2025-06-27 13:32:24.682 - Main Thread -> Timezone (local - UTC): -5h 2025-06-27 13:32:24.687 - Main Thread -> App Version: 1.5.0.3084 2025-06-27 13:32:24.693 - Main Thread -> [Crash Handler]: Setting up initial crash handling. Process Start time set to 6/27/2025 1:32:24 PM 2025-06-27 13:32:24.784 - Main Thread -> Running application with arguments: 2025-06-27 13:32:24.784 - Main Thread -> Runtime Framework: .NET 8.0.13 2025-06-27 13:32:24.918 - Main Thread -> Environment.ProcessorCount: 16 2025-06-27 13:32:24.918 - Main Thread -> RuntimeInformation.OSDescription: Microsoft Windows 10.0.26100 2025-06-27 13:32:24.918 - Main Thread -> Environment.CommandLine: D:\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2025-06-27 13:32:24.918 - Main Thread -> Environment.CurrentDirectory: D:\Steam\steamapps\common\SpaceEngineers2 2025-06-27 13:32:25.045 - Main Thread -> CPU: AMD Ryzen 7 7700X 8-Core Processor, 16/8 Logical/Physical Cores, 4501MHz Nominal Maximum Frequency 2025-06-27 13:32:25.045 - Main Thread -> IntPtr.Size: 8 2025-06-27 13:32:25.045 - Main Thread -> Default Culture: en-US 2025-06-27 13:32:25.045 - Main Thread -> Default UI Culture: en-US 2025-06-27 13:32:25.046 - Main Thread -> LogEnvironmentInformation - START 2025-06-27 13:32:25.050 - Main Thread -> Win32_ComputerSystem.Manufacturer: Skytech Gaming 2025-06-27 13:32:25.050 - Main Thread -> Win32_ComputerSystem.Model: Blaze 4 2025-06-27 13:32:25.055 - Main Thread -> Virtualized: False 2025-06-27 13:32:25.058 - Main Thread -> Environment.ProcessorName: AMD Ryzen 7 7700X 8-Core Processor 2025-06-27 13:32:25.059 - Main Thread -> ComputerInfo.TotalPhysicalMemory: 16,281,669,632 bytes 2025-06-27 13:32:25.059 - Main Thread -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2025-06-27 13:32:25.059 - Main Thread -> ComputerInfo.AvailablePhysicalMemory: 8,201,695,232 bytes 2025-06-27 13:32:25.059 - Main Thread -> ComputerInfo.AvailableVirtualMemory: 138,256,321,482,752 bytes 2025-06-27 13:32:25.062 - Main Thread -> Drive C: | Capacity: 999,137,734,656 bytes | Free space: 696,147,234,816 bytes 2025-06-27 13:32:25.062 - Main Thread -> Drive D: | Capacity: 4,000,768,118,784 bytes | Free space: 2,567,724,777,472 bytes 2025-06-27 13:32:25.063 - Main Thread -> LogEnvironmentInformation - END 2025-06-27 13:32:25.121 - Main Thread -> Pushing Core Configs {"$Bundles": {"Game2": "1.5.0.3084","System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "Game2:Keen.Game2.Client.RuntimeSystems.CoreScenes.GameRenderComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DrawAlphaBanner": true,"DrawGameVersion": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AnyResourceErrorFatal": false,"AnyShaderErrorFatal": false,"AssertOnShaderMissingInContent": false,"AssertOnCompilation": false,"ApplyRenderOptionsPart": true,"DefaultFullScreen": true,"DefaultVSyncMode": "VSync","EnableShaderRuntimeAsserts": false,"EnableAGS": false,"EnableRenderGPUDebugLayer": false,"EnableRenderDebugLayer": false,"EnableSceneRendering": true,"ForceAllAdaptersSupported": false,"EnableStablePowerState": false,"EnableRenderThreadHighPriority": true,"GenerateRawShaders": false,"DetailedRenderLogging": false,"TextureRenderLogging": true,"UseUserShaderCacheOnly": false,"DumpJobs": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderDisplayDefaultsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000"}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "VRage:Keen.VRage.Render.FrameData.FrameDataConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogCommandBuffers": false,"OrderCommandBufferLog": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "VRage:Keen.VRage.Render.Options.ForcedDisplayOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Resolution": null,"FullScreen": null,"VSync": null,"EnableStretching": null,"TopMost": false}} {"$Bundles": {"Game2": "1.5.0.3084","System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "Game2:Keen.Game2.Game.DefaultDefinitions.GameCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","TypeOfEntityToSpawnOnStart": "