2025-06-27 12:36:58.309 - Main Thread -> Timezone (local - UTC): -5h 2025-06-27 12:36:58.312 - Main Thread -> App Version: 1.5.0.2983 2025-06-27 12:36:58.318 - Main Thread -> [Crash Handler]: Setting up initial crash handling. Process Start time set to 6/27/2025 12:36:58 PM 2025-06-27 12:36:58.369 - Main Thread -> Running application with arguments: 2025-06-27 12:36:58.369 - Main Thread -> Runtime Framework: .NET 8.0.13 2025-06-27 12:36:58.481 - Main Thread -> Environment.ProcessorCount: 16 2025-06-27 12:36:58.481 - Main Thread -> RuntimeInformation.OSDescription: Microsoft Windows 10.0.26100 2025-06-27 12:36:58.481 - Main Thread -> Environment.CommandLine: D:\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2025-06-27 12:36:58.481 - Main Thread -> Environment.CurrentDirectory: D:\Steam\steamapps\common\SpaceEngineers2 2025-06-27 12:36:58.526 - Main Thread -> CPU: AMD Ryzen 7 7700X 8-Core Processor, 16/8 Logical/Physical Cores, 4501MHz Nominal Maximum Frequency 2025-06-27 12:36:58.526 - Main Thread -> IntPtr.Size: 8 2025-06-27 12:36:58.526 - Main Thread -> Default Culture: en-US 2025-06-27 12:36:58.526 - Main Thread -> Default UI Culture: en-US 2025-06-27 12:36:58.526 - Main Thread -> LogEnvironmentInformation - START 2025-06-27 12:36:58.531 - Main Thread -> Win32_ComputerSystem.Manufacturer: Skytech Gaming 2025-06-27 12:36:58.531 - Main Thread -> Win32_ComputerSystem.Model: Blaze 4 2025-06-27 12:36:58.535 - Main Thread -> Virtualized: False 2025-06-27 12:36:58.538 - Main Thread -> Environment.ProcessorName: AMD Ryzen 7 7700X 8-Core Processor 2025-06-27 12:36:58.539 - Main Thread -> ComputerInfo.TotalPhysicalMemory: 16,281,669,632 bytes 2025-06-27 12:36:58.539 - Main Thread -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2025-06-27 12:36:58.539 - Main Thread -> ComputerInfo.AvailablePhysicalMemory: 8,494,555,136 bytes 2025-06-27 12:36:58.539 - Main Thread -> ComputerInfo.AvailableVirtualMemory: 138,256,328,921,088 bytes 2025-06-27 12:36:58.543 - Main Thread -> Drive C: | Capacity: 999,137,734,656 bytes | Free space: 697,070,239,744 bytes 2025-06-27 12:36:58.543 - Main Thread -> Drive D: | Capacity: 4,000,768,118,784 bytes | Free space: 2,650,568,609,792 bytes 2025-06-27 12:36:58.543 - Main Thread -> LogEnvironmentInformation - END 2025-06-27 12:36:58.594 - Main Thread -> Pushing Core Configs {"$Bundles": {"Game2": "1.5.0.2983","System.Runtime": "1.0.0.0","VRage": "1.5.0.2983"},"$Type": "Game2:Keen.Game2.Client.RuntimeSystems.CoreScenes.GameRenderComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DrawAlphaBanner": true,"DrawGameVersion": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.2983"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AnyResourceErrorFatal": false,"AnyShaderErrorFatal": false,"AssertOnShaderMissingInContent": false,"AssertOnCompilation": false,"ApplyRenderOptionsPart": true,"DefaultFullScreen": true,"DefaultVSyncMode": "VSync","EnableShaderRuntimeAsserts": false,"EnableAGS": false,"EnableRenderGPUDebugLayer": false,"EnableRenderDebugLayer": false,"EnableSceneRendering": true,"ForceAllAdaptersSupported": false,"EnableStablePowerState": false,"EnableRenderThreadHighPriority": true,"GenerateRawShaders": false,"DetailedRenderLogging": false,"TextureRenderLogging": true,"UseUserShaderCacheOnly": false,"DumpJobs": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.2983"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderDisplayDefaultsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000"}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.2983"},"$Type": "VRage:Keen.VRage.Render.FrameData.FrameDataConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogCommandBuffers": false,"OrderCommandBufferLog": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.2983"},"$Type": "VRage:Keen.VRage.Render.Options.ForcedDisplayOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Resolution": null,"FullScreen": null,"VSync": null,"EnableStretching": null,"TopMost": false}} {"$Bundles": {"Game2": "1.5.0.2983","System.Runtime": "1.0.0.0","VRage": "1.5.0.2983"},"$Type": "Game2:Keen.Game2.Game.DefaultDefinitions.GameCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","TypeOfEntityToSpawnOnStart": "Character","StartDefaultWorld": false,"SkipMainMenu": false,"DumpJobs": false}} {"$Bundles": {"Game2": "1.5.0.2983","System.Runtime": "1.0.0.0","VRage": "1.5.0.2983"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Saves.SaveCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AutoSaveEnabled": true}} {"$Bundles": {"Game2": "1.5.0.2983","System.Runtime": "1.0.0.0","VRage": "1.5.0.2983"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowCorruptedGrids": false,"HighlightCorruptedGrids": false}} {"$Bundles": {"Game2": "1.5.0.2983","System.Runtime": "1.0.0.0","VRage": "1.5.0.2983"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.Tools.ToolbarBlockSelectionConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseGScreenSizeCategories": false,"RememberLastSelectedBlock": true,"HardRememberLastSelectedBlock": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.2983"},"$Type": "VRage:Keen.VRage.AI.Kythera.Definitions.KytheraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","NumberOfJobThreads": 4}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.2983"},"$Type": "VRage:Keen.VRage.Core.Analytics.AnalyticsCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsDevAnalyticsEnabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.2983"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AllowMultipleConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMultiple": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.2983"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AutoTestConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Automated": false,"SkipRender": false,"SimpleRender": false,"MinimalisticVisual": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.2983"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.BlockDataGeneratorsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AssertOnEmptyOccupancy": true,"ValidateSharedOccupancy": false,"LoggingEnabled": false,"MountPointsEnabled": true,"MountPointsDebugDataEnabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.2983"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.DeterministicRuntimeConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DeterministicRuntime": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.2983"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ExtRenderLeaksConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Enabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.2983"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ProfileOptimizationConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SkipProfileOptimization": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.2983"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.StatsRecorderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","PerformanceTestRun": false,"PerformanceTestRecordRate": 