Performance Main Thread: 0.00s, 0.00 % Input: 1.65ms Draw: 36.58us Platform: 1.12us PCUCount: 0 Render Thread: 631.06s, 7572679.0 % GPU Average Frame: 1.50ks, 17969850.0 %, (Imprecise) Current Frame: 210.62ms, 2527.5 %, (Imprecise) Average Work: 37.44us, .4 %, (Imprecise) Current Work: 84.90us, 1.0 %, (Imprecise) Render Frequency: 5.06Hz, 120.00Hz, VSync: Enabled Worker Pool: 0.00 % Load: 0.00 % Worker Count: 14 RenderSceneStats Total Instance Count: 1769 Default: 205 Reserved: 7 DefaultBufferHeap: 3 Allocated: 1 Tiled: 0 Managed Buffers: 1 Unused: 2 DefaultTextureHeap: 3 Allocated: 1 Tiled: 0 Asset Cache Textures: 1 Unused: 2 Bindable Buffers: 157 Persistent Constant Buffers: 18 Read-Write Buffers: 138 Clearing Buffer: 1 Bindable Textures: 26 RO Textures: 0 RO Cube Texture: 1 Render Target Textures: 5 RW Render Target Textures: 8 Depth Stencils: 11 Cube Depth Stencils: 1 SwapChain: 2 Managed Textures: 7 Streamed Textures: 0 Generated textures: 7 Upload: 93 Data Uploader: 1 Bindable Buffers: 86 Upload Buffers: 85 Transient Constants: 1 Bindable Textures: 6 Upload Textures: 6 ReadBack: 68 Bindable Buffers: 68 Read Back Buffers: 68 System: 1403 ShaderFileCache: 1057 ShaderBytecode: 0 ShaderBytecode: 346 Streaming Raw Available: 10.96Gi Total Available: 10.96Gi Reserved Memory: 0 Current Usage: 607.5Mi Free Memory: 10.37Gi Target Unused: 1.096Gi Target Memory: 9.868Gi Occupied Non-Streaming: 511Mi Available Streaming: 10.47Gi Occupied Streaming: 0 Precision V Sync Mode: (VSync) Is Developer Mode Enabled: (Disabled - Enable it!) Is Set Stable Power State: (Disabled - Enable it!) Frame Stats Draw Count: 0 Dispatch Count: 0 DispatchRays Count: 0 ExecuteIndirect Count: 0 Raytracing Stats BLAS generation vertices count: 0 ImpostorBake count: 0 Scene descriptors count: 0 GPU Particles Stats Rendered Particles Count: 0 Alive Particles Count: 0 Dead Particles Count: 0 Percentage of the budget used: 0 Active Emitter Count: 0 Borrowed resources Queried: 0B Allocated: 0B Concurrently borrowed: 0B DRS Scale Mult: 1 LOD Distance Mult: 1 RenderMainTargetDrawStats MainView MainView[GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 MainView[GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 Flares Occlusion Queries count: 0 Visible Flares count: 0 LOD Transitions Count [Main]: 0 LOD Transitions Count [Main][Instanced]: 0 MainViewEffects MainViewEffects[GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 MainViewEffects[GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 Directional Shadows Cascade[0] Cascade[0][GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[0][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 Cascade[1] Cascade[1][GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[1][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 Cascade[2] Cascade[2][GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[2][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 Cascade[3] Cascade[3][GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[3][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 Cascade[4] Cascade[4][GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[4][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 Cascade[5] Cascade[5][GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[5][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 Cascade[6] Cascade[6][GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[6][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 Cascade[7] Cascade[7][GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[7][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 CharacterCascadeThirdPerson CharacterCascadeThirdPerson[GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeThirdPerson[GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 CharacterCascadeFirstPerson CharacterCascadeFirstPerson[GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeFirstPerson[GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 Cascade Usage in Pixels 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 7: 0 Occlusion (Updated Instances) HZB Mip-0 Count: 0 HZB Mip-1 Count: 0 HZB Mip-2 Count: 0 HZB Mip-3 Count: 0 HZB Mip-4 Count: 0 HZB Mip-5 Count: 0 HZB Mip-6 Count: 0 HZB Mip-7 Count: 0 HZB Mip-8 Count: 0 HZB Mip-9 Count: 0 HZB Mip-10 Count: 0 HZB Mip-11 Count: 0 HZB Mip-12 Count: 0 HZB Mip-13 Count: 0 RenderOffscreenTargetDrawStats MainView MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderLocalLightsTargetDrawStats Local lights Shadows RenderEnvProbesTargetDrawStats MainView