Character","StartDefaultWorld": false,"SkipMainMenu": false,"DumpJobs": false}} {"$Bundles": {"Game2": "1.5.0.3084","System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Saves.SaveCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AutoSaveEnabled": true}} {"$Bundles": {"Game2": "1.5.0.3084","System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeBlocks.BreakableBlockCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMissingBreakableColliders": false}} {"$Bundles": {"Game2": "1.5.0.3084","System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowCorruptedGrids": false,"HighlightCorruptedGrids": false}} {"$Bundles": {"Game2": "1.5.0.3084","System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.Tools.ToolbarBlockSelectionConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseGScreenSizeCategories": false,"RememberLastSelectedBlock": true,"HardRememberLastSelectedBlock": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "VRage:Keen.VRage.AI.Kythera.Definitions.KytheraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","NumberOfJobThreads": 4}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "VRage:Keen.VRage.Core.Analytics.AnalyticsCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsDevAnalyticsEnabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AllowMultipleConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMultiple": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AutoTestConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Automated": false,"SkipRender": false,"SimpleRender": false,"MinimalisticVisual": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.BlockDataGeneratorsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AssertOnEmptyOccupancy": true,"ValidateSharedOccupancy": false,"LoggingEnabled": false,"MountPointsEnabled": true,"MountPointsDebugDataEnabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.DeterministicRuntimeConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DeterministicRuntime": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ExtRenderLeaksConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Enabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ProfileOptimizationConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SkipProfileOptimization": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.StatsRecorderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","PerformanceTestRun": false,"PerformanceTestRecordRate": 0,"RecordFrames": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "VRage:Keen.VRage.Core.Platform.CrashReporting.CrashHandlerCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableCrashReportingOverride": null,"AnalyticsDevEnvOverride": null,"CrashAtStartup": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "VRage:Keen.VRage.Library.Suggestions.SuggestersConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","RelaxedSuggesters": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "VRage:Keen.VRage.Client.EngineComponents.StatsPageConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DefaultStatsPage": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "VRage:Keen.VRage.DCS.DCSCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","JobOrderSeed": 0,"LogJobs": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "VRage:Keen.VRage.Voxels.Client.CoreConfigurations.VoxelRenderSettingsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableTesselation": true,"ClipmapQualitySettings": null}} 2025-06-27 13:32:25.124 - Main Thread -> Info: Started loading definition set CoreConfigurations 2025-06-27 13:32:25.199 - Main Thread -> Info: Finished loading definition set CoreConfigurations 2025-06-27 13:32:25.204 - Main Thread -> Sorting jobs for scene of 26 jobs with seed '0' 2025-06-27 13:32:25.228 - Main Thread -> Initializing Engine... 2025-06-27 13:32:25.264 - Main Thread -> Initializing LibraryEngineComponent 2025-06-27 13:32:25.264 - Main Thread -> Configuring worker pool as: (workerCount: 14, highPriorityBias: 0, forceSynchronousExecution: False) 2025-06-27 13:32:25.264 - Main Thread -> Workers configured. 