2025-04-15 12:15:25.020 - Main Thread -> Timezone (local - UTC): -4h 2025-04-15 12:15:25.024 - Main Thread -> App Version: 1.2.200.4722 2025-04-15 12:15:25.091 - Main Thread -> Running application with arguments: 2025-04-15 12:15:25.091 - Main Thread -> Runtime Framework: .NET 8.0.15 2025-04-15 12:15:25.225 - Main Thread -> Environment.ProcessorCount: 20 2025-04-15 12:15:25.225 - Main Thread -> RuntimeInformation.OSDescription: Microsoft Windows 10.0.26100 2025-04-15 12:15:25.225 - Main Thread -> Environment.CommandLine: F:\SteamLibrary\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2025-04-15 12:15:25.225 - Main Thread -> Environment.CurrentDirectory: F:\SteamLibrary\steamapps\common\SpaceEngineers2 2025-04-15 12:15:25.272 - Main Thread -> CPU: 12th Gen Intel(R) Core(TM) i7-12700KF, 20/12 Logical/Physical Cores, 3600MHz Nominal Maximum Frequency 2025-04-15 12:15:25.272 - Main Thread -> IntPtr.Size: 8 2025-04-15 12:15:25.272 - Main Thread -> Default Culture: en-US 2025-04-15 12:15:25.272 - Main Thread -> Default UI Culture: en-US 2025-04-15 12:15:25.272 - Main Thread -> LogEnvironmentInformation - START 2025-04-15 12:15:25.278 - Main Thread -> Win32_ComputerSystem.Manufacturer: ASUS 2025-04-15 12:15:25.279 - Main Thread -> Win32_ComputerSystem.Model: System Product Name 2025-04-15 12:15:25.285 - Main Thread -> Virtualized: False 2025-04-15 12:15:25.289 - Main Thread -> Environment.ProcessorName: 12th Gen Intel(R) Core(TM) i7-12700KF 2025-04-15 12:15:25.290 - Main Thread -> ComputerInfo.TotalPhysicalMemory: 68,523,646,976 bytes 2025-04-15 12:15:25.290 - Main Thread -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2025-04-15 12:15:25.290 - Main Thread -> ComputerInfo.AvailablePhysicalMemory: 49,961,517,056 bytes 2025-04-15 12:15:25.290 - Main Thread -> ComputerInfo.AvailableVirtualMemory: 138,256,254,550,016 bytes 2025-04-15 12:15:25.294 - Main Thread -> Drive C: | Capacity: 499,242,758,144 bytes | Free space: 358,280,835,072 bytes 2025-04-15 12:15:25.294 - Main Thread -> Drive D: | Capacity: 500,090,007,552 bytes | Free space: 478,878,244,864 bytes 2025-04-15 12:15:25.294 - Main Thread -> Drive E: | Capacity: 1,000,186,310,656 bytes | Free space: 857,810,214,912 bytes 2025-04-15 12:15:25.294 - Main Thread -> Drive F: | Capacity: 1,000,186,310,656 bytes | Free space: 816,777,228,288 bytes 2025-04-15 12:15:25.294 - Main Thread -> Drive G: | Capacity: 1,000,186,310,656 bytes | Free space: 922,832,777,216 bytes 2025-04-15 12:15:25.294 - Main Thread -> LogEnvironmentInformation - END 2025-04-15 12:15:25.356 - Main Thread -> Pushing Core Configs {"$Bundles": {"Game2": "1.2.200.4722","System.Runtime": "1.0.0.0","VRage": "1.2.200.4722"},"$Type": "Game2:Keen.Game2.Client.RuntimeSystems.CoreScenes.GameRenderComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DrawAlphaBanner": true,"DrawGameVersion": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.2.200.4722"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AnyResourceErrorFatal": false,"AnyShaderErrorFatal": false,"AssertOnShaderMissingInContent": false,"AssertOnCompilation": false,"ApplyRenderOptionsPart": true,"DefaultFullScreen": true,"DefaultVSyncMode": "VSync","EnableShaderRuntimeAsserts": false,"EnableAGS": false,"EnableRenderGPUDebugLayer": false,"EnableRenderDebugLayer": false,"EnableSceneRendering": true,"ForceAllAdaptersSupported": false,"EnableStablePowerState": false,"EnableRenderThreadHighPriority": true,"GenerateRawShaders": false,"DetailedRenderLogging": false,"TextureRenderLogging": true,"UseUserShaderCacheOnly": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.2.200.4722"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderDisplayDefaultsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000"}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.2.200.4722"},"$Type": "VRage:Keen.VRage.Render.FrameData.FrameDataConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogCommandBuffers": false,"OrderCommandBufferLog": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.2.200.4722"},"$Type": "VRage:Keen.VRage.Render.Options.ForcedDisplayOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Resolution": null,"FullScreen": null,"VSync": null,"EnableStretching": null,"TopMost": false}} {"$Bundles": {"Game2": "1.2.200.4722","System.Runtime": "1.0.0.0","VRage": "1.2.200.4722"},"$Type": "Game2:Keen.Game2.Game.DefaultDefinitions.GameCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","TypeOfEntityToSpawnOnStart": "Character","StartDefaultWorld": false,"SkipMainMenu": false,"SpawnPillars": true,"DumpJobs": false,"SaveValidationEnabled": false}} {"$Bundles": {"Game2": "1.2.200.4722","System.Runtime": "1.0.0.0","VRage": "1.2.200.4722"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Saves.SaveCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AutoSaveEnabled": true}} {"$Bundles": {"Game2": "1.2.200.4722","System.Runtime": "1.0.0.0","VRage": "1.2.200.4722"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowCorruptedGrids": false,"HighlightCorruptedGrids": false}} {"$Bundles": {"Game2": "1.2.200.4722","System.Runtime": "1.0.0.0","VRage": "1.2.200.4722"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.Tools.ToolbarBlockSelectionConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseGScreenSizeCategories": false,"RememberLastSelectedBlock": true,"HardRememberLastSelectedBlock": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.2.200.4722"},"$Type": "VRage:Keen.VRage.AI.Kythera.Definitions.KytheraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","NumberOfJobThreads": 4}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.2.200.4722"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AllowMultipleConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMultiple": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.2.200.4722"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AutoTestConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Automated": false,"SkipRender": false,"SimpleRender": false,"MinimalisticVisual": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.2.200.4722"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.BlockDataGeneratorsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AssertOnEmptyOccupancy": true,"ValidateSharedOccupancy": false,"LoggingEnabled": false,"MountPointsEnabled": true,"MountPointsDebugDataEnabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.2.200.4722"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.DeterministicRuntimeConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DeterministicRuntime": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.2.200.4722"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ExtRenderLeaksConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Enabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.2.200.4722"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ProfileOptimizationConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SkipProfileOptimization": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.2.200.4722"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.StatsRecorderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","PerformanceTestRun": false,"PerformanceTestRecordRate": 