2025-12-02 13:44:15.121 - Main Thread -> Timezone (local - UTC): 1h 2025-12-02 13:44:15.121 - Main Thread -> App Version: 2.0.2.14 2025-12-02 13:44:15.123 - Main Thread -> VRage renderer started 2025-12-02 13:44:15.123 - Main Thread -> OS Version: Microsoft Windows NT 10.0.19045.0 2025-12-02 13:44:15.155 - Main Thread -> NvApi - Status: NvAPI_Initialize failed, the extraction of the description failed 2025-12-02 13:44:15.155 - Main Thread -> NvApi - Driver Version: 2025-12-02 13:44:15.155 - Main Thread -> NvApi - NvApi Version: 2025-12-02 13:44:15.281 - Main Thread -> AMD - agsInitialize: AGS_SUCCESS 2025-12-02 13:44:15.281 - Main Thread -> AMD - Driver Version: 25.9.2 2025-12-02 13:44:15.354 - Main Thread -> Adapters.Adapters - Entering 2025-12-02 13:44:15.354 - Main Thread -> CreateDXGIFactory - Entering 2025-12-02 13:44:15.361 - Main Thread -> CreateDXGIFactory - Exiting 2025-12-02 13:44:15.363 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Entering 2025-12-02 13:44:15.363 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Exiting 2025-12-02 13:44:15.363 - Main Thread -> Using IDXGIFactory6: True 2025-12-02 13:44:15.363 - Main Thread -> Enumerating adapters by preference 2025-12-02 13:44:15.371 - Main Thread -> Analysis of the adapter AMD Radeon RX 9060 XT - Entering 2025-12-02 13:44:15.371 - Main Thread -> Querying adapter type for adapter AMD Radeon RX 9060 XT - Entering 2025-12-02 13:44:15.372 - Main Thread -> Querying adapter type for adapter AMD Radeon RX 9060 XT - Exiting 2025-12-02 13:44:15.372 - Main Thread -> Querying feature level for adapter AMD Radeon RX 9060 XT - Entering 2025-12-02 13:44:15.518 - Main Thread -> Querying feature level for adapter AMD Radeon RX 9060 XT - Exiting 2025-12-02 13:44:15.620 - Main Thread -> Analysis of the adapter AMD Radeon RX 9060 XT - Exiting 2025-12-02 13:44:15.620 - Main Thread -> Filling adapter's AMD Radeon RX 9060 XT outputs - Entering 2025-12-02 13:44:15.621 - Main Thread -> Getting adapter's AMD Radeon RX 9060 XT output 0 display mode list 2025-12-02 13:44:15.621 - Main Thread -> Getting adapter's AMD Radeon RX 9060 XT output 0 display mode list done 2025-12-02 13:44:15.623 - Main Thread -> Getting adapter's AMD Radeon RX 9060 XT output 0 refresh rate 2025-12-02 13:44:15.627 - Main Thread -> Getting adapter's AMD Radeon RX 9060 XT output 0 refresh rate done 2025-12-02 13:44:15.627 - Main Thread -> Filling adapter's AMD Radeon RX 9060 XT outputs - Exiting 2025-12-02 13:44:15.627 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Entering 2025-12-02 13:44:15.627 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Entering 2025-12-02 13:44:15.627 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Exiting 2025-12-02 13:44:15.627 - Main Thread -> Skipping software adapter 2025-12-02 13:44:15.627 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Exiting 2025-12-02 13:44:15.627 - Main Thread -> Analysis of the adapter AMD Radeon RX 9060 XT - Entering 2025-12-02 13:44:15.627 - Main Thread -> Querying adapter type for adapter AMD Radeon RX 9060 XT - Entering 2025-12-02 13:44:15.627 - Main Thread -> Querying adapter type for adapter AMD Radeon RX 9060 XT - Exiting 2025-12-02 13:44:15.627 - Main Thread -> Querying feature level for adapter AMD Radeon RX 9060 XT - Entering 2025-12-02 13:44:15.729 - Main Thread -> Querying feature level for adapter AMD Radeon RX 9060 XT - Exiting 2025-12-02 13:44:15.839 - Main Thread -> Analysis of the adapter AMD Radeon RX 9060 XT - Exiting 2025-12-02 13:44:15.839 - Main Thread -> Filling adapter's AMD Radeon RX 9060 XT outputs - Entering 2025-12-02 13:44:15.839 - Main Thread -> Getting adapter's AMD Radeon RX 9060 XT output 0 display mode list 2025-12-02 13:44:15.839 - Main Thread -> Getting adapter's AMD Radeon RX 9060 XT output 0 display mode list done 2025-12-02 13:44:15.840 - Main Thread -> Getting adapter's AMD Radeon RX 9060 XT output 0 refresh rate 2025-12-02 13:44:15.842 - Main Thread -> Getting adapter's AMD Radeon RX 9060 XT output 0 refresh rate done 2025-12-02 13:44:15.842 - Main Thread -> Filling adapter's AMD Radeon RX 9060 XT outputs - Exiting 2025-12-02 13:44:15.844 - Main Thread -> Adapter { Name = AMD Radeon RX 9060 XT + DISPLAY1 DeviceName = AMD Radeon RX 9060 XT OutputName = DISPLAY1 Description = DeviceId: 30096, Dedicated RAM: 17095983104, Shared RAM: 25729148928, Luid: 68704, rev: 192, subsys id: 606671960, vendor id: 4098, supported device: True AdapterLuid = 68704 OutputId = 0 DesktopBounds = Min:0, 0 Max:2560, 1080 DesktopResolution = 2560, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 17095983104 SharedRAM = 25729148928 