2025-12-01 19:43:51.317 - Main Thread -> Timezone (local - UTC): 0h 2025-12-01 19:43:51.317 - Main Thread -> App Version: 2.0.2.14 2025-12-01 19:43:51.319 - Main Thread -> VRage renderer started 2025-12-01 19:43:51.320 - Main Thread -> OS Version: Microsoft Windows NT 10.0.26200.0 2025-12-01 19:43:51.339 - Main Thread -> NvApi - Status: OK 2025-12-01 19:43:51.339 - Main Thread -> NvApi - Driver Version: 58157 (r581_55) 2025-12-01 19:43:51.339 - Main Thread -> NvApi - NvApi Version: NVidia Complete Version 1.10 2025-12-01 19:43:51.347 - Main Thread -> AMD - agsInitialize: AGS_NO_AMD_DRIVER_INSTALLED 2025-12-01 19:43:51.347 - Main Thread -> AMD - Driver Version: Unknown 2025-12-01 19:43:51.355 - Main Thread -> Adapters.Adapters - Entering 2025-12-01 19:43:51.355 - Main Thread -> CreateDXGIFactory - Entering 2025-12-01 19:43:51.378 - Main Thread -> CreateDXGIFactory - Exiting 2025-12-01 19:43:51.380 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Entering 2025-12-01 19:43:51.380 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Exiting 2025-12-01 19:43:51.380 - Main Thread -> Using IDXGIFactory6: True 2025-12-01 19:43:51.380 - Main Thread -> Enumerating adapters by preference 2025-12-01 19:43:51.390 - Main Thread -> Analysis of the adapter NVIDIA GeForce GTX 1070 - Entering 2025-12-01 19:43:51.390 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce GTX 1070 - Entering 2025-12-01 19:43:51.390 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce GTX 1070 - Exiting 2025-12-01 19:43:51.390 - Main Thread -> Querying feature level for adapter NVIDIA GeForce GTX 1070 - Entering 2025-12-01 19:43:51.649 - Main Thread -> Querying feature level for adapter NVIDIA GeForce GTX 1070 - Exiting 2025-12-01 19:43:51.855 - Main Thread -> Adapter 'NVIDIA GeForce GTX 1070' has 0 RTX cores 2025-12-01 19:43:51.856 - Main Thread -> Analysis of the adapter NVIDIA GeForce GTX 1070 - Exiting 2025-12-01 19:43:51.856 - Main Thread -> Filling adapter's NVIDIA GeForce GTX 1070 outputs - Entering 2025-12-01 19:43:51.856 - Main Thread -> Getting adapter's NVIDIA GeForce GTX 1070 output 0 display mode list 2025-12-01 19:43:51.858 - Main Thread -> Getting adapter's NVIDIA GeForce GTX 1070 output 0 display mode list done 2025-12-01 19:43:51.859 - Main Thread -> Getting adapter's NVIDIA GeForce GTX 1070 output 0 refresh rate 2025-12-01 19:43:51.863 - Main Thread -> Getting adapter's NVIDIA GeForce GTX 1070 output 0 refresh rate done 2025-12-01 19:43:51.863 - Main Thread -> Getting adapter's NVIDIA GeForce GTX 1070 output 1 display mode list 2025-12-01 19:43:51.864 - Main Thread -> Getting adapter's NVIDIA GeForce GTX 1070 output 1 display mode list done 2025-12-01 19:43:51.864 - Main Thread -> Getting adapter's NVIDIA GeForce GTX 1070 output 1 refresh rate 2025-12-01 19:43:51.865 - Main Thread -> Getting adapter's NVIDIA GeForce GTX 1070 output 1 refresh rate done 2025-12-01 19:43:51.865 - Main Thread -> Filling adapter's NVIDIA GeForce GTX 1070 outputs - Exiting 2025-12-01 19:43:51.865 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Entering 2025-12-01 19:43:51.865 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Entering 2025-12-01 19:43:51.865 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Exiting 2025-12-01 19:43:51.865 - Main Thread -> Skipping software adapter 2025-12-01 19:43:51.865 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Exiting 2025-12-01 19:43:51.868 - Main Thread -> Adapter { Name = NVIDIA GeForce GTX 1070 + DISPLAY1 DeviceName = NVIDIA GeForce GTX 1070 OutputName = DISPLAY1 Description = DeviceId: 7041, Dedicated RAM: 8458862592, Shared RAM: 34320953344, Luid: 61315, rev: 161, subsys id: 295704942, vendor id: 4318, supported device: True AdapterLuid = 61315 OutputId = 0 DesktopBounds = Min:0, 0 Max:2560, 1440 DesktopResolution = 2560, 1440 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 8458862592 SharedRAM = 34320953344 IsSoftware = False DeviceSupported = True VendorId = Nvidia DriverVersion = 58157 (r581_55) DriverUpdateNecessary = False DriverUpdateLink = Quality = Normal Mobile = False IsRayTracingSupported = False Teraflops = 6.55872 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = True; } } 2025-12-01 19:43:51.868 - Main Thread -> Adapter { Name = NVIDIA GeForce GTX 1070 + DISPLAY2 DeviceName = NVIDIA GeForce GTX 1070 OutputName = DISPLAY2 Description = DeviceId: 7041, Dedicated RAM: 8458862592, Shared RAM: 34320953344, Luid: 61315, rev: 161, subsys id: 295704942, vendor id: 4318, supported device: True AdapterLuid = 61315 OutputId = 1 DesktopBounds = Min:-1080, -217 Max:0, 1703 DesktopResolution = 1080, 1920 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 8458862592 SharedRAM = 34320953344 IsSoftware = False DeviceSupported = True VendorId = Nvidia DriverVersion = 58157 (r581_55) DriverUpdateNecessary = False DriverUpdateLink = Quality = Normal Mobile = False IsRayTracingSupported = False Teraflops = 6.55872 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = True; } } 2025-12-01 19:43:51.869 - Main Thread -> Adapter list composed 2025-12-01 19:43:51.891 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce GTX 1070 + DISPLAY1","DeviceName": "NVIDIA GeForce GTX 1070","SupportedDisplayModes": [{"Width": 640,"Height": 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true,"NeedsLimitedIndirectCommands": true}}} 2025-12-01 19:43:51.891 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce GTX 1070 + DISPLAY2","DeviceName": "NVIDIA GeForce GTX 1070","SupportedDisplayModes": [{"Width": 480,"Height": 640,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 480,"Height": 640,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 480,"Height": 720,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 480,"Height": 720,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 576,"Height": 720,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 600,"Height": 800,"RefreshRate": {"Numerator": 60317,"Denominator": 1000}},{"Width": 664,"Height": 1176,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 664,"Height": 1176,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 664,"Height": 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60,"Denominator": 1}},{"Width": 1080,"Height": 1440,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1080,"Height": 1920,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1080,"Height": 1920,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1080,"Height": 1920,"RefreshRate": {"Numerator": 60,"Denominator": 1}}],"OutputName": "DISPLAY2","Description": "DeviceId: 7041, Dedicated RAM: 8458862592, Shared RAM: 34320953344, Luid: 61315, rev: 161, subsys id: 295704942, vendor id: 4318, supported device: True","AdapterLuid": 61315,"OutputId": 1,"DesktopBounds": {"Min": {"X": -1080,"Y": -217},"Max": {"X": 0,"Y": 1703}},"DesktopResolution": {"X": 1080,"Y": 1920},"DesktopRefreshRate": {"Numerator": 60,"Denominator": 1},"IsOutputAttached": true,"DedicatedRAM": 8458862592,"SharedRAM": 34320953344,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Nvidia","DeviceId": 7041,"DriverVersion": "58157 (r581_55)","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "Normal","Mobile": false,"IsRayTracingSupported": false,"Teraflops": 6.55872,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": true}}} 2025-12-01 19:43:51.891 - Main Thread -> Adapters.Adapters - Exiting 2025-12-01 19:43:51.892 - Main Thread -> Selected Adapter: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce GTX 1070 + DISPLAY1","DeviceName": "NVIDIA GeForce GTX 1070","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 60317,"Denominator": 1000}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 60317,"Denominator": 1000}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 60317,"Denominator": 1000}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 60317,"Denominator": 1000}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60317,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 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60,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 