2025-12-02 12:34:52.753 - Main Thread -> Timezone (local - UTC): 1h 2025-12-02 12:34:52.754 - Main Thread -> App Version: 2.0.2.14 2025-12-02 12:34:52.756 - Main Thread -> VRage renderer started 2025-12-02 12:34:52.756 - Main Thread -> OS Version: Microsoft Windows NT 10.0.22631.0 2025-12-02 12:34:52.768 - Main Thread -> NvApi - Status: NvAPI_Initialize failed, the extraction of the description failed 2025-12-02 12:34:52.768 - Main Thread -> NvApi - Driver Version: 2025-12-02 12:34:52.768 - Main Thread -> NvApi - NvApi Version: 2025-12-02 12:34:52.980 - Main Thread -> AMD - agsInitialize: AGS_SUCCESS 2025-12-02 12:34:52.980 - Main Thread -> AMD - Driver Version: 25.11.1 2025-12-02 12:34:52.988 - Main Thread -> Adapters.Adapters - Entering 2025-12-02 12:34:52.988 - Main Thread -> CreateDXGIFactory - Entering 2025-12-02 12:34:52.996 - Main Thread -> CreateDXGIFactory - Exiting 2025-12-02 12:34:52.998 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Entering 2025-12-02 12:34:52.999 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Exiting 2025-12-02 12:34:52.999 - Main Thread -> Using IDXGIFactory6: True 2025-12-02 12:34:52.999 - Main Thread -> Enumerating adapters by preference 2025-12-02 12:34:53.010 - Main Thread -> Analysis of the adapter AMD Radeon RX 7800 XT - Entering 2025-12-02 12:34:53.010 - Main Thread -> Querying adapter type for adapter AMD Radeon RX 7800 XT - Entering 2025-12-02 12:34:53.011 - Main Thread -> Querying adapter type for adapter AMD Radeon RX 7800 XT - Exiting 2025-12-02 12:34:53.011 - Main Thread -> Querying feature level for adapter AMD Radeon RX 7800 XT - Entering 2025-12-02 12:34:53.132 - Main Thread -> Querying feature level for adapter AMD Radeon RX 7800 XT - Exiting 2025-12-02 12:34:53.246 - Main Thread -> Analysis of the adapter AMD Radeon RX 7800 XT - Exiting 2025-12-02 12:34:53.246 - Main Thread -> Filling adapter's AMD Radeon RX 7800 XT outputs - Entering 2025-12-02 12:34:53.247 - Main Thread -> Getting adapter's AMD Radeon RX 7800 XT output 0 display mode list 2025-12-02 12:34:53.248 - Main Thread -> Getting adapter's AMD Radeon RX 7800 XT output 0 display mode list done 2025-12-02 12:34:53.250 - Main Thread -> Getting adapter's AMD Radeon RX 7800 XT output 0 refresh rate 2025-12-02 12:34:53.255 - Main Thread -> Getting adapter's AMD Radeon RX 7800 XT output 0 refresh rate done 2025-12-02 12:34:53.256 - Main Thread -> Filling adapter's AMD Radeon RX 7800 XT outputs - Exiting 2025-12-02 12:34:53.256 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Entering 2025-12-02 12:34:53.256 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Entering 2025-12-02 12:34:53.256 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Exiting 2025-12-02 12:34:53.256 - Main Thread -> Skipping software adapter 2025-12-02 12:34:53.256 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Exiting 2025-12-02 12:34:53.259 - Main Thread -> Adapter { Name = AMD Radeon RX 7800 XT + DISPLAY1 DeviceName = AMD Radeon RX 7800 XT OutputName = DISPLAY1 Description = DeviceId: 29822, Dedicated RAM: 17163091968, Shared RAM: 17145761792, Luid: 35746, rev: 200, subsys id: 100470851, vendor id: 4098, supported device: True AdapterLuid = 35746 OutputId = 0 DesktopBounds = Min:0, 0 Max:1920, 1080 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 17163091968 SharedRAM = 17145761792 IsSoftware = False DeviceSupported = True VendorId = Amd DriverVersion = 25.11.1 DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 33.99168 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2025-12-02 12:34:53.260 - Main Thread -> Adapter list composed 2025-12-02 12:34:53.290 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "AMD Radeon RX 7800 XT + DISPLAY1","DeviceName": "AMD Radeon RX 7800 XT","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60,"Denominator": 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2048,"Height": 1536,"RefreshRate": {"Numerator": 30,"Denominator": 1}},{"Width": 2048,"Height": 1536,"RefreshRate": {"Numerator": 30,"Denominator": 1}},{"Width": 2048,"Height": 1536,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 2048,"Height": 1536,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 2048,"Height": 1536,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 2048,"Height": 1536,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 2048,"Height": 1536,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 2048,"Height": 1536,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 24000,"Denominator": 1001}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 24000,"Denominator": 1001}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 24,"Denominator": 1}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 24,"Denominator": 1}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 25,"Denominator": 1}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 25,"Denominator": 1}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 30000,"Denominator": 1001}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 30000,"Denominator": 1001}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 30,"Denominator": 1}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 30,"Denominator": 1}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 3072,"Height": 1728,"RefreshRate": {"Numerator": 24000,"Denominator": 1001}},{"Width": 3072,"Height": 1728,"RefreshRate": {"Numerator": 24000,"Denominator": 1001}},{"Width": 3072,"Height": 1728,"RefreshRate": {"Numerator": 24,"Denominator": 1}},{"Width": 3072,"Height": 1728,"RefreshRate": {"Numerator": 24,"Denominator": 1}},{"Width": 3072,"Height": 1728,"RefreshRate": {"Numerator": 25,"Denominator": 1}},{"Width": 3072,"Height": 1728,"RefreshRate": {"Numerator": 25,"Denominator": 1}},{"Width": 3072,"Height": 1728,"RefreshRate": {"Numerator": 30000,"Denominator": 1001}},{"Width": 3072,"Height": 1728,"RefreshRate": {"Numerator": 30000,"Denominator": 1001}},{"Width": 3072,"Height": 1728,"RefreshRate": {"Numerator": 30,"Denominator": 1}},{"Width": 3072,"Height": 1728,"RefreshRate": {"Numerator": 30,"Denominator": 1}},{"Width": 3072,"Height": 1728,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 3072,"Height": 1728,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 3072,"Height": 1728,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 3072,"Height": 1728,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 3072,"Height": 1728,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 3072,"Height": 1728,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 3200,"Height": 1800,"RefreshRate": {"Numerator": 24000,"Denominator": 1001}},{"Width": 3200,"Height": 1800,"RefreshRate": {"Numerator": 24000,"Denominator": 1001}},{"Width": 3200,"Height": 1800,"RefreshRate": {"Numerator": 24,"Denominator": 1}},{"Width": 3200,"Height": 1800,"RefreshRate": {"Numerator": 24,"Denominator": 1}},{"Width": 3200,"Height": 1800,"RefreshRate": {"Numerator": 25,"Denominator": 1}},{"Width": 3200,"Height": 1800,"RefreshRate": {"Numerator": 25,"Denominator": 1}},{"Width": 3200,"Height": 1800,"RefreshRate": {"Numerator": 30000,"Denominator": 1001}},{"Width": 3200,"Height": 1800,"RefreshRate": {"Numerator": 30000,"Denominator": 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1001}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 30,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 4096,"Height": 2160,"RefreshRate": {"Numerator": 24000,"Denominator": 1001}},{"Width": 4096,"Height": 2160,"RefreshRate": {"Numerator": 24,"Denominator": 1}},{"Width": 4096,"Height": 2160,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 4096,"Height": 2160,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 4096,"Height": 2160,"RefreshRate": {"Numerator": 60,"Denominator": 1}}],"OutputName": "DISPLAY1","Description": "DeviceId: 29822, Dedicated RAM: 17163091968, Shared RAM: 17145761792, Luid: 35746, rev: 200, subsys id: 100470851, vendor id: 4098, supported device: True","AdapterLuid": 35746,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 1920,"Y": 1080}},"DesktopResolution": {"X": 1920,"Y": 1080},"DesktopRefreshRate": {"Numerator": 30000,"Denominator": 1001},"IsOutputAttached": true,"DedicatedRAM": 17163091968,"SharedRAM": 17145761792,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Amd","DeviceId": 29822,"DriverVersion": "25.11.1","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "High","Mobile": false,"IsRayTracingSupported": true,"Teraflops": 33.99168,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2025-12-02 12:34:53.292 - Main Thread -> Creating Keen.VRage.Render12.SceneSystem.SceneManager... 2025-12-02 12:34:53.444 - Main Thread -> Done creating Keen.VRage.Render12.SceneSystem.SceneManager 2025-12-02 12:34:53.444 - Main Thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.14, Culture=neutral, PublicKeyToken=null]]... 2025-12-02 12:34:53.445 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.14, Culture=neutral, PublicKeyToken=null]] 2025-12-02 12:34:53.445 - Main Thread -> Creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer... 2025-12-02 12:34:53.448 - Main Thread -> Done creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2025-12-02 12:34:53.448 - Main Thread -> Creating Keen.VRage.Render12.Core.Systems.Time... 2025-12-02 12:34:53.448 - Main Thread -> Done creating Keen.VRage.Render12.Core.Systems.Time 2025-12-02 12:34:53.448 - Main Thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager... 2025-12-02 12:34:53.448 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager 2025-12-02 12:34:53.456 - Main Thread -> Render Display Options Part: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Render.Options.RenderDisplayOptionsPart","$Value": {"VSyncMode": "VSync","AdapterName": "AMD Radeon RX 7800 XT","FullScreen": true,"WindowedResolution": {"X": 1920,"Y": 1080},"FullscreenResolution": {"X": 1920,"Y": 1080}}} 2025-12-02 12:34:53.460 - Main Thread -> Forced Settings: {"$Bundles": {"VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Render.EngineComponents.ForcedSettings","$Value": {"TextureQuality": null,"RaytracingQuality": null,"Preset": null,"VisualPreference": null}} 2025-12-02 12:34:53.462 - Main Thread -> Render Options: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Render.Options.RenderOptionsPart2","$Value": {"SerializedVisualPreference2": "Quality","SerializedPreset2": "Medium","SerializedAntiAliasing": "FSR","SerializedArmorBevel": "Disabled","SerializedRaytracing": "Disabled","SerializedFieldOfView": 1.2217305,"SerializedSunShadow": "Medium","SerializedLocalLightShadow": "Medium","SerializedLighting": "Medium","SerializedTerrain": "Medium","SerializedScalingMode": "Quality","SerializedTexture": "Medium","SerializedParallax": "Low","SerializedParticles": "Medium","SerializedRenderingDistanceQuality": "Medium","SerializedGrassQuality": "Medium","SerializedCloudsQuality": "Medium"}} 2025-12-02 12:34:53.467 - Main Thread -> Display Settings: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings","$Value": {"AdapterName": "AMD Radeon RX 7800 XT","FullscreenMode": true,"Resolution": {"X": 1920,"Y": 1080},"EnableStretching": true,"RefreshRate": {"Numerator": 0,"Denominator": 0},"VSync": "VSync","TopMost": false,"SettingsMandatory": false}} 2025-12-02 12:34:53.488 - Render thread -> CreatePlatformDevice settingsToTry = { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.14" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "AMD Radeon RX 7800 XT", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 0, "Denominator": 0 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2025-12-02 12:34:53.488 - Render thread -> IsD3D12Supported = True 2025-12-02 12:34:53.492 - Render thread -> Debug layer enabled: False 2025-12-02 12:34:53.493 - Render thread -> Device Removed Extended Data (DRED): on 2025-12-02 12:34:53.603 - Render thread -> Direct Storage supported 2025-12-02 12:34:53.603 - Render thread -> Developer mode: Off - enable it using https://www.google.com/search?q=Developer+Mode+Windows 2025-12-02 12:34:53.603 - Render thread -> Is stable power state: Off - fast but GPU measurements might be imprecise 2025-12-02 12:34:53.603 - Render thread -> Current Device Info: 2025-12-02 12:34:53.603 - Render thread -> DoublePrecisionFloatShaderOps: True 2025-12-02 12:34:53.604 - Render thread -> OutputMergerLogicOp: True 2025-12-02 12:34:53.604 - Render thread -> MinPrecisionSupport: Bit16 2025-12-02 12:34:53.604 - Render thread -> TiledResourcesTier: Tier3 2025-12-02 12:34:53.604 - Render thread -> ResourceBindingTier: Tier3 2025-12-02 12:34:53.604 - Render thread -> PSSpecifiedStencilRefSupported: True 2025-12-02 12:34:53.604 - Render thread -> TypedUAVLoadAdditionalFormats: True 2025-12-02 12:34:53.604 - Render thread -> ROVsSupported: True 2025-12-02 12:34:53.604 - Render thread -> ConservativeRasterizationTier: Tier3 2025-12-02 12:34:53.604 - Render thread -> MaxGPUVirtualAddressBitsPerResource: 47 2025-12-02 12:34:53.604 - Render thread -> StandardSwizzle64KBSupported: False 2025-12-02 12:34:53.604 - Render thread -> CrossNodeSharingTier: TierNotSupported 2025-12-02 12:34:53.604 - Render thread -> CrossAdapterRowMajorTextureSupported: False 2025-12-02 12:34:53.604 - Render thread -> VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: True 2025-12-02 12:34:53.604 - Render thread -> ResourceHeapTier: Tier2 2025-12-02 12:34:53.604 - Render thread -> WaveOps: True 2025-12-02 12:34:53.604 - Render thread -> WaveLaneCountMin: 32 2025-12-02 12:34:53.604 - Render thread -> WaveLaneCountMax: 64 2025-12-02 12:34:53.604 - Render thread -> TotalLaneCount: 3840 2025-12-02 12:34:53.604 - Render thread -> ExpandedComputeResourceStates: True 2025-12-02 12:34:53.604 - Render thread -> Int64ShaderOps: True 2025-12-02 12:34:53.604 - Render thread -> DepthBoundsTestSupported: True 2025-12-02 12:34:53.604 - Render thread -> ProgrammableSamplePositionsTier: Tier2 2025-12-02 12:34:53.604 - Render thread -> CopyQueueTimestampQueriesSupported: True 2025-12-02 12:34:53.604 - Render thread -> CastingFullyTypedFormatSupported: True 2025-12-02 12:34:53.604 - Render thread -> WriteBufferImmediateSupportFlags: Direct, Bundle, Compute, Copy 2025-12-02 12:34:53.604 - Render thread -> ViewInstancingTier: Tier1 2025-12-02 12:34:53.604 - Render thread -> BarycentricsSupported: True 2025-12-02 12:34:53.604 - Render thread -> MSAA64KBAlignedTextureSupported: True 2025-12-02 12:34:53.604 - Render thread -> SharedResourceCompatibilityTier: Tier2 2025-12-02 12:34:53.604 - Render thread -> Native16BitShaderOpsSupported: True 2025-12-02 12:34:53.604 - Render thread -> SRVOnlyTiledResourceTier3: True 2025-12-02 12:34:53.604 - Render thread -> RenderPassesTier: Tier0 2025-12-02 12:34:53.604 - Render thread -> RaytracingTier: Tier1_1 2025-12-02 12:34:53.604 - Render thread -> AdditionalShadingRatesSupported: False 2025-12-02 12:34:53.605 - Render thread -> PerPrimitiveShadingRateSupportedWithViewportIndexing: True 2025-12-02 12:34:53.605 - Render thread -> VariableShadingRateTier: Tier2 2025-12-02 12:34:53.605 - Render thread -> ShadingRateImageTileSize: 8 2025-12-02 12:34:53.605 - Render thread -> BackgroundProcessingSupported: True 2025-12-02 12:34:53.605 - Render thread -> MeshShaderTier: Tier1 2025-12-02 12:34:53.605 - Render thread -> SamplerFeedbackTier: Tier1_0 2025-12-02 12:34:53.612 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy... 2025-12-02 12:34:53.614 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2025-12-02 12:34:53.614 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.StreamingStatManager... 