Performance Main Thread: 4.40ms, 26.39 % Input: 207.53us Draw: 1.98us Platform: 16.36ns PCUCount: 231 Session: 1.30ms Render Thread: 148.35ms, 2967.1 % GPU Average Frame: 10.03ms, 200.7 %, (Imprecise) Current Frame: 10.34ms, 206.8 %, (Imprecise) Average Work: 9.86ms, 197.1 %, (Imprecise) Current Work: 9.67ms, 193.3 %, (Imprecise) Render Frequency: 94.53Hz, 200.00Hz, VSync: Disabled Worker Pool: 0.00 % Load: 0.00 % Worker Count: 14 Spatial Trigger System Entity updates: 1 Total Trigger Updates: 2 Trigger Count: 2 RenderSceneStats Total Instance Count: 5509 Default: 3235 Reserved: 7 DefaultBufferHeap: 4 Allocated: 2 Tiled: 0 Managed Buffers: 2 Unused: 2 DefaultTextureHeap: 2385 Allocated: 2383 Tiled: 0 Asset Cache Textures: 2383 Unused: 2 Bindable Buffers: 232 Persistent Constant Buffers: 24 Read-Write Buffers: 206 Clearing Buffer: 1 Bindable Textures: 122 RO Textures: 14 RO Cube Texture: 1 Render Target Textures: 38 RW Render Target Textures: 50 Depth Stencils: 18 Cube Depth Stencils: 1 SwapChain: 2 Managed Textures: 483 Streamed Textures: 472 Generated textures: 11 Upload: 134 Data Uploader: 1 Bindable Buffers: 127 Upload Buffers: 126 Transient Constants: 1 Bindable Textures: 6 Upload Textures: 6 ReadBack: 74 Bindable Buffers: 74 Read Back Buffers: 74 System: 2066 ShaderFileCache: 1254 ShaderBytecode: 0 ShaderBytecode: 812 Streaming Raw Available: 14.98Gi Total Available: 14.98Gi Reserved Memory: 0 Current Usage: 2.987Gi Free Memory: 11.99Gi Target Unused: 1.498Gi Target Memory: 13.48Gi Occupied Non-Streaming: 1.87Gi Available Streaming: 13.11Gi Occupied Streaming: 769.5Mi Precision V Sync Mode: (No VSync) Is Developer Mode Enabled: (Disabled - Enable it!) Is Set Stable Power State: (Disabled - Enable it!) Frame Stats Draw Count: 293 Dispatch Count: 102 DispatchRays Count: 7 ExecuteIndirect Count: 76 Raytracing Stats BLAS generation vertices count: 0 ImpostorBake count: 0 Scene descriptors count: 0 GPU Particles Stats Rendered Particles Count: 401 Alive Particles Count: 423 Dead Particles Count: 2961 Percentage of the budget used: 0.0846 Active Emitter Count: 18 Borrowed resources Queried: 442MiB Allocated: 454MiB Concurrently borrowed: 240MiB DRS Scale Mult: 1 LOD Distance Mult: 1 RenderMainTargetDrawStats MainView MainView[GeometrySingles][FirstPass] Real Instance Count: 91 Safe Instance Count: 129 Indices Count: 291342 Indices to Triangle Count: 97114 MainView[GeometrySingles][SecondPass] Real Instance Count: 1 Safe Instance Count: 128 Indices Count: 408 Indices to Triangle Count: 136 Visible PointLight count: 10 Visible SpotLight count: 1 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 22 Visible Foliage count: 0 Visible ParticleEmitter count: 55 Flares Occlusion Queries count: 1 Visible Flares count: 0 LOD Transitions Count [Main]: 0 LOD Transitions Count [Main][Instanced]: 0 MainViewEffects MainViewEffects[GeometrySingles][FirstPass] Real Instance Count: 7 Safe Instance Count: 7 Indices Count: 239682 Indices to Triangle Count: 79894 MainViewEffects[GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 Directional Shadows Cascade[0] Cascade[0][GeometrySingles][FirstPass] Real Instance Count: 33 Safe Instance Count: 33 Indices Count: 30312 Indices to Triangle Count: 10104 Cascade[0][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 Cascade[1] Cascade[1][GeometrySingles][FirstPass] Real Instance Count: 64 Safe Instance Count: 64 Indices Count: 40536 Indices to Triangle Count: 13512 Cascade[1][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 Cascade[2] Cascade[2][GeometrySingles][FirstPass] Real Instance Count: 48 Safe Instance Count: 48 Indices Count: 21840 Indices to Triangle Count: 7280 Cascade[2][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 Cascade[3] Cascade[3][GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[3][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 Cascade[4] Cascade[4][GeometrySingles][FirstPass] Real Instance Count: 18 Safe Instance Count: 40 Indices Count: 25968 Indices to Triangle Count: 8656 Cascade[4][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 Cascade[5] Cascade[5][GeometrySingles][FirstPass] Real Instance Count: 96 Safe Instance Count: 96 Indices Count: 159072 Indices to Triangle Count: 53024 Cascade[5][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 