2025-12-01 13:45:31.113 - Main Thread -> Timezone (local - UTC): -6h 2025-12-01 13:45:31.113 - Main Thread -> App Version: 2.0.2.14 2025-12-01 13:45:31.115 - Main Thread -> VRage renderer started 2025-12-01 13:45:31.115 - Main Thread -> OS Version: Microsoft Windows NT 10.0.19045.0 2025-12-01 13:45:31.127 - Main Thread -> NvApi - Status: NvAPI_Initialize failed, the extraction of the description failed 2025-12-01 13:45:31.127 - Main Thread -> NvApi - Driver Version: 2025-12-01 13:45:31.127 - Main Thread -> NvApi - NvApi Version: 2025-12-01 13:45:31.460 - Main Thread -> AMD - agsInitialize: AGS_SUCCESS 2025-12-01 13:45:31.460 - Main Thread -> AMD - Driver Version: 25.11.1 2025-12-01 13:45:31.466 - Main Thread -> Adapters.Adapters - Entering 2025-12-01 13:45:31.466 - Main Thread -> CreateDXGIFactory - Entering 2025-12-01 13:45:31.472 - Main Thread -> CreateDXGIFactory - Exiting 2025-12-01 13:45:31.474 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Entering 2025-12-01 13:45:31.475 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Exiting 2025-12-01 13:45:31.475 - Main Thread -> Using IDXGIFactory6: True 2025-12-01 13:45:31.475 - Main Thread -> Enumerating adapters by preference 2025-12-01 13:45:31.484 - Main Thread -> Analysis of the adapter AMD Radeon RX 9070 XT - Entering 2025-12-01 13:45:31.484 - Main Thread -> Querying adapter type for adapter AMD Radeon RX 9070 XT - Entering 2025-12-01 13:45:31.484 - Main Thread -> Querying adapter type for adapter AMD Radeon RX 9070 XT - Exiting 2025-12-01 13:45:31.485 - Main Thread -> Querying feature level for adapter AMD Radeon RX 9070 XT - Entering 2025-12-01 13:45:31.632 - Main Thread -> Querying feature level for adapter AMD Radeon RX 9070 XT - Exiting 2025-12-01 13:45:31.759 - Main Thread -> Analysis of the adapter AMD Radeon RX 9070 XT - Exiting 2025-12-01 13:45:31.759 - Main Thread -> Filling adapter's AMD Radeon RX 9070 XT outputs - Entering 2025-12-01 13:45:31.759 - Main Thread -> Getting adapter's AMD Radeon RX 9070 XT output 0 display mode list 2025-12-01 13:45:31.761 - Main Thread -> Getting adapter's AMD Radeon RX 9070 XT output 0 display mode list done 2025-12-01 13:45:31.762 - Main Thread -> Getting adapter's AMD Radeon RX 9070 XT output 0 refresh rate 2025-12-01 13:45:31.767 - Main Thread -> Getting adapter's AMD Radeon RX 9070 XT output 0 refresh rate done 2025-12-01 13:45:31.767 - Main Thread -> Getting adapter's AMD Radeon RX 9070 XT output 1 display mode list 2025-12-01 13:45:31.768 - Main Thread -> Getting adapter's AMD Radeon RX 9070 XT output 1 display mode list done 2025-12-01 13:45:31.768 - Main Thread -> Getting adapter's AMD Radeon RX 9070 XT output 1 refresh rate 2025-12-01 13:45:31.769 - Main Thread -> Getting adapter's AMD Radeon RX 9070 XT output 1 refresh rate done 2025-12-01 13:45:31.769 - Main Thread -> Filling adapter's AMD Radeon RX 9070 XT outputs - Exiting 2025-12-01 13:45:31.769 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Entering 2025-12-01 13:45:31.769 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Entering 2025-12-01 13:45:31.769 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Exiting 2025-12-01 13:45:31.769 - Main Thread -> Skipping software adapter 2025-12-01 13:45:31.770 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Exiting 2025-12-01 13:45:31.772 - Main Thread -> Adapter { Name = AMD Radeon RX 9070 XT + DISPLAY1 DeviceName = AMD Radeon RX 9070 XT OutputName = DISPLAY1 Description = DeviceId: 30032, Dedicated RAM: 17095983104, Shared RAM: 17141121024, Luid: 48381, rev: 192, subsys id: 1410799689, vendor id: 4098, supported device: True AdapterLuid = 48381 OutputId = 0 DesktopBounds = Min:0, 0 Max:3440, 1440 DesktopResolution = 3440, 1440 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 17095983104 SharedRAM = 17141121024 IsSoftware = False DeviceSupported = True VendorId = Amd DriverVersion = 25.11.1 DriverUpdateNecessary = False DriverUpdateLink = Quality = Normal Mobile = False IsRayTracingSupported = True Teraflops = 9.8304 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2025-12-01 13:45:31.772 - Main Thread -> Adapter { Name = AMD Radeon RX 9070 XT + DISPLAY2 DeviceName = AMD Radeon RX 9070 XT OutputName = DISPLAY2 Description = DeviceId: 30032, Dedicated RAM: 17095983104, Shared RAM: 17141121024, Luid: 48381, rev: 192, subsys id: 1410799689, vendor id: 4098, supported device: True AdapterLuid = 48381 OutputId = 1 DesktopBounds = Min:-1920, 359 Max:0, 1439 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 17095983104 SharedRAM = 17141121024 IsSoftware = False DeviceSupported = True VendorId = Amd DriverVersion = 25.11.1 DriverUpdateNecessary = False DriverUpdateLink = Quality = Normal Mobile = False IsRayTracingSupported = True Teraflops = 9.8304 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2025-12-01 13:45:31.773 - Main Thread -> Adapter list composed 2025-12-01 13:45:31.797 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "AMD Radeon RX 9070 XT + DISPLAY1","DeviceName": "AMD Radeon RX 9070 XT","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 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1}},{"Width": 3024,"Height": 1296,"RefreshRate": {"Numerator": 180,"Denominator": 1}},{"Width": 3024,"Height": 1296,"RefreshRate": {"Numerator": 180,"Denominator": 1}},{"Width": 3440,"Height": 1440,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 3440,"Height": 1440,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 3440,"Height": 1440,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 3440,"Height": 1440,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 3440,"Height": 1440,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 3440,"Height": 1440,"RefreshRate": {"Numerator": 180,"Denominator": 1}}],"OutputName": "DISPLAY1","Description": "DeviceId: 30032, Dedicated RAM: 17095983104, Shared RAM: 17141121024, Luid: 48381, rev: 192, subsys id: 1410799689, vendor id: 4098, supported device: True","AdapterLuid": 48381,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 3440,"Y": 1440}},"DesktopResolution": {"X": 3440,"Y": 1440},"DesktopRefreshRate": {"Numerator": 165,"Denominator": 1},"IsOutputAttached": true,"DedicatedRAM": 17095983104,"SharedRAM": 17141121024,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Amd","DeviceId": 30032,"DriverVersion": "25.11.1","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "Normal","Mobile": false,"IsRayTracingSupported": true,"Teraflops": 9.8304,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2025-12-01 13:45:31.800 - Main Thread -> Creating Keen.VRage.Render12.SceneSystem.SceneManager... 2025-12-01 13:45:31.915 - Main Thread -> Done creating Keen.VRage.Render12.SceneSystem.SceneManager 2025-12-01 13:45:31.915 - Main Thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.14, Culture=neutral, PublicKeyToken=null]]... 2025-12-01 13:45:31.916 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.14, Culture=neutral, PublicKeyToken=null]] 2025-12-01 13:45:31.916 - Main Thread -> Creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer... 2025-12-01 13:45:31.918 - Main Thread -> Done creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2025-12-01 13:45:31.918 - Main Thread -> Creating Keen.VRage.Render12.Core.Systems.Time... 2025-12-01 13:45:31.918 - Main Thread -> Done creating Keen.VRage.Render12.Core.Systems.Time 2025-12-01 13:45:31.918 - Main Thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager... 2025-12-01 13:45:31.919 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager 2025-12-01 13:45:31.924 - Main Thread -> Render Display Options Part: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Render.Options.RenderDisplayOptionsPart","$Value": {"VSyncMode": "VSync","AdapterName": "AMD Radeon RX 9070 XT","FullScreen": true,"WindowedResolution": {"X": 3440,"Y": 1440},"FullscreenResolution": {"X": 3440,"Y": 1440}}} 2025-12-01 13:45:31.927 - Main Thread -> Forced Settings: {"$Bundles": {"VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Render.EngineComponents.ForcedSettings","$Value": {"TextureQuality": null,"RaytracingQuality": null,"Preset": null,"VisualPreference": null}} 2025-12-01 13:45:31.929 - Main Thread -> Render Options: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Render.Options.RenderOptionsPart2","$Value": {"SerializedVisualPreference2": "Quality","SerializedPreset2": "Low","SerializedAntiAliasing": "None","SerializedArmorBevel": "Disabled","SerializedRaytracing": "Disabled","SerializedFieldOfView": 1.2217305,"SerializedSunShadow": "Low","SerializedLocalLightShadow": "Low","SerializedLighting": "Low","SerializedTerrain": "Low","SerializedScalingMode": "UltraPerformance","SerializedTexture": "Low","SerializedParallax": "None","SerializedParticles": "Low","SerializedRenderingDistanceQuality": "Low","SerializedGrassQuality": "Low","SerializedCloudsQuality": "Low"}} 2025-12-01 13:45:31.932 - Main Thread -> Display Settings: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings","$Value": {"AdapterName": "AMD Radeon RX 9070 XT","FullscreenMode": true,"Resolution": {"X": 3440,"Y": 1440},"EnableStretching": true,"RefreshRate": {"Numerator": 0,"Denominator": 0},"VSync": "VSync","TopMost": false,"SettingsMandatory": false}} 2025-12-01 13:45:31.948 - Render thread -> CreatePlatformDevice settingsToTry = { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.14" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "AMD Radeon RX 9070 XT", "FullscreenMode": true, "Resolution": { "X": 3440, "Y": 1440 }, "EnableStretching": true, "RefreshRate": { "Numerator": 0, "Denominator": 0 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2025-12-01 13:45:31.948 - Render thread -> IsD3D12Supported = True 2025-12-01 13:45:31.951 - Render thread -> Debug layer enabled: False 2025-12-01 13:45:31.951 - Render thread -> Device Removed Extended Data (DRED): on 2025-12-01 13:45:32.045 - Render thread -> Direct Storage supported 2025-12-01 13:45:32.045 - Render thread -> Developer mode: Off - enable it using https://www.google.com/search?q=Developer+Mode+Windows 2025-12-01 13:45:32.045 - Render thread -> Is stable power state: Off - fast but GPU measurements might be imprecise 2025-12-01 13:45:32.046 - Render thread -> Current Device Info: 2025-12-01 13:45:32.046 - Render thread -> DoublePrecisionFloatShaderOps: True 2025-12-01 13:45:32.046 - Render thread -> OutputMergerLogicOp: True 2025-12-01 13:45:32.046 - Render thread -> MinPrecisionSupport: Bit16 2025-12-01 13:45:32.046 - Render thread -> TiledResourcesTier: Tier3 2025-12-01 13:45:32.046 - Render thread -> ResourceBindingTier: Tier3 2025-12-01 13:45:32.046 - Render thread -> PSSpecifiedStencilRefSupported: True 2025-12-01 13:45:32.046 - Render thread -> TypedUAVLoadAdditionalFormats: True 2025-12-01 13:45:32.046 - Render thread -> ROVsSupported: True 2025-12-01 13:45:32.046 - Render thread -> ConservativeRasterizationTier: Tier3 2025-12-01 13:45:32.046 - Render thread -> MaxGPUVirtualAddressBitsPerResource: 47 2025-12-01 13:45:32.046 - Render thread -> StandardSwizzle64KBSupported: False 2025-12-01 13:45:32.046 - Render thread -> CrossNodeSharingTier: TierNotSupported 2025-12-01 13:45:32.046 - Render thread -> CrossAdapterRowMajorTextureSupported: False 2025-12-01 13:45:32.046 - Render thread -> VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: True 2025-12-01 13:45:32.046 - Render thread -> ResourceHeapTier: Tier2 2025-12-01 13:45:32.046 - Render thread -> WaveOps: True 2025-12-01 13:45:32.046 - Render thread -> WaveLaneCountMin: 32 2025-12-01 13:45:32.046 - Render thread -> WaveLaneCountMax: 64 2025-12-01 13:45:32.046 - Render thread -> TotalLaneCount: 4096 2025-12-01 13:45:32.046 - Render thread -> ExpandedComputeResourceStates: True 2025-12-01 13:45:32.046 - Render thread -> Int64ShaderOps: True 2025-12-01 13:45:32.046 - Render thread -> DepthBoundsTestSupported: True 2025-12-01 13:45:32.046 - Render thread -> ProgrammableSamplePositionsTier: Tier2 2025-12-01 13:45:32.046 - Render thread -> CopyQueueTimestampQueriesSupported: True 2025-12-01 13:45:32.046 - Render thread -> CastingFullyTypedFormatSupported: True 2025-12-01 13:45:32.046 - Render thread -> WriteBufferImmediateSupportFlags: Direct, Bundle, Compute, Copy 2025-12-01 13:45:32.046 - Render thread -> ViewInstancingTier: Tier1 2025-12-01 13:45:32.046 - Render thread -> BarycentricsSupported: True 2025-12-01 13:45:32.046 - Render thread -> MSAA64KBAlignedTextureSupported: True 2025-12-01 13:45:32.047 - Render thread -> SharedResourceCompatibilityTier: Tier2 2025-12-01 13:45:32.047 - Render thread -> Native16BitShaderOpsSupported: True 2025-12-01 13:45:32.047 - Render thread -> SRVOnlyTiledResourceTier3: True 2025-12-01 13:45:32.047 - Render thread -> RenderPassesTier: Tier0 2025-12-01 13:45:32.047 - Render thread -> RaytracingTier: Tier1_1 2025-12-01 13:45:32.047 - Render thread -> AdditionalShadingRatesSupported: False 2025-12-01 13:45:32.047 - Render thread -> PerPrimitiveShadingRateSupportedWithViewportIndexing: True 2025-12-01 13:45:32.047 - Render thread -> VariableShadingRateTier: Tier2 2025-12-01 13:45:32.047 - Render thread -> ShadingRateImageTileSize: 8 2025-12-01 13:45:32.047 - Render thread -> BackgroundProcessingSupported: True 2025-12-01 13:45:32.047 - Render thread -> MeshShaderTier: Tier1 2025-12-01 13:45:32.047 - Render thread -> SamplerFeedbackTier: Tier1_0 2025-12-01 13:45:32.052 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy... 2025-12-01 13:45:32.053 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2025-12-01 13:45:32.054 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.StreamingStatManager... 