0,"RecordFrames": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.2983"},"$Type": "VRage:Keen.VRage.Core.Platform.CrashReporting.CrashHandlerCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableCrashReportingOverride": null,"AnalyticsDevEnvOverride": null,"CrashAtStartup": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.2983"},"$Type": "VRage:Keen.VRage.Library.Suggestions.SuggestersConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","RelaxedSuggesters": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.2983"},"$Type": "VRage:Keen.VRage.Client.EngineComponents.StatsPageConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DefaultStatsPage": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.2983"},"$Type": "VRage:Keen.VRage.DCS.DCSCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","JobOrderSeed": 0,"LogJobs": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.2983"},"$Type": "VRage:Keen.VRage.Voxels.Client.CoreConfigurations.VoxelRenderSettingsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableTesselation": true,"ClipmapQualitySettings": null}} 2025-06-27 12:36:58.597 - Main Thread -> Info: Started loading definition set CoreConfigurations 2025-06-27 12:36:58.671 - Main Thread -> Info: Finished loading definition set CoreConfigurations 2025-06-27 12:36:58.676 - Main Thread -> Sorting jobs for scene of 26 jobs with seed '0' 2025-06-27 12:36:58.690 - Main Thread -> Initializing Engine... 2025-06-27 12:36:58.724 - Main Thread -> Initializing LibraryEngineComponent 2025-06-27 12:36:58.724 - Main Thread -> Configuring worker pool as: (workerCount: 14, highPriorityBias: 0, forceSynchronousExecution: False) 2025-06-27 12:36:58.724 - Main Thread -> Workers configured. 2025-06-27 12:36:58.725 - Main Thread -> [Crash Handler]: Logging runtime paths data 2025-06-27 12:36:58.725 - Main Thread -> Command line argument 0: D:\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2025-06-27 12:36:58.725 - Main Thread -> Working directory: D:\Steam\steamapps\common\SpaceEngineers2 2025-06-27 12:36:58.725 - Main Thread -> App Data Path: C:\Users\Nathaniel Roderick\AppData\Roaming\SpaceEngineers2 2025-06-27 12:36:58.725 - Main Thread -> [Crash Handler]: Checking startup tags. Found: 2025-06-27 12:36:58.787 - Main Thread -> [Crash Handler]: Checking main process disk drive type. Found: Samsung SSD 990 PRO 4TB : Type: SSD : Format: NTFS 2025-06-27 12:36:58.827 - Main Thread -> [Crash Handler]: For AppData found drive type: Lexar SSD NM610 PRO 1TB : Type: SSD : Format: NTFS 2025-06-27 12:36:58.828 - Main Thread -> [Crash Handler]: Crash reporting setup: EnabledForUsers -- Debugger attached: False -- Development process: False -- IsLocalBuild: False 2025-06-27 12:36:58.828 - Main Thread -> [Crash Handler]: Native crash tracking path set to C:\Users\Nathaniel Roderick\AppData\Local\Temp\SpaceEngineers2\ProcessFailureDump.dmp 2025-06-27 12:36:58.840 - Main Thread -> [Crash Handler]: Report And Exit set to False 2025-06-27 12:36:58.910 - Main Thread -> [Content Validation]: Validation of Content file integrity is enabled. 2025-06-27 12:36:58.911 - Main Thread -> Initializing CrashHandlerEngineComponent 2025-06-27 12:36:58.911 - Main Thread -> Initializing WatchdogComponent 2025-06-27 12:36:58.912 - Main Thread -> Initializing EngineOptionsStorageEngineComponent 2025-06-27 12:36:58.934 - Main Thread -> Loaded Options part: AudioOptionsPart : DeviceName: null MasterBusVolume: 1 BusVolumes: {"bus:/Music": 1,"bus:/UI": 1,"bus:/SFX": 1} 2025-06-27 12:36:58.935 - Main Thread -> Initializing ProjectManagerEngineComponent 2025-06-27 12:36:58.937 - Main Thread -> Initializing DefinitionSetManagerEngineComponent 2025-06-27 12:36:58.943 - Main Thread -> Info: Searching for project 'Guid: 079da0f2-4755-491e-8688-b68b91b2fad3, ModId: , ServiceId: ' at path 'D:\Steam\steamapps\common\SpaceEngineers2\GameData' in 'D:\Steam\steamapps\common\SpaceEngineers2\GameData\Vanilla\Vanilla.vrgproj'; project ID mismatch at path 'D:\Steam\steamapps\common\VRage\GameData'; directory does not exist at path 'D:\Steam\steamapps\common\SpaceEngineers2\VRage\GameData' in 'D:\Steam\steamapps\common\SpaceEngineers2\VRage\GameData\Engine\Engine.vrgproj'; found 2025-06-27 12:36:59.022 - Main Thread -> Info: Reading contentcache.json for mounted path 56dacb76-e25e-468a-9432-21964a9a0569 2025-06-27 12:36:59.757 - Main Thread -> [Crash Handler]: For Project Vanilla found drive type: Samsung SSD 990 PRO 4TB : Type: SSD : Format: NTFS 2025-06-27 12:36:59.757 - Main Thread -> Info: Reading contentcache.json for mounted path 079da0f2-4755-491e-8688-b68b91b2fad3 2025-06-27 12:36:59.806 - Main Thread -> [Crash Handler]: For Project Engine found drive type: Samsung SSD 990 PRO 4TB : Type: SSD : Format: NTFS 2025-06-27 12:36:59.818 - Main Thread -> [Project Manager] Pushing Project Engine {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.2983"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Engine","Version": null,"Type": "Unknown","ProjectID": {"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [],"ProjectDirectories": [],"UsedBuildStream": "","DefinitionSetNames": ["Engine","Core","World"],"GameExecutable": "","GameExecutableSearchPaths": [],"ReferencedAssemblies": ["VRage.Client.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\..\\Game2","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["VRage.Voxels.Editor.dll","VRage.Game.Editor.dll","VRage.Core.Editor.dll","VRage.Render.