Performance
  Main Thread: 0.00s, 0.00 %
    Input: 0.00s
    Draw: 0.00s
    Platform: 0.00s
    PCUCount: 0
  Render Thread: 0.00s, VSync Disabled
  GPU
    Average Frame: 0.00s, .0 %, (Imprecise)
    Current Frame: 0.00s, .0 %, (Imprecise)
    Average Work: 0.00s, .0 %, (Imprecise)
    Current Work: 0.00s, .0 %, (Imprecise)
  Render Frequency: 0.00Hz, 0.00Hz, VSync: Disabled
  Worker Pool: 0.00 %
    Load: 0.00 %
    Worker Count: 0
RenderSceneStats
  Total Instance Count: 0
    Default: 0
      Reserved: 0
      DefaultBufferHeap: 0
        Allocated: 0
          Tiled: 0
          Managed Buffers: 0
        Unused: 0
      DefaultTextureHeap: 0
        Allocated: 0
          Tiled: 0
          Asset Cache Textures: 0
        Unused: 0
      Bindable Buffers: 0
        Persistent Constant Buffers: 0
        Read-Write Buffers: 0
        Clearing Buffer: 0
      Bindable Textures: 0
        RO Textures: 0
        RO Cube Texture: 0
        Render Target Textures: 0
        RW Render Target Textures: 0
        Depth Stencils: 0
        Cube Depth Stencils: 0
      SwapChain: 0
      Managed Textures: 0
        Streamed Textures: 0
        Generated textures: 0
    Upload: 0
      Data Uploader: 0
      Bindable Buffers: 0
        Upload Buffers: 0
        Transient Constants: 0
      Bindable Textures: 0
        Upload Textures: 0
    ReadBack: 0
      Bindable Buffers: 0
        Read Back Buffers: 0
    System: 0
      ShaderFileCache: 0
      ShaderBytecode: 0
      ShaderBytecode: 0
  Streaming
    Raw Available: 7.229Gi
    Total Available: 7.229Gi
      Reserved Memory: 0
      Current Usage: 384Ki
      Free Memory: 7.229Gi
    Target Unused: 740.3Mi
    Target Memory: 6.507Gi
    Occupied Non-Streaming: 0
    Available Streaming: 7.229Gi
    Occupied Streaming: 0
  Precision
    V Sync Mode: (VRR)
    Is Developer Mode Enabled: (Disabled - Enable it!)
    Is Set Stable Power State: (Disabled - Enable it!)
  Frame Stats
    Draw Count: 0
    Dispatch Count: 0
    DispatchRays Count: 0
    ExecuteIndirect Count: 0
  Raytracing Stats
    BLAS generation vertices count: 0
    ImpostorBake count: 0
    Scene descriptors count: 0
  GPU Particles Stats
    Rendered Particles Count: 0
    Alive Particles Count: 0
    Dead Particles Count: 0
    Percentage of the budget used: 0
    Active Emitter Count: 0
  Borrowed resources
    Queried: 0B
    Allocated: 0B
    Concurrently borrowed: 0B
  DRS Scale Mult: 0
  LOD Distance Mult: 0
RenderMainTargetDrawStats
  MainView
    MainView[GeometrySingles][FirstPass]
    Real Instance Count: 0
    Safe Instance Count: 0
    Indices Count: 0
    Indices to Triangle Count: 0
    MainView[GeometrySingles][SecondPass]
    Real Instance Count: 0
    Safe Instance Count: 0
    Indices Count: 0
    Indices to Triangle Count: 0
    Visible PointLight count: 0
    Visible SpotLight count: 0
    Visible CapsuleLight count: 0
    Visible AreaLight count: 0
    Visible Decal count: 0
    Visible InstancedModel count: 0
    Visible Foliage count: 0
    Visible ParticleEmitter count: 0
    Flares Occlusion Queries count: 0
    Visible Flares count: 0
    LOD Transitions Count [Main]: 0
    LOD Transitions Count [Main][Instanced]: 0
  MainViewEffects
    MainViewEffects[GeometrySingles][FirstPass]
    Real Instance Count: 0
    Safe Instance Count: 0
    Indices Count: 0
    Indices to Triangle Count: 0
    MainViewEffects[GeometrySingles][SecondPass]
    Real Instance Count: 0
    Safe Instance Count: 0
    Indices Count: 0
    Indices to Triangle Count: 0
    Visible PointLight count: 0
    Visible SpotLight count: 0
    Visible CapsuleLight count: 0
    Visible AreaLight count: 0
    Visible Decal count: 0
    Visible InstancedModel count: 0
    Visible Foliage count: 0
    Visible ParticleEmitter count: 0
  Directional Shadows
    Cascade[0]
      Cascade[0][GeometrySingles][FirstPass]
      Real Instance Count: 0
      Safe Instance Count: 0
      Indices Count: 0
      Indices to Triangle Count: 0
      Cascade[0][GeometrySingles][SecondPass]
      Real Instance Count: 0
      Safe Instance Count: 0
      Indices Count: 0
      Indices to Triangle Count: 0
      Visible PointLight count: 0
      Visible SpotLight count: 0
      Visible CapsuleLight count: 0
      Visible AreaLight count: 0
      Visible Decal count: 0
      Visible InstancedModel count: 0
      Visible Foliage count: 0
      Visible ParticleEmitter count: 0
    Cascade[1]
