2025-12-02 21:59:07.716 - Main Thread -> Timezone (local - UTC): 0h 2025-12-02 21:59:07.716 - Main Thread -> App Version: 2.0.2.21 2025-12-02 21:59:07.717 - Main Thread -> VRage renderer started 2025-12-02 21:59:07.717 - Main Thread -> OS Version: Microsoft Windows NT 10.0.26200.0 2025-12-02 21:59:07.731 - Main Thread -> NvApi - Status: OK 2025-12-02 21:59:07.731 - Main Thread -> NvApi - Driver Version: 58180 (r581_66) 2025-12-02 21:59:07.731 - Main Thread -> NvApi - NvApi Version: NVidia Complete Version 1.10 2025-12-02 21:59:07.737 - Main Thread -> AMD - agsInitialize: AGS_NO_AMD_DRIVER_INSTALLED 2025-12-02 21:59:07.737 - Main Thread -> AMD - Driver Version: Unknown 2025-12-02 21:59:07.742 - Main Thread -> Adapters.Adapters - Entering 2025-12-02 21:59:07.742 - Main Thread -> CreateDXGIFactory - Entering 2025-12-02 21:59:07.754 - Main Thread -> CreateDXGIFactory - Exiting 2025-12-02 21:59:07.755 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Entering 2025-12-02 21:59:07.755 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Exiting 2025-12-02 21:59:07.755 - Main Thread -> Using IDXGIFactory6: True 2025-12-02 21:59:07.755 - Main Thread -> Enumerating adapters by preference 2025-12-02 21:59:07.762 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 4070 Ti - Entering 2025-12-02 21:59:07.762 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 4070 Ti - Entering 2025-12-02 21:59:07.762 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 4070 Ti - Exiting 2025-12-02 21:59:07.762 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 4070 Ti - Entering 2025-12-02 21:59:07.926 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 4070 Ti - Exiting 2025-12-02 21:59:08.053 - Main Thread -> Adapter 'NVIDIA GeForce RTX 4070 Ti' has 60 RTX cores 2025-12-02 21:59:08.053 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 4070 Ti - Exiting 2025-12-02 21:59:08.053 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 4070 Ti outputs - Entering 2025-12-02 21:59:08.054 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4070 Ti output 0 display mode list 2025-12-02 21:59:08.054 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4070 Ti output 0 display mode list done 2025-12-02 21:59:08.055 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4070 Ti output 0 refresh rate 2025-12-02 21:59:08.058 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4070 Ti output 0 refresh rate done 2025-12-02 21:59:08.058 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4070 Ti output 1 display mode list 2025-12-02 21:59:08.059 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4070 Ti output 1 display mode list done 2025-12-02 21:59:08.059 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4070 Ti output 1 refresh rate 2025-12-02 21:59:08.079 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4070 Ti output 1 refresh rate done 2025-12-02 21:59:08.079 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 4070 Ti outputs - Exiting 2025-12-02 21:59:08.079 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Entering 2025-12-02 21:59:08.079 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Entering 2025-12-02 21:59:08.079 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Exiting 2025-12-02 21:59:08.079 - Main Thread -> Skipping software adapter 2025-12-02 21:59:08.079 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Exiting 2025-12-02 21:59:08.081 - Main Thread -> Adapter { Name = NVIDIA GeForce RTX 4070 Ti + DISPLAY1 DeviceName = NVIDIA GeForce RTX 4070 Ti OutputName = DISPLAY1 Description = DeviceId: 10114, Dedicated RAM: 12578717696, Shared RAM: 16966707200, Luid: 65875, rev: 161, subsys id: 378935770, vendor id: 4318, supported device: True AdapterLuid = 65875 OutputId = 0 DesktopBounds = Min:0, 0 Max:3440, 1440 DesktopResolution = 3440, 1440 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 12578717696 SharedRAM = 16966707200 IsSoftware = False DeviceSupported = True VendorId = Nvidia DriverVersion = 58180 (r581_66) DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 40.089603 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2025-12-02 21:59:08.081 - Main Thread -> Adapter { Name = NVIDIA GeForce RTX 4070 Ti + DISPLAY2 DeviceName = NVIDIA GeForce RTX 4070 Ti OutputName = DISPLAY2 Description = DeviceId: 10114, Dedicated RAM: 12578717696, Shared RAM: 16966707200, Luid: 65875, rev: 161, subsys id: 378935770, vendor id: 4318, supported device: True AdapterLuid = 65875 OutputId = 1 DesktopBounds = Min:420, -1440 Max:2980, 0 DesktopResolution = 2560, 1440 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 12578717696 SharedRAM = 16966707200 IsSoftware = False DeviceSupported = True VendorId = Nvidia DriverVersion = 58180 (r581_66) DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 40.089603 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2025-12-02 21:59:08.081 - Main Thread -> Adapter list composed 2025-12-02 21:59:08.095 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce RTX 4070 Ti + DISPLAY1","DeviceName": "NVIDIA GeForce RTX 4070 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1}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 180,"Denominator": 1}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 180,"Denominator": 1}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 180,"Denominator": 1}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 180,"Denominator": 1}},{"Width": 3440,"Height": 1440,"RefreshRate": {"Numerator": 59999,"Denominator": 1000}},{"Width": 3440,"Height": 1440,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 3440,"Height": 1440,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 3440,"Height": 1440,"RefreshRate": {"Numerator": 180,"Denominator": 1}}],"OutputName": "DISPLAY1","Description": "DeviceId: 10114, Dedicated RAM: 12578717696, Shared RAM: 16966707200, Luid: 65875, rev: 161, subsys id: 378935770, vendor id: 4318, supported device: True","AdapterLuid": 65875,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 3440,"Y": 1440}},"DesktopResolution": {"X": 3440,"Y": 1440},"DesktopRefreshRate": {"Numerator": 180,"Denominator": 1},"IsOutputAttached": true,"DedicatedRAM": 12578717696,"SharedRAM": 16966707200,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Nvidia","DeviceId": 10114,"DriverVersion": "58180 (r581_66)","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "High","Mobile": false,"IsRayTracingSupported": true,"Teraflops": 40.089603,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2025-12-02 21:59:08.097 - Main Thread -> Creating Keen.VRage.Render12.SceneSystem.SceneManager... 2025-12-02 21:59:08.149 - Main Thread -> Done creating Keen.VRage.Render12.SceneSystem.SceneManager 2025-12-02 21:59:08.150 - Main Thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.21, Culture=neutral, PublicKeyToken=null]]... 2025-12-02 21:59:08.150 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.21, Culture=neutral, PublicKeyToken=null]] 2025-12-02 21:59:08.150 - Main Thread -> Creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer... 2025-12-02 21:59:08.152 - Main Thread -> Done creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2025-12-02 21:59:08.152 - Main Thread -> Creating Keen.VRage.Render12.Core.Systems.Time... 2025-12-02 21:59:08.152 - Main Thread -> Done creating Keen.VRage.Render12.Core.Systems.Time 2025-12-02 21:59:08.153 - Main Thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager... 2025-12-02 21:59:08.153 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager 2025-12-02 21:59:08.154 - Main Thread -> Render Display Options Part: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Render.Options.RenderDisplayOptionsPart","$Value": {"VSyncMode": "VSync","AdapterName": "NVIDIA GeForce RTX 4070 Ti","FullScreen": true,"WindowedResolution": {"X": 3440,"Y": 1440},"FullscreenResolution": {"X": 3440,"Y": 1440}}} 2025-12-02 21:59:08.156 - Main Thread -> Forced Settings: {"$Bundles": {"VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Render.EngineComponents.ForcedSettings","$Value": {"TextureQuality": null,"RaytracingQuality": null,"Preset": null,"VisualPreference": null}} 2025-12-02 21:59:08.157 - Main Thread -> Render Options: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Render.Options.RenderOptionsPart2","$Value": {"SerializedVisualPreference2": "Quality","SerializedPreset2": "High","SerializedAntiAliasing": "FSR","SerializedArmorBevel": "Enabled","SerializedRaytracing": "Medium","SerializedFieldOfView": 1.2217305,"SerializedSunShadow": "High","SerializedLocalLightShadow": "High","SerializedLighting": "High","SerializedTerrain": "High","SerializedScalingMode": "Quality","SerializedTexture": "High","SerializedParallax": "High","SerializedParticles": "High","SerializedRenderingDistanceQuality": "High","SerializedGrassQuality": "High","SerializedCloudsQuality": "High"}} 2025-12-02 21:59:08.160 - Main Thread -> Display Settings: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings","$Value": {"AdapterName": "NVIDIA GeForce RTX 4070 Ti","FullscreenMode": true,"Resolution": {"X": 3440,"Y": 1440},"EnableStretching": true,"RefreshRate": {"Numerator": 0,"Denominator": 0},"VSync": "VSync","TopMost": false,"SettingsMandatory": false}} 2025-12-02 21:59:08.171 - Render thread -> CreatePlatformDevice settingsToTry = { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.21" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 4070 Ti", "FullscreenMode": true, "Resolution": { "X": 3440, "Y": 1440 }, "EnableStretching": true, "RefreshRate": { "Numerator": 0, "Denominator": 0 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2025-12-02 21:59:08.171 - Render thread -> IsD3D12Supported = True 2025-12-02 21:59:08.191 - Render thread -> GFSDK_Aftermath_EnableGpuCrashDumps: GFSDK_Aftermath_Result_Success 2025-12-02 21:59:08.192 - Render thread -> Debug layer enabled: False 2025-12-02 21:59:08.193 - Render thread -> Device Removed Extended Data (DRED): on 2025-12-02 21:59:08.315 - Render thread -> Direct Storage supported 2025-12-02 21:59:08.316 - Render thread -> Developer mode: Off - enable it using https://www.google.com/search?q=Developer+Mode+Windows 2025-12-02 21:59:08.316 - Render thread -> Is stable power state: Off - fast but GPU measurements might be imprecise 2025-12-02 21:59:08.316 - Render thread -> Current Device Info: 2025-12-02 21:59:08.316 - Render thread -> DoublePrecisionFloatShaderOps: True 2025-12-02 21:59:08.316 - Render thread -> OutputMergerLogicOp: True 2025-12-02 21:59:08.316 - Render thread -> MinPrecisionSupport: Bit16 2025-12-02 21:59:08.316 - Render thread -> TiledResourcesTier: Tier4 2025-12-02 21:59:08.316 - Render thread -> ResourceBindingTier: Tier3 2025-12-02 21:59:08.316 - Render thread -> PSSpecifiedStencilRefSupported: False 2025-12-02 21:59:08.316 - Render thread -> TypedUAVLoadAdditionalFormats: True 2025-12-02 21:59:08.316 - Render thread -> ROVsSupported: True 2025-12-02 21:59:08.316 - Render thread -> ConservativeRasterizationTier: Tier3 2025-12-02 21:59:08.316 - Render thread -> MaxGPUVirtualAddressBitsPerResource: 40 2025-12-02 21:59:08.316 - Render thread -> StandardSwizzle64KBSupported: False 2025-12-02 21:59:08.316 - Render thread -> CrossNodeSharingTier: TierNotSupported 2025-12-02 21:59:08.316 - Render thread -> CrossAdapterRowMajorTextureSupported: False 2025-12-02 21:59:08.316 - Render thread -> VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: True 2025-12-02 21:59:08.316 - Render thread -> ResourceHeapTier: Tier2 2025-12-02 21:59:08.317 - Render thread -> WaveOps: True 2025-12-02 21:59:08.317 - Render thread -> WaveLaneCountMin: 32 2025-12-02 21:59:08.317 - Render thread -> WaveLaneCountMax: 32 2025-12-02 21:59:08.317 - Render thread -> TotalLaneCount: 7680 2025-12-02 21:59:08.317 - Render thread -> ExpandedComputeResourceStates: True 2025-12-02 21:59:08.317 - Render thread -> Int64ShaderOps: True 2025-12-02 21:59:08.317 - Render thread -> DepthBoundsTestSupported: True 2025-12-02 21:59:08.317 - Render thread -> ProgrammableSamplePositionsTier: Tier2 2025-12-02 21:59:08.317 - Render thread -> CopyQueueTimestampQueriesSupported: True 2025-12-02 21:59:08.317 - Render thread -> CastingFullyTypedFormatSupported: True 2025-12-02 21:59:08.317 - Render thread -> WriteBufferImmediateSupportFlags: Direct, Bundle, Compute, Copy, VideoDecode, VideoProcess, VideoEncode 2025-12-02 21:59:08.317 - Render thread -> ViewInstancingTier: Tier3 2025-12-02 21:59:08.317 - Render thread -> BarycentricsSupported: True 2025-12-02 21:59:08.317 - Render thread -> MSAA64KBAlignedTextureSupported: True 2025-12-02 21:59:08.317 - Render thread -> SharedResourceCompatibilityTier: Tier2 2025-12-02 21:59:08.317 - Render thread -> Native16BitShaderOpsSupported: True 2025-12-02 21:59:08.317 - Render thread -> SRVOnlyTiledResourceTier3: True 2025-12-02 21:59:08.317 - Render thread -> RenderPassesTier: Tier0 2025-12-02 21:59:08.317 - Render thread -> RaytracingTier: Tier1_1 2025-12-02 21:59:08.317 - Render thread -> AdditionalShadingRatesSupported: True 2025-12-02 21:59:08.317 - Render thread -> PerPrimitiveShadingRateSupportedWithViewportIndexing: True 2025-12-02 21:59:08.317 - Render thread -> VariableShadingRateTier: Tier2 2025-12-02 21:59:08.317 - Render thread -> ShadingRateImageTileSize: 16 2025-12-02 21:59:08.317 - Render thread -> BackgroundProcessingSupported: True 2025-12-02 21:59:08.317 - Render thread -> MeshShaderTier: Tier1 2025-12-02 21:59:08.317 - Render thread -> SamplerFeedbackTier: Tier0_9 2025-12-02 21:59:08.322 - Render thread -> GFSDK_Aftermath_DX12_Initialize: GFSDK_Aftermath_Result_Success 2025-12-02 21:59:08.329 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy... 2025-12-02 21:59:08.330 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2025-12-02 21:59:08.330 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.StreamingStatManager... 2025-12-02 21:59:08.330 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.StreamingStatManager 2025-12-02 21:59:08.330 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor... 2025-12-02 21:59:08.332 - Render thread -> VRAM report about missing bytes is changed from 0 Bytes to 6946816 Bytes 2025-12-02 21:59:08.351 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2025-12-02 21:59:08.351 - Render thread -> Creating Keen.VRage.Render12.Core.Device.DeviceContext... 2025-12-02 21:59:08.450 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.DeviceContext 2025-12-02 21:59:08.450 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameSpanManager... 2025-12-02 21:59:08.450 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameSpanManager 2025-12-02 21:59:08.450 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.StatManager... 2025-12-02 21:59:08.451 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.StatManager 2025-12-02 21:59:08.451 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool... 2025-12-02 21:59:08.451 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool 2025-12-02 21:59:08.452 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameDispatcher... 2025-12-02 21:59:08.461 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameDispatcher 2025-12-02 21:59:08.461 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DataUploader... 2025-12-02 21:59:08.474 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DataUploader 2025-12-02 21:59:08.474 - Render thread -> Creating Keen.VRage.Render12.Resources.D3DHeapManager... 2025-12-02 21:59:08.475 - Render thread -> Done creating Keen.VRage.Render12.Resources.D3DHeapManager 2025-12-02 21:59:08.475 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager... 2025-12-02 21:59:08.476 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager 2025-12-02 21:59:08.477 - Render thread -> Creating Keen.VRage.Render12.Resources.Samplers.SamplerManager... 2025-12-02 21:59:08.477 - Render thread -> Done creating Keen.VRage.Render12.Resources.Samplers.SamplerManager 2025-12-02 21:59:08.477 - Render thread -> Creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager... 2025-12-02 21:59:08.478 - Render thread -> Done creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager 2025-12-02 21:59:08.478 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager... 2025-12-02 21:59:08.478 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2025-12-02 21:59:08.480 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderManager... 2025-12-02 21:59:08.494 - Render thread -> UseShaderAsserts: False 2025-12-02 21:59:08.494 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderManager 2025-12-02 21:59:08.494 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager... 2025-12-02 21:59:08.494 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2025-12-02 21:59:08.495 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager... 2025-12-02 21:59:08.495 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2025-12-02 21:59:08.496 - Render thread -> Creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool... 2025-12-02 21:59:08.497 - Render thread -> Done creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2025-12-02 21:59:08.497 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager... 2025-12-02 21:59:08.498 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2025-12-02 21:59:08.498 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager... 2025-12-02 21:59:08.498 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2025-12-02 21:59:08.498 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager... 2025-12-02 21:59:08.500 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2025-12-02 21:59:08.500 - Render thread -> Creating Keen.VRage.Render12.Utils.ClearingManager... 2025-12-02 21:59:08.501 - Render thread -> Done creating Keen.VRage.Render12.Utils.ClearingManager 2025-12-02 21:59:08.501 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager... 2025-12-02 21:59:08.501 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager 2025-12-02 21:59:08.501 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager... 2025-12-02 21:59:08.503 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2025-12-02 21:59:08.503 - Render thread -> Creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager... 2025-12-02 21:59:08.512 - Render thread -> Done creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2025-12-02 21:59:08.521 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager... 2025-12-02 21:59:08.528 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2025-12-02 21:59:08.528 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager... 2025-12-02 21:59:08.536 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2025-12-02 21:59:08.537 - Render thread -> Creating Keen.VRage.Render12.Core.Device.SwapChain... 2025-12-02 21:59:08.538 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.21" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 4070 Ti + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 3440, "Y": 1440 }, "EnableStretching": true, "RefreshRate": { "Numerator": 180, "Denominator": 1 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2025-12-02 21:59:08.557 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.SwapChain 2025-12-02 21:59:08.557 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer... 2025-12-02 21:59:08.558 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2025-12-02 21:59:08.558 - Render thread -> Creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor... 2025-12-02 21:59:08.559 - Render thread -> Done creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor 2025-12-02 21:59:08.559 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ScreenBuffers... 2025-12-02 21:59:08.570 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ScreenBuffers 2025-12-02 21:59:08.570 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUProfiler... 2025-12-02 21:59:08.577 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUProfiler 2025-12-02 21:59:08.577 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUStats... 2025-12-02 21:59:08.577 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUStats 2025-12-02 21:59:08.577 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.GPUFrameManager... 2025-12-02 21:59:08.598 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.GPUFrameManager 2025-12-02 21:59:08.598 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager... 2025-12-02 21:59:08.616 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2025-12-02 21:59:08.617 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.21, Culture=neutral, PublicKeyToken=null]]... 2025-12-02 21:59:08.617 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.21, Culture=neutral, PublicKeyToken=null]] 2025-12-02 21:59:08.617 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager... 2025-12-02 21:59:08.617 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2025-12-02 21:59:08.618 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager... 2025-12-02 21:59:08.623 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2025-12-02 21:59:08.679 - Render thread -> Creating Keen.VRage.Render12.LightingStage.IBLManager... 2025-12-02 21:59:08.680 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.IBLManager 2025-12-02 21:59:08.681 - Render thread -> Creating Keen.VRage.Render12.LightingStage.AtmosphereManager... 2025-12-02 21:59:08.681 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.AtmosphereManager 2025-12-02 21:59:08.681 - Render thread -> Creating Keen.VRage.Render12.LightingStage.CloudsManager... 2025-12-02 21:59:08.681 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.CloudsManager 2025-12-02 21:59:08.681 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager... 2025-12-02 21:59:08.682 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2025-12-02 21:59:08.682 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager... 2025-12-02 21:59:08.683 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2025-12-02 21:59:08.683 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager... 2025-12-02 21:59:08.683 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2025-12-02 21:59:08.683 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.21, Culture=neutral, PublicKeyToken=null]]... 2025-12-02 21:59:08.683 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.21, Culture=neutral, PublicKeyToken=null]] 2025-12-02 21:59:08.748 - Render thread -> Creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory... 2025-12-02 21:59:08.748 - Render thread -> Done creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory 2025-12-02 21:59:08.765 - Render thread -> Creating Keen.VRage.Render12.UIStage.MainUISystem... 2025-12-02 21:59:08.769 - Render thread -> Done creating Keen.VRage.Render12.UIStage.MainUISystem 2025-12-02 21:59:08.769 - Render thread -> Creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob... 2025-12-02 21:59:08.771 - Render thread -> Done creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob 2025-12-02 21:59:08.771 - Render thread -> Creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer... 2025-12-02 21:59:08.793 - Render thread -> Done creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer 2025-12-02 21:59:08.813 - Render thread -> Creating Keen.VRage.Render12.DebugStage.DebugPassJob... 2025-12-02 21:59:08.824 - Render thread -> Done creating Keen.VRage.Render12.DebugStage.DebugPassJob 2025-12-02 21:59:08.828 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem... 2025-12-02 21:59:08.990 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2025-12-02 21:59:08.990 - Render thread -> CreateMeshBuilders - Entering 2025-12-02 21:59:08.991 - Render thread -> CreateMeshBuilders - Exiting 2025-12-02 21:59:08.991 - Render thread -> OnAllSystemsRegistered - Entering 2025-12-02 21:59:08.998 - Render thread -> OnAllSystemsRegistered - Exiting 2025-12-02 21:59:09.204 - Render thread -> SwapChain.Update - The old reference count for the swap chain: 2 2025-12-02 21:59:09.209 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.21" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 4070 Ti + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 3440, "Y": 1440 }, "EnableStretching": true, "RefreshRate": { "Numerator": 180, "Denominator": 1 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2025-12-02 21:59:09.275 - Render thread -> VRAM report about missing bytes is changed from 6946816 Bytes to 10133504 Bytes 2025-12-02 21:59:09.469 - Render thread -> VRAM report about missing bytes is changed from 10133504 Bytes to 10346496 Bytes 2025-12-02 21:59:09.498 - Render thread -> Info: Frame[7] - Available VRAM budget has changed: 9428 MB 2025-12-02 21:59:09.498 - Render thread -> Info: Frame[7] - Available VRAM budget has changed: 9381 MB 2025-12-02 21:59:09.779 - VRageWorker 13 -> Vertex 2025-12-02 21:59:09.781 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 21:59:09.781 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 21:59:09.782 - VRageWorker 0 -> Pixel 2025-12-02 21:59:09.782 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 21:59:09.782 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 21:59:09.782 - VRageWorker 4 -> Vertex 2025-12-02 21:59:09.782 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 21:59:09.782 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 21:59:09.782 - VRageWorker 12 -> Pixel 2025-12-02 21:59:09.782 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 21:59:09.782 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 21:59:09.903 - VRageWorker 11 -> Vertex 2025-12-02 21:59:09.903 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 21:59:09.903 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 21:59:09.904 - VRageWorker 11 -> Pixel 2025-12-02 21:59:09.904 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 21:59:09.904 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 21:59:09.907 - VRageWorker 9 -> Vertex 2025-12-02 21:59:09.907 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 21:59:09.907 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 21:59:09.907 - VRageWorker 9 -> Pixel 2025-12-02 21:59:09.907 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 21:59:09.907 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 21:59:09.954 - VRageWorker 12 -> Vertex 2025-12-02 21:59:09.954 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 21:59:09.954 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 21:59:09.955 - VRageWorker 0 -> Pixel 2025-12-02 21:59:09.955 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 21:59:09.955 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 21:59:09.955 - VRageWorker 12 -> Pixel 2025-12-02 21:59:09.955 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 21:59:09.955 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 21:59:09.956 - VRageWorker 13 -> Vertex 2025-12-02 21:59:09.956 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 21:59:09.956 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 21:59:09.982 - VRageWorker 4 -> Vertex 2025-12-02 21:59:09.982 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 21:59:09.982 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 21:59:09.982 - VRageWorker 13 -> Pixel 2025-12-02 21:59:09.982 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 21:59:09.982 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 21:59:09.983 - VRageWorker 13 -> Vertex 2025-12-02 21:59:09.983 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 21:59:09.983 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 21:59:09.983 - VRageWorker 4 -> Pixel 2025-12-02 21:59:09.983 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 21:59:09.983 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 21:59:10.005 - Render thread -> VRAM report about missing bytes is changed from 10346496 Bytes to 219242496 Bytes 2025-12-02 21:59:10.127 - VRageWorker 10 -> Vertex 2025-12-02 21:59:10.127 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 21:59:10.127 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 21:59:10.127 - VRageWorker 10 -> Pixel 2025-12-02 21:59:10.127 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 21:59:10.127 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 21:59:10.128 - VRageWorker 10 -> Vertex 2025-12-02 21:59:10.128 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 21:59:10.128 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 21:59:10.128 - VRageWorker 12 -> Pixel 2025-12-02 21:59:10.128 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 21:59:10.128 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 21:59:10.133 - Render thread -> VRAM report about missing bytes is changed from 219242496 Bytes to 219181056 Bytes 2025-12-02 21:59:10.134 - Render thread -> Info: Frame[13] - Available VRAM budget has changed: 9088 MB 2025-12-02 21:59:10.134 - Render thread -> Info: Frame[13] - Available VRAM budget has changed: 8985 MB 2025-12-02 21:59:10.143 - Render thread -> VRAM report about missing bytes is changed from 219181056 Bytes to 219328512 Bytes 2025-12-02 21:59:10.168 - VRageWorker 8 -> Vertex 2025-12-02 21:59:10.168 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 21:59:10.168 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 21:59:10.168 - VRageWorker 7 -> Pixel 2025-12-02 21:59:10.168 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 21:59:10.168 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 21:59:10.169 - VRageWorker 10 -> Pixel 2025-12-02 21:59:10.169 - VRageWorker 9 -> Vertex 2025-12-02 21:59:10.169 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 21:59:10.169 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 21:59:10.169 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 21:59:10.169 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 21:59:10.196 - VRageWorker 12 -> Vertex 2025-12-02 21:59:10.196 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 21:59:10.196 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 21:59:10.196 - VRageWorker 1 -> Vertex 2025-12-02 21:59:10.196 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 21:59:10.196 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 21:59:10.196 - VRageWorker 4 -> Pixel 2025-12-02 21:59:10.196 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 21:59:10.196 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 21:59:10.196 - VRageWorker 0 -> Pixel 2025-12-02 21:59:10.196 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 21:59:10.196 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 21:59:10.247 - VRageWorker 2 -> Vertex 2025-12-02 21:59:10.247 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 21:59:10.247 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 21:59:10.247 - VRageWorker 6 -> Pixel 2025-12-02 21:59:10.247 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 21:59:10.247 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 21:59:10.247 - VRageWorker 10 -> Vertex 2025-12-02 21:59:10.247 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 21:59:10.247 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 21:59:10.247 - VRageWorker 1 -> Pixel 2025-12-02 21:59:10.247 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 21:59:10.247 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 21:59:10.382 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 3E6AD0156FF9260D023E5CA6BBE1E4EE72A0E16BB4430933CA43D0E4FEAD5580 2025-12-02 21:59:10.382 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: BAF3EA3BD96C34CF881228FCE56D8BF87F50E4B8A0F3501E467EB747D6B79B95 2025-12-02 21:59:10.383 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E79A677C6EC037498947D2101781D4DD1E471B4D95CA426FC2CF765608566E5E 2025-12-02 21:59:10.384 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 489D355441A7BDD2BACCDF69B99C6101B5CB3BF69D9BACB1F0F1B32CA27BCD31 2025-12-02 21:59:10.398 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 673B0C2307D2110F52F24CD533C8D44645783EA2990148DE30BF1449F2D00DF1 2025-12-02 21:59:10.398 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: D21E8F4F7BD119A1DD656DD2606DE1B96D5CEFB94E14A3BD025BA9FD836721F7 2025-12-02 21:59:10.398 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 3C7F62BE84A90945AD6A482A9006C1165E9ACFAC0257E8A177B3DFA416895CB3 2025-12-02 21:59:10.409 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 19FFC12B6B311492E3AA1EEF04013CB50B6096777306CCAE9648F35DE653B309 2025-12-02 21:59:10.409 