2025-12-02 10:36:51.405 - Main Thread -> Timezone (local - UTC): 1h 2025-12-02 10:36:51.405 - Main Thread -> App Version: 2.0.2.14 2025-12-02 10:36:51.407 - Main Thread -> VRage renderer started 2025-12-02 10:36:51.407 - Main Thread -> OS Version: Microsoft Windows NT 10.0.26100.0 2025-12-02 10:36:51.424 - Main Thread -> NvApi - Status: OK 2025-12-02 10:36:51.424 - Main Thread -> NvApi - Driver Version: 58129 (r581_07) 2025-12-02 10:36:51.424 - Main Thread -> NvApi - NvApi Version: NVidia Complete Version 1.10 2025-12-02 10:36:51.431 - Main Thread -> AMD - agsInitialize: AGS_NO_AMD_DRIVER_INSTALLED 2025-12-02 10:36:51.431 - Main Thread -> AMD - Driver Version: Unknown 2025-12-02 10:36:51.436 - Main Thread -> Adapters.Adapters - Entering 2025-12-02 10:36:51.436 - Main Thread -> CreateDXGIFactory - Entering 2025-12-02 10:36:51.455 - Main Thread -> CreateDXGIFactory - Exiting 2025-12-02 10:36:51.457 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Entering 2025-12-02 10:36:51.457 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Exiting 2025-12-02 10:36:51.457 - Main Thread -> Using IDXGIFactory6: True 2025-12-02 10:36:51.457 - Main Thread -> Enumerating adapters by preference 2025-12-02 10:36:51.465 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 3060 - Entering 2025-12-02 10:36:51.465 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 3060 - Entering 2025-12-02 10:36:51.465 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 3060 - Exiting 2025-12-02 10:36:51.466 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 3060 - Entering 2025-12-02 10:36:51.692 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 3060 - Exiting 2025-12-02 10:36:51.896 - Main Thread -> Adapter 'NVIDIA GeForce RTX 3060' has 28 RTX cores 2025-12-02 10:36:51.897 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 3060 - Exiting 2025-12-02 10:36:51.897 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 3060 outputs - Entering 2025-12-02 10:36:51.897 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3060 output 0 display mode list 2025-12-02 10:36:51.898 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3060 output 0 display mode list done 2025-12-02 10:36:51.899 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3060 output 0 refresh rate 2025-12-02 10:36:51.902 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3060 output 0 refresh rate done 2025-12-02 10:36:51.903 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3060 output 1 display mode list 2025-12-02 10:36:51.903 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3060 output 1 display mode list done 2025-12-02 10:36:51.903 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3060 output 1 refresh rate 2025-12-02 10:36:51.903 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3060 output 1 refresh rate done 2025-12-02 10:36:51.903 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 3060 outputs - Exiting 2025-12-02 10:36:51.903 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Entering 2025-12-02 10:36:51.903 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Entering 2025-12-02 10:36:51.904 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Exiting 2025-12-02 10:36:51.904 - Main Thread -> Skipping software adapter 2025-12-02 10:36:51.904 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Exiting 2025-12-02 10:36:51.906 - Main Thread -> Adapter { Name = NVIDIA GeForce RTX 3060 + DISPLAY1 DeviceName = NVIDIA GeForce RTX 3060 OutputName = DISPLAY1 Description = DeviceId: 9476, Dedicated RAM: 12703498240, Shared RAM: 17139566592, Luid: 74817, rev: 161, subsys id: 964498530, vendor id: 4318, supported device: True AdapterLuid = 74817 OutputId = 0 DesktopBounds = Min:0, 0 Max:1920, 1080 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 12703498240 SharedRAM = 17139566592 IsSoftware = False DeviceSupported = True VendorId = Nvidia DriverVersion = 58129 (r581_07) DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 12.952577 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2025-12-02 10:36:51.906 - Main Thread -> Adapter { Name = NVIDIA GeForce RTX 3060 + DISPLAY2 DeviceName = NVIDIA GeForce RTX 3060 OutputName = DISPLAY2 Description = DeviceId: 9476, Dedicated RAM: 12703498240, Shared RAM: 17139566592, Luid: 74817, rev: 161, subsys id: 964498530, vendor id: 4318, supported device: True AdapterLuid = 74817 OutputId = 1 DesktopBounds = Min:1920, 0 Max:3840, 1080 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 12703498240 SharedRAM = 17139566592 IsSoftware = False DeviceSupported = True VendorId = Nvidia DriverVersion = 58129 (r581_07) DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 12.952577 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2025-12-02 10:36:51.906 - Main Thread -> Adapter list composed 2025-12-02 10:36:51.927 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce RTX 3060 + DISPLAY1","DeviceName": "NVIDIA GeForce RTX 3060","SupportedDisplayModes": [{"Width": 640,"Height": 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23976,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 23976,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 24,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 24,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 29970,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 29970,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 30,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 30,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 23976,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 24,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 29970,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 30,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 2715,"Height": 1527,"RefreshRate": {"Numerator": 23976,"Denominator": 1000}},{"Width": 2715,"Height": 1527,"RefreshRate": {"Numerator": 23976,"Denominator": 1000}},{"Width": 2715,"Height": 1527,"RefreshRate": {"Numerator": 24,"Denominator": 1}},{"Width": 2715,"Height": 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3840,"Height": 2160,"RefreshRate": {"Numerator": 23976,"Denominator": 1000}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 24,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 24,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 29970,"Denominator": 1000}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 29970,"Denominator": 1000}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 30,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 30,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60,"Denominator": 1}}],"OutputName": "DISPLAY1","Description": "DeviceId: 9476, Dedicated RAM: 12703498240, Shared RAM: 17139566592, Luid: 74817, rev: 161, subsys id: 964498530, vendor id: 4318, supported device: True","AdapterLuid": 74817,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 1920,"Y": 1080}},"DesktopResolution": {"X": 1920,"Y": 1080},"DesktopRefreshRate": {"Numerator": 60,"Denominator": 1},"IsOutputAttached": true,"DedicatedRAM": 12703498240,"SharedRAM": 17139566592,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Nvidia","DeviceId": 9476,"DriverVersion": "58129 (r581_07)","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "High","Mobile": false,"IsRayTracingSupported": true,"Teraflops": 12.952577,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2025-12-02 10:36:51.927 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce RTX 3060 + DISPLAY2","DeviceName": "NVIDIA GeForce RTX 3060","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 56250,"Denominator": 1000}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 56250,"Denominator": 1000}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 60317,"Denominator": 1000}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 60317,"Denominator": 1000}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 56250,"Denominator": 1000}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 56250,"Denominator": 1000}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 60317,"Denominator": 1000}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 60317,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 56250,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60317,"Denominator": 1000}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 60004,"Denominator": 1000}},{"Width": 1152,"Height": 864,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1152,"Height": 864,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 59964,"Denominator": 1000}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 59964,"Denominator": 1000}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 59810,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 59964,"Denominator": 1000}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 59964,"Denominator": 1000}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 59964,"Denominator": 1000}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}}],"OutputName": "DISPLAY2","Description": "DeviceId: 9476, Dedicated RAM: 12703498240, Shared RAM: 17139566592, Luid: 74817, rev: 161, subsys id: 964498530, vendor id: 4318, supported device: True","AdapterLuid": 74817,"OutputId": 1,"DesktopBounds": {"Min": {"X": 1920,"Y": 0},"Max": {"X": 3840,"Y": 1080}},"DesktopResolution": {"X": 1920,"Y": 1080},"DesktopRefreshRate": {"Numerator": 60,"Denominator": 1},"IsOutputAttached": true,"DedicatedRAM": 12703498240,"SharedRAM": 17139566592,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Nvidia","DeviceId": 9476,"DriverVersion": "58129 (r581_07)","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "High","Mobile": false,"IsRayTracingSupported": true,"Teraflops": 12.952577,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2025-12-02 10:36:51.927 - Main Thread -> Adapters.Adapters - Exiting 2025-12-02 10:36:51.928 - Main Thread -> Selected Adapter: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce RTX 3060 + DISPLAY1","DeviceName": "NVIDIA GeForce RTX 3060","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 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1280,"Height": 720,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 60015,"Denominator": 1000}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 60015,"Denominator": 1000}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 60015,"Denominator": 1000}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 23976,"Denominator": 1000}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 23976,"Denominator": 1000}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 24,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 24,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 29970,"Denominator": 1000}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 29970,"Denominator": 1000}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 30,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 30,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 23976,"Denominator": 1000}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 23976,"Denominator": 1000}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 24,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 24,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 29970,"Denominator": 1000}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 29970,"Denominator": 1000}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 30,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 30,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 23976,"Denominator": 1000}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 23976,"Denominator": 1000}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 24,"Denominator": 1}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 24,"Denominator": 1}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 29970,"Denominator": 1000}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 29970,"Denominator": 1000}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 30,"Denominator": 1}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 30,"Denominator": 1}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 23976,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 23976,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 24,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 24,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 29970,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 29970,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 30,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 30,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 23976,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 24,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 29970,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 30,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 2715,"Height": 1527,"RefreshRate": {"Numerator": 23976,"Denominator": 1000}},{"Width": 2715,"Height": 1527,"RefreshRate": {"Numerator": 23976,"Denominator": 1000}},{"Width": 2715,"Height": 1527,"RefreshRate": {"Numerator": 24,"Denominator": 1}},{"Width": 2715,"Height": 1527,"RefreshRate": {"Numerator": 24,"Denominator": 1}},{"Width": 2715,"Height": 1527,"RefreshRate": {"Numerator": 29970,"Denominator": 1000}},{"Width": 2715,"Height": 1527,"RefreshRate": {"Numerator": 29970,"Denominator": 1000}},{"Width": 2715,"Height": 1527,"RefreshRate": {"Numerator": 30,"Denominator": 1}},{"Width": 2715,"Height": 1527,"RefreshRate": {"Numerator": 30,"Denominator": 1}},{"Width": 2715,"Height": 1527,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 2715,"Height": 1527,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 2715,"Height": 1527,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 2715,"Height": 1527,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 2715,"Height": 1527,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 2715,"Height": 1527,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 23976,"Denominator": 1000}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 23976,"Denominator": 1000}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 24,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 24,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 29970,"Denominator": 1000}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 29970,"Denominator": 1000}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 30,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 30,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60,"Denominator": 1}}],"OutputName": "DISPLAY1","Description": "DeviceId: 9476, Dedicated RAM: 12703498240, Shared RAM: 17139566592, Luid: 74817, rev: 161, subsys id: 964498530, vendor id: 4318, supported device: True","AdapterLuid": 74817,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 1920,"Y": 1080}},"DesktopResolution": {"X": 1920,"Y": 1080},"DesktopRefreshRate": {"Numerator": 60,"Denominator": 1},"IsOutputAttached": true,"DedicatedRAM": 12703498240,"SharedRAM": 17139566592,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Nvidia","DeviceId": 9476,"DriverVersion": "58129 (r581_07)","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "High","Mobile": false,"IsRayTracingSupported": true,"Teraflops": 12.952577,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2025-12-02 10:36:51.928 - Main Thread -> Creating Keen.VRage.Render12.SceneSystem.SceneManager... 2025-12-02 10:36:52.041 - Main Thread -> Done creating Keen.VRage.Render12.SceneSystem.SceneManager 2025-12-02 10:36:52.042 - Main Thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.14, Culture=neutral, PublicKeyToken=null]]... 