2025-12-01 16:16:51.217 - Main Thread -> Timezone (local - UTC): -6h 2025-12-01 16:16:51.217 - Main Thread -> App Version: 2.0.2.14 2025-12-01 16:16:51.219 - Main Thread -> VRage renderer started 2025-12-01 16:16:51.220 - Main Thread -> OS Version: Microsoft Windows NT 10.0.26200.0 2025-12-01 16:16:51.250 - Main Thread -> NvApi - Status: OK 2025-12-01 16:16:51.250 - Main Thread -> NvApi - Driver Version: 58180 (r581_66) 2025-12-01 16:16:51.250 - Main Thread -> NvApi - NvApi Version: NVidia Complete Version 1.10 2025-12-01 16:16:51.261 - Main Thread -> AMD - agsInitialize: AGS_NO_AMD_DRIVER_INSTALLED 2025-12-01 16:16:51.261 - Main Thread -> AMD - Driver Version: Unknown 2025-12-01 16:16:51.269 - Main Thread -> Adapters.Adapters - Entering 2025-12-01 16:16:51.269 - Main Thread -> CreateDXGIFactory - Entering 2025-12-01 16:16:51.294 - Main Thread -> CreateDXGIFactory - Exiting 2025-12-01 16:16:51.296 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Entering 2025-12-01 16:16:51.297 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Exiting 2025-12-01 16:16:51.297 - Main Thread -> Using IDXGIFactory6: True 2025-12-01 16:16:51.297 - Main Thread -> Enumerating adapters by preference 2025-12-01 16:16:51.310 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 4060 Ti - Entering 2025-12-01 16:16:51.310 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 4060 Ti - Entering 2025-12-01 16:16:51.311 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 4060 Ti - Exiting 2025-12-01 16:16:51.311 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 4060 Ti - Entering 2025-12-01 16:16:51.646 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 4060 Ti - Exiting 2025-12-01 16:16:51.903 - Main Thread -> Adapter 'NVIDIA GeForce RTX 4060 Ti' has 34 RTX cores 2025-12-01 16:16:51.904 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 4060 Ti - Exiting 2025-12-01 16:16:51.904 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 4060 Ti outputs - Entering 2025-12-01 16:16:51.905 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4060 Ti output 0 display mode list 2025-12-01 16:16:51.906 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4060 Ti output 0 display mode list done 2025-12-01 16:16:51.908 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4060 Ti output 0 refresh rate 2025-12-01 16:16:51.913 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4060 Ti output 0 refresh rate done 2025-12-01 16:16:51.913 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4060 Ti output 1 display mode list 2025-12-01 16:16:51.914 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4060 Ti output 1 display mode list done 2025-12-01 16:16:51.914 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4060 Ti output 1 refresh rate 2025-12-01 16:16:51.914 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4060 Ti output 1 refresh rate done 2025-12-01 16:16:51.914 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4060 Ti output 2 display mode list 2025-12-01 16:16:51.915 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4060 Ti output 2 display mode list done 2025-12-01 16:16:51.915 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4060 Ti output 2 refresh rate 2025-12-01 16:16:51.915 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4060 Ti output 2 refresh rate done 2025-12-01 16:16:51.915 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 4060 Ti outputs - Exiting 2025-12-01 16:16:51.915 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Entering 2025-12-01 16:16:51.915 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Entering 2025-12-01 16:16:51.916 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Exiting 2025-12-01 16:16:51.916 - Main Thread -> Skipping software adapter 2025-12-01 16:16:51.916 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Exiting 2025-12-01 16:16:51.919 - Main Thread -> Adapter { Name = NVIDIA GeForce RTX 4060 Ti + DISPLAY1 DeviceName = NVIDIA GeForce RTX 4060 Ti OutputName = DISPLAY1 Description = DeviceId: 10243, Dedicated RAM: 16891510784, Shared RAM: 68657897472, Luid: 48061, rev: 161, subsys id: 1091703896, vendor id: 4318, supported device: True AdapterLuid = 48061 OutputId = 0 DesktopBounds = Min:0, 0 Max:1920, 1080 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 16891510784 SharedRAM = 68657897472 IsSoftware = False DeviceSupported = True VendorId = Nvidia DriverVersion = 58180 (r581_66) DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 22.586882 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2025-12-01 16:16:51.919 - Main Thread -> Adapter { Name = NVIDIA GeForce RTX 4060 Ti + DISPLAY2 DeviceName = NVIDIA GeForce RTX 4060 Ti OutputName = DISPLAY2 Description = DeviceId: 10243, Dedicated RAM: 16891510784, Shared RAM: 68657897472, Luid: 48061, rev: 161, subsys id: 1091703896, vendor id: 4318, supported device: True AdapterLuid = 48061 OutputId = 1 DesktopBounds = Min:1920, 0 Max:3840, 1080 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 16891510784 SharedRAM = 68657897472 IsSoftware = False DeviceSupported = True VendorId = Nvidia DriverVersion = 58180 (r581_66) DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 22.586882 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2025-12-01 16:16:51.919 - Main Thread -> Adapter { Name = NVIDIA GeForce RTX 4060 Ti + DISPLAY3 DeviceName = NVIDIA GeForce RTX 4060 Ti OutputName = DISPLAY3 Description = DeviceId: 10243, Dedicated RAM: 16891510784, Shared RAM: 68657897472, Luid: 48061, rev: 161, subsys id: 1091703896, vendor id: 4318, supported device: True AdapterLuid = 48061 OutputId = 2 DesktopBounds = Min:-1920, 0 Max:0, 1080 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 16891510784 SharedRAM = 68657897472 IsSoftware = False DeviceSupported = True VendorId = Nvidia DriverVersion = 58180 (r581_66) DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 22.586882 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2025-12-01 16:16:51.920 - Main Thread -> Adapter list composed 2025-12-01 16:16:51.948 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce RTX 4060 Ti + DISPLAY1","DeviceName": "NVIDIA GeForce RTX 4060 Ti","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 72,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 99769,"Denominator": 1000}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 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165008,"Denominator": 1000},"IsOutputAttached": true,"DedicatedRAM": 16891510784,"SharedRAM": 68657897472,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Nvidia","DeviceId": 10243,"DriverVersion": "58180 (r581_66)","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "High","Mobile": false,"IsRayTracingSupported": true,"Teraflops": 22.586882,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2025-12-01 16:16:51.960 - Main Thread -> Creating Keen.VRage.Render12.SceneSystem.SceneManager... 2025-12-01 16:16:52.100 - Main Thread -> Done creating Keen.VRage.Render12.SceneSystem.SceneManager 2025-12-01 16:16:52.100 - Main Thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.14, Culture=neutral, PublicKeyToken=null]]... 