Performance Main Thread: 434.14ms, 2,604.84 % Input: 132.77us Draw: 2.28us Platform: 16.87ns PCUCount: 169673 Render Thread: 2.33ms, 14.0 % GPU Average Frame: 16.71ms, 100.2 %, (Imprecise) Current Frame: 16.67ms, 100.0 %, (Imprecise) Average Work: 6.40ms, 38.4 %, (Imprecise) Current Work: 6.16ms, 37.0 %, (Imprecise) Render Frequency: 59.94Hz, 60.00Hz, VSync: Enabled Worker Pool: 0.78 % Load: 0.78 % Worker Count: 14 RenderSceneStats Total Instance Count: 5351 Default: 2879 Reserved: 7 DefaultBufferHeap: 3 Allocated: 1 Tiled: 0 Managed Buffers: 1 Unused: 2 DefaultTextureHeap: 2276 Allocated: 2274 Tiled: 0 Asset Cache Textures: 2274 Unused: 2 Bindable Buffers: 232 Persistent Constant Buffers: 24 Read-Write Buffers: 206 Clearing Buffer: 1 Bindable Textures: 120 RO Textures: 12 RO Cube Texture: 1 Render Target Textures: 39 RW Render Target Textures: 50 Depth Stencils: 17 Cube Depth Stencils: 1 SwapChain: 2 Managed Textures: 239 Streamed Textures: 228 Generated textures: 11 Upload: 128 Data Uploader: 1 Bindable Buffers: 121 Upload Buffers: 120 Transient Constants: 1 Bindable Textures: 6 Upload Textures: 6 ReadBack: 74 Bindable Buffers: 74 Read Back Buffers: 74 System: 2270 ShaderFileCache: 1477 ShaderBytecode: 0 ShaderBytecode: 793 Streaming Raw Available: 7.013Gi Total Available: 7.013Gi Reserved Memory: 0 Current Usage: 2.47Gi Free Memory: 4.543Gi Target Unused: 718.1Mi Target Memory: 6.311Gi Occupied Non-Streaming: 1.339Gi Available Streaming: 5.674Gi Occupied Streaming: 888.8Mi Precision V Sync Mode: (VSync) Is Developer Mode Enabled: (Disabled - Enable it!) Is Set Stable Power State: (Disabled - Enable it!) Frame Stats Draw Count: 127 Dispatch Count: 62 DispatchRays Count: 7 ExecuteIndirect Count: 11 Raytracing Stats BLAS generation vertices count: 0 ImpostorBake count: 0 Scene descriptors count: 0 GPU Particles Stats Rendered Particles Count: 0 Alive Particles Count: 0 Dead Particles Count: 0 Percentage of the budget used: 0 Active Emitter Count: 0 Borrowed resources Queried: 242MiB Allocated: 254MiB Concurrently borrowed: 123MiB DRS Scale Mult: 1 LOD Distance Mult: 1 RenderMainTargetDrawStats MainView MainView[GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 MainView[GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 Flares Occlusion Queries count: 1 Visible Flares count: 0 LOD Transitions Count [Main]: 0 LOD Transitions Count [Main][Instanced]: 0 MainViewEffects MainViewEffects[GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 MainViewEffects[GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 Directional Shadows Cascade[0] Cascade[0][GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[0][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 Cascade[1] Cascade[1][GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[1][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 Cascade[2] Cascade[2][GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[2][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 Cascade[3] Cascade[3][GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[3][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 Cascade[4] Cascade[4][GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[4][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 Cascade[5] Cascade[5][GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[5][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 Cascade[6] Cascade[6][GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[6][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 Cascade[7] Cascade[7][GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[7][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 CharacterCascadeThirdPerson CharacterCascadeThirdPerson[GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeThirdPerson[GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 CharacterCascadeFirstPerson CharacterCascadeFirstPerson[GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeFirstPerson[GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 Cascade Usage in Pixels 0: 2088960 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 7: 0 Occlusion (Updated Instances) HZB Mip-0 Count: 0 HZB Mip-1 Count: 0 HZB Mip-2 Count: 0 HZB Mip-3 Count: 0 HZB Mip-4 Count: 0 HZB Mip-5 Count: 0 HZB Mip-6 Count: 0 HZB Mip-7 Count: 0 HZB Mip-8 Count: 0 HZB Mip-9 Count: 0 HZB Mip-10 Count: 0 HZB Mip-11 Count: 0 HZB Mip-12 Count: 0 HZB Mip-13 Count: 0 RenderOffscreenTargetDrawStats MainView MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderLocalLightsTargetDrawStats Local lights Shadows RenderEnvProbesTargetDrawStats MainView