2025-12-02 10:36:52.042 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.14, Culture=neutral, PublicKeyToken=null]] 2025-12-02 10:36:52.043 - Main Thread -> Creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer... 2025-12-02 10:36:52.045 - Main Thread -> Done creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2025-12-02 10:36:52.045 - Main Thread -> Creating Keen.VRage.Render12.Core.Systems.Time... 2025-12-02 10:36:52.045 - Main Thread -> Done creating Keen.VRage.Render12.Core.Systems.Time 2025-12-02 10:36:52.045 - Main Thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager... 2025-12-02 10:36:52.045 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager 2025-12-02 10:36:52.050 - Main Thread -> Render Display Options Part: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Render.Options.RenderDisplayOptionsPart","$Value": {"VSyncMode": "VSync","AdapterName": "NVIDIA GeForce RTX 3060","FullScreen": true,"WindowedResolution": {"X": 1920,"Y": 1080},"FullscreenResolution": {"X": 1920,"Y": 1080}}} 2025-12-02 10:36:52.053 - Main Thread -> Forced Settings: {"$Bundles": {"VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Render.EngineComponents.ForcedSettings","$Value": {"TextureQuality": null,"RaytracingQuality": null,"Preset": null,"VisualPreference": null}} 2025-12-02 10:36:52.054 - Main Thread -> Render Options: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Render.Options.RenderOptionsPart2","$Value": {"SerializedVisualPreference2": "Quality","SerializedPreset2": "Custom","SerializedAntiAliasing": "FSR","SerializedArmorBevel": "Enabled","SerializedRaytracing": "Medium","SerializedFieldOfView": 1.2217305,"SerializedSunShadow": "High","SerializedLocalLightShadow": "High","SerializedLighting": "High","SerializedTerrain": "High","SerializedScalingMode": "NativeAA","SerializedTexture": "High","SerializedParallax": "High","SerializedParticles": "High","SerializedRenderingDistanceQuality": "Medium","SerializedGrassQuality": "Medium","SerializedCloudsQuality": "High"}} 2025-12-02 10:36:52.058 - Main Thread -> Display Settings: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings","$Value": {"AdapterName": "NVIDIA GeForce RTX 3060","FullscreenMode": true,"Resolution": {"X": 1920,"Y": 1080},"EnableStretching": true,"RefreshRate": {"Numerator": 0,"Denominator": 0},"VSync": "VSync","TopMost": false,"SettingsMandatory": false}} 2025-12-02 10:36:52.072 - Render thread -> CreatePlatformDevice settingsToTry = { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.14" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 3060", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 0, "Denominator": 0 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2025-12-02 10:36:52.072 - Render thread -> IsD3D12Supported = True 2025-12-02 10:36:52.094 - Render thread -> GFSDK_Aftermath_EnableGpuCrashDumps: GFSDK_Aftermath_Result_Success 2025-12-02 10:36:52.096 - Render thread -> Debug layer enabled: False 2025-12-02 10:36:52.096 - Render thread -> Device Removed Extended Data (DRED): on 2025-12-02 10:36:52.255 - Render thread -> Direct Storage supported 2025-12-02 10:36:52.255 - Render thread -> Developer mode: Off - enable it using https://www.google.com/search?q=Developer+Mode+Windows 2025-12-02 10:36:52.255 - Render thread -> Is stable power state: Off - fast but GPU measurements might be imprecise 2025-12-02 10:36:52.255 - Render thread -> Current Device Info: 2025-12-02 10:36:52.255 - Render thread -> DoublePrecisionFloatShaderOps: True 2025-12-02 10:36:52.255 - Render thread -> OutputMergerLogicOp: True 2025-12-02 10:36:52.255 - Render thread -> MinPrecisionSupport: Bit16 2025-12-02 10:36:52.255 - Render thread -> TiledResourcesTier: Tier4 2025-12-02 10:36:52.255 - Render thread -> ResourceBindingTier: Tier3 2025-12-02 10:36:52.255 - Render thread -> PSSpecifiedStencilRefSupported: False 2025-12-02 10:36:52.255 - Render thread -> TypedUAVLoadAdditionalFormats: True 2025-12-02 10:36:52.255 - Render thread -> ROVsSupported: True 2025-12-02 10:36:52.255 - Render thread -> ConservativeRasterizationTier: Tier3 2025-12-02 10:36:52.255 - Render thread -> MaxGPUVirtualAddressBitsPerResource: 40 2025-12-02 10:36:52.255 - Render thread -> StandardSwizzle64KBSupported: False 2025-12-02 10:36:52.255 - Render thread -> CrossNodeSharingTier: TierNotSupported 2025-12-02 10:36:52.255 - Render thread -> CrossAdapterRowMajorTextureSupported: False 2025-12-02 10:36:52.255 - Render thread -> VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: True 2025-12-02 10:36:52.255 - Render thread -> ResourceHeapTier: Tier2 2025-12-02 10:36:52.255 - Render thread -> WaveOps: True 2025-12-02 10:36:52.255 - Render thread -> WaveLaneCountMin: 32 2025-12-02 10:36:52.255 - Render thread -> WaveLaneCountMax: 32 2025-12-02 10:36:52.255 - Render thread -> TotalLaneCount: 3584 2025-12-02 10:36:52.255 - Render thread -> ExpandedComputeResourceStates: True 2025-12-02 10:36:52.255 - Render thread -> Int64ShaderOps: True 2025-12-02 10:36:52.256 - Render thread -> DepthBoundsTestSupported: True 2025-12-02 10:36:52.256 - Render thread -> ProgrammableSamplePositionsTier: Tier2 2025-12-02 10:36:52.256 - Render thread -> CopyQueueTimestampQueriesSupported: True 2025-12-02 10:36:52.256 - Render thread -> CastingFullyTypedFormatSupported: True 2025-12-02 10:36:52.256 - Render thread -> WriteBufferImmediateSupportFlags: Direct, Bundle, Compute, Copy, VideoDecode, VideoProcess, VideoEncode 2025-12-02 10:36:52.256 - Render thread -> ViewInstancingTier: Tier3 2025-12-02 10:36:52.256 - Render thread -> BarycentricsSupported: True 2025-12-02 10:36:52.256 - Render thread -> MSAA64KBAlignedTextureSupported: True 2025-12-02 10:36:52.256 - Render thread -> SharedResourceCompatibilityTier: Tier2 2025-12-02 10:36:52.256 - Render thread -> Native16BitShaderOpsSupported: True 2025-12-02 10:36:52.256 - Render thread -> SRVOnlyTiledResourceTier3: True 2025-12-02 10:36:52.256 - Render thread -> RenderPassesTier: Tier0 2025-12-02 10:36:52.256 - Render thread -> RaytracingTier: Tier1_1 2025-12-02 10:36:52.256 - Render thread -> AdditionalShadingRatesSupported: True 2025-12-02 10:36:52.256 - Render thread -> PerPrimitiveShadingRateSupportedWithViewportIndexing: True 2025-12-02 10:36:52.256 - Render thread -> VariableShadingRateTier: Tier2 2025-12-02 10:36:52.256 - Render thread -> ShadingRateImageTileSize: 16 2025-12-02 10:36:52.256 - Render thread -> BackgroundProcessingSupported: True 2025-12-02 10:36:52.256 - Render thread -> MeshShaderTier: Tier1 2025-12-02 10:36:52.256 - Render thread -> SamplerFeedbackTier: Tier0_9 2025-12-02 10:36:52.260 - Render thread -> GFSDK_Aftermath_DX12_Initialize: GFSDK_Aftermath_Result_Success 2025-12-02 10:36:52.265 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy... 2025-12-02 10:36:52.267 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2025-12-02 10:36:52.268 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.StreamingStatManager... 2025-12-02 10:36:52.268 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.StreamingStatManager 2025-12-02 10:36:52.268 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor... 2025-12-02 10:36:52.269 - Render thread -> VRAM report about missing bytes is changed from 0 Bytes to 6729728 Bytes 2025-12-02 10:36:52.271 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2025-12-02 10:36:52.271 - Render thread -> Creating Keen.VRage.Render12.Core.Device.DeviceContext... 2025-12-02 10:36:52.361 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.DeviceContext 2025-12-02 10:36:52.361 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameSpanManager... 2025-12-02 10:36:52.361 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameSpanManager 2025-12-02 10:36:52.362 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.StatManager... 2025-12-02 10:36:52.364 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.StatManager 2025-12-02 10:36:52.364 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool... 2025-12-02 10:36:52.364 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool 2025-12-02 10:36:52.366 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameDispatcher... 2025-12-02 10:36:52.378 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameDispatcher 2025-12-02 10:36:52.378 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DataUploader... 2025-12-02 10:36:52.405 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DataUploader 2025-12-02 10:36:52.406 - Render thread -> Creating Keen.VRage.Render12.Resources.D3DHeapManager... 2025-12-02 10:36:52.407 - Render thread -> Done creating Keen.VRage.Render12.Resources.D3DHeapManager 2025-12-02 10:36:52.408 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager... 2025-12-02 10:36:52.411 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager 2025-12-02 10:36:52.411 - Render thread -> Creating Keen.VRage.Render12.Resources.Samplers.SamplerManager... 2025-12-02 10:36:52.412 - Render thread -> Done creating Keen.VRage.Render12.Resources.Samplers.SamplerManager 2025-12-02 10:36:52.412 - Render thread -> Creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager... 2025-12-02 10:36:52.413 - Render thread -> Done creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager 2025-12-02 10:36:52.414 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager... 2025-12-02 10:36:52.414 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2025-12-02 10:36:52.417 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderManager... 2025-12-02 10:36:52.443 - Render thread -> UseShaderAsserts: False 2025-12-02 10:36:52.443 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderManager 2025-12-02 10:36:52.444 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager... 2025-12-02 10:36:52.445 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2025-12-02 10:36:52.445 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager... 2025-12-02 10:36:52.446 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2025-12-02 10:36:52.447 - Render thread -> Creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool... 2025-12-02 10:36:52.452 - Render thread -> Done creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2025-12-02 10:36:52.452 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager... 2025-12-02 10:36:52.455 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2025-12-02 10:36:52.455 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager... 2025-12-02 10:36:52.455 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2025-12-02 10:36:52.455 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager... 2025-12-02 10:36:52.459 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2025-12-02 10:36:52.459 - Render thread -> Creating Keen.VRage.Render12.Utils.ClearingManager... 2025-12-02 10:36:52.459 - Render thread -> Done creating Keen.VRage.Render12.Utils.ClearingManager 2025-12-02 10:36:52.459 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager... 2025-12-02 10:36:52.459 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager 2025-12-02 10:36:52.460 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager... 2025-12-02 10:36:52.464 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2025-12-02 10:36:52.465 - Render thread -> Creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager... 2025-12-02 10:36:52.484 - Render thread -> Done creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2025-12-02 10:36:52.497 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager... 2025-12-02 10:36:52.522 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2025-12-02 10:36:52.522 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager... 2025-12-02 10:36:52.530 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2025-12-02 10:36:52.532 - Render thread -> Creating Keen.VRage.Render12.Core.Device.SwapChain... 2025-12-02 10:36:52.534 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.14" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 3060 + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 60, "Denominator": 1 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2025-12-02 10:36:52.560 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.SwapChain 2025-12-02 10:36:52.560 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer... 2025-12-02 10:36:52.562 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2025-12-02 10:36:52.562 - Render thread -> Creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor... 2025-12-02 10:36:52.563 - Render thread -> Done creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor 2025-12-02 10:36:52.563 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ScreenBuffers... 2025-12-02 10:36:52.577 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ScreenBuffers 2025-12-02 10:36:52.578 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUProfiler... 2025-12-02 10:36:52.589 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUProfiler 2025-12-02 10:36:52.589 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUStats... 2025-12-02 10:36:52.589 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUStats 2025-12-02 10:36:52.589 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.GPUFrameManager... 2025-12-02 10:36:52.627 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.GPUFrameManager 2025-12-02 10:36:52.627 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager... 2025-12-02 10:36:52.651 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2025-12-02 10:36:52.652 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.14, Culture=neutral, PublicKeyToken=null]]... 2025-12-02 10:36:52.652 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.14, Culture=neutral, PublicKeyToken=null]] 2025-12-02 10:36:52.652 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager... 2025-12-02 10:36:52.652 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2025-12-02 10:36:52.654 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager... 2025-12-02 10:36:52.661 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2025-12-02 10:36:52.769 - Render thread -> Creating Keen.VRage.Render12.LightingStage.IBLManager... 2025-12-02 10:36:52.772 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.IBLManager 2025-12-02 10:36:52.774 - Render thread -> Creating Keen.VRage.Render12.LightingStage.AtmosphereManager... 2025-12-02 10:36:52.774 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.AtmosphereManager 2025-12-02 10:36:52.774 - Render thread -> Creating Keen.VRage.Render12.LightingStage.CloudsManager... 2025-12-02 10:36:52.774 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.CloudsManager 2025-12-02 10:36:52.774 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager... 2025-12-02 10:36:52.776 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2025-12-02 10:36:52.776 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager... 2025-12-02 10:36:52.778 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2025-12-02 10:36:52.778 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager... 2025-12-02 10:36:52.778 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2025-12-02 10:36:52.778 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.14, Culture=neutral, PublicKeyToken=null]]... 2025-12-02 10:36:52.778 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.14, Culture=neutral, PublicKeyToken=null]] 2025-12-02 10:36:52.884 - Render thread -> Creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory... 2025-12-02 10:36:52.885 - Render thread -> Done creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory 2025-12-02 10:36:52.910 - Render thread -> Creating Keen.VRage.Render12.UIStage.MainUISystem... 2025-12-02 10:36:52.916 - Render thread -> Done creating Keen.VRage.Render12.UIStage.MainUISystem 2025-12-02 10:36:52.916 - Render thread -> Creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob... 2025-12-02 10:36:52.918 - Render thread -> Done creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob 2025-12-02 10:36:52.918 - Render thread -> Creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer... 2025-12-02 10:36:52.954 - Render thread -> Done creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer 2025-12-02 10:36:52.956 - Render thread -> Creating Keen.VRage.Render12.DebugStage.DebugPassJob... 2025-12-02 10:36:52.971 - Render thread -> Done creating Keen.VRage.Render12.DebugStage.DebugPassJob 2025-12-02 10:36:52.977 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem... 2025-12-02 10:36:53.189 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2025-12-02 10:36:53.189 - Render thread -> CreateMeshBuilders - Entering 2025-12-02 10:36:53.191 - Render thread -> CreateMeshBuilders - Exiting 2025-12-02 10:36:53.191 - Render thread -> OnAllSystemsRegistered - Entering 2025-12-02 10:36:53.198 - Render thread -> OnAllSystemsRegistered - Exiting 2025-12-02 10:36:53.623 - Render thread -> SwapChain.Update - The old reference count for the swap chain: 2 2025-12-02 10:36:53.624 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.14" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 3060 + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 60, "Denominator": 1 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2025-12-02 10:36:53.724 - Render thread -> VRAM report about missing bytes is changed from 6729728 Bytes to 8396800 Bytes 2025-12-02 10:36:54.016 - Render thread -> VRAM report about missing bytes is changed from 8396800 Bytes to 8609792 Bytes 2025-12-02 10:36:54.028 - Render thread -> Info: Frame[9] - Available VRAM budget has changed: 9735 MB 2025-12-02 10:36:54.028 - Render thread -> Info: Frame[9] - Available VRAM budget has changed: 9686 MB 2025-12-02 10:36:54.698 - VRageWorker 3 -> Vertex 2025-12-02 10:36:54.707 - VRageWorker 6 -> Pixel 2025-12-02 10:36:54.707 - VRageWorker 7 -> Vertex 2025-12-02 10:36:54.708 - VRageWorker 5 -> Pixel 2025-12-02 10:36:54.718 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 10:36:54.718 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 10:36:54.718 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 10:36:54.718 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 10:36:54.718 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 10:36:54.718 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 10:36:54.718 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 10:36:54.718 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 10:36:54.885 - Render thread -> VRAM report about missing bytes is changed from 8609792 Bytes to 53596160 Bytes 2025-12-02 10:36:54.906 - Render thread -> Info: Frame[35] - Available VRAM budget has changed: 9567 MB 2025-12-02 10:36:54.906 - Render thread -> Info: Frame[35] - Available VRAM budget has changed: 9462 MB 2025-12-02 10:36:54.969 - Render thread -> VRAM report about missing bytes is changed from 53596160 Bytes to 190464000 Bytes 2025-12-02 10:36:54.982 - VRageWorker 4 -> Vertex 2025-12-02 10:36:54.982 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 10:36:54.982 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 10:36:54.982 - VRageWorker 5 -> Vertex 2025-12-02 10:36:54.982 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 10:36:54.982 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 10:36:54.982 - VRageWorker 6 -> Pixel 2025-12-02 10:36:54.982 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 