2025-12-01 19:43:48.858 - Main Thread -> Timezone (local - UTC): 0h 2025-12-01 19:43:48.862 - Main Thread -> App Version: 2.0.2.14 2025-12-01 19:43:48.871 - Main Thread -> [Crash Handler]: Setting up initial crash handling. Process Start time set to 01/12/2025 19:43:48 2025-12-01 19:43:48.978 - Main Thread -> Running application with arguments: 2025-12-01 19:43:48.978 - Main Thread -> Runtime Framework: .NET 9.0.11 2025-12-01 19:43:49.192 - Main Thread -> Environment.ProcessorCount: 12 2025-12-01 19:43:49.192 - Main Thread -> RuntimeInformation.OSDescription: Microsoft Windows 10.0.26200 2025-12-01 19:43:49.193 - Main Thread -> Environment.CommandLine: "D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll" 2025-12-01 19:43:49.193 - Main Thread -> Environment.CurrentDirectory: D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2 2025-12-01 19:43:49.256 - Main Thread -> CPU: AMD Ryzen 5 3600X 6-Core Processor, 12/6 Logical/Physical Cores, 3801MHz Nominal Maximum Frequency 2025-12-01 19:43:49.256 - Main Thread -> IntPtr.Size: 8 2025-12-01 19:43:49.256 - Main Thread -> Default Culture: en-GB 2025-12-01 19:43:49.256 - Main Thread -> Default UI Culture: en-GB 2025-12-01 19:43:49.257 - Main Thread -> LogEnvironmentInformation - START 2025-12-01 19:43:49.263 - Main Thread -> Win32_ComputerSystem.Manufacturer: Micro-Star International Co., Ltd. 2025-12-01 19:43:49.263 - Main Thread -> Win32_ComputerSystem.Model: MS-7C91 2025-12-01 19:43:49.270 - Main Thread -> Virtualized: False 2025-12-01 19:43:49.274 - Main Thread -> Environment.ProcessorName: AMD Ryzen 5 3600X 6-Core Processor 2025-12-01 19:43:49.275 - Main Thread -> ComputerInfo.TotalPhysicalMemory: 68,641,906,688 bytes 2025-12-01 19:43:49.275 - Main Thread -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2025-12-01 19:43:49.275 - Main Thread -> ComputerInfo.AvailablePhysicalMemory: 56,468,029,440 bytes 2025-12-01 19:43:49.275 - Main Thread -> ComputerInfo.AvailableVirtualMemory: 138,256,254,853,120 bytes 2025-12-01 19:43:49.281 - Main Thread -> Drive C: | Capacity: 499,210,252,288 bytes | Free space: 312,010,670,080 bytes 2025-12-01 19:43:49.282 - Main Thread -> Drive D: | Capacity: 500,090,007,552 bytes | Free space: 214,223,220,736 bytes 2025-12-01 19:43:49.282 - Main Thread -> Drive G: | Capacity: 16,106,127,360 bytes | Free space: 15,627,624,448 bytes 2025-12-01 19:43:49.282 - Main Thread -> LogEnvironmentInformation - END 2025-12-01 19:43:49.391 - Main Thread -> Pushing Core Configs {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Client.EngineComponents.StatsPageConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DefaultStatsPage": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AnyResourceErrorFatal": false,"AnyShaderErrorFatal": false,"AssertOnShaderMissingInContent": false,"AssertOnCompilation": false,"DefaultFullScreen": true,"DefaultVSyncMode": "VSync","EnableShaderRuntimeAsserts": false,"EnableAGS": false,"EnableRenderGPUDebugLayer": false,"EnableRenderDebugLayer": false,"EnableSceneRendering": true,"ForceAllAdaptersSupported": false,"EnableStablePowerState": false,"EnableRenderThreadHighPriority": true,"GenerateRawShaders": false,"DetailedRenderLogging": false,"TextureRenderLogging": false,"DetailedRenderProfiling": false,"DiscardGPUBlocks": false,"UseUserShaderCacheOnly": false,"DumpJobs": false,"AllDetailsStandardTextures": false,"UseDirectStorage": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderDisplayDefaultsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000"}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Render.FrameData.FrameDataConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogCommandBuffers": false,"OrderCommandBufferLog": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Render.Options.ForcedDisplayOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Resolution": null,"FullScreen": null,"VSync": null,"EnableStretching": null,"TopMost": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.DCS.DCSCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","JobOrderSeed": 0,"LogJobs": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.AI.Kythera.Definitions.KytheraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","NumberOfJobThreads": 4}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Voxels.Client.CoreConfigurations.VoxelRenderSettingsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableTesselation": true,"ClipmapQualitySettings": null}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Library.Suggestions.SuggestersConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","RelaxedSuggesters": false}} {"$Bundles": {"Game2": "2.0.2.14","System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "Game2:Keen.Game2.InProcessServerConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ParallelServerThread": false,"RunServerOnWorkerThread": false}} {"$Bundles": {"Game2": "2.0.2.14","System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "Game2:Keen.Game2.Client.RuntimeSystems.CoreScenes.GameRenderComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DrawAlphaBanner": true,"DrawGameVersion": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Core.Analytics.AnalyticsCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsDevAnalyticsEnabled": false,"IsDevAnalyticsFilesEnabled": false,"UseLegacyAnalyticsMappingApi": false,"UseProductionOpickaEndpoint": false,"SimulateProduction": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AllowMultipleConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMultiple": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AutoTestConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Automated": false,"SkipRender": false,"SimpleRender": false,"MinimalisticVisual": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.BlockDataGeneratorsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AssertOnEmptyOccupancy": true,"ValidateSharedOccupancy": false,"LoggingEnabled": false,"MountPointsEnabled": true,"MountPointsDebugDataEnabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.DeterministicRuntimeConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DeterministicRuntime": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.EngineOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SaveOptionsToDisk": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ExtRenderLeaksConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Enabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ProfileOptimizationConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SkipProfileOptimization": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.StatsRecorderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","PerformanceTestRecordRate": 