2025-04-13 13:54:52.279 - Main Thread -> Timezone (local - UTC): -4h 2025-04-13 13:54:52.282 - Main Thread -> App Version: 1.1.200.3846 2025-04-13 13:54:52.286 - Main Thread -> Running application with arguments: 2025-04-13 13:54:52.286 - Main Thread -> Runtime Framework: .NET 8.0.2 2025-04-13 13:54:52.387 - Main Thread -> Environment.ProcessorCount: 32 2025-04-13 13:54:52.387 - Main Thread -> RuntimeInformation.OSDescription: Microsoft Windows 10.0.26100 2025-04-13 13:54:52.388 - Main Thread -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll" 2025-04-13 13:54:52.388 - Main Thread -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2 2025-04-13 13:54:52.420 - Main Thread -> CPU: Intel(R) Core(TM) i9-14900KF, 32/24 Logical/Physical Cores, 3200MHz Nominal Maximum Frequency 2025-04-13 13:54:52.420 - Main Thread -> IntPtr.Size: 8 2025-04-13 13:54:52.420 - Main Thread -> Default Culture: en-US 2025-04-13 13:54:52.420 - Main Thread -> Default UI Culture: en-US 2025-04-13 13:54:52.420 - Main Thread -> LogEnvironmentInformation - START 2025-04-13 13:54:52.443 - Main Thread -> Win32_ComputerSystem.Manufacturer: MicroElectronics 2025-04-13 13:54:52.443 - Main Thread -> Win32_ComputerSystem.Model: G480 2025-04-13 13:54:52.448 - Main Thread -> Virtualized: False 2025-04-13 13:54:52.451 - Main Thread -> Environment.ProcessorName: Intel(R) Core(TM) i9-14900KF 2025-04-13 13:54:52.451 - Main Thread -> ComputerInfo.TotalPhysicalMemory: 68,498,305,024 bytes 2025-04-13 13:54:52.451 - Main Thread -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2025-04-13 13:54:52.451 - Main Thread -> ComputerInfo.AvailablePhysicalMemory: 55,546,490,880 bytes 2025-04-13 13:54:52.451 - Main Thread -> ComputerInfo.AvailableVirtualMemory: 138,256,283,684,864 bytes 2025-04-13 13:54:52.455 - Main Thread -> Drive C: | Capacity: 1,999,751,868,416 bytes | Free space: 1,035,999,449,088 bytes 2025-04-13 13:54:52.456 - Main Thread -> LogEnvironmentInformation - END 2025-04-13 13:54:52.505 - Main Thread -> Pushing Core Configs {"$Bundles": {"Game2": "1.1.200.3846","System.Runtime": "1.0.0.0","VRage": "1.1.200.3846"},"$Type": "Game2:Keen.Game2.Client.RuntimeSystems.CoreScenes.GameRenderComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DrawAlphaBanner": true,"DrawGameVersion": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3846"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AnyResourceErrorFatal": false,"AnyShaderErrorFatal": false,"AssertOnShaderMissingInContent": false,"AssertOnCompilation": false,"ApplyRenderOptionsPart": true,"DefaultFullScreen": true,"DefaultVSyncMode": "VSync","EnableShaderRuntimeAsserts": false,"EnableAGS": false,"EnableRenderGPUDebugLayer": false,"EnableRenderDebugLayer": false,"EnableSceneRendering": true,"ForceAllAdaptersSupported": false,"EnableStablePowerState": false,"EnableRenderThreadHighPriority": true,"WarningAsError": false,"GenerateRawShaders": false,"DetailedRenderLogging": false,"TextureRenderLogging": true,"UseUserShaderCacheOnly": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3846"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderDisplayDefaultsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000"}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3846"},"$Type": "VRage:Keen.VRage.Render.FrameData.FrameDataConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogCommandBuffers": false,"OrderCommandBufferLog": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3846"},"$Type": "VRage:Keen.VRage.Render.Options.ForcedDisplayOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Resolution": null,"FullScreen": null,"VSync": null,"EnableStretching": null,"TopMost": false}} {"$Bundles": {"Game2": "1.1.200.3846","System.Runtime": "1.0.0.0","VRage": "1.1.200.3846"},"$Type": "Game2:Keen.Game2.Game.DefaultDefinitions.GameCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","TypeOfEntityToSpawnOnStart": "Character","StartDefaultWorld": false,"SkipMainMenu": false,"SpawnPillars": true,"DumpJobs": false,"SaveValidationEnabled": false}} {"$Bundles": {"Game2": "1.1.200.3846","System.Runtime": "1.0.0.0","VRage": "1.1.200.3846"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Saves.SaveCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AutoSaveEnabled": true}} {"$Bundles": {"Game2": "1.1.200.3846","System.Runtime": "1.0.0.0","VRage": "1.1.200.3846"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowCorruptedGrids": false,"HighlightCorruptedGrids": false}} {"$Bundles": {"Game2": "1.1.200.3846","System.Runtime": "1.0.0.0","VRage": "1.1.200.3846"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.Tools.ToolbarBlockSelectionConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseGScreenSizeCategories": false,"RememberLastSelectedBlock": true,"HardRememberLastSelectedBlock": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3846"},"$Type": "VRage:Keen.VRage.AI.Kythera.Definitions.KytheraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","NumberOfJobThreads": 