2025-12-01 13:45:32.054 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.StreamingStatManager 2025-12-01 13:45:32.055 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor... 2025-12-01 13:45:32.056 - Render thread -> VRAM report about missing bytes is changed from 0 Bytes to 11571200 Bytes 2025-12-01 13:45:32.057 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2025-12-01 13:45:32.058 - Render thread -> Creating Keen.VRage.Render12.Core.Device.DeviceContext... 2025-12-01 13:45:32.067 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.DeviceContext 2025-12-01 13:45:32.067 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameSpanManager... 2025-12-01 13:45:32.067 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameSpanManager 2025-12-01 13:45:32.067 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.StatManager... 2025-12-01 13:45:32.069 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.StatManager 2025-12-01 13:45:32.069 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool... 2025-12-01 13:45:32.070 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool 2025-12-01 13:45:32.071 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameDispatcher... 2025-12-01 13:45:32.081 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameDispatcher 2025-12-01 13:45:32.081 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DataUploader... 2025-12-01 13:45:32.092 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DataUploader 2025-12-01 13:45:32.093 - Render thread -> Creating Keen.VRage.Render12.Resources.D3DHeapManager... 2025-12-01 13:45:32.093 - Render thread -> Done creating Keen.VRage.Render12.Resources.D3DHeapManager 2025-12-01 13:45:32.094 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager... 2025-12-01 13:45:32.096 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager 2025-12-01 13:45:32.097 - Render thread -> Creating Keen.VRage.Render12.Resources.Samplers.SamplerManager... 2025-12-01 13:45:32.098 - Render thread -> Done creating Keen.VRage.Render12.Resources.Samplers.SamplerManager 2025-12-01 13:45:32.098 - Render thread -> Creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager... 2025-12-01 13:45:32.098 - Render thread -> Done creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager 2025-12-01 13:45:32.099 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager... 2025-12-01 13:45:32.099 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2025-12-01 13:45:32.102 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderManager... 2025-12-01 13:45:32.113 - Render thread -> UseShaderAsserts: False 2025-12-01 13:45:32.113 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderManager 2025-12-01 13:45:32.114 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager... 2025-12-01 13:45:32.114 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2025-12-01 13:45:32.115 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager... 2025-12-01 13:45:32.115 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2025-12-01 13:45:32.116 - Render thread -> Creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool... 2025-12-01 13:45:32.119 - Render thread -> Done creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2025-12-01 13:45:32.119 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager... 2025-12-01 13:45:32.120 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2025-12-01 13:45:32.120 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager... 2025-12-01 13:45:32.120 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2025-12-01 13:45:32.121 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager... 2025-12-01 13:45:32.123 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2025-12-01 13:45:32.123 - Render thread -> Creating Keen.VRage.Render12.Utils.ClearingManager... 2025-12-01 13:45:32.124 - Render thread -> Done creating Keen.VRage.Render12.Utils.ClearingManager 2025-12-01 13:45:32.124 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager... 2025-12-01 13:45:32.124 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager 2025-12-01 13:45:32.124 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager... 2025-12-01 13:45:32.127 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2025-12-01 13:45:32.128 - Render thread -> Creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager... 2025-12-01 13:45:32.141 - Render thread -> Done creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2025-12-01 13:45:32.151 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager... 2025-12-01 13:45:32.156 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2025-12-01 13:45:32.157 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager... 2025-12-01 13:45:32.164 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2025-12-01 13:45:32.165 - Render thread -> Creating Keen.VRage.Render12.Core.Device.SwapChain... 2025-12-01 13:45:32.166 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.14" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "AMD Radeon RX 9070 XT + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 3440, "Y": 1440 }, "EnableStretching": true, "RefreshRate": { "Numerator": 165, "Denominator": 1 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2025-12-01 13:45:32.182 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.SwapChain 2025-12-01 13:45:32.183 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer... 2025-12-01 13:45:32.184 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2025-12-01 13:45:32.184 - Render thread -> Creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor... 2025-12-01 13:45:32.185 - Render thread -> Done creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor 2025-12-01 13:45:32.185 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ScreenBuffers... 2025-12-01 13:45:32.198 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ScreenBuffers 2025-12-01 13:45:32.199 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUProfiler... 2025-12-01 13:45:32.210 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUProfiler 2025-12-01 13:45:32.210 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUStats... 2025-12-01 13:45:32.210 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUStats 2025-12-01 13:45:32.210 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.GPUFrameManager... 2025-12-01 13:45:32.210 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.GPUFrameManager 2025-12-01 13:45:32.211 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager... 2025-12-01 13:45:32.239 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2025-12-01 13:45:32.239 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.14, Culture=neutral, PublicKeyToken=null]]... 2025-12-01 13:45:32.240 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.14, Culture=neutral, PublicKeyToken=null]] 2025-12-01 13:45:32.240 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager... 2025-12-01 13:45:32.240 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2025-12-01 13:45:32.242 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager... 2025-12-01 13:45:32.248 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2025-12-01 13:45:32.343 - Render thread -> Creating Keen.VRage.Render12.LightingStage.IBLManager... 2025-12-01 13:45:32.345 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.IBLManager 2025-12-01 13:45:32.348 - Render thread -> Creating Keen.VRage.Render12.LightingStage.AtmosphereManager... 2025-12-01 13:45:32.348 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.AtmosphereManager 2025-12-01 13:45:32.348 - Render thread -> Creating Keen.VRage.Render12.LightingStage.CloudsManager... 2025-12-01 13:45:32.348 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.CloudsManager 2025-12-01 13:45:32.348 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager... 2025-12-01 13:45:32.349 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2025-12-01 13:45:32.350 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager... 2025-12-01 13:45:32.352 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2025-12-01 13:45:32.352 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager... 2025-12-01 13:45:32.352 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2025-12-01 13:45:32.352 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.14, Culture=neutral, PublicKeyToken=null]]... 2025-12-01 13:45:32.352 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.14, Culture=neutral, PublicKeyToken=null]] 2025-12-01 13:45:32.512 - Render thread -> Creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory... 2025-12-01 13:45:32.512 - Render thread -> Done creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory 2025-12-01 13:45:32.546 - Render thread -> Creating Keen.VRage.Render12.UIStage.MainUISystem... 2025-12-01 13:45:32.554 - Render thread -> Done creating Keen.VRage.Render12.UIStage.MainUISystem 2025-12-01 13:45:32.554 - Render thread -> Creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob... 2025-12-01 13:45:32.557 - Render thread -> Done creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob 2025-12-01 13:45:32.557 - Render thread -> Creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer... 2025-12-01 13:45:32.597 - Render thread -> Done creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer 2025-12-01 13:45:32.600 - Render thread -> Creating Keen.VRage.Render12.DebugStage.DebugPassJob... 2025-12-01 13:45:32.617 - Render thread -> Done creating Keen.VRage.Render12.DebugStage.DebugPassJob 2025-12-01 13:45:32.623 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem... 2025-12-01 13:45:32.831 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2025-12-01 13:45:32.831 - Render thread -> CreateMeshBuilders - Entering 2025-12-01 13:45:32.832 - Render thread -> CreateMeshBuilders - Exiting 2025-12-01 13:45:32.833 - Render thread -> OnAllSystemsRegistered - Entering 2025-12-01 13:45:32.839 - Render thread -> OnAllSystemsRegistered - Exiting 2025-12-01 13:45:34.047 - Render thread -> SwapChain.Update - The old reference count for the swap chain: 2 2025-12-01 13:45:34.049 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.14" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "AMD Radeon RX 9070 XT + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 3440, "Y": 1440 }, "EnableStretching": true, "RefreshRate": { "Numerator": 165, "Denominator": 1 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2025-12-01 13:45:34.155 - Render thread -> VRAM report about missing bytes is changed from 11571200 Bytes to 22167552 Bytes 2025-12-01 13:45:34.186 - Render thread -> VRAM report about missing bytes is changed from 22167552 Bytes to 22364160 Bytes 2025-12-01 13:45:34.192 - Render thread -> VRAM report about missing bytes is changed from 22364160 Bytes to 22560768 Bytes 2025-12-01 13:45:34.192 - Render thread -> Info: Frame[3] - Available VRAM budget has changed: 13236 MB 2025-12-01 13:45:34.192 - Render thread -> Info: Frame[3] - Available VRAM budget has changed: 13170 MB 2025-12-01 13:45:34.434 - Render thread -> VRAM report about missing bytes is changed from 22560768 Bytes to 22888448 Bytes 2025-12-01 13:45:34.792 - Render thread -> VRAM report about missing bytes is changed from 22888448 Bytes to 21766144 Bytes 2025-12-01 13:45:34.809 - Render thread -> VRAM report about missing bytes is changed from 21766144 Bytes to 21897216 Bytes 2025-12-01 13:45:34.828 - Render thread -> VRAM report about missing bytes is changed from 21897216 Bytes to 22085632 Bytes 2025-12-01 13:45:34.875 - Render thread -> VRAM report about missing bytes is changed from 22085632 Bytes to 22216704 Bytes 2025-12-01 13:45:34.926 - Render thread -> VRAM report about missing bytes is changed from 22216704 Bytes to 22347776 Bytes 2025-12-01 13:45:34.976 - Render thread -> VRAM report about missing bytes is changed from 22347776 Bytes to 22765568 Bytes 2025-12-01 13:45:35.002 - Render thread -> VRAM report about missing bytes is changed from 22765568 Bytes to 157028352 Bytes 2025-12-01 13:45:35.003 - Render thread -> Info: Frame[35] - Available VRAM budget has changed: 13083 MB 2025-12-01 13:45:35.003 - Render thread -> Info: Frame[35] - Available VRAM budget has changed: 12959 MB 2025-12-01 13:45:35.009 - Render thread -> VRAM report about missing bytes is changed from 157028352 Bytes to 