      Cascade[1][GeometrySingles][FirstPass]
      Real Instance Count: 0
      Safe Instance Count: 0
      Indices Count: 0
      Indices to Triangle Count: 0
      Cascade[1][GeometrySingles][SecondPass]
      Real Instance Count: 0
      Safe Instance Count: 0
      Indices Count: 0
      Indices to Triangle Count: 0
      Visible PointLight count: 0
      Visible SpotLight count: 0
      Visible CapsuleLight count: 0
      Visible AreaLight count: 0
      Visible Decal count: 0
      Visible InstancedModel count: 0
      Visible Foliage count: 0
      Visible ParticleEmitter count: 0
    Cascade[2]
      Cascade[2][GeometrySingles][FirstPass]
      Real Instance Count: 0
      Safe Instance Count: 0
      Indices Count: 0
      Indices to Triangle Count: 0
      Cascade[2][GeometrySingles][SecondPass]
      Real Instance Count: 0
      Safe Instance Count: 0
      Indices Count: 0
      Indices to Triangle Count: 0
      Visible PointLight count: 0
      Visible SpotLight count: 0
      Visible CapsuleLight count: 0
      Visible AreaLight count: 0
      Visible Decal count: 0
      Visible InstancedModel count: 0
      Visible Foliage count: 0
      Visible ParticleEmitter count: 0
    Cascade[3]
      Cascade[3][GeometrySingles][FirstPass]
      Real Instance Count: 0
      Safe Instance Count: 0
      Indices Count: 0
      Indices to Triangle Count: 0
      Cascade[3][GeometrySingles][SecondPass]
      Real Instance Count: 0
      Safe Instance Count: 0
      Indices Count: 0
      Indices to Triangle Count: 0
      Visible PointLight count: 0
      Visible SpotLight count: 0
      Visible CapsuleLight count: 0
      Visible AreaLight count: 0
      Visible Decal count: 0
      Visible InstancedModel count: 0
      Visible Foliage count: 0
      Visible ParticleEmitter count: 0
    Cascade[4]
      Cascade[4][GeometrySingles][FirstPass]
      Real Instance Count: 0
      Safe Instance Count: 0
      Indices Count: 0
      Indices to Triangle Count: 0
      Cascade[4][GeometrySingles][SecondPass]
      Real Instance Count: 0
      Safe Instance Count: 0
      Indices Count: 0
      Indices to Triangle Count: 0
      Visible PointLight count: 0
      Visible SpotLight count: 0
      Visible CapsuleLight count: 0
      Visible AreaLight count: 0
      Visible Decal count: 0
      Visible InstancedModel count: 0
      Visible Foliage count: 0
      Visible ParticleEmitter count: 0
    Cascade[5]
      Cascade[5][GeometrySingles][FirstPass]
      Real Instance Count: 0
      Safe Instance Count: 0
      Indices Count: 0
      Indices to Triangle Count: 0
      Cascade[5][GeometrySingles][SecondPass]
      Real Instance Count: 0
      Safe Instance Count: 0
      Indices Count: 0
      Indices to Triangle Count: 0
      Visible PointLight count: 0
      Visible SpotLight count: 0
      Visible CapsuleLight count: 0
      Visible AreaLight count: 0
      Visible Decal count: 0
      Visible InstancedModel count: 0
      Visible Foliage count: 0
      Visible ParticleEmitter count: 0
    Cascade[6]
      Cascade[6][GeometrySingles][FirstPass]
      Real Instance Count: 0
      Safe Instance Count: 0
      Indices Count: 0
      Indices to Triangle Count: 0
      Cascade[6][GeometrySingles][SecondPass]
      Real Instance Count: 0
      Safe Instance Count: 0
      Indices Count: 0
      Indices to Triangle Count: 0
      Visible PointLight count: 0
      Visible SpotLight count: 0
      Visible CapsuleLight count: 0
      Visible AreaLight count: 0
      Visible Decal count: 0
      Visible InstancedModel count: 0
      Visible Foliage count: 0
      Visible ParticleEmitter count: 0
    Cascade[7]
      Cascade[7][GeometrySingles][FirstPass]
      Real Instance Count: 0
      Safe Instance Count: 0
      Indices Count: 0
      Indices to Triangle Count: 0
      Cascade[7][GeometrySingles][SecondPass]
      Real Instance Count: 0
      Safe Instance Count: 0
      Indices Count: 0
      Indices to Triangle Count: 0
      Visible PointLight count: 0
      Visible SpotLight count: 0
      Visible CapsuleLight count: 0
      Visible AreaLight count: 0
      Visible Decal count: 0
      Visible InstancedModel count: 0
      Visible Foliage count: 0
      Visible ParticleEmitter count: 0
    CharacterCascadeThirdPerson
      CharacterCascadeThirdPerson[GeometrySingles][FirstPass]
      Real Instance Count: 0
      Safe Instance Count: 0
      Indices Count: 0
      Indices to Triangle Count: 0