2025-12-02 12:34:53.614 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.StreamingStatManager 2025-12-02 12:34:53.615 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor... 2025-12-02 12:34:53.616 - Render thread -> VRAM report about missing bytes is changed from 0 Bytes to 5455872 Bytes 2025-12-02 12:34:53.619 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2025-12-02 12:34:53.619 - Render thread -> Creating Keen.VRage.Render12.Core.Device.DeviceContext... 2025-12-02 12:34:53.640 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.DeviceContext 2025-12-02 12:34:53.640 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameSpanManager... 2025-12-02 12:34:53.640 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameSpanManager 2025-12-02 12:34:53.640 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.StatManager... 2025-12-02 12:34:53.642 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.StatManager 2025-12-02 12:34:53.643 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool... 2025-12-02 12:34:53.643 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool 2025-12-02 12:34:53.644 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameDispatcher... 2025-12-02 12:34:53.657 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameDispatcher 2025-12-02 12:34:53.657 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DataUploader... 2025-12-02 12:34:53.683 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DataUploader 2025-12-02 12:34:53.684 - Render thread -> Creating Keen.VRage.Render12.Resources.D3DHeapManager... 2025-12-02 12:34:53.684 - Render thread -> Done creating Keen.VRage.Render12.Resources.D3DHeapManager 2025-12-02 12:34:53.685 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager... 2025-12-02 12:34:53.688 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager 2025-12-02 12:34:53.689 - Render thread -> Creating Keen.VRage.Render12.Resources.Samplers.SamplerManager... 2025-12-02 12:34:53.691 - Render thread -> Done creating Keen.VRage.Render12.Resources.Samplers.SamplerManager 2025-12-02 12:34:53.691 - Render thread -> Creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager... 2025-12-02 12:34:53.692 - Render thread -> Done creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager 2025-12-02 12:34:53.693 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager... 2025-12-02 12:34:53.694 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2025-12-02 12:34:53.697 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderManager... 2025-12-02 12:34:53.728 - Render thread -> UseShaderAsserts: False 2025-12-02 12:34:53.728 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderManager 2025-12-02 12:34:53.729 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager... 2025-12-02 12:34:53.730 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2025-12-02 12:34:53.730 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager... 2025-12-02 12:34:53.731 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2025-12-02 12:34:53.732 - Render thread -> Creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool... 2025-12-02 12:34:53.736 - Render thread -> Done creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2025-12-02 12:34:53.736 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager... 2025-12-02 12:34:53.738 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2025-12-02 12:34:53.739 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager... 2025-12-02 12:34:53.739 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2025-12-02 12:34:53.739 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager... 2025-12-02 12:34:53.743 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2025-12-02 12:34:53.743 - Render thread -> Creating Keen.VRage.Render12.Utils.ClearingManager... 2025-12-02 12:34:53.750 - Render thread -> Done creating Keen.VRage.Render12.Utils.ClearingManager 2025-12-02 12:34:53.750 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager... 2025-12-02 12:34:53.750 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager 2025-12-02 12:34:53.751 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager... 2025-12-02 12:34:53.755 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2025-12-02 12:34:53.756 - Render thread -> Creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager... 2025-12-02 12:34:53.772 - Render thread -> Done creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2025-12-02 12:34:53.791 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager... 2025-12-02 12:34:53.806 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2025-12-02 12:34:53.807 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager... 2025-12-02 12:34:53.818 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2025-12-02 12:34:53.820 - Render thread -> Creating Keen.VRage.Render12.Core.Device.SwapChain... 2025-12-02 12:34:53.822 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.14" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "AMD Radeon RX 7800 XT + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 30000, "Denominator": 1001 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2025-12-02 12:34:53.843 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.SwapChain 2025-12-02 12:34:53.843 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer... 2025-12-02 12:34:53.846 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2025-12-02 12:34:53.846 - Render thread -> Creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor... 2025-12-02 12:34:53.847 - Render thread -> Done creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor 2025-12-02 12:34:53.847 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ScreenBuffers... 2025-12-02 12:34:53.875 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ScreenBuffers 2025-12-02 12:34:53.875 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUProfiler... 2025-12-02 12:34:53.894 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUProfiler 2025-12-02 12:34:53.895 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUStats... 2025-12-02 12:34:53.895 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUStats 2025-12-02 12:34:53.895 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.GPUFrameManager... 2025-12-02 12:34:53.895 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.GPUFrameManager 2025-12-02 12:34:53.896 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager... 2025-12-02 12:34:53.946 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2025-12-02 12:34:53.946 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.14, Culture=neutral, PublicKeyToken=null]]... 2025-12-02 12:34:53.946 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.14, Culture=neutral, PublicKeyToken=null]] 2025-12-02 12:34:53.947 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager... 2025-12-02 12:34:53.947 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2025-12-02 12:34:53.949 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager... 2025-12-02 12:34:53.958 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2025-12-02 12:34:54.069 - Render thread -> Creating Keen.VRage.Render12.LightingStage.IBLManager... 2025-12-02 12:34:54.072 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.IBLManager 2025-12-02 12:34:54.075 - Render thread -> Creating Keen.VRage.Render12.LightingStage.AtmosphereManager... 2025-12-02 12:34:54.075 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.AtmosphereManager 2025-12-02 12:34:54.075 - Render thread -> Creating Keen.VRage.Render12.LightingStage.CloudsManager... 2025-12-02 12:34:54.075 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.CloudsManager 2025-12-02 12:34:54.075 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager... 2025-12-02 12:34:54.076 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2025-12-02 12:34:54.076 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager... 2025-12-02 12:34:54.078 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2025-12-02 12:34:54.078 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager... 2025-12-02 12:34:54.078 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2025-12-02 12:34:54.079 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.14, Culture=neutral, PublicKeyToken=null]]... 2025-12-02 12:34:54.079 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.14, Culture=neutral, PublicKeyToken=null]] 2025-12-02 12:34:54.258 - Render thread -> Creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory... 2025-12-02 12:34:54.259 - Render thread -> Done creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory 2025-12-02 12:34:54.296 - Render thread -> Creating Keen.VRage.Render12.UIStage.MainUISystem... 2025-12-02 12:34:54.306 - Render thread -> Done creating Keen.VRage.Render12.UIStage.MainUISystem 2025-12-02 12:34:54.306 - Render thread -> Creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob... 2025-12-02 12:34:54.309 - Render thread -> Done creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob 2025-12-02 12:34:54.309 - Render thread -> Creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer... 2025-12-02 12:34:54.358 - Render thread -> Done creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer 2025-12-02 12:34:54.360 - Render thread -> Creating Keen.VRage.Render12.DebugStage.DebugPassJob... 2025-12-02 12:34:54.380 - Render thread -> Done creating Keen.VRage.Render12.DebugStage.DebugPassJob 2025-12-02 12:34:54.386 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem... 2025-12-02 12:34:54.616 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2025-12-02 12:34:54.616 - Render thread -> CreateMeshBuilders - Entering 2025-12-02 12:34:54.618 - Render thread -> CreateMeshBuilders - Exiting 2025-12-02 12:34:54.618 - Render thread -> OnAllSystemsRegistered - Entering 2025-12-02 12:34:54.628 - Render thread -> OnAllSystemsRegistered - Exiting 2025-12-02 12:34:55.077 - Render thread -> SwapChain.Update - The old reference count for the swap chain: 2 2025-12-02 12:34:55.078 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.14" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "AMD Radeon RX 7800 XT + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 30000, "Denominator": 1001 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2025-12-02 12:34:55.178 - Render thread -> VRAM report about missing bytes is changed from 5455872 Bytes to 18477056 Bytes 2025-12-02 12:34:55.220 - Render thread -> VRAM report about missing bytes is changed from 18477056 Bytes to 19263488 Bytes 2025-12-02 12:34:55.228 - Render thread -> VRAM report about missing bytes is changed from 19263488 Bytes to 19984384 Bytes 2025-12-02 12:34:55.228 - Render thread -> Info: Frame[3] - Available VRAM budget has changed: 13369 MB 2025-12-02 12:34:55.228 - Render thread -> Info: Frame[3] - Available VRAM budget has changed: 13302 MB 2025-12-02 12:34:55.232 - Render thread -> VRAM report about missing bytes is changed from 19984384 Bytes to 20246528 Bytes 2025-12-02 12:34:55.233 - Render thread -> VRAM report about missing bytes is changed from 20246528 Bytes to 20508672 Bytes 2025-12-02 12:34:55.254 - Render thread -> VRAM report about missing bytes is changed from 20508672 Bytes to 20770816 Bytes 2025-12-02 12:34:55.421 - Render thread -> VRAM report about missing bytes is changed from 20770816 Bytes to 21295104 Bytes 2025-12-02 12:34:56.003 - VRageWorker 2 -> Vertex 2025-12-02 12:34:56.003 - VRageWorker 3 -> Pixel 2025-12-02 12:34:56.004 - Render thread -> VRAM report about missing bytes is changed from 21295104 Bytes to 20234240 Bytes 2025-12-02 12:34:56.005 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 12:34:56.005 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 12:34:56.005 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 12:34:56.005 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 12:34:56.006 - VRageWorker 0 -> Vertex 2025-12-02 12:34:56.006 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 12:34:56.006 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 12:34:56.006 - VRageWorker 2 -> Pixel 2025-12-02 12:34:56.006 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 12:34:56.006 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 12:34:56.021 - Render thread -> VRAM report about missing bytes is changed from 20234240 Bytes to 20643840 Bytes 2025-12-02 12:34:56.116 - VRageWorker 3 -> Vertex 2025-12-02 12:34:56.116 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 12:34:56.116 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 12:34:56.116 - VRageWorker 3 -> Pixel 2025-12-02 12:34:56.116 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 12:34:56.116 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 