2025-12-02 10:07:49.031 - Main Thread -> Timezone (local - UTC): -4h 2025-12-02 10:07:49.031 - Main Thread -> App Version: 2.0.2.14 2025-12-02 10:07:49.033 - Main Thread -> VRage renderer started 2025-12-02 10:07:49.033 - Main Thread -> OS Version: Microsoft Windows NT 10.0.26100.0 2025-12-02 10:07:49.055 - Main Thread -> NvApi - Status: OK 2025-12-02 10:07:49.055 - Main Thread -> NvApi - Driver Version: 58180 (r581_66) 2025-12-02 10:07:49.055 - Main Thread -> NvApi - NvApi Version: NVidia Complete Version 1.10 2025-12-02 10:07:49.065 - Main Thread -> AMD - agsInitialize: AGS_NO_AMD_DRIVER_INSTALLED 2025-12-02 10:07:49.065 - Main Thread -> AMD - Driver Version: Unknown 2025-12-02 10:07:49.074 - Main Thread -> Adapters.Adapters - Entering 2025-12-02 10:07:49.074 - Main Thread -> CreateDXGIFactory - Entering 2025-12-02 10:07:49.088 - Main Thread -> CreateDXGIFactory - Exiting 2025-12-02 10:07:49.089 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Entering 2025-12-02 10:07:49.091 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Exiting 2025-12-02 10:07:49.091 - Main Thread -> Using IDXGIFactory6: True 2025-12-02 10:07:49.091 - Main Thread -> Enumerating adapters by preference 2025-12-02 10:07:49.101 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 3070 Ti - Entering 2025-12-02 10:07:49.101 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 3070 Ti - Entering 2025-12-02 10:07:49.101 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 3070 Ti - Exiting 2025-12-02 10:07:49.102 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 3070 Ti - Entering 2025-12-02 10:07:49.343 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 3070 Ti - Exiting 2025-12-02 10:07:49.532 - Main Thread -> Adapter 'NVIDIA GeForce RTX 3070 Ti' has 48 RTX cores 2025-12-02 10:07:49.533 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 3070 Ti - Exiting 2025-12-02 10:07:49.533 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 3070 Ti outputs - Entering 2025-12-02 10:07:49.534 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3070 Ti output 0 display mode list 2025-12-02 10:07:49.535 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3070 Ti output 0 display mode list done 2025-12-02 10:07:49.536 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3070 Ti output 0 refresh rate 2025-12-02 10:07:49.539 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3070 Ti output 0 refresh rate done 2025-12-02 10:07:49.540 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3070 Ti output 1 display mode list 2025-12-02 10:07:49.540 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3070 Ti output 1 display mode list done 2025-12-02 10:07:49.540 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3070 Ti output 1 refresh rate 2025-12-02 10:07:49.540 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3070 Ti output 1 refresh rate done 2025-12-02 10:07:49.540 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3070 Ti output 2 display mode list 2025-12-02 10:07:49.540 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3070 Ti output 2 display mode list done 2025-12-02 10:07:49.540 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3070 Ti output 2 refresh rate 2025-12-02 10:07:49.541 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3070 Ti output 2 refresh rate done 2025-12-02 10:07:49.541 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 3070 Ti outputs - Exiting 2025-12-02 10:07:49.541 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Entering 2025-12-02 10:07:49.541 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Entering 2025-12-02 10:07:49.541 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Exiting 2025-12-02 10:07:49.541 - Main Thread -> Skipping software adapter 2025-12-02 10:07:49.541 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Exiting 2025-12-02 10:07:49.543 - Main Thread -> Adapter { Name = NVIDIA GeForce RTX 3070 Ti + DISPLAY8 DeviceName = NVIDIA GeForce RTX 3070 Ti OutputName = DISPLAY8 Description = DeviceId: 9346, Dedicated RAM: 8407482368, Shared RAM: 17133447168, Luid: 1689950424, rev: 161, subsys id: 932657218, vendor id: 4318, supported device: True AdapterLuid = 1689950424 OutputId = 0 DesktopBounds = Min:0, 0 Max:1920, 1080 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 8407482368 SharedRAM = 17133447168 IsSoftware = False DeviceSupported = True VendorId = Nvidia DriverVersion = 58180 (r581_66) DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 22.85568 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2025-12-02 10:07:49.543 - Main Thread -> Adapter { Name = NVIDIA GeForce RTX 3070 Ti + DISPLAY6 DeviceName = NVIDIA GeForce RTX 3070 Ti OutputName = DISPLAY6 Description = DeviceId: 9346, Dedicated RAM: 8407482368, Shared RAM: 17133447168, Luid: 1689950424, rev: 161, subsys id: 932657218, vendor id: 4318, supported device: True AdapterLuid = 1689950424 OutputId = 1 DesktopBounds = Min:1920, 325 Max:3840, 1405 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 8407482368 SharedRAM = 17133447168 IsSoftware = False DeviceSupported = True VendorId = Nvidia DriverVersion = 58180 (r581_66) DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 22.85568 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2025-12-02 10:07:49.543 - Main Thread -> Adapter { Name = NVIDIA GeForce RTX 3070 Ti + DISPLAY7 DeviceName = NVIDIA GeForce RTX 3070 Ti OutputName = DISPLAY7 Description = DeviceId: 9346, Dedicated RAM: 8407482368, Shared RAM: 17133447168, Luid: 1689950424, rev: 161, subsys id: 932657218, vendor id: 4318, supported device: True AdapterLuid = 1689950424 OutputId = 2 DesktopBounds = Min:-1920, 325 Max:0, 1405 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 8407482368 SharedRAM = 17133447168 IsSoftware = False DeviceSupported = True VendorId = Nvidia DriverVersion = 58180 (r581_66) DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 22.85568 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2025-12-02 10:07:49.544 - Main Thread -> Adapter list composed 2025-12-02 10:07:49.565 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce RTX 3070 Ti + DISPLAY8","DeviceName": "NVIDIA GeForce RTX 3070 Ti","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 72,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 119880,"Denominator": 1000}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 119880,"Denominator": 1000}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 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-> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.14, Culture=neutral, PublicKeyToken=null]]... 2025-12-02 10:07:49.696 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.14, Culture=neutral, PublicKeyToken=null]] 2025-12-02 10:07:49.696 - Main Thread -> Creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer... 2025-12-02 10:07:49.699 - Main Thread -> Done creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2025-12-02 10:07:49.700 - Main Thread -> Creating Keen.VRage.Render12.Core.Systems.Time... 2025-12-02 10:07:49.700 - Main Thread -> Done creating Keen.VRage.Render12.Core.Systems.Time 2025-12-02 10:07:49.700 - Main Thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager... 2025-12-02 10:07:49.700 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager 2025-12-02 10:07:49.706 - Main Thread -> Render Display Options Part: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Render.Options.RenderDisplayOptionsPart","$Value": {"VSyncMode": "VSync","AdapterName": "NVIDIA GeForce RTX 3070 Ti","FullScreen": true,"WindowedResolution": {"X": 1920,"Y": 1080},"FullscreenResolution": {"X": 1920,"Y": 1080}}} 2025-12-02 10:07:49.710 - Main Thread -> Forced Settings: {"$Bundles": {"VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Render.EngineComponents.ForcedSettings","$Value": {"TextureQuality": null,"RaytracingQuality": null,"Preset": null,"VisualPreference": null}} 2025-12-02 10:07:49.711 - Main Thread -> Render Options: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Render.Options.RenderOptionsPart2","$Value": {"SerializedVisualPreference2": "Quality","SerializedPreset2": "High","SerializedAntiAliasing": "FSR","SerializedArmorBevel": "Enabled","SerializedRaytracing": "Medium","SerializedFieldOfView": 1.7976891,"SerializedSunShadow": "High","SerializedLocalLightShadow": "High","SerializedLighting": "High","SerializedTerrain": "High","SerializedScalingMode": "NativeAA","SerializedTexture": "High","SerializedParallax": "High","SerializedParticles": "High","SerializedRenderingDistanceQuality": "High","SerializedGrassQuality": "High","SerializedCloudsQuality": "High"}} 2025-12-02 10:07:49.715 - Main Thread -> Display Settings: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings","$Value": {"AdapterName": "NVIDIA GeForce RTX 3070 Ti","FullscreenMode": true,"Resolution": {"X": 1920,"Y": 1080},"EnableStretching": true,"RefreshRate": {"Numerator": 0,"Denominator": 0},"VSync": "VSync","TopMost": false,"SettingsMandatory": false}} 2025-12-02 10:07:49.737 - Render thread -> CreatePlatformDevice settingsToTry = { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.14" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 3070 Ti", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 0, "Denominator": 0 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2025-12-02 10:07:49.737 - Render thread -> IsD3D12Supported = True 2025-12-02 10:07:49.777 - Render thread -> GFSDK_Aftermath_EnableGpuCrashDumps: GFSDK_Aftermath_Result_Success 2025-12-02 10:07:49.779 - Render thread -> Debug layer enabled: False 2025-12-02 10:07:49.780 - Render thread -> Device Removed Extended Data (DRED): on 2025-12-02 10:07:50.019 - Render thread -> Direct Storage supported 2025-12-02 10:07:50.019 - Render thread -> Developer mode: Off - enable it using https://www.google.com/search?q=Developer+Mode+Windows 2025-12-02 10:07:50.019 - Render thread -> Is stable power state: Off - fast but GPU measurements might be imprecise 2025-12-02 10:07:50.019 - Render thread -> Current Device Info: 2025-12-02 10:07:50.020 - Render thread -> DoublePrecisionFloatShaderOps: True 2025-12-02 10:07:50.020 - Render thread -> OutputMergerLogicOp: True 2025-12-02 10:07:50.020 - Render thread -> MinPrecisionSupport: Bit16 2025-12-02 10:07:50.020 - Render thread -> TiledResourcesTier: Tier4 2025-12-02 10:07:50.020 - Render thread -> ResourceBindingTier: Tier3 2025-12-02 10:07:50.020 - Render thread -> PSSpecifiedStencilRefSupported: False 2025-12-02 10:07:50.020 - Render thread -> TypedUAVLoadAdditionalFormats: True 2025-12-02 10:07:50.020 - Render thread -> ROVsSupported: True 2025-12-02 10:07:50.020 - Render thread -> ConservativeRasterizationTier: Tier3 2025-12-02 10:07:50.020 - Render thread -> MaxGPUVirtualAddressBitsPerResource: 40 2025-12-02 10:07:50.020 - Render thread -> StandardSwizzle64KBSupported: False 2025-12-02 10:07:50.020 - Render thread -> CrossNodeSharingTier: TierNotSupported 2025-12-02 10:07:50.020 - Render thread -> CrossAdapterRowMajorTextureSupported: False 2025-12-02 10:07:50.020 - Render thread -> VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: True 2025-12-02 10:07:50.020 - Render thread -> ResourceHeapTier: Tier2 2025-12-02 10:07:50.020 - Render thread -> WaveOps: True 2025-12-02 10:07:50.020 - Render thread -> WaveLaneCountMin: 32 2025-12-02 10:07:50.020 - Render thread -> WaveLaneCountMax: 32 2025-12-02 10:07:50.020 - Render thread -> TotalLaneCount: 6144 2025-12-02 10:07:50.020 - Render thread -> ExpandedComputeResourceStates: True 2025-12-02 10:07:50.020 - Render thread -> Int64ShaderOps: True 2025-12-02 10:07:50.020 - Render thread -> DepthBoundsTestSupported: True 2025-12-02 10:07:50.020 - Render thread -> ProgrammableSamplePositionsTier: Tier2 2025-12-02 10:07:50.021 - Render thread -> CopyQueueTimestampQueriesSupported: True 2025-12-02 10:07:50.021 - Render thread -> CastingFullyTypedFormatSupported: True 2025-12-02 10:07:50.021 - Render thread -> WriteBufferImmediateSupportFlags: Direct, Bundle, Compute, Copy, VideoDecode, VideoProcess, VideoEncode 2025-12-02 10:07:50.021 - Render thread -> ViewInstancingTier: Tier3 2025-12-02 10:07:50.021 - Render thread -> BarycentricsSupported: True 2025-12-02 10:07:50.021 - Render thread -> MSAA64KBAlignedTextureSupported: True 2025-12-02 10:07:50.021 - Render thread -> SharedResourceCompatibilityTier: Tier2 2025-12-02 10:07:50.021 - Render thread -> Native16BitShaderOpsSupported: True 2025-12-02 10:07:50.021 - Render thread -> SRVOnlyTiledResourceTier3: True 2025-12-02 10:07:50.021 - Render thread -> RenderPassesTier: Tier0 2025-12-02 10:07:50.021 - Render thread -> RaytracingTier: Tier1_1 2025-12-02 10:07:50.021 - Render thread -> AdditionalShadingRatesSupported: True 2025-12-02 10:07:50.021 - Render thread -> PerPrimitiveShadingRateSupportedWithViewportIndexing: True 2025-12-02 10:07:50.021 - Render thread -> VariableShadingRateTier: Tier2 2025-12-02 10:07:50.021 - Render thread -> ShadingRateImageTileSize: 16 2025-12-02 10:07:50.021 - Render thread -> BackgroundProcessingSupported: True 2025-12-02 10:07:50.021 - Render thread -> MeshShaderTier: Tier1 2025-12-02 10:07:50.021 - Render thread -> SamplerFeedbackTier: Tier0_9 2025-12-02 10:07:50.029 - Render thread -> GFSDK_Aftermath_DX12_Initialize: GFSDK_Aftermath_Result_Success 2025-12-02 10:07:50.038 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy... 2025-12-02 10:07:50.040 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2025-12-02 10:07:50.041 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.StreamingStatManager... 2025-12-02 10:07:50.041 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.StreamingStatManager 2025-12-02 10:07:50.042 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor... 2025-12-02 10:07:50.044 - Render thread -> VRAM report about missing bytes is changed from 0 Bytes to 6881280 Bytes 2025-12-02 10:07:50.046 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2025-12-02 10:07:50.047 - Render thread -> Creating Keen.VRage.Render12.Core.Device.DeviceContext... 2025-12-02 10:07:50.187 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.DeviceContext 2025-12-02 10:07:50.187 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameSpanManager... 