600000000}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ThreadingConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","WorkerCount": null,"HighPriorityBias": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Core.Platform.CrashReporting.CrashHandlerCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableCrashReportingOverride": null,"EnableWatchdogOverride": null,"AnalyticsDevEnvOverride": null,"CrashAtStartup": false,"UseCrashStagingEndpoint": null}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Core.Systems.Water.WaterCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DisableRendering": false}} {"$Bundles": {"Game2": "2.0.2.14","System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "Game2:Keen.Game2.Game.DefaultDefinitions.GameCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","TypeOfEntityToSpawnOnStart": "Character","StartDefaultWorld": false,"SkipMainMenu": false,"DumpJobs": false,"ProgressionEnabled": true,"SpawnPillars": true,"UseNextFrameHotfix": true}} {"$Bundles": {"Game2": "2.0.2.14","System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "Game2:Keen.Game2.Game.EngineComponents.AssetJournalComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsAssetJournalEnabled": true}} {"$Bundles": {"Game2": "2.0.2.14","System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Encounters.ContractCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DisableContracts": false}} {"$Bundles": {"Game2": "2.0.2.14","System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.ProceduralGeneration.GameProceduralGenerationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","CleanGeneration": false}} {"$Bundles": {"Game2": "2.0.2.14","System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Progression.ProgressionCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ProgressionEnabled": true}} {"$Bundles": {"Game2": "2.0.2.14","System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Saves.SaveCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AutoSaveEnabled": true}} {"$Bundles": {"Game2": "2.0.2.14","System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Serialization.GameSerializationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogContainerSerializerMetrics": false}} {"$Bundles": {"Game2": "2.0.2.14","System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeBlocks.BreakableBlockCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMissingBreakableColliders": false}} {"$Bundles": {"Game2": "2.0.2.14","System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowCorruptedGrids": true,"HighlightCorruptedGrids": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.FloraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","GenerateFlora": true,"MaxNearbySectors": 200,"GenerationOversampling": 2}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.VoxelCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseStreamedOctree": false,"UseOctreeRegionStreaming": true,"UsePlanetTextureStreaming": true,"AssertUnrequestedTiles": false,"UsePlanetEnvironmentEntities": true,"UsePlanetWatchdogAssert": true}} 2025-12-01 19:43:49.396 - Main Thread -> Info: Started loading definition set CoreConfigurations 2025-12-01 19:43:49.577 - Main Thread -> Info: Finished loading definition set CoreConfigurations 2025-12-01 19:43:49.589 - Main Thread -> Sorting jobs for scene of 35 jobs with seed '0' 2025-12-01 19:43:49.612 - Main Thread -> Initializing Engine... 2025-12-01 19:43:49.671 - Main Thread -> Initializing LibraryEngineComponent 2025-12-01 19:43:49.671 - Main Thread -> Configuring worker pool as: (workerCount: 10, highPriorityBias: 0, forceSynchronousExecution: False) 2025-12-01 19:43:49.671 - Main Thread -> Workers configured. 2025-12-01 19:43:49.672 - Main Thread -> [Crash Handler]: Logging runtime paths data 2025-12-01 19:43:49.672 - Main Thread -> Command line argument 0: D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2025-12-01 19:43:49.672 - Main Thread -> Working directory: D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2 2025-12-01 19:43:49.672 - Main Thread -> App Data Path: C:\Users\andre_1vl3p\AppData\Roaming\SpaceEngineers2 2025-12-01 19:43:49.672 - Main Thread -> [Crash Handler]: Checking startup tags. Found: 2025-12-01 19:43:49.733 - Main Thread -> [Crash Handler]: Checking main process disk drive type. Found: CT500P3PSSD8 : Type: SSD : Format: NTFS 2025-12-01 19:43:49.777 - Main Thread -> [Crash Handler]: For AppData found drive type: CT500P3PSSD8 : Type: SSD : Format: NTFS 2025-12-01 19:43:49.779 - Main Thread -> [Crash Handler]: Crash reporting setup: EnabledForUsers -- Debugger attached: False -- Development process: False -- IsLocalBuild: False 2025-12-01 19:43:49.779 - Main Thread -> [Crash Handler]: Native crash tracking path set to C:\Users\andre_1vl3p\AppData\Local\Temp\SpaceEngineers2\ProcessFailureDump.dmp 2025-12-01 19:43:49.793 - Main Thread -> [Crash Handler]: Report And Exit set to False 2025-12-01 19:43:49.807 - Main Thread -> [Content Validation]: Validation of Content file integrity is enabled. 2025-12-01 19:43:49.807 - Main Thread -> [Content Validation]: Maximum workers adjusted to 2 2025-12-01 19:43:49.808 - Main Thread -> Initializing CrashHandlerEngineComponent 2025-12-01 19:43:49.809 - Main Thread -> Initializing WatchdogComponent 2025-12-01 19:43:49.810 - Main Thread -> Initializing EngineOptionsStorageEngineComponent 2025-12-01 19:43:49.842 - Main Thread -> Loaded Options part: AudioOptionsPart : DeviceName: null MasterBusVolume: 1 BusVolumes: {"bus:/Music": 1,"bus:/UI": 1,"bus:/SFX": 1} 2025-12-01 19:43:49.845 - Main Thread -> Loaded Options part: EarlyAccessOptions : ShowDisclaimer: false 2025-12-01 19:43:49.866 - Main Thread -> Loaded Options part: GameOptions : LastPlayedWorlds: [{"$Key": {"Name": "$Content:Survival"},"$Value": "2025-12-01T19:21:32.9960117Z"},{"$Key": {"Name": "Welcome To Verdure 1"},"$Value": "2025-12-01T19:42:59.0725403Z"}] LatestGame: {"Name": "Welcome To Verdure 1"} LatestBackup: null AutoSave: true EnableToastNotifications: true 2025-12-01 19:43:49.869 - Main Thread -> Loaded Options part: LocalizationOptionsPart : PreferredCulture: "en-US" 2025-12-01 19:43:49.875 - Main Thread -> Loaded Options part: RenderDisplayOptionsPart : VSyncMode: "None" AdapterName: "NVIDIA GeForce GTX 1070" FullScreen: true WindowedResolution: {"X": 2560,"Y": 1440} FullscreenResolution: {"X": 2560,"Y": 1440} 2025-12-01 19:43:49.926 - Main Thread -> Loaded Options part: RenderOptionsPart2 : SerializedVisualPreference2: "Quality" SerializedPreset2: "High" SerializedAntiAliasing: "FSR" SerializedArmorBevel: "Enabled" SerializedRaytracing: "Disabled" SerializedFieldOfView: 1.2217305 SerializedSunShadow: "High" SerializedLocalLightShadow: "High" SerializedLighting: "High" SerializedTerrain: "High" SerializedScalingMode: "Quality" SerializedTexture: "High" SerializedParallax: "High" SerializedParticles: "High" SerializedRenderingDistanceQuality: "High" SerializedGrassQuality: "High" SerializedCloudsQuality: "High" 2025-12-01 19:43:49.927 - Main Thread -> Initializing ProjectManagerEngineComponent 2025-12-01 19:43:49.930 - Main Thread -> Initializing DefinitionSetManagerEngineComponent 2025-12-01 19:43:49.938 - Main Thread -> Info: Searching for project 'Guid: 079da0f2-4755-491e-8688-b68b91b2fad3, ModId: , ServiceId: ' at path 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\GameData' in 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\GameData\Vanilla\Vanilla.vrgproj'; project ID mismatch at path 'D:\Program Files (x86)\Steam\steamapps\common\VRage\GameData'; directory does not exist at path 