2025-12-02 04:37:18.557 - Main Thread -> Timezone (local - UTC): -5h 2025-12-02 04:37:18.568 - Main Thread -> App Version: 2.0.2.14 2025-12-02 04:37:18.580 - Main Thread -> [Crash Handler]: Setting up initial crash handling. Process Start time set to 12/2/2025 4:37:18 AM 2025-12-02 04:37:18.776 - Main Thread -> Running application with arguments: 2025-12-02 04:37:18.777 - Main Thread -> Runtime Framework: .NET 9.0.11 2025-12-02 04:37:19.242 - Main Thread -> Environment.ProcessorCount: 8 2025-12-02 04:37:19.243 - Main Thread -> RuntimeInformation.OSDescription: Microsoft Windows 10.0.19045 2025-12-02 04:37:19.243 - Main Thread -> Environment.CommandLine: D:\SteamLibrary\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2025-12-02 04:37:19.243 - Main Thread -> Environment.CurrentDirectory: D:\SteamLibrary\steamapps\common\SpaceEngineers2 2025-12-02 04:37:19.360 - Main Thread -> CPU: Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz, 8/4 Logical/Physical Cores, 3401MHz Nominal Maximum Frequency 2025-12-02 04:37:19.360 - Main Thread -> IntPtr.Size: 8 2025-12-02 04:37:19.360 - Main Thread -> Default Culture: en-US 2025-12-02 04:37:19.360 - Main Thread -> Default UI Culture: en-US 2025-12-02 04:37:19.361 - Main Thread -> LogEnvironmentInformation - START 2025-12-02 04:37:19.371 - Main Thread -> Win32_ComputerSystem.Manufacturer: System manufacturer 2025-12-02 04:37:19.371 - Main Thread -> Win32_ComputerSystem.Model: System Product Name 2025-12-02 04:37:19.388 - Main Thread -> Virtualized: False 2025-12-02 04:37:19.393 - Main Thread -> Environment.ProcessorName: Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz 2025-12-02 04:37:19.394 - Main Thread -> ComputerInfo.TotalPhysicalMemory: 17,119,793,152 bytes 2025-12-02 04:37:19.395 - Main Thread -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2025-12-02 04:37:19.395 - Main Thread -> ComputerInfo.AvailablePhysicalMemory: 11,716,763,648 bytes 2025-12-02 04:37:19.395 - Main Thread -> ComputerInfo.AvailableVirtualMemory: 138,256,272,695,296 bytes 2025-12-02 04:37:19.402 - Main Thread -> Drive C: | Capacity: 499,449,663,488 bytes | Free space: 114,692,108,288 bytes 2025-12-02 04:37:19.403 - Main Thread -> Drive D: | Capacity: 1,099,376,336,896 bytes | Free space: 178,872,430,592 bytes 2025-12-02 04:37:19.403 - Main Thread -> Drive E: | Capacity: 536,735,621,120 bytes | Free space: 503,051,243,520 bytes 2025-12-02 04:37:19.404 - Main Thread -> LogEnvironmentInformation - END 2025-12-02 04:37:19.644 - Main Thread -> Pushing Core Configs {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Client.EngineComponents.StatsPageConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DefaultStatsPage": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AnyResourceErrorFatal": false,"AnyShaderErrorFatal": false,"AssertOnShaderMissingInContent": false,"AssertOnCompilation": false,"DefaultFullScreen": true,"DefaultVSyncMode": "VSync","EnableShaderRuntimeAsserts": false,"EnableAGS": false,"EnableRenderGPUDebugLayer": false,"EnableRenderDebugLayer": false,"EnableSceneRendering": true,"ForceAllAdaptersSupported": false,"EnableStablePowerState": false,"EnableRenderThreadHighPriority": true,"GenerateRawShaders": false,"DetailedRenderLogging": false,"TextureRenderLogging": false,"DetailedRenderProfiling": false,"DiscardGPUBlocks": false,"UseUserShaderCacheOnly": false,"DumpJobs": false,"AllDetailsStandardTextures": false,"UseDirectStorage": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderDisplayDefaultsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000"}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Render.FrameData.FrameDataConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogCommandBuffers": false,"OrderCommandBufferLog": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Render.Options.ForcedDisplayOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Resolution": null,"FullScreen": null,"VSync": null,"EnableStretching": null,"TopMost": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.DCS.DCSCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","JobOrderSeed": 0,"LogJobs": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.AI.Kythera.Definitions.KytheraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","NumberOfJobThreads": 4}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Voxels.Client.CoreConfigurations.VoxelRenderSettingsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableTesselation": true,"ClipmapQualitySettings": null}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Library.Suggestions.SuggestersConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","RelaxedSuggesters": false}} {"$Bundles": {"Game2": "2.0.2.14","System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "Game2:Keen.Game2.InProcessServerConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ParallelServerThread": false,"RunServerOnWorkerThread": false}} {"$Bundles": {"Game2": "2.0.2.14","System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "Game2:Keen.Game2.Client.RuntimeSystems.CoreScenes.GameRenderComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DrawAlphaBanner": true,"DrawGameVersion": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Core.Analytics.AnalyticsCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsDevAnalyticsEnabled": false,"IsDevAnalyticsFilesEnabled": false,"UseLegacyAnalyticsMappingApi": false,"UseProductionOpickaEndpoint": false,"SimulateProduction": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AllowMultipleConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMultiple": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AutoTestConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Automated": false,"SkipRender": false,"SimpleRender": false,"MinimalisticVisual": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.BlockDataGeneratorsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AssertOnEmptyOccupancy": true,"ValidateSharedOccupancy": false,"LoggingEnabled": false,"MountPointsEnabled": true,"MountPointsDebugDataEnabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.DeterministicRuntimeConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DeterministicRuntime": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.EngineOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SaveOptionsToDisk": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ExtRenderLeaksConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Enabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ProfileOptimizationConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SkipProfileOptimization": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.StatsRecorderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","PerformanceTestRecordRate": 600000000}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ThreadingConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","WorkerCount": null,"HighPriorityBias": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Core.Platform.CrashReporting.CrashHandlerCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableCrashReportingOverride": null,"EnableWatchdogOverride": null,"AnalyticsDevEnvOverride": null,"CrashAtStartup": false,"UseCrashStagingEndpoint": null}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Core.Systems.Water.WaterCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DisableRendering": false}} {"$Bundles": {"Game2": "2.0.2.14","System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "Game2:Keen.Game2.Game.DefaultDefinitions.GameCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","TypeOfEntityToSpawnOnStart": "Character","StartDefaultWorld": false,"SkipMainMenu": false,"DumpJobs": false,"ProgressionEnabled": true,"SpawnPillars": true,"UseNextFrameHotfix": true}} {"$Bundles": {"Game2": "2.0.2.14","System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "Game2:Keen.Game2.Game.EngineComponents.AssetJournalComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsAssetJournalEnabled": true}} {"$Bundles": {"Game2": "2.0.2.14","System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Encounters.ContractCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DisableContracts": false}} {"$Bundles": {"Game2": "2.0.2.14","System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.ProceduralGeneration.GameProceduralGenerationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","CleanGeneration": false}} {"$Bundles": {"Game2": "2.0.2.14","System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Progression.ProgressionCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ProgressionEnabled": true}} {"$Bundles": {"Game2": "2.0.2.14","System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Saves.SaveCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AutoSaveEnabled": true}} {"$Bundles": {"Game2": "2.0.2.14","System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Serialization.GameSerializationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogContainerSerializerMetrics": false}} {"$Bundles": {"Game2": "2.0.2.14","System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeBlocks.BreakableBlockCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMissingBreakableColliders": false}} {"$Bundles": {"Game2": "2.0.2.14","System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowCorruptedGrids": true,"HighlightCorruptedGrids": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.FloraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","GenerateFlora": true,"MaxNearbySectors": 200,"GenerationOversampling": 2}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.VoxelCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseStreamedOctree": false,"UseOctreeRegionStreaming": true,"UsePlanetTextureStreaming": true,"AssertUnrequestedTiles": false,"UsePlanetEnvironmentEntities": true,"UsePlanetWatchdogAssert": true}} 2025-12-02 04:37:19.650 - Main Thread -> Info: Started loading definition set CoreConfigurations 2025-12-02 04:37:19.923 - Main Thread -> Info: Finished loading definition set CoreConfigurations 2025-12-02 04:37:19.939 - Main Thread -> Sorting jobs for scene of 35 jobs with seed '0' 2025-12-02 04:37:19.972 - Main Thread -> Initializing Engine... 2025-12-02 04:37:20.097 - Main Thread -> Initializing LibraryEngineComponent 2025-12-02 04:37:20.098 - Main Thread -> Configuring worker pool as: (workerCount: 6, highPriorityBias: 0, forceSynchronousExecution: False) 2025-12-02 04:37:20.098 - Main Thread -> Workers configured. 2025-12-02 04:37:20.099 - Main Thread -> [Crash Handler]: Logging runtime paths data 2025-12-02 04:37:20.100 - Main Thread -> Command line argument 0: D:\SteamLibrary\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2025-12-02 04:37:20.100 - Main Thread -> Working directory: D:\SteamLibrary\steamapps\common\SpaceEngineers2 2025-12-02 04:37:20.100 - Main Thread -> App Data Path: C:\Users\rckit\AppData\Roaming\SpaceEngineers2 2025-12-02 04:37:20.100 - Main Thread -> [Crash Handler]: Checking startup tags. Found: 2025-12-02 04:37:20.841 - Main Thread -> [Windows System Helper]: No physical disks found corresponding to 5 D:\SteamLibrary\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.exe. Cannot proceed detecting the drive. 2025-12-02 04:37:20.843 - Main Thread -> [Crash Handler]: Checking main process disk drive type. Found: Unknown : Type: Unspecified : Format: Unknown 2025-12-02 04:37:20.917 - Main Thread -> [Crash Handler]: For AppData found drive type: Samsung SSD 850 EVO 500GB : Type: SSD : Format: NTFS 2025-12-02 04:37:20.920 - Main Thread -> [Crash Handler]: Crash reporting setup: EnabledForUsers -- Debugger attached: False -- Development process: False -- IsLocalBuild: False 2025-12-02 04:37:20.920 - Main Thread -> [Crash Handler]: Native crash tracking path set to C:\Users\rckit\AppData\Local\Temp\SpaceEngineers2\ProcessFailureDump.dmp 2025-12-02 04:37:20.942 - Main Thread -> [Crash Handler]: Report And Exit set to False 2025-12-02 04:37:21.322 - Main Thread -> [Content Validation]: Validation of Content file integrity is enabled. 2025-12-02 04:37:21.323 - Main Thread -> [Content Validation]: Maximum workers adjusted to 1 2025-12-02 04:37:21.325 - Main Thread -> Initializing CrashHandlerEngineComponent 2025-12-02 04:37:21.326 - Main Thread -> Initializing WatchdogComponent 2025-12-02 04:37:21.329 - Main Thread -> Initializing EngineOptionsStorageEngineComponent 2025-12-02 04:37:21.384 - Main Thread -> Loaded Options part: AudioOptionsPart : DeviceName: null MasterBusVolume: 1 BusVolumes: {"bus:/Music": 1,"bus:/UI": 1,"bus:/SFX": 0.71} 2025-12-02 04:37:21.401 - Main Thread -> Loaded Options part: EarlyAccessOptions : ShowDisclaimer: false 2025-12-02 04:37:21.429 - Main Thread -> Loaded Options part: GameOptions : LastPlayedWorlds: [{"$Key": {"Name": "$Content:CRF"},"$Value": "2025-11-29T03:40:38.0597149Z"},{"$Key": {"Name": "$Content:Survival"},"$Value": "2025-12-01T20:55:20.3663804Z"},{"$Key": {"Name": "Welcome To Verdure 1"},"$Value": "2025-12-02T09:33:47.8287436Z"}] LatestGame: {"Name": "Welcome To Verdure 1"} LatestBackup: null AutoSave: true EnableToastNotifications: true 2025-12-02 04:37:21.438 - Main Thread -> Loaded Options part: GUIOptions : UIBackgroundOpacity: 0.95 SpeedUnit: "MetersPerSecond" HideCrosshairWithUI: false 2025-12-02 04:37:21.443 - Main Thread -> Loaded Options part: LocalizationOptionsPart : PreferredCulture: "en-US" 2025-12-02 04:37:21.452 - Main Thread -> Loaded Options part: RenderDisplayOptionsPart : VSyncMode: "VSync" AdapterName: "NVIDIA GeForce GTX 1070" FullScreen: true WindowedResolution: {"X": 4096,"Y": 2160} FullscreenResolution: {"X": 1920,"Y": 1080} 2025-12-02 04:37:21.536 - Main Thread -> Loaded Options part: RenderOptionsPart2 : SerializedVisualPreference2: "Quality" SerializedPreset2: "Custom" SerializedAntiAliasing: "FSR" SerializedArmorBevel: "Disabled" SerializedRaytracing: "Disabled" SerializedFieldOfView: 1.2217305 SerializedSunShadow: "Low" SerializedLocalLightShadow: "Medium" SerializedLighting: "Medium" SerializedTerrain: "Medium" SerializedScalingMode: "Performance" SerializedTexture: "Medium" SerializedParallax: "Low" SerializedParticles: "Low" SerializedRenderingDistanceQuality: "Medium" SerializedGrassQuality: "Low" SerializedCloudsQuality: "Low" 2025-12-02 04:37:21.537 - Main Thread -> Initializing ProjectManagerEngineComponent 2025-12-02 04:37:21.541 - Main Thread -> Initializing DefinitionSetManagerEngineComponent 2025-12-02 04:37:21.572 - Main Thread -> Info: Searching for project 'Guid: 079da0f2-4755-491e-8688-b68b91b2fad3, ModId: , ServiceId: ' at path 'D:\SteamLibrary\steamapps\common\SpaceEngineers2\GameData' in 'D:\SteamLibrary\steamapps\common\SpaceEngineers2\GameData\Vanilla\Vanilla.vrgproj'; project ID mismatch at path 'D:\SteamLibrary\steamapps\common\VRage\GameData'; directory does not exist at path 'D:\SteamLibrary\steamapps\common\SpaceEngineers2\VRage\GameData' in 'D:\SteamLibrary\steamapps\common\SpaceEngineers2\VRage\GameData\Engine\Engine.vrgproj'; found 2025-12-02 04:37:21.920 - Main Thread -> Info: Reading contentcache.vrb for mounted path 56dacb76-e25e-468a-9432-21964a9a0569 2025-12-02 04:37:23.652 - Main Thread -> [Crash Handler]: For Project Vanilla found drive type: Unknown : Type: Unspecified : Format: Unknown 2025-12-02 04:37:23.653 - Main Thread -> Info: Reading contentcache.vrb for mounted path 079da0f2-4755-491e-8688-b68b91b2fad3 2025-12-02 04:37:23.699 - Main Thread -> [Crash Handler]: For Project Engine found drive type: Unknown : Type: Unspecified : Format: Unknown 2025-12-02 04:37:23.712 - Main Thread -> [Project Manager] Pushing Project Engine {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Engine","Version": null,"Type": "Unknown","ProjectID": {"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [],"ProjectDirectories": [],"UsedBuildStream": "","DefinitionSetNames": ["Engine","Core","World"],"GameExecutable": "","GameExecutableSearchPaths": [],"ReferencedAssemblies": ["VRage.Client.