12:34:56.117 - VRageWorker 3 -> Vertex 2025-12-02 12:34:56.117 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 12:34:56.117 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 12:34:56.117 - VRageWorker 5 -> Pixel 2025-12-02 12:34:56.117 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 12:34:56.117 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 12:34:56.154 - VRageWorker 2 -> Pixel 2025-12-02 12:34:56.154 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 12:34:56.154 - VRageWorker 5 -> Vertex 2025-12-02 12:34:56.154 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 12:34:56.154 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 12:34:56.154 - VRageWorker 3 -> Vertex 2025-12-02 12:34:56.154 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 12:34:56.154 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 12:34:56.154 - VRageWorker 1 -> Pixel 2025-12-02 12:34:56.154 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 12:34:56.154 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 12:34:56.156 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 12:34:56.206 - VRageWorker 2 -> Vertex 2025-12-02 12:34:56.206 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 12:34:56.206 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 12:34:56.206 - VRageWorker 3 -> Pixel 2025-12-02 12:34:56.206 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 12:34:56.206 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 12:34:56.210 - VRageWorker 3 -> Vertex 2025-12-02 12:34:56.210 - VRageWorker 1 -> Pixel 2025-12-02 12:34:56.210 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 12:34:56.210 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 12:34:56.210 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 12:34:56.210 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 12:34:56.250 - VRageWorker 0 -> Vertex 2025-12-02 12:34:56.250 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 12:34:56.250 - VRageWorker 5 -> Pixel 2025-12-02 12:34:56.250 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 12:34:56.250 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 12:34:56.250 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 12:34:56.253 - VRageWorker 1 -> Vertex 2025-12-02 12:34:56.253 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 12:34:56.253 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 12:34:56.253 - VRageWorker 4 -> Pixel 2025-12-02 12:34:56.253 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 12:34:56.253 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 12:34:56.287 - VRageWorker 5 -> Vertex 2025-12-02 12:34:56.287 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 12:34:56.287 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 12:34:56.287 - VRageWorker 2 -> Pixel 2025-12-02 12:34:56.287 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 12:34:56.287 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 12:34:56.291 - VRageWorker 3 -> Vertex 2025-12-02 12:34:56.291 - VRageWorker 5 -> Pixel 2025-12-02 12:34:56.291 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 12:34:56.291 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 12:34:56.291 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 12:34:56.291 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 12:34:56.323 - VRageWorker 5 -> Vertex 2025-12-02 12:34:56.323 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 12:34:56.323 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 12:34:56.323 - VRageWorker 3 -> Pixel 2025-12-02 12:34:56.323 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 12:34:56.323 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 12:34:56.324 - VRageWorker 1 -> Vertex 2025-12-02 12:34:56.324 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 12:34:56.324 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 12:34:56.324 - VRageWorker 3 -> Pixel 2025-12-02 12:34:56.324 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 12:34:56.324 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 12:34:56.348 - VRageWorker 2 -> Vertex 2025-12-02 12:34:56.348 - VRageWorker 0 -> Pixel 2025-12-02 12:34:56.349 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 12:34:56.349 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 12:34:56.349 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 12:34:56.349 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 12:34:56.352 - VRageWorker 2 -> Vertex 2025-12-02 12:34:56.352 - VRageWorker 5 -> Pixel 2025-12-02 12:34:56.352 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 12:34:56.352 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 12:34:56.352 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 12:34:56.352 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 12:34:56.366 - Render thread -> VRAM report about missing bytes is changed from 20643840 Bytes to 205848576 Bytes 2025-12-02 12:34:56.371 - Render thread -> Info: Frame[31] - Available VRAM budget has changed: 13179 MB 2025-12-02 12:34:56.371 - Render thread -> Info: Frame[31] - Available VRAM budget has changed: 13054 MB 2025-12-02 12:34:56.519 - Render thread -> VRAM report about missing bytes is changed from 205848576 Bytes to 205852672 Bytes 2025-12-02 12:34:56.913 - Render thread -> VRAM report about missing bytes is changed from 205852672 Bytes to 206381056 Bytes 2025-12-02 12:34:56.920 - Render thread -> Info: Frame[37] - Available VRAM budget has changed: 12945 MB 2025-12-02 12:34:56.940 - Render thread -> VRAM report about missing bytes is changed from 206381056 Bytes to 208543744 Bytes 2025-12-02 12:34:56.997 - Render thread -> VRAM report about missing bytes is changed from 208543744 Bytes to 208539648 Bytes 2025-12-02 12:34:57.242 - Render thread -> VRAM report about missing bytes is changed from 208539648 Bytes to 207556608 Bytes 2025-12-02 12:34:57.246 - Render thread -> VRAM report about missing bytes is changed from 207556608 Bytes to 208277504 Bytes 2025-12-02 12:35:04.878 - Render thread -> VRAM report about missing bytes is changed from 208277504 Bytes to 208343040 Bytes 2025-12-02 12:35:06.791 - Render thread -> VRAM report about missing bytes is changed from 208343040 Bytes to 208474112 Bytes 2025-12-02 12:35:06.796 - Render thread -> VRAM report about missing bytes is changed from 208474112 Bytes to 208670720 Bytes 2025-12-02 12:35:12.203 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_cm.dds 2025-12-02 12:35:12.203 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_nr.dds 2025-12-02 12:35:12.203 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_add.dds 2025-12-02 12:35:12.203 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_add.dds 2025-12-02 12:35:12.203 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_cm.dds 2025-12-02 12:35:12.203 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_nr.dds 2025-12-02 12:35:12.204 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_add.dds 2025-12-02 12:35:12.204 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_nr.dds 2025-12-02 12:35:12.204 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_cm.dds 2025-12-02 12:35:12.260 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_nr.dds 2025-12-02 12:35:12.260 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_add.dds 2025-12-02 12:35:12.260 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_cm.dds 2025-12-02 12:35:12.262 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_nr.dds 2025-12-02 12:35:12.262 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_add.dds 2025-12-02 12:35:12.262 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_cm.dds 2025-12-02 12:35:12.263 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_cm.dds 2025-12-02 12:35:12.263 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_add.dds 2025-12-02 12:35:12.263 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_nr.dds 2025-12-02 12:35:12.263 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_nr.dds 2025-12-02 12:35:12.263 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_add.dds 2025-12-02 12:35:12.263 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_cm.dds 2025-12-02 12:35:12.264 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_cm.dds 2025-12-02 12:35:12.264 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_nr.dds 2025-12-02 12:35:12.264 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_add.dds 2025-12-02 12:35:12.265 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_add.dds 2025-12-02 12:35:12.265 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_cm.dds 2025-12-02 12:35:12.265 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_nr.dds 2025-12-02 12:35:12.266 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_nr.dds 2025-12-02 12:35:12.266 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_cm.dds 2025-12-02 12:35:12.266 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_add.dds 2025-12-02 12:35:12.267 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_cm.dds 2025-12-02 12:35:12.267 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_nr.dds 2025-12-02 12:35:12.267 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_add.dds 2025-12-02 12:35:12.268 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_cm.dds 2025-12-02 12:35:12.268 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_nr.dds 2025-12-02 12:35:12.268 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_add.dds 2025-12-02 12:35:12.268 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_add.dds 2025-12-02 12:35:12.268 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_cm.dds 2025-12-02 12:35:12.268 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_nr.dds 2025-12-02 12:35:12.269 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_add.dds 2025-12-02 12:35:12.269 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_cm.dds 2025-12-02 12:35:12.269 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_nr.dds 2025-12-02 12:35:12.275 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_cm.dds 2025-12-02 12:35:12.275 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_add.dds 2025-12-02 12:35:12.275 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_nr.dds 2025-12-02 12:35:12.276 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_nr.dds 2025-12-02 12:35:12.276 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_cm.dds 2025-12-02 12:35:12.276 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_add.dds 2025-12-02 12:35:12.277 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_nr.dds 2025-12-02 12:35:12.277 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_cm.dds 2025-12-02 12:35:12.277 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_add.dds 2025-12-02 12:35:12.278 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_nr.dds 2025-12-02 12:35:12.278 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_cm.dds 2025-12-02 12:35:12.278 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_add.dds 2025-12-02 12:35:12.280 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_add.dds 2025-12-02 12:35:12.280 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_nr.dds 2025-12-02 12:35:12.280 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_cm.dds 2025-12-02 12:35:12.281 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_nr.dds 2025-12-02 12:35:12.281 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_cm.dds 2025-12-02 12:35:12.281 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_add.dds 2025-12-02 12:35:13.026 - Render thread -> VRAM report about missing bytes is changed from 208670720 Bytes to 208097280 Bytes 2025-12-02 12:35:13.026 - Render thread -> Info: Frame[889] - Available VRAM budget has changed: 12994 MB 2025-12-02 12:35:13.026 - Render thread -> Info: Frame[889] - Available VRAM budget has changed: 12657 MB 2025-12-02 12:35:13.062 - Render thread -> VRAM report about missing bytes is changed from 208097280 Bytes to 213798912 Bytes 2025-12-02 12:35:13.140 - Render thread -> VRAM report about missing bytes is changed from 213798912 Bytes to 214454272 Bytes 2025-12-02 12:35:14.012 - Render thread -> VRAM report about missing bytes is changed from 214454272 Bytes to 214519808 Bytes 2025-12-02 12:35:14.078 - Render thread -> VRAM report about missing bytes is changed from 214519808 Bytes to 214585344 Bytes 2025-12-02 12:35:14.095 - Render thread -> VRAM report about missing bytes is changed from 214585344 Bytes to 214650880 Bytes 2025-12-02 12:35:14.128 - Render thread -> VRAM report about missing bytes is changed from 214650880 Bytes to 214716416 Bytes 2025-12-02 12:35:37.245 - Render thread -> VRAM report about missing bytes is changed from 214716416 Bytes to 214781952 Bytes 2025-12-02 12:35:40.629 - Render thread -> VRAM report about missing bytes is changed from 214781952 Bytes to 215502848 Bytes 2025-12-02 12:35:41.894 - Render thread -> VRAM report about missing bytes is changed from 215502848 Bytes to 360931328 Bytes 2025-12-02 12:35:41.961 - Render thread -> VRAM report about missing bytes is changed from 360931328 Bytes to 362373120 Bytes 2025-12-02 12:35:41.961 - Render thread -> Info: Frame[2359] - Available VRAM budget has changed: 12417 MB 2025-12-02 12:35:41.961 - Render thread -> Info: Frame[2359] - Available VRAM budget has changed: 12188 MB 2025-12-02 12:35:42.035 - Render thread -> VRAM report about missing bytes is changed from 362373120 Bytes to 363307008 Bytes 2025-12-02 12:35:42.211 - Render thread -> VRAM report about missing bytes is changed from 363307008 Bytes to 360947712 Bytes 2025-12-02 12:35:42.360 - Render thread -> VRAM report about missing bytes is changed from 360947712 Bytes to 361340928 Bytes 2025-12-02 12:35:42.362 - Render thread -> Info: Frame[2365] - Available VRAM budget has changed: 11612 MB 2025-12-02 12:35:42.362 - Render thread -> Info: Frame[2365] - Available VRAM budget has changed: 11213 MB 2025-12-02 12:35:42.377 - Render thread -> VRAM report about missing bytes is changed from 361340928 Bytes to 380174336 Bytes 2025-12-02 12:35:42.398 - Render thread -> VRAM report about missing bytes is changed from 380174336 Bytes to 384606208 Bytes 2025-12-02 