0,"RecordFrames": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.2.200.4722"},"$Type": "VRage:Keen.VRage.Core.Platform.CrashReporting.CrashHandlerCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableCrashReportingOverride": null,"AnalyticsDevEnvOverride": null,"CrashAtStartup": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.2.200.4722"},"$Type": "VRage:Keen.VRage.Library.Suggestions.TestConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","TotalCoreConfigs": 23}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.2.200.4722"},"$Type": "VRage:Keen.VRage.Client.EngineComponents.StatsPageConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DefaultStatsPage": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.2.200.4722"},"$Type": "VRage:Keen.VRage.DCS.DCSCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","JobOrderSeed": 0,"LogJobs": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.2.200.4722"},"$Type": "VRage:Keen.VRage.Voxels.Client.CoreConfigurations.VoxelRenderSettingsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableTesselation": true,"ClipmapQualitySettings": null}} 2025-04-15 12:15:25.359 - Main Thread -> Info: Started loading definition set CoreConfigurations 2025-04-15 12:15:25.440 - Main Thread -> Info: Finished loading definition set CoreConfigurations 2025-04-15 12:15:25.447 - Main Thread -> Sorting jobs for scene of 27 jobs with seed '0' 2025-04-15 12:15:25.464 - Main Thread -> Initializing Engine... 2025-04-15 12:15:25.505 - Main Thread -> Initializing LibraryEngineComponent 2025-04-15 12:15:25.505 - Main Thread -> Clamping maximum number of workers threads, 20 cores detected. 2025-04-15 12:15:25.505 - Main Thread -> Configuring worker pool as: (workerCount: 14, highPriorityBias: 0, forceSynchronousExecution: False) 2025-04-15 12:15:25.505 - Main Thread -> Workers configured. 2025-04-15 12:15:25.506 - Main Thread -> [Crash Handler] : Logging runtime paths data 2025-04-15 12:15:25.506 - Main Thread -> Command line argument 0: F:\SteamLibrary\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2025-04-15 12:15:25.506 - Main Thread -> Working directory: F:\SteamLibrary\steamapps\common\SpaceEngineers2 2025-04-15 12:15:25.506 - Main Thread -> App Data Path: C:\Users\private\AppData\Roaming\SpaceEngineers2 2025-04-15 12:15:25.506 - Main Thread -> [Crash Handler]: Checking startup tags. Found: 2025-04-15 12:15:25.582 - Main Thread -> [Crash Handler]: Checking main process disk drive type. Found: WD_BLACK SN770 1TB : Type: SSD : Format: NTFS 2025-04-15 12:15:25.642 - Main Thread -> [Crash Handler]: For AppData found drive type: WDS500G3X0C-00SJG0 : Type: SSD : Format: NTFS 2025-04-15 12:15:25.644 - Main Thread -> [Crash Handler]: Crash reporting setup: EnabledForUsers -- Debugger attached: False -- Development process: False -- IsLocalBuild: False 2025-04-15 12:15:25.644 - Main Thread -> [Crash Handler]: Native crash tracking path set to C:\Users\private\AppData\Local\Temp\SpaceEngineers2\ProcessFailureDump.dmp 2025-04-15 12:15:25.664 - Main Thread -> [Content Validation]: Validation of Content file integrity is enabled. 2025-04-15 12:15:25.665 - Main Thread -> Initializing WatchdogComponent 2025-04-15 12:15:25.666 - Main Thread -> Initializing EngineOptionsStorageEngineComponent 2025-04-15 12:15:25.699 - Main Thread -> Loaded Options part: AudioOptionsPart : DeviceName: null MasterBusVolume: 0.5 BusVolumes: {"bus:/Music": 0.5,"bus:/UI": 0.5,"bus:/SFX": 0.5} 2025-04-15 12:15:25.701 - Main Thread -> Loaded Options part: CrashReportingOptionsPart : ShareContactInformation: true ContactInformation: "SEModder4" 2025-04-15 12:15:25.704 - Main Thread -> Loaded Options part: EarlyAccessOptions : ShowDisclaimer: true 2025-04-15 12:15:25.721 - Main Thread -> Loaded Options part: GameOptions : LastPlayedWorlds: [{"$Key": {"Name": "$Content:CRF"},"$Value": "2025-02-25T19:19:36.8479069Z"},{"$Key": {"Name": "Concordia Research Facility 3"},"$Value": "2025-03-11T15:58:53.5581664Z"},{"$Key": {"Name": "POLIS-2 1 1"},"$Value": "2025-04-10T13:53:24.7039601Z"}] LatestGame: {"Name": "POLIS-2 1 1"} LatestBackup: null AutoSave: false EnableToastNotifications: true 2025-04-15 12:15:25.726 - Main Thread -> Loaded Options part: GUIOptions : UIBackgroundOpacity: 0.95 SpeedUnit: "MilesPerHour" HideCrosshairWithUI: true 2025-04-15 12:15:25.729 - Main Thread -> Loaded Options part: LoadMenuOptionsPart : CurrentSortMethod: 0 SortAscending: false 2025-04-15 12:15:25.733 - Main Thread -> Loaded Options part: RenderDisplayOptionsPart : VSyncMode: "None" AdapterName: "NVIDIA GeForce RTX 4070 Ti + DISPLAY1" FullScreen: true Resolution: {"X": 2560,"Y": 1080} 2025-04-15 12:15:25.762 - Main Thread -> Loaded Options part: RenderOptionsPart2 : SerializedPreset2: "Custom" SerializedAntiAliasing: "FSR" SerializedArmorBevel: "Enabled" SerializedRaytracing: "High" SerializedFieldOfView: 1.6580628 SerializedShadow: "High" SerializedLighting: "High" SerializedTerrain: "High" SerializedTexture: "High" SerializedParallax: "High" SerializedParticles: "High" SerializedRenderingDistanceQuality: "High" 2025-04-15 12:15:25.762 - Main Thread -> Initializing ProjectManagerEngineComponent 2025-04-15 12:15:25.763 - Main Thread -> Initializing DefinitionSetManagerEngineComponent 2025-04-15 12:15:25.770 - Main Thread -> Info: Searching for project 'Guid: 079da0f2-4755-491e-8688-b68b91b2fad3, ModId: , ServiceId: ' at path 'F:\SteamLibrary\steamapps\common\SpaceEngineers2\GameData' in 'F:\SteamLibrary\steamapps\common\SpaceEngineers2\GameData\Vanilla\Vanilla.vrgproj'; project ID mismatch at path 'F:\SteamLibrary\steamapps\common\VRage\GameData'; directory does not exist at path 'F:\SteamLibrary\steamapps\common\SpaceEngineers2\VRage\GameData' in 'F:\SteamLibrary\steamapps\common\SpaceEngineers2\VRage\GameData\Engine\Engine.vrgproj'; found 2025-04-15 12:15:25.853 - Main Thread -> Info: Reading contentcache.json for mounted path 56dacb76-e25e-468a-9432-21964a9a0569 2025-04-15 12:15:27.152 - Main Thread -> [Crash Handler]: For Project Vanilla found drive type: WD_BLACK SN770 1TB : Type: SSD : Format: NTFS 2025-04-15 12:15:27.152 - Main Thread -> Info: Reading contentcache.json for mounted path 079da0f2-4755-491e-8688-b68b91b2fad3 2025-04-15 12:15:27.242 - Main Thread -> [Crash Handler]: For Project Engine found drive type: WD_BLACK SN770 1TB : Type: SSD : Format: NTFS 2025-04-15 12:15:27.306 - Main Thread -> Info: Started loading definition set Engine 2025-04-15 12:15:27.461 - Main Thread -> Info: Finished loading definition set Engine 2025-04-15 12:15:27.462 - Main Thread -> Initializing ProceduralGenerationConfiguratorComponent 2025-04-15 12:15:27.462 - Main Thread -> Initializing WaterSessionConfiguratorComponent 2025-04-15 12:15:27.465 - Main Thread -> Initializing LocalizationEngineComponent 2025-04-15 12:15:27.558 - Main Thread -> STEAM_API: Steam Active Status: True 2025-04-15 12:15:27.558 - Main Thread -> STEAM_API: GetCurrentBetaName returned result False and output name 2025-04-15 12:15:27.559 - Main Thread -> [Crash Handler] : [Client Branch] : default 2025-04-15 12:15:27.588 - Main Thread -> Initializing ClientVoxelsEngineComponent 2025-04-15 12:15:27.588 - Main Thread -> Initializing MusicEngineComponent 2025-04-15 12:15:27.589 - Main Thread -> Initializing WinPlatformEngineComponent 2025-04-15 12:15:27.589 - Main Thread -> Initializing WinRenderEngineComponent 2025-04-15 12:15:27.591 - Main Thread -> Initializing WinMemoryEngineComponent 2025-04-15 12:15:27.591 - Main Thread -> Initializing StreamingResourceManagerEngineComponent 2025-04-15 12:15:27.592 - Main Thread -> Adjusting Main Memory Streaming Budget to 5,356,469,760 bytes. 