2025-12-02 18:56:01.551 - Main Thread -> Timezone (local - UTC): 0h 2025-12-02 18:56:01.555 - Main Thread -> App Version: 2.0.2.21 2025-12-02 18:56:01.562 - Main Thread -> [Crash Handler]: Setting up initial crash handling. Process Start time set to 02/12/2025 18:56:01 2025-12-02 18:56:01.618 - Main Thread -> Running application with arguments: 2025-12-02 18:56:01.618 - Main Thread -> Runtime Framework: .NET 9.0.11 2025-12-02 18:56:01.790 - Main Thread -> Environment.ProcessorCount: 16 2025-12-02 18:56:01.790 - Main Thread -> RuntimeInformation.OSDescription: Microsoft Windows 10.0.19045 2025-12-02 18:56:01.790 - Main Thread -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll" 2025-12-02 18:56:01.790 - Main Thread -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2 2025-12-02 18:56:01.846 - Main Thread -> CPU: AMD Ryzen 7 3800X 8-Core Processor, 16/8 Logical/Physical Cores, 4376MHz Nominal Maximum Frequency 2025-12-02 18:56:01.846 - Main Thread -> IntPtr.Size: 8 2025-12-02 18:56:01.846 - Main Thread -> Default Culture: en-GB 2025-12-02 18:56:01.846 - Main Thread -> Default UI Culture: en-GB 2025-12-02 18:56:01.847 - Main Thread -> LogEnvironmentInformation - START 2025-12-02 18:56:01.852 - Main Thread -> Win32_ComputerSystem.Manufacturer: Micro-Star International Co., Ltd. 2025-12-02 18:56:01.852 - Main Thread -> Win32_ComputerSystem.Model: MS-7C37 2025-12-02 18:56:01.860 - Main Thread -> Virtualized: False 2025-12-02 18:56:01.863 - Main Thread -> Environment.ProcessorName: AMD Ryzen 7 3800X 8-Core Processor 2025-12-02 18:56:01.864 - Main Thread -> ComputerInfo.TotalPhysicalMemory: 68,635,439,104 bytes 2025-12-02 18:56:01.864 - Main Thread -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2025-12-02 18:56:01.864 - Main Thread -> ComputerInfo.AvailablePhysicalMemory: 59,592,323,072 bytes 2025-12-02 18:56:01.864 - Main Thread -> ComputerInfo.AvailableVirtualMemory: 138,256,271,736,832 bytes 2025-12-02 18:56:01.868 - Main Thread -> Drive C: | Capacity: 1,999,693,930,496 bytes | Free space: 1,586,390,528,000 bytes 2025-12-02 18:56:01.868 - Main Thread -> Drive D: | Capacity: 4,000,768,323,584 bytes | Free space: 2,435,175,772,160 bytes 2025-12-02 18:56:01.868 - Main Thread -> Drive E: | Capacity: 4,000,768,323,584 bytes | Free space: 2,388,639,690,752 bytes 2025-12-02 18:56:01.868 - Main Thread -> Drive F: | Capacity: 8,001,427,599,360 bytes | Free space: 4,474,706,563,072 bytes 2025-12-02 18:56:01.869 - Main Thread -> Drive G: | Capacity: 10,000,795,693,056 bytes | Free space: 167,793,131,520 bytes 2025-12-02 18:56:01.869 - Main Thread -> Drive H: | Capacity: 2,000,381,014,016 bytes | Free space: 1,773,225,070,592 bytes 2025-12-02 18:56:01.869 - Main Thread -> LogEnvironmentInformation - END 2025-12-02 18:56:01.963 - Main Thread -> Pushing Core Configs {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Client.EngineComponents.StatsPageConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DefaultStatsPage": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AnyResourceErrorFatal": false,"AnyShaderErrorFatal": false,"AssertOnShaderMissingInContent": false,"AssertOnCompilation": false,"DefaultFullScreen": true,"DefaultVSyncMode": "VSync","EnableShaderRuntimeAsserts": false,"EnableAGS": false,"EnableRenderGPUDebugLayer": false,"EnableRenderDebugLayer": false,"EnableSceneRendering": true,"ForceAllAdaptersSupported": false,"EnableStablePowerState": false,"EnableRenderThreadHighPriority": true,"GenerateRawShaders": false,"DetailedRenderLogging": false,"TextureRenderLogging": false,"DetailedRenderProfiling": false,"DiscardGPUBlocks": false,"UseUserShaderCacheOnly": false,"DumpJobs": false,"AllDetailsStandardTextures": false,"UseDirectStorage": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderDisplayDefaultsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000"}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Render.FrameData.FrameDataConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogCommandBuffers": false,"OrderCommandBufferLog": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Render.Options.ForcedDisplayOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Resolution": null,"FullScreen": null,"VSync": null,"EnableStretching": null,"TopMost": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.DCS.DCSCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","JobOrderSeed": 0,"LogJobs": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.AI.Kythera.Definitions.KytheraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","NumberOfJobThreads": 4}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Voxels.Client.CoreConfigurations.VoxelRenderSettingsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableTesselation": true,"ClipmapQualitySettings": null}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Library.Suggestions.SuggestersConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","RelaxedSuggesters": false}} {"$Bundles": {"Game2": "2.0.2.21","System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "Game2:Keen.Game2.InProcessServerConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ParallelServerThread": false,"RunServerOnWorkerThread": false}} {"$Bundles": {"Game2": "2.0.2.21","System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "Game2:Keen.Game2.Client.RuntimeSystems.CoreScenes.GameRenderComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DrawAlphaBanner": true,"DrawGameVersion": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Core.Analytics.AnalyticsCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsDevAnalyticsEnabled": false,"IsDevAnalyticsFilesEnabled": false,"UseLegacyAnalyticsMappingApi": false,"UseProductionOpickaEndpoint": false,"SimulateProduction": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AllowMultipleConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMultiple": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AutoTestConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Automated": false,"SkipRender": false,"SimpleRender": false,"MinimalisticVisual": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.BlockDataGeneratorsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AssertOnEmptyOccupancy": true,"ValidateSharedOccupancy": false,"LoggingEnabled": false,"MountPointsEnabled": true,"MountPointsDebugDataEnabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.DeterministicRuntimeConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DeterministicRuntime": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.EngineOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SaveOptionsToDisk": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ExtRenderLeaksConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Enabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ProfileOptimizationConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SkipProfileOptimization": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.StatsRecorderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","PerformanceTestRecordRate": 600000000}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ThreadingConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","WorkerCount": null,"HighPriorityBias": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Core.Platform.CrashReporting.CrashHandlerCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableCrashReportingOverride": null,"EnableWatchdogOverride": null,"AnalyticsDevEnvOverride": null,"CrashAtStartup": false,"UseCrashStagingEndpoint": null}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Core.Systems.Water.WaterCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DisableRendering": false}} {"$Bundles": {"Game2": "2.0.2.21","System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "Game2:Keen.Game2.Game.DefaultDefinitions.GameCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","TypeOfEntityToSpawnOnStart": "Character","StartDefaultWorld": false,"SkipMainMenu": false,"DumpJobs": false,"ProgressionEnabled": true,"SpawnPillars": true,"UseNextFrameHotfix": true}} {"$Bundles": {"Game2": "2.0.2.21","System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "Game2:Keen.Game2.Game.EngineComponents.AssetJournalComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsAssetJournalEnabled": true}} {"$Bundles": {"Game2": "2.0.2.21","System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Encounters.ContractCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DisableContracts": false}} {"$Bundles": {"Game2": "2.0.2.21","System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.ProceduralGeneration.GameProceduralGenerationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","CleanGeneration": false}} {"$Bundles": {"Game2": "2.0.2.21","System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Progression.ProgressionCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ProgressionEnabled": true}} {"$Bundles": {"Game2": "2.0.2.21","System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Saves.SaveCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AutoSaveEnabled": true}} {"$Bundles": {"Game2": "2.0.2.21","System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Serialization.GameSerializationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogContainerSerializerMetrics": false}} {"$Bundles": {"Game2": "2.0.2.21","System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeBlocks.BreakableBlockCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMissingBreakableColliders": false}} {"$Bundles": {"Game2": "2.0.2.21","System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowCorruptedGrids": true,"HighlightCorruptedGrids": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.FloraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","GenerateFlora": true,"MaxNearbySectors": 200,"GenerationOversampling": 2}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.VoxelCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseStreamedOctree": false,"UseOctreeRegionStreaming": true,"UsePlanetTextureStreaming": true,"AssertUnrequestedTiles": false,"UsePlanetEnvironmentEntities": true,"UsePlanetWatchdogAssert": true}} 2025-12-02 18:56:01.966 - Main Thread -> Info: Started loading definition set CoreConfigurations 2025-12-02 18:56:02.116 - Main Thread -> Info: Finished loading definition set CoreConfigurations 2025-12-02 18:56:02.125 - Main Thread -> Sorting jobs for scene of 35 jobs with seed '0' 2025-12-02 18:56:02.145 - Main Thread -> Initializing Engine... 2025-12-02 18:56:02.200 - Main Thread -> Initializing LibraryEngineComponent 2025-12-02 18:56:02.200 - Main Thread -> Configuring worker pool as: (workerCount: 14, highPriorityBias: 0, forceSynchronousExecution: False) 2025-12-02 18:56:02.200 - Main Thread -> Workers configured. 