2025-06-25 21:33:34.805 - Main Thread -> Timezone (local - UTC): -5h 2025-06-25 21:33:34.808 - Main Thread -> App Version: 1.5.0.2982 2025-06-25 21:33:34.814 - Main Thread -> [Crash Handler]: Setting up initial crash handling. Process Start time set to 6/25/2025 9:33:34 PM 2025-06-25 21:33:34.864 - Main Thread -> Running application with arguments: 2025-06-25 21:33:34.864 - Main Thread -> Runtime Framework: .NET 8.0.17 2025-06-25 21:33:34.977 - Main Thread -> Environment.ProcessorCount: 16 2025-06-25 21:33:34.977 - Main Thread -> RuntimeInformation.OSDescription: Microsoft Windows 10.0.26100 2025-06-25 21:33:34.977 - Main Thread -> Environment.CommandLine: E:\Games\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2025-06-25 21:33:34.977 - Main Thread -> Environment.CurrentDirectory: E:\Games\Steam\steamapps\common\SpaceEngineers2 2025-06-25 21:33:35.013 - Main Thread -> CPU: AMD Ryzen 7 7700X 8-Core Processor, 16/8 Logical/Physical Cores, 4501MHz Nominal Maximum Frequency 2025-06-25 21:33:35.013 - Main Thread -> IntPtr.Size: 8 2025-06-25 21:33:35.013 - Main Thread -> Default Culture: en-US 2025-06-25 21:33:35.013 - Main Thread -> Default UI Culture: en-US 2025-06-25 21:33:35.014 - Main Thread -> LogEnvironmentInformation - START 2025-06-25 21:33:35.018 - Main Thread -> Win32_ComputerSystem.Manufacturer: Skytech Gaming 2025-06-25 21:33:35.018 - Main Thread -> Win32_ComputerSystem.Model: Blaze 4 2025-06-25 21:33:35.023 - Main Thread -> Virtualized: False 2025-06-25 21:33:35.026 - Main Thread -> Environment.ProcessorName: AMD Ryzen 7 7700X 8-Core Processor 2025-06-25 21:33:35.026 - Main Thread -> ComputerInfo.TotalPhysicalMemory: 16,281,669,632 bytes 2025-06-25 21:33:35.026 - Main Thread -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2025-06-25 21:33:35.026 - Main Thread -> ComputerInfo.AvailablePhysicalMemory: 8,529,166,336 bytes 2025-06-25 21:33:35.026 - Main Thread -> ComputerInfo.AvailableVirtualMemory: 138,256,321,937,408 bytes 2025-06-25 21:33:35.030 - Main Thread -> Drive C: | Capacity: 999,137,734,656 bytes | Free space: 612,240,138,240 bytes 2025-06-25 21:33:35.030 - Main Thread -> Drive E: | Capacity: 4,000,768,323,584 bytes | Free space: 1,370,682,175,488 bytes 2025-06-25 21:33:35.030 - Main Thread -> LogEnvironmentInformation - END 2025-06-25 21:33:35.082 - Main Thread -> Pushing Core Configs {"$Bundles": {"Game2": "1.5.0.2982","System.Runtime": "1.0.0.0","VRage": "1.5.0.2982"},"$Type": "Game2:Keen.Game2.Client.RuntimeSystems.CoreScenes.GameRenderComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DrawAlphaBanner": true,"DrawGameVersion": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.2982"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AnyResourceErrorFatal": false,"AnyShaderErrorFatal": false,"AssertOnShaderMissingInContent": false,"AssertOnCompilation": false,"ApplyRenderOptionsPart": true,"DefaultFullScreen": true,"DefaultVSyncMode": "VSync","EnableShaderRuntimeAsserts": false,"EnableAGS": false,"EnableRenderGPUDebugLayer": false,"EnableRenderDebugLayer": false,"EnableSceneRendering": true,"ForceAllAdaptersSupported": false,"EnableStablePowerState": false,"EnableRenderThreadHighPriority": true,"GenerateRawShaders": false,"DetailedRenderLogging": false,"TextureRenderLogging": true,"UseUserShaderCacheOnly": false,"DumpJobs": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.2982"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderDisplayDefaultsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000"}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.2982"},"$Type": "VRage:Keen.VRage.Render.FrameData.FrameDataConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogCommandBuffers": false,"OrderCommandBufferLog": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.2982"},"$Type": "VRage:Keen.VRage.Render.Options.ForcedDisplayOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Resolution": null,"FullScreen": null,"VSync": null,"EnableStretching": null,"TopMost": false}} {"$Bundles": {"Game2": "1.5.0.2982","System.Runtime": "1.0.0.0","VRage": "1.5.0.2982"},"$Type": "Game2:Keen.Game2.Game.DefaultDefinitions.GameCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","TypeOfEntityToSpawnOnStart": "Character","StartDefaultWorld": false,"SkipMainMenu": false,"DumpJobs": false}} {"$Bundles": {"Game2": "1.5.0.2982","System.Runtime": "1.0.0.0","VRage": "1.5.0.2982"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Saves.SaveCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AutoSaveEnabled": true}} {"$Bundles": {"Game2": "1.5.0.2982","System.Runtime": "1.0.0.0","VRage": "1.5.0.2982"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowCorruptedGrids": false,"HighlightCorruptedGrids": false}} {"$Bundles": {"Game2": "1.5.0.2982","System.Runtime": "1.0.0.0","VRage": "1.5.0.2982"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.Tools.ToolbarBlockSelectionConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseGScreenSizeCategories": false,"RememberLastSelectedBlock": true,"HardRememberLastSelectedBlock": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.2982"},"$Type": "VRage:Keen.VRage.AI.Kythera.Definitions.KytheraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","NumberOfJobThreads": 