2025-12-01 16:16:52.101 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.14, Culture=neutral, PublicKeyToken=null]] 2025-12-01 16:16:52.101 - Main Thread -> Creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer... 2025-12-01 16:16:52.105 - Main Thread -> Done creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2025-12-01 16:16:52.105 - Main Thread -> Creating Keen.VRage.Render12.Core.Systems.Time... 2025-12-01 16:16:52.105 - Main Thread -> Done creating Keen.VRage.Render12.Core.Systems.Time 2025-12-01 16:16:52.105 - Main Thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager... 2025-12-01 16:16:52.106 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager 2025-12-01 16:16:52.113 - Main Thread -> Render Display Options Part: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Render.Options.RenderDisplayOptionsPart","$Value": {"VSyncMode": "VSync","AdapterName": "NVIDIA GeForce RTX 4060 Ti","FullScreen": true,"WindowedResolution": {"X": 1920,"Y": 1080},"FullscreenResolution": {"X": 1920,"Y": 1080}}} 2025-12-01 16:16:52.117 - Main Thread -> Forced Settings: {"$Bundles": {"VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Render.EngineComponents.ForcedSettings","$Value": {"TextureQuality": null,"RaytracingQuality": null,"Preset": null,"VisualPreference": null}} 2025-12-01 16:16:52.120 - Main Thread -> Render Options: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Render.Options.RenderOptionsPart2","$Value": {"SerializedVisualPreference2": "Quality","SerializedPreset2": "High","SerializedAntiAliasing": "FSR","SerializedArmorBevel": "Enabled","SerializedRaytracing": "Medium","SerializedFieldOfView": 1.22,"SerializedSunShadow": "High","SerializedLocalLightShadow": "High","SerializedLighting": "High","SerializedTerrain": "High","SerializedScalingMode": "NativeAA","SerializedTexture": "High","SerializedParallax": "High","SerializedParticles": "High","SerializedRenderingDistanceQuality": "High","SerializedGrassQuality": "High","SerializedCloudsQuality": "High"}} 2025-12-01 16:16:52.124 - Main Thread -> Display Settings: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings","$Value": {"AdapterName": "NVIDIA GeForce RTX 4060 Ti","FullscreenMode": true,"Resolution": {"X": 1920,"Y": 1080},"EnableStretching": true,"RefreshRate": {"Numerator": 0,"Denominator": 0},"VSync": "VSync","TopMost": false,"SettingsMandatory": false}} 2025-12-01 16:16:52.147 - Render thread -> CreatePlatformDevice settingsToTry = { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.14" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 4060 Ti", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 0, "Denominator": 0 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2025-12-01 16:16:52.147 - Render thread -> IsD3D12Supported = True 2025-12-01 16:16:52.186 - Render thread -> GFSDK_Aftermath_EnableGpuCrashDumps: GFSDK_Aftermath_Result_Success 2025-12-01 16:16:52.189 - Render thread -> Debug layer enabled: False 2025-12-01 16:16:52.189 - Render thread -> Device Removed Extended Data (DRED): on 2025-12-01 16:16:52.477 - Render thread -> Direct Storage supported 2025-12-01 16:16:52.477 - Render thread -> Developer mode: Off - enable it using https://www.google.com/search?q=Developer+Mode+Windows 2025-12-01 16:16:52.477 - Render thread -> Is stable power state: Off - fast but GPU measurements might be imprecise 2025-12-01 16:16:52.478 - Render thread -> Current Device Info: 2025-12-01 16:16:52.479 - Render thread -> DoublePrecisionFloatShaderOps: True 2025-12-01 16:16:52.479 - Render thread -> OutputMergerLogicOp: True 2025-12-01 16:16:52.479 - Render thread -> MinPrecisionSupport: Bit16 2025-12-01 16:16:52.479 - Render thread -> TiledResourcesTier: Tier4 2025-12-01 16:16:52.479 - Render thread -> ResourceBindingTier: Tier3 2025-12-01 16:16:52.479 - Render thread -> PSSpecifiedStencilRefSupported: False 2025-12-01 16:16:52.479 - Render thread -> TypedUAVLoadAdditionalFormats: True 2025-12-01 16:16:52.479 - Render thread -> ROVsSupported: True 2025-12-01 16:16:52.479 - Render thread -> ConservativeRasterizationTier: Tier3 2025-12-01 16:16:52.479 - Render thread -> MaxGPUVirtualAddressBitsPerResource: 40 2025-12-01 16:16:52.479 - Render thread -> StandardSwizzle64KBSupported: False 2025-12-01 16:16:52.479 - Render thread -> CrossNodeSharingTier: TierNotSupported 2025-12-01 16:16:52.479 - Render thread -> CrossAdapterRowMajorTextureSupported: False 2025-12-01 16:16:52.479 - Render thread -> VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: True 2025-12-01 16:16:52.479 - Render thread -> ResourceHeapTier: Tier2 2025-12-01 16:16:52.480 - Render thread -> WaveOps: True 2025-12-01 16:16:52.480 - Render thread -> WaveLaneCountMin: 32 2025-12-01 16:16:52.480 - Render thread -> WaveLaneCountMax: 32 2025-12-01 16:16:52.480 - Render thread -> TotalLaneCount: 4352 2025-12-01 16:16:52.480 - Render thread -> ExpandedComputeResourceStates: True 2025-12-01 16:16:52.480 - Render thread -> Int64ShaderOps: True 2025-12-01 16:16:52.480 - Render thread -> DepthBoundsTestSupported: True 2025-12-01 16:16:52.480 - Render thread -> ProgrammableSamplePositionsTier: Tier2 2025-12-01 16:16:52.480 - Render thread -> CopyQueueTimestampQueriesSupported: True 2025-12-01 16:16:52.480 - Render thread -> CastingFullyTypedFormatSupported: True 2025-12-01 16:16:52.480 - Render thread -> WriteBufferImmediateSupportFlags: Direct, Bundle, Compute, Copy, VideoDecode, VideoProcess, VideoEncode 2025-12-01 16:16:52.480 - Render thread -> ViewInstancingTier: Tier3 2025-12-01 16:16:52.480 - Render thread -> BarycentricsSupported: True 2025-12-01 16:16:52.480 - Render thread -> MSAA64KBAlignedTextureSupported: True 2025-12-01 16:16:52.480 - Render thread -> SharedResourceCompatibilityTier: Tier2 2025-12-01 16:16:52.481 - Render thread -> Native16BitShaderOpsSupported: True 2025-12-01 16:16:52.481 - Render thread -> SRVOnlyTiledResourceTier3: True 2025-12-01 16:16:52.481 - Render thread -> RenderPassesTier: Tier0 2025-12-01 16:16:52.481 - Render thread -> RaytracingTier: Tier1_1 2025-12-01 16:16:52.481 - Render thread -> AdditionalShadingRatesSupported: True 2025-12-01 16:16:52.481 - Render thread -> PerPrimitiveShadingRateSupportedWithViewportIndexing: True 2025-12-01 16:16:52.481 - Render thread -> VariableShadingRateTier: Tier2 2025-12-01 16:16:52.481 - Render thread -> ShadingRateImageTileSize: 16 2025-12-01 16:16:52.481 - Render thread -> BackgroundProcessingSupported: True 2025-12-01 16:16:52.481 - Render thread -> MeshShaderTier: Tier1 2025-12-01 16:16:52.481 - Render thread -> SamplerFeedbackTier: Tier0_9 2025-12-01 16:16:52.500 - Render thread -> GFSDK_Aftermath_DX12_Initialize: GFSDK_Aftermath_Result_Success 2025-12-01 16:16:52.513 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy... 2025-12-01 16:16:52.515 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2025-12-01 16:16:52.516 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.StreamingStatManager... 