2025-12-02 13:34:27.386 - Main Thread -> Timezone (local - UTC): -5h 2025-12-02 13:34:27.386 - Main Thread -> App Version: 2.0.2.21 2025-12-02 13:34:27.387 - Main Thread -> VRage renderer started 2025-12-02 13:34:27.388 - Main Thread -> OS Version: Microsoft Windows NT 10.0.26200.0 2025-12-02 13:34:27.394 - Main Thread -> NvApi - Status: NvAPI_Initialize failed, the extraction of the description failed 2025-12-02 13:34:27.394 - Main Thread -> NvApi - Driver Version: 2025-12-02 13:34:27.394 - Main Thread -> NvApi - NvApi Version: 2025-12-02 13:34:27.605 - Main Thread -> AMD - agsInitialize: AGS_SUCCESS 2025-12-02 13:34:27.605 - Main Thread -> AMD - Driver Version: 25.11.1 2025-12-02 13:34:27.609 - Main Thread -> Adapters.Adapters - Entering 2025-12-02 13:34:27.609 - Main Thread -> CreateDXGIFactory - Entering 2025-12-02 13:34:27.625 - Main Thread -> CreateDXGIFactory - Exiting 2025-12-02 13:34:27.626 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Entering 2025-12-02 13:34:27.627 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Exiting 2025-12-02 13:34:27.627 - Main Thread -> Using IDXGIFactory6: True 2025-12-02 13:34:27.627 - Main Thread -> Enumerating adapters by preference 2025-12-02 13:34:27.633 - Main Thread -> Analysis of the adapter AMD Radeon RX 7600 - Entering 2025-12-02 13:34:27.633 - Main Thread -> Querying adapter type for adapter AMD Radeon RX 7600 - Entering 2025-12-02 13:34:27.633 - Main Thread -> Querying adapter type for adapter AMD Radeon RX 7600 - Exiting 2025-12-02 13:34:27.634 - Main Thread -> Querying feature level for adapter AMD Radeon RX 7600 - Entering 2025-12-02 13:34:27.772 - Main Thread -> Querying feature level for adapter AMD Radeon RX 7600 - Exiting 2025-12-02 13:34:27.878 - Main Thread -> Analysis of the adapter AMD Radeon RX 7600 - Exiting 2025-12-02 13:34:27.878 - Main Thread -> Filling adapter's AMD Radeon RX 7600 outputs - Entering 2025-12-02 13:34:27.879 - Main Thread -> Getting adapter's AMD Radeon RX 7600 output 0 display mode list 2025-12-02 13:34:27.880 - Main Thread -> Getting adapter's AMD Radeon RX 7600 output 0 display mode list done 2025-12-02 13:34:27.881 - Main Thread -> Getting adapter's AMD Radeon RX 7600 output 0 refresh rate 2025-12-02 13:34:27.883 - Main Thread -> Getting adapter's AMD Radeon RX 7600 output 0 refresh rate done 2025-12-02 13:34:27.884 - Main Thread -> Filling adapter's AMD Radeon RX 7600 outputs - Exiting 2025-12-02 13:34:27.884 - Main Thread -> Analysis of the adapter AMD Radeon(TM) Graphics - Entering 2025-12-02 13:34:27.884 - Main Thread -> Querying adapter type for adapter AMD Radeon(TM) Graphics - Entering 2025-12-02 13:34:27.884 - Main Thread -> Querying adapter type for adapter AMD Radeon(TM) Graphics - Exiting 2025-12-02 13:34:27.884 - Main Thread -> Querying feature level for adapter AMD Radeon(TM) Graphics - Entering 2025-12-02 13:34:27.945 - Main Thread -> Querying feature level for adapter AMD Radeon(TM) Graphics - Exiting 2025-12-02 13:34:28.006 - Main Thread -> Analysis of the adapter AMD Radeon(TM) Graphics - Exiting 2025-12-02 13:34:28.006 - Main Thread -> Filling adapter's AMD Radeon(TM) Graphics outputs - Entering 2025-12-02 13:34:28.006 - Main Thread -> Getting adapter's AMD Radeon(TM) Graphics output 0 display mode list 2025-12-02 13:34:28.007 - Main Thread -> Getting adapter's AMD Radeon(TM) Graphics output 0 display mode list done 2025-12-02 13:34:28.007 - Main Thread -> Getting adapter's AMD Radeon(TM) Graphics output 0 refresh rate 2025-12-02 13:34:28.008 - Main Thread -> Getting adapter's AMD Radeon(TM) Graphics output 0 refresh rate done 2025-12-02 13:34:28.008 - Main Thread -> Filling adapter's AMD Radeon(TM) Graphics outputs - Exiting 2025-12-02 13:34:28.008 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Entering 2025-12-02 13:34:28.008 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Entering 2025-12-02 13:34:28.008 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Exiting 2025-12-02 13:34:28.008 - Main Thread -> Skipping software adapter 2025-12-02 13:34:28.008 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Exiting 2025-12-02 13:34:28.009 - Main Thread -> Adapter { Name = AMD Radeon RX 7600 + DISPLAY1 DeviceName = AMD Radeon RX 7600 OutputName = DISPLAY1 Description = DeviceId: 29824, Dedicated RAM: 8573157376, Shared RAM: 16706387968, Luid: 77931, rev: 207, subsys id: 1393760329, vendor id: 4098, supported device: True AdapterLuid = 77931 OutputId = 0 DesktopBounds = Min:0, 0 Max:2560, 1440 DesktopResolution = 2560, 1440 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 8573157376 SharedRAM = 16706387968 IsSoftware = False DeviceSupported = True VendorId = Amd DriverVersion = 25.11.1 DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 18.702335 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2025-12-02 13:34:28.010 - Main Thread -> Adapter { Name = AMD Radeon(TM) Graphics + DISPLAY1 DeviceName = AMD Radeon(TM) Graphics OutputName = DISPLAY1 Description = DeviceId: 5710, Dedicated RAM: 509382656, Shared RAM: 16706387968, Luid: 87021, rev: 195, subsys id: 374214658, vendor id: 4098, supported device: True AdapterLuid = 87021 OutputId = 0 DesktopBounds = Min:0, 0 Max:2560, 1440 DesktopResolution = 2560, 1440 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 509382656 SharedRAM = 16706387968 IsSoftware = False DeviceSupported = True VendorId = Amd DriverVersion = 25.11.1 DriverUpdateNecessary = False DriverUpdateLink = Quality = Low Mobile = True IsRayTracingSupported = True Teraflops = 0.005632 IsIntegrated = True HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = True; } } 2025-12-02 13:34:28.010 - Main Thread -> Adapter list composed 2025-12-02 13:34:28.025 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "AMD Radeon RX 7600 + DISPLAY1","DeviceName": "AMD Radeon RX 7600","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 6000,"Denominator": 100}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 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false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2025-12-02 13:34:28.027 - Main Thread -> Creating Keen.VRage.Render12.SceneSystem.SceneManager... 2025-12-02 13:34:28.102 - Main Thread -> Done creating Keen.VRage.Render12.SceneSystem.SceneManager 2025-12-02 13:34:28.102 - Main Thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.21, Culture=neutral, PublicKeyToken=null]]... 2025-12-02 13:34:28.103 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.21, Culture=neutral, PublicKeyToken=null]] 2025-12-02 13:34:28.103 - Main Thread -> Creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer... 2025-12-02 13:34:28.104 - Main Thread -> Done creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2025-12-02 13:34:28.105 - Main Thread -> Creating Keen.VRage.Render12.Core.Systems.Time... 2025-12-02 13:34:28.105 - Main Thread -> Done creating Keen.VRage.Render12.Core.Systems.Time 2025-12-02 13:34:28.105 - Main Thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager... 2025-12-02 13:34:28.105 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager 2025-12-02 13:34:28.109 - Main Thread -> Render Display Options Part: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Render.Options.RenderDisplayOptionsPart","$Value": {"VSyncMode": "VSync","AdapterName": "AMD Radeon RX 7600","FullScreen": true,"WindowedResolution": {"X": 2560,"Y": 1440},"FullscreenResolution": {"X": 2560,"Y": 1440}}} 2025-12-02 13:34:28.111 - Main Thread -> Forced Settings: {"$Bundles": {"VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Render.EngineComponents.ForcedSettings","$Value": {"TextureQuality": null,"RaytracingQuality": null,"Preset": null,"VisualPreference": null}} 2025-12-02 13:34:28.112 - Main Thread -> Render Options: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Render.Options.RenderOptionsPart2","$Value": {"SerializedVisualPreference2": "Quality","SerializedPreset2": "High","SerializedAntiAliasing": "FSR","SerializedArmorBevel": "Enabled","SerializedRaytracing": "Medium","SerializedFieldOfView": 1.2217305,"SerializedSunShadow": "High","SerializedLocalLightShadow": "High","SerializedLighting": "High","SerializedTerrain": "High","SerializedScalingMode": "NativeAA","SerializedTexture": "High","SerializedParallax": "High","SerializedParticles": "High","SerializedRenderingDistanceQuality": "High","SerializedGrassQuality": "High","SerializedCloudsQuality": "High"}} 2025-12-02 13:34:28.114 - Main Thread -> Display Settings: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings","$Value": {"AdapterName": "AMD Radeon RX 7600","FullscreenMode": true,"Resolution": {"X": 2560,"Y": 1440},"EnableStretching": true,"RefreshRate": {"Numerator": 0,"Denominator": 0},"VSync": "VSync","TopMost": false,"SettingsMandatory": false}} 2025-12-02 13:34:28.125 - Render thread -> CreatePlatformDevice settingsToTry = { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.21" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "AMD Radeon RX 7600", "FullscreenMode": true, "Resolution": { "X": 2560, "Y": 1440 }, "EnableStretching": true, "RefreshRate": { "Numerator": 0, "Denominator": 0 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2025-12-02 13:34:28.125 - Render thread -> IsD3D12Supported = True 2025-12-02 13:34:28.127 - Render thread -> Debug layer enabled: False 2025-12-02 13:34:28.128 - Render thread -> Device Removed Extended Data (DRED): on 2025-12-02 13:34:28.223 - Render thread -> Direct Storage supported 2025-12-02 13:34:28.223 - Render thread -> Developer mode: Off - enable it using https://www.google.com/search?q=Developer+Mode+Windows 2025-12-02 13:34:28.223 - Render thread -> Is stable power state: Off - fast but GPU measurements might be imprecise 2025-12-02 13:34:28.223 - Render thread -> Current Device Info: 2025-12-02 13:34:28.224 - Render thread -> DoublePrecisionFloatShaderOps: True 2025-12-02 13:34:28.224 - Render thread -> OutputMergerLogicOp: True 2025-12-02 13:34:28.224 - Render thread -> MinPrecisionSupport: Bit16 2025-12-02 13:34:28.224 - Render thread -> TiledResourcesTier: Tier4 2025-12-02 13:34:28.224 - Render thread -> ResourceBindingTier: Tier3 2025-12-02 13:34:28.224 - Render thread -> PSSpecifiedStencilRefSupported: True 2025-12-02 13:34:28.224 - Render thread -> TypedUAVLoadAdditionalFormats: True 2025-12-02 13:34:28.224 - Render thread -> ROVsSupported: True 2025-12-02 13:34:28.224 - Render thread -> ConservativeRasterizationTier: Tier3 2025-12-02 13:34:28.224 - Render thread -> MaxGPUVirtualAddressBitsPerResource: 47 2025-12-02 13:34:28.224 - Render thread -> StandardSwizzle64KBSupported: False 2025-12-02 13:34:28.224 - Render thread -> CrossNodeSharingTier: TierNotSupported 2025-12-02 13:34:28.224 - Render thread -> CrossAdapterRowMajorTextureSupported: False 2025-12-02 13:34:28.224 - Render thread -> VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: True 2025-12-02 13:34:28.224 - Render thread -> ResourceHeapTier: Tier2 2025-12-02 13:34:28.224 - Render thread -> WaveOps: True 2025-12-02 13:34:28.224 - Render thread -> WaveLaneCountMin: 32 2025-12-02 13:34:28.224 - Render thread -> WaveLaneCountMax: 64 2025-12-02 13:34:28.224 - Render thread -> TotalLaneCount: 2048 2025-12-02 13:34:28.224 - Render thread -> ExpandedComputeResourceStates: True 2025-12-02 13:34:28.224 - Render thread -> Int64ShaderOps: True 2025-12-02 13:34:28.224 - Render thread -> DepthBoundsTestSupported: True 2025-12-02 13:34:28.224 - Render thread -> ProgrammableSamplePositionsTier: Tier2 2025-12-02 13:34:28.224 - Render thread -> CopyQueueTimestampQueriesSupported: True 2025-12-02 13:34:28.224 - Render thread -> CastingFullyTypedFormatSupported: True 2025-12-02 13:34:28.224 - Render thread -> WriteBufferImmediateSupportFlags: Direct, Bundle, Compute, Copy 2025-12-02 13:34:28.224 - Render thread -> ViewInstancingTier: Tier1 2025-12-02 13:34:28.224 - Render thread -> BarycentricsSupported: True 2025-12-02 13:34:28.224 - Render thread -> MSAA64KBAlignedTextureSupported: True 2025-12-02 13:34:28.224 - Render thread -> SharedResourceCompatibilityTier: Tier2 2025-12-02 13:34:28.224 - Render thread -> Native16BitShaderOpsSupported: True 2025-12-02 13:34:28.224 - Render thread -> SRVOnlyTiledResourceTier3: True 2025-12-02 13:34:28.224 - Render thread -> RenderPassesTier: Tier0 2025-12-02 13:34:28.224 - Render thread -> RaytracingTier: Tier1_1 2025-12-02 13:34:28.224 - Render thread -> AdditionalShadingRatesSupported: False 2025-12-02 13:34:28.224 - Render thread -> PerPrimitiveShadingRateSupportedWithViewportIndexing: True 2025-12-02 13:34:28.224 - Render thread -> VariableShadingRateTier: Tier2 2025-12-02 13:34:28.224 - Render thread -> ShadingRateImageTileSize: 8 2025-12-02 13:34:28.224 - Render thread -> BackgroundProcessingSupported: True 2025-12-02 13:34:28.224 - Render thread -> MeshShaderTier: Tier1 2025-12-02 13:34:28.224 - Render thread -> SamplerFeedbackTier: Tier1_0 2025-12-02 13:34:28.229 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy... 2025-12-02 13:34:28.229 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2025-12-02 13:34:28.230 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.StreamingStatManager... 2025-12-02 13:34:28.230 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.StreamingStatManager 2025-12-02 13:34:28.230 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor... 2025-12-02 13:34:28.231 - Render thread -> VRAM report about missing bytes is changed from 0 Bytes to 3883008 Bytes 2025-12-02 13:34:28.232 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2025-12-02 13:34:28.232 - Render thread -> Creating Keen.VRage.Render12.Core.Device.DeviceContext... 2025-12-02 13:34:28.249 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.DeviceContext 2025-12-02 13:34:28.249 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameSpanManager... 2025-12-02 13:34:28.250 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameSpanManager 2025-12-02 13:34:28.250 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.StatManager... 2025-12-02 13:34:28.251 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.StatManager 2025-12-02 13:34:28.251 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool... 2025-12-02 13:34:28.251 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool 2025-12-02 13:34:28.252 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameDispatcher... 2025-12-02 13:34:28.258 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameDispatcher 2025-12-02 13:34:28.259 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DataUploader... 2025-12-02 13:34:28.282 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DataUploader 2025-12-02 13:34:28.283 - Render thread -> Creating Keen.VRage.Render12.Resources.D3DHeapManager... 2025-12-02 13:34:28.284 - Render thread -> Done creating Keen.VRage.Render12.Resources.D3DHeapManager 2025-12-02 13:34:28.284 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager... 2025-12-02 13:34:28.286 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager 2025-12-02 13:34:28.286 - Render thread -> Creating Keen.VRage.Render12.Resources.Samplers.SamplerManager... 2025-12-02 13:34:28.287 - Render thread -> Done creating Keen.VRage.Render12.Resources.Samplers.SamplerManager 2025-12-02 13:34:28.288 - Render thread -> Creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager... 2025-12-02 13:34:28.288 - Render thread -> Done creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager 2025-12-02 13:34:28.289 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager... 2025-12-02 13:34:28.289 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2025-12-02 13:34:28.290 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderManager... 2025-12-02 13:34:28.305 - Render thread -> UseShaderAsserts: False 2025-12-02 13:34:28.305 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderManager 2025-12-02 13:34:28.306 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager... 2025-12-02 13:34:28.306 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2025-12-02 13:34:28.306 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager... 2025-12-02 13:34:28.306 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2025-12-02 13:34:28.307 - Render thread -> Creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool... 2025-12-02 13:34:28.309 - Render thread -> Done creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2025-12-02 13:34:28.309 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager... 2025-12-02 13:34:28.312 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2025-12-02 13:34:28.312 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager... 2025-12-02 13:34:28.312 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2025-12-02 13:34:28.312 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager... 2025-12-02 13:34:28.315 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2025-12-02 13:34:28.315 - Render thread -> Creating Keen.VRage.Render12.Utils.ClearingManager... 2025-12-02 13:34:28.315 - Render thread -> Done creating Keen.VRage.Render12.Utils.ClearingManager 2025-12-02 13:34:28.316 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager... 2025-12-02 13:34:28.316 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager 2025-12-02 13:34:28.316 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager... 2025-12-02 13:34:28.318 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2025-12-02 13:34:28.318 - Render thread -> Creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager... 2025-12-02 13:34:28.327 - Render thread -> Done creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2025-12-02 13:34:28.335 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager... 2025-12-02 13:34:28.342 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2025-12-02 13:34:28.342 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager... 2025-12-02 13:34:28.353 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2025-12-02 13:34:28.354 - Render thread -> Creating Keen.VRage.Render12.Core.Device.SwapChain... 2025-12-02 13:34:28.355 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.21" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "AMD Radeon RX 7600 + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 2560, "Y": 1440 }, "EnableStretching": true, "RefreshRate": { "Numerator": 120, "Denominator": 1 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2025-12-02 13:34:28.375 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.SwapChain 2025-12-02 13:34:28.375 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer... 2025-12-02 13:34:28.377 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2025-12-02 13:34:28.377 - Render thread -> Creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor... 2025-12-02 13:34:28.377 - Render thread -> Done creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor 2025-12-02 13:34:28.377 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ScreenBuffers... 2025-12-02 13:34:28.393 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ScreenBuffers 2025-12-02 13:34:28.393 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUProfiler... 2025-12-02 13:34:28.422 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUProfiler 2025-12-02 13:34:28.422 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUStats... 2025-12-02 13:34:28.422 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUStats 2025-12-02 13:34:28.422 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.GPUFrameManager... 2025-12-02 13:34:28.423 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.GPUFrameManager 2025-12-02 13:34:28.423 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager... 2025-12-02 13:34:28.490 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2025-12-02 13:34:28.490 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.21, Culture=neutral, PublicKeyToken=null]]... 2025-12-02 13:34:28.490 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.21, Culture=neutral, PublicKeyToken=null]] 2025-12-02 13:34:28.491 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager... 2025-12-02 13:34:28.491 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2025-12-02 13:34:28.492 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager... 2025-12-02 13:34:28.497 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2025-12-02 13:34:28.565 - Render thread -> Creating Keen.VRage.Render12.LightingStage.IBLManager... 2025-12-02 13:34:28.567 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.IBLManager 2025-12-02 13:34:28.568 - Render thread -> Creating Keen.VRage.Render12.LightingStage.AtmosphereManager... 2025-12-02 13:34:28.568 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.AtmosphereManager 2025-12-02 13:34:28.568 - Render thread -> Creating Keen.VRage.Render12.LightingStage.CloudsManager... 2025-12-02 13:34:28.568 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.CloudsManager 2025-12-02 13:34:28.568 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager... 2025-12-02 13:34:28.569 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2025-12-02 13:34:28.569 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager... 2025-12-02 13:34:28.570 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2025-12-02 13:34:28.570 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager... 2025-12-02 13:34:28.570 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2025-12-02 13:34:28.570 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.21, Culture=neutral, PublicKeyToken=null]]... 2025-12-02 13:34:28.570 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.21, Culture=neutral, PublicKeyToken=null]] 2025-12-02 13:34:28.766 - Render thread -> Creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory... 2025-12-02 13:34:28.766 - Render thread -> Done creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory 2025-12-02 13:34:28.794 - Render thread -> Creating Keen.VRage.Render12.UIStage.MainUISystem... 2025-12-02 13:34:28.810 - Render thread -> Done creating Keen.VRage.Render12.UIStage.MainUISystem 2025-12-02 13:34:28.810 - Render thread -> Creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob... 2025-12-02 13:34:28.812 - Render thread -> Done creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob 2025-12-02 13:34:28.812 - Render thread -> Creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer... 2025-12-02 13:34:28.845 - Render thread -> Done creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer 2025-12-02 13:34:28.847 - Render thread -> Creating Keen.VRage.Render12.DebugStage.DebugPassJob... 2025-12-02 13:34:28.858 - Render thread -> Done creating Keen.VRage.Render12.DebugStage.DebugPassJob 2025-12-02 13:34:28.862 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem... 2025-12-02 13:34:29.033 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2025-12-02 13:34:29.033 - Render thread -> CreateMeshBuilders - Entering 2025-12-02 13:34:29.034 - Render thread -> CreateMeshBuilders - Exiting 2025-12-02 13:34:29.034 - Render thread -> OnAllSystemsRegistered - Entering 2025-12-02 13:34:29.044 - Render thread -> OnAllSystemsRegistered - Exiting 2025-12-02 13:34:29.221 - Render thread -> SwapChain.Update - The old reference count for the swap chain: 2 2025-12-02 13:34:29.223 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.21" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "AMD Radeon RX 7600 + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 2560, "Y": 1440 }, "EnableStretching": true, "RefreshRate": { "Numerator": 120, "Denominator": 1 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2025-12-02 13:34:29.283 - Render thread -> VRAM report about missing bytes is changed from 3883008 Bytes to 49672192 Bytes 2025-12-02 13:34:29.305 - Render thread -> VRAM report about missing bytes is changed from 49672192 Bytes to 50720768 Bytes 2025-12-02 13:34:29.311 - Render thread -> VRAM report about missing bytes is changed from 50720768 Bytes to 51703808 Bytes 2025-12-02 13:34:29.311 - Render thread -> Info: Frame[3] - Available VRAM budget has changed: 6037 MB 2025-12-02 13:34:29.311 - Render thread -> Info: Frame[3] - Available VRAM budget has changed: 6007 MB 2025-12-02 13:34:29.367 - Render thread -> VRAM report about missing bytes is changed from 51703808 Bytes to 51965952 Bytes 2025-12-02 13:34:29.417 - Render thread -> VRAM report about missing bytes is changed from 51965952 Bytes to 52228096 Bytes 2025-12-02 13:34:29.472 - Render thread -> VRAM report about missing bytes is changed from 52228096 Bytes to 53014528 Bytes 2025-12-02 13:34:29.700 - VRageWorker 11 -> Vertex 2025-12-02 13:34:29.700 - VRageWorker 13 -> Vertex 2025-12-02 13:34:29.700 - VRageWorker 5 -> Pixel 2025-12-02 13:34:29.701 - VRageWorker 7 -> Pixel 2025-12-02 13:34:29.702 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 13:34:29.702 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 13:34:29.702 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 13:34:29.703 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 13:34:29.703 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 13:34:29.703 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 13:34:29.703 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 13:34:29.703 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 13:34:29.729 - VRageWorker 1 -> Vertex 2025-12-02 13:34:29.730 - VRageWorker 2 -> Vertex 2025-12-02 13:34:29.730 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 13:34:29.730 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 13:34:29.730 - VRageWorker 5 -> Pixel 2025-12-02 13:34:29.730 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 13:34:29.730 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 13:34:29.730 - VRageWorker 7 -> Pixel 2025-12-02 13:34:29.730 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 13:34:29.730 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 13:34:29.731 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 13:34:29.731 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 13:34:29.750 - VRageWorker 11 -> Pixel 2025-12-02 13:34:29.750 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 13:34:29.750 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 13:34:29.750 - VRageWorker 7 -> Vertex 2025-12-02 13:34:29.750 - VRageWorker 0 -> Vertex 2025-12-02 13:34:29.750 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 13:34:29.750 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 13:34:29.750 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 13:34:29.750 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 13:34:29.752 - VRageWorker 3 -> Pixel 2025-12-02 13:34:29.752 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 13:34:29.752 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 13:34:29.783 - VRageWorker 11 -> Pixel 2025-12-02 13:34:29.783 - VRageWorker 6 -> Vertex 2025-12-02 13:34:29.783 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 13:34:29.783 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 13:34:29.784 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 13:34:29.784 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 13:34:29.785 - VRageWorker 7 -> Vertex 2025-12-02 13:34:29.785 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 13:34:29.785 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 13:34:29.790 - VRageWorker 5 -> Pixel 2025-12-02 13:34:29.790 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 13:34:29.790 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 13:34:29.801 - VRageWorker 8 -> Vertex 2025-12-02 13:34:29.801 - VRageWorker 3 -> Pixel 2025-12-02 13:34:29.801 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 13:34:29.801 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 13:34:29.801 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 13:34:29.801 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 13:34:29.805 - VRageWorker 2 -> Vertex 2025-12-02 13:34:29.805 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 13:34:29.805 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 13:34:29.805 - VRageWorker 11 -> Pixel 2025-12-02 13:34:29.805 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 13:34:29.805 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 13:34:29.816 - VRageWorker 13 -> Vertex 2025-12-02 13:34:29.816 - VRageWorker 10 -> Pixel 2025-12-02 13:34:29.816 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 13:34:29.816 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 13:34:29.816 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 13:34:29.816 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 13:34:29.818 - VRageWorker 7 -> Pixel 2025-12-02 13:34:29.818 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 13:34:29.818 - VRageWorker 4 -> Vertex 2025-12-02 13:34:29.818 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 13:34:29.818 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 13:34:29.818 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 13:34:29.831 - VRageWorker 11 -> Vertex 2025-12-02 13:34:29.831 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 13:34:29.831 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 13:34:29.833 - VRageWorker 10 -> Vertex 2025-12-02 13:34:29.833 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 13:34:29.833 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 13:34:29.833 - VRageWorker 10 -> Pixel 2025-12-02 13:34:29.833 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 13:34:29.833 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 13:34:29.833 - VRageWorker 1 -> Pixel 2025-12-02 13:34:29.833 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 13:34:29.833 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 13:34:29.838 - Render thread -> VRAM report about missing bytes is changed from 53014528 Bytes to 237887488 Bytes 2025-12-02 13:34:29.846 - VRageWorker 12 -> Vertex 2025-12-02 13:34:29.846 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 13:34:29.846 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 13:34:29.846 - VRageWorker 6 -> Pixel 2025-12-02 13:34:29.846 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 13:34:29.846 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 13:34:29.847 - VRageWorker 4 -> Vertex 2025-12-02 13:34:29.847 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 13:34:29.847 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 13:34:29.847 - VRageWorker 12 -> Pixel 2025-12-02 13:34:29.847 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 13:34:29.847 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 13:34:29.878 - Render thread -> VRAM report about missing bytes is changed from 237887488 Bytes to 238477312 Bytes 2025-12-02 13:34:29.879 - Render thread -> Info: Frame[13] - Available VRAM budget has changed: 5702 MB 2025-12-02 13:34:29.879 - Render thread -> Info: Frame[13] - Available VRAM budget has changed: 5657 MB 2025-12-02 13:34:29.892 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 3E6AD0156FF9260D023E5CA6BBE1E4EE72A0E16BB4430933CA43D0E4FEAD5580 2025-12-02 13:34:29.892 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: BAF3EA3BD96C34CF881228FCE56D8BF87F50E4B8A0F3501E467EB747D6B79B95 2025-12-02 13:34:29.893 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E79A677C6EC037498947D2101781D4DD1E471B4D95CA426FC2CF765608566E5E 2025-12-02 13:34:29.894 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 489D355441A7BDD2BACCDF69B99C6101B5CB3BF69D9BACB1F0F1B32CA27BCD31 2025-12-02 13:34:29.898 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 806F23672BC51E494379921C026309AC7C642A53C1EA28D704D468CD74841FEC 2025-12-02 13:34:29.898 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9DA01E7EB6D4B7AE0D73C62C7EA9A2F883FD8E8060E5453F8060682F8847838E 2025-12-02 13:34:29.898 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5359526C56D4351D43C27855AC58395B807B97E2F55F167996DCE1A13631F8C1 2025-12-02 13:34:29.898 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 56A6BBE4357A6251E1B693727E6A8F8963890B6EBF88BDBAD96057B2B761494E 2025-12-02 13:34:29.899 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 60E1ED7F1D84B62AD0AB3C9BBB1344BFE55A62368BA6DF5F41A836A3AB7977E4 2025-12-02 13:34:29.899 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AE2D6A1A891DD2347DAF445F3A231A43F367D36DAB58A3B7C52311EEEC032DA5 2025-12-02 13:34:29.899 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 541AF790FC7CBCC2EC08CF063AE33644EABDA5A7471B6A68A4C4422713AECD0B 2025-12-02 13:34:29.899 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9E6651E248A061A55B0C94E65847BA30DD3362AD808821FD80C11DADB58705FE 2025-12-02 13:34:29.900 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 673B0C2307D2110F52F24CD533C8D44645783EA2990148DE30BF1449F2D00DF1 2025-12-02 13:34:29.900 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: D21E8F4F7BD119A1DD656DD2606DE1B96D5CEFB94E14A3BD025BA9FD836721F7 2025-12-02 13:34:29.900 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 3C7F62BE84A90945AD6A482A9006C1165E9ACFAC0257E8A177B3DFA416895CB3 2025-12-02 13:34:29.904 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FA82C432869DC051A95B9F5DECDB03CDA3CC1FAF5F279253307AC3B153DB4CEA 2025-12-02 13:34:29.904 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F0481FFBBAC1524471D24C64D1CDF7CDBE4699DDA2F2BC4DDFDB52B04C0FDCB2 2025-12-02 13:34:29.904 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 10E8132404D34F2E3283A8DA1793CBE99AA4D16E0821D64C1E20A8FAE5D0FD63 2025-12-02 13:34:29.904 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 194743FCD6A37DAD91F117AF379E5D5D8304BFA0A326811A5597EDEC1A54F499 2025-12-02 13:34:29.904 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C428A37AAA3EAA48A1364DED4B494D1FA59DA18F81E1E723170FD670B01190FB 2025-12-02 13:34:29.905 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9841291140436CEA846FC77EBDC10CBEBE9903FCC5D933FE9AC2E67FBF50EFE5 2025-12-02 13:34:29.906 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 018967AB61629BDCA5BB6A291563E77A531A038B5E95C0D9AA7C95E2B787FF8A 2025-12-02 13:34:29.906 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5D34CE5568A0FB0516A749C90F4787300D0948184919B05B5922FAB52BA4CF63 2025-12-02 13:34:29.906 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C86B329EA281396823DABC3F7D4E4641D021552BF66C4ABEE8984060D357F8E9 2025-12-02 13:34:29.906 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DC4744D77693AE91EB00DD1E11FE2E581C481DF046E3B51E5F6440A2B024EF94 2025-12-02 13:34:29.906 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 19FFC12B6B311492E3AA1EEF04013CB50B6096777306CCAE9648F35DE653B309 2025-12-02 13:34:29.906 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 80545F159E698CF1750B822215882695570B2F087DDD277E79A0B5CFC5BB7E87 2025-12-02 13:34:29.906 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 400B5B9ECD75F2E64A3EA47694BB637D501F82C6E76DFDEA879233F6CAF2A058 2025-12-02 13:34:29.906 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C3A5C1624535F6619A06A9678A9915A9FC89AC22DDD2B4502BF9632EA1F2C4C4 2025-12-02 13:34:29.906 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DBF6735320753E81650E702443CAF14EF4C5F7A35B15D2FB98E3B6F9B44C2433 2025-12-02 13:34:29.907 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AB19A41B6BC457BC1B5C0649F82C61A62AB887EA9D09B2200DCEBDE0BF134741 2025-12-02 13:34:29.907 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1D39E76D950469D404BECACF52E26C09CCA7E89BEB8A92130F10D063A5C760A3 2025-12-02 13:34:29.907 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C1C066997F000339D081F3BA0B991BA7A5B362F58BC9DCD6222C9703EDEA94E8 2025-12-02 13:34:29.907 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B01A3C02BA894327670DA490336A3CE5998C19B81CDBEE1D584E118B0C06F29B 2025-12-02 13:34:29.907 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B357911B703EC4297A4EEE26850A51C9B2EE357C3EFD111EB951BF18EF26C3F3 2025-12-02 13:34:29.907 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4E70D31749BC7DD84FCA016501FBDC9BD0182BE655399ADB4E6581CDC5AFF303 2025-12-02 13:34:29.907 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 11900F66C247CFB16D9DA8B53AC217FE0425B50871F6E22B07FF02037F951A7F 2025-12-02 13:34:29.907 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A37FBD2F8997C9E33E783ABA2A1297FADA0B02995D7FB87752A1CC83DB203347 2025-12-02 13:34:29.907 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 79918B858402C7887B337C352BF83F524854D49E3CF14B76FE9D975E1A63FC3C 2025-12-02 13:34:29.908 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 0BAD3BD5F480F19235E7C6E1E1FDBAB6F083CEE5926D7CF9E3939522BEA74AE8 2025-12-02 13:34:29.908 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A127B685B7A50D5B969D34807D994490A8A3DA287772503FE41592B1E05E1C6E 2025-12-02 13:34:29.908 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5E69BE770AA5E7A649293B3CE7AC493C71B15A6A08E46502B29C82AD09A3D1CD 2025-12-02 13:34:29.908 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: B9076122A0AC9BC776C21804CF11A4ED88AA86A6C085322D84DC30F4C400BD9A 2025-12-02 13:34:29.908 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 59F9E7968A896D921D330345C6EC06287789F2BB2395BB7B83C31DA906AED133 2025-12-02 13:34:29.908 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: A25B14A013D5DD26DFD12B9FB7B5ACD4882AB1B9C415A6A0C1A74DC432223DA7 2025-12-02 13:34:29.908 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: CC20048BF8A152009E275CEE4C1A77E8641BC9414F9C48BA8445590C394025C8 2025-12-02 13:34:29.908 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F776935A8B6D774B0236EB8A0128F13F5104C6CD65052928F3A97488C89DAEA0 2025-12-02 13:34:29.908 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E06466048287E0347DFD7F51519B37B249950685DDBF972553684991AF7F4601 2025-12-02 13:34:29.908 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9A95B09BAC1EC27372423235782FFCCA6A934789C74568C05149C6D046C60AC6 2025-12-02 13:34:29.909 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FE85C8DB3AC38507D263F60C2485B4E312642FF13C5EECCE2C04C7782F4A1193 2025-12-02 13:34:29.909 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 59A5477700D1E0D50048A04FEDFE29CE49F15191A5EEE53FB148A3FBACAD02BD 2025-12-02 13:34:29.909 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C81312FB469D5CD18BE66B020D7E2875F80CCF1C7DEC54C4EE9EE6696A03E07F 2025-12-02 13:34:29.909 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A144D5D0B9C946B70F72DA47B7789BA1738455DF4353913B72E0E962BA818E7 2025-12-02 13:34:29.909 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E24CC1E384DEB633063FB4A22A339D495E85D4D41BDDC8CC2A39309F3F0EB8FC 2025-12-02 13:34:29.909 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5906459D0CCCEACD4E75C57D079F9FE2CD8EE76511480CEA23315EC20744C2F8 2025-12-02 13:34:29.909 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E32A4B52A1A454DC3262B747BE3A24A0E155E6B12931B7ABDE712FFA1C13EF5E 2025-12-02 13:34:29.909 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 416CAD7926069E953D97B98D5FE3FF516C48DB2715F283C4181F0D66071F573F 2025-12-02 13:34:29.910 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 0702EA88730360AECB2490D896D0E9CFDC82ABEDDAA4813DEE4EEDBEBBF5D34E 2025-12-02 13:34:29.910 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: AA848E12CA97DF3ADAE3EC242B1ED95C31D10B6EF585B6F44612B338F193C24E 2025-12-02 13:34:29.910 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D7E96D535D107EFEC86D7444359C3783377C95E0162764E1116A27C5767CE1EC 2025-12-02 13:34:29.910 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D6265DD84C7FDDE1FBFEB8300BBA59F3680B0E1F30334FEBE5AD6B70AF5C76CF 2025-12-02 13:34:29.910 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6456D54CE826196378C95C223BE1F3F1F602E637E24253A78ABCD4C5EE46F488 2025-12-02 13:34:29.910 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 49A07191BD873BA5B83696046EFED47AFD06B080E92775E5CD60D9969A481131 2025-12-02 13:34:29.910 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E0E4F073B9836C45D244A0216EB7F8A6AFB0419F7BE7913DCEF53BC0533FAE73 2025-12-02 13:34:29.910 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BF34B2817AE2E5F2E2B74DD63BE720C25120132C018EED39FF697DE6D3B676C1 2025-12-02 13:34:29.911 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9D15A96477D02EF9A766831A75FD0446696198781EA22FAD76FD1F98FCD5F8B5 2025-12-02 13:34:29.911 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B3B6CE5A1FAB42C55F54C15AA8B400F06299244A23B0229ED1C5E2EB48A21F04 2025-12-02 13:34:29.911 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B70ACD1B834ACFD4AE1BD3C32F7E64BEED3CBCD14B78F326C4343C7CE528B6D9 2025-12-02 13:34:29.911 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D8D8E3F5683B7297F0C982795C141DB2C019566DD8C0C97E791D6370279A316A 2025-12-02 13:34:29.911 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A818CA01647923E18D850E434E5D8647B2022B753BCE9E7FDB229A07CB98F68 2025-12-02 13:34:29.911 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 28DC9E552522B5CE6832377C4E972CD0507BC6BBAC0BB430990A2E58869C7728 2025-12-02 13:34:29.911 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EF883B97108CD77B6A4A0385C3A2770146F2DB3B28AC6B6D31D2BA7127414BDD 2025-12-02 13:34:29.911 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 872B05A1D96E19F7699D4EED82E3083457961CE8BD8373FBF20B3A11A00C8AE6 2025-12-02 13:34:29.911 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5FFCAE5A1FF1D16FE63E60F22E794EE768318067B6F6745B1B8F7D31E47D426D 2025-12-02 13:34:29.912 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 32CC4DADF1A1039F66325F6D00CF8719DC27AC7442367CEBE172054F353EFA7E 2025-12-02 13:34:29.912 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 25D5968813147F59C4DA1C24C84E9DCE7B14EB2A92E6FCB644813A0020F17B59 2025-12-02 13:34:29.912 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E3DAB4305D57A99AE057CDA934665B40F9D000FC1F68A43E6D8041E09444313D 2025-12-02 13:34:29.912 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 94266E5D1C37F7667917FA7AA6A65F83BA047C070F3CC7BE45F59621A4041BAF 2025-12-02 13:34:29.912 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 1D5F91C0CA72BAE05CC198171E7B1A72424CE1D70824EF0779B312F25D0DAB01 2025-12-02 13:34:29.912 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FD691013D0E7EC78F409A5C9145C29B643C1DAD5861FAB6E51805B12CCE1650E 2025-12-02 13:34:29.912 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4B78A6759E726329948963C758B8FF577F07D205605C5427268BB2FE21A8BCEC 2025-12-02 13:34:29.912 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D1AFAF2721057D34EF512F852C079726716252F52429B612B27C747F3BC41C92 2025-12-02 13:34:29.912 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: C4414F5063011953D34990A3E45028E3D62AB3683FE282A4C5B718E2045182F2 2025-12-02 13:34:29.912 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EB0C12E075EAFA7BD273FB84CD181C2961B7BEF4BFE5F813F1A24930741EB389 2025-12-02 13:34:29.912 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EBFEE2EB8FE920A687F56E08034B0CD881D4BD182193A26364A659FA158BB417 2025-12-02 13:34:29.912 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1D01A80F2B2D5890578806563A45F3399B49EE311F4AA626A24AA0EDEB0172F5 2025-12-02 13:34:29.913 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 13EC548C1936836C07059E324427520558891EDB48E4827E0DB0F0272D2BA591 2025-12-02 13:34:29.913 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 57F4EFFF8A14D4D618E736682673EC97D9DDF3935A2EE81D8A6EDC2711A493F1 2025-12-02 13:34:29.913 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 65FC8C9BC4A10DCDF93BF3B1017C29210E04842E4DDF30413457B07CA6ECA1B9 2025-12-02 13:34:29.913 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 55D2E792D403E14E03958FD786B9AD9A9147A65FDD61EC487590C6A70C5A23CC 2025-12-02 13:34:29.913 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5C87E018BC6B7D3DDC5E54EC07550DD711839A49DF19C846B0543E80CB9A4481 2025-12-02 13:34:29.913 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DA4C0CE863B7281130A659F4428D18C323697227B89980C73ADA2A5A2051EF93 2025-12-02 13:34:29.913 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DA24036498B6353C1F6F441FB7345E90F7C617CE03BBD266317BDEA21DD77B95 2025-12-02 13:34:29.913 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FB21F350B942FFFB36D41254DB4B0FC1A061A5F27AE4E16B6920878526746BD7 2025-12-02 13:34:29.913 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 80741A3A2291B26C17575F9DB09E9D0EBF142E920479585819EB2B659AC586ED 2025-12-02 13:34:29.913 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2AAE24DCE39F0818AEBB3535F90617063B3B95F8C889A6EC0EDD16FC99639BD8 2025-12-02 13:34:29.913 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7C3EE8343130A9D4110CAA89659D4648BD97562DFF54A657694878436C0F4B55 2025-12-02 13:34:29.913 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B3DD23AF80A3433CA7CC8C932211D4B3856BFCB61FECA629925E92BF1F1F76BF 2025-12-02 13:34:29.914 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3C829786CDD4FCA838D0AF0EE970FDD13B7A1519C98FE94BD9F7625D14FE10EA 2025-12-02 13:34:29.914 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: FA6DEFF1065B4780CAFEF1ADD48DFD9DA88E0B2C637200B9EF324C2D96FF57FA 2025-12-02 13:34:29.914 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 77EFBEF2FF23A2017D56C7DB29DDE59551D43F933BA8DFA6882378DF86D23913 2025-12-02 13:34:29.914 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: EE2A5D29E0F46DCB095DF85B97AF0F57C6C17280149566B7461714193CE7EFB9 2025-12-02 13:34:29.914 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 1DB73191EE8627501D126B638568219E81D9AB36832B74623588F70FC1215A7C 2025-12-02 13:34:29.914 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: B86CECD5635D81AED4C022FE9CD27052B61AD435F42492F4AD6EF7A5FAA9BE54 2025-12-02 13:34:29.917 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1D5A798F8EF030314D728F24EABBAE49D5CE5904317CE52435DF91DD56EAD500 2025-12-02 13:34:29.917 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 59343D0B9B3A847C44145EE693C2C35EBCE2298ECBF19949B0C480A1AF42D5D3 2025-12-02 13:34:29.917 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8D6D1F2E9F657541A89E427BCB78644016D4BA314F619256FADBAE74399FB993 2025-12-02 13:34:29.917 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7B380793B9F4004C865763F79966D680871B701639B672FF7C9C555B6A85C898 2025-12-02 13:34:29.918 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 55D36487844584983BF9DC792C3FCC7482F8251DCF5CB87127123F088D74199B 2025-12-02 13:34:29.918 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FD5AD89EB61B7FF8AB93CDA4E42AAF86D6D32B80FC70C47AB32AA36F51997E5D 2025-12-02 13:34:29.918 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4DAEE73F9E137E670A5429DB088042754102379D667AAE6E5D296B346E438D51 2025-12-02 13:34:29.918 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 562989571273375A7FB9267FE53078454FC5E3E8FF1E80F765988796D0EDB4BB 2025-12-02 13:34:29.918 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E5170CA2F2557ED800C2A7E9BE9ED8A21B5352E2C5AC19E514674F87DC95EAAE 2025-12-02 13:34:29.918 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 71708F7EC12806172C3AC5ECBE929DC5809F54D76519413BEED3333733C5E216 2025-12-02 13:34:29.918 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D5848A4BFAEA8A26857BFA5CCC6627828614C23D957519A528AC05626DA742FE 2025-12-02 13:34:29.918 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 74D6953F7BD6C276FA53D2FB9CCEE6B4573FA7751204CA718E7A5D3711D215BF 2025-12-02 13:34:29.918 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 89A4344C742BDCFCC665BDC9DAD82B3241991BC782BC2161B543F0DCA88A989B 2025-12-02 13:34:29.918 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DBB680B762B745D0631A9832E9812C21632FD489B2BD7FDF581E76D3AFE0FF86 2025-12-02 13:34:29.918 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3EF03C5E779DB0C767A9360FABACD5082072F3FCA6C91BE093A5F77C0B154875 2025-12-02 13:34:29.918 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BF3A4F6B3938C09DF592FC8DBBBBBE5D80FBA5DF47CB09C4B2DB39F3DA78384C 2025-12-02 13:34:29.918 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 000349974FECCA175044CB5E0C0E688CD84E2C55298DA37CD5695A266A26E7BF 2025-12-02 13:34:29.919 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FF436DFAFEAB40F4433DD521791EDC8F2908C7284A9919333DD48B7A114EABC0 2025-12-02 13:34:29.919 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: D70FF50FCE6B120D9364B5B56EAAB513A5DDC701E9BBAD5C6BF2591C7768D898 2025-12-02 13:34:29.919 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 755CD214C6217E71EA0E539FF8D99FD14399334A687A3D6983315478F7D6DABF 2025-12-02 13:34:29.919 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 884F803216878147AE025CCDDB0929580E6DC0C30275943B011F20711059F815 2025-12-02 13:34:29.919 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 368E2B0917965D117EB9C4E707B0517DE7565E61AE08DF61F7C0596ED2C653F8 2025-12-02 13:34:29.919 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 393B35853297BD7D48A5E36B5D3440E774E40299FD69E2C184A29EE0E2E1A6A3 2025-12-02 13:34:29.919 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CDFCCB814C8CF160DC1CEFF28B5F2D54D8EEF048A7B35536E74691013D5C0FAF 2025-12-02 13:34:29.919 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A2B575E61AA00189C759F3A1D99A48801AF630DAC6AA9C36BD245CD6B885DA1 2025-12-02 13:34:29.919 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 902739B2A6009C1C273B41D790980417366EDD84632C5B2A3AB8FBA8933E746C 2025-12-02 13:34:29.919 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 6E6D23263C4FCFB5F6105C72CE09F8026F1307F04EB30CB4299A86428C44DAA3 2025-12-02 13:34:29.920 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 49CD433052B65ABEB6111B130C39D8EB0F5021435983F4445C35E8FC5FAC9FB2 2025-12-02 13:34:29.920 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F34D5D0DF8C1C8EBC6481AB196418580A1B4D1788FAD0A3F4F4EB1BB8F2B62CE 2025-12-02 13:34:29.920 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 76AD0F159864FD0993E367D082DC2A7F76FF85CEA278D85FA8D4181F9BB98C4A 2025-12-02 13:34:29.920 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 92747CDE47980AD841577AAB9CE1ABA9C953152D42CD5BF98D4DEE9C000889D7 2025-12-02 13:34:29.920 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3D6AE2C676E5112CBBB25DBBB8360E64A9320E4A05C27D0B6B8717DDABA4E80F 2025-12-02 13:34:29.920 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DF0E9761D240439C372F18E65512A2D9944EF0DB60368847A9447D6DCFAB4EB0 2025-12-02 13:34:29.920 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9A82E977C79AD885D7210E0BBED72848057C98435EA7E19746305763FC00B567 2025-12-02 13:34:29.920 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9D29DB61A02449CF711D6E5E31B03311831145D4A10313131E9C6380B132F1EF 2025-12-02 13:34:29.920 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5DEAD2C2C7848186F336C491E5491770D3A741ABE3D29565DB84D546F331CEBE 2025-12-02 13:34:29.920 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6E040E4862B76AD2E978FE5DAE8E85C39DB9C9804500EAFD588AF7FAE896A6D8 2025-12-02 13:34:29.920 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D5531265719B7C9595949B5FE69B5A136EC09AC000FB65586991637CDDAF4A6F 2025-12-02 13:34:29.921 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9499C414924A4694345D72963E86D9B205FA60EAED7013C77163F7956E4115DC 2025-12-02 13:34:29.921 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EE2B3E6BDC9163385BD0CB29EB35BE2D6C077599467A91F725B57204F020D85E 2025-12-02 13:34:29.921 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3D4B316C2FEA5CA37BA254D49C70FF0BBF2FFEA0E9EDC4651C55AB7C14A5A411 2025-12-02 13:34:29.921 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D3681F10592078CDB8E99DDE782EA1BF37A20412C4E19DE49BA81EE2FD244CBE 2025-12-02 13:34:29.921 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BFA2D2A1F387D9E3F77ABA603DDC2029FB38E2D32DAF4D0E537863DCAD57E1F8 2025-12-02 13:34:29.921 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: BA03F3E7AC0ACDDE1043E115905E5EDBF9F25CFDCB1C47A8C2AA158DECA55116 2025-12-02 13:34:29.921 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 72BC1ACE1F560A11269711E41578258655E5B3F99437547420EF0A3121A9BEE0 2025-12-02 13:34:29.921 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 0DD01199B39215D260FF536DD99160FC4AFB08971591280BD59B52CAB2F8C939 2025-12-02 13:34:29.922 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: C423364EAC4C8F08FEAAA74C4802FA02FF41C4D357400F056B666CD971CDD1B3 2025-12-02 13:34:29.922 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 029F376400BDE7E924EEBDAE738CC7808A131089D098430CA0BC822A97B7B2B9 2025-12-02 13:34:29.922 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7A681116AA1A7FC68BB6099574641D172FC6894C041F2C8A8A893C8C2FB904C5 2025-12-02 13:34:29.922 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AFEA06F33367821811EFCC508E180506E3DE1D1654220AFD9EEEAEFAF403A4C8 2025-12-02 13:34:29.922 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 93FFDC74CD5D1CEA60D82773E53D19D3CBC22CC75E5FAC37C1AC926CD57DD537 2025-12-02 13:34:29.922 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D9E09C4475FFCBD140422FCAD888AC6DB6D15033386805D7F7151C9081E41E9C 2025-12-02 13:34:29.923 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 78C5445951FA86F34A8CF2CB335C24959A12793489E743027DF0E8F566BC47E5 2025-12-02 13:34:29.923 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4212FE03B09461212A0763A95A811A569DE0A33BAED2A2B340FDD289CA653C9E 2025-12-02 13:34:29.923 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A541214922E2F789AB2EDF94B72C77310E03F565A695ADD7F338438523B2C36 2025-12-02 13:34:29.923 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 26A0FCAB6CDAC3AC0B6B8F4E8F5F57706EC1279B213D046957DBD82535939AA3 2025-12-02 13:34:29.923 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C1D29C5605C351CBFB41EAEDD23FFEE9AE4009588341C40767DA6A4F2E1D4AAE 2025-12-02 13:34:29.923 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: ADF3DA107E409E1148F141D7D46372041E04248BCA37C473F96662E9F1C0B997 2025-12-02 13:34:29.923 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8273A1BE748531D314DAD539943447DF941DA7CEF3EFB26EE4DC87E24ACE8FFB 2025-12-02 13:34:29.923 - Render thread -> VRAM report about missing bytes is changed from 238477312 Bytes to 239255552 Bytes 2025-12-02 13:34:29.924 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 05D0A7380F67CA5D8A00A35453CBD96E7391E03FCD282D085C85CD1FAB1CF87A 2025-12-02 13:34:29.925 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EA37B496B2407870AE257736527F35D2E70235C2FB1EB263848C7E9CFFC10CBA 2025-12-02 13:34:29.925 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EA342BADDF976704FDB6C807A476319E9E1A1268921BF9BD8A49AC1A27BC2B0A 2025-12-02 13:34:29.925 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 93AC02094D0F7B69D5CEE8269AE668A258C12D0E5F44EAB912A68750BB7F24E5 2025-12-02 13:34:29.925 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D3EE08820B9A8E989E7B158E0A209C0E8745FAE4F2AB67789C4CBD45DDBC5F8F 2025-12-02 13:34:29.925 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 300ED0146F34F42DE6A0677E4D5C6B83C4F95D1F6053D398A26DE4AFE452DC4C 2025-12-02 13:34:29.925 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C833B77971D3E0D0012E29A6586B5F175E1B0CF3F49CC2574AD4CC3826EDEDC8 2025-12-02 13:34:29.925 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 36AD3A53B41632D010E65F2E59942BBE61B9C1CF415ECFA40D77DF3F74DBA2C7 2025-12-02 13:34:29.925 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DE0DE84044105E7EF95790B948947ABF8CA9B37578AD175A4BB3707C35A6E895 2025-12-02 13:34:29.925 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EFD59BA9C38000D76829D23E7E6D539D2DD20D15ED81DD6D6618B0A5E0456300 2025-12-02 13:34:29.925 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 09ADAC5FC328700E457B666610AE6ECFF13A9C00333AA805E423F0A91034CC6E 2025-12-02 13:34:29.925 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6FD1FFA73119E87804945F4D198267A83800C6F401F602EF7C6935DBD1FCED8C 2025-12-02 13:34:29.925 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: D8C39FAE695EA6CDA1F484EAC667DC476F6B58AA3929FB4F66D1943E52BDEB2B 2025-12-02 13:34:29.925 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 96ACCCB9A1AE349988FD7CE353BB9F392A9BFFDE680FC15574C3C3AC3B4F7C01 2025-12-02 13:34:29.925 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4AA2F0BDF791FCE6B2F8F7AAA66F19F6F12CDA3933B20129EE448C33CF59DEA5 2025-12-02 13:34:29.925 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E6875696B1D8BB33366348812EBB567F0E480BE41961BE58E59555A0A604BE17 2025-12-02 13:34:29.926 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F9415B50FF1D947A2E38409365645B4DFC185E8E8E001D8AC909BB4E36A51A10 2025-12-02 13:34:29.926 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F5CF4BAE70EC5AC7AE3FD8C42D7D858FCCD520390CF79658675EF570BD4E8DC1 2025-12-02 13:34:29.926 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E7932B1E61408271A8386B6C75B4E83757DB4B2C2FE959D34EA3CBEFAAFA9B79 2025-12-02 13:34:29.926 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5F8972E8C96F925DF6E9DE918D8B0BA918FE5F350E88ECFF3557E0E57A6E4701 2025-12-02 13:34:29.929 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 88D352319338441C3E7AA488C6BFF9DB81517BAFA5C04504D436D3500F08718C 2025-12-02 13:34:29.929 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 801E8FA6DF06CCEAEE862B004245376E122F7B22F5E7CCA370A349DC4C276575 2025-12-02 13:34:29.929 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5A3E4FBD737E8A643CA523E1ABB4BC0C1FC42BFA123565283CDEF54C959EEFC4 2025-12-02 13:34:29.929 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 177C38418A492F4DFDC50E0802B8158263BF1232ACA5A26407BA497FB75BFB98 2025-12-02 13:34:29.930 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 932666C93A4015F85DA9AD38B76402991D91C21500D61324BD019F93F13214FF 2025-12-02 13:34:29.930 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 94D2F537BAABEF77BDE4B8ABD25E69597BFCF1668E0D7C89568AF0D8FA60FDA8 2025-12-02 13:34:29.930 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: A329FBD5D161A2D5E09CFAB0D51C3177C858FDA8F8381AF6A9C3DF35797691EF 2025-12-02 13:34:29.930 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: BBC3929D8A8E2958EBA1862134ABB029B6CFF9AC12399BD33380FE46A40DC4C9 2025-12-02 13:34:29.930 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F08E27B48552E63CB28E0D5DCAC850C892848951C89AD8BC05F96C3AAA04F5E0 2025-12-02 13:34:29.930 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 701F15EC98C65EFE6400C0F1A1135C14F6CF6576DA1741530D8FA3A2BD06112B 2025-12-02 13:34:29.930 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6589A32B4E3721391F0068A08AEF50864CBDAF6CC5DA0CE77B6C23DD0546A4B3 2025-12-02 13:34:29.930 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D7DF505C1AB368C1E5BBDC39D5C23E9EE66D1D547D7B7B23CB1B549322DBC8A8 2025-12-02 13:34:29.930 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BF68DF1101DC5913CCFD3C3644E6466AF2994383F2406B746D35DBDE7390CFEC 2025-12-02 13:34:29.930 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8324E3F695C8AEC889D4368CA7635B43CE7B916C068566050DE1C7081AC6C1ED 2025-12-02 13:34:29.930 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CC08FCB3041F70A402FD6FE9FFE7F056B860D466A1D25EECB08151DCE75F861C 2025-12-02 13:34:29.930 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DEB336B2F2615EA19A11375A7FCC37A7850DBD13F312625A3B015339B07657F9 2025-12-02 13:34:29.930 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2B44CE50E51F026A699C1F36CC55F819C0946D73FBB29E843D82DCAB7B31268A 2025-12-02 13:34:29.931 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5C5A116795F4310C64D21EDD3159C326CFEF62BB6F038259A5AEC46D1E7F05DD 2025-12-02 13:34:29.931 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 40CB3528638D06EF5D4228EFF2E044B6CB54F31D755A2FFE588CBB1F2AD693E9 2025-12-02 13:34:29.931 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6E621101E39FC2D51CB0A1EC9D7C9D27962DFD98A44854B8B44D20D403873436 2025-12-02 13:34:29.931 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B93C951FC46BAD48AEA19581F4B77863FED43F14A75FA4EDFA4839F1EB359841 2025-12-02 13:34:29.931 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B5067B6CAAB9212AC1DB904FEDC268040F0784719DE26F1FA744598000DEEF09 2025-12-02 13:34:29.931 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 15253C7941A99CDFBF1BC98B68C9F6F5B4BFCBCFD19678CDFD79216152C0A444 2025-12-02 13:34:29.931 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 21D7F3BB579317A95D8206593B2DE897AF9AC3E8EBBBC1D3B7320D7167B28372 2025-12-02 13:34:29.931 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 486004EEB76212DB17F0F28A9A348BBD63A695045A7CFA0690355DDC0F6D6205 2025-12-02 13:34:29.931 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 17B9D2F1D95D961E29A92AD5CCCDAB813FBFDD68305D7BB01A512F61D576AF72 2025-12-02 13:34:29.931 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: EA5DAD8ABA7C23DA4C563C3EC4C0780FB37ABFDCDAB31C585A423E5AD0E05F68 2025-12-02 13:34:29.931 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E314C7FE81FD4337FF18D203793B230BF68C3BFEAA019BE176A35E9F747C835A 2025-12-02 13:34:29.932 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 6B5C5B1DE9F52E7684FAC45926446E96055C4DD03A7A0BA813628E51D23AA12A 2025-12-02 13:34:29.932 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6806806E9192EDBD69913856128B2D2209475F41367AB343CD9CA1C67F756AE6 2025-12-02 13:34:29.932 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F981B1FE58126B12FA18963E1E038E02D6F35A0F58808A7EE85783B1B8A9CCA1 2025-12-02 13:34:29.932 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B0C25CF443ACB9B0231B11A9585596EA3EB64D8D0C4BDE281E9B0FAE373E0AAA 2025-12-02 13:34:29.932 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 10A988B0F43B279CFC244324B76B0C4D219FB198748C758EC799F5ABA5156CC2 2025-12-02 13:34:29.932 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D47DC370879855D228F5811268FAD08A236A7FD2218E24CC32E07F7A1900E929 2025-12-02 13:34:29.932 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 91A00AFCBF5FBDAFB62E065FEDED051A8CF1206149B5960AA147D6B1D95975D9 2025-12-02 13:34:29.932 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CCFFF555BBB26D1DDD5370F15A8292AA664323FFCD9F29FBD5F4FE3D1B538D64 2025-12-02 13:34:29.932 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5628091F9593A061EC7B223D458B69FCD95B89F319A9AFBD4FF36807D9A55BD9 2025-12-02 13:34:29.932 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 0B43DF44F82C56B6C81326DF028FBF7235A886F92CF57EB8F93440F228DFA795 2025-12-02 13:34:29.932 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 15BCC64B3B30EEDE305C266E8EB5D0A64BC70058169D0052986838E92D0283FB 2025-12-02 13:34:29.932 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E14E1EEB8A8E2F2D8027B60CBBC2AA9EF77E26D815B93152047892F4BB5645D1 2025-12-02 13:34:29.933 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D8A9CB9F69A37432DF8E51B4C9C9D2F503180D54294AEBE8717DFC1C78425287 2025-12-02 13:34:29.933 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 748F1F6161B73063FD397ABA211065914944D1F1978D07751CB220EC27169A6D 2025-12-02 13:34:29.933 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9BEF781089A5249689355756705DEDAF4319F0367E55CDD90CBE7D07AE80AF36 2025-12-02 13:34:29.933 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4159D7EBC158675EE81BD361DDDA99BBF016CE1EF5249B996D46EC34E3C86645 2025-12-02 13:34:29.933 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D39EE01C00B3C24BBEDAEB3CC880A5814FAA45EC393367221B44E88C997E4E14 2025-12-02 13:34:29.933 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AE857F44C2D6CF3B3580251CA8B72682B4601DF84AE8DF75EB6998F1541BC39A 2025-12-02 13:34:29.933 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2E05DA5648946C6541844309FC7415D15629D2091B16FFCEF006353F18934175 2025-12-02 13:34:29.933 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BFDCE93ED0C8CDEA1E08A252E79DC5759FE34D92FDC39997EE91A01E1E874F57 2025-12-02 13:34:29.933 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A3844CAE453690FA86E4E345972661E3C1F80242C1D7ABC9B463A5C310B61623 2025-12-02 13:34:29.934 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D0E5BEF4F139D92F8ECE3301C942B99985BDD89BF6664F9A7ABB0C33C69B1BCA 2025-12-02 13:34:29.934 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 71B138EBC38E05B9FF30D3F416CB2B4B2C530254033C446CB6CA92E5CD84FD25 2025-12-02 13:34:29.934 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7431B9C76ED1A09CAEBFFF2BDEA9B2B98E34F6969C44DE52FBD6DF268E1C0CDF 2025-12-02 13:34:29.934 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 48C28680411F16C1C80724A8EF9A4DEC11AEA8F58FCD9587831AE5EAE9E93058 2025-12-02 13:34:29.934 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8EB20E20F416FFC2A8C8E3D934D0932AB6FBF33BB5E155E56BD0FDC13827966C 2025-12-02 13:34:29.934 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B186A7C52097A67995243DAA13A4FD23FEECB3F94506A76F47792AD49400002D 2025-12-02 13:34:29.934 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 340205B4AB6C38AAF62463C500F2757D45183FB8484FD937A38F8B411F7CE3C6 2025-12-02 13:34:29.934 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 82EAF14D509858A5D09617825B8ADD80FBD79F3FB0C3BA19F903858F8FB0C0AD 2025-12-02 13:34:29.935 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 79042CD70BA30AF9AAFFF532922F8900BDF4CACD69BF0040AD7212EA2A933848 2025-12-02 13:34:29.935 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DBD89832A0B8A002FD870BD091245944659FEA92BD0793828017D32FB1DC5947 2025-12-02 13:34:29.935 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 46B8A4CFDF6BC0E9490FE0FC4506F06A870AD411DF01F3EF34AAD5013AE13B2C 2025-12-02 13:34:29.935 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 184583DC81A121F22A1CF1F95998AA74AE804434263E3F1EED19BCEAAD2A9146 2025-12-02 13:34:29.935 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 516E562BB153BCE5FD0F9DC06A0A3020CFE7B757C613B91E68B43E5E67F8C609 2025-12-02 13:34:29.935 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5AA17DD71C9F9261FA7BABFF604E4FEDBE66B778234CC6DCB198D54F829BD3C8 2025-12-02 13:34:29.935 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B4A9EE265EB83622D093D873B6F8B7AF34B8CABF826DC5DE696ECBD326F70B4C 2025-12-02 13:34:29.935 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 55FAEF7538CF0E61FF7A4086AFAAFE8ADA2042228D8F9F3F8BE930337EF44FF3 2025-12-02 13:34:29.935 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1908A5A10B4F81EC26777F12410ED331B8A5D9F93094F59B4365ABDA77169D5D 2025-12-02 13:34:29.935 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 94BFA4274D3343895B6D329BD202FF6D03C973EB2C845E44A55BF23DC9226CBD 2025-12-02 13:34:29.935 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1343AF4946F248CB849DD896081A0219D1648973FA58EFD9A4B35FB65262E634 2025-12-02 13:34:29.936 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9E841746DFB426DEF2E11DEAB3267526C4E07E5FB0A401A2995B06C449FF6A83 2025-12-02 13:34:29.936 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5AFAE9BC164649C7CF11791355A06B6993E80B8A4F0BEFB83C2DCC99A4F7BDDB 2025-12-02 13:34:29.936 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4001D139BB0E1B07B6F3503660FE3BAFA276825549980CA3E69BC9EFC9F2C424 2025-12-02 13:34:29.936 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A06145C84F41B0417120CBCD8B9F594FF9E85C6522EAFAEB9E2700C2AD80EE8B 2025-12-02 13:34:29.936 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C9EB26BA0893E93ABBD2DA76FD2719272F9C5A3B797837BBA487D8C5CE2CC508 2025-12-02 13:34:29.936 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CFD191B4DE4991839F7114BDF113EBA29E8C149BE4D1521ED299A45BA3FC3B09 2025-12-02 13:34:29.936 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A477321E6B68B98D03A2682F144CCBDBEC2982184EDC656100166D0F3B5AD99 2025-12-02 13:34:29.936 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E55481DA55C32B517C2668FBA807B853370C55906809B3859A280C1416CBD8F8 2025-12-02 13:34:29.936 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 514F39F4933FFBDFB255C74A810209F01FAD953CDEBEEEE6EB51CD2EE69FC435 2025-12-02 13:34:29.936 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B12895440CC4812D0913ABDAA53F746762707F55D2F78DBAB007B5BC7D48E5B9 2025-12-02 13:34:29.936 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CA3CA3BF522E8FAF3929FA7B672FDC9DA7BA3CBD78180FE222C5D7BE5EC91F94 2025-12-02 13:34:29.936 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BA4C1506443EB53B7E62630A3AE0748A3409C899F685A96C6986E7F49013A6C5 2025-12-02 13:34:29.936 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2DB6997ABAA1DED063D872F3979F53E330DE0612AC0617BB4D338385F8315FF9 2025-12-02 13:34:29.937 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 45694D1CB1A94945251A02BE035FC07B412C8B97EDB849D3338160750A11254E 2025-12-02 13:34:29.937 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3C9D6E78DF8BE3792A89FC743EE43B5E72CD64168B61A7547F6C7555F4F87C6C 2025-12-02 13:34:29.937 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5B67321B324428B8051AE0F51AA90D98EAA71102659BACB72DF03F4620B660A0 2025-12-02 13:34:29.937 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A0EB3C07BA336F0E23B172D86C82DB76D52AF9E00EDA2248DB9DCC75CA2AD873 2025-12-02 13:34:29.937 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5891239CB61E5FA23575111F6F775DF688885E478C2FAA8BDD2D4962A0A9C2C1 2025-12-02 13:34:29.937 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 445EBD8807183C4869B3EC62E3F1FEE3219017A5C08594D6E8690BF82BF94D22 2025-12-02 13:34:29.937 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E10EEE5EFAEBFA586F9E71D93B5E5A406496D76EF06BE20CE966E927B3625530 2025-12-02 13:34:29.937 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C194FC4C4F0F61B64528D9E97D7A61BAD8BB3DEC6E86FFC3293F4F33D997C234 2025-12-02 13:34:29.941 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 149053681C03D8090541E59A3BCB214BDEEAAAA7907A58ACF83A264E807D1474 2025-12-02 13:34:29.946 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 96486A99AE9E09BE10DED379CFE6BADF22E64EDC2416F581A1DB99BF2FCBFCAE 2025-12-02 13:34:29.946 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 138A89E949C368629F7BD9D62B5BE5D82CA7DC1EDFA70C50B3ACAF199C167B43 2025-12-02 13:34:29.946 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 41C4482E02FE96471C011429034D86DB94F0CD81D26AAB816A68BC287C38FE36 2025-12-02 13:34:29.946 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7484B6E4C04A45F519F9B4ADD17C4F1AA3EE35FEF543ECE75EF1DE252943B3C6 2025-12-02 13:34:29.946 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 227AD2C7BF0A8243E470AEE68D39AAE0B165D298DEC63BF7E97F022264169387 2025-12-02 13:34:29.946 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CD156DFFE8F1D6516CEF3002FF25BC7FE1D8EB3A53D098FD29EFA7CC29CF5641 2025-12-02 13:34:29.946 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 05807278BA383647C699F6C98B6E2063D9E1EBB43046F4111E5A6DAF0EAF8D24 2025-12-02 13:34:29.946 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 03DAEE53F57A187F22C05830FDABC1325A24C04A66C8352092B2D975C91958B4 2025-12-02 13:34:29.946 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FED05280841EE542B789E46C9C7A80742FD1C8AE0A57AAC50D4DECB513B0674F 2025-12-02 13:34:29.946 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3B889581B77FF30807CAAE119B1FB0E0BD7EC0AC0812C73B47E37E418B57AA54 2025-12-02 13:34:29.946 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 917AED7094B85D322C4D54A33B0F71163112BA1A83A9F588CA0482BF6EAF9AD9 2025-12-02 13:34:29.948 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AE76A236DFC925C308BBA31A6044318F12D10A563C9074508268B569BEC56C84 2025-12-02 13:34:29.948 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 30F41BC0AA82FE02362B2DF49E53DC3797A691828123EE1C987A8053651BE9FB 2025-12-02 13:34:29.948 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EA21DC559C9A3A5D7829D03D650D12352DEDC816B0DDF542588EF399BF9B1457 2025-12-02 13:34:29.948 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6DD0D886B9E1CD6F4B701EAC530E6E38B69FFD971FE94D1D1349581D90396330 2025-12-02 13:34:29.948 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 694CBEB617A7F7DF5A7E21B6D34E1344E97E4BA06496E56FEF25410F91763D88 2025-12-02 13:34:29.948 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B0935179055F22BE4E268BDE2F4FC647F7CB2FCD945295682B52489506DB10FC 2025-12-02 13:34:29.948 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 26264154C5BCE8F173ABCD729C88D552DB1B2FABD8FBFE3E02C14CEAF3D9EA28 2025-12-02 13:34:29.948 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D6DFAB7B9F568C5664D4D861DCFA76B52214B1D5A2B5B3099C4C0E3B0E327433 2025-12-02 13:34:29.948 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B16A58545DE18AEBFC79D6E11A2CAF52A44BDCC032E0B77CF814499AD48C46C6 2025-12-02 13:34:29.948 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 08C90E024DE601E38C2D81A3D3A31E10CD69F81B98BFCE132D50671E73FA6765 2025-12-02 13:34:29.948 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 95DABB1C5C6264FED10EBE44B0C5645622C603A4084B97E8894F2709AE914DA0 2025-12-02 13:34:29.948 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 39213C459BE2061B4077A2F5713F1FFC77BF073993C3B492F5A310B1DAB115DA 2025-12-02 13:34:29.950 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 06385CFC54692EF54B4FBC2D5404F109C70410C5987E3E6FF7D3ADAD2EE3B42D 2025-12-02 13:34:29.950 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4CD6BDE79E2C25297575A8045718F3BEBF23722E7AA53C3F8C84CAAF60B5C3E8 2025-12-02 13:34:29.950 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E9E70A837B643C3C7246115CB29DE083CFE8CCC8CC7FF62593CE04D400BD31DB 2025-12-02 13:34:29.950 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8E183EA7CE74D8C9C8FD02CAB542200957DC1521830CB542C1A9D6749F06AC4D 2025-12-02 13:34:29.950 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6AE969DFD2AA1318B7B3C8F32DBA479F1F4D8DB3526141D721DDA8B7AF31ED96 2025-12-02 13:34:29.950 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F75D6F4508A2A4FAA6079DD68C8153F78FB30B14FA171C50918359A6C9BB8258 2025-12-02 13:34:29.950 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D306E09FEA5D7C3B55CD95B73DC8C07D1C9C4A41E6B1587E1E1FF983F23CE525 2025-12-02 13:34:29.950 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4D654C99379A9D1ECB249A37977B46977FE49560CD70DFD50F487F5E2FB76A09 2025-12-02 13:34:29.950 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CD1AA012016E3A1B8B53E6CE08214C4853EB6C053BC1584CA0874B8C8847CAC4 2025-12-02 13:34:29.950 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C3F81E3E15876260219F550F2633A68162D1248D07CE94AEABD1726438DF50B3 2025-12-02 13:34:29.950 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F824FC73EEC58F39AA17415F3709817B640B7FBC28107776752CE9E888B7B21E 2025-12-02 13:34:29.950 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7BEFAAE90BE73A42F8F1B11083BBEA13FAFF906401FC2EE22A36E1B9F9456592 2025-12-02 13:34:29.951 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3DA9DE9DF7C0A6BEC92DB76F9F101A18AE15601BBF2FAB1461AB165617FDDEF9 2025-12-02 13:34:29.951 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 122F013463547E725E6FFD768F344ACB4D77DEFD6E0C0DED7069C2B3471EBA71 2025-12-02 13:34:29.951 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1F591B9F59FC9229B14ACD969E617C685B79CBEB66826D08E8843FBF63FA61CA 2025-12-02 13:34:29.952 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 246A955EE4386915D3CA7327C97DE519B344CFEA7A45083D73931CCFF41247AA 2025-12-02 13:34:29.953 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8F8CD41AEFCB8CD59B88CA554BCEF8D8D7B2BD7EDADEB6C66CCD935045A82C3C 2025-12-02 13:34:29.953 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5529C9B2BBBADFA334F418A2763F50282A0063433447D6CFE60654F2B0FABA4A 2025-12-02 13:34:29.953 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6F8E59276F3717EBAD900C5B2EAD214055E513F407390698191D787736212186 2025-12-02 13:34:29.953 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CDB97C3BCEAE84CD319450E3AEA117A13E792512E82A3FF56D13DDA5D6CF51B7 2025-12-02 13:34:30.053 - Render thread -> Info: Frame[15] - Available VRAM budget has changed: 5655 MB 2025-12-02 13:34:30.053 - Render thread -> Info: Frame[15] - Available VRAM budget has changed: 5610 MB 2025-12-02 13:34:30.123 - Render thread -> VRAM report about missing bytes is changed from 239255552 Bytes to 239783936 Bytes 2025-12-02 13:34:30.175 - Render thread -> VRAM report about missing bytes is changed from 239783936 Bytes to 240504832 Bytes 2025-12-02 13:34:30.230 - Render thread -> VRAM report about missing bytes is changed from 240504832 Bytes to 240766976 Bytes 2025-12-02 13:34:30.403 - Render thread -> VRAM report about missing bytes is changed from 240766976 Bytes to 241029120 Bytes 2025-12-02 13:34:30.407 - Render thread -> Info: Frame[21] - Available VRAM budget has changed: 5508 MB 2025-12-02 13:34:30.436 - Render thread -> VRAM report about missing bytes is changed from 241029120 Bytes to 241680384 Bytes 2025-12-02 13:34:30.705 - Render thread -> VRAM report about missing bytes is changed from 241680384 Bytes to 240959488 Bytes 2025-12-02 13:34:30.708 - Render thread -> VRAM report about missing bytes is changed from 240959488 Bytes to 241680384 Bytes 2025-12-02 13:34:33.283 - Render thread -> VRAM report about missing bytes is changed from 241680384 Bytes to 241811456 Bytes 2025-12-02 13:34:33.285 - Render thread -> Info: Frame[185] - Available VRAM budget has changed: 5476 