2025-12-02 10:07:50.187 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameSpanManager 2025-12-02 10:07:50.188 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.StatManager... 2025-12-02 10:07:50.190 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.StatManager 2025-12-02 10:07:50.190 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool... 2025-12-02 10:07:50.190 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool 2025-12-02 10:07:50.192 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameDispatcher... 2025-12-02 10:07:50.205 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameDispatcher 2025-12-02 10:07:50.205 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DataUploader... 2025-12-02 10:07:50.226 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DataUploader 2025-12-02 10:07:50.227 - Render thread -> Creating Keen.VRage.Render12.Resources.D3DHeapManager... 2025-12-02 10:07:50.228 - Render thread -> Done creating Keen.VRage.Render12.Resources.D3DHeapManager 2025-12-02 10:07:50.229 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager... 2025-12-02 10:07:50.232 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager 2025-12-02 10:07:50.232 - Render thread -> Creating Keen.VRage.Render12.Resources.Samplers.SamplerManager... 2025-12-02 10:07:50.233 - Render thread -> Done creating Keen.VRage.Render12.Resources.Samplers.SamplerManager 2025-12-02 10:07:50.233 - Render thread -> Creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager... 2025-12-02 10:07:50.234 - Render thread -> Done creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager 2025-12-02 10:07:50.235 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager... 2025-12-02 10:07:50.235 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2025-12-02 10:07:50.237 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderManager... 2025-12-02 10:07:50.261 - Render thread -> UseShaderAsserts: False 2025-12-02 10:07:50.261 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderManager 2025-12-02 10:07:50.262 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager... 2025-12-02 10:07:50.263 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2025-12-02 10:07:50.263 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager... 2025-12-02 10:07:50.263 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2025-12-02 10:07:50.265 - Render thread -> Creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool... 2025-12-02 10:07:50.267 - Render thread -> Done creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2025-12-02 10:07:50.268 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager... 2025-12-02 10:07:50.269 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2025-12-02 10:07:50.269 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager... 2025-12-02 10:07:50.269 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2025-12-02 10:07:50.269 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager... 2025-12-02 10:07:50.272 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2025-12-02 10:07:50.272 - Render thread -> Creating Keen.VRage.Render12.Utils.ClearingManager... 2025-12-02 10:07:50.273 - Render thread -> Done creating Keen.VRage.Render12.Utils.ClearingManager 2025-12-02 10:07:50.273 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager... 2025-12-02 10:07:50.273 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager 2025-12-02 10:07:50.273 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager... 2025-12-02 10:07:50.276 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2025-12-02 10:07:50.276 - Render thread -> Creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager... 2025-12-02 10:07:50.290 - Render thread -> Done creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2025-12-02 10:07:50.302 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager... 2025-12-02 10:07:50.312 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2025-12-02 10:07:50.313 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager... 2025-12-02 10:07:50.329 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2025-12-02 10:07:50.330 - Render thread -> Creating Keen.VRage.Render12.Core.Device.SwapChain... 2025-12-02 10:07:50.331 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.14" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 3070 Ti + DISPLAY8", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 143998, "Denominator": 1000 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2025-12-02 10:07:50.349 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.SwapChain 2025-12-02 10:07:50.350 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer... 2025-12-02 10:07:50.351 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2025-12-02 10:07:50.351 - Render thread -> Creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor... 2025-12-02 10:07:50.352 - Render thread -> Done creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor 2025-12-02 10:07:50.352 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ScreenBuffers... 2025-12-02 10:07:50.362 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ScreenBuffers 2025-12-02 10:07:50.363 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUProfiler... 2025-12-02 10:07:50.371 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUProfiler 2025-12-02 10:07:50.371 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUStats... 2025-12-02 10:07:50.371 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUStats 2025-12-02 10:07:50.372 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.GPUFrameManager... 2025-12-02 10:07:50.404 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.GPUFrameManager 2025-12-02 10:07:50.405 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager... 2025-12-02 10:07:50.424 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2025-12-02 10:07:50.424 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.14, Culture=neutral, PublicKeyToken=null]]... 2025-12-02 10:07:50.424 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.14, Culture=neutral, PublicKeyToken=null]] 2025-12-02 10:07:50.425 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager... 2025-12-02 10:07:50.425 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2025-12-02 10:07:50.427 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager... 2025-12-02 10:07:50.433 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2025-12-02 10:07:50.514 - Render thread -> Creating Keen.VRage.Render12.LightingStage.IBLManager... 2025-12-02 10:07:50.516 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.IBLManager 2025-12-02 10:07:50.517 - Render thread -> Creating Keen.VRage.Render12.LightingStage.AtmosphereManager... 2025-12-02 10:07:50.517 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.AtmosphereManager 2025-12-02 10:07:50.518 - Render thread -> Creating Keen.VRage.Render12.LightingStage.CloudsManager... 2025-12-02 10:07:50.518 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.CloudsManager 2025-12-02 10:07:50.518 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager... 2025-12-02 10:07:50.519 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2025-12-02 10:07:50.519 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager... 2025-12-02 10:07:50.520 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2025-12-02 10:07:50.520 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager... 2025-12-02 10:07:50.520 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2025-12-02 10:07:50.521 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.14, Culture=neutral, PublicKeyToken=null]]... 2025-12-02 10:07:50.521 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.14, Culture=neutral, PublicKeyToken=null]] 2025-12-02 10:07:50.605 - Render thread -> Creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory... 2025-12-02 10:07:50.605 - Render thread -> Done creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory 2025-12-02 10:07:50.629 - Render thread -> Creating Keen.VRage.Render12.UIStage.MainUISystem... 2025-12-02 10:07:50.653 - Render thread -> Done creating Keen.VRage.Render12.UIStage.MainUISystem 2025-12-02 10:07:50.653 - Render thread -> Creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob... 2025-12-02 10:07:50.655 - Render thread -> Done creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob 2025-12-02 10:07:50.656 - Render thread -> Creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer... 2025-12-02 10:07:50.700 - Render thread -> Done creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer 2025-12-02 10:07:50.702 - Render thread -> Creating Keen.VRage.Render12.DebugStage.DebugPassJob... 2025-12-02 10:07:50.725 - Render thread -> Done creating Keen.VRage.Render12.DebugStage.DebugPassJob 2025-12-02 10:07:50.731 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem... 2025-12-02 10:07:50.949 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2025-12-02 10:07:50.949 - Render thread -> CreateMeshBuilders - Entering 2025-12-02 10:07:50.951 - Render thread -> CreateMeshBuilders - Exiting 2025-12-02 10:07:50.951 - Render thread -> OnAllSystemsRegistered - Entering 2025-12-02 10:07:50.958 - Render thread -> OnAllSystemsRegistered - Exiting 2025-12-02 10:07:51.453 - Render thread -> SwapChain.Update - The old reference count for the swap chain: 2 2025-12-02 10:07:51.455 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.14" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 3070 Ti + DISPLAY8", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 143998, "Denominator": 1000 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2025-12-02 10:07:51.601 - Render thread -> VRAM report about missing bytes is changed from 6881280 Bytes to 9469952 Bytes 2025-12-02 10:07:51.853 - Render thread -> VRAM report about missing bytes is changed from 9469952 Bytes to 9682944 Bytes 2025-12-02 10:07:51.864 - Render thread -> Info: Frame[9] - Available VRAM budget has changed: 6065 MB 2025-12-02 10:07:51.865 - Render thread -> Info: Frame[9] - Available VRAM budget has changed: 6035 MB 2025-12-02 10:07:52.328 - VRageWorker 1 -> Vertex 2025-12-02 10:07:52.329 - VRageWorker 6 -> Pixel 2025-12-02 10:07:52.330 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 10:07:52.330 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 10:07:52.330 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 10:07:52.330 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 10:07:52.334 - VRageWorker 5 -> Vertex 2025-12-02 10:07:52.335 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 10:07:52.335 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 10:07:52.336 - VRageWorker 5 -> Pixel 2025-12-02 10:07:52.336 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 10:07:52.336 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 10:07:52.446 - Render thread -> VRAM report about missing bytes is changed from 9682944 Bytes to 72364032 Bytes 2025-12-02 10:07:52.467 - Render thread -> Info: Frame[17] - Available VRAM budget has changed: 5881 MB 2025-12-02 10:07:52.467 - Render thread -> Info: Frame[17] - Available VRAM budget has changed: 5794 MB 2025-12-02 10:07:52.513 - Render thread -> VRAM report about missing bytes is changed from 72364032 Bytes to 73699328 Bytes 2025-12-02 10:07:52.582 - Render thread -> VRAM report about missing bytes is changed from 73699328 Bytes to 208068608 Bytes 2025-12-02 10:07:52.583 - Render thread -> Info: Frame[19] - Available VRAM budget has changed: 5744 MB 2025-12-02 10:07:52.583 - Render thread -> Info: Frame[19] - Available VRAM budget has changed: 5658 MB 2025-12-02 10:07:52.628 - VRageWorker 1 -> Vertex 2025-12-02 10:07:52.628 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 10:07:52.628 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 10:07:52.628 - VRageWorker 1 -> Pixel 2025-12-02 10:07:52.628 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 10:07:52.628 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 10:07:52.639 - VRageWorker 4 -> Vertex 2025-12-02 10:07:52.639 - VRageWorker 1 -> Pixel 2025-12-02 10:07:52.639 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 10:07:52.639 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 10:07:52.639 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 10:07:52.639 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 10:07:52.825 - VRageWorker 2 -> Vertex 2025-12-02 10:07:52.825 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 10:07:52.825 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 10:07:52.826 - VRageWorker 7 -> Pixel 2025-12-02 10:07:52.826 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 10:07:52.826 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 10:07:52.827 - VRageWorker 2 -> Vertex 2025-12-02 10:07:52.827 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 10:07:52.827 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 10:07:52.827 - VRageWorker 1 -> Pixel 2025-12-02 10:07:52.827 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 10:07:52.827 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 10:07:52.912 - VRageWorker 9 -> Vertex 2025-12-02 10:07:52.912 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 10:07:52.912 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 10:07:52.913 - VRageWorker 9 -> Pixel 2025-12-02 10:07:52.913 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 10:07:52.913 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 10:07:52.916 - VRageWorker 9 -> Vertex 2025-12-02 10:07:52.916 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 10:07:52.916 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 10:07:52.916 - VRageWorker 9 -> Pixel 2025-12-02 10:07:52.916 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 10:07:52.917 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 10:07:52.947 - Render thread -> Info: Frame[25] - Available VRAM budget has changed: 5712 MB 2025-12-02 10:07:52.947 - Render thread -> Info: Frame[25] - Available VRAM budget has changed: 5626 MB 2025-12-02 10:07:53.118 - VRageWorker 2 -> Vertex 2025-12-02 10:07:53.118 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 10:07:53.118 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 10:07:53.119 - VRageWorker 2 -> Pixel 2025-12-02 10:07:53.119 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 