4}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3846"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AllowMultipleConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMultiple": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3846"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AutoTestConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Automated": false,"SkipRender": false,"SimpleRender": false,"MinimalisticVisual": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3846"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.BlockDataGeneratorsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AssertOnEmptyOccupancy": true,"ValidateSharedOccupancy": false,"LoggingEnabled": false,"MountPointsEnabled": true,"MountPointsDebugDataEnabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3846"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.DeterministicRuntimeConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DeterministicRuntime": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3846"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ExtRenderLeaksConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Enabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3846"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ProfileOptimizationConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SkipProfileOptimization": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3846"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.StatsRecorderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","PerformanceTestRun": false,"PerformanceTestRecordRate": 0,"RecordFrames": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3846"},"$Type": "VRage:Keen.VRage.Core.EngineComponents.LimitedDefSetConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseLimitedDefs": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3846"},"$Type": "VRage:Keen.VRage.Core.Platform.CrashReporting.CrashHandlerCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableCrashReportingOverride": null,"AnalyticsDevEnvOverride": null,"CrashAtStartup": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3846"},"$Type": "VRage:Keen.VRage.Client.EngineComponents.StatsPageConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DefaultStatsPage": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3846"},"$Type": "VRage:Keen.VRage.DCS.DCSCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","JobOrderSeed": 0,"LogJobs": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3846"},"$Type": "VRage:Keen.VRage.Voxels.Client.CoreConfigurations.VoxelRenderSettingsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableTesselation": true,"ClipmapQualitySettings": null}} 2025-04-13 13:54:52.507 - Main Thread -> Info: Started loading definition set CoreConfigurations 2025-04-13 13:54:52.566 - Main Thread -> Info: Finished loading definition set CoreConfigurations 2025-04-13 13:54:52.570 - Main Thread -> Sorting jobs for scene of 27 jobs with seed '0' 2025-04-13 13:54:52.613 - Main Thread -> Clamping maximum number of workers threads, 32 cores detected. 2025-04-13 13:54:52.613 - Main Thread -> Configuring worker pool as: (workerCount: 14, highPriorityBias: 0, forceSynchronousExecution: False) 2025-04-13 13:54:52.613 - Main Thread -> Workers configured. 2025-04-13 13:54:52.613 - Main Thread -> [Crash Handler] : Logging runtime paths data 2025-04-13 13:54:52.613 - Main Thread -> Command line argument 0: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2025-04-13 13:54:52.613 - Main Thread -> Working directory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2 2025-04-13 13:54:52.613 - Main Thread -> App Data Path: C:\Users\moons\AppData\Roaming\SpaceEngineers2 2025-04-13 13:54:52.613 - Main Thread -> [Crash Handler]: Checking startup tags. Found: 2025-04-13 13:54:52.672 - Main Thread -> [Crash Handler]: Checking main process disk drive type. Found: WD Blue SN580 2TB : Type: SSD 2025-04-13 13:54:52.719 - Main Thread -> [Crash Handler]: For AppData found drive type: WD Blue SN580 2TB : Type: SSD 2025-04-13 13:54:52.720 - Main Thread -> [Crash Handler]: Crash reporting setup: EnabledForUsers -- Debugger attached: False -- Development process: False -- IsLocalBuild: False 2025-04-13 13:54:52.720 - Main Thread -> [Crash Handler]: Native crash tracking path set to C:\Users\moons\AppData\Local\Temp\SpaceEngineers2\ProcessFailureDump.dmp 2025-04-13 13:54:52.734 - Main Thread -> [Content Validation]: Validation of Content file integrity is enabled. 