      CharacterCascadeThirdPerson[GeometrySingles][SecondPass]
      Real Instance Count: 0
      Safe Instance Count: 0
      Indices Count: 0
      Indices to Triangle Count: 0
      Visible PointLight count: 0
      Visible SpotLight count: 0
      Visible CapsuleLight count: 0
      Visible AreaLight count: 0
      Visible Decal count: 0
      Visible InstancedModel count: 0
      Visible Foliage count: 0
      Visible ParticleEmitter count: 0
    CharacterCascadeFirstPerson
      CharacterCascadeFirstPerson[GeometrySingles][FirstPass]
      Real Instance Count: 0
      Safe Instance Count: 0
      Indices Count: 0
      Indices to Triangle Count: 0
      CharacterCascadeFirstPerson[GeometrySingles][SecondPass]
      Real Instance Count: 0
      Safe Instance Count: 0
      Indices Count: 0
      Indices to Triangle Count: 0
      Visible PointLight count: 0
      Visible SpotLight count: 0
      Visible CapsuleLight count: 0
      Visible AreaLight count: 0
      Visible Decal count: 0
      Visible InstancedModel count: 0
      Visible Foliage count: 0
      Visible ParticleEmitter count: 0
    Cascade Usage in Pixels
      0: 0
      1: 0
      2: 0
      3: 0
      4: 0
      5: 0
      6: 0
      7: 0
  Occlusion (Updated Instances)
    HZB Mip-0 Count: 0
    HZB Mip-1 Count: 0
    HZB Mip-2 Count: 0
    HZB Mip-3 Count: 0
    HZB Mip-4 Count: 0
    HZB Mip-5 Count: 0
    HZB Mip-6 Count: 0
    HZB Mip-7 Count: 0
    HZB Mip-8 Count: 0
    HZB Mip-9 Count: 0
    HZB Mip-10 Count: 0
    HZB Mip-11 Count: 0
    HZB Mip-12 Count: 0
    HZB Mip-13 Count: 0
RenderOffscreenTargetDrawStats
  MainView
  MainViewEffects
  Directional Shadows
  Occlusion (Updated Instances)
RenderLocalLightsTargetDrawStats
  Local lights Shadows
RenderEnvProbesTargetDrawStats
  MainView
    EnvProbe_Side[0][GeometrySingles][FirstPass]
    Real Instance Count: 0
    Safe Instance Count: 0
    Indices Count: 0
    Indices to Triangle Count: 0
    EnvProbe_Side[0][GeometrySingles][SecondPass]
    Real Instance Count: 0
    Safe Instance Count: 0
    Indices Count: 0
    Indices to Triangle Count: 0
    Visible PointLight count: 0
    Visible SpotLight count: 0
    Visible CapsuleLight count: 0
    Visible AreaLight count: 0
    Visible Decal count: 0
    Visible InstancedModel count: 0
    Visible Foliage count: 0
    Visible ParticleEmitter count: 0
    EnvProbe_Side[1][GeometrySingles][FirstPass]
    Real Instance Count: 0
    Safe Instance Count: 0
    Indices Count: 0
    Indices to Triangle Count: 0
    EnvProbe_Side[1][GeometrySingles][SecondPass]
    Real Instance Count: 0
    Safe Instance Count: 0
    Indices Count: 0
    Indices to Triangle Count: 0
    Visible PointLight count: 0
    Visible SpotLight count: 0
    Visible CapsuleLight count: 0
    Visible AreaLight count: 0
    Visible Decal count: 0
    Visible InstancedModel count: 0
    Visible Foliage count: 0
    Visible ParticleEmitter count: 0
    EnvProbe_Side[2][GeometrySingles][FirstPass]
    Real Instance Count: 0
    Safe Instance Count: 0
    Indices Count: 0
    Indices to Triangle Count: 0
    EnvProbe_Side[2][GeometrySingles][SecondPass]
    Real Instance Count: 0
    Safe Instance Count: 0
    Indices Count: 0
    Indices to Triangle Count: 0
    Visible PointLight count: 0
    Visible SpotLight count: 0
    Visible CapsuleLight count: 0
    Visible AreaLight count: 0
    Visible Decal count: 0
    Visible InstancedModel count: 0
    Visible Foliage count: 0
    Visible ParticleEmitter count: 0
    EnvProbe_Side[3][GeometrySingles][FirstPass]
    Real Instance Count: 0
    Safe Instance Count: 0
    Indices Count: 0
    Indices to Triangle Count: 0
    EnvProbe_Side[3][GeometrySingles][SecondPass]
    Real Instance Count: 0
    Safe Instance Count: 0
    Indices Count: 0
    Indices to Triangle Count: 0
    Visible PointLight count: 0
    Visible SpotLight count: 0
    Visible CapsuleLight count: 0
    Visible AreaLight count: 0
    Visible Decal count: 0
    Visible InstancedModel count: 0
    Visible Foliage count: 0
    Visible ParticleEmitter count: 0
    EnvProbe_Side[4][GeometrySingles][FirstPass]
    Real Instance Count: 0
    Safe Instance Count: 0
    Indices Count: 0
    Indices to Triangle Count: 0
    EnvProbe_Side[4][GeometrySingles][SecondPass]
    Real Instance Count: 0
    Safe Instance Count: 0
    Indices Count: 0
    Indices to Triangle Count: 0
    Visible PointLight count: 0