2025-12-02 18:56:02.201 - Main Thread -> [Crash Handler]: Logging runtime paths data 2025-12-02 18:56:02.201 - Main Thread -> Command line argument 0: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2025-12-02 18:56:02.201 - Main Thread -> Working directory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2 2025-12-02 18:56:02.201 - Main Thread -> App Data Path: C:\Users\mrath\AppData\Roaming\SpaceEngineers2 2025-12-02 18:56:02.201 - Main Thread -> [Crash Handler]: Checking startup tags. Found: 2025-12-02 18:56:02.815 - Main Thread -> [Crash Handler]: Checking main process disk drive type. Found: Acer SSD FA200 2TB : Type: SSD : Format: NTFS 2025-12-02 18:56:02.815 - Main Thread -> [Crash Handler]: For AppData found drive type: Acer SSD FA200 2TB : Type: SSD : Format: NTFS 2025-12-02 18:56:02.818 - Main Thread -> [Crash Handler]: Crash reporting setup: EnabledForUsers -- Debugger attached: False -- Development process: False -- IsLocalBuild: False 2025-12-02 18:56:02.818 - Main Thread -> [Crash Handler]: Native crash tracking path set to C:\Users\mrath\AppData\Local\Temp\SpaceEngineers2\ProcessFailureDump.dmp 2025-12-02 18:56:02.830 - Main Thread -> [Crash Handler]: Report And Exit set to False 2025-12-02 18:56:02.833 - Main Thread -> [Crash Handler]: Termination log was absent and no reports were found. Sending sudden death report. 2025-12-02 18:56:02.925 - Main Thread -> [Content Validation]: Validation of Content file integrity is enabled. 2025-12-02 18:56:02.925 - Main Thread -> [Content Validation]: Maximum workers adjusted to 3 2025-12-02 18:56:02.926 - Main Thread -> Initializing CrashHandlerEngineComponent 2025-12-02 18:56:02.926 - Main Thread -> Initializing WatchdogComponent 2025-12-02 18:56:02.928 - Main Thread -> Initializing EngineOptionsStorageEngineComponent 2025-12-02 18:56:02.954 - Main Thread -> Loaded Options part: AudioOptionsPart : DeviceName: null MasterBusVolume: 1 BusVolumes: {"bus:/Music": 1,"bus:/UI": 1,"bus:/SFX": 1} 2025-12-02 18:56:02.956 - Main Thread -> Loaded Options part: EarlyAccessOptions : ShowDisclaimer: false 2025-12-02 18:56:02.974 - Main Thread -> Loaded Options part: GameOptions : LastPlayedWorlds: [{"$Key": {"Name": "$Content:Survival"},"$Value": "2025-12-02T18:34:59.5524088Z"},{"$Key": {"Name": "Welcome To Verdure 1"},"$Value": "2025-12-02T18:52:37.9204691Z"}] LatestGame: {"Name": "Welcome To Verdure 1"} LatestBackup: null AutoSave: true EnableToastNotifications: true 2025-12-02 18:56:02.976 - Main Thread -> Loaded Options part: LocalizationOptionsPart : PreferredCulture: "en-US" 2025-12-02 18:56:03.024 - Main Thread -> Loaded Options part: RenderOptionsPart2 : SerializedVisualPreference2: "Quality" SerializedPreset2: "High" SerializedAntiAliasing: "FSR" SerializedArmorBevel: "Enabled" SerializedRaytracing: "Medium" SerializedFieldOfView: 1.22 SerializedSunShadow: "High" SerializedLocalLightShadow: "High" SerializedLighting: "High" SerializedTerrain: "High" SerializedScalingMode: "NativeAA" SerializedTexture: "High" SerializedParallax: "High" SerializedParticles: "High" SerializedRenderingDistanceQuality: "High" SerializedGrassQuality: "High" SerializedCloudsQuality: "High" 2025-12-02 18:56:03.025 - Main Thread -> Initializing ProjectManagerEngineComponent 2025-12-02 18:56:03.028 - Main Thread -> Initializing DefinitionSetManagerEngineComponent 2025-12-02 18:56:03.035 - Main Thread -> Info: Searching for project 'Guid: 079da0f2-4755-491e-8688-b68b91b2fad3, ModId: , ServiceId: ' at path 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\GameData' in 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\GameData\Vanilla\Vanilla.vrgproj'; project ID mismatch at path 'C:\Program Files (x86)\Steam\steamapps\common\VRage\GameData'; directory does not exist at path 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\VRage\GameData' in 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\VRage\GameData\Engine\Engine.vrgproj'; found 2025-12-02 18:56:03.236 - Main Thread -> Info: Reading contentcache.vrb for mounted path 56dacb76-e25e-468a-9432-21964a9a0569 2025-12-02 18:56:03.867 - Main Thread -> [Crash Handler]: For Project Vanilla found drive type: Acer SSD FA200 2TB : Type: SSD : Format: NTFS 2025-12-02 18:56:03.867 - Main Thread -> Info: Reading contentcache.vrb for mounted path 079da0f2-4755-491e-8688-b68b91b2fad3 2025-12-02 18:56:03.874 - Main Thread -> [Crash Handler]: For Project Engine found drive type: Acer SSD FA200 2TB : Type: SSD : Format: NTFS 2025-12-02 18:56:03.881 - Main Thread -> [Project Manager] Pushing Project Engine {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Engine","Version": null,"Type": "Unknown","ProjectID": {"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [],"ProjectDirectories": [],"UsedBuildStream": "","DefinitionSetNames": ["Engine","Core","World"],"GameExecutable": "","GameExecutableSearchPaths": [],"ReferencedAssemblies": ["VRage.Client.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\..\\Game2","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["VRage.Voxels.Editor.dll","VRage.Game.Editor.dll","VRage.Core.Editor.dll","VRage.Render.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\Voxels\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Game\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Render\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": true,"EnableIgnoreProcessingErrorFlags": true}} 2025-12-02 18:56:03.882 - Main Thread -> [Project Manager] Pushing Project Vanilla {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.21"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Vanilla","Version": null,"Type": "Vanilla","ProjectID": {"Guid": "56dacb76-e25e-468a-9432-21964a9a0569","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [{"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""}],"ProjectDirectories": ["..