Performance Main Thread: 54.23ms, 325.40 % Input: 78.47us Draw: 2.43us Platform: 16.67ns PCUCount: 387655 Session: 28.79ms Render Thread: 11.28ms, 67.7 % GPU Average Frame: 16.88ms, 101.3 %, (Imprecise) Current Frame: 16.04ms, 96.2 %, (Imprecise) Average Work: 8.37ms, 50.2 %, (Imprecise) Current Work: 16.48ms, 98.9 %, (Imprecise) Render Frequency: 64.92Hz, 60.00Hz, VSync: Enabled Worker Pool: 17.95 % Load: 17.95 % Worker Count: 10 Spatial Trigger System Entity updates: 224 Total Trigger Updates: 2520 Trigger Count: 102 RenderSceneStats Total Instance Count: 5677 Default: 3473 Reserved: 7 DefaultBufferHeap: 13 Allocated: 11 Tiled: 0 Managed Buffers: 11 Unused: 2 DefaultTextureHeap: 2391 Allocated: 2389 Tiled: 0 Asset Cache Textures: 2389 Unused: 2 Bindable Buffers: 203 Persistent Constant Buffers: 27 Read-Write Buffers: 175 Clearing Buffer: 1 Bindable Textures: 96 RO Textures: 14 RO Cube Texture: 1 Render Target Textures: 38 RW Render Target Textures: 15 Depth Stencils: 26 Cube Depth Stencils: 2 SwapChain: 2 Managed Textures: 761 Streamed Textures: 750 Generated textures: 11 Upload: 134 Data Uploader: 1 Bindable Buffers: 127 Upload Buffers: 126 Transient Constants: 1 Bindable Textures: 6 Upload Textures: 6 ReadBack: 74 Bindable Buffers: 74 Read Back Buffers: 74 System: 1996 ShaderFileCache: 1211 ShaderBytecode: 0 ShaderBytecode: 785 Streaming Raw Available: 7.021Gi Total Available: 7.021Gi Reserved Memory: 0 Current Usage: 3.79Gi Free Memory: 3.231Gi Target Unused: 718.9Mi Target Memory: 6.318Gi Occupied Non-Streaming: 1.828Gi Available Streaming: 5.193Gi Occupied Streaming: 1.501Gi Precision V Sync Mode: (VSync) Is Developer Mode Enabled: (Disabled - Enable it!) Is Set Stable Power State: (Disabled - Enable it!) Frame Stats Draw Count: 152 Dispatch Count: 102 DispatchRays Count: 0 ExecuteIndirect Count: 212 Raytracing Stats BLAS generation vertices count: 0 ImpostorBake count: 0 Scene descriptors count: 0 GPU Particles Stats Rendered Particles Count: 137005 Alive Particles Count: 138914 Dead Particles Count: 7737 Percentage of the budget used: 27.7828 Active Emitter Count: 1615 Borrowed resources Queried: 261MiB Allocated: 273MiB Concurrently borrowed: 113MiB DRS Scale Mult: 1 LOD Distance Mult: 1 RenderMainTargetDrawStats MainView MainView[GeometrySingles][FirstPass] Real Instance Count: 1689 Safe Instance Count: 3538 Indices Count: 2580678 Indices to Triangle Count: 860226 MainView[GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 3538 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 121 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 461 Visible Foliage count: 0 Visible ParticleEmitter count: 1615 Flares Occlusion Queries count: 113 Visible Flares count: 0 LOD Transitions Count [Main]: 2 LOD Transitions Count [Main][Instanced]: 0 MainViewEffects MainViewEffects[GeometrySingles][FirstPass] Real Instance Count: 6 Safe Instance Count: 6 Indices Count: 142464 Indices to Triangle Count: 47488 MainViewEffects[GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 Directional Shadows Cascade[0] Cascade[0][GeometrySingles][FirstPass] Real Instance Count: 946 Safe Instance Count: 1787 Indices Count: 1422024 Indices to Triangle Count: 474008 Cascade[0][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 Cascade[1] Cascade[1][GeometrySingles][FirstPass] Real Instance Count: 3350 Safe Instance Count: 4479 Indices Count: 3268143 Indices to Triangle Count: 1089381 Cascade[1][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 Cascade[2] Cascade[2][GeometrySingles][FirstPass] Real Instance Count: 4761 Safe Instance Count: 4761 Indices Count: 2105277 Indices to Triangle Count: 701759 Cascade[2][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 Cascade[3] Cascade[3][GeometrySingles][FirstPass] Real Instance Count: 310 Safe Instance Count: 18665 Indices Count: 346878 Indices to Triangle Count: 115626 Cascade[3][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 Cascade[4] Cascade[4][GeometrySingles][FirstPass] Real Instance Count: 20284 Safe Instance Count: 20286 Indices Count: 360861 Indices to Triangle Count: 120287 Cascade[4][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 Cascade[5] Cascade[5][GeometrySingles][FirstPass] Real Instance Count: 36 Safe Instance Count: 44 Indices Count: 