.461 - Render thread -> VRAM report about missing bytes is changed from 604286976 Bytes to 603750400 Bytes 2025-12-02 16:27:04.537 - Render thread -> VRAM report about missing bytes is changed from 603750400 Bytes to 603357184 Bytes 2025-12-02 16:27:04.558 - Render thread -> VRAM report about missing bytes is changed from 603357184 Bytes to 603160576 Bytes 2025-12-02 16:27:04.756 - Render thread -> VRAM report about missing bytes is changed from 603160576 Bytes to 603750400 Bytes 2025-12-02 16:27:04.822 - Render thread -> VRAM report about missing bytes is changed from 603750400 Bytes to 607289344 Bytes 2025-12-02 16:27:04.915 - Render thread -> VRAM report about missing bytes is changed from 607289344 Bytes to 640266240 Bytes 2025-12-02 16:27:05.029 - Render thread -> VRAM report about missing bytes is changed from 640266240 Bytes to 639721472 Bytes 2025-12-02 16:27:05.058 - Render thread -> VRAM report about missing bytes is changed from 639721472 Bytes to 637362176 Bytes 2025-12-02 16:27:05.089 - Render thread -> VRAM report about missing bytes is changed from 637362176 Bytes to 637579264 Bytes 2025-12-02 16:27:05.157 - Render thread -> VRAM report about missing bytes is changed from 637579264 Bytes to 637763584 Bytes 2025-12-02 16:27:05.189 - Render thread -> VRAM report about missing bytes is changed from 637763584 Bytes to 638222336 Bytes 2025-12-02 16:27:05.189 - Render thread -> Too many VRAM reports, stopping printing 2025-12-02 16:27:06.294 - Render thread -> Info: Frame[1667] - Available VRAM budget has changed: 399 MB 2025-12-02 16:27:06.294 - Render thread -> Warning: Available VRAM budget 399 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:27:06.361 - Render thread -> Info: Frame[1669] - Available VRAM budget has changed: 426 MB 2025-12-02 16:27:06.361 - Render thread -> Warning: Available VRAM budget 426 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:27:14.425 - Render thread -> Info: Frame[1911] - Available VRAM budget has changed: 422 MB 2025-12-02 16:27:14.425 - Render thread -> Warning: Available VRAM budget 422 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:27:17.692 - Render thread -> Info: Frame[2009] - Available VRAM budget has changed: 425 MB 2025-12-02 16:27:17.692 - Render thread -> Warning: Available VRAM budget 425 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:27:34.359 - Render thread -> Info: Frame[2509] - Available VRAM budget has changed: 359 MB 2025-12-02 16:27:34.359 - Render thread -> Warning: Available VRAM budget 359 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:27:41.293 - Render thread -> Info: Frame[2717] - Available VRAM budget has changed: 426 MB 2025-12-02 16:27:41.293 - Render thread -> Warning: Available VRAM budget 426 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:28:09.425 - Render thread -> Info: Frame[3561] - Available VRAM budget has changed: 359 MB 2025-12-02 16:28:09.425 - Render thread -> Warning: Available VRAM budget 359 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:28:11.158 - Render thread -> Info: Frame[3613] - Available VRAM budget has changed: 426 MB 2025-12-02 16:28:11.158 - Render thread -> Warning: Available VRAM budget 426 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:28:40.761 - Render thread -> Info: Frame[4501] - Available VRAM budget has changed: 359 MB 2025-12-02 16:28:40.761 - Render thread -> Warning: Available VRAM budget 359 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:28:42.292 - Render thread -> Info: Frame[4547] - Available VRAM budget has changed: 426 MB 2025-12-02 16:28:42.292 - Render thread -> Warning: Available VRAM budget 426 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:28:42.761 - Render thread -> Info: Frame[4561] - Available VRAM budget has changed: 418 MB 2025-12-02 16:28:42.761 - Render thread -> Warning: Available VRAM budget 418 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:28:42.825 - Render thread -> Info: Frame[4563] - Available VRAM budget has changed: 359 MB 2025-12-02 16:28:42.825 - Render thread -> Warning: Available VRAM budget 359 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:28:44.492 - Render thread -> Info: Frame[4613] - Available VRAM budget has changed: 426 MB 2025-12-02 16:28:44.492 - Render thread -> Warning: Available VRAM budget 426 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:28:46.893 - Render thread -> Info: Frame[4685] - Available VRAM budget has changed: 418 MB 2025-12-02 16:28:46.893 - Render thread -> Warning: Available VRAM budget 418 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:28:46.960 - Render thread -> Info: Frame[4687] - Available VRAM budget has changed: 359 MB 2025-12-02 16:28:46.960 - Render thread -> Warning: Available VRAM budget 359 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:28:48.625 - Render thread -> Info: Frame[4737] - Available VRAM budget has changed: 426 MB 2025-12-02 16:28:48.625 - Render thread -> Warning: Available VRAM budget 426 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:28:49.293 - Render thread -> Info: Frame[4757] - Available VRAM budget has changed: 418 MB 2025-12-02 16:28:49.293 - Render thread -> Warning: Available VRAM budget 418 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:28:49.359 - Render thread -> Info: Frame[4759] - Available VRAM budget has changed: 359 MB 2025-12-02 16:28:49.359 - Render thread -> Warning: Available VRAM budget 359 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:28:50.763 - Render thread -> Info: Frame[4801] - Available VRAM budget has changed: 426 MB 2025-12-02 16:28:50.763 - Render thread -> Warning: Available VRAM budget 426 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:29:12.558 - Render thread -> Info: Frame[5455] - Available VRAM budget has changed: 422 MB 2025-12-02 16:29:12.558 - Render thread -> Warning: Available VRAM budget 422 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:29:20.559 - Render thread -> Info: Frame[5695] - Available VRAM budget has changed: 426 MB 2025-12-02 16:29:20.559 - Render thread -> Warning: Available VRAM budget 426 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:31:15.159 - Render thread -> Info: Frame[9137] - Available VRAM budget has changed: 422 MB 2025-12-02 16:31:15.159 - Render thread -> Warning: Available VRAM budget 422 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:31:18.109 - Render thread -> Info: Frame[9225] - Available VRAM budget has changed: 425 MB 2025-12-02 16:31:18.109 - Render thread -> Warning: Available VRAM budget 425 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:31:23.358 - Render thread -> Info: Frame[9383] - Available VRAM budget has changed: 667 MB 2025-12-02 16:31:23.358 - Render thread -> Warning: Available VRAM budget 667 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:31:23.425 - Render thread -> Info: Frame[9385] - Available VRAM budget has changed: 672 MB 2025-12-02 16:31:23.425 - Render thread -> Warning: Available VRAM budget 672 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:31:23.625 - Render thread -> Info: Frame[9391] - Available VRAM budget has changed: 728 MB 2025-12-02 16:31:23.625 - Render thread -> Warning: Available VRAM budget 728 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:31:25.825 - Render thread -> Info: Frame[9457] - Available VRAM budget has changed: 723 MB 2025-12-02 16:31:25.825 - Render thread -> Warning: Available VRAM budget 723 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:31:25.893 - Render thread -> Info: Frame[9459] - Available VRAM budget has changed: 667 MB 2025-12-02 16:31:25.893 - Render thread -> Warning: Available VRAM budget 667 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:31:27.558 - Render thread -> Info: Frame[9509] - Available VRAM budget has changed: 716 MB 2025-12-02 16:31:27.558 - Render thread -> Warning: Available VRAM budget 716 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:31:28.292 - Render thread -> Info: Frame[9531] - Available VRAM budget has changed: 725 MB 2025-12-02 16:31:28.292 - Render thread -> Warning: Available VRAM budget 725 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:31:29.558 - Render thread -> Info: Frame[9569] - Available VRAM budget has changed: 731 MB 2025-12-02 16:31:29.558 - Render thread -> Warning: Available VRAM budget 731 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:31:30.892 - Render thread -> Info: Frame[9609] - Available VRAM budget has changed: 735 MB 2025-12-02 16:31:30.892 - Render thread -> Warning: Available VRAM budget 735 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:31:32.559 - Render thread -> Info: Frame[9659] - Available VRAM budget has changed: 740 MB 2025-12-02 16:31:32.559 - Render thread -> Warning: Available VRAM budget 740 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:31:36.592 - Render thread -> Info: Frame[9857] - Available VRAM budget has changed: 747 MB 2025-12-02 16:31:36.592 - Render thread -> Warning: Available VRAM budget 747 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:31:45.533 - .NET TP Worker -> Screenshot root: AppData 2025-12-02 16:31:45.533 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-02 16:31:45.534 - .NET TP Worker -> Screenshot absolute path: C:\Users\Circl\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-02 16:31:45.534 - .NET TP Worker -> Screenshot exists on target path. 2025-12-02 16:31:53.659 - Render thread -> Info: Frame[10873] - Available VRAM budget has changed: 779 MB 2025-12-02 16:31:53.659 - Render thread -> Warning: Available VRAM budget 779 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:31:57.408 - Render thread -> Info: Frame[11091] - Available VRAM budget has changed: 846 MB 2025-12-02 16:31:57.408 - Render thread -> Warning: Available VRAM budget 846 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:32:01.242 - Render thread -> Info: Frame[11321] - Available VRAM budget has changed: 877 MB 2025-12-02 16:32:01.242 - Render thread -> Warning: Available VRAM budget 877 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:32:01.942 - Render thread -> Info: Frame[11363] - Available VRAM budget has changed: 909 MB 2025-12-02 16:32:01.942 - Render thread -> Warning: Available VRAM budget 909 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:32:02.076 - Render thread -> Info: Frame[11371] - Available VRAM budget has changed: 941 MB 2025-12-02 16:32:02.076 - Render thread -> Warning: Available VRAM budget 941 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:32:03.375 - Render thread -> Info: Frame[11449] - Available VRAM budget has changed: 973 MB 2025-12-02 16:32:03.375 - Render thread -> Warning: Available VRAM budget 973 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:32:07.008 - Render thread -> Info: Frame[11667] - Available VRAM budget has changed: 1005 MB 2025-12-02 16:32:07.008 - Render thread -> Warning: Available VRAM budget 1005 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:32:42.367 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 256 needed elements, resizing from 128 to 256. 2025-12-02 16:32:42.368 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 256 needed elements, resizing from 128 to 256. 2025-12-02 16:33:13.175 - Render thread -> Error: Model Truss50_Deformed_LOD3.mwm part Fracture_01-Truss50Test_LastLOD does not have material assigned. 2025-12-02 16:33:47.177 - Render thread -> Info: Frame[17611] - Available VRAM budget has changed: 1013 MB 2025-12-02 16:33:47.177 - Render thread -> Warning: Available VRAM budget 1013 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:33:47.211 - Render thread -> Info: Frame[17613] - Available VRAM budget has changed: 1039 MB 2025-12-02 16:33:47.211 - Render thread -> Warning: Available VRAM budget 1039 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:33:47.347 - Render thread -> Info: Frame[17621] - Available VRAM budget has changed: 1051 MB 2025-12-02 16:33:47.347 - Render thread -> Warning: Available VRAM budget 1051 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:33:47.977 - Render thread -> Info: Frame[17659] - Available VRAM budget has changed: 1039 MB 2025-12-02 16:33:47.977 - Render thread -> Warning: Available VRAM budget 1039 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:33:48.077 - Render thread -> Info: Frame[17665] - Available VRAM budget has changed: 1013 MB 2025-12-02 16:33:48.077 - Render thread -> Warning: Available VRAM budget 1013 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:33:48.178 - Render thread -> Info: Frame[17671] - Available VRAM budget has changed: 1007 MB 2025-12-02 16:33:48.180 - Render thread -> Warning: Available VRAM budget 1007 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:34:05.911 - Render thread -> Info: Frame[18735] - Available VRAM budget has changed: 1002 MB 2025-12-02 16:34:05.911 - Render thread -> Warning: Available VRAM budget 1002 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:34:42.477 - Render thread -> Info: Frame[20929] - Available VRAM budget has changed: 988 MB 2025-12-02 16:34:42.477 - Render thread -> Warning: Available VRAM budget 988 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:34:48.410 - Render thread -> Info: Frame[21285] - Available VRAM budget has changed: 999 MB 2025-12-02 16:34:48.410 - Render thread -> Warning: Available VRAM budget 999 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:34:52.892 - .NET TP Worker -> Screenshot root: AppData 2025-12-02 16:34:52.892 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-02 16:34:52.892 - .NET TP Worker -> Screenshot absolute path: C:\Users\Circl\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-02 16:34:52.892 - .NET TP Worker -> Screenshot exists on target path. 2025-12-02 16:34:55.827 - Render thread -> Info: Frame[21723] - Available VRAM budget has changed: 988 MB 2025-12-02 16:34:55.828 - Render thread -> Warning: Available VRAM budget 988 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:35:07.394 - Render thread -> Info: Frame[22417] - Available VRAM budget has changed: 934 MB 2025-12-02 16:35:07.394 - Render thread -> Warning: Available VRAM budget 934 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:35:07.760 - Render thread -> Info: Frame[22439] - Available VRAM budget has changed: 877 MB 2025-12-02 16:35:07.760 - Render thread -> Warning: Available VRAM budget 877 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:35:10.660 - Render thread -> Info: Frame[22613] - Available VRAM budget has changed: 708 MB 2025-12-02 16:35:10.660 - Render thread -> Warning: Available VRAM budget 708 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:35:15.960 - Render thread -> Info: Frame[22931] - Available VRAM budget has changed: 719 MB 2025-12-02 16:35:15.960 - Render thread -> Warning: Available VRAM budget 719 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:35:16.594 - Render thread -> Info: Frame[22969] - Available VRAM budget has changed: 707 MB 2025-12-02 16:35:16.594 - Render thread -> Warning: Available VRAM budget 707 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:35:18.161 - Render thread -> Info: Frame[23063] - Available VRAM budget has changed: 694 MB 2025-12-02 16:35:18.161 - Render thread -> Warning: Available VRAM budget 694 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:35:18.727 - Render thread -> Info: Frame[23097] - Available VRAM budget has changed: 862 MB 2025-12-02 16:35:18.727 - Render thread -> Warning: Available VRAM budget 862 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:35:18.896 - Render thread -> Info: Frame[23107] - Available VRAM budget has changed: 867 MB 2025-12-02 16:35:18.896 - Render thread -> Warning: Available VRAM budget 867 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:35:18.928 - Render thread -> Info: Frame[23109] - Available VRAM budget has changed: 878 MB 2025-12-02 16:35:18.928 - Render thread -> Warning: Available VRAM budget 878 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:35:18.961 - Render thread -> Info: Frame[23111] - Available VRAM budget has changed: 911 MB 2025-12-02 16:35:18.961 - Render thread -> Warning: Available VRAM budget 911 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:35:19.477 - Render thread -> Info: Frame[23137] - Available VRAM budget has changed: 958 MB 2025-12-02 16:35:19.477 - Render thread -> Warning: Available VRAM budget 958 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:35:19.578 - Render thread -> Info: Frame[23143] - Available VRAM budget has changed: 1013 MB 2025-12-02 16:35:19.578 - Render thread -> Warning: Available VRAM budget 1013 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:35:20.244 - Render thread -> Info: Frame[23183] - Available VRAM budget has changed: 960 MB 2025-12-02 16:35:20.244 - Render thread -> Warning: Available VRAM budget 960 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:35:23.477 - Render thread -> Info: Frame[23283] - Available VRAM budget has changed: 1017 MB 2025-12-02 16:35:23.477 - Render thread -> Warning: Available VRAM budget 1017 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:35:31.977 - Render thread -> Info: Frame[23545] - Available VRAM budget has changed: 1054 MB 2025-12-02 16:35:31.977 - Render thread -> Warning: Available VRAM budget 1054 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:35:47.377 - Render thread -> Info: Frame[24469] - Available VRAM budget has changed: 1046 MB 2025-12-02 16:35:47.377 - Render thread -> Warning: Available VRAM budget 1046 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:35:57.912 - Render thread -> Info: Frame[25055] - Available VRAM budget has changed: 1054 MB 2025-12-02 16:35:57.912 - Render thread -> Warning: Available VRAM budget 1054 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:35:58.160 - Render thread -> Info: Frame[25069] - Available VRAM budget has changed: 553 MB 2025-12-02 16:35:58.160 - Render thread -> Warning: Available VRAM budget 553 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:36:03.728 - Render thread -> Info: Frame[25245] - Available VRAM budget has changed: 625 MB 2025-12-02 16:36:03.728 - Render thread -> Warning: Available VRAM budget 625 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:36:03.929 - Render thread -> Info: Frame[25251] - Available VRAM budget has changed: 641 MB 2025-12-02 16:36:03.929 - Render thread -> Warning: Available VRAM budget 641 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:36:04.262 - Render thread -> Info: Frame[25261] - Available VRAM budget has changed: 646 MB 2025-12-02 16:36:04.262 - Render thread -> Warning: Available VRAM budget 646 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:36:04.328 - Render thread -> Info: Frame[25263] - Available VRAM budget has changed: 665 MB 2025-12-02 16:36:04.328 - Render thread -> Warning: Available VRAM budget 665 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:36:04.461 - Render thread -> Info: Frame[25267] - Available VRAM budget has changed: 554 MB 2025-12-02 16:36:04.461 - Render thread -> Warning: Available VRAM budget 554 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:36:10.396 - Render thread -> Info: Frame[25445] - Available VRAM budget has changed: 545 MB 2025-12-02 16:36:10.396 - Render thread -> Warning: Available VRAM budget 545 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:36:10.461 - Render thread -> Info: Frame[25447] - Available VRAM budget has changed: 486 MB 2025-12-02 16:36:10.461 - Render thread -> Warning: Available VRAM budget 486 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:36:11.861 - Render thread -> Info: Frame[25489] - Available VRAM budget has changed: 553 MB 2025-12-02 16:36:11.861 - Render thread -> Warning: Available VRAM budget 553 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:36:13.128 - Render thread -> Info: Frame[25527] - Available VRAM budget has changed: 486 MB 2025-12-02 16:36:13.128 - Render thread -> Warning: Available VRAM budget 486 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:36:14.928 - Render thread -> Info: Frame[25581] - Available VRAM budget has changed: 554 MB 2025-12-02 16:36:14.928 - Render thread -> Warning: Available VRAM budget 554 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:36:17.996 - Render thread -> Info: Frame[25673] - Available VRAM budget has changed: 550 MB 2025-12-02 16:36:17.996 - Render thread -> Warning: Available VRAM budget 550 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:36:21.128 - Render thread -> Info: Frame[25767] - Available VRAM budget has changed: 546 MB 2025-12-02 16:36:21.128 - Render thread -> Warning: Available VRAM budget 546 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:36:23.394 - Render thread -> Info: Frame[25835] - Available VRAM budget has changed: 539 MB 2025-12-02 16:36:23.394 - Render thread -> Warning: Available VRAM budget 539 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:36:29.528 - Render thread -> Info: Frame[26019] - Available VRAM budget has changed: 550 MB 2025-12-02 16:36:29.528 - Render thread -> Warning: Available VRAM budget 550 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:36:43.864 - Render thread -> Info: Frame[26449] - Available VRAM budget has changed: 542 MB 2025-12-02 16:36:43.864 - Render thread -> Warning: Available VRAM budget 542 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:36:43.928 - Render thread -> Info: Frame[26451] - Available VRAM budget has changed: 483 MB 2025-12-02 16:36:43.928 - Render thread -> Warning: Available VRAM budget 483 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:36:47.863 - Render thread -> Info: Frame[26569] - Available VRAM budget has changed: 550 MB 2025-12-02 16:36:47.863 - Render thread -> Warning: Available VRAM budget 550 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:36:52.061 - Render thread -> Info: Frame[26719] - Available VRAM budget has changed: 677 MB 2025-12-02 16:36:52.061 - Render thread -> Warning: Available VRAM budget 677 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:36:52.168 - Render thread -> Info: Frame[26725] - Available VRAM budget has changed: 669 MB 2025-12-02 16:36:52.168 - Render thread -> Warning: Available VRAM budget 669 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:36:52.861 - Render thread -> Info: Frame[26767] - Available VRAM budget has changed: 699 MB 2025-12-02 16:36:52.861 - Render thread -> Warning: Available VRAM budget 699 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:36:53.628 - Render thread -> Info: Frame[26813] - Available VRAM budget has changed: 703 MB 2025-12-02 16:36:53.628 - Render thread -> Warning: Available VRAM budget 703 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:36:53.795 - Render thread -> Info: Frame[26823] - Available VRAM budget has changed: 760 MB 2025-12-02 16:36:53.795 - Render thread -> Warning: Available VRAM budget 760 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:36:53.995 - Render thread -> Info: Frame[26835] - Available VRAM budget has changed: 812 MB 2025-12-02 16:36:53.995 - Render thread -> Warning: Available VRAM budget 812 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:36:54.206 - Render thread -> Info: Frame[26847] - Available VRAM budget has changed: 758 MB 2025-12-02 16:36:54.206 - Render thread -> Warning: Available VRAM budget 758 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:36:54.295 - Render thread -> Info: Frame[26853] - Available VRAM budget has changed: 673 MB 2025-12-02 16:36:54.295 - Render thread -> Warning: Available VRAM budget 673 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:36:54.328 - Render thread -> Info: Frame[26855] - Available VRAM budget has changed: 609 MB 2025-12-02 16:36:54.328 - Render thread -> Warning: Available VRAM budget 609 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:36:54.435 - Render thread -> Info: Frame[26861] - Available VRAM budget has changed: 590 MB 2025-12-02 16:36:54.435 - Render thread -> Warning: Available VRAM budget 590 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:36:54.539 - Render thread -> Info: Frame[26867] - Available VRAM budget has changed: 587 MB 2025-12-02 16:36:54.539 - Render thread -> Warning: Available VRAM budget 587 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:36:54.695 - Render thread -> Info: Frame[26873] - Available VRAM budget has changed: 582 MB 2025-12-02 16:36:54.695 - Render thread -> Warning: Available VRAM budget 582 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:36:55.828 - Render thread -> Info: Frame[26907] - Available VRAM budget has changed: 613 MB 2025-12-02 16:36:55.828 - Render thread -> Warning: Available VRAM budget 613 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:36:55.961 - Render thread -> Info: Frame[26911] - Available VRAM budget has changed: 627 MB 2025-12-02 16:36:55.961 - Render thread -> Warning: Available VRAM budget 627 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:36:56.162 - Render thread -> Info: Frame[26917] - Available VRAM budget has changed: 634 MB 2025-12-02 16:36:56.162 - Render thread -> Warning: Available VRAM budget 634 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:36:56.228 - Render thread -> Info: Frame[26919] - Available VRAM budget has changed: 659 MB 2025-12-02 16:36:56.228 - Render thread -> Warning: Available VRAM budget 659 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:36:56.295 - Render thread -> Info: Frame[26921] - Available VRAM budget has changed: 671 MB 2025-12-02 16:36:56.295 - Render thread -> Warning: Available VRAM budget 671 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:36:57.228 - Render thread -> Info: Frame[26949] - Available VRAM budget has changed: 641 MB 2025-12-02 16:36:57.228 - Render thread -> Warning: Available VRAM budget 641 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:36:57.561 - Render thread -> Info: Frame[26959] - Available VRAM budget has changed: 551 MB 2025-12-02 16:36:57.561 - Render thread -> Warning: Available VRAM budget 551 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:37:13.644 - Render thread -> Info: Frame[27923] - Available VRAM budget has changed: 676 MB 2025-12-02 16:37:13.644 - Render thread -> Warning: Available VRAM budget 676 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:37:13.845 - Render thread -> Info: Frame[27935] - Available VRAM budget has changed: 703 MB 2025-12-02 16:37:13.845 - Render thread -> Warning: Available VRAM budget 703 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:37:14.511 - Render thread -> Info: Frame[27967] - Available VRAM budget has changed: 676 MB 2025-12-02 16:37:14.511 - Render thread -> Warning: Available VRAM budget 676 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:37:14.711 - Render thread -> Info: Frame[27973] - Available VRAM budget has changed: 551 MB 2025-12-02 16:37:14.711 - Render thread -> Warning: Available VRAM budget 551 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:37:16.911 - Render thread -> Info: Frame[28039] - Available VRAM budget has changed: 752 MB 2025-12-02 16:37:16.911 - Render thread -> Warning: Available VRAM budget 752 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:37:17.078 - Render thread -> Info: Frame[28049] - Available VRAM budget has changed: 764 MB 2025-12-02 16:37:17.078 - Render thread -> Warning: Available VRAM budget 764 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:37:17.190 - Render thread -> Info: Frame[28055] - Available VRAM budget has changed: 724 MB 2025-12-02 16:37:17.190 - Render thread -> Warning: Available VRAM budget 724 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:37:17.278 - Render thread -> Info: Frame[28061] - Available VRAM budget has changed: 699 MB 2025-12-02 16:37:17.278 - Render thread -> Warning: Available VRAM budget 699 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:37:17.312 - Render thread -> Info: Frame[28063] - Available VRAM budget has changed: 685 MB 2025-12-02 16:37:17.312 - Render thread -> Warning: Available VRAM budget 685 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:37:18.311 - Render thread -> Info: Frame[28123] - Available VRAM budget has changed: 697 MB 2025-12-02 16:37:18.311 - Render thread -> Warning: Available VRAM budget 697 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:37:18.378 - Render thread -> Info: Frame[28127] - Available VRAM budget has changed: 724 MB 2025-12-02 16:37:18.378 - Render thread -> Warning: Available VRAM budget 724 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:37:18.578 - Render thread -> Info: Frame[28139] - Available VRAM budget has changed: 764 MB 2025-12-02 16:37:18.578 - Render thread -> Warning: Available VRAM budget 764 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:37:18.745 - Render thread -> Info: Frame[28149] - Available VRAM budget has changed: 805 MB 2025-12-02 16:37:18.745 - Render thread -> Warning: Available VRAM budget 805 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:37:18.978 - Render thread -> Info: Frame[28163] - Available VRAM budget has changed: 759 MB 2025-12-02 16:37:18.978 - Render thread -> Warning: Available VRAM budget 759 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:37:19.178 - Render thread -> Info: Frame[28175] - Available VRAM budget has changed: 719 MB 2025-12-02 16:37:19.178 - Render thread -> Warning: Available VRAM budget 719 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:37:19.312 - Render thread -> Info: Frame[28183] - Available VRAM budget has changed: 689 MB 2025-12-02 16:37:19.312 - Render thread -> Warning: Available VRAM budget 689 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:37:20.144 - Render thread -> Info: Frame[28233] - Available VRAM budget has changed: 693 MB 2025-12-02 16:37:20.144 - Render thread -> Warning: Available VRAM budget 693 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:37:20.178 - Render thread -> Info: Frame[28235] - Available VRAM budget has changed: 723 MB 2025-12-02 16:37:20.178 - Render thread -> Warning: Available VRAM budget 723 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:37:20.411 - Render thread -> Info: Frame[28249] - Available VRAM budget has changed: 766 MB 2025-12-02 16:37:20.411 - Render thread -> Warning: Available VRAM budget 766 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:37:20.578 - Render thread -> Info: Frame[28259] - Available VRAM budget has changed: 824 MB 2025-12-02 16:37:20.578 - Render thread -> Warning: Available VRAM budget 824 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:37:20.844 - Render thread -> Info: Frame[28275] - Available VRAM budget has changed: 830 MB 2025-12-02 16:37:20.844 - Render thread -> Warning: Available VRAM budget 830 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:37:21.278 - Render thread -> Info: Frame[28301] - Available VRAM budget has changed: 775 MB 2025-12-02 16:37:21.278 - Render thread -> Warning: Available VRAM budget 775 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:37:22.944 - Render thread -> Info: Frame[28401] - Available VRAM budget has changed: 714 MB 2025-12-02 16:37:22.944 - Render thread -> Warning: Available VRAM budget 714 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:37:22.979 - Render thread -> Info: Frame[28403] - Available VRAM budget has changed: 686 MB 2025-12-02 16:37:22.979 - Render thread -> Warning: Available VRAM budget 686 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:37:23.115 - Render thread -> Info: Frame[28411] - Available VRAM budget has changed: 665 MB 2025-12-02 16:37:23.115 - Render thread -> Warning: Available VRAM budget 665 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:37:23.347 - Render thread -> Info: Frame[28425] - Available VRAM budget has changed: 658 MB 2025-12-02 16:37:23.347 - Render thread -> Warning: Available VRAM budget 658 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:37:24.178 - Render thread -> Info: Frame[28475] - Available VRAM budget has changed: 678 MB 2025-12-02 16:37:24.178 - Render thread -> Warning: Available VRAM budget 678 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:37:24.911 - Render thread -> Info: Frame[28519] - Available VRAM budget has changed: 685 MB 2025-12-02 16:37:24.911 - Render thread -> Warning: Available VRAM budget 685 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:37:25.244 - Render thread -> Info: Frame[28539] - Available VRAM budget has changed: 699 MB 2025-12-02 16:37:25.244 - Render thread -> Warning: Available VRAM budget 699 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:37:25.478 - Render thread -> Info: Frame[28553] - Available VRAM budget has changed: 714 MB 2025-12-02 16:37:25.478 - Render thread -> Warning: Available VRAM budget 714 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:37:25.645 - Render thread -> Info: Frame[28563] - Available VRAM budget has changed: 718 MB 2025-12-02 16:37:25.645 - Render thread -> Warning: Available VRAM budget 718 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:37:25.779 - Render thread -> Info: Frame[28571] - Available VRAM budget has changed: 722 MB 2025-12-02 16:37:25.779 - Render thread -> Warning: Available VRAM budget 722 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:37:26.278 - Render thread -> Info: Frame[28601] - Available VRAM budget has changed: 761 MB 2025-12-02 16:37:26.278 - Render thread -> Warning: Available VRAM budget 761 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:37:26.845 - Render thread -> Info: Frame[28635] - Available VRAM budget has changed: 830 MB 2025-12-02 16:37:26.845 - Render thread -> Warning: Available VRAM budget 830 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:37:27.345 - Render thread -> Info: Frame[28665] - Available VRAM budget has changed: 824 MB 2025-12-02 16:37:27.345 - Render thread -> Warning: Available VRAM budget 824 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:37:27.411 - Render thread -> Info: Frame[28669] - Available VRAM budget has changed: 819 MB 2025-12-02 16:37:27.411 - Render thread -> Warning: Available VRAM budget 819 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:37:27.878 - Render thread -> Info: Frame[28697] - Available VRAM budget has changed: 761 MB 2025-12-02 16:37:27.878 - Render thread -> Warning: Available VRAM budget 761 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:37:27.944 - Render thread -> Info: Frame[28701] - Available VRAM budget has changed: 692 MB 2025-12-02 16:37:27.944 - Render thread -> Warning: Available VRAM budget 692 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:37:28.011 - Render thread -> Info: Frame[28705] - Available VRAM budget has changed: 647 MB 2025-12-02 16:37:28.011 - Render thread -> Warning: Available VRAM budget 647 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:37:28.045 - Render thread -> Info: Frame[28707] - Available VRAM budget has changed: 623 MB 2025-12-02 16:37:28.045 - Render thread -> Warning: Available VRAM budget 623 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:37:28.089 - Render thread -> Info: Frame[28709] - Available VRAM budget has changed: 606 MB 2025-12-02 16:37:28.089 - Render thread -> Warning: Available VRAM budget 606 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:37:28.161 - Render thread -> Info: Frame[28713] - Available VRAM budget has changed: 597 MB 2025-12-02 16:37:28.161 - Render thread -> Warning: Available VRAM budget 597 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:37:28.321 - Render thread -> Info: Frame[28723] - Available VRAM budget has changed: 551 MB 2025-12-02 16:37:28.321 - Render thread -> Warning: Available VRAM budget 551 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:37:30.961 - Render thread -> Info: Frame[28857] - Available VRAM budget has changed: 888 MB 2025-12-02 16:37:30.961 - Render thread -> Warning: Available VRAM budget 888 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:37:31.031 - Render thread -> Info: Frame[28861] - Available VRAM budget has changed: 1042 MB 2025-12-02 16:37:31.031 - Render thread -> Warning: Available VRAM budget 1042 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:37:31.061 - Render thread -> Info: Frame[28863] - Available VRAM budget has changed: 1049 MB 2025-12-02 16:37:31.061 - Render thread -> Warning: Available VRAM budget 1049 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:37:31.095 - Render thread -> Info: Frame[28865] - Available VRAM budget