2025-06-27 13:04:57.723 - Main Thread -> Timezone (local - UTC): -5h 2025-06-27 13:04:57.729 - Main Thread -> App Version: 1.5.0.3084 2025-06-27 13:04:57.735 - Main Thread -> [Crash Handler]: Setting up initial crash handling. Process Start time set to 6/27/2025 1:04:57 PM 2025-06-27 13:04:57.830 - Main Thread -> Running application with arguments: 2025-06-27 13:04:57.830 - Main Thread -> Runtime Framework: .NET 8.0.13 2025-06-27 13:04:57.969 - Main Thread -> Environment.ProcessorCount: 16 2025-06-27 13:04:57.969 - Main Thread -> RuntimeInformation.OSDescription: Microsoft Windows 10.0.26100 2025-06-27 13:04:57.969 - Main Thread -> Environment.CommandLine: D:\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2025-06-27 13:04:57.969 - Main Thread -> Environment.CurrentDirectory: D:\Steam\steamapps\common\SpaceEngineers2 2025-06-27 13:04:58.095 - Main Thread -> CPU: AMD Ryzen 7 7700X 8-Core Processor, 16/8 Logical/Physical Cores, 4501MHz Nominal Maximum Frequency 2025-06-27 13:04:58.095 - Main Thread -> IntPtr.Size: 8 2025-06-27 13:04:58.095 - Main Thread -> Default Culture: en-US 2025-06-27 13:04:58.095 - Main Thread -> Default UI Culture: en-US 2025-06-27 13:04:58.095 - Main Thread -> LogEnvironmentInformation - START 2025-06-27 13:04:58.100 - Main Thread -> Win32_ComputerSystem.Manufacturer: Skytech Gaming 2025-06-27 13:04:58.100 - Main Thread -> Win32_ComputerSystem.Model: Blaze 4 2025-06-27 13:04:58.104 - Main Thread -> Virtualized: False 2025-06-27 13:04:58.107 - Main Thread -> Environment.ProcessorName: AMD Ryzen 7 7700X 8-Core Processor 2025-06-27 13:04:58.107 - Main Thread -> ComputerInfo.TotalPhysicalMemory: 16,281,669,632 bytes 2025-06-27 13:04:58.107 - Main Thread -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2025-06-27 13:04:58.107 - Main Thread -> ComputerInfo.AvailablePhysicalMemory: 7,729,926,144 bytes 2025-06-27 13:04:58.107 - Main Thread -> ComputerInfo.AvailableVirtualMemory: 138,256,321,318,912 bytes 2025-06-27 13:04:58.111 - Main Thread -> Drive C: | Capacity: 999,137,734,656 bytes | Free space: 695,839,510,528 bytes 2025-06-27 13:04:58.111 - Main Thread -> Drive D: | Capacity: 4,000,768,118,784 bytes | Free space: 2,650,560,008,192 bytes 2025-06-27 13:04:58.111 - Main Thread -> LogEnvironmentInformation - END 2025-06-27 13:04:58.169 - Main Thread -> Pushing Core Configs {"$Bundles": {"Game2": "1.5.0.3084","System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "Game2:Keen.Game2.Client.RuntimeSystems.CoreScenes.GameRenderComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DrawAlphaBanner": true,"DrawGameVersion": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AnyResourceErrorFatal": false,"AnyShaderErrorFatal": false,"AssertOnShaderMissingInContent": false,"AssertOnCompilation": false,"ApplyRenderOptionsPart": true,"DefaultFullScreen": true,"DefaultVSyncMode": "VSync","EnableShaderRuntimeAsserts": false,"EnableAGS": false,"EnableRenderGPUDebugLayer": false,"EnableRenderDebugLayer": false,"EnableSceneRendering": true,"ForceAllAdaptersSupported": false,"EnableStablePowerState": false,"EnableRenderThreadHighPriority": true,"GenerateRawShaders": false,"DetailedRenderLogging": false,"TextureRenderLogging": true,"UseUserShaderCacheOnly": false,"DumpJobs": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderDisplayDefaultsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000"}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "VRage:Keen.VRage.Render.FrameData.FrameDataConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogCommandBuffers": false,"OrderCommandBufferLog": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "VRage:Keen.VRage.Render.Options.ForcedDisplayOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Resolution": null,"FullScreen": null,"VSync": null,"EnableStretching": null,"TopMost": false}} {"$Bundles": {"Game2": "1.5.0.3084","System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "Game2:Keen.Game2.Game.DefaultDefinitions.GameCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