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\VRage\GameData' in 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\VRage\GameData\Engine\Engine.vrgproj'; found 2025-12-01 19:43:50.159 - Main Thread -> Info: Reading contentcache.vrb for mounted path 56dacb76-e25e-468a-9432-21964a9a0569 2025-12-01 19:43:50.824 - Main Thread -> [Crash Handler]: For Project Vanilla found drive type: CT500P3PSSD8 : Type: SSD : Format: NTFS 2025-12-01 19:43:50.824 - Main Thread -> Info: Reading contentcache.vrb for mounted path 079da0f2-4755-491e-8688-b68b91b2fad3 2025-12-01 19:43:50.831 - Main Thread -> [Crash Handler]: For Project Engine found drive type: CT500P3PSSD8 : Type: SSD : Format: NTFS 2025-12-01 19:43:50.840 - Main Thread -> [Project Manager] Pushing Project Engine {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Engine","Version": null,"Type": "Unknown","ProjectID": {"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [],"ProjectDirectories": [],"UsedBuildStream": "","DefinitionSetNames": ["Engine","Core","World"],"GameExecutable": "","GameExecutableSearchPaths": [],"ReferencedAssemblies": ["VRage.Client.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\..\\Game2","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["VRage.Voxels.Editor.dll","VRage.Game.Editor.dll","VRage.Core.Editor.dll","VRage.Render.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\Voxels\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Game\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Render\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": true,"EnableIgnoreProcessingErrorFlags": true}} 2025-12-01 19:43:50.840 - Main Thread -> [Project Manager] Pushing Project Vanilla {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Vanilla","Version": null,"Type": "Vanilla","ProjectID": {"Guid": "56dacb76-e25e-468a-9432-21964a9a0569","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [{"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""}],"ProjectDirectories": ["..\\..\\VRage\\GameData","..\\VRage\\GameData"],"UsedBuildStream": "","DefinitionSetNames": ["World","Core"],"GameExecutable": "SpaceEngineers2.exe","GameExecutableSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\Game2\\bin\\x64\\{BuildConfiguration}"],"ReferencedAssemblies": ["Game2.Client.dll","Game2.Game.dll","Game2.Simulation.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\{AssemblyName}\\bin\\x64\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["Game2.Plugin.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": false,"EnableIgnoreProcessingErrorFlags": false}} 2025-12-01 19:43:50.908 - Main Thread -> Info: Started loading definition set Engine 2025-12-01 19:43:51.065 - Main Thread -> Info: Finished loading definition set Engine 2025-12-01 19:43:51.066 - Main Thread -> Initializing ProceduralGenerationConfiguratorComponent 2025-12-01 19:43:51.066 - Main Thread -> Initializing WaterSessionConfiguratorComponent 2025-12-01 19:43:51.066 - Main Thread -> Initializing LocalizationEngineComponent 2025-12-01 19:43:51.195 - Main Thread -> STEAM_API: Steam Active Status: True 2025-12-01 19:43:51.195 - Main Thread -> STEAM_API: GetCurrentBetaName returned result False and output name 2025-12-01 19:43:51.195 - Main Thread -> [Crash Handler] : [Client Branch] : default 2025-12-01 19:43:51.223 - Main Thread -> Info: [Steam UGC]: Refreshing UGC content at init 2025-12-01 19:43:51.234 - Main Thread -> Initializing ClientVoxelsEngineComponent 2025-12-01 19:43:51.235 - Main Thread -> Initializing MusicEngineComponent 2025-12-01 19:43:51.236 - Main Thread -> Initializing WinPlatformEngineComponent 2025-12-01 19:43:51.236 - Main Thread -> Initializing WinRenderEngineComponent 2025-12-01 19:43:51.236 - Main Thread -> Initializing WinMemoryEngineComponent 2025-12-01 19:43:51.237 - Main Thread -> Initializing StreamingResourceManagerEngineComponent 2025-12-01 19:43:51.238 - Main Thread -> Adjusting Main Memory Streaming Budget to 5,363,860,992 bytes. 2025-12-01 19:43:51.240 - Main Thread -> Initializing AnimationStreamingManagerComponent 2025-12-01 19:43:51.254 - Main Thread -> Initializing OctreeRegionStreamingComponent 2025-12-01 19:43:51.264 - Main Thread -> Initializing PlanetBitmapStreamingComponent 2025-12-01 19:43:51.270 - Main Thread -> Initializing WinWindowsEngineComponent 2025-12-01 19:43:51.270 - Main Thread -> Initializing AudioEngineComponent 2025-12-01 19:43:51.270 - Main Thread -> Initializing WinSystemEngineComponent 2025-12-01 19:43:51.273 - Main Thread -> Initializing HavokPhysicsEngineComponent 2025-12-01 19:43:51.309 - Main Thread -> Initializing VoxelsEngineComponent 2025-12-01 19:43:51.312 - Main Thread -> Initializing Render12EngineComponent 2025-12-01 19:43:51.313 - Main Thread -> LOADING_BEGIN|Render 2025-12-01 19:43:51.313 - Main Thread -> LOADING_BEGIN|Render_Init 2025-12-01 19:43:51.892 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Entering 2025-12-01 19:43:52.008 - Main Thread -> Sorting jobs for scene of 146 jobs with seed '0' 2025-12-01 19:43:52.020 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Leaving 2025-12-01 19:43:52.021 - Main Thread -> Initializing RenderEngineComponent - Entering 2025-12-01 19:43:52.028 - Main Thread -> RenderOptionsPart2.Preset = High 2025-12-01 19:43:52.033 - Main Thread -> Initializing RenderDebugObjectManager 2025-12-01 19:43:52.035 - Main Thread -> Initializing RenderContracts 2025-12-01 19:43:52.039 - Main Thread -> Initializing MaterialSettings 2025-12-01 19:43:52.039 - Main Thread -> Initializing RenderSettingsManipulator 2025-12-01 19:43:52.039 - Main Thread -> Initializing RenderFrameStatistics 2025-12-01 19:43:52.040 - Main Thread -> Branching #1 2025-12-01 19:43:52.040 - Main Thread -> Creating Window 2025-12-01 19:43:52.040 - Main Thread -> Initializing RenderOutputManager 2025-12-01 19:43:52.041 - Render thread -> LOADING_BEGIN|Render_Window 2025-12-01 19:43:52.042 - Main Thread -> LOADING_TIME|Render_Init|184.87040000000002 2025-12-01 19:43:52.042 - Main Thread -> LOADING_TIME_FULL|Render_Init|729.1641 2025-12-01 19:43:52.042 - Main Thread -> Initializing RenderEngineComponent - Exiting 2025-12-01 19:43:52.044 - Main Thread -> Initializing PhysicsDebugDrawEngineComponent 2025-12-01 19:43:52.045 - Main Thread -> Initializing StatsRecorderSessionConfiguratorComponent 2025-12-01 19:43:52.046 - Main Thread -> Initializing DebugDrawClientEngineComponent 2025-12-01 19:43:52.049 - Main Thread -> Initializing WinInputEngineComponent 2025-12-01 19:43:52.050 - Render thread -> LOADING_BEGIN|Render_CreateDevice 2025-12-01 19:43:52.090 - Main Thread -> Initializing InputEngineComponent 2025-12-01 19:43:52.094 - Main Thread -> 0 Mapping added to the GameInputProcessorComponent 2025-12-01 19:43:52.095 - Main Thread -> Initializing UIEngineComponent 2025-12-01 19:43:52.097 - Main Thread -> Initialize UI 2025-12-01 19:43:52.098 - Main Thread -> Initializing DebugMenuEngineComponent 2025-12-01 19:43:52.099 - Main Thread -> Initialize Stats 2025-12-01 19:43:52.100 - Main Thread -> Initialize DebugMenu 2025-12-01 19:43:52.107 - Main Thread -> Initializing ContentIntegrityReporterComponent 2025-12-01 19:43:52.108 - Main Thread -> [Crash Handler] : [User