2025-04-13 13:54:52.760 - Main Thread -> Loaded Options part: AudioOptionsPart : DeviceName: null MasterBusVolume: 0.11 BusVolumes: {"bus:/Music": 0.5,"bus:/Reverb": 0,"bus:/UI": 0.5,"bus:/SFX": 0.5} 2025-04-13 13:54:52.762 - Main Thread -> Loaded Options part: EarlyAccessOptions : ShowDisclaimer: false 2025-04-13 13:54:52.774 - Main Thread -> Loaded Options part: GameOptions : LastPlayedWorlds: [{"$Key": {"Name": "$Content:CRF"},"$Value": "2025-04-05T18:48:32.0641992Z"},{"$Key": {"Name": "Concordia Research Facility 1"},"$Value": "2025-04-13T17:53:17.9086470Z"}] LatestGame: {"Name": "Concordia Research Facility 1"} LatestBackup: null AutoSave: true EnableToastNotifications: true 2025-04-13 13:54:52.777 - Main Thread -> Loaded Options part: GUIOptions : UIBackgroundOpacity: 0.95 SpeedUnit: "MilesPerHour" HideCrosshairWithUI: false 2025-04-13 13:54:52.797 - Main Thread -> Loaded Options part: RenderOptionsPart2 : SerializedPreset2: "Medium" SerializedAntiAliasing: "FXAA" SerializedArmorBevel: "Disabled" SerializedRaytracing: "Disabled" SerializedFieldOfView: 1.2217305 SerializedShadow: "Medium" SerializedLighting: "Medium" SerializedTerrain: "Medium" SerializedTexture: "Medium" SerializedParallax: "Low" SerializedParticles: "Medium" SerializedRenderingDistanceQuality: "Medium" 2025-04-13 13:54:52.804 - Main Thread -> Info: Searching for project 'Guid: 079da0f2-4755-491e-8688-b68b91b2fad3, ModId: , ServiceId: ' at path 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\GameData' in 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\GameData\Vanilla\Vanilla.vrgproj'; project ID mismatch at path 'C:\Program Files (x86)\Steam\steamapps\common\VRage\GameData'; directory does not exist at path 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\VRage\GameData' in 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\VRage\GameData\Engine\Engine.vrgproj'; found 2025-04-13 13:54:52.882 - Main Thread -> Info: Reading contentcache.json for mounted path 079da0f2-4755-491e-8688-b68b91b2fad3 2025-04-13 13:54:52.997 - Main Thread -> [Crash Handler]: For Project Engine found drive type: WD Blue SN580 2TB : Type: SSD 2025-04-13 13:54:52.997 - Main Thread -> Info: Reading contentcache.json for mounted path 56dacb76-e25e-468a-9432-21964a9a0569 2025-04-13 13:54:54.011 - Main Thread -> [Crash Handler]: For Project Vanilla found drive type: WD Blue SN580 2TB : Type: SSD 2025-04-13 13:54:54.060 - Main Thread -> Info: Started loading definition set Engine 2025-04-13 13:54:54.156 - Main Thread -> Info: Finished loading definition set Engine 2025-04-13 13:54:54.249 - Main Thread -> STEAM_API: Steam Active Status: True 2025-04-13 13:54:54.249 - Main Thread -> STEAM_API: GetCurrentBetaName returned result False and output name 2025-04-13 13:54:54.249 - Main Thread -> [Crash Handler] : [Client Branch] : default 2025-04-13 13:54:54.273 - Main Thread -> Adjusting Main Memory Streaming Budget to 5,354,885,888 bytes. 2025-04-13 13:54:54.327 - Main Thread -> Initialize Voxels 2025-04-13 13:54:54.665 - Main Thread -> RenderOptionsPart2.Preset = Medium 2025-04-13 13:54:54.716 - Main Thread -> Sorting jobs for scene of 122 jobs with seed '0' 2025-04-13 13:54:54.723 - Main Thread -> Initializing Render System 2025-04-13 13:54:54.730 - Main Thread -> Render Device initialized 2025-04-13 13:54:54.731 - Main Thread -> LOADING_TIME|Render_Init|92.38900000000001 2025-04-13 13:54:54.731 - Main Thread -> LOADING_TIME_FULL|Render_Init|400.4898 2025-04-13 13:54:54.745 - Main Thread -> Initialize DebugDraw 2025-04-13 13:54:54.775 - Main Thread -> 0 Mapping added to the GameInputProcessorComponent 2025-04-13 13:54:54.776 - Main Thread -> Initialize UI 2025-04-13 13:54:54.777 - Main Thread -> Initialize Stats 2025-04-13 13:54:54.777 - Main Thread -> Initialize DebugMenu 2025-04-13 13:54:54.824 - Main Thread -> Applying render preset: Preset { AntiAliasing = FXAA ArmorBevel = Disabled Raytracing = Disabled Shadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2025-04-13 13:54:54.885 - Main Thread -> Info: Started loading definition set Core 2025-04-13 13:54:55.153 - Main Thread -> 27 Layers added to the GameInputProcessorComponent 2025-04-13 13:54:55.154 - Main Thread -> 205 Mapping added to the GameInputProcessorComponent 2025-04-13 13:54:55.154 - Main Thread -> 6 Alias added to the GameInputProcessorComponent 2025-04-13 13:54:55.166 - Main Thread -> [Audio]: Loading Audio Configuration 2025-04-13 13:54:55.201 - Main Thread -> [Audio]: Loading master bank. 2025-04-13 13:54:55.223 - Main Thread -> [Audio]: Reloading paths. 2025-04-13 13:54:55.327 - Render thread -> LOADING_TIME|Render_SystemCoreInit|467.2937 2025-04-13 13:54:55.338 - Main Thread -> Applying render preset: Preset { AntiAliasing = FXAA ArmorBevel = Disabled Raytracing = Disabled Shadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2025-04-13 13:54:55.338 - Main Thread -> Applying render preset: Preset { AntiAliasing = FXAA ArmorBevel = Disabled Raytracing = Disabled Shadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2025-04-13 13:54:55.338 - Main Thread -> Info: Finished loading definition set Core 2025-04-13 13:54:55.413 - Render thread -> LOADING_TIME|Render_CreateDevice|597.5486999999999 2025-04-13 13:54:55.413 - Render thread -> LOADING_TIME_FULL|Render_CreateDevice|678.9929 2025-04-13 13:54:55.414 - Render thread -> Client frequency set