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\Voxels\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Game\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Render\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": true,"EnableIgnoreProcessingErrorFlags": true}} 2025-06-27 12:36:59.818 - Main Thread -> [Project Manager] Pushing Project Vanilla {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.2983"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Vanilla","Version": null,"Type": "Vanilla","ProjectID": {"Guid": "56dacb76-e25e-468a-9432-21964a9a0569","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [{"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""}],"ProjectDirectories": ["..\\..\\VRage\\GameData","..\\VRage\\GameData"],"UsedBuildStream": "","DefinitionSetNames": ["World","Core"],"GameExecutable": "SpaceEngineers2.exe","GameExecutableSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\Game2\\bin\\x64\\{BuildConfiguration}"],"ReferencedAssemblies": ["Game2.Client.dll","Game2.Game.dll","Game2.Simulation.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\{AssemblyName}\\bin\\x64\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["Game2.Plugin.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": false,"EnableIgnoreProcessingErrorFlags": false}} 2025-06-27 12:36:59.872 - Main Thread -> Info: Started loading definition set Engine 2025-06-27 12:36:59.998 - Main Thread -> Info: Finished loading definition set Engine 2025-06-27 12:36:59.999 - Main Thread -> Initializing ProceduralGenerationConfiguratorComponent 2025-06-27 12:36:59.999 - Main Thread -> Initializing WaterSessionConfiguratorComponent 2025-06-27 12:37:00.001 - Main Thread -> Initializing LocalizationEngineComponent 2025-06-27 12:37:00.065 - Main Thread -> STEAM_API: Steam Active Status: True 2025-06-27 12:37:00.065 - Main Thread -> STEAM_API: GetCurrentBetaName returned result False and output name 2025-06-27 12:37:00.065 - Main Thread -> [Crash Handler] : [Client Branch] : default 2025-06-27 12:37:00.067 - Main Thread -> Initializing ClientVoxelsEngineComponent 2025-06-27 12:37:00.067 - Main Thread -> Initializing MusicEngineComponent 2025-06-27 12:37:00.068 - Main Thread -> Initializing WinPlatformEngineComponent 2025-06-27 12:37:00.068 - Main Thread -> Initializing WinRenderEngineComponent 2025-06-27 12:37:00.070 - Main Thread -> Initializing WinMemoryEngineComponent 2025-06-27 12:37:00.070 - Main Thread -> Initializing StreamingResourceManagerEngineComponent 2025-06-27 12:37:00.071 - Main Thread -> Adjusting Main Memory Streaming Budget to 2,091,346,176 bytes. 2025-06-27 12:37:00.072 - Main Thread -> Initializing AnimationStreamingManagerComponent 2025-06-27 12:37:00.080 - Main Thread -> Initializing WinWindowsEngineComponent 2025-06-27 12:37:00.080 - Main Thread -> Initializing AudioEngineComponent 2025-06-27 12:37:00.080 - Main Thread -> Initializing WinSystemEngineComponent 2025-06-27 12:37:00.082 - Main Thread -> Initializing AnalyticsEventGameMetadataProviderComponent 2025-06-27 12:37:00.083 - Main Thread -> Initializing AnalyticsManagerComponent 2025-06-27 12:37:00.125 - Main Thread -> Initializing ElasticAnalyticsReporterComponent 2025-06-27 12:37:00.131 - Main Thread -> Stream Analytics_BulkedBehaviors.vrpt is not readable or seekable for recovery. 2025-06-27 12:37:00.132 - Main Thread -> Loaded 0 recovered behavior events into current batch. 2025-06-27 12:37:00.136 - Main Thread -> Stream Analytics_UnsentEvents.vrpt is not readable or seekable for recovery. 2025-06-27 12:37:00.137 - Main Thread -> Initializing HavokPhysicsEngineComponent 2025-06-27 12:37:00.172 - Main Thread -> Initializing VoxelsEngineComponent 2025-06-27 12:37:00.176 - Main Thread -> Initializing Render12EngineComponent 2025-06-27 12:37:00.176 - Main Thread -> LOADING_BEGIN|Render 2025-06-27 12:37:00.176 - Main Thread -> LOADING_BEGIN|Render_Init 2025-06-27 12:37:01.167 - Main Thread -> Info: Preset auto-detection is done and it is set 'High' 2025-06-27 12:37:01.168 - Main Thread -> RenderOptionsPart2.Preset = High 2025-06-27 12:37:01.201 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Entering 2025-06-27 12:37:01.257 - Main Thread -> Sorting jobs for scene of 122 jobs with seed '0' 2025-06-27 12:37:01.265 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Leaving 2025-06-27 12:37:01.266 - Main Thread -> Initializing RenderEngineComponent - Entering 2025-06-27 12:37:01.266 - Main Thread -> Initializing RenderDebugObjectManager 2025-06-27 12:37:01.267 - Main Thread -> Initializing RenderContracts 2025-06-27 12:37:01.269 - Main Thread -> Initializing MaterialSettings 2025-06-27 12:37:01.270 - Main Thread -> Initializing RenderSettingsManipulator 2025-06-27 12:37:01.270 - Main Thread -> Initializing RenderFrameStatistics 2025-06-27 12:37:01.270 - Main Thread -> Branching #1 2025-06-27 12:37:01.270 - Main Thread -> Creating Window 2025-06-27 12:37:01.270 - Main Thread -> Initializing RenderOutputManager 2025-06-27 12:37:01.271 - Render thread -> LOADING_BEGIN|Render_Window 2025-06-27 12:37:01.272 - Main Thread -> LOADING_TIME|Render_Init|245.9864 2025-06-27 12:37:01.272 - Main Thread -> LOADING_TIME_FULL|Render_Init|1095.586 2025-06-27 12:37:01.272 - Main Thread -> Initializing RenderEngineComponent - Exiting 2025-06-27 12:37:01.274 - Main Thread -> Initializing PhysicsDebugDrawEngineComponent 2025-06-27 12:37:01.274 - Main Thread -> Initializing StatsRecorderSessionConfiguratorComponent 2025-06-27 12:37:01.274 - Main Thread -> Initializing DebugDrawClientEngineComponent 2025-06-27 12:37:01.276 - Render thread -> LOADING_BEGIN|Render_CreateDevice 2025-06-27 12:37:01.278 - Main Thread -> Initializing WinInputEngineComponent 2025-06-27 12:37:01.306 - Main Thread -> Initializing InputEngineComponent 2025-06-27 12:37:01.309 - Main Thread -> 0 Mapping added to the GameInputProcessorComponent 2025-06-27 12:37:01.309 - Main Thread -> Initializing UIEngineComponent 2025-06-27 12:37:01.310 - Main Thread -> Initialize UI 2025-06-27 12:37:01.311 - Main Thread -> Initializing DebugMenuEngineComponent 2025-06-27 12:37:01.311 - Main Thread -> Initialize Stats 2025-06-27 12:37:01.312 - Main Thread -> Initialize DebugMenu 2025-06-27 12:37:01.325 - Main Thread -> Initializing ContentIntegrityReporterComponent 2025-06-27 12:37:01.325 - Main Thread -> [Crash Handler] : [User Contact] : 2025-06-27 12:37:01.329 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium Shadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-06-27 12:37:01.437 - Main Thread -> Info: Started loading definition set Core 2025-06-27 12:37:01.481 - Render thread -> Info: CoreSystems.Initialize - Entering 2025-06-27 12:37:01.481 - Render thread -> LOADING_BEGIN|Render_SystemCoreInit 2025-06-27 12:37:01.805 - Main Thread -> 27 Layers added to the GameInputProcessorComponent 2025-06-27 12:37:01.806 - Main Thread -> 206 Mapping added to the GameInputProcessorComponent 2025-06-27 12:37:01.806 - Main Thread -> 6 Alias added to the GameInputProcessorComponent 2025-06-27 12:37:02.023 - Render thread -> LOADING_TIME|Render_SystemCoreInit|541.584 2025-06-27 12:37:02.224 - Render thread -> Info: CoreSystems.Initialize - Leaving 2025-06-27 12:37:02.241 - Render thread -> LOADING_TIME|Render_CreateDevice|735.2339999999999 2025-06-27 12:37:02.241 - Render thread -> LOADING_TIME_FULL|Render_CreateDevice|965.1931 2025-06-27 12:37:02.242 - Render thread -> Client frequency set to: 60.00024Hz 2025-06-27 12:37:02.242 - Render thread -> Render loop frequency capped to: 200Hz 2025-06-27 12:37:02.242 - Render thread -> LOADING_TIME|Render_Window|5.163199999999961 2025-06-27 12:37:02.242 - Render thread -> LOADING_TIME_FULL|Render_Window|971.1704 2025-06-27 12:37:02.252 - Render thread -> LOADING_BEGIN|Render_FirstFrame 2025-06-27 12:37:02.345 - Render thread -> LOADING_TIME|Render_FirstFrame|93.6508 2025-06-27 12:37:02.345 - Render thread -> LOADING_TIME|Render|1090.1362 2025-06-27 12:37:02.345 - Render thread -> LOADING_TIME_FULL|Render|2169.6949 2025-06-27 12:37:02.665 - Main Thread -> [Audio]: Loading Audio Configuration 2025-06-27 12:37:02.706 - Main Thread -> [Audio]: Loading master bank. 2025-06-27 12:37:02.779 - Main Thread -> [Audio]: Loading mod bank Master.strings.bank. 2025-06-27 12:37:02.802 - Main Thread -> [Audio]: Loading mod bank UI.bank. 2025-06-27 12:37:02.841 - Main Thread -> [Audio]: Loading mod bank SFX.bank. 2025-06-27 12:37:02.892 - Main Thread -> [Audio]: Loading mod bank Music.bank. 2025-06-27 12:37:02.937 - Main Thread -> [Audio]: Reloading paths. 2025-06-27 12:37:03.011 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium Shadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-06-27 12:37:03.012 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium Shadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-06-27 12:37:03.012 - Main Thread -> Info: Finished loading definition set Core 2025-06-27 12:37:03.377 - Main Thread -> Info: [Input]: Device connected: Mouse[6f1d2b60-d5a0-11cf-bfc7-444553540000] 2025-06-27 12:37:03.379 - Main Thread -> Info: [Input]: Device connected: Keyboard[6f1d2b61-d5a0-11cf-bfc7-444553540000] 2025-06-27 12:37:03.763 - Main Thread -> LOADING_TIME|Application|5487.7268 2025-06-27 12:37:03.763 - Main Thread -> LOADING_TIME_FULL|Application|5902.9433 2025-06-27 12:37:03.763 - Main Thread -> LOADING_TIME|Main|5495.4987 2025-06-27 12:37:03.763 - Main Thread -> LOADING_TIME_FULL|Main|5910.7152 2025-06-27 12:37:04.339 - VRageWorker 2 -> Info: Started loading definition set World 2025-06-27 12:37:06.063 - VRageWorker 5 -> LOCALIZATION WARNING: Could not find key Wire in the culture set en-US. Evaluating to string id. 2025-06-27 12:37:06.063 - VRageWorker 9 -> LOCALIZATION WARNING: Could not find key Electronic Parts in the culture set en-US. Evaluating to string id. 2025-06-27 12:37:06.063 - VRageWorker 7 -> LOCALIZATION WARNING: Could not find key Glass in the culture set en-US. Evaluating to string id. 2025-06-27 12:37:06.087 - VRageWorker 1 -> LOCALIZATION WARNING: Could not find key Steel Plate in the culture set en-US. Evaluating to string id. 2025-06-27 12:37:08.955 - Main Thread -> ClearScreenPinningResources [Grid[id:4]#ContentPanel > DisclaimerScreen[id:1]] 2025-06-27 12:37:19.673 - Main Thread -> LOADING_BEGIN|Session 2025-06-27 12:37:19.673 - Main Thread -> ClearScreenPinningResources [Grid[id:4]#ContentPanel > NotificationsScreen[id:5]] 2025-06-27 12:37:19.674 - Main Thread -> ClearScreenPinningResources [Grid[id:4]#ContentPanel > MainMenuScreen[id:3]] 2025-06-27 12:37:19.681 - Main Thread -> ClearScreenPinningResources [Grid[id:4]#ContentPanel > MainMenuBackgroundScreen[id:2]] 2025-06-27 12:37:19.751 - Main Thread -> ClearScreenPinningResources [LoadMenuScreen[id:7]#LoadMenu] 2025-06-27 12:37:20.113 - Main Thread -> Info: Blocks occupancy and mount points loaded in 37 ms (204 block definitions patched) 2025-06-27 12:37:20.156 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium Shadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-06-27 12:37:20.156 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium Shadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-06-27 12:37:20.167 - Main Thread -> Info: Finished loading definition set World 2025-06-27 12:37:20.746 - Main Thread -> Sorting jobs for scene of 364 jobs with seed '0' 2025-06-27 12:37:20.939 - Main Thread -> Loading save Empty World 1 - version: 1.5.0.1317 2025-06-27 12:37:23.600 - Main Thread -> Sorting jobs for scene of 319 jobs with seed '0' 2025-06-27 12:37:26.829 - Main Thread -> Sorting jobs for scene of 350 jobs with seed '0' 2025-06-27 12:37:30.650 - Render thread -> Frame [1588] Parallel Render Command Batch RCB-1 created 65108146 2025-06-27 12:37:41.183 - Render thread -> [SkipWaitMonitor]: Unawaited task Keen.VRage.Render12.Resources.Models.RuntimeModel.UploadAsync(Keen.VRage.Library.Threading.ContinuationQueue, bool) has thrown an exception. 2025-06-27 12:37:56.284 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\BlockMaterials\EmissiveOff\EmissiveOff_nr.dds' 2025-06-27 12:37:56.285 - VRageWorker 4 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\BlockMaterials\Chrome\Chrome_nr.dds' 2025-06-27 12:37:56.285 - VRageWorker 0 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\BlockMaterials\PaintedMetalDarker\PaintedMetalDarker_add.dds' 2025-06-27 12:37:56.285 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\BlockMaterials\Decals\Atlases\Stickers\AtlasDecal_Parts01\AtlasDecal_Parts01_add.dds' 2025-06-27 12:37:56.285 - VRageWorker 8 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\BlockMaterials\WindowGlass\WindowGlass_nr.dds' 2025-06-27 12:37:56.285 - VRageWorker 1 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\BlockMaterials\Decals\Atlases\Stickers\AtlasDecal_Parts01\AtlasDecal_Parts01_nr.dds' 2025-06-27 12:37:56.285 - VRageWorker 0 -> Exception occurred: System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Keen.VRage.Library.Memory.Buffer`1.AllocateBuffer(Int32& desiredCapacity, Allocator