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\..\\Game2","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["VRage.Voxels.Editor.dll","VRage.Game.Editor.dll","VRage.Core.Editor.dll","VRage.Render.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\Voxels\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Game\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Render\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": true,"EnableIgnoreProcessingErrorFlags": true}} 2025-12-02 04:37:23.712 - Main Thread -> [Project Manager] Pushing Project Vanilla {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Vanilla","Version": null,"Type": "Vanilla","ProjectID": {"Guid": "56dacb76-e25e-468a-9432-21964a9a0569","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [{"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""}],"ProjectDirectories": ["..\\..\\VRage\\GameData","..\\VRage\\GameData"],"UsedBuildStream": "","DefinitionSetNames": ["World","Core"],"GameExecutable": "SpaceEngineers2.exe","GameExecutableSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\Game2\\bin\\x64\\{BuildConfiguration}"],"ReferencedAssemblies": ["Game2.Client.dll","Game2.Game.dll","Game2.Simulation.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\{AssemblyName}\\bin\\x64\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["Game2.Plugin.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": false,"EnableIgnoreProcessingErrorFlags": false}} 2025-12-02 04:37:23.868 - Main Thread -> Info: Started loading definition set Engine 2025-12-02 04:37:24.816 - Main Thread -> Info: Finished loading definition set Engine 2025-12-02 04:37:24.817 - Main Thread -> Initializing ProceduralGenerationConfiguratorComponent 2025-12-02 04:37:24.817 - Main Thread -> Initializing WaterSessionConfiguratorComponent 2025-12-02 04:37:24.817 - Main Thread -> Initializing LocalizationEngineComponent 2025-12-02 04:37:24.966 - Main Thread -> STEAM_API: Steam Active Status: True 2025-12-02 04:37:24.967 - Main Thread -> STEAM_API: GetCurrentBetaName returned result False and output name 2025-12-02 04:37:24.967 - Main Thread -> [Crash Handler] : [Client Branch] : default 2025-12-02 04:37:25.013 - Main Thread -> Info: [Steam UGC]: Refreshing UGC content at init 2025-12-02 04:37:25.031 - Main Thread -> Initializing ClientVoxelsEngineComponent 2025-12-02 04:37:25.067 - Main Thread -> Initializing MusicEngineComponent 2025-12-02 04:37:25.070 - Main Thread -> Initializing WinPlatformEngineComponent 2025-12-02 04:37:25.070 - Main Thread -> Initializing WinRenderEngineComponent 2025-12-02 04:37:25.070 - Main Thread -> Initializing WinMemoryEngineComponent 2025-12-02 04:37:25.071 - Main Thread -> Initializing StreamingResourceManagerEngineComponent 2025-12-02 04:37:25.073 - Main Thread -> Adjusting Main Memory Streaming Budget to 2,143,728,896 bytes. 2025-12-02 04:37:25.088 - Main Thread -> Initializing AnimationStreamingManagerComponent 2025-12-02 04:37:25.108 - Main Thread -> Initializing OctreeRegionStreamingComponent 2025-12-02 04:37:25.125 - Main Thread -> Initializing PlanetBitmapStreamingComponent 2025-12-02 04:37:25.133 - Main Thread -> Initializing WinWindowsEngineComponent 2025-12-02 04:37:25.133 - Main Thread -> Initializing AudioEngineComponent 2025-12-02 04:37:25.134 - Main Thread -> Initializing WinSystemEngineComponent 2025-12-02 04:37:25.140 - Main Thread -> Initializing HavokPhysicsEngineComponent 2025-12-02 04:37:25.258 - Main Thread -> Initializing VoxelsEngineComponent 2025-12-02 04:37:25.280 - Main Thread -> Initializing Render12EngineComponent 2025-12-02 04:37:25.281 - Main Thread -> LOADING_BEGIN|Render 2025-12-02 04:37:25.281 - Main Thread -> LOADING_BEGIN|Render_Init 2025-12-02 04:37:26.135 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Entering 2025-12-02 04:37:26.315 - Main Thread -> Sorting jobs for scene of 146 jobs with seed '0' 2025-12-02 04:37:26.342 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Leaving 2025-12-02 04:37:26.343 - Main Thread -> Initializing RenderEngineComponent - Entering 2025-12-02 04:37:26.351 - Main Thread -> RenderOptionsPart2.Preset = Custom 2025-12-02 04:37:26.357 - Main Thread -> Initializing RenderDebugObjectManager 2025-12-02 04:37:26.361 - Main Thread -> Initializing RenderContracts 2025-12-02 04:37:26.373 - Main Thread -> Initializing MaterialSettings 2025-12-02 04:37:26.374 - Main Thread -> Initializing RenderSettingsManipulator 2025-12-02 04:37:26.374 - Main Thread -> Initializing RenderFrameStatistics 2025-12-02 04:37:26.374 - Main Thread -> Branching #1 2025-12-02 04:37:26.375 - Main Thread -> Creating Window 2025-12-02 04:37:26.375 - Main Thread -> Initializing RenderOutputManager 2025-12-02 04:37:26.376 - Render thread -> LOADING_BEGIN|Render_Window 2025-12-02 04:37:26.378 - Main Thread -> LOADING_TIME|Render_Init|407.2667999999999 2025-12-02 04:37:26.378 - Main Thread -> LOADING_TIME_FULL|Render_Init|1097.3546 2025-12-02 04:37:26.378 - Main Thread -> Initializing RenderEngineComponent - Exiting 2025-12-02 04:37:26.383 - Main Thread -> Initializing PhysicsDebugDrawEngineComponent 2025-12-02 04:37:26.384 - Main Thread -> Initializing StatsRecorderSessionConfiguratorComponent 2025-12-02 04:37:26.385 - Main Thread -> Initializing DebugDrawClientEngineComponent 2025-12-02 04:37:26.389 - Render thread -> LOADING_BEGIN|Render_CreateDevice 2025-12-02 04:37:26.390 - Main Thread -> Initializing WinInputEngineComponent 2025-12-02 04:37:26.539 - Main Thread -> Initializing InputEngineComponent 2025-12-02 04:37:26.546 - Main Thread -> 0 Mapping added to the GameInputProcessorComponent 2025-12-02 04:37:26.547 - Main Thread -> Initializing UIEngineComponent 2025-12-02 04:37:26.551 - Main Thread -> Initialize UI 2025-12-02 04:37:26.553 - Main Thread -> Initializing DebugMenuEngineComponent 2025-12-02 04:37:26.554 - Main Thread -> Initialize Stats 2025-12-02 04:37:26.555 - Main Thread -> Initialize DebugMenu 2025-12-02 04:37:26.568 - Main Thread -> Initializing ContentIntegrityReporterComponent 2025-12-02 04:37:26.570 - Main Thread -> [Crash Handler] : [User Contact] : 2025-12-02 04:37:26.582 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Low RenderingDistance = Medium } 2025-12-02 04:37:26.806 - Render thread -> Info: CoreSystems.Initialize - Entering 2025-12-02 04:37:26.807 - Render thread -> LOADING_BEGIN|Render_SystemCoreInit 2025-12-02 04:37:27.218 - Main Thread -> Info: Started loading definition set Core 2025-12-02 04:37:28.214 - Render thread -> LOADING_TIME|Render_SystemCoreInit|1407.7314 2025-12-02 04:37:29.183 - Main Thread -> 32 Layers added to the GameInputProcessorComponent 2025-12-02 04:37:29.187 - Main Thread -> 221 Mapping added to the GameInputProcessorComponent 2025-12-02 04:37:29.187 - Main Thread -> 7 Alias added to the GameInputProcessorComponent 2025-12-02 04:37:30.113 - Main Thread -> [Audio]: Loading Audio Configuration 2025-12-02 04:37:30.310 - Main Thread -> [Audio]: Loading master bank. 2025-12-02 04:37:30.385 - Main Thread -> [Audio]: Loading bank c3bde898-0c5a-439c-8a4b-166b5b7428cd. 2025-12-02 04:37:30.503 - Main Thread -> [Audio]: Loading mod bank Master.strings.bank. 2025-12-02 04:37:30.574 - Main Thread -> [Audio]: Loading mod bank Ambience.bank. 2025-12-02 04:37:30.834 - Main Thread -> [Audio]: Loading mod bank Dialog.bank. 2025-12-02 04:37:30.894 - Main Thread -> [Audio]: Loading mod bank Music.bank. 2025-12-02 04:37:33.374 - Main Thread -> [Audio]: Loading mod bank SFX.bank. 2025-12-02 04:37:34.295 - Main Thread -> [Audio]: Reloading paths. 2025-12-02 04:37:34.523 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Low RenderingDistance = Medium } 2025-12-02 04:37:34.524 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Low RenderingDistance = Medium } 2025-12-02 04:37:34.524 - Main Thread -> Info: Finished loading definition set Core 2025-12-02 04:37:34.617 - Main Thread -> Analytics _isDevEnvironment is set to False. Breakdown of isLocal False, Debugger.IsAttached False, VRageCore value False, ob.IsAnalyticsDev False. Analytics events will be sent. 2025-12-02 04:37:34.629 - Main Thread -> Stream AnalyticsTerminationLog.vrpt is empty. Last session ended gracefully. 2025-12-02 04:37:34.682 - Main Thread -> Stream Analytics_UnsentEvents.vrpt is not readable or seekable for recovery. 2025-12-02 04:37:34.684 - Main Thread -> Analytics sent to events-tnt-prod, heartbeats-tnt-prod, and behaviors-tnt-prod 2025-12-02 04:37:35.389 - Main Thread -> [UI:Screens]: Info: AddScreen(WatermarkOverlayScreen) 2025-12-02 04:37:35.429 - Main Thread -> [UI:Screens]: Info: PinScreenResources(WatermarkOverlayScreen) 2025-12-02 04:37:35.571 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2025-12-02 04:37:35.585 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2025-12-02 04:37:35.587 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2025-12-02 04:37:35.594 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2025-12-02 04:37:35.596 - Main Thread -> Info: [Steam UGC]: Finished refreshing UGC content at init 2025-12-02 04:37:35.881 - Main Thread -> Loaded 89 recovered behavior events into current batch. 2025-12-02 04:37:35.912 - Main Thread -> Finished loading events, enabled events are System.Collections.Generic.List`1[System.String], 2025-12-02 04:37:35.924 - Render thread -> Info: CoreSystems.Initialize - Leaving 2025-12-02 04:37:35.991 - Render thread -> LOADING_TIME|Render_CreateDevice|1854.0700000000006 2025-12-02 04:37:35.991 - Render thread -> LOADING_TIME_FULL|Render_CreateDevice|9602.164 2025-12-02 04:37:35.992 - Render thread -> LOADING_TIME|Render_Window|12.79569999999876 2025-12-02 04:37:35.992 - Render thread -> LOADING_TIME_FULL|Render_Window|9615.9939 2025-12-02 04:37:36.000 - Render thread -> CPU throttling detection is setup: True 2025-12-02 04:37:36.011 - Main Thread -> Client frequency set to: 60.00024Hz 2025-12-02 04:37:36.012 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Low RenderingDistance = Medium } 2025-12-02 04:37:36.024 - Render thread -> LOADING_BEGIN|Render_FirstFrame 2025-12-02 04:37:36.060 - Main Thread -> Info: [Input]: Device connected: Mouse[6f1d2b60-d5a0-11cf-bfc7-444553540000] 2025-12-02 04:37:36.065 - Main Thread -> Info: [Input]: Device connected: Keyboard[6f1d2b61-d5a0-11cf-bfc7-444553540000] 2025-12-02 04:37:36.474 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2025-12-02 04:37:36.474 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2025-12-02 04:37:36.474 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2025-12-02 04:37:36.474 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2025-12-02 04:37:36.595 - Main Thread -> GameCoreScene UnloadAllScenes Done 2025-12-02 04:37:36.624 - Main Thread -> [UI:Screens]: Info: AddScreen(MainMenuBackgroundScreen) 2025-12-02 04:37:36.627 - Main Thread -> [UI:Screens]: Info: PinScreenResources(MainMenuBackgroundScreen) 2025-12-02 04:37:36.628 - Main Thread -> [UI:Screens]: Info: PostResourcePin(MainMenuBackgroundScreen) 2025-12-02 04:37:36.629 - Main Thread -> [UI:Screens]: Info: StartTransitionToOpen(MainMenuBackgroundScreen) 2025-12-02 04:37:36.629 - Main Thread -> [UI:Screens]: Info: FinalizeOpen(MainMenuBackgroundScreen) 2025-12-02 04:37:36.660 - Render thread -> LOADING_TIME|Render_FirstFrame|635.8562 2025-12-02 04:37:36.660 - Render thread -> LOADING_TIME|Render|2941.2261 2025-12-02 04:37:36.660 - Render thread -> LOADING_TIME_FULL|Render|11379.4079 2025-12-02 04:37:36.686 - Main Thread -> [UI:Screens]: Info: AddScreen(MainMenuScreen) 2025-12-02 04:37:37.544 - Main Thread -> [UI:Screens]: Info: PinScreenResources(MainMenuScreen) 2025-12-02 04:37:37.547 - Main Thread -> [UI:Screens]: Info: AddScreen(NotificationsScreen) 2025-12-02 04:37:37.568 - Main Thread -> [UI:Screens]: Info: PinScreenResources(NotificationsScreen) 2025-12-02 04:37:37.568 - Main Thread -> [UI:Screens]: Info: PostResourcePin(NotificationsScreen) 2025-12-02 04:37:37.568 - Main Thread -> [UI:Screens]: Info: StartTransitionToOpen(NotificationsScreen) 2025-12-02 04:37:37.576 - Main Thread -> [UI:Screens]: Info: OnTransitionStarted(NotificationsScreen, Opening) 2025-12-02 04:37:37.990 - Main Thread -> [UI:Screens]: Info: OnTransitionCompleted(NotificationsScreen, Opening) 2025-12-02 04:37:37.990 - Main Thread -> [UI:Screens]: Info: FinalizeOpen(NotificationsScreen) 2025-12-02 04:37:39.142 - Main Thread -> [UI:Screens]: Info: Finished loading resources for MainMenuBackgroundScreen 2025-12-02 04:37:39.142 - Main Thread -> [UI:Screens]: Info: PostResourcePin(MainMenuBackgroundScreen) 2025-12-02 04:37:39.142 - Main Thread -> [UI:Screens]: Info: StartTransitionToOpen(MainMenuBackgroundScreen) 2025-12-02 04:37:39.143 - Main Thread -> [UI:Screens]: Info: OnTransitionStarted(MainMenuBackgroundScreen, Opening) 2025-12-02 04:37:39.143 - Main Thread -> [UI:Screens]: Info: Finished loading resources for WatermarkOverlayScreen 2025-12-02 04:37:39.143 - Main Thread -> [UI:Screens]: Info: PostResourcePin(WatermarkOverlayScreen) 2025-12-02 04:37:39.143 - Main Thread -> [UI:Screens]: Info: StartTransitionToOpen(WatermarkOverlayScreen) 2025-12-02 04:37:39.143 - Main Thread -> [UI:Screens]: Info: OnTransitionStarted(WatermarkOverlayScreen, Opening) 2025-12-02 04:37:39.260 - Main Thread -> [UI:Screens]: Info: OnTransitionCompleted(MainMenuBackgroundScreen, Opening) 2025-12-02 04:37:39.260 - Main Thread -> [UI:Screens]: Info: FinalizeOpen(MainMenuBackgroundScreen) 2025-12-02 04:37:39.261 - Main Thread -> [UI:Screens]: Info: OnTransitionCompleted(WatermarkOverlayScreen, Opening) 2025-12-02 04:37:39.261 - Main Thread -> [UI:Screens]: Info: FinalizeOpen(WatermarkOverlayScreen) 2025-12-02 04:37:39.613 - Main Thread -> [UI:Screens]: Info: Finished loading resources for MainMenuScreen 2025-12-02 04:37:39.613 - Main Thread -> [UI:Screens]: Info: PostResourcePin(MainMenuScreen) 2025-12-02 04:37:39.613 - Main Thread -> [UI:Screens]: Info: StartTransitionToOpen(MainMenuScreen) 2025-12-02 04:37:39.635 - Main Thread -> [UI:Screens]: Info: FinalizeOpen(MainMenuScreen) 2025-12-02 04:37:51.332 - Main Thread -> [Crash Handler]: Report was successfully sent. Opicka 3 at https://crashlogs-v3-report.keenswh.com/api/Report/PostReport/upload responded with status code OK. 2025-12-02 04:37:51.363 - Main Thread -> LOADING_TIME|Application|32953.4764 2025-12-02 04:37:51.363 - Main Thread -> LOADING_TIME_FULL|Application|35350.9925 2025-12-02 04:37:51.363 - Main Thread -> LOADING_TIME|Main|32976.1779 2025-12-02 04:37:51.364 - Main Thread -> LOADING_TIME_FULL|Main|35373.694 2025-12-02 04:37:51.450 - Render thread -> Render loop frequency capped to: 60Hz 2025-12-02 04:37:51.774 - VRageWorker 1 -> Info: Started loading definition set World 2025-12-02 04:37:58.093 - Main Thread -> [UI:Screens]: Info: AddScreen(LoadMenuScreen) 2025-12-02 04:37:58.286 - Main Thread -> [UI:Screens]: Info: PinScreenResources(LoadMenuScreen) 2025-12-02 04:37:58.287 - Main Thread -> [UI:Screens]: Info: RemoveScreen(MainMenuScreen, hideOnly: True, terminateNow: False, skipReactivate: True) 2025-12-02 04:37:58.287 - Main Thread -> [UI:Screens]: Info: StartTransitionToClose(MainMenuScreen) 2025-12-02 04:37:58.287 - Main Thread -> [UI:Screens]: Info: OnTransitionStarted(MainMenuScreen, Closing) 2025-12-02 04:37:58.388 - Main Thread -> [UI:Screens]: Info: OnTransitionCompleted(MainMenuScreen, Closing) 2025-12-02 04:37:58.389 - Main Thread -> [UI:Screens]: Info: FinalizeClose(MainMenuScreen) 2025-12-02 04:38:00.033 - Main Thread -> [UI:Screens]: Info: Finished loading resources for LoadMenuScreen 2025-12-02 04:38:00.034 - Main Thread -> [UI:Screens]: Info: PostResourcePin(LoadMenuScreen) 2025-12-02 04:38:00.034 - Main Thread -> [UI:Screens]: Info: StartTransitionToOpen(LoadMenuScreen) 2025-12-02 04:38:00.034 - Main Thread -> [UI:Screens]: Info: OnTransitionStarted(LoadMenuScreen, Opening) 2025-12-02 04:38:00.150 - Main Thread -> [UI:Screens]: Info: OnTransitionCompleted(LoadMenuScreen, Opening) 2025-12-02 04:38:00.150 - Main Thread -> [UI:Screens]: Info: FinalizeOpen(LoadMenuScreen) 2025-12-02 04:38:13.426 - Main Thread -> [UI:Screens]: Info: AddScreen(SaveSettingsScreen) 2025-12-02 04:38:13.683 - Main Thread -> [UI:Screens]: Info: PinScreenResources(SaveSettingsScreen) 2025-12-02 04:38:13.683 - Main Thread -> [UI:Screens]: Info: RemoveScreen(LoadMenuScreen, hideOnly: True, terminateNow: False, skipReactivate: True) 2025-12-02 04:38:13.683 - Main Thread -> [UI:Screens]: Info: StartTransitionToClose(LoadMenuScreen) 2025-12-02 04:38:13.684 - Main Thread -> [UI:Screens]: Info: OnTransitionStarted(LoadMenuScreen, Closing) 2025-12-02 04:38:13.684 - Main Thread -> [UI:Screens]: Info: PostResourcePin(SaveSettingsScreen) 2025-12-02 04:38:13.684 - Main Thread -> [UI:Screens]: Info: StartTransitionToOpen(SaveSettingsScreen) 2025-12-02 04:38:13.684 - Main Thread -> [UI:Screens]: Info: OnTransitionStarted(SaveSettingsScreen, Opening) 2025-12-02 04:38:13.692 - Main Thread -> [UI:Screens]: Info: Finished loading resources for SaveSettingsScreen 2025-12-02 04:38:13.692 - Main Thread -> [UI:Screens]: Info: PostResourcePin(SaveSettingsScreen) 2025-12-02 04:38:13.788 - Main Thread -> [UI:Screens]: Info: OnTransitionCompleted(SaveSettingsScreen, Opening) 2025-12-02 04:38:13.788 - Main Thread -> [UI:Screens]: Info: FinalizeOpen(SaveSettingsScreen) 2025-12-02 04:38:13.788 - Main Thread -> [UI:Screens]: Info: OnTransitionCompleted(LoadMenuScreen, Closing) 2025-12-02 04:38:13.788 - Main Thread -> [UI:Screens]: Info: FinalizeClose(LoadMenuScreen) 2025-12-02 04:38:36.361 - Main Thread -> Info: Blocks occupancy and mount points loaded in 256 ms (240 block definitions patched) 2025-12-02 04:38:36.555 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Low RenderingDistance = Medium } 2025-12-02 04:38:36.556 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Low RenderingDistance = Medium } 2025-12-02 04:38:36.557 - Main Thread -> Info: Finished loading definition set World 2025-12-02 04:38:46.421 - VRAGE Watchdog Worker -> [Watchdog]: The application froze with freeze type MainThreadFreeze. Capturing dump. 2025-12-02 04:39:16.098 - Main Thread -> LOCALIZATION WARNING: Could not find key On in the culture set en-US. Evaluating to string id. 2025-12-02 04:39:16.098 - Main Thread -> LOCALIZATION WARNING: Could not find key Off in the culture set en-US. Evaluating to string id. 2025-12-02 04:39:16.576 - VRAGE Watchdog Worker -> [Watchdog]: Releasing the freeze dump MainThreadFreeze in favor of starting the state Pulsing 2025-12-02 04:39:54.343 - Main Thread -> [UI:Screens]: Info: Active device changed to Keyboard 2025-12-02 04:40:06.185 - Main Thread -> [UI:Screens]: Info: RemoveScreen(SaveSettingsScreen, hideOnly: False, terminateNow: False, skipReactivate: False) 2025-12-02 04:40:06.185 - Main Thread -> [UI:Screens]: Info: StartTransitionToClose(SaveSettingsScreen) 2025-12-02 04:40:06.185 - Main Thread -> [UI:Screens]: Info: AddScreen(LoadMenuScreen) 2025-12-02 04:40:06.185 - Main Thread -> [UI:Screens]: Info: PinScreenResources(LoadMenuScreen) 2025-12-02 04:40:06.186 - Main Thread -> [UI:Screens]: Info: PostResourcePin(LoadMenuScreen) 2025-12-02 04:40:06.186 - Main Thread -> [UI:Screens]: Info: StartTransitionToOpen(LoadMenuScreen) 2025-12-02 04:40:06.186 - Main Thread -> [UI:Screens]: Info: OnTransitionStarted(LoadMenuScreen, Opening) 2025-12-02 04:40:06.186 - Main Thread -> [UI:Screens]: Info: OnTransitionStarted(SaveSettingsScreen, Closing) 2025-12-02 04:40:06.293 - Main Thread -> [UI:Screens]: Info: OnTransitionCompleted(SaveSettingsScreen, Closing) 2025-12-02 04:40:06.293 - Main Thread -> [UI:Screens]: Info: FinalizeClose(SaveSettingsScreen) 2025-12-02 04:40:06.293 - Main Thread -> [UI:Screens]: Info: ClearScreenPinningResources SaveSettingsScreen 2025-12-02 04:40:06.331 - Main Thread -> [UI:Screens]: Info: OnTransitionCompleted(LoadMenuScreen, Opening) 2025-12-02 04:40:06.331 - Main Thread -> [UI:Screens]: Info: FinalizeOpen(LoadMenuScreen) 2025-12-02 04:40:13.755 - Main Thread -> [UI:Screens]: Info: RemoveScreen(LoadMenuScreen, hideOnly: False, terminateNow: False, skipReactivate: False) 2025-12-02 04:40:13.755 - Main Thread -> [UI:Screens]: Info: StartTransitionToClose(LoadMenuScreen) 2025-12-02 04:40:13.755 - Main Thread -> [UI:Screens]: Info: AddScreen(MainMenuScreen) 2025-12-02 04:40:13.755 - Main Thread -> [UI:Screens]: Info: PinScreenResources(MainMenuScreen) 2025-12-02 04:40:13.755 - Main Thread -> [UI:Screens]: Info: PostResourcePin(MainMenuScreen) 2025-12-02 04:40:13.755 - Main Thread -> [UI:Screens]: Info: StartTransitionToOpen(MainMenuScreen) 2025-12-02 04:40:13.761 - Main Thread -> [UI:Screens]: Info: OnTransitionStarted(MainMenuScreen, Opening) 2025-12-02 04:40:13.761 - Main Thread -> [UI:Screens]: Info: OnTransitionStarted(LoadMenuScreen, Closing) 2025-12-02 04:40:13.796 - Main Thread -> LOADING_BEGIN|Session 2025-12-02 04:40:13.796 - Main Thread -> [UI:Screens]: Info: OnTransitionCompleted(LoadMenuScreen, Closing) 2025-12-02 04:40:13.796 - Main Thread -> [UI:Screens]: Info: FinalizeClose(LoadMenuScreen) 2025-12-02 04:40:13.796 - Main Thread -> [UI:Screens]: Info: ClearScreenPinningResources LoadMenuScreen 2025-12-02 04:40:13.801 - Main Thread -> [UI:Screens]: Info: OnTransitionCompleted(MainMenuScreen, Opening) 2025-12-02 04:40:13.801 - Main Thread -> [UI:Screens]: Info: FinalizeOpen(MainMenuScreen) 2025-12-02 04:40:13.801 - Main Thread -> [UI:Screens]: Info: RemoveScreen(NotificationsScreen, hideOnly: False, terminateNow: True, skipReactivate: False) 2025-12-02 04:40:13.801 - Main Thread -> [UI:Screens]: Info: FinalizeClose(NotificationsScreen) 2025-12-02 04:40:13.801 - Main Thread -> [UI:Screens]: Info: ClearScreenPinningResources NotificationsScreen 2025-12-02 04:40:13.801 - Main Thread -> [UI:Screens]: Info: RemoveScreen(MainMenuScreen, hideOnly: False, terminateNow: True, skipReactivate: False) 2025-12-02 04:40:13.802 - Main Thread -> [UI:Screens]: Info: FinalizeClose(MainMenuScreen) 2025-12-02 04:40:13.802 - Main Thread -> [UI:Screens]: Info: ClearScreenPinningResources MainMenuScreen 2025-12-02 04:40:13.803 - Main Thread -> [UI:Screens]: Info: RemoveScreen(MainMenuBackgroundScreen, hideOnly: False, terminateNow: True, skipReactivate: False) 2025-12-02 04:40:13.803 - Main Thread -> [UI:Screens]: Info: FinalizeClose(MainMenuBackgroundScreen) 2025-12-02 04:40:13.803 - Main Thread -> [UI:Screens]: Info: ClearScreenPinningResources MainMenuBackgroundScreen 2025-12-02 04:40:13.817 - Main Thread -> [UI:Screens]: Info: AddScreen(LoadingTransitionScreen) 2025-12-02 04:40:13.836 - Main Thread -> [UI:Screens]: Info: PinScreenResources(LoadingTransitionScreen) 2025-12-02 04:40:13.836 - Main Thread -> [UI:Screens]: Info: Adding property 'Background' @ '$LoadingTransitionScreenViewModel to pin list. 2025-12-02 04:40:14.238 - Main Thread -> [UI:Screens]: Info: Finished loading resources for LoadingTransitionScreen 2025-12-02 04:40:14.238 - Main Thread -> [UI:Screens]: Info: PostResourcePin(LoadingTransitionScreen) 2025-12-02 04:40:14.238 - Main Thread -> [UI:Screens]: Info: StartTransitionToOpen(LoadingTransitionScreen) 2025-12-02 04:40:14.238 - Main Thread -> [UI:Screens]: Info: OnTransitionStarted(LoadingTransitionScreen, Opening) 2025-12-02 04:40:14.257 - Main Thread -> [UI:Screens]: Info: OnTransitionCompleted(LoadingTransitionScreen, Opening) 2025-12-02 04:40:14.257 - Main Thread -> [UI:Screens]: Info: FinalizeOpen(LoadingTransitionScreen) 2025-12-02 04:40:14.489 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2025-12-02 04:40:14.491 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent started 2025-12-02 04:40:14.492 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent done 2025-12-02 04:40:14.492 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2025-12-02 04:40:14.492 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2025-12-02 04:40:14.492 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2025-12-02 04:40:15.006 - Main Thread -> GameCoreScene UnloadAllScenes Done 2025-12-02 04:40:15.007 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2025-12-02 04:40:15.007 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2025-12-02 04:40:15.007 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2025-12-02 04:40:15.007 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2025-12-02 04:40:15.337 - Main Thread -> GameCoreScene UnloadAllScenes Done 2025-12-02 04:40:16.159 - Main Thread -> PreDestructor of entity's Game Server component AssetJournalComponent started 2025-12-02 04:40:16.159 - Main Thread -> PreDestructor of entity's Game Server component AssetJournalComponent done 2025-12-02 04:40:16.159 - Main Thread -> Destructor of entity's Game Server component WorldSessionComponent started 2025-12-02 04:40:16.160 - Main Thread -> Destructor of entity's Game Server component WorldSessionComponent done 2025-12-02 04:40:16.160 - Main Thread -> Destructor of entity's Game Server component AutoPauseWorldComponent started 2025-12-02 04:40:16.161 - Main Thread -> Destructor of entity's Game Server component AutoPauseWorldComponent done 2025-12-02 04:40:16.164 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToGame(Keen.VRage.DCS.Builders.EntityBuilder?, Keen.VRage.DCS.Builders.EntityBuilder?) has thrown an exception. 2025-12-02 04:40:16.182 - Main Thread -> Info: Unawaited exception: System.Exception: Failed to allocate 00000000-0000-0000-0000-000000000000 (Game Server) ---> System.ArgumentException: An item with the same key has already been added. Key: Keen.VRage.Core.Game.GameSystems.Observers.IObservers at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior) at Keen.VRage.Library.Utils.ServiceLocatorContext.Builder.Add[T](T service) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.InProcessGameServicesComponent.ConfigureSession(SessionBuilder sessionBuilder) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass53_0.b__0(ISessionConfigurator c) at Keen.VRage.DCS.Components.Entity.ForEach[TFeature](Action`1 action, Boolean reverse) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.ForEach[TFeature](Action`1 action, Boolean reverse) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.InitAsync(WorldSessionComponentObjectBuilder ob) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Init(WorldSessionComponentObjectBuilder ob) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|11_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass11_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntityBuilder.BuildOne() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.AsyncInstantiate(EntityBuilder builder) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToGame(Nullable`1 gameServer, Nullable`1 gameClient) 2025-12-02 04:40:16.184 - Main Thread -> Error: Loading of save 'Welcome To Verdure 1' ended with exception. 2025-12-02 04:40:16.189 - Main Thread -> Exception occurred: System.Exception: Failed to allocate 00000000-0000-0000-0000-000000000000 (Game Server) ---> System.ArgumentException: An item with the same key has already been added. Key: Keen.VRage.Core.Game.GameSystems.Observers.IObservers at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior) at Keen.VRage.Library.Utils.ServiceLocatorContext.Builder.Add[T](T service) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.InProcessGameServicesComponent.ConfigureSession(SessionBuilder sessionBuilder) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass53_0.b__0(ISessionConfigurator c) at Keen.VRage.DCS.Components.Entity.ForEach[TFeature](Action`1 action, Boolean reverse) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.ForEach[TFeature](Action`1 action, Boolean reverse) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.InitAsync(WorldSessionComponentObjectBuilder ob) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Init(WorldSessionComponentObjectBuilder ob) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|11_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass11_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntityBuilder.BuildOne() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.AsyncInstantiate(EntityBuilder builder) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToGame(Nullable`1 gameServer, Nullable`1 gameClient) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.GameAppComponent.TransitionToGame(Nullable`1 server, Nullable`1 client, String displayName) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.GameAppComponent.BuildAndRunSinglePlayerGame(Boolean buildDefaultObjects, Boolean isMission, Nullable`1 saveToLoad, Nullable`1 backupId, String overrideDisplayName, ModList overrideModList, Boolean detachFromSaveContainer) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.GameAppComponent.LoadGameAsync(WorldLoadArgs args) 2025-12-02 04:40:16.189 - Main Thread -> InnerException: 2025-12-02 04:40:16.189 - Main Thread -> Exception occurred: System.ArgumentException: An item with the same key has already been added. Key: Keen.VRage.Core.Game.GameSystems.Observers.IObservers at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior) at Keen.VRage.Library.Utils.ServiceLocatorContext.Builder.Add[T](T service) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.InProcessGameServicesComponent.ConfigureSession(SessionBuilder sessionBuilder) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass53_0.b__0(ISessionConfigurator c) at Keen.VRage.DCS.Components.Entity.ForEach[TFeature](Action`1 action, Boolean reverse) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.ForEach[TFeature](Action`1 action, Boolean reverse) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.InitAsync(WorldSessionComponentObjectBuilder ob) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Init(WorldSessionComponentObjectBuilder ob) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|11_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass11_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) 2025-12-02 04:40:16.189 - Main Thread -> LOADING_TIME|Session|2393.4485 2025-12-02 04:40:16.190 - Main Thread -> [UI:Screens]: Info: RemoveScreen(LoadingTransitionScreen, hideOnly: False, terminateNow: False, skipReactivate: False) 2025-12-02 04:40:16.190 - Main Thread -> [UI:Screens]: Info: StartTransitionToClose(LoadingTransitionScreen) 2025-12-02 04:40:16.190 - Main Thread -> [UI:Screens]: Info: OnTransitionStarted(LoadingTransitionScreen, Closing) 2025-12-02 04:40:16.200 - Main Thread -> [UI:Screens]: Info: AddScreen(DialogPresenterScreen) 2025-12-02 04:40:16.211 - Main Thread -> [UI:Screens]: Info: PinScreenResources(DialogPresenterScreen) 2025-12-02 04:40:16.211 - Main Thread -> [UI:Screens]: Info: PostResourcePin(DialogPresenterScreen) 2025-12-02 04:40:16.211 - Main Thread -> [UI:Screens]: Info: StartTransitionToOpen(DialogPresenterScreen) 2025-12-02 04:40:16.212 - Main Thread -> [UI:Screens]: Info: OnTransitionStarted(DialogPresenterScreen, Opening) 2025-12-02 04:40:16.214 - Main Thread -> [UI:Screens]: Info: OnTransitionCompleted(LoadingTransitionScreen, Closing) 2025-12-02 04:40:16.214 - Main Thread -> [UI:Screens]: Info: FinalizeClose(LoadingTransitionScreen) 2025-12-02 04:40:16.214 - Main Thread -> [UI:Screens]: Info: ClearScreenPinningResources LoadingTransitionScreen 2025-12-02 04:40:16.319 - Main Thread -> [UI:Screens]: Info: OnTransitionCompleted(DialogPresenterScreen, Opening) 2025-12-02 04:40:16.319 - Main Thread -> [UI:Screens]: Info: FinalizeOpen(DialogPresenterScreen) 2025-12-02 04:40:20.954 - Main Thread -> [UI:Screens]: Info: RemoveScreen(DialogPresenterScreen, hideOnly: False, terminateNow: False, skipReactivate: False) 2025-12-02 04:40:20.954 - Main Thread -> [UI:Screens]: Info: StartTransitionToClose(DialogPresenterScreen) 2025-12-02 04:40:20.954 - Main Thread -> [UI:Screens]: Info: OnTransitionStarted(DialogPresenterScreen, Closing) 2025-12-02 04:40:20.955 - Main Thread -> LOADING_BEGIN|ReturnToMenu 2025-12-02 04:40:20.955 - Main Thread -> [UI:Screens]: Info: OnTransitionCompleted(DialogPresenterScreen, Closing) 2025-12-02 04:40:20.955 - Main Thread -> [UI:Screens]: Info: FinalizeClose(DialogPresenterScreen) 2025-12-02 04:40:20.955 - Main Thread -> [UI:Screens]: Info: ClearScreenPinningResources DialogPresenterScreen 2025-12-02 04:40:21.188 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2025-12-02 04:40:21.188 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2025-12-02 04:40:21.188 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2025-12-02 04:40:21.188 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2025-12-02 04:40:21.516 - Main Thread -> GameCoreScene UnloadAllScenes Done 2025-12-02 04:40:21.517 - Main Thread -> [UI:Screens]: Info: AddScreen(MainMenuBackgroundScreen) 2025-12-02 04:40:21.518 - Main Thread -> [UI:Screens]: Info: PinScreenResources(MainMenuBackgroundScreen) 2025-12-02 04:40:21.518 - Main Thread -> [UI:Screens]: Info: PostResourcePin(MainMenuBackgroundScreen) 2025-12-02 04:40:21.518 - Main Thread -> [UI:Screens]: Info: StartTransitionToOpen(MainMenuBackgroundScreen) 2025-12-02 04:40:21.518 - Main Thread -> [UI:Screens]: Info: FinalizeOpen(MainMenuBackgroundScreen) 2025-12-02 04:40:21.519 - Main Thread -> [UI:Screens]: Info: AddScreen(MainMenuScreen) 2025-12-02 04:40:21.544 - Main Thread -> [UI:Screens]: Info: PinScreenResources(MainMenuScreen) 2025-12-02 04:40:21.544 - Main Thread -> [UI:Screens]: Info: AddScreen(NotificationsScreen) 2025-12-02 04:40:21.546 - Main Thread -> [UI:Screens]: Info: PinScreenResources(NotificationsScreen) 2025-12-02 04:40:21.546 - Main Thread -> [UI:Screens]: Info: PostResourcePin(NotificationsScreen) 2025-12-02 04:40:21.546 - Main Thread -> [UI:Screens]: Info: StartTransitionToOpen(NotificationsScreen) 2025-12-02 04:40:21.546 - Main Thread -> [UI:Screens]: Info: OnTransitionStarted(NotificationsScreen, Opening) 2025-12-02 04:40:21.564 - Main Thread -> [UI:Screens]: Info: Finished loading resources for MainMenuBackgroundScreen 2025-12-02 04:40:21.564 - Main Thread -> [UI:Screens]: Info: PostResourcePin(MainMenuBackgroundScreen) 2025-12-02 04:40:21.564 - Main Thread -> [UI:Screens]: Info: StartTransitionToOpen(MainMenuBackgroundScreen) 2025-12-02 04:40:21.564 - Main Thread -> [UI:Screens]: Info: OnTransitionStarted(MainMenuBackgroundScreen, Opening) 2025-12-02 04:40:21.564 - Main Thread -> [UI:Screens]: Info: Finished loading resources for MainMenuScreen 2025-12-02 04:40:21.564 - Main Thread -> [UI:Screens]: Info: PostResourcePin(MainMenuScreen) 2025-12-02 04:40:21.564 - Main Thread -> [UI:Screens]: Info: StartTransitionToOpen(MainMenuScreen) 2025-12-02 04:40:21.568 - Main Thread -> [UI:Screens]: Info: FinalizeOpen(MainMenuScreen) 2025-12-02 04:40:21.568 - Main Thread -> LOADING_TIME|ReturnToMenu|613.5299 2025-12-02 04:40:21.653 - Main Thread -> [UI:Screens]: Info: OnTransitionCompleted(NotificationsScreen, Opening) 2025-12-02 04:40:21.653 - Main Thread -> [UI:Screens]: Info: FinalizeOpen(NotificationsScreen) 2025-12-02 04:40:21.671 - Main Thread -> [UI:Screens]: Info: OnTransitionCompleted(MainMenuBackgroundScreen, Opening) 2025-12-02 04:40:21.671 - Main Thread -> [UI:Screens]: Info: FinalizeOpen(MainMenuBackgroundScreen) 2025-12-02 04:40:31.206 - Main Thread -> [UI:Screens]: Info: AddScreen(LoadMenuScreen) 2025-12-02 04:40:31.239 - Main Thread -> [UI:Screens]: Info: PinScreenResources(LoadMenuScreen) 2025-12-02 04:40:31.239 - Main Thread -> [UI:Screens]: Info: RemoveScreen(MainMenuScreen, hideOnly: True, terminateNow: False, skipReactivate: True) 2025-12-02 04:40:31.239 - Main Thread -> [UI:Screens]: Info: StartTransitionToClose(MainMenuScreen) 2025-12-02 04:40:31.239 - Main Thread -> [UI:Screens]: Info: OnTransitionStarted(MainMenuScreen, Closing) 2025-12-02 04:40:31.253 - Main Thread -> [UI:Screens]: Info: Finished loading resources for LoadMenuScreen 2025-12-02 04:40:31.253 - Main Thread -> [UI:Screens]: Info: PostResourcePin(LoadMenuScreen) 2025-12-02 04:40:31.253 - Main Thread -> [UI:Screens]: Info: StartTransitionToOpen(LoadMenuScreen) 2025-12-02 04:40:31.253 - Main Thread -> [UI:Screens]: Info: OnTransitionStarted(LoadMenuScreen, Opening) 2025-12-02 04:40:31.304 - Main Thread -> [UI:Screens]: Info: OnTransitionCompleted(MainMenuScreen, Closing) 2025-12-02 04:40:31.304 - Main Thread -> [UI:Screens]: Info: FinalizeClose(MainMenuScreen) 2025-12-02 04:40:31.372 - Main Thread -> [UI:Screens]: Info: OnTransitionCompleted(LoadMenuScreen, Opening) 2025-12-02 04:40:31.372 - Main Thread -> [UI:Screens]: Info: FinalizeOpen(LoadMenuScreen) 2025-12-02 04:40:44.024 - VRAGE Watchdog Worker -> [Watchdog]: The application froze with freeze type MainThreadFreeze. Capturing dump. 2025-12-02 04:40:55.953 - Main Thread -> [UI:Screens]: Info: AddScreen(SaveSettingsScreen) 2025-12-02 04:40:55.997 - Main Thread -> [UI:Screens]: Info: PinScreenResources(SaveSettingsScreen) 2025-12-02 04:40:55.997 - Main Thread -> [UI:Screens]: Info: RemoveScreen(LoadMenuScreen, hideOnly: True, terminateNow: False, skipReactivate: True) 2025-12-02 04:40:55.997 - Main Thread -> [UI:Screens]: Info: StartTransitionToClose(LoadMenuScreen) 2025-12-02 04:40:55.997 - Main Thread -> [UI:Screens]: Info: OnTransitionStarted(LoadMenuScreen, Closing) 2025-12-02 04:40:55.997 - Main Thread -> [UI:Screens]: Info: PostResourcePin(SaveSettingsScreen) 2025-12-02 04:40:55.997 - Main Thread -> [UI:Screens]: Info: StartTransitionToOpen(SaveSettingsScreen) 2025-12-02 04:40:55.997 - Main Thread -> [UI:Screens]: Info: OnTransitionStarted(SaveSettingsScreen, Opening) 2025-12-02 04:40:56.000 - Main Thread -> [UI:Screens]: Info: Finished loading resources for SaveSettingsScreen 2025-12-02 04:40:56.000 - Main Thread -> [UI:Screens]: Info: PostResourcePin(SaveSettingsScreen) 2025-12-02 04:40:56.095 - Main Thread -> [UI:Screens]: Info: OnTransitionCompleted(LoadMenuScreen, Closing) 2025-12-02 04:40:56.095 - Main Thread -> [UI:Screens]: Info: FinalizeClose(LoadMenuScreen) 2025-12-02 04:40:56.095 - Main Thread -> [UI:Screens]: Info: OnTransitionCompleted(SaveSettingsScreen, Opening) 2025-12-02 04:40:56.095 - Main Thread -> [UI:Screens]: Info: FinalizeOpen(SaveSettingsScreen) 2025-12-02 04:40:56.562 - VRAGE Watchdog Worker -> [Watchdog]: Releasing the freeze dump MainThreadFreeze in favor of starting the state Pulsing 2025-12-02 04:41:22.036 - Main Thread -> [UI:Screens]: Info: RemoveScreen(SaveSettingsScreen, hideOnly: False, terminateNow: False, skipReactivate: False) 2025-12-02 04:41:22.036 - Main Thread -> [UI:Screens]: Info: StartTransitionToClose(SaveSettingsScreen) 2025-12-02 04:41:22.037 - Main Thread -> [UI:Screens]: Info: AddScreen(LoadMenuScreen) 2025-12-02 04:41:22.037 - Main Thread -> [UI:Screens]: Info: PinScreenResources(LoadMenuScreen) 2025-12-02 04:41:22.037 - Main Thread -> [UI:Screens]: Info: PostResourcePin(LoadMenuScreen) 2025-12-02 04:41:22.037 - Main Thread -> [UI:Screens]: Info: StartTransitionToOpen(LoadMenuScreen) 2025-12-02 04:41:22.037 - Main Thread -> [UI:Screens]: Info: OnTransitionStarted(LoadMenuScreen, Opening) 2025-12-02 04:41:22.037 - Main Thread -> [UI:Screens]: Info: OnTransitionStarted(SaveSettingsScreen, Closing) 2025-12-02 04:41:22.159 - Main Thread -> [UI:Screens]: Info: OnTransitionCompleted(SaveSettingsScreen, Closing) 2025-12-02 04:41:22.159 - Main Thread -> [UI:Screens]: Info: FinalizeClose(SaveSettingsScreen) 2025-12-02 04:41:22.159 - Main Thread -> [UI:Screens]: Info: ClearScreenPinningResources SaveSettingsScreen 2025-12-02 04:41:22.165 - Main Thread -> [UI:Screens]: Info: OnTransitionCompleted(LoadMenuScreen, Opening) 2025-12-02 04:41:22.165 - Main Thread -> [UI:Screens]: Info: FinalizeOpen(LoadMenuScreen) 2025-12-02 04:41:24.790 - Main Thread -> [UI:Screens]: Info: RemoveScreen(LoadMenuScreen, hideOnly: False, terminateNow: False, skipReactivate: False) 2025-12-02 04:41:24.790 - Main Thread -> [UI:Screens]: Info: StartTransitionToClose(LoadMenuScreen) 2025-12-02 04:41:24.790 - Main Thread -> [UI:Screens]: Info: AddScreen(MainMenuScreen) 2025-12-02 04:41:24.790 - Main Thread -> [UI:Screens]: Info: PinScreenResources(MainMenuScreen) 2025-12-02 04:41:24.790 - Main Thread -> [UI:Screens]: Info: PostResourcePin(MainMenuScreen) 2025-12-02 04:41:24.790 - Main Thread -> [UI:Screens]: Info: StartTransitionToOpen(MainMenuScreen) 2025-12-02 04:41:24.795 - Main Thread -> [UI:Screens]: Info: OnTransitionStarted(MainMenuScreen, Opening) 2025-12-02 04:41:24.795 - Main Thread -> [UI:Screens]: Info: OnTransitionStarted(LoadMenuScreen, Closing) 2025-12-02 04:41:24.797 - Main Thread -> LOADING_BEGIN|Session 2025-12-02 04:41:24.797 - Main Thread -> [UI:Screens]: Info: OnTransitionCompleted(LoadMenuScreen, Closing) 2025-12-02 04:41:24.797 - Main Thread -> [UI:Screens]: Info: FinalizeClose(LoadMenuScreen) 2025-12-02 04:41:24.797 - Main Thread -> [UI:Screens]: Info: ClearScreenPinningResources LoadMenuScreen 2025-12-02 04:41:24.800 - Main Thread -> [UI:Screens]: Info: OnTransitionCompleted(MainMenuScreen, Opening) 2025-12-02 04:41:24.800 - Main Thread -> [UI:Screens]: Info: FinalizeOpen(MainMenuScreen) 2025-12-02 04:41:24.800 - Main Thread -> [UI:Screens]: Info: RemoveScreen(NotificationsScreen, hideOnly: False, terminateNow: True, skipReactivate: False) 2025-12-02 04:41:24.800 - Main Thread -> [UI:Screens]: Info: FinalizeClose(NotificationsScreen) 2025-12-02 04:41:24.800 - Main Thread -> [UI:Screens]: Info: ClearScreenPinningResources NotificationsScreen 2025-12-02 04:41:24.808 - Main Thread -> [UI:Screens]: Info: RemoveScreen(MainMenuScreen, hideOnly: False, terminateNow: True, skipReactivate: False) 2025-12-02 04:41:24.808 - Main Thread -> [UI:Screens]: Info: FinalizeClose(MainMenuScreen) 2025-12-02 04:41:24.808 - Main Thread -> [UI:Screens]: Info: ClearScreenPinningResources MainMenuScreen 2025-12-02 04:41:24.809 - Main Thread -> [UI:Screens]: Info: RemoveScreen(MainMenuBackgroundScreen, hideOnly: False, terminateNow: True, skipReactivate: False) 2025-12-02 04:41:24.809 - Main Thread -> [UI:Screens]: Info: FinalizeClose(MainMenuBackgroundScreen) 2025-12-02 04:41:24.809 - Main Thread -> [UI:Screens]: Info: ClearScreenPinningResources MainMenuBackgroundScreen 2025-12-02 04:41:24.811 - Main Thread -> [UI:Screens]: Info: AddScreen(LoadingTransitionScreen) 2025-12-02 04:41:24.818 - Main Thread -> [UI:Screens]: Info: PinScreenResources(LoadingTransitionScreen) 2025-12-02 04:41:24.818 - Main Thread -> [UI:Screens]: Info: Adding property 'Background' @ '$LoadingTransitionScreenViewModel to pin list. 2025-12-02 04:41:25.076 - Main Thread -> [UI:Screens]: Info: Finished loading resources for LoadingTransitionScreen 2025-12-02 04:41:25.076 - Main Thread -> [UI:Screens]: Info: PostResourcePin(LoadingTransitionScreen) 2025-12-02 04:41:25.076 - Main Thread -> [UI:Screens]: Info: StartTransitionToOpen(LoadingTransitionScreen) 2025-12-02 04:41:25.076 - Main Thread -> [UI:Screens]: Info: OnTransitionStarted(LoadingTransitionScreen, Opening) 2025-12-02 04:41:25.093 - Main Thread -> [UI:Screens]: Info: OnTransitionCompleted(LoadingTransitionScreen, Opening) 2025-12-02 04:41:25.093 - Main Thread -> [UI:Screens]: Info: FinalizeOpen(LoadingTransitionScreen) 2025-12-02 04:41:25.326 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2025-12-02 04:41:25.327 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent started 2025-12-02 04:41:25.327 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent done 2025-12-02 04:41:25.327 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2025-12-02 04:41:25.327 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2025-12-02 04:41:25.327 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2025-12-02 04:41:25.781 - Main Thread -> GameCoreScene UnloadAllScenes Done 2025-12-02 04:41:25.781 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2025-12-02 04:41:25.781 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2025-12-02 04:41:25.781 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2025-12-02 04:41:25.781 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2025-12-02 04:41:26.181 - Main Thread -> GameCoreScene UnloadAllScenes Done 2025-12-02 04:41:26.191 - Main Thread -> PreDestructor of entity's Game Server component AssetJournalComponent started 2025-12-02 04:41:26.191 - Main Thread -> PreDestructor of entity's Game Server component AssetJournalComponent done 2025-12-02 04:41:26.191 - Main Thread -> Destructor of entity's Game Server component WorldSessionComponent started 2025-12-02 04:41:26.191 - Main Thread -> Destructor of entity's Game Server component WorldSessionComponent done 2025-12-02 04:41:26.191 - Main Thread -> Destructor of entity's Game Server component AutoPauseWorldComponent started 2025-12-02 04:41:26.191 - Main Thread -> Destructor of entity's Game Server component AutoPauseWorldComponent done 2025-12-02 04:41:26.192 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToGame(Keen.VRage.DCS.Builders.EntityBuilder?, Keen.VRage.DCS.Builders.EntityBuilder?) has thrown an exception. 