2025-12-01 14:21:08.896 - Main Thread -> Timezone (local - UTC): 1h 2025-12-01 14:21:08.900 - Main Thread -> App Version: 1.5.0.3105 2025-12-01 14:21:08.907 - Main Thread -> [Crash Handler]: Setting up initial crash handling. Process Start time set to 01.12.2025 14:21:08 2025-12-01 14:21:08.974 - Main Thread -> Running application with arguments: -projectPaths:C:\Users\Angry\Documents\SpaceEngineers2\Mods\SEEM Concept\SEEM Concept.vrgproj -globalProjectDirs:C:\Users\Angry\Documents\SpaceEngineers2\Mods;D:\Steam\steamapps\common\Space Engineers 2 - Mod SDK\GameData 2025-12-01 14:21:08.974 - Main Thread -> Runtime Framework: .NET 8.0.11 2025-12-01 14:21:09.072 - Main Thread -> Discovered local mod 5e310bee-c498-41a1-80cd-a61af4219c3e C:\Users\Angry\Documents\SpaceEngineers2\Mods\Infinite Blocks 2025-12-01 14:21:09.072 - Main Thread -> Discovered local mod ed0e0e10-c378-4312-889f-94a9a07727c2 C:\Users\Angry\Documents\SpaceEngineers2\Mods\Space Engineers Expansion Mod 2025-12-01 14:21:09.072 - Main Thread -> Discovered local mod 5a927abc-fd67-48c7-9d68-0ea214b09316 C:\Users\Angry\Documents\SpaceEngineers2\Mods\SEEM Concept 2025-12-01 14:21:09.072 - Main Thread -> Discovered local mod c497b7ca-ce46-4e6b-987a-801cb0625f63 C:\Users\Angry\Documents\SpaceEngineers2\Mods\testMODreczny 2025-12-01 14:21:09.072 - Main Thread -> Discovered local mod 5c76543d-0333-4cf2-8160-1173a17ac765 C:\Users\Angry\Documents\SpaceEngineers2\Mods\test 2025-12-01 14:21:09.072 - Main Thread -> Discovered local mod a9c2d770-e3e6-4c6c-9c07-09f9352af771 C:\Users\Angry\Documents\SpaceEngineers2\Mods\testy plikow 2025-12-01 14:21:09.141 - Main Thread -> Environment.ProcessorCount: 24 2025-12-01 14:21:09.141 - Main Thread -> RuntimeInformation.OSDescription: Microsoft Windows 10.0.19045 2025-12-01 14:21:09.142 - Main Thread -> Environment.CommandLine: "C:\GrySteam dysk Gen4\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll" "-projectPaths:C:\Users\Angry\Documents\SpaceEngineers2\Mods\SEEM Concept\SEEM Concept.vrgproj" "-globalProjectDirs:C:\Users\Angry\Documents\SpaceEngineers2\Mods;D:\Steam\steamapps\common\Space Engineers 2 - Mod SDK\GameData" 2025-12-01 14:21:09.142 - Main Thread -> Environment.CurrentDirectory: C:\GrySteam dysk Gen4\steamapps\common\SpaceEngineers2 2025-12-01 14:21:09.184 - Main Thread -> CPU: AMD Ryzen 9 5900X 12-Core Processor, 24/12 Logical/Physical Cores, 4501MHz Nominal Maximum Frequency 2025-12-01 14:21:09.184 - Main Thread -> IntPtr.Size: 8 2025-12-01 14:21:09.184 - Main Thread -> Default Culture: pl-PL 2025-12-01 14:21:09.184 - Main Thread -> Default UI Culture: pl-PL 2025-12-01 14:21:09.185 - Main Thread -> LogEnvironmentInformation - START 2025-12-01 14:21:09.191 - Main Thread -> Win32_ComputerSystem.Manufacturer: System manufacturer 2025-12-01 14:21:09.191 - Main Thread -> Win32_ComputerSystem.Model: System Product Name 2025-12-01 14:21:09.199 - Main Thread -> Virtualized: False 2025-12-01 14:21:09.203 - Main Thread -> Environment.ProcessorName: AMD Ryzen 9 5900X 12-Core Processor 2025-12-01 14:21:09.203 - Main Thread -> ComputerInfo.TotalPhysicalMemory: 34,262,056,960 bytes 2025-12-01 14:21:09.203 - Main Thread -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2025-12-01 14:21:09.203 - Main Thread -> ComputerInfo.AvailablePhysicalMemory: 17,952,399,360 bytes 2025-12-01 14:21:09.203 - Main Thread -> ComputerInfo.AvailableVirtualMemory: 138,256,324,009,984 bytes 2025-12-01 14:21:09.208 - Main Thread -> Drive C: | Capacity: 499,283,943,424 bytes | Free space: 164,242,255,872 bytes 2025-12-01 14:21:09.208 - Main Thread -> Drive D: | Capacity: 1,000,186,310,656 bytes | Free space: 112,574,910,464 bytes 2025-12-01 14:21:09.208 - Main Thread -> Drive E: | Capacity: 120,030,490,624 bytes | Free space: 76,144,607,232 bytes 2025-12-01 14:21:09.208 - Main Thread -> Drive F: | Capacity: 1,999,284,203,520 bytes | Free space: 1,136,257,413,120 bytes 2025-12-01 14:21:09.208 - Main Thread -> Drive G: | Capacity: 240,054,763,520 bytes | Free space: 157,743,931,392 bytes 2025-12-01 14:21:09.209 - Main Thread -> LogEnvironmentInformation - END 2025-12-01 14:21:09.282 - Main Thread -> Pushing Core Configs {"$Bundles": {"Game2": "1.5.0.3105","System.Runtime": "1.0.0.0","VRage": "1.5.0.3105"},"$Type": "Game2:Keen.Game2.Client.RuntimeSystems.CoreScenes.GameRenderComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DrawAlphaBanner": true,"DrawGameVersion": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3105"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AnyResourceErrorFatal": false,"AnyShaderErrorFatal": false,"AssertOnShaderMissingInContent": false,"AssertOnCompilation": false,"ApplyRenderOptionsPart": true,"DefaultFullScreen": true,"DefaultVSyncMode": "VSync","EnableShaderRuntimeAsserts": false,"EnableAGS": false,"EnableRenderGPUDebugLayer": false,"EnableRenderDebugLayer": false,"EnableSceneRendering": true,"ForceAllAdaptersSupported": false,"EnableStablePowerState": false,"EnableRenderThreadHighPriority": true,"GenerateRawShaders": false,"DetailedRenderLogging": false,"TextureRenderLogging": true,"UseUserShaderCacheOnly": false,"DumpJobs": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3105"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderDisplayDefaultsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000"}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3105"},"$Type": "VRage:Keen.VRage.Render.FrameData.FrameDataConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogCommandBuffers": false,"OrderCommandBufferLog": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3105"},"$Type": "VRage:Keen.VRage.Render.Options.ForcedDisplayOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Resolution": null,"FullScreen": null,"VSync": null,"EnableStretching": null,"TopMost": false}} {"$Bundles": {"Game2": "1.5.0.3105","System.Runtime": "1.0.0.0","VRage": "1.5.0.3105"},"$Type": "Game2:Keen.Game2.Game.DefaultDefinitions.GameCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","TypeOfEntityToSpawnOnStart": "Character","StartDefaultWorld": false,"SkipMainMenu": false,"DumpJobs": false}} {"$Bundles": {"Game2": "1.5.0.3105","System.Runtime": "1.0.0.0","VRage": "1.5.0.3105"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Saves.SaveCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AutoSaveEnabled": true}} {"$Bundles": {"Game2": "1.5.0.3105","System.Runtime": "1.0.0.0","VRage": "1.5.0.3105"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeBlocks.BreakableBlockCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMissingBreakableColliders": false}} {"$Bundles": {"Game2": "1.5.0.3105","System.Runtime": "1.0.0.0","VRage": "1.5.0.3105"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowCorruptedGrids": false,"HighlightCorruptedGrids": false}} {"$Bundles": {"Game2": "1.5.0.3105","System.Runtime": "1.0.0.0","VRage": "1.5.0.3105"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.Tools.ToolbarBlockSelectionConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseGScreenSizeCategories": false,"RememberLastSelectedBlock": true,"HardRememberLastSelectedBlock": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3105"},"$Type": "VRage:Keen.VRage.AI.Kythera.Definitions.KytheraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","NumberOfJobThreads": 4}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3105"},"$Type": "VRage:Keen.VRage.Core.Analytics.AnalyticsCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsDevAnalyticsEnabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3105"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AllowMultipleConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMultiple": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3105"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AutoTestConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Automated": false,"SkipRender": false,"SimpleRender": false,"MinimalisticVisual": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3105"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.BlockDataGeneratorsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AssertOnEmptyOccupancy": true,"ValidateSharedOccupancy": false,"LoggingEnabled": false,"MountPointsEnabled": true,"MountPointsDebugDataEnabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3105"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.DeterministicRuntimeConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DeterministicRuntime": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3105"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ExtRenderLeaksConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Enabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3105"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ProfileOptimizationConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SkipProfileOptimization": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3105"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.StatsRecorderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","PerformanceTestRun": false,"PerformanceTestRecordRate": 