59810,"Denominator": 1000}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 59810,"Denominator": 1000}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 59810,"Denominator": 1000}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 75025,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 75025,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 75025,"Denominator": 1000}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 74906,"Denominator": 1000}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 74906,"Denominator": 1000}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 74971,"Denominator": 1000}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 74971,"Denominator": 1000}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 74906,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 74971,"Denominator": 1000}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 74971,"Denominator": 1000}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 74971,"Denominator": 1000}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 74971,"Denominator": 1000}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 74971,"Denominator": 1000}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 144,"Denominator": 1}}],"OutputName": "DISPLAY1","Description": "DeviceId: 7041, Dedicated RAM: 8458862592, Shared RAM: 34320953344, Luid: 61315, rev: 161, subsys id: 295704942, vendor id: 4318, supported device: True","AdapterLuid": 61315,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 2560,"Y": 1440}},"DesktopResolution": {"X": 2560,"Y": 1440},"DesktopRefreshRate": {"Numerator": 144,"Denominator": 1},"IsOutputAttached": true,"DedicatedRAM": 8458862592,"SharedRAM": 34320953344,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Nvidia","DeviceId": 7041,"DriverVersion": "58157 (r581_55)","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "Normal","Mobile": false,"IsRayTracingSupported": false,"Teraflops": 6.55872,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": true}}} 2025-12-01 19:43:51.893 - Main Thread -> Creating Keen.VRage.Render12.SceneSystem.SceneManager... 2025-12-01 19:43:52.016 - Main Thread -> Done creating Keen.VRage.Render12.SceneSystem.SceneManager 2025-12-01 19:43:52.017 - Main Thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.14, Culture=neutral, PublicKeyToken=null]]... 2025-12-01 19:43:52.017 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.14, Culture=neutral, PublicKeyToken=null]] 2025-12-01 19:43:52.017 - Main Thread -> Creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer... 2025-12-01 19:43:52.020 - Main Thread -> Done creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2025-12-01 19:43:52.020 - Main Thread -> Creating Keen.VRage.Render12.Core.Systems.Time... 2025-12-01 19:43:52.020 - Main Thread -> Done creating Keen.VRage.Render12.Core.Systems.Time 2025-12-01 19:43:52.020 - Main Thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager... 2025-12-01 19:43:52.020 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager 2025-12-01 19:43:52.022 - Main Thread -> Render Display Options Part: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Render.Options.RenderDisplayOptionsPart","$Value": {"VSyncMode": "None","AdapterName": "NVIDIA GeForce GTX 1070","FullScreen": true,"WindowedResolution": {"X": 2560,"Y": 1440},"FullscreenResolution": {"X": 2560,"Y": 1440}}} 2025-12-01 19:43:52.027 - Main Thread -> Forced Settings: {"$Bundles": {"VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Render.EngineComponents.ForcedSettings","$Value": {"TextureQuality": null,"RaytracingQuality": null,"Preset": null,"VisualPreference": null}} 2025-12-01 19:43:52.029 - Main Thread -> Render Options: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Render.Options.RenderOptionsPart2","$Value": {"SerializedVisualPreference2": "Quality","SerializedPreset2": "High","SerializedAntiAliasing": "FSR","SerializedArmorBevel": "Enabled","SerializedRaytracing": "Disabled","SerializedFieldOfView": 1.2217305,"SerializedSunShadow": "High","SerializedLocalLightShadow": "High","SerializedLighting": "High","SerializedTerrain": "High","SerializedScalingMode": "Quality","SerializedTexture": "High","SerializedParallax": "High","SerializedParticles": "High","SerializedRenderingDistanceQuality": "High","SerializedGrassQuality": "High","SerializedCloudsQuality": "High"}} 2025-12-01 19:43:52.033 - Main Thread -> Display Settings: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings","$Value": {"AdapterName": "NVIDIA GeForce GTX 1070","FullscreenMode": true,"Resolution": {"X": 2560,"Y": 1440},"EnableStretching": true,"RefreshRate": {"Numerator": 0,"Denominator": 0},"VSync": "None","TopMost": false,"SettingsMandatory": false}} 2025-12-01 19:43:52.050 - Render thread -> CreatePlatformDevice settingsToTry = { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.14" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce GTX 1070", "FullscreenMode": true, "Resolution": { "X": 2560, "Y": 1440 }, "EnableStretching": true, "RefreshRate": { "Numerator": 0, "Denominator": 0 }, "VSync": "None", "TopMost": false, "SettingsMandatory": false } } 2025-12-01 19:43:52.050 - Render thread -> IsD3D12Supported = True 2025-12-01 19:43:52.076 - Render thread -> GFSDK_Aftermath_EnableGpuCrashDumps: GFSDK_Aftermath_Result_Success 2025-12-01 19:43:52.079 - Render thread -> Debug layer enabled: False 2025-12-01 19:43:52.079 - Render thread -> Device Removed Extended Data (DRED): on 2025-12-01 19:43:52.288 - Render thread -> Direct Storage supported 2025-12-01 19:43:52.288 - Render thread -> Developer mode: Off - enable it using https://www.google.com/search?q=Developer+Mode+Windows 2025-12-01 19:43:52.288 - Render thread -> Is stable power state: Off - fast but GPU measurements might be imprecise 2025-12-01 19:43:52.288 - Render thread -> Current Device Info: 2025-12-01 19:43:52.289 - Render thread -> DoublePrecisionFloatShaderOps: True 2025-12-01 19:43:52.289 - Render thread -> OutputMergerLogicOp: True 2025-12-01 19:43:52.289 - Render thread -> MinPrecisionSupport: None 2025-12-01 19:43:52.289 - Render thread -> TiledResourcesTier: Tier4 2025-12-01 19:43:52.289 - Render thread -> ResourceBindingTier: Tier3 2025-12-01 19:43:52.289 - Render thread -> PSSpecifiedStencilRefSupported: False 2025-12-01 19:43:52.289 - Render thread -> TypedUAVLoadAdditionalFormats: True 2025-12-01 19:43:52.289 - Render thread -> ROVsSupported: True 2025-12-01 19:43:52.289 - Render thread -> ConservativeRasterizationTier: Tier2 2025-12-01 19:43:52.289 - Render thread -> MaxGPUVirtualAddressBitsPerResource: 40 2025-12-01 19:43:52.289 - Render thread -> StandardSwizzle64KBSupported: False 2025-12-01 19:43:52.289 - Render thread -> CrossNodeSharingTier: TierNotSupported 2025-12-01 19:43:52.289 - Render thread -> CrossAdapterRowMajorTextureSupported: False 2025-12-01 19:43:52.289 - Render thread -> VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: True 2025-12-01 19:43:52.289 - Render thread -> ResourceHeapTier: Tier1 2025-12-01 19:43:52.289 - Render thread -> WaveOps: True 2025-12-01 19:43:52.289 - Render thread -> WaveLaneCountMin: 32 2025-12-01 19:43:52.289 - Render thread -> WaveLaneCountMax: 32 2025-12-01 19:43:52.289 - Render thread -> TotalLaneCount: 1920 2025-12-01 19:43:52.289 - Render thread -> ExpandedComputeResourceStates: True 2025-12-01 19:43:52.289 - Render thread -> Int64ShaderOps: True 2025-12-01 19:43:52.289 - Render thread -> DepthBoundsTestSupported: True 2025-12-01 19:43:52.289 - Render thread -> ProgrammableSamplePositionsTier: Tier2 2025-12-01 19:43:52.290 - Render thread -> CopyQueueTimestampQueriesSupported: True 2025-12-01 19:43:52.290 - Render thread -> CastingFullyTypedFormatSupported: True 2025-12-01 19:43:52.290 - Render thread -> WriteBufferImmediateSupportFlags: Direct, Bundle, Compute, Copy, VideoDecode, VideoProcess, VideoEncode 2025-12-01 19:43:52.290 - Render thread -> ViewInstancingTier: Tier2 2025-12-01 19:43:52.290 - Render thread -> BarycentricsSupported: False 2025-12-01 19:43:52.290 - Render thread -> MSAA64KBAlignedTextureSupported: True 2025-12-01 19:43:52.290 - Render thread -> SharedResourceCompatibilityTier: Tier2 2025-12-01 19:43:52.290 - Render thread -> Native16BitShaderOpsSupported: False 2025-12-01 19:43:52.290 - Render thread -> SRVOnlyTiledResourceTier3: True 2025-12-01 19:43:52.290 - Render thread -> RenderPassesTier: Tier0 2025-12-01 19:43:52.290 - Render thread -> RaytracingTier: Tier1_0 2025-12-01 19:43:52.290 - Render thread -> AdditionalShadingRatesSupported: False 2025-12-01 19:43:52.290 - Render thread -> PerPrimitiveShadingRateSupportedWithViewportIndexing: False 2025-12-01 19:43:52.290 - Render thread -> VariableShadingRateTier: NotSupported 2025-12-01 19:43:52.290 - Render thread -> ShadingRateImageTileSize: 0 2025-12-01 19:43:52.290 - Render thread -> BackgroundProcessingSupported: True 2025-12-01 19:43:52.290 - Render thread -> MeshShaderTier: NotSupported 2025-12-01 19:43:52.290 - Render thread -> SamplerFeedbackTier: NotSupported 2025-12-01 19:43:52.298 - Render thread -> GFSDK_Aftermath_DX12_Initialize: GFSDK_Aftermath_Result_Success 2025-12-01 19:43:52.307 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy... 2025-12-01 19:43:52.308 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2025-12-01 19:43:52.309 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.StreamingStatManager... 2025-12-01 19:43:52.309 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.StreamingStatManager 2025-12-01 19:43:52.310 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor... 2025-12-01 19:43:52.311 - Render thread -> VRAM report about missing bytes is changed from 0 Bytes to 6549504 Bytes 2025-12-01 19:43:52.315 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2025-12-01 19:43:52.315 - Render thread -> Creating Keen.VRage.Render12.Core.Device.DeviceContext... 2025-12-01 19:43:52.428 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.DeviceContext 2025-12-01 19:43:52.428 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameSpanManager... 2025-12-01 19:43:52.428 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameSpanManager 2025-12-01 19:43:52.428 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.StatManager... 2025-12-01 19:43:52.430 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.StatManager 2025-12-01 19:43:52.430 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool... 2025-12-01 19:43:52.430 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool 2025-12-01 19:43:52.432 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameDispatcher... 2025-12-01 19:43:52.443 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameDispatcher 2025-12-01 19:43:52.443 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DataUploader... 2025-12-01 19:43:52.464 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DataUploader 2025-12-01 19:43:52.465 - Render thread -> Creating Keen.VRage.Render12.Resources.D3DHeapManager... 2025-12-01 19:43:52.466 - Render thread -> Done creating Keen.VRage.Render12.Resources.D3DHeapManager 2025-12-01 19:43:52.466 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager... 2025-12-01 19:43:52.469 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager 2025-12-01 19:43:52.470 - Render thread -> Creating Keen.VRage.Render12.Resources.Samplers.SamplerManager... 2025-12-01 19:43:52.471 - Render thread -> Done creating Keen.VRage.Render12.Resources.Samplers.SamplerManager 2025-12-01 19:43:52.471 - Render thread -> Creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager... 2025-12-01 19:43:52.471 - Render thread -> Done creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager 2025-12-01 19:43:52.472 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager... 2025-12-01 19:43:52.472 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2025-12-01 19:43:52.475 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderManager... 2025-12-01 19:43:52.493 - Render thread -> UseShaderAsserts: False 2025-12-01 19:43:52.493 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderManager 2025-12-01 19:43:52.495 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager... 2025-12-01 19:43:52.496 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2025-12-01 19:43:52.496 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager... 2025-12-01 19:43:52.497 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2025-12-01 19:43:52.500 - Render thread -> Creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool... 2025-12-01 19:43:52.503 - Render thread -> Done creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2025-12-01 19:43:52.503 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager... 2025-12-01 19:43:52.505 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2025-12-01 19:43:52.505 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager... 2025-12-01 19:43:52.505 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2025-12-01 19:43:52.505 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager... 2025-12-01 19:43:52.508 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2025-12-01 19:43:52.508 - Render thread -> Creating Keen.VRage.Render12.Utils.ClearingManager... 2025-12-01 19:43:52.509 - Render thread -> Done creating Keen.VRage.Render12.Utils.ClearingManager 2025-12-01 19:43:52.509 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager... 2025-12-01 19:43:52.509 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager 2025-12-01 19:43:52.509 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager... 2025-12-01 19:43:52.512 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2025-12-01 19:43:52.513 - Render thread -> Creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager... 2025-12-01 19:43:52.526 - Render thread -> Done creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2025-12-01 19:43:52.539 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager... 2025-12-01 19:43:52.545 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2025-12-01 19:43:52.545 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager... 2025-12-01 19:43:52.554 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2025-12-01 19:43:52.555 - Render thread -> Creating Keen.VRage.Render12.Core.Device.SwapChain... 2025-12-01 19:43:52.557 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.14" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce GTX 1070 + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 2560, "Y": 1440 }, "EnableStretching": true, "RefreshRate": { "Numerator": 144, "Denominator": 1 }, "VSync": "None", "TopMost": false, "SettingsMandatory": false } } 2025-12-01 19:43:52.585 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.SwapChain 2025-12-01 19:43:52.585 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer... 2025-12-01 19:43:52.587 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2025-12-01 19:43:52.587 - Render thread -> Creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor... 2025-12-01 19:43:52.588 - Render thread -> Done creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor 2025-12-01 19:43:52.588 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ScreenBuffers... 2025-12-01 19:43:52.613 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ScreenBuffers 2025-12-01 19:43:52.613 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUProfiler... 2025-12-01 19:43:52.626 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUProfiler 2025-12-01 19:43:52.626 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUStats... 2025-12-01 19:43:52.627 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUStats 2025-12-01 19:43:52.627 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.GPUFrameManager... 2025-12-01 19:43:52.655 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.GPUFrameManager 2025-12-01 19:43:52.656 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager... 2025-12-01 19:43:52.687 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2025-12-01 19:43:52.687 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.14, Culture=neutral, PublicKeyToken=null]]... 