2025-06-27 13:32:25.265 - Main Thread -> [Crash Handler]: Logging runtime paths data 2025-06-27 13:32:25.265 - Main Thread -> Command line argument 0: D:\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2025-06-27 13:32:25.265 - Main Thread -> Working directory: D:\Steam\steamapps\common\SpaceEngineers2 2025-06-27 13:32:25.265 - Main Thread -> App Data Path: C:\Users\Nathaniel Roderick\AppData\Roaming\SpaceEngineers2 2025-06-27 13:32:25.265 - Main Thread -> [Crash Handler]: Checking startup tags. Found: 2025-06-27 13:32:25.361 - Main Thread -> [Crash Handler]: Checking main process disk drive type. Found: Samsung SSD 990 PRO 4TB : Type: SSD : Format: NTFS 2025-06-27 13:32:25.397 - Main Thread -> [Crash Handler]: For AppData found drive type: Lexar SSD NM610 PRO 1TB : Type: SSD : Format: NTFS 2025-06-27 13:32:25.400 - Main Thread -> [Crash Handler]: Crash reporting setup: EnabledForUsers -- Debugger attached: False -- Development process: False -- IsLocalBuild: False 2025-06-27 13:32:25.400 - Main Thread -> [Crash Handler]: Native crash tracking path set to C:\Users\Nathaniel Roderick\AppData\Local\Temp\SpaceEngineers2\ProcessFailureDump.dmp 2025-06-27 13:32:25.413 - Main Thread -> [Crash Handler]: Report And Exit set to False 2025-06-27 13:32:25.420 - Main Thread -> [Content Validation]: Validation of Content file integrity is enabled. 2025-06-27 13:32:25.421 - Main Thread -> Initializing CrashHandlerEngineComponent 2025-06-27 13:32:25.421 - Main Thread -> Initializing WatchdogComponent 2025-06-27 13:32:25.422 - Main Thread -> Initializing EngineOptionsStorageEngineComponent 2025-06-27 13:32:25.459 - Main Thread -> Loaded Options part: AudioOptionsPart : DeviceName: null MasterBusVolume: 1 BusVolumes: {"bus:/Music": 1,"bus:/UI": 1,"bus:/SFX": 1} 2025-06-27 13:32:25.466 - Main Thread -> Loaded Options part: EarlyAccessOptions : ShowDisclaimer: false 2025-06-27 13:32:25.485 - Main Thread -> Loaded Options part: GameOptions : LastPlayedWorlds: [{"$Key": {"Name": "Empty World 1"},"$Value": "2025-06-27T18:12:27.7115364Z"}] LatestGame: {"Name": "Empty World 1"} LatestBackup: null AutoSave: true EnableToastNotifications: true 2025-06-27 13:32:25.515 - Main Thread -> Loaded Options part: RenderOptionsPart2 : SerializedPreset2: "Low" SerializedAntiAliasing: "None" SerializedArmorBevel: "Disabled" SerializedRaytracing: "Disabled" SerializedFieldOfView: 1.2217305 SerializedShadow: "Low" SerializedLighting: "Low" SerializedTerrain: "Low" SerializedTexture: "Low" SerializedParallax: "None" SerializedParticles: "Low" SerializedRenderingDistanceQuality: "Low" 2025-06-27 13:32:25.515 - Main Thread -> Initializing ProjectManagerEngineComponent 2025-06-27 13:32:25.518 - Main Thread -> Initializing DefinitionSetManagerEngineComponent 2025-06-27 13:32:25.531 - Main Thread -> Info: Searching for project 'Guid: 079da0f2-4755-491e-8688-b68b91b2fad3, ModId: , ServiceId: ' at path 'D:\Steam\steamapps\common\SpaceEngineers2\GameData' in 'D:\Steam\steamapps\common\SpaceEngineers2\GameData\Vanilla\Vanilla.vrgproj'; project ID mismatch at path 'D:\Steam\steamapps\common\VRage\GameData'; directory does not exist at path 'D:\Steam\steamapps\common\SpaceEngineers2\VRage\GameData' in 'D:\Steam\steamapps\common\SpaceEngineers2\VRage\GameData\Engine\Engine.vrgproj'; found 2025-06-27 13:32:25.623 - Main Thread -> Info: Reading contentcache.json for mounted path 56dacb76-e25e-468a-9432-21964a9a0569 2025-06-27 13:32:26.364 - Main Thread -> [Crash Handler]: For Project Vanilla found drive type: Samsung SSD 990 PRO 4TB : Type: SSD : Format: NTFS 2025-06-27 13:32:26.365 - Main Thread -> Info: Reading contentcache.json for mounted path 079da0f2-4755-491e-8688-b68b91b2fad3 2025-06-27 13:32:26.417 - Main Thread -> [Crash Handler]: For Project Engine found drive type: Samsung SSD 990 PRO 4TB : Type: SSD : Format: NTFS 2025-06-27 13:32:26.429 - Main Thread -> [Project Manager] Pushing Project Engine {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Engine","Version": null,"Type": "Unknown","ProjectID": {"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [],"ProjectDirectories": [],"UsedBuildStream": "","DefinitionSetNames": ["Engine","Core","World"],"GameExecutable": "","GameExecutableSearchPaths": [],"ReferencedAssemblies": ["VRage.Client.