2025-04-15 12:15:27.593 - Main Thread -> Initializing AnimationStreamingManagerComponent 2025-04-15 12:15:27.601 - Main Thread -> Initializing WinWindowsEngineComponent 2025-04-15 12:15:27.601 - Main Thread -> Initializing AudioEngineComponent 2025-04-15 12:15:27.602 - Main Thread -> Initializing WinSystemEngineComponent 2025-04-15 12:15:27.605 - Main Thread -> Initializing AnalyticsEventGameMetadataProviderComponent 2025-04-15 12:15:27.605 - Main Thread -> Initializing AnalyticsManagerComponent 2025-04-15 12:15:27.613 - Main Thread -> Initializing ElasticAnalyticsReporterComponent 2025-04-15 12:15:27.623 - Main Thread -> Initializing HavokPhysicsEngineComponent 2025-04-15 12:15:27.671 - Main Thread -> Initializing VoxelsEngineComponent 2025-04-15 12:15:27.675 - Main Thread -> Initializing Render12EngineComponent 2025-04-15 12:15:28.469 - Main Thread -> RenderOptionsPart2.Preset = Custom 2025-04-15 12:15:28.545 - Main Thread -> Sorting jobs for scene of 123 jobs with seed '0' 2025-04-15 12:15:28.557 - Main Thread -> Initializing Render System 2025-04-15 12:15:28.567 - Main Thread -> Render Device initialized 2025-04-15 12:15:28.568 - Main Thread -> LOADING_TIME|Render_Init|135.67330000000004 2025-04-15 12:15:28.568 - Main Thread -> LOADING_TIME_FULL|Render_Init|891.5582 2025-04-15 12:15:28.570 - Main Thread -> Initializing PhysicsDebugDrawEngineComponent 2025-04-15 12:15:28.570 - Main Thread -> Initializing StatsRecorderSessionConfiguratorComponent 2025-04-15 12:15:28.602 - Main Thread -> Initializing DebugDrawClientEngineComponent 2025-04-15 12:15:28.606 - Main Thread -> Initializing WinInputEngineComponent 2025-04-15 12:15:28.647 - Main Thread -> Initializing InputEngineComponent 2025-04-15 12:15:28.651 - Main Thread -> 0 Mapping added to the GameInputProcessorComponent 2025-04-15 12:15:28.651 - Main Thread -> Initializing UIEngineComponent 2025-04-15 12:15:28.652 - Main Thread -> Initialize UI 2025-04-15 12:15:28.653 - Main Thread -> Initializing ContentIntegrityReporterComponent 2025-04-15 12:15:28.653 - Main Thread -> Initializing DebugMenuEngineComponent 2025-04-15 12:15:28.654 - Main Thread -> Initialize Stats 2025-04-15 12:15:28.654 - Main Thread -> Initialize DebugMenu 2025-04-15 12:15:28.663 - Main Thread -> [Crash Handler] : [User Contact] : SEModder4 2025-04-15 12:15:28.725 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High Shadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-04-15 12:15:28.842 - Main Thread -> Info: Started loading definition set Core 2025-04-15 12:15:29.311 - Main Thread -> 27 Layers added to the GameInputProcessorComponent 2025-04-15 12:15:29.312 - Main Thread -> 207 Mapping added to the GameInputProcessorComponent 2025-04-15 12:15:29.312 - Main Thread -> 6 Alias added to the GameInputProcessorComponent 2025-04-15 12:15:29.390 - Main Thread -> [Audio]: Loading Audio Configuration 2025-04-15 12:15:29.448 - Render thread -> LOADING_TIME|Render_SystemCoreInit|684.222 2025-04-15 12:15:29.454 - Main Thread -> [Audio]: Loading master bank. 2025-04-15 12:15:29.472 - Main Thread -> [Audio]: Reloading paths. 2025-04-15 12:15:29.576 - Render thread -> LOADING_TIME|Render_CreateDevice|868.8692 2025-04-15 12:15:29.576 - Render thread -> LOADING_TIME_FULL|Render_CreateDevice|1002.9596 2025-04-15 12:15:29.577 - Render thread -> Client frequency set to: 60.00024Hz 2025-04-15 12:15:29.577 - Render thread -> Render loop frequency capped to: 200Hz 2025-04-15 12:15:29.577 - Render thread -> LOADING_TIME|Render_Window|7.317000000000007 2025-04-15 12:15:29.577 - Render thread -> LOADING_TIME_FULL|Render_Window|1011.377 2025-04-15 12:15:29.656 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High Shadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-04-15 12:15:29.656 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High Shadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-04-15 12:15:29.656 - Main Thread -> Info: Finished loading definition set Core 2025-04-15 12:15:29.709 - Render thread -> LOADING_TIME|Render_FirstFrame|121.0452 2025-04-15 12:15:29.709 - Render thread -> LOADING_TIME|Render|1143.5017000000003 2025-04-15 12:15:29.709 - Render thread -> LOADING_TIME_FULL|Render|2033.477 2025-04-15 12:15:30.063 - Main Thread -> Info: [Input]: Device connected: Mouse[6f1d2b60-d5a0-11cf-bfc7-444553540000] 2025-04-15 12:15:30.066 - Main Thread -> Info: [Input]: Device connected: Keyboard[6f1d2b61-d5a0-11cf-bfc7-444553540000] 2025-04-15 12:15:30.310 - Main Thread -> LOADING_TIME|Application|5333.7227 2025-04-15 12:15:30.310 - Main Thread -> LOADING_TIME_FULL|Application|5818.7587 2025-04-15 12:15:30.310 - Main Thread -> LOADING_TIME|Main|5346.9223 2025-04-15 12:15:30.310 - Main Thread -> LOADING_TIME_FULL|Main|5831.9583 2025-04-15 12:15:30.556 - Splash Screen Thread -> Game Form Closing. Reason: UserClosing 2025-04-15 12:15:30.687 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Waiting with name LoadingApplication 2025-04-15 12:15:30.687 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Pulsing. 2025-04-15 12:15:31.056 - VRageWorker 9 -> Info: Started loading definition set World 2025-04-15 12:15:33.822 - VRageWorker 9 -> LOCALIZATION WARNING: Could not find key Wire in the culture set en-US. Evaluating to string id. 2025-04-15 12:15:33.822 - VRageWorker 8 -> LOCALIZATION WARNING: Could not find key Electronic Parts in the culture set en-US. Evaluating to string id. 2025-04-15 12:15:33.823 - VRageWorker 4 -> LOCALIZATION WARNING: Could not find key Glass in the culture set en-US. Evaluating to string id. 2025-04-15 12:15:33.868 - VRageWorker 10 -> LOCALIZATION WARNING: Could not find key Steel Plate in the culture set en-US. Evaluating to string id. 2025-04-15 12:15:41.629 - Main Thread -> LOCALIZATION WARNING: Could not find key On in the culture set en-US. Evaluating to string id. 2025-04-15 12:15:41.629 - Main Thread -> LOCALIZATION WARNING: Could not find key Off in the culture set en-US. Evaluating to string id. 2025-04-15 12:15:47.806 - Main Thread -> LOCALIZATION WARNING: Could not find key (unset) in the culture set en-US. Evaluating to string id. 2025-04-15 12:15:47.807 - Main Thread -> LOCALIZATION WARNING: Could not find key Confirm Resolution Change in the culture set en-US. Evaluating to string id. 2025-04-15 12:15:47.807 - Main Thread -> Warning: No filter found for the string -> Resolution was changed. Returning in {Seconds} seconds. -> to evaluate the format string -> {Seconds} 2025-04-15 12:15:47.819 - Main Thread -> Warning: LocalizableString with TextId DialogsResolutionChangedContent used simple evaluation and it needed format params. Consider using one of the EvaluateText methods instead. 