2025-06-21 20:20:47.885 - Main Thread -> Timezone (local - UTC): -5h 2025-06-21 20:20:47.888 - Main Thread -> App Version: 1.2.200.4757 2025-06-21 20:20:47.894 - Main Thread -> [Crash Handler]: Setting up initial crash handling. Process Start time set to 6/21/2025 8:20:47 PM 2025-06-21 20:20:47.941 - Main Thread -> Running application with arguments: 2025-06-21 20:20:47.941 - Main Thread -> Runtime Framework: .NET 8.0.17 2025-06-21 20:20:48.044 - Main Thread -> Environment.ProcessorCount: 16 2025-06-21 20:20:48.044 - Main Thread -> RuntimeInformation.OSDescription: Microsoft Windows 10.0.26100 2025-06-21 20:20:48.045 - Main Thread -> Environment.CommandLine: D:\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2025-06-21 20:20:48.045 - Main Thread -> Environment.CurrentDirectory: D:\Steam\steamapps\common\SpaceEngineers2 2025-06-21 20:20:48.075 - Main Thread -> CPU: AMD Ryzen 7 7700X 8-Core Processor, 16/8 Logical/Physical Cores, 4501MHz Nominal Maximum Frequency 2025-06-21 20:20:48.075 - Main Thread -> IntPtr.Size: 8 2025-06-21 20:20:48.075 - Main Thread -> Default Culture: en-US 2025-06-21 20:20:48.075 - Main Thread -> Default UI Culture: en-US 2025-06-21 20:20:48.076 - Main Thread -> LogEnvironmentInformation - START 2025-06-21 20:20:48.080 - Main Thread -> Win32_ComputerSystem.Manufacturer: Skytech Gaming 2025-06-21 20:20:48.080 - Main Thread -> Win32_ComputerSystem.Model: Blaze 4 2025-06-21 20:20:48.085 - Main Thread -> Virtualized: False 2025-06-21 20:20:48.087 - Main Thread -> Environment.ProcessorName: AMD Ryzen 7 7700X 8-Core Processor 2025-06-21 20:20:48.088 - Main Thread -> ComputerInfo.TotalPhysicalMemory: 16,281,669,632 bytes 2025-06-21 20:20:48.088 - Main Thread -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2025-06-21 20:20:48.088 - Main Thread -> ComputerInfo.AvailablePhysicalMemory: 7,211,429,888 bytes 2025-06-21 20:20:48.088 - Main Thread -> ComputerInfo.AvailableVirtualMemory: 138,256,323,641,344 bytes 2025-06-21 20:20:48.091 - Main Thread -> Drive C: | Capacity: 999,137,734,656 bytes | Free space: 598,353,387,520 bytes 2025-06-21 20:20:48.091 - Main Thread -> Drive D: | Capacity: 4,000,768,323,584 bytes | Free space: 1,379,741,171,712 bytes 2025-06-21 20:20:48.091 - Main Thread -> LogEnvironmentInformation - END 2025-06-21 20:20:48.143 - Main Thread -> Pushing Core Configs {"$Bundles": {"Game2": "1.2.200.4757","System.Runtime": "1.0.0.0","VRage": "1.2.200.4757"},"$Type": "Game2:Keen.Game2.Client.RuntimeSystems.CoreScenes.GameRenderComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DrawAlphaBanner": true,"DrawGameVersion": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.2.200.4757"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AnyResourceErrorFatal": false,"AnyShaderErrorFatal": false,"AssertOnShaderMissingInContent": false,"AssertOnCompilation": false,"ApplyRenderOptionsPart": true,"DefaultFullScreen": true,"DefaultVSyncMode": "VSync","EnableShaderRuntimeAsserts": false,"EnableAGS": false,"EnableRenderGPUDebugLayer": false,"EnableRenderDebugLayer": false,"EnableSceneRendering": true,"ForceAllAdaptersSupported": false,"EnableStablePowerState": false,"EnableRenderThreadHighPriority": true,"GenerateRawShaders": false,"DetailedRenderLogging": false,"TextureRenderLogging": true,"UseUserShaderCacheOnly": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.2.200.4757"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderDisplayDefaultsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000"}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.2.200.4757"},"$Type": "VRage:Keen.VRage.Render.FrameData.FrameDataConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogCommandBuffers": false,"OrderCommandBufferLog": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.2.200.4757"},"$Type": "VRage:Keen.VRage.Render.Options.ForcedDisplayOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Resolution": null,"FullScreen": null,"VSync": null,"EnableStretching": null,"TopMost": false}} {"$Bundles": {"Game2": "1.2.200.4757","System.Runtime": "1.0.0.0","VRage": "1.2.200.4757"},"$Type": "Game2:Keen.Game2.Game.DefaultDefinitions.GameCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","TypeOfEntityToSpawnOnStart": "Character","StartDefaultWorld": false,"SkipMainMenu": false,"SpawnPillars": true,"DumpJobs": false,"SaveValidationEnabled": false}} {"$Bundles": {"Game2": "1.2.200.4757","System.Runtime": "1.0.0.0","VRage": "1.2.200.4757"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Saves.SaveCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AutoSaveEnabled": true}} {"$Bundles": {"Game2": "1.2.200.4757","System.Runtime": "1.0.0.0","VRage": "1.2.200.4757"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowCorruptedGrids": false,"HighlightCorruptedGrids": false}} {"$Bundles": {"Game2": "1.2.200.4757","System.Runtime": "1.0.0.0","VRage": "1.2.200.4757"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.Tools.ToolbarBlockSelectionConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseGScreenSizeCategories": false,"RememberLastSelectedBlock": true,"HardRememberLastSelectedBlock": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.2.200.4757"},"$Type": "VRage:Keen.VRage.AI.Kythera.Definitions.KytheraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","NumberOfJobThreads": 4}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.2.200.4757"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AllowMultipleConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMultiple": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.2.200.4757"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AutoTestConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Automated": false,"SkipRender": false,"SimpleRender": false,"MinimalisticVisual": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.2.200.4757"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.BlockDataGeneratorsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AssertOnEmptyOccupancy": true,"ValidateSharedOccupancy": false,"LoggingEnabled": false,"MountPointsEnabled": true,"MountPointsDebugDataEnabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.2.200.4757"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.DeterministicRuntimeConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DeterministicRuntime": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.2.200.4757"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ExtRenderLeaksConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Enabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.2.200.4757"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ProfileOptimizationConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SkipProfileOptimization": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.2.200.4757"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.StatsRecorderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","PerformanceTestRun": false,"PerformanceTestRecordRate": 0,"RecordFrames": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.2.200.4757"},"$Type": "VRage:Keen.VRage.Core.Platform.CrashReporting.CrashHandlerCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableCrashReportingOverride": null,"AnalyticsDevEnvOverride": null,"CrashAtStartup": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.2.200.4757"},"$Type": "VRage:Keen.VRage.Library.Suggestions.TestConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","TotalCoreConfigs": 23}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.2.200.4757"},"$Type": "VRage:Keen.VRage.Client.EngineComponents.StatsPageConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DefaultStatsPage": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.2.200.4757"},"$Type": "VRage:Keen.VRage.DCS.DCSCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","JobOrderSeed": 0,"LogJobs": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.2.200.4757"},"$Type": "VRage:Keen.VRage.Voxels.Client.CoreConfigurations.VoxelRenderSettingsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableTesselation": true,"ClipmapQualitySettings": null}} 2025-06-21 20:20:48.146 - Main Thread -> Info: Started loading definition set CoreConfigurations 2025-06-21 20:20:48.211 - Main Thread -> Info: Finished loading definition set CoreConfigurations 2025-06-21 20:20:48.216 - Main Thread -> Sorting jobs for scene of 27 jobs with seed '0' 2025-06-21 20:20:48.230 - Main Thread -> Initializing Engine... 2025-06-21 20:20:48.263 - Main Thread -> Initializing LibraryEngineComponent 2025-06-21 20:20:48.263 - Main Thread -> Configuring worker pool as: (workerCount: 14, highPriorityBias: 0, forceSynchronousExecution: False) 2025-06-21 20:20:48.263 - Main Thread -> Workers configured. 