2025-12-02 04:41:26.192 - Main Thread -> Info: Unawaited exception: System.Exception: Failed to allocate 00000000-0000-0000-0000-000000000000 (Game Server) ---> System.ArgumentException: An item with the same key has already been added. Key: Keen.VRage.Core.Game.GameSystems.Observers.IObservers at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior) at Keen.VRage.Library.Utils.ServiceLocatorContext.Builder.Add[T](T service) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.InProcessGameServicesComponent.ConfigureSession(SessionBuilder sessionBuilder) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass53_0.b__0(ISessionConfigurator c) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.ForEach[TFeature](Action`1 action, Boolean reverse) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.InitAsync(WorldSessionComponentObjectBuilder ob) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Init(WorldSessionComponentObjectBuilder ob) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|11_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass11_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntityBuilder.BuildOne() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.AsyncInstantiate(EntityBuilder builder) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToGame(Nullable`1 gameServer, Nullable`1 gameClient) 2025-12-02 04:41:26.192 - Main Thread -> Error: Loading of save 'Welcome To Verdure 1' ended with exception. 2025-12-02 04:41:26.193 - Main Thread -> Exception occurred: System.Exception: Failed to allocate 00000000-0000-0000-0000-000000000000 (Game Server) ---> System.ArgumentException: An item with the same key has already been added. Key: Keen.VRage.Core.Game.GameSystems.Observers.IObservers at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior) at Keen.VRage.Library.Utils.ServiceLocatorContext.Builder.Add[T](T service) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.InProcessGameServicesComponent.ConfigureSession(SessionBuilder sessionBuilder) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass53_0.b__0(ISessionConfigurator c) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.ForEach[TFeature](Action`1 action, Boolean reverse) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.InitAsync(WorldSessionComponentObjectBuilder ob) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Init(WorldSessionComponentObjectBuilder ob) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|11_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass11_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntityBuilder.BuildOne() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.AsyncInstantiate(EntityBuilder builder) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToGame(Nullable`1 gameServer, Nullable`1 gameClient) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.GameAppComponent.TransitionToGame(Nullable`1 server, Nullable`1 client, String displayName) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.GameAppComponent.BuildAndRunSinglePlayerGame(Boolean buildDefaultObjects, Boolean isMission, Nullable`1 saveToLoad, Nullable`1 backupId, String overrideDisplayName, ModList overrideModList, Boolean detachFromSaveContainer) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.GameAppComponent.LoadGameAsync(WorldLoadArgs args) 2025-12-02 04:41:26.193 - Main Thread -> InnerException: 2025-12-02 04:41:26.193 - Main Thread -> Exception occurred: System.ArgumentException: An item with the same key has already been added. Key: Keen.VRage.Core.Game.GameSystems.Observers.IObservers at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior) at Keen.VRage.Library.Utils.ServiceLocatorContext.Builder.Add[T](T service) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.InProcessGameServicesComponent.ConfigureSession(SessionBuilder sessionBuilder) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass53_0.b__0(ISessionConfigurator c) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.ForEach[TFeature](Action`1 action, Boolean reverse) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.InitAsync(WorldSessionComponentObjectBuilder ob) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Init(WorldSessionComponentObjectBuilder ob) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|11_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass11_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) 2025-12-02 04:41:26.193 - Main Thread -> LOADING_TIME|Session|1396.2349 2025-12-02 04:41:26.193 - Main Thread -> [UI:Screens]: Info: RemoveScreen(LoadingTransitionScreen, hideOnly: False, terminateNow: False, skipReactivate: False) 2025-12-02 04:41:26.193 - Main Thread -> [UI:Screens]: Info: StartTransitionToClose(LoadingTransitionScreen) 2025-12-02 04:41:26.193 - Main Thread -> [UI:Screens]: Info: OnTransitionStarted(LoadingTransitionScreen, Closing) 2025-12-02 04:41:26.194 - Main Thread -> [UI:Screens]: Info: AddScreen(DialogPresenterScreen) 2025-12-02 04:41:26.200 - Main Thread -> [UI:Screens]: Info: PinScreenResources(DialogPresenterScreen) 2025-12-02 04:41:26.200 - Main Thread -> [UI:Screens]: Info: PostResourcePin(DialogPresenterScreen) 2025-12-02 04:41:26.200 - Main Thread -> [UI:Screens]: Info: StartTransitionToOpen(DialogPresenterScreen) 2025-12-02 04:41:26.200 - Main Thread -> [UI:Screens]: Info: OnTransitionStarted(DialogPresenterScreen, Opening) 2025-12-02 04:41:26.201 - Main Thread -> [UI:Screens]: Info: OnTransitionCompleted(LoadingTransitionScreen, Closing) 2025-12-02 04:41:26.201 - Main Thread -> [UI:Screens]: Info: FinalizeClose(LoadingTransitionScreen) 2025-12-02 04:41:26.201 - Main Thread -> [UI:Screens]: Info: ClearScreenPinningResources LoadingTransitionScreen 2025-12-02 04:41:26.307 - Main Thread -> [UI:Screens]: Info: OnTransitionCompleted(DialogPresenterScreen, Opening) 2025-12-02 04:41:26.307 - Main Thread -> [UI:Screens]: Info: FinalizeOpen(DialogPresenterScreen) 2025-12-02 04:41:26.610 - Render thread -> Assertion Failure: CPU throttling detected: 0.499853 CPU frequency, 16.0295ms delta time, 69.0316ms average delta time, max measured throttling 1 at C:\BuildAgent\work\69bb80d299a8d741\KeenSWH\Stable_VS2\VRage\Sources\Render\VRage.Render12\Core\Systems\FramePacer.cs:272 il offset: 322 at Keen.VRage.Render12.Core.Systems.FramePacer.CPUThrottlingDetection.Detect(TimeSpan deltaTime, TimeSpan averageDeltaTime) at Keen.VRage.Render.EngineComponents.RenderEngineComponent.<>c__DisplayClass102_0.b__0(TimeSpan t) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Render.EngineComponents.RenderEngineComponent.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) 2025-12-02 04:41:28.849 - Main Thread -> [UI:Screens]: Info: RemoveScreen(DialogPresenterScreen, hideOnly: False, terminateNow: False, skipReactivate: False) 2025-12-02 04:41:28.849 - Main Thread -> [UI:Screens]: Info: StartTransitionToClose(DialogPresenterScreen) 2025-12-02 04:41:28.849 - Main Thread -> [UI:Screens]: Info: OnTransitionStarted(DialogPresenterScreen, Closing) 2025-12-02 04:41:28.849 - Main Thread -> LOADING_BEGIN|ReturnToMenu 2025-12-02 04:41:28.849 - Main Thread -> [UI:Screens]: Info: OnTransitionCompleted(DialogPresenterScreen, Closing) 2025-12-02 04:41:28.849 - Main Thread -> [UI:Screens]: Info: FinalizeClose(DialogPresenterScreen) 2025-12-02 04:41:28.849 - Main Thread -> [UI:Screens]: Info: ClearScreenPinningResources DialogPresenterScreen 2025-12-02 04:41:29.083 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2025-12-02 04:41:29.083 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2025-12-02 04:41:29.083 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2025-12-02 04:41:29.083 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2025-12-02 04:41:29.485 - Main Thread -> GameCoreScene UnloadAllScenes Done 2025-12-02 04:41:29.486 - Main Thread -> [UI:Screens]: Info: AddScreen(MainMenuBackgroundScreen) 2025-12-02 04:41:29.487 - Main Thread -> [UI:Screens]: Info: PinScreenResources(MainMenuBackgroundScreen) 2025-12-02 04:41:29.487 - Main Thread -> [UI:Screens]: Info: PostResourcePin(MainMenuBackgroundScreen) 2025-12-02 04:41:29.487 - Main Thread -> [UI:Screens]: Info: StartTransitionToOpen(MainMenuBackgroundScreen) 2025-12-02 04:41:29.487 - Main Thread -> [UI:Screens]: Info: FinalizeOpen(MainMenuBackgroundScreen) 2025-12-02 04:41:29.488 - Main Thread -> [UI:Screens]: Info: AddScreen(MainMenuScreen) 2025-12-02 04:41:29.511 - Main Thread -> [UI:Screens]: Info: PinScreenResources(MainMenuScreen) 2025-12-02 04:41:29.511 - Main Thread -> [UI:Screens]: Info: AddScreen(NotificationsScreen) 2025-12-02 04:41:29.512 - Main Thread -> [UI:Screens]: Info: PinScreenResources(NotificationsScreen) 2025-12-02 04:41:29.512 - Main Thread -> [UI:Screens]: Info: PostResourcePin(NotificationsScreen) 2025-12-02 04:41:29.512 - Main Thread -> [UI:Screens]: Info: StartTransitionToOpen(NotificationsScreen) 2025-12-02 04:41:29.512 - Main Thread -> [UI:Screens]: Info: OnTransitionStarted(NotificationsScreen, Opening) 2025-12-02 04:41:29.528 - Main Thread -> [UI:Screens]: Info: Finished loading resources for MainMenuBackgroundScreen 2025-12-02 04:41:29.528 - Main Thread -> [UI:Screens]: Info: PostResourcePin(MainMenuBackgroundScreen) 2025-12-02 04:41:29.528 - Main Thread -> [UI:Screens]: Info: StartTransitionToOpen(MainMenuBackgroundScreen) 2025-12-02 04:41:29.528 - Main Thread -> [UI:Screens]: Info: OnTransitionStarted(MainMenuBackgroundScreen, Opening) 2025-12-02 04:41:29.528 - Main Thread -> [UI:Screens]: Info: Finished loading resources for MainMenuScreen 2025-12-02 04:41:29.528 - Main Thread -> [UI:Screens]: Info: PostResourcePin(MainMenuScreen) 2025-12-02 04:41:29.528 - Main Thread -> [UI:Screens]: Info: StartTransitionToOpen(MainMenuScreen) 2025-12-02 04:41:29.532 - Main Thread -> [UI:Screens]: Info: FinalizeOpen(MainMenuScreen) 2025-12-02 04:41:29.533 - Main Thread -> LOADING_TIME|ReturnToMenu|683.8025 2025-12-02 04:41:29.619 - Main Thread -> [UI:Screens]: Info: OnTransitionCompleted(NotificationsScreen, Opening) 2025-12-02 04:41:29.619 - Main Thread -> [UI:Screens]: Info: FinalizeOpen(NotificationsScreen) 2025-12-02 04:41:29.637 - Main Thread -> [UI:Screens]: Info: OnTransitionCompleted(MainMenuBackgroundScreen, Opening) 2025-12-02 04:41:29.637 - Main Thread -> [UI:Screens]: Info: FinalizeOpen(MainMenuBackgroundScreen) 2025-12-02 04:41:31.220 - Main Thread -> LOADING_BEGIN|Session 2025-12-02 04:41:31.220 - Main Thread -> [UI:Screens]: Info: RemoveScreen(NotificationsScreen, hideOnly: False, terminateNow: True, skipReactivate: False) 2025-12-02 04:41:31.220 - Main Thread -> [UI:Screens]: Info: FinalizeClose(NotificationsScreen) 2025-12-02 04:41:31.220 - Main Thread -> [UI:Screens]: Info: ClearScreenPinningResources NotificationsScreen 2025-12-02 04:41:31.221 - Main Thread -> [UI:Screens]: Info: RemoveScreen(MainMenuScreen, hideOnly: False, terminateNow: True, skipReactivate: False) 2025-12-02 04:41:31.221 - Main Thread -> [UI:Screens]: Info: FinalizeClose(MainMenuScreen) 2025-12-02 04:41:31.221 - Main Thread -> [UI:Screens]: Info: ClearScreenPinningResources MainMenuScreen 2025-12-02 04:41:31.223 - Main Thread -> [UI:Screens]: Info: RemoveScreen(MainMenuBackgroundScreen, hideOnly: False, terminateNow: True, skipReactivate: False) 2025-12-02 04:41:31.223 - Main Thread -> [UI:Screens]: Info: FinalizeClose(MainMenuBackgroundScreen) 2025-12-02 04:41:31.223 - Main Thread -> [UI:Screens]: Info: ClearScreenPinningResources MainMenuBackgroundScreen 2025-12-02 04:41:31.224 - Main Thread -> [UI:Screens]: Info: AddScreen(LoadingTransitionScreen) 2025-12-02 04:41:31.232 - Main Thread -> [UI:Screens]: Info: PinScreenResources(LoadingTransitionScreen) 2025-12-02 04:41:31.232 - Main Thread -> [UI:Screens]: Info: Adding property 'Background' @ '$LoadingTransitionScreenViewModel to pin list. 2025-12-02 04:41:31.586 - Main Thread -> [UI:Screens]: Info: Finished loading resources for LoadingTransitionScreen 2025-12-02 04:41:31.586 - Main Thread -> [UI:Screens]: Info: PostResourcePin(LoadingTransitionScreen) 2025-12-02 04:41:31.586 - Main Thread -> [UI:Screens]: Info: StartTransitionToOpen(LoadingTransitionScreen) 2025-12-02 04:41:31.586 - Main Thread -> [UI:Screens]: Info: OnTransitionStarted(LoadingTransitionScreen, Opening) 2025-12-02 04:41:31.603 - Main Thread -> [UI:Screens]: Info: OnTransitionCompleted(LoadingTransitionScreen, Opening) 2025-12-02 04:41:31.603 - Main Thread -> [UI:Screens]: Info: FinalizeOpen(LoadingTransitionScreen) 2025-12-02 04:41:31.836 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2025-12-02 04:41:31.836 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent started 2025-12-02 04:41:31.836 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent done 2025-12-02 04:41:31.836 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2025-12-02 04:41:31.836 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2025-12-02 04:41:31.836 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2025-12-02 04:41:32.234 - Main Thread -> GameCoreScene UnloadAllScenes Done 2025-12-02 04:41:32.234 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2025-12-02 04:41:32.234 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2025-12-02 04:41:32.234 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2025-12-02 04:41:32.234 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2025-12-02 04:41:32.627 - Main Thread -> GameCoreScene UnloadAllScenes Done 2025-12-02 04:41:32.633 - Main Thread -> PreDestructor of entity's Game Server component AssetJournalComponent started 2025-12-02 04:41:32.633 - Main Thread -> PreDestructor of entity's Game Server component AssetJournalComponent done 2025-12-02 04:41:32.633 - Main Thread -> Destructor of entity's Game Server component WorldSessionComponent started 2025-12-02 04:41:32.633 - Main Thread -> Destructor of entity's Game Server component WorldSessionComponent done 2025-12-02 04:41:32.633 - Main Thread -> Destructor of entity's Game Server component AutoPauseWorldComponent started 2025-12-02 04:41:32.633 - Main Thread -> Destructor of entity's Game Server component AutoPauseWorldComponent done 2025-12-02 04:41:32.634 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToGame(Keen.VRage.DCS.Builders.EntityBuilder?, Keen.VRage.DCS.Builders.EntityBuilder?) has thrown an exception. 2025-12-02 04:41:32.634 - Main Thread -> Info: Unawaited exception: System.Exception: Failed to allocate 00000000-0000-0000-0000-000000000000 (Game Server) ---> System.ArgumentException: An item with the same key has already been added. Key: Keen.VRage.Core.Game.GameSystems.Observers.IObservers at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior) at Keen.VRage.Library.Utils.ServiceLocatorContext.Builder.Add[T](T service) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.InProcessGameServicesComponent.ConfigureSession(SessionBuilder sessionBuilder) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass53_0.b__0(ISessionConfigurator c) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.ForEach[TFeature](Action`1 action, Boolean reverse) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.InitAsync(WorldSessionComponentObjectBuilder ob) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Init(WorldSessionComponentObjectBuilder ob) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|11_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass11_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntityBuilder.BuildOne() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.AsyncInstantiate(EntityBuilder builder) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToGame(Nullable`1 gameServer, Nullable`1 gameClient) 2025-12-02 04:41:32.634 - Main Thread -> Error: Loading of save 'Welcome To Verdure 1' ended with exception. 