to: 60.00024Hz 2025-04-13 13:54:55.414 - Render thread -> Render loop frequency capped to: 60.00024Hz 2025-04-13 13:54:55.414 - Render thread -> LOADING_TIME|Render_Window|4.9944000000000415 2025-04-13 13:54:55.414 - Render thread -> LOADING_TIME_FULL|Render_Window|684.5428 2025-04-13 13:54:55.508 - Render thread -> LOADING_TIME|Render_FirstFrame|74.323 2025-04-13 13:54:55.508 - Render thread -> LOADING_TIME|Render|788.5503999999999 2025-04-13 13:54:55.508 - Render thread -> LOADING_TIME_FULL|Render|1178.0954 2025-04-13 13:54:55.626 - Main Thread -> Info: [Input]: Device connected: Mouse[6f1d2b60-d5a0-11cf-bfc7-444553540000] 2025-04-13 13:54:55.628 - Main Thread -> Info: [Input]: Device connected: Keyboard[6f1d2b61-d5a0-11cf-bfc7-444553540000] 2025-04-13 13:54:55.751 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Waiting with name LoadingApplication 2025-04-13 13:54:55.865 - Main Thread -> LOADING_TIME|Application|3666.8834 2025-04-13 13:54:55.865 - Main Thread -> LOADING_TIME_FULL|Application|4054.1003 2025-04-13 13:54:55.865 - Main Thread -> LOADING_TIME|Main|3672.319 2025-04-13 13:54:55.865 - Main Thread -> LOADING_TIME_FULL|Main|4059.5359 2025-04-13 13:54:56.176 - Splash Screen Thread -> Game Form Closing. Reason: UserClosing 2025-04-13 13:54:56.423 - VRageWorker 11 -> Info: Started loading definition set World 2025-04-13 13:54:56.752 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Pulsing. 2025-04-13 13:55:00.586 - Main Thread -> LOCALIZATION WARNING: Could not find key On in the culture set en-US. Evaluating to string id. 2025-04-13 13:55:00.587 - Main Thread -> LOCALIZATION WARNING: Could not find key Off in the culture set en-US. Evaluating to string id. 2025-04-13 13:55:04.702 - Main Thread -> RenderOptionsPart2.Preset = Custom 2025-04-13 13:55:04.702 - Main Thread -> Applying render preset: Preset { AntiAliasing = FXAA ArmorBevel = Disabled Raytracing = Disabled Shadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2025-04-13 13:55:04.703 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled Shadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2025-04-13 13:55:04.704 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled Shadow = Low Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2025-04-13 13:55:04.704 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled Shadow = Low Lighting = Low Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2025-04-13 13:55:04.704 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled Shadow = Low Lighting = Low Texture = Medium Terrain = Low Parallax = Low Particles = Medium RenderingDistance = Medium } 2025-04-13 13:55:04.704 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled Shadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = Low Particles = Medium RenderingDistance = Medium } 2025-04-13 13:55:04.704 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled Shadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = None Particles = Medium RenderingDistance = Medium } 2025-04-13 13:55:04.705 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled Shadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = None Particles = Low RenderingDistance = Medium } 2025-04-13 13:55:04.705 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled Shadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = None Particles = Low RenderingDistance = Low } 2025-04-13 13:55:04.705 - Main Thread -> RenderOptionsPart2.Preset = Low 2025-04-13 13:55:04.705 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled Shadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = None Particles = Low RenderingDistance = Low } 2025-04-13 13:55:11.168 - Main Thread -> RenderOptionsPart2.Preset = Custom 2025-04-13 13:55:11.168 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled Shadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = None Particles = Low RenderingDistance = Low } 2025-04-13 13:55:11.169 - Main Thread -> Applying render preset: Preset { AntiAliasing = FXAA ArmorBevel = Disabled Raytracing = Disabled Shadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = None Particles = Low RenderingDistance = Low } 2025-04-13 13:55:11.169 - Main Thread -> Applying render preset: Preset { AntiAliasing = FXAA ArmorBevel = Disabled Raytracing = Disabled Shadow = Medium Lighting = Low Texture = Low Terrain = Low Parallax = None Particles = Low RenderingDistance = Low } 2025-04-13 13:55:11.169 - Main Thread -> Applying render preset: Preset { AntiAliasing = FXAA ArmorBevel = Disabled Raytracing = Disabled Shadow = Medium Lighting = Medium Texture = Low Terrain = Low Parallax = None Particles = Low RenderingDistance = Low } 2025-04-13 13:55:11.169 - Main Thread -> Applying render preset: Preset { AntiAliasing = FXAA ArmorBevel = Disabled Raytracing = Disabled Shadow = Medium Lighting = Medium Texture = Low Terrain = Medium Parallax = None Particles = Low RenderingDistance = Low } 2025-04-13 13:55:11.169 - Main Thread -> Applying render preset: Preset { AntiAliasing = FXAA ArmorBevel = Disabled Raytracing = Disabled Shadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = None Particles = Low RenderingDistance = Low } 2025-04-13 13:55:11.169 - Main Thread -> Applying render preset: Preset { AntiAliasing = FXAA ArmorBevel = Disabled Raytracing = Disabled Shadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Low RenderingDistance = Low } 2025-04-13 13:55:11.169 - Main Thread -> Applying render preset: Preset { AntiAliasing = FXAA ArmorBevel = Disabled Raytracing = Disabled Shadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Low } 2025-04-13 13:55:11.169 - Main Thread -> Applying render preset: Preset { AntiAliasing = FXAA ArmorBevel = Disabled Raytracing = Disabled Shadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2025-04-13 13:55:11.169 - Main Thread -> RenderOptionsPart2.Preset = Medium 2025-04-13 13:55:11.169 - Main Thread -> Applying render preset: Preset { AntiAliasing = FXAA ArmorBevel = Disabled Raytracing = Disabled Shadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2025-04-13 13:55:11.385 - Main Thread -> RenderOptionsPart2.Preset = Custom 2025-04-13 13:55:11.385 - Main Thread -> Applying render preset: Preset { AntiAliasing = FXAA ArmorBevel = Disabled Raytracing = Disabled Shadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2025-04-13 13:55:11.385 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled Shadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2025-04-13 13:55:11.385 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled Shadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2025-04-13 13:55:11.385 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium Shadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2025-04-13 13:55:11.385 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium Shadow = High Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2025-04-13 13:55:11.386 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium Shadow = High Lighting = High Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2025-04-13 13:55:11.386 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium Shadow = High Lighting = High Texture = Medium Terrain = High Parallax = Low Particles = Medium RenderingDistance = Medium } 2025-04-13 13:55:11.386 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium Shadow = High Lighting = High Texture = High Terrain = High Parallax = Low Particles = Medium RenderingDistance = Medium } 2025-04-13 13:55:11.386 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium Shadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = Medium RenderingDistance = Medium } 2025-04-13 13:55:11.386 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium Shadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = Medium } 2025-04-13 13:55:11.386 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium Shadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-04-13 13:55:11.386 - Main Thread -> RenderOptionsPart2.Preset = High 2025-04-13 13:55:11.386 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium Shadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-04-13 13:55:11.618 - Main Thread -> RenderOptionsPart2.Preset = Custom 2025-04-13 13:55:11.618 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium Shadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-04-13 13:55:11.618 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High Shadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-04-13 13:55:11.618 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High Shadow = Extreme Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-04-13 13:55:11.618 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High Shadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-04-13 13:55:11.618 - Main Thread -> RenderOptionsPart2.Preset = Extreme 2025-04-13 13:55:11.618 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High Shadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-04-13 13:55:11.951 - Main Thread -> RenderOptionsPart2.Preset = Custom 2025-04-13 13:55:11.951 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High Shadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-04-13 13:55:14.185 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High Shadow = Extreme Lighting = Extreme Texture = Medium Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-04-13 13:55:14.818 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High Shadow = High Lighting = Extreme Texture = Medium Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-04-13 13:55:15.135 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High Shadow = High Lighting = High Texture = Medium Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-04-13 13:55:15.468 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High Shadow = High Lighting = High Texture = Medium Terrain = High Parallax = Low Particles = High RenderingDistance = High } 2025-04-13 13:55:15.851 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High Shadow = High Lighting = High Texture = Medium Terrain = High Parallax = Low Particles = Medium RenderingDistance = High } 2025-04-13 13:55:16.201 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = High Shadow = High Lighting = High Texture = Medium Terrain = High Parallax = Low Particles = Medium RenderingDistance = High } 2025-04-13 13:55:16.601 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = High Shadow = High Lighting = High Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = High } 2025-04-13 13:55:18.201 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = High Shadow = High Lighting = High Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2025-04-13 13:55:18.535 - Main Thread -> Applying render preset: Preset { AntiAliasing = FXAA ArmorBevel = Disabled Raytracing = High Shadow = High Lighting = High Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2025-04-13 13:55:19.518 - Main Thread -> Applying render preset: Preset { AntiAliasing = FXAA ArmorBevel = Disabled Raytracing = Medium Shadow = High Lighting = High Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2025-04-13 13:55:27.835 - Main Thread -> Applying render preset: Preset { AntiAliasing = FXAA ArmorBevel = Disabled Raytracing = Low Shadow = High Lighting = High Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2025-04-13 13:55:50.018 - Main Thread -> Applying render preset: Preset { AntiAliasing = FXAA ArmorBevel = Disabled Raytracing = Low Shadow = High Lighting = High Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Low } 2025-04-13 13:55:55.951 - Main Thread -> Applying render preset: Preset { AntiAliasing = FXAA ArmorBevel = Enabled Raytracing = Low Shadow = High Lighting = High Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Low } 2025-04-13 13:56:52.168 - Main Thread -> Applying render preset: Preset { AntiAliasing = FXAA ArmorBevel = Enabled Raytracing = Low Shadow = High Lighting = High Texture = Medium Terrain = Medium Parallax = High Particles = Medium RenderingDistance = Low } 2025-04-13 13:56:55.418 - Main Thread -> Applying render preset: Preset { AntiAliasing = FXAA ArmorBevel = Enabled Raytracing = Low Shadow = Medium Lighting = High Texture = Medium Terrain = Medium Parallax = High Particles = Medium RenderingDistance = Low } 2025-04-13 13:56:57.551 - Main Thread -> Applying render preset: Preset { AntiAliasing = FXAA ArmorBevel = Enabled Raytracing = Low Shadow = Low Lighting = High Texture = Medium Terrain = Medium Parallax = High Particles = Medium RenderingDistance = Low } 2025-04-13 13:57:01.178 - Main Thread -> LOCALIZATION WARNING: Could not find key Know your limits. Then push them carefully. in the culture set en-US. Evaluating to string id. 2025-04-13 13:57:01.821 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Waiting with name StartingGame 2025-04-13 13:57:01.902 - Main Thread -> Info: Blocks occupancy and mount points loaded in 439 ms (152 block definitions patched) 2025-04-13 13:57:01.940 - Main Thread -> Info: Finished loading definition set World 2025-04-13 13:57:02.167 - Main Thread -> Sorting jobs for scene of 355 jobs with seed '0' 2025-04-13 13:57:02.297 - Main Thread -> Loading save Concordia Research Facility 1 - version: 1.1.200.3843 2025-04-13 13:57:03.266 - Main Thread -> Sorting jobs for scene of 317 jobs with seed '0' 2025-04-13 13:57:04.972 - Main Thread -> Sorting jobs for scene of 340 jobs with seed '0' 2025-04-13 13:57:06.489 - Render thread -> Frame [7828] Parallel Render Command Batch RCB-1 created 14916527 2025-04-13 13:57:08.916 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:J} in the culture set en-US. Evaluating to string id. 2025-04-13 13:57:08.946 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:LMB} in the culture set en-US. Evaluating to string id. 2025-04-13 13:57:08.946 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:RMB} in the culture set en-US. Evaluating to string id. 2025-04-13 13:57:08.946 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:R} in the culture set en-US. Evaluating to string id. 2025-04-13 13:57:08.946 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:T} in the culture set en-US. Evaluating to string id. 2025-04-13 13:57:08.947 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:Q} in the culture set en-US. Evaluating to string id. 2025-04-13 13:57:08.947 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:W} in the culture set en-US. Evaluating to string id. 2025-04-13 13:57:08.947 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:E} in the culture set en-US. Evaluating to string id. 2025-04-13 13:57:08.947 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:A} in the culture set en-US. Evaluating to string id. 2025-04-13 13:57:08.947 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:S} in the culture set en-US. Evaluating to string id. 2025-04-13 13:57:08.947 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:D} in the culture set en-US. Evaluating to string id. 2025-04-13 13:57:08.947 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:B} in the culture set en-US. Evaluating to string id. 2025-04-13 13:57:08.947 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:P} in the culture set en-US. Evaluating to string id. 2025-04-13 13:57:08.952 - Main Thread -> LOCALIZATION WARNING: Could not find key Light Armor Cube 0.5 m in the culture set en-US. Evaluating to string id. 2025-04-13 13:57:09.007 - Main Thread -> LOCALIZATION WARNING: Could not find key (unset) in the culture set en-US. Evaluating to string id. 2025-04-13 13:57:09.008 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing: Light Armor Cube 0.5 m in the culture set en-US. Evaluating to string id. 2025-04-13 13:57:09.008 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing On: Detailing Cube 0.25 m in the culture set en-US. Evaluating to string id. 2025-04-13 13:57:09.008 - Main Thread -> LOCALIZATION WARNING: Could not find key Snapping: 0.25m in the culture set en-US. Evaluating to string id. 2025-04-13 13:57:09.014 - Main Thread -> LOCALIZATION WARNING: Could not find key in the culture set en-US. Evaluating to string id. 2025-04-13 13:57:09.017 - Main Thread -> LOCALIZATION WARNING: Could not find key LMB in the culture set en-US. Evaluating to string id. 2025-04-13 13:57:09.018 - Main Thread -> LOCALIZATION WARNING: Could not find key RMB in the culture set en-US. Evaluating to string id. 2025-04-13 13:57:09.019 - Main Thread -> LOCALIZATION WARNING: Could not find key R in the culture set en-US. Evaluating to string id. 2025-04-13 13:57:09.020 - Main Thread -> LOCALIZATION WARNING: Could not find key T in the culture set en-US. Evaluating to string id. 2025-04-13 13:57:09.021 - Main Thread -> LOCALIZATION WARNING: Could not find key J in the culture set en-US. Evaluating to string id. 2025-04-13 13:57:09.023 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:Control} in the culture set en-US. Evaluating to string id. 2025-04-13 13:57:09.761 - Main Thread -> STATS_RECORDING_LEGEND,FRAME,TIME,PROCESS,GCTOTAL,GCDELTA,AVAILABLEMEMORY 2025-04-13 13:57:09.761 - Main Thread -> STATS_RECORDING,7629,127.1494914,138.0121227,1023363680,0,Normal 2025-04-13 13:57:09.764 - Main Thread -> LOADING_TIME|Session|8591.2063 2025-04-13 13:57:09.823 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Pulsing. 2025-04-13 13:57:17.645 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing On: Light Armor Cube 0.5 m in the culture set en-US. Evaluating to string id. 2025-04-13 13:57:17.645 - Main Thread -> LOCALIZATION WARNING: Could not find key Snapping: 0.5m in the culture set en-US. Evaluating to string id. 2025-04-13 13:57:18.662 - Main Thread -> Info: Active device changed to Keyboard 2025-04-13 13:57:18.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Q in the culture set en-US. Evaluating to string id. 2025-04-13 13:57:18.667 - Main Thread -> LOCALIZATION WARNING: Could not find key W in the culture set en-US. Evaluating to string id. 2025-04-13 13:57:18.668 - Main Thread -> LOCALIZATION WARNING: Could not find key E in the culture set en-US. Evaluating to string id. 2025-04-13 13:57:18.668 - Main Thread -> LOCALIZATION WARNING: Could not find key A in the culture set en-US. Evaluating to string id. 2025-04-13 13:57:18.668 - Main Thread -> LOCALIZATION WARNING: Could not find key S in the culture set en-US. Evaluating to string id. 2025-04-13 13:57:18.668 - Main Thread -> LOCALIZATION WARNING: Could not find key D in the culture set en-US. Evaluating to string id. 2025-04-13 13:57:18.669 - Main Thread -> LOCALIZATION WARNING: Could not find key B in the culture set en-US. Evaluating to string id. 2025-04-13 13:57:18.672 - Main Thread -> LOCALIZATION WARNING: Could not find key P in the culture set en-US. Evaluating to string id. 2025-04-13 13:57:19.269 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:MouseWheel} in the culture set en-US. Evaluating to string id. 2025-04-13 13:57:19.273 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing: Grid in the culture set en-US. Evaluating to string id. 2025-04-13 13:57:19.274 - Main Thread -> LOCALIZATION WARNING: Could not find key Pasting in the culture set en-US. Evaluating to string id. 2025-04-13 13:58:05.000 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,RenderThreadTime,GPUTime,PCUCount 2025-04-13 13:58:05.000 - Main Thread -> STATISTICS,181.915939,10915,10915,6685663000,1170639000,4746950000,1.2232,0.5265,0.2556,3.703133,16.66474,117066 2025-04-13 13:58:16.470 - Main Thread -> LOCALIZATION WARNING: Could not find key Movement in the culture set en-US. Evaluating to string id. 2025-04-13 13:58:16.478 - Main Thread -> LOCALIZATION WARNING: Could not find key Systems in the culture set en-US. Evaluating to string id. 2025-04-13 13:58:16.493 - Main Thread -> LOCALIZATION WARNING: Could not