2025-06-21 20:20:48.264 - Main Thread -> [Crash Handler] : Logging runtime paths data 2025-06-21 20:20:48.264 - Main Thread -> Command line argument 0: D:\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2025-06-21 20:20:48.264 - Main Thread -> Working directory: D:\Steam\steamapps\common\SpaceEngineers2 2025-06-21 20:20:48.264 - Main Thread -> App Data Path: C:\Users\Nathaniel Roderick\AppData\Roaming\SpaceEngineers2 2025-06-21 20:20:48.264 - Main Thread -> [Crash Handler]: Checking startup tags. Found: 2025-06-21 20:20:48.310 - Main Thread -> [Crash Handler]: Checking main process disk drive type. Found: Samsung SSD 990 PRO 4TB : Type: SSD : Format: NTFS 2025-06-21 20:20:48.341 - Main Thread -> [Crash Handler]: For AppData found drive type: Lexar SSD NM610 PRO 1TB : Type: SSD : Format: NTFS 2025-06-21 20:20:48.343 - Main Thread -> [Crash Handler]: Crash reporting setup: EnabledForUsers -- Debugger attached: False -- Development process: False -- IsLocalBuild: False 2025-06-21 20:20:48.343 - Main Thread -> [Crash Handler]: Native crash tracking path set to C:\Users\Nathaniel Roderick\AppData\Local\Temp\SpaceEngineers2\ProcessFailureDump.dmp 2025-06-21 20:20:48.358 - Main Thread -> [Content Validation]: Validation of Content file integrity is enabled. 2025-06-21 20:20:48.358 - Main Thread -> Initializing WatchdogComponent 2025-06-21 20:20:48.359 - Main Thread -> Initializing EngineOptionsStorageEngineComponent 2025-06-21 20:20:48.385 - Main Thread -> Loaded Options part: AudioOptionsPart : DeviceName: null MasterBusVolume: 1 BusVolumes: {"bus:/Music": 1,"bus:/UI": 1,"bus:/SFX": 1} 2025-06-21 20:20:48.387 - Main Thread -> Loaded Options part: CrashReportingOptionsPart : ShareContactInformation: true ContactInformation: "nateroderick@gmail.com" 2025-06-21 20:20:48.389 - Main Thread -> Loaded Options part: EarlyAccessOptions : ShowDisclaimer: false 2025-06-21 20:20:48.403 - Main Thread -> Loaded Options part: GameOptions : LastPlayedWorlds: [{"$Key": {"Name": "$Content:CRF"},"$Value": "2025-06-09T03:16:34.1246102Z"},{"$Key": {"Name": "Concordia Research Facility 5"},"$Value": "2025-06-09T03:19:55.9802935Z"},{"$Key": {"Name": "Concordia Research Facility 6"},"$Value": "2025-06-12T00:43:16.5956150Z"},{"$Key": {"Name": "$Content:EmptyWorld"},"$Value": "2025-06-12T00:45:18.0576873Z"},{"$Key": {"Name": "Empty World 1"},"$Value": "2025-06-15T11:39:03.1435493Z"}] LatestGame: {"Name": "Empty World 1"} LatestBackup: null AutoSave: true EnableToastNotifications: true 2025-06-21 20:20:48.407 - Main Thread -> Loaded Options part: GUIOptions : UIBackgroundOpacity: 0.95 SpeedUnit: "MetersPerSecond" HideCrosshairWithUI: false 2025-06-21 20:20:48.432 - Main Thread -> Loaded Options part: RenderOptionsPart2 : SerializedPreset2: "High" SerializedAntiAliasing: "FSR" SerializedArmorBevel: "Enabled" SerializedRaytracing: "Medium" SerializedFieldOfView: 1.2217305 SerializedShadow: "High" SerializedLighting: "High" SerializedTerrain: "High" SerializedTexture: "High" SerializedParallax: "High" SerializedParticles: "High" SerializedRenderingDistanceQuality: "High" 2025-06-21 20:20:48.432 - Main Thread -> Initializing ProjectManagerEngineComponent 2025-06-21 20:20:48.433 - Main Thread -> Initializing DefinitionSetManagerEngineComponent 2025-06-21 20:20:48.440 - Main Thread -> Info: Searching for project 'Guid: 079da0f2-4755-491e-8688-b68b91b2fad3, ModId: , ServiceId: ' at path 'D:\Steam\steamapps\common\SpaceEngineers2\GameData' in 'D:\Steam\steamapps\common\SpaceEngineers2\GameData\Vanilla\Vanilla.vrgproj'; project ID mismatch at path 'D:\Steam\steamapps\common\VRage\GameData'; directory does not exist at path 'D:\Steam\steamapps\common\SpaceEngineers2\VRage\GameData' in 'D:\Steam\steamapps\common\SpaceEngineers2\VRage\GameData\Engine\Engine.vrgproj'; found 2025-06-21 20:20:48.521 - Main Thread -> Info: Reading contentcache.json for mounted path 56dacb76-e25e-468a-9432-21964a9a0569 2025-06-21 20:20:49.404 - Main Thread -> [Crash Handler]: For Project Vanilla found drive type: Samsung SSD 990 PRO 4TB : Type: SSD : Format: NTFS 2025-06-21 20:20:49.404 - Main Thread -> Info: Reading contentcache.json for mounted path 079da0f2-4755-491e-8688-b68b91b2fad3 2025-06-21 20:20:49.455 - Main Thread -> [Crash Handler]: For Project Engine found drive type: Samsung SSD 990 PRO 4TB : Type: SSD : Format: NTFS 2025-06-21 20:20:49.510 - Main Thread -> Info: Started