2025-12-01 19:43:52.687 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.14, Culture=neutral, PublicKeyToken=null]] 2025-12-01 19:43:52.688 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager... 2025-12-01 19:43:52.688 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2025-12-01 19:43:52.690 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager... 2025-12-01 19:43:52.698 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2025-12-01 19:43:52.857 - Render thread -> Creating Keen.VRage.Render12.LightingStage.IBLManager... 2025-12-01 19:43:52.860 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.IBLManager 2025-12-01 19:43:52.861 - Render thread -> Creating Keen.VRage.Render12.LightingStage.AtmosphereManager... 2025-12-01 19:43:52.861 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.AtmosphereManager 2025-12-01 19:43:52.862 - Render thread -> Creating Keen.VRage.Render12.LightingStage.CloudsManager... 2025-12-01 19:43:52.862 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.CloudsManager 2025-12-01 19:43:52.862 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager... 2025-12-01 19:43:52.863 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2025-12-01 19:43:52.863 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager... 2025-12-01 19:43:52.864 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2025-12-01 19:43:52.865 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager... 2025-12-01 19:43:52.865 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2025-12-01 19:43:52.865 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.14, Culture=neutral, PublicKeyToken=null]]... 2025-12-01 19:43:52.865 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.14, Culture=neutral, PublicKeyToken=null]] 2025-12-01 19:43:52.968 - Render thread -> Creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory... 2025-12-01 19:43:52.968 - Render thread -> Done creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory 2025-12-01 19:43:52.994 - Render thread -> Creating Keen.VRage.Render12.UIStage.MainUISystem... 2025-12-01 19:43:53.002 - Render thread -> Done creating Keen.VRage.Render12.UIStage.MainUISystem 2025-12-01 19:43:53.002 - Render thread -> Creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob... 2025-12-01 19:43:53.004 - Render thread -> Done creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob 2025-12-01 19:43:53.005 - Render thread -> Creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer... 2025-12-01 19:43:53.044 - Render thread -> Done creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer 2025-12-01 19:43:53.047 - Render thread -> Creating Keen.VRage.Render12.DebugStage.DebugPassJob... 2025-12-01 19:43:53.065 - Render thread -> Done creating Keen.VRage.Render12.DebugStage.DebugPassJob 2025-12-01 19:43:53.071 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem... 2025-12-01 19:43:53.290 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2025-12-01 19:43:53.290 - Render thread -> CreateMeshBuilders - Entering 2025-12-01 19:43:53.292 - Render thread -> CreateMeshBuilders - Exiting 2025-12-01 19:43:53.292 - Render thread -> OnAllSystemsRegistered - Entering 2025-12-01 19:43:53.300 - Render thread -> OnAllSystemsRegistered - Exiting 2025-12-01 19:43:53.744 - Render thread -> SwapChain.Update - The old reference count for the swap chain: 2 2025-12-01 19:43:53.754 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.14" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce GTX 1070 + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 2560, "Y": 1440 }, "EnableStretching": true, "RefreshRate": { "Numerator": 144, "Denominator": 1 }, "VSync": "None", "TopMost": false, "SettingsMandatory": false } } 2025-12-01 19:43:53.872 - Render thread -> VRAM report about missing bytes is changed from 6549504 Bytes to 8171520 Bytes 2025-12-01 19:43:54.145 - Render thread -> VRAM report about missing bytes is changed from 8171520 Bytes to 8450048 Bytes 2025-12-01 19:43:54.146 - Render thread -> Info: Frame[45] - Available VRAM budget has changed: 5999 MB 2025-12-01 19:43:54.146 - Render thread -> Info: Frame[45] - Available VRAM budget has changed: 5969 MB 2025-12-01 19:43:54.402 - Render thread -> VRAM report about missing bytes is changed from 8450048 Bytes to 7450624 Bytes 2025-12-01 19:43:54.417 - Render thread -> VRAM report about missing bytes is changed from 7450624 Bytes to 7659520 Bytes 2025-12-01 19:43:54.463 - Render thread -> VRAM report about missing bytes is changed from 7659520 Bytes to 143155200 Bytes 2025-12-01 19:43:54.464 - Render thread -> Info: Frame[69] - Available VRAM budget has changed: 5855 MB 2025-12-01 19:43:54.464 - Render thread -> Info: Frame[69] - Available VRAM budget has changed: 5812 MB 2025-12-01 19:43:54.476 - Render thread -> VRAM report about missing bytes is changed from 143155200 Bytes to 146366464 Bytes 2025-12-01 19:43:54.500 - Render thread -> VRAM report about missing bytes is changed from 146366464 Bytes to 143155200 Bytes 2025-12-01 19:43:54.757 - VRageWorker 8 -> Vertex 2025-12-01 19:43:54.760 - VRageWorker 4 -> Pixel 2025-12-01 19:43:54.762 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:43:54.764 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 19:43:54.764 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:43:54.764 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 19:43:54.770 - VRageWorker 2 -> Vertex 2025-12-01 19:43:54.770 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:43:54.770 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 19:43:54.775 - VRageWorker 2 -> Pixel 2025-12-01 19:43:54.775 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:43:54.775 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 19:43:55.017 - VRageWorker 8 -> Vertex 2025-12-01 19:43:55.017 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:43:55.017 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 19:43:55.017 - VRageWorker 8 -> Pixel 2025-12-01 19:43:55.017 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:43:55.017 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 19:43:55.027 - VRageWorker 8 -> Vertex 2025-12-01 19:43:55.027 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:43:55.027 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 19:43:55.028 - VRageWorker 8 -> Pixel 2025-12-01 19:43:55.028 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:43:55.028 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 19:43:55.110 - VRageWorker 8 -> Vertex 2025-12-01 19:43:55.110 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:43:55.110 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 19:43:55.111 - VRageWorker 8 -> Pixel 2025-12-01 19:43:55.111 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:43:55.111 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 19:43:55.112 - VRageWorker 8 -> Vertex 2025-12-01 19:43:55.112 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:43:55.112 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 19:43:55.112 - VRageWorker 9 -> Pixel 2025-12-01 19:43:55.113 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:43:55.113 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 19:43:55.226 - VRageWorker 8 -> Vertex 2025-12-01 19:43:55.226 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:43:55.226 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 19:43:55.227 - VRageWorker 6 -> Pixel 2025-12-01 19:43:55.227 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:43:55.227 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 19:43:55.231 - VRageWorker 8 -> Vertex 2025-12-01 19:43:55.231 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:43:55.231 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 19:43:55.231 - VRageWorker 8 -> Pixel 2025-12-01 19:43:55.231 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:43:55.231 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 19:43:55.390 - VRageWorker 3 -> Vertex 2025-12-01 19:43:55.390 