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 80545F159E698CF1750B822215882695570B2F087DDD277E79A0B5CFC5BB7E87 2025-12-02 21:59:10.410 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 400B5B9ECD75F2E64A3EA47694BB637D501F82C6E76DFDEA879233F6CAF2A058 2025-12-02 21:59:10.413 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5359526C56D4351D43C27855AC58395B807B97E2F55F167996DCE1A13631F8C1 2025-12-02 21:59:10.413 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 541AF790FC7CBCC2EC08CF063AE33644EABDA5A7471B6A68A4C4422713AECD0B 2025-12-02 21:59:10.414 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 60E1ED7F1D84B62AD0AB3C9BBB1344BFE55A62368BA6DF5F41A836A3AB7977E4 2025-12-02 21:59:10.414 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AE2D6A1A891DD2347DAF445F3A231A43F367D36DAB58A3B7C52311EEEC032DA5 2025-12-02 21:59:10.417 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: B9076122A0AC9BC776C21804CF11A4ED88AA86A6C085322D84DC30F4C400BD9A 2025-12-02 21:59:10.417 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C1C066997F000339D081F3BA0B991BA7A5B362F58BC9DCD6222C9703EDEA94E8 2025-12-02 21:59:10.417 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 59F9E7968A896D921D330345C6EC06287789F2BB2395BB7B83C31DA906AED133 2025-12-02 21:59:10.417 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: A25B14A013D5DD26DFD12B9FB7B5ACD4882AB1B9C415A6A0C1A74DC432223DA7 2025-12-02 21:59:10.417 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B01A3C02BA894327670DA490336A3CE5998C19B81CDBEE1D584E118B0C06F29B 2025-12-02 21:59:10.418 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1D39E76D950469D404BECACF52E26C09CCA7E89BEB8A92130F10D063A5C760A3 2025-12-02 21:59:10.418 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: CC20048BF8A152009E275CEE4C1A77E8641BC9414F9C48BA8445590C394025C8 2025-12-02 21:59:10.418 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A127B685B7A50D5B969D34807D994490A8A3DA287772503FE41592B1E05E1C6E 2025-12-02 21:59:10.429 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 806F23672BC51E494379921C026309AC7C642A53C1EA28D704D468CD74841FEC 2025-12-02 21:59:10.429 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9DA01E7EB6D4B7AE0D73C62C7EA9A2F883FD8E8060E5453F8060682F8847838E 2025-12-02 21:59:10.429 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 018967AB61629BDCA5BB6A291563E77A531A038B5E95C0D9AA7C95E2B787FF8A 2025-12-02 21:59:10.429 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E32A4B52A1A454DC3262B747BE3A24A0E155E6B12931B7ABDE712FFA1C13EF5E 2025-12-02 21:59:10.430 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C86B329EA281396823DABC3F7D4E4641D021552BF66C4ABEE8984060D357F8E9 2025-12-02 21:59:10.430 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 416CAD7926069E953D97B98D5FE3FF516C48DB2715F283C4181F0D66071F573F 2025-12-02 21:59:10.430 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5D34CE5568A0FB0516A749C90F4787300D0948184919B05B5922FAB52BA4CF63 2025-12-02 21:59:10.430 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DC4744D77693AE91EB00DD1E11FE2E581C481DF046E3B51E5F6440A2B024EF94 2025-12-02 21:59:10.431 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 0702EA88730360AECB2490D896D0E9CFDC82ABEDDAA4813DEE4EEDBEBBF5D34E 2025-12-02 21:59:10.431 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: AA848E12CA97DF3ADAE3EC242B1ED95C31D10B6EF585B6F44612B338F193C24E 2025-12-02 21:59:10.431 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 56A6BBE4357A6251E1B693727E6A8F8963890B6EBF88BDBAD96057B2B761494E 2025-12-02 21:59:10.431 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5906459D0CCCEACD4E75C57D079F9FE2CD8EE76511480CEA23315EC20744C2F8 2025-12-02 21:59:10.431 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FA82C432869DC051A95B9F5DECDB03CDA3CC1FAF5F279253307AC3B153DB4CEA 2025-12-02 21:59:10.431 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C428A37AAA3EAA48A1364DED4B494D1FA59DA18F81E1E723170FD670B01190FB 2025-12-02 21:59:10.431 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E24CC1E384DEB633063FB4A22A339D495E85D4D41BDDC8CC2A39309F3F0EB8FC 2025-12-02 21:59:10.431 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D7E96D535D107EFEC86D7444359C3783377C95E0162764E1116A27C5767CE1EC 2025-12-02 21:59:10.431 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F0481FFBBAC1524471D24C64D1CDF7CDBE4699DDA2F2BC4DDFDB52B04C0FDCB2 2025-12-02 21:59:10.431 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9E6651E248A061A55B0C94E65847BA30DD3362AD808821FD80C11DADB58705FE 2025-12-02 21:59:10.438 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5E69BE770AA5E7A649293B3CE7AC493C71B15A6A08E46502B29C82AD09A3D1CD 2025-12-02 21:59:10.438 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A37FBD2F8997C9E33E783ABA2A1297FADA0B02995D7FB87752A1CC83DB203347 2025-12-02 21:59:10.438 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 1D5F91C0CA72BAE05CC198171E7B1A72424CE1D70824EF0779B312F25D0DAB01 2025-12-02 21:59:10.439 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 94266E5D1C37F7667917FA7AA6A65F83BA047C070F3CC7BE45F59621A4041BAF 2025-12-02 21:59:10.439 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E3DAB4305D57A99AE057CDA934665B40F9D000FC1F68A43E6D8041E09444313D 2025-12-02 21:59:10.439 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: C4414F5063011953D34990A3E45028E3D62AB3683FE282A4C5B718E2045182F2 2025-12-02 21:59:10.439 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 79918B858402C7887B337C352BF83F524854D49E3CF14B76FE9D975E1A63FC3C 2025-12-02 21:59:10.440 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 25D5968813147F59C4DA1C24C84E9DCE7B14EB2A92E6FCB644813A0020F17B59 2025-12-02 21:59:10.440 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 32CC4DADF1A1039F66325F6D00CF8719DC27AC7442367CEBE172054F353EFA7E 2025-12-02 21:59:10.440 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4B78A6759E726329948963C758B8FF577F07D205605C5427268BB2FE21A8BCEC 2025-12-02 21:59:10.445 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 10E8132404D34F2E3283A8DA1793CBE99AA4D16E0821D64C1E20A8FAE5D0FD63 2025-12-02 21:59:10.445 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 194743FCD6A37DAD91F117AF379E5D5D8304BFA0A326811A5597EDEC1A54F499 2025-12-02 21:59:10.445 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9841291140436CEA846FC77EBDC10CBEBE9903FCC5D933FE9AC2E67FBF50EFE5 2025-12-02 21:59:10.446 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7C3EE8343130A9D4110CAA89659D4648BD97562DFF54A657694878436C0F4B55 2025-12-02 21:59:10.446 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2AAE24DCE39F0818AEBB3535F90617063B3B95F8C889A6EC0EDD16FC99639BD8 2025-12-02 21:59:10.446 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E0E4F073B9836C45D244A0216EB7F8A6AFB0419F7BE7913DCEF53BC0533FAE73 2025-12-02 21:59:10.446 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BF34B2817AE2E5F2E2B74DD63BE720C25120132C018EED39FF697DE6D3B676C1 2025-12-02 21:59:10.446 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 49A07191BD873BA5B83696046EFED47AFD06B080E92775E5CD60D9969A481131 2025-12-02 21:59:10.446 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3C829786CDD4FCA838D0AF0EE970FDD13B7A1519C98FE94BD9F7625D14FE10EA 2025-12-02 21:59:10.446 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9D15A96477D02EF9A766831A75FD0446696198781EA22FAD76FD1F98FCD5F8B5 2025-12-02 21:59:10.446 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B3DD23AF80A3433CA7CC8C932211D4B3856BFCB61FECA629925E92BF1F1F76BF 2025-12-02 21:59:10.446 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: FA6DEFF1065B4780CAFEF1ADD48DFD9DA88E0B2C637200B9EF324C2D96FF57FA 2025-12-02 21:59:10.446 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 1DB73191EE8627501D126B638568219E81D9AB36832B74623588F70FC1215A7C 2025-12-02 21:59:10.446 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: B86CECD5635D81AED4C022FE9CD27052B61AD435F42492F4AD6EF7A5FAA9BE54 2025-12-02 21:59:10.447 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: EE2A5D29E0F46DCB095DF85B97AF0F57C6C17280149566B7461714193CE7EFB9 2025-12-02 21:59:10.448 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C3A5C1624535F6619A06A9678A9915A9FC89AC22DDD2B4502BF9632EA1F2C4C4 2025-12-02 21:59:10.448 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DBF6735320753E81650E702443CAF14EF4C5F7A35B15D2FB98E3B6F9B44C2433 2025-12-02 21:59:10.448 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 0BAD3BD5F480F19235E7C6E1E1FDBAB6F083CEE5926D7CF9E3939522BEA74AE8 2025-12-02 21:59:10.448 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AB19A41B6BC457BC1B5C0649F82C61A62AB887EA9D09B2200DCEBDE0BF134741 2025-12-02 21:59:10.450 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F776935A8B6D774B0236EB8A0128F13F5104C6CD65052928F3A97488C89DAEA0 2025-12-02 21:59:10.450 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9A95B09BAC1EC27372423235782FFCCA6A934789C74568C05149C6D046C60AC6 2025-12-02 21:59:10.451 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E06466048287E0347DFD7F51519B37B249950685DDBF972553684991AF7F4601 2025-12-02 21:59:10.453 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4E70D31749BC7DD84FCA016501FBDC9BD0182BE655399ADB4E6581CDC5AFF303 2025-12-02 21:59:10.453 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B357911B703EC4297A4EEE26850A51C9B2EE357C3EFD111EB951BF18EF26C3F3 2025-12-02 21:59:10.453 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 11900F66C247CFB16D9DA8B53AC217FE0425B50871F6E22B07FF02037F951A7F 2025-12-02 21:59:10.454 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FD691013D0E7EC78F409A5C9145C29B643C1DAD5861FAB6E51805B12CCE1650E 2025-12-02 21:59:10.454 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 77EFBEF2FF23A2017D56C7DB29DDE59551D43F933BA8DFA6882378DF86D23913 2025-12-02 21:59:10.454 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BF3A4F6B3938C09DF592FC8DBBBBBE5D80FBA5DF47CB09C4B2DB39F3DA78384C 2025-12-02 21:59:10.454 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D1AFAF2721057D34EF512F852C079726716252F52429B612B27C747F3BC41C92 2025-12-02 21:59:10.454 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 000349974FECCA175044CB5E0C0E688CD84E2C55298DA37CD5695A266A26E7BF 2025-12-02 21:59:10.454 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3EF03C5E779DB0C767A9360FABACD5082072F3FCA6C91BE093A5F77C0B154875 2025-12-02 21:59:10.454 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EB0C12E075EAFA7BD273FB84CD181C2961B7BEF4BFE5F813F1A24930741EB389 2025-12-02 21:59:10.454 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FF436DFAFEAB40F4433DD521791EDC8F2908C7284A9919333DD48B7A114EABC0 2025-12-02 21:59:10.457 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 755CD214C6217E71EA0E539FF8D99FD14399334A687A3D6983315478F7D6DABF 2025-12-02 21:59:10.457 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: D70FF50FCE6B120D9364B5B56EAAB513A5DDC701E9BBAD5C6BF2591C7768D898 2025-12-02 21:59:10.458 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 6E6D23263C4FCFB5F6105C72CE09F8026F1307F04EB30CB4299A86428C44DAA3 2025-12-02 21:59:10.458 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 884F803216878147AE025CCDDB0929580E6DC0C30275943B011F20711059F815 2025-12-02 21:59:10.458 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D6265DD84C7FDDE1FBFEB8300BBA59F3680B0E1F30334FEBE5AD6B70AF5C76CF 2025-12-02 21:59:10.458 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D8D8E3F5683B7297F0C982795C141DB2C019566DD8C0C97E791D6370279A316A 2025-12-02 21:59:10.458 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6456D54CE826196378C95C223BE1F3F1F602E637E24253A78ABCD4C5EE46F488 2025-12-02 21:59:10.460 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FE85C8DB3AC38507D263F60C2485B4E312642FF13C5EECCE2C04C7782F4A1193 2025-12-02 21:59:10.460 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 59A5477700D1E0D50048A04FEDFE29CE49F15191A5EEE53FB148A3FBACAD02BD 2025-12-02 21:59:10.460 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C81312FB469D5CD18BE66B020D7E2875F80CCF1C7DEC54C4EE9EE6696A03E07F 2025-12-02 21:59:10.460 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A144D5D0B9C946B70F72DA47B7789BA1738455DF4353913B72E0E962BA818E7 2025-12-02 21:59:10.461 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6E040E4862B76AD2E978FE5DAE8E85C39DB9C9804500EAFD588AF7FAE896A6D8 2025-12-02 21:59:10.461 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EE2B3E6BDC9163385BD0CB29EB35BE2D6C077599467A91F725B57204F020D85E 2025-12-02 21:59:10.461 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5DEAD2C2C7848186F336C491E5491770D3A741ABE3D29565DB84D546F331CEBE 2025-12-02 21:59:10.461 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D5531265719B7C9595949B5FE69B5A136EC09AC000FB65586991637CDDAF4A6F 2025-12-02 21:59:10.462 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D5848A4BFAEA8A26857BFA5CCC6627828614C23D957519A528AC05626DA742FE 2025-12-02 21:59:10.462 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 74D6953F7BD6C276FA53D2FB9CCEE6B4573FA7751204CA718E7A5D3711D215BF 2025-12-02 21:59:10.462 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 89A4344C742BDCFCC665BDC9DAD82B3241991BC782BC2161B543F0DCA88A989B 2025-12-02 21:59:10.462 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DBB680B762B745D0631A9832E9812C21632FD489B2BD7FDF581E76D3AFE0FF86 2025-12-02 21:59:10.464 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: C423364EAC4C8F08FEAAA74C4802FA02FF41C4D357400F056B666CD971CDD1B3 2025-12-02 21:59:10.465 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 0DD01199B39215D260FF536DD99160FC4AFB08971591280BD59B52CAB2F8C939 2025-12-02 21:59:10.465 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: BA03F3E7AC0ACDDE1043E115905E5EDBF9F25CFDCB1C47A8C2AA158DECA55116 2025-12-02 21:59:10.465 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 029F376400BDE7E924EEBDAE738CC7808A131089D098430CA0BC822A97B7B2B9 2025-12-02 21:59:10.466 - Render thread -> Info: Frame[19] - Available VRAM budget has changed: 8882 MB 2025-12-02 21:59:10.466 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 13EC548C1936836C07059E324427520558891EDB48E4827E0DB0F0272D2BA591 2025-12-02 21:59:10.466 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1D01A80F2B2D5890578806563A45F3399B49EE311F4AA626A24AA0EDEB0172F5 2025-12-02 21:59:10.466 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EBFEE2EB8FE920A687F56E08034B0CD881D4BD182193A26364A659FA158BB417 2025-12-02 21:59:10.466 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 57F4EFFF8A14D4D618E736682673EC97D9DDF3935A2EE81D8A6EDC2711A493F1 2025-12-02 21:59:10.470 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4AA2F0BDF791FCE6B2F8F7AAA66F19F6F12CDA3933B20129EE448C33CF59DEA5 2025-12-02 21:59:10.470 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D3EE08820B9A8E989E7B158E0A209C0E8745FAE4F2AB67789C4CBD45DDBC5F8F 2025-12-02 21:59:10.470 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9D29DB61A02449CF711D6E5E31B03311831145D4A10313131E9C6380B132F1EF 2025-12-02 21:59:10.470 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B70ACD1B834ACFD4AE1BD3C32F7E64BEED3CBCD14B78F326C4343C7CE528B6D9 2025-12-02 21:59:10.470 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9A82E977C79AD885D7210E0BBED72848057C98435EA7E19746305763FC00B567 2025-12-02 21:59:10.470 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B3B6CE5A1FAB42C55F54C15AA8B400F06299244A23B0229ED1C5E2EB48A21F04 2025-12-02 21:59:10.470 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F9415B50FF1D947A2E38409365645B4DFC185E8E8E001D8AC909BB4E36A51A10 2025-12-02 21:59:10.470 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 28DC9E552522B5CE6832377C4E972CD0507BC6BBAC0BB430990A2E58869C7728 2025-12-02 21:59:10.470 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 92747CDE47980AD841577AAB9CE1ABA9C953152D42CD5BF98D4DEE9C000889D7 2025-12-02 21:59:10.470 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A818CA01647923E18D850E434E5D8647B2022B753BCE9E7FDB229A07CB98F68 2025-12-02 21:59:10.470 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3D6AE2C676E5112CBBB25DBBB8360E64A9320E4A05C27D0B6B8717DDABA4E80F 2025-12-02 21:59:10.471 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DE0DE84044105E7EF95790B948947ABF8CA9B37578AD175A4BB3707C35A6E895 2025-12-02 21:59:10.471 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 93AC02094D0F7B69D5CEE8269AE668A258C12D0E5F44EAB912A68750BB7F24E5 2025-12-02 21:59:10.471 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: D8C39FAE695EA6CDA1F484EAC667DC476F6B58AA3929FB4F66D1943E52BDEB2B 2025-12-02 21:59:10.471 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 300ED0146F34F42DE6A0677E4D5C6B83C4F95D1F6053D398A26DE4AFE452DC4C 2025-12-02 21:59:10.471 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 96ACCCB9A1AE349988FD7CE353BB9F392A9BFFDE680FC15574C3C3AC3B4F7C01 2025-12-02 21:59:10.472 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EF883B97108CD77B6A4A0385C3A2770146F2DB3B28AC6B6D31D2BA7127414BDD 2025-12-02 21:59:10.472 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 872B05A1D96E19F7699D4EED82E3083457961CE8BD8373FBF20B3A11A00C8AE6 2025-12-02 21:59:10.472 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5FFCAE5A1FF1D16FE63E60F22E794EE768318067B6F6745B1B8F7D31E47D426D 2025-12-02 21:59:10.478 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7A681116AA1A7FC68BB6099574641D172FC6894C041F2C8A8A893C8C2FB904C5 2025-12-02 21:59:10.478 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5C5A116795F4310C64D21EDD3159C326CFEF62BB6F038259A5AEC46D1E7F05DD 2025-12-02 21:59:10.478 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 40CB3528638D06EF5D4228EFF2E044B6CB54F31D755A2FFE588CBB1F2AD693E9 2025-12-02 21:59:10.478 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6E621101E39FC2D51CB0A1EC9D7C9D27962DFD98A44854B8B44D20D403873436 2025-12-02 21:59:10.478 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AFEA06F33367821811EFCC508E180506E3DE1D1654220AFD9EEEAEFAF403A4C8 2025-12-02 21:59:10.478 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B93C951FC46BAD48AEA19581F4B77863FED43F14A75FA4EDFA4839F1EB359841 2025-12-02 21:59:10.478 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 93FFDC74CD5D1CEA60D82773E53D19D3CBC22CC75E5FAC37C1AC926CD57DD537 2025-12-02 21:59:10.478 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D9E09C4475FFCBD140422FCAD888AC6DB6D15033386805D7F7151C9081E41E9C 2025-12-02 21:59:10.479 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: A329FBD5D161A2D5E09CFAB0D51C3177C858FDA8F8381AF6A9C3DF35797691EF 2025-12-02 21:59:10.479 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 932666C93A4015F85DA9AD38B76402991D91C21500D61324BD019F93F13214FF 2025-12-02 21:59:10.479 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: BBC3929D8A8E2958EBA1862134ABB029B6CFF9AC12399BD33380FE46A40DC4C9 2025-12-02 21:59:10.479 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 94D2F537BAABEF77BDE4B8ABD25E69597BFCF1668E0D7C89568AF0D8FA60FDA8 2025-12-02 21:59:10.479 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 59343D0B9B3A847C44145EE693C2C35EBCE2298ECBF19949B0C480A1AF42D5D3 2025-12-02 21:59:10.479 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8D6D1F2E9F657541A89E427BCB78644016D4BA314F619256FADBAE74399FB993 2025-12-02 21:59:10.479 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1D5A798F8EF030314D728F24EABBAE49D5CE5904317CE52435DF91DD56EAD500 2025-12-02 21:59:10.479 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7B380793B9F4004C865763F79966D680871B701639B672FF7C9C555B6A85C898 2025-12-02 21:59:10.480 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 55D2E792D403E14E03958FD786B9AD9A9147A65FDD61EC487590C6A70C5A23CC 2025-12-02 21:59:10.480 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 65FC8C9BC4A10DCDF93BF3B1017C29210E04842E4DDF30413457B07CA6ECA1B9 2025-12-02 21:59:10.480 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5C87E018BC6B7D3DDC5E54EC07550DD711839A49DF19C846B0543E80CB9A4481 2025-12-02 21:59:10.480 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DA4C0CE863B7281130A659F4428D18C323697227B89980C73ADA2A5A2051EF93 2025-12-02 21:59:10.481 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FB21F350B942FFFB36D41254DB4B0FC1A061A5F27AE4E16B6920878526746BD7 2025-12-02 21:59:10.481 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 80741A3A2291B26C17575F9DB09E9D0EBF142E920479585819EB2B659AC586ED 2025-12-02 21:59:10.481 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DA24036498B6353C1F6F441FB7345E90F7C617CE03BBD266317BDEA21DD77B95 2025-12-02 21:59:10.486 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 17B9D2F1D95D961E29A92AD5CCCDAB813FBFDD68305D7BB01A512F61D576AF72 2025-12-02 21:59:10.486 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E314C7FE81FD4337FF18D203793B230BF68C3BFEAA019BE176A35E9F747C835A 2025-12-02 21:59:10.486 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: EA5DAD8ABA7C23DA4C563C3EC4C0780FB37ABFDCDAB31C585A423E5AD0E05F68 2025-12-02 21:59:10.486 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 6B5C5B1DE9F52E7684FAC45926446E96055C4DD03A7A0BA813628E51D23AA12A 2025-12-02 21:59:10.488 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 562989571273375A7FB9267FE53078454FC5E3E8FF1E80F765988796D0EDB4BB 2025-12-02 21:59:10.489 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 71708F7EC12806172C3AC5ECBE929DC5809F54D76519413BEED3333733C5E216 2025-12-02 21:59:10.489 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 55D36487844584983BF9DC792C3FCC7482F8251DCF5CB87127123F088D74199B 2025-12-02 21:59:10.489 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 393B35853297BD7D48A5E36B5D3440E774E40299FD69E2C184A29EE0E2E1A6A3 2025-12-02 21:59:10.489 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FD5AD89EB61B7FF8AB93CDA4E42AAF86D6D32B80FC70C47AB32AA36F51997E5D 2025-12-02 21:59:10.489 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4DAEE73F9E137E670A5429DB088042754102379D667AAE6E5D296B346E438D51 2025-12-02 21:59:10.489 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E5170CA2F2557ED800C2A7E9BE9ED8A21B5352E2C5AC19E514674F87DC95EAAE 2025-12-02 21:59:10.489 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 36AD3A53B41632D010E65F2E59942BBE61B9C1CF415ECFA40D77DF3F74DBA2C7 2025-12-02 21:59:10.489 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EA37B496B2407870AE257736527F35D2E70235C2FB1EB263848C7E9CFFC10CBA 2025-12-02 21:59:10.489 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A2B575E61AA00189C759F3A1D99A48801AF630DAC6AA9C36BD245CD6B885DA1 2025-12-02 21:59:10.489 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EA342BADDF976704FDB6C807A476319E9E1A1268921BF9BD8A49AC1A27BC2B0A 2025-12-02 21:59:10.489 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CDFCCB814C8CF160DC1CEFF28B5F2D54D8EEF048A7B35536E74691013D5C0FAF 2025-12-02 21:59:10.489 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 09ADAC5FC328700E457B666610AE6ECFF13A9C00333AA805E423F0A91034CC6E 2025-12-02 21:59:10.490 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9499C414924A4694345D72963E86D9B205FA60EAED7013C77163F7956E4115DC 2025-12-02 21:59:10.490 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 902739B2A6009C1C273B41D790980417366EDD84632C5B2A3AB8FBA8933E746C 2025-12-02 21:59:10.490 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 368E2B0917965D117EB9C4E707B0517DE7565E61AE08DF61F7C0596ED2C653F8 2025-12-02 21:59:10.490 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 15BCC64B3B30EEDE305C266E8EB5D0A64BC70058169D0052986838E92D0283FB 2025-12-02 21:59:10.490 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 0B43DF44F82C56B6C81326DF028FBF7235A886F92CF57EB8F93440F228DFA795 2025-12-02 21:59:10.490 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E14E1EEB8A8E2F2D8027B60CBBC2AA9EF77E26D815B93152047892F4BB5645D1 2025-12-02 21:59:10.490 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D8A9CB9F69A37432DF8E51B4C9C9D2F503180D54294AEBE8717DFC1C78425287 2025-12-02 21:59:10.493 - Render thread -> VRAM report about missing bytes is changed from 219328512 Bytes to 219394048 Bytes 2025-12-02 21:59:10.497 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 701F15EC98C65EFE6400C0F1A1135C14F6CF6576DA1741530D8FA3A2BD06112B 2025-12-02 21:59:10.497 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F08E27B48552E63CB28E0D5DCAC850C892848951C89AD8BC05F96C3AAA04F5E0 2025-12-02 21:59:10.497 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6589A32B4E3721391F0068A08AEF50864CBDAF6CC5DA0CE77B6C23DD0546A4B3 2025-12-02 21:59:10.497 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CC08FCB3041F70A402FD6FE9FFE7F056B860D466A1D25EECB08151DCE75F861C 2025-12-02 21:59:10.497 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 340205B4AB6C38AAF62463C500F2757D45183FB8484FD937A38F8B411F7CE3C6 2025-12-02 21:59:10.497 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 82EAF14D509858A5D09617825B8ADD80FBD79F3FB0C3BA19F903858F8FB0C0AD 2025-12-02 21:59:10.497 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 516E562BB153BCE5FD0F9DC06A0A3020CFE7B757C613B91E68B43E5E67F8C609 2025-12-02 21:59:10.497 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DBD89832A0B8A002FD870BD091245944659FEA92BD0793828017D32FB1DC5947 2025-12-02 21:59:10.498 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F34D5D0DF8C1C8EBC6481AB196418580A1B4D1788FAD0A3F4F4EB1BB8F2B62CE 2025-12-02 21:59:10.498 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 49CD433052B65ABEB6111B130C39D8EB0F5021435983F4445C35E8FC5FAC9FB2 2025-12-02 21:59:10.499 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 76AD0F159864FD0993E367D082DC2A7F76FF85CEA278D85FA8D4181F9BB98C4A 2025-12-02 21:59:10.499 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DF0E9761D240439C372F18E65512A2D9944EF0DB60368847A9447D6DCFAB4EB0 2025-12-02 21:59:10.499 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A541214922E2F789AB2EDF94B72C77310E03F565A695ADD7F338438523B2C36 2025-12-02 21:59:10.499 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: ADF3DA107E409E1148F141D7D46372041E04248BCA37C473F96662E9F1C0B997 2025-12-02 21:59:10.499 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 26A0FCAB6CDAC3AC0B6B8F4E8F5F57706EC1279B213D046957DBD82535939AA3 2025-12-02 21:59:10.499 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8273A1BE748531D314DAD539943447DF941DA7CEF3EFB26EE4DC87E24ACE8FFB 2025-12-02 21:59:10.502 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3D4B316C2FEA5CA37BA254D49C70FF0BBF2FFEA0E9EDC4651C55AB7C14A5A411 2025-12-02 21:59:10.502 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BFA2D2A1F387D9E3F77ABA603DDC2029FB38E2D32DAF4D0E537863DCAD57E1F8 2025-12-02 21:59:10.502 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D3681F10592078CDB8E99DDE782EA1BF37A20412C4E19DE49BA81EE2FD244CBE 2025-12-02 21:59:10.502 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 72BC1ACE1F560A11269711E41578258655E5B3F99437547420EF0A3121A9BEE0 2025-12-02 21:59:10.503 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6806806E9192EDBD69913856128B2D2209475F41367AB343CD9CA1C67F756AE6 2025-12-02 21:59:10.503 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B0C25CF443ACB9B0231B11A9585596EA3EB64D8D0C4BDE281E9B0FAE373E0AAA 2025-12-02 21:59:10.504 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F981B1FE58126B12FA18963E1E038E02D6F35A0F58808A7EE85783B1B8A9CCA1 2025-12-02 21:59:10.504 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 10A988B0F43B279CFC244324B76B0C4D219FB198748C758EC799F5ABA5156CC2 2025-12-02 21:59:10.504 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B12895440CC4812D0913ABDAA53F746762707F55D2F78DBAB007B5BC7D48E5B9 2025-12-02 21:59:10.504 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BA4C1506443EB53B7E62630A3AE0748A3409C899F685A96C6986E7F49013A6C5 2025-12-02 21:59:10.504 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CA3CA3BF522E8FAF3929FA7B672FDC9DA7BA3CBD78180FE222C5D7BE5EC91F94 2025-12-02 21:59:10.504 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2DB6997ABAA1DED063D872F3979F53E330DE0612AC0617BB4D338385F8315FF9 2025-12-02 21:59:10.508 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F5CF4BAE70EC5AC7AE3FD8C42D7D858FCCD520390CF79658675EF570BD4E8DC1 2025-12-02 21:59:10.508 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5F8972E8C96F925DF6E9DE918D8B0BA918FE5F350E88ECFF3557E0E57A6E4701 2025-12-02 21:59:10.508 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E7932B1E61408271A8386B6C75B4E83757DB4B2C2FE959D34EA3CBEFAAFA9B79 2025-12-02 21:59:10.508 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DEB336B2F2615EA19A11375A7FCC37A7850DBD13F312625A3B015339B07657F9 2025-12-02 21:59:10.510 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D0E5BEF4F139D92F8ECE3301C942B99985BDD89BF6664F9A7ABB0C33C69B1BCA 2025-12-02 21:59:10.510 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 71B138EBC38E05B9FF30D3F416CB2B4B2C530254033C446CB6CA92E5CD84FD25 2025-12-02 21:59:10.511 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7431B9C76ED1A09CAEBFFF2BDEA9B2B98E34F6969C44DE52FBD6DF268E1C0CDF 2025-12-02 21:59:10.511 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 48C28680411F16C1C80724A8EF9A4DEC11AEA8F58FCD9587831AE5EAE9E93058 2025-12-02 21:59:10.511 - Render thread -> VRAM report about missing bytes is changed from 219394048 Bytes to 219525120 Bytes 2025-12-02 21:59:10.511 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 78C5445951FA86F34A8CF2CB335C24959A12793489E743027DF0E8F566BC47E5 2025-12-02 21:59:10.511 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 05807278BA383647C699F6C98B6E2063D9E1EBB43046F4111E5A6DAF0EAF8D24 2025-12-02 21:59:10.511 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4212FE03B09461212A0763A95A811A569DE0A33BAED2A2B340FDD289CA653C9E 2025-12-02 21:59:10.511 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C1D29C5605C351CBFB41EAEDD23FFEE9AE4009588341C40767DA6A4F2E1D4AAE 2025-12-02 21:59:10.511 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FED05280841EE542B789E46C9C7A80742FD1C8AE0A57AAC50D4DECB513B0674F 2025-12-02 21:59:10.511 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 917AED7094B85D322C4D54A33B0F71163112BA1A83A9F588CA0482BF6EAF9AD9 2025-12-02 21:59:10.511 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 03DAEE53F57A187F22C05830FDABC1325A24C04A66C8352092B2D975C91958B4 2025-12-02 21:59:10.511 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 05D0A7380F67CA5D8A00A35453CBD96E7391E03FCD282D085C85CD1FAB1CF87A 2025-12-02 21:59:10.515 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EFD59BA9C38000D76829D23E7E6D539D2DD20D15ED81DD6D6618B0A5E0456300 2025-12-02 21:59:10.515 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E6875696B1D8BB33366348812EBB567F0E480BE41961BE58E59555A0A604BE17 2025-12-02 21:59:10.515 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C833B77971D3E0D0012E29A6586B5F175E1B0CF3F49CC2574AD4CC3826EDEDC8 2025-12-02 21:59:10.515 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6FD1FFA73119E87804945F4D198267A83800C6F401F602EF7C6935DBD1FCED8C 2025-12-02 21:59:10.518 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6DD0D886B9E1CD6F4B701EAC530E6E38B69FFD971FE94D1D1349581D90396330 2025-12-02 21:59:10.518 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D6DFAB7B9F568C5664D4D861DCFA76B52214B1D5A2B5B3099C4C0E3B0E327433 2025-12-02 21:59:10.518 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EA21DC559C9A3A5D7829D03D650D12352DEDC816B0DDF542588EF399BF9B1457 2025-12-02 21:59:10.518 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 39213C459BE2061B4077A2F5713F1FFC77BF073993C3B492F5A310B1DAB115DA 2025-12-02 21:59:10.519 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 801E8FA6DF06CCEAEE862B004245376E122F7B22F5E7CCA370A349DC4C276575 2025-12-02 21:59:10.519 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 88D352319338441C3E7AA488C6BFF9DB81517BAFA5C04504D436D3500F08718C 2025-12-02 21:59:10.519 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5A3E4FBD737E8A643CA523E1ABB4BC0C1FC42BFA123565283CDEF54C959EEFC4 2025-12-02 21:59:10.519 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 177C38418A492F4DFDC50E0802B8158263BF1232ACA5A26407BA497FB75BFB98 2025-12-02 21:59:10.519 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5AFAE9BC164649C7CF11791355A06B6993E80B8A4F0BEFB83C2DCC99A4F7BDDB 