0,"RecordFrames": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3105"},"$Type": "VRage:Keen.VRage.Core.Platform.CrashReporting.CrashHandlerCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableCrashReportingOverride": null,"AnalyticsDevEnvOverride": null,"CrashAtStartup": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3105"},"$Type": "VRage:Keen.VRage.Library.Suggestions.SuggestersConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","RelaxedSuggesters": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3105"},"$Type": "VRage:Keen.VRage.Client.EngineComponents.StatsPageConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DefaultStatsPage": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3105"},"$Type": "VRage:Keen.VRage.DCS.DCSCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","JobOrderSeed": 0,"LogJobs": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3105"},"$Type": "VRage:Keen.VRage.Voxels.Client.CoreConfigurations.VoxelRenderSettingsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableTesselation": true,"ClipmapQualitySettings": null}} 2025-12-01 14:21:09.285 - Main Thread -> Info: Started loading definition set CoreConfigurations 2025-12-01 14:21:09.389 - Main Thread -> Info: Finished loading definition set CoreConfigurations 2025-12-01 14:21:09.397 - Main Thread -> Sorting jobs for scene of 26 jobs with seed '0' 2025-12-01 14:21:09.417 - Main Thread -> Initializing Engine... 2025-12-01 14:21:09.468 - Main Thread -> Initializing LibraryEngineComponent 2025-12-01 14:21:09.468 - Main Thread -> Clamping maximum number of workers threads, 24 cores detected. 2025-12-01 14:21:09.468 - Main Thread -> Configuring worker pool as: (workerCount: 14, highPriorityBias: 0, forceSynchronousExecution: False) 2025-12-01 14:21:09.468 - Main Thread -> Workers configured. 2025-12-01 14:21:09.469 - Main Thread -> [Crash Handler]: Logging runtime paths data 2025-12-01 14:21:09.469 - Main Thread -> Command line argument 0: C:\GrySteam dysk Gen4\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2025-12-01 14:21:09.469 - Main Thread -> Working directory: C:\GrySteam dysk Gen4\steamapps\common\SpaceEngineers2 2025-12-01 14:21:09.470 - Main Thread -> App Data Path: C:\Users\Angry\AppData\Roaming\SpaceEngineers2 2025-12-01 14:21:09.470 - Main Thread -> [Crash Handler]: Checking startup tags. Found: 2025-12-01 14:21:09.542 - Main Thread -> [Crash Handler]: Checking main process disk drive type. Found: Force MP600 : Type: SSD : Format: NTFS 2025-12-01 14:21:09.612 - Main Thread -> [Crash Handler]: For AppData found drive type: Force MP600 : Type: SSD : Format: NTFS 2025-12-01 14:21:09.614 - Main Thread -> [Crash Handler]: Crash reporting setup: EnabledForUsers -- Debugger attached: False -- Development process: False -- IsLocalBuild: False 2025-12-01 14:21:09.615 - Main Thread -> [Crash Handler]: Native crash tracking path set to C:\Users\Angry\AppData\Local\Temp\SpaceEngineers2\ProcessFailureDump.dmp 2025-12-01 14:21:09.630 - Main Thread -> [Crash Handler]: Report And Exit set to False 2025-12-01 14:21:09.640 - Main Thread -> [Content Validation]: Validation of Content file integrity is enabled. 2025-12-01 14:21:09.641 - Main Thread -> Initializing CrashHandlerEngineComponent 2025-12-01 14:21:09.641 - Main Thread -> Initializing WatchdogComponent 2025-12-01 14:21:09.642 - Main Thread -> Initializing EngineOptionsStorageEngineComponent 2025-12-01 14:21:09.675 - Main Thread -> Loaded Options part: AudioOptionsPart : DeviceName: null MasterBusVolume: 1 BusVolumes: {"bus:/Music": 1,"bus:/UI": 1,"bus:/SFX": 1} 2025-12-01 14:21:09.678 - Main Thread -> Loaded Options part: EarlyAccessOptions : ShowDisclaimer: false 2025-12-01 14:21:09.698 - Main Thread -> Loaded Options part: GameOptions : LastPlayedWorlds: [{"$Key": {"Name": "$Content:CRF"},"$Value": "2025-12-01T13:19:09.5966424Z"},{"$Key": {"Name": "Concordia Research Facility 1"},"$Value": "2025-07-11T13:29:47.9909657Z"},{"$Key": {"Name": "Concordia Research Facility 4"},"$Value": "2025-07-12T13:12:42.5569251Z"},{"$Key": {"Name": "Concordia Research Facility 5"},"$Value": "2025-07-12T13:48:13.8242779Z"},{"$Key": {"Name": "Concordia Research Facility 6"},"$Value": "2025-07-12T14:29:31.4071028Z"},{"$Key": {"Name": "Concordia Research Facility 7"},"$Value": "2025-07-12T15:00:11.9768257Z"},{"$Key": {"Name": "Concordia Research Facility 8"},"$Value": "2025-07-23T14:47:54.0005493Z"},{"$Key": {"Name": "Concordia Research Facility 9"},"$Value": "2025-07-28T08:59:48.7894696Z"},{"$Key": {"Name": "Concordia Research Facility 10"},"$Value": "2025-07-28T09:03:27.2257415Z"},{"$Key": {"Name": "Concordia Research Facility 11"},"$Value": "2025-07-28T11:58:50.1692464Z"},{"$Key": {"Name": "Concordia Research Facility 12"},"$Value": "2025-07-29T14:32:07.2112047Z"},{"$Key": {"Name": "Concordia Research Facility 13"},"$Value": "2025-07-30T18:00:54.8921183Z"},{"$Key": {"Name": "Concordia Research Facility 14"},"$Value": "2025-11-28T11:52:54.1625738Z"},{"$Key": {"Name": "Concordia Research Facility 15"},"$Value": "2025-11-28T17:41:51.4411854Z"},{"$Key": {"Name": "Concordia Research Facility 16"},"$Value": "2025-11-28T17:52:16.0307829Z"},{"$Key": {"Name": "Concordia Research Facility 17"},"$Value": "2025-11-29T10:18:19.3923366Z"},{"$Key": {"Name": "Concordia Research Facility 18"},"$Value": "2025-11-29T12:13:42.9051001Z"},{"$Key": {"Name": "Concordia Research Facility 19"},"$Value": "2025-11-29T12:17:28.9114550Z"},{"$Key": {"Name": "Concordia Research Facility 2"},"$Value": "2025-11-30T14:51:30.0730077Z"},{"$Key": {"Name": "Concordia Research Facility 3"},"$Value": "2025-12-01T09:59:40.8958310Z"},{"$Key": {"Name": "Concordia Research Facility 20"},"$Value": "2025-12-01T13:07:20.4765872Z"},{"$Key": {"Name": "Concordia Research Facility 21"},"$Value": "2025-12-01T13:13:59.8438907Z"}] LatestGame: {"Name": "$Content:CRF"} LatestBackup: null AutoSave: true EnableToastNotifications: true 2025-12-01 14:21:09.704 - Main Thread -> Loaded Options part: GUIOptions : UIBackgroundOpacity: 0.95 SpeedUnit: "MetersPerSecond" HideCrosshairWithUI: false 2025-12-01 14:21:09.708 - Main Thread -> Loaded Options part: RenderDisplayOptionsPart : VSyncMode: "None" AdapterName: "NVIDIA GeForce RTX 4070 Ti" FullScreen: true Resolution: {"X": 1920,"Y": 1080} 2025-12-01 14:21:09.743 - Main Thread -> Loaded Options part: RenderOptionsPart2 : SerializedPreset2: "Custom" SerializedAntiAliasing: "FSR" SerializedArmorBevel: "Enabled" SerializedRaytracing: "High" SerializedFieldOfView: 1.5707964 SerializedShadow: "Extreme" SerializedLighting: "Extreme" SerializedTerrain: "High" SerializedTexture: "High" SerializedParallax: "High" SerializedParticles: "High" SerializedRenderingDistanceQuality: "High" 2025-12-01 14:21:09.744 - Main Thread -> Initializing ProjectManagerEngineComponent 2025-12-01 14:21:09.747 - Main Thread -> Initializing DefinitionSetManagerEngineComponent 2025-12-01 14:21:09.758 - Main Thread -> Info: Searching for project 'Guid: 56dacb76-e25e-468a-9432-21964a9a0569, ModId: , ServiceId: ' at path 'C:\Users\Angry\Documents\SpaceEngineers2\Mods' in 'C:\Users\Angry\Documents\SpaceEngineers2\Mods\backup\backup.vrgproj'; file does not exist in 'C:\Users\Angry\Documents\SpaceEngineers2\Mods\Infinite Blocks\Infinite Blocks.vrgproj'; project ID mismatch in 'C:\Users\Angry\Documents\SpaceEngineers2\Mods\New SE2 Mod\New SE2 Mod.vrgproj'; file does not exist in 'C:\Users\Angry\Documents\SpaceEngineers2\Mods\SEEM Concept\SEEM Concept.vrgproj'; project ID mismatch in 'C:\Users\Angry\Documents\SpaceEngineers2\Mods\Space Engineers Expansion Mod\Space Engineers Expansion Mod.vrgproj'; file does not exist in 'C:\Users\Angry\Documents\SpaceEngineers2\Mods\Speed