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:43:55.390 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 19:43:55.390 - VRageWorker 4 -> Pixel 2025-12-01 19:43:55.390 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:43:55.390 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 19:43:55.390 - Render thread -> Info: Frame[205] - Available VRAM budget has changed: 5709 MB 2025-12-01 19:43:55.402 - Render thread -> VRAM report about missing bytes is changed from 143155200 Bytes to 146104320 Bytes 2025-12-01 19:43:55.404 - VRageWorker 1 -> Vertex 2025-12-01 19:43:55.404 - VRageWorker 0 -> Pixel 2025-12-01 19:43:55.404 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:43:55.404 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 19:43:55.404 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:43:55.404 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 19:43:55.404 - Render thread -> VRAM report about missing bytes is changed from 146104320 Bytes to 143155200 Bytes 2025-12-01 19:43:55.535 - VRageWorker 7 -> Vertex 2025-12-01 19:43:55.535 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:43:55.535 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 19:43:55.535 - VRageWorker 7 -> Pixel 2025-12-01 19:43:55.535 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:43:55.535 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 19:43:55.544 - VRageWorker 1 -> Pixel 2025-12-01 19:43:55.544 - VRageWorker 3 -> Vertex 2025-12-01 19:43:55.544 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:43:55.544 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 19:43:55.545 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:43:55.545 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 19:43:55.600 - VRageWorker 2 -> Pixel 2025-12-01 19:43:55.600 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:43:55.600 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 19:43:55.601 - VRageWorker 1 -> Vertex 2025-12-01 19:43:55.601 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:43:55.601 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 19:43:55.609 - VRageWorker 7 -> Pixel 2025-12-01 19:43:55.609 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:43:55.609 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 19:43:55.610 - VRageWorker 2 -> Vertex 2025-12-01 19:43:55.610 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:43:55.610 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 19:43:55.673 - VRageWorker 1 -> Vertex 2025-12-01 19:43:55.673 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:43:55.673 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 19:43:55.673 - VRageWorker 1 -> Pixel 2025-12-01 19:43:55.673 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:43:55.673 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 19:43:55.680 - VRageWorker 9 -> Vertex 2025-12-01 19:43:55.680 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:43:55.680 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 19:43:55.680 - VRageWorker 1 -> Pixel 2025-12-01 19:43:55.680 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:43:55.680 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 19:43:56.314 - Render thread -> VRAM report about missing bytes is changed from 143155200 Bytes to 143351808 Bytes 2025-12-01 19:43:56.327 - Render thread -> VRAM report about missing bytes is changed from 143351808 Bytes to 143482880 Bytes 2025-12-01 19:43:56.344 - Render thread -> VRAM report about missing bytes is changed from 143482880 Bytes to 143417344 Bytes 2025-12-01 19:43:56.712 - Render thread -> VRAM report about missing bytes is changed from 143417344 Bytes to 143286272 Bytes 2025-12-01 19:43:56.717 - Render thread -> VRAM report about missing bytes is changed from 143286272 Bytes to 143417344 Bytes 2025-12-01 19:43:58.391 - Render thread -> VRAM report about missing bytes is changed from 143417344 Bytes to 159211520 Bytes 2025-12-01 19:44:09.386 - Render thread -> Info: Frame[2949] - Available VRAM budget has changed: 5680 MB 2025-12-01 19:44:09.391 - Render thread -> VRAM report about missing bytes is changed from 159211520 Bytes to 159236096 Bytes 2025-12-01 19:44:16.000 - Render thread -> VRAM report about missing bytes is changed from 159236096 Bytes to 159326208 Bytes 2025-12-01 19:44:16.070 - Render thread -> VRAM report about missing bytes is changed from 159326208 Bytes to 159404032 Bytes 2025-12-01 19:44:19.603 - Render thread -> Info: Frame[4983] - Available VRAM budget has changed: 5757 MB 2025-12-01 19:44:20.322 - Render thread -> VRAM report about missing bytes is changed from 159404032 Bytes to 403243008 Bytes 2025-12-01 19:44:20.338 - Render thread -> VRAM report about missing bytes is changed from 403243008 Bytes to 403767296 Bytes 2025-12-01 19:44:20.338 - Render thread -> Info: Frame[5013] - Available VRAM budget has changed: 4944 MB 2025-12-01 19:44:20.338 - Render thread -> Info: Frame[5013] - Available VRAM budget has changed: 4851 MB 2025-12-01 19:44:20.384 - Render thread -> VRAM report about missing bytes is changed from 403767296 Bytes to 404897792 Bytes 2025-12-01 19:44:20.398 - Render thread -> VRAM report about missing bytes is changed from 404897792 Bytes to 405020672 Bytes 2025-12-01 19:44:20.413 - Render thread -> VRAM report about missing bytes is changed from 405020672 Bytes to 406069248 Bytes 2025-12-01 19:44:20.542 - Render thread -> VRAM report about missing bytes is changed from 406069248 Bytes to 406396928 Bytes 2025-12-01 19:44:20.553 - Render thread -> VRAM report about missing bytes is changed from 406396928 Bytes to 406528000 Bytes 2025-12-01 19:44:20.562 - Render thread -> VRAM report about missing bytes is changed from 406528000 Bytes to 407576576 Bytes 2025-12-01 19:44:20.730 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_add.dds 2025-12-01 19:44:20.730 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_cm.dds 2025-12-01 19:44:20.730 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_nr.dds 2025-12-01 19:44:20.731 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_cm.dds 2025-12-01 19:44:20.731 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_add.dds 2025-12-01 19:44:20.731 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_nr.dds 2025-12-01 19:44:20.731 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_nr.dds 2025-12-01 19:44:20.731 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_cm.dds 2025-12-01 19:44:20.731 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_add.dds 2025-12-01 19:44:20.961 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_nr.dds 2025-12-01 19:44:20.961 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_cm.dds 2025-12-01 19:44:20.961 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_add.dds 2025-12-01 19:44:20.962 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_nr.dds 2025-12-01 19:44:20.962 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_add.dds 2025-12-01 19:44:20.962 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_cm.dds 2025-12-01 19:44:20.962 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_cm.dds 2025-12-01 19:44:20.962 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_nr.dds 2025-12-01 19:44:20.962 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_add.dds 2025-12-01 19:44:20.963 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_nr.dds 2025-12-01 19:44:20.963 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_add.dds 2025-12-01 19:44:20.963 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_cm.dds 2025-12-01 19:44:20.964 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_cm.dds 2025-12-01 19:44:20.964 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_add.dds 2025-12-01 19:44:20.964 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_nr.dds 2025-12-01 19:44:20.964 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_nr.dds 2025-12-01 19:44:20.964 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_add.dds 2025-12-01 19:44:20.964 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_cm.dds 2025-12-01 19:44:20.965 