2025-12-02 21:59:10.520 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9E841746DFB426DEF2E11DEAB3267526C4E07E5FB0A401A2995B06C449FF6A83 2025-12-02 21:59:10.520 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4001D139BB0E1B07B6F3503660FE3BAFA276825549980CA3E69BC9EFC9F2C424 2025-12-02 21:59:10.520 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A06145C84F41B0417120CBCD8B9F594FF9E85C6522EAFAEB9E2700C2AD80EE8B 2025-12-02 21:59:10.525 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8E183EA7CE74D8C9C8FD02CAB542200957DC1521830CB542C1A9D6749F06AC4D 2025-12-02 21:59:10.525 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E9E70A837B643C3C7246115CB29DE083CFE8CCC8CC7FF62593CE04D400BD31DB 2025-12-02 21:59:10.525 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6AE969DFD2AA1318B7B3C8F32DBA479F1F4D8DB3526141D721DDA8B7AF31ED96 2025-12-02 21:59:10.525 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4D654C99379A9D1ECB249A37977B46977FE49560CD70DFD50F487F5E2FB76A09 2025-12-02 21:59:10.526 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B5067B6CAAB9212AC1DB904FEDC268040F0784719DE26F1FA744598000DEEF09 2025-12-02 21:59:10.526 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 21D7F3BB579317A95D8206593B2DE897AF9AC3E8EBBBC1D3B7320D7167B28372 2025-12-02 21:59:10.526 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 15253C7941A99CDFBF1BC98B68C9F6F5B4BFCBCFD19678CDFD79216152C0A444 2025-12-02 21:59:10.527 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 486004EEB76212DB17F0F28A9A348BBD63A695045A7CFA0690355DDC0F6D6205 2025-12-02 21:59:10.527 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D47DC370879855D228F5811268FAD08A236A7FD2218E24CC32E07F7A1900E929 2025-12-02 21:59:10.527 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 91A00AFCBF5FBDAFB62E065FEDED051A8CF1206149B5960AA147D6B1D95975D9 2025-12-02 21:59:10.527 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 445EBD8807183C4869B3EC62E3F1FEE3219017A5C08594D6E8690BF82BF94D22 2025-12-02 21:59:10.527 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CCFFF555BBB26D1DDD5370F15A8292AA664323FFCD9F29FBD5F4FE3D1B538D64 2025-12-02 21:59:10.527 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C194FC4C4F0F61B64528D9E97D7A61BAD8BB3DEC6E86FFC3293F4F33D997C234 2025-12-02 21:59:10.527 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5628091F9593A061EC7B223D458B69FCD95B89F319A9AFBD4FF36807D9A55BD9 2025-12-02 21:59:10.527 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5891239CB61E5FA23575111F6F775DF688885E478C2FAA8BDD2D4962A0A9C2C1 2025-12-02 21:59:10.527 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E10EEE5EFAEBFA586F9E71D93B5E5A406496D76EF06BE20CE966E927B3625530 2025-12-02 21:59:10.528 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BF68DF1101DC5913CCFD3C3644E6466AF2994383F2406B746D35DBDE7390CFEC 2025-12-02 21:59:10.528 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D7DF505C1AB368C1E5BBDC39D5C23E9EE66D1D547D7B7B23CB1B549322DBC8A8 2025-12-02 21:59:10.528 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8324E3F695C8AEC889D4368CA7635B43CE7B916C068566050DE1C7081AC6C1ED 2025-12-02 21:59:10.528 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2B44CE50E51F026A699C1F36CC55F819C0946D73FBB29E843D82DCAB7B31268A 2025-12-02 21:59:10.535 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8EB20E20F416FFC2A8C8E3D934D0932AB6FBF33BB5E155E56BD0FDC13827966C 2025-12-02 21:59:10.535 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B186A7C52097A67995243DAA13A4FD23FEECB3F94506A76F47792AD49400002D 2025-12-02 21:59:10.536 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 184583DC81A121F22A1CF1F95998AA74AE804434263E3F1EED19BCEAAD2A9146 2025-12-02 21:59:10.536 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 79042CD70BA30AF9AAFFF532922F8900BDF4CACD69BF0040AD7212EA2A933848 2025-12-02 21:59:10.536 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4159D7EBC158675EE81BD361DDDA99BBF016CE1EF5249B996D46EC34E3C86645 2025-12-02 21:59:10.536 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9BEF781089A5249689355756705DEDAF4319F0367E55CDD90CBE7D07AE80AF36 2025-12-02 21:59:10.536 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 748F1F6161B73063FD397ABA211065914944D1F1978D07751CB220EC27169A6D 2025-12-02 21:59:10.536 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D39EE01C00B3C24BBEDAEB3CC880A5814FAA45EC393367221B44E88C997E4E14 2025-12-02 21:59:10.540 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AE857F44C2D6CF3B3580251CA8B72682B4601DF84AE8DF75EB6998F1541BC39A 2025-12-02 21:59:10.540 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BFDCE93ED0C8CDEA1E08A252E79DC5759FE34D92FDC39997EE91A01E1E874F57 2025-12-02 21:59:10.540 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A3844CAE453690FA86E4E345972661E3C1F80242C1D7ABC9B463A5C310B61623 2025-12-02 21:59:10.540 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2E05DA5648946C6541844309FC7415D15629D2091B16FFCEF006353F18934175 2025-12-02 21:59:10.543 - Render thread -> VRAM report about missing bytes is changed from 219525120 Bytes to 219656192 Bytes 2025-12-02 21:59:10.547 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CFD191B4DE4991839F7114BDF113EBA29E8C149BE4D1521ED299A45BA3FC3B09 2025-12-02 21:59:10.547 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A477321E6B68B98D03A2682F144CCBDBEC2982184EDC656100166D0F3B5AD99 2025-12-02 21:59:10.548 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E55481DA55C32B517C2668FBA807B853370C55906809B3859A280C1416CBD8F8 2025-12-02 21:59:10.548 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 514F39F4933FFBDFB255C74A810209F01FAD953CDEBEEEE6EB51CD2EE69FC435 2025-12-02 21:59:10.549 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 46B8A4CFDF6BC0E9490FE0FC4506F06A870AD411DF01F3EF34AAD5013AE13B2C 2025-12-02 21:59:10.549 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5AA17DD71C9F9261FA7BABFF604E4FEDBE66B778234CC6DCB198D54F829BD3C8 2025-12-02 21:59:10.549 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 55FAEF7538CF0E61FF7A4086AFAAFE8ADA2042228D8F9F3F8BE930337EF44FF3 2025-12-02 21:59:10.549 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B4A9EE265EB83622D093D873B6F8B7AF34B8CABF826DC5DE696ECBD326F70B4C 2025-12-02 21:59:10.558 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 227AD2C7BF0A8243E470AEE68D39AAE0B165D298DEC63BF7E97F022264169387 2025-12-02 21:59:10.558 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 45694D1CB1A94945251A02BE035FC07B412C8B97EDB849D3338160750A11254E 2025-12-02 21:59:10.558 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3C9D6E78DF8BE3792A89FC743EE43B5E72CD64168B61A7547F6C7555F4F87C6C 2025-12-02 21:59:10.558 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A0EB3C07BA336F0E23B172D86C82DB76D52AF9E00EDA2248DB9DCC75CA2AD873 2025-12-02 21:59:10.558 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7484B6E4C04A45F519F9B4ADD17C4F1AA3EE35FEF543ECE75EF1DE252943B3C6 2025-12-02 21:59:10.558 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CD156DFFE8F1D6516CEF3002FF25BC7FE1D8EB3A53D098FD29EFA7CC29CF5641 2025-12-02 21:59:10.558 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5B67321B324428B8051AE0F51AA90D98EAA71102659BACB72DF03F4620B660A0 2025-12-02 21:59:10.558 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3B889581B77FF30807CAAE119B1FB0E0BD7EC0AC0812C73B47E37E418B57AA54 2025-12-02 21:59:10.561 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 94BFA4274D3343895B6D329BD202FF6D03C973EB2C845E44A55BF23DC9226CBD 2025-12-02 21:59:10.578 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1908A5A10B4F81EC26777F12410ED331B8A5D9F93094F59B4365ABDA77169D5D 2025-12-02 21:59:10.578 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1343AF4946F248CB849DD896081A0219D1648973FA58EFD9A4B35FB65262E634 2025-12-02 21:59:10.578 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C9EB26BA0893E93ABBD2DA76FD2719272F9C5A3B797837BBA487D8C5CE2CC508 2025-12-02 21:59:10.579 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B0935179055F22BE4E268BDE2F4FC647F7CB2FCD945295682B52489506DB10FC 2025-12-02 21:59:10.579 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 694CBEB617A7F7DF5A7E21B6D34E1344E97E4BA06496E56FEF25410F91763D88 2025-12-02 21:59:10.579 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AE76A236DFC925C308BBA31A6044318F12D10A563C9074508268B569BEC56C84 2025-12-02 21:59:10.579 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 08C90E024DE601E38C2D81A3D3A31E10CD69F81B98BFCE132D50671E73FA6765 2025-12-02 21:59:10.579 - Render thread -> VRAM report about missing bytes is changed from 219656192 Bytes to 219590656 Bytes 2025-12-02 21:59:10.587 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4CD6BDE79E2C25297575A8045718F3BEBF23722E7AA53C3F8C84CAAF60B5C3E8 2025-12-02 21:59:10.587 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 06385CFC54692EF54B4FBC2D5404F109C70410C5987E3E6FF7D3ADAD2EE3B42D 2025-12-02 21:59:10.587 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F75D6F4508A2A4FAA6079DD68C8153F78FB30B14FA171C50918359A6C9BB8258 2025-12-02 21:59:10.587 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CD1AA012016E3A1B8B53E6CE08214C4853EB6C053BC1584CA0874B8C8847CAC4 2025-12-02 21:59:10.588 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 138A89E949C368629F7BD9D62B5BE5D82CA7DC1EDFA70C50B3ACAF199C167B43 2025-12-02 21:59:10.588 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 96486A99AE9E09BE10DED379CFE6BADF22E64EDC2416F581A1DB99BF2FCBFCAE 2025-12-02 21:59:10.588 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 149053681C03D8090541E59A3BCB214BDEEAAAA7907A58ACF83A264E807D1474 2025-12-02 21:59:10.588 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 41C4482E02FE96471C011429034D86DB94F0CD81D26AAB816A68BC287C38FE36 2025-12-02 21:59:10.596 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 30F41BC0AA82FE02362B2DF49E53DC3797A691828123EE1C987A8053651BE9FB 2025-12-02 21:59:10.596 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 26264154C5BCE8F173ABCD729C88D552DB1B2FABD8FBFE3E02C14CEAF3D9EA28 2025-12-02 21:59:10.596 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B16A58545DE18AEBFC79D6E11A2CAF52A44BDCC032E0B77CF814499AD48C46C6 2025-12-02 21:59:10.596 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 95DABB1C5C6264FED10EBE44B0C5645622C603A4084B97E8894F2709AE914DA0 2025-12-02 21:59:10.607 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D306E09FEA5D7C3B55CD95B73DC8C07D1C9C4A41E6B1587E1E1FF983F23CE525 2025-12-02 21:59:10.607 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C3F81E3E15876260219F550F2633A68162D1248D07CE94AEABD1726438DF50B3 2025-12-02 21:59:10.607 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F824FC73EEC58F39AA17415F3709817B640B7FBC28107776752CE9E888B7B21E 2025-12-02 21:59:10.607 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7BEFAAE90BE73A42F8F1B11083BBEA13FAFF906401FC2EE22A36E1B9F9456592 2025-12-02 21:59:10.619 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 122F013463547E725E6FFD768F344ACB4D77DEFD6E0C0DED7069C2B3471EBA71 2025-12-02 21:59:10.619 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3DA9DE9DF7C0A6BEC92DB76F9F101A18AE15601BBF2FAB1461AB165617FDDEF9 2025-12-02 21:59:10.619 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1F591B9F59FC9229B14ACD969E617C685B79CBEB66826D08E8843FBF63FA61CA 2025-12-02 21:59:10.619 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 246A955EE4386915D3CA7327C97DE519B344CFEA7A45083D73931CCFF41247AA 2025-12-02 21:59:10.630 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8F8CD41AEFCB8CD59B88CA554BCEF8D8D7B2BD7EDADEB6C66CCD935045A82C3C 2025-12-02 21:59:10.630 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6F8E59276F3717EBAD900C5B2EAD214055E513F407390698191D787736212186 2025-12-02 21:59:10.630 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5529C9B2BBBADFA334F418A2763F50282A0063433447D6CFE60654F2B0FABA4A 2025-12-02 21:59:10.630 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CDB97C3BCEAE84CD319450E3AEA117A13E792512E82A3FF56D13DDA5D6CF51B7 2025-12-02 21:59:10.883 - Render thread -> VRAM report about missing bytes is changed from 219590656 Bytes to 219459584 Bytes 2025-12-02 21:59:10.892 - Render thread -> VRAM report about missing bytes is changed from 219459584 Bytes to 219590656 Bytes 2025-12-02 21:59:14.409 - Render thread -> VRAM report about missing bytes is changed from 219590656 Bytes to 240824320 Bytes 2025-12-02 21:59:14.409 - Render thread -> Info: Frame[255] - Available VRAM budget has changed: 9032 MB 2025-12-02 21:59:14.409 - Render thread -> Info: Frame[255] - Available VRAM budget has changed: 8824 MB 2025-12-02 21:59:15.141 - Render thread -> VRAM report about missing bytes is changed from 240824320 Bytes to 252162048 Bytes 2025-12-02 21:59:15.158 - Render thread -> VRAM report about missing bytes is changed from 252162048 Bytes to 240824320 Bytes 2025-12-02 21:59:18.434 - Render thread -> VRAM report about missing bytes is changed from 240824320 Bytes to 565985280 Bytes 2025-12-02 21:59:18.435 - Render thread -> Info: Frame[477] - Available VRAM budget has changed: 7878 MB 2025-12-02 21:59:18.435 - Render thread -> Info: Frame[477] - Available VRAM budget has changed: 7769 MB 2025-12-02 21:59:18.484 - Render thread -> VRAM report about missing bytes is changed from 565985280 Bytes to 567296000 Bytes 2025-12-02 21:59:18.536 - Render thread -> VRAM report about missing bytes is changed from 567296000 Bytes to 568045568 Bytes 2025-12-02 21:59:18.584 - Render thread -> VRAM report about missing bytes is changed from 568045568 Bytes to 568168448 Bytes 2025-12-02 21:59:18.636 - Render thread -> VRAM report about missing bytes is changed from 568168448 Bytes to 568889344 Bytes 2025-12-02 21:59:18.811 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_nr.dds 2025-12-02 21:59:18.811 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_add.dds 2025-12-02 21:59:18.811 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_cm.dds 2025-12-02 21:59:18.814 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_nr.dds 2025-12-02 21:59:18.814 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_cm.dds 2025-12-02 21:59:18.814 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_add.dds 2025-12-02 21:59:18.815 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_cm.dds 2025-12-02 21:59:18.815 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_add.dds 2025-12-02 21:59:18.815 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_nr.dds 2025-12-02 21:59:18.901 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_cm.dds 2025-12-02 21:59:18.901 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_add.dds 2025-12-02 21:59:18.901 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_nr.dds 2025-12-02 21:59:18.902 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_cm.dds 2025-12-02 21:59:18.902 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_add.dds 2025-12-02 21:59:18.902 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_nr.dds 2025-12-02 21:59:18.903 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_add.dds 2025-12-02 21:59:18.903 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_cm.dds 2025-12-02 21:59:18.903 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_nr.dds 2025-12-02 21:59:18.903 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_nr.dds 2025-12-02 21:59:18.903 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_cm.dds 2025-12-02 21:59:18.904 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_add.dds 2025-12-02 21:59:18.904 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_nr.dds 2025-12-02 21:59:18.904 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_add.dds 2025-12-02 21:59:18.904 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_cm.dds 2025-12-02 21:59:18.906 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_cm.dds 2025-12-02 21:59:18.906 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_add.dds 2025-12-02 21:59:18.906 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_nr.dds 2025-12-02 21:59:18.908 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_add.dds 2025-12-02 21:59:18.908 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_cm.dds 2025-12-02 21:59:18.908 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_nr.dds 2025-12-02 21:59:18.908 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_nr.dds 2025-12-02 21:59:18.908 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_add.dds 2025-12-02 21:59:18.908 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_cm.dds 2025-12-02 21:59:18.908 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_cm.dds 2025-12-02 21:59:18.908 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_add.dds 2025-12-02 21:59:18.908 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_nr.dds 2025-12-02 21:59:18.909 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_cm.dds 2025-12-02 21:59:18.909 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_nr.dds 2025-12-02 21:59:18.909 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_add.dds 2025-12-02 21:59:18.910 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_nr.dds 2025-12-02 21:59:18.910 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_add.dds 2025-12-02 21:59:18.910 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_cm.dds 2025-12-02 21:59:18.910 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_nr.dds 2025-12-02 21:59:18.910 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_cm.dds 2025-12-02 21:59:18.910 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_add.dds 2025-12-02 21:59:18.911 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_nr.dds 2025-12-02 21:59:18.911 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_cm.dds 2025-12-02 21:59:18.911 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_add.dds 2025-12-02 21:59:18.912 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_add.dds 2025-12-02 21:59:18.912 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_cm.dds 2025-12-02 21:59:18.912 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_nr.dds 2025-12-02 21:59:18.913 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_cm.dds 2025-12-02 21:59:18.913 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_add.dds 2025-12-02 21:59:18.913 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_nr.dds 2025-12-02 21:59:18.914 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_add.dds 2025-12-02 21:59:18.914 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_nr.dds 2025-12-02 21:59:18.914 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_cm.dds 2025-12-02 21:59:18.919 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_cm.dds 2025-12-02 21:59:18.919 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_nr.dds 2025-12-02 21:59:18.919 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_add.dds 2025-12-02 21:59:19.538 - Render thread -> VRAM report about missing bytes is changed from 568889344 Bytes to 569393152 Bytes 2025-12-02 21:59:19.605 - Render thread -> Info: Frame[483] - Available VRAM budget has changed: 7695 MB 2025-12-02 21:59:19.605 - Render thread -> Info: Frame[483] - Available VRAM budget has changed: 7225 MB 2025-12-02 21:59:19.677 - Render thread -> VRAM report about missing bytes is changed from 569393152 Bytes to 570064896 Bytes 2025-12-02 21:59:19.738 - Render thread -> VRAM report about missing bytes is changed from 570064896 Bytes to 570077184 Bytes 2025-12-02 21:59:20.687 - Render thread -> VRAM report about missing bytes is changed from 570077184 Bytes to 733802496 Bytes 2025-12-02 21:59:20.704 - Render thread -> VRAM report about missing bytes is changed from 733802496 Bytes to 570175488 Bytes 2025-12-02 21:59:20.787 - Render thread -> VRAM report about missing bytes is changed from 570175488 Bytes to 570187776 Bytes 2025-12-02 21:59:20.837 - Render thread -> VRAM report about missing bytes is changed from 570187776 Bytes to 570200064 Bytes 2025-12-02 21:59:20.907 - Render thread -> VRAM report about missing bytes is changed from 570200064 Bytes to 585838592 Bytes 2025-12-02 21:59:20.911 - Render thread -> VRAM report about missing bytes is changed from 585838592 Bytes to 586887168 Bytes 2025-12-02 21:59:20.911 - Render thread -> Info: Frame[543] - Available VRAM budget has changed: 7286 MB 2025-12-02 21:59:20.911 - Render thread -> Info: Frame[543] - Available VRAM budget has changed: 6817 MB 2025-12-02 21:59:26.032 - Render thread -> VRAM report about missing bytes is changed from 586887168 Bytes to 586862592 Bytes 2025-12-02 21:59:26.043 - Render thread -> VRAM report about missing bytes is changed from 586862592 Bytes to 586788864 Bytes 2025-12-02 21:59:26.050 - Render thread -> VRAM report about missing bytes is changed from 586788864 Bytes to 586797056 Bytes 2025-12-02 21:59:26.080 - Render thread -> VRAM report about missing bytes is changed from 586797056 Bytes to 586866688 Bytes 2025-12-02 21:59:26.085 - Render thread -> VRAM report about missing bytes is changed from 586866688 Bytes to 586915840 Bytes 2025-12-02 21:59:26.129 - Render thread -> VRAM report about missing bytes is changed from 586915840 Bytes to 586866688 Bytes 2025-12-02 21:59:26.155 - Render thread -> VRAM report about missing bytes is changed from 586866688 Bytes to 586891264 Bytes 2025-12-02 21:59:26.176 - Render thread -> VRAM report about missing bytes is changed from 586891264 Bytes to 586928128 Bytes 2025-12-02 21:59:26.237 - Render thread -> VRAM report about missing bytes is changed from 586928128 Bytes to 586895360 Bytes 2025-12-02 21:59:26.272 - Render thread -> VRAM report about missing bytes is changed from 586895360 Bytes to 586944512 Bytes 2025-12-02 21:59:26.404 - Render thread -> VRAM report about missing bytes is changed from 586944512 Bytes to 586977280 Bytes 2025-12-02 21:59:26.739 - Render thread -> Info: Frame[893] - Available VRAM budget has changed: 6399 MB 2025-12-02 21:59:26.739 - Render thread -> Info: Frame[893] - Available VRAM budget has changed: 5269 MB 2025-12-02 21:59:26.754 - Render thread -> VRAM report about missing bytes is changed from 586977280 Bytes to 873177088 Bytes 2025-12-02 21:59:26.790 - Render thread -> VRAM report about missing bytes is changed from 873177088 Bytes to 593117184 Bytes 2025-12-02 21:59:26.794 - Render thread -> VRAM report about missing bytes is changed from 593117184 Bytes to 839663616 Bytes 2025-12-02 21:59:26.821 - Render thread -> VRAM report about missing bytes is changed from 839663616 Bytes to 834027520 Bytes 2025-12-02 21:59:26.823 - Render thread -> Info: Frame[897] - Available VRAM budget has changed: 6194 MB 2025-12-02 21:59:26.823 - Render thread -> Info: Frame[897] - Available VRAM budget has changed: 5064 MB 2025-12-02 21:59:26.837 - Render thread -> VRAM report about missing bytes is changed from 834027520 Bytes to 643842048 Bytes 2025-12-02 21:59:26.841 - Render thread -> VRAM report about missing bytes is changed from 643842048 Bytes to 789200896 Bytes 2025-12-02 21:59:26.863 - Render thread -> VRAM report about missing bytes is changed from 789200896 Bytes to 593117184 Bytes 2025-12-02 21:59:26.871 - Render thread -> VRAM report about missing bytes is changed from 593117184 Bytes to 643842048 Bytes 2025-12-02 21:59:26.887 - Render thread -> VRAM report about missing bytes is changed from 643842048 Bytes to 817250304 Bytes 2025-12-02 21:59:26.904 - Render thread -> VRAM report about missing bytes is changed from 817250304 Bytes to 878854144 Bytes 2025-12-02 21:59:26.904 - Render thread -> Info: Frame[903] - Available VRAM budget has changed: 6151 MB 2025-12-02 21:59:26.904 - Render thread -> Info: Frame[903] - Available VRAM budget has changed: 5022 MB 2025-12-02 21:59:26.929 - Render thread -> VRAM report about missing bytes is changed from 878854144 Bytes to 755777536 Bytes 2025-12-02 21:59:26.937 - Render thread -> VRAM report about missing bytes is changed from 755777536 Bytes to 711081984 Bytes 2025-12-02 21:59:26.954 - Render thread -> VRAM report about missing bytes is changed from 711081984 Bytes to 694042624 Bytes 2025-12-02 21:59:26.971 - Render thread -> Info: Frame[907] - Available VRAM budget has changed: 10650 MB 2025-12-02 21:59:26.971 - Render thread -> VRAM report about missing bytes is changed from 694042624 Bytes to 587481088 Bytes 2025-12-02 21:59:26.971 - Render thread -> Info: Frame[907] - Available VRAM budget has changed: 5882 MB 2025-12-02 21:59:26.971 - Render thread -> Info: Frame[907] - Available VRAM budget has changed: 4754 MB 2025-12-02 21:59:27.037 - Render thread -> Info: Frame[911] - Available VRAM budget has changed: 10568 MB 2025-12-02 21:59:27.039 - Render thread -> Info: Frame[911] - Available VRAM budget has changed: 5809 MB 2025-12-02 21:59:27.039 - Render thread -> Info: Frame[911] - Available VRAM budget has changed: 4681 MB 2025-12-02 21:59:27.138 - Render thread -> VRAM report about missing bytes is changed from 587481088 Bytes to 750272512 Bytes 2025-12-02 21:59:27.138 - Render thread -> Info: Frame[917] - Available VRAM budget has changed: 5683 MB 2025-12-02 21:59:27.138 - Render thread -> Info: Frame[917] - Available VRAM budget has changed: 4556 MB 2025-12-02 21:59:27.154 - Render thread -> VRAM report about missing bytes is changed from 750272512 Bytes to 643842048 Bytes 2025-12-02 21:59:27.171 - Render thread -> VRAM report about missing bytes is changed from 643842048 Bytes to 591806464 Bytes 2025-12-02 21:59:27.188 - Render thread -> VRAM report about missing bytes is changed from 591806464 Bytes to 588554240 Bytes 2025-12-02 21:59:27.204 - Render thread -> VRAM report about missing bytes is changed from 588554240 Bytes to 588939264 Bytes 2025-12-02 21:59:27.404 - Render thread -> Info: Frame[933] - Available VRAM budget has changed: 10624 MB 2025-12-02 21:59:27.471 - Render thread -> Info: Frame[937] - Available VRAM budget has changed: 10568 MB 2025-12-02 21:59:27.671 - Render thread -> Info: Frame[949] - Available VRAM budget has changed: 5809 MB 2025-12-02 21:59:27.771 - Render thread -> Info: Frame[955] - Available VRAM budget has changed: 10650 MB 2025-12-02 21:59:27.887 - Render thread -> Info: Frame[962] - Available VRAM budget has changed: 10568 MB 2025-12-02 21:59:28.171 - Render thread -> Info: Frame[979] - Available VRAM budget has changed: 4681 MB 2025-12-02 21:59:28.187 - Render thread -> Info: Frame[980] - Available VRAM budget has changed: 10624 MB 2025-12-02 21:59:28.587 - Render thread -> Info: Frame[1004] - Available VRAM budget has changed: 10567 MB 2025-12-02 21:59:28.921 - Render thread -> Info: Frame[1024] - Available VRAM budget has changed: 10650 MB 2025-12-02 21:59:29.171 - Render thread -> VRAM report about missing bytes is changed from 588939264 Bytes to 588754944 Bytes 2025-12-02 21:59:29.188 - Render thread -> Info: Frame[1040] - Available VRAM budget has changed: 10568 MB 2025-12-02 21:59:29.544 - Render thread -> Info: Frame[1058] - Available VRAM budget has changed: 10624 MB 2025-12-02 21:59:29.571 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-1 created with rcb: 25212171 2025-12-02 21:59:29.571 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-2 created with rcb: 48163334 2025-12-02 21:59:29.571 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-3 created with rcb: 13258144 2025-12-02 21:59:29.571 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-4 created with rcb: 16705934 2025-12-02 21:59:29.571 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-5 created with rcb: 43254329 2025-12-02 21:59:29.571 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-6 created with rcb: 9333073 2025-12-02 21:59:29.571 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-7 created with rcb: 29753675 2025-12-02 21:59:29.571 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-8 created with rcb: 44099827 2025-12-02 21:59:29.571 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-9 created with rcb: 52226127 2025-12-02 21:59:29.571 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-10 created with rcb: 37679539 2025-12-02 21:59:29.571 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-11 created with rcb: 58373064 2025-12-02 21:59:29.571 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-12 created with rcb: 33134962 2025-12-02 21:59:29.571 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-13 created with rcb: 6718441 2025-12-02 21:59:29.571 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-14 created with rcb: 44779549 2025-12-02 21:59:29.571 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-15 created with rcb: 43404784 2025-12-02 21:59:29.571 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-16 created with rcb: 39213804 2025-12-02 21:59:29.571 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-17 created with rcb: 36924515 2025-12-02 21:59:29.571 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-18 created with rcb: 19877847 2025-12-02 21:59:29.571 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-19 created with rcb: 4875908 2025-12-02 21:59:29.571 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-20 created with rcb: 17608748 2025-12-02 21:59:29.571 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-21 created with rcb: 8233662 2025-12-02 21:59:29.571 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-22 created with rcb: 51218423 2025-12-02 21:59:29.571 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-23 created with rcb: 39279520 2025-12-02 21:59:29.571 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-24 created with rcb: 49684901 2025-12-02 21:59:29.571 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-25 created with rcb: 7470112 2025-12-02 21:59:29.571 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-26 created with rcb: 21341821 2025-12-02 21:59:29.571 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-27 created with rcb: 48793928 2025-12-02 21:59:29.571 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-28 created with rcb: 25367575 2025-12-02 21:59:29.571 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-29 created with rcb: 66291193 2025-12-02 21:59:29.571 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-30 created with rcb: 42857216 2025-12-02 21:59:29.571 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-31 created with rcb: 50313597 2025-12-02 21:59:29.571 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-32 created with rcb: 45224155 2025-12-02 21:59:29.571 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-33 created with rcb: 12266185 2025-12-02 21:59:29.571 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-34 created with rcb: 56719148 2025-12-02 21:59:29.571 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-35 created with rcb: 27421833 2025-12-02 21:59:29.571 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-36 created with rcb: 54908115 2025-12-02 21:59:29.571 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-37 created with rcb: 17407759 2025-12-02 21:59:29.571 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-38 created with rcb: 59679324 2025-12-02 21:59:29.571 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-39 created with rcb: 43288338 2025-12-02 21:59:29.571 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-40 created with rcb: 17991529 2025-12-02 21:59:29.571 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-41 created with rcb: 45188744 2025-12-02 21:59:29.571 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-42 created with rcb: 41987914 2025-12-02 21:59:29.571 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-43 created with rcb: 36021933 2025-12-02 21:59:29.571 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-44 created with rcb: 51617214 2025-12-02 21:59:29.571 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-45 created with rcb: 44242257 2025-12-02 21:59:29.571 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-46 created with rcb: 21838448 2025-12-02 21:59:29.571 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-47 created with rcb: 34798198 2025-12-02 21:59:29.571 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-48 created with rcb: 63463395 2025-12-02 21:59:29.571 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-49 created with rcb: 27466184 2025-12-02 21:59:29.571 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-50 created with rcb: 10581746 2025-12-02 21:59:29.571 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-51 created with rcb: 9614236 2025-12-02 21:59:29.571 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-52 created with rcb: 19725868 2025-12-02 21:59:29.571 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-53 created with rcb: 60580714 2025-12-02 21:59:29.571 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-54 created with rcb: 29689691 2025-12-02 21:59:29.571 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-55 created with rcb: 37170430 2025-12-02 21:59:29.571 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-56 created with rcb: 3251198 2025-12-02 21:59:29.571 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-57 created with rcb: 29399115 2025-12-02 21:59:29.571 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-58 created with rcb: 36287736 2025-12-02 21:59:29.571 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-59 created with rcb: 37917943 2025-12-02 21:59:29.571 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-60 created with rcb: 108724 2025-12-02 21:59:29.571 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-61 created with rcb: 37086402 2025-12-02 21:59:29.571 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-62 created with rcb: 18616231 2025-12-02 21:59:29.571 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-63 created with rcb: 12925086 2025-12-02 21:59:29.571 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-64 created with rcb: 7687080 2025-12-02 21:59:29.571 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-65 created with rcb: 62078771 2025-12-02 21:59:29.571 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-66 created with rcb: 20574685 2025-12-02 21:59:29.571 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-67 created with rcb: 28221818 2025-12-02 21:59:29.571 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-68 created with rcb: 28371224 2025-12-02 21:59:29.571 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-69 created with rcb: 7610588 2025-12-02 21:59:29.571 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-70 created with rcb: 65034327 2025-12-02 21:59:29.571 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-71 created with rcb: 3630870 2025-12-02 21:59:29.572 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-1 processed in 1 frames. 