loading definition set Engine 2025-06-21 20:20:49.640 - Main Thread -> Info: Finished loading definition set Engine 2025-06-21 20:20:49.640 - Main Thread -> Initializing ProceduralGenerationConfiguratorComponent 2025-06-21 20:20:49.640 - Main Thread -> Initializing WaterSessionConfiguratorComponent 2025-06-21 20:20:49.642 - Main Thread -> Initializing LocalizationEngineComponent 2025-06-21 20:20:49.775 - Main Thread -> STEAM_API: Steam Active Status: True 2025-06-21 20:20:49.775 - Main Thread -> STEAM_API: GetCurrentBetaName returned result False and output name 2025-06-21 20:20:49.775 - Main Thread -> [Crash Handler] : [Client Branch] : default 2025-06-21 20:20:49.805 - Main Thread -> Initializing ClientVoxelsEngineComponent 2025-06-21 20:20:49.805 - Main Thread -> Initializing MusicEngineComponent 2025-06-21 20:20:49.806 - Main Thread -> Initializing WinPlatformEngineComponent 2025-06-21 20:20:49.806 - Main Thread -> Initializing WinRenderEngineComponent 2025-06-21 20:20:49.808 - Main Thread -> Initializing WinMemoryEngineComponent 2025-06-21 20:20:49.808 - Main Thread -> Initializing StreamingResourceManagerEngineComponent 2025-06-21 20:20:49.809 - Main Thread -> Adjusting Main Memory Streaming Budget to 2,091,346,176 bytes. 2025-06-21 20:20:49.810 - Main Thread -> Initializing AnimationStreamingManagerComponent 2025-06-21 20:20:49.817 - Main Thread -> Initializing WinWindowsEngineComponent 2025-06-21 20:20:49.817 - Main Thread -> Initializing AudioEngineComponent 2025-06-21 20:20:49.817 - Main Thread -> Initializing WinSystemEngineComponent 2025-06-21 20:20:49.819 - Main Thread -> Initializing AnalyticsEventGameMetadataProviderComponent 2025-06-21 20:20:49.819 - Main Thread -> Initializing AnalyticsManagerComponent 2025-06-21 20:20:49.827 - Main Thread -> Initializing ElasticAnalyticsReporterComponent 2025-06-21 20:20:49.850 - Main Thread -> Initializing HavokPhysicsEngineComponent 2025-06-21 20:20:49.880 - Main Thread -> Initializing VoxelsEngineComponent 2025-06-21 20:20:49.883 - Main Thread -> Initializing Render12EngineComponent 2025-06-21 20:20:49.883 - Main Thread -> LOADING_BEGIN|Render 2025-06-21 20:20:49.883 - Main Thread -> LOADING_BEGIN|Render_Init 2025-06-21 20:20:50.661 - Main Thread -> RenderOptionsPart2.Preset = High 2025-06-21 20:20:50.664 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Entering 2025-06-21 20:20:50.724 - Main Thread -> Sorting jobs for scene of 123 jobs with seed '0' 2025-06-21 20:20:50.732 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Leaving 2025-06-21 20:20:50.733 - Main Thread -> Initializing RenderEngineComponent - Entering 2025-06-21 20:20:50.733 - Main Thread -> Initializing RenderDebugObjectManager 2025-06-21 20:20:50.736 - Main Thread -> Initializing RenderContracts 2025-06-21 20:20:50.739 - Main Thread -> Initializing MaterialSettings 2025-06-21 20:20:50.739 - Main Thread -> Initializing RenderSettingsManipulator 2025-06-21 20:20:50.739 - Main Thread -> Initializing RenderFrameStatistics 2025-06-21 20:20:50.739 - Main Thread -> Branching #1 2025-06-21 20:20:50.739 - Main Thread -> Creating Window 2025-06-21 20:20:50.739 - Main Thread -> Initializing RenderOutputManager 2025-06-21 20:20:50.740 - Render thread -> LOADING_BEGIN|Render_Window 2025-06-21 20:20:50.741 - Main Thread -> LOADING_TIME|Render_Init|187.47979999999995 2025-06-21 20:20:50.741 - Main Thread -> LOADING_TIME_FULL|Render_Init|857.1558 2025-06-21 20:20:50.741 - Main Thread -> Initializing RenderEngineComponent - Exiting 2025-06-21 20:20:50.743 - Main Thread -> Initializing PhysicsDebugDrawEngineComponent 2025-06-21 20:20:50.743 - Main Thread -> Initializing StatsRecorderSessionConfiguratorComponent 2025-06-21 20:20:50.746 - Render thread -> LOADING_BEGIN|Render_CreateDevice 2025-06-21 20:20:50.783 - Main Thread -> Initializing DebugDrawClientEngineComponent 2025-06-21 20:20:50.790 - Main Thread -> Initializing WinInputEngineComponent 2025-06-21 20:20:50.810 - Main Thread -> Initializing InputEngineComponent 2025-06-21 20:20:50.813 - Main Thread -> 0 Mapping added to the GameInputProcessorComponent 2025-06-21 20:20:50.813 - Main Thread -> Initializing UIEngineComponent 2025-06-21 20:20:50.814 - Main Thread -> Initialize UI 2025-06-21 20:20:50.815 - Main Thread -> Initializing ContentIntegrityReporterComponent 2025-06-21 20:20:50.815 - Main Thread -> Initializing