2025-06-27 12:28:07.882 - Main Thread -> Timezone (local - UTC): -5h 2025-06-27 12:28:07.884 - Main Thread -> App Version: 1.5.0.2983 2025-06-27 12:28:07.890 - Main Thread -> [Crash Handler]: Setting up initial crash handling. Process Start time set to 6/27/2025 12:28:07 PM 2025-06-27 12:28:07.942 - Main Thread -> Running application with arguments: 2025-06-27 12:28:07.942 - Main Thread -> Runtime Framework: .NET 8.0.13 2025-06-27 12:28:08.056 - Main Thread -> Environment.ProcessorCount: 16 2025-06-27 12:28:08.056 - Main Thread -> RuntimeInformation.OSDescription: Microsoft Windows 10.0.26100 2025-06-27 12:28:08.057 - Main Thread -> Environment.CommandLine: D:\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2025-06-27 12:28:08.057 - Main Thread -> Environment.CurrentDirectory: D:\Steam\steamapps\common\SpaceEngineers2 2025-06-27 12:28:08.107 - Main Thread -> CPU: AMD Ryzen 7 7700X 8-Core Processor, 16/8 Logical/Physical Cores, 4501MHz Nominal Maximum Frequency 2025-06-27 12:28:08.107 - Main Thread -> IntPtr.Size: 8 2025-06-27 12:28:08.107 - Main Thread -> Default Culture: en-US 2025-06-27 12:28:08.107 - Main Thread -> Default UI Culture: en-US 2025-06-27 12:28:08.107 - Main Thread -> LogEnvironmentInformation - START 2025-06-27 12:28:08.115 - Main Thread -> Win32_ComputerSystem.Manufacturer: Skytech Gaming 2025-06-27 12:28:08.115 - Main Thread -> Win32_ComputerSystem.Model: Blaze 4 2025-06-27 12:28:08.119 - Main Thread -> Virtualized: False 2025-06-27 12:28:08.122 - Main Thread -> Environment.ProcessorName: AMD Ryzen 7 7700X 8-Core Processor 2025-06-27 12:28:08.123 - Main Thread -> ComputerInfo.TotalPhysicalMemory: 16,281,669,632 bytes 2025-06-27 12:28:08.123 - Main Thread -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2025-06-27 12:28:08.123 - Main Thread -> ComputerInfo.AvailablePhysicalMemory: 7,042,068,480 bytes 2025-06-27 12:28:08.123 - Main Thread -> ComputerInfo.AvailableVirtualMemory: 138,256,322,101,248 bytes 2025-06-27 12:28:08.127 - Main Thread -> Drive C: | Capacity: 999,137,734,656 bytes | Free space: 697,151,582,208 bytes 2025-06-27 12:28:08.127 - Main Thread -> Drive D: | Capacity: 4,000,768,118,784 bytes | Free space: 2,650,575,032,320 bytes 2025-06-27 12:28:08.128 - Main Thread -> LogEnvironmentInformation - END 2025-06-27 12:28:08.179 - Main Thread -> Pushing Core Configs {"$Bundles": {"Game2": "1.5.0.2983","System.Runtime": "1.0.0.0","VRage": "1.5.0.2983"},"$Type": "Game2:Keen.Game2.Client.RuntimeSystems.CoreScenes.GameRenderComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DrawAlphaBanner": true,"DrawGameVersion": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.2983"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AnyResourceErrorFatal": false,"AnyShaderErrorFatal": false,"AssertOnShaderMissingInContent": false,"AssertOnCompilation": false,"ApplyRenderOptionsPart": true,"DefaultFullScreen": true,"DefaultVSyncMode": "VSync","EnableShaderRuntimeAsserts": false,"EnableAGS": false,"EnableRenderGPUDebugLayer": false,"EnableRenderDebugLayer": false,"EnableSceneRendering": true,"ForceAllAdaptersSupported": false,"EnableStablePowerState": false,"EnableRenderThreadHighPriority": true,"GenerateRawShaders": false,"DetailedRenderLogging": false,"TextureRenderLogging": true,"UseUserShaderCacheOnly": false,"DumpJobs": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.2983"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderDisplayDefaultsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000"}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.2983"},"$Type": "VRage:Keen.VRage.Render.FrameData.FrameDataConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogCommandBuffers": false,"OrderCommandBufferLog": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.2983"},"$Type": "VRage:Keen.VRage.Render.Options.ForcedDisplayOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