2025-12-02 21:59:29.572 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-2 processed in 1 frames. 2025-12-02 21:59:29.572 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-3 processed in 1 frames. 2025-12-02 21:59:29.572 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-4 processed in 1 frames. 2025-12-02 21:59:29.572 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-5 processed in 1 frames. 2025-12-02 21:59:29.572 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-6 processed in 1 frames. 2025-12-02 21:59:29.572 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-7 processed in 1 frames. 2025-12-02 21:59:29.572 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-8 processed in 1 frames. 2025-12-02 21:59:29.572 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-9 processed in 1 frames. 2025-12-02 21:59:29.572 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-10 processed in 1 frames. 2025-12-02 21:59:29.572 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-11 processed in 1 frames. 2025-12-02 21:59:29.572 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-12 processed in 1 frames. 2025-12-02 21:59:29.572 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-13 processed in 1 frames. 2025-12-02 21:59:29.572 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-14 processed in 1 frames. 2025-12-02 21:59:29.572 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-15 processed in 1 frames. 2025-12-02 21:59:29.572 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-16 processed in 1 frames. 2025-12-02 21:59:29.572 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-17 processed in 1 frames. 2025-12-02 21:59:29.572 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-18 processed in 1 frames. 2025-12-02 21:59:29.572 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-19 processed in 1 frames. 2025-12-02 21:59:29.572 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-20 processed in 1 frames. 2025-12-02 21:59:29.572 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-21 processed in 1 frames. 2025-12-02 21:59:29.572 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-22 processed in 1 frames. 2025-12-02 21:59:29.572 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-23 processed in 1 frames. 2025-12-02 21:59:29.572 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-24 processed in 1 frames. 2025-12-02 21:59:29.572 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-25 processed in 1 frames. 2025-12-02 21:59:29.572 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-26 processed in 1 frames. 2025-12-02 21:59:29.572 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-27 processed in 1 frames. 2025-12-02 21:59:29.572 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-28 processed in 1 frames. 2025-12-02 21:59:29.572 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-29 processed in 1 frames. 2025-12-02 21:59:29.572 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-30 processed in 1 frames. 2025-12-02 21:59:29.572 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-31 processed in 1 frames. 2025-12-02 21:59:29.572 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-32 processed in 1 frames. 2025-12-02 21:59:29.572 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-33 processed in 1 frames. 2025-12-02 21:59:29.572 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-34 processed in 1 frames. 2025-12-02 21:59:29.572 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-35 processed in 1 frames. 2025-12-02 21:59:29.572 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-36 processed in 1 frames. 2025-12-02 21:59:29.572 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-37 processed in 1 frames. 2025-12-02 21:59:29.572 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-38 processed in 1 frames. 2025-12-02 21:59:29.572 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-39 processed in 1 frames. 2025-12-02 21:59:29.572 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-40 processed in 1 frames. 2025-12-02 21:59:29.572 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-41 processed in 1 frames. 2025-12-02 21:59:29.572 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-42 processed in 1 frames. 2025-12-02 21:59:29.572 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-43 processed in 1 frames. 2025-12-02 21:59:29.572 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-44 processed in 1 frames. 2025-12-02 21:59:29.572 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-45 processed in 1 frames. 2025-12-02 21:59:29.572 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-46 processed in 1 frames. 2025-12-02 21:59:29.572 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-47 processed in 1 frames. 2025-12-02 21:59:29.572 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-48 processed in 1 frames. 2025-12-02 21:59:29.572 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-49 processed in 1 frames. 2025-12-02 21:59:29.572 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-50 processed in 1 frames. 2025-12-02 21:59:29.572 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-51 processed in 1 frames. 2025-12-02 21:59:29.572 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-52 processed in 1 frames. 2025-12-02 21:59:29.572 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-53 processed in 1 frames. 2025-12-02 21:59:29.573 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-54 processed in 1 frames. 2025-12-02 21:59:29.573 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-55 processed in 1 frames. 2025-12-02 21:59:29.573 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-56 processed in 1 frames. 2025-12-02 21:59:29.573 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-57 processed in 1 frames. 2025-12-02 21:59:29.573 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-58 processed in 1 frames. 2025-12-02 21:59:29.573 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-59 processed in 1 frames. 2025-12-02 21:59:29.573 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-60 processed in 1 frames. 2025-12-02 21:59:29.573 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-61 processed in 1 frames. 2025-12-02 21:59:29.573 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-62 processed in 1 frames. 2025-12-02 21:59:29.573 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-63 processed in 1 frames. 2025-12-02 21:59:29.573 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-64 processed in 1 frames. 2025-12-02 21:59:29.573 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-65 processed in 1 frames. 2025-12-02 21:59:29.573 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-66 processed in 1 frames. 2025-12-02 21:59:29.573 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-67 processed in 1 frames. 2025-12-02 21:59:29.573 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-68 processed in 1 frames. 2025-12-02 21:59:29.573 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-69 processed in 1 frames. 2025-12-02 21:59:29.573 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-70 processed in 1 frames. 2025-12-02 21:59:29.573 - Render thread -> Frame [1063] Parallel Render Command Batch RCB-71 processed in 1 frames. 2025-12-02 21:59:29.587 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-72 created with rcb: 12414593 2025-12-02 21:59:29.587 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-73 created with rcb: 3630870 2025-12-02 21:59:29.587 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-74 created with rcb: 65034327 2025-12-02 21:59:29.587 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-75 created with rcb: 7610588 2025-12-02 21:59:29.587 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-76 created with rcb: 22536533 2025-12-02 21:59:29.587 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-77 created with rcb: 24009919 2025-12-02 21:59:29.587 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-78 created with rcb: 57669153 2025-12-02 21:59:29.587 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-79 created with rcb: 2252075 2025-12-02 21:59:29.587 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-80 created with rcb: 46774075 2025-12-02 21:59:29.587 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-81 created with rcb: 23026258 2025-12-02 21:59:29.587 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-82 created with rcb: 6523108 2025-12-02 21:59:29.587 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-83 created with rcb: 58838039 2025-12-02 21:59:29.587 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-84 created with rcb: 8037499 2025-12-02 21:59:29.587 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-85 created with rcb: 37086402 2025-12-02 21:59:29.587 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-86 created with rcb: 20574685 2025-12-02 21:59:29.587 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-87 created with rcb: 36287736 2025-12-02 21:59:29.587 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-88 created with rcb: 108724 2025-12-02 21:59:29.587 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-89 created with rcb: 37917943 2025-12-02 21:59:29.587 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-90 created with rcb: 37170430 2025-12-02 21:59:29.587 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-91 created with rcb: 29689691 2025-12-02 21:59:29.587 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-92 created with rcb: 20346866 2025-12-02 21:59:29.587 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-93 created with rcb: 19725868 2025-12-02 21:59:29.587 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-94 created with rcb: 18616231 2025-12-02 21:59:29.587 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-95 created with rcb: 10581746 2025-12-02 21:59:29.587 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-96 created with rcb: 9614236 2025-12-02 21:59:29.587 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-97 created with rcb: 27466184 2025-12-02 21:59:29.587 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-98 created with rcb: 60580714 2025-12-02 21:59:29.587 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-99 created with rcb: 63463395 2025-12-02 21:59:29.587 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-100 created with rcb: 29399115 2025-12-02 21:59:29.587 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-101 created with rcb: 45188744 2025-12-02 21:59:29.587 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-102 created with rcb: 17991529 2025-12-02 21:59:29.587 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-103 created with rcb: 43288338 2025-12-02 21:59:29.587 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-104 created with rcb: 44242257 2025-12-02 21:59:29.587 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-105 created with rcb: 51617214 2025-12-02 21:59:29.587 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-106 created with rcb: 59679324 2025-12-02 21:59:29.587 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-107 created with rcb: 17407759 2025-12-02 21:59:29.587 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-108 created with rcb: 54908115 2025-12-02 21:59:29.587 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-109 created with rcb: 56719148 2025-12-02 21:59:29.587 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-110 created with rcb: 27421833 2025-12-02 21:59:29.587 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-111 created with rcb: 45224155 2025-12-02 21:59:29.587 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-112 created with rcb: 50313597 2025-12-02 21:59:29.587 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-72 processed in 1 frames. 2025-12-02 21:59:29.587 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-73 processed in 1 frames. 2025-12-02 21:59:29.587 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-74 processed in 1 frames. 2025-12-02 21:59:29.587 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-75 processed in 1 frames. 2025-12-02 21:59:29.594 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-76 processed in 1 frames. 2025-12-02 21:59:29.595 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-77 processed in 1 frames. 2025-12-02 21:59:29.595 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-78 processed in 1 frames. 2025-12-02 21:59:29.596 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-79 processed in 1 frames. 2025-12-02 21:59:29.596 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-80 processed in 1 frames. 2025-12-02 21:59:29.596 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-81 processed in 1 frames. 2025-12-02 21:59:29.596 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-82 processed in 1 frames. 2025-12-02 21:59:29.597 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-83 processed in 1 frames. 2025-12-02 21:59:29.597 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-84 processed in 1 frames. 2025-12-02 21:59:29.597 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-85 processed in 1 frames. 2025-12-02 21:59:29.597 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-86 processed in 1 frames. 2025-12-02 21:59:29.597 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-87 processed in 1 frames. 2025-12-02 21:59:29.597 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-88 processed in 1 frames. 2025-12-02 21:59:29.597 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-89 processed in 1 frames. 2025-12-02 21:59:29.597 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-90 processed in 1 frames. 2025-12-02 21:59:29.597 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-91 processed in 1 frames. 2025-12-02 21:59:29.597 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-92 processed in 1 frames. 2025-12-02 21:59:29.597 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-93 processed in 1 frames. 2025-12-02 21:59:29.597 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-94 processed in 1 frames. 2025-12-02 21:59:29.597 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-95 processed in 1 frames. 2025-12-02 21:59:29.597 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-96 processed in 1 frames. 2025-12-02 21:59:29.597 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-97 processed in 1 frames. 2025-12-02 21:59:29.597 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-98 processed in 1 frames. 2025-12-02 21:59:29.597 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-99 processed in 1 frames. 2025-12-02 21:59:29.597 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-100 processed in 1 frames. 2025-12-02 21:59:29.597 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-101 processed in 1 frames. 2025-12-02 21:59:29.597 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-102 processed in 1 frames. 2025-12-02 21:59:29.598 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-103 processed in 1 frames. 2025-12-02 21:59:29.598 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-104 processed in 1 frames. 2025-12-02 21:59:29.598 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-105 processed in 1 frames. 2025-12-02 21:59:29.598 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-106 processed in 1 frames. 2025-12-02 21:59:29.598 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-107 processed in 1 frames. 2025-12-02 21:59:29.598 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-108 processed in 1 frames. 2025-12-02 21:59:29.598 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-109 processed in 1 frames. 2025-12-02 21:59:29.598 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-110 processed in 1 frames. 2025-12-02 21:59:29.598 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-111 processed in 1 frames. 2025-12-02 21:59:29.598 - Render thread -> Frame [1064] Parallel Render Command Batch RCB-112 processed in 1 frames. 2025-12-02 21:59:29.613 - Render thread -> VRAM report about missing bytes is changed from 588754944 Bytes to 588693504 Bytes 2025-12-02 21:59:29.613 - Render thread -> Frame [1065] Parallel Render Command Batch RCB-113 created with rcb: 21838448 2025-12-02 21:59:29.613 - Render thread -> Frame [1065] Parallel Render Command Batch RCB-114 created with rcb: 34798198 2025-12-02 21:59:29.613 - Render thread -> Frame [1065] Parallel Render Command Batch RCB-115 created with rcb: 7610588 2025-12-02 21:59:29.618 - Render thread -> Frame [1065] Parallel Render Command Batch RCB-113 processed in 1 frames. 2025-12-02 21:59:29.621 - Render thread -> Frame [1065] Parallel Render Command Batch RCB-114 processed in 1 frames. 2025-12-02 21:59:29.622 - Render thread -> Frame [1065] Parallel Render Command Batch RCB-115 processed in 1 frames. 2025-12-02 21:59:29.627 - Render thread -> VRAM report about missing bytes is changed from 588693504 Bytes to 588632064 Bytes 2025-12-02 21:59:29.639 - Render thread -> VRAM report about missing bytes is changed from 588632064 Bytes to 588693504 Bytes 2025-12-02 21:59:29.639 - Render thread -> Frame [1067] Parallel Render Command Batch RCB-116 created with rcb: 42857216 2025-12-02 21:59:29.678 - Render thread -> Frame [1067] Parallel Render Command Batch RCB-116 processed in 1 frames. 2025-12-02 21:59:29.698 - Render thread -> VRAM report about missing bytes is changed from 588693504 Bytes to 589418496 Bytes 2025-12-02 21:59:29.698 - Render thread -> Frame [1068] Parallel Render Command Batch RCB-117 created with rcb: 12925086 2025-12-02 21:59:29.698 - Render thread -> Frame [1068] Parallel Render Command Batch RCB-118 created with rcb: 34798198 2025-12-02 21:59:29.698 - Render thread -> Frame [1068] Parallel Render Command Batch RCB-119 created with rcb: 7687080 2025-12-02 21:59:29.698 - Render thread -> Frame [1068] Parallel Render Command Batch RCB-120 created with rcb: 7610588 2025-12-02 21:59:29.698 - Render thread -> Frame [1068] Parallel Render Command Batch RCB-121 created with rcb: 50313597 2025-12-02 21:59:29.698 - Render thread -> Frame [1068] Parallel Render Command Batch RCB-122 created with rcb: 27421833 2025-12-02 21:59:29.698 - Render thread -> Frame [1068] Parallel Render Command Batch RCB-123 created with rcb: 56719148 2025-12-02 21:59:29.698 - Render thread -> Frame [1068] Parallel Render Command Batch RCB-124 created with rcb: 54908115 2025-12-02 21:59:29.698 - Render thread -> Frame [1068] Parallel Render Command Batch RCB-125 created with rcb: 17407759 2025-12-02 21:59:29.698 - Render thread -> Frame [1068] Parallel Render Command Batch RCB-126 created with rcb: 59679324 2025-12-02 21:59:29.698 - Render thread -> Frame [1068] Parallel Render Command Batch RCB-127 created with rcb: 51617214 2025-12-02 21:59:29.698 - Render thread -> Frame [1068] Parallel Render Command Batch RCB-128 created with rcb: 44242257 2025-12-02 21:59:29.698 - Render thread -> Frame [1068] Parallel Render Command Batch RCB-129 created with rcb: 43288338 2025-12-02 21:59:29.698 - Render thread -> Frame [1068] Parallel Render Command Batch RCB-130 created with rcb: 17991529 2025-12-02 21:59:29.698 - Render thread -> Frame [1068] Parallel Render Command Batch RCB-131 created with rcb: 45188744 2025-12-02 21:59:29.698 - Render thread -> Frame [1068] Parallel Render Command Batch RCB-132 created with rcb: 29399115 2025-12-02 21:59:29.698 - Render thread -> Frame [1068] Parallel Render Command Batch RCB-133 created with rcb: 63463395 2025-12-02 21:59:29.698 - Render thread -> Frame [1068] Parallel Render Command Batch RCB-134 created with rcb: 60580714 2025-12-02 21:59:29.698 - Render thread -> Frame [1068] Parallel Render Command Batch RCB-135 created with rcb: 28371224 2025-12-02 21:59:29.698 - Render thread -> Frame [1068] Parallel Render Command Batch RCB-136 created with rcb: 12266185 2025-12-02 21:59:29.698 - Render thread -> Frame [1068] Parallel Render Command Batch RCB-137 created with rcb: 10581746 2025-12-02 21:59:29.698 - Render thread -> Frame [1068] Parallel Render Command Batch RCB-138 created with rcb: 18616231 2025-12-02 21:59:29.698 - Render thread -> Frame [1068] Parallel Render Command Batch RCB-139 created with rcb: 19725868 2025-12-02 21:59:29.698 - Render thread -> Frame [1068] Parallel Render Command Batch RCB-140 created with rcb: 9614236 2025-12-02 21:59:29.698 - Render thread -> Frame [1068] Parallel Render Command Batch RCB-141 created with rcb: 29689691 2025-12-02 21:59:29.698 - Render thread -> Frame [1068] Parallel Render Command Batch RCB-142 created with rcb: 21167292 2025-12-02 21:59:29.698 - Render thread -> Frame [1068] Parallel Render Command Batch RCB-143 created with rcb: 20346866 2025-12-02 21:59:29.698 - Render thread -> Frame [1068] Parallel Render Command Batch RCB-144 created with rcb: 42857216 2025-12-02 21:59:29.698 - Render thread -> Frame [1068] Parallel Render Command Batch RCB-145 created with rcb: 45224155 2025-12-02 21:59:29.698 - Render thread -> Frame [1068] Parallel Render Command Batch RCB-146 created with rcb: 20574685 2025-12-02 21:59:29.698 - Render thread -> Frame [1068] Parallel Render Command Batch RCB-147 created with rcb: 37086402 2025-12-02 21:59:29.698 - Render thread -> Frame [1068] Parallel Render Command Batch RCB-148 created with rcb: 108724 2025-12-02 21:59:29.698 - Render thread -> Frame [1068] Parallel Render Command Batch RCB-149 created with rcb: 8037499 2025-12-02 21:59:29.698 - Render thread -> Frame [1068] Parallel Render Command Batch RCB-150 created with rcb: 62078771 2025-12-02 21:59:29.700 - Render thread -> Frame [1068] Parallel Render Command Batch RCB-117 processed in 1 frames. 2025-12-02 21:59:29.700 - Render thread -> Frame [1068] Parallel Render Command Batch RCB-118 processed in 1 frames. 2025-12-02 21:59:29.702 - Render thread -> Frame [1068] Parallel Render Command Batch RCB-119 processed in 1 frames. 2025-12-02 21:59:29.703 - Render thread -> Frame [1068] Parallel Render Command Batch RCB-120 processed in 1 frames. 2025-12-02 21:59:29.703 - Render thread -> Frame [1068] Parallel Render Command Batch RCB-121 processed in 1 frames. 2025-12-02 21:59:29.703 - Render thread -> Frame [1068] Parallel Render Command Batch RCB-122 processed in 1 frames. 2025-12-02 21:59:29.703 - Render thread -> Frame [1068] Parallel Render Command Batch RCB-123 processed in 1 frames. 2025-12-02 21:59:29.704 - Render thread -> Frame [1068] Parallel Render Command Batch RCB-124 processed in 1 frames. 2025-12-02 21:59:29.704 - Render thread -> Frame [1068] Parallel Render Command Batch RCB-125 processed in 1 frames. 2025-12-02 21:59:29.704 - Render thread -> Frame [1068] Parallel Render Command Batch RCB-126 processed in 1 frames. 2025-12-02 21:59:29.704 - Render thread -> Frame [1068] Parallel Render Command Batch RCB-127 processed in 1 frames. 2025-12-02 21:59:29.704 - Render thread -> Frame [1068] Parallel Render Command Batch RCB-128 processed in 1 frames. 2025-12-02 21:59:29.704 - Render thread -> Frame [1068] Parallel Render Command Batch RCB-129 processed in 1 frames. 2025-12-02 21:59:29.704 - Render thread -> Frame [1068] Parallel Render Command Batch RCB-130 processed in 1 frames. 2025-12-02 21:59:29.704 - Render thread -> Frame [1068] Parallel Render Command Batch RCB-131 processed in 1 frames. 2025-12-02 21:59:29.704 - Render thread -> Frame [1068] Parallel Render Command Batch RCB-132 processed in 1 frames. 2025-12-02 21:59:29.704 - Render thread -> Frame [1068] Parallel Render Command Batch RCB-133 processed in 1 frames. 2025-12-02 21:59:29.704 - Render thread -> Frame [1068] Parallel Render Command Batch RCB-134 processed in 1 frames. 2025-12-02 21:59:29.710 - Render thread -> Frame [1068] Parallel Render Command Batch RCB-135 processed in 1 frames. 2025-12-02 21:59:29.716 - Render thread -> Frame [1068] Parallel Render Command Batch RCB-136 processed in 1 frames. 2025-12-02 21:59:29.716 - Render thread -> Frame [1068] Parallel Render Command Batch RCB-137 processed in 1 frames. 2025-12-02 21:59:29.716 - Render thread -> Frame [1068] Parallel Render Command Batch RCB-138 processed in 1 frames. 2025-12-02 21:59:29.716 - Render thread -> Frame [1068] Parallel Render Command Batch RCB-139 processed in 1 frames. 2025-12-02 21:59:29.716 - Render thread -> Frame [1068] Parallel Render Command Batch RCB-140 processed in 1 frames. 2025-12-02 21:59:29.717 - Render thread -> Frame [1068] Parallel Render Command Batch RCB-141 processed in 1 frames. 2025-12-02 21:59:29.722 - Render thread -> Frame [1068] Parallel Render Command Batch RCB-142 processed in 1 frames. 2025-12-02 21:59:29.724 - Render thread -> Frame [1068] Parallel Render Command Batch RCB-143 processed in 1 frames. 2025-12-02 21:59:29.724 - Render thread -> Frame [1068] Parallel Render Command Batch RCB-144 processed in 1 frames. 2025-12-02 21:59:29.729 - Render thread -> Frame [1068] Parallel Render Command Batch RCB-145 processed in 1 frames. 2025-12-02 21:59:29.730 - Render thread -> Frame [1068] Parallel Render Command Batch RCB-146 processed in 1 frames. 2025-12-02 21:59:29.730 - Render thread -> Frame [1068] Parallel Render Command Batch RCB-147 processed in 1 frames. 2025-12-02 21:59:29.732 - Render thread -> Frame [1068] Parallel Render Command Batch RCB-148 processed in 1 frames. 2025-12-02 21:59:29.733 - Render thread -> Frame [1068] Parallel Render Command Batch RCB-149 processed in 1 frames. 2025-12-02 21:59:29.737 - Render thread -> Frame [1068] Parallel Render Command Batch RCB-150 processed in 1 frames. 2025-12-02 21:59:29.768 - Render thread -> VRAM report about missing bytes is changed from 589418496 Bytes to 589230080 Bytes 2025-12-02 21:59:29.768 - Render thread -> Frame [1069] Parallel Render Command Batch RCB-151 created with rcb: 36021933 2025-12-02 21:59:29.768 - Render thread -> Frame [1069] Parallel Render Command Batch RCB-152 created with rcb: 60580714 2025-12-02 21:59:29.768 - Render thread -> Frame [1069] Parallel Render Command Batch RCB-153 created with rcb: 28371224 2025-12-02 21:59:29.768 - Render thread -> Frame [1069] Parallel Render Command Batch RCB-154 created with rcb: 63463395 2025-12-02 21:59:29.768 - Render thread -> Frame [1069] Parallel Render Command Batch RCB-155 created with rcb: 66291193 2025-12-02 21:59:29.768 - Render thread -> Frame [1069] Parallel Render Command Batch RCB-156 created with rcb: 3251198 2025-12-02 21:59:29.768 - Render thread -> Frame [1069] Parallel Render Command Batch RCB-157 created with rcb: 58838039 2025-12-02 21:59:29.768 - Render thread -> Frame [1069] Parallel Render Command Batch RCB-158 created with rcb: 8037499 2025-12-02 21:59:29.768 - Render thread -> Frame [1069] Parallel Render Command Batch RCB-159 created with rcb: 37086402 2025-12-02 21:59:29.768 - Render thread -> Frame [1069] Parallel Render Command Batch RCB-160 created with rcb: 20574685 2025-12-02 21:59:29.768 - Render thread -> Frame [1069] Parallel Render Command Batch RCB-161 created with rcb: 108724 2025-12-02 21:59:29.768 - Render thread -> Frame [1069] Parallel Render Command Batch RCB-162 created with rcb: 62078771 2025-12-02 21:59:29.768 - Render thread -> Frame [1069] Parallel Render Command Batch RCB-163 created with rcb: 9614236 2025-12-02 21:59:29.768 - Render thread -> Frame [1069] Parallel Render Command Batch RCB-164 created with rcb: 21167292 2025-12-02 21:59:29.768 - Render thread -> Frame [1069] Parallel Render Command Batch RCB-165 created with rcb: 37170430 2025-12-02 21:59:29.768 - Render thread -> Frame [1069] Parallel Render Command Batch RCB-166 created with rcb: 19725868 2025-12-02 21:59:29.768 - Render thread -> Frame [1069] Parallel Render Command Batch RCB-167 created with rcb: 45224155 2025-12-02 21:59:29.768 - Render thread -> Frame [1069] Parallel Render Command Batch RCB-168 created with rcb: 18616231 2025-12-02 21:59:29.774 - Render thread -> Frame [1069] Parallel Render Command Batch RCB-151 processed in 1 frames. 2025-12-02 21:59:29.774 - Render thread -> Frame [1069] Parallel Render Command Batch RCB-152 processed in 1 frames. 2025-12-02 21:59:29.775 - Render thread -> Frame [1069] Parallel Render Command Batch RCB-153 processed in 1 frames. 2025-12-02 21:59:29.775 - Render thread -> Frame [1069] Parallel Render Command Batch RCB-154 processed in 1 frames. 2025-12-02 21:59:29.779 - Render thread -> Frame [1069] Parallel Render Command Batch RCB-155 processed in 1 frames. 2025-12-02 21:59:29.794 - Render thread -> Frame [1069] Parallel Render Command Batch RCB-156 processed in 1 frames. 2025-12-02 21:59:29.818 - Render thread -> Frame [1069] Parallel Render Command Batch RCB-157 processed in 1 frames. 2025-12-02 21:59:29.819 - Render thread -> Frame [1069] Parallel Render Command Batch RCB-158 processed in 1 frames. 2025-12-02 21:59:29.819 - Render thread -> Frame [1069] Parallel Render Command Batch RCB-159 processed in 1 frames. 2025-12-02 21:59:29.819 - Render thread -> Frame [1069] Parallel Render Command Batch RCB-160 processed in 1 frames. 2025-12-02 21:59:29.819 - Render thread -> Frame [1069] Parallel Render Command Batch RCB-161 processed in 1 frames. 2025-12-02 21:59:29.821 - Render thread -> Frame [1069] Parallel Render Command Batch RCB-162 processed in 1 frames. 2025-12-02 21:59:29.824 - Render thread -> Frame [1069] Parallel Render Command Batch RCB-163 processed in 1 frames. 2025-12-02 21:59:29.825 - Render thread -> Frame [1069] Parallel Render Command Batch RCB-164 processed in 1 frames. 2025-12-02 21:59:29.832 - Render thread -> Frame [1069] Parallel Render Command Batch RCB-165 processed in 1 frames. 