167400 Indices to Triangle Count: 55800 Cascade[5][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 Cascade[6] Cascade[6][GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[6][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 Cascade[7] Cascade[7][GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[7][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 CharacterCascadeThirdPerson CharacterCascadeThirdPerson[GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeThirdPerson[GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 CharacterCascadeFirstPerson CharacterCascadeFirstPerson[GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeFirstPerson[GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 Cascade Usage in Pixels 0: 2684487 1: 331240 2: 0 3: 26027 4: 0 5: 1 6: 0 7: 0 Occlusion (Updated Instances) HZB Mip-0 Count: 0 HZB Mip-1 Count: 79 HZB Mip-2 Count: 40 HZB Mip-3 Count: 77 HZB Mip-4 Count: 183 HZB Mip-5 Count: 122 HZB Mip-6 Count: 83 HZB Mip-7 Count: 70 HZB Mip-8 Count: 60 HZB Mip-9 Count: 2 HZB Mip-10 Count: 0 HZB Mip-11 Count: 0 HZB Mip-12 Count: 0 HZB Mip-13 Count: 0 RenderOffscreenTargetDrawStats MainView MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderLocalLightsTargetDrawStats Local lights Shadows ShadowCulling[GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 ShadowCulling[GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 ShadowCulling[GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 ShadowCulling[GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 ShadowCulling[GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 ShadowCulling[GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 ShadowCulling[GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 ShadowCulling[GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 ShadowCulling[GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 ShadowCulling[GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 ShadowCulling[GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 ShadowCulling[GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 ShadowCulling[GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 ShadowCulling[GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 ShadowCulling[GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 RenderEnvProbesTargetDrawStats MainView EnvProbe_Side[0][GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[0][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[1][GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[1][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[2][GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[2][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[3][GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[3][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[4][GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[4][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[5][GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[5][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderMemory Resources: 3.64GiB Default: 3.33GiB Reserved: 36.07MiB DefaultBufferHeap: 384.00MiB Allocated: 352.00MiB Tiled: 0.00B Managed Buffers: 352.00MiB Unused: 32.00MiB DefaultTextureHeap: 160.00MiB Allocated: 149.56MiB Tiled: 0.00B Asset Cache Textures: 149.56MiB Unused: 10.44MiB Bindable Buffers: 526.75MiB Persistent Constant Buffers: 176.00KiB Read-Write Buffers: 525.52MiB Clearing Buffer: 1.06MiB Bindable Textures: 734.06MiB RO Textures: 12.25MiB RO Cube Texture: 64.00KiB Render Target Textures: 274.25MiB RW Render Target Textures: 232.38MiB Depth Stencils: 209.06MiB Cube Depth Stencils: 6.06MiB SwapChain: 30.00MiB Managed Textures: 1.50GiB Streamed Textures: 1.50GiB Generated textures: 704.00KiB Upload: 283.75MiB Data Uploader: 256.00MiB Bindable Buffers: 26.25MiB Upload Buffers: 10.25MiB Transient Constants: 16.00MiB Bindable Textures: 1.50MiB Upload Textures: 1.50MiB ReadBack: 3.76MiB Bindable Buffers: 3.76MiB Read Back Buffers: 3.76MiB System: 26.45MiB ShaderFileCache: 14.16MiB ShaderBytecode: 0.00B ShaderBytecode: 12.29MiB Memory: 7.84GiB Process Memory: 7.84GiB GC: 1.35GiB GC Total: 1.35GiB GC Committed Total: 2.06GiB GC Total Allocated: 8.96GiB GC Total Pause Duration: 4.89s GC Collection Count 0: 866 GC Collection