2025-12-02 04:41:32.635 - Main Thread -> Exception occurred: System.Exception: Failed to allocate 00000000-0000-0000-0000-000000000000 (Game Server) ---> System.ArgumentException: An item with the same key has already been added. Key: Keen.VRage.Core.Game.GameSystems.Observers.IObservers at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior) at Keen.VRage.Library.Utils.ServiceLocatorContext.Builder.Add[T](T service) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.InProcessGameServicesComponent.ConfigureSession(SessionBuilder sessionBuilder) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass53_0.b__0(ISessionConfigurator c) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.ForEach[TFeature](Action`1 action, Boolean reverse) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.InitAsync(WorldSessionComponentObjectBuilder ob) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Init(WorldSessionComponentObjectBuilder ob) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|11_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass11_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntityBuilder.BuildOne() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.AsyncInstantiate(EntityBuilder builder) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToGame(Nullable`1 gameServer, Nullable`1 gameClient) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.GameAppComponent.TransitionToGame(Nullable`1 server, Nullable`1 client, String displayName) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.GameAppComponent.BuildAndRunSinglePlayerGame(Boolean buildDefaultObjects, Boolean isMission, Nullable`1 saveToLoad, Nullable`1 backupId, String overrideDisplayName, ModList overrideModList, Boolean detachFromSaveContainer) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.GameAppComponent.LoadGameAsync(WorldLoadArgs args) 2025-12-02 04:41:32.635 - Main Thread -> InnerException: 2025-12-02 04:41:32.635 - Main Thread -> Exception occurred: System.ArgumentException: An item with the same key has already been added. Key: Keen.VRage.Core.Game.GameSystems.Observers.IObservers at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior) at Keen.VRage.Library.Utils.ServiceLocatorContext.Builder.Add[T](T service) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.InProcessGameServicesComponent.ConfigureSession(SessionBuilder sessionBuilder) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass53_0.b__0(ISessionConfigurator c) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.ForEach[TFeature](Action`1 action, Boolean reverse) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.InitAsync(WorldSessionComponentObjectBuilder ob) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Init(WorldSessionComponentObjectBuilder ob) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|11_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass11_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) 2025-12-02 04:41:32.635 - Main Thread -> LOADING_TIME|Session|1415.1037 2025-12-02 04:41:32.635 - Main Thread -> [UI:Screens]: Info: RemoveScreen(LoadingTransitionScreen, hideOnly: False, terminateNow: False, skipReactivate: False) 2025-12-02 04:41:32.635 - Main Thread -> [UI:Screens]: Info: StartTransitionToClose(LoadingTransitionScreen) 2025-12-02 04:41:32.635 - Main Thread -> [UI:Screens]: Info: OnTransitionStarted(LoadingTransitionScreen, Closing) 2025-12-02 04:41:32.635 - Main Thread -> [UI:Screens]: Info: AddScreen(DialogPresenterScreen) 2025-12-02 04:41:32.639 - Main Thread -> [UI:Screens]: Info: PinScreenResources(DialogPresenterScreen) 2025-12-02 04:41:32.639 - Main Thread -> [UI:Screens]: Info: PostResourcePin(DialogPresenterScreen) 2025-12-02 04:41:32.639 - Main Thread -> [UI:Screens]: Info: StartTransitionToOpen(DialogPresenterScreen) 2025-12-02 04:41:32.640 - Main Thread -> [UI:Screens]: Info: OnTransitionStarted(DialogPresenterScreen, Opening) 2025-12-02 04:41:32.641 - Main Thread -> [UI:Screens]: Info: OnTransitionCompleted(LoadingTransitionScreen, Closing) 2025-12-02 04:41:32.641 - Main Thread -> [UI:Screens]: Info: FinalizeClose(LoadingTransitionScreen) 2025-12-02 04:41:32.641 - Main Thread -> [UI:Screens]: Info: ClearScreenPinningResources LoadingTransitionScreen 2025-12-02 04:41:32.746 - Main Thread -> [UI:Screens]: Info: OnTransitionCompleted(DialogPresenterScreen, Opening) 2025-12-02 04:41:32.746 - Main Thread -> [UI:Screens]: Info: FinalizeOpen(DialogPresenterScreen) 2025-12-02 04:41:34.429 - Main Thread -> [UI:Screens]: Info: RemoveScreen(DialogPresenterScreen, hideOnly: False, terminateNow: False, skipReactivate: False) 2025-12-02 04:41:34.429 - Main Thread -> [UI:Screens]: Info: StartTransitionToClose(DialogPresenterScreen) 2025-12-02 04:41:34.429 - Main Thread -> [UI:Screens]: Info: OnTransitionStarted(DialogPresenterScreen, Closing) 2025-12-02 04:41:34.429 - Main Thread -> LOADING_BEGIN|ReturnToMenu 2025-12-02 04:41:34.429 - Main Thread -> [UI:Screens]: Info: OnTransitionCompleted(DialogPresenterScreen, Closing) 2025-12-02 04:41:34.429 - Main Thread -> [UI:Screens]: Info: FinalizeClose(DialogPresenterScreen) 2025-12-02 04:41:34.429 - Main Thread -> [UI:Screens]: Info: ClearScreenPinningResources DialogPresenterScreen 2025-12-02 04:41:34.662 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2025-12-02 04:41:34.662 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2025-12-02 04:41:34.662 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2025-12-02 04:41:34.662 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2025-12-02 04:41:35.056 - Main Thread -> GameCoreScene UnloadAllScenes Done 2025-12-02 04:41:35.056 - Main Thread -> [UI:Screens]: Info: AddScreen(MainMenuBackgroundScreen) 2025-12-02 04:41:35.057 - Main Thread -> [UI:Screens]: Info: PinScreenResources(MainMenuBackgroundScreen) 2025-12-02 04:41:35.057 - Main Thread -> [UI:Screens]: Info: PostResourcePin(MainMenuBackgroundScreen) 2025-12-02 04:41:35.057 - Main Thread -> [UI:Screens]: Info: StartTransitionToOpen(MainMenuBackgroundScreen) 2025-12-02 04:41:35.057 - Main Thread -> [UI:Screens]: Info: FinalizeOpen(MainMenuBackgroundScreen) 2025-12-02 04:41:35.058 - Main Thread -> [UI:Screens]: Info: AddScreen(MainMenuScreen) 2025-12-02 04:41:35.081 - Main Thread -> [UI:Screens]: Info: PinScreenResources(MainMenuScreen) 2025-12-02 04:41:35.081 - Main Thread -> [UI:Screens]: Info: AddScreen(NotificationsScreen) 2025-12-02 04:41:35.082 - Main Thread -> [UI:Screens]: Info: PinScreenResources(NotificationsScreen) 2025-12-02 04:41:35.082 - Main Thread -> [UI:Screens]: Info: PostResourcePin(NotificationsScreen) 2025-12-02 04:41:35.082 - Main Thread -> [UI:Screens]: Info: StartTransitionToOpen(NotificationsScreen) 2025-12-02 04:41:35.082 - Main Thread -> [UI:Screens]: Info: OnTransitionStarted(NotificationsScreen, Opening) 2025-12-02 04:41:35.154 - Main Thread -> [UI:Screens]: Info: Finished loading resources for MainMenuBackgroundScreen 2025-12-02 04:41:35.154 - Main Thread -> [UI:Screens]: Info: PostResourcePin(MainMenuBackgroundScreen) 2025-12-02 04:41:35.154 - Main Thread -> [UI:Screens]: Info: StartTransitionToOpen(MainMenuBackgroundScreen) 2025-12-02 04:41:35.154 - Main Thread -> [UI:Screens]: Info: OnTransitionStarted(MainMenuBackgroundScreen, Opening) 2025-12-02 04:41:35.154 - Main Thread -> [UI:Screens]: Info: Finished loading resources for MainMenuScreen 2025-12-02 04:41:35.154 - Main Thread -> [UI:Screens]: Info: PostResourcePin(MainMenuScreen) 2025-12-02 04:41:35.154 - Main Thread -> [UI:Screens]: Info: StartTransitionToOpen(MainMenuScreen) 2025-12-02 04:41:35.158 - Main Thread -> [UI:Screens]: Info: FinalizeOpen(MainMenuScreen) 2025-12-02 04:41:35.171 - Main Thread -> LOADING_TIME|ReturnToMenu|741.7198 2025-12-02 04:41:35.205 - Main Thread -> [UI:Screens]: Info: OnTransitionCompleted(NotificationsScreen, Opening) 2025-12-02 04:41:35.206 - Main Thread -> [UI:Screens]: Info: FinalizeOpen(NotificationsScreen) 2025-12-02 04:41:35.278 - Main Thread -> [UI:Screens]: Info: OnTransitionCompleted(MainMenuBackgroundScreen, Opening) 2025-12-02 04:41:35.278 - Main Thread -> [UI:Screens]: Info: FinalizeOpen(MainMenuBackgroundScreen) 2025-12-02 04:41:43.002 - Main Thread -> LOADING_BEGIN|ApplicationExit 2025-12-02 04:41:43.012 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent started 2025-12-02 04:41:43.012 - Main Thread -> [UI:Screens]: Info: RemoveScreen(NotificationsScreen, hideOnly: False, terminateNow: False, skipReactivate: False) 2025-12-02 04:41:43.012 - Main Thread -> [UI:Screens]: Info: StartTransitionToClose(NotificationsScreen) 2025-12-02 04:41:43.012 - Main Thread -> [UI:Screens]: Info: OnTransitionStarted(NotificationsScreen, Closing) 2025-12-02 04:41:43.012 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent done 2025-12-02 04:41:43.012 - Main Thread -> Destructor of entity's Game World Services component ArmorRenderMesherComponent started 2025-12-02 04:41:43.020 - Main Thread -> Destructor of entity's Game World Services component ArmorRenderMesherComponent done 2025-12-02 04:41:43.020 - Main Thread -> Destructor of entity's Game World Services component InProcessGameServicesComponent started 2025-12-02 04:41:43.020 - Main Thread -> Destructor of entity's Game World Services component InProcessGameServicesComponent done 2025-12-02 04:41:43.021 - Main Thread -> Assertion Failure: 'e' was not equal to '_worldServices' at C:\BuildAgent\work\69bb80d299a8d741\KeenSWH\Stable_VS2\Game2\Sources\Game2.Game\DefaultDefinitions\GameDataLoaderComponent.cs:144 il offset: 0 at Keen.Game2.Game.DefaultDefinitions.GameDataLoaderComponent.b__23_0(Entity e) at Keen.VRage.Library.Utils.EventBuffer.Invoke[T1](T1 arg1) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.OnBeforeEntityDestroyed(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.Dispose() at Keen.Game2.GameApp.Dispose(Boolean disposing) at Keen.VRage.Library.Utils.ManualSingleton`1.Dispose() at Keen.Game2.Program.Main(String[] args) 2025-12-02 04:41:43.021 - Main Thread -> Destructor of entity's Game World Services component ArmorRenderMesherComponent started 2025-12-02 04:41:43.023 - Main Thread -> Destructor of entity's Game World Services component ArmorRenderMesherComponent done 2025-12-02 04:41:43.023 - Main Thread -> Destructor of entity's Game World Services component InProcessGameServicesComponent started 2025-12-02 04:41:43.023 - Main Thread -> Destructor of entity's Game World Services component InProcessGameServicesComponent done 2025-12-02 04:41:43.023 - Main Thread -> Destructor of entity's Game World Data component ProjectLoaderComponent started 2025-12-02 04:41:43.028 - Main Thread -> Destructor of entity's Game World Data component ProjectLoaderComponent done 2025-12-02 04:41:43.028 - Main Thread -> Destructor of entity's Game World Data component PreloadDefinitionSetLoaderComponent started 2025-12-02 04:41:43.032 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Low RenderingDistance = Medium } 2025-12-02 04:41:43.125 - Main Thread -> Info: Audio Event Instance for snapshot:/MusicFadeOut not returned to pool 2025-12-02 04:41:43.337 - Main Thread -> Audio Event snapshot:/MusicFadeOut was created 2 times 2025-12-02 04:41:43.337 - Main Thread -> Audio Event event:/Music/MainMenu/MainMenu was created 4 times 2025-12-02 04:41:43.337 - Main Thread -> Audio Event event:/UI/HudMouseOver was created 62 times 2025-12-02 04:41:43.337 - Main Thread -> Audio Event event:/UI/HudClick was created 17 times 2025-12-02 04:41:43.337 - Main Thread -> [Audio]: Loading Audio Configuration 2025-12-02 04:41:43.384 - Main Thread -> [Audio]: Loading master bank. 2025-12-02 04:41:43.422 - Main Thread -> [Audio]: Loading bank c3bde898-0c5a-439c-8a4b-166b5b7428cd. 2025-12-02 04:41:43.475 - Main Thread -> [Audio]: Loading mod bank Master.strings.bank. 2025-12-02 04:41:43.500 - Main Thread -> [Audio]: Loading mod bank Ambience.bank. 2025-12-02 04:41:43.552 - Main Thread -> [Audio]: Loading mod bank Dialog.bank. 2025-12-02 04:41:43.591 - Main Thread -> [Audio]: Loading mod bank Music.bank. 2025-12-02 04:41:43.761 - Main Thread -> [Audio]: Loading mod bank SFX.bank. 2025-12-02 04:41:43.913 - Main Thread -> [Audio]: Reloading paths. 2025-12-02 04:41:43.915 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Low RenderingDistance = Medium } 2025-12-02 04:41:43.915 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Low RenderingDistance = Medium } 2025-12-02 04:41:43.931 - Main Thread -> Destructor of entity's Game World Data component PreloadDefinitionSetLoaderComponent done 2025-12-02 04:41:43.931 - Main Thread -> Destructor of entity's Game World Data Services component GameDataServicesComponent started 2025-12-02 04:41:43.965 - Main Thread -> Destructor of entity's Game World Data Services component GameDataServicesComponent done 2025-12-02 04:41:43.967 - Main Thread -> Destructor of entity's Game Client Services component SetupAnalyticsComponent started 2025-12-02 04:41:43.967 - Main Thread -> Destructor of entity's Game Client Services component SetupAnalyticsComponent done 2025-12-02 04:41:43.967 - Main Thread -> Destructor of entity's Game Client Services component UgcSubscriptionAnalyticsComponent started 2025-12-02 04:41:43.967 - Main Thread -> Destructor of entity's Game Client Services component UgcSubscriptionAnalyticsComponent done 2025-12-02 04:41:43.967 - Main Thread -> Destructor of entity's Game Client Services component UIAnalyticsComponent started 2025-12-02 04:41:43.968 - Main Thread -> Destructor of entity's Game Client Services component UIAnalyticsComponent done 2025-12-02 04:41:43.968 - Main Thread -> Destructor of entity's Game Client Services component InputGameComponent started 2025-12-02 04:41:43.968 - Main Thread -> Destructor of entity's Game Client Services component InputGameComponent done 2025-12-02 04:41:43.968 - Main Thread -> Destructor of entity's Game Client Services component SharedUIComponent started 2025-12-02 04:41:43.968 - Main Thread -> Destructor of entity's Game Client Services component SharedUIComponent done 2025-12-02 04:41:43.968 - Main Thread -> Destructor of entity's Core Game Data component ElasticAnalyticsReporterComponent started 2025-12-02 04:41:44.771 - Main Thread -> Destructor of entity's Core Game Data component ElasticAnalyticsReporterComponent done 2025-12-02 04:41:44.771 - Main Thread -> Destructor of entity's Core Game Data component AnalyticsManagerComponent started 2025-12-02 04:41:44.771 - Main Thread -> Destructor of entity's Core Game Data component AnalyticsManagerComponent done 2025-12-02 04:41:44.771 - Main Thread -> Destructor of entity's Core Game Data component GameDataLoaderComponent started 2025-12-02 04:41:44.771 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Low RenderingDistance = Medium } 2025-12-02 04:41:44.772 - Main Thread -> Adjusting Main Memory Streaming Budget to 2,143,728,896 bytes. 2025-12-02 04:41:44.773 - Main Thread -> Destructor of entity's Core Game Data component GameDataLoaderComponent done 2025-12-02 04:41:44.773 - Main Thread -> Destructor of entity's Core Game Data component GameWorldsComponent started 2025-12-02 04:41:44.773 - Main Thread -> Destructor of entity's Core Game Data component GameWorldsComponent done 2025-12-02 04:41:44.773 - Main Thread -> Destructor of entity's Core Game Systems component RecorderProviderComponent started 2025-12-02 04:41:44.773 - Main Thread -> Destructor of entity's Core Game Systems component RecorderProviderComponent done 2025-12-02 04:41:44.773 - Main Thread -> Destructor of entity's Core Game Systems component GameRuntimeDebugScreensComponent started 2025-12-02 04:41:44.775 - Main Thread -> Destructor of entity's Core Game Systems component GameRuntimeDebugScreensComponent done 2025-12-02 04:41:44.775 - Main Thread -> [VRAGE_CORE]: Disposing of the engine systems initiated. 