2025-06-27 13:01:38.017 - Main Thread -> Timezone (local - UTC): -5h 2025-06-27 13:01:38.022 - Main Thread -> App Version: 1.5.0.3084 2025-06-27 13:01:38.028 - Main Thread -> [Crash Handler]: Setting up initial crash handling. Process Start time set to 6/27/2025 1:01:38 PM 2025-06-27 13:01:38.109 - Main Thread -> Running application with arguments: 2025-06-27 13:01:38.109 - Main Thread -> Runtime Framework: .NET 8.0.13 2025-06-27 13:01:38.234 - Main Thread -> Environment.ProcessorCount: 16 2025-06-27 13:01:38.234 - Main Thread -> RuntimeInformation.OSDescription: Microsoft Windows 10.0.26100 2025-06-27 13:01:38.234 - Main Thread -> Environment.CommandLine: D:\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2025-06-27 13:01:38.234 - Main Thread -> Environment.CurrentDirectory: D:\Steam\steamapps\common\SpaceEngineers2 2025-06-27 13:01:38.291 - Main Thread -> CPU: AMD Ryzen 7 7700X 8-Core Processor, 16/8 Logical/Physical Cores, 4501MHz Nominal Maximum Frequency 2025-06-27 13:01:38.291 - Main Thread -> IntPtr.Size: 8 2025-06-27 13:01:38.291 - Main Thread -> Default Culture: en-US 2025-06-27 13:01:38.291 - Main Thread -> Default UI Culture: en-US 2025-06-27 13:01:38.292 - Main Thread -> LogEnvironmentInformation - START 2025-06-27 13:01:38.300 - Main Thread -> Win32_ComputerSystem.Manufacturer: Skytech Gaming 2025-06-27 13:01:38.300 - Main Thread -> Win32_ComputerSystem.Model: Blaze 4 2025-06-27 13:01:38.305 - Main Thread -> Virtualized: False 2025-06-27 13:01:38.307 - Main Thread -> Environment.ProcessorName: AMD Ryzen 7 7700X 8-Core Processor 2025-06-27 13:01:38.308 - Main Thread -> ComputerInfo.TotalPhysicalMemory: 16,281,669,632 bytes 2025-06-27 13:01:38.308 - Main Thread -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2025-06-27 13:01:38.308 - Main Thread -> ComputerInfo.AvailablePhysicalMemory: 6,616,608,768 bytes 2025-06-27 13:01:38.308 - Main Thread -> ComputerInfo.AvailableVirtualMemory: 138,256,328,396,800 bytes 2025-06-27 13:01:38.312 - Main Thread -> Drive C: | Capacity: 999,137,734,656 bytes | Free space: 695,670,030,336 bytes 2025-06-27 13:01:38.312 - Main Thread -> Drive D: | Capacity: 4,000,768,118,784 bytes | Free space: 2,650,562,326,528 bytes 2025-06-27 13:01:38.312 - Main Thread -> LogEnvironmentInformation - END 2025-06-27 13:01:38.373 - Main Thread -> Pushing Core Configs {"$Bundles": {"Game2": "1.5.0.3084","System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "Game2:Keen.Game2.Client.RuntimeSystems.CoreScenes.GameRenderComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DrawAlphaBanner": true,"DrawGameVersion": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AnyResourceErrorFatal": false,"AnyShaderErrorFatal": false,"AssertOnShaderMissingInContent": false,"AssertOnCompilation": false,"ApplyRenderOptionsPart": true,"DefaultFullScreen": true,"DefaultVSyncMode": "VSync","EnableShaderRuntimeAsserts": false,"EnableAGS": false,"EnableRenderGPUDebugLayer": false,"EnableRenderDebugLayer": false,"EnableSceneRendering": true,"ForceAllAdaptersSupported": false,"EnableStablePowerState": false,"EnableRenderThreadHighPriority": true,"GenerateRawShaders": false,"DetailedRenderLogging": false,"TextureRenderLogging": true,"UseUserShaderCacheOnly": false,"DumpJobs": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderDisplayDefaultsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000"}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "VRage:Keen.VRage.Render.FrameData.FrameDataConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogCommandBuffers": false,"OrderCommandBufferLog": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "VRage:Keen.VRage.Render.Options.ForcedDisplayOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Resolution": null,"FullScreen": null,"VSync": null,"EnableStretching": null,"TopMost": false}} {"$Bundles": {"Game2": "1.5.0.3084","System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "Game2:Keen.Game2.Game.DefaultDefinitions.GameCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","TypeOfEntityToSpawnOnStart": "Character","StartDefaultWorld": false,"SkipMainMenu": false,"DumpJobs": false}} {"$Bundles": {"Game2": "1.5.0.3084","System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Saves.SaveCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AutoSaveEnabled": true}} {"$Bundles": {"Game2": "1.5.0.3084","System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeBlocks.BreakableBlockCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMissingBreakableColliders": false}} {"$Bundles": {"Game2": "1.5.0.3084","System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowCorruptedGrids": false,"HighlightCorruptedGrids": false}} {"$Bundles": {"Game2": "1.5.0.3084","System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.Tools.ToolbarBlockSelectionConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseGScreenSizeCategories": false,"RememberLastSelectedBlock": true,"HardRememberLastSelectedBlock": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "VRage:Keen.VRage.AI.Kythera.Definitions.KytheraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","NumberOfJobThreads": 