2025-12-01 19:46:23.491 - Main Thread -> Timezone (local - UTC): 0h 2025-12-01 19:46:23.491 - Main Thread -> App Version: 2.0.2.14 2025-12-01 19:46:23.493 - Main Thread -> VRage renderer started 2025-12-01 19:46:23.493 - Main Thread -> OS Version: Microsoft Windows NT 10.0.26200.0 2025-12-01 19:46:23.516 - Main Thread -> NvApi - Status: OK 2025-12-01 19:46:23.516 - Main Thread -> NvApi - Driver Version: 58157 (r581_55) 2025-12-01 19:46:23.516 - Main Thread -> NvApi - NvApi Version: NVidia Complete Version 1.10 2025-12-01 19:46:23.524 - Main Thread -> AMD - agsInitialize: AGS_NO_AMD_DRIVER_INSTALLED 2025-12-01 19:46:23.524 - Main Thread -> AMD - Driver Version: Unknown 2025-12-01 19:46:23.533 - Main Thread -> Adapters.Adapters - Entering 2025-12-01 19:46:23.533 - Main Thread -> CreateDXGIFactory - Entering 2025-12-01 19:46:23.557 - Main Thread -> CreateDXGIFactory - Exiting 2025-12-01 19:46:23.559 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Entering 2025-12-01 19:46:23.560 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Exiting 2025-12-01 19:46:23.560 - Main Thread -> Using IDXGIFactory6: True 2025-12-01 19:46:23.560 - Main Thread -> Enumerating adapters by preference 2025-12-01 19:46:23.570 - Main Thread -> Analysis of the adapter NVIDIA GeForce GTX 1070 - Entering 2025-12-01 19:46:23.570 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce GTX 1070 - Entering 2025-12-01 19:46:23.570 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce GTX 1070 - Exiting 2025-12-01 19:46:23.571 - Main Thread -> Querying feature level for adapter NVIDIA GeForce GTX 1070 - Entering 2025-12-01 19:46:23.891 - Main Thread -> Querying feature level for adapter NVIDIA GeForce GTX 1070 - Exiting 2025-12-01 19:46:24.150 - Main Thread -> Adapter 'NVIDIA GeForce GTX 1070' has 0 RTX cores 2025-12-01 19:46:24.151 - Main Thread -> Analysis of the adapter NVIDIA GeForce GTX 1070 - Exiting 2025-12-01 19:46:24.151 - Main Thread -> Filling adapter's NVIDIA GeForce GTX 1070 outputs - Entering 2025-12-01 19:46:24.152 - Main Thread -> Getting adapter's NVIDIA GeForce GTX 1070 output 0 display mode list 2025-12-01 19:46:24.153 - Main Thread -> Getting adapter's NVIDIA GeForce GTX 1070 output 0 display mode list done 2025-12-01 19:46:24.155 - Main Thread -> Getting adapter's NVIDIA GeForce GTX 1070 output 0 refresh rate 2025-12-01 19:46:24.158 - Main Thread -> Getting adapter's NVIDIA GeForce GTX 1070 output 0 refresh rate done 2025-12-01 19:46:24.159 - Main Thread -> Getting adapter's NVIDIA GeForce GTX 1070 output 1 display mode list 2025-12-01 19:46:24.159 - Main Thread -> Getting adapter's NVIDIA GeForce GTX 1070 output 1 display mode list done 2025-12-01 19:46:24.159 - Main Thread -> Getting adapter's NVIDIA GeForce GTX 1070 output 1 refresh rate 2025-12-01 19:46:24.160 - Main Thread -> Getting adapter's NVIDIA GeForce GTX 1070 output 1 refresh rate done 2025-12-01 19:46:24.160 - Main Thread -> Filling adapter's NVIDIA GeForce GTX 1070 outputs - Exiting 2025-12-01 19:46:24.160 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Entering 2025-12-01 19:46:24.160 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Entering 2025-12-01 19:46:24.160 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Exiting 2025-12-01 19:46:24.160 - Main Thread -> Skipping software adapter 2025-12-01 19:46:24.160 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Exiting 2025-12-01 19:46:24.162 - Main Thread -> Adapter { Name = NVIDIA GeForce GTX 1070 + DISPLAY1 DeviceName = NVIDIA GeForce GTX 1070 OutputName = DISPLAY1 Description = DeviceId: 7041, Dedicated RAM: 8458862592, Shared RAM: 34320953344, Luid: 61315, rev: 161, subsys id: 295704942, vendor id: 4318, supported device: True AdapterLuid = 61315 OutputId = 0 DesktopBounds = Min:0, 0 Max:2560, 1440 DesktopResolution = 2560, 1440 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 8458862592 SharedRAM = 34320953344 IsSoftware = False DeviceSupported = True VendorId = Nvidia DriverVersion = 58157 (r581_55) DriverUpdateNecessary = False DriverUpdateLink = Quality = Normal Mobile = False IsRayTracingSupported = False Teraflops = 6.55872 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = True; } } 2025-12-01 19:46:24.162 - Main Thread -> Adapter { Name = NVIDIA GeForce GTX 1070 + DISPLAY2 DeviceName = NVIDIA GeForce GTX 1070 OutputName = DISPLAY2 Description = DeviceId: 7041, Dedicated RAM: 8458862592, Shared RAM: 34320953344, Luid: 61315, rev: 161, subsys id: 295704942, vendor id: 4318, supported device: True AdapterLuid = 61315 OutputId = 1 DesktopBounds = Min:-1080, -217 Max:0, 1703 DesktopResolution = 1080, 1920 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 8458862592 SharedRAM = 34320953344 IsSoftware = False DeviceSupported = True VendorId = Nvidia DriverVersion = 58157 (r581_55) DriverUpdateNecessary = False DriverUpdateLink = Quality = Normal Mobile = False IsRayTracingSupported = False Teraflops = 6.55872 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = True; } } 2025-12-01 19:46:24.163 - Main Thread -> Adapter list composed 2025-12-01 19:46:24.186 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce GTX 1070 + DISPLAY1","DeviceName": "NVIDIA GeForce GTX 1070","SupportedDisplayModes": [{"Width": 640,"Height": 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true,"NeedsLimitedIndirectCommands": true}}} 2025-12-01 19:46:24.187 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce GTX 1070 + DISPLAY2","DeviceName": "NVIDIA GeForce GTX 1070","SupportedDisplayModes": [{"Width": 480,"Height": 640,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 480,"Height": 640,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 480,"Height": 720,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 480,"Height": 720,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 576,"Height": 720,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 600,"Height": 800,"RefreshRate": {"Numerator": 60317,"Denominator": 1000}},{"Width": 664,"Height": 1176,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 664,"Height": 1176,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 664,"Height": 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60,"Denominator": 1}},{"Width": 1080,"Height": 1440,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1080,"Height": 1920,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1080,"Height": 1920,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1080,"Height": 1920,"RefreshRate": {"Numerator": 60,"Denominator": 1}}],"OutputName": "DISPLAY2","Description": "DeviceId: 7041, Dedicated RAM: 8458862592, Shared RAM: 34320953344, Luid: 61315, rev: 161, subsys id: 295704942, vendor id: 4318, supported device: True","AdapterLuid": 61315,"OutputId": 1,"DesktopBounds": {"Min": {"X": -1080,"Y": -217},"Max": {"X": 0,"Y": 1703}},"DesktopResolution": {"X": 1080,"Y": 1920},"DesktopRefreshRate": {"Numerator": 60,"Denominator": 1},"IsOutputAttached": true,"DedicatedRAM": 8458862592,"SharedRAM": 34320953344,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Nvidia","DeviceId": 7041,"DriverVersion": "58157 (r581_55)","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "Normal","Mobile": false,"IsRayTracingSupported": false,"Teraflops": 6.55872,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": true}}} 2025-12-01 19:46:24.187 - Main Thread -> Adapters.Adapters - Exiting 2025-12-01 19:46:24.188 - Main Thread -> Selected Adapter: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce GTX 1070 + DISPLAY1","DeviceName": "NVIDIA GeForce GTX 1070","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 60317,"Denominator": 1000}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 60317,"Denominator": 1000}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 60317,"Denominator": 1000}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 60317,"Denominator": 