MB 2025-12-02 13:34:33.287 - Render thread -> VRAM report about missing bytes is changed from 241811456 Bytes to 269897728 Bytes 2025-12-02 13:34:33.303 - Render thread -> VRAM report about missing bytes is changed from 269897728 Bytes to 242008064 Bytes 2025-12-02 13:34:33.434 - Render thread -> VRAM report about missing bytes is changed from 242008064 Bytes to 242139136 Bytes 2025-12-02 13:34:35.685 - Render thread -> VRAM report about missing bytes is changed from 242139136 Bytes to 242401280 Bytes 2025-12-02 13:34:37.099 - Render thread -> VRAM report about missing bytes is changed from 242401280 Bytes to 243122176 Bytes 2025-12-02 13:34:37.775 - Render thread -> VRAM report about missing bytes is changed from 243122176 Bytes to 491048960 Bytes 2025-12-02 13:34:37.790 - Render thread -> VRAM report about missing bytes is changed from 491048960 Bytes to 492490752 Bytes 2025-12-02 13:34:37.790 - Render thread -> Info: Frame[435] - Available VRAM budget has changed: 4767 MB 2025-12-02 13:34:37.790 - Render thread -> Info: Frame[435] - Available VRAM budget has changed: 4671 MB 2025-12-02 13:34:37.803 - Render thread -> VRAM report about missing bytes is changed from 492490752 Bytes to 494604288 Bytes 2025-12-02 13:34:37.808 - Render thread -> VRAM report about missing bytes is changed from 494604288 Bytes to 494727168 Bytes 2025-12-02 13:34:37.832 - Render thread -> VRAM report about missing bytes is changed from 494727168 Bytes to 492367872 Bytes 2025-12-02 13:34:37.902 - Render thread -> VRAM report about missing bytes is changed from 492367872 Bytes to 492761088 Bytes 2025-12-02 13:34:38.203 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_nr.dds 2025-12-02 13:34:38.203 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_cm.dds 2025-12-02 13:34:38.203 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_add.dds 2025-12-02 13:34:38.204 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_add.dds 2025-12-02 13:34:38.204 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_nr.dds 2025-12-02 13:34:38.204 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_cm.dds 2025-12-02 13:34:38.205 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_cm.dds 2025-12-02 13:34:38.205 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_nr.dds 2025-12-02 13:34:38.205 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_add.dds 2025-12-02 13:34:38.285 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_cm.dds 2025-12-02 13:34:38.285 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_add.dds 2025-12-02 13:34:38.285 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_nr.dds 2025-12-02 13:34:38.285 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_nr.dds 2025-12-02 13:34:38.285 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_cm.dds 2025-12-02 13:34:38.285 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_add.dds 2025-12-02 13:34:38.286 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_cm.dds 2025-12-02 13:34:38.286 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_add.dds 2025-12-02 13:34:38.286 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_nr.dds 2025-12-02 13:34:38.292 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_cm.dds 2025-12-02 13:34:38.292 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_nr.dds 2025-12-02 13:34:38.292 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_add.dds 2025-12-02 13:34:38.294 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_nr.dds 2025-12-02 13:34:38.294 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_add.dds 2025-12-02 13:34:38.294 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_cm.dds 2025-12-02 13:34:38.295 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_nr.dds 2025-12-02 13:34:38.296 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_cm.dds 2025-12-02 13:34:38.296 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_add.dds 2025-12-02 13:34:38.297 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_cm.dds 2025-12-02 13:34:38.297 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_add.dds 2025-12-02 13:34:38.297 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_nr.dds 2025-12-02 13:34:38.297 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_add.dds 2025-12-02 13:34:38.297 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_nr.dds 2025-12-02 13:34:38.297 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_cm.dds 2025-12-02 13:34:38.298 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_add.dds 2025-12-02 13:34:38.298 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_nr.dds 2025-12-02 13:34:38.298 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_cm.dds 2025-12-02 13:34:38.298 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_add.dds 2025-12-02 13:34:38.298 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_nr.dds 2025-12-02 13:34:38.298 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_cm.dds 2025-12-02 13:34:38.299 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_nr.dds 2025-12-02 13:34:38.299 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_add.dds 2025-12-02 13:34:38.306 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_cm.dds 2025-12-02 13:34:38.308 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_nr.dds 2025-12-02 13:34:38.308 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_cm.dds 2025-12-02 13:34:38.308 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_add.dds 2025-12-02 13:34:38.308 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_nr.dds 2025-12-02 13:34:38.308 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_add.dds 2025-12-02 13:34:38.308 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_cm.dds 2025-12-02 13:34:38.310 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_cm.dds 2025-12-02 13:34:38.310 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_nr.dds 2025-12-02 13:34:38.310 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_add.dds 2025-12-02 13:34:38.313 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_cm.dds 2025-12-02 13:34:38.314 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_nr.dds 2025-12-02 13:34:38.314 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_add.dds 2025-12-02 13:34:38.314 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_add.dds 2025-12-02 13:34:38.314 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_cm.dds 2025-12-02 13:34:38.314 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_nr.dds 2025-12-02 13:34:38.315 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_nr.dds 2025-12-02 13:34:38.315 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_add.dds 2025-12-02 13:34:38.315 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_cm.dds 2025-12-02 13:34:39.005 - Render thread -> VRAM report about missing bytes is changed from 492761088 Bytes to 492318720 Bytes 2025-12-02 13:34:39.028 - Render thread -> Info: Frame[449] - Available VRAM budget has changed: 4589 MB 2025-12-02 13:34:39.028 - Render thread -> Info: Frame[449] - Available VRAM budget has changed: 4130 MB 2025-12-02 13:34:39.108 - Render thread -> VRAM report about missing bytes is changed from 492318720 Bytes to 498413568 Bytes 2025-12-02 13:34:39.544 - Render thread -> VRAM report about missing bytes is changed from 498413568 Bytes to 498806784 Bytes 2025-12-02 13:34:39.695 - Render thread -> VRAM report about missing bytes is changed from 498806784 Bytes to 498413568 Bytes 2025-12-02 13:34:39.894 - Render thread -> VRAM report about missing bytes is changed from 498413568 Bytes to 498806784 Bytes 2025-12-02 13:34:40.045 - Render thread -> VRAM report about missing bytes is changed from 498806784 Bytes to 498413568 Bytes 2025-12-02 13:34:40.078 - Render thread -> VRAM report about missing bytes is changed from 498413568 Bytes to 498544640 Bytes 2025-12-02 13:34:40.112 - Render thread -> VRAM report about missing bytes is changed from 498544640 Bytes to 498413568 Bytes 2025-12-02 13:34:40.208 - Render thread -> VRAM report about missing bytes is changed from 498413568 Bytes to 504619008 Bytes 2025-12-02 13:34:40.213 - Render thread -> VRAM report about missing bytes is changed from 504619008 Bytes to 503701504 Bytes 2025-12-02 13:34:40.213 - Render thread -> Info: Frame[501] - Available VRAM budget has changed: 4305 MB 2025-12-02 13:34:40.213 - Render thread -> Info: Frame[501] - Available VRAM budget has changed: 3848 MB 2025-12-02 13:34:40.228 - Render thread -> VRAM report about missing bytes is changed from 503701504 Bytes to 503963648 Bytes 2025-12-02 13:34:40.231 - Render thread -> VRAM report about missing bytes is changed from 503963648 Bytes to 504225792 Bytes 2025-12-02 13:34:40.244 - Render thread -> VRAM report about missing bytes is changed from 504225792 Bytes to 505016320 Bytes 2025-12-02 13:34:40.261 - Render thread -> VRAM report about missing bytes is changed from 505016320 Bytes to 505278464 Bytes 2025-12-02 13:34:40.395 - Render thread -> VRAM report about missing bytes is changed from 505278464 Bytes to 504885248 Bytes 2025-12-02 13:34:40.594 - Render thread -> VRAM report about missing bytes is changed from 504885248 Bytes to 505278464 Bytes 2025-12-02 13:34:40.745 - Render thread -> VRAM report about missing bytes is changed from 505278464 Bytes to 504885248 Bytes 2025-12-02 13:34:40.944 - Render thread -> VRAM report about missing bytes is changed from 504885248 Bytes to 505278464 Bytes 2025-12-02 13:34:41.098 - Render thread -> VRAM report about missing bytes is changed from 505278464 Bytes to 504885248 Bytes 2025-12-02 13:34:41.298 - Render thread -> VRAM report about missing bytes is changed from 504885248 Bytes to 505278464 Bytes 2025-12-02 13:34:41.445 - Render thread -> VRAM report about missing bytes is changed from 505278464 Bytes to 504885248 Bytes 2025-12-02 13:34:41.649 - Render thread -> VRAM report about missing bytes is changed from 504885248 Bytes to 505278464 Bytes 2025-12-02 13:34:41.796 - Render thread -> VRAM report about missing bytes is changed from 505278464 Bytes to 504688640 Bytes 2025-12-02 13:34:41.994 - Render thread -> VRAM report about missing bytes is changed from 504688640 Bytes to 505278464 Bytes 2025-12-02 13:34:42.145 - Render thread -> VRAM report about missing bytes is changed from 505278464 Bytes to 504885248 Bytes 2025-12-02 13:34:42.344 - Render thread -> VRAM report about missing bytes is changed from 504885248 Bytes to 505278464 Bytes 2025-12-02 13:34:42.495 - Render thread -> VRAM report about missing bytes is changed from 505278464 Bytes to 504885248 Bytes 2025-12-02 13:34:42.694 - Render thread -> VRAM report about missing bytes is changed from 504885248 Bytes to 505278464 Bytes 2025-12-02 13:34:42.845 - Render thread -> VRAM report about missing bytes is changed from 505278464 Bytes to 504885248 Bytes 2025-12-02 13:34:43.044 - Render thread -> VRAM report about missing bytes is changed from 504885248 Bytes to 505278464 Bytes 2025-12-02 13:34:43.195 - Render thread -> VRAM report about missing bytes is changed from 505278464 Bytes to 504885248 Bytes 2025-12-02 13:34:43.394 - Render thread -> VRAM report about missing bytes is changed from 504885248 Bytes to 505278464 Bytes 2025-12-02 13:34:43.545 - Render thread -> VRAM report about missing bytes is changed from 505278464 Bytes to 504688640 Bytes 2025-12-02 13:34:43.744 - Render thread -> VRAM report about missing bytes is changed from 504688640 Bytes to 505278464 Bytes 2025-12-02 13:34:43.895 - Render thread -> VRAM report about missing bytes is changed from 505278464 Bytes to 504885248 Bytes 2025-12-02 13:34:44.094 - Render thread -> VRAM report about missing bytes is changed from 504885248 Bytes to 505278464 Bytes 2025-12-02 13:34:44.245 - Render thread -> VRAM report about missing bytes is changed from 505278464 Bytes to 504885248 Bytes 2025-12-02 13:34:44.444 - Render thread -> VRAM report about missing bytes is changed from 504885248 Bytes to 505278464 Bytes 2025-12-02 13:34:44.595 - Render thread -> VRAM report about missing bytes is changed from 505278464 Bytes to 504885248 Bytes 2025-12-02 13:34:44.794 - Render thread -> VRAM report about missing bytes is changed from 504885248 Bytes to 505278464 Bytes 2025-12-02 13:34:44.945 - Render thread -> VRAM report about missing bytes is changed from 505278464 Bytes to 504885248 Bytes 2025-12-02 13:34:45.144 - Render thread -> VRAM report about missing bytes is changed from 504885248 Bytes to 505278464 Bytes 2025-12-02 13:34:45.295 - Render thread -> VRAM report about missing bytes is changed from 505278464 Bytes to 504688640 Bytes 2025-12-02 13:34:45.494 - Render thread -> VRAM report about missing bytes is changed from 504688640 Bytes to 505278464 Bytes 2025-12-02 13:34:45.645 - Render thread -> VRAM report about missing bytes is changed from 505278464 Bytes to 504885248 Bytes 2025-12-02 13:34:45.844 - Render thread -> VRAM report about missing bytes is changed from 504885248 Bytes to 505278464 Bytes 2025-12-02 13:34:45.944 - Render thread -> VRAM report about missing bytes is changed from 505278464 Bytes to 505253888 Bytes 2025-12-02 13:34:45.964 - Render thread -> VRAM report about missing bytes is changed from 505253888 Bytes to 505298944 Bytes 2025-12-02 13:34:45.995 - Render thread -> VRAM report about missing bytes is changed from 505298944 Bytes to 504905728 Bytes 2025-12-02 13:34:46.094 - Render thread -> VRAM report about missing bytes is changed from 504905728 Bytes to 505036800 Bytes 2025-12-02 13:34:46.129 - Render thread -> VRAM report about missing bytes is changed from 505036800 Bytes to 505102336 Bytes 2025-12-02 13:34:46.163 - Render thread -> VRAM report about missing bytes is changed from 505102336 Bytes to 505147392 Bytes 2025-12-02 13:34:46.175 - Render thread -> Info: Frame[859] - Available VRAM budget has changed: 3614 MB 2025-12-02 13:34:46.175 - Render thread -> Info: Frame[859] - Available VRAM budget has changed: 2041 MB 2025-12-02 13:34:46.184 - Render thread -> VRAM report about missing bytes is changed from 505147392 Bytes to 508022784 Bytes 2025-12-02 13:34:46.208 - Render thread -> VRAM report about missing bytes is changed from 508022784 Bytes to 551178240 Bytes 2025-12-02 13:34:46.213 - Render thread -> VRAM report about missing bytes is changed from 551178240 Bytes to 548425728 Bytes 2025-12-02 13:34:46.228 - Render thread -> VRAM report about missing bytes is changed from 548425728 Bytes to 550916096 Bytes 2025-12-02 13:34:46.245 - Render thread -> VRAM report about missing bytes is changed from 550916096 Bytes to 531910656 Bytes 2025-12-02 13:34:46.261 - Render thread -> VRAM report about missing bytes is changed from 531910656 Bytes to 569921536 Bytes 2025-12-02 13:34:46.278 - Render thread -> Info: Frame[866] - Available VRAM budget has changed: 6163 MB 2025-12-02 13:34:46.278 - Render thread -> VRAM report about missing bytes is changed from 569921536 Bytes to 556290048 Bytes 2025-12-02 13:34:46.294 - Render thread -> VRAM report about missing bytes is changed from 556290048 Bytes to 588009472 Bytes 2025-12-02 13:34:46.297 - Render thread -> Info: Frame[867] - Available VRAM budget has changed: 2539 MB 2025-12-02 13:34:46.297 - Render thread -> Info: Frame[867] - Available VRAM budget has changed: 972 MB 2025-12-02 13:34:46.297 - Render thread -> Warning: Available VRAM budget 972 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:34:46.311 - Render thread -> VRAM report about missing bytes is changed from 588009472 Bytes to 571953152 Bytes 2025-12-02 13:34:46.332 - Render thread -> VRAM report about missing bytes is changed from 571953152 Bytes to 571822080 Bytes 2025-12-02 13:34:46.348 - Render thread -> VRAM report about missing bytes is changed from 571822080 Bytes to 587091968 Bytes 2025-12-02 13:34:46.367 - Render thread -> VRAM report about missing bytes is changed from 587091968 Bytes to 585453568 Bytes 2025-12-02 13:34:46.378 - Render thread -> VRAM report about missing bytes is changed from 585453568 Bytes to 585125888 Bytes 2025-12-02 13:34:46.546 - Render thread -> VRAM report about missing bytes is changed from 585125888 Bytes to 585519104 Bytes 2025-12-02 13:34:46.561 - Render thread -> VRAM report about missing bytes is changed from 585519104 Bytes to 585650176 Bytes 2025-12-02 13:34:46.595 - Render thread -> VRAM report about missing bytes is changed from 585650176 Bytes to 585453568 Bytes 2025-12-02 13:34:46.695 - Render thread -> VRAM report about missing bytes is changed from 585453568 Bytes to 585060352 Bytes 2025-12-02 13:34:46.894 - Render thread -> VRAM report about missing bytes is changed from 585060352 Bytes to 585453568 Bytes 2025-12-02 13:34:47.045 - Render thread -> VRAM report about missing bytes is changed from 585453568 Bytes to 584863744 Bytes 2025-12-02 13:34:47.244 - Render thread -> VRAM report about missing bytes is changed from 584863744 Bytes to 585453568 Bytes 2025-12-02 13:34:47.395 - Render thread -> VRAM report about missing bytes is changed from 585453568 Bytes to 585060352 Bytes 2025-12-02 13:34:47.595 - Render thread -> VRAM report about missing bytes is changed from 585060352 Bytes to 585453568 Bytes 2025-12-02 13:34:47.745 - Render thread -> VRAM report about missing bytes is changed from 585453568 Bytes to 585060352 Bytes 2025-12-02 13:34:47.944 - Render thread -> VRAM report about missing bytes is changed from 585060352 Bytes to 585453568 Bytes 2025-12-02 13:34:48.095 - Render thread -> VRAM report about missing bytes is changed from 585453568 Bytes to 585060352 Bytes 2025-12-02 13:34:48.303 - Render thread -> VRAM report about missing bytes is changed from 585060352 Bytes to 585453568 Bytes 2025-12-02 13:34:48.445 - Render thread -> VRAM report about missing bytes is changed from 585453568 Bytes to 585060352 Bytes 2025-12-02 13:34:48.644 - Render thread -> VRAM report about missing bytes is changed from 585060352 Bytes to 585453568 Bytes 2025-12-02 13:34:48.796 - Render thread -> VRAM report about missing bytes is changed from 585453568 Bytes to 584863744 Bytes 2025-12-02 13:34:49.003 - Render thread -> VRAM report about missing bytes is changed from 584863744 Bytes to 584994816 Bytes 2025-12-02 13:34:49.017 - Render thread -> VRAM report about missing bytes is changed from 584994816 Bytes to 584810496 Bytes 2025-12-02 13:34:49.028 - Render thread -> VRAM report about missing bytes is changed from 584810496 Bytes to 585400320 Bytes 2025-12-02 13:34:49.145 - Render thread -> VRAM report about missing bytes is changed from 585400320 Bytes to 585007104 Bytes 2025-12-02 13:34:49.295 - Render thread -> VRAM report about missing bytes is changed from 585007104 Bytes to 585666560 Bytes 2025-12-02 13:34:49.311 - Render thread -> VRAM report about missing bytes is changed from 585666560 Bytes to 585863168 Bytes 2025-12-02 13:34:49.335 - .NET TP Worker -> Screenshot root: AppData 2025-12-02 13:34:49.335 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-02 13:34:49.335 - .NET TP Worker -> Screenshot absolute path: C:\Users\Circl\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-02 13:34:49.335 - .NET TP Worker -> Screenshot exists on target path. 2025-12-02 13:34:49.345 - Render thread -> VRAM report about missing bytes is changed from 585863168 Bytes to 586059776 Bytes 2025-12-02 13:34:49.369 - Render thread -> VRAM report about missing bytes is changed from 586059776 Bytes to 585666560 Bytes 2025-12-02 13:34:49.386 - Render thread -> VRAM report about missing bytes is changed from 585666560 Bytes to 584814592 Bytes 2025-12-02 13:34:49.386 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-1 created with rcb: 55900981 2025-12-02 13:34:49.386 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-2 created with rcb: 39453877 2025-12-02 13:34:49.386 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-3 created with rcb: 6722092 2025-12-02 13:34:49.386 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-4 created with rcb: 21775294 2025-12-02 13:34:49.386 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-5 created with rcb: 53074611 2025-12-02 13:34:49.386 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-6 created with rcb: 49813462 2025-12-02 13:34:49.386 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-7 created with rcb: 34777708 2025-12-02 13:34:49.386 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-8 created with rcb: 20986389 2025-12-02 13:34:49.386 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-9 created with rcb: 29929524 2025-12-02 13:34:49.386 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-10 created with rcb: 33134962 2025-12-02 13:34:49.386 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-11 created with rcb: 638370 2025-12-02 13:34:49.386 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-12 created with rcb: 12994451 2025-12-02 13:34:49.386 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-13 created with rcb: 24276672 2025-12-02 13:34:49.387 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-14 created with rcb: 31657306 2025-12-02 13:34:49.387 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-15 created with rcb: 18825401 2025-12-02 13:34:49.387 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-16 created with rcb: 15895659 2025-12-02 13:34:49.387 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-17 created with rcb: 58006523 2025-12-02 13:34:49.387 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-18 created with rcb: 20006698 2025-12-02 13:34:49.387 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-19 created with rcb: 66996895 2025-12-02 13:34:49.387 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-20 created with rcb: 34404900 2025-12-02 13:34:49.387 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-21 created with rcb: 32002313 2025-12-02 13:34:49.387 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-22 created with rcb: 6589451 2025-12-02 13:34:49.387 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-23 created with rcb: 29297608 2025-12-02 13:34:49.387 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-24 created with rcb: 52926101 2025-12-02 13:34:49.387 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-25 created with rcb: 5030191 2025-12-02 13:34:49.387 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-26 created with rcb: 35138355 2025-12-02 13:34:49.387 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-27 created with rcb: 58293570 2025-12-02 13:34:49.387 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-28 created with rcb: 43820051 2025-12-02 13:34:49.387 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-29 created with rcb: 3968696 2025-12-02 13:34:49.387 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-30 created with rcb: 39810386 2025-12-02 13:34:49.387 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-31 created with rcb: 53743734 2025-12-02 13:34:49.387 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-32 created with rcb: 53158015 2025-12-02 13:34:49.387 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-33 created with rcb: 12541716 2025-12-02 13:34:49.387 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-34 created with rcb: 34464792 2025-12-02 13:34:49.387 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-35 created with rcb: 16833110 2025-12-02 13:34:49.387 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-36 created with rcb: 30170006 2025-12-02 13:34:49.387 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-37 created with rcb: 14713466 2025-12-02 13:34:49.387 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-38 created with rcb: 9974130 2025-12-02 13:34:49.387 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-39 created with rcb: 56399909 2025-12-02 13:34:49.387 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-40 created with rcb: 40314506 2025-12-02 13:34:49.387 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-41 created with rcb: 63175155 2025-12-02 13:34:49.387 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-42 created with rcb: 65902529 2025-12-02 13:34:49.387 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-43 created with rcb: 48187593 2025-12-02 13:34:49.387 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-44 created with rcb: 23377062 2025-12-02 13:34:49.387 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-45 created with rcb: 13571903 2025-12-02 13:34:49.387 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-1 processed in 1 frames. 2025-12-02 13:34:49.387 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-2 processed in 1 frames. 2025-12-02 13:34:49.387 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-3 processed in 1 frames. 2025-12-02 13:34:49.387 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-4 processed in 1 frames. 2025-12-02 13:34:49.387 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-5 processed in 1 frames. 2025-12-02 13:34:49.387 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-6 processed in 1 frames. 2025-12-02 13:34:49.387 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-7 processed in 1 frames. 2025-12-02 13:34:49.387 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-8 processed in 1 frames. 2025-12-02 13:34:49.387 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-9 processed in 1 frames. 2025-12-02 13:34:49.387 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-10 processed in 1 frames. 2025-12-02 13:34:49.387 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-11 processed in 1 frames. 2025-12-02 13:34:49.387 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-12 processed in 1 frames. 2025-12-02 13:34:49.387 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-13 processed in 1 frames. 2025-12-02 13:34:49.387 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-14 processed in 1 frames. 2025-12-02 13:34:49.387 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-15 processed in 1 frames. 2025-12-02 13:34:49.387 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-16 processed in 1 frames. 2025-12-02 13:34:49.387 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-17 processed in 1 frames. 2025-12-02 13:34:49.388 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-18 processed in 1 frames. 2025-12-02 13:34:49.388 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-19 processed in 1 frames. 2025-12-02 13:34:49.388 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-20 processed in 1 frames. 2025-12-02 13:34:49.388 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-21 processed in 1 frames. 2025-12-02 13:34:49.388 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-22 processed in 1 frames. 2025-12-02 13:34:49.388 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-23 processed in 1 frames. 2025-12-02 13:34:49.388 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-24 processed in 1 frames. 2025-12-02 13:34:49.388 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-25 processed in 1 frames. 2025-12-02 13:34:49.388 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-26 processed in 1 frames. 2025-12-02 13:34:49.388 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-27 processed in 1 frames. 2025-12-02 13:34:49.388 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-28 processed in 1 frames. 2025-12-02 13:34:49.388 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-29 processed in 1 frames. 2025-12-02 13:34:49.388 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-30 processed in 1 frames. 2025-12-02 13:34:49.388 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-31 processed in 1 frames. 2025-12-02 13:34:49.388 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-32 processed in 1 frames. 2025-12-02 13:34:49.388 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-33 processed in 1 frames. 2025-12-02 13:34:49.388 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-34 processed in 1 frames. 2025-12-02 13:34:49.388 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-35 processed in 1 frames. 2025-12-02 13:34:49.388 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-36 processed in 1 frames. 2025-12-02 13:34:49.388 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-37 processed in 1 frames. 2025-12-02 13:34:49.388 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-38 processed in 1 frames. 2025-12-02 13:34:49.388 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-39 processed in 1 frames. 2025-12-02 13:34:49.388 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-40 processed in 1 frames. 2025-12-02 13:34:49.388 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-41 processed in 1 frames. 2025-12-02 13:34:49.388 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-42 processed in 1 frames. 2025-12-02 13:34:49.388 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-43 processed in 1 frames. 2025-12-02 13:34:49.388 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-44 processed in 1 frames. 2025-12-02 13:34:49.388 - Render thread -> Frame [1052] Parallel Render Command Batch RCB-45 processed in 1 frames. 2025-12-02 13:34:49.411 - Render thread -> Frame [1054] Parallel Render Command Batch RCB-46 created with rcb: 12204645 2025-12-02 13:34:49.411 - Render thread -> Frame [1054] Parallel Render Command Batch RCB-47 created with rcb: 13571903 2025-12-02 13:34:49.411 - Render thread -> Frame [1054] Parallel Render Command Batch RCB-48 created with rcb: 23377062 2025-12-02 13:34:49.411 - Render thread -> Frame [1054] Parallel Render Command Batch RCB-49 created with rcb: 48187593 2025-12-02 13:34:49.411 - Render thread -> Frame [1054] Parallel Render Command Batch RCB-50 created with rcb: 65902529 2025-12-02 13:34:49.411 - Render thread -> Frame [1054] Parallel Render Command Batch RCB-51 created with rcb: 63175155 2025-12-02 13:34:49.411 - Render thread -> Frame [1054] Parallel Render Command Batch RCB-52 created with rcb: 40314506 2025-12-02 13:34:49.411 - Render thread -> Frame [1054] Parallel Render Command Batch RCB-53 created with rcb: 56399909 2025-12-02 13:34:49.411 - Render thread -> Frame [1054] Parallel Render Command Batch RCB-54 created with rcb: 9974130 2025-12-02 13:34:49.411 - Render thread -> Frame [1054] Parallel Render Command Batch RCB-55 created with rcb: 14713466 2025-12-02 13:34:49.411 - Render thread -> Frame [1054] Parallel Render Command Batch RCB-56 created with rcb: 30170006 2025-12-02 13:34:49.411 - Render thread -> Frame [1054] Parallel Render Command Batch RCB-57 created with rcb: 16833110 2025-12-02 13:34:49.411 - Render thread -> Frame [1054] Parallel Render Command Batch RCB-58 created with rcb: 34464792 2025-12-02 13:34:49.411 - Render thread -> Frame [1054] Parallel Render Command Batch RCB-59 created with rcb: 12541716 2025-12-02 13:34:49.411 - Render thread -> Frame [1054] Parallel Render Command Batch RCB-60 created with rcb: 53158015 2025-12-02 13:34:49.411 - Render thread -> Frame [1054] Parallel Render Command Batch RCB-61 created with rcb: 53743734 2025-12-02 13:34:49.411 - Render thread -> Frame [1054] Parallel Render Command Batch RCB-62 created with rcb: 39810386 2025-12-02 13:34:49.411 - Render thread -> Frame [1054] Parallel Render Command Batch RCB-63 created with rcb: 3968696 2025-12-02 13:34:49.411 - Render thread -> Frame [1054] Parallel Render Command Batch RCB-64 created with rcb: 43820051 2025-12-02 13:34:49.411 - Render thread -> Frame [1054] Parallel Render Command Batch RCB-65 created with rcb: 58293570 2025-12-02 13:34:49.411 - Render thread -> Frame [1054] Parallel Render Command Batch RCB-66 created with rcb: 35138355 2025-12-02 13:34:49.411 - Render thread -> Frame [1054] Parallel Render Command Batch RCB-46 processed in 1 frames. 2025-12-02 13:34:49.411 - Render thread -> Frame [1054] Parallel Render Command Batch RCB-47 processed in 1 frames. 2025-12-02 13:34:49.411 - Render thread -> Frame [1054] Parallel Render Command Batch RCB-48 processed in 1 frames. 2025-12-02 13:34:49.411 - Render thread -> Frame [1054] Parallel Render Command Batch RCB-49 processed in 1 frames. 2025-12-02 13:34:49.412 - Render thread -> Frame [1054] Parallel Render Command Batch RCB-50 processed in 1 frames. 2025-12-02 13:34:49.412 - Render thread -> Frame [1054] Parallel Render Command Batch RCB-51 processed in 1 frames. 2025-12-02 13:34:49.412 - Render thread -> Frame [1054] Parallel Render Command Batch RCB-52 processed in 1 frames. 2025-12-02 13:34:49.412 - Render thread -> Frame [1054] Parallel Render Command Batch RCB-53 processed in 1 frames. 2025-12-02 13:34:49.412 - Render thread -> Frame [1054] Parallel Render Command Batch RCB-54 processed in 1 frames. 2025-12-02 13:34:49.412 - Render thread -> Frame [1054] Parallel Render Command Batch RCB-55 processed in 1 frames. 2025-12-02 13:34:49.412 - Render thread -> Frame [1054] Parallel Render Command Batch RCB-56 processed in 1 frames. 2025-12-02 13:34:49.412 - Render thread -> Frame [1054] Parallel Render Command Batch RCB-57 processed in 1 frames. 2025-12-02 13:34:49.412 - Render thread -> Frame [1054] Parallel Render Command Batch RCB-58 processed in 1 frames. 2025-12-02 13:34:49.412 - Render thread -> Frame [1054] Parallel Render Command Batch RCB-59 processed in 1 frames. 2025-12-02 13:34:49.412 - Render thread -> Frame [1054] Parallel Render Command Batch RCB-60 processed in 1 frames. 2025-12-02 13:34:49.412 - Render thread -> Frame [1054] Parallel Render Command Batch RCB-61 processed in 1 frames. 2025-12-02 13:34:49.412 - Render thread -> Frame [1054] Parallel Render Command Batch RCB-62 processed in 1 frames. 2025-12-02 13:34:49.412 - Render thread -> Frame [1054] Parallel Render Command Batch RCB-63 processed in 1 frames. 2025-12-02 13:34:49.412 - Render thread -> Frame [1054] Parallel Render Command Batch RCB-64 processed in 1 frames. 2025-12-02 13:34:49.412 - Render thread -> Frame [1054] Parallel Render Command Batch RCB-65 processed in 1 frames. 2025-12-02 13:34:49.412 - Render thread -> Frame [1054] Parallel Render Command Batch RCB-66 processed in 1 frames. 2025-12-02 13:34:49.428 - Render thread -> Frame [1055] Parallel Render Command Batch RCB-67 created with rcb: 5030191 2025-12-02 13:34:49.428 - Render thread -> Frame [1055] Parallel Render Command Batch RCB-68 created with rcb: 35138355 2025-12-02 13:34:49.428 - Render thread -> Frame [1055] Parallel Render Command Batch RCB-69 created with rcb: 58293570 2025-12-02 13:34:49.428 - Render thread -> Frame [1055] Parallel Render Command Batch RCB-70 created with rcb: 43820051 2025-12-02 13:34:49.428 - Render thread -> Frame [1055] Parallel Render Command Batch RCB-71 created with rcb: 3968696 2025-12-02 13:34:49.428 - Render thread -> Frame [1055] Parallel Render Command Batch RCB-72 created with rcb: 39810386 2025-12-02 13:34:49.428 - Render thread -> Frame [1055] Parallel Render Command Batch RCB-73 created with rcb: 53743734 2025-12-02 13:34:49.428 - Render thread -> Frame [1055] Parallel Render Command Batch RCB-74 created with rcb: 53158015 2025-12-02 13:34:49.428 - Render thread -> Frame [1055] Parallel Render Command Batch RCB-75 created with rcb: 12541716 2025-12-02 13:34:49.428 - Render thread -> Frame [1055] Parallel Render Command Batch RCB-76 created with rcb: 34464792 2025-12-02 13:34:49.428 - Render thread -> Frame [1055] Parallel Render Command Batch RCB-77 created with rcb: 16833110 2025-12-02 13:34:49.428 - Render thread -> Frame [1055] Parallel Render Command Batch RCB-78 created with rcb: 30170006 2025-12-02 13:34:49.435 - Render thread -> Frame [1055] Parallel Render Command Batch RCB-67 processed in 1 frames. 2025-12-02 13:34:49.436 - Render thread -> Frame [1055] Parallel Render Command Batch RCB-68 processed in 1 frames. 2025-12-02 13:34:49.437 - Render thread -> Frame [1055] Parallel Render Command Batch RCB-69 processed in 1 frames. 2025-12-02 13:34:49.437 - Render thread -> Frame [1055] Parallel Render Command Batch RCB-70 processed in 1 frames. 2025-12-02 13:34:49.437 - Render thread -> Frame [1055] Parallel Render Command Batch RCB-71 processed in 1 frames. 2025-12-02 13:34:49.437 - Render thread -> Frame [1055] Parallel Render Command Batch RCB-72 processed in 1 frames. 2025-12-02 13:34:49.437 - Render thread -> Frame [1055] Parallel Render Command Batch RCB-73 processed in 1 frames. 2025-12-02 13:34:49.437 - Render thread -> Frame [1055] Parallel Render Command Batch RCB-74 processed in 1 frames. 2025-12-02 13:34:49.438 - Render thread -> Frame [1055] Parallel Render Command Batch RCB-75 processed in 1 frames. 2025-12-02 13:34:49.438 - Render thread -> Frame [1055] Parallel Render Command Batch RCB-76 processed in 1 frames. 2025-12-02 13:34:49.438 - Render thread -> Frame [1055] Parallel Render Command Batch RCB-77 processed in 1 frames. 2025-12-02 13:34:49.438 - Render thread -> Frame [1055] Parallel Render Command Batch RCB-78 processed in 1 frames. 2025-12-02 13:34:49.495 - Render thread -> VRAM report about missing bytes is changed from 584814592 Bytes to 584421376 Bytes 2025-12-02 13:34:49.495 - Render thread -> Frame [1059] Parallel Render Command Batch RCB-79 created with rcb: 14713466 2025-12-02 13:34:49.495 - Render thread -> Frame [1059] Parallel Render Command Batch RCB-80 created with rcb: 30170006 2025-12-02 13:34:49.524 - Render thread -> Frame [1059] Parallel Render Command Batch RCB-79 processed in 1 frames. 2025-12-02 13:34:49.525 - Render thread -> Frame [1059] Parallel Render Command Batch RCB-80 processed in 1 frames. 2025-12-02 13:34:49.545 - Render thread -> VRAM report about missing bytes is changed from 584421376 Bytes to 592748544 Bytes 2025-12-02 13:34:49.545 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-81 created with rcb: 16833110 2025-12-02 13:34:49.545 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-82 created with rcb: 30170006 2025-12-02 13:34:49.545 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-83 created with rcb: 14713466 2025-12-02 13:34:49.545 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-84 created with rcb: 34464792 2025-12-02 13:34:49.545 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-85 created with rcb: 12541716 2025-12-02 13:34:49.545 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-86 created with rcb: 53158015 2025-12-02 13:34:49.545 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-87 created with rcb: 53743734 2025-12-02 13:34:49.545 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-88 created with rcb: 39810386 2025-12-02 13:34:49.545 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-89 created with rcb: 3968696 2025-12-02 13:34:49.551 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-81 processed in 1 frames. 2025-12-02 13:34:49.553 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-82 processed in 1 frames. 2025-12-02 13:34:49.555 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-83 processed in 1 frames. 2025-12-02 13:34:49.555 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-84 processed in 1 frames. 2025-12-02 13:34:49.556 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-85 processed in 1 frames. 2025-12-02 13:34:49.556 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-86 processed in 1 frames. 2025-12-02 13:34:49.556 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-87 processed in 1 frames. 2025-12-02 13:34:49.556 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-88 processed in 1 frames. 2025-12-02 13:34:49.556 - Render thread -> Frame [1060] Parallel Render Command Batch RCB-89 processed in 1 frames. 2025-12-02 13:34:49.570 - Render thread -> VRAM report about missing bytes is changed from 592748544 Bytes to 592670720 Bytes 2025-12-02 13:34:49.599 - Render thread -> VRAM report about missing bytes is changed from 592670720 Bytes to 592855040 Bytes 2025-12-02 13:34:49.606 - Render thread -> VRAM report about missing bytes is changed from 592855040 Bytes to 592982016 Bytes 2025-12-02 13:34:49.678 - Render thread -> Frame [1066] Parallel Render Command Batch RCB-90 created with rcb: 43820051 2025-12-02 13:34:49.678 - Render thread -> Frame [1066] Parallel Render Command Batch RCB-91 created with rcb: 3968696 2025-12-02 13:34:49.678 - Render thread -> Frame [1066] Parallel Render Command Batch RCB-92 created with rcb: 39810386 2025-12-02 13:34:49.678 - Render thread -> Frame [1066] Parallel Render Command Batch RCB-93 created with rcb: 53743734 2025-12-02 13:34:49.678 - Render thread -> Frame [1066] Parallel Render Command Batch RCB-94 created with rcb: 53158015 2025-12-02 13:34:49.678 - Render thread -> Frame [1066] Parallel Render Command Batch RCB-95 created with rcb: 12541716 2025-12-02 13:34:49.678 - Render thread -> Frame [1066] Parallel Render Command Batch RCB-96 created with rcb: 34464792 2025-12-02 13:34:49.678 - Render thread -> Frame [1066] Parallel Render Command Batch RCB-97 created with rcb: 14713466 2025-12-02 13:34:49.678 - Render thread -> Frame [1066] Parallel Render Command Batch RCB-98 created with rcb: 30170006 2025-12-02 13:34:49.678 - Render thread -> Frame [1066] Parallel Render Command Batch RCB-99 created with rcb: 16833110 2025-12-02 13:34:49.678 - Render thread -> Frame [1066] Parallel Render Command Batch RCB-100 created with rcb: 58293570 2025-12-02 13:34:49.678 - Render thread -> Frame [1066] Parallel Render Command Batch RCB-101 created with rcb: 35138355 2025-12-02 13:34:49.678 - Render thread -> Frame [1066] Parallel Render Command Batch RCB-102 created with rcb: 5030191 2025-12-02 13:34:49.678 - Render thread -> Frame [1066] Parallel Render Command Batch RCB-103 created with rcb: 9974130 2025-12-02 13:34:49.678 - Render thread -> Frame [1066] Parallel Render Command Batch RCB-104 created with rcb: 56399909 2025-12-02 13:34:49.678 - Render thread -> Frame [1066] Parallel Render Command Batch RCB-105 created with rcb: 40314506 2025-12-02 13:34:49.692 - Render thread -> Frame [1066] Parallel Render Command Batch RCB-90 processed in 1 frames. 2025-12-02 13:34:49.692 - Render thread -> Frame [1066] Parallel Render Command Batch RCB-91 processed in 1 frames. 2025-12-02 13:34:49.692 - Render thread -> Frame [1066] Parallel Render Command Batch RCB-92 processed in 1 frames. 2025-12-02 13:34:49.692 - Render thread -> Frame [1066] Parallel Render Command Batch RCB-93 processed in 1 frames. 2025-12-02 13:34:49.692 - Render thread -> Frame [1066] Parallel Render Command Batch RCB-94 processed in 1 frames. 2025-12-02 13:34:49.692 - Render thread -> Frame [1066] Parallel Render Command Batch RCB-95 processed in 1 frames. 2025-12-02 13:34:49.692 - Render thread -> Frame [1066] Parallel Render Command Batch RCB-96 processed in 1 frames. 2025-12-02 13:34:49.692 - Render thread -> Frame [1066] Parallel Render Command Batch RCB-97 processed in 1 frames. 2025-12-02 13:34:49.692 - Render thread -> Frame [1066] Parallel Render Command Batch RCB-98 processed in 1 frames. 2025-12-02 13:34:49.692 - Render thread -> Frame [1066] Parallel Render Command Batch RCB-99 processed in 1 frames. 2025-12-02 13:34:49.692 - Render thread -> Frame [1066] Parallel Render Command Batch RCB-100 processed in 1 frames. 2025-12-02 13:34:49.692 - Render thread -> Frame [1066] Parallel Render Command Batch RCB-101 processed in 1 frames. 2025-12-02 13:34:49.695 - Render thread -> Frame [1066] Parallel Render Command Batch RCB-102 processed in 1 frames. 2025-12-02 13:34:49.696 - Render thread -> Frame [1066] Parallel Render Command Batch RCB-103 processed in 1 frames. 2025-12-02 13:34:49.697 - Render thread -> Frame [1066] Parallel Render Command Batch RCB-104 processed in 1 frames. 2025-12-02 13:34:49.697 - Render thread -> Frame [1066] Parallel Render Command Batch RCB-105 processed in 1 frames. 2025-12-02 13:34:49.715 - Render thread -> VRAM report about missing bytes is changed from 592982016 Bytes to 593293312 Bytes 2025-12-02 13:34:49.715 - Render thread -> Frame [1067] Parallel Render Command Batch RCB-106 created with rcb: 63175155 2025-12-02 13:34:49.719 - Render thread -> Frame [1067] Parallel Render Command Batch RCB-106 processed in 1 frames. 2025-12-02 13:34:49.744 - Render thread -> VRAM report about missing bytes is changed from 593293312 Bytes to 593555456 Bytes 2025-12-02 13:34:49.767 - Render thread -> VRAM report about missing bytes is changed from 593555456 Bytes to 593838080 Bytes 2025-12-02 13:34:49.778 - Render thread -> VRAM report about missing bytes is changed from 593838080 Bytes to 593575936 Bytes 2025-12-02 13:34:49.794 - Render thread -> VRAM report about missing bytes is changed from 593575936 Bytes to 593969152 Bytes 2025-12-02 13:34:49.945 - Render thread -> VRAM report about missing bytes is changed from 593969152 Bytes to 593575936 Bytes 2025-12-02 13:34:50.128 - Render thread -> Frame [1091] Parallel Render Command Batch RCB-107 created with rcb: 35138355 2025-12-02 13:34:50.128 - Render thread -> Frame [1091] Parallel Render Command Batch RCB-108 created with rcb: 63175155 2025-12-02 13:34:50.128 - Render thread -> Frame [1091] Parallel Render Command Batch RCB-109 created with rcb: 40314506 2025-12-02 13:34:50.128 - Render thread -> Frame [1091] Parallel Render Command Batch RCB-110 created with rcb: 56399909 2025-12-02 13:34:50.128 - Render thread -> Frame [1091] Parallel Render Command Batch RCB-111 created with rcb: 9974130 2025-12-02 13:34:50.128 - Render thread -> Frame [1091] Parallel Render Command Batch RCB-112 created with rcb: 5030191 2025-12-02 13:34:50.128 - Render thread -> Frame [1091] Parallel Render Command Batch RCB-113 created with rcb: 58293570 2025-12-02 13:34:50.128 - Render thread -> Frame [1091] Parallel Render Command Batch RCB-114 created with rcb: 16833110 2025-12-02 13:34:50.128 - Render thread -> Frame [1091] Parallel Render Command Batch RCB-115 created with rcb: 30170006 2025-12-02 13:34:50.179 - Render thread -> Frame [1091] Parallel Render Command Batch RCB-107 processed in 1 frames. 2025-12-02 13:34:50.179 - Render thread -> Frame [1091] Parallel Render Command Batch RCB-108 processed in 1 frames. 2025-12-02 13:34:50.179 - Render thread -> Frame [1091] Parallel Render Command Batch RCB-109 processed in 1 frames. 2025-12-02 13:34:50.179 - Render thread -> Frame [1091] Parallel Render Command Batch RCB-110 processed in 1 frames. 2025-12-02 13:34:50.179 - Render thread -> Frame [1091] Parallel Render Command Batch RCB-111 processed in 1 frames. 2025-12-02 13:34:50.179 - Render thread -> Frame [1091] Parallel Render Command Batch RCB-112 processed in 1 frames. 2025-12-02 13:34:50.179 - Render thread -> Frame [1091] Parallel Render Command Batch RCB-113 processed in 1 frames. 2025-12-02 13:34:50.180 - Render thread -> Frame [1091] Parallel Render Command Batch RCB-114 processed in 1 frames. 2025-12-02 13:34:50.180 - Render thread -> Frame [1091] Parallel Render Command Batch RCB-115 processed in 1 frames. 2025-12-02 13:34:50.209 - Render thread -> VRAM report about missing bytes is changed from 593575936 Bytes to 594337792 Bytes 2025-12-02 13:34:50.209 - Render thread -> Frame [1092] Parallel Render Command Batch RCB-116 created with rcb: 14713466 2025-12-02 13:34:50.209 - Render thread -> Frame [1092] Parallel Render Command Batch RCB-117 created with rcb: 34464792 2025-12-02 13:34:50.209 - Render thread -> Frame [1092] Parallel Render Command Batch RCB-118 created with rcb: 12541716 2025-12-02 13:34:50.229 - Render thread -> Frame [1092] Parallel Render Command Batch RCB-116 processed in 1 frames. 2025-12-02 13:34:50.229 - Render thread -> Frame [1092] Parallel Render Command Batch RCB-117 processed in 1 frames. 2025-12-02 13:34:50.229 - Render thread -> Frame [1092] Parallel Render Command Batch RCB-118 processed in 1 frames. 2025-12-02 13:34:50.245 - Render thread -> VRAM report about missing bytes is changed from 594337792 Bytes to 595492864 Bytes 2025-12-02 13:34:50.257 - Render thread -> VRAM report about missing bytes is changed from 595492864 Bytes to 595062784 Bytes 2025-12-02 13:34:50.264 - Render thread -> VRAM report about missing bytes is changed from 595062784 Bytes to 594530304 Bytes 2025-12-02 13:34:50.321 - Render thread -> Error: Model TrussFrame_Wide_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-02 13:34:50.437 - Render thread -> VRAM report about missing bytes is changed from 594530304 Bytes to 595644416 Bytes 2025-12-02 13:34:50.470 - Render thread -> VRAM report about missing bytes is changed from 595644416 Bytes to 596037632 Bytes 2025-12-02 13:34:50.493 - Render thread -> VRAM report about missing bytes is changed from 596037632 Bytes to 596758528 Bytes 2025-12-02 13:34:50.516 - Render thread -> VRAM report about missing bytes is changed from 596758528 Bytes to 596668416 Bytes 2025-12-02 13:34:50.556 - Render thread -> VRAM report about missing bytes is changed from 596668416 Bytes to 596275200 Bytes 2025-12-02 13:34:50.557 - Render thread -> Error: Model TrussFrame_Long_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-02 13:34:50.578 - Render thread -> VRAM report about missing bytes is changed from 596275200 Bytes to 596873216 Bytes 2025-12-02 13:34:50.617 - Render thread -> VRAM report about missing bytes is changed from 596873216 Bytes to 597291008 Bytes 2025-12-02 13:34:50.648 - Render thread -> VRAM report about missing bytes is changed from 597291008 Bytes to 597127168 Bytes 2025-12-02 13:34:50.687 - Render thread -> VRAM report about missing bytes is changed from 597127168 Bytes to 597381120 Bytes 2025-12-02 13:34:50.715 - Render thread -> VRAM report about missing bytes is changed from 597381120 Bytes to 598142976 Bytes 2025-12-02 13:34:50.748 - Render thread -> VRAM report about missing bytes is changed from 598142976 Bytes to 597979136 Bytes 2025-12-02 13:34:50.786 - Render thread -> VRAM report about missing bytes is changed from 597979136 Bytes to 602435584 Bytes 2025-12-02 13:34:50.815 - Render thread -> VRAM report about missing bytes is changed from 602435584 Bytes to 603471872 Bytes 2025-12-02 13:34:50.847 - Render thread -> VRAM report about missing bytes is changed from 603471872 Bytes to 602423296 Bytes 2025-12-02 13:34:50.881 - Render thread -> VRAM report about missing bytes is changed from 602423296 Bytes to 601673728 Bytes 2025-12-02 13:34:51.045 - Render thread -> VRAM report about missing bytes is changed from 601673728 Bytes to 601083904 Bytes 2025-12-02 13:34:51.120 - Render thread -> VRAM report about missing bytes is changed from 601083904 Bytes to 602656768 Bytes 2025-12-02 13:34:51.133 - Render thread -> VRAM report about missing bytes is changed from 602656768 Bytes to 603836416 Bytes 2025-12-02 13:34:51.146 - Render thread -> VRAM report about missing bytes is changed from 603836416 Bytes to 602984448 Bytes 2025-12-02 13:34:51.164 - Render thread -> VRAM report about missing bytes is changed from 602984448 Bytes to 601542656 Bytes 2025-12-02 13:34:51.194 - Render thread -> VRAM report about missing bytes is changed from 601542656 Bytes to 602984448 Bytes 2025-12-02 13:34:51.230 - Render thread -> VRAM report about missing bytes is changed from 602984448 Bytes to 601804800 Bytes 2025-12-02 13:34:51.252 - Render thread -> VRAM report about missing bytes is changed from 601804800 Bytes to 602394624 Bytes 2025-12-02 13:34:51.329 - Render thread -> VRAM report about missing bytes is changed from 602394624 Bytes to 603312128 Bytes 2025-12-02 13:34:51.334 - Render thread -> Error: Model Shower250_Deformed_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-02 13:34:51.358 - Render thread -> VRAM report about missing bytes is changed from 603312128 Bytes to 604360704 Bytes 2025-12-02 13:34:51.376 - Render thread -> VRAM report about missing bytes is changed from 604360704 Bytes to 602800128 Bytes 2025-12-02 13:34:51.397 - Render thread -> VRAM report about missing bytes is changed from 602800128 Bytes to 602013696 Bytes 2025-12-02 13:34:51.495 - Render thread -> VRAM report about missing bytes is changed from 602013696 Bytes to 602800128 Bytes 2025-12-02 13:34:51.530 - Render thread -> VRAM report about missing bytes is changed from 602800128 Bytes to 602406912 Bytes 2025-12-02 13:34:51.564 - Render thread -> VRAM report about missing bytes is changed from 602406912 Bytes to 601358336 Bytes 2025-12-02 13:34:51.628 - Render thread -> VRAM report about missing bytes is changed from 601358336 Bytes to 601325568 Bytes 2025-12-02 13:34:51.697 - Render thread -> VRAM report about missing bytes is changed from 601325568 Bytes to 601387008 Bytes 2025-12-02 13:34:51.861 - Render thread -> VRAM report about missing bytes is changed from 601387008 Bytes to 601780224 Bytes 2025-12-02 13:34:52.012 - Render thread -> VRAM report about missing bytes is changed from 601780224 Bytes to 601387008 Bytes 2025-12-02 13:34:52.211 - Render thread -> VRAM report about missing bytes is changed from 601387008 Bytes to 601780224 Bytes 2025-12-02 13:34:52.362 - Render thread -> VRAM report about missing bytes is changed from 601780224 Bytes to 601387008 Bytes 2025-12-02 13:34:52.561 - Render thread -> VRAM report about missing bytes is changed from 601387008 Bytes to 601780224 Bytes 2025-12-02 13:34:52.712 - Render thread -> VRAM report about missing bytes is changed from 601780224 Bytes to 601387008 Bytes 2025-12-02 13:34:52.911 - Render thread -> VRAM report about missing bytes is changed from 601387008 Bytes to 601780224 Bytes 2025-12-02 13:34:53.063 - Render thread -> VRAM report about missing bytes is changed from 601780224 Bytes to 601190400 Bytes 2025-12-02 13:34:53.261 - Render thread -> VRAM report about missing bytes is changed from 601190400 Bytes to 601780224 Bytes 2025-12-02 13:34:53.412 - Render thread -> VRAM report about missing bytes is changed from 601780224 Bytes to 601387008 Bytes 2025-12-02 13:34:53.611 - Render thread -> VRAM report about missing bytes is changed from 601387008 Bytes to 601780224 Bytes 2025-12-02 13:34:53.762 - Render thread -> VRAM report about missing bytes is changed from 601780224 Bytes to 601387008 Bytes 2025-12-02 13:34:53.961 - Render thread -> VRAM report about missing bytes is changed from 601387008 Bytes to 601780224 Bytes 2025-12-02 13:34:54.112 - Render thread -> VRAM report about missing bytes is changed from 601780224 Bytes to 601387008 Bytes 2025-12-02 13:34:54.311 - Render thread -> VRAM report about missing bytes is changed from 601387008 Bytes to 601780224 Bytes 2025-12-02 13:34:54.462 - Render thread -> VRAM report about missing bytes is changed from 601780224 Bytes to 601387008 Bytes 2025-12-02 13:34:54.661 - Render thread -> VRAM report about missing bytes is changed from 601387008 Bytes to 601780224 Bytes 2025-12-02 13:34:54.812 - Render thread -> VRAM report about missing bytes is changed from 601780224 Bytes to 601190400 Bytes 2025-12-02 13:34:55.011 - Render thread -> VRAM report about missing bytes is changed from 601190400 Bytes to 601780224 Bytes 2025-12-02 13:34:55.163 - Render thread -> VRAM report about missing bytes is changed from 601780224 Bytes to 601387008 Bytes 2025-12-02 13:34:55.361 - Render thread -> VRAM report about missing bytes is changed from 601387008 Bytes to 601780224 Bytes 2025-12-02 13:34:55.512 - Render thread -> VRAM report about missing bytes is changed from 601780224 Bytes to 601387008 Bytes 2025-12-02 13:34:55.711 - Render thread -> VRAM report about missing bytes is changed from 601387008 Bytes to 601780224 Bytes 2025-12-02 13:34:55.862 - Render thread -> VRAM report about missing bytes is changed from 601780224 Bytes to 601387008 Bytes 2025-12-02 13:34:56.061 - Render thread -> VRAM report about missing bytes is changed from 601387008 Bytes to 601780224 Bytes 2025-12-02 13:34:56.212 - Render thread -> VRAM report about missing bytes is changed from 601780224 Bytes to 601387008 Bytes 2025-12-02 13:34:56.411 - Render thread -> VRAM report about missing bytes is changed from 601387008 Bytes to 601780224 Bytes 2025-12-02 13:34:56.562 - Render thread -> VRAM report about missing bytes is changed from 601780224 Bytes to 601190400 Bytes 2025-12-02 13:34:56.761 - Render thread -> VRAM report about missing bytes is changed from 601190400 Bytes to 601780224 Bytes 2025-12-02 13:34:56.924 - Render thread -> VRAM report about missing bytes is changed from 601780224 Bytes to 601387008 Bytes 2025-12-02 13:34:56.954 - Render thread -> VRAM report about missing bytes is changed from 601387008 Bytes to 607809536 Bytes 2025-12-02 13:34:56.979 - Render thread -> VRAM report about missing bytes is changed from 607809536 Bytes to 602304512 Bytes 2025-12-02 13:34:57.040 - Render thread -> VRAM report about missing bytes is changed from 602304512 Bytes to 602263552 Bytes 2025-12-02 13:34:57.083 - Render thread -> VRAM report about missing bytes is changed from 602263552 Bytes to 601346048 Bytes 2025-12-02 13:34:57.095 - Render thread -> VRAM report about missing bytes is changed from 601346048 Bytes to 601399296 Bytes 2025-12-02 13:34:57.133 - Render thread -> VRAM report about missing bytes is changed from 601399296 Bytes to 601792512 Bytes 2025-12-02 13:34:57.178 - Render thread -> VRAM report about missing bytes is changed from 601792512 Bytes to 601776128 Bytes 2025-12-02 13:34:57.212 - Render thread -> VRAM report about missing bytes is changed from 601776128 Bytes to 601817088 Bytes 2025-12-02 13:34:57.272 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 32 needed elements, resizing from 1 to 32. 2025-12-02 13:34:57.273 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 32 needed elements, resizing from 1 to 32. 2025-12-02 13:34:57.282 - Render thread -> VRAM report about missing bytes is changed from 601817088 Bytes to 604028928 Bytes 2025-12-02 13:34:57.320 - Render thread -> VRAM report about missing bytes is changed from 604028928 Bytes to 603193344 Bytes 2025-12-02 13:34:57.446 - Render thread -> VRAM report about missing bytes is changed from 603193344 Bytes to 602996736 Bytes 2025-12-02 13:34:57.561 - Render thread -> VRAM report about missing bytes is changed from 602996736 Bytes to 602800128 Bytes 2025-12-02 13:34:57.595 - Render thread -> VRAM report about missing bytes is changed from 602800128 Bytes to 603193344 Bytes 2025-12-02 13:34:57.746 - Render thread -> VRAM report about missing bytes is changed from 603193344 Bytes to 602800128 Bytes 2025-12-02 13:34:57.945 - Render thread -> VRAM report about missing bytes is changed from 602800128 Bytes to 603193344 Bytes 2025-12-02 13:34:58.095 - Render thread -> VRAM report about missing bytes is changed from 603193344 Bytes to 602800128 Bytes 2025-12-02 13:34:58.294 - Render thread -> VRAM report about missing bytes is changed from 602800128 Bytes to 603193344 Bytes 2025-12-02 13:34:58.445 - Render thread -> VRAM report about missing bytes is changed from 603193344 Bytes to 602603520 Bytes 2025-12-02 13:34:58.644 - Render thread -> VRAM report about missing bytes is changed from 602603520 Bytes to 603193344 Bytes 2025-12-02 13:34:58.795 - Render thread -> VRAM report about missing bytes is changed from 603193344 Bytes to 602800128 Bytes 2025-12-02 13:34:58.995 - Render thread -> VRAM report about missing bytes is changed from 602800128 Bytes to 603193344 Bytes 2025-12-02 13:34:59.128 - Render thread -> VRAM report about missing bytes is changed from 603193344 Bytes to 614334464 Bytes 2025-12-02 13:34:59.167 - Render thread -> VRAM report about missing bytes is changed from 614334464 Bytes to 627834880 Bytes 2025-12-02 13:34:59.180 - Render thread -> VRAM report about missing bytes is changed from 627834880 Bytes to 619970560 Bytes 2025-12-02 13:34:59.247 - Render thread -> VRAM report about missing bytes is changed from 619970560 Bytes to 618790912 Bytes 2025-12-02 13:34:59.289 - Render thread -> VRAM report about missing bytes is changed from 618790912 Bytes to 613810176 Bytes 2025-12-02 13:34:59.372 - Render thread -> VRAM report about missing bytes is changed from 613810176 Bytes to 604110848 Bytes 2025-12-02 13:34:59.391 - Render thread -> VRAM report about missing bytes is changed from 604110848 Bytes to 603193344 Bytes 2025-12-02 13:34:59.496 - Render thread -> VRAM report about missing bytes is changed from 603193344 Bytes to 612368384 Bytes 2025-12-02 13:34:59.512 - Render thread -> VRAM report about missing bytes is changed from 612368384 Bytes to 619184128 Bytes 2025-12-02 13:35:00.063 - Render thread -> VRAM report about missing bytes is changed from 619184128 Bytes to 620494848 Bytes 2025-12-02 13:35:00.860 - Render thread -> Info: Frame[1607] - Available VRAM budget has changed: 2253 MB 2025-12-02 13:35:00.860 - Render thread -> Info: Frame[1607] - Available VRAM budget has changed: 687 MB 2025-12-02 13:35:00.860 - Render thread -> Warning: Available VRAM budget 687 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:35:00.922 - Render thread -> VRAM report about missing bytes is changed from 620494848 Bytes to 621543424 Bytes 2025-12-02 13:35:01.143 - Render thread -> VRAM report about missing bytes is changed from 621543424 Bytes to 621105152 Bytes 2025-12-02 13:35:01.148 - Render thread -> Info: Frame[1609] - Available VRAM budget has changed: 2057 MB 2025-12-02 13:35:01.148 - Render thread -> Info: Frame[1609] - Available VRAM budget has changed: 492 MB 2025-12-02 13:35:01.148 - Render thread -> Warning: Available VRAM budget 492 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:35:01.378 - Render thread -> VRAM report about missing bytes is changed from 621105152 Bytes to 628461568 Bytes 2025-12-02 13:35:01.492 - Render thread -> VRAM report about missing bytes is changed from 628461568 Bytes to 625971200 Bytes 2025-12-02 13:35:01.531 - Render thread -> VRAM report about missing bytes is changed from 625971200 Bytes to 616534016 Bytes 2025-12-02 13:35:01.551 - Render thread -> VRAM report about missing bytes is changed from 616534016 Bytes to 615747584 Bytes 2025-12-02 13:35:01.568 - Render thread -> VRAM report about missing bytes is changed from 615747584 Bytes to 616140800 Bytes 2025-12-02 13:35:01.595 - Render thread -> VRAM report about missing bytes is changed from 616140800 Bytes to 603951104 Bytes 2025-12-02 13:35:01.872 - Render thread -> VRAM report about missing bytes is changed from 603951104 Bytes to 603557888 Bytes 2025-12-02 13:35:01.905 - Render thread -> VRAM report about missing bytes is changed from 603557888 Bytes to 603496448 Bytes 2025-12-02 13:35:01.939 - Render thread -> VRAM report about missing bytes is changed from 603496448 Bytes to 603557888 Bytes 2025-12-02 13:35:01.964 - Render thread -> VRAM report about missing bytes is changed from 603557888 Bytes to 606900224 Bytes 2025-12-02 13:35:02.096 - Render thread -> VRAM report about missing bytes is changed from 606900224 Bytes to 635555840 Bytes 2025-12-02 13:35:02.136 - Render thread -> VRAM report about missing bytes is changed from 635555840 Bytes to 634814464 Bytes 2025-12-02 13:35:02.151 - Render thread -> VRAM report about missing bytes is changed from 634814464 Bytes to 632455168 Bytes 2025-12-02 13:35:02.168 - Render thread -> VRAM report about missing bytes is changed from 632455168 Bytes to 632188928 Bytes 2025-12-02 13:35:02.205 - Render thread -> VRAM report about missing bytes is changed from 632188928 Bytes to 632688640 Bytes 2025-12-02 13:35:02.225 - Render thread -> VRAM report about missing bytes is changed from 632688640 Bytes to 632885248 Bytes 2025-12-02 13:35:02.293 - Render thread -> Info: Frame[1641] - Available VRAM budget has changed: 2149 MB 2025-12-02 13:35:02.322 - Render thread -> VRAM report about missing bytes is changed from 632885248 Bytes to 633081856 Bytes 2025-12-02 13:35:02.355 - Render thread -> VRAM report about missing bytes is changed from 633081856 Bytes to 632688640 Bytes 2025-12-02 13:35:02.388 - Render thread -> VRAM report about missing bytes is changed from 632688640 Bytes to 632885248 Bytes 2025-12-02 13:35:02.455 - Render thread -> VRAM report about missing bytes is changed from 632885248 Bytes to 632688640 Bytes 2025-12-02 13:35:02.489 - Render thread -> VRAM report about missing bytes is changed from 632688640 Bytes to 632295424 Bytes 2025-12-02 13:35:02.522 - Render thread -> VRAM report about missing bytes is changed from 632295424 Bytes to 632098816 Bytes 2025-12-02 13:35:02.848 - Render thread -> VRAM report about missing bytes is changed from 632098816 Bytes to 754393088 Bytes 2025-12-02 13:35:02.864 - .NET TP Worker -> Screenshot root: AppData 2025-12-02 13:35:02.864 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-02 13:35:02.864 - .NET TP Worker -> Screenshot absolute path: C:\Users\Circl\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-02 13:35:02.864 - .NET TP Worker -> Screenshot exists on target path. 2025-12-02 13:35:02.866 - Render thread -> VRAM report about missing bytes is changed from 754393088 Bytes to 754589696 Bytes 2025-12-02 13:35:02.872 - Render thread -> Info: Frame[1653] - Available VRAM budget has changed: 2037 MB 2025-12-02 13:35:02.914 - Render thread -> VRAM report about missing bytes is changed from 754589696 Bytes to 754393088 Bytes 2025-12-02 13:35:02.937 - Render thread -> VRAM report about missing bytes is changed from 754393088 Bytes to 755310592 Bytes 2025-12-02 13:35:03.021 - Render thread -> VRAM report about missing bytes is changed from 755310592 Bytes to 755703808 Bytes 2025-12-02 13:35:03.021 - Render thread -> Too many VRAM reports, stopping printing 2025-12-02 13:35:03.426 - Render thread -> Info: Frame[1671] - Available VRAM budget has changed: 567 MB 2025-12-02 13:35:03.426 - Render thread -> Warning: Available VRAM budget 567 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:35:03.959 - Render thread -> Info: Frame[1687] - Available VRAM budget has changed: 2055 MB 2025-12-02 13:35:04.957 - Render thread -> Info: Frame[1717] - Available VRAM budget has changed: 585 MB 2025-12-02 13:35:04.957 - Render thread -> Warning: Available VRAM budget 585 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:35:05.357 - Render thread -> Info: Frame[1729] - Available VRAM budget has changed: 2070 MB 2025-12-02 13:35:06.357 - Render thread -> Info: Frame[1759] - Available VRAM budget has changed: 599 MB 2025-12-02 13:35:06.357 - Render thread -> Warning: Available VRAM budget 599 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:39:08.756 - Render thread -> Info: Frame[9031] - Available VRAM budget has changed: 542 MB 2025-12-02 13:39:08.756 - Render thread -> Warning: Available VRAM budget 542 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:39:08.890 - Render thread -> Info: Frame[9035] - Available VRAM budget has changed: 539 MB 2025-12-02 13:39:08.890 - Render thread -> Warning: Available VRAM budget 539 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:39:09.691 - Render thread -> Info: Frame[9059] - Available VRAM budget has changed: 533 MB 2025-12-02 13:39:09.691 - Render thread -> Warning: Available VRAM budget 533 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:39:09.823 - Render thread -> Info: Frame[9063] - Available VRAM budget has changed: 462 MB 2025-12-02 13:39:09.823 - Render thread -> Warning: Available VRAM budget 462 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:39:09.890 - Render thread -> Info: Frame[9065] - Available VRAM budget has changed: 2058 MB 2025-12-02 13:39:09.890 - Render thread -> Info: Frame[9065] - Available VRAM budget has changed: 450 MB 2025-12-02 13:39:09.890 - Render thread -> Warning: Available VRAM budget 450 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:39:10.356 - Render thread -> Info: Frame[9079] - Available VRAM budget has changed: 444 MB 2025-12-02 13:39:10.357 - Render thread -> Warning: Available VRAM budget 444 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:39:10.490 - Render thread -> Info: Frame[9083] - Available VRAM budget has changed: 399 MB 2025-12-02 13:39:10.490 - Render thread -> Warning: Available VRAM budget 399 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:39:10.557 - Render thread -> Info: Frame[9085] - Available VRAM budget has changed: 386 MB 2025-12-02 13:39:10.557 - Render thread -> Warning: Available VRAM budget 386 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:39:12.756 - Render thread -> Info: Frame[9151] - Available VRAM budget has changed: 2069 MB 2025-12-02 13:39:13.756 - Render thread -> Info: Frame[9181] - Available VRAM budget has changed: 391 MB 2025-12-02 13:39:13.756 - Render thread -> Warning: Available VRAM budget 391 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:39:15.088 - Render thread -> Info: Frame[9221] - Available VRAM budget has changed: 5958 MB 2025-12-02 13:39:15.091 - Render thread -> Info: Frame[9221] - Available VRAM budget has changed: 2037 MB 2025-12-02 13:39:15.091 - Render thread -> Info: Frame[9221] - Available VRAM budget has changed: 375 MB 2025-12-02 13:39:15.091 - Render thread -> Warning: Available VRAM budget 375 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:39:15.721 - Render thread -> Info: Frame[9240] - Available VRAM budget has changed: 6144 MB 2025-12-02 13:39:16.355 - Render thread -> Info: Frame[9259] - Available VRAM budget has changed: 5961 MB 2025-12-02 13:39:17.023 - Render thread -> Info: Frame[9279] - Available VRAM budget has changed: 373 MB 2025-12-02 13:39:17.023 - Render thread -> Warning: Available VRAM budget 373 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:39:26.454 - Render thread -> Info: Frame[9562] - Available VRAM budget has changed: 6182 MB 2025-12-02 13:39:27.490 - Render thread -> Info: Frame[9593] - Available VRAM budget has changed: 2083 MB 2025-12-02 13:39:28.490 - Render thread -> Info: Frame[9623] - Available VRAM budget has changed: 395 MB 2025-12-02 13:39:28.490 - Render thread -> Warning: Available VRAM budget 395 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:39:31.757 - Render thread -> Info: Frame[9721] - Available VRAM budget has changed: 403 MB 2025-12-02 13:39:31.757 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:39:31.892 - Render thread -> Info: Frame[9725] - Available VRAM budget has changed: 2037 MB 2025-12-02 13:39:31.892 - Render thread -> Info: Frame[9725] - Available VRAM budget has changed: 406 MB 2025-12-02 13:39:31.892 - Render thread -> Warning: Available VRAM budget 406 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:39:31.958 - Render thread -> Info: Frame[9727] - Available VRAM budget has changed: 422 MB 2025-12-02 13:39:31.958 - Render thread -> Warning: Available VRAM budget 422 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:39:32.028 - Render thread -> Info: Frame[9729] - Available VRAM budget has changed: 447 MB 2025-12-02 13:39:32.028 - Render thread -> Warning: Available VRAM budget 447 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:39:32.106 - Render thread -> Info: Frame[9731] - Available VRAM budget has changed: 457 MB 2025-12-02 13:39:32.106 - Render thread -> Warning: Available VRAM budget 457 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:39:32.162 - Render thread -> Info: Frame[9733] - Available VRAM budget has changed: 471 MB 2025-12-02 13:39:32.162 - Render thread -> Warning: Available VRAM budget 471 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:39:32.226 - Render thread -> Info: Frame[9735] - Available VRAM budget has changed: 509 MB 2025-12-02 13:39:32.226 - Render thread -> Warning: Available VRAM budget 509 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:39:32.292 - Render thread -> Info: Frame[9737] - Available VRAM budget has changed: 437 MB 2025-12-02 13:39:32.292 - Render thread -> Warning: Available VRAM budget 437 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:39:32.957 - Render thread -> Info: Frame[9757] - Available VRAM budget has changed: 373 MB 2025-12-02 13:39:32.957 - Render thread -> Warning: Available VRAM budget 373 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:39:33.163 - .NET TP Worker -> Screenshot root: AppData 2025-12-02 13:39:33.163 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-02 13:39:33.163 - .NET TP Worker -> Screenshot absolute path: C:\Users\Circl\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-02 13:39:33.163 - .NET TP Worker -> Screenshot exists on target path. 2025-12-02 13:39:33.190 - Render thread -> Info: Frame[9763] - Available VRAM budget has changed: 357 MB 2025-12-02 13:39:33.190 - Render thread -> Warning: Available VRAM budget 357 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:39:42.025 - Render thread -> Info: Frame[10029] - Available VRAM budget has changed: 359 MB 2025-12-02 13:39:42.025 - Render thread -> Warning: Available VRAM budget 359 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:39:51.890 - Render thread -> Info: Frame[10325] - Available VRAM budget has changed: 356 MB 2025-12-02 13:39:51.890 - Render thread -> Warning: Available VRAM budget 356 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:39:53.490 - Render thread -> Info: Frame[10373] - Available VRAM budget has changed: 359 MB 2025-12-02 13:39:53.490 - Render thread -> Warning: Available VRAM budget 359 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:40:03.024 - Render thread -> Info: Frame[10659] - Available VRAM budget has changed: 357 MB 2025-12-02 13:40:03.024 - Render thread -> Warning: Available VRAM budget 357 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:40:07.156 - Render thread -> Info: Frame[10783] - Available VRAM budget has changed: 354 MB 2025-12-02 13:40:07.157 - Render thread -> Warning: Available VRAM budget 354 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:40:08.290 - Render thread -> Info: Frame[10817] - Available VRAM budget has changed: 357 MB 2025-12-02 13:40:08.291 - Render thread -> Warning: Available VRAM budget 357 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:40:09.157 - Render thread -> Info: Frame[10843] - Available VRAM budget has changed: 373 MB 2025-12-02 13:40:09.157 - Render thread -> Warning: Available VRAM budget 373 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:40:12.890 - Render thread -> Info: Frame[10955] - Available VRAM budget has changed: 497 MB 2025-12-02 13:40:12.890 - Render thread -> Warning: Available VRAM budget 497 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:40:13.290 - Render thread -> Info: Frame[10967] - Available VRAM budget has changed: 373 MB 2025-12-02 13:40:13.290 - Render thread -> Warning: Available VRAM budget 373 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:40:15.693 - Render thread -> Info: Frame[11039] - Available VRAM budget has changed: 340 MB 2025-12-02 13:40:15.693 - Render thread -> Warning: Available VRAM budget 340 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:40:15.823 - Render thread -> Info: Frame[11043] - Available VRAM budget has changed: 338 MB 2025-12-02 13:40:15.823 - Render thread -> Warning: Available VRAM budget 338 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:40:20.291 - Render thread -> Info: Frame[11177] - Available VRAM budget has changed: 413 MB 2025-12-02 13:40:20.291 - Render thread -> Warning: Available VRAM budget 413 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:40:21.024 - Render thread -> Info: Frame[11199] - Available VRAM budget has changed: 473 MB 2025-12-02 13:40:21.024 - Render thread -> Warning: Available VRAM budget 473 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:40:21.890 - Render thread -> Info: Frame[11225] - Available VRAM budget has changed: 430 MB 2025-12-02 13:40:21.890 - Render thread -> Warning: Available VRAM budget 430 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:40:22.091 - Render thread -> Info: Frame[11231] - Available VRAM budget has changed: 401 MB 2025-12-02 13:40:22.091 - Render thread -> Warning: Available VRAM budget 401 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:40:22.290 - Render thread -> Info: Frame[11237] - Available VRAM budget has changed: 329 MB 2025-12-02 13:40:22.290 - Render thread -> Warning: Available VRAM budget 329 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:40:22.424 - Render thread -> Info: Frame[11241] - Available VRAM budget has changed: 326 MB 2025-12-02 13:40:22.424 - Render thread -> Warning: Available VRAM budget 326 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:40:23.490 - Render thread -> Info: Frame[11273] - Available VRAM budget has changed: 335 MB 2025-12-02 13:40:23.490 - Render thread -> Warning: Available VRAM budget 335 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:40:29.890 - Render thread -> Info: Frame[11465] - Available VRAM budget has changed: 327 MB 2025-12-02 13:40:29.890 - Render thread -> Warning: Available VRAM budget 327 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:40:31.024 - Render thread -> Info: Frame[11499] - Available VRAM budget has changed: 342 MB 2025-12-02 13:40:31.024 - Render thread -> Warning: Available VRAM budget 342 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:40:31.157 - Render thread -> Info: Frame[11503] - Available VRAM budget has changed: 398 MB 2025-12-02 13:40:31.157 - Render thread -> Warning: Available VRAM budget 398 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:40:31.557 - Render thread -> Info: Frame[11515] - Available VRAM budget has changed: 423 MB 2025-12-02 13:40:31.557 - Render thread -> Warning: Available VRAM budget 423 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:40:32.157 - Render thread -> Info: Frame[11533] - Available VRAM budget has changed: 415 MB 2025-12-02 13:40:32.157 - Render thread -> Warning: Available VRAM budget 415 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:40:33.090 - Render thread -> Info: Frame[11561] - Available VRAM budget has changed: 334 MB 2025-12-02 13:40:33.090 - Render thread -> Warning: Available VRAM budget 334 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:40:48.290 - Render thread -> Info: Frame[12017] - Available VRAM budget has changed: 366 MB 2025-12-02 13:40:48.290 - Render thread -> Warning: Available VRAM budget 366 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:40:48.690 - Render thread -> Info: Frame[12029] - Available VRAM budget has changed: 335 MB 2025-12-02 13:40:48.690 - Render thread -> Warning: Available VRAM budget 335 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:40:57.533 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 64 needed elements, resizing from 32 to 64. 