2025-04-15 12:15:47.819 - Main Thread -> LOCALIZATION WARNING: Could not find key Resolution was changed. Returning in {Seconds} seconds. in the culture set en-US. Evaluating to string id. 2025-04-15 12:15:47.819 - Main Thread -> LOCALIZATION WARNING: Could not find key Yes in the culture set en-US. Evaluating to string id. 2025-04-15 12:15:47.819 - Main Thread -> LOCALIZATION WARNING: Could not find key No in the culture set en-US. Evaluating to string id. 2025-04-15 12:15:48.522 - Main Thread -> LOCALIZATION WARNING: Could not find key Confirm Adapter Change in the culture set en-US. Evaluating to string id. 2025-04-15 12:15:48.522 - Main Thread -> LOCALIZATION WARNING: Could not find key The change will be applied after the application restart. in the culture set en-US. Evaluating to string id. 2025-04-15 12:15:49.521 - Main Thread -> Info: Active device changed to Keyboard 2025-04-15 12:15:55.294 - Main Thread -> LOCALIZATION WARNING: Could not find key Undo/Redo: Why fear mistakes when you can undo them? Modern engineering embraces bold experimentation. in the culture set en-US. Evaluating to string id. 2025-04-15 12:15:55.696 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Waiting with name StartingGame 2025-04-15 12:15:56.414 - Main Thread -> Info: Blocks occupancy and mount points loaded in 800 ms (152 block definitions patched) 2025-04-15 12:15:56.465 - Main Thread -> Info: Finished loading definition set World 2025-04-15 12:15:56.739 - Main Thread -> Sorting jobs for scene of 363 jobs with seed '0' 2025-04-15 12:15:56.913 - Main Thread -> Loading save POLIS-2 1 1 - version: 1.1.200.3843 1.1.200.3843 2025-04-15 12:15:57.966 - Main Thread -> Sorting jobs for scene of 320 jobs with seed '0' 2025-04-15 12:16:01.683 - Main Thread -> Sorting jobs for scene of 348 jobs with seed '0' 2025-04-15 12:16:05.121 - Render thread -> Frame [6518] Parallel Render Command Batch RCB-1 created 34431078 2025-04-15 12:16:11.263 - Main Thread -> LOCALIZATION WARNING: Could not find key in the culture set en-US. Evaluating to string id. 2025-04-15 12:16:13.164 - Main Thread -> STATS_RECORDING_LEGEND,FRAME,TIME,PROCESS,GCTOTAL,GCDELTA,AVAILABLEMEMORY 2025-04-15 12:16:13.164 - Main Thread -> STATS_RECORDING,1589,26.4832274,48.7716992,856358368,0,Normal 2025-04-15 12:16:13.166 - Main Thread -> LOADING_TIME|Session|17877.6295 2025-04-15 12:16:13.708 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Pulsing. 2025-04-15 12:17:01.713 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,RenderThreadTime,GPUTime,PCUCount 2025-04-15 12:17:01.713 - Main Thread -> STATISTICS,75.0330332,4502,4502,11342660000,860789200,4716037000,1.2033,0.4776,0.3665,7.184483,33.96202,59017 2025-04-15 12:17:48.288 - Main Thread -> LOCALIZATION WARNING: Could not find key Press 'F' to enter in the culture set en-US. Evaluating to string id. 2025-04-15 12:18:00.932 - Main Thread -> LOCALIZATION WARNING: Could not find key Exit To Main Menu in the culture set en-US. Evaluating to string id. 2025-04-15 12:18:00.932 - Main Thread -> LOCALIZATION WARNING: Could not find key Do you want to save your current world before exiting? in the culture set en-US. Evaluating to string id. 2025-04-15 12:18:00.932 - Main Thread -> LOCALIZATION WARNING: Could not find key Cancel in the culture set en-US. Evaluating to string id. 2025-04-15 12:18:01.861 - Main Thread -> LOCALIZATION WARNING: Could not find key AWB maintains detailed maps of The Almagest System. Some areas remain persistently blank. in the culture set en-US. Evaluating to string id. 2025-04-15 12:18:01.862 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,RenderThreadTime,GPUTime,PCUCount 2025-04-15 12:18:01.863 - Main Thread -> STATISTICS,135.166126,8110,8110,11367830000,872107600,23439870,0.5153,0.0613,0.3444,6.656148,34.26104,59017 2025-04-15 12:18:02.082 - Main Thread -> AGGREGATE_MEDIAN_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,RenderThreadTime,GPUTime 2025-04-15 12:18:02.082 - Main Thread -> AGGREGATE_MEDIAN,11366401755.4286,863991086.857143,0,1.2905142818,59017,7.0973,34.01315 2025-04-15 12:18:02.082 - Main Thread -> AGGREGATE_PEAKS_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,RenderThreadTime,GPUTime 2025-04-15 12:18:02.082 - Main Thread -> AGGREGATE_PEAKS,11432792649.1429,865347606.857143,50465.1428571429,1.9130142927,59017,9.1118,38.96625 2025-04-15 12:18:02.082 - Main Thread -> AGGREGATE_AVERAGE_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,RenderThreadTime,GPUTime 2025-04-15 12:18:02.082 - Main Thread -> AGGREGATE_AVERAGE,11361693747.7591,863893140.440562,6277.2093603744,1.3247444778,59017,7.1667384903,34.0006190892 2025-04-15 12:18:02.082 - Main Thread -> AGGREGATE_MAX_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,RenderThreadTime,GPUTime 2025-04-15 12:18:02.082 - Main Thread -> AGGREGATE_MAX,11602964480,870714208,8645976,20.7653999329,59017,14.5292,49.0311 2025-04-15 12:18:02.082 - Main Thread -> AGGREGATE_MIN_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,RenderThreadTime,GPUTime 2025-04-15 12:18:02.082 - Main Thread -> AGGREGATE_MIN,10636038144,856358368,0,0.5144000053,59017,2.0785,0.7619 2025-04-15 12:18:02.082 - Main Thread -> AGGREGATE_STANDARD_DEVIATION_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,RenderThreadTime,GPUTime 2025-04-15 12:18:02.082 - Main Thread -> AGGREGATE_STANDARD_DEVIATION,63440765.1944289,2750290.37677988,121734.417956817,0.4279976891,0,0.6662786474,2.8137868486 2025-04-15 12:18:02.082 - Main Thread -> Global GC Memory Delta: 2025-04-15 12:18:02.082 - Main Thread -> first frame (1478): 4184132296 2025-04-15 12:18:02.082 - Main Thread -> record frame (1589): 4701564384 2025-04-15 12:18:02.082 - Main Thread -> end frame (8124): 4741801296 2025-04-15 12:18:02.082 - Main Thread -> first - record delta (111 frames): 517432088 2025-04-15 12:18:02.082 - Main Thread -> first - end (6646 frames): 557669000 2025-04-15 12:18:02.082 - Main Thread -> record - end (6535 frames): 40236912 2025-04-15 12:18:02.082 - Main Thread -> Percentile frames: 2025-04-15 12:18:02.082 - Main Thread -> MEDIAN_FRAME,7766,7989,7630,7983,7793,3034,3165 2025-04-15 12:18:02.082 - Main Thread -> PEAK_FRAME,7607,7976,7988,7746,7722,3072,3085 2025-04-15 12:18:02.082 - Main Thread -> Peak MainThreadTime frames: 2025-04-15 12:18:02.084 - Main Thread -> Absolute 1746, 1992, 1745, 1855, 1993 2025-04-15 12:18:02.084 - Main Thread -> Relative 157, 403, 156, 266, 404 2025-04-15 12:18:02.742 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Waiting with name ReturningToMenu 2025-04-15 12:18:02.742 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Pulsing. 2025-04-15 12:18:04.646 - Main Thread -> LOCALIZATION WARNING: Could not find key Five thousand years of isolation changes a people. The Ellickites are living proof. in the culture set en-US. Evaluating to string id. 2025-04-15 12:18:04.743 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Waiting with name StartingGame 2025-04-15 12:18:04.985 - Main Thread -> Loading save Concordia Research Facility 3 - version: 0.12.200.4002 0.12.200.4002 2025-04-15 12:18:06.665 - Main Thread -> Sorting jobs for scene of 320 jobs with seed '0' 2025-04-15 12:18:08.722 - Main Thread -> Sorting jobs for scene of 348 jobs with seed '0' 2025-04-15 12:18:11.057 - Render thread -> Frame [11962] Parallel Render Command Batch RCB-2 created 56061981 2025-04-15 12:18:13.182 - Main Thread -> STATS_RECORDING_LEGEND,FRAME,TIME,PROCESS,GCTOTAL,GCDELTA,AVAILABLEMEMORY 2025-04-15 12:18:13.182 - Main Thread -> STATS_RECORDING,8333,138.8827778,168.7903425,1517547704,0,Normal 2025-04-15 12:18:13.745 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Pulsing. 