\\..\\VRage\\GameData","..\\VRage\\GameData"],"UsedBuildStream": "","DefinitionSetNames": ["World","Core"],"GameExecutable": "SpaceEngineers2.exe","GameExecutableSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\Game2\\bin\\x64\\{BuildConfiguration}"],"ReferencedAssemblies": ["Game2.Client.dll","Game2.Game.dll","Game2.Simulation.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\{AssemblyName}\\bin\\x64\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["Game2.Plugin.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": false,"EnableIgnoreProcessingErrorFlags": false}} 2025-12-02 18:56:03.941 - Main Thread -> Info: Started loading definition set Engine 2025-12-02 18:56:04.091 - Main Thread -> Info: Finished loading definition set Engine 2025-12-02 18:56:04.091 - Main Thread -> Initializing ProceduralGenerationConfiguratorComponent 2025-12-02 18:56:04.091 - Main Thread -> Initializing WaterSessionConfiguratorComponent 2025-12-02 18:56:04.091 - Main Thread -> Initializing LocalizationEngineComponent 2025-12-02 18:56:04.210 - Main Thread -> STEAM_API: Steam Active Status: True 2025-12-02 18:56:04.210 - Main Thread -> STEAM_API: GetCurrentBetaName returned result False and output name 2025-12-02 18:56:04.211 - Main Thread -> [Crash Handler] : [Client Branch] : default 2025-12-02 18:56:04.237 - Main Thread -> Info: [Steam UGC]: Refreshing UGC content at init 2025-12-02 18:56:04.247 - Main Thread -> Initializing ClientVoxelsEngineComponent 2025-12-02 18:56:04.247 - Main Thread -> Initializing MusicEngineComponent 2025-12-02 18:56:04.249 - Main Thread -> Initializing WinPlatformEngineComponent 2025-12-02 18:56:04.249 - Main Thread -> Initializing WinRenderEngineComponent 2025-12-02 18:56:04.249 - Main Thread -> Initializing WinMemoryEngineComponent 2025-12-02 18:56:04.249 - Main Thread -> Initializing StreamingResourceManagerEngineComponent 2025-12-02 18:56:04.250 - Main Thread -> Adjusting Main Memory Streaming Budget to 5,363,456,768 bytes. 2025-12-02 18:56:04.251 - Main Thread -> Initializing AnimationStreamingManagerComponent 2025-12-02 18:56:04.262 - Main Thread -> Initializing OctreeRegionStreamingComponent 2025-12-02 18:56:04.271 - Main Thread -> Initializing PlanetBitmapStreamingComponent 2025-12-02 18:56:04.275 - Main Thread -> Initializing WinWindowsEngineComponent 2025-12-02 18:56:04.275 - Main Thread -> Initializing AudioEngineComponent 2025-12-02 18:56:04.276 - Main Thread -> Initializing WinSystemEngineComponent 2025-12-02 18:56:04.279 - Main Thread -> Initializing HavokPhysicsEngineComponent 2025-12-02 18:56:04.323 - Main Thread -> Initializing VoxelsEngineComponent 2025-12-02 18:56:04.327 - Main Thread -> Initializing Render12EngineComponent 2025-12-02 18:56:04.327 - Main Thread -> LOADING_BEGIN|Render 2025-12-02 18:56:04.327 - Main Thread -> LOADING_BEGIN|Render_Init 2025-12-02 18:56:04.857 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Entering 2025-12-02 18:56:04.962 - Main Thread -> Sorting jobs for scene of 146 jobs with seed '0' 2025-12-02 18:56:04.975 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Leaving 2025-12-02 18:56:04.975 - Main Thread -> Initializing RenderEngineComponent - Entering 2025-12-02 18:56:04.984 - Main Thread -> RenderOptionsPart2.Preset = High 2025-12-02 18:56:04.987 - Main Thread -> Initializing RenderDebugObjectManager 2025-12-02 18:56:04.990 - Main Thread -> Initializing RenderContracts 2025-12-02 18:56:04.994 - Main Thread -> Initializing MaterialSettings 2025-12-02 18:56:04.994 - Main Thread -> Initializing RenderSettingsManipulator 2025-12-02 18:56:04.994 - Main Thread -> Initializing RenderFrameStatistics 2025-12-02 18:56:04.994 - Main Thread -> Branching #1 2025-12-02 18:56:04.994 - Main Thread -> Creating Window 2025-12-02 18:56:04.995 - Main Thread -> Initializing RenderOutputManager 2025-12-02 18:56:04.995 - Render thread -> LOADING_BEGIN|Render_Window 2025-12-02 18:56:04.997 - Main Thread -> LOADING_TIME|Render_Init|404.8846 2025-12-02 18:56:04.997 - Main Thread -> LOADING_TIME_FULL|Render_Init|669.3524 2025-12-02 18:56:04.997 - Main Thread -> Initializing RenderEngineComponent - Exiting 2025-12-02 18:56:04.999 - Main Thread -> Initializing PhysicsDebugDrawEngineComponent 2025-12-02 18:56:04.999 - Main Thread -> Initializing StatsRecorderSessionConfiguratorComponent 2025-12-02 18:56:05.000 - Main Thread -> Initializing DebugDrawClientEngineComponent 2025-12-02 18:56:05.002 - Render thread -> LOADING_BEGIN|Render_CreateDevice 2025-12-02 18:56:05.002 - Main Thread -> Initializing WinInputEngineComponent 2025-12-02 18:56:05.040 - Main Thread -> Initializing InputEngineComponent 2025-12-02 18:56:05.044 - Main Thread -> 0 Mapping added to the GameInputProcessorComponent 2025-12-02 18:56:05.045 - Main Thread -> Initializing UIEngineComponent 2025-12-02 18:56:05.047 - Main Thread -> Initialize UI 2025-12-02 18:56:05.048 - Main Thread -> Initializing DebugMenuEngineComponent 2025-12-02 18:56:05.049 - Main Thread -> Initialize Stats 2025-12-02 18:56:05.050 - Main Thread -> Initialize DebugMenu 2025-12-02 18:56:05.057 - Main Thread -> Initializing ContentIntegrityReporterComponent 2025-12-02 18:56:05.058 - Main Thread -> [Crash Handler] : [User Contact] : 2025-12-02 18:56:05.063 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Low SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-02 18:56:05.098 - Render thread -> Info: CoreSystems.Initialize - Entering 2025-12-02 18:56:05.098 - Render thread -> LOADING_BEGIN|Render_SystemCoreInit 2025-12-02 18:56:05.159 - Main Thread -> Info: Started loading definition set Core 2025-12-02 18:56:05.638 - Main Thread -> 32 Layers added to the GameInputProcessorComponent 2025-12-02 18:56:05.640 - Main Thread -> 221 Mapping added to the GameInputProcessorComponent 2025-12-02 18:56:05.640 - Main Thread -> 7 Alias added to the GameInputProcessorComponent 2025-12-02 18:56:05.815 - Main Thread -> [Audio]: Loading Audio Configuration 2025-12-02 18:56:05.944 - Render thread -> LOADING_TIME|Render_SystemCoreInit|846.0096 2025-12-02 18:56:05.949 - Main Thread -> [Audio]: Loading master bank. 2025-12-02 18:56:05.986 - Main Thread -> [Audio]: Loading bank c3bde898-0c5a-439c-8a4b-166b5b7428cd. 2025-12-02 18:56:06.046 - Main Thread -> [Audio]: Loading mod bank Master.strings.bank. 2025-12-02 18:56:06.057 - Render thread -> Info: CoreSystems.Initialize - Leaving 2025-12-02 18:56:06.086 - Main Thread -> [Audio]: Loading mod bank Ambience.bank. 2025-12-02 18:56:06.099 - Render thread -> LOADING_TIME|Render_CreateDevice|968.4047 2025-12-02 18:56:06.099 - Render thread -> LOADING_TIME_FULL|Render_CreateDevice|1096.8891 2025-12-02 18:56:06.099 - Render thread -> LOADING_TIME|Render_Window|6.682399999999916 2025-12-02 18:56:06.099 - Render thread -> LOADING_TIME_FULL|Render_Window|1104.2101 2025-12-02 18:56:06.108 - Render thread -> CPU throttling detection is setup: True 2025-12-02 18:56:06.115 - Render thread -> LOADING_BEGIN|Render_FirstFrame 2025-12-02 18:56:06.136 - Main Thread -> [Audio]: Loading mod bank Dialog.bank. 2025-12-02 18:56:06.177 - Main Thread -> [Audio]: Loading mod bank Music.bank. 2025-12-02 18:56:06.287 - Main Thread -> [Audio]: Loading mod bank SFX.bank. 2025-12-02 18:56:06.305 - Render thread -> LOADING_TIME|Render_FirstFrame|190.4135 2025-12-02 18:56:06.305 - Render thread -> LOADING_TIME|Render|1585.2196000000001 2025-12-02 18:56:06.305 - Render thread -> LOADING_TIME_FULL|Render|1978.1718 2025-12-02 18:56:06.442 - Main Thread -> [Audio]: Reloading paths. 2025-12-02 18:56:06.461 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Low SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-02 18:56:06.461 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Low SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-02 18:56:06.461 - Main Thread -> Info: Finished loading definition set Core 2025-12-02 18:56:06.492 - Main Thread -> Analytics _isDevEnvironment is set to False. Breakdown of isLocal False, Debugger.IsAttached False, VRageCore value False, ob.IsAnalyticsDev False. Analytics events will be sent. 2025-12-02 18:56:06.507 - Main Thread -> Stream Analytics_BulkedBehaviors.vrpt is not readable or seekable for recovery. 2025-12-02 18:56:06.508 - Main Thread -> Loaded 0 recovered behavior events into current batch. 2025-12-02 18:56:06.516 - Main Thread -> Stream Analytics_UnsentEvents.vrpt is not readable or seekable for recovery. 2025-12-02 18:56:06.516 - Main Thread -> Analytics sent to events-tnt-prod, heartbeats-tnt-prod, and behaviors-tnt-prod 2025-12-02 18:56:06.977 - Main Thread -> Client frequency set to: 59.940178Hz 2025-12-02 18:56:06.978 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Low SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-02 18:56:07.006 - Main Thread -> Info: [Input]: Device connected: Mouse[6f1d2b60-d5a0-11cf-bfc7-444553540000] 2025-12-02 18:56:07.010 - Main Thread -> Info: [Input]: Device connected: Keyboard[6f1d2b61-d5a0-11cf-bfc7-444553540000] 2025-12-02 18:56:07.034 - Main Thread -> Finished loading events, enabled events are System.Collections.Generic.List`1[System.String], 2025-12-02 18:56:07.233 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2025-12-02 18:56:07.234 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2025-12-02 18:56:07.234 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2025-12-02 18:56:07.234 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2025-12-02 18:56:07.335 - Main Thread -> GameCoreScene UnloadAllScenes Done 2025-12-02 18:56:08.089 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2025-12-02 18:56:08.100 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2025-12-02 18:56:08.103 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2025-12-02 18:56:08.106 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2025-12-02 18:56:08.107 - Main Thread -> Info: [Steam UGC]: Finished refreshing UGC content at init 2025-12-02 18:56:08.114 - Main Thread -> LOADING_TIME|Application|6604.3022 2025-12-02 18:56:08.114 - Main Thread -> LOADING_TIME_FULL|Application|7324.8178 2025-12-02 18:56:08.114 - Main Thread -> LOADING_TIME|Main|6614.801100000001 2025-12-02 18:56:08.114 - Main Thread -> LOADING_TIME_FULL|Main|7335.3167 2025-12-02 18:56:08.173 - Render thread -> Render loop frequency capped to: 59.94006Hz 2025-12-02 18:56:08.332 - VRageWorker 7 -> Info: Started loading definition set World 2025-12-02 18:56:12.896 - Main Thread -> [Crash Handler]: Report was successfully sent. Opicka 3 at https://crashlogs-v3-report.keenswh.com/api/Report/PostReport/upload responded with status code OK. 2025-12-02 18:56:39.269 - Main Thread -> Info: [Steam UGC]: Steam UGC at C:\Program Files (x86)\Steam\steamapps\workshop\content\1133870\3616222162 with 10647059 bytes (last update 1764622818) 2025-12-02 18:56:59.731 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Low SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-02 18:56:59.738 - Main Thread -> LOCALIZATION WARNING: Could not find key On in the culture set en-US. Evaluating to string id. 2025-12-02 18:56:59.738 - Main Thread -> LOCALIZATION WARNING: Could not find key Off in the culture set en-US. Evaluating to string id. 2025-12-02 18:56:59.763 - Main Thread -> LOCALIZATION WARNING: Could not find key None in the culture set en-US. Evaluating to string id. 2025-12-02 18:57:18.485 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Low SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-02 18:57:27.491 - Main Thread -> LOADING_BEGIN|Session 2025-12-02 18:57:27.863 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2025-12-02 18:57:27.864 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent started 2025-12-02 18:57:27.865 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent done 2025-12-02 18:57:27.865 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2025-12-02 18:57:27.865 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2025-12-02 18:57:27.865 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2025-12-02 18:57:28.141 - Main Thread -> GameCoreScene UnloadAllScenes Done 2025-12-02 18:57:28.608 - Main Thread -> Info: Blocks occupancy and mount points loaded in 165 ms (240 block definitions patched) 2025-12-02 18:57:28.753 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Low SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-02 18:57:28.753 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Low SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-02 18:57:28.754 - Main Thread -> Info: Finished loading definition set World 2025-12-02 18:57:28.787 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2025-12-02 18:57:28.787 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2025-12-02 18:57:28.787 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2025-12-02 18:57:28.787 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2025-12-02 18:57:28.985 - Main Thread -> GameCoreScene UnloadAllScenes Done 2025-12-02 18:57:29.606 - Main Thread -> Loading save Welcome To Verdure 1 - version: 2.0.2.21 2025-12-02 18:57:38.440 - Main Thread -> Sorting jobs for scene of 458 jobs with seed '0' 2025-12-02 18:57:38.514 - Main Thread -> [World Seed Provider]: Creating world seed for Server. Stable seed provider is False 2025-12-02 18:57:38.514 - Main Thread -> [World Seed Provider]: Using seed 378981344. 2025-12-02 18:57:38.515 - Main Thread -> Scene: Server - Using serialized generator: 02ccaa2d-1648-4d7e-a1f8-e472ba09d5bf : Vanilla\Environment\System\ProceduralWorldGenerator\VS2-0\ProceduralGenerationDataDefinition-2-0.def 2025-12-02 18:57:40.888 - Main Thread -> Info: Loading ManagedWorldArea: '' Hydrogen Testing Facility PCU: 8450 2025-12-02 18:57:40.917 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 5 2025-12-02 18:57:40.918 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 10 2025-12-02 18:57:40.918 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 10 2025-12-02 18:57:40.918 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2025-12-02 18:57:40.918 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2025-12-02 18:57:40.918 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2025-12-02 18:57:40.918 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 5 2025-12-02 18:57:40.918 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2025-12-02 18:57:40.918 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 10 2025-12-02 18:57:40.920 - Main Thread -> Info: Loading ManagedWorldArea: '' IronOreItemPrefab_ServerComposition.def 2025-12-02 18:57:40.921 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2025-12-02 18:57:40.921 - Main Thread -> Info: Loading ManagedWorldArea: '' Construction Site PCU: 324 2025-12-02 18:57:40.923 - Main Thread -> Info: Loading ManagedWorldArea: '' BatteryGrid PCU: 1531 2025-12-02 18:57:40.923 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 1657 2025-12-02 18:57:40.924 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2025-12-02 18:57:40.924 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 10 2025-12-02 18:57:40.924 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2025-12-02 18:57:40.924 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 10 2025-12-02 18:57:40.924 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2025-12-02 18:57:40.924 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2025-12-02 18:57:40.924 - Main Thread -> Info: Loading ManagedWorldArea: '' FTUE Drop Pod PCU: 4394 2025-12-02 18:57:40.929 - Main Thread -> Info: Loading ManagedWorldArea: '' SiliconOreItemPrefab_ServerComposition.def 2025-12-02 18:57:40.929 - Main Thread -> Info: Loading ManagedWorldArea: '' IronOreItemPrefab_ServerComposition.def 2025-12-02 18:57:40.929 - Main Thread -> Info: Loading ManagedWorldArea: '' IronOreItemPrefab_ServerComposition.def 2025-12-02 18:57:40.930 - Main Thread -> Info: Loading ManagedWorldArea: '' NickelOreItemPrefab_ServerComposition.def 2025-12-02 18:57:40.930 - Main Thread -> Info: Loading ManagedWorldArea: '' SiliconOreItemPrefab_ServerComposition.def 2025-12-02 18:57:40.930 - Main Thread -> Info: Loading ManagedWorldArea: '' SiliconOreItemPrefab_ServerComposition.def 2025-12-02 18:57:40.930 - Main Thread -> Info: Loading ManagedWorldArea: '' SiliconOreItemPrefab_ServerComposition.def 2025-12-02 18:57:40.930 - Main Thread -> Info: Loading ManagedWorldArea: '' NickelOreItemPrefab_ServerComposition.def 2025-12-02 18:57:40.930 - Main Thread -> Info: Loading ManagedWorldArea: '' ConsumableFuelTankItemPrefab_ServerComposition.def 2025-12-02 18:57:40.930 - Main Thread -> Info: Loading ManagedWorldArea: '' Abandoned Cave PCU: 1145 2025-12-02 18:57:40.931 - Main Thread -> Info: Loading ManagedWorldArea: '' Mining Site PCU: 2175 2025-12-02 18:57:40.933 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 5 2025-12-02 18:57:40.933 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 5 2025-12-02 18:57:40.933 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 245 2025-12-02 18:57:40.935 - Main Thread -> Info: Loading ManagedWorldArea: '' RootedProjection_ServerComposition.def 2025-12-02 18:57:40.936 - Main Thread -> Info: Loading ManagedWorldArea: '' RootedProjection_ServerComposition.def 2025-12-02 18:57:40.936 - Main Thread -> Info: Loading ManagedWorldArea: '' RootedProjection_ServerComposition.def 2025-12-02 18:57:40.936 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2025-12-02 18:57:40.936 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2025-12-02 18:57:40.936 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2025-12-02 18:57:40.936 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2025-12-02 18:57:40.936 - Main Thread -> Info: Loading ManagedWorldArea: '' RootedProjection_ServerComposition.def 2025-12-02 18:57:40.936 - Main Thread -> Info: Loading ManagedWorldArea: '' Grasshopper PCU: 6589 2025-12-02 18:57:40.939 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2025-12-02 18:57:40.939 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2025-12-02 18:57:41.693 - Main Thread -> Info: No prefab found for contract tag: NadiraeDefault 2025-12-02 18:57:41.693 - Main Thread -> Info: Not enough progression to finish sector Nadirae. Max=0% 2025-12-02 18:57:41.693 - Main Thread -> Info: No prefab found for contract tag: OblivaraDefault 2025-12-02 18:57:41.693 - Main Thread -> Info: Not enough progression to finish sector Oblivara. Max=0% 2025-12-02 18:57:41.693 - Main Thread -> Info: No prefab found for contract tag: DelfosDefault 2025-12-02 18:57:41.693 - Main Thread -> Info: Not enough progression to finish sector Delfos Sector. Max=0% 2025-12-02 18:57:41.693 - Main Thread -> Info: No prefab found for contract tag: EchelonDefault 2025-12-02 18:57:41.693 - Main Thread -> Info: Not enough progression to finish sector Echelon. Max=0% 2025-12-02 18:57:41.694 - Main Thread -> Info: No prefab found for contract tag: VantarisDefault 2025-12-02 18:57:41.694 - Main Thread -> Info: Not enough progression to finish sector Vantaris. Max=0% 2025-12-02 18:57:41.694 - Main Thread -> Info: No prefab found for contract tag: AxionisDefault 2025-12-02 18:57:41.694 - Main Thread -> Info: Not enough progression to finish sector Axionis. Max=0% 2025-12-02 18:57:41.694 - Main Thread -> Info: No prefab found for contract tag: ByblosDefault 2025-12-02 18:57:41.694 - Main Thread -> Info: Not enough progression to finish sector Byblos Sector. Max=0% 2025-12-02 18:57:41.694 - Main Thread -> Info: No prefab found for contract tag: TarnyxDefault 2025-12-02 18:57:41.694 - Main Thread -> Info: Not enough progression to finish sector Tarnyx. Max=0% 2025-12-02 18:57:41.694 - Main Thread -> Info: No prefab found for contract tag: TrinarcDefault 2025-12-02 18:57:41.694 - Main Thread -> Info: Not enough progression to finish sector Trinarc. Max=0% 2025-12-02 18:57:41.694 - Main Thread -> Info: No prefab found for contract tag: ZarkonDefault 2025-12-02 18:57:41.694 - Main Thread -> Info: Not enough progression to finish sector Zarkon. Max=0% 2025-12-02 18:57:41.694 - Main Thread -> Info: No prefab found for contract tag: PyrethraDefault 2025-12-02 18:57:41.694 - Main Thread -> Info: Not enough progression to finish sector Pyrethra. Max=0% 2025-12-02 18:57:41.694 - Main Thread -> Info: No prefab found for contract tag: HelionisDefault 2025-12-02 18:57:41.694 - Main Thread -> Info: Not enough progression to finish sector Helionis. Max=0% 2025-12-02 18:57:41.694 - Main Thread -> Info: No prefab found for contract tag: CygnarkDefault 2025-12-02 18:57:41.694 - Main Thread -> Info: Not enough progression to finish sector Cygnark. Max=0% 2025-12-02 18:57:41.940 - Main Thread -> Sorting jobs for scene of 460 jobs with seed '0' 2025-12-02 18:57:42.017 - Main Thread -> [World Seed Provider]: Creating world seed for Client. Stable seed provider is False 2025-12-02 18:57:42.017 - Main Thread -> [World Seed Provider]: Using seed 378981344. 2025-12-02 18:57:42.017 - Main Thread -> Scene: Client - Using serialized generator: 02ccaa2d-1648-4d7e-a1f8-e472ba09d5bf : Vanilla\Environment\System\ProceduralWorldGenerator\VS2-0\ProceduralGenerationDataDefinition-2-0.def 2025-12-02 18:57:44.663 - VRageWorker 1 -> [SkipWaitMonitor]: Unawaited task Keen.VRage.Voxels.Storage.Planet.PlanetEnvironment.LogicalFloraSectorObjectBuilder.Generate(float, bool) has thrown an exception. 