1000}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60317,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 60004,"Denominator": 1000}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 75029,"Denominator": 1000}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1152,"Height": 864,"RefreshRate": {"Numerator": 59959,"Denominator": 1000}},{"Width": 1152,"Height": 864,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1152,"Height": 864,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1152,"Height": 864,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1152,"Height": 864,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 59810,"Denominator": 1000}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 59810,"Denominator": 1000}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 59810,"Denominator": 1000}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 75025,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 75025,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 75025,"Denominator": 1000}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 74906,"Denominator": 1000}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 74906,"Denominator": 1000}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 74971,"Denominator": 1000}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 74971,"Denominator": 1000}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 74906,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 74971,"Denominator": 1000}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 74971,"Denominator": 1000}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 74971,"Denominator": 1000}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 74971,"Denominator": 1000}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 74971,"Denominator": 1000}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 144,"Denominator": 1}}],"OutputName": "DISPLAY1","Description": "DeviceId: 7041, Dedicated RAM: 8458862592, Shared RAM: 34320953344, Luid: 61315, rev: 161, subsys id: 295704942, vendor id: 4318, supported device: True","AdapterLuid": 61315,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 2560,"Y": 1440}},"DesktopResolution": {"X": 2560,"Y": 1440},"DesktopRefreshRate": {"Numerator": 144,"Denominator": 1},"IsOutputAttached": true,"DedicatedRAM": 8458862592,"SharedRAM": 34320953344,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Nvidia","DeviceId": 7041,"DriverVersion": "58157 (r581_55)","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "Normal","Mobile": false,"IsRayTracingSupported": false,"Teraflops": 6.55872,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": true}}} 2025-12-01 19:46:24.189 - Main Thread -> Creating Keen.VRage.Render12.SceneSystem.SceneManager... 2025-12-01 19:46:24.337 - Main Thread -> Done creating Keen.VRage.Render12.SceneSystem.SceneManager 2025-12-01 19:46:24.338 - Main Thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.14, Culture=neutral, PublicKeyToken=null]]... 2025-12-01 19:46:24.339 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.14, Culture=neutral, PublicKeyToken=null]] 2025-12-01 19:46:24.339 - Main Thread -> Creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer... 2025-12-01 19:46:24.342 - Main Thread -> Done creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2025-12-01 19:46:24.342 - Main Thread -> Creating Keen.VRage.Render12.Core.Systems.Time... 2025-12-01 19:46:24.342 - Main Thread -> Done creating Keen.VRage.Render12.Core.Systems.Time 2025-12-01 19:46:24.342 - Main Thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager... 2025-12-01 19:46:24.343 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager 2025-12-01 19:46:24.345 - Main Thread -> Render Display Options Part: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Render.Options.RenderDisplayOptionsPart","$Value": {"VSyncMode": "None","AdapterName": "NVIDIA GeForce GTX 1070","FullScreen": true,"WindowedResolution": {"X": 2560,"Y": 1440},"FullscreenResolution": {"X": 2560,"Y": 1440}}} 2025-12-01 19:46:24.348 - Main Thread -> Forced Settings: {"$Bundles": {"VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Render.EngineComponents.ForcedSettings","$Value": {"TextureQuality": null,"RaytracingQuality": null,"Preset": null,"VisualPreference": null}} 2025-12-01 19:46:24.350 - Main Thread -> Render Options: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Render.Options.RenderOptionsPart2","$Value": {"SerializedVisualPreference2": "Quality","SerializedPreset2": "High","SerializedAntiAliasing": "FSR","SerializedArmorBevel": "Enabled","SerializedRaytracing": "Disabled","SerializedFieldOfView": 1.2217305,"SerializedSunShadow": "High","SerializedLocalLightShadow": "High","SerializedLighting": "High","SerializedTerrain": "High","SerializedScalingMode": "Quality","SerializedTexture": "High","SerializedParallax": "High","SerializedParticles": "High","SerializedRenderingDistanceQuality": "High","SerializedGrassQuality": "High","SerializedCloudsQuality": "High"}} 2025-12-01 19:46:24.355 - Main Thread -> Display Settings: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings","$Value": {"AdapterName": "NVIDIA GeForce GTX 1070","FullscreenMode": true,"Resolution": {"X": 2560,"Y": 1440},"EnableStretching": true,"RefreshRate": {"Numerator": 0,"Denominator": 0},"VSync": "None","TopMost": false,"SettingsMandatory": false}} 2025-12-01 19:46:24.384 - Render thread -> CreatePlatformDevice settingsToTry = { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.14" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce GTX 1070", "FullscreenMode": true, "Resolution": { "X": 2560, "Y": 1440 }, "EnableStretching": true, "RefreshRate": { "Numerator": 0, "Denominator": 0 }, "VSync": "None", "TopMost": false, "SettingsMandatory": false } } 2025-12-01 19:46:24.384 - Render thread -> IsD3D12Supported = True 2025-12-01 19:46:24.417 - Render thread -> GFSDK_Aftermath_EnableGpuCrashDumps: GFSDK_Aftermath_Result_Success 2025-12-01 19:46:24.420 - Render thread -> Debug layer enabled: False 2025-12-01 19:46:24.421 - Render thread -> Device Removed Extended Data (DRED): on 2025-12-01 19:46:24.695 - Render thread -> Direct Storage supported 2025-12-01 19:46:24.695 - Render thread -> Developer mode: Off - enable it using https://www.google.com/search?q=Developer+Mode+Windows 2025-12-01 19:46:24.695 - Render thread -> Is stable power state: Off - fast but GPU measurements might be imprecise 2025-12-01 19:46:24.696 - Render thread -> Current Device Info: 2025-12-01 19:46:24.696 - Render thread -> DoublePrecisionFloatShaderOps: True 2025-12-01 19:46:24.696 - Render thread -> OutputMergerLogicOp: True 2025-12-01 19:46:24.696 - Render thread -> MinPrecisionSupport: None 2025-12-01 19:46:24.696 - Render thread -> TiledResourcesTier: Tier4 2025-12-01 19:46:24.696 - Render thread -> ResourceBindingTier: Tier3 2025-12-01 19:46:24.696 - Render thread -> PSSpecifiedStencilRefSupported: False 2025-12-01 19:46:24.696 - Render thread -> TypedUAVLoadAdditionalFormats: True 2025-12-01 19:46:24.696 - Render thread -> ROVsSupported: True 2025-12-01 19:46:24.696 - Render thread -> ConservativeRasterizationTier: Tier2 2025-12-01 19:46:24.696 - Render thread -> MaxGPUVirtualAddressBitsPerResource: 40 2025-12-01 19:46:24.696 - Render thread -> StandardSwizzle64KBSupported: False 2025-12-01 19:46:24.696 - Render thread -> CrossNodeSharingTier: TierNotSupported 2025-12-01 19:46:24.696 - Render thread -> CrossAdapterRowMajorTextureSupported: False 2025-12-01 19:46:24.696 - Render thread -> VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: True 2025-12-01 19:46:24.696 - Render thread -> ResourceHeapTier: Tier1 2025-12-01 19:46:24.697 - Render thread -> WaveOps: True 2025-12-01 19:46:24.697 - Render thread -> WaveLaneCountMin: 32 2025-12-01 19:46:24.697 - Render thread -> WaveLaneCountMax: 32 2025-12-01 19:46:24.697 - Render thread -> TotalLaneCount: 