2025-12-02 18:24:26.784 - Main Thread -> Timezone (local - UTC): 1h 2025-12-02 18:24:26.788 - Main Thread -> App Version: 2.0.2.14 2025-12-02 18:24:26.795 - Main Thread -> [Crash Handler]: Setting up initial crash handling. Process Start time set to 02.12.2025 18.24.26 2025-12-02 18:24:26.861 - Main Thread -> Running application with arguments: 2025-12-02 18:24:26.861 - Main Thread -> Runtime Framework: .NET 9.0.11 2025-12-02 18:24:27.049 - Main Thread -> Environment.ProcessorCount: 16 2025-12-02 18:24:27.049 - Main Thread -> RuntimeInformation.OSDescription: Microsoft Windows 10.0.19045 2025-12-02 18:24:27.050 - Main Thread -> Environment.CommandLine: "C:\Program Files (x86)\ZarantosMK1\Game Apps\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll" 2025-12-02 18:24:27.050 - Main Thread -> Environment.CurrentDirectory: C:\Program Files (x86)\ZarantosMK1\Game Apps\Steam\steamapps\common\SpaceEngineers2 2025-12-02 18:24:27.147 - Main Thread -> CPU: AMD Ryzen 7 3700X 8-Core Processor, 16/8 Logical/Physical Cores, 3600MHz Nominal Maximum Frequency 2025-12-02 18:24:27.147 - Main Thread -> IntPtr.Size: 8 2025-12-02 18:24:27.147 - Main Thread -> Default Culture: nb-NO 2025-12-02 18:24:27.147 - Main Thread -> Default UI Culture: nb-NO 2025-12-02 18:24:27.148 - Main Thread -> LogEnvironmentInformation - START 2025-12-02 18:24:27.159 - Main Thread -> Win32_ComputerSystem.Manufacturer: Komplett 2025-12-02 18:24:27.159 - Main Thread -> Win32_ComputerSystem.Model: Komplett PC 2025-12-02 18:24:27.178 - Main Thread -> Virtualized: False 2025-12-02 18:24:27.181 - Main Thread -> Environment.ProcessorName: AMD Ryzen 7 3700X 8-Core Processor 2025-12-02 18:24:27.182 - Main Thread -> ComputerInfo.TotalPhysicalMemory: 34,282,512,384 bytes 2025-12-02 18:24:27.182 - Main Thread -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2025-12-02 18:24:27.182 - Main Thread -> ComputerInfo.AvailablePhysicalMemory: 21,919,633,408 bytes 2025-12-02 18:24:27.182 - Main Thread -> ComputerInfo.AvailableVirtualMemory: 138,256,274,018,304 bytes 2025-12-02 18:24:27.187 - Main Thread -> Drive C: | Capacity: 999,389,392,896 bytes | Free space: 139,385,589,760 bytes 2025-12-02 18:24:27.187 - Main Thread -> Drive G: | Capacity: 214,748,364,800 bytes | Free space: 132,416,307,200 bytes 2025-12-02 18:24:27.188 - Main Thread -> LogEnvironmentInformation - END 2025-12-02 18:24:27.282 - Main Thread -> Pushing Core Configs {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Client.EngineComponents.StatsPageConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DefaultStatsPage": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AnyResourceErrorFatal": false,"AnyShaderErrorFatal": false,"AssertOnShaderMissingInContent": false,"AssertOnCompilation": false,"DefaultFullScreen": true,"DefaultVSyncMode": "VSync","EnableShaderRuntimeAsserts": false,"EnableAGS": false,"EnableRenderGPUDebugLayer": false,"EnableRenderDebugLayer": false,"EnableSceneRendering": true,"ForceAllAdaptersSupported": false,"EnableStablePowerState": false,"EnableRenderThreadHighPriority": true,"GenerateRawShaders": false,"DetailedRenderLogging": false,"TextureRenderLogging": false,"DetailedRenderProfiling": false,"DiscardGPUBlocks": false,"UseUserShaderCacheOnly": false,"DumpJobs": false,"AllDetailsStandardTextures": false,"UseDirectStorage": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderDisplayDefaultsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000"}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Render.FrameData.FrameDataConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogCommandBuffers": false,"OrderCommandBufferLog": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Render.Options.ForcedDisplayOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Resolution": null,"FullScreen": null,"VSync": null,"EnableStretching": null,"TopMost": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.DCS.DCSCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","JobOrderSeed": 0,"LogJobs": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.AI.Kythera.Definitions.KytheraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","NumberOfJobThreads": 4}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Voxels.Client.CoreConfigurations.VoxelRenderSettingsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableTesselation": true,"ClipmapQualitySettings": null}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Library.Suggestions.SuggestersConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","RelaxedSuggesters": false}} {"$Bundles": {"Game2": "2.0.2.14","System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "Game2:Keen.Game2.InProcessServerConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ParallelServerThread": false,"RunServerOnWorkerThread": false}} {"$Bundles": {"Game2": "2.0.2.14","System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "Game2:Keen.Game2.Client.RuntimeSystems.CoreScenes.GameRenderComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DrawAlphaBanner": true,"DrawGameVersion": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Core.Analytics.AnalyticsCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsDevAnalyticsEnabled": false,"IsDevAnalyticsFilesEnabled": false,"UseLegacyAnalyticsMappingApi": false,"UseProductionOpickaEndpoint": false,"SimulateProduction": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AllowMultipleConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMultiple": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AutoTestConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Automated": false,"SkipRender": false,"SimpleRender": false,"MinimalisticVisual": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.BlockDataGeneratorsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AssertOnEmptyOccupancy": true,"ValidateSharedOccupancy": false,"LoggingEnabled": false,"MountPointsEnabled": true,"MountPointsDebugDataEnabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.DeterministicRuntimeConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DeterministicRuntime": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.EngineOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SaveOptionsToDisk": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ExtRenderLeaksConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Enabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ProfileOptimizationConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SkipProfileOptimization": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.StatsRecorderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","PerformanceTestRecordRate": 