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\..\\Game2","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["VRage.Voxels.Editor.dll","VRage.Game.Editor.dll","VRage.Core.Editor.dll","VRage.Render.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\Voxels\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Game\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Render\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": true,"EnableIgnoreProcessingErrorFlags": true}} 2025-06-27 13:32:26.430 - Main Thread -> [Project Manager] Pushing Project Vanilla {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Vanilla","Version": null,"Type": "Vanilla","ProjectID": {"Guid": "56dacb76-e25e-468a-9432-21964a9a0569","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [{"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""}],"ProjectDirectories": ["..\\..\\VRage\\GameData","..\\VRage\\GameData"],"UsedBuildStream": "","DefinitionSetNames": ["World","Core"],"GameExecutable": "SpaceEngineers2.exe","GameExecutableSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\Game2\\bin\\x64\\{BuildConfiguration}"],"ReferencedAssemblies": ["Game2.Client.dll","Game2.Game.dll","Game2.Simulation.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\{AssemblyName}\\bin\\x64\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["Game2.Plugin.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": false,"EnableIgnoreProcessingErrorFlags": false}} 2025-06-27 13:32:26.589 - Main Thread -> Info: Started loading definition set Engine 2025-06-27 13:32:27.268 - Main Thread -> Info: Finished loading definition set Engine 2025-06-27 13:32:27.268 - Main Thread -> Initializing ProceduralGenerationConfiguratorComponent 2025-06-27 13:32:27.268 - Main Thread -> Initializing WaterSessionConfiguratorComponent 2025-06-27 13:32:27.270 - Main Thread -> Initializing LocalizationEngineComponent 2025-06-27 13:32:27.815 - Main Thread -> STEAM_API: Steam Active Status: True 2025-06-27 13:32:27.815 - Main Thread -> STEAM_API: GetCurrentBetaName returned result False and output name 2025-06-27 13:32:27.815 - Main Thread -> [Crash Handler] : [Client Branch] : default 2025-06-27 13:32:27.817 - Main Thread -> Initializing ClientVoxelsEngineComponent 2025-06-27 13:32:27.817 - Main Thread -> Initializing MusicEngineComponent 2025-06-27 13:32:27.818 - Main Thread -> Initializing WinPlatformEngineComponent 2025-06-27 13:32:27.818 - Main Thread -> Initializing WinRenderEngineComponent 2025-06-27 13:32:27.830 - Main Thread -> Initializing WinMemoryEngineComponent 2025-06-27 13:32:27.830 - Main Thread -> Initializing StreamingResourceManagerEngineComponent 2025-06-27 13:32:27.832 - Main Thread -> Adjusting Main Memory Streaming Budget to 2,091,346,176 bytes. 2025-06-27 13:32:27.835 - Main Thread -> Initializing AnimationStreamingManagerComponent 2025-06-27 13:32:27.843 - Main Thread -> Initializing WinWindowsEngineComponent 2025-06-27 13:32:27.843 - Main Thread -> Initializing AudioEngineComponent 2025-06-27 13:32:27.843 - Main Thread -> Initializing WinSystemEngineComponent 2025-06-27 13:32:27.845 - Main Thread -> Initializing AnalyticsEventGameMetadataProviderComponent 2025-06-27 13:32:27.846 - Main Thread -> Initializing AnalyticsManagerComponent 2025-06-27 13:32:27.957 - Main Thread -> Initializing ElasticAnalyticsReporterComponent 2025-06-27 13:32:27.964 - Main Thread -> Stream Analytics_BulkedBehaviors.vrpt is not readable or seekable for recovery. 2025-06-27 13:32:27.965 - Main Thread -> Loaded 0 recovered behavior events into current batch. 2025-06-27 13:32:27.976 - Main Thread -> Stream Analytics_UnsentEvents.vrpt is not readable or seekable for recovery. 