1920 2025-12-01 19:46:24.697 - Render thread -> ExpandedComputeResourceStates: True 2025-12-01 19:46:24.697 - Render thread -> Int64ShaderOps: True 2025-12-01 19:46:24.697 - Render thread -> DepthBoundsTestSupported: True 2025-12-01 19:46:24.697 - Render thread -> ProgrammableSamplePositionsTier: Tier2 2025-12-01 19:46:24.697 - Render thread -> CopyQueueTimestampQueriesSupported: True 2025-12-01 19:46:24.697 - Render thread -> CastingFullyTypedFormatSupported: True 2025-12-01 19:46:24.697 - Render thread -> WriteBufferImmediateSupportFlags: Direct, Bundle, Compute, Copy, VideoDecode, VideoProcess, VideoEncode 2025-12-01 19:46:24.697 - Render thread -> ViewInstancingTier: Tier2 2025-12-01 19:46:24.697 - Render thread -> BarycentricsSupported: False 2025-12-01 19:46:24.697 - Render thread -> MSAA64KBAlignedTextureSupported: True 2025-12-01 19:46:24.697 - Render thread -> SharedResourceCompatibilityTier: Tier2 2025-12-01 19:46:24.697 - Render thread -> Native16BitShaderOpsSupported: False 2025-12-01 19:46:24.697 - Render thread -> SRVOnlyTiledResourceTier3: True 2025-12-01 19:46:24.697 - Render thread -> RenderPassesTier: Tier0 2025-12-01 19:46:24.697 - Render thread -> RaytracingTier: Tier1_0 2025-12-01 19:46:24.697 - Render thread -> AdditionalShadingRatesSupported: False 2025-12-01 19:46:24.697 - Render thread -> PerPrimitiveShadingRateSupportedWithViewportIndexing: False 2025-12-01 19:46:24.697 - Render thread -> VariableShadingRateTier: NotSupported 2025-12-01 19:46:24.697 - Render thread -> ShadingRateImageTileSize: 0 2025-12-01 19:46:24.697 - Render thread -> BackgroundProcessingSupported: True 2025-12-01 19:46:24.698 - Render thread -> MeshShaderTier: NotSupported 2025-12-01 19:46:24.698 - Render thread -> SamplerFeedbackTier: NotSupported 2025-12-01 19:46:24.705 - Render thread -> GFSDK_Aftermath_DX12_Initialize: GFSDK_Aftermath_Result_Success 2025-12-01 19:46:24.715 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy... 2025-12-01 19:46:24.718 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2025-12-01 19:46:24.719 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.StreamingStatManager... 2025-12-01 19:46:24.719 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.StreamingStatManager 2025-12-01 19:46:24.720 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor... 2025-12-01 19:46:24.721 - Render thread -> VRAM report about missing bytes is changed from 0 Bytes to 6549504 Bytes 2025-12-01 19:46:24.725 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2025-12-01 19:46:24.725 - Render thread -> Creating Keen.VRage.Render12.Core.Device.DeviceContext... 2025-12-01 19:46:24.837 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.DeviceContext 2025-12-01 19:46:24.837 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameSpanManager... 2025-12-01 19:46:24.837 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameSpanManager 2025-12-01 19:46:24.837 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.StatManager... 2025-12-01 19:46:24.840 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.StatManager 2025-12-01 19:46:24.840 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool... 2025-12-01 19:46:24.840 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool 2025-12-01 19:46:24.842 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameDispatcher... 2025-12-01 19:46:24.858 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameDispatcher 2025-12-01 19:46:24.858 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DataUploader... 2025-12-01 19:46:24.880 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DataUploader 2025-12-01 19:46:24.881 - Render thread -> Creating Keen.VRage.Render12.Resources.D3DHeapManager... 2025-12-01 19:46:24.882 - Render thread -> Done creating Keen.VRage.Render12.Resources.D3DHeapManager 2025-12-01 19:46:24.882 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager... 2025-12-01 19:46:24.885 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager 2025-12-01 19:46:24.886 - Render thread -> Creating Keen.VRage.Render12.Resources.Samplers.SamplerManager... 2025-12-01 19:46:24.887 - Render thread -> Done creating Keen.VRage.Render12.Resources.Samplers.SamplerManager 2025-12-01 19:46:24.888 - Render thread -> Creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager... 2025-12-01 19:46:24.888 - Render thread -> Done creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager 2025-12-01 19:46:24.890 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager... 2025-12-01 19:46:24.890 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2025-12-01 19:46:24.893 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderManager... 2025-12-01 19:46:24.909 - Render thread -> UseShaderAsserts: False 2025-12-01 19:46:24.909 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderManager 2025-12-01 19:46:24.911 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager... 2025-12-01 19:46:24.911 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2025-12-01 19:46:24.912 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager... 2025-12-01 19:46:24.912 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2025-12-01 19:46:24.914 - Render thread -> Creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool... 2025-12-01 19:46:24.917 - Render thread -> Done creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2025-12-01 19:46:24.918 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager... 2025-12-01 19:46:24.920 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2025-12-01 19:46:24.920 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager... 2025-12-01 19:46:24.920 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2025-12-01 19:46:24.920 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager... 2025-12-01 19:46:24.924 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2025-12-01 19:46:24.924 - Render thread -> Creating Keen.VRage.Render12.Utils.ClearingManager... 2025-12-01 19:46:24.925 - Render thread -> Done creating Keen.VRage.Render12.Utils.ClearingManager 2025-12-01 19:46:24.925 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager... 2025-12-01 19:46:24.925 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager 2025-12-01 19:46:24.926 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager... 2025-12-01 19:46:24.929 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2025-12-01 19:46:24.930 - Render thread -> Creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager... 2025-12-01 19:46:24.948 - Render thread -> Done creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2025-12-01 19:46:24.964 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager... 2025-12-01 19:46:24.973 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2025-12-01 19:46:24.974 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager... 2025-12-01 19:46:24.983 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2025-12-01 19:46:24.984 - Render thread -> Creating Keen.VRage.Render12.Core.Device.SwapChain... 2025-12-01 19:46:24.987 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.14" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce GTX 1070 + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 2560, "Y": 1440 }, "EnableStretching": true, "RefreshRate": { "Numerator": 144, "Denominator": 1 }, "VSync": "None", "TopMost": false, "SettingsMandatory": false } } 2025-12-01 19:46:25.016 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.SwapChain 2025-12-01 19:46:25.017 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer... 2025-12-01 19:46:25.019 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2025-12-01 19:46:25.019 - Render thread -> Creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor... 2025-12-01 19:46:25.020 - Render thread -> Done creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor 2025-12-01 19:46:25.020 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ScreenBuffers... 