","TypeOfEntityToSpawnOnStart": "Character","StartDefaultWorld": false,"SkipMainMenu": false,"DumpJobs": false}} {"$Bundles": {"Game2": "1.5.0.3084","System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Saves.SaveCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AutoSaveEnabled": true}} {"$Bundles": {"Game2": "1.5.0.3084","System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeBlocks.BreakableBlockCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMissingBreakableColliders": false}} {"$Bundles": {"Game2": "1.5.0.3084","System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowCorruptedGrids": false,"HighlightCorruptedGrids": false}} {"$Bundles": {"Game2": "1.5.0.3084","System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.Tools.ToolbarBlockSelectionConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseGScreenSizeCategories": false,"RememberLastSelectedBlock": true,"HardRememberLastSelectedBlock": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "VRage:Keen.VRage.AI.Kythera.Definitions.KytheraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","NumberOfJobThreads": 4}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "VRage:Keen.VRage.Core.Analytics.AnalyticsCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsDevAnalyticsEnabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AllowMultipleConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMultiple": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AutoTestConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Automated": false,"SkipRender": false,"SimpleRender": false,"MinimalisticVisual": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.BlockDataGeneratorsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AssertOnEmptyOccupancy": true,"ValidateSharedOccupancy": false,"LoggingEnabled": false,"MountPointsEnabled": true,"MountPointsDebugDataEnabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.DeterministicRuntimeConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DeterministicRuntime": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ExtRenderLeaksConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Enabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ProfileOptimizationConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SkipProfileOptimization": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.StatsRecorderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","PerformanceTestRun": false,"PerformanceTestRecordRate": 0,"RecordFrames": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "VRage:Keen.VRage.Core.Platform.CrashReporting.CrashHandlerCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableCrashReportingOverride": null,"AnalyticsDevEnvOverride": null,"CrashAtStartup": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "VRage:Keen.VRage.Library.Suggestions.SuggestersConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","RelaxedSuggesters": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "VRage:Keen.VRage.Client.EngineComponents.StatsPageConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DefaultStatsPage": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "VRage:Keen.VRage.DCS.DCSCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","JobOrderSeed": 0,"LogJobs": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "VRage:Keen.VRage.Voxels.Client.CoreConfigurations.VoxelRenderSettingsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableTesselation": true,"ClipmapQualitySettings": null}} 2025-06-27 13:04:58.172 - Main Thread -> Info: Started loading definition set CoreConfigurations 2025-06-27 13:04:58.250 - Main Thread -> Info: Finished loading definition set CoreConfigurations 2025-06-27 13:04:58.256 - Main Thread -> Sorting jobs for scene of 26 jobs with seed '0' 2025-06-27 13:04:58.279 - Main Thread -> Initializing Engine... 