Performance Main Thread: 20.13ms, 120.67 % Input: 84.04us Draw: 3.11us Platform: 320.81ns Render Render Thread Average Frame: 23.72ms, 284.4 %, (Imprecise) Current Frame: 22.20ms, 266.2 %, (Imprecise) Average Work: 9.44ms, 113.1 %, (Imprecise) Current Work: 2.99ms, 35.9 %, (Imprecise) Pacer: 30.00Hz, 19.98Hz, 34.47Hz GPU Average Frame: 25.63ms, 307.3 %, (Imprecise) Current Frame: 22.13ms, 265.3 %, (Imprecise) Average Work: 6.68ms, 80.1 %, (Imprecise) Current Work: 2.77ms, 33.2 %, (Imprecise) Render Frequency: 61.36Hz, 119.88Hz, VSync: Enabled Worker Pool: 94.13 % Load: 94.13 % Worker Count: 14 PCU Total: 0 Encounters Session: AllManagedSystems: 0 (total), 0 (player), 0 (NPC) ManagedWorldArea: 0 (total), 0 (player), 0 (NPC) Contract: 0 (total), 0 (player), 0 (NPC) Encounter: 0 (total), 0 (player), 0 (NPC) RenderSceneStats Streaming GPU Report Available Total: 10.75Gi Free: 2.362Gi Reserved: 0 Usage: 8.389Gi Game Report Available Raw: 10.75Gi Available Filtered: 10.7Gi Target Unused: 1.07Gi Target Usage: 9.628Gi Current Usage: 8.562Gi Usage Delta: 0 Usage Details Missing: 484.9Mi Non-Streaming: 1.787Gi Streaming: 6.129Gi Real Available Streaming: 7.368Gi Min Available Streaming: 2Gi Min Critical Streaming: 103.6Mi Final Available Streaming: 7.368Gi Streaming Details Critical Pinned Textures: 56.36Mi Standard Pinned Textures: 378.2Mi First Person Textures: 0 Overlay Textures: 0 Density Textures: 4.86Gi Standard Textures: 180.8Mi Precision V Sync Mode: (VSync) Is Developer Mode Enabled: (Disabled - Enable it!) Is Set Stable Power State: (Disabled - Enable it!) Frame Stats Draw Count: 154 Dispatch Count: 80 DispatchRays Count: 7 ExecuteIndirect Count: 11 Raytracing Stats BLAS generation vertices count: 0 ImpostorBake count: 0 Scene descriptors count: 0 GPU Particles Stats Rendered Particles Count: 0 Alive Particles Count: 0 Dead Particles Count: 0 Percentage of the budget used: 0 Active Emitter Count: 0 Borrowed resources Queried: 524MiB Allocated: 526MiB Concurrently borrowed: 128MiB Total Memory Allocated: 8.394Gi Default: 8.107Gi NonStreaming: 981.2Mi HeapManager: 211.8Mi Free: 211.8Mi Bindable Buffers: 16.94Mi Persistent Constant Buffers: 1.375Mi Read-Write Buffers: 15.56Mi Bindable Textures: 687.4Mi RO Textures: 8.75Mi RO Cube Texture: 8Ki Render Target Textures: 132.8Mi RW Render Target Textures: 357.8Mi Depth Stencils: 188.1Mi Cube Depth Stencils: 0 Managed Buffers: 28.5Mi Free: 28.5Mi Streaming: 5.675Gi Textures: 5.675Gi Missing: 661.4Mi Specific: 848.4Mi Borrowing: 526.2Mi Flare: 5.031Ki Grass: 12.56Mi Light Clustering: 95.38Mi Material: 768Ki Mwm: 127.1Ki Particle: 38.38Mi Raytracing: 152.2Mi Runtime Data: 1.063Mi Unknown: 0 Armor: 1.063Mi Debug: 0 Flora: 0 Impostor: 0 UI3D: 0 Voxel: 0 Water: 0 Scene: 6.75Mi Unified Index Buffer: 256Ki Water: 0 Mix: 1.5Mi Clearing Manager: 832Ki Local Shadow Textures: 0 Asset Cache Textures: 12.24Mi Managed Generated Textures: 52Ki Upload: 283.6Mi Data Uploader: 256Mi Bindable Buffers: 26.06Mi Upload Buffers: 10.06Mi Transient Constants: 16Mi Bindable Textures: 1.5Mi Upload Textures: 1.5Mi ReadBack: 9.75Mi Bindable Buffers: 9.75Mi Read Back Buffers: 9.75Mi System: 0 ShaderFileCache: 0 Total Instance Count: 5881 Default: 5615 NonStreaming: 266 HeapManager: 13 Free: 13 Bindable Buffers: 167 Persistent Constant Buffers: 22 Read-Write Buffers: 145 Bindable Textures: 67 RO Textures: 10 RO Cube Texture: 2 Render Target Textures: 15 RW Render Target Textures: 29 Depth Stencils: 11 Cube Depth Stencils: 0 Managed Buffers: 1 Free: 1 Streaming: 486 Textures: 486 Missing: 1 Specific: 4862 Borrowing: 60 Flare: 1 Grass: 25 Light Clustering: 18 Material: 4 Mwm: 4 Particle: 20 Raytracing: 25 Runtime Data: 1650 Unknown: 0 Armor: 1650 Debug: 0 Flora: 0 Impostor: 0 UI3D: 0 Voxel: 0 Water: 0 Scene: 50 Unified Index Buffer: 1 Water: 0 Mix: 6 Clearing Manager: 1 Local Shadow Textures: 0 Asset Cache Textures: 2984 Managed Generated Textures: 13 Upload: 146 