Contact] : 2025-12-01 19:43:52.114 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-01 19:43:52.193 - Main Thread -> Info: Started loading definition set Core 2025-12-01 19:43:52.301 - Render thread -> Info: CoreSystems.Initialize - Entering 2025-12-01 19:43:52.301 - Render thread -> LOADING_BEGIN|Render_SystemCoreInit 2025-12-01 19:43:52.789 - Main Thread -> 32 Layers added to the GameInputProcessorComponent 2025-12-01 19:43:52.792 - Main Thread -> 221 Mapping added to the GameInputProcessorComponent 2025-12-01 19:43:52.792 - Main Thread -> 7 Alias added to the GameInputProcessorComponent 2025-12-01 19:43:52.960 - Main Thread -> [Audio]: Loading Audio Configuration 2025-12-01 19:43:53.005 - Main Thread -> [Audio]: Loading master bank. 2025-12-01 19:43:53.050 - Main Thread -> [Audio]: Loading bank c3bde898-0c5a-439c-8a4b-166b5b7428cd. 2025-12-01 19:43:53.105 - Main Thread -> [Audio]: Loading mod bank Master.strings.bank. 2025-12-01 19:43:53.129 - Main Thread -> [Audio]: Loading mod bank Ambience.bank. 2025-12-01 19:43:53.179 - Main Thread -> [Audio]: Loading mod bank Dialog.bank. 2025-12-01 19:43:53.219 - Main Thread -> [Audio]: Loading mod bank Music.bank. 2025-12-01 19:43:53.299 - Main Thread -> [Audio]: Loading mod bank SFX.bank. 2025-12-01 19:43:53.300 - Render thread -> LOADING_TIME|Render_SystemCoreInit|999.1405 2025-12-01 19:43:53.405 - Main Thread -> [Audio]: Reloading paths. 2025-12-01 19:43:53.436 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-01 19:43:53.436 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-01 19:43:53.436 - Main Thread -> Info: Finished loading definition set Core 2025-12-01 19:43:53.578 - Render thread -> Info: CoreSystems.Initialize - Leaving 2025-12-01 19:43:53.581 - Main Thread -> Analytics _isDevEnvironment is set to False. Breakdown of isLocal False, Debugger.IsAttached False, VRageCore value False, ob.IsAnalyticsDev False. Analytics events will be sent. 2025-12-01 19:43:53.610 - Main Thread -> Stream Analytics_BulkedBehaviors.vrpt is not readable or seekable for recovery. 2025-12-01 19:43:53.611 - Main Thread -> Loaded 0 recovered behavior events into current batch. 2025-12-01 19:43:53.622 - Render thread -> LOADING_TIME|Render_CreateDevice|1277.1801 2025-12-01 19:43:53.622 - Render thread -> LOADING_TIME_FULL|Render_CreateDevice|1572.4906 2025-12-01 19:43:53.623 - Render thread -> LOADING_TIME|Render_Window|8.90930000000003 2025-12-01 19:43:53.623 - Render thread -> LOADING_TIME_FULL|Render_Window|1582.1004 2025-12-01 19:43:53.625 - Main Thread -> Stream Analytics_UnsentEvents.vrpt is not readable or seekable for recovery. 2025-12-01 19:43:53.625 - Main Thread -> Analytics sent to events-tnt-prod, heartbeats-tnt-prod, and behaviors-tnt-prod 2025-12-01 19:43:53.627 - Render thread -> CPU throttling detection is setup: True 2025-12-01 19:43:53.635 - Render thread -> LOADING_BEGIN|Render_FirstFrame 2025-12-01 19:43:53.836 - Render thread -> LOADING_TIME|Render_FirstFrame|200.3935 2025-12-01 19:43:53.836 - Render thread -> LOADING_TIME|Render|1683.4421 2025-12-01 19:43:53.836 - Render thread -> LOADING_TIME_FULL|Render|2523.0463 2025-12-01 19:43:54.041 - Main Thread -> [UI:Screens]: Info: AddScreen(WatermarkOverlayScreen) 2025-12-01 19:43:54.068 - Main Thread -> [UI:Screens]: Info: PinScreenResources(WatermarkOverlayScreen) 2025-12-01 19:43:54.302 - Main Thread -> Finished loading events, enabled events are System.Collections.Generic.List`1[System.String], 2025-12-01 19:43:54.352 - Main Thread -> Client frequency set to: 60.00024Hz 2025-12-01 19:43:54.353 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-01 19:43:54.374 - Main Thread -> Info: [Input]: Device connected: Mouse[6f1d2b60-d5a0-11cf-bfc7-444553540000] 2025-12-01 19:43:54.378 - Main Thread -> Info: [Input]: Device connected: Keyboard[6f1d2b61-d5a0-11cf-bfc7-444553540000] 2025-12-01 19:43:54.572 - Main Thread -> [UI:Screens]: Info: Finished loading resources for WatermarkOverlayScreen 2025-12-01 19:43:54.572 - Main Thread -> [UI:Screens]: Info: PostResourcePin(WatermarkOverlayScreen) 2025-12-01 19:43:54.573 - Main Thread -> [UI:Screens]: Info: StartTransitionToOpen(WatermarkOverlayScreen) 2025-12-01 19:43:54.577 - Main Thread -> [UI:Screens]: Info: OnTransitionStarted(WatermarkOverlayScreen, Opening) 2025-12-01 19:43:54.601 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2025-12-01 19:43:54.601 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2025-12-01 19:43:54.601 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2025-12-01 19:43:54.601 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2025-12-01 19:43:54.740 - Main Thread -> GameCoreScene UnloadAllScenes Done 2025-12-01 19:43:54.755 - Main Thread -> [UI:Screens]: Info: AddScreen(MainMenuBackgroundScreen) 2025-12-01 19:43:54.758 - Main Thread -> [UI:Screens]: Info: PinScreenResources(MainMenuBackgroundScreen) 2025-12-01 19:43:54.758 - Main Thread -> [UI:Screens]: Info: PostResourcePin(MainMenuBackgroundScreen) 2025-12-01 19:43:54.758 - Main Thread -> [UI:Screens]: Info: StartTransitionToOpen(MainMenuBackgroundScreen) 2025-12-01 19:43:54.758 - Main Thread -> [UI:Screens]: Info: FinalizeOpen(MainMenuBackgroundScreen) 2025-12-01 19:43:54.795 - Main Thread -> [UI:Screens]: Info: AddScreen(MainMenuScreen) 2025-12-01 19:43:55.192 - Main Thread -> [UI:Screens]: Info: PinScreenResources(MainMenuScreen) 2025-12-01 19:43:55.194 - Main Thread -> [UI:Screens]: Info: AddScreen(NotificationsScreen) 2025-12-01 19:43:55.204 - Main Thread -> [UI:Screens]: Info: PinScreenResources(NotificationsScreen) 2025-12-01 19:43:55.205 - Main Thread -> [UI:Screens]: Info: PostResourcePin(NotificationsScreen) 2025-12-01 19:43:55.205 - Main Thread -> [UI:Screens]: Info: StartTransitionToOpen(NotificationsScreen) 2025-12-01 19:43:55.205 - Main Thread -> [UI:Screens]: Info: OnTransitionStarted(NotificationsScreen, Opening) 2025-12-01 19:43:55.454 - Main Thread -> [UI:Screens]: Info: OnTransitionCompleted(WatermarkOverlayScreen, Opening) 2025-12-01 19:43:55.454 - Main Thread -> [UI:Screens]: Info: FinalizeOpen(WatermarkOverlayScreen) 2025-12-01 19:43:55.478 - Main Thread -> [UI:Screens]: Info: OnTransitionCompleted(NotificationsScreen, Opening) 2025-12-01 19:43:55.478 - Main Thread -> [UI:Screens]: Info: FinalizeOpen(NotificationsScreen) 2025-12-01 19:43:55.495 - Main Thread -> [UI:Screens]: Info: Finished loading resources for MainMenuBackgroundScreen 2025-12-01 19:43:55.495 - Main Thread -> [UI:Screens]: Info: PostResourcePin(MainMenuBackgroundScreen) 2025-12-01 19:43:55.495 - Main Thread -> [UI:Screens]: Info: StartTransitionToOpen(MainMenuBackgroundScreen) 2025-12-01 19:43:55.495 - Main Thread -> [UI:Screens]: Info: OnTransitionStarted(MainMenuBackgroundScreen, Opening) 2025-12-01 19:43:55.612 - Main Thread -> [UI:Screens]: Info: OnTransitionCompleted(MainMenuBackgroundScreen, Opening) 2025-12-01 19:43:55.612 - Main Thread -> [UI:Screens]: Info: FinalizeOpen(MainMenuBackgroundScreen) 2025-12-01 19:43:55.645 - Main Thread -> [UI:Screens]: Info: Finished loading resources for MainMenuScreen 2025-12-01 19:43:55.645 - Main Thread -> [UI:Screens]: Info: PostResourcePin(MainMenuScreen) 2025-12-01 19:43:55.645 - Main