has changed: 1054 MB 2025-12-02 16:37:31.095 - Render thread -> Warning: Available VRAM budget 1054 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:37:58.745 - Render thread -> Info: Frame[30515] - Available VRAM budget has changed: 626 MB 2025-12-02 16:37:58.745 - Render thread -> Warning: Available VRAM budget 626 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:37:58.778 - Render thread -> Info: Frame[30517] - Available VRAM budget has changed: 552 MB 2025-12-02 16:37:58.778 - Render thread -> Warning: Available VRAM budget 552 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:38:00.628 - Render thread -> Info: Frame[30597] - Available VRAM budget has changed: 601 MB 2025-12-02 16:38:00.628 - Render thread -> Warning: Available VRAM budget 601 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:38:01.661 - Render thread -> Info: Frame[30631] - Available VRAM budget has changed: 604 MB 2025-12-02 16:38:01.661 - Render thread -> Warning: Available VRAM budget 604 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:38:01.828 - Render thread -> Info: Frame[30641] - Available VRAM budget has changed: 612 MB 2025-12-02 16:38:01.828 - Render thread -> Warning: Available VRAM budget 612 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:38:01.895 - Render thread -> Info: Frame[30645] - Available VRAM budget has changed: 625 MB 2025-12-02 16:38:01.895 - Render thread -> Warning: Available VRAM budget 625 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:38:02.395 - Render thread -> Info: Frame[30675] - Available VRAM budget has changed: 607 MB 2025-12-02 16:38:02.395 - Render thread -> Warning: Available VRAM budget 607 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:38:02.928 - Render thread -> Info: Frame[30707] - Available VRAM budget has changed: 830 MB 2025-12-02 16:38:02.928 - Render thread -> Warning: Available VRAM budget 830 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:38:02.962 - Render thread -> Info: Frame[30709] - Available VRAM budget has changed: 1046 MB 2025-12-02 16:38:02.962 - Render thread -> Warning: Available VRAM budget 1046 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:38:03.035 - Render thread -> Info: Frame[30713] - Available VRAM budget has changed: 1054 MB 2025-12-02 16:38:03.035 - Render thread -> Warning: Available VRAM budget 1054 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:38:06.295 - Render thread -> Info: Frame[30901] - Available VRAM budget has changed: 1060 MB 2025-12-02 16:38:06.295 - Render thread -> Warning: Available VRAM budget 1060 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:38:13.795 - Render thread -> Info: Frame[31329] - Available VRAM budget has changed: 1055 MB 2025-12-02 16:38:13.795 - Render thread -> Warning: Available VRAM budget 1055 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:38:14.295 - Render thread -> Info: Frame[31359] - Available VRAM budget has changed: 1043 MB 2025-12-02 16:38:14.295 - Render thread -> Warning: Available VRAM budget 1043 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:38:14.629 - Render thread -> Info: Frame[31379] - Available VRAM budget has changed: 1037 MB 2025-12-02 16:38:14.629 - Render thread -> Warning: Available VRAM budget 1037 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:40:51.045 - Render thread -> Info: Frame[40701] - Available VRAM budget has changed: 1031 MB 2025-12-02 16:40:51.045 - Render thread -> Warning: Available VRAM budget 1031 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:41:18.060 - .NET TP Worker -> Screenshot root: AppData 2025-12-02 16:41:18.060 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-02 16:41:18.060 - .NET TP Worker -> Screenshot absolute path: C:\Users\Circl\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-02 16:41:18.060 - .NET TP Worker -> Screenshot exists on target path. 2025-12-02 16:41:18.628 - Render thread -> Info: Frame[42349] - Available VRAM budget has changed: 1020 MB 2025-12-02 16:41:18.628 - Render thread -> Warning: Available VRAM budget 1020 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:41:22.361 - Render thread -> Info: Frame[42573] - Available VRAM budget has changed: 1015 MB 2025-12-02 16:41:22.361 - Render thread -> Warning: Available VRAM budget 1015 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:42:00.196 - Render thread -> Info: Frame[44821] - Available VRAM budget has changed: 551 MB 2025-12-02 16:42:00.196 - Render thread -> Warning: Available VRAM budget 551 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:42:09.578 - Render thread -> Info: Frame[45163] - Available VRAM budget has changed: 547 MB 2025-12-02 16:42:09.578 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:42:12.912 - Render thread -> Info: Frame[45263] - Available VRAM budget has changed: 550 MB 2025-12-02 16:42:12.912 - Render thread -> Warning: Available VRAM budget 550 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:42:39.246 - Render thread -> Info: Frame[46197] - Available VRAM budget has changed: 547 MB 2025-12-02 16:42:39.246 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:42:41.846 - Render thread -> Info: Frame[46275] - Available VRAM budget has changed: 550 MB 2025-12-02 16:42:41.846 - Render thread -> Warning: Available VRAM budget 550 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:43:51.961 - Render thread -> Info: Frame[50349] - Available VRAM budget has changed: 606 MB 2025-12-02 16:43:51.961 - Render thread -> Warning: Available VRAM budget 606 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:43:52.028 - Render thread -> Info: Frame[50353] - Available VRAM budget has changed: 610 MB 2025-12-02 16:43:52.028 - Render thread -> Warning: Available VRAM budget 610 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:43:53.462 - Render thread -> Info: Frame[50439] - Available VRAM budget has changed: 694 MB 2025-12-02 16:43:53.462 - Render thread -> Warning: Available VRAM budget 694 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:43:53.596 - Render thread -> Info: Frame[50447] - Available VRAM budget has changed: 550 MB 2025-12-02 16:43:53.596 - Render thread -> Warning: Available VRAM budget 550 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:43:58.861 - Render thread -> Info: Frame[50763] - Available VRAM budget has changed: 728 MB 2025-12-02 16:43:58.861 - Render thread -> Warning: Available VRAM budget 728 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:43:59.062 - Render thread -> Info: Frame[50775] - Available VRAM budget has changed: 716 MB 2025-12-02 16:43:59.062 - Render thread -> Warning: Available VRAM budget 716 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:43:59.095 - Render thread -> Info: Frame[50777] - Available VRAM budget has changed: 644 MB 2025-12-02 16:43:59.095 - Render thread -> Warning: Available VRAM budget 644 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:43:59.296 - Render thread -> Info: Frame[50789] - Available VRAM budget has changed: 550 MB 2025-12-02 16:43:59.296 - Render thread -> Warning: Available VRAM budget 550 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:44:08.829 - Render thread -> Info: Frame[51261] - Available VRAM budget has changed: 489 MB 2025-12-02 16:44:08.829 - Render thread -> Warning: Available VRAM budget 489 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:44:13.395 - Render thread -> Info: Frame[51445] - Available VRAM budget has changed: 550 MB 2025-12-02 16:44:13.395 - Render thread -> Warning: Available VRAM budget 550 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:44:25.995 - Render thread -> Info: Frame[51823] - Available VRAM budget has changed: 488 MB 2025-12-02 16:44:25.995 - Render thread -> Warning: Available VRAM budget 488 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:44:34.129 - Render thread -> Info: Frame[52067] - Available VRAM budget has changed: 549 MB 2025-12-02 16:44:34.129 - Render thread -> Warning: Available VRAM budget 549 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:44:49.995 - Render thread -> Info: Frame[52543] - Available VRAM budget has changed: 488 MB 2025-12-02 16:44:49.995 - Render thread -> Warning: Available VRAM budget 488 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:44:51.528 - Render thread -> Info: Frame[52589] - Available VRAM budget has changed: 550 MB 2025-12-02 16:44:51.528 - Render thread -> Warning: Available VRAM budget 550 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:45:16.696 - Render thread -> Info: Frame[53981] - Available VRAM budget has changed: 547 MB 2025-12-02 16:45:16.696 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:45:28.961 - Render thread -> Info: Frame[54421] - Available VRAM budget has changed: 551 MB 2025-12-02 16:45:28.961 - Render thread -> Warning: Available VRAM budget 551 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:45:37.199 - Render thread -> Info: Frame[54895] - Available VRAM budget has changed: 545 MB 2025-12-02 16:45:37.199 - Render thread -> Warning: Available VRAM budget 545 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:45:41.730 - Render thread -> Info: Frame[55163] - Available VRAM budget has changed: 549 MB 2025-12-02 16:45:41.731 - Render thread -> Warning: Available VRAM budget 549 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:46:19.761 - Render thread -> Info: Frame[56841] - Available VRAM budget has changed: 561 MB 2025-12-02 16:46:19.761 - Render thread -> Warning: Available VRAM budget 561 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:46:21.430 - .NET TP Worker -> Screenshot root: AppData 2025-12-02 16:46:21.430 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-02 16:46:21.430 - .NET TP Worker -> Screenshot absolute path: C:\Users\Circl\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-02 16:46:21.430 - .NET TP Worker -> Screenshot exists on target path. 2025-12-02 16:46:21.517 - Render thread -> Info: Frame[56945] - Available VRAM budget has changed: 551 MB 2025-12-02 16:46:21.517 - Render thread -> Warning: Available VRAM budget 551 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:46:44.695 - Render thread -> Info: Frame[58323] - Available VRAM budget has changed: 545 MB 2025-12-02 16:46:44.695 - Render thread -> Warning: Available VRAM budget 545 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:46:49.779 - Render thread -> Info: Frame[58495] - Available VRAM budget has changed: 549 MB 2025-12-02 16:46:49.779 - Render thread -> Warning: Available VRAM budget 549 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:46:51.646 - Render thread -> Info: Frame[58551] - Available VRAM budget has changed: 604 MB 2025-12-02 16:46:51.646 - Render thread -> Warning: Available VRAM budget 604 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:46:51.712 - Render thread -> Info: Frame[58553] - Available VRAM budget has changed: 607 MB 2025-12-02 16:46:51.712 - Render thread -> Warning: Available VRAM budget 607 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:46:52.112 - Render thread -> Info: Frame[58565] - Available VRAM budget has changed: 601 MB 2025-12-02 16:46:52.112 - Render thread -> Warning: Available VRAM budget 601 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:46:52.179 - Render thread -> Info: Frame[58567] - Available VRAM budget has changed: 586 MB 2025-12-02 16:46:52.179 - Render thread -> Warning: Available VRAM budget 586 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:46:52.646 - Render thread -> Info: Frame[58581] - Available VRAM budget has changed: 551 MB 2025-12-02 16:46:52.646 - Render thread -> Warning: Available VRAM budget 551 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:46:59.112 - Render thread -> Info: Frame[58871] - Available VRAM budget has changed: 545 MB 2025-12-02 16:46:59.112 - Render thread -> Warning: Available VRAM budget 545 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:47:06.079 - Render thread -> Info: Frame[59257] - Available VRAM budget has changed: 549 MB 2025-12-02 16:47:06.079 - Render thread -> Warning: Available VRAM budget 549 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:47:09.414 - Render thread -> Info: Frame[59357] - Available VRAM budget has changed: 562 MB 2025-12-02 16:47:09.414 - Render thread -> Warning: Available VRAM budget 562 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:47:10.178 - Render thread -> Info: Frame[59389] - Available VRAM budget has changed: 637 MB 2025-12-02 16:47:10.178 - Render thread -> Warning: Available VRAM budget 637 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:47:10.212 - Render thread -> Info: Frame[59391] - Available VRAM budget has changed: 623 MB 2025-12-02 16:47:10.212 - Render thread -> Warning: Available VRAM budget 623 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:47:10.446 - Render thread -> Info: Frame[59405] - Available VRAM budget has changed: 581 MB 2025-12-02 16:47:10.446 - Render thread -> Warning: Available VRAM budget 581 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:47:10.478 - Render thread -> Info: Frame[59407] - Available VRAM budget has changed: 551 MB 2025-12-02 16:47:10.478 - Render thread -> Warning: Available VRAM budget 551 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:47:20.780 - Render thread -> Info: Frame[60025] - Available VRAM budget has changed: 545 MB 2025-12-02 16:47:20.780 - Render thread -> Warning: Available VRAM budget 545 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:47:23.796 - Render thread -> Info: Frame[60189] - Available VRAM budget has changed: 549 MB 2025-12-02 16:47:23.796 - Render thread -> Warning: Available VRAM budget 549 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:47:46.228 - Render thread -> Info: Frame[61257] - Available VRAM budget has changed: 546 MB 2025-12-02 16:47:46.228 - Render thread -> Warning: Available VRAM budget 546 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:47:51.696 - Render thread -> Info: Frame[61573] - Available VRAM budget has changed: 485 MB 2025-12-02 16:47:51.696 - Render thread -> Warning: Available VRAM budget 485 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:47:55.162 - Render thread -> Info: Frame[61677] - Available VRAM budget has changed: 546 MB 2025-12-02 16:47:55.162 - Render thread -> Warning: Available VRAM budget 546 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:48:20.662 - Render thread -> Info: Frame[62835] - Available VRAM budget has changed: 608 MB 2025-12-02 16:48:20.662 - Render thread -> Warning: Available VRAM budget 608 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:48:20.863 - Render thread -> Info: Frame[62841] - Available VRAM budget has changed: 547 MB 2025-12-02 16:48:20.863 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:48:22.729 - Render thread -> Info: Frame[62897] - Available VRAM budget has changed: 606 MB 2025-12-02 16:48:22.729 - Render thread -> Warning: Available VRAM budget 606 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:48:23.129 - Render thread -> Info: Frame[62909] - Available VRAM budget has changed: 546 MB 2025-12-02 16:48:23.129 - Render thread -> Warning: Available VRAM budget 546 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:48:25.712 - Render thread -> Info: Frame[63053] - Available VRAM budget has changed: 1004 MB 2025-12-02 16:48:25.712 - Render thread -> Warning: Available VRAM budget 1004 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:48:37.662 - Render thread -> Info: Frame[63763] - Available VRAM budget has changed: 1015 MB 2025-12-02 16:48:37.662 - Render thread -> Warning: Available VRAM budget 1015 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:48:37.762 - Render thread -> Info: Frame[63769] - Available VRAM budget has changed: 1009 MB 2025-12-02 16:48:37.762 - Render thread -> Warning: Available VRAM budget 1009 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:48:38.029 - Render thread -> Info: Frame[63785] - Available VRAM budget has changed: 996 MB 2025-12-02 16:48:38.029 - Render thread -> Warning: Available VRAM budget 996 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:48:38.062 - Render thread -> Info: Frame[63787] - Available VRAM budget has changed: 943 MB 2025-12-02 16:48:38.062 - Render thread -> Warning: Available VRAM budget 943 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:48:38.129 - Render thread -> Info: Frame[63791] - Available VRAM budget has changed: 933 MB 2025-12-02 16:48:38.129 - Render thread -> Warning: Available VRAM budget 933 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:48:38.195 - Render thread -> Info: Frame[63795] - Available VRAM budget has changed: 853 MB 2025-12-02 16:48:38.195 - Render thread -> Warning: Available VRAM budget 853 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:48:38.262 - Render thread -> Info: Frame[63799] - Available VRAM budget has changed: 849 MB 2025-12-02 16:48:38.262 - Render thread -> Warning: Available VRAM budget 849 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:48:38.296 - Render thread -> Info: Frame[63801] - Available VRAM budget has changed: 832 MB 2025-12-02 16:48:38.296 - Render thread -> Warning: Available VRAM budget 832 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:48:38.362 - Render thread -> Info: Frame[63805] - Available VRAM budget has changed: 811 MB 2025-12-02 16:48:38.362 - Render thread -> Warning: Available VRAM budget 811 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:48:38.396 - Render thread -> Info: Frame[63807] - Available VRAM budget has changed: 637 MB 2025-12-02 16:48:38.396 - Render thread -> Warning: Available VRAM budget 637 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:48:38.462 - Render thread -> Info: Frame[63811] - Available VRAM budget has changed: 573 MB 2025-12-02 16:48:38.462 - Render thread -> Warning: Available VRAM budget 573 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:48:39.129 - Render thread -> Info: Frame[63851] - Available VRAM budget has changed: 637 MB 2025-12-02 16:48:39.129 - Render thread -> Warning: Available VRAM budget 637 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:48:39.203 - Render thread -> Info: Frame[63855] - Available VRAM budget has changed: 811 MB 2025-12-02 16:48:39.203 - Render thread -> Warning: Available VRAM budget 811 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:48:39.329 - Render thread -> Info: Frame[63863] - Available VRAM budget has changed: 822 MB 2025-12-02 16:48:39.329 - Render thread -> Warning: Available VRAM budget 822 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:48:39.362 - Render thread -> Info: Frame[63865] - Available VRAM budget has changed: 846 MB 2025-12-02 16:48:39.362 - Render thread -> Warning: Available VRAM budget 846 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:48:39.396 - Render thread -> Info: Frame[63867] - Available VRAM budget has changed: 880 MB 2025-12-02 16:48:39.396 - Render thread -> Warning: Available VRAM budget 880 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:48:39.429 - Render thread -> Info: Frame[63869] - Available VRAM budget has changed: 980 MB 2025-12-02 16:48:39.429 - Render thread -> Warning: Available VRAM budget 980 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:48:39.529 - Render thread -> Info: Frame[63875] - Available VRAM budget has changed: 987 MB 2025-12-02 16:48:39.529 - Render thread -> Warning: Available VRAM budget 987 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:48:39.662 - Render thread -> Info: Frame[63883] - Available VRAM budget has changed: 996 MB 2025-12-02 16:48:39.662 - Render thread -> Warning: Available VRAM budget 996 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:48:39.962 - Render thread -> Info: Frame[63901] - Available VRAM budget has changed: 1004 MB 2025-12-02 16:48:39.962 - Render thread -> Warning: Available VRAM budget 1004 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:48:40.062 - Render thread -> Info: Frame[63907] - Available VRAM budget has changed: 1017 MB 2025-12-02 16:48:40.062 - Render thread -> Warning: Available VRAM budget 1017 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:48:40.162 - Render thread -> Info: Frame[63913] - Available VRAM budget has changed: 1030 MB 2025-12-02 16:48:40.162 - Render thread -> Warning: Available VRAM budget 1030 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:48:40.528 - Render thread -> Info: Frame[63935] - Available VRAM budget has changed: 1017 MB 2025-12-02 16:48:40.528 - Render thread -> Warning: Available VRAM budget 1017 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:48:40.562 - Render thread -> Info: Frame[63937] - Available VRAM budget has changed: 1005 MB 2025-12-02 16:48:40.562 - Render thread -> Warning: Available VRAM budget 1005 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:48:40.595 - Render thread -> Info: Frame[63939] - Available VRAM budget has changed: 996 MB 2025-12-02 16:48:40.595 - Render thread -> Warning: Available VRAM budget 996 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:48:40.795 - Render thread -> Info: Frame[63951] - Available VRAM budget has changed: 987 MB 2025-12-02 16:48:40.795 - Render thread -> Warning: Available VRAM budget 987 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:48:40.929 - Render thread -> Info: Frame[63959] - Available VRAM budget has changed: 921 MB 2025-12-02 16:48:40.929 - Render thread -> Warning: Available VRAM budget 921 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:48:40.962 - Render thread -> Info: Frame[63961] - Available VRAM budget has changed: 849 MB 2025-12-02 16:48:40.962 - Render thread -> Warning: Available VRAM budget 849 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:48:41.029 - Render thread -> Info: Frame[63965] - Available VRAM budget has changed: 832 MB 2025-12-02 16:48:41.029 - Render thread -> Warning: Available VRAM budget 832 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:48:41.062 - Render thread -> Info: Frame[63967] - Available VRAM budget has changed: 818 MB 2025-12-02 16:48:41.062 - Render thread -> Warning: Available VRAM budget 818 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:48:41.096 - Render thread -> Info: Frame[63969] - Available VRAM budget has changed: 548 MB 2025-12-02 16:48:41.096 - Render thread -> Warning: Available VRAM budget 548 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:48:42.695 - Render thread -> Info: Frame[64061] - Available VRAM budget has changed: 619 MB 2025-12-02 16:48:42.695 - Render thread -> Warning: Available VRAM budget 619 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:48:42.729 - Render thread -> Info: Frame[64063] - Available VRAM budget has changed: 797 MB 2025-12-02 16:48:42.729 - Render thread -> Warning: Available VRAM budget 797 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:48:42.829 - Render thread -> Info: Frame[64069] - Available VRAM budget has changed: 801 MB 2025-12-02 16:48:42.829 - Render thread -> Warning: Available VRAM budget 801 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:48:42.862 - Render thread -> Info: Frame[64071] - Available VRAM budget has changed: 858 MB 2025-12-02 16:48:42.862 - Render thread -> Warning: Available VRAM budget 858 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:48:42.896 - Render thread -> Info: Frame[64073] - Available VRAM budget has changed: 864 MB 2025-12-02 16:48:42.896 - Render thread -> Warning: Available VRAM budget 864 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:48:42.995 - Render thread -> Info: Frame[64079] - Available VRAM budget has changed: 870 MB 2025-12-02 16:48:42.995 - Render thread -> Warning: Available VRAM budget 870 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:48:43.029 - Render thread -> Info: Frame[64081] - Available VRAM budget has changed: 926 MB 2025-12-02 16:48:43.029 - Render thread -> Warning: Available VRAM budget 926 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:48:43.163 - Render thread -> Info: Frame[64089] - Available VRAM budget has changed: 943 MB 2025-12-02 16:48:43.163 - Render thread -> Warning: Available VRAM budget 943 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:48:43.231 - Render thread -> Info: Frame[64093] - Available VRAM budget has changed: 985 MB 2025-12-02 16:48:43.231 - Render thread -> Warning: Available VRAM budget 985 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:48:43.462 - Render thread -> Info: Frame[64107] - Available VRAM budget has changed: 1011 MB 2025-12-02 16:48:43.462 - Render thread -> Warning: Available VRAM budget 1011 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:48:43.929 - Render thread -> Info: Frame[64135] - Available VRAM budget has changed: 1017 MB 2025-12-02 16:48:43.929 - Render thread -> Warning: Available VRAM budget 1017 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:48:54.595 - Render thread -> Info: Frame[64775] - Available VRAM budget has changed: 986 MB 2025-12-02 16:48:54.595 - Render thread -> Warning: Available VRAM budget 986 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:48:54.662 - Render thread -> Info: Frame[64779] - Available VRAM budget has changed: 932 MB 2025-12-02 16:48:54.662 - Render thread -> Warning: Available VRAM budget 932 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:48:54.729 - Render thread -> Info: Frame[64783] - Available VRAM budget has changed: 927 MB 2025-12-02 16:48:54.729 - Render thread -> Warning: Available VRAM budget 927 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:48:54.762 - Render thread -> Info: Frame[64785] - Available VRAM budget has changed: 871 MB 2025-12-02 16:48:54.762 - Render thread -> Warning: Available VRAM budget 871 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:48:54.829 - Render thread -> Info: Frame[64789] - Available VRAM budget has changed: 801 MB 2025-12-02 16:48:54.829 - Render thread -> Warning: Available VRAM budget 801 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:48:54.863 - Render thread -> Info: Frame[64791] - Available VRAM budget has changed: 797 MB 2025-12-02 16:48:54.863 - Render thread -> Warning: Available VRAM budget 797 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:48:54.896 - Render thread -> Info: Frame[64793] - Available VRAM budget has changed: 548 MB 2025-12-02 16:48:54.896 - Render thread -> Warning: Available VRAM budget 548 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:48:55.662 - Render thread -> Info: Frame[64839] - Available VRAM budget has changed: 811 MB 2025-12-02 16:48:55.662 - Render thread -> Warning: Available VRAM budget 811 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:48:55.729 - Render thread -> Info: Frame[64843] - Available VRAM budget has changed: 848 MB 2025-12-02 16:48:55.729 - Render thread -> Warning: Available VRAM budget 848 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:48:55.818 - Render thread -> Info: Frame[64847] - Available VRAM budget has changed: 548 MB 2025-12-02 16:48:55.818 - Render thread -> Warning: Available VRAM budget 548 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:48:56.629 - Render thread -> Info: Frame[64883] - Available VRAM budget has changed: 894 MB 2025-12-02 16:48:56.629 - Render thread -> Warning: Available VRAM budget 894 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:48:56.662 - Render thread -> Info: Frame[64885] - Available VRAM budget has changed: 926 MB 2025-12-02 16:48:56.662 - Render thread -> Warning: Available VRAM budget 926 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:48:56.695 - Render thread -> Info: Frame[64887] - Available VRAM budget has changed: 950 MB 2025-12-02 16:48:56.696 - Render thread -> Warning: Available VRAM budget 950 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:48:59.495 - Render thread -> Info: Frame[65055] - Available VRAM budget has changed: 1009 MB 2025-12-02 16:48:59.495 - Render thread -> Warning: Available VRAM budget 1009 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:49:11.098 - Render thread -> Info: Frame[65749] - Available VRAM budget has changed: 546 MB 2025-12-02 16:49:11.098 - Render thread -> Warning: Available VRAM budget 546 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:49:17.212 - Render thread -> Info: Frame[65977] - Available VRAM budget has changed: 698 MB 2025-12-02 16:49:17.212 - Render thread -> Warning: Available VRAM budget 698 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:49:17.379 - Render thread -> Info: Frame[65987] - Available VRAM budget has changed: 702 MB 2025-12-02 16:49:17.379 - Render thread -> Warning: Available VRAM budget 702 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:49:17.479 - Render thread -> Info: Frame[65993] - Available VRAM budget has changed: 546 MB 2025-12-02 16:49:17.479 - Render thread -> Warning: Available VRAM budget 546 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:49:23.662 - Render thread -> Info: Frame[66287] - Available VRAM budget has changed: 639 MB 2025-12-02 16:49:23.662 - Render thread -> Warning: Available VRAM budget 639 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:49:23.895 - Render thread -> Info: Frame[66301] - Available VRAM budget has changed: 653 MB 2025-12-02 16:49:23.896 - Render thread -> Warning: Available VRAM budget 653 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:49:24.095 - Render thread -> Info: Frame[66313] - Available VRAM budget has changed: 660 MB 2025-12-02 16:49:24.095 - Render thread -> Warning: Available VRAM budget 660 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:49:24.196 - Render thread -> Info: Frame[66319] - Available VRAM budget has changed: 669 MB 2025-12-02 16:49:24.196 - Render thread -> Warning: Available VRAM budget 669 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:49:24.295 - Render thread -> Info: Frame[66325] - Available VRAM budget has changed: 676 MB 2025-12-02 16:49:24.296 - Render thread -> Warning: Available VRAM budget 676 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:49:24.362 - Render thread -> Info: Frame[66329] - Available VRAM budget has changed: 704 MB 2025-12-02 16:49:24.362 - Render thread -> Warning: Available VRAM budget 704 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:49:24.529 - Render thread -> Info: Frame[66339] - Available VRAM budget has changed: 724 MB 2025-12-02 16:49:24.529 - Render thread -> Warning: Available VRAM budget 724 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:49:24.562 - Render thread -> Info: Frame[66341] - Available VRAM budget has changed: 780 MB 2025-12-02 16:49:24.562 - Render thread -> Warning: Available VRAM budget 780 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:49:24.962 - Render thread -> Info: Frame[66365] - Available VRAM budget has changed: 836 MB 2025-12-02 16:49:24.962 - Render thread -> Warning: Available VRAM budget 836 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:49:25.295 - Render thread -> Info: Frame[66385] - Available VRAM budget has changed: 841 MB 2025-12-02 16:49:25.295 - Render thread -> Warning: Available VRAM budget 841 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:49:25.362 - Render thread -> Info: Frame[66389] - Available VRAM budget has changed: 849 MB 2025-12-02 16:49:25.362 - Render thread -> Warning: Available VRAM budget 849 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:49:25.629 - Render thread -> Info: Frame[66405] - Available VRAM budget has changed: 842 MB 2025-12-02 16:49:25.629 - Render thread -> Warning: Available VRAM budget 842 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:49:26.428 - Render thread -> Info: Frame[66453] - Available VRAM budget has changed: 847 MB 2025-12-02 16:49:26.428 - Render thread -> Warning: Available VRAM budget 847 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:49:26.462 - Render thread -> Info: Frame[66455] - Available VRAM budget has changed: 852 MB 2025-12-02 16:49:26.462 - Render thread -> Warning: Available VRAM budget 852 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:49:26.562 - Render thread -> Info: Frame[66461] - Available VRAM budget has changed: 846 MB 2025-12-02 16:49:26.562 - Render thread -> Warning: Available VRAM budget 846 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:49:27.295 - Render thread -> Info: Frame[66505] - Available VRAM budget has changed: 869 MB 2025-12-02 16:49:27.295 - Render thread -> Warning: Available VRAM budget 869 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:49:27.595 - Render thread -> Info: Frame[66523] - Available VRAM budget has changed: 883 MB 2025-12-02 16:49:27.595 - Render thread -> Warning: Available VRAM budget 883 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:49:33.462 - Render thread -> Info: Frame[66875] - Available VRAM budget has changed: 888 MB 2025-12-02 16:49:33.462 - Render thread -> Warning: Available VRAM budget 888 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:49:34.795 - Render thread -> Info: Frame[66955] - Available VRAM budget has changed: 823 MB 2025-12-02 16:49:34.795 - Render thread -> Warning: Available VRAM budget 823 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:49:37.013 - Render thread -> Info: Frame[67081] - Available VRAM budget has changed: 831 MB 2025-12-02 16:49:37.013 - Render thread -> Warning: Available VRAM budget 831 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:49:44.078 - Render thread -> Info: Frame[67505] - Available VRAM budget has changed: 836 MB 2025-12-02 16:49:44.079 - Render thread -> Warning: Available VRAM budget 836 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:49:50.914 - Render thread -> Info: Frame[67907] - Available VRAM budget has changed: 841 MB 2025-12-02 16:49:50.914 - Render thread -> Warning: Available VRAM budget 841 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:49:57.879 - Render thread -> Info: Frame[68297] - Available VRAM budget has changed: 836 MB 2025-12-02 16:49:57.879 - Render thread -> Warning: Available VRAM budget 836 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:50:07.529 - Render thread -> Info: Frame[68875] - Available VRAM budget has changed: 841 MB 2025-12-02 16:50:07.529 - Render thread -> Warning: Available VRAM budget 841 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:50:09.962 - Render thread -> Info: Frame[69021] - Available VRAM budget has changed: 836 MB 2025-12-02 16:50:09.962 - Render thread -> Warning: Available VRAM budget 836 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:50:12.629 - Render thread -> Info: Frame[69181] - Available VRAM budget has changed: 829 MB 2025-12-02 16:50:12.629 - Render thread -> Warning: Available VRAM budget 829 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:50:13.262 - Render thread -> Info: Frame[69219] - Available VRAM budget has changed: 821 MB 2025-12-02 16:50:13.262 - Render thread -> Warning: Available VRAM budget 821 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:50:13.562 - Render thread -> Info: Frame[69237] - Available VRAM budget has changed: 804 MB 2025-12-02 16:50:13.562 - Render thread -> Warning: Available VRAM budget 804 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:50:13.830 - Render thread -> Info: Frame[69253] - Available VRAM budget has changed: 798 MB 2025-12-02 16:50:13.830 - Render thread -> Warning: Available VRAM budget 798 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:50:14.062 - Render thread -> Info: Frame[69267] - Available VRAM budget has changed: 741 MB 2025-12-02 16:50:14.062 - Render thread -> Warning: Available VRAM budget 741 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:50:14.095 - Render thread -> Info: Frame[69269] - Available VRAM budget has changed: 719 MB 2025-12-02 16:50:14.095 - Render thread -> Warning: Available VRAM budget 719 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:50:14.195 - Render thread -> Info: Frame[69275] - Available VRAM budget has changed: 712 MB 2025-12-02 16:50:14.195 - Render thread -> Warning: Available VRAM budget 712 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:50:14.262 - Render thread -> Info: Frame[69279] - Available VRAM budget has changed: 708 MB 2025-12-02 16:50:14.262 - Render thread -> Warning: Available VRAM budget 708 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:50:14.362 - Render thread -> Info: Frame[69285] - Available VRAM budget has changed: 680 MB 2025-12-02 16:50:14.362 - Render thread -> Warning: Available VRAM