4}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "VRage:Keen.VRage.Core.Analytics.AnalyticsCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsDevAnalyticsEnabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AllowMultipleConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMultiple": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AutoTestConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Automated": false,"SkipRender": false,"SimpleRender": false,"MinimalisticVisual": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.BlockDataGeneratorsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AssertOnEmptyOccupancy": true,"ValidateSharedOccupancy": false,"LoggingEnabled": false,"MountPointsEnabled": true,"MountPointsDebugDataEnabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.DeterministicRuntimeConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DeterministicRuntime": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ExtRenderLeaksConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Enabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ProfileOptimizationConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SkipProfileOptimization": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.StatsRecorderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","PerformanceTestRun": false,"PerformanceTestRecordRate": 0,"RecordFrames": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "VRage:Keen.VRage.Core.Platform.CrashReporting.CrashHandlerCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableCrashReportingOverride": null,"AnalyticsDevEnvOverride": null,"CrashAtStartup": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "VRage:Keen.VRage.Library.Suggestions.SuggestersConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","RelaxedSuggesters": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "VRage:Keen.VRage.Client.EngineComponents.StatsPageConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DefaultStatsPage": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "VRage:Keen.VRage.DCS.DCSCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","JobOrderSeed": 0,"LogJobs": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "VRage:Keen.VRage.Voxels.Client.CoreConfigurations.VoxelRenderSettingsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableTesselation": true,"ClipmapQualitySettings": null}} 2025-06-27 13:01:38.376 - Main Thread -> Info: Started loading definition set CoreConfigurations 2025-06-27 13:01:38.451 - Main Thread -> Info: Finished loading definition set CoreConfigurations 2025-06-27 13:01:38.457 - Main Thread -> Sorting jobs for scene of 26 jobs with seed '0' 2025-06-27 13:01:38.479 - Main Thread -> Initializing Engine... 2025-06-27 13:01:38.515 - Main Thread -> Initializing LibraryEngineComponent 2025-06-27 13:01:38.516 - Main Thread -> Configuring worker pool as: (workerCount: 14, highPriorityBias: 0, forceSynchronousExecution: False) 2025-06-27 13:01:38.516 - Main Thread -> Workers configured. 2025-06-27 13:01:38.517 - Main Thread -> [Crash Handler]: Logging runtime paths data 2025-06-27 13:01:38.517 - Main Thread -> Command line argument 0: D:\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2025-06-27 13:01:38.517 - Main Thread -> Working directory: D:\Steam\steamapps\common\SpaceEngineers2 2025-06-27 13:01:38.517 - Main Thread -> App Data Path: C:\Users\Nathaniel Roderick\AppData\Roaming\SpaceEngineers2 2025-06-27 13:01:38.517 - Main Thread -> [Crash Handler]: Checking startup tags. Found: 2025-06-27 13:01:39.002 - Main Thread -> [Crash Handler]: Checking main process disk drive type. Found: Samsung SSD 990 PRO 4TB : Type: SSD : Format: NTFS 2025-06-27 13:01:39.038 - Main Thread -> [Crash Handler]: For AppData found drive type: Lexar SSD NM610 PRO 1TB : Type: SSD : Format: NTFS 2025-06-27 13:01:39.042 - Main Thread -> [Crash Handler]: Crash reporting setup: EnabledForUsers -- Debugger attached: False -- Development process: False -- IsLocalBuild: False 2025-06-27 13:01:39.042 - Main Thread -> [Crash Handler]: Native crash tracking path set to C:\Users\Nathaniel Roderick\AppData\Local\Temp\SpaceEngineers2\ProcessFailureDump.dmp 2025-06-27 13:01:39.055 - Main Thread -> [Crash Handler]: Report And Exit set to False 2025-06-27 13:01:39.062 - Main Thread -> [Content Validation]: Validation of Content file integrity is enabled. 