Data Uploader: 1 Bindable Buffers: 139 Upload Buffers: 138 Transient Constants: 1 Bindable Textures: 6 Upload Textures: 6 ReadBack: 120 Bindable Buffers: 120 Read Back Buffers: 120 System: 0 ShaderFileCache: 0 RenderManagedMemory ManagedROBuffers Allocated Memory (MiB): 32 Unused Memory (MiB): 28.4375 VoxelLow VoxelMedium VoxelHigh Misc ManagedROBuffer occupancy: 11.1328125 Mwm: 2 Mix: 6 Material: 3 Grass: 1 Armor: 18 NonCopy RenderMainTargetDrawStats MainView MainView[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 MainView[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Flares Occlusion Queries count: 1 Visible Flares count: 0 LOD Transitions Count [Main]: 0 LOD Transitions Count [Main][Instanced]: 0 Grass instances rendered: 0 Max grass instances: 0 Grass instances buffer size: 11.062622Mi MainViewEffects MainViewEffects[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 MainViewEffects[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Directional Shadows Cascade[0] Cascade[0][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[1] Cascade[1][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[2] Cascade[2][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[3] Cascade[3][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[4] Cascade[4][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[5] Cascade[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[6] Cascade[6][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[6][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[7] Cascade[7][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[7][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 CharacterCascadeThirdPerson CharacterCascadeThirdPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeThirdPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 CharacterCascadeFirstPerson CharacterCascadeFirstPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeFirstPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade Usage in Pixels 0: 1643520 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 7: 0 Occlusion (Updated Instances) HZB Mip-0 Count: 0 HZB Mip-1 Count: 0 HZB Mip-2 Count: 0 HZB Mip-3 Count: 0 HZB Mip-4 Count: 0 HZB Mip-5 Count: 0 HZB Mip-6 Count: 0 HZB Mip-7 Count: 0 HZB Mip-8 Count: 0 HZB Mip-9 Count: 0 HZB Mip-10 Count: 0 HZB Mip-11 Count: 0 HZB Mip-12 Count: 0 HZB Mip-13 Count: 0 RenderOffscreenTargetDrawStats MainView MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderLocalLightsTargetDrawStats Local lights Shadows RenderEnvProbesTargetDrawStats MainView EnvProbe_Side[0][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[1][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[2][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[3][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[4][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderMemory Resources: 2.58GiB Default: 2.30GiB NonStreaming: 825.18MiB HeapManager: 62.49MiB Free: 62.49MiB Bindable Buffers: 16.62MiB Persistent Constant Buffers: 1.38MiB Read-Write Buffers: 15.25MiB Bindable Textures: 679.32MiB RO Textures: 8.75MiB RO Cube Texture: 8.00KiB Render Target Textures: 124.75MiB RW Render Target Textures: 357.75MiB Depth Stencils: 188.06MiB Cube Depth Stencils: 0.00B Managed Buffers: 30.12MiB Free: 30.12MiB Streaming: 205.58MiB Textures: 205.58MiB Missing: 483.89MiB Specific: 835.50MiB Borrowing: 525.75MiB Flare: 0.00B Grass: 12.50MiB Light Clustering: 95.38MiB Material: 768.00KiB Mwm: 128.00KiB Particle: 38.38MiB Raytracing: 152.25MiB Runtime Data: 0.00B Unknown: 0.00B Armor: 0.00B Debug: 0.00B Flora: 0.00B Impostor: 0.00B UI3D: 0.00B Voxel: 0.00B Water: 0.00B Scene: 6.75MiB Unified Index Buffer: 256.00KiB Water: 0.00B Mix: 1,024.00KiB Clearing Manager: 832.00KiB Local Shadow Textures: 0.00B Asset Cache Textures: 1.52MiB Managed Generated Textures: 44.00KiB Upload: 283.12MiB Data Uploader: 256.00MiB Bindable Buffers: 25.62MiB Upload Buffers: 9.62MiB