157093888 Bytes 2025-12-01 13:45:35.116 - Render thread -> VRAM report about missing bytes is changed from 157093888 Bytes to 158142464 Bytes 2025-12-01 13:45:35.136 - Render thread -> VRAM report about missing bytes is changed from 158142464 Bytes to 158408704 Bytes 2025-12-01 13:45:35.233 - Render thread -> VRAM report about missing bytes is changed from 158408704 Bytes to 158670848 Bytes 2025-12-01 13:45:35.250 - Render thread -> VRAM report about missing bytes is changed from 158670848 Bytes to 157622272 Bytes 2025-12-01 13:45:35.268 - Render thread -> VRAM report about missing bytes is changed from 157622272 Bytes to 157618176 Bytes 2025-12-01 13:45:35.291 - VRageWorker 0 -> Vertex 2025-12-01 13:45:35.291 - VRageWorker 6 -> Vertex 2025-12-01 13:45:35.291 - VRageWorker 5 -> Pixel 2025-12-01 13:45:35.291 - VRageWorker 9 -> Pixel 2025-12-01 13:45:35.292 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 13:45:35.292 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 13:45:35.292 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 13:45:35.292 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 13:45:35.292 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 13:45:35.292 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 13:45:35.292 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 13:45:35.292 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 13:45:35.415 - Render thread -> VRAM report about missing bytes is changed from 157618176 Bytes to 174395392 Bytes 2025-12-01 13:45:35.419 - VRageWorker 3 -> Vertex 2025-12-01 13:45:35.419 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 13:45:35.419 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 13:45:35.419 - VRageWorker 3 -> Pixel 2025-12-01 13:45:35.419 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 13:45:35.419 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 13:45:35.420 - VRageWorker 3 -> Vertex 2025-12-01 13:45:35.420 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 13:45:35.420 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 13:45:35.420 - VRageWorker 3 -> Pixel 2025-12-01 13:45:35.420 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 13:45:35.420 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 13:45:35.478 - VRageWorker 2 -> Vertex 2025-12-01 13:45:35.478 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 13:45:35.478 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 13:45:35.478 - VRageWorker 6 -> Pixel 2025-12-01 13:45:35.478 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 13:45:35.478 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 13:45:35.478 - VRageWorker 6 -> Pixel 2025-12-01 13:45:35.478 - VRageWorker 2 -> Vertex 2025-12-01 13:45:35.478 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 13:45:35.478 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 13:45:35.481 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 13:45:35.481 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 13:45:35.554 - VRageWorker 3 -> Vertex 2025-12-01 13:45:35.554 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 13:45:35.554 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 13:45:35.554 - VRageWorker 8 -> Pixel 2025-12-01 13:45:35.554 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 13:45:35.554 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 13:45:35.559 - VRageWorker 7 -> Vertex 2025-12-01 13:45:35.559 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 13:45:35.559 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 13:45:35.559 - VRageWorker 11 -> Pixel 2025-12-01 13:45:35.559 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 13:45:35.559 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 13:45:35.642 - Render thread -> Info: Frame[67] - Available VRAM budget has changed: 12847 MB 2025-12-01 13:45:35.644 - Render thread -> VRAM report about missing bytes is changed from 174395392 Bytes to 267194368 Bytes 2025-12-01 13:45:35.648 - Render thread -> VRAM report about missing bytes is changed from 267194368 Bytes to 175312896 Bytes 2025-12-01 13:45:35.656 - VRageWorker 9 -> Vertex 2025-12-01 13:45:35.656 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 13:45:35.656 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 13:45:35.656 - VRageWorker 0 -> Pixel 2025-12-01 13:45:35.656 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 13:45:35.657 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 13:45:35.658 - VRageWorker 13 -> Vertex 2025-12-01 13:45:35.658 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 13:45:35.658 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 13:45:35.658 - VRageWorker 6 -> Pixel 2025-12-01 13:45:35.658 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 13:45:35.658 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 13:45:35.681 - Render thread -> VRAM report about missing bytes is changed from 175312896 Bytes to 208867328 Bytes 2025-12-01 13:45:35.756 - VRageWorker 0 -> Vertex 2025-12-01 13:45:35.756 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 13:45:35.756 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 13:45:35.756 - VRageWorker 0 -> Pixel 2025-12-01 13:45:35.756 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 13:45:35.756 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 13:45:35.758 - VRageWorker 7 -> Vertex 2025-12-01 13:45:35.758 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 13:45:35.758 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 13:45:35.758 - VRageWorker 6 -> Pixel 2025-12-01 13:45:35.758 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 13:45:35.758 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 13:45:35.828 - VRageWorker 13 -> Vertex 2025-12-01 13:45:35.828 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 13:45:35.828 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 13:45:35.828 - VRageWorker 10 -> Pixel 2025-12-01 13:45:35.828 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 13:45:35.828 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 13:45:35.829 - VRageWorker 1 -> Vertex 2025-12-01 13:45:35.829 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 13:45:35.829 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 13:45:35.829 - VRageWorker 11 -> Pixel 2025-12-01 13:45:35.829 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 13:45:35.829 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 13:45:35.896 - VRageWorker 6 -> Vertex 2025-12-01 13:45:35.896 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 13:45:35.896 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 13:45:35.896 - VRageWorker 1 -> Pixel 2025-12-01 13:45:35.896 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 13:45:35.896 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 13:45:35.897 - VRageWorker 11 -> Vertex 2025-12-01 13:45:35.897 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 13:45:35.897 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 13:45:35.897 - VRageWorker 5 -> Pixel 2025-12-01 13:45:35.897 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 13:45:35.897 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 13:45:36.458 - Render thread -> VRAM report about missing bytes is changed from 208867328 Bytes to 208605184 Bytes 2025-12-01 13:45:36.466 - Render thread -> VRAM report about missing bytes is changed from 208605184 Bytes to 208867328 Bytes 2025-12-01 13:45:41.815 - Render thread -> VRAM report about missing bytes is changed from 208867328 Bytes to 209063936 Bytes 2025-12-01 13:45:44.998 - Render thread -> VRAM report about missing bytes is changed from 209063936 Bytes to 209195008 Bytes 2025-12-01 13:45:45.073 - Render thread -> VRAM report about missing bytes is changed from 209195008 Bytes to 209391616 Bytes 2025-12-01 13:45:45.231 - Render thread -> VRAM report about missing bytes is changed from 209391616 Bytes to 209522688 Bytes 2025-12-01 13:45:47.531 - Render thread -> VRAM report about missing bytes is changed from 209522688 Bytes to 210243584 Bytes 2025-12-01 13:45:48.211 - Render thread -> VRAM report about missing bytes is changed from 210243584 Bytes to 218382336 Bytes 2025-12-01 13:45:48.232 - Render thread -> VRAM report about missing bytes is changed from 218382336 Bytes to 218775552 Bytes 2025-12-01 13:45:48.232 - Render thread -> Info: Frame[805] - Available VRAM budget has changed: 12570 MB 2025-12-01 13:45:48.232 - Render thread -> Info: Frame[805] - Available VRAM budget has changed: 12436 MB 2025-12-01 13:45:48.245 - Render thread -> VRAM report about missing bytes is changed from 218775552 Bytes to 219840512 Bytes 2025-12-01 13:45:48.675 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_nr.dds 2025-12-01 13:45:48.675 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_add.dds 2025-12-01 13:45:48.675 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_cm.dds 2025-12-01 13:45:48.677 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_nr.dds 2025-12-01 13:45:48.677 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_add.dds 2025-12-01 13:45:48.677 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_cm.dds 2025-12-01 13:45:48.678 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_add.dds 2025-12-01 13:45:48.678 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_cm.dds 2025-12-01 13:45:48.678 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_nr.dds 2025-12-01 13:45:48.831 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_cm.dds 2025-12-01 13:45:48.831 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_nr.dds 2025-12-01 13:45:48.831 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_add.dds 2025-12-01 13:45:48.833 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_add.dds 2025-12-01 13:45:48.833 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_nr.dds 2025-12-01 13:45:48.833 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_cm.dds 2025-12-01 13:45:48.835 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_add.dds 2025-12-01 13:45:48.835 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_nr.dds 2025-12-01 13:45:48.835 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_cm.dds 2025-12-01 13:45:48.838 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_nr.dds 2025-12-01 13:45:48.838 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_cm.dds 2025-12-01 13:45:48.838 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_add.dds 2025-12-01 13:45:48.840 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_nr.dds 2025-12-01 13:45:48.840 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_add.dds 2025-12-01 13:45:48.840 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_cm.dds 2025-12-01 13:45:48.841 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_nr.dds 2025-12-01 13:45:48.841 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_cm.dds 2025-12-01 13:45:48.841 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_add.dds 2025-12-01 13:45:48.842 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_nr.dds 2025-12-01 13:45:48.842 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_cm.dds 2025-12-01 13:45:48.842 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_add.dds 2025-12-01 13:45:48.844 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_nr.dds 2025-12-01 13:45:48.844 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_cm.dds 2025-12-01 13:45:48.844 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_add.dds 2025-12-01 13:45:48.844 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_nr.dds 2025-12-01 13:45:48.844 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_cm.dds 2025-12-01 13:45:48.844 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_add.dds 2025-12-01 13:45:48.846 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_cm.dds 2025-12-01 13:45:48.846 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_nr.dds 2025-12-01 13:45:48.846 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_add.dds 2025-12-01 13:45:48.846 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_cm.dds 2025-12-01 13:45:48.846 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_nr.dds 2025-12-01 13:45:48.846 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_add.dds 2025-12-01 13:45:48.847 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_cm.dds 2025-12-01 13:45:48.847 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_add.dds 2025-12-01 13:45:48.847 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_nr.dds 2025-12-01 13:45:48.849 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_add.dds 2025-12-01 13:45:48.849 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_cm.dds 2025-12-01 13:45:48.849 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_nr.dds 2025-12-01 13:45:48.849 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_nr.dds 2025-12-01 13:45:48.849 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_cm.dds 2025-12-01 13:45:48.849 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_add.dds 2025-12-01 