EnvProbe_Side[0][GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[0][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[1][GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[1][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[2][GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[2][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[3][GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[3][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[4][GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[4][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[5][GeometrySingles][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[5][GeometrySingles][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Foliage count: 0 Visible ParticleEmitter count: 0 MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderMemory Resources: 2.51GiB Default: 2.21GiB Reserved: 36.50MiB DefaultBufferHeap: 64.00MiB Allocated: 32.00MiB Tiled: 0.00B Managed Buffers: 32.00MiB Unused: 32.00MiB DefaultTextureHeap: 144.06MiB Allocated: 142.44MiB Tiled: 0.00B Asset Cache Textures: 142.44MiB Unused: 1.62MiB Bindable Buffers: 375.18MiB Persistent Constant Buffers: 168.00KiB Read-Write Buffers: 342.46MiB Clearing Buffer: 576.00KiB Bindable Textures: 733.44MiB RO Textures: 10.50MiB RO Cube Texture: 64.00KiB Render Target Textures: 183.25MiB RW Render Target Textures: 365.75MiB Depth Stencils: 173.81MiB Cube Depth Stencils: 64.00KiB SwapChain: 16.88MiB Managed Textures: 889.44MiB Streamed Textures: 888.75MiB Generated textures: 704.00KiB Upload: 277.28MiB Data Uploader: 256.00MiB Bindable Buffers: 19.78MiB Upload Buffers: 3.78MiB Transient Constants: 16.00MiB Bindable Textures: 1.50MiB Upload Textures: 1.50MiB ReadBack: 2.26MiB Bindable Buffers: 2.26MiB Read Back Buffers: 2.26MiB System: 28.57MiB ShaderFileCache: 16.55MiB ShaderBytecode: 0.00B ShaderBytecode: 12.02MiB Memory: 4.69GiB Process Memory: 4.69GiB GC: 725.08MiB GC Total: 725.08MiB GC Committed Total: 797.34MiB GC Total Allocated: 3.73GiB GC Total Pause Duration: 6.39s GC Collection Count 0: 184 GC Collection Count 1: 82 GC Collection Count 2: 13 Havok Memory: 130.15MiB Native Allocators: 20.28MiB Heap: 19.60MiB Bump: 694.84KiB Systems: 2.52GiB DCS_Scenes: 12.77MiB Render12: 2.51GiB Default: 2.21GiB Reserved: 36.50MiB DefaultBufferHeap: 64.00MiB Allocated: 32.00MiB Tiled: 0.00B Managed Buffers: 32.00MiB Unused: 32.00MiB DefaultTextureHeap: 144.06MiB Allocated: 142.44MiB Tiled: 0.00B Asset Cache Textures: 142.44MiB Unused: 1.62MiB Bindable Buffers: 375.18MiB Persistent Constant Buffers: 168.00KiB Read-Write Buffers: 342.46MiB Clearing Buffer: 576.00KiB Bindable Textures: 733.44MiB RO Textures: 10.50MiB RO Cube Texture: 64.00KiB Render Target Textures: 183.25MiB RW Render Target Textures: 365.75MiB Depth Stencils: 173.81MiB Cube Depth Stencils: 64.00KiB SwapChain: 16.88MiB Managed Textures: 889.44MiB Streamed Textures: 888.75MiB Generated textures: 704.00KiB Upload: 277.28MiB Data Uploader: 256.00MiB Bindable Buffers: 19.78MiB Upload Buffers: 3.78MiB Transient Constants: 16.00MiB Bindable Textures: 1.50MiB Upload Textures: 1.50MiB ReadBack: 2.26MiB Bindable Buffers: 2.26MiB Read Back Buffers: 2.26MiB System: 28.57MiB ShaderFileCache: 16.55MiB ShaderBytecode: 0.00B ShaderBytecode: 12.02MiB HavokManaged: 4.56KiB Pools Default for ParallelWorkTask Pooled Count: 5,255.00 Active (borrowed) Count: 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Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 120B ResourcePool Pooled Count: 11.00 Active (borrowed) Count: 5.00 Bytes Pooled: 88B ResourcePool Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128B ResourcePool Pooled Count: 0.00 Active (borrowed) Count: 1,759.00 Bytes Pooled: 0B ResourcePool Pooled Count: 0.00 Active (borrowed) Count: 47.00 Bytes Pooled: 0B ResourcePool Pooled Count: 0.00 Active (borrowed) Count: 1,765.00 Bytes Pooled: 0B ResourcePool Pooled Count: 4.00 Active (borrowed) Count: 12.00 Bytes Pooled: 32B ResourcePool Pooled Count: 463.00 Active (borrowed) Count: 245.00 Bytes Pooled: 4KiB ResourcePool Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128B ResourcePool Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128B AudioEventInstance Pooled Count: 253.00 Active (borrowed) Count: 3.00 Bytes Pooled: unavailable OneShotAudioEventInstance3D Pooled Count: 256.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable LoopingAudioEventInstance3D Pooled Count: 256.