allocator) at Keen.VRage.Library.Memory.Buffer`1..ctor(Int32 initialCapacity, Int32 initialCount, Allocator allocator, String debugName) at Keen.VRage.Render12.Resources.Textures.DDSBodyLoader.LoadDDSBodyAsync(FileHandle file, DXGIImageHeader imageHeader, Int32 mipOffset) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) 2025-06-27 12:37:56.285 - VRageWorker 13 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\BlockMaterials\PaintedMetalColorable\PaintedMetalColorable_cm.dds' 2025-06-27 12:37:56.285 - VRageWorker 12 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\BlockMaterials\PaintedMetalDarker\PaintedMetalDarker_cm.dds' 2025-06-27 12:37:56.285 - VRageWorker 8 -> Exception occurred: System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Keen.VRage.Library.Memory.Buffer`1.AllocateBuffer(Int32& desiredCapacity, Allocator allocator) at Keen.VRage.Library.Memory.Buffer`1..ctor(Int32 initialCapacity, Int32 initialCount, Allocator allocator, String debugName) at Keen.VRage.Render12.Resources.Textures.DDSBodyLoader.LoadDDSBodyAsync(FileHandle file, DXGIImageHeader imageHeader, Int32 mipOffset) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) 2025-06-27 12:37:56.285 - VRageWorker 1 -> Exception occurred: System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Keen.VRage.Library.Memory.Buffer`1.AllocateBuffer(Int32& desiredCapacity, Allocator allocator) at Keen.VRage.Library.Memory.Buffer`1..ctor(Int32 initialCapacity, Int32 initialCount, Allocator allocator, String debugName) at Keen.VRage.Render12.Resources.Textures.DDSBodyLoader.LoadDDSBodyAsync(FileHandle file, DXGIImageHeader imageHeader, Int32 mipOffset) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) 2025-06-27 12:37:56.286 - VRageWorker 5 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\BlockMaterials\Decals\Atlases\Stickers\AtlasDecal_Parts01\AtlasDecal_Parts01_displacement.dds' 2025-06-27 12:37:56.286 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\BlockMaterials\Decals\Trims\AtlasDecal_Trims03\AtlasDecal_Trims03_displacement.dds' 2025-06-27 12:37:56.286 - VRageWorker 10 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\BlockMaterials\Decals\Trims\AtlasDecal_Trims01\AtlasDecal_Trims01_nr.dds' 2025-06-27 12:37:56.286 - VRageWorker 9 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\BlockMaterials\PaintedMetalColorable\PaintedMetalColorable_add.dds' 2025-06-27 12:37:56.286 - VRageWorker 6 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\BlockMaterials\PaintedMetalColorable\PaintedMetalColorable_nr.dds' 2025-06-27 12:37:56.286 - VRageWorker 7 -> Exception occurred: System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Keen.VRage.Library.Memory.Buffer`1.AllocateBuffer(Int32& desiredCapacity, Allocator allocator) at Keen.VRage.Library.Memory.Buffer`1..ctor(Int32 initialCapacity, Int32 initialCount, Allocator allocator, String debugName) at Keen.VRage.Render12.Resources.Textures.DDSBodyLoader.LoadDDSBodyAsync(FileHandle file, DXGIImageHeader imageHeader, Int32 mipOffset) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) 2025-06-27 12:37:56.286 - VRageWorker 4 -> Exception occurred: System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Keen.VRage.Library.Memory.Buffer`1.AllocateBuffer(Int32& desiredCapacity, Allocator allocator) at Keen.VRage.Library.Memory.Buffer`1..ctor(Int32 initialCapacity, Int32 initialCount, Allocator allocator, String debugName) at Keen.VRage.Render12.Resources.Textures.DDSBodyLoader.LoadDDSBodyAsync(FileHandle file, DXGIImageHeader imageHeader, Int32 mipOffset) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) 2025-06-27 12:37:56.286 - VRageWorker 2 -> Exception occurred: System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Keen.VRage.Library.Memory.Buffer`1.AllocateBuffer(Int32& desiredCapacity, Allocator allocator) at Keen.VRage.Library.Memory.Buffer`1..ctor(Int32 initialCapacity, Int32 initialCount, Allocator allocator, String debugName) at Keen.VRage.Render12.Resources.Textures.DDSBodyLoader.LoadDDSBodyAsync(FileHandle file, DXGIImageHeader imageHeader, Int32 mipOffset) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) 2025-06-27 12:37:56.286 - VRageWorker 11 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\BlockMaterials\Decals\Trims\AtlasDecal_Trims01\AtlasDecal_Trims01_add.dds' 2025-06-27 12:37:57.285 - VRageWorker 12 -> Exception occurred: System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Keen.VRage.Library.Memory.Buffer`1.AllocateBuffer(Int32& desiredCapacity, Allocator allocator) at Keen.VRage.Library.Memory.Buffer`1..ctor(Int32 initialCapacity, Int32 initialCount, Allocator allocator, String debugName) at Keen.VRage.Render12.Resources.Textures.DDSBodyLoader.LoadDDSBodyAsync(FileHandle file, DXGIImageHeader imageHeader, Int32 mipOffset) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) 2025-06-27 12:37:57.285 - VRageWorker 13 -> Exception occurred: System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Keen.VRage.Library.Memory.Buffer`1.AllocateBuffer(Int32& desiredCapacity, Allocator allocator) at Keen.VRage.Library.Memory.Buffer`1..ctor(Int32 initialCapacity, Int32 initialCount, Allocator allocator, String debugName) at Keen.VRage.Render12.Resources.Textures.DDSBodyLoader.LoadDDSBodyAsync(FileHandle file, DXGIImageHeader imageHeader, Int32 mipOffset) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) 2025-06-27 12:37:57.285 - VRageWorker 5 -> Exception occurred: System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Keen.VRage.Library.Memory.Buffer`1.AllocateBuffer(Int32& desiredCapacity, Allocator allocator) at Keen.VRage.Library.Memory.Buffer`1..ctor(Int32 initialCapacity, Int32 initialCount, Allocator allocator, String debugName) at Keen.VRage.Render12.Resources.Textures.DDSBodyLoader.LoadDDSBodyAsync(FileHandle file, DXGIImageHeader imageHeader, Int32 mipOffset) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) 2025-06-27 12:37:58.285 - VRageWorker 10 -> Exception occurred: System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Keen.VRage.Library.Memory.Buffer`1.AllocateBuffer(Int32& desiredCapacity, Allocator allocator) at Keen.VRage.Library.Memory.Buffer`1..ctor(Int32 initialCapacity, Int32 initialCount, Allocator allocator, String debugName) at Keen.VRage.Render12.Resources.Textures.DDSBodyLoader.LoadDDSBodyAsync(FileHandle