10:36:54.982 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 10:36:54.982 - VRageWorker 5 -> Pixel 2025-12-02 10:36:54.983 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 10:36:54.983 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 10:36:55.023 - Render thread -> VRAM report about missing bytes is changed from 190464000 Bytes to 189693952 Bytes 2025-12-02 10:36:55.023 - Render thread -> Info: Frame[37] - Available VRAM budget has changed: 9430 MB 2025-12-02 10:36:55.023 - Render thread -> Info: Frame[37] - Available VRAM budget has changed: 9326 MB 2025-12-02 10:36:55.055 - VRageWorker 8 -> Vertex 2025-12-02 10:36:55.055 - VRageWorker 2 -> Pixel 2025-12-02 10:36:55.055 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 10:36:55.055 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 10:36:55.055 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 10:36:55.055 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 10:36:55.055 - VRageWorker 7 -> Vertex 2025-12-02 10:36:55.055 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 10:36:55.055 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 10:36:55.055 - VRageWorker 2 -> Pixel 2025-12-02 10:36:55.055 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 10:36:55.055 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 10:36:55.241 - VRageWorker 7 -> Pixel 2025-12-02 10:36:55.241 - VRageWorker 1 -> Vertex 2025-12-02 10:36:55.241 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 10:36:55.241 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 10:36:55.241 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 10:36:55.241 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 10:36:55.241 - VRageWorker 5 -> Vertex 2025-12-02 10:36:55.241 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 10:36:55.241 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 10:36:55.242 - VRageWorker 5 -> Pixel 2025-12-02 10:36:55.242 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 10:36:55.242 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 10:36:55.361 - VRageWorker 3 -> Vertex 2025-12-02 10:36:55.361 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 10:36:55.361 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 10:36:55.361 - VRageWorker 8 -> Pixel 2025-12-02 10:36:55.361 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 10:36:55.361 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 10:36:55.361 - VRageWorker 3 -> Vertex 2025-12-02 10:36:55.361 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 10:36:55.361 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 10:36:55.361 - VRageWorker 3 -> Pixel 2025-12-02 10:36:55.361 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 10:36:55.361 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 10:36:55.434 - VRageWorker 0 -> Vertex 2025-12-02 10:36:55.434 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 10:36:55.434 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 10:36:55.434 - VRageWorker 7 -> Pixel 2025-12-02 10:36:55.434 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 10:36:55.434 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 10:36:55.434 - VRageWorker 9 -> Vertex 2025-12-02 10:36:55.434 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 10:36:55.434 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 10:36:55.434 - VRageWorker 7 -> Pixel 2025-12-02 10:36:55.434 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 10:36:55.434 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 10:36:55.485 - VRageWorker 5 -> Vertex 2025-12-02 10:36:55.485 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 10:36:55.485 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 10:36:55.485 - VRageWorker 5 -> Pixel 2025-12-02 10:36:55.485 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 10:36:55.485 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 10:36:55.486 - VRageWorker 5 -> Vertex 2025-12-02 10:36:55.486 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 10:36:55.486 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 10:36:55.486 - VRageWorker 4 -> Pixel 2025-12-02 10:36:55.486 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 10:36:55.486 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 10:36:55.531 - VRageWorker 3 -> Pixel 2025-12-02 10:36:55.532 - VRageWorker 1 -> Vertex 2025-12-02 10:36:55.532 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 10:36:55.532 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 10:36:55.532 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 10:36:55.532 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 10:36:55.533 - VRageWorker 1 -> Vertex 2025-12-02 10:36:55.533 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 10:36:55.533 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-02 10:36:55.534 - VRageWorker 8 -> Pixel 2025-12-02 10:36:55.534 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-02 10:36:55.534 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-02 10:36:55.641 - Render thread -> Info: Frame[55] - Available VRAM budget has changed: 9221 MB 2025-12-02 10:36:56.286 - Render thread -> VRAM report about missing bytes is changed from 189693952 Bytes to 189300736 Bytes 2025-12-02 10:36:56.289 - Render thread -> VRAM report about missing bytes is changed from 189300736 Bytes to 189431808 Bytes 2025-12-02 10:36:56.322 - Render thread -> VRAM report about missing bytes is changed from 189431808 Bytes to 189693952 Bytes 2025-12-02 10:40:16.135 - Render thread -> VRAM report about missing bytes is changed from 189693952 Bytes to 190742528 Bytes 2025-12-02 10:45:07.011 - Render thread -> VRAM report about missing bytes is changed from 190742528 Bytes to 235646976 Bytes 2025-12-02 10:45:07.011 - Render thread -> Info: Frame[29535] - Available VRAM budget has changed: 9353 MB 2025-12-02 10:45:07.011 - Render thread -> Info: Frame[29535] - Available VRAM budget has changed: 9144 MB 2025-12-02 10:45:07.245 - Render thread -> VRAM report about missing bytes is changed from 235646976 Bytes to 268808192 Bytes 2025-12-02 10:45:07.412 - Render thread -> VRAM report about missing bytes is changed from 268808192 Bytes to 268873728 Bytes 2025-12-02 10:45:07.511 - Render thread -> VRAM report about missing bytes is changed from 268873728 Bytes to 269004800 Bytes 2025-12-02 10:45:07.560 - Render thread -> VRAM report about missing bytes is changed from 269004800 Bytes to 268939264 Bytes 2025-12-02 10:45:10.155 - Render thread -> VRAM report about missing bytes is changed from 268939264 Bytes to 412217344 Bytes 2025-12-02 10:45:10.155 - Render thread -> Info: Frame[29701] - Available VRAM budget has changed: 8702 MB 2025-12-02 10:45:10.155 - Render thread -> Info: Frame[29701] - Available VRAM budget has changed: 8590 MB 2025-12-02 10:45:10.190 - Render thread -> VRAM report about missing bytes is changed from 412217344 Bytes to 413396992 Bytes 2025-12-02 10:45:10.212 - Render thread -> VRAM report about missing bytes is changed from 413396992 Bytes to 414134272 Bytes 2025-12-02 10:45:10.232 - Render thread -> VRAM report about missing bytes is changed from 414134272 Bytes to 415305728 Bytes 2025-12-02 10:45:10.309 - Render thread -> VRAM report about missing bytes is changed from 415305728 Bytes to 415318016 Bytes 2025-12-02 10:45:10.516 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_add.dds 2025-12-02 10:45:10.516 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_cm.dds 2025-12-02 10:45:10.516 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_nr.dds 2025-12-02 10:45:10.516 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_nr.dds 2025-12-02 10:45:10.516 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_cm.dds 2025-12-02 10:45:10.516 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_add.dds 2025-12-02 10:45:10.517 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_cm.dds 2025-12-02 10:45:10.517 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_nr.dds 2025-12-02 10:45:10.517 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_add.dds 2025-12-02 10:45:10.686 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_add.dds 2025-12-02 10:45:10.686 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_nr.dds 2025-12-02 10:45:10.686 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_cm.dds 2025-12-02 10:45:10.687 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_nr.dds 2025-12-02 10:45:10.687 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_cm.dds 2025-12-02 10:45:10.687 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_add.dds 2025-12-02 10:45:10.688 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_cm.dds 2025-12-02 10:45:10.688 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_nr.dds 2025-12-02 10:45:10.688 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_add.dds 2025-12-02 10:45:10.689 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_add.dds 2025-12-02 10:45:10.689 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_cm.dds 2025-12-02 10:45:10.689 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_nr.dds 2025-12-02 10:45:10.690 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_cm.dds 2025-12-02 10:45:10.690 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_add.dds 2025-12-02 10:45:10.690 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_nr.dds 2025-12-02 10:45:10.692 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_cm.dds 2025-12-02 10:45:10.692 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_nr.dds 2025-12-02 10:45:10.692 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_add.dds 2025-12-02 10:45:10.693 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_nr.dds 2025-12-02 10:45:10.693 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_cm.dds 2025-12-02 10:45:10.693 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_add.dds 2025-12-02 10:45:10.694 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_nr.dds 2025-12-02 10:45:10.694 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_add.dds 2025-12-02 10:45:10.694 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_cm.dds 2025-12-02 10:45:10.694 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_cm.dds 2025-12-02 10:45:10.694 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_nr.dds 2025-12-02 10:45:10.694 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_add.dds 2025-12-02 10:45:10.695 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_add.dds 2025-12-02 10:45:10.695 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_nr.dds 2025-12-02 10:45:10.695 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_cm.dds 2025-12-02 10:45:10.696 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_add.dds 2025-12-02 10:45:10.696 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_cm.dds 2025-12-02 10:45:10.696 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_nr.dds 2025-12-02 10:45:10.700 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_nr.dds 2025-12-02 10:45:10.700 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_add.dds 2025-12-02 10:45:10.700 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_cm.dds 2025-12-02 10:45:10.703 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_cm.dds 2025-12-02 10:45:10.703 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_add.dds 2025-12-02 10:45:10.703 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_nr.dds 2025-12-02 10:45:10.704 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_nr.dds 2025-12-02 10:45:10.704 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_cm.dds 2025-12-02 10:45:10.704 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_add.dds 2025-12-02 10:45:10.704 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_cm.dds 2025-12-02 10:45:10.704 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_nr.dds 2025-12-02 10:45:10.704 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_add.dds 2025-12-02 10:45:10.705 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_add.dds 2025-12-02 10:45:10.705 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_nr.dds 2025-12-02 10:45:10.705 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_cm.dds 2025-12-02 10:45:10.706 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_cm.dds 2025-12-02 10:45:10.706 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_nr.dds 2025-12-02 10:45:10.706 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_add.dds 2025-12-02 10:45:11.371 - Render thread -> VRAM report about missing bytes is changed from 415318016 Bytes to 415821824 Bytes 2025-12-02 10:45:11.372 - Render thread -> Info: Frame[29719] - Available VRAM budget has changed: 8520 MB 2025-12-02 10:45:11.372 - Render thread -> Info: Frame[29719] - Available VRAM budget has changed: 8045 MB 2025-12-02 10:45:11.438 - Render thread -> VRAM report about missing bytes is changed from 415821824 Bytes to 416657408 Bytes 2025-12-02 10:45:11.510 - Render thread -> VRAM report about missing bytes is changed from 416657408 Bytes to 417312768 Bytes 2025-12-02 10:45:12.038 - Render thread -> VRAM report about missing bytes is changed from 417312768 Bytes to 417325056 Bytes 2025-12-02 10:45:13.071 - Render thread -> VRAM report about missing bytes is changed from 417325056 Bytes to 418111488 Bytes 2025-12-02 10:45:13.354 - Render thread -> VRAM report about missing bytes is changed from 418111488 Bytes to 417980416 Bytes 2025-12-02 10:45:14.154 - Render thread -> VRAM report about missing bytes is changed from 417980416 Bytes to 417992704 Bytes 2025-12-02 10:45:14.204 - Render thread -> VRAM report about missing bytes is changed from 417992704 Bytes to 418004992 Bytes 2025-12-02 10:45:14.298 - Render thread -> VRAM report about missing bytes is changed from 418004992 Bytes to 424992768 Bytes 2025-12-02 10:45:14.303 - Render thread -> Info: Frame[29873] - Available VRAM budget has changed: 8306 MB 2025-12-02 10:45:14.303 - Render thread -> Info: Frame[29873] - Available VRAM budget has changed: 7832 MB 2025-12-02 10:45:20.658 - Render thread -> VRAM report about missing bytes is changed from 424992768 Bytes to 424943616 Bytes 2025-12-02 10:45:20.677 - Render thread -> VRAM report about missing bytes is changed from 424943616 Bytes to 424988672 Bytes 2025-12-02 10:45:20.938 - Render thread -> VRAM report about missing bytes is changed from 424988672 Bytes to 424964096 Bytes 2025-12-02 10:45:20.972 - Render thread -> VRAM report about missing bytes is changed from 424964096 Bytes to 425009152 Bytes 2025-12-02 10:45:21.000 - Render thread -> VRAM report about missing bytes is changed from 425009152 Bytes to 424960000 Bytes 2025-12-02 10:45:21.027 - Render thread -> VRAM report about missing bytes is changed from 424960000 Bytes to 425033728 Bytes 2025-12-02 10:45:21.071 - Render thread -> VRAM report about missing bytes is changed from 425033728 Bytes to 425000960 Bytes 2025-12-02 10:45:21.121 - Render thread -> VRAM report about missing bytes is changed from 425000960 Bytes to 425050112 Bytes 2025-12-02 10:45:21.306 - Render thread -> VRAM report about missing bytes is changed from 425050112 Bytes to 425082880 Bytes 2025-12-02 10:45:22.029 - Render thread -> Info: Frame[30335] - Available VRAM budget has changed: 6565 MB 2025-12-02 10:45:22.029 - Render thread -> Info: Frame[30335] - Available VRAM budget has changed: 5503 MB 2025-12-02 10:45:22.047 - Render thread -> VRAM report about missing bytes is changed from 425082880 Bytes to 963350528 Bytes 2025-12-02 10:45:22.054 - Render thread -> VRAM report about missing bytes is changed from 963350528 Bytes to 974688256 Bytes 2025-12-02 10:45:22.054 - Render thread -> Info: Frame[30337] - Available VRAM budget has changed: 6108 MB 2025-12-02 10:45:22.054 - Render thread -> Info: Frame[30337] - Available VRAM budget has changed: 5048 MB 2025-12-02 10:45:22.073 - Render thread -> VRAM report about missing bytes is changed from 974688256 Bytes to 565719040 Bytes 2025-12-02 10:45:22.088 - Render thread -> VRAM report about missing bytes is changed from 565719040 Bytes to 604909568 Bytes 2025-12-02 10:45:22.114 - Render thread -> VRAM report about missing bytes is changed from 604909568 Bytes to 537669632 Bytes 2025-12-02 10:45:22.120 - Render thread -> VRAM report about missing bytes is changed from 537669632 Bytes to 571355136 Bytes 2025-12-02 10:45:22.138 - Render thread -> VRAM report about missing bytes is changed from 571355136 Bytes to 465055744 Bytes 2025-12-02 10:45:22.154 - Render thread -> VRAM report about missing bytes is changed from 465055744 Bytes to 604909568 Bytes 2025-12-02 10:45:22.171 - Render thread -> VRAM report about missing bytes is changed from 604909568 Bytes to 537800704 Bytes 2025-12-02 10:45:22.187 - Render thread -> VRAM report about missing bytes is changed from 537800704 Bytes to 576991232 Bytes 2025-12-02 10:45:22.204 - Render thread -> VRAM report about missing bytes is changed from 576991232 Bytes to 627322880 Bytes 2025-12-02 10:45:22.238 - Render thread -> VRAM report about missing bytes is changed from 627322880 Bytes to 448016384 Bytes 2025-12-02 10:45:22.243 - Render thread -> VRAM report about missing bytes is changed from 448016384 Bytes to 565850112 Bytes 2025-12-02 10:45:22.272 - Render thread -> VRAM report about missing bytes is changed from 565850112 Bytes to 425603072 Bytes 2025-12-02 10:45:22.277 - Render thread -> VRAM report about missing bytes is changed from 425603072 Bytes to 476327936 Bytes 2025-12-02 10:45:22.287 - Render thread -> VRAM report about missing bytes is changed from 476327936 Bytes to 649736192 Bytes 2025-12-02 10:45:22.321 - Render thread -> VRAM report about missing bytes is changed from 649736192 Bytes to 493105152 Bytes 2025-12-02 10:45:22.337 - Render thread -> Info: Frame[30354] - Available VRAM budget has changed: 11011 MB 2025-12-02 10:45:22.337 - Render thread -> VRAM report about missing bytes is changed from 493105152 Bytes to 565850112 Bytes 2025-12-02 10:45:22.355 - Render thread -> VRAM report about missing bytes is changed from 565850112 Bytes to 425799680 Bytes 2025-12-02 10:45:22.371 - Render thread -> VRAM report about missing bytes is changed from 425799680 Bytes to 427372544 Bytes 2025-12-02 10:45:22.387 - Render thread -> VRAM report about missing bytes is changed from 427372544 Bytes to 428265472 Bytes 2025-12-02 10:45:22.587 - Render thread -> Info: Frame[30369] - Available VRAM budget has changed: 6265 MB 2025-12-02 10:45:23.110 - Render thread -> Info: Frame[30399] - Available VRAM budget has changed: 5204 MB 2025-12-02 10:45:25.899 - Render thread -> VRAM report about missing bytes is changed from 428265472 Bytes to 428081152 Bytes 2025-12-02 10:45:26.727 - Render thread -> Frame [30616] Parallel Render Command Batch RCB-1 created with rcb: 1378372 2025-12-02 10:45:26.728 - Render thread -> Frame [30616] Parallel Render Command Batch RCB-1 processed in 1 frames. 