2025-12-02 04:41:44.776 - Main Thread -> [VRAGE_CORE]: Disposing the engine entity. 2025-12-02 04:41:44.776 - Main Thread -> PreDestructor of entity's Engine component LibraryEngineComponent started 2025-12-02 04:41:44.776 - Main Thread -> PreDestructor of entity's Engine component LibraryEngineComponent done 2025-12-02 04:41:44.776 - Main Thread -> Destructor of entity's Engine component GameAppComponent started 2025-12-02 04:41:44.776 - Main Thread -> Destructor of entity's Engine component GameAppComponent done 2025-12-02 04:41:44.776 - Main Thread -> Destructor of entity's Engine component DebugMenuEngineComponent started 2025-12-02 04:41:44.777 - Main Thread -> Destructor of entity's Engine component DebugMenuEngineComponent done 2025-12-02 04:41:44.777 - Main Thread -> Destructor of entity's Engine component UIEngineComponent started 2025-12-02 04:41:44.779 - Main Thread -> [UI:Screens]: Info: FinalizeClose(MainMenuBackgroundScreen) 2025-12-02 04:41:44.779 - Main Thread -> [UI:Screens]: Info: ClearScreenPinningResources MainMenuBackgroundScreen 2025-12-02 04:41:44.780 - Main Thread -> [UI:Screens]: Info: FinalizeClose(NotificationsScreen) 2025-12-02 04:41:44.780 - Main Thread -> [UI:Screens]: Info: ClearScreenPinningResources NotificationsScreen 2025-12-02 04:41:44.780 - Main Thread -> [UI:Screens]: Info: FinalizeClose(WatermarkOverlayScreen) 2025-12-02 04:41:44.780 - Main Thread -> [UI:Screens]: Info: ClearScreenPinningResources WatermarkOverlayScreen 2025-12-02 04:41:44.780 - Main Thread -> [UI:Screens]: Info: FinalizeClose(MainMenuScreen) 2025-12-02 04:41:44.780 - Main Thread -> [UI:Screens]: Info: ClearScreenPinningResources MainMenuScreen 2025-12-02 04:41:44.784 - Main Thread -> Destructor of entity's Engine component UIEngineComponent done 2025-12-02 04:41:44.784 - Main Thread -> Destructor of entity's Engine component InputTextFilterComponent started 2025-12-02 04:41:44.785 - Main Thread -> Destructor of entity's Engine component InputTextFilterComponent done 2025-12-02 04:41:44.785 - Main Thread -> Destructor of entity's Engine component InputEngineComponent started 2025-12-02 04:41:44.785 - Main Thread -> Destructor of entity's Engine component InputEngineComponent done 2025-12-02 04:41:44.785 - Main Thread -> Destructor of entity's Engine component WinInputEngineComponent started 2025-12-02 04:41:44.787 - Main Thread -> Destructor of entity's Engine component WinInputEngineComponent done 2025-12-02 04:41:44.787 - Main Thread -> Destructor of entity's Engine component DebugDrawClientEngineComponent started 2025-12-02 04:41:44.788 - Main Thread -> Destructor of entity's Engine component DebugDrawClientEngineComponent done 2025-12-02 04:41:44.788 - Main Thread -> Destructor of entity's Engine component PhysicsDebugDrawEngineComponent started 2025-12-02 04:41:44.789 - Main Thread -> Destructor of entity's Engine component PhysicsDebugDrawEngineComponent done 2025-12-02 04:41:44.789 - Main Thread -> Destructor of entity's Engine component AsyncSubmissionManagerComponent started 2025-12-02 04:41:44.789 - Main Thread -> Destructor of entity's Engine component AsyncSubmissionManagerComponent done 2025-12-02 04:41:44.789 - Main Thread -> Destructor of entity's Engine component TriplanarMaterialsComponent started 2025-12-02 04:41:44.789 - Main Thread -> Destructor of entity's Engine component TriplanarMaterialsComponent done 2025-12-02 04:41:44.789 - Main Thread -> Destructor of entity's Engine component ArmorMaterialsComponent started 2025-12-02 04:41:44.789 - Main Thread -> Destructor of entity's Engine component ArmorMaterialsComponent done 2025-12-02 04:41:44.789 - Main Thread -> Destructor of entity's Engine component Render12EngineComponent started 2025-12-02 04:41:44.814 - Render thread -> VideoMemoryInfo report: Budget: 7,653,556,224.00 Bytes CurrentUsage: 1,654,837,248.00 Bytes AvailableForReservation: 3,960,995,840.00 Bytes CurrentReservation: 0.00 Bytes 2025-12-02 04:41:44.814 - Render thread -> Info: CoreSystems.Dispose - Entering 2025-12-02 04:41:44.820 - Render thread -> Info: CoreSystems.Dispose - All tasks in Render12 completed: True 2025-12-02 04:41:44.820 - Render thread -> CoreSystems.Dispose - Pre-RenderLifetime 2025-12-02 04:41:44.821 - Render thread -> CoreSystems.Dispose - Pre-GlobalMeshBuilder2D 2025-12-02 04:41:44.821 - Render thread -> CoreSystems.Dispose - Pre-DestroyEntityInternal 2025-12-02 04:41:44.822 - Render thread -> CoreSystems.Dispose - Post-Settings.PreDispose 2025-12-02 04:41:44.822 - Render thread -> CoreSystems.Dispose - Post-_listeners.Dispose 2025-12-02 04:41:44.823 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.FramePacer 2025-12-02 04:41:44.823 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2025-12-02 04:41:44.823 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2025-12-02 04:41:44.824 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2025-12-02 04:41:44.824 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2025-12-02 04:41:44.824 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2025-12-02 04:41:44.824 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2025-12-02 04:41:44.824 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2025-12-02 04:41:44.824 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.GrassRendering 2025-12-02 04:41:44.824 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.GrassGenerationCommandsCreationJob 2025-12-02 04:41:44.824 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Water.WaterMeshJob 2025-12-02 04:41:44.825 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Water.WaterEffects.WaterParticlesJob 2025-12-02 04:41:44.825 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleRenderingJob 2025-12-02 04:41:44.826 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.FlaresRenderingJob 2025-12-02 04:41:44.826 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.FlaresOcclusionJob 2025-12-02 04:41:44.826 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleLightingJob 2025-12-02 04:41:44.826 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleSimulationJob 2025-12-02 04:41:44.826 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleEmissionJob 2025-12-02 04:41:44.826 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleEmitterProcessingJob 2025-12-02 04:41:44.826 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.ScreenSpaceReflection.ScreenSpaceReflections 2025-12-02 04:41:44.826 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.CloudJob 2025-12-02 04:41:44.827 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Upsampling.UpsamplingJob 2025-12-02 04:41:44.827 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.CopyJob 2025-12-02 04:41:44.827 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.CopyJob 2025-12-02 04:41:44.827 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.LODStateUpdateJob 2025-12-02 04:41:44.827 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.LODStateUpdateJob 2025-12-02 04:41:44.827 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.TransparentPassJob 2025-12-02 04:41:44.827 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.HighlightJob 2025-12-02 04:41:44.827 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.UnlitPassJob 2025-12-02 04:41:44.827 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.DebugHistogramJob 2025-12-02 04:41:44.827 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.FXAAJob 2025-12-02 04:41:44.828 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.BloomJob 2025-12-02 04:41:44.828 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.EnvironmentProbeExposureJob 2025-12-02 04:41:44.828 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.EyeAdaptationJob 2025-12-02 04:41:44.828 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.HBAOJob 2025-12-02 04:41:44.828 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.TopMostPassJob 2025-12-02 04:41:44.828 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ResolveOITJob 2025-12-02 04:41:44.829 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.EnvironmentProbeBlending 2025-12-02 04:41:44.829 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CubeTextureMipMapGenerationJob 2025-12-02 04:41:44.829 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IndirectPlanetEnvironmentJob 2025-12-02 04:41:44.829 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.SkyboxMotionVectorsJob 2025-12-02 04:41:44.829 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.IndirectEnvironmentPassJob 2025-12-02 04:41:44.829 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.TransparentPassJob 2025-12-02 04:41:44.829 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.HologramPassJob 2025-12-02 04:41:44.829 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.LocalLightSortingPassJob 2025-12-02 04:41:44.830 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.DecalSortingPassJob 2025-12-02 04:41:44.830 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.GBufferDecalPassJob 2025-12-02 04:41:44.830 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.DeferredTexturingJob 2025-12-02 04:41:44.830 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.GBufferPassJob 2025-12-02 04:41:44.830 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Water.WaterJob 2025-12-02 04:41:44.832 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Water.WaterTracingJob 2025-12-02 04:41:44.832 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.TerrainBlendingJob 2025-12-02 04:41:44.832 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.DepthPrePassJob 2025-12-02 04:41:44.832 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.DepthPassJob 2025-12-02 04:41:44.832 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.DepthPyramidJob 2025-12-02 04:41:44.832 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AtmosphereAdditiveJob 2025-12-02 04:41:44.833 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AtmosphereMultiplyJob 2025-12-02 04:41:44.833 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AtmosphereLUTJob 2025-12-02 04:41:44.833 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.MipMapPreFilterJob 2025-12-02 04:41:44.833 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.LocalLightsJob 2025-12-02 04:41:44.833 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AmbientLightJob 2025-12-02 04:41:44.834 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CloudWeatherMapJob 2025-12-02 04:41:44.834 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CloudShadowJob 2025-12-02 04:41:44.834 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CascadeStatsJob 2025-12-02 04:41:44.834 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.DirectionalLightJob 2025-12-02 04:41:44.835 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.DirectionalLightShadowJob 2025-12-02 04:41:44.835 - Render thread -> Disposing - Keen.VRage.Render12.ClusteringStage.ClusteringJob 2025-12-02 04:41:44.835 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CascadeShadowsMergeJob 2025-12-02 04:41:44.835 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.CullingGeometryJob 2025-12-02 04:41:44.835 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.Materials.GeometryPSOCache 2025-12-02 04:41:44.838 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.CopyJob 2025-12-02 04:41:44.838 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.ScreenshotsManager 2025-12-02 04:41:44.838 - Render thread -> Disposing - Keen.VRage.Render12.DebugStage.DebugPassJob 2025-12-02 04:41:44.839 - Render thread -> Disposing - Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2025-12-02 04:41:44.839 - Render thread -> Disposing - Keen.VRage.Render12.UIStage.MainUISystem 2025-12-02 04:41:44.840 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.EnvironmentProbeManager 2025-12-02 04:41:44.840 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.DrawContextManager 2025-12-02 04:41:44.923 - Render thread -> Disposing - Keen.VRage.Render12.Utils.OffscreenTargetManager 2025-12-02 04:41:44.923 - Render thread -> Disposing - Keen.VRage.Render12.UIStage.Vectors.VectorImageManager 2025-12-02 04:41:44.925 - Render thread -> Disposing - Keen.VRage.Render12.UIStage.FontBase.FontManager 2025-12-02 04:41:44.928 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2025-12-02 04:41:44.928 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2025-12-02 04:41:44.928 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2025-12-02 04:41:44.929 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CloudsManager 2025-12-02 04:41:44.929 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AtmosphereManager 2025-12-02 04:41:44.929 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IBLManager 2025-12-02 04:41:44.929 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.ImpostorBakingManager 2025-12-02 04:41:44.930 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.SceneManager 2025-12-02 04:41:45.025 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.RayTracing.RayTracingSceneManager 2025-12-02 04:41:45.027 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.RayTracing.RayTracingBLASManager 2025-12-02 04:41:45.027 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.Materials.MaterialsManager 2025-12-02 04:41:45.030 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2025-12-02 04:41:45.030 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2025-12-02 04:41:45.030 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Models.ModelManager 2025-12-02 04:41:45.033 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2025-12-02 04:41:45.034 - Render thread -> Disposing - Keen.VRage.Render12.Core.Profiling.GPUStats 2025-12-02 04:41:45.034 - Render thread -> Disposing - Keen.VRage.Render12.Core.Profiling.GPUProfiler 2025-12-02 04:41:45.034 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.ScreenBuffers 2025-12-02 04:41:45.034 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2025-12-02 04:41:45.034 - Render thread -> Disposing - Keen.VRage.Render12.Core.Device.SwapChain 2025-12-02 04:41:45.037 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.LoadingMonitor 2025-12-02 04:41:45.038 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2025-12-02 04:41:45.038 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2025-12-02 04:41:45.050 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.LocalLightsManager 2025-12-02 04:41:45.051 - Render thread -> Disposing - Keen.VRage.Render12.Resources.ManagedResources.ManagedRuntimeBufferManager 2025-12-02 04:41:45.052 - Render thread -> Disposing - Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2025-12-02 04:41:45.144 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2025-12-02 04:41:45.151 - Render thread -> Disposing - Keen.VRage.Render12.Utils.ClearingManager 2025-12-02 04:41:45.151 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2025-12-02 04:41:45.151 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2025-12-02 04:41:45.151 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2025-12-02 04:41:45.153 - Render thread -> Disposing - Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2025-12-02 04:41:45.153 - Render thread -> Disposing - Keen.VRage.Render12.Resources.PipelineStates.RayTracingPSOManager 2025-12-02 04:41:45.154 - Render thread -> Disposing - Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2025-12-02 04:41:45.156 - Render thread -> Disposing - Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2025-12-02 04:41:45.162 - Render thread -> Disposing - Keen.VRage.Render12.Resources.RootSignature.RootSignatureManager 2025-12-02 04:41:45.164 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Shaders.ShaderManager 2025-12-02 04:41:45.189 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2025-12-02 04:41:45.191 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Samplers.SamplerManager 2025-12-02 04:41:45.191 - Render thread -> Disposing - Keen.VRage.Render12.Resources.D3DHeapManager 2025-12-02 04:41:45.199 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.DirectStorage 2025-12-02 04:41:45.200 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.DataUploader 2025-12-02 04:41:45.226 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.FrameDispatcher 2025-12-02 04:41:45.235 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool 2025-12-02 04:41:45.436 - Render thread -> Disposing - Keen.VRage.Render12.Core.Device.DeviceContext 2025-12-02 04:41:45.455 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2025-12-02 04:41:45.456 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2025-12-02 04:41:45.456 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Utilities.ObjectPoolMonitor 2025-12-02 04:41:45.456 - Render thread -> Info: CoreSystems.Dispose - Exiting 2025-12-02 04:41:45.458 - Render thread -> RenderEngineComponent.DisposeInternal Started 2025-12-02 04:41:45.478 - Render thread -> RenderEngineComponent.DisposeInternal Completed 2025-12-02 04:41:45.479 - Main Thread -> RenderEngineComponent.Destroy Ending render engine lifetime 2025-12-02 04:41:45.479 - Main Thread -> RenderEngineComponent.Destroy Render engine lifetime ended. Destroy completed. 