10:07:53.119 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 10:07:53.120 - VRageWorker 5 -> Vertex 2025-12-02 10:07:53.120 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 10:07:53.120 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 10:07:53.121 - VRageWorker 5 -> Pixel 2025-12-02 10:07:53.121 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 10:07:53.121 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 10:07:53.205 - Render thread -> Info: Frame[37] - Available VRAM budget has changed: 5529 MB 2025-12-02 10:07:53.221 - VRageWorker 0 -> Vertex 2025-12-02 10:07:53.221 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 10:07:53.221 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 10:07:53.221 - VRageWorker 7 -> Pixel 2025-12-02 10:07:53.221 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 10:07:53.221 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 10:07:53.222 - VRageWorker 2 -> Vertex 2025-12-02 10:07:53.222 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 10:07:53.222 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 10:07:53.223 - VRageWorker 0 -> Pixel 2025-12-02 10:07:53.223 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 10:07:53.223 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 10:07:53.313 - VRageWorker 1 -> Vertex 2025-12-02 10:07:53.313 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 10:07:53.313 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 10:07:53.314 - VRageWorker 1 -> Pixel 2025-12-02 10:07:53.314 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 10:07:53.314 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 10:07:53.317 - VRageWorker 0 -> Pixel 2025-12-02 10:07:53.317 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 10:07:53.317 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 10:07:53.317 - VRageWorker 0 -> Vertex 2025-12-02 10:07:53.317 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 10:07:53.317 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 10:07:53.395 - VRageWorker 7 -> Vertex 2025-12-02 10:07:53.395 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 10:07:53.395 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 10:07:53.396 - VRageWorker 7 -> Pixel 2025-12-02 10:07:53.396 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 10:07:53.396 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 10:07:53.409 - VRageWorker 5 -> Vertex 2025-12-02 10:07:53.409 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 10:07:53.409 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 10:07:53.409 - VRageWorker 2 -> Pixel 2025-12-02 10:07:53.409 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 10:07:53.409 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 10:07:54.213 - Render thread -> VRAM report about missing bytes is changed from 208068608 Bytes to 207872000 Bytes 2025-12-02 10:08:15.088 - Render thread -> VRAM report about missing bytes is changed from 207872000 Bytes to 208134144 Bytes 2025-12-02 10:08:15.099 - Render thread -> VRAM report about missing bytes is changed from 208134144 Bytes to 208396288 Bytes 2025-12-02 10:08:15.130 - Render thread -> VRAM report about missing bytes is changed from 208396288 Bytes to 208330752 Bytes 2025-12-02 10:08:16.629 - Render thread -> Info: Frame[1443] - Available VRAM budget has changed: 5560 MB 2025-12-02 10:32:42.856 - Render thread -> Info: Frame[89417] - Available VRAM budget has changed: 5518 MB 2025-12-02 10:32:43.637 - Render thread -> VRAM report about missing bytes is changed from 208330752 Bytes to 352890880 Bytes 2025-12-02 10:32:43.653 - Render thread -> VRAM report about missing bytes is changed from 352890880 Bytes to 354267136 Bytes 2025-12-02 10:32:43.653 - Render thread -> Info: Frame[89441] - Available VRAM budget has changed: 5082 MB 2025-12-02 10:32:43.653 - Render thread -> Info: Frame[89441] - Available VRAM budget has changed: 4988 MB 2025-12-02 10:32:43.670 - Render thread -> VRAM report about missing bytes is changed from 354267136 Bytes to 355004416 Bytes 2025-12-02 10:32:43.690 - Render thread -> VRAM report about missing bytes is changed from 355004416 Bytes to 355127296 Bytes 2025-12-02 10:32:43.736 - Render thread -> VRAM report about missing bytes is changed from 355127296 Bytes to 355139584 Bytes 2025-12-02 10:32:43.752 - Render thread -> VRAM report about missing bytes is changed from 355139584 Bytes to 356909056 Bytes 2025-12-02 10:32:43.777 - Render thread -> VRAM report about missing bytes is changed from 356909056 Bytes to 357969920 Bytes 2025-12-02 10:32:43.843 - Render thread -> VRAM report about missing bytes is changed from 357969920 Bytes to 358756352 Bytes 2025-12-02 10:32:43.876 - Render thread -> VRAM report about missing bytes is changed from 358756352 Bytes to 358768640 Bytes 2025-12-02 10:32:44.140 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_nr.dds 2025-12-02 10:32:44.140 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_cm.dds 2025-12-02 10:32:44.140 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_add.dds 2025-12-02 10:32:44.142 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_add.dds 2025-12-02 10:32:44.142 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_cm.dds 2025-12-02 10:32:44.142 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_nr.dds 2025-12-02 10:32:44.144 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_nr.dds 2025-12-02 10:32:44.144 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_cm.dds 2025-12-02 10:32:44.144 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_add.dds 2025-12-02 10:32:44.242 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_add.dds 2025-12-02 10:32:44.242 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_cm.dds 2025-12-02 10:32:44.242 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_nr.dds 2025-12-02 10:32:44.244 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_cm.dds 2025-12-02 10:32:44.244 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_nr.dds 2025-12-02 10:32:44.244 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_add.dds 2025-12-02 10:32:44.246 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_nr.dds 2025-12-02 10:32:44.246 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_add.dds 2025-12-02 10:32:44.246 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_cm.dds 2025-12-02 10:32:44.247 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_cm.dds 2025-12-02 10:32:44.247 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_add.dds 2025-12-02 10:32:44.247 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_nr.dds 2025-12-02 10:32:44.249 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_nr.dds 2025-12-02 10:32:44.249 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_add.dds 2025-12-02 10:32:44.249 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_cm.dds 2025-12-02 10:32:44.250 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_cm.dds 2025-12-02 10:32:44.251 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_nr.dds 2025-12-02 10:32:44.251 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_add.dds 2025-12-02 10:32:44.252 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_nr.dds 2025-12-02 10:32:44.252 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_add.dds 2025-12-02 10:32:44.252 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_cm.dds 2025-12-02 10:32:44.253 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_nr.dds 2025-12-02 10:32:44.253 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_add.dds 2025-12-02 10:32:44.253 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_cm.dds 2025-12-02 10:32:44.264 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_nr.dds 2025-12-02 10:32:44.264 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_add.dds 2025-12-02 10:32:44.264 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_cm.dds 2025-12-02 10:32:44.266 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_cm.dds 2025-12-02 10:32:44.266 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_nr.dds 2025-12-02 10:32:44.266 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_add.dds 2025-12-02 10:32:44.267 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_nr.dds 2025-12-02 10:32:44.267 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_add.dds 2025-12-02 10:32:44.267 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_cm.dds 2025-12-02 10:32:44.271 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_cm.dds 2025-12-02 10:32:44.271 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_nr.dds 2025-12-02 10:32:44.271 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_add.dds 2025-12-02 10:32:44.271 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_add.dds 2025-12-02 10:32:44.271 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_nr.dds 2025-12-02 10:32:44.271 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_cm.dds 2025-12-02 10:32:44.273 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_cm.dds 2025-12-02 10:32:44.273 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_nr.dds 2025-12-02 10:32:44.273 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_add.dds 2025-12-02 10:32:44.275 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_add.dds 2025-12-02 10:32:44.275 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_cm.dds 2025-12-02 10:32:44.275 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_nr.dds 2025-12-02 10:32:44.276 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_cm.dds 2025-12-02 10:32:44.276 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_add.dds 2025-12-02 10:32:44.276 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_nr.dds 2025-12-02 10:32:44.276 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_add.dds 2025-12-02 10:32:44.276 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_nr.dds 2025-12-02 10:32:44.276 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_cm.dds 2025-12-02 10:32:45.082 - Render thread -> VRAM report about missing bytes is changed from 358768640 Bytes to 358526976 Bytes 2025-12-02 10:32:45.083 - Render thread -> Info: Frame[89453] - Available VRAM budget has changed: 4899 MB 2025-12-02 10:32:45.083 - Render thread -> Info: Frame[89453] - Available VRAM budget has changed: 4442 MB 2025-12-02 10:32:45.192 - Render thread -> VRAM report about missing bytes is changed from 358526976 Bytes to 371003392 Bytes 2025-12-02 10:32:45.232 - Render thread -> VRAM report about missing bytes is changed from 371003392 Bytes to 372707328 Bytes 2025-12-02 10:32:45.233 - Render thread -> Info: Frame[89455] - Available VRAM budget has changed: 4668 MB 2025-12-02 10:32:45.233 - Render thread -> Info: Frame[89455] - Available VRAM budget has changed: 4212 MB 2025-12-02 10:32:54.683 - Render thread -> VRAM report about missing bytes is changed from 372707328 Bytes to 372682752 Bytes 2025-12-02 10:32:54.724 - Render thread -> VRAM report about missing bytes is changed from 372682752 Bytes to 372654080 Bytes 2025-12-02 10:32:54.750 - Render thread -> VRAM report about missing bytes is changed from 372654080 Bytes to 372723712 Bytes 2025-12-02 10:32:54.769 - Render thread -> VRAM report about missing bytes is changed from 372723712 Bytes to 372686848 Bytes 2025-12-02 10:32:54.800 - Render thread -> VRAM report about missing bytes is changed from 372686848 Bytes to 372736000 Bytes 2025-12-02 10:32:54.839 - Render thread -> VRAM report about missing bytes is changed from 372736000 Bytes to 372686848 Bytes 2025-12-02 10:32:54.870 - Render thread -> VRAM report about missing bytes is changed from 372686848 Bytes to 372748288 Bytes 2025-12-02 10:32:55.036 - Render thread -> VRAM report about missing bytes is changed from 372748288 Bytes to 372715520 Bytes 2025-12-02 10:32:55.066 - Render thread -> VRAM report about missing bytes is changed from 372715520 Bytes to 372764672 Bytes 2025-12-02 10:32:55.282 - Render thread -> VRAM report about missing bytes is changed from 372764672 Bytes to 372797440 Bytes 2025-12-02 10:32:55.582 - Render thread -> Info: Frame[90061] - Available VRAM budget has changed: 4644 MB 2025-12-02 10:32:55.582 - Render thread -> Info: Frame[90061] - Available VRAM budget has changed: 4189 MB 2025-12-02 10:32:56.317 - Render thread -> Info: Frame[90105] - Available VRAM budget has changed: 3191 MB 2025-12-02 10:32:56.317 - Render thread -> Info: Frame[90105] - Available VRAM budget has changed: 2133 MB 2025-12-02 10:32:56.332 - Render thread -> VRAM report about missing bytes is changed from 372797440 Bytes to 927703040 Bytes 2025-12-02 10:32:56.358 - Render thread -> VRAM report about missing bytes is changed from 927703040 Bytes to 373235712 Bytes 2025-12-02 10:32:56.366 - Render thread -> VRAM report about missing bytes is changed from 373235712 Bytes to 412688384 Bytes 2025-12-02 10:32:56.449 - Render thread -> VRAM report about missing bytes is changed from 412688384 Bytes to 407052288 Bytes 2025-12-02 10:32:56.482 - Render thread -> VRAM report about missing bytes is changed from 407052288 Bytes to 412688384 Bytes 2025-12-02 10:32:56.515 - Render thread -> VRAM report about missing bytes is changed from 412688384 Bytes to 407183360 Bytes 2025-12-02 10:32:56.535 - Render thread -> VRAM report about missing bytes is changed from 407183360 Bytes to 378871808 Bytes 2025-12-02 10:32:56.550 - Render thread -> VRAM report about missing bytes is changed from 378871808 Bytes to 412688384 Bytes 2025-12-02 10:32:56.566 - Render thread -> VRAM report about missing bytes is changed from 412688384 Bytes to 399187968 Bytes 2025-12-02 10:32:56.583 - Render thread -> VRAM report about missing bytes is changed from 399187968 Bytes to 373637120 Bytes 2025-12-02 10:32:56.599 - Render thread -> VRAM report about missing bytes is changed from 373637120 Bytes to 376274944 Bytes 2025-12-02 10:33:00.782 - Render thread -> VRAM report about missing bytes is changed from 376274944 Bytes to 376152064 Bytes 2025-12-02 10:33:00.800 - Render thread -> VRAM report about missing bytes is changed from 376152064 Bytes to 376090624 Bytes 2025-12-02 10:33:01.605 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-1 created with rcb: 61686602 2025-12-02 10:33:01.605 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-2 created with rcb: 223116 