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for DataWork`1 Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for HashSet`1 Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for RenderDrawCommandBuffer Pooled Count: 0.00 Active (borrowed) Count: 60.00 Bytes Pooled: unavailable ResourcePool Pooled Count: 14.00 Active (borrowed) Count: 2.00 Bytes Pooled: 112B Default for PooledList`1 Pooled Count: 0.00 Active (borrowed) Count: 1.00 Bytes Pooled: unavailable ResourcePool Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128B Default for UIBatchRecorder Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable ResourcePool Pooled Count: 0.00 Active (borrowed) Count: 228.00 Bytes Pooled: 0B ResourcePool Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 120B ResourcePool Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 120B Default for ExternalHandlersVersion Pooled Count: 0.00 Active (borrowed) Count: 182.00 Bytes Pooled: unavailable Default for PooledList`1 Pooled Count: 0.00 Active (borrowed) Count: 182.00 Bytes Pooled: unavailable Default for ModelImporter Pooled Count: 7.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable ResourcePool Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128B Default for TrackingTokenHolder Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for Predicates Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for SynchronizationContextContinuation Pooled Count: 6.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for ForEachLoopWork`1 Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for FaceMips Pooled Count: 48.00 Active (borrowed) Count: 480.00 Bytes Pooled: unavailable ResourcePool Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 120B ResourcePool Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 120B ResourcePool Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 120B ResourcePool Pooled Count: 7.00 Active (borrowed) Count: 9.00 Bytes Pooled: 56B ResourcePool Pooled Count: 14.00 Active (borrowed) Count: 2.00 Bytes Pooled: 112B Default for Slice Pooled Count: 0.00 Active (borrowed) Count: 32.00 Bytes Pooled: unavailable ResourcePool Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128B Default for ReplicationCommandBuffer Pooled Count: 0.00 Active (borrowed) Count: 2.00 Bytes Pooled: unavailable Default for List`1 Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for List`1 Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for Dictionary`2 Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Animator Requests Pooled Count: 0.00 Active (borrowed) Count: 2.00 Bytes Pooled: unavailable Default for ResourceCompletion Pooled Count: 314.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for AccumulatingGPUConverter Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable ResourcePool Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 120B Default for AsyncStateMachineOptional Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Resource Streaming Total Memory Main Budget: 1.95GiB Used: 21.44MiB Pressure: 21.44MiB Pinned: 21.44MiB Graphics Budget: 5.67GiB Used: 888.50MiB Pressure: 880.50MiB Pinned: 0.00B Subsystems AnimationResourcesSubsystem Requested: 0, 0 Completed: 10, 0 Update Time: 47.88us Registered Resources: 0 Loaded Resources: 314 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 1.95GiB Used: 21.44MiB Pressure: 21.44MiB Pinned: 21.44MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetCubemapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 0.00s Registered Resources: 0 Loaded Resources: 0 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Textures Requested: 56, 0 Completed: 0, 0 Update Time: 1.06ms Registered Resources: 2,282 Loaded Resources: 2,281 Priority Updates: 56 Changed Priorities: 55 Pending State Transitions: 56 Memory Main Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 5.67GiB Used: 1.41GiB Pressure: 1.40GiB Pinned: 0.00B Audio MemoryAllocation: 97.81537Mi MaxMemoryAllocation: 98.07246Mi BufferUsage: 4.7554862E-05 CpuUsage: Update: 0.0 %, Stream: 0.0 %, DSP: 0.0 %, Reverb 1: 0.0 %, Reverb 2: 0.0 % AudioLatency: Block Size: 21.3 ms, Total Size: 85.3 ms, Avg: 53.3 ms Voxel Server VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 0 Created: 0 VoxelPlanetComponent Current: 0 Created: 0 VoxelOctreeStorageComponent Current: 0 Created: 0 PlanetOreDepositComponent Current: 0 Created: 0 CompositePlanetShapeComponent Current: 0 Created: 0 Client VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 0 Created: 0 VoxelPlanetComponent Current: 0 Created: 0 VoxelOctreeStorageComponent Current: 0 Created: 0 PlanetOreDepositComponent Current: 0 Created: 0 CompositePlanetShapeComponent Current: 0 Created: 0 Game Grids (Server): 9 FloatingObjects (Server): 0 Armor Blocks (Server): 30303 Simple Blocks (Server): 366 Functional Blocks (Server): 1423 Total Destroyed Blocks: 0 Total Damage: 0 Total Repair: 0 Grids (Client): 0 FloatingObjects (Client): 0 Armor Blocks (Client): 0 Simple Blocks (Client): 0 Functional Blocks (Client): 0 Animation Budget Runtime: 0.0 Runtime Avg: 0.0 Optimization: 0.0 %