Resolution": null,"FullScreen": null,"VSync": null,"EnableStretching": null,"TopMost": false}} {"$Bundles": {"Game2": "1.5.0.2983","System.Runtime": "1.0.0.0","VRage": "1.5.0.2983"},"$Type": "Game2:Keen.Game2.Game.DefaultDefinitions.GameCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","TypeOfEntityToSpawnOnStart": "Character","StartDefaultWorld": false,"SkipMainMenu": false,"DumpJobs": false}} {"$Bundles": {"Game2": "1.5.0.2983","System.Runtime": "1.0.0.0","VRage": "1.5.0.2983"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Saves.SaveCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AutoSaveEnabled": true}} {"$Bundles": {"Game2": "1.5.0.2983","System.Runtime": "1.0.0.0","VRage": "1.5.0.2983"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowCorruptedGrids": false,"HighlightCorruptedGrids": false}} {"$Bundles": {"Game2": "1.5.0.2983","System.Runtime": "1.0.0.0","VRage": "1.5.0.2983"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.Tools.ToolbarBlockSelectionConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseGScreenSizeCategories": false,"RememberLastSelectedBlock": true,"HardRememberLastSelectedBlock": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.2983"},"$Type": "VRage:Keen.VRage.AI.Kythera.Definitions.KytheraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","NumberOfJobThreads": 4}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.2983"},"$Type": "VRage:Keen.VRage.Core.Analytics.AnalyticsCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsDevAnalyticsEnabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.2983"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AllowMultipleConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMultiple": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.2983"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AutoTestConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Automated": false,"SkipRender": false,"SimpleRender": false,"MinimalisticVisual": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.2983"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.BlockDataGeneratorsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AssertOnEmptyOccupancy": true,"ValidateSharedOccupancy": false,"LoggingEnabled": false,"MountPointsEnabled": true,"MountPointsDebugDataEnabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.2983"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.DeterministicRuntimeConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DeterministicRuntime": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.2983"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ExtRenderLeaksConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Enabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.2983"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ProfileOptimizationConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SkipProfileOptimization": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.2983"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.StatsRecorderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","PerformanceTestRun": false,"PerformanceTestRecordRate": 0,"RecordFrames": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.2983"},"$Type": "VRage:Keen.VRage.Core.Platform.CrashReporting.CrashHandlerCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableCrashReportingOverride": null,"AnalyticsDevEnvOverride": null,"CrashAtStartup": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.2983"},"$Type": "VRage:Keen.VRage.Library.Suggestions.SuggestersConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","RelaxedSuggesters": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.2983"},"$Type": "VRage:Keen.VRage.Client.EngineComponents.StatsPageConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DefaultStatsPage": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.2983"},"$Type": "VRage:Keen.VRage.DCS.DCSCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","JobOrderSeed": 