2025-12-02 22:16:08.329 - Main Thread -> Timezone (local - UTC): 0h 2025-12-02 22:16:08.329 - Main Thread -> App Version: 2.0.2.21 2025-12-02 22:16:08.332 - Main Thread -> VRage renderer started 2025-12-02 22:16:08.332 - Main Thread -> OS Version: Microsoft Windows NT 10.0.26200.0 2025-12-02 22:16:08.365 - Main Thread -> NvApi - Status: OK 2025-12-02 22:16:08.365 - Main Thread -> NvApi - Driver Version: 58180 (r581_66) 2025-12-02 22:16:08.365 - Main Thread -> NvApi - NvApi Version: NVidia Complete Version 1.10 2025-12-02 22:16:08.576 - Main Thread -> AMD - agsInitialize: AGS_SUCCESS 2025-12-02 22:16:08.576 - Main Thread -> AMD - Driver Version: 2025-12-02 22:16:08.584 - Main Thread -> Adapters.Adapters - Entering 2025-12-02 22:16:08.584 - Main Thread -> CreateDXGIFactory - Entering 2025-12-02 22:16:08.604 - Main Thread -> CreateDXGIFactory - Exiting 2025-12-02 22:16:08.605 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Entering 2025-12-02 22:16:08.606 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Exiting 2025-12-02 22:16:08.606 - Main Thread -> Using IDXGIFactory6: True 2025-12-02 22:16:08.606 - Main Thread -> Enumerating adapters by preference 2025-12-02 22:16:08.615 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 4080 SUPER - Entering 2025-12-02 22:16:08.615 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 4080 SUPER - Entering 2025-12-02 22:16:08.615 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 4080 SUPER - Exiting 2025-12-02 22:16:08.616 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 4080 SUPER - Entering 2025-12-02 22:16:08.846 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 4080 SUPER - Exiting 2025-12-02 22:16:09.064 - Main Thread -> Adapter 'NVIDIA GeForce RTX 4080 SUPER' has 80 RTX cores 2025-12-02 22:16:09.064 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 4080 SUPER - Exiting 2025-12-02 22:16:09.064 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 4080 SUPER outputs - Entering 2025-12-02 22:16:09.065 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4080 SUPER output 0 display mode list 2025-12-02 22:16:09.066 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4080 SUPER output 0 display mode list done 2025-12-02 22:16:09.067 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4080 SUPER output 0 refresh rate 2025-12-02 22:16:09.069 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4080 SUPER output 0 refresh rate done 2025-12-02 22:16:09.070 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4080 SUPER output 1 display mode list 2025-12-02 22:16:09.071 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4080 SUPER output 1 display mode list done 2025-12-02 22:16:09.071 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4080 SUPER output 1 refresh rate 2025-12-02 22:16:09.071 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4080 SUPER output 1 refresh rate done 2025-12-02 22:16:09.071 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 4080 SUPER outputs - Exiting 2025-12-02 22:16:09.071 - Main Thread -> Analysis of the adapter AMD Radeon(TM) Graphics - Entering 2025-12-02 22:16:09.071 - Main Thread -> Querying adapter type for adapter AMD Radeon(TM) Graphics - Entering 2025-12-02 22:16:09.071 - Main Thread -> Querying adapter type for adapter AMD Radeon(TM) Graphics - Exiting 2025-12-02 22:16:09.071 - Main Thread -> Querying feature level for adapter AMD Radeon(TM) Graphics - Entering 2025-12-02 22:16:09.166 - Main Thread -> Querying feature level for adapter AMD Radeon(TM) Graphics - Exiting 2025-12-02 22:16:09.258 - Main Thread -> Analysis of the adapter AMD Radeon(TM) Graphics - Exiting 2025-12-02 22:16:09.258 - Main Thread -> Filling adapter's AMD Radeon(TM) Graphics outputs - Entering 2025-12-02 22:16:09.258 - Main Thread -> Getting adapter's AMD Radeon(TM) Graphics output 0 display mode list 2025-12-02 22:16:09.259 - Main Thread -> Getting adapter's AMD Radeon(TM) Graphics output 0 display mode list done 2025-12-02 22:16:09.260 - Main Thread -> Getting adapter's AMD Radeon(TM) Graphics output 0 refresh rate 2025-12-02 22:16:09.260 - Main Thread -> Getting adapter's AMD Radeon(TM) Graphics output 0 refresh rate done 2025-12-02 22:16:09.260 - Main Thread -> Getting adapter's AMD Radeon(TM) Graphics output 1 display mode list 2025-12-02 22:16:09.261 - Main Thread -> Getting adapter's AMD Radeon(TM) Graphics output 1 display mode list done 2025-12-02 22:16:09.261 - Main Thread -> Getting adapter's AMD Radeon(TM) Graphics output 1 refresh rate 2025-12-02 22:16:09.261 - Main Thread -> Getting adapter's AMD Radeon(TM) Graphics output 1 refresh rate done 2025-12-02 22:16:09.261 - Main Thread -> Filling adapter's AMD Radeon(TM) Graphics outputs - Exiting 2025-12-02 22:16:09.261 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Entering 2025-12-02 22:16:09.261 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Entering 2025-12-02 22:16:09.261 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Exiting 2025-12-02 22:16:09.261 - Main Thread -> Skipping software adapter 2025-12-02 22:16:09.261 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Exiting 2025-12-02 22:16:09.264 - Main Thread -> Adapter { Name = NVIDIA GeForce RTX 4080 SUPER + DISPLAY2 DeviceName = NVIDIA GeForce RTX 4080 SUPER OutputName = DISPLAY2 Description = DeviceId: 9986, Dedicated RAM: 16826499072, Shared RAM: 33904955392, Luid: 93093, rev: 161, subsys id: 1360794722, vendor id: 4318, supported device: True AdapterLuid = 93093 OutputId = 0 DesktopBounds = Min:0, 0 Max:2560, 1440 DesktopResolution = 2560, 1440 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 16826499072 SharedRAM = 33904955392 IsSoftware = False DeviceSupported = True VendorId = Nvidia DriverVersion = 58180 (r581_66) DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 53.4528 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2025-12-02 22:16:09.264 - Main Thread -> Adapter { Name = NVIDIA GeForce RTX 4080 SUPER + DISPLAY1 DeviceName = NVIDIA GeForce RTX 4080 SUPER OutputName = DISPLAY1 Description = DeviceId: 9986, Dedicated RAM: 16826499072, Shared RAM: 33904955392, Luid: 93093, rev: 161, subsys id: 1360794722, vendor id: 4318, supported device: True AdapterLuid = 93093 OutputId = 1 DesktopBounds = Min:2560, 0 Max:5120, 1440 DesktopResolution = 2560, 1440 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 16826499072 SharedRAM = 33904955392 IsSoftware = False DeviceSupported = True VendorId = Nvidia DriverVersion = 58180 (r581_66) DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 53.4528 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2025-12-02 22:16:09.264 - Main Thread -> Adapter { Name = AMD Radeon(TM) Graphics + DISPLAY2 DeviceName = AMD Radeon(TM) Graphics OutputName = DISPLAY2 Description = DeviceId: 5710, Dedicated RAM: 509444096, Shared RAM: 33904955392, Luid: 100261, rev: 194, subsys id: -2005462973, vendor id: 4098, supported device: True AdapterLuid = 100261 OutputId = 0 DesktopBounds = Min:0, 0 Max:2560, 1440 DesktopResolution = 2560, 1440 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 509444096 SharedRAM = 33904955392 IsSoftware = False DeviceSupported = True VendorId = Amd DriverVersion = DriverUpdateNecessary = False DriverUpdateLink = Quality = Low Mobile = True IsRayTracingSupported = True Teraflops = 0.005632 IsIntegrated = True HasMinimumDriverVersion = False Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = True; } } 2025-12-02 22:16:09.264 - Main Thread -> Adapter { Name = AMD Radeon(TM) Graphics + DISPLAY1 DeviceName = AMD Radeon(TM) Graphics OutputName = DISPLAY1 Description = DeviceId: 5710, Dedicated RAM: 509444096, Shared RAM: 33904955392, Luid: 100261, rev: 194, subsys id: -2005462973, vendor id: 4098, supported device: True AdapterLuid = 100261 OutputId = 1 DesktopBounds = Min:2560, 0 Max:5120, 1440 DesktopResolution = 2560, 1440 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 509444096 SharedRAM = 33904955392 IsSoftware = False DeviceSupported = True VendorId = Amd DriverVersion = DriverUpdateNecessary = False DriverUpdateLink = Quality = Low Mobile = True IsRayTracingSupported = True Teraflops = 0.005632 IsIntegrated = True HasMinimumDriverVersion = False Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = True; } } 2025-12-02 22:16:09.265 - Main Thread -> Adapter list composed 2025-12-02 22:16:09.282 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce RTX 4080 SUPER + DISPLAY2","DeviceName": "NVIDIA GeForce RTX 4080 SUPER","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 72,"Denominator": 1}},{"Width": 640,"Height": 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1200,"RefreshRate": {"Numerator": 143856,"Denominator": 1000}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 143856,"Denominator": 1000}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 164836,"Denominator": 1000}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 164836,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 119880,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 119880,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 143856,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 143856,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 164836,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 164836,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 119880,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 143856,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 143856,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 164836,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 164836,"Denominator": 1000}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 59998,"Denominator": 1000}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 59998,"Denominator": 1000}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 119998,"Denominator": 1000}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 119998,"Denominator": 1000}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 143856,"Denominator": 1000}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 143856,"Denominator": 1000}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 164836,"Denominator": 1000}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 164836,"Denominator": 1000}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 59998,"Denominator": 1000}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 59998,"Denominator": 1000}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 119998,"Denominator": 1000}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 119998,"Denominator": 1000}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 143856,"Denominator": 1000}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 143856,"Denominator": 1000}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 164836,"Denominator": 1000}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 164836,"Denominator": 1000}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 59998,"Denominator": 1000}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 119998,"Denominator": 1000}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 143856,"Denominator": 1000}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 164836,"Denominator": 1000}}],"OutputName": "DISPLAY2","Description": "DeviceId: 9986, Dedicated RAM: 16826499072, Shared RAM: 33904955392, Luid: 93093, rev: 161, subsys id: 1360794722, vendor id: 4318, supported device: True","AdapterLuid": 93093,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 2560,"Y": 1440}},"DesktopResolution": {"X": 2560,"Y": 1440},"DesktopRefreshRate": {"Numerator": 164836,"Denominator": 1000},"IsOutputAttached": true,"DedicatedRAM": 16826499072,"SharedRAM": 33904955392,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Nvidia","DeviceId": 9986,"DriverVersion": "58180 (r581_66)","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "High","Mobile": false,"IsRayTracingSupported": true,"Teraflops": 53.4528,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2025-12-02 22:16:09.285 - Main Thread -> Creating Keen.VRage.Render12.SceneSystem.SceneManager... 2025-12-02 22:16:09.382 - Main Thread -> Done creating Keen.VRage.Render12.SceneSystem.SceneManager 2025-12-02 22:16:09.382 - Main Thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.21, Culture=neutral, PublicKeyToken=null]]... 2025-12-02 22:16:09.382 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.21, Culture=neutral, PublicKeyToken=null]] 2025-12-02 22:16:09.382 - Main Thread -> Creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer... 2025-12-02 22:16:09.386 - Main Thread -> Done creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2025-12-02 22:16:09.386 - Main Thread -> Creating Keen.VRage.Render12.Core.Systems.Time... 2025-12-02 22:16:09.386 - Main Thread -> Done creating Keen.VRage.Render12.Core.Systems.Time 2025-12-02 22:16:09.386 - Main Thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager... 2025-12-02 22:16:09.386 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager 2025-12-02 22:16:09.391 - Main Thread -> Render Display Options Part: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Render.Options.RenderDisplayOptionsPart","$Value": {"VSyncMode": "VSync","AdapterName": "NVIDIA GeForce RTX 4080 SUPER","FullScreen": true,"WindowedResolution": {"X": 2560,"Y": 1440},"FullscreenResolution": {"X": 2560,"Y": 1440}}} 2025-12-02 22:16:09.393 - Main Thread -> Forced Settings: {"$Bundles": {"VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Render.EngineComponents.ForcedSettings","$Value": {"TextureQuality": null,"RaytracingQuality": null,"Preset": null,"VisualPreference": null}} 2025-12-02 22:16:09.395 - Main Thread -> Render Options: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Render.Options.RenderOptionsPart2","$Value": {"SerializedVisualPreference2": "Quality","SerializedPreset2": "High","SerializedAntiAliasing": "FSR","SerializedArmorBevel": "Enabled","SerializedRaytracing": "Medium","SerializedFieldOfView": 1.2217305,"SerializedSunShadow": "High","SerializedLocalLightShadow": "High","SerializedLighting": "High","SerializedTerrain": "High","SerializedScalingMode": "NativeAA","SerializedTexture": "High","SerializedParallax": "High","SerializedParticles": "High","SerializedRenderingDistanceQuality": "High","SerializedGrassQuality": "High","SerializedCloudsQuality": "High"}} 2025-12-02 22:16:09.398 - Main Thread -> Display Settings: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings","$Value": {"AdapterName": "NVIDIA GeForce RTX 4080 SUPER","FullscreenMode": true,"Resolution": {"X": 2560,"Y": 1440},"EnableStretching": true,"RefreshRate": {"Numerator": 0,"Denominator": 0},"VSync": "VSync","TopMost": false,"SettingsMandatory": false}} 2025-12-02 22:16:09.421 - Render thread -> CreatePlatformDevice settingsToTry = { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.21" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 4080 SUPER", "FullscreenMode": true, "Resolution": { "X": 2560, "Y": 1440 }, "EnableStretching": true, "RefreshRate": { "Numerator": 0, "Denominator": 0 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2025-12-02 22:16:09.421 - Render thread -> IsD3D12Supported = True 2025-12-02 22:16:09.455 - Render thread -> GFSDK_Aftermath_EnableGpuCrashDumps: GFSDK_Aftermath_Result_Success 2025-12-02 22:16:09.458 - Render thread -> Debug layer enabled: False 2025-12-02 22:16:09.458 - Render thread -> Device Removed Extended Data (DRED): on 2025-12-02 22:16:09.686 - Render thread -> Direct Storage supported 2025-12-02 22:16:09.686 - Render thread -> Developer mode: Off - enable it using https://www.google.com/search?q=Developer+Mode+Windows 2025-12-02 22:16:09.686 - Render thread -> Is stable power state: Off - fast but GPU measurements might be imprecise 2025-12-02 22:16:09.686 - Render thread -> Current Device Info: 2025-12-02 22:16:09.687 - Render thread -> DoublePrecisionFloatShaderOps: True 2025-12-02 22:16:09.687 - Render thread -> OutputMergerLogicOp: True 2025-12-02 22:16:09.687 - Render thread -> MinPrecisionSupport: Bit16 2025-12-02 22:16:09.687 - Render thread -> TiledResourcesTier: Tier4 2025-12-02 22:16:09.687 - Render thread -> ResourceBindingTier: Tier3 2025-12-02 22:16:09.687 - Render thread -> PSSpecifiedStencilRefSupported: False 2025-12-02 22:16:09.687 - Render thread -> TypedUAVLoadAdditionalFormats: True 2025-12-02 22:16:09.687 - Render thread -> ROVsSupported: True 2025-12-02 22:16:09.687 - Render thread -> ConservativeRasterizationTier: Tier3 2025-12-02 22:16:09.687 - Render thread -> MaxGPUVirtualAddressBitsPerResource: 40 2025-12-02 22:16:09.687 - Render thread -> StandardSwizzle64KBSupported: False 2025-12-02 22:16:09.687 - Render thread -> CrossNodeSharingTier: TierNotSupported 2025-12-02 22:16:09.687 - Render thread -> CrossAdapterRowMajorTextureSupported: False 2025-12-02 22:16:09.687 - Render thread -> VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: True 2025-12-02 22:16:09.687 - Render thread -> ResourceHeapTier: Tier2 2025-12-02 22:16:09.687 - Render thread -> WaveOps: True 2025-12-02 22:16:09.687 - Render thread -> WaveLaneCountMin: 32 2025-12-02 22:16:09.687 - Render thread -> WaveLaneCountMax: 32 2025-12-02 22:16:09.687 - Render thread -> TotalLaneCount: 10240 2025-12-02 22:16:09.687 - Render thread -> ExpandedComputeResourceStates: True 2025-12-02 22:16:09.687 - Render thread -> Int64ShaderOps: True 2025-12-02 22:16:09.687 - Render thread -> DepthBoundsTestSupported: True 2025-12-02 22:16:09.687 - Render thread -> ProgrammableSamplePositionsTier: Tier2 2025-12-02 22:16:09.687 - Render thread -> CopyQueueTimestampQueriesSupported: True 2025-12-02 22:16:09.687 - Render thread -> CastingFullyTypedFormatSupported: True 2025-12-02 22:16:09.687 - Render thread -> WriteBufferImmediateSupportFlags: Direct, Bundle, Compute, Copy, VideoDecode, VideoProcess, VideoEncode 2025-12-02 22:16:09.687 - Render thread -> ViewInstancingTier: Tier3 2025-12-02 22:16:09.687 - Render thread -> BarycentricsSupported: True 2025-12-02 22:16:09.688 - Render thread -> MSAA64KBAlignedTextureSupported: True 2025-12-02 22:16:09.688 - Render thread -> SharedResourceCompatibilityTier: Tier2 2025-12-02 22:16:09.688 - Render thread -> Native16BitShaderOpsSupported: True 2025-12-02 22:16:09.688 - Render thread -> SRVOnlyTiledResourceTier3: True 2025-12-02 22:16:09.688 - Render thread -> RenderPassesTier: Tier0 2025-12-02 22:16:09.688 - Render thread -> RaytracingTier: Tier1_1 2025-12-02 22:16:09.688 - Render thread -> AdditionalShadingRatesSupported: True 2025-12-02 22:16:09.688 - Render thread -> PerPrimitiveShadingRateSupportedWithViewportIndexing: True 2025-12-02 22:16:09.688 - Render thread -> VariableShadingRateTier: Tier2 2025-12-02 22:16:09.688 - Render thread -> ShadingRateImageTileSize: 16 2025-12-02 22:16:09.688 - Render thread -> BackgroundProcessingSupported: True 2025-12-02 22:16:09.688 - Render thread -> MeshShaderTier: Tier1 2025-12-02 22:16:09.688 - Render thread -> SamplerFeedbackTier: Tier0_9 2025-12-02 22:16:09.696 - Render thread -> GFSDK_Aftermath_DX12_Initialize: GFSDK_Aftermath_Result_Success 2025-12-02 22:16:09.704 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy... 2025-12-02 22:16:09.705 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2025-12-02 22:16:09.706 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.StreamingStatManager... 2025-12-02 22:16:09.706 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.StreamingStatManager 2025-12-02 22:16:09.707 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor... 2025-12-02 22:16:09.708 - Render thread -> VRAM report about missing bytes is changed from 0 Bytes to 7077888 Bytes 2025-12-02 22:16:09.712 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2025-12-02 22:16:09.712 - Render thread -> Creating Keen.VRage.Render12.Core.Device.DeviceContext... 2025-12-02 22:16:09.862 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.DeviceContext 2025-12-02 22:16:09.862 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameSpanManager... 2025-12-02 22:16:09.862 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameSpanManager 2025-12-02 22:16:09.862 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.StatManager... 2025-12-02 22:16:09.864 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.StatManager 2025-12-02 22:16:09.864 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool... 2025-12-02 22:16:09.864 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool 2025-12-02 22:16:09.865 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameDispatcher... 2025-12-02 22:16:09.874 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameDispatcher 2025-12-02 22:16:09.874 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DataUploader... 2025-12-02 22:16:09.887 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DataUploader 2025-12-02 22:16:09.888 - Render thread -> Creating Keen.VRage.Render12.Resources.D3DHeapManager... 2025-12-02 22:16:09.888 - Render thread -> Done creating Keen.VRage.Render12.Resources.D3DHeapManager 2025-12-02 22:16:09.889 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager... 2025-12-02 22:16:09.892 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager 2025-12-02 22:16:09.892 - Render thread -> Creating Keen.VRage.Render12.Resources.Samplers.SamplerManager... 2025-12-02 22:16:09.893 - Render thread -> Done creating Keen.VRage.Render12.Resources.Samplers.SamplerManager 2025-12-02 22:16:09.894 - Render thread -> Creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager... 2025-12-02 22:16:09.894 - Render thread -> Done creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager 2025-12-02 22:16:09.895 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager... 2025-12-02 22:16:09.895 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2025-12-02 22:16:09.897 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderManager... 2025-12-02 22:16:09.922 - Render thread -> UseShaderAsserts: False 2025-12-02 22:16:09.922 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderManager 2025-12-02 22:16:09.923 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager... 2025-12-02 22:16:09.924 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2025-12-02 22:16:09.924 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager... 2025-12-02 22:16:09.924 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2025-12-02 22:16:09.925 - Render thread -> Creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool... 2025-12-02 22:16:09.928 - Render thread -> Done creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2025-12-02 22:16:09.928 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager... 2025-12-02 22:16:09.929 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2025-12-02 22:16:09.929 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager... 2025-12-02 22:16:09.929 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2025-12-02 22:16:09.929 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager... 2025-12-02 22:16:09.932 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2025-12-02 22:16:09.932 - Render thread -> Creating Keen.VRage.Render12.Utils.ClearingManager... 2025-12-02 22:16:09.933 - Render thread -> Done creating Keen.VRage.Render12.Utils.ClearingManager 2025-12-02 22:16:09.933 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager... 2025-12-02 22:16:09.933 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager 2025-12-02 22:16:09.933 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager... 2025-12-02 22:16:09.947 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2025-12-02 22:16:09.948 - Render thread -> Creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager... 2025-12-02 22:16:09.964 - Render thread -> Done creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2025-12-02 22:16:09.976 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager... 2025-12-02 22:16:09.986 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2025-12-02 22:16:09.987 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager... 2025-12-02 22:16:09.993 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2025-12-02 22:16:09.994 - Render thread -> Creating Keen.VRage.Render12.Core.Device.SwapChain... 2025-12-02 22:16:09.996 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.21" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 4080 SUPER + DISPLAY2", "FullscreenMode": true, "Resolution": { "X": 2560, "Y": 1440 }, "EnableStretching": true, "RefreshRate": { "Numerator": 164836, "Denominator": 1000 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2025-12-02 22:16:10.026 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.SwapChain 2025-12-02 22:16:10.026 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer... 2025-12-02 22:16:10.027 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2025-12-02 22:16:10.028 - Render thread -> Creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor... 2025-12-02 22:16:10.028 - Render thread -> Done creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor 2025-12-02 22:16:10.028 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ScreenBuffers... 2025-12-02 22:16:10.040 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ScreenBuffers 2025-12-02 22:16:10.041 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUProfiler... 2025-12-02 22:16:10.050 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUProfiler 2025-12-02 22:16:10.050 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUStats... 2025-12-02 22:16:10.050 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUStats 2025-12-02 22:16:10.050 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.GPUFrameManager... 2025-12-02 22:16:10.090 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.GPUFrameManager 2025-12-02 22:16:10.090 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager... 2025-12-02 22:16:10.111 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2025-12-02 22:16:10.111 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.21, Culture=neutral, PublicKeyToken=null]]... 2025-12-02 22:16:10.111 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.21, Culture=neutral, PublicKeyToken=null]] 2025-12-02 22:16:10.112 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager... 2025-12-02 22:16:10.112 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2025-12-02 22:16:10.114 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager... 2025-12-02 22:16:10.121 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2025-12-02 22:16:10.202 - Render thread -> Creating Keen.VRage.Render12.LightingStage.IBLManager... 2025-12-02 22:16:10.204 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.IBLManager 2025-12-02 22:16:10.206 - Render thread -> Creating Keen.VRage.Render12.LightingStage.AtmosphereManager... 2025-12-02 22:16:10.206 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.AtmosphereManager 2025-12-02 22:16:10.207 - Render thread -> Creating Keen.VRage.Render12.LightingStage.CloudsManager... 2025-12-02 22:16:10.207 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.CloudsManager 2025-12-02 22:16:10.207 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager... 2025-12-02 22:16:10.208 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2025-12-02 22:16:10.208 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager... 2025-12-02 22:16:10.210 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2025-12-02 22:16:10.210 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager... 2025-12-02 22:16:10.210 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2025-12-02 22:16:10.211 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.21, Culture=neutral, PublicKeyToken=null]]... 2025-12-02 22:16:10.211 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.21, Culture=neutral, PublicKeyToken=null]] 2025-12-02 22:16:10.319 - Render thread -> Creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory... 2025-12-02 22:16:10.320 - Render thread -> Done creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory 2025-12-02 22:16:10.343 - Render thread -> Creating Keen.VRage.Render12.UIStage.MainUISystem... 2025-12-02 22:16:10.349 - Render thread -> Done creating Keen.VRage.Render12.UIStage.MainUISystem 2025-12-02 22:16:10.349 - Render thread -> Creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob... 2025-12-02 22:16:10.351 - Render thread -> Done creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob 2025-12-02 22:16:10.351 - Render thread -> Creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer... 2025-12-02 22:16:10.384 - Render thread -> Done creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer 2025-12-02 22:16:10.386 - Render thread -> Creating Keen.VRage.Render12.DebugStage.DebugPassJob... 2025-12-02 22:16:10.398 - Render thread -> Done creating Keen.VRage.Render12.DebugStage.DebugPassJob 2025-12-02 22:16:10.414 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem... 2025-12-02 22:16:10.578 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2025-12-02 22:16:10.578 - Render thread -> CreateMeshBuilders - Entering 2025-12-02 22:16:10.580 - Render thread -> CreateMeshBuilders - Exiting 2025-12-02 22:16:10.580 - Render thread -> OnAllSystemsRegistered - Entering 2025-12-02 22:16:10.586 - Render thread -> OnAllSystemsRegistered - Exiting 2025-12-02 22:16:10.880 - Render thread -> SwapChain.Update - The old reference count for the swap chain: 2 2025-12-02 22:16:10.883 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.21" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 4080 SUPER + DISPLAY2", "FullscreenMode": true, "Resolution": { "X": 2560, "Y": 1440 }, "EnableStretching": true, "RefreshRate": { "Numerator": 164836, "Denominator": 1000 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2025-12-02 22:16:10.969 - Render thread -> VRAM report about missing bytes is changed from 7077888 Bytes to 11059200 Bytes 2025-12-02 22:16:11.214 - Render thread -> VRAM report about missing bytes is changed from 11059200 Bytes to 11272192 Bytes 2025-12-02 22:16:11.215 - Render thread -> Info: Frame[7] - Available VRAM budget has changed: 13143 MB 2025-12-02 22:16:11.215 - Render thread -> Info: Frame[7] - Available VRAM budget has changed: 13077 MB 2025-12-02 22:16:11.979 - VRageWorker 4 -> Vertex 2025-12-02 22:16:11.979 - VRageWorker 7 -> Pixel 2025-12-02 22:16:11.981 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 22:16:11.981 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 22:16:11.981 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 22:16:11.981 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 22:16:11.985 - VRageWorker 9 -> Vertex 2025-12-02 22:16:11.986 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 22:16:11.986 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 22:16:11.986 - VRageWorker 5 -> Pixel 2025-12-02 22:16:11.986 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 22:16:11.986 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 22:16:12.106 - VRageWorker 4 -> Vertex 2025-12-02 22:16:12.106 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 22:16:12.106 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 22:16:12.107 - VRageWorker 4 -> Pixel 2025-12-02 22:16:12.107 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 22:16:12.107 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 22:16:12.227 - VRageWorker 13 -> Pixel 2025-12-02 22:16:12.227 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 22:16:12.227 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 22:16:12.227 - VRageWorker 11 -> Vertex 2025-12-02 22:16:12.227 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 22:16:12.227 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 22:16:12.276 - Render thread -> VRAM report about missing bytes is changed from 11272192 Bytes to 102182912 Bytes 2025-12-02 22:16:12.278 - Render thread -> Info: Frame[43] - Available VRAM budget has changed: 12925 MB 2025-12-02 22:16:12.279 - Render thread -> Info: Frame[43] - Available VRAM budget has changed: 12846 MB 2025-12-02 22:16:12.282 - VRageWorker 3 -> Vertex 2025-12-02 22:16:12.282 - VRageWorker 12 -> Pixel 2025-12-02 22:16:12.282 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 22:16:12.282 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 22:16:12.282 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 22:16:12.282 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 22:16:12.284 - VRageWorker 3 -> Pixel 2025-12-02 22:16:12.284 - VRageWorker 4 -> Vertex 2025-12-02 22:16:12.284 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 22:16:12.284 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 22:16:12.284 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 22:16:12.284 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 22:16:12.359 - Render thread -> VRAM report about missing bytes is changed from 102182912 Bytes to 241414144 Bytes 2025-12-02 22:16:12.380 - VRageWorker 13 -> Vertex 2025-12-02 22:16:12.380 - VRageWorker 0 -> Pixel 2025-12-02 22:16:12.380 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 22:16:12.380 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 22:16:12.380 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 22:16:12.380 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 22:16:12.382 - VRageWorker 2 -> Vertex 2025-12-02 22:16:12.382 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 22:16:12.382 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 22:16:12.382 - VRageWorker 1 -> Pixel 2025-12-02 22:16:12.382 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 22:16:12.382 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 22:16:12.413 - Render thread -> VRAM report about missing bytes is changed from 241414144 Bytes to 237948928 Bytes 2025-12-02 22:16:12.413 - Render thread -> Info: Frame[45] - Available VRAM budget has changed: 12792 MB 2025-12-02 22:16:12.413 - Render thread -> Info: Frame[45] - Available VRAM budget has changed: 12714 MB 2025-12-02 22:16:12.466 - VRageWorker 10 -> Vertex 2025-12-02 22:16:12.466 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 22:16:12.466 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 22:16:12.467 - VRageWorker 10 -> Pixel 2025-12-02 22:16:12.467 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 22:16:12.467 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 22:16:12.488 - VRageWorker 13 -> Vertex 2025-12-02 22:16:12.488 - VRageWorker 8 -> Pixel 2025-12-02 22:16:12.488 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 22:16:12.488 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 22:16:12.488 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 22:16:12.488 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 22:16:12.528 - VRageWorker 5 -> Vertex 2025-12-02 22:16:12.528 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 22:16:12.528 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 22:16:12.528 - VRageWorker 5 -> Pixel 2025-12-02 22:16:12.528 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 22:16:12.528 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 22:16:12.534 - VRageWorker 2 -> Vertex 2025-12-02 22:16:12.534 - VRageWorker 8 -> Pixel 2025-12-02 22:16:12.534 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 22:16:12.535 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 22:16:12.535 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 22:16:12.535 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 22:16:12.567 - VRageWorker 10 -> Vertex 2025-12-02 22:16:12.567 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 22:16:12.567 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 22:16:12.568 - VRageWorker 3 -> Pixel 2025-12-02 22:16:12.568 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 22:16:12.568 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 22:16:12.581 - VRageWorker 9 -> Vertex 2025-12-02 22:16:12.581 - VRageWorker 11 -> Pixel 2025-12-02 22:16:12.581 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 22:16:12.581 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 22:16:12.581 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 22:16:12.581 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 22:16:12.608 - VRageWorker 4 -> Vertex 2025-12-02 22:16:12.608 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 22:16:12.608 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 22:16:12.608 - VRageWorker 11 -> Pixel 2025-12-02 22:16:12.608 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 22:16:12.608 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 22:16:12.622 - VRageWorker 0 -> Vertex 2025-12-02 22:16:12.622 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 22:16:12.622 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 22:16:12.622 - VRageWorker 12 -> Pixel 2025-12-02 22:16:12.622 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 22:16:12.622 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 22:16:12.768 - Render thread -> Info: Frame[51] - Available VRAM budget has changed: 12617 MB 2025-12-02 22:16:12.848 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 3E6AD0156FF9260D023E5CA6BBE1E4EE72A0E16BB4430933CA43D0E4FEAD5580 2025-12-02 22:16:12.848 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: BAF3EA3BD96C34CF881228FCE56D8BF87F50E4B8A0F3501E467EB747D6B79B95 2025-12-02 22:16:12.850 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E79A677C6EC037498947D2101781D4DD1E471B4D95CA426FC2CF765608566E5E 2025-12-02 22:16:12.851 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 489D355441A7BDD2BACCDF69B99C6101B5CB3BF69D9BACB1F0F1B32CA27BCD31 2025-12-02 22:16:12.890 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 3C7F62BE84A90945AD6A482A9006C1165E9ACFAC0257E8A177B3DFA416895CB3 2025-12-02 22:16:12.890 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 673B0C2307D2110F52F24CD533C8D44645783EA2990148DE30BF1449F2D00DF1 2025-12-02 22:16:12.890 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: D21E8F4F7BD119A1DD656DD2606DE1B96D5CEFB94E14A3BD025BA9FD836721F7 2025-12-02 22:16:12.898 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 60E1ED7F1D84B62AD0AB3C9BBB1344BFE55A62368BA6DF5F41A836A3AB7977E4 2025-12-02 22:16:12.898 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5359526C56D4351D43C27855AC58395B807B97E2F55F167996DCE1A13631F8C1 2025-12-02 22:16:12.898 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AE2D6A1A891DD2347DAF445F3A231A43F367D36DAB58A3B7C52311EEEC032DA5 2025-12-02 22:16:12.898 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 541AF790FC7CBCC2EC08CF063AE33644EABDA5A7471B6A68A4C4422713AECD0B 2025-12-02 22:16:12.906 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 19FFC12B6B311492E3AA1EEF04013CB50B6096777306CCAE9648F35DE653B309 2025-12-02 22:16:12.906 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 400B5B9ECD75F2E64A3EA47694BB637D501F82C6E76DFDEA879233F6CAF2A058 2025-12-02 22:16:12.906 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 80545F159E698CF1750B822215882695570B2F087DDD277E79A0B5CFC5BB7E87 2025-12-02 22:16:12.911 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 806F23672BC51E494379921C026309AC7C642A53C1EA28D704D468CD74841FEC 2025-12-02 22:16:12.911 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9DA01E7EB6D4B7AE0D73C62C7EA9A2F883FD8E8060E5453F8060682F8847838E 2025-12-02 22:16:12.912 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 56A6BBE4357A6251E1B693727E6A8F8963890B6EBF88BDBAD96057B2B761494E 2025-12-02 22:16:12.912 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9E6651E248A061A55B0C94E65847BA30DD3362AD808821FD80C11DADB58705FE 2025-12-02 22:16:12.914 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A127B685B7A50D5B969D34807D994490A8A3DA287772503FE41592B1E05E1C6E 2025-12-02 22:16:12.914 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1D39E76D950469D404BECACF52E26C09CCA7E89BEB8A92130F10D063A5C760A3 2025-12-02 22:16:12.914 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C1C066997F000339D081F3BA0B991BA7A5B362F58BC9DCD6222C9703EDEA94E8 2025-12-02 22:16:12.914 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B01A3C02BA894327670DA490336A3CE5998C19B81CDBEE1D584E118B0C06F29B 2025-12-02 22:16:12.916 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F0481FFBBAC1524471D24C64D1CDF7CDBE4699DDA2F2BC4DDFDB52B04C0FDCB2 2025-12-02 22:16:12.916 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: B9076122A0AC9BC776C21804CF11A4ED88AA86A6C085322D84DC30F4C400BD9A 2025-12-02 22:16:12.916 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C428A37AAA3EAA48A1364DED4B494D1FA59DA18F81E1E723170FD670B01190FB 2025-12-02 22:16:12.916 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: CC20048BF8A152009E275CEE4C1A77E8641BC9414F9C48BA8445590C394025C8 2025-12-02 22:16:12.916 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FA82C432869DC051A95B9F5DECDB03CDA3CC1FAF5F279253307AC3B153DB4CEA 2025-12-02 22:16:12.916 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 59F9E7968A896D921D330345C6EC06287789F2BB2395BB7B83C31DA906AED133 2025-12-02 22:16:12.916 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: A25B14A013D5DD26DFD12B9FB7B5ACD4882AB1B9C415A6A0C1A74DC432223DA7 2025-12-02 22:16:12.928 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 416CAD7926069E953D97B98D5FE3FF516C48DB2715F283C4181F0D66071F573F 2025-12-02 22:16:12.929 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E32A4B52A1A454DC3262B747BE3A24A0E155E6B12931B7ABDE712FFA1C13EF5E 2025-12-02 22:16:12.929 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 0702EA88730360AECB2490D896D0E9CFDC82ABEDDAA4813DEE4EEDBEBBF5D34E 2025-12-02 22:16:12.929 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: AA848E12CA97DF3ADAE3EC242B1ED95C31D10B6EF585B6F44612B338F193C24E 2025-12-02 22:16:12.929 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A37FBD2F8997C9E33E783ABA2A1297FADA0B02995D7FB87752A1CC83DB203347 2025-12-02 22:16:12.929 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5E69BE770AA5E7A649293B3CE7AC493C71B15A6A08E46502B29C82AD09A3D1CD 2025-12-02 22:16:12.930 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 79918B858402C7887B337C352BF83F524854D49E3CF14B76FE9D975E1A63FC3C 2025-12-02 22:16:12.931 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D7E96D535D107EFEC86D7444359C3783377C95E0162764E1116A27C5767CE1EC 2025-12-02 22:16:12.931 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5906459D0CCCEACD4E75C57D079F9FE2CD8EE76511480CEA23315EC20744C2F8 2025-12-02 22:16:12.931 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E24CC1E384DEB633063FB4A22A339D495E85D4D41BDDC8CC2A39309F3F0EB8FC 2025-12-02 22:16:12.932 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 10E8132404D34F2E3283A8DA1793CBE99AA4D16E0821D64C1E20A8FAE5D0FD63 2025-12-02 22:16:12.932 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9841291140436CEA846FC77EBDC10CBEBE9903FCC5D933FE9AC2E67FBF50EFE5 2025-12-02 22:16:12.932 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 194743FCD6A37DAD91F117AF379E5D5D8304BFA0A326811A5597EDEC1A54F499 2025-12-02 22:16:12.933 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C86B329EA281396823DABC3F7D4E4641D021552BF66C4ABEE8984060D357F8E9 2025-12-02 22:16:12.934 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 018967AB61629BDCA5BB6A291563E77A531A038B5E95C0D9AA7C95E2B787FF8A 2025-12-02 22:16:12.934 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5D34CE5568A0FB0516A749C90F4787300D0948184919B05B5922FAB52BA4CF63 2025-12-02 22:16:12.934 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DC4744D77693AE91EB00DD1E11FE2E581C481DF046E3B51E5F6440A2B024EF94 2025-12-02 22:16:12.938 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 49A07191BD873BA5B83696046EFED47AFD06B080E92775E5CD60D9969A481131 2025-12-02 22:16:12.938 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E0E4F073B9836C45D244A0216EB7F8A6AFB0419F7BE7913DCEF53BC0533FAE73 2025-12-02 22:16:12.938 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BF34B2817AE2E5F2E2B74DD63BE720C25120132C018EED39FF697DE6D3B676C1 2025-12-02 22:16:12.938 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9D15A96477D02EF9A766831A75FD0446696198781EA22FAD76FD1F98FCD5F8B5 2025-12-02 22:16:12.939 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 94266E5D1C37F7667917FA7AA6A65F83BA047C070F3CC7BE45F59621A4041BAF 2025-12-02 22:16:12.939 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E3DAB4305D57A99AE057CDA934665B40F9D000FC1F68A43E6D8041E09444313D 2025-12-02 22:16:12.939 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 1D5F91C0CA72BAE05CC198171E7B1A72424CE1D70824EF0779B312F25D0DAB01 2025-12-02 22:16:12.939 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: C4414F5063011953D34990A3E45028E3D62AB3683FE282A4C5B718E2045182F2 2025-12-02 22:16:12.940 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4B78A6759E726329948963C758B8FF577F07D205605C5427268BB2FE21A8BCEC 2025-12-02 22:16:12.940 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 32CC4DADF1A1039F66325F6D00CF8719DC27AC7442367CEBE172054F353EFA7E 2025-12-02 22:16:12.940 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 25D5968813147F59C4DA1C24C84E9DCE7B14EB2A92E6FCB644813A0020F17B59 2025-12-02 22:16:12.941 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4E70D31749BC7DD84FCA016501FBDC9BD0182BE655399ADB4E6581CDC5AFF303 2025-12-02 22:16:12.941 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B357911B703EC4297A4EEE26850A51C9B2EE357C3EFD111EB951BF18EF26C3F3 2025-12-02 22:16:12.941 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 11900F66C247CFB16D9DA8B53AC217FE0425B50871F6E22B07FF02037F951A7F 2025-12-02 22:16:12.942 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C3A5C1624535F6619A06A9678A9915A9FC89AC22DDD2B4502BF9632EA1F2C4C4 2025-12-02 22:16:12.942 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AB19A41B6BC457BC1B5C0649F82C61A62AB887EA9D09B2200DCEBDE0BF134741 2025-12-02 22:16:12.942 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DBF6735320753E81650E702443CAF14EF4C5F7A35B15D2FB98E3B6F9B44C2433 2025-12-02 22:16:12.943 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 0BAD3BD5F480F19235E7C6E1E1FDBAB6F083CEE5926D7CF9E3939522BEA74AE8 2025-12-02 22:16:12.947 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2AAE24DCE39F0818AEBB3535F90617063B3B95F8C889A6EC0EDD16FC99639BD8 2025-12-02 22:16:12.947 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7C3EE8343130A9D4110CAA89659D4648BD97562DFF54A657694878436C0F4B55 2025-12-02 22:16:12.948 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B3DD23AF80A3433CA7CC8C932211D4B3856BFCB61FECA629925E92BF1F1F76BF 2025-12-02 22:16:12.948 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3C829786CDD4FCA838D0AF0EE970FDD13B7A1519C98FE94BD9F7625D14FE10EA 2025-12-02 22:16:12.948 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FD691013D0E7EC78F409A5C9145C29B643C1DAD5861FAB6E51805B12CCE1650E 2025-12-02 22:16:12.948 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 77EFBEF2FF23A2017D56C7DB29DDE59551D43F933BA8DFA6882378DF86D23913 2025-12-02 22:16:12.948 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D1AFAF2721057D34EF512F852C079726716252F52429B612B27C747F3BC41C92 2025-12-02 22:16:12.948 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EB0C12E075EAFA7BD273FB84CD181C2961B7BEF4BFE5F813F1A24930741EB389 2025-12-02 22:16:12.949 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: FA6DEFF1065B4780CAFEF1ADD48DFD9DA88E0B2C637200B9EF324C2D96FF57FA 2025-12-02 22:16:12.949 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: B86CECD5635D81AED4C022FE9CD27052B61AD435F42492F4AD6EF7A5FAA9BE54 2025-12-02 22:16:12.949 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: EE2A5D29E0F46DCB095DF85B97AF0F57C6C17280149566B7461714193CE7EFB9 2025-12-02 22:16:12.950 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 1DB73191EE8627501D126B638568219E81D9AB36832B74623588F70FC1215A7C 2025-12-02 22:16:12.951 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FE85C8DB3AC38507D263F60C2485B4E312642FF13C5EECCE2C04C7782F4A1193 2025-12-02 22:16:12.951 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C81312FB469D5CD18BE66B020D7E2875F80CCF1C7DEC54C4EE9EE6696A03E07F 2025-12-02 22:16:12.951 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 59A5477700D1E0D50048A04FEDFE29CE49F15191A5EEE53FB148A3FBACAD02BD 2025-12-02 22:16:12.951 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A144D5D0B9C946B70F72DA47B7789BA1738455DF4353913B72E0E962BA818E7 2025-12-02 22:16:12.958 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 000349974FECCA175044CB5E0C0E688CD84E2C55298DA37CD5695A266A26E7BF 2025-12-02 22:16:12.958 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3EF03C5E779DB0C767A9360FABACD5082072F3FCA6C91BE093A5F77C0B154875 2025-12-02 22:16:12.958 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BF3A4F6B3938C09DF592FC8DBBBBBE5D80FBA5DF47CB09C4B2DB39F3DA78384C 2025-12-02 22:16:12.958 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FF436DFAFEAB40F4433DD521791EDC8F2908C7284A9919333DD48B7A114EABC0 2025-12-02 22:16:12.960 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E06466048287E0347DFD7F51519B37B249950685DDBF972553684991AF7F4601 2025-12-02 22:16:12.960 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F776935A8B6D774B0236EB8A0128F13F5104C6CD65052928F3A97488C89DAEA0 2025-12-02 22:16:12.960 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 74D6953F7BD6C276FA53D2FB9CCEE6B4573FA7751204CA718E7A5D3711D215BF 2025-12-02 22:16:12.960 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D5848A4BFAEA8A26857BFA5CCC6627828614C23D957519A528AC05626DA742FE 2025-12-02 22:16:12.960 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 89A4344C742BDCFCC665BDC9DAD82B3241991BC782BC2161B543F0DCA88A989B 2025-12-02 22:16:12.960 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DBB680B762B745D0631A9832E9812C21632FD489B2BD7FDF581E76D3AFE0FF86 2025-12-02 22:16:12.960 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9A95B09BAC1EC27372423235782FFCCA6A934789C74568C05149C6D046C60AC6 2025-12-02 22:16:12.964 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A818CA01647923E18D850E434E5D8647B2022B753BCE9E7FDB229A07CB98F68 2025-12-02 22:16:12.964 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B3B6CE5A1FAB42C55F54C15AA8B400F06299244A23B0229ED1C5E2EB48A21F04 2025-12-02 22:16:12.964 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B70ACD1B834ACFD4AE1BD3C32F7E64BEED3CBCD14B78F326C4343C7CE528B6D9 2025-12-02 22:16:12.964 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 28DC9E552522B5CE6832377C4E972CD0507BC6BBAC0BB430990A2E58869C7728 2025-12-02 22:16:12.966 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 884F803216878147AE025CCDDB0929580E6DC0C30275943B011F20711059F815 2025-12-02 22:16:12.966 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 755CD214C6217E71EA0E539FF8D99FD14399334A687A3D6983315478F7D6DABF 2025-12-02 22:16:12.966 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: D70FF50FCE6B120D9364B5B56EAAB513A5DDC701E9BBAD5C6BF2591C7768D898 2025-12-02 22:16:12.966 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 6E6D23263C4FCFB5F6105C72CE09F8026F1307F04EB30CB4299A86428C44DAA3 2025-12-02 22:16:12.969 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EE2B3E6BDC9163385BD0CB29EB35BE2D6C077599467A91F725B57204F020D85E 2025-12-02 22:16:12.969 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6E040E4862B76AD2E978FE5DAE8E85C39DB9C9804500EAFD588AF7FAE896A6D8 2025-12-02 22:16:12.969 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5DEAD2C2C7848186F336C491E5491770D3A741ABE3D29565DB84D546F331CEBE 2025-12-02 22:16:12.969 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D5531265719B7C9595949B5FE69B5A136EC09AC000FB65586991637CDDAF4A6F 2025-12-02 22:16:12.971 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D6265DD84C7FDDE1FBFEB8300BBA59F3680B0E1F30334FEBE5AD6B70AF5C76CF 2025-12-02 22:16:12.971 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D8D8E3F5683B7297F0C982795C141DB2C019566DD8C0C97E791D6370279A316A 2025-12-02 22:16:12.971 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6456D54CE826196378C95C223BE1F3F1F602E637E24253A78ABCD4C5EE46F488 2025-12-02 22:16:12.972 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3D6AE2C676E5112CBBB25DBBB8360E64A9320E4A05C27D0B6B8717DDABA4E80F 2025-12-02 22:16:12.972 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 92747CDE47980AD841577AAB9CE1ABA9C953152D42CD5BF98D4DEE9C000889D7 2025-12-02 22:16:12.972 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9D29DB61A02449CF711D6E5E31B03311831145D4A10313131E9C6380B132F1EF 2025-12-02 22:16:12.972 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9A82E977C79AD885D7210E0BBED72848057C98435EA7E19746305763FC00B567 2025-12-02 22:16:12.976 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 0DD01199B39215D260FF536DD99160FC4AFB08971591280BD59B52CAB2F8C939 2025-12-02 22:16:12.976 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: C423364EAC4C8F08FEAAA74C4802FA02FF41C4D357400F056B666CD971CDD1B3 2025-12-02 22:16:12.976 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: BA03F3E7AC0ACDDE1043E115905E5EDBF9F25CFDCB1C47A8C2AA158DECA55116 2025-12-02 22:16:12.976 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 029F376400BDE7E924EEBDAE738CC7808A131089D098430CA0BC822A97B7B2B9 2025-12-02 22:16:12.977 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 55D2E792D403E14E03958FD786B9AD9A9147A65FDD61EC487590C6A70C5A23CC 2025-12-02 22:16:12.977 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 65FC8C9BC4A10DCDF93BF3B1017C29210E04842E4DDF30413457B07CA6ECA1B9 2025-12-02 22:16:12.977 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5C87E018BC6B7D3DDC5E54EC07550DD711839A49DF19C846B0543E80CB9A4481 2025-12-02 22:16:12.977 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DA4C0CE863B7281130A659F4428D18C323697227B89980C73ADA2A5A2051EF93 2025-12-02 22:16:12.982 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 872B05A1D96E19F7699D4EED82E3083457961CE8BD8373FBF20B3A11A00C8AE6 2025-12-02 22:16:12.982 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EF883B97108CD77B6A4A0385C3A2770146F2DB3B28AC6B6D31D2BA7127414BDD 2025-12-02 22:16:12.982 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5FFCAE5A1FF1D16FE63E60F22E794EE768318067B6F6745B1B8F7D31E47D426D 2025-12-02 22:16:12.982 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 13EC548C1936836C07059E324427520558891EDB48E4827E0DB0F0272D2BA591 2025-12-02 22:16:12.982 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EBFEE2EB8FE920A687F56E08034B0CD881D4BD182193A26364A659FA158BB417 2025-12-02 22:16:12.983 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1D01A80F2B2D5890578806563A45F3399B49EE311F4AA626A24AA0EDEB0172F5 2025-12-02 22:16:12.983 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D3EE08820B9A8E989E7B158E0A209C0E8745FAE4F2AB67789C4CBD45DDBC5F8F 2025-12-02 22:16:12.983 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DE0DE84044105E7EF95790B948947ABF8CA9B37578AD175A4BB3707C35A6E895 2025-12-02 22:16:12.983 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 57F4EFFF8A14D4D618E736682673EC97D9DDF3935A2EE81D8A6EDC2711A493F1 2025-12-02 22:16:12.983 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F9415B50FF1D947A2E38409365645B4DFC185E8E8E001D8AC909BB4E36A51A10 2025-12-02 22:16:12.983 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4AA2F0BDF791FCE6B2F8F7AAA66F19F6F12CDA3933B20129EE448C33CF59DEA5 2025-12-02 22:16:12.984 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 93FFDC74CD5D1CEA60D82773E53D19D3CBC22CC75E5FAC37C1AC926CD57DD537 2025-12-02 22:16:12.984 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7A681116AA1A7FC68BB6099574641D172FC6894C041F2C8A8A893C8C2FB904C5 2025-12-02 22:16:12.984 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D9E09C4475FFCBD140422FCAD888AC6DB6D15033386805D7F7151C9081E41E9C 2025-12-02 22:16:12.984 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AFEA06F33367821811EFCC508E180506E3DE1D1654220AFD9EEEAEFAF403A4C8 2025-12-02 22:16:12.985 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 93AC02094D0F7B69D5CEE8269AE668A258C12D0E5F44EAB912A68750BB7F24E5 2025-12-02 22:16:12.985 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 300ED0146F34F42DE6A0677E4D5C6B83C4F95D1F6053D398A26DE4AFE452DC4C 2025-12-02 22:16:12.985 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 96ACCCB9A1AE349988FD7CE353BB9F392A9BFFDE680FC15574C3C3AC3B4F7C01 2025-12-02 22:16:12.985 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: D8C39FAE695EA6CDA1F484EAC667DC476F6B58AA3929FB4F66D1943E52BDEB2B 2025-12-02 22:16:12.992 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 562989571273375A7FB9267FE53078454FC5E3E8FF1E80F765988796D0EDB4BB 2025-12-02 22:16:12.992 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 71708F7EC12806172C3AC5ECBE929DC5809F54D76519413BEED3333733C5E216 2025-12-02 22:16:12.992 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 55D36487844584983BF9DC792C3FCC7482F8251DCF5CB87127123F088D74199B 2025-12-02 22:16:12.992 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E5170CA2F2557ED800C2A7E9BE9ED8A21B5352E2C5AC19E514674F87DC95EAAE 2025-12-02 22:16:12.993 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FB21F350B942FFFB36D41254DB4B0FC1A061A5F27AE4E16B6920878526746BD7 2025-12-02 22:16:12.993 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DA24036498B6353C1F6F441FB7345E90F7C617CE03BBD266317BDEA21DD77B95 2025-12-02 22:16:12.993 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 80741A3A2291B26C17575F9DB09E9D0EBF142E920479585819EB2B659AC586ED 2025-12-02 22:16:12.994 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 40CB3528638D06EF5D4228EFF2E044B6CB54F31D755A2FFE588CBB1F2AD693E9 2025-12-02 22:16:12.994 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5C5A116795F4310C64D21EDD3159C326CFEF62BB6F038259A5AEC46D1E7F05DD 2025-12-02 22:16:12.994 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6E621101E39FC2D51CB0A1EC9D7C9D27962DFD98A44854B8B44D20D403873436 2025-12-02 22:16:12.994 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B93C951FC46BAD48AEA19581F4B77863FED43F14A75FA4EDFA4839F1EB359841 2025-12-02 22:16:12.995 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 94D2F537BAABEF77BDE4B8ABD25E69597BFCF1668E0D7C89568AF0D8FA60FDA8 2025-12-02 22:16:12.995 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: A329FBD5D161A2D5E09CFAB0D51C3177C858FDA8F8381AF6A9C3DF35797691EF 2025-12-02 22:16:12.995 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 932666C93A4015F85DA9AD38B76402991D91C21500D61324BD019F93F13214FF 2025-12-02 22:16:12.995 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: BBC3929D8A8E2958EBA1862134ABB029B6CFF9AC12399BD33380FE46A40DC4C9 2025-12-02 22:16:12.995 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8D6D1F2E9F657541A89E427BCB78644016D4BA314F619256FADBAE74399FB993 2025-12-02 22:16:12.995 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 59343D0B9B3A847C44145EE693C2C35EBCE2298ECBF19949B0C480A1AF42D5D3 2025-12-02 22:16:12.996 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1D5A798F8EF030314D728F24EABBAE49D5CE5904317CE52435DF91DD56EAD500 2025-12-02 22:16:12.996 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7B380793B9F4004C865763F79966D680871B701639B672FF7C9C555B6A85C898 2025-12-02 22:16:12.996 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 36AD3A53B41632D010E65F2E59942BBE61B9C1CF415ECFA40D77DF3F74DBA2C7 2025-12-02 22:16:12.996 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 09ADAC5FC328700E457B666610AE6ECFF13A9C00333AA805E423F0A91034CC6E 2025-12-02 22:16:12.996 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EA37B496B2407870AE257736527F35D2E70235C2FB1EB263848C7E9CFFC10CBA 2025-12-02 22:16:12.996 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EA342BADDF976704FDB6C807A476319E9E1A1268921BF9BD8A49AC1A27BC2B0A 2025-12-02 22:16:13.003 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F34D5D0DF8C1C8EBC6481AB196418580A1B4D1788FAD0A3F4F4EB1BB8F2B62CE 2025-12-02 22:16:13.003 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 49CD433052B65ABEB6111B130C39D8EB0F5021435983F4445C35E8FC5FAC9FB2 2025-12-02 22:16:13.003 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 76AD0F159864FD0993E367D082DC2A7F76FF85CEA278D85FA8D4181F9BB98C4A 2025-12-02 22:16:13.004 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F08E27B48552E63CB28E0D5DCAC850C892848951C89AD8BC05F96C3AAA04F5E0 2025-12-02 22:16:13.004 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 701F15EC98C65EFE6400C0F1A1135C14F6CF6576DA1741530D8FA3A2BD06112B 2025-12-02 22:16:13.004 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6589A32B4E3721391F0068A08AEF50864CBDAF6CC5DA0CE77B6C23DD0546A4B3 2025-12-02 22:16:13.004 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DF0E9761D240439C372F18E65512A2D9944EF0DB60368847A9447D6DCFAB4EB0 2025-12-02 22:16:13.004 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4DAEE73F9E137E670A5429DB088042754102379D667AAE6E5D296B346E438D51 2025-12-02 22:16:13.004 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CC08FCB3041F70A402FD6FE9FFE7F056B860D466A1D25EECB08151DCE75F861C 2025-12-02 22:16:13.004 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A2B575E61AA00189C759F3A1D99A48801AF630DAC6AA9C36BD245CD6B885DA1 2025-12-02 22:16:13.005 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 393B35853297BD7D48A5E36B5D3440E774E40299FD69E2C184A29EE0E2E1A6A3 2025-12-02 22:16:13.005 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FD5AD89EB61B7FF8AB93CDA4E42AAF86D6D32B80FC70C47AB32AA36F51997E5D 2025-12-02 22:16:13.007 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 15BCC64B3B30EEDE305C266E8EB5D0A64BC70058169D0052986838E92D0283FB 2025-12-02 22:16:13.007 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D8A9CB9F69A37432DF8E51B4C9C9D2F503180D54294AEBE8717DFC1C78425287 2025-12-02 22:16:13.007 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E14E1EEB8A8E2F2D8027B60CBBC2AA9EF77E26D815B93152047892F4BB5645D1 2025-12-02 22:16:13.007 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 0B43DF44F82C56B6C81326DF028FBF7235A886F92CF57EB8F93440F228DFA795 2025-12-02 22:16:13.009 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 17B9D2F1D95D961E29A92AD5CCCDAB813FBFDD68305D7BB01A512F61D576AF72 2025-12-02 22:16:13.009 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E314C7FE81FD4337FF18D203793B230BF68C3BFEAA019BE176A35E9F747C835A 2025-12-02 22:16:13.009 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 368E2B0917965D117EB9C4E707B0517DE7565E61AE08DF61F7C0596ED2C653F8 2025-12-02 22:16:13.009 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 902739B2A6009C1C273B41D790980417366EDD84632C5B2A3AB8FBA8933E746C 2025-12-02 22:16:13.009 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: EA5DAD8ABA7C23DA4C563C3EC4C0780FB37ABFDCDAB31C585A423E5AD0E05F68 2025-12-02 22:16:13.010 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9499C414924A4694345D72963E86D9B205FA60EAED7013C77163F7956E4115DC 2025-12-02 22:16:13.010 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CDFCCB814C8CF160DC1CEFF28B5F2D54D8EEF048A7B35536E74691013D5C0FAF 2025-12-02 22:16:13.010 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 6B5C5B1DE9F52E7684FAC45926446E96055C4DD03A7A0BA813628E51D23AA12A 2025-12-02 22:16:13.012 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B0C25CF443ACB9B0231B11A9585596EA3EB64D8D0C4BDE281E9B0FAE373E0AAA 2025-12-02 22:16:13.012 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 10A988B0F43B279CFC244324B76B0C4D219FB198748C758EC799F5ABA5156CC2 2025-12-02 22:16:13.012 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6806806E9192EDBD69913856128B2D2209475F41367AB343CD9CA1C67F756AE6 2025-12-02 22:16:13.012 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F981B1FE58126B12FA18963E1E038E02D6F35A0F58808A7EE85783B1B8A9CCA1 2025-12-02 22:16:13.016 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 340205B4AB6C38AAF62463C500F2757D45183FB8484FD937A38F8B411F7CE3C6 2025-12-02 22:16:13.016 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 82EAF14D509858A5D09617825B8ADD80FBD79F3FB0C3BA19F903858F8FB0C0AD 2025-12-02 22:16:13.016 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 516E562BB153BCE5FD0F9DC06A0A3020CFE7B757C613B91E68B43E5E67F8C609 2025-12-02 22:16:13.016 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DBD89832A0B8A002FD870BD091245944659FEA92BD0793828017D32FB1DC5947 2025-12-02 22:16:13.022 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BFA2D2A1F387D9E3F77ABA603DDC2029FB38E2D32DAF4D0E537863DCAD57E1F8 2025-12-02 22:16:13.022 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3D4B316C2FEA5CA37BA254D49C70FF0BBF2FFEA0E9EDC4651C55AB7C14A5A411 2025-12-02 22:16:13.022 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D3681F10592078CDB8E99DDE782EA1BF37A20412C4E19DE49BA81EE2FD244CBE 2025-12-02 22:16:13.022 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 72BC1ACE1F560A11269711E41578258655E5B3F99437547420EF0A3121A9BEE0 2025-12-02 22:16:13.024 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 71B138EBC38E05B9FF30D3F416CB2B4B2C530254033C446CB6CA92E5CD84FD25 2025-12-02 22:16:13.024 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D0E5BEF4F139D92F8ECE3301C942B99985BDD89BF6664F9A7ABB0C33C69B1BCA 2025-12-02 22:16:13.024 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4212FE03B09461212A0763A95A811A569DE0A33BAED2A2B340FDD289CA653C9E 2025-12-02 22:16:13.024 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 78C5445951FA86F34A8CF2CB335C24959A12793489E743027DF0E8F566BC47E5 2025-12-02 22:16:13.024 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C1D29C5605C351CBFB41EAEDD23FFEE9AE4009588341C40767DA6A4F2E1D4AAE 2025-12-02 22:16:13.024 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7431B9C76ED1A09CAEBFFF2BDEA9B2B98E34F6969C44DE52FBD6DF268E1C0CDF 2025-12-02 22:16:13.024 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 48C28680411F16C1C80724A8EF9A4DEC11AEA8F58FCD9587831AE5EAE9E93058 2025-12-02 22:16:13.024 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 05D0A7380F67CA5D8A00A35453CBD96E7391E03FCD282D085C85CD1FAB1CF87A 2025-12-02 22:16:13.024 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CA3CA3BF522E8FAF3929FA7B672FDC9DA7BA3CBD78180FE222C5D7BE5EC91F94 2025-12-02 22:16:13.024 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2DB6997ABAA1DED063D872F3979F53E330DE0612AC0617BB4D338385F8315FF9 2025-12-02 22:16:13.026 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B12895440CC4812D0913ABDAA53F746762707F55D2F78DBAB007B5BC7D48E5B9 2025-12-02 22:16:13.026 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BA4C1506443EB53B7E62630A3AE0748A3409C899F685A96C6986E7F49013A6C5 2025-12-02 22:16:13.027 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 26A0FCAB6CDAC3AC0B6B8F4E8F5F57706EC1279B213D046957DBD82535939AA3 2025-12-02 22:16:13.027 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A541214922E2F789AB2EDF94B72C77310E03F565A695ADD7F338438523B2C36 2025-12-02 22:16:13.027 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: ADF3DA107E409E1148F141D7D46372041E04248BCA37C473F96662E9F1C0B997 2025-12-02 22:16:13.028 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8273A1BE748531D314DAD539943447DF941DA7CEF3EFB26EE4DC87E24ACE8FFB 2025-12-02 22:16:13.040 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 03DAEE53F57A187F22C05830FDABC1325A24C04A66C8352092B2D975C91958B4 2025-12-02 22:16:13.040 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9E841746DFB426DEF2E11DEAB3267526C4E07E5FB0A401A2995B06C449FF6A83 2025-12-02 22:16:13.040 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5AFAE9BC164649C7CF11791355A06B6993E80B8A4F0BEFB83C2DCC99A4F7BDDB 2025-12-02 22:16:13.040 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 05807278BA383647C699F6C98B6E2063D9E1EBB43046F4111E5A6DAF0EAF8D24 2025-12-02 22:16:13.040 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4001D139BB0E1B07B6F3503660FE3BAFA276825549980CA3E69BC9EFC9F2C424 2025-12-02 22:16:13.041 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FED05280841EE542B789E46C9C7A80742FD1C8AE0A57AAC50D4DECB513B0674F 2025-12-02 22:16:13.041 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A06145C84F41B0417120CBCD8B9F594FF9E85C6522EAFAEB9E2700C2AD80EE8B 2025-12-02 22:16:13.041 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 917AED7094B85D322C4D54A33B0F71163112BA1A83A9F588CA0482BF6EAF9AD9 2025-12-02 22:16:13.041 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 88D352319338441C3E7AA488C6BFF9DB81517BAFA5C04504D436D3500F08718C 2025-12-02 22:16:13.041 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 801E8FA6DF06CCEAEE862B004245376E122F7B22F5E7CCA370A349DC4C276575 2025-12-02 22:16:13.041 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5A3E4FBD737E8A643CA523E1ABB4BC0C1FC42BFA123565283CDEF54C959EEFC4 2025-12-02 22:16:13.041 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 177C38418A492F4DFDC50E0802B8158263BF1232ACA5A26407BA497FB75BFB98 2025-12-02 22:16:13.045 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C833B77971D3E0D0012E29A6586B5F175E1B0CF3F49CC2574AD4CC3826EDEDC8 2025-12-02 22:16:13.046 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E6875696B1D8BB33366348812EBB567F0E480BE41961BE58E59555A0A604BE17 2025-12-02 22:16:13.046 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EFD59BA9C38000D76829D23E7E6D539D2DD20D15ED81DD6D6618B0A5E0456300 2025-12-02 22:16:13.046 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6FD1FFA73119E87804945F4D198267A83800C6F401F602EF7C6935DBD1FCED8C 2025-12-02 22:16:13.054 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E7932B1E61408271A8386B6C75B4E83757DB4B2C2FE959D34EA3CBEFAAFA9B79 2025-12-02 22:16:13.054 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5F8972E8C96F925DF6E9DE918D8B0BA918FE5F350E88ECFF3557E0E57A6E4701 2025-12-02 22:16:13.054 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F5CF4BAE70EC5AC7AE3FD8C42D7D858FCCD520390CF79658675EF570BD4E8DC1 2025-12-02 22:16:13.054 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DEB336B2F2615EA19A11375A7FCC37A7850DBD13F312625A3B015339B07657F9 2025-12-02 22:16:13.056 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 15253C7941A99CDFBF1BC98B68C9F6F5B4BFCBCFD19678CDFD79216152C0A444 2025-12-02 22:16:13.057 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 21D7F3BB579317A95D8206593B2DE897AF9AC3E8EBBBC1D3B7320D7167B28372 2025-12-02 22:16:13.057 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EA21DC559C9A3A5D7829D03D650D12352DEDC816B0DDF542588EF399BF9B1457 2025-12-02 22:16:13.057 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6DD0D886B9E1CD6F4B701EAC530E6E38B69FFD971FE94D1D1349581D90396330 2025-12-02 22:16:13.057 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B5067B6CAAB9212AC1DB904FEDC268040F0784719DE26F1FA744598000DEEF09 2025-12-02 22:16:13.058 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D6DFAB7B9F568C5664D4D861DCFA76B52214B1D5A2B5B3099C4C0E3B0E327433 2025-12-02 22:16:13.058 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 486004EEB76212DB17F0F28A9A348BBD63A695045A7CFA0690355DDC0F6D6205 2025-12-02 22:16:13.058 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 39213C459BE2061B4077A2F5713F1FFC77BF073993C3B492F5A310B1DAB115DA 2025-12-02 22:16:13.059 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 445EBD8807183C4869B3EC62E3F1FEE3219017A5C08594D6E8690BF82BF94D22 2025-12-02 22:16:13.059 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E10EEE5EFAEBFA586F9E71D93B5E5A406496D76EF06BE20CE966E927B3625530 2025-12-02 22:16:13.060 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C194FC4C4F0F61B64528D9E97D7A61BAD8BB3DEC6E86FFC3293F4F33D997C234 2025-12-02 22:16:13.060 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5891239CB61E5FA23575111F6F775DF688885E478C2FAA8BDD2D4962A0A9C2C1 2025-12-02 22:16:13.069 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D7DF505C1AB368C1E5BBDC39D5C23E9EE66D1D547D7B7B23CB1B549322DBC8A8 2025-12-02 22:16:13.069 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BF68DF1101DC5913CCFD3C3644E6466AF2994383F2406B746D35DBDE7390CFEC 2025-12-02 22:16:13.069 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2B44CE50E51F026A699C1F36CC55F819C0946D73FBB29E843D82DCAB7B31268A 2025-12-02 22:16:13.069 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8324E3F695C8AEC889D4368CA7635B43CE7B916C068566050DE1C7081AC6C1ED 2025-12-02 22:16:13.075 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E9E70A837B643C3C7246115CB29DE083CFE8CCC8CC7FF62593CE04D400BD31DB 2025-12-02 22:16:13.075 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 748F1F6161B73063FD397ABA211065914944D1F1978D07751CB220EC27169A6D 2025-12-02 22:16:13.075 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8E183EA7CE74D8C9C8FD02CAB542200957DC1521830CB542C1A9D6749F06AC4D 2025-12-02 22:16:13.075 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4159D7EBC158675EE81BD361DDDA99BBF016CE1EF5249B996D46EC34E3C86645 2025-12-02 22:16:13.075 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6AE969DFD2AA1318B7B3C8F32DBA479F1F4D8DB3526141D721DDA8B7AF31ED96 2025-12-02 22:16:13.075 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9BEF781089A5249689355756705DEDAF4319F0367E55CDD90CBE7D07AE80AF36 2025-12-02 22:16:13.075 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4D654C99379A9D1ECB249A37977B46977FE49560CD70DFD50F487F5E2FB76A09 2025-12-02 22:16:13.075 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D39EE01C00B3C24BBEDAEB3CC880A5814FAA45EC393367221B44E88C997E4E14 2025-12-02 22:16:13.089 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AE857F44C2D6CF3B3580251CA8B72682B4601DF84AE8DF75EB6998F1541BC39A 2025-12-02 22:16:13.089 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 91A00AFCBF5FBDAFB62E065FEDED051A8CF1206149B5960AA147D6B1D95975D9 2025-12-02 22:16:13.089 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CCFFF555BBB26D1DDD5370F15A8292AA664323FFCD9F29FBD5F4FE3D1B538D64 2025-12-02 22:16:13.089 