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_add.dds 2025-12-01 19:44:20.965 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_cm.dds 2025-12-01 19:44:20.965 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_nr.dds 2025-12-01 19:44:20.965 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_add.dds 2025-12-01 19:44:20.965 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_nr.dds 2025-12-01 19:44:20.965 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_cm.dds 2025-12-01 19:44:20.966 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_nr.dds 2025-12-01 19:44:20.966 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_add.dds 2025-12-01 19:44:20.966 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_cm.dds 2025-12-01 19:44:20.967 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_cm.dds 2025-12-01 19:44:20.967 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_add.dds 2025-12-01 19:44:20.967 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_nr.dds 2025-12-01 19:44:20.967 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_add.dds 2025-12-01 19:44:20.967 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_cm.dds 2025-12-01 19:44:20.967 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_nr.dds 2025-12-01 19:44:20.980 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_nr.dds 2025-12-01 19:44:20.980 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_cm.dds 2025-12-01 19:44:20.980 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_add.dds 2025-12-01 19:44:20.983 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_cm.dds 2025-12-01 19:44:20.983 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_nr.dds 2025-12-01 19:44:20.983 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_add.dds 2025-12-01 19:44:20.983 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_cm.dds 2025-12-01 19:44:20.983 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_add.dds 2025-12-01 19:44:20.983 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_nr.dds 2025-12-01 19:44:20.984 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_add.dds 2025-12-01 19:44:20.984 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_cm.dds 2025-12-01 19:44:20.984 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_nr.dds 2025-12-01 19:44:20.984 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_add.dds 2025-12-01 19:44:20.984 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_cm.dds 2025-12-01 19:44:20.984 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_nr.dds 2025-12-01 19:44:20.987 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_cm.dds 2025-12-01 19:44:20.987 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_add.dds 2025-12-01 19:44:20.987 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_nr.dds 2025-12-01 19:44:21.595 - Render thread -> VRAM report about missing bytes is changed from 407576576 Bytes to 407310336 Bytes 2025-12-01 19:44:21.604 - Render thread -> Info: Frame[5047] - Available VRAM budget has changed: 4763 MB 2025-12-01 19:44:21.604 - Render thread -> Info: Frame[5047] - Available VRAM budget has changed: 4307 MB 2025-12-01 19:44:21.668 - Render thread -> VRAM report about missing bytes is changed from 407310336 Bytes to 408080384 Bytes 2025-12-01 19:44:21.714 - Render thread -> Info: Frame[5051] - Available VRAM budget has changed: 3336 MB 2025-12-01 19:44:21.714 - Render thread -> Info: Frame[5051] - Available VRAM budget has changed: 2137 MB 2025-12-01 19:44:21.745 - Render thread -> VRAM report about missing bytes is changed from 408080384 Bytes to 610295808 Bytes 2025-12-01 19:44:21.776 - Render thread -> Info: Frame[5053] - Available VRAM budget has changed: 3202 MB 2025-12-01 19:44:21.776 - Render thread -> Info: Frame[5053] - Available VRAM budget has changed: 2003 MB 2025-12-01 19:44:21.776 - Render thread -> Warning: Available VRAM budget 2003 MBs is lower than the minimum required 2048 MBs 2025-12-01 19:44:21.824 - Render thread -> VRAM report about missing bytes is changed from 610295808 Bytes to 543055872 Bytes 2025-12-01 19:44:21.855 - Render thread -> VRAM report about missing bytes is changed from 543055872 Bytes to 425746432 Bytes 2025-12-01 19:44:21.888 - Render thread -> VRAM report about missing bytes is changed from 425746432 Bytes to 439771136 Bytes 2025-12-01 19:44:21.901 - Render thread -> VRAM report about missing bytes is changed from 439771136 Bytes to 422273024 Bytes 2025-12-01 19:44:21.918 - Render thread -> VRAM report about missing bytes is changed from 422273024 Bytes to 409632768 Bytes 2025-12-01 19:44:21.929 - Render thread -> VRAM report about missing bytes is changed from 409632768 Bytes to 411574272 Bytes 2025-12-01 19:44:21.940 - Render thread -> VRAM report about missing bytes is changed from 411574272 Bytes to 411615232 Bytes 2025-12-01 19:44:22.206 - Render thread -> Info: Frame[5085] - Available VRAM budget has changed: 3336 MB 2025-12-01 19:44:22.554 - Render thread -> Info: Frame[5115] - Available VRAM budget has changed: 2137 MB 2025-12-01 19:44:25.009 - Render thread -> VRAM report about missing bytes is changed from 411615232 Bytes to 411590656 Bytes 2025-12-01 19:44:25.035 - Render thread -> VRAM report about missing bytes is changed from 411590656 Bytes to 411635712 Bytes 2025-12-01 19:44:25.048 - Render thread -> VRAM report about missing bytes is changed from 411635712 Bytes to 411586560 Bytes 2025-12-01 19:44:25.074 - Render thread -> VRAM report about missing bytes is changed from 411586560 Bytes to 411611136 Bytes 2025-12-01 19:44:25.657 - Render thread -> VRAM report about missing bytes is changed from 411611136 Bytes to 411586560 Bytes 2025-12-01 19:44:25.680 - Render thread -> VRAM report about missing bytes is changed from 411586560 Bytes to 411631616 Bytes 2025-12-01 19:44:25.987 - Render thread -> VRAM report about missing bytes is changed from 411631616 Bytes to 411594752 Bytes 2025-12-01 19:44:26.011 - Render thread -> VRAM report about missing bytes is changed from 411594752 Bytes to 411643904 Bytes 2025-12-01 19:44:26.127 - Render thread -> VRAM report about missing bytes is changed from 411643904 Bytes to 411594752 Bytes 2025-12-01 19:44:26.152 - Render thread -> VRAM report about missing bytes is changed from 411594752 Bytes to 411619328 Bytes 2025-12-01 19:44:26.247 - Render thread -> VRAM report about missing bytes is changed from 411619328 Bytes to 411656192 Bytes 2025-12-01 19:44:27.840 - Render thread -> VRAM report about missing bytes is changed from 411656192 Bytes to 411471872 Bytes 2025-12-01 19:44:27.982 - Render thread -> VRAM report about missing bytes is changed from 411471872 Bytes to 411410432 Bytes 2025-12-01 19:44:28.037 - .NET TP Worker -> Screenshot root: AppData 2025-12-01 19:44:28.037 - .NET TP Worker -> Screenshot SaveGames\Concordia Research Facility 1\thumb.jpg saved! 2025-12-01 19:44:28.037 - .NET TP Worker -> Screenshot absolute path: C:\Users\andre_1vl3p\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Concordia Research Facility 1\thumb.jpg 2025-12-01 19:44:28.037 - .NET TP Worker -> Screenshot exists on target path. 2025-12-01 19:44:28.607 - Render thread -> Frame [5716] Parallel Render Command Batch RCB-1 created with rcb: 15408352 2025-12-01 19:44:28.607 - Render thread -> Frame [5716] Parallel Render Command Batch RCB-2 created with rcb: 36839736 2025-12-01 19:44:28.607 - Render thread -> Frame [5716] Parallel Render Command Batch RCB-3 created with rcb: 17024244 2025-12-01 19:44:28.607 - Render thread -> Frame [5716] Parallel Render Command Batch RCB-4 created with rcb: 52455937 2025-12-01 19:44:28.608 - Render thread -> Frame [5716] Parallel Render Command Batch RCB-1 processed in 1 frames. 2025-12-01 19:44:28.608 - Render thread -> Frame [5716] Parallel Render Command Batch RCB-2 processed in 1 frames. 2025-12-01 19:44:28.608 - Render thread -> Frame [5716] Parallel Render Command Batch RCB-3 processed in 1 frames. 2025-12-01 19:44:28.608 - Render thread -> Frame [5716] Parallel Render Command Batch RCB-4 processed in 1 frames. 