2025-12-02 21:59:29.879 - Render thread -> VRAM report about missing bytes is changed from 589230080 Bytes to 589111296 Bytes 2025-12-02 21:59:29.879 - Render thread -> Frame [1070] Parallel Render Command Batch RCB-169 created with rcb: 6523108 2025-12-02 21:59:29.879 - Render thread -> Frame [1070] Parallel Render Command Batch RCB-170 created with rcb: 23026258 2025-12-02 21:59:29.879 - Render thread -> Frame [1070] Parallel Render Command Batch RCB-171 created with rcb: 65034327 2025-12-02 21:59:29.879 - Render thread -> Frame [1070] Parallel Render Command Batch RCB-172 created with rcb: 45188744 2025-12-02 21:59:29.879 - Render thread -> Frame [1070] Parallel Render Command Batch RCB-173 created with rcb: 29689691 2025-12-02 21:59:29.879 - Render thread -> Frame [1070] Parallel Render Command Batch RCB-174 created with rcb: 44242257 2025-12-02 21:59:29.879 - Render thread -> Frame [1070] Parallel Render Command Batch RCB-175 created with rcb: 63463395 2025-12-02 21:59:29.879 - Render thread -> Frame [1070] Parallel Render Command Batch RCB-176 created with rcb: 20346866 2025-12-02 21:59:29.879 - Render thread -> Frame [1070] Parallel Render Command Batch RCB-177 created with rcb: 10581746 2025-12-02 21:59:29.879 - Render thread -> Frame [1070] Parallel Render Command Batch RCB-178 created with rcb: 29399115 2025-12-02 21:59:29.879 - Render thread -> Frame [1070] Parallel Render Command Batch RCB-179 created with rcb: 43288338 2025-12-02 21:59:29.879 - Render thread -> Frame [1070] Parallel Render Command Batch RCB-180 created with rcb: 51617214 2025-12-02 21:59:29.879 - Render thread -> Frame [1070] Parallel Render Command Batch RCB-181 created with rcb: 28371224 2025-12-02 21:59:29.879 - Render thread -> Frame [1070] Parallel Render Command Batch RCB-182 created with rcb: 59679324 2025-12-02 21:59:29.879 - Render thread -> Frame [1070] Parallel Render Command Batch RCB-183 created with rcb: 12266185 2025-12-02 21:59:29.879 - Render thread -> Frame [1070] Parallel Render Command Batch RCB-184 created with rcb: 17991529 2025-12-02 21:59:29.879 - Render thread -> Frame [1070] Parallel Render Command Batch RCB-185 created with rcb: 60580714 2025-12-02 21:59:29.879 - Render thread -> Frame [1070] Parallel Render Command Batch RCB-186 created with rcb: 66291193 2025-12-02 21:59:29.879 - Render thread -> Frame [1070] Parallel Render Command Batch RCB-166 processed in 2 frames. 2025-12-02 21:59:29.883 - Render thread -> Frame [1070] Parallel Render Command Batch RCB-167 processed in 2 frames. 2025-12-02 21:59:29.886 - Render thread -> Frame [1070] Parallel Render Command Batch RCB-168 processed in 2 frames. 2025-12-02 21:59:29.891 - Render thread -> Frame [1070] Parallel Render Command Batch RCB-169 processed in 1 frames. 2025-12-02 21:59:29.898 - Render thread -> Frame [1070] Parallel Render Command Batch RCB-170 processed in 1 frames. 2025-12-02 21:59:29.908 - Render thread -> Frame [1070] Parallel Render Command Batch RCB-171 processed in 1 frames. 2025-12-02 21:59:29.909 - Render thread -> Frame [1070] Parallel Render Command Batch RCB-172 processed in 1 frames. 2025-12-02 21:59:29.911 - Render thread -> Frame [1070] Parallel Render Command Batch RCB-173 processed in 1 frames. 2025-12-02 21:59:29.911 - Render thread -> Frame [1070] Parallel Render Command Batch RCB-174 processed in 1 frames. 2025-12-02 21:59:29.913 - Render thread -> Frame [1070] Parallel Render Command Batch RCB-175 processed in 1 frames. 2025-12-02 21:59:29.916 - Render thread -> Frame [1070] Parallel Render Command Batch RCB-176 processed in 1 frames. 2025-12-02 21:59:29.944 - Render thread -> Frame [1070] Parallel Render Command Batch RCB-177 processed in 1 frames. 2025-12-02 21:59:29.948 - Render thread -> Error: Model TrussFrame_Long_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-02 21:59:29.953 - Render thread -> Error: Model TrussFrame_Wide_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-02 21:59:30.043 - Render thread -> VRAM report about missing bytes is changed from 589111296 Bytes to 589242368 Bytes 2025-12-02 21:59:30.043 - Render thread -> Frame [1071] Parallel Render Command Batch RCB-187 created with rcb: 36021933 2025-12-02 21:59:30.043 - Render thread -> Frame [1071] Parallel Render Command Batch RCB-188 created with rcb: 57669153 2025-12-02 21:59:30.043 - Render thread -> Frame [1071] Parallel Render Command Batch RCB-189 created with rcb: 21838448 2025-12-02 21:59:30.043 - Render thread -> Frame [1071] Parallel Render Command Batch RCB-190 created with rcb: 36287736 2025-12-02 21:59:30.045 - Render thread -> Frame [1071] Parallel Render Command Batch RCB-178 processed in 2 frames. 2025-12-02 21:59:30.047 - Render thread -> Frame [1071] Parallel Render Command Batch RCB-179 processed in 2 frames. 2025-12-02 21:59:30.048 - Render thread -> Frame [1071] Parallel Render Command Batch RCB-180 processed in 2 frames. 2025-12-02 21:59:30.055 - Render thread -> Frame [1071] Parallel Render Command Batch RCB-181 processed in 2 frames. 2025-12-02 21:59:30.057 - Render thread -> Frame [1071] Parallel Render Command Batch RCB-182 processed in 2 frames. 2025-12-02 21:59:30.061 - Render thread -> Frame [1071] Parallel Render Command Batch RCB-183 processed in 2 frames. 2025-12-02 21:59:30.067 - Render thread -> Frame [1071] Parallel Render Command Batch RCB-184 processed in 2 frames. 2025-12-02 21:59:30.069 - Render thread -> Frame [1071] Parallel Render Command Batch RCB-185 processed in 2 frames. 2025-12-02 21:59:30.074 - Render thread -> Frame [1071] Parallel Render Command Batch RCB-186 processed in 2 frames. 2025-12-02 21:59:30.092 - Render thread -> Frame [1071] Parallel Render Command Batch RCB-187 processed in 1 frames. 2025-12-02 21:59:30.218 - Render thread -> VRAM report about missing bytes is changed from 589242368 Bytes to 593051648 Bytes 2025-12-02 21:59:30.218 - Render thread -> Frame [1072] Parallel Render Command Batch RCB-191 created with rcb: 42857216 2025-12-02 21:59:30.218 - Render thread -> Frame [1072] Parallel Render Command Batch RCB-192 created with rcb: 37917943 2025-12-02 21:59:30.229 - Render thread -> Frame [1072] Parallel Render Command Batch RCB-188 processed in 2 frames. 2025-12-02 21:59:30.250 - Render thread -> Frame [1072] Parallel Render Command Batch RCB-189 processed in 2 frames. 2025-12-02 21:59:30.274 - Render thread -> Frame [1072] Parallel Render Command Batch RCB-190 processed in 2 frames. 2025-12-02 21:59:30.416 - Render thread -> VRAM report about missing bytes is changed from 593051648 Bytes to 593068032 Bytes 2025-12-02 21:59:30.417 - Render thread -> Frame [1073] Parallel Render Command Batch RCB-193 created with rcb: 41987914 2025-12-02 21:59:30.441 - Render thread -> Frame [1073] Parallel Render Command Batch RCB-191 processed in 2 frames. 2025-12-02 21:59:30.501 - Render thread -> Error: Model Shower250_Deformed_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-02 21:59:30.559 - Render thread -> VRAM report about missing bytes is changed from 593068032 Bytes to 593104896 Bytes 2025-12-02 21:59:30.559 - Render thread -> Frame [1074] Parallel Render Command Batch RCB-194 created with rcb: 27466184 2025-12-02 21:59:30.559 - Render thread -> Frame [1074] Parallel Render Command Batch RCB-195 created with rcb: 28221818 2025-12-02 21:59:30.570 - Render thread -> Frame [1074] Parallel Render Command Batch RCB-192 processed in 3 frames. 2025-12-02 21:59:30.703 - Render thread -> VRAM report about missing bytes is changed from 593104896 Bytes to 593223680 Bytes 2025-12-02 21:59:30.706 - Render thread -> Frame [1075] Parallel Render Command Batch RCB-193 processed in 3 frames. 2025-12-02 21:59:30.821 - Render thread -> Error: Model Truss50_Deformed_LOD3.mwm part Fracture_01-Truss50Test_LastLOD does not have material assigned. 2025-12-02 21:59:30.843 - Render thread -> VRAM report about missing bytes is changed from 593223680 Bytes to 593186816 Bytes 2025-12-02 21:59:30.885 - Render thread -> Frame [1076] Parallel Render Command Batch RCB-194 processed in 3 frames. 2025-12-02 21:59:30.996 - Render thread -> VRAM report about missing bytes is changed from 593186816 Bytes to 593113088 Bytes 2025-12-02 21:59:31.045 - Render thread -> Frame [1077] Parallel Render Command Batch RCB-195 processed in 4 frames. 2025-12-02 21:59:31.094 - Render thread -> VRAM report about missing bytes is changed from 593113088 Bytes to 593227776 Bytes 2025-12-02 21:59:31.112 - Render thread -> VRAM report about missing bytes is changed from 593227776 Bytes to 593326080 Bytes 2025-12-02 21:59:31.153 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 2 needed elements, resizing from 1 to 2. 2025-12-02 21:59:31.153 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 2 needed elements, resizing from 1 to 2. 2025-12-02 21:59:31.162 - Render thread -> VRAM report about missing bytes is changed from 593326080 Bytes to 594001920 Bytes 2025-12-02 21:59:31.174 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 32 needed elements, resizing from 2 to 32. 2025-12-02 21:59:31.175 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 32 needed elements, resizing from 2 to 32. 2025-12-02 21:59:31.179 - Render thread -> VRAM report about missing bytes is changed from 594001920 Bytes to 593694720 Bytes 2025-12-02 21:59:31.241 - Render thread -> VRAM report about missing bytes is changed from 593694720 Bytes to 594001920 Bytes 2025-12-02 21:59:31.310 - Render thread -> VRAM report about missing bytes is changed from 594001920 Bytes to 594309120 Bytes 2025-12-02 21:59:31.490 - Render thread -> Info: Frame[1088] - Available VRAM budget has changed: 10951 MB 2025-12-02 21:59:31.507 - Render thread -> Info: Frame[1089] - Available VRAM budget has changed: 5858 MB 2025-12-02 21:59:31.709 - Render thread -> Error: Model Gyroscope250_Deformed_LOD3.mwm part Fracture05-WindowGlass does not have material assigned. 2025-12-02 21:59:32.007 - Render thread -> Info: Frame[1119] - Available VRAM budget has changed: 6151 MB 2025-12-02 21:59:32.007 - Render thread -> Info: Frame[1119] - Available VRAM budget has changed: 4731 MB 2025-12-02 21:59:32.445 - Render thread -> VRAM report about missing bytes is changed from 594309120 Bytes to 594276352 Bytes 2025-12-02 21:59:32.474 - Render thread -> VRAM report about missing bytes is changed from 594276352 Bytes to 594337792 Bytes 2025-12-02 21:59:32.507 - Render thread -> Info: Frame[1149] - Available VRAM budget has changed: 5022 MB 2025-12-02 21:59:34.023 - Render thread -> VRAM report about missing bytes is changed from 594337792 Bytes to 595386368 Bytes 2025-12-02 21:59:34.623 - Render thread -> Info: Frame[1276] - Available VRAM budget has changed: 10820 MB 2025-12-02 21:59:34.640 - Render thread -> Info: Frame[1277] - Available VRAM budget has changed: 10728 MB 2025-12-02 21:59:34.640 - Render thread -> Info: Frame[1277] - Available VRAM budget has changed: 5952 MB 2025-12-02 21:59:34.640 - Render thread -> Info: Frame[1277] - Available VRAM budget has changed: 4823 MB 2025-12-02 21:59:34.813 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 256 needed elements, resizing from 32 to 256. 2025-12-02 21:59:34.814 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 256 needed elements, resizing from 32 to 256. 2025-12-02 21:59:34.823 - Render thread -> VRAM report about missing bytes is changed from 595386368 Bytes to 595329024 Bytes 2025-12-02 21:59:34.847 - Render thread -> VRAM report about missing bytes is changed from 595329024 Bytes to 596066304 Bytes 2025-12-02 21:59:34.908 - Render thread -> VRAM report about missing bytes is changed from 596066304 Bytes to 598228992 Bytes 2025-12-02 21:59:34.924 - Render thread -> Info: Frame[1294] - Available VRAM budget has changed: 10810 MB 2025-12-02 21:59:34.940 - Render thread -> Info: Frame[1295] - Available VRAM budget has changed: 10931 MB 2025-12-02 21:59:35.440 - Render thread -> Info: Frame[1325] - Available VRAM budget has changed: 6133 MB 2025-12-02 21:59:35.774 - Render thread -> Info: Frame[1345] - Available VRAM budget has changed: 10874 MB 2025-12-02 21:59:35.774 - Render thread -> Info: Frame[1345] - Available VRAM budget has changed: 6082 MB 2025-12-02 21:59:35.941 - Render thread -> Info: Frame[1355] - Available VRAM budget has changed: 4954 MB 2025-12-02 21:59:35.991 - Render thread -> Info: Frame[1358] - Available VRAM budget has changed: 10937 MB 2025-12-02 21:59:36.174 - Render thread -> Info: Frame[1369] - Available VRAM budget has changed: 10881 MB 2025-12-02 21:59:36.190 - Render thread -> Info: Frame[1370] - Available VRAM budget has changed: 10686 MB 2025-12-02 21:59:36.207 - Render thread -> Info: Frame[1371] - Available VRAM budget has changed: 5914 MB 2025-12-02 21:59:36.207 - Render thread -> Info: Frame[1371] - Available VRAM budget has changed: 4786 MB 2025-12-02 21:59:36.374 - Render thread -> Info: Frame[1381] - Available VRAM budget has changed: 10779 MB 2025-12-02 21:59:36.473 - Render thread -> Info: Frame[1387] - Available VRAM budget has changed: 10870 MB 2025-12-02 21:59:36.523 - Render thread -> VRAM report about missing bytes is changed from 598228992 Bytes to 600326144 Bytes 2025-12-02 21:59:36.874 - Render thread -> Info: Frame[1411] - Available VRAM budget has changed: 5997 MB 2025-12-02 21:59:36.974 - Render thread -> Info: Frame[1417] - Available VRAM budget has changed: 6079 MB 2025-12-02 21:59:37.210 - Render thread -> VRAM report about missing bytes is changed from 600326144 Bytes to 600309760 Bytes 2025-12-02 21:59:37.241 - Render thread -> VRAM report about missing bytes is changed from 600309760 Bytes to 600350720 Bytes 2025-12-02 21:59:37.290 - Render thread -> Info: Frame[1436] - Available VRAM budget has changed: 10720 MB 2025-12-02 21:59:37.307 - Render thread -> Info: Frame[1437] - Available VRAM budget has changed: 5944 MB 2025-12-02 21:59:37.373 - Render thread -> Info: Frame[1441] - Available VRAM budget has changed: 4816 MB 2025-12-02 21:59:37.490 - Render thread -> Info: Frame[1448] - Available VRAM budget has changed: 10779 MB 2025-12-02 21:59:37.573 - Render thread -> Info: Frame[1453] - Available VRAM budget has changed: 10839 MB 2025-12-02 21:59:37.590 - Render thread -> Info: Frame[1454] - Available VRAM budget has changed: 10931 MB 2025-12-02 21:59:37.973 - Render thread -> Info: Frame[1477] - Available VRAM budget has changed: 10767 MB 2025-12-02 21:59:37.990 - Render thread -> Info: Frame[1478] - Available VRAM budget has changed: 10683 MB 2025-12-02 21:59:38.006 - Render thread -> Info: Frame[1479] - Available VRAM budget has changed: 5912 MB 2025-12-02 21:59:38.007 - Render thread -> Info: Frame[1479] - Available VRAM budget has changed: 4784 MB 2025-12-02 21:59:38.390 - Render thread -> Info: Frame[1502] - Available VRAM budget has changed: 10783 MB 2025-12-02 21:59:38.473 - Render thread -> Info: Frame[1507] - Available VRAM budget has changed: 10931 MB 2025-12-02 21:59:38.906 - Render thread -> Info: Frame[1533] - Available VRAM budget has changed: 6001 MB 2025-12-02 21:59:38.973 - Render thread -> Info: Frame[1537] - Available VRAM budget has changed: 6133 MB 2025-12-02 21:59:39.106 - Render thread -> Info: Frame[1545] - Available VRAM budget has changed: 10699 MB 2025-12-02 21:59:39.107 - Render thread -> Info: Frame[1545] - Available VRAM budget has changed: 5926 MB 2025-12-02 21:59:39.390 - Render thread -> Info: Frame[1562] - Available VRAM budget has changed: 10781 MB 2025-12-02 21:59:39.795 - Render thread -> VRAM report about missing bytes is changed from 600350720 Bytes to 600743936 Bytes 2025-12-02 21:59:39.817 - Render thread -> VRAM report about missing bytes is changed from 600743936 Bytes to 601796608 Bytes 2025-12-02 21:59:39.841 - Render thread -> VRAM report about missing bytes is changed from 601796608 Bytes to 601858048 Bytes 2025-12-02 21:59:39.890 - Render thread -> VRAM report about missing bytes is changed from 601858048 Bytes to 601821184 Bytes 2025-12-02 21:59:39.906 - Render thread -> Info: Frame[1593] - Available VRAM budget has changed: 6000 MB 2025-12-02 21:59:39.924 - Render thread -> VRAM report about missing bytes is changed from 601821184 Bytes to 601837568 Bytes 2025-12-02 21:59:39.983 - Render thread -> VRAM report about missing bytes is changed from 601837568 Bytes to 602988544 Bytes 2025-12-02 21:59:40.008 - Render thread -> VRAM report about missing bytes is changed from 602988544 Bytes to 603049984 Bytes 2025-12-02 21:59:40.090 - Render thread -> VRAM report about missing bytes is changed from 603049984 Bytes to 603099136 Bytes 2025-12-02 21:59:40.190 - Render thread -> VRAM report about missing bytes is changed from 603099136 Bytes to 603115520 Bytes 2025-12-02 21:59:40.407 - Render thread -> Info: Frame[1623] - Available VRAM budget has changed: 4871 MB 2025-12-02 21:59:40.640 - Render thread -> Info: Frame[1637] - Available VRAM budget has changed: 6132 MB 2025-12-02 21:59:40.707 - Render thread -> Info: Frame[1641] - Available VRAM budget has changed: 4947 MB 2025-12-02 21:59:40.956 - Render thread -> Info: Frame[1656] - Available VRAM budget has changed: 10671 MB 2025-12-02 21:59:40.974 - Render thread -> Info: Frame[1657] - Available VRAM budget has changed: 6043 MB 2025-12-02 21:59:41.140 - Render thread -> Info: Frame[1667] - Available VRAM budget has changed: 4990 MB 2025-12-02 21:59:41.240 - Render thread -> Info: Frame[1673] - Available VRAM budget has changed: 10727 MB 2025-12-02 21:59:41.373 - Render thread -> Info: Frame[1681] - Available VRAM budget has changed: 10670 MB 2025-12-02 21:59:42.173 - Render thread -> Info: Frame[1729] - Available VRAM budget has changed: 10738 MB 2025-12-02 21:59:42.673 - Render thread -> Info: Frame[1759] - Available VRAM budget has changed: 6103 MB 2025-12-02 21:59:43.174 - Render thread -> Info: Frame[1789] - Available VRAM budget has changed: 5050 MB 2025-12-02 21:59:43.606 - Render thread -> Info: Frame[1815] - Available VRAM budget has changed: 10656 MB 2025-12-02 21:59:43.607 - Render thread -> Info: Frame[1815] - Available VRAM budget has changed: 6030 MB 2025-12-02 21:59:43.607 - Render thread -> Info: Frame[1815] - Available VRAM budget has changed: 4977 MB 2025-12-02 21:59:44.007 - Render thread -> Info: Frame[1839] - Available VRAM budget has changed: 10738 MB 2025-12-02 21:59:44.340 - Render thread -> Info: Frame[1859] - Available VRAM budget has changed: 10659 MB 2025-12-02 21:59:44.390 - Render thread -> Info: Frame[1862] - Available VRAM budget has changed: 10593 MB 2025-12-02 21:59:44.407 - Render thread -> Info: Frame[1863] - Available VRAM budget has changed: 5976 MB 2025-12-02 21:59:44.407 - Render thread -> Info: Frame[1863] - Available VRAM budget has changed: 4923 MB 2025-12-02 21:59:44.656 - Render thread -> Info: Frame[1878] - Available VRAM budget has changed: 10649 MB 2025-12-02 21:59:45.174 - Render thread -> Info: Frame[1909] - Available VRAM budget has changed: 6024 MB 2025-12-02 21:59:45.673 - Render thread -> Info: Frame[1939] - Available VRAM budget has changed: 4971 MB 2025-12-02 21:59:47.774 - Render thread -> Info: Frame[2065] - Available VRAM budget has changed: 5949 MB 2025-12-02 21:59:47.774 - Render thread -> Info: Frame[2065] - Available VRAM budget has changed: 4896 MB 2025-12-02 21:59:48.307 - Render thread -> Info: Frame[2097] - Available VRAM budget has changed: 6021 MB 2025-12-02 21:59:48.756 - Render thread -> VRAM report about missing bytes is changed from 603115520 Bytes to 603086848 Bytes 2025-12-02 21:59:48.791 - Render thread -> VRAM report about missing bytes is changed from 603086848 Bytes to 603131904 Bytes 2025-12-02 21:59:48.809 - Render thread -> Info: Frame[2127] - Available VRAM budget has changed: 4967 MB 2025-12-02 21:59:48.990 - Render thread -> Info: Frame[2138] - Available VRAM budget has changed: 10710 MB 2025-12-02 21:59:49.107 - Render thread -> Info: Frame[2145] - Available VRAM budget has changed: 4896 MB 2025-12-02 21:59:49.123 - Render thread -> VRAM report about missing bytes is changed from 603131904 Bytes to 603303936 Bytes 2025-12-02 21:59:49.157 - Render thread -> VRAM report about missing bytes is changed from 603303936 Bytes to 603287552 Bytes 2025-12-02 21:59:49.507 - Render thread -> Info: Frame[2169] - Available VRAM budget has changed: 6074 MB 2025-12-02 21:59:49.973 - Render thread -> Info: Frame[2197] - Available VRAM budget has changed: 4966 MB 2025-12-02 21:59:50.007 - Render thread -> Info: Frame[2199] - Available VRAM budget has changed: 5019 MB 2025-12-02 21:59:50.290 - Render thread -> VRAM report about missing bytes is changed from 603287552 Bytes to 603303936 Bytes 2025-12-02 21:59:50.324 - Render thread -> VRAM report about missing bytes is changed from 603303936 Bytes to 603131904 Bytes 2025-12-02 21:59:50.640 - Render thread -> Info: Frame[2237] - Available VRAM budget has changed: 10951 MB 2025-12-02 21:59:50.790 - Render thread -> Info: Frame[2246] - Available VRAM budget has changed: 10851 MB 2025-12-02 21:59:50.907 - Render thread -> Info: Frame[2253] - Available VRAM budget has changed: 10792 MB 2025-12-02 21:59:50.923 - Render thread -> Info: Frame[2254] - Available VRAM budget has changed: 10663 MB 2025-12-02 21:59:50.940 - Render thread -> Info: Frame[2255] - Available VRAM budget has changed: 6032 MB 2025-12-02 21:59:50.940 - Render thread -> Info: Frame[2255] - Available VRAM budget has changed: 4978 MB 2025-12-02 21:59:51.273 - Render thread -> Info: Frame[2275] - Available VRAM budget has changed: 10738 MB 2025-12-02 21:59:51.573 - Render thread -> Info: Frame[2293] - Available VRAM budget has changed: 10656 MB 2025-12-02 21:59:51.957 - Render thread -> Info: Frame[2316] - Available VRAM budget has changed: 10738 MB 2025-12-02 21:59:52.473 - Render thread -> Info: Frame[2347] - Available VRAM budget has changed: 6099 MB 2025-12-02 21:59:52.973 - Render thread -> Info: Frame[2377] - Available VRAM budget has changed: 5045 MB 2025-12-02 21:59:54.008 - Render thread -> VRAM report about missing bytes is changed from 603131904 Bytes to 603078656 Bytes 2025-12-02 21:59:54.023 - Render thread -> VRAM report about missing bytes is changed from 603078656 Bytes to 604323840 Bytes 2025-12-02 21:59:54.042 - Render thread -> VRAM report about missing bytes is changed from 604323840 Bytes to 604385280 Bytes 2025-12-02 21:59:54.257 - Render thread -> VRAM report about missing bytes is changed from 604385280 Bytes to 605696000 Bytes 2025-12-02 21:59:54.790 - Render thread -> Info: Frame[2486] - Available VRAM budget has changed: 10655 MB 2025-12-02 21:59:54.807 - Render thread -> Info: Frame[2487] - Available VRAM budget has changed: 6024 MB 2025-12-02 21:59:54.807 - Render thread -> Info: Frame[2487] - Available VRAM budget has changed: 4971 MB 2025-12-02 21:59:55.156 - Render thread -> Info: Frame[2508] - Available VRAM budget has changed: 10737 MB 2025-12-02 21:59:55.273 - Render thread -> Info: Frame[2515] - Available VRAM budget has changed: 10672 MB 2025-12-02 21:59:55.657 - Render thread -> Info: Frame[2538] - Available VRAM budget has changed: 10737 MB 2025-12-02 21:59:55.773 - Render thread -> Info: Frame[2545] - Available VRAM budget has changed: 10661 MB 2025-12-02 21:59:56.340 - Render thread -> VRAM report about missing bytes is changed from 605696000 Bytes to 605655040 Bytes 2025-12-02 21:59:56.375 - Render thread -> VRAM report about missing bytes is changed from 605655040 Bytes to 605708288 Bytes 2025-12-02 21:59:56.423 - Render thread -> Info: Frame[2584] - Available VRAM budget has changed: 10738 MB 2025-12-02 21:59:56.940 - Render thread -> Info: Frame[2615] - Available VRAM budget has changed: 6095 MB 2025-12-02 21:59:57.073 - Render thread -> Info: Frame[2623] - Available VRAM budget has changed: 10655 MB 2025-12-02 21:59:57.074 - Render thread -> Info: Frame[2623] - Available VRAM budget has changed: 6021 MB 2025-12-02 21:59:57.573 - Render thread -> Info: Frame[2653] - Available VRAM budget has changed: 10737 MB 2025-12-02 21:59:57.790 - Render thread -> Info: Frame[2666] - Available VRAM budget has changed: 10656 MB 2025-12-02 21:59:58.157 - Render thread -> Info: Frame[2688] - Available VRAM budget has changed: 10738 MB 2025-12-02 21:59:58.457 - Render thread -> Info: Frame[2706] - Available VRAM budget has changed: 10656 MB 2025-12-02 21:59:58.640 - Render thread -> VRAM report about missing bytes is changed from 605708288 Bytes to 605691904 Bytes 2025-12-02 21:59:58.674 - Render thread -> VRAM report about missing bytes is changed from 605691904 Bytes to 605732864 Bytes 2025-12-02 21:59:58.723 - Render thread -> VRAM report about missing bytes is changed from 605732864 Bytes to 605716480 Bytes 2025-12-02 21:59:58.840 - Render thread -> Info: Frame[2729] - Available VRAM budget has changed: 10711 MB 2025-12-02 21:59:59.340 - Render thread -> Info: Frame[2759] - Available VRAM budget has changed: 6070 MB 2025-12-02 21:59:59.840 - Render thread -> Info: Frame[2789] - Available VRAM budget has changed: 5017 MB 2025-12-02 22:00:00.413 - Render thread -> Info: Frame[2823] - Available VRAM budget has changed: 5912 MB 2025-12-02 22:00:00.413 - Render thread -> Info: Frame[2823] - Available VRAM budget has changed: 4859 MB 2025-12-02 22:00:00.940 - Render thread -> Info: Frame[2855] - Available VRAM budget has changed: 6038 MB 2025-12-02 22:00:01.023 - Render thread -> VRAM report about missing bytes is changed from 605716480 Bytes to 605696000 Bytes 2025-12-02 22:00:01.059 - Render thread -> VRAM report about missing bytes is changed from 605696000 Bytes to 605712384 Bytes 2025-12-02 22:00:01.440 - Render thread -> Info: Frame[2885] - Available VRAM budget has changed: 4985 MB 2025-12-02 22:00:03.356 - Render thread -> Info: Frame[3000] - Available VRAM budget has changed: 10611 MB 2025-12-02 22:00:03.375 - Render thread -> Info: Frame[3001] - Available VRAM budget has changed: 5948 MB 2025-12-02 22:00:03.375 - Render thread -> Info: Frame[3001] - Available VRAM budget has changed: 4895 MB 2025-12-02 22:00:03.907 - Render thread -> Info: Frame[3033] - Available VRAM budget has changed: 10693 MB 2025-12-02 22:00:04.407 - Render thread -> Info: Frame[3063] - Available VRAM budget has changed: 6017 MB 2025-12-02 22:00:04.540 - Render thread -> Info: Frame[3071] - Available VRAM budget has changed: 5957 MB 2025-12-02 22:00:04.590 - Render thread -> VRAM report about missing bytes is changed from 605712384 Bytes to 605917184 Bytes 2025-12-02 22:00:04.840 - Render thread -> Info: Frame[3089] - Available VRAM budget has changed: 4934 MB 2025-12-02 22:00:04.857 - Render thread -> VRAM report about missing bytes is changed from 605917184 Bytes to 606351360 Bytes 2025-12-02 22:00:04.961 - Render thread -> VRAM report about missing bytes is changed from 606351360 Bytes to 606269440 Bytes 2025-12-02 22:00:04.991 - Render thread -> VRAM report about missing bytes is changed from 606269440 Bytes to 606228480 Bytes 2025-12-02 22:00:05.207 - Render thread -> Info: Frame[3111] - Available VRAM budget has changed: 4908 MB 2025-12-02 22:00:05.224 - Render thread -> VRAM report about missing bytes is changed from 606228480 Bytes to 606351360 Bytes 2025-12-02 22:00:05.359 - Render thread -> VRAM report about missing bytes is changed from 606351360 Bytes to 606154752 Bytes 2025-12-02 22:00:05.392 - Render thread -> VRAM report about missing bytes is changed from 606154752 Bytes to 605917184 Bytes 2025-12-02 22:00:05.426 - Render thread -> VRAM report about missing bytes is changed from 605917184 Bytes to 605876224 Bytes 2025-12-02 22:00:05.458 - Render thread -> VRAM report about missing bytes is changed from 605876224 Bytes to 605835264 Bytes 2025-12-02 22:00:05.491 - Render thread -> VRAM report about missing bytes is changed from 605835264 Bytes to 605712384 Bytes 2025-12-02 22:00:05.790 - Render thread -> Info: Frame[3146] - Available VRAM budget has changed: 10638 MB 2025-12-02 22:00:05.807 - Render thread -> Info: Frame[3147] - Available VRAM budget has changed: 5907 MB 2025-12-02 22:00:05.807 - Render thread -> Info: Frame[3147] - Available VRAM budget has changed: 4856 MB 2025-12-02 22:00:07.307 - Render thread -> Info: Frame[3237] - Available VRAM budget has changed: 4831 MB 2025-12-02 22:00:07.573 - Render thread -> Info: Frame[3253] - Available VRAM budget has changed: 10694 MB 2025-12-02 22:00:08.074 - Render thread -> Info: Frame[3283] - Available VRAM budget has changed: 5958 MB 2025-12-02 22:00:08.574 - Render thread -> Info: Frame[3313] - Available VRAM budget has changed: 10612 MB 2025-12-02 22:00:08.574 - Render thread -> Info: Frame[3313] - Available VRAM budget has changed: 5885 MB 2025-12-02 22:00:09.207 - Render thread -> Info: Frame[3351] - Available VRAM budget has changed: 10694 MB 2025-12-02 22:00:09.345 - Render thread -> Info: Frame[3359] - Available VRAM budget has changed: 4804 MB 2025-12-02 22:00:09.357 - Render thread -> VRAM report about missing bytes is changed from 605712384 Bytes to 605736960 Bytes 2025-12-02 22:00:09.707 - Render thread -> Info: Frame[3381] - Available VRAM budget has changed: 5958 MB 2025-12-02 22:00:10.157 - Render thread -> Info: Frame[3408] - Available VRAM budget has changed: 10617 MB 2025-12-02 22:00:10.173 - Render thread -> Info: Frame[3409] - Available VRAM budget has changed: 5889 MB 2025-12-02 22:00:10.806 - Render thread -> Info: Frame[3447] - Available VRAM budget has changed: 10694 MB 2025-12-02 22:00:11.307 - Render thread -> Info: Frame[3477] - Available VRAM budget has changed: 5958 MB 2025-12-02 22:00:11.807 - Render thread -> Info: Frame[3507] - Available VRAM budget has changed: 4877 MB 2025-12-02 22:00:12.573 - Render thread -> Info: Frame[3553] - Available VRAM budget has changed: 10612 MB 2025-12-02 22:00:12.573 - Render thread -> Info: Frame[3553] - Available VRAM budget has changed: 5884 MB 2025-12-02 22:00:12.573 - Render thread -> Info: Frame[3553] - Available VRAM budget has changed: 4804 MB 2025-12-02 22:00:12.657 - Render thread -> VRAM report about missing bytes is changed from 605736960 Bytes to 605720576 Bytes 2025-12-02 22:00:12.957 - Render thread -> Info: Frame[3576] - Available VRAM budget has changed: 10694 MB 2025-12-02 22:00:13.473 - Render thread -> Info: Frame[3607] - Available VRAM budget has changed: 5958 MB 2025-12-02 22:00:13.690 - Render thread -> Info: Frame[3620] - Available VRAM budget has changed: 10611 MB 2025-12-02 22:00:13.707 - Render thread -> Info: Frame[3621] - Available VRAM budget has changed: 5884 MB 2025-12-02 22:00:14.540 - Render thread -> Info: Frame[3671] - Available VRAM budget has changed: 10694 MB 2025-12-02 22:00:15.040 - Render thread -> Info: Frame[3701] - Available VRAM budget has changed: 5958 MB 2025-12-02 22:00:15.307 - Render thread -> Info: Frame[3717] - Available VRAM budget has changed: 10617 MB 2025-12-02 22:00:15.308 - Render thread -> Info: Frame[3717] - Available VRAM budget has changed: 5889 MB 2025-12-02 22:00:15.957 - Render thread -> Info: Frame[3756] - Available VRAM budget has changed: 10694 MB 2025-12-02 22:00:16.474 - Render thread -> Info: Frame[3787] - Available VRAM budget has changed: 5958 MB 2025-12-02 22:00:16.690 - Render thread -> Info: Frame[3800] - Available VRAM budget has changed: 10611 MB 2025-12-02 22:00:16.707 - Render thread -> Info: Frame[3801] - Available VRAM budget has changed: 5883 MB 2025-12-02 22:00:17.056 - Render thread -> Info: Frame[3822] - Available VRAM budget has changed: 10694 MB 2025-12-02 22:00:17.373 - Render thread -> Info: Frame[3841] - Available VRAM budget has changed: 10612 MB 2025-12-02 22:00:17.756 - Render thread -> Info: Frame[3864] - Available VRAM budget has changed: 10668 MB 2025-12-02 22:00:18.273 - Render thread -> Info: Frame[3895] - Available VRAM budget has changed: 5934 MB 2025-12-02 22:00:18.290 - Render thread -> Info: Frame[3896] - Available VRAM budget has changed: 10612 MB 2025-12-02 22:00:18.307 - Render thread -> Info: Frame[3897] - Available VRAM budget has changed: 5884 MB 2025-12-02 22:00:18.557 - Render thread -> Info: Frame[3912] - Available VRAM budget has changed: 10667 MB 2025-12-02 22:00:19.073 - Render thread -> Info: Frame[3943] - Available VRAM budget has changed: 5933 MB 2025-12-02 22:00:19.573 - Render thread -> Info: Frame[3973] - Available VRAM budget has changed: 4853 MB 2025-12-02 22:00:19.607 - Render thread -> Info: Frame[3975] - Available VRAM budget has changed: 10612 MB 2025-12-02 22:00:19.607 - Render thread -> Info: Frame[3975] - Available VRAM budget has changed: 5885 MB 2025-12-02 22:00:19.607 - Render thread -> Info: Frame[3975] - Available VRAM budget has changed: 4804 MB 2025-12-02 22:00:19.990 - Render thread -> Info: Frame[3998] - Available VRAM budget has changed: 10693 MB 