Transient Constants: 16.00MiB Bindable Textures: 1.50MiB Upload Textures: 1.50MiB ReadBack: 9.75MiB Bindable Buffers: 9.75MiB Read Back Buffers: 9.75MiB System: 0.00B ShaderFileCache: 0.00B Water GPU Water Stats Water Particles WaterMesh Memory: 4.51GiB Process Memory: 4.51GiB GC: 373.65MiB GC Total: 373.65MiB GC Committed Total: 391.61MiB GC Total Allocated: 2.24GiB GC Total Pause Duration: 886.44ms GC Collection Count 0: 112 GC Collection Count 1: 46 GC Collection Count 2: 10 Havok Memory: 132.30MiB Native Allocators: 4.06MiB Heap: 3.24MiB Bump: 842.36KiB Systems: 2.58GiB DCS_Scenes: 335.20KiB Render12: 2.58GiB Default: 2.30GiB NonStreaming: 825.18MiB HeapManager: 62.49MiB Free: 62.49MiB Bindable Buffers: 16.62MiB Persistent Constant Buffers: 1.38MiB Read-Write Buffers: 15.25MiB Bindable Textures: 679.32MiB RO Textures: 8.75MiB RO Cube Texture: 8.00KiB Render Target Textures: 124.75MiB RW Render Target Textures: 357.75MiB Depth Stencils: 188.06MiB Cube Depth Stencils: 0.00B Managed Buffers: 30.12MiB Free: 30.12MiB Streaming: 205.58MiB Textures: 205.58MiB Missing: 483.89MiB Specific: 835.50MiB Borrowing: 525.75MiB Flare: 0.00B Grass: 12.50MiB Light Clustering: 95.38MiB Material: 768.00KiB Mwm: 128.00KiB Particle: 38.38MiB Raytracing: 152.25MiB Runtime Data: 0.00B Unknown: 0.00B Armor: 0.00B Debug: 0.00B Flora: 0.00B Impostor: 0.00B UI3D: 0.00B Voxel: 0.00B Water: 0.00B Scene: 6.75MiB Unified Index Buffer: 256.00KiB Water: 0.00B Mix: 1,024.00KiB Clearing Manager: 832.00KiB Local Shadow Textures: 0.00B Asset Cache Textures: 1.52MiB Managed Generated Textures: 44.00KiB Upload: 283.12MiB Data Uploader: 256.00MiB Bindable Buffers: 25.62MiB Upload Buffers: 9.62MiB Transient Constants: 16.00MiB Bindable Textures: 1.50MiB Upload Textures: 1.50MiB ReadBack: 9.75MiB Bindable Buffers: 9.75MiB Read Back Buffers: 9.75MiB System: 0.00B ShaderFileCache: 0.00B HavokManaged: 0.00B Voxels: 0.00B Planet Bitmaps: 0.00B NativeDictionaries: 0.00B Pools Default for ParallelWorkTask Pooled Count: 9,846.00 Active (borrowed) Count: 75.00 Bytes Pooled: unavailable Default for ThreadPoolContinuation Pooled Count: 1,162.00 Active (borrowed) Count: -18.00 Bytes Pooled: unavailable Default for BlockingWaiter Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for ContinuationQueueContinuation Pooled Count: 39.00 Active (borrowed) Count: 9.00 Bytes Pooled: unavailable Default for DataWork`1 Pooled Count: 197.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for Optional Pooled Count: 0.00 Active (borrowed) Count: 74.00 Bytes Pooled: unavailable Default for MultiTaskAwaiter Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes 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Pooled: unavailable Default for WorkBlocker Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Render Update Frames Pooled Count: 22.00 Active (borrowed) Count: 1.00 Bytes Pooled: unavailable Render Frame Replay Tokens Pooled Count: 1.00 Active (borrowed) Count: 1.00 Bytes Pooled: unavailable ResourcePool Pooled Count: 0.00 Active (borrowed) Count: 1,077.00 Bytes Pooled: 0B SlugWorkspaceBuffers Pooled Count: 3.00 Active (borrowed) Count: 0.00 Bytes Pooled: 3MiB Default for MulticastCompletion Pooled Count: 15.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable CopyCommandList Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 120B ComputeCommandList Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128B DirectCommandList Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128B ResourcePool Pooled Count: 14.00 Active (borrowed) Count: 2.00 Bytes Pooled: 112B ResourcePool Pooled Count: 3.00 Active (borrowed) Count: 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4.00 Bytes Pooled: 96B ResourcePool Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128B ResourcePool Pooled Count: 0.00 Active (borrowed) Count: 259.00 Bytes Pooled: 0B ResourcePool Pooled Count: 13.00 Active (borrowed) Count: 29.00 Bytes Pooled: 104B Default for MaterialGPUDataConvertor Pooled Count: 0.00 Active (borrowed) Count: 1.00 Bytes Pooled: unavailable Default for ResourceCollectorGPUDataConverter Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Sprite Batches Pooled Count: 21.