find key Character in the culture set en-US. Evaluating to string id. 2025-04-13 13:58:16.497 - Main Thread -> LOCALIZATION WARNING: Could not find key Common in the culture set en-US. Evaluating to string id. 2025-04-13 13:58:19.871 - Main Thread -> LOCALIZATION WARNING: Could not find key Building in the culture set en-US. Evaluating to string id. 2025-04-13 13:58:19.883 - Main Thread -> LOCALIZATION WARNING: Could not find key Grid in the culture set en-US. Evaluating to string id. 2025-04-13 13:58:19.887 - Main Thread -> LOCALIZATION WARNING: Could not find key Common: Advanced in the culture set en-US. Evaluating to string id. 2025-04-13 13:58:19.893 - Main Thread -> LOCALIZATION WARNING: Could not find key Voxel in the culture set en-US. Evaluating to string id. 2025-04-13 13:58:28.991 - Render thread -> VideoMemoryInfo report: Budget: 15,855,517,696.00 Bytes CurrentUsage: 3,438,669,824.00 Bytes AvailableForReservation: 8,061,976,576.00 Bytes CurrentReservation: 0.00 Bytes 2025-04-13 13:58:28.997 - Render thread -> Exception in render! Exception: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at Vortice.Direct3D12.ID3D12Resource.Map(Int32 subresource, Nullable`1 readRange) at Keen.VRage.Render12.Core.D3DWraps.D3DCommittedResourceWrap.Map() at Keen.VRage.Render12.Resources.BindableBuffers.UploadBuffer.Map() at Keen.VRage.Render12.SceneSystem.Components.ParticleLightEntityComponent_GeneratedContainer.OnEntityUpdated_ParticleLight_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.Render12.SceneSystem.SceneManager.Tick() at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.g__DrawInternal|30_0(<>c__DisplayClass30_0&) at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.Draw(Boolean draw) at Keen.VRage.Render.EngineComponents.RenderEngineComponent.RenderFrame() at Keen.VRage.Render.EngineComponents.RenderEngineComponent.RenderFrameGuard() 2025-04-13 13:58:28.997 - Render thread -> Additional information -- Statistics: 2025-04-13 13:58:28.999 - Render thread -> [Crash Handler] : A fatal exception was caught by the crash handler. Preparing the crash report. 2025-04-13 13:58:29.000 - Render thread -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at Vortice.Direct3D12.ID3D12Resource.Map(Int32 subresource, Nullable`1 readRange) at Keen.VRage.Render12.Core.D3DWraps.D3DCommittedResourceWrap.Map() at Keen.VRage.Render12.Resources.BindableBuffers.UploadBuffer.Map() at Keen.VRage.Render12.SceneSystem.Components.ParticleLightEntityComponent_GeneratedContainer.OnEntityUpdated_ParticleLight_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.Render12.SceneSystem.SceneManager.Tick() at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.g__DrawInternal|30_0(<>c__DisplayClass30_0&) at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.Draw(Boolean draw) at Keen.VRage.Render.EngineComponents.RenderEngineComponent.RenderFrame() at Keen.VRage.Render.EngineComponents.RenderEngineComponent.RenderFrameGuard() at Keen.VRage.Render.EngineComponents.RenderEngineComponent.<>c__DisplayClass112_0.b__0(TimeSpan t) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Render.EngineComponents.RenderEngineComponent.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) 2025-04-13 13:58:30.923 - Render thread -> Assertion Failure: Cannot block-wait without a VRage continuation queue.; 'SynchronizationContext.Current?.Queue' was null at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\VRage\VRage.Core\Analytics\ElasticAnalyticsReporter.cs:108 il offset: 37 at Keen.VRage.Core.Analytics.ElasticAnalyticsReporterComponent.ReportEvent(ParsedAnalyticsEvent eventToSend, Boolean block) at Keen.VRage.Core.Analytics.AnalyticsReporterBaseComponent.ReportEvent(IAnalyticsEvent analyticsEvent, EventGameMetadata gameMetadata, Exception exception, Boolean block) at Keen.VRage.Core.Analytics.AnalyticsManagerComponent.ReportEvent(IAnalyticsEvent analyticsEvent, EventGameMetadata gameMetadata, Exception exception, Boolean block) at Keen.VRage.Core.Platform.CrashReporting.CrashHandler.HandlePrimaryException(Exception ex) at Keen.VRage.Core.Platform.CrashReporting.CrashHandler.OnUnhandledException(Exception ex) at Keen.VRage.Core.Platform.CrashReporting.CrashHandler.<>c.b__66_0(Object _, UnhandledExceptionEventArgs args) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) 2025-04-13 13:58:31.407 - Render thread -> LOCALIZATION WARNING: Could not find key We apologize for inconvenience. See the log for details. in the culture set en-US. Evaluating to string id. 2025-04-13 13:58:31.407 - Render thread -> LOCALIZATION WARNING: Could not find key Application has crashed! in the culture set en-US. Evaluating to string id. 2025-04-13 13:58:35.779 - Monitor Worker -> [Watchdog]: The application froze with freeze type RenderThreadFreeze. Capturing dump. 2025-04-13 13:58:37.725 - Render thread -> [CrashHandler]: Starting crash report sender... 2025-04-13 13:58:37.726 - Render thread -> WriteLine Closed