2025-12-01 16:16:52.516 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.StreamingStatManager 2025-12-01 16:16:52.516 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor... 2025-12-01 16:16:52.519 - Render thread -> VRAM report about missing bytes is changed from 0 Bytes to 6766592 Bytes 2025-12-01 16:16:52.522 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2025-12-01 16:16:52.522 - Render thread -> Creating Keen.VRage.Render12.Core.Device.DeviceContext... 2025-12-01 16:16:52.648 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.DeviceContext 2025-12-01 16:16:52.648 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameSpanManager... 2025-12-01 16:16:52.648 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameSpanManager 2025-12-01 16:16:52.648 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.StatManager... 2025-12-01 16:16:52.651 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.StatManager 2025-12-01 16:16:52.651 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool... 2025-12-01 16:16:52.651 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool 2025-12-01 16:16:52.653 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameDispatcher... 2025-12-01 16:16:52.669 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameDispatcher 2025-12-01 16:16:52.669 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DataUploader... 2025-12-01 16:16:52.693 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DataUploader 2025-12-01 16:16:52.695 - Render thread -> Creating Keen.VRage.Render12.Resources.D3DHeapManager... 2025-12-01 16:16:52.696 - Render thread -> Done creating Keen.VRage.Render12.Resources.D3DHeapManager 2025-12-01 16:16:52.696 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager... 2025-12-01 16:16:52.699 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager 2025-12-01 16:16:52.700 - Render thread -> Creating Keen.VRage.Render12.Resources.Samplers.SamplerManager... 2025-12-01 16:16:52.701 - Render thread -> Done creating Keen.VRage.Render12.Resources.Samplers.SamplerManager 2025-12-01 16:16:52.702 - Render thread -> Creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager... 2025-12-01 16:16:52.703 - Render thread -> Done creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager 2025-12-01 16:16:52.704 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager... 2025-12-01 16:16:52.704 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2025-12-01 16:16:52.708 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderManager... 2025-12-01 16:16:52.725 - Render thread -> UseShaderAsserts: False 2025-12-01 16:16:52.725 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderManager 2025-12-01 16:16:52.726 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager... 2025-12-01 16:16:52.727 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2025-12-01 16:16:52.727 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager... 2025-12-01 16:16:52.728 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2025-12-01 16:16:52.730 - Render thread -> Creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool... 2025-12-01 16:16:52.734 - Render thread -> Done creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2025-12-01 16:16:52.735 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager... 2025-12-01 16:16:52.737 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2025-12-01 16:16:52.737 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager... 2025-12-01 16:16:52.738 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2025-12-01 16:16:52.738 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager... 2025-12-01 16:16:52.742 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2025-12-01 16:16:52.742 - Render thread -> Creating Keen.VRage.Render12.Utils.ClearingManager... 2025-12-01 16:16:52.743 - Render thread -> Done creating Keen.VRage.Render12.Utils.ClearingManager 2025-12-01 16:16:52.743 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager... 2025-12-01 16:16:52.743 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager 2025-12-01 16:16:52.744 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager... 2025-12-01 16:16:52.748 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2025-12-01 16:16:52.749 - Render thread -> Creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager... 2025-12-01 16:16:52.766 - Render thread -> Done creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2025-12-01 16:16:52.781 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager... 2025-12-01 16:16:52.789 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2025-12-01 16:16:52.790 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager... 2025-12-01 16:16:52.799 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2025-12-01 16:16:52.801 - Render thread -> Creating Keen.VRage.Render12.Core.Device.SwapChain... 2025-12-01 16:16:52.803 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.14" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 4060 Ti + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 165008, "Denominator": 1000 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2025-12-01 16:16:52.831 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.SwapChain 2025-12-01 16:16:52.832 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer... 2025-12-01 16:16:52.834 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2025-12-01 16:16:52.834 - Render thread -> Creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor... 2025-12-01 16:16:52.835 - Render thread -> Done creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor 2025-12-01 16:16:52.835 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ScreenBuffers... 2025-12-01 16:16:52.851 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ScreenBuffers 2025-12-01 16:16:52.851 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUProfiler... 2025-12-01 16:16:52.865 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUProfiler 2025-12-01 16:16:52.865 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUStats... 2025-12-01 16:16:52.865 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUStats 2025-12-01 16:16:52.865 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.GPUFrameManager... 2025-12-01 16:16:52.901 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.GPUFrameManager 2025-12-01 16:16:52.901 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager... 2025-12-01 16:16:52.932 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2025-12-01 16:16:52.932 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.14, Culture=neutral, PublicKeyToken=null]]... 2025-12-01 16:16:52.932 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.14, Culture=neutral, PublicKeyToken=null]] 2025-12-01 16:16:52.933 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager... 2025-12-01 16:16:52.933 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2025-12-01 16:16:52.935 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager... 2025-12-01 16:16:52.944 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2025-12-01 16:16:53.065 - Render thread -> Creating Keen.VRage.Render12.LightingStage.IBLManager... 2025-12-01 16:16:53.068 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.IBLManager 2025-12-01 16:16:53.071 - Render thread -> Creating Keen.VRage.Render12.LightingStage.AtmosphereManager... 