4}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.2982"},"$Type": "VRage:Keen.VRage.Core.Analytics.AnalyticsCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsDevAnalyticsEnabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.2982"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AllowMultipleConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMultiple": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.2982"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AutoTestConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Automated": false,"SkipRender": false,"SimpleRender": false,"MinimalisticVisual": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.2982"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.BlockDataGeneratorsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AssertOnEmptyOccupancy": true,"ValidateSharedOccupancy": false,"LoggingEnabled": false,"MountPointsEnabled": true,"MountPointsDebugDataEnabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.2982"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.DeterministicRuntimeConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DeterministicRuntime": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.2982"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ExtRenderLeaksConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Enabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.2982"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ProfileOptimizationConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SkipProfileOptimization": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.2982"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.StatsRecorderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","PerformanceTestRun": false,"PerformanceTestRecordRate": 0,"RecordFrames": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.2982"},"$Type": "VRage:Keen.VRage.Core.Platform.CrashReporting.CrashHandlerCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableCrashReportingOverride": null,"AnalyticsDevEnvOverride": null,"CrashAtStartup": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.2982"},"$Type": "VRage:Keen.VRage.Library.Suggestions.SuggestersConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","RelaxedSuggesters": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.2982"},"$Type": "VRage:Keen.VRage.Client.EngineComponents.StatsPageConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DefaultStatsPage": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.2982"},"$Type": "VRage:Keen.VRage.DCS.DCSCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","JobOrderSeed": 0,"LogJobs": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.2982"},"$Type": "VRage:Keen.VRage.Voxels.Client.CoreConfigurations.VoxelRenderSettingsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableTesselation": true,"ClipmapQualitySettings": null}} 2025-06-25 21:33:35.085 - Main Thread -> Info: Started loading definition set CoreConfigurations 2025-06-25 21:33:35.161 - Main Thread -> Info: Finished loading definition set CoreConfigurations 2025-06-25 21:33:35.166 - Main Thread -> Sorting jobs for scene of 26 jobs with seed '0' 2025-06-25 21:33:35.181 - Main Thread -> Initializing Engine... 2025-06-25 21:33:35.215 - Main Thread -> Initializing LibraryEngineComponent 2025-06-25 21:33:35.215 - Main Thread -> Configuring worker pool as: (workerCount: 14, highPriorityBias: 0, forceSynchronousExecution: False) 2025-06-25 21:33:35.215 - Main Thread -> Workers configured. 2025-06-25 21:33:35.216 - Main Thread -> [Crash Handler]: Logging runtime paths data 2025-06-25 21:33:35.216 - Main Thread -> Command line argument 0: E:\Games\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2025-06-25 21:33:35.216 - Main Thread -> Working directory: E:\Games\Steam\steamapps\common\SpaceEngineers2 2025-06-25 21:33:35.216 - Main Thread -> App Data Path: C:\Users\Nathaniel Roderick\AppData\Roaming\SpaceEngineers2 2025-06-25 21:33:35.216 - Main Thread -> [Crash Handler]: Checking startup tags. Found: 2025-06-25 21:33:35.298 - Main Thread -> [Windows System Helper]: No partitions found for path E:\Games\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.exe. Cannot proceed detecting the drive. 