budget 680 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:50:14.496 - Render thread -> Info: Frame[69293] - Available VRAM budget has changed: 663 MB 2025-12-02 16:50:14.496 - Render thread -> Warning: Available VRAM budget 663 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:50:14.529 - Render thread -> Info: Frame[69295] - Available VRAM budget has changed: 607 MB 2025-12-02 16:50:14.529 - Render thread -> Warning: Available VRAM budget 607 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:50:14.562 - Render thread -> Info: Frame[69297] - Available VRAM budget has changed: 593 MB 2025-12-02 16:50:14.562 - Render thread -> Warning: Available VRAM budget 593 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:50:14.662 - Render thread -> Info: Frame[69303] - Available VRAM budget has changed: 573 MB 2025-12-02 16:50:14.662 - Render thread -> Warning: Available VRAM budget 573 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:50:14.695 - Render thread -> Info: Frame[69305] - Available VRAM budget has changed: 566 MB 2025-12-02 16:50:14.695 - Render thread -> Warning: Available VRAM budget 566 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:50:14.729 - Render thread -> Info: Frame[69307] - Available VRAM budget has changed: 563 MB 2025-12-02 16:50:14.729 - Render thread -> Warning: Available VRAM budget 563 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:50:14.935 - Render thread -> Info: Frame[69319] - Available VRAM budget has changed: 547 MB 2025-12-02 16:50:14.935 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:50:16.063 - Render thread -> Info: Frame[69355] - Available VRAM budget has changed: 560 MB 2025-12-02 16:50:16.063 - Render thread -> Warning: Available VRAM budget 560 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:50:16.129 - Render thread -> Info: Frame[69357] - Available VRAM budget has changed: 567 MB 2025-12-02 16:50:16.129 - Render thread -> Warning: Available VRAM budget 567 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:50:16.264 - Render thread -> Info: Frame[69361] - Available VRAM budget has changed: 584 MB 2025-12-02 16:50:16.264 - Render thread -> Warning: Available VRAM budget 584 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:50:16.329 - Render thread -> Info: Frame[69363] - Available VRAM budget has changed: 603 MB 2025-12-02 16:50:16.329 - Render thread -> Warning: Available VRAM budget 603 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:50:16.396 - Render thread -> Info: Frame[69365] - Available VRAM budget has changed: 627 MB 2025-12-02 16:50:16.396 - Render thread -> Warning: Available VRAM budget 627 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:50:16.463 - Render thread -> Info: Frame[69367] - Available VRAM budget has changed: 586 MB 2025-12-02 16:50:16.463 - Render thread -> Warning: Available VRAM budget 586 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:50:16.862 - Render thread -> Info: Frame[69379] - Available VRAM budget has changed: 581 MB 2025-12-02 16:50:16.862 - Render thread -> Warning: Available VRAM budget 581 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:50:17.196 - Render thread -> Info: Frame[69389] - Available VRAM budget has changed: 548 MB 2025-12-02 16:50:17.196 - Render thread -> Warning: Available VRAM budget 548 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:50:20.596 - Render thread -> Info: Frame[69491] - Available VRAM budget has changed: 544 MB 2025-12-02 16:50:20.596 - Render thread -> Warning: Available VRAM budget 544 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:50:39.714 - Render thread -> Info: Frame[70197] - Available VRAM budget has changed: 541 MB 2025-12-02 16:50:39.714 - Render thread -> Warning: Available VRAM budget 541 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:50:45.663 - Render thread -> Info: Frame[70541] - Available VRAM budget has changed: 546 MB 2025-12-02 16:50:45.663 - Render thread -> Warning: Available VRAM budget 546 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:50:57.796 - Render thread -> Info: Frame[70905] - Available VRAM budget has changed: 543 MB 2025-12-02 16:50:57.796 - Render thread -> Warning: Available VRAM budget 543 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:51:25.035 - .NET TP Worker -> Screenshot root: AppData 2025-12-02 16:51:25.035 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-02 16:51:25.035 - .NET TP Worker -> Screenshot absolute path: C:\Users\Circl\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-02 16:51:25.035 - .NET TP Worker -> Screenshot exists on target path. 2025-12-02 16:52:09.396 - Render thread -> Info: Frame[73053] - Available VRAM budget has changed: 547 MB 2025-12-02 16:52:09.396 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:52:19.412 - Render thread -> Info: Frame[73433] - Available VRAM budget has changed: 541 MB 2025-12-02 16:52:19.412 - Render thread -> Warning: Available VRAM budget 541 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:52:36.628 - Render thread -> Info: Frame[73979] - Available VRAM budget has changed: 545 MB 2025-12-02 16:52:36.628 - Render thread -> Warning: Available VRAM budget 545 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:52:55.802 - Render thread -> Info: Frame[74741] - Available VRAM budget has changed: 520 MB 2025-12-02 16:52:55.802 - Render thread -> Warning: Available VRAM budget 520 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:53:00.890 - Render thread -> Info: Frame[75047] - Available VRAM budget has changed: 544 MB 2025-12-02 16:53:00.890 - Render thread -> Warning: Available VRAM budget 544 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:53:10.779 - Render thread -> Info: Frame[75641] - Available VRAM budget has changed: 547 MB 2025-12-02 16:53:10.779 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:53:12.862 - Render thread -> Info: Frame[75721] - Available VRAM budget has changed: 656 MB 2025-12-02 16:53:12.862 - Render thread -> Warning: Available VRAM budget 656 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:53:13.996 - Render thread -> Info: Frame[75755] - Available VRAM budget has changed: 663 MB 2025-12-02 16:53:13.996 - Render thread -> Warning: Available VRAM budget 663 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:53:15.062 - Render thread -> Info: Frame[75787] - Available VRAM budget has changed: 654 MB 2025-12-02 16:53:15.062 - Render thread -> Warning: Available VRAM budget 654 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:53:25.929 - Render thread -> Info: Frame[76113] - Available VRAM budget has changed: 658 MB 2025-12-02 16:53:25.929 - Render thread -> Warning: Available VRAM budget 658 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:53:26.795 - Render thread -> Info: Frame[76139] - Available VRAM budget has changed: 591 MB 2025-12-02 16:53:26.796 - Render thread -> Warning: Available VRAM budget 591 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:53:27.463 - Render thread -> Info: Frame[76159] - Available VRAM budget has changed: 547 MB 2025-12-02 16:53:27.463 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:53:44.862 - Render thread -> Info: Frame[76929] - Available VRAM budget has changed: 658 MB 2025-12-02 16:53:44.862 - Render thread -> Warning: Available VRAM budget 658 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:53:52.396 - Render thread -> Info: Frame[77155] - Available VRAM budget has changed: 547 MB 2025-12-02 16:53:52.396 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:54:11.399 - Render thread -> Info: Frame[78165] - Available VRAM budget has changed: 544 MB 2025-12-02 16:54:11.399 - Render thread -> Warning: Available VRAM budget 544 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:54:11.432 - Render thread -> Info: Frame[78167] - Available VRAM budget has changed: 486 MB 2025-12-02 16:54:11.432 - Render thread -> Warning: Available VRAM budget 486 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:54:12.829 - Render thread -> Info: Frame[78211] - Available VRAM budget has changed: 545 MB 2025-12-02 16:54:12.829 - Render thread -> Warning: Available VRAM budget 545 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:54:18.562 - Render thread -> Info: Frame[78383] - Available VRAM budget has changed: 541 MB 2025-12-02 16:54:18.562 - Render thread -> Warning: Available VRAM budget 541 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:54:21.696 - Render thread -> Info: Frame[78477] - Available VRAM budget has changed: 545 MB 2025-12-02 16:54:21.696 - Render thread -> Warning: Available VRAM budget 545 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:54:58.295 - Render thread -> Info: Frame[79847] - Available VRAM budget has changed: 542 MB 2025-12-02 16:54:58.295 - Render thread -> Warning: Available VRAM budget 542 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:54:59.429 - Render thread -> Info: Frame[79881] - Available VRAM budget has changed: 545 MB 2025-12-02 16:54:59.429 - Render thread -> Warning: Available VRAM budget 545 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:55:08.279 - Render thread -> Info: Frame[80275] - Available VRAM budget has changed: 542 MB 2025-12-02 16:55:08.279 - Render thread -> Warning: Available VRAM budget 542 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:55:09.412 - Render thread -> Info: Frame[80309] - Available VRAM budget has changed: 545 MB 2025-12-02 16:55:09.412 - Render thread -> Warning: Available VRAM budget 545 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:55:19.110 - Render thread -> Info: Frame[80889] - Available VRAM budget has changed: 542 MB 2025-12-02 16:55:19.110 - Render thread -> Warning: Available VRAM budget 542 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:55:20.246 - Render thread -> Info: Frame[80925] - Available VRAM budget has changed: 545 MB 2025-12-02 16:55:20.246 - Render thread -> Warning: Available VRAM budget 545 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:55:34.095 - Render thread -> Info: Frame[81701] - Available VRAM budget has changed: 542 MB 2025-12-02 16:55:34.095 - Render thread -> Warning: Available VRAM budget 542 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:55:36.662 - Render thread -> Info: Frame[81855] - Available VRAM budget has changed: 546 MB 2025-12-02 16:55:36.662 - Render thread -> Warning: Available VRAM budget 546 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:55:46.633 - Render thread -> Info: Frame[82445] - Available VRAM budget has changed: 542 MB 2025-12-02 16:55:46.633 - Render thread -> Warning: Available VRAM budget 542 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:55:47.463 - Render thread -> Info: Frame[82481] - Available VRAM budget has changed: 545 MB 2025-12-02 16:55:47.463 - Render thread -> Warning: Available VRAM budget 545 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:56:28.913 - .NET TP Worker -> Screenshot root: AppData 2025-12-02 16:56:28.913 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-02 16:56:28.913 - .NET TP Worker -> Screenshot absolute path: C:\Users\Circl\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-02 16:56:28.913 - .NET TP Worker -> Screenshot exists on target path. 2025-12-02 16:56:44.195 - Render thread -> Info: Frame[84487] - Available VRAM budget has changed: 542 MB 2025-12-02 16:56:44.195 - Render thread -> Warning: Available VRAM budget 542 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:56:44.846 - Render thread -> Info: Frame[84525] - Available VRAM budget has changed: 545 MB 2025-12-02 16:56:44.846 - Render thread -> Warning: Available VRAM budget 545 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:57:00.313 - Render thread -> Info: Frame[84989] - Available VRAM budget has changed: 542 MB 2025-12-02 16:57:00.313 - Render thread -> Warning: Available VRAM budget 542 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:57:07.046 - Render thread -> Info: Frame[85191] - Available VRAM budget has changed: 546 MB 2025-12-02 16:57:07.046 - Render thread -> Warning: Available VRAM budget 546 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:57:09.920 - Render thread -> Info: Frame[85351] - Available VRAM budget has changed: 543 MB 2025-12-02 16:57:09.920 - Render thread -> Warning: Available VRAM budget 543 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:57:15.713 - Render thread -> Info: Frame[85661] - Available VRAM budget has changed: 546 MB 2025-12-02 16:57:15.713 - Render thread -> Warning: Available VRAM budget 546 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:57:19.379 - Render thread -> Info: Frame[85771] - Available VRAM budget has changed: 543 MB 2025-12-02 16:57:19.379 - Render thread -> Warning: Available VRAM budget 543 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:57:32.446 - Render thread -> Info: Frame[86163] - Available VRAM budget has changed: 546 MB 2025-12-02 16:57:32.446 - Render thread -> Warning: Available VRAM budget 546 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:57:38.045 - Render thread -> Info: Frame[86331] - Available VRAM budget has changed: 541 MB 2025-12-02 16:57:38.045 - Render thread -> Warning: Available VRAM budget 541 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:57:45.645 - Render thread -> Info: Frame[86559] - Available VRAM budget has changed: 545 MB 2025-12-02 16:57:45.645 - Render thread -> Warning: Available VRAM budget 545 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:57:48.845 - Render thread -> Info: Frame[86655] - Available VRAM budget has changed: 541 MB 2025-12-02 16:57:48.845 - Render thread -> Warning: Available VRAM budget 541 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:57:56.045 - Render thread -> Info: Frame[86871] - Available VRAM budget has changed: 544 MB 2025-12-02 16:57:56.045 - Render thread -> Warning: Available VRAM budget 544 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:58:01.246 - Render thread -> Info: Frame[87027] - Available VRAM budget has changed: 541 MB 2025-12-02 16:58:01.246 - Render thread -> Warning: Available VRAM budget 541 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:58:09.312 - Render thread -> Info: Frame[87269] - Available VRAM budget has changed: 544 MB 2025-12-02 16:58:09.312 - Render thread -> Warning: Available VRAM budget 544 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:58:11.179 - Render thread -> Info: Frame[87325] - Available VRAM budget has changed: 541 MB 2025-12-02 16:58:11.179 - Render thread -> Warning: Available VRAM budget 541 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:58:20.578 - Render thread -> Info: Frame[87607] - Available VRAM budget has changed: 544 MB 2025-12-02 16:58:20.578 - Render thread -> Warning: Available VRAM budget 544 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:58:21.645 - Render thread -> Info: Frame[87639] - Available VRAM budget has changed: 541 MB 2025-12-02 16:58:21.645 - Render thread -> Warning: Available VRAM budget 541 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:58:27.112 - Render thread -> Info: Frame[87803] - Available VRAM budget has changed: 544 MB 2025-12-02 16:58:27.112 - Render thread -> Warning: Available VRAM budget 544 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:58:30.113 - Render thread -> Info: Frame[87893] - Available VRAM budget has changed: 541 MB 2025-12-02 16:58:30.113 - Render thread -> Warning: Available VRAM budget 541 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:58:33.313 - Render thread -> Info: Frame[87989] - Available VRAM budget has changed: 545 MB 2025-12-02 16:58:33.313 - Render thread -> Warning: Available VRAM budget 545 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:58:58.632 - Render thread -> Info: Frame[89315] - Available VRAM budget has changed: 628 MB 2025-12-02 16:58:58.632 - Render thread -> Warning: Available VRAM budget 628 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:58:58.696 - Render thread -> Info: Frame[89319] - Available VRAM budget has changed: 632 MB 2025-12-02 16:58:58.696 - Render thread -> Warning: Available VRAM budget 632 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:58:58.829 - Render thread -> Info: Frame[89327] - Available VRAM budget has changed: 628 MB 2025-12-02 16:58:58.829 - Render thread -> Warning: Available VRAM budget 628 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:58:59.695 - Render thread -> Info: Frame[89379] - Available VRAM budget has changed: 641 MB 2025-12-02 16:58:59.695 - Render thread -> Warning: Available VRAM budget 641 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:59:00.029 - Render thread -> Info: Frame[89399] - Available VRAM budget has changed: 546 MB 2025-12-02 16:59:00.029 - Render thread -> Warning: Available VRAM budget 546 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:59:20.145 - Render thread -> Info: Frame[90223] - Available VRAM budget has changed: 628 MB 2025-12-02 16:59:20.145 - Render thread -> Warning: Available VRAM budget 628 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:59:20.285 - Render thread -> Info: Frame[90231] - Available VRAM budget has changed: 631 MB 2025-12-02 16:59:20.285 - Render thread -> Warning: Available VRAM budget 631 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:59:20.679 - Render thread -> Info: Frame[90255] - Available VRAM budget has changed: 647 MB 2025-12-02 16:59:20.679 - Render thread -> Warning: Available VRAM budget 647 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:59:20.712 - Render thread -> Info: Frame[90257] - Available VRAM budget has changed: 546 MB 2025-12-02 16:59:20.712 - Render thread -> Warning: Available VRAM budget 546 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:59:22.779 - Render thread -> Info: Frame[90381] - Available VRAM budget has changed: 631 MB 2025-12-02 16:59:22.779 - Render thread -> Warning: Available VRAM budget 631 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:59:23.079 - Render thread -> Info: Frame[90399] - Available VRAM budget has changed: 546 MB 2025-12-02 16:59:23.079 - Render thread -> Warning: Available VRAM budget 546 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:59:32.112 - Render thread -> Info: Frame[90941] - Available VRAM budget has changed: 543 MB 2025-12-02 16:59:32.112 - Render thread -> Warning: Available VRAM budget 543 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:59:32.745 - Render thread -> Info: Frame[90979] - Available VRAM budget has changed: 546 MB 2025-12-02 16:59:32.745 - Render thread -> Warning: Available VRAM budget 546 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:59:36.160 - Render thread -> Info: Frame[91183] - Available VRAM budget has changed: 484 MB 2025-12-02 16:59:36.160 - Render thread -> Warning: Available VRAM budget 484 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:59:39.229 - Render thread -> Info: Frame[91279] - Available VRAM budget has changed: 480 MB 2025-12-02 16:59:39.229 - Render thread -> Warning: Available VRAM budget 480 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:59:40.394 - Render thread -> Info: Frame[91314] - Available VRAM budget has changed: 5941 MB 2025-12-02 16:59:41.627 - Render thread -> Info: Frame[91351] - Available VRAM budget has changed: 5972 MB 2025-12-02 16:59:42.296 - Render thread -> Info: Frame[91371] - Available VRAM budget has changed: 484 MB 2025-12-02 16:59:42.296 - Render thread -> Warning: Available VRAM budget 484 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:59:47.230 - Render thread -> Info: Frame[91523] - Available VRAM budget has changed: 480 MB 2025-12-02 16:59:47.230 - Render thread -> Warning: Available VRAM budget 480 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:59:50.029 - Render thread -> Info: Frame[91607] - Available VRAM budget has changed: 484 MB 2025-12-02 16:59:50.029 - Render thread -> Warning: Available VRAM budget 484 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:59:50.470 - Render thread -> Info: Frame[91620] - Available VRAM budget has changed: 6182 MB 2025-12-02 16:59:55.295 - Render thread -> Info: Frame[91817] - Available VRAM budget has changed: 480 MB 2025-12-02 16:59:55.295 - Render thread -> Warning: Available VRAM budget 480 MBs is lower than the minimum required 2048 MBs 2025-12-02 16:59:58.229 - Render thread -> Info: Frame[91993] - Available VRAM budget has changed: 484 MB 2025-12-02 16:59:58.229 - Render thread -> Warning: Available VRAM budget 484 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:00:08.295 - Render thread -> Info: Frame[92327] - Available VRAM budget has changed: 482 MB 2025-12-02 17:00:08.295 - Render thread -> Warning: Available VRAM budget 482 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:00:09.429 - Render thread -> Info: Frame[92361] - Available VRAM budget has changed: 484 MB 2025-12-02 17:00:09.429 - Render thread -> Warning: Available VRAM budget 484 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:00:11.229 - Render thread -> Info: Frame[92415] - Available VRAM budget has changed: 480 MB 2025-12-02 17:00:11.229 - Render thread -> Warning: Available VRAM budget 480 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:00:16.296 - Render thread -> Info: Frame[92567] - Available VRAM budget has changed: 484 MB 2025-12-02 17:00:16.296 - Render thread -> Warning: Available VRAM budget 484 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:00:25.897 - Render thread -> Info: Frame[92953] - Available VRAM budget has changed: 480 MB 2025-12-02 17:00:25.898 - Render thread -> Warning: Available VRAM budget 480 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:00:29.162 - Render thread -> Info: Frame[93055] - Available VRAM budget has changed: 484 MB 2025-12-02 17:00:29.162 - Render thread -> Warning: Available VRAM budget 484 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:00:29.829 - Render thread -> Info: Frame[93075] - Available VRAM budget has changed: 482 MB 2025-12-02 17:00:29.829 - Render thread -> Warning: Available VRAM budget 482 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:00:34.562 - Render thread -> Info: Frame[93217] - Available VRAM budget has changed: 484 MB 2025-12-02 17:00:34.562 - Render thread -> Warning: Available VRAM budget 484 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:00:40.232 - Render thread -> Info: Frame[93529] - Available VRAM budget has changed: 480 MB 2025-12-02 17:00:40.232 - Render thread -> Warning: Available VRAM budget 480 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:00:44.679 - Render thread -> Info: Frame[93665] - Available VRAM budget has changed: 484 MB 2025-12-02 17:00:44.679 - Render thread -> Warning: Available VRAM budget 484 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:00:47.545 - Render thread -> Info: Frame[93751] - Available VRAM budget has changed: 480 MB 2025-12-02 17:00:47.545 - Render thread -> Warning: Available VRAM budget 480 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:01:02.145 - Render thread -> Info: Frame[94189] - Available VRAM budget has changed: 484 MB 2025-12-02 17:01:02.145 - Render thread -> Warning: Available VRAM budget 484 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:01:25.762 - Render thread -> Info: Frame[95173] - Available VRAM budget has changed: 480 MB 2025-12-02 17:01:25.762 - Render thread -> Warning: Available VRAM budget 480 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:01:33.231 - .NET TP Worker -> Screenshot root: AppData 2025-12-02 17:01:33.231 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-02 17:01:33.231 - .NET TP Worker -> Screenshot absolute path: C:\Users\Circl\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-02 17:01:33.231 - .NET TP Worker -> Screenshot exists on target path. 2025-12-02 17:01:33.364 - Render thread -> Info: Frame[95401] - Available VRAM budget has changed: 483 MB 2025-12-02 17:01:33.364 - Render thread -> Warning: Available VRAM budget 483 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:01:41.179 - Render thread -> Info: Frame[95683] - Available VRAM budget has changed: 479 MB 2025-12-02 17:01:41.179 - Render thread -> Warning: Available VRAM budget 479 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:01:42.962 - Render thread -> Info: Frame[95747] - Available VRAM budget has changed: 484 MB 2025-12-02 17:01:42.962 - Render thread -> Warning: Available VRAM budget 484 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:01:51.245 - Render thread -> Info: Frame[96087] - Available VRAM budget has changed: 481 MB 2025-12-02 17:01:51.245 - Render thread -> Warning: Available VRAM budget 481 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:01:52.379 - Render thread -> Info: Frame[96121] - Available VRAM budget has changed: 484 MB 2025-12-02 17:01:52.379 - Render thread -> Warning: Available VRAM budget 484 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:01:56.862 - Render thread -> Info: Frame[96299] - Available VRAM budget has changed: 480 MB 2025-12-02 17:01:56.862 - Render thread -> Warning: Available VRAM budget 480 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:02:07.829 - Render thread -> Info: Frame[96635] - Available VRAM budget has changed: 484 MB 2025-12-02 17:02:07.829 - Render thread -> Warning: Available VRAM budget 484 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:02:15.346 - Render thread -> Info: Frame[96979] - Available VRAM budget has changed: 481 MB 2025-12-02 17:02:15.346 - Render thread -> Warning: Available VRAM budget 481 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:02:16.746 - Render thread -> Info: Frame[97021] - Available VRAM budget has changed: 484 MB 2025-12-02 17:02:16.746 - Render thread -> Warning: Available VRAM budget 484 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:02:23.612 - Render thread -> Info: Frame[97227] - Available VRAM budget has changed: 481 MB 2025-12-02 17:02:23.612 - Render thread -> Warning: Available VRAM budget 481 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:02:24.435 - Render thread -> Info: Frame[97261] - Available VRAM budget has changed: 484 MB 2025-12-02 17:02:24.435 - Render thread -> Warning: Available VRAM budget 484 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:02:26.528 - Render thread -> Info: Frame[97387] - Available VRAM budget has changed: 480 MB 2025-12-02 17:02:26.528 - Render thread -> Warning: Available VRAM budget 480 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:02:41.162 - Render thread -> Info: Frame[98265] - Available VRAM budget has changed: 484 MB 2025-12-02 17:02:41.162 - Render thread -> Warning: Available VRAM budget 484 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:02:47.395 - Render thread -> Info: Frame[98581] - Available VRAM budget has changed: 481 MB 2025-12-02 17:02:47.395 - Render thread -> Warning: Available VRAM budget 481 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:02:48.929 - Render thread -> Info: Frame[98627] - Available VRAM budget has changed: 484 MB 2025-12-02 17:02:48.929 - Render thread -> Warning: Available VRAM budget 484 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:02:56.463 - Render thread -> Info: Frame[98853] - Available VRAM budget has changed: 454 MB 2025-12-02 17:02:56.463 - Render thread -> Warning: Available VRAM budget 454 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:03:00.429 - Render thread -> Info: Frame[98993] - Available VRAM budget has changed: 573 MB 2025-12-02 17:03:00.429 - Render thread -> Warning: Available VRAM budget 573 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:03:00.530 - Render thread -> Info: Frame[98999] - Available VRAM budget has changed: 588 MB 2025-12-02 17:03:00.530 - Render thread -> Warning: Available VRAM budget 588 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:03:00.629 - Render thread -> Info: Frame[99005] - Available VRAM budget has changed: 594 MB 2025-12-02 17:03:00.629 - Render thread -> Warning: Available VRAM budget 594 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:03:00.662 - Render thread -> Info: Frame[99007] - Available VRAM budget has changed: 606 MB 2025-12-02 17:03:00.662 - Render thread -> Warning: Available VRAM budget 606 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:03:00.730 - Render thread -> Info: Frame[99011] - Available VRAM budget has changed: 638 MB 2025-12-02 17:03:00.730 - Render thread -> Warning: Available VRAM budget 638 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:03:00.929 - Render thread -> Info: Frame[99023] - Available VRAM budget has changed: 658 MB 2025-12-02 17:03:00.929 - Render thread -> Warning: Available VRAM budget 658 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:03:00.995 - Render thread -> Info: Frame[99027] - Available VRAM budget has changed: 715 MB 2025-12-02 17:03:00.995 - Render thread -> Warning: Available VRAM budget 715 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:03:01.429 - Render thread -> Info: Frame[99053] - Available VRAM budget has changed: 770 MB 2025-12-02 17:03:01.429 - Render thread -> Warning: Available VRAM budget 770 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:03:01.928 - Render thread -> Info: Frame[99083] - Available VRAM budget has changed: 775 MB 2025-12-02 17:03:01.929 - Render thread -> Warning: Available VRAM budget 775 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:03:02.095 - Render thread -> Info: Frame[99093] - Available VRAM budget has changed: 780 MB 2025-12-02 17:03:02.095 - Render thread -> Warning: Available VRAM budget 780 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:03:02.130 - Render thread -> Info: Frame[99095] - Available VRAM budget has changed: 789 MB 2025-12-02 17:03:02.130 - Render thread -> Warning: Available VRAM budget 789 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:03:02.382 - Render thread -> Info: Frame[99109] - Available VRAM budget has changed: 794 MB 2025-12-02 17:03:02.382 - Render thread -> Warning: Available VRAM budget 794 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:03:02.471 - Render thread -> Info: Frame[99115] - Available VRAM budget has changed: 806 MB 2025-12-02 17:03:02.471 - Render thread -> Warning: Available VRAM budget 806 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:03:04.129 - Render thread -> Info: Frame[99215] - Available VRAM budget has changed: 820 MB 2025-12-02 17:03:04.129 - Render thread -> Warning: Available VRAM budget 820 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:03:08.078 - Render thread -> Info: Frame[99443] - Available VRAM budget has changed: 824 MB 2025-12-02 17:03:08.078 - Render thread -> Warning: Available VRAM budget 824 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:03:08.445 - Render thread -> Info: Frame[99465] - Available VRAM budget has changed: 830 MB 2025-12-02 17:03:08.445 - Render thread -> Warning: Available VRAM budget 830 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:03:11.145 - Render thread -> Info: Frame[99627] - Available VRAM budget has changed: 836 MB 2025-12-02 17:03:11.145 - Render thread -> Warning: Available VRAM budget 836 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:03:54.563 - Render thread -> Info: Frame[101775] - Available VRAM budget has changed: 841 MB 2025-12-02 17:03:54.563 - Render thread -> Warning: Available VRAM budget 841 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:04:28.779 - Render thread -> Info: Frame[103519] - Available VRAM budget has changed: 846 MB 2025-12-02 17:04:28.779 - Render thread -> Warning: Available VRAM budget 846 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:04:44.145 - Render thread -> Info: Frame[104441] - Available VRAM budget has changed: 841 MB 2025-12-02 17:04:44.145 - Render thread -> Warning: Available VRAM budget 841 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:04:45.845 - Render thread -> Info: Frame[104543] - Available VRAM budget has changed: 834 MB 2025-12-02 17:04:45.845 - Render thread -> Warning: Available VRAM budget 834 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:04:45.879 - Render thread -> Info: Frame[104545] - Available VRAM budget has changed: 828 MB 2025-12-02 17:04:45.879 - Render thread -> Warning: Available VRAM budget 828 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:04:45.946 - Render thread -> Info: Frame[104549] - Available VRAM budget has changed: 822 MB 2025-12-02 17:04:45.946 - Render thread -> Warning: Available VRAM budget 822 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:04:46.646 - Render thread -> Info: Frame[104591] - Available VRAM budget has changed: 810 MB 2025-12-02 17:04:46.646 - Render thread -> Warning: Available VRAM budget 810 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:04:46.712 - Render thread -> Info: Frame[104595] - Available VRAM budget has changed: 799 MB 2025-12-02 17:04:46.712 - Render thread -> Warning: Available VRAM budget 799 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:04:46.746 - Render thread -> Info: Frame[104597] - Available VRAM budget has changed: 781 MB 2025-12-02 17:04:46.746 - Render thread -> Warning: Available VRAM budget 781 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:04:46.779 - Render thread -> Info: Frame[104599] - Available VRAM budget has changed: 771 MB 2025-12-02 17:04:46.779 - Render thread -> Warning: Available VRAM budget 771 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:04:47.079 - Render thread -> Info: Frame[104617] - Available VRAM budget has changed: 711 MB 2025-12-02 17:04:47.079 - Render thread -> Warning: Available VRAM budget 711 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:04:47.179 - Render thread -> Info: Frame[104623] - Available VRAM budget has changed: 613 MB 2025-12-02 17:04:47.179 - Render thread -> Warning: Available VRAM budget 613 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:04:47.212 - Render thread -> Info: Frame[104625] - Available VRAM budget has changed: 591 MB 2025-12-02 17:04:47.212 - Render thread -> Warning: Available VRAM budget 591 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:04:47.246 - Render thread -> Info: Frame[104627] - Available VRAM budget has changed: 572 MB 2025-12-02 17:04:47.246 - Render thread -> Warning: Available VRAM budget 572 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:04:47.279 - Render thread -> Info: Frame[104629] - Available VRAM budget has changed: 556 MB 2025-12-02 17:04:47.279 - Render thread -> Warning: Available VRAM budget 556 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:04:47.379 - Render thread -> Info: Frame[104635] - Available VRAM budget has changed: 548 MB 2025-12-02 17:04:47.379 - Render thread -> Warning: Available VRAM budget 548 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:04:47.679 - Render thread -> Info: Frame[104653] - Available VRAM budget has changed: 457 MB 2025-12-02 17:04:47.679 - Render thread -> Warning: Available VRAM budget 457 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:04:55.529 - Render thread -> Info: Frame[105023] - Available VRAM budget has changed: 451 MB 2025-12-02 17:04:55.529 - Render thread -> Warning: Available VRAM budget 451 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:05:01.912 - Render thread -> Info: Frame[105223] - Available VRAM budget has changed: 456 MB 2025-12-02 17:05:01.912 - Render thread -> Warning: Available VRAM budget 456 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:05:03.179 - Render thread -> Info: Frame[105299] - Available VRAM budget has changed: 453 MB 2025-12-02 17:05:03.179 - Render thread -> Warning: Available VRAM budget 453 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:05:04.780 - Render thread -> Info: Frame[105395] - Available VRAM budget has changed: 574 MB 2025-12-02 17:05:04.780 - Render thread -> Warning: Available VRAM budget 574 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:05:05.079 - Render thread -> Info: Frame[105413] - Available VRAM budget has changed: 588 MB 2025-12-02 17:05:05.079 - Render thread -> Warning: Available VRAM budget 588 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:05:05.313 - Render thread -> Info: Frame[105427] - Available VRAM budget has changed: 594 MB 2025-12-02 17:05:05.313 - Render thread -> Warning: Available VRAM budget 594 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:05:05.379 - Render thread -> Info: Frame[105431] - Available VRAM budget has changed: 604 MB 