Performance Main Thread: 562.91us, 3.38 % Input: 182.80us Draw: 2.82us Platform: 38.54ns PCUCount: 164700 Render Thread: 47.60ms, 285.6 % GPU Average Frame: 16.89ms, 101.3 %, (Imprecise) Current Frame: 16.68ms, 100.1 %, (Imprecise) Average Work: 5.57ms, 33.4 %, (Imprecise) Current Work: 7.20ms, 43.2 %, (Imprecise) Render Frequency: 49.80Hz, 60.00Hz, VSync: Enabled Worker Pool: 84.15 % Load: 84.15 % Worker Count: 14 RenderSceneStats Total Instance Count: 5587 Default: 3120 Reserved: 7 DefaultBufferHeap: 7 Allocated: 5 Tiled: 0 Managed Buffers: 5 Unused: 2 DefaultTextureHeap: 2277 Allocated: 2275 Tiled: 0 Asset Cache Textures: 2275 Unused: 2 Bindable Buffers: 259 Persistent Constant Buffers: 24 Read-Write Buffers: 234 Clearing Buffer: 1 Bindable Textures: 82 RO Textures: 12 RO Cube Texture: 1 Render Target Textures: 37 RW Render Target Textures: 15 Depth Stencils: 16 Cube Depth Stencils: 1 SwapChain: 2 Managed Textures: 486 Streamed Textures: 475 Generated textures: 11 Upload: 210 Data Uploader: 1 Bindable Buffers: 203 Upload Buffers: 202 Transient Constants: 1 Bindable Textures: 6 Upload Textures: 6 ReadBack: 74 Bindable Buffers: 74 Read Back Buffers: 74 System: 2183 ShaderFileCache: 1471 ShaderBytecode: 0 ShaderBytecode: 712 Streaming Raw Available: 7.013Gi Total Available: 7.013Gi Reserved Memory: 0 Current Usage: 1.937Gi Free Memory: 5.076Gi Target Unused: 718.1Mi Target Memory: 6.311Gi Occupied Non-Streaming: 1.26Gi Available Streaming: 5.753Gi Occupied Streaming: 653.8Mi Precision V Sync Mode: (VSync) Is Developer Mode Enabled: (Disabled - Enable it!) Is Set Stable Power State: (Disabled - Enable it!) Frame Stats Draw Count: 124 Dispatch Count: 62 DispatchRays Count: 0 ExecuteIndirect Count: 59 Raytracing Stats BLAS generation vertices count: 0 ImpostorBake count: 0 Scene descriptors count: 0 GPU Particles Stats Rendered Particles Count: 0 Alive Particles Count: 0 Dead Particles Count: 0 Percentage of the budget used: 0 Active Emitter Count: 0 Borrowed resources Queried: 142MiB Allocated: 152MiB Concurrently borrowed: 63MiB DRS Scale Mult: 1 LOD Distance Mult: 1 RenderMainTargetDrawStats MainView MainView[GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 MainView[GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 Flares Occlusion Queries count: 1 Visible Flares count: 0 LOD Transitions Count [Main]: 0 LOD Transitions Count [Main][Instanced]: 0 MainViewEffects MainViewEffects[GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 MainViewEffects[GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 Directional Shadows Cascade[0] Cascade[0][GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[0][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 Cascade[1] Cascade[1][GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[1][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 Cascade[2] Cascade[2][GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[2][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 Cascade[3] Cascade[3][GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[3][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 Cascade[4] Cascade[4][GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[4][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 Cascade[5] Cascade[5][GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[5][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 Cascade[6] Cascade[6][GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[6][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 Cascade[7] Cascade[7][GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[7][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 CharacterCascadeThirdPerson CharacterCascadeThirdPerson[GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeThirdPerson[GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 CharacterCascadeFirstPerson CharacterCascadeFirstPerson[GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeFirstPerson[GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 Cascade Usage in Pixels 0: 2088960 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 7: 0 Occlusion (Updated Instances) HZB Mip-0 Count: 0 HZB Mip-1 Count: 0 HZB Mip-2 Count: 0 HZB Mip-3 Count: 0 HZB Mip-4 Count: 0 HZB Mip-5 Count: 0 HZB Mip-6 Count: 0 HZB Mip-7 Count: 0 HZB Mip-8 Count: 0 HZB Mip-9 Count: 0 HZB Mip-10 Count: 0 HZB Mip-11 Count: 0 HZB Mip-12 Count: 0 HZB Mip-13 Count: 0 RenderOffscreenTargetDrawStats MainView MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderLocalLightsTargetDrawStats Local lights Shadows RenderEnvProbesTargetDrawStats MainView