DebugMenuEngineComponent 2025-06-21 20:20:50.815 - Main Thread -> Initialize Stats 2025-06-21 20:20:50.816 - Main Thread -> Initialize DebugMenu 2025-06-21 20:20:50.823 - Main Thread -> [Crash Handler] : [User Contact] : nateroderick@gmail.com 2025-06-21 20:20:50.866 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium Shadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-06-21 20:20:50.874 - Render thread -> Info: CoreSystems.Initialize - Entering 2025-06-21 20:20:50.874 - Render thread -> LOADING_BEGIN|Render_SystemCoreInit 2025-06-21 20:20:50.980 - Main Thread -> Info: Started loading definition set Core 2025-06-21 20:20:51.408 - Main Thread -> 27 Layers added to the GameInputProcessorComponent 2025-06-21 20:20:51.410 - Main Thread -> 207 Mapping added to the GameInputProcessorComponent 2025-06-21 20:20:51.410 - Main Thread -> 6 Alias added to the GameInputProcessorComponent 2025-06-21 20:20:51.417 - Render thread -> LOADING_TIME|Render_SystemCoreInit|542.9704 2025-06-21 20:20:51.434 - Main Thread -> [Audio]: Loading Audio Configuration 2025-06-21 20:20:51.485 - Main Thread -> [Audio]: Loading master bank. 2025-06-21 20:20:51.509 - Main Thread -> [Audio]: Reloading paths. 2025-06-21 20:20:51.568 - Render thread -> Info: CoreSystems.Initialize - Leaving 2025-06-21 20:20:51.597 - Render thread -> LOADING_TIME|Render_CreateDevice|688.2231999999999 2025-06-21 20:20:51.597 - Render thread -> LOADING_TIME_FULL|Render_CreateDevice|851.4045 2025-06-21 20:20:51.598 - Render thread -> Client frequency set to: 60.00024Hz 2025-06-21 20:20:51.598 - Render thread -> Render loop frequency capped to: 200Hz 2025-06-21 20:20:51.598 - Render thread -> LOADING_TIME|Render_Window|5.7789000000000215 2025-06-21 20:20:51.598 - Render thread -> LOADING_TIME_FULL|Render_Window|858.0905 2025-06-21 20:20:51.609 - Render thread -> LOADING_BEGIN|Render_FirstFrame 2025-06-21 20:20:51.689 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium Shadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-06-21 20:20:51.689 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium Shadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-06-21 20:20:51.689 - Main Thread -> Info: Finished loading definition set Core 2025-06-21 20:20:51.723 - Render thread -> LOADING_TIME|Render_FirstFrame|113.8847 2025-06-21 20:20:51.723 - Render thread -> LOADING_TIME|Render|1006.791 2025-06-21 20:20:51.723 - Render thread -> LOADING_TIME_FULL|Render|1839.6483 2025-06-21 20:20:52.034 - Main Thread -> Info: [Input]: Device connected: Mouse[6f1d2b60-d5a0-11cf-bfc7-444553540000] 2025-06-21 20:20:52.037 - Main Thread -> Info: [Input]: Device connected: Keyboard[6f1d2b61-d5a0-11cf-bfc7-444553540000] 2025-06-21 20:20:52.312 - Main Thread -> LOADING_TIME|Application|4458.1885 2025-06-21 20:20:52.313 - Main Thread -> LOADING_TIME_FULL|Application|4865.9227 2025-06-21 20:20:52.313 - Main Thread -> LOADING_TIME|Main|4463.706 2025-06-21 20:20:52.313 - Main Thread -> LOADING_TIME_FULL|Main|4871.4402 2025-06-21 20:20:57.027 - Render thread -> Assertion Failure: SwapChain resize failure; 'result.Success' evaluated to false at C:\BuildAgent\work\62f70c59b3d75c5d\KeenSWH\Stable_VS1.2\VRage\Sources\Render\VRage.Render12\Core\Device\SwapChain.cs:243 il offset: 128 at Keen.VRage.Render12.Core.Device.SwapChain.Resize(Vector2I resolution) at Keen.VRage.Render12.Core.Device.SwapChain.Update() at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.g__DrawInternal|30_0(<>c__DisplayClass30_0&) at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.Draw(Boolean draw) at Keen.VRage.Render.EngineComponents.RenderEngineComponent.RenderFrame() at Keen.VRage.Render.EngineComponents.RenderEngineComponent.RenderFrameGuard() at Keen.VRage.Render.EngineComponents.RenderEngineComponent.<>c__DisplayClass112_0.b__0(TimeSpan t) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Render.EngineComponents.RenderEngineComponent.