600000000}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ThreadingConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","WorkerCount": null,"HighPriorityBias": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Core.Platform.CrashReporting.CrashHandlerCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableCrashReportingOverride": null,"EnableWatchdogOverride": null,"AnalyticsDevEnvOverride": null,"CrashAtStartup": false,"UseCrashStagingEndpoint": null}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Core.Systems.Water.WaterCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DisableRendering": false}} {"$Bundles": {"Game2": "2.0.2.14","System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "Game2:Keen.Game2.Game.DefaultDefinitions.GameCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","TypeOfEntityToSpawnOnStart": "Character","StartDefaultWorld": false,"SkipMainMenu": false,"DumpJobs": false,"ProgressionEnabled": true,"SpawnPillars": true,"UseNextFrameHotfix": true}} {"$Bundles": {"Game2": "2.0.2.14","System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "Game2:Keen.Game2.Game.EngineComponents.AssetJournalComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsAssetJournalEnabled": true}} {"$Bundles": {"Game2": "2.0.2.14","System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Encounters.ContractCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DisableContracts": false}} {"$Bundles": {"Game2": "2.0.2.14","System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.ProceduralGeneration.GameProceduralGenerationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","CleanGeneration": false}} {"$Bundles": {"Game2": "2.0.2.14","System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Progression.ProgressionCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ProgressionEnabled": true}} {"$Bundles": {"Game2": "2.0.2.14","System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Saves.SaveCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AutoSaveEnabled": true}} {"$Bundles": {"Game2": "2.0.2.14","System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Serialization.GameSerializationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogContainerSerializerMetrics": false}} {"$Bundles": {"Game2": "2.0.2.14","System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeBlocks.BreakableBlockCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMissingBreakableColliders": false}} {"$Bundles": {"Game2": "2.0.2.14","System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowCorruptedGrids": true,"HighlightCorruptedGrids": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.FloraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","GenerateFlora": true,"MaxNearbySectors": 200,"GenerationOversampling": 2}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.VoxelCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseStreamedOctree": false,"UseOctreeRegionStreaming": true,"UsePlanetTextureStreaming": true,"AssertUnrequestedTiles": false,"UsePlanetEnvironmentEntities": true,"UsePlanetWatchdogAssert": true}} 2025-12-02 18:24:27.286 - Main Thread -> Info: Started loading definition set CoreConfigurations 2025-12-02 18:24:27.452 - Main Thread -> Info: Finished loading definition set CoreConfigurations 2025-12-02 18:24:27.461 - Main Thread -> Sorting jobs for scene of 35 jobs with seed '0' 2025-12-02 18:24:27.481 - Main Thread -> Initializing Engine... 2025-12-02 18:24:27.536 - Main Thread -> Initializing LibraryEngineComponent 2025-12-02 18:24:27.536 - Main Thread -> Configuring worker pool as: (workerCount: 14, highPriorityBias: 0, forceSynchronousExecution: False) 2025-12-02 18:24:27.537 - Main Thread -> Workers configured. 2025-12-02 18:24:27.537 - Main Thread -> [Crash Handler]: Logging runtime paths data 2025-12-02 18:24:27.538 - Main Thread -> Command line argument 0: C:\Program Files (x86)\ZarantosMK1\Game Apps\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2025-12-02 18:24:27.538 - Main Thread -> Working directory: C:\Program Files (x86)\ZarantosMK1\Game Apps\Steam\steamapps\common\SpaceEngineers2 2025-12-02 18:24:27.538 - Main Thread -> App Data Path: C:\Users\steff\AppData\Roaming\SpaceEngineers2 2025-12-02 18:24:27.538 - Main Thread -> [Crash Handler]: Checking startup tags. Found: 2025-12-02 18:24:28.309 - Main Thread -> [Crash Handler]: Checking main process disk drive type. Found: KINGSTON SA2000M81000G : Type: SSD : Format: NTFS 2025-12-02 18:24:28.309 - Main Thread -> [Crash Handler]: For AppData found drive type: KINGSTON SA2000M81000G : Type: SSD : Format: NTFS 2025-12-02 18:24:28.312 - Main Thread -> [Crash Handler]: Crash reporting setup: EnabledForUsers -- Debugger attached: False -- Development process: False -- IsLocalBuild: False 2025-12-02 18:24:28.312 - Main Thread -> [Crash Handler]: Native crash tracking path set to C:\Users\steff\AppData\Local\Temp\SpaceEngineers2\ProcessFailureDump.dmp 2025-12-02 18:24:28.326 - Main Thread -> [Crash Handler]: Report And Exit set to False 2025-12-02 18:24:28.338 - Main Thread -> [Content Validation]: Validation of Content file integrity is enabled. 2025-12-02 18:24:28.338 - Main Thread -> [Content Validation]: Maximum workers adjusted to 3 2025-12-02 18:24:28.340 - Main Thread -> Initializing CrashHandlerEngineComponent 2025-12-02 18:24:28.340 - Main Thread -> Initializing WatchdogComponent 2025-12-02 18:24:28.341 - Main Thread -> Initializing EngineOptionsStorageEngineComponent 2025-12-02 18:24:28.370 - Main Thread -> Loaded Options part: AudioOptionsPart : DeviceName: null MasterBusVolume: 0.1 BusVolumes: {"bus:/Music": 0,"bus:/UI": 0.5,"bus:/SFX": 0.5} 2025-12-02 18:24:28.372 - Main Thread -> Loaded Options part: EarlyAccessOptions : ShowDisclaimer: false 2025-12-02 18:24:28.391 - Main Thread -> Loaded Options part: GameOptions : LastPlayedWorlds: [{"$Key": {"Name": "$Content:CRF"},"$Value": "2025-09-29T14:40:34.7477541Z"},{"$Key": {"Name": "Concordia Research Facility 1"},"$Value": "2025-01-27T18:33:59.0334033Z"},{"$Key": {"Name": "Concordia Research Facility 1 - Copy"},"$Value": "2025-01-27T18:35:44.3737217Z"},{"$Key": {"Name": "Concordia Research Facility 2"},"$Value": "2025-03-17T18:40:53.0304821Z"},{"$Key": {"Name": "Concordia Research Facility 3"},"$Value": "2025-09-29T14:40:45.6380579Z"},{"$Key": {"Name": "$Content:Survival"},"$Value": "2025-12-01T22:10:52.5677655Z"}] LatestGame: {"Name": "$Content:Survival"} LatestBackup: null AutoSave: true EnableToastNotifications: true 2025-12-02 18:24:28.396 - Main Thread -> Loaded Options part: GUIOptions : UIBackgroundOpacity: 0.95 SpeedUnit: "MetersPerSecond" HideCrosshairWithUI: false 2025-12-02 18:24:28.399 - Main Thread -> Loaded Options part: LocalizationOptionsPart : PreferredCulture: "en-US" 2025-12-02 18:24:28.404 - Main Thread -> Loaded Options part: RenderDisplayOptionsPart : VSyncMode: "VSync" AdapterName: "NVIDIA GeForce RTX 2070 SUPER" FullScreen: true WindowedResolution: {"X": 1920,"Y": 1080} FullscreenResolution: {"X": 1920,"Y": 1080} 2025-12-02 18:24:28.454 - Main Thread -> Loaded Options part: RenderOptionsPart2 : SerializedVisualPreference2: "Performance" SerializedPreset2: "Medium" SerializedAntiAliasing: "FSR" SerializedArmorBevel: "Disabled" SerializedRaytracing: "Disabled" SerializedFieldOfView: 1.2217305 SerializedSunShadow: "Medium" SerializedLocalLightShadow: "Medium" SerializedLighting: "Medium" SerializedTerrain: "Medium" SerializedScalingMode: "Quality" SerializedTexture: "Medium" SerializedParallax: "Low" SerializedParticles: "Medium" SerializedRenderingDistanceQuality: "Medium" SerializedGrassQuality: "Medium" SerializedCloudsQuality: "Medium" 2025-12-02 18:24:28.454 - Main Thread -> Initializing ProjectManagerEngineComponent 2025-12-02 18:24:28.457 - Main Thread -> Initializing DefinitionSetManagerEngineComponent 2025-12-02 18:24:28.465 - Main Thread -> Info: Searching for project 'Guid: 079da0f2-4755-491e-8688-b68b91b2fad3, ModId: , ServiceId: ' at path 'C:\Program Files (x86)\ZarantosMK1\Game Apps\Steam\steamapps\common\SpaceEngineers2\GameData' in 'C:\Program Files (x86)\ZarantosMK1\Game Apps\Steam\steamapps\common\SpaceEngineers2\GameData\Vanilla\Vanilla.vrgproj'; project ID mismatch at path 'C:\Program Files (x86)\ZarantosMK1\Game Apps\Steam\steamapps\common\VRage\GameData'; directory does not exist at path 'C:\Program Files (x86)\ZarantosMK1\Game Apps\Steam\steamapps\common\SpaceEngineers2\VRage\GameData' in 'C:\Program Files (x86)\ZarantosMK1\Game Apps\Steam\steamapps\common\SpaceEngineers2\VRage\GameData\Engine\Engine.vrgproj'; found 2025-12-02 18:24:28.664 - Main Thread -> Info: Reading contentcache.vrb for mounted path 56dacb76-e25e-468a-9432-21964a9a0569 2025-12-02 18:24:29.307 - Main Thread -> [Crash Handler]: For Project Vanilla found drive type: KINGSTON SA2000M81000G : Type: SSD : Format: NTFS 2025-12-02 18:24:29.308 - Main Thread -> Info: Reading contentcache.vrb for mounted path 079da0f2-4755-491e-8688-b68b91b2fad3 2025-12-02 18:24:29.315 - Main Thread -> [Crash Handler]: For Project Engine found drive type: KINGSTON SA2000M81000G : Type: SSD : Format: NTFS 2025-12-02 18:24:29.323 - Main Thread -> [Project Manager] Pushing Project Engine {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Engine","Version": null,"Type": "Unknown","ProjectID": {"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [],"ProjectDirectories": [],"UsedBuildStream": "","DefinitionSetNames": ["Engine","Core","World"],"GameExecutable": "","GameExecutableSearchPaths": [],"ReferencedAssemblies": ["VRage.Client.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\..\\Game2","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["VRage.Voxels.Editor.dll","VRage.Game.Editor.dll","VRage.Core.Editor.dll","VRage.Render.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\Voxels\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Game\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Render\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": true,"EnableIgnoreProcessingErrorFlags": true}} 2025-12-02 18:24:29.323 - Main Thread -> [Project Manager] Pushing Project Vanilla {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Vanilla","Version": null,"Type": "Vanilla","ProjectID": {"Guid": "56dacb76-e25e-468a-9432-21964a9a0569","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [{"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""}],"ProjectDirectories": ["..\\..\\VRage\\GameData","..\\VRage\\GameData"],"UsedBuildStream": "","DefinitionSetNames": ["World","Core"],"GameExecutable": "SpaceEngineers2.exe","GameExecutableSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\Game2\\bin\\x64\\{BuildConfiguration}"],"ReferencedAssemblies": ["Game2.Client.dll","Game2.Game.dll","Game2.Simulation.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\{AssemblyName}\\bin\\x64\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["Game2.Plugin.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": false,"EnableIgnoreProcessingErrorFlags": false}} 2025-12-02 18:24:29.389 - Main Thread -> Info: Started loading definition set Engine 2025-12-02 18:24:29.535 - Main Thread -> Info: Finished loading definition set Engine 2025-12-02 18:24:29.536 - Main Thread -> Initializing ProceduralGenerationConfiguratorComponent 2025-12-02 18:24:29.536 - Main Thread -> Initializing WaterSessionConfiguratorComponent 2025-12-02 18:24:29.536 - Main Thread -> Initializing LocalizationEngineComponent 2025-12-02 18:24:29.675 - Main Thread -> STEAM_API: Steam Active Status: True 2025-12-02 18:24:29.675 - Main Thread -> STEAM_API: GetCurrentBetaName returned result False and output name 2025-12-02 18:24:29.675 - Main Thread -> [Crash Handler] : [Client Branch] : default 2025-12-02 18:24:29.703 - Main Thread -> Info: [Steam UGC]: Refreshing UGC content at init 2025-12-02 18:24:29.712 - Main Thread -> Initializing ClientVoxelsEngineComponent 2025-12-02 18:24:29.713 - Main Thread -> Initializing MusicEngineComponent 2025-12-02 18:24:29.714 - Main Thread -> Initializing WinPlatformEngineComponent 2025-12-02 18:24:29.714 - Main Thread -> Initializing WinRenderEngineComponent 2025-12-02 18:24:29.714 - Main Thread -> Initializing WinMemoryEngineComponent 2025-12-02 18:24:29.715 - Main Thread -> Initializing StreamingResourceManagerEngineComponent 2025-12-02 18:24:29.716 - Main Thread -> Adjusting Main Memory Streaming Budget to 3,216,398,848 bytes. 