2025-12-01 19:46:25.048 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ScreenBuffers 2025-12-01 19:46:25.049 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUProfiler... 2025-12-01 19:46:25.063 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUProfiler 2025-12-01 19:46:25.063 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUStats... 2025-12-01 19:46:25.064 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUStats 2025-12-01 19:46:25.064 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.GPUFrameManager... 2025-12-01 19:46:25.104 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.GPUFrameManager 2025-12-01 19:46:25.104 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager... 2025-12-01 19:46:25.133 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2025-12-01 19:46:25.133 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.14, Culture=neutral, PublicKeyToken=null]]... 2025-12-01 19:46:25.133 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.14, Culture=neutral, PublicKeyToken=null]] 2025-12-01 19:46:25.133 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager... 2025-12-01 19:46:25.134 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2025-12-01 19:46:25.136 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager... 2025-12-01 19:46:25.146 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2025-12-01 19:46:25.322 - Render thread -> Creating Keen.VRage.Render12.LightingStage.IBLManager... 2025-12-01 19:46:25.326 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.IBLManager 2025-12-01 19:46:25.329 - Render thread -> Creating Keen.VRage.Render12.LightingStage.AtmosphereManager... 2025-12-01 19:46:25.329 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.AtmosphereManager 2025-12-01 19:46:25.329 - Render thread -> Creating Keen.VRage.Render12.LightingStage.CloudsManager... 2025-12-01 19:46:25.329 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.CloudsManager 2025-12-01 19:46:25.329 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager... 2025-12-01 19:46:25.331 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2025-12-01 19:46:25.331 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager... 2025-12-01 19:46:25.334 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2025-12-01 19:46:25.334 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager... 2025-12-01 19:46:25.334 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2025-12-01 19:46:25.334 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.14, Culture=neutral, PublicKeyToken=null]]... 2025-12-01 19:46:25.335 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.14, Culture=neutral, PublicKeyToken=null]] 2025-12-01 19:46:25.460 - Render thread -> Creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory... 2025-12-01 19:46:25.461 - Render thread -> Done creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory 2025-12-01 19:46:25.492 - Render thread -> Creating Keen.VRage.Render12.UIStage.MainUISystem... 2025-12-01 19:46:25.501 - Render thread -> Done creating Keen.VRage.Render12.UIStage.MainUISystem 2025-12-01 19:46:25.501 - Render thread -> Creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob... 2025-12-01 19:46:25.503 - Render thread -> Done creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob 2025-12-01 19:46:25.503 - Render thread -> Creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer... 2025-12-01 19:46:25.549 - Render thread -> Done creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer 2025-12-01 19:46:25.551 - Render thread -> Creating Keen.VRage.Render12.DebugStage.DebugPassJob... 2025-12-01 19:46:25.567 - Render thread -> Done creating Keen.VRage.Render12.DebugStage.DebugPassJob 2025-12-01 19:46:25.576 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem... 2025-12-01 19:46:25.819 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2025-12-01 19:46:25.819 - Render thread -> CreateMeshBuilders - Entering 2025-12-01 19:46:25.821 - Render thread -> CreateMeshBuilders - Exiting 2025-12-01 19:46:25.821 - Render thread -> OnAllSystemsRegistered - Entering 2025-12-01 19:46:25.830 - Render thread -> OnAllSystemsRegistered - Exiting 2025-12-01 19:46:26.295 - Render thread -> SwapChain.Update - The old reference count for the swap chain: 2 2025-12-01 19:46:26.298 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.14" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce GTX 1070 + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 2560, "Y": 1440 }, "EnableStretching": true, "RefreshRate": { "Numerator": 144, "Denominator": 1 }, "VSync": "None", "TopMost": false, "SettingsMandatory": false } } 2025-12-01 19:46:26.448 - Render thread -> VRAM report about missing bytes is changed from 6549504 Bytes to 8171520 Bytes 2025-12-01 19:46:26.736 - Render thread -> VRAM report about missing bytes is changed from 8171520 Bytes to 8450048 Bytes 2025-12-01 19:46:26.737 - Render thread -> Info: Frame[47] - Available VRAM budget has changed: 5999 MB 2025-12-01 19:46:26.737 - Render thread -> Info: Frame[47] - Available VRAM budget has changed: 5969 MB 2025-12-01 19:46:27.061 - Render thread -> VRAM report about missing bytes is changed from 8450048 Bytes to 7389184 Bytes 2025-12-01 19:46:27.096 - Render thread -> VRAM report about missing bytes is changed from 7389184 Bytes to 7688192 Bytes 2025-12-01 19:46:27.099 - Render thread -> VRAM report about missing bytes is changed from 7688192 Bytes to 7753728 Bytes 2025-12-01 19:46:27.118 - Render thread -> VRAM report about missing bytes is changed from 7753728 Bytes to 8376320 Bytes 2025-12-01 19:46:27.124 - Render thread -> VRAM report about missing bytes is changed from 8376320 Bytes to 8933376 Bytes 2025-12-01 19:46:27.132 - Render thread -> VRAM report about missing bytes is changed from 8933376 Bytes to 143155200 Bytes 2025-12-01 19:46:27.132 - Render thread -> Info: Frame[81] - Available VRAM budget has changed: 5855 MB 2025-12-01 19:46:27.132 - Render thread -> Info: Frame[81] - Available VRAM budget has changed: 5812 MB 2025-12-01 19:46:27.156 - Render thread -> VRAM report about missing bytes is changed from 143155200 Bytes to 146366464 Bytes 2025-12-01 19:46:27.165 - Render thread -> VRAM report about missing bytes is changed from 146366464 Bytes to 143155200 Bytes 2025-12-01 19:46:27.463 - VRageWorker 9 -> Pixel 2025-12-01 19:46:27.463 - VRageWorker 5 -> Vertex 2025-12-01 19:46:27.465 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:46:27.465 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:46:27.465 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 19:46:27.465 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 19:46:27.469 - VRageWorker 5 -> Vertex 2025-12-01 19:46:27.469 - VRageWorker 2 -> Pixel 2025-12-01 19:46:27.469 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:46:27.469 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 19:46:27.469 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:46:27.469 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 19:46:27.730 - VRageWorker 2 -> Vertex 2025-12-01 19:46:27.730 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:46:27.730 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 19:46:27.735 - VRageWorker 5 -> Pixel 2025-12-01 19:46:27.735 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:46:27.735 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 19:46:27.768 - VRageWorker 8 -> Vertex 2025-12-01 19:46:27.768 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:46:27.768 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 19:46:27.768 - VRageWorker 9 -> Pixel 2025-12-01 19:46:27.768 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:46:27.768 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 19:46:27.863 - VRageWorker 9 -> Vertex 2025-12-01 19:46:27.863 - VRageWorker 5 -> Pixel 2025-12-01 