12:35:42.410 - Render thread -> VRAM report about missing bytes is changed from 384606208 Bytes to 388276224 Bytes 2025-12-02 12:35:42.427 - Render thread -> VRAM report about missing bytes is changed from 388276224 Bytes to 392863744 Bytes 2025-12-02 12:35:42.444 - Render thread -> VRAM report about missing bytes is changed from 392863744 Bytes to 398761984 Bytes 2025-12-02 12:35:42.460 - Render thread -> VRAM report about missing bytes is changed from 398761984 Bytes to 407412736 Bytes 2025-12-02 12:35:42.477 - Render thread -> VRAM report about missing bytes is changed from 407412736 Bytes to 408068096 Bytes 2025-12-02 12:35:42.494 - Render thread -> VRAM report about missing bytes is changed from 408068096 Bytes to 408330240 Bytes 2025-12-02 12:35:42.512 - Render thread -> VRAM report about missing bytes is changed from 408330240 Bytes to 420519936 Bytes 2025-12-02 12:35:42.531 - Render thread -> VRAM report about missing bytes is changed from 420519936 Bytes to 406626304 Bytes 2025-12-02 12:35:42.544 - Render thread -> VRAM report about missing bytes is changed from 406626304 Bytes to 422879232 Bytes 2025-12-02 12:35:42.560 - Render thread -> VRAM report about missing bytes is changed from 422879232 Bytes to 415490048 Bytes 2025-12-02 12:35:42.584 - Render thread -> VRAM report about missing bytes is changed from 415490048 Bytes to 415408128 Bytes 2025-12-02 12:35:42.716 - Render thread -> VRAM report about missing bytes is changed from 415408128 Bytes to 415801344 Bytes 2025-12-02 12:35:42.861 - Render thread -> VRAM report about missing bytes is changed from 415801344 Bytes to 415408128 Bytes 2025-12-02 12:35:43.060 - Render thread -> VRAM report about missing bytes is changed from 415408128 Bytes to 415801344 Bytes 2025-12-02 12:35:43.211 - Render thread -> VRAM report about missing bytes is changed from 415801344 Bytes to 415408128 Bytes 2025-12-02 12:35:43.363 - Render thread -> VRAM report about missing bytes is changed from 415408128 Bytes to 414621696 Bytes 2025-12-02 12:35:43.410 - Render thread -> VRAM report about missing bytes is changed from 414621696 Bytes to 415145984 Bytes 2025-12-02 12:35:43.561 - Render thread -> VRAM report about missing bytes is changed from 415145984 Bytes to 414752768 Bytes 2025-12-02 12:35:43.760 - Render thread -> VRAM report about missing bytes is changed from 414752768 Bytes to 415145984 Bytes 2025-12-02 12:35:43.911 - Render thread -> VRAM report about missing bytes is changed from 415145984 Bytes to 414752768 Bytes 2025-12-02 12:35:44.110 - Render thread -> VRAM report about missing bytes is changed from 414752768 Bytes to 415145984 Bytes 2025-12-02 12:35:44.261 - Render thread -> VRAM report about missing bytes is changed from 415145984 Bytes to 414752768 Bytes 2025-12-02 12:35:44.460 - Render thread -> VRAM report about missing bytes is changed from 414752768 Bytes to 415145984 Bytes 2025-12-02 12:35:44.611 - Render thread -> VRAM report about missing bytes is changed from 415145984 Bytes to 414752768 Bytes 2025-12-02 12:35:44.810 - Render thread -> VRAM report about missing bytes is changed from 414752768 Bytes to 415145984 Bytes 2025-12-02 12:35:44.961 - Render thread -> VRAM report about missing bytes is changed from 415145984 Bytes to 414621696 Bytes 2025-12-02 12:35:45.160 - Render thread -> VRAM report about missing bytes is changed from 414621696 Bytes to 415145984 Bytes 2025-12-02 12:35:45.311 - Render thread -> VRAM report about missing bytes is changed from 415145984 Bytes to 414752768 Bytes 2025-12-02 12:35:45.510 - Render thread -> VRAM report about missing bytes is changed from 414752768 Bytes to 415145984 Bytes 2025-12-02 12:35:45.661 - Render thread -> VRAM report about missing bytes is changed from 415145984 Bytes to 414752768 Bytes 2025-12-02 12:35:45.860 - Render thread -> VRAM report about missing bytes is changed from 414752768 Bytes to 415145984 Bytes 2025-12-02 12:35:46.011 - Render thread -> VRAM report about missing bytes is changed from 415145984 Bytes to 414752768 Bytes 2025-12-02 12:35:46.210 - Render thread -> VRAM report about missing bytes is changed from 414752768 Bytes to 415145984 Bytes 2025-12-02 12:35:46.361 - Render thread -> VRAM report about missing bytes is changed from 415145984 Bytes to 414752768 Bytes 2025-12-02 12:35:46.560 - Render thread -> VRAM report about missing bytes is changed from 414752768 Bytes to 415145984 Bytes 2025-12-02 12:35:46.712 - Render thread -> VRAM report about missing bytes is changed from 415145984 Bytes to 414621696 Bytes 2025-12-02 12:35:46.911 - Render thread -> VRAM report about missing bytes is changed from 414621696 Bytes to 415145984 Bytes 2025-12-02 12:35:47.061 - Render thread -> VRAM report about missing bytes is changed from 415145984 Bytes to 414752768 Bytes 2025-12-02 12:35:47.260 - Render thread -> VRAM report about missing bytes is changed from 414752768 Bytes to 415145984 Bytes 2025-12-02 12:35:47.411 - Render thread -> VRAM report about missing bytes is changed from 415145984 Bytes to 414752768 Bytes 2025-12-02 12:35:47.610 - Render thread -> VRAM report about missing bytes is changed from 414752768 Bytes to 415145984 Bytes 2025-12-02 12:35:47.761 - Render thread -> VRAM report about missing bytes is changed from 415145984 Bytes to 414752768 Bytes 2025-12-02 12:35:47.960 - Render thread -> VRAM report about missing bytes is changed from 414752768 Bytes to 415145984 Bytes 2025-12-02 12:35:48.111 - Render thread -> VRAM report about missing bytes is changed from 415145984 Bytes to 414752768 Bytes 2025-12-02 12:35:48.310 - Render thread -> VRAM report about missing bytes is changed from 414752768 Bytes to 415145984 Bytes 2025-12-02 12:35:48.461 - Render thread -> VRAM report about missing bytes is changed from 415145984 Bytes to 414621696 Bytes 2025-12-02 12:35:48.660 - Render thread -> VRAM report about missing bytes is changed from 414621696 Bytes to 415145984 Bytes 2025-12-02 12:35:48.811 - Render thread -> VRAM report about missing bytes is changed from 415145984 Bytes to 414752768 Bytes 2025-12-02 12:35:49.010 - Render thread -> VRAM report about missing bytes is changed from 414752768 Bytes to 415145984 Bytes 2025-12-02 12:35:49.163 - Render thread -> VRAM report about missing bytes is changed from 415145984 Bytes to 414752768 Bytes 2025-12-02 12:35:49.360 - Render thread -> VRAM report about missing bytes is changed from 414752768 Bytes to 415145984 Bytes 2025-12-02 12:35:49.511 - Render thread -> VRAM report about missing bytes is changed from 415145984 Bytes to 414752768 Bytes 2025-12-02 12:35:49.710 - Render thread -> VRAM report about missing bytes is changed from 414752768 Bytes to 415145984 Bytes 2025-12-02 12:35:49.861 - Render thread -> VRAM report about missing bytes is changed from 415145984 Bytes to 414752768 Bytes 2025-12-02 12:35:50.060 - Render thread -> VRAM report about missing bytes is changed from 414752768 Bytes to 415145984 Bytes 2025-12-02 12:35:50.211 - Render thread -> VRAM report about missing bytes is changed from 415145984 Bytes to 414621696 Bytes 2025-12-02 12:35:50.410 - Render thread -> VRAM report about missing bytes is changed from 414621696 Bytes to 415145984 Bytes 2025-12-02 12:35:50.561 - Render thread -> VRAM report about missing bytes is changed from 415145984 Bytes to 414752768 Bytes 2025-12-02 12:35:50.760 - Render thread -> VRAM report about missing bytes is changed from 414752768 Bytes to 415145984 Bytes 2025-12-02 12:35:50.912 - Render thread -> VRAM report about missing bytes is changed from 415145984 Bytes to 414752768 Bytes 2025-12-02 12:35:51.110 - Render thread -> VRAM report about missing bytes is changed from 414752768 Bytes to 415145984 Bytes 2025-12-02 12:35:51.261 - Render thread -> VRAM report about missing bytes is changed from 415145984 Bytes to 414752768 Bytes 2025-12-02 12:35:51.460 - Render thread -> VRAM report about missing bytes is changed from 414752768 Bytes to 415145984 Bytes 2025-12-02 12:35:51.611 - Render thread -> VRAM report about missing bytes is changed from 415145984 Bytes to 414752768 Bytes 2025-12-02 12:35:51.810 - Render thread -> VRAM report about missing bytes is changed from 414752768 Bytes to 415145984 Bytes 2025-12-02 12:35:51.961 - Render thread -> VRAM report about missing bytes is changed from 415145984 Bytes to 414621696 Bytes 2025-12-02 12:35:52.160 - Render thread -> VRAM report about missing bytes is changed from 414621696 Bytes to 415145984 Bytes 2025-12-02 12:35:52.311 - Render thread -> VRAM report about missing bytes is changed from 415145984 Bytes to 414752768 Bytes 2025-12-02 12:35:52.510 - Render thread -> VRAM report about missing bytes is changed from 414752768 Bytes to 415145984 Bytes 2025-12-02 12:35:52.661 - Render thread -> VRAM report about missing bytes is changed from 415145984 Bytes to 414752768 Bytes 2025-12-02 12:35:52.860 - Render thread -> VRAM report about missing bytes is changed from 414752768 Bytes to 415145984 Bytes 2025-12-02 12:35:53.011 - Render thread -> VRAM report about missing bytes is changed from 415145984 Bytes to 414752768 Bytes 2025-12-02 12:35:53.210 - Render thread -> VRAM report about missing bytes is changed from 414752768 Bytes to 415145984 Bytes 2025-12-02 12:35:53.361 - Render thread -> VRAM report about missing bytes is changed from 415145984 Bytes to 414752768 Bytes 2025-12-02 12:35:53.560 - Render thread -> VRAM report about missing bytes is changed from 414752768 Bytes to 415145984 Bytes 2025-12-02 12:35:53.644 - Render thread -> VRAM report about missing bytes is changed from 415145984 Bytes to 415121408 Bytes 2025-12-02 12:35:53.679 - Render thread -> VRAM report about missing bytes is changed from 415121408 Bytes to 415166464 Bytes 2025-12-02 12:35:53.711 - Render thread -> VRAM report about missing bytes is changed from 415166464 Bytes to 414642176 Bytes 2025-12-02 12:35:53.746 - Render thread -> VRAM report about missing bytes is changed from 414642176 Bytes to 414773248 Bytes 2025-12-02 12:35:53.760 - Render thread -> VRAM report about missing bytes is changed from 414773248 Bytes to 414748672 Bytes 2025-12-02 12:35:53.781 - Render thread -> VRAM report about missing bytes is changed from 414748672 Bytes to 414773248 Bytes 2025-12-02 12:35:53.794 - Render thread -> VRAM report about missing bytes is changed from 414773248 Bytes to 414818304 Bytes 2025-12-02 12:35:53.848 - Render thread -> VRAM report about missing bytes is changed from 414818304 Bytes to 414883840 Bytes 2025-12-02 12:35:53.860 - Render thread -> VRAM report about missing bytes is changed from 414883840 Bytes to 415014912 Bytes 2025-12-02 12:35:53.877 - Render thread -> VRAM report about missing bytes is changed from 415014912 Bytes to 414883840 Bytes 2025-12-02 12:35:53.894 - Render thread -> VRAM report about missing bytes is changed from 414883840 Bytes to 415105024 Bytes 2025-12-02 12:35:53.911 - Render thread -> VRAM report about missing bytes is changed from 415105024 Bytes to 415629312 Bytes 2025-12-02 12:35:53.942 - Render thread -> VRAM report about missing bytes is changed from 415629312 Bytes to 415563776 Bytes 2025-12-02 12:35:54.060 - Render thread -> VRAM report about missing bytes is changed from 415563776 Bytes to 415170560 Bytes 2025-12-02 12:35:54.229 - Render thread -> VRAM report about missing bytes is changed from 415170560 Bytes to 415236096 Bytes 2025-12-02 12:35:54.260 - Render thread -> VRAM report about missing bytes is changed from 415236096 Bytes to 415498240 Bytes 2025-12-02 12:35:54.329 - Render thread -> VRAM report about missing bytes is changed from 415498240 Bytes to 415629312 Bytes 2025-12-02 12:35:54.361 - Render thread -> VRAM report about missing bytes is changed from 415629312 Bytes to 415432704 Bytes 2025-12-02 12:35:54.412 - Render thread -> VRAM report about missing bytes is changed from 415432704 Bytes to 415039488 Bytes 2025-12-02 12:35:54.610 - Render thread -> VRAM report about missing bytes is changed from 415039488 Bytes to 415432704 Bytes 2025-12-02 12:35:54.761 - Render thread -> VRAM report about missing bytes is changed from 415432704 Bytes to 415039488 Bytes 2025-12-02 12:35:54.793 - Render thread -> VRAM report about missing bytes is changed from 415039488 Bytes to 415236096 Bytes 2025-12-02 12:35:54.827 - Render thread -> VRAM report about missing bytes is changed from 415236096 Bytes to 415170560 Bytes 2025-12-02 12:35:54.960 - Render thread -> VRAM report about missing bytes is changed from 415170560 Bytes to 415563776 Bytes 2025-12-02 12:35:55.027 - Render thread -> VRAM report about missing bytes is changed from 415563776 Bytes to 415432704 Bytes 2025-12-02 12:35:55.110 - Render thread -> VRAM report about missing bytes is changed from 415432704 Bytes to 415039488 Bytes 2025-12-02 12:35:55.310 - Render thread -> VRAM report about missing bytes is changed from 415039488 Bytes to 415432704 Bytes 2025-12-02 12:35:55.461 - Render thread -> VRAM report about missing bytes is changed from 415432704 Bytes to 414908416 Bytes 2025-12-02 12:35:55.660 - Render thread -> VRAM report about missing bytes is changed from 414908416 Bytes to 415432704 Bytes 2025-12-02 12:35:55.811 - Render thread -> VRAM report about missing bytes is changed from 415432704 Bytes to 415039488 Bytes 2025-12-02 12:35:56.010 - Render thread -> VRAM report about missing bytes is changed from 415039488 Bytes to 415432704 Bytes 2025-12-02 12:35:56.161 - Render thread -> VRAM report about missing bytes is changed from 415432704 Bytes to 415039488 Bytes 2025-12-02 12:35:56.360 - Render thread -> VRAM report about missing bytes is changed from 415039488 Bytes to 415432704 Bytes 2025-12-02 12:35:56.446 - Render thread -> VRAM report about missing bytes is changed from 415432704 Bytes to 415563776 Bytes 2025-12-02 12:35:56.477 - Render thread -> VRAM report about missing bytes is changed from 415563776 Bytes to 415367168 Bytes 2025-12-02 12:35:56.511 - Render thread -> VRAM report about missing bytes is changed from 415367168 Bytes to 414973952 Bytes 2025-12-02 12:35:56.710 - Render thread -> VRAM report about missing bytes is changed from 414973952 Bytes to 415367168 Bytes 2025-12-02 12:35:56.861 - Render