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D47DC370879855D228F5811268FAD08A236A7FD2218E24CC32E07F7A1900E929 2025-12-02 22:16:13.089 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BFDCE93ED0C8CDEA1E08A252E79DC5759FE34D92FDC39997EE91A01E1E874F57 2025-12-02 22:16:13.089 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2E05DA5648946C6541844309FC7415D15629D2091B16FFCEF006353F18934175 2025-12-02 22:16:13.089 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A3844CAE453690FA86E4E345972661E3C1F80242C1D7ABC9B463A5C310B61623 2025-12-02 22:16:13.089 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5628091F9593A061EC7B223D458B69FCD95B89F319A9AFBD4FF36807D9A55BD9 2025-12-02 22:16:13.090 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 46B8A4CFDF6BC0E9490FE0FC4506F06A870AD411DF01F3EF34AAD5013AE13B2C 2025-12-02 22:16:13.090 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B4A9EE265EB83622D093D873B6F8B7AF34B8CABF826DC5DE696ECBD326F70B4C 2025-12-02 22:16:13.090 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5AA17DD71C9F9261FA7BABFF604E4FEDBE66B778234CC6DCB198D54F829BD3C8 2025-12-02 22:16:13.090 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 55FAEF7538CF0E61FF7A4086AFAAFE8ADA2042228D8F9F3F8BE930337EF44FF3 2025-12-02 22:16:13.110 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8EB20E20F416FFC2A8C8E3D934D0932AB6FBF33BB5E155E56BD0FDC13827966C 2025-12-02 22:16:13.110 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B186A7C52097A67995243DAA13A4FD23FEECB3F94506A76F47792AD49400002D 2025-12-02 22:16:13.110 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 184583DC81A121F22A1CF1F95998AA74AE804434263E3F1EED19BCEAAD2A9146 2025-12-02 22:16:13.110 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 79042CD70BA30AF9AAFFF532922F8900BDF4CACD69BF0040AD7212EA2A933848 2025-12-02 22:16:13.111 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A0EB3C07BA336F0E23B172D86C82DB76D52AF9E00EDA2248DB9DCC75CA2AD873 2025-12-02 22:16:13.111 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 45694D1CB1A94945251A02BE035FC07B412C8B97EDB849D3338160750A11254E 2025-12-02 22:16:13.111 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3C9D6E78DF8BE3792A89FC743EE43B5E72CD64168B61A7547F6C7555F4F87C6C 2025-12-02 22:16:13.111 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5B67321B324428B8051AE0F51AA90D98EAA71102659BACB72DF03F4620B660A0 2025-12-02 22:16:13.126 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CFD191B4DE4991839F7114BDF113EBA29E8C149BE4D1521ED299A45BA3FC3B09 2025-12-02 22:16:13.126 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E55481DA55C32B517C2668FBA807B853370C55906809B3859A280C1416CBD8F8 2025-12-02 22:16:13.126 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 514F39F4933FFBDFB255C74A810209F01FAD953CDEBEEEE6EB51CD2EE69FC435 2025-12-02 22:16:13.126 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A477321E6B68B98D03A2682F144CCBDBEC2982184EDC656100166D0F3B5AD99 2025-12-02 22:16:13.134 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1908A5A10B4F81EC26777F12410ED331B8A5D9F93094F59B4365ABDA77169D5D 2025-12-02 22:16:13.134 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 94BFA4274D3343895B6D329BD202FF6D03C973EB2C845E44A55BF23DC9226CBD 2025-12-02 22:16:13.134 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1343AF4946F248CB849DD896081A0219D1648973FA58EFD9A4B35FB65262E634 2025-12-02 22:16:13.134 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C9EB26BA0893E93ABBD2DA76FD2719272F9C5A3B797837BBA487D8C5CE2CC508 2025-12-02 22:16:13.144 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7484B6E4C04A45F519F9B4ADD17C4F1AA3EE35FEF543ECE75EF1DE252943B3C6 2025-12-02 22:16:13.144 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CD156DFFE8F1D6516CEF3002FF25BC7FE1D8EB3A53D098FD29EFA7CC29CF5641 2025-12-02 22:16:13.145 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 227AD2C7BF0A8243E470AEE68D39AAE0B165D298DEC63BF7E97F022264169387 2025-12-02 22:16:13.145 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3B889581B77FF30807CAAE119B1FB0E0BD7EC0AC0812C73B47E37E418B57AA54 2025-12-02 22:16:13.150 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 149053681C03D8090541E59A3BCB214BDEEAAAA7907A58ACF83A264E807D1474 2025-12-02 22:16:13.150 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 138A89E949C368629F7BD9D62B5BE5D82CA7DC1EDFA70C50B3ACAF199C167B43 2025-12-02 22:16:13.150 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 96486A99AE9E09BE10DED379CFE6BADF22E64EDC2416F581A1DB99BF2FCBFCAE 2025-12-02 22:16:13.150 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 41C4482E02FE96471C011429034D86DB94F0CD81D26AAB816A68BC287C38FE36 2025-12-02 22:16:13.162 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B0935179055F22BE4E268BDE2F4FC647F7CB2FCD945295682B52489506DB10FC 2025-12-02 22:16:13.162 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AE76A236DFC925C308BBA31A6044318F12D10A563C9074508268B569BEC56C84 2025-12-02 22:16:13.162 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 694CBEB617A7F7DF5A7E21B6D34E1344E97E4BA06496E56FEF25410F91763D88 2025-12-02 22:16:13.163 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 08C90E024DE601E38C2D81A3D3A31E10CD69F81B98BFCE132D50671E73FA6765 2025-12-02 22:16:13.174 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B16A58545DE18AEBFC79D6E11A2CAF52A44BDCC032E0B77CF814499AD48C46C6 2025-12-02 22:16:13.174 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 30F41BC0AA82FE02362B2DF49E53DC3797A691828123EE1C987A8053651BE9FB 2025-12-02 22:16:13.174 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 26264154C5BCE8F173ABCD729C88D552DB1B2FABD8FBFE3E02C14CEAF3D9EA28 2025-12-02 22:16:13.174 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 95DABB1C5C6264FED10EBE44B0C5645622C603A4084B97E8894F2709AE914DA0 2025-12-02 22:16:13.184 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 06385CFC54692EF54B4FBC2D5404F109C70410C5987E3E6FF7D3ADAD2EE3B42D 2025-12-02 22:16:13.184 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CD1AA012016E3A1B8B53E6CE08214C4853EB6C053BC1584CA0874B8C8847CAC4 2025-12-02 22:16:13.185 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F75D6F4508A2A4FAA6079DD68C8153F78FB30B14FA171C50918359A6C9BB8258 2025-12-02 22:16:13.185 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4CD6BDE79E2C25297575A8045718F3BEBF23722E7AA53C3F8C84CAAF60B5C3E8 2025-12-02 22:16:13.191 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D306E09FEA5D7C3B55CD95B73DC8C07D1C9C4A41E6B1587E1E1FF983F23CE525 2025-12-02 22:16:13.191 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C3F81E3E15876260219F550F2633A68162D1248D07CE94AEABD1726438DF50B3 2025-12-02 22:16:13.191 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F824FC73EEC58F39AA17415F3709817B640B7FBC28107776752CE9E888B7B21E 2025-12-02 22:16:13.191 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7BEFAAE90BE73A42F8F1B11083BBEA13FAFF906401FC2EE22A36E1B9F9456592 2025-12-02 22:16:13.209 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3DA9DE9DF7C0A6BEC92DB76F9F101A18AE15601BBF2FAB1461AB165617FDDEF9 2025-12-02 22:16:13.209 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 122F013463547E725E6FFD768F344ACB4D77DEFD6E0C0DED7069C2B3471EBA71 2025-12-02 22:16:13.210 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1F591B9F59FC9229B14ACD969E617C685B79CBEB66826D08E8843FBF63FA61CA 2025-12-02 22:16:13.210 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 246A955EE4386915D3CA7327C97DE519B344CFEA7A45083D73931CCFF41247AA 2025-12-02 22:16:13.227 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6F8E59276F3717EBAD900C5B2EAD214055E513F407390698191D787736212186 2025-12-02 22:16:13.227 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8F8CD41AEFCB8CD59B88CA554BCEF8D8D7B2BD7EDADEB6C66CCD935045A82C3C 2025-12-02 22:16:13.227 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5529C9B2BBBADFA334F418A2763F50282A0063433447D6CFE60654F2B0FABA4A 2025-12-02 22:16:13.228 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CDB97C3BCEAE84CD319450E3AEA117A13E792512E82A3FF56D13DDA5D6CF51B7 2025-12-02 22:16:13.747 - Render thread -> VRAM report about missing bytes is changed from 237948928 Bytes to 237752320 Bytes 2025-12-02 22:16:24.452 - Render thread -> VRAM report about missing bytes is changed from 237752320 Bytes to 271044608 Bytes 2025-12-02 22:16:24.452 - Render thread -> Info: Frame[751] - Available VRAM budget has changed: 12723 MB 2025-12-02 22:16:24.452 - Render thread -> Info: Frame[751] - Available VRAM budget has changed: 12536 MB 2025-12-02 22:17:10.413 - Render thread -> VRAM report about missing bytes is changed from 271044608 Bytes to 271306752 Bytes 2025-12-02 22:17:10.428 - Render thread -> VRAM report about missing bytes is changed from 271306752 Bytes to 271437824 Bytes 2025-12-02 22:17:10.476 - Render thread -> VRAM report about missing bytes is changed from 271437824 Bytes to 271568896 Bytes 2025-12-02 22:17:10.510 - Render thread -> VRAM report about missing bytes is changed from 271568896 Bytes to 271503360 Bytes 2025-12-02 22:17:10.576 - Render thread -> VRAM report about missing bytes is changed from 271503360 Bytes to 271618048 Bytes 2025-12-02 22:17:10.709 - Render thread -> VRAM report about missing bytes is changed from 271618048 Bytes to 271695872 Bytes 2025-12-02 22:17:13.376 - Render thread -> VRAM report about missing bytes is changed from 271695872 Bytes to 271835136 Bytes 2025-12-02 22:17:13.943 - Render thread -> VRAM report about missing bytes is changed from 271835136 Bytes to 271888384 Bytes 2025-12-02 22:17:15.909 - Render thread -> VRAM report about missing bytes is changed from 271888384 Bytes to 271933440 Bytes 2025-12-02 22:17:39.541 - Render thread -> VRAM report about missing bytes is changed from 271933440 Bytes to 517861376 Bytes 2025-12-02 22:17:39.541 - Render thread -> Info: Frame[5227] - Available VRAM budget has changed: 11829 MB 2025-12-02 22:17:39.541 - Render thread -> Info: Frame[5227] - Available VRAM budget has changed: 11701 MB 2025-12-02 22:17:39.608 - Render thread -> VRAM report about missing bytes is changed from 517861376 Bytes to 519237632 Bytes 2025-12-02 22:17:39.678 - Render thread -> VRAM report about missing bytes is changed from 519237632 Bytes to 519974912 Bytes 2025-12-02 22:17:39.742 - Render thread -> VRAM report about missing bytes is changed from 519974912 Bytes to 520110080 Bytes 2025-12-02 22:17:40.058 - Render thread -> VRAM report about missing bytes is changed from 520110080 Bytes to 520830976 Bytes 2025-12-02 22:17:40.174 - Render thread -> VRAM report about missing bytes is changed from 520830976 Bytes to 520843264 Bytes 2025-12-02 22:17:40.225 - Render thread -> VRAM report about missing bytes is changed from 520843264 Bytes to 520855552 Bytes 2025-12-02 22:17:40.357 - Render thread -> VRAM report about missing bytes is changed from 520855552 Bytes to 520867840 Bytes 2025-12-02 22:17:40.924 - Render thread -> VRAM report about missing bytes is changed from 520867840 Bytes to 520880128 Bytes 2025-12-02 22:17:41.141 - Render thread -> VRAM report about missing bytes is changed from 520880128 Bytes to 521601024 Bytes 2025-12-02 22:17:41.624 - Render thread -> VRAM report about missing bytes is changed from 521601024 Bytes to 521613312 Bytes 2025-12-02 22:17:41.741 - Render thread -> VRAM report about missing bytes is changed from 521613312 Bytes to 521625600 Bytes 2025-12-02 22:17:41.774 - Render thread -> VRAM report about missing bytes is changed from 521625600 Bytes to 521637888 Bytes 2025-12-02 22:17:41.864 - Render thread -> VRAM report about missing bytes is changed from 521637888 Bytes to 542650368 Bytes 2025-12-02 22:17:41.864 - Render thread -> Info: Frame[5343] - Available VRAM budget has changed: 11528 MB 2025-12-02 22:17:41.864 - Render thread -> Info: Frame[5343] - Available VRAM budget has changed: 11454 MB 2025-12-02 22:17:41.869 - Render thread -> VRAM report about missing bytes is changed from 542650368 Bytes to 543698944 Bytes 2025-12-02 22:17:43.066 - Render thread -> Info: Frame[5411] - Available VRAM budget has changed: 11359 MB 2025-12-02 22:17:43.366 - Render thread -> Info: Frame[5429] - Available VRAM budget has changed: 12050 MB 2025-12-02 22:17:43.866 - Render thread -> Info: Frame[5459] - Available VRAM budget has changed: 11879 MB 2025-12-02 22:18:05.049 - Render thread -> VRAM report about missing bytes is changed from 543698944 Bytes to 543707136 Bytes 2025-12-02 22:18:13.034 - Render thread -> Info: Frame[7209] - Available VRAM budget has changed: 11815 MB 2025-12-02 22:18:15.118 - Render thread -> Info: Frame[7325] - Available VRAM budget has changed: 11529 MB 2025-12-02 22:18:15.118 - Render thread -> Info: Frame[7325] - Available VRAM budget has changed: 11400 MB 2025-12-02 22:18:15.171 - Render thread -> VRAM report about missing bytes is changed from 543707136 Bytes to 544493568 Bytes 2025-12-02 22:18:16.965 - Render thread -> Info: Frame[7431] - Available VRAM budget has changed: 12048 MB 2025-12-02 22:18:17.465 - Render thread -> Info: Frame[7461] - Available VRAM budget has changed: 11876 MB 2025-12-02 22:18:47.147 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_nr.dds 2025-12-02 22:18:47.148 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_add.dds 2025-12-02 22:18:47.148 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_cm.dds 2025-12-02 22:18:47.148 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_cm.dds 2025-12-02 22:18:47.148 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_nr.dds 2025-12-02 22:18:47.148 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_add.dds 2025-12-02 22:18:47.149 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_cm.dds 2025-12-02 22:18:47.149 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_nr.dds 2025-12-02 22:18:47.149 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_add.dds 2025-12-02 22:18:47.164 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_add.dds 2025-12-02 22:18:47.164 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_nr.dds 2025-12-02 22:18:47.164 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_cm.dds 2025-12-02 22:18:47.165 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_cm.dds 2025-12-02 22:18:47.165 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_add.dds 2025-12-02 22:18:47.165 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_nr.dds 2025-12-02 22:18:47.165 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_nr.dds 2025-12-02 22:18:47.165 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_add.dds 2025-12-02 22:18:47.166 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_cm.dds 2025-12-02 22:18:47.167 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_add.dds 2025-12-02 22:18:47.167 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_cm.dds 2025-12-02 22:18:47.167 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_nr.dds 2025-12-02 22:18:47.167 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_cm.dds 2025-12-02 22:18:47.167 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_add.dds 2025-12-02 22:18:47.167 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_nr.dds 2025-12-02 22:18:47.168 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_add.dds 2025-12-02 22:18:47.168 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_cm.dds 2025-12-02 22:18:47.168 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_nr.dds 2025-12-02 22:18:47.169 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_nr.dds 2025-12-02 22:18:47.169 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_cm.dds 2025-12-02 22:18:47.169 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_add.dds 2025-12-02 22:18:47.169 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_cm.dds 2025-12-02 22:18:47.169 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_add.dds 2025-12-02 22:18:47.169 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_nr.dds 2025-12-02 22:18:47.170 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_add.dds 2025-12-02 22:18:47.170 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_nr.dds 2025-12-02 22:18:47.170 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_cm.dds 2025-12-02 22:18:47.171 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_nr.dds 2025-12-02 22:18:47.171 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_add.dds 2025-12-02 22:18:47.171 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_cm.dds 2025-12-02 22:18:47.171 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_cm.dds 2025-12-02 22:18:47.171 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_nr.dds 2025-12-02 22:18:47.171 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_add.dds 2025-12-02 22:18:47.172 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_nr.dds 2025-12-02 22:18:47.172 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_add.dds 2025-12-02 22:18:47.172 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_cm.dds 2025-12-02 22:18:47.173 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_add.dds 2025-12-02 22:18:47.173 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_cm.dds 2025-12-02 22:18:47.173 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_nr.dds 2025-12-02 22:18:47.173 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_add.dds 2025-12-02 22:18:47.173 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_nr.dds 2025-12-02 22:18:47.173 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_cm.dds 2025-12-02 22:18:47.174 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_add.dds 2025-12-02 22:18:47.174 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_nr.dds 2025-12-02 22:18:47.174 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_cm.dds 2025-12-02 22:18:47.174 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_add.dds 2025-12-02 22:18:47.174 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_cm.dds 2025-12-02 22:18:47.174 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_nr.dds 2025-12-02 22:18:47.176 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_nr.dds 2025-12-02 22:18:47.176 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_add.dds 2025-12-02 22:18:47.176 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_cm.dds 2025-12-02 22:18:47.521 - Render thread -> VRAM report about missing bytes is changed from 544493568 Bytes to 544227328 Bytes 2025-12-02 22:18:47.576 - Render thread -> Info: Frame[9241] - Available VRAM budget has changed: 11874 MB 2025-12-02 22:18:47.577 - Render thread -> Info: Frame[9241] - Available VRAM budget has changed: 11292 MB 2025-12-02 22:18:47.651 - Render thread -> VRAM report about missing bytes is changed from 544227328 Bytes to 544997376 Bytes 2025-12-02 22:18:49.184 - Render thread -> Info: Frame[9301] - Available VRAM budget has changed: 11342 MB 2025-12-02 22:18:49.184 - Render thread -> Info: Frame[9301] - Available VRAM budget has changed: 10853 MB 2025-12-02 22:18:49.276 - Render thread -> VRAM report about missing bytes is changed from 544997376 Bytes to 546045952 Bytes 2025-12-02 22:18:49.827 - Render thread -> Info: Frame[9341] - Available VRAM budget has changed: 9945 MB 2025-12-02 22:18:49.827 - Render thread -> Info: Frame[9341] - Available VRAM budget has changed: 7934 MB 2025-12-02 22:18:49.843 - Render thread -> VRAM report about missing bytes is changed from 546045952 Bytes to 1174487040 Bytes 2025-12-02 22:18:49.860 - Render thread -> VRAM report about missing bytes is changed from 1174487040 Bytes to 837939200 Bytes 2025-12-02 22:18:49.860 - Render thread -> Info: Frame[9343] - Available VRAM budget has changed: 9727 MB 2025-12-02 22:18:49.860 - Render thread -> Info: Frame[9343] - Available VRAM budget has changed: 7717 MB 2025-12-02 22:18:49.913 - Render thread -> VRAM report about missing bytes is changed from 837939200 Bytes to 546566144 Bytes 2025-12-02 22:18:49.919 - Render thread -> VRAM report about missing bytes is changed from 546566144 Bytes to 837939200 Bytes 2025-12-02 22:18:49.949 - Render thread -> VRAM report about missing bytes is changed from 837939200 Bytes to 613806080 Bytes 2025-12-02 22:18:49.955 - Render thread -> VRAM report about missing bytes is changed from 613806080 Bytes to 759689216 Bytes 2025-12-02 22:18:49.960 - Render thread -> VRAM report about missing bytes is changed from 759689216 Bytes to 737275904 Bytes 2025-12-02 22:18:49.977 - Render thread -> VRAM report about missing bytes is changed from 737275904 Bytes to 860352512 Bytes 2025-12-02 22:18:49.993 - Render thread -> VRAM report about missing bytes is changed from 860352512 Bytes to 837939200 Bytes 2025-12-02 22:18:50.043 - Render thread -> VRAM report about missing bytes is changed from 837939200 Bytes to 860352512 Bytes 2025-12-02 22:18:50.072 - Render thread -> VRAM report about missing bytes is changed from 860352512 Bytes to 613806080 Bytes 2025-12-02 22:18:50.078 - Render thread -> VRAM report about missing bytes is changed from 613806080 Bytes to 860352512 Bytes 2025-12-02 22:18:50.094 - Render thread -> VRAM report about missing bytes is changed from 860352512 Bytes to 837939200 Bytes 2025-12-02 22:18:50.110 - Render thread -> VRAM report about missing bytes is changed from 837939200 Bytes to 860352512 Bytes 2025-12-02 22:18:50.137 - Render thread -> Info: Frame[9359] - Available VRAM budget has changed: 13392 MB 2025-12-02 22:18:50.137 - Render thread -> VRAM report about missing bytes is changed from 860352512 Bytes to 754053120 Bytes 2025-12-02 22:18:50.138 - Render thread -> Info: Frame[9359] - Available VRAM budget has changed: 8117 MB 2025-12-02 22:18:50.138 - Render thread -> Info: Frame[9359] - Available VRAM budget has changed: 6115 MB 2025-12-02 22:18:50.144 - Render thread -> VRAM report about missing bytes is changed from 754053120 Bytes to 787607552 Bytes 2025-12-02 22:18:50.160 - Render thread -> VRAM report about missing bytes is changed from 787607552 Bytes to 837939200 Bytes 2025-12-02 22:18:50.160 - Render thread -> Info: Frame[9361] - Available VRAM budget has changed: 8037 MB 2025-12-02 22:18:50.160 - Render thread -> Info: Frame[9361] - Available VRAM budget has changed: 6036 MB 2025-12-02 22:18:50.199 - Render thread -> VRAM report about missing bytes is changed from 837939200 Bytes to 574615552 Bytes 2025-12-02 22:18:50.210 - Render thread -> VRAM report about missing bytes is changed from 574615552 Bytes to 611446784 Bytes 2025-12-02 22:18:50.226 - Render thread -> VRAM report about missing bytes is changed from 611446784 Bytes to 821284864 Bytes 2025-12-02 22:18:50.243 - Render thread -> VRAM report about missing bytes is changed from 821284864 Bytes to 656330752 Bytes 2025-12-02 22:18:50.260 - Render thread -> VRAM report about missing bytes is changed from 656330752 Bytes to 603312128 Bytes 2025-12-02 22:18:50.276 - Render thread -> VRAM report about missing bytes is changed from 603312128 Bytes to 546689024 Bytes 2025-12-02 22:18:50.760 - Render thread -> Info: Frame[9397] - Available VRAM budget has changed: 8256 MB 2025-12-02 22:18:50.927 - Render thread -> Info: Frame[9407] - Available VRAM budget has changed: 13468 MB 2025-12-02 22:18:51.261 - Render thread -> Info: Frame[9427] - Available VRAM budget has changed: 6253 MB 2025-12-02 22:18:51.393 - Render thread -> VRAM report about missing bytes is changed from 546689024 Bytes to 546885632 Bytes 2025-12-02 22:18:51.410 - Render thread -> VRAM report about missing bytes is changed from 546885632 Bytes to 549343232 Bytes 2025-12-02 22:18:51.426 - Render thread -> VRAM report about missing bytes is changed from 549343232 Bytes to 551227392 Bytes 2025-12-02 22:18:51.426 - Render thread -> Info: Frame[9437] - Available VRAM budget has changed: 8324 MB 2025-12-02 22:18:51.926 - Render thread -> Info: Frame[9467] - Available VRAM budget has changed: 6321 MB 2025-12-02 22:18:51.960 - Render thread -> Info: Frame[9469] - Available VRAM budget has changed: 13549 MB 2025-12-02 22:18:52.460 - Render thread -> Info: Frame[9499] - Available VRAM budget has changed: 8397 MB 2025-12-02 22:18:52.960 - Render thread -> Info: Frame[9529] - Available VRAM budget has changed: 6393 MB 2025-12-02 22:18:53.776 - Render thread -> Info: Frame[9578] - Available VRAM budget has changed: 13442 MB 2025-12-02 22:18:53.793 - Render thread -> Info: Frame[9579] - Available VRAM budget has changed: 8301 MB 2025-12-02 22:18:53.793 - Render thread -> Info: Frame[9579] - Available VRAM budget has changed: 6298 MB 2025-12-02 22:18:53.976 - Render thread -> Info: Frame[9590] - Available VRAM budget has changed: 13536 MB 2025-12-02 22:18:54.493 - Render thread -> Info: Frame[9621] - Available VRAM budget has changed: 8385 MB 2025-12-02 22:18:54.993 - Render thread -> Info: Frame[9651] - Available VRAM budget has changed: 6381 MB 2025-12-02 22:18:55.826 - Render thread -> Info: Frame[9701] - Available VRAM budget has changed: 13440 MB 2025-12-02 22:18:55.826 - Render thread -> Info: Frame[9701] - Available VRAM budget has changed: 8299 MB 2025-12-02 22:18:55.826 - Render thread -> Info: Frame[9701] - Available VRAM budget has changed: 6296 MB 2025-12-02 22:18:56.026 - Render thread -> Info: Frame[9713] - Available VRAM budget has changed: 13534 MB 2025-12-02 22:18:56.526 - Render thread -> Info: Frame[9743] - Available VRAM budget has changed: 8383 MB 2025-12-02 22:18:56.776 - Render thread -> Info: Frame[9758] - Available VRAM budget has changed: 13604 MB 2025-12-02 22:18:56.844 - Render thread -> Info: Frame[9762] - Available VRAM budget has changed: 13519 MB 2025-12-02 22:18:57.041 - Render thread -> Info: Frame[9773] - Available VRAM budget has changed: 6380 MB 2025-12-02 22:18:57.107 - Render thread -> VRAM report about missing bytes is changed from 551227392 Bytes to 551178240 Bytes 2025-12-02 22:18:57.140 - Render thread -> VRAM report about missing bytes is changed from 551178240 Bytes to 551161856 Bytes 2025-12-02 22:18:57.171 - Render thread -> VRAM report about missing bytes is changed from 551161856 Bytes to 551256064 Bytes 2025-12-02 22:18:57.293 - Render thread -> VRAM report about missing bytes is changed from 551256064 Bytes to 551206912 Bytes 2025-12-02 22:18:57.327 - Render thread -> VRAM report about missing bytes is changed from 551206912 Bytes to 551231488 Bytes 2025-12-02 22:18:57.344 - Render thread -> VRAM report about missing bytes is changed from 551231488 Bytes to 551268352 Bytes 2025-12-02 22:18:57.360 - Render thread -> Info: Frame[9793] - Available VRAM budget has changed: 13394 MB 2025-12-02 22:18:57.360 - Render thread -> Info: Frame[9793] - Available VRAM budget has changed: 8258 MB 2025-12-02 22:18:57.360 - Render thread -> Info: Frame[9793] - Available VRAM budget has changed: 6255 MB 2025-12-02 22:18:57.431 - Render thread -> VRAM report about missing bytes is changed from 551268352 Bytes to 551235584 Bytes 2025-12-02 22:18:57.460 - Render thread -> VRAM report about missing bytes is changed from 551235584 Bytes to 551284736 Bytes 2025-12-02 22:18:57.696 - Render thread -> VRAM report about missing bytes is changed from 551284736 Bytes to 551317504 Bytes 2025-12-02 22:18:59.305 - Render thread -> Info: Frame[9909] - Available VRAM budget has changed: 13481 MB 2025-12-02 22:18:59.410 - Render thread -> Info: Frame[9916] - Available VRAM budget has changed: 13388 MB 2025-12-02 22:19:00.743 - Render thread -> Info: Frame[9996] - Available VRAM budget has changed: 13477 MB 2025-12-02 22:19:00.943 - Render thread -> Info: Frame[10008] - Available VRAM budget has changed: 13391 MB 2025-12-02 22:19:01.276 - Render thread -> VRAM report about missing bytes is changed from 551317504 Bytes to 551133184 Bytes 2025-12-02 22:19:01.467 - Render thread -> VRAM report about missing bytes is changed from 551133184 Bytes to 550694912 Bytes 2025-12-02 22:19:01.549 - Render thread -> Info: Frame[10044] - Available VRAM budget has changed: 13467 MB 2025-12-02 22:19:01.927 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-1 created with rcb: 2755926 2025-12-02 22:19:01.927 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-2 created with rcb: 16690421 2025-12-02 22:19:01.927 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-3 created with rcb: 41076697 2025-12-02 22:19:01.927 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-4 created with rcb: 22890791 2025-12-02 22:19:01.927 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-5 created with rcb: 36461045 2025-12-02 22:19:01.927 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-6 created with rcb: 31537234 2025-12-02 22:19:01.927 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-7 created with rcb: 61878551 2025-12-02 22:19:01.927 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-8 created with rcb: 25022343 2025-12-02 22:19:01.927 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-9 created with rcb: 21419326 2025-12-02 22:19:01.927 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-10 created with rcb: 56504458 2025-12-02 22:19:01.927 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-11 created with rcb: 25826873 2025-12-02 22:19:01.927 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-12 created with rcb: 30777968 2025-12-02 22:19:01.927 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-13 created with rcb: 12770564 2025-12-02 22:19:01.927 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-14 created with rcb: 46132853 2025-12-02 22:19:01.927 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-15 created with rcb: 41385197 2025-12-02 22:19:01.927 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-16 created with rcb: 3516965 2025-12-02 22:19:01.927 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-17 created with rcb: 61863741 2025-12-02 22:19:01.927 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-18 created with rcb: 49448099 2025-12-02 22:19:01.927 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-19 created with rcb: 40758177 2025-12-02 22:19:01.927 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-20 created with rcb: 8541202 2025-12-02 22:19:01.927 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-21 created with rcb: 47969467 2025-12-02 22:19:01.927 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-22 created with rcb: 53367927 2025-12-02 22:19:01.927 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-23 created with rcb: 46100808 2025-12-02 22:19:01.927 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-24 created with rcb: 8218845 2025-12-02 22:19:01.927 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-25 created with rcb: 14531302 2025-12-02 22:19:01.927 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-26 created with rcb: 37357844 2025-12-02 22:19:01.927 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-27 created with rcb: 16045847 2025-12-02 22:19:01.927 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-28 created with rcb: 40258206 2025-12-02 22:19:01.927 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-29 created with rcb: 26274649 2025-12-02 22:19:01.927 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-30 created with rcb: 10380026 2025-12-02 22:19:01.927 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-31 created with rcb: 35929390 2025-12-02 22:19:01.927 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-32 created with rcb: 19965863 2025-12-02 22:19:01.927 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-33 created with rcb: 52376085 2025-12-02 22:19:01.927 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-34 created with rcb: 37064231 2025-12-02 22:19:01.927 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-35 created with rcb: 544653 2025-12-02 22:19:01.927 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-36 created with rcb: 60631826 2025-12-02 22:19:01.927 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-37 created with rcb: 49449513 2025-12-02 22:19:01.927 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-38 created with rcb: 24445139 2025-12-02 22:19:01.927 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-39 created with rcb: 29947346 2025-12-02 22:19:01.927 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-40 created with rcb: 60030677 2025-12-02 22:19:01.927 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-41 created with rcb: 40899468 2025-12-02 22:19:01.927 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-42 created with rcb: 52972968 2025-12-02 22:19:01.927 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-43 created with rcb: 12429529 2025-12-02 22:19:01.927 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-44 created with rcb: 3392206 2025-12-02 22:19:01.927 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-1 processed in 1 frames. 2025-12-02 22:19:01.928 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-2 processed in 1 frames. 2025-12-02 22:19:01.928 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-3 processed in 1 frames. 2025-12-02 22:19:01.928 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-4 processed in 1 frames. 2025-12-02 22:19:01.928 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-5 processed in 1 frames. 2025-12-02 22:19:01.928 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-6 processed in 1 frames. 2025-12-02 22:19:01.928 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-7 processed in 1 frames. 2025-12-02 22:19:01.928 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-8 processed in 1 frames. 2025-12-02 22:19:01.928 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-9 processed in 1 frames. 2025-12-02 22:19:01.928 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-10 processed in 1 frames. 2025-12-02 22:19:01.928 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-11 processed in 1 frames. 2025-12-02 22:19:01.928 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-12 processed in 1 frames. 2025-12-02 22:19:01.928 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-13 processed in 1 frames. 2025-12-02 22:19:01.928 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-14 processed in 1 frames. 2025-12-02 22:19:01.928 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-15 processed in 1 frames. 2025-12-02 22:19:01.928 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-16 processed in 1 frames. 2025-12-02 22:19:01.928 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-17 processed in 1 frames. 2025-12-02 22:19:01.928 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-18 processed in 1 frames. 2025-12-02 22:19:01.928 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-19 processed in 1 frames. 2025-12-02 22:19:01.928 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-20 processed in 1 frames. 2025-12-02 22:19:01.928 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-21 processed in 1 frames. 2025-12-02 22:19:01.928 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-22 processed in 1 frames. 2025-12-02 22:19:01.928 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-23 processed in 1 frames. 2025-12-02 22:19:01.928 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-24 processed in 1 frames. 2025-12-02 22:19:01.928 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-25 processed in 1 frames. 2025-12-02 22:19:01.928 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-26 processed in 1 frames. 2025-12-02 22:19:01.928 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-27 processed in 1 frames. 2025-12-02 22:19:01.928 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-28 processed in 1 frames. 2025-12-02 22:19:01.928 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-29 processed in 1 frames. 2025-12-02 22:19:01.928 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-30 processed in 1 frames. 2025-12-02 22:19:01.928 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-31 processed in 1 frames. 2025-12-02 22:19:01.928 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-32 processed in 1 frames. 2025-12-02 22:19:01.928 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-33 processed in 1 frames. 2025-12-02 22:19:01.928 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-34 processed in 1 frames. 2025-12-02 22:19:01.928 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-35 processed in 1 frames. 2025-12-02 22:19:01.929 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-36 processed in 1 frames. 2025-12-02 22:19:01.929 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-37 processed in 1 frames. 2025-12-02 22:19:01.929 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-38 processed in 1 frames. 2025-12-02 22:19:01.929 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-39 processed in 1 frames. 2025-12-02 22:19:01.929 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-40 processed in 1 frames. 2025-12-02 22:19:01.929 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-41 processed in 1 frames. 2025-12-02 22:19:01.929 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-42 processed in 1 frames. 