EnvProbe_Side[0][GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[0][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[1][GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[1][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[2][GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[2][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[3][GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[3][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[4][GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[4][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[5][GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[5][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderMemory Resources: 803.21MiB Default: 511.05MiB Reserved: 58.00MiB DefaultBufferHeap: 64.00MiB Allocated: 32.00MiB Tiled: 0.00B Managed Buffers: 32.00MiB Unused: 32.00MiB DefaultTextureHeap: 16.00MiB Allocated: 64.00KiB Tiled: 0.00B Asset Cache Textures: 64.00KiB Unused: 15.94MiB Bindable Buffers: 103.54MiB Persistent Constant Buffers: 72.00KiB Read-Write Buffers: 102.91MiB Clearing Buffer: 576.00KiB Bindable Textures: 252.19MiB RO Textures: 0.00B RO Cube Texture: 64.00KiB Render Target Textures: 17.12MiB RW Render Target Textures: 73.12MiB Depth Stencils: 161.81MiB Cube Depth Stencils: 64.00KiB SwapChain: 16.88MiB Managed Textures: 448.00KiB Streamed Textures: 0.00B Generated textures: 448.00KiB Upload: 274.64MiB Data Uploader: 256.00MiB Bindable Buffers: 17.14MiB Upload Buffers: 1.14MiB Transient Constants: 16.00MiB Bindable Textures: 1.50MiB Upload Textures: 1.50MiB ReadBack: 2.24MiB Bindable Buffers: 2.24MiB Read Back Buffers: 2.24MiB System: 15.28MiB ShaderFileCache: 12.26MiB ShaderBytecode: 0.00B ShaderBytecode: 3.03MiB Memory: 2.38GiB Process Memory: 2.38GiB GC: 666.62MiB GC Total: 666.62MiB GC Committed Total: 1.08GiB GC Total Allocated: 4.47GiB GC Total Pause Duration: 2.03s GC Collection Count 0: 239 GC Collection Count 1: 97 GC Collection Count 2: 10 Havok Memory: 58.74MiB Native Allocators: 1.11MiB Heap: 1.06MiB Bump: 56.00KiB Systems: 803.41MiB DCS_Scenes: 199.77KiB Render12: 803.21MiB Default: 511.05MiB Reserved: 58.00MiB DefaultBufferHeap: 64.00MiB Allocated: 32.00MiB Tiled: 0.00B Managed Buffers: 32.00MiB Unused: 32.00MiB DefaultTextureHeap: 16.00MiB Allocated: 64.00KiB Tiled: 0.00B Asset Cache Textures: 64.00KiB Unused: 15.94MiB Bindable Buffers: 103.54MiB Persistent Constant Buffers: 72.00KiB Read-Write Buffers: 102.91MiB Clearing Buffer: 576.00KiB Bindable Textures: 252.19MiB RO Textures: 0.00B RO Cube Texture: 64.00KiB Render Target Textures: 17.12MiB RW Render Target Textures: 73.12MiB Depth Stencils: 161.81MiB Cube Depth Stencils: 64.00KiB SwapChain: 16.88MiB Managed Textures: 448.00KiB Streamed Textures: 0.00B Generated textures: 448.00KiB Upload: 274.64MiB Data Uploader: 256.00MiB Bindable Buffers: 17.14MiB Upload Buffers: 1.14MiB Transient Constants: 16.00MiB Bindable Textures: 1.50MiB Upload Textures: 1.50MiB ReadBack: 2.24MiB Bindable Buffers: 2.24MiB Read Back Buffers: 2.24MiB System: 15.28MiB ShaderFileCache: 12.26MiB ShaderBytecode: 0.00B ShaderBytecode: 3.03MiB Pools Default for ParallelWorkTask Pooled Count: 5,112.00 Active (borrowed) Count: 2.00 Bytes Pooled: unavailable Default for ThreadPoolContinuation Pooled Count: 1,403.00 Active (borrowed) Count: -3,621.00 Bytes Pooled: unavailable Default for BlockingWaiter Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for SendOrPostCompletion Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for MultiTaskAwaiter Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for SynchronizationContextContinuation Pooled Count: 703.00 Active (borrowed) Count: 11.00 Bytes Pooled: unavailable Func Filters Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Format Params Filters Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable AnimationsUsageTracker Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for ForLoopWork Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for Optional Pooled Count: 11.00 Active (borrowed) Count: 1.00 Bytes Pooled: unavailable Default for WorkBlocker Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for ModelImporter Pooled Count: 14.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for ForEachLoopWork`1 Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for ForEachLoopWork`1 Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for ForEachLoopWork`1 Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for ForEachLoopWork`1 Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for ForEachLoopWork`1 Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for MulticastCompletion Pooled Count: 12.