2025-06-25 21:33:35.299 - Main Thread -> [Crash Handler]: Checking main process disk drive type. Found: Unknown : Type: Unspecified : Format: Unknown 2025-06-25 21:33:35.333 - Main Thread -> [Crash Handler]: For AppData found drive type: Lexar SSD NM610 PRO 1TB : Type: SSD : Format: NTFS 2025-06-25 21:33:35.334 - Main Thread -> [Crash Handler]: Crash reporting setup: EnabledForUsers -- Debugger attached: False -- Development process: False -- IsLocalBuild: False 2025-06-25 21:33:35.334 - Main Thread -> [Crash Handler]: Native crash tracking path set to C:\Users\Nathaniel Roderick\AppData\Local\Temp\SpaceEngineers2\ProcessFailureDump.dmp 2025-06-25 21:33:35.346 - Main Thread -> [Crash Handler]: Report And Exit set to False 2025-06-25 21:33:35.353 - Main Thread -> [Content Validation]: Validation of Content file integrity is enabled. 2025-06-25 21:33:35.353 - Main Thread -> Initializing CrashHandlerEngineComponent 2025-06-25 21:33:35.353 - Main Thread -> Initializing WatchdogComponent 2025-06-25 21:33:35.354 - Main Thread -> Initializing EngineOptionsStorageEngineComponent 2025-06-25 21:33:35.379 - Main Thread -> Loaded Options part: AudioOptionsPart : DeviceName: null MasterBusVolume: 1 BusVolumes: {"bus:/Music": 1,"bus:/UI": 1,"bus:/SFX": 1} 2025-06-25 21:33:35.381 - Main Thread -> Loaded Options part: CrashReportingOptionsPart : ShareContactInformation: true ContactInformation: "nateroderick@gmail.com" 2025-06-25 21:33:35.383 - Main Thread -> Loaded Options part: EarlyAccessOptions : ShowDisclaimer: false 2025-06-25 21:33:35.397 - Main Thread -> Loaded Options part: GameOptions : LastPlayedWorlds: [{"$Key": {"Name": "$Content:CRF"},"$Value": "2025-06-09T03:16:34.1246102Z"},{"$Key": {"Name": "Concordia Research Facility 5"},"$Value": "2025-06-09T03:19:55.9802935Z"},{"$Key": {"Name": "Concordia Research Facility 6"},"$Value": "2025-06-12T00:43:16.5956150Z"},{"$Key": {"Name": "$Content:EmptyWorld"},"$Value": "2025-06-12T00:45:18.0576873Z"},{"$Key": {"Name": "Empty World 1"},"$Value": "2025-06-22T05:43:01.9394352Z"}] LatestGame: {"Name": "Empty World 1"} LatestBackup: null AutoSave: true EnableToastNotifications: true 2025-06-25 21:33:35.400 - Main Thread -> Loaded Options part: GUIOptions : UIBackgroundOpacity: 0.95 SpeedUnit: "MetersPerSecond" HideCrosshairWithUI: false 2025-06-25 21:33:35.425 - Main Thread -> Loaded Options part: RenderOptionsPart2 : SerializedPreset2: "High" SerializedAntiAliasing: "FSR" SerializedArmorBevel: "Enabled" SerializedRaytracing: "Medium" SerializedFieldOfView: 1.2217305 SerializedShadow: "High" SerializedLighting: "High" SerializedTerrain: "High" SerializedTexture: "High" SerializedParallax: "High" SerializedParticles: "High" SerializedRenderingDistanceQuality: "High" 2025-06-25 21:33:35.425 - Main Thread -> Initializing ProjectManagerEngineComponent 2025-06-25 21:33:35.428 - Main Thread -> Initializing DefinitionSetManagerEngineComponent 2025-06-25 21:33:35.434 - Main Thread -> Info: Searching for project 'Guid: 079da0f2-4755-491e-8688-b68b91b2fad3, ModId: , ServiceId: ' at path 'E:\Games\Steam\steamapps\common\SpaceEngineers2\GameData' in 'E:\Games\Steam\steamapps\common\SpaceEngineers2\GameData\Vanilla\Vanilla.vrgproj'; project ID mismatch at path 'E:\Games\Steam\steamapps\common\VRage\GameData'; directory does not exist at path 'E:\Games\Steam\steamapps\common\SpaceEngineers2\VRage\GameData' in 'E:\Games\Steam\steamapps\common\SpaceEngineers2\VRage\GameData\Engine\Engine.vrgproj'; found 2025-06-25 21:33:35.511 - Main Thread -> Info: Reading contentcache.json for mounted path 56dacb76-e25e-468a-9432-21964a9a0569 2025-06-25 21:33:36.328 - Main Thread -> [Windows System Helper]: No partitions found for path E:\Games\Steam\steamapps\common\SpaceEngineers2\GameData\Vanilla. Cannot proceed detecting the drive. 2025-06-25 21:33:36.328 - Main Thread -> [Crash Handler]: For Project Vanilla found drive type: Unknown : Type: Unspecified : Format: Unknown 2025-06-25 21:33:36.329 - Main Thread -> Info: Reading contentcache.json for mounted path 079da0f2-4755-491e-8688-b68b91b2fad3 2025-06-25 21:33:36.356 - Main Thread -> [Windows System Helper]: No partitions found for path E:\Games\Steam\steamapps\common\SpaceEngineers2\VRage\GameData\Engine. Cannot proceed detecting the drive. 2025-06-25 21:33:36.356 - Main Thread -> [Crash Handler]: For Project Engine found drive type: Unknown : Type: Unspecified : Format: Unknown 2025-06-25 21:33:36.368 - Main Thread -> [Project Manager] Pushing Project Engine {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.2982"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Engine","Version": null,"Type": "Unknown","ProjectID": {"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [],"ProjectDirectories": [],"UsedBuildStream": "","DefinitionSetNames": ["Engine","Core","World"],"GameExecutable": "","GameExecutableSearchPaths": [],"ReferencedAssemblies": ["VRage.Client.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\..\\Game2","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["VRage.Voxels.Editor.dll","VRage.Game.Editor.dll","VRage.Core.Editor.dll","VRage.Render.