13:45:48.851 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_add.dds 2025-12-01 13:45:48.851 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_cm.dds 2025-12-01 13:45:48.851 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_nr.dds 2025-12-01 13:45:48.852 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_nr.dds 2025-12-01 13:45:48.852 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_cm.dds 2025-12-01 13:45:48.852 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_add.dds 2025-12-01 13:45:48.855 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_cm.dds 2025-12-01 13:45:48.856 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_nr.dds 2025-12-01 13:45:48.856 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_add.dds 2025-12-01 13:45:49.471 - Render thread -> VRAM report about missing bytes is changed from 219840512 Bytes to 219267072 Bytes 2025-12-01 13:45:49.472 - Render thread -> Info: Frame[831] - Available VRAM budget has changed: 12488 MB 2025-12-01 13:45:49.472 - Render thread -> Info: Frame[831] - Available VRAM budget has changed: 12326 MB 2025-12-01 13:45:49.537 - Render thread -> VRAM report about missing bytes is changed from 219267072 Bytes to 223526912 Bytes 2025-12-01 13:45:49.611 - Render thread -> VRAM report about missing bytes is changed from 223526912 Bytes to 224182272 Bytes 2025-12-01 13:45:49.662 - Render thread -> Info: Frame[833] - Available VRAM budget has changed: 11061 MB 2025-12-01 13:45:49.662 - Render thread -> Info: Frame[833] - Available VRAM budget has changed: 10803 MB 2025-12-01 13:45:49.688 - Render thread -> VRAM report about missing bytes is changed from 224182272 Bytes to 247709696 Bytes 2025-12-01 13:45:49.742 - Render thread -> VRAM report about missing bytes is changed from 247709696 Bytes to 255639552 Bytes 2025-12-01 13:45:50.539 - Render thread -> VRAM report about missing bytes is changed from 255639552 Bytes to 254459904 Bytes 2025-12-01 13:45:50.621 - Render thread -> VRAM report about missing bytes is changed from 254459904 Bytes to 254656512 Bytes 2025-12-01 13:45:52.171 - Render thread -> VRAM report about missing bytes is changed from 254656512 Bytes to 254459904 Bytes 2025-12-01 13:45:52.371 - Render thread -> VRAM report about missing bytes is changed from 254459904 Bytes to 254656512 Bytes 2025-12-01 13:45:52.831 - Render thread -> VRAM report about missing bytes is changed from 254656512 Bytes to 254631936 Bytes 2025-12-01 13:45:52.855 - Render thread -> VRAM report about missing bytes is changed from 254631936 Bytes to 254676992 Bytes 2025-12-01 13:45:52.904 - Render thread -> VRAM report about missing bytes is changed from 254676992 Bytes to 254808064 Bytes 2025-12-01 13:45:52.938 - Render thread -> VRAM report about missing bytes is changed from 254808064 Bytes to 254832640 Bytes 2025-12-01 13:45:53.591 - Render thread -> VRAM report about missing bytes is changed from 254832640 Bytes to 254808064 Bytes 2025-12-01 13:45:53.621 - Render thread -> VRAM report about missing bytes is changed from 254808064 Bytes to 254853120 Bytes 2025-12-01 13:45:53.888 - Render thread -> VRAM report about missing bytes is changed from 254853120 Bytes to 254918656 Bytes 2025-12-01 13:45:53.921 - Render thread -> VRAM report about missing bytes is changed from 254918656 Bytes to 254590976 Bytes 2025-12-01 13:45:54.038 - Render thread -> VRAM report about missing bytes is changed from 254590976 Bytes to 254722048 Bytes 2025-12-01 13:45:54.071 - Render thread -> VRAM report about missing bytes is changed from 254722048 Bytes to 254746624 Bytes 2025-12-01 13:45:54.121 - Render thread -> VRAM report about missing bytes is changed from 254746624 Bytes to 254943232 Bytes 2025-12-01 13:45:54.271 - Render thread -> VRAM report about missing bytes is changed from 254943232 Bytes to 255139840 Bytes 2025-12-01 13:45:54.304 - Render thread -> VRAM report about missing bytes is changed from 255139840 Bytes to 255074304 Bytes 2025-12-01 13:45:55.671 - Render thread -> VRAM report about missing bytes is changed from 255074304 Bytes to 254877696 Bytes 2025-12-01 13:45:55.871 - Render thread -> VRAM report about missing bytes is changed from 254877696 Bytes to 255074304 Bytes 2025-12-01 13:45:56.754 - Render thread -> VRAM report about missing bytes is changed from 255074304 Bytes to 255205376 Bytes 2025-12-01 13:45:56.787 - Render thread -> VRAM report about missing bytes is changed from 255205376 Bytes to 255021056 Bytes 2025-12-01 13:45:56.904 - Render thread -> VRAM report about missing bytes is changed from 255021056 Bytes to 255221760 Bytes 2025-12-01 13:45:56.965 - .NET TP Worker -> Screenshot root: AppData 2025-12-01 13:45:56.965 - .NET TP Worker -> Screenshot SaveGames\Concordia Research Facility 1\thumb.jpg saved! 2025-12-01 13:45:56.965 - .NET TP Worker -> Screenshot absolute path: C:\Users\Alex\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Concordia Research Facility 1\thumb.jpg 2025-12-01 13:45:56.965 - .NET TP Worker -> Screenshot exists on target path. 2025-12-01 13:45:56.971 - Render thread -> VRAM report about missing bytes is changed from 255221760 Bytes to 255025152 Bytes 2025-12-01 13:45:57.204 - Render thread -> Frame [1271] Parallel Render Command Batch RCB-1 created with rcb: 952155 2025-12-01 13:45:57.204 - Render thread -> Frame [1271] Parallel Render Command Batch RCB-2 created with rcb: 39873215 2025-12-01 13:45:57.204 - Render thread -> Frame [1271] Parallel Render Command Batch RCB-3 created with rcb: 39822387 2025-12-01 13:45:57.204 - Render thread -> Frame [1271] Parallel Render Command Batch RCB-4 created with rcb: 24388407 2025-12-01 13:45:57.205 - Render thread -> Frame [1271] Parallel Render Command Batch RCB-1 processed in 1 frames. 2025-12-01 13:45:57.205 - Render thread -> Frame [1271] Parallel Render Command Batch RCB-2 processed in 1 frames. 2025-12-01 13:45:57.205 - Render thread -> Frame [1271] Parallel Render Command Batch RCB-3 processed in 1 frames. 2025-12-01 13:45:57.206 - Render thread -> Frame [1271] Parallel Render Command Batch RCB-4 processed in 1 frames. 2025-12-01 13:45:57.221 - Render thread -> Frame [1272] Parallel Render Command Batch RCB-5 created with rcb: 42038082 2025-12-01 13:45:57.233 - Render thread -> Frame [1272] Parallel Render Command Batch RCB-5 processed in 1 frames. 2025-12-01 13:45:57.372 - Render thread -> Frame [1273] Parallel Render Command Batch RCB-6 created with rcb: 47308007 2025-12-01 13:45:57.372 - Render thread -> Frame [1273] Parallel Render Command Batch RCB-6 processed in 1 frames. 2025-12-01 13:45:57.430 - Render thread -> Frame [1277] Parallel Render Command Batch RCB-7 created with rcb: 5863557 2025-12-01 13:45:57.431 - Render thread -> Frame [1277] Parallel Render Command Batch RCB-8 created with rcb: 65241444 2025-12-01 13:45:57.467 - Render thread -> Frame [1277] Parallel Render Command Batch RCB-7 processed in 1 frames. 2025-12-01 13:45:57.681 - Render thread -> VRAM report about missing bytes is changed from 255025152 Bytes to 276406272 Bytes 2025-12-01 13:45:57.681 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-9 created with rcb: 49761236 2025-12-01 13:45:57.681 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-10 created with rcb: 5043609 2025-12-01 13:45:57.688 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-8 processed in 2 frames. 2025-12-01 13:45:57.709 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-9 processed in 1 frames. 2025-12-01 13:45:57.727 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-10 processed in 1 frames. 2025-12-01 13:45:57.786 - Render thread -> VRAM report about missing bytes is changed from 276406272 Bytes to 277143552 Bytes 2025-12-01 13:45:57.793 - Render thread -> Error: Model TrussFrame_Long_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-01 13:45:57.859 - Render thread -> VRAM report about missing bytes is changed from 277143552 Bytes to 277266432 Bytes 2025-12-01 13:45:57.889 - Render thread -> VRAM report about missing bytes is changed from 277266432 Bytes to 278360064 Bytes 2025-12-01 13:45:57.929 - Render thread -> VRAM report about missing bytes is changed from 278360064 Bytes to 278614016 Bytes 2025-12-01 13:45:57.960 - Render thread -> VRAM report about missing bytes is changed from 278614016 Bytes to 278605824 Bytes 2025-12-01 13:45:57.993 - Render thread -> VRAM report about missing bytes is changed from 278605824 Bytes to 277786624 Bytes 2025-12-01 13:45:58.026 - Render thread -> VRAM report about missing bytes is changed from 277786624 Bytes to 278245376 Bytes 2025-12-01 13:45:58.070 - Render thread -> VRAM report about missing bytes is changed from 278245376 Bytes to 278212608 Bytes 2025-12-01 13:45:58.092 - Render thread -> VRAM report about missing bytes is changed from 278212608 Bytes to 278224896 Bytes 2025-12-01 13:45:58.122 - Render thread -> VRAM report about missing bytes is changed from 278224896 Bytes to 277897216 Bytes 2025-12-01 13:45:58.309 - Render thread -> VRAM report about missing bytes is changed from 277897216 Bytes to 278093824 Bytes 2025-12-01 13:45:58.371 - Render thread -> Frame [1300] Parallel Render Command Batch RCB-11 created with rcb: 55489568 2025-12-01 13:45:58.553 - Render thread -> VRAM report about missing bytes is changed from 278093824 Bytes to 279220224 Bytes 2025-12-01 13:45:58.600 - Render thread -> Frame [1301] Parallel Render Command Batch RCB-11 processed in 2 frames. 2025-12-01 13:45:58.658 - Render thread -> VRAM report about missing bytes is changed from 279220224 Bytes to 280416256 Bytes 2025-12-01 13:45:58.685 - Render thread -> VRAM report about missing bytes is changed from 280416256 Bytes to 279482368 Bytes 2025-12-01 13:45:58.717 - Render thread -> VRAM report about missing bytes is changed from 279482368 Bytes to 278007808 Bytes 2025-12-01 13:45:58.754 - Render thread -> VRAM report about missing bytes is changed from 278007808 Bytes to 278794240 Bytes 2025-12-01 13:45:58.781 - Render thread -> VRAM report about missing bytes is changed from 278794240 Bytes to 279515136 Bytes 2025-12-01 13:45:58.796 - Render thread -> VRAM report about missing bytes is changed from 279515136 Bytes to 278466560 Bytes 2025-12-01 13:45:58.842 - Render thread -> VRAM report about missing bytes is changed from 278466560 Bytes to 277549056 Bytes 2025-12-01 13:45:58.871 - Render thread -> Frame [1309] Parallel Render Command Batch RCB-12 created with rcb: 19509172 2025-12-01 13:45:58.981 - Render thread -> VRAM report about missing bytes is changed from 277549056 Bytes to 278085632 Bytes 2025-12-01 13:45:59.049 - Render thread -> Error: Model TrussFrame_Wide_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-01 13:45:59.112 - Render thread -> VRAM report about missing bytes is changed from 278085632 Bytes to 279298048 Bytes 2025-12-01 13:45:59.131 - Render thread -> Frame [1311] Parallel Render Command Batch RCB-12 processed in 3 frames. 2025-12-01 13:45:59.161 - Render thread -> VRAM report about missing bytes is changed from 279298048 Bytes to 279986176 Bytes 2025-12-01 13:45:59.187 - Render thread -> VRAM report about missing bytes is changed from 279986176 Bytes to 279838720 Bytes 2025-12-01 13:45:59.199 - Render thread -> VRAM report about missing bytes is changed from 279838720 Bytes to 278913024 Bytes 2025-12-01 13:45:59.208 - Render thread -> VRAM report about missing bytes is changed from 278913024 Bytes to 278519808 Bytes 2025-12-01 13:45:59.210 - Render thread -> Error: Model Gyroscope250_Deformed_LOD3.mwm part Fracture05-WindowGlass does not have material assigned. 2025-12-01 13:45:59.321 - Render thread -> VRAM report about missing bytes is changed from 278519808 Bytes to 278781952 Bytes 2025-12-01 13:45:59.389 - Render thread -> VRAM report about missing bytes is changed from 278781952 Bytes to 278126592 Bytes 2025-12-01 13:45:59.405 - Render thread -> VRAM report about missing bytes is changed from 278126592 Bytes to 277864448 Bytes 2025-12-01 13:46:00.404 - Render thread -> Frame [1381] Parallel Render Command Batch RCB-13 created with rcb: 67060394 2025-12-01 13:46:00.496 - Render thread -> VRAM report about missing bytes is changed from 277864448 Bytes to 277889024 Bytes 2025-12-01 13:46:00.612 - Render thread -> VRAM report about missing bytes is changed from 277889024 Bytes to 278405120 Bytes 2025-12-01 13:46:00.659 - Render thread -> Frame [1383] Parallel Render Command Batch RCB-13 processed in 3 frames. 2025-12-01 13:46:00.682 - Render thread -> VRAM report about missing bytes is changed from 278405120 Bytes to 279183360 Bytes 2025-12-01 13:46:00.696 - Render thread -> VRAM report about missing bytes is changed from 279183360 Bytes to 278028288 Bytes 2025-12-01 13:46:00.708 - Render thread -> VRAM report about missing bytes is changed from 278028288 Bytes to 277512192 Bytes 2025-12-01 13:46:00.755 - Render thread -> VRAM report about missing bytes is changed from 277512192 Bytes to 277315584 Bytes 2025-12-01 13:46:00.812 - Render thread -> Error: Model CargoContainer750_Deformed_LOD0.mwm part Fracture03_Hide-DynamicIndicator does not have material assigned. 