2025-12-01 16:16:53.071 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.AtmosphereManager 2025-12-01 16:16:53.071 - Render thread -> Creating Keen.VRage.Render12.LightingStage.CloudsManager... 2025-12-01 16:16:53.071 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.CloudsManager 2025-12-01 16:16:53.071 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager... 2025-12-01 16:16:53.072 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2025-12-01 16:16:53.072 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager... 2025-12-01 16:16:53.075 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2025-12-01 16:16:53.075 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager... 2025-12-01 16:16:53.075 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2025-12-01 16:16:53.075 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.14, Culture=neutral, PublicKeyToken=null]]... 2025-12-01 16:16:53.075 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.14, Culture=neutral, PublicKeyToken=null]] 2025-12-01 16:16:53.225 - Render thread -> Creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory... 2025-12-01 16:16:53.226 - Render thread -> Done creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory 2025-12-01 16:16:53.267 - Render thread -> Creating Keen.VRage.Render12.UIStage.MainUISystem... 2025-12-01 16:16:53.276 - Render thread -> Done creating Keen.VRage.Render12.UIStage.MainUISystem 2025-12-01 16:16:53.276 - Render thread -> Creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob... 2025-12-01 16:16:53.279 - Render thread -> Done creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob 2025-12-01 16:16:53.279 - Render thread -> Creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer... 2025-12-01 16:16:53.332 - Render thread -> Done creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer 2025-12-01 16:16:53.339 - Render thread -> Creating Keen.VRage.Render12.DebugStage.DebugPassJob... 2025-12-01 16:16:53.363 - Render thread -> Done creating Keen.VRage.Render12.DebugStage.DebugPassJob 2025-12-01 16:16:53.371 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem... 2025-12-01 16:16:53.668 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2025-12-01 16:16:53.668 - Render thread -> CreateMeshBuilders - Entering 2025-12-01 16:16:53.671 - Render thread -> CreateMeshBuilders - Exiting 2025-12-01 16:16:53.671 - Render thread -> OnAllSystemsRegistered - Entering 2025-12-01 16:16:53.682 - Render thread -> OnAllSystemsRegistered - Exiting 2025-12-01 16:16:54.211 - Render thread -> SwapChain.Update - The old reference count for the swap chain: 2 2025-12-01 16:16:54.215 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.14" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 4060 Ti + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 165008, "Denominator": 1000 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2025-12-01 16:16:54.363 - Render thread -> VRAM report about missing bytes is changed from 6766592 Bytes to 26357760 Bytes 2025-12-01 16:16:54.640 - Render thread -> VRAM report about missing bytes is changed from 26357760 Bytes to 26570752 Bytes 2025-12-01 16:16:54.648 - Render thread -> Info: Frame[13] - Available VRAM budget has changed: 13295 MB 2025-12-01 16:16:54.648 - Render thread -> Info: Frame[13] - Available VRAM budget has changed: 13228 MB 2025-12-01 16:16:55.277 - VRageWorker 8 -> Vertex 2025-12-01 16:16:55.288 - VRageWorker 6 -> Vertex 2025-12-01 16:16:55.289 - VRageWorker 4 -> Pixel 2025-12-01 16:16:55.289 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 16:16:55.289 - VRageWorker 3 -> Pixel 2025-12-01 16:16:55.289 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 16:16:55.289 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 16:16:55.289 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 16:16:55.290 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 16:16:55.290 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 16:16:55.290 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 16:16:55.290 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 16:16:55.741 - VRageWorker 8 -> Vertex 2025-12-01 16:16:55.741 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 16:16:55.741 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 16:16:55.741 - VRageWorker 8 -> Pixel 2025-12-01 16:16:55.741 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 16:16:55.741 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 16:16:55.742 - VRageWorker 8 -> Vertex 2025-12-01 16:16:55.742 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 16:16:55.742 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 16:16:55.742 - VRageWorker 8 -> Pixel 2025-12-01 16:16:55.742 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 16:16:55.742 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 16:16:55.765 - Render thread -> VRAM report about missing bytes is changed from 26570752 Bytes to 212463616 Bytes 2025-12-01 16:16:55.834 - Render thread -> VRAM report about missing bytes is changed from 212463616 Bytes to 212402176 Bytes 2025-12-01 16:16:55.835 - Render thread -> Info: Frame[33] - Available VRAM budget has changed: 12991 MB 2025-12-01 16:16:55.835 - Render thread -> Info: Frame[33] - Available VRAM budget has changed: 12912 MB 2025-12-01 16:16:55.840 - VRageWorker 1 -> Vertex 2025-12-01 16:16:55.840 - VRageWorker 9 -> Pixel 2025-12-01 16:16:55.840 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 16:16:55.840 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 16:16:55.840 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 16:16:55.840 - VRageWorker 5 -> Vertex 2025-12-01 16:16:55.841 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 16:16:55.841 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 16:16:55.841 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 16:16:55.841 - VRageWorker 5 -> Pixel 2025-12-01 16:16:55.841 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 16:16:55.841 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 16:16:55.907 - Render thread -> VRAM report about missing bytes is changed from 212402176 Bytes to 212549632 Bytes 2025-12-01 16:16:55.962 - VRageWorker 1 -> Pixel 2025-12-01 16:16:55.962 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 16:16:55.962 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 16:16:55.962 - VRageWorker 1 -> Vertex 2025-12-01 16:16:55.962 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 16:16:55.962 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 16:16:55.965 - VRageWorker 12 -> Vertex 2025-12-01 16:16:55.965 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 16:16:55.965 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 16:16:55.967 - VRageWorker 13 -> Pixel 2025-12-01 16:16:55.967 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 16:16:55.967 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 16:16:56.118 - VRageWorker 12 -> Vertex 2025-12-01 16:16:56.119 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 16:16:56.119 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 16:16:56.119 - VRageWorker 12 -> Pixel 2025-12-01 