IsSoftware = False DeviceSupported = True VendorId = Amd DriverVersion = 25.9.2 DriverUpdateNecessary = False DriverUpdateLink = Quality = Normal Mobile = False IsRayTracingSupported = True Teraflops = IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2025-12-02 13:44:15.844 - Main Thread -> Adapter { Name = AMD Radeon RX 9060 XT + DISPLAY1 DeviceName = AMD Radeon RX 9060 XT OutputName = DISPLAY1 Description = DeviceId: 30096, Dedicated RAM: 17095983104, Shared RAM: 25729148928, Luid: 107691, rev: 192, subsys id: 606671960, vendor id: 4098, supported device: True AdapterLuid = 107691 OutputId = 0 DesktopBounds = Min:0, 0 Max:2560, 1080 DesktopResolution = 2560, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 17095983104 SharedRAM = 25729148928 IsSoftware = False DeviceSupported = True VendorId = Amd DriverVersion = 25.9.2 DriverUpdateNecessary = False DriverUpdateLink = Quality = Normal Mobile = False IsRayTracingSupported = True Teraflops = IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2025-12-02 13:44:15.845 - Main Thread -> Adapter list composed 2025-12-02 13:44:15.867 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "AMD Radeon RX 9060 XT + DISPLAY1","DeviceName": "AMD Radeon RX 9060 XT","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 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30096,"DriverVersion": "25.9.2","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "Normal","Mobile": false,"IsRayTracingSupported": true,"Teraflops": null,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2025-12-02 13:44:15.867 - Main Thread -> Adapters.Adapters - Exiting 2025-12-02 13:44:15.868 - Main Thread -> Selected Adapter: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "AMD Radeon RX 9060 XT + DISPLAY1","DeviceName": "AMD Radeon RX 9060 XT","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 1680,"Height": 720,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1680,"Height": 720,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1680,"Height": 720,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1680,"Height": 720,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1680,"Height": 720,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1680,"Height": 720,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1680,"Height": 720,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 1680,"Height": 720,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 1920,"Height": 820,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1920,"Height": 820,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1920,"Height": 820,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1920,"Height": 820,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1920,"Height": 820,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1920,"Height": 820,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1920,"Height": 820,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 1920,"Height": 820,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 2100,"Height": 990,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 2100,"Height": 990,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 2100,"Height": 990,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 2100,"Height": 990,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 2100,"Height": 990,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 2100,"Height": 990,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 2100,"Height": 990,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 2100,"Height": 990,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 2310,"Height": 990,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 2310,"Height": 990,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 2310,"Height": 990,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 2310,"Height": 990,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 2310,"Height": 990,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 2310,"Height": 990,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 2310,"Height": 990,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 2310,"Height": 990,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 2560,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 2560,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 2560,"Height": 1080,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 2560,"Height": 1080,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 3440,"Height": 1440,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 3840,"Height": 1620,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 24000,"Denominator": 