2025-04-15 12:19:08.740 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,RenderThreadTime,GPUTime,PCUCount 2025-04-15 12:19:08.740 - Main Thread -> STATISTICS,194.3492226,11661,11661,12958310000,1538307000,7443846000,3.381,1.2331,1.357,9.085917,10.32673,279729 2025-04-15 12:20:08.753 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,RenderThreadTime,GPUTime,PCUCount 2025-04-15 12:20:08.753 - Main Thread -> STATISTICS,252.832322,15170,15170,13685090000,1617654000,287189500,8.5675,1.7777,2.3013,11.014,29.40454,258176 2025-04-15 12:21:08.769 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,RenderThreadTime,GPUTime,PCUCount 2025-04-15 12:21:08.769 - Main Thread -> STATISTICS,312.8487486,18771,18771,13658140000,1613768000,43046910,4.1049,1.3026,2.1978,10.12201,30.64314,258169 2025-04-15 12:22:08.786 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,RenderThreadTime,GPUTime,PCUCount 2025-04-15 12:22:08.786 - Main Thread -> STATISTICS,372.8651752,22372,22372,13660840000,1624664000,26574340,3.9886,1.2608,2.2363,10.94536,25.14395,258169 2025-04-15 12:22:27.158 - Main Thread -> LOCALIZATION WARNING: Could not find key Window Slope Long with Side Left in the culture set en-US. Evaluating to string id. 2025-04-15 12:22:27.183 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:A} in the culture set en-US. Evaluating to string id. 2025-04-15 12:22:27.184 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:D} in the culture set en-US. Evaluating to string id. 2025-04-15 12:22:27.184 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:Q} in the culture set en-US. Evaluating to string id. 2025-04-15 12:22:27.184 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:E} in the culture set en-US. Evaluating to string id. 2025-04-15 12:22:27.365 - Main Thread -> LOCALIZATION WARNING: Could not find key All Blocks in the culture set en-US. Evaluating to string id. 2025-04-15 12:22:27.376 - Main Thread -> LOCALIZATION WARNING: Could not find key All in the culture set en-US. Evaluating to string id. 2025-04-15 12:22:27.377 - Main Thread -> LOCALIZATION WARNING: Could not find key Heavy Armor in the culture set en-US. Evaluating to string id. 2025-04-15 12:22:27.377 - Main Thread -> LOCALIZATION WARNING: Could not find key Light Armor in the culture set en-US. Evaluating to string id. 2025-04-15 12:22:27.378 - Main Thread -> LOCALIZATION WARNING: Could not find key Inputs in the culture set en-US. Evaluating to string id. 2025-04-15 12:22:27.378 - Main Thread -> LOCALIZATION WARNING: Could not find key Antennas in the culture set en-US. Evaluating to string id. 2025-04-15 12:22:27.378 - Main Thread -> LOCALIZATION WARNING: Could not find key Cockpits in the culture set en-US. Evaluating to string id. 2025-04-15 12:22:27.379 - Main Thread -> LOCALIZATION WARNING: Could not find key Detailing in the culture set en-US. Evaluating to string id. 2025-04-15 12:22:27.379 - Main Thread -> LOCALIZATION WARNING: Could not find key Fuel-Based Power in the culture set en-US. Evaluating to string id. 2025-04-15 12:22:27.379 - Main Thread -> LOCALIZATION WARNING: Could not find key Renewable Energy in the culture set en-US. Evaluating to string id. 2025-04-15 12:22:27.379 - Main Thread -> LOCALIZATION WARNING: Could not find key Doors in the culture set en-US. Evaluating to string id. 2025-04-15 12:22:27.380 - Main Thread -> LOCALIZATION WARNING: Could not find key Lighting in the culture set en-US. Evaluating to string id. 2025-04-15 12:22:27.380 - Main Thread -> LOCALIZATION WARNING: Could not find key Spotlights in the culture set en-US. Evaluating to string id. 2025-04-15 12:22:27.380 - Main Thread -> LOCALIZATION WARNING: Could not find key Large Conveyors in the culture set en-US. Evaluating to string id. 2025-04-15 12:22:27.381 - Main Thread -> LOCALIZATION WARNING: Could not find key Small Conveyors in the culture set en-US. Evaluating to string id. 2025-04-15 12:22:27.381 - Main Thread -> LOCALIZATION WARNING: Could not find key Storage in the culture set en-US. Evaluating to string id. 2025-04-15 12:22:27.381 - Main Thread -> LOCALIZATION WARNING: Could not find key Gravity in the culture set en-US. Evaluating to string id. 2025-04-15 12:22:27.382 - Main Thread -> LOCALIZATION WARNING: Could not find key Gyroscopes in the culture set en-US. Evaluating to string id. 2025-04-15 12:22:27.382 - Main Thread -> LOCALIZATION WARNING: Could not find key Parking in the culture set en-US. Evaluating to string id. 2025-04-15 12:22:27.382 - Main Thread -> LOCALIZATION WARNING: Could not find key Space Propulsion in the culture set en-US. Evaluating to string id. 2025-04-15 12:22:27.383 - Main Thread -> LOCALIZATION WARNING: Could not find key Components in the culture set en-US. Evaluating to string id. 2025-04-15 12:22:27.383 - Main Thread -> LOCALIZATION WARNING: Could not find key Survival in the culture set en-US. Evaluating to string id. 2025-04-15 12:22:27.383 - Main Thread -> LOCALIZATION WARNING: Could not find key Catwalks in the culture set en-US. Evaluating to string id. 2025-04-15 12:22:27.383 - Main Thread -> LOCALIZATION WARNING: Could not find key Ramps in the culture set en-US. Evaluating to string id. 2025-04-15 12:22:27.384 - Main Thread -> LOCALIZATION WARNING: Could not find key Walls in the culture set en-US. Evaluating to string id. 2025-04-15 12:22:27.384 - Main Thread -> LOCALIZATION WARNING: Could not find key Windows in the culture set en-US. Evaluating to string id. 2025-04-15 12:22:27.384 - Main Thread -> LOCALIZATION WARNING: Could not find key Mining in the culture set en-US. Evaluating to string id. 2025-04-15 12:22:27.385 - Main Thread -> LOCALIZATION WARNING: Could not find key Static Weapons in the culture set en-US. Evaluating to string id. 2025-04-15 12:22:27.531 - Main Thread -> LOCALIZATION WARNING: Could not find key Armor in the culture set en-US. Evaluating to string id. 2025-04-15 12:22:27.532 - Main Thread -> LOCALIZATION WARNING: Could not find key Automation in the culture set en-US. Evaluating to string id. 2025-04-15 12:22:27.532 - Main Thread -> LOCALIZATION WARNING: Could not find key Character Gear in the culture set en-US. Evaluating to string id. 2025-04-15 12:22:27.532 - Main Thread -> LOCALIZATION WARNING: Could not find key Communication in the culture set en-US. Evaluating to string id. 2025-04-15 12:22:27.532 - Main Thread -> LOCALIZATION WARNING: Could not find key Control in the culture set en-US. Evaluating to string id. 2025-04-15 12:22:27.533 - Main Thread -> LOCALIZATION WARNING: Could not find key Creative Tools in the culture set en-US. Evaluating to string id. 2025-04-15 12:22:27.533 - Main Thread -> LOCALIZATION WARNING: Could not find key Decor in the culture set en-US. Evaluating to string id. 2025-04-15 12:22:27.533 - Main Thread -> LOCALIZATION WARNING: Could not find key Energy in the culture set en-US. Evaluating to string id. 2025-04-15 12:22:27.534 - Main Thread -> LOCALIZATION WARNING: Could not find key Entrances in the culture set en-US. Evaluating to string id. 2025-04-15 12:22:27.534 - Main Thread -> LOCALIZATION WARNING: Could not find key Illumination in the culture set en-US. Evaluating to string id. 2025-04-15 12:22:27.534 - Main Thread -> LOCALIZATION WARNING: Could not find key Logistics in the culture set en-US. Evaluating to string id. 2025-04-15 12:22:27.534 - Main Thread -> LOCALIZATION WARNING: Could not find key Movement in the culture set en-US. Evaluating to string id. 2025-04-15 12:22:27.534 - Main Thread -> LOCALIZATION WARNING: Could not find key Production in the culture set en-US. Evaluating to string id. 2025-04-15 12:22:27.535 - Main Thread -> LOCALIZATION WARNING: Could not find key Revival & Recharge in the culture set en-US. Evaluating to string id. 2025-04-15 12:22:27.535 - Main Thread -> LOCALIZATION WARNING: Could not find key Structural in the