2025-06-27 13:32:27.977 - Main Thread -> Initializing HavokPhysicsEngineComponent 2025-06-27 13:32:28.111 - Main Thread -> Initializing VoxelsEngineComponent 2025-06-27 13:32:28.150 - Main Thread -> Initializing Render12EngineComponent 2025-06-27 13:32:28.151 - Main Thread -> LOADING_BEGIN|Render 2025-06-27 13:32:28.151 - Main Thread -> LOADING_BEGIN|Render_Init 2025-06-27 13:32:29.128 - Main Thread -> RenderOptionsPart2.Preset = Low 2025-06-27 13:32:29.131 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Entering 2025-06-27 13:32:29.189 - Main Thread -> Sorting jobs for scene of 122 jobs with seed '0' 2025-06-27 13:32:29.241 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Leaving 2025-06-27 13:32:29.242 - Main Thread -> Initializing RenderEngineComponent - Entering 2025-06-27 13:32:29.242 - Main Thread -> Initializing RenderDebugObjectManager 2025-06-27 13:32:29.244 - Main Thread -> Initializing RenderContracts 2025-06-27 13:32:29.246 - Main Thread -> Initializing MaterialSettings 2025-06-27 13:32:29.246 - Main Thread -> Initializing RenderSettingsManipulator 2025-06-27 13:32:29.246 - Main Thread -> Initializing RenderFrameStatistics 2025-06-27 13:32:29.246 - Main Thread -> Branching #1 2025-06-27 13:32:29.246 - Main Thread -> Creating Window 2025-06-27 13:32:29.247 - Main Thread -> Initializing RenderOutputManager 2025-06-27 13:32:29.247 - Render thread -> LOADING_BEGIN|Render_Window 2025-06-27 13:32:29.249 - Main Thread -> LOADING_TIME|Render_Init|304.0235 2025-06-27 13:32:29.249 - Main Thread -> LOADING_TIME_FULL|Render_Init|1097.5568 2025-06-27 13:32:29.249 - Main Thread -> Initializing RenderEngineComponent - Exiting 2025-06-27 13:32:29.250 - Main Thread -> Initializing PhysicsDebugDrawEngineComponent 2025-06-27 13:32:29.251 - Main Thread -> Initializing StatsRecorderSessionConfiguratorComponent 2025-06-27 13:32:29.251 - Main Thread -> Initializing DebugDrawClientEngineComponent 2025-06-27 13:32:29.259 - Render thread -> LOADING_BEGIN|Render_CreateDevice 2025-06-27 13:32:29.376 - Main Thread -> Initializing WinInputEngineComponent 2025-06-27 13:32:29.420 - Main Thread -> Initializing InputEngineComponent 2025-06-27 13:32:29.423 - Main Thread -> 0 Mapping added to the GameInputProcessorComponent 2025-06-27 13:32:29.423 - Main Thread -> Initializing UIEngineComponent 2025-06-27 13:32:29.425 - Main Thread -> Initialize UI 2025-06-27 13:32:29.425 - Main Thread -> Initializing DebugMenuEngineComponent 2025-06-27 13:32:29.425 - Main Thread -> Initialize Stats 2025-06-27 13:32:29.426 - Main Thread -> Initialize DebugMenu 2025-06-27 13:32:29.436 - Main Thread -> Initializing ContentIntegrityReporterComponent 2025-06-27 13:32:29.437 - Main Thread -> [Crash Handler] : [User Contact] : 2025-06-27 13:32:29.440 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled Shadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = None Particles = Low RenderingDistance = Low } 2025-06-27 13:32:29.645 - Main Thread -> Info: Started loading definition set Core 2025-06-27 13:32:29.664 - Render thread -> Info: CoreSystems.Initialize - Entering 2025-06-27 13:32:29.664 - Render thread -> LOADING_BEGIN|Render_SystemCoreInit 2025-06-27 13:32:30.334 - Render thread -> LOADING_TIME|Render_SystemCoreInit|669.7325 2025-06-27 13:32:30.956 - Render thread -> Info: CoreSystems.Initialize - Leaving 2025-06-27 13:32:30.981 - Render thread -> LOADING_TIME|Render_CreateDevice|1079.5923 2025-06-27 13:32:30.981 - Render thread -> LOADING_TIME_FULL|Render_CreateDevice|1721.818 2025-06-27 13:32:30.981 - Render thread -> Client frequency set to: 60.00024Hz 2025-06-27 13:32:30.981 - Render thread -> Render loop frequency capped to: 200Hz 2025-06-27 13:32:30.981 - Render thread -> LOADING_TIME|Render_Window|11.351300000000037 2025-06-27 13:32:30.981 - Render thread -> LOADING_TIME_FULL|Render_Window|1733.9965 2025-06-27 13:32:31.013 - Render thread -> LOADING_BEGIN|Render_FirstFrame 2025-06-27 13:32:31.095 - Render thread -> LOADING_TIME|Render_FirstFrame|82.6806 2025-06-27 13:32:31.095 - Render thread -> LOADING_TIME|Render|1509.1579000000002 2025-06-27 13:32:31.095 - Render thread -> LOADING_TIME_FULL|Render|2944.9169 