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Vector Font Batches Pooled Count: 11.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Vector Draw batches Pooled Count: 37.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Vector Image batches Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Video batches Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable ResourcePool Pooled Count: 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Bytes Pooled: 0B Size Estimator Pool Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Size Estimator Pool Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Size Estimator Pool Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Size Estimator Pool Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Size Estimator Pool Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Size Estimator Pool Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for VoxelLoadingTaskCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for AsyncStateMachineOptional Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for UnawaitedExceptionFinalizer Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Resource Streaming Total Memory Main Budget: 2.99GiB Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 7.87GiB Used: 205.58MiB Pressure: 69.36MiB Pinned: 0.00B Subsystems AnimationResourcesSubsystem Requested: 0, 0 Completed: 0, 0 Update Time: 6.79us Registered Resources: 0 Loaded Resources: 0 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 766.25MiB Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B OctreeRegionSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 4.05us Registered Resources: 0 Loaded Resources: 0 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 766.25MiB Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetBitmapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 6.05us Registered Resources: 0 Loaded Resources: 0 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 766.25MiB Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetCubemapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 3.91us Registered Resources: 0 Loaded Resources: 0 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 766.25MiB Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Textures Requested: 32, 0 Completed: 0, 0 Update Time: 1.44ms Registered Resources: 2,998 Loaded Resources: 2,994 Priority Updates: 47 Changed Priorities: 45 Pending State Transitions: 184 Memory Main Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 7.87GiB Used: 6.79GiB Pressure: 6.34GiB Pinned: 0.00B Audio MemoryAllocation: 0 MaxMemoryAllocation: 0 BufferUsage: 0 CpuUsage: Update: 0.0 %, Stream: 0.0 %, DSP: 0.0 %, Reverb 1: 0.0 %, Reverb 2: 0.0 % AudioLatency: Block Size: 0.0 ms, Total Size: 0.0 ms, Avg: 0.0 ms Events: 0 snapshot:/MusicFadeOut: 0 event:/SFX/Explosions/DestroyMetalBlock: 0 event:/SFX/Explosions/DestroyMetalBlockSmall: 0 event:/SFX/Impacts/ImpactMetalRock: 0 event:/SFX/Impacts/ImpactMetalMetal: 0 event:/SFX/Explosions/DamageIncrementalMetal: 0 event:/SFX/Explosions/ExpMetalMetal: 0 event:/SFX/Explosions/ExpMetalRock: 0 event:/SFX/Explosions/DestroyMetalBlockDetail: 0 event:/Music/MainMenu/MainMenu: 0 event:/UI/HudMouseOver: 0 event:/UI/HudClick: 0 Voxel Server VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 0 Created: 0 VoxelPlanetComponent Current: 0 Created: 0 VoxelOctreeStorageComponent Current: 0 Created: 0 PlanetOreDepositComponent Current: 0 Created: 0 CompositePlanetShapeComponent Current: 0 Created: 0 Game Grids (Server): 0 FloatingObjects (Server): 0 Armor Blocks (Server): 0 Simple Blocks (Server): 0 Functional Blocks (Server): 0 Total Destroyed Blocks: 0 Total Damage: 0 Total Repair: 0