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for ForEachLoopWork`1 Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for PromiseTask Pooled Count: 0.00 Active (borrowed) Count: 1.00 Bytes Pooled: unavailable Default for SkipWaitMonitor Pooled Count: 34.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Render Update Frames Pooled Count: 0.00 Active (borrowed) Count: 1.00 Bytes Pooled: unavailable Render Frame Replay Tokens Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable CopyCommandList Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 120B ComputeCommandList Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128B DirectCommandList Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128B ResourcePool Pooled Count: 14.00 Active (borrowed) Count: 2.00 Bytes Pooled: 112B Default for ContinuationQueueContinuation Pooled Count: 35.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable ResourcePool Pooled Count: 3.00 Active (borrowed) Count: 130.00 Bytes Pooled: 24B ResourcePool Pooled Count: 3.00 Active (borrowed) Count: 184.00 Bytes Pooled: 24B ResourcePool Pooled Count: 7.00 Active (borrowed) Count: 9.00 Bytes Pooled: 56B Default for Texture2DSlice Pooled Count: 0.00 Active (borrowed) Count: 9.00 Bytes Pooled: unavailable Default for DepthStencilSlice Pooled Count: 0.00 Active (borrowed) Count: 18.00 Bytes Pooled: unavailable ResourcePool Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 120B Default for CubeTextureSlice Pooled Count: 0.00 Active (borrowed) Count: 1.00 Bytes Pooled: unavailable Default for DepthStencilSlice Pooled Count: 0.00 Active (borrowed) Count: 12.00 Bytes Pooled: unavailable Default for CubeFaceSlice Pooled Count: 0.00 Active (borrowed) Count: 6.00 Bytes Pooled: unavailable ResourcePool Pooled Count: 14.00 Active (borrowed) Count: 2.00 Bytes Pooled: 112B ResourcePool Pooled Count: 14.00 Active (borrowed) Count: 2.00 Bytes Pooled: 112B ResourcePool Pooled Count: 4.00 Active (borrowed) Count: 68.00 Bytes Pooled: 32B ResourcePool Pooled Count: 8.00 Active (borrowed) Count: 8.00 Bytes Pooled: 64B ResourcePool Pooled Count: 52.00 Active (borrowed) Count: 30.00 Bytes Pooled: 416B ResourcePool Pooled Count: 0.00 Active (borrowed) Count: 65.00 Bytes Pooled: 0B ResourcePool Pooled Count: 14.00 Active (borrowed) Count: 2.00 Bytes Pooled: 112B Default for Texture2DSlice Pooled Count: 0.00 Active (borrowed) Count: 2.00 Bytes Pooled: unavailable Default for DepthStencilSlice Pooled Count: 0.00 Active (borrowed) Count: 4.00 Bytes Pooled: unavailable ResourcePool Pooled Count: 9.00 Active (borrowed) Count: 7.00 Bytes Pooled: 72B Default for Slice Pooled Count: 0.00 Active (borrowed) Count: 17.00 Bytes Pooled: unavailable ResourcePool Pooled Count: 1.00 Active (borrowed) Count: 16.00 Bytes Pooled: 8B ResourcePool Pooled Count: 2.00 Active (borrowed) Count: 85.00 Bytes Pooled: 16B ResourcePool Pooled Count: 14.00 Active (borrowed) Count: 2.00 Bytes Pooled: 112B Default for MaterialGPUDataConvertor Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for ResourceCollectorGPUDataConverter Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable ResourcePool Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 120B Default for Face Pooled Count: 0.00 Active (borrowed) Count: 6.00 Bytes Pooled: unavailable ResourcePool Pooled Count: 13.00 Active (borrowed) Count: 3.00 Bytes Pooled: 104B ResourcePool Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 120B Default for Slice Pooled Count: 0.00 Active (borrowed) Count: 1.00 Bytes Pooled: unavailable ResourcePool Pooled Count: 0.00 Active (borrowed) Count: 190.00 Bytes Pooled: 0B ResourcePool Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128B ResourcePool Pooled Count: 0.00 Active (borrowed) Count: 194.00 Bytes Pooled: 0B ResourcePool Pooled Count: 0.00 Active (borrowed) Count: 17.00 Bytes Pooled: 0B Sprite Batches Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Vector Font Batches Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Vector Draw batches Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Vector Image batches Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable ResourcePool Pooled Count: 10.00 Active (borrowed) Count: 6.00 Bytes Pooled: 80B ResourcePool Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 120B ResourcePool Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 120B