1001}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 24,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 25,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 30000,"Denominator": 1001}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 30,"Denominator": 1}},{"Width": 5120,"Height": 2160,"RefreshRate": {"Numerator": 100,"Denominator": 1}}],"OutputName": "DISPLAY1","Description": "DeviceId: 30096, Dedicated RAM: 17095983104, Shared RAM: 25729148928, Luid: 68704, rev: 192, subsys id: 606671960, vendor id: 4098, supported device: True","AdapterLuid": 68704,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 2560,"Y": 1080}},"DesktopResolution": {"X": 2560,"Y": 1080},"DesktopRefreshRate": {"Numerator": 100,"Denominator": 1},"IsOutputAttached": true,"DedicatedRAM": 17095983104,"SharedRAM": 25729148928,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Amd","DeviceId": 30096,"DriverVersion": "25.9.2","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "Normal","Mobile": false,"IsRayTracingSupported": true,"Teraflops": null,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2025-12-02 13:44:15.869 - Main Thread -> Creating Keen.VRage.Render12.SceneSystem.SceneManager... 2025-12-02 13:44:16.022 - Main Thread -> Done creating Keen.VRage.Render12.SceneSystem.SceneManager 2025-12-02 13:44:16.022 - Main Thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.14, Culture=neutral, PublicKeyToken=null]]... 2025-12-02 13:44:16.023 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.14, Culture=neutral, PublicKeyToken=null]] 2025-12-02 13:44:16.023 - Main Thread -> Creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer... 2025-12-02 13:44:16.044 - Main Thread -> Done creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2025-12-02 13:44:16.044 - Main Thread -> Creating Keen.VRage.Render12.Core.Systems.Time... 2025-12-02 13:44:16.044 - Main Thread -> Done creating Keen.VRage.Render12.Core.Systems.Time 2025-12-02 13:44:16.045 - Main Thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager... 2025-12-02 13:44:16.045 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager 2025-12-02 13:44:16.046 - Main Thread -> Render Display Options Part: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Render.Options.RenderDisplayOptionsPart","$Value": {"VSyncMode": "None","AdapterName": "AMD Radeon RX 9060 XT + DISPLAY1","FullScreen": false,"WindowedResolution": {"X": 2560,"Y": 1080},"FullscreenResolution": {"X": 2560,"Y": 1080}}} 2025-12-02 13:44:16.049 - Main Thread -> Forced Settings: {"$Bundles": {"VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Render.EngineComponents.ForcedSettings","$Value": {"TextureQuality": null,"RaytracingQuality": null,"Preset": null,"VisualPreference": null}} 2025-12-02 13:44:16.050 - Main Thread -> Render Options: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Render.Options.RenderOptionsPart2","$Value": {"SerializedVisualPreference2": "Performance","SerializedPreset2": "Low","SerializedAntiAliasing": "None","SerializedArmorBevel": "Disabled","SerializedRaytracing": "Disabled","SerializedFieldOfView": 1.2217305,"SerializedSunShadow": "Low","SerializedLocalLightShadow": "Low","SerializedLighting": "Low","SerializedTerrain": "Low","SerializedScalingMode": "Performance","SerializedTexture": "Low","SerializedParallax": "None","SerializedParticles": "Low","SerializedRenderingDistanceQuality": "Low","SerializedGrassQuality": "Low","SerializedCloudsQuality": "Low"}} 2025-12-02 13:44:16.053 - Main Thread -> Display Settings: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings","$Value": {"AdapterName": "AMD Radeon RX 9060 XT + DISPLAY1","FullscreenMode": false,"Resolution": {"X": 2560,"Y": 1080},"EnableStretching": false,"RefreshRate": {"Numerator": 0,"Denominator": 0},"VSync": "None","TopMost": false,"SettingsMandatory": false}} 2025-12-02 13:44:16.068 - Render thread -> CreatePlatformDevice settingsToTry = { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.14" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "AMD Radeon RX 9060 XT + DISPLAY1", "FullscreenMode": false, "Resolution": { "X": 2560, "Y": 1080 }, "EnableStretching": false, "RefreshRate": { "Numerator": 0, "Denominator": 0 }, "VSync": "None", "TopMost": false, "SettingsMandatory": false } } 2025-12-02 13:44:16.068 - Render thread -> IsD3D12Supported = True 2025-12-02 13:44:16.071 - Render thread -> Debug layer enabled: False 2025-12-02 13:44:16.071 - Render thread -> Device Removed Extended Data (DRED): on 2025-12-02 13:44:16.213 - Render thread -> Direct Storage supported 2025-12-02 13:44:16.213 - Render thread -> Developer mode: Off - enable it using https://www.google.com/search?q=Developer+Mode+Windows 2025-12-02 13:44:16.214 - Render thread -> Is stable power state: Off - fast but GPU measurements might be imprecise 2025-12-02 13:44:16.214 - Render thread -> Current Device Info: 2025-12-02 13:44:16.214 - Render thread -> DoublePrecisionFloatShaderOps: True 2025-12-02 13:44:16.214 - Render thread -> OutputMergerLogicOp: True 2025-12-02 13:44:16.214 - Render thread -> MinPrecisionSupport: Bit16 2025-12-02 13:44:16.214 - Render thread -> TiledResourcesTier: Tier3 2025-12-02 13:44:16.214 - Render thread -> ResourceBindingTier: Tier3 2025-12-02 13:44:16.214 - Render thread -> PSSpecifiedStencilRefSupported: True 2025-12-02 13:44:16.214 - Render thread -> TypedUAVLoadAdditionalFormats: True 2025-12-02 13:44:16.214 - Render thread -> ROVsSupported: True 2025-12-02 13:44:16.214 - Render thread -> ConservativeRasterizationTier: Tier3 2025-12-02 13:44:16.214 - Render thread -> MaxGPUVirtualAddressBitsPerResource: 47 2025-12-02 13:44:16.214 - Render thread -> StandardSwizzle64KBSupported: False 2025-12-02 13:44:16.214 - Render thread -> CrossNodeSharingTier: TierNotSupported 2025-12-02 13:44:16.214 - Render thread -> CrossAdapterRowMajorTextureSupported: False 2025-12-02 13:44:16.214 - Render thread -> VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: True 2025-12-02 13:44:16.214 - Render thread -> ResourceHeapTier: Tier2 2025-12-02 13:44:16.214 - Render thread -> WaveOps: True 2025-12-02 13:44:16.214 - Render thread -> WaveLaneCountMin: 32 2025-12-02 13:44:16.214 - Render thread -> WaveLaneCountMax: 64 2025-12-02 13:44:16.214 - Render thread -> TotalLaneCount: 2048 2025-12-02 13:44:16.214 - Render thread -> ExpandedComputeResourceStates: True 2025-12-02 13:44:16.214 - Render thread -> Int64ShaderOps: True 2025-12-02 13:44:16.214 - Render thread -> DepthBoundsTestSupported: True 2025-12-02 13:44:16.214 - Render thread -> ProgrammableSamplePositionsTier: Tier2 2025-12-02 13:44:16.214 - Render thread -> CopyQueueTimestampQueriesSupported: True 2025-12-02 13:44:16.214 - Render thread -> CastingFullyTypedFormatSupported: True 2025-12-02 13:44:16.214 - Render thread -> WriteBufferImmediateSupportFlags: Direct, Bundle, Compute, Copy 2025-12-02 13:44:16.214 - Render thread -> ViewInstancingTier: Tier1 2025-12-02 13:44:16.214 - Render thread -> BarycentricsSupported: True 2025-12-02 13:44:16.215 - Render thread -> MSAA64KBAlignedTextureSupported: True 2025-12-02 13:44:16.215 - Render thread -> SharedResourceCompatibilityTier: Tier2 2025-12-02 13:44:16.215 - Render thread -> Native16BitShaderOpsSupported: True 2025-12-02 13:44:16.215 - Render thread -> SRVOnlyTiledResourceTier3: True 2025-12-02 13:44:16.215 - Render thread -> RenderPassesTier: Tier0 2025-12-02 13:44:16.215 - Render thread -> RaytracingTier: Tier1_1 2025-12-02 13:44:16.215 - Render thread -> AdditionalShadingRatesSupported: False 2025-12-02 13:44:16.215 - Render thread -> PerPrimitiveShadingRateSupportedWithViewportIndexing: True 2025-12-02 13:44:16.215 - Render thread -> VariableShadingRateTier: Tier2 2025-12-02 13:44:16.215 - Render thread -> ShadingRateImageTileSize: 8 2025-12-02 13:44:16.215 - Render thread -> BackgroundProcessingSupported: True 2025-12-02 13:44:16.215 - Render thread -> MeshShaderTier: Tier1 2025-12-02 13:44:16.215 - Render thread -> SamplerFeedbackTier: Tier1_0 2025-12-02 13:44:16.219 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy... 2025-12-02 13:44:16.220 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2025-12-02 13:44:16.221 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.StreamingStatManager... 2025-12-02 13:44:16.221 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.StreamingStatManager 2025-12-02 13:44:16.221 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor... 2025-12-02 13:44:16.222 - Render thread -> VRAM report about missing bytes is changed from 0 Bytes to 5279744 Bytes 2025-12-02 13:44:16.223 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2025-12-02 13:44:16.223 - Render thread -> Creating Keen.VRage.Render12.Core.Device.DeviceContext... 2025-12-02 13:44:16.247 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.DeviceContext 2025-12-02 13:44:16.247 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameSpanManager... 2025-12-02 13:44:16.247 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameSpanManager 2025-12-02 13:44:16.247 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.StatManager... 