2025-12-02 13:40:57.534 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 64 needed elements, resizing from 32 to 64. 2025-12-02 13:40:59.757 - Render thread -> Info: Frame[12361] - Available VRAM budget has changed: 423 MB 2025-12-02 13:40:59.757 - Render thread -> Warning: Available VRAM budget 423 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:40:59.824 - Render thread -> Info: Frame[12363] - Available VRAM budget has changed: 401 MB 2025-12-02 13:40:59.824 - Render thread -> Warning: Available VRAM budget 401 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:40:59.957 - Render thread -> Info: Frame[12367] - Available VRAM budget has changed: 362 MB 2025-12-02 13:40:59.957 - Render thread -> Warning: Available VRAM budget 362 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:41:02.690 - Render thread -> Info: Frame[12449] - Available VRAM budget has changed: 376 MB 2025-12-02 13:41:02.690 - Render thread -> Warning: Available VRAM budget 376 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:41:03.158 - Render thread -> Info: Frame[12463] - Available VRAM budget has changed: 378 MB 2025-12-02 13:41:03.158 - Render thread -> Warning: Available VRAM budget 378 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:41:03.291 - Render thread -> Info: Frame[12467] - Available VRAM budget has changed: 382 MB 2025-12-02 13:41:03.291 - Render thread -> Warning: Available VRAM budget 382 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:41:03.357 - Render thread -> Info: Frame[12469] - Available VRAM budget has changed: 412 MB 2025-12-02 13:41:03.357 - Render thread -> Warning: Available VRAM budget 412 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:41:04.023 - Render thread -> Info: Frame[12489] - Available VRAM budget has changed: 385 MB 2025-12-02 13:41:04.023 - Render thread -> Warning: Available VRAM budget 385 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:41:04.957 - Render thread -> Info: Frame[12517] - Available VRAM budget has changed: 330 MB 2025-12-02 13:41:04.957 - Render thread -> Warning: Available VRAM budget 330 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:41:16.090 - Render thread -> Info: Frame[12851] - Available VRAM budget has changed: 418 MB 2025-12-02 13:41:16.090 - Render thread -> Warning: Available VRAM budget 418 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:41:16.157 - Render thread -> Info: Frame[12853] - Available VRAM budget has changed: 426 MB 2025-12-02 13:41:16.157 - Render thread -> Warning: Available VRAM budget 426 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:41:16.957 - Render thread -> Info: Frame[12877] - Available VRAM budget has changed: 437 MB 2025-12-02 13:41:16.957 - Render thread -> Warning: Available VRAM budget 437 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:41:17.024 - Render thread -> Info: Frame[12879] - Available VRAM budget has changed: 445 MB 2025-12-02 13:41:17.024 - Render thread -> Warning: Available VRAM budget 445 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:41:17.757 - Render thread -> Info: Frame[12901] - Available VRAM budget has changed: 331 MB 2025-12-02 13:41:17.757 - Render thread -> Warning: Available VRAM budget 331 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:41:20.491 - Render thread -> Info: Frame[12983] - Available VRAM budget has changed: 435 MB 2025-12-02 13:41:20.491 - Render thread -> Warning: Available VRAM budget 435 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:41:21.690 - Render thread -> Info: Frame[13019] - Available VRAM budget has changed: 444 MB 2025-12-02 13:41:21.690 - Render thread -> Warning: Available VRAM budget 444 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:41:22.491 - Render thread -> Info: Frame[13043] - Available VRAM budget has changed: 454 MB 2025-12-02 13:41:22.491 - Render thread -> Warning: Available VRAM budget 454 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:41:23.157 - Render thread -> Info: Frame[13063] - Available VRAM budget has changed: 461 MB 2025-12-02 13:41:23.157 - Render thread -> Warning: Available VRAM budget 461 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:41:23.557 - Render thread -> Info: Frame[13075] - Available VRAM budget has changed: 498 MB 2025-12-02 13:41:23.557 - Render thread -> Warning: Available VRAM budget 498 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:41:23.757 - Render thread -> Info: Frame[13081] - Available VRAM budget has changed: 546 MB 2025-12-02 13:41:23.757 - Render thread -> Warning: Available VRAM budget 546 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:41:24.890 - Render thread -> Info: Frame[13115] - Available VRAM budget has changed: 489 MB 2025-12-02 13:41:24.890 - Render thread -> Warning: Available VRAM budget 489 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:41:27.491 - Render thread -> Info: Frame[13193] - Available VRAM budget has changed: 459 MB 2025-12-02 13:41:27.491 - Render thread -> Warning: Available VRAM budget 459 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:41:28.824 - Render thread -> Info: Frame[13233] - Available VRAM budget has changed: 489 MB 2025-12-02 13:41:28.824 - Render thread -> Warning: Available VRAM budget 489 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:41:30.757 - Render thread -> Info: Frame[13291] - Available VRAM budget has changed: 459 MB 2025-12-02 13:41:30.757 - Render thread -> Warning: Available VRAM budget 459 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:41:31.890 - Render thread -> Info: Frame[13325] - Available VRAM budget has changed: 445 MB 2025-12-02 13:41:31.890 - Render thread -> Warning: Available VRAM budget 445 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:41:32.957 - Render thread -> Info: Frame[13357] - Available VRAM budget has changed: 457 MB 2025-12-02 13:41:32.957 - Render thread -> Warning: Available VRAM budget 457 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:41:33.090 - Render thread -> Info: Frame[13361] - Available VRAM budget has changed: 445 MB 2025-12-02 13:41:33.090 - Render thread -> Warning: Available VRAM budget 445 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:41:33.890 - Render thread -> Info: Frame[13385] - Available VRAM budget has changed: 435 MB 2025-12-02 13:41:33.890 - Render thread -> Warning: Available VRAM budget 435 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:41:33.957 - Render thread -> Info: Frame[13387] - Available VRAM budget has changed: 426 MB 2025-12-02 13:41:33.957 - Render thread -> Warning: Available VRAM budget 426 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:41:34.890 - Render thread -> Info: Frame[13415] - Available VRAM budget has changed: 420 MB 2025-12-02 13:41:34.890 - Render thread -> Warning: Available VRAM budget 420 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:41:34.957 - Render thread -> Info: Frame[13417] - Available VRAM budget has changed: 331 MB 2025-12-02 13:41:34.957 - Render thread -> Warning: Available VRAM budget 331 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:41:57.024 - Render thread -> Info: Frame[14079] - Available VRAM budget has changed: 418 MB 2025-12-02 13:41:57.024 - Render thread -> Warning: Available VRAM budget 418 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:41:57.157 - Render thread -> Info: Frame[14083] - Available VRAM budget has changed: 426 MB 2025-12-02 13:41:57.157 - Render thread -> Warning: Available VRAM budget 426 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:41:58.023 - Render thread -> Info: Frame[14109] - Available VRAM budget has changed: 451 MB 2025-12-02 13:41:58.023 - Render thread -> Warning: Available VRAM budget 451 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:41:58.157 - Render thread -> Info: Frame[14113] - Available VRAM budget has changed: 480 MB 2025-12-02 13:41:58.157 - Render thread -> Warning: Available VRAM budget 480 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:41:58.357 - Render thread -> Info: Frame[14119] - Available VRAM budget has changed: 530 MB 2025-12-02 13:41:58.357 - Render thread -> Warning: Available VRAM budget 530 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:42:01.425 - Render thread -> Info: Frame[14211] - Available VRAM budget has changed: 459 MB 2025-12-02 13:42:01.425 - Render thread -> Warning: Available VRAM budget 459 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:42:02.490 - Render thread -> Info: Frame[14243] - Available VRAM budget has changed: 488 MB 2025-12-02 13:42:02.490 - Render thread -> Warning: Available VRAM budget 488 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:42:04.757 - Render thread -> Info: Frame[14311] - Available VRAM budget has changed: 548 MB 2025-12-02 13:42:04.757 - Render thread -> Warning: Available VRAM budget 548 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:42:08.423 - Render thread -> Info: Frame[14421] - Available VRAM budget has changed: 489 MB 2025-12-02 13:42:08.424 - Render thread -> Warning: Available VRAM budget 489 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:42:08.824 - Render thread -> Info: Frame[14433] - Available VRAM budget has changed: 461 MB 2025-12-02 13:42:08.824 - Render thread -> Warning: Available VRAM budget 461 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:42:10.423 - Render thread -> Info: Frame[14481] - Available VRAM budget has changed: 489 MB 2025-12-02 13:42:10.423 - Render thread -> Warning: Available VRAM budget 489 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:42:11.557 - Render thread -> Info: Frame[14515] - Available VRAM budget has changed: 546 MB 2025-12-02 13:42:11.557 - Render thread -> Warning: Available VRAM budget 546 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:42:11.890 - Render thread -> Info: Frame[14525] - Available VRAM budget has changed: 489 MB 2025-12-02 13:42:11.890 - Render thread -> Warning: Available VRAM budget 489 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:42:17.156 - Render thread -> Info: Frame[14683] - Available VRAM budget has changed: 548 MB 2025-12-02 13:42:17.156 - Render thread -> Warning: Available VRAM budget 548 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:42:24.757 - Render thread -> Info: Frame[14911] - Available VRAM budget has changed: 489 MB 2025-12-02 13:42:24.757 - Render thread -> Warning: Available VRAM budget 489 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:42:25.091 - Render thread -> Info: Frame[14921] - Available VRAM budget has changed: 459 MB 2025-12-02 13:42:25.091 - Render thread -> Warning: Available VRAM budget 459 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:42:28.490 - Render thread -> Info: Frame[15023] - Available VRAM budget has changed: 489 MB 2025-12-02 13:42:28.490 - Render thread -> Warning: Available VRAM budget 489 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:42:28.823 - Render thread -> Info: Frame[15033] - Available VRAM budget has changed: 546 MB 2025-12-02 13:42:28.823 - Render thread -> Warning: Available VRAM budget 546 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:42:37.157 - Render thread -> Info: Frame[15283] - Available VRAM budget has changed: 489 MB 2025-12-02 13:42:37.157 - Render thread -> Warning: Available VRAM budget 489 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:42:38.490 - Render thread -> Info: Frame[15323] - Available VRAM budget has changed: 546 MB 2025-12-02 13:42:38.490 - Render thread -> Warning: Available VRAM budget 546 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:42:40.156 - Render thread -> Info: Frame[15373] - Available VRAM budget has changed: 491 MB 2025-12-02 13:42:40.157 - Render thread -> Warning: Available VRAM budget 491 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:42:44.690 - Render thread -> Info: Frame[15509] - Available VRAM budget has changed: 459 MB 2025-12-02 13:42:44.690 - Render thread -> Warning: Available VRAM budget 459 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:42:45.890 - Render thread -> Info: Frame[15545] - Available VRAM budget has changed: 489 MB 2025-12-02 13:42:45.890 - Render thread -> Warning: Available VRAM budget 489 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:42:48.224 - Render thread -> Info: Frame[15615] - Available VRAM budget has changed: 459 MB 2025-12-02 13:42:48.224 - Render thread -> Warning: Available VRAM budget 459 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:42:49.890 - Render thread -> Info: Frame[15665] - Available VRAM budget has changed: 445 MB 2025-12-02 13:42:49.890 - Render thread -> Warning: Available VRAM budget 445 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:42:49.957 - Render thread -> Info: Frame[15667] - Available VRAM budget has changed: 438 MB 2025-12-02 13:42:49.957 - Render thread -> Warning: Available VRAM budget 438 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:42:50.624 - Render thread -> Info: Frame[15687] - Available VRAM budget has changed: 435 MB 2025-12-02 13:42:50.624 - Render thread -> Warning: Available VRAM budget 435 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:42:50.757 - Render thread -> Info: Frame[15691] - Available VRAM budget has changed: 426 MB 2025-12-02 13:42:50.757 - Render thread -> Warning: Available VRAM budget 426 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:42:51.557 - Render thread -> Info: Frame[15715] - Available VRAM budget has changed: 420 MB 2025-12-02 13:42:51.557 - Render thread -> Warning: Available VRAM budget 420 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:42:51.691 - Render thread -> Info: Frame[15719] - Available VRAM budget has changed: 331 MB 2025-12-02 13:42:51.691 - Render thread -> Warning: Available VRAM budget 331 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:42:53.890 - Render thread -> Info: Frame[15785] - Available VRAM budget has changed: 426 MB 2025-12-02 13:42:53.890 - Render thread -> Warning: Available VRAM budget 426 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:42:53.957 - Render thread -> Info: Frame[15787] - Available VRAM budget has changed: 385 MB 2025-12-02 13:42:53.957 - Render thread -> Warning: Available VRAM budget 385 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:42:54.958 - Render thread -> Info: Frame[15817] - Available VRAM budget has changed: 375 MB 2025-12-02 13:42:54.958 - Render thread -> Warning: Available VRAM budget 375 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:42:55.024 - Render thread -> Info: Frame[15819] - Available VRAM budget has changed: 372 MB 2025-12-02 13:42:55.024 - Render thread -> Warning: Available VRAM budget 372 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:42:55.157 - Render thread -> Info: Frame[15823] - Available VRAM budget has changed: 370 MB 2025-12-02 13:42:55.157 - Render thread -> Warning: Available VRAM budget 370 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:42:56.224 - Render thread -> Info: Frame[15855] - Available VRAM budget has changed: 358 MB 2025-12-02 13:42:56.224 - Render thread -> Warning: Available VRAM budget 358 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:42:58.157 - Render thread -> Info: Frame[15913] - Available VRAM budget has changed: 362 MB 2025-12-02 13:42:58.157 - Render thread -> Warning: Available VRAM budget 362 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:42:58.357 - Render thread -> Info: Frame[15919] - Available VRAM budget has changed: 397 MB 2025-12-02 13:42:58.357 - Render thread -> Warning: Available VRAM budget 397 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:42:58.757 - Render thread -> Info: Frame[15931] - Available VRAM budget has changed: 456 MB 2025-12-02 13:42:58.757 - Render thread -> Warning: Available VRAM budget 456 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:42:58.957 - Render thread -> Info: Frame[15937] - Available VRAM budget has changed: 441 MB 2025-12-02 13:42:58.957 - Render thread -> Warning: Available VRAM budget 441 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:42:59.290 - Render thread -> Info: Frame[15947] - Available VRAM budget has changed: 377 MB 2025-12-02 13:42:59.290 - Render thread -> Warning: Available VRAM budget 377 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:43:00.558 - Render thread -> Info: Frame[15985] - Available VRAM budget has changed: 392 MB 2025-12-02 13:43:00.558 - Render thread -> Warning: Available VRAM budget 392 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:43:01.023 - Render thread -> Info: Frame[15999] - Available VRAM budget has changed: 380 MB 2025-12-02 13:43:01.023 - Render thread -> Warning: Available VRAM budget 380 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:43:02.291 - Render thread -> Info: Frame[16037] - Available VRAM budget has changed: 406 MB 2025-12-02 13:43:02.291 - Render thread -> Warning: Available VRAM budget 406 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:43:02.490 - Render thread -> Info: Frame[16043] - Available VRAM budget has changed: 404 MB 2025-12-02 13:43:02.490 - Render thread -> Warning: Available VRAM budget 404 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:43:03.024 - Render thread -> Info: Frame[16059] - Available VRAM budget has changed: 330 MB 2025-12-02 13:43:03.024 - Render thread -> Warning: Available VRAM budget 330 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:43:08.223 - Render thread -> Info: Frame[16215] - Available VRAM budget has changed: 356 MB 2025-12-02 13:43:08.223 - Render thread -> Warning: Available VRAM budget 356 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:43:08.557 - Render thread -> Info: Frame[16225] - Available VRAM budget has changed: 315 MB 2025-12-02 13:43:08.557 - Render thread -> Warning: Available VRAM budget 315 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:43:19.690 - Render thread -> Info: Frame[16559] - Available VRAM budget has changed: 319 MB 2025-12-02 13:43:19.690 - Render thread -> Warning: Available VRAM budget 319 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:43:20.223 - Render thread -> Info: Frame[16575] - Available VRAM budget has changed: 340 MB 2025-12-02 13:43:20.223 - Render thread -> Warning: Available VRAM budget 340 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:43:21.290 - Render thread -> Info: Frame[16607] - Available VRAM budget has changed: 391 MB 2025-12-02 13:43:21.290 - Render thread -> Warning: Available VRAM budget 391 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:43:21.424 - Render thread -> Info: Frame[16611] - Available VRAM budget has changed: 395 MB 2025-12-02 13:43:21.424 - Render thread -> Warning: Available VRAM budget 395 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:43:21.490 - Render thread -> Info: Frame[16613] - Available VRAM budget has changed: 451 MB 2025-12-02 13:43:21.490 - Render thread -> Warning: Available VRAM budget 451 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:43:21.623 - Render thread -> Info: Frame[16617] - Available VRAM budget has changed: 455 MB 2025-12-02 13:43:21.623 - Render thread -> Warning: Available VRAM budget 455 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:43:26.890 - Render thread -> Info: Frame[16775] - Available VRAM budget has changed: 461 MB 2025-12-02 13:43:26.890 - Render thread -> Warning: Available VRAM budget 461 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:43:37.423 - Render thread -> Info: Frame[17091] - Available VRAM budget has changed: 465 MB 2025-12-02 13:43:37.423 - Render thread -> Warning: Available VRAM budget 465 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:43:53.957 - Render thread -> Info: Frame[17587] - Available VRAM budget has changed: 417 MB 2025-12-02 13:43:53.957 - Render thread -> Warning: Available VRAM budget 417 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:43:55.756 - Render thread -> Info: Frame[17641] - Available VRAM budget has changed: 415 MB 2025-12-02 13:43:55.756 - Render thread -> Warning: Available VRAM budget 415 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:44:01.757 - Render thread -> Info: Frame[17821] - Available VRAM budget has changed: 413 MB 2025-12-02 13:44:01.757 - Render thread -> Warning: Available VRAM budget 413 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:44:03.690 - Render thread -> Info: Frame[17879] - Available VRAM budget has changed: 405 MB 2025-12-02 13:44:03.690 - Render thread -> Warning: Available VRAM budget 405 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:44:04.823 - Render thread -> Info: Frame[17913] - Available VRAM budget has changed: 355 MB 2025-12-02 13:44:04.823 - Render thread -> Warning: Available VRAM budget 355 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:44:07.890 - Render thread -> Info: Frame[18005] - Available VRAM budget has changed: 359 MB 2025-12-02 13:44:07.890 - Render thread -> Warning: Available VRAM budget 359 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:44:09.491 - Render thread -> Info: Frame[18053] - Available VRAM budget has changed: 361 MB 2025-12-02 13:44:09.491 - Render thread -> Warning: Available VRAM budget 361 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:44:10.090 - Render thread -> Info: Frame[18071] - Available VRAM budget has changed: 357 MB 2025-12-02 13:44:10.090 - Render thread -> Warning: Available VRAM budget 357 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:44:12.023 - Render thread -> Info: Frame[18129] - Available VRAM budget has changed: 407 MB 2025-12-02 13:44:12.023 - Render thread -> Warning: Available VRAM budget 407 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:44:13.823 - Render thread -> Info: Frame[18183] - Available VRAM budget has changed: 462 MB 2025-12-02 13:44:13.823 - Render thread -> Warning: Available VRAM budget 462 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:44:15.690 - Render thread -> Info: Frame[18239] - Available VRAM budget has changed: 407 MB 2025-12-02 13:44:15.690 - Render thread -> Warning: Available VRAM budget 407 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:44:15.957 - Render thread -> Info: Frame[18247] - Available VRAM budget has changed: 402 MB 2025-12-02 13:44:15.957 - Render thread -> Warning: Available VRAM budget 402 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:44:18.290 - Render thread -> Info: Frame[18317] - Available VRAM budget has changed: 350 MB 2025-12-02 13:44:18.290 - Render thread -> Warning: Available VRAM budget 350 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:44:18.490 - Render thread -> Info: Frame[18323] - Available VRAM budget has changed: 347 MB 2025-12-02 13:44:18.490 - Render thread -> Warning: Available VRAM budget 347 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:44:18.624 - Render thread -> Info: Frame[18327] - Available VRAM budget has changed: 326 MB 2025-12-02 13:44:18.624 - Render thread -> Warning: Available VRAM budget 326 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:44:18.690 - Render thread -> Info: Frame[18329] - Available VRAM budget has changed: 317 MB 2025-12-02 13:44:18.690 - Render thread -> Warning: Available VRAM budget 317 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:44:24.089 - Render thread -> Info: Frame[18491] - Available VRAM budget has changed: 325 MB 2025-12-02 13:44:24.090 - Render thread -> Warning: Available VRAM budget 325 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:44:25.156 - Render thread -> Info: Frame[18523] - Available VRAM budget has changed: 346 MB 2025-12-02 13:44:25.156 - Render thread -> Warning: Available VRAM budget 346 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:44:25.290 - Render thread -> Info: Frame[18527] - Available VRAM budget has changed: 350 MB 2025-12-02 13:44:25.290 - Render thread -> Warning: Available VRAM budget 350 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:44:25.556 - Render thread -> Info: Frame[18535] - Available VRAM budget has changed: 400 MB 2025-12-02 13:44:25.556 - Render thread -> Warning: Available VRAM budget 400 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:44:25.623 - Render thread -> Info: Frame[18537] - Available VRAM budget has changed: 456 MB 2025-12-02 13:44:25.623 - Render thread -> Warning: Available VRAM budget 456 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:44:28.224 - Render thread -> Info: Frame[18615] - Available VRAM budget has changed: 461 MB 2025-12-02 13:44:28.224 - Render thread -> Warning: Available VRAM budget 461 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:44:37.490 - Render thread -> Info: Frame[18893] - Available VRAM budget has changed: 357 MB 2025-12-02 13:44:37.490 - Render thread -> Warning: Available VRAM budget 357 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:44:38.756 - Render thread -> Info: Frame[18931] - Available VRAM budget has changed: 413 MB 2025-12-02 13:44:38.756 - Render thread -> Warning: Available VRAM budget 413 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:44:39.023 - Render thread -> Info: Frame[18939] - Available VRAM budget has changed: 463 MB 2025-12-02 13:44:39.023 - Render thread -> Warning: Available VRAM budget 463 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:44:39.890 - Render thread -> Info: Frame[18965] - Available VRAM budget has changed: 413 MB 2025-12-02 13:44:39.890 - Render thread -> Warning: Available VRAM budget 413 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:44:40.090 - Render thread -> Info: Frame[18971] - Available VRAM budget has changed: 357 MB 2025-12-02 13:44:40.090 - Render thread -> Warning: Available VRAM budget 357 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:44:42.756 - Render thread -> Info: Frame[19051] - Available VRAM budget has changed: 353 MB 2025-12-02 13:44:42.756 - Render thread -> Warning: Available VRAM budget 353 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:44:42.890 - Render thread -> Info: Frame[19055] - Available VRAM budget has changed: 351 MB 2025-12-02 13:44:42.890 - Render thread -> Warning: Available VRAM budget 351 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:44:45.156 - Render thread -> Info: Frame[19123] - Available VRAM budget has changed: 330 MB 2025-12-02 13:44:45.156 - Render thread -> Warning: Available VRAM budget 330 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:44:46.290 - Render thread -> Info: Frame[19157] - Available VRAM budget has changed: 351 MB 2025-12-02 13:44:46.290 - Render thread -> Warning: Available VRAM budget 351 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:44:47.558 - Render thread -> Info: Frame[19195] - Available VRAM budget has changed: 353 MB 2025-12-02 13:44:47.558 - Render thread -> Warning: Available VRAM budget 353 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:44:48.490 - Render thread -> Info: Frame[19223] - Available VRAM budget has changed: 351 MB 2025-12-02 13:44:48.490 - Render thread -> Warning: Available VRAM budget 351 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:44:49.556 - Render thread -> Info: Frame[19255] - Available VRAM budget has changed: 407 MB 2025-12-02 13:44:49.556 - Render thread -> Warning: Available VRAM budget 407 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:44:50.890 - Render thread -> Info: Frame[19295] - Available VRAM budget has changed: 351 MB 2025-12-02 13:44:50.890 - Render thread -> Warning: Available VRAM budget 351 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:44:52.957 - Render thread -> Info: Frame[19357] - Available VRAM budget has changed: 335 MB 2025-12-02 13:44:52.957 - Render thread -> Warning: Available VRAM budget 335 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:44:54.623 - Render thread -> Info: Frame[19407] - Available VRAM budget has changed: 355 MB 2025-12-02 13:44:54.623 - Render thread -> Warning: Available VRAM budget 355 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:44:58.890 - Render thread -> Info: Frame[19535] - Available VRAM budget has changed: 335 MB 2025-12-02 13:44:58.890 - Render thread -> Warning: Available VRAM budget 335 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:45:01.023 - Render thread -> Info: Frame[19607] - Available VRAM budget has changed: 337 MB 2025-12-02 13:45:01.023 - Render thread -> Warning: Available VRAM budget 337 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:45:01.423 - Render thread -> Info: Frame[19631] - Available VRAM budget has changed: 332 MB 2025-12-02 13:45:01.423 - Render thread -> Warning: Available VRAM budget 332 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:45:04.790 - Render thread -> Info: Frame[19813] - Available VRAM budget has changed: 330 MB 2025-12-02 13:45:04.790 - Render thread -> Warning: Available VRAM budget 330 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:45:07.123 - Render thread -> Info: Frame[19883] - Available VRAM budget has changed: 332 MB 2025-12-02 13:45:07.123 - Render thread -> Warning: Available VRAM budget 332 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:45:07.656 - Render thread -> Info: Frame[19899] - Available VRAM budget has changed: 330 MB 2025-12-02 13:45:07.656 - Render thread -> Warning: Available VRAM budget 330 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:45:10.123 - Render thread -> Info: Frame[19973] - Available VRAM budget has changed: 335 MB 2025-12-02 13:45:10.123 - Render thread -> Warning: Available VRAM budget 335 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:45:10.456 - Render thread -> Info: Frame[19983] - Available VRAM budget has changed: 331 MB 2025-12-02 13:45:10.456 - Render thread -> Warning: Available VRAM budget 331 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:45:10.990 - Render thread -> Info: Frame[19999] - Available VRAM budget has changed: 317 MB 2025-12-02 13:45:10.990 - Render thread -> Warning: Available VRAM budget 317 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:45:12.457 - Render thread -> Info: Frame[20043] - Available VRAM budget has changed: 326 MB 2025-12-02 13:45:12.457 - Render thread -> Warning: Available VRAM budget 326 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:45:12.523 - Render thread -> Info: Frame[20045] - Available VRAM budget has changed: 334 MB 2025-12-02 13:45:12.523 - Render thread -> Warning: Available VRAM budget 334 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:45:12.657 - Render thread -> Info: Frame[20049] - Available VRAM budget has changed: 413 MB 2025-12-02 13:45:12.657 - Render thread -> Warning: Available VRAM budget 413 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:45:12.857 - Render thread -> Info: Frame[20055] - Available VRAM budget has changed: 473 MB 2025-12-02 13:45:12.857 - Render thread -> Warning: Available VRAM budget 473 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:45:13.124 - Render thread -> Info: Frame[20063] - Available VRAM budget has changed: 491 MB 2025-12-02 13:45:13.124 - Render thread -> Warning: Available VRAM budget 491 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:45:13.524 - Render thread -> Info: Frame[20075] - Available VRAM budget has changed: 508 MB 2025-12-02 13:45:13.524 - Render thread -> Warning: Available VRAM budget 508 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:45:14.125 - Render thread -> Info: Frame[20093] - Available VRAM budget has changed: 511 MB 2025-12-02 13:45:14.125 - Render thread -> Warning: Available VRAM budget 511 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:45:15.190 - Render thread -> Info: Frame[20125] - Available VRAM budget has changed: 514 MB 2025-12-02 13:45:15.190 - Render thread -> Warning: Available VRAM budget 514 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:45:15.324 - Render thread -> Info: Frame[20129] - Available VRAM budget has changed: 525 MB 2025-12-02 13:45:15.324 - Render thread -> Warning: Available VRAM budget 525 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:45:15.723 - Render thread -> Info: Frame[20141] - Available VRAM budget has changed: 509 MB 2025-12-02 13:45:15.723 - Render thread -> Warning: Available VRAM budget 509 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:45:15.791 - Render thread -> Info: Frame[20143] - Available VRAM budget has changed: 497 MB 2025-12-02 13:45:15.791 - Render thread -> Warning: Available VRAM budget 497 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:45:15.924 - Render thread -> Info: Frame[20147] - Available VRAM budget has changed: 483 MB 2025-12-02 13:45:15.924 - Render thread -> Warning: Available VRAM budget 483 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:45:16.123 - Render thread -> Info: Frame[20153] - Available VRAM budget has changed: 473 MB 2025-12-02 13:45:16.123 - Render thread -> Warning: Available VRAM budget 473 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:45:17.257 - Render thread -> Info: Frame[20187] - Available VRAM budget has changed: 485 MB 2025-12-02 13:45:17.257 - Render thread -> Warning: Available VRAM budget 485 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:45:17.391 - Render thread -> Info: Frame[20191] - Available VRAM budget has changed: 520 MB 2025-12-02 13:45:17.391 - Render thread -> Warning: Available VRAM budget 520 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:45:17.857 - Render thread -> Info: Frame[20205] - Available VRAM budget has changed: 536 MB 2025-12-02 13:45:17.857 - Render thread -> Warning: Available VRAM budget 536 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:45:17.924 - Render thread -> Info: Frame[20207] - Available VRAM budget has changed: 548 MB 2025-12-02 13:45:17.924 - Render thread -> Warning: Available VRAM budget 548 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:45:18.124 - Render thread -> Info: Frame[20213] - Available VRAM budget has changed: 553 MB 2025-12-02 13:45:18.124 - Render thread -> Warning: Available VRAM budget 553 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:45:18.190 - Render thread -> Info: Frame[20215] - Available VRAM budget has changed: 563 MB 2025-12-02 13:45:18.190 - Render thread -> Warning: Available VRAM budget 563 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:45:18.258 - Render thread -> Info: Frame[20217] - Available VRAM budget has changed: 577 MB 2025-12-02 13:45:18.258 - Render thread -> Warning: Available VRAM budget 577 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:45:19.390 - Render thread -> Info: Frame[20251] - Available VRAM budget has changed: 583 MB 2025-12-02 13:45:19.390 - Render thread -> Warning: Available VRAM budget 583 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:45:19.724 - Render thread -> Info: Frame[20261] - Available VRAM budget has changed: 586 MB 2025-12-02 13:45:19.724 - Render thread -> Warning: Available VRAM budget 586 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:45:20.523 - Render thread -> Info: Frame[20285] - Available VRAM budget has changed: 583 MB 2025-12-02 13:45:20.523 - Render thread -> Warning: Available VRAM budget 583 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:45:21.060 - Render thread -> Info: Frame[20301] - Available VRAM budget has changed: 578 MB 2025-12-02 13:45:21.060 - Render thread -> Warning: Available VRAM budget 578 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:45:21.124 - Render thread -> Info: Frame[20303] - Available VRAM budget has changed: 574 MB 2025-12-02 13:45:21.124 - Render thread -> Warning: Available VRAM budget 574 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:45:21.191 - Render thread -> Info: Frame[20305] - Available VRAM budget has changed: 561 MB 2025-12-02 13:45:21.191 - Render thread -> Warning: Available VRAM budget 561 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:45:21.457 - Render thread -> Info: Frame[20313] - Available VRAM budget has changed: 553 MB 2025-12-02 13:45:21.457 - Render thread -> Warning: Available VRAM budget 553 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:45:21.725 - Render thread -> Info: Frame[20321] - Available VRAM budget has changed: 519 MB 2025-12-02 13:45:21.725 - Render thread -> Warning: Available VRAM budget 519 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:45:21.990 - Render thread -> Info: Frame[20329] - Available VRAM budget has changed: 504 MB 2025-12-02 13:45:21.990 - Render thread -> Warning: Available VRAM budget 504 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:45:22.124 - Render thread -> Info: Frame[20333] - Available VRAM budget has changed: 498 MB 2025-12-02 13:45:22.124 - Render thread -> Warning: Available VRAM budget 498 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:45:22.190 - Render thread -> Info: Frame[20335] - Available VRAM budget has changed: 466 MB 2025-12-02 13:45:22.190 - Render thread -> Warning: Available VRAM budget 466 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:45:22.590 - Render thread -> Info: Frame[20347] - Available VRAM budget has changed: 463 MB 2025-12-02 13:45:22.590 - Render thread -> Warning: Available VRAM budget 463 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:45:28.057 - Render thread -> Info: Frame[20511] - Available VRAM budget has changed: 460 MB 2025-12-02 13:45:28.057 - Render thread -> Warning: Available VRAM budget 460 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:45:28.256 - Render thread -> Info: Frame[20517] - Available VRAM budget has changed: 457 MB 2025-12-02 13:45:28.256 - Render thread -> Warning: Available VRAM budget 457 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:45:29.590 - Render thread -> Info: Frame[20557] - Available VRAM budget has changed: 464 MB 2025-12-02 13:45:29.590 - Render thread -> Warning: Available VRAM budget 464 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:45:30.057 - Render thread -> Info: Frame[20571] - Available VRAM budget has changed: 469 MB 2025-12-02 13:45:30.057 - Render thread -> Warning: Available VRAM budget 469 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:45:35.524 - Render thread -> Info: Frame[20735] - Available VRAM budget has changed: 483 MB 2025-12-02 13:45:35.524 - Render thread -> Warning: Available VRAM budget 483 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:45:35.859 - Render thread -> Info: Frame[20745] - Available VRAM budget has changed: 487 MB 2025-12-02 13:45:35.859 - Render thread -> Warning: Available VRAM budget 487 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:45:35.992 - Render thread -> Info: Frame[20749] - Available VRAM budget has changed: 493 MB 2025-12-02 13:45:35.992 - Render thread -> Warning: Available VRAM budget 493 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:45:36.057 - Render thread -> Info: Frame[20751] - Available VRAM budget has changed: 500 MB 2025-12-02 13:45:36.057 - Render thread -> Warning: Available VRAM budget 500 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:45:36.324 - Render thread -> Info: Frame[20759] - Available VRAM budget has changed: 527 MB 2025-12-02 13:45:36.324 - Render thread -> Warning: Available VRAM budget 527 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:45:36.394 - Render thread -> Info: Frame[20761] - Available VRAM budget has changed: 540 MB 2025-12-02 13:45:36.394 - Render thread -> Warning: Available VRAM budget 540 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:45:36.523 - Render thread -> Info: Frame[20765] - Available VRAM budget has changed: 543 MB 2025-12-02 13:45:36.523 - Render thread -> Warning: Available VRAM budget 543 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:45:36.591 - Render thread -> Info: Frame[20767] - Available VRAM budget has changed: 546 MB 2025-12-02 13:45:36.591 - Render thread -> Warning: Available VRAM budget 546 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:45:37.125 - Render thread -> Info: Frame[20783] - Available VRAM budget has changed: 550 MB 2025-12-02 13:45:37.126 - Render thread -> Warning: Available VRAM budget 550 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:45:37.390 - Render thread -> Info: Frame[20791] - Available VRAM budget has changed: 553 MB 2025-12-02 13:45:37.390 - Render thread -> Warning: Available VRAM budget 553 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:45:37.724 - Render thread -> Info: Frame[20801] - Available VRAM budget has changed: 573 MB 2025-12-02 13:45:37.724 - Render thread -> Warning: Available VRAM budget 573 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:45:41.390 - Render thread -> Info: Frame[20929] - Available VRAM budget has changed: 576 MB 2025-12-02 13:45:41.390 - Render thread -> Warning: Available VRAM budget 576 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:45:48.190 - Render thread -> Info: Frame[21133] - Available VRAM budget has changed: 572 MB 2025-12-02 13:45:48.190 - Render thread -> Warning: Available VRAM budget 572 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:45:57.757 - Render thread -> Info: Frame[21451] - Available VRAM budget has changed: 568 MB 2025-12-02 13:45:57.757 - Render thread -> Warning: Available VRAM budget 568 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:45:59.090 - Render thread -> Info: Frame[21491] - Available VRAM budget has changed: 558 MB 2025-12-02 13:45:59.090 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:46:00.090 - Render thread -> Info: Frame[21521] - Available VRAM budget has changed: 527 MB 2025-12-02 13:46:00.090 - Render thread -> Warning: Available VRAM budget 527 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:46:01.291 - Render thread -> Info: Frame[21557] - Available VRAM budget has changed: 539 MB 2025-12-02 13:46:01.291 - Render thread -> Warning: Available VRAM budget 539 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:46:01.556 - Render thread -> Info: Frame[21565] - Available VRAM budget has changed: 541 MB 2025-12-02 13:46:01.556 - Render thread -> Warning: Available VRAM budget 541 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:46:02.290 - Render thread -> Info: Frame[21587] - Available VRAM budget has changed: 534 MB 2025-12-02 13:46:02.290 - Render thread -> Warning: Available VRAM budget 534 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:46:03.225 - Render thread -> Info: Frame[21615] - Available VRAM budget has changed: 499 MB 2025-12-02 13:46:03.225 - Render thread -> Warning: Available VRAM budget 499 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:46:03.290 - Render thread -> Info: Frame[21617] - Available VRAM budget has changed: 485 MB 2025-12-02 13:46:03.290 - Render thread -> Warning: Available VRAM budget 485 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:46:03.357 - Render thread -> Info: Frame[21619] - Available VRAM budget has changed: 474 MB 2025-12-02 13:46:03.357 - Render thread -> Warning: Available VRAM budget 474 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:46:03.426 - Render thread -> Info: Frame[21621] - Available VRAM budget has changed: 467 MB 2025-12-02 13:46:03.426 - Render thread -> Warning: Available VRAM budget 467 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:46:03.492 - Render thread -> Info: Frame[21623] - Available VRAM budget has changed: 456 MB 2025-12-02 13:46:03.492 - Render thread -> Warning: Available VRAM budget 456 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:46:03.625 - Render thread -> Info: Frame[21627] - Available VRAM budget has changed: 452 MB 2025-12-02 13:46:03.625 - Render thread -> Warning: Available VRAM budget 452 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:46:04.491 - Render thread -> Info: Frame[21653] - Available VRAM budget has changed: 409 MB 2025-12-02 13:46:04.491 - Render thread -> Warning: Available VRAM budget 409 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:46:04.890 - Render thread -> Info: Frame[21665] - Available VRAM budget has changed: 406 MB 2025-12-02 13:46:04.890 - Render thread -> Warning: Available VRAM budget 406 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:46:05.556 - Render thread -> Info: Frame[21685] - Available VRAM budget has changed: 351 MB 2025-12-02 13:46:05.556 - Render thread -> Warning: Available VRAM budget 351 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:46:06.490 - Render thread -> Info: Frame[21713] - Available VRAM budget has changed: 336 MB 2025-12-02 13:46:06.490 - Render thread -> Warning: Available VRAM budget 336 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:46:06.623 - Render thread -> Info: Frame[21717] - Available VRAM budget has changed: 333 MB 2025-12-02 13:46:06.623 - Render thread -> Warning: Available VRAM budget 333 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:46:07.490 - Render thread -> Info: Frame[21743] - Available VRAM budget has changed: 318 MB 2025-12-02 13:46:07.490 - Render thread -> Warning: Available VRAM budget 318 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:46:14.690 - Render thread -> Info: Frame[21959] - Available VRAM budget has changed: 371 MB 2025-12-02 13:46:14.690 - Render thread -> Warning: Available VRAM budget 371 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:46:14.957 - Render thread -> Info: Frame[21967] - Available VRAM budget has changed: 333 MB 2025-12-02 13:46:14.957 - Render thread -> Warning: Available VRAM budget 333 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:46:17.423 - Render thread -> Info: Frame[22041] - Available VRAM budget has changed: 414 MB 2025-12-02 13:46:17.423 - Render thread -> Warning: Available VRAM budget 414 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:46:19.623 - Render thread -> Info: Frame[22107] - Available VRAM budget has changed: 330 MB 2025-12-02 13:46:19.623 - Render thread -> Warning: Available VRAM budget 330 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:46:30.023 - Render thread -> Info: Frame[22419] - Available VRAM budget has changed: 359 MB 2025-12-02 13:46:30.023 - Render thread -> Warning: Available VRAM budget 359 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:46:30.690 - Render thread -> Info: Frame[22439] - Available VRAM budget has changed: 330 MB 2025-12-02 13:46:30.690 - Render thread -> Warning: Available VRAM budget 330 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:46:32.157 - Render thread -> Info: Frame[22483] - Available VRAM budget has changed: 358 MB 2025-12-02 13:46:32.157 - Render thread -> Warning: Available VRAM budget 358 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:46:32.423 - Render thread -> Info: Frame[22491] - Available VRAM budget has changed: 370 MB 2025-12-02 13:46:32.423 - Render thread -> Warning: Available VRAM budget 370 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:46:33.556 - Render thread -> Info: Frame[22525] - Available VRAM budget has changed: 372 MB 2025-12-02 13:46:33.556 - Render thread -> Warning: Available VRAM budget 372 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:46:34.156 - Render thread -> Info: Frame[22543] - Available VRAM budget has changed: 375 MB 2025-12-02 13:46:34.156 - Render thread -> Warning: Available VRAM budget 375 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:46:34.356 - Render thread -> Info: Frame[22549] - Available VRAM budget has changed: 385 MB 2025-12-02 13:46:34.356 - Render thread -> Warning: Available VRAM budget 385 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:46:34.958 - Render thread -> Info: Frame[22567] - Available VRAM budget has changed: 330 MB 2025-12-02 13:46:34.958 - Render thread -> Warning: Available VRAM budget 330 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:46:54.957 - Render thread -> Info: Frame[23167] - Available VRAM budget has changed: 461 MB 2025-12-02 13:46:54.957 - Render thread -> Warning: Available VRAM budget 461 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:46:56.757 - Render thread -> Info: Frame[23221] - Available VRAM budget has changed: 331 MB 2025-12-02 13:46:56.757 - Render thread -> Warning: Available VRAM budget 331 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:47:03.090 - Render thread -> Info: Frame[23411] - Available VRAM budget has changed: 459 MB 2025-12-02 13:47:03.090 - Render thread -> Warning: Available VRAM budget 459 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:47:03.557 - Render thread -> Info: Frame[23425] - Available VRAM budget has changed: 463 MB 2025-12-02 13:47:03.557 - Render thread -> Warning: Available VRAM budget 463 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:47:05.090 - Render thread -> Info: Frame[23471] - Available VRAM budget has changed: 493 MB 2025-12-02 13:47:05.090 - Render thread -> Warning: Available VRAM budget 493 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:47:05.157 - Render thread -> Info: Frame[23473] - Available VRAM budget has changed: 496 MB 2025-12-02 13:47:05.157 - Render thread -> Warning: Available VRAM budget 496 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:47:08.823 - Render thread -> Info: Frame[23583] - Available VRAM budget has changed: 491 MB 2025-12-02 13:47:08.823 - Render thread -> Warning: Available VRAM budget 491 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:47:11.690 - Render thread -> Info: Frame[23669] - Available VRAM budget has changed: 461 MB 2025-12-02 13:47:11.690 - Render thread -> Warning: Available VRAM budget 461 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:47:14.223 - Render thread -> Info: Frame[23745] - Available VRAM budget has changed: 330 MB 2025-12-02 13:47:14.223 - Render thread -> Warning: Available VRAM budget 330 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:47:19.756 - Render thread -> Info: Frame[23911] - Available VRAM budget has changed: 445 MB 2025-12-02 13:47:19.756 - Render thread -> Warning: Available VRAM budget 445 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:47:20.423 - Render thread -> Info: Frame[23931] - Available VRAM budget has changed: 530 MB 2025-12-02 13:47:20.423 - Render thread -> Warning: Available VRAM budget 530 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:47:21.490 - Render thread -> Info: Frame[23963] - Available VRAM budget has changed: 533 MB 2025-12-02 13:47:21.490 - Render thread -> Warning: Available VRAM budget 533 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:47:26.290 - Render thread -> Info: Frame[24107] - Available VRAM budget has changed: 530 MB 2025-12-02 13:47:26.290 - Render thread -> Warning: Available VRAM budget 530 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:47:26.757 - Render thread -> Info: Frame[24121] - Available VRAM budget has changed: 488 MB 2025-12-02 13:47:26.757 - Render thread -> Warning: Available VRAM budget 488 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:47:32.423 - Render thread -> Info: Frame[24291] - Available VRAM budget has changed: 547 MB 2025-12-02 13:47:32.423 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:47:40.023 - Render thread -> Info: Frame[24519] - Available VRAM budget has changed: 491 MB 2025-12-02 13:47:40.023 - Render thread -> Warning: Available VRAM budget 491 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:47:40.756 - Render thread -> Info: Frame[24541] - Available VRAM budget has changed: 459 MB 2025-12-02 13:47:40.756 - Render thread -> Warning: Available VRAM budget 459 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:47:42.490 - Render thread -> Info: Frame[24593] - Available VRAM budget has changed: 444 MB 2025-12-02 13:47:42.490 - Render thread -> Warning: Available VRAM budget 444 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:47:42.690 - Render thread -> Info: Frame[24599] - Available VRAM budget has changed: 435 MB 2025-12-02 13:47:42.690 - Render thread -> Warning: Available VRAM budget 435 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:47:43.757 - Render thread -> Info: Frame[24631] - Available VRAM budget has changed: 330 MB 2025-12-02 13:47:43.757 - Render thread -> Warning: Available VRAM budget 330 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:47:48.756 - Render thread -> Info: Frame[24781] - Available VRAM budget has changed: 444 MB 2025-12-02 13:47:48.756 - Render thread -> Warning: Available VRAM budget 444 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:47:49.423 - Render thread -> Info: Frame[24801] - Available VRAM budget has changed: 453 MB 2025-12-02 13:47:49.423 - Render thread -> Warning: Available VRAM budget 453 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:47:49.690 - Render thread -> Info: Frame[24809] - Available VRAM budget has changed: 443 MB 2025-12-02 13:47:49.690 - Render thread -> Warning: Available VRAM budget 443 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:47:50.556 - Render thread -> Info: Frame[24835] - Available VRAM budget has changed: 435 MB 2025-12-02 13:47:50.556 - Render thread -> Warning: Available VRAM budget 435 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:47:50.623 - Render thread -> Info: Frame[24837] - Available VRAM budget has changed: 426 MB 2025-12-02 13:47:50.623 - Render thread -> Warning: Available VRAM budget 426 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:47:51.423 - Render thread -> Info: Frame[24861] - Available VRAM budget has changed: 418 MB 2025-12-02 13:47:51.423 - Render thread -> Warning: Available VRAM budget 418 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:47:51.623 - Render thread -> Info: Frame[24867] - Available VRAM budget has changed: 330 MB 2025-12-02 13:47:51.623 - Render thread -> Warning: Available VRAM budget 330 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:48:03.689 - Render thread -> Info: Frame[25229] - Available VRAM budget has changed: 418 MB 2025-12-02 13:48:03.689 - Render thread -> Warning: Available VRAM budget 418 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:48:03.825 - Render thread -> Info: Frame[25233] - Available VRAM budget has changed: 426 MB 2025-12-02 13:48:03.825 - Render thread -> Warning: Available VRAM budget 426 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:48:04.556 - Render thread -> Info: Frame[25255] - Available VRAM budget has changed: 435 MB 2025-12-02 13:48:04.556 - Render thread -> Warning: Available VRAM budget 435 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:48:04.624 - Render thread -> Info: Frame[25257] - Available VRAM budget has changed: 451 MB 2025-12-02 13:48:04.624 - Render thread -> Warning: Available VRAM budget 451 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:48:04.758 - Render thread -> Info: Frame[25261] - Available VRAM budget has changed: 528 MB 2025-12-02 13:48:04.758 - Render thread -> Warning: Available VRAM budget 528 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:48:05.290 - Render thread -> Info: Frame[25277] - Available VRAM budget has changed: 531 MB 2025-12-02 13:48:05.290 - Render thread -> Warning: Available VRAM budget 531 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:48:05.425 - Render thread -> Info: Frame[25281] - Available VRAM budget has changed: 490 MB 2025-12-02 13:48:05.425 - Render thread -> Warning: Available VRAM budget 490 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:48:09.756 - Render thread -> Info: Frame[25411] - Available VRAM budget has changed: 461 MB 2025-12-02 13:48:09.756 - Render thread -> Warning: Available VRAM budget 461 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:48:11.624 - Render thread -> Info: Frame[25467] - Available VRAM budget has changed: 488 MB 2025-12-02 13:48:11.624 - Render thread -> Warning: Available VRAM budget 488 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:48:12.824 - Render thread -> Info: Frame[25503] - Available VRAM budget has changed: 480 MB 2025-12-02 13:48:12.824 - Render thread -> Warning: Available VRAM budget 480 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:48:12.957 - Render thread -> Info: Frame[25507] - Available VRAM budget has changed: 451 MB 2025-12-02 13:48:12.957 - Render thread -> Warning: Available VRAM budget 451 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:48:13.090 - Render thread -> Info: Frame[25511] - Available VRAM budget has changed: 435 MB 2025-12-02 13:48:13.090 - Render thread -> Warning: Available VRAM budget 435 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:48:13.223 - Render thread -> Info: Frame[25515] - Available VRAM budget has changed: 426 MB 2025-12-02 13:48:13.223 - Render thread -> Warning: Available VRAM budget 426 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:48:14.024 - Render thread -> Info: Frame[25539] - Available VRAM budget has changed: 418 MB 2025-12-02 13:48:14.024 - Render thread -> Warning: Available VRAM budget 418 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:48:14.157 - Render thread -> Info: Frame[25543] - Available VRAM budget has changed: 330 MB 2025-12-02 13:48:14.157 - Render thread -> Warning: Available VRAM budget 330 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:48:16.357 - Render thread -> Info: Frame[25609] - Available VRAM budget has changed: 428 MB 2025-12-02 13:48:16.357 - Render thread -> Warning: Available VRAM budget 428 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:48:16.690 - Render thread -> Info: Frame[25619] - Available VRAM budget has changed: 387 MB 2025-12-02 13:48:16.690 - Render thread -> Warning: Available VRAM budget 387 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:48:17.556 - Render thread -> Info: Frame[25645] - Available VRAM budget has changed: 377 MB 2025-12-02 13:48:17.556 - Render thread -> Warning: Available VRAM budget 377 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:48:17.623 - Render thread -> Info: Frame[25647] - Available VRAM budget has changed: 374 MB 2025-12-02 13:48:17.623 - Render thread -> Warning: Available VRAM budget 374 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:48:17.758 - Render thread -> Info: Frame[25651] - Available VRAM budget has changed: 371 MB 2025-12-02 13:48:17.758 - Render thread -> Warning: Available VRAM budget 371 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:48:18.223 - Render thread -> Info: Frame[25665] - Available VRAM budget has changed: 359 MB 2025-12-02 13:48:18.223 - Render thread -> Warning: Available VRAM budget 359 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:48:21.156 - Render thread -> Info: Frame[25753] - Available VRAM budget has changed: 361 MB 2025-12-02 13:48:21.156 - Render thread -> Warning: Available VRAM budget 361 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:48:21.224 - Render thread -> Info: Frame[25755] - Available VRAM budget has changed: 397 MB 2025-12-02 13:48:21.224 - Render thread -> Warning: Available VRAM budget 397 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:48:22.157 - Render thread -> Info: Frame[25783] - Available VRAM budget has changed: 406 MB 2025-12-02 13:48:22.157 - Render thread -> Warning: Available VRAM budget 406 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:48:23.157 - Render thread -> Info: Frame[25813] - Available VRAM budget has changed: 330 MB 2025-12-02 13:48:23.157 - Render thread -> Warning: Available VRAM budget 330 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:48:29.090 - Render thread -> Info: Frame[25991] - Available VRAM budget has changed: 315 MB 2025-12-02 13:48:29.090 - Render thread -> Warning: Available VRAM budget 315 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:48:40.290 - Render thread -> Info: Frame[26327] - Available VRAM budget has changed: 346 MB 2025-12-02 13:48:40.290 - Render thread -> Warning: Available VRAM budget 346 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:48:43.356 - Render thread -> Info: Frame[26419] - Available VRAM budget has changed: 342 MB 2025-12-02 13:48:43.356 - Render thread -> Warning: Available VRAM budget 342 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:48:49.090 - Render thread -> Info: Frame[26591] - Available VRAM budget has changed: 344 MB 2025-12-02 13:48:49.090 - Render thread -> Warning: Available VRAM budget 344 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:49:16.573 - Render thread -> Info: Frame[27455] - Available VRAM budget has changed: 405 MB 2025-12-02 13:49:16.573 - Render thread -> Warning: Available VRAM budget 405 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:49:16.640 - Render thread -> Info: Frame[27457] - Available VRAM budget has changed: 492 MB 2025-12-02 13:49:16.640 - Render thread -> Warning: Available VRAM budget 492 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:49:17.106 - Render thread -> Info: Frame[27471] - Available VRAM budget has changed: 485 MB 2025-12-02 13:49:17.106 - Render thread -> Warning: Available VRAM budget 485 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:49:47.839 - Render thread -> Info: Frame[28393] - Available VRAM budget has changed: 542 MB 2025-12-02 13:49:47.839 - Render thread -> Warning: Available VRAM budget 542 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:49:48.040 - Render thread -> Info: Frame[28399] - Available VRAM budget has changed: 546 MB 2025-12-02 13:49:48.040 - Render thread -> Warning: Available VRAM budget 546 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:49:49.439 - Render thread -> Info: Frame[28441] - Available VRAM budget has changed: 542 MB 2025-12-02 13:49:49.440 - Render thread -> Warning: Available VRAM budget 542 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:49:50.039 - Render thread -> Info: Frame[28459] - Available VRAM budget has changed: 531 MB 2025-12-02 13:49:50.039 - Render thread -> Warning: Available VRAM budget 531 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:49:50.479 - .NET TP Worker -> Screenshot root: AppData 2025-12-02 13:49:50.480 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-02 13:49:50.480 - .NET TP Worker -> Screenshot absolute path: C:\Users\Circl\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-02 13:49:50.480 - .NET TP Worker -> Screenshot exists on target path. 2025-12-02 13:49:50.840 - Render thread -> Info: Frame[28483] - Available VRAM budget has changed: 517 MB 2025-12-02 13:49:50.840 - Render thread -> Warning: Available VRAM budget 517 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:49:52.107 - Render thread -> Info: Frame[28521] - Available VRAM budget has changed: 542 MB 2025-12-02 13:49:52.107 - Render thread -> Warning: Available VRAM budget 542 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:49:52.173 - Render thread -> Info: Frame[28523] - Available VRAM budget has changed: 532 MB 2025-12-02 13:49:52.173 - Render thread -> Warning: Available VRAM budget 532 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:49:53.440 - Render thread -> Info: Frame[28561] - Available VRAM budget has changed: 527 MB 2025-12-02 13:49:53.440 - Render thread -> Warning: Available VRAM budget 527 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:49:55.373 - Render thread -> Info: Frame[28619] - Available VRAM budget has changed: 582 MB 2025-12-02 13:49:55.373 - Render thread -> Warning: Available VRAM budget 582 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:49:55.773 - Render thread -> Info: Frame[28631] - Available VRAM budget has changed: 587 MB 2025-12-02 13:49:55.773 - Render thread -> Warning: Available VRAM budget 587 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:50:03.306 - Render thread -> Info: Frame[28857] - Available VRAM budget has changed: 530 MB 2025-12-02 13:50:03.306 - Render thread -> Warning: Available VRAM budget 530 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:50:04.173 - Render thread -> Info: Frame[28883] - Available VRAM budget has changed: 525 MB 2025-12-02 13:50:04.173 - Render thread -> Warning: Available VRAM budget 525 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:50:07.640 - Render thread -> Info: Frame[28987] - Available VRAM budget has changed: 340 MB 2025-12-02 13:50:07.640 - Render thread -> Warning: Available VRAM budget 340 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:50:10.240 - Render thread -> Info: Frame[29065] - Available VRAM budget has changed: 313 MB 2025-12-02 13:50:10.240 - Render thread -> Warning: Available VRAM budget 313 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:50:13.373 - Render thread -> Info: Frame[29159] - Available VRAM budget has changed: 311 MB 2025-12-02 13:50:13.373 - Render thread -> Warning: Available VRAM budget 311 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:50:17.707 - Render thread -> Info: Frame[29289] - Available VRAM budget has changed: 314 MB 2025-12-02 13:50:17.707 - Render thread -> Warning: Available VRAM budget 314 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:50:18.506 - Render thread -> Info: Frame[29313] - Available VRAM budget has changed: 340 MB 2025-12-02 13:50:18.506 - Render thread -> Warning: Available VRAM budget 340 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:50:18.573 - Render thread -> Info: Frame[29315] - Available VRAM budget has changed: 342 MB 2025-12-02 13:50:18.573 - Render thread -> Warning: Available VRAM budget 342 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:50:27.774 - Render thread -> Info: Frame[29591] - Available VRAM budget has changed: 358 MB 2025-12-02 13:50:27.774 - Render thread -> Warning: Available VRAM budget 358 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:50:41.184 - Render thread -> Info: Frame[29993] - Available VRAM budget has changed: 332 MB 2025-12-02 13:50:41.184 - Render thread -> Warning: Available VRAM budget 332 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:50:45.973 - Render thread -> Info: Frame[30137] - Available VRAM budget has changed: 351 MB 2025-12-02 13:50:45.973 - Render thread -> Warning: Available VRAM budget 351 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:50:46.040 - Render thread -> Info: Frame[30139] - Available VRAM budget has changed: 358 MB 2025-12-02 13:50:46.040 - Render thread -> Warning: Available VRAM budget 358 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:51:01.777 - Render thread -> Info: Frame[30611] - Available VRAM budget has changed: 332 MB 2025-12-02 13:51:01.777 - Render thread -> Warning: Available VRAM budget 332 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:51:07.640 - Render thread -> Info: Frame[30787] - Available VRAM budget has changed: 330 MB 2025-12-02 13:51:07.640 - Render thread -> Warning: Available VRAM budget 330 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:51:08.706 - Render thread -> Info: Frame[30819] - Available VRAM budget has changed: 358 MB 2025-12-02 13:51:08.706 - Render thread -> Warning: Available VRAM budget 358 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:51:13.039 - Render thread -> Info: Frame[30949] - Available VRAM budget has changed: 324 MB 2025-12-02 13:51:13.040 - Render thread -> Warning: Available VRAM budget 324 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:51:15.839 - Render thread -> Info: Frame[31033] - Available VRAM budget has changed: 355 MB 2025-12-02 13:51:15.839 - Render thread -> Warning: Available VRAM budget 355 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:51:45.173 - Render thread -> Info: Frame[31913] - Available VRAM budget has changed: 349 MB 2025-12-02 13:51:45.173 - Render thread -> Warning: Available VRAM budget 349 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:51:52.173 - Render thread -> Info: Frame[32123] - Available VRAM budget has changed: 358 MB 2025-12-02 13:51:52.173 - Render thread -> Warning: Available VRAM budget 358 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:52:02.973 - Render thread -> Info: Frame[32447] - Available VRAM budget has changed: 324 MB 2025-12-02 13:52:02.973 - Render thread -> Warning: Available VRAM budget 324 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:52:05.106 - Render thread -> Info: Frame[32511] - Available VRAM budget has changed: 355 MB 2025-12-02 13:52:05.106 - Render thread -> Warning: Available VRAM budget 355 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:52:30.572 - Render thread -> Info: Frame[33275] - Available VRAM budget has changed: 353 MB 2025-12-02 13:52:30.572 - Render thread -> Warning: Available VRAM budget 353 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:52:31.706 - Render thread -> Info: Frame[33309] - Available VRAM budget has changed: 355 MB 2025-12-02 13:52:31.706 - Render thread -> Warning: Available VRAM budget 355 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:52:36.040 - Render thread -> Info: Frame[33439] - Available VRAM budget has changed: 359 MB 2025-12-02 13:52:36.040 - Render thread -> Warning: Available VRAM budget 359 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:52:36.106 - Render thread -> Info: Frame[33441] - Available VRAM budget has changed: 380 MB 2025-12-02 13:52:36.106 - Render thread -> Warning: Available VRAM budget 380 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:52:36.173 - Render thread -> Info: Frame[33443] - Available VRAM budget has changed: 402 MB 2025-12-02 13:52:36.173 - Render thread -> Warning: Available VRAM budget 402 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:52:36.439 - Render thread -> Info: Frame[33451] - Available VRAM budget has changed: 399 MB 2025-12-02 13:52:36.439 - Render thread -> Warning: Available VRAM budget 399 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:52:36.573 - Render thread -> Info: Frame[33455] - Available VRAM budget has changed: 355 MB 2025-12-02 13:52:36.573 - Render thread -> Warning: Available VRAM budget 355 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:52:36.907 - Render thread -> Info: Frame[33465] - Available VRAM budget has changed: 339 MB 2025-12-02 13:52:36.907 - Render thread -> Warning: Available VRAM budget 339 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:52:42.572 - Render thread -> Info: Frame[33647] - Available VRAM budget has changed: 522 MB 2025-12-02 13:52:42.572 - Render thread -> Warning: Available VRAM budget 522 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:52:42.640 - Render thread -> Info: Frame[33649] - Available VRAM budget has changed: 525 MB 2025-12-02 13:52:42.640 - Render thread -> Warning: Available VRAM budget 525 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:52:45.640 - Render thread -> Info: Frame[33739] - Available VRAM budget has changed: 577 MB 2025-12-02 13:52:45.640 - Render thread -> Warning: Available VRAM budget 577 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:52:45.975 - Render thread -> Info: Frame[33749] - Available VRAM budget has changed: 567 MB 2025-12-02 13:52:45.975 - Render thread -> Warning: Available VRAM budget 567 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:52:46.307 - Render thread -> Info: Frame[33759] - Available VRAM budget has changed: 534 MB 2025-12-02 13:52:46.307 - Render thread -> Warning: Available VRAM budget 534 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:52:47.773 - Render thread -> Info: Frame[33803] - Available VRAM budget has changed: 554 MB 2025-12-02 13:52:47.773 - Render thread -> Warning: Available VRAM budget 554 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:52:48.507 - Render thread -> Info: Frame[33825] - Available VRAM budget has changed: 590 MB 2025-12-02 13:52:48.507 - Render thread -> Warning: Available VRAM budget 590 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:52:49.707 - Render thread -> Info: Frame[33861] - Available VRAM budget has changed: 593 MB 2025-12-02 13:52:49.707 - Render thread -> Warning: Available VRAM budget 593 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:52:56.308 - Render thread -> Info: Frame[34059] - Available VRAM budget has changed: 596 MB 2025-12-02 13:52:56.308 - Render thread -> Warning: Available VRAM budget 596 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:52:56.774 - Render thread -> Info: Frame[34073] - Available VRAM budget has changed: 564 MB 2025-12-02 13:52:56.774 - Render thread -> Warning: Available VRAM budget 564 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:53:00.308 - Render thread -> Info: Frame[34179] - Available VRAM budget has changed: 572 MB 2025-12-02 13:53:00.308 - Render thread -> Warning: Available VRAM budget 572 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:53:00.710 - Render thread -> Info: Frame[34191] - Available VRAM budget has changed: 525 MB 2025-12-02 13:53:00.710 - Render thread -> Warning: Available VRAM budget 525 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:53:02.975 - Render thread -> Info: Frame[34259] - Available VRAM budget has changed: 533 MB 2025-12-02 13:53:02.975 - Render thread -> Warning: Available VRAM budget 533 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:53:04.774 - Render thread -> Info: Frame[34313] - Available VRAM budget has changed: 588 MB 2025-12-02 13:53:04.774 - Render thread -> Warning: Available VRAM budget 588 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:53:06.706 - Render thread -> Info: Frame[34371] - Available VRAM budget has changed: 597 MB 2025-12-02 13:53:06.706 - Render thread -> Warning: Available VRAM budget 597 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:53:12.045 - Render thread -> Info: Frame[34531] - Available VRAM budget has changed: 339 MB 2025-12-02 13:53:12.045 - Render thread -> Warning: Available VRAM budget 339 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:53:13.806 - Render thread -> Info: Frame[34621] - Available VRAM budget has changed: 313 MB 2025-12-02 13:53:13.807 - Render thread -> Warning: Available VRAM budget 313 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:53:25.040 - Render thread -> Info: Frame[35295] - Available VRAM budget has changed: 341 MB 2025-12-02 13:53:25.040 - Render thread -> Warning: Available VRAM budget 341 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:53:27.057 - Render thread -> Info: Frame[35383] - Available VRAM budget has changed: 389 MB 2025-12-02 13:53:27.057 - Render thread -> Warning: Available VRAM budget 389 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:53:27.090 - Render thread -> Info: Frame[35385] - Available VRAM budget has changed: 407 MB 2025-12-02 13:53:27.090 - Render thread -> Warning: Available VRAM budget 407 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:53:27.157 - Render thread -> Info: Frame[35389] - Available VRAM budget has changed: 463 MB 2025-12-02 13:53:27.157 - Render thread -> Warning: Available VRAM budget 463 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:53:27.257 - Render thread -> Info: Frame[35395] - Available VRAM budget has changed: 487 MB 2025-12-02 13:53:27.257 - Render thread -> Warning: Available VRAM budget 487 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:53:27.357 - Render thread -> Info: Frame[35401] - Available VRAM budget has changed: 539 MB 2025-12-02 13:53:27.357 - Render thread -> Warning: Available VRAM budget 539 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:53:27.390 - Render thread -> Info: Frame[35403] - Available VRAM budget has changed: 553 MB 2025-12-02 13:53:27.391 - Render thread -> Warning: Available VRAM budget 553 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:53:27.914 - Render thread -> Info: Frame[35433] - Available VRAM budget has changed: 557 MB 2025-12-02 13:53:27.914 - Render thread -> Warning: Available VRAM budget 557 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:53:28.230 - Render thread -> Info: Frame[35453] - Available VRAM budget has changed: 566 MB 2025-12-02 13:53:28.230 - Render thread -> Warning: Available VRAM budget 566 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:53:28.293 - Render thread -> Info: Frame[35457] - Available VRAM budget has changed: 583 MB 2025-12-02 13:53:28.293 - Render thread -> Warning: Available VRAM budget 583 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:53:28.524 - Render thread -> Info: Frame[35471] - Available VRAM budget has changed: 596 MB 2025-12-02 13:53:28.524 - Render thread -> Warning: Available VRAM budget 596 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:53:30.189 - Render thread -> Info: Frame[35571] - Available VRAM budget has changed: 606 MB 2025-12-02 13:53:30.190 - Render thread -> Warning: Available VRAM budget 606 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:53:30.324 - Render thread -> Info: Frame[35579] - Available VRAM budget has changed: 609 MB 2025-12-02 13:53:30.324 - Render thread -> Warning: Available VRAM budget 609 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:53:32.123 - Render thread -> Info: Frame[35687] - Available VRAM budget has changed: 613 MB 2025-12-02 13:53:32.123 - Render thread -> Warning: Available VRAM budget 613 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:53:33.226 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 128 needed elements, resizing from 64 to 128. 