Count 1: 270 GC Collection Count 2: 18 Havok Memory: 606.18MiB Native Allocators: 69.68MiB Heap: 69.19MiB Bump: 497.20KiB Systems: 3.81GiB DCS_Scenes: 77.03MiB Render12: 3.64GiB Default: 3.33GiB Reserved: 36.07MiB DefaultBufferHeap: 384.00MiB Allocated: 352.00MiB Tiled: 0.00B Managed Buffers: 352.00MiB Unused: 32.00MiB DefaultTextureHeap: 160.00MiB Allocated: 149.56MiB Tiled: 0.00B Asset Cache Textures: 149.56MiB Unused: 10.44MiB Bindable Buffers: 526.75MiB Persistent Constant Buffers: 176.00KiB Read-Write Buffers: 525.52MiB Clearing Buffer: 1.06MiB Bindable Textures: 734.06MiB RO Textures: 12.25MiB RO Cube Texture: 64.00KiB Render Target Textures: 274.25MiB RW Render Target Textures: 232.38MiB Depth Stencils: 209.06MiB Cube Depth Stencils: 6.06MiB SwapChain: 30.00MiB Managed Textures: 1.50GiB Streamed Textures: 1.50GiB Generated textures: 704.00KiB Upload: 283.75MiB Data Uploader: 256.00MiB Bindable Buffers: 26.25MiB Upload Buffers: 10.25MiB Transient Constants: 16.00MiB Bindable Textures: 1.50MiB Upload Textures: 1.50MiB ReadBack: 3.76MiB Bindable Buffers: 3.76MiB Read Back Buffers: 3.76MiB System: 26.45MiB ShaderFileCache: 14.16MiB ShaderBytecode: 0.00B ShaderBytecode: 12.29MiB HavokManaged: 4.56KiB NativeDictionaries: 86.96MiB Voxels-Native: 18.26MiB Pools Default for ParallelWorkTask Pooled Count: 5,397.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for ThreadPoolContinuation Pooled Count: 2,118.00 Active (borrowed) Count: -9,100.00 Bytes Pooled: unavailable Default for BlockingWaiter Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for 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MulticastCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for MulticastCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for MulticastCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for MulticastCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for ActionCompletion Pooled Count: 34.00 Active (borrowed) Count: 1.00 Bytes Pooled: unavailable Default for ActionCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for ActionCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for ActionCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for ActionCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for ActionCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for ActionCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for ActionCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for ActionCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for ActionCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Func Filters Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Format Params Filters Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for PromiseTask Pooled Count: 2.00 Active (borrowed) Count: 3.00 Bytes Pooled: unavailable Default for SkipWaitMonitor Pooled Count: 3,114.00 Active (borrowed) Count: 970.00 Bytes Pooled: unavailable AnimationsUsageTracker Pooled Count: 31.00 Active (borrowed) Count: 4.00 Bytes Pooled: unavailable Default for ForLoopWork Pooled Count: 1.00 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Bytes Pooled: 3KiB Default for StitchOperation Pooled Count: 225.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for CompoundStitchOperation Pooled Count: 82.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for VoxelUpdateBatchTracker Pooled Count: 61.00 Active (borrowed) Count: 1.00 Bytes Pooled: unavailable Default for CellData Pooled Count: 518.00 Active (borrowed) Count: 5,221.00 Bytes Pooled: unavailable Default for ClipmapMeshJob Pooled Count: 206.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for VrSewGuide Pooled Count: 369.00 Active (borrowed) Count: 159.00 Bytes Pooled: unavailable Default for VrVoxelMesh Pooled Count: 237.00 Active (borrowed) Count: 118.00 Bytes Pooled: unavailable Default for ClipmapSewJob Pooled Count: 188.