Mod\Speed Mod.vrgproj'; project ID mismatch in 'C:\Users\Angry\Documents\SpaceEngineers2\Mods\test\test.vrgproj'; project ID mismatch in 'C:\Users\Angry\Documents\SpaceEngineers2\Mods\testMODreczny\testMODreczny.vrgproj'; file does not exist in 'C:\Users\Angry\Documents\SpaceEngineers2\Mods\testy plikow\testy plikow.vrgproj'; project ID mismatch at path 'D:\Steam\steamapps\common\Space Engineers 2 - Mod SDK\GameData' in 'D:\Steam\steamapps\common\Space Engineers 2 - Mod SDK\GameData\Engine\Engine.vrgproj'; project ID mismatch in 'D:\Steam\steamapps\common\Space Engineers 2 - Mod SDK\GameData\Vanilla\Vanilla.vrgproj'; found 2025-12-01 14:21:09.760 - Main Thread -> Info: Searching for project 'Guid: 079da0f2-4755-491e-8688-b68b91b2fad3, ModId: , ServiceId: ' at path 'C:\Users\Angry\Documents\SpaceEngineers2\Mods' in 'C:\Users\Angry\Documents\SpaceEngineers2\Mods\backup\backup.vrgproj'; file does not exist in 'C:\Users\Angry\Documents\SpaceEngineers2\Mods\Infinite Blocks\Infinite Blocks.vrgproj'; project ID mismatch in 'C:\Users\Angry\Documents\SpaceEngineers2\Mods\New SE2 Mod\New SE2 Mod.vrgproj'; file does not exist in 'C:\Users\Angry\Documents\SpaceEngineers2\Mods\SEEM Concept\SEEM Concept.vrgproj'; project ID mismatch in 'C:\Users\Angry\Documents\SpaceEngineers2\Mods\Space Engineers Expansion Mod\Space Engineers Expansion Mod.vrgproj'; file does not exist in 'C:\Users\Angry\Documents\SpaceEngineers2\Mods\Speed Mod\Speed Mod.vrgproj'; project ID mismatch in 'C:\Users\Angry\Documents\SpaceEngineers2\Mods\test\test.vrgproj'; project ID mismatch in 'C:\Users\Angry\Documents\SpaceEngineers2\Mods\testMODreczny\testMODreczny.vrgproj'; file does not exist in 'C:\Users\Angry\Documents\SpaceEngineers2\Mods\testy plikow\testy plikow.vrgproj'; project ID mismatch at path 'D:\Steam\steamapps\common\Space Engineers 2 - Mod SDK\GameData' in 'D:\Steam\steamapps\common\Space Engineers 2 - Mod SDK\GameData\Engine\Engine.vrgproj'; found 2025-12-01 14:21:09.875 - Main Thread -> Info: Reading contentcache.json for mounted path 5a927abc-fd67-48c7-9d68-0ea214b09316 2025-12-01 14:21:09.967 - Main Thread -> [Crash Handler]: For Project SEEM Concept found drive type: Force MP600 : Type: SSD : Format: NTFS 2025-12-01 14:21:09.967 - Main Thread -> Info: Reading contentcache.json for mounted path 56dacb76-e25e-468a-9432-21964a9a0569 2025-12-01 14:21:11.241 - Main Thread -> [Crash Handler]: For Project Vanilla found drive type: MSI M371 1TB : Type: SSD : Format: NTFS 2025-12-01 14:21:11.241 - Main Thread -> Info: Reading contentcache.json for mounted path 079da0f2-4755-491e-8688-b68b91b2fad3 2025-12-01 14:21:11.313 - Main Thread -> [Crash Handler]: For Project Engine found drive type: MSI M371 1TB : Type: SSD : Format: NTFS 2025-12-01 14:21:11.330 - Main Thread -> [Project Manager] Pushing Project Engine {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3105"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Engine","Version": null,"Type": "Unknown","ProjectID": {"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [],"ProjectDirectories": [],"UsedBuildStream": "","DefinitionSetNames": ["Engine","Core","World"],"GameExecutable": "","GameExecutableSearchPaths": [],"ReferencedAssemblies": ["VRage.Client.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\..\\Game2","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["VRage.Voxels.Editor.dll","VRage.Game.Editor.dll","VRage.Core.Editor.dll","VRage.Render.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\Voxels\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Game\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Render\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": true,"EnableIgnoreProcessingErrorFlags": true}} 2025-12-01 14:21:11.331 - Main Thread -> [Project Manager] Pushing Project Vanilla {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3105"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Vanilla","Version": null,"Type": "Vanilla","ProjectID": {"Guid": "56dacb76-e25e-468a-9432-21964a9a0569","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [{"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""}],"ProjectDirectories": ["..\\..\\VRage\\GameData","..\\VRage\\GameData"],"UsedBuildStream": "","DefinitionSetNames": ["World","Core"],"GameExecutable": "SpaceEngineers2.exe","GameExecutableSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\Game2\\bin\\x64\\{BuildConfiguration}"],"ReferencedAssemblies": ["Game2.Client.dll","Game2.Game.dll","Game2.Simulation.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\{AssemblyName}\\bin\\x64\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["Game2.Plugin.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": false,"EnableIgnoreProcessingErrorFlags": false}} 2025-12-01 14:21:11.331 - Main Thread -> [Project Manager] Pushing Project SEEM Concept {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3105"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "SEEM Concept","Version": null,"Type": "Mod","ProjectID": {"Guid": "5a927abc-fd67-48c7-9d68-0ea214b09316","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [{"Guid": "56dacb76-e25e-468a-9432-21964a9a0569","ModId": null,"ServiceId": ""}],"ProjectDirectories": [],"UsedBuildStream": "","DefinitionSetNames": ["World"],"GameExecutable": "SpaceEngineers2.exe","GameExecutableSearchPaths": [],"ReferencedAssemblies": [],"ReferencedAssembliesSearchPaths": [],"EditorExtensionAssemblies": [],"EditorExtensionAssembliesSearchPaths": [],"SkipContentMounting": false,"EnableIgnoreProcessingErrorFlags": false}} 2025-12-01 14:21:11.331 - Main Thread -> [Crash Handler] : [Process Tag Added] : Mods 2025-12-01 14:21:11.402 - Main Thread -> Info: Started loading definition set Engine 2025-12-01 14:21:11.578 - Main Thread -> Info: Finished loading definition set Engine 2025-12-01 14:21:11.579 - Main Thread -> Initializing ProceduralGenerationConfiguratorComponent 2025-12-01 14:21:11.579 - Main Thread -> Initializing WaterSessionConfiguratorComponent 2025-12-01 14:21:11.582 - Main Thread -> Initializing LocalizationEngineComponent 2025-12-01 14:21:11.674 - Main Thread -> STEAM_API: Steam Active Status: True 2025-12-01 14:21:11.674 - Main Thread -> STEAM_API: GetCurrentBetaName returned result False and output name 2025-12-01 14:21:11.674 - Main Thread -> [Crash Handler] : [Client Branch] : default 2025-12-01 14:21:11.677 - Main Thread -> Initializing ClientVoxelsEngineComponent 2025-12-01 14:21:11.677 - Main Thread -> Initializing MusicEngineComponent 2025-12-01 14:21:11.678 - Main Thread -> Initializing WinPlatformEngineComponent 2025-12-01 14:21:11.678 - Main Thread -> Initializing WinRenderEngineComponent 2025-12-01 14:21:11.680 - Main Thread -> Initializing WinMemoryEngineComponent 2025-12-01 14:21:11.680 - Main Thread -> Initializing StreamingResourceManagerEngineComponent 2025-12-01 14:21:11.682 - Main Thread -> Adjusting Main Memory Streaming Budget to 3,215,120,384 bytes. 2025-12-01 14:21:11.684 - Main Thread -> Initializing AnimationStreamingManagerComponent 2025-12-01 14:21:11.697 - Main Thread -> Initializing WinWindowsEngineComponent 2025-12-01 14:21:11.697 - Main Thread -> Initializing AudioEngineComponent 2025-12-01 14:21:11.698 - Main Thread -> Initializing WinSystemEngineComponent 2025-12-01 14:21:11.701 - Main Thread -> Initializing AnalyticsEventGameMetadataProviderComponent 2025-12-01 14:21:11.701 - Main Thread -> Initializing AnalyticsManagerComponent 2025-12-01 14:21:11.792 - Main Thread -> Initializing ElasticAnalyticsReporterComponent 2025-12-01 14:21:11.804 - Main Thread -> Stream Analytics_BulkedBehaviors.vrpt is not readable or seekable for recovery. 2025-12-01 14:21:11.804 - Main Thread -> Loaded 0 recovered behavior events into current batch. 2025-12-01 14:21:11.816 - Main Thread -> Stream Analytics_UnsentEvents.vrpt is not readable or seekable for recovery. 