2025-12-01 13:46:00.812 - Render thread -> Error: Model CargoContainer750_Deformed_LOD0.mwm part Fracture05_Hide-DynamicIndicator does not have material assigned. 2025-12-01 13:46:00.812 - Render thread -> Error: Model CargoContainer750_Deformed_LOD1.mwm part Fracture03_Hide-DynamicIndicator does not have material assigned. 2025-12-01 13:46:00.812 - Render thread -> Error: Model CargoContainer750_Deformed_LOD1.mwm part Fracture05_Hide-DynamicIndicator does not have material assigned. 2025-12-01 13:46:00.812 - Render thread -> Error: Model CargoContainer750_Deformed_LOD2.mwm part Fracture03_Hide-DynamicIndicator does not have material assigned. 2025-12-01 13:46:00.812 - Render thread -> Error: Model CargoContainer750_Deformed_LOD2.mwm part Fracture05_Hide-DynamicIndicator does not have material assigned. 2025-12-01 13:46:00.837 - Render thread -> VRAM report about missing bytes is changed from 277315584 Bytes to 277774336 Bytes 2025-12-01 13:46:00.872 - Render thread -> VRAM report about missing bytes is changed from 277774336 Bytes to 277577728 Bytes 2025-12-01 13:46:01.004 - Render thread -> VRAM report about missing bytes is changed from 277577728 Bytes to 277774336 Bytes 2025-12-01 13:46:01.054 - Render thread -> Frame [1404] Parallel Render Command Batch RCB-14 created with rcb: 1615264 2025-12-01 13:46:01.227 - Render thread -> VRAM report about missing bytes is changed from 277774336 Bytes to 278401024 Bytes 2025-12-01 13:46:01.315 - Render thread -> VRAM report about missing bytes is changed from 278401024 Bytes to 279318528 Bytes 2025-12-01 13:46:01.437 - Render thread -> VRAM report about missing bytes is changed from 279318528 Bytes to 280371200 Bytes 2025-12-01 13:46:01.539 - Render thread -> VRAM report about missing bytes is changed from 280371200 Bytes to 280354816 Bytes 2025-12-01 13:46:01.549 - Render thread -> Frame [1408] Parallel Render Command Batch RCB-14 processed in 5 frames. 2025-12-01 13:46:01.569 - Render thread -> VRAM report about missing bytes is changed from 280354816 Bytes to 279617536 Bytes 2025-12-01 13:46:01.575 - Render thread -> VRAM report about missing bytes is changed from 279617536 Bytes to 279658496 Bytes 2025-12-01 13:46:01.584 - Render thread -> VRAM report about missing bytes is changed from 279658496 Bytes to 279019520 Bytes 2025-12-01 13:46:01.594 - Render thread -> VRAM report about missing bytes is changed from 279019520 Bytes to 280592384 Bytes 2025-12-01 13:46:01.638 - Render thread -> VRAM report about missing bytes is changed from 280592384 Bytes to 279281664 Bytes 2025-12-01 13:46:01.671 - Render thread -> VRAM report about missing bytes is changed from 279281664 Bytes to 280592384 Bytes 2025-12-01 13:46:01.708 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 128 needed elements, resizing from 1 to 128. 2025-12-01 13:46:01.709 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 128 needed elements, resizing from 1 to 128. 2025-12-01 13:46:01.712 - Render thread -> VRAM report about missing bytes is changed from 280592384 Bytes to 281468928 Bytes 2025-12-01 13:46:01.742 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 256 needed elements, resizing from 128 to 256. 2025-12-01 13:46:01.743 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 256 needed elements, resizing from 128 to 256. 2025-12-01 13:46:01.747 - Render thread -> VRAM report about missing bytes is changed from 281468928 Bytes to 281186304 Bytes 2025-12-01 13:46:01.772 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 512 needed elements, resizing from 256 to 512. 2025-12-01 13:46:01.773 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 512 needed elements, resizing from 256 to 512. 2025-12-01 13:46:01.779 - Render thread -> VRAM report about missing bytes is changed from 281186304 Bytes to 281247744 Bytes 2025-12-01 13:46:01.808 - Render thread -> VRAM report about missing bytes is changed from 281247744 Bytes to 280240128 Bytes 2025-12-01 13:46:01.841 - Render thread -> VRAM report about missing bytes is changed from 280240128 Bytes to 278949888 Bytes 2025-12-01 13:46:01.937 - Render thread -> VRAM report about missing bytes is changed from 278949888 Bytes to 278917120 Bytes 2025-12-01 13:46:01.987 - Render thread -> VRAM report about missing bytes is changed from 278917120 Bytes to 278978560 Bytes 2025-12-01 13:46:02.671 - Render thread -> VRAM report about missing bytes is changed from 278978560 Bytes to 279109632 Bytes 2025-12-01 13:46:02.704 - Render thread -> VRAM report about missing bytes is changed from 279109632 Bytes to 278913024 Bytes 2025-12-01 13:46:03.138 - Render thread -> VRAM report about missing bytes is changed from 278913024 Bytes to 278716416 Bytes 2025-12-01 13:46:03.210 - Render thread -> VRAM report about missing bytes is changed from 278716416 Bytes to 279109632 Bytes 2025-12-01 13:46:03.364 - Render thread -> VRAM report about missing bytes is changed from 279109632 Bytes to 280616960 Bytes 2025-12-01 13:46:03.388 - Render thread -> VRAM report about missing bytes is changed from 280616960 Bytes to 280432640 Bytes 2025-12-01 13:46:03.403 - Render thread -> VRAM report about missing bytes is changed from 280432640 Bytes to 279863296 Bytes 2025-12-01 13:46:03.414 - Render thread -> VRAM report about missing bytes is changed from 279863296 Bytes to 279142400 Bytes 2025-12-01 13:46:03.424 - Render thread -> VRAM report about missing bytes is changed from 279142400 Bytes to 279195648 Bytes 2025-12-01 13:46:03.430 - Render thread -> VRAM report about missing bytes is changed from 279195648 Bytes to 279064576 Bytes 2025-12-01 13:46:03.438 - Render thread -> VRAM report about missing bytes is changed from 279064576 Bytes to 278933504 Bytes 2025-12-01 13:46:03.471 - Render thread -> VRAM report about missing bytes is changed from 278933504 Bytes to 279130112 Bytes 2025-12-01 13:46:03.487 - Render thread -> VRAM report about missing bytes is changed from 279130112 Bytes to 279457792 Bytes 2025-12-01 13:46:03.522 - Render thread -> VRAM report about missing bytes is changed from 279457792 Bytes to 279261184 Bytes 2025-12-01 13:46:03.554 - Render thread -> VRAM report about missing bytes is changed from 279261184 Bytes to 279916544 Bytes 2025-12-01 13:46:03.571 - Render thread -> VRAM report about missing bytes is changed from 279916544 Bytes to 279785472 Bytes 2025-12-01 13:46:03.588 - Render thread -> VRAM report about missing bytes is changed from 279785472 Bytes to 278999040 Bytes 2025-12-01 13:46:04.414 - Render thread -> VRAM report about missing bytes is changed from 278999040 Bytes to 279334912 Bytes 2025-12-01 13:46:04.453 - Render thread -> VRAM report about missing bytes is changed from 279334912 Bytes to 279396352 Bytes 2025-12-01 13:46:04.970 - Render thread -> VRAM report about missing bytes is changed from 279396352 Bytes to 279334912 Bytes 2025-12-01 13:46:05.004 - Render thread -> VRAM report about missing bytes is changed from 279334912 Bytes to 279396352 Bytes 2025-12-01 13:46:05.022 - Render thread -> VRAM report about missing bytes is changed from 279396352 Bytes to 279199744 Bytes 2025-12-01 13:46:05.044 - Render thread -> VRAM report about missing bytes is changed from 279199744 Bytes to 280772608 Bytes 2025-12-01 13:46:05.086 - Render thread -> VRAM report about missing bytes is changed from 280772608 Bytes to 281964544 Bytes 2025-12-01 13:46:05.095 - Render thread -> VRAM report about missing bytes is changed from 281964544 Bytes to 281571328 Bytes 2025-12-01 13:46:05.106 - Render thread -> VRAM report about missing bytes is changed from 281571328 Bytes to 280256512 Bytes 2025-12-01 13:46:05.488 - Render thread -> VRAM report about missing bytes is changed from 280256512 Bytes to 337403904 Bytes 2025-12-01 13:46:06.155 - Render thread -> VRAM report about missing bytes is changed from 337403904 Bytes to 336224256 Bytes 2025-12-01 13:46:06.204 - Render thread -> VRAM report about missing bytes is changed from 336224256 Bytes to 336420864 Bytes 2025-12-01 13:46:06.700 - Render thread -> VRAM report about missing bytes is changed from 336420864 Bytes to 336748544 Bytes 2025-12-01 13:46:06.854 - Render thread -> VRAM report about missing bytes is changed from 336748544 Bytes to 336945152 Bytes 2025-12-01 13:46:06.886 - .NET TP Worker -> Screenshot root: AppData 2025-12-01 13:46:06.886 - .NET TP Worker -> Screenshot SaveGames\Concordia Research Facility 1\thumb.jpg saved! 2025-12-01 13:46:06.886 - .NET TP Worker -> Screenshot absolute path: C:\Users\Alex\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Concordia Research Facility 1\thumb.jpg 2025-12-01 13:46:06.886 - .NET TP Worker -> Screenshot exists on target path. 2025-12-01 13:46:06.921 - Render thread -> VRAM report about missing bytes is changed from 336945152 Bytes to 336748544 Bytes 2025-12-01 13:46:07.355 - Render thread -> Info: Frame[1731] - Available VRAM budget has changed: 11833 MB 2025-12-01 13:46:07.388 - Render thread -> Info: Frame[1733] - Available VRAM budget has changed: 10884 MB 2025-12-01 13:46:07.855 - Render thread -> Info: Frame[1761] - Available VRAM budget has changed: 11652 MB 2025-12-01 13:46:07.888 - Render thread -> VRAM report about missing bytes is changed from 336748544 Bytes to 336551936 Bytes 2025-12-01 13:46:08.087 - Render thread -> VRAM report about missing bytes is changed from 336551936 Bytes to 336748544 Bytes 2025-12-01 13:46:09.638 - Render thread -> VRAM report about missing bytes is changed from 336748544 Bytes to 336551936 Bytes 2025-12-01 13:46:09.837 - Render thread -> VRAM report about missing bytes is changed from 336551936 Bytes to 336748544 Bytes 2025-12-01 13:46:11.388 - Render thread -> VRAM report about missing bytes is changed from 336748544 Bytes to 336551936 Bytes 2025-12-01 13:46:11.587 - Render thread -> VRAM report about missing bytes is changed from 336551936 Bytes to 336748544 Bytes 2025-12-01 13:46:13.138 - Render thread -> VRAM report about missing bytes is changed from 336748544 Bytes to 336551936 Bytes 2025-12-01 13:46:13.337 - Render thread -> VRAM report about missing bytes is changed from 336551936 Bytes to 336748544 Bytes 2025-12-01 13:46:14.804 - Render thread -> VRAM report about missing bytes is changed from 336748544 Bytes to 336945152 Bytes 2025-12-01 13:46:14.888 - Render thread -> VRAM report about missing bytes is changed from 336945152 Bytes to 336748544 Bytes 2025-12-01 13:46:15.087 - Render thread -> VRAM report about missing bytes is changed from 336748544 Bytes to 336945152 Bytes 2025-12-01 13:46:16.689 - Render thread -> VRAM report about missing bytes is changed from 336945152 Bytes to 336748544 Bytes 2025-12-01 13:46:16.838 - Render thread -> VRAM report about missing bytes is changed from 336748544 Bytes to 336945152 Bytes 2025-12-01 13:46:18.088 - Render thread -> Info: Frame[2373] - Available VRAM budget has changed: 11383 MB 2025-12-01 13:46:19.297 - Render thread -> VRAM report about missing bytes is changed from 336945152 Bytes to 682799104 Bytes 2025-12-01 13:46:19.366 - Render thread -> VRAM report about missing bytes is changed from 682799104 Bytes to 683458560 Bytes 2025-12-01 13:46:19.367 - Render thread -> Info: Frame[2375] - Available VRAM budget has changed: 11128 MB 2025-12-01 13:46:19.367 - Render thread -> Info: Frame[2375] - Available VRAM budget has changed: 10683 MB 2025-12-01 13:46:19.432 - Render thread -> VRAM report about missing bytes is changed from 683458560 Bytes to 682467328 Bytes 2025-12-01 13:46:19.499 - Render thread -> VRAM report about missing bytes is changed from 682467328 Bytes to 681480192 Bytes 2025-12-01 13:46:19.598 - Render thread -> VRAM report about missing bytes is changed from 681480192 Bytes to 655069184 Bytes 2025-12-01 13:46:19.964 - Render thread -> VRAM report about missing bytes is changed from 655069184 Bytes to 654872576 Bytes 2025-12-01 13:46:20.164 - Render thread -> VRAM report about missing bytes is changed from 654872576 Bytes to 655069184 Bytes 2025-12-01 13:46:20.231 - Render thread -> Info: Frame[2409] - Available VRAM budget has changed: 11218 MB 2025-12-01 13:46:20.731 - Render thread -> Info: Frame[2439] - Available VRAM budget has changed: 10772 MB 2025-12-01 13:46:21.714 - Render thread -> VRAM report about missing bytes is changed from 655069184 Bytes to 654872576 Bytes 2025-12-01 13:46:21.914 - Render thread -> VRAM report about missing bytes is changed from 654872576 Bytes to 655069184 Bytes 2025-12-01 13:46:23.264 - Render thread -> VRAM report about missing bytes is changed from 655069184 Bytes to 655462400 Bytes 2025-12-01 13:46:23.297 - Render thread -> VRAM report about missing bytes is changed from 655462400 Bytes to 655069184 Bytes 2025-12-01 13:46:23.464 - Render thread -> VRAM report about missing bytes is changed from 655069184 Bytes to 654872576 Bytes 2025-12-01 13:46:23.664 - Render thread -> VRAM report about