2025-12-02 22:19:01.929 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-43 processed in 1 frames. 2025-12-02 22:19:01.929 - Render thread -> Frame [10067] Parallel Render Command Batch RCB-44 processed in 1 frames. 2025-12-02 22:19:01.943 - Render thread -> Frame [10068] Parallel Render Command Batch RCB-45 created with rcb: 36018999 2025-12-02 22:19:01.943 - Render thread -> Frame [10068] Parallel Render Command Batch RCB-45 processed in 1 frames. 2025-12-02 22:19:01.960 - Render thread -> Frame [10069] Parallel Render Command Batch RCB-46 created with rcb: 36018999 2025-12-02 22:19:01.960 - Render thread -> Frame [10069] Parallel Render Command Batch RCB-47 created with rcb: 12163998 2025-12-02 22:19:01.960 - Render thread -> Frame [10069] Parallel Render Command Batch RCB-48 created with rcb: 52972968 2025-12-02 22:19:01.960 - Render thread -> Frame [10069] Parallel Render Command Batch RCB-46 processed in 1 frames. 2025-12-02 22:19:01.960 - Render thread -> Frame [10069] Parallel Render Command Batch RCB-47 processed in 1 frames. 2025-12-02 22:19:01.972 - Render thread -> Frame [10069] Parallel Render Command Batch RCB-48 processed in 1 frames. 2025-12-02 22:19:01.991 - Render thread -> Frame [10070] Parallel Render Command Batch RCB-49 created with rcb: 24445139 2025-12-02 22:19:01.991 - Render thread -> Frame [10070] Parallel Render Command Batch RCB-50 created with rcb: 12163998 2025-12-02 22:19:01.991 - Render thread -> Frame [10070] Parallel Render Command Batch RCB-51 created with rcb: 36018999 2025-12-02 22:19:01.992 - Render thread -> Frame [10070] Parallel Render Command Batch RCB-49 processed in 1 frames. 2025-12-02 22:19:01.995 - Render thread -> Frame [10070] Parallel Render Command Batch RCB-50 processed in 1 frames. 2025-12-02 22:19:01.996 - Render thread -> Frame [10070] Parallel Render Command Batch RCB-51 processed in 1 frames. 2025-12-02 22:19:02.006 - Render thread -> VRAM report about missing bytes is changed from 550694912 Bytes to 550633472 Bytes 2025-12-02 22:19:02.012 - Render thread -> Frame [10072] Parallel Render Command Batch RCB-52 created with rcb: 48687063 2025-12-02 22:19:02.012 - Render thread -> Frame [10072] Parallel Render Command Batch RCB-53 created with rcb: 36018999 2025-12-02 22:19:02.012 - Render thread -> Frame [10072] Parallel Render Command Batch RCB-54 created with rcb: 3392206 2025-12-02 22:19:02.012 - Render thread -> Frame [10072] Parallel Render Command Batch RCB-55 created with rcb: 12429529 2025-12-02 22:19:02.012 - Render thread -> Frame [10072] Parallel Render Command Batch RCB-56 created with rcb: 60631826 2025-12-02 22:19:02.012 - Render thread -> Frame [10072] Parallel Render Command Batch RCB-57 created with rcb: 15999667 2025-12-02 22:19:02.012 - Render thread -> Frame [10072] Parallel Render Command Batch RCB-58 created with rcb: 12163998 2025-12-02 22:19:02.012 - Render thread -> Frame [10072] Parallel Render Command Batch RCB-59 created with rcb: 24445139 2025-12-02 22:19:02.040 - Render thread -> Frame [10072] Parallel Render Command Batch RCB-52 processed in 1 frames. 2025-12-02 22:19:02.042 - Render thread -> Frame [10072] Parallel Render Command Batch RCB-53 processed in 1 frames. 2025-12-02 22:19:02.065 - Render thread -> Frame [10072] Parallel Render Command Batch RCB-54 processed in 1 frames. 2025-12-02 22:19:02.067 - Render thread -> Frame [10072] Parallel Render Command Batch RCB-55 processed in 1 frames. 2025-12-02 22:19:02.067 - Render thread -> Frame [10072] Parallel Render Command Batch RCB-56 processed in 1 frames. 2025-12-02 22:19:02.071 - Render thread -> Frame [10072] Parallel Render Command Batch RCB-57 processed in 1 frames. 2025-12-02 22:19:02.072 - Render thread -> Frame [10072] Parallel Render Command Batch RCB-58 processed in 1 frames. 2025-12-02 22:19:02.072 - Render thread -> Frame [10072] Parallel Render Command Batch RCB-59 processed in 1 frames. 2025-12-02 22:19:02.108 - Render thread -> VRAM report about missing bytes is changed from 550633472 Bytes to 551321600 Bytes 2025-12-02 22:19:02.108 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-60 created with rcb: 25992291 2025-12-02 22:19:02.108 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-61 created with rcb: 35929390 2025-12-02 22:19:02.108 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-62 created with rcb: 52972968 2025-12-02 22:19:02.108 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-63 created with rcb: 49449513 2025-12-02 22:19:02.108 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-64 created with rcb: 26274649 2025-12-02 22:19:02.108 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-65 created with rcb: 10380026 2025-12-02 22:19:02.108 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-66 created with rcb: 40258206 2025-12-02 22:19:02.108 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-67 created with rcb: 29947346 2025-12-02 22:19:02.108 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-68 created with rcb: 14531302 2025-12-02 22:19:02.108 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-69 created with rcb: 46100808 2025-12-02 22:19:02.108 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-70 created with rcb: 53367927 2025-12-02 22:19:02.108 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-71 created with rcb: 47969467 2025-12-02 22:19:02.108 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-72 created with rcb: 8218845 2025-12-02 22:19:02.108 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-73 created with rcb: 8541202 2025-12-02 22:19:02.108 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-74 created with rcb: 49448099 2025-12-02 22:19:02.108 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-75 created with rcb: 61863741 2025-12-02 22:19:02.108 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-76 created with rcb: 3516965 2025-12-02 22:19:02.108 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-77 created with rcb: 40758177 2025-12-02 22:19:02.108 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-78 created with rcb: 41385197 2025-12-02 22:19:02.108 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-79 created with rcb: 12770564 2025-12-02 22:19:02.108 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-80 created with rcb: 40899468 2025-12-02 22:19:02.108 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-81 created with rcb: 30777968 2025-12-02 22:19:02.108 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-82 created with rcb: 56504458 2025-12-02 22:19:02.108 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-83 created with rcb: 37064231 2025-12-02 22:19:02.108 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-84 created with rcb: 48687063 2025-12-02 22:19:02.108 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-85 created with rcb: 60030677 2025-12-02 22:19:02.108 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-86 created with rcb: 58352566 2025-12-02 22:19:02.108 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-87 created with rcb: 31537234 2025-12-02 22:19:02.108 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-88 created with rcb: 36461045 2025-12-02 22:19:02.108 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-89 created with rcb: 22890791 2025-12-02 22:19:02.108 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-90 created with rcb: 41076697 2025-12-02 22:19:02.108 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-91 created with rcb: 16690421 2025-12-02 22:19:02.108 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-92 created with rcb: 2755926 2025-12-02 22:19:02.108 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-93 created with rcb: 16633218 2025-12-02 22:19:02.108 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-94 created with rcb: 61581705 2025-12-02 22:19:02.108 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-95 created with rcb: 19826938 2025-12-02 22:19:02.108 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-96 created with rcb: 39840637 2025-12-02 22:19:02.108 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-97 created with rcb: 4069955 2025-12-02 22:19:02.108 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-98 created with rcb: 52376085 2025-12-02 22:19:02.108 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-99 created with rcb: 61878551 2025-12-02 22:19:02.108 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-100 created with rcb: 8144374 2025-12-02 22:19:02.108 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-101 created with rcb: 31744788 2025-12-02 22:19:02.108 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-102 created with rcb: 48474156 2025-12-02 22:19:02.108 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-103 created with rcb: 58010447 2025-12-02 22:19:02.108 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-104 created with rcb: 66819540 2025-12-02 22:19:02.108 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-105 created with rcb: 27743532 2025-12-02 22:19:02.108 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-106 created with rcb: 47999626 2025-12-02 22:19:02.108 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-107 created with rcb: 45440448 2025-12-02 22:19:02.108 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-108 created with rcb: 35002227 2025-12-02 22:19:02.108 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-109 created with rcb: 8112195 2025-12-02 22:19:02.108 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-110 created with rcb: 11323338 2025-12-02 22:19:02.108 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-111 created with rcb: 27885658 2025-12-02 22:19:02.108 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-112 created with rcb: 36283208 2025-12-02 22:19:02.108 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-113 created with rcb: 11918184 2025-12-02 22:19:02.108 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-114 created with rcb: 21024364 2025-12-02 22:19:02.108 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-115 created with rcb: 3515418 2025-12-02 22:19:02.108 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-116 created with rcb: 38876282 2025-12-02 22:19:02.108 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-117 created with rcb: 24105321 2025-12-02 22:19:02.108 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-118 created with rcb: 36018999 2025-12-02 22:19:02.108 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-119 created with rcb: 50052647 2025-12-02 22:19:02.108 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-120 created with rcb: 31898701 2025-12-02 22:19:02.108 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-121 created with rcb: 31044296 2025-12-02 22:19:02.108 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-122 created with rcb: 66869825 2025-12-02 22:19:02.108 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-123 created with rcb: 22772991 2025-12-02 22:19:02.108 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-124 created with rcb: 15827533 2025-12-02 22:19:02.109 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-125 created with rcb: 47369790 2025-12-02 22:19:02.109 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-126 created with rcb: 17144085 2025-12-02 22:19:02.109 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-127 created with rcb: 32521608 2025-12-02 22:19:02.109 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-128 created with rcb: 58324945 2025-12-02 22:19:02.109 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-129 created with rcb: 57112209 2025-12-02 22:19:02.109 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-130 created with rcb: 25826873 2025-12-02 22:19:02.109 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-131 created with rcb: 53490083 2025-12-02 22:19:02.109 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-132 created with rcb: 12429529 2025-12-02 22:19:02.109 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-133 created with rcb: 3392206 2025-12-02 22:19:02.109 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-134 created with rcb: 3547092 2025-12-02 22:19:02.109 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-135 created with rcb: 28994954 2025-12-02 22:19:02.109 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-136 created with rcb: 16737863 2025-12-02 22:19:02.109 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-137 created with rcb: 17455126 2025-12-02 22:19:02.109 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-138 created with rcb: 60631826 2025-12-02 22:19:02.109 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-139 created with rcb: 242525 2025-12-02 22:19:02.109 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-140 created with rcb: 1902402 2025-12-02 22:19:02.109 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-141 created with rcb: 15999667 2025-12-02 22:19:02.109 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-142 created with rcb: 37346024 2025-12-02 22:19:02.109 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-143 created with rcb: 61774123 2025-12-02 22:19:02.109 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-144 created with rcb: 13255697 2025-12-02 22:19:02.109 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-145 created with rcb: 47849691 2025-12-02 22:19:02.109 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-146 created with rcb: 12163998 2025-12-02 22:19:02.109 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-147 created with rcb: 37357844 2025-12-02 22:19:02.109 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-148 created with rcb: 24445139 2025-12-02 22:19:02.109 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-149 created with rcb: 6677930 2025-12-02 22:19:02.109 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-150 created with rcb: 16045847 2025-12-02 22:19:02.109 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-151 created with rcb: 60659393 2025-12-02 22:19:02.109 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-152 created with rcb: 25144832 2025-12-02 22:19:02.109 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-153 created with rcb: 54829379 2025-12-02 22:19:02.109 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-154 created with rcb: 62608186 2025-12-02 22:19:02.109 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-155 created with rcb: 53105859 2025-12-02 22:19:02.109 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-156 created with rcb: 58590623 2025-12-02 22:19:02.109 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-157 created with rcb: 32239632 2025-12-02 22:19:02.109 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-158 created with rcb: 61447210 2025-12-02 22:19:02.109 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-159 created with rcb: 49782585 2025-12-02 22:19:02.109 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-160 created with rcb: 57825638 2025-12-02 22:19:02.109 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-161 created with rcb: 6707487 2025-12-02 22:19:02.109 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-162 created with rcb: 40868167 2025-12-02 22:19:02.109 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-163 created with rcb: 13891051 2025-12-02 22:19:02.109 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-164 created with rcb: 21419326 2025-12-02 22:19:02.109 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-165 created with rcb: 544653 2025-12-02 22:19:02.109 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-166 created with rcb: 26246839 2025-12-02 22:19:02.109 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-167 created with rcb: 54449083 2025-12-02 22:19:02.109 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-168 created with rcb: 48213645 2025-12-02 22:19:02.109 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-169 created with rcb: 25022343 2025-12-02 22:19:02.109 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-170 created with rcb: 39767043 2025-12-02 22:19:02.109 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-171 created with rcb: 38547744 2025-12-02 22:19:02.109 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-172 created with rcb: 56228207 2025-12-02 22:19:02.109 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-173 created with rcb: 19053969 2025-12-02 22:19:02.109 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-174 created with rcb: 58417055 2025-12-02 22:19:02.109 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-175 created with rcb: 56048881 2025-12-02 22:19:02.109 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-176 created with rcb: 31769431 2025-12-02 22:19:02.109 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-177 created with rcb: 58026542 2025-12-02 22:19:02.109 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-178 created with rcb: 46132853 2025-12-02 22:19:02.115 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-60 processed in 1 frames. 2025-12-02 22:19:02.115 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-61 processed in 1 frames. 2025-12-02 22:19:02.118 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-62 processed in 1 frames. 2025-12-02 22:19:02.123 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-63 processed in 1 frames. 2025-12-02 22:19:02.123 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-64 processed in 1 frames. 2025-12-02 22:19:02.145 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-65 processed in 1 frames. 2025-12-02 22:19:02.146 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-66 processed in 1 frames. 2025-12-02 22:19:02.149 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-67 processed in 1 frames. 2025-12-02 22:19:02.150 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-68 processed in 1 frames. 2025-12-02 22:19:02.150 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-69 processed in 1 frames. 2025-12-02 22:19:02.150 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-70 processed in 1 frames. 2025-12-02 22:19:02.150 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-71 processed in 1 frames. 2025-12-02 22:19:02.151 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-72 processed in 1 frames. 2025-12-02 22:19:02.151 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-73 processed in 1 frames. 2025-12-02 22:19:02.151 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-74 processed in 1 frames. 2025-12-02 22:19:02.151 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-75 processed in 1 frames. 2025-12-02 22:19:02.151 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-76 processed in 1 frames. 2025-12-02 22:19:02.152 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-77 processed in 1 frames. 2025-12-02 22:19:02.152 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-78 processed in 1 frames. 2025-12-02 22:19:02.152 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-79 processed in 1 frames. 2025-12-02 22:19:02.159 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-80 processed in 1 frames. 2025-12-02 22:19:02.159 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-81 processed in 1 frames. 2025-12-02 22:19:02.160 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-82 processed in 1 frames. 2025-12-02 22:19:02.162 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-83 processed in 1 frames. 2025-12-02 22:19:02.162 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-84 processed in 1 frames. 2025-12-02 22:19:02.167 - Render thread -> Frame [10073] Parallel Render Command Batch RCB-85 processed in 1 frames. 2025-12-02 22:19:02.225 - Render thread -> VRAM report about missing bytes is changed from 551321600 Bytes to 551096320 Bytes 2025-12-02 22:19:02.225 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-179 created with rcb: 19965863 2025-12-02 22:19:02.225 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-180 created with rcb: 2602126 2025-12-02 22:19:02.225 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-181 created with rcb: 10945668 2025-12-02 22:19:02.225 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-182 created with rcb: 52185792 2025-12-02 22:19:02.225 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-183 created with rcb: 64431693 2025-12-02 22:19:02.225 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-184 created with rcb: 33450622 2025-12-02 22:19:02.225 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-185 created with rcb: 11696151 2025-12-02 22:19:02.225 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-186 created with rcb: 4348645 2025-12-02 22:19:02.225 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-187 created with rcb: 28793340 2025-12-02 22:19:02.225 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-188 created with rcb: 33814839 2025-12-02 22:19:02.225 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-189 created with rcb: 7489897 2025-12-02 22:19:02.225 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-190 created with rcb: 53675982 2025-12-02 22:19:02.225 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-191 created with rcb: 56022291 2025-12-02 22:19:02.225 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-192 created with rcb: 64173316 2025-12-02 22:19:02.225 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-193 created with rcb: 9936617 2025-12-02 22:19:02.225 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-194 created with rcb: 62791489 2025-12-02 22:19:02.225 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-195 created with rcb: 49322505 2025-12-02 22:19:02.225 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-196 created with rcb: 55644223 2025-12-02 22:19:02.225 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-197 created with rcb: 46156463 2025-12-02 22:19:02.225 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-198 created with rcb: 35537383 2025-12-02 22:19:02.225 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-199 created with rcb: 66058099 2025-12-02 22:19:02.225 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-200 created with rcb: 62987364 2025-12-02 22:19:02.225 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-201 created with rcb: 9627685 2025-12-02 22:19:02.225 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-202 created with rcb: 49491755 2025-12-02 22:19:02.225 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-203 created with rcb: 10984630 2025-12-02 22:19:02.225 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-204 created with rcb: 41554582 2025-12-02 22:19:02.225 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-205 created with rcb: 64960294 2025-12-02 22:19:02.225 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-206 created with rcb: 44682190 2025-12-02 22:19:02.225 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-207 created with rcb: 61180021 2025-12-02 22:19:02.225 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-208 created with rcb: 25992291 2025-12-02 22:19:02.225 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-209 created with rcb: 60030677 2025-12-02 22:19:02.225 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-210 created with rcb: 48687063 2025-12-02 22:19:02.225 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-211 created with rcb: 12306967 2025-12-02 22:19:02.225 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-212 created with rcb: 37064231 2025-12-02 22:19:02.225 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-213 created with rcb: 46922692 2025-12-02 22:19:02.225 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-214 created with rcb: 40899468 2025-12-02 22:19:02.225 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-215 created with rcb: 41385197 2025-12-02 22:19:02.225 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-216 created with rcb: 40758177 2025-12-02 22:19:02.225 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-217 created with rcb: 56504458 2025-12-02 22:19:02.225 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-218 created with rcb: 52972968 2025-12-02 22:19:02.225 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-219 created with rcb: 49448099 2025-12-02 22:19:02.225 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-220 created with rcb: 8541202 2025-12-02 22:19:02.225 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-221 created with rcb: 8218845 2025-12-02 22:19:02.225 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-222 created with rcb: 47969467 2025-12-02 22:19:02.225 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-223 created with rcb: 53367927 2025-12-02 22:19:02.225 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-224 created with rcb: 46100808 2025-12-02 22:19:02.225 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-225 created with rcb: 14531302 2025-12-02 22:19:02.226 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-86 processed in 2 frames. 2025-12-02 22:19:02.226 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-87 processed in 2 frames. 2025-12-02 22:19:02.226 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-88 processed in 2 frames. 2025-12-02 22:19:02.226 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-89 processed in 2 frames. 2025-12-02 22:19:02.226 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-90 processed in 2 frames. 2025-12-02 22:19:02.226 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-91 processed in 2 frames. 2025-12-02 22:19:02.226 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-92 processed in 2 frames. 2025-12-02 22:19:02.226 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-93 processed in 2 frames. 2025-12-02 22:19:02.226 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-94 processed in 2 frames. 2025-12-02 22:19:02.226 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-95 processed in 2 frames. 2025-12-02 22:19:02.227 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-96 processed in 2 frames. 2025-12-02 22:19:02.227 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-97 processed in 2 frames. 2025-12-02 22:19:02.245 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-98 processed in 2 frames. 2025-12-02 22:19:02.245 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-99 processed in 2 frames. 2025-12-02 22:19:02.245 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-100 processed in 2 frames. 2025-12-02 22:19:02.245 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-101 processed in 2 frames. 2025-12-02 22:19:02.245 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-102 processed in 2 frames. 2025-12-02 22:19:02.245 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-103 processed in 2 frames. 2025-12-02 22:19:02.245 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-104 processed in 2 frames. 2025-12-02 22:19:02.245 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-105 processed in 2 frames. 2025-12-02 22:19:02.245 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-106 processed in 2 frames. 2025-12-02 22:19:02.245 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-107 processed in 2 frames. 2025-12-02 22:19:02.245 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-108 processed in 2 frames. 2025-12-02 22:19:02.245 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-109 processed in 2 frames. 2025-12-02 22:19:02.246 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-110 processed in 2 frames. 2025-12-02 22:19:02.246 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-111 processed in 2 frames. 2025-12-02 22:19:02.246 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-112 processed in 2 frames. 2025-12-02 22:19:02.246 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-113 processed in 2 frames. 2025-12-02 22:19:02.246 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-114 processed in 2 frames. 2025-12-02 22:19:02.246 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-115 processed in 2 frames. 2025-12-02 22:19:02.251 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-116 processed in 2 frames. 2025-12-02 22:19:02.251 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-117 processed in 2 frames. 2025-12-02 22:19:02.251 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-118 processed in 2 frames. 2025-12-02 22:19:02.251 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-119 processed in 2 frames. 2025-12-02 22:19:02.251 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-120 processed in 2 frames. 2025-12-02 22:19:02.251 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-121 processed in 2 frames. 2025-12-02 22:19:02.251 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-122 processed in 2 frames. 2025-12-02 22:19:02.251 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-123 processed in 2 frames. 2025-12-02 22:19:02.252 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-124 processed in 2 frames. 2025-12-02 22:19:02.252 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-125 processed in 2 frames. 2025-12-02 22:19:02.252 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-126 processed in 2 frames. 2025-12-02 22:19:02.252 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-127 processed in 2 frames. 2025-12-02 22:19:02.252 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-128 processed in 2 frames. 2025-12-02 22:19:02.252 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-129 processed in 2 frames. 2025-12-02 22:19:02.252 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-130 processed in 2 frames. 2025-12-02 22:19:02.255 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-131 processed in 2 frames. 2025-12-02 22:19:02.256 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-132 processed in 2 frames. 2025-12-02 22:19:02.256 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-133 processed in 2 frames. 2025-12-02 22:19:02.256 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-134 processed in 2 frames. 2025-12-02 22:19:02.256 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-135 processed in 2 frames. 2025-12-02 22:19:02.256 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-136 processed in 2 frames. 2025-12-02 22:19:02.256 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-137 processed in 2 frames. 2025-12-02 22:19:02.257 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-138 processed in 2 frames. 2025-12-02 22:19:02.257 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-139 processed in 2 frames. 2025-12-02 22:19:02.257 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-140 processed in 2 frames. 2025-12-02 22:19:02.257 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-141 processed in 2 frames. 2025-12-02 22:19:02.257 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-142 processed in 2 frames. 2025-12-02 22:19:02.257 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-143 processed in 2 frames. 2025-12-02 22:19:02.257 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-144 processed in 2 frames. 2025-12-02 22:19:02.265 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-145 processed in 2 frames. 2025-12-02 22:19:02.267 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-146 processed in 2 frames. 2025-12-02 22:19:02.271 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-147 processed in 2 frames. 2025-12-02 22:19:02.271 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-148 processed in 2 frames. 2025-12-02 22:19:02.271 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-149 processed in 2 frames. 2025-12-02 22:19:02.275 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-150 processed in 2 frames. 2025-12-02 22:19:02.275 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-151 processed in 2 frames. 2025-12-02 22:19:02.275 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-152 processed in 2 frames. 2025-12-02 22:19:02.275 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-153 processed in 2 frames. 2025-12-02 22:19:02.275 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-154 processed in 2 frames. 2025-12-02 22:19:02.275 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-155 processed in 2 frames. 2025-12-02 22:19:02.276 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-156 processed in 2 frames. 2025-12-02 22:19:02.277 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-157 processed in 2 frames. 2025-12-02 22:19:02.277 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-158 processed in 2 frames. 2025-12-02 22:19:02.277 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-159 processed in 2 frames. 2025-12-02 22:19:02.277 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-160 processed in 2 frames. 2025-12-02 22:19:02.277 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-161 processed in 2 frames. 2025-12-02 22:19:02.278 - Render thread -> Frame [10074] Parallel Render Command Batch RCB-162 processed in 2 frames. 2025-12-02 22:19:02.344 - Render thread -> VRAM report about missing bytes is changed from 551096320 Bytes to 551059456 Bytes 2025-12-02 22:19:02.344 - Render thread -> Frame [10075] Parallel Render Command Batch RCB-226 created with rcb: 29947346 2025-12-02 22:19:02.344 - Render thread -> Frame [10075] Parallel Render Command Batch RCB-227 created with rcb: 40258206 2025-12-02 22:19:02.344 - Render thread -> Frame [10075] Parallel Render Command Batch RCB-228 created with rcb: 12770564 2025-12-02 22:19:02.344 - Render thread -> Frame [10075] Parallel Render Command Batch RCB-229 created with rcb: 35709649 2025-12-02 22:19:02.344 - Render thread -> Frame [10075] Parallel Render Command Batch RCB-230 created with rcb: 39218925 2025-12-02 22:19:02.344 - Render thread -> Frame [10075] Parallel Render Command Batch RCB-231 created with rcb: 10380026 2025-12-02 22:19:02.344 - Render thread -> Frame [10075] Parallel Render Command Batch RCB-232 created with rcb: 10619507 2025-12-02 22:19:02.344 - Render thread -> Frame [10075] Parallel Render Command Batch RCB-233 created with rcb: 40142586 2025-12-02 22:19:02.348 - Render thread -> Frame [10075] Parallel Render Command Batch RCB-163 processed in 3 frames. 2025-12-02 22:19:02.352 - Render thread -> Frame [10075] Parallel Render Command Batch RCB-164 processed in 3 frames. 2025-12-02 22:19:02.365 - Render thread -> Frame [10075] Parallel Render Command Batch RCB-165 processed in 3 frames. 2025-12-02 22:19:02.366 - Render thread -> Frame [10075] Parallel Render Command Batch RCB-166 processed in 3 frames. 2025-12-02 22:19:02.366 - Render thread -> Frame [10075] Parallel Render Command Batch RCB-167 processed in 3 frames. 2025-12-02 22:19:02.366 - Render thread -> Frame [10075] Parallel Render Command Batch RCB-168 processed in 3 frames. 2025-12-02 22:19:02.370 - Render thread -> Frame [10075] Parallel Render Command Batch RCB-169 processed in 3 frames. 2025-12-02 22:19:02.370 - Render thread -> Frame [10075] Parallel Render Command Batch RCB-170 processed in 3 frames. 2025-12-02 22:19:02.371 - Render thread -> Frame [10075] Parallel Render Command Batch RCB-171 processed in 3 frames. 2025-12-02 22:19:02.371 - Render thread -> Frame [10075] Parallel Render Command Batch RCB-172 processed in 3 frames. 2025-12-02 22:19:02.372 - Render thread -> Frame [10075] Parallel Render Command Batch RCB-173 processed in 3 frames. 2025-12-02 22:19:02.372 - Render thread -> Frame [10075] Parallel Render Command Batch RCB-174 processed in 3 frames. 2025-12-02 22:19:02.372 - Render thread -> Frame [10075] Parallel Render Command Batch RCB-175 processed in 3 frames. 2025-12-02 22:19:02.373 - Render thread -> Frame [10075] Parallel Render Command Batch RCB-176 processed in 3 frames. 2025-12-02 22:19:02.373 - Render thread -> Frame [10075] Parallel Render Command Batch RCB-177 processed in 3 frames. 2025-12-02 22:19:02.383 - Render thread -> Frame [10075] Parallel Render Command Batch RCB-178 processed in 3 frames. 2025-12-02 22:19:02.388 - Render thread -> Frame [10075] Parallel Render Command Batch RCB-179 processed in 2 frames. 2025-12-02 22:19:02.388 - Render thread -> Frame [10075] Parallel Render Command Batch RCB-180 processed in 2 frames. 2025-12-02 22:19:02.388 - Render thread -> Frame [10075] Parallel Render Command Batch RCB-181 processed in 2 frames. 2025-12-02 22:19:02.389 - Render thread -> Frame [10075] Parallel Render Command Batch RCB-182 processed in 2 frames. 2025-12-02 22:19:02.405 - Render thread -> Frame [10075] Parallel Render Command Batch RCB-183 processed in 2 frames. 2025-12-02 22:19:02.405 - Render thread -> Frame [10075] Parallel Render Command Batch RCB-184 processed in 2 frames. 2025-12-02 22:19:02.405 - Render thread -> Frame [10075] Parallel Render Command Batch RCB-185 processed in 2 frames. 2025-12-02 22:19:02.405 - Render thread -> Frame [10075] Parallel Render Command Batch RCB-186 processed in 2 frames. 2025-12-02 22:19:02.405 - Render thread -> Frame [10075] Parallel Render Command Batch RCB-187 processed in 2 frames. 