Thread -> [UI:Screens]: Info: StartTransitionToOpen(MainMenuScreen) 2025-12-01 19:43:55.656 - Main Thread -> [UI:Screens]: Info: FinalizeOpen(MainMenuScreen) 2025-12-01 19:43:55.798 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2025-12-01 19:43:55.807 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2025-12-01 19:43:55.808 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2025-12-01 19:43:55.827 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2025-12-01 19:43:55.828 - Main Thread -> Info: [Steam UGC]: Finished refreshing UGC content at init 2025-12-01 19:43:56.646 - Main Thread -> LOADING_TIME|Application|7835.7555999999995 2025-12-01 19:43:56.646 - Main Thread -> LOADING_TIME_FULL|Application|8763.2966 2025-12-01 19:43:56.646 - Main Thread -> LOADING_TIME|Main|7845.3640000000005 2025-12-01 19:43:56.646 - Main Thread -> LOADING_TIME_FULL|Main|8772.905 2025-12-01 19:43:56.704 - Render thread -> Render loop frequency capped to: 200Hz 2025-12-01 19:43:56.905 - VRageWorker 0 -> Info: Started loading definition set World 2025-12-01 19:44:09.328 - Main Thread -> [UI:Screens]: Info: AddScreen(NewGameMenuScreen) 2025-12-01 19:44:09.377 - Main Thread -> [UI:Screens]: Info: PinScreenResources(NewGameMenuScreen) 2025-12-01 19:44:09.378 - Main Thread -> [UI:Screens]: Info: RemoveScreen(MainMenuScreen, hideOnly: True, terminateNow: False, skipReactivate: True) 2025-12-01 19:44:09.378 - Main Thread -> [UI:Screens]: Info: StartTransitionToClose(MainMenuScreen) 2025-12-01 19:44:09.378 - Main Thread -> [UI:Screens]: Info: OnTransitionStarted(MainMenuScreen, Closing) 2025-12-01 19:44:09.451 - Main Thread -> [UI:Screens]: Info: Finished loading resources for NewGameMenuScreen 2025-12-01 19:44:09.451 - Main Thread -> [UI:Screens]: Info: PostResourcePin(NewGameMenuScreen) 2025-12-01 19:44:09.451 - Main Thread -> [UI:Screens]: Info: StartTransitionToOpen(NewGameMenuScreen) 2025-12-01 19:44:09.451 - Main Thread -> [UI:Screens]: Info: OnTransitionStarted(NewGameMenuScreen, Opening) 2025-12-01 19:44:09.467 - Main Thread -> [UI:Screens]: Info: OnTransitionCompleted(MainMenuScreen, Closing) 2025-12-01 19:44:09.468 - Main Thread -> [UI:Screens]: Info: FinalizeClose(MainMenuScreen) 2025-12-01 19:44:09.567 - Main Thread -> [UI:Screens]: Info: OnTransitionCompleted(NewGameMenuScreen, Opening) 2025-12-01 19:44:09.567 - Main Thread -> [UI:Screens]: Info: FinalizeOpen(NewGameMenuScreen) 2025-12-01 19:44:14.702 - Main Thread -> [UI:Screens]: Info: Active device changed to Keyboard 2025-12-01 19:44:14.704 - Main Thread -> [UI:Screens]: Info: RemoveScreen(NewGameMenuScreen, hideOnly: False, terminateNow: False, skipReactivate: False) 2025-12-01 19:44:14.704 - Main Thread -> [UI:Screens]: Info: StartTransitionToClose(NewGameMenuScreen) 2025-12-01 19:44:14.705 - Main Thread -> [UI:Screens]: Info: AddScreen(MainMenuScreen) 2025-12-01 19:44:14.705 - Main Thread -> [UI:Screens]: Info: PinScreenResources(MainMenuScreen) 2025-12-01 19:44:14.705 - Main Thread -> [UI:Screens]: Info: PostResourcePin(MainMenuScreen) 2025-12-01 19:44:14.706 - Main Thread -> [UI:Screens]: Info: StartTransitionToOpen(MainMenuScreen) 2025-12-01 19:44:14.715 - Main Thread -> [UI:Screens]: Info: OnTransitionStarted(MainMenuScreen, Opening) 2025-12-01 19:44:14.715 - Main Thread -> [UI:Screens]: Info: OnTransitionStarted(NewGameMenuScreen, Closing) 2025-12-01 19:44:14.801 - Main Thread -> [UI:Screens]: Info: OnTransitionCompleted(MainMenuScreen, Opening) 2025-12-01 19:44:14.801 - Main Thread -> [UI:Screens]: Info: FinalizeOpen(MainMenuScreen) 2025-12-01 19:44:14.801 - Main Thread -> [UI:Screens]: Info: OnTransitionCompleted(NewGameMenuScreen, Closing) 2025-12-01 19:44:14.801 - Main Thread -> [UI:Screens]: Info: FinalizeClose(NewGameMenuScreen) 2025-12-01 19:44:14.801 - Main Thread -> [UI:Screens]: Info: ClearScreenPinningResources NewGameMenuScreen 2025-12-01 19:44:15.928 - Main Thread -> [UI:Screens]: Info: AddScreen(LoadMenuScreen) 2025-12-01 19:44:15.982 - Main Thread -> [UI:Screens]: Info: PinScreenResources(LoadMenuScreen) 2025-12-01 19:44:15.982 - Main Thread -> [UI:Screens]: Info: RemoveScreen(MainMenuScreen, hideOnly: True, terminateNow: False, skipReactivate: True) 2025-12-01 19:44:15.982 - Main Thread -> [UI:Screens]: Info: StartTransitionToClose(MainMenuScreen) 2025-12-01 19:44:15.982 - Main Thread -> [UI:Screens]: Info: OnTransitionStarted(MainMenuScreen, Closing) 2025-12-01 19:44:16.019 - Main Thread -> [UI:Screens]: Info: Finished loading resources for LoadMenuScreen 2025-12-01 19:44:16.019 - Main Thread -> [UI:Screens]: Info: PostResourcePin(LoadMenuScreen) 2025-12-01 19:44:16.019 - Main Thread -> [UI:Screens]: Info: StartTransitionToOpen(LoadMenuScreen) 2025-12-01 19:44:16.019 - Main Thread -> [UI:Screens]: Info: OnTransitionStarted(LoadMenuScreen, Opening) 2025-12-01 19:44:16.069 - Main Thread -> [UI:Screens]: Info: OnTransitionCompleted(MainMenuScreen, Closing) 2025-12-01 19:44:16.069 - Main Thread -> [UI:Screens]: Info: FinalizeClose(MainMenuScreen) 2025-12-01 19:44:16.135 - Main Thread -> [UI:Screens]: Info: OnTransitionCompleted(LoadMenuScreen, Opening) 2025-12-01 19:44:16.135 - Main Thread -> [UI:Screens]: Info: FinalizeOpen(LoadMenuScreen) 2025-12-01 19:44:17.018 - Main Thread -> [UI:Screens]: Info: RemoveScreen(LoadMenuScreen, hideOnly: False, terminateNow: False, skipReactivate: False) 2025-12-01 19:44:17.018 - Main Thread -> [UI:Screens]: Info: StartTransitionToClose(LoadMenuScreen) 2025-12-01 19:44:17.018 - Main Thread -> [UI:Screens]: Info: AddScreen(MainMenuScreen) 2025-12-01 19:44:17.018 - Main Thread -> [UI:Screens]: Info: PinScreenResources(MainMenuScreen) 2025-12-01 19:44:17.019 - Main Thread -> [UI:Screens]: Info: PostResourcePin(MainMenuScreen) 2025-12-01 19:44:17.019 - Main Thread -> [UI:Screens]: Info: StartTransitionToOpen(MainMenuScreen) 2025-12-01 19:44:17.022 - Main Thread -> [UI:Screens]: Info: OnTransitionStarted(MainMenuScreen, Opening) 2025-12-01 19:44:17.023 - Main Thread -> [UI:Screens]: Info: OnTransitionStarted(LoadMenuScreen, Closing) 2025-12-01 19:44:17.119 - Main Thread -> [UI:Screens]: Info: OnTransitionCompleted(MainMenuScreen, Opening) 2025-12-01 19:44:17.119 - Main Thread -> [UI:Screens]: Info: FinalizeOpen(MainMenuScreen) 2025-12-01 19:44:17.119 - Main Thread -> [UI:Screens]: Info: OnTransitionCompleted(LoadMenuScreen, Closing) 2025-12-01 19:44:17.119 - Main Thread -> [UI:Screens]: Info: FinalizeClose(LoadMenuScreen) 2025-12-01 19:44:17.119 - Main Thread -> [UI:Screens]: Info: ClearScreenPinningResources LoadMenuScreen 2025-12-01 19:44:18.420 - Main Thread -> [UI:Screens]: Info: AddScreen(NewGameMenuScreen) 2025-12-01 19:44:18.433 - Main Thread -> [UI:Screens]: Info: PinScreenResources(NewGameMenuScreen) 2025-12-01 19:44:18.433 - Main Thread -> [UI:Screens]: Info: RemoveScreen(MainMenuScreen, hideOnly: True, terminateNow: False, skipReactivate: True) 2025-12-01 19:44:18.433 - Main Thread -> [UI:Screens]: Info: StartTransitionToClose(MainMenuScreen) 2025-12-01 19:44:18.433 - Main Thread -> [UI:Screens]: Info: OnTransitionStarted(MainMenuScreen, Closing) 2025-12-01 19:44:18.452 - Main Thread -> [UI:Screens]: Info: Finished loading resources for