2025-12-01 19:44:28.618 - Render thread -> Frame [5717] Parallel Render Command Batch RCB-5 created with rcb: 57874706 2025-12-01 19:44:28.651 - Render thread -> Frame [5717] Parallel Render Command Batch RCB-5 processed in 1 frames. 2025-12-01 19:44:28.706 - Render thread -> VRAM report about missing bytes is changed from 411410432 Bytes to 413376512 Bytes 2025-12-01 19:44:28.707 - Render thread -> Frame [5718] Parallel Render Command Batch RCB-6 created with rcb: 10620240 2025-12-01 19:44:28.707 - Render thread -> Frame [5718] Parallel Render Command Batch RCB-6 processed in 1 frames. 2025-12-01 19:44:28.779 - Render thread -> VRAM report about missing bytes is changed from 413376512 Bytes to 413474816 Bytes 2025-12-01 19:44:28.815 - Render thread -> VRAM report about missing bytes is changed from 413474816 Bytes to 413523968 Bytes 2025-12-01 19:44:28.827 - Render thread -> Frame [5722] Parallel Render Command Batch RCB-7 created with rcb: 32227342 2025-12-01 19:44:28.883 - Render thread -> Frame [5722] Parallel Render Command Batch RCB-7 processed in 1 frames. 2025-12-01 19:44:28.911 - Render thread -> VRAM report about missing bytes is changed from 413523968 Bytes to 415469568 Bytes 2025-12-01 19:44:28.911 - Render thread -> Frame [5723] Parallel Render Command Batch RCB-8 created with rcb: 10304164 2025-12-01 19:44:28.927 - Render thread -> Frame [5723] Parallel Render Command Batch RCB-8 processed in 1 frames. 2025-12-01 19:44:28.974 - Render thread -> VRAM report about missing bytes is changed from 415469568 Bytes to 415371264 Bytes 2025-12-01 19:44:28.974 - Render thread -> Frame [5724] Parallel Render Command Batch RCB-9 created with rcb: 8263056 2025-12-01 19:44:28.974 - Render thread -> Frame [5724] Parallel Render Command Batch RCB-10 created with rcb: 2094019 2025-12-01 19:44:28.987 - Render thread -> Frame [5724] Parallel Render Command Batch RCB-9 processed in 1 frames. 2025-12-01 19:44:29.005 - Render thread -> Frame [5724] Parallel Render Command Batch RCB-10 processed in 1 frames. 2025-12-01 19:44:29.045 - Render thread -> VRAM report about missing bytes is changed from 415371264 Bytes to 415240192 Bytes 2025-12-01 19:44:29.079 - Render thread -> VRAM report about missing bytes is changed from 415240192 Bytes to 416571392 Bytes 2025-12-01 19:44:29.109 - Render thread -> VRAM report about missing bytes is changed from 416571392 Bytes to 416935936 Bytes 2025-12-01 19:44:29.125 - Render thread -> VRAM report about missing bytes is changed from 416935936 Bytes to 416956416 Bytes 2025-12-01 19:44:29.145 - Render thread -> VRAM report about missing bytes is changed from 416956416 Bytes to 417349632 Bytes 2025-12-01 19:44:29.164 - Render thread -> VRAM report about missing bytes is changed from 417349632 Bytes to 417386496 Bytes 2025-12-01 19:44:29.205 - Render thread -> VRAM report about missing bytes is changed from 417386496 Bytes to 417263616 Bytes 2025-12-01 19:44:29.205 - Render thread -> Error: Model TrussFrame_Long_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-01 19:44:29.237 - Render thread -> VRAM report about missing bytes is changed from 417263616 Bytes to 417476608 Bytes 2025-12-01 19:44:29.262 - Render thread -> VRAM report about missing bytes is changed from 417476608 Bytes to 417181696 Bytes 2025-12-01 19:44:29.314 - Render thread -> VRAM report about missing bytes is changed from 417181696 Bytes to 417099776 Bytes 2025-12-01 19:44:29.348 - Render thread -> VRAM report about missing bytes is changed from 417099776 Bytes to 416845824 Bytes 2025-12-01 19:44:29.371 - Render thread -> VRAM report about missing bytes is changed from 416845824 Bytes to 417140736 Bytes 2025-12-01 19:44:29.393 - Render thread -> VRAM report about missing bytes is changed from 417140736 Bytes to 417300480 Bytes 2025-12-01 19:44:29.418 - Render thread -> VRAM report about missing bytes is changed from 417300480 Bytes to 417497088 Bytes 2025-12-01 19:44:29.468 - Render thread -> Frame [5746] Parallel Render Command Batch RCB-11 created with rcb: 57436923 2025-12-01 19:44:29.675 - Render thread -> VRAM report about missing bytes is changed from 417497088 Bytes to 417685504 Bytes 2025-12-01 19:44:29.709 - Render thread -> Frame [5747] Parallel Render Command Batch RCB-11 processed in 2 frames. 2025-12-01 19:44:29.819 - Render thread -> Info: Frame[5748] - Available VRAM budget has changed: 6871 MB 2025-12-01 19:44:29.819 - Render thread -> VRAM report about missing bytes is changed from 417685504 Bytes to 417398784 Bytes 2025-12-01 19:44:29.821 - Render thread -> Error: Model TrussFrame_Wide_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-01 19:44:29.882 - Render thread -> VRAM report about missing bytes is changed from 417398784 Bytes to 417624064 Bytes 2025-12-01 19:44:29.897 - Render thread -> Info: Frame[5749] - Available VRAM budget has changed: 2953 MB 2025-12-01 19:44:29.897 - Render thread -> Info: Frame[5749] - Available VRAM budget has changed: 1756 MB 2025-12-01 19:44:29.897 - Render thread -> Warning: Available VRAM budget 1756 MBs is lower than the minimum required 2048 MBs 2025-12-01 19:44:29.924 - Render thread -> VRAM report about missing bytes is changed from 417624064 Bytes to 417878016 Bytes 2025-12-01 19:44:29.924 - Render thread -> Frame [5750] Parallel Render Command Batch RCB-12 created with rcb: 49342258 2025-12-01 19:44:30.041 - Render thread -> Error: Model Gyroscope250_Deformed_LOD3.mwm part Fracture05-WindowGlass does not have material assigned. 2025-12-01 19:44:30.074 - Render thread -> VRAM report about missing bytes is changed from 417878016 Bytes to 418160640 Bytes 2025-12-01 19:44:30.179 - Render thread -> VRAM report about missing bytes is changed from 418160640 Bytes to 417894400 Bytes 2025-12-01 19:44:30.187 - Render thread -> Frame [5752] Parallel Render Command Batch RCB-12 processed in 3 frames. 2025-12-01 19:44:30.213 - Render thread -> VRAM report about missing bytes is changed from 417894400 Bytes to 417910784 Bytes 2025-12-01 19:44:30.234 - Render thread -> VRAM report about missing bytes is changed from 417910784 Bytes to 418267136 Bytes 2025-12-01 19:44:30.253 - Render thread -> VRAM report about missing bytes is changed from 418267136 Bytes to 418463744 Bytes 2025-12-01 19:44:30.686 - Render thread -> VRAM report about missing bytes is changed from 418463744 Bytes to 418725888 Bytes 2025-12-01 19:44:31.164 - Render thread -> Frame [5836] Parallel Render Command Batch RCB-13 created with rcb: 13349094 2025-12-01 19:44:31.274 - Render thread -> VRAM report about missing bytes is changed from 418725888 Bytes to 418504704 Bytes 2025-12-01 19:44:31.368 - Render thread -> Error: Model CargoContainer750_Deformed_LOD0.mwm part Fracture03_Hide-DynamicIndicator does not have material assigned. 2025-12-01 19:44:31.368 - Render thread -> Error: Model CargoContainer750_Deformed_LOD0.mwm part Fracture05_Hide-DynamicIndicator does not have material assigned. 2025-12-01 19:44:31.368 - Render thread -> Error: Model CargoContainer750_Deformed_LOD1.mwm part Fracture03_Hide-DynamicIndicator does not have material assigned. 2025-12-01 19:44:31.368 - Render thread -> Error: Model CargoContainer750_Deformed_LOD1.mwm part Fracture05_Hide-DynamicIndicator does not have material assigned. 2025-12-01 19:44:31.369 - Render thread -> Error: Model CargoContainer750_Deformed_LOD2.mwm part Fracture03_Hide-DynamicIndicator does not have material assigned. 2025-12-01 19:44:31.369 - Render thread -> Error: Model CargoContainer750_Deformed_LOD2.mwm part Fracture05_Hide-DynamicIndicator does not have material assigned. 2025-12-01 19:44:31.393 - Render thread -> VRAM report about missing bytes is changed from 418504704 Bytes to 418398208 Bytes 2025-12-01 19:44:31.449 - Render thread -> Frame [5838] Parallel Render Command Batch RCB-13 processed in 3 frames. 