2025-06-27 13:01:39.063 - Main Thread -> Initializing CrashHandlerEngineComponent 2025-06-27 13:01:39.063 - Main Thread -> Initializing WatchdogComponent 2025-06-27 13:01:39.064 - Main Thread -> Initializing EngineOptionsStorageEngineComponent 2025-06-27 13:01:39.100 - Main Thread -> Loaded Options part: AudioOptionsPart : DeviceName: null MasterBusVolume: 1 BusVolumes: {"bus:/Music": 1,"bus:/UI": 1,"bus:/SFX": 1} 2025-06-27 13:01:39.107 - Main Thread -> Loaded Options part: EarlyAccessOptions : ShowDisclaimer: false 2025-06-27 13:01:39.127 - Main Thread -> Loaded Options part: GameOptions : LastPlayedWorlds: [{"$Key": {"Name": "Empty World 1"},"$Value": "2025-06-27T17:37:26.7128501Z"}] LatestGame: {"Name": "Empty World 1"} LatestBackup: null AutoSave: true EnableToastNotifications: true 2025-06-27 13:01:39.155 - Main Thread -> Loaded Options part: RenderOptionsPart2 : SerializedPreset2: "High" SerializedAntiAliasing: "FSR" SerializedArmorBevel: "Enabled" SerializedRaytracing: "Medium" SerializedFieldOfView: 1.22 SerializedShadow: "High" SerializedLighting: "High" SerializedTerrain: "High" SerializedTexture: "High" SerializedParallax: "High" SerializedParticles: "High" SerializedRenderingDistanceQuality: "High" 2025-06-27 13:01:39.156 - Main Thread -> Initializing ProjectManagerEngineComponent 2025-06-27 13:01:39.158 - Main Thread -> Initializing DefinitionSetManagerEngineComponent 2025-06-27 13:01:39.165 - Main Thread -> Info: Searching for project 'Guid: 079da0f2-4755-491e-8688-b68b91b2fad3, ModId: , ServiceId: ' at path 'D:\Steam\steamapps\common\SpaceEngineers2\GameData' in 'D:\Steam\steamapps\common\SpaceEngineers2\GameData\Vanilla\Vanilla.vrgproj'; project ID mismatch at path 'D:\Steam\steamapps\common\VRage\GameData'; directory does not exist at path 'D:\Steam\steamapps\common\SpaceEngineers2\VRage\GameData' in 'D:\Steam\steamapps\common\SpaceEngineers2\VRage\GameData\Engine\Engine.vrgproj'; found 2025-06-27 13:01:39.267 - Main Thread -> Info: Reading contentcache.json for mounted path 56dacb76-e25e-468a-9432-21964a9a0569 2025-06-27 13:01:40.031 - Main Thread -> [Crash Handler]: For Project Vanilla found drive type: Samsung SSD 990 PRO 4TB : Type: SSD : Format: NTFS 2025-06-27 13:01:40.031 - Main Thread -> Info: Reading contentcache.json for mounted path 079da0f2-4755-491e-8688-b68b91b2fad3 2025-06-27 13:01:40.075 - Main Thread -> [Crash Handler]: For Project Engine found drive type: Samsung SSD 990 PRO 4TB : Type: SSD : Format: NTFS 2025-06-27 13:01:40.087 - Main Thread -> [Project Manager] Pushing Project Engine {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Engine","Version": null,"Type": "Unknown","ProjectID": {"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [],"ProjectDirectories": [],"UsedBuildStream": "","DefinitionSetNames": ["Engine","Core","World"],"GameExecutable": "","GameExecutableSearchPaths": [],"ReferencedAssemblies": ["VRage.Client.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\..\\Game2","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["VRage.Voxels.Editor.dll","VRage.Game.Editor.dll","VRage.Core.Editor.dll","VRage.Render.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\Voxels\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Game\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Render\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": true,"EnableIgnoreProcessingErrorFlags": true}} 2025-06-27 13:01:40.087 - Main Thread -> [Project Manager] Pushing Project Vanilla {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.3084"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Vanilla","Version": null,"Type": "Vanilla","ProjectID": {"Guid": "56dacb76-e25e-468a-9432-21964a9a0569","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [{"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""}],"ProjectDirectories": ["..\\..\\VRage\\GameData","..\\VRage\\GameData"],"UsedBuildStream": "","DefinitionSetNames": ["World","Core"],"GameExecutable": "SpaceEngineers2.exe","GameExecutableSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\Game2\\bin\\x64\\{BuildConfiguration}"],"ReferencedAssemblies": ["Game2.Client.dll","Game2.Game.dll","Game2.Simulation.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\{AssemblyName}\\bin\\x64\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["Game2.Plugin.