ResourcePool Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 120B ResourcePool Pooled Count: 0.00 Active (borrowed) Count: 18.00 Bytes Pooled: 0B ResourcePool Pooled Count: 0.00 Active (borrowed) Count: 70.00 Bytes Pooled: 0B ResourcePool Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 120B ResourcePool Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 120B ResourcePool Pooled Count: 10.00 Active (borrowed) Count: 6.00 Bytes Pooled: 80B ResourcePool Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 120B ResourcePool Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 120B ResourcePool Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 120B ResourcePool Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 120B ResourcePool Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 120B ResourcePool Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 120B ResourcePool Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 120B ResourcePool Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 120B ResourcePool Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 120B ResourcePool Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 120B ResourcePool Pooled Count: 11.00 Active (borrowed) Count: 5.00 Bytes Pooled: 88B ResourcePool Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128B ResourcePool Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 120B ResourcePool Pooled Count: 14.00 Active (borrowed) Count: 2.00 Bytes Pooled: 112B ResourcePool Pooled Count: 14.00 Active (borrowed) Count: 2.00 Bytes Pooled: 112B ResourcePool Pooled Count: 11.00 Active (borrowed) Count: 12.00 Bytes Pooled: 88B ResourcePool Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128B ResourcePool Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128B Default for AsyncStateMachineOptional Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for UnawaitedExceptionFinalizer Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for ActionCompletion Pooled Count: 1.00 Active (borrowed) Count: 1.00 Bytes Pooled: unavailable Default for ForEachLoopWork`1 Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for ForEachLoopWork`1 Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for ForEachLoopWork`1 Pooled Count: 12.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for ForEachLoopWork`1 Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for ForEachLoopWork`1 Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for ForEachLoopWork`1 Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for ForEachLoopWork`1 Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for ForEachLoopWork`1 Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for ForEachLoopWork`1 Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for ForEachLoopWork`1 Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for ForEachLoopWork`1 Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable ResourcePool Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128B Default for DataWork`1 Pooled Count: 0.00 Active (borrowed) Count: 1.00 Bytes Pooled: unavailable ResourcePool Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B ResourcePool Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Resource Streaming Total Memory Main Budget: 2.99GiB Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 10.47GiB Used: 0.00B Pressure: 0.00B Pinned: 0.00B Subsystems AnimationResourcesSubsystem Requested: 0, 0 Completed: 0, 0 Update Time: 5.33ms Registered Resources: 0 Loaded Resources: 0 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 2.99GiB Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetCubemapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 0.00s Registered Resources: 0 Loaded Resources: 0 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Textures Requested: 0, 0 Completed: 0, 0 Update Time: 0.00s Registered Resources: 0 Loaded Resources: 0 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B AnimationResourcesSubsystem Requested: 0, 0 Completed: 0, 0 Update Time: 0.00s Registered Resources: 0 Loaded Resources: 0 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetCubemapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 0.00s Registered Resources: 0 Loaded Resources: 0 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Textures Requested: 1, 0 Completed: 0, 0 Update Time: 487.18us Registered Resources: 4 Loaded Resources: 1 Priority Updates: 1 Changed Priorities: 0 Pending State Transitions: 1 Memory Main Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 10.47GiB Used: 0.00B Pressure: 0.00B Pinned: 0.00B