2025-12-02 22:19:02.405 - Render thread -> Frame [10075] Parallel Render Command Batch RCB-188 processed in 2 frames. 2025-12-02 22:19:02.405 - Render thread -> Frame [10075] Parallel Render Command Batch RCB-189 processed in 2 frames. 2025-12-02 22:19:02.406 - Render thread -> Frame [10075] Parallel Render Command Batch RCB-190 processed in 2 frames. 2025-12-02 22:19:02.406 - Render thread -> Frame [10075] Parallel Render Command Batch RCB-191 processed in 2 frames. 2025-12-02 22:19:02.406 - Render thread -> Frame [10075] Parallel Render Command Batch RCB-192 processed in 2 frames. 2025-12-02 22:19:02.406 - Render thread -> Frame [10075] Parallel Render Command Batch RCB-193 processed in 2 frames. 2025-12-02 22:19:02.445 - Render thread -> Error: Model TrussFrame_Long_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-02 22:19:02.539 - Render thread -> Info: Frame[10075] - Available VRAM budget has changed: 8323 MB 2025-12-02 22:19:02.579 - Render thread -> Error: Model Shower250_Deformed_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-02 22:19:02.619 - Render thread -> VRAM report about missing bytes is changed from 551059456 Bytes to 552046592 Bytes 2025-12-02 22:19:02.619 - Render thread -> Frame [10076] Parallel Render Command Batch RCB-234 created with rcb: 53359063 2025-12-02 22:19:02.619 - Render thread -> Frame [10076] Parallel Render Command Batch RCB-235 created with rcb: 48856426 2025-12-02 22:19:02.619 - Render thread -> Frame [10076] Parallel Render Command Batch RCB-236 created with rcb: 61863741 2025-12-02 22:19:02.619 - Render thread -> Frame [10076] Parallel Render Command Batch RCB-237 created with rcb: 30777968 2025-12-02 22:19:02.619 - Render thread -> Frame [10076] Parallel Render Command Batch RCB-238 created with rcb: 3516965 2025-12-02 22:19:02.619 - Render thread -> Frame [10076] Parallel Render Command Batch RCB-239 created with rcb: 13255697 2025-12-02 22:19:02.621 - Render thread -> Frame [10076] Parallel Render Command Batch RCB-194 processed in 3 frames. 2025-12-02 22:19:02.621 - Render thread -> Frame [10076] Parallel Render Command Batch RCB-195 processed in 3 frames. 2025-12-02 22:19:02.621 - Render thread -> Frame [10076] Parallel Render Command Batch RCB-196 processed in 3 frames. 2025-12-02 22:19:02.621 - Render thread -> Frame [10076] Parallel Render Command Batch RCB-197 processed in 3 frames. 2025-12-02 22:19:02.621 - Render thread -> Frame [10076] Parallel Render Command Batch RCB-198 processed in 3 frames. 2025-12-02 22:19:02.621 - Render thread -> Frame [10076] Parallel Render Command Batch RCB-199 processed in 3 frames. 2025-12-02 22:19:02.621 - Render thread -> Frame [10076] Parallel Render Command Batch RCB-200 processed in 3 frames. 2025-12-02 22:19:02.621 - Render thread -> Frame [10076] Parallel Render Command Batch RCB-201 processed in 3 frames. 2025-12-02 22:19:02.621 - Render thread -> Frame [10076] Parallel Render Command Batch RCB-202 processed in 3 frames. 2025-12-02 22:19:02.621 - Render thread -> Frame [10076] Parallel Render Command Batch RCB-203 processed in 3 frames. 2025-12-02 22:19:02.621 - Render thread -> Frame [10076] Parallel Render Command Batch RCB-204 processed in 3 frames. 2025-12-02 22:19:02.622 - Render thread -> Frame [10076] Parallel Render Command Batch RCB-205 processed in 3 frames. 2025-12-02 22:19:02.625 - Render thread -> Frame [10076] Parallel Render Command Batch RCB-206 processed in 3 frames. 2025-12-02 22:19:02.630 - Render thread -> Frame [10076] Parallel Render Command Batch RCB-207 processed in 3 frames. 2025-12-02 22:19:02.635 - Render thread -> Frame [10076] Parallel Render Command Batch RCB-208 processed in 3 frames. 2025-12-02 22:19:02.636 - Render thread -> Frame [10076] Parallel Render Command Batch RCB-209 processed in 3 frames. 2025-12-02 22:19:02.636 - Render thread -> Frame [10076] Parallel Render Command Batch RCB-210 processed in 3 frames. 2025-12-02 22:19:02.640 - Render thread -> Frame [10076] Parallel Render Command Batch RCB-211 processed in 3 frames. 2025-12-02 22:19:02.642 - Render thread -> Frame [10076] Parallel Render Command Batch RCB-212 processed in 3 frames. 2025-12-02 22:19:02.660 - Render thread -> Frame [10076] Parallel Render Command Batch RCB-213 processed in 3 frames. 2025-12-02 22:19:02.660 - Render thread -> Frame [10076] Parallel Render Command Batch RCB-214 processed in 3 frames. 2025-12-02 22:19:02.660 - Render thread -> Frame [10076] Parallel Render Command Batch RCB-215 processed in 3 frames. 2025-12-02 22:19:02.660 - Render thread -> Frame [10076] Parallel Render Command Batch RCB-216 processed in 3 frames. 2025-12-02 22:19:02.662 - Render thread -> Frame [10076] Parallel Render Command Batch RCB-217 processed in 3 frames. 2025-12-02 22:19:02.675 - Render thread -> Frame [10076] Parallel Render Command Batch RCB-218 processed in 3 frames. 2025-12-02 22:19:02.675 - Render thread -> Frame [10076] Parallel Render Command Batch RCB-219 processed in 3 frames. 2025-12-02 22:19:02.675 - Render thread -> Frame [10076] Parallel Render Command Batch RCB-220 processed in 3 frames. 2025-12-02 22:19:02.675 - Render thread -> Frame [10076] Parallel Render Command Batch RCB-221 processed in 3 frames. 2025-12-02 22:19:02.675 - Render thread -> Frame [10076] Parallel Render Command Batch RCB-222 processed in 3 frames. 2025-12-02 22:19:02.678 - Render thread -> Frame [10076] Parallel Render Command Batch RCB-223 processed in 3 frames. 2025-12-02 22:19:02.678 - Render thread -> Frame [10076] Parallel Render Command Batch RCB-224 processed in 3 frames. 2025-12-02 22:19:02.680 - Render thread -> Frame [10076] Parallel Render Command Batch RCB-225 processed in 3 frames. 2025-12-02 22:19:02.680 - Render thread -> Frame [10076] Parallel Render Command Batch RCB-226 processed in 2 frames. 2025-12-02 22:19:02.680 - Render thread -> Frame [10076] Parallel Render Command Batch RCB-227 processed in 2 frames. 2025-12-02 22:19:02.700 - Render thread -> Error: Model TrussFrame_Wide_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-02 22:19:03.084 - Render thread -> VRAM report about missing bytes is changed from 552046592 Bytes to 554012672 Bytes 2025-12-02 22:19:03.084 - Render thread -> Frame [10077] Parallel Render Command Batch RCB-240 created with rcb: 25826873 2025-12-02 22:19:03.084 - Render thread -> Frame [10077] Parallel Render Command Batch RCB-241 created with rcb: 26274649 2025-12-02 22:19:03.084 - Render thread -> Frame [10077] Parallel Render Command Batch RCB-242 created with rcb: 55489660 2025-12-02 22:19:03.084 - Render thread -> Frame [10077] Parallel Render Command Batch RCB-243 created with rcb: 40488728 2025-12-02 22:19:03.098 - Render thread -> Frame [10077] Parallel Render Command Batch RCB-228 processed in 3 frames. 2025-12-02 22:19:03.139 - Render thread -> Frame [10077] Parallel Render Command Batch RCB-229 processed in 3 frames. 2025-12-02 22:19:03.302 - Render thread -> VRAM report about missing bytes is changed from 554012672 Bytes to 555188224 Bytes 2025-12-02 22:19:03.302 - Render thread -> Frame [10078] Parallel Render Command Batch RCB-244 created with rcb: 38870931 2025-12-02 22:19:03.304 - Render thread -> Frame [10078] Parallel Render Command Batch RCB-230 processed in 4 frames. 2025-12-02 22:19:03.310 - Render thread -> Frame [10078] Parallel Render Command Batch RCB-231 processed in 4 frames. 2025-12-02 22:19:03.364 - Render thread -> Frame [10078] Parallel Render Command Batch RCB-232 processed in 4 frames. 2025-12-02 22:19:03.425 - Render thread -> VRAM report about missing bytes is changed from 555188224 Bytes to 555393024 Bytes 2025-12-02 22:19:03.436 - Render thread -> Frame [10079] Parallel Render Command Batch RCB-233 processed in 5 frames. 2025-12-02 22:19:03.453 - Render thread -> Frame [10079] Parallel Render Command Batch RCB-234 processed in 4 frames. 2025-12-02 22:19:03.485 - Render thread -> Frame [10079] Parallel Render Command Batch RCB-235 processed in 4 frames. 2025-12-02 22:19:03.547 - Render thread -> VRAM report about missing bytes is changed from 555393024 Bytes to 555290624 Bytes 2025-12-02 22:19:03.562 - Render thread -> Frame [10080] Parallel Render Command Batch RCB-236 processed in 5 frames. 2025-12-02 22:19:03.593 - Render thread -> Frame [10080] Parallel Render Command Batch RCB-237 processed in 5 frames. 2025-12-02 22:19:03.677 - Render thread -> VRAM report about missing bytes is changed from 555290624 Bytes to 555261952 Bytes 2025-12-02 22:19:03.684 - Render thread -> Frame [10081] Parallel Render Command Batch RCB-238 processed in 6 frames. 2025-12-02 22:19:03.708 - Render thread -> Frame [10081] Parallel Render Command Batch RCB-239 processed in 6 frames. 2025-12-02 22:19:03.806 - Render thread -> VRAM report about missing bytes is changed from 555261952 Bytes to 555380736 Bytes 2025-12-02 22:19:03.807 - Render thread -> Frame [10082] Parallel Render Command Batch RCB-240 processed in 6 frames. 2025-12-02 22:19:03.835 - Render thread -> Frame [10082] Parallel Render Command Batch RCB-241 processed in 6 frames. 2025-12-02 22:19:03.933 - Render thread -> VRAM report about missing bytes is changed from 555380736 Bytes to 555458560 Bytes 2025-12-02 22:19:03.946 - Render thread -> Frame [10083] Parallel Render Command Batch RCB-242 processed in 7 frames. 2025-12-02 22:19:04.062 - Render thread -> VRAM report about missing bytes is changed from 555458560 Bytes to 555413504 Bytes 2025-12-02 22:19:04.081 - Render thread -> Frame [10084] Parallel Render Command Batch RCB-243 processed in 8 frames. 2025-12-02 22:19:04.183 - Render thread -> VRAM report about missing bytes is changed from 555413504 Bytes to 555384832 Bytes 2025-12-02 22:19:04.194 - Render thread -> Frame [10085] Parallel Render Command Batch RCB-244 processed in 8 frames. 2025-12-02 22:19:04.217 - Render thread -> VRAM report about missing bytes is changed from 555384832 Bytes to 555438080 Bytes 2025-12-02 22:19:04.227 - Render thread -> VRAM report about missing bytes is changed from 555438080 Bytes to 555483136 Bytes 2025-12-02 22:19:04.522 - Render thread -> Info: Frame[10102] - Available VRAM budget has changed: 13388 MB 2025-12-02 22:19:04.540 - Render thread -> Info: Frame[10103] - Available VRAM budget has changed: 8252 MB 2025-12-02 22:19:04.703 - Render thread -> Error: Model Gyroscope250_Deformed_LOD3.mwm part Fracture05-WindowGlass does not have material assigned. 2025-12-02 22:19:04.787 - Render thread -> Error: Model Truss50_Deformed_LOD3.mwm part Fracture_01-Truss50Test_LastLOD does not have material assigned. 2025-12-02 22:19:04.863 - Render thread -> Info: Frame[10114] - Available VRAM budget has changed: 13467 MB 2025-12-02 22:19:04.952 - Render thread -> Frame [10115] Parallel Render Command Batch RCB-245 created with rcb: 50748572 2025-12-02 22:19:05.086 - Render thread -> VRAM report about missing bytes is changed from 555483136 Bytes to 555425792 Bytes 2025-12-02 22:19:05.335 - Render thread -> VRAM report about missing bytes is changed from 555425792 Bytes to 555454464 Bytes 2025-12-02 22:19:05.550 - Render thread -> Frame [10120] Parallel Render Command Batch RCB-245 processed in 6 frames. 2025-12-02 22:19:05.738 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 16 needed elements, resizing from 1 to 16. 2025-12-02 22:19:05.738 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 16 needed elements, resizing from 1 to 16. 2025-12-02 22:19:05.748 - Render thread -> VRAM report about missing bytes is changed from 555454464 Bytes to 555806720 Bytes 2025-12-02 22:19:05.762 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 32 needed elements, resizing from 16 to 32. 2025-12-02 22:19:05.763 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 32 needed elements, resizing from 16 to 32. 2025-12-02 22:19:05.809 - Render thread -> VRAM report about missing bytes is changed from 555806720 Bytes to 555499520 Bytes 2025-12-02 22:19:05.889 - Render thread -> VRAM report about missing bytes is changed from 555499520 Bytes to 555868160 Bytes 2025-12-02 22:19:05.944 - Render thread -> VRAM report about missing bytes is changed from 555868160 Bytes to 556175360 Bytes 2025-12-02 22:19:06.953 - Render thread -> VRAM report about missing bytes is changed from 556175360 Bytes to 560369664 Bytes 2025-12-02 22:19:07.025 - Render thread -> VRAM report about missing bytes is changed from 560369664 Bytes to 562434048 Bytes 2025-12-02 22:19:07.047 - Render thread -> VRAM report about missing bytes is changed from 562434048 Bytes to 563482624 Bytes 2025-12-02 22:19:07.048 - Render thread -> Info: Frame[10145] - Available VRAM budget has changed: 8323 MB 2025-12-02 22:19:07.068 - Render thread -> VRAM report about missing bytes is changed from 563482624 Bytes to 563544064 Bytes 2025-12-02 22:19:07.580 - Render thread -> Info: Frame[10171] - Available VRAM budget has changed: 13372 MB 2025-12-02 22:19:07.581 - Render thread -> Info: Frame[10171] - Available VRAM budget has changed: 8238 MB 2025-12-02 22:19:10.548 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 256 needed elements, resizing from 32 to 256. 2025-12-02 22:19:10.548 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 256 needed elements, resizing from 32 to 256. 2025-12-02 22:19:10.561 - Render thread -> VRAM report about missing bytes is changed from 563544064 Bytes to 564723712 Bytes 2025-12-02 22:19:10.600 - Render thread -> VRAM report about missing bytes is changed from 564723712 Bytes to 565460992 Bytes 2025-12-02 22:19:11.358 - Render thread -> VRAM report about missing bytes is changed from 565460992 Bytes to 565424128 Bytes 2025-12-02 22:19:11.393 - Render thread -> VRAM report about missing bytes is changed from 565424128 Bytes to 565465088 Bytes 2025-12-02 22:19:11.892 - Render thread -> VRAM report about missing bytes is changed from 565465088 Bytes to 565653504 Bytes 2025-12-02 22:19:11.910 - Render thread -> VRAM report about missing bytes is changed from 565653504 Bytes to 566374400 Bytes 2025-12-02 22:19:11.946 - Render thread -> VRAM report about missing bytes is changed from 566374400 Bytes to 566435840 Bytes 2025-12-02 22:19:11.998 - Render thread -> VRAM report about missing bytes is changed from 566435840 Bytes to 566870016 Bytes 2025-12-02 22:19:12.053 - Render thread -> VRAM report about missing bytes is changed from 566870016 Bytes to 566784000 Bytes 2025-12-02 22:19:12.095 - Render thread -> VRAM report about missing bytes is changed from 566784000 Bytes to 566906880 Bytes 2025-12-02 22:19:12.225 - Render thread -> VRAM report about missing bytes is changed from 566906880 Bytes to 568020992 Bytes 2025-12-02 22:19:12.359 - Render thread -> VRAM report about missing bytes is changed from 568020992 Bytes to 568487936 Bytes 2025-12-02 22:19:12.493 - Render thread -> VRAM report about missing bytes is changed from 568487936 Bytes to 568070144 Bytes 2025-12-02 22:19:13.076 - Render thread -> Info: Frame[10435] - Available VRAM budget has changed: 8686 MB 2025-12-02 22:19:13.076 - Render thread -> Info: Frame[10435] - Available VRAM budget has changed: 6295 MB 2025-12-02 22:19:13.143 - Render thread -> Info: Frame[10439] - Available VRAM budget has changed: 6350 MB 2025-12-02 22:19:13.576 - Render thread -> Info: Frame[10465] - Available VRAM budget has changed: 6795 MB 2025-12-02 22:19:13.591 - Render thread -> VRAM report about missing bytes is changed from 568070144 Bytes to 786632704 Bytes 2025-12-02 22:19:13.610 - Render thread -> VRAM report about missing bytes is changed from 786632704 Bytes to 568070144 Bytes 2025-12-02 22:19:14.426 - Render thread -> Info: Frame[10516] - Available VRAM budget has changed: 13259 MB 2025-12-02 22:19:14.441 - Render thread -> Info: Frame[10517] - Available VRAM budget has changed: 13142 MB 2025-12-02 22:19:14.443 - Render thread -> Info: Frame[10517] - Available VRAM budget has changed: 8459 MB 2025-12-02 22:19:14.443 - Render thread -> Info: Frame[10517] - Available VRAM budget has changed: 6570 MB 2025-12-02 22:19:14.858 - Render thread -> Info: Frame[10534] - Available VRAM budget has changed: 13225 MB 2025-12-02 22:19:14.875 - Render thread -> Info: Frame[10535] - Available VRAM budget has changed: 13297 MB 2025-12-02 22:19:15.376 - Render thread -> Info: Frame[10565] - Available VRAM budget has changed: 8597 MB 2025-12-02 22:19:15.508 - Render thread -> Info: Frame[10573] - Available VRAM budget has changed: 13375 MB 2025-12-02 22:19:15.876 - Render thread -> Info: Frame[10595] - Available VRAM budget has changed: 6707 MB 2025-12-02 22:19:16.024 - Render thread -> Info: Frame[10603] - Available VRAM budget has changed: 8667 MB 2025-12-02 22:19:16.509 - Render thread -> Info: Frame[10633] - Available VRAM budget has changed: 6777 MB 2025-12-02 22:19:17.025 - Render thread -> Info: Frame[10664] - Available VRAM budget has changed: 13482 MB 2025-12-02 22:19:17.545 - Render thread -> Info: Frame[10695] - Available VRAM budget has changed: 8763 MB 2025-12-02 22:19:17.658 - Render thread -> VRAM report about missing bytes is changed from 568070144 Bytes to 568414208 Bytes 2025-12-02 22:19:17.675 - Render thread -> Info: Frame[10703] - Available VRAM budget has changed: 8703 MB 2025-12-02 22:19:17.692 - Render thread -> VRAM report about missing bytes is changed from 568414208 Bytes to 568332288 Bytes 2025-12-02 22:19:17.758 - Render thread -> VRAM report about missing bytes is changed from 568332288 Bytes to 568504320 Bytes 2025-12-02 22:19:17.792 - Render thread -> VRAM report about missing bytes is changed from 568504320 Bytes to 568872960 Bytes 2025-12-02 22:19:17.825 - Render thread -> VRAM report about missing bytes is changed from 568872960 Bytes to 568995840 Bytes 2025-12-02 22:19:17.860 - Render thread -> VRAM report about missing bytes is changed from 568995840 Bytes to 568717312 Bytes 2025-12-02 22:19:17.893 - Render thread -> VRAM report about missing bytes is changed from 568717312 Bytes to 568553472 Bytes 2025-12-02 22:19:17.925 - Render thread -> VRAM report about missing bytes is changed from 568553472 Bytes to 568381440 Bytes 2025-12-02 22:19:17.958 - Render thread -> VRAM report about missing bytes is changed from 568381440 Bytes to 568209408 Bytes 2025-12-02 22:19:18.509 - Render thread -> Info: Frame[10753] - Available VRAM budget has changed: 8757 MB 2025-12-02 22:19:19.009 - Render thread -> Info: Frame[10783] - Available VRAM budget has changed: 6863 MB 2025-12-02 22:19:19.026 - Render thread -> VRAM report about missing bytes is changed from 568209408 Bytes to 568250368 Bytes 2025-12-02 22:19:20.009 - Render thread -> Info: Frame[10843] - Available VRAM budget has changed: 8702 MB 2025-12-02 22:19:20.009 - Render thread -> Info: Frame[10843] - Available VRAM budget has changed: 6809 MB 2025-12-02 22:19:20.609 - Render thread -> Info: Frame[10879] - Available VRAM budget has changed: 8761 MB 2025-12-02 22:19:21.109 - Render thread -> Info: Frame[10909] - Available VRAM budget has changed: 6868 MB 2025-12-02 22:19:22.209 - Render thread -> Info: Frame[10975] - Available VRAM budget has changed: 8702 MB 2025-12-02 22:19:22.209 - Render thread -> Info: Frame[10975] - Available VRAM budget has changed: 6809 MB 2025-12-02 22:19:22.876 - Render thread -> Info: Frame[11015] - Available VRAM budget has changed: 8761 MB 2025-12-02 22:19:22.891 - Render thread -> VRAM report about missing bytes is changed from 568250368 Bytes to 568496128 Bytes 2025-12-02 22:19:22.960 - Render thread -> VRAM report about missing bytes is changed from 568496128 Bytes to 568152064 Bytes 2025-12-02 22:19:23.292 - Render thread -> VRAM report about missing bytes is changed from 568152064 Bytes to 568324096 Bytes 2025-12-02 22:19:23.526 - Render thread -> VRAM report about missing bytes is changed from 568324096 Bytes to 568741888 Bytes 2025-12-02 22:19:23.558 - Render thread -> Info: Frame[11056] - Available VRAM budget has changed: 13363 MB 2025-12-02 22:19:23.576 - Render thread -> Info: Frame[11057] - Available VRAM budget has changed: 8654 MB 2025-12-02 22:19:23.576 - Render thread -> Info: Frame[11057] - Available VRAM budget has changed: 6720 MB 2025-12-02 22:19:23.594 - Render thread -> VRAM report about missing bytes is changed from 568741888 Bytes to 568397824 Bytes 2025-12-02 22:19:23.625 - Render thread -> VRAM report about missing bytes is changed from 568397824 Bytes to 568692736 Bytes 2025-12-02 22:19:23.661 - Render thread -> VRAM report about missing bytes is changed from 568692736 Bytes to 568004608 Bytes 2025-12-02 22:19:23.694 - Render thread -> VRAM report about missing bytes is changed from 568004608 Bytes to 567881728 Bytes 2025-12-02 22:19:23.725 - Render thread -> VRAM report about missing bytes is changed from 567881728 Bytes to 568135680 Bytes 2025-12-02 22:19:23.759 - Render thread -> VRAM report about missing bytes is changed from 568135680 Bytes to 567619584 Bytes 2025-12-02 22:19:23.793 - Render thread -> VRAM report about missing bytes is changed from 567619584 Bytes to 567496704 Bytes 2025-12-02 22:19:23.842 - Render thread -> Info: Frame[11073] - Available VRAM budget has changed: 13488 MB 2025-12-02 22:19:24.158 - Render thread -> VRAM report about missing bytes is changed from 567496704 Bytes to 567619584 Bytes 2025-12-02 22:19:24.193 - Render thread -> VRAM report about missing bytes is changed from 567619584 Bytes to 567742464 Bytes 2025-12-02 22:19:24.226 - Render thread -> VRAM report about missing bytes is changed from 567742464 Bytes to 567570432 Bytes 2025-12-02 22:19:24.260 - Render thread -> VRAM report about missing bytes is changed from 567570432 Bytes to 567398400 Bytes 2025-12-02 22:19:24.343 - Render thread -> Info: Frame[11103] - Available VRAM budget has changed: 8761 MB 2025-12-02 22:19:24.592 - Render thread -> VRAM report about missing bytes is changed from 567398400 Bytes to 567570432 Bytes 2025-12-02 22:19:24.660 - Render thread -> VRAM report about missing bytes is changed from 567570432 Bytes to 567742464 Bytes 2025-12-02 22:19:24.792 - Render thread -> VRAM report about missing bytes is changed from 567742464 Bytes to 567865344 Bytes 2025-12-02 22:19:24.842 - Render thread -> Info: Frame[11133] - Available VRAM budget has changed: 6822 MB 2025-12-02 22:19:24.859 - Render thread -> VRAM report about missing bytes is changed from 567865344 Bytes to 567693312 Bytes 2025-12-02 22:19:24.958 - Render thread -> VRAM report about missing bytes is changed from 567693312 Bytes to 567865344 Bytes 2025-12-02 22:19:25.158 - Render thread -> VRAM report about missing bytes is changed from 567865344 Bytes to 568037376 Bytes 2025-12-02 22:19:25.326 - Render thread -> VRAM report about missing bytes is changed from 568037376 Bytes to 568160256 Bytes 2025-12-02 22:19:25.394 - Render thread -> VRAM report about missing bytes is changed from 568160256 Bytes to 568045568 Bytes 2025-12-02 22:19:25.426 - Render thread -> VRAM report about missing bytes is changed from 568045568 Bytes to 567988224 Bytes 2025-12-02 22:19:25.828 - Render thread -> VRAM report about missing bytes is changed from 567988224 Bytes to 567906304 Bytes 2025-12-02 22:19:25.842 - Render thread -> Info: Frame[11193] - Available VRAM budget has changed: 8703 MB 2025-12-02 22:19:25.842 - Render thread -> Info: Frame[11193] - Available VRAM budget has changed: 6738 MB 2025-12-02 22:19:25.859 - Render thread -> VRAM report about missing bytes is changed from 567906304 Bytes to 568029184 Bytes 2025-12-02 22:19:25.892 - Render thread -> VRAM report about missing bytes is changed from 568029184 Bytes to 568799232 Bytes 2025-12-02 22:19:25.927 - Render thread -> VRAM report about missing bytes is changed from 568799232 Bytes to 568332288 Bytes 2025-12-02 22:19:25.961 - Render thread -> VRAM report about missing bytes is changed from 568332288 Bytes to 567840768 Bytes 2025-12-02 22:19:26.225 - Render thread -> VRAM report about missing bytes is changed from 567840768 Bytes to 568012800 Bytes 2025-12-02 22:19:26.442 - Render thread -> Info: Frame[11229] - Available VRAM budget has changed: 8760 MB 2025-12-02 22:19:26.943 - Render thread -> Info: Frame[11259] - Available VRAM budget has changed: 6794 MB 2025-12-02 22:19:27.242 - Render thread -> Info: Frame[11277] - Available VRAM budget has changed: 6865 MB 2025-12-02 22:19:27.260 - Render thread -> VRAM report about missing bytes is changed from 568012800 Bytes to 568135680 Bytes 2025-12-02 22:19:27.359 - Render thread -> VRAM report about missing bytes is changed from 568135680 Bytes to 568086528 Bytes 2025-12-02 22:19:27.425 - Render thread -> VRAM report about missing bytes is changed from 568086528 Bytes to 567914496 Bytes 2025-12-02 22:19:28.058 - Render thread -> VRAM report about missing bytes is changed from 567914496 Bytes to 568037376 Bytes 2025-12-02 22:19:28.126 - Render thread -> VRAM report about missing bytes is changed from 568037376 Bytes to 567865344 Bytes 2025-12-02 22:19:28.375 - Render thread -> Info: Frame[11345] - Available VRAM budget has changed: 6968 MB 2025-12-02 22:19:28.392 - Render thread -> VRAM report about missing bytes is changed from 567865344 Bytes to 569061376 Bytes 2025-12-02 22:19:28.426 - Render thread -> VRAM report about missing bytes is changed from 569061376 Bytes to 569233408 Bytes 2025-12-02 22:19:28.478 - Render thread -> VRAM report about missing bytes is changed from 569233408 Bytes to 569184256 Bytes 2025-12-02 22:19:28.505 - Render thread -> VRAM report about missing bytes is changed from 569184256 Bytes to 568840192 Bytes 2025-12-02 22:19:28.532 - Render thread -> VRAM report about missing bytes is changed from 568840192 Bytes to 568348672 Bytes 2025-12-02 22:19:28.676 - Render thread -> Info: Frame[11363] - Available VRAM budget has changed: 7094 MB 2025-12-02 22:19:28.694 - Render thread -> VRAM report about missing bytes is changed from 568348672 Bytes to 569036800 Bytes 2025-12-02 22:19:28.729 - Render thread -> VRAM report about missing bytes is changed from 569036800 Bytes to 567603200 Bytes 2025-12-02 22:19:28.763 - Render thread -> VRAM report about missing bytes is changed from 567603200 Bytes to 567422976 Bytes 2025-12-02 22:19:28.798 - Render thread -> VRAM report about missing bytes is changed from 567422976 Bytes to 567218176 Bytes 2025-12-02 22:19:28.925 - Render thread -> Info: Frame[11378] - Available VRAM budget has changed: 13413 MB 2025-12-02 22:19:28.942 - Render thread -> Info: Frame[11379] - Available VRAM budget has changed: 8701 MB 2025-12-02 22:19:29.076 - Render thread -> Info: Frame[11387] - Available VRAM budget has changed: 7053 MB 2025-12-02 22:19:29.092 - Render thread -> VRAM report about missing bytes is changed from 567218176 Bytes to 567734272 Bytes 2025-12-02 22:19:29.127 - Render thread -> VRAM report about missing bytes is changed from 567734272 Bytes to 567218176 Bytes 2025-12-02 22:19:29.162 - Render thread -> VRAM report about missing bytes is changed from 567218176 Bytes to 567136256 Bytes 2025-12-02 22:19:29.193 - Render thread -> VRAM report about missing bytes is changed from 567136256 Bytes to 567095296 Bytes 2025-12-02 22:19:29.226 - Render thread -> VRAM report about missing bytes is changed from 567095296 Bytes to 566751232 Bytes 2025-12-02 22:19:29.291 - Render thread -> VRAM report about missing bytes is changed from 566751232 Bytes to 566996992 Bytes 2025-12-02 22:19:29.360 - Render thread -> VRAM report about missing bytes is changed from 566996992 Bytes to 566702080 Bytes 2025-12-02 22:19:29.625 - Render thread -> VRAM report about missing bytes is changed from 566702080 Bytes to 566874112 Bytes 2025-12-02 22:19:29.792 - Render thread -> Info: Frame[11430] - Available VRAM budget has changed: 13498 MB 2025-12-02 22:19:29.858 - Render thread -> VRAM report about missing bytes is changed from 566874112 Bytes to 567046144 Bytes 2025-12-02 22:19:30.125 - Render thread -> VRAM report about missing bytes is changed from 567046144 Bytes to 567209984 Bytes 2025-12-02 22:19:30.158 - Render thread -> VRAM report about missing bytes is changed from 567209984 Bytes to 567324672 Bytes 2025-12-02 22:19:30.193 - Render thread -> VRAM report about missing bytes is changed from 567324672 Bytes to 567013376 Bytes 2025-12-02 22:19:30.309 - Render thread -> Info: Frame[11461] - Available VRAM budget has changed: 8770 MB 2025-12-02 22:19:30.676 - Render thread -> Info: Frame[11483] - Available VRAM budget has changed: 7090 MB 2025-12-02 22:19:30.809 - Render thread -> Info: Frame[11491] - Available VRAM budget has changed: 7160 MB 2025-12-02 22:19:30.893 - Render thread -> VRAM report about missing bytes is changed from 567013376 Bytes to 567136256 Bytes 2025-12-02 22:19:30.960 - Render thread -> VRAM report about missing bytes is changed from 567136256 Bytes to 566964224 Bytes 2025-12-02 22:19:31.092 - Render thread -> VRAM report about missing bytes is changed from 566964224 Bytes to 567087104 Bytes 2025-12-02 22:19:31.159 - Render thread -> VRAM report about missing bytes is changed from 567087104 Bytes to 566915072 Bytes 2025-12-02 22:19:33.058 - Render thread -> VRAM report about missing bytes is changed from 566915072 Bytes to 567087104 Bytes 2025-12-02 22:19:33.127 - Render thread -> VRAM report about missing bytes is changed from 567087104 Bytes to 566841344 Bytes 2025-12-02 22:19:33.391 - Render thread -> VRAM report about missing bytes is changed from 566841344 Bytes to 566923264 Bytes 2025-12-02 22:19:33.442 - Render thread -> Info: Frame[11649] - Available VRAM budget has changed: 7124 MB 2025-12-02 22:19:33.458 - Render thread -> VRAM report about missing bytes is changed from 566923264 Bytes to 566808576 Bytes 2025-12-02 22:19:33.526 - Render thread -> VRAM report about missing bytes is changed from 566808576 Bytes to 566644736 Bytes 2025-12-02 22:19:34.376 - Render thread -> Info: Frame[11705] - Available VRAM budget has changed: 7062 MB 2025-12-02 22:19:34.392 - Render thread -> VRAM report about missing bytes is changed from 566644736 Bytes to 566661120 Bytes 2025-12-02 22:19:34.428 - Render thread -> VRAM report about missing bytes is changed from 566661120 Bytes to 565817344 Bytes 2025-12-02 22:19:34.461 - Render thread -> VRAM report about missing bytes is changed from 565817344 Bytes to 565645312 Bytes 2025-12-02 22:19:34.494 - Render thread -> VRAM report about missing bytes is changed from 565645312 Bytes to 565350400 Bytes 2025-12-02 22:19:34.525 - Render thread -> VRAM report about missing bytes is changed from 565350400 Bytes to 565465088 Bytes 2025-12-02 22:19:34.559 - Render thread -> VRAM report about missing bytes is changed from 565465088 Bytes to 565293056 Bytes 2025-12-02 22:19:34.593 - Render thread -> VRAM report about missing bytes is changed from 565293056 Bytes to 565211136 Bytes 2025-12-02 22:19:34.627 - Render thread -> VRAM report about missing bytes is changed from 565211136 Bytes to 565383168 Bytes 2025-12-02 22:19:34.691 - Render thread -> VRAM report about missing bytes is changed from 565383168 Bytes to 565727232 Bytes 2025-12-02 22:19:34.725 - Render thread -> VRAM report about missing bytes is changed from 565727232 Bytes to 566071296 Bytes 2025-12-02 22:19:34.759 - Render thread -> VRAM report about missing bytes is changed from 566071296 Bytes to 566161408 Bytes 2025-12-02 22:19:34.804 - Render thread -> VRAM report about missing bytes is changed from 566161408 Bytes to 566333440 Bytes 2025-12-02 22:19:34.831 - Render thread -> VRAM report about missing bytes is changed from 566333440 Bytes to 566677504 Bytes 2025-12-02 22:19:34.859 - Render thread -> VRAM report about missing bytes is changed from 566677504 Bytes to 567365632 Bytes 2025-12-02 22:19:34.892 - Render thread -> VRAM report about missing bytes is changed from 567365632 Bytes to 567226368 Bytes 2025-12-02 22:19:34.958 - Render thread -> VRAM report about missing bytes is changed from 567226368 Bytes to 567570432 Bytes 2025-12-02 22:19:34.976 - Render thread -> Info: Frame[11741] - Available VRAM budget has changed: 8710 MB 2025-12-02 22:19:34.993 - Render thread -> VRAM report about missing bytes is changed from 567570432 Bytes to 567742464 Bytes 2025-12-02 22:19:35.009 - Render thread -> Info: Frame[11743] - Available VRAM budget has changed: 6818 MB 2025-12-02 22:19:35.025 - Render thread -> VRAM report about missing bytes is changed from 567742464 Bytes to 568430592 Bytes 2025-12-02 22:19:35.059 - Render thread -> VRAM report about missing bytes is changed from 568430592 Bytes to 568258560 Bytes 2025-12-02 22:19:35.095 - Render thread -> VRAM report about missing bytes is changed from 568258560 Bytes to 568725504 Bytes 2025-12-02 22:19:35.133 - Render thread -> VRAM report about missing bytes is changed from 568725504 Bytes to 568406016 Bytes 2025-12-02 22:19:35.260 - Render thread -> VRAM report about missing bytes is changed from 568406016 Bytes to 568750080 Bytes 2025-12-02 22:19:35.330 - Render thread -> VRAM report about missing bytes is changed from 568750080 Bytes to 568856576 Bytes 2025-12-02 22:19:35.360 - Render thread -> Info: Frame[11757] - Available VRAM budget has changed: 6697 MB 2025-12-02 22:19:35.392 - Render thread -> VRAM report about missing bytes is changed from 568856576 Bytes to 568979456 Bytes 2025-12-02 22:19:35.462 - Render thread -> VRAM report about missing bytes is changed from 568979456 Bytes to 568905728 Bytes 2025-12-02 22:19:35.532 - Render thread -> VRAM report about missing bytes is changed from 568905728 Bytes to 569274368 Bytes 2025-12-02 22:19:35.595 - Render thread -> VRAM report about missing bytes is changed from 569274368 Bytes to 568930304 Bytes 2025-12-02 22:19:35.625 - Render thread -> Info: Frame[11765] - Available VRAM budget has changed: 13568 MB 2025-12-02 22:19:35.665 - Render thread -> VRAM report about missing bytes is changed from 568930304 Bytes to 568266752 Bytes 2025-12-02 22:19:35.793 - Render thread -> VRAM report about missing bytes is changed from 568266752 Bytes to 567750656 Bytes 2025-12-02 22:19:36.108 - Render thread -> Info: Frame[11789] - Available VRAM budget has changed: 13474 MB 2025-12-02 22:19:36.966 - Render thread -> VRAM report about missing bytes is changed from 567750656 Bytes to 568012800 Bytes 2025-12-02 22:19:37.475 - Render thread -> Info: Frame[11871] - Available VRAM budget has changed: 7710 MB 2025-12-02 22:19:37.491 - Render thread -> VRAM report about missing bytes is changed from 568012800 Bytes to 569782272 Bytes 2025-12-02 22:19:37.511 - Render thread -> VRAM report about missing bytes is changed from 569782272 Bytes to 570019840 Bytes 2025-12-02 22:19:37.535 - Render thread -> VRAM report about missing bytes is changed from 570019840 Bytes to 566579200 Bytes 2025-12-02 22:19:37.639 - Render thread -> VRAM report about missing bytes is changed from 566579200 Bytes to 835538944 Bytes 2025-12-02 22:19:37.658 - Render thread -> VRAM report about missing bytes is changed from 835538944 Bytes to 880365568 Bytes 2025-12-02 22:19:37.660 - Render thread -> Info: Frame[11879] - Available VRAM budget has changed: 8448 MB 2025-12-02 22:19:37.660 - Render thread -> Info: Frame[11879] - Available VRAM budget has changed: 7453 MB 2025-12-02 22:19:37.765 - Render thread -> VRAM report about missing bytes is changed from 880365568 Bytes to 565956608 Bytes 2025-12-02 22:19:37.801 - Render thread -> VRAM report about missing bytes is changed from 565956608 Bytes to 569303040 Bytes 2025-12-02 22:19:37.819 - Render thread -> VRAM report about missing bytes is changed from 569303040 Bytes to 569810944 Bytes 2025-12-02 22:19:37.861 - Render thread -> VRAM report about missing bytes is changed from 569810944 Bytes to 568451072 Bytes 2025-12-02 22:19:38.044 - Render thread -> Info: Frame[11889] - Available VRAM budget has changed: 6543 MB 2025-12-02 22:19:38.115 - Render thread -> VRAM report about missing bytes is changed from 568451072 Bytes to 569884672 Bytes 2025-12-02 22:19:38.152 - Render thread -> VRAM report about missing bytes is changed from 569884672 Bytes to 569712640 Bytes 2025-12-02 22:19:38.209 - Render thread -> VRAM report about missing bytes is changed from 569712640 Bytes to 569311232 Bytes 2025-12-02 22:19:38.277 - Render thread -> VRAM report about missing bytes is changed from 569311232 Bytes to 568909824 Bytes 2025-12-02 22:19:38.369 - Render thread -> VRAM report about missing bytes is changed from 568909824 Bytes to 575414272 Bytes 2025-12-02 22:19:38.389 - Render thread -> VRAM report about missing bytes is changed from 575414272 Bytes to 572825600 Bytes 2025-12-02 22:19:38.442 - Render thread -> VRAM report about missing bytes is changed from 572825600 Bytes to 569675776 Bytes 2025-12-02 22:19:38.729 - Render thread -> VRAM report about missing bytes is changed from 569675776 Bytes to 567586816 Bytes 2025-12-02 22:19:38.740 - Render thread -> Info: Frame[11911] - Available VRAM budget has changed: 8740 MB 2025-12-02 22:19:39.225 - Render thread -> Info: Frame[11941] - Available VRAM budget has changed: 6833 MB 2025-12-02 