thread -> VRAM report about missing bytes is changed from 415367168 Bytes to 414973952 Bytes 2025-12-02 12:35:57.060 - Render thread -> VRAM report about missing bytes is changed from 414973952 Bytes to 415367168 Bytes 2025-12-02 12:35:57.211 - Render thread -> VRAM report about missing bytes is changed from 415367168 Bytes to 414842880 Bytes 2025-12-02 12:35:57.410 - Render thread -> VRAM report about missing bytes is changed from 414842880 Bytes to 415367168 Bytes 2025-12-02 12:35:57.561 - Render thread -> VRAM report about missing bytes is changed from 415367168 Bytes to 414973952 Bytes 2025-12-02 12:35:57.760 - Render thread -> VRAM report about missing bytes is changed from 414973952 Bytes to 415367168 Bytes 2025-12-02 12:35:57.911 - Render thread -> VRAM report about missing bytes is changed from 415367168 Bytes to 414973952 Bytes 2025-12-02 12:35:58.110 - Render thread -> VRAM report about missing bytes is changed from 414973952 Bytes to 415367168 Bytes 2025-12-02 12:35:58.261 - Render thread -> VRAM report about missing bytes is changed from 415367168 Bytes to 414973952 Bytes 2025-12-02 12:35:58.460 - Render thread -> VRAM report about missing bytes is changed from 414973952 Bytes to 415367168 Bytes 2025-12-02 12:35:58.611 - Render thread -> VRAM report about missing bytes is changed from 415367168 Bytes to 414973952 Bytes 2025-12-02 12:35:58.810 - Render thread -> VRAM report about missing bytes is changed from 414973952 Bytes to 415367168 Bytes 2025-12-02 12:35:58.961 - Render thread -> VRAM report about missing bytes is changed from 415367168 Bytes to 414842880 Bytes 2025-12-02 12:35:59.160 - Render thread -> VRAM report about missing bytes is changed from 414842880 Bytes to 415367168 Bytes 2025-12-02 12:35:59.311 - Render thread -> VRAM report about missing bytes is changed from 415367168 Bytes to 414973952 Bytes 2025-12-02 12:35:59.510 - Render thread -> VRAM report about missing bytes is changed from 414973952 Bytes to 415367168 Bytes 2025-12-02 12:35:59.666 - Render thread -> VRAM report about missing bytes is changed from 415367168 Bytes to 414973952 Bytes 2025-12-02 12:35:59.860 - Render thread -> VRAM report about missing bytes is changed from 414973952 Bytes to 415367168 Bytes 2025-12-02 12:36:00.011 - Render thread -> VRAM report about missing bytes is changed from 415367168 Bytes to 414973952 Bytes 2025-12-02 12:36:00.210 - Render thread -> VRAM report about missing bytes is changed from 414973952 Bytes to 415367168 Bytes 2025-12-02 12:36:00.358 - Render thread -> VRAM report about missing bytes is changed from 415367168 Bytes to 415498240 Bytes 2025-12-02 12:36:00.369 - Render thread -> VRAM report about missing bytes is changed from 415498240 Bytes to 415313920 Bytes 2025-12-02 12:36:00.477 - Render thread -> VRAM report about missing bytes is changed from 415313920 Bytes to 414920704 Bytes 2025-12-02 12:36:00.693 - Render thread -> VRAM report about missing bytes is changed from 414920704 Bytes to 415313920 Bytes 2025-12-02 12:36:00.848 - Render thread -> VRAM report about missing bytes is changed from 415313920 Bytes to 414789632 Bytes 2025-12-02 12:36:01.010 - Render thread -> Frame [3476] Parallel Render Command Batch RCB-1 created with rcb: 66062048 2025-12-02 12:36:01.010 - Render thread -> Frame [3476] Parallel Render Command Batch RCB-2 created with rcb: 36953799 2025-12-02 12:36:01.010 - Render thread -> Frame [3476] Parallel Render Command Batch RCB-3 created with rcb: 6073532 2025-12-02 12:36:01.010 - Render thread -> Frame [3476] Parallel Render Command Batch RCB-4 created with rcb: 55044494 2025-12-02 12:36:01.010 - Render thread -> Frame [3476] Parallel Render Command Batch RCB-5 created with rcb: 58518210 2025-12-02 12:36:01.010 - Render thread -> Frame [3476] Parallel Render Command Batch RCB-6 created with rcb: 10646676 2025-12-02 12:36:01.010 - Render thread -> Frame [3476] Parallel Render Command Batch RCB-7 created with rcb: 44814473 2025-12-02 12:36:01.010 - Render thread -> Frame [3476] Parallel Render Command Batch RCB-8 created with rcb: 15898684 2025-12-02 12:36:01.010 - Render thread -> Frame [3476] Parallel Render Command Batch RCB-9 created with rcb: 37494715 2025-12-02 12:36:01.010 - Render thread -> Frame [3476] Parallel Render Command Batch RCB-10 created with rcb: 57383020 2025-12-02 12:36:01.010 - Render thread -> Frame [3476] Parallel Render Command Batch RCB-11 created with rcb: 10150468 2025-12-02 12:36:01.010 - Render thread -> Frame [3476] Parallel Render Command Batch RCB-12 created with rcb: 27287672 2025-12-02 12:36:01.010 - Render thread -> Frame [3476] Parallel Render Command Batch RCB-13 created with rcb: 3961627 2025-12-02 12:36:01.010 - Render thread -> Frame [3476] Parallel Render Command Batch RCB-14 created with rcb: 3368686 2025-12-02 12:36:01.011 - Render thread -> Frame [3476] Parallel Render Command Batch RCB-15 created with rcb: 43651564 2025-12-02 12:36:01.011 - Render thread -> Frame [3476] Parallel Render Command Batch RCB-1 processed in 1 frames. 2025-12-02 12:36:01.012 - Render thread -> Frame [3476] Parallel Render Command Batch RCB-2 processed in 1 frames. 2025-12-02 12:36:01.012 - Render thread -> Frame [3476] Parallel Render Command Batch RCB-3 processed in 1 frames. 2025-12-02 12:36:01.012 - Render thread -> Frame [3476] Parallel Render Command Batch RCB-4 processed in 1 frames. 2025-12-02 12:36:01.012 - Render thread -> Frame [3476] Parallel Render Command Batch RCB-5 processed in 1 frames. 2025-12-02 12:36:01.012 - Render thread -> Frame [3476] Parallel Render Command Batch RCB-6 processed in 1 frames. 2025-12-02 12:36:01.012 - Render thread -> Frame [3476] Parallel Render Command Batch RCB-7 processed in 1 frames. 2025-12-02 12:36:01.012 - Render thread -> Frame [3476] Parallel Render Command Batch RCB-8 processed in 1 frames. 2025-12-02 12:36:01.012 - Render thread -> Frame [3476] Parallel Render Command Batch RCB-9 processed in 1 frames. 2025-12-02 12:36:01.012 - Render thread -> Frame [3476] Parallel Render Command Batch RCB-10 processed in 1 frames. 2025-12-02 12:36:01.012 - Render thread -> Frame [3476] Parallel Render Command Batch RCB-11 processed in 1 frames. 2025-12-02 12:36:01.012 - Render thread -> Frame [3476] Parallel Render Command Batch RCB-12 processed in 1 frames. 2025-12-02 12:36:01.012 - Render thread -> Frame [3476] Parallel Render Command Batch RCB-13 processed in 1 frames. 2025-12-02 12:36:01.012 - Render thread -> Frame [3476] Parallel Render Command Batch RCB-14 processed in 1 frames. 2025-12-02 12:36:01.012 - Render thread -> Frame [3476] Parallel Render Command Batch RCB-15 processed in 1 frames. 2025-12-02 12:36:01.027 - Render thread -> Frame [3477] Parallel Render Command Batch RCB-16 created with rcb: 1563501 2025-12-02 12:36:01.027 - Render thread -> Frame [3477] Parallel Render Command Batch RCB-17 created with rcb: 57573256 2025-12-02 12:36:01.027 - Render thread -> Frame [3477] Parallel Render Command Batch RCB-18 created with rcb: 43651564 2025-12-02 12:36:01.027 - Render thread -> Frame [3477] Parallel Render Command Batch RCB-19 created with rcb: 3368686 2025-12-02 12:36:01.027 - Render thread -> Frame [3477] Parallel Render Command Batch RCB-20 created with rcb: 3961627 2025-12-02 12:36:01.027 - Render thread -> Frame [3477] Parallel Render Command Batch RCB-21 created with rcb: 27287672 2025-12-02 12:36:01.027 - Render thread -> Frame [3477] Parallel Render Command Batch RCB-22 created with rcb: 10150468 2025-12-02 12:36:01.027 - Render thread -> Frame [3477] Parallel Render Command Batch RCB-23 created with rcb: 57383020 2025-12-02 12:36:01.027 - Render thread -> Frame [3477] Parallel Render Command Batch RCB-24 created with rcb: 37494715 2025-12-02 12:36:01.027 - Render thread -> Frame [3477] Parallel Render Command Batch RCB-25 created with rcb: 15898684 2025-12-02 12:36:01.027 - Render thread -> Frame [3477] Parallel Render Command Batch RCB-26 created with rcb: 44814473 2025-12-02 12:36:01.027 - Render thread -> Frame [3477] Parallel Render Command Batch RCB-27 created with rcb: 10646676 2025-12-02 12:36:01.027 - Render thread -> Frame [3477] Parallel Render Command Batch RCB-28 created with rcb: 58518210 2025-12-02 12:36:01.027 - Render thread -> Frame [3477] Parallel Render Command Batch RCB-29 created with rcb: 55044494 2025-12-02 12:36:01.027 - Render thread -> Frame [3477] Parallel Render Command Batch RCB-30 created with rcb: 6073532 2025-12-02 12:36:01.027 - Render thread -> Frame [3477] Parallel Render Command Batch RCB-31 created with rcb: 36953799 2025-12-02 12:36:01.027 - Render thread -> Frame [3477] Parallel Render Command Batch RCB-32 created with rcb: 66062048 2025-12-02 12:36:01.027 - Render thread -> Frame [3477] Parallel Render Command Batch RCB-33 created with rcb: 27645447 2025-12-02 12:36:01.027 - Render thread -> Frame [3477] Parallel Render Command Batch RCB-34 created with rcb: 3526617 2025-12-02 12:36:01.027 - Render thread -> Frame [3477] Parallel Render Command Batch RCB-35 created with rcb: 30460320 2025-12-02 12:36:01.027 - Render thread -> Frame [3477] Parallel Render Command Batch RCB-36 created with rcb: 48146334 2025-12-02 12:36:01.027 - Render thread -> Frame [3477] Parallel Render Command Batch RCB-37 created with rcb: 18243054 2025-12-02 12:36:01.027 - Render thread -> Frame [3477] Parallel Render Command Batch RCB-38 created with rcb: 19546060 2025-12-02 12:36:01.027 - Render thread -> Frame [3477] Parallel Render Command Batch RCB-39 created with rcb: 28595603 2025-12-02 12:36:01.027 - Render thread -> Frame [3477] Parallel Render Command Batch RCB-40 created with rcb: 53874928 2025-12-02 12:36:01.027 - Render thread -> Frame [3477] Parallel Render Command Batch RCB-41 created with rcb: 43321940 2025-12-02 12:36:01.027 - Render thread -> Frame [3477] Parallel Render Command Batch RCB-42 created with rcb: 10841349 2025-12-02 12:36:01.027 - Render thread -> Frame [3477] Parallel Render Command Batch RCB-43 created with rcb: 60588648 2025-12-02 12:36:01.027 - Render thread -> Frame [3477] Parallel Render Command Batch RCB-44 created with rcb: 41709995 2025-12-02 12:36:01.027 - Render thread -> Frame [3477] Parallel Render Command Batch RCB-45 created with rcb: 51014708 2025-12-02 12:36:01.027 - Render thread -> Frame [3477] Parallel Render Command Batch RCB-16 processed in 1 frames. 2025-12-02 12:36:01.027 - Render thread -> Frame [3477] Parallel Render Command Batch RCB-17 processed in 1 frames. 2025-12-02 12:36:01.027 - Render thread -> Frame [3477] Parallel Render Command Batch RCB-18 processed in 1 frames. 2025-12-02 12:36:01.027 - Render thread -> Frame [3477] Parallel Render Command Batch RCB-19 processed in 1 frames. 2025-12-02 12:36:01.027 - Render thread -> Frame [3477] Parallel Render Command Batch RCB-20 processed in 1 frames. 2025-12-02 12:36:01.027 - Render thread -> Frame [3477] Parallel Render Command Batch RCB-21 processed in 1 frames. 2025-12-02 12:36:01.027 - Render thread -> Frame [3477] Parallel Render Command Batch RCB-22 processed in 1 frames. 2025-12-02 12:36:01.027 - Render thread -> Frame [3477] Parallel Render Command Batch RCB-23 processed in 1 frames. 2025-12-02 12:36:01.027 - Render thread -> Frame [3477] Parallel Render Command Batch RCB-24 processed in 1 frames. 2025-12-02 12:36:01.027 - Render thread -> Frame [3477] Parallel Render Command Batch RCB-25 processed in 1 frames. 2025-12-02 12:36:01.027 - Render thread -> Frame [3477] Parallel Render Command Batch RCB-26 processed in 1 frames. 2025-12-02 12:36:01.027 - Render thread -> Frame [3477] Parallel Render Command Batch RCB-27 processed in 1 frames. 2025-12-02 12:36:01.027 - Render thread -> Frame [3477] Parallel Render Command Batch RCB-28 processed in 1 frames. 2025-12-02 12:36:01.027 - Render thread -> Frame [3477] Parallel Render Command Batch RCB-29 processed in 1 frames. 2025-12-02 12:36:01.027 - Render thread -> Frame [3477] Parallel Render Command Batch RCB-30 processed in 1 frames. 2025-12-02 12:36:01.027 - Render thread -> Frame [3477] Parallel Render Command Batch RCB-31 processed in 1 frames. 2025-12-02 12:36:01.027 - Render thread -> Frame [3477] Parallel Render Command Batch RCB-32 processed in 1 frames. 2025-12-02 12:36:01.027 - Render thread -> Frame [3477] Parallel Render Command Batch RCB-33 processed in 1 frames. 2025-12-02 12:36:01.027 - Render thread -> Frame [3477] Parallel Render Command Batch RCB-34 processed in 1 frames. 2025-12-02 12:36:01.027 - Render thread -> Frame [3477] Parallel Render Command Batch RCB-35 processed in 1 frames. 2025-12-02 12:36:01.027 - Render thread -> Frame [3477] Parallel Render Command Batch RCB-36 processed in 1 frames. 2025-12-02 12:36:01.027 - Render thread -> Frame [3477] Parallel Render Command Batch RCB-37 processed in 1 frames. 2025-12-02 12:36:01.027 - Render thread -> Frame [3477] Parallel Render Command Batch RCB-38 processed in 1 frames. 2025-12-02 12:36:01.027 - Render thread -> Frame [3477] Parallel Render Command Batch RCB-39 processed in 1 frames. 2025-12-02 12:36:01.027 - Render thread -> Frame [3477] Parallel Render Command Batch RCB-40 processed in 1 frames. 2025-12-02 12:36:01.027 - Render thread -> Frame [3477] Parallel Render Command Batch RCB-41 processed in 1 frames. 2025-12-02 12:36:01.027 - Render thread -> Frame [3477] Parallel Render Command Batch RCB-42 processed in 1 frames. 2025-12-02 12:36:01.027 - Render thread -> Frame [3477] Parallel Render Command Batch RCB-43 processed in 1 frames. 2025-12-02 12:36:01.027 - Render thread -> Frame [3477] Parallel Render Command Batch RCB-44 processed in 1 frames. 2025-12-02 12:36:01.027 - Render thread -> Frame [3477] Parallel Render Command Batch RCB-45 processed in 1 frames. 2025-12-02 12:36:01.044 - Render thread -> VRAM report about missing bytes is changed from 414789632 Bytes to 415313920 Bytes 2025-12-02 12:36:01.060 - Render thread -> Frame [3479] Parallel Render Command Batch RCB-46 created with rcb: 432783 2025-12-02 12:36:01.061 - Render thread -> Frame [3479] Parallel Render Command Batch RCB-46 processed in 1 frames. 