0,"LogJobs": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.2983"},"$Type": "VRage:Keen.VRage.Voxels.Client.CoreConfigurations.VoxelRenderSettingsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableTesselation": true,"ClipmapQualitySettings": null}} 2025-06-27 12:28:08.181 - Main Thread -> Info: Started loading definition set CoreConfigurations 2025-06-27 12:28:08.256 - Main Thread -> Info: Finished loading definition set CoreConfigurations 2025-06-27 12:28:08.261 - Main Thread -> Sorting jobs for scene of 26 jobs with seed '0' 2025-06-27 12:28:08.276 - Main Thread -> Initializing Engine... 2025-06-27 12:28:08.309 - Main Thread -> Initializing LibraryEngineComponent 2025-06-27 12:28:08.309 - Main Thread -> Configuring worker pool as: (workerCount: 14, highPriorityBias: 0, forceSynchronousExecution: False) 2025-06-27 12:28:08.309 - Main Thread -> Workers configured. 2025-06-27 12:28:08.310 - Main Thread -> [Crash Handler]: Logging runtime paths data 2025-06-27 12:28:08.310 - Main Thread -> Command line argument 0: D:\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2025-06-27 12:28:08.310 - Main Thread -> Working directory: D:\Steam\steamapps\common\SpaceEngineers2 2025-06-27 12:28:08.310 - Main Thread -> App Data Path: C:\Users\Nathaniel Roderick\AppData\Roaming\SpaceEngineers2 2025-06-27 12:28:08.310 - Main Thread -> [Crash Handler]: Checking startup tags. Found: 2025-06-27 12:28:08.388 - Main Thread -> [Crash Handler]: Checking main process disk drive type. Found: Samsung SSD 990 PRO 4TB : Type: SSD : Format: NTFS 2025-06-27 12:28:08.426 - Main Thread -> [Crash Handler]: For AppData found drive type: Lexar SSD NM610 PRO 1TB : Type: SSD : Format: NTFS 2025-06-27 12:28:08.427 - Main Thread -> [Crash Handler]: Crash reporting setup: EnabledForUsers -- Debugger attached: False -- Development process: False -- IsLocalBuild: False 2025-06-27 12:28:08.427 - Main Thread -> [Crash Handler]: Native crash tracking path set to C:\Users\Nathaniel Roderick\AppData\Local\Temp\SpaceEngineers2\ProcessFailureDump.dmp 2025-06-27 12:28:08.440 - Main Thread -> [Crash Handler]: Report And Exit set to False 2025-06-27 12:28:08.448 - Main Thread -> [Crash Handler]: Couldn't find main log for crash CrashReport_250627_114429_336_15492 - cleaning up the report and aborting sending. 2025-06-27 12:28:08.455 - Main Thread -> [Content Validation]: Validation of Content file integrity is enabled. 2025-06-27 12:28:08.455 - Main Thread -> Initializing CrashHandlerEngineComponent 2025-06-27 12:28:08.455 - Main Thread -> Initializing WatchdogComponent 2025-06-27 12:28:08.456 - Main Thread -> Initializing EngineOptionsStorageEngineComponent 2025-06-27 12:28:08.479 - Main Thread -> Loaded Options part: AudioOptionsPart : DeviceName: null MasterBusVolume: 1 BusVolumes: {"bus:/Music": 1,"bus:/UI": 1,"bus:/SFX": 1} 2025-06-27 12:28:08.494 - Main Thread -> Loaded Options part: GameOptions : LastPlayedWorlds: [{"$Key": {"Name": "Empty World 1"},"$Value": "2025-06-27T17:23:17.7241386Z"}] LatestGame: {"Name": "Empty World 1"} LatestBackup: null AutoSave: true EnableToastNotifications: true 2025-06-27 12:28:08.518 - Main Thread -> Loaded Options part: RenderOptionsPart2 : SerializedPreset2: "High" SerializedAntiAliasing: "FSR" SerializedArmorBevel: "Enabled" SerializedRaytracing: "Medium" SerializedFieldOfView: 1.22 SerializedShadow: "High" SerializedLighting: "High" SerializedTerrain: "High" SerializedTexture: "High" SerializedParallax: "High" SerializedParticles: "High" SerializedRenderingDistanceQuality: "High" 2025-06-27 12:28:08.519 - Main Thread -> Initializing ProjectManagerEngineComponent 2025-06-27 12:28:08.521 - Main Thread -> Initializing DefinitionSetManagerEngineComponent 