19:46:27.863 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:46:27.863 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 19:46:27.863 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:46:27.863 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 19:46:27.866 - VRageWorker 3 -> Vertex 2025-12-01 19:46:27.866 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:46:27.866 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 19:46:27.866 - VRageWorker 3 -> Pixel 2025-12-01 19:46:27.866 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:46:27.866 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 19:46:28.029 - VRageWorker 2 -> Vertex 2025-12-01 19:46:28.029 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:46:28.029 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 19:46:28.030 - VRageWorker 2 -> Pixel 2025-12-01 19:46:28.030 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:46:28.030 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 19:46:28.034 - VRageWorker 8 -> Vertex 2025-12-01 19:46:28.034 - VRageWorker 3 -> Pixel 2025-12-01 19:46:28.034 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:46:28.034 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:46:28.034 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 19:46:28.034 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 19:46:28.054 - Render thread -> Info: Frame[211] - Available VRAM budget has changed: 5709 MB 2025-12-01 19:46:28.063 - Render thread -> VRAM report about missing bytes is changed from 143155200 Bytes to 193028096 Bytes 2025-12-01 19:46:28.070 - Render thread -> VRAM report about missing bytes is changed from 193028096 Bytes to 149053440 Bytes 2025-12-01 19:46:28.081 - Render thread -> VRAM report about missing bytes is changed from 149053440 Bytes to 143155200 Bytes 2025-12-01 19:46:28.258 - VRageWorker 7 -> Pixel 2025-12-01 19:46:28.258 - VRageWorker 4 -> Vertex 2025-12-01 19:46:28.258 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:46:28.258 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 19:46:28.259 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:46:28.259 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 19:46:28.262 - VRageWorker 4 -> Vertex 2025-12-01 19:46:28.262 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:46:28.262 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 19:46:28.262 - VRageWorker 7 -> Pixel 2025-12-01 19:46:28.262 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:46:28.262 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 19:46:28.358 - VRageWorker 3 -> Vertex 2025-12-01 19:46:28.358 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:46:28.358 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 19:46:28.358 - VRageWorker 8 -> Pixel 2025-12-01 19:46:28.358 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:46:28.358 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 19:46:28.358 - VRageWorker 3 -> Vertex 2025-12-01 19:46:28.358 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:46:28.358 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 19:46:28.358 - VRageWorker 8 -> Pixel 2025-12-01 19:46:28.358 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:46:28.358 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 19:46:28.423 - VRageWorker 6 -> Pixel 2025-12-01 19:46:28.424 - VRageWorker 3 -> Vertex 2025-12-01 19:46:28.424 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:46:28.424 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 19:46:28.424 - VRageWorker 0 -> Vertex 2025-12-01 19:46:28.424 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:46:28.424 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 19:46:28.424 - VRageWorker 3 -> Pixel 2025-12-01 19:46:28.424 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:46:28.424 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 19:46:28.424 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:46:28.424 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 19:46:28.501 - VRageWorker 2 -> Vertex 2025-12-01 19:46:28.501 - VRageWorker 3 -> Pixel 2025-12-01 19:46:28.501 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:46:28.501 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 19:46:28.501 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:46:28.501 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 19:46:28.501 - VRageWorker 2 -> Vertex 2025-12-01 19:46:28.501 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:46:28.501 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 19:46:28.501 - VRageWorker 3 -> Pixel 2025-12-01 19:46:28.501 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:46:28.501 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 19:46:29.482 - Render thread -> VRAM report about missing bytes is changed from 143155200 Bytes to 142958592 Bytes 2025-12-01 19:46:35.935 - Render thread -> VRAM report about missing bytes is changed from 142958592 Bytes to 158752768 Bytes 2025-12-01 19:46:36.371 - Render thread -> VRAM report about missing bytes is changed from 158752768 Bytes to 159014912 Bytes 2025-12-01 19:46:36.378 - Render thread -> VRAM report about missing bytes is changed from 159014912 Bytes to 159145984 Bytes 2025-12-01 19:46:36.402 - Render thread -> VRAM report about missing bytes is changed from 159145984 Bytes to 159277056 Bytes 2025-12-01 19:46:36.421 - Render thread -> VRAM report about missing bytes is changed from 159277056 Bytes to 159211520 Bytes 2025-12-01 19:46:41.193 - Render thread -> Info: Frame[2763] - Available VRAM budget has changed: 5661 MB 2025-12-01 19:46:41.398 - Render thread -> Info: Frame[2795] - Available VRAM budget has changed: 5757 MB 2025-12-01 19:46:42.125 - Render thread -> VRAM report about missing bytes is changed from 159211520 Bytes to 403050496 Bytes 2025-12-01 19:46:42.161 - Render thread -> VRAM report about missing bytes is changed from 403050496 Bytes to 403968000 Bytes 2025-12-01 19:46:42.161 - Render thread -> Info: Frame[2825] - Available VRAM budget has changed: 4946 MB 2025-12-01 19:46:42.161 - Render thread -> Info: Frame[2825] - Available VRAM budget has changed: 4852 MB 2025-12-01 19:46:42.213 - Render thread -> VRAM report about missing bytes is changed from 403968000 Bytes to 404705280 Bytes 2025-12-01 19:46:42.234 - Render thread -> VRAM report about missing bytes is changed from 404705280 Bytes to 404828160 Bytes 2025-12-01 19:46:42.257 - Render thread -> VRAM report about missing bytes is changed from 404828160 Bytes to 405876736 Bytes 2025-12-01 19:46:42.482 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_add.dds 2025-12-01 19:46:42.483 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_cm.dds 2025-12-01 19:46:42.483 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_nr.dds 2025-12-01 19:46:42.483 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_add.dds 2025-12-01 19:46:42.483 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_nr.dds 2025-12-01 19:46:42.483 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_cm.dds 2025-12-01 19:46:42.484 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_nr.dds 2025-12-01 19:46:42.484 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_cm.dds 2025-12-01 19:46:42.484 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_add.dds 2025-12-01 19:46:42.721 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_cm.dds 2025-12-01 19:46:42.721 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_nr.dds 2025-12-01 19:46:42.721 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_add.dds 2025-12-01 19:46:42.722 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_add.dds 2025-12-01 19:46:42.722 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_cm.dds 2025-12-01 19:46:42.722 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_nr.dds 2025-12-01 19:46:42.723 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_nr.dds 2025-12-01 