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": false,"EnableIgnoreProcessingErrorFlags": false}} 2025-06-27 13:01:40.188 - Main Thread -> Info: Started loading definition set Engine 2025-06-27 13:01:40.334 - Main Thread -> Info: Finished loading definition set Engine 2025-06-27 13:01:40.335 - Main Thread -> Initializing ProceduralGenerationConfiguratorComponent 2025-06-27 13:01:40.335 - Main Thread -> Initializing WaterSessionConfiguratorComponent 2025-06-27 13:01:40.337 - Main Thread -> Initializing LocalizationEngineComponent 2025-06-27 13:01:40.491 - Main Thread -> STEAM_API: Steam Active Status: True 2025-06-27 13:01:40.492 - Main Thread -> STEAM_API: GetCurrentBetaName returned result False and output name 2025-06-27 13:01:40.492 - Main Thread -> [Crash Handler] : [Client Branch] : default 2025-06-27 13:01:40.494 - Main Thread -> Initializing ClientVoxelsEngineComponent 2025-06-27 13:01:40.494 - Main Thread -> Initializing MusicEngineComponent 2025-06-27 13:01:40.495 - Main Thread -> Initializing WinPlatformEngineComponent 2025-06-27 13:01:40.495 - Main Thread -> Initializing WinRenderEngineComponent 2025-06-27 13:01:40.504 - Main Thread -> Initializing WinMemoryEngineComponent 2025-06-27 13:01:40.504 - Main Thread -> Initializing StreamingResourceManagerEngineComponent 2025-06-27 13:01:40.506 - Main Thread -> Adjusting Main Memory Streaming Budget to 2,091,346,176 bytes. 2025-06-27 13:01:40.508 - Main Thread -> Initializing AnimationStreamingManagerComponent 2025-06-27 13:01:40.518 - Main Thread -> Initializing WinWindowsEngineComponent 2025-06-27 13:01:40.518 - Main Thread -> Initializing AudioEngineComponent 2025-06-27 13:01:40.518 - Main Thread -> Initializing WinSystemEngineComponent 2025-06-27 13:01:40.520 - Main Thread -> Initializing AnalyticsEventGameMetadataProviderComponent 2025-06-27 13:01:40.520 - Main Thread -> Initializing AnalyticsManagerComponent 2025-06-27 13:01:40.612 - Main Thread -> Initializing ElasticAnalyticsReporterComponent 2025-06-27 13:01:40.618 - Main Thread -> Stream Analytics_BulkedBehaviors.vrpt is not readable or seekable for recovery. 2025-06-27 13:01:40.618 - Main Thread -> Loaded 0 recovered behavior events into current batch. 2025-06-27 13:01:40.629 - Main Thread -> Stream Analytics_UnsentEvents.vrpt is not readable or seekable for recovery. 2025-06-27 13:01:40.630 - Main Thread -> Initializing HavokPhysicsEngineComponent 2025-06-27 13:01:40.725 - Main Thread -> Initializing VoxelsEngineComponent 2025-06-27 13:01:40.750 - Main Thread -> Initializing Render12EngineComponent 2025-06-27 13:01:40.750 - Main Thread -> LOADING_BEGIN|Render 2025-06-27 13:01:40.750 - Main Thread -> LOADING_BEGIN|Render_Init 2025-06-27 13:01:41.672 - Main Thread -> RenderOptionsPart2.Preset = High 2025-06-27 13:01:41.675 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Entering 2025-06-27 13:01:41.740 - Main Thread -> Sorting jobs for scene of 122 jobs with seed '0' 2025-06-27 13:01:41.776 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Leaving 2025-06-27 13:01:41.776 - Main Thread -> Initializing RenderEngineComponent - Entering 2025-06-27 13:01:41.776 - Main Thread -> Initializing RenderDebugObjectManager 2025-06-27 13:01:41.778 - Main Thread -> Initializing RenderContracts 2025-06-27 13:01:41.780 - Main Thread -> Initializing MaterialSettings 2025-06-27 13:01:41.780 - Main Thread -> Initializing RenderSettingsManipulator 2025-06-27 13:01:41.780 - Main Thread -> Initializing RenderFrameStatistics 2025-06-27 13:01:41.780 - Main Thread -> Branching #1 2025-06-27 13:01:41.781 - Main Thread -> Creating Window 2025-06-27 13:01:41.781 - Main Thread -> Initializing RenderOutputManager 2025-06-27 13:01:41.782 - Render thread -> LOADING_BEGIN|Render_Window 2025-06-27 13:01:41.783 - Main Thread -> LOADING_TIME|Render_Init|248.69150000000002 2025-06-27 13:01:41.783 - Main Thread -> LOADING_TIME_FULL|Render_Init|1032.3278 2025-06-27 13:01:41.783 - Main Thread -> Initializing RenderEngineComponent - Exiting 2025-06-27 13:01:41.784 - Main Thread -> Initializing PhysicsDebugDrawEngineComponent 2025-06-27 13:01:41.785 - Main Thread -> Initializing StatsRecorderSessionConfiguratorComponent 2025-06-27 13:01:41.785 - Main Thread -> Initializing DebugDrawClientEngineComponent 2025-06-27 13:01:41.787 - Render thread -> LOADING_BEGIN|Render_CreateDevice 2025-06-27 13:01:41.801 - Main Thread -> Initializing WinInputEngineComponent 2025-06-27 13:01:41.877 - Main Thread -> Initializing InputEngineComponent 2025-06-27 13:01:41.879 - Main Thread -> 0 Mapping added to the GameInputProcessorComponent 2025-06-27 13:01:41.880 - Main Thread -> Initializing UIEngineComponent 2025-06-27 13:01:41.881 - Main Thread -> Initialize UI 2025-06-27 13:01:41.881 - Main Thread -> Initializing DebugMenuEngineComponent 2025-06-27 13:01:41.882 - Main Thread -> Initialize Stats 