2025-06-27 12:28:08.528 - Main Thread -> Info: Searching for project 'Guid: 079da0f2-4755-491e-8688-b68b91b2fad3, ModId: , ServiceId: ' at path 'D:\Steam\steamapps\common\SpaceEngineers2\GameData' in 'D:\Steam\steamapps\common\SpaceEngineers2\GameData\Vanilla\Vanilla.vrgproj'; project ID mismatch at path 'D:\Steam\steamapps\common\VRage\GameData'; directory does not exist at path 'D:\Steam\steamapps\common\SpaceEngineers2\VRage\GameData' in 'D:\Steam\steamapps\common\SpaceEngineers2\VRage\GameData\Engine\Engine.vrgproj'; found 2025-06-27 12:28:08.607 - Main Thread -> Info: Reading contentcache.json for mounted path 56dacb76-e25e-468a-9432-21964a9a0569 2025-06-27 12:28:09.436 - Main Thread -> [Crash Handler]: For Project Vanilla found drive type: Samsung SSD 990 PRO 4TB : Type: SSD : Format: NTFS 2025-06-27 12:28:09.436 - Main Thread -> Info: Reading contentcache.json for mounted path 079da0f2-4755-491e-8688-b68b91b2fad3 2025-06-27 12:28:09.483 - Main Thread -> [Crash Handler]: For Project Engine found drive type: Samsung SSD 990 PRO 4TB : Type: SSD : Format: NTFS 2025-06-27 12:28:09.495 - Main Thread -> [Project Manager] Pushing Project Engine {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.2983"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Engine","Version": null,"Type": "Unknown","ProjectID": {"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [],"ProjectDirectories": [],"UsedBuildStream": "","DefinitionSetNames": ["Engine","Core","World"],"GameExecutable": "","GameExecutableSearchPaths": [],"ReferencedAssemblies": ["VRage.Client.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\..\\Game2","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["VRage.Voxels.Editor.dll","VRage.Game.Editor.dll","VRage.Core.Editor.dll","VRage.Render.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\Voxels\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Game\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Render\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": true,"EnableIgnoreProcessingErrorFlags": true}} 2025-06-27 12:28:09.495 - Main Thread -> [Project Manager] Pushing Project Vanilla {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.2983"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Vanilla","Version": null,"Type": "Vanilla","ProjectID": {"Guid": "56dacb76-e25e-468a-9432-21964a9a0569","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [{"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""}],"ProjectDirectories": ["..\\..\\VRage\\GameData","..\\VRage\\GameData"],"UsedBuildStream": "","DefinitionSetNames": ["World","Core"],"GameExecutable": "SpaceEngineers2.exe","GameExecutableSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\Game2\\bin\\x64\\{BuildConfiguration}"],"ReferencedAssemblies": ["Game2.Client.dll","Game2.Game.dll","Game2.Simulation.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\{AssemblyName}\\bin\\x64\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["Game2.Plugin.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": false,"EnableIgnoreProcessingErrorFlags": false}} 2025-06-27 12:28:09.552 - Main Thread -> Info: Started loading definition set Engine 2025-06-27 12:28:09.691 - Main Thread -> Info: Finished loading definition set Engine 2025-06-27 12:28:09.692 - Main Thread -> Initializing ProceduralGenerationConfiguratorComponent 2025-06-27 12:28:09.692 - Main Thread -> Initializing WaterSessionConfiguratorComponent 2025-06-27 12:28:09.694 - Main Thread -> Initializing LocalizationEngineComponent 2025-06-27 12:28:09.801 - Main Thread -> STEAM_API: Steam Active Status: True 2025-06-27 12:28:09.802 - Main Thread -> STEAM_API: GetCurrentBetaName returned result False and output name 2025-06-27 12:28:09.802 - Main Thread -> [Crash Handler] : [Client Branch] : default 2025-06-27 12:28:09.804 - Main Thread -> Initializing ClientVoxelsEngineComponent 2025-06-27 12:28:09.804 - Main Thread -> Initializing MusicEngineComponent 2025-06-27 12:28:09.805 - Main Thread -> Initializing WinPlatformEngineComponent 2025-06-27 12:28:09.805 - Main Thread -> Initializing WinRenderEngineComponent 2025-06-27 12:28:09.807 - Main Thread -> Initializing WinMemoryEngineComponent 2025-06-27 12:28:09.807 - Main Thread -> Initializing StreamingResourceManagerEngineComponent 2025-06-27 12:28:09.809 - Main Thread -> Adjusting Main Memory Streaming Budget to 2,091,346,176 bytes. 