2025-12-02 18:24:29.717 - Main Thread -> Initializing AnimationStreamingManagerComponent 2025-12-02 18:24:29.728 - Main Thread -> Initializing OctreeRegionStreamingComponent 2025-12-02 18:24:29.737 - Main Thread -> Initializing PlanetBitmapStreamingComponent 2025-12-02 18:24:29.741 - Main Thread -> Initializing WinWindowsEngineComponent 2025-12-02 18:24:29.742 - Main Thread -> Initializing AudioEngineComponent 2025-12-02 18:24:29.742 - Main Thread -> Initializing WinSystemEngineComponent 2025-12-02 18:24:29.746 - Main Thread -> Initializing HavokPhysicsEngineComponent 2025-12-02 18:24:29.803 - Main Thread -> Initializing VoxelsEngineComponent 2025-12-02 18:24:29.807 - Main Thread -> Initializing Render12EngineComponent 2025-12-02 18:24:29.807 - Main Thread -> LOADING_BEGIN|Render 2025-12-02 18:24:29.807 - Main Thread -> LOADING_BEGIN|Render_Init 2025-12-02 18:24:30.296 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Entering 2025-12-02 18:24:30.408 - Main Thread -> Sorting jobs for scene of 146 jobs with seed '0' 2025-12-02 18:24:30.422 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Leaving 2025-12-02 18:24:30.422 - Main Thread -> Initializing RenderEngineComponent - Entering 2025-12-02 18:24:30.427 - Main Thread -> RenderOptionsPart2.Preset = Medium 2025-12-02 18:24:30.431 - Main Thread -> Initializing RenderDebugObjectManager 2025-12-02 18:24:30.433 - Main Thread -> Initializing RenderContracts 2025-12-02 18:24:30.437 - Main Thread -> Initializing MaterialSettings 2025-12-02 18:24:30.437 - Main Thread -> Initializing RenderSettingsManipulator 2025-12-02 18:24:30.437 - Main Thread -> Initializing RenderFrameStatistics 2025-12-02 18:24:30.437 - Main Thread -> Branching #1 2025-12-02 18:24:30.437 - Main Thread -> Creating Window 2025-12-02 18:24:30.438 - Main Thread -> Initializing RenderOutputManager 2025-12-02 18:24:30.438 - Render thread -> LOADING_BEGIN|Render_Window 2025-12-02 18:24:30.440 - Main Thread -> LOADING_TIME|Render_Init|191.3505 2025-12-02 18:24:30.440 - Main Thread -> LOADING_TIME_FULL|Render_Init|632.2994 2025-12-02 18:24:30.440 - Main Thread -> Initializing RenderEngineComponent - Exiting 2025-12-02 18:24:30.442 - Main Thread -> Initializing PhysicsDebugDrawEngineComponent 2025-12-02 18:24:30.443 - Main Thread -> Initializing StatsRecorderSessionConfiguratorComponent 2025-12-02 18:24:30.443 - Main Thread -> Initializing DebugDrawClientEngineComponent 2025-12-02 18:24:30.446 - Main Thread -> Initializing WinInputEngineComponent 2025-12-02 18:24:30.446 - Render thread -> LOADING_BEGIN|Render_CreateDevice 2025-12-02 18:24:30.558 - Main Thread -> Initializing InputEngineComponent 2025-12-02 18:24:30.562 - Main Thread -> 0 Mapping added to the GameInputProcessorComponent 2025-12-02 18:24:30.563 - Main Thread -> Initializing UIEngineComponent 2025-12-02 18:24:30.565 - Main Thread -> Initialize UI 2025-12-02 18:24:30.566 - Main Thread -> Initializing DebugMenuEngineComponent 2025-12-02 18:24:30.567 - Main Thread -> Initialize Stats 2025-12-02 18:24:30.567 - Main Thread -> Initialize DebugMenu 2025-12-02 18:24:30.575 - Main Thread -> Initializing ContentIntegrityReporterComponent 2025-12-02 18:24:30.578 - Main Thread -> [Crash Handler] : [User Contact] : 2025-12-02 18:24:30.585 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2025-12-02 18:24:30.638 - Render thread -> Info: CoreSystems.Initialize - Entering 2025-12-02 18:24:30.638 - Render thread -> LOADING_BEGIN|Render_SystemCoreInit 2025-12-02 18:24:30.737 - Main Thread -> Info: Started loading definition set Core 2025-12-02 18:24:31.313 - Main Thread -> 32 Layers added to the GameInputProcessorComponent 2025-12-02 18:24:31.316 - Main Thread -> 221 Mapping added to the GameInputProcessorComponent 2025-12-02 18:24:31.316 - Main Thread -> 7 Alias added to the GameInputProcessorComponent 2025-12-02 18:24:31.554 - Render thread -> LOADING_TIME|Render_SystemCoreInit|916.0526 2025-12-02 18:24:31.602 - Main Thread -> [Audio]: Loading Audio Configuration 2025-12-02 18:24:31.748 - Main Thread -> [Audio]: Loading master bank. 2025-12-02 18:24:31.782 - Main Thread -> [Audio]: Loading bank c3bde898-0c5a-439c-8a4b-166b5b7428cd. 2025-12-02 18:24:31.839 - Main Thread -> [Audio]: Loading mod bank Master.strings.bank. 2025-12-02 18:24:31.862 - Main Thread -> [Audio]: Loading mod bank Ambience.bank. 2025-12-02 18:24:31.907 - Render thread -> Info: CoreSystems.Initialize - Leaving 2025-12-02 18:24:31.912 - Main Thread -> [Audio]: Loading mod bank Dialog.bank. 2025-12-02 18:24:31.945 - Render thread -> LOADING_TIME|Render_CreateDevice|1106.8642 2025-12-02 18:24:31.945 - Render thread -> LOADING_TIME_FULL|Render_CreateDevice|1498.6476 2025-12-02 18:24:31.946 - Render thread -> LOADING_TIME|Render_Window|7.89890000000014 2025-12-02 18:24:31.946 - Render thread -> LOADING_TIME_FULL|Render_Window|1507.2822 2025-12-02 18:24:31.952 - Render thread -> CPU throttling detection is setup: True 2025-12-02 18:24:31.963 - Render thread -> LOADING_BEGIN|Render_FirstFrame 2025-12-02 18:24:31.992 - Main Thread -> [Audio]: Loading mod bank Music.bank. 2025-12-02 18:24:32.250 - Render thread -> LOADING_TIME|Render_FirstFrame|287.5469 2025-12-02 18:24:32.250 - Render thread -> LOADING_TIME|Render|1610.734 2025-12-02 18:24:32.250 - Render thread -> LOADING_TIME_FULL|Render|2443.4663 2025-12-02 18:24:32.253 - Main Thread -> [Audio]: Loading mod bank SFX.bank. 2025-12-02 18:24:32.491 - Main Thread -> [Audio]: Reloading paths. 2025-12-02 18:24:32.514 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2025-12-02 18:24:32.515 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2025-12-02 18:24:32.515 - Main Thread -> Info: Finished loading definition set Core 2025-12-02 18:24:32.596 - Main Thread -> Analytics _isDevEnvironment is set to False. Breakdown of isLocal False, Debugger.IsAttached False, VRageCore value False, ob.IsAnalyticsDev False. Analytics events will be sent. 2025-12-02 18:24:32.621 - Main Thread -> Stream Analytics_BulkedBehaviors.vrpt is not readable or seekable for recovery. 2025-12-02 18:24:32.622 - Main Thread -> Loaded 0 recovered behavior events into current batch. 2025-12-02 18:24:32.634 - Main Thread -> Stream Analytics_UnsentEvents.vrpt is not readable or seekable for recovery. 2025-12-02 18:24:32.635 - Main Thread -> Analytics sent to events-tnt-prod, heartbeats-tnt-prod, and behaviors-tnt-prod 2025-12-02 18:24:32.913 - Main Thread -> [UI:Screens]: Info: AddScreen(WatermarkOverlayScreen) 2025-12-02 18:24:32.933 - Main Thread -> [UI:Screens]: Info: PinScreenResources(WatermarkOverlayScreen) 2025-12-02 18:24:32.992 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2025-12-02 18:24:32.998 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2025-12-02 18:24:32.999 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2025-12-02 18:24:33.002 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2025-12-02 18:24:33.003 - Main Thread -> Info: [Steam UGC]: Finished refreshing UGC content at init 2025-12-02 18:24:33.201 - Main Thread -> Client frequency set to: 60.00024Hz 2025-12-02 18:24:33.202 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2025-12-02 18:24:33.255 - Main Thread -> Finished loading events, enabled events are System.Collections.Generic.List`1[System.String], 2025-12-02 18:24:33.304 - Main Thread -> Info: [Input]: Device connected: Mus[6f1d2b60-d5a0-11cf-bfc7-444553540000] 2025-12-02 18:24:33.307 - Main Thread -> Info: [Input]: Device connected: Tastatur[6f1d2b61-d5a0-11cf-bfc7-444553540000] 