2025-12-02 13:53:40.789 - Render thread -> Info: Frame[36207] - Available VRAM budget has changed: 606 MB 2025-12-02 13:53:40.789 - Render thread -> Warning: Available VRAM budget 606 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:53:45.490 - Render thread -> Info: Frame[36385] - Available VRAM budget has changed: 614 MB 2025-12-02 13:53:45.490 - Render thread -> Warning: Available VRAM budget 614 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:53:54.756 - Render thread -> Info: Frame[36663] - Available VRAM budget has changed: 609 MB 2025-12-02 13:53:54.756 - Render thread -> Warning: Available VRAM budget 609 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:53:56.623 - Render thread -> Info: Frame[36719] - Available VRAM budget has changed: 606 MB 2025-12-02 13:53:56.623 - Render thread -> Warning: Available VRAM budget 606 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:53:56.690 - Render thread -> Info: Frame[36721] - Available VRAM budget has changed: 598 MB 2025-12-02 13:53:56.690 - Render thread -> Warning: Available VRAM budget 598 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:53:57.424 - Render thread -> Info: Frame[36743] - Available VRAM budget has changed: 583 MB 2025-12-02 13:53:57.424 - Render thread -> Warning: Available VRAM budget 583 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:53:57.623 - Render thread -> Info: Frame[36749] - Available VRAM budget has changed: 567 MB 2025-12-02 13:53:57.623 - Render thread -> Warning: Available VRAM budget 567 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:53:57.691 - Render thread -> Info: Frame[36751] - Available VRAM budget has changed: 556 MB 2025-12-02 13:53:57.691 - Render thread -> Warning: Available VRAM budget 556 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:53:57.891 - Render thread -> Info: Frame[36757] - Available VRAM budget has changed: 553 MB 2025-12-02 13:53:57.891 - Render thread -> Warning: Available VRAM budget 553 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:53:58.423 - Render thread -> Info: Frame[36773] - Available VRAM budget has changed: 436 MB 2025-12-02 13:53:58.423 - Render thread -> Warning: Available VRAM budget 436 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:53:58.491 - Render thread -> Info: Frame[36775] - Available VRAM budget has changed: 341 MB 2025-12-02 13:53:58.491 - Render thread -> Warning: Available VRAM budget 341 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:54:00.090 - Render thread -> Info: Frame[36823] - Available VRAM budget has changed: 593 MB 2025-12-02 13:54:00.090 - Render thread -> Warning: Available VRAM budget 593 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:54:00.157 - Render thread -> Info: Frame[36825] - Available VRAM budget has changed: 597 MB 2025-12-02 13:54:00.157 - Render thread -> Warning: Available VRAM budget 597 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:54:07.557 - Render thread -> Info: Frame[37047] - Available VRAM budget has changed: 588 MB 2025-12-02 13:54:07.557 - Render thread -> Warning: Available VRAM budget 588 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:54:11.358 - Render thread -> Info: Frame[37203] - Available VRAM budget has changed: 580 MB 2025-12-02 13:54:11.358 - Render thread -> Warning: Available VRAM budget 580 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:54:13.357 - Render thread -> Info: Frame[37263] - Available VRAM budget has changed: 572 MB 2025-12-02 13:54:13.357 - Render thread -> Warning: Available VRAM budget 572 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:54:13.892 - Render thread -> Info: Frame[37279] - Available VRAM budget has changed: 564 MB 2025-12-02 13:54:13.892 - Render thread -> Warning: Available VRAM budget 564 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:54:18.157 - Render thread -> Info: Frame[37407] - Available VRAM budget has changed: 596 MB 2025-12-02 13:54:18.158 - Render thread -> Warning: Available VRAM budget 596 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:54:21.361 - Render thread -> Info: Frame[37503] - Available VRAM budget has changed: 593 MB 2025-12-02 13:54:21.362 - Render thread -> Warning: Available VRAM budget 593 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:54:25.357 - Render thread -> Info: Frame[37623] - Available VRAM budget has changed: 588 MB 2025-12-02 13:54:25.357 - Render thread -> Warning: Available VRAM budget 588 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:54:28.824 - Render thread -> Info: Frame[37727] - Available VRAM budget has changed: 357 MB 2025-12-02 13:54:28.824 - Render thread -> Warning: Available VRAM budget 357 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:54:31.690 - Render thread -> Info: Frame[37813] - Available VRAM budget has changed: 384 MB 2025-12-02 13:54:31.690 - Render thread -> Warning: Available VRAM budget 384 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:54:32.025 - Render thread -> Info: Frame[37823] - Available VRAM budget has changed: 371 MB 2025-12-02 13:54:32.025 - Render thread -> Warning: Available VRAM budget 371 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:54:32.091 - Render thread -> Info: Frame[37825] - Available VRAM budget has changed: 359 MB 2025-12-02 13:54:32.091 - Render thread -> Warning: Available VRAM budget 359 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:54:32.957 - Render thread -> Info: Frame[37851] - Available VRAM budget has changed: 357 MB 2025-12-02 13:54:32.957 - Render thread -> Warning: Available VRAM budget 357 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:54:38.956 - Render thread -> Info: Frame[38031] - Available VRAM budget has changed: 322 MB 2025-12-02 13:54:38.956 - Render thread -> Warning: Available VRAM budget 322 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:54:41.090 - Render thread -> Info: Frame[38095] - Available VRAM budget has changed: 355 MB 2025-12-02 13:54:41.090 - Render thread -> Warning: Available VRAM budget 355 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:54:50.223 - Render thread -> Info: Frame[38369] - Available VRAM budget has changed: 358 MB 2025-12-02 13:54:50.223 - Render thread -> Warning: Available VRAM budget 358 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:54:59.823 - Render thread -> Info: Frame[38657] - Available VRAM budget has changed: 323 MB 2025-12-02 13:54:59.823 - Render thread -> Warning: Available VRAM budget 323 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:55:02.291 - Render thread -> Info: Frame[38731] - Available VRAM budget has changed: 353 MB 2025-12-02 13:55:02.291 - Render thread -> Warning: Available VRAM budget 353 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:55:18.323 - Render thread -> Info: Frame[39225] - Available VRAM budget has changed: 454 MB 2025-12-02 13:55:18.323 - Render thread -> Warning: Available VRAM budget 454 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:55:18.390 - Render thread -> Info: Frame[39229] - Available VRAM budget has changed: 458 MB 2025-12-02 13:55:18.390 - Render thread -> Warning: Available VRAM budget 458 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:55:18.490 - Render thread -> Info: Frame[39235] - Available VRAM budget has changed: 462 MB 2025-12-02 13:55:18.490 - Render thread -> Warning: Available VRAM budget 462 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:55:18.523 - Render thread -> Info: Frame[39237] - Available VRAM budget has changed: 466 MB 2025-12-02 13:55:18.523 - Render thread -> Warning: Available VRAM budget 466 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:55:18.623 - Render thread -> Info: Frame[39243] - Available VRAM budget has changed: 469 MB 2025-12-02 13:55:18.623 - Render thread -> Warning: Available VRAM budget 469 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:55:18.856 - Render thread -> Info: Frame[39257] - Available VRAM budget has changed: 519 MB 2025-12-02 13:55:18.856 - Render thread -> Warning: Available VRAM budget 519 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:55:19.038 - Render thread -> Info: Frame[39267] - Available VRAM budget has changed: 489 MB 2025-12-02 13:55:19.038 - Render thread -> Warning: Available VRAM budget 489 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:55:19.223 - Render thread -> Info: Frame[39279] - Available VRAM budget has changed: 450 MB 2025-12-02 13:55:19.223 - Render thread -> Warning: Available VRAM budget 450 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:55:19.256 - Render thread -> Info: Frame[39281] - Available VRAM budget has changed: 386 MB 2025-12-02 13:55:19.256 - Render thread -> Warning: Available VRAM budget 386 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:55:19.290 - Render thread -> Info: Frame[39283] - Available VRAM budget has changed: 379 MB 2025-12-02 13:55:19.290 - Render thread -> Warning: Available VRAM budget 379 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:55:19.324 - Render thread -> Info: Frame[39285] - Available VRAM budget has changed: 375 MB 2025-12-02 13:55:19.324 - Render thread -> Warning: Available VRAM budget 375 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:55:19.824 - Render thread -> Info: Frame[39315] - Available VRAM budget has changed: 354 MB 2025-12-02 13:55:19.824 - Render thread -> Warning: Available VRAM budget 354 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:55:22.139 - Render thread -> Info: Frame[39407] - Available VRAM budget has changed: 585 MB 2025-12-02 13:55:22.139 - Render thread -> Warning: Available VRAM budget 585 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:55:22.207 - Render thread -> Info: Frame[39409] - Available VRAM budget has changed: 589 MB 2025-12-02 13:55:22.207 - Render thread -> Warning: Available VRAM budget 589 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:55:23.474 - Render thread -> Info: Frame[39447] - Available VRAM budget has changed: 584 MB 2025-12-02 13:55:23.474 - Render thread -> Warning: Available VRAM budget 584 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:55:24.540 - Render thread -> Info: Frame[39479] - Available VRAM budget has changed: 612 MB 2025-12-02 13:55:24.540 - Render thread -> Warning: Available VRAM budget 612 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:55:26.143 - Render thread -> Info: Frame[39527] - Available VRAM budget has changed: 566 MB 2025-12-02 13:55:26.143 - Render thread -> Warning: Available VRAM budget 566 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:55:27.478 - Render thread -> Info: Frame[39567] - Available VRAM budget has changed: 622 MB 2025-12-02 13:55:27.478 - Render thread -> Warning: Available VRAM budget 622 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:55:28.343 - Render thread -> Info: Frame[39593] - Available VRAM budget has changed: 626 MB 2025-12-02 13:55:28.343 - Render thread -> Warning: Available VRAM budget 626 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:55:30.874 - Render thread -> Info: Frame[39669] - Available VRAM budget has changed: 596 MB 2025-12-02 13:55:30.874 - Render thread -> Warning: Available VRAM budget 596 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:55:36.677 - Render thread -> Info: Frame[39843] - Available VRAM budget has changed: 564 MB 2025-12-02 13:55:36.677 - Render thread -> Warning: Available VRAM budget 564 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:55:39.540 - Render thread -> Info: Frame[39929] - Available VRAM budget has changed: 572 MB 2025-12-02 13:55:39.540 - Render thread -> Warning: Available VRAM budget 572 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:55:42.740 - Render thread -> Info: Frame[40025] - Available VRAM budget has changed: 580 MB 2025-12-02 13:55:42.740 - Render thread -> Warning: Available VRAM budget 580 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:55:43.077 - Render thread -> Info: Frame[40035] - Available VRAM budget has changed: 572 MB 2025-12-02 13:55:43.077 - Render thread -> Warning: Available VRAM budget 572 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:55:44.343 - Render thread -> Info: Frame[40073] - Available VRAM budget has changed: 580 MB 2025-12-02 13:55:44.343 - Render thread -> Warning: Available VRAM budget 580 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:55:46.143 - Render thread -> Info: Frame[40127] - Available VRAM budget has changed: 588 MB 2025-12-02 13:55:46.143 - Render thread -> Warning: Available VRAM budget 588 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:55:48.410 - Render thread -> Info: Frame[40195] - Available VRAM budget has changed: 580 MB 2025-12-02 13:55:48.410 - Render thread -> Warning: Available VRAM budget 580 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:55:49.475 - Render thread -> Info: Frame[40227] - Available VRAM budget has changed: 572 MB 2025-12-02 13:55:49.475 - Render thread -> Warning: Available VRAM budget 572 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:55:51.009 - Render thread -> Info: Frame[40273] - Available VRAM budget has changed: 564 MB 2025-12-02 13:55:51.009 - Render thread -> Warning: Available VRAM budget 564 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:55:52.341 - Render thread -> Info: Frame[40313] - Available VRAM budget has changed: 572 MB 2025-12-02 13:55:52.341 - Render thread -> Warning: Available VRAM budget 572 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:55:52.675 - Render thread -> Info: Frame[40323] - Available VRAM budget has changed: 564 MB 2025-12-02 13:55:52.675 - Render thread -> Warning: Available VRAM budget 564 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:55:55.208 - Render thread -> Info: Frame[40399] - Available VRAM budget has changed: 556 MB 2025-12-02 13:55:55.208 - Render thread -> Warning: Available VRAM budget 556 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:55:55.480 - Render thread -> Info: Frame[40407] - Available VRAM budget has changed: 548 MB 2025-12-02 13:55:55.480 - Render thread -> Warning: Available VRAM budget 548 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:55:56.741 - Render thread -> Info: Frame[40445] - Available VRAM budget has changed: 564 MB 2025-12-02 13:55:56.741 - Render thread -> Warning: Available VRAM budget 564 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:55:57.742 - Render thread -> Info: Frame[40475] - Available VRAM budget has changed: 556 MB 2025-12-02 13:55:57.742 - Render thread -> Warning: Available VRAM budget 556 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:55:58.010 - Render thread -> Info: Frame[40483] - Available VRAM budget has changed: 548 MB 2025-12-02 13:55:58.010 - Render thread -> Warning: Available VRAM budget 548 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:55:59.075 - Render thread -> Info: Frame[40515] - Available VRAM budget has changed: 540 MB 2025-12-02 13:55:59.075 - Render thread -> Warning: Available VRAM budget 540 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:56:06.941 - Render thread -> Info: Frame[40751] - Available VRAM budget has changed: 508 MB 2025-12-02 13:56:06.941 - Render thread -> Warning: Available VRAM budget 508 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:56:16.673 - Render thread -> Info: Frame[41043] - Available VRAM budget has changed: 500 MB 2025-12-02 13:56:16.673 - Render thread -> Warning: Available VRAM budget 500 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:56:17.873 - Render thread -> Info: Frame[41079] - Available VRAM budget has changed: 468 MB 2025-12-02 13:56:17.873 - Render thread -> Warning: Available VRAM budget 468 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:56:25.207 - Render thread -> Info: Frame[41299] - Available VRAM budget has changed: 436 MB 2025-12-02 13:56:25.207 - Render thread -> Warning: Available VRAM budget 436 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:56:31.540 - Render thread -> Info: Frame[41489] - Available VRAM budget has changed: 432 MB 2025-12-02 13:56:31.540 - Render thread -> Warning: Available VRAM budget 432 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:56:34.540 - Render thread -> Info: Frame[41579] - Available VRAM budget has changed: 430 MB 2025-12-02 13:56:34.540 - Render thread -> Warning: Available VRAM budget 430 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:56:35.606 - Render thread -> Info: Frame[41611] - Available VRAM budget has changed: 427 MB 2025-12-02 13:56:35.606 - Render thread -> Warning: Available VRAM budget 427 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:56:38.540 - Render thread -> Info: Frame[41699] - Available VRAM budget has changed: 422 MB 2025-12-02 13:56:38.540 - Render thread -> Warning: Available VRAM budget 422 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:56:39.607 - Render thread -> Info: Frame[41731] - Available VRAM budget has changed: 417 MB 2025-12-02 13:56:39.607 - Render thread -> Warning: Available VRAM budget 417 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:56:42.807 - Render thread -> Info: Frame[41827] - Available VRAM budget has changed: 387 MB 2025-12-02 13:56:42.807 - Render thread -> Warning: Available VRAM budget 387 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:56:46.807 - Render thread -> Info: Frame[41947] - Available VRAM budget has changed: 385 MB 2025-12-02 13:56:46.807 - Render thread -> Warning: Available VRAM budget 385 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:56:49.207 - Render thread -> Info: Frame[42019] - Available VRAM budget has changed: 330 MB 2025-12-02 13:56:49.207 - Render thread -> Warning: Available VRAM budget 330 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:56:49.407 - Render thread -> Info: Frame[42025] - Available VRAM budget has changed: 327 MB 2025-12-02 13:56:49.407 - Render thread -> Warning: Available VRAM budget 327 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:56:50.540 - Render thread -> Info: Frame[42059] - Available VRAM budget has changed: 326 MB 2025-12-02 13:56:50.540 - Render thread -> Warning: Available VRAM budget 326 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:56:51.807 - Render thread -> Info: Frame[42097] - Available VRAM budget has changed: 321 MB 2025-12-02 13:56:51.807 - Render thread -> Warning: Available VRAM budget 321 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:57:02.679 - Render thread -> Info: Frame[42423] - Available VRAM budget has changed: 320 MB 2025-12-02 13:57:02.679 - Render thread -> Warning: Available VRAM budget 320 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:57:02.751 - Render thread -> Info: Frame[42425] - Available VRAM budget has changed: 259 MB 2025-12-02 13:57:02.751 - Render thread -> Warning: Available VRAM budget 259 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:57:09.256 - Render thread -> Info: Frame[42615] - Available VRAM budget has changed: 327 MB 2025-12-02 13:57:09.256 - Render thread -> Warning: Available VRAM budget 327 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:57:09.324 - Render thread -> Info: Frame[42617] - Available VRAM budget has changed: 330 MB 2025-12-02 13:57:09.324 - Render thread -> Warning: Available VRAM budget 330 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:57:10.732 - Render thread -> Info: Frame[42659] - Available VRAM budget has changed: 259 MB 2025-12-02 13:57:10.732 - Render thread -> Warning: Available VRAM budget 259 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:57:14.990 - Render thread -> Info: Frame[42787] - Available VRAM budget has changed: 319 MB 2025-12-02 13:57:14.990 - Render thread -> Warning: Available VRAM budget 319 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:57:15.124 - Render thread -> Info: Frame[42791] - Available VRAM budget has changed: 321 MB 2025-12-02 13:57:15.124 - Render thread -> Warning: Available VRAM budget 321 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:57:15.990 - Render thread -> Info: Frame[42817] - Available VRAM budget has changed: 258 MB 2025-12-02 13:57:15.990 - Render thread -> Warning: Available VRAM budget 258 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:57:21.657 - Render thread -> Info: Frame[42987] - Available VRAM budget has changed: 319 MB 2025-12-02 13:57:21.657 - Render thread -> Warning: Available VRAM budget 319 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:57:21.790 - Render thread -> Info: Frame[42991] - Available VRAM budget has changed: 321 MB 2025-12-02 13:57:21.790 - Render thread -> Warning: Available VRAM budget 321 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:57:22.190 - Render thread -> Info: Frame[43003] - Available VRAM budget has changed: 319 MB 2025-12-02 13:57:22.190 - Render thread -> Warning: Available VRAM budget 319 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:57:34.457 - Render thread -> Info: Frame[43371] - Available VRAM budget has changed: 320 MB 2025-12-02 13:57:34.457 - Render thread -> Warning: Available VRAM budget 320 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:57:39.058 - Render thread -> Info: Frame[43509] - Available VRAM budget has changed: 259 MB 2025-12-02 13:57:39.058 - Render thread -> Warning: Available VRAM budget 259 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:57:42.056 - Render thread -> Info: Frame[43599] - Available VRAM budget has changed: 321 MB 2025-12-02 13:57:42.057 - Render thread -> Warning: Available VRAM budget 321 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:57:42.124 - Render thread -> Info: Frame[43601] - Available VRAM budget has changed: 322 MB 2025-12-02 13:57:42.124 - Render thread -> Warning: Available VRAM budget 322 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:57:42.593 - Render thread -> Info: Frame[43615] - Available VRAM budget has changed: 321 MB 2025-12-02 13:57:42.593 - Render thread -> Warning: Available VRAM budget 321 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:57:42.659 - Render thread -> Info: Frame[43617] - Available VRAM budget has changed: 259 MB 2025-12-02 13:57:42.659 - Render thread -> Warning: Available VRAM budget 259 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:57:55.057 - Render thread -> Info: Frame[43989] - Available VRAM budget has changed: 258 MB 2025-12-02 13:57:55.057 - Render thread -> Warning: Available VRAM budget 258 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:57:55.524 - Render thread -> Info: Frame[44003] - Available VRAM budget has changed: 256 MB 2025-12-02 13:57:55.524 - Render thread -> Warning: Available VRAM budget 256 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:58:00.057 - Render thread -> Info: Frame[44139] - Available VRAM budget has changed: 259 MB 2025-12-02 13:58:00.057 - Render thread -> Warning: Available VRAM budget 259 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:58:09.256 - Render thread -> Info: Frame[44415] - Available VRAM budget has changed: 321 MB 2025-12-02 13:58:09.256 - Render thread -> Warning: Available VRAM budget 321 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:58:09.324 - Render thread -> Info: Frame[44417] - Available VRAM budget has changed: 324 MB 2025-12-02 13:58:09.324 - Render thread -> Warning: Available VRAM budget 324 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:58:11.857 - Render thread -> Info: Frame[44493] - Available VRAM budget has changed: 322 MB 2025-12-02 13:58:11.857 - Render thread -> Warning: Available VRAM budget 322 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:58:12.256 - Render thread -> Info: Frame[44505] - Available VRAM budget has changed: 320 MB 2025-12-02 13:58:12.257 - Render thread -> Warning: Available VRAM budget 320 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:58:33.857 - Render thread -> Info: Frame[45153] - Available VRAM budget has changed: 324 MB 2025-12-02 13:58:33.857 - Render thread -> Warning: Available VRAM budget 324 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:58:34.592 - Render thread -> Info: Frame[45175] - Available VRAM budget has changed: 321 MB 2025-12-02 13:58:34.592 - Render thread -> Warning: Available VRAM budget 321 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:58:34.665 - Render thread -> Info: Frame[45177] - Available VRAM budget has changed: 259 MB 2025-12-02 13:58:34.666 - Render thread -> Warning: Available VRAM budget 259 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:58:40.524 - Render thread -> Info: Frame[45353] - Available VRAM budget has changed: 255 MB 2025-12-02 13:58:40.524 - Render thread -> Warning: Available VRAM budget 255 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:58:43.123 - Render thread -> Info: Frame[45431] - Available VRAM budget has changed: 253 MB 2025-12-02 13:58:43.123 - Render thread -> Warning: Available VRAM budget 253 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:59:20.057 - Render thread -> Info: Frame[46539] - Available VRAM budget has changed: 257 MB 2025-12-02 13:59:20.057 - Render thread -> Warning: Available VRAM budget 257 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:59:21.924 - Render thread -> Info: Frame[46595] - Available VRAM budget has changed: 253 MB 2025-12-02 13:59:21.924 - Render thread -> Warning: Available VRAM budget 253 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:59:27.456 - Render thread -> Info: Frame[46761] - Available VRAM budget has changed: 223 MB 2025-12-02 13:59:27.456 - Render thread -> Warning: Available VRAM budget 223 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:59:36.456 - Render thread -> Info: Frame[47031] - Available VRAM budget has changed: 262 MB 2025-12-02 13:59:36.456 - Render thread -> Warning: Available VRAM budget 262 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:59:37.324 - Render thread -> Info: Frame[47057] - Available VRAM budget has changed: 245 MB 2025-12-02 13:59:37.324 - Render thread -> Warning: Available VRAM budget 245 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:59:38.923 - Render thread -> Info: Frame[47105] - Available VRAM budget has changed: 246 MB 2025-12-02 13:59:38.923 - Render thread -> Warning: Available VRAM budget 246 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:59:39.057 - Render thread -> Info: Frame[47109] - Available VRAM budget has changed: 251 MB 2025-12-02 13:59:39.057 - Render thread -> Warning: Available VRAM budget 251 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:59:39.124 - Render thread -> Info: Frame[47111] - Available VRAM budget has changed: 259 MB 2025-12-02 13:59:39.124 - Render thread -> Warning: Available VRAM budget 259 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:59:39.256 - Render thread -> Info: Frame[47115] - Available VRAM budget has changed: 264 MB 2025-12-02 13:59:39.256 - Render thread -> Warning: Available VRAM budget 264 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:59:39.657 - Render thread -> Info: Frame[47127] - Available VRAM budget has changed: 279 MB 2025-12-02 13:59:39.657 - Render thread -> Warning: Available VRAM budget 279 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:59:40.058 - Render thread -> Info: Frame[47139] - Available VRAM budget has changed: 268 MB 2025-12-02 13:59:40.058 - Render thread -> Warning: Available VRAM budget 268 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:59:40.324 - Render thread -> Info: Frame[47147] - Available VRAM budget has changed: 256 MB 2025-12-02 13:59:40.324 - Render thread -> Warning: Available VRAM budget 256 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:59:40.390 - Render thread -> Info: Frame[47149] - Available VRAM budget has changed: 248 MB 2025-12-02 13:59:40.390 - Render thread -> Warning: Available VRAM budget 248 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:59:40.457 - Render thread -> Info: Frame[47151] - Available VRAM budget has changed: 242 MB 2025-12-02 13:59:40.457 - Render thread -> Warning: Available VRAM budget 242 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:59:40.924 - Render thread -> Info: Frame[47165] - Available VRAM budget has changed: 237 MB 2025-12-02 13:59:40.924 - Render thread -> Warning: Available VRAM budget 237 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:59:41.324 - Render thread -> Info: Frame[47177] - Available VRAM budget has changed: 233 MB 2025-12-02 13:59:41.324 - Render thread -> Warning: Available VRAM budget 233 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:59:41.590 - Render thread -> Info: Frame[47185] - Available VRAM budget has changed: 218 MB 2025-12-02 13:59:41.590 - Render thread -> Warning: Available VRAM budget 218 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:59:44.858 - Render thread -> Info: Frame[47283] - Available VRAM budget has changed: 214 MB 2025-12-02 13:59:44.858 - Render thread -> Warning: Available VRAM budget 214 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:59:49.457 - Render thread -> Info: Frame[47421] - Available VRAM budget has changed: 218 MB 2025-12-02 13:59:49.457 - Render thread -> Warning: Available VRAM budget 218 MBs is lower than the minimum required 2048 MBs 2025-12-02 13:59:53.590 - Render thread -> Info: Frame[47545] - Available VRAM budget has changed: 222 MB 2025-12-02 13:59:53.590 - Render thread -> Warning: Available VRAM budget 222 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:00:00.790 - Render thread -> Info: Frame[47761] - Available VRAM budget has changed: 262 MB 2025-12-02 14:00:00.790 - Render thread -> Warning: Available VRAM budget 262 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:00:01.124 - Render thread -> Info: Frame[47771] - Available VRAM budget has changed: 245 MB 2025-12-02 14:00:01.124 - Render thread -> Warning: Available VRAM budget 245 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:00:02.723 - Render thread -> Info: Frame[47819] - Available VRAM budget has changed: 246 MB 2025-12-02 14:00:02.723 - Render thread -> Warning: Available VRAM budget 246 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:00:02.792 - Render thread -> Info: Frame[47821] - Available VRAM budget has changed: 251 MB 2025-12-02 14:00:02.792 - Render thread -> Warning: Available VRAM budget 251 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:00:02.857 - Render thread -> Info: Frame[47823] - Available VRAM budget has changed: 259 MB 2025-12-02 14:00:02.857 - Render thread -> Warning: Available VRAM budget 259 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:00:02.925 - Render thread -> Info: Frame[47825] - Available VRAM budget has changed: 267 MB 2025-12-02 14:00:02.925 - Render thread -> Warning: Available VRAM budget 267 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:00:03.258 - Render thread -> Info: Frame[47835] - Available VRAM budget has changed: 257 MB 2025-12-02 14:00:03.258 - Render thread -> Warning: Available VRAM budget 257 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:00:04.390 - Render thread -> Info: Frame[47869] - Available VRAM budget has changed: 222 MB 2025-12-02 14:00:04.390 - Render thread -> Warning: Available VRAM budget 222 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:00:09.391 - Render thread -> Info: Frame[48019] - Available VRAM budget has changed: 218 MB 2025-12-02 14:00:09.391 - Render thread -> Warning: Available VRAM budget 218 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:00:37.591 - Render thread -> Info: Frame[48865] - Available VRAM budget has changed: 310 MB 2025-12-02 14:00:37.591 - Render thread -> Warning: Available VRAM budget 310 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:00:47.860 - Render thread -> Info: Frame[49173] - Available VRAM budget has changed: 277 MB 2025-12-02 14:00:47.860 - Render thread -> Warning: Available VRAM budget 277 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:00:47.923 - Render thread -> Info: Frame[49175] - Available VRAM budget has changed: 218 MB 2025-12-02 14:00:47.923 - Render thread -> Warning: Available VRAM budget 218 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:00:49.124 - Render thread -> Info: Frame[49211] - Available VRAM budget has changed: 311 MB 2025-12-02 14:00:49.124 - Render thread -> Warning: Available VRAM budget 311 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:00:52.057 - Render thread -> Info: Frame[49299] - Available VRAM budget has changed: 278 MB 2025-12-02 14:00:52.057 - Render thread -> Warning: Available VRAM budget 278 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:00:52.124 - Render thread -> Info: Frame[49301] - Available VRAM budget has changed: 219 MB 2025-12-02 14:00:52.124 - Render thread -> Warning: Available VRAM budget 219 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:00:57.857 - Render thread -> Info: Frame[49473] - Available VRAM budget has changed: 310 MB 2025-12-02 14:00:57.857 - Render thread -> Warning: Available VRAM budget 310 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:01:26.124 - Render thread -> Info: Frame[50321] - Available VRAM budget has changed: 308 MB 2025-12-02 14:01:26.124 - Render thread -> Warning: Available VRAM budget 308 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:01:36.724 - Render thread -> Info: Frame[50639] - Available VRAM budget has changed: 306 MB 2025-12-02 14:01:36.724 - Render thread -> Warning: Available VRAM budget 306 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:01:47.856 - Render thread -> Info: Frame[50973] - Available VRAM budget has changed: 308 MB 2025-12-02 14:01:47.856 - Render thread -> Warning: Available VRAM budget 308 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:01:56.857 - Render thread -> Info: Frame[51243] - Available VRAM budget has changed: 216 MB 2025-12-02 14:01:56.857 - Render thread -> Warning: Available VRAM budget 216 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:02:00.990 - Render thread -> Info: Frame[51367] - Available VRAM budget has changed: 307 MB 2025-12-02 14:02:00.990 - Render thread -> Warning: Available VRAM budget 307 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:02:04.391 - Render thread -> Info: Frame[51469] - Available VRAM budget has changed: 216 MB 2025-12-02 14:02:04.391 - Render thread -> Warning: Available VRAM budget 216 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:02:05.857 - Render thread -> Info: Frame[51513] - Available VRAM budget has changed: 308 MB 2025-12-02 14:02:05.857 - Render thread -> Warning: Available VRAM budget 308 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:02:14.060 - Render thread -> Info: Frame[51759] - Available VRAM budget has changed: 306 MB 2025-12-02 14:02:14.060 - Render thread -> Warning: Available VRAM budget 306 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:02:20.323 - Render thread -> Info: Frame[51947] - Available VRAM budget has changed: 308 MB 2025-12-02 14:02:20.323 - Render thread -> Warning: Available VRAM budget 308 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:02:22.990 - Render thread -> Info: Frame[52027] - Available VRAM budget has changed: 216 MB 2025-12-02 14:02:22.990 - Render thread -> Warning: Available VRAM budget 216 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:02:25.391 - Render thread -> Info: Frame[52099] - Available VRAM budget has changed: 308 MB 2025-12-02 14:02:25.391 - Render thread -> Warning: Available VRAM budget 308 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:03:11.524 - Render thread -> Info: Frame[53483] - Available VRAM budget has changed: 306 MB 2025-12-02 14:03:11.524 - Render thread -> Warning: Available VRAM budget 306 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:03:15.123 - Render thread -> Info: Frame[53591] - Available VRAM budget has changed: 308 MB 2025-12-02 14:03:15.123 - Render thread -> Warning: Available VRAM budget 308 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:03:26.524 - Render thread -> Info: Frame[53933] - Available VRAM budget has changed: 306 MB 2025-12-02 14:03:26.524 - Render thread -> Warning: Available VRAM budget 306 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:03:44.257 - Render thread -> Info: Frame[54465] - Available VRAM budget has changed: 308 MB 2025-12-02 14:03:44.257 - Render thread -> Warning: Available VRAM budget 308 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:03:44.790 - Render thread -> Info: Frame[54481] - Available VRAM budget has changed: 306 MB 2025-12-02 14:03:44.790 - Render thread -> Warning: Available VRAM budget 306 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:03:51.524 - Render thread -> Info: Frame[54683] - Available VRAM budget has changed: 275 MB 2025-12-02 14:03:51.524 - Render thread -> Warning: Available VRAM budget 275 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:03:51.590 - Render thread -> Info: Frame[54685] - Available VRAM budget has changed: 216 MB 2025-12-02 14:03:51.590 - Render thread -> Warning: Available VRAM budget 216 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:03:54.057 - Render thread -> Info: Frame[54759] - Available VRAM budget has changed: 307 MB 2025-12-02 14:03:54.057 - Render thread -> Warning: Available VRAM budget 307 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:03:57.590 - Render thread -> Info: Frame[54865] - Available VRAM budget has changed: 311 MB 2025-12-02 14:03:57.590 - Render thread -> Warning: Available VRAM budget 311 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:03:57.723 - Render thread -> Info: Frame[54869] - Available VRAM budget has changed: 307 MB 2025-12-02 14:03:57.723 - Render thread -> Warning: Available VRAM budget 307 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:04:01.590 - Render thread -> Info: Frame[54985] - Available VRAM budget has changed: 310 MB 2025-12-02 14:04:01.590 - Render thread -> Warning: Available VRAM budget 310 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:04:04.123 - Render thread -> Info: Frame[55061] - Available VRAM budget has changed: 307 MB 2025-12-02 14:04:04.123 - Render thread -> Warning: Available VRAM budget 307 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:04:05.724 - Render thread -> Info: Frame[55109] - Available VRAM budget has changed: 310 MB 2025-12-02 14:04:05.724 - Render thread -> Warning: Available VRAM budget 310 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:04:41.456 - Render thread -> Info: Frame[56181] - Available VRAM budget has changed: 314 MB 2025-12-02 14:04:41.456 - Render thread -> Warning: Available VRAM budget 314 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:04:42.456 - Render thread -> Info: Frame[56211] - Available VRAM budget has changed: 310 MB 2025-12-02 14:04:42.456 - Render thread -> Warning: Available VRAM budget 310 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:04:55.057 - Render thread -> Info: Frame[56589] - Available VRAM budget has changed: 313 MB 2025-12-02 14:04:55.057 - Render thread -> Warning: Available VRAM budget 313 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:05:13.724 - Render thread -> Info: Frame[57149] - Available VRAM budget has changed: 311 MB 2025-12-02 14:05:13.724 - Render thread -> Warning: Available VRAM budget 311 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:06:32.406 - Render thread -> Info: Frame[59503] - Available VRAM budget has changed: 309 MB 2025-12-02 14:06:32.406 - Render thread -> Warning: Available VRAM budget 309 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:06:41.807 - Render thread -> Info: Frame[59785] - Available VRAM budget has changed: 315 MB 2025-12-02 14:06:41.807 - Render thread -> Warning: Available VRAM budget 315 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:06:42.873 - Render thread -> Info: Frame[59817] - Available VRAM budget has changed: 312 MB 2025-12-02 14:06:42.873 - Render thread -> Warning: Available VRAM budget 312 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:06:47.007 - Render thread -> Info: Frame[59941] - Available VRAM budget has changed: 310 MB 2025-12-02 14:06:47.007 - Render thread -> Warning: Available VRAM budget 310 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:06:47.951 - .NET TP Worker -> Screenshot root: AppData 2025-12-02 14:06:47.951 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-02 14:06:47.951 - .NET TP Worker -> Screenshot absolute path: C:\Users\Circl\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-02 14:06:47.951 - .NET TP Worker -> Screenshot exists on target path. 2025-12-02 14:06:48.262 - Render thread -> Info: Frame[59977] - Available VRAM budget has changed: 314 MB 2025-12-02 14:06:48.262 - Render thread -> Warning: Available VRAM budget 314 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:08:15.872 - Render thread -> Info: Frame[62607] - Available VRAM budget has changed: 307 MB 2025-12-02 14:08:15.872 - Render thread -> Warning: Available VRAM budget 307 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:10:38.870 - Render thread -> Info: Frame[66897] - Available VRAM budget has changed: 6139 MB 2025-12-02 14:10:38.936 - Render thread -> Info: Frame[66899] - Available VRAM budget has changed: 5950 MB 2025-12-02 14:10:39.470 - Render thread -> Info: Frame[66915] - Available VRAM budget has changed: 6145 MB 2025-12-02 14:10:39.769 - Render thread -> Info: Frame[66924] - Available VRAM budget has changed: 5960 MB 2025-12-02 14:10:50.269 - Render thread -> Info: Frame[67239] - Available VRAM budget has changed: 6175 MB 2025-12-02 14:14:43.806 - Render thread -> Info: Frame[74245] - Available VRAM budget has changed: 313 MB 2025-12-02 14:14:43.806 - Render thread -> Warning: Available VRAM budget 313 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:14:58.874 - Render thread -> Info: Frame[74697] - Available VRAM budget has changed: 310 MB 2025-12-02 14:14:58.875 - Render thread -> Warning: Available VRAM budget 310 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:15:01.539 - Render thread -> Info: Frame[74777] - Available VRAM budget has changed: 306 MB 2025-12-02 14:15:01.539 - Render thread -> Warning: Available VRAM budget 306 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:15:30.909 - Render thread -> Info: Frame[75613] - Available VRAM budget has changed: 309 MB 2025-12-02 14:15:30.909 - Render thread -> Warning: Available VRAM budget 309 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:15:32.040 - Render thread -> Info: Frame[75647] - Available VRAM budget has changed: 313 MB 2025-12-02 14:15:32.040 - Render thread -> Warning: Available VRAM budget 313 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:15:37.239 - Render thread -> Info: Frame[75803] - Available VRAM budget has changed: 315 MB 2025-12-02 14:15:37.239 - Render thread -> Warning: Available VRAM budget 315 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:15:41.456 - Render thread -> Info: Frame[75909] - Available VRAM budget has changed: 313 MB 2025-12-02 14:15:41.456 - Render thread -> Warning: Available VRAM budget 313 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:15:42.390 - Render thread -> Info: Frame[75937] - Available VRAM budget has changed: 280 MB 2025-12-02 14:15:42.390 - Render thread -> Warning: Available VRAM budget 280 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:15:42.456 - Render thread -> Info: Frame[75939] - Available VRAM budget has changed: 221 MB 2025-12-02 14:15:42.456 - Render thread -> Warning: Available VRAM budget 221 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:15:45.124 - Render thread -> Info: Frame[76019] - Available VRAM budget has changed: 313 MB 2025-12-02 14:15:45.124 - Render thread -> Warning: Available VRAM budget 313 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:17:04.856 - Render thread -> Info: Frame[78411] - Available VRAM budget has changed: 311 MB 2025-12-02 14:17:04.856 - Render thread -> Warning: Available VRAM budget 311 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:17:06.258 - Render thread -> Info: Frame[78453] - Available VRAM budget has changed: 307 MB 2025-12-02 14:17:06.258 - Render thread -> Warning: Available VRAM budget 307 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:17:18.189 - Render thread -> Info: Frame[78811] - Available VRAM budget has changed: 322 MB 2025-12-02 14:17:18.189 - Render thread -> Warning: Available VRAM budget 322 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:17:25.124 - Render thread -> Info: Frame[79019] - Available VRAM budget has changed: 325 MB 2025-12-02 14:17:25.124 - Render thread -> Warning: Available VRAM budget 325 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:17:26.190 - Render thread -> Info: Frame[79051] - Available VRAM budget has changed: 326 MB 2025-12-02 14:17:26.190 - Render thread -> Warning: Available VRAM budget 326 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:17:26.323 - Render thread -> Info: Frame[79055] - Available VRAM budget has changed: 322 MB 2025-12-02 14:17:26.323 - Render thread -> Warning: Available VRAM budget 322 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:17:27.924 - Render thread -> Info: Frame[79103] - Available VRAM budget has changed: 344 MB 2025-12-02 14:17:27.924 - Render thread -> Warning: Available VRAM budget 344 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:17:28.056 - Render thread -> Info: Frame[79107] - Available VRAM budget has changed: 340 MB 2025-12-02 14:17:28.056 - Render thread -> Warning: Available VRAM budget 340 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:17:28.193 - Render thread -> Info: Frame[79111] - Available VRAM budget has changed: 323 MB 2025-12-02 14:17:28.193 - Render thread -> Warning: Available VRAM budget 323 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:17:31.059 - Render thread -> Info: Frame[79197] - Available VRAM budget has changed: 338 MB 2025-12-02 14:17:31.059 - Render thread -> Warning: Available VRAM budget 338 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:17:31.190 - Render thread -> Info: Frame[79201] - Available VRAM budget has changed: 342 MB 2025-12-02 14:17:31.190 - Render thread -> Warning: Available VRAM budget 342 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:17:32.990 - Render thread -> Info: Frame[79255] - Available VRAM budget has changed: 379 MB 2025-12-02 14:17:32.990 - Render thread -> Warning: Available VRAM budget 379 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:17:33.056 - Render thread -> Info: Frame[79257] - Available VRAM budget has changed: 355 MB 2025-12-02 14:17:33.056 - Render thread -> Warning: Available VRAM budget 355 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:17:34.190 - Render thread -> Info: Frame[79291] - Available VRAM budget has changed: 352 MB 2025-12-02 14:17:34.190 - Render thread -> Warning: Available VRAM budget 352 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:17:34.323 - Render thread -> Info: Frame[79295] - Available VRAM budget has changed: 350 MB 2025-12-02 14:17:34.323 - Render thread -> Warning: Available VRAM budget 350 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:17:34.523 - Render thread -> Info: Frame[79301] - Available VRAM budget has changed: 347 MB 2025-12-02 14:17:34.523 - Render thread -> Warning: Available VRAM budget 347 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:17:34.589 - Render thread -> Info: Frame[79303] - Available VRAM budget has changed: 344 MB 2025-12-02 14:17:34.589 - Render thread -> Warning: Available VRAM budget 344 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:17:35.056 - Render thread -> Info: Frame[79317] - Available VRAM budget has changed: 342 MB 2025-12-02 14:17:35.056 - Render thread -> Warning: Available VRAM budget 342 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:17:45.722 - Render thread -> Info: Frame[79637] - Available VRAM budget has changed: 357 MB 2025-12-02 14:17:45.722 - Render thread -> Warning: Available VRAM budget 357 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:17:45.789 - Render thread -> Info: Frame[79639] - Available VRAM budget has changed: 342 MB 2025-12-02 14:17:45.789 - Render thread -> Warning: Available VRAM budget 342 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:18:16.591 - Render thread -> Info: Frame[80563] - Available VRAM budget has changed: 308 MB 2025-12-02 14:18:16.591 - Render thread -> Warning: Available VRAM budget 308 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:18:16.656 - Render thread -> Info: Frame[80565] - Available VRAM budget has changed: 304 MB 2025-12-02 14:18:16.656 - Render thread -> Warning: Available VRAM budget 304 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:18:20.255 - Render thread -> Info: Frame[80673] - Available VRAM budget has changed: 342 MB 2025-12-02 14:18:20.255 - Render thread -> Warning: Available VRAM budget 342 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:18:25.056 - Render thread -> Info: Frame[80817] - Available VRAM budget has changed: 306 MB 2025-12-02 14:18:25.056 - Render thread -> Warning: Available VRAM budget 306 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:18:26.589 - Render thread -> Info: Frame[80863] - Available VRAM budget has changed: 304 MB 2025-12-02 14:18:26.589 - Render thread -> Warning: Available VRAM budget 304 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:18:27.388 - Render thread -> Info: Frame[80887] - Available VRAM budget has changed: 299 MB 2025-12-02 14:18:27.388 - Render thread -> Warning: Available VRAM budget 299 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:18:29.322 - Render thread -> Info: Frame[80945] - Available VRAM budget has changed: 253 MB 2025-12-02 14:18:29.322 - Render thread -> Warning: Available VRAM budget 253 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:18:30.056 - Render thread -> Info: Frame[80967] - Available VRAM budget has changed: 248 MB 2025-12-02 14:18:30.056 - Render thread -> Warning: Available VRAM budget 248 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:18:31.523 - Render thread -> Info: Frame[81011] - Available VRAM budget has changed: 339 MB 2025-12-02 14:18:31.523 - Render thread -> Warning: Available VRAM budget 339 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:18:33.922 - Render thread -> Info: Frame[81083] - Available VRAM budget has changed: 351 MB 2025-12-02 14:18:33.922 - Render thread -> Warning: Available VRAM budget 351 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:18:34.056 - Render thread -> Info: Frame[81087] - Available VRAM budget has changed: 353 MB 2025-12-02 14:18:34.056 - Render thread -> Warning: Available VRAM budget 353 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:18:35.322 - Render thread -> Info: Frame[81125] - Available VRAM budget has changed: 358 MB 2025-12-02 14:18:35.322 - Render thread -> Warning: Available VRAM budget 358 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:18:36.594 - Render thread -> Info: Frame[81163] - Available VRAM budget has changed: 369 MB 2025-12-02 14:18:36.594 - Render thread -> Warning: Available VRAM budget 369 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:18:36.990 - Render thread -> Info: Frame[81175] - Available VRAM budget has changed: 380 MB 2025-12-02 14:18:36.990 - Render thread -> Warning: Available VRAM budget 380 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:18:37.656 - Render thread -> Info: Frame[81195] - Available VRAM budget has changed: 378 MB 2025-12-02 14:18:37.656 - Render thread -> Warning: Available VRAM budget 378 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:18:38.862 - Render thread -> Info: Frame[81231] - Available VRAM budget has changed: 410 MB 2025-12-02 14:18:38.862 - Render thread -> Warning: Available VRAM budget 410 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:18:38.925 - Render thread -> Info: Frame[81233] - Available VRAM budget has changed: 407 MB 2025-12-02 14:18:38.925 - Render thread -> Warning: Available VRAM budget 407 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:18:39.191 - Render thread -> Info: Frame[81241] - Available VRAM budget has changed: 371 MB 2025-12-02 14:18:39.191 - Render thread -> Warning: Available VRAM budget 371 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:18:39.657 - Render thread -> Info: Frame[81255] - Available VRAM budget has changed: 358 MB 2025-12-02 14:18:39.657 - Render thread -> Warning: Available VRAM budget 358 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:18:41.656 - Render thread -> Info: Frame[81315] - Available VRAM budget has changed: 355 MB 2025-12-02 14:18:41.656 - Render thread -> Warning: Available VRAM budget 355 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:18:43.062 - Render thread -> Info: Frame[81357] - Available VRAM budget has changed: 395 MB 2025-12-02 14:18:43.062 - Render thread -> Warning: Available VRAM budget 395 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:18:43.124 - Render thread -> Info: Frame[81359] - Available VRAM budget has changed: 399 MB 2025-12-02 14:18:43.124 - Render thread -> Warning: Available VRAM budget 399 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:18:43.922 - Render thread -> Info: Frame[81383] - Available VRAM budget has changed: 401 MB 2025-12-02 14:18:43.922 - Render thread -> Warning: Available VRAM budget 401 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:18:43.990 - Render thread -> Info: Frame[81385] - Available VRAM budget has changed: 413 MB 2025-12-02 14:18:43.990 - Render thread -> Warning: Available VRAM budget 413 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:18:44.124 - Render thread -> Info: Frame[81389] - Available VRAM budget has changed: 426 MB 2025-12-02 14:18:44.124 - Render thread -> Warning: Available VRAM budget 426 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:18:44.328 - Render thread -> Info: Frame[81395] - Available VRAM budget has changed: 438 MB 2025-12-02 14:18:44.328 - Render thread -> Warning: Available VRAM budget 438 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:18:44.723 - Render thread -> Info: Frame[81407] - Available VRAM budget has changed: 441 MB 2025-12-02 14:18:44.723 - Render thread -> Warning: Available VRAM budget 441 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:18:44.790 - Render thread -> Info: Frame[81409] - Available VRAM budget has changed: 439 MB 2025-12-02 14:18:44.790 - Render thread -> Warning: Available VRAM budget 439 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:18:44.923 - Render thread -> Info: Frame[81413] - Available VRAM budget has changed: 430 MB 2025-12-02 14:18:44.923 - Render thread -> Warning: Available VRAM budget 430 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:18:45.322 - Render thread -> Info: Frame[81425] - Available VRAM budget has changed: 421 MB 2025-12-02 14:18:45.322 - Render thread -> Warning: Available VRAM budget 421 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:18:47.589 - Render thread -> Info: Frame[81493] - Available VRAM budget has changed: 406 MB 2025-12-02 14:18:47.589 - Render thread -> Warning: Available VRAM budget 406 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:18:48.261 - Render thread -> Info: Frame[81513] - Available VRAM budget has changed: 368 MB 2025-12-02 14:18:48.261 - Render thread -> Warning: Available VRAM budget 368 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:18:49.391 - Render thread -> Info: Frame[81547] - Available VRAM budget has changed: 374 MB 2025-12-02 14:18:49.391 - Render thread -> Warning: Available VRAM budget 374 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:18:49.589 - Render thread -> Info: Frame[81553] - Available VRAM budget has changed: 376 MB 2025-12-02 14:18:49.589 - Render thread -> Warning: Available VRAM budget 376 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:18:50.389 - Render thread -> Info: Frame[81577] - Available VRAM budget has changed: 429 MB 2025-12-02 14:18:50.389 - Render thread -> Warning: Available VRAM budget 429 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:18:51.190 - Render thread -> Info: Frame[81601] - Available VRAM budget has changed: 442 MB 2025-12-02 14:18:51.190 - Render thread -> Warning: Available VRAM budget 442 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:18:51.789 - Render thread -> Info: Frame[81619] - Available VRAM budget has changed: 447 MB 2025-12-02 14:18:51.789 - Render thread -> Warning: Available VRAM budget 447 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:18:52.257 - Render thread -> Info: Frame[81633] - Available VRAM budget has changed: 457 MB 2025-12-02 14:18:52.257 - Render thread -> Warning: Available VRAM budget 457 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:18:52.789 - Render thread -> Info: Frame[81649] - Available VRAM budget has changed: 489 MB 2025-12-02 14:18:52.789 - Render thread -> Warning: Available VRAM budget 489 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:18:56.190 - Render thread -> Info: Frame[81751] - Available VRAM budget has changed: 492 MB 2025-12-02 14:18:56.190 - Render thread -> Warning: Available VRAM budget 492 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:18:57.325 - Render thread -> Info: Frame[81785] - Available VRAM budget has changed: 501 MB 2025-12-02 14:18:57.325 - Render thread -> Warning: Available VRAM budget 501 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:18:58.656 - Render thread -> Info: Frame[81825] - Available VRAM budget has changed: 511 MB 2025-12-02 14:18:58.656 - Render thread -> Warning: Available VRAM budget 511 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:19:04.190 - Render thread -> Info: Frame[81991] - Available VRAM budget has changed: 508 MB 2025-12-02 14:19:04.190 - Render thread -> Warning: Available VRAM budget 508 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:19:06.257 - Render thread -> Info: Frame[82053] - Available VRAM budget has changed: 502 MB 2025-12-02 14:19:06.257 - Render thread -> Warning: Available VRAM budget 502 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:19:06.660 - Render thread -> Info: Frame[82065] - Available VRAM budget has changed: 478 MB 2025-12-02 14:19:06.660 - Render thread -> Warning: Available VRAM budget 478 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:19:07.722 - Render thread -> Info: Frame[82097] - Available VRAM budget has changed: 501 MB 2025-12-02 14:19:07.722 - Render thread -> Warning: Available VRAM budget 501 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:19:11.128 - Render thread -> Info: Frame[82199] - Available VRAM budget has changed: 509 MB 2025-12-02 14:19:11.128 - Render thread -> Warning: Available VRAM budget 509 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:19:11.192 - Render thread -> Info: Frame[82201] - Available VRAM budget has changed: 515 MB 2025-12-02 14:19:11.192 - Render thread -> Warning: Available VRAM budget 515 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:19:11.325 - Render thread -> Info: Frame[82205] - Available VRAM budget has changed: 509 MB 2025-12-02 14:19:11.325 - Render thread -> Warning: Available VRAM budget 509 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:19:11.590 - Render thread -> Info: Frame[82213] - Available VRAM budget has changed: 503 MB 2025-12-02 14:19:11.590 - Render thread -> Warning: Available VRAM budget 503 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:19:13.523 - Render thread -> Info: Frame[82271] - Available VRAM budget has changed: 477 MB 2025-12-02 14:19:13.523 - Render thread -> Warning: Available VRAM budget 477 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:19:13.723 - Render thread -> Info: Frame[82277] - Available VRAM budget has changed: 473 MB 2025-12-02 14:19:13.723 - Render thread -> Warning: Available VRAM budget 473 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:19:14.256 - Render thread -> Info: Frame[82293] - Available VRAM budget has changed: 449 MB 2025-12-02 14:19:14.256 - Render thread -> Warning: Available VRAM budget 449 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:19:14.457 - Render thread -> Info: Frame[82299] - Available VRAM budget has changed: 425 MB 2025-12-02 14:19:14.457 - Render thread -> Warning: Available VRAM budget 425 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:19:15.324 - Render thread -> Info: Frame[82325] - Available VRAM budget has changed: 375 MB 2025-12-02 14:19:15.324 - Render thread -> Warning: Available VRAM budget 375 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:19:16.455 - Render thread -> Info: Frame[82359] - Available VRAM budget has changed: 457 MB 2025-12-02 14:19:16.455 - Render thread -> Warning: Available VRAM budget 457 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:19:16.589 - Render thread -> Info: Frame[82363] - Available VRAM budget has changed: 463 MB 2025-12-02 14:19:16.589 - Render thread -> Warning: Available VRAM budget 463 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:19:16.793 - Render thread -> Info: Frame[82369] - Available VRAM budget has changed: 487 MB 2025-12-02 14:19:16.793 - Render thread -> Warning: Available VRAM budget 487 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:19:17.123 - Render thread -> Info: Frame[82379] - Available VRAM budget has changed: 493 MB 2025-12-02 14:19:17.124 - Render thread -> Warning: Available VRAM budget 493 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:19:17.989 - Render thread -> Info: Frame[82405] - Available VRAM budget has changed: 496 MB 2025-12-02 14:19:17.989 - Render thread -> Warning: Available VRAM budget 496 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:19:18.189 - Render thread -> Info: Frame[82411] - Available VRAM budget has changed: 502 MB 2025-12-02 14:19:18.189 - Render thread -> Warning: Available VRAM budget 502 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:19:19.123 - Render thread -> Info: Frame[82439] - Available VRAM budget has changed: 510 MB 2025-12-02 14:19:19.123 - Render thread -> Warning: Available VRAM budget 510 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:19:20.722 - Render thread -> Info: Frame[82487] - Available VRAM budget has changed: 518 MB 2025-12-02 14:19:20.722 - Render thread -> Warning: Available VRAM budget 518 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:19:24.456 - Render thread -> Info: Frame[82599] - Available VRAM budget has changed: 511 MB 2025-12-02 14:19:24.456 - Render thread -> Warning: Available VRAM budget 511 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:19:24.589 - Render thread -> Info: Frame[82603] - Available VRAM budget has changed: 505 MB 2025-12-02 14:19:24.590 - Render thread -> Warning: Available VRAM budget 505 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:19:25.257 - Render thread -> Info: Frame[82623] - Available VRAM budget has changed: 489 MB 2025-12-02 14:19:25.257 - Render thread -> Warning: Available VRAM budget 489 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:19:25.322 - Render thread -> Info: Frame[82625] - Available VRAM budget has changed: 465 MB 2025-12-02 14:19:25.323 - Render thread -> Warning: Available VRAM budget 465 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:19:25.524 - Render thread -> Info: Frame[82631] - Available VRAM budget has changed: 391 MB 2025-12-02 14:19:25.524 - Render thread -> Warning: Available VRAM budget 391 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:19:26.990 - Render thread -> Info: Frame[82675] - Available VRAM budget has changed: 519 MB 2025-12-02 14:19:26.990 - Render thread -> Warning: Available VRAM budget 519 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:19:27.389 - Render thread -> Info: Frame[82687] - Available VRAM budget has changed: 513 MB 2025-12-02 14:19:27.389 - Render thread -> Warning: Available VRAM budget 513 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:19:28.657 - Render thread -> Info: Frame[82725] - Available VRAM budget has changed: 521 MB 2025-12-02 14:19:28.657 - Render thread -> Warning: Available VRAM budget 521 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:19:29.259 - Render thread -> Info: Frame[82743] - Available VRAM budget has changed: 497 MB 2025-12-02 14:19:29.259 - Render thread -> Warning: Available VRAM budget 497 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:19:30.589 - Render thread -> Info: Frame[82783] - Available VRAM budget has changed: 503 MB 2025-12-02 14:19:30.589 - Render thread -> Warning: Available VRAM budget 503 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:19:31.190 - Render thread -> Info: Frame[82801] - Available VRAM budget has changed: 521 MB 2025-12-02 14:19:31.190 - Render thread -> Warning: Available VRAM budget 521 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:19:31.591 - Render thread -> Info: Frame[82813] - Available VRAM budget has changed: 503 MB 2025-12-02 14:19:31.591 - Render thread -> Warning: Available VRAM budget 503 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:19:33.789 - Render thread -> Info: Frame[82879] - Available VRAM budget has changed: 527 MB 2025-12-02 14:19:33.789 - Render thread -> Warning: Available VRAM budget 527 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:19:34.325 - Render thread -> Info: Frame[82895] - Available VRAM budget has changed: 533 MB 2025-12-02 14:19:34.325 - Render thread -> Warning: Available VRAM budget 533 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:19:35.055 - Render thread -> Info: Frame[82917] - Available VRAM budget has changed: 528 MB 2025-12-02 14:19:35.055 - Render thread -> Warning: Available VRAM budget 528 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:19:37.058 - Render thread -> Info: Frame[82977] - Available VRAM budget has changed: 531 MB 2025-12-02 14:19:37.058 - Render thread -> Warning: Available VRAM budget 531 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:19:37.190 - Render thread -> Info: Frame[82981] - Available VRAM budget has changed: 525 MB 2025-12-02 14:19:37.190 - Render thread -> Warning: Available VRAM budget 525 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:19:37.589 - Render thread -> Info: Frame[82993] - Available VRAM budget has changed: 503 MB 2025-12-02 14:19:37.589 - Render thread -> Warning: Available VRAM budget 503 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:19:37.922 - Render thread -> Info: Frame[83003] - Available VRAM budget has changed: 407 MB 2025-12-02 14:19:37.922 - Render thread -> Warning: Available VRAM budget 407 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:19:38.056 - Render thread -> Info: Frame[83007] - Available VRAM budget has changed: 378 MB 2025-12-02 14:19:38.056 - Render thread -> Warning: Available VRAM budget 378 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:19:39.722 - Render thread -> Info: Frame[83057] - Available VRAM budget has changed: 471 MB 2025-12-02 14:19:39.722 - Render thread -> Warning: Available VRAM budget 471 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:19:40.057 - Render thread -> Info: Frame[83067] - Available VRAM budget has changed: 493 MB 2025-12-02 14:19:40.057 - Render thread -> Warning: Available VRAM budget 493 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:19:40.857 - Render thread -> Info: Frame[83091] - Available VRAM budget has changed: 487 MB 2025-12-02 14:19:40.857 - Render thread -> Warning: Available VRAM budget 487 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:19:42.056 - Render thread -> Info: Frame[83127] - Available VRAM budget has changed: 493 MB 2025-12-02 14:19:42.056 - Render thread -> Warning: Available VRAM budget 493 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:19:43.655 - Render thread -> Info: Frame[83175] - Available VRAM budget has changed: 469 MB 2025-12-02 14:19:43.655 - Render thread -> Warning: Available VRAM budget 469 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:19:44.261 - Render thread -> Info: Frame[83193] - Available VRAM budget has changed: 463 MB 2025-12-02 14:19:44.261 - Render thread -> Warning: Available VRAM budget 463 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:19:44.723 - Render thread -> Info: Frame[83207] - Available VRAM budget has changed: 455 MB 2025-12-02 14:19:44.723 - Render thread -> Warning: Available VRAM budget 455 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:19:45.923 - Render thread -> Info: Frame[83249] - Available VRAM budget has changed: 469 MB 2025-12-02 14:19:45.923 - Render thread -> Warning: Available VRAM budget 469 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:19:46.624 - Render thread -> Info: Frame[83291] - Available VRAM budget has changed: 447 MB 2025-12-02 14:19:46.624 - Render thread -> Warning: Available VRAM budget 447 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:19:46.757 - Render thread -> Info: Frame[83299] - Available VRAM budget has changed: 439 MB 2025-12-02 14:19:46.757 - Render thread -> Warning: Available VRAM budget 439 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:19:47.289 - Render thread -> Info: Frame[83331] - Available VRAM budget has changed: 433 MB 2025-12-02 14:19:47.289 - Render thread -> Warning: Available VRAM budget 433 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:19:47.955 - Render thread -> Info: Frame[83371] - Available VRAM budget has changed: 455 MB 2025-12-02 14:19:47.955 - Render thread -> Warning: Available VRAM budget 455 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:19:49.291 - Render thread -> Info: Frame[83423] - Available VRAM budget has changed: 446 MB 2025-12-02 14:19:49.291 - Render thread -> Warning: Available VRAM budget 446 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:19:49.722 - Render thread -> Info: Frame[83443] - Available VRAM budget has changed: 440 MB 2025-12-02 14:19:49.722 - Render thread -> Warning: Available VRAM budget 440 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:19:50.389 - Render thread -> Info: Frame[83469] - Available VRAM budget has changed: 432 MB 2025-12-02 14:19:50.389 - Render thread -> Warning: Available VRAM budget 432 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:19:50.590 - Render thread -> Info: Frame[83475] - Available VRAM budget has changed: 407 MB 2025-12-02 14:19:50.590 - Render thread -> Warning: Available VRAM budget 407 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:19:51.855 - Render thread -> Info: Frame[83513] - Available VRAM budget has changed: 429 MB 2025-12-02 14:19:51.855 - Render thread -> Warning: Available VRAM budget 429 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:19:52.790 - Render thread -> Info: Frame[83541] - Available VRAM budget has changed: 405 MB 2025-12-02 14:19:52.790 - Render thread -> Warning: Available VRAM budget 405 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:19:53.723 - Render thread -> Info: Frame[83569] - Available VRAM budget has changed: 397 MB 2025-12-02 14:19:53.723 - Render thread -> Warning: Available VRAM budget 397 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:19:54.794 - Render thread -> Info: Frame[83601] - Available VRAM budget has changed: 389 MB 2025-12-02 14:19:54.794 - Render thread -> Warning: Available VRAM budget 389 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:19:59.860 - Render thread -> Info: Frame[83753] - Available VRAM budget has changed: 359 MB 2025-12-02 14:19:59.860 - Render thread -> Warning: Available VRAM budget 359 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:20:00.457 - Render thread -> Info: Frame[83771] - Available VRAM budget has changed: 326 MB 2025-12-02 14:20:00.457 - Render thread -> Warning: Available VRAM budget 326 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:20:02.221 - Render thread -> Info: Frame[83831] - Available VRAM budget has changed: 342 MB 2025-12-02 14:20:02.221 - Render thread -> Warning: Available VRAM budget 342 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:20:02.522 - Render thread -> Info: Frame[83849] - Available VRAM budget has changed: 327 MB 2025-12-02 14:20:02.522 - Render thread -> Warning: Available VRAM budget 327 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:20:05.077 - Render thread -> Info: Frame[83967] - Available VRAM budget has changed: 337 MB 2025-12-02 14:20:05.077 - Render thread -> Warning: Available VRAM budget 337 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:20:05.771 - Render thread -> Info: Frame[83999] - Available VRAM budget has changed: 361 MB 2025-12-02 14:20:05.771 - Render thread -> Warning: Available VRAM budget 361 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:20:05.905 - Render thread -> Info: Frame[84007] - Available VRAM budget has changed: 385 MB 2025-12-02 14:20:05.905 - Render thread -> Warning: Available VRAM budget 385 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:20:07.005 - Render thread -> Info: Frame[84073] - Available VRAM budget has changed: 391 MB 2025-12-02 14:20:07.005 - Render thread -> Warning: Available VRAM budget 391 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:20:08.773 - Render thread -> Info: Frame[84179] - Available VRAM budget has changed: 395 MB 2025-12-02 14:20:08.773 - Render thread -> Warning: Available VRAM budget 395 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:20:08.806 - Render thread -> Info: Frame[84181] - Available VRAM budget has changed: 363 MB 2025-12-02 14:20:08.806 - Render thread -> Warning: Available VRAM budget 363 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:20:14.689 - Render thread -> Info: Frame[84359] - Available VRAM budget has changed: 359 MB 2025-12-02 14:20:14.689 - Render thread -> Warning: Available VRAM budget 359 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:20:15.155 - Render thread -> Info: Frame[84373] - Available VRAM budget has changed: 349 MB 2025-12-02 14:20:15.155 - Render thread -> Warning: Available VRAM budget 349 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:20:15.490 - Render thread -> Info: Frame[84383] - Available VRAM budget has changed: 345 MB 2025-12-02 14:20:15.490 - Render thread -> Warning: Available VRAM budget 345 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:20:15.557 - Render thread -> Info: Frame[84385] - Available VRAM budget has changed: 309 MB 2025-12-02 14:20:15.557 - Render thread -> Warning: Available VRAM budget 309 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:20:19.355 - Render thread -> Info: Frame[84499] - Available VRAM budget has changed: 305 MB 2025-12-02 14:20:19.355 - Render thread -> Warning: Available VRAM budget 305 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:20:26.488 - Render thread -> Info: Frame[84823] - Available VRAM budget has changed: 324 MB 2025-12-02 14:20:26.488 - Render thread -> Warning: Available VRAM budget 324 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:20:27.222 - Render thread -> Info: Frame[84867] - Available VRAM budget has changed: 306 MB 2025-12-02 14:20:27.222 - Render thread -> Warning: Available VRAM budget 306 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:20:30.005 - Render thread -> Info: Frame[84953] - Available VRAM budget has changed: 311 MB 2025-12-02 14:20:30.005 - Render thread -> Warning: Available VRAM budget 311 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:20:30.072 - Render thread -> Info: Frame[84955] - Available VRAM budget has changed: 313 MB 2025-12-02 14:20:30.072 - Render thread -> Warning: Available VRAM budget 313 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:20:31.539 - Render thread -> Info: Frame[84999] - Available VRAM budget has changed: 311 MB 2025-12-02 14:20:31.539 - Render thread -> Warning: Available VRAM budget 311 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:20:34.689 - Render thread -> Info: Frame[85109] - Available VRAM budget has changed: 324 MB 2025-12-02 14:20:34.689 - Render thread -> Warning: Available VRAM budget 324 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:20:36.706 - Render thread -> Info: Frame[85171] - Available VRAM budget has changed: 311 MB 2025-12-02 14:20:36.706 - Render thread -> Warning: Available VRAM budget 311 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:20:37.772 - Render thread -> Info: Frame[85203] - Available VRAM budget has changed: 324 MB 2025-12-02 14:20:37.772 - Render thread -> Warning: Available VRAM budget 324 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:20:41.639 - Render thread -> Info: Frame[85319] - Available VRAM budget has changed: 326 MB 2025-12-02 14:20:41.639 - Render thread -> Warning: Available VRAM budget 326 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:20:43.106 - Render thread -> Info: Frame[85363] - Available VRAM budget has changed: 321 MB 2025-12-02 14:20:43.106 - Render thread -> Warning: Available VRAM budget 321 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:20:44.705 - Render thread -> Info: Frame[85411] - Available VRAM budget has changed: 308 MB 2025-12-02 14:20:44.705 - Render thread -> Warning: Available VRAM budget 308 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:20:45.440 - Render thread -> Info: Frame[85433] - Available VRAM budget has changed: 306 MB 2025-12-02 14:20:45.440 - Render thread -> Warning: Available VRAM budget 306 