2025-06-27 12:28:09.811 - Main Thread -> Initializing AnimationStreamingManagerComponent 2025-06-27 12:28:09.819 - Main Thread -> Initializing WinWindowsEngineComponent 2025-06-27 12:28:09.819 - Main Thread -> Initializing AudioEngineComponent 2025-06-27 12:28:09.819 - Main Thread -> Initializing WinSystemEngineComponent 2025-06-27 12:28:09.821 - Main Thread -> Initializing AnalyticsEventGameMetadataProviderComponent 2025-06-27 12:28:09.822 - Main Thread -> Initializing AnalyticsManagerComponent 2025-06-27 12:28:09.889 - Main Thread -> Initializing ElasticAnalyticsReporterComponent 2025-06-27 12:28:09.896 - Main Thread -> Stream Analytics_BulkedBehaviors.vrpt is not readable or seekable for recovery. 2025-06-27 12:28:09.896 - Main Thread -> Loaded 0 recovered behavior events into current batch. 2025-06-27 12:28:09.901 - Main Thread -> Stream Analytics_UnsentEvents.vrpt is not readable or seekable for recovery. 2025-06-27 12:28:09.901 - Main Thread -> Initializing HavokPhysicsEngineComponent 2025-06-27 12:28:09.937 - Main Thread -> Initializing VoxelsEngineComponent 2025-06-27 12:28:09.940 - Main Thread -> Initializing Render12EngineComponent 2025-06-27 12:28:09.941 - Main Thread -> LOADING_BEGIN|Render 2025-06-27 12:28:09.941 - Main Thread -> LOADING_BEGIN|Render_Init 2025-06-27 12:28:10.807 - Main Thread -> RenderOptionsPart2.Preset = High 2025-06-27 12:28:10.809 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Entering 2025-06-27 12:28:10.873 - Main Thread -> Sorting jobs for scene of 122 jobs with seed '0' 2025-06-27 12:28:10.881 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Leaving 2025-06-27 12:28:10.881 - Main Thread -> Initializing RenderEngineComponent - Entering 2025-06-27 12:28:10.881 - Main Thread -> Initializing RenderDebugObjectManager 2025-06-27 12:28:10.883 - Main Thread -> Initializing RenderContracts 2025-06-27 12:28:10.885 - Main Thread -> Initializing MaterialSettings 2025-06-27 12:28:10.885 - Main Thread -> Initializing RenderSettingsManipulator 2025-06-27 12:28:10.885 - Main Thread -> Initializing RenderFrameStatistics 2025-06-27 12:28:10.885 - Main Thread -> Branching #1 2025-06-27 12:28:10.886 - Main Thread -> Creating Window 2025-06-27 12:28:10.886 - Main Thread -> Initializing RenderOutputManager 2025-06-27 12:28:10.886 - Render thread -> LOADING_BEGIN|Render_Window 2025-06-27 12:28:10.888 - Main Thread -> LOADING_TIME|Render_Init|221.90269999999998 2025-06-27 12:28:10.888 - Main Thread -> LOADING_TIME_FULL|Render_Init|946.5592 2025-06-27 12:28:10.888 - Main Thread -> Initializing RenderEngineComponent - Exiting 2025-06-27 12:28:10.889 - Main Thread -> Initializing PhysicsDebugDrawEngineComponent 2025-06-27 12:28:10.890 - Main Thread -> Initializing StatsRecorderSessionConfiguratorComponent 2025-06-27 12:28:10.890 - Main Thread -> Initializing DebugDrawClientEngineComponent 2025-06-27 12:28:10.892 - Render thread -> LOADING_BEGIN|Render_CreateDevice 2025-06-27 12:28:10.896 - Main Thread -> Initializing WinInputEngineComponent 2025-06-27 12:28:10.922 - Main Thread -> Initializing InputEngineComponent 2025-06-27 12:28:10.925 - Main Thread -> 0 Mapping added to the GameInputProcessorComponent 2025-06-27 12:28:10.925 - Main Thread -> Initializing UIEngineComponent 2025-06-27 12:28:10.926 - Main Thread -> Initialize UI 2025-06-27 12:28:10.927 - Main Thread -> Initializing DebugMenuEngineComponent 2025-06-27 12:28:10.927 - Main Thread -> Initialize Stats 2025-06-27 12:28:10.928 - Main Thread -> Initialize DebugMenu 2025-06-27 12:28:10.941 - Main Thread -> Initializing ContentIntegrityReporterComponent 2025-06-27 12:28:10.942 - Main Thread -> [Crash Handler] : [User Contact] : 2025-06-27 12:28:10.945 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium Shadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-06-27 12:28:11.064 - Main Thread -> Info: Started loading definition set Core 2025-06-27 12:28:11.108 - Render thread -> Info: CoreSystems.Initialize - Entering 2025-06-27 12:28:11.108 - Render thread -> LOADING_BEGIN|Render_SystemCoreInit 2025-06-27 12:28:11.472 - Main Thread -> 27 Layers added to the GameInputProcessorComponent 2025-06-27 12:28:11.474 - Main Thread -> 206 Mapping added to the GameInputProcessorComponent 2025-06-27 12:28:11.474 - Main Thread -> 6 Alias added to the GameInputProcessorComponent 2025-06-27 12:28:11.651 - Render thread -> LOADING_TIME|Render_SystemCoreInit|542.6967 2025-06-27 12:28:11.896 - Render thread -> Info: CoreSystems.Initialize - Leaving 2025-06-27 12:28:11.919 - Render thread -> LOADING_TIME|Render_CreateDevice|755.2783 2025-06-27 12:28:11.919 - Render thread -> LOADING_TIME_FULL|Render_CreateDevice|1027.137 2025-06-27 12:28:11.920 - Render thread -> Client frequency set to: 60.00024Hz 2025-06-27 12:28:11.920 - Render thread -> Render loop frequency capped to: 200Hz 2025-06-27 12:28:11.920 - Render thread -> LOADING_TIME|Render_Window|6.019700000000057 2025-06-27 12:28:11.920 - Render thread -> LOADING_TIME_FULL|Render_Window|1034.0252 2025-06-27 12:28:11.931 - Render thread -> LOADING_BEGIN|Render_FirstFrame 2025-06-27 12:28:12.018 - Render thread -> LOADING_TIME|Render_FirstFrame|87.0685 2025-06-27 12:28:12.018 - Render thread -> LOADING_TIME|Render|1081.0419 2025-06-27 12:28:12.018 - Render thread -> LOADING_TIME_FULL|Render|2077.5571 2025-06-27 12:28:12.545 - Main Thread -> [Audio]: Loading Audio Configuration 2025-06-27 12:28:12.582 - Main Thread -> [Audio]: Loading master bank. 2025-06-27 12:28:12.621 - Main Thread -> [Audio]: Loading bank 63eb9091-4e16-40e7-96c6-d2328a9b1cca. 2025-06-27 12:28:12.681 - Main Thread -> [Audio]: Loading mod bank Master.strings.bank. 2025-06-27 12:28:12.719 - Main Thread -> [Audio]: Loading mod bank SFX.bank. 2025-06-27 12:28:12.771 - Main Thread -> [Audio]: Loading mod bank Music.bank. 2025-06-27 12:28:12.814 - Main Thread -> [Audio]: Reloading paths. 2025-06-27 12:28:12.823 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium Shadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-06-27 12:28:12.823 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium Shadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-06-27 12:28:12.823 - Main Thread -> Info: Finished loading definition set Core 2025-06-27 12:28:13.168 - Main Thread -> Info: [Input]: Device connected: Mouse[6f1d2b60-d5a0-11cf-bfc7-444553540000] 2025-06-27 12:28:13.171 - Main Thread -> Info: [Input]: Device connected: Keyboard[6f1d2b61-d5a0-11cf-bfc7-444553540000] 2025-06-27 12:28:13.558 - Main Thread -> LOADING_TIME|Application|5707.952499999999 2025-06-27 12:28:13.558 - Main Thread -> LOADING_TIME_FULL|Application|6119.8654 2025-06-27 12:28:13.558 - Main Thread -> LOADING_TIME|Main|5714.7648 2025-06-27 12:28:13.558 - Main Thread -> LOADING_TIME_FULL|Main|6126.6777 2025-06-27 12:28:13.777 - VRageWorker 9 -> Info: Started loading definition set World 2025-06-27 12:28:19.314 - Monitor Worker -> [Watchdog]: The application froze with freeze type RenderThreadFreeze. Capturing dump. 2025-06-27 12:28:23.850 - VRageWorker 4 -> [SkipWaitMonitor]: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception. 