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\Voxels\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Game\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Render\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": true,"EnableIgnoreProcessingErrorFlags": true}} 2025-06-25 21:33:36.369 - Main Thread -> [Project Manager] Pushing Project Vanilla {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.5.0.2982"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Vanilla","Version": null,"Type": "Vanilla","ProjectID": {"Guid": "56dacb76-e25e-468a-9432-21964a9a0569","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [{"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""}],"ProjectDirectories": ["..\\..\\VRage\\GameData","..\\VRage\\GameData"],"UsedBuildStream": "","DefinitionSetNames": ["World","Core"],"GameExecutable": "SpaceEngineers2.exe","GameExecutableSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\Game2\\bin\\x64\\{BuildConfiguration}"],"ReferencedAssemblies": ["Game2.Client.dll","Game2.Game.dll","Game2.Simulation.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\{AssemblyName}\\bin\\x64\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["Game2.Plugin.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": false,"EnableIgnoreProcessingErrorFlags": false}} 2025-06-25 21:33:36.426 - Main Thread -> Info: Started loading definition set Engine 2025-06-25 21:33:36.543 - Main Thread -> Info: Finished loading definition set Engine 2025-06-25 21:33:36.543 - Main Thread -> Initializing ProceduralGenerationConfiguratorComponent 2025-06-25 21:33:36.543 - Main Thread -> Initializing WaterSessionConfiguratorComponent 2025-06-25 21:33:36.545 - Main Thread -> Initializing LocalizationEngineComponent 2025-06-25 21:33:36.617 - Main Thread -> STEAM_API: Steam Active Status: True 2025-06-25 21:33:36.617 - Main Thread -> STEAM_API: GetCurrentBetaName returned result False and output name 2025-06-25 21:33:36.617 - Main Thread -> [Crash Handler] : [Client Branch] : default 2025-06-25 21:33:36.619 - Main Thread -> Initializing ClientVoxelsEngineComponent 2025-06-25 21:33:36.620 - Main Thread -> Initializing MusicEngineComponent 2025-06-25 21:33:36.621 - Main Thread -> Initializing WinPlatformEngineComponent 2025-06-25 21:33:36.621 - Main Thread -> Initializing WinRenderEngineComponent 2025-06-25 21:33:36.622 - Main Thread -> Initializing WinMemoryEngineComponent 2025-06-25 21:33:36.622 - Main Thread -> Initializing StreamingResourceManagerEngineComponent 2025-06-25 21:33:36.623 - Main Thread -> Adjusting Main Memory Streaming Budget to 2,091,346,176 bytes. 2025-06-25 21:33:36.625 - Main Thread -> Initializing AnimationStreamingManagerComponent 2025-06-25 21:33:36.634 - Main Thread -> Initializing WinWindowsEngineComponent 2025-06-25 21:33:36.634 - Main Thread -> Initializing AudioEngineComponent 2025-06-25 21:33:36.634 - Main Thread -> Initializing WinSystemEngineComponent 2025-06-25 21:33:36.635 - Main Thread -> Initializing AnalyticsEventGameMetadataProviderComponent 2025-06-25 21:33:36.636 - Main Thread -> Initializing AnalyticsManagerComponent 2025-06-25 21:33:36.707 - Main Thread -> Initializing ElasticAnalyticsReporterComponent 2025-06-25 21:33:36.716 - Main Thread -> Stream Analytics_BulkedBehaviors.vrpt is not readable or seekable for recovery. 2025-06-25 21:33:36.717 - Main Thread -> Loaded 0 recovered behavior events into current batch. 2025-06-25 21:33:36.717 - Main Thread -> Stream Analytics_DisabledBehaviors.vrpt is not readable or seekable for recovery. 2025-06-25 21:33:36.718 - Main Thread -> Stream Analytics_UnsentEvents.vrpt is not readable or seekable for recovery. 2025-06-25 21:33:36.719 - Main Thread -> Initializing HavokPhysicsEngineComponent 2025-06-25 21:33:36.749 - Main Thread -> Initializing VoxelsEngineComponent 2025-06-25 21:33:36.751 - Main Thread -> Initializing Render12EngineComponent 2025-06-25 21:33:36.752 - Main Thread -> LOADING_BEGIN|Render 2025-06-25 21:33:36.752 - Main Thread -> LOADING_BEGIN|Render_Init 2025-06-25 21:33:37.630 - Main Thread -> RenderOptionsPart2.Preset = High 2025-06-25 21:33:37.632 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Entering 2025-06-25 21:33:37.693 - Main Thread -> Sorting jobs for scene of 122 jobs with seed '0' 2025-06-25 21:33:37.700 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Leaving 2025-06-25 21:33:37.701 - Main Thread -> Initializing RenderEngineComponent - Entering 2025-06-25 21:33:37.701 - Main Thread -> Initializing RenderDebugObjectManager 2025-06-25 21:33:37.702 - Main Thread -> Initializing RenderContracts 2025-06-25 21:33:37.705 - Main Thread -> Initializing MaterialSettings 2025-06-25 21:33:37.705 - Main Thread -> Initializing RenderSettingsManipulator 2025-06-25 21:33:37.705 - Main Thread -> Initializing RenderFrameStatistics 2025-06-25 21:33:37.705 - Main Thread -> Branching #1 2025-06-25 21:33:37.705 - Main Thread -> Creating Window 2025-06-25 21:33:37.706 - Main Thread -> Initializing RenderOutputManager 2025-06-25 21:33:37.706 - Render thread -> LOADING_BEGIN|Render_Window 2025-06-25 21:33:37.707 - Main Thread -> LOADING_TIME|Render_Init|184.827 2025-06-25 21:33:37.707 - Main Thread -> LOADING_TIME_FULL|Render_Init|955.2161 2025-06-25 21:33:37.707 - Main Thread -> Initializing RenderEngineComponent - Exiting 2025-06-25 21:33:37.709 - Main Thread -> Initializing PhysicsDebugDrawEngineComponent 2025-06-25 21:33:37.709 - Main Thread -> Initializing StatsRecorderSessionConfiguratorComponent 2025-06-25 21:33:37.712 - Render thread -> LOADING_BEGIN|Render_CreateDevice 2025-06-25 21:33:37.746 - Main Thread -> Initializing DebugDrawClientEngineComponent 2025-06-25 21:33:37.750 - Main Thread -> Initializing WinInputEngineComponent 2025-06-25 21:33:37.770 - Main Thread -> Initializing InputEngineComponent 2025-06-25 21:33:37.772 - Main Thread -> 0 Mapping added to the GameInputProcessorComponent 2025-06-25 21:33:37.773 - Main Thread -> Initializing UIEngineComponent 2025-06-25 21:33:37.774 - Main Thread -> Initialize UI 2025-06-25 21:33:37.774 - Main Thread -> Initializing DebugMenuEngineComponent 2025-06-25 21:33:37.775 - Main Thread -> Initialize Stats 2025-06-25 21:33:37.775 - Main Thread -> Initialize DebugMenu 2025-06-25 21:33:37.781 - Main Thread -> Initializing ContentIntegrityReporterComponent 2025-06-25 21:33:37.782 - Main Thread -> [Crash Handler] : [User Contact] : nateroderick@gmail.com 2025-06-25 21:33:37.786 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium Shadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-06-25 21:33:37.846 - Render thread -> Info: CoreSystems.Initialize - Entering 2025-06-25 21:33:37.846 - Render thread -> LOADING_BEGIN|Render_SystemCoreInit 2025-06-25 21:33:37.897 - Main Thread -> Info: Started loading definition set Core 2025-06-25 21:33:38.284 - Main Thread -> 27 Layers added to the GameInputProcessorComponent 2025-06-25 21:33:38.285 - Main Thread -> 206 Mapping added to the GameInputProcessorComponent 2025-06-25 21:33:38.285 - Main Thread -> 6 Alias added to the GameInputProcessorComponent 2025-06-25 21:33:38.376 - Render thread -> LOADING_TIME|Render_SystemCoreInit|529.7061 2025-06-25 21:33:38.538 - Render thread -> Info: CoreSystems.Initialize - Leaving 2025-06-25 21:33:38.569 - Render thread -> LOADING_TIME|Render_CreateDevice|681.8159 2025-06-25 21:33:38.569 - Render thread -> LOADING_TIME_FULL|Render_CreateDevice|856.4121 2025-06-25 21:33:38.569 - Render thread -> Client frequency set to: 60.00024Hz 2025-06-25 21:33:38.569 - Render thread -> Render loop frequency capped to: 200Hz 2025-06-25 21:33:38.569 - Render thread -> LOADING_TIME|Render_Window|5.927500000000009 2025-06-25 21:33:38.569 - Render thread -> LOADING_TIME_FULL|Render_Window|863.1797 2025-06-25 21:33:38.579 - Render thread -> LOADING_BEGIN|Render_FirstFrame 2025-06-25 21:33:38.670 - Render thread -> LOADING_TIME|Render_FirstFrame|90.7991 2025-06-25 21:33:38.670 - Render thread -> LOADING_TIME|Render|973.5546999999999 2025-06-25 21:33:38.670 - Render thread -> LOADING_TIME_FULL|Render|1918.54 2025-06-25 21:33:38.955 - Main Thread -> [Audio]: Loading Audio Configuration 2025-06-25 21:33:38.988 - Main Thread -> [Audio]: Loading master bank. 2025-06-25 21:33:39.025 - Main Thread -> [Audio]: Loading bank 63eb9091-4e16-40e7-96c6-d2328a9b1cca. 2025-06-25 21:33:39.088 - Main Thread -> [Audio]: Loading mod bank Master.strings.bank. 2025-06-25 21:33:39.124 - Main Thread -> [Audio]: Loading mod bank SFX.bank. 2025-06-25 21:33:39.176 - Main Thread -> [Audio]: Loading mod bank Music.bank. 2025-06-25 21:33:39.220 - Main Thread -> [Audio]: Reloading paths. 2025-06-25 21:33:39.228 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium Shadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-06-25 21:33:39.228 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium Shadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-06-25 21:33:39.228 - Main Thread -> Info: Finished loading definition set Core 2025-06-25 21:33:39.555 - Main Thread -> Info: [Input]: Device connected: Mouse[6f1d2b60-d5a0-11cf-bfc7-444553540000] 2025-06-25 21:33:39.558 - Main Thread -> Info: [Input]: Device connected: Keyboard[6f1d2b61-d5a0-11cf-bfc7-444553540000] 2025-06-25 21:33:39.984 - Main Thread -> LOADING_TIME|Application|5207.4175 2025-06-25 21:33:39.984 - Main Thread -> LOADING_TIME_FULL|Application|5620.893 2025-06-25 21:33:39.984 - Main Thread -> LOADING_TIME|Main|5212.8892 2025-06-25 21:33:39.985 - Main Thread -> LOADING_TIME_FULL|Main|5626.3647 2025-06-25 21:33:40.690 - Main Thread -> [Windows System Helper]: No partitions found for path E:\Games\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.exe. Cannot proceed detecting the drive. 