2025-12-02 12:36:01.093 - Render thread -> Frame [3481] Parallel Render Command Batch RCB-47 created with rcb: 432783 2025-12-02 12:36:01.118 - Render thread -> Frame [3481] Parallel Render Command Batch RCB-47 processed in 1 frames. 2025-12-02 12:36:01.167 - Render thread -> Frame [3485] Parallel Render Command Batch RCB-48 created with rcb: 41709995 2025-12-02 12:36:01.264 - Render thread -> VRAM report about missing bytes is changed from 415313920 Bytes to 435314688 Bytes 2025-12-02 12:36:01.264 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-49 created with rcb: 19102734 2025-12-02 12:36:01.264 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-50 created with rcb: 34289581 2025-12-02 12:36:01.264 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-51 created with rcb: 10841349 2025-12-02 12:36:01.264 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-52 created with rcb: 53874928 2025-12-02 12:36:01.264 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-53 created with rcb: 19546060 2025-12-02 12:36:01.264 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-54 created with rcb: 18243054 2025-12-02 12:36:01.264 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-55 created with rcb: 48146334 2025-12-02 12:36:01.264 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-56 created with rcb: 30460320 2025-12-02 12:36:01.264 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-57 created with rcb: 3526617 2025-12-02 12:36:01.264 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-58 created with rcb: 27645447 2025-12-02 12:36:01.264 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-59 created with rcb: 66062048 2025-12-02 12:36:01.264 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-60 created with rcb: 36953799 2025-12-02 12:36:01.264 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-61 created with rcb: 6073532 2025-12-02 12:36:01.264 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-62 created with rcb: 55044494 2025-12-02 12:36:01.264 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-63 created with rcb: 58518210 2025-12-02 12:36:01.264 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-64 created with rcb: 10646676 2025-12-02 12:36:01.264 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-65 created with rcb: 44814473 2025-12-02 12:36:01.264 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-66 created with rcb: 15898684 2025-12-02 12:36:01.264 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-67 created with rcb: 37494715 2025-12-02 12:36:01.264 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-68 created with rcb: 57383020 2025-12-02 12:36:01.264 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-69 created with rcb: 10150468 2025-12-02 12:36:01.264 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-70 created with rcb: 27287672 2025-12-02 12:36:01.264 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-71 created with rcb: 3961627 2025-12-02 12:36:01.264 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-72 created with rcb: 3368686 2025-12-02 12:36:01.264 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-73 created with rcb: 43651564 2025-12-02 12:36:01.264 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-74 created with rcb: 57573256 2025-12-02 12:36:01.264 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-75 created with rcb: 1563501 2025-12-02 12:36:01.264 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-76 created with rcb: 3583816 2025-12-02 12:36:01.264 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-77 created with rcb: 28333899 2025-12-02 12:36:01.264 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-78 created with rcb: 67105185 2025-12-02 12:36:01.264 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-79 created with rcb: 9629381 2025-12-02 12:36:01.264 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-80 created with rcb: 1020428 2025-12-02 12:36:01.264 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-81 created with rcb: 37192960 2025-12-02 12:36:01.264 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-82 created with rcb: 28595603 2025-12-02 12:36:01.264 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-83 created with rcb: 61635471 2025-12-02 12:36:01.265 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-84 created with rcb: 432783 2025-12-02 12:36:01.265 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-85 created with rcb: 56331758 2025-12-02 12:36:01.265 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-86 created with rcb: 18885837 2025-12-02 12:36:01.265 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-87 created with rcb: 60588648 2025-12-02 12:36:01.265 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-88 created with rcb: 44350540 2025-12-02 12:36:01.265 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-89 created with rcb: 36614072 2025-12-02 12:36:01.265 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-90 created with rcb: 58924621 2025-12-02 12:36:01.265 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-91 created with rcb: 30710858 2025-12-02 12:36:01.265 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-92 created with rcb: 28788425 2025-12-02 12:36:01.265 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-93 created with rcb: 55546558 2025-12-02 12:36:01.265 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-94 created with rcb: 63144883 2025-12-02 12:36:01.265 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-95 created with rcb: 4282507 2025-12-02 12:36:01.265 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-96 created with rcb: 6643266 2025-12-02 12:36:01.265 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-97 created with rcb: 41300506 2025-12-02 12:36:01.265 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-98 created with rcb: 2373326 2025-12-02 12:36:01.265 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-99 created with rcb: 60155533 2025-12-02 12:36:01.265 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-100 created with rcb: 22264715 2025-12-02 12:36:01.265 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-101 created with rcb: 47281286 2025-12-02 12:36:01.265 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-102 created with rcb: 1474532 2025-12-02 12:36:01.265 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-103 created with rcb: 50731178 2025-12-02 12:36:01.265 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-104 created with rcb: 56414015 2025-12-02 12:36:01.265 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-105 created with rcb: 61179990 2025-12-02 12:36:01.265 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-106 created with rcb: 38685432 2025-12-02 12:36:01.265 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-107 created with rcb: 57274464 2025-12-02 12:36:01.265 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-108 created with rcb: 43321940 2025-12-02 12:36:01.265 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-109 created with rcb: 17414830 2025-12-02 12:36:01.289 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-48 processed in 2 frames. 2025-12-02 12:36:01.298 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-49 processed in 1 frames. 2025-12-02 12:36:01.303 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-50 processed in 1 frames. 2025-12-02 12:36:01.316 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-51 processed in 1 frames. 2025-12-02 12:36:01.316 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-52 processed in 1 frames. 2025-12-02 12:36:01.316 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-53 processed in 1 frames. 2025-12-02 12:36:01.316 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-54 processed in 1 frames. 2025-12-02 12:36:01.316 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-55 processed in 1 frames. 2025-12-02 12:36:01.316 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-56 processed in 1 frames. 2025-12-02 12:36:01.316 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-57 processed in 1 frames. 2025-12-02 12:36:01.316 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-58 processed in 1 frames. 2025-12-02 12:36:01.316 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-59 processed in 1 frames. 2025-12-02 12:36:01.316 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-60 processed in 1 frames. 2025-12-02 12:36:01.316 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-61 processed in 1 frames. 2025-12-02 12:36:01.316 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-62 processed in 1 frames. 2025-12-02 12:36:01.316 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-63 processed in 1 frames. 2025-12-02 12:36:01.316 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-64 processed in 1 frames. 2025-12-02 12:36:01.316 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-65 processed in 1 frames. 2025-12-02 12:36:01.316 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-66 processed in 1 frames. 2025-12-02 12:36:01.316 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-67 processed in 1 frames. 2025-12-02 12:36:01.316 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-68 processed in 1 frames. 2025-12-02 12:36:01.317 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-69 processed in 1 frames. 2025-12-02 12:36:01.317 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-70 processed in 1 frames. 2025-12-02 12:36:01.317 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-71 processed in 1 frames. 2025-12-02 12:36:01.317 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-72 processed in 1 frames. 2025-12-02 12:36:01.317 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-73 processed in 1 frames. 2025-12-02 12:36:01.317 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-74 processed in 1 frames. 2025-12-02 12:36:01.317 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-75 processed in 1 frames. 2025-12-02 12:36:01.317 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-76 processed in 1 frames. 2025-12-02 12:36:01.317 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-77 processed in 1 frames. 2025-12-02 12:36:01.317 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-78 processed in 1 frames. 2025-12-02 12:36:01.317 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-79 processed in 1 frames. 2025-12-02 12:36:01.317 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-80 processed in 1 frames. 2025-12-02 12:36:01.317 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-81 processed in 1 frames. 2025-12-02 12:36:01.318 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-82 processed in 1 frames. 2025-12-02 12:36:01.328 - Render thread -> Frame [3486] Parallel Render Command Batch RCB-83 processed in 1 frames. 2025-12-02 12:36:01.375 - Render thread -> VRAM report about missing bytes is changed from 435314688 Bytes to 434741248 Bytes 2025-12-02 12:36:01.375 - Render thread -> Frame [3487] Parallel Render Command Batch RCB-110 created with rcb: 51429904 2025-12-02 12:36:01.375 - Render thread -> Frame [3487] Parallel Render Command Batch RCB-111 created with rcb: 31256767 2025-12-02 12:36:01.375 - Render thread -> Frame [3487] Parallel Render Command Batch RCB-112 created with rcb: 6285225 2025-12-02 12:36:01.375 - Render thread -> Frame [3487] Parallel Render Command Batch RCB-113 created with rcb: 50820328 2025-12-02 12:36:01.375 - Render thread -> Frame [3487] Parallel Render Command Batch RCB-114 created with rcb: 29503019 2025-12-02 12:36:01.375 - Render thread -> Frame [3487] Parallel Render Command Batch RCB-115 created with rcb: 64162594 2025-12-02 12:36:01.375 - Render thread -> Frame [3487] Parallel Render Command Batch RCB-116 created with rcb: 17704318 2025-12-02 12:36:01.375 - Render thread -> Frame [3487] Parallel Render Command Batch RCB-117 created with rcb: 48068847 2025-12-02 12:36:01.375 - Render thread -> Frame [3487] Parallel Render Command Batch RCB-118 created with rcb: 893732 2025-12-02 12:36:01.375 - Render thread -> Frame [3487] Parallel Render Command Batch RCB-119 created with rcb: 40018893 2025-12-02 12:36:01.375 - Render thread -> Frame [3487] Parallel Render Command Batch RCB-120 created with rcb: 16030875 2025-12-02 12:36:01.375 - Render thread -> Frame [3487] Parallel Render Command Batch RCB-121 created with rcb: 39096638 2025-12-02 12:36:01.375 - Render thread -> Frame [3487] Parallel Render Command Batch RCB-122 created with rcb: 24717157 2025-12-02 12:36:01.375 - Render thread -> Frame [3487] Parallel Render Command Batch RCB-123 created with rcb: 7562944 2025-12-02 12:36:01.375 - Render thread -> Frame [3487] Parallel Render Command Batch RCB-124 created with rcb: 47348175 2025-12-02 12:36:01.375 - Render thread -> Frame [3487] Parallel Render Command Batch RCB-125 created with rcb: 19102734 2025-12-02 12:36:01.375 - Render thread -> Frame [3487] Parallel Render Command Batch RCB-126 created with rcb: 43782433 2025-12-02 12:36:01.375 - Render thread -> Frame [3487] Parallel Render Command Batch RCB-127 created with rcb: 41709995 2025-12-02 12:36:01.375 - Render thread -> Frame [3487] Parallel Render Command Batch RCB-128 created with rcb: 34289581 2025-12-02 12:36:01.375 - Render thread -> Frame [3487] Parallel Render Command Batch RCB-129 created with rcb: 1861957 2025-12-02 12:36:01.375 - Render thread -> Frame [3487] Parallel Render Command Batch RCB-130 created with rcb: 28595603 2025-12-02 12:36:01.375 - Render thread -> Frame [3487] Parallel Render Command Batch RCB-131 created with rcb: 37192960 2025-12-02 12:36:01.375 - Render thread -> Frame [3487] Parallel Render Command Batch RCB-132 created with rcb: 61635471 2025-12-02 12:36:01.375 - Render thread -> Frame [3487] Parallel Render Command Batch RCB-133 created with rcb: 1020428 2025-12-02 12:36:01.375 - Render thread -> Frame [3487] Parallel Render Command Batch RCB-134 created with rcb: 9629381 2025-12-02 12:36:01.382 - Render thread -> Frame [3487] Parallel Render Command Batch RCB-84 processed in 2 frames. 2025-12-02 12:36:01.383 - Render thread -> Frame [3487] Parallel Render Command Batch RCB-85 processed in 2 frames. 