2025-12-01 19:44:31.490 - Render thread -> VRAM report about missing bytes is changed from 418398208 Bytes to 418791424 Bytes 2025-12-01 19:44:31.503 - Render thread -> VRAM report about missing bytes is changed from 418791424 Bytes to 419053568 Bytes 2025-12-01 19:44:31.527 - Render thread -> VRAM report about missing bytes is changed from 419053568 Bytes to 419205120 Bytes 2025-12-01 19:44:31.604 - Render thread -> VRAM report about missing bytes is changed from 419205120 Bytes to 419221504 Bytes 2025-12-01 19:44:31.668 - Render thread -> Frame [5854] Parallel Render Command Batch RCB-14 created with rcb: 10746309 2025-12-01 19:44:31.878 - Render thread -> VRAM report about missing bytes is changed from 419221504 Bytes to 419192832 Bytes 2025-12-01 19:44:32.111 - Render thread -> VRAM report about missing bytes is changed from 419192832 Bytes to 418975744 Bytes 2025-12-01 19:44:32.214 - Render thread -> VRAM report about missing bytes is changed from 418975744 Bytes to 418758656 Bytes 2025-12-01 19:44:32.242 - Render thread -> Frame [5858] Parallel Render Command Batch RCB-14 processed in 5 frames. 2025-12-01 19:44:32.273 - Render thread -> VRAM report about missing bytes is changed from 418758656 Bytes to 418840576 Bytes 2025-12-01 19:44:32.289 - Render thread -> VRAM report about missing bytes is changed from 418840576 Bytes to 419004416 Bytes 2025-12-01 19:44:32.305 - Render thread -> VRAM report about missing bytes is changed from 419004416 Bytes to 419028992 Bytes 2025-12-01 19:44:32.418 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 128 needed elements, resizing from 1 to 128. 2025-12-01 19:44:32.418 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 128 needed elements, resizing from 1 to 128. 2025-12-01 19:44:32.427 - Render thread -> VRAM report about missing bytes is changed from 419028992 Bytes to 418725888 Bytes 2025-12-01 19:44:32.454 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 256 needed elements, resizing from 128 to 256. 2025-12-01 19:44:32.455 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 256 needed elements, resizing from 128 to 256. 2025-12-01 19:44:32.463 - Render thread -> VRAM report about missing bytes is changed from 418725888 Bytes to 418443264 Bytes 2025-12-01 19:44:32.507 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 512 needed elements, resizing from 256 to 512. 2025-12-01 19:44:32.508 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 512 needed elements, resizing from 256 to 512. 2025-12-01 19:44:32.520 - Render thread -> VRAM report about missing bytes is changed from 418443264 Bytes to 418504704 Bytes 2025-12-01 19:44:32.540 - Render thread -> VRAM report about missing bytes is changed from 418504704 Bytes to 418807808 Bytes 2025-12-01 19:44:32.560 - Render thread -> VRAM report about missing bytes is changed from 418807808 Bytes to 419090432 Bytes 2025-12-01 19:44:32.615 - Render thread -> VRAM report about missing bytes is changed from 419090432 Bytes to 419057664 Bytes 2025-12-01 19:44:32.634 - Render thread -> VRAM report about missing bytes is changed from 419057664 Bytes to 419319808 Bytes 2025-12-01 19:44:32.652 - Render thread -> VRAM report about missing bytes is changed from 419319808 Bytes to 419381248 Bytes 2025-12-01 19:44:32.714 - Render thread -> Info: Frame[5880] - Available VRAM budget has changed: 7262 MB 2025-12-01 19:44:32.714 - Render thread -> VRAM report about missing bytes is changed from 419381248 Bytes to 419643392 Bytes 2025-12-01 19:44:32.729 - Render thread -> Info: Frame[5881] - Available VRAM budget has changed: 6829 MB 2025-12-01 19:44:32.729 - Render thread -> VRAM report about missing bytes is changed from 419643392 Bytes to 420691968 Bytes 2025-12-01 19:44:32.730 - Render thread -> Info: Frame[5881] - Available VRAM budget has changed: 2916 MB 2025-12-01 19:44:32.730 - Render thread -> Info: Frame[5881] - Available VRAM budget has changed: 1718 MB 2025-12-01 19:44:32.730 - Render thread -> Warning: Available VRAM budget 1718 MBs is lower than the minimum required 2048 MBs 2025-12-01 19:44:32.748 - Render thread -> VRAM report about missing bytes is changed from 420691968 Bytes to 421740544 Bytes 2025-12-01 19:44:32.765 - Render thread -> VRAM report about missing bytes is changed from 421740544 Bytes to 422789120 Bytes 2025-12-01 19:44:32.901 - Render thread -> VRAM report about missing bytes is changed from 422789120 Bytes to 423444480 Bytes 2025-12-01 19:44:32.957 - Render thread -> VRAM report about missing bytes is changed from 423444480 Bytes to 424493056 Bytes 2025-12-01 19:44:32.978 - Render thread -> Info: Frame[5894] - Available VRAM budget has changed: 7262 MB 2025-12-01 19:44:32.978 - Render thread -> VRAM report about missing bytes is changed from 424493056 Bytes to 425541632 Bytes 2025-12-01 19:44:33.266 - Render thread -> VRAM report about missing bytes is changed from 425541632 Bytes to 426590208 Bytes 2025-12-01 19:44:33.575 - Render thread -> Info: Frame[5925] - Available VRAM budget has changed: 3304 MB 2025-12-01 19:44:33.816 - Render thread -> VRAM report about missing bytes is changed from 426590208 Bytes to 427638784 Bytes 2025-12-01 19:44:34.090 - Render thread -> VRAM report about missing bytes is changed from 427638784 Bytes to 428032000 Bytes 2025-12-01 19:44:34.157 - Render thread -> Info: Frame[5955] - Available VRAM budget has changed: 2104 MB 2025-12-01 19:44:34.175 - Render thread -> Info: Frame[5956] - Available VRAM budget has changed: 6867 MB 2025-12-01 19:44:34.175 - Render thread -> VRAM report about missing bytes is changed from 428032000 Bytes to 433635328 Bytes 2025-12-01 19:44:34.196 - Render thread -> VRAM report about missing bytes is changed from 433635328 Bytes to 429940736 Bytes 2025-12-01 19:44:34.197 - Render thread -> Info: Frame[5957] - Available VRAM budget has changed: 2950 MB 2025-12-01 19:44:34.197 - Render thread -> Info: Frame[5957] - Available VRAM budget has changed: 1752 MB 2025-12-01 19:44:34.197 - Render thread -> Warning: Available VRAM budget 1752 MBs is lower than the minimum required 2048 MBs 2025-12-01 19:44:34.234 - Render thread -> VRAM report about missing bytes is changed from 429940736 Bytes to 430022656 Bytes 2025-12-01 19:44:34.288 - Render thread -> VRAM report about missing bytes is changed from 430022656 Bytes to 430882816 Bytes 2025-12-01 19:44:34.340 - Render thread -> VRAM report about missing bytes is changed from 430882816 Bytes to 429744128 Bytes 2025-12-01 19:44:34.367 - Render thread -> VRAM report about missing bytes is changed from 429744128 Bytes to 428982272 Bytes 2025-12-01 19:44:34.402 - Render thread -> VRAM report about missing bytes is changed from 428982272 Bytes to 428032000 Bytes 2025-12-01 19:44:34.576 - Render thread -> Info: Frame[5976] - Available VRAM budget has changed: 7262 MB 2025-12-01 19:44:35.021 - Render thread -> Error: Model Shower250_Deformed_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-01 19:44:35.071 - Render thread -> VRAM report about missing bytes is changed from 428032000 Bytes to 427978752 Bytes 2025-12-01 19:44:35.175 - Render thread -> Info: Frame[5985] - Available VRAM budget has changed: 6860 MB 2025-12-01 19:44:35.175 - Render thread -> VRAM report about missing bytes is changed from 427978752 Bytes to 427835392 Bytes 2025-12-01 19:44:35.240 - Render thread -> VRAM report about missing bytes is changed from 427835392 Bytes to 427737088 Bytes 2025-12-01 19:44:35.263 - Render thread -> VRAM report about missing bytes is changed from 427737088 Bytes to 427831296 Bytes 2025-12-01 19:44:35.278 - Render thread -> VRAM report about missing bytes is changed from 427831296 Bytes to 427974656 Bytes 2025-12-01 19:44:35.379 - Render thread -> VRAM report about missing bytes is changed from 427974656 Bytes to 428367872 Bytes 2025-12-01 19:44:35.780 - Render thread -> VRAM report about missing bytes is changed from 428367872 Bytes to 428761088 Bytes 2025-12-01 19:44:35.828 - Render thread -> DRED2 - DeviceState: Unknown 2025-12-01 19:44:35.828 - Render thread -> VideoMemoryInfo report: Budget: 7,224,233,984.00 Bytes CurrentUsage: 5,486,391,296.00 Bytes AvailableForReservation: 3,960,995,840.00 Bytes CurrentReservation: 0.00 Bytes 2025-12-01 19:44:40.783 - Render thread -> WriteLine Closed