Log Name: Application Source: .NET Runtime Date: 1. 12. 2025. 22:17:52 Event ID: 1026 Task Category: None Level: Error Keywords: Classic User: N/A Computer: Desktaop Description: Application: SpaceEngineers2.exe CoreCLR Version: 9.0.1125.51716 .NET Version: 9.0.11 Description: The process was terminated due to an unhandled exception. Stack: at Keen.VRage.Physics.Havok.HkSession+__Internal.ProcessConstraintsMigrations(IntPtr, IntPtr) at Keen.VRage.Physics.Havok.HkSession+__Internal.ProcessConstraintsMigrations(IntPtr, IntPtr) at Keen.VRage.Physics.Havok.WorldManager.HavokWorldHelper.MigrateConstraints(Keen.VRage.Physics.Havok.HavokSessionComponent) at Keen.VRage.Physics.Havok.WorldManager.HavokLargeWorldManager.MigrateConstraints_InvocationStub(Byte**, Int32, Keen.VRage.DCS.Scenes.Scene, Keen.VRage.Physics.Havok.HavokSessionComponent) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean) at Keen.VRage.Core.Game.Systems.Session.Update(Boolean) at Keen.Game2.WorldTickComponent.Tick() at Keen.Game2.InProcessServerWorldTickComponent.Tick() at Keen.Game2.GameAppComponent.GameUpdate() at Keen.Game2.GameAppComponent.GameUpdate_InvocationStub(Byte**, Int32, Keen.VRage.DCS.Scenes.Scene, System.Object) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean) at Keen.VRage.Core.VRageCore.Update(System.TimeSpan) at Keen.VRage.Library.Utils.AppLoop.Run(System.Action`1) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(System.String[]) Event Xml: 1026 0 2 0 0 0x80000000000000 94664 Application Desktaop Application: SpaceEngineers2.exe CoreCLR Version: 9.0.1125.51716 .NET Version: 9.0.11 Description: The process was terminated due to an unhandled exception. Stack: at Keen.VRage.Physics.Havok.HkSession+__Internal.ProcessConstraintsMigrations(IntPtr, IntPtr) at Keen.VRage.Physics.Havok.HkSession+__Internal.ProcessConstraintsMigrations(IntPtr, IntPtr) at Keen.VRage.Physics.Havok.WorldManager.HavokWorldHelper.MigrateConstraints(Keen.VRage.Physics.Havok.HavokSessionComponent) at Keen.VRage.Physics.Havok.WorldManager.HavokLargeWorldManager.MigrateConstraints_InvocationStub(Byte**, Int32, Keen.VRage.DCS.Scenes.Scene, Keen.VRage.Physics.Havok.HavokSessionComponent) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean) at Keen.VRage.Core.Game.Systems.Session.Update(Boolean) at Keen.Game2.WorldTickComponent.Tick() at Keen.Game2.InProcessServerWorldTickComponent.Tick() at Keen.Game2.GameAppComponent.GameUpdate() at Keen.Game2.GameAppComponent.GameUpdate_InvocationStub(Byte**, Int32, Keen.VRage.DCS.Scenes.Scene, System.Object) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean) at Keen.VRage.Core.VRageCore.Update(System.TimeSpan) at Keen.VRage.Library.Utils.AppLoop.Run(System.Action`1<System.TimeSpan>) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(System.String[])