2025-12-02 22:00:20.190 - Render thread -> Info: Frame[4010] - Available VRAM budget has changed: 10612 MB 2025-12-02 22:00:21.057 - Render thread -> Info: Frame[4062] - Available VRAM budget has changed: 10701 MB 2025-12-02 22:00:21.190 - Render thread -> Info: Frame[4070] - Available VRAM budget has changed: 10612 MB 2025-12-02 22:00:21.557 - Render thread -> Info: Frame[4092] - Available VRAM budget has changed: 10668 MB 2025-12-02 22:00:21.707 - Render thread -> Info: Frame[4101] - Available VRAM budget has changed: 10612 MB 2025-12-02 22:00:21.990 - Render thread -> Info: Frame[4118] - Available VRAM budget has changed: 10667 MB 2025-12-02 22:00:22.407 - Render thread -> Info: Frame[4143] - Available VRAM budget has changed: 10612 MB 2025-12-02 22:00:23.057 - Render thread -> Info: Frame[4182] - Available VRAM budget has changed: 10694 MB 2025-12-02 22:00:23.574 - Render thread -> Info: Frame[4213] - Available VRAM budget has changed: 5958 MB 2025-12-02 22:00:23.807 - Render thread -> Info: Frame[4227] - Available VRAM budget has changed: 10612 MB 2025-12-02 22:00:23.808 - Render thread -> Info: Frame[4227] - Available VRAM budget has changed: 5884 MB 2025-12-02 22:00:24.224 - Render thread -> Info: Frame[4252] - Available VRAM budget has changed: 10694 MB 2025-12-02 22:00:24.740 - Render thread -> Info: Frame[4283] - Available VRAM budget has changed: 5958 MB 2025-12-02 22:00:25.240 - Render thread -> Info: Frame[4313] - Available VRAM budget has changed: 4877 MB 2025-12-02 22:00:26.423 - Render thread -> Info: Frame[4384] - Available VRAM budget has changed: 10615 MB 2025-12-02 22:00:26.440 - Render thread -> Info: Frame[4385] - Available VRAM budget has changed: 5889 MB 2025-12-02 22:00:26.440 - Render thread -> Info: Frame[4385] - Available VRAM budget has changed: 4809 MB 2025-12-02 22:00:26.807 - Render thread -> Info: Frame[4407] - Available VRAM budget has changed: 10694 MB 2025-12-02 22:00:27.307 - Render thread -> Info: Frame[4437] - Available VRAM budget has changed: 5958 MB 2025-12-02 22:00:27.440 - Render thread -> Info: Frame[4445] - Available VRAM budget has changed: 10612 MB 2025-12-02 22:00:27.440 - Render thread -> Info: Frame[4445] - Available VRAM budget has changed: 5884 MB 2025-12-02 22:00:27.706 - Render thread -> Info: Frame[4461] - Available VRAM budget has changed: 10667 MB 2025-12-02 22:00:28.207 - Render thread -> Info: Frame[4491] - Available VRAM budget has changed: 5934 MB 2025-12-02 22:00:28.423 - Render thread -> Info: Frame[4504] - Available VRAM budget has changed: 10612 MB 2025-12-02 22:00:28.440 - Render thread -> Info: Frame[4505] - Available VRAM budget has changed: 5885 MB 2025-12-02 22:00:28.940 - Render thread -> Info: Frame[4535] - Available VRAM budget has changed: 10667 MB 2025-12-02 22:00:29.190 - Render thread -> Info: Frame[4550] - Available VRAM budget has changed: 10611 MB 2025-12-02 22:00:29.556 - Render thread -> Info: Frame[4572] - Available VRAM budget has changed: 10667 MB 2025-12-02 22:00:30.073 - Render thread -> Info: Frame[4603] - Available VRAM budget has changed: 5934 MB 2025-12-02 22:00:30.574 - Render thread -> Info: Frame[4633] - Available VRAM budget has changed: 4853 MB 2025-12-02 22:00:32.040 - Render thread -> Info: Frame[4721] - Available VRAM budget has changed: 10612 MB 2025-12-02 22:00:32.040 - Render thread -> Info: Frame[4721] - Available VRAM budget has changed: 5884 MB 2025-12-02 22:00:32.040 - Render thread -> Info: Frame[4721] - Available VRAM budget has changed: 4804 MB 2025-12-02 22:00:32.406 - Render thread -> Info: Frame[4743] - Available VRAM budget has changed: 10694 MB 2025-12-02 22:00:32.656 - Render thread -> Info: Frame[4758] - Available VRAM budget has changed: 10617 MB 2025-12-02 22:00:33.057 - Render thread -> Info: Frame[4782] - Available VRAM budget has changed: 10694 MB 2025-12-02 22:00:33.573 - Render thread -> Info: Frame[4813] - Available VRAM budget has changed: 5958 MB 2025-12-02 22:00:33.974 - Render thread -> Info: Frame[4837] - Available VRAM budget has changed: 10611 MB 2025-12-02 22:00:33.974 - Render thread -> Info: Frame[4837] - Available VRAM budget has changed: 5884 MB 2025-12-02 22:00:34.373 - Render thread -> Info: Frame[4861] - Available VRAM budget has changed: 10694 MB 2025-12-02 22:00:34.590 - Render thread -> Info: Frame[4874] - Available VRAM budget has changed: 10625 MB 2025-12-02 22:00:34.957 - Render thread -> Info: Frame[4896] - Available VRAM budget has changed: 10693 MB 2025-12-02 22:00:34.990 - Render thread -> VRAM report about missing bytes is changed from 605720576 Bytes to 605736960 Bytes 2025-12-02 22:00:35.090 - Render thread -> Info: Frame[4904] - Available VRAM budget has changed: 10633 MB 2025-12-02 22:00:35.473 - Render thread -> Info: Frame[4927] - Available VRAM budget has changed: 10694 MB 2025-12-02 22:00:35.573 - Render thread -> Info: Frame[4933] - Available VRAM budget has changed: 4833 MB 2025-12-02 22:00:35.973 - Render thread -> Info: Frame[4957] - Available VRAM budget has changed: 5941 MB 2025-12-02 22:00:36.290 - Render thread -> Info: Frame[4976] - Available VRAM budget has changed: 10615 MB 2025-12-02 22:00:36.307 - Render thread -> Info: Frame[4977] - Available VRAM budget has changed: 5885 MB 2025-12-02 22:00:36.573 - Render thread -> Info: Frame[4993] - Available VRAM budget has changed: 4806 MB 2025-12-02 22:00:36.656 - Render thread -> Info: Frame[4998] - Available VRAM budget has changed: 10693 MB 2025-12-02 22:00:37.090 - Render thread -> Info: Frame[5024] - Available VRAM budget has changed: 10629 MB 2025-12-02 22:00:37.457 - Render thread -> Info: Frame[5046] - Available VRAM budget has changed: 10694 MB 2025-12-02 22:00:37.973 - Render thread -> Info: Frame[5077] - Available VRAM budget has changed: 5956 MB 2025-12-02 22:00:38.474 - Render thread -> Info: Frame[5107] - Available VRAM budget has changed: 4876 MB 2025-12-02 22:00:41.390 - Render thread -> Info: Frame[5282] - Available VRAM budget has changed: 10633 MB 2025-12-02 22:00:41.407 - Render thread -> Info: Frame[5283] - Available VRAM budget has changed: 5902 MB 2025-12-02 22:00:41.407 - Render thread -> Info: Frame[5283] - Available VRAM budget has changed: 4822 MB 2025-12-02 22:00:42.290 - Render thread -> Info: Frame[5336] - Available VRAM budget has changed: 10689 MB 2025-12-02 22:00:42.807 - Render thread -> Info: Frame[5367] - Available VRAM budget has changed: 5952 MB 2025-12-02 22:00:43.307 - Render thread -> Info: Frame[5397] - Available VRAM budget has changed: 4871 MB 2025-12-02 22:00:47.206 - Render thread -> Info: Frame[5631] - Available VRAM budget has changed: 10607 MB 2025-12-02 22:00:47.207 - Render thread -> Info: Frame[5631] - Available VRAM budget has changed: 5879 MB 2025-12-02 22:00:47.207 - Render thread -> Info: Frame[5631] - Available VRAM budget has changed: 4798 MB 2025-12-02 22:00:47.290 - Render thread -> VRAM report about missing bytes is changed from 605736960 Bytes to 605720576 Bytes 2025-12-02 22:00:47.857 - Render thread -> Info: Frame[5670] - Available VRAM budget has changed: 10663 MB 2025-12-02 22:00:48.256 - Render thread -> VRAM report about missing bytes is changed from 605720576 Bytes to 605736960 Bytes 2025-12-02 22:00:48.374 - Render thread -> Info: Frame[5701] - Available VRAM budget has changed: 5928 MB 2025-12-02 22:00:48.840 - Render thread -> Info: Frame[5729] - Available VRAM budget has changed: 4827 MB 2025-12-02 22:00:48.874 - Render thread -> Info: Frame[5731] - Available VRAM budget has changed: 4877 MB 2025-12-02 22:00:49.192 - Render thread -> VRAM report about missing bytes is changed from 605736960 Bytes to 605712384 Bytes 2025-12-02 22:00:49.956 - Render thread -> VRAM report about missing bytes is changed from 605712384 Bytes to 605700096 Bytes 2025-12-02 22:00:49.990 - Render thread -> VRAM report about missing bytes is changed from 605700096 Bytes to 605736960 Bytes 2025-12-02 22:00:51.309 - Render thread -> VRAM report about missing bytes is changed from 605736960 Bytes to 610062336 Bytes 2025-12-02 22:00:52.023 - Render thread -> Info: Frame[5920] - Available VRAM budget has changed: 10594 MB 2025-12-02 22:00:52.040 - Render thread -> Info: Frame[5921] - Available VRAM budget has changed: 5863 MB 2025-12-02 22:00:52.040 - Render thread -> Info: Frame[5921] - Available VRAM budget has changed: 4811 MB 2025-12-02 22:00:52.240 - Render thread -> Info: Frame[5933] - Available VRAM budget has changed: 5828 MB 2025-12-02 22:00:52.240 - Render thread -> Info: Frame[5933] - Available VRAM budget has changed: 4777 MB 2025-12-02 22:00:52.307 - Render thread -> Info: Frame[5937] - Available VRAM budget has changed: 10659 MB 2025-12-02 22:00:52.774 - Render thread -> Info: Frame[5965] - Available VRAM budget has changed: 5862 MB 2025-12-02 22:00:52.807 - Render thread -> Info: Frame[5967] - Available VRAM budget has changed: 5915 MB 2025-12-02 22:00:53.274 - Render thread -> Info: Frame[5995] - Available VRAM budget has changed: 4811 MB 2025-12-02 22:00:53.307 - Render thread -> Info: Frame[5997] - Available VRAM budget has changed: 4864 MB 2025-12-02 22:00:58.975 - Render thread -> VRAM report about missing bytes is changed from 610062336 Bytes to 610074624 Bytes 2025-12-02 22:01:10.593 - Render thread -> VRAM report about missing bytes is changed from 610074624 Bytes to 610017280 Bytes 2025-12-02 22:01:10.597 - Render thread -> Info: Frame[7019] - Available VRAM budget has changed: 5786 MB 2025-12-02 22:01:10.619 - Render thread -> VRAM report about missing bytes is changed from 610017280 Bytes to 610078720 Bytes 2025-12-02 22:01:10.624 - Render thread -> Info: Frame[7021] - Available VRAM budget has changed: 4735 MB 2025-12-02 22:01:10.646 - Render thread -> Info: Frame[7023] - Available VRAM budget has changed: 5728 MB 2025-12-02 22:01:10.646 - Render thread -> Info: Frame[7023] - Available VRAM budget has changed: 4678 MB 2025-12-02 22:01:10.907 - Render thread -> Info: Frame[7037] - Available VRAM budget has changed: 10728 MB 2025-12-02 22:01:11.207 - Render thread -> Info: Frame[7055] - Available VRAM budget has changed: 5821 MB 2025-12-02 22:01:11.407 - Render thread -> Info: Frame[7067] - Available VRAM budget has changed: 5877 MB 2025-12-02 22:01:11.477 - Render thread -> Info: Frame[7071] - Available VRAM budget has changed: 5845 MB 2025-12-02 22:01:11.707 - Render thread -> Info: Frame[7085] - Available VRAM budget has changed: 4768 MB 2025-12-02 22:01:11.907 - Render thread -> Info: Frame[7097] - Available VRAM budget has changed: 4793 MB 2025-12-02 22:01:12.040 - Render thread -> Info: Frame[7105] - Available VRAM budget has changed: 5881 MB 2025-12-02 22:01:12.357 - Render thread -> VRAM report about missing bytes is changed from 610078720 Bytes to 610066432 Bytes 2025-12-02 22:01:12.390 - Render thread -> VRAM report about missing bytes is changed from 610066432 Bytes to 610103296 Bytes 2025-12-02 22:01:12.541 - Render thread -> Info: Frame[7135] - Available VRAM budget has changed: 4829 MB 2025-12-02 22:01:13.140 - Render thread -> Info: Frame[7171] - Available VRAM budget has changed: 10671 MB 2025-12-02 22:01:13.141 - Render thread -> Info: Frame[7171] - Available VRAM budget has changed: 5824 MB 2025-12-02 22:01:13.141 - Render thread -> Info: Frame[7171] - Available VRAM budget has changed: 4771 MB 2025-12-02 22:01:13.507 - Render thread -> Info: Frame[7193] - Available VRAM budget has changed: 10753 MB 2025-12-02 22:01:14.007 - Render thread -> Info: Frame[7223] - Available VRAM budget has changed: 5870 MB 2025-12-02 22:01:14.507 - Render thread -> Info: Frame[7253] - Available VRAM budget has changed: 4818 MB 2025-12-02 22:01:14.573 - Render thread -> Info: Frame[7257] - Available VRAM budget has changed: 10656 MB 2025-12-02 22:01:14.574 - Render thread -> Info: Frame[7257] - Available VRAM budget has changed: 5817 MB 2025-12-02 22:01:14.574 - Render thread -> Info: Frame[7257] - Available VRAM budget has changed: 4764 MB 2025-12-02 22:01:14.940 - Render thread -> Info: Frame[7279] - Available VRAM budget has changed: 10738 MB 2025-12-02 22:01:14.990 - Render thread -> Info: Frame[7282] - Available VRAM budget has changed: 10655 MB 2025-12-02 22:01:16.040 - Render thread -> Info: Frame[7345] - Available VRAM budget has changed: 10738 MB 2025-12-02 22:01:16.274 - Render thread -> Info: Frame[7359] - Available VRAM budget has changed: 10659 MB 2025-12-02 22:01:16.673 - Render thread -> Info: Frame[7383] - Available VRAM budget has changed: 10738 MB 2025-12-02 22:01:17.173 - Render thread -> Info: Frame[7413] - Available VRAM budget has changed: 10656 MB 2025-12-02 22:01:17.557 - Render thread -> Info: Frame[7436] - Available VRAM budget has changed: 10738 MB 2025-12-02 22:01:18.074 - Render thread -> Info: Frame[7467] - Available VRAM budget has changed: 5883 MB 2025-12-02 22:01:18.140 - Render thread -> Info: Frame[7471] - Available VRAM budget has changed: 10663 MB 2025-12-02 22:01:18.140 - Render thread -> Info: Frame[7471] - Available VRAM budget has changed: 5823 MB 2025-12-02 22:01:18.523 - Render thread -> Info: Frame[7494] - Available VRAM budget has changed: 10738 MB 2025-12-02 22:01:18.557 - Render thread -> Info: Frame[7496] - Available VRAM budget has changed: 10656 MB 2025-12-02 22:01:18.990 - Render thread -> Info: Frame[7522] - Available VRAM budget has changed: 10593 MB 2025-12-02 22:01:19.007 - Render thread -> Info: Frame[7523] - Available VRAM budget has changed: 5759 MB 2025-12-02 22:01:19.007 - Render thread -> Info: Frame[7523] - Available VRAM budget has changed: 4707 MB 2025-12-02 22:01:19.357 - Render thread -> Info: Frame[7544] - Available VRAM budget has changed: 10663 MB 2025-12-02 22:01:19.874 - Render thread -> Info: Frame[7575] - Available VRAM budget has changed: 5816 MB 2025-12-02 22:01:20.374 - Render thread -> Info: Frame[7605] - Available VRAM budget has changed: 4764 MB 2025-12-02 22:01:21.373 - Render thread -> Info: Frame[7665] - Available VRAM budget has changed: 10594 MB 2025-12-02 22:01:21.374 - Render thread -> Info: Frame[7665] - Available VRAM budget has changed: 5760 MB 2025-12-02 22:01:21.374 - Render thread -> Info: Frame[7665] - Available VRAM budget has changed: 4707 MB 2025-12-02 22:01:21.657 - Render thread -> Info: Frame[7682] - Available VRAM budget has changed: 10659 MB 2025-12-02 22:01:22.174 - Render thread -> Info: Frame[7713] - Available VRAM budget has changed: 5811 MB 2025-12-02 22:01:22.674 - Render thread -> Info: Frame[7743] - Available VRAM budget has changed: 4759 MB 2025-12-02 22:01:22.874 - Render thread -> Info: Frame[7755] - Available VRAM budget has changed: 5724 MB 2025-12-02 22:01:22.874 - Render thread -> Info: Frame[7755] - Available VRAM budget has changed: 4672 MB 2025-12-02 22:01:22.957 - Render thread -> VRAM report about missing bytes is changed from 610103296 Bytes to 610086912 Bytes 2025-12-02 22:01:23.407 - Render thread -> Info: Frame[7787] - Available VRAM budget has changed: 5811 MB 2025-12-02 22:01:23.557 - Render thread -> VRAM report about missing bytes is changed from 610086912 Bytes to 610103296 Bytes 2025-12-02 22:01:23.907 - Render thread -> Info: Frame[7817] - Available VRAM budget has changed: 4759 MB 2025-12-02 22:01:34.490 - Render thread -> Info: Frame[8452] - Available VRAM budget has changed: 10577 MB 2025-12-02 22:01:34.507 - Render thread -> Info: Frame[8453] - Available VRAM budget has changed: 5745 MB 2025-12-02 22:01:34.507 - Render thread -> Info: Frame[8453] - Available VRAM budget has changed: 4693 MB 2025-12-02 22:01:34.757 - Render thread -> Info: Frame[8468] - Available VRAM budget has changed: 10648 MB 2025-12-02 22:01:35.274 - Render thread -> Info: Frame[8499] - Available VRAM budget has changed: 5808 MB 2025-12-02 22:01:35.774 - Render thread -> Info: Frame[8529] - Available VRAM budget has changed: 4756 MB 2025-12-02 22:01:36.290 - Render thread -> Info: Frame[8560] - Available VRAM budget has changed: 10592 MB 2025-12-02 22:01:36.307 - Render thread -> Info: Frame[8561] - Available VRAM budget has changed: 5759 MB 2025-12-02 22:01:36.307 - Render thread -> Info: Frame[8561] - Available VRAM budget has changed: 4706 MB 2025-12-02 22:01:36.557 - Render thread -> Info: Frame[8576] - Available VRAM budget has changed: 10649 MB 2025-12-02 22:01:37.074 - Render thread -> Info: Frame[8607] - Available VRAM budget has changed: 5805 MB 2025-12-02 22:01:37.574 - Render thread -> Info: Frame[8637] - Available VRAM budget has changed: 4753 MB 2025-12-02 22:01:39.423 - Render thread -> Info: Frame[8748] - Available VRAM budget has changed: 10710 MB 2025-12-02 22:01:39.490 - Render thread -> Info: Frame[8752] - Available VRAM budget has changed: 10607 MB 2025-12-02 22:01:39.507 - Render thread -> Info: Frame[8753] - Available VRAM budget has changed: 5772 MB 2025-12-02 22:01:39.507 - Render thread -> Info: Frame[8753] - Available VRAM budget has changed: 4720 MB 2025-12-02 22:01:39.773 - Render thread -> Info: Frame[8769] - Available VRAM budget has changed: 10663 MB 2025-12-02 22:01:40.274 - Render thread -> Info: Frame[8799] - Available VRAM budget has changed: 5818 MB 2025-12-02 22:01:40.774 - Render thread -> Info: Frame[8829] - Available VRAM budget has changed: 4766 MB 2025-12-02 22:01:46.123 - Render thread -> Info: Frame[9150] - Available VRAM budget has changed: 10607 MB 2025-12-02 22:01:46.141 - Render thread -> Info: Frame[9151] - Available VRAM budget has changed: 5772 MB 2025-12-02 22:01:46.141 - Render thread -> Info: Frame[9151] - Available VRAM budget has changed: 4720 MB 2025-12-02 22:01:46.407 - Render thread -> Info: Frame[9167] - Available VRAM budget has changed: 10663 MB 2025-12-02 22:01:46.907 - Render thread -> Info: Frame[9197] - Available VRAM budget has changed: 5821 MB 2025-12-02 22:01:46.990 - Render thread -> Info: Frame[9202] - Available VRAM budget has changed: 10607 MB 2025-12-02 22:01:47.007 - Render thread -> Info: Frame[9203] - Available VRAM budget has changed: 5772 MB 2025-12-02 22:01:47.490 - Render thread -> Info: Frame[9232] - Available VRAM budget has changed: 10690 MB 2025-12-02 22:01:47.657 - Render thread -> Info: Frame[9242] - Available VRAM budget has changed: 10607 MB 2025-12-02 22:01:47.890 - Render thread -> VRAM report about missing bytes is changed from 610103296 Bytes to 610570240 Bytes 2025-12-02 22:01:48.057 - Render thread -> Info: Frame[9266] - Available VRAM budget has changed: 10690 MB 2025-12-02 22:01:48.574 - Render thread -> Info: Frame[9297] - Available VRAM budget has changed: 5845 MB 2025-12-02 22:01:49.074 - Render thread -> Info: Frame[9327] - Available VRAM budget has changed: 4793 MB 2025-12-02 22:01:51.040 - Render thread -> Info: Frame[9445] - Available VRAM budget has changed: 10608 MB 2025-12-02 22:01:51.040 - Render thread -> Info: Frame[9445] - Available VRAM budget has changed: 5772 MB 2025-12-02 22:01:51.040 - Render thread -> Info: Frame[9445] - Available VRAM budget has changed: 4720 MB 2025-12-02 22:01:51.124 - Render thread -> VRAM report about missing bytes is changed from 610570240 Bytes to 610553856 Bytes 2025-12-02 22:01:51.407 - Render thread -> Info: Frame[9467] - Available VRAM budget has changed: 10690 MB 2025-12-02 22:01:51.723 - Render thread -> VRAM report about missing bytes is changed from 610553856 Bytes to 611364864 Bytes 2025-12-02 22:01:51.791 - Render thread -> VRAM report about missing bytes is changed from 611364864 Bytes to 610897920 Bytes 2025-12-02 22:01:51.807 - Render thread -> Info: Frame[9491] - Available VRAM budget has changed: 10612 MB 2025-12-02 22:01:52.373 - Render thread -> Info: Frame[9525] - Available VRAM budget has changed: 10690 MB 2025-12-02 22:01:52.574 - Render thread -> Info: Frame[9537] - Available VRAM budget has changed: 10607 MB 2025-12-02 22:01:53.274 - Render thread -> Info: Frame[9579] - Available VRAM budget has changed: 10689 MB 2025-12-02 22:01:53.774 - Render thread -> Info: Frame[9609] - Available VRAM budget has changed: 5844 MB 2025-12-02 22:01:53.790 - Render thread -> Info: Frame[9610] - Available VRAM budget has changed: 10621 MB 2025-12-02 22:01:53.807 - Render thread -> Info: Frame[9611] - Available VRAM budget has changed: 5784 MB 2025-12-02 22:01:55.023 - Render thread -> Info: Frame[9684] - Available VRAM budget has changed: 10690 MB 2025-12-02 22:01:55.541 - Render thread -> Info: Frame[9715] - Available VRAM budget has changed: 5844 MB 2025-12-02 22:01:56.040 - Render thread -> Info: Frame[9745] - Available VRAM budget has changed: 4792 MB 2025-12-02 22:01:56.490 - Render thread -> Info: Frame[9772] - Available VRAM budget has changed: 10607 MB 2025-12-02 22:01:56.507 - Render thread -> Info: Frame[9773] - Available VRAM budget has changed: 5771 MB 2025-12-02 22:01:56.507 - Render thread -> Info: Frame[9773] - Available VRAM budget has changed: 4719 MB 2025-12-02 22:01:57.273 - Render thread -> Info: Frame[9819] - Available VRAM budget has changed: 10690 MB 2025-12-02 22:01:57.590 - Render thread -> Info: Frame[9838] - Available VRAM budget has changed: 10628 MB 2025-12-02 22:01:58.357 - Render thread -> Info: Frame[9884] - Available VRAM budget has changed: 10690 MB 2025-12-02 22:01:58.507 - Render thread -> Info: Frame[9893] - Available VRAM budget has changed: 10607 MB 2025-12-02 22:01:58.774 - Render thread -> Info: Frame[9909] - Available VRAM budget has changed: 10663 MB 2025-12-02 22:01:58.890 - Render thread -> Info: Frame[9916] - Available VRAM budget has changed: 10607 MB 2025-12-02 22:01:59.257 - Render thread -> Info: Frame[9938] - Available VRAM budget has changed: 10690 MB 2025-12-02 22:01:59.673 - Render thread -> Info: Frame[9963] - Available VRAM budget has changed: 10607 MB 2025-12-02 22:01:59.957 - Render thread -> Info: Frame[9980] - Available VRAM budget has changed: 10661 MB 2025-12-02 22:02:00.474 - Render thread -> Info: Frame[10011] - Available VRAM budget has changed: 5819 MB 2025-12-02 22:02:00.974 - Render thread -> Info: Frame[10041] - Available VRAM budget has changed: 4765 MB 2025-12-02 22:02:01.124 - Render thread -> VRAM report about missing bytes is changed from 610897920 Bytes to 611078144 Bytes 2025-12-02 22:02:01.191 - Render thread -> VRAM report about missing bytes is changed from 611078144 Bytes to 610668544 Bytes 2025-12-02 22:02:01.257 - Render thread -> VRAM report about missing bytes is changed from 610668544 Bytes to 610725888 Bytes 2025-12-02 22:02:02.090 - Render thread -> VRAM report about missing bytes is changed from 610725888 Bytes to 610807808 Bytes 2025-12-02 22:02:02.157 - Render thread -> VRAM report about missing bytes is changed from 610807808 Bytes to 610922496 Bytes 2025-12-02 22:02:02.290 - Render thread -> VRAM report about missing bytes is changed from 610922496 Bytes to 611037184 Bytes 2025-12-02 22:02:02.357 - Render thread -> VRAM report about missing bytes is changed from 611037184 Bytes to 611209216 Bytes 2025-12-02 22:02:02.790 - Render thread -> VRAM report about missing bytes is changed from 611209216 Bytes to 611323904 Bytes 2025-12-02 22:02:02.857 - Render thread -> Info: Frame[10154] - Available VRAM budget has changed: 10607 MB 2025-12-02 22:02:02.874 - Render thread -> Info: Frame[10155] - Available VRAM budget has changed: 5773 MB 2025-12-02 22:02:02.874 - Render thread -> Info: Frame[10155] - Available VRAM budget has changed: 4719 MB 2025-12-02 22:02:02.890 - Render thread -> VRAM report about missing bytes is changed from 611323904 Bytes to 611536896 Bytes 2025-12-02 22:02:02.957 - Render thread -> VRAM report about missing bytes is changed from 611536896 Bytes to 611250176 Bytes 2025-12-02 22:02:03.240 - Render thread -> Info: Frame[10177] - Available VRAM budget has changed: 10690 MB 2025-12-02 22:02:03.607 - Render thread -> Info: Frame[10199] - Available VRAM budget has changed: 10607 MB 2025-12-02 22:02:03.923 - Render thread -> Info: Frame[10218] - Available VRAM budget has changed: 10663 MB 2025-12-02 22:02:04.324 - Render thread -> VRAM report about missing bytes is changed from 611250176 Bytes to 611069952 Bytes 2025-12-02 22:02:04.441 - Render thread -> Info: Frame[10249] - Available VRAM budget has changed: 5820 MB 2025-12-02 22:02:04.458 - Render thread -> VRAM report about missing bytes is changed from 611069952 Bytes to 611110912 Bytes 2025-12-02 22:02:04.524 - Render thread -> VRAM report about missing bytes is changed from 611110912 Bytes to 611053568 Bytes 2025-12-02 22:02:04.574 - Render thread -> Info: Frame[10257] - Available VRAM budget has changed: 5791 MB 2025-12-02 22:02:05.524 - Render thread -> VRAM report about missing bytes is changed from 611053568 Bytes to 610971648 Bytes 2025-12-02 22:02:05.557 - Render thread -> VRAM report about missing bytes is changed from 610971648 Bytes to 611143680 Bytes 2025-12-02 22:02:05.624 - Render thread -> VRAM report about missing bytes is changed from 611143680 Bytes to 610914304 Bytes 2025-12-02 22:02:06.223 - Render thread -> VRAM report about missing bytes is changed from 610914304 Bytes to 610996224 Bytes 2025-12-02 22:02:06.292 - Render thread -> VRAM report about missing bytes is changed from 610996224 Bytes to 610881536 Bytes 2025-12-02 22:02:06.323 - Render thread -> VRAM report about missing bytes is changed from 610881536 Bytes to 611004416 Bytes 2025-12-02 22:02:06.391 - Render thread -> Info: Frame[10366] - Available VRAM budget has changed: 10594 MB 2025-12-02 22:02:06.391 - Render thread -> VRAM report about missing bytes is changed from 611004416 Bytes to 610832384 Bytes 2025-12-02 22:02:06.407 - Render thread -> Info: Frame[10367] - Available VRAM budget has changed: 5730 MB 2025-12-02 22:02:06.407 - Render thread -> Info: Frame[10367] - Available VRAM budget has changed: 4676 MB 2025-12-02 22:02:06.658 - Render thread -> Info: Frame[10382] - Available VRAM budget has changed: 10659 MB 2025-12-02 22:02:06.658 - Render thread -> VRAM report about missing bytes is changed from 610832384 Bytes to 610791424 Bytes 2025-12-02 22:02:07.174 - Render thread -> Info: Frame[10413] - Available VRAM budget has changed: 5785 MB 2025-12-02 22:02:07.674 - Render thread -> Info: Frame[10443] - Available VRAM budget has changed: 4730 MB 2025-12-02 22:02:09.624 - Render thread -> VRAM report about missing bytes is changed from 610791424 Bytes to 610750464 Bytes 2025-12-02 22:02:09.724 - Render thread -> VRAM report about missing bytes is changed from 610750464 Bytes to 610832384 Bytes 2025-12-02 22:02:09.791 - Render thread -> VRAM report about missing bytes is changed from 610832384 Bytes to 610717696 Bytes 2025-12-02 22:02:10.340 - Render thread -> Info: Frame[10603] - Available VRAM budget has changed: 4675 MB 2025-12-02 22:02:10.407 - Render thread -> Info: Frame[10607] - Available VRAM budget has changed: 4631 MB 2025-12-02 22:02:10.624 - Render thread -> VRAM report about missing bytes is changed from 610717696 Bytes to 610889728 Bytes 2025-12-02 22:02:10.691 - Render thread -> VRAM report about missing bytes is changed from 610889728 Bytes to 611061760 Bytes 2025-12-02 22:02:13.090 - Render thread -> VRAM report about missing bytes is changed from 611061760 Bytes to 610979840 Bytes 2025-12-02 22:02:13.597 - Render thread -> VRAM report about missing bytes is changed from 610979840 Bytes to 611852288 Bytes 2025-12-02 22:02:13.606 - Render thread -> Info: Frame[10797] - Available VRAM budget has changed: 3854 MB 2025-12-02 22:02:13.620 - Render thread -> VRAM report about missing bytes is changed from 611852288 Bytes to 623472640 Bytes 2025-12-02 22:02:13.629 - Render thread -> VRAM report about missing bytes is changed from 623472640 Bytes to 662966272 Bytes 2025-12-02 22:02:13.629 - Render thread -> Info: Frame[10799] - Available VRAM budget has changed: 5723 MB 2025-12-02 22:02:13.629 - Render thread -> Info: Frame[10799] - Available VRAM budget has changed: 3792 MB 2025-12-02 22:02:13.638 - Render thread -> VRAM report about missing bytes is changed from 662966272 Bytes to 612241408 Bytes 2025-12-02 22:02:13.674 - Render thread -> VRAM report about missing bytes is changed from 612241408 Bytes to 613814272 Bytes 2025-12-02 22:02:13.692 - Render thread -> VRAM report about missing bytes is changed from 613814272 Bytes to 613773312 Bytes 2025-12-02 22:02:13.726 - Render thread -> VRAM report about missing bytes is changed from 613773312 Bytes to 613330944 Bytes 2025-12-02 22:02:13.740 - Render thread -> VRAM report about missing bytes is changed from 613330944 Bytes to 613335040 Bytes 2025-12-02 22:02:13.758 - Render thread -> VRAM report about missing bytes is changed from 613335040 Bytes to 613601280 Bytes 2025-12-02 22:02:13.874 - Render thread -> Info: Frame[10815] - Available VRAM budget has changed: 10931 MB 2025-12-02 22:02:13.890 - Render thread -> VRAM report about missing bytes is changed from 613601280 Bytes to 613605376 Bytes 2025-12-02 22:02:13.924 - Render thread -> VRAM report about missing bytes is changed from 613605376 Bytes to 615628800 Bytes 2025-12-02 22:02:13.945 - Render thread -> VRAM report about missing bytes is changed from 615628800 Bytes to 618201088 Bytes 2025-12-02 22:02:14.024 - Render thread -> VRAM report about missing bytes is changed from 618201088 Bytes to 618205184 Bytes 2025-12-02 22:02:14.140 - Render thread -> VRAM report about missing bytes is changed from 618205184 Bytes to 618209280 Bytes 2025-12-02 22:02:14.141 - Render thread -> Info: Frame[10831] - Available VRAM budget has changed: 5766 MB 2025-12-02 22:02:14.274 - Render thread -> VRAM report about missing bytes is changed from 618209280 Bytes to 618213376 Bytes 2025-12-02 22:02:14.357 - Render thread -> VRAM report about missing bytes is changed from 618213376 Bytes to 618254336 Bytes 2025-12-02 22:02:14.374 - Render thread -> Info: Frame[10845] - Available VRAM budget has changed: 5931 MB 2025-12-02 22:02:14.457 - Render thread -> VRAM report about missing bytes is changed from 618254336 Bytes to 618258432 Bytes 2025-12-02 22:02:14.490 - Render thread -> VRAM report about missing bytes is changed from 618258432 Bytes to 618430464 Bytes 2025-12-02 22:02:14.607 - Render thread -> Info: Frame[10859] - Available VRAM budget has changed: 3817 MB 2025-12-02 22:02:14.641 - Render thread -> Info: Frame[10861] - Available VRAM budget has changed: 3867 MB 2025-12-02 22:02:14.657 - Render thread -> VRAM report about missing bytes is changed from 618430464 Bytes to 618434560 Bytes 2025-12-02 22:02:14.676 - Render thread -> Info: Frame[10863] - Available VRAM budget has changed: 3945 MB 2025-12-02 22:02:14.757 - Render thread -> Info: Frame[10868] - Available VRAM budget has changed: 10699 MB 2025-12-02 22:02:14.774 - Render thread -> Info: Frame[10869] - Available VRAM budget has changed: 5814 MB 2025-12-02 22:02:14.774 - Render thread -> Info: Frame[10869] - Available VRAM budget has changed: 3841 MB 2025-12-02 22:02:14.823 - Render thread -> VRAM report about missing bytes is changed from 618434560 Bytes to 618438656 Bytes 2025-12-02 22:02:14.858 - Render thread -> VRAM report about missing bytes is changed from 618438656 Bytes to 618176512 Bytes 2025-12-02 22:02:14.961 - Render thread -> VRAM report about missing bytes is changed from 618176512 Bytes to 618831872 Bytes 2025-12-02 22:02:15.007 - Render thread -> VRAM report about missing bytes is changed from 618831872 Bytes to 620539904 Bytes 2025-12-02 22:02:15.025 - Render thread -> Info: Frame[10884] - Available VRAM budget has changed: 10755 MB 2025-12-02 22:02:15.025 - Render thread -> VRAM report about missing bytes is changed from 620539904 Bytes to 620548096 Bytes 2025-12-02 22:02:15.107 - Render thread -> Info: Frame[10889] - Available VRAM budget has changed: 10839 MB 2025-12-02 22:02:15.141 - Render thread -> Info: Frame[10891] - Available VRAM budget has changed: 10931 MB 2025-12-02 22:02:15.190 - Render thread -> VRAM report about missing bytes is changed from 620548096 Bytes to 664326144 Bytes 2025-12-02 22:02:15.207 - Render thread -> VRAM report about missing bytes is changed from 664326144 Bytes to 839372800 Bytes 2025-12-02 22:02:15.288 - Render thread -> VRAM report about missing bytes is changed from 839372800 Bytes to 622694400 Bytes 2025-12-02 22:02:15.321 - Render thread -> VRAM report about missing bytes is changed from 622694400 Bytes to 622440448 Bytes 2025-12-02 22:02:15.340 - Render thread -> VRAM report about missing bytes is changed from 622440448 Bytes to 622096384 