Performance Main Thread: 1.53ms, 9.20 % Input: 33.58us Draw: 3.27us Platform: 19.02ns PCUCount: 18592 Session: 415.85us Render Thread: 5.46ms, 32.8 % GPU Average Frame: 16.68ms, 100.1 %, (Imprecise) Current Frame: 16.60ms, 99.6 %, (Imprecise) Average Work: 7.51ms, 45.1 %, (Imprecise) Current Work: 7.76ms, 46.6 %, (Imprecise) Render Frequency: 59.99Hz, 60.00Hz, VSync: Enabled Worker Pool: 0.00 % Load: 0.00 % Worker Count: 14 Spatial Trigger System Entity updates: 99 Total Trigger Updates: 599 Trigger Count: 91 RenderSceneStats Total Instance Count: 6246 Default: 3534 Reserved: 7 DefaultBufferHeap: 12 Allocated: 10 Tiled: 0 Managed Buffers: 10 Unused: 2 DefaultTextureHeap: 2428 Allocated: 2426 Tiled: 0 Asset Cache Textures: 2426 Unused: 2 Bindable Buffers: 235 Persistent Constant Buffers: 24 Read-Write Buffers: 209 Clearing Buffer: 1 Bindable Textures: 142 RO Textures: 14 RO Cube Texture: 1 Render Target Textures: 39 RW Render Target Textures: 50 Depth Stencils: 17 Cube Depth Stencils: 21 SwapChain: 2 Managed Textures: 708 Streamed Textures: 697 Generated textures: 11 Upload: 135 Data Uploader: 1 Bindable Buffers: 128 Upload Buffers: 127 Transient Constants: 1 Bindable Textures: 6 Upload Textures: 6 ReadBack: 74 Bindable Buffers: 74 Read Back Buffers: 74 System: 2503 ShaderFileCache: 1706 ShaderBytecode: 0 ShaderBytecode: 797 Streaming Raw Available: 14.78Gi Total Available: 14.78Gi Reserved Memory: 0 Current Usage: 6.505Gi Free Memory: 8.279Gi Target Unused: 1.478Gi Target Memory: 13.31Gi Occupied Non-Streaming: 2.141Gi Available Streaming: 12.64Gi Occupied Streaming: 3.982Gi Precision V Sync Mode: (VSync) Is Developer Mode Enabled: (Disabled - Enable it!) Is Set Stable Power State: (Disabled - Enable it!) Frame Stats Draw Count: 271 Dispatch Count: 141 DispatchRays Count: 7 ExecuteIndirect Count: 201 Raytracing Stats BLAS generation vertices count: 0 ImpostorBake count: 0 Scene descriptors count: 0 GPU Particles Stats Rendered Particles Count: 5449 Alive Particles Count: 5607 Dead Particles Count: 928 Percentage of the budget used: 1.1214 Active Emitter Count: 46 Borrowed resources Queried: 424MiB Allocated: 432MiB Concurrently borrowed: 215MiB DRS Scale Mult: 1 LOD Distance Mult: 1 RenderMainTargetDrawStats MainView MainView[GeometrySingles][FirstPass] Real Instance Count: 756 Safe Instance Count: 1676 Indices Count: 798126 Indices to Triangle Count: 266042 MainView[GeometrySingles][SecondPass] Real Instance Count: 4 Safe Instance Count: 1676 Indices Count: 276 Indices to Triangle Count: 92 Visible PointLight count: 28 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 393 Visible Foliage count: 0 Visible ParticleEmitter count: 109 Flares Occlusion Queries count: 20 Visible Flares count: 0 LOD Transitions Count [Main]: 2 LOD Transitions Count [Main][Instanced]: 0 MainViewEffects MainViewEffects[GeometrySingles][FirstPass] Real Instance Count: 7 Safe Instance Count: 7 Indices Count: 239682 Indices to Triangle Count: 79894 MainViewEffects[GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 Directional Shadows Cascade[0] Cascade[0][GeometrySingles][FirstPass] Real Instance Count: 839 Safe Instance Count: 927 Indices Count: 687708 Indices to Triangle Count: 229236 Cascade[0][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 Cascade[1] Cascade[1][GeometrySingles][FirstPass] Real Instance Count: 2057 Safe Instance Count: 2057 Indices Count: 951930 Indices to Triangle Count: 317310 Cascade[1][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 Cascade[2] Cascade[2][GeometrySingles][FirstPass] Real Instance Count: 2197 Safe Instance Count: 2375 Indices Count: 1464114 Indices to Triangle Count: 488038 Cascade[2][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 