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) 2025-06-21 20:20:57.027 - VRageWorker 10 -> Error: Invalid file texture '079da0f2-4755-491e-8688-b68b91b2fad3\Textures\RenderSystem\Triplanar\VoxelDebug_cm.dds' 2025-06-21 20:20:57.028 - VRageWorker 10 -> Exception occurred: System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Keen.VRage.Library.Memory.HeapAllocator.InternalAllocator.Allocate(UIntPtr size) at Keen.VRage.Library.Memory.HeapAllocator.Allocate(UIntPtr size, String debugName) at Keen.VRage.Library.Memory.Buffer`1.AllocateBuffer(Int32& desiredCapacity, Allocator allocator) at Keen.VRage.Library.Memory.Buffer`1..ctor(Int32 initialCapacity, Int32 initialCount, Allocator allocator, String debugName) at Keen.VRage.Render12.Resources.Textures.DDSBodyLoader.LoadDDSBodyAsync(FileHandle file, DXGIImageHeader imageHeader, Int32 mipOffset) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) 2025-06-21 20:20:57.028 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\UI\Screens\MainMenu\Options_Menu_Ornaments.png' 2025-06-21 20:20:57.029 - VRageWorker 7 -> Exception occurred: System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Keen.VRage.Library.Memory.HeapAllocator.InternalAllocator.Allocate(UIntPtr size) at Keen.VRage.Library.Memory.HeapAllocator.Allocate(UIntPtr size, String debugName) at Keen.VRage.Library.Memory.Buffer`1.AllocateBuffer(Int32& desiredCapacity, Allocator allocator) at Keen.VRage.Library.Memory.Buffer`1..ctor(Int32 initialCapacity, Int32 initialCount, Allocator allocator, String debugName) at Keen.VRage.Render12.Resources.Textures.DDSBodyLoader.LoadDDSBodyAsync(FileHandle file, DXGIImageHeader imageHeader, Int32 mipOffset) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) 2025-06-21 20:20:57.035 - Render thread -> VideoMemoryInfo report: Budget: 7,529,824,256.00 Bytes CurrentUsage: 688,918,528.00 Bytes AvailableForReservation: 3,899,129,856.00 Bytes CurrentReservation: 0.00 Bytes 2025-06-21 20:20:57.038 - VRageWorker 0 -> Info: Started loading definition set World 2025-06-21 20:20:57.046 - Render thread -> Exception in render! Exception: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0001], Message: [The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. Enable the D3D debug layer in order to see details via debug messages. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.DXGI.IDXGISwapChain.GetBuffer[T](Int32 index) at Keen.VRage.Render12.Core.Device.SwapChain.InitializeBackBufferWrappers() at Keen.VRage.Render12.Core.Device.SwapChain.Resize(Vector2I resolution) at Keen.VRage.Render12.Core.Device.SwapChain.Update() at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.g__DrawInternal|30_0(<>c__DisplayClass30_0&) at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.Draw(Boolean draw) at Keen.VRage.Render.EngineComponents.RenderEngineComponent.RenderFrame() at Keen.VRage.Render.EngineComponents.RenderEngineComponent.RenderFrameGuard() 2025-06-21 20:20:57.046 - Render thread -> Additional information -- Statistics: 2025-06-21 20:20:57.354 - Render thread -> [Crash Handler] : A fatal exception was caught by the crash handler. Preparing the crash report. 2025-06-21 20:20:57.354 - Render thread -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0001], Message: [The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. Enable the D3D debug layer in order to see details via debug messages. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.DXGI.IDXGISwapChain.GetBuffer[T](Int32 index) at Keen.VRage.Render12.Core.Device.SwapChain.InitializeBackBufferWrappers() at Keen.VRage.Render12.Core.Device.SwapChain.Resize(Vector2I resolution) at Keen.VRage.Render12.Core.Device.SwapChain.Update() at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.g__DrawInternal|30_0(<>c__DisplayClass30_0&) at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.Draw(Boolean draw) at Keen.VRage.Render.EngineComponents.RenderEngineComponent.RenderFrame() at Keen.VRage.Render.EngineComponents.RenderEngineComponent.RenderFrameGuard() at Keen.VRage.Render.EngineComponents.RenderEngineComponent.<>c__DisplayClass112_0.b__0(TimeSpan t) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Render.EngineComponents.RenderEngineComponent.