2025-06-27 13:01:41.882 - Main Thread -> Initialize DebugMenu 2025-06-27 13:01:41.895 - Main Thread -> Initializing ContentIntegrityReporterComponent 2025-06-27 13:01:41.896 - Main Thread -> [Crash Handler] : [User Contact] : 2025-06-27 13:01:41.899 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium Shadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-06-27 13:01:42.047 - Main Thread -> Info: Started loading definition set Core 2025-06-27 13:01:42.070 - Render thread -> Info: CoreSystems.Initialize - Entering 2025-06-27 13:01:42.070 - Render thread -> LOADING_BEGIN|Render_SystemCoreInit 2025-06-27 13:01:42.458 - Main Thread -> 27 Layers added to the GameInputProcessorComponent 2025-06-27 13:01:42.460 - Main Thread -> 206 Mapping added to the GameInputProcessorComponent 2025-06-27 13:01:42.460 - Main Thread -> 6 Alias added to the GameInputProcessorComponent 2025-06-27 13:01:42.710 - Render thread -> LOADING_TIME|Render_SystemCoreInit|640.3358 2025-06-27 13:01:42.934 - Render thread -> Info: CoreSystems.Initialize - Leaving 2025-06-27 13:01:42.954 - Render thread -> LOADING_TIME|Render_CreateDevice|909.8113000000001 2025-06-27 13:01:42.954 - Render thread -> LOADING_TIME_FULL|Render_CreateDevice|1167.2092 2025-06-27 13:01:42.955 - Render thread -> Client frequency set to: 60.00024Hz 2025-06-27 13:01:42.955 - Render thread -> Render loop frequency capped to: 200Hz 2025-06-27 13:01:42.955 - Render thread -> LOADING_TIME|Render_Window|5.305399999999963 2025-06-27 13:01:42.955 - Render thread -> LOADING_TIME_FULL|Render_Window|1173.3227 2025-06-27 13:01:42.971 - Render thread -> LOADING_BEGIN|Render_FirstFrame 2025-06-27 13:01:43.058 - Render thread -> LOADING_TIME|Render_FirstFrame|86.8598 2025-06-27 13:01:43.058 - Render thread -> LOADING_TIME|Render|1267.5239000000001 2025-06-27 13:01:43.058 - Render thread -> LOADING_TIME_FULL|Render|2308.5581 2025-06-27 13:01:43.465 - Main Thread -> [Audio]: Loading Audio Configuration 2025-06-27 13:01:43.543 - Main Thread -> [Audio]: Loading master bank. 2025-06-27 13:01:43.579 - Main Thread -> [Audio]: Loading bank 63eb9091-4e16-40e7-96c6-d2328a9b1cca. 2025-06-27 13:01:43.645 - Main Thread -> [Audio]: Loading mod bank Master.strings.bank. 2025-06-27 13:01:43.679 - Main Thread -> [Audio]: Loading mod bank SFX.bank. 2025-06-27 13:01:43.731 - Main Thread -> [Audio]: Loading mod bank Music.bank. 2025-06-27 13:01:43.793 - Main Thread -> [Audio]: Reloading paths. 2025-06-27 13:01:43.804 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium Shadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-06-27 13:01:43.805 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium Shadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-06-27 13:01:43.805 - Main Thread -> Info: Finished loading definition set Core 2025-06-27 13:01:44.165 - Main Thread -> Info: [Input]: Device connected: Mouse[6f1d2b60-d5a0-11cf-bfc7-444553540000] 2025-06-27 13:01:44.170 - Main Thread -> Info: [Input]: Device connected: Keyboard[6f1d2b61-d5a0-11cf-bfc7-444553540000] 2025-06-27 13:01:45.241 - Main Thread -> LOADING_TIME|Application|7404.6572 2025-06-27 13:01:45.241 - Main Thread -> LOADING_TIME_FULL|Application|9990.6351 2025-06-27 13:01:45.241 - Main Thread -> LOADING_TIME|Main|7411.223400000001 2025-06-27 13:01:45.241 - Main Thread -> LOADING_TIME_FULL|Main|9997.2013 2025-06-27 13:01:45.832 - VRageWorker 12 -> Info: Started loading definition set World 2025-06-27 13:01:47.435 - VRageWorker 10 -> LOCALIZATION WARNING: Could not find key Wire in the culture set en-US. Evaluating to string id. 2025-06-27 13:01:47.436 - VRageWorker 9 -> LOCALIZATION WARNING: Could not find key Glass in the culture set en-US. Evaluating to string id. 2025-06-27 13:01:47.436 - VRageWorker 3 -> LOCALIZATION WARNING: Could not find key Electronic Parts in the culture set en-US. Evaluating to string id. 2025-06-27 13:01:47.457 - VRageWorker 5 -> LOCALIZATION WARNING: Could not find key Steel Plate in the culture set en-US. Evaluating to string id. 2025-06-27 13:01:47.476 - Main Thread -> LOADING_BEGIN|Session 2025-06-27 13:01:47.477 - Main Thread -> ClearScreenPinningResources [Grid[id:4]#ContentPanel > NotificationsScreen[id:3]] 2025-06-27 13:01:47.480 - Main Thread -> ClearScreenPinningResources [Grid[id:4]#ContentPanel > MainMenuScreen[id:2]] 2025-06-27 13:01:47.485 - Main Thread -> ClearScreenPinningResources [Grid[id:4]#ContentPanel > MainMenuBackgroundScreen[id:1]] 2025-06-27 13:01:48.577 - VRageWorker 5 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\UI\Screens\MainMenu\LoadingBridge1.png' 2025-06-27 13:01:48.580 - VRageWorker 5 -> Exception occurred: System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Keen.VRage.Library.Memory.HeapAllocator.InternalAllocator.Allocate(UIntPtr size) at Keen.VRage.Library.Memory.HeapAllocator.Allocate(UIntPtr size, String debugName) at Keen.VRage.Library.Memory.Buffer`1.AllocateBuffer(Int32& desiredCapacity, Allocator allocator) at Keen.VRage.Library.Memory.Buffer`1..ctor(Int32 initialCapacity, Int32 initialCount, Allocator allocator, String debugName) at Keen.VRage.Render12.Resources.Textures.DDSBodyLoader.LoadDDSBodyAsync(FileHandle file, DXGIImageHeader imageHeader, Int32 mipOffset) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) 2025-06-27 13:01:48.759 - Main Thread -> Info: Blocks occupancy and mount points loaded in 47 ms (204 block definitions patched) 2025-06-27 13:01:48.800 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium Shadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-06-27 13:01:48.800 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium Shadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-06-27 13:01:48.813 - Main Thread -> Info: Finished loading definition set World 2025-06-27 13:01:49.385 - Main Thread -> Sorting jobs for scene of 364 jobs with seed '0' 2025-06-27 13:01:49.522 - Main Thread -> Loading save Empty World 1 - version: 1.5.0.1317 2025-06-27 13:01:55.634 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToGame(Keen.VRage.DCS.Builders.EntityBuilder?, Keen.VRage.DCS.Builders.EntityBuilder?) has thrown an exception. 2025-06-27 13:01:55.640 - Main Thread -> Info: Unawaited exception: System.Exception: Failed to allocate 00000000-0000-0000-0000-000000000000 (Game Server) ---> System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown. at Keen.VRage.Library.Serialization.Json.JsonDeserializationContext.Create(SerializationContext context, Boolean expectArchiveFormat) at Keen.VRage.Library.Serialization.Json.JsonDeserializationContext.CreateFromParameters(SerializationContext context) at Keen.VRage.Library.Serialization.Json.JsonStreamSerializer`1.Deserialize(SerializationContext context) at Keen.VRage.Library.Serialization.SerializationHelper.DeserializeAndExposeBundleVersions[T](IStreamSerializer`1 streamSerializer, SerializationContext context) at Keen.VRage.Library.Serialization.SerializationHelper.Deserialize[T](SerializationContext context, SerializerFormat format) at Keen.VRage.Library.Filesystem.StorageManagers.Container`1.TryReadFile[TData](String relativePath, Builder services) at Keen.Game2.Simulation.RuntimeSystems.Serialization.EntityContainerDeserializer`1.TryReadFile[TData](String fileName, Object[] contexts) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Simulation.RuntimeSystems.Serialization.EntityContainerDeserializer`1.Deserialize() at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.LoadWorldSession(Container`1 saveGameContainer, Nullable`1 backupId, SessionBuilder sessionBuilder, Func`1 sessionFactory) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskAwaiter.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass52_0.<g__AsyncSection|3>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskAwaiter.GetResult() at Keen.VRage.Library.Threading.TaskExtensions.TryConsumeCompleted(Task task, Boolean propagateCancellations) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Init(WorldSessionComponentObjectBuilder ob) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|10_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass10_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntityBuilder.BuildOne() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.AsyncInstantiate(EntityBuilder builder) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToGame(Nullable`1 gameServer, Nullable`1 gameClient) 2025-06-27 13:01:55.641 - Main Thread -> Error: Loading of save 'Empty World 1' ended with exception. 2025-06-27 13:01:55.642 - Main Thread -> Exception occurred: System.Exception: Failed to allocate 00000000-0000-0000-0000-000000000000 (Game Server) ---> System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown. at Keen.VRage.Library.Serialization.Json.JsonDeserializationContext.Create(SerializationContext context, Boolean expectArchiveFormat) at Keen.VRage.Library.Serialization.Json.JsonDeserializationContext.CreateFromParameters(SerializationContext context) at Keen.VRage.Library.Serialization.Json.JsonStreamSerializer`1.Deserialize(SerializationContext context) at Keen.VRage.Library.Serialization.SerializationHelper.DeserializeAndExposeBundleVersions[T](IStreamSerializer`1 streamSerializer, SerializationContext context) at Keen.VRage.Library.Serialization.SerializationHelper.Deserialize[T](SerializationContext context, SerializerFormat format) at Keen.VRage.Library.Filesystem.StorageManagers.Container`1.TryReadFile[TData](String relativePath, Builder services) at Keen.Game2.Simulation.RuntimeSystems.Serialization.EntityContainerDeserializer`1.TryReadFile[TData](String fileName, Object[] contexts) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Simulation.RuntimeSystems.Serialization.EntityContainerDeserializer`1.Deserialize() at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.LoadWorldSession(Container`1 saveGameContainer, Nullable`1 backupId, SessionBuilder sessionBuilder, Func`1 sessionFactory) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskAwaiter.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass52_0.<g__AsyncSection|3>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskAwaiter.GetResult() at Keen.VRage.Library.Threading.TaskExtensions.TryConsumeCompleted(Task task, Boolean propagateCancellations) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Init(WorldSessionComponentObjectBuilder ob) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|10_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass10_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntityBuilder.BuildOne() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.AsyncInstantiate(EntityBuilder builder) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToGame(Nullable`1 gameServer, Nullable`1 gameClient) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskAwaiter.GetResult() at Keen.Game2.GameAppComponent.TransitionToGame(Nullable`1 server, Nullable`1 client, String displayName) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskAwaiter.GetResult() at Keen.Game2.GameAppComponent.BuildAndRunSinglePlayerGame(Boolean buildDefaultObjects, Boolean isMission, Nullable`1 saveToLoad, Nullable`1 backupId, String overrideDisplayName, ModList overrideModList) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskAwaiter.GetResult() at Keen.Game2.GameAppComponent.LoadGameAsync(WorldLoadArgs args) 2025-06-27 13:01:55.642 - Main Thread -> InnerException: 2025-06-27 13:01:55.642 - Main Thread -> Exception occurred: System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown. at Keen.VRage.Library.Serialization.Json.JsonDeserializationContext.Create(SerializationContext context, Boolean expectArchiveFormat) at Keen.VRage.Library.Serialization.Json.JsonDeserializationContext.CreateFromParameters(SerializationContext context) at Keen.VRage.Library.Serialization.Json.JsonStreamSerializer`1.Deserialize(SerializationContext context) at Keen.VRage.Library.Serialization.SerializationHelper.DeserializeAndExposeBundleVersions[T](IStreamSerializer`1 streamSerializer, SerializationContext context) at Keen.VRage.Library.Serialization.SerializationHelper.Deserialize[T](SerializationContext context, SerializerFormat format) at Keen.VRage.Library.Filesystem.StorageManagers.Container`1.TryReadFile[TData](String relativePath, Builder services) at Keen.Game2.Simulation.RuntimeSystems.Serialization.EntityContainerDeserializer`1.TryReadFile[TData](String fileName, Object[] contexts) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Simulation.RuntimeSystems.Serialization.EntityContainerDeserializer`1.Deserialize() at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.LoadWorldSession(Container`1 saveGameContainer, Nullable`1 backupId, SessionBuilder sessionBuilder, Func`1 sessionFactory) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskAwaiter.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass52_0.<g__AsyncSection|3>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskAwaiter.GetResult() at Keen.VRage.Library.Threading.TaskExtensions.TryConsumeCompleted(Task task, Boolean propagateCancellations) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Init(WorldSessionComponentObjectBuilder ob) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|10_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass10_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) 2025-06-27 13:01:55.642 - Main Thread -> LOADING_TIME|Session|8165.7355 2025-06-27 13:01:55.642 - Main Thread -> ClearScreenPinningResources [LoadingTransitionScreen[id:5]] 2025-06-27 13:02:01.106 - Monitor Worker -> [Watchdog]: The application froze with freeze type RenderThreadFreeze. Capturing dump. 2025-06-27 13:02:02.312 - Render thread -> VideoMemoryInfo report: Budget: 7,529,824,256.00 Bytes CurrentUsage: 1,517,285,376.00 Bytes AvailableForReservation: 3,899,129,856.00 Bytes CurrentReservation: 0.00 Bytes 2025-06-27 13:02:02.314 - Render thread -> Exception in render! Exception: System.Runtime.InteropServices.SEHException (0x80004005): External component has thrown an exception. at