culture set en-US. Evaluating to string id. 2025-04-15 12:22:27.535 - Main Thread -> LOCALIZATION WARNING: Could not find key Tools in the culture set en-US. Evaluating to string id. 2025-04-15 12:22:27.535 - Main Thread -> LOCALIZATION WARNING: Could not find key Weapons in the culture set en-US. Evaluating to string id. 2025-04-15 12:22:27.661 - Main Thread -> LOCALIZATION WARNING: Could not find key Heavy Armor Cube 0.5 m in the culture set en-US. Evaluating to string id. 2025-04-15 12:22:27.786 - Main Thread -> LOCALIZATION WARNING: Could not find key Heavy Armor Half Long Slope 0.5 m in the culture set en-US. Evaluating to string id. 2025-04-15 12:22:27.936 - Main Thread -> LOCALIZATION WARNING: Could not find key Heavy Armor Long Slope Corner Base 0.5 m in the culture set en-US. Evaluating to string id. 2025-04-15 12:22:28.216 - Main Thread -> Info: Steam UGC at F:\SteamLibrary\steamapps\workshop\content\1133870\3443703669 with 1383181 bytes (last update 1743854277) 2025-04-15 12:22:28.250 - Main Thread -> LOCALIZATION WARNING: Could not find key Window Slope 2.5 m in the culture set en-US. Evaluating to string id. 2025-04-15 12:22:32.358 - Main Thread -> LOCALIZATION WARNING: Could not find key Voxel Hand: Reshape asteroids, carve mountains, change surface materials - the voxel hand tool turns space itself into your canvas. in the culture set en-US. Evaluating to string id. 2025-04-15 12:22:32.591 - Main Thread -> AGGREGATE_MEDIAN_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,RenderThreadTime,GPUTime 2025-04-15 12:22:32.591 - Main Thread -> AGGREGATE_MEDIAN,13394747648,1593653544.5,15224.5,4.1888625324,266264.125,9.7862533333,16.9293933333 2025-04-15 12:22:32.591 - Main Thread -> AGGREGATE_PEAKS_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,RenderThreadTime,GPUTime 2025-04-15 12:22:32.591 - Main Thread -> AGGREGATE_PEAKS,13464603136,1602428118.5,485268.5,11.1993625164,267601.9375,12.2613666667,23.8497066667 2025-04-15 12:22:32.591 - Main Thread -> AGGREGATE_AVERAGE_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,RenderThreadTime,GPUTime 2025-04-15 12:22:32.591 - Main Thread -> AGGREGATE_AVERAGE,13375608134.2739,1588794594.96933,41374.88004177,4.4138586751,267121.838728626,9.8097255583,17.297154743 2025-04-15 12:22:32.591 - Main Thread -> AGGREGATE_MAX_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,RenderThreadTime,GPUTime 2025-04-15 12:22:32.591 - Main Thread -> AGGREGATE_MAX,13865197568,1690238576,64446296,323.1943054199,279729,64.0884,63.7317 2025-04-15 12:22:32.591 - Main Thread -> AGGREGATE_MIN_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,RenderThreadTime,GPUTime 2025-04-15 12:22:32.591 - Main Thread -> AGGREGATE_MIN,12785532928,1515205944,0,0.4365999997,258169,5.6251,1.1172 2025-04-15 12:22:32.591 - Main Thread -> AGGREGATE_STANDARD_DEVIATION_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,RenderThreadTime,GPUTime 2025-04-15 12:22:32.591 - Main Thread -> AGGREGATE_STANDARD_DEVIATION,361639503.193317,43667045.1904452,702986.704186521,4.8403939233,10615.1460490001,1.4260269984,8.9434165415 2025-04-15 12:22:32.591 - Main Thread -> Global GC Memory Delta: 2025-04-15 12:22:32.591 - Main Thread -> first frame (8310): 7286813264 2025-04-15 12:22:32.591 - Main Thread -> record frame (8333): 7324922264 2025-04-15 12:22:32.591 - Main Thread -> end frame (23775): 7958868176 2025-04-15 12:22:32.591 - Main Thread -> first - record delta (23 frames): 38109000 2025-04-15 12:22:32.591 - Main Thread -> first - end (15465 frames): 672054912 2025-04-15 12:22:32.591 - Main Thread -> record - end (15442 frames): 633945912 2025-04-15 12:22:32.591 - Main Thread -> Percentile frames: 2025-04-15 12:22:32.591 - Main Thread -> MEDIAN_FRAME,23503,23514,23451,23609,23493,14044,14017 2025-04-15 12:22:32.591 - Main Thread -> PEAK_FRAME,23641,23621,23477,23520,23437,14753,14772 2025-04-15 12:22:32.591 - Main Thread -> Peak MainThreadTime frames: 2025-04-15 12:22:32.592 - Main Thread -> Absolute 8520, 8626, 8506, 8472 2025-04-15 12:22:32.592 - Main Thread -> Relative 187, 293, 173, 139 2025-04-15 12:22:32.822 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Waiting with name ReturningToMenu 2025-04-15 12:22:32.859 - Main Thread -> Assertion Failure: Some looping effects are still alive at the end of the session. Please destroy all looping effects; '_activeLoopedEffects.Count == 0' evaluated to false at C:\BuildAgent\work\62f70c59b3d75c5d\KeenSWH\Stable_VS1.2\VRage\Sources\Game\VRage.Game.Client\Effects\Components\ParticleEffectsSessionComponent.cs:361 il offset: 17 at Keen.VRage.Game.Client.Effects.Components.ParticleEffectsSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-04-15 12:22:33.458 - Render thread -> Assertion Failure: Root entity cannot be removed while it has children with explicit lifetime. Remove children first.; 'Children.Count == 0' evaluated to false at C:\BuildAgent\work\62f70c59b3d75c5d\KeenSWH\Stable_VS1.2\VRage\Sources\Render\VRage.Render12\SceneSystem\Components\RootEntityComponent.cs:127 il offset: 305 at Keen.VRage.Render12.SceneSystem.Components.RootEntityComponent.OnRemovedFromScene() at Keen.VRage.Render12.SceneSystem.SceneManager.RemoveFromScene(Entity entity) at Keen.VRage.Render12.SceneSystem.SceneManager.Keen.VRage.Render12.Core.Contracts.IRenderContracts.DestroyEntity(RenderId entityId, Boolean __, Boolean tryDestroy) at Keen.VRage.Render.FrameData.RenderCommandBuffer.Replay_Impl(ValueTuple`2[] handlers, Byte& dataPtr, IntPtr offset, IntPtr activeBytes) at Keen.VRage.Render.FrameData.RenderCommandBuffer.ReplayInternal(ValueTuple`2[] handlers, IntPtr& totalBytesProcessed, ReplayToken token, ReplayBudget budget, Boolean consumeAllCommands, Stopwatch sleepTimer, Stopwatch firstSleepTimer) at Keen.VRage.Render12.Core.Contracts.ContractsProcessor.ReplayCommandBuffer(RenderCommandBuffer cb, ValueTuple`2[] replayTable, Boolean trackMetrics) at Keen.VRage.Render12.Core.Contracts.ContractsProcessor.ProcessRenderFrame(UpdateFrame frame, Boolean draw, Boolean flipUIOnCompleted, Boolean returnShared) at Keen.VRage.Render12.Core.Contracts.ContractsProcessor.ProcessMessageQueue(Boolean draw) at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.ProcessMessages(MessageProcessingStats& stats) at Keen.VRage.Render.EngineComponents.RenderEngineComponent.RenderFrame() at Keen.VRage.Render.EngineComponents.RenderEngineComponent.RenderFrameGuard() at Keen.VRage.Render.EngineComponents.RenderEngineComponent.<>c__DisplayClass112_0.b__0(TimeSpan t) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Render.EngineComponents.RenderEngineComponent.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) 2025-04-15 12:22:33.476 - Render thread -> VideoMemoryInfo report: Budget: 11,773,411,328.00 Bytes CurrentUsage: 8,177,188,864.00 Bytes AvailableForReservation: 6,020,923,392.00 Bytes CurrentReservation: 0.00 Bytes 2025-04-15 12:22:33.476 - Render thread -> Exception in render! Exception: System.NullReferenceException: Object reference not set to an instance of an object. at Keen.VRage.Render12.SceneSystem.Components.LightEntityComponent.OnEntityUpdated_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.Render12.SceneSystem.SceneManager.Tick() at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.g__DrawInternal|30_0(<>c__DisplayClass30_0&) at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.Draw(Boolean draw) at Keen.VRage.Render.EngineComponents.RenderEngineComponent.RenderFrame() at Keen.VRage.Render.EngineComponents.RenderEngineComponent.RenderFrameGuard() 2025-04-15 12:22:33.476 - Render thread -> Additional information -- Statistics: 2025-04-15 12:22:33.480 - Render thread -> [Crash Handler] : A fatal exception was caught by the crash handler. Preparing the crash report. 