2025-12-02 10:45:26.745 - Render thread -> Frame [30617] Parallel Render Command Batch RCB-2 created with rcb: 19485376 2025-12-02 10:45:26.745 - Render thread -> Frame [30617] Parallel Render Command Batch RCB-3 created with rcb: 39839208 2025-12-02 10:45:26.745 - Render thread -> Frame [30617] Parallel Render Command Batch RCB-4 created with rcb: 48079551 2025-12-02 10:45:26.745 - Render thread -> Frame [30617] Parallel Render Command Batch RCB-5 created with rcb: 58802834 2025-12-02 10:45:26.745 - Render thread -> Frame [30617] Parallel Render Command Batch RCB-6 created with rcb: 42055028 2025-12-02 10:45:26.745 - Render thread -> Frame [30617] Parallel Render Command Batch RCB-7 created with rcb: 25916099 2025-12-02 10:45:26.745 - Render thread -> Frame [30617] Parallel Render Command Batch RCB-8 created with rcb: 43819705 2025-12-02 10:45:26.745 - Render thread -> Frame [30617] Parallel Render Command Batch RCB-9 created with rcb: 36481380 2025-12-02 10:45:26.745 - Render thread -> Frame [30617] Parallel Render Command Batch RCB-10 created with rcb: 40958156 2025-12-02 10:45:26.745 - Render thread -> Frame [30617] Parallel Render Command Batch RCB-11 created with rcb: 15070878 2025-12-02 10:45:26.745 - Render thread -> Frame [30617] Parallel Render Command Batch RCB-12 created with rcb: 50103264 2025-12-02 10:45:26.745 - Render thread -> Frame [30617] Parallel Render Command Batch RCB-13 created with rcb: 8401905 2025-12-02 10:45:26.745 - Render thread -> Frame [30617] Parallel Render Command Batch RCB-14 created with rcb: 24725483 2025-12-02 10:45:26.745 - Render thread -> Frame [30617] Parallel Render Command Batch RCB-15 created with rcb: 30722131 2025-12-02 10:45:26.745 - Render thread -> Frame [30617] Parallel Render Command Batch RCB-16 created with rcb: 1378372 2025-12-02 10:45:26.745 - Render thread -> Frame [30617] Parallel Render Command Batch RCB-17 created with rcb: 45145230 2025-12-02 10:45:26.745 - Render thread -> Frame [30617] Parallel Render Command Batch RCB-18 created with rcb: 18655857 2025-12-02 10:45:26.745 - Render thread -> Frame [30617] Parallel Render Command Batch RCB-19 created with rcb: 13229157 2025-12-02 10:45:26.745 - Render thread -> Frame [30617] Parallel Render Command Batch RCB-2 processed in 1 frames. 2025-12-02 10:45:26.745 - Render thread -> Frame [30617] Parallel Render Command Batch RCB-3 processed in 1 frames. 2025-12-02 10:45:26.745 - Render thread -> Frame [30617] Parallel Render Command Batch RCB-4 processed in 1 frames. 2025-12-02 10:45:26.745 - Render thread -> Frame [30617] Parallel Render Command Batch RCB-5 processed in 1 frames. 2025-12-02 10:45:26.745 - Render thread -> Frame [30617] Parallel Render Command Batch RCB-6 processed in 1 frames. 2025-12-02 10:45:26.745 - Render thread -> Frame [30617] Parallel Render Command Batch RCB-7 processed in 1 frames. 2025-12-02 10:45:26.745 - Render thread -> Frame [30617] Parallel Render Command Batch RCB-8 processed in 1 frames. 2025-12-02 10:45:26.745 - Render thread -> Frame [30617] Parallel Render Command Batch RCB-9 processed in 1 frames. 2025-12-02 10:45:26.745 - Render thread -> Frame [30617] Parallel Render Command Batch RCB-10 processed in 1 frames. 2025-12-02 10:45:26.745 - Render thread -> Frame [30617] Parallel Render Command Batch RCB-11 processed in 1 frames. 2025-12-02 10:45:26.745 - Render thread -> Frame [30617] Parallel Render Command Batch RCB-12 processed in 1 frames. 2025-12-02 10:45:26.745 - Render thread -> Frame [30617] Parallel Render Command Batch RCB-13 processed in 1 frames. 2025-12-02 10:45:26.745 - Render thread -> Frame [30617] Parallel Render Command Batch RCB-14 processed in 1 frames. 2025-12-02 10:45:26.745 - Render thread -> Frame [30617] Parallel Render Command Batch RCB-15 processed in 1 frames. 2025-12-02 10:45:26.746 - Render thread -> Frame [30617] Parallel Render Command Batch RCB-16 processed in 1 frames. 2025-12-02 10:45:26.746 - Render thread -> Frame [30617] Parallel Render Command Batch RCB-17 processed in 1 frames. 2025-12-02 10:45:26.746 - Render thread -> Frame [30617] Parallel Render Command Batch RCB-18 processed in 1 frames. 2025-12-02 10:45:26.746 - Render thread -> Frame [30617] Parallel Render Command Batch RCB-19 processed in 1 frames. 2025-12-02 10:45:26.761 - Render thread -> Frame [30618] Parallel Render Command Batch RCB-20 created with rcb: 3950006 2025-12-02 10:45:26.761 - Render thread -> Frame [30618] Parallel Render Command Batch RCB-20 processed in 1 frames. 2025-12-02 10:45:26.777 - Render thread -> Frame [30619] Parallel Render Command Batch RCB-21 created with rcb: 45145230 2025-12-02 10:45:26.777 - Render thread -> Frame [30619] Parallel Render Command Batch RCB-22 created with rcb: 3950006 2025-12-02 10:45:26.777 - Render thread -> Frame [30619] Parallel Render Command Batch RCB-23 created with rcb: 1378372 2025-12-02 10:45:26.777 - Render thread -> Frame [30619] Parallel Render Command Batch RCB-24 created with rcb: 24725483 2025-12-02 10:45:26.777 - Render thread -> Frame [30619] Parallel Render Command Batch RCB-25 created with rcb: 30722131 2025-12-02 10:45:26.777 - Render thread -> Frame [30619] Parallel Render Command Batch RCB-26 created with rcb: 8401905 2025-12-02 10:45:26.787 - Render thread -> Frame [30619] Parallel Render Command Batch RCB-21 processed in 1 frames. 2025-12-02 10:45:26.788 - Render thread -> Frame [30619] Parallel Render Command Batch RCB-22 processed in 1 frames. 2025-12-02 10:45:26.788 - Render thread -> Frame [30619] Parallel Render Command Batch RCB-23 processed in 1 frames. 2025-12-02 10:45:26.789 - Render thread -> Frame [30619] Parallel Render Command Batch RCB-24 processed in 1 frames. 2025-12-02 10:45:26.789 - Render thread -> Frame [30619] Parallel Render Command Batch RCB-25 processed in 1 frames. 2025-12-02 10:45:26.790 - Render thread -> Frame [30619] Parallel Render Command Batch RCB-26 processed in 1 frames. 2025-12-02 10:45:26.848 - Render thread -> Frame [30621] Parallel Render Command Batch RCB-27 created with rcb: 30722131 2025-12-02 10:45:26.848 - Render thread -> Frame [30621] Parallel Render Command Batch RCB-28 created with rcb: 24725483 2025-12-02 10:45:26.849 - Render thread -> Frame [30621] Parallel Render Command Batch RCB-29 created with rcb: 3950006 2025-12-02 10:45:26.849 - Render thread -> Frame [30621] Parallel Render Command Batch RCB-30 created with rcb: 45145230 2025-12-02 10:45:26.849 - Render thread -> Frame [30621] Parallel Render Command Batch RCB-31 created with rcb: 36481380 2025-12-02 10:45:26.849 - Render thread -> Frame [30621] Parallel Render Command Batch RCB-32 created with rcb: 43819705 2025-12-02 10:45:26.849 - Render thread -> Frame [30621] Parallel Render Command Batch RCB-33 created with rcb: 25916099 2025-12-02 10:45:26.849 - Render thread -> Frame [30621] Parallel Render Command Batch RCB-34 created with rcb: 42055028 2025-12-02 10:45:26.849 - Render thread -> Frame [30621] Parallel Render Command Batch RCB-35 created with rcb: 58802834 2025-12-02 10:45:26.849 - Render thread -> Frame [30621] Parallel Render Command Batch RCB-36 created with rcb: 48079551 2025-12-02 10:45:26.849 - Render thread -> Frame [30621] Parallel Render Command Batch RCB-37 created with rcb: 39839208 2025-12-02 10:45:26.849 - Render thread -> Frame [30621] Parallel Render Command Batch RCB-38 created with rcb: 19485376 2025-12-02 10:45:26.849 - Render thread -> Frame [30621] Parallel Render Command Batch RCB-39 created with rcb: 2130609 2025-12-02 10:45:26.849 - Render thread -> Frame [30621] Parallel Render Command Batch RCB-40 created with rcb: 63596867 2025-12-02 10:45:26.849 - Render thread -> Frame [30621] Parallel Render Command Batch RCB-41 created with rcb: 21144873 2025-12-02 10:45:26.849 - Render thread -> Frame [30621] Parallel Render Command Batch RCB-42 created with rcb: 9661460 2025-12-02 10:45:26.849 - Render thread -> Frame [30621] Parallel Render Command Batch RCB-43 created with rcb: 49763764 2025-12-02 10:45:26.849 - Render thread -> Frame [30621] Parallel Render Command Batch RCB-44 created with rcb: 43391928 2025-12-02 10:45:26.849 - Render thread -> Frame [30621] Parallel Render Command Batch RCB-45 created with rcb: 1378372 2025-12-02 10:45:26.849 - Render thread -> Frame [30621] Parallel Render Command Batch RCB-46 created with rcb: 34167248 2025-12-02 10:45:26.849 - Render thread -> Frame [30621] Parallel Render Command Batch RCB-47 created with rcb: 4541654 2025-12-02 10:45:26.849 - Render thread -> Frame [30621] Parallel Render Command Batch RCB-48 created with rcb: 44649902 2025-12-02 10:45:26.849 - Render thread -> Frame [30621] Parallel Render Command Batch RCB-49 created with rcb: 7284337 2025-12-02 10:45:26.849 - Render thread -> Frame [30621] Parallel Render Command Batch RCB-50 created with rcb: 53010488 2025-12-02 10:45:26.849 - Render thread -> Frame [30621] Parallel Render Command Batch RCB-51 created with rcb: 13924081 2025-12-02 10:45:26.849 - Render thread -> Frame [30621] Parallel Render Command Batch RCB-52 created with rcb: 17058056 2025-12-02 10:45:26.849 - Render thread -> Frame [30621] Parallel Render Command Batch RCB-53 created with rcb: 4287172 2025-12-02 10:45:26.849 - Render thread -> Frame [30621] Parallel Render Command Batch RCB-54 created with rcb: 17021362 2025-12-02 10:45:26.849 - Render thread -> Frame [30621] Parallel Render Command Batch RCB-55 created with rcb: 53280885 2025-12-02 10:45:26.849 - Render thread -> Frame [30621] Parallel Render Command Batch RCB-56 created with rcb: 5063914 2025-12-02 10:45:26.849 - Render thread -> Frame [30621] Parallel Render Command Batch RCB-57 created with rcb: 66685378 2025-12-02 10:45:26.849 - Render thread -> Frame [30621] Parallel Render Command Batch RCB-58 created with rcb: 49756115 2025-12-02 10:45:26.865 - Render thread -> Frame [30621] Parallel Render Command Batch RCB-27 processed in 1 frames. 2025-12-02 10:45:26.866 - Render thread -> Frame [30621] Parallel Render Command Batch RCB-28 processed in 1 frames. 2025-12-02 10:45:26.866 - Render thread -> Frame [30621] Parallel Render Command Batch RCB-29 processed in 1 frames. 2025-12-02 10:45:26.866 - Render thread -> Frame [30621] Parallel Render Command Batch RCB-30 processed in 1 frames. 2025-12-02 10:45:26.866 - Render thread -> Frame [30621] Parallel Render Command Batch RCB-31 processed in 1 frames. 2025-12-02 10:45:26.866 - Render thread -> Frame [30621] Parallel Render Command Batch RCB-32 processed in 1 frames. 2025-12-02 10:45:26.866 - Render thread -> Frame [30621] Parallel Render Command Batch RCB-33 processed in 1 frames. 2025-12-02 10:45:26.866 - Render thread -> Frame [30621] Parallel Render Command Batch RCB-34 processed in 1 frames. 2025-12-02 10:45:26.866 - Render thread -> Frame [30621] Parallel Render Command Batch RCB-35 processed in 1 frames. 2025-12-02 10:45:26.866 - Render thread -> Frame [30621] Parallel Render Command Batch RCB-36 processed in 1 frames. 2025-12-02 10:45:26.866 - Render thread -> Frame [30621] Parallel Render Command Batch RCB-37 processed in 1 frames. 2025-12-02 10:45:26.866 - Render thread -> Frame [30621] Parallel Render Command Batch RCB-38 processed in 1 frames. 2025-12-02 10:45:26.866 - Render thread -> Frame [30621] Parallel Render Command Batch RCB-39 processed in 1 frames. 2025-12-02 10:45:26.866 - Render thread -> Frame [30621] Parallel Render Command Batch RCB-40 processed in 1 frames. 2025-12-02 10:45:26.866 - Render thread -> Frame [30621] Parallel Render Command Batch RCB-41 processed in 1 frames. 2025-12-02 10:45:26.866 - Render thread -> Frame [30621] Parallel Render Command Batch RCB-42 processed in 1 frames. 2025-12-02 10:45:26.866 - Render thread -> Frame [30621] Parallel Render Command Batch RCB-43 processed in 1 frames. 2025-12-02 10:45:26.866 - Render thread -> Frame [30621] Parallel Render Command Batch RCB-44 processed in 1 frames. 2025-12-02 10:45:26.868 - Render thread -> Frame [30621] Parallel Render Command Batch RCB-45 processed in 1 frames. 2025-12-02 10:45:26.868 - Render thread -> Frame [30621] Parallel Render Command Batch RCB-46 processed in 1 frames. 2025-12-02 10:45:26.868 - Render thread -> Frame [30621] Parallel Render Command Batch RCB-47 processed in 1 frames. 2025-12-02 10:45:26.868 - Render thread -> Frame [30621] Parallel Render Command Batch RCB-48 processed in 1 frames. 2025-12-02 10:45:26.868 - Render thread -> Frame [30621] Parallel Render Command Batch RCB-49 processed in 1 frames. 2025-12-02 10:45:26.868 - Render thread -> Frame [30621] Parallel Render Command Batch RCB-50 processed in 1 frames. 2025-12-02 10:45:26.868 - Render thread -> Frame [30621] Parallel Render Command Batch RCB-51 processed in 1 frames. 2025-12-02 10:45:26.868 - Render thread -> Frame [30621] Parallel Render Command Batch RCB-52 processed in 1 frames. 2025-12-02 10:45:26.868 - Render thread -> Frame [30621] Parallel Render Command Batch RCB-53 processed in 1 frames. 2025-12-02 10:45:26.868 - Render thread -> Frame [30621] Parallel Render Command Batch RCB-54 processed in 1 frames. 2025-12-02 10:45:26.868 - Render thread -> Frame [30621] Parallel Render Command Batch RCB-55 processed in 1 frames. 2025-12-02 10:45:26.868 - Render thread -> Frame [30621] Parallel Render Command Batch RCB-56 processed in 1 frames. 2025-12-02 10:45:26.868 - Render thread -> Frame [30621] Parallel Render Command Batch RCB-57 processed in 1 frames. 2025-12-02 10:45:26.868 - Render thread -> Frame [30621] Parallel Render Command Batch RCB-58 processed in 1 frames. 2025-12-02 10:45:26.876 - Render thread -> VRAM report about missing bytes is changed from 428081152 Bytes to 428019712 Bytes 2025-12-02 10:45:26.876 - Render thread -> Frame [30622] Parallel Render Command Batch RCB-59 created with rcb: 23671355 2025-12-02 10:45:26.876 - Render thread -> Frame [30622] Parallel Render Command Batch RCB-60 created with rcb: 43391928 2025-12-02 10:45:26.876 - Render thread -> Frame [30622] Parallel Render Command Batch RCB-61 created with rcb: 49763764 2025-12-02 10:45:26.877 - Render thread -> Frame [30622] Parallel Render Command Batch RCB-62 created with rcb: 9661460 2025-12-02 10:45:26.877 - Render thread -> Frame [30622] Parallel Render Command Batch RCB-63 created with rcb: 21144873 2025-12-02 10:45:26.877 - Render thread -> Frame [30622] Parallel Render Command Batch RCB-64 created with rcb: 63596867 2025-12-02 10:45:26.877 - Render thread -> Frame [30622] Parallel Render Command Batch RCB-65 created with rcb: 2130609 2025-12-02 10:45:26.877 - Render thread -> Frame [30622] Parallel Render Command Batch RCB-66 created with rcb: 19485376 2025-12-02 10:45:26.877 - Render thread -> Frame [30622] Parallel Render Command Batch RCB-67 created with rcb: 39839208 2025-12-02 10:45:26.877 - Render thread -> Frame [30622] Parallel Render Command Batch RCB-68 created with rcb: 48079551 2025-12-02 10:45:26.877 - Render thread -> Frame [30622] Parallel Render Command Batch RCB-69 created with rcb: 58802834 2025-12-02 10:45:26.877 - Render thread -> Frame [30622] Parallel Render Command Batch RCB-70 created with rcb: 42055028 2025-12-02 10:45:26.877 - Render thread -> Frame [30622] Parallel Render Command Batch RCB-71 created with rcb: 25916099 2025-12-02 10:45:26.877 - Render thread -> Frame [30622] Parallel Render Command Batch RCB-72 created with rcb: 43819705 2025-12-02 10:45:26.877 - Render thread -> Frame [30622] Parallel Render Command Batch RCB-73 created with rcb: 36481380 2025-12-02 10:45:26.877 - Render thread -> Frame [30622] Parallel Render Command Batch RCB-74 created with rcb: 45145230 2025-12-02 10:45:26.877 - Render thread -> Frame [30622] Parallel Render Command Batch RCB-75 created with rcb: 3950006 2025-12-02 10:45:26.877 - Render thread -> Frame [30622] Parallel Render Command Batch RCB-76 created with rcb: 24725483 2025-12-02 10:45:26.877 - Render thread -> Frame [30622] Parallel Render Command Batch RCB-77 created with rcb: 30722131 2025-12-02 10:45:26.877 - Render thread -> Frame [30622] Parallel Render Command Batch RCB-78 created with rcb: 56043713 2025-12-02 10:45:26.877 - Render thread -> Frame [30622] Parallel Render Command Batch RCB-79 created with rcb: 47906694 2025-12-02 10:45:26.877 - Render thread -> Frame [30622] Parallel Render Command Batch RCB-80 created with rcb: 58473679 2025-12-02 10:45:26.877 - Render thread -> Frame [30622] Parallel Render Command Batch RCB-81 created with rcb: 66685378 2025-12-02 10:45:26.877 - Render thread -> Frame [30622] Parallel Render Command Batch RCB-82 created with rcb: 49756115 2025-12-02 10:45:26.877 - Render thread -> Frame [30622] Parallel Render Command Batch RCB-83 created with rcb: 5063914 2025-12-02 10:45:26.877 - Render thread -> Frame [30622] Parallel Render Command Batch RCB-84 created with rcb: 53280885 2025-12-02 10:45:26.877 - Render thread -> Frame [30622] Parallel Render Command Batch RCB-85 created with rcb: 17021362 2025-12-02 10:45:26.877 - Render thread -> Frame [30622] Parallel Render Command Batch RCB-86 created with rcb: 4287172 2025-12-02 10:45:26.877 - Render thread -> Frame [30622] Parallel Render Command Batch RCB-87 created with rcb: 17058056 2025-12-02 10:45:26.877 - Render thread -> Frame [30622] Parallel Render Command Batch RCB-88 created with rcb: 13924081 2025-12-02 10:45:26.877 - Render thread -> Frame [30622] Parallel Render Command Batch RCB-89 created with rcb: 53010488 2025-12-02 10:45:26.877 - Render thread -> Frame [30622] Parallel Render Command Batch RCB-90 created with rcb: 7284337 2025-12-02 10:45:26.877 - Render thread -> Frame [30622] Parallel Render Command Batch RCB-91 created with rcb: 44649902 2025-12-02 10:45:26.877 - Render thread -> Frame [30622] Parallel Render Command Batch RCB-92 created with rcb: 50103264 2025-12-02 10:45:26.877 - Render thread -> Frame [30622] Parallel Render Command Batch RCB-59 processed in 1 frames. 