file, DXGIImageHeader imageHeader, Int32 mipOffset) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) 2025-06-27 12:37:58.285 - VRageWorker 11 -> Exception occurred: System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Keen.VRage.Library.Memory.Buffer`1.AllocateBuffer(Int32& desiredCapacity, Allocator allocator) at Keen.VRage.Library.Memory.Buffer`1..ctor(Int32 initialCapacity, Int32 initialCount, Allocator allocator, String debugName) at Keen.VRage.Render12.Resources.Textures.DDSBodyLoader.LoadDDSBodyAsync(FileHandle file, DXGIImageHeader imageHeader, Int32 mipOffset) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) 2025-06-27 12:37:59.286 - VRageWorker 3 -> Exception occurred: System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Keen.VRage.Library.Memory.Buffer`1.AllocateBuffer(Int32& desiredCapacity, Allocator allocator) at Keen.VRage.Library.Memory.Buffer`1..ctor(Int32 initialCapacity, Int32 initialCount, Allocator allocator, String debugName) at Keen.VRage.Render12.Resources.Textures.DDSBodyLoader.LoadDDSBodyAsync(FileHandle file, DXGIImageHeader imageHeader, Int32 mipOffset) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) 2025-06-27 12:37:59.286 - VRageWorker 6 -> Exception occurred: System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Keen.VRage.Library.Memory.Buffer`1.AllocateBuffer(Int32& desiredCapacity, Allocator allocator) at Keen.VRage.Library.Memory.Buffer`1..ctor(Int32 initialCapacity, Int32 initialCount, Allocator allocator, String debugName) at Keen.VRage.Render12.Resources.Textures.DDSBodyLoader.LoadDDSBodyAsync(FileHandle file, DXGIImageHeader imageHeader, Int32 mipOffset) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) 2025-06-27 12:38:01.287 - VRageWorker 9 -> Exception occurred: System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Keen.VRage.Library.Memory.Buffer`1.AllocateBuffer(Int32& desiredCapacity, Allocator allocator) at Keen.VRage.Library.Memory.Buffer`1..ctor(Int32 initialCapacity, Int32 initialCount, Allocator allocator, String debugName) at Keen.VRage.Render12.Resources.Textures.DDSBodyLoader.LoadDDSBodyAsync(FileHandle file, DXGIImageHeader imageHeader, Int32 mipOffset) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) 2025-06-27 12:38:01.287 - VRageWorker 8 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\BlockMaterials\Decals\Trims\AtlasDecal_Trims03\AtlasDecal_Trims03_nr.dds' 2025-06-27 12:38:02.288 - VRageWorker 4 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\BlockMaterials\Decals\Trims\AtlasDecal_Trims03\AtlasDecal_Trims03_add.dds' 2025-06-27 12:38:02.288 - VRageWorker 4 -> Exception occurred: System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Keen.VRage.Library.Memory.Buffer`1.AllocateBuffer(Int32& desiredCapacity, Allocator allocator) at Keen.VRage.Library.Memory.Buffer`1..ctor(Int32 initialCapacity, Int32 initialCount, Allocator allocator, String debugName) at Keen.VRage.Render12.Resources.Textures.DDSBodyLoader.LoadDDSBodyAsync(FileHandle file, DXGIImageHeader imageHeader, Int32 mipOffset) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) 2025-06-27 12:38:02.288 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\BlockMaterials\Decals\Atlases\Stickers\AtlasDecal_Parts02\AtlasDecal_Parts02_displacement.dds' 2025-06-27 12:38:03.289 - VRageWorker 8 -> Exception occurred: System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Keen.VRage.Library.Memory.Buffer`1.AllocateBuffer(Int32& desiredCapacity, Allocator allocator) at Keen.VRage.Library.Memory.Buffer`1..ctor(Int32 initialCapacity, Int32 initialCount, Allocator allocator, String debugName) at Keen.VRage.Render12.Resources.Textures.DDSBodyLoader.LoadDDSBodyAsync(FileHandle file, DXGIImageHeader imageHeader, Int32 mipOffset) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) 2025-06-27 12:38:03.289 - VRageWorker 0 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\BlockMaterials\Chrome\Chrome_add.dds' 2025-06-27 12:38:03.289 - VRageWorker 1 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\BlockMaterials\Decals\Trims\AtlasDecal_Trims03\AtlasDecal_Trims03_cm.dds' 2025-06-27 12:38:06.291 - VRageWorker 13 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\BlockMaterials\Decals\Atlases\Stickers\AtlasDecal_Parts02\AtlasDecal_Parts02_nr.dds' 2025-06-27 12:38:06.291 - VRageWorker 11 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\BlockMaterials\BrushedMetal\BrushedMetal_nr.dds' 2025-06-27 12:38:07.291 - VRageWorker 13 -> Exception occurred: System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Keen.VRage.Library.Memory.Buffer`1.AllocateBuffer(Int32& desiredCapacity, Allocator allocator) at Keen.VRage.Library.Memory.Buffer`1..ctor(Int32 initialCapacity, Int32 initialCount, Allocator allocator, String debugName) at Keen.VRage.Render12.Resources.Textures.DDSBodyLoader.LoadDDSBodyAsync(FileHandle file, DXGIImageHeader imageHeader, Int32 mipOffset) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) 2025-06-27 12:38:07.292 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\BlockMaterials\BrushedMetal\BrushedMetal_cm.dds' 2025-06-27 12:38:07.292 - VRageWorker 3 -> Exception occurred: System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Keen.VRage.Library.Memory.Buffer`1.AllocateBuffer(Int32& desiredCapacity, Allocator allocator) at Keen.VRage.Library.Memory.Buffer`1..ctor(Int32 initialCapacity, Int32 initialCount, Allocator allocator, String debugName) at Keen.VRage.Render12.Resources.Textures.DDSBodyLoader.LoadDDSBodyAsync(FileHandle file, DXGIImageHeader imageHeader, Int32 mipOffset) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) 2025-06-27 12:38:09.293 - VRageWorker 1 -> Exception occurred: System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Keen.VRage.Library.Memory.Buffer`1.AllocateBuffer(Int32& desiredCapacity, Allocator allocator) at Keen.VRage.Library.Memory.Buffer`1..ctor(Int32 initialCapacity, Int32 initialCount, Allocator allocator, String debugName) at Keen.VRage.Render12.Resources.Textures.DDSBodyLoader.LoadDDSBodyAsync(FileHandle file, DXGIImageHeader imageHeader, Int32 mipOffset) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) 2025-06-27 12:38:09.293 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\BlockMaterials\GratingMetallic\GratingMetallic_cm.dds' 2025-06-27 12:38:11.294 - VRageWorker 0 -> Exception occurred: System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Keen.VRage.Library.Memory.Buffer`1.AllocateBuffer(Int32& desiredCapacity, Allocator allocator) at Keen.VRage.Library.Memory.Buffer`1..ctor(Int32 initialCapacity, Int32 initialCount, Allocator allocator, String debugName) at Keen.VRage.Render12.Resources.Textures.DDSBodyLoader.LoadDDSBodyAsync(FileHandle file, DXGIImageHeader imageHeader, Int32 mipOffset) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) 2025-06-27 12:38:11.294 - VRageWorker 11 -> Exception occurred: System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Keen.VRage.Library.Memory.Buffer`1.AllocateBuffer(Int32& desiredCapacity, Allocator allocator) at Keen.VRage.Library.Memory.Buffer`1..ctor(Int32 initialCapacity, Int32 initialCount, Allocator allocator, String debugName) at Keen.VRage.Render12.Resources.Textures.DDSBodyLoader.LoadDDSBodyAsync(FileHandle file, DXGIImageHeader imageHeader, Int32 mipOffset) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) 2025-06-27 12:38:11.294 - VRageWorker 4 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\BlockMaterials\GratingMetallic\GratingMetallic_nr.dds' 2025-06-27 12:38:11.294 - VRageWorker 4 -> Exception occurred: System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Keen.VRage.Library.Memory.Buffer`1.AllocateBuffer(Int32& desiredCapacity, Allocator allocator) at Keen.VRage.Library.Memory.Buffer`1..ctor(Int32 initialCapacity, Int32 initialCount, Allocator allocator, String debugName) at Keen.VRage.Render12.Resources.Textures.DDSBodyLoader.LoadDDSBodyAsync(FileHandle file, DXGIImageHeader imageHeader, Int32 mipOffset) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) 2025-06-27 12:38:11.295 - VRageWorker 5 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\BlockMaterials\Decals\Atlases\Stickers\AtlasDecal_Parts02\AtlasDecal_Parts02_add.dds' 2025-06-27 12:38:11.295 - VRageWorker 12 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\BlockMaterials\Decals\Atlases\Stickers\AtlasDecal_Parts02\AtlasDecal_Parts02_cm.dds' 2025-06-27 12:38:11.295 - VRageWorker 7 -> Exception occurred: System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Keen.VRage.Library.Memory.Buffer`1.AllocateBuffer(Int32& desiredCapacity, Allocator allocator) at Keen.VRage.Library.Memory.Buffer`1..ctor(Int32 initialCapacity, Int32 initialCount, Allocator allocator, String debugName) at Keen.VRage.Render12.Resources.Textures.DDSBodyLoader.LoadDDSBodyAsync(FileHandle file, DXGIImageHeader imageHeader, Int32 mipOffset) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) 2025-06-27 12:38:11.295 - VRageWorker 8 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\BlockMaterials\EmissiveGreen\EmissiveGreen_add.dds' 2025-06-27 12:38:11.295 - VRageWorker 6 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\BlockMaterials\GratingMetallic\GratingMetallic_add.dds' 2025-06-27 12:38:11.295 - VRageWorker 5 -> Exception occurred: System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Keen.VRage.Library.Memory.Buffer`1.AllocateBuffer(Int32& desiredCapacity, Allocator allocator) at Keen.VRage.Library.Memory.Buffer`1..ctor(Int32 initialCapacity, Int32 initialCount, Allocator allocator, String debugName) at Keen.VRage.Render12.Resources.Textures.DDSBodyLoader.LoadDDSBodyAsync(FileHandle file, DXGIImageHeader imageHeader, Int32 mipOffset) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) 2025-06-27 12:38:11.295 - VRageWorker 12 -> Exception occurred: System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Keen.VRage.Library.Memory.Buffer`1.AllocateBuffer(Int32& desiredCapacity, Allocator allocator) at Keen.VRage.Library.Memory.Buffer`1..ctor(Int32 initialCapacity, Int32 initialCount, Allocator allocator, String debugName) at Keen.VRage.Render12.Resources.Textures.DDSBodyLoader.LoadDDSBodyAsync(FileHandle file, DXGIImageHeader imageHeader, Int32 mipOffset) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) 2025-06-27 12:38:11.295 - VRageWorker 8 -> Exception occurred: System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Keen.VRage.Library.Memory.Buffer`1.AllocateBuffer(Int32& desiredCapacity, Allocator allocator) at Keen.VRage.Library.Memory.Buffer`1..ctor(Int32 initialCapacity, Int32 initialCount, Allocator allocator, String debugName) at Keen.VRage.Render12.Resources.Textures.DDSBodyLoader.LoadDDSBodyAsync(FileHandle file, DXGIImageHeader imageHeader, Int32 mipOffset) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) 2025-06-27 12:38:11.295 - VRageWorker 6 -> Exception occurred: System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Keen.VRage.Library.Memory.Buffer`1.AllocateBuffer(Int32& desiredCapacity, Allocator allocator) at Keen.VRage.Library.Memory.Buffer`1..ctor(Int32 initialCapacity, Int32 initialCount, Allocator allocator, String debugName) at Keen.VRage.Render12.Resources.Textures.DDSBodyLoader.LoadDDSBodyAsync(FileHandle file, DXGIImageHeader imageHeader, Int32 mipOffset) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) 2025-06-27 12:38:11.296 - VRageWorker 10 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\BlockMaterials\PaintedMetalYellow\PaintedMetalYellow_cm.dds' 2025-06-27 12:38:11.297 - VRageWorker 10 -> Exception occurred: System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Keen.VRage.Library.Memory.Buffer`1.AllocateBuffer(Int32& desiredCapacity, Allocator allocator) at Keen.VRage.Library.Memory.Buffer`1..ctor(Int32 initialCapacity, Int32 initialCount, Allocator allocator, String debugName) at Keen.VRage.Render12.Resources.Textures.DDSBodyLoader.LoadDDSBodyAsync(FileHandle file, DXGIImageHeader imageHeader, Int32 mipOffset) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) 2025-06-27 12:38:11.299 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\BlockMaterials\Decals\Trims\AtlasDecal_Trims01\AtlasDecal_Trims01_cm.dds' 2025-06-27 12:38:11.299 - VRageWorker 2 -> Exception occurred: System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Keen.VRage.Library.Memory.Buffer`1.AllocateBuffer(Int32& desiredCapacity, Allocator allocator) at Keen.VRage.Library.Memory.Buffer`1..ctor(Int32 initialCapacity, Int32 initialCount, Allocator allocator, String debugName) at Keen.VRage.Render12.Resources.Textures.DDSBodyLoader.LoadDDSBodyAsync(FileHandle file, DXGIImageHeader imageHeader, Int32 mipOffset) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) 2025-06-27 12:38:11.299 - VRageWorker 3 -> Exception occurred: System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Keen.VRage.Library.Memory.Buffer`1.AllocateBuffer(Int32& desiredCapacity, Allocator allocator) at Keen.VRage.Library.Memory.Buffer`1..ctor(Int32 initialCapacity, Int32 initialCount, Allocator allocator, String debugName) at Keen.VRage.Render12.Resources.Textures.DDSBodyLoader.LoadDDSBodyAsync(FileHandle file, DXGIImageHeader imageHeader, Int32 mipOffset) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) 2025-06-27 12:38:11.442 - Render thread -> VideoMemoryInfo report: Budget: 7,529,824,256.00 Bytes CurrentUsage: 2,835,378,176.00 Bytes AvailableForReservation: 3,899,129,856.00 Bytes CurrentReservation: 0.00 Bytes 2025-06-27 12:38:11.443 - Render thread -> Exception in render! Exception: Keen.VRage.Render.Data.CommandListReplayException: Command list CopyCommandList sent on command queue Copy failed to replay: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x80070057], Module: [General], ApiCode: [E_INVALIDARG/Invalid arguments], Message: [The parameter is incorrect. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Systems.FrameDispatcher.ReplayCommandList(ID3D12CommandQueue d3dQueue, CopyCommandList commandList, String commandListName) --- End of inner exception stack trace --- at Keen.VRage.Render12.Core.Systems.FrameDispatcher.ReplayCommandList(ID3D12CommandQueue d3dQueue, CopyCommandList commandList, String commandListName) at Keen.VRage.Render12.Core.Systems.FrameDispatcher.ReplaySharedCopyCommandList() at Keen.VRage.Render12.Core.Systems.FrameDispatcher.FlushQueues() at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.g__DrawInternal|31_0(<>c__DisplayClass31_0&) at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.Draw(Boolean draw) at Keen.VRage.Render.EngineComponents.RenderEngineComponent.RenderFrame() at Keen.VRage.Render.EngineComponents.RenderEngineComponent.RenderFrameGuard() 2025-06-27 12:38:11.443 - Render thread -> Additional information -- Statistics: 2025-06-27 12:38:11.446 - Render thread -> [Crash Handler] : Process ran out of memory. Attempting to write exception report. 2025-06-27 12:38:11.446 - Render thread -> [Crash Handler] : [Process Tag Added] : CrashOOM 2025-06-27 12:38:11.446 - Render thread -> [Crash Handler]: A fatal exception was caught by the crash handler. Preparing the crash report. 2025-06-27 12:38:11.447 - Render thread -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Not enough memory resources are available to complete this operation. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Resources.BindableBuffers.RWBuffer.Initialize(String debugName, Int32 stride, Int32 elementCount, AllocationGroup allocationGroup, Nullable`1 customInitialState) at Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager.CreateRWBuffer(String debugName, Int32 stride, Int32 elementCount, Nullable`1 customInitialState) at Keen.VRage.Render12.Resources.BindableBuffers.RWResizableBuffer.Resize(Int32 newElementCount, Boolean copyData, CopyCommandList commandList, Nullable`1 customInitialState) at Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer.Reallocate(Int32 requiredIndexCount) at Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer.Create(String debugName, ReadOnlySpan`1 indices) at Keen.VRage.Render12.Resources.Models.LODUtils.CreateUIBSegment(ReadOnlySpan`1 indices, String debugName) at Keen.VRage.Render12.Resources.Models.LOD..ctor(IRuntimeMeshData meshData, Int32 lodNum, Single switchDistance, Int32 materialIndexOffset) at Keen.VRage.Render12.Resources.Models.RuntimeModel.UploadAsync(ContinuationQueue finalizeResourcesQueue, Boolean immediateUpload) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.SkipWaitMonitor.ScanException() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.SkipWaitMonitor.ProcessException() at Keen.VRage.Library.Threading.SkipWaitMonitor.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessAll(TimeSpan timeout) at Keen.VRage.Library.Threading.ContinuationQueue.Dispose(TimeSpan timeout, Boolean discard) at Keen.VRage.Library.Threading.ContinuationQueue.Dispose() at Keen.VRage.Render.EngineComponents.RenderEngineComponent.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) 2025-06-27 12:38:14.012 - Render thread -> [Crash Handler] : [Process Tag Added] : Dump 2025-06-27 12:38:14.020 - Render thread -> [Crash Handler] : [Process Tag Added] : CrashGPU 2025-06-27 12:38:14.188 - Render thread -> Assertion Failure: Cannot block-wait without a VRage continuation queue.; 'SynchronizationContext.Current?.Queue' was null at C:\BuildAgent\work\62d1d4947bc30421\KeenSWH\Stable_VS1.5\VRage\Sources\VRage\VRage.Core\Analytics\ElasticAnalyticsReporter.cs:93 il offset: 38 at Keen.VRage.Core.Analytics.ElasticAnalyticsReporterComponent.ReportEvent(ParsedAnalyticsEvent eventToSend, Boolean block) at Keen.VRage.Core.Analytics.AnalyticsReporterBaseComponent.ReportEvent(IAnalyticsEvent analyticsEvent, EventGameMetadata gameMetadata, Exception exception, Boolean block) at Keen.VRage.Core.Analytics.AnalyticsManagerComponent.ReportEvent(IAnalyticsEvent analyticsEvent, EventGameMetadata gameMetadata, Exception exception, Boolean block) at Keen.VRage.Core.Platform.CrashReporting.CrashHandler.HandlePrimaryException(Exception ex, Boolean userReport) at Keen.VRage.Core.Platform.CrashReporting.CrashHandler.OnUnhandledException(Exception ex) at Keen.VRage.Core.Platform.CrashReporting.CrashHandler.<>c.b__72_0(Object _, UnhandledExceptionEventArgs args) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) 2025-06-27 12:38:17.999 - Render thread -> [CrashHandler]: Starting crash report sender... 2025-06-27 12:38:18.001 - Render thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key Steel Plate in the culture set en-US. Evaluating to string id. 2025-06-27 12:38:18.001 - Render thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key Glass in the culture set en-US. Evaluating to string id. 2025-06-27 12:38:18.001 - Render thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key Electronic Parts in the culture set en-US. Evaluating to string id. 2025-06-27 12:38:18.001 - Render thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key Wire in the culture set en-US. Evaluating to string id. 2025-06-27 12:38:18.001 - Render thread -> WriteLine Closed