2025-12-02 10:33:01.606 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-3 created with rcb: 29929524 2025-12-02 10:33:01.606 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-4 created with rcb: 14643474 2025-12-02 10:33:01.606 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-5 created with rcb: 29042913 2025-12-02 10:33:01.606 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-6 created with rcb: 61400489 2025-12-02 10:33:01.606 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-7 created with rcb: 66455080 2025-12-02 10:33:01.606 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-8 created with rcb: 64825223 2025-12-02 10:33:01.606 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-9 created with rcb: 3556745 2025-12-02 10:33:01.606 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-10 created with rcb: 59055583 2025-12-02 10:33:01.606 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-11 created with rcb: 56858966 2025-12-02 10:33:01.606 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-12 created with rcb: 16525990 2025-12-02 10:33:01.606 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-13 created with rcb: 40812200 2025-12-02 10:33:01.606 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-14 created with rcb: 18681398 2025-12-02 10:33:01.606 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-15 created with rcb: 56038154 2025-12-02 10:33:01.606 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-16 created with rcb: 22927876 2025-12-02 10:33:01.606 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-17 created with rcb: 63565169 2025-12-02 10:33:01.606 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-18 created with rcb: 41303890 2025-12-02 10:33:01.606 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-19 created with rcb: 14545930 2025-12-02 10:33:01.606 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-20 created with rcb: 15846268 2025-12-02 10:33:01.606 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-21 created with rcb: 11028271 2025-12-02 10:33:01.606 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-22 created with rcb: 4502106 2025-12-02 10:33:01.606 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-23 created with rcb: 45428609 2025-12-02 10:33:01.606 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-24 created with rcb: 21173455 2025-12-02 10:33:01.606 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-25 created with rcb: 13484246 2025-12-02 10:33:01.606 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-26 created with rcb: 24230226 2025-12-02 10:33:01.606 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-27 created with rcb: 34489318 2025-12-02 10:33:01.606 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-28 created with rcb: 42346716 2025-12-02 10:33:01.606 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-29 created with rcb: 13553640 2025-12-02 10:33:01.606 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-30 created with rcb: 42165988 2025-12-02 10:33:01.606 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-31 created with rcb: 39862932 2025-12-02 10:33:01.606 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-32 created with rcb: 23406947 2025-12-02 10:33:01.606 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-33 created with rcb: 243747 2025-12-02 10:33:01.606 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-34 created with rcb: 22122704 2025-12-02 10:33:01.606 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-35 created with rcb: 25757533 2025-12-02 10:33:01.606 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-36 created with rcb: 22444216 2025-12-02 10:33:01.606 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-37 created with rcb: 18544223 2025-12-02 10:33:01.606 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-38 created with rcb: 65187393 2025-12-02 10:33:01.606 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-39 created with rcb: 43258308 2025-12-02 10:33:01.606 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-40 created with rcb: 27485937 2025-12-02 10:33:01.606 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-41 created with rcb: 9295164 2025-12-02 10:33:01.606 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-42 created with rcb: 10812479 2025-12-02 10:33:01.606 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-43 created with rcb: 30098558 2025-12-02 10:33:01.606 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-44 created with rcb: 20683300 2025-12-02 10:33:01.606 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-1 processed in 1 frames. 2025-12-02 10:33:01.606 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-2 processed in 1 frames. 2025-12-02 10:33:01.607 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-3 processed in 1 frames. 2025-12-02 10:33:01.607 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-4 processed in 1 frames. 2025-12-02 10:33:01.607 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-5 processed in 1 frames. 2025-12-02 10:33:01.607 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-6 processed in 1 frames. 2025-12-02 10:33:01.607 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-7 processed in 1 frames. 2025-12-02 10:33:01.607 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-8 processed in 1 frames. 2025-12-02 10:33:01.607 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-9 processed in 1 frames. 2025-12-02 10:33:01.607 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-10 processed in 1 frames. 2025-12-02 10:33:01.607 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-11 processed in 1 frames. 2025-12-02 10:33:01.607 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-12 processed in 1 frames. 2025-12-02 10:33:01.607 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-13 processed in 1 frames. 2025-12-02 10:33:01.607 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-14 processed in 1 frames. 2025-12-02 10:33:01.607 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-15 processed in 1 frames. 2025-12-02 10:33:01.607 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-16 processed in 1 frames. 2025-12-02 10:33:01.607 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-17 processed in 1 frames. 2025-12-02 10:33:01.607 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-18 processed in 1 frames. 2025-12-02 10:33:01.607 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-19 processed in 1 frames. 2025-12-02 10:33:01.607 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-20 processed in 1 frames. 2025-12-02 10:33:01.607 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-21 processed in 1 frames. 2025-12-02 10:33:01.607 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-22 processed in 1 frames. 2025-12-02 10:33:01.607 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-23 processed in 1 frames. 2025-12-02 10:33:01.607 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-24 processed in 1 frames. 2025-12-02 10:33:01.607 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-25 processed in 1 frames. 2025-12-02 10:33:01.607 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-26 processed in 1 frames. 2025-12-02 10:33:01.607 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-27 processed in 1 frames. 2025-12-02 10:33:01.607 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-28 processed in 1 frames. 2025-12-02 10:33:01.607 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-29 processed in 1 frames. 2025-12-02 10:33:01.607 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-30 processed in 1 frames. 2025-12-02 10:33:01.607 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-31 processed in 1 frames. 2025-12-02 10:33:01.607 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-32 processed in 1 frames. 2025-12-02 10:33:01.607 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-33 processed in 1 frames. 2025-12-02 10:33:01.607 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-34 processed in 1 frames. 2025-12-02 10:33:01.607 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-35 processed in 1 frames. 2025-12-02 10:33:01.607 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-36 processed in 1 frames. 2025-12-02 10:33:01.607 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-37 processed in 1 frames. 2025-12-02 10:33:01.607 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-38 processed in 1 frames. 2025-12-02 10:33:01.607 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-39 processed in 1 frames. 2025-12-02 10:33:01.607 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-40 processed in 1 frames. 2025-12-02 10:33:01.607 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-41 processed in 1 frames. 2025-12-02 10:33:01.607 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-42 processed in 1 frames. 2025-12-02 10:33:01.607 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-43 processed in 1 frames. 2025-12-02 10:33:01.607 - Render thread -> Frame [90422] Parallel Render Command Batch RCB-44 processed in 1 frames. 2025-12-02 10:33:01.615 - Render thread -> Frame [90423] Parallel Render Command Batch RCB-45 created with rcb: 39441582 2025-12-02 10:33:01.615 - Render thread -> Frame [90423] Parallel Render Command Batch RCB-46 created with rcb: 10812479 2025-12-02 10:33:01.615 - Render thread -> Frame [90423] Parallel Render Command Batch RCB-47 created with rcb: 9295164 2025-12-02 10:33:01.615 - Render thread -> Frame [90423] Parallel Render Command Batch RCB-48 created with rcb: 27485937 2025-12-02 10:33:01.615 - Render thread -> Frame [90423] Parallel Render Command Batch RCB-49 created with rcb: 43258308 2025-12-02 10:33:01.615 - Render thread -> Frame [90423] Parallel Render Command Batch RCB-50 created with rcb: 65187393 2025-12-02 10:33:01.615 - Render thread -> Frame [90423] Parallel Render Command Batch RCB-51 created with rcb: 18544223 2025-12-02 10:33:01.615 - Render thread -> Frame [90423] Parallel Render Command Batch RCB-52 created with rcb: 22444216 2025-12-02 10:33:01.615 - Render thread -> Frame [90423] Parallel Render Command Batch RCB-53 created with rcb: 25757533 2025-12-02 10:33:01.615 - Render thread -> Frame [90423] Parallel Render Command Batch RCB-54 created with rcb: 22122704 2025-12-02 10:33:01.615 - Render thread -> Frame [90423] Parallel Render Command Batch RCB-45 processed in 1 frames. 2025-12-02 10:33:01.615 - Render thread -> Frame [90423] Parallel Render Command Batch RCB-46 processed in 1 frames. 2025-12-02 10:33:01.615 - Render thread -> Frame [90423] Parallel Render Command Batch RCB-47 processed in 1 frames. 2025-12-02 10:33:01.615 - Render thread -> Frame [90423] Parallel Render Command Batch RCB-48 processed in 1 frames. 2025-12-02 10:33:01.615 - Render thread -> Frame [90423] Parallel Render Command Batch RCB-49 processed in 1 frames. 2025-12-02 10:33:01.615 - Render thread -> Frame [90423] Parallel Render Command Batch RCB-50 processed in 1 frames. 2025-12-02 10:33:01.615 - Render thread -> Frame [90423] Parallel Render Command Batch RCB-51 processed in 1 frames. 2025-12-02 10:33:01.615 - Render thread -> Frame [90423] Parallel Render Command Batch RCB-52 processed in 1 frames. 2025-12-02 10:33:01.615 - Render thread -> Frame [90423] Parallel Render Command Batch RCB-53 processed in 1 frames. 2025-12-02 10:33:01.616 - Render thread -> Frame [90423] Parallel Render Command Batch RCB-54 processed in 1 frames. 2025-12-02 10:33:01.632 - Render thread -> Frame [90424] Parallel Render Command Batch RCB-55 created with rcb: 23406947 2025-12-02 10:33:01.632 - Render thread -> Frame [90424] Parallel Render Command Batch RCB-56 created with rcb: 243747 2025-12-02 10:33:01.632 - Render thread -> Frame [90424] Parallel Render Command Batch RCB-57 created with rcb: 25757533 2025-12-02 10:33:01.632 - Render thread -> Frame [90424] Parallel Render Command Batch RCB-58 created with rcb: 22444216 2025-12-02 10:33:01.632 - Render thread -> Frame [90424] Parallel Render Command Batch RCB-59 created with rcb: 18544223 2025-12-02 10:33:01.632 - Render thread -> Frame [90424] Parallel Render Command Batch RCB-60 created with rcb: 65187393 2025-12-02 10:33:01.632 - Render thread -> Frame [90424] Parallel Render Command Batch RCB-61 created with rcb: 27485937 2025-12-02 10:33:01.632 - Render thread -> Frame [90424] Parallel Render Command Batch RCB-62 created with rcb: 43258308 2025-12-02 10:33:01.632 - Render thread -> Frame [90424] Parallel Render Command Batch RCB-63 created with rcb: 22122704 2025-12-02 10:33:01.632 - Render thread -> Frame [90424] Parallel Render Command Batch RCB-64 created with rcb: 9295164 2025-12-02 10:33:01.632 - Render thread -> Frame [90424] Parallel Render Command Batch RCB-65 created with rcb: 10812479 2025-12-02 10:33:01.632 - Render thread -> Frame [90424] Parallel Render Command Batch RCB-66 created with rcb: 39441582 2025-12-02 10:33:01.632 - Render thread -> Frame [90424] Parallel Render Command Batch RCB-67 created with rcb: 39862932 2025-12-02 10:33:01.632 - Render thread -> Frame [90424] Parallel Render Command Batch RCB-68 created with rcb: 42165988 2025-12-02 10:33:01.632 - Render thread -> Frame [90424] Parallel Render Command Batch RCB-69 created with rcb: 13553640 2025-12-02 10:33:01.632 - Render thread -> Frame [90424] Parallel Render Command Batch RCB-70 created with rcb: 42346716 2025-12-02 10:33:01.632 - Render thread -> Frame [90424] Parallel Render Command Batch RCB-71 created with rcb: 34489318 2025-12-02 10:33:01.632 - Render thread -> Frame [90424] Parallel Render Command Batch RCB-72 created with rcb: 24230226 2025-12-02 10:33:01.632 - Render thread -> Frame [90424] Parallel Render Command Batch RCB-73 created with rcb: 13484246 2025-12-02 10:33:01.632 - Render thread -> Frame [90424] Parallel Render Command Batch RCB-74 created with rcb: 21173455 2025-12-02 10:33:01.632 - Render thread -> Frame [90424] Parallel Render Command Batch RCB-75 created with rcb: 8738610 2025-12-02 10:33:01.632 - Render thread -> Frame [90424] Parallel Render Command Batch RCB-55 processed in 1 frames. 2025-12-02 10:33:01.632 - Render thread -> Frame [90424] Parallel Render Command Batch RCB-56 processed in 1 frames. 