2025-12-01 14:21:11.817 - Main Thread -> Initializing HavokPhysicsEngineComponent 2025-12-01 14:21:11.868 - Main Thread -> Initializing VoxelsEngineComponent 2025-12-01 14:21:11.873 - Main Thread -> Initializing Render12EngineComponent 2025-12-01 14:21:11.873 - Main Thread -> LOADING_BEGIN|Render 2025-12-01 14:21:11.873 - Main Thread -> LOADING_BEGIN|Render_Init 2025-12-01 14:21:12.339 - Main Thread -> RenderOptionsPart2.Preset = Custom 2025-12-01 14:21:12.343 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Entering 2025-12-01 14:21:12.415 - Main Thread -> Sorting jobs for scene of 122 jobs with seed '0' 2025-12-01 14:21:12.426 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Leaving 2025-12-01 14:21:12.426 - Main Thread -> Initializing RenderEngineComponent - Entering 2025-12-01 14:21:12.426 - Main Thread -> Initializing RenderDebugObjectManager 2025-12-01 14:21:12.429 - Main Thread -> Initializing RenderContracts 2025-12-01 14:21:12.432 - Main Thread -> Initializing MaterialSettings 2025-12-01 14:21:12.432 - Main Thread -> Initializing RenderSettingsManipulator 2025-12-01 14:21:12.432 - Main Thread -> Initializing RenderFrameStatistics 2025-12-01 14:21:12.433 - Main Thread -> Branching #1 2025-12-01 14:21:12.433 - Main Thread -> Creating Window 2025-12-01 14:21:12.433 - Main Thread -> Initializing RenderOutputManager 2025-12-01 14:21:12.434 - Render thread -> LOADING_BEGIN|Render_Window 2025-12-01 14:21:12.436 - Main Thread -> LOADING_TIME|Render_Init|134.97910000000002 2025-12-01 14:21:12.436 - Main Thread -> LOADING_TIME_FULL|Render_Init|561.9579 2025-12-01 14:21:12.436 - Main Thread -> Initializing RenderEngineComponent - Exiting 2025-12-01 14:21:12.438 - Main Thread -> Initializing PhysicsDebugDrawEngineComponent 2025-12-01 14:21:12.438 - Main Thread -> Initializing StatsRecorderSessionConfiguratorComponent 2025-12-01 14:21:12.439 - Main Thread -> Initializing DebugDrawClientEngineComponent 2025-12-01 14:21:12.442 - Render thread -> LOADING_BEGIN|Render_CreateDevice 2025-12-01 14:21:12.444 - Main Thread -> Initializing WinInputEngineComponent 2025-12-01 14:21:12.485 - Main Thread -> Initializing InputEngineComponent 2025-12-01 14:21:12.489 - Main Thread -> 0 Mapping added to the GameInputProcessorComponent 2025-12-01 14:21:12.489 - Main Thread -> Initializing UIEngineComponent 2025-12-01 14:21:12.491 - Main Thread -> Initialize UI 2025-12-01 14:21:12.491 - Main Thread -> Initializing DebugMenuEngineComponent 2025-12-01 14:21:12.492 - Main Thread -> Initialize Stats 2025-12-01 14:21:12.493 - Main Thread -> Initialize DebugMenu 2025-12-01 14:21:12.522 - Main Thread -> Initializing ContentIntegrityReporterComponent 2025-12-01 14:21:12.523 - Main Thread -> [Crash Handler] : [User Contact] : 2025-12-01 14:21:12.527 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High Shadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-01 14:21:12.634 - Main Thread -> Info: Started loading definition set Core 2025-12-01 14:21:12.641 - Render thread -> Info: CoreSystems.Initialize - Entering 2025-12-01 14:21:12.641 - Render thread -> LOADING_BEGIN|Render_SystemCoreInit 2025-12-01 14:21:13.188 - Main Thread -> 27 Layers added to the GameInputProcessorComponent 2025-12-01 14:21:13.201 - Main Thread -> 206 Mapping added to the GameInputProcessorComponent 2025-12-01 14:21:13.201 - Main Thread -> 6 Alias added to the GameInputProcessorComponent 2025-12-01 14:21:13.408 - Render thread -> LOADING_TIME|Render_SystemCoreInit|767.2466 2025-12-01 14:21:13.517 - Render thread -> Info: CoreSystems.Initialize - Leaving 2025-12-01 14:21:13.552 - Render thread -> LOADING_TIME|Render_CreateDevice|977.5085000000001 2025-12-01 14:21:13.552 - Render thread -> LOADING_TIME_FULL|Render_CreateDevice|1109.708 2025-12-01 14:21:13.552 - Render thread -> Client frequency set to: 60.00024Hz 2025-12-01 14:21:13.552 - Render thread -> Render loop frequency capped to: 200Hz 2025-12-01 14:21:13.552 - Render thread -> LOADING_TIME|Render_Window|8.233199999999897 2025-12-01 14:21:13.552 - Render thread -> LOADING_TIME_FULL|Render_Window|1118.7693 2025-12-01 14:21:13.562 - Render thread -> LOADING_BEGIN|Render_FirstFrame 2025-12-01 14:21:13.669 - Render thread -> LOADING_TIME|Render_FirstFrame|107.3954 2025-12-01 14:21:13.669 - Render thread -> LOADING_TIME|Render|1237.6779000000001 2025-12-01 14:21:13.670 - Render thread -> LOADING_TIME_FULL|Render|1796.8562 2025-12-01 14:21:14.220 - Main Thread -> [Audio]: Loading Audio Configuration 2025-12-01 14:21:14.252 - Main Thread -> [Audio]: Loading master bank. 2025-12-01 14:21:14.336 - Main Thread -> [Audio]: Loading mod bank Master.strings.bank. 2025-12-01 14:21:14.376 - Main Thread -> [Audio]: Loading mod bank UI.bank. 2025-12-01 14:21:14.425 - Main Thread -> [Audio]: Loading mod bank SFX.bank. 2025-12-01 14:21:14.469 - Main Thread -> [Audio]: Loading mod bank Music.bank. 2025-12-01 14:21:14.512 - Main Thread -> [Audio]: Reloading paths. 2025-12-01 14:21:14.661 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High Shadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-01 14:21:14.661 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High Shadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-01 14:21:14.661 - Main Thread -> Info: Finished loading definition set Core 2025-12-01 14:21:15.075 - Main Thread -> Info: [Input]: Device connected: Mysz[6f1d2b60-d5a0-11cf-bfc7-444553540000] 2025-12-01 14:21:15.079 - Main Thread -> Info: [Input]: Device connected: Klawiatura[6f1d2b61-d5a0-11cf-bfc7-444553540000] 2025-12-01 14:21:16.068 - Main Thread -> LOADING_TIME|Application|7211.1149 2025-12-01 14:21:16.068 - Main Thread -> LOADING_TIME_FULL|Application|7785.4595 2025-12-01 14:21:16.068 - Main Thread -> LOADING_TIME|Main|7222.653899999999 2025-12-01 14:21:16.068 - Main Thread -> LOADING_TIME_FULL|Main|7796.9985 2025-12-01 14:21:16.308 - VRageWorker 11 -> Info: Started loading definition set World 2025-12-01 14:21:18.282 - VRageWorker 3 -> LOCALIZATION WARNING: Could not find key Tritium Bars in the culture set en-US. Evaluating to string id. 2025-12-01 14:21:18.282 - VRageWorker 5 -> LOCALIZATION WARNING: Could not find key Adamantium Bar in the culture set en-US. Evaluating to string id. 2025-12-01 14:21:18.282 - VRageWorker 10 -> LOCALIZATION WARNING: Could not find key Iridium Bar in the culture set en-US. Evaluating to string id. 2025-12-01 14:21:18.446 - VRageWorker 3 -> LOCALIZATION WARNING: Could not find key Tritium Power Cell in the culture set en-US. Evaluating to string id. 2025-12-01 14:21:18.446 - VRageWorker 1 -> LOCALIZATION WARNING: Could not find key Tritium Reactor Core Parts in the culture set en-US. Evaluating to string id. 2025-12-01 14:21:18.446 - VRageWorker 5 -> LOCALIZATION WARNING: Could not find key Tritium Ultra Resistant Plates in the culture set en-US. Evaluating to string id. 2025-12-01 14:21:18.446 - VRageWorker 7 -> LOCALIZATION WARNING: Could not find key Tritium Pressure Pipe in the culture set en-US. Evaluating to string id. 2025-12-01 14:21:18.446 - VRageWorker 7 -> LOCALIZATION WARNING: Could not find key Wire in the culture set en-US. Evaluating to string id. 2025-12-01 14:21:18.446 - VRageWorker 1 -> LOCALIZATION WARNING: Could not find key Tritium Construction Component in the culture set en-US. Evaluating to string id. 2025-12-01 14:21:18.447 - VRageWorker 12 -> LOCALIZATION WARNING: Could not find key Glass in the culture set en-US. Evaluating to string id. 2025-12-01 14:21:18.447 - VRageWorker 5 -> LOCALIZATION WARNING: Could not find key Electronic Parts in the culture set en-US. Evaluating to string id. 2025-12-01 14:21:18.447 - VRageWorker 13 -> LOCALIZATION WARNING: Could not find key Tritium Steel Plate in the culture set en-US. Evaluating to string id. 2025-12-01 14:21:18.480 - VRageWorker 12 -> LOCALIZATION WARNING: Could not find key Tritium Turbine Blade in the culture set en-US. Evaluating to string id. 2025-12-01 14:21:18.480 - VRageWorker 0 -> LOCALIZATION WARNING: Could not find key Tritium Advanced Blades in the culture set en-US. Evaluating to string id. 2025-12-01 14:21:18.480 - VRageWorker 8 -> LOCALIZATION WARNING: Could not find key Tritium Motor in the culture set en-US. Evaluating to string id. 2025-12-01 14:21:18.480 - VRageWorker 7 -> LOCALIZATION WARNING: Could not find key Tritium Electronic Parts in the culture set en-US. Evaluating to string id. 2025-12-01 14:21:18.480 - VRageWorker 9 -> LOCALIZATION WARNING: Could not find key Tritium Motherboard in the culture set en-US. Evaluating to string id. 2025-12-01 14:21:18.480 - VRageWorker 12 -> LOCALIZATION WARNING: Could not find key Tritium SI Frame Parts in the culture set en-US. Evaluating to string id. 2025-12-01 14:21:18.480 - VRageWorker 5 -> LOCALIZATION WARNING: Could not find key Tritium Hard Drives in the culture set en-US. Evaluating to string id. 2025-12-01 14:21:18.481 - VRageWorker 7 -> LOCALIZATION WARNING: Could not find key Tritium Compressor Parts in the culture set en-US. Evaluating to string id. 2025-12-01 14:21:18.481 - VRageWorker 13 -> LOCALIZATION WARNING: Could not find key Tritium Advanced Compressor Parts in the culture set en-US. Evaluating to string id. 2025-12-01 14:21:18.481 - VRageWorker 4 -> LOCALIZATION WARNING: Could not find key Tritium Laser Parts in the culture set en-US. Evaluating to string id. 2025-12-01 14:21:18.481 - VRageWorker 8 -> LOCALIZATION WARNING: Could not find key Tritium Ion Chamber Parts in the culture set en-US. Evaluating to string id. 2025-12-01 14:21:18.481 - VRageWorker 0 -> LOCALIZATION WARNING: Could not find key Tritium Ion Accelerator Parts in the culture set en-US. Evaluating to string id. 2025-12-01 14:21:18.481 - VRageWorker 3 -> LOCALIZATION WARNING: Could not find key in the culture set en-US. Evaluating to string id. 2025-12-01 14:21:18.481 - VRageWorker 10 -> LOCALIZATION WARNING: Could not find key Tritium Alloy Plate in the culture set en-US. Evaluating to string id. 2025-12-01 14:21:18.481 - VRageWorker 1 -> LOCALIZATION WARNING: Could not find key Tritium Combustion Chamber Parts in the culture set en-US. Evaluating to string id. 2025-12-01 14:21:18.481 - VRageWorker 6 -> LOCALIZATION WARNING: Could not find key Tritium Chemical Synthesizer Parts in the culture set en-US. Evaluating to string id. 2025-12-01 14:21:18.481 - VRageWorker 12 -> LOCALIZATION WARNING: Could not find key Steel Plate in the culture set en-US. Evaluating to string id. 2025-12-01 14:21:23.773 - Main Thread -> LOCALIZATION WARNING: Could not find key On in the culture set en-US. Evaluating to string id. 2025-12-01 14:21:23.773 - Main Thread -> LOCALIZATION WARNING: Could not find key Off in the culture set en-US. Evaluating to string id. 2025-12-01 14:21:31.391 - Main Thread -> Applying render preset: Preset { AntiAliasing = FXAA ArmorBevel = Enabled Raytracing = High Shadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-01 14:21:32.123 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Enabled Raytracing = High Shadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-01 14:21:33.290 - Main Thread -> Applying render preset: Preset { AntiAliasing = FXAA ArmorBevel = Enabled Raytracing = High Shadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-01 14:21:37.457 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High Shadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-01 14:21:39.057 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium Shadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-01 14:21:45.873 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High Shadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-01 14:22:06.241 - Main Thread -> RenderOptionsPart2.Preset = Extreme 2025-12-01 14:22:06.241 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High Shadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-01 14:22:07.106 - Main Thread -> RenderOptionsPart2.Preset = Custom 2025-12-01 14:22:07.106 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High Shadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-01 14:22:07.107 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium Shadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-01 14:22:07.107 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium Shadow = High Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-01 14:22:07.108 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium Shadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-01 14:22:07.108 - Main Thread -> RenderOptionsPart2.Preset = High 2025-12-01 14:22:07.108 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium Shadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-01 14:22:10.007 - Main Thread -> ClearScreenPinningResources [Grid[id:4]#ContentPanel > OptionsScreen[id:3]] 2025-12-01 14:22:13.201 - Main Thread -> LOCALIZATION WARNING: Could not find key Concordia Research Facility in the culture set en-US. Evaluating to string id. 2025-12-01 14:22:13.209 - Main Thread -> LOADING_BEGIN|Session 2025-12-01 14:22:13.209 - Main Thread -> ClearScreenPinningResources [Grid[id:4]#ContentPanel > NewGameMenuScreen[id:5]] 2025-12-01 14:22:13.211 - Main Thread -> ClearScreenPinningResources [Grid[id:4]#ContentPanel > NotificationsScreen[id:6]] 2025-12-01 14:22:13.212 - Main Thread -> ClearScreenPinningResources [Grid[id:4]#ContentPanel > MainMenuScreen[id:2]] 2025-12-01 14:22:13.222 - Main Thread -> ClearScreenPinningResources [Grid[id:4]#ContentPanel > MainMenuBackgroundScreen[id:1]] 2025-12-01 14:22:13.940 - Main Thread -> Info: Blocks occupancy and mount points loaded in 265 ms (238 block definitions patched) 2025-12-01 14:22:14.019 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium Shadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-01 14:22:14.019 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium Shadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-01 14:22:14.031 - Main Thread -> Info: Finished loading definition set World 2025-12-01 14:22:14.547 - Main Thread -> Sorting jobs for scene of 364 jobs with seed '0' 2025-12-01 14:22:14.741 - Main Thread -> Loading save $Content:CRF - version: 1.5.0.2218 2025-12-01 14:22:17.750 - Main Thread -> Sorting jobs for scene of 321 jobs with seed '0' 2025-12-01 14:22:20.425 - Main Thread -> Sorting jobs for scene of 350 jobs with seed '0' 2025-12-01 14:22:20.661 - Main Thread -> LOCALIZATION WARNING: Could not find key Iridium Ore in the culture set en-US. Evaluating to string id. 2025-12-01 14:22:20.661 - Main Thread -> LOCALIZATION WARNING: Could not find key Tritium Ore in the culture set en-US. Evaluating to string id. 2025-12-01 14:22:20.661 - Main Thread -> LOCALIZATION WARNING: Could not find key Adamantium Ore in the culture set en-US. Evaluating to string id. 2025-12-01 14:22:22.431 - Render thread -> Frame [13310] Parallel Render Command Batch RCB-1 created 39610844 2025-12-01 14:22:28.058 - VRageWorker 12 -> [SkipWaitMonitor]: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception. 2025-12-01 14:22:28.058 - VRageWorker 9 -> [SkipWaitMonitor]: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception. 2025-12-01 14:22:28.058 - VRageWorker 1 -> [SkipWaitMonitor]: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception. 2025-12-01 14:22:28.059 - VRageWorker 3 -> [SkipWaitMonitor]: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception. 2025-12-01 14:22:28.059 - VRageWorker 10 -> [SkipWaitMonitor]: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception. 2025-12-01 14:22:28.060 - VRageWorker 7 -> [SkipWaitMonitor]: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception. 2025-12-01 14:22:28.060 - VRageWorker 1 -> Info: Unawaited exception: SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Za mało zasobów pamięci, aby można było zakończyć tę operację. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) 2025-12-01 14:22:28.060 - VRageWorker 7 -> Info: Unawaited exception: SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Za mało zasobów pamięci, aby można było zakończyć tę operację. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) 2025-12-01 14:22:28.060 - VRageWorker 1 -> [SkipWaitMonitor]: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception. 2025-12-01 14:22:28.060 - VRageWorker 3 -> Info: Unawaited exception: SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Za mało zasobów pamięci, aby można było zakończyć tę operację. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) 2025-12-01 14:22:28.060 - VRageWorker 9 -> Info: Unawaited exception: SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Za mało zasobów pamięci, aby można było zakończyć tę operację. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) 2025-12-01 14:22:28.060 - VRageWorker 3 -> [SkipWaitMonitor]: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception. 2025-12-01 14:22:28.060 - VRageWorker 12 -> Info: Unawaited exception: SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Za mało zasobów pamięci, aby można było zakończyć tę operację. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) 2025-12-01 14:22:28.060 - VRageWorker 7 -> [SkipWaitMonitor]: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception. 2025-12-01 14:22:28.060 - VRageWorker 10 -> Info: Unawaited exception: SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Za mało zasobów pamięci, aby można było zakończyć tę operację. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) 2025-12-01 14:22:28.060 - VRageWorker 1 -> Info: Unawaited exception: SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Za mało zasobów pamięci, aby można było zakończyć tę operację. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) 2025-12-01 14:22:28.060 - VRageWorker 9 -> [SkipWaitMonitor]: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception. 2025-12-01 14:22:28.060 - VRageWorker 7 -> Info: Unawaited exception: SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Za mało zasobów pamięci, aby można było zakończyć tę operację. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) 2025-12-01 14:22:28.060 - VRageWorker 13 -> [SkipWaitMonitor]: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception. 2025-12-01 14:22:28.060 - VRageWorker 7 -> [SkipWaitMonitor]: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception. 2025-12-01 14:22:28.060 - VRageWorker 3 -> Info: Unawaited exception: SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Za mało zasobów pamięci, aby można było zakończyć tę operację. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) 2025-12-01 14:22:28.060 - VRageWorker 10 -> [SkipWaitMonitor]: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception. 2025-12-01 14:22:28.060 - VRageWorker 3 -> [SkipWaitMonitor]: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception. 2025-12-01 14:22:28.060 - VRageWorker 13 -> Info: Unawaited exception: SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Za mało zasobów pamięci, aby można było zakończyć tę operację. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) 2025-12-01 14:22:28.060 - VRageWorker 12 -> [SkipWaitMonitor]: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception. 2025-12-01 14:22:28.060 - VRageWorker 10 -> Info: Unawaited exception: SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Za mało zasobów pamięci, aby można było zakończyć tę operację. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) 2025-12-01 14:22:28.060 - VRageWorker 9 -> Info: Unawaited exception: SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Za mało zasobów pamięci, aby można było zakończyć tę operację. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) 2025-12-01 14:22:28.060 - VRageWorker 10 -> [SkipWaitMonitor]: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception. 2025-12-01 14:22:28.060 - VRageWorker 7 -> Info: Unawaited exception: SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Za mało zasobów pamięci, aby można było zakończyć tę operację. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) 2025-12-01 14:22:28.060 - VRageWorker 13 -> [SkipWaitMonitor]: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception. 2025-12-01 14:22:28.060 - VRageWorker 0 -> [SkipWaitMonitor]: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception. 2025-12-01 14:22:28.060 - VRageWorker 3 -> Info: Unawaited exception: SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Za mało zasobów pamięci, aby można było zakończyć tę operację. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) 2025-12-01 14:22:28.060 - VRageWorker 1 -> [SkipWaitMonitor]: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception. 2025-12-01 14:22:28.061 - VRageWorker 13 -> Info: Unawaited exception: SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Za mało zasobów pamięci, aby można było zakończyć tę operację. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) 2025-12-01 14:22:28.061 - VRageWorker 9 -> [SkipWaitMonitor]: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception. 2025-12-01 14:22:28.061 - VRageWorker 13 -> [SkipWaitMonitor]: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception. 2025-12-01 14:22:28.061 - VRageWorker 12 -> Info: Unawaited exception: SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Za mało zasobów pamięci, aby można było zakończyć tę operację. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) 2025-12-01 14:22:28.061 - VRageWorker 10 -> Info: Unawaited exception: SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Za mało zasobów pamięci, aby można było zakończyć tę operację. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) 2025-12-01 14:22:28.061 - VRageWorker 12 -> [SkipWaitMonitor]: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception. 2025-12-01 14:22:28.061 - VRageWorker 3 -> [SkipWaitMonitor]: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception. 2025-12-01 14:22:28.061 - VRageWorker 12 -> Info: Unawaited exception: SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Za mało zasobów pamięci, aby można było zakończyć tę operację. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) 2025-12-01 14:22:28.061 - VRageWorker 0 -> Info: Unawaited exception: SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Za mało zasobów pamięci, aby można było zakończyć tę operację. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) 2025-12-01 14:22:28.061 - VRageWorker 1 -> Info: Unawaited exception: SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Za mało zasobów pamięci, aby można było zakończyć tę operację. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) 2025-12-01 14:22:28.061 - VRageWorker 3 -> Info: Unawaited exception: SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Za mało zasobów pamięci, aby można było zakończyć tę operację. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) 2025-12-01 14:22:28.061 - VRageWorker 13 -> Info: Unawaited exception: SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Za mało zasobów pamięci, aby można było zakończyć tę operację. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) 2025-12-01 14:22:28.061 - VRageWorker 9 -> Info: Unawaited exception: SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Za mało zasobów pamięci, aby można było zakończyć tę operację. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) 2025-12-01 14:22:28.061 - VRageWorker 10 -> [SkipWaitMonitor]: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception. 2025-12-01 14:22:28.061 - VRageWorker 12 -> [SkipWaitMonitor]: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception. 2025-12-01 14:22:28.061 - VRageWorker 7 -> [SkipWaitMonitor]: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception. 2025-12-01 14:22:28.061 - VRageWorker 10 -> Info: Unawaited exception: SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Za mało zasobów pamięci, aby można było zakończyć tę operację. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) 2025-12-01 14:22:28.061 - VRageWorker 12 -> Info: Unawaited exception: SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Za mało zasobów pamięci, aby można było zakończyć tę operację. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) 2025-12-01 14:22:28.061 - VRageWorker 7 -> Info: Unawaited exception: SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Za mało zasobów pamięci, aby można było zakończyć tę operację. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) 2025-12-01 14:22:28.061 - VRageWorker 0 -> [SkipWaitMonitor]: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception. 2025-12-01 14:22:28.061 - VRageWorker 0 -> Info: Unawaited exception: SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Za mało zasobów pamięci, aby można było zakończyć tę operację. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) 2025-12-01 14:22:28.062 - VRageWorker 1 -> [SkipWaitMonitor]: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception. 2025-12-01 14:22:28.062 - VRageWorker 1 -> Info: Unawaited exception: SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Za mało zasobów pamięci, aby można było zakończyć tę operację. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) 2025-12-01 14:22:28.062 - VRageWorker 3 -> [SkipWaitMonitor]: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception. 2025-12-01 14:22:28.062 - VRageWorker 3 -> Info: Unawaited exception: SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Za mało zasobów pamięci, aby można było zakończyć tę operację. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) 2025-12-01 14:22:28.062 - VRageWorker 13 -> [SkipWaitMonitor]: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception. 2025-12-01 14:22:28.062 - VRageWorker 13 -> Info: Unawaited exception: SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Za mało zasobów pamięci, aby można było zakończyć tę operację. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) 2025-12-01 14:22:28.332 - Main Thread -> STATS_RECORDING_LEGEND,FRAME,TIME,PROCESS,GCTOTAL,GCDELTA,AVAILABLEMEMORY 2025-12-01 14:22:28.333 - Main Thread -> STATS_RECORDING,3588,59.7997608,80.1504437,774909880,0,Normal 2025-12-01 14:22:28.335 - Main Thread -> LOADING_TIME|Session|15126.6301 2025-12-01 14:22:28.342 - Main Thread -> ClearScreenPinningResources [Grid[id:4]#ContentPanel > LoadingTransitionScreen[id:7]] 2025-12-01 14:22:28.803 - Thread[2] -> [Crash Handler]: Fatal exception of type SharpGen.Runtime.SharpGenException arrived to crash handler on thread 2 : . Propagating to main. 2025-12-01 14:22:28.803 - Thread[2] -> [Crash Handler]: Fatal exception of type SharpGen.Runtime.SharpGenException arrived to crash handler on thread 2 : . Propagating to main. 2025-12-01 14:22:28.803 - Thread[2] -> [Crash Handler]: Fatal exception of type SharpGen.Runtime.SharpGenException arrived to crash handler on thread 2 : . Propagating to main. 2025-12-01 14:22:28.803 - Thread[2] -> [Crash Handler]: Fatal exception of type SharpGen.Runtime.SharpGenException arrived to crash handler on thread 2 : . Propagating to main. 2025-12-01 14:22:28.803 - Thread[2] -> [Crash Handler]: Fatal exception of type SharpGen.Runtime.SharpGenException arrived to crash handler on thread 2 : . Propagating to main. 2025-12-01 14:22:28.803 - Thread[2] -> [Crash Handler]: Fatal exception of type SharpGen.Runtime.SharpGenException arrived to crash handler on thread 2 : . Propagating to main. 2025-12-01 14:22:28.803 - Thread[2] -> [Crash Handler]: Fatal exception of type SharpGen.Runtime.SharpGenException arrived to crash handler on thread 2 : . Propagating to main. 2025-12-01 14:22:28.803 - Thread[2] -> [Crash Handler]: Fatal exception of type SharpGen.Runtime.SharpGenException arrived to crash handler on thread 2 : . Propagating to main. 2025-12-01 14:22:28.803 - Thread[2] -> [Crash Handler]: Fatal exception of type SharpGen.Runtime.SharpGenException arrived to crash handler on thread 2 : . Propagating to main. 2025-12-01 14:22:28.803 - Thread[2] -> [Crash Handler]: Fatal exception of type SharpGen.Runtime.SharpGenException arrived to crash handler on thread 2 : . Propagating to main. 2025-12-01 14:22:28.803 - Thread[2] -> [Crash Handler]: Fatal exception of type SharpGen.Runtime.SharpGenException arrived to crash handler on thread 2 : . Propagating to main. 2025-12-01 14:22:28.803 - Thread[2] -> [Crash Handler]: Fatal exception of type SharpGen.Runtime.SharpGenException arrived to crash handler on thread 2 : . Propagating to main. 2025-12-01 14:22:28.803 - Thread[2] -> [Crash Handler]: Fatal exception of type SharpGen.Runtime.SharpGenException arrived to crash handler on thread 2 : . Propagating to main. 2025-12-01 14:22:28.803 - Thread[2] -> [Crash Handler]: Fatal exception of type SharpGen.Runtime.SharpGenException arrived to crash handler on thread 2 : . Propagating to main. 2025-12-01 14:22:28.803 - Thread[2] -> [Crash Handler]: Fatal exception of type SharpGen.Runtime.SharpGenException arrived to crash handler on thread 2 : . Propagating to main. 2025-12-01 14:22:28.803 - Thread[2] -> [Crash Handler]: Fatal exception of type SharpGen.Runtime.SharpGenException arrived to crash handler on thread 2 : . Propagating to main. 2025-12-01 14:22:28.803 - Thread[2] -> [Crash Handler]: Fatal exception of type SharpGen.Runtime.SharpGenException arrived to crash handler on thread 2 : . Propagating to main. 2025-12-01 14:22:28.803 - Thread[2] -> [Crash Handler]: Fatal exception of type SharpGen.Runtime.SharpGenException arrived to crash handler on thread 2 : . Propagating to main. 2025-12-01 14:22:28.803 - Thread[2] -> [Crash Handler]: Fatal exception of type SharpGen.Runtime.SharpGenException arrived to crash handler on thread 2 : . Propagating to main. 2025-12-01 14:22:28.803 - Thread[2] -> [Crash Handler]: Fatal exception of type SharpGen.Runtime.SharpGenException arrived to crash handler on thread 2 : . Propagating to main. 2025-12-01 14:22:28.803 - Thread[2] -> [Crash Handler]: Fatal exception of type SharpGen.Runtime.SharpGenException arrived to crash handler on thread 2 : . Propagating to main. 2025-12-01 14:22:28.803 - Thread[2] -> [Crash Handler]: Fatal exception of type SharpGen.Runtime.SharpGenException arrived to crash handler on thread 2 : . Propagating to main. 2025-12-01 14:22:28.803 - Thread[2] -> [Crash Handler]: Fatal exception of type SharpGen.Runtime.SharpGenException arrived to crash handler on thread 2 : . Propagating to main. 2025-12-01 14:22:28.803 - Thread[2] -> [Crash Handler]: Fatal exception of type SharpGen.Runtime.SharpGenException arrived to crash handler on thread 2 : . Propagating to main. 2025-12-01 14:22:28.803 - Thread[2] -> [Crash Handler]: Fatal exception of type SharpGen.Runtime.SharpGenException arrived to crash handler on thread 2 : . Propagating to main. 2025-12-01 14:22:28.803 - Thread[2] -> [Crash Handler]: Fatal exception of type SharpGen.Runtime.SharpGenException arrived to crash handler on thread 2 : . Propagating to main. 2025-12-01 14:22:28.803 - Thread[2] -> [Crash Handler]: Fatal exception of type SharpGen.Runtime.SharpGenException arrived to crash handler on thread 2 : . Propagating to main. 2025-12-01 14:22:28.803 - Thread[2] -> [Crash Handler]: Fatal exception of type SharpGen.Runtime.SharpGenException arrived to crash handler on thread 2 : . Propagating to main. 2025-12-01 14:22:28.803 - Thread[2] -> [Crash Handler]: Fatal exception of type SharpGen.Runtime.SharpGenException arrived to crash handler on thread 2 : . Propagating to main. 2025-12-01 14:22:28.803 - Thread[2] -> [Crash Handler]: Fatal exception of type SharpGen.Runtime.SharpGenException arrived to crash handler on thread 2 : . Propagating to main. 2025-12-01 14:22:28.812 - Main Thread -> [Crash Handler] : Process ran out of memory. Attempting to write exception report. 2025-12-01 14:22:28.812 - Main Thread -> [Crash Handler] : [Process Tag Added] : CrashOOM 2025-12-01 14:22:28.812 - Main Thread -> [Crash Handler]: A fatal exception was caught by the crash handler. Preparing the crash report. 2025-12-01 14:22:28.812 - Main Thread -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Za mało zasobów pamięci, aby można było zakończyć tę operację. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) 2025-12-01 14:22:32.746 - Main Thread -> [Crash Handler] : [Process Tag Added] : Dump 2025-12-01 14:22:32.765 - Main Thread -> [Crash Handler] : [Process Tag Added] : CrashGPU 2025-12-01 14:22:32.806 - Main Thread -> Attempted to create the archived save game with the crash report. Failed with exception. 2025-12-01 14:22:32.807 - Main Thread -> Exception occurred: System.IO.IOException: The process cannot access the file 'c:\users\angry\appdata\roaming\spaceengineers2\temp\.appdatatemp\savegames\concordia research facility 22\savegame' because it is being used by another process. at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable`1 unixCreateMode) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable`1 unixCreateMode) at Keen.VRage.Library.Filesystem.NativeFileSystem.Open(String file, FileMode mode, FileAccess access, FileShare share, AdvancedFileOptions options) at Keen.VRage.Library.Filesystem.NativeFileSystem.OpenRead(String file, FileShare share, AdvancedFileOptions options) at Keen.VRage.Library.Filesystem.LocalFileSystem.OpenRead(String file, FileShare share, AdvancedFileOptions options) at Keen.VRage.Library.Filesystem.RootSubtreeFileSystem.OpenRead(String file, FileShare share, AdvancedFileOptions options) at Keen.VRage.Library.Filesystem.LocalFileSystem.OpenRead(String file, FileShare share, AdvancedFileOptions options) at Keen.VRage.Library.Filesystem.StorageManagers.TransactionalFileSystem.OpenRead(String file, FileShare share, AdvancedFileOptions options) at Keen.VRage.Library.Filesystem.StorageManagers.ContainerHelpers.CreateArchive[T](String archiveName, Stream outputStream, Container`1 container) at Keen.Game2.Game.SessionComponents.SaveGameArchiveProvider.SupplySaveGameArchive(Exception exception, FileHandle& additionalFile) 2025-12-01 14:22:32.807 - Main Thread -> End of NOT FATAL exception 2025-12-01 14:22:32.824 - Main Thread -> [Crash Handler]: An exception was caught during termination. 