2025-06-27 13:32:31.792 - Main Thread -> 27 Layers added to the GameInputProcessorComponent 2025-06-27 13:32:31.793 - Main Thread -> 206 Mapping added to the GameInputProcessorComponent 2025-06-27 13:32:31.793 - Main Thread -> 6 Alias added to the GameInputProcessorComponent 2025-06-27 13:32:32.685 - Main Thread -> [Audio]: Loading Audio Configuration 2025-06-27 13:32:32.822 - Main Thread -> [Audio]: Loading master bank. 2025-06-27 13:32:32.860 - Main Thread -> [Audio]: Loading bank 63eb9091-4e16-40e7-96c6-d2328a9b1cca. 2025-06-27 13:32:32.916 - Main Thread -> [Audio]: Loading mod bank Master.strings.bank. 2025-06-27 13:32:32.960 - Main Thread -> [Audio]: Loading mod bank SFX.bank. 2025-06-27 13:32:33.009 - Main Thread -> [Audio]: Loading mod bank Music.bank. 2025-06-27 13:32:33.053 - Main Thread -> [Audio]: Reloading paths. 2025-06-27 13:32:33.066 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled Shadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = None Particles = Low RenderingDistance = Low } 2025-06-27 13:32:33.066 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled Shadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = None Particles = Low RenderingDistance = Low } 2025-06-27 13:32:33.066 - Main Thread -> Info: Finished loading definition set Core 2025-06-27 13:32:33.446 - Main Thread -> Info: [Input]: Device connected: Mouse[6f1d2b60-d5a0-11cf-bfc7-444553540000] 2025-06-27 13:32:33.448 - Main Thread -> Info: [Input]: Device connected: Keyboard[6f1d2b61-d5a0-11cf-bfc7-444553540000] 2025-06-27 13:32:34.495 - Main Thread -> LOADING_TIME|Application|10093.0354 2025-06-27 13:32:34.495 - Main Thread -> LOADING_TIME_FULL|Application|15009.5806 2025-06-27 13:32:34.495 - Main Thread -> LOADING_TIME|Main|10108.270700000001 2025-06-27 13:32:34.495 - Main Thread -> LOADING_TIME_FULL|Main|15024.8159 2025-06-27 13:32:34.628 - VRageWorker 7 -> Info: Started loading definition set World 2025-06-27 13:32:44.571 - VRageWorker 1 -> LOCALIZATION WARNING: Could not find key Wire in the culture set en-US. Evaluating to string id. 2025-06-27 13:32:44.573 - VRageWorker 1 -> LOCALIZATION WARNING: Could not find key Glass in the culture set en-US. Evaluating to string id. 2025-06-27 13:32:44.573 - VRageWorker 8 -> LOCALIZATION WARNING: Could not find key Electronic Parts in the culture set en-US. Evaluating to string id. 2025-06-27 13:32:44.590 - VRageWorker 0 -> LOCALIZATION WARNING: Could not find key Steel Plate in the culture set en-US. Evaluating to string id. 2025-06-27 13:32:46.962 - Main Thread -> ClearScreenPinningResources [LoadMenuScreen[id:3]#LoadMenu] 2025-06-27 13:32:52.820 - Main Thread -> LOCALIZATION WARNING: Could not find key Concordia Research Facility in the culture set en-US. Evaluating to string id. 2025-06-27 13:32:52.826 - Main Thread -> LOADING_BEGIN|Session 2025-06-27 13:32:52.826 - Main Thread -> ClearScreenPinningResources [Grid[id:5]#ContentPanel > NewGameMenuScreen[id:4]] 2025-06-27 13:32:52.827 - Main Thread -> ClearScreenPinningResources [Grid[id:5]#ContentPanel > NotificationsScreen[id:6]] 2025-06-27 13:32:52.844 - Main Thread -> ClearScreenPinningResources [Grid[id:5]#ContentPanel > MainMenuScreen[id:2]] 2025-06-27 13:32:52.852 - Main Thread -> ClearScreenPinningResources [Grid[id:5]#ContentPanel > MainMenuBackgroundScreen[id:1]] 2025-06-27 13:32:53.225 - Main Thread -> Info: Blocks occupancy and mount points loaded in 36 ms (204 block definitions patched) 2025-06-27 13:32:53.264 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled Shadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = None Particles = Low RenderingDistance = Low } 2025-06-27 13:32:53.265 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled Shadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = None Particles = Low RenderingDistance = Low } 2025-06-27 13:32:53.281 - Main Thread -> Info: Finished loading definition set World 2025-06-27 13:32:54.024 - Main Thread -> Sorting jobs for scene of 364 jobs with seed '0' 2025-06-27 13:32:54.149 - Main Thread -> Loading save $Content:CRF - version: 1.5.0.2218 2025-06-27 13:32:55.399 - Main Thread -> Sorting jobs for scene of 319 jobs with seed '0' 2025-06-27 13:32:57.557 - Main Thread -> Sorting jobs for scene of 350 jobs with seed '0' 2025-06-27 13:32:59.919 - Render thread -> Frame [1675] Parallel Render Command Batch RCB-1 created 30740403 2025-06-27 13:33:01.985 - Render thread -> VideoMemoryInfo report: Budget: 7,529,824,256.00 Bytes CurrentUsage: 2,079,346,688.00 Bytes AvailableForReservation: 3,899,129,856.00 Bytes CurrentReservation: 0.00 Bytes 2025-06-27 13:33:02.021 - Render thread -> Exception in render! Exception: System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown. at Keen.VRage.Render.Utils.AccumulatingGPUConverter.Write[T](T& data) at Keen.VRage.Game.Client.Armor.Data.ArmorSideInstance.Convert(IGPUDataConvertor dataConvertor) at Keen.VRage.Render.Materials.CustomGPUDataHelper.g__InvokeConvert|1_0[TEntityData](ReadOnlySpan`1 data, IGPUDataConvertor convertor) at Keen.VRage.Render.Materials.CustomGPUDataPayload.Invoke(IGPUDataConvertor converter) at Keen.VRage.Render12.SceneSystem.Components.RuntimeBufferEntityComponent.Init(GeneratedResourceHandle handle, String debugName, CustomGPUDataPayload data) at Keen.VRage.Render12.SceneSystem.Builders.RuntimeBufferEntityBuilder.Build(RenderId dataEntity, GeneratedResourceHandle handle, String debugName, CustomGPUDataPayload bufferData) at Keen.VRage.Render12.SceneSystem.SceneManager.Keen.VRage.Render12.Core.Contracts.IRenderContracts.CreateRuntimeBuffer(RenderId renderEntityId, String debugName, CustomGPUDataPayload bufferData) at Keen.VRage.Render.FrameData.RenderCommandBuffer.Replay_Impl(ValueTuple`2[] handlers, Byte& dataPtr, IntPtr offset, IntPtr activeBytes) at Keen.VRage.Render.FrameData.RenderCommandBuffer.ReplayInternal(ValueTuple`2[] handlers, IntPtr& totalBytesProcessed, ReplayToken token, ReplayBudget budget, Boolean consumeAllCommands, Stopwatch sleepTimer, Stopwatch firstSleepTimer) at Keen.VRage.Render.FrameData.RenderCommandBuffer.ReplayPartial(ValueTuple`2[] handlers, ReplayToken token, ReplayBudget budget, Boolean consumeAllCommands, Stopwatch sleepTimer, Stopwatch firstSleepTimer) at Keen.VRage.Render12.Core.Contracts.ContractsProcessor.ProcessParallelFrame(UpdateFrame frame, ReplayToken replayToken, ReplayBudget replayBudget) at Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager.ProcessBatch(RenderBatch batch, Boolean forceFinish) at Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager.ReplayBatches() at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.g__DrawInternal|31_0(<>c__DisplayClass31_0&) at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.Draw(Boolean draw) at Keen.VRage.Render.EngineComponents.RenderEngineComponent.RenderFrame() at Keen.VRage.Render.EngineComponents.RenderEngineComponent.RenderFrameGuard() 2025-06-27 13:33:02.021 - Render thread -> Additional information -- Statistics: 2025-06-27 13:33:02.024 - Render thread -> [Crash Handler] : Process ran out of memory. Attempting to write exception report. 2025-06-27 13:33:02.025 - Render thread -> [Crash Handler] : [Process Tag Added] : CrashOOM 2025-06-27 13:33:02.025 - Render thread -> [Crash Handler]: A fatal exception was caught by the crash handler. Preparing the crash report. 2025-06-27 13:33:02.027 - Render thread -> Exception occurred: System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown. at Keen.VRage.Render.Utils.AccumulatingGPUConverter.Write[T](T& data) at Keen.VRage.Game.Client.Armor.Data.ArmorSideInstance.Convert(IGPUDataConvertor dataConvertor) at Keen.VRage.Render.Materials.CustomGPUDataHelper.g__InvokeConvert|1_0[TEntityData](ReadOnlySpan`1 data, IGPUDataConvertor convertor) at Keen.VRage.Render.Materials.CustomGPUDataPayload.Invoke(IGPUDataConvertor converter) at Keen.VRage.Render12.SceneSystem.Components.RuntimeBufferEntityComponent.Init(GeneratedResourceHandle handle, String debugName, CustomGPUDataPayload data) at Keen.VRage.Render12.SceneSystem.Builders.RuntimeBufferEntityBuilder.Build(RenderId