2025-06-27 13:04:58.315 - Main Thread -> Initializing LibraryEngineComponent 2025-06-27 13:04:58.316 - Main Thread -> Configuring worker pool as: (workerCount: 14, highPriorityBias: 0, forceSynchronousExecution: False) 2025-06-27 13:04:58.316 - Main Thread -> Workers configured. 2025-06-27 13:04:58.316 - Main Thread -> [Crash Handler]: Logging runtime paths data 2025-06-27 13:04:58.316 - Main Thread -> Command line argument 0: D:\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2025-06-27 13:04:58.316 - Main Thread -> Working directory: D:\Steam\steamapps\common\SpaceEngineers2 2025-06-27 13:04:58.316 - Main Thread -> App Data Path: C:\Users\Nathaniel Roderick\AppData\Roaming\SpaceEngineers2 2025-06-27 13:04:58.316 - Main Thread -> [Crash Handler]: Checking startup tags. Found: 2025-06-27 13:04:58.678 - Main Thread -> [Crash Handler]: Checking main process disk drive type. Found: Samsung SSD 990 PRO 4TB : Type: SSD : Format: NTFS 2025-06-27 13:04:58.715 - Main Thread -> [Crash Handler]: For AppData found drive type: Lexar SSD NM610 PRO 1TB : Type: SSD : Format: NTFS 2025-06-27 13:04:58.718 - Main Thread -> [Crash Handler]: Crash reporting setup: EnabledForUsers -- Debugger attached: False -- Development process: False -- IsLocalBuild: False 2025-06-27 13:04:58.718 - Main Thread -> [Crash Handler]: Native crash tracking path set to C:\Users\Nathaniel Roderick\AppData\Local\Temp\SpaceEngineers2\ProcessFailureDump.dmp 2025-06-27 13:04:58.730 - Main Thread -> [Crash Handler]: Report And Exit set to False 2025-06-27 13:04:58.931 - Main Thread -> [Content Validation]: Validation of Content file integrity is enabled. 2025-06-27 13:04:58.931 - Main Thread -> Initializing CrashHandlerEngineComponent 2025-06-27 13:04:58.931 - Main Thread -> Initializing WatchdogComponent 2025-06-27 13:04:58.932 - Main Thread -> Initializing EngineOptionsStorageEngineComponent 2025-06-27 13:04:58.968 - Main Thread -> Loaded Options part: AudioOptionsPart : DeviceName: null MasterBusVolume: 1 BusVolumes: {"bus:/Music": 1,"bus:/UI": 1,"bus:/SFX": 1} 2025-06-27 13:04:58.975 - Main Thread -> Loaded Options part: EarlyAccessOptions : ShowDisclaimer: false 2025-06-27 13:04:58.995 - Main Thread -> Loaded Options part: GameOptions : LastPlayedWorlds: [{"$Key": {"Name": "Empty World 1"},"$Value": "2025-06-27T17:37:26.7128501Z"}] LatestGame: {"Name": "Empty World 1"} LatestBackup: null AutoSave: true EnableToastNotifications: true 2025-06-27 13:04:59.025 - Main Thread -> Loaded Options part: RenderOptionsPart2 : SerializedPreset2: "High" SerializedAntiAliasing: "FSR" SerializedArmorBevel: "Enabled" SerializedRaytracing: "Medium" SerializedFieldOfView: 1.22 SerializedShadow: "High" SerializedLighting: "High" SerializedTerrain: "High" SerializedTexture: "High" SerializedParallax: "High" SerializedParticles: "High" SerializedRenderingDistanceQuality: "High" 2025-06-27 13:04:59.025 - Main Thread -> Initializing ProjectManagerEngineComponent 2025-06-27 13:04:59.028 - Main Thread -> Initializing DefinitionSetManagerEngineComponent 2025-06-27 13:04:59.042 - Main Thread -> Info: Searching for project 'Guid: 079da0f2-4755-491e-8688-b68b91b2fad3, ModId: , ServiceId: ' at path 'D:\Steam\steamapps\common\SpaceEngineers2\GameData' in 'D:\Steam\steamapps\common\SpaceEngineers2\GameData\Vanilla\Vanilla.vrgproj'; project ID mismatch at path 'D:\Steam\steamapps\common\VRage\GameData'; directory does not exist at path 'D:\Steam\steamapps\common\SpaceEngineers2\VRage\GameData' in 'D:\Steam\steamapps\common\SpaceEngineers2\VRage\GameData\Engine\Engine.vrgproj'; found 2025-06-27 13:04:59.132 - Main Thread -> Info: Reading contentcache.json for mounted path 56dacb76-e25e-468a-9432-21964a9a0569 2025-06-27 13:04:59.910 - Main Thread -> [Crash Handler]: For Project Vanilla found drive type: Samsung SSD 990 PRO 4TB : Type: SSD : Format: NTFS 2025-06-27 13:04:59.910 - Main Thread -> Info: Reading contentcache.json for mounted path 079da0f2-4755-491e-8688-b68b91b2fad3 2025-06-27 13:04:59.968 - Main Thread -> [Crash Handler]: For Project Engine found drive type: Samsung SSD 990 PRO 4TB : Type: SSD : Format: NTFS 2025-06-27 13:04:59.979 - Main Thread -> [Project Manager] Pushing Project Engine {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Engine","Version": null,"Type": "Unknown","ProjectID": {"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [],"ProjectDirectories": [],"UsedBuildStream": "","DefinitionSetNames": ["Engine","Core","World"],"GameExecutable": "","GameExecutableSearchPaths": [],"ReferencedAssemblies": ["VRage.Client.