2025-12-02 13:44:16.249 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.StatManager 2025-12-02 13:44:16.249 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool... 2025-12-02 13:44:16.249 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool 2025-12-02 13:44:16.250 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameDispatcher... 2025-12-02 13:44:16.258 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameDispatcher 2025-12-02 13:44:16.258 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DataUploader... 2025-12-02 13:44:16.265 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DataUploader 2025-12-02 13:44:16.266 - Render thread -> Creating Keen.VRage.Render12.Resources.D3DHeapManager... 2025-12-02 13:44:16.267 - Render thread -> Done creating Keen.VRage.Render12.Resources.D3DHeapManager 2025-12-02 13:44:16.267 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager... 2025-12-02 13:44:16.269 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager 2025-12-02 13:44:16.269 - Render thread -> Creating Keen.VRage.Render12.Resources.Samplers.SamplerManager... 2025-12-02 13:44:16.270 - Render thread -> Done creating Keen.VRage.Render12.Resources.Samplers.SamplerManager 2025-12-02 13:44:16.271 - Render thread -> Creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager... 2025-12-02 13:44:16.271 - Render thread -> Done creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager 2025-12-02 13:44:16.272 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager... 2025-12-02 13:44:16.272 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2025-12-02 13:44:16.274 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderManager... 2025-12-02 13:44:16.304 - Render thread -> UseShaderAsserts: False 2025-12-02 13:44:16.304 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderManager 2025-12-02 13:44:16.304 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager... 2025-12-02 13:44:16.305 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2025-12-02 13:44:16.305 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager... 2025-12-02 13:44:16.305 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2025-12-02 13:44:16.306 - Render thread -> Creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool... 2025-12-02 13:44:16.310 - Render thread -> Done creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2025-12-02 13:44:16.310 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager... 2025-12-02 13:44:16.311 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2025-12-02 13:44:16.311 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager... 2025-12-02 13:44:16.311 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2025-12-02 13:44:16.311 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager... 2025-12-02 13:44:16.314 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2025-12-02 13:44:16.314 - Render thread -> Creating Keen.VRage.Render12.Utils.ClearingManager... 2025-12-02 13:44:16.314 - Render thread -> Done creating Keen.VRage.Render12.Utils.ClearingManager 2025-12-02 13:44:16.314 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager... 2025-12-02 13:44:16.314 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager 2025-12-02 13:44:16.315 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager... 2025-12-02 13:44:16.317 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2025-12-02 13:44:16.317 - Render thread -> Creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager... 2025-12-02 13:44:16.328 - Render thread -> Done creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2025-12-02 13:44:16.337 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager... 2025-12-02 13:44:16.351 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2025-12-02 13:44:16.351 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager... 2025-12-02 13:44:16.359 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2025-12-02 13:44:16.360 - Render thread -> Creating Keen.VRage.Render12.Core.Device.SwapChain... 2025-12-02 13:44:16.361 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.14" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "AMD Radeon RX 9060 XT + DISPLAY1", "FullscreenMode": false, "Resolution": { "X": 2560, "Y": 1080 }, "EnableStretching": false, "RefreshRate": { "Numerator": 100, "Denominator": 1 }, "VSync": "None", "TopMost": false, "SettingsMandatory": false } } 2025-12-02 13:44:16.381 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.SwapChain 2025-12-02 13:44:16.381 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer... 2025-12-02 13:44:16.383 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2025-12-02 13:44:16.383 - Render thread -> Creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor... 2025-12-02 13:44:16.383 - Render thread -> Done creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor 2025-12-02 13:44:16.384 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ScreenBuffers... 