2025-12-02 17:05:05.379 - Render thread -> Warning: Available VRAM budget 604 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:05:05.479 - Render thread -> Info: Frame[105437] - Available VRAM budget has changed: 610 MB 2025-12-02 17:05:05.479 - Render thread -> Warning: Available VRAM budget 610 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:05:05.546 - Render thread -> Info: Frame[105441] - Available VRAM budget has changed: 638 MB 2025-12-02 17:05:05.546 - Render thread -> Warning: Available VRAM budget 638 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:05:05.713 - Render thread -> Info: Frame[105451] - Available VRAM budget has changed: 658 MB 2025-12-02 17:05:05.713 - Render thread -> Warning: Available VRAM budget 658 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:05:05.813 - Render thread -> Info: Frame[105457] - Available VRAM budget has changed: 715 MB 2025-12-02 17:05:05.813 - Render thread -> Warning: Available VRAM budget 715 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:05:06.230 - Render thread -> Info: Frame[105481] - Available VRAM budget has changed: 770 MB 2025-12-02 17:05:06.230 - Render thread -> Warning: Available VRAM budget 770 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:05:06.412 - Render thread -> Info: Frame[105493] - Available VRAM budget has changed: 776 MB 2025-12-02 17:05:06.412 - Render thread -> Warning: Available VRAM budget 776 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:05:06.745 - Render thread -> Info: Frame[105513] - Available VRAM budget has changed: 780 MB 2025-12-02 17:05:06.745 - Render thread -> Warning: Available VRAM budget 780 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:05:06.946 - Render thread -> Info: Frame[105525] - Available VRAM budget has changed: 787 MB 2025-12-02 17:05:06.946 - Render thread -> Warning: Available VRAM budget 787 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:05:07.079 - Render thread -> Info: Frame[105533] - Available VRAM budget has changed: 792 MB 2025-12-02 17:05:07.079 - Render thread -> Warning: Available VRAM budget 792 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:05:07.412 - Render thread -> Info: Frame[105553] - Available VRAM budget has changed: 806 MB 2025-12-02 17:05:07.412 - Render thread -> Warning: Available VRAM budget 806 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:05:07.746 - Render thread -> Info: Frame[105573] - Available VRAM budget has changed: 820 MB 2025-12-02 17:05:07.746 - Render thread -> Warning: Available VRAM budget 820 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:05:13.245 - Render thread -> Info: Frame[105889] - Available VRAM budget has changed: 824 MB 2025-12-02 17:05:13.245 - Render thread -> Warning: Available VRAM budget 824 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:05:13.479 - Render thread -> Info: Frame[105903] - Available VRAM budget has changed: 830 MB 2025-12-02 17:05:13.479 - Render thread -> Warning: Available VRAM budget 830 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:05:24.929 - Render thread -> Info: Frame[106509] - Available VRAM budget has changed: 836 MB 2025-12-02 17:05:24.929 - Render thread -> Warning: Available VRAM budget 836 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:06:36.358 - .NET TP Worker -> Screenshot root: AppData 2025-12-02 17:06:36.358 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-02 17:06:36.358 - .NET TP Worker -> Screenshot absolute path: C:\Users\Circl\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-02 17:06:36.358 - .NET TP Worker -> Screenshot exists on target path. 2025-12-02 17:06:36.829 - Render thread -> Info: Frame[110625] - Available VRAM budget has changed: 830 MB 2025-12-02 17:06:36.829 - Render thread -> Warning: Available VRAM budget 830 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:06:37.063 - Render thread -> Info: Frame[110639] - Available VRAM budget has changed: 826 MB 2025-12-02 17:06:37.063 - Render thread -> Warning: Available VRAM budget 826 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:06:41.695 - Render thread -> Info: Frame[110917] - Available VRAM budget has changed: 831 MB 2025-12-02 17:06:41.695 - Render thread -> Warning: Available VRAM budget 831 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:06:42.962 - Render thread -> Info: Frame[110985] - Available VRAM budget has changed: 835 MB 2025-12-02 17:06:42.962 - Render thread -> Warning: Available VRAM budget 835 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:06:50.162 - Render thread -> Info: Frame[111409] - Available VRAM budget has changed: 830 MB 2025-12-02 17:06:50.162 - Render thread -> Warning: Available VRAM budget 830 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:06:50.397 - Render thread -> Info: Frame[111423] - Available VRAM budget has changed: 826 MB 2025-12-02 17:06:50.397 - Render thread -> Warning: Available VRAM budget 826 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:06:50.629 - Render thread -> Info: Frame[111437] - Available VRAM budget has changed: 821 MB 2025-12-02 17:06:50.629 - Render thread -> Warning: Available VRAM budget 821 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:06:51.162 - Render thread -> Info: Frame[111469] - Available VRAM budget has changed: 806 MB 2025-12-02 17:06:51.162 - Render thread -> Warning: Available VRAM budget 806 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:06:51.196 - Render thread -> Info: Frame[111471] - Available VRAM budget has changed: 792 MB 2025-12-02 17:06:51.196 - Render thread -> Warning: Available VRAM budget 792 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:06:51.262 - Render thread -> Info: Frame[111475] - Available VRAM budget has changed: 785 MB 2025-12-02 17:06:51.262 - Render thread -> Warning: Available VRAM budget 785 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:06:51.296 - Render thread -> Info: Frame[111477] - Available VRAM budget has changed: 781 MB 2025-12-02 17:06:51.296 - Render thread -> Warning: Available VRAM budget 781 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:06:51.396 - Render thread -> Info: Frame[111483] - Available VRAM budget has changed: 770 MB 2025-12-02 17:06:51.396 - Render thread -> Warning: Available VRAM budget 770 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:06:51.563 - Render thread -> Info: Frame[111493] - Available VRAM budget has changed: 709 MB 2025-12-02 17:06:51.563 - Render thread -> Warning: Available VRAM budget 709 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:06:51.663 - Render thread -> Info: Frame[111499] - Available VRAM budget has changed: 625 MB 2025-12-02 17:06:51.663 - Render thread -> Warning: Available VRAM budget 625 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:06:51.730 - Render thread -> Info: Frame[111503] - Available VRAM budget has changed: 609 MB 2025-12-02 17:06:51.730 - Render thread -> Warning: Available VRAM budget 609 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:06:51.796 - Render thread -> Info: Frame[111507] - Available VRAM budget has changed: 587 MB 2025-12-02 17:06:51.796 - Render thread -> Warning: Available VRAM budget 587 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:06:51.831 - Render thread -> Info: Frame[111509] - Available VRAM budget has changed: 567 MB 2025-12-02 17:06:51.831 - Render thread -> Warning: Available VRAM budget 567 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:06:51.929 - Render thread -> Info: Frame[111515] - Available VRAM budget has changed: 547 MB 2025-12-02 17:06:51.929 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:06:52.663 - Render thread -> Info: Frame[111559] - Available VRAM budget has changed: 561 MB 2025-12-02 17:06:52.663 - Render thread -> Warning: Available VRAM budget 561 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:06:52.996 - Render thread -> Info: Frame[111579] - Available VRAM budget has changed: 569 MB 2025-12-02 17:06:52.996 - Render thread -> Warning: Available VRAM budget 569 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:06:53.196 - Render thread -> Info: Frame[111591] - Available VRAM budget has changed: 583 MB 2025-12-02 17:06:53.196 - Render thread -> Warning: Available VRAM budget 583 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:06:53.231 - Render thread -> Info: Frame[111593] - Available VRAM budget has changed: 569 MB 2025-12-02 17:06:53.231 - Render thread -> Warning: Available VRAM budget 569 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:06:53.296 - Render thread -> Info: Frame[111597] - Available VRAM budget has changed: 562 MB 2025-12-02 17:06:53.296 - Render thread -> Warning: Available VRAM budget 562 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:06:53.447 - Render thread -> Info: Frame[111605] - Available VRAM budget has changed: 546 MB 2025-12-02 17:06:53.447 - Render thread -> Warning: Available VRAM budget 546 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:06:59.446 - Render thread -> Info: Frame[111785] - Available VRAM budget has changed: 541 MB 2025-12-02 17:06:59.446 - Render thread -> Warning: Available VRAM budget 541 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:07:08.247 - Render thread -> Info: Frame[112049] - Available VRAM budget has changed: 546 MB 2025-12-02 17:07:08.247 - Render thread -> Warning: Available VRAM budget 546 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:07:11.596 - Render thread -> Info: Frame[112221] - Available VRAM budget has changed: 573 MB 2025-12-02 17:07:11.596 - Render thread -> Warning: Available VRAM budget 573 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:07:11.696 - Render thread -> Info: Frame[112227] - Available VRAM budget has changed: 604 MB 2025-12-02 17:07:11.696 - Render thread -> Warning: Available VRAM budget 604 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:07:11.896 - Render thread -> Info: Frame[112239] - Available VRAM budget has changed: 613 MB 2025-12-02 17:07:11.896 - Render thread -> Warning: Available VRAM budget 613 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:07:12.163 - Render thread -> Info: Frame[112255] - Available VRAM budget has changed: 638 MB 2025-12-02 17:07:12.163 - Render thread -> Warning: Available VRAM budget 638 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:07:12.463 - Render thread -> Info: Frame[112273] - Available VRAM budget has changed: 635 MB 2025-12-02 17:07:12.463 - Render thread -> Warning: Available VRAM budget 635 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:07:13.479 - Render thread -> Info: Frame[112327] - Available VRAM budget has changed: 652 MB 2025-12-02 17:07:13.479 - Render thread -> Warning: Available VRAM budget 652 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:07:13.880 - Render thread -> Info: Frame[112339] - Available VRAM budget has changed: 635 MB 2025-12-02 17:07:13.880 - Render thread -> Warning: Available VRAM budget 635 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:07:15.612 - Render thread -> Info: Frame[112391] - Available VRAM budget has changed: 640 MB 2025-12-02 17:07:15.612 - Render thread -> Warning: Available VRAM budget 640 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:07:15.646 - Render thread -> Info: Frame[112393] - Available VRAM budget has changed: 695 MB 2025-12-02 17:07:15.646 - Render thread -> Warning: Available VRAM budget 695 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:07:16.246 - Render thread -> Info: Frame[112429] - Available VRAM budget has changed: 700 MB 2025-12-02 17:07:16.246 - Render thread -> Warning: Available VRAM budget 700 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:07:17.179 - Render thread -> Info: Frame[112485] - Available VRAM budget has changed: 775 MB 2025-12-02 17:07:17.179 - Render thread -> Warning: Available VRAM budget 775 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:07:17.914 - Render thread -> Info: Frame[112529] - Available VRAM budget has changed: 770 MB 2025-12-02 17:07:17.914 - Render thread -> Warning: Available VRAM budget 770 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:07:17.946 - Render thread -> Info: Frame[112531] - Available VRAM budget has changed: 765 MB 2025-12-02 17:07:17.946 - Render thread -> Warning: Available VRAM budget 765 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:07:18.846 - Render thread -> Info: Frame[112585] - Available VRAM budget has changed: 772 MB 2025-12-02 17:07:18.846 - Render thread -> Warning: Available VRAM budget 772 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:07:18.979 - Render thread -> Info: Frame[112593] - Available VRAM budget has changed: 782 MB 2025-12-02 17:07:18.979 - Render thread -> Warning: Available VRAM budget 782 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:07:19.079 - Render thread -> Info: Frame[112599] - Available VRAM budget has changed: 786 MB 2025-12-02 17:07:19.079 - Render thread -> Warning: Available VRAM budget 786 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:07:19.146 - Render thread -> Info: Frame[112603] - Available VRAM budget has changed: 791 MB 2025-12-02 17:07:19.146 - Render thread -> Warning: Available VRAM budget 791 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:07:19.179 - Render thread -> Info: Frame[112605] - Available VRAM budget has changed: 804 MB 2025-12-02 17:07:19.179 - Render thread -> Warning: Available VRAM budget 804 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:07:19.246 - Render thread -> Info: Frame[112609] - Available VRAM budget has changed: 818 MB 2025-12-02 17:07:19.246 - Render thread -> Warning: Available VRAM budget 818 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:07:20.079 - Render thread -> Info: Frame[112659] - Available VRAM budget has changed: 822 MB 2025-12-02 17:07:20.079 - Render thread -> Warning: Available VRAM budget 822 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:07:20.246 - Render thread -> Info: Frame[112669] - Available VRAM budget has changed: 829 MB 2025-12-02 17:07:20.246 - Render thread -> Warning: Available VRAM budget 829 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:07:20.446 - Render thread -> Info: Frame[112681] - Available VRAM budget has changed: 834 MB 2025-12-02 17:07:20.446 - Render thread -> Warning: Available VRAM budget 834 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:07:57.479 - Render thread -> Info: Frame[114877] - Available VRAM budget has changed: 827 MB 2025-12-02 17:07:57.479 - Render thread -> Warning: Available VRAM budget 827 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:07:58.312 - Render thread -> Info: Frame[114927] - Available VRAM budget has changed: 822 MB 2025-12-02 17:07:58.312 - Render thread -> Warning: Available VRAM budget 822 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:08:00.746 - Render thread -> Info: Frame[115073] - Available VRAM budget has changed: 805 MB 2025-12-02 17:08:00.746 - Render thread -> Warning: Available VRAM budget 805 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:08:00.879 - Render thread -> Info: Frame[115081] - Available VRAM budget has changed: 785 MB 2025-12-02 17:08:00.879 - Render thread -> Warning: Available VRAM budget 785 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:08:00.912 - Render thread -> Info: Frame[115083] - Available VRAM budget has changed: 780 MB 2025-12-02 17:08:00.912 - Render thread -> Warning: Available VRAM budget 780 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:08:01.079 - Render thread -> Info: Frame[115093] - Available VRAM budget has changed: 775 MB 2025-12-02 17:08:01.079 - Render thread -> Warning: Available VRAM budget 775 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:08:01.212 - Render thread -> Info: Frame[115101] - Available VRAM budget has changed: 770 MB 2025-12-02 17:08:01.212 - Render thread -> Warning: Available VRAM budget 770 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:08:01.546 - Render thread -> Info: Frame[115121] - Available VRAM budget has changed: 715 MB 2025-12-02 17:08:01.546 - Render thread -> Warning: Available VRAM budget 715 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:08:01.713 - Render thread -> Info: Frame[115131] - Available VRAM budget has changed: 573 MB 2025-12-02 17:08:01.713 - Render thread -> Warning: Available VRAM budget 573 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:08:01.747 - Render thread -> Info: Frame[115133] - Available VRAM budget has changed: 454 MB 2025-12-02 17:08:01.747 - Render thread -> Warning: Available VRAM budget 454 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:08:02.752 - Render thread -> Info: Frame[115185] - Available VRAM budget has changed: 546 MB 2025-12-02 17:08:02.752 - Render thread -> Warning: Available VRAM budget 546 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:08:12.162 - Render thread -> Info: Frame[115511] - Available VRAM budget has changed: 541 MB 2025-12-02 17:08:12.162 - Render thread -> Warning: Available VRAM budget 541 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:08:48.563 - Render thread -> Info: Frame[116603] - Available VRAM budget has changed: 546 MB 2025-12-02 17:08:48.563 - Render thread -> Warning: Available VRAM budget 546 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:08:49.733 - Render thread -> Info: Frame[116665] - Available VRAM budget has changed: 573 MB 2025-12-02 17:08:49.733 - Render thread -> Warning: Available VRAM budget 573 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:08:49.996 - Render thread -> Info: Frame[116681] - Available VRAM budget has changed: 587 MB 2025-12-02 17:08:49.996 - Render thread -> Warning: Available VRAM budget 587 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:08:50.230 - Render thread -> Info: Frame[116695] - Available VRAM budget has changed: 594 MB 2025-12-02 17:08:50.230 - Render thread -> Warning: Available VRAM budget 594 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:08:50.341 - Render thread -> Info: Frame[116701] - Available VRAM budget has changed: 604 MB 2025-12-02 17:08:50.341 - Render thread -> Warning: Available VRAM budget 604 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:08:50.514 - Render thread -> Info: Frame[116707] - Available VRAM budget has changed: 610 MB 2025-12-02 17:08:50.514 - Render thread -> Warning: Available VRAM budget 610 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:08:50.633 - Render thread -> Info: Frame[116713] - Available VRAM budget has changed: 638 MB 2025-12-02 17:08:50.633 - Render thread -> Warning: Available VRAM budget 638 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:08:50.763 - Render thread -> Info: Frame[116721] - Available VRAM budget has changed: 658 MB 2025-12-02 17:08:50.763 - Render thread -> Warning: Available VRAM budget 658 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:08:50.830 - Render thread -> Info: Frame[116725] - Available VRAM budget has changed: 715 MB 2025-12-02 17:08:50.830 - Render thread -> Warning: Available VRAM budget 715 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:08:51.096 - Render thread -> Info: Frame[116741] - Available VRAM budget has changed: 770 MB 2025-12-02 17:08:51.096 - Render thread -> Warning: Available VRAM budget 770 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:08:51.562 - Render thread -> Info: Frame[116769] - Available VRAM budget has changed: 775 MB 2025-12-02 17:08:51.562 - Render thread -> Warning: Available VRAM budget 775 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:08:51.763 - Render thread -> Info: Frame[116781] - Available VRAM budget has changed: 780 MB 2025-12-02 17:08:51.763 - Render thread -> Warning: Available VRAM budget 780 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:08:51.896 - Render thread -> Info: Frame[116789] - Available VRAM budget has changed: 787 MB 2025-12-02 17:08:51.896 - Render thread -> Warning: Available VRAM budget 787 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:08:51.962 - Render thread -> Info: Frame[116793] - Available VRAM budget has changed: 792 MB 2025-12-02 17:08:51.962 - Render thread -> Warning: Available VRAM budget 792 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:08:52.396 - Render thread -> Info: Frame[116819] - Available VRAM budget has changed: 806 MB 2025-12-02 17:08:52.396 - Render thread -> Warning: Available VRAM budget 806 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:08:52.796 - Render thread -> Info: Frame[116843] - Available VRAM budget has changed: 820 MB 2025-12-02 17:08:52.796 - Render thread -> Warning: Available VRAM budget 820 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:08:55.829 - Render thread -> Info: Frame[116995] - Available VRAM budget has changed: 824 MB 2025-12-02 17:08:55.829 - Render thread -> Warning: Available VRAM budget 824 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:08:56.162 - Render thread -> Info: Frame[117015] - Available VRAM budget has changed: 830 MB 2025-12-02 17:08:56.162 - Render thread -> Warning: Available VRAM budget 830 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:09:05.846 - Render thread -> Info: Frame[117587] - Available VRAM budget has changed: 836 MB 2025-12-02 17:09:05.846 - Render thread -> Warning: Available VRAM budget 836 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:09:50.146 - Render thread -> Info: Frame[120229] - Available VRAM budget has changed: 829 MB 2025-12-02 17:09:50.146 - Render thread -> Warning: Available VRAM budget 829 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:09:50.313 - Render thread -> Info: Frame[120239] - Available VRAM budget has changed: 824 MB 2025-12-02 17:09:50.313 - Render thread -> Warning: Available VRAM budget 824 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:09:50.546 - Render thread -> Info: Frame[120253] - Available VRAM budget has changed: 819 MB 2025-12-02 17:09:50.546 - Render thread -> Warning: Available VRAM budget 819 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:09:50.946 - Render thread -> Info: Frame[120277] - Available VRAM budget has changed: 806 MB 2025-12-02 17:09:50.946 - Render thread -> Warning: Available VRAM budget 806 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:09:51.079 - Render thread -> Info: Frame[120285] - Available VRAM budget has changed: 799 MB 2025-12-02 17:09:51.079 - Render thread -> Warning: Available VRAM budget 799 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:09:51.113 - Render thread -> Info: Frame[120287] - Available VRAM budget has changed: 785 MB 2025-12-02 17:09:51.113 - Render thread -> Warning: Available VRAM budget 785 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:09:51.179 - Render thread -> Info: Frame[120291] - Available VRAM budget has changed: 781 MB 2025-12-02 17:09:51.179 - Render thread -> Warning: Available VRAM budget 781 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:09:51.280 - Render thread -> Info: Frame[120297] - Available VRAM budget has changed: 771 MB 2025-12-02 17:09:51.280 - Render thread -> Warning: Available VRAM budget 771 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:09:51.314 - Render thread -> Info: Frame[120299] - Available VRAM budget has changed: 766 MB 2025-12-02 17:09:51.314 - Render thread -> Warning: Available VRAM budget 766 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:09:51.380 - Render thread -> Info: Frame[120303] - Available VRAM budget has changed: 709 MB 2025-12-02 17:09:51.380 - Render thread -> Warning: Available VRAM budget 709 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:09:51.517 - Render thread -> Info: Frame[120311] - Available VRAM budget has changed: 681 MB 2025-12-02 17:09:51.517 - Render thread -> Warning: Available VRAM budget 681 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:09:51.585 - Render thread -> Info: Frame[120315] - Available VRAM budget has changed: 609 MB 2025-12-02 17:09:51.585 - Render thread -> Warning: Available VRAM budget 609 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:09:51.679 - Render thread -> Info: Frame[120321] - Available VRAM budget has changed: 594 MB 2025-12-02 17:09:51.679 - Render thread -> Warning: Available VRAM budget 594 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:09:51.713 - Render thread -> Info: Frame[120323] - Available VRAM budget has changed: 587 MB 2025-12-02 17:09:51.713 - Render thread -> Warning: Available VRAM budget 587 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:09:51.746 - Render thread -> Info: Frame[120325] - Available VRAM budget has changed: 567 MB 2025-12-02 17:09:51.746 - Render thread -> Warning: Available VRAM budget 567 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:09:51.846 - Render thread -> Info: Frame[120331] - Available VRAM budget has changed: 547 MB 2025-12-02 17:09:51.846 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:09:53.447 - Render thread -> Info: Frame[120383] - Available VRAM budget has changed: 512 MB 2025-12-02 17:09:53.447 - Render thread -> Warning: Available VRAM budget 512 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:09:53.513 - Render thread -> Info: Frame[120385] - Available VRAM budget has changed: 453 MB 2025-12-02 17:09:53.513 - Render thread -> Warning: Available VRAM budget 453 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:09:55.582 - Render thread -> Info: Frame[120447] - Available VRAM budget has changed: 547 MB 2025-12-02 17:09:55.582 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:10:08.963 - Render thread -> Info: Frame[120935] - Available VRAM budget has changed: 542 MB 2025-12-02 17:10:08.963 - Render thread -> Warning: Available VRAM budget 542 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:10:22.363 - Render thread -> Info: Frame[121337] - Available VRAM budget has changed: 546 MB 2025-12-02 17:10:22.363 - Render thread -> Warning: Available VRAM budget 546 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:10:23.963 - Render thread -> Info: Frame[121411] - Available VRAM budget has changed: 574 MB 2025-12-02 17:10:23.963 - Render thread -> Warning: Available VRAM budget 574 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:10:24.063 - Render thread -> Info: Frame[121417] - Available VRAM budget has changed: 588 MB 2025-12-02 17:10:24.063 - Render thread -> Warning: Available VRAM budget 588 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:10:24.229 - Render thread -> Info: Frame[121427] - Available VRAM budget has changed: 594 MB 2025-12-02 17:10:24.229 - Render thread -> Warning: Available VRAM budget 594 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:10:24.329 - Render thread -> Info: Frame[121433] - Available VRAM budget has changed: 604 MB 2025-12-02 17:10:24.329 - Render thread -> Warning: Available VRAM budget 604 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:10:24.430 - Render thread -> Info: Frame[121439] - Available VRAM budget has changed: 638 MB 2025-12-02 17:10:24.430 - Render thread -> Warning: Available VRAM budget 638 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:10:24.563 - Render thread -> Info: Frame[121447] - Available VRAM budget has changed: 657 MB 2025-12-02 17:10:24.563 - Render thread -> Warning: Available VRAM budget 657 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:10:24.696 - Render thread -> Info: Frame[121455] - Available VRAM budget has changed: 715 MB 2025-12-02 17:10:24.696 - Render thread -> Warning: Available VRAM budget 715 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:10:25.129 - Render thread -> Info: Frame[121481] - Available VRAM budget has changed: 770 MB 2025-12-02 17:10:25.129 - Render thread -> Warning: Available VRAM budget 770 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:10:25.563 - Render thread -> Info: Frame[121507] - Available VRAM budget has changed: 775 MB 2025-12-02 17:10:25.563 - Render thread -> Warning: Available VRAM budget 775 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:10:25.796 - Render thread -> Info: Frame[121521] - Available VRAM budget has changed: 780 MB 2025-12-02 17:10:25.796 - Render thread -> Warning: Available VRAM budget 780 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:10:25.896 - Render thread -> Info: Frame[121527] - Available VRAM budget has changed: 787 MB 2025-12-02 17:10:25.896 - Render thread -> Warning: Available VRAM budget 787 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:10:25.963 - Render thread -> Info: Frame[121531] - Available VRAM budget has changed: 792 MB 2025-12-02 17:10:25.963 - Render thread -> Warning: Available VRAM budget 792 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:10:26.432 - Render thread -> Info: Frame[121559] - Available VRAM budget has changed: 806 MB 2025-12-02 17:10:26.432 - Render thread -> Warning: Available VRAM budget 806 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:10:26.796 - Render thread -> Info: Frame[121581] - Available VRAM budget has changed: 820 MB 2025-12-02 17:10:26.796 - Render thread -> Warning: Available VRAM budget 820 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:10:29.862 - Render thread -> Info: Frame[121745] - Available VRAM budget has changed: 827 MB 2025-12-02 17:10:29.862 - Render thread -> Warning: Available VRAM budget 827 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:10:30.062 - Render thread -> Info: Frame[121757] - Available VRAM budget has changed: 834 MB 2025-12-02 17:10:30.062 - Render thread -> Warning: Available VRAM budget 834 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:11:26.629 - Render thread -> Info: Frame[125151] - Available VRAM budget has changed: 825 MB 2025-12-02 17:11:26.629 - Render thread -> Warning: Available VRAM budget 825 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:11:28.096 - Render thread -> Info: Frame[125239] - Available VRAM budget has changed: 830 MB 2025-12-02 17:11:28.096 - Render thread -> Warning: Available VRAM budget 830 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:11:28.729 - Render thread -> Info: Frame[125277] - Available VRAM budget has changed: 836 MB 2025-12-02 17:11:28.729 - Render thread -> Warning: Available VRAM budget 836 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:11:33.362 - Render thread -> Info: Frame[125555] - Available VRAM budget has changed: 830 MB 2025-12-02 17:11:33.362 - Render thread -> Warning: Available VRAM budget 830 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:11:33.529 - Render thread -> Info: Frame[125565] - Available VRAM budget has changed: 824 MB 2025-12-02 17:11:33.529 - Render thread -> Warning: Available VRAM budget 824 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:11:33.796 - Render thread -> Info: Frame[125581] - Available VRAM budget has changed: 819 MB 2025-12-02 17:11:33.796 - Render thread -> Warning: Available VRAM budget 819 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:11:34.163 - Render thread -> Info: Frame[125603] - Available VRAM budget has changed: 806 MB 2025-12-02 17:11:34.163 - Render thread -> Warning: Available VRAM budget 806 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:11:34.329 - Render thread -> Info: Frame[125613] - Available VRAM budget has changed: 799 MB 2025-12-02 17:11:34.329 - Render thread -> Warning: Available VRAM budget 799 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:11:34.363 - Render thread -> Info: Frame[125615] - Available VRAM budget has changed: 785 MB 2025-12-02 17:11:34.363 - Render thread -> Warning: Available VRAM budget 785 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:11:34.430 - Render thread -> Info: Frame[125619] - Available VRAM budget has changed: 781 MB 2025-12-02 17:11:34.430 - Render thread -> Warning: Available VRAM budget 781 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:11:34.496 - Render thread -> Info: Frame[125623] - Available VRAM budget has changed: 775 MB 2025-12-02 17:11:34.496 - Render thread -> Warning: Available VRAM budget 775 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:11:34.529 - Render thread -> Info: Frame[125625] - Available VRAM budget has changed: 770 MB 2025-12-02 17:11:34.529 - Render thread -> Warning: Available VRAM budget 770 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:11:34.563 - Render thread -> Info: Frame[125627] - Available VRAM budget has changed: 713 MB 2025-12-02 17:11:34.563 - Render thread -> Warning: Available VRAM budget 713 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:11:34.696 - Render thread -> Info: Frame[125635] - Available VRAM budget has changed: 684 MB 2025-12-02 17:11:34.696 - Render thread -> Warning: Available VRAM budget 684 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:11:34.797 - Render thread -> Info: Frame[125641] - Available VRAM budget has changed: 547 MB 2025-12-02 17:11:34.797 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:11:39.042 - .NET TP Worker -> Screenshot root: AppData 2025-12-02 17:11:39.042 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-02 17:11:39.042 - .NET TP Worker -> Screenshot absolute path: C:\Users\Circl\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-02 17:11:39.042 - .NET TP Worker -> Screenshot exists on target path. 2025-12-02 17:11:39.296 - Render thread -> Info: Frame[125875] - Available VRAM budget has changed: 1002 MB 2025-12-02 17:11:39.296 - Render thread -> Warning: Available VRAM budget 1002 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:11:39.363 - Render thread -> Info: Frame[125879] - Available VRAM budget has changed: 1009 MB 2025-12-02 17:11:39.363 - Render thread -> Warning: Available VRAM budget 1009 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:11:46.696 - Render thread -> Info: Frame[126319] - Available VRAM budget has changed: 1014 MB 2025-12-02 17:11:46.696 - Render thread -> Warning: Available VRAM budget 1014 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:11:49.529 - Render thread -> Info: Frame[126489] - Available VRAM budget has changed: 1008 MB 2025-12-02 17:11:49.529 - Render thread -> Warning: Available VRAM budget 1008 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:12:01.696 - Render thread -> Info: Frame[127219] - Available VRAM budget has changed: 1014 MB 2025-12-02 17:12:01.696 - Render thread -> Warning: Available VRAM budget 1014 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:12:03.782 - Render thread -> Info: Frame[127343] - Available VRAM budget has changed: 549 MB 2025-12-02 17:12:03.782 - Render thread -> Warning: Available VRAM budget 549 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:12:08.513 - Render thread -> Info: Frame[127623] - Available VRAM budget has changed: 638 MB 2025-12-02 17:12:08.513 - Render thread -> Warning: Available VRAM budget 638 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:12:08.613 - Render thread -> Info: Frame[127629] - Available VRAM budget has changed: 549 MB 2025-12-02 17:12:08.613 - Render thread -> Warning: Available VRAM budget 549 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:12:12.380 - Render thread -> Info: Frame[127819] - Available VRAM budget has changed: 579 MB 2025-12-02 17:12:12.380 - Render thread -> Warning: Available VRAM budget 579 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:12:12.414 - Render thread -> Info: Frame[127821] - Available VRAM budget has changed: 593 MB 2025-12-02 17:12:12.414 - Render thread -> Warning: Available VRAM budget 593 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:12:13.412 - Render thread -> Info: Frame[127881] - Available VRAM budget has changed: 606 MB 2025-12-02 17:12:13.413 - Render thread -> Warning: Available VRAM budget 606 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:12:13.446 - Render thread -> Info: Frame[127883] - Available VRAM budget has changed: 620 MB 2025-12-02 17:12:13.446 - Render thread -> Warning: Available VRAM budget 620 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:12:13.513 - Render thread -> Info: Frame[127887] - Available VRAM budget has changed: 638 MB 2025-12-02 17:12:13.513 - Render thread -> Warning: Available VRAM budget 638 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:12:13.713 - Render thread -> Info: Frame[127899] - Available VRAM budget has changed: 657 MB 2025-12-02 17:12:13.713 - Render thread -> Warning: Available VRAM budget 657 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:12:13.746 - Render thread -> Info: Frame[127901] - Available