Cascade[6] Cascade[6][GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[6][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 Cascade[7] Cascade[7][GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[7][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 CharacterCascadeThirdPerson CharacterCascadeThirdPerson[GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeThirdPerson[GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 CharacterCascadeFirstPerson CharacterCascadeFirstPerson[GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeFirstPerson[GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 Cascade Usage in Pixels 0: 601950 1: 700187 2: 0 3: 0 4: 0 5: 636 6: 0 7: 0 Occlusion (Updated Instances) HZB Mip-0 Count: 0 HZB Mip-1 Count: 0 HZB Mip-2 Count: 0 HZB Mip-3 Count: 0 HZB Mip-4 Count: 0 HZB Mip-5 Count: 2 HZB Mip-6 Count: 0 HZB Mip-7 Count: 0 HZB Mip-8 Count: 1 HZB Mip-9 Count: 0 HZB Mip-10 Count: 0 HZB Mip-11 Count: 0 HZB Mip-12 Count: 0 HZB Mip-13 Count: 0 RenderOffscreenTargetDrawStats MainView MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderLocalLightsTargetDrawStats Local lights Shadows ShadowCulling[GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 RenderEnvProbesTargetDrawStats MainView EnvProbe_Side[0][GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[0][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[1][GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[1][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[2][GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[2][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[3][GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[3][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[4][GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[4][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[5][GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[5][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderMemory Resources: 2.92GiB Default: 2.62GiB Reserved: 36.50MiB DefaultBufferHeap: 64.00MiB Allocated: 64.00MiB Tiled: 0.00B Managed Buffers: 64.00MiB Unused: 0.00B DefaultTextureHeap: 160.00MiB Allocated: 149.19MiB Tiled: 0.00B Asset Cache Textures: 149.19MiB Unused: 10.81MiB Bindable Buffers: 491.00MiB Persistent Constant Buffers: 164.00KiB Read-Write Buffers: 458.27MiB Clearing Buffer: 576.00KiB Bindable Textures: 1.11GiB RO Textures: 12.25MiB RO Cube Texture: 64.00KiB Render Target Textures: 259.31MiB RW Render Target Textures: 659.88MiB Depth Stencils: 201.06MiB Cube Depth Stencils: 64.00KiB SwapChain: 30.00MiB Managed Textures: 770.19MiB Streamed Textures: 769.50MiB Generated textures: 704.00KiB Upload: 278.54MiB Data Uploader: 256.00MiB Bindable Buffers: 21.04MiB Upload Buffers: 5.04MiB Transient Constants: 16.00MiB Bindable Textures: 1.50MiB Upload Textures: 1.50MiB ReadBack: 2.26MiB Bindable Buffers: 2.26MiB Read Back Buffers: 2.26MiB System: 27.85MiB ShaderFileCache: 15.36MiB ShaderBytecode: 0.00B ShaderBytecode: 12.49MiB Memory: 4.99GiB Process Memory: 4.99GiB GC: 594.87MiB GC Total: 594.87MiB GC Committed Total: 627.97MiB GC Total Allocated: 2.82GiB GC Total Pause Duration: 1.81s GC Collection Count 0: 137 GC Collection Count 1: 72 GC Collection Count 2: 10 Havok Memory: 93.36MiB Native Allocators: 4.29MiB Heap: 4.28MiB Bump: 12.00KiB Systems: 3.04GiB DCS_Scenes: 17.81MiB Render12: 2.92GiB Default: 2.62GiB Reserved: 36.50MiB DefaultBufferHeap: 64.00MiB Allocated: 64.00MiB Tiled: 0.00B Managed Buffers: 64.00MiB Unused: 0.00B DefaultTextureHeap: 160.00MiB Allocated: 149.19MiB Tiled: 0.00B Asset Cache Textures: 149.19MiB Unused: 10.81MiB Bindable Buffers: 491.00MiB Persistent Constant Buffers: 164.00KiB Read-Write Buffers: 458.27MiB Clearing Buffer: 576.00KiB Bindable Textures: 1.11GiB RO Textures: 12.25MiB RO Cube Texture: 64.00KiB Render Target Textures: 259.31MiB RW Render Target Textures: 659.88MiB Depth Stencils: 201.06MiB Cube Depth Stencils: 64.00KiB SwapChain: 30.00MiB Managed Textures: 770.19MiB Streamed Textures: 769.50MiB Generated textures: 704.00KiB Upload: 278.54MiB Data Uploader: 256.00MiB Bindable Buffers: 21.04MiB Upload Buffers: 5.04MiB Transient Constants: 16.00MiB Bindable Textures: 1.50MiB Upload Textures: 1.50MiB ReadBack: 2.26MiB Bindable Buffers: 2.26MiB Read Back Buffers: 2.26MiB System: 27.85MiB ShaderFileCache: 15.36MiB ShaderBytecode: 0.00B ShaderBytecode: 12.49MiB HavokManaged: 4.56KiB NativeDictionaries: 93.69MiB Voxels-Native: 5.29MiB Pools Default for ParallelWorkTask Pooled Count: 5,354.