2025-12-01 14:22:32.827 - Main Thread -> Exception occurred: Keen.VRage.Core.Platform.CrashReporting.UnobservedException: Exception of type 'Keen.VRage.Core.Platform.CrashReporting.UnobservedException' was thrown. ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Za mało zasobów pamięci, aby można było zakończyć tę operację. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- at Keen.VRage.Core.Platform.CrashReporting.CrashHandler.<>c__DisplayClass90_0.b__0() at Keen.VRage.Library.Threading.ActionCompletion.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Library.Threading.DefaultWaitTaskAdapter.ContinuationQueuePump.PumpAction() at Keen.VRage.Library.Threading.DefaultWaitTaskAdapter.WaitWithPump[TPump](TimeSpan timeout, TPump queuePump, ManualResetEventSlim handle, AtomicFlag& signaled) at Keen.VRage.Library.Threading.DefaultWaitTaskAdapter.Wait(Task task, TimeSpan timeout, ICustomQueuePump pump, ManualResetEventSlim handle, AtomicFlag& signaled) at Keen.VRage.Library.Threading.TaskExtensions.BlockingWaiter.Wait(Task task, TimeSpan timeout, ICustomQueuePump customPump, Boolean propagateResult) at Keen.VRage.Library.Threading.TaskExtensions.WaitBlocking(Task task, TimeSpan timeout, ICustomQueuePump customPump, Boolean ignoreTaskCancelledException) at Keen.VRage.Core.Analytics.ElasticAnalyticsReporterComponent.ReportEvent(ParsedAnalyticsEvent eventToSend, Boolean block) at Keen.VRage.Core.Analytics.AnalyticsReporterBaseComponent.ReportEvent(IAnalyticsEvent analyticsEvent, EventGameMetadata gameMetadata, Exception exception, Boolean block) at Keen.VRage.Core.Analytics.AnalyticsManagerComponent.ReportEvent(IAnalyticsEvent analyticsEvent, EventGameMetadata gameMetadata, Exception exception, Boolean block) at Keen.VRage.Core.Platform.CrashReporting.CrashHandler.HandlePrimaryException(Exception ex, Boolean userReport) 2025-12-01 14:22:32.827 - Main Thread -> InnerException: 2025-12-01 14:22:32.827 - Main Thread -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Za mało zasobów pamięci, aby można było zakończyć tę operację. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) 2025-12-01 14:22:32.827 - Main Thread -> [CrashHandler]: Starting crash report sender... 2025-12-01 14:22:32.829 - Main Thread -> Message repeated 3 time(s): LOCALIZATION WARNING: Could not find key Tritium Laser Parts in the culture set en-US. Evaluating to string id. 2025-12-01 14:22:32.829 - Main Thread -> Message repeated 3 time(s): LOCALIZATION WARNING: Could not find key Iridium Bar in the culture set en-US. Evaluating to string id. 2025-12-01 14:22:32.829 - Main Thread -> Message repeated 3 time(s): LOCALIZATION WARNING: Could not find key Tritium Turbine Blade in the culture set en-US. Evaluating to string id. 2025-12-01 14:22:32.829 - Main Thread -> Message repeated 3 time(s): LOCALIZATION WARNING: Could not find key Tritium Advanced Compressor Parts in the culture set en-US. Evaluating to string id. 2025-12-01 14:22:32.829 - Main Thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key Electronic Parts in the culture set en-US. Evaluating to string id. 2025-12-01 14:22:32.829 - Main Thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Concordia Research Facility in the culture set en-US. Evaluating to string id. 2025-12-01 14:22:32.829 - Main Thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key Tritium Ore in the culture set en-US. Evaluating to string id. 2025-12-01 14:22:32.829 - Main Thread -> Message repeated 3 time(s): LOCALIZATION WARNING: Could not find key Tritium Construction Component in the culture set en-US. Evaluating to string id. 2025-12-01 14:22:32.829 - Main Thread -> Message repeated 3 time(s): LOCALIZATION WARNING: Could not find key Tritium Steel Plate in the culture set en-US. Evaluating to string id. 2025-12-01 14:22:32.829 - Main Thread -> Message repeated 3 time(s): LOCALIZATION WARNING: Could not find key Tritium Ion Chamber Parts in the culture set en-US. Evaluating to string id. 2025-12-01 14:22:32.829 - Main Thread -> Message repeated 6 time(s): LOCALIZATION WARNING: Could not find key in the culture set en-US. Evaluating to string id. 2025-12-01 14:22:32.829 - Main Thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key Steel Plate in the culture set en-US. Evaluating to string id. 2025-12-01 14:22:32.829 - Main Thread -> Message repeated 3 time(s): LOCALIZATION WARNING: Could not find key Tritium Compressor Parts in the culture set en-US. Evaluating to string id. 2025-12-01 14:22:32.829 - Main Thread -> Message repeated 3 time(s): LOCALIZATION WARNING: Could not find key Adamantium Bar in the culture set en-US. Evaluating to string id. 2025-12-01 14:22:32.829 - Main Thread -> Message repeated 3 time(s): LOCALIZATION WARNING: Could not find key Tritium Chemical Synthesizer Parts in the culture set en-US. Evaluating to string id. 2025-12-01 14:22:32.829 - Main Thread -> Message repeated 3 time(s): LOCALIZATION WARNING: Could not find key Tritium Ultra Resistant Plates in the culture set en-US. Evaluating to string id. 2025-12-01 14:22:32.829 - Main Thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key Glass in the culture set en-US. Evaluating to string id. 2025-12-01 14:22:32.829 - Main Thread -> Message repeated 3 time(s): LOCALIZATION WARNING: Could not find key Tritium Alloy Plate in the culture set en-US. Evaluating to string id. 2025-12-01 14:22:32.829 - Main Thread -> Message repeated 3 time(s): LOCALIZATION WARNING: Could not find key Tritium Combustion Chamber Parts in the culture set en-US. Evaluating to string id. 2025-12-01 14:22:32.829 - Main Thread -> Message repeated 3 time(s): LOCALIZATION WARNING: Could not find key Tritium Advanced Blades in the culture set en-US. Evaluating to string id. 2025-12-01 14:22:32.829 - Main Thread -> Message repeated 3 time(s): LOCALIZATION WARNING: Could not find key Tritium Hard Drives in the culture set en-US. Evaluating to string id. 2025-12-01 14:22:32.829 - Main Thread -> Message repeated 8 time(s): LOCALIZATION WARNING: Could not find key Off in the culture set en-US. Evaluating to string id. 2025-12-01 14:22:32.829 - Main Thread -> Message repeated 3 time(s): LOCALIZATION WARNING: Could not find key Tritium Reactor Core Parts in the culture set en-US. Evaluating to string id. 2025-12-01 14:22:32.829 - Main Thread -> Message repeated 3 time(s): LOCALIZATION WARNING: Could not find key Tritium SI Frame Parts in the culture set en-US. Evaluating to string id. 2025-12-01 14:22:32.829 - Main Thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key Iridium Ore in the culture set en-US. Evaluating to string id. 2025-12-01 14:22:32.829 - Main Thread -> Message repeated 3 time(s): LOCALIZATION WARNING: Could not find key Tritium Power Cell in the culture set en-US. Evaluating to string id. 2025-12-01 14:22:32.829 - Main Thread -> Message repeated 3 time(s): LOCALIZATION WARNING: Could not find key Tritium Pressure Pipe in the culture set en-US. Evaluating to string id. 2025-12-01 14:22:32.829 - Main Thread -> Message repeated 3 time(s): LOCALIZATION WARNING: Could not find key Tritium Bars in the culture set en-US. Evaluating to string id. 2025-12-01 14:22:32.829 - Main Thread -> Message repeated 3 time(s): LOCALIZATION WARNING: Could not find key Tritium Ion Accelerator Parts in the culture set en-US. Evaluating to string id. 2025-12-01 14:22:32.829 - Main Thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key Adamantium Ore in the culture set en-US. Evaluating to string id. 2025-12-01 14:22:32.829 - Main Thread -> Message repeated 3 time(s): LOCALIZATION WARNING: Could not find key Tritium Motherboard in the culture set en-US. Evaluating to string id. 2025-12-01 14:22:32.829 - Main Thread -> Message repeated 8 time(s): LOCALIZATION WARNING: Could not find key On in the culture set en-US. Evaluating to string id. 2025-12-01 14:22:32.829 - Main Thread -> Message repeated 3 time(s): LOCALIZATION WARNING: Could not find key Tritium Electronic Parts in the culture set en-US. Evaluating to string id. 2025-12-01 14:22:32.829 - Main Thread -> Message repeated 3 time(s): LOCALIZATION WARNING: Could not find key Tritium Motor in the culture set en-US. Evaluating to string id. 2025-12-01 14:22:32.829 - Main Thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key Wire in the culture set en-US. Evaluating to string id. 2025-12-01 14:22:32.829 - Main Thread -> WriteLine Closed