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) 2025-06-21 20:20:58.911 - Monitor Worker -> [Watchdog]: The application froze with freeze type RenderThreadFreeze. Capturing dump. 2025-06-21 20:20:58.911 - Render thread -> [Crash Handler] : [Process Tag Added] : Dump 2025-06-21 20:20:58.912 - Render thread -> [Crash Handler] : [Process Tag Added] : CrashGPU 2025-06-21 20:20:59.915 - VRageWorker 8 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\UI\Screens\MainMenu\Empty World.png' 2025-06-21 20:20:59.915 - VRageWorker 8 -> Exception occurred: System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Keen.VRage.Library.Memory.HeapAllocator.InternalAllocator.Allocate(UIntPtr size) at Keen.VRage.Library.Memory.HeapAllocator.Allocate(UIntPtr size, String debugName) at Keen.VRage.Library.Memory.Buffer`1.AllocateBuffer(Int32& desiredCapacity, Allocator allocator) at Keen.VRage.Library.Memory.Buffer`1..ctor(Int32 initialCapacity, Int32 initialCount, Allocator allocator, String debugName) at Keen.VRage.Render12.Resources.Textures.DDSBodyLoader.LoadDDSBodyAsync(FileHandle file, DXGIImageHeader imageHeader, Int32 mipOffset) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) 2025-06-21 20:21:01.976 - VRageWorker 13 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\UI\Screens\MainMenu\MainMenu_Background.png' 2025-06-21 20:21:01.977 - VRageWorker 13 -> Exception occurred: System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Keen.VRage.Library.Memory.HeapAllocator.InternalAllocator.Allocate(UIntPtr size) at Keen.VRage.Library.Memory.HeapAllocator.Allocate(UIntPtr size, String debugName) at Keen.VRage.Library.Memory.Buffer`1.AllocateBuffer(Int32& desiredCapacity, Allocator allocator) at Keen.VRage.Library.Memory.Buffer`1..ctor(Int32 initialCapacity, Int32 initialCount, Allocator allocator, String debugName) at Keen.VRage.Render12.Resources.Textures.DDSBodyLoader.LoadDDSBodyAsync(FileHandle file, DXGIImageHeader imageHeader, Int32 mipOffset) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) 2025-06-21 20:21:01.989 - VRageWorker 11 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\MainMenuData\UI\LoadingWheel\Middle_planet.png' 2025-06-21 20:21:01.990 - VRageWorker 11 -> Exception occurred: System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Keen.VRage.Library.Memory.HeapAllocator.InternalAllocator.Allocate(UIntPtr size) at Keen.VRage.Library.Memory.HeapAllocator.Allocate(UIntPtr size, String debugName) at Keen.VRage.Library.Memory.Buffer`1.AllocateBuffer(Int32& desiredCapacity, Allocator allocator) at Keen.VRage.Library.Memory.Buffer`1..ctor(Int32 initialCapacity, Int32 initialCount, Allocator allocator, String debugName) at Keen.VRage.Render12.Resources.Textures.DDSBodyLoader.LoadDDSBodyAsync(FileHandle file, DXGIImageHeader imageHeader, Int32 mipOffset) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) 2025-06-21 20:21:02.050 - Render thread -> Assertion Failure: Cannot block-wait without a VRage continuation queue.; 'SynchronizationContext.Current?.Queue' was null at C:\BuildAgent\work\62f70c59b3d75c5d\KeenSWH\Stable_VS1.2\VRage\Sources\VRage\VRage.Core\Analytics\ElasticAnalyticsReporter.cs:110 il offset: 37 at Keen.VRage.Core.Analytics.ElasticAnalyticsReporterComponent.ReportEvent(ParsedAnalyticsEvent eventToSend, Boolean block) at Keen.VRage.Core.Analytics.AnalyticsReporterBaseComponent.ReportEvent(IAnalyticsEvent analyticsEvent, EventGameMetadata gameMetadata, Exception exception, Boolean block) at Keen.VRage.Core.Analytics.AnalyticsManagerComponent.ReportEvent(IAnalyticsEvent analyticsEvent, EventGameMetadata gameMetadata, Exception exception, Boolean block) at Keen.VRage.Core.Platform.CrashReporting.CrashHandler.HandlePrimaryException(Exception ex) at Keen.VRage.Core.Platform.CrashReporting.CrashHandler.OnUnhandledException(Exception ex) at Keen.VRage.Core.Platform.CrashReporting.CrashHandler.<>c.b__68_0(Object _, UnhandledExceptionEventArgs args) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) 2025-06-21 20:21:07.665 - Render thread -> LOCALIZATION WARNING: Could not find key We apologize for inconvenience. See the log for details. in the culture set en-US. Evaluating to string id. 2025-06-21 20:21:07.668 - Render thread -> LOCALIZATION WARNING: Could not find key Application has crashed! in the culture set en-US. Evaluating to string id. 2025-06-21 20:21:15.217 - VRageWorker 0 -> [Content Validation]: Failed to validate 'Content:56dacb76-e25e-468a-9432-21964a9a0569\templates\blocks\basedefinitions\infiniterotationanimation)_client_infiniterotationanimationdefinition.def': System.IO.IOException: Insufficient system resources exist to complete the requested service. : 'd:\steam\steamapps\common\spaceengineers2\gamedata\vanilla\content\templates\blocks\basedefinitions\infiniterotationanimation)_client_infiniterotationanimationdefinition.def' 2025-06-21 20:21:15.217 - VRageWorker 3 -> [Content Validation]: Failed to validate 