16:16:56.120 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 16:16:56.120 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 16:16:56.122 - VRageWorker 12 -> Vertex 2025-12-01 16:16:56.123 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 16:16:56.123 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 16:16:56.123 - VRageWorker 12 -> Pixel 2025-12-01 16:16:56.123 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 16:16:56.123 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 16:16:56.202 - VRageWorker 4 -> Vertex 2025-12-01 16:16:56.202 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 16:16:56.202 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 16:16:56.202 - VRageWorker 4 -> Pixel 2025-12-01 16:16:56.202 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 16:16:56.202 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 16:16:56.203 - VRageWorker 13 -> Vertex 2025-12-01 16:16:56.203 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 16:16:56.203 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 16:16:56.203 - VRageWorker 4 -> Pixel 2025-12-01 16:16:56.203 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 16:16:56.203 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 16:16:56.272 - VRageWorker 4 -> Pixel 2025-12-01 16:16:56.272 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 16:16:56.272 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 16:16:56.272 - VRageWorker 13 -> Pixel 2025-12-01 16:16:56.272 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 16:16:56.272 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 16:16:56.297 - VRageWorker 3 -> Vertex 2025-12-01 16:16:56.297 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 16:16:56.297 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 16:16:56.297 - VRageWorker 2 -> Vertex 2025-12-01 16:16:56.297 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 16:16:56.297 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 16:16:56.370 - VRageWorker 11 -> Vertex 2025-12-01 16:16:56.370 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 16:16:56.370 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 16:16:56.371 - VRageWorker 3 -> Pixel 2025-12-01 16:16:56.371 - VRageWorker 4 -> Vertex 2025-12-01 16:16:56.371 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 16:16:56.371 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 16:16:56.371 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 16:16:56.371 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 16:16:56.371 - VRageWorker 6 -> Pixel 2025-12-01 16:16:56.371 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 16:16:56.371 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 16:16:56.713 - Render thread -> VRAM report about missing bytes is changed from 212549632 Bytes to 212746240 Bytes 2025-12-01 16:16:56.714 - Render thread -> Info: Frame[65] - Available VRAM budget has changed: 12815 MB 2025-12-01 16:16:56.751 - Render thread -> VRAM report about missing bytes is changed from 212746240 Bytes to 212877312 Bytes 2025-12-01 16:16:56.782 - Render thread -> VRAM report about missing bytes is changed from 212877312 Bytes to 212811776 Bytes 2025-12-01 16:16:58.087 - Render thread -> VRAM report about missing bytes is changed from 212811776 Bytes to 212680704 Bytes 2025-12-01 16:16:58.092 - Render thread -> VRAM report about missing bytes is changed from 212680704 Bytes to 212811776 Bytes 2025-12-01 16:17:09.130 - Render thread -> VRAM report about missing bytes is changed from 212811776 Bytes to 212836352 Bytes 2025-12-01 16:17:19.352 - Render thread -> VRAM report about missing bytes is changed from 212836352 Bytes to 212897792 Bytes 2025-12-01 16:17:19.847 - Render thread -> Info: Frame[1455] - Available VRAM budget has changed: 13060 MB 2025-12-01 16:17:20.347 - Render thread -> Info: Frame[1485] - Available VRAM budget has changed: 12880 MB 2025-12-01 16:17:46.149 - Render thread -> SwapChain.Update - The old reference count for the swap chain: 3 2025-12-01 16:17:46.149 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.14" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 4060 Ti + DISPLAY1", "FullscreenMode": false, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": false, "RefreshRate": { "Numerator": 165008, "Denominator": 1000 }, "VSync": "None", "TopMost": false, "SettingsMandatory": false } } 2025-12-01 16:17:46.193 - Render thread -> VRAM report about missing bytes is changed from 212897792 Bytes to 212439040 Bytes 2025-12-01 16:17:53.260 - Render thread -> SwapChain.Update - The old reference count for the swap chain: 1 2025-12-01 16:17:53.263 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.14" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 4060 Ti + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 165008, "Denominator": 1000 }, "VSync": "None", "TopMost": false, "SettingsMandatory": false } } 2025-12-01 16:18:31.077 - Render thread -> VRAM report about missing bytes is changed from 212439040 Bytes to 353144832 Bytes 2025-12-01 16:18:31.077 - Render thread -> Info: Frame[11875] - Available VRAM budget has changed: 12501 MB 2025-12-01 16:18:31.077 - Render thread -> Info: Frame[11875] - Available VRAM budget has changed: 12370 MB 2025-12-01 16:18:31.111 - Render thread -> VRAM report about missing bytes is changed from 353144832 Bytes to 353882112 Bytes 2025-12-01 16:18:31.308 - Render thread -> Info: Frame[11907] - Available VRAM budget has changed: 12598 MB 2025-12-01 16:18:31.323 - Render thread -> VRAM report about missing bytes is changed from 353882112 Bytes to 354537472 Bytes 2025-12-01 16:18:31.765 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_nr.dds 2025-12-01 16:18:31.765 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_cm.dds 2025-12-01 16:18:31.765 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_add.dds 2025-12-01 16:18:31.768 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_cm.dds 2025-12-01 16:18:31.768 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_add.dds 2025-12-01 16:18:31.768 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_nr.dds 2025-12-01 16:18:31.769 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_cm.dds 2025-12-01 16:18:31.769 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_add.dds 2025-12-01 16:18:31.769 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_nr.dds 2025-12-01 16:18:31.877 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_nr.dds 2025-12-01 16:18:31.877 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_add.dds 2025-12-01 16:18:31.877 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_cm.dds 2025-12-01 16:18:31.882 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_nr.dds 2025-12-01 16:18:31.882 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_add.dds 2025-12-01 16:18:31.882 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_cm.dds 2025-12-01 16:18:31.887 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_cm.dds 2025-12-01 16:18:31.887 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_add.dds 2025-12-01 16:18:31.887 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_nr.dds 