2025-12-02 13:44:16.393 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ScreenBuffers 2025-12-02 13:44:16.393 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUProfiler... 2025-12-02 13:44:16.404 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUProfiler 2025-12-02 13:44:16.404 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUStats... 2025-12-02 13:44:16.404 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUStats 2025-12-02 13:44:16.404 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.GPUFrameManager... 2025-12-02 13:44:16.404 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.GPUFrameManager 2025-12-02 13:44:16.405 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager... 2025-12-02 13:44:16.431 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2025-12-02 13:44:16.431 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.14, Culture=neutral, PublicKeyToken=null]]... 2025-12-02 13:44:16.431 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.14, Culture=neutral, PublicKeyToken=null]] 2025-12-02 13:44:16.431 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager... 2025-12-02 13:44:16.431 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2025-12-02 13:44:16.433 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager... 2025-12-02 13:44:16.473 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2025-12-02 13:44:16.567 - Render thread -> Creating Keen.VRage.Render12.LightingStage.IBLManager... 2025-12-02 13:44:16.570 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.IBLManager 2025-12-02 13:44:16.572 - Render thread -> Creating Keen.VRage.Render12.LightingStage.AtmosphereManager... 2025-12-02 13:44:16.572 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.AtmosphereManager 2025-12-02 13:44:16.572 - Render thread -> Creating Keen.VRage.Render12.LightingStage.CloudsManager... 2025-12-02 13:44:16.572 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.CloudsManager 2025-12-02 13:44:16.572 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager... 2025-12-02 13:44:16.574 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2025-12-02 13:44:16.574 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager... 2025-12-02 13:44:16.575 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2025-12-02 13:44:16.576 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager... 2025-12-02 13:44:16.576 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2025-12-02 13:44:16.576 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.14, Culture=neutral, PublicKeyToken=null]]... 2025-12-02 13:44:16.576 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.14, Culture=neutral, PublicKeyToken=null]] 2025-12-02 13:44:16.694 - Render thread -> Creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory... 2025-12-02 13:44:16.694 - Render thread -> Done creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory 2025-12-02 13:44:16.724 - Render thread -> Creating Keen.VRage.Render12.UIStage.MainUISystem... 2025-12-02 13:44:16.731 - Render thread -> Done creating Keen.VRage.Render12.UIStage.MainUISystem 2025-12-02 13:44:16.732 - Render thread -> Creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob... 2025-12-02 13:44:16.734 - Render thread -> Done creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob 2025-12-02 13:44:16.734 - Render thread -> Creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer... 2025-12-02 13:44:16.764 - Render thread -> Done creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer 2025-12-02 13:44:16.766 - Render thread -> Creating Keen.VRage.Render12.DebugStage.DebugPassJob... 2025-12-02 13:44:16.778 - Render thread -> Done creating Keen.VRage.Render12.DebugStage.DebugPassJob 2025-12-02 13:44:16.782 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem... 2025-12-02 13:44:16.965 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2025-12-02 13:44:16.965 - Render thread -> CreateMeshBuilders - Entering 2025-12-02 13:44:16.967 - Render thread -> CreateMeshBuilders - Exiting 2025-12-02 13:44:16.967 - Render thread -> OnAllSystemsRegistered - Entering 2025-12-02 13:44:16.972 - Render thread -> OnAllSystemsRegistered - Exiting 2025-12-02 13:44:18.152 - Render thread -> SwapChain.Update - The old reference count for the swap chain: 2 2025-12-02 13:44:18.154 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.14" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "AMD Radeon RX 9060 XT + DISPLAY1", "FullscreenMode": false, "Resolution": { "X": 2560, "Y": 1080 }, "EnableStretching": false, "RefreshRate": { "Numerator": 100, "Denominator": 1 }, "VSync": "None", "TopMost": false, "SettingsMandatory": false } } 2025-12-02 13:44:18.235 - Render thread -> VRAM report about missing bytes is changed from 5279744 Bytes to 15679488 Bytes 2025-12-02 13:44:18.263 - Render thread -> VRAM report about missing bytes is changed from 15679488 Bytes to 15941632 Bytes 2025-12-02 13:44:18.269 - Render thread -> VRAM report about missing bytes is changed from 15941632 Bytes to 16138240 Bytes 2025-12-02 13:44:18.269 - Render thread -> Info: Frame[3] - Available VRAM budget has changed: 13376 MB 2025-12-02 13:44:18.269 - Render thread -> Info: Frame[3] - Available VRAM budget has changed: 13309 MB 2025-12-02 13:44:18.955 - Render thread -> VRAM report about missing bytes is changed from 16138240 Bytes to 15605760 Bytes 2025-12-02 13:44:18.961 - Render thread -> VRAM report about missing bytes is changed from 15605760 Bytes to 15540224 Bytes 2025-12-02 13:44:18.987 - Render thread -> VRAM report about missing bytes is changed from 15540224 Bytes to 150077440 Bytes 2025-12-02 13:44:18.988 - Render thread -> Info: Frame[123] - Available VRAM budget has changed: 13237 MB 2025-12-02 13:44:18.989 - Render thread -> Info: Frame[123] - Available VRAM budget has changed: 13156 MB 2025-12-02 13:44:19.142 - VRageWorker 11 -> Vertex 2025-12-02 13:44:19.144 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 13:44:19.144 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 13:44:19.149 - VRageWorker 8 -> Pixel 2025-12-02 13:44:19.150 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 13:44:19.150 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 13:44:19.150 - VRageWorker 8 -> Vertex 2025-12-02 13:44:19.150 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 13:44:19.150 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 13:44:19.151 - VRageWorker 7 -> Pixel 2025-12-02 13:44:19.151 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 13:44:19.151 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 13:44:19.184 - Render thread -> VRAM report about missing bytes is changed from 150077440 Bytes to 150208512 Bytes 2025-12-02 13:44:19.226 - Render thread -> VRAM report about missing bytes is changed from 150208512 Bytes to 150339584 Bytes 2025-12-02 13:44:19.262 - VRageWorker 2 -> Vertex 2025-12-02 13:44:19.262 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 13:44:19.262 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 13:44:19.263 - VRageWorker 2 -> Vertex 2025-12-02 13:44:19.263 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 13:44:19.263 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 13:44:19.263 - VRageWorker 2 -> Pixel 2025-12-02 13:44:19.263 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 13:44:19.263 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 13:44:19.263 - VRageWorker 5 -> Pixel 2025-12-02 13:44:19.263 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 13:44:19.263 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 13:44:19.266 - Render thread -> VRAM report about missing bytes is changed from 150339584 Bytes to 167116800 Bytes 2025-12-02 13:44:19.311 - VRageWorker 3 -> Vertex 2025-12-02 13:44:19.311 - VRageWorker 12 -> Vertex 2025-12-02 13:44:19.311 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 13:44:19.311 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 13:44:19.311 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 13:44:19.311 - VRageWorker 0 -> Pixel 2025-12-02 13:44:19.311 - VRageWorker 6 -> Pixel 2025-12-02 13:44:19.311 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 13:44:19.311 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 13:44:19.311 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 13:44:19.311 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 13:44:19.311 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 13:44:19.363 - Render thread -> VRAM report about missing bytes is changed from 167116800 Bytes to 167055360 Bytes 2025-12-02 13:44:19.371 - Render thread -> VRAM report about missing bytes is changed from 167055360 Bytes to 167120896 Bytes 2025-12-02 13:44:19.388 - VRageWorker 13 -> Vertex 2025-12-02 13:44:19.388 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 13:44:19.388 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 13:44:19.388 - VRageWorker 13 -> Pixel 2025-12-02 13:44:19.388 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 13:44:19.388 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 13:44:19.388 - VRageWorker 13 -> Vertex 2025-12-02 