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for ThreadPoolContinuation Pooled Count: 1,414.00 Active (borrowed) Count: -7,217.00 Bytes Pooled: unavailable Default for BlockingWaiter Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for ContinuationQueueContinuation Pooled Count: 641.00 Active (borrowed) Count: 3.00 Bytes Pooled: unavailable Default for 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unavailable AudioEventPool event:/SFX/Impacts/ImpactMetalRock Pooled Count: 64.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable AudioEventPool event:/SFX/Impacts/ImpactMetalMetal Pooled Count: 64.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable AudioEventPool event:/SFX/Explosions/DamageIncrementalMetal Pooled Count: 64.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable AudioEventPool event:/SFX/Explosions/ExpMetalMetal Pooled Count: 64.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable AudioEventPool event:/SFX/Explosions/ExpMetalRock Pooled Count: 64.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable AudioEventPool event:/SFX/Explosions/DestroyMetalBlockDetail Pooled Count: 64.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for DataWork`1 Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for HashSet`1 Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for RenderDrawCommandBuffer Pooled Count: 36.00 Active (borrowed) Count: 4.00 Bytes Pooled: unavailable ResourcePool Pooled Count: 8.00 Active (borrowed) Count: 123.00 Bytes Pooled: 64B Default for PooledList`1 Pooled Count: 0.00 Active (borrowed) Count: 1.00 Bytes Pooled: unavailable ResourcePool Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128B Default for UIBatchRecorder Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable ResourcePool Pooled Count: 0.00 Active (borrowed) Count: 472.00 Bytes Pooled: 0B Default for SynchronizationContextContinuation Pooled Count: 6.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable ResourcePool Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 120B ResourcePool Pooled Count: 4.00 Active (borrowed) Count: 92.00 Bytes Pooled: 32B Default for ExternalHandlersVersion Pooled Count: 0.00 Active (borrowed) Count: 389.00 Bytes Pooled: unavailable Default for PooledList`1 Pooled Count: 0.00 Active (borrowed) Count: 389.00 Bytes Pooled: unavailable Default for ModelImporter Pooled Count: 9.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable ResourcePool Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128B Default for TrackingTokenHolder Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for Predicates Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for ForEachLoopWork`1 Pooled Count: 6.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for FaceMips Pooled Count: 48.00 Active (borrowed) Count: 480.00 Bytes Pooled: unavailable ResourcePool Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 120B ResourcePool Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 120B ResourcePool Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 120B ResourcePool Pooled Count: 7.00 Active (borrowed) Count: 9.00 Bytes Pooled: 56B ResourcePool Pooled Count: 14.00 Active (borrowed) Count: 2.00 Bytes Pooled: 112B Default for Slice Pooled Count: 0.00 Active (borrowed) Count: 32.00 Bytes Pooled: unavailable ResourcePool Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128B Default for ReplicationCommandBuffer Pooled Count: 0.00 Active (borrowed) Count: 3.00 Bytes Pooled: unavailable Default for Dictionary`2 Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Animator Requests Pooled Count: 3.00 Active (borrowed) Count: 4.00 Bytes Pooled: unavailable Default for ResourceCompletion Pooled Count: 314.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for StitchOperation Pooled Count: 28.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for CompoundStitchOperation Pooled Count: 92.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for VoxelUpdateBatchTracker Pooled Count: 48.