2025-04-15 12:22:33.481 - Render thread -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at Keen.VRage.Render12.SceneSystem.Components.LightEntityComponent.OnEntityUpdated_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.Render12.SceneSystem.SceneManager.Tick() at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.g__DrawInternal|30_0(<>c__DisplayClass30_0&) at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.Draw(Boolean draw) at Keen.VRage.Render.EngineComponents.RenderEngineComponent.RenderFrame() at Keen.VRage.Render.EngineComponents.RenderEngineComponent.RenderFrameGuard() at Keen.VRage.Render.EngineComponents.RenderEngineComponent.<>c__DisplayClass112_0.b__0(TimeSpan t) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Render.EngineComponents.RenderEngineComponent.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) 2025-04-15 12:22:37.189 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Pulsing. 2025-04-15 12:22:37.192 - Render thread -> [Crash Handler] : [Process Tag Added] : Dump 2025-04-15 12:22:37.192 - Render thread -> [Crash Handler] : [Process Tag Added] : CrashManaged 2025-04-15 12:22:37.207 - Render thread -> Assertion Failure: Cannot block-wait without a VRage continuation queue.; 'SynchronizationContext.Current?.Queue' was null at C:\BuildAgent\work\62f70c59b3d75c5d\KeenSWH\Stable_VS1.2\VRage\Sources\VRage\VRage.Core\Analytics\ElasticAnalyticsReporter.cs:109 il offset: 37 at Keen.VRage.Core.Analytics.ElasticAnalyticsReporterComponent.ReportEvent(ParsedAnalyticsEvent eventToSend, Boolean block) at Keen.VRage.Core.Analytics.AnalyticsReporterBaseComponent.ReportEvent(IAnalyticsEvent analyticsEvent, EventGameMetadata gameMetadata, Exception exception, Boolean block) at Keen.VRage.Core.Analytics.AnalyticsManagerComponent.ReportEvent(IAnalyticsEvent analyticsEvent, EventGameMetadata gameMetadata, Exception exception, Boolean block) at Keen.VRage.Core.Platform.CrashReporting.CrashHandler.HandlePrimaryException(Exception ex) at Keen.VRage.Core.Platform.CrashReporting.CrashHandler.OnUnhandledException(Exception ex) at Keen.VRage.Core.Platform.CrashReporting.CrashHandler.<>c.b__67_0(Object _, UnhandledExceptionEventArgs args) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) 2025-04-15 12:22:37.601 - Render thread -> LOCALIZATION WARNING: Could not find key We apologize for inconvenience. See the log for details. in the culture set en-US. Evaluating to string id. 2025-04-15 12:22:37.601 - Render thread -> LOCALIZATION WARNING: Could not find key Application has crashed! in the culture set en-US. Evaluating to string id. 2025-04-15 12:22:42.190 - Monitor Worker -> [Watchdog]: The application froze with freeze type RenderThreadFreeze. Capturing dump. 2025-04-15 12:23:04.033 - Render thread -> [CrashHandler]: Starting crash report sender... 2025-04-15 12:23:04.034 - Render thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Confirm Resolution Change in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.034 - Render thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key Cancel in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.034 - Render thread -> Message repeated 4 time(s): LOCALIZATION WARNING: Could not find key Heavy Armor Long Slope Corner Base 0.5 m in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.034 - Render thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Application has crashed! in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.034 - Render thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Cockpits in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.034 - Render thread -> Message repeated 5 time(s): LOCALIZATION WARNING: Could not find key {KeyCode:E} in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.034 - Render thread -> Message repeated 5 time(s): LOCALIZATION WARNING: Could not find key {KeyCode:A} in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.034 - Render thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Parking in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.034 - Render thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Heavy Armor in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.034 - Render thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key Window Slope Long with Side Left in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.034 - Render thread -> Message repeated 6 time(s): LOCALIZATION WARNING: Could not find key Electronic Parts in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.034 - Render thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Movement in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.034 - Render thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Communication in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.034 - Render thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key The change will be applied after the application restart. in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.034 - Render thread -> Message repeated 4 time(s): LOCALIZATION WARNING: Could not find key Yes in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.034 - Render thread -> Message repeated 4 time(s): LOCALIZATION WARNING: Could not find key No in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.034 - Render thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Detailing in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.034 - Render thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Renewable Energy in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.034 - Render thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Survival in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.034 - Render thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key Do you want to save your current world before exiting? in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.034 - Render thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Storage in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.034 - Render thread -> Message repeated 4 time(s): LOCALIZATION WARNING: Could not find key Heavy Armor Half Long Slope 0.5 m in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.034 - Render thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Automation in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.034 - Render thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Walls in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.034 - Render thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key All Blocks in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.034 - Render thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Gyroscopes in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.034 - Render thread -> Message repeated 9 time(s): LOCALIZATION WARNING: Could not find key in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.034 - Render thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Creative Tools in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.034 - Render thread -> Message repeated 6 time(s): LOCALIZATION WARNING: Could not find key