Cascade[3] Cascade[3][GeometrySingles][FirstPass] Real Instance Count: 302 Safe Instance Count: 302 Indices Count: 1216500 Indices to Triangle Count: 405500 Cascade[3][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 Cascade[4] Cascade[4][GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[4][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 Cascade[5] Cascade[5][GeometrySingles][FirstPass] Real Instance Count: 44 Safe Instance Count: 44 Indices Count: 559218 Indices to Triangle Count: 186406 Cascade[5][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 Cascade[6] Cascade[6][GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[6][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 Cascade[7] Cascade[7][GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[7][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 CharacterCascadeThirdPerson CharacterCascadeThirdPerson[GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeThirdPerson[GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 CharacterCascadeFirstPerson CharacterCascadeFirstPerson[GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeFirstPerson[GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 Cascade Usage in Pixels 0: 2370751 1: 0 2: 0 3: 0 4: 31 5: 0 6: 0 7: 0 Occlusion (Updated Instances) HZB Mip-0 Count: 0 HZB Mip-1 Count: 0 HZB Mip-2 Count: 1 HZB Mip-3 Count: 3 HZB Mip-4 Count: 0 HZB Mip-5 Count: 2 HZB Mip-6 Count: 6 HZB Mip-7 Count: 30 HZB Mip-8 Count: 43 HZB Mip-9 Count: 0 HZB Mip-10 Count: 0 HZB Mip-11 Count: 0 HZB Mip-12 Count: 0 HZB Mip-13 Count: 0 RenderOffscreenTargetDrawStats MainView MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderLocalLightsTargetDrawStats Local lights Shadows ShadowCulling[GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 ShadowCulling[GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 ShadowCulling[GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 ShadowCulling[GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 ShadowCulling[GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 ShadowCulling[GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 ShadowCulling[GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 ShadowCulling[GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 ShadowCulling[GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 ShadowCulling[GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 ShadowCulling[GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 ShadowCulling[GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 ShadowCulling[GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 ShadowCulling[GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 ShadowCulling[GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 ShadowCulling[GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 ShadowCulling[GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 ShadowCulling[GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 ShadowCulling[GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 ShadowCulling[GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 RenderEnvProbesTargetDrawStats MainView EnvProbe_Side[0][GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[0][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[1][GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[1][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[2][GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[2][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[3][GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[3][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[4][GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[4][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[5][GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[5][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderMemory Resources: 6.43GiB Default: 6.12GiB Reserved: 38.32MiB DefaultBufferHeap: 320.00MiB Allocated: 320.00MiB Tiled: 0.00B Managed Buffers: 320.00MiB Unused: 0.00B DefaultTextureHeap: 160.00MiB Allocated: 151.88MiB Tiled: 0.00B Asset Cache Textures: 151.88MiB Unused: 8.12MiB Bindable Buffers: 537.26MiB Persistent Constant Buffers: 164.00KiB Read-Write Buffers: 504.04MiB Clearing Buffer: 1.06MiB Bindable Textures: 1.08GiB RO Textures: 12.25MiB RO Cube Texture: 64.00KiB Render Target Textures: 266.81MiB RW Render Target Textures: 634.94MiB Depth Stencils: 173.06MiB Cube Depth Stencils: 19.12MiB SwapChain: 30.00MiB Managed Textures: 3.98GiB Streamed Textures: 3.98GiB Generated textures: 704.00KiB Upload: 279.78MiB Data Uploader: 256.00MiB Bindable Buffers: 22.28MiB Upload Buffers: 6.28MiB Transient Constants: 16.00MiB Bindable Textures: 1.50MiB Upload Textures: 1.50MiB ReadBack: 3.76MiB Bindable Buffers: 3.76MiB Read Back Buffers: 3.76MiB System: 33.24MiB ShaderFileCache: 21.20MiB ShaderBytecode: 0.00B ShaderBytecode: 12.04MiB Memory: 9.41GiB Process Memory: 9.41GiB GC: 864.22MiB GC Total: 864.22MiB GC Committed Total: 897.82MiB GC Total Allocated: 4.07GiB GC Total Pause Duration: 1.47s GC Collection Count 0: 186 GC Collection Count 1: 97 GC Collection Count 2: 14 Havok Memory: 421.15MiB Native Allocators: 9.22MiB Heap: 8.77MiB Bump: 458.39KiB Systems: 6.60GiB DCS_Scenes: 17.66MiB Render12: 6.43GiB Default: 6.12GiB Reserved: 38.32MiB DefaultBufferHeap: 320.00MiB Allocated: 320.00MiB Tiled: 0.00B Managed Buffers: 320.00MiB Unused: 0.00B DefaultTextureHeap: 160.00MiB Allocated: 151.88MiB Tiled: 0.00B Asset Cache Textures: 151.88MiB Unused: 8.12MiB Bindable Buffers: 537.26MiB Persistent Constant Buffers: 164.00KiB Read-Write Buffers: 504.04MiB Clearing Buffer: 1.06MiB Bindable Textures: 1.08GiB RO Textures: 12.25MiB RO Cube Texture: 64.00KiB Render Target Textures: 266.81MiB RW Render Target Textures: 634.94MiB Depth Stencils: 173.06MiB Cube Depth Stencils: 19.12MiB SwapChain: 30.00MiB Managed Textures: 3.98GiB Streamed Textures: 3.98GiB Generated textures: 704.00KiB Upload: 279.78MiB Data Uploader: 256.00MiB Bindable Buffers: 22.28MiB Upload Buffers: 6.28MiB Transient Constants: 16.00MiB Bindable Textures: 1.50MiB Upload Textures: 1.50MiB ReadBack: 3.76MiB Bindable Buffers: 3.76MiB Read Back Buffers: 3.76MiB System: 33.24MiB ShaderFileCache: 21.20MiB ShaderBytecode: 0.00B ShaderBytecode: 12.04MiB HavokManaged: 4.56KiB NativeDictionaries: 101.80MiB Voxels-Native: 52.17MiB Pools Default for ParallelWorkTask Pooled Count: 5,303.00 Active (borrowed) Count: 1.00 Bytes Pooled: unavailable Default for ThreadPoolContinuation Pooled Count: 2,066.00 Active (borrowed) Count: -7,288.00 Bytes Pooled: unavailable Default for BlockingWaiter Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for ContinuationQueueContinuation Pooled Count: 656.00 Active (borrowed) Count: -17.00 Bytes Pooled: unavailable Default for MultiTaskAwaiter Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for SystemTaskCompletion Pooled Count: 472.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for SendOrPostCompletion Pooled Count: 473.