2025-12-02 10:33:01.632 - Render thread -> Frame [90424] Parallel Render Command Batch RCB-57 processed in 1 frames. 2025-12-02 10:33:01.632 - Render thread -> Frame [90424] Parallel Render Command Batch RCB-58 processed in 1 frames. 2025-12-02 10:33:01.632 - Render thread -> Frame [90424] Parallel Render Command Batch RCB-59 processed in 1 frames. 2025-12-02 10:33:01.632 - Render thread -> Frame [90424] Parallel Render Command Batch RCB-60 processed in 1 frames. 2025-12-02 10:33:01.632 - Render thread -> Frame [90424] Parallel Render Command Batch RCB-61 processed in 1 frames. 2025-12-02 10:33:01.632 - Render thread -> Frame [90424] Parallel Render Command Batch RCB-62 processed in 1 frames. 2025-12-02 10:33:01.632 - Render thread -> Frame [90424] Parallel Render Command Batch RCB-63 processed in 1 frames. 2025-12-02 10:33:01.632 - Render thread -> Frame [90424] Parallel Render Command Batch RCB-64 processed in 1 frames. 2025-12-02 10:33:01.632 - Render thread -> Frame [90424] Parallel Render Command Batch RCB-65 processed in 1 frames. 2025-12-02 10:33:01.632 - Render thread -> Frame [90424] Parallel Render Command Batch RCB-66 processed in 1 frames. 2025-12-02 10:33:01.632 - Render thread -> Frame [90424] Parallel Render Command Batch RCB-67 processed in 1 frames. 2025-12-02 10:33:01.632 - Render thread -> Frame [90424] Parallel Render Command Batch RCB-68 processed in 1 frames. 2025-12-02 10:33:01.632 - Render thread -> Frame [90424] Parallel Render Command Batch RCB-69 processed in 1 frames. 2025-12-02 10:33:01.632 - Render thread -> Frame [90424] Parallel Render Command Batch RCB-70 processed in 1 frames. 2025-12-02 10:33:01.633 - Render thread -> Frame [90424] Parallel Render Command Batch RCB-71 processed in 1 frames. 2025-12-02 10:33:01.633 - Render thread -> Frame [90424] Parallel Render Command Batch RCB-72 processed in 1 frames. 2025-12-02 10:33:01.633 - Render thread -> Frame [90424] Parallel Render Command Batch RCB-73 processed in 1 frames. 2025-12-02 10:33:01.633 - Render thread -> Frame [90424] Parallel Render Command Batch RCB-74 processed in 1 frames. 2025-12-02 10:33:01.633 - Render thread -> Frame [90424] Parallel Render Command Batch RCB-75 processed in 1 frames. 2025-12-02 10:33:01.733 - Render thread -> Frame [90430] Parallel Render Command Batch RCB-76 created with rcb: 8738610 2025-12-02 10:33:01.733 - Render thread -> Frame [90430] Parallel Render Command Batch RCB-77 created with rcb: 21173455 2025-12-02 10:33:01.733 - Render thread -> Frame [90430] Parallel Render Command Batch RCB-78 created with rcb: 13484246 2025-12-02 10:33:01.733 - Render thread -> Frame [90430] Parallel Render Command Batch RCB-79 created with rcb: 24230226 2025-12-02 10:33:01.733 - Render thread -> Frame [90430] Parallel Render Command Batch RCB-80 created with rcb: 34489318 2025-12-02 10:33:01.733 - Render thread -> Frame [90430] Parallel Render Command Batch RCB-81 created with rcb: 42346716 2025-12-02 10:33:01.733 - Render thread -> Frame [90430] Parallel Render Command Batch RCB-82 created with rcb: 13553640 2025-12-02 10:33:01.733 - Render thread -> Frame [90430] Parallel Render Command Batch RCB-83 created with rcb: 42165988 2025-12-02 10:33:01.733 - Render thread -> Frame [90430] Parallel Render Command Batch RCB-84 created with rcb: 39862932 2025-12-02 10:33:01.733 - Render thread -> Frame [90430] Parallel Render Command Batch RCB-85 created with rcb: 38984200 2025-12-02 10:33:01.733 - Render thread -> Frame [90430] Parallel Render Command Batch RCB-86 created with rcb: 10812479 2025-12-02 10:33:01.733 - Render thread -> Frame [90430] Parallel Render Command Batch RCB-87 created with rcb: 9295164 2025-12-02 10:33:01.733 - Render thread -> Frame [90430] Parallel Render Command Batch RCB-88 created with rcb: 22122704 2025-12-02 10:33:01.788 - Render thread -> Frame [90430] Parallel Render Command Batch RCB-76 processed in 1 frames. 2025-12-02 10:33:01.788 - Render thread -> Frame [90430] Parallel Render Command Batch RCB-77 processed in 1 frames. 2025-12-02 10:33:01.788 - Render thread -> Frame [90430] Parallel Render Command Batch RCB-78 processed in 1 frames. 2025-12-02 10:33:01.788 - Render thread -> Frame [90430] Parallel Render Command Batch RCB-79 processed in 1 frames. 2025-12-02 10:33:01.788 - Render thread -> Frame [90430] Parallel Render Command Batch RCB-80 processed in 1 frames. 2025-12-02 10:33:01.789 - Render thread -> Frame [90430] Parallel Render Command Batch RCB-81 processed in 1 frames. 2025-12-02 10:33:01.790 - Render thread -> Frame [90430] Parallel Render Command Batch RCB-82 processed in 1 frames. 2025-12-02 10:33:01.790 - Render thread -> Frame [90430] Parallel Render Command Batch RCB-83 processed in 1 frames. 2025-12-02 10:33:01.790 - Render thread -> Frame [90430] Parallel Render Command Batch RCB-84 processed in 1 frames. 2025-12-02 10:33:01.862 - Render thread -> VRAM report about missing bytes is changed from 376090624 Bytes to 375906304 Bytes 2025-12-02 10:33:01.862 - Render thread -> Frame [90431] Parallel Render Command Batch RCB-89 created with rcb: 43258308 2025-12-02 10:33:01.862 - Render thread -> Frame [90431] Parallel Render Command Batch RCB-90 created with rcb: 27485937 2025-12-02 10:33:01.862 - Render thread -> Frame [90431] Parallel Render Command Batch RCB-91 created with rcb: 65187393 2025-12-02 10:33:01.862 - Render thread -> Frame [90431] Parallel Render Command Batch RCB-92 created with rcb: 18544223 2025-12-02 10:33:01.862 - Render thread -> Frame [90431] Parallel Render Command Batch RCB-93 created with rcb: 22444216 2025-12-02 10:33:01.862 - Render thread -> Frame [90431] Parallel Render Command Batch RCB-94 created with rcb: 45428609 2025-12-02 10:33:01.862 - Render thread -> Frame [90431] Parallel Render Command Batch RCB-95 created with rcb: 20683300 2025-12-02 10:33:01.862 - Render thread -> Frame [90431] Parallel Render Command Batch RCB-96 created with rcb: 39441582 2025-12-02 10:33:01.862 - Render thread -> Frame [90431] Parallel Render Command Batch RCB-97 created with rcb: 15846268 2025-12-02 10:33:01.862 - Render thread -> Frame [90431] Parallel Render Command Batch RCB-98 created with rcb: 14545930 2025-12-02 10:33:01.862 - Render thread -> Frame [90431] Parallel Render Command Batch RCB-99 created with rcb: 41303890 2025-12-02 10:33:01.862 - Render thread -> Frame [90431] Parallel Render Command Batch RCB-100 created with rcb: 63565169 2025-12-02 10:33:01.862 - Render thread -> Frame [90431] Parallel Render Command Batch RCB-101 created with rcb: 22927876 2025-12-02 10:33:01.862 - Render thread -> Frame [90431] Parallel Render Command Batch RCB-102 created with rcb: 56038154 2025-12-02 10:33:01.862 - Render thread -> Frame [90431] Parallel Render Command Batch RCB-103 created with rcb: 18681398 2025-12-02 10:33:01.862 - Render thread -> Frame [90431] Parallel Render Command Batch RCB-104 created with rcb: 40812200 2025-12-02 10:33:01.862 - Render thread -> Frame [90431] Parallel Render Command Batch RCB-105 created with rcb: 16525990 2025-12-02 10:33:01.862 - Render thread -> Frame [90431] Parallel Render Command Batch RCB-106 created with rcb: 56858966 2025-12-02 10:33:01.862 - Render thread -> Frame [90431] Parallel Render Command Batch RCB-107 created with rcb: 23406947 2025-12-02 10:33:01.862 - Render thread -> Frame [90431] Parallel Render Command Batch RCB-108 created with rcb: 3556745 2025-12-02 10:33:01.862 - Render thread -> Frame [90431] Parallel Render Command Batch RCB-109 created with rcb: 64825223 2025-12-02 10:33:01.862 - Render thread -> Frame [90431] Parallel Render Command Batch RCB-110 created with rcb: 66455080 2025-12-02 10:33:01.862 - Render thread -> Frame [90431] Parallel Render Command Batch RCB-111 created with rcb: 61400489 2025-12-02 10:33:01.862 - Render thread -> Frame [90431] Parallel Render Command Batch RCB-112 created with rcb: 29042913 2025-12-02 10:33:01.862 - Render thread -> Frame [90431] Parallel Render Command Batch RCB-113 created with rcb: 30098558 2025-12-02 10:33:01.862 - Render thread -> Frame [90431] Parallel Render Command Batch RCB-114 created with rcb: 39862932 2025-12-02 10:33:01.862 - Render thread -> Frame [90431] Parallel Render Command Batch RCB-115 created with rcb: 59055583 2025-12-02 10:33:01.862 - Render thread -> Frame [90431] Parallel Render Command Batch RCB-116 created with rcb: 13553640 2025-12-02 10:33:01.862 - Render thread -> Frame [90431] Parallel Render Command Batch RCB-117 created with rcb: 42346716 2025-12-02 10:33:01.862 - Render thread -> Frame [90431] Parallel Render Command Batch RCB-118 created with rcb: 10094400 2025-12-02 10:33:01.862 - Render thread -> Frame [90431] Parallel Render Command Batch RCB-119 created with rcb: 24230226 2025-12-02 10:33:01.862 - Render thread -> Frame [90431] Parallel Render Command Batch RCB-120 created with rcb: 13484246 2025-12-02 10:33:01.862 - Render thread -> Frame [90431] Parallel Render Command Batch RCB-121 created with rcb: 21173455 2025-12-02 10:33:01.862 - Render thread -> Frame [90431] Parallel Render Command Batch RCB-122 created with rcb: 8738610 2025-12-02 10:33:01.862 - Render thread -> Frame [90431] Parallel Render Command Batch RCB-123 created with rcb: 29929524 2025-12-02 10:33:01.862 - Render thread -> Frame [90431] Parallel Render Command Batch RCB-124 created with rcb: 223116 2025-12-02 10:33:01.862 - Render thread -> Frame [90431] Parallel Render Command Batch RCB-125 created with rcb: 61686602 2025-12-02 10:33:01.862 - Render thread -> Frame [90431] Parallel Render Command Batch RCB-126 created with rcb: 51292961 2025-12-02 10:33:01.862 - Render thread -> Frame [90431] Parallel Render Command Batch RCB-127 created with rcb: 7693542 2025-12-02 10:33:01.862 - Render thread -> Frame [90431] Parallel Render Command Batch RCB-128 created with rcb: 1434591 2025-12-02 10:33:01.862 - Render thread -> Frame [90431] Parallel Render Command Batch RCB-129 created with rcb: 24527103 2025-12-02 10:33:01.881 - Render thread -> Frame [90431] Parallel Render Command Batch RCB-85 processed in 2 frames. 2025-12-02 10:33:01.881 - Render thread -> Frame [90431] Parallel Render Command Batch RCB-86 processed in 2 frames. 2025-12-02 10:33:01.881 - Render thread -> Frame [90431] Parallel Render Command Batch RCB-87 processed in 2 frames. 2025-12-02 10:33:01.882 - Render thread -> Frame [90431] Parallel Render Command Batch RCB-88 processed in 2 frames. 2025-12-02 10:33:01.885 - Render thread -> Frame [90431] Parallel Render Command Batch RCB-89 processed in 1 frames. 2025-12-02 10:33:01.885 - Render thread -> Frame [90431] Parallel Render Command Batch RCB-90 processed in 1 frames. 2025-12-02 10:33:01.885 - Render thread -> Frame [90431] Parallel Render Command Batch RCB-91 processed in 1 frames. 2025-12-02 10:33:01.885 - Render thread -> Frame [90431] Parallel Render Command Batch RCB-92 processed in 1 frames. 2025-12-02 10:33:01.885 - Render thread -> Frame [90431] Parallel Render Command Batch RCB-93 processed in 1 frames. 2025-12-02 10:33:01.897 - Render thread -> Frame [90431] Parallel Render Command Batch RCB-94 processed in 1 frames. 2025-12-02 10:33:01.906 - Render thread -> Frame [90431] Parallel Render Command Batch RCB-95 processed in 1 frames. 2025-12-02 10:33:01.917 - Render thread -> Frame [90431] Parallel Render Command Batch RCB-96 processed in 1 frames. 2025-12-02 10:33:01.917 - Render thread -> Frame [90431] Parallel Render Command Batch RCB-97 processed in 1 frames. 2025-12-02 10:33:01.917 - Render thread -> Frame [90431] Parallel Render Command Batch RCB-98 processed in 1 frames. 2025-12-02 10:33:01.917 - Render thread -> Frame [90431] Parallel Render Command Batch RCB-99 processed in 1 frames. 2025-12-02 10:33:01.917 - Render thread -> Frame [90431] Parallel Render Command Batch RCB-100 processed in 1 frames. 2025-12-02 10:33:01.917 - Render thread -> Frame [90431] Parallel Render Command Batch RCB-101 processed in 1 frames. 2025-12-02 10:33:01.917 - Render thread -> Frame [90431] Parallel Render Command Batch RCB-102 processed in 1 frames. 2025-12-02 10:33:01.939 - Render thread -> Frame [90431] Parallel Render Command Batch RCB-103 processed in 1 frames. 2025-12-02 10:33:01.940 - Render thread -> Frame [90431] Parallel Render Command Batch RCB-104 processed in 1 frames. 2025-12-02 10:33:01.940 - Render thread -> Frame [90431] Parallel Render Command Batch RCB-105 processed in 1 frames. 2025-12-02 10:33:01.940 - Render thread -> Frame [90431] Parallel Render Command Batch RCB-106 processed in 1 frames. 2025-12-02 10:33:01.977 - Render thread -> VRAM report about missing bytes is changed from 375906304 Bytes to 375754752 Bytes 2025-12-02 10:33:01.977 - Render thread -> Frame [90432] Parallel Render Command Batch RCB-130 created with rcb: 37925408 2025-12-02 10:33:01.986 - Render thread -> Frame [90432] Parallel Render Command Batch RCB-107 processed in 2 frames. 2025-12-02 10:33:01.987 - Render thread -> Frame [90432] Parallel Render Command Batch RCB-108 processed in 2 frames. 2025-12-02 10:33:01.987 - Render thread -> Frame [90432] Parallel Render Command Batch RCB-109 processed in 2 frames. 2025-12-02 10:33:01.987 - Render thread -> Frame [90432] Parallel Render Command Batch RCB-110 processed in 2 frames. 2025-12-02 10:33:01.987 - Render thread -> Frame [90432] Parallel Render Command Batch RCB-111 processed in 2 frames. 2025-12-02 10:33:01.987 - Render thread -> Frame [90432] Parallel Render Command Batch RCB-112 processed in 2 frames. 2025-12-02 10:33:02.017 - Render thread -> Frame [90432] Parallel Render Command Batch RCB-113 processed in 2 frames. 2025-12-02 10:33:02.018 - Render thread -> Frame [90432] Parallel Render Command Batch RCB-114 processed in 2 frames. 2025-12-02 10:33:02.024 - Render thread -> Frame [90432] Parallel Render Command Batch RCB-115 processed in 2 frames. 2025-12-02 10:33:02.024 - Render thread -> Frame [90432] Parallel Render Command Batch RCB-116 processed in 2 frames. 2025-12-02 10:33:02.024 - Render thread -> Frame [90432] Parallel Render Command Batch RCB-117 processed in 2 frames. 