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Animation Clip Requests Pooled Count: 59.00 Active (borrowed) Count: 10.00 Bytes Pooled: unavailable Animation Layers Requests Pooled Count: 5.00 Active (borrowed) Count: 10.00 Bytes Pooled: unavailable Animation Group Requests Pooled Count: 13.00 Active (borrowed) Count: 2.00 Bytes Pooled: unavailable Default for VoxelCell Pooled Count: 315.00 Active (borrowed) Count: 124.00 Bytes Pooled: unavailable Resource Streaming Total Memory Main Budget: 2.99GiB Used: 21.44MiB Pressure: 21.44MiB Pinned: 21.44MiB Graphics Budget: 5.19GiB Used: 1.50GiB Pressure: 1.37GiB Pinned: 0.00B Subsystems AnimationResourcesSubsystem Requested: 0, 0 Completed: 0, 0 Update Time: 20.67us Registered Resources: 0 Loaded Resources: 314 Priority Updates: 4 Changed Priorities: 4 Pending State Transitions: 0 Memory Main Budget: 2.99GiB Used: 21.44MiB Pressure: 21.44MiB Pinned: 21.44MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetCubemapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 0.00s Registered Resources: 0 Loaded Resources: 0 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Textures Requested: 0, 0 Completed: 0, 0 Update Time: 324.75us Registered Resources: 2,396 Loaded Resources: 2,396 Priority Updates: 175 Changed Priorities: 175 Pending State Transitions: 0 Memory Main Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 5.19GiB Used: 1.50GiB Pressure: 1.37GiB Pinned: 0.00B Audio MemoryAllocation: 140.6492Mi MaxMemoryAllocation: 140.99681Mi BufferUsage: 9.988515E-05 CpuUsage: Update: 5.6 %, Stream: 0.0 %, DSP: 7.4 %, Reverb 1: 0.0 %, Reverb 2: 0.0 % AudioLatency: Block Size: 21.3 ms, Total Size: 85.3 ms, Avg: 53.3 ms Events: 972 snapshot:/MusicFadeOut: 2 event:/SFX/Explosions/DestroyMetalBlock: 145 event:/SFX/Explosions/DestroyMetalBlockSmall: 65 event:/SFX/Impacts/ImpactMetalRock: 64 event:/SFX/Impacts/ImpactMetalMetal: 64 event:/SFX/Explosions/DamageIncrementalMetal: 72 event:/SFX/Explosions/ExpMetalMetal: 64 event:/SFX/Explosions/ExpMetalRock: 64 event:/SFX/Explosions/DestroyMetalBlockDetail: 319 event:/Music/MainMenu/MainMenu: 0 event:/UI/HudMouseOver: 5 event:/UI/HudClick: 0 event:/SFX/Block/ReactorSmall: 4 event:/SFX/Block/ThrusterIonMID: 5 event:/SFX/Block/ThrusterIonLRG: 7 event:/SFX/Block/GyroscopeMID: 4 event:/SFX/Block/GravityGenerator: 6 event:/SFX/Block/ThrusterIonSM: 7 event:/SFX/Block/AtennaLRG: 4 event:/SFX/Block/GyroscopeSM: 7 event:/SFX/Block/AtennaSM: 4 event:/SFX/Block/GyroscopeLRG: 7 event:/SFX/Block/ReactorLarge: 7 event:/SFX/Block/MedicalRoom: 3 event:/SFX/Block/Refinery: 3 event:/SFX/Block/Assembler: 4 event:/SFX/Character/JetpackIdle: 1 event:/SFX/Ship/Ship: 7 event:/SFX/Character/JetpackRun: 0 event:/Music/Space/TT_Space_Safe5: 1 event:/SFX/Character/JetpackCharge: 1 event:/SFX/Character/JetpackPush: 1 event:/SFX/Character/FallGround: 1 event:/SFX/Character/Footsteps: 1 event:/UI/ui_Terminal: 0 event:/SFX/Block/Seat: 2 event:/SFX/Ship/ShipLargeIonPush: 1 event:/SFX/Ship/ShipLargeSpeedUp: 1 event:/SFX/Ship/ShipLargeSpeedDown: 1 snapshot:/FadeIn3DScene: 1 snapshot:/FadeOut3DScene: 1 event:/SFX/Impacts/ImpactCharacterMetal: 0 event:/SFX/Explosions/DamageGlassBlock: 0 event:/SFX/Explosions/DestroyMetalBlockHandrail: 1 event:/SFX/Explosions/DestroyGlassBlock: 1 event:/SFX/Particle/ParticleFire: 3 event:/SFX/Particle/ParticleElectricity: 4 event:/SFX/Explosions/ExplosionBlockLarge: 2 event:/SFX/Impacts/ImpactMetalMetalSide: 1 event:/SFX/Explosions/ExplosionBlockTiny: 1 event:/SFX/Particle/ParticleRadiation: 0 event:/SFX/Explosions/DestroyMetalBlockCatwalk: 1 event:/SFX/Explosions/DestroyBlockLight50: 0 event:/SFX/Explosions/ExplosionBlockSmall: 2 event:/SFX/Explosions/DestroyBlockLight250: 0 Voxel Server VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 5 Created: 5 VoxelPlanetComponent Current: 0 Created: 0 VoxelOctreeStorageComponent Current: 0 Created: 0 PlanetOreDepositComponent Current: 0 Created: 0 CompositePlanetShapeComponent Current: 0 Created: 0 Client VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 31 Created: 31 VoxelPlanetComponent Current: 0 Created: 0 VoxelOctreeStorageComponent Current: 0 Created: 0 PlanetOreDepositComponent Current: 0 Created: 0 CompositePlanetShapeComponent Current: 0 Created: 0 Game Grids (Server): 23 FloatingObjects (Server): 0 Armor Blocks (Server): 75005 Simple Blocks (Server): 3802 Functional Blocks (Server): 1882 Total Destroyed Blocks: 817 Total Damage: 306806.56 Total Repair: 2143.899 Grids (Client): 23 FloatingObjects (Client): 0 Armor Blocks (Client): 75005 Simple Blocks (Client): 3802 Functional Blocks (Client): 1882 Animation Budget Runtime: 103.2us Runtime Avg: 107.3us Optimization: 0.0 %