VRAM budget has changed: 715 MB 2025-12-02 17:12:13.746 - Render thread -> Warning: Available VRAM budget 715 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:12:14.179 - Render thread -> Info: Frame[127927] - Available VRAM budget has changed: 770 MB 2025-12-02 17:12:14.179 - Render thread -> Warning: Available VRAM budget 770 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:12:14.613 - Render thread -> Info: Frame[127953] - Available VRAM budget has changed: 775 MB 2025-12-02 17:12:14.613 - Render thread -> Warning: Available VRAM budget 775 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:12:14.746 - Render thread -> Info: Frame[127961] - Available VRAM budget has changed: 780 MB 2025-12-02 17:12:14.746 - Render thread -> Warning: Available VRAM budget 780 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:12:14.849 - Render thread -> Info: Frame[127967] - Available VRAM budget has changed: 787 MB 2025-12-02 17:12:14.849 - Render thread -> Warning: Available VRAM budget 787 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:12:15.013 - Render thread -> Info: Frame[127977] - Available VRAM budget has changed: 792 MB 2025-12-02 17:12:15.013 - Render thread -> Warning: Available VRAM budget 792 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:12:15.246 - Render thread -> Info: Frame[127991] - Available VRAM budget has changed: 806 MB 2025-12-02 17:12:15.246 - Render thread -> Warning: Available VRAM budget 806 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:12:15.780 - Render thread -> Info: Frame[128023] - Available VRAM budget has changed: 820 MB 2025-12-02 17:12:15.780 - Render thread -> Warning: Available VRAM budget 820 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:12:19.179 - Render thread -> Info: Frame[128197] - Available VRAM budget has changed: 824 MB 2025-12-02 17:12:19.179 - Render thread -> Warning: Available VRAM budget 824 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:12:19.313 - Render thread -> Info: Frame[128205] - Available VRAM budget has changed: 834 MB 2025-12-02 17:12:19.313 - Render thread -> Warning: Available VRAM budget 834 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:13:20.046 - Render thread -> Info: Frame[131815] - Available VRAM budget has changed: 829 MB 2025-12-02 17:13:20.046 - Render thread -> Warning: Available VRAM budget 829 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:13:20.513 - Render thread -> Info: Frame[131835] - Available VRAM budget has changed: 823 MB 2025-12-02 17:13:20.513 - Render thread -> Warning: Available VRAM budget 823 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:13:29.946 - Render thread -> Info: Frame[132379] - Available VRAM budget has changed: 828 MB 2025-12-02 17:13:29.946 - Render thread -> Warning: Available VRAM budget 828 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:13:30.280 - Render thread -> Info: Frame[132399] - Available VRAM budget has changed: 834 MB 2025-12-02 17:13:30.280 - Render thread -> Warning: Available VRAM budget 834 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:13:35.479 - Render thread -> Info: Frame[132711] - Available VRAM budget has changed: 829 MB 2025-12-02 17:13:35.479 - Render thread -> Warning: Available VRAM budget 829 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:13:39.346 - Render thread -> Info: Frame[132943] - Available VRAM budget has changed: 834 MB 2025-12-02 17:13:39.346 - Render thread -> Warning: Available VRAM budget 834 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:13:42.430 - Render thread -> Info: Frame[133097] - Available VRAM budget has changed: 838 MB 2025-12-02 17:13:42.430 - Render thread -> Warning: Available VRAM budget 838 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:13:49.729 - Render thread -> Info: Frame[133535] - Available VRAM budget has changed: 833 MB 2025-12-02 17:13:49.729 - Render thread -> Warning: Available VRAM budget 833 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:13:52.246 - Render thread -> Info: Frame[133677] - Available VRAM budget has changed: 827 MB 2025-12-02 17:13:52.246 - Render thread -> Warning: Available VRAM budget 827 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:13:52.980 - Render thread -> Info: Frame[133721] - Available VRAM budget has changed: 822 MB 2025-12-02 17:13:52.980 - Render thread -> Warning: Available VRAM budget 822 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:13:54.747 - Render thread -> Info: Frame[133827] - Available VRAM budget has changed: 806 MB 2025-12-02 17:13:54.747 - Render thread -> Warning: Available VRAM budget 806 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:13:54.913 - Render thread -> Info: Frame[133837] - Available VRAM budget has changed: 783 MB 2025-12-02 17:13:54.913 - Render thread -> Warning: Available VRAM budget 783 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:13:54.946 - Render thread -> Info: Frame[133839] - Available VRAM budget has changed: 778 MB 2025-12-02 17:13:54.946 - Render thread -> Warning: Available VRAM budget 778 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:13:55.146 - Render thread -> Info: Frame[133851] - Available VRAM budget has changed: 774 MB 2025-12-02 17:13:55.146 - Render thread -> Warning: Available VRAM budget 774 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:13:56.113 - Render thread -> Info: Frame[133909] - Available VRAM budget has changed: 715 MB 2025-12-02 17:13:56.113 - Render thread -> Warning: Available VRAM budget 715 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:13:56.480 - Render thread -> Info: Frame[133931] - Available VRAM budget has changed: 657 MB 2025-12-02 17:13:56.480 - Render thread -> Warning: Available VRAM budget 657 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:13:56.613 - Render thread -> Info: Frame[133939] - Available VRAM budget has changed: 638 MB 2025-12-02 17:13:56.613 - Render thread -> Warning: Available VRAM budget 638 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:13:56.681 - Render thread -> Info: Frame[133943] - Available VRAM budget has changed: 618 MB 2025-12-02 17:13:56.681 - Render thread -> Warning: Available VRAM budget 618 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:13:56.716 - Render thread -> Info: Frame[133945] - Available VRAM budget has changed: 604 MB 2025-12-02 17:13:56.716 - Render thread -> Warning: Available VRAM budget 604 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:13:56.747 - Render thread -> Info: Frame[133947] - Available VRAM budget has changed: 594 MB 2025-12-02 17:13:56.747 - Render thread -> Warning: Available VRAM budget 594 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:13:57.013 - Render thread -> Info: Frame[133957] - Available VRAM budget has changed: 587 MB 2025-12-02 17:13:57.013 - Render thread -> Warning: Available VRAM budget 587 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:13:57.280 - Render thread -> Info: Frame[133965] - Available VRAM budget has changed: 573 MB 2025-12-02 17:13:57.280 - Render thread -> Warning: Available VRAM budget 573 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:13:57.546 - Render thread -> Info: Frame[133973] - Available VRAM budget has changed: 546 MB 2025-12-02 17:13:57.546 - Render thread -> Warning: Available VRAM budget 546 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:14:17.029 - Render thread -> Info: Frame[135133] - Available VRAM budget has changed: 543 MB 2025-12-02 17:14:17.029 - Render thread -> Warning: Available VRAM budget 543 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:14:18.913 - Render thread -> Info: Frame[135207] - Available VRAM budget has changed: 546 MB 2025-12-02 17:14:18.913 - Render thread -> Warning: Available VRAM budget 546 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:14:34.563 - Render thread -> Info: Frame[135973] - Available VRAM budget has changed: 549 MB 2025-12-02 17:14:34.564 - Render thread -> Warning: Available VRAM budget 549 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:14:35.630 - Render thread -> Info: Frame[136037] - Available VRAM budget has changed: 546 MB 2025-12-02 17:14:35.630 - Render thread -> Warning: Available VRAM budget 546 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:14:37.496 - Render thread -> Info: Frame[136149] - Available VRAM budget has changed: 549 MB 2025-12-02 17:14:37.496 - Render thread -> Warning: Available VRAM budget 549 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:14:38.796 - Render thread -> Info: Frame[136227] - Available VRAM budget has changed: 546 MB 2025-12-02 17:14:38.796 - Render thread -> Warning: Available VRAM budget 546 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:14:39.797 - Render thread -> Info: Frame[136279] - Available VRAM budget has changed: 566 MB 2025-12-02 17:14:39.797 - Render thread -> Warning: Available VRAM budget 566 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:14:39.830 - Render thread -> Info: Frame[136281] - Available VRAM budget has changed: 546 MB 2025-12-02 17:14:39.830 - Render thread -> Warning: Available VRAM budget 546 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:14:41.597 - Render thread -> Info: Frame[136387] - Available VRAM budget has changed: 564 MB 2025-12-02 17:14:41.597 - Render thread -> Warning: Available VRAM budget 564 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:14:42.030 - Render thread -> Info: Frame[136413] - Available VRAM budget has changed: 601 MB 2025-12-02 17:14:42.030 - Render thread -> Warning: Available VRAM budget 601 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:14:42.296 - Render thread -> Info: Frame[136429] - Available VRAM budget has changed: 546 MB 2025-12-02 17:14:42.296 - Render thread -> Warning: Available VRAM budget 546 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:14:49.080 - Render thread -> Info: Frame[136801] - Available VRAM budget has changed: 554 MB 2025-12-02 17:14:49.080 - Render thread -> Warning: Available VRAM budget 554 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:14:49.147 - Render thread -> Info: Frame[136803] - Available VRAM budget has changed: 549 MB 2025-12-02 17:14:49.147 - Render thread -> Warning: Available VRAM budget 549 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:15:06.564 - Render thread -> Info: Frame[137349] - Available VRAM budget has changed: 543 MB 2025-12-02 17:15:06.564 - Render thread -> Warning: Available VRAM budget 543 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:15:34.413 - Render thread -> Info: Frame[138189] - Available VRAM budget has changed: 540 MB 2025-12-02 17:15:34.413 - Render thread -> Warning: Available VRAM budget 540 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:15:35.546 - Render thread -> Info: Frame[138223] - Available VRAM budget has changed: 546 MB 2025-12-02 17:15:35.547 - Render thread -> Warning: Available VRAM budget 546 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:15:42.280 - Render thread -> Info: Frame[138623] - Available VRAM budget has changed: 604 MB 2025-12-02 17:15:42.280 - Render thread -> Warning: Available VRAM budget 604 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:15:42.313 - Render thread -> Info: Frame[138625] - Available VRAM budget has changed: 599 MB 2025-12-02 17:15:42.313 - Render thread -> Warning: Available VRAM budget 599 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:15:42.946 - Render thread -> Info: Frame[138663] - Available VRAM budget has changed: 587 MB 2025-12-02 17:15:42.946 - Render thread -> Warning: Available VRAM budget 587 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:15:43.879 - Render thread -> Info: Frame[138719] - Available VRAM budget has changed: 594 MB 2025-12-02 17:15:43.879 - Render thread -> Warning: Available VRAM budget 594 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:15:44.146 - Render thread -> Info: Frame[138735] - Available VRAM budget has changed: 546 MB 2025-12-02 17:15:44.146 - Render thread -> Warning: Available VRAM budget 546 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:15:45.046 - Render thread -> Info: Frame[138789] - Available VRAM budget has changed: 607 MB 2025-12-02 17:15:45.046 - Render thread -> Warning: Available VRAM budget 607 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:15:49.913 - Render thread -> Info: Frame[139081] - Available VRAM budget has changed: 594 MB 2025-12-02 17:15:49.913 - Render thread -> Warning: Available VRAM budget 594 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:15:52.179 - Render thread -> Info: Frame[139217] - Available VRAM budget has changed: 607 MB 2025-12-02 17:15:52.179 - Render thread -> Warning: Available VRAM budget 607 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:15:53.446 - Render thread -> Info: Frame[139293] - Available VRAM budget has changed: 548 MB 2025-12-02 17:15:53.446 - Render thread -> Warning: Available VRAM budget 548 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:16:07.063 - Render thread -> Info: Frame[140013] - Available VRAM budget has changed: 724 MB 2025-12-02 17:16:07.063 - Render thread -> Warning: Available VRAM budget 724 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:16:07.130 - Render thread -> Info: Frame[140017] - Available VRAM budget has changed: 740 MB 2025-12-02 17:16:07.130 - Render thread -> Warning: Available VRAM budget 740 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:16:07.163 - Render thread -> Info: Frame[140019] - Available VRAM budget has changed: 744 MB 2025-12-02 17:16:07.163 - Render thread -> Warning: Available VRAM budget 744 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:16:07.308 - Render thread -> Info: Frame[140027] - Available VRAM budget has changed: 803 MB 2025-12-02 17:16:07.308 - Render thread -> Warning: Available VRAM budget 803 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:16:07.463 - Render thread -> Info: Frame[140037] - Available VRAM budget has changed: 811 MB 2025-12-02 17:16:07.463 - Render thread -> Warning: Available VRAM budget 811 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:16:07.697 - Render thread -> Info: Frame[140051] - Available VRAM budget has changed: 827 MB 2025-12-02 17:16:07.697 - Render thread -> Warning: Available VRAM budget 827 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:16:07.897 - Render thread -> Info: Frame[140063] - Available VRAM budget has changed: 832 MB 2025-12-02 17:16:07.897 - Render thread -> Warning: Available VRAM budget 832 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:16:08.497 - Render thread -> Info: Frame[140099] - Available VRAM budget has changed: 839 MB 2025-12-02 17:16:08.497 - Render thread -> Warning: Available VRAM budget 839 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:16:10.063 - Render thread -> Info: Frame[140193] - Available VRAM budget has changed: 845 MB 2025-12-02 17:16:10.063 - Render thread -> Warning: Available VRAM budget 845 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:16:16.831 - Render thread -> Info: Frame[140599] - Available VRAM budget has changed: 840 MB 2025-12-02 17:16:16.831 - Render thread -> Warning: Available VRAM budget 840 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:16:31.146 - Render thread -> Info: Frame[141443] - Available VRAM budget has changed: 832 MB 2025-12-02 17:16:31.146 - Render thread -> Warning: Available VRAM budget 832 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:16:41.840 - .NET TP Worker -> Screenshot root: AppData 2025-12-02 17:16:41.840 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-02 17:16:41.840 - .NET TP Worker -> Screenshot absolute path: C:\Users\Circl\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-02 17:16:41.840 - .NET TP Worker -> Screenshot exists on target path. 2025-12-02 17:16:58.863 - Render thread -> Info: Frame[143063] - Available VRAM budget has changed: 836 MB 2025-12-02 17:16:58.863 - Render thread -> Warning: Available VRAM budget 836 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:17:06.329 - Render thread -> Info: Frame[143511] - Available VRAM budget has changed: 832 MB 2025-12-02 17:17:06.329 - Render thread -> Warning: Available VRAM budget 832 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:17:56.963 - Render thread -> Info: Frame[146525] - Available VRAM budget has changed: 837 MB 2025-12-02 17:17:56.963 - Render thread -> Warning: Available VRAM budget 837 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:18:08.296 - Render thread -> Info: Frame[147205] - Available VRAM budget has changed: 832 MB 2025-12-02 17:18:08.296 - Render thread -> Warning: Available VRAM budget 832 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:18:10.630 - Render thread -> Info: Frame[147345] - Available VRAM budget has changed: 827 MB 2025-12-02 17:18:10.630 - Render thread -> Warning: Available VRAM budget 827 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:18:11.164 - Render thread -> Info: Frame[147377] - Available VRAM budget has changed: 822 MB 2025-12-02 17:18:11.164 - Render thread -> Warning: Available VRAM budget 822 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:18:12.263 - Render thread -> Info: Frame[147443] - Available VRAM budget has changed: 808 MB 2025-12-02 17:18:12.263 - Render thread -> Warning: Available VRAM budget 808 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:18:12.730 - Render thread -> Info: Frame[147471] - Available VRAM budget has changed: 798 MB 2025-12-02 17:18:12.730 - Render thread -> Warning: Available VRAM budget 798 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:18:13.197 - Render thread -> Info: Frame[147499] - Available VRAM budget has changed: 741 MB 2025-12-02 17:18:13.197 - Render thread -> Warning: Available VRAM budget 741 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:18:13.498 - Render thread -> Info: Frame[147517] - Available VRAM budget has changed: 726 MB 2025-12-02 17:18:13.498 - Render thread -> Warning: Available VRAM budget 726 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:18:13.530 - Render thread -> Info: Frame[147519] - Available VRAM budget has changed: 722 MB 2025-12-02 17:18:13.530 - Render thread -> Warning: Available VRAM budget 722 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:18:13.930 - Render thread -> Info: Frame[147543] - Available VRAM budget has changed: 693 MB 2025-12-02 17:18:13.930 - Render thread -> Warning: Available VRAM budget 693 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:18:14.097 - Render thread -> Info: Frame[147553] - Available VRAM budget has changed: 687 MB 2025-12-02 17:18:14.097 - Render thread -> Warning: Available VRAM budget 687 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:18:14.163 - Render thread -> Info: Frame[147557] - Available VRAM budget has changed: 671 MB 2025-12-02 17:18:14.163 - Render thread -> Warning: Available VRAM budget 671 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:18:14.197 - Render thread -> Info: Frame[147559] - Available VRAM budget has changed: 615 MB 2025-12-02 17:18:14.197 - Render thread -> Warning: Available VRAM budget 615 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:18:14.330 - Render thread -> Info: Frame[147567] - Available VRAM budget has changed: 611 MB 2025-12-02 17:18:14.330 - Render thread -> Warning: Available VRAM budget 611 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:18:14.930 - Render thread -> Info: Frame[147603] - Available VRAM budget has changed: 636 MB 2025-12-02 17:18:14.930 - Render thread -> Warning: Available VRAM budget 636 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:18:14.963 - Render thread -> Info: Frame[147605] - Available VRAM budget has changed: 649 MB 2025-12-02 17:18:14.963 - Render thread -> Warning: Available VRAM budget 649 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:18:15.367 - Render thread -> Info: Frame[147629] - Available VRAM budget has changed: 610 MB 2025-12-02 17:18:15.367 - Render thread -> Warning: Available VRAM budget 610 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:18:15.564 - Render thread -> Info: Frame[147641] - Available VRAM budget has changed: 590 MB 2025-12-02 17:18:15.564 - Render thread -> Warning: Available VRAM budget 590 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:18:15.597 - Render thread -> Info: Frame[147643] - Available VRAM budget has changed: 585 MB 2025-12-02 17:18:15.597 - Render thread -> Warning: Available VRAM budget 585 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:18:15.630 - Render thread -> Info: Frame[147645] - Available VRAM budget has changed: 578 MB 2025-12-02 17:18:15.630 - Render thread -> Warning: Available VRAM budget 578 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:18:15.731 - Render thread -> Info: Frame[147651] - Available VRAM budget has changed: 574 MB 2025-12-02 17:18:15.731 - Render thread -> Warning: Available VRAM budget 574 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:18:15.763 - Render thread -> Info: Frame[147653] - Available VRAM budget has changed: 562 MB 2025-12-02 17:18:15.763 - Render thread -> Warning: Available VRAM budget 562 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:18:15.963 - Render thread -> Info: Frame[147665] - Available VRAM budget has changed: 550 MB 2025-12-02 17:18:15.963 - Render thread -> Warning: Available VRAM budget 550 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:18:31.580 - Render thread -> Info: Frame[148285] - Available VRAM budget has changed: 547 MB 2025-12-02 17:18:31.580 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:18:34.780 - Render thread -> Info: Frame[148381] - Available VRAM budget has changed: 544 MB 2025-12-02 17:18:34.780 - Render thread -> Warning: Available VRAM budget 544 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:18:43.580 - Render thread -> Info: Frame[148645] - Available VRAM budget has changed: 541 MB 2025-12-02 17:18:43.580 - Render thread -> Warning: Available VRAM budget 541 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:18:44.713 - Render thread -> Info: Frame[148679] - Available VRAM budget has changed: 546 MB 2025-12-02 17:18:44.714 - Render thread -> Warning: Available VRAM budget 546 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:18:47.463 - Render thread -> Info: Frame[148829] - Available VRAM budget has changed: 542 MB 2025-12-02 17:18:47.463 - Render thread -> Warning: Available VRAM budget 542 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:18:54.413 - Render thread -> Info: Frame[149051] - Available VRAM budget has changed: 546 MB 2025-12-02 17:18:54.413 - Render thread -> Warning: Available VRAM budget 546 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:18:59.646 - Render thread -> Info: Frame[149365] - Available VRAM budget has changed: 1005 MB 2025-12-02 17:18:59.646 - Render thread -> Warning: Available VRAM budget 1005 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:19:07.079 - Render thread -> Info: Frame[149811] - Available VRAM budget has changed: 1015 MB 2025-12-02 17:19:07.079 - Render thread -> Warning: Available VRAM budget 1015 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:19:08.747 - Render thread -> Info: Frame[149911] - Available VRAM budget has changed: 1007 MB 2025-12-02 17:19:08.747 - Render thread -> Warning: Available VRAM budget 1007 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:19:08.913 - Render thread -> Info: Frame[149921] - Available VRAM budget has changed: 993 MB 2025-12-02 17:19:08.913 - Render thread -> Warning: Available VRAM budget 993 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:19:09.014 - Render thread -> Info: Frame[149927] - Available VRAM budget has changed: 987 MB 2025-12-02 17:19:09.014 - Render thread -> Warning: Available VRAM budget 987 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:19:10.413 - Render thread -> Info: Frame[150011] - Available VRAM budget has changed: 995 MB 2025-12-02 17:19:10.413 - Render thread -> Warning: Available VRAM budget 995 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:19:10.446 - Render thread -> Info: Frame[150013] - Available VRAM budget has changed: 1001 MB 2025-12-02 17:19:10.446 - Render thread -> Warning: Available VRAM budget 1001 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:19:10.480 - Render thread -> Info: Frame[150015] - Available VRAM budget has changed: 1015 MB 2025-12-02 17:19:10.480 - Render thread -> Warning: Available VRAM budget 1015 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:19:10.813 - Render thread -> Info: Frame[150035] - Available VRAM budget has changed: 1029 MB 2025-12-02 17:19:10.813 - Render thread -> Warning: Available VRAM budget 1029 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:19:12.747 - Render thread -> Info: Frame[150151] - Available VRAM budget has changed: 1035 MB 2025-12-02 17:19:12.747 - Render thread -> Warning: Available VRAM budget 1035 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:20:48.430 - Render thread -> Info: Frame[155847] - Available VRAM budget has changed: 1028 MB 2025-12-02 17:20:48.430 - Render thread -> Warning: Available VRAM budget 1028 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:20:53.930 - Render thread -> Info: Frame[156177] - Available VRAM budget has changed: 1013 MB 2025-12-02 17:20:53.930 - Render thread -> Warning: Available VRAM budget 1013 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:20:54.297 - Render thread -> Info: Frame[156199] - Available VRAM budget has changed: 1003 MB 2025-12-02 17:20:54.297 - Render thread -> Warning: Available VRAM budget 1003 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:20:54.330 - Render thread -> Info: Frame[156201] - Available VRAM budget has changed: 995 MB 2025-12-02 17:20:54.330 - Render thread -> Warning: Available VRAM budget 995 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:20:54.563 - Render thread -> Info: Frame[156215] - Available VRAM budget has changed: 987 MB 2025-12-02 17:20:54.564 - Render thread -> Warning: Available VRAM budget 987 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:20:55.696 - Render thread -> Info: Frame[156283] - Available VRAM budget has changed: 993 MB 2025-12-02 17:20:55.696 - Render thread -> Warning: Available VRAM budget 993 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:20:55.963 - Render thread -> Info: Frame[156299] - Available VRAM budget has changed: 1001 MB 2025-12-02 17:20:55.963 - Render thread -> Warning: Available VRAM budget 1001 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:20:56.163 - Render thread -> Info: Frame[156311] - Available VRAM budget has changed: 1013 MB 2025-12-02 17:20:56.163 - Render thread -> Warning: Available VRAM budget 1013 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:20:56.864 - Render thread -> Info: Frame[156353] - Available VRAM budget has changed: 1026 MB 2025-12-02 17:20:56.864 - Render thread -> Warning: Available VRAM budget 1026 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:20:57.164 - Render thread -> Info: Frame[156371] - Available VRAM budget has changed: 1014 MB 2025-12-02 17:20:57.164 - Render thread -> Warning: Available VRAM budget 1014 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:20:57.997 - Render thread -> Info: Frame[156421] - Available VRAM budget has changed: 1000 MB 2025-12-02 17:20:57.997 - Render thread -> Warning: Available VRAM budget 1000 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:21:14.463 - Render thread -> Info: Frame[157409] - Available VRAM budget has changed: 1052 MB 2025-12-02 17:21:14.463 - Render thread -> Warning: Available VRAM budget 1052 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:21:16.924 - Render thread -> Info: Frame[157555] - Available VRAM budget has changed: 560 MB 2025-12-02 17:21:16.924 - Render thread -> Warning: Available VRAM budget 560 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:21:16.990 - Render thread -> Info: Frame[157559] - Available VRAM budget has changed: 549 MB 2025-12-02 17:21:16.990 - Render thread -> Warning: Available VRAM budget 549 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:21:23.714 - Render thread -> Info: Frame[157893] - Available VRAM budget has changed: 575 MB 2025-12-02 17:21:23.714 - Render thread -> Warning: Available VRAM budget 575 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:21:23.780 - Render thread -> Info: Frame[157895] - Available VRAM budget has changed: 584 MB 2025-12-02 17:21:23.780 - Render thread -> Warning: Available VRAM budget 584 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:21:23.849 - Render thread -> Info: Frame[157897] - Available VRAM budget has changed: 640 MB 2025-12-02 17:21:23.849 - Render thread -> Warning: Available VRAM budget 640 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:21:23.981 - Render thread -> Info: Frame[157901] - Available VRAM budget has changed: 608 MB 2025-12-02 17:21:23.981 - Render thread -> Warning: Available VRAM budget 608 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:21:24.247 - Render thread -> Info: Frame[157909] - Available VRAM budget has changed: 604 MB 2025-12-02 17:21:24.247 - Render thread -> Warning: Available VRAM budget 604 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:21:24.448 - Render thread -> Info: Frame[157915] - Available VRAM budget has changed: 578 MB 2025-12-02 17:21:24.448 - Render thread -> Warning: Available VRAM budget 578 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:21:24.514 - Render thread -> Info: Frame[157917] - Available VRAM budget has changed: 566 MB 2025-12-02 17:21:24.514 - Render thread -> Warning: Available VRAM budget 566 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:21:24.580 - Render thread -> Info: Frame[157919] - Available VRAM budget has changed: 558 MB 2025-12-02 17:21:24.580 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:21:25.047 - Render thread -> Info: Frame[157933] - Available VRAM budget has changed: 549 MB 2025-12-02 17:21:25.047 - Render thread -> Warning: Available VRAM budget 549 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:21:27.930 - Render thread -> Info: Frame[158051] - Available VRAM budget has changed: 552 MB 2025-12-02 17:21:27.930 - Render thread -> Warning: Available VRAM budget 552 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:21:28.764 - Render thread -> Info: Frame[158101] - Available VRAM budget has changed: 561 MB 2025-12-02 17:21:28.764 - Render thread -> Warning: Available VRAM budget 561 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:21:28.930 - Render thread -> Info: Frame[158111] - Available VRAM budget has changed: 573 MB 2025-12-02 17:21:28.930 - Render thread -> Warning: Available VRAM budget 573 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:21:28.964 - Render thread -> Info: Frame[158113] - Available VRAM budget has changed: 582 MB 2025-12-02 17:21:28.964 - Render thread -> Warning: Available VRAM budget 582 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:21:29.297 - Render thread -> Info: Frame[158133] - Available VRAM budget has changed: 548 MB 2025-12-02 17:21:29.297 - Render thread -> Warning: Available VRAM budget 548 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:21:39.081 - Render thread -> Info: Frame[158493] - Available VRAM budget has changed: 457 MB 2025-12-02 17:21:39.081 - Render thread -> Warning: Available VRAM budget 457 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:21:41.747 - Render thread -> Info: Frame[158573] - Available VRAM budget has changed: 549 MB 2025-12-02 17:21:41.747 - Render thread -> Warning: Available VRAM budget 549 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:21:44.371 - .NET TP Worker -> Screenshot root: AppData 2025-12-02 17:21:44.371 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-02 17:21:44.371 - .NET TP Worker -> Screenshot absolute path: C:\Users\Circl\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-02 17:21:44.371 - .NET TP Worker -> Screenshot exists on target path. 2025-12-02 17:21:48.414 - Render thread -> Info: Frame[158773] - Available VRAM budget has changed: 538 MB 2025-12-02 17:21:48.414 - Render thread -> Warning: Available VRAM budget 538 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:21:52.148 - Render thread -> Info: Frame[158885] - Available VRAM budget has changed: 546 MB 2025-12-02 17:21:52.148 - Render thread -> Warning: Available VRAM budget 546 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:21:52.214 - Render thread -> Info: Frame[158887] - Available VRAM budget has changed: 549 MB 2025-12-02 17:21:52.214 - Render thread -> Warning: Available VRAM budget 549 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:21:53.414 - Render thread -> Info: Frame[158923] - Available VRAM budget has changed: 545 MB 2025-12-02 17:21:53.414 - Render thread -> Warning: Available VRAM budget 545 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:21:55.747 - Render thread -> Info: Frame[158993] - Available VRAM budget has changed: 537 MB 2025-12-02 17:21:55.747 - Render thread -> Warning: Available VRAM budget 537 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:22:09.480 - Render thread -> Info: Frame[159405] - Available VRAM budget has changed: 530 MB 2025-12-02 17:22:09.480 - Render thread -> Warning: Available VRAM budget 530 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:22:10.547 - Render thread -> Info: Frame[159437] - Available VRAM budget has changed: 537 MB 2025-12-02 17:22:10.547 - Render thread -> Warning: Available VRAM budget 537 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:22:43.081 - Render thread -> Info: Frame[160413] - Available VRAM budget has changed: 548 MB 2025-12-02 17:22:43.081 - Render thread -> Warning: Available VRAM budget 548 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:22:54.814 - Render thread -> Info: Frame[160765] - Available VRAM budget has changed: 545 MB 2025-12-02 17:22:54.814 - Render thread -> Warning: Available VRAM budget 545 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:23:03.748 - Render thread -> Info: Frame[161033] - Available VRAM budget has changed: 514 MB 2025-12-02 17:23:03.748 - Render thread -> Warning: Available VRAM budget 514 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:23:03.815 - Render thread -> Info: Frame[161035] - Available VRAM budget has changed: 455 MB 2025-12-02 17:23:03.815 - Render thread -> Warning: Available VRAM budget 455 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:23:05.481 - Render thread -> Info: Frame[161085] - Available VRAM budget has changed: 547 MB 2025-12-02 17:23:05.481 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:23:05.547 - Render thread -> Info: Frame[161087] - Available VRAM budget has changed: 455 MB 2025-12-02 17:23:05.547 - Render thread -> Warning: Available VRAM budget 455 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:23:06.881 - Render thread -> Info: Frame[161127] - Available VRAM budget has changed: 547 MB 2025-12-02 17:23:06.881 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:23:10.214 - Render thread -> Info: Frame[161227] - Available VRAM budget has changed: 544 MB 2025-12-02 17:23:10.214 - Render thread -> Warning: Available VRAM budget 544 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:23:11.348 - Render thread -> Info: Frame[161261] - Available VRAM budget has changed: 547 MB 2025-12-02 17:23:11.348 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:23:15.564 - Render thread -> Info: Frame[161395] - Available VRAM budget has changed: 622 MB 2025-12-02 17:23:15.564 - Render thread -> Warning: Available VRAM budget 622 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:23:15.630 - Render thread -> Info: Frame[161399] - Available VRAM budget has changed: 663 MB 2025-12-02 17:23:15.630 - Render thread -> Warning: Available VRAM budget 663 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:23:15.697 - Render thread -> Info: Frame[161403] - Available VRAM budget has changed: 716 MB 2025-12-02 17:23:15.697 - Render thread -> Warning: Available VRAM budget 716 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:23:15.764 - Render thread -> Info: Frame[161407] - Available VRAM budget has changed: 773 MB 2025-12-02 17:23:15.764 - Render thread -> Warning: Available VRAM budget 773 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:23:17.398 - Render thread -> Info: Frame[161497] - Available