2025-12-02 10:33:02.077 - Render thread -> VRAM report about missing bytes is changed from 375754752 Bytes to 375820288 Bytes 2025-12-02 10:33:02.077 - Render thread -> Frame [90433] Parallel Render Command Batch RCB-131 created with rcb: 25757533 2025-12-02 10:33:02.077 - Render thread -> Frame [90433] Parallel Render Command Batch RCB-132 created with rcb: 42346716 2025-12-02 10:33:02.077 - Render thread -> Frame [90433] Parallel Render Command Batch RCB-133 created with rcb: 13553640 2025-12-02 10:33:02.077 - Render thread -> Frame [90433] Parallel Render Command Batch RCB-134 created with rcb: 59055583 2025-12-02 10:33:02.077 - Render thread -> Frame [90433] Parallel Render Command Batch RCB-135 created with rcb: 39862932 2025-12-02 10:33:02.077 - Render thread -> Frame [90433] Parallel Render Command Batch RCB-136 created with rcb: 56858966 2025-12-02 10:33:02.077 - Render thread -> Frame [90433] Parallel Render Command Batch RCB-137 created with rcb: 29042913 2025-12-02 10:33:02.091 - Render thread -> Frame [90433] Parallel Render Command Batch RCB-118 processed in 3 frames. 2025-12-02 10:33:02.092 - Render thread -> Frame [90433] Parallel Render Command Batch RCB-119 processed in 3 frames. 2025-12-02 10:33:02.092 - Render thread -> Frame [90433] Parallel Render Command Batch RCB-120 processed in 3 frames. 2025-12-02 10:33:02.092 - Render thread -> Frame [90433] Parallel Render Command Batch RCB-121 processed in 3 frames. 2025-12-02 10:33:02.092 - Render thread -> Frame [90433] Parallel Render Command Batch RCB-122 processed in 3 frames. 2025-12-02 10:33:02.092 - Render thread -> Frame [90433] Parallel Render Command Batch RCB-123 processed in 3 frames. 2025-12-02 10:33:02.092 - Render thread -> Frame [90433] Parallel Render Command Batch RCB-124 processed in 3 frames. 2025-12-02 10:33:02.092 - Render thread -> Frame [90433] Parallel Render Command Batch RCB-125 processed in 3 frames. 2025-12-02 10:33:02.092 - Render thread -> Frame [90433] Parallel Render Command Batch RCB-126 processed in 3 frames. 2025-12-02 10:33:02.092 - Render thread -> Frame [90433] Parallel Render Command Batch RCB-127 processed in 3 frames. 2025-12-02 10:33:02.092 - Render thread -> Frame [90433] Parallel Render Command Batch RCB-128 processed in 3 frames. 2025-12-02 10:33:02.092 - Render thread -> Frame [90433] Parallel Render Command Batch RCB-129 processed in 3 frames. 2025-12-02 10:33:02.122 - Render thread -> Frame [90433] Parallel Render Command Batch RCB-130 processed in 2 frames. 2025-12-02 10:33:02.192 - Render thread -> VRAM report about missing bytes is changed from 375820288 Bytes to 376623104 Bytes 2025-12-02 10:33:02.192 - Render thread -> Frame [90434] Parallel Render Command Batch RCB-138 created with rcb: 46293618 2025-12-02 10:33:02.192 - Render thread -> Frame [90434] Parallel Render Command Batch RCB-139 created with rcb: 58046801 2025-12-02 10:33:02.192 - Render thread -> Frame [90434] Parallel Render Command Batch RCB-140 created with rcb: 37925408 2025-12-02 10:33:02.192 - Render thread -> Frame [90434] Parallel Render Command Batch RCB-141 created with rcb: 1434591 2025-12-02 10:33:02.192 - Render thread -> Frame [90434] Parallel Render Command Batch RCB-142 created with rcb: 7693542 2025-12-02 10:33:02.192 - Render thread -> Frame [90434] Parallel Render Command Batch RCB-143 created with rcb: 34489318 2025-12-02 10:33:02.192 - Render thread -> Frame [90434] Parallel Render Command Batch RCB-144 created with rcb: 61686602 2025-12-02 10:33:02.192 - Render thread -> Frame [90434] Parallel Render Command Batch RCB-145 created with rcb: 223116 2025-12-02 10:33:02.192 - Render thread -> Frame [90434] Parallel Render Command Batch RCB-146 created with rcb: 42165988 2025-12-02 10:33:02.209 - Render thread -> Frame [90434] Parallel Render Command Batch RCB-131 processed in 2 frames. 2025-12-02 10:33:02.209 - Render thread -> Frame [90434] Parallel Render Command Batch RCB-132 processed in 2 frames. 2025-12-02 10:33:02.209 - Render thread -> Frame [90434] Parallel Render Command Batch RCB-133 processed in 2 frames. 2025-12-02 10:33:02.209 - Render thread -> Frame [90434] Parallel Render Command Batch RCB-134 processed in 2 frames. 2025-12-02 10:33:02.209 - Render thread -> Frame [90434] Parallel Render Command Batch RCB-135 processed in 2 frames. 2025-12-02 10:33:02.246 - Render thread -> Frame [90434] Parallel Render Command Batch RCB-136 processed in 2 frames. 2025-12-02 10:33:02.247 - Render thread -> Frame [90434] Parallel Render Command Batch RCB-137 processed in 2 frames. 2025-12-02 10:33:02.317 - Render thread -> VRAM report about missing bytes is changed from 376623104 Bytes to 376836096 Bytes 2025-12-02 10:33:02.317 - Render thread -> Frame [90435] Parallel Render Command Batch RCB-147 created with rcb: 24527103 2025-12-02 10:33:02.317 - Render thread -> Frame [90435] Parallel Render Command Batch RCB-148 created with rcb: 8738610 2025-12-02 10:33:02.317 - Render thread -> Frame [90435] Parallel Render Command Batch RCB-149 created with rcb: 13484246 2025-12-02 10:33:02.317 - Render thread -> Frame [90435] Parallel Render Command Batch RCB-150 created with rcb: 39862932 2025-12-02 10:33:02.317 - Render thread -> Frame [90435] Parallel Render Command Batch RCB-151 created with rcb: 59055583 2025-12-02 10:33:02.317 - Render thread -> Frame [90435] Parallel Render Command Batch RCB-152 created with rcb: 21173455 2025-12-02 10:33:02.317 - Render thread -> Frame [90435] Parallel Render Command Batch RCB-153 created with rcb: 13553640 2025-12-02 10:33:02.317 - Render thread -> Frame [90435] Parallel Render Command Batch RCB-154 created with rcb: 25757533 2025-12-02 10:33:02.317 - Render thread -> Frame [90435] Parallel Render Command Batch RCB-155 created with rcb: 47308372 2025-12-02 10:33:02.317 - Render thread -> Frame [90435] Parallel Render Command Batch RCB-156 created with rcb: 24230226 2025-12-02 10:33:02.317 - Render thread -> Frame [90435] Parallel Render Command Batch RCB-157 created with rcb: 10094400 2025-12-02 10:33:02.317 - Render thread -> Frame [90435] Parallel Render Command Batch RCB-158 created with rcb: 29042913 2025-12-02 10:33:02.317 - Render thread -> Frame [90435] Parallel Render Command Batch RCB-159 created with rcb: 42346716 2025-12-02 10:33:02.317 - Render thread -> Frame [90435] Parallel Render Command Batch RCB-160 created with rcb: 66455080 2025-12-02 10:33:02.317 - Render thread -> Frame [90435] Parallel Render Command Batch RCB-161 created with rcb: 11028271 2025-12-02 10:33:02.317 - Render thread -> Frame [90435] Parallel Render Command Batch RCB-162 created with rcb: 23406947 2025-12-02 10:33:02.317 - Render thread -> Frame [90435] Parallel Render Command Batch RCB-163 created with rcb: 16525990 2025-12-02 10:33:02.317 - Render thread -> Frame [90435] Parallel Render Command Batch RCB-164 created with rcb: 64825223 2025-12-02 10:33:02.349 - Render thread -> Frame [90435] Parallel Render Command Batch RCB-138 processed in 2 frames. 2025-12-02 10:33:02.420 - Render thread -> VRAM report about missing bytes is changed from 376836096 Bytes to 376901632 Bytes 2025-12-02 10:33:02.420 - Render thread -> Frame [90436] Parallel Render Command Batch RCB-165 created with rcb: 56858966 2025-12-02 10:33:02.420 - Render thread -> Frame [90436] Parallel Render Command Batch RCB-166 created with rcb: 3556745 2025-12-02 10:33:02.420 - Render thread -> Frame [90436] Parallel Render Command Batch RCB-167 created with rcb: 30098558 2025-12-02 10:33:02.432 - Render thread -> Frame [90436] Parallel Render Command Batch RCB-139 processed in 3 frames. 2025-12-02 10:33:02.433 - Render thread -> Frame [90436] Parallel Render Command Batch RCB-140 processed in 3 frames. 2025-12-02 10:33:02.440 - Render thread -> Frame [90436] Parallel Render Command Batch RCB-141 processed in 3 frames. 2025-12-02 10:33:02.441 - Render thread -> Frame [90436] Parallel Render Command Batch RCB-142 processed in 3 frames. 2025-12-02 10:33:02.477 - Render thread -> Frame [90436] Parallel Render Command Batch RCB-143 processed in 3 frames. 2025-12-02 10:33:02.478 - Render thread -> Frame [90436] Parallel Render Command Batch RCB-144 processed in 3 frames. 2025-12-02 10:33:02.478 - Render thread -> Frame [90436] Parallel Render Command Batch RCB-145 processed in 3 frames. 2025-12-02 10:33:02.517 - Render thread -> VRAM report about missing bytes is changed from 376901632 Bytes to 376930304 Bytes 2025-12-02 10:33:02.517 - Render thread -> Frame [90437] Parallel Render Command Batch RCB-168 created with rcb: 61400489 2025-12-02 10:33:02.517 - Render thread -> Frame [90437] Parallel Render Command Batch RCB-169 created with rcb: 29929524 2025-12-02 10:33:02.517 - Render thread -> Frame [90437] Parallel Render Command Batch RCB-170 created with rcb: 51292961 2025-12-02 10:33:02.546 - Render thread -> Frame [90437] Parallel Render Command Batch RCB-146 processed in 4 frames. 2025-12-02 10:33:02.559 - Render thread -> Frame [90437] Parallel Render Command Batch RCB-147 processed in 3 frames. 2025-12-02 10:33:02.562 - Render thread -> Frame [90437] Parallel Render Command Batch RCB-148 processed in 3 frames. 2025-12-02 10:33:02.568 - Render thread -> Frame [90437] Parallel Render Command Batch RCB-149 processed in 3 frames. 2025-12-02 10:33:02.569 - Render thread -> Frame [90437] Parallel Render Command Batch RCB-150 processed in 3 frames. 2025-12-02 10:33:02.570 - Render thread -> Frame [90437] Parallel Render Command Batch RCB-151 processed in 3 frames. 2025-12-02 10:33:02.575 - Render thread -> Frame [90437] Parallel Render Command Batch RCB-152 processed in 3 frames. 2025-12-02 10:33:02.578 - Render thread -> Frame [90437] Parallel Render Command Batch RCB-153 processed in 3 frames. 2025-12-02 10:33:02.579 - Render thread -> Frame [90437] Parallel Render Command Batch RCB-154 processed in 3 frames. 2025-12-02 10:33:02.608 - Render thread -> VRAM report about missing bytes is changed from 376930304 Bytes to 377782272 Bytes 2025-12-02 10:33:02.608 - Render thread -> Frame [90438] Parallel Render Command Batch RCB-171 created with rcb: 4502106 2025-12-02 10:33:02.608 - Render thread -> Frame [90438] Parallel Render Command Batch RCB-172 created with rcb: 243747 2025-12-02 10:33:02.635 - Render thread -> Frame [90438] Parallel Render Command Batch RCB-155 processed in 4 frames. 2025-12-02 10:33:02.639 - Render thread -> Frame [90438] Parallel Render Command Batch RCB-156 processed in 4 frames. 2025-12-02 10:33:02.642 - Render thread -> Frame [90438] Parallel Render Command Batch RCB-157 processed in 4 frames. 2025-12-02 10:33:02.643 - Render thread -> Frame [90438] Parallel Render Command Batch RCB-158 processed in 4 frames. 2025-12-02 10:33:02.648 - Render thread -> Frame [90438] Parallel Render Command Batch RCB-159 processed in 4 frames. 2025-12-02 10:33:02.653 - Render thread -> Frame [90438] Parallel Render Command Batch RCB-160 processed in 4 frames. 2025-12-02 10:33:02.701 - Render thread -> VRAM report about missing bytes is changed from 377782272 Bytes to 377778176 Bytes 2025-12-02 10:33:02.757 - Render thread -> Frame [90439] Parallel Render Command Batch RCB-161 processed in 5 frames. 2025-12-02 10:33:02.759 - Render thread -> Frame [90439] Parallel Render Command Batch RCB-162 processed in 5 frames. 2025-12-02 10:33:02.760 - Render thread -> Frame [90439] Parallel Render Command Batch RCB-163 processed in 5 frames. 2025-12-02 10:33:02.786 - Render thread -> VRAM report about missing bytes is changed from 377778176 Bytes to 377839616 Bytes 2025-12-02 10:33:02.788 - Render thread -> Frame [90440] Parallel Render Command Batch RCB-164 processed in 6 frames. 2025-12-02 10:33:02.798 - Render thread -> Frame [90440] Parallel Render Command Batch RCB-165 processed in 5 frames. 2025-12-02 10:33:02.805 - Render thread -> Frame [90440] Parallel Render Command Batch RCB-166 processed in 5 frames. 2025-12-02 10:33:02.842 - Render thread -> Frame [90440] Parallel Render Command Batch RCB-167 processed in 5 frames. 2025-12-02 10:33:02.885 - Render thread -> VRAM report about missing bytes is changed from 377839616 Bytes to 377827328 Bytes 2025-12-02 10:33:02.908 - Render thread -> Frame [90441] Parallel Render Command Batch RCB-168 processed in 5 frames. 2025-12-02 10:33:02.937 - Render thread -> Frame [90441] Parallel Render Command Batch RCB-169 processed in 5 frames. 2025-12-02 10:33:02.972 - Render thread -> VRAM report about missing bytes is changed from 377827328 Bytes to 377860096 Bytes 2025-12-02 10:33:02.998 - Render thread -> Frame [90442] Parallel Render Command Batch RCB-170 processed in 6 frames. 2025-12-02 10:33:03.074 - Render thread -> VRAM report about missing bytes is changed from 377860096 Bytes to 377958400 Bytes 2025-12-02 10:33:03.135 - Render thread -> Frame [90443] Parallel Render Command Batch RCB-171 processed in 6 frames. 2025-12-02 10:33:03.165 - Render thread -> VRAM report about missing bytes is changed from 377958400 Bytes to 378064896 Bytes 2025-12-02 10:33:03.223 - Render thread -> Frame [90444] Parallel Render Command Batch RCB-172 processed in 7 frames. 2025-12-02 10:33:03.254 - Render thread -> VRAM report about missing bytes is changed from 378064896 Bytes to 378007552 Bytes 2025-12-02 10:33:03.304 - Render thread -> VRAM report about missing bytes is changed from 378007552 Bytes to 378036224 Bytes 2025-12-02 10:33:03.601 - Render thread -> Error: Model TrussFrame_Long_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-02 10:33:03.809 - Render thread -> Error: Model TrussFrame_Wide_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-02 10:33:03.952 - Render thread -> Error: Model Truss50_Deformed_LOD3.mwm part Fracture_01-Truss50Test_LastLOD does not have material assigned. 2025-12-02 10:33:03.990 - Render thread -> Error: Model Shower250_Deformed_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-02 10:33:04.019 - Render thread -> Info: Frame[90449] - Available VRAM budget has changed: 6988 MB 2025-12-02 10:33:04.019 - Render thread -> VRAM report about missing bytes is changed from 378036224 Bytes to 378011648 Bytes 2025-12-02 10:33:04.260 - Render thread -> Info: Frame[90449] - Available VRAM budget has changed: 2957 MB 2025-12-02 10:33:04.260 - Render thread -> Info: Frame[90449] - Available VRAM budget has changed: 1900 MB 2025-12-02 10:33:04.260 - Render thread -> Warning: Available VRAM budget 1900 MBs is lower than the minimum required 2048 MBs 2025-12-02 10:33:04.346 - Render thread -> Error: Model Gyroscope250_Deformed_LOD3.mwm part Fracture05-WindowGlass does not have material assigned. 