Keen.VRage.Render12.PostProcessStage.Upsampling.FSR3.FSR3_1Context.Native.ffxCreateContext(Void** context, ffxApiHeader* desc, Void* memCb) at Keen.VRage.Render12.PostProcessStage.Upsampling.FSR3.FSR3_1Context.Native.CreateContext(UInt32 flags, Vector2I maxRenderSize, Vector2I maxUpscaleSize, IntPtr& context) at Keen.VRage.Render12.PostProcessStage.Upsampling.FSR3.FSR3_1Context.Initialize(UInt32 flags, Vector2I maxRenderResolution, Vector2I displayResolution) at Keen.VRage.Render12.PostProcessStage.Upsampling.FSR3.FSR3_1.TryCreateContext(Vector2I maxRenderResolution, Vector2I displayResolution) at Keen.VRage.Render12.PostProcessStage.Upsampling.FSR3.FSR3_1.PrepareResources(Vector2I maxRenderResolution, Vector2I displayResolution) at Keen.VRage.Render12.PostProcessStage.Upsampling.UpsamplingJob.PrepareResources(Vector2I maxRenderResolution, Vector2I displayResolution, DirectCommandList copyCommandList) at Keen.VRage.Render12.Core.Systems.SceneDrawSystem.Draw(Vector2I finalResolution, Boolean isComputeQueueBranched) at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.g__DrawInternal|31_0(<>c__DisplayClass31_0&) at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.Draw(Boolean draw) at Keen.VRage.Render.EngineComponents.RenderEngineComponent.RenderFrame() at Keen.VRage.Render.EngineComponents.RenderEngineComponent.RenderFrameGuard() 2025-06-27 13:02:02.314 - Render thread -> Additional information -- Statistics: 2025-06-27 13:02:02.320 - Render thread -> [Crash Handler]: A fatal exception was caught by the crash handler. Preparing the crash report. 2025-06-27 13:02:02.321 - Render thread -> Exception occurred: System.Runtime.InteropServices.SEHException (0x80004005): External component has thrown an exception. at Keen.VRage.Render12.PostProcessStage.Upsampling.FSR3.FSR3_1Context.Native.ffxCreateContext(Void** context, ffxApiHeader* desc, Void* memCb) at Keen.VRage.Render12.PostProcessStage.Upsampling.FSR3.FSR3_1Context.Native.CreateContext(UInt32 flags, Vector2I maxRenderSize, Vector2I maxUpscaleSize, IntPtr& context) at Keen.VRage.Render12.PostProcessStage.Upsampling.FSR3.FSR3_1Context.Initialize(UInt32 flags, Vector2I maxRenderResolution, Vector2I displayResolution) at Keen.VRage.Render12.PostProcessStage.Upsampling.FSR3.FSR3_1.TryCreateContext(Vector2I maxRenderResolution, Vector2I displayResolution) at Keen.VRage.Render12.PostProcessStage.Upsampling.FSR3.FSR3_1.PrepareResources(Vector2I maxRenderResolution, Vector2I displayResolution) at Keen.VRage.Render12.PostProcessStage.Upsampling.UpsamplingJob.PrepareResources(Vector2I maxRenderResolution, Vector2I displayResolution, DirectCommandList copyCommandList) at Keen.VRage.Render12.Core.Systems.SceneDrawSystem.Draw(Vector2I finalResolution, Boolean isComputeQueueBranched) at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.g__DrawInternal|31_0(<>c__DisplayClass31_0&) at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.Draw(Boolean draw) at Keen.VRage.Render.EngineComponents.RenderEngineComponent.RenderFrame() at Keen.VRage.Render.EngineComponents.RenderEngineComponent.RenderFrameGuard() at Keen.VRage.Render.EngineComponents.RenderEngineComponent.<>c__DisplayClass111_0.b__0(TimeSpan t) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Render.EngineComponents.RenderEngineComponent.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) 2025-06-27 13:02:03.329 - Render thread -> [Crash Handler] : [Process Tag Added] : Dump 2025-06-27 13:02:03.338 - Render thread -> [Crash Handler] : [Process Tag Added] : CrashNative 2025-06-27 13:02:03.351 - Render thread -> Assertion Failure: Cannot block-wait without a VRage continuation queue.; 'SynchronizationContext.Current?.Queue' was null at C:\BuildAgent\work\62d1d4947bc30421\KeenSWH\Stable_VS1.5\VRage\Sources\VRage\VRage.Core\Analytics\ElasticAnalyticsReporter.cs:93 il offset: 38 at Keen.VRage.Core.Analytics.ElasticAnalyticsReporterComponent.ReportEvent(ParsedAnalyticsEvent eventToSend, Boolean block) at Keen.VRage.Core.Analytics.AnalyticsReporterBaseComponent.ReportEvent(IAnalyticsEvent analyticsEvent, EventGameMetadata gameMetadata, Exception exception, Boolean block) at Keen.VRage.Core.Analytics.AnalyticsManagerComponent.ReportEvent(IAnalyticsEvent analyticsEvent, EventGameMetadata gameMetadata, Exception exception, Boolean block) at Keen.VRage.Core.Platform.CrashReporting.CrashHandler.HandlePrimaryException(Exception ex, Boolean userReport) at Keen.VRage.Core.Platform.CrashReporting.CrashHandler.OnUnhandledException(Exception ex) at Keen.VRage.Core.Platform.CrashReporting.CrashHandler.<>c.b__72_0(Object _, UnhandledExceptionEventArgs args) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)