VRAM budget has changed: 781 MB 2025-12-02 17:23:17.398 - Render thread -> Warning: Available VRAM budget 781 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:23:17.631 - Render thread -> Info: Frame[161511] - Available VRAM budget has changed: 776 MB 2025-12-02 17:23:17.631 - Render thread -> Warning: Available VRAM budget 776 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:23:17.764 - Render thread -> Info: Frame[161519] - Available VRAM budget has changed: 721 MB 2025-12-02 17:23:17.764 - Render thread -> Warning: Available VRAM budget 721 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:23:17.798 - Render thread -> Info: Frame[161521] - Available VRAM budget has changed: 717 MB 2025-12-02 17:23:17.798 - Render thread -> Warning: Available VRAM budget 717 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:23:18.364 - Render thread -> Info: Frame[161555] - Available VRAM budget has changed: 772 MB 2025-12-02 17:23:18.364 - Render thread -> Warning: Available VRAM budget 772 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:23:19.597 - Render thread -> Info: Frame[161629] - Available VRAM budget has changed: 780 MB 2025-12-02 17:23:19.597 - Render thread -> Warning: Available VRAM budget 780 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:23:19.631 - Render thread -> Info: Frame[161631] - Available VRAM budget has changed: 787 MB 2025-12-02 17:23:19.631 - Render thread -> Warning: Available VRAM budget 787 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:23:20.031 - Render thread -> Info: Frame[161655] - Available VRAM budget has changed: 778 MB 2025-12-02 17:23:20.031 - Render thread -> Warning: Available VRAM budget 778 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:23:20.464 - Render thread -> Info: Frame[161681] - Available VRAM budget has changed: 716 MB 2025-12-02 17:23:20.464 - Render thread -> Warning: Available VRAM budget 716 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:23:22.097 - Render thread -> Info: Frame[161779] - Available VRAM budget has changed: 710 MB 2025-12-02 17:23:22.097 - Render thread -> Warning: Available VRAM budget 710 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:23:22.164 - Render thread -> Info: Frame[161783] - Available VRAM budget has changed: 666 MB 2025-12-02 17:23:22.164 - Render thread -> Warning: Available VRAM budget 666 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:23:22.564 - Render thread -> Info: Frame[161807] - Available VRAM budget has changed: 618 MB 2025-12-02 17:23:22.564 - Render thread -> Warning: Available VRAM budget 618 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:23:22.597 - Render thread -> Info: Frame[161809] - Available VRAM budget has changed: 604 MB 2025-12-02 17:23:22.597 - Render thread -> Warning: Available VRAM budget 604 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:23:22.630 - Render thread -> Info: Frame[161811] - Available VRAM budget has changed: 600 MB 2025-12-02 17:23:22.630 - Render thread -> Warning: Available VRAM budget 600 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:23:22.797 - Render thread -> Info: Frame[161821] - Available VRAM budget has changed: 588 MB 2025-12-02 17:23:22.797 - Render thread -> Warning: Available VRAM budget 588 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:23:22.930 - Render thread -> Info: Frame[161829] - Available VRAM budget has changed: 581 MB 2025-12-02 17:23:22.931 - Render thread -> Warning: Available VRAM budget 581 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:23:22.964 - Render thread -> Info: Frame[161831] - Available VRAM budget has changed: 561 MB 2025-12-02 17:23:22.964 - Render thread -> Warning: Available VRAM budget 561 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:23:23.064 - Render thread -> Info: Frame[161837] - Available VRAM budget has changed: 552 MB 2025-12-02 17:23:23.064 - Render thread -> Warning: Available VRAM budget 552 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:23:23.764 - Render thread -> Info: Frame[161879] - Available VRAM budget has changed: 547 MB 2025-12-02 17:23:23.764 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:23:28.414 - Render thread -> Info: Frame[162149] - Available VRAM budget has changed: 878 MB 2025-12-02 17:23:28.414 - Render thread -> Warning: Available VRAM budget 878 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:23:28.460 - Render thread -> Info: Frame[162151] - Available VRAM budget has changed: 889 MB 2025-12-02 17:23:28.460 - Render thread -> Warning: Available VRAM budget 889 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:23:28.495 - Render thread -> Info: Frame[162153] - Available VRAM budget has changed: 1044 MB 2025-12-02 17:23:28.495 - Render thread -> Warning: Available VRAM budget 1044 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:23:28.518 - Render thread -> Info: Frame[162155] - Available VRAM budget has changed: 1049 MB 2025-12-02 17:23:28.518 - Render thread -> Warning: Available VRAM budget 1049 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:23:30.622 - Render thread -> Info: Frame[162265] - Available VRAM budget has changed: 1041 MB 2025-12-02 17:23:30.622 - Render thread -> Warning: Available VRAM budget 1041 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:23:30.681 - Render thread -> Info: Frame[162269] - Available VRAM budget has changed: 1036 MB 2025-12-02 17:23:30.681 - Render thread -> Warning: Available VRAM budget 1036 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:23:30.718 - Render thread -> Info: Frame[162271] - Available VRAM budget has changed: 1007 MB 2025-12-02 17:23:30.718 - Render thread -> Warning: Available VRAM budget 1007 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:23:30.747 - Render thread -> Info: Frame[162273] - Available VRAM budget has changed: 996 MB 2025-12-02 17:23:30.747 - Render thread -> Warning: Available VRAM budget 996 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:23:30.881 - Render thread -> Info: Frame[162281] - Available VRAM budget has changed: 936 MB 2025-12-02 17:23:30.881 - Render thread -> Warning: Available VRAM budget 936 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:23:31.581 - Render thread -> Info: Frame[162323] - Available VRAM budget has changed: 922 MB 2025-12-02 17:23:31.581 - Render thread -> Warning: Available VRAM budget 922 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:23:32.447 - Render thread -> Info: Frame[162375] - Available VRAM budget has changed: 978 MB 2025-12-02 17:23:32.447 - Render thread -> Warning: Available VRAM budget 978 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:23:32.881 - Render thread -> Info: Frame[162401] - Available VRAM budget has changed: 864 MB 2025-12-02 17:23:32.881 - Render thread -> Warning: Available VRAM budget 864 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:23:33.015 - Render thread -> Info: Frame[162409] - Available VRAM budget has changed: 651 MB 2025-12-02 17:23:33.015 - Render thread -> Warning: Available VRAM budget 651 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:23:33.581 - Render thread -> Info: Frame[162443] - Available VRAM budget has changed: 875 MB 2025-12-02 17:23:33.581 - Render thread -> Warning: Available VRAM budget 875 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:23:33.614 - Render thread -> Info: Frame[162445] - Available VRAM budget has changed: 929 MB 2025-12-02 17:23:33.614 - Render thread -> Warning: Available VRAM budget 929 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:23:33.647 - Render thread -> Info: Frame[162447] - Available VRAM budget has changed: 985 MB 2025-12-02 17:23:33.647 - Render thread -> Warning: Available VRAM budget 985 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:23:33.714 - Render thread -> Info: Frame[162451] - Available VRAM budget has changed: 959 MB 2025-12-02 17:23:33.714 - Render thread -> Warning: Available VRAM budget 959 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:23:34.247 - Render thread -> Info: Frame[162483] - Available VRAM budget has changed: 1003 MB 2025-12-02 17:23:34.247 - Render thread -> Warning: Available VRAM budget 1003 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:23:34.447 - Render thread -> Info: Frame[162495] - Available VRAM budget has changed: 994 MB 2025-12-02 17:23:34.447 - Render thread -> Warning: Available VRAM budget 994 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:23:35.247 - Render thread -> Info: Frame[162543] - Available VRAM budget has changed: 1004 MB 2025-12-02 17:23:35.247 - Render thread -> Warning: Available VRAM budget 1004 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:23:35.383 - Render thread -> Info: Frame[162551] - Available VRAM budget has changed: 949 MB 2025-12-02 17:23:35.383 - Render thread -> Warning: Available VRAM budget 949 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:23:36.014 - Render thread -> Info: Frame[162589] - Available VRAM budget has changed: 1002 MB 2025-12-02 17:23:36.014 - Render thread -> Warning: Available VRAM budget 1002 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:23:36.680 - Render thread -> Info: Frame[162629] - Available VRAM budget has changed: 946 MB 2025-12-02 17:23:36.680 - Render thread -> Warning: Available VRAM budget 946 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:23:36.714 - Render thread -> Info: Frame[162631] - Available VRAM budget has changed: 935 MB 2025-12-02 17:23:36.714 - Render thread -> Warning: Available VRAM budget 935 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:23:36.914 - Render thread -> Info: Frame[162643] - Available VRAM budget has changed: 886 MB 2025-12-02 17:23:36.914 - Render thread -> Warning: Available VRAM budget 886 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:23:37.947 - Render thread -> Info: Frame[162705] - Available VRAM budget has changed: 931 MB 2025-12-02 17:23:37.947 - Render thread -> Warning: Available VRAM budget 931 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:23:38.147 - Render thread -> Info: Frame[162717] - Available VRAM budget has changed: 939 MB 2025-12-02 17:23:38.147 - Render thread -> Warning: Available VRAM budget 939 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:23:38.181 - Render thread -> Info: Frame[162719] - Available VRAM budget has changed: 995 MB 2025-12-02 17:23:38.181 - Render thread -> Warning: Available VRAM budget 995 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:23:38.714 - Render thread -> Info: Frame[162751] - Available VRAM budget has changed: 1002 MB 2025-12-02 17:23:38.714 - Render thread -> Warning: Available VRAM budget 1002 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:23:39.880 - Render thread -> Info: Frame[162821] - Available VRAM budget has changed: 997 MB 2025-12-02 17:23:39.880 - Render thread -> Warning: Available VRAM budget 997 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:23:40.514 - Render thread -> Info: Frame[162859] - Available VRAM budget has changed: 1004 MB 2025-12-02 17:23:40.514 - Render thread -> Warning: Available VRAM budget 1004 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:25:57.264 - Render thread -> Info: Frame[170901] - Available VRAM budget has changed: 996 MB 2025-12-02 17:25:57.264 - Render thread -> Warning: Available VRAM budget 996 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:26:17.402 - Render thread -> Info: Frame[171505] - Available VRAM budget has changed: 546 MB 2025-12-02 17:26:17.402 - Render thread -> Warning: Available VRAM budget 546 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:26:40.831 - Render thread -> Info: Frame[172577] - Available VRAM budget has changed: 693 MB 2025-12-02 17:26:40.831 - Render thread -> Warning: Available VRAM budget 693 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:26:40.997 - Render thread -> Info: Frame[172587] - Available VRAM budget has changed: 722 MB 2025-12-02 17:26:40.997 - Render thread -> Warning: Available VRAM budget 722 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:26:41.131 - Render thread -> Info: Frame[172595] - Available VRAM budget has changed: 734 MB 2025-12-02 17:26:41.131 - Render thread -> Warning: Available VRAM budget 734 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:26:41.200 - Render thread -> Info: Frame[172599] - Available VRAM budget has changed: 792 MB 2025-12-02 17:26:41.200 - Render thread -> Warning: Available VRAM budget 792 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:26:42.238 - Render thread -> Info: Frame[172661] - Available VRAM budget has changed: 797 MB 2025-12-02 17:26:42.238 - Render thread -> Warning: Available VRAM budget 797 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:26:42.464 - Render thread -> Info: Frame[172675] - Available VRAM budget has changed: 793 MB 2025-12-02 17:26:42.464 - Render thread -> Warning: Available VRAM budget 793 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:26:42.531 - Render thread -> Info: Frame[172679] - Available VRAM budget has changed: 777 MB 2025-12-02 17:26:42.531 - Render thread -> Warning: Available VRAM budget 777 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:26:42.597 - Render thread -> Info: Frame[172683] - Available VRAM budget has changed: 766 MB 2025-12-02 17:26:42.597 - Render thread -> Warning: Available VRAM budget 766 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:26:42.664 - Render thread -> Info: Frame[172687] - Available VRAM budget has changed: 761 MB 2025-12-02 17:26:42.664 - Render thread -> Warning: Available VRAM budget 761 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:26:42.831 - Render thread -> Info: Frame[172697] - Available VRAM budget has changed: 705 MB 2025-12-02 17:26:42.831 - Render thread -> Warning: Available VRAM budget 705 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:26:42.865 - Render thread -> Info: Frame[172699] - Available VRAM budget has changed: 697 MB 2025-12-02 17:26:42.865 - Render thread -> Warning: Available VRAM budget 697 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:26:42.954 - Render thread -> Info: Frame[172703] - Available VRAM budget has changed: 641 MB 2025-12-02 17:26:42.954 - Render thread -> Warning: Available VRAM budget 641 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:26:43.014 - Render thread -> Info: Frame[172705] - Available VRAM budget has changed: 609 MB 2025-12-02 17:26:43.014 - Render thread -> Warning: Available VRAM budget 609 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:26:43.081 - Render thread -> Info: Frame[172707] - Available VRAM budget has changed: 590 MB 2025-12-02 17:26:43.081 - Render thread -> Warning: Available VRAM budget 590 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:26:43.148 - Render thread -> Info: Frame[172709] - Available VRAM budget has changed: 580 MB 2025-12-02 17:26:43.148 - Render thread -> Warning: Available VRAM budget 580 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:26:43.214 - Render thread -> Info: Frame[172711] - Available VRAM budget has changed: 553 MB 2025-12-02 17:26:43.214 - Render thread -> Warning: Available VRAM budget 553 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:26:43.482 - Render thread -> Info: Frame[172719] - Available VRAM budget has changed: 546 MB 2025-12-02 17:26:43.482 - Render thread -> Warning: Available VRAM budget 546 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:26:45.014 - Render thread -> Info: Frame[172765] - Available VRAM budget has changed: 453 MB 2025-12-02 17:26:45.014 - Render thread -> Warning: Available VRAM budget 453 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:26:46.747 - Render thread -> Info: Frame[172817] - Available VRAM budget has changed: 546 MB 2025-12-02 17:26:46.747 - Render thread -> Warning: Available VRAM budget 546 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:26:47.456 - .NET TP Worker -> Screenshot root: AppData 2025-12-02 17:26:47.456 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-02 17:26:47.456 - .NET TP Worker -> Screenshot absolute path: C:\Users\Circl\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-02 17:26:47.456 - .NET TP Worker -> Screenshot exists on target path. 2025-12-02 17:26:57.197 - Render thread -> Info: Frame[173221] - Available VRAM budget has changed: 554 MB 2025-12-02 17:26:57.197 - Render thread -> Warning: Available VRAM budget 554 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:26:57.564 - Render thread -> Info: Frame[173243] - Available VRAM budget has changed: 568 MB 2025-12-02 17:26:57.564 - Render thread -> Warning: Available VRAM budget 568 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:26:57.664 - Render thread -> Info: Frame[173249] - Available VRAM budget has changed: 571 MB 2025-12-02 17:26:57.664 - Render thread -> Warning: Available VRAM budget 571 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:26:57.730 - Render thread -> Info: Frame[173253] - Available VRAM budget has changed: 585 MB 2025-12-02 17:26:57.730 - Render thread -> Warning: Available VRAM budget 585 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:26:57.797 - Render thread -> Info: Frame[173257] - Available VRAM budget has changed: 597 MB 2025-12-02 17:26:57.797 - Render thread -> Warning: Available VRAM budget 597 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:26:57.864 - Render thread -> Info: Frame[173261] - Available VRAM budget has changed: 547 MB 2025-12-02 17:26:57.864 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:27:03.947 - Render thread -> Info: Frame[173569] - Available VRAM budget has changed: 685 MB 2025-12-02 17:27:03.947 - Render thread -> Warning: Available VRAM budget 685 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:27:04.216 - Render thread -> Info: Frame[173577] - Available VRAM budget has changed: 738 MB 2025-12-02 17:27:04.216 - Render thread -> Warning: Available VRAM budget 738 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:27:04.285 - Render thread -> Info: Frame[173579] - Available VRAM budget has changed: 762 MB 2025-12-02 17:27:04.285 - Render thread -> Warning: Available VRAM budget 762 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:27:04.548 - Render thread -> Info: Frame[173587] - Available VRAM budget has changed: 756 MB 2025-12-02 17:27:04.548 - Render thread -> Warning: Available VRAM budget 756 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:27:04.618 - Render thread -> Info: Frame[173589] - Available VRAM budget has changed: 698 MB 2025-12-02 17:27:04.618 - Render thread -> Warning: Available VRAM budget 698 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:27:04.815 - Render thread -> Info: Frame[173595] - Available VRAM budget has changed: 643 MB 2025-12-02 17:27:04.815 - Render thread -> Warning: Available VRAM budget 643 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:27:04.881 - Render thread -> Info: Frame[173597] - Available VRAM budget has changed: 598 MB 2025-12-02 17:27:04.881 - Render thread -> Warning: Available VRAM budget 598 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:27:04.947 - Render thread -> Info: Frame[173599] - Available VRAM budget has changed: 569 MB 2025-12-02 17:27:04.947 - Render thread -> Warning: Available VRAM budget 569 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:27:05.082 - Render thread -> Info: Frame[173603] - Available VRAM budget has changed: 558 MB 2025-12-02 17:27:05.082 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:27:05.149 - Render thread -> Info: Frame[173605] - Available VRAM budget has changed: 546 MB 2025-12-02 17:27:05.149 - Render thread -> Warning: Available VRAM budget 546 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:27:16.114 - Render thread -> Info: Frame[173963] - Available VRAM budget has changed: 570 MB 2025-12-02 17:27:16.114 - Render thread -> Warning: Available VRAM budget 570 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:27:16.780 - Render thread -> Info: Frame[174003] - Available VRAM budget has changed: 547 MB 2025-12-02 17:27:16.780 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:27:18.281 - Render thread -> Info: Frame[174093] - Available VRAM budget has changed: 599 MB 2025-12-02 17:27:18.281 - Render thread -> Warning: Available VRAM budget 599 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:27:18.448 - Render thread -> Info: Frame[174103] - Available VRAM budget has changed: 607 MB 2025-12-02 17:27:18.448 - Render thread -> Warning: Available VRAM budget 607 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:27:18.747 - Render thread -> Info: Frame[174121] - Available VRAM budget has changed: 547 MB 2025-12-02 17:27:18.747 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:27:21.964 - Render thread -> Info: Frame[174261] - Available VRAM budget has changed: 670 MB 2025-12-02 17:27:21.964 - Render thread -> Warning: Available VRAM budget 670 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:27:22.231 - Render thread -> Info: Frame[174269] - Available VRAM budget has changed: 714 MB 2025-12-02 17:27:22.231 - Render thread -> Warning: Available VRAM budget 714 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:27:22.364 - Render thread -> Info: Frame[174273] - Available VRAM budget has changed: 709 MB 2025-12-02 17:27:22.364 - Render thread -> Warning: Available VRAM budget 709 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:27:22.832 - Render thread -> Info: Frame[174287] - Available VRAM budget has changed: 702 MB 2025-12-02 17:27:22.832 - Render thread -> Warning: Available VRAM budget 702 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:27:22.964 - Render thread -> Info: Frame[174291] - Available VRAM budget has changed: 697 MB 2025-12-02 17:27:22.964 - Render thread -> Warning: Available VRAM budget 697 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:27:23.298 - Render thread -> Info: Frame[174301] - Available VRAM budget has changed: 622 MB 2025-12-02 17:27:23.298 - Render thread -> Warning: Available VRAM budget 622 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:27:24.033 - Render thread -> Info: Frame[174323] - Available VRAM budget has changed: 581 MB 2025-12-02 17:27:24.034 - Render thread -> Warning: Available VRAM budget 581 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:27:24.300 - Render thread -> Info: Frame[174331] - Available VRAM budget has changed: 576 MB 2025-12-02 17:27:24.300 - Render thread -> Warning: Available VRAM budget 576 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:27:25.297 - Render thread -> Info: Frame[174361] - Available VRAM budget has changed: 546 MB 2025-12-02 17:27:25.297 - Render thread -> Warning: Available VRAM budget 546 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:28:03.633 - Render thread -> Info: Frame[175511] - Available VRAM budget has changed: 514 MB 2025-12-02 17:28:03.633 - Render thread -> Warning: Available VRAM budget 514 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:28:04.698 - Render thread -> Info: Frame[175543] - Available VRAM budget has changed: 546 MB 2025-12-02 17:28:04.698 - Render thread -> Warning: Available VRAM budget 546 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:28:06.231 - Render thread -> Info: Frame[175589] - Available VRAM budget has changed: 632 MB 2025-12-02 17:28:06.231 - Render thread -> Warning: Available VRAM budget 632 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:28:08.865 - Render thread -> Info: Frame[175679] - Available VRAM budget has changed: 624 MB 2025-12-02 17:28:08.865 - Render thread -> Warning: Available VRAM budget 624 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:28:08.931 - Render thread -> Info: Frame[175681] - Available VRAM budget has changed: 547 MB 2025-12-02 17:28:08.931 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:28:12.331 - Render thread -> Info: Frame[175783] - Available VRAM budget has changed: 625 MB 2025-12-02 17:28:12.331 - Render thread -> Warning: Available VRAM budget 625 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:28:13.331 - Render thread -> Info: Frame[175813] - Available VRAM budget has changed: 628 MB 2025-12-02 17:28:13.331 - Render thread -> Warning: Available VRAM budget 628 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:28:13.397 - Render thread -> Info: Frame[175815] - Available VRAM budget has changed: 632 MB 2025-12-02 17:28:13.397 - Render thread -> Warning: Available VRAM budget 632 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:28:14.531 - Render thread -> Info: Frame[175849] - Available VRAM budget has changed: 455 MB 2025-12-02 17:28:14.531 - Render thread -> Warning: Available VRAM budget 455 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:28:19.131 - Render thread -> Info: Frame[175987] - Available VRAM budget has changed: 546 MB 2025-12-02 17:28:19.131 - Render thread -> Warning: Available VRAM budget 546 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:28:54.431 - Render thread -> Info: Frame[177301] - Available VRAM budget has changed: 625 MB 2025-12-02 17:28:54.431 - Render thread -> Warning: Available VRAM budget 625 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:28:54.497 - Render thread -> Info: Frame[177303] - Available VRAM budget has changed: 547 MB 2025-12-02 17:28:54.497 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:29:01.033 - Render thread -> Info: Frame[177499] - Available VRAM budget has changed: 544 MB 2025-12-02 17:29:01.033 - Render thread -> Warning: Available VRAM budget 544 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:29:01.098 - Render thread -> Info: Frame[177501] - Available VRAM budget has changed: 485 MB 2025-12-02 17:29:01.098 - Render thread -> Warning: Available VRAM budget 485 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:29:04.165 - Render thread -> Info: Frame[177593] - Available VRAM budget has changed: 547 MB 2025-12-02 17:29:04.165 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:29:06.831 - Render thread -> Info: Frame[177673] - Available VRAM budget has changed: 485 MB 2025-12-02 17:29:06.831 - Render thread -> Warning: Available VRAM budget 485 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:29:08.498 - Render thread -> Info: Frame[177723] - Available VRAM budget has changed: 547 MB 2025-12-02 17:29:08.498 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:29:27.564 - Render thread -> Info: Frame[178295] - Available VRAM budget has changed: 486 MB 2025-12-02 17:29:27.564 - Render thread -> Warning: Available VRAM budget 486 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:29:28.964 - Render thread -> Info: Frame[178337] - Available VRAM budget has changed: 547 MB 2025-12-02 17:29:28.964 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:29:30.364 - Render thread -> Info: Frame[178379] - Available VRAM budget has changed: 486 MB 2025-12-02 17:29:30.364 - Render thread -> Warning: Available VRAM budget 486 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:29:33.898 - Render thread -> Info: Frame[178485] - Available VRAM budget has changed: 547 MB 2025-12-02 17:29:33.898 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:29:35.497 - Render thread -> Info: Frame[178533] - Available VRAM budget has changed: 486 MB 2025-12-02 17:29:35.497 - Render thread -> Warning: Available VRAM budget 486 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:29:36.697 - Render thread -> Info: Frame[178569] - Available VRAM budget has changed: 547 MB 2025-12-02 17:29:36.697 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:29:37.231 - Render thread -> Info: Frame[178585] - Available VRAM budget has changed: 454 MB 2025-12-02 17:29:37.231 - Render thread -> Warning: Available VRAM budget 454 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:29:38.897 - Render thread -> Info: Frame[178635] - Available VRAM budget has changed: 546 MB 2025-12-02 17:29:38.897 - Render thread -> Warning: Available VRAM budget 546 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:29:50.564 - Render thread -> Info: Frame[178985] - Available VRAM budget has changed: 556 MB 2025-12-02 17:29:50.564 - Render thread -> Warning: Available VRAM budget 556 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:29:50.631 - Render thread -> Info: Frame[178987] - Available VRAM budget has changed: 546 MB 2025-12-02 17:29:50.631 - Render thread -> Warning: Available VRAM budget 546 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:30:14.514 - Render thread -> Info: Frame[179875] - Available VRAM budget has changed: 699 MB 2025-12-02 17:30:14.514 - Render thread -> Warning: Available VRAM budget 699 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:30:15.347 - Render thread -> Info: Frame[179925] - Available VRAM budget has changed: 749 MB 2025-12-02 17:30:15.347 - Render thread -> Warning: Available VRAM budget 749 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:30:15.913 - Render thread -> Info: Frame[179959] - Available VRAM budget has changed: 755 MB 2025-12-02 17:30:15.914 - Render thread -> Warning: Available VRAM budget 755 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:30:17.980 - Render thread -> Info: Frame[180083] - Available VRAM budget has changed: 765 MB 2025-12-02 17:30:17.980 - Render thread -> Warning: Available VRAM budget 765 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:30:18.614 - Render thread -> Info: Frame[180121] - Available VRAM budget has changed: 795 MB 2025-12-02 17:30:18.614 - Render thread -> Warning: Available VRAM budget 795 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:30:19.681 - Render thread -> Info: Frame[180185] - Available VRAM budget has changed: 759 MB 2025-12-02 17:30:19.681 - Render thread -> Warning: Available VRAM budget 759 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:30:19.714 - Render thread -> Info: Frame[180187] - Available VRAM budget has changed: 709 MB 2025-12-02 17:30:19.714 - Render thread -> Warning: Available VRAM budget 709 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:30:20.247 - Render thread -> Info: Frame[180219] - Available VRAM budget has changed: 717 MB 2025-12-02 17:30:20.247 - Render thread -> Warning: Available VRAM budget 717 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:30:20.914 - Render thread -> Info: Frame[180259] - Available VRAM budget has changed: 747 MB 2025-12-02 17:30:20.914 - Render thread -> Warning: Available VRAM budget 747 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:30:21.014 - Render thread -> Info: Frame[180265] - Available VRAM budget has changed: 802 MB 2025-12-02 17:30:21.014 - Render thread -> Warning: Available VRAM budget 802 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:30:24.780 - Render thread -> Info: Frame[180491] - Available VRAM budget has changed: 747 MB 2025-12-02 17:30:24.780 - Render thread -> Warning: Available VRAM budget 747 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:30:26.580 - Render thread -> Info: Frame[180599] - Available VRAM budget has changed: 804 MB 2025-12-02 17:30:26.580 - Render thread -> Warning: Available VRAM budget 804 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:31:32.947 - Render thread -> Info: Frame[183935] - Available VRAM budget has changed: 815 MB 2025-12-02 17:31:32.947 - Render thread -> Warning: Available VRAM budget 815 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:31:32.981 - Render thread -> Info: Frame[183937] - Available VRAM budget has changed: 830 MB 2025-12-02 17:31:32.981 - Render thread -> Warning: Available VRAM budget 830 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:31:37.081 - Render thread -> Info: Frame[184127] - Available VRAM budget has changed: 814 MB 2025-12-02 17:31:37.081 - Render thread -> Warning: Available VRAM budget 814 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:31:37.149 - Render thread -> Info: Frame[184129] - Available VRAM budget has changed: 809 MB 2025-12-02 17:31:37.149 - Render thread -> Warning: Available VRAM budget 809 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:31:37.282 - Render thread -> Info: Frame[184133] - Available VRAM budget has changed: 804 MB 2025-12-02 17:31:37.282 - Render thread -> Warning: Available VRAM budget 804 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:31:38.348 - Render thread -> Info: Frame[184165] - Available VRAM budget has changed: 751 MB 2025-12-02 17:31:38.348 - Render thread -> Warning: Available VRAM budget 751 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:31:38.481 - Render thread -> Info: Frame[184169] - Available VRAM budget has changed: 730 MB 2025-12-02 17:31:38.481 - Render thread -> Warning: Available VRAM budget 730 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:31:38.547 - Render thread -> Info: Frame[184171] - Available VRAM budget has changed: 707 MB 2025-12-02 17:31:38.547 - Render thread -> Warning: Available VRAM budget 707 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:31:38.814 - Render thread -> Info: Frame[184179] - Available VRAM budget has changed: 547 MB 2025-12-02 17:31:38.814 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:31:50.026 - .NET TP Worker -> Screenshot root: AppData 2025-12-02 17:31:50.026 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-02 17:31:50.026 - .NET TP Worker -> Screenshot absolute path: C:\Users\Circl\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-02 17:31:50.026 - .NET TP Worker -> Screenshot exists on target path. 2025-12-02 17:31:57.749 - Render thread -> Info: Frame[184747] - Available VRAM budget has changed: 486 MB 2025-12-02 17:31:57.749 - Render thread -> Warning: Available VRAM budget 486 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:32:00.215 - Render thread -> Info: Frame[184821] - Available VRAM budget has changed: 547 MB 2025-12-02 17:32:00.215 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:32:00.948 - Render thread -> Info: Frame[184843] - Available VRAM budget has changed: 486 MB 2025-12-02 17:32:00.948 - Render thread -> Warning: Available VRAM budget 486 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:32:02.548 - Render thread -> Info: Frame[184891] - Available VRAM budget has changed: 547 MB 2025-12-02 17:32:02.548 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:32:11.614 - Render thread -> Info: Frame[185163] - Available VRAM budget has changed: 486 MB 2025-12-02 17:32:11.614 - Render thread -> Warning: Available VRAM budget 486 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:32:13.014 - Render thread -> Info: Frame[185205] - Available VRAM budget has changed: 547 MB 2025-12-02 17:32:13.014 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:32:19.147 - Render thread -> Info: Frame[185389] - Available VRAM budget has changed: 544 MB 2025-12-02 17:32:19.147 - Render thread -> Warning: Available VRAM budget 544 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:32:20.282 - Render thread -> Info: Frame[185423] - Available VRAM budget has changed: 547 MB 2025-12-02 17:32:20.282 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:32:21.414 - Render thread -> Info: Frame[185457] - Available VRAM budget has changed: 486 MB 2025-12-02 17:32:21.414 - Render thread -> Warning: Available VRAM budget 486 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:32:24.547 - Render thread -> Info: Frame[185551] - Available VRAM budget has changed: 547 MB 2025-12-02 17:32:24.547 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:32:32.148 - Render thread -> Info: Frame[185779] - Available VRAM budget has changed: 486 MB 2025-12-02 17:32:32.148 - Render thread -> Warning: Available VRAM budget 486 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:32:35.281 - Render thread -> Info: Frame[185873] - Available VRAM budget has changed: 547 MB 2025-12-02 17:32:35.281 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:32:40.747 - Render thread -> Info: Frame[186037] - Available VRAM budget has changed: 544 MB 2025-12-02 17:32:40.747 - Render thread -> Warning: Available VRAM budget 544 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:32:41.880 - Render thread -> Info: Frame[186071] - Available VRAM budget has changed: 547 MB 2025-12-02 17:32:41.880 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:32:43.414 - Render thread -> Info: Frame[186117] - Available VRAM budget has changed: 486 MB 2025-12-02 17:32:43.414 - Render thread -> Warning: Available VRAM budget 486 