missing bytes is changed from 654872576 Bytes to 655069184 Bytes 2025-12-01 13:46:24.131 - Render thread -> VRAM report about missing bytes is changed from 655069184 Bytes to 655462400 Bytes 2025-12-01 13:46:24.164 - Render thread -> VRAM report about missing bytes is changed from 655462400 Bytes to 655069184 Bytes 2025-12-01 13:46:24.780 - Render thread -> VRAM report about missing bytes is changed from 655069184 Bytes to 655462400 Bytes 2025-12-01 13:46:24.814 - Render thread -> VRAM report about missing bytes is changed from 655462400 Bytes to 655069184 Bytes 2025-12-01 13:46:25.097 - Render thread -> VRAM report about missing bytes is changed from 655069184 Bytes to 655462400 Bytes 2025-12-01 13:46:25.131 - Render thread -> VRAM report about missing bytes is changed from 655462400 Bytes to 655069184 Bytes 2025-12-01 13:46:25.214 - Render thread -> VRAM report about missing bytes is changed from 655069184 Bytes to 654872576 Bytes 2025-12-01 13:46:25.414 - Render thread -> VRAM report about missing bytes is changed from 654872576 Bytes to 655069184 Bytes 2025-12-01 13:46:25.647 - Render thread -> VRAM report about missing bytes is changed from 655069184 Bytes to 655462400 Bytes 2025-12-01 13:46:25.681 - Render thread -> VRAM report about missing bytes is changed from 655462400 Bytes to 655069184 Bytes 2025-12-01 13:46:26.030 - Render thread -> VRAM report about missing bytes is changed from 655069184 Bytes to 655462400 Bytes 2025-12-01 13:46:26.064 - Render thread -> VRAM report about missing bytes is changed from 655462400 Bytes to 655069184 Bytes 2025-12-01 13:46:26.364 - Render thread -> VRAM report about missing bytes is changed from 655069184 Bytes to 655462400 Bytes 2025-12-01 13:46:26.397 - Render thread -> VRAM report about missing bytes is changed from 655462400 Bytes to 655069184 Bytes 2025-12-01 13:46:26.614 - Render thread -> VRAM report about missing bytes is changed from 655069184 Bytes to 655921152 Bytes 2025-12-01 13:46:26.647 - Render thread -> VRAM report about missing bytes is changed from 655921152 Bytes to 655527936 Bytes 2025-12-01 13:46:26.681 - Render thread -> VRAM report about missing bytes is changed from 655527936 Bytes to 654938112 Bytes 2025-12-01 13:46:26.864 - Render thread -> VRAM report about missing bytes is changed from 654938112 Bytes to 655331328 Bytes 2025-12-01 13:46:26.897 - Render thread -> VRAM report about missing bytes is changed from 655331328 Bytes to 654938112 Bytes 2025-12-01 13:46:26.964 - Render thread -> VRAM report about missing bytes is changed from 654938112 Bytes to 654741504 Bytes 2025-12-01 13:46:27.130 - Render thread -> VRAM report about missing bytes is changed from 654741504 Bytes to 655134720 Bytes 2025-12-01 13:46:27.164 - Render thread -> VRAM report about missing bytes is changed from 655134720 Bytes to 654938112 Bytes 2025-12-01 13:46:27.547 - Render thread -> VRAM report about missing bytes is changed from 654938112 Bytes to 655331328 Bytes 2025-12-01 13:46:27.581 - Render thread -> VRAM report about missing bytes is changed from 655331328 Bytes to 654938112 Bytes 2025-12-01 13:46:27.647 - Render thread -> VRAM report about missing bytes is changed from 654938112 Bytes to 655331328 Bytes 2025-12-01 13:46:27.681 - Render thread -> VRAM report about missing bytes is changed from 655331328 Bytes to 654938112 Bytes 2025-12-01 13:46:27.880 - Render thread -> VRAM report about missing bytes is changed from 654938112 Bytes to 655331328 Bytes 2025-12-01 13:46:27.897 - Render thread -> VRAM report about missing bytes is changed from 655331328 Bytes to 655724544 Bytes 2025-12-01 13:46:27.914 - Render thread -> VRAM report about missing bytes is changed from 655724544 Bytes to 655331328 Bytes 2025-12-01 13:46:27.931 - Render thread -> VRAM report about missing bytes is changed from 655331328 Bytes to 654938112 Bytes 2025-12-01 13:46:28.364 - Render thread -> VRAM report about missing bytes is changed from 654938112 Bytes to 655331328 Bytes 2025-12-01 13:46:28.380 - Render thread -> VRAM report about missing bytes is changed from 655331328 Bytes to 655724544 Bytes 2025-12-01 13:46:28.397 - Render thread -> VRAM report about missing bytes is changed from 655724544 Bytes to 655331328 Bytes 2025-12-01 13:46:28.414 - Render thread -> VRAM report about missing bytes is changed from 655331328 Bytes to 654938112 Bytes 2025-12-01 13:46:28.580 - Render thread -> VRAM report about missing bytes is changed from 654938112 Bytes to 655331328 Bytes 2025-12-01 13:46:28.614 - Render thread -> VRAM report about missing bytes is changed from 655331328 Bytes to 654938112 Bytes 2025-12-01 13:46:28.647 - Render thread -> VRAM report about missing bytes is changed from 654938112 Bytes to 655331328 Bytes 2025-12-01 13:46:28.681 - Render thread -> VRAM report about missing bytes is changed from 655331328 Bytes to 654938112 Bytes 2025-12-01 13:46:28.697 - Render thread -> VRAM report about missing bytes is changed from 654938112 Bytes to 655331328 Bytes 2025-12-01 13:46:28.714 - Render thread -> VRAM report about missing bytes is changed from 655331328 Bytes to 655134720 Bytes 2025-12-01 13:46:28.731 - Render thread -> VRAM report about missing bytes is changed from 655134720 Bytes to 654741504 Bytes 2025-12-01 13:46:28.914 - Render thread -> VRAM report about missing bytes is changed from 654741504 Bytes to 654938112 Bytes 2025-12-01 13:46:29.047 - Render thread -> VRAM report about missing bytes is changed from 654938112 Bytes to 655331328 Bytes 2025-12-01 13:46:29.081 - Render thread -> VRAM report about missing bytes is changed from 655331328 Bytes to 654938112 Bytes 2025-12-01 13:46:29.164 - Render thread -> VRAM report about missing bytes is changed from 654938112 Bytes to 655331328 Bytes 2025-12-01 13:46:29.197 - Render thread -> VRAM report about missing bytes is changed from 655331328 Bytes to 654938112 Bytes 2025-12-01 13:46:29.414 - Render thread -> VRAM report about missing bytes is changed from 654938112 Bytes to 655331328 Bytes 2025-12-01 13:46:29.447 - Render thread -> VRAM report about missing bytes is changed from 655331328 Bytes to 654938112 Bytes 2025-12-01 13:46:29.880 - Render thread -> VRAM report about missing bytes is changed from 654938112 Bytes to 655331328 Bytes 2025-12-01 13:46:29.914 - Render thread -> VRAM report about missing bytes is changed from 655331328 Bytes to 654938112 Bytes 2025-12-01 13:46:30.014 - Render thread -> VRAM report about missing bytes is changed from 654938112 Bytes to 655331328 Bytes 2025-12-01 13:46:30.030 - Render thread -> VRAM report about missing bytes is changed from 655331328 Bytes to 655724544 Bytes 2025-12-01 13:46:30.047 - Render thread -> VRAM report about missing bytes is changed from 655724544 Bytes to 655331328 Bytes 2025-12-01 13:46:30.064 - Render thread -> VRAM report about missing bytes is changed from 655331328 Bytes to 654938112 Bytes 2025-12-01 13:46:30.064 - Render thread -> Info: Frame[2999] - Available VRAM budget has changed: 10833 MB 2025-12-01 13:46:30.214 - Render thread -> VRAM report about missing bytes is changed from 654938112 Bytes to 655331328 Bytes 2025-12-01 13:46:30.247 - Render thread -> VRAM report about missing bytes is changed from 655331328 Bytes to 654938112 Bytes 2025-12-01 13:46:30.464 - Render thread -> VRAM report about missing bytes is changed from 654938112 Bytes to 654741504 Bytes 2025-12-01 13:46:30.664 - Render thread -> VRAM report about missing bytes is changed from 654741504 Bytes to 654938112 Bytes 2025-12-01 13:46:32.214 - Render thread -> VRAM report about missing bytes is changed from 654938112 Bytes to 654741504 Bytes 2025-12-01 13:46:32.414 - Render thread -> VRAM report about missing bytes is changed from 654741504 Bytes to 654938112 Bytes 2025-12-01 13:46:33.965 - Render thread -> VRAM report about missing bytes is changed from 654938112 Bytes to 654741504 Bytes 2025-12-01 13:46:34.164 - Render thread -> VRAM report about missing bytes is changed from 654741504 Bytes to 654938112 Bytes 2025-12-01 13:46:35.714 - Render thread -> VRAM report about missing bytes is changed from 654938112 Bytes to 654741504 Bytes 2025-12-01 13:46:35.914 - Render thread -> VRAM report about missing bytes is changed from 654741504 Bytes to 654938112 Bytes 2025-12-01 13:46:37.464 - Render thread -> VRAM report about missing bytes is changed from 654938112 Bytes to 654741504 Bytes 2025-12-01 13:46:37.664 - Render thread -> VRAM report about missing bytes is changed from 654741504 Bytes to 654938112 Bytes 2025-12-01 13:46:39.214 - Render thread -> VRAM report about missing bytes is changed from 654938112 Bytes to 654741504 Bytes 2025-12-01 13:46:39.414 - Render thread -> VRAM report about missing bytes is changed from 654741504 Bytes to 654938112 Bytes 2025-12-01 13:46:40.964 - Render thread -> VRAM report about missing bytes is changed from 654938112 Bytes to 654741504 Bytes 2025-12-01 13:46:41.164 - Render thread -> VRAM report about missing bytes is changed from 654741504 Bytes to 654938112 Bytes 2025-12-01 13:46:42.314 - Render thread -> VRAM report about missing bytes is changed from 654938112 Bytes to 655331328 Bytes 2025-12-01 13:46:42.347 - Render thread -> VRAM report about missing bytes is changed from 655331328 Bytes to 654938112 Bytes 2025-12-01 13:46:42.714 - Render thread -> VRAM report about missing bytes is changed from 654938112 Bytes to 654741504 Bytes 2025-12-01 13:46:42.914 - Render thread -> VRAM report about missing bytes is changed from 654741504 Bytes to 654938112 Bytes 2025-12-01 13:46:43.280 - Render thread -> VRAM report about missing bytes is changed from 654938112 Bytes to 655331328 Bytes 2025-12-01 13:46:43.314 - Render thread -> VRAM report about missing bytes is changed from 655331328 Bytes to 654938112 Bytes 2025-12-01 13:46:43.914 - Render thread -> VRAM report about missing bytes is changed from 654938112 Bytes to 655331328 Bytes 2025-12-01 13:46:43.947 - Render thread -> VRAM report about missing bytes is changed from 655331328 Bytes to 654938112 Bytes 2025-12-01 13:46:44.464 - Render thread -> VRAM report about missing bytes is changed from 654938112 Bytes to 654741504 Bytes 2025-12-01 13:46:44.547 - Render thread -> VRAM report about missing bytes is changed from 654741504 Bytes to 655134720 Bytes 2025-12-01 13:46:44.581 - Render thread -> VRAM report about missing bytes is changed from 655134720 Bytes to 654741504 Bytes 2025-12-01 13:46:44.664 - Render thread -> VRAM report about missing bytes is changed from 654741504 Bytes to 654938112 Bytes 2025-12-01 13:46:44.847 - Render thread -> VRAM report about missing bytes is changed from 654938112 Bytes to 655331328 Bytes 2025-12-01 13:46:44.847 - Render thread -> Too many VRAM reports, stopping printing 2025-12-01 13:46:54.831 - Render thread -> Info: Frame[4485] - Available VRAM budget has changed: 11145 MB 2025-12-01 13:46:54.831 - Render thread -> Info: Frame[4485] - Available VRAM budget has changed: 10726 MB 2025-12-01 13:46:54.844 - .NET TP Worker -> Screenshot root: AppData 2025-12-01 13:46:54.844 - .NET TP Worker -> Screenshot SaveGames\Concordia Research Facility 1\thumb.jpg saved! 