EnvProbe_Side[0][GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[0][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[1][GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[1][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[2][GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[2][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[3][GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[3][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[4][GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[4][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[5][GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[5][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderMemory Resources: 2.20GiB Default: 1.90GiB Reserved: 36.50MiB DefaultBufferHeap: 192.00MiB Allocated: 160.00MiB Tiled: 0.00B Managed Buffers: 160.00MiB Unused: 32.00MiB DefaultTextureHeap: 144.00MiB Allocated: 142.44MiB Tiled: 0.00B Asset Cache Textures: 142.44MiB Unused: 1.56MiB Bindable Buffers: 420.50MiB Persistent Constant Buffers: 164.00KiB Read-Write Buffers: 419.78MiB Clearing Buffer: 576.00KiB Bindable Textures: 479.56MiB RO Textures: 10.50MiB RO Cube Texture: 64.00KiB Render Target Textures: 178.94MiB RW Render Target Textures: 132.19MiB Depth Stencils: 157.81MiB Cube Depth Stencils: 64.00KiB SwapChain: 16.88MiB Managed Textures: 654.44MiB Streamed Textures: 653.75MiB Generated textures: 704.00KiB Upload: 281.83MiB Data Uploader: 256.00MiB Bindable Buffers: 24.33MiB Upload Buffers: 8.33MiB Transient Constants: 16.00MiB Bindable Textures: 1.50MiB Upload Textures: 1.50MiB ReadBack: 2.26MiB Bindable Buffers: 2.26MiB Read Back Buffers: 2.26MiB System: 27.68MiB ShaderFileCache: 16.27MiB ShaderBytecode: 0.00B ShaderBytecode: 11.41MiB Memory: 4.12GiB Process Memory: 4.12GiB GC: 952.71MiB GC Total: 952.71MiB GC Committed Total: 1,000.79MiB GC Total Allocated: 3.68GiB GC Total Pause Duration: 1.13s GC Collection Count 0: 173 GC Collection Count 1: 81 GC Collection Count 2: 12 Havok Memory: 102.60MiB Native Allocators: 19.92MiB Heap: 19.17MiB Bump: 766.84KiB Systems: 2.24GiB DCS_Scenes: 13.42MiB Render12: 2.20GiB Default: 1.90GiB Reserved: 36.50MiB DefaultBufferHeap: 192.00MiB Allocated: 160.00MiB Tiled: 0.00B Managed Buffers: 160.00MiB Unused: 32.00MiB DefaultTextureHeap: 144.00MiB Allocated: 142.44MiB Tiled: 0.00B Asset Cache Textures: 142.44MiB Unused: 1.56MiB Bindable Buffers: 420.50MiB Persistent Constant Buffers: 164.00KiB Read-Write Buffers: 419.78MiB Clearing Buffer: 576.00KiB Bindable Textures: 479.56MiB RO Textures: 10.50MiB RO Cube Texture: 64.00KiB Render Target Textures: 178.94MiB RW Render Target Textures: 132.19MiB Depth Stencils: 157.81MiB Cube Depth Stencils: 64.00KiB SwapChain: 16.88MiB Managed Textures: 654.44MiB Streamed Textures: 653.75MiB Generated textures: 704.00KiB Upload: 281.83MiB Data Uploader: 256.00MiB Bindable Buffers: 24.33MiB Upload Buffers: 8.33MiB Transient Constants: 16.00MiB Bindable Textures: 1.50MiB Upload Textures: 1.50MiB ReadBack: 2.26MiB Bindable Buffers: 2.26MiB Read Back Buffers: 2.26MiB System: 27.68MiB ShaderFileCache: 16.27MiB ShaderBytecode: 0.00B ShaderBytecode: 11.41MiB HavokManaged: 4.56KiB NativeDictionaries: 22.04MiB Pools Default for ParallelWorkTask 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(borrowed) Count: 0.00 Bytes Pooled: unavailable LoopingAudioEventInstance3D Pooled Count: 256.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable AudioEventPool event:/SFX/Explosions/DestroyMetalBlock Pooled Count: 64.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable AudioEventPool event:/SFX/Explosions/DestroyMetalBlockSmall Pooled Count: 64.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable AudioEventPool event:/SFX/Impacts/ImpactMetalRock Pooled Count: 64.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable AudioEventPool event:/SFX/Impacts/ImpactMetalMetal Pooled Count: 64.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable AudioEventPool event:/SFX/Explosions/DamageIncrementalMetal Pooled Count: 64.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable AudioEventPool event:/SFX/Explosions/ExpMetalMetal Pooled Count: 64.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable AudioEventPool event:/SFX/Explosions/ExpMetalRock Pooled Count: 64.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable AudioEventPool event:/SFX/Explosions/DestroyMetalBlockDetail Pooled Count: 64.