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\..\\Game2","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["VRage.Voxels.Editor.dll","VRage.Game.Editor.dll","VRage.Core.Editor.dll","VRage.Render.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\Voxels\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Game\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Render\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": true,"EnableIgnoreProcessingErrorFlags": true}} 2025-06-27 13:04:59.979 - Main Thread -> [Project Manager] Pushing Project Vanilla {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Vanilla","Version": null,"Type": "Vanilla","ProjectID": {"Guid": "56dacb76-e25e-468a-9432-21964a9a0569","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [{"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""}],"ProjectDirectories": ["..\\..\\VRage\\GameData","..\\VRage\\GameData"],"UsedBuildStream": "","DefinitionSetNames": ["World","Core"],"GameExecutable": "SpaceEngineers2.exe","GameExecutableSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\Game2\\bin\\x64\\{BuildConfiguration}"],"ReferencedAssemblies": ["Game2.Client.dll","Game2.Game.dll","Game2.Simulation.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\{AssemblyName}\\bin\\x64\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["Game2.Plugin.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": false,"EnableIgnoreProcessingErrorFlags": false}} 2025-06-27 13:05:00.132 - Main Thread -> Info: Started loading definition set Engine 2025-06-27 13:05:00.799 - Main Thread -> Info: Finished loading definition set Engine 2025-06-27 13:05:00.799 - Main Thread -> Initializing ProceduralGenerationConfiguratorComponent 2025-06-27 13:05:00.799 - Main Thread -> Initializing WaterSessionConfiguratorComponent 2025-06-27 13:05:00.801 - Main Thread -> Initializing LocalizationEngineComponent 2025-06-27 13:05:00.963 - Main Thread -> STEAM_API: Steam Active Status: True 2025-06-27 13:05:00.963 - Main Thread -> STEAM_API: GetCurrentBetaName returned result False and output name 2025-06-27 13:05:00.963 - Main Thread -> [Crash Handler] : [Client Branch] : default 2025-06-27 13:05:00.965 - Main Thread -> Initializing ClientVoxelsEngineComponent 2025-06-27 13:05:00.965 - Main Thread -> Initializing MusicEngineComponent 2025-06-27 13:05:00.966 - Main Thread -> Initializing WinPlatformEngineComponent 2025-06-27 13:05:00.966 - Main Thread -> Initializing WinRenderEngineComponent 2025-06-27 13:05:00.978 - Main Thread -> Initializing WinMemoryEngineComponent 2025-06-27 13:05:00.978 - Main Thread -> Initializing StreamingResourceManagerEngineComponent 2025-06-27 13:05:00.979 - Main Thread -> Adjusting Main Memory Streaming Budget to 2,091,346,176 bytes. 2025-06-27 13:05:00.980 - Main Thread -> Initializing AnimationStreamingManagerComponent 2025-06-27 13:05:00.989 - Main Thread -> Initializing WinWindowsEngineComponent 2025-06-27 13:05:00.989 - Main Thread -> Initializing AudioEngineComponent 2025-06-27 13:05:00.989 - Main Thread -> Initializing WinSystemEngineComponent 2025-06-27 13:05:00.991 - Main Thread -> Initializing AnalyticsEventGameMetadataProviderComponent 2025-06-27 13:05:00.991 - Main Thread -> Initializing AnalyticsManagerComponent 2025-06-27 13:05:01.044 - Main Thread -> Initializing ElasticAnalyticsReporterComponent 2025-06-27 13:05:01.050 - Main Thread -> Stream Analytics_BulkedBehaviors.vrpt is not readable or seekable for recovery. 2025-06-27 13:05:01.051 - Main Thread -> Loaded 0 recovered behavior events into current batch. 