dataEntity, GeneratedResourceHandle handle, String debugName, CustomGPUDataPayload bufferData) at Keen.VRage.Render12.SceneSystem.SceneManager.Keen.VRage.Render12.Core.Contracts.IRenderContracts.CreateRuntimeBuffer(RenderId renderEntityId, String debugName, CustomGPUDataPayload bufferData) at Keen.VRage.Render.FrameData.RenderCommandBuffer.Replay_Impl(ValueTuple`2[] handlers, Byte& dataPtr, IntPtr offset, IntPtr activeBytes) at Keen.VRage.Render.FrameData.RenderCommandBuffer.ReplayInternal(ValueTuple`2[] handlers, IntPtr& totalBytesProcessed, ReplayToken token, ReplayBudget budget, Boolean consumeAllCommands, Stopwatch sleepTimer, Stopwatch firstSleepTimer) at Keen.VRage.Render.FrameData.RenderCommandBuffer.ReplayPartial(ValueTuple`2[] handlers, ReplayToken token, ReplayBudget budget, Boolean consumeAllCommands, Stopwatch sleepTimer, Stopwatch firstSleepTimer) at Keen.VRage.Render12.Core.Contracts.ContractsProcessor.ProcessParallelFrame(UpdateFrame frame, ReplayToken replayToken, ReplayBudget replayBudget) at Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager.ProcessBatch(RenderBatch batch, Boolean forceFinish) at Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager.ReplayBatches() at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.g__DrawInternal|31_0(<>c__DisplayClass31_0&) at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.Draw(Boolean draw) at Keen.VRage.Render.EngineComponents.RenderEngineComponent.RenderFrame() at Keen.VRage.Render.EngineComponents.RenderEngineComponent.RenderFrameGuard() at Keen.VRage.Render.EngineComponents.RenderEngineComponent.<>c__DisplayClass111_0.b__0(TimeSpan t) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Render.EngineComponents.RenderEngineComponent.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) 2025-06-27 13:33:04.957 - Render thread -> [Crash Handler] : [Process Tag Added] : Dump 2025-06-27 13:33:04.965 - Render thread -> [Crash Handler] : [Process Tag Added] : CrashManaged 2025-06-27 13:33:05.132 - Render thread -> Assertion Failure: Cannot block-wait without a VRage continuation queue.; 'SynchronizationContext.Current?.Queue' was null at C:\BuildAgent\work\62d1d4947bc30421\KeenSWH\Stable_VS1.5\VRage\Sources\VRage\VRage.Core\Analytics\ElasticAnalyticsReporter.cs:93 il offset: 38 at Keen.VRage.Core.Analytics.ElasticAnalyticsReporterComponent.ReportEvent(ParsedAnalyticsEvent eventToSend, Boolean block) at Keen.VRage.Core.Analytics.AnalyticsReporterBaseComponent.ReportEvent(IAnalyticsEvent analyticsEvent, EventGameMetadata gameMetadata, Exception exception, Boolean block) at Keen.VRage.Core.Analytics.AnalyticsManagerComponent.ReportEvent(IAnalyticsEvent analyticsEvent, EventGameMetadata gameMetadata, Exception exception, Boolean block) at Keen.VRage.Core.Platform.CrashReporting.CrashHandler.HandlePrimaryException(Exception ex, Boolean userReport) at Keen.VRage.Core.Platform.CrashReporting.CrashHandler.OnUnhandledException(Exception ex) at Keen.VRage.Core.Platform.CrashReporting.CrashHandler.<>c.b__72_0(Object _, UnhandledExceptionEventArgs args) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) 2025-06-27 13:33:08.406 - Render thread -> [CrashHandler]: Starting crash report sender... 2025-06-27 13:33:08.407 - Render thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key Steel Plate in the culture set en-US. Evaluating to string id. 2025-06-27 13:33:08.407 - Render thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key Glass in the culture set en-US. Evaluating to string id. 2025-06-27 13:33:08.407 - Render thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key Electronic Parts in the culture set en-US. Evaluating to string id. 2025-06-27 13:33:08.407 - Render thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key Wire in the culture set en-US. Evaluating to string id. 2025-06-27 13:33:08.407 - Render thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Concordia Research Facility in the culture set en-US. Evaluating to string id. 2025-06-27 13:33:08.407 - Render thread -> WriteLine Closed