19:46:42.723 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_add.dds 2025-12-01 19:46:42.723 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_cm.dds 2025-12-01 19:46:42.725 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_nr.dds 2025-12-01 19:46:42.725 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_add.dds 2025-12-01 19:46:42.725 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_cm.dds 2025-12-01 19:46:42.725 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_nr.dds 2025-12-01 19:46:42.725 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_cm.dds 2025-12-01 19:46:42.725 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_add.dds 2025-12-01 19:46:42.726 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_nr.dds 2025-12-01 19:46:42.726 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_cm.dds 2025-12-01 19:46:42.726 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_add.dds 2025-12-01 19:46:42.726 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_nr.dds 2025-12-01 19:46:42.727 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_cm.dds 2025-12-01 19:46:42.727 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_add.dds 2025-12-01 19:46:42.727 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_nr.dds 2025-12-01 19:46:42.727 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_add.dds 2025-12-01 19:46:42.727 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_cm.dds 2025-12-01 19:46:42.728 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_cm.dds 2025-12-01 19:46:42.728 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_nr.dds 2025-12-01 19:46:42.728 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_add.dds 2025-12-01 19:46:42.728 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_cm.dds 2025-12-01 19:46:42.728 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_add.dds 2025-12-01 19:46:42.728 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_nr.dds 2025-12-01 19:46:42.729 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_add.dds 2025-12-01 19:46:42.729 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_cm.dds 2025-12-01 19:46:42.729 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_nr.dds 2025-12-01 19:46:42.750 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_add.dds 2025-12-01 19:46:42.750 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_cm.dds 2025-12-01 19:46:42.750 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_nr.dds 2025-12-01 19:46:42.751 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_add.dds 2025-12-01 19:46:42.751 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_nr.dds 2025-12-01 19:46:42.751 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_cm.dds 2025-12-01 19:46:42.752 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_nr.dds 2025-12-01 19:46:42.752 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_add.dds 2025-12-01 19:46:42.752 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_cm.dds 2025-12-01 19:46:42.752 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_cm.dds 2025-12-01 19:46:42.752 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_add.dds 2025-12-01 19:46:42.752 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_nr.dds 2025-12-01 19:46:42.760 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_nr.dds 2025-12-01 19:46:42.760 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_cm.dds 2025-12-01 19:46:42.760 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_add.dds 2025-12-01 19:46:42.761 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_add.dds 2025-12-01 19:46:42.761 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_nr.dds 2025-12-01 19:46:42.761 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_cm.dds 2025-12-01 19:46:43.403 - Render thread -> VRAM report about missing bytes is changed from 405876736 Bytes to 405610496 Bytes 2025-12-01 19:46:43.414 - Render thread -> Info: Frame[2839] - Available VRAM budget has changed: 4766 MB 2025-12-01 19:46:43.414 - Render thread -> Info: Frame[2839] - Available VRAM budget has changed: 4309 MB 2025-12-01 19:46:43.481 - Render thread -> VRAM report about missing bytes is changed from 405610496 Bytes to 406380544 Bytes 2025-12-01 19:46:43.500 - Render thread -> Info: Frame[2841] - Available VRAM budget has changed: 4741 MB 2025-12-01 19:46:43.500 - Render thread -> Info: Frame[2841] - Available VRAM budget has changed: 3567 MB 2025-12-01 19:46:43.550 - Render thread -> VRAM report about missing bytes is changed from 406380544 Bytes to 608595968 Bytes 2025-12-01 19:46:43.589 - Render thread -> VRAM report about missing bytes is changed from 608595968 Bytes to 631009280 Bytes 2025-12-01 19:46:43.590 - Render thread -> Info: Frame[2843] - Available VRAM budget has changed: 4531 MB 2025-12-01 19:46:43.590 - Render thread -> Info: Frame[2843] - Available VRAM budget has changed: 3358 MB 2025-12-01 19:46:43.678 - Render thread -> VRAM report about missing bytes is changed from 631009280 Bytes to 608595968 Bytes 2025-12-01 19:46:43.705 - Render thread -> VRAM report about missing bytes is changed from 608595968 Bytes to 453406720 Bytes 2025-12-01 19:46:43.732 - Render thread -> VRAM report about missing bytes is changed from 453406720 Bytes to 527462400 Bytes 2025-12-01 19:46:43.746 - Render thread -> VRAM report about missing bytes is changed from 527462400 Bytes to 442134528 Bytes 2025-12-01 19:46:43.764 - Render thread -> VRAM report about missing bytes is changed from 442134528 Bytes to 408137728 Bytes 2025-12-01 19:46:43.786 - Render thread -> VRAM report about missing bytes is changed from 408137728 Bytes to 408547328 Bytes 2025-12-01 19:46:43.796 - Render thread -> VRAM report about missing bytes is changed from 408547328 Bytes to 409497600 Bytes 2025-12-01 19:46:44.077 - Render thread -> Info: Frame[2877] - Available VRAM budget has changed: 4629 MB 2025-12-01 19:46:44.098 - Render thread -> Info: Frame[2879] - Available VRAM budget has changed: 4741 MB 2025-12-01 19:46:44.410 - Render thread -> Info: Frame[2907] - Available VRAM budget has changed: 3456 MB 2025-12-01 19:46:44.429 - Render thread -> Info: Frame[2909] - Available VRAM budget has changed: 3567 MB 2025-12-01 19:46:46.610 - Render thread -> VRAM report about missing bytes is changed from 409497600 Bytes to 409473024 Bytes 2025-12-01 19:46:46.641 - Render thread -> VRAM report about missing bytes is changed from 409473024 Bytes to 409518080 Bytes 2025-12-01 19:46:46.655 - Render thread -> VRAM report about missing bytes is changed from 409518080 Bytes to 409468928 Bytes 2025-12-01 19:46:46.679 - Render thread -> VRAM report about missing bytes is changed from 409468928 Bytes to 409493504 Bytes 2025-12-01 19:46:47.551 - Render thread -> VRAM report about missing bytes is changed from 409493504 Bytes to 409432064 Bytes 2025-12-01 19:46:47.573 - Render thread -> VRAM report about missing bytes is changed from 409432064 Bytes to 409526272 Bytes 2025-12-01 19:46:47.751 - Render thread -> VRAM report about missing bytes is changed from 409526272 Bytes to 409477120 Bytes 2025-12-01 19:46:47.776 - Render thread -> VRAM report about missing bytes is changed from 409477120 Bytes to 409501696 Bytes 2025-12-01 19:46:48.037 - Render thread -> VRAM report about missing bytes is changed from 409501696 Bytes to 409538560 Bytes 2025-12-01 19:46:49.532 - Render thread -> VRAM report about missing bytes is changed from 409538560 Bytes to 409354240 Bytes 2025-12-01 19:46:49.981 - Render thread -> Frame [3463] Parallel Render Command Batch RCB-1 created with rcb: 65961050 2025-12-01 19:46:49.982 - Render thread -> Frame [3463] Parallel Render Command Batch RCB-2 created with rcb: 30077292 2025-12-01 19:46:49.982 - Render thread -> Frame [3463] Parallel Render Command Batch RCB-3 created with rcb: 43431140 2025-12-01 19:46:49.982 - Render thread -> Frame [3463] Parallel Render Command Batch RCB-4 created with rcb: 30894994 2025-12-01 19:46:49.982 - Render thread -> Frame [3463] Parallel Render Command Batch RCB-1 processed in 1 frames. 