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:20:51.305 - Render thread -> Info: Frame[85609] - Available VRAM budget has changed: 308 MB 2025-12-02 14:20:51.305 - Render thread -> Warning: Available VRAM budget 308 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:20:51.972 - Render thread -> Info: Frame[85629] - Available VRAM budget has changed: 321 MB 2025-12-02 14:20:51.972 - Render thread -> Warning: Available VRAM budget 321 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:20:53.372 - Render thread -> Info: Frame[85671] - Available VRAM budget has changed: 319 MB 2025-12-02 14:20:53.372 - Render thread -> Warning: Available VRAM budget 319 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:20:55.039 - Render thread -> Info: Frame[85721] - Available VRAM budget has changed: 306 MB 2025-12-02 14:20:55.039 - Render thread -> Warning: Available VRAM budget 306 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:20:56.238 - Render thread -> Info: Frame[85757] - Available VRAM budget has changed: 319 MB 2025-12-02 14:20:56.238 - Render thread -> Warning: Available VRAM budget 319 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:20:56.440 - Render thread -> Info: Frame[85763] - Available VRAM budget has changed: 321 MB 2025-12-02 14:20:56.440 - Render thread -> Warning: Available VRAM budget 321 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:20:57.839 - Render thread -> Info: Frame[85805] - Available VRAM budget has changed: 319 MB 2025-12-02 14:20:57.839 - Render thread -> Warning: Available VRAM budget 319 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:21:00.105 - Render thread -> Info: Frame[85873] - Available VRAM budget has changed: 321 MB 2025-12-02 14:21:00.105 - Render thread -> Warning: Available VRAM budget 321 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:21:00.638 - Render thread -> Info: Frame[85889] - Available VRAM budget has changed: 308 MB 2025-12-02 14:21:00.638 - Render thread -> Warning: Available VRAM budget 308 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:21:02.574 - Render thread -> Info: Frame[85947] - Available VRAM budget has changed: 317 MB 2025-12-02 14:21:02.574 - Render thread -> Warning: Available VRAM budget 317 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:21:03.373 - Render thread -> Info: Frame[85971] - Available VRAM budget has changed: 319 MB 2025-12-02 14:21:03.373 - Render thread -> Warning: Available VRAM budget 319 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:21:05.572 - Render thread -> Info: Frame[86037] - Available VRAM budget has changed: 321 MB 2025-12-02 14:21:05.572 - Render thread -> Warning: Available VRAM budget 321 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:21:05.706 - Render thread -> Info: Frame[86041] - Available VRAM budget has changed: 319 MB 2025-12-02 14:21:05.706 - Render thread -> Warning: Available VRAM budget 319 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:21:12.172 - Render thread -> Info: Frame[86235] - Available VRAM budget has changed: 306 MB 2025-12-02 14:21:12.172 - Render thread -> Warning: Available VRAM budget 306 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:21:13.306 - Render thread -> Info: Frame[86269] - Available VRAM budget has changed: 308 MB 2025-12-02 14:21:13.306 - Render thread -> Warning: Available VRAM budget 308 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:21:13.706 - Render thread -> Info: Frame[86281] - Available VRAM budget has changed: 319 MB 2025-12-02 14:21:13.706 - Render thread -> Warning: Available VRAM budget 319 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:21:14.839 - Render thread -> Info: Frame[86315] - Available VRAM budget has changed: 328 MB 2025-12-02 14:21:14.839 - Render thread -> Warning: Available VRAM budget 328 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:21:15.639 - Render thread -> Info: Frame[86339] - Available VRAM budget has changed: 321 MB 2025-12-02 14:21:15.639 - Render thread -> Warning: Available VRAM budget 321 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:21:17.505 - Render thread -> Info: Frame[86395] - Available VRAM budget has changed: 330 MB 2025-12-02 14:21:17.505 - Render thread -> Warning: Available VRAM budget 330 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:21:17.573 - Render thread -> Info: Frame[86397] - Available VRAM budget has changed: 321 MB 2025-12-02 14:21:17.573 - Render thread -> Warning: Available VRAM budget 321 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:21:18.906 - Render thread -> Info: Frame[86437] - Available VRAM budget has changed: 308 MB 2025-12-02 14:21:18.906 - Render thread -> Warning: Available VRAM budget 308 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:21:22.372 - Render thread -> Info: Frame[86541] - Available VRAM budget has changed: 306 MB 2025-12-02 14:21:22.372 - Render thread -> Warning: Available VRAM budget 306 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:21:23.572 - Render thread -> Info: Frame[86577] - Available VRAM budget has changed: 303 MB 2025-12-02 14:21:23.572 - Render thread -> Warning: Available VRAM budget 303 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:21:25.507 - Render thread -> Info: Frame[86635] - Available VRAM budget has changed: 306 MB 2025-12-02 14:21:25.507 - Render thread -> Warning: Available VRAM budget 306 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:21:26.122 - Render thread -> Info: Frame[86655] - Available VRAM budget has changed: 303 MB 2025-12-02 14:21:26.122 - Render thread -> Warning: Available VRAM budget 303 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:21:26.732 - Render thread -> Info: Frame[86691] - Available VRAM budget has changed: 319 MB 2025-12-02 14:21:26.732 - Render thread -> Warning: Available VRAM budget 319 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:21:26.956 - Render thread -> Info: Frame[86705] - Available VRAM budget has changed: 323 MB 2025-12-02 14:21:26.956 - Render thread -> Warning: Available VRAM budget 323 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:21:26.989 - Render thread -> Info: Frame[86707] - Available VRAM budget has changed: 332 MB 2025-12-02 14:21:26.989 - Render thread -> Warning: Available VRAM budget 332 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:21:28.289 - Render thread -> Info: Frame[86785] - Available VRAM budget has changed: 336 MB 2025-12-02 14:21:28.289 - Render thread -> Warning: Available VRAM budget 336 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:21:29.255 - Render thread -> Info: Frame[86843] - Available VRAM budget has changed: 338 MB 2025-12-02 14:21:29.255 - Render thread -> Warning: Available VRAM budget 338 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:21:30.957 - Render thread -> Info: Frame[86945] - Available VRAM budget has changed: 336 MB 2025-12-02 14:21:30.957 - Render thread -> Warning: Available VRAM budget 336 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:21:31.690 - Render thread -> Info: Frame[86989] - Available VRAM budget has changed: 347 MB 2025-12-02 14:21:31.690 - Render thread -> Warning: Available VRAM budget 347 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:21:32.189 - Render thread -> Info: Frame[87019] - Available VRAM budget has changed: 351 MB 2025-12-02 14:21:32.189 - Render thread -> Warning: Available VRAM budget 351 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:21:32.722 - Render thread -> Info: Frame[87051] - Available VRAM budget has changed: 353 MB 2025-12-02 14:21:32.722 - Render thread -> Warning: Available VRAM budget 353 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:21:35.356 - Render thread -> Info: Frame[87209] - Available VRAM budget has changed: 351 MB 2025-12-02 14:21:35.356 - Render thread -> Warning: Available VRAM budget 351 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:21:36.823 - Render thread -> Info: Frame[87261] - Available VRAM budget has changed: 354 MB 2025-12-02 14:21:36.823 - Render thread -> Warning: Available VRAM budget 354 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:21:40.290 - Render thread -> Info: Frame[87365] - Available VRAM budget has changed: 351 MB 2025-12-02 14:21:40.290 - Render thread -> Warning: Available VRAM budget 351 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:21:42.489 - Render thread -> Info: Frame[87431] - Available VRAM budget has changed: 348 MB 2025-12-02 14:21:42.489 - Render thread -> Warning: Available VRAM budget 348 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:21:44.559 - Render thread -> Info: Frame[87493] - Available VRAM budget has changed: 354 MB 2025-12-02 14:21:44.559 - Render thread -> Warning: Available VRAM budget 354 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:21:46.289 - Render thread -> Info: Frame[87545] - Available VRAM budget has changed: 347 MB 2025-12-02 14:21:46.289 - Render thread -> Warning: Available VRAM budget 347 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:21:47.157 - Render thread -> Info: Frame[87571] - Available VRAM budget has changed: 326 MB 2025-12-02 14:21:47.157 - Render thread -> Warning: Available VRAM budget 326 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:21:48.625 - Render thread -> Info: Frame[87615] - Available VRAM budget has changed: 347 MB 2025-12-02 14:21:48.625 - Render thread -> Warning: Available VRAM budget 347 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:21:51.091 - Render thread -> Info: Frame[87689] - Available VRAM budget has changed: 345 MB 2025-12-02 14:21:51.091 - Render thread -> Warning: Available VRAM budget 345 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:21:52.960 - Render thread -> Info: Frame[87745] - Available VRAM budget has changed: 325 MB 2025-12-02 14:21:52.960 - Render thread -> Warning: Available VRAM budget 325 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:21:53.560 - Render thread -> Info: Frame[87763] - Available VRAM budget has changed: 305 MB 2025-12-02 14:21:53.560 - Render thread -> Warning: Available VRAM budget 305 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:21:56.824 - Render thread -> Info: Frame[87861] - Available VRAM budget has changed: 310 MB 2025-12-02 14:21:56.824 - Render thread -> Warning: Available VRAM budget 310 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:21:58.289 - Render thread -> Info: Frame[87905] - Available VRAM budget has changed: 314 MB 2025-12-02 14:21:58.289 - Render thread -> Warning: Available VRAM budget 314 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:22:04.489 - Render thread -> Info: Frame[88091] - Available VRAM budget has changed: 316 MB 2025-12-02 14:22:04.489 - Render thread -> Warning: Available VRAM budget 316 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:22:15.289 - Render thread -> Info: Frame[88415] - Available VRAM budget has changed: 314 MB 2025-12-02 14:22:15.289 - Render thread -> Warning: Available VRAM budget 314 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:22:18.955 - Render thread -> Info: Frame[88525] - Available VRAM budget has changed: 316 MB 2025-12-02 14:22:18.955 - Render thread -> Warning: Available VRAM budget 316 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:22:22.289 - Render thread -> Info: Frame[88625] - Available VRAM budget has changed: 313 MB 2025-12-02 14:22:22.289 - Render thread -> Warning: Available VRAM budget 313 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:22:38.156 - Render thread -> Info: Frame[89101] - Available VRAM budget has changed: 316 MB 2025-12-02 14:22:38.156 - Render thread -> Warning: Available VRAM budget 316 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:22:38.222 - Render thread -> Info: Frame[89103] - Available VRAM budget has changed: 319 MB 2025-12-02 14:22:38.222 - Render thread -> Warning: Available VRAM budget 319 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:22:42.823 - Render thread -> Info: Frame[89241] - Available VRAM budget has changed: 315 MB 2025-12-02 14:22:42.823 - Render thread -> Warning: Available VRAM budget 315 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:22:56.289 - Render thread -> Info: Frame[89645] - Available VRAM budget has changed: 313 MB 2025-12-02 14:22:56.289 - Render thread -> Warning: Available VRAM budget 313 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:22:58.822 - Render thread -> Info: Frame[89721] - Available VRAM budget has changed: 316 MB 2025-12-02 14:22:58.822 - Render thread -> Warning: Available VRAM budget 316 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:23:14.169 - Render thread -> Info: Frame[90181] - Available VRAM budget has changed: 314 MB 2025-12-02 14:23:14.169 - Render thread -> Warning: Available VRAM budget 314 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:24:05.756 - Render thread -> Info: Frame[91729] - Available VRAM budget has changed: 253 MB 2025-12-02 14:24:05.756 - Render thread -> Warning: Available VRAM budget 253 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:24:08.156 - Render thread -> Info: Frame[91801] - Available VRAM budget has changed: 315 MB 2025-12-02 14:24:08.156 - Render thread -> Warning: Available VRAM budget 315 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:24:17.622 - Render thread -> Info: Frame[92085] - Available VRAM budget has changed: 312 MB 2025-12-02 14:24:17.622 - Render thread -> Warning: Available VRAM budget 312 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:24:20.090 - Render thread -> Info: Frame[92159] - Available VRAM budget has changed: 315 MB 2025-12-02 14:24:20.090 - Render thread -> Warning: Available VRAM budget 315 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:24:26.155 - Render thread -> Info: Frame[92341] - Available VRAM budget has changed: 312 MB 2025-12-02 14:24:26.155 - Render thread -> Warning: Available VRAM budget 312 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:24:27.822 - Render thread -> Info: Frame[92391] - Available VRAM budget has changed: 315 MB 2025-12-02 14:24:27.822 - Render thread -> Warning: Available VRAM budget 315 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:24:37.824 - Render thread -> Info: Frame[92691] - Available VRAM budget has changed: 312 MB 2025-12-02 14:24:37.824 - Render thread -> Warning: Available VRAM budget 312 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:24:37.889 - Render thread -> Info: Frame[92693] - Available VRAM budget has changed: 253 MB 2025-12-02 14:24:37.889 - Render thread -> Warning: Available VRAM budget 253 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:24:39.356 - Render thread -> Info: Frame[92737] - Available VRAM budget has changed: 315 MB 2025-12-02 14:24:39.356 - Render thread -> Warning: Available VRAM budget 315 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:24:44.155 - Render thread -> Info: Frame[92881] - Available VRAM budget has changed: 312 MB 2025-12-02 14:24:44.155 - Render thread -> Warning: Available VRAM budget 312 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:24:46.156 - Render thread -> Info: Frame[92941] - Available VRAM budget has changed: 314 MB 2025-12-02 14:24:46.156 - Render thread -> Warning: Available VRAM budget 314 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:24:47.488 - Render thread -> Info: Frame[92981] - Available VRAM budget has changed: 311 MB 2025-12-02 14:24:47.488 - Render thread -> Warning: Available VRAM budget 311 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:24:49.156 - Render thread -> Info: Frame[93031] - Available VRAM budget has changed: 314 MB 2025-12-02 14:24:49.156 - Render thread -> Warning: Available VRAM budget 314 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:24:50.022 - Render thread -> Info: Frame[93057] - Available VRAM budget has changed: 312 MB 2025-12-02 14:24:50.022 - Render thread -> Warning: Available VRAM budget 312 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:24:51.489 - Render thread -> Info: Frame[93101] - Available VRAM budget has changed: 314 MB 2025-12-02 14:24:51.489 - Render thread -> Warning: Available VRAM budget 314 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:24:57.555 - Render thread -> Info: Frame[93283] - Available VRAM budget has changed: 312 MB 2025-12-02 14:24:57.555 - Render thread -> Warning: Available VRAM budget 312 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:25:00.689 - Render thread -> Info: Frame[93377] - Available VRAM budget has changed: 315 MB 2025-12-02 14:25:00.689 - Render thread -> Warning: Available VRAM budget 315 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:25:03.890 - Render thread -> Info: Frame[93473] - Available VRAM budget has changed: 253 MB 2025-12-02 14:25:03.890 - Render thread -> Warning: Available VRAM budget 253 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:25:06.490 - Render thread -> Info: Frame[93551] - Available VRAM budget has changed: 315 MB 2025-12-02 14:25:06.490 - Render thread -> Warning: Available VRAM budget 315 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:25:08.490 - Render thread -> Info: Frame[93611] - Available VRAM budget has changed: 253 MB 2025-12-02 14:25:08.490 - Render thread -> Warning: Available VRAM budget 253 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:25:09.889 - Render thread -> Info: Frame[93653] - Available VRAM budget has changed: 315 MB 2025-12-02 14:25:09.889 - Render thread -> Warning: Available VRAM budget 315 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:25:12.090 - Render thread -> Info: Frame[93719] - Available VRAM budget has changed: 312 MB 2025-12-02 14:25:12.090 - Render thread -> Warning: Available VRAM budget 312 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:25:12.156 - Render thread -> Info: Frame[93721] - Available VRAM budget has changed: 253 MB 2025-12-02 14:25:12.156 - Render thread -> Warning: Available VRAM budget 253 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:25:14.022 - Render thread -> Info: Frame[93777] - Available VRAM budget has changed: 315 MB 2025-12-02 14:25:14.022 - Render thread -> Warning: Available VRAM budget 315 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:25:20.556 - Render thread -> Info: Frame[93973] - Available VRAM budget has changed: 253 MB 2025-12-02 14:25:20.556 - Render thread -> Warning: Available VRAM budget 253 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:25:22.289 - Render thread -> Info: Frame[94025] - Available VRAM budget has changed: 315 MB 2025-12-02 14:25:22.289 - Render thread -> Warning: Available VRAM budget 315 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:25:34.022 - Render thread -> Info: Frame[94377] - Available VRAM budget has changed: 313 MB 2025-12-02 14:25:34.022 - Render thread -> Warning: Available VRAM budget 313 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:26:06.955 - Render thread -> Info: Frame[95365] - Available VRAM budget has changed: 315 MB 2025-12-02 14:26:06.955 - Render thread -> Warning: Available VRAM budget 315 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:26:23.289 - Render thread -> Info: Frame[95855] - Available VRAM budget has changed: 313 MB 2025-12-02 14:26:23.289 - Render thread -> Warning: Available VRAM budget 313 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:27:37.622 - Render thread -> Info: Frame[98085] - Available VRAM budget has changed: 311 MB 2025-12-02 14:27:37.622 - Render thread -> Warning: Available VRAM budget 311 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:27:38.756 - Render thread -> Info: Frame[98119] - Available VRAM budget has changed: 315 MB 2025-12-02 14:27:38.756 - Render thread -> Warning: Available VRAM budget 315 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:27:52.755 - Render thread -> Info: Frame[98539] - Available VRAM budget has changed: 312 MB 2025-12-02 14:27:52.755 - Render thread -> Warning: Available VRAM budget 312 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:28:04.698 - Render thread -> Info: Frame[98897] - Available VRAM budget has changed: 314 MB 2025-12-02 14:28:04.698 - Render thread -> Warning: Available VRAM budget 314 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:28:18.556 - Render thread -> Info: Frame[99313] - Available VRAM budget has changed: 310 MB 2025-12-02 14:28:18.556 - Render thread -> Warning: Available VRAM budget 310 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:28:18.891 - Render thread -> Info: Frame[99323] - Available VRAM budget has changed: 307 MB 2025-12-02 14:28:18.891 - Render thread -> Warning: Available VRAM budget 307 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:28:29.155 - Render thread -> Info: Frame[99631] - Available VRAM budget has changed: 303 MB 2025-12-02 14:28:29.156 - Render thread -> Warning: Available VRAM budget 303 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:28:30.158 - Render thread -> Info: Frame[99661] - Available VRAM budget has changed: 298 MB 2025-12-02 14:28:30.158 - Render thread -> Warning: Available VRAM budget 298 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:28:32.555 - Render thread -> Info: Frame[99733] - Available VRAM budget has changed: 303 MB 2025-12-02 14:28:32.555 - Render thread -> Warning: Available VRAM budget 303 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:28:32.823 - Render thread -> Info: Frame[99741] - Available VRAM budget has changed: 298 MB 2025-12-02 14:28:32.823 - Render thread -> Warning: Available VRAM budget 298 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:29:03.422 - Render thread -> Info: Frame[100659] - Available VRAM budget has changed: 307 MB 2025-12-02 14:29:03.422 - Render thread -> Warning: Available VRAM budget 307 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:29:14.423 - Render thread -> Info: Frame[100989] - Available VRAM budget has changed: 305 MB 2025-12-02 14:29:14.423 - Render thread -> Warning: Available VRAM budget 305 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:29:28.089 - Render thread -> Info: Frame[101399] - Available VRAM budget has changed: 307 MB 2025-12-02 14:29:28.089 - Render thread -> Warning: Available VRAM budget 307 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:29:51.491 - Render thread -> Info: Frame[102101] - Available VRAM budget has changed: 273 MB 2025-12-02 14:29:51.491 - Render thread -> Warning: Available VRAM budget 273 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:29:51.555 - Render thread -> Info: Frame[102103] - Available VRAM budget has changed: 214 MB 2025-12-02 14:29:51.555 - Render thread -> Warning: Available VRAM budget 214 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:29:57.688 - Render thread -> Info: Frame[102287] - Available VRAM budget has changed: 306 MB 2025-12-02 14:29:57.688 - Render thread -> Warning: Available VRAM budget 306 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:29:58.422 - Render thread -> Info: Frame[102309] - Available VRAM budget has changed: 214 MB 2025-12-02 14:29:58.422 - Render thread -> Warning: Available VRAM budget 214 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:29:59.955 - Render thread -> Info: Frame[102355] - Available VRAM budget has changed: 306 MB 2025-12-02 14:29:59.955 - Render thread -> Warning: Available VRAM budget 306 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:30:01.555 - Render thread -> Info: Frame[102403] - Available VRAM budget has changed: 214 MB 2025-12-02 14:30:01.555 - Render thread -> Warning: Available VRAM budget 214 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:30:06.290 - Render thread -> Info: Frame[102545] - Available VRAM budget has changed: 306 MB 2025-12-02 14:30:06.290 - Render thread -> Warning: Available VRAM budget 306 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:30:08.090 - Render thread -> Info: Frame[102599] - Available VRAM budget has changed: 273 MB 2025-12-02 14:30:08.090 - Render thread -> Warning: Available VRAM budget 273 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:30:08.157 - Render thread -> Info: Frame[102601] - Available VRAM budget has changed: 214 MB 2025-12-02 14:30:08.157 - Render thread -> Warning: Available VRAM budget 214 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:30:25.822 - Render thread -> Info: Frame[103131] - Available VRAM budget has changed: 211 MB 2025-12-02 14:30:25.822 - Render thread -> Warning: Available VRAM budget 211 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:30:31.889 - Render thread -> Info: Frame[103313] - Available VRAM budget has changed: 303 MB 2025-12-02 14:30:31.889 - Render thread -> Warning: Available VRAM budget 303 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:30:33.357 - Render thread -> Info: Frame[103357] - Available VRAM budget has changed: 270 MB 2025-12-02 14:30:33.357 - Render thread -> Warning: Available VRAM budget 270 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:30:33.422 - Render thread -> Info: Frame[103359] - Available VRAM budget has changed: 211 MB 2025-12-02 14:30:33.422 - Render thread -> Warning: Available VRAM budget 211 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:30:44.689 - Render thread -> Info: Frame[103697] - Available VRAM budget has changed: 303 MB 2025-12-02 14:30:44.689 - Render thread -> Warning: Available VRAM budget 303 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:30:46.623 - Render thread -> Info: Frame[103755] - Available VRAM budget has changed: 271 MB 2025-12-02 14:30:46.623 - Render thread -> Warning: Available VRAM budget 271 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:30:46.690 - Render thread -> Info: Frame[103757] - Available VRAM budget has changed: 212 MB 2025-12-02 14:30:46.690 - Render thread -> Warning: Available VRAM budget 212 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:30:47.823 - Render thread -> Info: Frame[103791] - Available VRAM budget has changed: 304 MB 2025-12-02 14:30:47.823 - Render thread -> Warning: Available VRAM budget 304 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:31:07.289 - Render thread -> Info: Frame[104375] - Available VRAM budget has changed: 302 MB 2025-12-02 14:31:07.289 - Render thread -> Warning: Available VRAM budget 302 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:31:07.622 - Render thread -> Info: Frame[104385] - Available VRAM budget has changed: 210 MB 2025-12-02 14:31:07.622 - Render thread -> Warning: Available VRAM budget 210 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:31:10.222 - Render thread -> Info: Frame[104463] - Available VRAM budget has changed: 212 MB 2025-12-02 14:31:10.222 - Render thread -> Warning: Available VRAM budget 212 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:31:10.422 - Render thread -> Info: Frame[104469] - Available VRAM budget has changed: 304 MB 2025-12-02 14:31:10.422 - Render thread -> Warning: Available VRAM budget 304 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:31:27.222 - Render thread -> Info: Frame[104973] - Available VRAM budget has changed: 302 MB 2025-12-02 14:31:27.222 - Render thread -> Warning: Available VRAM budget 302 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:31:30.955 - Render thread -> Info: Frame[105085] - Available VRAM budget has changed: 304 MB 2025-12-02 14:31:30.955 - Render thread -> Warning: Available VRAM budget 304 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:31:33.290 - Render thread -> Info: Frame[105155] - Available VRAM budget has changed: 271 MB 2025-12-02 14:31:33.291 - Render thread -> Warning: Available VRAM budget 271 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:31:33.355 - Render thread -> Info: Frame[105157] - Available VRAM budget has changed: 212 MB 2025-12-02 14:31:33.355 - Render thread -> Warning: Available VRAM budget 212 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:31:35.488 - Render thread -> Info: Frame[105221] - Available VRAM budget has changed: 210 MB 2025-12-02 14:31:35.489 - Render thread -> Warning: Available VRAM budget 210 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:31:36.755 - Render thread -> Info: Frame[105259] - Available VRAM budget has changed: 302 MB 2025-12-02 14:31:36.755 - Render thread -> Warning: Available VRAM budget 302 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:31:36.955 - Render thread -> Info: Frame[105265] - Available VRAM budget has changed: 211 MB 2025-12-02 14:31:36.955 - Render thread -> Warning: Available VRAM budget 211 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:31:41.688 - Render thread -> Info: Frame[105407] - Available VRAM budget has changed: 303 MB 2025-12-02 14:31:41.688 - Render thread -> Warning: Available VRAM budget 303 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:31:55.957 - Render thread -> Info: Frame[105835] - Available VRAM budget has changed: 300 MB 2025-12-02 14:31:55.957 - Render thread -> Warning: Available VRAM budget 300 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:31:56.822 - Render thread -> Info: Frame[105861] - Available VRAM budget has changed: 296 MB 2025-12-02 14:31:56.822 - Render thread -> Warning: Available VRAM budget 296 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:31:58.357 - Render thread -> Info: Frame[105907] - Available VRAM budget has changed: 306 MB 2025-12-02 14:31:58.357 - Render thread -> Warning: Available VRAM budget 306 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:31:58.622 - Render thread -> Info: Frame[105915] - Available VRAM budget has changed: 325 MB 2025-12-02 14:31:58.622 - Render thread -> Warning: Available VRAM budget 325 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:31:58.890 - Render thread -> Info: Frame[105923] - Available VRAM budget has changed: 328 MB 2025-12-02 14:31:58.890 - Render thread -> Warning: Available VRAM budget 328 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:31:58.955 - Render thread -> Info: Frame[105925] - Available VRAM budget has changed: 333 MB 2025-12-02 14:31:58.955 - Render thread -> Warning: Available VRAM budget 333 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:31:59.495 - Render thread -> Info: Frame[105941] - Available VRAM budget has changed: 338 MB 2025-12-02 14:31:59.495 - Render thread -> Warning: Available VRAM budget 338 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:31:59.955 - Render thread -> Info: Frame[105955] - Available VRAM budget has changed: 340 MB 2025-12-02 14:31:59.955 - Render thread -> Warning: Available VRAM budget 340 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:32:00.355 - Render thread -> Info: Frame[105967] - Available VRAM budget has changed: 342 MB 2025-12-02 14:32:00.355 - Render thread -> Warning: Available VRAM budget 342 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:32:03.688 - Render thread -> Info: Frame[106067] - Available VRAM budget has changed: 350 MB 2025-12-02 14:32:03.688 - Render thread -> Warning: Available VRAM budget 350 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:32:04.156 - Render thread -> Info: Frame[106081] - Available VRAM budget has changed: 358 MB 2025-12-02 14:32:04.156 - Render thread -> Warning: Available VRAM budget 358 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:32:07.288 - Render thread -> Info: Frame[106175] - Available VRAM budget has changed: 356 MB 2025-12-02 14:32:07.288 - Render thread -> Warning: Available VRAM budget 356 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:32:07.357 - Render thread -> Info: Frame[106177] - Available VRAM budget has changed: 348 MB 2025-12-02 14:32:07.357 - Render thread -> Warning: Available VRAM budget 348 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:32:07.756 - Render thread -> Info: Frame[106189] - Available VRAM budget has changed: 340 MB 2025-12-02 14:32:07.756 - Render thread -> Warning: Available VRAM budget 340 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:32:10.890 - Render thread -> Info: Frame[106283] - Available VRAM budget has changed: 337 MB 2025-12-02 14:32:10.890 - Render thread -> Warning: Available VRAM budget 337 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:32:10.959 - Render thread -> Info: Frame[106285] - Available VRAM budget has changed: 336 MB 2025-12-02 14:32:10.959 - Render thread -> Warning: Available VRAM budget 336 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:32:11.957 - Render thread -> Info: Frame[106315] - Available VRAM budget has changed: 334 MB 2025-12-02 14:32:11.957 - Render thread -> Warning: Available VRAM budget 334 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:32:12.025 - Render thread -> Info: Frame[106317] - Available VRAM budget has changed: 329 MB 2025-12-02 14:32:12.025 - Render thread -> Warning: Available VRAM budget 329 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:32:12.956 - Render thread -> Info: Frame[106345] - Available VRAM budget has changed: 318 MB 2025-12-02 14:32:12.956 - Render thread -> Warning: Available VRAM budget 318 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:32:13.156 - Render thread -> Info: Frame[106351] - Available VRAM budget has changed: 299 MB 2025-12-02 14:32:13.156 - Render thread -> Warning: Available VRAM budget 299 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:32:16.888 - Render thread -> Info: Frame[106463] - Available VRAM budget has changed: 297 MB 2025-12-02 14:32:16.888 - Render thread -> Warning: Available VRAM budget 297 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:32:18.290 - Render thread -> Info: Frame[106505] - Available VRAM budget has changed: 299 MB 2025-12-02 14:32:18.290 - Render thread -> Warning: Available VRAM budget 299 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:32:20.956 - Render thread -> Info: Frame[106585] - Available VRAM budget has changed: 297 MB 2025-12-02 14:32:20.956 - Render thread -> Warning: Available VRAM budget 297 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:32:23.089 - Render thread -> Info: Frame[106649] - Available VRAM budget has changed: 304 MB 2025-12-02 14:32:23.089 - Render thread -> Warning: Available VRAM budget 304 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:32:23.437 - Render thread -> Info: Frame[106659] - Available VRAM budget has changed: 323 MB 2025-12-02 14:32:23.437 - Render thread -> Warning: Available VRAM budget 323 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:32:24.556 - Render thread -> Info: Frame[106693] - Available VRAM budget has changed: 326 MB 2025-12-02 14:32:24.556 - Render thread -> Warning: Available VRAM budget 326 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:32:25.156 - Render thread -> Info: Frame[106711] - Available VRAM budget has changed: 328 MB 2025-12-02 14:32:25.156 - Render thread -> Warning: Available VRAM budget 328 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:32:25.290 - Render thread -> Info: Frame[106715] - Available VRAM budget has changed: 315 MB 2025-12-02 14:32:25.290 - Render thread -> Warning: Available VRAM budget 315 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:32:25.755 - Render thread -> Info: Frame[106729] - Available VRAM budget has changed: 306 MB 2025-12-02 14:32:25.755 - Render thread -> Warning: Available VRAM budget 306 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:32:26.356 - Render thread -> Info: Frame[106747] - Available VRAM budget has changed: 303 MB 2025-12-02 14:32:26.356 - Render thread -> Warning: Available VRAM budget 303 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:32:27.423 - Render thread -> Info: Frame[106779] - Available VRAM budget has changed: 306 MB 2025-12-02 14:32:27.423 - Render thread -> Warning: Available VRAM budget 306 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:32:30.489 - Render thread -> Info: Frame[106871] - Available VRAM budget has changed: 309 MB 2025-12-02 14:32:30.489 - Render thread -> Warning: Available VRAM budget 309 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:32:30.688 - Render thread -> Info: Frame[106877] - Available VRAM budget has changed: 313 MB 2025-12-02 14:32:30.688 - Render thread -> Warning: Available VRAM budget 313 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:33:04.555 - Render thread -> Info: Frame[107893] - Available VRAM budget has changed: 315 MB 2025-12-02 14:33:04.555 - Render thread -> Warning: Available VRAM budget 315 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:33:33.489 - Render thread -> Info: Frame[108761] - Available VRAM budget has changed: 313 MB 2025-12-02 14:33:33.489 - Render thread -> Warning: Available VRAM budget 313 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:33:39.955 - Render thread -> Info: Frame[108955] - Available VRAM budget has changed: 330 MB 2025-12-02 14:33:39.955 - Render thread -> Warning: Available VRAM budget 330 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:34:03.289 - Render thread -> Info: Frame[109655] - Available VRAM budget has changed: 297 MB 2025-12-02 14:34:03.289 - Render thread -> Warning: Available VRAM budget 297 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:34:03.355 - Render thread -> Info: Frame[109657] - Available VRAM budget has changed: 264 MB 2025-12-02 14:34:03.355 - Render thread -> Warning: Available VRAM budget 264 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:34:05.555 - Render thread -> Info: Frame[109723] - Available VRAM budget has changed: 330 MB 2025-12-02 14:34:05.555 - Render thread -> Warning: Available VRAM budget 330 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:34:07.422 - Render thread -> Info: Frame[109779] - Available VRAM budget has changed: 264 MB 2025-12-02 14:34:07.423 - Render thread -> Warning: Available VRAM budget 264 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:34:08.621 - Render thread -> Info: Frame[109815] - Available VRAM budget has changed: 267 MB 2025-12-02 14:34:08.621 - Render thread -> Warning: Available VRAM budget 267 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:34:08.888 - Render thread -> Info: Frame[109823] - Available VRAM budget has changed: 269 MB 2025-12-02 14:34:08.888 - Render thread -> Warning: Available VRAM budget 269 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:34:09.156 - Render thread -> Info: Frame[109831] - Available VRAM budget has changed: 330 MB 2025-12-02 14:34:09.156 - Render thread -> Warning: Available VRAM budget 330 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:34:10.697 - Render thread -> Info: Frame[109877] - Available VRAM budget has changed: 264 MB 2025-12-02 14:34:10.697 - Render thread -> Warning: Available VRAM budget 264 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:34:12.555 - Render thread -> Info: Frame[109933] - Available VRAM budget has changed: 278 MB 2025-12-02 14:34:12.555 - Render thread -> Warning: Available VRAM budget 278 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:34:12.622 - Render thread -> Info: Frame[109935] - Available VRAM budget has changed: 281 MB 2025-12-02 14:34:12.622 - Render thread -> Warning: Available VRAM budget 281 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:34:16.155 - Render thread -> Info: Frame[110041] - Available VRAM budget has changed: 284 MB 2025-12-02 14:34:16.155 - Render thread -> Warning: Available VRAM budget 284 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:34:17.022 - Render thread -> Info: Frame[110067] - Available VRAM budget has changed: 330 MB 2025-12-02 14:34:17.022 - Render thread -> Warning: Available VRAM budget 330 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:34:21.955 - Render thread -> Info: Frame[110215] - Available VRAM budget has changed: 289 MB 2025-12-02 14:34:21.955 - Render thread -> Warning: Available VRAM budget 289 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:34:23.221 - Render thread -> Info: Frame[110253] - Available VRAM budget has changed: 284 MB 2025-12-02 14:34:23.221 - Render thread -> Warning: Available VRAM budget 284 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:34:23.555 - Render thread -> Info: Frame[110263] - Available VRAM budget has changed: 282 MB 2025-12-02 14:34:23.555 - Render thread -> Warning: Available VRAM budget 282 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:34:24.022 - Render thread -> Info: Frame[110277] - Available VRAM budget has changed: 279 MB 2025-12-02 14:34:24.022 - Render thread -> Warning: Available VRAM budget 279 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:34:27.755 - Render thread -> Info: Frame[110389] - Available VRAM budget has changed: 327 MB 2025-12-02 14:34:27.755 - Render thread -> Warning: Available VRAM budget 327 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:34:31.489 - Render thread -> Info: Frame[110501] - Available VRAM budget has changed: 295 MB 2025-12-02 14:34:31.489 - Render thread -> Warning: Available VRAM budget 295 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:34:31.555 - Render thread -> Info: Frame[110503] - Available VRAM budget has changed: 278 MB 2025-12-02 14:34:31.555 - Render thread -> Warning: Available VRAM budget 278 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:34:31.822 - Render thread -> Info: Frame[110511] - Available VRAM budget has changed: 276 MB 2025-12-02 14:34:31.822 - Render thread -> Warning: Available VRAM budget 276 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:34:32.955 - Render thread -> Info: Frame[110545] - Available VRAM budget has changed: 327 MB 2025-12-02 14:34:32.955 - Render thread -> Warning: Available VRAM budget 327 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:35:19.088 - Render thread -> Info: Frame[111929] - Available VRAM budget has changed: 331 MB 2025-12-02 14:35:19.088 - Render thread -> Warning: Available VRAM budget 331 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:35:19.355 - Render thread -> Info: Frame[111937] - Available VRAM budget has changed: 328 MB 2025-12-02 14:35:19.355 - Render thread -> Warning: Available VRAM budget 328 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:35:26.622 - Render thread -> Info: Frame[112155] - Available VRAM budget has changed: 294 MB 2025-12-02 14:35:26.622 - Render thread -> Warning: Available VRAM budget 294 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:35:26.689 - Render thread -> Info: Frame[112157] - Available VRAM budget has changed: 262 MB 2025-12-02 14:35:26.689 - Render thread -> Warning: Available VRAM budget 262 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:35:26.889 - Render thread -> Info: Frame[112163] - Available VRAM budget has changed: 260 MB 2025-12-02 14:35:26.889 - Render thread -> Warning: Available VRAM budget 260 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:35:27.088 - Render thread -> Info: Frame[112169] - Available VRAM budget has changed: 257 MB 2025-12-02 14:35:27.088 - Render thread -> Warning: Available VRAM budget 257 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:35:28.156 - Render thread -> Info: Frame[112201] - Available VRAM budget has changed: 259 MB 2025-12-02 14:35:28.156 - Render thread -> Warning: Available VRAM budget 259 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:35:28.423 - Render thread -> Info: Frame[112209] - Available VRAM budget has changed: 327 MB 2025-12-02 14:35:28.423 - Render thread -> Warning: Available VRAM budget 327 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:35:34.290 - Render thread -> Info: Frame[112385] - Available VRAM budget has changed: 310 MB 2025-12-02 14:35:34.290 - Render thread -> Warning: Available VRAM budget 310 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:35:40.755 - Render thread -> Info: Frame[112579] - Available VRAM budget has changed: 314 MB 2025-12-02 14:35:40.755 - Render thread -> Warning: Available VRAM budget 314 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:36:00.755 - Render thread -> Info: Frame[113179] - Available VRAM budget has changed: 312 MB 2025-12-02 14:36:00.755 - Render thread -> Warning: Available VRAM budget 312 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:36:23.688 - Render thread -> Info: Frame[113867] - Available VRAM budget has changed: 314 MB 2025-12-02 14:36:23.688 - Render thread -> Warning: Available VRAM budget 314 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:36:42.154 - Render thread -> Info: Frame[114421] - Available VRAM budget has changed: 307 MB 2025-12-02 14:36:42.154 - Render thread -> Warning: Available VRAM budget 307 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:36:44.955 - Render thread -> Info: Frame[114505] - Available VRAM budget has changed: 314 MB 2025-12-02 14:36:44.955 - Render thread -> Warning: Available VRAM budget 314 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:37:43.888 - Render thread -> Info: Frame[116273] - Available VRAM budget has changed: 312 MB 2025-12-02 14:37:43.888 - Render thread -> Warning: Available VRAM budget 312 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:37:55.222 - Render thread -> Info: Frame[116613] - Available VRAM budget has changed: 314 MB 2025-12-02 14:37:55.222 - Render thread -> Warning: Available VRAM budget 314 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:38:04.888 - Render thread -> Info: Frame[116903] - Available VRAM budget has changed: 316 MB 2025-12-02 14:38:04.888 - Render thread -> Warning: Available VRAM budget 316 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:38:05.689 - Render thread -> Info: Frame[116927] - Available VRAM budget has changed: 314 MB 2025-12-02 14:38:05.689 - Render thread -> Warning: Available VRAM budget 314 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:38:29.421 - Render thread -> Info: Frame[117639] - Available VRAM budget has changed: 318 MB 2025-12-02 14:38:29.421 - Render thread -> Warning: Available VRAM budget 318 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:38:32.022 - Render thread -> Info: Frame[117717] - Available VRAM budget has changed: 315 MB 2025-12-02 14:38:32.022 - Render thread -> Warning: Available VRAM budget 315 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:38:41.088 - Render thread -> Info: Frame[117989] - Available VRAM budget has changed: 331 MB 2025-12-02 14:38:41.088 - Render thread -> Warning: Available VRAM budget 331 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:38:41.159 - Render thread -> Info: Frame[117991] - Available VRAM budget has changed: 339 MB 2025-12-02 14:38:41.159 - Render thread -> Warning: Available VRAM budget 339 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:38:41.226 - Render thread -> Info: Frame[117993] - Available VRAM budget has changed: 341 MB 2025-12-02 14:38:41.226 - Render thread -> Warning: Available VRAM budget 341 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:38:41.357 - Render thread -> Info: Frame[117997] - Available VRAM budget has changed: 347 MB 2025-12-02 14:38:41.357 - Render thread -> Warning: Available VRAM budget 347 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:38:42.356 - Render thread -> Info: Frame[118027] - Available VRAM budget has changed: 353 MB 2025-12-02 14:38:42.356 - Render thread -> Warning: Available VRAM budget 353 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:38:43.555 - Render thread -> Info: Frame[118063] - Available VRAM budget has changed: 389 MB 2025-12-02 14:38:43.555 - Render thread -> Warning: Available VRAM budget 389 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:38:44.422 - Render thread -> Info: Frame[118089] - Available VRAM budget has changed: 392 MB 2025-12-02 14:38:44.422 - Render thread -> Warning: Available VRAM budget 392 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:38:44.955 - Render thread -> Info: Frame[118105] - Available VRAM budget has changed: 413 MB 2025-12-02 14:38:44.955 - Render thread -> Warning: Available VRAM budget 413 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:38:45.291 - Render thread -> Info: Frame[118115] - Available VRAM budget has changed: 418 MB 2025-12-02 14:38:45.291 - Render thread -> Warning: Available VRAM budget 418 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:38:46.955 - Render thread -> Info: Frame[118165] - Available VRAM budget has changed: 412 MB 2025-12-02 14:38:46.955 - Render thread -> Warning: Available VRAM budget 412 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:38:48.090 - Render thread -> Info: Frame[118199] - Available VRAM budget has changed: 438 MB 2025-12-02 14:38:48.090 - Render thread -> Warning: Available VRAM budget 438 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:38:48.223 - Render thread -> Info: Frame[118203] - Available VRAM budget has changed: 407 MB 2025-12-02 14:38:48.223 - Render thread -> Warning: Available VRAM budget 407 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:38:52.025 - Render thread -> Info: Frame[118317] - Available VRAM budget has changed: 416 MB 2025-12-02 14:38:52.025 - Render thread -> Warning: Available VRAM budget 416 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:38:52.423 - Render thread -> Info: Frame[118329] - Available VRAM budget has changed: 448 MB 2025-12-02 14:38:52.423 - Render thread -> Warning: Available VRAM budget 448 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:38:53.624 - Render thread -> Info: Frame[118365] - Available VRAM budget has changed: 416 MB 2025-12-02 14:38:53.624 - Render thread -> Warning: Available VRAM budget 416 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:38:54.891 - Render thread -> Info: Frame[118403] - Available VRAM budget has changed: 448 MB 2025-12-02 14:38:54.891 - Render thread -> Warning: Available VRAM budget 448 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:38:55.155 - Render thread -> Info: Frame[118411] - Available VRAM budget has changed: 457 MB 2025-12-02 14:38:55.155 - Render thread -> Warning: Available VRAM budget 457 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:38:55.290 - Render thread -> Info: Frame[118415] - Available VRAM budget has changed: 465 MB 2025-12-02 14:38:55.290 - Render thread -> Warning: Available VRAM budget 465 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:38:55.422 - Render thread -> Info: Frame[118419] - Available VRAM budget has changed: 473 MB 2025-12-02 14:38:55.422 - Render thread -> Warning: Available VRAM budget 473 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:38:55.489 - Render thread -> Info: Frame[118421] - Available VRAM budget has changed: 481 MB 2025-12-02 14:38:55.489 - Render thread -> Warning: Available VRAM budget 481 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:38:55.996 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 128 needed elements, resizing from 64 to 128. 2025-12-02 14:38:56.090 - Render thread -> Info: Frame[118439] - Available VRAM budget has changed: 521 MB 2025-12-02 14:38:56.090 - Render thread -> Warning: Available VRAM budget 521 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:38:56.251 - Render thread -> Info: Frame[118443] - Available VRAM budget has changed: 529 MB 2025-12-02 14:38:56.251 - Render thread -> Warning: Available VRAM budget 529 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:38:56.422 - Render thread -> Info: Frame[118449] - Available VRAM budget has changed: 521 MB 2025-12-02 14:38:56.422 - Render thread -> Warning: Available VRAM budget 521 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:38:58.888 - Render thread -> Info: Frame[118515] - Available VRAM budget has changed: 553 MB 2025-12-02 14:38:58.889 - Render thread -> Warning: Available VRAM budget 553 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:39:00.488 - Render thread -> Info: Frame[118563] - Available VRAM budget has changed: 585 MB 2025-12-02 14:39:00.488 - Render thread -> Warning: Available VRAM budget 585 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:39:04.174 - Render thread -> Error: Model Gyroscope250_Deformed_LOD3.mwm part Fracture05-WindowGlass does not have material assigned. 2025-12-02 14:39:07.475 - Render thread -> Info: Frame[118771] - Available VRAM budget has changed: 553 MB 2025-12-02 14:39:07.475 - Render thread -> Warning: Available VRAM budget 553 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:39:11.144 - Render thread -> Info: Frame[118875] - Available VRAM budget has changed: 521 MB 2025-12-02 14:39:11.144 - Render thread -> Warning: Available VRAM budget 521 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:39:12.073 - Render thread -> Info: Frame[118903] - Available VRAM budget has changed: 489 MB 2025-12-02 14:39:12.073 - Render thread -> Warning: Available VRAM budget 489 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:39:12.740 - Render thread -> Info: Frame[118923] - Available VRAM budget has changed: 457 MB 2025-12-02 14:39:12.740 - Render thread -> Warning: Available VRAM budget 457 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:39:14.875 - Render thread -> Info: Frame[118983] - Available VRAM budget has changed: 489 MB 2025-12-02 14:39:14.875 - Render thread -> Warning: Available VRAM budget 489 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:39:16.475 - Render thread -> Info: Frame[119031] - Available VRAM budget has changed: 521 MB 2025-12-02 14:39:16.475 - Render thread -> Warning: Available VRAM budget 521 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:39:18.608 - Render thread -> Info: Frame[119095] - Available VRAM budget has changed: 553 MB 2025-12-02 14:39:18.608 - Render thread -> Warning: Available VRAM budget 553 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:39:27.673 - Render thread -> Info: Frame[119367] - Available VRAM budget has changed: 585 MB 2025-12-02 14:39:27.673 - Render thread -> Warning: Available VRAM budget 585 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:39:28.343 - Render thread -> Info: Frame[119387] - Available VRAM budget has changed: 616 MB 2025-12-02 14:39:28.343 - Render thread -> Warning: Available VRAM budget 616 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:39:54.906 - Render thread -> Info: Frame[120179] - Available VRAM budget has changed: 608 MB 2025-12-02 14:39:54.906 - Render thread -> Warning: Available VRAM budget 608 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:39:58.438 - Render thread -> Info: Frame[120285] - Available VRAM budget has changed: 645 MB 2025-12-02 14:39:58.438 - Render thread -> Warning: Available VRAM budget 645 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:39:58.506 - Render thread -> Info: Frame[120287] - Available VRAM budget has changed: 701 MB 2025-12-02 14:39:58.506 - Render thread -> Warning: Available VRAM budget 701 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:39:59.105 - Render thread -> Info: Frame[120305] - Available VRAM budget has changed: 719 MB 2025-12-02 14:39:59.105 - Render thread -> Warning: Available VRAM budget 719 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:39:59.172 - Render thread -> Info: Frame[120307] - Available VRAM budget has changed: 732 MB 2025-12-02 14:39:59.172 - Render thread -> Warning: Available VRAM budget 732 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:39:59.239 - Render thread -> Info: Frame[120309] - Available VRAM budget has changed: 705 MB 2025-12-02 14:39:59.239 - Render thread -> Warning: Available VRAM budget 705 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:40:47.189 - Render thread -> Info: Frame[121643] - Available VRAM budget has changed: 700 MB 2025-12-02 14:40:47.189 - Render thread -> Warning: Available VRAM budget 700 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:41:07.255 - Render thread -> Info: Frame[122245] - Available VRAM budget has changed: 696 MB 2025-12-02 14:41:07.255 - Render thread -> Warning: Available VRAM budget 696 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:41:20.522 - Render thread -> Info: Frame[122643] - Available VRAM budget has changed: 692 MB 2025-12-02 14:41:20.522 - Render thread -> Warning: Available VRAM budget 692 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:41:25.121 - Render thread -> Info: Frame[122781] - Available VRAM budget has changed: 687 MB 2025-12-02 14:41:25.121 - Render thread -> Warning: Available VRAM budget 687 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:41:25.522 - Render thread -> Info: Frame[122793] - Available VRAM budget has changed: 683 MB 2025-12-02 14:41:25.522 - Render thread -> Warning: Available VRAM budget 683 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:41:25.589 - Render thread -> Info: Frame[122795] - Available VRAM budget has changed: 584 MB 2025-12-02 14:41:25.589 - Render thread -> Warning: Available VRAM budget 584 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:41:29.255 - Render thread -> Info: Frame[122905] - Available VRAM budget has changed: 588 MB 2025-12-02 14:41:29.255 - Render thread -> Warning: Available VRAM budget 588 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:41:29.522 - Render thread -> Info: Frame[122913] - Available VRAM budget has changed: 632 MB 2025-12-02 14:41:29.522 - Render thread -> Warning: Available VRAM budget 632 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:41:29.590 - Render thread -> Info: Frame[122915] - Available VRAM budget has changed: 588 MB 2025-12-02 14:41:29.590 - Render thread -> Warning: Available VRAM budget 588 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:41:32.055 - Render thread -> Info: Frame[122989] - Available VRAM budget has changed: 632 MB 2025-12-02 14:41:32.055 - Render thread -> Warning: Available VRAM budget 632 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:41:32.722 - Render thread -> Info: Frame[123009] - Available VRAM budget has changed: 688 MB 2025-12-02 14:41:32.722 - Render thread -> Warning: Available VRAM budget 688 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:41:33.989 - Render thread -> Info: Frame[123047] - Available VRAM budget has changed: 632 MB 2025-12-02 14:41:33.989 - Render thread -> Warning: Available VRAM budget 632 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:41:34.589 - Render thread -> Info: Frame[123065] - Available VRAM budget has changed: 588 MB 2025-12-02 14:41:34.589 - Render thread -> Warning: Available VRAM budget 588 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:41:40.747 - Render thread -> Info: Frame[123249] - Available VRAM budget has changed: 407 MB 2025-12-02 14:41:40.747 - Render thread -> Warning: Available VRAM budget 407 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:41:49.705 - Render thread -> Info: Frame[123511] - Available VRAM budget has changed: 523 MB 2025-12-02 14:41:49.705 - Render thread -> Warning: Available VRAM budget 523 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:41:49.838 - Render thread -> Info: Frame[123515] - Available VRAM budget has changed: 526 MB 2025-12-02 14:41:49.838 - Render thread -> Warning: Available VRAM budget 526 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:41:51.772 - Render thread -> Info: Frame[123573] - Available VRAM budget has changed: 520 MB 2025-12-02 14:41:51.772 - Render thread -> Warning: Available VRAM budget 520 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:41:52.442 - Render thread -> Info: Frame[123593] - Available VRAM budget has changed: 517 MB 2025-12-02 14:41:52.442 - Render thread -> Warning: Available VRAM budget 517 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:41:52.511 - Render thread -> Info: Frame[123595] - Available VRAM budget has changed: 406 MB 2025-12-02 14:41:52.511 - Render thread -> Warning: Available VRAM budget 406 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:42:02.106 - Render thread -> Info: Frame[123883] - Available VRAM budget has changed: 344 MB 2025-12-02 14:42:02.106 - Render thread -> Warning: Available VRAM budget 344 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:42:03.239 - Render thread -> Info: Frame[123917] - Available VRAM budget has changed: 406 MB 2025-12-02 14:42:03.239 - Render thread -> Warning: Available VRAM budget 406 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:42:12.557 - .NET TP Worker -> Screenshot root: AppData 2025-12-02 14:42:12.557 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-02 14:42:12.557 - .NET TP Worker -> Screenshot absolute path: C:\Users\Circl\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-02 14:42:12.557 - .NET TP Worker -> Screenshot exists on target path. 2025-12-02 14:42:29.172 - Render thread -> Info: Frame[124695] - Available VRAM budget has changed: 404 MB 2025-12-02 14:42:29.172 - Render thread -> Warning: Available VRAM budget 404 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:42:30.772 - Render thread -> Info: Frame[124743] - Available VRAM budget has changed: 406 MB 2025-12-02 14:42:30.772 - Render thread -> Warning: Available VRAM budget 406 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:42:38.506 - Render thread -> Info: Frame[124975] - Available VRAM budget has changed: 403 MB 2025-12-02 14:42:38.506 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:42:46.573 - Render thread -> Info: Frame[125217] - Available VRAM budget has changed: 406 MB 2025-12-02 14:42:46.573 - Render thread -> Warning: Available VRAM budget 406 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:42:48.840 - Render thread -> Info: Frame[125285] - Available VRAM budget has changed: 459 MB 2025-12-02 14:42:48.840 - Render thread -> Warning: Available VRAM budget 459 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:42:49.239 - Render thread -> Info: Frame[125297] - Available VRAM budget has changed: 453 MB 2025-12-02 14:42:49.239 - Render thread -> Warning: Available VRAM budget 453 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:42:49.439 - Render thread -> Info: Frame[125303] - Available VRAM budget has changed: 411 MB 2025-12-02 14:42:49.439 - Render thread -> Warning: Available VRAM budget 411 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:42:49.573 - Render thread -> Info: Frame[125307] - Available VRAM budget has changed: 407 MB 2025-12-02 14:42:49.573 - Render thread -> Warning: Available VRAM budget 407 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:42:55.305 - Render thread -> Info: Frame[125479] - Available VRAM budget has changed: 532 MB 2025-12-02 14:42:55.305 - Render thread -> Warning: Available VRAM budget 532 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:42:55.439 - Render thread -> Info: Frame[125483] - Available VRAM budget has changed: 536 MB 2025-12-02 14:42:55.439 - Render thread -> Warning: Available VRAM budget 536 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:42:57.909 - Render thread -> Info: Frame[125557] - Available VRAM budget has changed: 532 MB 2025-12-02 14:42:57.909 - Render thread -> Warning: Available VRAM budget 532 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:42:57.975 - Render thread -> Info: Frame[125559] - Available VRAM budget has changed: 407 MB 2025-12-02 14:42:57.975 - Render thread -> Warning: Available VRAM budget 407 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:43:17.105 - Render thread -> Info: Frame[126133] - Available VRAM budget has changed: 533 MB 2025-12-02 14:43:17.105 - Render thread -> Warning: Available VRAM budget 533 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:43:17.239 - Render thread -> Info: Frame[126137] - Available VRAM budget has changed: 537 MB 2025-12-02 14:43:17.239 - Render thread -> Warning: Available VRAM budget 537 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:43:43.638 - Render thread -> Info: Frame[126929] - Available VRAM budget has changed: 533 MB 2025-12-02 14:43:43.639 - Render thread -> Warning: Available VRAM budget 533 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:43:52.706 - Render thread -> Info: Frame[127201] - Available VRAM budget has changed: 528 MB 2025-12-02 14:43:52.706 - Render thread -> Warning: Available VRAM budget 528 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:43:52.839 - Render thread -> Info: Frame[127205] - Available VRAM budget has changed: 525 MB 2025-12-02 14:43:52.839 - Render thread -> Warning: Available VRAM budget 525 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:43:53.041 - Render thread -> Info: Frame[127211] - Available VRAM budget has changed: 504 MB 2025-12-02 14:43:53.041 - Render thread -> Warning: Available VRAM budget 504 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:43:54.905 - Render thread -> Info: Frame[127267] - Available VRAM budget has changed: 512 MB 2025-12-02 14:43:54.906 - Render thread -> Warning: Available VRAM budget 512 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:43:55.374 - Render thread -> Info: Frame[127281] - Available VRAM budget has changed: 566 MB 2025-12-02 14:43:55.374 - Render thread -> Warning: Available VRAM budget 566 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:43:55.772 - Render thread -> Info: Frame[127293] - Available VRAM budget has changed: 556 MB 2025-12-02 14:43:55.772 - Render thread -> Warning: Available VRAM budget 556 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:43:56.439 - Render thread -> Info: Frame[127313] - Available VRAM budget has changed: 534 MB 2025-12-02 14:43:56.439 - Render thread -> Warning: Available VRAM budget 534 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:43:58.173 - Render thread -> Info: Frame[127365] - Available VRAM budget has changed: 578 MB 2025-12-02 14:43:58.173 - Render thread -> Warning: Available VRAM budget 578 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:43:59.774 - Render thread -> Info: Frame[127413] - Available VRAM budget has changed: 585 MB 2025-12-02 14:43:59.774 - Render thread -> Warning: Available VRAM budget 585 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:43:59.841 - Render thread -> Info: Frame[127415] - Available VRAM budget has changed: 597 MB 2025-12-02 14:43:59.841 - Render thread -> Warning: Available VRAM budget 597 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:44:00.573 - Render thread -> Info: Frame[127437] - Available VRAM budget has changed: 600 MB 2025-12-02 14:44:00.573 - Render thread -> Warning: Available VRAM budget 600 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:44:00.844 - Render thread -> Info: Frame[127445] - Available VRAM budget has changed: 605 MB 2025-12-02 14:44:00.844 - Render thread -> Warning: Available VRAM budget 605 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:44:03.706 - Render thread -> Info: Frame[127531] - Available VRAM budget has changed: 608 MB 2025-12-02 14:44:03.706 - Render thread -> Warning: Available VRAM budget 608 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:44:13.227 - Render thread -> Info: Frame[127813] - Available VRAM budget has changed: 603 MB 2025-12-02 14:44:13.227 - Render thread -> Warning: Available VRAM budget 603 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:44:20.088 - Render thread -> Info: Frame[128019] - Available VRAM budget has changed: 606 MB 2025-12-02 14:44:20.088 - Render thread -> Warning: Available VRAM budget 606 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:44:24.422 - Render thread -> Info: Frame[128149] - Available VRAM budget has changed: 603 MB 2025-12-02 14:44:24.422 - Render thread -> Warning: Available VRAM budget 603 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:44:30.955 - Render thread -> Info: Frame[128345] - Available VRAM budget has changed: 599 MB 2025-12-02 14:44:30.956 - Render thread -> Warning: Available VRAM budget 599 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:44:31.489 - Render thread -> Info: Frame[128361] - Available VRAM budget has changed: 547 MB 2025-12-02 14:44:31.489 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:44:32.688 - Render thread -> Info: Frame[128397] - Available VRAM budget has changed: 574 MB 2025-12-02 14:44:32.688 - Render thread -> Warning: Available VRAM budget 574 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:44:32.755 - Render thread -> Info: Frame[128399] - Available VRAM budget has changed: 595 MB 2025-12-02 14:44:32.755 - Render thread -> Warning: Available VRAM budget 595 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:44:33.688 - Render thread -> Info: Frame[128427] - Available VRAM budget has changed: 422 MB 2025-12-02 14:44:33.688 - Render thread -> Warning: Available VRAM budget 422 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:44:38.824 - Render thread -> Info: Frame[128581] - Available VRAM budget has changed: 418 MB 2025-12-02 14:44:38.824 - Render thread -> Warning: Available VRAM budget 418 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:44:38.889 - Render thread -> Info: Frame[128583] - Available VRAM budget has changed: 406 MB 2025-12-02 14:44:38.889 - Render thread -> Warning: Available VRAM budget 406 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:44:39.151 - Render thread -> Info: Frame[128591] - Available VRAM budget has changed: 6143 MB 2025-12-02 14:44:39.218 - Render thread -> Info: Frame[128593] - Available VRAM budget has changed: 5954 MB 2025-12-02 14:44:39.751 - Render thread -> Info: Frame[128609] - Available VRAM budget has changed: 6145 MB 2025-12-02 14:44:40.027 - Render thread -> Info: Frame[128617] - Available VRAM budget has changed: 345 MB 2025-12-02 14:44:40.027 - Render thread -> Warning: Available VRAM budget 345 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:44:40.351 - Render thread -> Info: Frame[128627] - Available VRAM budget has changed: 5955 MB 2025-12-02 14:44:41.222 - Render thread -> Info: Frame[128653] - Available VRAM budget has changed: 407 MB 2025-12-02 14:44:41.222 - Render thread -> Warning: Available VRAM budget 407 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:44:46.026 - Render thread -> Info: Frame[128797] - Available VRAM budget has changed: 404 MB 2025-12-02 14:44:46.026 - Render thread -> Warning: Available VRAM budget 404 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:44:46.089 - Render thread -> Info: Frame[128799] - Available VRAM budget has changed: 345 MB 2025-12-02 14:44:46.089 - Render thread -> Warning: Available VRAM budget 345 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:44:47.622 - Render thread -> Info: Frame[128845] - Available VRAM budget has changed: 407 MB 2025-12-02 14:44:47.622 - Render thread -> Warning: Available VRAM budget 407 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:44:50.551 - Render thread -> Info: Frame[128933] - Available VRAM budget has changed: 6185 MB 2025-12-02 14:44:51.622 - Render thread -> Info: Frame[128965] - Available VRAM budget has changed: 404 MB 2025-12-02 14:44:51.622 - Render thread -> Warning: Available VRAM budget 404 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:44:57.090 - Render thread -> Info: Frame[129129] - Available VRAM budget has changed: 412 MB 2025-12-02 14:44:57.090 - Render thread -> Warning: Available VRAM budget 412 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:44:57.288 - Render thread -> Info: Frame[129135] - Available VRAM budget has changed: 453 MB 2025-12-02 14:44:57.288 - Render thread -> Warning: Available VRAM budget 453 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:44:57.622 - Render thread -> Info: Frame[129145] - Available VRAM budget has changed: 417 MB 2025-12-02 14:44:57.622 - Render thread -> Warning: Available VRAM budget 417 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:44:57.689 - Render thread -> Info: Frame[129147] - Available VRAM budget has changed: 403 MB 2025-12-02 14:44:57.689 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:45:00.422 - Render thread -> Info: Frame[129229] - Available VRAM budget has changed: 420 MB 2025-12-02 14:45:00.422 - Render thread -> Warning: Available VRAM budget 420 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:45:01.090 - Render thread -> Info: Frame[129249] - Available VRAM budget has changed: 435 MB 2025-12-02 14:45:01.090 - Render thread -> Warning: Available VRAM budget 435 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:45:01.155 - Render thread -> Info: Frame[129251] - Available VRAM budget has changed: 495 MB 2025-12-02 14:45:01.155 - Render thread -> Warning: Available VRAM budget 495 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:45:01.355 - Render thread -> Info: Frame[129257] - Available VRAM budget has changed: 493 MB 2025-12-02 14:45:01.355 - Render thread -> Warning: Available VRAM budget 493 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:45:02.223 - Render thread -> Info: Frame[129283] - Available VRAM budget has changed: 403 MB 2025-12-02 14:45:02.223 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:45:05.022 - Render thread -> Info: Frame[129367] - Available VRAM budget has changed: 410 MB 2025-12-02 14:45:05.022 - Render thread -> Warning: Available VRAM budget 410 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:45:08.822 - Render thread -> Info: Frame[129481] - Available VRAM budget has changed: 402 MB 2025-12-02 14:45:08.822 - Render thread -> Warning: Available VRAM budget 402 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:45:15.089 - Render thread -> Info: Frame[129669] - Available VRAM budget has changed: 446 MB 2025-12-02 14:45:15.089 - Render thread -> Warning: Available VRAM budget 446 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:45:15.422 - Render thread -> Info: Frame[129679] - Available VRAM budget has changed: 500 MB 2025-12-02 14:45:15.422 - Render thread -> Warning: Available VRAM budget 500 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:45:19.022 - Render thread -> Info: Frame[129787] - Available VRAM budget has changed: 551 MB 2025-12-02 14:45:19.022 - Render thread -> Warning: Available VRAM budget 551 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:45:21.755 - Render thread -> Info: Frame[129869] - Available VRAM budget has changed: 496 MB 2025-12-02 14:45:21.755 - Render thread -> Warning: Available VRAM budget 496 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:45:22.355 - Render thread -> Info: Frame[129887] - Available VRAM budget has changed: 447 MB 2025-12-02 14:45:22.355 - Render thread -> Warning: Available VRAM budget 447 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:45:22.422 - Render thread -> Info: Frame[129889] - Available VRAM budget has changed: 409 MB 2025-12-02 14:45:22.422 - Render thread -> Warning: Available VRAM budget 409 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:45:22.689 - Render thread -> Info: Frame[129897] - Available VRAM budget has changed: 404 MB 2025-12-02 14:45:22.689 - Render thread -> Warning: Available VRAM budget 404 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:45:25.288 - Render thread -> Info: Frame[129975] - Available VRAM budget has changed: 408 MB 2025-12-02 14:45:25.288 - Render thread -> Warning: Available VRAM budget 408 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:45:25.689 - Render thread -> Info: Frame[129987] - Available VRAM budget has changed: 411 MB 2025-12-02 14:45:25.689 - Render thread -> Warning: Available VRAM budget 411 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:45:25.755 - Render thread -> Info: Frame[129989] - Available VRAM budget has changed: 446 MB 2025-12-02 14:45:25.755 - Render thread -> Warning: Available VRAM budget 446 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:45:26.022 - Render thread -> Info: Frame[129997] - Available VRAM budget has changed: 494 MB 2025-12-02 14:45:26.022 - Render thread -> Warning: Available VRAM budget 494 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:45:26.088 - Render thread -> Info: Frame[129999] - Available VRAM budget has changed: 446 MB 2025-12-02 14:45:26.088 - Render thread -> Warning: Available VRAM budget 446 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:45:26.222 - Render thread -> Info: Frame[130003] - Available VRAM budget has changed: 412 MB 2025-12-02 14:45:26.222 - Render thread -> Warning: Available VRAM budget 412 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:45:27.289 - Render thread -> Info: Frame[130035] - Available VRAM budget has changed: 495 MB 2025-12-02 14:45:27.289 - Render thread -> Warning: Available VRAM budget 495 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:45:27.423 - Render thread -> Info: Frame[130039] - Available VRAM budget has changed: 502 MB 2025-12-02 14:45:27.423 - Render thread -> Warning: Available VRAM budget 502 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:45:28.822 - Render thread -> Info: Frame[130081] - Available VRAM budget has changed: 446 MB 2025-12-02 14:45:28.822 - Render thread -> Warning: Available VRAM budget 446 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:45:28.889 - Render thread -> Info: Frame[130083] - Available VRAM budget has changed: 404 MB 2025-12-02 14:45:28.889 - Render thread -> Warning: Available VRAM budget 404 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:45:30.489 - Render thread -> Info: Frame[130131] - Available VRAM budget has changed: 446 MB 2025-12-02 14:45:30.489 - Render thread -> Warning: Available VRAM budget 446 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:45:30.688 - Render thread -> Info: Frame[130137] - Available VRAM budget has changed: 501 MB 2025-12-02 14:45:30.688 - Render thread -> Warning: Available VRAM budget 501 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:45:36.555 - Render thread -> Info: Frame[130313] - Available VRAM budget has changed: 447 MB 2025-12-02 14:45:36.555 - Render thread -> Warning: Available VRAM budget 447 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:45:38.421 - Render thread -> Info: Frame[130369] - Available VRAM budget has changed: 503 MB 2025-12-02 14:45:38.421 - Render thread -> Warning: Available VRAM budget 503 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:45:42.488 - Render thread -> Info: Frame[130491] - Available VRAM budget has changed: 446 MB 2025-12-02 14:45:42.488 - Render thread -> Warning: Available VRAM budget 446 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:45:44.423 - Render thread -> Info: Frame[130549] - Available VRAM budget has changed: 404 MB 2025-12-02 14:45:44.423 - Render thread -> Warning: Available VRAM budget 404 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:45:46.555 - Render thread -> Info: Frame[130613] - Available VRAM budget has changed: 411 MB 2025-12-02 14:45:46.555 - Render thread -> Warning: Available VRAM budget 411 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:45:47.089 - Render thread -> Info: Frame[130629] - Available VRAM budget has changed: 450 MB 2025-12-02 14:45:47.089 - Render thread -> Warning: Available VRAM budget 450 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:45:47.689 - Render thread -> Info: Frame[130647] - Available VRAM budget has changed: 495 MB 2025-12-02 14:45:47.689 - Render thread -> Warning: Available VRAM budget 495 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:45:48.222 - Render thread -> Info: Frame[130663] - Available VRAM budget has changed: 447 MB 2025-12-02 14:45:48.222 - Render thread -> Warning: Available VRAM budget 447 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:45:50.155 - Render thread -> Info: Frame[130721] - Available VRAM budget has changed: 503 MB 2025-12-02 14:45:50.155 - Render thread -> Warning: Available VRAM budget 503 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:45:51.088 - Render thread -> Info: Frame[130749] - Available VRAM budget has changed: 497 MB 2025-12-02 14:45:51.089 - Render thread -> Warning: Available VRAM budget 497 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:45:52.222 - Render thread -> Info: Frame[130783] - Available VRAM budget has changed: 449 MB 2025-12-02 14:45:52.222 - Render thread -> Warning: Available VRAM budget 449 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:45:52.358 - Render thread -> Info: Frame[130787] - Available VRAM budget has changed: 411 MB 2025-12-02 14:45:52.358 - Render thread -> Warning: Available VRAM budget 411 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:45:52.489 - Render thread -> Info: Frame[130791] - Available VRAM budget has changed: 404 MB 2025-12-02 14:45:52.489 - Render thread -> Warning: Available VRAM budget 404 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:46:01.088 - Render thread -> Info: Frame[131049] - Available VRAM budget has changed: 446 MB 2025-12-02 14:46:01.089 - Render thread -> Warning: Available VRAM budget 446 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:46:01.222 - Render thread -> Info: Frame[131053] - Available VRAM budget has changed: 404 MB 2025-12-02 14:46:01.222 - Render thread -> Warning: Available VRAM budget 404 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:46:06.355 - Render thread -> Info: Frame[131207] - Available VRAM budget has changed: 442 MB 2025-12-02 14:46:06.355 - Render thread -> Warning: Available VRAM budget 442 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:46:06.622 - Render thread -> Info: Frame[131215] - Available VRAM budget has changed: 496 MB 2025-12-02 14:46:06.622 - Render thread -> Warning: Available VRAM budget 496 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:46:06.955 - Render thread -> Info: Frame[131225] - Available VRAM budget has changed: 493 MB 2025-12-02 14:46:06.955 - Render thread -> Warning: Available VRAM budget 493 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:46:07.889 - Render thread -> Info: Frame[131253] - Available VRAM budget has changed: 459 MB 2025-12-02 14:46:07.889 - Render thread -> Warning: Available VRAM budget 459 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:46:08.222 - Render thread -> Info: Frame[131263] - Available VRAM budget has changed: 453 MB 2025-12-02 14:46:08.222 - Render thread -> Warning: Available VRAM budget 453 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:46:08.355 - Render thread -> Info: Frame[131267] - Available VRAM budget has changed: 425 MB 2025-12-02 14:46:08.355 - Render thread -> Warning: Available VRAM budget 425 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:46:08.489 - Render thread -> Info: Frame[131271] - Available VRAM budget has changed: 413 MB 2025-12-02 14:46:08.489 - Render thread -> Warning: Available VRAM budget 413 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:46:08.755 - Render thread -> Info: Frame[131279] - Available VRAM budget has changed: 403 MB 2025-12-02 14:46:08.755 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:46:15.958 - Render thread -> Info: Frame[131495] - Available VRAM budget has changed: 370 MB 2025-12-02 14:46:15.958 - Render thread -> Warning: Available VRAM budget 370 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:46:16.023 - Render thread -> Info: Frame[131497] - Available VRAM budget has changed: 311 MB 2025-12-02 14:46:16.023 - Render thread -> Warning: Available VRAM budget 311 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:46:17.422 - Render thread -> Info: Frame[131539] - Available VRAM budget has changed: 402 MB 2025-12-02 14:46:17.422 - Render thread -> Warning: Available VRAM budget 402 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:46:22.955 - Render thread -> Info: Frame[131705] - Available VRAM budget has changed: 400 MB 2025-12-02 14:46:22.955 - Render thread -> Warning: Available VRAM budget 400 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:46:26.355 - Render thread -> Info: Frame[131807] - Available VRAM budget has changed: 402 MB 2025-12-02 14:46:26.355 - Render thread -> Warning: Available VRAM budget 402 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:46:30.022 - Render thread -> Info: Frame[131917] - Available VRAM budget has changed: 314 MB 2025-12-02 14:46:30.023 - Render thread -> Warning: Available VRAM budget 314 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:46:32.024 - Render thread -> Info: Frame[131977] - Available VRAM budget has changed: 406 MB 2025-12-02 14:46:32.024 - Render thread -> Warning: Available VRAM budget 406 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:46:35.156 - Render thread -> Info: Frame[132071] - Available VRAM budget has changed: 403 MB 2025-12-02 14:46:35.156 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:46:40.156 - Render thread -> Info: Frame[132221] - Available VRAM budget has changed: 441 MB 2025-12-02 14:46:40.156 - Render thread -> Warning: Available VRAM budget 441 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:46:40.288 - Render thread -> Info: Frame[132225] - Available VRAM budget has changed: 459 MB 2025-12-02 14:46:40.288 - Render thread -> Warning: Available VRAM budget 459 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:46:40.555 - Render thread -> Info: Frame[132233] - Available VRAM budget has changed: 507 MB 2025-12-02 14:46:40.555 - Render thread -> Warning: Available VRAM budget 507 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:46:40.688 - Render thread -> Info: Frame[132237] - Available VRAM budget has changed: 435 MB 2025-12-02 14:46:40.688 - Render thread -> Warning: Available VRAM budget 435 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:46:40.755 - Render thread -> Info: Frame[132239] - Available VRAM budget has changed: 421 MB 2025-12-02 14:46:40.755 - Render thread -> Warning: Available VRAM budget 421 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:46:43.089 - Render thread -> Info: Frame[132309] - Available VRAM budget has changed: 435 MB 2025-12-02 14:46:43.089 - Render thread -> Warning: Available VRAM budget 435 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:46:43.889 - Render thread -> Info: Frame[132333] - Available VRAM budget has changed: 509 MB 2025-12-02 14:46:43.889 - Render thread -> Warning: Available VRAM budget 509 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:46:48.822 - Render thread -> Info: Frame[132481] - Available VRAM budget has changed: 459 MB 2025-12-02 14:46:48.822 - Render thread -> Warning: Available VRAM budget 459 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:46:50.155 - Render thread -> Info: Frame[132521] - Available VRAM budget has changed: 509 MB 2025-12-02 14:46:50.155 - Render thread -> Warning: Available VRAM budget 509 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:46:50.423 - Render thread -> Info: Frame[132529] - Available VRAM budget has changed: 460 MB 2025-12-02 14:46:50.423 - Render thread -> Warning: Available VRAM budget 460 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:46:51.488 - Render thread -> Info: Frame[132561] - Available VRAM budget has changed: 508 MB 2025-12-02 14:46:51.488 - Render thread -> Warning: Available VRAM budget 508 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:46:52.556 - Render thread -> Info: Frame[132593] - Available VRAM budget has changed: 495 MB 2025-12-02 14:46:52.556 - Render thread -> Warning: Available VRAM budget 495 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:46:54.088 - Render thread -> Info: Frame[132639] - Available VRAM budget has changed: 508 MB 2025-12-02 14:46:54.088 - Render thread -> Warning: Available VRAM budget 508 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:46:55.555 - Render thread -> Info: Frame[132683] - Available VRAM budget has changed: 511 MB 2025-12-02 14:46:55.555 - Render thread -> Warning: Available VRAM budget 511 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:46:55.756 - Render thread -> Info: Frame[132689] - Available VRAM budget has changed: 559 MB 2025-12-02 14:46:55.756 - Render thread -> Warning: Available VRAM budget 559 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:46:59.022 - Render thread -> Info: Frame[132787] - Available VRAM budget has changed: 509 MB 2025-12-02 14:46:59.022 - Render thread -> Warning: Available VRAM budget 509 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:47:00.489 - Render thread -> Info: Frame[132831] - Available VRAM budget has changed: 494 MB 2025-12-02 14:47:00.489 - Render thread -> Warning: Available VRAM budget 494 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:47:02.889 - Render thread -> Info: Frame[132903] - Available VRAM budget has changed: 507 MB 2025-12-02 14:47:02.889 - Render thread -> Warning: Available VRAM budget 507 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:47:10.488 - Render thread -> Info: Frame[133131] - Available VRAM budget has changed: 457 MB 2025-12-02 14:47:10.488 - Render thread -> Warning: Available VRAM budget 457 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:47:10.690 - Render thread -> Info: Frame[133137] - Available VRAM budget has changed: 429 MB 2025-12-02 14:47:10.690 - Render thread -> Warning: Available VRAM budget 429 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:47:10.755 - Render thread -> Info: Frame[133139] - Available VRAM budget has changed: 416 MB 2025-12-02 14:47:10.755 - Render thread -> Warning: Available VRAM budget 416 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:47:10.888 - Render thread -> Info: Frame[133143] - Available VRAM budget has changed: 403 MB 2025-12-02 14:47:10.888 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:47:12.422 - Render thread -> Info: Frame[133189] - Available VRAM budget has changed: 421 MB 2025-12-02 14:47:12.422 - Render thread -> Warning: Available VRAM budget 421 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:47:13.888 - Render thread -> Info: Frame[133233] - Available VRAM budget has changed: 508 MB 2025-12-02 14:47:13.888 - Render thread -> Warning: Available VRAM budget 508 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:47:16.555 - Render thread -> Info: Frame[133313] - Available VRAM budget has changed: 494 MB 2025-12-02 14:47:16.555 - Render thread -> Warning: Available VRAM budget 494 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:47:16.622 - Render thread -> Info: Frame[133315] - Available VRAM budget has changed: 421 MB 2025-12-02 14:47:16.622 - Render thread -> Warning: Available VRAM budget 421 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:47:16.889 - Render thread -> Info: Frame[133323] - Available VRAM budget has changed: 412 MB 2025-12-02 14:47:16.889 - Render thread -> Warning: Available VRAM budget 412 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:47:17.088 - Render thread -> Info: Frame[133329] - Available VRAM budget has changed: 403 MB 2025-12-02 14:47:17.088 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:47:18.755 - Render thread -> Info: Frame[133379] - Available VRAM budget has changed: 445 MB 2025-12-02 14:47:18.755 - Render thread -> Warning: Available VRAM budget 445 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:47:18.955 - Render thread -> Info: Frame[133385] - Available VRAM budget has changed: 494 MB 2025-12-02 14:47:18.955 - Render thread -> Warning: Available VRAM budget 494 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:47:19.422 - Render thread -> Info: Frame[133399] - Available VRAM budget has changed: 508 MB 2025-12-02 14:47:19.422 - Render thread -> Warning: Available VRAM budget 508 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:47:20.488 - Render thread -> Info: Frame[133431] - Available VRAM budget has changed: 461 MB 2025-12-02 14:47:20.489 - Render thread -> Warning: Available VRAM budget 461 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:47:20.822 - Render thread -> Info: Frame[133441] - Available VRAM budget has changed: 459 MB 2025-12-02 14:47:20.822 - Render thread -> Warning: Available VRAM budget 459 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:47:21.355 - Render thread -> Info: Frame[133457] - Available VRAM budget has changed: 456 MB 2025-12-02 14:47:21.355 - Render thread -> Warning: Available VRAM budget 456 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:47:23.822 - Render thread -> Info: Frame[133531] - Available VRAM budget has changed: 507 MB 2025-12-02 14:47:23.822 - Render thread -> Warning: Available VRAM budget 507 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:47:34.488 - Render thread -> Info: Frame[133851] - Available VRAM budget has changed: 457 MB 2025-12-02 14:47:34.488 - Render thread -> Warning: Available VRAM budget 457 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:47:34.555 - Render thread -> Info: Frame[133853] - Available VRAM budget has changed: 415 MB 2025-12-02 14:47:34.556 - Render thread -> Warning: Available VRAM budget 415 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:47:35.622 - Render thread -> Info: Frame[133885] - Available VRAM budget has changed: 495 MB 2025-12-02 14:47:35.622 - Render thread -> Warning: Available VRAM budget 495 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:47:36.023 - Render thread -> Info: Frame[133897] - Available VRAM budget has changed: 510 MB 2025-12-02 14:47:36.023 - Render thread -> Warning: Available VRAM budget 510 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:47:36.355 - Render thread -> Info: Frame[133907] - Available VRAM budget has changed: 496 MB 2025-12-02 14:47:36.355 - Render thread -> Warning: Available VRAM budget 496 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:47:37.889 - Render thread -> Info: Frame[133953] - Available VRAM budget has changed: 421 MB 2025-12-02 14:47:37.890 - Render thread -> Warning: Available VRAM budget 421 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:47:40.355 - Render thread -> Info: Frame[134027] - Available VRAM budget has changed: 494 MB 2025-12-02 14:47:40.355 - Render thread -> Warning: Available VRAM budget 494 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:47:40.822 - Render thread -> Info: Frame[134041] - Available VRAM budget has changed: 508 MB 2025-12-02 14:47:40.822 - Render thread -> Warning: Available VRAM budget 508 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:47:44.221 - Render thread -> Info: Frame[134143] - Available VRAM budget has changed: 558 MB 2025-12-02 14:47:44.221 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:47:45.622 - Render thread -> Info: Frame[134185] - Available VRAM budget has changed: 509 MB 2025-12-02 14:47:45.622 - Render thread -> Warning: Available VRAM budget 509 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:47:51.355 - Render thread -> Info: Frame[134357] - Available VRAM budget has changed: 561 MB 2025-12-02 14:47:51.355 - Render thread -> Warning: Available VRAM budget 561 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:47:54.090 - Render thread -> Info: Frame[134439] - Available VRAM budget has changed: 557 MB 2025-12-02 14:47:54.090 - Render thread -> Warning: Available VRAM budget 557 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:47:54.422 - Render thread -> Info: Frame[134449] - Available VRAM budget has changed: 507 MB 2025-12-02 14:47:54.422 - Render thread -> Warning: Available VRAM budget 507 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:47:54.755 - Render thread -> Info: Frame[134459] - Available VRAM budget has changed: 495 MB 2025-12-02 14:47:54.755 - Render thread -> Warning: Available VRAM budget 495 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:47:57.155 - Render thread -> Info: Frame[134531] - Available VRAM budget has changed: 511 MB 2025-12-02 14:47:57.155 - Render thread -> Warning: Available VRAM budget 511 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:47:57.355 - Render thread -> Info: Frame[134537] - Available VRAM budget has changed: 559 MB 2025-12-02 14:47:57.355 - Render thread -> Warning: Available VRAM budget 559 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:48:00.421 - Render thread -> Info: Frame[134629] - Available VRAM budget has changed: 508 MB 2025-12-02 14:48:00.421 - Render thread -> Warning: Available VRAM budget 508 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:48:03.822 - Render thread -> Info: Frame[134731] - Available VRAM budget has changed: 433 MB 2025-12-02 14:48:03.822 - Render thread -> Warning: Available VRAM budget 433 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:48:03.888 - Render thread -> Info: Frame[134733] - Available VRAM budget has changed: 419 MB 2025-12-02 14:48:03.888 - Render thread -> Warning: Available VRAM budget 419 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:48:04.156 - Render thread -> Info: Frame[134741] - Available VRAM budget has changed: 402 MB 2025-12-02 14:48:04.156 - Render thread -> Warning: Available VRAM budget 402 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:48:09.489 - Render thread -> Info: Frame[134901] - Available VRAM budget has changed: 420 MB 2025-12-02 14:48:09.489 - Render thread -> Warning: Available VRAM budget 420 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:48:09.889 - Render thread -> Info: Frame[134913] - Available VRAM budget has changed: 509 MB 2025-12-02 14:48:09.889 - Render thread -> Warning: Available VRAM budget 509 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:48:16.888 - Render thread -> Info: Frame[135123] - Available VRAM budget has changed: 511 MB 2025-12-02 14:48:16.888 - Render thread -> Warning: Available VRAM budget 511 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:48:17.223 - Render thread -> Info: Frame[135133] - Available VRAM budget has changed: 507 MB 2025-12-02 14:48:17.223 - Render thread -> Warning: Available VRAM budget 507 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:48:17.489 - Render thread -> Info: Frame[135141] - Available VRAM budget has changed: 457 MB 2025-12-02 14:48:17.489 - Render thread -> Warning: Available VRAM budget 457 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:48:19.755 - Render thread -> Info: Frame[135209] - Available VRAM budget has changed: 509 MB 2025-12-02 14:48:19.755 - Render thread -> Warning: Available VRAM budget 509 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:48:23.955 - Render thread -> Info: Frame[135335] - Available VRAM budget has changed: 500 MB 2025-12-02 14:48:23.955 - Render thread -> Warning: Available VRAM budget 500 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:48:24.022 - Render thread -> Info: Frame[135337] - Available VRAM budget has changed: 495 MB 2025-12-02 14:48:24.022 - Render thread -> Warning: Available VRAM budget 495 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:48:25.622 - Render thread -> Info: Frame[135385] - Available VRAM budget has changed: 508 MB 2025-12-02 14:48:25.622 - Render thread -> Warning: Available VRAM budget 508 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:48:26.755 - Render thread -> Info: Frame[135419] - Available VRAM budget has changed: 459 MB 2025-12-02 14:48:26.755 - Render thread -> Warning: Available VRAM budget 459 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:48:28.488 - Render thread -> Info: Frame[135471] - Available VRAM budget has changed: 509 MB 2025-12-02 14:48:28.488 - Render thread -> Warning: Available VRAM budget 509 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:48:29.888 - Render thread -> Info: Frame[135513] - Available VRAM budget has changed: 493 MB 2025-12-02 14:48:29.888 - Render thread -> Warning: Available VRAM budget 493 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:48:29.955 - Render thread -> Info: Frame[135515] - Available VRAM budget has changed: 490 MB 2025-12-02 14:48:29.955 - Render thread -> Warning: Available VRAM budget 490 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:48:31.888 - Render thread -> Info: Frame[135573] - Available VRAM budget has changed: 494 MB 2025-12-02 14:48:31.888 - Render thread -> Warning: Available VRAM budget 494 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:48:32.622 - Render thread -> Info: Frame[135595] - Available VRAM budget has changed: 459 MB 2025-12-02 14:48:32.622 - Render thread -> Warning: Available VRAM budget 459 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:48:33.026 - Render thread -> Info: Frame[135607] - Available VRAM budget has changed: 455 MB 2025-12-02 14:48:33.026 - Render thread -> Warning: Available VRAM budget 455 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:48:33.155 - Render thread -> Info: Frame[135611] - Available VRAM budget has changed: 413 MB 2025-12-02 14:48:33.155 - Render thread -> Warning: Available VRAM budget 413 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:48:33.288 - Render thread -> Info: Frame[135615] - Available VRAM budget has changed: 403 MB 2025-12-02 14:48:33.288 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:48:36.022 - Render thread -> Info: Frame[135697] - Available VRAM budget has changed: 408 MB 2025-12-02 14:48:36.022 - Render thread -> Warning: Available VRAM budget 408 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:48:36.089 - Render thread -> Info: Frame[135699] - Available VRAM budget has changed: 480 MB 2025-12-02 14:48:36.089 - Render thread -> Warning: Available VRAM budget 480 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:48:36.556 - Render thread -> Info: Frame[135713] - Available VRAM budget has changed: 414 MB 2025-12-02 14:48:36.556 - Render thread -> Warning: Available VRAM budget 414 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:48:36.955 - Render thread -> Info: Frame[135725] - Available VRAM budget has changed: 403 MB 2025-12-02 14:48:36.955 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:48:41.155 - Render thread -> Info: Frame[135851] - Available VRAM budget has changed: 415 MB 2025-12-02 14:48:41.155 - Render thread -> Warning: Available VRAM budget 415 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:48:42.222 - Render thread -> Info: Frame[135883] - Available VRAM budget has changed: 406 MB 2025-12-02 14:48:42.222 - Render thread -> Warning: Available VRAM budget 406 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:48:43.888 - Render thread -> Info: Frame[135933] - Available VRAM budget has changed: 423 MB 2025-12-02 14:48:43.888 - Render thread -> Warning: Available VRAM budget 423 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:48:44.022 - Render thread -> Info: Frame[135937] - Available VRAM budget has changed: 472 MB 2025-12-02 14:48:44.022 - Render thread -> Warning: Available VRAM budget 472 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:48:44.155 - Render thread -> Info: Frame[135941] - Available VRAM budget has changed: 432 MB 2025-12-02 14:48:44.155 - Render thread -> Warning: Available VRAM budget 432 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:48:45.288 - Render thread -> Info: Frame[135975] - Available VRAM budget has changed: 480 MB 2025-12-02 14:48:45.288 - Render thread -> Warning: Available VRAM budget 480 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:48:45.822 - Render thread -> Info: Frame[135991] - Available VRAM budget has changed: 474 MB 2025-12-02 14:48:45.822 - Render thread -> Warning: Available VRAM budget 474 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:48:53.288 - Render thread -> Info: Frame[136215] - Available VRAM budget has changed: 425 MB 2025-12-02 14:48:53.288 - Render thread -> Warning: Available VRAM budget 425 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:48:53.622 - Render thread -> Info: Frame[136225] - Available VRAM budget has changed: 408 MB 2025-12-02 14:48:53.622 - Render thread -> Warning: Available VRAM budget 408 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:48:53.955 - Render thread -> Info: Frame[136235] - Available VRAM budget has changed: 403 MB 2025-12-02 14:48:53.955 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:48:55.688 - Render thread -> Info: Frame[136287] - Available VRAM budget has changed: 474 MB 2025-12-02 14:48:55.688 - Render thread -> Warning: Available VRAM budget 474 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:48:58.688 - Render thread -> Info: Frame[136377] - Available VRAM budget has changed: 403 MB 2025-12-02 14:48:58.688 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:48:59.755 - Render thread -> Info: Frame[136409] - Available VRAM budget has changed: 410 MB 2025-12-02 14:48:59.755 - Render thread -> Warning: Available VRAM budget 410 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:49:00.155 - Render thread -> Info: Frame[136421] - Available VRAM budget has changed: 427 MB 2025-12-02 14:49:00.155 - Render thread -> Warning: Available VRAM budget 427 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:49:00.222 - Render thread -> Info: Frame[136423] - Available VRAM budget has changed: 474 MB 2025-12-02 14:49:00.222 - Render thread -> Warning: Available VRAM budget 474 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:49:00.422 - Render thread -> Info: Frame[136429] - Available VRAM budget has changed: 404 MB 2025-12-02 14:49:00.422 - Render thread -> Warning: Available VRAM budget 404 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:49:07.822 - Render thread -> Info: Frame[136651] - Available VRAM budget has changed: 408 MB 2025-12-02 14:49:07.822 - Render thread -> Warning: Available VRAM budget 408 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:49:08.488 - Render thread -> Info: Frame[136671] - Available VRAM budget has changed: 403 MB 2025-12-02 14:49:08.488 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:49:20.022 - Render thread -> Info: Frame[137017] - Available VRAM budget has changed: 406 MB 2025-12-02 14:49:20.022 - Render thread -> Warning: Available VRAM budget 406 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:49:20.422 - Render thread -> Info: Frame[137029] - Available VRAM budget has changed: 472 MB 2025-12-02 14:49:20.422 - Render thread -> Warning: Available VRAM budget 472 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:49:26.355 - Render thread -> Info: Frame[137207] - Available VRAM budget has changed: 404 MB 2025-12-02 14:49:26.355 - Render thread -> Warning: Available VRAM budget 404 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:49:28.355 - Render thread -> Info: Frame[137267] - Available VRAM budget has changed: 407 MB 2025-12-02 14:49:28.355 - Render thread -> Warning: Available VRAM budget 407 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:49:29.755 - Render thread -> Info: Frame[137309] - Available VRAM budget has changed: 403 MB 2025-12-02 14:49:29.755 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:49:47.288 - Render thread -> Info: Frame[137835] - Available VRAM budget has changed: 407 MB 2025-12-02 14:49:47.289 - Render thread -> Warning: Available VRAM budget 407 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:49:47.759 - Render thread -> Info: Frame[137849] - Available VRAM budget has changed: 409 MB 2025-12-02 14:49:47.759 - Render thread -> Warning: Available VRAM budget 409 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:49:47.822 - Render thread -> Info: Frame[137851] - Available VRAM budget has changed: 425 MB 2025-12-02 14:49:47.822 - Render thread -> Warning: Available VRAM budget 425 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:49:47.889 - Render thread -> Info: Frame[137853] - Available VRAM budget has changed: 474 MB 2025-12-02 14:49:47.889 - Render thread -> Warning: Available VRAM budget 474 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:49:50.222 - Render thread -> Info: Frame[137923] - Available VRAM budget has changed: 403 MB 2025-12-02 14:49:50.222 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:49:53.754 - Render thread -> Info: Frame[138029] - Available VRAM budget has changed: 475 MB 2025-12-02 14:49:53.754 - Render thread -> Warning: Available VRAM budget 475 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:49:54.888 - Render thread -> Info: Frame[138063] - Available VRAM budget has changed: 404 MB 2025-12-02 14:49:54.888 - Render thread -> Warning: Available VRAM budget 404 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:49:57.889 - Render thread -> Info: Frame[138153] - Available VRAM budget has changed: 473 MB 2025-12-02 14:49:57.889 - Render thread -> Warning: Available VRAM budget 473 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:50:02.021 - Render thread -> Info: Frame[138277] - Available VRAM budget has changed: 404 MB 2025-12-02 14:50:02.021 - Render thread -> Warning: Available VRAM budget 404 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:50:08.421 - Render thread -> Info: Frame[138469] - Available VRAM budget has changed: 440 MB 2025-12-02 14:50:08.421 - Render thread -> Warning: Available VRAM budget 440 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:50:12.621 - Render thread -> Info: Frame[138595] - Available VRAM budget has changed: 490 MB 2025-12-02 14:50:12.621 - Render thread -> Warning: Available VRAM budget 490 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:50:14.623 - Render thread -> Info: Frame[138655] - Available VRAM budget has changed: 493 MB 2025-12-02 14:50:14.623 - Render thread -> Warning: Available VRAM budget 493 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:50:14.955 - Render thread -> Info: Frame[138665] - Available VRAM budget has changed: 487 MB 2025-12-02 14:50:14.955 - Render thread -> Warning: Available VRAM budget 487 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:50:16.355 - Render thread -> Info: Frame[138707] - Available VRAM budget has changed: 499 MB 2025-12-02 14:50:16.355 - Render thread -> Warning: Available VRAM budget 499 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:50:17.155 - Render thread -> Info: Frame[138731] - Available VRAM budget has changed: 496 MB 2025-12-02 14:50:17.155 - Render thread -> Warning: Available VRAM budget 496 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:50:17.222 - Render thread -> Info: Frame[138733] - Available VRAM budget has changed: 488 MB 2025-12-02 14:50:17.222 - Render thread -> Warning: Available VRAM budget 488 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:50:20.222 - Render thread -> Info: Frame[138823] - Available VRAM budget has changed: 491 MB 2025-12-02 14:50:20.222 - Render thread -> Warning: Available VRAM budget 491 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:50:21.422 - Render thread -> Info: Frame[138859] - Available VRAM budget has changed: 488 MB 2025-12-02 14:50:21.422 - Render thread -> Warning: Available VRAM budget 488 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:50:22.555 - Render thread -> Info: Frame[138893] - Available VRAM budget has changed: 540 MB 2025-12-02 14:50:22.555 - Render thread -> Warning: Available VRAM budget 540 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:50:23.356 - Render thread -> Info: Frame[138917] - Available VRAM budget has changed: 490 MB 2025-12-02 14:50:23.356 - Render thread -> Warning: Available VRAM budget 490 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:50:33.421 - Render thread -> Info: Frame[139219] - Available VRAM budget has changed: 493 MB 2025-12-02 14:50:33.421 - Render thread -> Warning: Available VRAM budget 493 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:50:35.888 - Render thread -> Info: Frame[139293] - Available VRAM budget has changed: 437 MB 2025-12-02 14:50:35.888 - Render thread -> Warning: Available VRAM budget 437 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:50:36.221 - Render thread -> Info: Frame[139303] - Available VRAM budget has changed: 404 MB 2025-12-02 14:50:36.221 - Render thread -> Warning: Available VRAM budget 404 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:50:39.089 - Render thread -> Info: Frame[139389] - Available VRAM budget has changed: 483 MB 2025-12-02 14:50:39.089 - Render thread -> Warning: Available VRAM budget 483 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:50:40.021 - Render thread -> Info: Frame[139417] - Available VRAM budget has changed: 489 MB 2025-12-02 14:50:40.022 - Render thread -> Warning: Available VRAM budget 489 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:50:41.088 - Render thread -> Info: Frame[139449] - Available VRAM budget has changed: 434 MB 2025-12-02 14:50:41.088 - Render thread -> Warning: Available VRAM budget 434 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:50:42.155 - Render thread -> Info: Frame[139481] - Available VRAM budget has changed: 403 MB 2025-12-02 14:50:42.155 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:50:44.021 - Render thread -> Info: Frame[139537] - Available VRAM budget has changed: 435 MB 2025-12-02 14:50:44.021 - Render thread -> Warning: Available VRAM budget 435 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:50:46.355 - Render thread -> Info: Frame[139607] - Available VRAM budget has changed: 491 MB 2025-12-02 14:50:46.355 - Render thread -> Warning: Available VRAM budget 491 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:50:56.088 - Render thread -> Info: Frame[139899] - Available VRAM budget has changed: 487 MB 2025-12-02 14:50:56.088 - Render thread -> Warning: Available VRAM budget 487 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:50:59.222 - Render thread -> Info: Frame[139993] - Available VRAM budget has changed: 436 MB 2025-12-02 14:50:59.222 - Render thread -> Warning: Available VRAM budget 436 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:50:59.489 - Render thread -> Info: Frame[140001] - Available VRAM budget has changed: 404 MB 2025-12-02 14:50:59.489 - Render thread -> Warning: Available VRAM budget 404 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:51:05.421 - Render thread -> Info: Frame[140179] - Available VRAM budget has changed: 434 MB 2025-12-02 14:51:05.421 - Render thread -> Warning: Available VRAM budget 434 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:51:05.622 - Render thread -> Info: Frame[140185] - Available VRAM budget has changed: 485 MB 2025-12-02 14:51:05.622 - Render thread -> Warning: Available VRAM budget 485 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:51:06.888 - Render thread -> Info: Frame[140223] - Available VRAM budget has changed: 495 MB 2025-12-02 14:51:06.888 - Render thread -> Warning: Available VRAM budget 495 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:51:06.955 - Render thread -> Info: Frame[140225] - Available VRAM budget has changed: 500 MB 2025-12-02 14:51:06.955 - Render thread -> Warning: Available VRAM budget 500 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:51:08.488 - Render thread -> Info: Frame[140271] - Available VRAM budget has changed: 487 MB 2025-12-02 14:51:08.488 - Render thread -> Warning: Available VRAM budget 487 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:51:09.754 - Render thread -> Info: Frame[140309] - Available VRAM budget has changed: 499 MB 2025-12-02 14:51:09.754 - Render thread -> Warning: Available VRAM budget 499 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:51:10.088 - Render thread -> Info: Frame[140319] - Available VRAM budget has changed: 508 MB 2025-12-02 14:51:10.088 - Render thread -> Warning: Available VRAM budget 508 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:51:10.422 - Render thread -> Info: Frame[140329] - Available VRAM budget has changed: 496 MB 2025-12-02 14:51:10.422 - Render thread -> Warning: Available VRAM budget 496 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:51:10.488 - Render thread -> Info: Frame[140331] - Available VRAM budget has changed: 487 MB 2025-12-02 14:51:10.488 - Render thread -> Warning: Available VRAM budget 487 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:51:11.621 - Render thread -> Info: Frame[140365] - Available VRAM budget has changed: 435 MB 2025-12-02 14:51:11.622 - Render thread -> Warning: Available VRAM budget 435 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:51:11.821 - Render thread -> Info: Frame[140371] - Available VRAM budget has changed: 402 MB 2025-12-02 14:51:11.821 - Render thread -> Warning: Available VRAM budget 402 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:51:18.222 - Render thread -> Info: Frame[140563] - Available VRAM budget has changed: 434 MB 2025-12-02 14:51:18.222 - Render thread -> Warning: Available VRAM budget 434 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:51:18.421 - Render thread -> Info: Frame[140569] - Available VRAM budget has changed: 487 MB 2025-12-02 14:51:18.422 - Render thread -> Warning: Available VRAM budget 487 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:51:19.422 - Render thread -> Info: Frame[140599] - Available VRAM budget has changed: 496 MB 2025-12-02 14:51:19.422 - Render thread -> Warning: Available VRAM budget 496 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:51:19.489 - Render thread -> Info: Frame[140601] - Available VRAM budget has changed: 508 MB 2025-12-02 14:51:19.489 - Render thread -> Warning: Available VRAM budget 508 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:51:19.622 - Render thread -> Info: Frame[140605] - Available VRAM budget has changed: 512 MB 2025-12-02 14:51:19.622 - Render thread -> Warning: Available VRAM budget 512 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:51:19.888 - Render thread -> Info: Frame[140613] - Available VRAM budget has changed: 498 MB 2025-12-02 14:51:19.888 - Render thread -> Warning: Available VRAM budget 498 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:51:20.422 - Render thread -> Info: Frame[140629] - Available VRAM budget has changed: 485 MB 2025-12-02 14:51:20.422 - Render thread -> Warning: Available VRAM budget 485 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:51:21.489 - Render thread -> Info: Frame[140661] - Available VRAM budget has changed: 440 MB 2025-12-02 14:51:21.489 - Render thread -> Warning: Available VRAM budget 440 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:51:22.489 - Render thread -> Info: Frame[140691] - Available VRAM budget has changed: 412 MB 2025-12-02 14:51:22.489 - Render thread -> Warning: Available VRAM budget 412 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:51:22.823 - Render thread -> Info: Frame[140701] - Available VRAM budget has changed: 403 MB 2025-12-02 14:51:22.823 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:51:32.355 - Render thread -> Info: Frame[140987] - Available VRAM budget has changed: 420 MB 2025-12-02 14:51:32.355 - Render thread -> Warning: Available VRAM budget 420 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:51:32.489 - Render thread -> Info: Frame[140991] - Available VRAM budget has changed: 494 MB 2025-12-02 14:51:32.489 - Render thread -> Warning: Available VRAM budget 494 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:51:32.688 - Render thread -> Info: Frame[140997] - Available VRAM budget has changed: 508 MB 2025-12-02 14:51:32.688 - Render thread -> Warning: Available VRAM budget 508 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:51:33.288 - Render thread -> Info: Frame[141015] - Available VRAM budget has changed: 460 MB 2025-12-02 14:51:33.288 - Render thread -> Warning: Available VRAM budget 460 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:51:33.622 - Render thread -> Info: Frame[141025] - Available VRAM budget has changed: 457 MB 2025-12-02 14:51:33.622 - Render thread -> Warning: Available VRAM budget 457 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:51:33.956 - Render thread -> Info: Frame[141035] - Available VRAM budget has changed: 427 MB 2025-12-02 14:51:33.956 - Render thread -> Warning: Available VRAM budget 427 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:51:34.025 - Render thread -> Info: Frame[141037] - Available VRAM budget has changed: 413 MB 2025-12-02 14:51:34.025 - Render thread -> Warning: Available VRAM budget 413 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:51:34.226 - Render thread -> Info: Frame[141043] - Available VRAM budget has changed: 403 MB 2025-12-02 14:51:34.226 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:51:42.222 - Render thread -> Info: Frame[141283] - Available VRAM budget has changed: 311 MB 2025-12-02 14:51:42.222 - Render thread -> Warning: Available VRAM budget 311 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:51:43.955 - Render thread -> Info: Frame[141335] - Available VRAM budget has changed: 403 MB 2025-12-02 14:51:43.955 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:51:46.622 - Render thread -> Info: Frame[141415] - Available VRAM budget has changed: 422 MB 2025-12-02 14:51:46.622 - Render thread -> Warning: Available VRAM budget 422 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:51:46.689 - Render thread -> Info: Frame[141417] - Available VRAM budget has changed: 478 MB 2025-12-02 14:51:46.689 - Render thread -> Warning: Available VRAM budget 478 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:51:46.765 - Render thread -> Info: Frame[141419] - Available VRAM budget has changed: 482 MB 2025-12-02 14:51:46.765 - Render thread -> Warning: Available VRAM budget 482 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:51:47.022 - Render thread -> Info: Frame[141427] - Available VRAM budget has changed: 493 MB 2025-12-02 14:51:47.022 - Render thread -> Warning: Available VRAM budget 493 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:51:47.155 - Render thread -> Info: Frame[141431] - Available VRAM budget has changed: 502 MB 2025-12-02 14:51:47.155 - Render thread -> Warning: Available VRAM budget 502 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:51:47.223 - Render thread -> Info: Frame[141433] - Available VRAM budget has changed: 515 MB 2025-12-02 14:51:47.223 - Render thread -> Warning: Available VRAM budget 515 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:51:47.289 - Render thread -> Info: Frame[141435] - Available VRAM budget has changed: 522 MB 2025-12-02 14:51:47.289 - Render thread -> Warning: Available VRAM budget 522 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:51:47.562 - Render thread -> Info: Frame[141443] - Available VRAM budget has changed: 483 MB 2025-12-02 14:51:47.562 - Render thread -> Warning: Available VRAM budget 483 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:51:48.890 - Render thread -> Info: Frame[141483] - Available VRAM budget has changed: 480 MB 2025-12-02 14:51:48.890 - Render thread -> Warning: Available VRAM budget 480 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:51:49.688 - Render thread -> Info: Frame[141507] - Available VRAM budget has changed: 476 MB 2025-12-02 14:51:49.688 - Render thread -> Warning: Available VRAM budget 476 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:51:53.089 - Render thread -> Info: Frame[141609] - Available VRAM budget has changed: 485 MB 2025-12-02 14:51:53.089 - Render thread -> Warning: Available VRAM budget 485 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:51:53.555 - Render thread -> Info: Frame[141623] - Available VRAM budget has changed: 480 MB 2025-12-02 14:51:53.555 - Render thread -> Warning: Available VRAM budget 480 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:51:54.022 - Render thread -> Info: Frame[141637] - Available VRAM budget has changed: 476 MB 2025-12-02 14:51:54.022 - Render thread -> Warning: Available VRAM budget 476 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:51:56.355 - Render thread -> Info: Frame[141707] - Available VRAM budget has changed: 481 MB 2025-12-02 14:51:56.355 - Render thread -> Warning: Available VRAM budget 481 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:51:56.688 - Render thread -> Info: Frame[141717] - Available VRAM budget has changed: 488 MB 2025-12-02 14:51:56.688 - Render thread -> Warning: Available VRAM budget 488 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:51:57.622 - Render thread -> Info: Frame[141745] - Available VRAM budget has changed: 527 MB 2025-12-02 14:51:57.622 - Render thread -> Warning: Available VRAM budget 527 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:51:58.688 - Render thread -> Info: Frame[141777] - Available VRAM budget has changed: 487 MB 2025-12-02 14:51:58.688 - Render thread -> Warning: Available VRAM budget 487 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:51:59.425 - Render thread -> Info: Frame[141799] - Available VRAM budget has changed: 485 MB 2025-12-02 14:51:59.425 - Render thread -> Warning: Available VRAM budget 485 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:51:59.489 - Render thread -> Info: Frame[141801] - Available VRAM budget has changed: 478 MB 2025-12-02 14:51:59.489 - Render thread -> Warning: Available VRAM budget 478 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:52:00.690 - Render thread -> Info: Frame[141837] - Available VRAM budget has changed: 484 MB 2025-12-02 14:52:00.690 - Render thread -> Warning: Available VRAM budget 484 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:52:01.021 - Render thread -> Info: Frame[141847] - Available VRAM budget has changed: 487 MB 2025-12-02 14:52:01.021 - Render thread -> Warning: Available VRAM budget 487 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:52:01.888 - Render thread -> Info: Frame[141873] - Available VRAM budget has changed: 527 MB 2025-12-02 14:52:01.888 - Render thread -> Warning: Available VRAM budget 527 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:52:02.222 - Render thread -> Info: Frame[141883] - Available VRAM budget has changed: 521 MB 2025-12-02 14:52:02.222 - Render thread -> Warning: Available VRAM budget 521 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:52:02.289 - Render thread -> Info: Frame[141885] - Available VRAM budget has changed: 503 MB 2025-12-02 14:52:02.289 - Render thread -> Warning: Available VRAM budget 503 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:52:02.357 - Render thread -> Info: Frame[141887] - Available VRAM budget has changed: 499 MB 2025-12-02 14:52:02.357 - Render thread -> Warning: Available VRAM budget 499 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:52:02.493 - Render thread -> Info: Frame[141891] - Available VRAM budget has changed: 490 MB 2025-12-02 14:52:02.493 - Render thread -> Warning: Available VRAM budget 490 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:52:02.625 - Render thread -> Info: Frame[141895] - Available VRAM budget has changed: 484 MB 2025-12-02 14:52:02.625 - Render thread -> Warning: Available VRAM budget 484 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:52:02.689 - Render thread -> Info: Frame[141897] - Available VRAM budget has changed: 429 MB 2025-12-02 14:52:02.689 - Render thread -> Warning: Available VRAM budget 429 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:52:02.822 - Render thread -> Info: Frame[141901] - Available VRAM budget has changed: 406 MB 2025-12-02 14:52:02.822 - Render thread -> Warning: Available VRAM budget 406 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:52:07.956 - Render thread -> Info: Frame[142055] - Available VRAM budget has changed: 419 MB 2025-12-02 14:52:07.956 - Render thread -> Warning: Available VRAM budget 419 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:52:08.288 - Render thread -> Info: Frame[142065] - Available VRAM budget has changed: 469 MB 2025-12-02 14:52:08.288 - Render thread -> Warning: Available VRAM budget 469 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:52:10.222 - Render thread -> Info: Frame[142123] - Available VRAM budget has changed: 428 MB 2025-12-02 14:52:10.222 - Render thread -> Warning: Available VRAM budget 428 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:52:10.355 - Render thread -> Info: Frame[142127] - Available VRAM budget has changed: 425 MB 2025-12-02 14:52:10.355 - Render thread -> Warning: Available VRAM budget 425 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:52:11.822 - Render thread -> Info: Frame[142171] - Available VRAM budget has changed: 422 MB 2025-12-02 14:52:11.822 - Render thread -> Warning: Available VRAM budget 422 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:52:13.221 - Render thread -> Info: Frame[142213] - Available VRAM budget has changed: 426 MB 2025-12-02 14:52:13.221 - Render thread -> Warning: Available VRAM budget 426 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:52:13.355 - Render thread -> Info: Frame[142217] - Available VRAM budget has changed: 422 MB 2025-12-02 14:52:13.355 - Render thread -> Warning: Available VRAM budget 422 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:52:14.688 - Render thread -> Info: Frame[142257] - Available VRAM budget has changed: 425 MB 2025-12-02 14:52:14.688 - Render thread -> Warning: Available VRAM budget 425 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:52:16.489 - Render thread -> Info: Frame[142311] - Available VRAM budget has changed: 427 MB 2025-12-02 14:52:16.489 - Render thread -> Warning: Available VRAM budget 427 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:52:16.755 - Render thread -> Info: Frame[142319] - Available VRAM budget has changed: 430 MB 2025-12-02 14:52:16.755 - Render thread -> Warning: Available VRAM budget 430 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:52:23.888 - Render thread -> Info: Frame[142533] - Available VRAM budget has changed: 380 MB 2025-12-02 14:52:23.888 - Render thread -> Warning: Available VRAM budget 380 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:52:24.088 - Render thread -> Info: Frame[142539] - Available VRAM budget has changed: 359 MB 2025-12-02 14:52:24.088 - Render thread -> Warning: Available VRAM budget 359 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:52:25.155 - Render thread -> Info: Frame[142571] - Available VRAM budget has changed: 380 MB 2025-12-02 14:52:25.155 - Render thread -> Warning: Available VRAM budget 380 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:52:25.423 - Render thread -> Info: Frame[142579] - Available VRAM budget has changed: 359 MB 2025-12-02 14:52:25.423 - Render thread -> Warning: Available VRAM budget 359 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:52:25.488 - Render thread -> Info: Frame[142581] - Available VRAM budget has changed: 348 MB 2025-12-02 14:52:25.488 - Render thread -> Warning: Available VRAM budget 348 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:52:25.555 - Render thread -> Info: Frame[142583] - Available VRAM budget has changed: 343 MB 2025-12-02 14:52:25.555 - Render thread -> Warning: Available VRAM budget 343 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:52:27.555 - Render thread -> Info: Frame[142643] - Available VRAM budget has changed: 340 MB 2025-12-02 14:52:27.555 - Render thread -> Warning: Available VRAM budget 340 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:52:30.621 - Render thread -> Info: Frame[142735] - Available VRAM budget has changed: 342 MB 2025-12-02 14:52:30.621 - Render thread -> Warning: Available VRAM budget 342 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:52:31.021 - Render thread -> Info: Frame[142747] - Available VRAM budget has changed: 340 MB 2025-12-02 14:52:31.021 - Render thread -> Warning: Available VRAM budget 340 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:52:31.090 - Render thread -> Info: Frame[142749] - Available VRAM budget has changed: 334 MB 2025-12-02 14:52:31.090 - Render thread -> Warning: Available VRAM budget 334 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:52:31.688 - Render thread -> Info: Frame[142767] - Available VRAM budget has changed: 326 MB 2025-12-02 14:52:31.688 - Render thread -> Warning: Available VRAM budget 326 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:52:34.554 - Render thread -> Info: Frame[142853] - Available VRAM budget has changed: 328 MB 2025-12-02 14:52:34.554 - Render thread -> Warning: Available VRAM budget 328 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:52:34.691 - Render thread -> Info: Frame[142857] - Available VRAM budget has changed: 404 MB 2025-12-02 14:52:34.691 - Render thread -> Warning: Available VRAM budget 404 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:52:39.157 - Render thread -> Info: Frame[142991] - Available VRAM budget has changed: 371 MB 2025-12-02 14:52:39.157 - Render thread -> Warning: Available VRAM budget 371 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:52:39.222 - Render thread -> Info: Frame[142993] - Available VRAM budget has changed: 312 MB 2025-12-02 14:52:39.222 - Render thread -> Warning: Available VRAM budget 312 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:52:41.222 - Render thread -> Info: Frame[143053] - Available VRAM budget has changed: 404 MB 2025-12-02 14:52:41.222 - Render thread -> Warning: Available VRAM budget 404 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:52:41.288 - Render thread -> Info: Frame[143055] - Available VRAM budget has changed: 312 MB 2025-12-02 14:52:41.288 - Render thread -> Warning: Available VRAM budget 312 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:52:42.422 - Render thread -> Info: Frame[143089] - Available VRAM budget has changed: 321 MB 2025-12-02 14:52:42.422 - Render thread -> Warning: Available VRAM budget 321 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:52:43.222 - Render thread -> Info: Frame[143113] - Available VRAM budget has changed: 317 MB 2025-12-02 14:52:43.222 - Render thread -> Warning: Available VRAM budget 317 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:52:44.754 - Render thread -> Info: Frame[143159] - Available VRAM budget has changed: 404 MB 2025-12-02 14:52:44.754 - Render thread -> Warning: Available VRAM budget 404 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:52:48.691 - Render thread -> Info: Frame[143277] - Available VRAM budget has changed: 371 MB 2025-12-02 14:52:48.691 - Render thread -> Warning: Available VRAM budget 371 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:52:48.756 - Render thread -> Info: Frame[143279] - Available VRAM budget has changed: 317 MB 2025-12-02 14:52:48.756 - Render thread -> Warning: Available VRAM budget 317 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:52:50.556 - Render thread -> Info: Frame[143333] - Available VRAM budget has changed: 404 MB 2025-12-02 14:52:50.556 - Render thread -> Warning: Available VRAM budget 404 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:53:03.555 - Render thread -> Info: Frame[143723] - Available VRAM budget has changed: 411 MB 2025-12-02 14:53:03.555 - Render thread -> Warning: Available VRAM budget 411 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:53:04.155 - Render thread -> Info: Frame[143741] - Available VRAM budget has changed: 403 MB 2025-12-02 14:53:04.155 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:53:05.289 - Render thread -> Info: Frame[143775] - Available VRAM budget has changed: 370 MB 2025-12-02 14:53:05.290 - Render thread -> Warning: Available VRAM budget 370 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:53:05.355 - Render thread -> Info: Frame[143777] - Available VRAM budget has changed: 312 MB 2025-12-02 14:53:05.355 - Render thread -> Warning: Available VRAM budget 312 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:53:06.688 - Render thread -> Info: Frame[143817] - Available VRAM budget has changed: 403 MB 2025-12-02 14:53:06.689 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:53:06.756 - Render thread -> Info: Frame[143819] - Available VRAM budget has changed: 370 MB 2025-12-02 14:53:06.756 - Render thread -> Warning: Available VRAM budget 370 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:53:06.823 - Render thread -> Info: Frame[143821] - Available VRAM budget has changed: 326 MB 2025-12-02 14:53:06.823 - Render thread -> Warning: Available VRAM budget 326 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:53:07.955 - Render thread -> Info: Frame[143855] - Available VRAM budget has changed: 334 MB 2025-12-02 14:53:07.955 - Render thread -> Warning: Available VRAM budget 334 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:53:08.222 - Render thread -> Info: Frame[143863] - Available VRAM budget has changed: 338 MB 2025-12-02 14:53:08.222 - Render thread -> Warning: Available VRAM budget 338 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:53:08.688 - Render thread -> Info: Frame[143877] - Available VRAM budget has changed: 341 MB 2025-12-02 14:53:08.688 - Render thread -> Warning: Available VRAM budget 341 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:53:08.822 - Render thread -> Info: Frame[143881] - Available VRAM budget has changed: 343 MB 2025-12-02 14:53:08.822 - Render thread -> Warning: Available VRAM budget 343 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:53:09.022 - Render thread -> Info: Frame[143887] - Available VRAM budget has changed: 340 MB 2025-12-02 14:53:09.022 - Render thread -> Warning: Available VRAM budget 340 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:53:09.288 - Render thread -> Info: Frame[143895] - Available VRAM budget has changed: 334 MB 2025-12-02 14:53:09.288 - Render thread -> Warning: Available VRAM budget 334 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:53:09.622 - Render thread -> Info: Frame[143905] - Available VRAM budget has changed: 326 MB 2025-12-02 14:53:09.622 - Render thread -> Warning: Available VRAM budget 326 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:53:10.422 - Render thread -> Info: Frame[143929] - Available VRAM budget has changed: 312 MB 2025-12-02 14:53:10.422 - Render thread -> Warning: Available VRAM budget 312 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:53:12.888 - Render thread -> Info: Frame[144003] - Available VRAM budget has changed: 315 MB 2025-12-02 14:53:12.888 - Render thread -> Warning: Available VRAM budget 315 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:53:13.355 - Render thread -> Info: Frame[144017] - Available VRAM budget has changed: 312 MB 2025-12-02 14:53:13.355 - Render thread -> Warning: Available VRAM budget 312 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:53:14.822 - Render thread -> Info: Frame[144061] - Available VRAM budget has changed: 326 MB 2025-12-02 14:53:14.822 - Render thread -> Warning: Available VRAM budget 326 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:53:15.021 - Render thread -> Info: Frame[144067] - Available VRAM budget has changed: 323 MB 2025-12-02 14:53:15.022 - Render thread -> Warning: Available VRAM budget 323 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:53:15.289 - Render thread -> Info: Frame[144075] - Available VRAM budget has changed: 317 MB 2025-12-02 14:53:15.289 - Render thread -> Warning: Available VRAM budget 317 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:53:16.955 - Render thread -> Info: Frame[144125] - Available VRAM budget has changed: 323 MB 2025-12-02 14:53:16.955 - Render thread -> Warning: Available VRAM budget 323 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:53:17.088 - Render thread -> Info: Frame[144129] - Available VRAM budget has changed: 329 MB 2025-12-02 14:53:17.088 - Render thread -> Warning: Available VRAM budget 329 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:53:17.755 - Render thread -> Info: Frame[144149] - Available VRAM budget has changed: 332 MB 2025-12-02 14:53:17.755 - Render thread -> Warning: Available VRAM budget 332 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:53:18.089 - Render thread -> Info: Frame[144159] - Available VRAM budget has changed: 402 MB 2025-12-02 14:53:18.089 - Render thread -> Warning: Available VRAM budget 402 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:53:21.025 - Render thread -> Info: Frame[144247] - Available VRAM budget has changed: 311 MB 2025-12-02 14:53:21.025 - Render thread -> Warning: Available VRAM budget 311 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:53:23.621 - Render thread -> Info: Frame[144325] - Available VRAM budget has changed: 403 MB 2025-12-02 14:53:23.622 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:53:32.024 - Render thread -> Info: Frame[144577] - Available VRAM budget has changed: 414 MB 2025-12-02 14:53:32.024 - Render thread -> Warning: Available VRAM budget 414 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:53:33.155 - Render thread -> Info: Frame[144611] - Available VRAM budget has changed: 403 MB 2025-12-02 14:53:33.155 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:53:37.689 - Render thread -> Info: Frame[144747] - Available VRAM budget has changed: 426 MB 2025-12-02 14:53:37.689 - Render thread -> Warning: Available VRAM budget 426 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:53:37.955 - Render thread -> Info: Frame[144755] - Available VRAM budget has changed: 440 MB 2025-12-02 14:53:37.955 - Render thread -> Warning: Available VRAM budget 440 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:53:38.090 - Render thread -> Info: Frame[144759] - Available VRAM budget has changed: 490 MB 2025-12-02 14:53:38.090 - Render thread -> Warning: Available VRAM budget 490 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:53:38.356 - Render thread -> Info: Frame[144767] - Available VRAM budget has changed: 487 MB 2025-12-02 14:53:38.356 - Render thread -> Warning: Available VRAM budget 487 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:53:39.755 - Render thread -> Info: Frame[144809] - Available VRAM budget has changed: 499 MB 2025-12-02 14:53:39.755 - Render thread -> Warning: Available VRAM budget 499 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:53:40.422 - Render thread -> Info: Frame[144829] - Available VRAM budget has changed: 513 MB 2025-12-02 14:53:40.422 - Render thread -> Warning: Available VRAM budget 513 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:53:40.489 - Render thread -> Info: Frame[144831] - Available VRAM budget has changed: 508 MB 2025-12-02 14:53:40.489 - Render thread -> Warning: Available VRAM budget 508 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:53:40.955 - Render thread -> Info: Frame[144845] - Available VRAM budget has changed: 500 MB 2025-12-02 14:53:40.955 - Render thread -> Warning: Available VRAM budget 500 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:53:41.155 - Render thread -> Info: Frame[144851] - Available VRAM budget has changed: 496 MB 2025-12-02 14:53:41.155 - Render thread -> Warning: Available VRAM budget 496 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:53:41.221 - Render thread -> Info: Frame[144853] - Available VRAM budget has changed: 487 MB 2025-12-02 14:53:41.221 - Render thread -> Warning: Available VRAM budget 487 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:53:42.291 - Render thread -> Info: Frame[144885] - Available VRAM budget has changed: 434 MB 2025-12-02 14:53:42.291 - Render thread -> Warning: Available VRAM budget 434 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:53:42.555 - Render thread -> Info: Frame[144893] - Available VRAM budget has changed: 404 MB 2025-12-02 14:53:42.555 - Render thread -> Warning: Available VRAM budget 404 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:53:47.823 - Render thread -> Info: Frame[145051] - Available VRAM budget has changed: 370 MB 2025-12-02 14:53:47.823 - Render thread -> Warning: Available VRAM budget 370 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:53:47.888 - Render thread -> Info: Frame[145053] - Available VRAM budget has changed: 349 MB 2025-12-02 14:53:47.888 - Render thread -> Warning: Available VRAM budget 349 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:53:49.089 - Render thread -> Info: Frame[145089] - Available VRAM budget has changed: 402 MB 2025-12-02 14:53:49.089 - Render thread -> Warning: Available VRAM budget 402 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:53:49.291 - Render thread -> Info: Frame[145095] - Available VRAM budget has changed: 370 MB 2025-12-02 14:53:49.292 - Render thread -> Warning: Available VRAM budget 370 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:53:49.354 - Render thread -> Info: Frame[145097] - Available VRAM budget has changed: 349 MB 2025-12-02 14:53:49.354 - Render thread -> Warning: Available VRAM budget 349 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:53:50.289 - Render thread -> Info: Frame[145125] - Available VRAM budget has changed: 347 MB 2025-12-02 14:53:50.289 - Render thread -> Warning: Available VRAM budget 347 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:53:51.555 - Render thread -> Info: Frame[145163] - Available VRAM budget has changed: 349 MB 2025-12-02 14:53:51.555 - Render thread -> Warning: Available VRAM budget 349 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:53:53.488 - Render thread -> Info: Frame[145221] - Available VRAM budget has changed: 347 MB 2025-12-02 14:53:53.488 - Render thread -> Warning: Available VRAM budget 347 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:53:54.822 - Render thread -> Info: Frame[145261] - Available VRAM budget has changed: 349 MB 2025-12-02 14:53:54.822 - Render thread -> Warning: Available VRAM budget 349 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:53:54.955 - Render thread -> Info: Frame[145265] - Available VRAM budget has changed: 347 MB 2025-12-02 14:53:54.955 - Render thread -> Warning: Available VRAM budget 347 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:53:56.154 - Render thread -> Info: Frame[145301] - Available VRAM budget has changed: 350 MB 2025-12-02 14:53:56.154 - Render thread -> Warning: Available VRAM budget 350 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:53:58.288 - Render thread -> Info: Frame[145365] - Available VRAM budget has changed: 351 MB 2025-12-02 14:53:58.288 - Render thread -> Warning: Available VRAM budget 351 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:53:58.555 - Render thread -> Info: Frame[145373] - Available VRAM budget has changed: 404 MB 2025-12-02 14:53:58.555 - Render thread -> Warning: Available VRAM budget 404 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:53:59.692 - Render thread -> Info: Frame[145407] - Available VRAM budget has changed: 371 MB 2025-12-02 14:53:59.692 - Render thread -> Warning: Available VRAM budget 371 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:54:00.755 - Render thread -> Info: Frame[145439] - Available VRAM budget has changed: 403 MB 2025-12-02 14:54:00.755 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:54:03.956 - Render thread -> Info: Frame[145535] - Available VRAM budget has changed: 434 MB 2025-12-02 14:54:03.956 - Render thread -> Warning: Available VRAM budget 434 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:54:05.155 - Render thread -> Info: Frame[145571] - Available VRAM budget has changed: 491 MB 2025-12-02 14:54:05.155 - Render thread -> Warning: Available VRAM budget 491 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:54:05.555 - Render thread -> Info: Frame[145583] - Available VRAM budget has changed: 437 MB 2025-12-02 14:54:05.555 - Render thread -> Warning: Available VRAM budget 437 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:54:07.622 - Render thread -> Info: Frame[145645] - Available VRAM budget has changed: 492 MB 2025-12-02 14:54:07.622 - Render thread -> Warning: Available VRAM budget 492 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:54:07.955 - Render thread -> Info: Frame[145655] - Available VRAM budget has changed: 490 MB 2025-12-02 14:54:07.955 - Render thread -> Warning: Available VRAM budget 490 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:54:14.421 - Render thread -> Info: Frame[145849] - Available VRAM budget has changed: 510 MB 2025-12-02 14:54:14.421 - Render thread -> Warning: Available VRAM budget 510 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:54:14.488 - Render thread -> Info: Frame[145851] - Available VRAM budget has changed: 490 MB 2025-12-02 14:54:14.488 - Render thread -> Warning: Available VRAM budget 490 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:54:16.421 - Render thread -> Info: Frame[145909] - Available VRAM budget has changed: 511 MB 2025-12-02 14:54:16.422 - Render thread -> Warning: Available VRAM budget 511 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:54:17.288 - Render thread -> Info: Frame[145935] - Available VRAM budget has changed: 518 MB 2025-12-02 14:54:17.288 - Render thread -> Warning: Available VRAM budget 518 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:54:21.421 - Render thread -> Info: Frame[146059] - Available VRAM budget has changed: 510 MB 2025-12-02 14:54:21.421 - Render thread -> Warning: Available VRAM budget 510 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:54:23.355 - Render thread -> Info: Frame[146117] - Available VRAM budget has changed: 518 MB 2025-12-02 14:54:23.355 - Render thread -> Warning: Available VRAM budget 518 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:54:25.621 - Render thread -> Info: Frame[146185] - Available VRAM budget has changed: 510 MB 2025-12-02 14:54:25.621 - Render thread -> Warning: Available VRAM budget 510 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:54:40.221 - Render thread -> Info: Frame[146623] - Available VRAM budget has changed: 468 MB 2025-12-02 14:54:40.221 - Render thread -> Warning: Available VRAM budget 468 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:54:59.488 - Render thread -> Info: Frame[147201] - Available VRAM budget has changed: 472 MB 2025-12-02 14:54:59.488 - Render thread -> Warning: Available VRAM budget 472 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:55:03.021 - Render thread -> Info: Frame[147307] - Available VRAM budget has changed: 478 MB 2025-12-02 14:55:03.021 - Render thread -> Warning: Available VRAM budget 478 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:55:06.487 - Render thread -> Info: Frame[147411] - Available VRAM budget has changed: 474 MB 2025-12-02 14:55:06.487 - Render thread -> Warning: Available VRAM budget 474 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:55:08.554 - Render thread -> Info: Frame[147473] - Available VRAM budget has changed: 481 MB 2025-12-02 14:55:08.554 - Render thread -> Warning: Available VRAM budget 481 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:55:34.821 - Render thread -> Info: Frame[148261] - Available VRAM budget has changed: 521 MB 2025-12-02 14:55:34.821 - Render thread -> Warning: Available VRAM budget 521 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:55:35.555 - Render thread -> Info: Frame[148283] - Available VRAM budget has changed: 480 MB 2025-12-02 14:55:35.555 - Render thread -> Warning: Available VRAM budget 480 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:55:36.621 - Render thread -> Info: Frame[148315] - Available VRAM budget has changed: 521 MB 2025-12-02 14:55:36.621 - Render thread -> Warning: Available VRAM budget 521 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:55:51.354 - Render thread -> Info: Frame[148757] - Available VRAM budget has changed: 482 MB 2025-12-02 14:55:51.354 - Render thread -> Warning: Available VRAM budget 482 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:56:00.354 - Render thread -> Info: Frame[149027] - Available VRAM budget has changed: 523 MB 2025-12-02 14:56:00.354 - Render thread -> Warning: Available VRAM budget 523 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:56:21.954 - Render thread -> Info: Frame[149675] - Available VRAM budget has changed: 535 MB 2025-12-02 14:56:21.954 - Render thread -> Warning: Available VRAM budget 535 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:56:36.288 - Render thread -> Info: Frame[150105] - Available VRAM budget has changed: 525 MB 2025-12-02 14:56:36.288 - Render thread -> Warning: Available VRAM budget 525 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:56:40.754 - Render thread -> Info: Frame[150239] - Available VRAM budget has changed: 533 MB 2025-12-02 14:56:40.754 - Render thread -> Warning: Available VRAM budget 533 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:56:41.222 - Render thread -> Info: Frame[150253] - Available VRAM budget has changed: 525 MB 2025-12-02 14:56:41.222 - Render thread -> Warning: Available VRAM budget 525 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:56:55.154 - Render thread -> Info: Frame[150671] - Available VRAM budget has changed: 574 MB 2025-12-02 14:56:55.154 - Render thread -> Warning: Available VRAM budget 574 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:56:55.821 - Render thread -> Info: Frame[150691] - Available VRAM budget has changed: 527 MB 2025-12-02 14:56:55.821 - Render thread -> Warning: Available VRAM budget 527 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:57:02.421 - Render thread -> Info: Frame[150889] - Available VRAM budget has changed: 523 MB 2025-12-02 14:57:02.421 - Render thread -> Warning: Available VRAM budget 523 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:57:04.087 - Render thread -> Info: Frame[150939] - Available VRAM budget has changed: 527 MB 2025-12-02 14:57:04.087 - Render thread -> Warning: Available VRAM budget 527 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:57:28.087 - Render thread -> Info: Frame[151659] - Available VRAM budget has changed: 578 MB 2025-12-02 14:57:28.087 - Render thread -> Warning: Available VRAM budget 578 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:57:28.754 - Render thread -> Info: Frame[151679] - Available VRAM budget has changed: 528 MB 2025-12-02 14:57:28.754 - Render thread -> Warning: Available VRAM budget 528 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:57:30.488 - Render thread -> Info: Frame[151731] - Available VRAM budget has changed: 539 MB 2025-12-02 14:57:30.488 - Render thread -> Warning: Available VRAM budget 539 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:57:56.487 - Render thread -> Info: Frame[152511] - Available VRAM budget has changed: 588 MB 2025-12-02 14:57:56.487 - Render thread -> Warning: Available VRAM budget 588 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:57:58.155 - Render thread -> Info: Frame[152561] - Available VRAM budget has changed: 539 MB 2025-12-02 14:57:58.155 - Render thread -> Warning: Available VRAM budget 539 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:58:02.088 - Render thread -> Info: Frame[152679] - Available VRAM budget has changed: 588 MB 2025-12-02 14:58:02.088 - Render thread -> Warning: Available VRAM budget 588 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:58:02.632 - Render thread -> Info: Frame[152695] - Available VRAM budget has changed: 539 MB 2025-12-02 14:58:02.632 - Render thread -> Warning: Available VRAM budget 539 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:58:19.288 - Render thread -> Info: Frame[153195] - Available VRAM budget has changed: 545 MB 2025-12-02 14:58:19.288 - Render thread -> Warning: Available VRAM budget 545 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:58:22.421 - Render thread -> Info: Frame[153289] - Available VRAM budget has changed: 541 