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for MulticastCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for MulticastCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 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10.00 Active (borrowed) Count: 16.00 Bytes Pooled: unavailable Animation Group Requests Pooled Count: 7.00 Active (borrowed) Count: 6.00 Bytes Pooled: unavailable Default for VoxelCell Pooled Count: 715.00 Active (borrowed) Count: 336.00 Bytes Pooled: unavailable Default for AsyncStateMachineOptional Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Resource Streaming Total Memory Main Budget: 4.99GiB Used: 21.44MiB Pressure: 21.44MiB Pinned: 21.44MiB Graphics Budget: 12.64GiB Used: 3.98GiB Pressure: 3.83GiB Pinned: 0.00B Subsystems AnimationResourcesSubsystem Requested: 0, 0 Completed: 0, 0 Update Time: 11.36us Registered Resources: 0 Loaded Resources: 314 Priority Updates: 8 Changed Priorities: 7 Pending State Transitions: 0 Memory Main Budget: 4.99GiB Used: 21.44MiB Pressure: 21.44MiB Pinned: 21.44MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetCubemapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 0.00s Registered Resources: 0 Loaded Resources: 0 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Textures Requested: 0, 0 Completed: 0, 0 Update Time: 202.05us Registered Resources: 2,434 Loaded Resources: 2,434 Priority Updates: 194 Changed Priorities: 194 Pending State Transitions: 0 Memory Main Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 12.64GiB Used: 3.98GiB Pressure: 3.83GiB Pinned: 0.00B Audio MemoryAllocation: 125.474335Mi MaxMemoryAllocation: 125.77217Mi BufferUsage: 9.1620226E-05 CpuUsage: Update: 0.3 %, Stream: 0.0 %, DSP: 0.9 %, Reverb 1: 0.0 %, Reverb 2: 0.0 % AudioLatency: Block Size: 21.3 ms, Total Size: 85.3 ms, Avg: 53.3 ms Events: 540 snapshot:/MusicFadeOut: 1 event:/SFX/Explosions/DestroyMetalBlock: 64 event:/SFX/Explosions/DestroyMetalBlockSmall: 64 event:/SFX/Impacts/ImpactMetalRock: 64 event:/SFX/Impacts/ImpactMetalMetal: 64 event:/SFX/Explosions/DamageIncrementalMetal: 64 event:/SFX/Explosions/ExpMetalMetal: 64 event:/SFX/Explosions/ExpMetalRock: 64 event:/SFX/Explosions/DestroyMetalBlockDetail: 64 event:/Music/MainMenu/MainMenu: 0 event:/UI/HudMouseOver: 0 event:/UI/HudClick: 0 event:/SFX/Block/ThrusterIonLRG: 3 event:/SFX/Block/ThrusterIonMID: 7 event:/SFX/Block/Refinery: 2 event:/SFX/Block/GravityGenerator: 1 event:/SFX/Block/GyroscopeMID: 4 event:/SFX/Block/ReactorLarge: 1 event:/SFX/Ship/Ship: 1 event:/Music/Space/TT_Moog6_long: 1 snapshot:/FadeIn3DScene: 1 snapshot:/FadeOut3DScene: 1 event:/SFX/Ship/ShipLargeIonPush: 0 event:/SFX/Ship/ShipLargeSpeedUp: 1 event:/SFX/Ship/ShipLargeSpeedDown: 1 event:/SFX/Block/Seat: 1 event:/SFX/Character/JetpackIdle: 1 event:/SFX/Character/JetpackRun: 0 event:/UI/toolbar_select: 0 event:/UI/ItemSizeR: 0 event:/UI/ui_Terminal: 0 event:/UI/Gscreen_drag: 0 event:/UI/Gscreen_insert: 0 event:/UI/Block/PlaceBlock: 0 event:/SFX/Character/JetpackCharge: 1 event:/UI/Block/RotateBlock: 0 event:/UI/Gscreen_toolbar_swap: 0 event:/UI/ColorTool_menu_appear: 0 event:/UI/ColorTool_menu_over: 0 event:/UI/ColorTool_menu_click: 0 event:/UI/ColorTool_menu_disappear: 0 event:/SFX/Tool/PaintTool: 0 Voxel Server VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 6 Created: 6 VoxelPlanetComponent Current: 0 Created: 0 VoxelOctreeStorageComponent Current: 0 Created: 0 PlanetOreDepositComponent Current: 0 Created: 0 CompositePlanetShapeComponent Current: 0 Created: 0 Client VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 29 Created: 55 VoxelPlanetComponent Current: 0 Created: 0 VoxelOctreeStorageComponent Current: 0 Created: 0 PlanetOreDepositComponent Current: 0 Created: 0 CompositePlanetShapeComponent Current: 0 Created: 0 Game Grids (Server): 1 FloatingObjects (Server): 0 Armor Blocks (Server): 4737 Simple Blocks (Server): 539 Functional Blocks (Server): 77 Total Destroyed Blocks: 0 Total Damage: 0 Total Repair: 0 Grids (Client): 1 FloatingObjects (Client): 0 Armor Blocks (Client): 4737 Simple Blocks (Client): 539 Functional Blocks (Client): 77 Animation Budget Runtime: 95.9us Runtime Avg: 79.1us Optimization: 0.0 %