2025-12-02 10:45:26.877 - Render thread -> Frame [30622] Parallel Render Command Batch RCB-60 processed in 1 frames. 2025-12-02 10:45:26.877 - Render thread -> Frame [30622] Parallel Render Command Batch RCB-61 processed in 1 frames. 2025-12-02 10:45:26.877 - Render thread -> Frame [30622] Parallel Render Command Batch RCB-62 processed in 1 frames. 2025-12-02 10:45:26.877 - Render thread -> Frame [30622] Parallel Render Command Batch RCB-63 processed in 1 frames. 2025-12-02 10:45:26.877 - Render thread -> Frame [30622] Parallel Render Command Batch RCB-64 processed in 1 frames. 2025-12-02 10:45:26.877 - Render thread -> Frame [30622] Parallel Render Command Batch RCB-65 processed in 1 frames. 2025-12-02 10:45:26.877 - Render thread -> Frame [30622] Parallel Render Command Batch RCB-66 processed in 1 frames. 2025-12-02 10:45:26.877 - Render thread -> Frame [30622] Parallel Render Command Batch RCB-67 processed in 1 frames. 2025-12-02 10:45:26.877 - Render thread -> Frame [30622] Parallel Render Command Batch RCB-68 processed in 1 frames. 2025-12-02 10:45:26.877 - Render thread -> Frame [30622] Parallel Render Command Batch RCB-69 processed in 1 frames. 2025-12-02 10:45:26.877 - Render thread -> Frame [30622] Parallel Render Command Batch RCB-70 processed in 1 frames. 2025-12-02 10:45:26.877 - Render thread -> Frame [30622] Parallel Render Command Batch RCB-71 processed in 1 frames. 2025-12-02 10:45:26.877 - Render thread -> Frame [30622] Parallel Render Command Batch RCB-72 processed in 1 frames. 2025-12-02 10:45:26.877 - Render thread -> Frame [30622] Parallel Render Command Batch RCB-73 processed in 1 frames. 2025-12-02 10:45:26.877 - Render thread -> Frame [30622] Parallel Render Command Batch RCB-74 processed in 1 frames. 2025-12-02 10:45:26.877 - Render thread -> Frame [30622] Parallel Render Command Batch RCB-75 processed in 1 frames. 2025-12-02 10:45:26.877 - Render thread -> Frame [30622] Parallel Render Command Batch RCB-76 processed in 1 frames. 2025-12-02 10:45:26.877 - Render thread -> Frame [30622] Parallel Render Command Batch RCB-77 processed in 1 frames. 2025-12-02 10:45:26.877 - Render thread -> Frame [30622] Parallel Render Command Batch RCB-78 processed in 1 frames. 2025-12-02 10:45:26.877 - Render thread -> Frame [30622] Parallel Render Command Batch RCB-79 processed in 1 frames. 2025-12-02 10:45:26.877 - Render thread -> Frame [30622] Parallel Render Command Batch RCB-80 processed in 1 frames. 2025-12-02 10:45:26.878 - Render thread -> Frame [30622] Parallel Render Command Batch RCB-81 processed in 1 frames. 2025-12-02 10:45:26.878 - Render thread -> Frame [30622] Parallel Render Command Batch RCB-82 processed in 1 frames. 2025-12-02 10:45:26.878 - Render thread -> Frame [30622] Parallel Render Command Batch RCB-83 processed in 1 frames. 2025-12-02 10:45:26.878 - Render thread -> Frame [30622] Parallel Render Command Batch RCB-84 processed in 1 frames. 2025-12-02 10:45:26.878 - Render thread -> Frame [30622] Parallel Render Command Batch RCB-85 processed in 1 frames. 2025-12-02 10:45:26.878 - Render thread -> Frame [30622] Parallel Render Command Batch RCB-86 processed in 1 frames. 2025-12-02 10:45:26.878 - Render thread -> Frame [30622] Parallel Render Command Batch RCB-87 processed in 1 frames. 2025-12-02 10:45:26.878 - Render thread -> Frame [30622] Parallel Render Command Batch RCB-88 processed in 1 frames. 2025-12-02 10:45:26.879 - Render thread -> Frame [30622] Parallel Render Command Batch RCB-89 processed in 1 frames. 2025-12-02 10:45:26.879 - Render thread -> Frame [30622] Parallel Render Command Batch RCB-90 processed in 1 frames. 2025-12-02 10:45:26.879 - Render thread -> Frame [30622] Parallel Render Command Batch RCB-91 processed in 1 frames. 2025-12-02 10:45:26.933 - Render thread -> Frame [30622] Parallel Render Command Batch RCB-92 processed in 1 frames. 2025-12-02 10:45:26.981 - Render thread -> VRAM report about missing bytes is changed from 428019712 Bytes to 427835392 Bytes 2025-12-02 10:45:26.981 - Render thread -> Frame [30623] Parallel Render Command Batch RCB-93 created with rcb: 11593653 2025-12-02 10:45:26.981 - Render thread -> Frame [30623] Parallel Render Command Batch RCB-94 created with rcb: 44649902 2025-12-02 10:45:26.981 - Render thread -> Frame [30623] Parallel Render Command Batch RCB-95 created with rcb: 34283116 2025-12-02 10:45:26.981 - Render thread -> Frame [30623] Parallel Render Command Batch RCB-96 created with rcb: 53010488 2025-12-02 10:45:26.981 - Render thread -> Frame [30623] Parallel Render Command Batch RCB-97 created with rcb: 13924081 2025-12-02 10:45:26.981 - Render thread -> Frame [30623] Parallel Render Command Batch RCB-98 created with rcb: 52312760 2025-12-02 10:45:26.981 - Render thread -> Frame [30623] Parallel Render Command Batch RCB-99 created with rcb: 4541654 2025-12-02 10:45:26.981 - Render thread -> Frame [30623] Parallel Render Command Batch RCB-100 created with rcb: 17021362 2025-12-02 10:45:26.981 - Render thread -> Frame [30623] Parallel Render Command Batch RCB-101 created with rcb: 53280885 2025-12-02 10:45:26.981 - Render thread -> Frame [30623] Parallel Render Command Batch RCB-102 created with rcb: 5063914 2025-12-02 10:45:26.981 - Render thread -> Frame [30623] Parallel Render Command Batch RCB-103 created with rcb: 49756115 2025-12-02 10:45:26.981 - Render thread -> Frame [30623] Parallel Render Command Batch RCB-104 created with rcb: 66685378 2025-12-02 10:45:26.981 - Render thread -> Frame [30623] Parallel Render Command Batch RCB-105 created with rcb: 58473679 2025-12-02 10:45:26.981 - Render thread -> Frame [30623] Parallel Render Command Batch RCB-106 created with rcb: 47906694 2025-12-02 10:45:26.981 - Render thread -> Frame [30623] Parallel Render Command Batch RCB-107 created with rcb: 4287172 2025-12-02 10:45:26.981 - Render thread -> Frame [30623] Parallel Render Command Batch RCB-108 created with rcb: 30722131 2025-12-02 10:45:26.981 - Render thread -> Frame [30623] Parallel Render Command Batch RCB-109 created with rcb: 24725483 2025-12-02 10:45:26.981 - Render thread -> Frame [30623] Parallel Render Command Batch RCB-110 created with rcb: 3950006 2025-12-02 10:45:26.981 - Render thread -> Frame [30623] Parallel Render Command Batch RCB-111 created with rcb: 45145230 2025-12-02 10:45:26.981 - Render thread -> Frame [30623] Parallel Render Command Batch RCB-112 created with rcb: 36481380 2025-12-02 10:45:26.981 - Render thread -> Frame [30623] Parallel Render Command Batch RCB-113 created with rcb: 43819705 2025-12-02 10:45:26.981 - Render thread -> Frame [30623] Parallel Render Command Batch RCB-114 created with rcb: 25916099 2025-12-02 10:45:26.981 - Render thread -> Frame [30623] Parallel Render Command Batch RCB-115 created with rcb: 42055028 2025-12-02 10:45:26.981 - Render thread -> Frame [30623] Parallel Render Command Batch RCB-116 created with rcb: 8401905 2025-12-02 10:45:26.993 - Render thread -> Frame [30623] Parallel Render Command Batch RCB-93 processed in 1 frames. 2025-12-02 10:45:26.993 - Render thread -> Frame [30623] Parallel Render Command Batch RCB-94 processed in 1 frames. 2025-12-02 10:45:26.998 - Render thread -> Frame [30623] Parallel Render Command Batch RCB-95 processed in 1 frames. 2025-12-02 10:45:26.998 - Render thread -> Frame [30623] Parallel Render Command Batch RCB-96 processed in 1 frames. 2025-12-02 10:45:26.999 - Render thread -> Frame [30623] Parallel Render Command Batch RCB-97 processed in 1 frames. 2025-12-02 10:45:27.008 - Render thread -> Frame [30623] Parallel Render Command Batch RCB-98 processed in 1 frames. 2025-12-02 10:45:27.017 - Render thread -> Frame [30623] Parallel Render Command Batch RCB-99 processed in 1 frames. 2025-12-02 10:45:27.019 - Render thread -> Frame [30623] Parallel Render Command Batch RCB-100 processed in 1 frames. 2025-12-02 10:45:27.019 - Render thread -> Frame [30623] Parallel Render Command Batch RCB-101 processed in 1 frames. 2025-12-02 10:45:27.019 - Render thread -> Frame [30623] Parallel Render Command Batch RCB-102 processed in 1 frames. 2025-12-02 10:45:27.019 - Render thread -> Frame [30623] Parallel Render Command Batch RCB-103 processed in 1 frames. 2025-12-02 10:45:27.019 - Render thread -> Frame [30623] Parallel Render Command Batch RCB-104 processed in 1 frames. 2025-12-02 10:45:27.019 - Render thread -> Frame [30623] Parallel Render Command Batch RCB-105 processed in 1 frames. 2025-12-02 10:45:27.019 - Render thread -> Frame [30623] Parallel Render Command Batch RCB-106 processed in 1 frames. 2025-12-02 10:45:27.021 - Render thread -> Frame [30623] Parallel Render Command Batch RCB-107 processed in 1 frames. 2025-12-02 10:45:27.021 - Render thread -> Frame [30623] Parallel Render Command Batch RCB-108 processed in 1 frames. 2025-12-02 10:45:27.021 - Render thread -> Frame [30623] Parallel Render Command Batch RCB-109 processed in 1 frames. 2025-12-02 10:45:27.021 - Render thread -> Frame [30623] Parallel Render Command Batch RCB-110 processed in 1 frames. 2025-12-02 10:45:27.021 - Render thread -> Frame [30623] Parallel Render Command Batch RCB-111 processed in 1 frames. 2025-12-02 10:45:27.024 - Render thread -> Frame [30623] Parallel Render Command Batch RCB-112 processed in 1 frames. 2025-12-02 10:45:27.026 - Render thread -> Frame [30623] Parallel Render Command Batch RCB-113 processed in 1 frames. 2025-12-02 10:45:27.026 - Render thread -> Frame [30623] Parallel Render Command Batch RCB-114 processed in 1 frames. 2025-12-02 10:45:27.026 - Render thread -> Frame [30623] Parallel Render Command Batch RCB-115 processed in 1 frames. 2025-12-02 10:45:27.080 - Render thread -> VRAM report about missing bytes is changed from 427835392 Bytes to 427696128 Bytes 2025-12-02 10:45:27.080 - Render thread -> Frame [30624] Parallel Render Command Batch RCB-117 created with rcb: 17058056 2025-12-02 10:45:27.080 - Render thread -> Frame [30624] Parallel Render Command Batch RCB-118 created with rcb: 44649902 2025-12-02 10:45:27.080 - Render thread -> Frame [30624] Parallel Render Command Batch RCB-119 created with rcb: 11593653 2025-12-02 10:45:27.080 - Render thread -> Frame [30624] Parallel Render Command Batch RCB-120 created with rcb: 48079551 2025-12-02 10:45:27.080 - Render thread -> Frame [30624] Parallel Render Command Batch RCB-121 created with rcb: 39839208 2025-12-02 10:45:27.081 - Render thread -> Frame [30624] Parallel Render Command Batch RCB-122 created with rcb: 19485376 2025-12-02 10:45:27.081 - Render thread -> Frame [30624] Parallel Render Command Batch RCB-123 created with rcb: 2130609 2025-12-02 10:45:27.081 - Render thread -> Frame [30624] Parallel Render Command Batch RCB-124 created with rcb: 63596867 2025-12-02 10:45:27.081 - Render thread -> Frame [30624] Parallel Render Command Batch RCB-125 created with rcb: 21144873 2025-12-02 10:45:27.081 - Render thread -> Frame [30624] Parallel Render Command Batch RCB-126 created with rcb: 9661460 2025-12-02 10:45:27.081 - Render thread -> Frame [30624] Parallel Render Command Batch RCB-127 created with rcb: 58802834 2025-12-02 10:45:27.081 - Render thread -> Frame [30624] Parallel Render Command Batch RCB-128 created with rcb: 45145230 2025-12-02 10:45:27.081 - Render thread -> Frame [30624] Parallel Render Command Batch RCB-129 created with rcb: 3950006 2025-12-02 10:45:27.081 - Render thread -> Frame [30624] Parallel Render Command Batch RCB-130 created with rcb: 40958156 2025-12-02 10:45:27.081 - Render thread -> Frame [30624] Parallel Render Command Batch RCB-131 created with rcb: 49763764 2025-12-02 10:45:27.081 - Render thread -> Frame [30624] Parallel Render Command Batch RCB-132 created with rcb: 24725483 2025-12-02 10:45:27.081 - Render thread -> Frame [30624] Parallel Render Command Batch RCB-133 created with rcb: 43819705 2025-12-02 10:45:27.081 - Render thread -> Frame [30624] Parallel Render Command Batch RCB-134 created with rcb: 25916099 2025-12-02 10:45:27.081 - Render thread -> Frame [30624] Parallel Render Command Batch RCB-135 created with rcb: 36481380 2025-12-02 10:45:27.086 - Render thread -> Frame [30624] Parallel Render Command Batch RCB-116 processed in 2 frames. 2025-12-02 10:45:27.092 - Render thread -> Frame [30624] Parallel Render Command Batch RCB-117 processed in 1 frames. 2025-12-02 10:45:27.093 - Render thread -> Frame [30624] Parallel Render Command Batch RCB-118 processed in 1 frames. 2025-12-02 10:45:27.093 - Render thread -> Frame [30624] Parallel Render Command Batch RCB-119 processed in 1 frames. 2025-12-02 10:45:27.093 - Render thread -> Frame [30624] Parallel Render Command Batch RCB-120 processed in 1 frames. 2025-12-02 10:45:27.093 - Render thread -> Frame [30624] Parallel Render Command Batch RCB-121 processed in 1 frames. 2025-12-02 10:45:27.093 - Render thread -> Frame [30624] Parallel Render Command Batch RCB-122 processed in 1 frames. 2025-12-02 10:45:27.094 - Render thread -> Frame [30624] Parallel Render Command Batch RCB-123 processed in 1 frames. 2025-12-02 10:45:27.094 - Render thread -> Frame [30624] Parallel Render Command Batch RCB-124 processed in 1 frames. 2025-12-02 10:45:27.094 - Render thread -> Frame [30624] Parallel Render Command Batch RCB-125 processed in 1 frames. 2025-12-02 10:45:27.094 - Render thread -> Frame [30624] Parallel Render Command Batch RCB-126 processed in 1 frames. 2025-12-02 10:45:27.101 - Render thread -> Frame [30624] Parallel Render Command Batch RCB-127 processed in 1 frames. 2025-12-02 10:45:27.102 - Render thread -> Frame [30624] Parallel Render Command Batch RCB-128 processed in 1 frames. 2025-12-02 10:45:27.102 - Render thread -> Frame [30624] Parallel Render Command Batch RCB-129 processed in 1 frames. 2025-12-02 10:45:27.127 - Render thread -> Frame [30624] Parallel Render Command Batch RCB-130 processed in 1 frames. 2025-12-02 10:45:27.136 - Render thread -> Frame [30624] Parallel Render Command Batch RCB-131 processed in 1 frames. 2025-12-02 10:45:27.138 - Render thread -> Frame [30624] Parallel Render Command Batch RCB-132 processed in 1 frames. 2025-12-02 10:45:27.138 - Render thread -> Frame [30624] Parallel Render Command Batch RCB-133 processed in 1 frames. 2025-12-02 10:45:27.138 - Render thread -> Frame [30624] Parallel Render Command Batch RCB-134 processed in 1 frames. 2025-12-02 10:45:27.139 - Render thread -> Frame [30624] Parallel Render Command Batch RCB-135 processed in 1 frames. 