2025-12-02 10:33:04.360 - Render thread -> Error: Model CargoContainer750_Deformed_LOD0.mwm part Fracture03_Hide-DynamicIndicator does not have material assigned. 2025-12-02 10:33:04.360 - Render thread -> Error: Model CargoContainer750_Deformed_LOD0.mwm part Fracture05_Hide-DynamicIndicator does not have material assigned. 2025-12-02 10:33:04.361 - Render thread -> Error: Model CargoContainer750_Deformed_LOD1.mwm part Fracture03_Hide-DynamicIndicator does not have material assigned. 2025-12-02 10:33:04.361 - Render thread -> Error: Model CargoContainer750_Deformed_LOD1.mwm part Fracture05_Hide-DynamicIndicator does not have material assigned. 2025-12-02 10:33:04.361 - Render thread -> Error: Model CargoContainer750_Deformed_LOD2.mwm part Fracture03_Hide-DynamicIndicator does not have material assigned. 2025-12-02 10:33:04.361 - Render thread -> Error: Model CargoContainer750_Deformed_LOD2.mwm part Fracture05_Hide-DynamicIndicator does not have material assigned. 2025-12-02 10:33:04.396 - Render thread -> VRAM report about missing bytes is changed from 378011648 Bytes to 378880000 Bytes 2025-12-02 10:33:04.479 - Render thread -> VRAM report about missing bytes is changed from 378880000 Bytes to 378916864 Bytes 2025-12-02 10:33:04.498 - Render thread -> VRAM report about missing bytes is changed from 378916864 Bytes to 378941440 Bytes 2025-12-02 10:33:04.560 - Render thread -> VRAM report about missing bytes is changed from 378941440 Bytes to 379858944 Bytes 2025-12-02 10:33:04.652 - Render thread -> VRAM report about missing bytes is changed from 379858944 Bytes to 380841984 Bytes 2025-12-02 10:33:05.503 - Render thread -> Frame [90504] Parallel Render Command Batch RCB-173 created with rcb: 14643474 2025-12-02 10:33:05.801 - Render thread -> VRAM report about missing bytes is changed from 380841984 Bytes to 381890560 Bytes 2025-12-02 10:33:05.928 - Render thread -> VRAM report about missing bytes is changed from 381890560 Bytes to 381833216 Bytes 2025-12-02 10:33:06.153 - Render thread -> VRAM report about missing bytes is changed from 381833216 Bytes to 381861888 Bytes 2025-12-02 10:33:06.293 - Render thread -> Frame [90510] Parallel Render Command Batch RCB-173 processed in 7 frames. 2025-12-02 10:33:06.579 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 32 needed elements, resizing from 1 to 32. 2025-12-02 10:33:06.579 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 32 needed elements, resizing from 1 to 32. 2025-12-02 10:33:06.587 - Render thread -> VRAM report about missing bytes is changed from 381861888 Bytes to 382603264 Bytes 2025-12-02 10:33:06.724 - Render thread -> VRAM report about missing bytes is changed from 382603264 Bytes to 382877696 Bytes 2025-12-02 10:33:06.749 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 64 needed elements, resizing from 32 to 64. 2025-12-02 10:33:06.749 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 64 needed elements, resizing from 32 to 64. 2025-12-02 10:33:06.772 - Render thread -> VRAM report about missing bytes is changed from 382877696 Bytes to 382570496 Bytes 2025-12-02 10:33:06.823 - Render thread -> VRAM report about missing bytes is changed from 382570496 Bytes to 382631936 Bytes 2025-12-02 10:33:06.874 - Render thread -> VRAM report about missing bytes is changed from 382631936 Bytes to 382939136 Bytes 2025-12-02 10:33:11.504 - Render thread -> VRAM report about missing bytes is changed from 382939136 Bytes to 384053248 Bytes 2025-12-02 10:33:14.091 - Render thread -> VRAM report about missing bytes is changed from 384053248 Bytes to 385167360 Bytes 2025-12-02 10:33:14.244 - Render thread -> VRAM report about missing bytes is changed from 385167360 Bytes to 385150976 Bytes 2025-12-02 10:33:14.271 - Render thread -> VRAM report about missing bytes is changed from 385150976 Bytes to 385191936 Bytes 2025-12-02 10:33:14.400 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 256 needed elements, resizing from 64 to 256. 2025-12-02 10:33:14.401 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 256 needed elements, resizing from 64 to 256. 2025-12-02 10:33:14.415 - Render thread -> VRAM report about missing bytes is changed from 385191936 Bytes to 384884736 Bytes 2025-12-02 10:33:14.478 - Render thread -> VRAM report about missing bytes is changed from 384884736 Bytes to 385622016 Bytes 2025-12-02 10:33:17.391 - Render thread -> VRAM report about missing bytes is changed from 385622016 Bytes to 385609728 Bytes 2025-12-02 10:33:17.459 - Render thread -> VRAM report about missing bytes is changed from 385609728 Bytes to 393998336 Bytes 2025-12-02 10:33:17.542 - Render thread -> VRAM report about missing bytes is changed from 393998336 Bytes to 394076160 Bytes 2025-12-02 10:33:17.725 - Render thread -> VRAM report about missing bytes is changed from 394076160 Bytes to 396500992 Bytes 2025-12-02 10:33:18.097 - Render thread -> VRAM report about missing bytes is changed from 396500992 Bytes to 396607488 Bytes 2025-12-02 10:33:18.182 - Render thread -> VRAM report about missing bytes is changed from 396607488 Bytes to 396488704 Bytes 2025-12-02 10:33:18.212 - Render thread -> VRAM report about missing bytes is changed from 396488704 Bytes to 396611584 Bytes 2025-12-02 10:33:18.308 - Render thread -> VRAM report about missing bytes is changed from 396611584 Bytes to 397922304 Bytes 2025-12-02 10:33:18.604 - Render thread -> VRAM report about missing bytes is changed from 397922304 Bytes to 398094336 Bytes 2025-12-02 10:33:18.777 - Render thread -> VRAM report about missing bytes is changed from 398094336 Bytes to 397856768 Bytes 2025-12-02 10:33:19.161 - Render thread -> Info: Frame[91165] - Available VRAM budget has changed: 3438 MB 2025-12-02 10:33:19.161 - Render thread -> Info: Frame[91165] - Available VRAM budget has changed: 1918 MB 2025-12-02 10:33:19.161 - Render thread -> Warning: Available VRAM budget 1918 MBs is lower than the minimum required 2048 MBs 2025-12-02 10:33:19.194 - Render thread -> Info: Frame[91167] - Available VRAM budget has changed: 1973 MB 2025-12-02 10:33:19.194 - Render thread -> Warning: Available VRAM budget 1973 MBs is lower than the minimum required 2048 MBs 2025-12-02 10:33:19.661 - Render thread -> Info: Frame[91195] - Available VRAM budget has changed: 2452 MB 2025-12-02 10:33:19.676 - Render thread -> VRAM report about missing bytes is changed from 397856768 Bytes to 442945536 Bytes 2025-12-02 10:33:19.702 - Render thread -> VRAM report about missing bytes is changed from 442945536 Bytes to 397856768 Bytes 2025-12-02 10:33:20.058 - Render thread -> Info: Frame[91212] - Available VRAM budget has changed: 7170 MB 2025-12-02 10:33:20.602 - Render thread -> Info: Frame[91243] - Available VRAM budget has changed: 3602 MB 2025-12-02 10:33:20.680 - Render thread -> Info: Frame[91247] - Available VRAM budget has changed: 3566 MB 2025-12-02 10:33:20.721 - Render thread -> Info: Frame[91249] - Available VRAM budget has changed: 3518 MB 2025-12-02 10:33:21.210 - Render thread -> Info: Frame[91273] - Available VRAM budget has changed: 2531 MB 2025-12-02 10:33:21.345 - Render thread -> Info: Frame[91281] - Available VRAM budget has changed: 3563 MB 2025-12-02 10:33:21.378 - Render thread -> Info: Frame[91283] - Available VRAM budget has changed: 3600 MB 2025-12-02 10:33:21.792 - Render thread -> VRAM report about missing bytes is changed from 397856768 Bytes to 397922304 Bytes 2025-12-02 10:33:21.843 - Render thread -> Info: Frame[91311] - Available VRAM budget has changed: 2576 MB 2025-12-02 10:33:21.877 - Render thread -> Info: Frame[91313] - Available VRAM budget has changed: 2613 MB 2025-12-02 10:33:23.925 - Render thread -> Info: Frame[91436] - Available VRAM budget has changed: 7080 MB 2025-12-02 10:33:23.943 - Render thread -> Info: Frame[91437] - Available VRAM budget has changed: 3530 MB 2025-12-02 10:33:23.943 - Render thread -> Info: Frame[91437] - Available VRAM budget has changed: 2543 MB 2025-12-02 10:33:24.192 - Render thread -> Info: Frame[91452] - Available VRAM budget has changed: 7170 MB 2025-12-02 10:33:24.709 - Render thread -> Info: Frame[91483] - Available VRAM budget has changed: 3562 MB 2025-12-02 10:33:24.844 - Render thread -> Info: Frame[91491] - Available VRAM budget has changed: 3599 MB 2025-12-02 10:33:25.210 - Render thread -> Info: Frame[91513] - Available VRAM budget has changed: 2574 MB 2025-12-02 10:33:25.343 - Render thread -> Info: Frame[91521] - Available VRAM budget has changed: 2611 MB 2025-12-02 10:33:42.760 - Render thread -> VRAM report about missing bytes is changed from 397922304 Bytes to 425971712 Bytes 2025-12-02 10:33:42.785 - Render thread -> VRAM report about missing bytes is changed from 425971712 Bytes to 397922304 Bytes 2025-12-02 10:33:43.892 - Render thread -> VRAM report about missing bytes is changed from 397922304 Bytes to 397938688 Bytes 2025-12-02 10:33:45.292 - Render thread -> VRAM report about missing bytes is changed from 397938688 Bytes to 397815808 Bytes 2025-12-02 10:33:45.891 - Render thread -> Info: Frame[92754] - Available VRAM budget has changed: 7107 MB 2025-12-02 10:33:45.909 - Render thread -> Info: Frame[92755] - Available VRAM budget has changed: 3559 MB 2025-12-02 10:33:45.909 - Render thread -> Info: Frame[92755] - Available VRAM budget has changed: 2571 MB 2025-12-02 10:33:45.959 - Render thread -> VRAM report about missing bytes is changed from 397815808 Bytes to 397938688 Bytes 2025-12-02 10:33:46.175 - Render thread -> Info: Frame[92771] - Available VRAM budget has changed: 7170 MB 2025-12-02 10:33:46.676 - Render thread -> Info: Frame[92801] - Available VRAM budget has changed: 3606 MB 2025-12-02 10:33:46.892 - Render thread -> Info: Frame[92814] - Available VRAM budget has changed: 7107 MB 2025-12-02 10:33:46.909 - Render thread -> Info: Frame[92815] - Available VRAM budget has changed: 3556 MB 2025-12-02 10:33:47.993 - Render thread -> VRAM report about missing bytes is changed from 397938688 Bytes to 442765312 Bytes 2025-12-02 10:33:48.020 - Render thread -> VRAM report about missing bytes is changed from 442765312 Bytes to 397938688 Bytes 2025-12-02 10:33:48.292 - Render thread -> Info: Frame[92890] - Available VRAM budget has changed: 7170 MB 2025-12-02 10:33:48.809 - Render thread -> Info: Frame[92921] - Available VRAM budget has changed: 3612 MB 2025-12-02 10:33:49.309 - Render thread -> Info: Frame[92951] - Available VRAM budget has changed: 2624 MB 2025-12-02 10:33:50.992 - Render thread -> VRAM report about missing bytes is changed from 397938688 Bytes to 397815808 Bytes 2025-12-02 10:33:56.758 - Render thread -> VRAM report about missing bytes is changed from 397815808 Bytes to 398282752 Bytes 2025-12-02 10:33:58.658 - Render thread -> VRAM report about missing bytes is changed from 398282752 Bytes to 398405632 Bytes 2025-12-02 10:33:58.692 - Render thread -> VRAM report about missing bytes is changed from 398405632 Bytes to 398389248 Bytes 2025-12-02 10:34:00.641 - Render thread -> Info: Frame[93631] - Available VRAM budget has changed: 7044 MB 2025-12-02 10:34:00.642 - Render thread -> Info: Frame[93631] - Available VRAM budget has changed: 3499 MB 2025-12-02 10:34:00.643 - Render thread -> Info: Frame[93631] - Available VRAM budget has changed: 2512 MB 2025-12-02 10:34:00.908 - Render thread -> Info: Frame[93647] - Available VRAM budget has changed: 7081 MB 2025-12-02 10:34:00.925 - Render thread -> Info: Frame[93648] - Available VRAM budget has changed: 7151 MB 2025-12-02 10:34:01.409 - Render thread -> Info: Frame[93677] - Available VRAM budget has changed: 3533 MB 2025-12-02 10:34:01.442 - Render thread -> Info: Frame[93679] - Available VRAM budget has changed: 3595 MB 2025-12-02 10:34:01.812 - Render thread -> Info: Frame[93701] - Available VRAM budget has changed: 3566 MB 2025-12-02 10:34:01.875 - Render thread -> Info: Frame[93705] - Available VRAM budget has changed: 7107 MB 2025-12-02 10:34:01.876 - Render thread -> Info: Frame[93705] - Available VRAM budget has changed: 3526 MB 2025-12-02 10:34:01.909 - Render thread -> Info: Frame[93707] - Available VRAM budget has changed: 2539 MB 2025-12-02 10:34:03.593 - Render thread -> VRAM report about missing bytes is changed from 398389248 Bytes to 398331904 Bytes 2025-12-02 10:34:03.626 - Render thread -> VRAM report about missing bytes is changed from 398331904 Bytes to 398393344 Bytes 2025-12-02 10:34:03.975 - Render thread -> Info: Frame[93824] - Available VRAM budget has changed: 7151 MB 2025-12-02 10:34:04.492 - Render thread -> Info: Frame[93855] - Available VRAM budget has changed: 3563 MB 2025-12-02 10:34:04.993 - Render thread -> Info: Frame[93885] - Available VRAM budget has changed: 2575 MB 2025-12-02 10:34:08.532 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 512 needed elements, resizing from 256 to 512. 2025-12-02 10:34:08.533 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 512 needed elements, resizing from 256 to 512. 