    Visible SpotLight count: 0
    Visible CapsuleLight count: 0
    Visible AreaLight count: 0
    Visible Decal count: 0
    Visible InstancedModel count: 0
    Visible Foliage count: 0
    Visible ParticleEmitter count: 0
    EnvProbe_Side[5][GeometrySingles][FirstPass]
    Real Instance Count: 0
    Safe Instance Count: 0
    Indices Count: 0
    Indices to Triangle Count: 0
    EnvProbe_Side[5][GeometrySingles][SecondPass]
    Real Instance Count: 0
    Safe Instance Count: 0
    Indices Count: 0
    Indices to Triangle Count: 0
    Visible PointLight count: 0
    Visible SpotLight count: 0
    Visible CapsuleLight count: 0
    Visible AreaLight count: 0
    Visible Decal count: 0
    Visible InstancedModel count: 0
    Visible Foliage count: 0
    Visible ParticleEmitter count: 0
  MainViewEffects
  Directional Shadows
  Occlusion (Updated Instances)
RenderMemory
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      DefaultBufferHeap: 0.00B
        Allocated: 0.00B
          Tiled: 0.00B
          Managed Buffers: 0.00B
        Unused: 0.00B
      DefaultTextureHeap: 0.00B
        Allocated: 0.00B
          Tiled: 0.00B
          Asset Cache Textures: 0.00B
        Unused: 0.00B
      Bindable Buffers: 0.00B
        Persistent Constant Buffers: 0.00B
        Read-Write Buffers: 0.00B
        Clearing Buffer: 0.00B
      Bindable Textures: 0.00B
        RO Textures: 0.00B
        RO Cube Texture: 0.00B
        Render Target Textures: 0.00B
        RW Render Target Textures: 0.00B
        Depth Stencils: 0.00B
        Cube Depth Stencils: 0.00B
      SwapChain: 0.00B
      Managed Textures: 0.00B
        Streamed Textures: 0.00B
        Generated textures: 0.00B
    Upload: 0.00B
      Data Uploader: 0.00B
      Bindable Buffers: 0.00B
        Upload Buffers: 0.00B
        Transient Constants: 0.00B
      Bindable Textures: 0.00B
        Upload Textures: 0.00B
    ReadBack: 0.00B
      Bindable Buffers: 0.00B
        Read Back Buffers: 0.00B
    System: 0.00B
      ShaderFileCache: 0.00B
      ShaderBytecode: 0.00B
      ShaderBytecode: 0.00B
Memory: 0.00B
  Process Memory: 0.00B
  GC: 0.00B
    GC Total: 0.00B
    GC Committed Total: 0.00B
    GC Total Allocated: 0.00B
    GC Total Pause Duration: 0.00s
  Havok Memory: 0.00B
  Native Allocators: 0.00B
    Heap: 0.00B
    Bump: 0.00B
  Systems: 0.00B
    DCS_Scenes: 0.00B
    Render12: 0.00B
      Default: 0.00B
        Reserved: 0.00B
        DefaultBufferHeap: 0.00B
          Allocated: 0.00B
            Tiled: 0.00B
            Managed Buffers: 0.00B
          Unused: 0.00B
        DefaultTextureHeap: 0.00B
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            Asset Cache Textures: 0.00B
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        Bindable Buffers: 0.00B
          Persistent Constant Buffers: 0.00B
          Read-Write Buffers: 0.00B
          Clearing Buffer: 0.00B
        Bindable Textures: 0.00B
          RO Textures: 0.00B
          RO Cube Texture: 0.00B
          Render Target Textures: 0.00B
          RW Render Target Textures: 0.00B
          Depth Stencils: 0.00B
          Cube Depth Stencils: 0.00B
        SwapChain: 0.00B
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          Streamed Textures: 0.00B
          Generated textures: 0.00B
      Upload: 0.00B
        Data Uploader: 0.00B
        Bindable Buffers: 0.00B
          Upload Buffers: 0.00B
          Transient Constants: 0.00B
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          Upload Textures: 0.00B
      ReadBack: 0.00B
        Bindable Buffers: 0.00B
          Read Back Buffers: 0.00B
      System: 0.00B
        ShaderFileCache: 0.00B
        ShaderBytecode: 0.00B
        ShaderBytecode: 0.00B
  Pools
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      Active (borrowed) Count: 0.00
      Bytes Pooled: 0B
    Default for ThreadPoolContinuation
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      Active (borrowed) Count: 0.00
      Bytes Pooled: 0B
    Default for BlockingWaiter
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      Active (borrowed) Count: 0.00
      Bytes Pooled: 0B
    Default for ContinuationQueueContinuation
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      Active (borrowed) Count: 0.00
      Bytes Pooled: 0B
    Default for MultiTaskAwaiter
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      Active (borrowed) Count: 0.00
      Bytes Pooled: 0B