2025-12-02 18:24:33.461 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2025-12-02 18:24:33.461 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2025-12-02 18:24:33.461 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2025-12-02 18:24:33.461 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2025-12-02 18:24:33.593 - Main Thread -> GameCoreScene UnloadAllScenes Done 2025-12-02 18:24:33.609 - Main Thread -> [UI:Screens]: Info: AddScreen(MainMenuBackgroundScreen) 2025-12-02 18:24:33.613 - Main Thread -> [UI:Screens]: Info: PinScreenResources(MainMenuBackgroundScreen) 2025-12-02 18:24:33.614 - Main Thread -> [UI:Screens]: Info: PostResourcePin(MainMenuBackgroundScreen) 2025-12-02 18:24:33.620 - Main Thread -> [UI:Screens]: Info: StartTransitionToOpen(MainMenuBackgroundScreen) 2025-12-02 18:24:33.622 - Main Thread -> [UI:Screens]: Info: FinalizeOpen(MainMenuBackgroundScreen) 2025-12-02 18:24:33.657 - Main Thread -> [UI:Screens]: Info: AddScreen(MainMenuScreen) 2025-12-02 18:24:34.053 - Main Thread -> [UI:Screens]: Info: PinScreenResources(MainMenuScreen) 2025-12-02 18:24:34.055 - Main Thread -> [UI:Screens]: Info: AddScreen(NotificationsScreen) 2025-12-02 18:24:34.066 - Main Thread -> [UI:Screens]: Info: PinScreenResources(NotificationsScreen) 2025-12-02 18:24:34.066 - Main Thread -> [UI:Screens]: Info: PostResourcePin(NotificationsScreen) 2025-12-02 18:24:34.066 - Main Thread -> [UI:Screens]: Info: StartTransitionToOpen(NotificationsScreen) 2025-12-02 18:24:34.070 - Main Thread -> [UI:Screens]: Info: OnTransitionStarted(NotificationsScreen, Opening) 2025-12-02 18:24:34.076 - Main Thread -> [UI:Screens]: Info: Finished loading resources for WatermarkOverlayScreen 2025-12-02 18:24:34.076 - Main Thread -> [UI:Screens]: Info: PostResourcePin(WatermarkOverlayScreen) 2025-12-02 18:24:34.076 - Main Thread -> [UI:Screens]: Info: StartTransitionToOpen(WatermarkOverlayScreen) 2025-12-02 18:24:34.076 - Main Thread -> [UI:Screens]: Info: OnTransitionStarted(WatermarkOverlayScreen, Opening) 2025-12-02 18:24:34.316 - Main Thread -> [UI:Screens]: Info: OnTransitionCompleted(NotificationsScreen, Opening) 2025-12-02 18:24:34.316 - Main Thread -> [UI:Screens]: Info: FinalizeOpen(NotificationsScreen) 2025-12-02 18:24:34.316 - Main Thread -> [UI:Screens]: Info: OnTransitionCompleted(WatermarkOverlayScreen, Opening) 2025-12-02 18:24:34.316 - Main Thread -> [UI:Screens]: Info: FinalizeOpen(WatermarkOverlayScreen) 2025-12-02 18:24:34.365 - Main Thread -> [UI:Screens]: Info: Finished loading resources for MainMenuBackgroundScreen 2025-12-02 18:24:34.365 - Main Thread -> [UI:Screens]: Info: PostResourcePin(MainMenuBackgroundScreen) 2025-12-02 18:24:34.365 - Main Thread -> [UI:Screens]: Info: StartTransitionToOpen(MainMenuBackgroundScreen) 2025-12-02 18:24:34.365 - Main Thread -> [UI:Screens]: Info: OnTransitionStarted(MainMenuBackgroundScreen, Opening) 2025-12-02 18:24:34.488 - Main Thread -> [UI:Screens]: Info: OnTransitionCompleted(MainMenuBackgroundScreen, Opening) 2025-12-02 18:24:34.488 - Main Thread -> [UI:Screens]: Info: FinalizeOpen(MainMenuBackgroundScreen) 2025-12-02 18:24:34.559 - Main Thread -> [UI:Screens]: Info: Finished loading resources for MainMenuScreen 2025-12-02 18:24:34.559 - Main Thread -> [UI:Screens]: Info: PostResourcePin(MainMenuScreen) 2025-12-02 18:24:34.559 - Main Thread -> [UI:Screens]: Info: StartTransitionToOpen(MainMenuScreen) 2025-12-02 18:24:34.572 - Main Thread -> [UI:Screens]: Info: FinalizeOpen(MainMenuScreen) 2025-12-02 18:24:35.594 - Main Thread -> LOADING_TIME|Application|8857.8978 2025-12-02 18:24:35.594 - Main Thread -> LOADING_TIME_FULL|Application|9608.027 2025-12-02 18:24:35.594 - Main Thread -> LOADING_TIME|Main|8872.7587 2025-12-02 18:24:35.594 - Main Thread -> LOADING_TIME_FULL|Main|9622.8879 2025-12-02 18:24:35.660 - Render thread -> Render loop frequency capped to: 60Hz 2025-12-02 18:24:35.840 - VRageWorker 2 -> Info: Started loading definition set World 2025-12-02 18:24:37.978 - Main Thread -> [UI:Screens]: Info: AddScreen(NewGameMenuScreen) 2025-12-02 18:24:38.068 - Main Thread -> [UI:Screens]: Info: PinScreenResources(NewGameMenuScreen) 2025-12-02 18:24:38.068 - Main Thread -> [UI:Screens]: Info: RemoveScreen(MainMenuScreen, hideOnly: True, terminateNow: False, skipReactivate: True) 2025-12-02 18:24:38.068 - Main Thread -> [UI:Screens]: Info: StartTransitionToClose(MainMenuScreen) 2025-12-02 18:24:38.069 - Main Thread -> [UI:Screens]: Info: OnTransitionStarted(MainMenuScreen, Closing) 2025-12-02 18:24:38.167 - Main Thread -> [UI:Screens]: Info: OnTransitionCompleted(MainMenuScreen, Closing) 2025-12-02 18:24:38.167 - Main Thread -> [UI:Screens]: Info: FinalizeClose(MainMenuScreen) 2025-12-02 18:24:38.220 - Main Thread -> [UI:Screens]: Info: Finished loading resources for NewGameMenuScreen 2025-12-02 18:24:38.220 - Main Thread -> [UI:Screens]: Info: PostResourcePin(NewGameMenuScreen) 2025-12-02 18:24:38.220 - Main Thread -> [UI:Screens]: Info: StartTransitionToOpen(NewGameMenuScreen) 2025-12-02 18:24:38.220 - Main Thread -> [UI:Screens]: Info: OnTransitionStarted(NewGameMenuScreen, Opening) 2025-12-02 18:24:38.344 - Main Thread -> [UI:Screens]: Info: OnTransitionCompleted(NewGameMenuScreen, Opening) 2025-12-02 18:24:38.344 - Main Thread -> [UI:Screens]: Info: FinalizeOpen(NewGameMenuScreen) 2025-12-02 18:24:45.981 - Main Thread -> LOADING_BEGIN|Session 2025-12-02 18:24:45.982 - Main Thread -> [UI:Screens]: Info: RemoveScreen(NewGameMenuScreen, hideOnly: False, terminateNow: True, skipReactivate: False) 2025-12-02 18:24:45.982 - Main Thread -> [UI:Screens]: Info: AddScreen(MainMenuScreen) 2025-12-02 18:24:45.982 - Main Thread -> [UI:Screens]: Info: PinScreenResources(MainMenuScreen) 2025-12-02 18:24:45.982 - Main Thread -> [UI:Screens]: Info: PostResourcePin(MainMenuScreen) 2025-12-02 18:24:45.982 - Main Thread -> [UI:Screens]: Info: StartTransitionToOpen(MainMenuScreen) 2025-12-02 18:24:45.992 - Main Thread -> [UI:Screens]: Info: OnTransitionStarted(MainMenuScreen, Opening) 2025-12-02 18:24:45.992 - Main Thread -> [UI:Screens]: Info: FinalizeClose(NewGameMenuScreen) 2025-12-02 18:24:45.992 - Main Thread -> [UI:Screens]: Info: ClearScreenPinningResources NewGameMenuScreen 2025-12-02 18:24:45.998 - Main Thread -> [UI:Screens]: Info: RemoveScreen(NotificationsScreen, hideOnly: False, terminateNow: True, skipReactivate: False) 2025-12-02 18:24:45.998 - Main Thread -> [UI:Screens]: Info: FinalizeClose(NotificationsScreen) 2025-12-02 18:24:45.998 - Main Thread -> [UI:Screens]: Info: ClearScreenPinningResources NotificationsScreen 2025-12-02 18:24:45.999 - Main Thread -> [UI:Screens]: Info: RemoveScreen(MainMenuScreen, hideOnly: False, terminateNow: True, skipReactivate: False) 2025-12-02 18:24:45.999 - Main Thread -> [UI:Screens]: Info: FinalizeClose(MainMenuScreen) 2025-12-02 18:24:45.999 - Main Thread -> [UI:Screens]: Info: ClearScreenPinningResources MainMenuScreen 2025-12-02 18:24:46.002 - Main Thread -> [UI:Screens]: Info: RemoveScreen(MainMenuBackgroundScreen, hideOnly: False, terminateNow: True, skipReactivate: False) 2025-12-02 18:24:46.002 - Main Thread -> [UI:Screens]: Info: FinalizeClose(MainMenuBackgroundScreen) 2025-12-02 18:24:46.002 - Main Thread -> [UI:Screens]: Info: ClearScreenPinningResources MainMenuBackgroundScreen 2025-12-02 18:24:46.011 - Main Thread -> [UI:Screens]: Info: AddScreen(LoadingTransitionScreen) 2025-12-02 18:24:46.042 - Main Thread -> [UI:Screens]: Info: PinScreenResources(LoadingTransitionScreen) 2025-12-02 18:24:46.042 - Main Thread -> [UI:Screens]: Info: Adding property 'Background' @ '$LoadingTransitionScreenViewModel to pin list. 2025-12-02 18:24:46.157 - Main Thread -> [UI:Screens]: Info: Finished loading resources for LoadingTransitionScreen 2025-12-02 18:24:46.157 - Main Thread -> [UI:Screens]: Info: PostResourcePin(LoadingTransitionScreen) 2025-12-02 18:24:46.158 - Main Thread -> [UI:Screens]: Info: StartTransitionToOpen(LoadingTransitionScreen) 2025-12-02 18:24:46.158 - Main Thread -> [UI:Screens]: Info: OnTransitionStarted(LoadingTransitionScreen, Opening) 2025-12-02 18:24:46.175 - Main Thread -> [UI:Screens]: Info: OnTransitionCompleted(LoadingTransitionScreen, Opening) 2025-12-02 18:24:46.175 - Main Thread -> [UI:Screens]: Info: FinalizeOpen(LoadingTransitionScreen) 2025-12-02 18:24:46.422 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2025-12-02 18:24:46.424 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent started 2025-12-02 18:24:46.424 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent done 2025-12-02 18:24:46.424 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2025-12-02 18:24:46.424 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2025-12-02 18:24:46.424 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2025-12-02 18:24:46.598 - Main Thread -> GameCoreScene UnloadAllScenes Done 2025-12-02 18:24:47.080 - Main Thread -> Info: Blocks occupancy and mount points loaded in 167 ms (240 block definitions patched) 2025-12-02 18:24:47.215 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2025-12-02 18:24:47.216 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2025-12-02 18:24:47.216 - Main Thread -> Info: Finished loading definition set World 2025-12-02 18:24:47.250 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2025-12-02 18:24:47.250 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2025-12-02 18:24:47.250 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2025-12-02 18:24:47.250 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2025-12-02 18:24:47.393 - Main Thread -> GameCoreScene UnloadAllScenes Done 2025-12-02 18:24:48.023 - Main Thread -> Loading save $Content:Survival - version: 2.0.1.6703 2025-12-02 18:24:48.386 - VRageWorker 6 -> [ParallelMonitor]: Unawaited work on thread pool has thrown an exception. 2025-12-02 18:24:48.386 - VRageWorker 6 -> [Crash Handler]: Fatal exception of type SharpGen.Runtime.SharpGenException arrived to crash handler on thread 10 : VRageWorker 6. Propagating to main. 2025-12-02 18:24:48.387 - VRageWorker 0 -> [ParallelMonitor]: Unawaited work on thread pool has thrown an exception. 2025-12-02 18:24:48.387 - VRageWorker 0 -> [Crash Handler]: Fatal exception of type SharpGen.Runtime.SharpGenException arrived to crash handler on thread 4 : VRageWorker 0. Propagating to main. 2025-12-02 18:24:48.388 - VRageWorker 10 -> [ParallelMonitor]: Unawaited work on thread pool has thrown an exception. 2025-12-02 18:24:48.388 - VRageWorker 10 -> [Crash Handler]: Fatal exception of type SharpGen.Runtime.SharpGenException arrived to crash handler on thread 14 : VRageWorker 10. Propagating to main. 2025-12-02 18:24:48.390 - VRageWorker 5 -> [ParallelMonitor]: Unawaited work on thread pool has thrown an exception. 2025-12-02 18:24:48.390 - VRageWorker 5 -> [Crash Handler]: Fatal exception of type SharpGen.Runtime.SharpGenException arrived to crash handler on thread 9 : VRageWorker 5. Propagating to main. 2025-12-02 18:24:48.391 - VRageWorker 4 -> [ParallelMonitor]: Unawaited work on thread pool has thrown an exception. 2025-12-02 18:24:48.391 - VRageWorker 4 -> [Crash Handler]: Fatal exception of type SharpGen.Runtime.SharpGenException arrived to crash handler on thread 8 : VRageWorker 4. Propagating to main. 2025-12-02 18:24:57.808 - Main Thread -> Sorting jobs for scene of 457 jobs with seed '0' 2025-12-02 18:24:57.886 - Main Thread -> Scene: Server - Using serialized generator: 02ccaa2d-1648-4d7e-a1f8-e472ba09d5bf : Vanilla\Environment\System\ProceduralWorldGenerator\VS2-0\ProceduralGenerationDataDefinition-2-0.def 2025-12-02 18:25:00.166 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(Keen.VRage.Core.Game.Systems.GameEntitySerializer+BundleInitArgs, bool) has thrown an exception. 2025-12-02 18:25:00.181 - Main Thread -> Info: Unawaited exception: Keen.VRage.Core.Game.Systems.GameEntitySerializer+EntityBundleInitException: Bundle failed to initialize (Failed to allocate e5d5e190-0aa4-4bfa-a18d-6985cce32b20 (Root Entity)) (Failed to allocate 705a74c9-d385-4554-9ff9-9abadd7bcac0 (Root Entity)) ---> System.Exception: Failed to allocate e5d5e190-0aa4-4bfa-a18d-6985cce32b20 (Root Entity) ---> Keen.VRage.Core.Platform.CrashReporting.UnobservedException: Exception of type 'Keen.VRage.Core.Platform.CrashReporting.UnobservedException' was thrown. ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x80070003], Message: [Systemet finner ikke angitt bane. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.DirectStorage.IDStorageFactory.OpenFile(String path) at Keen.VRage.Render12.Core.Systems.DirectStorage.OpenFile(FileHandle file) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.RequestOpenFileHandle() at Keen.VRage.Library.Threading.TaskBuilder.g__InvokeAction|4_0(Action action) at Keen.VRage.Library.Threading.ParallelWorkTask.DoWork(Int64 taskId) --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ParallelWorkTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskAwaiter.GetResult() at Keen.VRage.Library.Threading.ParallelMonitor.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion, Nullable`1 completionDiagnosticInfo) at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ParallelWorkTask.FinishInternal(Int64 taskId) --- End of inner exception stack trace --- at Keen.VRage.Core.Platform.CrashReporting.CrashHandler.