2025-12-01 13:46:54.844 - .NET TP Worker -> Screenshot absolute path: C:\Users\Alex\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Concordia Research Facility 1\thumb.jpg 2025-12-01 13:46:54.844 - .NET TP Worker -> Screenshot exists on target path. 2025-12-01 13:46:55.397 - Render thread -> Info: Frame[4519] - Available VRAM budget has changed: 11217 MB 2025-12-01 13:46:55.897 - Render thread -> Info: Frame[4549] - Available VRAM budget has changed: 11794 MB 2025-12-01 13:46:55.897 - Render thread -> Info: Frame[4549] - Available VRAM budget has changed: 10827 MB 2025-12-01 13:46:56.842 - Render thread -> Info: Frame[4579] - Available VRAM budget has changed: 11401 MB 2025-12-01 13:46:57.108 - Render thread -> Info: Frame[4595] - Available VRAM budget has changed: 11497 MB 2025-12-01 13:47:03.442 - Render thread -> Info: Frame[4975] - Available VRAM budget has changed: 11568 MB 2025-12-01 13:47:04.061 - Render thread -> Info: Frame[4979] - Available VRAM budget has changed: 11219 MB 2025-12-01 13:47:04.061 - Render thread -> Info: Frame[4979] - Available VRAM budget has changed: 10605 MB 2025-12-01 13:47:11.281 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-15 created with rcb: 588107 2025-12-01 13:47:11.281 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-16 created with rcb: 24324313 2025-12-01 13:47:11.281 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-17 created with rcb: 19096669 2025-12-01 13:47:11.281 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-18 created with rcb: 51280302 2025-12-01 13:47:11.281 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-19 created with rcb: 22565089 2025-12-01 13:47:11.281 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-20 created with rcb: 42376551 2025-12-01 13:47:11.281 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-21 created with rcb: 25034223 2025-12-01 13:47:11.281 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-22 created with rcb: 49774972 2025-12-01 13:47:11.281 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-23 created with rcb: 23544547 2025-12-01 13:47:11.281 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-24 created with rcb: 41577385 2025-12-01 13:47:11.281 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-25 created with rcb: 40899097 2025-12-01 13:47:11.281 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-26 created with rcb: 10983750 2025-12-01 13:47:11.281 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-27 created with rcb: 45661354 2025-12-01 13:47:11.281 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-28 created with rcb: 43272603 2025-12-01 13:47:11.281 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-29 created with rcb: 21151443 2025-12-01 13:47:11.281 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-30 created with rcb: 952155 2025-12-01 13:47:11.281 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-31 created with rcb: 39873215 2025-12-01 13:47:11.281 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-32 created with rcb: 39822387 2025-12-01 13:47:11.281 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-33 created with rcb: 24388407 2025-12-01 13:47:11.281 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-34 created with rcb: 42038082 2025-12-01 13:47:11.281 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-35 created with rcb: 55489568 2025-12-01 13:47:11.281 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-36 created with rcb: 5043609 2025-12-01 13:47:11.281 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-37 created with rcb: 47308007 2025-12-01 13:47:11.281 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-38 created with rcb: 49761236 2025-12-01 13:47:11.281 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-39 created with rcb: 65241444 2025-12-01 13:47:11.281 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-40 created with rcb: 19509172 2025-12-01 13:47:11.281 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-41 created with rcb: 29130367 2025-12-01 13:47:11.281 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-42 created with rcb: 67060394 2025-12-01 13:47:11.281 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-43 created with rcb: 1615264 2025-12-01 13:47:11.281 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-44 created with rcb: 5863557 2025-12-01 13:47:11.281 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-45 created with rcb: 1760006 2025-12-01 13:47:11.281 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-46 created with rcb: 41529584 2025-12-01 13:47:11.281 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-47 created with rcb: 39551213 2025-12-01 13:47:11.281 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-48 created with rcb: 55146389 2025-12-01 13:47:11.281 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-49 created with rcb: 25118523 2025-12-01 13:47:11.281 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-50 created with rcb: 16388205 2025-12-01 13:47:11.281 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-51 created with rcb: 43415726 2025-12-01 13:47:11.281 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-52 created with rcb: 22655173 2025-12-01 13:47:11.281 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-53 created with rcb: 45747718 2025-12-01 13:47:11.281 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-54 created with rcb: 45767178 2025-12-01 13:47:11.281 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-55 created with rcb: 21412174 2025-12-01 13:47:11.281 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-56 created with rcb: 66342510 2025-12-01 13:47:11.281 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-57 created with rcb: 61152273 2025-12-01 13:47:11.281 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-58 created with rcb: 66708292 2025-12-01 13:47:11.281 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-59 created with rcb: 59469577 2025-12-01 13:47:11.281 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-60 created with rcb: 52364931 2025-12-01 13:47:11.281 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-61 created with rcb: 3991723 2025-12-01 13:47:11.281 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-62 created with rcb: 45664349 2025-12-01 13:47:11.281 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-63 created with rcb: 63933415 2025-12-01 13:47:11.281 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-64 created with rcb: 2862534 2025-12-01 13:47:11.281 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-65 created with rcb: 47863295 2025-12-01 13:47:11.281 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-66 created with rcb: 63178368 2025-12-01 13:47:11.281 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-67 created with rcb: 21744811 2025-12-01 13:47:11.281 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-68 created with rcb: 58947534 2025-12-01 13:47:11.281 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-69 created with rcb: 54734677 2025-12-01 13:47:11.281 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-70 created with rcb: 60111458 2025-12-01 13:47:11.281 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-71 created with rcb: 61738393 2025-12-01 13:47:11.281 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-72 created with rcb: 12235485 2025-12-01 13:47:11.281 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-73 created with rcb: 37816767 2025-12-01 13:47:11.281 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-74 created with rcb: 2664019 2025-12-01 13:47:11.281 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-75 created with rcb: 14378818 2025-12-01 13:47:11.281 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-76 created with rcb: 49097412 2025-12-01 13:47:11.281 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-77 created with rcb: 23070027 2025-12-01 13:47:11.281 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-78 created with rcb: 17658786 2025-12-01 13:47:11.281 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-79 created with rcb: 7431478 2025-12-01 13:47:11.281 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-80 created with rcb: 19503697 2025-12-01 13:47:11.281 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-81 created with rcb: 34168075 2025-12-01 13:47:11.281 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-82 created with rcb: 40451269 2025-12-01 13:47:11.282 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-83 created with rcb: 19302780 2025-12-01 13:47:11.282 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-84 created with rcb: 62516126 2025-12-01 13:47:11.282 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-85 created with rcb: 24656543 2025-12-01 13:47:11.282 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-86 created with rcb: 13572927 2025-12-01 13:47:11.282 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-87 created with rcb: 23385761 2025-12-01 13:47:11.282 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-88 created with rcb: 53307661 2025-12-01 13:47:11.282 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-89 created with rcb: 11964672 2025-12-01 13:47:11.282 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-90 created with rcb: 4681176 2025-12-01 13:47:11.282 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-91 created with rcb: 61930374 2025-12-01 13:47:11.282 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-92 created with rcb: 5105716 2025-12-01 13:47:11.282 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-15 processed in 1 frames. 2025-12-01 13:47:11.282 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-16 processed in 1 frames. 2025-12-01 13:47:11.282 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-17 processed in 1 frames. 2025-12-01 13:47:11.282 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-18 processed in 1 frames. 2025-12-01 13:47:11.282 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-19 processed in 1 frames. 2025-12-01 13:47:11.282 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-20 processed in 1 frames. 2025-12-01 13:47:11.282 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-21 processed in 1 frames. 2025-12-01 13:47:11.282 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-22 processed in 1 frames. 2025-12-01 13:47:11.282 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-23 processed in 1 frames. 2025-12-01 13:47:11.282 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-24 processed in 1 frames. 2025-12-01 13:47:11.282 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-25 processed in 1 frames. 2025-12-01 13:47:11.282 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-26 processed in 1 frames. 2025-12-01 13:47:11.282 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-27 processed in 1 frames. 2025-12-01 13:47:11.282 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-28 processed in 1 frames. 2025-12-01 13:47:11.282 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-29 processed in 1 frames. 2025-12-01 13:47:11.282 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-30 processed in 1 frames. 2025-12-01 13:47:11.282 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-31 processed in 1 frames. 2025-12-01 13:47:11.282 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-32 processed in 1 frames. 2025-12-01 13:47:11.282 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-33 processed in 1 frames. 2025-12-01 13:47:11.282 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-34 processed in 1 frames. 2025-12-01 13:47:11.282 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-35 processed in 1 frames. 2025-12-01 13:47:11.282 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-36 processed in 1 frames. 2025-12-01 13:47:11.282 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-37 processed in 1 frames. 2025-12-01 13:47:11.282 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-38 processed in 1 frames. 2025-12-01 13:47:11.282 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-39 processed in 1 frames. 2025-12-01 13:47:11.282 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-40 processed in 1 frames. 2025-12-01 13:47:11.282 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-41 processed in 1 frames. 2025-12-01 13:47:11.282 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-42 processed in 1 frames. 2025-12-01 13:47:11.282 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-43 processed in 1 frames. 2025-12-01 13:47:11.282 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-44 processed in 1 frames. 2025-12-01 13:47:11.282 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-45 processed in 1 frames. 2025-12-01 13:47:11.282 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-46 processed in 1 frames. 2025-12-01 13:47:11.282 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-47 processed in 1 frames. 2025-12-01 13:47:11.282 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-48 processed in 1 frames. 2025-12-01 13:47:11.282 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-49 processed in 1 frames. 2025-12-01 13:47:11.282 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-50 processed in 1 frames. 2025-12-01 13:47:11.282 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-51 processed in 1 frames. 2025-12-01 13:47:11.282 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-52 processed in 1 frames. 2025-12-01 13:47:11.282 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-53 processed in 1 frames. 2025-12-01 13:47:11.282 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-54 processed in 1 frames. 2025-12-01 13:47:11.282 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-55 processed in 1 frames. 2025-12-01 13:47:11.282 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-56 processed in 1 frames. 2025-12-01 13:47:11.282 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-57 processed in 1 frames. 2025-12-01 13:47:11.282 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-58 processed in 1 frames. 2025-12-01 13:47:11.282 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-59 processed in 1 frames. 2025-12-01 13:47:11.282 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-60 processed in 1 frames. 2025-12-01 13:47:11.282 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-61 processed in 1 frames. 2025-12-01 13:47:11.282 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-62 processed in 1 frames. 2025-12-01 13:47:11.282 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-63 processed in 1 frames. 2025-12-01 13:47:11.282 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-64 processed in 1 frames. 2025-12-01 13:47:11.282 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-65 processed in 1 frames. 