'Content:56dacb76-e25e-468a-9432-21964a9a0569\armors\corner\250\heavy\armorcornerheavy250_client.def': System.IO.IOException: Not enough memory resources are available to process this command. : 'd:\steam\steamapps\common\spaceengineers2\gamedata\vanilla\content\armors\corner\250\heavy\armorcornerheavy250_client.def' 2025-06-21 20:21:25.594 - VRageWorker 10 -> [Content Validation]: Failed to validate 'Content:56dacb76-e25e-468a-9432-21964a9a0569\armors\slopetransitionmirrored\250\heavy\armorslopetransitionmirroredheavy250_clientcomposition.def': System.IO.IOException: Not enough memory resources are available to process this command. : 'd:\steam\steamapps\common\spaceengineers2\gamedata\vanilla\content\armors\slopetransitionmirrored\250\heavy\armorslopetransitionmirroredheavy250_clientcomposition.def' 2025-06-21 20:21:30.428 - VRageWorker 0 -> [Content Validation]: Failed to validate 'Content:56dacb76-e25e-468a-9432-21964a9a0569\templates\blocks\basedefinitions\landinggeardummyshapedentitydetectordefinitionlock.def': System.IO.IOException: Insufficient system resources exist to complete the requested service. : 'd:\steam\steamapps\common\spaceengineers2\gamedata\vanilla\content\templates\blocks\basedefinitions\landinggeardummyshapedentitydetectordefinitionlock.def' 2025-06-21 20:21:30.437 - VRageWorker 0 -> [Content Validation]: Failed to validate 'Content:56dacb76-e25e-468a-9432-21964a9a0569\templates\blocks\basedefinitions\magneticblockdetectiondefinition.def': System.IO.IOException: Insufficient system resources exist to complete the requested service. : 'd:\steam\steamapps\common\spaceengineers2\gamedata\vanilla\content\templates\blocks\basedefinitions\magneticblockdetectiondefinition.def' 2025-06-21 20:21:32.425 - VRageWorker 10 -> [Content Validation]: Failed to validate 'Content:56dacb76-e25e-468a-9432-21964a9a0569\blocks\cockpit\cockpit\150\cockpit150_controllableseatcomponent.def': System.IO.IOException: Not enough memory resources are available to process this command. : 'd:\steam\steamapps\common\spaceengineers2\gamedata\vanilla\content\blocks\cockpit\cockpit\150\cockpit150_controllableseatcomponent.def' 2025-06-21 20:21:38.688 - VRageWorker 10 -> [SkipWaitMonitor]: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception. 2025-06-21 20:21:38.689 - VRageWorker 7 -> [SkipWaitMonitor]: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception. 2025-06-21 20:21:38.689 - VRageWorker 7 -> Info: Unawaited exception: SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Not enough memory resources are available to complete this operation. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) 2025-06-21 20:21:38.689 - VRageWorker 10 -> Info: Unawaited exception: SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Not enough memory resources are available to complete this operation. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) 2025-06-21 20:21:38.690 - VRageWorker 7 -> [Content Validation]: Failed to validate 'Content:56dacb76-e25e-468a-9432-21964a9a0569\armors\slopetransitionmirrored\50\light\armorslopetransitionmirroredlight50_server.def': System.IO.IOException: Insufficient system resources exist to complete the requested service. : 'd:\steam\steamapps\common\spaceengineers2\gamedata\vanilla\content\armors\slopetransitionmirrored\50\light\armorslopetransitionmirroredlight50_server.def' 2025-06-21 20:21:38.690 - VRageWorker 10 -> [Content Validation]: Failed to validate 'Content:56dacb76-e25e-468a-9432-21964a9a0569\armors\long slope corner base\250\light\armorlongslopecornerbaselight250_server.def': System.IO.IOException: Insufficient system resources exist to complete the requested service. : 'd:\steam\steamapps\common\spaceengineers2\gamedata\vanilla\content\armors\long slope corner base\250\light\armorlongslopecornerbaselight250_server.def' 2025-06-21 20:21:38.690 - VRageWorker 4 -> [SkipWaitMonitor]: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception. 2025-06-21 20:21:38.690 - VRageWorker 4 -> Info: Unawaited exception: SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Not enough memory resources are available to complete this operation. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) 2025-06-21 20:21:42.333 - VRageWorker 13 -> VideoMemoryInfo report: Budget: 7,529,824,256.00 Bytes CurrentUsage: 1,116,475,392.00 Bytes AvailableForReservation: 3,899,129,856.00 Bytes CurrentReservation: 0.00 Bytes