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for DataWork`1 Pooled Count: 0.00 Active (borrowed) Count: 1.00 Bytes Pooled: unavailable Default for HashSet`1 Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for RenderDrawCommandBuffer Pooled Count: 0.00 Active (borrowed) Count: 22.00 Bytes Pooled: unavailable ResourcePool Pooled Count: 0.00 Active (borrowed) Count: 679.00 Bytes Pooled: 0B Default for PooledList`1 Pooled Count: 0.00 Active (borrowed) Count: 1.00 Bytes Pooled: unavailable ResourcePool Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128B Default for UIBatchRecorder Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable ResourcePool Pooled Count: 0.00 Active (borrowed) Count: 462.00 Bytes Pooled: 0B Default for SynchronizationContextContinuation Pooled Count: 6.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for ExternalHandlersVersion Pooled Count: 0.00 Active (borrowed) Count: 347.00 Bytes Pooled: unavailable Default for PooledList`1 Pooled Count: 0.00 Active (borrowed) Count: 347.00 Bytes Pooled: unavailable Default for ModelImporter Pooled Count: 3.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for TrackingTokenHolder Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for Predicates Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable ResourcePool Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128B Default for ForEachLoopWork`1 Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for FaceMips Pooled Count: 48.00 Active (borrowed) Count: 480.00 Bytes Pooled: unavailable ResourcePool Pooled Count: 14.00 Active (borrowed) Count: 2.00 Bytes Pooled: 112B Default for Slice Pooled Count: 0.00 Active (borrowed) Count: 32.00 Bytes Pooled: unavailable Default for ReplicationCommandBuffer Pooled Count: 0.00 Active (borrowed) Count: 2.00 Bytes Pooled: unavailable Default for List`1 Pooled Count: 6.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for List`1 Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for List`1 Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for List`1 Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for Dictionary`2 Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Animator Requests Pooled Count: 0.00 Active (borrowed) Count: 2.00 Bytes Pooled: unavailable Default for ResourceCompletion Pooled Count: 314.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for AccumulatingGPUConverter Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Resource Streaming Total Memory Main Budget: 1.95GiB Used: 21.44MiB Pressure: 21.44MiB Pinned: 21.44MiB Graphics Budget: 5.75GiB Used: 653.50MiB Pressure: 645.50MiB Pinned: 0.00B Subsystems AnimationResourcesSubsystem Requested: 0, 0 Completed: 0, 0 Update Time: 4.46us Registered Resources: 0 Loaded Resources: 314 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 1.95GiB Used: 21.44MiB Pressure: 21.44MiB Pinned: 21.44MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetCubemapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 0.00s Registered Resources: 0 Loaded Resources: 0 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Textures Requested: 62, 0 Completed: 0, 0 Update Time: 1.29ms Registered Resources: 2,282 Loaded Resources: 2,282 Priority Updates: 174 Changed Priorities: 174 Pending State Transitions: 62 Memory Main Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 5.78GiB Used: 653.50MiB Pressure: 645.50MiB Pinned: 0.00B Audio MemoryAllocation: 123.764565Mi MaxMemoryAllocation: 123.99506Mi BufferUsage: 5.0753584E-05 CpuUsage: Update: 0.2 %, Stream: 0.0 %, DSP: 0.1 %, Reverb 1: 0.0 %, Reverb 2: 0.0 % AudioLatency: Block Size: 21.3 ms, Total Size: 85.3 ms, Avg: 53.3 ms Events: 514 snapshot:/MusicFadeOut: 1 event:/SFX/Explosions/DestroyMetalBlock: 64 event:/SFX/Explosions/DestroyMetalBlockSmall: 64 event:/SFX/Impacts/ImpactMetalRock: 64 event:/SFX/Impacts/ImpactMetalMetal: 64 event:/SFX/Explosions/DamageIncrementalMetal: 64 event:/SFX/Explosions/ExpMetalMetal: 64 event:/SFX/Explosions/ExpMetalRock: 64 event:/SFX/Explosions/DestroyMetalBlockDetail: 64 event:/Music/MainMenu/MainMenu: 1 event:/UI/HudMouseOver: 0 event:/UI/HudClick: 0 Voxel Server VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 5 Created: 5 VoxelPlanetComponent Current: 0 Created: 0 VoxelOctreeStorageComponent Current: 0 Created: 0 PlanetOreDepositComponent Current: 0 Created: 0 CompositePlanetShapeComponent Current: 0 Created: 0 Client VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 0 Created: 0 VoxelPlanetComponent Current: 0 Created: 0 VoxelOctreeStorageComponent Current: 0 Created: 0 PlanetOreDepositComponent Current: 0 Created: 0 CompositePlanetShapeComponent Current: 0 Created: 0 Game Grids (Server): 8 FloatingObjects (Server): 0 Armor Blocks (Server): 14970 Simple Blocks (Server): 6403 Functional Blocks (Server): 755 Total Destroyed Blocks: 0 Total Damage: 0 Total Repair: 0 Grids (Client): 0 FloatingObjects (Client): 0 Armor Blocks (Client): 0 Simple Blocks (Client): 0 Functional Blocks (Client): 0 Animation Budget Runtime: 0.0 Runtime Avg: 0.0 Optimization: 0.0 %