    Default for SystemTaskCompletion
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      Active (borrowed) Count: 0.00
      Bytes Pooled: 0B
    Default for SendOrPostCompletion
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      Active (borrowed) Count: 0.00
      Bytes Pooled: 0B
    Default for SendOrPostCompletion
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      Active (borrowed) Count: 0.00
      Bytes Pooled: 0B
    Default for SendOrPostCompletion
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      Active (borrowed) Count: 0.00
      Bytes Pooled: 0B
    Default for SendOrPostCompletion
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      Active (borrowed) Count: 0.00
      Bytes Pooled: 0B
    Default for MulticastCompletion
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      Active (borrowed) Count: 0.00
      Bytes Pooled: 0B
    Default for MulticastCompletion
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      Active (borrowed) Count: 0.00
      Bytes Pooled: 0B
    Default for ActionCompletion
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      Bytes Pooled: 0B
    Default for ActionCompletion
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      Active (borrowed) Count: 0.00
      Bytes Pooled: 0B
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      Active (borrowed) Count: 0.00
      Bytes Pooled: 0B
    Format Params Filters
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      Active (borrowed) Count: 0.00
      Bytes Pooled: 0B
    Default for PromiseTask
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      Active (borrowed) Count: 0.00
      Bytes Pooled: 0B
    Default for SkipWaitMonitor
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      Bytes Pooled: 0B
    AnimationsUsageTracker
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      Active (borrowed) Count: 0.00
      Bytes Pooled: 0B
    Default for ForLoopWork
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      Active (borrowed) Count: 0.00
      Bytes Pooled: 0B
    Default for Optional
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      Bytes Pooled: 0B
    Default for WorkBlocker
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    Render Update Frames
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    Render Frame Replay Tokens
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      Bytes Pooled: 0B
    CopyCommandList
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    DirectCommandList
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    ResourcePool
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    ResourcePool
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    ResourcePool
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      Bytes Pooled: 0B
    ResourcePool
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    Default for Texture2DSlice
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    Default for DepthStencilSlice
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    ResourcePool
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      Bytes Pooled: 0B
    Default for CubeTextureSlice
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    Default for DepthStencilSlice
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    Default for CubeFaceSlice
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    ResourcePool
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      Active (borrowed) Count: 0.00
      Bytes Pooled: 0B
    ResourcePool
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    ResourcePool
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    ResourcePool
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    ResourcePool
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    ResourcePool
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    ResourcePool
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    Default for Texture2DSlice
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    Default for DepthStencilSlice
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    ResourcePool
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      Active (borrowed) Count: 0.00
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    Default for Slice
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    ResourcePool
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    SlugWorkspaceBuffers