2025-12-01 19:46:49.983 - Render thread -> Frame [3463] Parallel Render Command Batch RCB-2 processed in 1 frames. 2025-12-01 19:46:49.983 - Render thread -> Frame [3463] Parallel Render Command Batch RCB-3 processed in 1 frames. 2025-12-01 19:46:49.983 - Render thread -> Frame [3463] Parallel Render Command Batch RCB-4 processed in 1 frames. 2025-12-01 19:46:49.997 - Render thread -> Frame [3464] Parallel Render Command Batch RCB-5 created with rcb: 23658170 2025-12-01 19:46:50.019 - Render thread -> Frame [3464] Parallel Render Command Batch RCB-5 processed in 1 frames. 2025-12-01 19:46:50.041 - Render thread -> VRAM report about missing bytes is changed from 409354240 Bytes to 411320320 Bytes 2025-12-01 19:46:50.041 - Render thread -> Frame [3465] Parallel Render Command Batch RCB-6 created with rcb: 18553594 2025-12-01 19:46:50.041 - Render thread -> Frame [3465] Parallel Render Command Batch RCB-6 processed in 1 frames. 2025-12-01 19:46:50.367 - Render thread -> Frame [3488] Parallel Render Command Batch RCB-7 created with rcb: 60420755 2025-12-01 19:46:50.367 - Render thread -> Frame [3488] Parallel Render Command Batch RCB-8 created with rcb: 3642961 2025-12-01 19:46:50.409 - Render thread -> Frame [3488] Parallel Render Command Batch RCB-7 processed in 1 frames. 2025-12-01 19:46:50.468 - Render thread -> VRAM report about missing bytes is changed from 411320320 Bytes to 413319168 Bytes 2025-12-01 19:46:50.476 - Render thread -> Frame [3489] Parallel Render Command Batch RCB-8 processed in 2 frames. 2025-12-01 19:46:50.499 - Render thread -> VRAM report about missing bytes is changed from 413319168 Bytes to 413220864 Bytes 2025-12-01 19:46:50.499 - Render thread -> Frame [3490] Parallel Render Command Batch RCB-9 created with rcb: 11762024 2025-12-01 19:46:50.499 - Render thread -> Frame [3490] Parallel Render Command Batch RCB-10 created with rcb: 20791467 2025-12-01 19:46:50.513 - Render thread -> Frame [3490] Parallel Render Command Batch RCB-9 processed in 1 frames. 2025-12-01 19:46:50.531 - Render thread -> Frame [3490] Parallel Render Command Batch RCB-10 processed in 1 frames. 2025-12-01 19:46:50.565 - Render thread -> VRAM report about missing bytes is changed from 413220864 Bytes to 413331456 Bytes 2025-12-01 19:46:50.586 - Render thread -> VRAM report about missing bytes is changed from 413331456 Bytes to 413466624 Bytes 2025-12-01 19:46:50.608 - Render thread -> VRAM report about missing bytes is changed from 413466624 Bytes to 414830592 Bytes 2025-12-01 19:46:50.649 - Render thread -> VRAM report about missing bytes is changed from 414830592 Bytes to 414834688 Bytes 2025-12-01 19:46:50.691 - Render thread -> VRAM report about missing bytes is changed from 414834688 Bytes to 415264768 Bytes 2025-12-01 19:46:50.712 - Render thread -> Error: Model TrussFrame_Long_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-01 19:46:50.746 - Render thread -> VRAM report about missing bytes is changed from 415264768 Bytes to 415141888 Bytes 2025-12-01 19:46:50.785 - Render thread -> VRAM report about missing bytes is changed from 415141888 Bytes to 414846976 Bytes 2025-12-01 19:46:50.829 - Render thread -> VRAM report about missing bytes is changed from 414846976 Bytes to 414822400 Bytes 2025-12-01 19:46:50.858 - Render thread -> VRAM report about missing bytes is changed from 414822400 Bytes to 414814208 Bytes 2025-12-01 19:46:50.874 - Render thread -> VRAM report about missing bytes is changed from 414814208 Bytes to 415158272 Bytes 2025-12-01 19:46:50.890 - Render thread -> VRAM report about missing bytes is changed from 415158272 Bytes to 415375360 Bytes 2025-12-01 19:46:50.991 - Render thread -> Frame [3513] Parallel Render Command Batch RCB-11 created with rcb: 9819185 2025-12-01 19:46:51.128 - Render thread -> Info: Frame[3513] - Available VRAM budget has changed: 4667 MB 2025-12-01 19:46:51.128 - Render thread -> Info: Frame[3513] - Available VRAM budget has changed: 3493 MB 2025-12-01 19:46:51.179 - Render thread -> VRAM report about missing bytes is changed from 415375360 Bytes to 415490048 Bytes 2025-12-01 19:46:51.216 - Render thread -> Frame [3514] Parallel Render Command Batch RCB-11 processed in 2 frames. 2025-12-01 19:46:51.334 - Render thread -> VRAM report about missing bytes is changed from 415490048 Bytes to 415203328 Bytes 2025-12-01 19:46:51.337 - Render thread -> Error: Model TrussFrame_Wide_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-01 19:46:51.352 - Render thread -> Info: Frame[3515] - Available VRAM budget has changed: 4511 MB 2025-12-01 19:46:51.353 - Render thread -> Info: Frame[3515] - Available VRAM budget has changed: 3338 MB 2025-12-01 19:46:51.393 - Render thread -> VRAM report about missing bytes is changed from 415203328 Bytes to 415436800 Bytes 2025-12-01 19:46:51.422 - Render thread -> VRAM report about missing bytes is changed from 415436800 Bytes to 415698944 Bytes 2025-12-01 19:46:51.422 - Render thread -> Frame [3517] Parallel Render Command Batch RCB-12 created with rcb: 8099100 2025-12-01 19:46:51.498 - Render thread -> Error: Model Gyroscope250_Deformed_LOD3.mwm part Fracture05-WindowGlass does not have material assigned. 2025-12-01 19:46:51.566 - Render thread -> Info: Frame[3518] - Available VRAM budget has changed: 6870 MB 2025-12-01 19:46:51.566 - Render thread -> VRAM report about missing bytes is changed from 415698944 Bytes to 415924224 Bytes 2025-12-01 19:46:51.623 - Render thread -> Frame [3518] Parallel Render Command Batch RCB-12 processed in 2 frames. 2025-12-01 19:46:51.673 - Render thread -> VRAM report about missing bytes is changed from 415924224 Bytes to 415707136 Bytes 2025-12-01 19:46:51.673 - Render thread -> Info: Frame[3519] - Available VRAM budget has changed: 4061 MB 2025-12-01 19:46:51.673 - Render thread -> Info: Frame[3519] - Available VRAM budget has changed: 2891 MB 2025-12-01 19:46:51.688 - Render thread -> VRAM report about missing bytes is changed from 415707136 Bytes to 415870976 Bytes 2025-12-01 19:46:51.707 - Render thread -> VRAM report about missing bytes is changed from 415870976 Bytes to 416219136 Bytes 2025-12-01 19:46:52.064 - Render thread -> Info: Frame[3551] - Available VRAM budget has changed: 4098 MB 2025-12-01 19:46:52.416 - Render thread -> VRAM report about missing bytes is changed from 416219136 Bytes to 416940032 Bytes 2025-12-01 19:46:52.416 - Render thread -> Info: Frame[3581] - Available VRAM budget has changed: 2928 MB 2025-12-01 19:46:52.660 - Render thread -> Frame [3602] Parallel Render Command Batch RCB-13 created with rcb: 6071950 2025-12-01 19:46:52.768 - Render thread -> VRAM report about missing bytes is changed from 416940032 Bytes to 416718848 Bytes 2025-12-01 19:46:52.859 - Render thread -> Info: Frame[3603] - Available VRAM budget has changed: 4000 MB 2025-12-01 19:46:52.859 - Render thread -> Info: Frame[3603] - Available VRAM budget has changed: 2830 MB 2025-12-01 19:46:52.860 - Render thread -> Error: Model CargoContainer750_Deformed_LOD0.mwm part Fracture03_Hide-DynamicIndicator does not have material assigned. 2025-12-01 19:46:52.860 - Render thread -> Error: Model CargoContainer750_Deformed_LOD0.mwm part Fracture05_Hide-DynamicIndicator does not have material assigned. 2025-12-01 19:46:52.861 - Render thread -> Error: Model CargoContainer750_Deformed_LOD1.mwm part Fracture03_Hide-DynamicIndicator does not have material assigned. 2025-12-01 19:46:52.861 - Render thread -> Error: Model CargoContainer750_Deformed_LOD1.mwm part Fracture05_Hide-DynamicIndicator does not have material assigned. 2025-12-01 19:46:52.861 - Render thread -> Error: Model CargoContainer750_Deformed_LOD2.mwm part Fracture03_Hide-DynamicIndicator does not have material assigned. 