2025-12-02 04:41:45.479 - Main Thread -> Destructor of entity's Engine component Render12EngineComponent done 2025-12-02 04:41:45.479 - Main Thread -> Destructor of entity's Engine component VoxelsEngineComponent started 2025-12-02 04:41:45.480 - Main Thread -> Destructor of entity's Engine component VoxelsEngineComponent done 2025-12-02 04:41:45.480 - Main Thread -> Destructor of entity's Engine component HavokPhysicsEngineComponent started 2025-12-02 04:41:45.487 - Main Thread -> Destructor of entity's Engine component HavokPhysicsEngineComponent done 2025-12-02 04:41:45.487 - Main Thread -> Destructor of entity's Engine component WinSystemEngineComponent started 2025-12-02 04:41:45.488 - Main Thread -> Destructor of entity's Engine component WinSystemEngineComponent done 2025-12-02 04:41:45.488 - Main Thread -> Destructor of entity's Engine component AudioEngineComponent started 2025-12-02 04:41:45.786 - Main Thread -> Audio Event snapshot:/MusicFadeOut was created 1 times 2025-12-02 04:41:45.786 - Main Thread -> Destructor of entity's Engine component AudioEngineComponent done 2025-12-02 04:41:45.786 - Main Thread -> Destructor of entity's Engine component WinWindowsEngineComponent started 2025-12-02 04:41:45.786 - Main Thread -> Destructor of entity's Engine component WinWindowsEngineComponent done 2025-12-02 04:41:45.786 - Main Thread -> Destructor of entity's Engine component PlanetBitmapStreamingComponent started 2025-12-02 04:41:45.787 - Main Thread -> PlanetTextureStreamingManager: Disposing Connection 2025-12-02 04:41:45.787 - Main Thread -> PlanetTextureStreamingManager: Disposing Adapter 2025-12-02 04:41:45.788 - Main Thread -> PlanetTextureStreamingManager: Disposing 0 Tiles 2025-12-02 04:41:45.788 - Main Thread -> PlanetTextureStreamingManager: Disposing Tiles Complete 2025-12-02 04:41:45.788 - Main Thread -> Destructor of entity's Engine component PlanetBitmapStreamingComponent done 2025-12-02 04:41:45.788 - Main Thread -> Destructor of entity's Engine component PlanetCubemapStreamingComponent started 2025-12-02 04:41:45.788 - Main Thread -> PlanetTextureStreamingManager: Disposing Connection 2025-12-02 04:41:45.789 - Main Thread -> PlanetTextureStreamingManager: Disposing Adapter 2025-12-02 04:41:45.789 - Main Thread -> PlanetTextureStreamingManager: Disposing 0 Tiles 2025-12-02 04:41:45.789 - Main Thread -> PlanetTextureStreamingManager: Disposing Tiles Complete 2025-12-02 04:41:45.789 - Main Thread -> Destructor of entity's Engine component PlanetCubemapStreamingComponent done 2025-12-02 04:41:45.789 - Main Thread -> Destructor of entity's Engine component OctreeRegionStreamingComponent started 2025-12-02 04:41:45.789 - Main Thread -> Destructor of entity's Engine component OctreeRegionStreamingComponent done 2025-12-02 04:41:45.789 - Main Thread -> Destructor of entity's Engine component AnimationStreamingManagerComponent started 2025-12-02 04:41:45.791 - Main Thread -> Destructor of entity's Engine component AnimationStreamingManagerComponent done 2025-12-02 04:41:45.791 - Main Thread -> Destructor of entity's Engine component StreamingResourceManagerEngineComponent started 2025-12-02 04:41:45.804 - Main Thread -> Destructor of entity's Engine component StreamingResourceManagerEngineComponent done 2025-12-02 04:41:45.804 - Main Thread -> Destructor of entity's Engine component WinMemoryEngineComponent started 2025-12-02 04:41:45.804 - Main Thread -> Destructor of entity's Engine component WinMemoryEngineComponent done 2025-12-02 04:41:45.804 - Main Thread -> Destructor of entity's Engine component MusicEngineComponent started 2025-12-02 04:41:45.804 - Main Thread -> Destructor of entity's Engine component MusicEngineComponent done 2025-12-02 04:41:45.804 - Main Thread -> Destructor of entity's Engine component SteamUGCServiceComponent started 2025-12-02 04:41:45.804 - Main Thread -> Destructor of entity's Engine component SteamUGCServiceComponent done 2025-12-02 04:41:45.804 - Main Thread -> Destructor of entity's Engine component SteamDlcServiceComponent started 2025-12-02 04:41:45.804 - Main Thread -> Destructor of entity's Engine component SteamDlcServiceComponent done 2025-12-02 04:41:45.804 - Main Thread -> Destructor of entity's Engine component SteamGameServiceComponent started 2025-12-02 04:41:45.831 - Main Thread -> Destructor of entity's Engine component SteamGameServiceComponent done 2025-12-02 04:41:45.831 - Main Thread -> Destructor of entity's Engine component UGCArbiterServiceComponent started 2025-12-02 04:41:45.831 - Main Thread -> Destructor of entity's Engine component UGCArbiterServiceComponent done 2025-12-02 04:41:45.831 - Main Thread -> Destructor of entity's Engine component EngineDataLoaderComponent started 2025-12-02 04:41:45.858 - Main Thread -> [Project Manager] Unloading Project Vanilla {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Vanilla","Version": null,"Type": "Vanilla","ProjectID": {"Guid": "56dacb76-e25e-468a-9432-21964a9a0569","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [{"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""}],"ProjectDirectories": ["..\\..\\VRage\\GameData","..\\VRage\\GameData"],"UsedBuildStream": "","DefinitionSetNames": ["World","Core"],"GameExecutable": "SpaceEngineers2.exe","GameExecutableSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\Game2\\bin\\x64\\{BuildConfiguration}"],"ReferencedAssemblies": ["Game2.Client.dll","Game2.Game.dll","Game2.Simulation.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\{AssemblyName}\\bin\\x64\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["Game2.Plugin.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": false,"EnableIgnoreProcessingErrorFlags": false}} 2025-12-02 04:41:45.858 - Main Thread -> [Project Manager] Unloading Project Engine {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Engine","Version": null,"Type": "Unknown","ProjectID": {"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [],"ProjectDirectories": [],"UsedBuildStream": "","DefinitionSetNames": ["Engine","Core","World"],"GameExecutable": "","GameExecutableSearchPaths": [],"ReferencedAssemblies": ["VRage.Client.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\..\\Game2","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["VRage.Voxels.Editor.dll","VRage.Game.Editor.dll","VRage.Core.Editor.dll","VRage.Render.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\Voxels\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Game\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Render\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": true,"EnableIgnoreProcessingErrorFlags": true}} 2025-12-02 04:41:45.869 - Main Thread -> Destructor of entity's Engine component EngineDataLoaderComponent done 2025-12-02 04:41:45.869 - Main Thread -> Destructor of entity's Engine component DefinitionSetManagerEngineComponent started 2025-12-02 04:41:45.869 - Main Thread -> Destructor of entity's Engine component DefinitionSetManagerEngineComponent done 2025-12-02 04:41:45.869 - Main Thread -> Destructor of entity's Engine component ProjectManagerEngineComponent started 2025-12-02 04:41:45.870 - Main Thread -> Destructor of entity's Engine component ProjectManagerEngineComponent done 2025-12-02 04:41:45.870 - Main Thread -> Destructor of entity's Engine component EngineOptionsStorageEngineComponent started 2025-12-02 04:41:45.871 - Main Thread -> Destructor of entity's Engine component EngineOptionsStorageEngineComponent done 2025-12-02 04:41:45.871 - Main Thread -> Destructor of entity's Engine component WatchdogComponent started 2025-12-02 04:41:46.062 - Main Thread -> Destructor of entity's Engine component WatchdogComponent done 2025-12-02 04:41:46.063 - Main Thread -> Destructor of entity's Engine component LibraryEngineComponent started 2025-12-02 04:41:46.063 - Main Thread -> Destructor of entity's Engine component LibraryEngineComponent done 2025-12-02 04:41:46.064 - Main Thread -> [VRAGE_CORE]: Disposing filesystem, crash handler and definition manager. 2025-12-02 04:41:46.069 - Main Thread -> Assertion Failure: Encountered unfinished lifetime Keen.VRage.DCS.Components.LifetimeToken with adapter type EntityLifetimeAdapter.; 'lifetime.Value.IsExpired' evaluated to false at C:\BuildAgent\work\69bb80d299a8d741\KeenSWH\Stable_VS2\VRage\Sources\Library\VRage.Library\Threading\TaskLifetime.cs:228 il offset: 186 at Keen.VRage.Library.Threading.TaskLifetime.CheckAndEndLifetimes(TimeSpan timeout) at Keen.VRage.Core.VRageCore.Dispose(Boolean disposing) at Keen.Game2.GameApp.Dispose(Boolean disposing) at Keen.VRage.Library.Utils.ManualSingleton`1.Dispose() at Keen.Game2.Program.Main(String[] args) 2025-12-02 04:41:46.073 - Main Thread -> [VRAGE_CORE]: Exiting application loop. 2025-12-02 04:41:46.073 - Main Thread -> [VRAGE_CORE]: Disposing pools. 2025-12-02 04:41:46.077 - Main Thread -> Assertion Failure: 20 array(s) were lost of type Keen.VRage.Render12.SceneSystem.Materials.MaterialsManager+PSORenderInfo[] at C:\BuildAgent\work\69bb80d299a8d741\KeenSWH\Stable_VS2\VRage\Sources\Library\VRage.Library\Memory\PoolManager.cs:332 il offset: 442 at Keen.VRage.Library.Memory.PoolManager.ClearAll(Boolean assertLeaks) at Keen.VRage.Core.VRageCore.Dispose(Boolean disposing) at Keen.Game2.GameApp.Dispose(Boolean disposing) at Keen.VRage.Library.Utils.ManualSingleton`1.Dispose() at Keen.Game2.Program.Main(String[] args) 2025-12-02 04:41:46.108 - Main Thread -> LOADING_TIME|ApplicationExit|3105.8209 2025-12-02 04:41:46.108 - Main Thread -> [VRAGE_CORE]: Disposing logs and creating termination log. 2025-12-02 04:41:46.109 - Main Thread -> Error: Assertion Failure: CPU throttling detected: 0.499853 CPU frequency, 16.0295ms delta time, 69.0316ms average delta time, max measured throttling 1 (C:\BuildAgent\work\69bb80d299a8d741\KeenSWH\Stable_VS2\VRage\Sources\Render\VRage.Render12\Core\Systems\FramePacer.cs:272) triggered 1 time(s). 2025-12-02 04:41:46.109 - Main Thread -> Error: Assertion Failure: 'e' was not equal to '_worldServices' (C:\BuildAgent\work\69bb80d299a8d741\KeenSWH\Stable_VS2\Game2\Sources\Game2.Game\DefaultDefinitions\GameDataLoaderComponent.cs:144) triggered 1 time(s). 2025-12-02 04:41:46.109 - Main Thread -> Error: Assertion Failure: Encountered unfinished lifetime Keen.VRage.DCS.Components.LifetimeToken with adapter type EntityLifetimeAdapter.; 'lifetime.Value.IsExpired' evaluated to false (C:\BuildAgent\work\69bb80d299a8d741\KeenSWH\Stable_VS2\VRage\Sources\Library\VRage.Library\Threading\TaskLifetime.cs:228) triggered 1 time(s). 2025-12-02 04:41:46.109 - Main Thread -> Error: Assertion Failure: 20 array(s) were lost of type Keen.VRage.Render12.SceneSystem.Materials.MaterialsManager+PSORenderInfo[] (C:\BuildAgent\work\69bb80d299a8d741\KeenSWH\Stable_VS2\VRage\Sources\Library\VRage.Library\Memory\PoolManager.cs:332) triggered 1 time(s). 2025-12-02 04:41:46.110 - Main Thread -> Errors and or Warnings were detected. First message: Error: line 498: Loading of save 'Welcome To Verdure 1' ended with exception. 2025-12-02 04:41:46.110 - Main Thread -> [Diagnostic Reporter]: Disabling message box creation. 2025-12-02 04:41:46.118 - Main Thread -> [Crash Handler]: Caught exception detected as end-of-process. 2025-12-02 04:41:46.119 - Main Thread -> [Crash Handler]: A fatal exception was caught by the crash handler. Preparing the crash report. 2025-12-02 04:41:46.119 - Main Thread -> Exception occurred: Keen.VRage.Core.Platform.CrashReporting.FirstAssertionException: CPU throttling detected: 0.499853 CPU frequency, 16.0295ms delta time, 69.0316ms average delta time, max measured throttling 1 (C:\BuildAgent\work\69bb80d299a8d741\KeenSWH\Stable_VS2\VRage\Sources\Render\VRage.Render12\Core\Systems\FramePacer.cs:272) at Keen.VRage.Render12.Core.Systems.FramePacer.CPUThrottlingDetection.Detect(TimeSpan deltaTime, TimeSpan averageDeltaTime) at Keen.VRage.Render.EngineComponents.RenderEngineComponent.<>c__DisplayClass102_0.b__0(TimeSpan t) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Render.EngineComponents.RenderEngineComponent.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at Keen.VRage.Core.Platform.CrashReporting.DiagnosticReporter.ReportIfNeeded() at Keen.VRage.Core.VRageCore.Dispose(Boolean disposing) at Keen.Game2.GameApp.Dispose(Boolean disposing) at Keen.VRage.Library.Utils.ManualSingleton`1.Dispose() at Keen.Game2.Program.Main(String[] args) at Keen.Game2.Program.Main(String[] args) 2025-12-02 04:41:51.804 - Main Thread -> [Crash Handler] : [Process Tag Added] : Dump 2025-12-02 04:41:51.805 - Main Thread -> [Crash Handler] : [Process Tag Added] : LogAssert 2025-12-02 04:41:51.811 - Main Thread -> [CrashHandler]: Starting crash report sender... 2025-12-02 04:41:51.813 - Main Thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key Off in the culture set en-US. Evaluating to string id. 2025-12-02 04:41:51.813 - Main Thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key On in the culture set en-US. Evaluating to string id. 2025-12-02 04:41:51.813 - Main Thread -> Message repeated 1 time(s): Audio Event Instance for snapshot:/MusicFadeOut not returned to pool 2025-12-02 04:41:51.813 - Main Thread -> WriteLine Closed