2025-12-01 16:18:31.889 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_nr.dds 2025-12-01 16:18:31.889 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_add.dds 2025-12-01 16:18:31.889 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_cm.dds 2025-12-01 16:18:31.896 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_cm.dds 2025-12-01 16:18:31.896 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_add.dds 2025-12-01 16:18:31.896 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_nr.dds 2025-12-01 16:18:31.897 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_add.dds 2025-12-01 16:18:31.897 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_nr.dds 2025-12-01 16:18:31.897 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_cm.dds 2025-12-01 16:18:31.900 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_nr.dds 2025-12-01 16:18:31.900 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_add.dds 2025-12-01 16:18:31.900 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_cm.dds 2025-12-01 16:18:31.900 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_nr.dds 2025-12-01 16:18:31.900 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_add.dds 2025-12-01 16:18:31.900 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_cm.dds 2025-12-01 16:18:31.902 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_nr.dds 2025-12-01 16:18:31.902 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_cm.dds 2025-12-01 16:18:31.902 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_add.dds 2025-12-01 16:18:31.905 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_cm.dds 2025-12-01 16:18:31.905 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_add.dds 2025-12-01 16:18:31.905 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_nr.dds 2025-12-01 16:18:31.906 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_cm.dds 2025-12-01 16:18:31.914 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_nr.dds 2025-12-01 16:18:31.914 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_add.dds 2025-12-01 16:18:31.915 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_cm.dds 2025-12-01 16:18:31.915 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_nr.dds 2025-12-01 16:18:31.915 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_add.dds 2025-12-01 16:18:31.917 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_nr.dds 2025-12-01 16:18:31.917 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_cm.dds 2025-12-01 16:18:31.917 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_add.dds 2025-12-01 16:18:31.921 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_nr.dds 2025-12-01 16:18:31.921 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_add.dds 2025-12-01 16:18:31.921 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_cm.dds 2025-12-01 16:18:31.922 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_cm.dds 2025-12-01 16:18:31.922 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_nr.dds 2025-12-01 16:18:31.922 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_add.dds 2025-12-01 16:18:31.924 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_nr.dds 2025-12-01 16:18:31.925 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_cm.dds 2025-12-01 16:18:31.925 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_add.dds 2025-12-01 16:18:31.930 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_cm.dds 2025-12-01 16:18:31.930 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_nr.dds 2025-12-01 16:18:31.930 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_add.dds 2025-12-01 16:18:32.881 - Render thread -> VRAM report about missing bytes is changed from 354537472 Bytes to 354271232 Bytes 2025-12-01 16:18:32.888 - Render thread -> Info: Frame[11931] - Available VRAM budget has changed: 12416 MB 2025-12-01 16:18:32.888 - Render thread -> Info: Frame[11931] - Available VRAM budget has changed: 12191 MB 2025-12-01 16:18:32.939 - Render thread -> VRAM report about missing bytes is changed from 354271232 Bytes to 355115008 Bytes 2025-12-01 16:18:36.089 - Render thread -> VRAM report about missing bytes is changed from 355115008 Bytes to 355090432 Bytes 2025-12-01 16:18:36.124 - Render thread -> VRAM report about missing bytes is changed from 355090432 Bytes to 355135488 Bytes 2025-12-01 16:18:36.763 - Render thread -> VRAM report about missing bytes is changed from 355135488 Bytes to 355086336 Bytes 2025-12-01 16:18:36.775 - Render thread -> VRAM report about missing bytes is changed from 355086336 Bytes to 355110912 Bytes 2025-12-01 16:18:37.082 - Render thread -> VRAM report about missing bytes is changed from 355110912 Bytes to 355049472 Bytes 2025-12-01 16:18:37.097 - Render thread -> VRAM report about missing bytes is changed from 355049472 Bytes to 355143680 Bytes 2025-12-01 16:18:37.293 - Render thread -> VRAM report about missing bytes is changed from 355143680 Bytes to 355094528 Bytes 2025-12-01 16:18:37.305 - Render thread -> VRAM report about missing bytes is changed from 355094528 Bytes to 355119104 Bytes 2025-12-01 16:18:37.537 - Render thread -> VRAM report about missing bytes is changed from 355119104 Bytes to 355155968 Bytes 2025-12-01 16:18:39.361 - Render thread -> Info: Frame[13049] - Available VRAM budget has changed: 11943 MB 2025-12-01 16:18:39.393 - Render thread -> VRAM report about missing bytes is changed from 355155968 Bytes to 355287040 Bytes 2025-12-01 16:18:39.408 - Render thread -> VRAM report about missing bytes is changed from 355287040 Bytes to 366923776 Bytes 2025-12-01 16:18:39.416 - Render thread -> VRAM report about missing bytes is changed from 366923776 Bytes to 400740352 Bytes 2025-12-01 16:18:39.425 - Render thread -> VRAM report about missing bytes is changed from 400740352 Bytes to 395104256 Bytes 2025-12-01 16:18:39.431 - Render thread -> VRAM report about missing bytes is changed from 395104256 Bytes to 428920832 Bytes 2025-12-01 16:18:39.432 - Render thread -> Info: Frame[13055] - Available VRAM budget has changed: 12344 MB 2025-12-01 16:18:39.432 - Render thread -> Info: Frame[13055] - Available VRAM budget has changed: 11871 MB 2025-12-01 16:18:39.440 - Render thread -> VRAM report about missing bytes is changed from 428920832 Bytes to 395104256 Bytes 2025-12-01 16:18:39.454 - Render thread -> VRAM report about missing bytes is changed from 395104256 Bytes to 371511296 Bytes 2025-12-01 16:18:39.467 - Render thread -> VRAM report about missing bytes is changed from 371511296 Bytes to 358469632 Bytes 2025-12-01 16:18:39.474 - Render thread -> VRAM report about missing bytes is changed from 358469632 Bytes to 371904512 Bytes 2025-12-01 16:18:39.480 - Render thread -> VRAM report about missing bytes is changed from 371904512 Bytes to 357093376 Bytes 2025-12-01 16:18:39.487 - Render thread -> VRAM report about missing bytes is changed from 357093376 Bytes to 356372480 Bytes 2025-12-01 16:18:39.493 - Render thread -> VRAM report about missing bytes is changed from 356372480 Bytes to 355848192 Bytes 2025-12-01 16:18:39.500 - Render thread -> VRAM report about missing bytes is changed from 355848192 Bytes to 356020224 