<>c__DisplayClass91_0.b__0() at Keen.VRage.Library.Threading.ActionCompletion.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion, Nullable`1 completionDiagnosticInfo) at Keen.VRage.Library.Threading.ContinuationQueue.g__ActivateSafe|36_0(ICompletion completion, Nullable`1 info) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Library.Threading.DefaultWaitTaskAdapter.ContinuationQueuePump.PumpAction() at Keen.VRage.Library.Threading.DefaultWaitTaskAdapter.WaitWithPump[TPump](TimeSpan timeout, TPump queuePump, ManualResetEventSlim handle, AtomicFlag& signaled) at Keen.VRage.Library.Threading.DefaultWaitTaskAdapter.Wait(Task task, TimeSpan timeout, ICustomQueuePump pump, ManualResetEventSlim handle, AtomicFlag& signaled) at Keen.VRage.Library.Threading.TaskExtensions.BlockingWaiter.Wait(Task task, TimeSpan timeout, ICustomQueuePump customPump, Boolean propagateResult) at Keen.VRage.Library.Threading.TaskExtensions.WaitBlocking(Task task, TimeSpan timeout, ICustomQueuePump customPump, Boolean ignoreTaskCancelledException) at Keen.VRage.Library.Threading.TaskExtensions.WaitBlocking[T](Task`1 task, TimeSpan timeout, T& result, CustomQueuePump customPump, Boolean ignoreTaskCancelledException) at Keen.VRage.Voxels.Storage.Planet.PlanetMaterialProvider.CreateCubemaps() at Keen.VRage.Voxels.Storage.Planet.PlanetMaterialProvider.CreateBiomes(PlanetBiomeMapDefinition biomeMapDefinition) at Keen.VRage.Voxels.Components.PlanetBiomeMapComponent.Init() at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|11_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass11_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFrom(DEntityBuilder dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass21_0.g__SpawnEntity|0(EntityObjectBuilder builder, Int32 outputIndex) --- End of inner exception stack trace --- at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) ---> (Inner Exception #1) System.Exception: Failed to allocate 705a74c9-d385-4554-9ff9-9abadd7bcac0 (Root Entity) ---> Keen.VRage.Core.Platform.CrashReporting.UnobservedException: Exception of type 'Keen.VRage.Core.Platform.CrashReporting.UnobservedException' was thrown. ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x80070003], Message: [Systemet finner ikke angitt bane. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.DirectStorage.IDStorageFactory.OpenFile(String path) at Keen.VRage.Render12.Core.Systems.DirectStorage.OpenFile(FileHandle file) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.RequestOpenFileHandle() at Keen.VRage.Library.Threading.TaskBuilder.g__InvokeAction|4_0(Action action) at Keen.VRage.Library.Threading.ParallelWorkTask.DoWork(Int64 taskId) --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ParallelWorkTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskAwaiter.GetResult() at Keen.VRage.Library.Threading.ParallelMonitor.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion, Nullable`1 completionDiagnosticInfo) at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ParallelWorkTask.FinishInternal(Int64 taskId) --- End of inner exception stack trace --- at Keen.VRage.Core.Platform.CrashReporting.CrashHandler.<>c__DisplayClass91_0.b__0() at Keen.VRage.Library.Threading.ActionCompletion.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion, Nullable`1 completionDiagnosticInfo) at Keen.VRage.Library.Threading.ContinuationQueue.g__ActivateSafe|36_0(ICompletion completion, Nullable`1 info) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Library.Threading.DefaultWaitTaskAdapter.ContinuationQueuePump.PumpAction() at Keen.VRage.Library.Threading.DefaultWaitTaskAdapter.WaitWithPump[TPump](TimeSpan timeout, TPump queuePump, ManualResetEventSlim handle, AtomicFlag& signaled) at Keen.VRage.Library.Threading.DefaultWaitTaskAdapter.Wait(Task task, TimeSpan timeout, ICustomQueuePump pump, ManualResetEventSlim handle, AtomicFlag& signaled) at Keen.VRage.Library.Threading.TaskExtensions.BlockingWaiter.Wait(Task task, TimeSpan timeout, ICustomQueuePump customPump, Boolean propagateResult) at Keen.VRage.Library.Threading.TaskExtensions.WaitBlocking(Task task, TimeSpan timeout, ICustomQueuePump customPump, Boolean ignoreTaskCancelledException) at Keen.VRage.Library.Threading.TaskExtensions.WaitBlocking[T](Task`1 task, TimeSpan timeout, T& result, CustomQueuePump customPump, Boolean ignoreTaskCancelledException) at Keen.VRage.Voxels.Storage.Planet.PlanetMaterialProvider.CreateCubemaps() at Keen.VRage.Voxels.Storage.Planet.PlanetMaterialProvider.CreateBiomes(PlanetBiomeMapDefinition biomeMapDefinition) at Keen.VRage.Voxels.Components.PlanetBiomeMapComponent.Init() at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|11_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass11_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFrom(DEntityBuilder dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass21_0.g__SpawnEntity|0(EntityObjectBuilder builder, Int32 outputIndex)<--- 2025-12-02 18:25:00.183 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.VRage.Core.Game.Systems.SimpleEntitySpawnerSessionComponent.SpawnBundle(Keen.VRage.Core.Game.Systems.GameEntitySerializer+BundleInitArgs, bool) has thrown an exception. 2025-12-02 18:25:00.183 - Main Thread -> Info: Unawaited exception: Keen.VRage.Core.Game.Systems.GameEntitySerializer+EntityBundleInitException: Bundle failed to initialize (Failed to allocate e5d5e190-0aa4-4bfa-a18d-6985cce32b20 (Root Entity)) (Failed to allocate 705a74c9-d385-4554-9ff9-9abadd7bcac0 (Root Entity)) ---> System.Exception: Failed to allocate e5d5e190-0aa4-4bfa-a18d-6985cce32b20 (Root Entity) ---> Keen.VRage.Core.Platform.CrashReporting.UnobservedException: Exception of type 'Keen.VRage.Core.Platform.CrashReporting.UnobservedException' was thrown. ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x80070003], Message: [Systemet finner ikke angitt bane. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.DirectStorage.IDStorageFactory.OpenFile(String path) at Keen.VRage.Render12.Core.Systems.DirectStorage.OpenFile(FileHandle file) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.RequestOpenFileHandle() at Keen.VRage.Library.Threading.TaskBuilder.g__InvokeAction|4_0(Action action) at Keen.VRage.Library.Threading.ParallelWorkTask.DoWork(Int64 taskId) --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ParallelWorkTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskAwaiter.GetResult() at Keen.VRage.Library.Threading.ParallelMonitor.