2025-12-02 10:45:27.195 - Render thread -> VRAM report about missing bytes is changed from 427696128 Bytes to 427700224 Bytes 2025-12-02 10:45:27.195 - Render thread -> Frame [30625] Parallel Render Command Batch RCB-136 created with rcb: 56043713 2025-12-02 10:45:27.195 - Render thread -> Frame [30625] Parallel Render Command Batch RCB-137 created with rcb: 9661460 2025-12-02 10:45:27.195 - Render thread -> Frame [30625] Parallel Render Command Batch RCB-138 created with rcb: 21144873 2025-12-02 10:45:27.195 - Render thread -> Frame [30625] Parallel Render Command Batch RCB-139 created with rcb: 63596867 2025-12-02 10:45:27.195 - Render thread -> Frame [30625] Parallel Render Command Batch RCB-140 created with rcb: 2130609 2025-12-02 10:45:27.195 - Render thread -> Frame [30625] Parallel Render Command Batch RCB-141 created with rcb: 19485376 2025-12-02 10:45:27.195 - Render thread -> Frame [30625] Parallel Render Command Batch RCB-142 created with rcb: 39839208 2025-12-02 10:45:27.195 - Render thread -> Frame [30625] Parallel Render Command Batch RCB-143 created with rcb: 48079551 2025-12-02 10:45:27.195 - Render thread -> Frame [30625] Parallel Render Command Batch RCB-144 created with rcb: 11593653 2025-12-02 10:45:27.195 - Render thread -> Frame [30625] Parallel Render Command Batch RCB-145 created with rcb: 3950006 2025-12-02 10:45:27.195 - Render thread -> Frame [30625] Parallel Render Command Batch RCB-146 created with rcb: 45145230 2025-12-02 10:45:27.195 - Render thread -> Frame [30625] Parallel Render Command Batch RCB-147 created with rcb: 58802834 2025-12-02 10:45:27.195 - Render thread -> Frame [30625] Parallel Render Command Batch RCB-148 created with rcb: 44649902 2025-12-02 10:45:27.195 - Render thread -> Frame [30625] Parallel Render Command Batch RCB-149 created with rcb: 17058056 2025-12-02 10:45:27.195 - Render thread -> Frame [30625] Parallel Render Command Batch RCB-150 created with rcb: 8401905 2025-12-02 10:45:27.195 - Render thread -> Frame [30625] Parallel Render Command Batch RCB-151 created with rcb: 47906694 2025-12-02 10:45:27.195 - Render thread -> Frame [30625] Parallel Render Command Batch RCB-152 created with rcb: 58473679 2025-12-02 10:45:27.195 - Render thread -> Frame [30625] Parallel Render Command Batch RCB-153 created with rcb: 66685378 2025-12-02 10:45:27.195 - Render thread -> Frame [30625] Parallel Render Command Batch RCB-154 created with rcb: 49756115 2025-12-02 10:45:27.195 - Render thread -> Frame [30625] Parallel Render Command Batch RCB-155 created with rcb: 5063914 2025-12-02 10:45:27.195 - Render thread -> Frame [30625] Parallel Render Command Batch RCB-156 created with rcb: 53280885 2025-12-02 10:45:27.195 - Render thread -> Frame [30625] Parallel Render Command Batch RCB-157 created with rcb: 17021362 2025-12-02 10:45:27.195 - Render thread -> Frame [30625] Parallel Render Command Batch RCB-158 created with rcb: 13229157 2025-12-02 10:45:27.195 - Render thread -> Frame [30625] Parallel Render Command Batch RCB-159 created with rcb: 40958156 2025-12-02 10:45:27.195 - Render thread -> Frame [30625] Parallel Render Command Batch RCB-160 created with rcb: 52312760 2025-12-02 10:45:27.195 - Render thread -> Frame [30625] Parallel Render Command Batch RCB-161 created with rcb: 13924081 2025-12-02 10:45:27.195 - Render thread -> Frame [30625] Parallel Render Command Batch RCB-162 created with rcb: 36481380 2025-12-02 10:45:27.195 - Render thread -> Frame [30625] Parallel Render Command Batch RCB-163 created with rcb: 4287172 2025-12-02 10:45:27.215 - Render thread -> Frame [30625] Parallel Render Command Batch RCB-136 processed in 1 frames. 2025-12-02 10:45:27.215 - Render thread -> Frame [30625] Parallel Render Command Batch RCB-137 processed in 1 frames. 2025-12-02 10:45:27.215 - Render thread -> Frame [30625] Parallel Render Command Batch RCB-138 processed in 1 frames. 2025-12-02 10:45:27.215 - Render thread -> Frame [30625] Parallel Render Command Batch RCB-139 processed in 1 frames. 2025-12-02 10:45:27.215 - Render thread -> Frame [30625] Parallel Render Command Batch RCB-140 processed in 1 frames. 2025-12-02 10:45:27.215 - Render thread -> Frame [30625] Parallel Render Command Batch RCB-141 processed in 1 frames. 2025-12-02 10:45:27.215 - Render thread -> Frame [30625] Parallel Render Command Batch RCB-142 processed in 1 frames. 2025-12-02 10:45:27.215 - Render thread -> Frame [30625] Parallel Render Command Batch RCB-143 processed in 1 frames. 2025-12-02 10:45:27.222 - Render thread -> Frame [30625] Parallel Render Command Batch RCB-144 processed in 1 frames. 2025-12-02 10:45:27.223 - Render thread -> Frame [30625] Parallel Render Command Batch RCB-145 processed in 1 frames. 2025-12-02 10:45:27.223 - Render thread -> Frame [30625] Parallel Render Command Batch RCB-146 processed in 1 frames. 2025-12-02 10:45:27.224 - Render thread -> Frame [30625] Parallel Render Command Batch RCB-147 processed in 1 frames. 2025-12-02 10:45:27.224 - Render thread -> Frame [30625] Parallel Render Command Batch RCB-148 processed in 1 frames. 2025-12-02 10:45:27.224 - Render thread -> Frame [30625] Parallel Render Command Batch RCB-149 processed in 1 frames. 2025-12-02 10:45:27.224 - Render thread -> Frame [30625] Parallel Render Command Batch RCB-150 processed in 1 frames. 2025-12-02 10:45:27.224 - Render thread -> Frame [30625] Parallel Render Command Batch RCB-151 processed in 1 frames. 2025-12-02 10:45:27.224 - Render thread -> Frame [30625] Parallel Render Command Batch RCB-152 processed in 1 frames. 2025-12-02 10:45:27.224 - Render thread -> Frame [30625] Parallel Render Command Batch RCB-153 processed in 1 frames. 2025-12-02 10:45:27.224 - Render thread -> Frame [30625] Parallel Render Command Batch RCB-154 processed in 1 frames. 2025-12-02 10:45:27.224 - Render thread -> Frame [30625] Parallel Render Command Batch RCB-155 processed in 1 frames. 2025-12-02 10:45:27.224 - Render thread -> Frame [30625] Parallel Render Command Batch RCB-156 processed in 1 frames. 2025-12-02 10:45:27.224 - Render thread -> Frame [30625] Parallel Render Command Batch RCB-157 processed in 1 frames. 2025-12-02 10:45:27.287 - Render thread -> VRAM report about missing bytes is changed from 427700224 Bytes to 427798528 Bytes 2025-12-02 10:45:27.287 - Render thread -> Frame [30626] Parallel Render Command Batch RCB-164 created with rcb: 15070878 2025-12-02 10:45:27.287 - Render thread -> Frame [30626] Parallel Render Command Batch RCB-165 created with rcb: 18655857 2025-12-02 10:45:27.287 - Render thread -> Frame [30626] Parallel Render Command Batch RCB-166 created with rcb: 49763764 2025-12-02 10:45:27.287 - Render thread -> Frame [30626] Parallel Render Command Batch RCB-167 created with rcb: 53010488 2025-12-02 10:45:27.287 - Render thread -> Frame [30626] Parallel Render Command Batch RCB-168 created with rcb: 24725483 2025-12-02 10:45:27.287 - Render thread -> Frame [30626] Parallel Render Command Batch RCB-169 created with rcb: 43391928 2025-12-02 10:45:27.287 - Render thread -> Frame [30626] Parallel Render Command Batch RCB-170 created with rcb: 34283116 2025-12-02 10:45:27.287 - Render thread -> Frame [30626] Parallel Render Command Batch RCB-171 created with rcb: 4541654 2025-12-02 10:45:27.287 - Render thread -> Frame [30626] Parallel Render Command Batch RCB-172 created with rcb: 30722131 2025-12-02 10:45:27.287 - Render thread -> Frame [30626] Parallel Render Command Batch RCB-173 created with rcb: 17021362 2025-12-02 10:45:27.287 - Render thread -> Frame [30626] Parallel Render Command Batch RCB-174 created with rcb: 53280885 2025-12-02 10:45:27.287 - Render thread -> Frame [30626] Parallel Render Command Batch RCB-175 created with rcb: 5063914 2025-12-02 10:45:27.287 - Render thread -> Frame [30626] Parallel Render Command Batch RCB-176 created with rcb: 25916099 2025-12-02 10:45:27.294 - Render thread -> Frame [30626] Parallel Render Command Batch RCB-158 processed in 2 frames. 2025-12-02 10:45:27.294 - Render thread -> Frame [30626] Parallel Render Command Batch RCB-159 processed in 2 frames. 2025-12-02 10:45:27.294 - Render thread -> Frame [30626] Parallel Render Command Batch RCB-160 processed in 2 frames. 2025-12-02 10:45:27.296 - Render thread -> Frame [30626] Parallel Render Command Batch RCB-161 processed in 2 frames. 2025-12-02 10:45:27.297 - Render thread -> Frame [30626] Parallel Render Command Batch RCB-162 processed in 2 frames. 2025-12-02 10:45:27.302 - Render thread -> Frame [30626] Parallel Render Command Batch RCB-163 processed in 2 frames. 2025-12-02 10:45:27.341 - Render thread -> Frame [30626] Parallel Render Command Batch RCB-164 processed in 1 frames. 2025-12-02 10:45:27.396 - Render thread -> VRAM report about missing bytes is changed from 427798528 Bytes to 427966464 Bytes 2025-12-02 10:45:27.399 - Render thread -> Frame [30627] Parallel Render Command Batch RCB-165 processed in 2 frames. 2025-12-02 10:45:27.399 - Render thread -> Frame [30627] Parallel Render Command Batch RCB-166 processed in 2 frames. 2025-12-02 10:45:27.399 - Render thread -> Frame [30627] Parallel Render Command Batch RCB-167 processed in 2 frames. 2025-12-02 10:45:27.400 - Render thread -> Frame [30627] Parallel Render Command Batch RCB-168 processed in 2 frames. 2025-12-02 10:45:27.402 - Render thread -> Frame [30627] Parallel Render Command Batch RCB-169 processed in 2 frames. 2025-12-02 10:45:27.406 - Render thread -> Frame [30627] Parallel Render Command Batch RCB-170 processed in 2 frames. 2025-12-02 10:45:27.416 - Render thread -> Frame [30627] Parallel Render Command Batch RCB-171 processed in 2 frames. 2025-12-02 10:45:27.431 - Render thread -> Frame [30627] Parallel Render Command Batch RCB-172 processed in 2 frames. 2025-12-02 10:45:27.432 - Render thread -> Frame [30627] Parallel Render Command Batch RCB-173 processed in 2 frames. 2025-12-02 10:45:27.433 - Render thread -> Frame [30627] Parallel Render Command Batch RCB-174 processed in 2 frames. 2025-12-02 10:45:27.434 - Render thread -> Frame [30627] Parallel Render Command Batch RCB-175 processed in 2 frames. 2025-12-02 10:45:27.442 - Render thread -> Frame [30627] Parallel Render Command Batch RCB-176 processed in 2 frames. 2025-12-02 10:45:27.467 - Render thread -> VRAM report about missing bytes is changed from 427966464 Bytes to 428081152 Bytes 2025-12-02 10:45:27.467 - Render thread -> Frame [30628] Parallel Render Command Batch RCB-177 created with rcb: 1378372 2025-12-02 10:45:27.467 - Render thread -> Frame [30628] Parallel Render Command Batch RCB-178 created with rcb: 42055028 2025-12-02 10:45:27.498 - Render thread -> Frame [30628] Parallel Render Command Batch RCB-177 processed in 1 frames. 2025-12-02 10:45:27.531 - Render thread -> Frame [30628] Parallel Render Command Batch RCB-178 processed in 1 frames. 2025-12-02 10:45:27.567 - Render thread -> VRAM report about missing bytes is changed from 428081152 Bytes to 428048384 Bytes 2025-12-02 10:45:27.567 - Render thread -> Frame [30629] Parallel Render Command Batch RCB-179 created with rcb: 30409049 2025-12-02 10:45:27.627 - Render thread -> Frame [30629] Parallel Render Command Batch RCB-179 processed in 1 frames. 2025-12-02 10:45:27.653 - Render thread -> VRAM report about missing bytes is changed from 428048384 Bytes to 428265472 Bytes 2025-12-02 10:45:27.653 - Render thread -> Frame [30630] Parallel Render Command Batch RCB-180 created with rcb: 23671355 2025-12-02 10:45:27.653 - Render thread -> Frame [30630] Parallel Render Command Batch RCB-181 created with rcb: 43819705 2025-12-02 10:45:27.694 - Render thread -> Frame [30630] Parallel Render Command Batch RCB-180 processed in 1 frames. 2025-12-02 10:45:27.750 - Render thread -> VRAM report about missing bytes is changed from 428265472 Bytes to 428257280 Bytes 2025-12-02 10:45:27.750 - Render thread -> Frame [30631] Parallel Render Command Batch RCB-182 created with rcb: 50103264 2025-12-02 10:45:27.768 - Render thread -> Frame [30631] Parallel Render Command Batch RCB-181 processed in 2 frames. 2025-12-02 10:45:27.845 - Render thread -> VRAM report about missing bytes is changed from 428257280 Bytes to 429867008 Bytes 2025-12-02 10:45:27.851 - Render thread -> Frame [30632] Parallel Render Command Batch RCB-182 processed in 2 frames. 2025-12-02 10:45:27.872 - Render thread -> VRAM report about missing bytes is changed from 429867008 Bytes to 429928448 Bytes 2025-12-02 10:45:27.900 - Render thread -> VRAM report about missing bytes is changed from 429928448 Bytes to 430006272 Bytes 2025-12-02 10:45:27.967 - Render thread -> VRAM report about missing bytes is changed from 430006272 Bytes to 430039040 Bytes 2025-12-02 10:45:28.032 - Render thread -> Frame [30636] Parallel Render Command Batch RCB-183 created with rcb: 7284337 2025-12-02 10:45:28.032 - Render thread -> Frame [30636] Parallel Render Command Batch RCB-184 created with rcb: 34167248 2025-12-02 10:45:28.125 - Render thread -> VRAM report about missing bytes is changed from 430039040 Bytes to 430010368 Bytes 2025-12-02 10:45:28.126 - Render thread -> Frame [30637] Parallel Render Command Batch RCB-183 processed in 2 frames. 2025-12-02 10:45:28.242 - Render thread -> Frame [30638] Parallel Render Command Batch RCB-184 processed in 3 frames. 2025-12-02 10:45:28.267 - Render thread -> VRAM report about missing bytes is changed from 430010368 Bytes to 430055424 Bytes 2025-12-02 10:45:28.491 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 32 needed elements, resizing from 1 to 32. 2025-12-02 10:45:28.492 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 32 needed elements, resizing from 1 to 32. 2025-12-02 10:45:28.497 - Render thread -> VRAM report about missing bytes is changed from 430055424 Bytes to 429748224 Bytes 2025-12-02 10:45:28.568 - Render thread -> VRAM report about missing bytes is changed from 429748224 Bytes to 430055424 Bytes 2025-12-02 10:45:30.575 - Render thread -> Error: Model TrussFrame_Long_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-02 10:45:30.613 - Render thread -> Error: Model TrussFrame_Wide_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-02 10:45:31.000 - Render thread -> Error: Model Shower250_Deformed_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-02 10:45:31.108 - Render thread -> Error: Model Gyroscope250_Deformed_LOD3.mwm part Fracture05-WindowGlass does not have material assigned. 2025-12-02 10:45:31.122 - Render thread -> Error: Model Truss50_Deformed_LOD3.mwm part Fracture_01-Truss50Test_LastLOD does not have material assigned. 2025-12-02 10:45:31.154 - Render thread -> VRAM report about missing bytes is changed from 430055424 Bytes to 430927872 Bytes 2025-12-02 10:45:31.278 - Render thread -> Error: Model CargoContainer750_Deformed_LOD0.mwm part Fracture03_Hide-DynamicIndicator does not have material assigned. 2025-12-02 10:45:31.278 - Render thread -> Error: Model CargoContainer750_Deformed_LOD0.mwm part Fracture05_Hide-DynamicIndicator does not have material assigned. 2025-12-02 10:45:31.279 - Render thread -> Error: Model CargoContainer750_Deformed_LOD1.mwm part Fracture03_Hide-DynamicIndicator does not have material assigned. 2025-12-02 10:45:31.279 - Render thread -> Error: Model CargoContainer750_Deformed_LOD1.mwm part Fracture05_Hide-DynamicIndicator does not have material assigned. 2025-12-02 10:45:31.279 - Render thread -> Error: Model CargoContainer750_Deformed_LOD2.mwm part Fracture03_Hide-DynamicIndicator does not have material assigned. 2025-12-02 10:45:31.279 - Render thread -> Error: Model CargoContainer750_Deformed_LOD2.mwm part Fracture05_Hide-DynamicIndicator does not have material assigned. 2025-12-02 10:45:31.383 - Render thread -> VRAM report about missing bytes is changed from 430927872 Bytes to 430964736 Bytes 2025-12-02 10:45:31.512 - Render thread -> VRAM report about missing bytes is changed from 430964736 Bytes to 432865280 Bytes 2025-12-02 10:45:32.277 - Render thread -> VRAM report about missing bytes is changed from 432865280 Bytes to 433913856 Bytes 2025-12-02 10:45:33.105 - Render thread -> VRAM report about missing bytes is changed from 433913856 Bytes to 434962432 Bytes 2025-12-02 10:45:33.233 - Render thread -> VRAM report about missing bytes is changed from 434962432 Bytes to 434929664 Bytes 2025-12-02 10:45:33.255 - Render thread -> VRAM report about missing bytes is changed from 434929664 Bytes to 434991104 Bytes 2025-12-02 10:45:36.353 - Render thread -> VRAM report about missing bytes is changed from 434991104 Bytes to 446263296 Bytes 2025-12-02 10:45:36.381 - Render thread -> VRAM report about missing bytes is changed from 446263296 Bytes to 437088256 Bytes 2025-12-02 10:45:37.438 - Render thread -> VRAM report about missing bytes is changed from 437088256 Bytes to 438202368 Bytes 2025-12-02 10:45:38.970 - Render thread -> Info: Frame[31119] - Available VRAM budget has changed: 10940 MB 2025-12-02 10:45:38.970 - Render thread -> Info: Frame[31119] - Available VRAM budget has changed: 6201 MB 2025-12-02 10:45:38.970 - Render thread -> Info: Frame[31119] - Available VRAM budget has changed: 5140 MB 2025-12-02 10:45:39.847 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 256 needed elements, resizing from 32 to 256. 2025-12-02 10:45:39.848 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 256 needed elements, resizing from 32 to 256. 