2025-06-27 13:05:01.062 - Main Thread -> Stream Analytics_UnsentEvents.vrpt is not readable or seekable for recovery. 2025-06-27 13:05:01.063 - Main Thread -> Initializing HavokPhysicsEngineComponent 2025-06-27 13:05:01.196 - Main Thread -> Initializing VoxelsEngineComponent 2025-06-27 13:05:01.235 - Main Thread -> Initializing Render12EngineComponent 2025-06-27 13:05:01.235 - Main Thread -> LOADING_BEGIN|Render 2025-06-27 13:05:01.235 - Main Thread -> LOADING_BEGIN|Render_Init 2025-06-27 13:05:02.191 - Main Thread -> RenderOptionsPart2.Preset = High 2025-06-27 13:05:02.194 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Entering 2025-06-27 13:05:02.244 - Main Thread -> Sorting jobs for scene of 122 jobs with seed '0' 2025-06-27 13:05:02.295 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Leaving 2025-06-27 13:05:02.296 - Main Thread -> Initializing RenderEngineComponent - Entering 2025-06-27 13:05:02.296 - Main Thread -> Initializing RenderDebugObjectManager 2025-06-27 13:05:02.297 - Main Thread -> Initializing RenderContracts 2025-06-27 13:05:02.300 - Main Thread -> Initializing MaterialSettings 2025-06-27 13:05:02.300 - Main Thread -> Initializing RenderSettingsManipulator 2025-06-27 13:05:02.300 - Main Thread -> Initializing RenderFrameStatistics 2025-06-27 13:05:02.300 - Main Thread -> Branching #1 2025-06-27 13:05:02.300 - Main Thread -> Creating Window 2025-06-27 13:05:02.301 - Main Thread -> Initializing RenderOutputManager 2025-06-27 13:05:02.301 - Render thread -> LOADING_BEGIN|Render_Window 2025-06-27 13:05:02.302 - Main Thread -> LOADING_TIME|Render_Init|273.0203 2025-06-27 13:05:02.302 - Main Thread -> LOADING_TIME_FULL|Render_Init|1066.6836 2025-06-27 13:05:02.302 - Main Thread -> Initializing RenderEngineComponent - Exiting 2025-06-27 13:05:02.304 - Main Thread -> Initializing PhysicsDebugDrawEngineComponent 2025-06-27 13:05:02.304 - Main Thread -> Initializing StatsRecorderSessionConfiguratorComponent 2025-06-27 13:05:02.305 - Main Thread -> Initializing DebugDrawClientEngineComponent 2025-06-27 13:05:02.307 - Render thread -> LOADING_BEGIN|Render_CreateDevice 2025-06-27 13:05:02.433 - Main Thread -> Initializing WinInputEngineComponent 2025-06-27 13:05:02.463 - Main Thread -> Initializing InputEngineComponent 2025-06-27 13:05:02.466 - Main Thread -> 0 Mapping added to the GameInputProcessorComponent 2025-06-27 13:05:02.466 - Main Thread -> Initializing UIEngineComponent 2025-06-27 13:05:02.467 - Main Thread -> Initialize UI 2025-06-27 13:05:02.468 - Main Thread -> Initializing DebugMenuEngineComponent 2025-06-27 13:05:02.468 - Main Thread -> Initialize Stats 2025-06-27 13:05:02.469 - Main Thread -> Initialize DebugMenu 2025-06-27 13:05:02.482 - Main Thread -> Initializing ContentIntegrityReporterComponent 2025-06-27 13:05:02.483 - Main Thread -> [Crash Handler] : [User Contact] : 2025-06-27 13:05:02.486 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium Shadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-06-27 13:05:02.694 - Main Thread -> Info: Started loading definition set Core 2025-06-27 13:05:02.707 - Render thread -> Info: CoreSystems.Initialize - Entering 2025-06-27 13:05:02.707 - Render thread -> LOADING_BEGIN|Render_SystemCoreInit 2025-06-27 13:05:03.393 - Render thread -> LOADING_TIME|Render_SystemCoreInit|686.2198 2025-06-27 13:05:04.024 - Render thread -> Info: CoreSystems.Initialize - Leaving 2025-06-27 13:05:04.049 - Render thread -> LOADING_TIME|Render_CreateDevice|1090.2827 2025-06-27 13:05:04.049 - Render thread -> LOADING_TIME_FULL|Render_CreateDevice|1742.0442 2025-06-27 13:05:04.049 - Render thread -> Client frequency set to: 60.00024Hz 2025-06-27 13:05:04.049 - Render thread -> Render loop frequency capped to: 200Hz 2025-06-27 13:05:04.049 - Render thread -> LOADING_TIME|Render_Window|5.6059999999999945 2025-06-27 13:05:04.049 - Render thread -> LOADING_TIME_FULL|Render_Window|1748.4618 2025-06-27 13:05:04.075 - Render thread -> LOADING_BEGIN|Render_FirstFrame 2025-06-27 