22:19:40.092 - Render thread -> Info: Frame[11993] - Available VRAM budget has changed: 6889 MB 2025-12-02 22:19:57.194 - Render thread -> VRAM report about missing bytes is changed from 567586816 Bytes to 567529472 Bytes 2025-12-02 22:19:57.229 - Render thread -> VRAM report about missing bytes is changed from 567529472 Bytes to 567590912 Bytes 2025-12-02 22:19:58.625 - Render thread -> VRAM report about missing bytes is changed from 567590912 Bytes to 567537664 Bytes 2025-12-02 22:19:58.659 - Render thread -> VRAM report about missing bytes is changed from 567537664 Bytes to 567595008 Bytes 2025-12-02 22:19:58.909 - Render thread -> VRAM report about missing bytes is changed from 567595008 Bytes to 567582720 Bytes 2025-12-02 22:19:58.942 - Render thread -> VRAM report about missing bytes is changed from 567582720 Bytes to 567619584 Bytes 2025-12-02 22:19:59.908 - Render thread -> VRAM report about missing bytes is changed from 567619584 Bytes to 567578624 Bytes 2025-12-02 22:19:59.942 - Render thread -> VRAM report about missing bytes is changed from 567578624 Bytes to 567631872 Bytes 2025-12-02 22:20:00.341 - Render thread -> Info: Frame[13208] - Available VRAM budget has changed: 13541 MB 2025-12-02 22:20:00.859 - Render thread -> Info: Frame[13239] - Available VRAM budget has changed: 8815 MB 2025-12-02 22:20:01.091 - Render thread -> Info: Frame[13253] - Available VRAM budget has changed: 13473 MB 2025-12-02 22:20:01.092 - Render thread -> Info: Frame[13253] - Available VRAM budget has changed: 8730 MB 2025-12-02 22:20:01.141 - Render thread -> VRAM report about missing bytes is changed from 567631872 Bytes to 567803904 Bytes 2025-12-02 22:20:01.209 - Render thread -> VRAM report about missing bytes is changed from 567803904 Bytes to 567681024 Bytes 2025-12-02 22:20:01.759 - Render thread -> Info: Frame[13293] - Available VRAM budget has changed: 8545 MB 2025-12-02 22:20:01.759 - Render thread -> Info: Frame[13293] - Available VRAM budget has changed: 6698 MB 2025-12-02 22:20:01.846 - Render thread -> VRAM report about missing bytes is changed from 567681024 Bytes to 566673408 Bytes 2025-12-02 22:20:02.208 - Render thread -> VRAM report about missing bytes is changed from 566673408 Bytes to 566657024 Bytes 2025-12-02 22:20:02.242 - Render thread -> VRAM report about missing bytes is changed from 566657024 Bytes to 566697984 Bytes 2025-12-02 22:20:02.293 - Render thread -> Info: Frame[13325] - Available VRAM budget has changed: 8684 MB 2025-12-02 22:20:02.792 - Render thread -> Info: Frame[13355] - Available VRAM budget has changed: 6836 MB 2025-12-02 22:20:07.608 - Render thread -> VRAM report about missing bytes is changed from 566697984 Bytes to 566661120 Bytes 2025-12-02 22:20:07.642 - Render thread -> VRAM report about missing bytes is changed from 566661120 Bytes to 566677504 Bytes 2025-12-02 22:20:08.941 - Render thread -> VRAM report about missing bytes is changed from 566677504 Bytes to 566718464 Bytes 2025-12-02 22:20:08.958 - Render thread -> VRAM report about missing bytes is changed from 566718464 Bytes to 569143296 Bytes 2025-12-02 22:20:09.175 - Render thread -> VRAM report about missing bytes is changed from 569143296 Bytes to 569188352 Bytes 2025-12-02 22:20:09.209 - Render thread -> VRAM report about missing bytes is changed from 569188352 Bytes to 569282560 Bytes 2025-12-02 22:20:09.209 - Render thread -> Too many VRAM reports, stopping printing 2025-12-02 22:20:32.594 - Render thread -> Info: Frame[15143] - Available VRAM budget has changed: 8610 MB 2025-12-02 22:20:32.594 - Render thread -> Info: Frame[15143] - Available VRAM budget has changed: 6762 MB 2025-12-02 22:20:33.126 - Render thread -> Info: Frame[15175] - Available VRAM budget has changed: 8676 MB 2025-12-02 22:20:33.626 - Render thread -> Info: Frame[15205] - Available VRAM budget has changed: 6828 MB 2025-12-02 22:20:34.596 - Render thread -> Info: Frame[15261] - Available VRAM budget has changed: 8494 MB 2025-12-02 22:20:34.596 - Render thread -> Info: Frame[15261] - Available VRAM budget has changed: 6647 MB 2025-12-02 22:20:35.210 - Render thread -> Info: Frame[15293] - Available VRAM budget has changed: 8638 MB 2025-12-02 22:20:35.710 - Render thread -> Info: Frame[15323] - Available VRAM budget has changed: 6789 MB 2025-12-02 22:20:49.526 - Render thread -> Info: Frame[16123] - Available VRAM budget has changed: 8591 MB 2025-12-02 22:20:49.526 - Render thread -> Info: Frame[16123] - Available VRAM budget has changed: 6743 MB 2025-12-02 22:20:50.126 - Render thread -> Info: Frame[16155] - Available VRAM budget has changed: 8645 MB 2025-12-02 22:20:50.364 - Render thread -> Info: Frame[16169] - Available VRAM budget has changed: 8600 MB 2025-12-02 22:20:50.993 - Render thread -> Info: Frame[16207] - Available VRAM budget has changed: 8653 MB 2025-12-02 22:20:51.364 - Render thread -> Info: Frame[16229] - Available VRAM budget has changed: 8595 MB 2025-12-02 22:20:51.897 - Render thread -> Info: Frame[16261] - Available VRAM budget has changed: 8652 MB 2025-12-02 22:20:52.358 - Render thread -> Info: Frame[16287] - Available VRAM budget has changed: 8582 MB 2025-12-02 22:20:53.026 - Render thread -> Info: Frame[16321] - Available VRAM budget has changed: 8648 MB 2025-12-02 22:20:53.264 - Render thread -> Info: Frame[16335] - Available VRAM budget has changed: 8587 MB 2025-12-02 22:20:53.893 - Render thread -> Info: Frame[16373] - Available VRAM budget has changed: 8646 MB 2025-12-02 22:20:54.235 - Render thread -> Info: Frame[16393] - Available VRAM budget has changed: 8583 MB 2025-12-02 22:20:54.793 - Render thread -> Info: Frame[16427] - Available VRAM budget has changed: 8635 MB 2025-12-02 22:20:55.280 - Render thread -> Info: Frame[16455] - Available VRAM budget has changed: 8578 MB 2025-12-02 22:20:55.960 - Render thread -> Info: Frame[16491] - Available VRAM budget has changed: 8640 MB 2025-12-02 22:20:56.202 - Render thread -> Info: Frame[16505] - Available VRAM budget has changed: 8570 MB 2025-12-02 22:20:56.726 - Render thread -> Info: Frame[16537] - Available VRAM budget has changed: 8627 MB 2025-12-02 22:20:57.233 - Render thread -> Info: Frame[16567] - Available VRAM budget has changed: 8497 MB 2025-12-02 22:20:57.233 - Render thread -> Info: Frame[16567] - Available VRAM budget has changed: 6650 MB 2025-12-02 22:20:57.760 - Render thread -> Info: Frame[16599] - Available VRAM budget has changed: 8638 MB 2025-12-02 22:20:58.185 - Render thread -> Info: Frame[16623] - Available VRAM budget has changed: 8562 MB 2025-12-02 22:20:58.262 - Render thread -> Info: Frame[16629] - Available VRAM budget has changed: 6714 MB 2025-12-02 22:20:58.694 - Render thread -> Info: Frame[16655] - Available VRAM budget has changed: 8633 MB 2025-12-02 22:20:59.128 - Render thread -> Info: Frame[16679] - Available VRAM budget has changed: 8557 MB 2025-12-02 22:20:59.728 - Render thread -> Info: Frame[16713] - Available VRAM budget has changed: 8620 MB 2025-12-02 22:21:00.101 - Render thread -> Info: Frame[16735] - Available VRAM budget has changed: 8478 MB 2025-12-02 22:21:00.101 - Render thread -> Info: Frame[16735] - Available VRAM budget has changed: 6630 MB 2025-12-02 22:21:00.524 - Render thread -> Info: Frame[16761] - Available VRAM budget has changed: 13541 MB 2025-12-02 22:21:00.627 - Render thread -> Info: Frame[16767] - Available VRAM budget has changed: 8555 MB 2025-12-02 22:21:00.660 - Render thread -> Info: Frame[16769] - Available VRAM budget has changed: 8630 MB 2025-12-02 22:21:01.047 - Render thread -> Info: Frame[16791] - Available VRAM budget has changed: 8679 MB 2025-12-02 22:21:01.083 - Render thread -> Info: Frame[16793] - Available VRAM budget has changed: 8609 MB 2025-12-02 22:21:01.127 - Render thread -> Info: Frame[16795] - Available VRAM budget has changed: 8523 MB 2025-12-02 22:21:01.196 - Render thread -> Info: Frame[16797] - Available VRAM budget has changed: 6675 MB 2025-12-02 22:21:01.726 - Render thread -> Info: Frame[16827] - Available VRAM budget has changed: 8687 MB 2025-12-02 22:21:02.031 - Render thread -> Info: Frame[16845] - Available VRAM budget has changed: 8606 MB 2025-12-02 22:21:02.226 - Render thread -> Info: Frame[16857] - Available VRAM budget has changed: 6758 MB 2025-12-02 22:21:02.593 - Render thread -> Info: Frame[16879] - Available VRAM budget has changed: 8673 MB 2025-12-02 22:21:03.010 - Render thread -> Info: Frame[16903] - Available VRAM budget has changed: 8590 MB 2025-12-02 22:21:03.560 - Render thread -> Info: Frame[16937] - Available VRAM budget has changed: 8672 MB 2025-12-02 22:21:04.014 - Render thread -> Info: Frame[16961] - Available VRAM budget has changed: 8598 MB 2025-12-02 22:21:04.693 - Render thread -> Info: Frame[16997] - Available VRAM budget has changed: 8667 MB 2025-12-02 22:21:04.936 - Render thread -> Info: Frame[17011] - Available VRAM budget has changed: 8590 MB 2025-12-02 22:21:05.019 - Render thread -> Info: Frame[17015] - Available VRAM budget has changed: 8496 MB 2025-12-02 22:21:05.019 - Render thread -> Info: Frame[17015] - Available VRAM budget has changed: 6648 MB 2025-12-02 22:21:05.643 - Render thread -> Info: Frame[17047] - Available VRAM budget has changed: 8664 MB 2025-12-02 22:21:06.143 - Render thread -> Info: Frame[17077] - Available VRAM budget has changed: 6816 MB 2025-12-02 22:21:06.898 - Render thread -> Info: Frame[17121] - Available VRAM budget has changed: 8491 MB 2025-12-02 22:21:06.898 - Render thread -> Info: Frame[17121] - Available VRAM budget has changed: 6644 MB 2025-12-02 22:21:07.560 - Render thread -> Info: Frame[17153] - Available VRAM budget has changed: 8563 MB 2025-12-02 22:21:07.627 - Render thread -> Info: Frame[17157] - Available VRAM budget has changed: 8673 MB 2025-12-02 22:21:08.060 - Render thread -> Info: Frame[17183] - Available VRAM budget has changed: 6715 MB 2025-12-02 22:21:08.128 - Render thread -> Info: Frame[17187] - Available VRAM budget has changed: 6825 MB 2025-12-02 22:21:08.836 - Render thread -> Info: Frame[17229] - Available VRAM budget has changed: 8577 MB 2025-12-02 22:21:08.836 - Render thread -> Info: Frame[17229] - Available VRAM budget has changed: 6729 MB 2025-12-02 22:21:08.924 - Render thread -> Info: Frame[17235] - Available VRAM budget has changed: 13471 MB 2025-12-02 22:21:09.818 - Render thread -> Info: Frame[17287] - Available VRAM budget has changed: 8412 MB 2025-12-02 22:21:09.818 - Render thread -> Info: Frame[17287] - Available VRAM budget has changed: 6565 MB 2025-12-02 22:21:10.493 - Render thread -> Info: Frame[17319] - Available VRAM budget has changed: 8506 MB 2025-12-02 22:21:10.527 - Render thread -> Info: Frame[17321] - Available VRAM budget has changed: 8592 MB 2025-12-02 22:21:10.993 - Render thread -> Info: Frame[17349] - Available VRAM budget has changed: 6659 MB 2025-12-02 22:21:11.042 - Render thread -> Info: Frame[17351] - Available VRAM budget has changed: 6744 MB 2025-12-02 22:21:11.770 - Render thread -> Info: Frame[17395] - Available VRAM budget has changed: 8506 MB 2025-12-02 22:21:11.770 - Render thread -> Info: Frame[17395] - Available VRAM budget has changed: 6658 MB 2025-12-02 22:21:12.327 - Render thread -> Info: Frame[17429] - Available VRAM budget has changed: 8605 MB 2025-12-02 22:21:12.745 - Render thread -> Info: Frame[17453] - Available VRAM budget has changed: 8503 MB 2025-12-02 22:21:13.278 - Render thread -> Info: Frame[17485] - Available VRAM budget has changed: 8603 MB 2025-12-02 22:21:13.668 - Render thread -> Info: Frame[17509] - Available VRAM budget has changed: 8500 MB 2025-12-02 22:21:14.227 - Render thread -> Info: Frame[17543] - Available VRAM budget has changed: 8602 MB 2025-12-02 22:21:14.641 - Render thread -> Info: Frame[17567] - Available VRAM budget has changed: 8498 MB 2025-12-02 22:21:15.243 - Render thread -> Info: Frame[17601] - Available VRAM budget has changed: 8586 MB 2025-12-02 22:21:15.744 - Render thread -> Info: Frame[17631] - Available VRAM budget has changed: 6738 MB 2025-12-02 22:21:17.552 - Render thread -> Info: Frame[17739] - Available VRAM budget has changed: 8495 MB 2025-12-02 22:21:17.552 - Render thread -> Info: Frame[17739] - Available VRAM budget has changed: 6648 MB 2025-12-02 22:21:18.110 - Render thread -> Info: Frame[17773] - Available VRAM budget has changed: 8586 MB 2025-12-02 22:21:18.610 - Render thread -> Info: Frame[17803] - Available VRAM budget has changed: 6738 MB 2025-12-02 22:21:20.486 - Render thread -> Info: Frame[17915] - Available VRAM budget has changed: 8493 MB 2025-12-02 22:21:20.486 - Render thread -> Info: Frame[17915] - Available VRAM budget has changed: 6645 MB 2025-12-02 22:21:21.011 - Render thread -> Info: Frame[17947] - Available VRAM budget has changed: 8584 MB 2025-12-02 22:21:21.512 - Render thread -> Info: Frame[17977] - Available VRAM budget has changed: 6736 MB 2025-12-02 22:21:33.774 - Render thread -> Info: Frame[18697] - Available VRAM budget has changed: 13568 MB 2025-12-02 22:21:33.858 - Render thread -> Info: Frame[18702] - Available VRAM budget has changed: 13474 MB 2025-12-02 22:22:41.343 - Render thread -> Info: Frame[22751] - Available VRAM budget has changed: 8535 MB 2025-12-02 22:22:41.344 - Render thread -> Info: Frame[22751] - Available VRAM budget has changed: 6687 MB 2025-12-02 22:23:00.407 - Render thread -> Info: Frame[23859] - Available VRAM budget has changed: 13541 MB 2025-12-02 22:23:00.909 - Render thread -> Info: Frame[23889] - Available VRAM budget has changed: 8600 MB 2025-12-02 22:23:01.410 - Render thread -> Info: Frame[23919] - Available VRAM budget has changed: 6752 MB 2025-12-02 22:23:03.574 - Render thread -> Info: Frame[24042] - Available VRAM budget has changed: 13471 MB 2025-12-02 22:23:03.593 - Render thread -> Info: Frame[24043] - Available VRAM budget has changed: 8538 MB 2025-12-02 22:23:03.593 - Render thread -> Info: Frame[24043] - Available VRAM budget has changed: 6690 MB 2025-12-02 22:23:07.707 - Render thread -> Info: Frame[24280] - Available VRAM budget has changed: 13357 MB 2025-12-02 22:23:07.726 - Render thread -> Info: Frame[24281] - Available VRAM budget has changed: 8435 MB 2025-12-02 22:23:07.726 - Render thread -> Info: Frame[24281] - Available VRAM budget has changed: 6587 MB 2025-12-02 22:23:08.040 - Render thread -> Info: Frame[24300] - Available VRAM budget has changed: 13491 MB 2025-12-02 22:23:08.560 - Render thread -> Info: Frame[24331] - Available VRAM budget has changed: 8554 MB 2025-12-02 22:23:09.060 - Render thread -> Info: Frame[24361] - Available VRAM budget has changed: 6706 MB 2025-12-02 22:23:11.445 - Render thread -> Info: Frame[24501] - Available VRAM budget has changed: 8447 MB 2025-12-02 22:23:11.445 - Render thread -> Info: Frame[24501] - Available VRAM budget has changed: 6600 MB 2025-12-02 22:23:12.827 - Render thread -> Info: Frame[24569] - Available VRAM budget has changed: 8532 MB 2025-12-02 22:23:13.326 - Render thread -> Info: Frame[24599] - Available VRAM budget has changed: 6684 MB 2025-12-02 22:23:15.171 - Render thread -> Info: Frame[24707] - Available VRAM budget has changed: 8417 MB 2025-12-02 22:23:15.171 - Render thread -> Info: Frame[24707] - Available VRAM budget has changed: 6570 MB 2025-12-02 22:23:15.876 - Render thread -> Info: Frame[24743] - Available VRAM budget has changed: 8544 MB 2025-12-02 22:23:16.044 - Render thread -> Info: Frame[24753] - Available VRAM budget has changed: 8429 MB 2025-12-02 22:23:16.577 - Render thread -> Info: Frame[24785] - Available VRAM budget has changed: 8544 MB 2025-12-02 22:23:17.085 - Render thread -> Info: Frame[24815] - Available VRAM budget has changed: 6696 MB 2025-12-02 22:23:23.587 - Render thread -> Info: Frame[25195] - Available VRAM budget has changed: 8424 MB 2025-12-02 22:23:23.587 - Render thread -> Info: Frame[25195] - Available VRAM budget has changed: 6577 MB 2025-12-02 22:23:24.411 - Render thread -> Info: Frame[25239] - Available VRAM budget has changed: 8539 MB 2025-12-02 22:23:24.910 - Render thread -> Info: Frame[25269] - Available VRAM budget has changed: 6691 MB 2025-12-02 22:24:14.126 - .NET TP Worker -> Screenshot root: AppData 2025-12-02 22:24:14.126 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-02 22:24:14.126 - .NET TP Worker -> Screenshot absolute path: C:\Users\jimos\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-02 22:24:14.126 - .NET TP Worker -> Screenshot exists on target path. 2025-12-02 22:24:14.143 - Render thread -> Info: Frame[28195] - Available VRAM budget has changed: 8488 MB 2025-12-02 22:24:14.143 - Render thread -> Info: Frame[28195] - Available VRAM budget has changed: 6641 MB 2025-12-02 22:24:14.876 - Render thread -> Info: Frame[28227] - Available VRAM budget has changed: 8541 MB 2025-12-02 22:24:15.526 - Render thread -> Info: Frame[28257] - Available VRAM budget has changed: 6694 MB 2025-12-02 22:24:39.053 - Render thread -> Info: Frame[29617] - Available VRAM budget has changed: 8412 MB 2025-12-02 22:24:39.053 - Render thread -> Info: Frame[29617] - Available VRAM budget has changed: 6564 MB 2025-12-02 22:24:39.661 - Render thread -> Info: Frame[29649] - Available VRAM budget has changed: 8517 MB 2025-12-02 22:24:40.160 - Render thread -> Info: Frame[29679] - Available VRAM budget has changed: 6669 MB 2025-12-02 22:24:43.857 - Render thread -> Info: Frame[29893] - Available VRAM budget has changed: 13361 MB 2025-12-02 22:24:43.860 - Render thread -> Info: Frame[29893] - Available VRAM budget has changed: 8417 MB 2025-12-02 22:24:43.860 - Render thread -> Info: Frame[29893] - Available VRAM budget has changed: 6570 MB 2025-12-02 22:24:44.307 - Render thread -> Info: Frame[29920] - Available VRAM budget has changed: 13506 MB 2025-12-02 22:24:44.826 - Render thread -> Info: Frame[29951] - Available VRAM budget has changed: 8531 MB 2025-12-02 22:24:45.327 - Render thread -> Info: Frame[29981] - Available VRAM budget has changed: 6684 MB 2025-12-02 22:24:46.692 - Render thread -> Info: Frame[30061] - Available VRAM budget has changed: 8419 MB 2025-12-02 22:24:46.693 - Render thread -> Info: Frame[30061] - Available VRAM budget has changed: 6572 MB 2025-12-02 22:24:47.057 - Render thread -> Info: Frame[30077] - Available VRAM budget has changed: 13395 MB 2025-12-02 22:24:47.324 - Render thread -> Info: Frame[30093] - Available VRAM budget has changed: 13506 MB 2025-12-02 22:24:47.473 - Render thread -> Info: Frame[30102] - Available VRAM budget has changed: 13395 MB 2025-12-02 22:24:48.007 - Render thread -> Info: Frame[30134] - Available VRAM budget has changed: 13476 MB 2025-12-02 22:24:48.526 - Render thread -> Info: Frame[30165] - Available VRAM budget has changed: 8519 MB 2025-12-02 22:24:49.026 - Render thread -> Info: Frame[30195] - Available VRAM budget has changed: 6671 MB 2025-12-02 22:24:50.902 - Render thread -> Info: Frame[30297] - Available VRAM budget has changed: 8385 MB 2025-12-02 22:24:50.902 - Render thread -> Info: Frame[30297] - Available VRAM budget has changed: 6538 MB 2025-12-02 22:24:51.526 - Render thread -> Info: Frame[30329] - Available VRAM budget has changed: 8496 MB 2025-12-02 22:24:52.027 - Render thread -> Info: Frame[30359] - Available VRAM budget has changed: 6649 MB 2025-12-02 22:24:54.067 - Render thread -> Info: Frame[30479] - Available VRAM budget has changed: 8374 MB 2025-12-02 22:24:54.067 - Render thread -> Info: Frame[30479] - Available VRAM budget has changed: 6527 MB 2025-12-02 22:24:54.693 - Render thread -> Info: Frame[30511] - Available VRAM budget has changed: 8493 MB 2025-12-02 22:24:55.193 - Render thread -> Info: Frame[30541] - Available VRAM budget has changed: 6646 MB 2025-12-02 22:25:14.324 - Render thread -> Info: Frame[31645] - Available VRAM budget has changed: 13374 MB 2025-12-02 22:25:14.329 - Render thread -> Info: Frame[31645] - Available VRAM budget has changed: 8420 MB 2025-12-02 22:25:14.329 - Render thread -> Info: Frame[31645] - Available VRAM budget has changed: 6573 MB 2025-12-02 22:25:14.790 - Render thread -> Info: Frame[31673] - Available VRAM budget has changed: 13504 MB 2025-12-02 22:25:14.907 - Render thread -> Info: Frame[31680] - Available VRAM budget has changed: 13376 MB 2025-12-02 22:25:15.540 - Render thread -> Info: Frame[31709] - Available VRAM budget has changed: 13506 MB 2025-12-02 22:25:16.093 - Render thread -> Info: Frame[31739] - Available VRAM budget has changed: 8536 MB 2025-12-02 22:25:16.594 - Render thread -> Info: Frame[31769] - Available VRAM budget has changed: 6688 MB 2025-12-02 22:25:16.844 - Render thread -> Info: Frame[31781] - Available VRAM budget has changed: 8399 MB 2025-12-02 22:25:16.844 - Render thread -> Info: Frame[31781] - Available VRAM budget has changed: 6552 MB 2025-12-02 22:25:17.459 - Render thread -> Info: Frame[31813] - Available VRAM budget has changed: 8517 MB 2025-12-02 22:25:17.960 - Render thread -> Info: Frame[31843] - Available VRAM budget has changed: 6669 MB 2025-12-02 22:25:19.923 - Render thread -> Info: Frame[31953] - Available VRAM budget has changed: 13357 MB 2025-12-02 22:25:19.926 - Render thread -> Info: Frame[31953] - Available VRAM budget has changed: 8401 MB 2025-12-02 22:25:19.927 - Render thread -> Info: Frame[31953] - Available VRAM budget has changed: 6554 MB 2025-12-02 22:25:20.423 - Render thread -> Info: Frame[31983] - Available VRAM budget has changed: 13484 MB 2025-12-02 22:25:20.927 - Render thread -> Info: Frame[32013] - Available VRAM budget has changed: 8515 MB 2025-12-02 22:25:21.427 - Render thread -> Info: Frame[32043] - Available VRAM budget has changed: 6667 MB 2025-12-02 22:25:23.760 - Render thread -> Info: Frame[32165] - Available VRAM budget has changed: 8357 MB 2025-12-02 22:25:23.760 - Render thread -> Info: Frame[32165] - Available VRAM budget has changed: 6510 MB 2025-12-02 22:25:24.443 - Render thread -> Info: Frame[32197] - Available VRAM budget has changed: 8493 MB 2025-12-02 22:25:24.940 - Render thread -> Info: Frame[32227] - Available VRAM budget has changed: 13354 MB 2025-12-02 22:25:24.943 - Render thread -> Info: Frame[32227] - Available VRAM budget has changed: 8393 MB 2025-12-02 22:25:24.943 - Render thread -> Info: Frame[32227] - Available VRAM budget has changed: 6546 MB 2025-12-02 22:25:25.223 - Render thread -> Info: Frame[32244] - Available VRAM budget has changed: 13506 MB 2025-12-02 22:25:25.742 - Render thread -> Info: Frame[32275] - Available VRAM budget has changed: 8512 MB 2025-12-02 22:25:26.243 - Render thread -> Info: Frame[32305] - Available VRAM budget has changed: 6665 MB 2025-12-02 22:25:58.083 - Render thread -> Info: Frame[34088] - Available VRAM budget has changed: 13368 MB 2025-12-02 22:25:58.099 - Render thread -> Info: Frame[34089] - Available VRAM budget has changed: 8409 MB 2025-12-02 22:25:58.100 - Render thread -> Info: Frame[34089] - Available VRAM budget has changed: 6562 MB 2025-12-02 22:25:58.641 - Render thread -> Info: Frame[34122] - Available VRAM budget has changed: 13458 MB 2025-12-02 22:25:59.160 - Render thread -> Info: Frame[34153] - Available VRAM budget has changed: 8489 MB 2025-12-02 22:25:59.373 - Render thread -> Info: Frame[34166] - Available VRAM budget has changed: 13319 MB 2025-12-02 22:25:59.394 - Render thread -> Info: Frame[34167] - Available VRAM budget has changed: 8368 MB 2025-12-02 22:25:59.394 - Render thread -> Info: Frame[34167] - Available VRAM budget has changed: 6521 MB 2025-12-02 22:26:04.373 - Render thread -> Info: Frame[34447] - Available VRAM budget has changed: 13236 MB 2025-12-02 22:26:04.377 - Render thread -> Info: Frame[34447] - Available VRAM budget has changed: 8292 MB 2025-12-02 22:26:04.377 - Render thread -> Info: Frame[34447] - Available VRAM budget has changed: 6446 MB 2025-12-02 22:26:04.809 - Render thread -> Info: Frame[34472] - Available VRAM budget has changed: 13350 MB 2025-12-02 22:26:05.340 - Render thread -> Info: Frame[34497] - Available VRAM budget has changed: 13238 MB 2025-12-02 22:26:05.356 - Render thread -> Info: Frame[34498] - Available VRAM budget has changed: 13157 MB 2025-12-02 22:26:05.376 - Render thread -> Info: Frame[34499] - Available VRAM budget has changed: 8221 MB 2025-12-02 22:26:05.377 - Render thread -> Info: Frame[34499] - Available VRAM budget has changed: 6375 MB 2025-12-02 22:26:05.623 - Render thread -> Info: Frame[34514] - Available VRAM budget has changed: 13225 MB 2025-12-02 22:26:05.783 - Render thread -> Info: Frame[34523] - Available VRAM budget has changed: 13317 MB 2025-12-02 22:26:05.840 - Render thread -> Info: Frame[34527] - Available VRAM budget has changed: 13120 MB 2025-12-02 22:26:06.124 - Render thread -> Info: Frame[34544] - Available VRAM budget has changed: 13249 MB 2025-12-02 22:26:06.290 - Render thread -> Info: 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Available VRAM budget has changed: 6600 MB 2025-12-02 22:27:23.273 - Render thread -> Info: Frame[38922] - Available VRAM budget has changed: 13506 MB 2025-12-02 22:27:23.793 - Render thread -> Info: Frame[38953] - Available VRAM budget has changed: 8534 MB 2025-12-02 22:27:24.445 - Render thread -> Info: Frame[38983] - Available VRAM budget has changed: 6686 MB 2025-12-02 22:27:37.747 - Render thread -> Info: Frame[39692] - Available VRAM budget has changed: 13422 MB 2025-12-02 22:27:37.767 - Render thread -> Info: Frame[39693] - Available VRAM budget has changed: 8456 MB 2025-12-02 22:27:37.767 - Render thread -> Info: Frame[39693] - Available VRAM budget has changed: 6607 MB 2025-12-02 22:27:38.324 - Render thread -> Info: Frame[39710] - Available VRAM budget has changed: 13307 MB 2025-12-02 22:27:38.365 - Render thread -> Info: Frame[39711] - Available VRAM budget has changed: 8353 MB 2025-12-02 22:27:38.366 - Render thread -> Info: Frame[39711] - Available VRAM budget has changed: 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Available VRAM budget has changed: 6040 MB 2025-12-02 22:29:15.073 - Render thread -> Info: Frame[42801] - Available VRAM budget has changed: 13530 MB 2025-12-02 22:29:16.477 - Render thread -> Info: Frame[42843] - Available VRAM budget has changed: 6113 MB 2025-12-02 22:29:16.811 - Render thread -> Info: Frame[42853] - Available VRAM budget has changed: 6233 MB 2025-12-02 22:29:17.306 - Render thread -> Info: Frame[42868] - Available VRAM budget has changed: 13612 MB 2025-12-02 22:29:17.539 - Render thread -> Info: Frame[42875] - Available VRAM budget has changed: 13538 MB 2025-12-02 22:29:17.585 - .NET TP Worker -> Screenshot root: AppData 2025-12-02 22:29:17.585 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-02 22:29:17.585 - .NET TP Worker -> Screenshot absolute path: C:\Users\jimos\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-02 22:29:17.585 - .NET TP Worker -> Screenshot exists on target path. 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Available VRAM budget has changed: 6038 MB 2025-12-02 22:29:28.194 - Render thread -> Info: Frame[43235] - Available VRAM budget has changed: 5885 MB 2025-12-02 22:29:29.044 - Render thread -> Info: Frame[43267] - Available VRAM budget has changed: 8216 MB 2025-12-02 22:29:29.544 - Render thread -> Info: Frame[43297] - Available VRAM budget has changed: 5945 MB 2025-12-02 22:29:29.711 - Render thread -> Info: Frame[43307] - Available VRAM budget has changed: 5895 MB 2025-12-02 22:29:30.377 - Render thread -> Info: Frame[43347] - Available VRAM budget has changed: 5938 MB 2025-12-02 22:29:30.678 - Render thread -> Info: Frame[43357] - Available VRAM budget has changed: 5970 MB 2025-12-02 22:29:31.573 - Render thread -> Info: Frame[43390] - Available VRAM budget has changed: 13440 MB 2025-12-02 22:29:31.593 - Render thread -> Info: Frame[43391] - Available VRAM budget has changed: 8152 MB 2025-12-02 22:29:31.593 - Render thread -> Info: Frame[43391] - Available VRAM budget has changed: 5907 MB 2025-12-02 22:29:32.527 - Render thread -> Info: Frame[43447] - Available VRAM budget has changed: 6042 MB 2025-12-02 22:29:33.828 - Render thread -> Info: Frame[43493] - Available VRAM budget has changed: 6072 MB 2025-12-02 22:29:33.839 - Render thread -> Info: Frame[43494] - Available VRAM budget has changed: 13535 MB 2025-12-02 22:29:34.056 - Render thread -> Info: Frame[43507] - Available VRAM budget has changed: 13361 MB 2025-12-02 22:29:34.060 - Render thread -> Info: Frame[43507] - Available VRAM budget has changed: 8081 MB 2025-12-02 22:29:34.060 - Render thread -> Info: Frame[43507] - Available VRAM budget has changed: 6020 MB 2025-12-02 22:29:34.439 - Render thread -> Info: Frame[43523] - Available VRAM budget has changed: 13436 MB 2025-12-02 22:29:34.572 - Render thread -> Info: Frame[43527] - Available VRAM budget has changed: 13504 MB 2025-12-02 22:29:34.639 - Render thread -> Info: Frame[43529] - Available VRAM budget has changed: 13434 MB 2025-12-02 22:29:35.443 - Render thread -> Info: Frame[43553] - Available VRAM budget has changed: 8125 MB 2025-12-02 22:29:36.443 - Render thread -> Info: Frame[43583] - Available VRAM budget has changed: 6063 MB 2025-12-02 22:29:39.772 - Render thread -> Info: Frame[43683] - Available VRAM budget has changed: 13519 MB 2025-12-02 22:29:40.778 - Render thread -> Info: Frame[43713] - Available VRAM budget has changed: 8179 MB 2025-12-02 22:29:42.806 - Render thread -> Info: Frame[43774] - Available VRAM budget has changed: 13442 MB 2025-12-02 22:29:42.912 - Render thread -> Info: Frame[43777] - Available VRAM budget has changed: 8132 MB 2025-12-02 22:29:42.977 - Render thread -> Info: Frame[43779] - Available VRAM budget has changed: 6114 MB 2025-12-02 22:29:44.874 - Render thread -> Info: Frame[43836] - Available VRAM budget has changed: 13521 MB 2025-12-02 22:29:45.912 - Render thread -> Info: Frame[43867] - Available VRAM budget has changed: 8202 MB 2025-12-02 22:29:46.106 - Render thread -> Info: Frame[43873] - Available VRAM budget has changed: 13369 MB 2025-12-02 22:29:46.113 - Render thread -> Info: Frame[43873] - Available VRAM budget has changed: 8088 MB 2025-12-02 22:29:46.244 - Render thread -> Info: Frame[43877] - Available VRAM budget has changed: 6072 MB 2025-12-02 22:29:46.577 - Render thread -> Info: Frame[43887] - Available VRAM budget has changed: 8029 MB 2025-12-02 22:29:46.577 - Render thread -> Info: Frame[43887] - Available VRAM budget has changed: 6005 MB 2025-12-02 22:29:46.639 - Render thread -> Info: Frame[43889] - Available VRAM budget has changed: 13442 MB 2025-12-02 22:29:47.644 - Render thread -> Info: Frame[43919] - Available VRAM budget has changed: 8072 MB 2025-12-02 22:29:48.645 - Render thread -> Info: Frame[43949] - Available VRAM budget has changed: 6042 MB 2025-12-02 22:29:50.439 - Render thread -> Info: Frame[44003] - Available VRAM budget has changed: 13365 MB 2025-12-02 22:29:51.175 - Render thread -> Info: Frame[44025] - Available VRAM budget has changed: 13445 MB 2025-12-02 22:29:52.177 - Render thread -> Info: Frame[44055] - Available VRAM budget has changed: 8135 MB 2025-12-02 22:29:52.377 - Render thread -> Info: Frame[44061] - Available VRAM budget has changed: 6080 MB 2025-12-02 22:29:52.511 - Render thread -> Info: Frame[44065] - Available VRAM budget has changed: 6200 MB 2025-12-02 22:29:52.972 - Render thread -> Info: Frame[44079] - Available VRAM budget has changed: 13538 MB 2025-12-02 22:29:53.177 - Render thread -> Info: Frame[44085] - Available VRAM budget has changed: 6262 MB 2025-12-02 22:29:54.006 - Render thread -> Info: Frame[44110] - Available VRAM budget has changed: 13449 MB 2025-12-02 22:29:55.573 - Render thread -> Info: Frame[44157] - Available VRAM budget has changed: 13530 MB 2025-12-02 22:29:56.577 - Render thread -> Info: Frame[44187] - Available VRAM budget has changed: 8233 MB 2025-12-02 22:29:56.844 - Render thread -> Info: Frame[44195] - Available VRAM budget has changed: 6206 MB 2025-12-02 22:29:57.643 - Render thread -> Info: Frame[44219] - Available VRAM budget has changed: 8191 MB 2025-12-02 22:29:58.977 - Render thread -> Info: Frame[44259] - Available VRAM budget has changed: 6239 MB 2025-12-02 22:29:59.711 - Render thread -> Info: Frame[44281] - Available VRAM budget has changed: 6271 MB 2025-12-02 22:30:01.777 - Render thread -> Info: Frame[44343] - Available VRAM budget has changed: 6189 MB 2025-12-02 22:30:02.646 - Render thread -> Info: Frame[44369] - Available VRAM budget has changed: 6127 MB 2025-12-02 22:30:03.911 - Render thread -> Info: Frame[44407] - Available VRAM budget has changed: 6163 MB 2025-12-02 22:30:05.777 - Render thread -> Info: Frame[44463] - Available VRAM budget has changed: 6010 MB 2025-12-02 22:30:06.306 - Render thread -> Info: Frame[44479] - Available VRAM budget has changed: 13612 MB 2025-12-02 22:30:06.312 - Render thread -> Info: Frame[44479] - Available VRAM budget has changed: 5974 MB 2025-12-02 22:30:06.512 - Render thread -> Info: Frame[44485] - Available VRAM budget has changed: 5933 MB 2025-12-02 22:30:06.806 - Render thread -> Info: Frame[44494] - Available VRAM budget has changed: 13504 MB 2025-12-02 22:30:08.244 - Render thread -> Info: Frame[44537] - Available VRAM budget has changed: 6053 MB 2025-12-02 22:30:08.444 - Render thread -> Info: Frame[44543] - Available VRAM budget has changed: 6098 MB 2025-12-02 22:30:09.244 - Render thread -> Info: Frame[44567] - Available VRAM budget has changed: 6148 MB 2025-12-02 22:30:11.044 - Render thread -> Info: Frame[44621] - Available VRAM budget has changed: 6106 MB 2025-12-02 22:30:13.111 - Render thread -> Info: Frame[44683] - Available VRAM budget has changed: 6073 MB 2025-12-02 22:30:13.644 - Render thread -> Info: Frame[44699] - Available VRAM budget has changed: 6034 MB 2025-12-02 22:30:13.712 - Render thread -> Info: Frame[44701] - Available VRAM budget has changed: 8148 MB 2025-12-02 22:30:13.712 - Render thread -> Info: Frame[44701] - Available VRAM budget has changed: 5990 MB 2025-12-02 22:30:14.111 - Render thread -> Info: Frame[44713] - Available VRAM budget has changed: 5887 MB 2025-12-02 22:30:15.377 - Render thread -> Info: Frame[44751] - Available VRAM budget has changed: 5844 MB 2025-12-02 22:30:16.577 - Render thread -> Info: Frame[44787] - Available VRAM budget has changed: 5701 MB 2025-12-02 22:30:16.919 - Render thread -> Info: Frame[44797] - Available VRAM budget has changed: 5597 MB 2025-12-02 22:30:18.377 - Render thread -> Info: Frame[44841] - Available VRAM budget has changed: 5678 MB 2025-12-02 22:30:20.111 - Render thread -> Info: Frame[44893] - Available VRAM budget has changed: 5616 MB 2025-12-02 22:30:23.106 - Render thread -> Info: Frame[44983] - Available VRAM budget has changed: 13419 MB 2025-12-02 22:30:23.177 - Render thread -> Info: Frame[44985] - Available VRAM budget has changed: 5670 MB 2025-12-02 22:30:23.911 - Render thread -> Info: Frame[45007] - Available VRAM budget has changed: 5630 MB 2025-12-02 22:30:24.208 - Render thread -> Info: Frame[45016] - Available VRAM budget has changed: 13487 MB 2025-12-02 22:30:26.911 - Render thread -> Info: Frame[45097] - Available VRAM budget has changed: 8192 MB 2025-12-02 22:30:27.911 - Render thread -> Info: Frame[45127] - Available VRAM budget has changed: 5666 MB 2025-12-02 22:30:29.711 - Render thread -> Info: Frame[45181] - Available VRAM budget has changed: 5851 MB 2025-12-02 22:30:30.711 - Render thread -> Info: Frame[45211] - Available VRAM budget has changed: 5893 MB 2025-12-02 22:30:31.044 - Render thread -> Info: Frame[45221] - Available VRAM budget has changed: 5933 MB 2025-12-02 22:30:31.311 - Render thread -> Info: Frame[45229] - Available VRAM budget has changed: 6021 MB 2025-12-02 22:30:32.313 - Render thread -> Info: Frame[45259] - Available VRAM budget has changed: 6066 MB 2025-12-02 22:30:32.778 - Render thread -> Info: Frame[45273] - Available VRAM budget has changed: 6168 MB 2025-12-02 22:30:33.178 - Render thread -> Info: Frame[45285] - Available VRAM budget has changed: 6341 MB 2025-12-02 22:30:33.306 - Render thread -> Info: Frame[45289] - Available VRAM budget has changed: 13568 MB 2025-12-02 22:30:33.578 - Render thread -> Info: Frame[45297] - Available VRAM budget has changed: 6196 MB 2025-12-02 22:30:33.844 - Render thread -> Info: Frame[45305] - Available VRAM budget has changed: 6123 MB 2025-12-02 22:30:35.372 - Render thread -> Info: Frame[45351] - Available VRAM budget has changed: 13474 MB 2025-12-02 22:30:35.444 - Render thread -> Info: Frame[45353] - Available VRAM budget has changed: 8139 MB 2025-12-02 22:30:35.777 - Render thread -> Info: Frame[45363] - Available VRAM budget has changed: 6238 MB 2025-12-02 22:30:36.111 - Render thread -> Info: Frame[45373] - Available VRAM budget has changed: 6134 MB 2025-12-02 22:30:36.305 - Render thread -> Info: Frame[45379] - Available VRAM budget has changed: 13612 MB 2025-12-02 22:30:36.606 - Render thread -> Info: Frame[45388] - Available VRAM budget has changed: 13536 MB 2025-12-02 22:30:36.907 - Render thread -> Info: Frame[45397] - Available VRAM budget has changed: 13442 MB 2025-12-02 22:30:38.312 - Render thread -> Info: Frame[45439] - Available VRAM budget has changed: 6212 MB 2025-12-02 22:30:38.873 - Render thread -> Info: Frame[45456] - Available VRAM budget has changed: 13517 MB 2025-12-02 22:30:39.511 - Render thread -> Info: Frame[45475] - Available VRAM budget has changed: 6157 MB 2025-12-02 22:30:39.577 - Render thread -> Info: Frame[45477] - Available VRAM budget has changed: 6064 MB 2025-12-02 22:30:39.911 - Render thread -> Info: Frame[45487] - Available VRAM budget has changed: 8197 MB 2025-12-02 22:30:39.911 - Render thread -> Info: Frame[45487] - Available VRAM budget has changed: 6034 MB 2025-12-02 22:30:39.973 - Render thread -> Info: Frame[45489] - Available VRAM budget has changed: 13604 MB 2025-12-02 22:30:40.045 - Render thread -> Info: Frame[45491] - Available VRAM budget has changed: 5942 MB 2025-12-02 22:30:40.310 - Render thread -> Info: Frame[45499] - Available VRAM budget has changed: 5888 MB 2025-12-02 22:30:40.673 - Render thread -> Info: Frame[45510] - Available VRAM budget has changed: 13470 MB 2025-12-02 22:30:40.710 - Render thread -> Info: Frame[45511] - Available VRAM budget has changed: 8118 MB 2025-12-02 22:30:40.710 - Render thread -> Info: Frame[45511] - Available VRAM budget has changed: 5798 MB 2025-12-02 22:30:49.907 - Render thread -> Info: Frame[45787] - Available VRAM budget has changed: 13364 MB 2025-12-02 22:30:50.045 - Render thread -> Info: Frame[45791] - Available VRAM budget has changed: 8064 MB 2025-12-02 22:30:50.639 - Render thread -> Info: Frame[45809] - Available VRAM budget has changed: 13498 MB 2025-12-02 22:30:51.377 - Render thread -> Info: Frame[45831] - Available VRAM budget has changed: 5874 MB 2025-12-02 22:30:51.644 - Render thread -> Info: Frame[45839] - Available VRAM budget has changed: 8181 MB 2025-12-02 22:30:51.910 - Render thread -> Info: Frame[45847] - Available VRAM budget has changed: 5918 MB 2025-12-02 22:30:51.978 - Render thread -> Info: Frame[45849] - Available VRAM budget has changed: 5956 MB 2025-12-02 22:30:52.310 - Render thread -> Info: Frame[45859] - Available VRAM budget has changed: 6130 MB 2025-12-02 22:30:52.645 - Render thread -> Info: Frame[45869] - Available VRAM budget has changed: 6253 MB 2025-12-02 22:30:52.779 - Render thread -> Info: Frame[45873] - Available VRAM budget has changed: 6175 MB 2025-12-02 22:30:54.844 - Render thread -> Info: Frame[45935] - Available VRAM budget has changed: 8117 MB 2025-12-02 22:30:55.244 - Render thread -> Info: Frame[45947] - Available VRAM budget has changed: 6046 MB 2025-12-02 22:30:57.110 - Render thread -> Info: Frame[46003] - Available VRAM budget has changed: 6125 MB 2025-12-02 22:30:57.445 - Render thread -> Info: Frame[46013] - Available VRAM budget has changed: 6240 MB 2025-12-02 22:30:57.911 - Render thread -> Info: Frame[46027] - Available VRAM budget has changed: 6206 MB 2025-12-02 22:30:57.977 - Render thread -> Info: Frame[46029] - Available VRAM budget has changed: 6092 MB 2025-12-02 22:30:58.112 - Render thread -> Info: Frame[46033] - Available VRAM budget has changed: 6005 MB 2025-12-02 22:30:59.377 - Render thread -> Info: Frame[46071] - Available VRAM budget has changed: 5966 MB 2025-12-02 22:30:59.711 - Render thread -> Info: Frame[46081] - Available VRAM budget has changed: 8057 MB 2025-12-02 22:30:59.711 - Render thread -> Info: Frame[46081] - Available VRAM budget has changed: 5802 MB 2025-12-02 22:31:00.445 - Render thread -> Info: Frame[46103] - Available VRAM budget has changed: 5759 MB 2025-12-02 22:31:00.577 - Render thread -> Info: Frame[46107] - Available VRAM budget has changed: 5717 MB 2025-12-02 22:31:01.178 - Render thread -> Info: Frame[46125] - Available VRAM budget has changed: 8117 MB 2025-12-02 22:31:01.511 - Render thread -> Info: Frame[46135] - Available VRAM budget has changed: 5611 MB 2025-12-02 22:31:01.807 - Render thread -> Info: Frame[46144] - Available VRAM budget has changed: 13583 MB 2025-12-02 22:31:01.977 - Render thread -> Info: Frame[46149] - Available VRAM budget has changed: 5559 MB 2025-12-02 22:31:02.844 - Render thread -> Info: Frame[46175] - Available VRAM budget has changed: 8192 MB 2025-12-02 22:31:03.245 - Render thread -> Info: Frame[46187] - Available VRAM budget has changed: 5597 MB 2025-12-02 22:31:03.389 - Render thread -> Info: Frame[46191] - Available VRAM budget has changed: 5692 MB 2025-12-02 22:31:03.844 - Render thread -> Info: Frame[46205] - Available VRAM budget has changed: 5766 MB 2025-12-02 22:31:04.177 - Render thread -> Info: Frame[46215] - Available VRAM budget has changed: 5672 MB 2025-12-02 22:31:07.044 - Render thread -> Info: Frame[46301] - Available VRAM budget has changed: 5731 MB 2025-12-02 22:31:09.072 - Render thread -> Info: Frame[46362] - Available VRAM budget has changed: 13504 MB 2025-12-02 22:31:09.110 - Render thread -> Info: Frame[46363] - Available VRAM budget has changed: 8122 MB 2025-12-02 22:31:09.111 - Render thread -> Info: Frame[46363] - Available VRAM budget has changed: 5649 MB 2025-12-02 22:31:10.910 - Render thread -> Info: Frame[46417] - Available VRAM budget has changed: 5723 MB 2025-12-02 22:31:14.043 - Render thread -> Info: Frame[46511] - Available VRAM budget has changed: 5683 MB 2025-12-02 22:31:14.645 - Render thread -> Info: Frame[46529] - Available VRAM budget has changed: 5617 MB 2025-12-02 22:31:15.141 - Render thread -> Info: Frame[46544] - Available VRAM budget has changed: 13612 MB 2025-12-02 22:31:15.239 - Render thread -> Info: Frame[46547] - Available VRAM budget has changed: 13538 MB 2025-12-02 22:31:15.777 - Render thread -> Info: Frame[46563] - Available VRAM budget has changed: 5795 MB 2025-12-02 22:31:16.643 - Render thread -> Info: Frame[46589] - Available VRAM budget has changed: 5871 MB 2025-12-02 22:31:16.911 - Render thread -> Info: Frame[46597] - Available VRAM budget has changed: 5960 MB 2025-12-02 22:31:17.843 - Render thread -> Info: Frame[46625] - Available VRAM budget has changed: 6002 MB 2025-12-02 22:31:18.444 - Render thread -> Info: Frame[46643] - Available VRAM budget has changed: 6102 MB 2025-12-02 22:31:18.577 - Render thread -> Info: Frame[46647] - Available VRAM budget has changed: 6216 MB 2025-12-02 22:31:18.646 - Render thread -> Info: Frame[46649] - Available VRAM budget has changed: 6275 MB 2025-12-02 22:31:18.913 - Render thread -> Info: Frame[46657] - Available VRAM budget has changed: 6129 MB 2025-12-02 22:31:19.243 - Render thread -> Info: Frame[46667] - Available VRAM budget has changed: 6056 MB 2025-12-02 22:31:21.177 - Render thread -> Info: Frame[46725] - Available VRAM budget has changed: 6170 MB 2025-12-02 22:31:21.372 - Render thread -> Info: Frame[46731] - Available VRAM budget has changed: 13432 MB 2025-12-02 22:31:21.378 - Render thread -> Info: Frame[46731] - Available VRAM budget has changed: 8081 MB 2025-12-02 22:31:21.513 - Render thread -> Info: Frame[46735] - Available VRAM budget has changed: 6076 MB 2025-12-02 22:31:21.906 - Render thread -> Info: Frame[46747] - Available VRAM budget has changed: 13564 MB 2025-12-02 22:31:22.305 - Render thread -> Info: Frame[46759] - Available VRAM budget has changed: 13442 MB 2025-12-02 22:31:23.710 - Render thread -> Info: Frame[46801] - Available VRAM budget has changed: 6154 MB 2025-12-02 22:31:23.906 - Render thread -> Info: Frame[46807] - Available VRAM budget has changed: 13530 MB 2025-12-02 22:31:24.113 - Render thread -> Info: Frame[46813] - Available VRAM budget has changed: 5985 MB 2025-12-02 22:31:24.444 - Render thread -> Info: Frame[46823] - Available VRAM budget has changed: 5936 MB 2025-12-02 22:31:24.874 - Render thread -> Info: Frame[46836] - Available VRAM budget has changed: 13604 MB 2025-12-02 22:31:24.911 - Render thread -> Info: Frame[46837] - Available VRAM budget has changed: 8145 MB 2025-12-02 22:31:25.310 - Render thread -> Info: Frame[46849] - Available VRAM budget has changed: 5894 MB 2025-12-02 22:31:25.373 - Render thread -> Info: Frame[46851] - Available VRAM budget has changed: 13519 MB 2025-12-02 22:31:25.377 - Render thread -> Info: Frame[46851] - Available VRAM budget has changed: 8097 MB 2025-12-02 22:31:25.377 - Render thread -> Info: Frame[46851] - Available VRAM budget has changed: 5847 MB 2025-12-02 22:31:27.705 - Render thread -> Info: Frame[46921] - Available VRAM budget has changed: 13444 MB 2025-12-02 22:31:27.710 - Render thread -> Info: Frame[46921] - Available VRAM budget has changed: 8031 MB 2025-12-02 22:31:27.710 - Render thread -> Info: Frame[46921] - Available VRAM budget has changed: 5770 MB 2025-12-02 22:31:28.777 - Render thread -> Info: Frame[46953] - Available VRAM budget has changed: 5722 MB 2025-12-02 22:31:29.111 - Render thread -> Info: Frame[46963] - Available VRAM budget has changed: 7972 MB 2025-12-02 22:31:29.180 - Render thread -> Info: Frame[46965] - Available VRAM budget has changed: 5660 MB 2025-12-02 22:31:30.179 - Render thread -> Info: Frame[46995] - Available VRAM budget has changed: 8032 MB 2025-12-02 22:31:30.310 - Render thread -> Info: Frame[46999] - Available VRAM budget has changed: 5717 MB 2025-12-02 22:31:30.644 - Render thread -> Info: Frame[47009] - Available VRAM budget has changed: 5805 MB 2025-12-02 22:31:30.777 - Render thread -> Info: Frame[47013] - Available VRAM budget has changed: 5856 MB 2025-12-02 22:31:31.044 - Render thread -> Info: Frame[47021] - Available VRAM budget has changed: 5898 MB 2025-12-02 22:31:31.110 - Render thread -> Info: Frame[47023] - Available VRAM budget has changed: 5991 MB 2025-12-02 22:31:31.172 - Render thread -> Info: Frame[47025] - Available VRAM budget has changed: 13538 MB 2025-12-02 22:31:31.177 - Render thread -> Info: Frame[47025] - Available VRAM budget has changed: 6104 MB 2025-12-02 22:31:32.044 - Render thread -> Info: Frame[47051] - Available VRAM budget has changed: 8090 MB 2025-12-02 22:31:32.044 - Render thread -> Info: Frame[47051] - Available VRAM budget has changed: 6163 MB 2025-12-02 22:31:32.178 - Render thread -> Info: Frame[47055] - Available VRAM budget has changed: 8150 MB 2025-12-02 22:31:32.311 - Render thread -> Info: Frame[47059] - Available VRAM budget has changed: 6224 MB 2025-12-02 22:31:32.377 - Render thread -> Info: Frame[47061] - Available VRAM budget has changed: 6302 MB 2025-12-02 22:31:32.572 - Render thread -> Info: Frame[47067] - Available VRAM budget has changed: 13612 MB 2025-12-02 22:31:32.645 - Render thread -> Info: Frame[47069] - Available VRAM budget has changed: 6244 MB 2025-12-02 22:31:32.777 - Render thread -> Info: Frame[47073] - Available VRAM budget has changed: 6081 MB 2025-12-02 22:31:33.341 - Render thread -> Info: Frame[47089] - Available VRAM budget has changed: 7997 MB 2025-12-02 22:31:33.341 - Render thread -> Info: Frame[47089] - Available VRAM budget has changed: 5927 MB 2025-12-02 22:31:33.706 - Render thread -> Info: Frame[47101] - Available VRAM budget has changed: 13506 MB 2025-12-02 22:31:33.807 - Render thread -> Info: Frame[47104] - Available VRAM budget has changed: 13382 MB 2025-12-02 22:31:34.339 - Render thread -> Info: Frame[47120] - Available VRAM budget has changed: 13504 MB 2025-12-02 22:31:34.780 - Render thread -> Info: Frame[47133] - Available VRAM budget has changed: 5988 MB 2025-12-02 22:31:35.376 - Render thread -> Info: Frame[47151] - Available VRAM budget has changed: 8091 MB 2025-12-02 22:31:36.910 - Render thread -> Info: Frame[47197] - Available VRAM budget has changed: 5938 MB 2025-12-02 22:31:36.977 - Render thread -> Info: Frame[47199] - Available VRAM budget has changed: 5894 MB 2025-12-02 22:31:37.872 - Render thread -> Info: Frame[47226] - Available VRAM budget has changed: 13388 MB 2025-12-02 22:31:37.910 - Render thread -> Info: Frame[47227] - Available VRAM budget has changed: 8011 MB 2025-12-02 22:31:37.911 - Render thread -> Info: Frame[47227] - Available VRAM budget has changed: 5814 MB 2025-12-02 22:31:38.439 - Render thread -> Info: Frame[47243] - Available VRAM budget has changed: 13470 MB 2025-12-02 22:31:38.539 - Render thread -> Info: Frame[47246] - Available VRAM budget has changed: 13346 MB 2025-12-02 22:31:38.578 - Render thread -> Info: Frame[47247] - Available VRAM budget has changed: 7951 MB 2025-12-02 22:31:38.578 - Render thread -> Info: Frame[47247] - Available VRAM budget has changed: 5755 MB 2025-12-02 22:31:39.738 - Render thread -> Info: Frame[47296] - Available VRAM budget has changed: 13445 MB 2025-12-02 22:31:39.922 - Render thread -> Info: Frame[47307] - Available VRAM budget has changed: 13517 MB 2025-12-02 22:31:40.055 - Render thread -> Info: Frame[47315] - Available VRAM budget has changed: 13294 MB 2025-12-02 22:31:40.422 - Render thread -> Info: Frame[47337] - Available VRAM budget has changed: 13515 MB 2025-12-02 22:31:40.591 - Render thread -> Info: Frame[47346] - Available VRAM budget has changed: 13436 MB 2025-12-02 22:31:40.689 - Render thread -> Info: Frame[47349] - Available VRAM budget has changed: 13365 MB 2025-12-02 22:31:41.295 - Render thread -> Info: Frame[47367] - Available VRAM budget has changed: 5608 MB 2025-12-02 22:31:41.823 - Render thread -> Info: Frame[47383] - Available VRAM budget has changed: 13448 MB 2025-12-02 22:31:42.827 - Render thread -> Info: Frame[47413] - Available VRAM budget has changed: 8042 MB 2025-12-02 22:31:43.093 - Render thread -> Info: Frame[47421] - Available VRAM budget has changed: 5676 MB 2025-12-02 22:31:43.361 - Render thread -> Info: Frame[47429] - Available VRAM budget has changed: 5708 MB 2025-12-02 22:31:43.826 - Render thread -> Info: Frame[47443] - Available VRAM budget has changed: 5934 MB 2025-12-02 22:31:45.256 - Render thread -> Info: Frame[47486] - Available VRAM budget has changed: 13535 MB 2025-12-02 22:31:46.294 - Render thread -> Info: Frame[47517] - Available VRAM budget has changed: 8120 MB 2025-12-02 22:31:47.161 - Render thread -> Info: Frame[47543] - Available VRAM budget has changed: 5979 MB 2025-12-02 22:31:47.295 - Render thread -> Info: Frame[47547] - Available VRAM budget has changed: 6055 MB 2025-12-02 22:31:48.160 - Render thread -> Info: Frame[47573] - Available VRAM budget has changed: 6109 MB 2025-12-02 22:31:51.355 - Render thread -> Info: Frame[47669] - Available VRAM budget has changed: 13440 MB 2025-12-02 22:31:51.360 - Render thread -> Info: Frame[47669] - Available VRAM budget has changed: 8056 MB 2025-12-02 22:31:51.827 - Render thread -> Info: Frame[47683] - Available VRAM budget has changed: 6185 MB 2025-12-02 22:31:53.622 - Render thread -> Info: Frame[47737] - Available VRAM budget has changed: 13533 MB 2025-12-02 22:31:54.293 - Render thread -> Info: Frame[47757] - Available VRAM budget has changed: 6411 MB 2025-12-02 22:31:54.626 - Render thread -> Info: Frame[47767] - Available VRAM budget has changed: 8140 MB 2025-12-02 22:31:55.627 - Render thread -> Info: Frame[47797] - Available VRAM budget has changed: 6494 MB 2025-12-02 22:31:59.422 - Render thread -> Info: Frame[47911] - Available VRAM budget has changed: 13380 MB 2025-12-02 22:31:59.426 - Render thread -> Info: Frame[47911] - Available VRAM budget has changed: 8004 MB 2025-12-02 22:31:59.427 - Render thread -> Info: Frame[47911] - Available VRAM budget has changed: 6362 MB 2025-12-02 22:31:59.955 - Render thread -> Info: Frame[47927] - Available VRAM budget has changed: 13504 MB 2025-12-02 22:32:00.961 - Render thread -> Info: Frame[47957] - Available VRAM budget has changed: 8093 MB 2025-12-02 22:32:01.960 - Render thread -> Info: Frame[47987] - Available VRAM budget has changed: 6461 MB 2025-12-02 22:32:02.088 - Render thread -> Info: Frame[47991] - Available VRAM budget has changed: 13365 MB 2025-12-02 22:32:02.093 - Render thread -> Info: Frame[47991] - Available VRAM budget has changed: 7990 MB 2025-12-02 22:32:02.093 - Render thread -> Info: Frame[47991] - Available VRAM budget has changed: 6358 MB 2025-12-02 22:32:02.622 - Render thread -> Info: Frame[48007] - Available VRAM budget has changed: 13489 MB 2025-12-02 22:32:03.626 - Render thread -> Info: Frame[48037] - Available VRAM budget has changed: 8101 MB 2025-12-02 22:32:04.626 - Render thread -> Info: Frame[48067] - Available VRAM budget has changed: 6467 MB 2025-12-02 22:32:07.389 - Render thread -> Info: Frame[48150] - Available VRAM budget has changed: 13419 MB 2025-12-02 22:32:07.430 - Render thread -> Info: Frame[48151] - Available VRAM budget has changed: 8039 MB 2025-12-02 22:32:07.430 - Render thread -> Info: Frame[48151] - Available VRAM budget has changed: 6406 MB 2025-12-02 22:32:09.094 - Render thread -> Info: Frame[48201] - Available VRAM budget has changed: 6169 MB 2025-12-02 22:32:09.256 - Render thread -> Info: Frame[48206] - Available VRAM budget has changed: 13504 MB 2025-12-02 22:32:09.428 - Render thread -> Info: Frame[48211] - Available VRAM budget has changed: 6063 MB 2025-12-02 22:32:09.626 - Render thread -> Info: Frame[48217] - Available VRAM budget has changed: 6028 MB 2025-12-02 22:32:10.293 - Render thread -> Info: Frame[48237] - Available VRAM budget has changed: 8092 MB 2025-12-02 22:32:11.295 - Render thread -> Info: Frame[48267] - Available VRAM budget has changed: 6066 MB 2025-12-02 22:32:11.556 - Render thread -> Info: Frame[48275] - Available VRAM budget has changed: 13364 MB 2025-12-02 22:32:11.562 - Render thread -> Info: Frame[48275] - Available VRAM budget has changed: 7988 MB 2025-12-02 22:32:11.562 - Render thread -> Info: Frame[48275] - Available VRAM budget has changed: 6020 MB 2025-12-02 22:32:12.228 - Render thread -> Info: Frame[48295] - Available VRAM budget has changed: 7944 MB 2025-12-02 22:32:12.228 - Render thread -> Info: Frame[48295] - Available VRAM budget has changed: 5977 MB 2025-12-02 22:32:12.589 - Render thread -> Info: Frame[48306] - Available VRAM budget has changed: 13446 MB 2025-12-02 22:32:13.561 - Render thread -> Info: Frame[48335] - Available VRAM budget has changed: 7988 MB 2025-12-02 22:32:13.561 - Render thread -> Info: Frame[48335] - Available VRAM budget has changed: 6104 MB 2025-12-02 22:32:13.626 - Render thread -> Info: Frame[48337] - Available VRAM budget has changed: 8039 MB 2025-12-02 22:32:14.560 - Render thread -> Info: Frame[48365] - Available VRAM budget has changed: 6157 MB 2025-12-02 22:32:14.627 - Render thread -> Info: Frame[48367] - Available VRAM budget has changed: 6208 MB 2025-12-02 22:32:16.760 - Render thread -> Info: Frame[48431] - Available VRAM budget has changed: 6434 MB 2025-12-02 22:32:17.125 - Render thread -> Info: Frame[48442] - Available VRAM budget has changed: 13525 MB 2025-12-02 22:32:18.160 - Render thread -> Info: Frame[48473] - Available VRAM budget has changed: 8111 MB 2025-12-02 22:32:18.356 - Render thread -> Info: Frame[48479] - Available VRAM budget has changed: 13443 MB 2025-12-02 22:32:18.360 - Render thread -> Info: Frame[48479] - Available VRAM budget has changed: 8059 MB 2025-12-02 22:32:19.222 - Render thread -> Info: Frame[48505] - Available VRAM budget has changed: 13358 MB 2025-12-02 22:32:19.226 - Render thread -> Info: Frame[48505] - Available VRAM budget has changed: 7984 MB 2025-12-02 22:32:19.226 - Render thread -> Info: Frame[48505] - Available VRAM budget has changed: 6377 MB 2025-12-02 22:32:19.755 - Render thread -> Info: Frame[48521] - Available VRAM budget has changed: 13455 MB 2025-12-02 22:32:20.760 - Render thread -> Info: Frame[48551] - Available VRAM budget has changed: 8047 MB 2025-12-02 22:32:21.760 - Render thread -> Info: Frame[48581] - Available VRAM budget has changed: 6441 MB 2025-12-02 22:32:23.222 - Render thread -> Info: Frame[48625] - Available VRAM budget has changed: 13372 MB 2025-12-02 22:32:23.227 - Render thread -> Info: Frame[48625] - Available VRAM budget has changed: 7998 MB 2025-12-02 22:32:23.227 - Render thread -> Info: Frame[48625] - Available VRAM budget has changed: 6394 MB 2025-12-02 22:32:24.222 - Render thread -> Info: Frame[48655] - Available VRAM budget has changed: 13440 MB 2025-12-02 22:32:25.561 - Render thread -> Info: Frame[48695] - Available VRAM budget has changed: 6161 MB 2025-12-02 22:32:25.762 - Render thread -> Info: Frame[48701] - Available VRAM budget has changed: 6047 MB 2025-12-02 22:32:26.427 - Render thread -> Info: Frame[48721] - Available VRAM budget has changed: 6016 MB 2025-12-02 22:32:28.123 - Render thread -> Info: Frame[48772] - Available VRAM budget has changed: 13531 MB 2025-12-02 22:32:28.227 - Render thread -> Info: Frame[48775] - Available VRAM budget has changed: 5936 MB 2025-12-02 22:32:29.162 - Render thread -> Info: Frame[48803] - Available VRAM budget has changed: 8116 MB 2025-12-02 22:32:30.161 - Render thread -> Info: Frame[48833] - Available VRAM budget has changed: 5989 MB 2025-12-02 22:32:30.656 - Render thread -> Info: Frame[48848] - Available VRAM budget has changed: 13463 MB 2025-12-02 22:32:30.828 - Render thread -> Info: Frame[48853] - Available VRAM budget has changed: 8055 MB 2025-12-02 22:32:30.828 - Render thread -> Info: Frame[48853] - Available VRAM budget has changed: 6027 MB 2025-12-02 22:32:31.426 - Render thread -> Info: Frame[48871] - Available VRAM budget has changed: 6068 MB 2025-12-02 22:32:31.959 - Render thread -> Info: Frame[48887] - Available VRAM budget has changed: 6429 MB 2025-12-02 22:32:32.235 - Render thread -> Info: Frame[48895] - Available VRAM budget has changed: 13535 MB 2025-12-02 22:32:33.227 - Render thread -> Info: Frame[48925] - Available VRAM budget has changed: 8120 MB 2025-12-02 22:32:34.227 - Render thread -> Info: Frame[48955] - Available VRAM budget has changed: 6496 MB 2025-12-02 22:32:34.923 - Render thread -> Info: Frame[48976] - Available VRAM budget has changed: 13365 MB 2025-12-02 22:32:34.960 - Render thread -> Info: Frame[48977] - Available VRAM budget has changed: 7989 MB 2025-12-02 22:32:34.960 - Render thread -> Info: Frame[48977] - Available VRAM budget has changed: 6365 MB 2025-12-02 22:32:35.456 - Render thread -> Info: Frame[48992] - Available VRAM budget has changed: 13485 MB 2025-12-02 22:32:36.493 - Render thread -> Info: Frame[49023] - Available VRAM budget has changed: 8096 MB 2025-12-02 22:32:37.494 - Render thread -> Info: Frame[49053] - Available VRAM budget has changed: 6477 MB 2025-12-02 22:32:37.895 - Render thread -> Info: Frame[49065] - Available VRAM budget has changed: 8015 MB 2025-12-02 22:32:37.895 - Render thread -> Info: Frame[49065] - Available VRAM budget has changed: 6396 MB 2025-12-02 22:32:39.027 - Render thread -> Info: Frame[49099] - Available VRAM budget has changed: 6156 MB 2025-12-02 22:32:39.162 - Render thread -> Info: Frame[49103] - Available VRAM budget has changed: 8074 MB 2025-12-02 22:32:39.428 - Render thread -> Info: Frame[49111] - Available VRAM budget has changed: 6054 MB 2025-12-02 22:32:39.629 - Render thread -> Info: Frame[49117] - Available VRAM budget has changed: 5986 MB 2025-12-02 22:32:41.693 - Render thread -> Info: Frame[49179] - Available VRAM budget has changed: 6028 MB 2025-12-02 22:32:41.960 - Render thread -> Info: Frame[49187] - Available VRAM budget has changed: 5894 MB 2025-12-02 22:32:42.632 - Render thread -> Info: Frame[49207] - Available VRAM budget has changed: 5860 MB 2025-12-02 22:32:42.827 - Render thread -> Info: Frame[49213] - Available VRAM budget has changed: 5819 MB 2025-12-02 22:32:44.423 - Render thread -> Info: Frame[49261] - Available VRAM budget has changed: 13351 MB 2025-12-02 22:32:44.427 - Render thread -> Info: Frame[49261] - Available VRAM budget has changed: 7958 MB 2025-12-02 22:32:44.561 - Render thread -> Info: Frame[49265] - Available VRAM budget has changed: 5865 MB 2025-12-02 22:32:45.155 - Render thread -> Info: Frame[49283] - Available VRAM budget has changed: 13501 MB 2025-12-02 22:32:45.627 - Render thread -> Info: Frame[49297] - Available VRAM budget has changed: 5916 MB 2025-12-02 22:32:46.159 - Render thread -> Info: Frame[49313] - Available VRAM budget has changed: 8068 MB 2025-12-02 22:32:47.161 - Render thread -> Info: Frame[49343] - Available VRAM budget has changed: 6043 MB 2025-12-02 22:32:47.494 - Render thread -> Info: Frame[49353] - Available VRAM budget has changed: 5984 MB 2025-12-02 22:32:47.755 - Render thread -> Info: Frame[49361] - Available VRAM budget has changed: 13576 MB 2025-12-02 22:32:47.822 - Render thread -> Info: Frame[49363] - Available VRAM budget has changed: 13504 MB 2025-12-02 22:32:49.227 - Render thread -> Info: Frame[49405] - Available VRAM budget has changed: 5947 MB 2025-12-02 22:32:51.222 - Render thread -> Info: Frame[49465] - Available VRAM budget has changed: 13364 MB 2025-12-02 22:32:51.226 - Render thread -> Info: Frame[49465] - Available VRAM budget has changed: 7990 MB 2025-12-02 22:32:51.226 - Render thread -> Info: Frame[49465] - Available VRAM budget has changed: 5845 MB 2025-12-02 22:32:51.427 - Render thread -> Info: Frame[49471] - Available VRAM budget has changed: 7886 MB 2025-12-02 22:32:51.427 - Render thread -> Info: Frame[49471] - Available VRAM budget has changed: 5726 MB 2025-12-02 22:32:51.755 - Render thread -> Info: Frame[49481] - Available VRAM budget has changed: 13437 MB 2025-12-02 22:32:52.027 - Render thread -> Info: Frame[49489] - Available VRAM budget has changed: 5589 MB 2025-12-02 22:32:52.493 - Render thread -> Info: Frame[49503] - Available VRAM budget has changed: 7928 MB 2025-12-02 22:32:52.759 - Render thread -> Info: Frame[49511] - Available VRAM budget has changed: 7971 MB 2025-12-02 22:32:53.160 - Render thread -> Info: Frame[49523] - Available VRAM budget has changed: 8031 MB 2025-12-02 22:32:55.027 - Render thread -> Info: Frame[49579] - Available VRAM budget has changed: 5623 MB 2025-12-02 22:32:55.294 - Render thread -> Info: Frame[49587] - Available VRAM budget has changed: 5689 MB 2025-12-02 22:32:55.855 - Render thread -> Info: Frame[49604] - Available VRAM budget has changed: 13506 MB 2025-12-02 22:32:56.893 - Render thread -> Info: Frame[49635] - Available VRAM budget has changed: 8093 MB 2025-12-02 22:32:57.894 - Render thread -> Info: Frame[49665] - Available VRAM budget has changed: 5752 MB 2025-12-02 22:32:59.827 - Render thread -> Info: Frame[49723] - Available VRAM budget has changed: 5688 MB 2025-12-02 22:33:04.162 - Render thread -> Info: Frame[49853] - Available VRAM budget has changed: 5631 MB 2025-12-02 22:33:11.788 - Render thread -> Info: Frame[50082] - Available VRAM budget has changed: 13390 MB 2025-12-02 22:33:11.826 - Render thread -> Info: Frame[50083] - Available VRAM budget has changed: 8010 MB 2025-12-02 22:33:11.826 - Render thread -> Info: Frame[50083] - Available VRAM budget has changed: 5589 MB 2025-12-02 22:33:12.322 - Render thread -> Info: Frame[50098] - Available VRAM budget has changed: 13504 MB 2025-12-02 22:33:13.093 - Render thread -> Info: Frame[50121] - Available VRAM budget has changed: 5560 MB 2025-12-02 22:33:13.360 - Render thread -> Info: Frame[50129] - Available VRAM budget has changed: 8090 MB 2025-12-02 22:33:14.760 - Render thread -> Info: Frame[50171] - Available VRAM budget has changed: 5764 MB 2025-12-02 22:33:15.960 - Render thread -> Info: Frame[50207] - Available VRAM budget has changed: 5839 MB 2025-12-02 22:33:16.293 - Render thread -> Info: Frame[50217] - Available VRAM budget has changed: 5926 MB 2025-12-02 22:33:16.762 - Render thread -> Info: Frame[50231] - Available VRAM budget has changed: 5964 MB 2025-12-02 22:33:19.026 - Render thread -> Info: Frame[50299] - Available VRAM budget has changed: 6003 MB 2025-12-02 22:33:20.827 - Render thread -> Info: Frame[50353] - Available VRAM budget has changed: 5941 MB 2025-12-02 22:33:21.693 - Render thread -> Info: Frame[50379] - Available VRAM budget has changed: 5907 MB 2025-12-02 22:33:21.893 - Render thread -> Info: Frame[50385] - Available VRAM budget has changed: 5758 MB 2025-12-02 22:33:23.626 - Render thread -> Info: Frame[50437] - Available VRAM budget has changed: 5814 MB 2025-12-02 22:33:23.761 - Render thread -> Info: Frame[50441] - Available VRAM budget has changed: 5846 MB 2025-12-02 22:33:24.293 - Render thread -> Info: Frame[50457] - Available VRAM budget has changed: 5972 MB 2025-12-02 22:33:25.159 - Render thread -> Info: Frame[50483] - Available VRAM budget has changed: 6013 MB 2025-12-02 22:33:26.493 - Render thread -> Info: Frame[50523] - Available VRAM budget has changed: 6071 MB 2025-12-02 22:33:26.826 - Render thread -> Info: Frame[50533] - Available VRAM budget has changed: 6103 MB 2025-12-02 22:33:26.894 - Render thread -> Info: Frame[50535] - Available VRAM budget has changed: 6168 MB 2025-12-02 22:33:27.855 - Render thread -> Info: Frame[50564] - Available VRAM budget has changed: 13381 MB 2025-12-02 22:33:27.893 - Render thread -> Info: Frame[50565] - Available VRAM budget has changed: 8005 MB 2025-12-02 22:33:27.893 - Render thread -> Info: Frame[50565] - Available VRAM budget has changed: 6083 MB 2025-12-02 22:33:28.093 - Render thread -> Info: Frame[50571] - Available VRAM budget has changed: 7960 MB 2025-12-02 22:33:28.093 - Render thread -> Info: Frame[50571] - Available VRAM budget has changed: 6038 MB 2025-12-02 22:33:28.389 - Render thread -> Info: Frame[50580] - Available VRAM budget has changed: 13470 MB 2025-12-02 22:33:29.160 - Render thread -> Info: Frame[50603] - Available VRAM budget has changed: 8004 MB 2025-12-02 22:33:29.426 - Render thread -> Info: Frame[50611] - Available VRAM budget has changed: 8062 MB 2025-12-02 22:33:29.893 - Render thread -> Info: Frame[50625] - Available VRAM budget has changed: 6335 MB 2025-12-02 22:33:30.159 - Render thread -> Info: Frame[50633] - Available VRAM budget has changed: 6378 MB 2025-12-02 22:33:30.426 - Render thread -> Info: Frame[50641] - Available VRAM budget has changed: 6436 MB 2025-12-02 22:33:34.493 - Render thread -> Info: Frame[50763] - Available VRAM budget has changed: 8001 MB 2025-12-02 22:33:34.493 - Render thread -> Info: Frame[50763] - Available VRAM budget has changed: 6380 MB 2025-12-02 22:33:35.760 - Render thread -> Info: Frame[50801] - Available VRAM budget has changed: 8083 MB 2025-12-02 22:33:35.826 - Render thread -> Info: Frame[50803] - Available VRAM budget has changed: 6271 MB 2025-12-02 22:33:35.894 - Render thread -> Info: Frame[50805] - Available VRAM budget has changed: 6159 MB 2025-12-02 22:33:36.093 - Render thread -> Info: Frame[50811] - Available VRAM budget has changed: 6094 MB 2025-12-02 22:33:36.626 - Render thread -> Info: Frame[50827] - Available VRAM budget has changed: 6056 MB 2025-12-02 22:33:39.026 - Render thread -> Info: Frame[50899] - Available VRAM budget has changed: 5900 MB 2025-12-02 22:33:39.560 - Render thread -> Info: Frame[50915] - Available VRAM budget has changed: 5867 MB 2025-12-02 22:33:39.893 - Render thread -> Info: Frame[50925] - Available VRAM budget has changed: 5826 MB 2025-12-02 22:33:41.626 - Render thread -> Info: Frame[50977] - Available VRAM budget has changed: 5935 MB 2025-12-02 22:33:42.093 - Render thread -> Info: Frame[50991] - Available VRAM budget has changed: 5991 MB 2025-12-02 22:33:42.759 - Render thread -> Info: Frame[51011] - Available VRAM budget has changed: 6030 MB 2025-12-02 22:33:44.693 - Render thread -> Info: Frame[51069] - Available VRAM budget has changed: 5997 MB 2025-12-02 22:33:46.226 - Render thread -> Info: Frame[51115] - Available VRAM budget has changed: 5960 MB 2025-12-02 22:33:46.494 - Render thread -> Info: Frame[51123] - Available VRAM budget has changed: 8001 MB 2025-12-02 22:33:46.494 - Render thread -> Info: Frame[51123] - Available VRAM budget has changed: 5879 MB 2025-12-02 22:33:46.760 - Render thread -> Info: Frame[51131] - Available VRAM budget has changed: 5841 MB 2025-12-02 22:33:47.227 - Render thread -> Info: Frame[51145] - Available VRAM budget has changed: 5753 MB 2025-12-02 22:33:47.427 - Render thread -> Info: Frame[51151] - Available VRAM budget has changed: 5703 MB 2025-12-02 22:33:48.295 - Render thread -> Info: Frame[51177] - Available VRAM budget has changed: 5498 MB 2025-12-02 22:33:48.494 - Render thread -> Info: Frame[51183] - Available VRAM budget has changed: 8059 MB 2025-12-02 22:33:49.427 - Render thread -> Info: Frame[51211] - Available VRAM budget has changed: 5579 MB 2025-12-02 22:33:49.493 - Render thread -> Info: Frame[51213] - Available VRAM budget has changed: 5609 MB 2025-12-02 22:33:50.559 - Render thread -> Info: Frame[51245] - Available VRAM budget has changed: 5661 MB 2025-12-02 22:33:51.160 - Render thread -> Info: Frame[51263] - Available VRAM budget has changed: 5587 MB 2025-12-02 22:33:52.827 - Render thread -> Info: Frame[51313] - Available VRAM budget has changed: 8000 MB 2025-12-02 22:33:53.426 - Render thread -> Info: Frame[51331] - Available VRAM budget has changed: 5660 MB 2025-12-02 22:33:58.426 - Render thread -> Info: Frame[51481] - Available VRAM budget has changed: 5631 MB 2025-12-02 22:33:59.295 - Render thread -> Info: Frame[51507] - Available VRAM budget has changed: 8059 MB 2025-12-02 22:33:59.893 - Render thread -> Info: Frame[51525] - Available VRAM budget has changed: 5689 MB 2025-12-02 22:34:00.293 - Render thread -> Info: Frame[51537] - Available VRAM budget has changed: 5752 MB 2025-12-02 22:34:00.693 - Render thread -> Info: Frame[51549] - Available VRAM budget has changed: 5789 MB 2025-12-02 22:34:01.293 - Render thread -> Info: Frame[51567] - Available VRAM budget has changed: 5839 MB 2025-12-02 22:34:01.894 - Render thread -> Info: Frame[51585] - Available VRAM budget has changed: 5877 MB 2025-12-02 22:34:02.355 - Render thread -> Info: Frame[51599] - Available VRAM budget has changed: 13382 MB 2025-12-02 22:34:02.360 - Render thread -> Info: Frame[51599] - Available VRAM budget has changed: 8004 MB 2025-12-02 22:34:02.888 - Render thread -> Info: Frame[51615] - Available VRAM budget has changed: 13485 MB 2025-12-02 22:34:03.893 - Render thread -> Info: Frame[51645] - Available VRAM budget has changed: 8074 MB 2025-12-02 22:34:04.026 - Render thread -> Info: Frame[51649] - Available VRAM budget has changed: 5919 MB 2025-12-02 22:34:04.895 - Render thread -> Info: Frame[51675] - Available VRAM budget has changed: 5988 MB 2025-12-02 22:34:06.509 - Render thread -> Info: Frame[51733] - Available VRAM budget has changed: 5934 MB 2025-12-02 22:34:07.544 - Render thread -> Info: Frame[51769] - Available VRAM budget has changed: 5877 MB 2025-12-02 22:34:07.943 - Render thread -> Info: Frame[51781] - Available VRAM budget has changed: 5743 MB 2025-12-02 22:34:08.406 - Render thread -> Info: Frame[51795] - Available VRAM budget has changed: 13580 MB 2025-12-02 22:34:09.204 - Render thread -> Info: Frame[51819] - Available VRAM budget has changed: 13472 MB 2025-12-02 22:34:09.610 - Render thread -> Info: Frame[51831] - Available VRAM budget has changed: 5798 MB 2025-12-02 22:34:09.811 - Render thread -> Info: Frame[51837] - Available VRAM budget has changed: 5830 MB 2025-12-02 22:34:11.076 - Render thread -> Info: Frame[51875] - Available VRAM budget has changed: 5967 MB 2025-12-02 22:34:11.811 - Render thread -> Info: Frame[51897] - Available VRAM budget has changed: 6010 MB 2025-12-02 22:34:12.676 - Render thread -> Info: Frame[51923] - Available VRAM budget has changed: 6069 MB 2025-12-02 22:34:12.942 - Render thread -> Info: Frame[51931] - Available VRAM budget has changed: 6231 MB 2025-12-02 22:34:13.009 - Render thread -> Info: Frame[51933] - Available VRAM budget has changed: 6442 MB 2025-12-02 22:34:14.805 - Render thread -> Info: Frame[51987] - Available VRAM budget has changed: 13337 MB 2025-12-02 22:34:14.811 - Render thread -> Info: Frame[51987] - Available VRAM budget has changed: 7967 MB 2025-12-02 22:34:14.811 - Render thread -> Info: Frame[51987] - Available VRAM budget has changed: 6346 MB 2025-12-02 22:34:15.077 - Render thread -> Info: Frame[51995] - Available VRAM budget has changed: 7923 MB 2025-12-02 22:34:15.077 - Render thread -> Info: Frame[51995] - Available VRAM budget has changed: 6303 MB 2025-12-02 22:34:15.538 - Render thread -> Info: Frame[52009] - Available VRAM budget has changed: 13440 MB 2025-12-02 22:34:16.543 - Render thread -> Info: Frame[52039] - Available VRAM budget has changed: 8035 MB 2025-12-02 22:34:17.372 - Render thread -> Info: Frame[52064] - Available VRAM budget has changed: 13521 MB 2025-12-02 22:34:17.544 - Render thread -> Info: Frame[52069] - Available VRAM budget has changed: 6414 MB 2025-12-02 22:34:18.211 - Render thread -> Info: Frame[52089] - Available VRAM budget has changed: 6458 MB 2025-12-02 22:34:18.276 - Render thread -> Info: Frame[52091] - Available VRAM budget has changed: 6511 MB 2025-12-02 22:34:18.411 - Render thread -> Info: Frame[52095] - Available VRAM budget has changed: 8107 MB 2025-12-02 22:34:19.409 - Render thread -> Info: Frame[52125] - Available VRAM budget has changed: 6594 MB 2025-12-02 22:34:20.004 - Render thread -> Info: Frame[52143] - Available VRAM budget has changed: 13398 MB 2025-12-02 22:34:20.009 - Render thread -> Info: Frame[52143] - Available VRAM budget has changed: 8020 MB 2025-12-02 22:34:20.009 - Render thread -> Info: Frame[52143] - Available VRAM budget has changed: 6507 MB 2025-12-02 22:34:20.964 - Render thread -> Info: Frame[52171] - Available VRAM budget has changed: 13496 MB 2025-12-02 22:34:21.013 - .NET TP Worker -> Screenshot root: AppData 2025-12-02 22:34:21.013 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-02 22:34:21.013 - .NET TP Worker -> Screenshot absolute path: C:\Users\jimos\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-02 22:34:21.013 - .NET TP Worker -> Screenshot exists on target path. 2025-12-02 22:34:21.671 - Render thread -> Info: Frame[52193] - Available VRAM budget has 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VRAM budget has changed: 13485 MB 2025-12-02 22:34:37.942 - Render thread -> Info: Frame[52681] - Available VRAM budget has changed: 5963 MB 2025-12-02 22:34:38.276 - Render thread -> Info: Frame[52691] - Available VRAM budget has changed: 5995 MB 2025-12-02 22:34:38.342 - Render thread -> Info: Frame[52693] - Available VRAM budget has changed: 6059 MB 2025-12-02 22:34:38.809 - Render thread -> Info: Frame[52707] - Available VRAM budget has changed: 8074 MB 2025-12-02 22:34:39.810 - Render thread -> Info: Frame[52737] - Available VRAM budget has changed: 6154 MB 2025-12-02 22:34:40.942 - Render thread -> Info: Frame[52771] - Available VRAM budget has changed: 6454 MB 2025-12-02 22:34:49.471 - Render thread -> Info: Frame[53027] - Available VRAM budget has changed: 13373 MB 2025-12-02 22:34:49.476 - Render thread -> Info: Frame[53027] - Available VRAM budget has changed: 7996 MB 2025-12-02 22:34:49.476 - Render thread -> Info: Frame[53027] - Available VRAM budget has changed: 6409 MB 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thread -> Info: Frame[53153] - Available VRAM budget has changed: 6486 MB 2025-12-02 22:34:53.876 - Render thread -> Info: Frame[53159] - Available VRAM budget has changed: 6298 MB 2025-12-02 22:34:53.944 - Render thread -> Info: Frame[53161] - Available VRAM budget has changed: 6187 MB 2025-12-02 22:34:54.138 - Render thread -> Info: Frame[53167] - Available VRAM budget has changed: 13407 MB 2025-12-02 22:34:54.145 - Render thread -> Info: Frame[53167] - Available VRAM budget has changed: 8027 MB 2025-12-02 22:34:54.145 - Render thread -> Info: Frame[53167] - Available VRAM budget has changed: 6104 MB 2025-12-02 22:34:54.276 - Render thread -> Info: Frame[53171] - Available VRAM budget has changed: 6039 MB 2025-12-02 22:34:54.543 - Render thread -> Info: Frame[53179] - Available VRAM budget has changed: 6007 MB 2025-12-02 22:34:54.743 - Render thread -> Info: Frame[53185] - Available VRAM budget has changed: 5938 MB 2025-12-02 22:34:54.810 - Render thread -> Info: Frame[53187] - Available VRAM budget has changed: 7984 MB 2025-12-02 22:34:54.810 - Render thread -> Info: Frame[53187] - Available VRAM budget has changed: 5895 MB 2025-12-02 22:34:55.609 - Render thread -> Info: Frame[53211] - Available VRAM budget has changed: 5857 MB 2025-12-02 22:34:55.739 - Render thread -> Info: Frame[53215] - Available VRAM budget has changed: 13501 MB 2025-12-02 22:34:56.542 - Render thread -> Info: Frame[53239] - Available VRAM budget has changed: 8027 MB 2025-12-02 22:34:56.743 - Render thread -> Info: Frame[53245] - Available VRAM budget has changed: 8089 MB 2025-12-02 22:34:57.077 - Render thread -> Info: Frame[53255] - Available VRAM budget has changed: 5920 MB 2025-12-02 22:34:57.543 - Render thread -> Info: Frame[53269] - Available VRAM budget has changed: 5965 MB 2025-12-02 22:34:57.743 - Render thread -> Info: Frame[53275] - Available VRAM budget has changed: 6027 MB 2025-12-02 22:34:57.945 - Render thread -> Info: Frame[53281] - Available VRAM budget has changed: 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Render thread -> Info: Frame[53492] - Available VRAM budget has changed: 13434 MB 2025-12-02 22:35:06.009 - Render thread -> Info: Frame[53523] - Available VRAM budget has changed: 8051 MB 2025-12-02 22:35:07.009 - Render thread -> Info: Frame[53553] - Available VRAM budget has changed: 6445 MB 2025-12-02 22:35:09.938 - Render thread -> Info: Frame[53641] - Available VRAM budget has changed: 13501 MB 2025-12-02 22:35:10.305 - Render thread -> Info: Frame[53652] - Available VRAM budget has changed: 13367 MB 2025-12-02 22:35:10.342 - Render thread -> Info: Frame[53653] - Available VRAM budget has changed: 7992 MB 2025-12-02 22:35:10.342 - Render thread -> Info: Frame[53653] - Available VRAM budget has changed: 6395 MB 2025-12-02 22:35:10.838 - Render thread -> Info: Frame[53668] - Available VRAM budget has changed: 13438 MB 2025-12-02 22:35:11.876 - Render thread -> Info: Frame[53699] - Available VRAM budget has changed: 8032 MB 2025-12-02 22:35:12.876 - Render thread -> Info: Frame[53729] - Available VRAM budget has changed: 6435 MB 2025-12-02 22:35:13.004 - Render thread -> Info: Frame[53733] - Available VRAM budget has changed: 13521 MB 2025-12-02 22:35:14.010 - Render thread -> Info: Frame[53763] - Available VRAM budget has changed: 8106 MB 2025-12-02 22:35:14.671 - Render thread -> Info: Frame[53783] - Available VRAM budget has changed: 13413 MB 2025-12-02 22:35:14.677 - Render thread -> Info: Frame[53783] - Available VRAM budget has changed: 8032 MB 2025-12-02 22:35:18.104 - Render thread -> Info: Frame[53886] - Available VRAM budget has changed: 13494 MB 2025-12-02 22:35:19.143 - Render thread -> Info: Frame[53917] - Available VRAM budget has changed: 8104 MB 2025-12-02 22:35:20.142 - Render thread -> Info: Frame[53947] - Available VRAM budget has changed: 6502 MB 2025-12-02 22:35:30.676 - Render thread -> Info: Frame[54263] - Available VRAM budget has changed: 6271 MB 2025-12-02 22:35:31.276 - Render thread -> Info: Frame[54281] - Available VRAM 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thread -> Info: Frame[55165] - Available VRAM budget has changed: 13453 MB 2025-12-02 22:36:01.742 - Render thread -> Info: Frame[55195] - Available VRAM budget has changed: 8046 MB 2025-12-02 22:36:02.743 - Render thread -> Info: Frame[55225] - Available VRAM budget has changed: 6529 MB 2025-12-02 22:36:05.005 - Render thread -> Info: Frame[55293] - Available VRAM budget has changed: 13527 MB 2025-12-02 22:36:06.010 - Render thread -> Info: Frame[55323] - Available VRAM budget has changed: 8113 MB 2025-12-02 22:36:06.571 - Render thread -> Info: Frame[55340] - Available VRAM budget has changed: 13440 MB 2025-12-02 22:36:06.610 - Render thread -> Info: Frame[55341] - Available VRAM budget has changed: 8056 MB 2025-12-02 22:36:07.411 - Render thread -> Info: Frame[55365] - Available VRAM budget has changed: 8013 MB 2025-12-02 22:36:08.972 - Render thread -> Info: Frame[55412] - Available VRAM budget has changed: 13516 MB 2025-12-02 22:36:10.010 - Render thread -> Info: Frame[55443] - Available VRAM budget has changed: 8104 MB 2025-12-02 22:36:10.638 - Render thread -> Info: Frame[55462] - Available VRAM budget has changed: 13399 MB 2025-12-02 22:36:10.676 - Render thread -> Info: Frame[55463] - Available VRAM budget has changed: 8021 MB 2025-12-02 22:36:12.675 - Render thread -> Info: Frame[55523] - Available VRAM budget has changed: 7977 MB 2025-12-02 22:36:12.675 - Render thread -> Info: Frame[55523] - Available VRAM budget has changed: 6476 MB 2025-12-02 22:36:13.706 - Render thread -> Info: Frame[55554] - Available VRAM budget has changed: 13501 MB 2025-12-02 22:36:14.277 - Render thread -> Info: Frame[55571] - Available VRAM budget has changed: 8021 MB 2025-12-02 22:36:14.748 - Render thread -> Info: Frame[55585] - Available VRAM budget has changed: 8090 MB 2025-12-02 22:36:15.276 - Render thread -> Info: Frame[55601] - Available VRAM budget has changed: 6533 MB 2025-12-02 22:36:15.742 - Render thread -> Info: Frame[55615] - Available VRAM budget has changed: 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Render thread -> Info: Frame[56045] - Available VRAM budget has changed: 13484 MB 2025-12-02 22:36:31.076 - Render thread -> Info: Frame[56075] - Available VRAM budget has changed: 8075 MB 2025-12-02 22:36:31.371 - Render thread -> Info: Frame[56084] - Available VRAM budget has changed: 13379 MB 2025-12-02 22:36:31.409 - Render thread -> Info: Frame[56085] - Available VRAM budget has changed: 8004 MB 2025-12-02 22:36:32.138 - Render thread -> Info: Frame[56107] - Available VRAM budget has changed: 13504 MB 2025-12-02 22:36:33.143 - Render thread -> Info: Frame[56137] - Available VRAM budget has changed: 8092 MB 2025-12-02 22:36:33.307 - Render thread -> Info: Frame[56142] - Available VRAM budget has changed: 13404 MB 2025-12-02 22:36:33.343 - Render thread -> Info: Frame[56143] - Available VRAM budget has changed: 8024 MB 2025-12-02 22:36:34.637 - Render thread -> Info: Frame[56182] - Available VRAM budget has changed: 13471 MB 2025-12-02 22:36:35.637 - Render thread -> Info: 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Render thread -> Info: Frame[58250] - Available VRAM budget has changed: 13440 MB 2025-12-02 22:37:44.943 - Render thread -> Info: Frame[58291] - Available VRAM budget has changed: 5557 MB 2025-12-02 22:37:46.104 - Render thread -> Info: Frame[58326] - Available VRAM budget has changed: 13516 MB 2025-12-02 22:37:47.142 - Render thread -> Info: Frame[58357] - Available VRAM budget has changed: 8042 MB 2025-12-02 22:37:48.142 - Render thread -> Info: Frame[58387] - Available VRAM budget has changed: 5599 MB 2025-12-02 22:37:50.142 - Render thread -> Info: Frame[58447] - Available VRAM budget has changed: 8101 MB 2025-12-02 22:37:50.542 - Render thread -> Info: Frame[58459] - Available VRAM budget has changed: 5634 MB 2025-12-02 22:37:51.143 - Render thread -> Info: Frame[58477] - Available VRAM budget has changed: 5693 MB 2025-12-02 22:37:52.276 - Render thread -> Info: Frame[58511] - Available VRAM budget has changed: 8042 MB 2025-12-02 22:37:52.276 - Render thread -> Info: Frame[58511] 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TP Worker -> Screenshot absolute path: C:\Users\jimos\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-02 22:39:24.013 - .NET TP Worker -> Screenshot exists on target path. 2025-12-02 22:39:25.142 - Render thread -> Info: Frame[61297] - Available VRAM budget has changed: 7973 MB 2025-12-02 22:39:26.143 - Render thread -> Info: Frame[61327] - Available VRAM budget has changed: 6327 MB 2025-12-02 22:39:26.304 - Render thread -> Info: Frame[61332] - Available VRAM budget has changed: 13227 MB 2025-12-02 22:39:26.342 - Render thread -> Info: Frame[61333] - Available VRAM budget has changed: 7869 MB 2025-12-02 22:39:26.342 - Render thread -> Info: Frame[61333] - Available VRAM budget has changed: 6224 MB 2025-12-02 22:39:27.604 - Render thread -> Info: Frame[61371] - Available VRAM budget has changed: 13146 MB 2025-12-02 22:39:27.609 - Render thread -> Info: Frame[61371] - Available VRAM budget has changed: 7795 MB 2025-12-02 22:39:27.609 - Render 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13336 MB 2025-12-02 22:40:27.608 - Render thread -> Info: Frame[63171] - Available VRAM budget has changed: 7886 MB 2025-12-02 22:40:28.610 - Render thread -> Info: Frame[63201] - Available VRAM budget has changed: 5561 MB 2025-12-02 22:40:34.608 - Render thread -> Info: Frame[63381] - Available VRAM budget has changed: 5603 MB 2025-12-02 22:40:34.741 - Render thread -> Info: Frame[63385] - Available VRAM budget has changed: 7946 MB 2025-12-02 22:40:35.436 - Render thread -> Info: Frame[63406] - Available VRAM budget has changed: 13161 MB 2025-12-02 22:40:35.475 - Render thread -> Info: Frame[63407] - Available VRAM budget has changed: 7789 MB 2025-12-02 22:40:35.475 - Render thread -> Info: Frame[63407] - Available VRAM budget has changed: 5506 MB 2025-12-02 22:40:35.970 - Render thread -> Info: Frame[63422] - Available VRAM budget has changed: 13321 MB 2025-12-02 22:40:36.336 - Render thread -> Info: Frame[63433] - Available VRAM budget has changed: 13201 MB 2025-12-02 22:40:39.136 - Render thread -> Info: Frame[63517] - Available VRAM budget has changed: 13334 MB 2025-12-02 22:40:39.570 - Render thread -> Info: Frame[63530] - Available VRAM budget has changed: 13171 MB 2025-12-02 22:40:41.070 - Render thread -> Info: Frame[63575] - Available VRAM budget has changed: 13237 MB 2025-12-02 22:40:42.074 - Render thread -> Info: Frame[63605] - Available VRAM budget has changed: 7858 MB 2025-12-02 22:40:42.436 - Render thread -> Info: Frame[63616] - Available VRAM budget has changed: 13166 MB 2025-12-02 22:40:42.474 - Render thread -> Info: Frame[63617] - Available VRAM budget has changed: 7794 MB 2025-12-02 22:40:44.203 - Render thread -> Info: Frame[63669] - Available VRAM budget has changed: 13096 MB 2025-12-02 22:40:44.208 - Render thread -> Info: Frame[63669] - Available VRAM budget has changed: 7732 MB 2025-12-02 22:40:44.208 - Render thread -> Info: Frame[63669] - Available VRAM budget has changed: 5449 MB 2025-12-02 22:40:46.136 - Render thread -> Info: Frame[63727] - Available VRAM budget has changed: 12984 MB 2025-12-02 22:40:46.141 - Render thread -> Info: Frame[63727] - Available VRAM budget has changed: 7631 MB 2025-12-02 22:40:46.142 - Render thread -> Info: Frame[63727] - Available VRAM budget has changed: 5349 MB 2025-12-02 22:40:47.470 - Render thread -> Info: Frame[63767] - Available VRAM budget has changed: 12900 MB 2025-12-02 22:40:47.475 - Render thread -> Info: Frame[63767] - Available VRAM budget has changed: 7556 MB 2025-12-02 22:40:47.475 - Render thread -> Info: Frame[63767] - Available VRAM budget has changed: 5275 MB 2025-12-02 22:40:48.003 - Render thread -> Info: Frame[63783] - Available VRAM budget has changed: 12981 MB 2025-12-02 22:40:48.270 - Render thread -> Info: Frame[63791] - Available VRAM budget has changed: 13111 MB 2025-12-02 22:40:49.008 - Render thread -> Info: Frame[63813] - Available VRAM budget has changed: 7628 MB 2025-12-02 22:40:49.274 - Render thread -> Info: Frame[63821] - Available VRAM budget has changed: 7744 MB 2025-12-02 22:40:50.008 - Render thread -> Info: Frame[63843] - Available VRAM budget has changed: 5347 MB 2025-12-02 22:40:50.274 - Render thread -> Info: Frame[63851] - Available VRAM budget has changed: 5462 MB 2025-12-02 22:40:51.771 - Render thread -> Info: Frame[63896] - Available VRAM budget has changed: 12840 MB 2025-12-02 22:40:51.811 - Render thread -> Info: Frame[63897] - Available VRAM budget has changed: 7502 MB 2025-12-02 22:40:51.811 - Render thread -> Info: Frame[63897] - Available VRAM budget has changed: 5221 MB 2025-12-02 22:40:52.337 - Render thread -> Info: Frame[63913] - Available VRAM budget has changed: 12771 MB 2025-12-02 22:40:52.344 - Render thread -> Info: Frame[63913] - Available VRAM budget has changed: 7441 MB 2025-12-02 22:40:52.345 - Render thread -> Info: Frame[63913] - Available VRAM budget has changed: 5160 MB 2025-12-02 22:40:52.903 - Render thread -> Info: Frame[63930] - Available VRAM budget has changed: 12868 MB 2025-12-02 22:40:53.303 - Render thread -> Info: Frame[63942] - Available VRAM budget has changed: 12969 MB 2025-12-02 22:40:53.705 - Render thread -> Info: Frame[63954] - Available VRAM budget has changed: 13055 MB 2025-12-02 22:40:53.736 - Render thread -> Info: Frame[63955] - Available VRAM budget has changed: 12869 MB 2025-12-02 22:40:53.941 - Render thread -> Info: Frame[63961] - Available VRAM budget has changed: 7527 MB 2025-12-02 22:40:54.270 - Render thread -> Info: Frame[63971] - Available VRAM budget has changed: 12946 MB 2025-12-02 22:40:54.770 - Render thread -> Info: Frame[63986] - Available VRAM budget has changed: 13013 MB 2025-12-02 22:40:54.941 - Render thread -> Info: Frame[63991] - Available VRAM budget has changed: 5246 MB 2025-12-02 22:40:55.275 - Render thread -> Info: Frame[64001] - Available VRAM budget has changed: 7596 MB 2025-12-02 22:40:55.603 - Render thread -> Info: Frame[64011] - Available VRAM budget has changed: 13079 MB 2025-12-02 22:40:55.808 - Render thread -> Info: Frame[64017] - Available VRAM budget has changed: 7657 MB 2025-12-02 22:40:56.274 - Render thread -> Info: Frame[64031] - Available VRAM budget has changed: 5315 MB 2025-12-02 22:40:56.336 - Render thread -> Info: Frame[64033] - Available VRAM budget has changed: 13014 MB 2025-12-02 22:40:56.807 - Render thread -> Info: Frame[64047] - Available VRAM budget has changed: 5375 MB 2025-12-02 22:40:58.904 - Render thread -> Info: Frame[64110] - Available VRAM budget has changed: 12755 MB 2025-12-02 22:40:58.943 - Render thread -> Info: Frame[64111] - Available VRAM budget has changed: 7426 MB 2025-12-02 22:40:58.943 - Render thread -> Info: Frame[64111] - Available VRAM budget has changed: 5146 MB 2025-12-02 22:40:59.403 - Render thread -> Info: Frame[64125] - Available VRAM budget has changed: 12632 MB 2025-12-02 22:40:59.408 - Render thread -> Info: Frame[64125] - Available VRAM budget has changed: 7316 MB 2025-12-02 22:40:59.408 - Render thread -> Info: Frame[64125] - Available VRAM budget has changed: 5036 MB 2025-12-02 22:40:59.503 - Render thread -> Info: Frame[64128] - Available VRAM budget has changed: 12567 MB 2025-12-02 22:40:59.547 - Render thread -> Info: Frame[64129] - Available VRAM budget has changed: 7258 MB 2025-12-02 22:40:59.547 - Render thread -> Info: Frame[64129] - Available VRAM budget has changed: 4978 MB 2025-12-02 22:40:59.706 - Render thread -> Info: Frame[64134] - Available VRAM budget has changed: 12440 MB 2025-12-02 22:40:59.742 - Render thread -> Info: Frame[64135] - Available VRAM budget has changed: 7143 MB 2025-12-02 22:40:59.743 - Render thread -> Info: Frame[64135] - Available VRAM budget has changed: 4864 MB 2025-12-02 22:41:00.270 - Render thread -> Info: Frame[64151] - Available VRAM budget has changed: 12538 MB 2025-12-02 22:41:00.373 - Render thread -> Info: Frame[64154] - Available VRAM budget has changed: 12443 MB 2025-12-02 22:41:00.903 - Render thread -> Info: Frame[64170] - Available VRAM budget has changed: 12570 MB 2025-12-02 22:41:00.936 - Render thread -> Info: Frame[64171] - Available VRAM budget has changed: 12738 MB 2025-12-02 22:41:01.470 - Render thread -> Info: Frame[64187] - Available VRAM budget has changed: 12884 MB 2025-12-02 22:41:01.942 - Render thread -> Info: Frame[64201] - Available VRAM budget has changed: 7411 MB 2025-12-02 22:41:02.336 - Render thread -> Info: Frame[64213] - Available VRAM budget has changed: 12969 MB 2025-12-02 22:41:02.474 - Render thread -> Info: Frame[64217] - Available VRAM budget has changed: 7541 MB 2025-12-02 22:41:02.836 - Render thread -> Info: Frame[64228] - Available VRAM budget has changed: 13060 MB 2025-12-02 22:41:02.941 - Render thread -> Info: Frame[64231] - Available VRAM budget has changed: 5130 MB 2025-12-02 22:41:03.341 - Render thread -> Info: Frame[64243] - Available VRAM budget has changed: 7618 MB 2025-12-02 22:41:03.474 - Render thread -> Info: Frame[64247] - Available VRAM budget has changed: 5260 MB 2025-12-02 22:41:03.874 - Render thread -> Info: Frame[64259] - Available VRAM budget has changed: 7699 MB 2025-12-02 22:41:04.341 - Render thread -> Info: Frame[64273] - Available VRAM budget has changed: 5336 MB 2025-12-02 22:41:04.470 - Render thread -> Info: Frame[64277] - Available VRAM budget has changed: 12975 MB 2025-12-02 22:41:04.474 - Render thread -> Info: Frame[64277] - Available VRAM budget has changed: 7625 MB 2025-12-02 22:41:05.903 - Render thread -> Info: Frame[64320] - Available VRAM budget has changed: 12905 MB 2025-12-02 22:41:05.942 - Render thread -> Info: Frame[64321] - Available VRAM budget has changed: 7560 MB 2025-12-02 22:41:05.942 - Render thread -> Info: Frame[64321] - Available VRAM budget has changed: 5279 MB 2025-12-02 22:41:08.170 - Render thread -> Info: Frame[64388] - Available VRAM budget has changed: 12978 MB 2025-12-02 22:41:09.207 - Render thread -> Info: Frame[64419] - Available VRAM budget has changed: 7625 MB 2025-12-02 22:41:10.208 - Render thread -> Info: Frame[64449] - Available VRAM budget has changed: 5343 MB 2025-12-02 22:41:11.136 - Render thread -> Info: Frame[64477] - Available VRAM budget has changed: 12894 MB 2025-12-02 22:41:11.141 - Render thread -> Info: Frame[64477] - Available VRAM budget has changed: 7550 MB 2025-12-02 22:41:11.141 - Render thread -> Info: Frame[64477] - Available VRAM budget has changed: 5269 MB 2025-12-02 22:41:12.736 - Render thread -> Info: Frame[64525] - Available VRAM budget has changed: 12963 MB 2025-12-02 22:41:13.741 - Render thread -> Info: Frame[64555] - Available VRAM budget has changed: 7612 MB 2025-12-02 22:41:14.741 - Render thread -> Info: Frame[64585] - Available VRAM budget has changed: 5330 MB 2025-12-02 22:41:16.103 - Render thread -> Info: Frame[64626] - Available VRAM budget has changed: 13085 MB 2025-12-02 22:41:16.237 - Render thread -> Info: Frame[64630] - Available VRAM budget has changed: 12977 MB 2025-12-02 22:41:17.569 - Render thread -> Info: Frame[64670] - Available VRAM budget has changed: 12869 MB 2025-12-02 22:41:17.607 - Render thread -> Info: Frame[64671] - Available VRAM budget has changed: 7528 MB 2025-12-02 22:41:17.607 - Render thread -> Info: Frame[64671] - Available VRAM budget has changed: 5247 MB 2025-12-02 22:41:18.103 - Render thread -> Info: Frame[64686] - Available VRAM budget has changed: 12955 MB 2025-12-02 22:41:19.141 - Render thread -> Info: Frame[64717] - Available VRAM budget has changed: 7605 MB 2025-12-02 22:41:20.141 - Render thread -> Info: Frame[64747] - Available VRAM budget has changed: 5323 MB 2025-12-02 22:41:21.336 - Render thread -> Info: Frame[64783] - Available VRAM budget has changed: 13027 MB 2025-12-02 22:41:22.036 - Render thread -> Info: Frame[64804] - Available VRAM budget has changed: 12945 MB 2025-12-02 22:41:24.636 - Render thread -> Info: Frame[64882] - Available VRAM budget has changed: 13020 MB 2025-12-02 22:41:25.237 - Render thread -> Info: Frame[64900] - Available VRAM budget has changed: 12918 MB 2025-12-02 22:41:26.037 - Render thread -> Info: Frame[64924] - Available VRAM budget has changed: 13012 MB 2025-12-02 22:41:27.074 - Render thread -> Info: Frame[64955] - Available VRAM budget has changed: 7656 MB 2025-12-02 22:41:28.074 - Render thread -> Info: Frame[64985] - Available VRAM budget has changed: 5374 MB 2025-12-02 22:41:30.003 - Render thread -> Info: Frame[65043] - Available VRAM budget has changed: 13083 MB 2025-12-02 22:41:30.236 - Render thread -> Info: Frame[65050] - Available VRAM budget has changed: 12962 MB 2025-12-02 22:41:30.275 - Render thread -> Info: Frame[65051] - Available VRAM budget has changed: 7612 MB 2025-12-02 22:41:30.275 - Render thread -> Info: Frame[65051] - Available VRAM budget has changed: 5330 MB 2025-12-02 22:41:31.003 - Render thread -> Info: Frame[65073] - Available VRAM budget has changed: 13046 MB 2025-12-02 22:41:32.008 - Render thread -> Info: Frame[65103] - Available VRAM budget has changed: 7687 MB 2025-12-02 22:41:32.603 - Render thread -> Info: Frame[65121] - Available VRAM budget has changed: 12968 MB 2025-12-02 22:41:32.608 - Render thread -> Info: Frame[65121] - Available VRAM budget has changed: 7617 MB 2025-12-02 22:41:33.203 - Render thread -> Info: Frame[65139] - Available VRAM budget has changed: 13052 MB 2025-12-02 22:41:33.236 - Render thread -> Info: Frame[65140] - Available VRAM budget has changed: 12975 MB 2025-12-02 22:41:34.436 - Render thread -> Info: Frame[65176] - Available VRAM budget has changed: 13076 MB 2025-12-02 22:41:34.703 - Render thread -> Info: Frame[65184] - Available VRAM budget has changed: 12978 MB 2025-12-02 22:41:35.836 - Render thread -> Info: Frame[65218] - Available VRAM budget has changed: 13050 MB 2025-12-02 22:41:36.874 - Render thread -> Info: Frame[65249] - Available VRAM budget has changed: 7690 MB 2025-12-02 22:41:37.874 - Render thread -> Info: Frame[65279] - Available VRAM budget has changed: 5408 MB 2025-12-02 22:41:42.875 - Render thread -> Info: Frame[65429] - Available VRAM budget has changed: 7632 MB 2025-12-02 22:41:42.875 - Render thread -> Info: Frame[65429] - Available VRAM budget has changed: 5351 MB 2025-12-02 22:41:43.336 - Render thread -> Info: Frame[65443] - Available VRAM budget has changed: 13126 MB 2025-12-02 22:41:44.075 - Render thread -> Info: Frame[65465] - Available VRAM budget has changed: 7689 MB 2025-12-02 22:41:44.270 - Render thread -> Info: Frame[65471] - Available VRAM budget has changed: 13212 MB 2025-12-02 22:41:44.341 - Render thread -> Info: Frame[65473] - Available VRAM budget has changed: 7757 MB 2025-12-02 22:41:45.074 - Render thread -> Info: Frame[65495] - Available VRAM budget has changed: 5383 MB 2025-12-02 22:41:45.274 - Render thread -> Info: Frame[65501] - Available VRAM budget has changed: 7834 MB 2025-12-02 22:41:45.341 - Render thread -> Info: Frame[65503] - Available VRAM budget has changed: 5451 MB 2025-12-02 22:41:46.274 - Render thread -> Info: Frame[65531] - Available VRAM budget has changed: 5528 MB 2025-12-02 22:41:47.737 - Render thread -> Info: Frame[65575] - Available VRAM budget has changed: 13085 MB 2025-12-02 22:41:47.741 - Render thread -> Info: Frame[65575] - Available VRAM budget has changed: 7721 MB 2025-12-02 22:41:47.741 - Render thread -> Info: Frame[65575] - Available VRAM budget has changed: 5415 MB 2025-12-02 22:41:48.269 - Render thread -> Info: Frame[65591] - Available VRAM budget has changed: 13192 MB 2025-12-02 22:41:48.403 - Render thread -> Info: Frame[65595] - Available VRAM budget has changed: 13106 MB 2025-12-02 22:41:49.369 - Render thread -> Info: Frame[65624] - Available VRAM budget has changed: 13215 MB 2025-12-02 22:41:50.408 - Render thread -> Info: Frame[65655] - Available VRAM budget has changed: 7838 MB 2025-12-02 22:41:51.403 - Render thread -> Info: Frame[65685] - Available VRAM budget has changed: 13114 MB 2025-12-02 22:41:51.408 - Render thread -> Info: Frame[65685] - Available VRAM budget has changed: 7748 MB 2025-12-02 22:41:53.969 - Render thread -> Info: Frame[65762] - Available VRAM budget has changed: 13180 MB 2025-12-02 22:41:54.269 - Render thread -> Info: Frame[65771] - Available VRAM budget has changed: 13100 MB 2025-12-02 22:41:54.969 - Render thread -> Info: Frame[65792] - Available VRAM budget has changed: 13021 MB 2025-12-02 22:41:55.008 - Render thread -> Info: Frame[65793] - Available VRAM budget has changed: 7664 MB 2025-12-02 22:41:55.008 - Render thread -> Info: Frame[65793] - Available VRAM budget has changed: 5358 MB 2025-12-02 22:42:21.469 - Render thread -> Info: Frame[66587] - Available VRAM budget has changed: 13096 MB 2025-12-02 22:42:22.474 - Render thread -> Info: Frame[66617] - Available VRAM budget has changed: 7731 MB 2025-12-02 22:42:23.474 - Render thread -> Info: Frame[66647] - Available VRAM budget has changed: 5425 MB 2025-12-02 22:42:24.503 - Render thread -> Info: Frame[66678] - Available VRAM budget has changed: 13021 MB 2025-12-02 22:42:24.541 - Render thread -> Info: Frame[66679] - Available VRAM budget has changed: 7664 MB 2025-12-02 22:42:24.541 - Render thread -> Info: Frame[66679] - Available VRAM budget has changed: 5358 MB 2025-12-02 22:42:28.803 - Render thread -> Info: Frame[66807] - Available VRAM budget has changed: 13092 MB 2025-12-02 22:42:29.808 - Render thread -> Info: Frame[66837] - Available VRAM budget has changed: 7728 MB 2025-12-02 22:42:30.809 - Render thread -> Info: Frame[66867] - Available VRAM budget has changed: 5422 MB 2025-12-02 22:42:31.136 - Render thread -> Info: Frame[66877] - Available VRAM budget has changed: 13006 MB 2025-12-02 22:42:31.141 - Render thread -> Info: Frame[66877] - Available VRAM budget has changed: 7651 MB 2025-12-02 22:42:31.141 - Render thread -> Info: Frame[66877] - Available VRAM budget has changed: 5345 MB 2025-12-02 22:42:35.569 - Render thread -> Info: Frame[67010] - Available VRAM budget has changed: 13081 MB 2025-12-02 22:42:36.607 - Render thread -> Info: Frame[67041] - Available VRAM budget has changed: 7718 MB 2025-12-02 22:42:37.607 - Render thread -> Info: Frame[67071] - Available VRAM budget has changed: 5412 MB 2025-12-02 22:42:41.369 - Render thread -> Info: Frame[67184] - Available VRAM budget has changed: 13009 MB 2025-12-02 22:42:41.407 - Render thread -> Info: Frame[67185] - Available VRAM budget has changed: 7653 MB 2025-12-02 22:42:41.407 - Render thread -> Info: Frame[67185] - Available VRAM budget has changed: 5347 MB 2025-12-02 22:42:45.003 - Render thread -> Info: Frame[67293] - Available VRAM budget has changed: 13084 MB 2025-12-02 22:42:46.007 - Render thread -> Info: Frame[67323] - Available VRAM budget has changed: 7720 MB 2025-12-02 22:42:46.436 - Render thread -> Info: Frame[67336] - Available VRAM budget has changed: 13013 MB 2025-12-02 22:42:46.473 - Render thread -> Info: Frame[67337] - Available VRAM budget has changed: 7658 MB 2025-12-02 22:42:48.036 - Render thread -> Info: Frame[67384] - Available VRAM budget has changed: 13092 MB 2025-12-02 22:42:49.074 - Render thread -> Info: Frame[67415] - Available VRAM budget has changed: 7728 MB 2025-12-02 22:42:50.073 - Render thread -> Info: Frame[67445] - Available VRAM budget has changed: 5422 MB 2025-12-02 22:42:58.169 - Render thread -> Info: Frame[67688] - Available VRAM budget has changed: 13005 MB 2025-12-02 22:42:58.207 - Render thread -> Info: Frame[67689] - Available VRAM budget has changed: 7650 MB 2025-12-02 22:42:58.207 - Render thread -> Info: Frame[67689] - Available VRAM budget has changed: 5344 MB 2025-12-02 22:42:59.704 - Render thread -> Info: Frame[67734] - Available VRAM budget has changed: 13077 MB 2025-12-02 22:43:00.036 - Render thread -> Info: Frame[67744] - Available VRAM budget has changed: 12996 MB 2025-12-02 22:43:01.236 - Render thread -> Info: Frame[67780] - Available VRAM budget has changed: 13098 MB 2025-12-02 22:43:02.273 - Render thread -> Info: Frame[67811] - Available VRAM budget has changed: 7733 MB 2025-12-02 22:43:03.274 - Render thread -> Info: Frame[67841] - Available VRAM budget has changed: 5427 MB 2025-12-02 22:43:03.469 - Render thread -> Info: Frame[67847] - Available VRAM budget has changed: 13006 MB 2025-12-02 22:43:03.474 - Render thread -> Info: Frame[67847] - Available VRAM budget has changed: 7653 MB 2025-12-02 22:43:03.474 - Render thread -> Info: Frame[67847] - Available VRAM budget has changed: 5347 MB 2025-12-02 22:43:07.369 - Render thread -> Info: Frame[67964] - Available VRAM budget has changed: 13085 MB 2025-12-02 22:43:08.407 - Render thread -> Info: Frame[67995] - Available VRAM budget has changed: 7721 MB 2025-12-02 22:43:09.369 - Render thread -> Info: Frame[68024] - Available VRAM budget has changed: 13006 MB 2025-12-02 22:43:09.407 - Render thread -> Info: Frame[68025] - Available VRAM budget has changed: 7650 MB 2025-12-02 22:43:11.536 - Render thread -> Info: Frame[68089] - Available VRAM budget has changed: 13084 MB 2025-12-02 22:43:12.540 - Render thread -> Info: Frame[68119] - Available VRAM budget has changed: 7720 MB 2025-12-02 22:43:13.436 - Render thread -> Info: Frame[68146] - Available VRAM budget has changed: 13006 MB 2025-12-02 22:43:13.474 - Render thread -> Info: Frame[68147] - Available VRAM budget has changed: 7650 MB 2025-12-02 22:43:19.436 - Render thread -> Info: Frame[68326] - Available VRAM budget has changed: 13073 MB 2025-12-02 22:43:20.473 - Render thread -> Info: Frame[68357] - Available VRAM budget has changed: 7710 MB 2025-12-02 22:43:21.474 - Render thread -> Info: Frame[68387] - Available VRAM budget has changed: 5404 MB 2025-12-02 22:43:24.136 - Render thread -> Info: Frame[68467] - Available VRAM budget has changed: 13005 MB 2025-12-02 22:43:24.141 - Render thread -> Info: Frame[68467] - Available VRAM budget has changed: 7650 MB 2025-12-02 22:43:24.141 - Render thread -> Info: Frame[68467] - Available VRAM budget has changed: 5344 MB 2025-12-02 22:43:24.669 - Render thread -> Info: Frame[68483] - Available VRAM budget has changed: 13092 MB 2025-12-02 22:43:25.674 - Render thread -> Info: Frame[68513] - Available VRAM budget has changed: 7727 MB 2025-12-02 22:43:26.674 - Render thread -> Info: Frame[68543] - Available VRAM budget has changed: 5421 MB 2025-12-02 22:43:30.202 - Render thread -> Info: Frame[68649] - Available VRAM budget has changed: 12985 MB 2025-12-02 22:43:30.208 - Render thread -> Info: Frame[68649] - Available VRAM budget has changed: 7631 MB 2025-12-02 22:43:30.208 - Render thread -> Info: Frame[68649] - Available VRAM budget has changed: 5326 MB 2025-12-02 22:43:30.269 - Render thread -> Info: Frame[68651] - Available VRAM budget has changed: 12907 MB 2025-12-02 22:43:30.275 - Render thread -> Info: Frame[68651] - Available VRAM budget has changed: 7562 MB 2025-12-02 22:43:30.275 - Render thread -> Info: Frame[68651] - Available VRAM budget has changed: 5256 MB 2025-12-02 22:43:30.937 - Render thread -> Info: Frame[68671] - Available VRAM budget has changed: 13045 MB 2025-12-02 22:43:30.969 - Render thread -> Info: Frame[68672] - Available VRAM budget has changed: 12871 MB 2025-12-02 22:43:31.502 - Render thread -> Info: Frame[68688] - Available VRAM budget has changed: 12997 MB 2025-12-02 22:43:32.540 - Render thread -> Info: Frame[68719] - Available VRAM budget has changed: 7642 MB 2025-12-02 22:43:33.540 - Render thread -> Info: Frame[68749] - Available VRAM budget has changed: 5336 MB 2025-12-02 22:43:36.936 - Render thread -> Info: Frame[68851] - Available VRAM budget has changed: 13062 MB 2025-12-02 22:43:37.940 - Render thread -> Info: Frame[68881] - Available VRAM budget has changed: 7701 MB 2025-12-02 22:43:38.669 - Render thread -> Info: Frame[68903] - Available VRAM budget has changed: 12940 MB 2025-12-02 22:43:38.675 - Render thread -> Info: Frame[68903] - Available VRAM budget has changed: 7591 MB 2025-12-02 22:43:38.675 - Render thread -> Info: Frame[68903] - Available VRAM budget has changed: 5286 MB 2025-12-02 22:43:39.470 - Render thread -> Info: Frame[68927] - Available VRAM budget has changed: 13028 MB 2025-12-02 22:43:39.543 - Render thread -> Info: Frame[68929] - Available VRAM budget has changed: 12950 MB 2025-12-02 22:43:40.136 - Render thread -> Info: Frame[68947] - Available VRAM budget has changed: 13073 MB 2025-12-02 22:43:41.140 - Render thread -> Info: Frame[68977] - Available VRAM budget has changed: 7711 MB 2025-12-02 22:43:41.769 - Render thread -> Info: Frame[68996] - Available VRAM budget has changed: 13152 MB 2025-12-02 22:43:42.036 - Render thread -> Info: Frame[69004] - Available VRAM budget has changed: 13220 MB 2025-12-02 22:43:42.141 - Render thread -> Info: Frame[69007] - Available VRAM budget has changed: 5429 MB 2025-12-02 22:43:42.811 - Render thread -> Info: Frame[69027] - Available VRAM budget has changed: 7784 MB 2025-12-02 22:43:43.074 - Render thread -> Info: Frame[69035] - Available VRAM budget has changed: 7842 MB 2025-12-02 22:43:43.809 - Render thread -> Info: Frame[69057] - Available VRAM budget has changed: 5501 MB 2025-12-02 22:43:44.073 - Render thread -> Info: Frame[69065] - Available VRAM budget has changed: 5559 MB 2025-12-02 22:43:44.536 - Render thread -> Info: Frame[69079] - Available VRAM budget has changed: 13040 MB 2025-12-02 22:43:44.541 - Render thread -> Info: Frame[69079] - Available VRAM budget has changed: 7682 MB 2025-12-02 22:43:44.541 - Render thread -> Info: Frame[69079] - Available VRAM budget has changed: 5400 MB 2025-12-02 22:43:46.569 - Render thread -> Info: Frame[69140] - Available VRAM budget has changed: 12968 MB 2025-12-02 22:43:46.608 - Render thread -> Info: Frame[69141] - Available VRAM budget has changed: 7617 MB 2025-12-02 22:43:46.608 - Render thread -> Info: Frame[69141] - Available VRAM budget has changed: 5335 MB 2025-12-02 22:43:50.469 - Render thread -> Info: Frame[69257] - Available VRAM budget has changed: 13048 MB 2025-12-02 22:43:51.474 - Render thread -> Info: Frame[69287] - Available VRAM budget has changed: 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SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-02 22:44:26.543 - .NET TP Worker -> Screenshot absolute path: C:\Users\jimos\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-02 22:44:26.543 - .NET TP Worker -> Screenshot exists on target path. 2025-12-02 22:44:27.674 - Render thread -> Info: Frame[70373] - Available VRAM budget has changed: 7731 MB 2025-12-02 22:44:28.369 - Render thread -> Info: Frame[70394] - Available VRAM budget has changed: 13023 MB 2025-12-02 22:44:28.407 - Render thread -> Info: Frame[70395] - Available VRAM budget has changed: 7666 MB 2025-12-02 22:44:34.002 - Render thread -> Info: Frame[70563] - Available VRAM budget has changed: 13104 MB 2025-12-02 22:44:35.007 - Render thread -> Info: Frame[70593] - Available VRAM budget has changed: 7738 MB 2025-12-02 22:44:36.007 - Render thread -> Info: Frame[70623] - Available VRAM budget has changed: 5456 MB 2025-12-02 22:44:36.835 - Render thread -> Info: Frame[70648] - 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