NewGameMenuScreen 2025-12-01 19:44:18.452 - Main Thread -> [UI:Screens]: Info: PostResourcePin(NewGameMenuScreen) 2025-12-01 19:44:18.452 - Main Thread -> [UI:Screens]: Info: StartTransitionToOpen(NewGameMenuScreen) 2025-12-01 19:44:18.452 - Main Thread -> [UI:Screens]: Info: OnTransitionStarted(NewGameMenuScreen, Opening) 2025-12-01 19:44:18.519 - Main Thread -> [UI:Screens]: Info: OnTransitionCompleted(MainMenuScreen, Closing) 2025-12-01 19:44:18.519 - Main Thread -> [UI:Screens]: Info: FinalizeClose(MainMenuScreen) 2025-12-01 19:44:18.569 - Main Thread -> [UI:Screens]: Info: OnTransitionCompleted(NewGameMenuScreen, Opening) 2025-12-01 19:44:18.569 - Main Thread -> [UI:Screens]: Info: FinalizeOpen(NewGameMenuScreen) 2025-12-01 19:44:19.345 - Main Thread -> LOADING_BEGIN|Session 2025-12-01 19:44:19.346 - Main Thread -> [UI:Screens]: Info: RemoveScreen(NewGameMenuScreen, hideOnly: False, terminateNow: True, skipReactivate: False) 2025-12-01 19:44:19.346 - Main Thread -> [UI:Screens]: Info: AddScreen(MainMenuScreen) 2025-12-01 19:44:19.346 - Main Thread -> [UI:Screens]: Info: PinScreenResources(MainMenuScreen) 2025-12-01 19:44:19.346 - Main Thread -> [UI:Screens]: Info: PostResourcePin(MainMenuScreen) 2025-12-01 19:44:19.346 - Main Thread -> [UI:Screens]: Info: StartTransitionToOpen(MainMenuScreen) 2025-12-01 19:44:19.350 - Main Thread -> [UI:Screens]: Info: OnTransitionStarted(MainMenuScreen, Opening) 2025-12-01 19:44:19.350 - Main Thread -> [UI:Screens]: Info: FinalizeClose(NewGameMenuScreen) 2025-12-01 19:44:19.350 - Main Thread -> [UI:Screens]: Info: ClearScreenPinningResources NewGameMenuScreen 2025-12-01 19:44:19.352 - Main Thread -> [UI:Screens]: Info: RemoveScreen(NotificationsScreen, hideOnly: False, terminateNow: True, skipReactivate: False) 2025-12-01 19:44:19.352 - Main Thread -> [UI:Screens]: Info: FinalizeClose(NotificationsScreen) 2025-12-01 19:44:19.352 - Main Thread -> [UI:Screens]: Info: ClearScreenPinningResources NotificationsScreen 2025-12-01 19:44:19.352 - Main Thread -> [UI:Screens]: Info: RemoveScreen(MainMenuScreen, hideOnly: False, terminateNow: True, skipReactivate: False) 2025-12-01 19:44:19.352 - Main Thread -> [UI:Screens]: Info: FinalizeClose(MainMenuScreen) 2025-12-01 19:44:19.352 - Main Thread -> [UI:Screens]: Info: ClearScreenPinningResources MainMenuScreen 2025-12-01 19:44:19.354 - Main Thread -> [UI:Screens]: Info: RemoveScreen(MainMenuBackgroundScreen, hideOnly: False, terminateNow: True, skipReactivate: False) 2025-12-01 19:44:19.354 - Main Thread -> [UI:Screens]: Info: FinalizeClose(MainMenuBackgroundScreen) 2025-12-01 19:44:19.354 - Main Thread -> [UI:Screens]: Info: ClearScreenPinningResources MainMenuBackgroundScreen 2025-12-01 19:44:19.363 - Main Thread -> [UI:Screens]: Info: AddScreen(LoadingTransitionScreen) 2025-12-01 19:44:19.379 - Main Thread -> [UI:Screens]: Info: PinScreenResources(LoadingTransitionScreen) 2025-12-01 19:44:19.379 - Main Thread -> [UI:Screens]: Info: Adding property 'Background' @ '$LoadingTransitionScreenViewModel to pin list. 2025-12-01 19:44:19.485 - Main Thread -> [UI:Screens]: Info: Finished loading resources for LoadingTransitionScreen 2025-12-01 19:44:19.485 - Main Thread -> [UI:Screens]: Info: PostResourcePin(LoadingTransitionScreen) 2025-12-01 19:44:19.485 - Main Thread -> [UI:Screens]: Info: StartTransitionToOpen(LoadingTransitionScreen) 2025-12-01 19:44:19.485 - Main Thread -> [UI:Screens]: Info: OnTransitionStarted(LoadingTransitionScreen, Opening) 2025-12-01 19:44:19.502 - Main Thread -> [UI:Screens]: Info: OnTransitionCompleted(LoadingTransitionScreen, Opening) 2025-12-01 19:44:19.502 - Main Thread -> [UI:Screens]: Info: FinalizeOpen(LoadingTransitionScreen) 2025-12-01 19:44:19.735 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2025-12-01 19:44:19.737 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent started 2025-12-01 19:44:19.737 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent done 2025-12-01 19:44:19.737 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2025-12-01 19:44:19.737 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2025-12-01 19:44:19.737 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2025-12-01 19:44:19.945 - Main Thread -> GameCoreScene UnloadAllScenes Done 2025-12-01 19:44:20.529 - Main Thread -> Info: Blocks occupancy and mount points loaded in 191 ms (240 block definitions patched) 2025-12-01 19:44:20.723 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-01 19:44:20.723 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-01 19:44:20.724 - Main Thread -> Info: Finished loading definition set World 2025-12-01 19:44:20.770 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2025-12-01 19:44:20.770 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2025-12-01 19:44:20.770 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2025-12-01 19:44:20.770 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2025-12-01 19:44:20.937 - Main Thread -> GameCoreScene UnloadAllScenes Done 2025-12-01 19:44:21.611 - Main Thread -> Loading save $Content:CRF - version: 2.0.1.6912 2025-12-01 19:44:24.303 - Main Thread -> Sorting jobs for scene of 457 jobs with seed '0' 2025-12-01 19:44:24.396 - Main Thread -> Scene: Server - Using serialized generator: 02ccaa2d-1648-4d7e-a1f8-e472ba09d5bf : Vanilla\Environment\System\ProceduralWorldGenerator\VS2-0\ProceduralGenerationDataDefinition-2-0.def 2025-12-01 19:44:27.734 - Main Thread -> Sorting jobs for scene of 458 jobs with seed '0' 2025-12-01 19:44:27.786 - Main Thread -> Scene: Client - Using serialized generator: 02ccaa2d-1648-4d7e-a1f8-e472ba09d5bf : Vanilla\Environment\System\ProceduralWorldGenerator\VS2-0\ProceduralGenerationDataDefinition-2-0.def 2025-12-01 19:44:27.807 - Main Thread -> [UI:Screens]: Info: AddScreen(NotificationsScreen) 2025-12-01 19:44:27.813 - Main Thread -> [UI:Screens]: Info: PinScreenResources(NotificationsScreen) 2025-12-01 19:44:27.813 - Main Thread -> [UI:Screens]: Info: PostResourcePin(NotificationsScreen) 2025-12-01 19:44:27.813 - Main Thread -> [UI:Screens]: Info: StartTransitionToOpen(NotificationsScreen) 2025-12-01 19:44:27.813 - Main Thread -> [UI:Screens]: Info: OnTransitionStarted(NotificationsScreen, Opening) 2025-12-01 19:44:27.816 - Main Thread -> [UI:Screens]: Info: AddScreen(ReticleScreen) 2025-12-01 19:44:27.817 - Main Thread -> [UI:Screens]: Info: PinScreenResources(ReticleScreen) 2025-12-01 19:44:27.817 - Main Thread -> [UI:Screens]: Info: Adding property 'ReticleTexture' @ '$ReticleScreenViewModel to pin list. 2025-12-01 19:44:27.817 - Main Thread -> [UI:Screens]: Info: PostResourcePin(ReticleScreen) 2025-12-01 19:44:27.819 - Main Thread -> [UI:Screens]: Info: AddScreen(OnboardingNotificationsScreen) 2025-12-01 19:44:27.821 - Main Thread -> [UI:Screens]: Info: PinScreenResources(OnboardingNotificationsScreen) 2025-12-01 19:44:27.821 - Main Thread -> [UI:Screens]: Info: PostResourcePin(OnboardingNotificationsScreen) 2025-12-01 19:44:27.883 - Main Thread -> [UI:Screens]: Info: AddScreen(MissionScreen) 2025-12-01 19:44:27.885 - Main Thread -> [UI:Screens]: Info: PinScreenResources(MissionScreen) 2025-12-01 19:44:27.885 - Main Thread -> [UI:Screens]: Info: PostResourcePin(MissionScreen) 2025-12-01 19:44:27.902 - Main Thread -> [UI:Screens]: Info: AddScreen(FanfareScreen) 2025-12-01 19:44:27.903 - Main Thread -> [UI:Screens]: Info: PinScreenResources(FanfareScreen) 2025-12-01 19:44:27.904 - Main Thread -> [UI:Screens]: Info: PostResourcePin(FanfareScreen) 2025-12-01 19:44:27.936 - Main Thread -> [Saving] Starting save 2025-12-01 19:44:27.943 - Main Thread -> [Saving] Capturing Session State 2025-12-01 19:44:28.050 - Main Thread -> [Saving] Captured Session State 2025-12-01 19:44:31.728 - Main Thread -> The container type 'SaveGames' doesn't contain a .container-info file in the container 'Concordia Research Facility 1' it attempted to load. 2025-12-01 19:44:31.842 - Main Thread -> [Saving] Saving finished Success 2025-12-01 19:44:31.855 - Main Thread -> [UI:Screens]: Info: OnTransitionCompleted(NotificationsScreen, Opening) 2025-12-01 19:44:31.855 - Main Thread -> [UI:Screens]: Info: FinalizeOpen(NotificationsScreen) 2025-12-01 19:44:31.884 - Main Thread -> [UI:Screens]: Info: Finished loading resources for ReticleScreen 2025-12-01 19:44:31.884 - Main Thread -> [UI:Screens]: Info: PostResourcePin(ReticleScreen) 2025-12-01 19:44:32.952 - Main Thread -> [DefinitionManagerDefinitionSerializationContext] Could not find 2609394a-6cf3-4798-ae05-10a33c0aa4fc 2025-12-01 19:44:32.953 - Main Thread -> [DefinitionManagerDefinitionSerializationContext] Could not find 2d912bf6-ac2a-474e-ae0a-257f97d7ecd6 2025-12-01 19:44:32.953 - Main Thread -> [DefinitionManagerDefinitionSerializationContext] Could not find 3b5b63f4-c71f-45d1-8399-ceb360104ba1 2025-12-01 19:44:32.953 - Main Thread -> [DefinitionManagerDefinitionSerializationContext] Could not find d06e0a51-ec7b-40d1-a1a1-a730b115cbfe 2025-12-01 19:44:32.953 - Main Thread -> [DefinitionManagerDefinitionSerializationContext] Could not find 2d912bf6-ac2a-474e-ae0a-257f97d7ecd6 2025-12-01 19:44:32.954 - Main Thread -> [DefinitionManagerDefinitionSerializationContext] Could not find 3b5b63f4-c71f-45d1-8399-ceb360104ba1 2025-12-01 19:44:32.954 - Main Thread -> [DefinitionManagerDefinitionSerializationContext] Could not find d06e0a51-ec7b-40d1-a1a1-a730b115cbfe 2025-12-01 19:44:32.954 - Main Thread -> [DefinitionManagerDefinitionSerializationContext] Could not find 2d912bf6-ac2a-474e-ae0a-257f97d7ecd6 2025-12-01 19:44:32.954 - Main Thread -> [DefinitionManagerDefinitionSerializationContext] Could not find 3b5b63f4-c71f-45d1-8399-ceb360104ba1 2025-12-01 19:44:32.973 - Main Thread -> Info: Error handled by Keen.VRage.Library.Serialization.Validation.OnDataLossSimplyClearAttribute. Original message: Failed to locate definition with Id 2609394a-6cf3-4798-ae05-10a33c0aa4fc. 2025-12-01 19:44:33.142 - Main Thread -> [DefinitionManagerDefinitionSerializationContext] Could not find 2609394a-6cf3-4798-ae05-10a33c0aa4fc 2025-12-01 19:44:33.142 - Main Thread -> [DefinitionManagerDefinitionSerializationContext] Could not find 2d912bf6-ac2a-474e-ae0a-257f97d7ecd6 2025-12-01 19:44:33.142 - Main Thread -> [DefinitionManagerDefinitionSerializationContext] Could not find 3b5b63f4-c71f-45d1-8399-ceb360104ba1 2025-12-01 19:44:33.142 - Main Thread -> [DefinitionManagerDefinitionSerializationContext] Could not find d06e0a51-ec7b-40d1-a1a1-a730b115cbfe 2025-12-01 19:44:33.142 - Main Thread -> [DefinitionManagerDefinitionSerializationContext] Could not find 2d912bf6-ac2a-474e-ae0a-257f97d7ecd6 2025-12-01 19:44:33.142 - Main Thread -> [DefinitionManagerDefinitionSerializationContext] Could not find 3b5b63f4-c71f-45d1-8399-ceb360104ba1 2025-12-01 19:44:33.142 - Main Thread -> [DefinitionManagerDefinitionSerializationContext] Could not find d06e0a51-ec7b-40d1-a1a1-a730b115cbfe 2025-12-01 19:44:33.142 - Main Thread -> [DefinitionManagerDefinitionSerializationContext] Could not find 2d912bf6-ac2a-474e-ae0a-257f97d7ecd6 2025-12-01 19:44:33.142 - Main Thread -> [DefinitionManagerDefinitionSerializationContext] Could not find 3b5b63f4-c71f-45d1-8399-ceb360104ba1 2025-12-01 19:44:33.157 - Main Thread -> Info: Error handled by Keen.VRage.Library.Serialization.Validation.OnDataLossSimplyClearAttribute. Original message: Failed to locate definition with Id 2609394a-6cf3-4798-ae05-10a33c0aa4fc. 2025-12-01 19:44:33.800 - Main Thread -> Info: Spawn SpaceEncounter: 'SpaceEncounterId { SectorID = [X:-2, Y:-2, Z:-1], EncounterID = 0 }' SpaceEncounter_Nova35Shipwreck_Composite.def Nova35 Shipwreck Debris PCU: 15 Nova35 Shipwreck Main PCU: 4269 Nova35 Shipwreck Debris PCU: 396 Nova35 Shipwreck Debris PCU: 65 Nova35 Shipwreck Debris PCU: 52 2025-12-01 19:44:34.126 - Main Thread -> Info: Spawn SpaceEncounter: 'SpaceEncounterId { SectorID = [X:-2, Y:0, Z:-2], EncounterID = 0 }' SpaceEncounter_RansackedStation_Composite.def VoxelGenerator_ServerComposite.def Ransacked Station PCU: 4383 2025-12-01 19:44:34.374 - Main Thread -> [DefinitionManagerDefinitionSerializationContext] Could not find 2609394a-6cf3-4798-ae05-10a33c0aa4fc 2025-12-01 19:44:34.375 - Main Thread -> [DefinitionManagerDefinitionSerializationContext] Could not find 2d912bf6-ac2a-474e-ae0a-257f97d7ecd6 2025-12-01 19:44:34.375 - Main Thread -> [DefinitionManagerDefinitionSerializationContext] Could not find 3b5b63f4-c71f-45d1-8399-ceb360104ba1 2025-12-01 19:44:34.375 - Main Thread -> [DefinitionManagerDefinitionSerializationContext] Could not find d06e0a51-ec7b-40d1-a1a1-a730b115cbfe 2025-12-01 19:44:34.375 - Main Thread -> [DefinitionManagerDefinitionSerializationContext] Could not find 2d912bf6-ac2a-474e-ae0a-257f97d7ecd6 2025-12-01 19:44:34.375 - Main Thread -> [DefinitionManagerDefinitionSerializationContext] Could not find 3b5b63f4-c71f-45d1-8399-ceb360104ba1 2025-12-01 19:44:34.375 - Main Thread -> [DefinitionManagerDefinitionSerializationContext] Could not find d06e0a51-ec7b-40d1-a1a1-a730b115cbfe 2025-12-01 19:44:34.375 - Main Thread -> [DefinitionManagerDefinitionSerializationContext] Could not find 2d912bf6-ac2a-474e-ae0a-257f97d7ecd6 2025-12-01 19:44:34.375 - Main Thread -> [DefinitionManagerDefinitionSerializationContext] Could not find 3b5b63f4-c71f-45d1-8399-ceb360104ba1 2025-12-01 19:44:34.380 - Main Thread -> Info: Error handled by Keen.VRage.Library.Serialization.Validation.OnDataLossSimplyClearAttribute. Original message: Failed to locate definition with Id 2609394a-6cf3-4798-ae05-10a33c0aa4fc. 2025-12-01 19:44:34.426 - Main Thread -> [DefinitionManagerDefinitionSerializationContext] Could not find 2609394a-6cf3-4798-ae05-10a33c0aa4fc 2025-12-01 19:44:34.426 - Main Thread -> [DefinitionManagerDefinitionSerializationContext] Could not find 2d912bf6-ac2a-474e-ae0a-257f97d7ecd6 2025-12-01 19:44:34.426 - Main Thread -> [DefinitionManagerDefinitionSerializationContext] Could not find 3b5b63f4-c71f-45d1-8399-ceb360104ba1 2025-12-01 19:44:34.426 - Main Thread -> [DefinitionManagerDefinitionSerializationContext] Could not find d06e0a51-ec7b-40d1-a1a1-a730b115cbfe 2025-12-01 19:44:34.426 - Main Thread -> [DefinitionManagerDefinitionSerializationContext] Could not find 2d912bf6-ac2a-474e-ae0a-257f97d7ecd6 2025-12-01 19:44:34.426 - Main Thread -> [DefinitionManagerDefinitionSerializationContext] Could not find 3b5b63f4-c71f-45d1-8399-ceb360104ba1 2025-12-01 