13:44:19.388 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 13:44:19.388 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 13:44:19.389 - VRageWorker 13 -> Pixel 2025-12-02 13:44:19.389 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 13:44:19.389 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 13:44:19.456 - VRageWorker 5 -> Vertex 2025-12-02 13:44:19.456 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 13:44:19.456 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 13:44:19.456 - VRageWorker 1 -> Pixel 2025-12-02 13:44:19.456 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 13:44:19.456 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 13:44:19.456 - VRageWorker 10 -> Pixel 2025-12-02 13:44:19.456 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 13:44:19.456 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 13:44:19.456 - VRageWorker 11 -> Vertex 2025-12-02 13:44:19.456 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 13:44:19.456 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 13:44:19.476 - Render thread -> VRAM report about missing bytes is changed from 167120896 Bytes to 200675328 Bytes 2025-12-02 13:44:19.597 - VRageWorker 4 -> Vertex 2025-12-02 13:44:19.597 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 13:44:19.597 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 13:44:19.598 - VRageWorker 4 -> Pixel 2025-12-02 13:44:19.598 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 13:44:19.598 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 13:44:19.599 - VRageWorker 4 -> Vertex 2025-12-02 13:44:19.599 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 13:44:19.599 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 13:44:19.599 - VRageWorker 8 -> Pixel 2025-12-02 13:44:19.599 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 13:44:19.599 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 13:44:19.659 - VRageWorker 1 -> Pixel 2025-12-02 13:44:19.660 - VRageWorker 12 -> Vertex 2025-12-02 13:44:19.660 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 13:44:19.660 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 13:44:19.660 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 13:44:19.660 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 13:44:19.660 - VRageWorker 5 -> Vertex 2025-12-02 13:44:19.660 - VRageWorker 9 -> Pixel 2025-12-02 13:44:19.660 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 13:44:19.660 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 13:44:19.660 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 13:44:19.660 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 13:44:19.719 - VRageWorker 5 -> Vertex 2025-12-02 13:44:19.719 - VRageWorker 0 -> Pixel 2025-12-02 13:44:19.719 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 13:44:19.719 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 13:44:19.719 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 13:44:19.719 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 13:44:19.719 - VRageWorker 4 -> Pixel 2025-12-02 13:44:19.719 - VRageWorker 0 -> Vertex 2025-12-02 13:44:19.719 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 13:44:19.719 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 13:44:19.719 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 13:44:19.719 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 13:44:19.947 - Render thread -> Info: Frame[295] - Available VRAM budget has changed: 12996 MB 2025-12-02 13:44:19.953 - Render thread -> VRAM report about missing bytes is changed from 200675328 Bytes to 201330688 Bytes 2025-12-02 13:44:19.957 - Render thread -> VRAM report about missing bytes is changed from 201330688 Bytes to 211816448 Bytes 2025-12-02 13:44:19.962 - Render thread -> VRAM report about missing bytes is changed from 211816448 Bytes to 201592832 Bytes 2025-12-02 13:44:23.182 - Render thread -> VRAM report about missing bytes is changed from 201592832 Bytes to 201723904 Bytes 2025-12-02 13:44:23.307 - Render thread -> VRAM report about missing bytes is changed from 201723904 Bytes to 201920512 Bytes 2025-12-02 13:44:23.599 - Render thread -> VRAM report about missing bytes is changed from 201920512 Bytes to 201986048 Bytes 2025-12-02 13:44:23.617 - Render thread -> VRAM report about missing bytes is changed from 201986048 Bytes to 202051584 Bytes 2025-12-02 13:44:31.397 - Render thread -> VideoMemoryInfo report: Budget: 16,205,737,984.00 Bytes CurrentUsage: 926,801,920.00 Bytes AvailableForReservation: 8,237,086,720.00 Bytes CurrentReservation: 0.00 Bytes 2025-12-02 13:44:32.459 - Main Thread -> WriteLine Closed