13:05:04.160 - Render thread -> LOADING_TIME|Render_FirstFrame|84.1828 2025-06-27 13:05:04.160 - Render thread -> LOADING_TIME|Render|1479.1754999999998 2025-06-27 13:05:04.160 - Render thread -> LOADING_TIME_FULL|Render|2924.6003 2025-06-27 13:05:04.885 - Main Thread -> 27 Layers added to the GameInputProcessorComponent 2025-06-27 13:05:04.886 - Main Thread -> 206 Mapping added to the GameInputProcessorComponent 2025-06-27 13:05:04.886 - Main Thread -> 6 Alias added to the GameInputProcessorComponent 2025-06-27 13:05:05.717 - Main Thread -> [Audio]: Loading Audio Configuration 2025-06-27 13:05:05.847 - Main Thread -> [Audio]: Loading master bank. 2025-06-27 13:05:05.885 - Main Thread -> [Audio]: Loading bank 63eb9091-4e16-40e7-96c6-d2328a9b1cca. 2025-06-27 13:05:05.944 - Main Thread -> [Audio]: Loading mod bank Master.strings.bank. 2025-06-27 13:05:05.982 - Main Thread -> [Audio]: Loading mod bank SFX.bank. 2025-06-27 13:05:06.035 - Main Thread -> [Audio]: Loading mod bank Music.bank. 2025-06-27 13:05:06.097 - Main Thread -> [Audio]: Reloading paths. 2025-06-27 13:05:06.109 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium Shadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-06-27 13:05:06.109 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium Shadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-06-27 13:05:06.109 - Main Thread -> Info: Finished loading definition set Core 2025-06-27 13:05:06.485 - Main Thread -> Info: [Input]: Device connected: Mouse[6f1d2b60-d5a0-11cf-bfc7-444553540000] 2025-06-27 13:05:06.487 - Main Thread -> Info: [Input]: Device connected: Keyboard[6f1d2b61-d5a0-11cf-bfc7-444553540000] 2025-06-27 13:05:07.693 - Main Thread -> LOADING_TIME|Application|10274.0081 2025-06-27 13:05:07.693 - Main Thread -> LOADING_TIME_FULL|Application|15580.7821 2025-06-27 13:05:07.693 - Main Thread -> LOADING_TIME|Main|10280.885299999998 2025-06-27 13:05:07.693 - Main Thread -> LOADING_TIME_FULL|Main|15587.6593 2025-06-27 13:05:08.753 - VRageWorker 2 -> Info: Started loading definition set World 2025-06-27 13:05:13.886 - Main Thread -> LOADING_BEGIN|Session 2025-06-27 13:05:13.886 - Main Thread -> ClearScreenPinningResources [Grid[id:4]#ContentPanel > NotificationsScreen[id:3]] 2025-06-27 13:05:13.889 - Main Thread -> ClearScreenPinningResources [Grid[id:4]#ContentPanel > MainMenuScreen[id:2]] 2025-06-27 13:05:13.923 - Main Thread -> ClearScreenPinningResources [Grid[id:4]#ContentPanel > MainMenuBackgroundScreen[id:1]] 2025-06-27 13:05:13.968 - Main Thread -> ClearScreenPinningResources [LoadMenuScreen[id:6]#LoadMenu] 2025-06-27 13:05:19.331 - VRageWorker 2 -> LOCALIZATION WARNING: Could not find key Wire in the culture set en-US. Evaluating to string id. 2025-06-27 13:05:19.331 - VRageWorker 0 -> LOCALIZATION WARNING: Could not find key Glass in the culture set en-US. Evaluating to string id. 2025-06-27 13:05:19.331 - VRageWorker 1 -> LOCALIZATION WARNING: Could not find key Electronic Parts in the culture set en-US. Evaluating to string id. 2025-06-27 13:05:19.350 - VRageWorker 6 -> LOCALIZATION WARNING: Could not find key Steel Plate in the culture set en-US. Evaluating to string id. 2025-06-27 13:05:19.539 - Main Thread -> Info: Blocks occupancy and mount points loaded in 35 ms (204 block definitions patched) 2025-06-27 13:05:19.578 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium Shadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-06-27 13:05:19.579 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium Shadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-06-27 13:05:19.586 - Main Thread -> Info: Finished loading definition set World 2025-06-27 13:05:20.462 - Main Thread -> Sorting jobs for scene of 364 jobs with seed '0' 2025-06-27 13:05:20.612 - Main Thread -> Loading save Empty World 1 - version: 1.5.0.1317 2025-06-27 13:05:22.723 - Main Thread -> Sorting jobs for scene of 319 jobs with seed '0' 2025-06-27 13:05:30.633 - Main Thread -> Sorting jobs for scene of 350 jobs with seed '0'