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion, Nullable`1 completionDiagnosticInfo) at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ParallelWorkTask.FinishInternal(Int64 taskId) --- End of inner exception stack trace --- at Keen.VRage.Core.Platform.CrashReporting.CrashHandler.<>c__DisplayClass91_0.b__0() at Keen.VRage.Library.Threading.ActionCompletion.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion, Nullable`1 completionDiagnosticInfo) at Keen.VRage.Library.Threading.ContinuationQueue.g__ActivateSafe|36_0(ICompletion completion, Nullable`1 info) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Library.Threading.DefaultWaitTaskAdapter.ContinuationQueuePump.PumpAction() at Keen.VRage.Library.Threading.DefaultWaitTaskAdapter.WaitWithPump[TPump](TimeSpan timeout, TPump queuePump, ManualResetEventSlim handle, AtomicFlag& signaled) at Keen.VRage.Library.Threading.DefaultWaitTaskAdapter.Wait(Task task, TimeSpan timeout, ICustomQueuePump pump, ManualResetEventSlim handle, AtomicFlag& signaled) at Keen.VRage.Library.Threading.TaskExtensions.BlockingWaiter.Wait(Task task, TimeSpan timeout, ICustomQueuePump customPump, Boolean propagateResult) at Keen.VRage.Library.Threading.TaskExtensions.WaitBlocking(Task task, TimeSpan timeout, ICustomQueuePump customPump, Boolean ignoreTaskCancelledException) at Keen.VRage.Library.Threading.TaskExtensions.WaitBlocking[T](Task`1 task, TimeSpan timeout, T& result, CustomQueuePump customPump, Boolean ignoreTaskCancelledException) at Keen.VRage.Voxels.Storage.Planet.PlanetMaterialProvider.CreateCubemaps() at Keen.VRage.Voxels.Storage.Planet.PlanetMaterialProvider.CreateBiomes(PlanetBiomeMapDefinition biomeMapDefinition) at Keen.VRage.Voxels.Components.PlanetBiomeMapComponent.Init() at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|11_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass11_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFrom(DEntityBuilder dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass21_0.g__SpawnEntity|0(EntityObjectBuilder builder, Int32 outputIndex) --- End of inner exception stack trace --- at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Core.Game.Systems.SimpleEntitySpawnerSessionComponent.SpawnBundle(BundleInitArgs bundle, Boolean allowAsyncSpawn) ---> (Inner Exception #1) System.Exception: Failed to allocate 705a74c9-d385-4554-9ff9-9abadd7bcac0 (Root Entity) ---> Keen.VRage.Core.Platform.CrashReporting.UnobservedException: Exception of type 'Keen.VRage.Core.Platform.CrashReporting.UnobservedException' was thrown. ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x80070003], Message: [Systemet finner ikke angitt bane. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.DirectStorage.IDStorageFactory.OpenFile(String path) at Keen.VRage.Render12.Core.Systems.DirectStorage.OpenFile(FileHandle file) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.RequestOpenFileHandle() at Keen.VRage.Library.Threading.TaskBuilder.g__InvokeAction|4_0(Action action) at Keen.VRage.Library.Threading.ParallelWorkTask.DoWork(Int64 taskId) --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ParallelWorkTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskAwaiter.GetResult() at Keen.VRage.Library.Threading.ParallelMonitor.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion, Nullable`1 completionDiagnosticInfo) at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ParallelWorkTask.FinishInternal(Int64 taskId) --- End of inner exception stack trace --- at Keen.VRage.Core.Platform.CrashReporting.CrashHandler.<>c__DisplayClass91_0.b__0() at Keen.VRage.Library.Threading.ActionCompletion.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion, Nullable`1 completionDiagnosticInfo) at Keen.VRage.Library.Threading.ContinuationQueue.g__ActivateSafe|36_0(ICompletion completion, Nullable`1 info) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Library.Threading.DefaultWaitTaskAdapter.ContinuationQueuePump.PumpAction() at Keen.VRage.Library.Threading.DefaultWaitTaskAdapter.WaitWithPump[TPump](TimeSpan timeout, TPump queuePump, ManualResetEventSlim handle, AtomicFlag& signaled) at Keen.VRage.Library.Threading.DefaultWaitTaskAdapter.Wait(Task task, TimeSpan timeout, ICustomQueuePump pump, ManualResetEventSlim handle, AtomicFlag& signaled) at Keen.VRage.Library.Threading.TaskExtensions.BlockingWaiter.Wait(Task task, TimeSpan timeout, ICustomQueuePump customPump, Boolean propagateResult) at Keen.VRage.Library.Threading.TaskExtensions.WaitBlocking(Task task, TimeSpan timeout, ICustomQueuePump customPump, Boolean ignoreTaskCancelledException) at Keen.VRage.Library.Threading.TaskExtensions.WaitBlocking[T](Task`1 task, TimeSpan timeout, T& result, CustomQueuePump customPump, Boolean ignoreTaskCancelledException) at Keen.VRage.Voxels.Storage.Planet.PlanetMaterialProvider.CreateCubemaps() at Keen.VRage.Voxels.Storage.Planet.PlanetMaterialProvider.CreateBiomes(PlanetBiomeMapDefinition biomeMapDefinition) at Keen.VRage.Voxels.Components.PlanetBiomeMapComponent.Init() at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|11_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass11_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFrom(DEntityBuilder dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass21_0.g__SpawnEntity|0(EntityObjectBuilder builder, Int32 outputIndex)<--- 2025-12-02 18:25:00.851 - Main Thread -> [Crash Handler]: A fatal exception was caught by the crash handler. Preparing the crash report. 2025-12-02 18:25:00.851 - Main Thread -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x80070003], Message: [Systemet finner ikke angitt bane. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.DirectStorage.IDStorageFactory.OpenFile(String path) at Keen.VRage.Render12.Core.Systems.DirectStorage.OpenFile(FileHandle file) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.RequestOpenFileHandle() at Keen.VRage.Library.Threading.TaskBuilder.g__InvokeAction|4_0(Action action) at Keen.VRage.Library.Threading.ParallelWorkTask.DoWork(Int64 taskId) --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ParallelWorkTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskAwaiter.GetResult() at Keen.VRage.Library.Threading.ParallelMonitor.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion, Nullable`1 completionDiagnosticInfo) at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ParallelWorkTask.FinishInternal(Int64 taskId) 2025-12-02 18:25:05.382 - Main Thread -> [Crash Handler] : [Process Tag Added] : Dump 2025-12-02 18:25:05.399 - Main Thread -> [Crash Handler] : [Process Tag Added] : CrashGPU 2025-12-02 18:25:08.051 - Main Thread -> [CrashHandler]: Starting crash report sender... 2025-12-02 18:25:08.053 - Main Thread -> WriteLine Closed