Bytes 2025-12-02 22:02:15.357 - Render thread -> VRAM report about missing bytes is changed from 622096384 Bytes to 623144960 Bytes 2025-12-02 22:02:15.491 - Render thread -> Info: Frame[10912] - Available VRAM budget has changed: 10684 MB 2025-12-02 22:02:15.708 - Render thread -> Info: Frame[10925] - Available VRAM budget has changed: 5780 MB 2025-12-02 22:02:15.708 - Render thread -> Info: Frame[10925] - Available VRAM budget has changed: 3820 MB 2025-12-02 22:02:15.774 - Render thread -> Info: Frame[10929] - Available VRAM budget has changed: 10783 MB 2025-12-02 22:02:15.890 - Render thread -> Info: Frame[10936] - Available VRAM budget has changed: 10697 MB 2025-12-02 22:02:16.123 - Render thread -> VRAM report about missing bytes is changed from 623144960 Bytes to 623267840 Bytes 2025-12-02 22:02:16.240 - Render thread -> Info: Frame[10957] - Available VRAM budget has changed: 10764 MB 2025-12-02 22:02:16.290 - Render thread -> VRAM report about missing bytes is changed from 623267840 Bytes to 623636480 Bytes 2025-12-02 22:02:16.357 - Render thread -> VRAM report about missing bytes is changed from 623636480 Bytes to 623759360 Bytes 2025-12-02 22:02:16.408 - Render thread -> Info: Frame[10967] - Available VRAM budget has changed: 3887 MB 2025-12-02 22:02:16.557 - Render thread -> Info: Frame[10976] - Available VRAM budget has changed: 10931 MB 2025-12-02 22:02:16.741 - Render thread -> Info: Frame[10987] - Available VRAM budget has changed: 5867 MB 2025-12-02 22:02:16.741 - Render thread -> Info: Frame[10987] - Available VRAM budget has changed: 4117 MB 2025-12-02 22:02:16.791 - Render thread -> VRAM report about missing bytes is changed from 623759360 Bytes to 623587328 Bytes 2025-12-02 22:02:17.007 - Render thread -> Info: Frame[11003] - Available VRAM budget has changed: 10719 MB 2025-12-02 22:02:17.008 - Render thread -> Info: Frame[11003] - Available VRAM budget has changed: 5827 MB 2025-12-02 22:02:17.057 - Render thread -> VRAM report about missing bytes is changed from 623587328 Bytes to 623759360 Bytes 2025-12-02 22:02:17.091 - Render thread -> VRAM report about missing bytes is changed from 623759360 Bytes to 623415296 Bytes 2025-12-02 22:02:17.174 - Render thread -> Info: Frame[11013] - Available VRAM budget has changed: 4148 MB 2025-12-02 22:02:17.241 - Render thread -> Info: Frame[11017] - Available VRAM budget has changed: 4236 MB 2025-12-02 22:02:17.291 - Render thread -> Info: Frame[11020] - Available VRAM budget has changed: 10779 MB 2025-12-02 22:02:17.291 - Render thread -> VRAM report about missing bytes is changed from 623415296 Bytes to 623243264 Bytes 2025-12-02 22:02:17.390 - Render thread -> Info: Frame[11026] - Available VRAM budget has changed: 10931 MB 2025-12-02 22:02:17.441 - Render thread -> Info: Frame[11029] - Available VRAM budget has changed: 4308 MB 2025-12-02 22:02:17.474 - Render thread -> Info: Frame[11031] - Available VRAM budget has changed: 4341 MB 2025-12-02 22:02:17.675 - Render thread -> Info: Frame[11043] - Available VRAM budget has changed: 4492 MB 2025-12-02 22:02:17.808 - Render thread -> Info: Frame[11051] - Available VRAM budget has changed: 5880 MB 2025-12-02 22:02:17.808 - Render thread -> Info: Frame[11051] - Available VRAM budget has changed: 4388 MB 2025-12-02 22:02:17.825 - Render thread -> VRAM report about missing bytes is changed from 623243264 Bytes to 623357952 Bytes 2025-12-02 22:02:17.864 - Render thread -> VRAM report about missing bytes is changed from 623357952 Bytes to 621047808 Bytes 2025-12-02 22:02:17.918 - Render thread -> VRAM report about missing bytes is changed from 621047808 Bytes to 617017344 Bytes 2025-12-02 22:02:17.927 - Render thread -> Info: Frame[11057] - Available VRAM budget has changed: 6016 MB 2025-12-02 22:02:17.936 - Render thread -> VRAM report about missing bytes is changed from 617017344 Bytes to 616935424 Bytes 2025-12-02 22:02:17.959 - Render thread -> VRAM report about missing bytes is changed from 616935424 Bytes to 616894464 Bytes 2025-12-02 22:02:17.994 - Render thread -> VRAM report about missing bytes is changed from 616894464 Bytes to 616853504 Bytes 2025-12-02 22:02:18.092 - Render thread -> VRAM report about missing bytes is changed from 616853504 Bytes to 618819584 Bytes 2025-12-02 22:02:18.257 - Render thread -> VRAM report about missing bytes is changed from 618819584 Bytes to 618991616 Bytes 2025-12-02 22:02:18.374 - Render thread -> Info: Frame[11085] - Available VRAM budget has changed: 4290 MB 2025-12-02 22:02:18.390 - Render thread -> VRAM report about missing bytes is changed from 618991616 Bytes to 619687936 Bytes 2025-12-02 22:02:18.424 - Render thread -> VRAM report about missing bytes is changed from 619687936 Bytes to 619515904 Bytes 2025-12-02 22:02:18.841 - Render thread -> Info: Frame[11113] - Available VRAM budget has changed: 4253 MB 2025-12-02 22:02:19.057 - Render thread -> Info: Frame[11126] - Available VRAM budget has changed: 10760 MB 2025-12-02 22:02:19.075 - Render thread -> Info: Frame[11127] - Available VRAM budget has changed: 5867 MB 2025-12-02 22:02:19.075 - Render thread -> Info: Frame[11127] - Available VRAM budget has changed: 4102 MB 2025-12-02 22:02:19.475 - Render thread -> Info: Frame[11151] - Available VRAM budget has changed: 4025 MB 2025-12-02 22:02:19.540 - Render thread -> VRAM report about missing bytes is changed from 619515904 Bytes to 618655744 Bytes 2025-12-02 22:02:19.673 - Render thread -> Info: Frame[11163] - Available VRAM budget has changed: 10931 MB 2025-12-02 22:02:19.724 - Render thread -> VRAM report about missing bytes is changed from 618655744 Bytes to 619737088 Bytes 2025-12-02 22:02:19.790 - Render thread -> VRAM report about missing bytes is changed from 619737088 Bytes to 620670976 Bytes 2025-12-02 22:02:19.857 - Render thread -> VRAM report about missing bytes is changed from 620670976 Bytes to 620793856 Bytes 2025-12-02 22:02:20.157 - Render thread -> VRAM report about missing bytes is changed from 620793856 Bytes to 620965888 Bytes 2025-12-02 22:02:20.174 - Render thread -> Info: Frame[11193] - Available VRAM budget has changed: 6019 MB 2025-12-02 22:02:20.257 - Render thread -> VRAM report about missing bytes is changed from 620965888 Bytes to 621006848 Bytes 2025-12-02 22:02:20.490 - Render thread -> VRAM report about missing bytes is changed from 621006848 Bytes to 621129728 Bytes 2025-12-02 22:02:20.531 - Render thread -> VRAM report about missing bytes is changed from 621129728 Bytes to 619622400 Bytes 2025-12-02 22:02:20.558 - Render thread -> VRAM report about missing bytes is changed from 619622400 Bytes to 619450368 Bytes 2025-12-02 22:02:20.591 - Render thread -> VRAM report about missing bytes is changed from 619450368 Bytes to 619278336 Bytes 2025-12-02 22:02:20.640 - Render thread -> Info: Frame[11221] - Available VRAM budget has changed: 10720 MB 2025-12-02 22:02:20.641 - Render thread -> Info: Frame[11221] - Available VRAM budget has changed: 5832 MB 2025-12-02 22:02:20.641 - Render thread -> Info: Frame[11221] - Available VRAM budget has changed: 4000 MB 2025-12-02 22:02:21.242 - Render thread -> Info: Frame[11257] - Available VRAM budget has changed: 3979 MB 2025-12-02 22:02:21.257 - Render thread -> VRAM report about missing bytes is changed from 619278336 Bytes to 619216896 Bytes 2025-12-02 22:02:21.274 - Render thread -> Info: Frame[11259] - Available VRAM budget has changed: 5753 MB 2025-12-02 22:02:21.274 - Render thread -> Info: Frame[11259] - Available VRAM budget has changed: 3900 MB 2025-12-02 22:02:21.291 - Render thread -> VRAM report about missing bytes is changed from 619216896 Bytes to 619278336 Bytes 2025-12-02 22:02:21.325 - Render thread -> VRAM report about missing bytes is changed from 619278336 Bytes to 619622400 Bytes 2025-12-02 22:02:21.391 - Render thread -> VRAM report about missing bytes is changed from 619622400 Bytes to 619786240 Bytes 2025-12-02 22:02:21.425 - Render thread -> VRAM report about missing bytes is changed from 619786240 Bytes to 619622400 Bytes 2025-12-02 22:02:21.458 - Render thread -> VRAM report about missing bytes is changed from 619622400 Bytes to 619565056 Bytes 2025-12-02 22:02:21.491 - Render thread -> VRAM report about missing bytes is changed from 619565056 Bytes to 619278336 Bytes 2025-12-02 22:02:21.807 - Render thread -> Info: Frame[11291] - Available VRAM budget has changed: 10642 MB 2025-12-02 22:02:22.074 - Render thread -> Info: Frame[11307] - Available VRAM budget has changed: 10711 MB 2025-12-02 22:02:22.790 - Render thread -> VRAM report about missing bytes is changed from 619278336 Bytes to 619401216 Bytes 2025-12-02 22:02:22.891 - Render thread -> Info: Frame[11356] - Available VRAM budget has changed: 10655 MB 2025-12-02 22:02:22.891 - Render thread -> VRAM report about missing bytes is changed from 619401216 Bytes to 619319296 Bytes 2025-12-02 22:02:22.908 - Render thread -> Info: Frame[11357] - Available VRAM budget has changed: 5693 MB 2025-12-02 22:02:22.908 - Render thread -> Info: Frame[11357] - Available VRAM budget has changed: 3827 MB 2025-12-02 22:02:22.925 - Render thread -> VRAM report about missing bytes is changed from 619319296 Bytes to 619106304 Bytes 2025-12-02 22:02:22.957 - Render thread -> VRAM report about missing bytes is changed from 619106304 Bytes to 619589632 Bytes 2025-12-02 22:02:22.991 - Render thread -> VRAM report about missing bytes is changed from 619589632 Bytes to 619474944 Bytes 2025-12-02 22:02:23.025 - Render thread -> VRAM report about missing bytes is changed from 619474944 Bytes to 619352064 Bytes 2025-12-02 22:02:23.059 - Render thread -> VRAM report about missing bytes is changed from 619352064 Bytes to 619188224 Bytes 2025-12-02 22:02:23.391 - Render thread -> VRAM report about missing bytes is changed from 619188224 Bytes to 619311104 Bytes 2025-12-02 22:02:23.440 - Render thread -> Info: Frame[11389] - Available VRAM budget has changed: 10737 MB 2025-12-02 22:02:23.458 - Render thread -> VRAM report about missing bytes is changed from 619311104 Bytes to 619139072 Bytes 2025-12-02 22:02:23.507 - Render thread -> VRAM report about missing bytes is changed from 619139072 Bytes to 619143168 Bytes 2025-12-02 22:02:23.607 - Render thread -> Info: Frame[11399] - Available VRAM budget has changed: 5774 MB 2025-12-02 22:02:23.640 - Render thread -> VRAM report about missing bytes is changed from 619143168 Bytes to 619147264 Bytes 2025-12-02 22:02:23.675 - Render thread -> Info: Frame[11403] - Available VRAM budget has changed: 10663 MB 2025-12-02 22:02:23.757 - Render thread -> VRAM report about missing bytes is changed from 619147264 Bytes to 619270144 Bytes 2025-12-02 22:02:23.824 - Render thread -> VRAM report about missing bytes is changed from 619270144 Bytes to 619098112 Bytes 2025-12-02 22:02:23.840 - Render thread -> VRAM report about missing bytes is changed from 619098112 Bytes to 619102208 Bytes 2025-12-02 22:02:23.991 - Render thread -> VRAM report about missing bytes is changed from 619102208 Bytes to 619278336 Bytes 2025-12-02 22:02:24.040 - Render thread -> Info: Frame[11425] - Available VRAM budget has changed: 10738 MB 2025-12-02 22:02:24.057 - Render thread -> Info: Frame[11426] - Available VRAM budget has changed: 10656 MB 2025-12-02 22:02:24.107 - Render thread -> Info: Frame[11429] - Available VRAM budget has changed: 3889 MB 2025-12-02 22:02:24.457 - Render thread -> VRAM report about missing bytes is changed from 619278336 Bytes to 619401216 Bytes 2025-12-02 22:02:24.558 - Render thread -> VRAM report about missing bytes is changed from 619401216 Bytes to 619229184 Bytes 2025-12-02 22:02:24.591 - Render thread -> VRAM report about missing bytes is changed from 619229184 Bytes to 619573248 Bytes 2025-12-02 22:02:24.623 - Render thread -> VRAM report about missing bytes is changed from 619573248 Bytes to 619696128 Bytes 2025-12-02 22:02:24.757 - Render thread -> VRAM report about missing bytes is changed from 619696128 Bytes to 619868160 Bytes 2025-12-02 22:02:24.991 - Render thread -> VRAM report about missing bytes is changed from 619868160 Bytes to 619745280 Bytes 2025-12-02 22:02:24.991 - Render thread -> Too many VRAM reports, stopping printing 2025-12-02 22:02:25.040 - Render thread -> Info: Frame[11477] - Available VRAM budget has changed: 10738 MB 2025-12-02 22:02:25.107 - Render thread -> Info: Frame[11481] - Available VRAM budget has changed: 3911 MB 2025-12-02 22:02:25.224 - Render thread -> Info: Frame[11488] - Available VRAM budget has changed: 10656 MB 2025-12-02 22:02:25.490 - Render thread -> Info: Frame[11504] - Available VRAM budget has changed: 10711 MB 2025-12-02 22:02:25.590 - Render thread -> Info: Frame[11510] - Available VRAM budget has changed: 10641 MB 2025-12-02 22:02:26.274 - Render thread -> Info: Frame[11551] - Available VRAM budget has changed: 10707 MB 2025-12-02 22:02:26.774 - Render thread -> Info: Frame[11581] - Available VRAM budget has changed: 5810 MB 2025-12-02 22:02:26.774 - Render thread -> Info: Frame[11581] - Available VRAM budget has changed: 3851 MB 2025-12-02 22:02:26.908 - Render thread -> Info: Frame[11589] - Available VRAM budget has changed: 3819 MB 2025-12-02 22:02:27.407 - Render thread -> Info: Frame[11619] - Available VRAM budget has changed: 5736 MB 2025-12-02 22:02:27.407 - Render thread -> Info: Frame[11619] - Available VRAM budget has changed: 3775 MB 2025-12-02 22:02:29.874 - Render thread -> Info: Frame[11767] - Available VRAM budget has changed: 10593 MB 2025-12-02 22:02:29.874 - Render thread -> Info: Frame[11767] - Available VRAM budget has changed: 5635 MB 2025-12-02 22:02:29.874 - Render thread -> Info: Frame[11767] - Available VRAM budget has changed: 3662 MB 2025-12-02 22:02:30.357 - Render thread -> Info: Frame[11796] - Available VRAM budget has changed: 10659 MB 2025-12-02 22:02:30.874 - Render thread -> Info: Frame[11827] - Available VRAM budget has changed: 5693 MB 2025-12-02 22:02:31.374 - Render thread -> Info: Frame[11857] - Available VRAM budget has changed: 3720 MB 2025-12-02 22:02:35.874 - Render thread -> Info: Frame[12127] - Available VRAM budget has changed: 10594 MB 2025-12-02 22:02:35.874 - Render thread -> Info: Frame[12127] - Available VRAM budget has changed: 5635 MB 2025-12-02 22:02:35.874 - Render thread -> Info: Frame[12127] - Available VRAM budget has changed: 3662 MB 2025-12-02 22:02:36.140 - Render thread -> Info: Frame[12143] - Available VRAM budget has changed: 10663 MB 2025-12-02 22:02:36.640 - Render thread -> Info: Frame[12173] - Available VRAM budget has changed: 5697 MB 2025-12-02 22:02:37.141 - Render thread -> Info: Frame[12203] - Available VRAM budget has changed: 3724 MB 2025-12-02 22:02:37.724 - Render thread -> Info: Frame[12238] - Available VRAM budget has changed: 10607 MB 2025-12-02 22:02:37.741 - Render thread -> Info: Frame[12239] - Available VRAM budget has changed: 5647 MB 2025-12-02 22:02:37.741 - Render thread -> Info: Frame[12239] - Available VRAM budget has changed: 3674 MB 2025-12-02 22:02:38.457 - Render thread -> Info: Frame[12282] - Available VRAM budget has changed: 10663 MB 2025-12-02 22:02:38.974 - Render thread -> Info: Frame[12313] - Available VRAM budget has changed: 5697 MB 2025-12-02 22:02:39.374 - Render thread -> Info: Frame[12337] - Available VRAM budget has changed: 10593 MB 2025-12-02 22:02:39.374 - Render thread -> Info: Frame[12337] - Available VRAM budget has changed: 5634 MB 2025-12-02 22:02:39.657 - Render thread -> Info: Frame[12354] - Available VRAM budget has changed: 10663 MB 2025-12-02 22:02:39.690 - Render thread -> Info: Frame[12356] - Available VRAM budget has changed: 10608 MB 2025-12-02 22:02:40.057 - Render thread -> Info: Frame[12378] - Available VRAM budget has changed: 10690 MB 2025-12-02 22:02:40.574 - Render thread -> Info: Frame[12409] - Available VRAM budget has changed: 5721 MB 2025-12-02 22:02:41.074 - Render thread -> Info: Frame[12439] - Available VRAM budget has changed: 3748 MB 2025-12-02 22:02:42.940 - Render thread -> Info: Frame[12551] - Available VRAM budget has changed: 10607 MB 2025-12-02 22:02:42.941 - Render thread -> Info: Frame[12551] - Available VRAM budget has changed: 5647 MB 2025-12-02 22:02:42.941 - Render thread -> Info: Frame[12551] - Available VRAM budget has changed: 3674 MB 2025-12-02 22:02:43.324 - Render thread -> Info: Frame[12574] - Available VRAM budget has changed: 10663 MB 2025-12-02 22:02:43.674 - Render thread -> Info: Frame[12595] - Available VRAM budget has changed: 10607 MB 2025-12-02 22:02:43.957 - Render thread -> Info: Frame[12612] - Available VRAM budget has changed: 10663 MB 2025-12-02 22:02:43.990 - Render thread -> Info: Frame[12614] - Available VRAM budget has changed: 10607 MB 2025-12-02 22:02:44.773 - Render thread -> Info: Frame[12661] - Available VRAM budget has changed: 10689 MB 2025-12-02 22:02:45.274 - Render thread -> Info: Frame[12691] - Available VRAM budget has changed: 5719 MB 2025-12-02 22:02:45.774 - Render thread -> Info: Frame[12721] - Available VRAM budget has changed: 3745 MB 2025-12-02 22:02:46.624 - Render thread -> Info: Frame[12772] - Available VRAM budget has changed: 10633 MB 2025-12-02 22:02:46.641 - Render thread -> Info: Frame[12773] - Available VRAM budget has changed: 5669 MB 2025-12-02 22:02:46.641 - Render thread -> Info: Frame[12773] - Available VRAM budget has changed: 3696 MB 2025-12-02 22:02:47.007 - Render thread -> Info: Frame[12795] - Available VRAM budget has changed: 10688 MB 2025-12-02 22:02:47.140 - Render thread -> Info: Frame[12803] - Available VRAM budget has changed: 10607 MB 2025-12-02 22:02:47.524 - Render thread -> Info: Frame[12826] - Available VRAM budget has changed: 10689 MB 2025-12-02 22:02:47.690 - Render thread -> Info: Frame[12836] - Available VRAM budget has changed: 10607 MB 2025-12-02 22:02:48.307 - Render thread -> Info: Frame[12873] - Available VRAM budget has changed: 10690 MB 2025-12-02 22:02:48.807 - Render thread -> Info: Frame[12903] - Available VRAM budget has changed: 5719 MB 2025-12-02 22:02:49.308 - Render thread -> Info: Frame[12933] - Available VRAM budget has changed: 3746 MB 2025-12-02 22:02:49.740 - Render thread -> Info: Frame[12959] - Available VRAM budget has changed: 10607 MB 2025-12-02 22:02:49.741 - Render thread -> Info: Frame[12959] - Available VRAM budget has changed: 5646 MB 2025-12-02 22:02:49.741 - Render thread -> Info: Frame[12959] - Available VRAM budget has changed: 3673 MB 2025-12-02 22:02:50.257 - Render thread -> Info: Frame[12990] - Available VRAM budget has changed: 10690 MB 2025-12-02 22:02:50.773 - Render thread -> Info: Frame[13021] - Available VRAM budget has changed: 10633 MB 2025-12-02 22:02:51.058 - Render thread -> Info: Frame[13038] - Available VRAM budget has changed: 10696 MB 2025-12-02 22:02:51.574 - Render thread -> Info: Frame[13069] - Available VRAM budget has changed: 5724 MB 2025-12-02 22:02:52.074 - Render thread -> Info: Frame[13099] - Available VRAM budget has changed: 3736 MB 2025-12-02 22:02:52.157 - Render thread -> Info: Frame[13104] - Available VRAM budget has changed: 10607 MB 2025-12-02 22:02:52.174 - Render thread -> Info: Frame[13105] - Available VRAM budget has changed: 5645 MB 2025-12-02 22:02:52.174 - Render thread -> Info: Frame[13105] - Available VRAM budget has changed: 3658 MB 2025-12-02 22:02:52.557 - Render thread -> Info: Frame[13128] - Available VRAM budget has changed: 10690 MB 2025-12-02 22:02:52.590 - Render thread -> Info: Frame[13130] - Available VRAM budget has changed: 10607 MB 2025-12-02 22:02:52.957 - Render thread -> Info: Frame[13152] - Available VRAM budget has changed: 10690 MB 2025-12-02 22:02:53.474 - Render thread -> Info: Frame[13183] - Available VRAM budget has changed: 5718 MB 2025-12-02 22:02:53.624 - Render thread -> Info: Frame[13192] - Available VRAM budget has changed: 10612 MB 2025-12-02 22:02:53.641 - Render thread -> Info: Frame[13193] - Available VRAM budget has changed: 5649 MB 2025-12-02 22:02:53.991 - Render thread -> Info: Frame[13214] - Available VRAM budget has changed: 10690 MB 2025-12-02 22:02:54.124 - Render thread -> Info: Frame[13222] - Available VRAM budget has changed: 10607 MB 2025-12-02 22:02:54.507 - Render thread -> Info: Frame[13245] - Available VRAM budget has changed: 10689 MB 2025-12-02 22:02:54.974 - Render thread -> Info: Frame[13273] - Available VRAM budget has changed: 10611 MB 2025-12-02 22:02:55.523 - Render thread -> Info: Frame[13305] - Available VRAM budget has changed: 5539 MB 2025-12-02 22:02:55.523 - Render thread -> Info: Frame[13305] - Available VRAM budget has changed: 3552 MB 2025-12-02 22:02:55.907 - Render thread -> Info: Frame[13329] - Available VRAM budget has changed: 10689 MB 2025-12-02 22:02:56.040 - Render thread -> Info: Frame[13337] - Available VRAM budget has changed: 10607 MB 2025-12-02 22:02:56.041 - Render thread -> Info: Frame[13337] - Available VRAM budget has changed: 5635 MB 2025-12-02 22:02:56.424 - Render thread -> Info: Frame[13360] - Available VRAM budget has changed: 10690 MB 2025-12-02 22:02:56.541 - Render thread -> Info: Frame[13367] - Available VRAM budget has changed: 3648 MB 2025-12-02 22:02:56.674 - Render thread -> Info: Frame[13375] - Available VRAM budget has changed: 10608 MB 2025-12-02 22:02:56.940 - Render thread -> Info: Frame[13391] - Available VRAM budget has changed: 10663 MB 2025-12-02 22:02:56.957 - Render thread -> Info: Frame[13392] - Available VRAM budget has changed: 10607 MB 2025-12-02 22:02:57.340 - Render thread -> Info: Frame[13415] - Available VRAM budget has changed: 10690 MB 2025-12-02 22:02:57.341 - Render thread -> Info: Frame[13415] - Available VRAM budget has changed: 3673 MB 2025-12-02 22:02:57.408 - Render thread -> Info: Frame[13419] - Available VRAM budget has changed: 5715 MB 2025-12-02 22:02:57.690 - Render thread -> Info: Frame[13436] - Available VRAM budget has changed: 10607 MB 2025-12-02 22:02:57.908 - Render thread -> Info: Frame[13449] - Available VRAM budget has changed: 3752 MB 2025-12-02 22:02:58.724 - Render thread -> Info: Frame[13498] - Available VRAM budget has changed: 10690 MB 2025-12-02 22:02:59.241 - Render thread -> Info: Frame[13529] - Available VRAM budget has changed: 5788 MB 2025-12-02 22:02:59.374 - Render thread -> Info: Frame[13537] - Available VRAM budget has changed: 10610 MB 2025-12-02 22:02:59.374 - Render thread -> Info: Frame[13537] - Available VRAM budget has changed: 5717 MB 2025-12-02 22:02:59.675 - Render thread -> Info: Frame[13555] - Available VRAM budget has changed: 3867 MB 2025-12-02 22:02:59.740 - Render thread -> Info: Frame[13559] - Available VRAM budget has changed: 10690 MB 2025-12-02 22:03:00.241 - Render thread -> Info: Frame[13589] - Available VRAM budget has changed: 5787 MB 2025-12-02 22:03:00.741 - Render thread -> Info: Frame[13619] - Available VRAM budget has changed: 3944 MB 2025-12-02 22:03:00.891 - Render thread -> Info: Frame[13628] - Available VRAM budget has changed: 10607 MB 2025-12-02 22:03:00.908 - Render thread -> Info: Frame[13629] - Available VRAM budget has changed: 5714 MB 2025-12-02 22:03:00.908 - Render thread -> Info: Frame[13629] - Available VRAM budget has changed: 3873 MB 2025-12-02 22:03:01.157 - Render thread -> Info: Frame[13644] - Available VRAM budget has changed: 10662 MB 2025-12-02 22:03:01.474 - Render thread -> Info: Frame[13663] - Available VRAM budget has changed: 3790 MB 2025-12-02 22:03:01.558 - Render thread -> Info: Frame[13668] - Available VRAM budget has changed: 10607 MB 2025-12-02 22:03:01.824 - Render thread -> Info: Frame[13684] - Available VRAM budget has changed: 10663 MB 2025-12-02 22:03:02.241 - Render thread -> Info: Frame[13709] - Available VRAM budget has changed: 3854 MB 2025-12-02 22:03:02.341 - Render thread -> Info: Frame[13715] - Available VRAM budget has changed: 5753 MB 2025-12-02 22:03:02.657 - Render thread -> Info: Frame[13734] - Available VRAM budget has changed: 10608 MB 2025-12-02 22:03:02.675 - Render thread -> Info: Frame[13735] - Available VRAM budget has changed: 5716 MB 2025-12-02 22:03:02.675 - Render thread -> Info: Frame[13735] - Available VRAM budget has changed: 3835 MB 2025-12-02 22:03:03.690 - Render thread -> Info: Frame[13796] - Available VRAM budget has changed: 10663 MB 2025-12-02 22:03:04.174 - Render thread -> Info: Frame[13825] - Available VRAM budget has changed: 10608 MB 2025-12-02 22:03:04.540 - Render thread -> Info: Frame[13847] - Available VRAM budget has changed: 10690 MB 2025-12-02 22:03:04.857 - Render thread -> Info: Frame[13866] - Available VRAM budget has changed: 10607 MB 2025-12-02 22:03:05.307 - Render thread -> Info: Frame[13893] - Available VRAM budget has changed: 10663 MB 2025-12-02 22:03:05.807 - Render thread -> Info: Frame[13923] - Available VRAM budget has changed: 5765 MB 2025-12-02 22:03:05.990 - Render thread -> Info: Frame[13934] - Available VRAM budget has changed: 10597 MB 2025-12-02 22:03:06.008 - Render thread -> Info: Frame[13935] - Available VRAM budget has changed: 5706 MB 2025-12-02 22:03:06.358 - Render thread -> Info: Frame[13956] - Available VRAM budget has changed: 10663 MB 2025-12-02 22:03:06.608 - Render thread -> Info: Frame[13971] - Available VRAM budget has changed: 3855 MB 2025-12-02 22:03:06.874 - Render thread -> Info: Frame[13987] - Available VRAM budget has changed: 5759 MB 2025-12-02 22:03:07.374 - Render thread -> Info: Frame[14017] - Available VRAM budget has changed: 3918 MB 2025-12-02 22:03:08.175 - Render thread -> Info: Frame[14065] - Available VRAM budget has changed: 3994 MB 2025-12-02 22:03:08.408 - Render thread -> Info: Frame[14079] - Available VRAM budget has changed: 4024 MB 2025-12-02 22:03:08.474 - Render thread -> Info: Frame[14083] - Available VRAM budget has changed: 4148 MB 2025-12-02 22:03:08.641 - Render thread -> Info: Frame[14093] - Available VRAM budget has changed: 4169 MB 2025-12-02 22:03:08.674 - Render thread -> Info: Frame[14095] - Available VRAM budget has changed: 4380 MB 2025-12-02 22:03:08.774 - Render thread -> Info: Frame[14101] - Available VRAM budget has changed: 10607 MB 2025-12-02 22:03:08.774 - Render thread -> Info: Frame[14101] - Available VRAM budget has changed: 5717 MB 2025-12-02 22:03:09.040 - Render thread -> Info: Frame[14117] - Available VRAM budget has changed: 10699 MB 2025-12-02 22:03:09.057 - Render thread -> Info: Frame[14118] - Available VRAM budget has changed: 10754 MB 2025-12-02 22:03:09.074 - Render thread -> Info: Frame[14119] - Available VRAM budget has changed: 4232 MB 2025-12-02 22:03:09.107 - Render thread -> Info: Frame[14121] - Available VRAM budget has changed: 4175 MB 2025-12-02 22:03:09.208 - Render thread -> Info: Frame[14127] - Available VRAM budget has changed: 4101 MB 2025-12-02 22:03:09.241 - Render thread -> Info: Frame[14129] - Available VRAM budget has changed: 4079 MB 2025-12-02 22:03:09.374 - Render thread -> Info: Frame[14137] - Available VRAM budget has changed: 4056 MB 2025-12-02 22:03:09.490 - Render thread -> Info: Frame[14144] - Available VRAM budget has changed: 10931 MB 2025-12-02 22:03:09.524 - Render thread -> Info: Frame[14146] - Available VRAM budget has changed: 10788 MB 2025-12-02 22:03:09.542 - Render thread -> Info: Frame[14147] - Available VRAM budget has changed: 5799 MB 2025-12-02 22:03:09.542 - Render thread -> Info: Frame[14147] - Available VRAM budget has changed: 3909 MB 2025-12-02 22:03:09.574 - Render thread -> Info: Frame[14149] - Available VRAM budget has changed: 5848 MB 2025-12-02 22:03:09.907 - Render thread -> Info: Frame[14169] - Available VRAM budget has changed: 10931 MB 2025-12-02 22:03:10.157 - Render thread -> Info: Frame[14184] - Available VRAM budget has changed: 10719 MB 2025-12-02 22:03:10.174 - Render thread -> Info: Frame[14185] - Available VRAM budget has changed: 5736 MB 2025-12-02 22:03:10.174 - Render thread -> Info: Frame[14185] - Available VRAM budget has changed: 3778 MB 2025-12-02 22:03:10.440 - Render thread -> Info: Frame[14201] - Available VRAM budget has changed: 10779 MB 2025-12-02 22:03:10.540 - Render thread -> Info: Frame[14207] - Available VRAM budget has changed: 10931 MB 2025-12-02 22:03:10.941 - Render thread -> Info: Frame[14231] - Available VRAM budget has changed: 5789 MB 2025-12-02 22:03:11.042 - Render thread -> Info: Frame[14237] - Available VRAM budget has changed: 5912 MB 2025-12-02 22:03:11.441 - Render thread -> Info: Frame[14260] - Available VRAM budget has changed: 10760 MB 2025-12-02 22:03:11.451 - Render thread -> Info: Frame[14261] - Available VRAM budget has changed: 5842 MB 2025-12-02 22:03:11.451 - Render thread -> Info: Frame[14261] - Available VRAM budget has changed: 3831 MB 2025-12-02 22:03:11.459 - Render thread -> Info: Frame[14262] - Available VRAM budget has changed: 10699 MB 2025-12-02 22:03:11.474 - Render thread -> Info: Frame[14263] - Available VRAM budget has changed: 5788 MB 2025-12-02 22:03:11.474 - Render thread -> Info: Frame[14263] - Available VRAM budget has changed: 4633 MB 2025-12-02 22:03:11.724 - Render thread -> Info: Frame[14278] - Available VRAM budget has changed: 10756 MB 2025-12-02 22:03:11.824 - Render thread -> Info: Frame[14284] - Available VRAM budget has changed: 10870 MB 2025-12-02 22:03:11.840 - Render thread -> Info: Frame[14285] - Available VRAM budget has changed: 10931 MB 2025-12-02 22:03:12.241 - Render thread -> Info: Frame[14309] - Available VRAM budget has changed: 5842 MB 2025-12-02 22:03:12.341 - Render thread -> Info: Frame[14315] - Available VRAM budget has changed: 6000 MB 2025-12-02 22:03:12.741 - Render thread -> Info: Frame[14339] - Available VRAM budget has changed: 4689 MB 2025-12-02 22:03:12.841 - Render thread -> Info: Frame[14345] - Available VRAM budget has changed: 4845 MB 2025-12-02 22:03:13.008 - Render thread -> Info: Frame[14355] - Available VRAM budget has changed: 5732 MB 2025-12-02 22:03:13.008 - Render thread -> Info: Frame[14355] - Available VRAM budget has changed: 4578 MB 2025-12-02 22:03:13.541 - Render thread -> Info: Frame[14387] - Available VRAM budget has changed: 6008 MB 2025-12-02 22:03:13.858 - Render thread -> Info: Frame[14406] - Available VRAM budget has changed: 10759 MB 2025-12-02 22:03:13.875 - Render thread -> Info: Frame[14407] - Available VRAM budget has changed: 5857 MB 2025-12-02 22:03:13.974 - Render thread -> Info: Frame[14413] - Available VRAM budget has changed: 10699 MB 2025-12-02 22:03:13.975 - Render thread -> Info: Frame[14413] - Available VRAM budget has changed: 5801 MB 2025-12-02 22:03:14.042 - Render thread -> Info: Frame[14417] - Available VRAM budget has changed: 4646 MB 2025-12-02 22:03:14.541 - Render thread -> Info: Frame[14447] - Available VRAM budget has changed: 4689 MB 2025-12-02 22:03:14.575 - Render thread -> Info: Frame[14449] - Available VRAM budget has changed: 4745 MB 2025-12-02 22:03:14.957 - Render thread -> Info: Frame[14472] - Available VRAM budget has changed: 10783 MB 2025-12-02 22:03:15.474 - Render thread -> Info: Frame[14503] - Available VRAM budget has changed: 5877 MB 2025-12-02 22:03:15.590 - Render thread -> Info: Frame[14510] - Available VRAM budget has changed: 10697 MB 2025-12-02 22:03:15.607 - Render thread -> Info: Frame[14511] - Available VRAM budget has changed: 5802 MB 2025-12-02 22:03:22.874 - Render thread -> Info: Frame[14947] - Available VRAM budget has changed: 4676 MB 2025-12-02 22:03:24.041 - Render thread -> Info: Frame[15017] - Available VRAM budget has changed: 4746 MB 2025-12-02 22:03:28.057 - Render thread -> Info: Frame[15258] - Available VRAM budget has changed: 10641 MB 2025-12-02 22:03:28.074 - Render thread -> Info: Frame[15259] - Available VRAM budget has changed: 5749 MB 2025-12-02 22:03:28.074 - Render thread -> Info: Frame[15259] - Available VRAM budget has changed: 4696 MB 2025-12-02 22:03:28.374 - Render thread -> Info: Frame[15277] - Available VRAM budget has changed: 10707 MB 2025-12-02 22:03:28.874 - Render thread -> Info: Frame[15307] - Available VRAM budget has changed: 5808 MB 2025-12-02 22:03:29.374 - Render thread -> Info: Frame[15337] - Available VRAM budget has changed: 4749 MB 2025-12-02 22:03:43.957 - Render thread -> Info: Frame[16212] - Available VRAM budget has changed: 10644 MB 2025-12-02 22:03:43.974 - Render thread -> Info: Frame[16213] - Available VRAM budget has changed: 5752 MB 2025-12-02 22:03:43.974 - Render thread -> Info: Frame[16213] - Available VRAM budget has changed: 4700 MB 2025-12-02 22:03:44.457 - Render thread -> Info: Frame[16242] - Available VRAM budget has changed: 10699 MB 2025-12-02 22:03:44.974 - Render thread -> Info: Frame[16273] - Available VRAM budget has changed: 5801 MB 2025-12-02 22:03:45.474 - Render thread -> Info: Frame[16303] - Available VRAM budget has changed: 4749 MB 2025-12-02 22:03:48.024 - Render thread -> Info: Frame[16456] - Available VRAM budget has changed: 10758 MB 2025-12-02 22:03:48.542 - Render thread -> Info: Frame[16487] - Available VRAM budget has changed: 5847 MB 2025-12-02 22:03:48.691 - Render thread -> Info: Frame[16496] - Available VRAM budget has changed: 10677 MB 2025-12-02 22:03:48.707 - Render thread -> Info: Frame[16497] - Available VRAM budget has changed: 5783 MB 2025-12-02 22:03:49.074 - Render thread -> Info: Frame[16519] - Available VRAM budget has changed: 10738 MB 2025-12-02 22:03:49.574 - Render thread -> Info: Frame[16549] - Available VRAM budget has changed: 5835 MB 2025-12-02 22:03:50.074 - Render thread -> Info: Frame[16579] - Available VRAM budget has changed: 4783 MB 2025-12-02 22:03:52.090 - Render thread -> Info: Frame[16700] - Available VRAM budget has changed: 10655 MB 2025-12-02 22:03:52.108 - Render thread -> Info: Frame[16701] - Available VRAM budget has changed: 5761 MB 2025-12-02 22:03:52.108 - Render thread -> Info: Frame[16701] - Available VRAM budget has changed: 4709 MB 2025-12-02 22:03:52.374 - Render thread -> Info: Frame[16717] - Available VRAM budget has changed: 10711 MB 2025-12-02 22:03:52.874 - Render thread -> Info: Frame[16747] - Available VRAM budget has changed: 5813 MB 2025-12-02 22:03:53.374 - Render thread -> Info: Frame[16777] - Available VRAM budget has changed: 4761 MB 2025-12-02 22:03:54.007 - Render thread -> Info: Frame[16815] - Available VRAM budget has changed: 10656 MB 2025-12-02 22:03:54.008 - Render thread -> Info: Frame[16815] - Available VRAM budget has changed: 5765 MB 2025-12-02 22:03:54.008 - Render thread -> Info: Frame[16815] - Available VRAM budget has changed: 4713 MB 2025-12-02 22:03:54.407 - Render thread -> Info: Frame[16839] - Available VRAM budget has changed: 10738 MB 2025-12-02 22:03:54.440 - Render thread -> Info: Frame[16841] - Available VRAM budget has changed: 10659 MB 2025-12-02 22:03:54.774 - Render thread -> Info: Frame[16861] - Available VRAM budget has changed: 10738 MB 2025-12-02 22:03:55.274 - Render thread -> Info: Frame[16891] - Available VRAM budget has changed: 5836 MB 2025-12-02 22:03:55.774 - Render thread -> Info: Frame[16921] - Available VRAM budget has changed: 4784 MB 2025-12-02 22:03:55.990 - Render thread -> Info: Frame[16934] - Available VRAM budget has changed: 10655 MB 2025-12-02 22:03:56.007 - Render thread -> Info: Frame[16935] - Available VRAM budget has changed: 5762 MB 2025-12-02 22:03:56.007 - Render thread -> Info: Frame[16935] - Available VRAM budget has changed: 4710 MB 2025-12-02 22:03:56.274 - Render thread -> Info: Frame[16951] - Available VRAM budget has changed: 10711 MB 2025-12-02 22:03:56.490 - Render thread -> Info: Frame[16964] - Available VRAM budget has changed: 10640 MB 2025-12-02 22:03:56.774 - Render thread -> Info: Frame[16981] - Available VRAM budget has changed: 10738 MB 2025-12-02 22:03:57.274 - Render thread -> Info: Frame[17011] - Available VRAM budget has changed: 5836 MB 2025-12-02 22:03:57.490 - Render thread -> Info: Frame[17024] - Available VRAM budget has changed: 10655 MB 2025-12-02 22:03:57.507 - Render thread -> Info: Frame[17025] - Available VRAM budget has changed: 5764 MB 2025-12-02 22:03:57.774 - Render thread -> Info: Frame[17041] - Available VRAM budget has changed: 10711 MB 2025-12-02 22:03:58.274 - Render thread -> Info: Frame[17071] - Available VRAM budget has changed: 5806 MB 2025-12-02 22:03:58.374 - Render thread -> Info: Frame[17077] - Available VRAM budget has changed: 5771 MB 2025-12-02 22:03:58.907 - Render thread -> Info: Frame[17109] - Available VRAM budget has changed: 5812 MB 2025-12-02 22:03:59.074 - Render thread -> Info: Frame[17119] - Available VRAM budget has changed: 10656 MB 2025-12-02 22:03:59.075 - Render thread -> Info: Frame[17119] - Available VRAM budget has changed: 5763 MB 2025-12-02 22:03:59.340 - Render thread -> Info: Frame[17135] - Available VRAM budget has changed: 10711 MB 2025-12-02 22:03:59.841 - Render thread -> Info: Frame[17165] - Available VRAM budget has changed: 5808 MB 2025-12-02 22:04:00.090 - Render thread -> Info: Frame[17180] - Available VRAM budget has changed: 10656 MB 2025-12-02 22:04:00.108 - Render thread -> Info: Frame[17181] - Available VRAM budget has changed: 5763 MB 2025-12-02 22:04:00.457 - Render thread -> Info: Frame[17202] - Available VRAM budget has changed: 10737 MB 2025-12-02 22:04:00.591 - Render thread -> Info: Frame[17210] - Available VRAM budget has changed: 10656 MB 2025-12-02 22:04:01.357 - Render thread -> Info: Frame[17256] - Available VRAM budget has changed: 10597 MB 2025-12-02 22:04:01.374 - Render thread -> Info: Frame[17257] - Available VRAM budget has changed: 5710 MB 2025-12-02 22:04:01.374 - Render thread -> Info: Frame[17257] - Available VRAM budget has changed: 4659 MB 2025-12-02 22:04:01.774 - Render thread -> Info: Frame[17281] - Available VRAM budget has changed: 10663 MB 2025-12-02 22:04:02.274 - Render thread -> Info: Frame[17311] - Available VRAM budget has changed: 5762 MB 2025-12-02 22:04:02.774 - Render thread -> Info: Frame[17341] - Available VRAM budget has changed: 4710 MB 2025-12-02 22:04:05.774 - Render thread -> Info: Frame[17521] - Available VRAM budget has changed: 10597 MB 2025-12-02 22:04:05.777 - Render thread -> Info: Frame[17521] - Available VRAM budget has changed: 5708 MB 2025-12-02 22:04:05.777 - Render thread -> Info: Frame[17521] - Available 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2025-12-02 22:04:13.074 - Render thread -> Info: Frame[17959] - Available VRAM budget has changed: 4709 MB 2025-12-02 22:04:22.790 - Render thread -> Info: Frame[18542] - Available VRAM budget has changed: 10592 MB 2025-12-02 22:04:22.807 - Render thread -> Info: Frame[18543] - Available VRAM budget has changed: 5706 MB 2025-12-02 22:04:22.807 - Render thread -> Info: Frame[18543] - Available VRAM budget has changed: 4655 MB 2025-12-02 22:04:23.307 - Render thread -> Info: Frame[18573] - Available VRAM budget has changed: 10659 MB 2025-12-02 22:04:23.810 - Render thread -> Info: Frame[18603] - Available VRAM budget has changed: 5763 MB 2025-12-02 22:04:24.307 - Render thread -> Info: Frame[18633] - Available VRAM budget has changed: 4712 MB 2025-12-02 22:04:32.974 - Render thread -> Info: Frame[19153] - Available VRAM budget has changed: 10593 MB 2025-12-02 22:04:32.974 - Render thread -> Info: Frame[19153] - Available VRAM budget has changed: 5706 MB 2025-12-02 22:04:32.974 - Render thread -> Info: Frame[19153] - Available VRAM budget has changed: 4654 MB 2025-12-02 22:04:33.257 - Render thread -> Info: Frame[19170] - Available VRAM budget has changed: 10659 MB 2025-12-02 22:04:33.775 - Render thread -> Info: Frame[19201] - Available VRAM budget has changed: 5765 MB 2025-12-02 22:04:34.274 - Render thread -> Info: Frame[19231] - Available VRAM budget has changed: 4712 MB 2025-12-02 22:04:35.190 - Render thread -> Info: Frame[19286] - Available VRAM budget has changed: 10592 MB 2025-12-02 22:04:35.207 - Render thread -> Info: Frame[19287] - Available VRAM budget has changed: 5705 MB 2025-12-02 22:04:35.208 - Render thread -> Info: Frame[19287] - Available VRAM budget has changed: 4653 MB 2025-12-02 22:04:35.674 - Render thread -> Info: Frame[19315] - Available VRAM budget has changed: 10659 MB 2025-12-02 22:04:36.174 - Render thread -> Info: Frame[19345] - Available VRAM budget has changed: 5765 MB 2025-12-02 22:04:36.674 - Render thread -> Info: Frame[19375] - Available VRAM budget has changed: 4713 MB 2025-12-02 22:04:38.057 - Render thread -> Info: Frame[19458] - Available VRAM budget has changed: 10593 MB 2025-12-02 22:04:38.074 - Render thread -> Info: Frame[19459] - Available VRAM budget has changed: 5706 MB 2025-12-02 22:04:38.074 - Render thread -> Info: Frame[19459] - Available VRAM budget has changed: 4655 MB 2025-12-02 22:04:38.524 - Render thread -> Info: Frame[19486] - Available VRAM budget has changed: 10663 MB 2025-12-02 22:04:38.708 - Render thread -> Info: Frame[19497] - Available VRAM budget has changed: 10607 MB 2025-12-02 22:04:39.174 - Render thread -> Info: Frame[19525] - Available VRAM budget has changed: 10690 MB 2025-12-02 22:04:39.574 - Render thread -> Info: Frame[19549] - Available VRAM budget has changed: 10607 MB 2025-12-02 22:04:39.940 - Render thread -> Info: Frame[19571] - Available VRAM budget has changed: 10689 MB 2025-12-02 22:04:40.441 - Render thread -> Info: Frame[19601] - Available VRAM budget has changed: 5788 MB 2025-12-02 22:04:40.824 - Render thread -> Info: Frame[19624] - Available VRAM budget has changed: 10610 MB 2025-12-02 22:04:40.841 - Render thread -> Info: Frame[19625] - Available VRAM budget has changed: 5722 MB 2025-12-02 22:04:41.207 - Render thread -> Info: Frame[19647] - Available VRAM budget has changed: 10690 MB 2025-12-02 22:04:41.707 - Render thread -> Info: Frame[19677] - Available VRAM budget has changed: 5792 MB 2025-12-02 22:04:42.207 - Render thread -> Info: Frame[19707] - Available VRAM budget has changed: 4740 MB 2025-12-02 22:04:42.607 - Render thread -> Info: Frame[19731] - Available VRAM budget has changed: 10628 MB 2025-12-02 22:04:42.608 - Render thread -> Info: Frame[19731] - Available VRAM budget has changed: 5738 MB 2025-12-02 22:04:42.608 - Render thread -> Info: Frame[19731] - Available VRAM budget has changed: 4686 MB 2025-12-02 22:04:43.024 - Render thread -> Info: Frame[19756] - Available VRAM budget has changed: 10690 MB 2025-12-02 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Info: Frame[19927] - Available VRAM budget has changed: 10663 MB 2025-12-02 22:04:46.375 - Render thread -> Info: Frame[19957] - Available VRAM budget has changed: 5763 MB 2025-12-02 22:04:46.874 - Render thread -> Info: Frame[19987] - Available VRAM budget has changed: 4711 MB 2025-12-02 22:04:48.458 - Render thread -> Info: Frame[20082] - Available VRAM budget has changed: 10607 MB 2025-12-02 22:04:48.474 - Render thread -> Info: Frame[20083] - Available VRAM budget has changed: 5718 MB 2025-12-02 22:04:48.474 - Render thread -> Info: Frame[20083] - Available VRAM budget has changed: 4666 MB 2025-12-02 22:04:48.757 - Render thread -> Info: Frame[20100] - Available VRAM budget has changed: 10690 MB 2025-12-02 22:04:49.274 - Render thread -> Info: Frame[20131] - Available VRAM budget has changed: 5792 MB 2025-12-02 22:04:49.774 - Render thread -> Info: Frame[20161] - Available VRAM budget has changed: 4740 MB 2025-12-02 22:04:50.890 - Render thread -> Info: Frame[20228] - Available VRAM budget has changed: 10610 MB 2025-12-02 22:04:50.907 - Render thread -> Info: Frame[20229] - Available VRAM budget has changed: 5721 MB 2025-12-02 22:04:50.908 - Render thread -> Info: Frame[20229] - Available VRAM budget has changed: 4669 MB 2025-12-02 22:04:51.174 - Render thread -> Info: Frame[20245] - Available VRAM budget has changed: 10663 MB 2025-12-02 22:04:51.674 - Render thread -> Info: Frame[20275] - Available VRAM budget has changed: 5758 MB 2025-12-02 22:04:51.791 - Render thread -> Info: Frame[20282] - Available VRAM budget has changed: 10607 MB 2025-12-02 22:04:51.808 - Render thread -> Info: Frame[20283] - Available VRAM budget has changed: 5720 MB 2025-12-02 22:04:52.157 - Render thread -> Info: Frame[20304] - Available VRAM budget has changed: 10690 MB 2025-12-02 22:04:52.675 - Render thread -> Info: Frame[20335] - Available VRAM budget has changed: 5787 MB 2025-12-02 22:04:52.991 - Render thread -> Info: Frame[20354] - Available VRAM budget has changed: 10624 MB 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Render thread -> Info: Frame[20514] - Available VRAM budget has changed: 10664 MB 2025-12-02 22:04:56.174 - Render thread -> Info: Frame[20545] - Available VRAM budget has changed: 5768 MB 2025-12-02 22:04:56.591 - Render thread -> Info: Frame[20570] - Available VRAM budget has changed: 10607 MB 2025-12-02 22:04:56.608 - Render thread -> Info: Frame[20571] - Available VRAM budget has changed: 5718 MB 2025-12-02 22:04:57.374 - Render thread -> Info: Frame[20617] - Available VRAM budget has changed: 10690 MB 2025-12-02 22:04:57.707 - Render thread -> Info: Frame[20637] - Available VRAM budget has changed: 10607 MB 2025-12-02 22:04:58.174 - Render thread -> Info: Frame[20665] - Available VRAM budget has changed: 10690 MB 2025-12-02 22:04:58.240 - Render thread -> Info: Frame[20669] - Available VRAM budget has changed: 10607 MB 2025-12-02 22:04:58.524 - Render thread -> Info: Frame[20686] - Available VRAM budget has changed: 10663 MB 2025-12-02 22:04:58.957 - Render thread -> Info: 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Available VRAM budget has changed: 10663 MB 2025-12-02 22:05:16.574 - Render thread -> Info: Frame[21769] - Available VRAM budget has changed: 5767 MB 2025-12-02 22:05:17.074 - Render thread -> Info: Frame[21799] - Available VRAM budget has changed: 4715 MB 2025-12-02 22:05:22.708 - Render thread -> Info: Frame[22137] - Available VRAM budget has changed: 5696 MB 2025-12-02 22:05:22.708 - Render thread -> Info: Frame[22137] - Available VRAM budget has changed: 4644 MB 2025-12-02 22:05:22.731 - .NET TP Worker -> Screenshot root: AppData 2025-12-02 22:05:22.731 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-02 22:05:22.732 - .NET TP Worker -> Screenshot absolute path: C:\Users\naib_\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-02 22:05:22.732 - .NET TP Worker -> Screenshot exists on target path. 2025-12-02 22:05:23.311 - Render thread -> Info: Frame[22171] - Available VRAM budget has changed: 5767 MB 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thread -> Info: Frame[23661] - Available VRAM budget has changed: 10684 MB 2025-12-02 22:05:48.691 - Render thread -> Info: Frame[23661] - Available VRAM budget has changed: 5783 MB 2025-12-02 22:05:48.691 - Render thread -> Info: Frame[23661] - Available VRAM budget has changed: 4361 MB 2025-12-02 22:05:48.974 - Render thread -> Info: Frame[23678] - Available VRAM budget has changed: 10785 MB 2025-12-02 22:05:49.058 - Render thread -> Info: Frame[23683] - Available VRAM budget has changed: 4161 MB 2025-12-02 22:05:49.075 - Render thread -> Info: Frame[23684] - Available VRAM budget has changed: 10931 MB 2025-12-02 22:05:49.141 - Render thread -> Info: Frame[23688] - Available VRAM budget has changed: 10699 MB 2025-12-02 22:05:49.407 - Render thread -> Info: Frame[23704] - Available VRAM budget has changed: 10779 MB 2025-12-02 22:05:49.514 - Render thread -> Info: Frame[23710] - Available VRAM budget has changed: 10839 MB 2025-12-02 22:05:49.552 - Render thread -> Info: Frame[23712] - 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MB 2025-12-02 22:06:04.691 - Render thread -> Info: Frame[24621] - Available VRAM budget has changed: 10628 MB 2025-12-02 22:06:05.074 - Render thread -> Info: Frame[24644] - Available VRAM budget has changed: 10689 MB 2025-12-02 22:06:05.291 - Render thread -> Info: Frame[24657] - Available VRAM budget has changed: 10621 MB 2025-12-02 22:06:05.592 - Render thread -> Info: Frame[24675] - Available VRAM budget has changed: 3903 MB 2025-12-02 22:06:06.475 - Render thread -> Info: Frame[24707] - Available VRAM budget has changed: 3959 MB 2025-12-02 22:06:06.575 - Render thread -> Info: Frame[24710] - Available VRAM budget has changed: 10689 MB 2025-12-02 22:06:06.741 - Render thread -> Info: Frame[24715] - Available VRAM budget has changed: 4001 MB 2025-12-02 22:06:07.008 - Render thread -> Info: Frame[24723] - Available VRAM budget has changed: 10615 MB 2025-12-02 22:06:07.607 - Render thread -> Info: Frame[24741] - Available VRAM budget has changed: 10690 MB 2025-12-02 22:06:07.742 - Render thread -> Info: Frame[24745] - Available VRAM budget has changed: 3897 MB 2025-12-02 22:06:08.608 - Render thread -> Info: Frame[24771] - Available VRAM budget has changed: 5786 MB 2025-12-02 22:06:09.574 - Render thread -> Info: Frame[24800] - Available VRAM budget has changed: 10608 MB 2025-12-02 22:06:09.608 - Render thread -> Info: Frame[24801] - Available VRAM budget has changed: 5714 MB 2025-12-02 22:06:09.941 - Render thread -> Info: Frame[24811] - Available VRAM budget has changed: 3860 MB 2025-12-02 22:06:10.407 - Render thread -> Info: Frame[24825] - Available VRAM budget has changed: 10663 MB 2025-12-02 22:06:10.674 - Render thread -> Info: Frame[24833] - Available VRAM budget has changed: 10608 MB 2025-12-02 22:06:11.141 - Render thread -> Info: Frame[24847] - Available VRAM budget has changed: 3911 MB 2025-12-02 22:06:11.207 - Render thread -> Info: Frame[24849] - Available VRAM budget has changed: 10663 MB 2025-12-02 22:06:11.875 - Render thread -> Info: Frame[24879] - Available VRAM budget has changed: 5764 MB 2025-12-02 22:06:12.374 - Render thread -> Info: Frame[24909] - Available VRAM budget has changed: 3962 MB 2025-12-02 22:06:13.874 - Render thread -> Info: Frame[24999] - Available VRAM budget has changed: 3989 MB 2025-12-02 22:06:14.674 - Render thread -> Info: Frame[25047] - Available VRAM budget has changed: 10607 MB 2025-12-02 22:06:14.675 - Render thread -> Info: Frame[25047] - Available VRAM budget has changed: 5715 MB 2025-12-02 22:06:14.675 - Render thread -> Info: Frame[25047] - Available VRAM budget has changed: 3941 MB 2025-12-02 22:06:15.041 - Render thread -> Info: Frame[25069] - Available VRAM budget has changed: 10689 MB 2025-12-02 22:06:15.091 - Render thread -> Info: Frame[25072] - Available VRAM budget has changed: 10607 MB 2025-12-02 22:06:15.607 - Render thread -> Info: Frame[25103] - Available VRAM budget has changed: 10689 MB 2025-12-02 22:06:15.691 - Render thread -> Info: Frame[25108] - Available VRAM budget has changed: 10607 MB 2025-12-02 22:06:16.057 - Render thread -> Info: Frame[25130] - Available VRAM budget has changed: 10688 MB 2025-12-02 22:06:17.141 - Render thread -> Info: Frame[25195] - Available VRAM budget has changed: 5788 MB 2025-12-02 22:06:17.641 - Render thread -> Info: Frame[25225] - Available VRAM budget has changed: 4014 MB 2025-12-02 22:06:18.991 - Render thread -> Info: Frame[25306] - Available VRAM budget has changed: 10624 MB 2025-12-02 22:06:19.008 - Render thread -> Info: Frame[25307] - Available VRAM budget has changed: 5731 MB 2025-12-02 22:06:19.041 - Render thread -> Info: Frame[25309] - Available VRAM budget has changed: 4052 MB 2025-12-02 22:06:19.075 - Render thread -> Info: Frame[25311] - Available VRAM budget has changed: 4115 MB 2025-12-02 22:06:19.374 - Render thread -> Info: Frame[25329] - Available VRAM budget has changed: 10690 MB 2025-12-02 22:06:19.591 - Render thread -> Info: Frame[25342] - Available VRAM budget has changed: 10621 MB 2025-12-02 22:06:19.741 - Render thread -> Info: Frame[25351] - Available VRAM budget has changed: 4202 MB 2025-12-02 22:06:19.957 - Render thread -> Info: Frame[25364] - Available VRAM budget has changed: 10690 MB 2025-12-02 22:06:20.174 - Render thread -> Info: Frame[25377] - Available VRAM budget has changed: 10607 MB 2025-12-02 22:06:20.540 - Render thread -> Info: Frame[25399] - Available VRAM budget has changed: 10690 MB 2025-12-02 22:06:20.775 - Render thread -> Info: Frame[25413] - Available VRAM budget has changed: 10633 MB 2025-12-02 22:06:21.307 - Render thread -> Info: Frame[25445] - Available VRAM budget has changed: 10690 MB 2025-12-02 22:06:21.341 - Render thread -> Info: Frame[25447] - Available VRAM budget has changed: 4162 MB 2025-12-02 22:06:21.808 - Render thread -> Info: Frame[25475] - Available VRAM budget has changed: 5784 MB 2025-12-02 22:06:21.975 - Render thread -> Info: Frame[25485] - Available VRAM budget has changed: 4186 MB 2025-12-02 22:06:22.075 - Render thread -> Info: Frame[25491] - Available VRAM budget has changed: 4208 MB 2025-12-02 22:06:22.174 - Render thread -> Info: Frame[25497] - Available VRAM budget has changed: 4038 MB 2025-12-02 22:06:22.424 - Render thread -> Info: Frame[25512] - Available VRAM budget has changed: 10607 MB 2025-12-02 22:06:22.441 - Render thread -> Info: Frame[25513] - Available VRAM budget has changed: 5715 MB 2025-12-02 22:06:22.441 - Render thread -> Info: Frame[25513] - Available VRAM budget has changed: 3967 MB 2025-12-02 22:06:22.708 - Render thread -> Info: Frame[25529] - Available VRAM budget has changed: 3928 MB 2025-12-02 22:06:22.774 - Render thread -> Info: Frame[25533] - Available VRAM budget has changed: 10663 MB 2025-12-02 22:06:22.941 - Render thread -> Info: Frame[25543] - Available VRAM budget has changed: 3839 MB 2025-12-02 22:06:23.275 - Render thread -> Info: Frame[25563] - Available VRAM budget has changed: 5760 MB 2025-12-02 22:06:23.541 - Render thread -> Info: Frame[25579] - Available VRAM budget has changed: 3904 MB 2025-12-02 22:06:23.774 - Render thread -> Info: Frame[25593] - Available VRAM budget has changed: 3948 MB 2025-12-02 22:06:24.574 - Render thread -> Info: Frame[25623] - Available VRAM budget has changed: 3924 MB 2025-12-02 22:06:24.641 - Render thread -> Info: Frame[25625] - Available VRAM budget has changed: 3871 MB 2025-12-02 22:06:24.907 - Render thread -> Info: Frame[25633] - Available VRAM budget has changed: 10738 MB 2025-12-02 22:06:25.691 - Render thread -> Info: Frame[25663] - Available VRAM budget has changed: 5831 MB 2025-12-02 22:06:25.907 - Render thread -> Info: Frame[25676] - Available VRAM budget has changed: 10810 MB 2025-12-02 22:06:25.991 - Render thread -> Info: Frame[25681] - Available VRAM budget has changed: 3897 MB 2025-12-02 22:06:26.241 - Render thread -> Info: Frame[25696] - Available VRAM budget has changed: 10931 MB 2025-12-02 22:06:26.424 - Render thread -> Info: Frame[25707] - Available VRAM budget has changed: 5895 MB 2025-12-02 22:06:26.758 - Render thread -> Info: Frame[25727] - Available VRAM budget has changed: 6003 MB 2025-12-02 22:06:26.924 - Render thread -> Info: Frame[25737] - Available VRAM budget has changed: 3967 MB 2025-12-02 22:06:27.258 - Render thread -> Info: Frame[25757] - Available VRAM budget has changed: 4061 MB 2025-12-02 22:06:27.725 - Render thread -> Info: Frame[25785] - Available VRAM budget has changed: 4031 MB 2025-12-02 22:06:28.625 - Render thread -> Info: Frame[25839] - Available VRAM budget has changed: 4053 MB 2025-12-02 22:06:29.758 - Render thread -> Info: Frame[25907] - Available VRAM budget has changed: 4019 MB 2025-12-02 22:06:30.758 - Render thread -> Info: Frame[25967] - Available VRAM budget has changed: 4060 MB 2025-12-02 22:06:31.158 - Render thread -> Info: Frame[25991] - Available VRAM budget has changed: 10820 MB 2025-12-02 22:06:31.158 - Render thread -> Info: Frame[25991] - Available VRAM budget has changed: 5903 MB 2025-12-02 22:06:31.158 - Render thread -> Info: Frame[25991] - Available VRAM budget has changed: 3991 MB 2025-12-02 22:06:31.175 - Render thread -> Info: Frame[25992] - Available VRAM budget has changed: 10699 MB 2025-12-02 22:06:31.191 - Render thread -> Info: Frame[25993] - Available VRAM budget has changed: 5795 MB 2025-12-02 22:06:31.191 - Render thread -> Info: Frame[25993] - Available VRAM budget has changed: 3883 MB 2025-12-02 22:06:31.574 - Render thread -> Info: Frame[26016] - Available VRAM budget has changed: 10779 MB 2025-12-02 22:06:31.691 - Render thread -> Info: Frame[26023] - Available VRAM budget has changed: 10931 MB 2025-12-02 22:06:32.074 - Render thread -> Info: Frame[26046] - Available VRAM budget has changed: 10788 MB 2025-12-02 22:06:32.091 - Render thread -> Info: Frame[26047] - Available VRAM budget has changed: 10700 MB 2025-12-02 22:06:32.357 - Render thread -> Info: Frame[26063] - Available VRAM budget has changed: 10779 MB 2025-12-02 22:06:32.457 - Render thread -> Info: Frame[26069] - Available VRAM budget has changed: 10931 MB 2025-12-02 22:06:32.791 - Render thread -> Info: Frame[26089] - Available VRAM budget has changed: 10684 MB 2025-12-02 22:06:33.074 - Render thread -> Info: Frame[26106] - Available VRAM budget has changed: 10779 MB 2025-12-02 22:06:33.124 - Render thread -> Info: Frame[26109] - Available VRAM budget has changed: 3967 MB 2025-12-02 22:06:33.157 - Render thread -> Info: Frame[26111] - Available VRAM budget has changed: 10931 MB 2025-12-02 22:06:33.441 - Render thread -> Info: Frame[26128] - Available VRAM budget has changed: 10699 MB 2025-12-02 22:06:33.458 - Render thread -> Info: Frame[26129] - Available VRAM budget has changed: 3891 MB 2025-12-02 22:06:33.492 - Render thread -> Info: Frame[26131] - Available VRAM budget has changed: 10636 MB 2025-12-02 22:06:33.493 - Render thread -> Info: Frame[26131] - Available VRAM budget has changed: 5739 MB 2025-12-02 22:06:33.493 - Render thread -> Info: Frame[26131] - Available VRAM budget has changed: 3835 MB 2025-12-02 22:06:33.774 - Render thread -> Info: Frame[26148] - Available VRAM budget has changed: 10765 MB 2025-12-02 22:06:33.874 - Render thread -> Info: Frame[26154] - Available VRAM budget has changed: 10839 MB 2025-12-02 22:06:33.891 - Render thread -> Info: Frame[26155] - Available VRAM budget has changed: 10931 MB 2025-12-02 22:06:33.941 - Render thread -> Info: Frame[26158] - Available VRAM budget has changed: 10684 MB 2025-12-02 22:06:34.224 - Render thread -> Info: Frame[26175] - Available VRAM budget has changed: 10779 MB 2025-12-02 22:06:34.291 - Render thread -> Info: Frame[26179] - Available VRAM budget has changed: 5782 MB 2025-12-02 22:06:34.324 - Render thread -> Info: Frame[26181] - Available VRAM budget has changed: 10931 MB 2025-12-02 22:06:34.591 - Render thread -> Info: Frame[26197] - Available VRAM budget has changed: 10684 MB 2025-12-02 22:06:34.792 - Render thread -> Info: Frame[26209] - Available VRAM budget has changed: 3870 MB 2025-12-02 22:06:34.891 - Render thread -> Info: Frame[26214] - Available VRAM budget has changed: 10779 MB 2025-12-02 22:06:35.057 - Render thread -> Info: Frame[26219] - Available VRAM budget has changed: 10931 MB 2025-12-02 22:06:35.058 - Render thread -> Info: Frame[26219] - Available VRAM budget has changed: 3949 MB 2025-12-02 22:06:35.391 - Render thread -> Info: Frame[26229] - Available VRAM budget has changed: 10699 MB 2025-12-02 22:06:36.058 - Render thread -> Info: Frame[26249] - Available VRAM budget has changed: 3971 MB 2025-12-02 22:06:36.557 - Render thread -> Info: Frame[26267] - Available VRAM budget has changed: 10785 MB 2025-12-02 22:06:36.607 - Render thread -> Info: Frame[26270] - Available VRAM budget has changed: 10931 MB 2025-12-02 22:06:36.791 - Render thread -> Info: Frame[26281] - Available VRAM budget has changed: 4092 MB 2025-12-02 22:06:36.824 - Render thread -> Info: Frame[26283] - Available VRAM budget has changed: 4131 MB 2025-12-02 22:06:37.058 - Render thread -> Info: Frame[26297] - Available VRAM budget has changed: 5872 MB 2025-12-02 22:06:37.124 - Render thread -> Info: Frame[26301] - Available VRAM budget has changed: 6002 MB 2025-12-02 22:06:37.558 - Render thread -> Info: Frame[26327] - Available VRAM budget has changed: 4224 MB 2025-12-02 22:06:37.624 - Render thread -> Info: Frame[26331] - Available VRAM budget has changed: 4354 MB 2025-12-02 22:06:37.991 - Render thread -> Info: Frame[26352] - Available VRAM budget has changed: 10767 MB 2025-12-02 22:06:38.025 - Render thread -> Info: Frame[26353] - Available VRAM budget has changed: 5856 MB 2025-12-02 22:06:38.025 - Render thread -> Info: Frame[26353] - Available VRAM budget has changed: 4205 MB 2025-12-02 22:06:38.092 - Render thread -> Info: Frame[26355] - Available VRAM budget has changed: 4086 MB 2025-12-02 22:06:38.158 - Render thread -> Info: Frame[26357] - Available VRAM budget has changed: 4047 MB 2025-12-02 22:06:38.291 - Render thread -> Info: Frame[26361] - Available VRAM budget has changed: 4003 MB 2025-12-02 22:06:39.174 - Render thread -> Info: Frame[26405] - Available VRAM budget has changed: 10839 MB 2025-12-02 22:06:39.191 - Render thread -> Info: Frame[26406] - Available VRAM budget has changed: 10931 MB 2025-12-02 22:06:39.291 - Render thread -> Info: Frame[26412] - Available VRAM budget has changed: 10758 MB 2025-12-02 22:06:39.974 - Render thread -> Info: Frame[26453] - Available VRAM budget has changed: 10931 MB 2025-12-02 22:06:40.474 - Render thread -> Info: Frame[26483] - Available VRAM budget has changed: 6002 MB 2025-12-02 22:06:40.974 - Render thread -> Info: Frame[26513] - Available VRAM budget has changed: 4160 MB 2025-12-02 22:06:41.091 - Render thread -> Info: Frame[26520] - Available VRAM budget has changed: 10805 MB 2025-12-02 22:06:41.107 - Render thread -> Info: Frame[26521] - Available VRAM budget has changed: 10712 MB 2025-12-02 22:06:41.108 - Render thread -> Info: Frame[26521] - Available VRAM budget has changed: 5807 MB 2025-12-02 22:06:41.108 - Render thread -> Info: Frame[26521] - Available VRAM budget has changed: 3968 MB 2025-12-02 22:06:41.407 - Render thread -> Info: Frame[26538] - Available VRAM budget has changed: 10779 MB 2025-12-02 22:06:41.491 - Render thread -> Info: Frame[26544] - Available VRAM budget has changed: 10931 MB 2025-12-02 22:06:41.909 - Render thread -> Info: Frame[26569] - Available VRAM budget has changed: 5867 MB 2025-12-02 22:06:42.008 - Render thread -> Info: Frame[26575] - Available VRAM budget has changed: 6002 MB 2025-12-02 22:06:42.074 - Render thread -> Info: Frame[26579] - Available VRAM budget has changed: 4016 MB 2025-12-02 22:06:42.408 - Render thread -> Info: Frame[26599] - Available VRAM budget has changed: 4075 MB 2025-12-02 22:06:42.508 - Render thread -> Info: Frame[26605] - Available VRAM budget has changed: 4213 MB 2025-12-02 22:06:43.291 - Render thread -> Info: Frame[26652] - Available VRAM budget has changed: 10809 MB 2025-12-02 22:06:43.308 - Render thread -> Info: Frame[26653] - Available VRAM budget has changed: 10713 MB 2025-12-02 22:06:43.308 - Render thread -> Info: Frame[26653] - Available VRAM budget has changed: 5808 MB 2025-12-02 22:06:43.308 - Render thread -> Info: Frame[26653] - Available VRAM budget has changed: 4016 MB 2025-12-02 22:06:43.341 - Render thread -> Info: Frame[26655] - Available VRAM budget has changed: 3984 MB 2025-12-02 22:06:43.791 - Render thread -> Info: Frame[26682] - Available VRAM budget has changed: 10779 MB 2025-12-02 22:06:43.891 - Render thread -> Info: Frame[26688] - Available VRAM budget has changed: 10931 MB 2025-12-02 22:06:43.974 - Render thread -> Info: Frame[26693] - Available VRAM budget has changed: 4005 MB 2025-12-02 22:06:44.174 - Render thread -> Info: Frame[26705] - Available VRAM budget has changed: 4107 MB 2025-12-02 22:06:44.308 - Render thread -> Info: Frame[26713] - Available VRAM budget has changed: 5867 MB 2025-12-02 22:06:44.408 - Render thread -> Info: Frame[26719] - Available VRAM budget has changed: 6002 MB 2025-12-02 22:06:44.808 - Render thread -> Info: Frame[26743] - Available VRAM budget has changed: 4166 MB 2025-12-02 22:06:44.908 - Render thread -> Info: Frame[26749] - Available VRAM budget has changed: 4300 MB 2025-12-02 22:06:45.791 - Render thread -> Info: Frame[26787] - Available VRAM budget has changed: 4428 MB 2025-12-02 22:06:45.891 - Render thread -> Info: Frame[26793] - Available VRAM budget has changed: 4620 MB 2025-12-02 22:06:46.758 - Render thread -> Info: Frame[26845] - Available VRAM budget has changed: 4405 MB 2025-12-02 22:06:46.791 - Render thread -> Info: Frame[26847] - Available VRAM budget has changed: 4381 MB 2025-12-02 22:06:46.859 - Render thread -> Info: Frame[26851] - Available VRAM budget has changed: 4262 MB 2025-12-02 22:06:46.925 - Render thread -> Info: Frame[26855] - Available VRAM budget has changed: 4223 MB 2025-12-02 22:06:47.458 - Render thread -> Info: Frame[26887] - Available VRAM budget has changed: 4279 MB 2025-12-02 22:06:48.858 - Render thread -> Info: Frame[26971] - Available VRAM budget has changed: 4318 MB 2025-12-02 22:06:48.924 - Render thread -> Info: Frame[26975] - Available VRAM budget has changed: 4437 MB 2025-12-02 22:06:49.025 - Render thread -> Info: Frame[26981] - Available VRAM budget has changed: 4632 MB