2025-06-25 21:33:40.843 - VRageWorker 5 -> Info: Started loading definition set World 2025-06-25 21:33:43.143 - VRageWorker 9 -> LOCALIZATION WARNING: Could not find key Glass in the culture set en-US. Evaluating to string id. 2025-06-25 21:33:43.143 - VRageWorker 6 -> LOCALIZATION WARNING: Could not find key Electronic Parts in the culture set en-US. Evaluating to string id. 2025-06-25 21:33:43.143 - VRageWorker 12 -> LOCALIZATION WARNING: Could not find key Wire in the culture set en-US. Evaluating to string id. 2025-06-25 21:33:43.165 - VRageWorker 5 -> LOCALIZATION WARNING: Could not find key Steel Plate in the culture set en-US. Evaluating to string id. 2025-06-25 21:33:56.065 - Main Thread -> LOADING_BEGIN|Session 2025-06-25 21:33:56.066 - Main Thread -> ClearScreenPinningResources [Grid[id:4]#ContentPanel > NotificationsScreen[id:3]] 2025-06-25 21:33:56.068 - Main Thread -> ClearScreenPinningResources [Grid[id:4]#ContentPanel > MainMenuScreen[id:2]] 2025-06-25 21:33:56.073 - Main Thread -> ClearScreenPinningResources [Grid[id:4]#ContentPanel > MainMenuBackgroundScreen[id:1]] 2025-06-25 21:33:56.518 - Main Thread -> Info: Blocks occupancy and mount points loaded in 53 ms (204 block definitions patched) 2025-06-25 21:33:57.572 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium Shadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-06-25 21:33:57.573 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium Shadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-06-25 21:33:57.581 - Main Thread -> Info: Finished loading definition set World 2025-06-25 21:33:59.778 - VRageWorker 4 -> VideoMemoryInfo report: Budget: 7,529,824,256.00 Bytes CurrentUsage: 1,806,893,056.00 Bytes AvailableForReservation: 3,899,129,856.00 Bytes CurrentReservation: 0.00 Bytes 2025-06-25 21:34:01.787 - VRageWorker 9 -> VideoMemoryInfo report: Budget: 7,529,824,256.00 Bytes CurrentUsage: 1,815,740,416.00 Bytes AvailableForReservation: 3,899,129,856.00 Bytes CurrentReservation: 0.00 Bytes 2025-06-25 21:34:01.788 - VRageWorker 9 -> [SkipWaitMonitor]: Unawaited task LazyJobSnapshotHandler.CreateSnapshotAsync(TSettings) has thrown an exception. 2025-06-25 21:34:02.792 - VRageWorker 6 -> VideoMemoryInfo report: Budget: 7,529,824,256.00 Bytes CurrentUsage: 1,815,740,416.00 Bytes AvailableForReservation: 3,899,129,856.00 Bytes CurrentReservation: 0.00 Bytes 2025-06-25 21:34:06.046 - VRageWorker 9 -> Info: Unawaited exception: Keen.VRage.Render.Data.GPUException: Exception at GPU ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Not enough memory resources are available to complete this operation. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateComputePipelineState[T](ComputePipelineStateDescription description) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateD3DComputePipelineState(String debugName, ComputePipelineStateDescription& description) at Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager.ReloadInternalPSOAsync(Key key, ComputePSO computePSO) --- End of inner exception stack trace --- at Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager.ReloadInternalPSOAsync(Key key, ComputePSO computePSO) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager.CreateAsync(Key key) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager.CreateAsync(String debugName, RootSignature rootSignature, ShaderDescription computeShader, Boolean userHandlesError) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.PrepareStage.CullingGeometryJob.JobSnapshot.CreatePipelineStateAsync(LODMethod lodMethod) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.PrepareStage.CullingGeometryJob.JobSnapshot.InitializeAsync(CullingSettings settings) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskAwaiter.GetResult() at Keen.VRage.Render12.Utils.LazyJobSnapshotHandler`2.CreateSnapshotAsync(TSettings settings) 2025-06-25 21:34:06.596 - Main Thread -> Sorting jobs for scene of 364 jobs with seed '0' 2025-06-25 21:34:06.639 - Render thread -> VideoMemoryInfo report: Budget: 7,529,824,256.00 Bytes CurrentUsage: 2,008,793,088.00 Bytes AvailableForReservation: 3,899,129,856.00 Bytes CurrentReservation: 0.00 Bytes 2025-06-25 21:34:06.641 - Render thread -> Exception in render! Exception: Keen.VRage.Render.Data.GPUException: Exception at GPU ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Not enough memory resources are available to complete this operation. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateComputePipelineState[T](ComputePipelineStateDescription description) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateD3DComputePipelineState(String debugName, ComputePipelineStateDescription& description) at Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager.ReloadInternalPSOAsync(Key key, ComputePSO computePSO) --- End of inner exception stack trace --- at Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager.ReloadInternalPSOAsync(Key key, ComputePSO computePSO) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager.CreateAsync(Key key) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager.CreateAsync(String debugName, RootSignature rootSignature, ShaderDescription computeShader, Boolean userHandlesError) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.PrepareStage.CullingGeometryJob.JobSnapshot.CreatePipelineStateAsync(LODMethod lodMethod) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.PrepareStage.CullingGeometryJob.JobSnapshot.InitializeAsync(CullingSettings settings) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskAwaiter.GetResult() at Keen.VRage.Render12.Utils.LazyJobSnapshotHandler`2.CreateSnapshotAsync(TSettings settings) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Utils.LazyJobSnapshotHandler`2.Update(TSettings settings) at Keen.VRage.Render12.PrepareStage.CullingGeometryJob.DoWork(ComputeCommandList commandList, GeometryContext geometryContext, OutputGeometryBufferContext outputGeometryBuffers, VisibilityListBufferContext visibilityListBufferContext, RenderViewSlim viewSlim, PassLODSettings passLODSetting, Nullable`1& posViewToNegViewProj, Boolean wasViewMoveSmooth, LODTransitionContext lodTransitions, OcclusionContext occlusionContext, Boolean isFirstPass, Nullable`1 baseRenderView, Int32 rootEntityId, Boolean hideUI, CharacterCullingBehavior characterCullingBehavior) at Keen.VRage.Render12.GeometryStage.Passes.CullingJob.DoWork(ComputeCommandList commandList, RenderViewSlim& renderView, PassLODSettings lodSettings, CullingContext cullingContext, OutputGeometryBufferContext outputBuffers, VisibilityListBufferContext visibilityListBufferContext, OcclusionContext occlusionContext, Boolean isFirstPass, Nullable`1& posViewToNegViewProj, Nullable`1 baseRenderView, Int32 rootEntityId, CharacterCullingBehavior characterCullingBehavior) at Keen.VRage.Render12.GeometryStage.Passes.CullingJob.DoCullingFirstPass(ComputeCommandList commandList, RenderViewSlim& renderView, PassLODSettings lodSettings, CullingContext cullingContext, OutputGeometryBufferContext geometryBuffersContext, VisibilityListBufferContext visibilityListBufferContext, OcclusionContext occlusionContext, Nullable`1& posViewToNegViewProj, Nullable`1 baseRenderView, Int32 rootEntityId, CharacterCullingBehavior characterCullingBehavior) at Keen.VRage.Render12.Core.Systems.SceneDrawSystem.ExecuteScenePreparationAndRender(DirectCommandList commandList) at Keen.VRage.Render12.Core.Systems.SceneDrawSystem.Draw(Vector2I finalResolution, Boolean isComputeQueueBranched) at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.g__DrawInternal|31_0(<>c__DisplayClass31_0&) at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.Draw(Boolean draw) at Keen.VRage.Render.EngineComponents.RenderEngineComponent.RenderFrame() at Keen.VRage.Render.EngineComponents.RenderEngineComponent.RenderFrameGuard() 2025-06-25 21:34:06.641 - Render thread -> Additional information -- Statistics: 2025-06-25 21:34:06.644 - Render thread -> [Crash Handler] : Process ran out of memory. Attempting to write exception report. 2025-06-25 21:34:06.645 - Render thread -> [Crash Handler] : [Process Tag Added] : CrashOOM 2025-06-25 21:34:06.645 - Render thread -> [Crash Handler]: A fatal exception was caught by the crash handler. Preparing the crash report. 2025-06-25 21:34:06.646 - Render thread -> Exception occurred: Keen.VRage.Render.Data.GPUException: Exception at GPU ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Not enough memory resources are available to complete this operation. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateComputePipelineState[T](ComputePipelineStateDescription description) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateD3DComputePipelineState(String debugName, ComputePipelineStateDescription& description) at Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager.ReloadInternalPSOAsync(Key key, ComputePSO computePSO) --- End of inner exception stack trace --- at Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager.ReloadInternalPSOAsync(Key key, ComputePSO computePSO) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager.CreateAsync(Key key) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager.CreateAsync(String debugName, RootSignature rootSignature, ShaderDescription computeShader, Boolean userHandlesError) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.PrepareStage.CullingGeometryJob.JobSnapshot.CreatePipelineStateAsync(LODMethod lodMethod) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.PrepareStage.CullingGeometryJob.JobSnapshot.InitializeAsync(CullingSettings