2025-06-27 12:28:23.853 - VRageWorker 4 -> Info: Unawaited exception: SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Not enough memory resources are available to complete this operation. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) 2025-06-27 12:28:25.015 - Monitor Worker -> [Watchdog]: Releasing the freeze dump RenderThreadFreeze in favor of starting the state Pulsing 2025-06-27 12:28:26.027 - VRageWorker 0 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\UI\Screens\MainMenu\Empty World.png' 2025-06-27 12:28:26.404 - Thread[2] -> [Crash Handler]: Fatal exception of type SharpGen.Runtime.SharpGenException arrived to crash handler on thread 2 : . Propagating to main. 2025-06-27 12:28:26.404 - VRageWorker 9 -> [SkipWaitMonitor]: Unawaited task Keen.VRage.Library.Definitions.DefinitionManager+<>c__DisplayClass77_0.PrepareDefinitionSetAsync+TaskFactory() has thrown an exception. 2025-06-27 12:28:26.404 - VRageWorker 0 -> Exception occurred: System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Keen.VRage.Library.Memory.HeapAllocator.InternalAllocator.Allocate(UIntPtr size) at Keen.VRage.Library.Memory.HeapAllocator.Allocate(UIntPtr size, String debugName) at Keen.VRage.Library.Memory.Buffer`1.AllocateBuffer(Int32& desiredCapacity, Allocator allocator) at Keen.VRage.Library.Memory.Buffer`1..ctor(Int32 initialCapacity, Int32 initialCount, Allocator allocator, String debugName) at Keen.VRage.Render12.Resources.Textures.DDSBodyLoader.LoadDDSBodyAsync(FileHandle file, DXGIImageHeader imageHeader, Int32 mipOffset) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) 2025-06-27 12:28:26.405 - VRageWorker 9 -> Info: Unawaited exception: Keen.VRage.Library.Serialization.Json.JsonSerializationException: While processing Content:56dacb76-e25e-468a-9432-21964a9a0569\characters\system\jetpackmovementcomponentdefinition.def:14:32: The type initializer for 'Keen.VRage.Library.Utils.ImmutableSingleton`1' threw an exception. ---> System.TypeInitializationException: The type initializer for 'Keen.VRage.Library.Utils.ImmutableSingleton`1' threw an exception. ---> System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown. at Keen.VRage.Library.Utils.ImmutableSingleton`1..cctor() --- End of inner exception stack trace --- at Keen.Game2.Simulation.WorldObjects.Shared.Movement.MovementDefinition.Serializer.Keen.VRage.Library.Serialization.INamedObjectSerializer.get_NameSerializer() at Keen.VRage.Library.Serialization.NamedObjectHelper.GetNameSerializer[T](INamedObjectSerializer`1 serializer) at Keen.Game2.Simulation.WorldObjects.Characters.JetpackMovementComponentDefinitionObjectBuilder.Serializer.TryDeserializeMember(JsonDeserializationContext& source, Int32 propertyHash, ReadOnlySpan`1& property, JetpackMovementComponentDefinitionObjectBuilder value, SerializerFlags flags) at Keen.Game2.Simulation.WorldObjects.Characters.JetpackMovementComponentDefinitionObjectBuilder.Serializer.DeserializeIntoSlow(JsonDeserializationContext& source, JetpackMovementComponentDefinitionObjectBuilder& value, SerializerFlags flags) at Keen.Game2.Simulation.WorldObjects.Characters.JetpackMovementComponentDefinitionObjectBuilder.Serializer.DeserializeInto(JsonDeserializationContext& source, JetpackMovementComponentDefinitionObjectBuilder& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.DeserializeReference[T](JsonDeserializationContext& source, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.ShareableReferenceSerializer`1.DeserializeInto(JsonDeserializationContext& source, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.SerializerBase`3.Keen.VRage.Library.Serialization.Json.IJsonSerializer.DeserializeInto(JsonDeserializationContext& source, Object& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonDeserializationContext.DeserializeInto[T](IJsonSerializer`1 serializer, T& value, Type& serializedType) --- End of inner exception stack trace --- at