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    ResourcePool
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    ResourcePool
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    Default for MaterialGPUDataConvertor
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    Default for ResourceCollectorGPUDataConverter
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    ResourcePool
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    Default for Face
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    ResourcePool
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    ResourcePool
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    Default for Slice
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    ResourcePool
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      Active (borrowed) Count: 0.00
      Bytes Pooled: 0B
    ResourcePool
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      Active (borrowed) Count: 0.00
      Bytes Pooled: 0B
    Sprite Batches
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      Active (borrowed) Count: 0.00
      Bytes Pooled: 0B
    Vector Font Batches
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      Active (borrowed) Count: 0.00
      Bytes Pooled: 0B
    Vector Draw batches
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      Active (borrowed) Count: 0.00
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    Vector Image batches
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    ResourcePool
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    ResourcePool
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    Default for AsyncStateMachineOptional
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      Active (borrowed) Count: 0.00
      Bytes Pooled: 0B
    ResourcePool
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      Active (borrowed) Count: 0.00
      Bytes Pooled: 0B
    ResourcePool
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      Active (borrowed) Count: 0.00
      Bytes Pooled: 0B
    ResourcePool
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      Bytes Pooled: 0B
    ResourcePool
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      Bytes Pooled: 0B
    ResourcePool
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      Active (borrowed) Count: 0.00
      Bytes Pooled: 0B
    ResourcePool
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      Bytes Pooled: 0B
    ResourcePool
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    ResourcePool
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    ResourcePool
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    ResourcePool
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    ResourcePool
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    ResourcePool
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    ResourcePool
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    ResourcePool
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    ResourcePool
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    ResourcePool
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Resource Streaming
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      Pressure: 0.00B
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    Graphics
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  Subsystems
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      Update Time: 0.00s
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      Priority Updates: 0
      Changed Priorities: 0
      Pending State Transitions: 0
      Memory
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        Graphics
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    AnimationResourcesSubsystem
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      Memory
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        Graphics
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    Textures
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      Update Time: 0.00s
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      Pending State Transitions: 0
      Memory
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          Pressure: 0.00B
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        Graphics
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          Pressure: 0.00B
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