2025-12-02 12:36:01.384 - Render thread -> Frame [3487] Parallel Render Command Batch RCB-86 processed in 2 frames. 2025-12-02 12:36:01.397 - Render thread -> Frame [3487] Parallel Render Command Batch RCB-87 processed in 2 frames. 2025-12-02 12:36:01.408 - Render thread -> Frame [3487] Parallel Render Command Batch RCB-88 processed in 2 frames. 2025-12-02 12:36:01.409 - Render thread -> Frame [3487] Parallel Render Command Batch RCB-89 processed in 2 frames. 2025-12-02 12:36:01.409 - Render thread -> Frame [3487] Parallel Render Command Batch RCB-90 processed in 2 frames. 2025-12-02 12:36:01.409 - Render thread -> Frame [3487] Parallel Render Command Batch RCB-91 processed in 2 frames. 2025-12-02 12:36:01.409 - Render thread -> Frame [3487] Parallel Render Command Batch RCB-92 processed in 2 frames. 2025-12-02 12:36:01.409 - Render thread -> Frame [3487] Parallel Render Command Batch RCB-93 processed in 2 frames. 2025-12-02 12:36:01.409 - Render thread -> Frame [3487] Parallel Render Command Batch RCB-94 processed in 2 frames. 2025-12-02 12:36:01.409 - Render thread -> Frame [3487] Parallel Render Command Batch RCB-95 processed in 2 frames. 2025-12-02 12:36:01.409 - Render thread -> Frame [3487] Parallel Render Command Batch RCB-96 processed in 2 frames. 2025-12-02 12:36:01.422 - Render thread -> Frame [3487] Parallel Render Command Batch RCB-97 processed in 2 frames. 2025-12-02 12:36:01.422 - Render thread -> Frame [3487] Parallel Render Command Batch RCB-98 processed in 2 frames. 2025-12-02 12:36:01.422 - Render thread -> Frame [3487] Parallel Render Command Batch RCB-99 processed in 2 frames. 2025-12-02 12:36:01.424 - Render thread -> Frame [3487] Parallel Render Command Batch RCB-100 processed in 2 frames. 2025-12-02 12:36:01.425 - Render thread -> Frame [3487] Parallel Render Command Batch RCB-101 processed in 2 frames. 2025-12-02 12:36:01.426 - Render thread -> Frame [3487] Parallel Render Command Batch RCB-102 processed in 2 frames. 2025-12-02 12:36:01.436 - Render thread -> Frame [3487] Parallel Render Command Batch RCB-103 processed in 2 frames. 2025-12-02 12:36:01.438 - Render thread -> Frame [3487] Parallel Render Command Batch RCB-104 processed in 2 frames. 2025-12-02 12:36:01.438 - Render thread -> Frame [3487] Parallel Render Command Batch RCB-105 processed in 2 frames. 2025-12-02 12:36:01.438 - Render thread -> Frame [3487] Parallel Render Command Batch RCB-106 processed in 2 frames. 2025-12-02 12:36:01.438 - Render thread -> Frame [3487] Parallel Render Command Batch RCB-107 processed in 2 frames. 2025-12-02 12:36:01.472 - Render thread -> VRAM report about missing bytes is changed from 434741248 Bytes to 434831360 Bytes 2025-12-02 12:36:01.472 - Render thread -> Frame [3488] Parallel Render Command Batch RCB-135 created with rcb: 61425304 2025-12-02 12:36:01.472 - Render thread -> Frame [3488] Parallel Render Command Batch RCB-136 created with rcb: 60588648 2025-12-02 12:36:01.472 - Render thread -> Frame [3488] Parallel Render Command Batch RCB-137 created with rcb: 67105185 2025-12-02 12:36:01.472 - Render thread -> Frame [3488] Parallel Render Command Batch RCB-138 created with rcb: 18885837 2025-12-02 12:36:01.472 - Render thread -> Frame [3488] Parallel Render Command Batch RCB-139 created with rcb: 38685432 2025-12-02 12:36:01.472 - Render thread -> Frame [3488] Parallel Render Command Batch RCB-140 created with rcb: 61179990 2025-12-02 12:36:01.472 - Render thread -> Frame [3488] Parallel Render Command Batch RCB-141 created with rcb: 56414015 2025-12-02 12:36:01.472 - Render thread -> Frame [3488] Parallel Render Command Batch RCB-142 created with rcb: 50731178 2025-12-02 12:36:01.472 - Render thread -> Frame [3488] Parallel Render Command Batch RCB-143 created with rcb: 1474532 2025-12-02 12:36:01.472 - Render thread -> Frame [3488] Parallel Render Command Batch RCB-144 created with rcb: 47281286 2025-12-02 12:36:01.472 - Render thread -> Frame [3488] Parallel Render Command Batch RCB-145 created with rcb: 22264715 2025-12-02 12:36:01.472 - Render thread -> Frame [3488] Parallel Render Command Batch RCB-146 created with rcb: 57274464 2025-12-02 12:36:01.472 - Render thread -> Frame [3488] Parallel Render Command Batch RCB-147 created with rcb: 60155533 2025-12-02 12:36:01.489 - Render thread -> Frame [3488] Parallel Render Command Batch RCB-108 processed in 3 frames. 2025-12-02 12:36:01.489 - Render thread -> Frame [3488] Parallel Render Command Batch RCB-109 processed in 3 frames. 2025-12-02 12:36:01.498 - Render thread -> Frame [3488] Parallel Render Command Batch RCB-110 processed in 2 frames. 2025-12-02 12:36:01.499 - Render thread -> Frame [3488] Parallel Render Command Batch RCB-111 processed in 2 frames. 2025-12-02 12:36:01.499 - Render thread -> Frame [3488] Parallel Render Command Batch RCB-112 processed in 2 frames. 2025-12-02 12:36:01.499 - Render thread -> Frame [3488] Parallel Render Command Batch RCB-113 processed in 2 frames. 2025-12-02 12:36:01.499 - Render thread -> Frame [3488] Parallel Render Command Batch RCB-114 processed in 2 frames. 2025-12-02 12:36:01.499 - Render thread -> Frame [3488] Parallel Render Command Batch RCB-115 processed in 2 frames. 2025-12-02 12:36:01.499 - Render thread -> Frame [3488] Parallel Render Command Batch RCB-116 processed in 2 frames. 2025-12-02 12:36:01.499 - Render thread -> Frame [3488] Parallel Render Command Batch RCB-117 processed in 2 frames. 2025-12-02 12:36:01.499 - Render thread -> Frame [3488] Parallel Render Command Batch RCB-118 processed in 2 frames. 2025-12-02 12:36:01.499 - Render thread -> Frame [3488] Parallel Render Command Batch RCB-119 processed in 2 frames. 2025-12-02 12:36:01.499 - Render thread -> Frame [3488] Parallel Render Command Batch RCB-120 processed in 2 frames. 2025-12-02 12:36:01.499 - Render thread -> Frame [3488] Parallel Render Command Batch RCB-121 processed in 2 frames. 2025-12-02 12:36:01.500 - Render thread -> Frame [3488] Parallel Render Command Batch RCB-122 processed in 2 frames. 2025-12-02 12:36:01.500 - Render thread -> Frame [3488] Parallel Render Command Batch RCB-123 processed in 2 frames. 2025-12-02 12:36:01.506 - Render thread -> Frame [3488] Parallel Render Command Batch RCB-124 processed in 2 frames. 2025-12-02 12:36:01.507 - Render thread -> Frame [3488] Parallel Render Command Batch RCB-125 processed in 2 frames. 2025-12-02 12:36:01.519 - Render thread -> Frame [3488] Parallel Render Command Batch RCB-126 processed in 2 frames. 2025-12-02 12:36:01.532 - Render thread -> Frame [3488] Parallel Render Command Batch RCB-127 processed in 2 frames. 2025-12-02 12:36:01.534 - Render thread -> Frame [3488] Parallel Render Command Batch RCB-128 processed in 2 frames. 2025-12-02 12:36:01.535 - Render thread -> Frame [3488] Parallel Render Command Batch RCB-129 processed in 2 frames. 2025-12-02 12:36:01.535 - Render thread -> Frame [3488] Parallel Render Command Batch RCB-130 processed in 2 frames. 2025-12-02 12:36:01.569 - Render thread -> VRAM report about missing bytes is changed from 434831360 Bytes to 435503104 Bytes 2025-12-02 12:36:01.569 - Render thread -> Frame [3489] Parallel Render Command Batch RCB-148 created with rcb: 2373326 2025-12-02 12:36:01.569 - Render thread -> Frame [3489] Parallel Render Command Batch RCB-149 created with rcb: 55497787 2025-12-02 12:36:01.569 - Render thread -> Frame [3489] Parallel Render Command Batch RCB-150 created with rcb: 19102734 2025-12-02 12:36:01.569 - Render thread -> Frame [3489] Parallel Render Command Batch RCB-151 created with rcb: 47348175 2025-12-02 12:36:01.569 - Render thread -> Frame [3489] Parallel Render Command Batch RCB-152 created with rcb: 7562944 2025-12-02 12:36:01.569 - Render thread -> Frame [3489] Parallel Render Command Batch RCB-153 created with rcb: 24717157 2025-12-02 12:36:01.569 - Render thread -> Frame [3489] Parallel Render Command Batch RCB-154 created with rcb: 39096638 2025-12-02 12:36:01.573 - Render thread -> Frame [3489] Parallel Render Command Batch RCB-131 processed in 3 frames. 2025-12-02 12:36:01.574 - Render thread -> Frame [3489] Parallel Render Command Batch RCB-132 processed in 3 frames. 2025-12-02 12:36:01.574 - Render thread -> Frame [3489] Parallel Render Command Batch RCB-133 processed in 3 frames. 2025-12-02 12:36:01.574 - Render thread -> Frame [3489] Parallel Render Command Batch RCB-134 processed in 3 frames. 2025-12-02 12:36:01.584 - Render thread -> Frame [3489] Parallel Render Command Batch RCB-135 processed in 2 frames. 2025-12-02 12:36:01.584 - Render thread -> Frame [3489] Parallel Render Command Batch RCB-136 processed in 2 frames. 2025-12-02 12:36:01.607 - Render thread -> Frame [3489] Parallel Render Command Batch RCB-137 processed in 2 frames. 2025-12-02 12:36:01.615 - Render thread -> Frame [3489] Parallel Render Command Batch RCB-138 processed in 2 frames. 2025-12-02 12:36:01.615 - Render thread -> Frame [3489] Parallel Render Command Batch RCB-139 processed in 2 frames. 2025-12-02 12:36:01.615 - Render thread -> Frame [3489] Parallel Render Command Batch RCB-140 processed in 2 frames. 2025-12-02 12:36:01.615 - Render thread -> Frame [3489] Parallel Render Command Batch RCB-141 processed in 2 frames. 2025-12-02 12:36:01.615 - Render thread -> Frame [3489] Parallel Render Command Batch RCB-142 processed in 2 frames. 2025-12-02 12:36:01.615 - Render thread -> Frame [3489] Parallel Render Command Batch RCB-143 processed in 2 frames. 2025-12-02 12:36:01.615 - Render thread -> Frame [3489] Parallel Render Command Batch RCB-144 processed in 2 frames. 2025-12-02 12:36:01.615 - Render thread -> Frame [3489] Parallel Render Command Batch RCB-145 processed in 2 frames. 2025-12-02 12:36:01.616 - Render thread -> Frame [3489] Parallel Render Command Batch RCB-146 processed in 2 frames. 2025-12-02 12:36:01.617 - Render thread -> Frame [3489] Parallel Render Command Batch RCB-147 processed in 2 frames. 2025-12-02 12:36:01.618 - Render thread -> Frame [3489] Parallel Render Command Batch RCB-148 processed in 1 frames. 2025-12-02 12:36:01.675 - Render thread -> VRAM report about missing bytes is changed from 435503104 Bytes to 436629504 Bytes 2025-12-02 12:36:01.675 - Render thread -> Frame [3490] Parallel Render Command Batch RCB-155 created with rcb: 28595603 2025-12-02 12:36:01.675 - Render thread -> Frame [3490] Parallel Render Command Batch RCB-156 created with rcb: 9629381 2025-12-02 12:36:01.675 - Render thread -> Frame [3490] Parallel Render Command Batch RCB-157 created with rcb: 1020428 2025-12-02 12:36:01.675 - Render thread -> Frame [3490] Parallel Render Command Batch RCB-158 created with rcb: 41300506 2025-12-02 12:36:01.710 - Render thread -> Frame [3490] Parallel Render Command Batch RCB-149 processed in 2 frames. 2025-12-02 12:36:01.710 - Render thread -> Frame [3490] Parallel Render Command Batch RCB-150 processed in 2 frames. 2025-12-02 12:36:01.711 - Render thread -> Frame [3490] Parallel Render Command Batch RCB-151 processed in 2 frames. 2025-12-02 12:36:01.712 - Render thread -> Frame [3490] Parallel Render Command Batch RCB-152 processed in 2 frames. 2025-12-02 12:36:01.713 - Render thread -> Frame [3490] Parallel Render Command Batch RCB-153 processed in 2 frames. 2025-12-02 12:36:01.719 - Render thread -> Frame [3490] Parallel Render Command Batch RCB-154 processed in 2 frames. 2025-12-02 12:36:01.734 - Render thread -> Frame [3490] Parallel Render Command Batch RCB-155 processed in 1 frames. 2025-12-02 12:36:01.736 - Render thread -> Frame [3490] Parallel Render Command Batch RCB-156 processed in 1 frames. 2025-12-02 12:36:01.737 - Render thread -> Frame [3490] Parallel Render Command Batch RCB-157 processed in 1 frames. 2025-12-02 12:36:01.777 - Render thread -> VRAM report about missing bytes is changed from 436629504 Bytes to 437022720 Bytes 2025-12-02 12:36:01.793 - Render thread -> Frame [3491] Parallel Render Command Batch RCB-158 processed in 2 frames. 2025-12-02 12:36:01.808 - Render thread -> VRAM report about missing bytes is changed from 437022720 Bytes to 436596736 Bytes 2025-12-02 12:36:01.809 - Render thread -> Frame [3492] Parallel Render Command Batch RCB-159 created with rcb: 6643266 2025-12-02 12:36:01.809 - Render thread -> Frame [3492] Parallel Render Command Batch RCB-160 created with rcb: 1020428 2025-12-02 12:36:01.809 - Render thread -> Frame [3492] Parallel Render Command Batch RCB-161 created with rcb: 9629381 2025-12-02 12:36:01.809 - Render thread -> Frame [3492] Parallel Render Command Batch RCB-162 created with rcb: 28595603 2025-12-02 12:36:01.809 - Render thread -> Frame [3492] Parallel Render Command Batch RCB-163 created with rcb: 39096638 2025-12-02 12:36:01.809 - Render thread -> Frame [3492] Parallel Render Command Batch RCB-164 created with rcb: 24717157 2025-12-02 12:36:01.809 - Render thread -> Frame [3492] Parallel Render Command Batch RCB-165 created with rcb: 7562944 2025-12-02 12:36:01.809 - Render thread -> Frame [3492] Parallel Render Command Batch RCB-166 created with rcb: 47348175 2025-12-02 12:36:01.809 - Render thread -> Frame [3492] Parallel Render Command Batch RCB-167 created with rcb: 19102734 2025-12-02 12:36:01.809 - Render thread -> Frame [3492] Parallel Render Command Batch RCB-168 created with rcb: 55497787 2025-12-02 12:36:01.809 - Render thread -> Frame [3492] Parallel Render Command Batch RCB-169 created with rcb: 407267 2025-12-02 12:36:01.850 - Render thread -> Frame [3492] Parallel Render Command Batch RCB-159 processed in 1 frames. 2025-12-02 12:36:01.850 - Render thread -> Frame [3492] Parallel Render Command Batch RCB-160 processed in 1 frames. 2025-12-02 12:36:01.850 - Render thread -> Frame [3492] Parallel Render Command Batch RCB-161 processed in 1 frames. 2025-12-02 12:36:01.851 - Render thread -> Frame [3492] Parallel Render Command Batch RCB-162 processed in 1 frames. 2025-12-02 12:36:01.851 - Render thread -> Frame [3492] Parallel Render Command Batch RCB-163 processed in 1 frames. 2025-12-02 12:36:01.852 - Render thread -> Frame [3492] Parallel Render Command Batch RCB-164 processed in 1 frames. 