19:44:34.426 - Main Thread -> [DefinitionManagerDefinitionSerializationContext] Could not find d06e0a51-ec7b-40d1-a1a1-a730b115cbfe 2025-12-01 19:44:34.426 - Main Thread -> [DefinitionManagerDefinitionSerializationContext] Could not find 2d912bf6-ac2a-474e-ae0a-257f97d7ecd6 2025-12-01 19:44:34.426 - Main Thread -> [DefinitionManagerDefinitionSerializationContext] Could not find 3b5b63f4-c71f-45d1-8399-ceb360104ba1 2025-12-01 19:44:34.431 - Main Thread -> Info: Error handled by Keen.VRage.Library.Serialization.Validation.OnDataLossSimplyClearAttribute. Original message: Failed to locate definition with Id 2609394a-6cf3-4798-ae05-10a33c0aa4fc. 2025-12-01 19:44:34.521 - Main Thread -> Info: Spawn SpaceEncounter: 'SpaceEncounterId { SectorID = [X:0, Y:1, Z:1], EncounterID = 0 }' SpaceEncounter_Nova35Shipwreck_Composite.def Nova35 Shipwreck Debris PCU: 15 Nova35 Shipwreck Main PCU: 4269 Nova35 Shipwreck Debris PCU: 396 Nova35 Shipwreck Debris PCU: 65 Nova35 Shipwreck Debris PCU: 52 2025-12-01 19:44:35.828 - Render thread -> VideoMemoryInfo report: Budget: 7,224,233,984.00 Bytes CurrentUsage: 5,486,391,296.00 Bytes AvailableForReservation: 3,960,995,840.00 Bytes CurrentReservation: 0.00 Bytes 2025-12-01 19:44:35.838 - Render thread -> Exception in render! Exception: SharpGen.Runtime.SharpGenException: HRESULT: [0x80070057], Module: [General], ApiCode: [E_INVALIDARG/Invalid arguments], Message: [The parameter is incorrect. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateHeap[T](HeapDescription& description) at Keen.VRage.Render12.Resources.D3DHeapManager.Heap..ctor(String debugName, Int32 heapSize, HeapFlags flags, AllocationGroup freeAllocationGroup) at Keen.VRage.Render12.Resources.D3DHeapManager.HeapContainer.AllocHeapRange(String debugName, AllocationInfo& allocationInfo, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Device.DeviceContext.CreatePlacedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapContainer heapContainer, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.BindableTextures.ROCubeTexture.Initialize(String debugName, Format format, Int32 resolution, Int32 mips, AllocationGroup allocationGroup, HeapContainer heap) at Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager.CreateROCubeTexture(String debugName, Format format, Int32 resolution, Int32 mipCount, HeapContainer heap, AllocationGroup allocationGroup) at Keen.VRage.Render12.LightingStage.LocalShadowTexturePool.AllocateCubeShadowMask(Int32& descriptorIndex, ROCubeTexture& texture, Boolean tryForce) at Keen.VRage.Render12.LightingStage.LocalCubeShadowStreamHandle.AllocateShadowMaskTexture(Int32& descriptorIndex, Boolean tryForce) at Keen.VRage.Render12.LightingStage.LocalShadowStreamHandleBase.TryAttachDepthTexture(DepthTextureInfo& depthTextureInfo, Boolean tryForce) at Keen.VRage.Render12.LightingStage.LocalLightsManager.g__AssignShadowTextures|29_0[T](PooledList`1 shadowMapLights, PooledList`1 shadowMaskLights, PooledList`1 allLights, Int32& maxShadowMaps, Int32& maxShadowMasks, Int32& requestedShadowMaps, Int32& requestedShadowMasks, Boolean forceChangeTexture) at Keen.VRage.Render12.LightingStage.LocalLightsManager.ProcessShadowPriorities() at Keen.VRage.Render12.LightingStage.LocalLightsManager.UpdateShadowStreaming() at Keen.VRage.Render12.SceneSystem.Components.RenderSystemComponent_GeneratedContainer.OnAfterTransformPropagation_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.Render12.SceneSystem.SceneManager.Tick() at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.g__DrawInternal|21_0(<>c__DisplayClass21_0&) at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.Draw(Boolean draw) at Keen.VRage.Render.EngineComponents.RenderEngineComponent.RenderFrame() at Keen.VRage.Render.EngineComponents.RenderEngineComponent.RenderFrameGuard() 2025-12-01 19:44:35.838 - Render thread -> Additional information -- Statistics: 2025-12-01 19:44:35.842 - Render thread -> [Crash Handler]: A fatal exception was caught by the crash handler. Preparing the crash report. 2025-12-01 19:44:35.843 - Render thread -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x80070057], Module: [General], ApiCode: [E_INVALIDARG/Invalid arguments], Message: [The parameter is incorrect. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateHeap[T](HeapDescription& description) at Keen.VRage.Render12.Resources.D3DHeapManager.Heap..ctor(String debugName, Int32 heapSize, HeapFlags flags, AllocationGroup freeAllocationGroup) at Keen.VRage.Render12.Resources.D3DHeapManager.HeapContainer.AllocHeapRange(String debugName, AllocationInfo& allocationInfo, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Device.DeviceContext.CreatePlacedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapContainer heapContainer, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.BindableTextures.ROCubeTexture.Initialize(String debugName, Format format, Int32 resolution, Int32 mips, AllocationGroup allocationGroup, HeapContainer heap) at Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager.CreateROCubeTexture(String debugName, Format format, Int32 resolution, Int32 mipCount, HeapContainer heap, AllocationGroup allocationGroup) at Keen.VRage.Render12.LightingStage.LocalShadowTexturePool.AllocateCubeShadowMask(Int32& descriptorIndex, ROCubeTexture& texture, Boolean tryForce) at Keen.VRage.Render12.LightingStage.LocalCubeShadowStreamHandle.AllocateShadowMaskTexture(Int32& descriptorIndex, Boolean tryForce) at Keen.VRage.Render12.LightingStage.LocalShadowStreamHandleBase.TryAttachDepthTexture(DepthTextureInfo& depthTextureInfo, Boolean tryForce) at Keen.VRage.Render12.LightingStage.LocalLightsManager.g__AssignShadowTextures|29_0[T](PooledList`1 shadowMapLights, PooledList`1 shadowMaskLights, PooledList`1 allLights, Int32& maxShadowMaps, Int32& maxShadowMasks, Int32& requestedShadowMaps, Int32& requestedShadowMasks, Boolean forceChangeTexture) at Keen.VRage.Render12.LightingStage.LocalLightsManager.ProcessShadowPriorities() at Keen.VRage.Render12.LightingStage.LocalLightsManager.UpdateShadowStreaming() at Keen.VRage.Render12.SceneSystem.Components.RenderSystemComponent_GeneratedContainer.OnAfterTransformPropagation_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.Render12.SceneSystem.SceneManager.Tick() at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.g__DrawInternal|21_0(<>c__DisplayClass21_0&) at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.Draw(Boolean draw) at Keen.VRage.Render.EngineComponents.RenderEngineComponent.RenderFrame() at Keen.VRage.Render.EngineComponents.RenderEngineComponent.RenderFrameGuard() at Keen.VRage.Render.EngineComponents.RenderEngineComponent.<>c__DisplayClass102_0.b__0(TimeSpan t) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Render.EngineComponents.RenderEngineComponent.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) 2025-12-01 19:44:39.009 - Render thread -> [Crash Handler] : [Process Tag Added] : Dump 2025-12-01 19:44:39.025 - Render thread -> [Crash Handler] : [Process Tag Added] : CrashGPU 2025-12-01 19:44:40.781 - Render thread -> [CrashHandler]: Starting crash report sender... 2025-12-01 19:44:40.782 - Render thread -> WriteLine Closed