2025-12-02 10:45:39.861 - Render thread -> VRAM report about missing bytes is changed from 438202368 Bytes to 438095872 Bytes 2025-12-02 10:45:39.900 - Render thread -> VRAM report about missing bytes is changed from 438095872 Bytes to 438833152 Bytes 2025-12-02 10:45:40.124 - Render thread -> VRAM report about missing bytes is changed from 438833152 Bytes to 438800384 Bytes 2025-12-02 10:45:40.161 - Render thread -> VRAM report about missing bytes is changed from 438800384 Bytes to 438861824 Bytes 2025-12-02 10:45:40.253 - Render thread -> VRAM report about missing bytes is changed from 438861824 Bytes to 443711488 Bytes 2025-12-02 10:45:40.808 - Render thread -> VRAM report about missing bytes is changed from 443711488 Bytes to 445087744 Bytes 2025-12-02 10:45:40.905 - Render thread -> VRAM report about missing bytes is changed from 445087744 Bytes to 445091840 Bytes 2025-12-02 10:45:41.420 - Render thread -> VRAM report about missing bytes is changed from 445091840 Bytes to 446140416 Bytes 2025-12-02 10:45:41.437 - Render thread -> VRAM report about missing bytes is changed from 446140416 Bytes to 447188992 Bytes 2025-12-02 10:45:41.455 - Render thread -> VRAM report about missing bytes is changed from 447188992 Bytes to 448237568 Bytes 2025-12-02 10:45:41.786 - Render thread -> VRAM report about missing bytes is changed from 448237568 Bytes to 449683456 Bytes 2025-12-02 10:45:42.203 - Render thread -> VRAM report about missing bytes is changed from 449683456 Bytes to 449687552 Bytes 2025-12-02 10:45:42.285 - Render thread -> VRAM report about missing bytes is changed from 449687552 Bytes to 449650688 Bytes 2025-12-02 10:45:42.393 - Render thread -> VRAM report about missing bytes is changed from 449650688 Bytes to 449638400 Bytes 2025-12-02 10:45:42.404 - Render thread -> VRAM report about missing bytes is changed from 449638400 Bytes to 449679360 Bytes 2025-12-02 10:45:42.451 - Render thread -> VRAM report about missing bytes is changed from 449679360 Bytes to 449716224 Bytes 2025-12-02 10:45:42.527 - Render thread -> VRAM report about missing bytes is changed from 449716224 Bytes to 449720320 Bytes 2025-12-02 10:45:42.703 - Render thread -> VRAM report about missing bytes is changed from 449720320 Bytes to 449724416 Bytes 2025-12-02 10:45:42.787 - Render thread -> VRAM report about missing bytes is changed from 449724416 Bytes to 451231744 Bytes 2025-12-02 10:45:42.943 - Render thread -> VRAM report about missing bytes is changed from 451231744 Bytes to 451235840 Bytes 2025-12-02 10:45:43.270 - Render thread -> VRAM report about missing bytes is changed from 451235840 Bytes to 453042176 Bytes 2025-12-02 10:45:43.291 - Render thread -> VRAM report about missing bytes is changed from 453042176 Bytes to 453165056 Bytes 2025-12-02 10:45:43.452 - Render thread -> VRAM report about missing bytes is changed from 453165056 Bytes to 453206016 Bytes 2025-12-02 10:45:43.520 - Render thread -> VRAM report about missing bytes is changed from 453206016 Bytes to 453210112 Bytes 2025-12-02 10:45:43.638 - Render thread -> VRAM report about missing bytes is changed from 453210112 Bytes to 452964352 Bytes 2025-12-02 10:45:43.753 - Render thread -> VRAM report about missing bytes is changed from 452964352 Bytes to 452968448 Bytes 2025-12-02 10:45:44.053 - Render thread -> VRAM report about missing bytes is changed from 452968448 Bytes to 452972544 Bytes 2025-12-02 10:45:44.055 - Render thread -> Info: Frame[31343] - Available VRAM budget has changed: 7171 MB 2025-12-02 10:45:44.070 - Render thread -> VRAM report about missing bytes is changed from 452972544 Bytes to 452976640 Bytes 2025-12-02 10:45:44.086 - Render thread -> VRAM report about missing bytes is changed from 452976640 Bytes to 452980736 Bytes 2025-12-02 10:45:44.120 - Render thread -> Info: Frame[31347] - Available VRAM budget has changed: 5178 MB 2025-12-02 10:45:44.558 - Render thread -> Info: Frame[31373] - Available VRAM budget has changed: 6143 MB 2025-12-02 10:45:44.577 - Render thread -> VRAM report about missing bytes is changed from 452980736 Bytes to 609873920 Bytes 2025-12-02 10:45:44.592 - Render thread -> VRAM report about missing bytes is changed from 609873920 Bytes to 587460608 Bytes 2025-12-02 10:45:44.594 - Render thread -> Info: Frame[31375] - Available VRAM budget has changed: 7053 MB 2025-12-02 10:45:44.594 - Render thread -> Info: Frame[31375] - Available VRAM budget has changed: 6026 MB 2025-12-02 10:45:44.608 - Render thread -> VRAM report about missing bytes is changed from 587460608 Bytes to 609873920 Bytes 2025-12-02 10:45:44.620 - Render thread -> VRAM report about missing bytes is changed from 609873920 Bytes to 545517568 Bytes 2025-12-02 10:45:44.645 - Render thread -> VRAM report about missing bytes is changed from 545517568 Bytes to 452980736 Bytes 2025-12-02 10:45:44.856 - Render thread -> VRAM report about missing bytes is changed from 452980736 Bytes to 452993024 Bytes 2025-12-02 10:45:45.203 - Render thread -> Info: Frame[31398] - Available VRAM budget has changed: 10999 MB 2025-12-02 10:45:45.354 - Render thread -> Info: Frame[31407] - Available VRAM budget has changed: 7093 MB 2025-12-02 10:45:45.393 - Render thread -> Info: Frame[31409] - Available VRAM budget has changed: 7136 MB 2025-12-02 10:45:45.487 - Render thread -> Info: Frame[31415] - Available VRAM budget has changed: 7179 MB 2025-12-02 10:45:45.603 - Render thread -> Info: Frame[31422] - Available VRAM budget has changed: 10933 MB 2025-12-02 10:45:45.866 - Render thread -> Info: Frame[31437] - Available VRAM budget has changed: 6066 MB 2025-12-02 10:45:45.887 - Render thread -> Info: Frame[31439] - Available VRAM budget has changed: 6108 MB 2025-12-02 10:45:45.987 - Render thread -> Info: Frame[31445] - Available VRAM budget has changed: 6151 MB 2025-12-02 10:45:46.340 - Render thread -> Info: Frame[31465] - Available VRAM budget has changed: 10871 MB 2025-12-02 10:45:46.341 - Render thread -> Info: Frame[31465] - Available VRAM budget has changed: 7120 MB 2025-12-02 10:45:46.341 - Render thread -> Info: Frame[31465] - Available VRAM budget has changed: 6092 MB 2025-12-02 10:45:48.527 - Render thread -> VRAM report about missing bytes is changed from 452993024 Bytes to 452935680 Bytes 2025-12-02 10:45:48.594 - Render thread -> Info: Frame[31577] - Available VRAM budget has changed: 6906 MB 2025-12-02 10:45:48.594 - Render thread -> Info: Frame[31577] - Available VRAM budget has changed: 5952 MB 2025-12-02 10:45:48.641 - Render thread -> VRAM report about missing bytes is changed from 452935680 Bytes to 452964352 Bytes 2025-12-02 10:45:48.686 - Render thread -> Info: Frame[31579] - Available VRAM budget has changed: 6730 MB 2025-12-02 10:45:48.686 - Render thread -> Info: Frame[31579] - Available VRAM budget has changed: 5704 MB 2025-12-02 10:45:48.923 - Render thread -> VRAM report about missing bytes is changed from 452964352 Bytes to 454668288 Bytes 2025-12-02 10:45:48.933 - Render thread -> Info: Frame[31591] - Available VRAM budget has changed: 10940 MB 2025-12-02 10:45:48.943 - Render thread -> Info: Frame[31592] - Available VRAM budget has changed: 11021 MB 2025-12-02 10:45:49.261 - Render thread -> Info: Frame[31611] - Available VRAM budget has changed: 6856 MB 2025-12-02 10:45:49.294 - Render thread -> Info: Frame[31613] - Available VRAM budget has changed: 6937 MB 2025-12-02 10:45:49.427 - Render thread -> Info: Frame[31621] - Available VRAM budget has changed: 7030 MB 2025-12-02 10:45:49.461 - Render thread -> Info: Frame[31623] - Available VRAM budget has changed: 7103 MB 2025-12-02 10:45:49.761 - Render thread -> Info: Frame[31641] - Available VRAM budget has changed: 5829 MB 2025-12-02 10:45:49.794 - Render thread -> Info: Frame[31643] - Available VRAM budget has changed: 5909 MB 2025-12-02 10:45:49.928 - Render thread -> Info: Frame[31651] - Available VRAM budget has changed: 6001 MB 2025-12-02 10:45:49.980 - Render thread -> Info: Frame[31653] - Available VRAM budget has changed: 6074 MB 2025-12-02 10:45:52.625 - Render thread -> Info: Frame[31811] - Available VRAM budget has changed: 7060 MB 2025-12-02 10:45:52.625 - Render thread -> Info: Frame[31811] - Available VRAM budget has changed: 6031 MB 2025-12-02 10:45:53.204 - Render thread -> Info: Frame[31845] - Available VRAM budget has changed: 7102 MB 2025-12-02 10:45:53.704 - Render thread -> Info: Frame[31875] - Available VRAM budget has changed: 6072 MB 2025-12-02 10:45:56.753 - Render thread -> Info: Frame[32058] - Available VRAM budget has changed: 10958 MB 2025-12-02 10:45:56.770 - Render thread -> Info: Frame[32059] - Available VRAM budget has changed: 7045 MB 2025-12-02 10:45:56.770 - Render thread -> Info: Frame[32059] - Available VRAM budget has changed: 6016 MB 2025-12-02 10:45:59.071 - Render thread -> Info: Frame[32197] - Available VRAM budget has changed: 10898 MB 2025-12-02 10:45:59.072 - Render thread -> Info: Frame[32197] - Available VRAM budget has changed: 6994 MB 2025-12-02 10:45:59.072 - Render thread -> Info: Frame[32197] - Available VRAM budget has changed: 5965 MB 2025-12-02 10:46:02.047 - Render thread -> Info: Frame[32373] - Available VRAM budget has changed: 5160 MB 2025-12-02 10:46:02.071 - Render thread -> VRAM report about missing bytes is changed from 454668288 Bytes to 488861696 Bytes 2025-12-02 10:46:02.084 - Render thread -> VRAM report about missing bytes is changed from 488861696 Bytes to 455045120 Bytes 2025-12-02 10:46:02.107 - Render thread -> VRAM report about missing bytes is changed from 455045120 Bytes to 454578176 Bytes 2025-12-02 10:46:02.173 - Render thread -> VRAM report about missing bytes is changed from 454578176 Bytes to 453365760 Bytes 2025-12-02 10:46:02.240 - Render thread -> VRAM report about missing bytes is changed from 453365760 Bytes to 453242880 Bytes 2025-12-02 10:46:02.307 - Render thread -> VRAM report about missing bytes is changed from 453242880 Bytes to 453144576 Bytes 2025-12-02 10:46:02.437 - Render thread -> VRAM report about missing bytes is changed from 453144576 Bytes to 532353024 Bytes 2025-12-02 10:46:02.470 - Render thread -> VRAM report about missing bytes is changed from 532353024 Bytes to 616288256 Bytes 2025-12-02 10:46:02.471 - Render thread -> Info: Frame[32387] - Available VRAM budget has changed: 6828 MB 2025-12-02 10:46:02.471 - Render thread -> Info: Frame[32387] - Available VRAM budget has changed: 4995 MB 2025-12-02 10:46:02.529 - Render thread -> VRAM report about missing bytes is changed from 616288256 Bytes to 455725056 Bytes 2025-12-02 10:46:02.539 - Render thread -> Info: Frame[32389] - Available VRAM budget has changed: 11045 MB 2025-12-02 10:46:02.638 - Render thread -> VRAM report about missing bytes is changed from 455725056 Bytes to 455553024 Bytes 2025-12-02 10:46:03.254 - Render thread -> VRAM report about missing bytes is changed from 455553024 Bytes to 454955008 Bytes 2025-12-02 10:46:03.538 - Render thread -> Info: Frame[32419] - Available VRAM budget has changed: 7108 MB 2025-12-02 10:46:04.538 - Render thread -> Info: Frame[32449] - Available VRAM budget has changed: 5273 MB 2025-12-02 10:46:06.237 - Render thread -> VRAM report about missing bytes is changed from 454955008 Bytes to 455421952 Bytes 2025-12-02 10:46:06.770 - Render thread -> Info: Frame[32529] - Available VRAM budget has changed: 6079 MB 2025-12-02 10:46:06.787 - Render thread -> VRAM report about missing bytes is changed from 455421952 Bytes to 457076736 Bytes 2025-12-02 10:46:06.803 - Render thread -> VRAM report about missing bytes is changed from 457076736 Bytes to 455847936 Bytes 2025-12-02 10:46:06.826 - Render thread -> VRAM report about missing bytes is changed from 455847936 Bytes to 453267456 Bytes 2025-12-02 10:46:07.004 - Render thread -> VRAM report about missing bytes is changed from 453267456 Bytes to 677400576 Bytes 2025-12-02 10:46:07.047 - Render thread -> VRAM report about missing bytes is changed from 677400576 Bytes to 453267456 Bytes 2025-12-02 10:46:07.099 - Render thread -> VRAM report about missing bytes is changed from 453267456 Bytes to 453144576 Bytes 2025-12-02 10:46:13.708 - Render thread -> Info: Frame[32935] - Available VRAM budget has changed: 5273 MB 2025-12-02 10:46:13.758 - Render thread -> VRAM report about missing bytes is changed from 453144576 Bytes to 452677632 Bytes 2025-12-02 10:46:13.793 - Render thread -> VRAM report about missing bytes is changed from 452677632 Bytes to 452694016 Bytes 2025-12-02 10:46:13.813 - Render thread -> VRAM report about missing bytes is changed from 452694016 Bytes to 454463488 Bytes 2025-12-02 10:46:13.837 - Render thread -> VRAM report about missing bytes is changed from 454463488 Bytes to 455323648 Bytes 2025-12-02 10:46:13.854 - Render thread -> VRAM report about missing bytes is changed from 455323648 Bytes to 456372224 Bytes 2025-12-02 10:46:14.090 - Render thread -> VRAM report about missing bytes is changed from 456372224 Bytes to 505262080 Bytes 2025-12-02 10:46:14.121 - Render thread -> VRAM report about missing bytes is changed from 505262080 Bytes to 471330816 Bytes 2025-12-02 10:46:14.183 - Render thread -> VRAM report about missing bytes is changed from 471330816 Bytes to 458821632 Bytes 2025-12-02 10:46:14.293 - Render thread -> VRAM report about missing bytes is changed from 458821632 Bytes to 458825728 Bytes 2025-12-02 10:46:14.587 - Render thread -> VRAM report about missing bytes is changed from 458825728 Bytes to 458833920 Bytes 2025-12-02 10:46:14.698 - Render thread -> VRAM report about missing bytes is changed from 458833920 Bytes to 458473472 Bytes 2025-12-02 10:46:14.765 - Render thread -> VRAM report about missing bytes is changed from 458473472 Bytes to 457785344 Bytes 2025-12-02 10:46:14.820 - Render thread -> VRAM report about missing bytes is changed from 457785344 Bytes to 457789440 Bytes 2025-12-02 10:46:15.087 - Render thread -> VRAM report about missing bytes is changed from 457789440 Bytes to 457793536 Bytes 2025-12-02 10:46:15.253 - Render thread -> VRAM report about missing bytes is changed from 457793536 Bytes to 457797632 Bytes 2025-12-02 10:46:18.054 - Render thread -> VRAM report about missing bytes is changed from 457797632 Bytes to 457785344 Bytes 2025-12-02 10:46:18.120 - Render thread -> VRAM report about missing bytes is changed from 457785344 Bytes to 457822208 Bytes 2025-12-02 10:46:18.820 - Render thread -> VRAM report about missing bytes is changed from 457822208 Bytes to 458289152 Bytes 2025-12-02 10:46:19.354 - Render thread -> Info: Frame[33121] - Available VRAM budget has changed: 6079 MB 2025-12-02 10:46:19.370 - Render thread -> VRAM report about missing bytes is changed from 458289152 Bytes to 464310272 Bytes 2025-12-02 10:46:19.386 - Render thread -> VRAM report about missing bytes is changed from 464310272 Bytes to 458715136 Bytes 2025-12-02 10:46:19.410 - Render thread -> VRAM report about missing bytes is changed from 458715136 Bytes to 456134656 Bytes 2025-12-02 10:46:19.858 - Render thread -> VRAM report about missing bytes is changed from 456134656 Bytes to 456011776 Bytes 2025-12-02 10:46:22.203 - Render thread -> VRAM report about missing bytes is changed from 456011776 Bytes to 456478720 Bytes 2025-12-02 10:46:23.020 - Render thread -> VRAM report about missing bytes is changed from 456478720 Bytes to 456888320 Bytes 2025-12-02 10:46:23.087 - Render thread -> VRAM report about missing bytes is changed from 456888320 Bytes to 456421376 Bytes 2025-12-02 10:46:23.120 - Render thread -> VRAM report about missing bytes is changed from 456421376 Bytes to 456536064 Bytes 2025-12-02 10:46:23.187 - Render thread -> VRAM report about missing bytes is changed from 456536064 Bytes to 456822784 Bytes 2025-12-02 10:46:23.353 - Render thread -> VRAM report about missing bytes is changed from 456822784 Bytes to 457003008 Bytes 2025-12-02 10:46:23.386 - Render thread -> VRAM report about missing bytes is changed from 457003008 Bytes to 457060352 Bytes 2025-12-02 10:46:23.421 - Render thread -> VRAM report about missing bytes is changed from 457060352 Bytes to 456650752 Bytes 2025-12-02 10:46:23.453 - Render thread -> VRAM report about missing bytes is changed from 456650752 Bytes to 456962048 Bytes 2025-12-02 10:46:23.486 - Render thread -> VRAM report about missing bytes is changed from 456962048 Bytes to 457248768 Bytes 2025-12-02 10:46:23.520 - Render thread -> VRAM report about missing bytes is changed from 457248768 Bytes to 457461760 Bytes 2025-12-02 10:46:23.568 - Render thread -> VRAM report about missing bytes is changed from 457461760 Bytes to 457502720 Bytes 2025-12-02 10:46:23.606 - Render thread -> VRAM report about missing bytes is changed from 457502720 Bytes to 457035776 Bytes 2025-12-02 10:46:23.622 - Render thread -> Info: Frame[33375] - Available VRAM budget has changed: 5994 MB 2025-12-02 10:46:23.653 - Render thread -> VRAM report about missing bytes is changed from 457035776 Bytes to 458698752 Bytes 2025-12-02 10:46:23.722 - Render thread -> VRAM report about missing bytes is changed from 458698752 Bytes to 459419648 Bytes 2025-12-02 10:46:23.795 - Render thread -> VRAM report about missing bytes is changed from 459419648 Bytes to 459509760 Bytes 2025-12-02 10:46:23.854 - Render thread -> VRAM report about missing bytes is changed from 459509760 Bytes to 459141120 Bytes 2025-12-02 10:46:23.926 - Render thread -> VRAM report about missing bytes is changed from 459141120 Bytes to 459264000 Bytes 2025-12-02 10:46:23.955 - Render thread -> Info: Frame[33385] - Available VRAM budget has changed: 5954 MB 2025-12-02 10:46:23.988 - Render thread -> VRAM report about missing bytes is changed from 459264000 Bytes to 459100160 Bytes 2025-12-02 10:46:24.056 - Render thread -> VRAM report about missing bytes is changed from 459100160 Bytes to 457420800 Bytes 2025-12-02 10:46:24.122 - Render thread -> VRAM report about missing bytes is changed from 457420800 Bytes to 457666560 Bytes 2025-12-02 10:46:24.255 - Render thread -> VRAM report about missing bytes is changed from 457666560 Bytes to 457453568 Bytes 2025-12-02 10:46:24.637 - Render thread -> Info: Frame[33417] - Available VRAM budget has changed: 5999 MB 2025-12-02 10:46:24.671 - Render thread -> Info: Frame[33419] - Available VRAM budget has changed: 6054 MB 2025-12-02 10:46:24.686 - Render thread -> VRAM report about missing bytes is changed from 457453568 Bytes to 458108928 Bytes 2025-12-02 10:46:24.721 - Render thread -> VRAM report about missing bytes is changed from 458108928 Bytes to 457535488 Bytes 2025-12-02 10:46:24.756 - Render thread -> VRAM report about missing bytes is changed from 457535488 Bytes to 457519104 Bytes 2025-12-02 10:46:33.706 - Render thread -> Info: Frame[33961] - Available VRAM budget has