2025-12-02 12:36:01.853 - Render thread -> Frame [3492] Parallel Render Command Batch RCB-165 processed in 1 frames. 2025-12-02 12:36:01.855 - Render thread -> Frame [3492] Parallel Render Command Batch RCB-166 processed in 1 frames. 2025-12-02 12:36:01.855 - Render thread -> Frame [3492] Parallel Render Command Batch RCB-167 processed in 1 frames. 2025-12-02 12:36:01.855 - Render thread -> Frame [3492] Parallel Render Command Batch RCB-168 processed in 1 frames. 2025-12-02 12:36:01.899 - Render thread -> VRAM report about missing bytes is changed from 436596736 Bytes to 436498432 Bytes 2025-12-02 12:36:01.899 - Render thread -> Frame [3493] Parallel Render Command Batch RCB-170 created with rcb: 61635471 2025-12-02 12:36:01.899 - Render thread -> Frame [3493] Parallel Render Command Batch RCB-171 created with rcb: 60588648 2025-12-02 12:36:01.961 - Render thread -> Frame [3493] Parallel Render Command Batch RCB-169 processed in 2 frames. 2025-12-02 12:36:01.983 - Render thread -> VRAM report about missing bytes is changed from 436498432 Bytes to 436842496 Bytes 2025-12-02 12:36:02.030 - Render thread -> Frame [3494] Parallel Render Command Batch RCB-170 processed in 2 frames. 2025-12-02 12:36:02.072 - Render thread -> VRAM report about missing bytes is changed from 436842496 Bytes to 436871168 Bytes 2025-12-02 12:36:02.072 - Render thread -> Frame [3495] Parallel Render Command Batch RCB-172 created with rcb: 54332794 2025-12-02 12:36:02.072 - Render thread -> Frame [3495] Parallel Render Command Batch RCB-173 created with rcb: 65763585 2025-12-02 12:36:02.093 - Render thread -> Frame [3495] Parallel Render Command Batch RCB-171 processed in 3 frames. 2025-12-02 12:36:02.181 - Render thread -> VRAM report about missing bytes is changed from 436871168 Bytes to 437248000 Bytes 2025-12-02 12:36:02.235 - Render thread -> Frame [3496] Parallel Render Command Batch RCB-172 processed in 2 frames. 2025-12-02 12:36:02.273 - Render thread -> VRAM report about missing bytes is changed from 437248000 Bytes to 438054912 Bytes 2025-12-02 12:36:02.361 - Render thread -> VRAM report about missing bytes is changed from 438054912 Bytes to 438284288 Bytes 2025-12-02 12:36:02.370 - Render thread -> Frame [3498] Parallel Render Command Batch RCB-173 processed in 4 frames. 2025-12-02 12:36:02.387 - Render thread -> VRAM report about missing bytes is changed from 438284288 Bytes to 438841344 Bytes 2025-12-02 12:36:02.438 - Render thread -> VRAM report about missing bytes is changed from 438841344 Bytes to 437923840 Bytes 2025-12-02 12:36:02.503 - Render thread -> VRAM report about missing bytes is changed from 437923840 Bytes to 437051392 Bytes 2025-12-02 12:36:02.752 - Render thread -> VRAM report about missing bytes is changed from 437051392 Bytes to 436658176 Bytes 2025-12-02 12:36:02.951 - Render thread -> VRAM report about missing bytes is changed from 436658176 Bytes to 437051392 Bytes 2025-12-02 12:36:03.102 - Render thread -> VRAM report about missing bytes is changed from 437051392 Bytes to 436658176 Bytes 2025-12-02 12:36:03.301 - Render thread -> VRAM report about missing bytes is changed from 436658176 Bytes to 437051392 Bytes 2025-12-02 12:36:03.452 - Render thread -> VRAM report about missing bytes is changed from 437051392 Bytes to 436658176 Bytes 2025-12-02 12:36:03.651 - Render thread -> VRAM report about missing bytes is changed from 436658176 Bytes to 437051392 Bytes 2025-12-02 12:36:03.802 - Render thread -> VRAM report about missing bytes is changed from 437051392 Bytes to 436527104 Bytes 2025-12-02 12:36:03.918 - Render thread -> Frame [3578] Parallel Render Command Batch RCB-174 created with rcb: 51014708 2025-12-02 12:36:04.017 - Render thread -> VRAM report about missing bytes is changed from 436527104 Bytes to 436723712 Bytes 2025-12-02 12:36:04.109 - Render thread -> Error: Model TrussFrame_Long_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-02 12:36:04.416 - Render thread -> Error: Model TrussFrame_Wide_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-02 12:36:04.508 - Render thread -> VRAM report about missing bytes is changed from 436723712 Bytes to 438288384 Bytes 2025-12-02 12:36:04.763 - Render thread -> Error: Model Gyroscope250_Deformed_LOD3.mwm part Fracture05-WindowGlass does not have material assigned. 2025-12-02 12:36:04.826 - Render thread -> Error: Model Truss50_Deformed_LOD3.mwm part Fracture_01-Truss50Test_LastLOD does not have material assigned. 2025-12-02 12:36:04.888 - Render thread -> VRAM report about missing bytes is changed from 438288384 Bytes to 440451072 Bytes 2025-12-02 12:36:04.965 - Render thread -> Error: Model Shower250_Deformed_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-02 12:36:05.218 - Render thread -> VRAM report about missing bytes is changed from 440451072 Bytes to 441573376 Bytes 2025-12-02 12:36:05.291 - Render thread -> Error: Model CargoContainer750_Deformed_LOD0.mwm part Fracture03_Hide-DynamicIndicator does not have material assigned. 2025-12-02 12:36:05.291 - Render thread -> Error: Model CargoContainer750_Deformed_LOD0.mwm part Fracture05_Hide-DynamicIndicator does not have material assigned. 2025-12-02 12:36:05.291 - Render thread -> Error: Model CargoContainer750_Deformed_LOD1.mwm part Fracture03_Hide-DynamicIndicator does not have material assigned. 2025-12-02 12:36:05.291 - Render thread -> Error: Model CargoContainer750_Deformed_LOD1.mwm part Fracture05_Hide-DynamicIndicator does not have material assigned. 2025-12-02 12:36:05.291 - Render thread -> Error: Model CargoContainer750_Deformed_LOD2.mwm part Fracture03_Hide-DynamicIndicator does not have material assigned. 2025-12-02 12:36:05.291 - Render thread -> Error: Model CargoContainer750_Deformed_LOD2.mwm part Fracture05_Hide-DynamicIndicator does not have material assigned. 2025-12-02 12:36:05.370 - Render thread -> VRAM report about missing bytes is changed from 441573376 Bytes to 442765312 Bytes 2025-12-02 12:36:05.466 - Render thread -> VRAM report about missing bytes is changed from 442765312 Bytes to 441192448 Bytes 2025-12-02 12:36:05.497 - Render thread -> Frame [3584] Parallel Render Command Batch RCB-174 processed in 7 frames. 2025-12-02 12:36:05.532 - Render thread -> VRAM report about missing bytes is changed from 441192448 Bytes to 439750656 Bytes 2025-12-02 12:36:05.541 - Render thread -> VRAM report about missing bytes is changed from 439750656 Bytes to 438767616 Bytes 2025-12-02 12:36:05.552 - Render thread -> VRAM report about missing bytes is changed from 438767616 Bytes to 438112256 Bytes 2025-12-02 12:36:05.627 - Render thread -> VRAM report about missing bytes is changed from 438112256 Bytes to 440012800 Bytes 2025-12-02 12:36:05.670 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 32 needed elements, resizing from 1 to 32. 2025-12-02 12:36:05.671 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 32 needed elements, resizing from 1 to 32. 2025-12-02 12:36:05.690 - Render thread -> VRAM report about missing bytes is changed from 440012800 Bytes to 440098816 Bytes 2025-12-02 12:36:05.734 - Render thread -> VRAM report about missing bytes is changed from 440098816 Bytes to 440492032 Bytes 2025-12-02 12:36:05.892 - Render thread -> VRAM report about missing bytes is changed from 440492032 Bytes to 440406016 Bytes 2025-12-02 12:36:05.922 - Render thread -> VRAM report about missing bytes is changed from 440406016 Bytes to 440340480 Bytes 2025-12-02 12:36:05.935 - Render thread -> VRAM report about missing bytes is changed from 440340480 Bytes to 440733696 Bytes 2025-12-02 12:36:05.954 - Render thread -> VRAM report about missing bytes is changed from 440733696 Bytes to 440340480 Bytes 2025-12-02 12:36:05.993 - Render thread -> VRAM report about missing bytes is changed from 440340480 Bytes to 439947264 Bytes 2025-12-02 12:36:06.101 - Render thread -> VRAM report about missing bytes is changed from 439947264 Bytes to 440340480 Bytes 2025-12-02 12:36:06.251 - Render thread -> VRAM report about missing bytes is changed from 440340480 Bytes to 439947264 Bytes 2025-12-02 12:36:06.451 - Render thread -> VRAM report about missing bytes is changed from 439947264 Bytes to 440340480 Bytes 2025-12-02 12:36:06.601 - Render thread -> VRAM report about missing bytes is changed from 440340480 Bytes to 439947264 Bytes 2025-12-02 12:36:06.697 - Render thread -> VRAM report about missing bytes is changed from 439947264 Bytes to 441520128 Bytes 2025-12-02 12:36:06.724 - Render thread -> VRAM report about missing bytes is changed from 441520128 Bytes to 442306560 Bytes 2025-12-02 12:36:06.746 - Render thread -> VRAM report about missing bytes is changed from 442306560 Bytes to 440733696 Bytes 2025-12-02 12:36:06.761 - Render thread -> VRAM report about missing bytes is changed from 440733696 Bytes to 439160832 Bytes 2025-12-02 12:36:06.791 - Render thread -> VRAM report about missing bytes is changed from 439160832 Bytes to 440209408 Bytes 2025-12-02 12:36:06.831 - Render thread -> VRAM report about missing bytes is changed from 440209408 Bytes to 439422976 Bytes 2025-12-02 12:36:06.893 - Render thread -> VRAM report about missing bytes is changed from 439422976 Bytes to 439816192 Bytes 2025-12-02 12:36:07.059 - Render thread -> VRAM report about missing bytes is changed from 439816192 Bytes to 439422976 Bytes 2025-12-02 12:36:07.182 - Render thread -> VRAM report about missing bytes is changed from 439422976 Bytes to 439685120 Bytes 2025-12-02 12:36:07.202 - Render thread -> VRAM report about missing bytes is changed from 439685120 Bytes to 438636544 Bytes 2025-12-02 12:36:07.251 - Render thread -> VRAM report about missing bytes is changed from 438636544 Bytes to 439029760 Bytes 2025-12-02 12:36:07.313 - Render thread -> VRAM report about missing bytes is changed from 439029760 Bytes to 438996992 Bytes 2025-12-02 12:36:07.335 - Render thread -> VRAM report about missing bytes is changed from 438996992 Bytes to 439058432 Bytes 2025-12-02 12:36:07.402 - Render thread -> VRAM report about missing bytes is changed from 439058432 Bytes to 438534144 Bytes 2025-12-02 12:36:07.601 - Render thread -> VRAM report about missing bytes is changed from 438534144 Bytes to 439058432 Bytes 2025-12-02 12:36:07.751 - Render thread -> VRAM report about missing bytes is changed from 439058432 Bytes to 438665216 Bytes 2025-12-02 12:36:07.951 - Render thread -> VRAM report about missing bytes is changed from 438665216 Bytes to 439058432 Bytes 2025-12-02 12:36:08.101 - Render thread -> VRAM report about missing bytes is changed from 439058432 Bytes to 438665216 Bytes 2025-12-02 12:36:08.301 - Render thread -> VRAM report about missing bytes is changed from 438665216 Bytes to 439058432 Bytes 2025-12-02 12:36:08.452 - Render thread -> VRAM report about missing bytes is changed from 439058432 Bytes to 438665216 Bytes 2025-12-02 12:36:08.682 - Render thread -> VRAM report about missing bytes is changed from 438665216 Bytes to 439058432 Bytes 2025-12-02 12:36:08.894 - Render thread -> VRAM report about missing bytes is changed from 439058432 Bytes to 438665216 Bytes 2025-12-02 12:36:09.139 - Render thread -> VRAM report about missing bytes is changed from 438665216 Bytes to 439058432 Bytes 2025-12-02 12:36:09.285 - Render thread -> VRAM report about missing bytes is changed from 439058432 Bytes to 438534144 Bytes 2025-12-02 12:36:09.484 - Render thread -> VRAM report about missing bytes is changed from 438534144 Bytes to 439058432 Bytes 2025-12-02 12:36:09.635 - Render thread -> VRAM report about missing bytes is changed from 439058432 Bytes to 438665216 Bytes 2025-12-02 12:36:09.834 - Render thread -> VRAM report about missing bytes is changed from 438665216 Bytes to 439058432 Bytes 2025-12-02 12:36:09.985 - Render thread -> VRAM report about missing bytes is changed from 439058432 Bytes to 438665216 Bytes 2025-12-02 12:36:10.184 - Render thread -> VRAM report about missing bytes is changed from 438665216 Bytes to 439058432 Bytes 2025-12-02 12:36:10.335 - Render thread -> VRAM report about missing bytes is changed from 439058432 Bytes to 438665216 Bytes 2025-12-02 12:36:10.534 - Render thread -> VRAM report about missing bytes is changed from 438665216 Bytes to 439058432 Bytes 2025-12-02 12:36:10.685 - Render thread -> VRAM report about missing bytes is changed from 439058432 Bytes to 438665216 Bytes 2025-12-02 12:36:10.796 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 256 needed elements, resizing from 32 to 256. 2025-12-02 12:36:10.797 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 256 needed elements, resizing from 32 to 256. 2025-12-02 12:36:10.803 - Render thread -> VRAM report about missing bytes is changed from 438665216 Bytes to 439373824 Bytes 2025-12-02 12:36:10.825 - Render thread -> VRAM report about missing bytes is changed from 439373824 Bytes to 439349248 Bytes 2025-12-02 12:36:10.884 - Render thread -> VRAM report about missing bytes is changed from 439349248 Bytes to 439742464 Bytes 2025-12-02 12:36:11.035 - Render thread -> VRAM report about missing bytes is changed from 439742464 Bytes to 439218176 Bytes 2025-12-02 12:36:11.251 - Render thread -> VRAM report about missing bytes is changed from 439218176 Bytes to 439742464 Bytes 2025-12-02 12:36:11.401 - Render thread -> VRAM report about missing bytes is changed from 439742464 Bytes to 439349248 Bytes 2025-12-02 12:36:11.401 - Render thread -> Too many VRAM reports, stopping printing 2025-12-02 12:36:14.366 - Render thread -> Info: Frame[4083] - Available VRAM budget has changed: 11553 MB 2025-12-02 12:36:14.366 - Render thread -> Info: Frame[4083] - Available VRAM budget has changed: 11154 MB 2025-12-02 12:36:15.118 - Render thread -> Info: Frame[4123] - Available VRAM budget has changed: 11612 MB 2025-12-02 12:36:15.353 - Render thread -> Info: Frame[4137] - Available VRAM budget has changed: 11231 MB 2025-12-02 12:36:15.618 - Render thread -> Info: Frame[4153] - Available VRAM budget has changed: 11290 MB 2025-12-02 12:36:18.725 - Render thread -> Info: Frame[4339] - Available VRAM budget has changed: 11032 MB 2025-12-02 12:36:24.618 - Render thread -> Info: Frame[4693] - Available VRAM budget has changed: 11249 MB