Steel Plate in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.034 - Render thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key Exit To Main Menu in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.034 - Render thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key Heavy Armor Cube 0.5 m in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.034 - Render thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Structural in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.034 - Render thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key All in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.034 - Render thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Large Conveyors in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.034 - Render thread -> Message repeated 6 time(s): LOCALIZATION WARNING: Could not find key Glass in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.034 - Render thread -> Message repeated 5 time(s): LOCALIZATION WARNING: Could not find key {KeyCode:D} in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.034 - Render thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Fuel-Based Power in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.034 - Render thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Resolution was changed. Returning in {Seconds} seconds. in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.034 - Render thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Spotlights in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.034 - Render thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Logistics in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.034 - Render thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Doors in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.034 - Render thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Energy in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.034 - Render thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Undo/Redo: Why fear mistakes when you can undo them? Modern engineering embraces bold experimentation. in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.034 - Render thread -> Message repeated 5 time(s): LOCALIZATION WARNING: Could not find key {KeyCode:Q} in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.034 - Render thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Gravity in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.034 - Render thread -> Message repeated 8 time(s): LOCALIZATION WARNING: Could not find key Press 'F' to enter in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.034 - Render thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Armor in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.034 - Render thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key AWB maintains detailed maps of The Almagest System. Some areas remain persistently blank. in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.034 - Render thread -> Message repeated 15 time(s): LOCALIZATION WARNING: Could not find key Off in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.034 - Render thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Weapons in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.034 - Render thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Confirm Adapter Change in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.034 - Render thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Tools in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.034 - Render thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Entrances in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.035 - Render thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Control in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.035 - Render thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Components in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.035 - Render thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key We apologize for inconvenience. See the log for details. in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.035 - Render thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Illumination in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.035 - Render thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key Lighting in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.035 - Render thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Production in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.035 - Render thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Windows in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.035 - Render thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Ramps in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.035 - Render thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Character Gear in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.035 - Render thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Mining in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.035 - Render thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Revival & Recharge in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.035 - Render thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Static Weapons in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.035 - Render thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Space Propulsion in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.035 - Render thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Light Armor in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.035 - Render thread -> Message repeated 4 time(s): LOCALIZATION WARNING: Could not find key Window Slope 2.5 m in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.035 - Render thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Inputs in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.035 - Render thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Antennas in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.035 - Render thread -> Message repeated 15 time(s): LOCALIZATION WARNING: Could not find key On in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.035 - Render thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Voxel Hand: Reshape asteroids, carve mountains, change surface materials - the voxel hand tool turns space itself into your canvas. in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.035 - Render thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Decor in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.035 - Render thread -> Message repeated 74 time(s): LOCALIZATION WARNING: Could not find key (unset) in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.035 - Render thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Catwalks in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.035 - Render thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Small Conveyors in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.035 - Render thread -> Message repeated 6 time(s): LOCALIZATION WARNING: Could not find key Wire in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.035 - Render thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Five thousand years of isolation changes a people. The Ellickites are living proof. in the culture set en-US. Evaluating to string id. 2025-04-15 12:23:04.035 - Render thread -> WriteLine Closed