Bytes 2025-12-01 16:18:39.505 - Render thread -> VRAM report about missing bytes is changed from 356020224 Bytes to 356691968 Bytes 2025-12-01 16:18:39.512 - Render thread -> VRAM report about missing bytes is changed from 356691968 Bytes to 357756928 Bytes 2025-12-01 16:18:39.518 - Render thread -> VRAM report about missing bytes is changed from 357756928 Bytes to 358256640 Bytes 2025-12-01 16:18:39.649 - Render thread -> VRAM report about missing bytes is changed from 358256640 Bytes to 358195200 Bytes 2025-12-01 16:18:39.653 - Render thread -> Info: Frame[13089] - Available VRAM budget has changed: 12411 MB 2025-12-01 16:18:39.658 - Render thread -> VRAM report about missing bytes is changed from 358195200 Bytes to 358072320 Bytes 2025-12-01 16:18:39.813 - Render thread -> Info: Frame[13119] - Available VRAM budget has changed: 11938 MB 2025-12-01 16:18:40.170 - Render thread -> Frame [13168] Parallel Render Command Batch RCB-1 created with rcb: 29130367 2025-12-01 16:18:40.170 - Render thread -> Frame [13168] Parallel Render Command Batch RCB-2 created with rcb: 64983703 2025-12-01 16:18:40.170 - Render thread -> Frame [13168] Parallel Render Command Batch RCB-3 created with rcb: 49513391 2025-12-01 16:18:40.170 - Render thread -> Frame [13168] Parallel Render Command Batch RCB-4 created with rcb: 61654477 2025-12-01 16:18:40.170 - Render thread -> Frame [13168] Parallel Render Command Batch RCB-1 processed in 1 frames. 2025-12-01 16:18:40.171 - Render thread -> Frame [13168] Parallel Render Command Batch RCB-2 processed in 1 frames. 2025-12-01 16:18:40.171 - Render thread -> Frame [13168] Parallel Render Command Batch RCB-3 processed in 1 frames. 2025-12-01 16:18:40.171 - Render thread -> Frame [13168] Parallel Render Command Batch RCB-4 processed in 1 frames. 2025-12-01 16:18:40.205 - Render thread -> Frame [13171] Parallel Render Command Batch RCB-5 created with rcb: 20731781 2025-12-01 16:18:40.219 - Render thread -> Frame [13171] Parallel Render Command Batch RCB-5 processed in 1 frames. 2025-12-01 16:18:40.244 - Render thread -> Frame [13172] Parallel Render Command Batch RCB-6 created with rcb: 2196713 2025-12-01 16:18:40.244 - Render thread -> Frame [13172] Parallel Render Command Batch RCB-6 processed in 1 frames. 2025-12-01 16:18:40.666 - Render thread -> VRAM report about missing bytes is changed from 358072320 Bytes to 358793216 Bytes 2025-12-01 16:18:40.697 - Render thread -> Frame [13232] Parallel Render Command Batch RCB-7 created with rcb: 7210776 2025-12-01 16:18:40.757 - Render thread -> Frame [13232] Parallel Render Command Batch RCB-7 processed in 1 frames. 2025-12-01 16:18:40.803 - Render thread -> VRAM report about missing bytes is changed from 358793216 Bytes to 358600704 Bytes 2025-12-01 16:18:40.803 - Render thread -> Frame [13233] Parallel Render Command Batch RCB-8 created with rcb: 26655266 2025-12-01 16:18:40.817 - Render thread -> Frame [13233] Parallel Render Command Batch RCB-8 processed in 1 frames. 2025-12-01 16:18:40.850 - Render thread -> VRAM report about missing bytes is changed from 358600704 Bytes to 360235008 Bytes 2025-12-01 16:18:40.867 - Render thread -> VRAM report about missing bytes is changed from 360235008 Bytes to 360480768 Bytes 2025-12-01 16:18:40.868 - Render thread -> Frame [13235] Parallel Render Command Batch RCB-9 created with rcb: 16573013 2025-12-01 16:18:40.887 - Render thread -> Frame [13235] Parallel Render Command Batch RCB-9 processed in 1 frames. 2025-12-01 16:18:40.935 - Render thread -> VRAM report about missing bytes is changed from 360480768 Bytes to 360603648 Bytes 2025-12-01 16:18:40.935 - Render thread -> Frame [13236] Parallel Render Command Batch RCB-10 created with rcb: 15033419 2025-12-01 16:18:40.963 - Render thread -> Frame [13236] Parallel Render Command Batch RCB-10 processed in 1 frames. 2025-12-01 16:18:41.005 - Render thread -> VRAM report about missing bytes is changed from 360603648 Bytes to 360513536 Bytes 2025-12-01 16:18:41.031 - Render thread -> VRAM report about missing bytes is changed from 360513536 Bytes to 360615936 Bytes 2025-12-01 16:18:41.207 - Render thread -> VRAM report about missing bytes is changed from 360615936 Bytes to 361435136 Bytes 2025-12-01 16:18:41.228 - Render thread -> VRAM report about missing bytes is changed from 361435136 Bytes to 361426944 Bytes 2025-12-01 16:18:41.255 - Render thread -> VRAM report about missing bytes is changed from 361426944 Bytes to 361463808 Bytes 2025-12-01 16:18:41.272 - Render thread -> VRAM report about missing bytes is changed from 361463808 Bytes to 361431040 Bytes 2025-12-01 16:18:41.297 - Render thread -> Error: Model TrussFrame_Long_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-01 16:18:41.313 - Render thread -> VRAM report about missing bytes is changed from 361431040 Bytes to 361480192 Bytes 2025-12-01 16:18:41.374 - Render thread -> VRAM report about missing bytes is changed from 361480192 Bytes to 361459712 Bytes 2025-12-01 16:18:41.405 - Render thread -> VRAM report about missing bytes is changed from 361459712 Bytes to 361467904 Bytes 2025-12-01 16:18:41.716 - Render thread -> Frame [13291] Parallel Render Command Batch RCB-11 created with rcb: 49200071 2025-12-01 16:18:41.857 - Render thread -> Info: Frame[13291] - Available VRAM budget has changed: 12319 MB 2025-12-01 16:18:41.857 - Render thread -> Info: Frame[13291] - Available VRAM budget has changed: 11847 MB 2025-12-01 16:18:41.917 - Render thread -> VRAM report about missing bytes is changed from 361467904 Bytes to 361410560 Bytes 2025-12-01 16:18:42.122 - Render thread -> VRAM report about missing bytes is changed from 361410560 Bytes to 361287680 Bytes 2025-12-01 16:18:42.162 - Render thread -> Frame [13293] Parallel Render Command Batch RCB-11 processed in 3 frames. 2025-12-01 16:18:42.208 - Render thread -> Info: Frame[13293] - Available VRAM budget has changed: 12167 MB 2025-12-01 16:18:42.208 - Render thread -> Info: Frame[13293] - Available VRAM budget has changed: 11695 MB 2025-12-01 16:18:42.214 - Render thread -> Error: Model TrussFrame_Wide_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-01 16:18:42.265 - Render thread -> VRAM report about missing bytes is changed from 361287680 Bytes to 361324544 Bytes 2025-12-01 16:18:42.321 - Render thread -> VRAM report about missing bytes is changed from 361324544 Bytes to 361463808 Bytes 2025-12-01 16:18:42.369 - Render thread -> VRAM report about missing bytes is changed from 361463808 Bytes to 361484288 Bytes 2025-12-01 16:18:42.512 - Render thread -> Frame [13310] Parallel Render Command Batch RCB-12 created with rcb: 45173166 2025-12-01 16:18:42.618 - Render thread -> Error: Model Gyroscope250_Deformed_LOD3.mwm part Fracture05-WindowGlass does not have material assigned. 2025-12-01 16:18:42.644 - Render thread -> VRAM report about missing bytes is changed from 361484288 Bytes to 361431040 Bytes 2025-12-01 16:18:42.756 - Render thread -> VRAM report about missing bytes is changed from 361431040 Bytes to 361308160 Bytes 2025-12-01 16:18:42.802 - Render thread -> Frame [13312] Parallel Render Command Batch RCB-12 processed in 3 frames. 