2025-12-01 19:46:52.861 - Render thread -> Error: Model CargoContainer750_Deformed_LOD2.mwm part Fracture05_Hide-DynamicIndicator does not have material assigned. 2025-12-01 19:46:52.885 - Render thread -> VRAM report about missing bytes is changed from 416718848 Bytes to 416612352 Bytes 2025-12-01 19:46:52.947 - Render thread -> Frame [3604] Parallel Render Command Batch RCB-13 processed in 3 frames. 2025-12-01 19:46:52.987 - Render thread -> VRAM report about missing bytes is changed from 416612352 Bytes to 417005568 Bytes 2025-12-01 19:46:53.004 - Render thread -> VRAM report about missing bytes is changed from 417005568 Bytes to 417267712 Bytes 2025-12-01 19:46:53.018 - Render thread -> VRAM report about missing bytes is changed from 417267712 Bytes to 417419264 Bytes 2025-12-01 19:46:53.099 - Render thread -> VRAM report about missing bytes is changed from 417419264 Bytes to 417435648 Bytes 2025-12-01 19:46:53.238 - Render thread -> Frame [3626] Parallel Render Command Batch RCB-14 created with rcb: 61933029 2025-12-01 19:46:53.422 - Render thread -> VRAM report about missing bytes is changed from 417435648 Bytes to 417406976 Bytes 2025-12-01 19:46:53.652 - Render thread -> VRAM report about missing bytes is changed from 417406976 Bytes to 417353728 Bytes 2025-12-01 19:46:53.757 - Render thread -> VRAM report about missing bytes is changed from 417353728 Bytes to 417329152 Bytes 2025-12-01 19:46:53.788 - Render thread -> Frame [3630] Parallel Render Command Batch RCB-14 processed in 5 frames. 2025-12-01 19:46:53.831 - Render thread -> VRAM report about missing bytes is changed from 417329152 Bytes to 417411072 Bytes 2025-12-01 19:46:53.847 - Render thread -> VRAM report about missing bytes is changed from 417411072 Bytes to 417435648 Bytes 2025-12-01 19:46:53.881 - Render thread -> Info: Frame[3635] - Available VRAM budget has changed: 3958 MB 2025-12-01 19:46:53.881 - Render thread -> Info: Frame[3635] - Available VRAM budget has changed: 2788 MB 2025-12-01 19:46:53.947 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 2 needed elements, resizing from 1 to 2. 2025-12-01 19:46:53.947 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 2 needed elements, resizing from 1 to 2. 2025-12-01 19:46:53.958 - Render thread -> VRAM report about missing bytes is changed from 417435648 Bytes to 417128448 Bytes 2025-12-01 19:46:53.971 - Render thread -> Info: Frame[3637] - Available VRAM budget has changed: 3926 MB 2025-12-01 19:46:53.971 - Render thread -> Info: Frame[3637] - Available VRAM budget has changed: 2756 MB 2025-12-01 19:46:53.981 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 128 needed elements, resizing from 2 to 128. 2025-12-01 19:46:53.981 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 128 needed elements, resizing from 2 to 128. 2025-12-01 19:46:53.994 - Render thread -> VRAM report about missing bytes is changed from 417128448 Bytes to 416825344 Bytes 2025-12-01 19:46:54.039 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 256 needed elements, resizing from 128 to 256. 2025-12-01 19:46:54.040 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 256 needed elements, resizing from 128 to 256. 2025-12-01 19:46:54.050 - Render thread -> VRAM report about missing bytes is changed from 416825344 Bytes to 416849920 Bytes 2025-12-01 19:46:54.066 - Render thread -> Info: Frame[3639] - Available VRAM budget has changed: 3847 MB 2025-12-01 19:46:54.066 - Render thread -> Info: Frame[3639] - Available VRAM budget has changed: 2678 MB 2025-12-01 19:46:54.070 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 512 needed elements, resizing from 256 to 512. 2025-12-01 19:46:54.071 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 512 needed elements, resizing from 256 to 512. 2025-12-01 19:46:54.084 - Render thread -> VRAM report about missing bytes is changed from 416849920 Bytes to 416911360 Bytes 2025-12-01 19:46:54.101 - Render thread -> VRAM report about missing bytes is changed from 416911360 Bytes to 417214464 Bytes 2025-12-01 19:46:54.116 - Render thread -> VRAM report about missing bytes is changed from 417214464 Bytes to 417497088 Bytes 2025-12-01 19:46:54.163 - Render thread -> VRAM report about missing bytes is changed from 417497088 Bytes to 417759232 Bytes 2025-12-01 19:46:54.196 - Render thread -> VRAM report about missing bytes is changed from 417759232 Bytes to 417988608 Bytes 2025-12-01 19:46:54.234 - Render thread -> VRAM report about missing bytes is changed from 417988608 Bytes to 418050048 Bytes 2025-12-01 19:46:54.291 - Render thread -> VRAM report about missing bytes is changed from 418050048 Bytes to 419098624 Bytes 2025-12-01 19:46:54.307 - Render thread -> VRAM report about missing bytes is changed from 419098624 Bytes to 420147200 Bytes 2025-12-01 19:46:54.376 - Render thread -> VRAM report about missing bytes is changed from 420147200 Bytes to 420737024 Bytes 2025-12-01 19:46:54.427 - Render thread -> VRAM report about missing bytes is changed from 420737024 Bytes to 421064704 Bytes 2025-12-01 19:46:54.442 - Render thread -> VRAM report about missing bytes is changed from 421064704 Bytes to 421392384 Bytes 2025-12-01 19:46:54.577 - Render thread -> VRAM report about missing bytes is changed from 421392384 Bytes to 423489536 Bytes 2025-12-01 19:46:54.653 - Render thread -> Info: Frame[3671] - Available VRAM budget has changed: 3929 MB 2025-12-01 19:46:54.728 - Render thread -> VRAM report about missing bytes is changed from 423489536 Bytes to 424538112 Bytes 2025-12-01 19:46:54.765 - Render thread -> VRAM report about missing bytes is changed from 424538112 Bytes to 424865792 Bytes 2025-12-01 19:46:54.783 - Render thread -> VRAM report about missing bytes is changed from 424865792 Bytes to 425914368 Bytes 2025-12-01 19:46:55.151 - Render thread -> VRAM report about missing bytes is changed from 425914368 Bytes to 426962944 Bytes 2025-12-01 19:46:55.194 - Render thread -> VRAM report about missing bytes is changed from 426962944 Bytes to 427356160 Bytes 2025-12-01 19:46:55.237 - Render thread -> Info: Frame[3701] - Available VRAM budget has changed: 2760 MB 2025-12-01 19:46:56.138 - Render thread -> VRAM report about missing bytes is changed from 427356160 Bytes to 427749376 Bytes 2025-12-01 19:46:56.509 - Render thread -> Error: Model Shower250_Deformed_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-01 19:46:56.562 - Render thread -> VRAM report about missing bytes is changed from 427749376 Bytes to 427696128 Bytes 2025-12-01 19:46:56.728 - Render thread -> VRAM report about missing bytes is changed from 427696128 Bytes to 427544576 Bytes 2025-12-01 19:46:56.795 - Render thread -> Info: Frame[3757] - Available VRAM budget has changed: 3909 MB 2025-12-01 19:46:56.795 - Render thread -> Info: Frame[3757] - Available VRAM budget has changed: 2740 MB 2025-12-01 19:46:56.811 - Render thread -> VRAM report about missing bytes is changed from 427544576 Bytes to 427446272 Bytes 2025-12-01 19:46:56.831 - Render thread -> VRAM report about missing bytes is changed from 427446272 Bytes to 427540480 Bytes 2025-12-01 19:46:56.848 - Render thread -> VRAM report about missing bytes is changed from 427540480 Bytes to 427692032 Bytes 2025-12-01 19:46:56.902 - Render thread -> VRAM report about missing bytes is changed from 427692032 Bytes to 428085248 Bytes 2025-12-01 19:46:56.903 - Render thread -> Info: Frame[3761] - Available VRAM budget has changed: 3828 MB 2025-12-01 19:46:56.903 - Render thread -> Info: Frame[3761] - Available VRAM budget has changed: 2659 MB 2025-12-01 19:46:57.310 - Render thread -> DRED2 - DeviceState: Unknown 2025-12-01 19:46:57.310 - Render thread -> VideoMemoryInfo report: Budget: 7,240,404,992.00 Bytes CurrentUsage: 5,724,553,216.00 Bytes AvailableForReservation: 3,960,995,840.00 Bytes CurrentReservation: 0.00 Bytes 2025-12-01 19:47:12.451 - Render thread -> WriteLine Closed