changed: 5272 MB 2025-12-02 10:46:33.739 - Render thread -> VRAM report about missing bytes is changed from 457519104 Bytes to 508243968 Bytes 2025-12-02 10:46:33.751 - Render thread -> VRAM report about missing bytes is changed from 508243968 Bytes to 457519104 Bytes 2025-12-02 10:46:33.770 - Render thread -> VRAM report about missing bytes is changed from 457519104 Bytes to 456257536 Bytes 2025-12-02 10:46:33.823 - Render thread -> VRAM report about missing bytes is changed from 456257536 Bytes to 456634368 Bytes 2025-12-02 10:46:33.855 - Render thread -> VRAM report about missing bytes is changed from 456634368 Bytes to 457494528 Bytes 2025-12-02 10:46:34.053 - Render thread -> VRAM report about missing bytes is changed from 457494528 Bytes to 580915200 Bytes 2025-12-02 10:46:34.070 - Render thread -> VRAM report about missing bytes is changed from 580915200 Bytes to 491589632 Bytes 2025-12-02 10:46:34.071 - Render thread -> Info: Frame[33983] - Available VRAM budget has changed: 7049 MB 2025-12-02 10:46:34.071 - Render thread -> Info: Frame[33983] - Available VRAM budget has changed: 5214 MB 2025-12-02 10:46:34.112 - Render thread -> VRAM report about missing bytes is changed from 491589632 Bytes to 459231232 Bytes 2025-12-02 10:46:34.163 - Render thread -> VRAM report about missing bytes is changed from 459231232 Bytes to 458854400 Bytes 2025-12-02 10:46:34.635 - Render thread -> VRAM report about missing bytes is changed from 458854400 Bytes to 457805824 Bytes 2025-12-02 10:46:35.304 - Render thread -> Info: Frame[34057] - Available VRAM budget has changed: 7087 MB 2025-12-02 10:46:35.804 - Render thread -> Info: Frame[34087] - Available VRAM budget has changed: 5252 MB 2025-12-02 10:46:36.124 - Render thread -> VRAM report about missing bytes is changed from 457805824 Bytes to 458272768 Bytes 2025-12-02 10:46:36.604 - Render thread -> Info: Frame[34135] - Available VRAM budget has changed: 6057 MB 2025-12-02 10:46:36.620 - Render thread -> VRAM report about missing bytes is changed from 458272768 Bytes to 459001856 Bytes 2025-12-02 10:46:36.636 - Render thread -> VRAM report about missing bytes is changed from 459001856 Bytes to 458821632 Bytes 2025-12-02 10:46:36.659 - Render thread -> VRAM report about missing bytes is changed from 458821632 Bytes to 456241152 Bytes 2025-12-02 10:46:36.920 - Render thread -> VRAM report about missing bytes is changed from 456241152 Bytes to 657960960 Bytes 2025-12-02 10:46:36.937 - Render thread -> VRAM report about missing bytes is changed from 657960960 Bytes to 568307712 Bytes 2025-12-02 10:46:36.938 - Render thread -> Info: Frame[34155] - Available VRAM budget has changed: 6976 MB 2025-12-02 10:46:36.938 - Render thread -> Info: Frame[34155] - Available VRAM budget has changed: 5947 MB 2025-12-02 10:46:36.974 - Render thread -> VRAM report about missing bytes is changed from 568307712 Bytes to 456118272 Bytes 2025-12-02 10:46:37.004 - Render thread -> VRAM report about missing bytes is changed from 456118272 Bytes to 457895936 Bytes 2025-12-02 10:46:37.030 - Render thread -> VRAM report about missing bytes is changed from 457895936 Bytes to 457601024 Bytes 2025-12-02 10:46:37.335 - Render thread -> VRAM report about missing bytes is changed from 457601024 Bytes to 457519104 Bytes 2025-12-02 10:46:37.471 - Render thread -> Info: Frame[34187] - Available VRAM budget has changed: 7081 MB 2025-12-02 10:46:37.971 - Render thread -> Info: Frame[34217] - Available VRAM budget has changed: 6051 MB 2025-12-02 10:46:41.453 - Render thread -> VRAM report about missing bytes is changed from 457519104 Bytes to 457986048 Bytes 2025-12-02 10:46:46.520 - Render thread -> Info: Frame[34730] - Available VRAM budget has changed: 10984 MB 2025-12-02 10:46:46.537 - Render thread -> Info: Frame[34731] - Available VRAM budget has changed: 7034 MB 2025-12-02 10:46:46.537 - Render thread -> Info: Frame[34731] - Available VRAM budget has changed: 6004 MB 2025-12-02 10:46:46.603 - Render thread -> Info: Frame[34735] - Available VRAM budget has changed: 10927 MB 2025-12-02 10:46:46.604 - Render thread -> Info: Frame[34735] - Available VRAM budget has changed: 6984 MB 2025-12-02 10:46:46.604 - Render thread -> Info: Frame[34735] - Available VRAM budget has changed: 5954 MB 2025-12-02 10:46:47.286 - Render thread -> VRAM report about missing bytes is changed from 457986048 Bytes to 457990144 Bytes 2025-12-02 10:46:50.820 - Render thread -> VRAM report about missing bytes is changed from 457990144 Bytes to 458948608 Bytes 2025-12-02 10:46:50.890 - Render thread -> VRAM report about missing bytes is changed from 458948608 Bytes to 457433088 Bytes 2025-12-02 10:46:51.038 - Render thread -> VRAM report about missing bytes is changed from 457433088 Bytes to 459268096 Bytes 2025-12-02 10:46:51.138 - Render thread -> VRAM report about missing bytes is changed from 459268096 Bytes to 459272192 Bytes 2025-12-02 10:46:51.437 - Render thread -> VRAM report about missing bytes is changed from 459272192 Bytes to 459276288 Bytes 2025-12-02 10:46:51.637 - Render thread -> VRAM report about missing bytes is changed from 459276288 Bytes to 459280384 Bytes 2025-12-02 10:46:51.853 - Render thread -> VRAM report about missing bytes is changed from 459280384 Bytes to 459284480 Bytes 2025-12-02 10:46:54.403 - Render thread -> VRAM report about missing bytes is changed from 459284480 Bytes to 459694080 Bytes 2025-12-02 10:46:54.471 - Render thread -> VRAM report about missing bytes is changed from 459694080 Bytes to 459227136 Bytes 2025-12-02 10:46:55.703 - Render thread -> VRAM report about missing bytes is changed from 459227136 Bytes to 459284480 Bytes 2025-12-02 10:46:57.136 - Render thread -> VRAM report about missing bytes is changed from 459284480 Bytes to 459341824 Bytes 2025-12-02 10:46:57.536 - Render thread -> VRAM report about missing bytes is changed from 459341824 Bytes to 459522048 Bytes 2025-12-02 10:46:57.604 - Render thread -> VRAM report about missing bytes is changed from 459522048 Bytes to 459112448 Bytes 2025-12-02 10:46:58.003 - Render thread -> VRAM report about missing bytes is changed from 459112448 Bytes to 459227136 Bytes 2025-12-02 10:46:58.303 - Render thread -> VRAM report about missing bytes is changed from 459227136 Bytes to 459456512 Bytes 2025-12-02 10:46:59.104 - Render thread -> VRAM report about missing bytes is changed from 459456512 Bytes to 459685888 Bytes 2025-12-02 10:46:59.336 - Render thread -> VRAM report about missing bytes is changed from 459685888 Bytes to 459857920 Bytes 2025-12-02 10:46:59.570 - Render thread -> VRAM report about missing bytes is changed from 459857920 Bytes to 459898880 Bytes 2025-12-02 10:46:59.637 - Render thread -> VRAM report about missing bytes is changed from 459898880 Bytes to 459841536 Bytes 2025-12-02 10:46:59.677 - Render thread -> VRAM report about missing bytes is changed from 459841536 Bytes to 459956224 Bytes 2025-12-02 10:46:59.703 - Render thread -> VRAM report about missing bytes is changed from 459956224 Bytes to 459997184 Bytes 2025-12-02 10:46:59.770 - Render thread -> VRAM report about missing bytes is changed from 459997184 Bytes to 459939840 Bytes 2025-12-02 10:46:59.804 - Render thread -> VRAM report about missing bytes is changed from 459939840 Bytes to 459759616 Bytes 2025-12-02 10:47:02.203 - Render thread -> VRAM report about missing bytes is changed from 459759616 Bytes to 459874304 Bytes 2025-12-02 10:47:02.437 - Render thread -> VRAM report about missing bytes is changed from 459874304 Bytes to 459857920 Bytes 2025-12-02 10:47:08.104 - Render thread -> VRAM report about missing bytes is changed from 459857920 Bytes to 459939840 Bytes 2025-12-02 10:47:08.237 - Render thread -> VRAM report about missing bytes is changed from 459939840 Bytes to 459825152 Bytes 2025-12-02 10:47:09.342 - Render thread -> VRAM report about missing bytes is changed from 459825152 Bytes to 460615680 Bytes 2025-12-02 10:47:09.342 - Render thread -> Info: Frame[36005] - Available VRAM budget has changed: 6934 MB 2025-12-02 10:47:09.342 - Render thread -> Info: Frame[36005] - Available VRAM budget has changed: 5547 MB 2025-12-02 10:47:09.370 - Render thread -> VRAM report about missing bytes is changed from 460615680 Bytes to 461557760 Bytes 2025-12-02 10:47:09.405 - Render thread -> VRAM report about missing bytes is changed from 461557760 Bytes to 461619200 Bytes 2025-12-02 10:47:09.509 - Render thread -> VRAM report about missing bytes is changed from 461619200 Bytes to 461684736 Bytes 2025-12-02 10:47:09.578 - Render thread -> VRAM report about missing bytes is changed from 461684736 Bytes to 462577664 Bytes 2025-12-02 10:47:09.922 - Render thread -> Info: Frame[36022] - Available VRAM budget has changed: 11054 MB 2025-12-02 10:47:09.922 - Render thread -> VRAM report about missing bytes is changed from 462577664 Bytes to 460939264 Bytes 2025-12-02 10:47:09.971 - Render thread -> VRAM report about missing bytes is changed from 460939264 Bytes to 461111296 Bytes 2025-12-02 10:47:10.037 - Render thread -> VRAM report about missing bytes is changed from 461111296 Bytes to 462159872 Bytes 2025-12-02 10:47:10.072 - Render thread -> Info: Frame[36027] - Available VRAM budget has changed: 5514 MB 2025-12-02 10:47:10.104 - Render thread -> VRAM report about missing bytes is changed from 462159872 Bytes to 463536128 Bytes 2025-12-02 10:47:10.172 - Render thread -> VRAM report about missing bytes is changed from 463536128 Bytes to 463708160 Bytes 2025-12-02 10:47:10.205 - Render thread -> Info: Frame[36031] - Available VRAM budget has changed: 5161 MB 2025-12-02 10:47:10.238 - Render thread -> VRAM report about missing bytes is changed from 463708160 Bytes to 463626240 Bytes 2025-12-02 10:47:10.271 - Render thread -> Info: Frame[36033] - Available VRAM budget has changed: 5131 MB 2025-12-02 10:47:10.305 - Render thread -> VRAM report about missing bytes is changed from 463626240 Bytes to 463364096 Bytes 2025-12-02 10:47:10.339 - Render thread -> Info: Frame[36035] - Available VRAM budget has changed: 5050 MB 2025-12-02 10:47:10.437 - Render thread -> VRAM report about missing bytes is changed from 463364096 Bytes to 463978496 Bytes 2025-12-02 10:47:10.514 - Render thread -> VRAM report about missing bytes is changed from 463978496 Bytes to 464592896 Bytes 2025-12-02 10:47:10.737 - Render thread -> VRAM report about missing bytes is changed from 464592896 Bytes to 465117184 Bytes 2025-12-02 10:47:10.771 - Render thread -> VRAM report about missing bytes is changed from 465117184 Bytes to 465240064 Bytes 2025-12-02 10:47:10.771 - Render thread -> Too many VRAM reports, stopping printing 2025-12-02 10:47:10.806 - Render thread -> Info: Frame[36049] - Available VRAM budget has changed: 6968 MB 2025-12-02 10:47:10.938 - Render thread -> Info: Frame[36053] - Available VRAM budget has changed: 7071 MB 2025-12-02 10:47:11.671 - Render thread -> Info: Frame[36075] - Available VRAM budget has changed: 5088 MB 2025-12-02 10:47:11.738 - Render thread -> Info: Frame[36077] - Available VRAM budget has changed: 5508 MB 2025-12-02 10:47:15.805 - Render thread -> Info: Frame[36199] - Available VRAM budget has changed: 5466 MB 2025-12-02 10:47:15.938 - Render thread -> Info: Frame[36203] - Available VRAM budget has changed: 5335 MB 2025-12-02 10:47:16.872 - Render thread -> Info: Frame[36231] - Available VRAM budget has changed: 5224 MB 2025-12-02 10:47:17.353 - Render thread -> Info: Frame[36245] - Available VRAM budget has changed: 5196 MB 2025-12-02 10:47:18.938 - Render thread -> Info: Frame[36293] - Available VRAM budget has changed: 5222 MB 2025-12-02 10:47:21.138 - Render thread -> Info: Frame[36359] - Available VRAM budget has changed: 5249 MB 2025-12-02 10:47:21.205 - Render thread -> Info: Frame[36361] - Available VRAM budget has changed: 5280 MB 2025-12-02 10:47:21.671 - Render thread -> Info: Frame[36375] - Available VRAM budget has changed: 5248 MB 2025-12-02 10:47:22.005 - Render thread -> Info: Frame[36385] - Available VRAM budget has changed: 5130 MB 2025-12-02 10:47:23.205 - Render thread -> Info: Frame[36421] - Available VRAM budget has changed: 5180 MB 2025-12-02 10:47:26.671 - Render thread -> Info: Frame[36525] - Available VRAM budget has changed: 5127 MB 2025-12-02 10:47:27.738 - Render thread -> Info: Frame[36557] - Available VRAM budget has changed: 5244 MB 2025-12-02 10:47:28.072 - Render thread -> Info: Frame[36567] - Available VRAM budget has changed: 5281 MB 2025-12-02 10:47:28.805 - Render thread -> Info: Frame[36589] - Available VRAM budget has changed: 5248 MB 2025-12-02 10:47:30.872 - Render thread -> Info: Frame[36651] - Available VRAM budget has changed: 5193 MB 2025-12-02 10:47:32.139 - Render thread -> Info: Frame[36689] - Available VRAM budget has changed: 5227 MB 2025-12-02 10:47:32.737 - Render thread -> Info: Frame[36707] - Available VRAM budget has changed: 5324 MB 2025-12-02 10:47:32.805 - Render thread -> Info: Frame[36709] - Available VRAM budget has changed: 5384 MB 2025-12-02 10:47:33.671 - Render thread -> Info: Frame[36735] - Available VRAM budget has changed: 5498 MB 2025-12-02 10:47:33.805 - Render thread -> Info: Frame[36739] - Available VRAM budget has changed: 5539 MB 2025-12-02 10:47:36.139 - Render thread -> Info: Frame[36809] - Available VRAM budget has changed: 5510 MB 2025-12-02 10:47:38.071 - Render thread -> Info: Frame[36867] - Available VRAM budget has changed: 5734 MB 2025-12-02 10:47:41.404 - Render thread -> Info: Frame[36967] - Available VRAM budget has changed: 5677 MB 2025-12-02 10:47:41.738 - Render thread -> Info: Frame[36977] - Available VRAM budget has changed: 7027 MB 2025-12-02 10:47:41.738 - Render thread -> Info: Frame[36977] - Available VRAM budget has changed: 5630 MB 2025-12-02 10:47:43.071 - Render thread -> Info: Frame[37017] - Available VRAM budget has changed: 7085 MB 2025-12-02 10:47:44.071 - Render thread -> Info: Frame[37047] - Available VRAM budget has changed: 5674 MB 2025-12-02 10:47:48.674 - .NET TP Worker -> Screenshot root: AppData 2025-12-02 10:47:48.674 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-02 10:47:48.674 - .NET TP Worker -> Screenshot absolute path: C:\Users\2Borderman\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-02 10:47:48.674 - .NET TP Worker -> Screenshot exists on target path. 2025-12-02 10:47:53.204 - Render thread -> Info: Frame[37321] - Available VRAM budget has changed: 5269 MB 2025-12-02 10:47:53.538 - Render thread -> Info: Frame[37331] - Available VRAM budget has changed: 7043 MB 2025-12-02 10:47:54.171 - Render thread -> Info: Frame[37361] - Available VRAM budget has changed: 6042 MB 2025-12-02 10:47:54.240 - Render thread -> Info: Frame[37365] - Available VRAM budget has changed: 7078 MB 2025-12-02 10:47:54.338 - Render thread -> Info: Frame[37371] - Available VRAM budget has changed: 6871 MB 2025-12-02 10:47:54.338 - Render thread -> Info: Frame[37371] - Available VRAM budget has changed: 5874 MB 2025-12-02 10:47:55.071 - Render thread -> Info: Frame[37403] - Available VRAM budget has changed: 7081 MB 2025-12-02 10:47:55.571 - Render thread -> Info: Frame[37433] - Available VRAM budget has changed: 6083 MB 2025-12-02 10:47:58.206 - Render thread -> Info: Frame[37591] - Available VRAM budget has changed: 5779 MB 2025-12-02 10:47:59.188 - Render thread -> Info: Frame[37623] - Available VRAM budget has changed: 6004 MB 2025-12-02 10:47:59.554 - Render thread -> Info: Frame[37645] - Available VRAM budget has changed: 6037 MB 2025-12-02 10:48:00.627 - Render thread -> Info: Frame[37709] - Available VRAM budget has changed: 5222 MB 2025-12-02 10:48:00.657 - Render thread -> Info: Frame[37711] - Available VRAM budget has changed: 7044 MB 2025-12-02 10:48:00.657 - Render thread -> Info: Frame[37711] - Available VRAM budget has changed: 5152 MB 2025-12-02 10:48:00.855 - Render thread -> Info: Frame[37723] - Available VRAM budget has changed: 6967 MB 2025-12-02 10:48:00.855 - Render thread -> Info: Frame[37723] - Available VRAM budget has changed: 5075 MB 2025-12-02 10:48:01.521 - Render thread -> Info: Frame[37755] - Available VRAM budget has changed: 7038 MB 2025-12-02 10:48:02.020 - Render thread -> Info: Frame[37785] - Available VRAM budget has changed: 5145 MB 2025-12-02 10:48:08.854 - Render thread -> Info: Frame[38195] - Available VRAM budget has changed: 6004 MB 2025-12-02 10:48:09.088 - Render thread -> Info: Frame[38209] - Available VRAM budget has changed: 6836 MB 2025-12-02 10:48:09.088 - Render thread -> Info: Frame[38209] - Available VRAM budget has changed: 5806 MB 2025-12-02 10:48:09.870 - Render thread -> Info: Frame[38241] - Available VRAM budget has changed: 7047 MB 2025-12-02 10:48:10.370 - Render thread -> Info: Frame[38271] - Available VRAM budget has changed: 6015 MB 2025-12-02 10:48:12.793 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 512 needed elements, resizing from 256 to 512. 2025-12-02 10:48:12.793 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 512 needed elements, resizing from 256 to 512. 2025-12-02 10:48:12.827 - Render thread -> Info: Frame[38397] - Available VRAM budget has changed: 6883 MB 2025-12-02 10:48:12.827 - Render thread -> Info: Frame[38397] - Available VRAM budget has changed: 5935 MB 2025-12-02 10:48:12.852 - Render thread -> Info: Frame[38399] - Available VRAM budget has changed: 5852 MB 2025-12-02 10:48:12.937 - Render thread -> Info: Frame[38402] - Available VRAM budget has changed: 10997 MB