2025-12-01 16:18:42.852 - Render thread -> VRAM report about missing bytes is changed from 361308160 Bytes to 361312256 Bytes 2025-12-01 16:18:42.853 - Render thread -> Info: Frame[13313] - Available VRAM budget has changed: 12092 MB 2025-12-01 16:18:42.853 - Render thread -> Info: Frame[13313] - Available VRAM budget has changed: 11620 MB 2025-12-01 16:18:42.878 - Render thread -> VRAM report about missing bytes is changed from 361312256 Bytes to 361431040 Bytes 2025-12-01 16:18:42.898 - Render thread -> VRAM report about missing bytes is changed from 361431040 Bytes to 361611264 Bytes 2025-12-01 16:18:44.028 - Render thread -> Frame [13436] Parallel Render Command Batch RCB-13 created with rcb: 14502326 2025-12-01 16:18:44.154 - Render thread -> VRAM report about missing bytes is changed from 361611264 Bytes to 361566208 Bytes 2025-12-01 16:18:44.290 - Render thread -> VRAM report about missing bytes is changed from 361566208 Bytes to 361504768 Bytes 2025-12-01 16:18:44.358 - Render thread -> Error: Model CargoContainer750_Deformed_LOD0.mwm part Fracture03_Hide-DynamicIndicator does not have material assigned. 2025-12-01 16:18:44.359 - Render thread -> Error: Model CargoContainer750_Deformed_LOD0.mwm part Fracture05_Hide-DynamicIndicator does not have material assigned. 2025-12-01 16:18:44.359 - Render thread -> Error: Model CargoContainer750_Deformed_LOD1.mwm part Fracture03_Hide-DynamicIndicator does not have material assigned. 2025-12-01 16:18:44.359 - Render thread -> Error: Model CargoContainer750_Deformed_LOD1.mwm part Fracture05_Hide-DynamicIndicator does not have material assigned. 2025-12-01 16:18:44.359 - Render thread -> Error: Model CargoContainer750_Deformed_LOD2.mwm part Fracture03_Hide-DynamicIndicator does not have material assigned. 2025-12-01 16:18:44.359 - Render thread -> Error: Model CargoContainer750_Deformed_LOD2.mwm part Fracture05_Hide-DynamicIndicator does not have material assigned. 2025-12-01 16:18:44.406 - Render thread -> VRAM report about missing bytes is changed from 361504768 Bytes to 361558016 Bytes 2025-12-01 16:18:44.436 - Render thread -> Frame [13439] Parallel Render Command Batch RCB-13 processed in 4 frames. 2025-12-01 16:18:44.446 - Render thread -> Info: Frame[13439] - Available VRAM budget has changed: 11936 MB 2025-12-01 16:18:44.446 - Render thread -> Info: Frame[13439] - Available VRAM budget has changed: 11465 MB 2025-12-01 16:18:44.464 - Render thread -> VRAM report about missing bytes is changed from 361558016 Bytes to 361586688 Bytes 2025-12-01 16:18:44.488 - Render thread -> VRAM report about missing bytes is changed from 361586688 Bytes to 361639936 Bytes 2025-12-01 16:18:44.529 - Render thread -> VRAM report about missing bytes is changed from 361639936 Bytes to 363278336 Bytes 2025-12-01 16:18:44.529 - Render thread -> Frame [13446] Parallel Render Command Batch RCB-14 created with rcb: 37266277 2025-12-01 16:18:44.648 - Render thread -> VRAM report about missing bytes is changed from 363278336 Bytes to 363249664 Bytes 2025-12-01 16:18:45.073 - Render thread -> VRAM report about missing bytes is changed from 363249664 Bytes to 363294720 Bytes 2025-12-01 16:18:45.406 - Render thread -> Frame [13452] Parallel Render Command Batch RCB-14 processed in 7 frames. 2025-12-01 16:18:45.608 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 64 needed elements, resizing from 1 to 64. 2025-12-01 16:18:45.609 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 64 needed elements, resizing from 1 to 64. 2025-12-01 16:18:45.616 - Render thread -> VRAM report about missing bytes is changed from 363294720 Bytes to 362987520 Bytes 2025-12-01 16:18:45.643 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 128 needed elements, resizing from 64 to 128. 2025-12-01 16:18:45.644 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 128 needed elements, resizing from 64 to 128. 2025-12-01 16:18:45.650 - Render thread -> VRAM report about missing bytes is changed from 362987520 Bytes to 362807296 Bytes 2025-12-01 16:18:45.696 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 256 needed elements, resizing from 128 to 256. 2025-12-01 16:18:45.697 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 256 needed elements, resizing from 128 to 256. 2025-12-01 16:18:45.705 - Render thread -> VRAM report about missing bytes is changed from 362807296 Bytes to 362999808 Bytes 2025-12-01 16:18:45.733 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 512 needed elements, resizing from 256 to 512. 2025-12-01 16:18:45.734 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 512 needed elements, resizing from 256 to 512. 2025-12-01 16:18:45.745 - Render thread -> VRAM report about missing bytes is changed from 362999808 Bytes to 363200512 Bytes 2025-12-01 16:18:45.767 - Render thread -> VRAM report about missing bytes is changed from 363200512 Bytes to 363380736 Bytes 2025-12-01 16:18:45.783 - Render thread -> VRAM report about missing bytes is changed from 363380736 Bytes to 363495424 Bytes 2025-12-01 16:18:45.962 - Render thread -> VRAM report about missing bytes is changed from 363495424 Bytes to 363462656 Bytes 2025-12-01 16:18:45.985 - Render thread -> VRAM report about missing bytes is changed from 363462656 Bytes to 363524096 Bytes 2025-12-01 16:18:47.498 - Render thread -> Error: Model Shower250_Deformed_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-01 16:18:47.573 - Render thread -> VRAM report about missing bytes is changed from 363524096 Bytes to 363495424 Bytes 2025-12-01 16:18:47.594 - Render thread -> Info: Frame[13607] - Available VRAM budget has changed: 11791 MB 2025-12-01 16:18:47.594 - Render thread -> Info: Frame[13607] - Available VRAM budget has changed: 11321 MB 2025-12-01 16:18:47.632 - Render thread -> VRAM report about missing bytes is changed from 363495424 Bytes to 363585536 Bytes 2025-12-01 16:18:47.677 - Render thread -> VRAM report about missing bytes is changed from 363585536 Bytes to 364503040 Bytes 2025-12-01 16:18:47.879 - Render thread -> Info: Frame[13639] - Available VRAM budget has changed: 11866 MB 2025-12-01 16:18:47.897 - Render thread -> Info: Frame[13641] - Available VRAM budget has changed: 11955 MB 2025-12-01 16:18:48.114 - Render thread -> Info: Frame[13669] - Available VRAM budget has changed: 11396 MB 2025-12-01 16:18:48.128 - Render thread -> Info: Frame[13671] - Available VRAM budget has changed: 11484 MB 2025-12-01 16:18:48.764 - Render thread -> VRAM report about missing bytes is changed from 364503040 Bytes to 364445696 Bytes 2025-12-01 16:18:48.781 - Render thread -> VRAM report about missing bytes is changed from 364445696 Bytes to 364507136 Bytes 2025-12-01 16:18:49.087 - Render thread -> Info: Frame[13783] - Available VRAM budget has changed: 11892 MB 2025-12-01 16:18:49.087 - Render thread -> Info: Frame[13783] - Available VRAM budget has changed: 11422 MB 2025-12-01 16:18:49.096 - Render thread -> VRAM report about missing bytes is changed from 364507136 Bytes to 364466176 Bytes 2025-12-01 16:18:49.118 - Render thread -> VRAM report about missing bytes is changed from 364466176 Bytes to 364519424 Bytes