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:32:44.949 - Render thread -> Info: Frame[186163] - Available VRAM budget has changed: 547 MB 2025-12-02 17:32:44.949 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:32:45.548 - Render thread -> Info: Frame[186181] - Available VRAM budget has changed: 486 MB 2025-12-02 17:32:45.548 - Render thread -> Warning: Available VRAM budget 486 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:32:48.014 - Render thread -> Info: Frame[186255] - Available VRAM budget has changed: 547 MB 2025-12-02 17:32:48.014 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:32:50.549 - Render thread -> Info: Frame[186331] - Available VRAM budget has changed: 486 MB 2025-12-02 17:32:50.549 - Render thread -> Warning: Available VRAM budget 486 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:32:53.149 - Render thread -> Info: Frame[186409] - Available VRAM budget has changed: 547 MB 2025-12-02 17:32:53.149 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:32:56.148 - Render thread -> Info: Frame[186499] - Available VRAM budget has changed: 544 MB 2025-12-02 17:32:56.148 - Render thread -> Warning: Available VRAM budget 544 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:33:04.481 - Render thread -> Info: Frame[186749] - Available VRAM budget has changed: 547 MB 2025-12-02 17:33:04.481 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:33:04.615 - Render thread -> Info: Frame[186753] - Available VRAM budget has changed: 486 MB 2025-12-02 17:33:04.615 - Render thread -> Warning: Available VRAM budget 486 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:33:06.747 - Render thread -> Info: Frame[186817] - Available VRAM budget has changed: 547 MB 2025-12-02 17:33:06.747 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:33:07.414 - Render thread -> Info: Frame[186837] - Available VRAM budget has changed: 486 MB 2025-12-02 17:33:07.414 - Render thread -> Warning: Available VRAM budget 486 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:33:12.214 - Render thread -> Info: Frame[186981] - Available VRAM budget has changed: 547 MB 2025-12-02 17:33:12.214 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:33:19.547 - Render thread -> Info: Frame[187201] - Available VRAM budget has changed: 544 MB 2025-12-02 17:33:19.547 - Render thread -> Warning: Available VRAM budget 544 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:33:22.547 - Render thread -> Info: Frame[187291] - Available VRAM budget has changed: 547 MB 2025-12-02 17:33:22.547 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:33:23.014 - Render thread -> Info: Frame[187305] - Available VRAM budget has changed: 691 MB 2025-12-02 17:33:23.014 - Render thread -> Warning: Available VRAM budget 691 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:33:23.614 - Render thread -> Info: Frame[187323] - Available VRAM budget has changed: 687 MB 2025-12-02 17:33:23.614 - Render thread -> Warning: Available VRAM budget 687 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:33:25.081 - Render thread -> Info: Frame[187367] - Available VRAM budget has changed: 547 MB 2025-12-02 17:33:25.081 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:33:51.613 - Render thread -> Info: Frame[188289] - Available VRAM budget has changed: 544 MB 2025-12-02 17:33:51.614 - Render thread -> Warning: Available VRAM budget 544 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:33:54.280 - Render thread -> Info: Frame[188369] - Available VRAM budget has changed: 547 MB 2025-12-02 17:33:54.280 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:33:55.547 - Render thread -> Info: Frame[188407] - Available VRAM budget has changed: 544 MB 2025-12-02 17:33:55.547 - Render thread -> Warning: Available VRAM budget 544 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:33:58.214 - Render thread -> Info: Frame[188487] - Available VRAM budget has changed: 547 MB 2025-12-02 17:33:58.214 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:34:00.547 - Render thread -> Info: Frame[188557] - Available VRAM budget has changed: 544 MB 2025-12-02 17:34:00.547 - Render thread -> Warning: Available VRAM budget 544 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:34:02.080 - Render thread -> Info: Frame[188603] - Available VRAM budget has changed: 547 MB 2025-12-02 17:34:02.081 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:34:05.882 - Render thread -> Info: Frame[188717] - Available VRAM budget has changed: 486 MB 2025-12-02 17:34:05.882 - Render thread -> Warning: Available VRAM budget 486 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:34:08.481 - Render thread -> Info: Frame[188795] - Available VRAM budget has changed: 547 MB 2025-12-02 17:34:08.481 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:34:11.814 - Render thread -> Info: Frame[188895] - Available VRAM budget has changed: 485 MB 2025-12-02 17:34:11.814 - Render thread -> Warning: Available VRAM budget 485 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:34:13.147 - Render thread -> Info: Frame[188935] - Available VRAM budget has changed: 547 MB 2025-12-02 17:34:13.147 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:34:19.214 - Render thread -> Info: Frame[189117] - Available VRAM budget has changed: 486 MB 2025-12-02 17:34:19.214 - Render thread -> Warning: Available VRAM budget 486 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:34:23.347 - Render thread -> Info: Frame[189241] - Available VRAM budget has changed: 547 MB 2025-12-02 17:34:23.347 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:34:24.347 - Render thread -> Info: Frame[189271] - Available VRAM budget has changed: 486 MB 2025-12-02 17:34:24.347 - Render thread -> Warning: Available VRAM budget 486 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:34:26.748 - Render thread -> Info: Frame[189343] - Available VRAM budget has changed: 547 MB 2025-12-02 17:34:26.748 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:34:32.681 - Render thread -> Info: Frame[189521] - Available VRAM budget has changed: 544 MB 2025-12-02 17:34:32.681 - Render thread -> Warning: Available VRAM budget 544 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:34:39.882 - Render thread -> Info: Frame[189737] - Available VRAM budget has changed: 547 MB 2025-12-02 17:34:39.882 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:34:48.014 - Render thread -> Info: Frame[189981] - Available VRAM budget has changed: 667 MB 2025-12-02 17:34:48.014 - Render thread -> Warning: Available VRAM budget 667 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:34:48.481 - Render thread -> Info: Frame[189995] - Available VRAM budget has changed: 547 MB 2025-12-02 17:34:48.481 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:34:52.681 - Render thread -> Info: Frame[190121] - Available VRAM budget has changed: 545 MB 2025-12-02 17:34:52.681 - Render thread -> Warning: Available VRAM budget 545 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:35:03.081 - Render thread -> Info: Frame[190433] - Available VRAM budget has changed: 547 MB 2025-12-02 17:35:03.081 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:35:12.014 - Render thread -> Info: Frame[190701] - Available VRAM budget has changed: 668 MB 2025-12-02 17:35:12.014 - Render thread -> Warning: Available VRAM budget 668 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:35:12.482 - Render thread -> Info: Frame[190715] - Available VRAM budget has changed: 664 MB 2025-12-02 17:35:12.482 - Render thread -> Warning: Available VRAM budget 664 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:35:13.681 - Render thread -> Info: Frame[190751] - Available VRAM budget has changed: 644 MB 2025-12-02 17:35:13.681 - Render thread -> Warning: Available VRAM budget 644 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:35:13.948 - Render thread -> Info: Frame[190759] - Available VRAM budget has changed: 547 MB 2025-12-02 17:35:13.948 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:36:23.647 - Render thread -> Info: Frame[193549] - Available VRAM budget has changed: 563 MB 2025-12-02 17:36:23.647 - Render thread -> Warning: Available VRAM budget 563 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:36:23.848 - Render thread -> Info: Frame[193555] - Available VRAM budget has changed: 571 MB 2025-12-02 17:36:23.848 - Render thread -> Warning: Available VRAM budget 571 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:36:23.914 - Render thread -> Info: Frame[193557] - Available VRAM budget has changed: 576 MB 2025-12-02 17:36:23.914 - Render thread -> Warning: Available VRAM budget 576 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:36:24.047 - Render thread -> Info: Frame[193561] - Available VRAM budget has changed: 580 MB 2025-12-02 17:36:24.047 - Render thread -> Warning: Available VRAM budget 580 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:36:24.114 - Render thread -> Info: Frame[193563] - Available VRAM budget has changed: 583 MB 2025-12-02 17:36:24.114 - Render thread -> Warning: Available VRAM budget 583 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:36:24.249 - Render thread -> Info: Frame[193567] - Available VRAM budget has changed: 624 MB 2025-12-02 17:36:24.249 - Render thread -> Warning: Available VRAM budget 624 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:36:24.314 - Render thread -> Info: Frame[193569] - Available VRAM budget has changed: 704 MB 2025-12-02 17:36:24.314 - Render thread -> Warning: Available VRAM budget 704 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:36:24.581 - Render thread -> Info: Frame[193577] - Available VRAM budget has changed: 761 MB 2025-12-02 17:36:24.581 - Render thread -> Warning: Available VRAM budget 761 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:36:25.981 - Render thread -> Info: Frame[193619] - Available VRAM budget has changed: 766 MB 2025-12-02 17:36:25.981 - Render thread -> Warning: Available VRAM budget 766 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:36:26.047 - Render thread -> Info: Frame[193621] - Available VRAM budget has changed: 779 MB 2025-12-02 17:36:26.047 - Render thread -> Warning: Available VRAM budget 779 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:36:26.114 - Render thread -> Info: Frame[193623] - Available VRAM budget has changed: 788 MB 2025-12-02 17:36:26.114 - Render thread -> Warning: Available VRAM budget 788 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:36:26.314 - Render thread -> Info: Frame[193629] - Available VRAM budget has changed: 803 MB 2025-12-02 17:36:26.314 - Render thread -> Warning: Available VRAM budget 803 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:36:26.714 - Render thread -> Info: Frame[193641] - Available VRAM budget has changed: 816 MB 2025-12-02 17:36:26.714 - Render thread -> Warning: Available VRAM budget 816 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:36:39.981 - Render thread -> Info: Frame[194159] - Available VRAM budget has changed: 801 MB 2025-12-02 17:36:39.981 - Render thread -> Warning: Available VRAM budget 801 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:36:41.247 - Render thread -> Info: Frame[194197] - Available VRAM budget has changed: 815 MB 2025-12-02 17:36:41.247 - Render thread -> Warning: Available VRAM budget 815 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:36:53.639 - .NET TP Worker -> Screenshot root: AppData 2025-12-02 17:36:53.639 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-02 17:36:53.639 - .NET TP Worker -> Screenshot absolute path: C:\Users\Circl\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-02 17:36:53.639 - .NET TP Worker -> Screenshot exists on target path. 2025-12-02 17:37:13.247 - Render thread -> Info: Frame[195157] - Available VRAM budget has changed: 803 MB 2025-12-02 17:37:13.247 - Render thread -> Warning: Available VRAM budget 803 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:37:16.697 - Render thread -> Info: Frame[195341] - Available VRAM budget has changed: 817 MB 2025-12-02 17:37:16.697 - Render thread -> Warning: Available VRAM budget 817 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:37:19.696 - Render thread -> Info: Frame[195521] - Available VRAM budget has changed: 801 MB 2025-12-02 17:37:19.696 - Render thread -> Warning: Available VRAM budget 801 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:37:21.847 - Render thread -> Info: Frame[195641] - Available VRAM budget has changed: 815 MB 2025-12-02 17:37:21.847 - Render thread -> Warning: Available VRAM budget 815 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:37:23.780 - Render thread -> Info: Frame[195699] - Available VRAM budget has changed: 801 MB 2025-12-02 17:37:23.780 - Render thread -> Warning: Available VRAM budget 801 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:37:33.512 - Render thread -> Info: Frame[195991] - Available VRAM budget has changed: 6141 MB 2025-12-02 17:37:33.578 - Render thread -> Info: Frame[195993] - Available VRAM budget has changed: 5969 MB 2025-12-02 17:37:33.580 - Render thread -> Info: Frame[195993] - Available VRAM budget has changed: 815 MB 2025-12-02 17:37:33.580 - Render thread -> Warning: Available VRAM budget 815 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:37:34.145 - Render thread -> Info: Frame[196010] - Available VRAM budget has changed: 6151 MB 2025-12-02 17:37:34.845 - Render thread -> Info: Frame[196031] - Available VRAM budget has changed: 6184 MB 2025-12-02 17:37:37.714 - Render thread -> Info: Frame[196117] - Available VRAM budget has changed: 801 MB 2025-12-02 17:37:37.714 - Render thread -> Warning: Available VRAM budget 801 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:37:45.114 - Render thread -> Info: Frame[196339] - Available VRAM budget has changed: 815 MB 2025-12-02 17:37:45.114 - Render thread -> Warning: Available VRAM budget 815 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:37:48.847 - Render thread -> Info: Frame[196451] - Available VRAM budget has changed: 801 MB 2025-12-02 17:37:48.847 - Render thread -> Warning: Available VRAM budget 801 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:37:51.914 - Render thread -> Info: Frame[196543] - Available VRAM budget has changed: 815 MB 2025-12-02 17:37:51.914 - Render thread -> Warning: Available VRAM budget 815 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:38:11.047 - Render thread -> Info: Frame[197117] - Available VRAM budget has changed: 803 MB 2025-12-02 17:38:11.047 - Render thread -> Warning: Available VRAM budget 803 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:38:12.247 - Render thread -> Info: Frame[197153] - Available VRAM budget has changed: 817 MB 2025-12-02 17:38:12.247 - Render thread -> Warning: Available VRAM budget 817 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:38:12.914 - Render thread -> Info: Frame[197173] - Available VRAM budget has changed: 803 MB 2025-12-02 17:38:12.914 - Render thread -> Warning: Available VRAM budget 803 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:38:14.447 - Render thread -> Info: Frame[197219] - Available VRAM budget has changed: 815 MB 2025-12-02 17:38:14.447 - Render thread -> Warning: Available VRAM budget 815 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:38:51.581 - Render thread -> Info: Frame[198333] - Available VRAM budget has changed: 819 MB 2025-12-02 17:38:51.581 - Render thread -> Warning: Available VRAM budget 819 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:39:25.313 - Render thread -> Info: Frame[199345] - Available VRAM budget has changed: 815 MB 2025-12-02 17:39:25.313 - Render thread -> Warning: Available VRAM budget 815 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:39:44.980 - Render thread -> Info: Frame[199935] - Available VRAM budget has changed: 800 MB 2025-12-02 17:39:44.980 - Render thread -> Warning: Available VRAM budget 800 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:39:47.380 - Render thread -> Info: Frame[200007] - Available VRAM budget has changed: 817 MB 2025-12-02 17:39:47.380 - Render thread -> Warning: Available VRAM budget 817 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:39:48.515 - Render thread -> Info: Frame[200055] - Available VRAM budget has changed: 824 MB 2025-12-02 17:39:48.515 - Render thread -> Warning: Available VRAM budget 824 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:39:48.581 - Render thread -> Info: Frame[200059] - Available VRAM budget has changed: 828 MB 2025-12-02 17:39:48.581 - Render thread -> Warning: Available VRAM budget 828 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:39:48.747 - Render thread -> Info: Frame[200069] - Available VRAM budget has changed: 834 MB 2025-12-02 17:39:48.747 - Render thread -> Warning: Available VRAM budget 834 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:39:52.380 - Render thread -> Info: Frame[200287] - Available VRAM budget has changed: 828 MB 2025-12-02 17:39:52.380 - Render thread -> Warning: Available VRAM budget 828 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:39:53.013 - Render thread -> Info: Frame[200325] - Available VRAM budget has changed: 823 MB 2025-12-02 17:39:53.013 - Render thread -> Warning: Available VRAM budget 823 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:39:55.380 - Render thread -> Info: Frame[200467] - Available VRAM budget has changed: 828 MB 2025-12-02 17:39:55.380 - Render thread -> Warning: Available VRAM budget 828 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:39:55.713 - Render thread -> Info: Frame[200487] - Available VRAM budget has changed: 834 MB 2025-12-02 17:39:55.713 - Render thread -> Warning: Available VRAM budget 834 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:40:02.069 - Render thread -> Info: Frame[200865] - Available VRAM budget has changed: 839 MB 2025-12-02 17:40:02.069 - Render thread -> Warning: Available VRAM budget 839 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:40:02.381 - Render thread -> Info: Frame[200879] - Available VRAM budget has changed: 832 MB 2025-12-02 17:40:02.381 - Render thread -> Warning: Available VRAM budget 832 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:40:03.014 - Render thread -> Info: Frame[200909] - Available VRAM budget has changed: 816 MB 2025-12-02 17:40:03.014 - Render thread -> Warning: Available VRAM budget 816 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:40:03.613 - Render thread -> Info: Frame[200941] - Available VRAM budget has changed: 809 MB 2025-12-02 17:40:03.613 - Render thread -> Warning: Available VRAM budget 809 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:40:04.051 - Render thread -> Info: Frame[200967] - Available VRAM budget has changed: 804 MB 2025-12-02 17:40:04.051 - Render thread -> Warning: Available VRAM budget 804 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:40:04.381 - Render thread -> Info: Frame[200977] - Available VRAM budget has changed: 766 MB 2025-12-02 17:40:04.381 - Render thread -> Warning: Available VRAM budget 766 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:40:04.448 - Render thread -> Info: Frame[200979] - Available VRAM budget has changed: 720 MB 2025-12-02 17:40:04.448 - Render thread -> Warning: Available VRAM budget 720 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:40:04.914 - Render thread -> Info: Frame[200993] - Available VRAM budget has changed: 706 MB 2025-12-02 17:40:04.914 - Render thread -> Warning: Available VRAM budget 706 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:40:05.047 - Render thread -> Info: Frame[200997] - Available VRAM budget has changed: 549 MB 2025-12-02 17:40:05.047 - Render thread -> Warning: Available VRAM budget 549 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:40:08.314 - Render thread -> Info: Frame[201095] - Available VRAM budget has changed: 546 MB 2025-12-02 17:40:08.314 - Render thread -> Warning: Available VRAM budget 546 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:40:31.383 - Render thread -> Info: Frame[201787] - Available VRAM budget has changed: 514 MB 2025-12-02 17:40:31.383 - Render thread -> Warning: Available VRAM budget 514 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:40:31.447 - Render thread -> Info: Frame[201789] - Available VRAM budget has changed: 455 MB 2025-12-02 17:40:31.447 - Render thread -> Warning: Available VRAM budget 455 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:40:33.781 - Render thread -> Info: Frame[201859] - Available VRAM budget has changed: 546 MB 2025-12-02 17:40:33.781 - Render thread -> Warning: Available VRAM budget 546 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:40:44.115 - Render thread -> Info: Frame[202169] - Available VRAM budget has changed: 513 MB 2025-12-02 17:40:44.115 - Render thread -> Warning: Available VRAM budget 513 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:40:44.180 - Render thread -> Info: Frame[202171] - Available VRAM budget has changed: 454 MB 2025-12-02 17:40:44.180 - Render thread -> Warning: Available VRAM budget 454 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:40:45.380 - Render thread -> Info: Frame[202207] - Available VRAM budget has changed: 546 MB 2025-12-02 17:40:45.380 - Render thread -> Warning: Available VRAM budget 546 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:40:50.315 - Render thread -> Info: Frame[202355] - Available VRAM budget has changed: 453 MB 2025-12-02 17:40:50.315 - Render thread -> Warning: Available VRAM budget 453 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:40:54.380 - Render thread -> Info: Frame[202477] - Available VRAM budget has changed: 547 MB 2025-12-02 17:40:54.380 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:41:38.764 - Render thread -> Info: Frame[204395] - Available VRAM budget has changed: 486 MB 2025-12-02 17:41:38.764 - Render thread -> Warning: Available VRAM budget 486 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:41:41.365 - Render thread -> Info: Frame[204473] - Available VRAM budget has changed: 547 MB 2025-12-02 17:41:41.365 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:41:42.164 - Render thread -> Info: Frame[204497] - Available VRAM budget has changed: 486 MB 2025-12-02 17:41:42.164 - Render thread -> Warning: Available VRAM budget 486 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:41:44.697 - Render thread -> Info: Frame[204573] - Available VRAM budget has changed: 547 MB 2025-12-02 17:41:44.697 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:41:56.524 - .NET TP Worker -> Screenshot root: AppData 2025-12-02 17:41:56.524 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-02 17:41:56.524 - .NET TP Worker -> Screenshot absolute path: C:\Users\Circl\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-02 17:41:56.524 - .NET TP Worker -> Screenshot exists on target path. 2025-12-02 17:41:56.563 - Render thread -> Info: Frame[204929] - Available VRAM budget has changed: 544 MB 2025-12-02 17:41:56.563 - Render thread -> Warning: Available VRAM budget 544 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:42:00.698 - Render thread -> Info: Frame[205053] - Available VRAM budget has changed: 547 MB 2025-12-02 17:42:00.698 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:42:13.031 - Render thread -> Info: Frame[205423] - Available VRAM budget has changed: 486 MB 2025-12-02 17:42:13.031 - Render thread -> Warning: Available VRAM budget 486 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:42:14.364 - Render thread -> Info: Frame[205463] - Available VRAM budget has changed: 547 MB 2025-12-02 17:42:14.364 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:42:18.630 - Render thread -> Info: Frame[205591] - Available VRAM budget has changed: 544 MB 2025-12-02 17:42:18.631 - Render thread -> Warning: Available VRAM budget 544 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:42:20.431 - Render thread -> Info: Frame[205645] - Available VRAM budget has changed: 547 MB 2025-12-02 17:42:20.431 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:42:21.031 - Render thread -> Info: Frame[205663] - Available VRAM budget has changed: 486 MB 2025-12-02 17:42:21.031 - Render thread -> Warning: Available VRAM budget 486 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:42:23.297 - Render thread -> Info: Frame[205731] - Available VRAM budget has changed: 547 MB 2025-12-02 17:42:23.297 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:42:30.630 - Render thread -> Info: Frame[205951] - Available VRAM budget has changed: 543 MB 2025-12-02 17:42:30.630 - Render thread -> Warning: Available VRAM budget 543 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:42:34.297 - Render thread -> Info: Frame[206061] - Available VRAM budget has changed: 547 MB 2025-12-02 17:42:34.297 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:42:38.902 - Render thread -> Info: Frame[206199] - Available VRAM budget has changed: 485 MB 2025-12-02 17:42:38.902 - Render thread -> Warning: Available VRAM budget 485 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:42:40.964 - Render thread -> Info: Frame[206261] - Available VRAM budget has changed: 547 MB 2025-12-02 17:42:40.964 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:42:42.298 - Render thread -> Info: Frame[206301] - Available VRAM budget has changed: 486 MB 2025-12-02 17:42:42.298 - Render thread -> Warning: Available VRAM budget 486 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:42:43.631 - Render thread -> Info: Frame[206341] - Available VRAM budget has changed: 547 MB 2025-12-02 17:42:43.631 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:42:57.830 - Render thread -> Info: Frame[206767] - Available VRAM budget has changed: 544 MB 2025-12-02 17:42:57.830 - Render thread -> Warning: Available VRAM budget 544 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:43:00.230 - Render thread -> Info: Frame[206839] - Available VRAM budget has changed: 547 MB 2025-12-02 17:43:00.230 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:43:01.500 - Render thread -> Info: Frame[206877] - Available VRAM budget has changed: 486 MB 2025-12-02 17:43:01.500 - Render thread -> Warning: Available VRAM budget 486 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:43:03.764 - Render thread -> Info: Frame[206945] - Available VRAM budget has changed: 547 MB 2025-12-02 17:43:03.764 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:43:06.764 - Render thread -> Info: Frame[207035] - Available VRAM budget has changed: 544 MB 2025-12-02 17:43:06.764 - Render thread -> Warning: Available VRAM budget 544 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:43:09.764 - Render thread -> Info: Frame[207125] - Available VRAM budget has changed: 547 MB 2025-12-02 17:43:09.764 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:43:10.631 - Render thread -> Info: Frame[207151] - Available VRAM budget has changed: 486 MB 2025-12-02 17:43:10.631 - Render thread -> Warning: Available VRAM budget 486 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:43:12.497 - Render thread -> Info: Frame[207207] - Available VRAM budget has changed: 547 MB 2025-12-02 17:43:12.497 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:43:14.297 - Render thread -> Info: Frame[207261] - Available VRAM budget has changed: 544 MB 2025-12-02 17:43:14.297 - Render thread -> Warning: Available VRAM budget 544 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:43:17.165 - Render thread -> Info: Frame[207347] - Available VRAM budget has changed: 486 MB 2025-12-02 17:43:17.165 - Render thread -> Warning: Available VRAM budget 486 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:43:19.830 - Render thread -> Info: Frame[207427] - Available VRAM budget has changed: 547 MB 2025-12-02 17:43:19.830 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:43:21.564 - Render thread -> Info: Frame[207479] - Available VRAM budget has changed: 485 MB 2025-12-02 17:43:21.564 - Render thread -> Warning: Available VRAM budget 485 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:43:24.164 - Render thread -> Info: Frame[207557] - Available VRAM budget has changed: 547 MB 2025-12-02 17:43:24.164 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:43:48.767 - Render thread -> Info: Frame[208507] - Available VRAM budget has changed: 693 MB 2025-12-02 17:43:48.767 - Render thread -> Warning: Available VRAM budget 693 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:43:48.900 - Render thread -> Info: Frame[208511] - Available VRAM budget has changed: 547 MB 2025-12-02 17:43:48.900 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:43:50.967 - Render thread -> Info: Frame[208573] - Available VRAM budget has changed: 710 MB 2025-12-02 17:43:50.967 - Render thread -> Warning: Available VRAM budget 710 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:43:51.501 - Render thread -> Info: Frame[208589] - Available VRAM budget has changed: 704 MB 2025-12-02 17:43:51.502 - Render thread -> Warning: Available VRAM budget 704 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:43:52.101 - Render thread -> Info: Frame[208607] - Available VRAM budget has changed: 685 MB 2025-12-02 17:43:52.101 - Render thread -> Warning: Available VRAM budget 685 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:43:54.900 - Render thread -> Info: Frame[208691] - Available VRAM budget has changed: 547 MB 2025-12-02 17:43:54.900 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:44:03.950 - Render thread -> Info: Frame[208981] - Available VRAM budget has changed: 544 MB 2025-12-02 17:44:03.950 - Render thread -> Warning: Available VRAM budget 544 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:44:09.217 - Render thread -> Info: Frame[209139] - Available VRAM budget has changed: 546 MB 2025-12-02 17:44:09.218 - Render thread -> Warning: Available VRAM budget 546 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:44:48.000 - Render thread -> Info: Frame[210899] - Available VRAM budget has changed: 993 MB 2025-12-02 17:44:48.000 - Render thread -> Warning: Available VRAM budget 993 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:44:57.207 - Render thread -> Info: Frame[211175] - Available VRAM budget has changed: 546 MB 2025-12-02 17:44:57.207 - Render thread -> Warning: Available VRAM budget 546 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:45:00.134 - Render thread -> Info: Frame[211263] - Available VRAM budget has changed: 599 MB 2025-12-02 17:45:00.134 - Render thread -> Warning: Available VRAM budget 599 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:45:00.800 - Render thread -> Info: Frame[211283] - Available VRAM budget has changed: 604 MB 2025-12-02 17:45:00.800 - Render thread -> Warning: Available VRAM budget 604 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:45:01.816 - Render thread -> Info: Frame[211313] - Available VRAM budget has changed: 598 MB 2025-12-02 17:45:01.816 - Render thread -> Warning: Available VRAM budget 598 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:45:04.133 - Render thread -> Info: Frame[211383] - Available VRAM budget has changed: 547 MB 2025-12-02 17:45:04.133 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:45:06.425 - Render thread -> Info: Frame[211451] - Available VRAM budget has changed: 599 MB 2025-12-02 17:45:06.425 - Render thread -> Warning: Available VRAM budget 599 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:45:07.200 - Render thread -> Info: Frame[211475] - Available VRAM budget has changed: 604 MB 2025-12-02 17:45:07.200 - Render thread -> Warning: Available VRAM budget 604 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:45:07.800 - Render thread -> Info: Frame[211493] - Available VRAM budget has changed: 598 MB 2025-12-02 17:45:07.800 - Render thread -> Warning: Available VRAM budget 598 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:45:10.933 - Render thread -> Info: Frame[211587] - Available VRAM budget has changed: 547 MB 2025-12-02 17:45:10.933 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:45:36.195 - Render thread -> Info: Frame[212413] - Available VRAM budget has changed: 544 MB 2025-12-02 17:45:36.195 - Render thread -> Warning: Available VRAM budget 544 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:45:39.317 - Render thread -> Info: Frame[212507] - Available VRAM budget has changed: 547 MB 2025-12-02 17:45:39.317 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:45:39.650 - Render thread -> Info: Frame[212517] - Available VRAM budget has changed: 544 MB 2025-12-02 17:45:39.650 - Render thread -> Warning: Available VRAM budget 544 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:45:42.183 - Render thread -> Info: Frame[212593] - Available VRAM budget has changed: 547 MB 2025-12-02 17:45:42.183 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:45:43.051 - Render thread -> Info: Frame[212619] - Available VRAM budget has changed: 544 MB 2025-12-02 17:45:43.051 - Render thread -> Warning: Available VRAM budget 544 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:45:44.517 - Render thread -> Info: Frame[212663] - Available VRAM budget has changed: 547 MB 2025-12-02 17:45:44.517 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:45:50.250 - Render thread -> Info: Frame[212835] - Available VRAM budget has changed: 486 MB 2025-12-02 17:45:50.250 - Render thread -> Warning: Available VRAM budget 486 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:45:52.457 - Render thread -> Info: Frame[212901] - Available VRAM budget has changed: 547 MB 2025-12-02 17:45:52.457 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:45:56.517 - Render thread -> Info: Frame[213023] - Available VRAM budget has changed: 486 MB 2025-12-02 17:45:56.517 - Render thread -> Warning: Available VRAM budget 486 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:45:58.917 - Render thread -> Info: Frame[213095] - Available VRAM budget has changed: 547 MB 2025-12-02 17:45:58.917 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:46:04.317 - Render thread -> Info: Frame[213257] - Available VRAM budget has changed: 544 MB 2025-12-02 17:46:04.317 - Render thread -> Warning: Available VRAM budget 544 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:46:14.650 - Render thread -> Info: Frame[213567] - Available VRAM budget has changed: 547 MB 2025-12-02 17:46:14.650 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:46:21.117 - Render thread -> Info: Frame[213761] - Available VRAM budget has changed: 656 MB 2025-12-02 17:46:21.117 - Render thread -> Warning: Available VRAM budget 656 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:46:21.917 - Render thread -> Info: Frame[213785] - Available VRAM budget has changed: 547 MB 2025-12-02 17:46:21.917 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:46:23.833 - Render thread -> Info: Frame[213857] - Available VRAM budget has changed: 662 MB 2025-12-02 17:46:23.833 - Render thread -> Warning: Available VRAM budget 662 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:46:24.070 - Render thread -> Info: Frame[213871] - Available VRAM budget has changed: 647 MB 2025-12-02 17:46:24.070 - Render thread -> Warning: Available VRAM budget 647 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:46:24.901 - Render thread -> Info: Frame[213921] - Available VRAM budget has changed: 657 MB 2025-12-02 17:46:24.901 - Render thread -> Warning: Available VRAM budget 657 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:46:24.933 - Render thread -> Info: Frame[213923] - Available VRAM budget has changed: 713 MB 2025-12-02 17:46:24.933 - Render thread -> Warning: Available VRAM budget 713 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:46:25.267 - Render thread -> Info: Frame[213943] - Available VRAM budget has changed: 766 MB 2025-12-02 17:46:25.267 - Render thread -> Warning: Available VRAM budget 766 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:46:25.533 - Render thread -> Info: Frame[213959] - Available VRAM budget has changed: 775 MB 2025-12-02 17:46:25.533 - Render thread -> Warning: Available VRAM budget 775 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:46:26.167 - Render thread -> Info: Frame[213997] - Available VRAM budget has changed: 781 MB 2025-12-02 17:46:26.167 - Render thread -> Warning: Available VRAM budget 781 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:46:26.547 - Render thread -> Info: Frame[214019] - Available VRAM budget has changed: 791 MB 2025-12-02 17:46:26.547 - Render thread -> Warning: Available VRAM budget 791 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:46:26.745 - Render thread -> Info: Frame[214031] - Available VRAM budget has changed: 800 MB 2025-12-02 17:46:26.745 - Render thread -> Warning: Available VRAM budget 800 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:46:27.734 - Render thread -> Info: Frame[214063] - Available VRAM budget has changed: 818 MB 2025-12-02 17:46:27.734 - Render thread -> Warning: Available VRAM budget 818 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:46:28.267 - Render thread -> Info: Frame[214079] - Available VRAM budget has changed: 822 MB 2025-12-02 17:46:28.267 - Render thread -> Warning: Available VRAM budget 822 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:46:28.734 - Render thread -> Info: Frame[214095] - Available VRAM budget has changed: 827 MB 2025-12-02 17:46:28.734 - Render thread -> Warning: Available VRAM budget 827 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:46:28.869 - Render thread -> Info: Frame[214103] - Available VRAM budget has changed: 831 MB 2025-12-02 17:46:28.869 - Render thread -> Warning: Available VRAM budget 831 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:46:31.533 - Render thread -> Info: Frame[214263] - Available VRAM budget has changed: 827 MB 2025-12-02 17:46:31.533 - Render thread -> Warning: Available VRAM budget 827 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:46:32.900 - Render thread -> Info: Frame[214345] - Available VRAM budget has changed: 823 MB 2025-12-02 17:46:32.901 - Render thread -> Warning: Available VRAM budget 823 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:46:33.750 - Render thread -> Info: Frame[214377] - Available VRAM budget has changed: 818 MB 2025-12-02 17:46:33.750 - Render thread -> Warning: Available VRAM budget 818 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:46:39.017 - Render thread -> Info: Frame[214535] - Available VRAM budget has changed: 801 MB 2025-12-02 17:46:39.017 - Render thread -> Warning: Available VRAM budget 801 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:46:39.350 - Render thread -> Info: Frame[214545] - Available VRAM budget has changed: 790 MB 2025-12-02 17:46:39.350 - Render thread -> Warning: Available VRAM budget 790 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:46:39.484 - Render thread -> Info: Frame[214549] - Available VRAM budget has changed: 771 MB 2025-12-02 17:46:39.484 - Render thread -> Warning: Available VRAM budget 771 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:46:39.617 - Render thread -> Info: Frame[214553] - Available VRAM budget has changed: 761 MB 2025-12-02 17:46:39.617 - Render thread -> Warning: Available VRAM budget 761 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:46:39.684 - Render thread -> Info: Frame[214555] - Available VRAM budget has changed: 705 MB 2025-12-02 17:46:39.684 - Render thread -> Warning: Available VRAM budget 705 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:46:40.550 - Render thread -> Info: Frame[214581] - Available VRAM budget has changed: 632 MB 2025-12-02 17:46:40.550 - Render thread -> Warning: Available VRAM budget 632 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:46:40.617 - Render thread -> Info: Frame[214583] - Available VRAM budget has changed: 620 MB 2025-12-02 17:46:40.617 - Render thread -> Warning: Available VRAM budget 620 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:46:42.150 - Render thread -> Info: Frame[214629] - Available VRAM budget has changed: 626 MB 2025-12-02 17:46:42.150 - Render thread -> Warning: Available VRAM budget 626 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:46:42.550 - Render thread -> Info: Frame[214641] - Available VRAM budget has changed: 640 MB 2025-12-02 17:46:42.550 - Render thread -> Warning: Available VRAM budget 640 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:46:42.617 - Render thread -> Info: Frame[214643] - Available VRAM budget has changed: 615 MB 2025-12-02 17:46:42.617 - Render thread -> Warning: Available VRAM budget 615 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:46:42.683 - Render thread -> Info: Frame[214645] - Available VRAM budget has changed: 593 MB 2025-12-02 17:46:42.684 - Render thread -> Warning: Available VRAM budget 593 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:46:42.750 - Render thread -> Info: Frame[214647] - Available VRAM budget has changed: 569 MB 2025-12-02 17:46:42.750 - Render thread -> Warning: Available VRAM budget 569 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:46:42.817 - Render thread -> Info: Frame[214649] - Available VRAM budget has changed: 565 MB 2025-12-02 17:46:42.817 - Render thread -> Warning: Available VRAM budget 565 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:46:43.017 - Render thread -> Info: Frame[214655] - Available VRAM budget has changed: 560 MB 2025-12-02 17:46:43.017 - Render thread -> Warning: Available VRAM budget 560 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:46:43.150 - Render thread -> Info: Frame[214659] - Available VRAM budget has changed: 547 MB 2025-12-02 17:46:43.150 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:46:51.217 - Render thread -> Info: Frame[214901] - Available VRAM budget has changed: 682 MB 2025-12-02 17:46:51.217 - Render thread -> Warning: Available VRAM budget 682 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:46:52.751 - Render thread -> Info: Frame[214947] - Available VRAM budget has changed: 546 MB 2025-12-02 17:46:52.751 - Render thread -> Warning: Available VRAM budget 546 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:46:57.217 - Render thread -> Info: Frame[215081] - Available VRAM budget has changed: 455 MB 2025-12-02 17:46:57.217 - Render thread -> Warning: Available VRAM budget 455 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:46:58.684 - Render thread -> Info: Frame[215125] - Available VRAM budget has changed: 546 MB 2025-12-02 17:46:58.684 - Render thread -> Warning: Available VRAM budget 546 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:46:59.683 - Render thread -> Info: Frame[215155] - Available VRAM budget has changed: 590 MB 2025-12-02 17:46:59.683 - Render thread -> Warning: Available VRAM budget 590 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:47:00.418 - Render thread -> Info: Frame[215177] - Available VRAM budget has changed: 546 MB 2025-12-02 17:47:00.418 - Render thread -> Warning: Available VRAM budget 546 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:47:00.740 - .NET TP Worker -> Screenshot root: AppData 2025-12-02 17:47:00.740 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-02 17:47:00.740 - .NET TP Worker -> Screenshot absolute path: C:\Users\Circl\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-02 17:47:00.740 - .NET TP Worker -> Screenshot exists on target path. 2025-12-02 17:47:02.617 - Render thread -> Info: Frame[215243] - Available VRAM budget has changed: 573 MB 2025-12-02 17:47:02.617 - Render thread -> Warning: Available VRAM budget 573 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:47:03.550 - Render thread -> Info: Frame[215271] - Available VRAM budget has changed: 546 MB 2025-12-02 17:47:03.550 - Render thread -> Warning: Available VRAM budget 546 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:47:06.950 - Render thread -> Info: Frame[215373] - Available VRAM budget has changed: 631 MB 2025-12-02 17:47:06.950 - Render thread -> Warning: Available VRAM budget 631 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:47:07.551 - Render thread -> Info: Frame[215391] - Available VRAM budget has changed: 546 MB 2025-12-02 17:47:07.551 - Render thread -> Warning: Available VRAM budget 546 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:47:11.151 - Render thread -> Info: Frame[215499] - Available VRAM budget has changed: 513 MB 2025-12-02 17:47:11.151 - Render thread -> Warning: Available VRAM budget 513 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:47:11.217 - Render thread -> Info: Frame[215501] - Available VRAM budget has changed: 455 MB 2025-12-02 17:47:11.217 - Render thread -> Warning: Available VRAM budget 455 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:47:17.951 - Render thread -> Info: Frame[215703] - Available VRAM budget has changed: 546 MB 2025-12-02 17:47:17.951 - Render thread -> Warning: Available VRAM budget 546 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:47:34.950 - Render thread -> Info: Frame[216213] - Available VRAM budget has changed: 573 MB 2025-12-02 17:47:34.950 - Render thread -> Warning: Available VRAM budget 573 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:47:35.484 - Render thread -> Info: Frame[216229] - Available VRAM budget has changed: 593 MB 2025-12-02 17:47:35.484 - Render thread -> Warning: Available VRAM budget 593 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:47:36.817 - Render thread -> Info: Frame[216269] - Available VRAM budget has changed: 575 MB 2025-12-02 17:47:36.817 - Render thread -> Warning: Available VRAM budget 575 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:47:36.951 - Render thread -> Info: Frame[216273] - Available VRAM budget has changed: 546 MB 2025-12-02 17:47:36.951 - Render thread -> Warning: Available VRAM budget 546 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:47:45.417 - Render thread -> Info: Frame[216527] - Available VRAM budget has changed: 661 MB 2025-12-02 17:47:45.417 - Render thread -> Warning: Available VRAM budget 661 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:47:45.484 - Render thread -> Info: Frame[216529] - Available VRAM budget has changed: 546 MB 2025-12-02 17:47:45.484 - Render thread -> Warning: Available VRAM budget 546 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:47:59.817 - Render thread -> Info: Frame[216959] - Available VRAM budget has changed: 655 MB 2025-12-02 17:47:59.817 - Render thread -> Warning: Available VRAM budget 655 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:48:01.283 - Render thread -> Info: Frame[217003] - Available VRAM budget has changed: 546 MB 2025-12-02 17:48:01.284 - Render thread -> Warning: Available VRAM budget 546 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:48:34.553 - Render thread -> Info: Frame[218017] - Available VRAM budget has changed: 486 MB 2025-12-02 17:48:34.553 - Render thread -> Warning: Available VRAM budget 486 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:48:37.001 - Render thread -> Info: Frame[218091] - Available VRAM budget has changed: 547 MB 2025-12-02 17:48:37.001 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:48:42.466 - Render thread -> Info: Frame[218255] - Available VRAM budget has changed: 544 MB 2025-12-02 17:48:42.466 - Render thread -> Warning: Available VRAM budget 544 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:48:43.200 - Render thread -> Info: Frame[218277] - Available VRAM budget has changed: 486 MB 2025-12-02 17:48:43.200 - Render thread -> Warning: Available VRAM budget 486 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:48:47.133 - Render thread -> Info: Frame[218395] - Available VRAM budget has changed: 547 MB 2025-12-02 17:48:47.134 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:48:50.400 - Render thread -> Info: Frame[218493] - Available VRAM budget has changed: 544 MB 2025-12-02 17:48:50.400 - Render thread -> Warning: Available VRAM budget 544 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:48:51.534 - Render thread -> Info: Frame[218527] - Available VRAM budget has changed: 547 MB 2025-12-02 17:48:51.534 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:48:52.733 - Render thread -> Info: Frame[218563] - Available VRAM budget has changed: 486 MB 2025-12-02 17:48:52.733 - Render thread -> Warning: Available VRAM budget 486 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:48:54.334 - Render thread -> Info: Frame[218611] - Available VRAM budget has changed: 547 MB 2025-12-02 17:48:54.334 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:49:00.200 - Render thread -> Info: Frame[218787] - Available VRAM budget has changed: 544 MB 2025-12-02 17:49:00.200 - Render thread -> Warning: Available VRAM budget 544 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:49:01.333 - Render thread -> Info: Frame[218821] - Available VRAM budget has changed: 547 MB 2025-12-02 17:49:01.334 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:49:03.468 - Render thread -> Info: Frame[218885] - Available VRAM budget has changed: 486 MB 2025-12-02 17:49:03.468 - Render thread -> Warning: Available VRAM budget 486 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:49:05.469 - Render thread -> Info: Frame[218945] - Available VRAM budget has changed: 545 MB 2025-12-02 17:49:05.469 - Render thread -> Warning: Available VRAM budget 545 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:49:05.535 - Render thread -> Info: Frame[218947] - Available VRAM budget has changed: 486 MB 2025-12-02 17:49:05.535 - Render thread -> Warning: Available VRAM budget 486 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:49:07.667 - Render thread -> Info: Frame[219011] - Available VRAM budget has changed: 547 MB 2025-12-02 17:49:07.667 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:49:09.268 - Render thread -> Info: Frame[219059] - Available VRAM budget has changed: 486 MB 2025-12-02 17:49:09.268 - Render thread -> Warning: Available VRAM budget 486 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:49:10.601 - Render thread -> Info: Frame[219099] - Available VRAM budget has changed: 547 MB 2025-12-02 17:49:10.601 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:49:16.733 - Render thread -> Info: Frame[219283] - Available VRAM budget has changed: 486 MB 2025-12-02 17:49:16.733 - Render thread -> Warning: Available VRAM budget 486 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:49:18.266 - Render thread -> Info: Frame[219329] - Available VRAM budget has changed: 547 MB 2025-12-02 17:49:18.266 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:49:23.467 - Render thread -> Info: Frame[219485] - Available VRAM budget has changed: 544 MB 2025-12-02 17:49:23.467 - Render thread -> Warning: Available VRAM budget 544 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:49:24.601 - Render thread -> Info: Frame[219519] - Available VRAM budget has changed: 547 MB 2025-12-02 17:49:24.601 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:49:25.601 - Render thread -> Info: Frame[219549] - Available VRAM budget has changed: 486 MB 2025-12-02 17:49:25.601 - Render thread -> Warning: Available VRAM budget 486 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:49:27.333 - Render thread -> Info: Frame[219601] - Available VRAM budget has changed: 547 MB 2025-12-02 17:49:27.333 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:49:30.933 - Render thread -> Info: Frame[219709] - Available VRAM budget has changed: 544 MB 2025-12-02 17:49:30.933 - Render thread -> Warning: Available VRAM budget 544 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:49:32.000 - Render thread -> Info: Frame[219741] - Available VRAM budget has changed: 486 MB 2025-12-02 17:49:32.000 - Render thread -> Warning: Available VRAM budget 486 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:49:34.001 - Render thread -> Info: Frame[219801] - Available VRAM budget has changed: 547 MB 2025-12-02 17:49:34.001 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:49:35.867 - Render thread -> Info: Frame[219857] - Available VRAM budget has changed: 486 MB 2025-12-02 17:49:35.867 - Render thread -> Warning: Available VRAM budget 486 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:49:38.267 - Render thread -> Info: Frame[219929] - Available VRAM budget has changed: 547 MB 2025-12-02 17:49:38.267 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:49:45.533 - Render thread -> Info: Frame[220147] - Available VRAM budget has changed: 645 MB 2025-12-02 17:49:45.533 - Render thread -> Warning: Available VRAM budget 645 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:49:45.733 - Render thread -> Info: Frame[220153] - Available VRAM budget has changed: 547 MB 2025-12-02 17:49:45.734 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:49:51.817 - Render thread -> Info: Frame[220365] - Available VRAM budget has changed: 544 MB 2025-12-02 17:49:51.817 - Render thread -> Warning: Available VRAM budget 544 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:49:53.950 - Render thread -> Info: Frame[220429] - Available VRAM budget has changed: 547 MB 2025-12-02 17:49:53.950 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:49:54.550 - Render thread -> Info: Frame[220447] - Available VRAM budget has changed: 544 MB 2025-12-02 17:49:54.550 - Render thread -> Warning: Available VRAM budget 544 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:49:55.683 - Render thread -> Info: Frame[220481] - Available VRAM budget has changed: 547 MB 2025-12-02 17:49:55.683 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:49:58.749 - Render thread -> Info: Frame[220573] - Available VRAM budget has changed: 544 MB 2025-12-02 17:49:58.749 - Render thread -> Warning: Available VRAM budget 544 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:49:59.883 - Render thread -> Info: Frame[220607] - Available VRAM budget has changed: 547 MB 2025-12-02 17:49:59.883 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:50:51.000 - Render thread -> Info: Frame[222147] - Available VRAM budget has changed: 602 MB 2025-12-02 17:50:51.000 - Render thread -> Warning: Available VRAM budget 602 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:50:51.100 - Render thread -> Info: Frame[222153] - Available VRAM budget has changed: 763 MB 2025-12-02 17:50:51.100 - Render thread -> Warning: Available VRAM budget 763 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:50:51.267 - Render thread -> Info: Frame[222163] - Available VRAM budget has changed: 779 MB 2025-12-02 17:50:51.267 - Render thread -> Warning: Available VRAM budget 779 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:50:51.533 - Render thread -> Info: Frame[222179] - Available VRAM budget has changed: 799 MB 2025-12-02 17:50:51.533 - Render thread -> Warning: Available VRAM budget 799 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:50:51.800 - Render thread -> Info: Frame[222195] - Available VRAM budget has changed: 849 MB 2025-12-02 17:50:51.800 - Render thread -> Warning: Available VRAM budget 849 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:50:52.267 - Render thread -> Info: Frame[222223] - Available VRAM budget has changed: 859 MB 2025-12-02 17:50:52.267 - Render thread -> Warning: Available VRAM budget 859 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:50:52.400 - Render thread -> Info: Frame[222231] - Available VRAM budget has changed: 872 MB 2025-12-02 17:50:52.400 - Render thread -> Warning: Available VRAM budget 872 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:50:54.100 - Render thread -> Info: Frame[222333] - Available VRAM budget has changed: 867 MB 2025-12-02 17:50:54.100 - Render thread -> Warning: Available VRAM budget 867 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:50:55.033 - Render thread -> Info: Frame[222381] - Available VRAM budget has changed: 852 MB 2025-12-02 17:50:55.034 - Render thread -> Warning: Available VRAM budget 852 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:50:55.100 - Render thread -> Info: Frame[222383] - Available VRAM budget has changed: 829 MB 2025-12-02 17:50:55.100 - Render thread -> Warning: Available VRAM budget 829 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:50:55.167 - Render thread -> Info: Frame[222385] - Available VRAM budget has changed: 816 MB 2025-12-02 17:50:55.167 - Render thread -> Warning: Available VRAM budget 816 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:50:55.234 - Render thread -> Info: Frame[222387] - Available VRAM budget has changed: 812 MB 2025-12-02 17:50:55.234 - Render thread -> Warning: Available VRAM budget 812 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:50:55.633 - Render thread -> Info: Frame[222399] - Available VRAM budget has changed: 755 MB 2025-12-02 17:50:55.633 - Render thread -> Warning: Available VRAM budget 755 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:50:55.766 - Render thread -> Info: Frame[222403] - Available VRAM budget has changed: 712 MB 2025-12-02 17:50:55.766 - Render thread -> Warning: Available VRAM budget 712 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:50:55.835 - Render thread -> Info: Frame[222405] - Available VRAM budget has changed: 672 MB 2025-12-02 17:50:55.835 - Render thread -> Warning: Available VRAM budget 672 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:50:55.900 - Render thread -> Info: Frame[222407] - Available VRAM budget has changed: 636 MB 2025-12-02 17:50:55.900 - Render thread -> Warning: Available VRAM budget 636 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:50:55.967 - Render thread -> Info: Frame[222409] - Available VRAM budget has changed: 624 MB 2025-12-02 17:50:55.967 - Render thread -> Warning: Available VRAM budget 624 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:50:56.034 - Render thread -> Info: Frame[222411] - Available VRAM budget has changed: 615 MB 2025-12-02 17:50:56.034 - Render thread -> Warning: Available VRAM budget 615 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:50:56.367 - Render thread -> Info: Frame[222421] - Available VRAM budget has changed: 547 MB 2025-12-02 17:50:56.367 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:50:58.284 - Render thread -> Info: Frame[222485] - Available VRAM budget has changed: 588 MB 2025-12-02 17:50:58.284 - Render thread -> Warning: Available VRAM budget 588 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:50:58.350 - Render thread -> Info: Frame[222487] - Available VRAM budget has changed: 547 MB 2025-12-02 17:50:58.350 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:50:59.950 - Render thread -> Info: Frame[222535] - Available VRAM budget has changed: 991 MB 2025-12-02 17:50:59.950 - Render thread -> Warning: Available VRAM budget 991 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:51:00.083 - Render thread -> Info: Frame[222539] - Available VRAM budget has changed: 996 MB 2025-12-02 17:51:00.083 - Render thread -> Warning: Available VRAM budget 996 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:51:08.283 - Render thread -> Info: Frame[222785] - Available VRAM budget has changed: 1013 MB 2025-12-02 17:51:08.283 - Render thread -> Warning: Available VRAM budget 1013 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:51:08.417 - Render thread -> Info: Frame[222789] - Available VRAM budget has changed: 1001 MB 2025-12-02 17:51:08.417 - Render thread -> Warning: Available VRAM budget 1001 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:51:08.486 - Render thread -> Info: Frame[222791] - Available VRAM budget has changed: 990 MB 2025-12-02 17:51:08.486 - Render thread -> Warning: Available VRAM budget 990 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:51:08.617 - Render thread -> Info: Frame[222795] - Available VRAM budget has changed: 978 MB 2025-12-02 17:51:08.617 - Render thread -> Warning: Available VRAM budget 978 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:51:08.817 - Render thread -> Info: Frame[222801] - Available VRAM budget has changed: 922 MB 2025-12-02 17:51:08.817 - Render thread -> Warning: Available VRAM budget 922 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:51:08.950 - Render thread -> Info: Frame[222805] - Available VRAM budget has changed: 871 MB 2025-12-02 17:51:08.950 - Render thread -> Warning: Available VRAM budget 871 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:51:09.217 - Render thread -> Info: Frame[222813] - Available VRAM budget has changed: 666 MB 2025-12-02 17:51:09.217 - Render thread -> Warning: Available VRAM budget 666 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:51:09.416 - Render thread -> Info: Frame[222819] - Available VRAM budget has changed: 625 MB 2025-12-02 17:51:09.416 - Render thread -> Warning: Available VRAM budget 625 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:51:10.085 - Render thread -> Info: Frame[222839] - Available VRAM budget has changed: 568 MB 2025-12-02 17:51:10.085 - Render thread -> Warning: Available VRAM budget 568 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:51:10.150 - Render thread -> Info: Frame[222841] - Available VRAM budget has changed: 549 MB 2025-12-02 17:51:10.150 - Render thread -> Warning: Available VRAM budget 549 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:51:11.467 - Render thread -> Info: Frame[222913] - Available VRAM budget has changed: 574 MB 2025-12-02 17:51:11.467 - Render thread -> Warning: Available VRAM budget 574 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:51:11.535 - Render thread -> Info: Frame[222917] - Available VRAM budget has changed: 774 MB 2025-12-02 17:51:11.535 - Render thread -> Warning: Available VRAM budget 774 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:51:11.633 - Render thread -> Info: Frame[222923] - Available VRAM budget has changed: 786 MB 2025-12-02 17:51:11.633 - Render thread -> Warning: Available VRAM budget 786 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:51:12.133 - Render thread -> Info: Frame[222953] - Available VRAM budget has changed: 811 MB 2025-12-02 17:51:12.133 - Render thread -> Warning: Available VRAM budget 811 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:51:12.337 - Render thread -> Info: Frame[222965] - Available VRAM budget has changed: 830 MB 2025-12-02 17:51:12.337 - Render thread -> Warning: Available VRAM budget 830 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:51:12.514 - Render thread -> Info: Frame[222975] - Available VRAM budget has changed: 873 MB 2025-12-02 17:51:12.514 - Render thread -> Warning: Available VRAM budget 873 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:51:12.581 - Render thread -> Info: Frame[222979] - Available VRAM budget has changed: 920 MB 2025-12-02 17:51:12.581 - Render thread -> Warning: Available VRAM budget 920 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:51:12.900 - Render thread -> Info: Frame[222993] - Available VRAM budget has changed: 925 MB 2025-12-02 17:51:12.900 - Render thread -> Warning: Available VRAM budget 925 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:51:12.983 - Render thread -> Info: Frame[222997] - Available VRAM budget has changed: 981 MB 2025-12-02 17:51:12.983 - Render thread -> Warning: Available VRAM budget 981 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:51:13.084 - Render thread -> Info: Frame[223003] - Available VRAM budget has changed: 988 MB 2025-12-02 17:51:13.084 - Render thread -> Warning: Available VRAM budget 988 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:51:13.783 - Render thread -> Info: Frame[223045] - Available VRAM budget has changed: 998 MB 2025-12-02 17:51:13.783 - Render thread -> Warning: Available VRAM budget 998 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:51:28.249 - Render thread -> Info: Frame[223913] - Available VRAM budget has changed: 1004 MB 2025-12-02 17:51:28.249 - Render thread -> Warning: Available VRAM budget 1004 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:52:03.851 - .NET TP Worker -> Screenshot root: AppData 2025-12-02 17:52:03.851 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-02 17:52:03.851 - .NET TP Worker -> Screenshot absolute path: C:\Users\Circl\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-02 17:52:03.851 - .NET TP Worker -> Screenshot exists on target path. 2025-12-02 17:53:50.319 - Render thread -> Info: Frame[232429] - Available VRAM budget has changed: 997 MB 2025-12-02 17:53:50.319 - Render thread -> Warning: Available VRAM budget 997 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:53:52.484 - Render thread -> Info: Frame[232559] - Available VRAM budget has changed: 944 MB 2025-12-02 17:53:52.484 - Render thread -> Warning: Available VRAM budget 944 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:53:52.517 - Render thread -> Info: Frame[232561] - Available VRAM budget has changed: 931 MB 2025-12-02 17:53:52.517 - Render thread -> Warning: Available VRAM budget 931 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:53:52.583 - Render thread -> Info: Frame[232565] - Available VRAM budget has changed: 869 MB 2025-12-02 17:53:52.583 - Render thread -> Warning: Available VRAM budget 869 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:53:52.683 - Render thread -> Info: Frame[232571] - Available VRAM budget has changed: 827 MB 2025-12-02 17:53:52.683 - Render thread -> Warning: Available VRAM budget 827 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:53:52.717 - Render thread -> Info: Frame[232573] - Available VRAM budget has changed: 587 MB 2025-12-02 17:53:52.717 - Render thread -> Warning: Available VRAM budget 587 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:53:52.785 - Render thread -> Info: Frame[232577] - Available VRAM budget has changed: 583 MB 2025-12-02 17:53:52.785 - Render thread -> Warning: Available VRAM budget 583 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:53:52.884 - Render thread -> Info: Frame[232583] - Available VRAM budget has changed: 552 MB 2025-12-02 17:53:52.884 - Render thread -> Warning: Available VRAM budget 552 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:54:06.988 - Render thread -> Info: Frame[233369] - Available VRAM budget has changed: 595 MB 2025-12-02 17:54:06.988 - Render thread -> Warning: Available VRAM budget 595 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:54:07.133 - Render thread -> Info: Frame[233377] - Available VRAM budget has changed: 599 MB 2025-12-02 17:54:07.133 - Render thread -> Warning: Available VRAM budget 599 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:54:07.244 - Render thread -> Info: Frame[233383] - Available VRAM budget has changed: 612 MB 2025-12-02 17:54:07.244 - Render thread -> Warning: Available VRAM budget 612 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:54:07.417 - Render thread -> Info: Frame[233389] - Available VRAM budget has changed: 548 MB 2025-12-02 17:54:07.417 - Render thread -> Warning: Available VRAM budget 548 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:54:08.205 - Render thread -> Info: Frame[233433] - Available VRAM budget has changed: 616 MB 2025-12-02 17:54:08.205 - Render thread -> Warning: Available VRAM budget 616 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:54:08.585 - Render thread -> Info: Frame[233457] - Available VRAM budget has changed: 550 MB 2025-12-02 17:54:08.585 - Render thread -> Warning: Available VRAM budget 550 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:54:09.971 - Render thread -> Info: Frame[233525] - Available VRAM budget has changed: 615 MB 2025-12-02 17:54:09.971 - Render thread -> Warning: Available VRAM budget 615 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:54:10.083 - Render thread -> Info: Frame[233533] - Available VRAM budget has changed: 603 MB 2025-12-02 17:54:10.084 - Render thread -> Warning: Available VRAM budget 603 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:54:10.617 - Render thread -> Info: Frame[233565] - Available VRAM budget has changed: 607 MB 2025-12-02 17:54:10.617 - Render thread -> Warning: Available VRAM budget 607 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:54:11.083 - Render thread -> Info: Frame[233593] - Available VRAM budget has changed: 550 MB 2025-12-02 17:54:11.083 - Render thread -> Warning: Available VRAM budget 550 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:54:18.785 - Render thread -> Info: Frame[233865] - Available VRAM budget has changed: 541 MB 2025-12-02 17:54:18.785 - Render thread -> Warning: Available VRAM budget 541 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:54:18.851 - Render thread -> Info: Frame[233867] - Available VRAM budget has changed: 482 MB 2025-12-02 17:54:18.851 - Render thread -> Warning: Available VRAM budget 482 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:54:21.784 - Render thread -> Info: Frame[233955] - Available VRAM budget has changed: 549 MB 2025-12-02 17:54:21.784 - Render thread -> Warning: Available VRAM budget 549 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:54:29.118 - Render thread -> Info: Frame[234175] - Available VRAM budget has changed: 537 MB 2025-12-02 17:54:29.118 - Render thread -> Warning: Available VRAM budget 537 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:54:32.918 - Render thread -> Info: Frame[234289] - Available VRAM budget has changed: 544 MB 2025-12-02 17:54:32.918 - Render thread -> Warning: Available VRAM budget 544 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:54:33.051 - Render thread -> Info: Frame[234293] - Available VRAM budget has changed: 549 MB 2025-12-02 17:54:33.051 - Render thread -> Warning: Available VRAM budget 549 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:54:36.518 - Render thread -> Info: Frame[234397] - Available VRAM budget has changed: 545 MB 2025-12-02 17:54:36.518 - Render thread -> Warning: Available VRAM budget 545 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:54:39.317 - Render thread -> Info: Frame[234481] - Available VRAM budget has changed: 537 MB 2025-12-02 17:54:39.317 - Render thread -> Warning: Available VRAM budget 537 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:55:07.316 - Render thread -> Info: Frame[235321] - Available VRAM budget has changed: 511 MB 2025-12-02 17:55:07.316 - Render thread -> Warning: Available VRAM budget 511 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:55:07.480 - .NET TP Worker -> Screenshot root: AppData 2025-12-02 17:55:07.480 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-02 17:55:07.480 - .NET TP Worker -> Screenshot absolute path: C:\Users\Circl\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-02 17:55:07.480 - .NET TP Worker -> Screenshot exists on target path. 2025-12-02 17:55:09.999 - Render thread -> Info: Frame[235415] - Available VRAM budget has changed: 536 MB 2025-12-02 17:55:09.999 - Render thread -> Warning: Available VRAM budget 536 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:55:10.066 - Render thread -> Info: Frame[235419] - Available VRAM budget has changed: 2084 MB 2025-12-02 17:55:10.566 - Render thread -> Info: Frame[235449] - Available VRAM budget has changed: 559 MB 2025-12-02 17:55:10.566 - Render thread -> Warning: Available VRAM budget 559 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:55:14.110 - Render thread -> Warning: ImageMetadata was not cached before '2504d031-d076-4a22-bdca-b37e057bcc44 at AppData:savegames\welcome to verdure 1\thumb.jpg' 2025-12-02 17:55:14.475 - Render thread -> Info: Frame[235495] - Available VRAM budget has changed: 1534 MB 2025-12-02 17:55:14.475 - Render thread -> Warning: Available VRAM budget 1534 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:55:15.708 - Render thread -> Info: Frame[235569] - Available VRAM budget has changed: 1524 MB 2025-12-02 17:55:15.708 - Render thread -> Warning: Available VRAM budget 1524 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:55:16.242 - Render thread -> Info: Frame[235601] - Available VRAM budget has changed: 1574 MB 2025-12-02 17:55:16.242 - Render thread -> Warning: Available VRAM budget 1574 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:55:19.142 - Render thread -> Info: Frame[235775] - Available VRAM budget has changed: 1582 MB 2025-12-02 17:55:19.142 - Render thread -> Warning: Available VRAM budget 1582 MBs is lower than the minimum required 2048 MBs 2025-12-02 17:55:21.357 - Render thread -> DRED2 - DeviceState: Unknown 2025-12-02 17:55:21.357 - Render thread -> VideoMemoryInfo report: Budget: 6,525,087,744.00 Bytes CurrentUsage: 5,902,311,424.00 Bytes AvailableForReservation: 3,994,398,720.00 Bytes CurrentReservation: 0.00 Bytes 2025-12-02 17:55:27.379 - Main Thread -> WriteLine Closed