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for CellData Pooled Count: 1.00 Active (borrowed) Count: 3,968.00 Bytes Pooled: unavailable Default for ClipmapMeshJob Pooled Count: 142.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for VrSewGuide Pooled Count: 0.00 Active (borrowed) Count: 132.00 Bytes Pooled: unavailable Default for ClipmapSewJob Pooled Count: 14.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for VrVoxelMesh Pooled Count: 0.00 Active (borrowed) Count: 108.00 Bytes Pooled: unavailable Animation Clip Requests Pooled Count: 10.00 Active (borrowed) Count: 18.00 Bytes Pooled: unavailable Animation Layers Requests Pooled Count: 6.00 Active (borrowed) Count: 14.00 Bytes Pooled: unavailable Animation Group Requests Pooled Count: 6.00 Active (borrowed) Count: 4.00 Bytes Pooled: unavailable Default for VoxelCell Pooled Count: 8.00 Active (borrowed) Count: 108.00 Bytes Pooled: unavailable Default for AccumulatingGPUConverter Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable ResourcePool Pooled Count: 1,718.00 Active (borrowed) Count: 23.00 Bytes Pooled: 13KiB Default for List`1 Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Resource Streaming Total Memory Main Budget: 4.00GiB Used: 21.44MiB Pressure: 21.44MiB Pinned: 21.44MiB Graphics Budget: 13.11GiB Used: 766.06MiB Pressure: 694.44MiB Pinned: 0.00B Subsystems AnimationResourcesSubsystem Requested: 0, 0 Completed: 0, 0 Update Time: 14.72us Registered Resources: 0 Loaded Resources: 314 Priority Updates: 9 Changed Priorities: 8 Pending State Transitions: 0 Memory Main Budget: 4.00GiB Used: 21.44MiB Pressure: 21.44MiB Pinned: 21.44MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetCubemapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 0.00s Registered Resources: 0 Loaded Resources: 0 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Textures Requested: 0, 0 Completed: 0, 0 Update Time: 371.68us Registered Resources: 2,390 Loaded Resources: 2,390 Priority Updates: 168 Changed Priorities: 168 Pending State Transitions: 0 Memory Main Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 13.11GiB Used: 766.06MiB Pressure: 694.44MiB Pinned: 0.00B Audio MemoryAllocation: 123.80833Mi MaxMemoryAllocation: 124.232925Mi BufferUsage: 5.784857E-05 CpuUsage: Update: 0.4 %, Stream: 0.0 %, DSP: 0.6 %, Reverb 1: 0.0 %, Reverb 2: 0.0 % AudioLatency: Block Size: 21.3 ms, Total Size: 85.3 ms, Avg: 53.3 ms Events: 518 snapshot:/MusicFadeOut: 1 event:/SFX/Explosions/DestroyMetalBlock: 64 event:/SFX/Explosions/DestroyMetalBlockSmall: 64 event:/SFX/Impacts/ImpactMetalRock: 64 event:/SFX/Impacts/ImpactMetalMetal: 64 event:/SFX/Explosions/DamageIncrementalMetal: 64 event:/SFX/Explosions/ExpMetalMetal: 64 event:/SFX/Explosions/ExpMetalRock: 64 event:/SFX/Explosions/DestroyMetalBlockDetail: 64 event:/Music/MainMenu/MainMenu: 0 event:/UI/HudMouseOver: 0 event:/UI/HudClick: 0 event:/SFX/Character/JetpackIdle: 1 event:/Music/Space/TT_Space_Safe12_v1: 1 event:/UI/toolbar_select: 0 event:/SFX/Character/JetpackRun: 1 event:/UI/Block/PlaceBlock: 0 event:/UI/ui_Terminal: 0 event:/UI/Gscreen_toolbar_swap: 0 event:/UI/Gscreen_drag: 0 event:/UI/Gscreen_insert: 0 event:/UI/Block/RotateBlock: 0 event:/UI/HudUnable: 0 event:/UI/toolbar_unselect: 0 snapshot:/FadeIn3DScene: 1 snapshot:/FadeOut3DScene: 1 event:/UI/Block/DeleteBlock: 0 Voxel Server VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 0 Created: 0 VoxelPlanetComponent Current: 0 Created: 0 VoxelOctreeStorageComponent Current: 0 Created: 0 PlanetOreDepositComponent Current: 0 Created: 0 CompositePlanetShapeComponent Current: 0 Created: 0 Client VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 24 Created: 24 VoxelPlanetComponent Current: 0 Created: 0 VoxelOctreeStorageComponent Current: 0 Created: 0 PlanetOreDepositComponent Current: 0 Created: 0 CompositePlanetShapeComponent Current: 0 Created: 0 Game Grids (Server): 1 FloatingObjects (Server): 0 Armor Blocks (Server): 156 Simple Blocks (Server): 15 Functional Blocks (Server): 0 Grids (Client): 1 FloatingObjects (Client): 0 Armor Blocks (Client): 156 Simple Blocks (Client): 16 Functional Blocks (Client): 0 Total Destroyed Blocks: 0 Total Damage: 0 Total Repair: 0 Animation Budget Runtime: 121.6us Runtime Avg: 117.8us Optimization: 0.0 %