Keen.VRage.Library.Serialization.Json.JsonDeserializationContext.Throw(String message, Exception innerException) at Keen.VRage.Library.Serialization.Json.JsonDeserializationContext.DeserializeInto[T](IJsonSerializer`1 serializer, T& value, Type& serializedType) at Keen.VRage.Library.Serialization.Json.JsonDeserializationContext.DeserializeInto[T](IJsonSerializer`1 serializer, T& value) at Keen.VRage.Library.Serialization.Json.JsonDeserializationContext.Deserialize[T](IJsonSerializer`1 serializer) at Keen.VRage.Library.Serialization.Json.JsonStreamSerializer`1.Deserialize(SerializationContext context) at Keen.VRage.Library.Serialization.SerializationHelper.DeserializeAndExposeBundleVersions[T](IStreamSerializer`1 streamSerializer, SerializationContext context) at Keen.VRage.Library.Serialization.SerializationHelper.DeserializeAsync[T](IStreamSerializer`1 serializer, SerializationContext context) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Library.Threading.ContinuationModificationToken`1.GetResult() at Keen.VRage.Library.Definitions.DefinitionLoaderBase.LoadObjectBuilderAsync(Guid id) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Library.Threading.ContinuationModificationToken`1.GetResult() at Keen.VRage.Library.Definitions.DefinitionLoader.LoadObjectBuilderAsyncThrowing(Guid id) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Library.Threading.ContinuationModificationToken`1.GetResult() at Keen.VRage.Library.Definitions.DefinitionLoader.InitDefinitionAsync(Guid id) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskAwaiter.GetResult() at Keen.VRage.Library.Definitions.DefinitionLoader.DefinitionLoadingTask.Activate() --- End of stack trace from previous location --- at Keen.VRage.Library.Definitions.DefinitionLoader.DefinitionLoadingTask.HandleResult(Int64 resultState) at Keen.VRage.Library.Threading.CustomTaskBase`1.GetResultBase(Int64 taskId) at Keen.VRage.Library.Threading.CustomTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.Task.MultiTaskAwaiter.CompleteInternal() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.Task.MultiTaskAwaiter.HandleResult(Int64 resultState) at Keen.VRage.Library.Threading.CustomTaskBase`1.GetResultBase(Int64 taskId) at Keen.VRage.Library.Threading.CustomTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Definitions.DefinitionLoader.LoadAsync(DictionaryReader`2 definitionData, Int32 setIndex, String setName, Boolean includeForcedPostProcessors) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Library.Definitions.DefinitionManager.PushDefinitionSetAsync(IDefinitionObjectBuilderLocator objectBuilderLocator, String setName, PushTracker pushTracker, ObjectBuilderLoadingContext context, Boolean includeForcedPostProcessors) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Library.Definitions.DefinitionManager.<>c__DisplayClass77_0.<g__TaskFactory|0>d.MoveNext() 2025-06-27 12:28:26.420 - Main Thread -> [Crash Handler] : Process ran out of memory. Attempting to write exception report. 2025-06-27 12:28:26.420 - Main Thread -> [Crash Handler] : [Process Tag Added] : CrashOOM 2025-06-27 12:28:26.420 - Main Thread -> [Crash Handler]: A fatal exception was caught by the crash handler. Preparing the crash report. 2025-06-27 12:28:26.420 - Main Thread -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Not enough memory resources are available to complete this operation. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) 2025-06-27 12:28:34.391 - Main Thread -> [Crash Handler] : [Process Tag Added] : Dump 2025-06-27 12:28:34.409 - Main Thread -> [Crash Handler] : [Process Tag Added] : CrashGPU 2025-06-27 12:28:36.395 - Monitor Worker -> [Watchdog]: The application froze with freeze type MainThreadFreeze. Capturing dump. 2025-06-27 12:28:41.621 - Main Thread -> [CrashHandler]: Starting crash report sender... 2025-06-27 12:28:41.622 - Main Thread -> WriteLine Closed