2025-12-02 10:34:08.544 - Render thread -> VRAM report about missing bytes is changed from 398393344 Bytes to 398880768 Bytes 2025-12-02 10:34:08.546 - Render thread -> Info: Frame[94097] - Available VRAM budget has changed: 3544 MB 2025-12-02 10:34:08.546 - Render thread -> Info: Frame[94097] - Available VRAM budget has changed: 2472 MB 2025-12-02 10:34:08.558 - Render thread -> VRAM report about missing bytes is changed from 398880768 Bytes to 399831040 Bytes 2025-12-02 10:34:08.573 - Render thread -> VRAM report about missing bytes is changed from 399831040 Bytes to 400007168 Bytes 2025-12-02 10:34:08.587 - Render thread -> VRAM report about missing bytes is changed from 400007168 Bytes to 399835136 Bytes 2025-12-02 10:34:08.618 - Render thread -> VRAM report about missing bytes is changed from 399835136 Bytes to 400744448 Bytes 2025-12-02 10:34:08.642 - Render thread -> VRAM report about missing bytes is changed from 400744448 Bytes to 400523264 Bytes 2025-12-02 10:34:08.744 - Render thread -> VRAM report about missing bytes is changed from 400523264 Bytes to 399220736 Bytes 2025-12-02 10:34:08.817 - Render thread -> VRAM report about missing bytes is changed from 399220736 Bytes to 397492224 Bytes 2025-12-02 10:34:09.509 - Render thread -> VRAM report about missing bytes is changed from 397492224 Bytes to 397475840 Bytes 2025-12-02 10:34:09.841 - Render thread -> VRAM report about missing bytes is changed from 397475840 Bytes to 397557760 Bytes 2025-12-02 10:34:09.875 - Render thread -> VRAM report about missing bytes is changed from 397557760 Bytes to 397729792 Bytes 2025-12-02 10:34:09.910 - Render thread -> VRAM report about missing bytes is changed from 397729792 Bytes to 397393920 Bytes 2025-12-02 10:34:09.943 - Render thread -> VRAM report about missing bytes is changed from 397393920 Bytes to 397131776 Bytes 2025-12-02 10:34:10.026 - Render thread -> Info: Frame[94177] - Available VRAM budget has changed: 2365 MB 2025-12-02 10:34:10.043 - Render thread -> VRAM report about missing bytes is changed from 397131776 Bytes to 397213696 Bytes 2025-12-02 10:34:10.076 - Render thread -> VRAM report about missing bytes is changed from 397213696 Bytes to 396779520 Bytes 2025-12-02 10:34:10.113 - Render thread -> VRAM report about missing bytes is changed from 396779520 Bytes to 396967936 Bytes 2025-12-02 10:34:10.211 - Render thread -> VRAM report about missing bytes is changed from 396967936 Bytes to 396795904 Bytes 2025-12-02 10:34:10.226 - Render thread -> Info: Frame[94189] - Available VRAM budget has changed: 2310 MB 2025-12-02 10:34:10.326 - Render thread -> Info: Frame[94195] - Available VRAM budget has changed: 3564 MB 2025-12-02 10:34:10.393 - Render thread -> VRAM report about missing bytes is changed from 396795904 Bytes to 396967936 Bytes 2025-12-02 10:34:10.826 - Render thread -> Info: Frame[94225] - Available VRAM budget has changed: 2327 MB 2025-12-02 10:34:11.059 - Render thread -> Info: Frame[94239] - Available VRAM budget has changed: 2428 MB 2025-12-02 10:34:11.075 - Render thread -> VRAM report about missing bytes is changed from 396967936 Bytes to 397139968 Bytes 2025-12-02 10:34:11.111 - Render thread -> VRAM report about missing bytes is changed from 397139968 Bytes to 397205504 Bytes 2025-12-02 10:34:11.147 - Render thread -> VRAM report about missing bytes is changed from 397205504 Bytes to 397189120 Bytes 2025-12-02 10:34:11.159 - Render thread -> Info: Frame[94245] - Available VRAM budget has changed: 2483 MB 2025-12-02 10:34:11.176 - Render thread -> VRAM report about missing bytes is changed from 397189120 Bytes to 397012992 Bytes 2025-12-02 10:34:11.211 - Render thread -> VRAM report about missing bytes is changed from 397012992 Bytes to 396779520 Bytes 2025-12-02 10:34:11.393 - Render thread -> Info: Frame[94259] - Available VRAM budget has changed: 2517 MB 2025-12-02 10:34:11.442 - Render thread -> VRAM report about missing bytes is changed from 396779520 Bytes to 396836864 Bytes 2025-12-02 10:34:11.459 - Render thread -> Info: Frame[94263] - Available VRAM budget has changed: 2531 MB 2025-12-02 10:34:11.476 - Render thread -> VRAM report about missing bytes is changed from 396836864 Bytes to 397099008 Bytes 2025-12-02 10:34:11.676 - Render thread -> VRAM report about missing bytes is changed from 397099008 Bytes to 397434880 Bytes 2025-12-02 10:34:11.743 - Render thread -> VRAM report about missing bytes is changed from 397434880 Bytes to 397352960 Bytes 2025-12-02 10:34:11.959 - Render thread -> Info: Frame[94293] - Available VRAM budget has changed: 2548 MB 2025-12-02 10:34:11.975 - Render thread -> VRAM report about missing bytes is changed from 397352960 Bytes to 397582336 Bytes 2025-12-02 10:34:12.045 - Render thread -> VRAM report about missing bytes is changed from 397582336 Bytes to 397410304 Bytes 2025-12-02 10:34:12.533 - Render thread -> VRAM report about missing bytes is changed from 397410304 Bytes to 397737984 Bytes 2025-12-02 10:34:12.534 - Render thread -> Info: Frame[94327] - Available VRAM budget has changed: 3524 MB 2025-12-02 10:34:12.560 - Render thread -> Info: Frame[94329] - Available VRAM budget has changed: 2509 MB 2025-12-02 10:34:12.586 - Render thread -> VRAM report about missing bytes is changed from 397737984 Bytes to 400723968 Bytes 2025-12-02 10:34:12.611 - Render thread -> VRAM report about missing bytes is changed from 400723968 Bytes to 400252928 Bytes 2025-12-02 10:34:12.652 - Render thread -> VRAM report about missing bytes is changed from 400252928 Bytes to 399769600 Bytes 2025-12-02 10:34:12.761 - Render thread -> Info: Frame[94341] - Available VRAM budget has changed: 2393 MB 2025-12-02 10:34:12.788 - Render thread -> VRAM report about missing bytes is changed from 399769600 Bytes to 400748544 Bytes 2025-12-02 10:34:12.803 - Render thread -> Info: Frame[94343] - Available VRAM budget has changed: 2356 MB 2025-12-02 10:34:12.823 - Render thread -> VRAM report about missing bytes is changed from 400748544 Bytes to 400932864 Bytes 2025-12-02 10:34:12.861 - Render thread -> VRAM report about missing bytes is changed from 400932864 Bytes to 399638528 Bytes 2025-12-02 10:34:12.907 - Render thread -> Info: Frame[94348] - Available VRAM budget has changed: 7113 MB 2025-12-02 10:34:12.907 - Render thread -> VRAM report about missing bytes is changed from 399638528 Bytes to 399618048 Bytes 2025-12-02 10:34:12.926 - Render thread -> Info: Frame[94349] - Available VRAM budget has changed: 3491 MB 2025-12-02 10:34:12.926 - Render thread -> Info: Frame[94349] - Available VRAM budget has changed: 2323 MB 2025-12-02 10:34:12.964 - Render thread -> VRAM report about missing bytes is changed from 399618048 Bytes to 399446016 Bytes 2025-12-02 10:34:13.027 - Render thread -> VRAM report about missing bytes is changed from 399446016 Bytes to 399216640 Bytes 2025-12-02 10:34:13.291 - Render thread -> Info: Frame[94365] - Available VRAM budget has changed: 7170 MB 2025-12-02 10:34:13.792 - Render thread -> Info: Frame[94395] - Available VRAM budget has changed: 3544 MB 2025-12-02 10:34:14.292 - Render thread -> Info: Frame[94425] - Available VRAM budget has changed: 2376 MB 2025-12-02 10:34:15.215 - Render thread -> VRAM report about missing bytes is changed from 399216640 Bytes to 399630336 Bytes 2025-12-02 10:34:15.281 - Render thread -> VRAM report about missing bytes is changed from 399630336 Bytes to 401006592 Bytes 2025-12-02 10:34:15.692 - Render thread -> Info: Frame[94509] - Available VRAM budget has changed: 2495 MB 2025-12-02 10:34:15.709 - Render thread -> VRAM report about missing bytes is changed from 401006592 Bytes to 402366464 Bytes 2025-12-02 10:34:15.725 - Render thread -> VRAM report about missing bytes is changed from 402366464 Bytes to 403079168 Bytes 2025-12-02 10:34:15.748 - Render thread -> VRAM report about missing bytes is changed from 403079168 Bytes to 402403328 Bytes 2025-12-02 10:34:15.785 - Render thread -> VRAM report about missing bytes is changed from 402403328 Bytes to 402321408 Bytes 2025-12-02 10:34:15.818 - Render thread -> VRAM report about missing bytes is changed from 402321408 Bytes to 401207296 Bytes 2025-12-02 10:34:15.858 - Render thread -> Info: Frame[94519] - Available VRAM budget has changed: 7080 MB 2025-12-02 10:34:15.859 - Render thread -> Info: Frame[94519] - Available VRAM budget has changed: 3456 MB 2025-12-02 10:34:15.859 - Render thread -> Info: Frame[94519] - Available VRAM budget has changed: 2409 MB 2025-12-02 10:34:15.908 - Render thread -> VRAM report about missing bytes is changed from 401207296 Bytes to 401289216 Bytes 2025-12-02 10:34:15.942 - Render thread -> VRAM report about missing bytes is changed from 401289216 Bytes to 401051648 Bytes 2025-12-02 10:34:16.141 - Render thread -> Info: Frame[94536] - Available VRAM budget has changed: 7170 MB 2025-12-02 10:34:16.658 - Render thread -> Info: Frame[94567] - Available VRAM budget has changed: 3537 MB 2025-12-02 10:34:16.896 - Render thread -> Info: Frame[94581] - Available VRAM budget has changed: 7088 MB 2025-12-02 10:34:16.896 - Render thread -> Info: Frame[94581] - Available VRAM budget has changed: 3472 MB 2025-12-02 10:34:17.084 - .NET TP Worker -> Screenshot root: AppData 2025-12-02 10:34:17.084 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-02 10:34:17.084 - .NET TP Worker -> Screenshot absolute path: C:\Users\pierr\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-02 10:34:17.084 - .NET TP Worker -> Screenshot exists on target path. 2025-12-02 10:34:17.158 - Render thread -> Info: Frame[94597] - Available VRAM budget has changed: 2424 MB 2025-12-02 10:34:17.741 - Render thread -> VRAM report about missing bytes is changed from 401051648 Bytes to 402493440 Bytes 2025-12-02 10:34:24.827 - Render thread -> Info: Frame[95057] - Available VRAM budget has changed: 2448 MB 2025-12-02 10:34:24.941 - Render thread -> VRAM report about missing bytes is changed from 402493440 Bytes to 402907136 Bytes 2025-12-02 10:34:25.042 - Render thread -> VRAM report about missing bytes is changed from 402907136 Bytes to 402620416 Bytes 2025-12-02 10:34:25.127 - Render thread -> Info: Frame[95075] - Available VRAM budget has changed: 2301 MB 2025-12-02 10:34:25.142 - Render thread -> VRAM report about missing bytes is changed from 402620416 Bytes to 402857984 Bytes 2025-12-02 10:34:25.176 - Render thread -> VRAM report about missing bytes is changed from 402857984 Bytes to 402776064 Bytes 2025-12-02 10:34:25.217 - Render thread -> VRAM report about missing bytes is changed from 402776064 Bytes to 403718144 Bytes 2025-12-02 10:34:25.235 - Render thread -> VRAM report about missing bytes is changed from 403718144 Bytes to 404520960 Bytes 2025-12-02 10:34:25.277 - Render thread -> VRAM report about missing bytes is changed from 404520960 Bytes to 404463616 Bytes 2025-12-02 10:34:25.317 - Render thread -> VRAM report about missing bytes is changed from 404463616 Bytes to 402448384 Bytes 2025-12-02 10:34:25.408 - Render thread -> Info: Frame[95092] - Available VRAM budget has changed: 7170 MB 2025-12-02 10:34:25.926 - Render thread -> Info: Frame[95123] - Available VRAM budget has changed: 3539 MB 2025-12-02 10:34:26.426 - Render thread -> Info: Frame[95153] - Available VRAM budget has changed: 2370 MB 2025-12-02 10:34:26.858 - Render thread -> Info: Frame[95179] - Available VRAM budget has changed: 7075 MB 2025-12-02 10:34:26.859 - Render thread -> Info: Frame[95179] - Available VRAM budget has changed: 3464 MB 2025-12-02 10:34:26.859 - Render thread -> Info: Frame[95179] - Available VRAM budget has changed: 2297 MB 2025-12-02 10:34:26.943 - Render thread -> VRAM report about missing bytes is changed from 402448384 Bytes to 402034688 Bytes 2025-12-02 10:34:27.141 - Render thread -> Info: Frame[95196] - Available VRAM budget has changed: 7170 MB 2025-12-02 10:34:27.659 - Render thread -> Info: Frame[95227] - Available VRAM budget has changed: 3549 MB 2025-12-02 10:34:27.858 - Render thread -> Info: Frame[95239] - Available VRAM budget has changed: 7098 MB 2025-12-02 10:34:27.859 - Render thread -> Info: Frame[95239] - Available VRAM budget has changed: 3487 MB 2025-12-02 10:34:28.159 - Render thread -> Info: Frame[95257] - Available VRAM budget has changed: 2321 MB 2025-12-02 10:34:29.534 - Render thread -> Info: Frame[95339] - Available VRAM budget has changed: 3466 MB 2025-12-02 10:34:29.546 - Render thread -> VRAM report about missing bytes is changed from 402034688 Bytes to 402448384 Bytes 2025-12-02 10:34:29.558 - Render thread -> Info: Frame[95341] - Available VRAM budget has changed: 7170 MB 2025-12-02 10:34:30.026 - Render thread -> Info: Frame[95369] - Available VRAM budget has changed: 2440 MB 2025-12-02 10:34:30.043 - Render thread -> VRAM report about missing bytes is changed from 402448384 Bytes to 404463616 Bytes 2025-12-02 10:34:30.068 - Render thread -> Info: Frame[95371] - Available VRAM budget has changed: 3530 MB 2025-12-02 10:34:30.086 - Render thread -> VRAM report about missing bytes is changed from 404463616 Bytes to 403787776 Bytes 2025-12-02 10:34:30.148 - Render thread -> VRAM report about missing bytes is changed from 403787776 Bytes to 402632704 Bytes 2025-12-02 10:34:30.559 - Render thread -> Info: Frame[95401] - Available VRAM budget has changed: 2505 MB 2025-12-02 10:34:30.608 - Render thread -> VRAM report about missing bytes is changed from 402632704 Bytes to 425046016 Bytes 2025-12-02 10:34:30.625 - Render thread -> VRAM report about missing bytes is changed from 425046016 Bytes to 402632704 Bytes 2025-12-02 10:34:33.292 - Render thread -> VRAM report about missing bytes is changed from 402632704 Bytes to 404140032 Bytes 2025-12-02 10:34:33.358 - Render thread -> VRAM report about missing bytes is changed from 404140032 Bytes to 404144128 Bytes 2025-12-02 10:34:33.541 - Render thread -> VRAM report about missing bytes is changed from 404144128 Bytes to 404148224 Bytes 2025-12-02 10:34:33.741 - Render thread -> VRAM report about missing bytes is changed from 404148224 Bytes to 404152320 Bytes 2025-12-02 10:34:33.858 - Render thread -> Info: Frame[95599] - Available VRAM budget has changed: 7100 MB 2025-12-02 10:34:33.859 - Render thread -> Info: Frame[95599] - Available VRAM budget has changed: 3479 MB 2025-12-02 10:34:33.859 - Render thread -> Info: Frame[95599] - Available VRAM budget has changed: 2454 MB 2025-12-02 10:34:34.431 - Render thread -> VRAM report about missing bytes is changed from 404152320 Bytes to 404111360 Bytes 2025-12-02 10:34:34.432 - Render thread -> Info: Frame[95607] - Available VRAM budget has changed: 3301 MB 2025-12-02 10:34:34.432 - Render thread -> Info: Frame[95607] - Available VRAM budget has changed: 2372 MB 2025-12-02 10:34:34.495 - Render thread -> VRAM report about missing bytes is changed from 404111360 Bytes to 404250624 Bytes 2025-12-02 10:34:34.565 - Render thread -> Info: Frame[95609] - Available VRAM budget has changed: 7062 MB 2025-12-02 10:34:34.565 - Render thread -> VRAM report about missing bytes is changed from 404250624 Bytes to 404307968 Bytes 2025-12-02 10:34:34.566 - Render thread -> Info: Frame[95609] - Available VRAM budget has changed: 2277 MB 2025-12-02 10:34:34.630 - Render thread -> VRAM report about missing bytes is changed from 404307968 Bytes to 404070400 Bytes 2025-12-02 10:34:40.425 - Render thread -> VRAM report about missing bytes is changed from 404070400 Bytes to 404074496 Bytes