2025-12-01 13:47:11.282 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-66 processed in 1 frames. 2025-12-01 13:47:11.282 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-67 processed in 1 frames. 2025-12-01 13:47:11.282 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-68 processed in 1 frames. 2025-12-01 13:47:11.282 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-69 processed in 1 frames. 2025-12-01 13:47:11.282 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-70 processed in 1 frames. 2025-12-01 13:47:11.282 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-71 processed in 1 frames. 2025-12-01 13:47:11.282 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-72 processed in 1 frames. 2025-12-01 13:47:11.283 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-73 processed in 1 frames. 2025-12-01 13:47:11.283 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-74 processed in 1 frames. 2025-12-01 13:47:11.283 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-75 processed in 1 frames. 2025-12-01 13:47:11.283 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-76 processed in 1 frames. 2025-12-01 13:47:11.283 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-77 processed in 1 frames. 2025-12-01 13:47:11.283 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-78 processed in 1 frames. 2025-12-01 13:47:11.283 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-79 processed in 1 frames. 2025-12-01 13:47:11.283 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-80 processed in 1 frames. 2025-12-01 13:47:11.283 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-81 processed in 1 frames. 2025-12-01 13:47:11.283 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-82 processed in 1 frames. 2025-12-01 13:47:11.283 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-83 processed in 1 frames. 2025-12-01 13:47:11.283 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-84 processed in 1 frames. 2025-12-01 13:47:11.283 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-85 processed in 1 frames. 2025-12-01 13:47:11.283 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-86 processed in 1 frames. 2025-12-01 13:47:11.283 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-87 processed in 1 frames. 2025-12-01 13:47:11.283 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-88 processed in 1 frames. 2025-12-01 13:47:11.283 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-89 processed in 1 frames. 2025-12-01 13:47:11.284 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-90 processed in 1 frames. 2025-12-01 13:47:11.284 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-91 processed in 1 frames. 2025-12-01 13:47:11.284 - Render thread -> Frame [5396] Parallel Render Command Batch RCB-92 processed in 1 frames. 2025-12-01 13:47:11.317 - Render thread -> Frame [5398] Parallel Render Command Batch RCB-93 created with rcb: 10078796 2025-12-01 13:47:11.317 - Render thread -> Frame [5398] Parallel Render Command Batch RCB-94 created with rcb: 5105716 2025-12-01 13:47:11.322 - Render thread -> Frame [5398] Parallel Render Command Batch RCB-93 processed in 1 frames. 2025-12-01 13:47:11.322 - Render thread -> Frame [5398] Parallel Render Command Batch RCB-94 processed in 1 frames. 2025-12-01 13:47:11.394 - Render thread -> Frame [5403] Parallel Render Command Batch RCB-95 created with rcb: 61930374 2025-12-01 13:47:11.398 - Render thread -> Frame [5403] Parallel Render Command Batch RCB-95 processed in 1 frames. 2025-12-01 13:47:11.417 - Render thread -> Frame [5404] Parallel Render Command Batch RCB-96 created with rcb: 5105716 2025-12-01 13:47:11.417 - Render thread -> Frame [5404] Parallel Render Command Batch RCB-97 created with rcb: 10078796 2025-12-01 13:47:11.417 - Render thread -> Frame [5404] Parallel Render Command Batch RCB-98 created with rcb: 61930374 2025-12-01 13:47:11.417 - Render thread -> Frame [5404] Parallel Render Command Batch RCB-99 created with rcb: 4681176 2025-12-01 13:47:11.417 - Render thread -> Frame [5404] Parallel Render Command Batch RCB-100 created with rcb: 11964672 2025-12-01 13:47:11.417 - Render thread -> Frame [5404] Parallel Render Command Batch RCB-101 created with rcb: 53307661 2025-12-01 13:47:11.417 - Render thread -> Frame [5404] Parallel Render Command Batch RCB-102 created with rcb: 23385761 2025-12-01 13:47:11.417 - Render thread -> Frame [5404] Parallel Render Command Batch RCB-103 created with rcb: 13572927 2025-12-01 13:47:11.418 - Render thread -> Frame [5404] Parallel Render Command Batch RCB-96 processed in 1 frames. 2025-12-01 13:47:11.419 - Render thread -> Frame [5404] Parallel Render Command Batch RCB-97 processed in 1 frames. 2025-12-01 13:47:11.419 - Render thread -> Frame [5404] Parallel Render Command Batch RCB-98 processed in 1 frames. 2025-12-01 13:47:11.419 - Render thread -> Frame [5404] Parallel Render Command Batch RCB-99 processed in 1 frames. 2025-12-01 13:47:11.419 - Render thread -> Frame [5404] Parallel Render Command Batch RCB-100 processed in 1 frames. 2025-12-01 13:47:11.419 - Render thread -> Frame [5404] Parallel Render Command Batch RCB-101 processed in 1 frames. 2025-12-01 13:47:11.419 - Render thread -> Frame [5404] Parallel Render Command Batch RCB-102 processed in 1 frames. 2025-12-01 13:47:11.419 - Render thread -> Frame [5404] Parallel Render Command Batch RCB-103 processed in 1 frames. 2025-12-01 13:47:11.443 - Render thread -> Frame [5406] Parallel Render Command Batch RCB-104 created with rcb: 13572927 2025-12-01 13:47:11.443 - Render thread -> Frame [5406] Parallel Render Command Batch RCB-105 created with rcb: 23385761 2025-12-01 13:47:11.443 - Render thread -> Frame [5406] Parallel Render Command Batch RCB-106 created with rcb: 53307661 2025-12-01 13:47:11.443 - Render thread -> Frame [5406] Parallel Render Command Batch RCB-107 created with rcb: 11964672 2025-12-01 13:47:11.443 - Render thread -> Frame [5406] Parallel Render Command Batch RCB-108 created with rcb: 4681176 2025-12-01 13:47:11.443 - Render thread -> Frame [5406] Parallel Render Command Batch RCB-109 created with rcb: 61930374 2025-12-01 13:47:11.443 - Render thread -> Frame [5406] Parallel Render Command Batch RCB-110 created with rcb: 10078796 2025-12-01 13:47:11.443 - Render thread -> Frame [5406] Parallel Render Command Batch RCB-111 created with rcb: 5105716 2025-12-01 13:47:11.443 - Render thread -> Frame [5406] Parallel Render Command Batch RCB-112 created with rcb: 62516126 2025-12-01 13:47:11.443 - Render thread -> Frame [5406] Parallel Render Command Batch RCB-113 created with rcb: 19302780 2025-12-01 13:47:11.443 - Render thread -> Frame [5406] Parallel Render Command Batch RCB-114 created with rcb: 40451269 2025-12-01 13:47:11.443 - Render thread -> Frame [5406] Parallel Render Command Batch RCB-115 created with rcb: 34168075 2025-12-01 13:47:11.443 - Render thread -> Frame [5406] Parallel Render Command Batch RCB-116 created with rcb: 19503697 2025-12-01 13:47:11.443 - Render thread -> Frame [5406] Parallel Render Command Batch RCB-117 created with rcb: 7431478 2025-12-01 13:47:11.443 - Render thread -> Frame [5406] Parallel Render Command Batch RCB-118 created with rcb: 17658786 2025-12-01 13:47:11.443 - Render thread -> Frame [5406] Parallel Render Command Batch RCB-104 processed in 1 frames. 2025-12-01 13:47:11.443 - Render thread -> Frame [5406] Parallel Render Command Batch RCB-105 processed in 1 frames. 2025-12-01 13:47:11.443 - Render thread -> Frame [5406] Parallel Render Command Batch RCB-106 processed in 1 frames. 2025-12-01 13:47:11.443 - Render thread -> Frame [5406] Parallel Render Command Batch RCB-107 processed in 1 frames. 2025-12-01 13:47:11.443 - Render thread -> Frame [5406] Parallel Render Command Batch RCB-108 processed in 1 frames. 2025-12-01 13:47:11.443 - Render thread -> Frame [5406] Parallel Render Command Batch RCB-109 processed in 1 frames. 2025-12-01 13:47:11.443 - Render thread -> Frame [5406] Parallel Render Command Batch RCB-110 processed in 1 frames. 2025-12-01 13:47:11.443 - Render thread -> Frame [5406] Parallel Render Command Batch RCB-111 processed in 1 frames. 2025-12-01 13:47:11.443 - Render thread -> Frame [5406] Parallel Render Command Batch RCB-112 processed in 1 frames. 2025-12-01 13:47:11.443 - Render thread -> Frame [5406] Parallel Render Command Batch RCB-113 processed in 1 frames. 2025-12-01 13:47:11.443 - Render thread -> Frame [5406] Parallel Render Command Batch RCB-114 processed in 1 frames. 2025-12-01 13:47:11.446 - Render thread -> Frame [5406] Parallel Render Command Batch RCB-115 processed in 1 frames. 2025-12-01 13:47:11.447 - Render thread -> Frame [5406] Parallel Render Command Batch RCB-116 processed in 1 frames. 2025-12-01 13:47:11.447 - Render thread -> Frame [5406] Parallel Render Command Batch RCB-117 processed in 1 frames. 2025-12-01 13:47:11.447 - Render thread -> Frame [5406] Parallel Render Command Batch RCB-118 processed in 1 frames. 2025-12-01 13:47:11.509 - Render thread -> Frame [5410] Parallel Render Command Batch RCB-119 created with rcb: 23070027 2025-12-01 13:47:11.513 - Render thread -> Frame [5410] Parallel Render Command Batch RCB-119 processed in 1 frames. 2025-12-01 13:47:11.559 - Render thread -> Frame [5413] Parallel Render Command Batch RCB-120 created with rcb: 24656543 2025-12-01 13:47:11.559 - Render thread -> Frame [5413] Parallel Render Command Batch RCB-121 created with rcb: 23070027 2025-12-01 13:47:11.559 - Render thread -> Frame [5413] Parallel Render Command Batch RCB-122 created with rcb: 7431478 2025-12-01 13:47:11.559 - Render thread -> Frame [5413] Parallel Render Command Batch RCB-123 created with rcb: 19503697 2025-12-01 13:47:11.559 - Render thread -> Frame [5413] Parallel Render Command Batch RCB-124 created with rcb: 34168075 2025-12-01 13:47:11.559 - Render thread -> Frame [5413] Parallel Render Command Batch RCB-125 created with rcb: 40451269 2025-12-01 13:47:11.559 - Render thread -> Frame [5413] Parallel Render Command Batch RCB-126 created with rcb: 19302780 2025-12-01 13:47:11.559 - Render thread -> Frame [5413] Parallel Render Command Batch RCB-127 created with rcb: 62516126 2025-12-01 13:47:11.559 - Render thread -> Frame [5413] Parallel Render Command Batch RCB-128 created with rcb: 5105716 2025-12-01 13:47:11.572 - Render thread -> Frame [5413] Parallel Render Command Batch RCB-120 processed in 1 frames. 2025-12-01 13:47:11.572 - Render thread -> Frame [5413] Parallel Render Command Batch RCB-121 processed in 1 frames. 2025-12-01 13:47:11.572 - Render thread -> Frame [5413] Parallel Render Command Batch RCB-122 processed in 1 frames. 2025-12-01 13:47:11.572 - Render thread -> Frame [5413] Parallel Render Command Batch RCB-123 processed in 1 frames. 2025-12-01 13:47:11.572 - Render thread -> Frame [5413] Parallel Render Command Batch RCB-124 processed in 1 frames. 2025-12-01 13:47:11.573 - Render thread -> Frame [5413] Parallel Render Command Batch RCB-125 processed in 1 frames. 2025-12-01 13:47:11.573 - Render thread -> Frame [5413] Parallel Render Command Batch RCB-126 processed in 1 frames. 2025-12-01 13:47:11.573 - Render thread -> Frame [5413] Parallel Render Command Batch RCB-127 processed in 1 frames. 2025-12-01 13:47:11.573 - Render thread -> Frame [5413] Parallel Render Command Batch RCB-128 processed in 1 frames. 2025-12-01 13:47:11.581 - Render thread -> Frame [5414] Parallel Render Command Batch RCB-129 created with rcb: 5105716 2025-12-01 13:47:11.581 - Render thread -> Frame [5414] Parallel Render Command Batch RCB-130 created with rcb: 62516126 2025-12-01 13:47:11.581 - Render thread -> Frame [5414] Parallel Render Command Batch RCB-131 created with rcb: 10078796 2025-12-01 13:47:11.582 - Render thread -> Frame [5414] Parallel Render Command Batch RCB-129 processed in 1 frames. 2025-12-01 13:47:11.582 - Render thread -> Frame [5414] Parallel Render Command Batch RCB-130 processed in 1 frames. 2025-12-01 13:47:11.586 - Render thread -> Frame [5414] Parallel Render Command Batch RCB-131 processed in 1 frames. 2025-12-01 13:47:12.042 - Render thread -> Frame [5442] Parallel Render Command Batch RCB-132 created with rcb: 17658786 2025-12-01 13:47:12.088 - Render thread -> Frame [5442] Parallel Render Command Batch RCB-132 processed in 1 frames. 2025-12-01 13:47:12.208 - Render thread -> Error: Model Shower250_Deformed_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-01 13:47:12.209 - Render thread -> Info: Frame[5449] - Available VRAM budget has changed: 10992 MB 2025-12-01 13:47:12.209 - Render thread -> Info: Frame[5449] - Available VRAM budget has changed: 10380 MB 2025-12-01 13:47:21.948 - Render thread -> Info: Frame[5957] - Available VRAM budget has changed: 10541 MB 2025-12-01 13:47:21.948 - Render thread -> Info: Frame[5957] - Available VRAM budget has changed: 9931 MB 2025-12-01 13:47:22.665 - Render thread -> Info: Frame[5981] - Available VRAM budget has changed: 9872 MB