2025-12-02 18:57:44.675 - VRageWorker 1 -> Info: Unawaited exception: System.IndexOutOfRangeException: Index was outside the bounds of the array. at Keen.VRage.Voxels.Storage.Bitmaps.PlanetBitmaps.SlicedTextureHelper`4.TrySample2x2(Int32 faceIndex, Int32 mipLevel, Vector2I position, Span`1 pixels) at Keen.VRage.Voxels.Storage.Bitmaps.PlanetBitmaps.SlicedTextureHelper`4.Sample2x2(Int32 faceIndex, Int32 mipLevel, Vector2 uv, Span`1 pixels, Single& tx, Single& ty) at Keen.VRage.Voxels.Storage.Bitmaps.PlanetBitmaps.SlicedCubemap`1.SampleFace2x2(CubemapFace face, Int32 mipLevel, Vector2 uv, Span`1 pixels, Single& tx, Single& ty) at Keen.VRage.Voxels.Storage.Bitmaps.CubemapSampler2By2`5.SampleFace(CubemapFace face, Vector2 coords, Int32 mipLevel) at Keen.VRage.Voxels.Storage.Planet.Surface.MaterialCubemap.SampleInterpolationCoords(CubemapFace face, Vector2 coordinates, Boolean useTilemap, InterpolatorParameters`1& sampleResult, Int32 mipLevel) at Keen.VRage.Voxels.Storage.Planet.PlanetMaterialProvider.GetBiomeKeyForPosition(SampledPlanetPosition& spp) at Keen.VRage.Voxels.Storage.Planet.PlanetEnvironment.FloraSectorStorage.Keen.VRage.Voxels.Storage.Planet.PlanetEnvironment.IBiomeSectorStorage.SampleBiome(SampledPlanetPosition& position) at Keen.VRage.Voxels.Storage.Planet.PlanetEnvironment.IEnvironmentSectorStorageFunctions.GenerateSurfaceCoordinates(IBiomeSectorStorage storage, SectorId id, Single faceSize, Random random, IPlanetBiome& biome, SampledPlanetPosition& spp, Vector2& texPos) at Keen.VRage.Voxels.Storage.Planet.PlanetEnvironment.LogicalFloraSectorObjectBuilder.GenerateNextCoordinates(IPlanetBiome& biome, SampledPlanetPosition& spp, Vector2& texCoord) at Keen.VRage.Voxels.Storage.Planet.ItemGenerator`2.GenerateItemsAsync(Single heightRange, IBiomeSectorStorage storage, Random random, GenerateNextCoord generateNextCoordinates, GetTallyData getTallyData, GenerateItemAsync generateItem, Action`1 processBiome, Single oversampleFactor, Boolean checkPreciseSlope) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskExtensions.TryConsumeCompleted(Task task, Boolean propagateCancellations) at Keen.VRage.Library.Threading.TaskExtensions.ConsumeExpectCompleted(Task task, Boolean propagateCancellations) at Keen.VRage.Voxels.Storage.Planet.ItemGenerator`2.GenerateItems(Single heightRange, IBiomeSectorStorage storage, Random random, GenerateNextCoord generateNextCoordinates, GetTallyData getTallyData, GenerateItem generateItem, Action`1 processBiome, Single oversampleFactor, Boolean checkPreciseSlope) at Keen.VRage.Voxels.Storage.Planet.PlanetEnvironment.LogicalFloraSectorObjectBuilder.Generate(Single extendedPinRange, Boolean syncLoading) 2025-12-02 18:57:50.680 - Main Thread -> [Crash Handler]: A fatal exception was caught by the crash handler. Preparing the crash report. 2025-12-02 18:57:50.683 - Main Thread -> Exception occurred: System.IndexOutOfRangeException: Index was outside the bounds of the array. at Keen.VRage.Voxels.Storage.Bitmaps.PlanetBitmaps.SlicedTextureHelper`4.TrySample2x2(Int32 faceIndex, Int32 mipLevel, Vector2I position, Span`1 pixels) at Keen.VRage.Voxels.Storage.Bitmaps.PlanetBitmaps.SlicedTextureHelper`4.Sample2x2(Int32 faceIndex, Int32 mipLevel, Vector2 uv, Span`1 pixels, Single& tx, Single& ty) at Keen.VRage.Voxels.Storage.Bitmaps.PlanetBitmaps.SlicedCubemap`1.SampleFace2x2(CubemapFace face, Int32 mipLevel, Vector2 uv, Span`1 pixels, Single& tx, Single& ty) at Keen.VRage.Voxels.Storage.Bitmaps.CubemapSampler2By2`5.SampleFace(CubemapFace face, Vector2 coords, Int32 mipLevel) at Keen.VRage.Voxels.Storage.Planet.Surface.MaterialCubemap.SampleInterpolationCoords(CubemapFace face, Vector2 coordinates, Boolean useTilemap, InterpolatorParameters`1& sampleResult, Int32 mipLevel) at Keen.VRage.Voxels.Storage.Planet.PlanetMaterialProvider.GetBiomeKeyForPosition(SampledPlanetPosition& spp) at Keen.VRage.Voxels.Storage.Planet.PlanetEnvironment.FloraSectorStorage.Keen.VRage.Voxels.Storage.Planet.PlanetEnvironment.IBiomeSectorStorage.SampleBiome(SampledPlanetPosition& position) at Keen.VRage.Voxels.Storage.Planet.PlanetEnvironment.IEnvironmentSectorStorageFunctions.GenerateSurfaceCoordinates(IBiomeSectorStorage storage, SectorId id, Single faceSize, Random random, IPlanetBiome& biome, SampledPlanetPosition& spp, Vector2& texPos) at Keen.VRage.Voxels.Storage.Planet.PlanetEnvironment.LogicalFloraSectorObjectBuilder.GenerateNextCoordinates(IPlanetBiome& biome, SampledPlanetPosition& spp, Vector2& texCoord) at Keen.VRage.Voxels.Storage.Planet.ItemGenerator`2.GenerateItemsAsync(Single heightRange, IBiomeSectorStorage storage, Random random, GenerateNextCoord generateNextCoordinates, GetTallyData getTallyData, GenerateItemAsync generateItem, Action`1 processBiome, Single oversampleFactor, Boolean checkPreciseSlope) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskExtensions.TryConsumeCompleted(Task task, Boolean propagateCancellations) at Keen.VRage.Library.Threading.TaskExtensions.ConsumeExpectCompleted(Task task, Boolean propagateCancellations) at Keen.VRage.Voxels.Storage.Planet.ItemGenerator`2.GenerateItems(Single heightRange, IBiomeSectorStorage storage, Random random, GenerateNextCoord generateNextCoordinates, GetTallyData getTallyData, GenerateItem generateItem, Action`1 processBiome, Single oversampleFactor, Boolean checkPreciseSlope) at Keen.VRage.Voxels.Storage.Planet.PlanetEnvironment.LogicalFloraSectorObjectBuilder.Generate(Single extendedPinRange, Boolean syncLoading) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskExtensions.WaitBlocking(Task task, TimeSpan timeout, ICustomQueuePump customPump, Boolean ignoreTaskCancelledException) at Keen.VRage.DCS.Scenes.Scene.ExecuteAsync(Int32 from, Int32 to) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Core.Game.Systems.Session.Update(Boolean doEntityLifetimeUpdates) at Keen.Game2.WorldTickComponent.Tick() at Keen.Game2.InProcessServerWorldTickComponent.Tick() at Keen.Game2.GameAppComponent.GameUpdate() at Keen.Game2.GameAppComponent.GameUpdate_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Core.VRageCore.Update(TimeSpan timeDelta) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args)