MB 2025-12-02 14:58:22.421 - Render thread -> Warning: Available VRAM budget 541 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:58:25.688 - Render thread -> Info: Frame[153387] - Available VRAM budget has changed: 547 MB 2025-12-02 14:58:25.688 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:58:26.554 - Render thread -> Info: Frame[153413] - Available VRAM budget has changed: 543 MB 2025-12-02 14:58:26.554 - Render thread -> Warning: Available VRAM budget 543 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:58:35.687 - Render thread -> Info: Frame[153687] - Available VRAM budget has changed: 547 MB 2025-12-02 14:58:35.687 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:58:36.154 - Render thread -> Info: Frame[153701] - Available VRAM budget has changed: 541 MB 2025-12-02 14:58:36.154 - Render thread -> Warning: Available VRAM budget 541 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:58:40.688 - Render thread -> Info: Frame[153837] - Available VRAM budget has changed: 547 MB 2025-12-02 14:58:40.688 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:58:50.421 - Render thread -> Info: Frame[154129] - Available VRAM budget has changed: 589 MB 2025-12-02 14:58:50.421 - Render thread -> Warning: Available VRAM budget 589 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:58:50.554 - Render thread -> Info: Frame[154133] - Available VRAM budget has changed: 545 MB 2025-12-02 14:58:50.554 - Render thread -> Warning: Available VRAM budget 545 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:59:09.354 - Render thread -> Info: Frame[154697] - Available VRAM budget has changed: 549 MB 2025-12-02 14:59:09.354 - Render thread -> Warning: Available VRAM budget 549 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:59:09.687 - Render thread -> Info: Frame[154707] - Available VRAM budget has changed: 545 MB 2025-12-02 14:59:09.688 - Render thread -> Warning: Available VRAM budget 545 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:59:10.954 - Render thread -> Info: Frame[154745] - Available VRAM budget has changed: 549 MB 2025-12-02 14:59:10.954 - Render thread -> Warning: Available VRAM budget 549 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:59:12.821 - Render thread -> Info: Frame[154801] - Available VRAM budget has changed: 540 MB 2025-12-02 14:59:12.821 - Render thread -> Warning: Available VRAM budget 540 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:59:17.621 - Render thread -> Info: Frame[154945] - Available VRAM budget has changed: 530 MB 2025-12-02 14:59:17.621 - Render thread -> Warning: Available VRAM budget 530 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:59:18.221 - Render thread -> Info: Frame[154963] - Available VRAM budget has changed: 526 MB 2025-12-02 14:59:18.221 - Render thread -> Warning: Available VRAM budget 526 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:59:20.887 - Render thread -> Info: Frame[155043] - Available VRAM budget has changed: 523 MB 2025-12-02 14:59:20.888 - Render thread -> Warning: Available VRAM budget 523 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:59:22.621 - Render thread -> Info: Frame[155095] - Available VRAM budget has changed: 533 MB 2025-12-02 14:59:22.621 - Render thread -> Warning: Available VRAM budget 533 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:59:23.824 - Render thread -> Info: Frame[155131] - Available VRAM budget has changed: 523 MB 2025-12-02 14:59:23.824 - Render thread -> Warning: Available VRAM budget 523 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:59:31.754 - Render thread -> Info: Frame[155369] - Available VRAM budget has changed: 482 MB 2025-12-02 14:59:31.754 - Render thread -> Warning: Available VRAM budget 482 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:59:35.154 - Render thread -> Info: Frame[155471] - Available VRAM budget has changed: 476 MB 2025-12-02 14:59:35.154 - Render thread -> Warning: Available VRAM budget 476 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:59:41.021 - Render thread -> Info: Frame[155647] - Available VRAM budget has changed: 472 MB 2025-12-02 14:59:41.021 - Render thread -> Warning: Available VRAM budget 472 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:59:43.621 - Render thread -> Info: Frame[155725] - Available VRAM budget has changed: 466 MB 2025-12-02 14:59:43.621 - Render thread -> Warning: Available VRAM budget 466 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:59:47.088 - Render thread -> Info: Frame[155829] - Available VRAM budget has changed: 507 MB 2025-12-02 14:59:47.088 - Render thread -> Warning: Available VRAM budget 507 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:59:49.821 - Render thread -> Info: Frame[155911] - Available VRAM budget has changed: 489 MB 2025-12-02 14:59:49.821 - Render thread -> Warning: Available VRAM budget 489 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:59:50.754 - Render thread -> Info: Frame[155939] - Available VRAM budget has changed: 435 MB 2025-12-02 14:59:50.754 - Render thread -> Warning: Available VRAM budget 435 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:59:51.155 - Render thread -> Info: Frame[155951] - Available VRAM budget has changed: 350 MB 2025-12-02 14:59:51.156 - Render thread -> Warning: Available VRAM budget 350 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:59:53.354 - Render thread -> Info: Frame[156017] - Available VRAM budget has changed: 311 MB 2025-12-02 14:59:53.355 - Render thread -> Warning: Available VRAM budget 311 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:59:55.021 - Render thread -> Info: Frame[156067] - Available VRAM budget has changed: 403 MB 2025-12-02 14:59:55.021 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:59:55.888 - Render thread -> Info: Frame[156093] - Available VRAM budget has changed: 435 MB 2025-12-02 14:59:55.888 - Render thread -> Warning: Available VRAM budget 435 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:59:56.021 - Render thread -> Info: Frame[156097] - Available VRAM budget has changed: 487 MB 2025-12-02 14:59:56.021 - Render thread -> Warning: Available VRAM budget 487 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:59:56.622 - Render thread -> Info: Frame[156115] - Available VRAM budget has changed: 508 MB 2025-12-02 14:59:56.622 - Render thread -> Warning: Available VRAM budget 508 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:59:56.754 - Render thread -> Info: Frame[156119] - Available VRAM budget has changed: 512 MB 2025-12-02 14:59:56.754 - Render thread -> Warning: Available VRAM budget 512 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:59:57.754 - Render thread -> Info: Frame[156149] - Available VRAM budget has changed: 499 MB 2025-12-02 14:59:57.754 - Render thread -> Warning: Available VRAM budget 499 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:59:57.958 - Render thread -> Info: Frame[156155] - Available VRAM budget has changed: 485 MB 2025-12-02 14:59:57.958 - Render thread -> Warning: Available VRAM budget 485 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:59:59.088 - Render thread -> Info: Frame[156189] - Available VRAM budget has changed: 490 MB 2025-12-02 14:59:59.088 - Render thread -> Warning: Available VRAM budget 490 MBs is lower than the minimum required 2048 MBs 2025-12-02 14:59:59.355 - Render thread -> Info: Frame[156197] - Available VRAM budget has changed: 440 MB 2025-12-02 14:59:59.355 - Render thread -> Warning: Available VRAM budget 440 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:00:00.091 - Render thread -> Info: Frame[156219] - Available VRAM budget has changed: 426 MB 2025-12-02 15:00:00.091 - Render thread -> Warning: Available VRAM budget 426 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:00:00.154 - Render thread -> Info: Frame[156221] - Available VRAM budget has changed: 403 MB 2025-12-02 15:00:00.154 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:00:08.022 - Render thread -> Info: Frame[156457] - Available VRAM budget has changed: 311 MB 2025-12-02 15:00:08.022 - Render thread -> Warning: Available VRAM budget 311 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:00:09.689 - Render thread -> Info: Frame[156507] - Available VRAM budget has changed: 403 MB 2025-12-02 15:00:09.689 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:00:23.088 - Render thread -> Info: Frame[156909] - Available VRAM budget has changed: 414 MB 2025-12-02 15:00:23.088 - Render thread -> Warning: Available VRAM budget 414 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:00:23.955 - Render thread -> Info: Frame[156935] - Available VRAM budget has changed: 417 MB 2025-12-02 15:00:23.955 - Render thread -> Warning: Available VRAM budget 417 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:00:24.221 - Render thread -> Info: Frame[156943] - Available VRAM budget has changed: 421 MB 2025-12-02 15:00:24.221 - Render thread -> Warning: Available VRAM budget 421 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:00:24.288 - Render thread -> Info: Frame[156945] - Available VRAM budget has changed: 425 MB 2025-12-02 15:00:24.288 - Render thread -> Warning: Available VRAM budget 425 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:00:24.757 - Render thread -> Info: Frame[156959] - Available VRAM budget has changed: 428 MB 2025-12-02 15:00:24.757 - Render thread -> Warning: Available VRAM budget 428 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:00:24.954 - Render thread -> Info: Frame[156965] - Available VRAM budget has changed: 434 MB 2025-12-02 15:00:24.954 - Render thread -> Warning: Available VRAM budget 434 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:00:25.021 - Render thread -> Info: Frame[156967] - Available VRAM budget has changed: 403 MB 2025-12-02 15:00:25.021 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:00:32.821 - Render thread -> Info: Frame[157201] - Available VRAM budget has changed: 436 MB 2025-12-02 15:00:32.821 - Render thread -> Warning: Available VRAM budget 436 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:00:33.354 - Render thread -> Info: Frame[157217] - Available VRAM budget has changed: 442 MB 2025-12-02 15:00:33.354 - Render thread -> Warning: Available VRAM budget 442 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:00:33.622 - Render thread -> Info: Frame[157225] - Available VRAM budget has changed: 500 MB 2025-12-02 15:00:33.622 - Render thread -> Warning: Available VRAM budget 500 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:00:34.688 - Render thread -> Info: Frame[157257] - Available VRAM budget has changed: 446 MB 2025-12-02 15:00:34.688 - Render thread -> Warning: Available VRAM budget 446 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:00:35.355 - Render thread -> Info: Frame[157277] - Available VRAM budget has changed: 441 MB 2025-12-02 15:00:35.355 - Render thread -> Warning: Available VRAM budget 441 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:00:35.955 - Render thread -> Info: Frame[157295] - Available VRAM budget has changed: 436 MB 2025-12-02 15:00:35.955 - Render thread -> Warning: Available VRAM budget 436 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:00:36.821 - Render thread -> Info: Frame[157321] - Available VRAM budget has changed: 432 MB 2025-12-02 15:00:36.821 - Render thread -> Warning: Available VRAM budget 432 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:00:36.888 - Render thread -> Info: Frame[157323] - Available VRAM budget has changed: 402 MB 2025-12-02 15:00:36.888 - Render thread -> Warning: Available VRAM budget 402 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:00:40.088 - Render thread -> Info: Frame[157419] - Available VRAM budget has changed: 411 MB 2025-12-02 15:00:40.088 - Render thread -> Warning: Available VRAM budget 411 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:00:40.154 - Render thread -> Info: Frame[157421] - Available VRAM budget has changed: 532 MB 2025-12-02 15:00:40.154 - Render thread -> Warning: Available VRAM budget 532 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:00:40.221 - Render thread -> Info: Frame[157423] - Available VRAM budget has changed: 535 MB 2025-12-02 15:00:40.221 - Render thread -> Warning: Available VRAM budget 535 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:00:48.292 - Render thread -> Info: Frame[157619] - Available VRAM budget has changed: 403 MB 2025-12-02 15:00:48.292 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:01:05.288 - Render thread -> Info: Frame[158129] - Available VRAM budget has changed: 416 MB 2025-12-02 15:01:05.288 - Render thread -> Warning: Available VRAM budget 416 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:01:08.754 - Render thread -> Info: Frame[158233] - Available VRAM budget has changed: 411 MB 2025-12-02 15:01:08.754 - Render thread -> Warning: Available VRAM budget 411 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:01:09.954 - Render thread -> Info: Frame[158269] - Available VRAM budget has changed: 415 MB 2025-12-02 15:01:09.954 - Render thread -> Warning: Available VRAM budget 415 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:01:10.755 - Render thread -> Info: Frame[158293] - Available VRAM budget has changed: 407 MB 2025-12-02 15:01:10.755 - Render thread -> Warning: Available VRAM budget 407 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:01:10.889 - Render thread -> Info: Frame[158297] - Available VRAM budget has changed: 404 MB 2025-12-02 15:01:10.889 - Render thread -> Warning: Available VRAM budget 404 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:01:18.687 - Render thread -> Info: Frame[158531] - Available VRAM budget has changed: 407 MB 2025-12-02 15:01:18.687 - Render thread -> Warning: Available VRAM budget 407 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:01:18.954 - Render thread -> Info: Frame[158539] - Available VRAM budget has changed: 414 MB 2025-12-02 15:01:18.954 - Render thread -> Warning: Available VRAM budget 414 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:01:24.421 - Render thread -> Info: Frame[158703] - Available VRAM budget has changed: 412 MB 2025-12-02 15:01:24.421 - Render thread -> Warning: Available VRAM budget 412 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:01:24.621 - Render thread -> Info: Frame[158709] - Available VRAM budget has changed: 403 MB 2025-12-02 15:01:24.621 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:01:36.889 - Render thread -> Info: Frame[159077] - Available VRAM budget has changed: 413 MB 2025-12-02 15:01:36.889 - Render thread -> Warning: Available VRAM budget 413 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:01:36.955 - Render thread -> Info: Frame[159079] - Available VRAM budget has changed: 418 MB 2025-12-02 15:01:36.955 - Render thread -> Warning: Available VRAM budget 418 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:01:37.155 - Render thread -> Info: Frame[159085] - Available VRAM budget has changed: 420 MB 2025-12-02 15:01:37.155 - Render thread -> Warning: Available VRAM budget 420 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:01:37.221 - Render thread -> Info: Frame[159087] - Available VRAM budget has changed: 428 MB 2025-12-02 15:01:37.221 - Render thread -> Warning: Available VRAM budget 428 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:01:37.354 - Render thread -> Info: Frame[159091] - Available VRAM budget has changed: 496 MB 2025-12-02 15:01:37.354 - Render thread -> Warning: Available VRAM budget 496 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:01:37.688 - Render thread -> Info: Frame[159101] - Available VRAM budget has changed: 426 MB 2025-12-02 15:01:37.688 - Render thread -> Warning: Available VRAM budget 426 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:01:38.223 - Render thread -> Info: Frame[159117] - Available VRAM budget has changed: 421 MB 2025-12-02 15:01:38.223 - Render thread -> Warning: Available VRAM budget 421 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:01:38.288 - Render thread -> Info: Frame[159119] - Available VRAM budget has changed: 417 MB 2025-12-02 15:01:38.288 - Render thread -> Warning: Available VRAM budget 417 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:01:38.355 - Render thread -> Info: Frame[159121] - Available VRAM budget has changed: 403 MB 2025-12-02 15:01:38.355 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:01:44.155 - Render thread -> Info: Frame[159295] - Available VRAM budget has changed: 343 MB 2025-12-02 15:01:44.155 - Render thread -> Warning: Available VRAM budget 343 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:01:46.689 - Render thread -> Info: Frame[159371] - Available VRAM budget has changed: 403 MB 2025-12-02 15:01:46.689 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:01:48.821 - Render thread -> Info: Frame[159435] - Available VRAM budget has changed: 400 MB 2025-12-02 15:01:48.821 - Render thread -> Warning: Available VRAM budget 400 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:01:49.954 - Render thread -> Info: Frame[159469] - Available VRAM budget has changed: 403 MB 2025-12-02 15:01:49.954 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:01:53.354 - Render thread -> Info: Frame[159571] - Available VRAM budget has changed: 400 MB 2025-12-02 15:01:53.354 - Render thread -> Warning: Available VRAM budget 400 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:01:54.488 - Render thread -> Info: Frame[159605] - Available VRAM budget has changed: 404 MB 2025-12-02 15:01:54.488 - Render thread -> Warning: Available VRAM budget 404 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:01:58.088 - Render thread -> Info: Frame[159713] - Available VRAM budget has changed: 401 MB 2025-12-02 15:01:58.088 - Render thread -> Warning: Available VRAM budget 401 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:01:59.955 - Render thread -> Info: Frame[159769] - Available VRAM budget has changed: 404 MB 2025-12-02 15:01:59.955 - Render thread -> Warning: Available VRAM budget 404 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:02:10.355 - Render thread -> Info: Frame[160081] - Available VRAM budget has changed: 342 MB 2025-12-02 15:02:10.355 - Render thread -> Warning: Available VRAM budget 342 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:02:13.755 - Render thread -> Info: Frame[160183] - Available VRAM budget has changed: 403 MB 2025-12-02 15:02:13.755 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:02:18.621 - Render thread -> Info: Frame[160329] - Available VRAM budget has changed: 400 MB 2025-12-02 15:02:18.621 - Render thread -> Warning: Available VRAM budget 400 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:02:26.888 - Render thread -> Info: Frame[160577] - Available VRAM budget has changed: 402 MB 2025-12-02 15:02:26.888 - Render thread -> Warning: Available VRAM budget 402 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:02:34.687 - Render thread -> Info: Frame[160811] - Available VRAM budget has changed: 406 MB 2025-12-02 15:02:34.687 - Render thread -> Warning: Available VRAM budget 406 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:02:59.354 - Render thread -> Info: Frame[161551] - Available VRAM budget has changed: 403 MB 2025-12-02 15:02:59.354 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:03:37.954 - Render thread -> Info: Frame[162709] - Available VRAM budget has changed: 400 MB 2025-12-02 15:03:37.954 - Render thread -> Warning: Available VRAM budget 400 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:03:39.089 - Render thread -> Info: Frame[162743] - Available VRAM budget has changed: 403 MB 2025-12-02 15:03:39.089 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:03:48.421 - Render thread -> Info: Frame[163023] - Available VRAM budget has changed: 535 MB 2025-12-02 15:03:48.421 - Render thread -> Warning: Available VRAM budget 535 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:03:52.755 - Render thread -> Info: Frame[163153] - Available VRAM budget has changed: 529 MB 2025-12-02 15:03:52.755 - Render thread -> Warning: Available VRAM budget 529 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:03:52.823 - Render thread -> Info: Frame[163155] - Available VRAM budget has changed: 526 MB 2025-12-02 15:03:52.823 - Render thread -> Warning: Available VRAM budget 526 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:03:53.022 - Render thread -> Info: Frame[163161] - Available VRAM budget has changed: 523 MB 2025-12-02 15:03:53.022 - Render thread -> Warning: Available VRAM budget 523 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:03:53.154 - Render thread -> Info: Frame[163165] - Available VRAM budget has changed: 503 MB 2025-12-02 15:03:53.154 - Render thread -> Warning: Available VRAM budget 503 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:03:53.821 - Render thread -> Info: Frame[163185] - Available VRAM budget has changed: 480 MB 2025-12-02 15:03:53.821 - Render thread -> Warning: Available VRAM budget 480 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:03:53.955 - Render thread -> Info: Frame[163189] - Available VRAM budget has changed: 464 MB 2025-12-02 15:03:53.955 - Render thread -> Warning: Available VRAM budget 464 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:03:54.021 - Render thread -> Info: Frame[163191] - Available VRAM budget has changed: 405 MB 2025-12-02 15:03:54.021 - Render thread -> Warning: Available VRAM budget 405 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:03:56.021 - Render thread -> Info: Frame[163251] - Available VRAM budget has changed: 490 MB 2025-12-02 15:03:56.021 - Render thread -> Warning: Available VRAM budget 490 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:03:56.088 - Render thread -> Info: Frame[163253] - Available VRAM budget has changed: 494 MB 2025-12-02 15:03:56.088 - Render thread -> Warning: Available VRAM budget 494 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:03:56.221 - Render thread -> Info: Frame[163257] - Available VRAM budget has changed: 501 MB 2025-12-02 15:03:56.221 - Render thread -> Warning: Available VRAM budget 501 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:03:56.354 - Render thread -> Info: Frame[163261] - Available VRAM budget has changed: 513 MB 2025-12-02 15:03:56.354 - Render thread -> Warning: Available VRAM budget 513 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:03:56.624 - Render thread -> Info: Frame[163269] - Available VRAM budget has changed: 517 MB 2025-12-02 15:03:56.624 - Render thread -> Warning: Available VRAM budget 517 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:03:56.957 - Render thread -> Info: Frame[163279] - Available VRAM budget has changed: 521 MB 2025-12-02 15:03:56.957 - Render thread -> Warning: Available VRAM budget 521 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:03:57.088 - Render thread -> Info: Frame[163283] - Available VRAM budget has changed: 533 MB 2025-12-02 15:03:57.088 - Render thread -> Warning: Available VRAM budget 533 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:03:57.354 - Render thread -> Info: Frame[163291] - Available VRAM budget has changed: 590 MB 2025-12-02 15:03:57.354 - Render thread -> Warning: Available VRAM budget 590 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:03:57.422 - Render thread -> Info: Frame[163293] - Available VRAM budget has changed: 595 MB 2025-12-02 15:03:57.422 - Render thread -> Warning: Available VRAM budget 595 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:03:58.087 - Render thread -> Info: Frame[163313] - Available VRAM budget has changed: 599 MB 2025-12-02 15:03:58.088 - Render thread -> Warning: Available VRAM budget 599 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:04:01.757 - Render thread -> Info: Frame[163423] - Available VRAM budget has changed: 602 MB 2025-12-02 15:04:01.757 - Render thread -> Warning: Available VRAM budget 602 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:04:17.625 - Render thread -> Info: Frame[163899] - Available VRAM budget has changed: 598 MB 2025-12-02 15:04:17.625 - Render thread -> Warning: Available VRAM budget 598 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:04:18.889 - Render thread -> Info: Frame[163937] - Available VRAM budget has changed: 595 MB 2025-12-02 15:04:18.889 - Render thread -> Warning: Available VRAM budget 595 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:04:19.155 - Render thread -> Info: Frame[163945] - Available VRAM budget has changed: 587 MB 2025-12-02 15:04:19.155 - Render thread -> Warning: Available VRAM budget 587 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:04:20.288 - Render thread -> Info: Frame[163979] - Available VRAM budget has changed: 590 MB 2025-12-02 15:04:20.288 - Render thread -> Warning: Available VRAM budget 590 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:04:25.288 - Render thread -> Info: Frame[164129] - Available VRAM budget has changed: 583 MB 2025-12-02 15:04:25.288 - Render thread -> Warning: Available VRAM budget 583 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:04:25.555 - Render thread -> Info: Frame[164137] - Available VRAM budget has changed: 578 MB 2025-12-02 15:04:25.555 - Render thread -> Warning: Available VRAM budget 578 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:04:25.954 - Render thread -> Info: Frame[164149] - Available VRAM budget has changed: 558 MB 2025-12-02 15:04:25.954 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:04:27.354 - Render thread -> Info: Frame[164191] - Available VRAM budget has changed: 579 MB 2025-12-02 15:04:27.354 - Render thread -> Warning: Available VRAM budget 579 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:04:27.888 - Render thread -> Info: Frame[164207] - Available VRAM budget has changed: 585 MB 2025-12-02 15:04:27.888 - Render thread -> Warning: Available VRAM budget 585 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:04:27.954 - Render thread -> Info: Frame[164209] - Available VRAM budget has changed: 589 MB 2025-12-02 15:04:27.954 - Render thread -> Warning: Available VRAM budget 589 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:04:28.087 - Render thread -> Info: Frame[164213] - Available VRAM budget has changed: 585 MB 2025-12-02 15:04:28.087 - Render thread -> Warning: Available VRAM budget 585 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:04:30.021 - Render thread -> Info: Frame[164271] - Available VRAM budget has changed: 580 MB 2025-12-02 15:04:30.021 - Render thread -> Warning: Available VRAM budget 580 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:04:30.821 - Render thread -> Info: Frame[164295] - Available VRAM budget has changed: 536 MB 2025-12-02 15:04:30.821 - Render thread -> Warning: Available VRAM budget 536 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:04:32.021 - Render thread -> Info: Frame[164331] - Available VRAM budget has changed: 629 MB 2025-12-02 15:04:32.021 - Render thread -> Warning: Available VRAM budget 629 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:04:33.821 - Render thread -> Info: Frame[164385] - Available VRAM budget has changed: 568 MB 2025-12-02 15:04:33.821 - Render thread -> Warning: Available VRAM budget 568 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:04:34.089 - Render thread -> Info: Frame[164393] - Available VRAM budget has changed: 540 MB 2025-12-02 15:04:34.089 - Render thread -> Warning: Available VRAM budget 540 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:04:35.355 - Render thread -> Info: Frame[164431] - Available VRAM budget has changed: 594 MB 2025-12-02 15:04:35.355 - Render thread -> Warning: Available VRAM budget 594 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:04:36.089 - Render thread -> Info: Frame[164453] - Available VRAM budget has changed: 588 MB 2025-12-02 15:04:36.089 - Render thread -> Warning: Available VRAM budget 588 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:04:36.821 - Render thread -> Info: Frame[164475] - Available VRAM budget has changed: 568 MB 2025-12-02 15:04:36.821 - Render thread -> Warning: Available VRAM budget 568 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:04:37.155 - Render thread -> Info: Frame[164485] - Available VRAM budget has changed: 509 MB 2025-12-02 15:04:37.155 - Render thread -> Warning: Available VRAM budget 509 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:04:37.221 - Render thread -> Info: Frame[164487] - Available VRAM budget has changed: 506 MB 2025-12-02 15:04:37.221 - Render thread -> Warning: Available VRAM budget 506 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:04:37.289 - Render thread -> Info: Frame[164489] - Available VRAM budget has changed: 502 MB 2025-12-02 15:04:37.289 - Render thread -> Warning: Available VRAM budget 502 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:04:37.754 - Render thread -> Info: Frame[164503] - Available VRAM budget has changed: 498 MB 2025-12-02 15:04:37.754 - Render thread -> Warning: Available VRAM budget 498 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:04:37.823 - Render thread -> Info: Frame[164505] - Available VRAM budget has changed: 484 MB 2025-12-02 15:04:37.824 - Render thread -> Warning: Available VRAM budget 484 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:04:38.088 - Render thread -> Info: Frame[164513] - Available VRAM budget has changed: 467 MB 2025-12-02 15:04:38.088 - Render thread -> Warning: Available VRAM budget 467 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:04:38.755 - Render thread -> Info: Frame[164533] - Available VRAM budget has changed: 459 MB 2025-12-02 15:04:38.755 - Render thread -> Warning: Available VRAM budget 459 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:04:39.954 - Render thread -> Info: Frame[164569] - Available VRAM budget has changed: 465 MB 2025-12-02 15:04:39.954 - Render thread -> Warning: Available VRAM budget 465 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:04:40.088 - Render thread -> Info: Frame[164573] - Available VRAM budget has changed: 485 MB 2025-12-02 15:04:40.088 - Render thread -> Warning: Available VRAM budget 485 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:04:40.221 - Render thread -> Info: Frame[164577] - Available VRAM budget has changed: 488 MB 2025-12-02 15:04:40.221 - Render thread -> Warning: Available VRAM budget 488 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:04:40.354 - Render thread -> Info: Frame[164581] - Available VRAM budget has changed: 502 MB 2025-12-02 15:04:40.354 - Render thread -> Warning: Available VRAM budget 502 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:04:41.887 - Render thread -> Info: Frame[164627] - Available VRAM budget has changed: 557 MB 2025-12-02 15:04:41.887 - Render thread -> Warning: Available VRAM budget 557 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:04:42.621 - Render thread -> Info: Frame[164649] - Available VRAM budget has changed: 502 MB 2025-12-02 15:04:42.621 - Render thread -> Warning: Available VRAM budget 502 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:04:44.354 - Render thread -> Info: Frame[164701] - Available VRAM budget has changed: 488 MB 2025-12-02 15:04:44.354 - Render thread -> Warning: Available VRAM budget 488 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:04:44.488 - Render thread -> Info: Frame[164705] - Available VRAM budget has changed: 484 MB 2025-12-02 15:04:44.488 - Render thread -> Warning: Available VRAM budget 484 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:04:45.821 - Render thread -> Info: Frame[164745] - Available VRAM budget has changed: 464 MB 2025-12-02 15:04:45.821 - Render thread -> Warning: Available VRAM budget 464 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:04:45.888 - Render thread -> Info: Frame[164747] - Available VRAM budget has changed: 458 MB 2025-12-02 15:04:45.888 - Render thread -> Warning: Available VRAM budget 458 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:04:46.022 - Render thread -> Info: Frame[164751] - Available VRAM budget has changed: 453 MB 2025-12-02 15:04:46.022 - Render thread -> Warning: Available VRAM budget 453 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:04:46.888 - Render thread -> Info: Frame[164777] - Available VRAM budget has changed: 405 MB 2025-12-02 15:04:46.888 - Render thread -> Warning: Available VRAM budget 405 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:04:59.354 - Render thread -> Info: Frame[165151] - Available VRAM budget has changed: 455 MB 2025-12-02 15:04:59.354 - Render thread -> Warning: Available VRAM budget 455 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:04:59.488 - Render thread -> Info: Frame[165155] - Available VRAM budget has changed: 464 MB 2025-12-02 15:04:59.488 - Render thread -> Warning: Available VRAM budget 464 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:04:59.554 - Render thread -> Info: Frame[165157] - Available VRAM budget has changed: 480 MB 2025-12-02 15:04:59.554 - Render thread -> Warning: Available VRAM budget 480 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:04:59.621 - Render thread -> Info: Frame[165159] - Available VRAM budget has changed: 498 MB 2025-12-02 15:04:59.621 - Render thread -> Warning: Available VRAM budget 498 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:04:59.759 - Render thread -> Info: Frame[165163] - Available VRAM budget has changed: 509 MB 2025-12-02 15:04:59.759 - Render thread -> Warning: Available VRAM budget 509 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:04:59.830 - Render thread -> Info: Frame[165165] - Available VRAM budget has changed: 403 MB 2025-12-02 15:04:59.830 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:05:23.488 - Render thread -> Info: Frame[165875] - Available VRAM budget has changed: 400 MB 2025-12-02 15:05:23.488 - Render thread -> Warning: Available VRAM budget 400 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:05:26.688 - Render thread -> Info: Frame[165971] - Available VRAM budget has changed: 403 MB 2025-12-02 15:05:26.688 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:05:44.554 - Render thread -> Info: Frame[166507] - Available VRAM budget has changed: 400 MB 2025-12-02 15:05:44.554 - Render thread -> Warning: Available VRAM budget 400 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:05:47.554 - Render thread -> Info: Frame[166597] - Available VRAM budget has changed: 403 MB 2025-12-02 15:05:47.554 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:06:06.687 - Render thread -> Info: Frame[167171] - Available VRAM budget has changed: 400 MB 2025-12-02 15:06:06.687 - Render thread -> Warning: Available VRAM budget 400 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:06:09.822 - Render thread -> Info: Frame[167265] - Available VRAM budget has changed: 403 MB 2025-12-02 15:06:09.822 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:06:35.087 - Render thread -> Info: Frame[168023] - Available VRAM budget has changed: 400 MB 2025-12-02 15:06:35.087 - Render thread -> Warning: Available VRAM budget 400 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:06:37.955 - Render thread -> Info: Frame[168109] - Available VRAM budget has changed: 403 MB 2025-12-02 15:06:37.955 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:07:05.154 - Render thread -> Info: Frame[168925] - Available VRAM budget has changed: 512 MB 2025-12-02 15:07:05.154 - Render thread -> Warning: Available VRAM budget 512 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:07:05.287 - Render thread -> Info: Frame[168929] - Available VRAM budget has changed: 515 MB 2025-12-02 15:07:05.287 - Render thread -> Warning: Available VRAM budget 515 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:07:11.635 - Render thread -> Info: Frame[169119] - Available VRAM budget has changed: 403 MB 2025-12-02 15:07:11.635 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:07:28.887 - Render thread -> Info: Frame[169637] - Available VRAM budget has changed: 400 MB 2025-12-02 15:07:28.887 - Render thread -> Warning: Available VRAM budget 400 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:07:37.354 - Render thread -> Info: Frame[169891] - Available VRAM budget has changed: 403 MB 2025-12-02 15:07:37.354 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:07:41.087 - Render thread -> Info: Frame[170003] - Available VRAM budget has changed: 400 MB 2025-12-02 15:07:41.087 - Render thread -> Warning: Available VRAM budget 400 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:07:45.487 - Render thread -> Info: Frame[170135] - Available VRAM budget has changed: 402 MB 2025-12-02 15:07:45.487 - Render thread -> Warning: Available VRAM budget 402 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:07:50.954 - Render thread -> Info: Frame[170299] - Available VRAM budget has changed: 400 MB 2025-12-02 15:07:50.954 - Render thread -> Warning: Available VRAM budget 400 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:07:55.221 - Render thread -> Info: Frame[170427] - Available VRAM budget has changed: 403 MB 2025-12-02 15:07:55.221 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:07:58.887 - Render thread -> Info: Frame[170537] - Available VRAM budget has changed: 514 MB 2025-12-02 15:07:58.887 - Render thread -> Warning: Available VRAM budget 514 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:08:09.154 - Render thread -> Info: Frame[170845] - Available VRAM budget has changed: 572 MB 2025-12-02 15:08:09.154 - Render thread -> Warning: Available VRAM budget 572 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:08:09.222 - Render thread -> Info: Frame[170847] - Available VRAM budget has changed: 529 MB 2025-12-02 15:08:09.222 - Render thread -> Warning: Available VRAM budget 529 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:08:09.689 - Render thread -> Info: Frame[170861] - Available VRAM budget has changed: 526 MB 2025-12-02 15:08:09.689 - Render thread -> Warning: Available VRAM budget 526 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:08:11.354 - Render thread -> Info: Frame[170911] - Available VRAM budget has changed: 513 MB 2025-12-02 15:08:11.354 - Render thread -> Warning: Available VRAM budget 513 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:08:12.487 - Render thread -> Info: Frame[170945] - Available VRAM budget has changed: 531 MB 2025-12-02 15:08:12.487 - Render thread -> Warning: Available VRAM budget 531 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:08:13.089 - Render thread -> Info: Frame[170963] - Available VRAM budget has changed: 537 MB 2025-12-02 15:08:13.089 - Render thread -> Warning: Available VRAM budget 537 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:08:16.554 - Render thread -> Info: Frame[171067] - Available VRAM budget has changed: 593 MB 2025-12-02 15:08:16.554 - Render thread -> Warning: Available VRAM budget 593 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:08:22.220 - Render thread -> Info: Frame[171237] - Available VRAM budget has changed: 597 MB 2025-12-02 15:08:22.220 - Render thread -> Warning: Available VRAM budget 597 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:08:23.422 - Render thread -> Info: Frame[171273] - Available VRAM budget has changed: 600 MB 2025-12-02 15:08:23.422 - Render thread -> Warning: Available VRAM budget 600 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:08:43.221 - Render thread -> Info: Frame[171867] - Available VRAM budget has changed: 639 MB 2025-12-02 15:08:43.221 - Render thread -> Warning: Available VRAM budget 639 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:08:43.287 - Render thread -> Info: Frame[171869] - Available VRAM budget has changed: 694 MB 2025-12-02 15:08:43.287 - Render thread -> Warning: Available VRAM budget 694 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:08:51.487 - Render thread -> Info: Frame[172115] - Available VRAM budget has changed: 689 MB 2025-12-02 15:08:51.487 - Render thread -> Warning: Available VRAM budget 689 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:08:53.353 - Render thread -> Info: Frame[172171] - Available VRAM budget has changed: 693 MB 2025-12-02 15:08:53.353 - Render thread -> Warning: Available VRAM budget 693 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:09:03.153 - Render thread -> Info: Frame[172465] - Available VRAM budget has changed: 689 MB 2025-12-02 15:09:03.153 - Render thread -> Warning: Available VRAM budget 689 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:09:09.087 - Render thread -> Info: Frame[172643] - Available VRAM budget has changed: 674 MB 2025-12-02 15:09:09.087 - Render thread -> Warning: Available VRAM budget 674 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:09:17.763 - Render thread -> Info: Frame[172903] - Available VRAM budget has changed: 671 MB 2025-12-02 15:09:17.763 - Render thread -> Warning: Available VRAM budget 671 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:09:17.827 - Render thread -> Info: Frame[172905] - Available VRAM budget has changed: 403 MB 2025-12-02 15:09:17.827 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:09:22.554 - Render thread -> Info: Frame[173047] - Available VRAM budget has changed: 481 MB 2025-12-02 15:09:22.554 - Render thread -> Warning: Available VRAM budget 481 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:09:24.955 - Render thread -> Info: Frame[173119] - Available VRAM budget has changed: 484 MB 2025-12-02 15:09:24.955 - Render thread -> Warning: Available VRAM budget 484 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:09:25.287 - Render thread -> Info: Frame[173129] - Available VRAM budget has changed: 481 MB 2025-12-02 15:09:25.287 - Render thread -> Warning: Available VRAM budget 481 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:09:26.953 - Render thread -> Info: Frame[173179] - Available VRAM budget has changed: 540 MB 2025-12-02 15:09:26.954 - Render thread -> Warning: Available VRAM budget 540 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:09:27.354 - Render thread -> Info: Frame[173191] - Available VRAM budget has changed: 476 MB 2025-12-02 15:09:27.354 - Render thread -> Warning: Available VRAM budget 476 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:09:28.554 - Render thread -> Info: Frame[173227] - Available VRAM budget has changed: 501 MB 2025-12-02 15:09:28.554 - Render thread -> Warning: Available VRAM budget 501 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:09:28.888 - Render thread -> Info: Frame[173237] - Available VRAM budget has changed: 491 MB 2025-12-02 15:09:28.888 - Render thread -> Warning: Available VRAM budget 491 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:09:28.954 - Render thread -> Info: Frame[173239] - Available VRAM budget has changed: 485 MB 2025-12-02 15:09:28.954 - Render thread -> Warning: Available VRAM budget 485 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:09:29.488 - Render thread -> Info: Frame[173255] - Available VRAM budget has changed: 482 MB 2025-12-02 15:09:29.488 - Render thread -> Warning: Available VRAM budget 482 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:09:30.888 - Render thread -> Info: Frame[173297] - Available VRAM budget has changed: 427 MB 2025-12-02 15:09:30.888 - Render thread -> Warning: Available VRAM budget 427 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:09:31.091 - Render thread -> Info: Frame[173303] - Available VRAM budget has changed: 382 MB 2025-12-02 15:09:31.091 - Render thread -> Warning: Available VRAM budget 382 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:09:31.154 - Render thread -> Info: Frame[173305] - Available VRAM budget has changed: 344 MB 2025-12-02 15:09:31.154 - Render thread -> Warning: Available VRAM budget 344 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:09:32.354 - Render thread -> Info: Frame[173341] - Available VRAM budget has changed: 403 MB 2025-12-02 15:09:32.354 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:09:35.355 - Render thread -> Info: Frame[173431] - Available VRAM budget has changed: 430 MB 2025-12-02 15:09:35.355 - Render thread -> Warning: Available VRAM budget 430 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:09:35.487 - Render thread -> Info: Frame[173435] - Available VRAM budget has changed: 486 MB 2025-12-02 15:09:35.487 - Render thread -> Warning: Available VRAM budget 486 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:09:37.820 - Render thread -> Info: Frame[173505] - Available VRAM budget has changed: 432 MB 2025-12-02 15:09:37.820 - Render thread -> Warning: Available VRAM budget 432 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:09:38.020 - Render thread -> Info: Frame[173511] - Available VRAM budget has changed: 404 MB 2025-12-02 15:09:38.020 - Render thread -> Warning: Available VRAM budget 404 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:09:54.287 - Render thread -> Info: Frame[173999] - Available VRAM budget has changed: 428 MB 2025-12-02 15:09:54.287 - Render thread -> Warning: Available VRAM budget 428 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:09:54.687 - Render thread -> Info: Frame[174011] - Available VRAM budget has changed: 402 MB 2025-12-02 15:09:54.687 - Render thread -> Warning: Available VRAM budget 402 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:09:57.154 - Render thread -> Info: Frame[174085] - Available VRAM budget has changed: 428 MB 2025-12-02 15:09:57.154 - Render thread -> Warning: Available VRAM budget 428 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:10:00.687 - Render thread -> Info: Frame[174191] - Available VRAM budget has changed: 477 MB 2025-12-02 15:10:00.687 - Render thread -> Warning: Available VRAM budget 477 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:10:01.021 - Render thread -> Info: Frame[174201] - Available VRAM budget has changed: 483 MB 2025-12-02 15:10:01.021 - Render thread -> Warning: Available VRAM budget 483 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:10:06.887 - Render thread -> Info: Frame[174377] - Available VRAM budget has changed: 532 MB 2025-12-02 15:10:06.887 - Render thread -> Warning: Available VRAM budget 532 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:10:07.287 - Render thread -> Info: Frame[174389] - Available VRAM budget has changed: 487 MB 2025-12-02 15:10:07.287 - Render thread -> Warning: Available VRAM budget 487 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:10:08.953 - Render thread -> Info: Frame[174439] - Available VRAM budget has changed: 482 MB 2025-12-02 15:10:08.953 - Render thread -> Warning: Available VRAM budget 482 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:10:09.354 - Render thread -> Info: Frame[174451] - Available VRAM budget has changed: 426 MB 2025-12-02 15:10:09.354 - Render thread -> Warning: Available VRAM budget 426 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:10:10.421 - Render thread -> Info: Frame[174483] - Available VRAM budget has changed: 482 MB 2025-12-02 15:10:10.421 - Render thread -> Warning: Available VRAM budget 482 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:10:14.954 - Render thread -> Info: Frame[174619] - Available VRAM budget has changed: 537 MB 2025-12-02 15:10:14.955 - Render thread -> Warning: Available VRAM budget 537 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:10:15.887 - Render thread -> Info: Frame[174647] - Available VRAM budget has changed: 488 MB 2025-12-02 15:10:15.887 - Render thread -> Warning: Available VRAM budget 488 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:10:30.486 - Render thread -> Info: Frame[175085] - Available VRAM budget has changed: 432 MB 2025-12-02 15:10:30.487 - Render thread -> Warning: Available VRAM budget 432 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:10:30.754 - Render thread -> Info: Frame[175093] - Available VRAM budget has changed: 428 MB 2025-12-02 15:10:30.754 - Render thread -> Warning: Available VRAM budget 428 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:10:32.153 - Render thread -> Info: Frame[175135] - Available VRAM budget has changed: 486 MB 2025-12-02 15:10:32.153 - Render thread -> Warning: Available VRAM budget 486 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:10:36.021 - Render thread -> Info: Frame[175251] - Available VRAM budget has changed: 428 MB 2025-12-02 15:10:36.021 - Render thread -> Warning: Available VRAM budget 428 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:10:37.421 - Render thread -> Info: Frame[175293] - Available VRAM budget has changed: 481 MB 2025-12-02 15:10:37.421 - Render thread -> Warning: Available VRAM budget 481 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:10:39.153 - Render thread -> Info: Frame[175345] - Available VRAM budget has changed: 483 MB 2025-12-02 15:10:39.153 - Render thread -> Warning: Available VRAM budget 483 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:10:39.288 - Render thread -> Info: Frame[175349] - Available VRAM budget has changed: 486 MB 2025-12-02 15:10:39.288 - Render thread -> Warning: Available VRAM budget 486 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:10:40.087 - Render thread -> Info: Frame[175373] - Available VRAM budget has changed: 430 MB 2025-12-02 15:10:40.087 - Render thread -> Warning: Available VRAM budget 430 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:10:40.354 - Render thread -> Info: Frame[175381] - Available VRAM budget has changed: 403 MB 2025-12-02 15:10:40.354 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:10:43.820 - Render thread -> Info: Frame[175485] - Available VRAM budget has changed: 428 MB 2025-12-02 15:10:43.821 - Render thread -> Warning: Available VRAM budget 428 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:10:44.354 - Render thread -> Info: Frame[175501] - Available VRAM budget has changed: 478 MB 2025-12-02 15:10:44.354 - Render thread -> Warning: Available VRAM budget 478 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:10:46.487 - Render thread -> Info: Frame[175565] - Available VRAM budget has changed: 483 MB 2025-12-02 15:10:46.487 - Render thread -> Warning: Available VRAM budget 483 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:10:46.554 - Render thread -> Info: Frame[175567] - Available VRAM budget has changed: 489 MB 2025-12-02 15:10:46.554 - Render thread -> Warning: Available VRAM budget 489 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:10:46.621 - Render thread -> Info: Frame[175569] - Available VRAM budget has changed: 501 MB 2025-12-02 15:10:46.621 - Render thread -> Warning: Available VRAM budget 501 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:10:47.956 - Render thread -> Info: Frame[175609] - Available VRAM budget has changed: 490 MB 2025-12-02 15:10:47.956 - Render thread -> Warning: Available VRAM budget 490 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:10:48.020 - Render thread -> Info: Frame[175611] - Available VRAM budget has changed: 474 MB 2025-12-02 15:10:48.021 - Render thread -> Warning: Available VRAM budget 474 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:10:48.221 - Render thread -> Info: Frame[175617] - Available VRAM budget has changed: 417 MB 2025-12-02 15:10:48.221 - Render thread -> Warning: Available VRAM budget 417 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:10:48.289 - Render thread -> Info: Frame[175619] - Available VRAM budget has changed: 414 MB 2025-12-02 15:10:48.289 - Render thread -> Warning: Available VRAM budget 414 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:10:49.689 - Render thread -> Info: Frame[175661] - Available VRAM budget has changed: 403 MB 2025-12-02 15:10:49.689 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:10:55.087 - Render thread -> Info: Frame[175823] - Available VRAM budget has changed: 401 MB 2025-12-02 15:10:55.087 - Render thread -> Warning: Available VRAM budget 401 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:11:01.620 - Render thread -> Info: Frame[176019] - Available VRAM budget has changed: 403 MB 2025-12-02 15:11:01.620 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:11:04.420 - Render thread -> Info: Frame[176103] - Available VRAM budget has changed: 414 MB 2025-12-02 15:11:04.420 - Render thread -> Warning: Available VRAM budget 414 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:11:05.689 - Render thread -> Info: Frame[176141] - Available VRAM budget has changed: 417 MB 2025-12-02 15:11:05.689 - Render thread -> Warning: Available VRAM budget 417 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:11:05.754 - Render thread -> Info: Frame[176143] - Available VRAM budget has changed: 472 MB 2025-12-02 15:11:05.754 - Render thread -> Warning: Available VRAM budget 472 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:11:06.020 - Render thread -> Info: Frame[176151] - Available VRAM budget has changed: 490 MB 2025-12-02 15:11:06.020 - Render thread -> Warning: Available VRAM budget 490 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:11:06.088 - Render thread -> Info: Frame[176153] - Available VRAM budget has changed: 501 MB 2025-12-02 15:11:06.089 - Render thread -> Warning: Available VRAM budget 501 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:11:06.355 - Render thread -> Info: Frame[176161] - Available VRAM budget has changed: 489 MB 2025-12-02 15:11:06.355 - Render thread -> Warning: Available VRAM budget 489 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:11:06.421 - Render thread -> Info: Frame[176163] - Available VRAM budget has changed: 482 MB 2025-12-02 15:11:06.422 - Render thread -> Warning: Available VRAM budget 482 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:11:10.620 - Render thread -> Info: Frame[176289] - Available VRAM budget has changed: 431 MB 2025-12-02 15:11:10.620 - Render thread -> Warning: Available VRAM budget 431 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:11:10.821 - Render thread -> Info: Frame[176295] - Available VRAM budget has changed: 404 MB 2025-12-02 15:11:10.821 - Render thread -> Warning: Available VRAM budget 404 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:11:14.488 - Render thread -> Info: Frame[176405] - Available VRAM budget has changed: 428 MB 2025-12-02 15:11:14.488 - Render thread -> Warning: Available VRAM budget 428 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:11:14.554 - Render thread -> Info: Frame[176407] - Available VRAM budget has changed: 486 MB 2025-12-02 15:11:14.554 - Render thread -> Warning: Available VRAM budget 486 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:11:15.688 - Render thread -> Info: Frame[176441] - Available VRAM budget has changed: 483 MB 2025-12-02 15:11:15.688 - Render thread -> Warning: Available VRAM budget 483 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:11:21.020 - Render thread -> Info: Frame[176601] - Available VRAM budget has changed: 479 MB 2025-12-02 15:11:21.020 - Render thread -> Warning: Available VRAM budget 479 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:11:23.154 - Render thread -> Info: Frame[176665] - Available VRAM budget has changed: 404 MB 2025-12-02 15:11:23.154 - Render thread -> Warning: Available VRAM budget 404 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:11:24.220 - Render thread -> Info: Frame[176697] - Available VRAM budget has changed: 481 MB 2025-12-02 15:11:24.220 - Render thread -> Warning: Available VRAM budget 481 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:11:25.821 - Render thread -> Info: Frame[176745] - Available VRAM budget has changed: 537 MB 2025-12-02 15:11:25.821 - Render thread -> Warning: Available VRAM budget 537 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:11:26.087 - Render thread -> Info: Frame[176753] - Available VRAM budget has changed: 488 MB 2025-12-02 15:11:26.087 - Render thread -> Warning: Available VRAM budget 488 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:11:27.487 - Render thread -> Info: Frame[176795] - Available VRAM budget has changed: 485 MB 2025-12-02 15:11:27.487 - Render thread -> Warning: Available VRAM budget 485 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:11:29.221 - Render thread -> Info: Frame[176847] - Available VRAM budget has changed: 430 MB 2025-12-02 15:11:29.221 - Render thread -> Warning: Available VRAM budget 430 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:11:31.154 - Render thread -> Info: Frame[176905] - Available VRAM budget has changed: 426 MB 2025-12-02 15:11:31.154 - Render thread -> Warning: Available VRAM budget 426 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:11:31.220 - Render thread -> Info: Frame[176907] - Available VRAM budget has changed: 404 MB 2025-12-02 15:11:31.220 - Render thread -> Warning: Available VRAM budget 404 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:11:53.287 - Render thread -> Info: Frame[177569] - Available VRAM budget has changed: 376 MB 2025-12-02 15:11:53.287 - Render thread -> Warning: Available VRAM budget 376 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:11:54.820 - Render thread -> Info: Frame[177615] - Available VRAM budget has changed: 402 MB 2025-12-02 15:11:54.821 - Render thread -> Warning: Available VRAM budget 402 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:12:11.154 - Render thread -> Info: Frame[178105] - Available VRAM budget has changed: 429 MB 2025-12-02 15:12:11.154 - Render thread -> Warning: Available VRAM budget 429 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:12:12.887 - Render thread -> Info: Frame[178157] - Available VRAM budget has changed: 483 MB 2025-12-02 15:12:12.887 - Render thread -> Warning: Available VRAM budget 483 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:12:13.420 - Render thread -> Info: Frame[178173] - Available VRAM budget has changed: 428 MB 2025-12-02 15:12:13.421 - Render thread -> Warning: Available VRAM budget 428 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:12:15.687 - Render thread -> Info: Frame[178241] - Available VRAM budget has changed: 485 MB 2025-12-02 15:12:15.687 - Render thread -> Warning: Available VRAM budget 485 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:12:16.354 - Render thread -> Info: Frame[178261] - Available VRAM budget has changed: 428 MB 2025-12-02 15:12:16.354 - Render thread -> Warning: Available VRAM budget 428 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:12:17.420 - Render thread -> Info: Frame[178293] - Available VRAM budget has changed: 483 MB 2025-12-02 15:12:17.420 - Render thread -> Warning: Available VRAM budget 483 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:12:20.953 - Render thread -> Info: Frame[178399] - Available VRAM budget has changed: 481 MB 2025-12-02 15:12:20.953 - Render thread -> Warning: Available VRAM budget 481 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:12:30.821 - Render thread -> Info: Frame[178695] - Available VRAM budget has changed: 431 MB 2025-12-02 15:12:30.821 - Render thread -> Warning: Available VRAM budget 431 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:12:32.153 - Render thread -> Info: Frame[178735] - Available VRAM budget has changed: 485 MB 2025-12-02 15:12:32.153 - Render thread -> Warning: Available VRAM budget 485 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:12:33.220 - Render thread -> Info: Frame[178767] - Available VRAM budget has changed: 430 MB 2025-12-02 15:12:33.220 - Render thread -> Warning: Available VRAM budget 430 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:12:33.488 - Render thread -> Info: Frame[178775] - Available VRAM budget has changed: 403 MB 2025-12-02 15:12:33.488 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:12:37.020 - Render thread -> Info: Frame[178881] - Available VRAM budget has changed: 425 MB 2025-12-02 15:12:37.021 - Render thread -> Warning: Available VRAM budget 425 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:12:37.420 - Render thread -> Info: Frame[178893] - Available VRAM budget has changed: 480 MB 2025-12-02 15:12:37.420 - Render thread -> Warning: Available VRAM budget 480 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:12:38.555 - Render thread -> Info: Frame[178927] - Available VRAM budget has changed: 490 MB 2025-12-02 15:12:38.555 - Render thread -> Warning: Available VRAM budget 490 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:12:38.620 - Render thread -> Info: Frame[178929] - Available VRAM budget has changed: 501 MB 2025-12-02 15:12:38.621 - Render thread -> Warning: Available VRAM budget 501 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:12:40.087 - Render thread -> Info: Frame[178973] - Available VRAM budget has changed: 490 MB 2025-12-02 15:12:40.087 - Render thread -> Warning: Available VRAM budget 490 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:12:40.154 - Render thread -> Info: Frame[178975] - Available VRAM budget has changed: 474 MB 2025-12-02 15:12:40.154 - Render thread -> Warning: Available VRAM budget 474 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:12:40.355 - Render thread -> Info: Frame[178981] - Available VRAM budget has changed: 417 MB 2025-12-02 15:12:40.355 - Render thread -> Warning: Available VRAM budget 417 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:12:40.488 - Render thread -> Info: Frame[178985] - Available VRAM budget has changed: 414 MB 2025-12-02 15:12:40.488 - Render thread -> Warning: Available VRAM budget 414 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:12:41.754 - Render thread -> Info: Frame[179023] - Available VRAM budget has changed: 403 MB 2025-12-02 15:12:41.754 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:12:47.353 - Render thread -> Info: Frame[179191] - Available VRAM budget has changed: 401 MB 2025-12-02 15:12:47.353 - Render thread -> Warning: Available VRAM budget 401 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:12:52.420 - Render thread -> Info: Frame[179343] - Available VRAM budget has changed: 403 MB 2025-12-02 15:12:52.420 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:12:54.154 - Render thread -> Info: Frame[179395] - Available VRAM budget has changed: 414 MB 2025-12-02 15:12:54.154 - Render thread -> Warning: Available VRAM budget 414 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:12:54.820 - Render thread -> Info: Frame[179415] - Available VRAM budget has changed: 417 MB 2025-12-02 15:12:54.820 - Render thread -> Warning: Available VRAM budget 417 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:12:54.954 - Render thread -> Info: Frame[179419] - Available VRAM budget has changed: 474 MB 2025-12-02 15:12:54.954 - Render thread -> Warning: Available VRAM budget 474 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:12:55.088 - Render thread -> Info: Frame[179423] - Available VRAM budget has changed: 482 MB 2025-12-02 15:12:55.088 - Render thread -> Warning: Available VRAM budget 482 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:12:55.755 - Render thread -> Info: Frame[179443] - Available VRAM budget has changed: 429 MB 2025-12-02 15:12:55.755 - Render thread -> Warning: Available VRAM budget 429 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:12:55.887 - Render thread -> Info: Frame[179447] - Available VRAM budget has changed: 382 MB 2025-12-02 15:12:55.887 - Render thread -> Warning: Available VRAM budget 382 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:12:55.954 - Render thread -> Info: Frame[179449] - Available VRAM budget has changed: 349 MB 2025-12-02 15:12:55.954 - Render thread -> Warning: Available VRAM budget 349 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:12:56.021 - Render thread -> Info: Frame[179451] - Available VRAM budget has changed: 346 MB 2025-12-02 15:12:56.021 - Render thread -> Warning: Available VRAM budget 346 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:12:57.087 - Render thread -> Info: Frame[179483] - Available VRAM budget has changed: 374 MB 2025-12-02 15:12:57.087 - Render thread -> Warning: Available VRAM budget 374 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:12:57.954 - Render thread -> Info: Frame[179509] - Available VRAM budget has changed: 403 MB 2025-12-02 15:12:57.954 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:13:01.353 - Render thread -> Info: Frame[179611] - Available VRAM budget has changed: 424 MB 2025-12-02 15:13:01.353 - Render thread -> Warning: Available VRAM budget 424 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:13:01.420 - Render thread -> Info: Frame[179613] - Available VRAM budget has changed: 480 MB 2025-12-02 15:13:01.420 - Render thread -> Warning: Available VRAM budget 480 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:13:01.753 - Render thread -> Info: Frame[179623] - Available VRAM budget has changed: 425 MB 2025-12-02 15:13:01.753 - Render thread -> Warning: Available VRAM budget 425 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:13:01.820 - Render thread -> Info: Frame[179625] - Available VRAM budget has changed: 403 MB 2025-12-02 15:13:01.820 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:13:04.753 - Render thread -> Info: Frame[179713] - Available VRAM budget has changed: 424 MB 2025-12-02 15:13:04.753 - Render thread -> Warning: Available VRAM budget 424 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:13:04.820 - Render thread -> Info: Frame[179715] - Available VRAM budget has changed: 480 MB 2025-12-02 15:13:04.821 - Render thread -> Warning: Available VRAM budget 480 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:13:05.754 - Render thread -> Info: Frame[179743] - Available VRAM budget has changed: 536 MB 2025-12-02 15:13:05.754 - Render thread -> Warning: Available VRAM budget 536 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:13:06.888 - Render thread -> Info: Frame[179777] - Available VRAM budget has changed: 480 MB 2025-12-02 15:13:06.888 - Render thread -> Warning: Available VRAM budget 480 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:13:07.553 - Render thread -> Info: Frame[179797] - Available VRAM budget has changed: 430 MB 2025-12-02 15:13:07.553 - Render thread -> Warning: Available VRAM budget 430 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:13:10.820 - Render thread -> Info: Frame[179895] - Available VRAM budget has changed: 480 MB 2025-12-02 15:13:10.820 - Render thread -> Warning: Available VRAM budget 480 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:13:12.222 - Render thread -> Info: Frame[179937] - Available VRAM budget has changed: 430 MB 2025-12-02 15:13:12.222 - Render thread -> Warning: Available VRAM budget 430 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:13:13.287 - Render thread -> Info: Frame[179969] - Available VRAM budget has changed: 483 MB 2025-12-02 15:13:13.287 - Render thread -> Warning: Available VRAM budget 483 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:13:15.554 - Render thread -> Info: Frame[180037] - Available VRAM budget has changed: 479 MB 2025-12-02 15:13:15.554 - Render thread -> Warning: Available VRAM budget 479 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:13:17.087 - Render thread -> Info: Frame[180083] - Available VRAM budget has changed: 482 MB 2025-12-02 15:13:17.087 - Render thread -> Warning: Available VRAM budget 482 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:13:19.953 - Render thread -> Info: Frame[180169] - Available VRAM budget has changed: 479 MB 2025-12-02 15:13:19.953 - Render thread -> Warning: Available VRAM budget 479 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:13:22.420 - Render thread -> Info: Frame[180243] - Available VRAM budget has changed: 482 MB 2025-12-02 15:13:22.420 - Render thread -> Warning: Available VRAM budget 482 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:13:22.687 - Render thread -> Info: Frame[180251] - Available VRAM budget has changed: 479 MB 2025-12-02 15:13:22.687 - Render thread -> Warning: Available VRAM budget 479 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:13:24.353 - Render thread -> Info: Frame[180301] - Available VRAM budget has changed: 484 MB 2025-12-02 15:13:24.353 - Render thread -> Warning: Available VRAM budget 484 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:13:26.154 - Render thread -> Info: Frame[180355] - Available VRAM budget has changed: 481 MB 2025-12-02 15:13:26.154 - Render thread -> Warning: Available VRAM budget 481 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:13:33.087 - Render thread -> Info: Frame[180563] - Available VRAM budget has changed: 485 MB 2025-12-02 15:13:33.087 - Render thread -> Warning: Available VRAM budget 485 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:13:33.420 - Render thread -> Info: Frame[180573] - Available VRAM budget has changed: 501 MB 2025-12-02 15:13:33.420 - Render thread -> Warning: Available VRAM budget 501 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:13:39.420 - Render thread -> Info: Frame[180753] - Available VRAM budget has changed: 488 MB 2025-12-02 15:13:39.420 - Render thread -> Warning: Available VRAM budget 488 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:13:39.820 - Render thread -> Info: Frame[180765] - Available VRAM budget has changed: 481 MB 2025-12-02 15:13:39.820 - Render thread -> Warning: Available VRAM budget 481 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:13:41.620 - Render thread -> Info: Frame[180819] - Available VRAM budget has changed: 477 MB 2025-12-02 15:13:41.620 - Render thread -> Warning: Available VRAM budget 477 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:13:43.020 - Render thread -> Info: Frame[180861] - Available VRAM budget has changed: 480 MB 2025-12-02 15:13:43.020 - Render thread -> Warning: Available VRAM budget 480 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:13:43.086 - Render thread -> Info: Frame[180863] - Available VRAM budget has changed: 483 MB 2025-12-02 15:13:43.086 - Render thread -> Warning: Available VRAM budget 483 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:13:45.953 - Render thread -> Info: Frame[180949] - Available VRAM budget has changed: 477 MB 2025-12-02 15:13:45.953 - Render thread -> Warning: Available VRAM budget 477 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:13:49.353 - Render thread -> Info: Frame[181051] - Available VRAM budget has changed: 481 MB 2025-12-02 15:13:49.353 - Render thread -> Warning: Available VRAM budget 481 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:13:49.553 - Render thread -> Info: Frame[181057] - Available VRAM budget has changed: 484 MB 2025-12-02 15:13:49.553 - Render thread -> Warning: Available VRAM budget 484 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:13:52.686 - Render thread -> Info: Frame[181151] - Available VRAM budget has changed: 506 MB 2025-12-02 15:13:52.686 - Render thread -> Warning: Available VRAM budget 506 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:13:55.487 - Render thread -> Info: Frame[181235] - Available VRAM budget has changed: 483 MB 2025-12-02 15:13:55.487 - Render thread -> Warning: Available VRAM budget 483 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:13:57.820 - Render thread -> Info: Frame[181305] - Available VRAM budget has changed: 485 MB 2025-12-02 15:13:57.820 - Render thread -> Warning: Available VRAM budget 485 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:13:57.886 - Render thread -> Info: Frame[181307] - Available VRAM budget has changed: 492 MB 2025-12-02 15:13:57.886 - Render thread -> Warning: Available VRAM budget 492 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:13:58.353 - Render thread -> Info: Frame[181321] - Available VRAM budget has changed: 506 MB 2025-12-02 15:13:58.353 - Render thread -> Warning: Available VRAM budget 506 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:13:59.553 - Render thread -> Info: Frame[181357] - Available VRAM budget has changed: 494 MB 2025-12-02 15:13:59.553 - Render thread -> Warning: Available VRAM budget 494 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:14:00.621 - Render thread -> Info: Frame[181389] - Available VRAM budget has changed: 488 MB 2025-12-02 15:14:00.621 - Render thread -> Warning: Available VRAM budget 488 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:14:12.753 - Render thread -> Info: Frame[181753] - Available VRAM budget has changed: 485 MB 2025-12-02 15:14:12.753 - Render thread -> Warning: Available VRAM budget 485 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:14:22.220 - Render thread -> Info: Frame[182037] - Available VRAM budget has changed: 492 MB 2025-12-02 15:14:22.220 - Render thread -> Warning: Available VRAM budget 492 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:14:22.361 - Render thread -> Info: Frame[182041] - Available VRAM budget has changed: 506 MB 2025-12-02 15:14:22.361 - Render thread -> Warning: Available VRAM budget 506 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:14:25.553 - Render thread -> Info: Frame[182137] - Available VRAM budget has changed: 504 MB 2025-12-02 15:14:25.554 - Render thread -> Warning: Available VRAM budget 504 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:14:26.287 - Render thread -> Info: Frame[182159] - Available VRAM budget has changed: 501 MB 2025-12-02 15:14:26.287 - Render thread -> Warning: Available VRAM budget 501 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:14:27.353 - Render thread -> Info: Frame[182191] - Available VRAM budget has changed: 504 MB 2025-12-02 15:14:27.353 - Render thread -> Warning: Available VRAM budget 504 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:14:28.020 - Render thread -> Info: Frame[182211] - Available VRAM budget has changed: 485 MB 2025-12-02 15:14:28.020 - Render thread -> Warning: Available VRAM budget 485 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:14:30.886 - Render thread -> Info: Frame[182297] - Available VRAM budget has changed: 430 MB 2025-12-02 15:14:30.886 - Render thread -> Warning: Available VRAM budget 430 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:14:31.221 - Render thread -> Info: Frame[182307] - Available VRAM budget has changed: 404 MB 2025-12-02 15:14:31.221 - Render thread -> Warning: Available VRAM budget 404 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:14:31.955 - Render thread -> Info: Frame[182329] - Available VRAM budget has changed: 370 MB 2025-12-02 15:14:31.955 - Render thread -> Warning: Available VRAM budget 370 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:14:33.020 - Render thread -> Info: Frame[182361] - Available VRAM budget has changed: 402 MB 2025-12-02 15:14:33.020 - Render thread -> Warning: Available VRAM budget 402 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:14:33.821 - Render thread -> Info: Frame[182385] - Available VRAM budget has changed: 425 MB 2025-12-02 15:14:33.821 - Render thread -> Warning: Available VRAM budget 425 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:14:34.087 - Render thread -> Info: Frame[182393] - Available VRAM budget has changed: 480 MB 2025-12-02 15:14:34.087 - Render thread -> Warning: Available VRAM budget 480 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:14:34.953 - Render thread -> Info: Frame[182419] - Available VRAM budget has changed: 501 MB 2025-12-02 15:14:34.953 - Render thread -> Warning: Available VRAM budget 501 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:14:36.420 - Render thread -> Info: Frame[182463] - Available VRAM budget has changed: 490 MB 2025-12-02 15:14:36.420 - Render thread -> Warning: Available VRAM budget 490 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:14:36.488 - Render thread -> Info: Frame[182465] - Available VRAM budget has changed: 474 MB 2025-12-02 15:14:36.488 - Render thread -> Warning: Available VRAM budget 474 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:14:36.687 - Render thread -> Info: Frame[182471] - Available VRAM budget has changed: 417 MB 2025-12-02 15:14:36.687 - Render thread -> Warning: Available VRAM budget 417 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:14:36.821 - Render thread -> Info: Frame[182475] - Available VRAM budget has changed: 414 MB 2025-12-02 15:14:36.821 - Render thread -> Warning: Available VRAM budget 414 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:14:38.692 - Render thread -> Info: Frame[182531] - Available VRAM budget has changed: 403 MB 2025-12-02 15:14:38.692 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:14:42.554 - Render thread -> Info: Frame[182647] - Available VRAM budget has changed: 401 MB 2025-12-02 15:14:42.554 - Render thread -> Warning: Available VRAM budget 401 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:14:50.220 - Render thread -> Info: Frame[182877] - Available VRAM budget has changed: 403 MB 2025-12-02 15:14:50.220 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:14:52.287 - Render thread -> Info: Frame[182939] - Available VRAM budget has changed: 414 MB 2025-12-02 15:14:52.287 - Render thread -> Warning: Available VRAM budget 414 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:14:53.487 - Render thread -> Info: Frame[182975] - Available VRAM budget has changed: 417 MB 2025-12-02 15:14:53.487 - Render thread -> Warning: Available VRAM budget 417 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:14:53.555 - Render thread -> Info: Frame[182977] - Available VRAM budget has changed: 474 MB 2025-12-02 15:14:53.555 - Render thread -> Warning: Available VRAM budget 474 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:14:53.687 - Render thread -> Info: Frame[182981] - Available VRAM budget has changed: 484 MB 2025-12-02 15:14:53.687 - Render thread -> Warning: Available VRAM budget 484 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:14:55.021 - Render thread -> Info: Frame[183021] - Available VRAM budget has changed: 427 MB 2025-12-02 15:14:55.022 - Render thread -> Warning: Available VRAM budget 427 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:14:56.020 - Render thread -> Info: Frame[183051] - Available VRAM budget has changed: 384 MB 2025-12-02 15:14:56.020 - Render thread -> Warning: Available VRAM budget 384 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:14:56.087 - Render thread -> Info: Frame[183053] - Available VRAM budget has changed: 349 MB 2025-12-02 15:14:56.087 - Render thread -> Warning: Available VRAM budget 349 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:14:56.154 - Render thread -> Info: Frame[183055] - Available VRAM budget has changed: 346 MB 2025-12-02 15:14:56.154 - Render thread -> Warning: Available VRAM budget 346 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:14:56.755 - Render thread -> Info: Frame[183073] - Available VRAM budget has changed: 312 MB 2025-12-02 15:14:56.755 - Render thread -> Warning: Available VRAM budget 312 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:14:57.754 - Render thread -> Info: Frame[183103] - Available VRAM budget has changed: 310 MB 2025-12-02 15:14:57.754 - Render thread -> Warning: Available VRAM budget 310 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:14:59.087 - Render thread -> Info: Frame[183143] - Available VRAM budget has changed: 343 MB 2025-12-02 15:14:59.087 - Render thread -> Warning: Available VRAM budget 343 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:14:59.688 - Render thread -> Info: Frame[183161] - Available VRAM budget has changed: 348 MB 2025-12-02 15:14:59.688 - Render thread -> Warning: Available VRAM budget 348 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:14:59.754 - Render thread -> Info: Frame[183163] - Available VRAM budget has changed: 430 MB 2025-12-02 15:14:59.754 - Render thread -> Warning: Available VRAM budget 430 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:14:59.954 - Render thread -> Info: Frame[183169] - Available VRAM budget has changed: 486 MB 2025-12-02 15:14:59.954 - Render thread -> Warning: Available VRAM budget 486 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:15:03.487 - Render thread -> Info: Frame[183275] - Available VRAM budget has changed: 432 MB 2025-12-02 15:15:03.487 - Render thread -> Warning: Available VRAM budget 432 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:15:03.620 - Render thread -> Info: Frame[183279] - Available VRAM budget has changed: 403 MB 2025-12-02 15:15:03.620 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:15:05.754 - Render thread -> Info: Frame[183343] - Available VRAM budget has changed: 423 MB 2025-12-02 15:15:05.754 - Render thread -> Warning: Available VRAM budget 423 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:15:05.820 - Render thread -> Info: Frame[183345] - Available VRAM budget has changed: 479 MB 2025-12-02 15:15:05.820 - Render thread -> Warning: Available VRAM budget 479 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:15:05.888 - Render thread -> Info: Frame[183347] - Available VRAM budget has changed: 431 MB 2025-12-02 15:15:05.888 - Render thread -> Warning: Available VRAM budget 431 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:15:07.553 - Render thread -> Info: Frame[183397] - Available VRAM budget has changed: 479 MB 2025-12-02 15:15:07.553 - Render thread -> Warning: Available VRAM budget 479 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:15:09.154 - Render thread -> Info: Frame[183445] - Available VRAM budget has changed: 482 MB 2025-12-02 15:15:09.154 - Render thread -> Warning: Available VRAM budget 482 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:15:11.020 - Render thread -> Info: Frame[183501] - Available VRAM budget has changed: 531 MB 2025-12-02 15:15:11.020 - Render thread -> Warning: Available VRAM budget 531 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:15:11.088 - Render thread -> Info: Frame[183503] - Available VRAM budget has changed: 484 MB 2025-12-02 15:15:11.088 - Render thread -> Warning: Available VRAM budget 484 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:15:12.287 - Render thread -> Info: Frame[183539] - Available VRAM budget has changed: 504 MB 2025-12-02 15:15:12.287 - Render thread -> Warning: Available VRAM budget 504 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:15:15.487 - Render thread -> Info: Frame[183635] - Available VRAM budget has changed: 490 MB 2025-12-02 15:15:15.487 - Render thread -> Warning: Available VRAM budget 490 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:15:16.154 - Render thread -> Info: Frame[183655] - Available VRAM budget has changed: 487 MB 2025-12-02 15:15:16.154 - Render thread -> Warning: Available VRAM budget 487 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:15:17.223 - Render thread -> Info: Frame[183687] - Available VRAM budget has changed: 480 MB 2025-12-02 15:15:17.223 - Render thread -> Warning: Available VRAM budget 480 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:15:18.753 - Render thread -> Info: Frame[183733] - Available VRAM budget has changed: 483 MB 2025-12-02 15:15:18.753 - Render thread -> Warning: Available VRAM budget 483 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:15:20.887 - Render thread -> Info: Frame[183797] - Available VRAM budget has changed: 532 MB 2025-12-02 15:15:20.887 - Render thread -> Warning: Available VRAM budget 532 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:15:21.087 - Render thread -> Info: Frame[183803] - Available VRAM budget has changed: 536 MB 2025-12-02 15:15:21.087 - Render thread -> Warning: Available VRAM budget 536 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:15:22.088 - Render thread -> Info: Frame[183833] - Available VRAM budget has changed: 482 MB 2025-12-02 15:15:22.088 - Render thread -> Warning: Available VRAM budget 482 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:15:24.087 - Render thread -> Info: Frame[183893] - Available VRAM budget has changed: 479 MB 2025-12-02 15:15:24.087 - Render thread -> Warning: Available VRAM budget 479 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:15:26.687 - Render thread -> Info: Frame[183971] - Available VRAM budget has changed: 537 MB 2025-12-02 15:15:26.687 - Render thread -> Warning: Available VRAM budget 537 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:15:26.754 - Render thread -> Info: Frame[183973] - Available VRAM budget has changed: 484 MB 2025-12-02 15:15:26.754 - Render thread -> Warning: Available VRAM budget 484 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:15:28.153 - Render thread -> Info: Frame[184015] - Available VRAM budget has changed: 481 MB 2025-12-02 15:15:28.153 - Render thread -> Warning: Available VRAM budget 481 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:15:33.420 - Render thread -> Info: Frame[184173] - Available VRAM budget has changed: 485 MB 2025-12-02 15:15:33.420 - Render thread -> Warning: Available VRAM budget 485 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:15:34.620 - Render thread -> Info: Frame[184209] - Available VRAM budget has changed: 427 MB 2025-12-02 15:15:34.620 - Render thread -> Warning: Available VRAM budget 427 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:15:36.354 - Render thread -> Info: Frame[184261] - Available VRAM budget has changed: 480 MB 2025-12-02 15:15:36.354 - Render thread -> Warning: Available VRAM budget 480 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:15:37.753 - Render thread -> Info: Frame[184303] - Available VRAM budget has changed: 429 MB 2025-12-02 15:15:37.754 - Render thread -> Warning: Available VRAM budget 429 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:15:39.154 - Render thread -> Info: Frame[184345] - Available VRAM budget has changed: 483 MB 2025-12-02 15:15:39.154 - Render thread -> Warning: Available VRAM budget 483 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:15:39.421 - Render thread -> Info: Frame[184353] - Available VRAM budget has changed: 486 MB 2025-12-02 15:15:39.421 - Render thread -> Warning: Available VRAM budget 486 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:15:40.954 - Render thread -> Info: Frame[184399] - Available VRAM budget has changed: 430 MB 2025-12-02 15:15:40.954 - Render thread -> Warning: Available VRAM budget 430 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:15:41.221 - Render thread -> Info: Frame[184407] - Available VRAM budget has changed: 403 MB 2025-12-02 15:15:41.221 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:15:44.754 - Render thread -> Info: Frame[184513] - Available VRAM budget has changed: 428 MB 2025-12-02 15:15:44.755 - Render thread -> Warning: Available VRAM budget 428 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:15:44.954 - Render thread -> Info: Frame[184519] - Available VRAM budget has changed: 478 MB 2025-12-02 15:15:44.954 - Render thread -> Warning: Available VRAM budget 478 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:15:46.353 - Render thread -> Info: Frame[184561] - Available VRAM budget has changed: 482 MB 2025-12-02 15:15:46.353 - Render thread -> Warning: Available VRAM budget 482 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:15:46.421 - Render thread -> Info: Frame[184563] - Available VRAM budget has changed: 489 MB 2025-12-02 15:15:46.421 - Render thread -> Warning: Available VRAM budget 489 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:15:46.487 - Render thread -> Info: Frame[184565] - Available VRAM budget has changed: 501 MB 2025-12-02 15:15:46.487 - Render thread -> Warning: Available VRAM budget 501 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:15:47.620 - Render thread -> Info: Frame[184599] - Available VRAM budget has changed: 474 MB 2025-12-02 15:15:47.620 - Render thread -> Warning: Available VRAM budget 474 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:15:48.154 - Render thread -> Info: Frame[184615] - Available VRAM budget has changed: 416 MB 2025-12-02 15:15:48.154 - Render thread -> Warning: Available VRAM budget 416 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:15:49.421 - Render thread -> Info: Frame[184653] - Available VRAM budget has changed: 403 MB 2025-12-02 15:15:49.422 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:15:51.020 - Render thread -> Info: Frame[184701] - Available VRAM budget has changed: 523 MB 2025-12-02 15:15:51.020 - Render thread -> Warning: Available VRAM budget 523 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:15:51.154 - Render thread -> Info: Frame[184705] - Available VRAM budget has changed: 526 MB 2025-12-02 15:15:51.154 - Render thread -> Warning: Available VRAM budget 526 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:15:58.087 - Render thread -> Info: Frame[184913] - Available VRAM budget has changed: 520 MB 2025-12-02 15:15:58.087 - Render thread -> Warning: Available VRAM budget 520 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:16:18.019 - Render thread -> Info: Frame[185511] - Available VRAM budget has changed: 526 MB 2025-12-02 15:16:18.019 - Render thread -> Warning: Available VRAM budget 526 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:16:36.820 - Render thread -> Info: Frame[186075] - Available VRAM budget has changed: 533 MB 2025-12-02 15:16:36.820 - Render thread -> Warning: Available VRAM budget 533 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:16:37.219 - Render thread -> Info: Frame[186087] - Available VRAM budget has changed: 526 MB 2025-12-02 15:16:37.220 - Render thread -> Warning: Available VRAM budget 526 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:16:51.020 - Render thread -> Info: Frame[186501] - Available VRAM budget has changed: 582 MB 2025-12-02 15:16:51.020 - Render thread -> Warning: Available VRAM budget 582 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:16:57.354 - Render thread -> Info: Frame[186691] - Available VRAM budget has changed: 595 MB 2025-12-02 15:16:57.354 - Render thread -> Warning: Available VRAM budget 595 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:16:59.154 - Render thread -> Info: Frame[186745] - Available VRAM budget has changed: 600 MB 2025-12-02 15:16:59.154 - Render thread -> Warning: Available VRAM budget 600 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:17:37.421 - Render thread -> Info: Frame[187893] - Available VRAM budget has changed: 597 MB 2025-12-02 15:17:37.421 - Render thread -> Warning: Available VRAM budget 597 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:17:38.621 - Render thread -> Info: Frame[187929] - Available VRAM budget has changed: 591 MB 2025-12-02 15:17:38.621 - Render thread -> Warning: Available VRAM budget 591 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:17:39.153 - Render thread -> Info: Frame[187945] - Available VRAM budget has changed: 534 MB 2025-12-02 15:17:39.153 - Render thread -> Warning: Available VRAM budget 534 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:17:41.220 - Render thread -> Info: Frame[188007] - Available VRAM budget has changed: 538 MB 2025-12-02 15:17:41.220 - Render thread -> Warning: Available VRAM budget 538 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:17:42.154 - Render thread -> Info: Frame[188035] - Available VRAM budget has changed: 592 MB 2025-12-02 15:17:42.154 - Render thread -> Warning: Available VRAM budget 592 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:17:42.220 - Render thread -> Info: Frame[188037] - Available VRAM budget has changed: 588 MB 2025-12-02 15:17:42.220 - Render thread -> Warning: Available VRAM budget 588 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:17:42.287 - Render thread -> Info: Frame[188039] - Available VRAM budget has changed: 585 MB 2025-12-02 15:17:42.287 - Render thread -> Warning: Available VRAM budget 585 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:17:42.887 - Render thread -> Info: Frame[188057] - Available VRAM budget has changed: 529 MB 2025-12-02 15:17:42.887 - Render thread -> Warning: Available VRAM budget 529 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:17:43.487 - Render thread -> Info: Frame[188075] - Available VRAM budget has changed: 514 MB 2025-12-02 15:17:43.487 - Render thread -> Warning: Available VRAM budget 514 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:17:43.955 - Render thread -> Info: Frame[188089] - Available VRAM budget has changed: 495 MB 2025-12-02 15:17:43.955 - Render thread -> Warning: Available VRAM budget 495 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:17:44.020 - Render thread -> Info: Frame[188091] - Available VRAM budget has changed: 491 MB 2025-12-02 15:17:44.020 - Render thread -> Warning: Available VRAM budget 491 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:17:44.087 - Render thread -> Info: Frame[188093] - Available VRAM budget has changed: 488 MB 2025-12-02 15:17:44.087 - Render thread -> Warning: Available VRAM budget 488 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:17:44.354 - Render thread -> Info: Frame[188101] - Available VRAM budget has changed: 459 MB 2025-12-02 15:17:44.354 - Render thread -> Warning: Available VRAM budget 459 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:17:46.354 - Render thread -> Info: Frame[188161] - Available VRAM budget has changed: 481 MB 2025-12-02 15:17:46.354 - Render thread -> Warning: Available VRAM budget 481 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:17:46.820 - Render thread -> Info: Frame[188175] - Available VRAM budget has changed: 493 MB 2025-12-02 15:17:46.820 - Render thread -> Warning: Available VRAM budget 493 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:17:46.953 - Render thread -> Info: Frame[188179] - Available VRAM budget has changed: 510 MB 2025-12-02 15:17:46.953 - Render thread -> Warning: Available VRAM budget 510 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:17:47.087 - Render thread -> Info: Frame[188183] - Available VRAM budget has changed: 521 MB 2025-12-02 15:17:47.087 - Render thread -> Warning: Available VRAM budget 521 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:17:47.822 - Render thread -> Info: Frame[188205] - Available VRAM budget has changed: 577 MB 2025-12-02 15:17:47.822 - Render thread -> Warning: Available VRAM budget 577 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:17:51.287 - Render thread -> Info: Frame[188309] - Available VRAM budget has changed: 559 MB 2025-12-02 15:17:51.287 - Render thread -> Warning: Available VRAM budget 559 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:17:51.620 - Render thread -> Info: Frame[188319] - Available VRAM budget has changed: 503 MB 2025-12-02 15:17:51.620 - Render thread -> Warning: Available VRAM budget 503 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:17:52.087 - Render thread -> Info: Frame[188333] - Available VRAM budget has changed: 486 MB 2025-12-02 15:17:52.087 - Render thread -> Warning: Available VRAM budget 486 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:17:58.294 - Render thread -> Info: Frame[188519] - Available VRAM budget has changed: 482 MB 2025-12-02 15:17:58.294 - Render thread -> Warning: Available VRAM budget 482 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:17:58.367 - Render thread -> Info: Frame[188521] - Available VRAM budget has changed: 403 MB 2025-12-02 15:17:58.367 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:18:09.621 - Render thread -> Info: Frame[188859] - Available VRAM budget has changed: 371 MB 2025-12-02 15:18:09.621 - Render thread -> Warning: Available VRAM budget 371 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:18:09.687 - Render thread -> Info: Frame[188861] - Available VRAM budget has changed: 312 MB 2025-12-02 15:18:09.687 - Render thread -> Warning: Available VRAM budget 312 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:18:11.487 - Render thread -> Info: Frame[188915] - Available VRAM budget has changed: 403 MB 2025-12-02 15:18:11.487 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:18:18.621 - Render thread -> Info: Frame[189129] - Available VRAM budget has changed: 407 MB 2025-12-02 15:18:18.621 - Render thread -> Warning: Available VRAM budget 407 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:18:19.354 - Render thread -> Info: Frame[189151] - Available VRAM budget has changed: 403 MB 2025-12-02 15:18:19.355 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:18:39.831 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 256 needed elements, resizing from 128 to 256. 2025-12-02 15:18:39.832 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 256 needed elements, resizing from 128 to 256. 2025-12-02 15:18:41.153 - Render thread -> Info: Frame[189805] - Available VRAM budget has changed: 401 MB 2025-12-02 15:18:41.153 - Render thread -> Warning: Available VRAM budget 401 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:18:42.287 - Render thread -> Info: Frame[189839] - Available VRAM budget has changed: 403 MB 2025-12-02 15:18:42.287 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:18:49.620 - Render thread -> Info: Frame[190059] - Available VRAM budget has changed: 401 MB 2025-12-02 15:18:49.620 - Render thread -> Warning: Available VRAM budget 401 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:18:52.420 - Render thread -> Info: Frame[190143] - Available VRAM budget has changed: 403 MB 2025-12-02 15:18:52.420 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:19:00.553 - Render thread -> Info: Frame[190387] - Available VRAM budget has changed: 401 MB 2025-12-02 15:19:00.553 - Render thread -> Warning: Available VRAM budget 401 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:19:05.087 - Render thread -> Info: Frame[190523] - Available VRAM budget has changed: 403 MB 2025-12-02 15:19:05.087 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:19:08.754 - Render thread -> Info: Frame[190633] - Available VRAM budget has changed: 401 MB 2025-12-02 15:19:08.754 - Render thread -> Warning: Available VRAM budget 401 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:19:12.287 - Render thread -> Info: Frame[190739] - Available VRAM budget has changed: 403 MB 2025-12-02 15:19:12.287 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:19:20.820 - Render thread -> Info: Frame[190995] - Available VRAM budget has changed: 401 MB 2025-12-02 15:19:20.820 - Render thread -> Warning: Available VRAM budget 401 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:19:30.420 - Render thread -> Info: Frame[191283] - Available VRAM budget has changed: 403 MB 2025-12-02 15:19:30.420 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:19:49.619 - Render thread -> Info: Frame[191859] - Available VRAM budget has changed: 401 MB 2025-12-02 15:19:49.619 - Render thread -> Warning: Available VRAM budget 401 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:19:49.953 - Render thread -> Info: Frame[191869] - Available VRAM budget has changed: 390 MB 2025-12-02 15:19:49.953 - Render thread -> Warning: Available VRAM budget 390 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:19:55.220 - Render thread -> Info: Frame[192027] - Available VRAM budget has changed: 402 MB 2025-12-02 15:19:55.220 - Render thread -> Warning: Available VRAM budget 402 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:20:06.154 - Render thread -> Info: Frame[192355] - Available VRAM budget has changed: 400 MB 2025-12-02 15:20:06.154 - Render thread -> Warning: Available VRAM budget 400 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:20:07.687 - Render thread -> Info: Frame[192401] - Available VRAM budget has changed: 402 MB 2025-12-02 15:20:07.687 - Render thread -> Warning: Available VRAM budget 402 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:20:08.887 - Render thread -> Info: Frame[192437] - Available VRAM budget has changed: 483 MB 2025-12-02 15:20:08.887 - Render thread -> Warning: Available VRAM budget 483 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:20:08.953 - Render thread -> Info: Frame[192439] - Available VRAM budget has changed: 485 MB 2025-12-02 15:20:08.953 - Render thread -> Warning: Available VRAM budget 485 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:20:16.819 - Render thread -> Info: Frame[192675] - Available VRAM budget has changed: 503 MB 2025-12-02 15:20:16.819 - Render thread -> Warning: Available VRAM budget 503 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:20:16.887 - Render thread -> Info: Frame[192677] - Available VRAM budget has changed: 559 MB 2025-12-02 15:20:16.887 - Render thread -> Warning: Available VRAM budget 559 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:20:16.954 - Render thread -> Info: Frame[192679] - Available VRAM budget has changed: 577 MB 2025-12-02 15:20:16.954 - Render thread -> Warning: Available VRAM budget 577 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:20:17.753 - Render thread -> Info: Frame[192703] - Available VRAM budget has changed: 528 MB 2025-12-02 15:20:17.754 - Render thread -> Warning: Available VRAM budget 528 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:20:17.953 - Render thread -> Info: Frame[192709] - Available VRAM budget has changed: 507 MB 2025-12-02 15:20:17.953 - Render thread -> Warning: Available VRAM budget 507 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:20:18.087 - Render thread -> Info: Frame[192713] - Available VRAM budget has changed: 503 MB 2025-12-02 15:20:18.087 - Render thread -> Warning: Available VRAM budget 503 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:20:20.288 - Render thread -> Info: Frame[192779] - Available VRAM budget has changed: 523 MB 2025-12-02 15:20:20.288 - Render thread -> Warning: Available VRAM budget 523 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:20:20.554 - Render thread -> Info: Frame[192787] - Available VRAM budget has changed: 527 MB 2025-12-02 15:20:20.554 - Render thread -> Warning: Available VRAM budget 527 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:20:20.621 - Render thread -> Info: Frame[192789] - Available VRAM budget has changed: 529 MB 2025-12-02 15:20:20.621 - Render thread -> Warning: Available VRAM budget 529 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:20:21.087 - Render thread -> Info: Frame[192803] - Available VRAM budget has changed: 535 MB 2025-12-02 15:20:21.087 - Render thread -> Warning: Available VRAM budget 535 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:20:22.153 - Render thread -> Info: Frame[192835] - Available VRAM budget has changed: 592 MB 2025-12-02 15:20:22.153 - Render thread -> Warning: Available VRAM budget 592 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:20:23.154 - Render thread -> Info: Frame[192865] - Available VRAM budget has changed: 587 MB 2025-12-02 15:20:23.154 - Render thread -> Warning: Available VRAM budget 587 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:20:23.887 - Render thread -> Info: Frame[192887] - Available VRAM budget has changed: 570 MB 2025-12-02 15:20:23.888 - Render thread -> Warning: Available VRAM budget 570 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:20:24.421 - Render thread -> Info: Frame[192903] - Available VRAM budget has changed: 565 MB 2025-12-02 15:20:24.421 - Render thread -> Warning: Available VRAM budget 565 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:20:25.688 - Render thread -> Info: Frame[192941] - Available VRAM budget has changed: 584 MB 2025-12-02 15:20:25.688 - Render thread -> Warning: Available VRAM budget 584 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:20:25.820 - Render thread -> Info: Frame[192945] - Available VRAM budget has changed: 587 MB 2025-12-02 15:20:25.820 - Render thread -> Warning: Available VRAM budget 587 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:20:26.356 - Render thread -> Info: Frame[192961] - Available VRAM budget has changed: 590 MB 2025-12-02 15:20:26.356 - Render thread -> Warning: Available VRAM budget 590 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:20:26.487 - Render thread -> Info: Frame[192965] - Available VRAM budget has changed: 596 MB 2025-12-02 15:20:26.487 - Render thread -> Warning: Available VRAM budget 596 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:20:27.622 - Render thread -> Info: Frame[192999] - Available VRAM budget has changed: 599 MB 2025-12-02 15:20:27.622 - Render thread -> Warning: Available VRAM budget 599 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:20:30.421 - Render thread -> Info: Frame[193083] - Available VRAM budget has changed: 602 MB 2025-12-02 15:20:30.421 - Render thread -> Warning: Available VRAM budget 602 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:20:40.225 - Render thread -> Info: Frame[193377] - Available VRAM budget has changed: 599 MB 2025-12-02 15:20:40.225 - Render thread -> Warning: Available VRAM budget 599 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:20:40.554 - Render thread -> Info: Frame[193387] - Available VRAM budget has changed: 596 MB 2025-12-02 15:20:40.555 - Render thread -> Warning: Available VRAM budget 596 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:20:41.889 - Render thread -> Info: Frame[193427] - Available VRAM budget has changed: 600 MB 2025-12-02 15:20:41.889 - Render thread -> Warning: Available VRAM budget 600 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:20:44.741 - Render thread -> Info: Frame[193523] - Available VRAM budget has changed: 603 MB 2025-12-02 15:20:44.741 - Render thread -> Warning: Available VRAM budget 603 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:21:10.104 - Render thread -> Info: Frame[194357] - Available VRAM budget has changed: 571 MB 2025-12-02 15:21:10.104 - Render thread -> Warning: Available VRAM budget 571 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:21:11.104 - Render thread -> Info: Frame[194387] - Available VRAM budget has changed: 539 MB 2025-12-02 15:21:11.104 - Render thread -> Warning: Available VRAM budget 539 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:21:35.437 - Render thread -> Info: Frame[195117] - Available VRAM budget has changed: 536 MB 2025-12-02 15:21:35.437 - Render thread -> Warning: Available VRAM budget 536 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:21:41.903 - Render thread -> Info: Frame[195311] - Available VRAM budget has changed: 530 MB 2025-12-02 15:21:41.903 - Render thread -> Warning: Available VRAM budget 530 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:21:44.371 - Render thread -> Info: Frame[195385] - Available VRAM budget has changed: 527 MB 2025-12-02 15:21:44.371 - Render thread -> Warning: Available VRAM budget 527 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:21:45.237 - Render thread -> Info: Frame[195411] - Available VRAM budget has changed: 524 MB 2025-12-02 15:21:45.237 - Render thread -> Warning: Available VRAM budget 524 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:21:45.370 - Render thread -> Info: Frame[195415] - Available VRAM budget has changed: 514 MB 2025-12-02 15:21:45.370 - Render thread -> Warning: Available VRAM budget 514 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:21:46.970 - Render thread -> Info: Frame[195463] - Available VRAM budget has changed: 471 MB 2025-12-02 15:21:46.970 - Render thread -> Warning: Available VRAM budget 471 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:21:47.104 - Render thread -> Info: Frame[195467] - Available VRAM budget has changed: 468 MB 2025-12-02 15:21:47.104 - Render thread -> Warning: Available VRAM budget 468 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:21:48.570 - Render thread -> Info: Frame[195511] - Available VRAM budget has changed: 463 MB 2025-12-02 15:21:48.570 - Render thread -> Warning: Available VRAM budget 463 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:21:50.304 - Render thread -> Info: Frame[195563] - Available VRAM budget has changed: 373 MB 2025-12-02 15:21:50.304 - Render thread -> Warning: Available VRAM budget 373 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:21:55.303 - Render thread -> Info: Frame[195713] - Available VRAM budget has changed: 467 MB 2025-12-02 15:21:55.303 - Render thread -> Warning: Available VRAM budget 467 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:21:57.509 - Render thread -> Info: Frame[195779] - Available VRAM budget has changed: 464 MB 2025-12-02 15:21:57.509 - Render thread -> Warning: Available VRAM budget 464 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:21:57.577 - Render thread -> Info: Frame[195781] - Available VRAM budget has changed: 371 MB 2025-12-02 15:21:57.577 - Render thread -> Warning: Available VRAM budget 371 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:22:01.970 - Render thread -> Info: Frame[195913] - Available VRAM budget has changed: 387 MB 2025-12-02 15:22:01.970 - Render thread -> Warning: Available VRAM budget 387 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:22:02.104 - Render thread -> Info: Frame[195917] - Available VRAM budget has changed: 372 MB 2025-12-02 15:22:02.104 - Render thread -> Warning: Available VRAM budget 372 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:22:04.948 - Render thread -> Info: Frame[196000] - Available VRAM budget has changed: 5954 MB 2025-12-02 15:22:04.974 - Render thread -> Info: Frame[196001] - Available VRAM budget has changed: 339 MB 2025-12-02 15:22:04.974 - Render thread -> Warning: Available VRAM budget 339 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:22:05.021 - Render thread -> Info: Frame[196003] - Available VRAM budget has changed: 280 MB 2025-12-02 15:22:05.021 - Render thread -> Warning: Available VRAM budget 280 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:22:05.399 - Render thread -> Info: Frame[196016] - Available VRAM budget has changed: 6146 MB 2025-12-02 15:22:06.133 - Render thread -> Info: Frame[196038] - Available VRAM budget has changed: 6185 MB 2025-12-02 15:22:07.838 - Render thread -> Info: Frame[196089] - Available VRAM budget has changed: 372 MB 2025-12-02 15:22:07.838 - Render thread -> Warning: Available VRAM budget 372 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:22:09.438 - Render thread -> Info: Frame[196137] - Available VRAM budget has changed: 280 MB 2025-12-02 15:22:09.438 - Render thread -> Warning: Available VRAM budget 280 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:22:11.037 - Render thread -> Info: Frame[196185] - Available VRAM budget has changed: 371 MB 2025-12-02 15:22:11.037 - Render thread -> Warning: Available VRAM budget 371 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:22:16.103 - Render thread -> Info: Frame[196337] - Available VRAM budget has changed: 381 MB 2025-12-02 15:22:16.103 - Render thread -> Warning: Available VRAM budget 381 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:22:16.570 - Render thread -> Info: Frame[196351] - Available VRAM budget has changed: 372 MB 2025-12-02 15:22:16.570 - Render thread -> Warning: Available VRAM budget 372 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:22:26.436 - Render thread -> Info: Frame[196647] - Available VRAM budget has changed: 370 MB 2025-12-02 15:22:26.436 - Render thread -> Warning: Available VRAM budget 370 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:22:31.370 - Render thread -> Info: Frame[196795] - Available VRAM budget has changed: 367 MB 2025-12-02 15:22:31.370 - Render thread -> Warning: Available VRAM budget 367 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:22:32.503 - Render thread -> Info: Frame[196829] - Available VRAM budget has changed: 370 MB 2025-12-02 15:22:32.503 - Render thread -> Warning: Available VRAM budget 370 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:22:33.771 - Render thread -> Info: Frame[196867] - Available VRAM budget has changed: 280 MB 2025-12-02 15:22:33.771 - Render thread -> Warning: Available VRAM budget 280 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:22:36.104 - Render thread -> Info: Frame[196937] - Available VRAM budget has changed: 278 MB 2025-12-02 15:22:36.104 - Render thread -> Warning: Available VRAM budget 278 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:22:38.130 - Render thread -> Info: Frame[196997] - Available VRAM budget has changed: 280 MB 2025-12-02 15:22:38.130 - Render thread -> Warning: Available VRAM budget 280 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:22:39.704 - Render thread -> Info: Frame[197045] - Available VRAM budget has changed: 372 MB 2025-12-02 15:22:39.704 - Render thread -> Warning: Available VRAM budget 372 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:22:40.038 - Render thread -> Info: Frame[197055] - Available VRAM budget has changed: 280 MB 2025-12-02 15:22:40.038 - Render thread -> Warning: Available VRAM budget 280 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:22:41.370 - Render thread -> Info: Frame[197095] - Available VRAM budget has changed: 372 MB 2025-12-02 15:22:41.370 - Render thread -> Warning: Available VRAM budget 372 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:22:52.237 - Render thread -> Info: Frame[197421] - Available VRAM budget has changed: 280 MB 2025-12-02 15:22:52.237 - Render thread -> Warning: Available VRAM budget 280 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:22:54.570 - Render thread -> Info: Frame[197491] - Available VRAM budget has changed: 370 MB 2025-12-02 15:22:54.570 - Render thread -> Warning: Available VRAM budget 370 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:23:02.570 - Render thread -> Info: Frame[197731] - Available VRAM budget has changed: 278 MB 2025-12-02 15:23:02.570 - Render thread -> Warning: Available VRAM budget 278 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:23:03.903 - Render thread -> Info: Frame[197771] - Available VRAM budget has changed: 370 MB 2025-12-02 15:23:03.903 - Render thread -> Warning: Available VRAM budget 370 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:23:05.571 - Render thread -> Info: Frame[197821] - Available VRAM budget has changed: 280 MB 2025-12-02 15:23:05.571 - Render thread -> Warning: Available VRAM budget 280 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:23:07.971 - Render thread -> Info: Frame[197893] - Available VRAM budget has changed: 371 MB 2025-12-02 15:23:07.971 - Render thread -> Warning: Available VRAM budget 371 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:23:21.237 - Render thread -> Info: Frame[198291] - Available VRAM budget has changed: 304 MB 2025-12-02 15:23:21.237 - Render thread -> Warning: Available VRAM budget 304 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:23:23.305 - Render thread -> Info: Frame[198353] - Available VRAM budget has changed: 372 MB 2025-12-02 15:23:23.305 - Render thread -> Warning: Available VRAM budget 372 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:23:32.173 - Render thread -> Info: Frame[198619] - Available VRAM budget has changed: 363 MB 2025-12-02 15:23:32.173 - Render thread -> Warning: Available VRAM budget 363 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:23:32.237 - Render thread -> Info: Frame[198621] - Available VRAM budget has changed: 303 MB 2025-12-02 15:23:32.237 - Render thread -> Warning: Available VRAM budget 303 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:23:34.103 - Render thread -> Info: Frame[198677] - Available VRAM budget has changed: 371 MB 2025-12-02 15:23:34.103 - Render thread -> Warning: Available VRAM budget 371 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:23:34.237 - Render thread -> Info: Frame[198681] - Available VRAM budget has changed: 304 MB 2025-12-02 15:23:34.237 - Render thread -> Warning: Available VRAM budget 304 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:23:36.104 - Render thread -> Info: Frame[198737] - Available VRAM budget has changed: 371 MB 2025-12-02 15:23:36.104 - Render thread -> Warning: Available VRAM budget 371 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:23:56.503 - Render thread -> Info: Frame[199349] - Available VRAM budget has changed: 368 MB 2025-12-02 15:23:56.503 - Render thread -> Warning: Available VRAM budget 368 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:23:59.503 - Render thread -> Info: Frame[199439] - Available VRAM budget has changed: 371 MB 2025-12-02 15:23:59.503 - Render thread -> Warning: Available VRAM budget 371 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:24:00.970 - Render thread -> Info: Frame[199483] - Available VRAM budget has changed: 368 MB 2025-12-02 15:24:00.970 - Render thread -> Warning: Available VRAM budget 368 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:24:02.570 - Render thread -> Info: Frame[199531] - Available VRAM budget has changed: 371 MB 2025-12-02 15:24:02.570 - Render thread -> Warning: Available VRAM budget 371 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:24:07.369 - Render thread -> Info: Frame[199675] - Available VRAM budget has changed: 368 MB 2025-12-02 15:24:07.369 - Render thread -> Warning: Available VRAM budget 368 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:24:09.436 - Render thread -> Info: Frame[199737] - Available VRAM budget has changed: 371 MB 2025-12-02 15:24:09.436 - Render thread -> Warning: Available VRAM budget 371 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:24:45.979 - Render thread -> Info: Frame[200833] - Available VRAM budget has changed: 368 MB 2025-12-02 15:24:45.979 - Render thread -> Warning: Available VRAM budget 368 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:24:47.703 - Render thread -> Info: Frame[200885] - Available VRAM budget has changed: 371 MB 2025-12-02 15:24:47.703 - Render thread -> Warning: Available VRAM budget 371 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:25:24.971 - Render thread -> Info: Frame[202003] - Available VRAM budget has changed: 363 MB 2025-12-02 15:25:24.971 - Render thread -> Warning: Available VRAM budget 363 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:25:25.036 - Render thread -> Info: Frame[202005] - Available VRAM budget has changed: 304 MB 2025-12-02 15:25:25.037 - Render thread -> Warning: Available VRAM budget 304 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:25:27.638 - Render thread -> Info: Frame[202083] - Available VRAM budget has changed: 371 MB 2025-12-02 15:25:27.638 - Render thread -> Warning: Available VRAM budget 371 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:25:29.770 - Render thread -> Info: Frame[202147] - Available VRAM budget has changed: 305 MB 2025-12-02 15:25:29.770 - Render thread -> Warning: Available VRAM budget 305 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:25:32.370 - Render thread -> Info: Frame[202225] - Available VRAM budget has changed: 372 MB 2025-12-02 15:25:32.370 - Render thread -> Warning: Available VRAM budget 372 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:25:32.504 - Render thread -> Info: Frame[202229] - Available VRAM budget has changed: 305 MB 2025-12-02 15:25:32.504 - Render thread -> Warning: Available VRAM budget 305 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:25:32.970 - Render thread -> Info: Frame[202243] - Available VRAM budget has changed: 303 MB 2025-12-02 15:25:32.971 - Render thread -> Warning: Available VRAM budget 303 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:25:37.304 - Render thread -> Info: Frame[202373] - Available VRAM budget has changed: 371 MB 2025-12-02 15:25:37.304 - Render thread -> Warning: Available VRAM budget 371 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:25:37.371 - Render thread -> Info: Frame[202375] - Available VRAM budget has changed: 362 MB 2025-12-02 15:25:37.371 - Render thread -> Warning: Available VRAM budget 362 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:25:37.437 - Render thread -> Info: Frame[202377] - Available VRAM budget has changed: 303 MB 2025-12-02 15:25:37.437 - Render thread -> Warning: Available VRAM budget 303 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:25:38.903 - Render thread -> Info: Frame[202421] - Available VRAM budget has changed: 371 MB 2025-12-02 15:25:38.903 - Render thread -> Warning: Available VRAM budget 371 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:25:42.372 - Render thread -> Info: Frame[202525] - Available VRAM budget has changed: 364 MB 2025-12-02 15:25:42.372 - Render thread -> Warning: Available VRAM budget 364 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:25:42.436 - Render thread -> Info: Frame[202527] - Available VRAM budget has changed: 305 MB 2025-12-02 15:25:42.436 - Render thread -> Warning: Available VRAM budget 305 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:25:44.239 - Render thread -> Info: Frame[202581] - Available VRAM budget has changed: 372 MB 2025-12-02 15:25:44.239 - Render thread -> Warning: Available VRAM budget 372 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:25:44.503 - Render thread -> Info: Frame[202589] - Available VRAM budget has changed: 672 MB 2025-12-02 15:25:44.503 - Render thread -> Warning: Available VRAM budget 672 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:25:44.570 - Render thread -> Info: Frame[202591] - Available VRAM budget has changed: 676 MB 2025-12-02 15:25:44.570 - Render thread -> Warning: Available VRAM budget 676 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:25:48.287 - Render thread -> Info: Frame[202701] - Available VRAM budget has changed: 371 MB 2025-12-02 15:25:48.287 - Render thread -> Warning: Available VRAM budget 371 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:25:51.104 - Render thread -> Info: Frame[202787] - Available VRAM budget has changed: 303 MB 2025-12-02 15:25:51.104 - Render thread -> Warning: Available VRAM budget 303 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:25:53.704 - Render thread -> Info: Frame[202865] - Available VRAM budget has changed: 371 MB 2025-12-02 15:25:53.704 - Render thread -> Warning: Available VRAM budget 371 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:26:01.436 - Render thread -> Info: Frame[203097] - Available VRAM budget has changed: 303 MB 2025-12-02 15:26:01.436 - Render thread -> Warning: Available VRAM budget 303 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:26:03.570 - Render thread -> Info: Frame[203161] - Available VRAM budget has changed: 371 MB 2025-12-02 15:26:03.570 - Render thread -> Warning: Available VRAM budget 371 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:26:06.372 - Render thread -> Info: Frame[203245] - Available VRAM budget has changed: 363 MB 2025-12-02 15:26:06.372 - Render thread -> Warning: Available VRAM budget 363 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:26:06.459 - Render thread -> Info: Frame[203247] - Available VRAM budget has changed: 304 MB 2025-12-02 15:26:06.459 - Render thread -> Warning: Available VRAM budget 304 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:26:09.303 - Render thread -> Info: Frame[203333] - Available VRAM budget has changed: 371 MB 2025-12-02 15:26:09.303 - Render thread -> Warning: Available VRAM budget 371 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:26:13.703 - Render thread -> Info: Frame[203465] - Available VRAM budget has changed: 368 MB 2025-12-02 15:26:13.703 - Render thread -> Warning: Available VRAM budget 368 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:26:15.503 - Render thread -> Info: Frame[203519] - Available VRAM budget has changed: 371 MB 2025-12-02 15:26:15.503 - Render thread -> Warning: Available VRAM budget 371 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:26:23.703 - Render thread -> Info: Frame[203765] - Available VRAM budget has changed: 368 MB 2025-12-02 15:26:23.703 - Render thread -> Warning: Available VRAM budget 368 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:26:24.836 - Render thread -> Info: Frame[203799] - Available VRAM budget has changed: 371 MB 2025-12-02 15:26:24.837 - Render thread -> Warning: Available VRAM budget 371 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:26:35.970 - Render thread -> Info: Frame[204133] - Available VRAM budget has changed: 305 MB 2025-12-02 15:26:35.970 - Render thread -> Warning: Available VRAM budget 305 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:26:38.637 - Render thread -> Info: Frame[204213] - Available VRAM budget has changed: 371 MB 2025-12-02 15:26:38.637 - Render thread -> Warning: Available VRAM budget 371 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:26:46.237 - Render thread -> Info: Frame[204441] - Available VRAM budget has changed: 304 MB 2025-12-02 15:26:46.237 - Render thread -> Warning: Available VRAM budget 304 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:26:47.771 - Render thread -> Info: Frame[204487] - Available VRAM budget has changed: 370 MB 2025-12-02 15:26:47.771 - Render thread -> Warning: Available VRAM budget 370 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:26:48.837 - Render thread -> Info: Frame[204519] - Available VRAM budget has changed: 303 MB 2025-12-02 15:26:48.837 - Render thread -> Warning: Available VRAM budget 303 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:26:52.437 - Render thread -> Info: Frame[204627] - Available VRAM budget has changed: 371 MB 2025-12-02 15:26:52.437 - Render thread -> Warning: Available VRAM budget 371 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:26:56.172 - Render thread -> Info: Frame[204739] - Available VRAM budget has changed: 363 MB 2025-12-02 15:26:56.172 - Render thread -> Warning: Available VRAM budget 363 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:26:56.239 - Render thread -> Info: Frame[204741] - Available VRAM budget has changed: 304 MB 2025-12-02 15:26:56.239 - Render thread -> Warning: Available VRAM budget 304 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:27:00.437 - Render thread -> Info: Frame[204867] - Available VRAM budget has changed: 371 MB 2025-12-02 15:27:00.437 - Render thread -> Warning: Available VRAM budget 371 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:27:05.104 - Render thread -> Info: Frame[205007] - Available VRAM budget has changed: 363 MB 2025-12-02 15:27:05.104 - Render thread -> Warning: Available VRAM budget 363 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:27:05.170 - Render thread -> Info: Frame[205009] - Available VRAM budget has changed: 304 MB 2025-12-02 15:27:05.170 - Render thread -> Warning: Available VRAM budget 304 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:27:07.437 - Render thread -> Info: Frame[205077] - Available VRAM budget has changed: 371 MB 2025-12-02 15:27:07.437 - Render thread -> Warning: Available VRAM budget 371 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:27:07.770 - Render thread -> Info: Frame[205087] - Available VRAM budget has changed: 304 MB 2025-12-02 15:27:07.770 - Render thread -> Warning: Available VRAM budget 304 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:27:12.103 - Render thread -> Info: Frame[205217] - Available VRAM budget has changed: 371 MB 2025-12-02 15:27:12.103 - Render thread -> Warning: Available VRAM budget 371 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:27:31.370 - Render thread -> Info: Frame[205795] - Available VRAM budget has changed: 373 MB 2025-12-02 15:27:31.370 - Render thread -> Warning: Available VRAM budget 373 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:27:33.437 - Render thread -> Info: Frame[205857] - Available VRAM budget has changed: 371 MB 2025-12-02 15:27:33.437 - Render thread -> Warning: Available VRAM budget 371 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:27:42.171 - Render thread -> Info: Frame[206119] - Available VRAM budget has changed: 368 MB 2025-12-02 15:27:42.171 - Render thread -> Warning: Available VRAM budget 368 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:27:46.970 - Render thread -> Info: Frame[206263] - Available VRAM budget has changed: 370 MB 2025-12-02 15:27:46.970 - Render thread -> Warning: Available VRAM budget 370 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:28:12.570 - Render thread -> Info: Frame[207031] - Available VRAM budget has changed: 368 MB 2025-12-02 15:28:12.570 - Render thread -> Warning: Available VRAM budget 368 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:28:17.236 - Render thread -> Info: Frame[207171] - Available VRAM budget has changed: 371 MB 2025-12-02 15:28:17.236 - Render thread -> Warning: Available VRAM budget 371 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:29:30.703 - Render thread -> Info: Frame[209375] - Available VRAM budget has changed: 368 MB 2025-12-02 15:29:30.703 - Render thread -> Warning: Available VRAM budget 368 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:29:36.104 - Render thread -> Info: Frame[209537] - Available VRAM budget has changed: 371 MB 2025-12-02 15:29:36.104 - Render thread -> Warning: Available VRAM budget 371 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:29:44.505 - Render thread -> Info: Frame[209789] - Available VRAM budget has changed: 363 MB 2025-12-02 15:29:44.505 - Render thread -> Warning: Available VRAM budget 363 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:29:44.570 - Render thread -> Info: Frame[209791] - Available VRAM budget has changed: 304 MB 2025-12-02 15:29:44.570 - Render thread -> Warning: Available VRAM budget 304 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:29:47.104 - Render thread -> Info: Frame[209867] - Available VRAM budget has changed: 372 MB 2025-12-02 15:29:47.104 - Render thread -> Warning: Available VRAM budget 372 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:29:54.503 - Render thread -> Info: Frame[210089] - Available VRAM budget has changed: 432 MB 2025-12-02 15:29:54.503 - Render thread -> Warning: Available VRAM budget 432 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:29:57.704 - Render thread -> Info: Frame[210185] - Available VRAM budget has changed: 379 MB 2025-12-02 15:29:57.704 - Render thread -> Warning: Available VRAM budget 379 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:29:58.903 - Render thread -> Info: Frame[210221] - Available VRAM budget has changed: 390 MB 2025-12-02 15:29:58.903 - Render thread -> Warning: Available VRAM budget 390 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:29:59.636 - Render thread -> Info: Frame[210243] - Available VRAM budget has changed: 409 MB 2025-12-02 15:29:59.637 - Render thread -> Warning: Available VRAM budget 409 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:30:00.980 - Render thread -> Info: Frame[210283] - Available VRAM budget has changed: 452 MB 2025-12-02 15:30:00.980 - Render thread -> Warning: Available VRAM budget 452 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:30:01.903 - Render thread -> Info: Frame[210311] - Available VRAM budget has changed: 472 MB 2025-12-02 15:30:01.903 - Render thread -> Warning: Available VRAM budget 472 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:30:02.172 - Render thread -> Info: Frame[210319] - Available VRAM budget has changed: 452 MB 2025-12-02 15:30:02.172 - Render thread -> Warning: Available VRAM budget 452 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:30:02.503 - Render thread -> Info: Frame[210329] - Available VRAM budget has changed: 410 MB 2025-12-02 15:30:02.503 - Render thread -> Warning: Available VRAM budget 410 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:30:03.636 - Render thread -> Info: Frame[210363] - Available VRAM budget has changed: 464 MB 2025-12-02 15:30:03.636 - Render thread -> Warning: Available VRAM budget 464 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:30:06.103 - Render thread -> Info: Frame[210437] - Available VRAM budget has changed: 500 MB 2025-12-02 15:30:06.103 - Render thread -> Warning: Available VRAM budget 500 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:30:06.837 - Render thread -> Info: Frame[210459] - Available VRAM budget has changed: 504 MB 2025-12-02 15:30:06.837 - Render thread -> Warning: Available VRAM budget 504 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:30:07.103 - Render thread -> Info: Frame[210467] - Available VRAM budget has changed: 470 MB 2025-12-02 15:30:07.103 - Render thread -> Warning: Available VRAM budget 470 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:30:08.636 - Render thread -> Info: Frame[210513] - Available VRAM budget has changed: 472 MB 2025-12-02 15:30:08.636 - Render thread -> Warning: Available VRAM budget 472 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:30:09.174 - Render thread -> Info: Frame[210529] - Available VRAM budget has changed: 476 MB 2025-12-02 15:30:09.174 - Render thread -> Warning: Available VRAM budget 476 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:30:09.504 - Render thread -> Info: Frame[210539] - Available VRAM budget has changed: 520 MB 2025-12-02 15:30:09.504 - Render thread -> Warning: Available VRAM budget 520 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:30:09.970 - Render thread -> Info: Frame[210553] - Available VRAM budget has changed: 531 MB 2025-12-02 15:30:09.970 - Render thread -> Warning: Available VRAM budget 531 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:30:10.570 - Render thread -> Info: Frame[210571] - Available VRAM budget has changed: 534 MB 2025-12-02 15:30:10.570 - Render thread -> Warning: Available VRAM budget 534 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:30:11.970 - Render thread -> Info: Frame[210613] - Available VRAM budget has changed: 537 MB 2025-12-02 15:30:11.970 - Render thread -> Warning: Available VRAM budget 537 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:30:50.669 - Render thread -> Info: Frame[211871] - Available VRAM budget has changed: 539 MB 2025-12-02 15:30:50.669 - Render thread -> Warning: Available VRAM budget 539 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:31:02.069 - Render thread -> Info: Frame[212555] - Available VRAM budget has changed: 571 MB 2025-12-02 15:31:02.069 - Render thread -> Warning: Available VRAM budget 571 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:31:04.771 - Render thread -> Info: Frame[212717] - Available VRAM budget has changed: 603 MB 2025-12-02 15:31:04.771 - Render thread -> Warning: Available VRAM budget 603 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:32:08.054 - Render thread -> Info: Frame[214797] - Available VRAM budget has changed: 694 MB 2025-12-02 15:32:08.054 - Render thread -> Warning: Available VRAM budget 694 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:32:39.919 - Render thread -> Info: Frame[215753] - Available VRAM budget has changed: 691 MB 2025-12-02 15:32:39.919 - Render thread -> Warning: Available VRAM budget 691 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:32:52.519 - Render thread -> Info: Frame[216131] - Available VRAM budget has changed: 687 MB 2025-12-02 15:32:52.519 - Render thread -> Warning: Available VRAM budget 687 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:33:01.271 - Render thread -> Info: Frame[216393] - Available VRAM budget has changed: 621 MB 2025-12-02 15:33:01.271 - Render thread -> Warning: Available VRAM budget 621 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:33:01.319 - Render thread -> Info: Frame[216395] - Available VRAM budget has changed: 617 MB 2025-12-02 15:33:01.319 - Render thread -> Warning: Available VRAM budget 617 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:33:01.389 - Render thread -> Info: Frame[216397] - Available VRAM budget has changed: 556 MB 2025-12-02 15:33:01.389 - Render thread -> Warning: Available VRAM budget 556 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:33:01.453 - Render thread -> Info: Frame[216399] - Available VRAM budget has changed: 527 MB 2025-12-02 15:33:01.453 - Render thread -> Warning: Available VRAM budget 527 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:33:02.519 - Render thread -> Info: Frame[216431] - Available VRAM budget has changed: 580 MB 2025-12-02 15:33:02.519 - Render thread -> Warning: Available VRAM budget 580 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:33:02.787 - Render thread -> Info: Frame[216439] - Available VRAM budget has changed: 605 MB 2025-12-02 15:33:02.787 - Render thread -> Warning: Available VRAM budget 605 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:33:02.919 - Render thread -> Info: Frame[216443] - Available VRAM budget has changed: 672 MB 2025-12-02 15:33:02.919 - Render thread -> Warning: Available VRAM budget 672 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:33:04.253 - Render thread -> Info: Frame[216483] - Available VRAM budget has changed: 676 MB 2025-12-02 15:33:04.253 - Render thread -> Warning: Available VRAM budget 676 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:33:05.386 - Render thread -> Info: Frame[216517] - Available VRAM budget has changed: 680 MB 2025-12-02 15:33:05.386 - Render thread -> Warning: Available VRAM budget 680 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:33:05.586 - Render thread -> Info: Frame[216523] - Available VRAM budget has changed: 684 MB 2025-12-02 15:33:05.586 - Render thread -> Warning: Available VRAM budget 684 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:33:05.853 - Render thread -> Info: Frame[216531] - Available VRAM budget has changed: 680 MB 2025-12-02 15:33:05.853 - Render thread -> Warning: Available VRAM budget 680 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:33:09.520 - Render thread -> Info: Frame[216641] - Available VRAM budget has changed: 662 MB 2025-12-02 15:33:09.520 - Render thread -> Warning: Available VRAM budget 662 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:33:09.586 - Render thread -> Info: Frame[216643] - Available VRAM budget has changed: 659 MB 2025-12-02 15:33:09.586 - Render thread -> Warning: Available VRAM budget 659 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:33:09.720 - Render thread -> Info: Frame[216647] - Available VRAM budget has changed: 603 MB 2025-12-02 15:33:09.720 - Render thread -> Warning: Available VRAM budget 603 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:33:10.189 - Render thread -> Info: Frame[216661] - Available VRAM budget has changed: 559 MB 2025-12-02 15:33:10.189 - Render thread -> Warning: Available VRAM budget 559 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:33:11.787 - Render thread -> Info: Frame[216709] - Available VRAM budget has changed: 543 MB 2025-12-02 15:33:11.787 - Render thread -> Warning: Available VRAM budget 543 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:33:13.519 - Render thread -> Info: Frame[216761] - Available VRAM budget has changed: 540 MB 2025-12-02 15:33:13.520 - Render thread -> Warning: Available VRAM budget 540 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:33:13.586 - Render thread -> Info: Frame[216763] - Available VRAM budget has changed: 524 MB 2025-12-02 15:33:13.586 - Render thread -> Warning: Available VRAM budget 524 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:33:15.719 - Render thread -> Info: Frame[216827] - Available VRAM budget has changed: 405 MB 2025-12-02 15:33:15.719 - Render thread -> Warning: Available VRAM budget 405 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:33:25.319 - Render thread -> Info: Frame[217115] - Available VRAM budget has changed: 443 MB 2025-12-02 15:33:25.319 - Render thread -> Warning: Available VRAM budget 443 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:33:28.055 - Render thread -> Info: Frame[217197] - Available VRAM budget has changed: 440 MB 2025-12-02 15:33:28.055 - Render thread -> Warning: Available VRAM budget 440 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:33:28.126 - Render thread -> Info: Frame[217199] - Available VRAM budget has changed: 402 MB 2025-12-02 15:33:28.126 - Render thread -> Warning: Available VRAM budget 402 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:33:46.252 - Render thread -> Info: Frame[217743] - Available VRAM budget has changed: 399 MB 2025-12-02 15:33:46.252 - Render thread -> Warning: Available VRAM budget 399 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:33:47.386 - Render thread -> Info: Frame[217777] - Available VRAM budget has changed: 403 MB 2025-12-02 15:33:47.386 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:33:56.520 - Render thread -> Info: Frame[218051] - Available VRAM budget has changed: 400 MB 2025-12-02 15:33:56.520 - Render thread -> Warning: Available VRAM budget 400 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:34:00.720 - Render thread -> Info: Frame[218177] - Available VRAM budget has changed: 403 MB 2025-12-02 15:34:00.720 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:34:06.854 - Render thread -> Info: Frame[218361] - Available VRAM budget has changed: 401 MB 2025-12-02 15:34:06.854 - Render thread -> Warning: Available VRAM budget 401 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:34:15.586 - Render thread -> Info: Frame[218623] - Available VRAM budget has changed: 403 MB 2025-12-02 15:34:15.586 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:34:25.786 - Render thread -> Info: Frame[218929] - Available VRAM budget has changed: 400 MB 2025-12-02 15:34:25.786 - Render thread -> Warning: Available VRAM budget 400 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:34:31.387 - Render thread -> Info: Frame[219097] - Available VRAM budget has changed: 402 MB 2025-12-02 15:34:31.387 - Render thread -> Warning: Available VRAM budget 402 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:34:39.119 - Render thread -> Info: Frame[219329] - Available VRAM budget has changed: 400 MB 2025-12-02 15:34:39.119 - Render thread -> Warning: Available VRAM budget 400 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:34:45.319 - Render thread -> Info: Frame[219515] - Available VRAM budget has changed: 403 MB 2025-12-02 15:34:45.320 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:34:53.520 - Render thread -> Info: Frame[219761] - Available VRAM budget has changed: 400 MB 2025-12-02 15:34:53.520 - Render thread -> Warning: Available VRAM budget 400 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:34:56.854 - Render thread -> Info: Frame[219861] - Available VRAM budget has changed: 403 MB 2025-12-02 15:34:56.854 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:35:04.586 - Render thread -> Info: Frame[220093] - Available VRAM budget has changed: 400 MB 2025-12-02 15:35:04.586 - Render thread -> Warning: Available VRAM budget 400 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:35:08.786 - Render thread -> Info: Frame[220219] - Available VRAM budget has changed: 403 MB 2025-12-02 15:35:08.786 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:37:04.852 - Render thread -> Info: Frame[223701] - Available VRAM budget has changed: 400 MB 2025-12-02 15:37:04.852 - Render thread -> Warning: Available VRAM budget 400 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:37:20.652 - Render thread -> Info: Frame[224175] - Available VRAM budget has changed: 403 MB 2025-12-02 15:37:20.653 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:37:29.586 - Render thread -> Info: Frame[224443] - Available VRAM budget has changed: 343 MB 2025-12-02 15:37:29.586 - Render thread -> Warning: Available VRAM budget 343 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:37:31.320 - Render thread -> Info: Frame[224495] - Available VRAM budget has changed: 404 MB 2025-12-02 15:37:31.320 - Render thread -> Warning: Available VRAM budget 404 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:37:35.386 - Render thread -> Info: Frame[224617] - Available VRAM budget has changed: 402 MB 2025-12-02 15:37:35.386 - Render thread -> Warning: Available VRAM budget 402 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:37:37.319 - Render thread -> Info: Frame[224675] - Available VRAM budget has changed: 404 MB 2025-12-02 15:37:37.319 - Render thread -> Warning: Available VRAM budget 404 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:37:56.386 - Render thread -> Info: Frame[225247] - Available VRAM budget has changed: 401 MB 2025-12-02 15:37:56.386 - Render thread -> Warning: Available VRAM budget 401 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:38:11.721 - Render thread -> Info: Frame[225707] - Available VRAM budget has changed: 392 MB 2025-12-02 15:38:11.721 - Render thread -> Warning: Available VRAM budget 392 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:38:11.787 - Render thread -> Info: Frame[225709] - Available VRAM budget has changed: 333 MB 2025-12-02 15:38:11.787 - Render thread -> Warning: Available VRAM budget 333 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:38:12.986 - Render thread -> Info: Frame[225745] - Available VRAM budget has changed: 400 MB 2025-12-02 15:38:12.986 - Render thread -> Warning: Available VRAM budget 400 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:38:25.188 - Render thread -> Info: Frame[226111] - Available VRAM budget has changed: 391 MB 2025-12-02 15:38:25.188 - Render thread -> Warning: Available VRAM budget 391 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:38:25.253 - Render thread -> Info: Frame[226113] - Available VRAM budget has changed: 332 MB 2025-12-02 15:38:25.253 - Render thread -> Warning: Available VRAM budget 332 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:38:28.186 - Render thread -> Info: Frame[226201] - Available VRAM budget has changed: 400 MB 2025-12-02 15:38:28.186 - Render thread -> Warning: Available VRAM budget 400 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:38:47.923 - Render thread -> Info: Frame[226791] - Available VRAM budget has changed: 397 MB 2025-12-02 15:38:47.923 - Render thread -> Warning: Available VRAM budget 397 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:39:07.186 - Render thread -> Info: Frame[227371] - Available VRAM budget has changed: 400 MB 2025-12-02 15:39:07.186 - Render thread -> Warning: Available VRAM budget 400 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:39:33.852 - Render thread -> Info: Frame[228171] - Available VRAM budget has changed: 397 MB 2025-12-02 15:39:33.852 - Render thread -> Warning: Available VRAM budget 397 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:39:40.920 - Render thread -> Info: Frame[228383] - Available VRAM budget has changed: 400 MB 2025-12-02 15:39:40.920 - Render thread -> Warning: Available VRAM budget 400 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:40:31.786 - Render thread -> Info: Frame[229909] - Available VRAM budget has changed: 339 MB 2025-12-02 15:40:31.786 - Render thread -> Warning: Available VRAM budget 339 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:40:33.254 - Render thread -> Info: Frame[229953] - Available VRAM budget has changed: 401 MB 2025-12-02 15:40:33.254 - Render thread -> Warning: Available VRAM budget 401 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:40:41.454 - Render thread -> Info: Frame[230199] - Available VRAM budget has changed: 396 MB 2025-12-02 15:40:41.455 - Render thread -> Warning: Available VRAM budget 396 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:40:47.719 - Render thread -> Info: Frame[230387] - Available VRAM budget has changed: 400 MB 2025-12-02 15:40:47.719 - Render thread -> Warning: Available VRAM budget 400 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:40:56.252 - Render thread -> Info: Frame[230643] - Available VRAM budget has changed: 396 MB 2025-12-02 15:40:56.252 - Render thread -> Warning: Available VRAM budget 396 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:41:01.452 - Render thread -> Info: Frame[230799] - Available VRAM budget has changed: 400 MB 2025-12-02 15:41:01.452 - Render thread -> Warning: Available VRAM budget 400 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:41:24.190 - Render thread -> Info: Frame[231481] - Available VRAM budget has changed: 396 MB 2025-12-02 15:41:24.190 - Render thread -> Warning: Available VRAM budget 396 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:41:37.119 - Render thread -> Info: Frame[231869] - Available VRAM budget has changed: 400 MB 2025-12-02 15:41:37.119 - Render thread -> Warning: Available VRAM budget 400 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:41:55.453 - Render thread -> Info: Frame[232419] - Available VRAM budget has changed: 396 MB 2025-12-02 15:41:55.453 - Render thread -> Warning: Available VRAM budget 396 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:42:00.185 - Render thread -> Info: Frame[232561] - Available VRAM budget has changed: 399 MB 2025-12-02 15:42:00.185 - Render thread -> Warning: Available VRAM budget 399 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:42:21.985 - Render thread -> Info: Frame[233215] - Available VRAM budget has changed: 396 MB 2025-12-02 15:42:21.985 - Render thread -> Warning: Available VRAM budget 396 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:42:26.119 - Render thread -> Info: Frame[233339] - Available VRAM budget has changed: 399 MB 2025-12-02 15:42:26.119 - Render thread -> Warning: Available VRAM budget 399 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:43:32.118 - Render thread -> Info: Frame[235319] - Available VRAM budget has changed: 397 MB 2025-12-02 15:43:32.118 - Render thread -> Warning: Available VRAM budget 397 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:43:33.253 - Render thread -> Info: Frame[235353] - Available VRAM budget has changed: 399 MB 2025-12-02 15:43:33.253 - Render thread -> Warning: Available VRAM budget 399 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:43:47.652 - Render thread -> Info: Frame[235785] - Available VRAM budget has changed: 397 MB 2025-12-02 15:43:47.652 - Render thread -> Warning: Available VRAM budget 397 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:43:50.920 - Render thread -> Info: Frame[235883] - Available VRAM budget has changed: 399 MB 2025-12-02 15:43:50.920 - Render thread -> Warning: Available VRAM budget 399 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:44:48.386 - Render thread -> Info: Frame[237607] - Available VRAM budget has changed: 396 MB 2025-12-02 15:44:48.386 - Render thread -> Warning: Available VRAM budget 396 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:44:55.119 - Render thread -> Info: Frame[237809] - Available VRAM budget has changed: 400 MB 2025-12-02 15:44:55.119 - Render thread -> Warning: Available VRAM budget 400 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:45:58.185 - Render thread -> Info: Frame[239701] - Available VRAM budget has changed: 333 MB 2025-12-02 15:45:58.186 - Render thread -> Warning: Available VRAM budget 333 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:46:00.585 - Render thread -> Info: Frame[239773] - Available VRAM budget has changed: 400 MB 2025-12-02 15:46:00.585 - Render thread -> Warning: Available VRAM budget 400 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:46:02.253 - Render thread -> Info: Frame[239823] - Available VRAM budget has changed: 392 MB 2025-12-02 15:46:02.253 - Render thread -> Warning: Available VRAM budget 392 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:46:02.319 - Render thread -> Info: Frame[239825] - Available VRAM budget has changed: 333 MB 2025-12-02 15:46:02.319 - Render thread -> Warning: Available VRAM budget 333 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:46:07.652 - Render thread -> Info: Frame[239985] - Available VRAM budget has changed: 399 MB 2025-12-02 15:46:07.652 - Render thread -> Warning: Available VRAM budget 399 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:46:27.054 - Render thread -> Info: Frame[240567] - Available VRAM budget has changed: 396 MB 2025-12-02 15:46:27.054 - Render thread -> Warning: Available VRAM budget 396 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:46:31.985 - Render thread -> Info: Frame[240715] - Available VRAM budget has changed: 387 MB 2025-12-02 15:46:31.985 - Render thread -> Warning: Available VRAM budget 387 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:46:33.118 - Render thread -> Info: Frame[240749] - Available VRAM budget has changed: 388 MB 2025-12-02 15:46:33.118 - Render thread -> Warning: Available VRAM budget 388 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:46:38.586 - Render thread -> Info: Frame[240913] - Available VRAM budget has changed: 362 MB 2025-12-02 15:46:38.586 - Render thread -> Warning: Available VRAM budget 362 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:46:38.785 - .NET TP Worker -> Screenshot root: AppData 2025-12-02 15:46:38.785 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-02 15:46:38.785 - .NET TP Worker -> Screenshot absolute path: C:\Users\Circl\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-02 15:46:38.785 - .NET TP Worker -> Screenshot exists on target path. 2025-12-02 15:46:41.303 - Render thread -> Info: Frame[241007] - Available VRAM budget has changed: 402 MB 2025-12-02 15:46:41.303 - Render thread -> Warning: Available VRAM budget 402 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:46:46.341 - Render thread -> Info: Frame[241067] - Available VRAM budget has changed: 1491 MB 2025-12-02 15:46:46.341 - Render thread -> Warning: Available VRAM budget 1491 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:46:48.541 - Render thread -> Info: Frame[241199] - Available VRAM budget has changed: 1477 MB 2025-12-02 15:46:48.541 - Render thread -> Warning: Available VRAM budget 1477 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:46:49.074 - Render thread -> Info: Frame[241231] - Available VRAM budget has changed: 1528 MB 2025-12-02 15:46:49.074 - Render thread -> Warning: Available VRAM budget 1528 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:46:54.141 - Render thread -> Info: Frame[241535] - Available VRAM budget has changed: 1536 MB 2025-12-02 15:46:54.141 - Render thread -> Warning: Available VRAM budget 1536 MBs is lower than the minimum required 2048 MBs 2025-12-02 15:46:56.615 - Render thread -> DRED2 - DeviceState: Unknown 2025-12-02 15:46:56.615 - Render thread -> VideoMemoryInfo report: Budget: 6,518,796,288.00 Bytes CurrentUsage: 5,919,047,680.00 Bytes AvailableForReservation: 3,994,398,720.00 Bytes CurrentReservation: 0.00 Bytes 2025-12-02 15:47:03.097 - Main Thread -> WriteLine Closed