settings) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskAwaiter.GetResult() at Keen.VRage.Render12.Utils.LazyJobSnapshotHandler`2.CreateSnapshotAsync(TSettings settings) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Utils.LazyJobSnapshotHandler`2.Update(TSettings settings) at Keen.VRage.Render12.PrepareStage.CullingGeometryJob.DoWork(ComputeCommandList commandList, GeometryContext geometryContext, OutputGeometryBufferContext outputGeometryBuffers, VisibilityListBufferContext visibilityListBufferContext, RenderViewSlim viewSlim, PassLODSettings passLODSetting, Nullable`1& posViewToNegViewProj, Boolean wasViewMoveSmooth, LODTransitionContext lodTransitions, OcclusionContext occlusionContext, Boolean isFirstPass, Nullable`1 baseRenderView, Int32 rootEntityId, Boolean hideUI, CharacterCullingBehavior characterCullingBehavior) at Keen.VRage.Render12.GeometryStage.Passes.CullingJob.DoWork(ComputeCommandList commandList, RenderViewSlim& renderView, PassLODSettings lodSettings, CullingContext cullingContext, OutputGeometryBufferContext outputBuffers, VisibilityListBufferContext visibilityListBufferContext, OcclusionContext occlusionContext, Boolean isFirstPass, Nullable`1& posViewToNegViewProj, Nullable`1 baseRenderView, Int32 rootEntityId, CharacterCullingBehavior characterCullingBehavior) at Keen.VRage.Render12.GeometryStage.Passes.CullingJob.DoCullingFirstPass(ComputeCommandList commandList, RenderViewSlim& renderView, PassLODSettings lodSettings, CullingContext cullingContext, OutputGeometryBufferContext geometryBuffersContext, VisibilityListBufferContext visibilityListBufferContext, OcclusionContext occlusionContext, Nullable`1& posViewToNegViewProj, Nullable`1 baseRenderView, Int32 rootEntityId, CharacterCullingBehavior characterCullingBehavior) at Keen.VRage.Render12.Core.Systems.SceneDrawSystem.ExecuteScenePreparationAndRender(DirectCommandList commandList) at Keen.VRage.Render12.Core.Systems.SceneDrawSystem.Draw(Vector2I finalResolution, Boolean isComputeQueueBranched) at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.g__DrawInternal|31_0(<>c__DisplayClass31_0&) at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.Draw(Boolean draw) at Keen.VRage.Render.EngineComponents.RenderEngineComponent.RenderFrame() at Keen.VRage.Render.EngineComponents.RenderEngineComponent.RenderFrameGuard() at Keen.VRage.Render.EngineComponents.RenderEngineComponent.<>c__DisplayClass111_0.b__0(TimeSpan t) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Render.EngineComponents.RenderEngineComponent.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) 2025-06-25 21:34:06.646 - Render thread -> InnerException: 2025-06-25 21:34:06.646 - Render thread -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Not enough memory resources are available to complete this operation. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateComputePipelineState[T](ComputePipelineStateDescription description) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateD3DComputePipelineState(String debugName, ComputePipelineStateDescription& description) at Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager.ReloadInternalPSOAsync(Key key, ComputePSO computePSO) 2025-06-25 21:34:07.741 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\System\Particles\Textures\Monochrome\Electricity_A.dds' 2025-06-25 21:34:07.745 - VRageWorker 7 -> Exception occurred: System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Keen.VRage.Library.Memory.HeapAllocator.InternalAllocator.Allocate(UIntPtr size) at Keen.VRage.Library.Memory.HeapAllocator.Allocate(UIntPtr size, String debugName) at Keen.VRage.Library.Memory.Buffer`1.AllocateBuffer(Int32& desiredCapacity, Allocator allocator) at Keen.VRage.Library.Memory.Buffer`1..ctor(Int32 initialCapacity, Int32 initialCount, Allocator allocator, String debugName) at Keen.VRage.Render12.Resources.Textures.DDSBodyLoader.LoadDDSBodyAsync(FileHandle file, DXGIImageHeader imageHeader, Int32 mipOffset) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) 2025-06-25 21:34:07.745 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\System\Particles\Textures\Monochrome\glass_A.dds' 2025-06-25 21:34:07.745 - VRageWorker 3 -> Exception occurred: System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Keen.VRage.Library.Memory.HeapAllocator.InternalAllocator.Allocate(UIntPtr size) at Keen.VRage.Library.Memory.HeapAllocator.Allocate(UIntPtr size, String debugName) at Keen.VRage.Library.Memory.Buffer`1.AllocateBuffer(Int32& desiredCapacity, Allocator allocator) at Keen.VRage.Library.Memory.Buffer`1..ctor(Int32 initialCapacity, Int32 initialCount, Allocator allocator, String debugName) at Keen.VRage.Render12.Resources.Textures.DDSBodyLoader.LoadDDSBodyAsync(FileHandle file, DXGIImageHeader imageHeader, Int32 mipOffset) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup)