2025-04-02 13:53:26.917 - Main Thread -> Timezone (local - UTC): -5h 2025-04-02 13:53:26.920 - Main Thread -> App Version: 1.1.200.3836 2025-04-02 13:53:26.925 - Main Thread -> Running application with arguments: 2025-04-02 13:53:26.925 - Main Thread -> Runtime Framework: .NET 8.0.14 2025-04-02 13:53:27.044 - Main Thread -> Environment.ProcessorCount: 16 2025-04-02 13:53:27.044 - Main Thread -> RuntimeInformation.OSDescription: Microsoft Windows 10.0.26100 2025-04-02 13:53:27.044 - Main Thread -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll" 2025-04-02 13:53:27.046 - Main Thread -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2 2025-04-02 13:53:27.085 - Main Thread -> CPU: AMD Ryzen 7 7800X3D 8-Core Processor, 16/8 Logical/Physical Cores, 4201MHz Nominal Maximum Frequency 2025-04-02 13:53:27.085 - Main Thread -> IntPtr.Size: 8 2025-04-02 13:53:27.085 - Main Thread -> Default Culture: en-US 2025-04-02 13:53:27.085 - Main Thread -> Default UI Culture: en-US 2025-04-02 13:53:27.085 - Main Thread -> LogEnvironmentInformation - START 2025-04-02 13:53:27.092 - Main Thread -> Win32_ComputerSystem.Manufacturer: ASUS 2025-04-02 13:53:27.092 - Main Thread -> Win32_ComputerSystem.Model: System Product Name 2025-04-02 13:53:27.097 - Main Thread -> Virtualized: False 2025-04-02 13:53:27.099 - Main Thread -> Environment.ProcessorName: AMD Ryzen 7 7800X3D 8-Core Processor 2025-04-02 13:53:27.100 - Main Thread -> ComputerInfo.TotalPhysicalMemory: 33,453,162,496 bytes 2025-04-02 13:53:27.100 - Main Thread -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2025-04-02 13:53:27.100 - Main Thread -> ComputerInfo.AvailablePhysicalMemory: 19,512,135,680 bytes 2025-04-02 13:53:27.100 - Main Thread -> ComputerInfo.AvailableVirtualMemory: 138,256,275,976,192 bytes 2025-04-02 13:53:27.104 - Main Thread -> Drive C: | Capacity: 3,999,987,134,464 bytes | Free space: 2,835,016,892,416 bytes 2025-04-02 13:53:27.104 - Main Thread -> Drive D: | Capacity: 4,000,768,323,584 bytes | Free space: 2,369,362,042,880 bytes 2025-04-02 13:53:27.104 - Main Thread -> Drive E: | Capacity: 2,000,381,014,016 bytes | Free space: 1,314,338,938,880 bytes 2025-04-02 13:53:27.104 - Main Thread -> Drive H: | Capacity: 1,000,186,310,656 bytes | Free space: 1,000,017,813,504 bytes 2025-04-02 13:53:27.105 - Main Thread -> LogEnvironmentInformation - END 2025-04-02 13:53:27.171 - Main Thread -> Pushing Core Configs {"$Bundles": {"Game2": "1.1.200.3836","System.Runtime": "1.0.0.0","VRage": "1.1.200.3836"},"$Type": "Game2:Keen.Game2.Client.RuntimeSystems.CoreScenes.GameRenderComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DrawAlphaBanner": true,"DrawGameVersion": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3836"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AnyResourceErrorFatal": false,"AnyShaderErrorFatal": false,"AssertOnShaderMissingInContent": false,"AssertOnCompilation": false,"ApplyRenderOptionsPart": true,"DefaultFullScreen": true,"DefaultVSyncMode": "VSync","EnableShaderRuntimeAsserts": false,"EnableAGS": false,"EnableRenderGPUDebugLayer": false,"EnableRenderDebugLayer": false,"EnableSceneRendering": true,"ForceAllAdaptersSupported": false,"EnableStablePowerState": false,"EnableRenderThreadHighPriority": true,"WarningAsError": false,"GenerateRawShaders": false,"DetailedRenderLogging": false,"TextureRenderLogging": true,"UseUserShaderCacheOnly": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3836"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderDisplayDefaultsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000"}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3836"},"$Type": "VRage:Keen.VRage.Render.FrameData.FrameDataConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogCommandBuffers": false,"OrderCommandBufferLog": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3836"},"$Type": "VRage:Keen.VRage.Render.Options.ForcedDisplayOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Resolution": null,"FullScreen": null,"VSync": null,"EnableStretching": null,"TopMost": false}} {"$Bundles": {"Game2": "1.1.200.3836","System.Runtime": "1.0.0.0","VRage": "1.1.200.3836"},"$Type": "Game2:Keen.Game2.Game.DefaultDefinitions.GameCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","TypeOfEntityToSpawnOnStart": "Character","StartDefaultWorld": false,"SkipMainMenu": false,"SpawnPillars": true,"DumpJobs": false,"SaveValidationEnabled": false}} {"$Bundles": {"Game2": "1.1.200.3836","System.Runtime": "1.0.0.0","VRage": "1.1.200.3836"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Saves.SaveCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AutoSaveEnabled": true}} {"$Bundles": {"Game2": "1.1.200.3836","System.Runtime": "1.0.0.0","VRage": "1.1.200.3836"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowCorruptedGrids": false,"HighlightCorruptedGrids": false}} {"$Bundles": {"Game2": "1.1.200.3836","System.Runtime": "1.0.0.0","VRage": "1.1.200.3836"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.Tools.ToolbarBlockSelectionConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseGScreenSizeCategories": false,"RememberLastSelectedBlock": true,"HardRememberLastSelectedBlock": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3836"},"$Type": "VRage:Keen.VRage.AI.Kythera.Definitions.KytheraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","NumberOfJobThreads": 4}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3836"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AllowMultipleConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMultiple": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3836"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AutoTestConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Automated": false,"SkipRender": false,"SimpleRender": false,"MinimalisticVisual": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3836"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.BlockDataGeneratorsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AssertOnEmptyOccupancy": true,"ValidateSharedOccupancy": false,"LoggingEnabled": false,"MountPointsEnabled": true,"MountPointsDebugDataEnabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3836"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.DeterministicRuntimeConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DeterministicRuntime": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3836"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ExtRenderLeaksConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Enabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3836"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ProfileOptimizationConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SkipProfileOptimization": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3836"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.StatsRecorderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","PerformanceTestRun": false,"PerformanceTestRecordRate": 0,"RecordFrames": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3836"},"$Type": "VRage:Keen.VRage.Core.EngineComponents.LimitedDefSetConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseLimitedDefs": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3836"},"$Type": "VRage:Keen.VRage.Core.Platform.CrashReporting.CrashHandlerCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableCrashReportingOverride": null,"AnalyticsDevEnvOverride": null,"CrashAtStartup": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3836"},"$Type": "VRage:Keen.VRage.Client.EngineComponents.StatsPageConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DefaultStatsPage": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3836"},"$Type": "VRage:Keen.VRage.DCS.DCSCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","JobOrderSeed": 0,"LogJobs": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3836"},"$Type": "VRage:Keen.VRage.Voxels.Client.CoreConfigurations.VoxelRenderSettingsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableTesselation": true,"ClipmapQualitySettings": null}} 2025-04-02 13:53:27.174 - Main Thread -> Info: Started loading definition set CoreConfigurations 2025-04-02 13:53:27.249 - Main Thread -> Info: Finished loading definition set CoreConfigurations 2025-04-02 13:53:27.255 - Main Thread -> Sorting jobs for scene of 27 jobs with seed '0' 2025-04-02 13:53:27.305 - Main Thread -> Configuring worker pool as: (workerCount: 14, highPriorityBias: 0, forceSynchronousExecution: False) 2025-04-02 13:53:27.305 - Main Thread -> Workers configured. 2025-04-02 13:53:27.305 - Main Thread -> [Crash Handler] : Logging runtime paths data 2025-04-02 13:53:27.306 - Main Thread -> Command line argument 0: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2025-04-02 13:53:27.306 - Main Thread -> Working directory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2 2025-04-02 13:53:27.306 - Main Thread -> App Data Path: C:\Users\gager\AppData\Roaming\SpaceEngineers2 2025-04-02 13:53:27.306 - Main Thread -> [Crash Handler]: Checking startup tags. Found: 2025-04-02 13:53:27.401 - Main Thread -> [Crash Handler]: Checking main process disk drive type. Found: Samsung SSD 990 PRO with Heatsink 4TB : Type: SSD 2025-04-02 13:53:27.439 - Main Thread -> [Crash Handler]: For AppData found drive type: Samsung SSD 990 PRO with Heatsink 4TB : Type: SSD 2025-04-02 13:53:27.441 - Main Thread -> [Crash Handler]: Crash reporting setup: EnabledForUsers -- Debugger attached: False -- Development process: False -- IsLocalBuild: False 2025-04-02 13:53:27.441 - Main Thread -> [Crash Handler]: Native crash tracking path set to C:\Users\gager\AppData\Local\Temp\SpaceEngineers2\ProcessFailureDump.dmp 2025-04-02 13:53:27.457 - Main Thread -> [Content Validation]: Validation of Content file integrity is enabled. 2025-04-02 13:53:27.485 - Main Thread -> Loaded Options part: AudioOptionsPart : DeviceName: null MasterBusVolume: 0.5 BusVolumes: {"bus:/Music": 0.5,"bus:/Reverb": 0,"bus:/UI": 0.5,"bus:/SFX": 0.5} 2025-04-02 13:53:27.487 - Main Thread -> Loaded Options part: CrashReportingOptionsPart : ShareContactInformation: false ContactInformation: "" 2025-04-02 13:53:27.490 - Main Thread -> Loaded Options part: EarlyAccessOptions : ShowDisclaimer: false 2025-04-02 13:53:27.494 - Main Thread -> Loaded Options part: GUIOptions : UIBackgroundOpacity: 0.95 SpeedUnit: "MilesPerHour" HideCrosshairWithUI: false 2025-04-02 13:53:27.517 - Main Thread -> Loaded Options part: RenderOptionsPart2 : SerializedPreset2: "High" SerializedAntiAliasing: "FSR" SerializedArmorBevel: "Enabled" SerializedRaytracing: "Medium" SerializedFieldOfView: 1.2217305 SerializedShadow: "High" SerializedLighting: "High" SerializedTerrain: "High" SerializedTexture: "High" SerializedParallax: "High" SerializedParticles: "High" SerializedRenderingDistanceQuality: "High" 2025-04-02 13:53:27.524 - Main Thread -> Info: Searching for project 'Guid: 079da0f2-4755-491e-8688-b68b91b2fad3, ModId: , ServiceId: ' at path 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\GameData' in 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\GameData\Vanilla\Vanilla.vrgproj'; project ID mismatch at path 'C:\Program Files (x86)\Steam\steamapps\common\VRage\GameData'; directory does not exist at path 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\VRage\GameData' in 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\VRage\GameData\Engine\Engine.vrgproj'; found 2025-04-02 13:53:27.607 - Main Thread -> Info: Reading contentcache.json for mounted path 079da0f2-4755-491e-8688-b68b91b2fad3 2025-04-02 13:53:27.736 - Main Thread -> [Crash Handler]: For Project Engine found drive type: Samsung SSD 990 PRO with Heatsink 4TB : Type: SSD 2025-04-02 13:53:27.736 - Main Thread -> Info: Reading contentcache.json for mounted path 56dacb76-e25e-468a-9432-21964a9a0569 2025-04-02 13:53:28.500 - Main Thread -> [Crash Handler]: For Project Vanilla found drive type: Samsung SSD 990 PRO with Heatsink 4TB : Type: SSD 2025-04-02 13:53:28.560 - Main Thread -> Info: Started loading definition set Engine 2025-04-02 13:53:28.713 - Main Thread -> Info: Finished loading definition set Engine 2025-04-02 13:53:28.802 - Main Thread -> STEAM_API: Steam Active Status: True 2025-04-02 13:53:28.803 - Main Thread -> STEAM_API: GetCurrentBetaName returned result False and output name 2025-04-02 13:53:28.803 - Main Thread -> [Crash Handler] : [Client Branch] : default 2025-04-02 13:53:28.832 - Main Thread -> Adjusting Main Memory Streaming Budget to 3,164,564,480 bytes. 2025-04-02 13:53:28.921 - Main Thread -> Initialize Voxels 2025-04-02 13:53:29.570 - Main Thread -> RenderOptionsPart2.Preset = High 2025-04-02 13:53:29.651 - Main Thread -> Sorting jobs for scene of 122 jobs with seed '0' 2025-04-02 13:53:29.660 - Main Thread -> Initializing Render System 2025-04-02 13:53:29.668 - Main Thread -> Render Device initialized 2025-04-02 13:53:29.669 - Main Thread -> LOADING_TIME|Render_Init|223.9142999999999 2025-04-02 13:53:29.669 - Main Thread -> LOADING_TIME_FULL|Render_Init|744.3743 2025-04-02 13:53:29.680 - Main Thread -> Initialize DebugDraw 2025-04-02 13:53:29.841 - Main Thread -> 0 Mapping added to the GameInputProcessorComponent 2025-04-02 13:53:29.843 - Main Thread -> Initialize UI 2025-04-02 13:53:29.844 - Main Thread -> Initialize Stats 2025-04-02 13:53:29.845 - Main Thread -> Initialize DebugMenu 2025-04-02 13:53:29.907 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium Shadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-04-02 13:53:29.966 - Main Thread -> Info: Started loading definition set Core 2025-04-02 13:53:30.445 - Render thread -> LOADING_TIME|Render_SystemCoreInit|622.9769 2025-04-02 13:53:30.635 - Render thread -> LOADING_TIME|Render_CreateDevice|780.5312 2025-04-02 13:53:30.635 - Render thread -> LOADING_TIME_FULL|Render_CreateDevice|961.0141 2025-04-02 13:53:30.636 - Render thread -> Client frequency set to: 60.00024Hz 2025-04-02 13:53:30.636 - Render thread -> Render loop frequency capped to: 60.00024Hz 2025-04-02 13:53:30.636 - Render thread -> LOADING_TIME|Render_Window|6.639999999999986 2025-04-02 13:53:30.636 - Render thread -> LOADING_TIME_FULL|Render_Window|968.5233 2025-04-02 13:53:30.639 - Main Thread -> 27 Layers added to the GameInputProcessorComponent 2025-04-02 13:53:30.640 - Main Thread -> 205 Mapping added to the GameInputProcessorComponent 2025-04-02 13:53:30.641 - Main Thread -> 6 Alias added to the GameInputProcessorComponent 2025-04-02 13:53:30.659 - Main Thread -> [Audio]: Loading Audio Configuration 2025-04-02 13:53:30.700 - Main Thread -> [Audio]: Loading master bank. 2025-04-02 13:53:30.716 - Main Thread -> [Audio]: Reloading paths. 2025-04-02 13:53:30.749 - Render thread -> LOADING_TIME|Render_FirstFrame|92.4825 2025-04-02 13:53:30.749 - Render thread -> LOADING_TIME|Render|1124.2683 2025-04-02 13:53:30.749 - Render thread -> LOADING_TIME_FULL|Render|1825.2112 2025-04-02 13:53:30.856 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium Shadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-04-02 13:53:30.856 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium Shadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-04-02 13:53:30.856 - Main Thread -> Info: Finished loading definition set Core 2025-04-02 13:53:31.380 - Main Thread -> Info: [Input]: Device connected: Mouse[6f1d2b60-d5a0-11cf-bfc7-444553540000] 2025-04-02 13:53:31.383 - Main Thread -> Info: [Input]: Device connected: Keyboard[6f1d2b61-d5a0-11cf-bfc7-444553540000] 2025-04-02 13:53:31.447 - Main Thread -> LOADING_TIME|Application|4624.4512 2025-04-02 13:53:31.447 - Main Thread -> LOADING_TIME_FULL|Application|5093.4677 2025-04-02 13:53:31.447 - Main Thread -> LOADING_TIME|Main|4630.9319000000005 2025-04-02 13:53:31.447 - Main Thread -> LOADING_TIME_FULL|Main|5099.9484 2025-04-02 13:53:31.491 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Waiting with name LoadingApplication 2025-04-02 13:53:31.971 - Splash Screen Thread -> Game Form Closing. Reason: UserClosing 2025-04-02 13:53:32.335 - VRageWorker 10 -> Info: Started loading definition set World 2025-04-02 13:53:32.493 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Pulsing. 2025-04-02 13:53:38.150 - Main Thread -> LOCALIZATION WARNING: Could not find key On in the culture set en-US. Evaluating to string id. 2025-04-02 13:53:38.150 - Main Thread -> LOCALIZATION WARNING: Could not find key Off in the culture set en-US. Evaluating to string id. 2025-04-02 13:53:44.500 - Monitor Worker -> [Watchdog]: The application froze with freeze type RenderThreadFreeze. Capturing dump. 2025-04-02 13:53:46.288 - Render thread -> VideoMemoryInfo report: Budget: 15,874,392,064.00 Bytes CurrentUsage: 1,945,444,352.00 Bytes AvailableForReservation: 8,071,413,760.00 Bytes CurrentReservation: 0.00 Bytes 2025-04-02 13:53:46.293 - Render thread -> Exception in render! Exception: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at Vortice.Direct3D12.ID3D12Resource.Map(Int32 subresource, Nullable`1 readRange) at Keen.VRage.Render12.Core.D3DWraps.D3DCommittedResourceWrap.Map() at Keen.VRage.Render12.Resources.BindableBuffers.UploadBuffer.Map() at Keen.VRage.Render12.Core.Systems.SparseUpdateData.ReserveSectionUpdate(Int32 count, Int32 structPartOffset, Int32 structPartLength) at Keen.VRage.Render12.SceneSystem.Components.RootEntityComponent.OnEntityUpdated_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, SectionUpdateJobContext __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.Render12.SceneSystem.SceneManager.Tick() at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.g__DrawInternal|30_0(<>c__DisplayClass30_0&) at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.Draw(Boolean draw) at Keen.VRage.Render.EngineComponents.RenderEngineComponent.RenderFrame() at Keen.VRage.Render.EngineComponents.RenderEngineComponent.RenderFrameGuard() 2025-04-02 13:53:46.293 - Render thread -> Additional information -- Statistics: 2025-04-02 13:53:46.295 - Render thread -> [Crash Handler] : A fatal exception was caught by the crash handler. Preparing the crash report. 2025-04-02 13:53:46.296 - Render thread -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at Vortice.Direct3D12.ID3D12Resource.Map(Int32 subresource, Nullable`1 readRange) at Keen.VRage.Render12.Core.D3DWraps.D3DCommittedResourceWrap.Map() at Keen.VRage.Render12.Resources.BindableBuffers.UploadBuffer.Map() at Keen.VRage.Render12.Core.Systems.SparseUpdateData.ReserveSectionUpdate(Int32 count, Int32 structPartOffset, Int32 structPartLength) at Keen.VRage.Render12.SceneSystem.Components.RootEntityComponent.OnEntityUpdated_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, SectionUpdateJobContext __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.Render12.SceneSystem.SceneManager.Tick() at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.g__DrawInternal|30_0(<>c__DisplayClass30_0&) at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.Draw(Boolean draw) at Keen.VRage.Render.EngineComponents.RenderEngineComponent.RenderFrame() at Keen.VRage.Render.EngineComponents.RenderEngineComponent.RenderFrameGuard() at Keen.VRage.Render.EngineComponents.RenderEngineComponent.<>c__DisplayClass112_0.b__0(TimeSpan t) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Render.EngineComponents.RenderEngineComponent.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) 2025-04-02 13:53:48.060 - Render thread -> Assertion Failure: Cannot block-wait without a VRage continuation queue.; 'SynchronizationContext.Current?.Queue' was null at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\VRage\VRage.Core\Analytics\ElasticAnalyticsReporter.cs:108 il offset: 37 at Keen.VRage.Core.Analytics.ElasticAnalyticsReporterComponent.ReportEvent(ParsedAnalyticsEvent eventToSend, Boolean block) at Keen.VRage.Core.Analytics.AnalyticsReporterBaseComponent.ReportEvent(IAnalyticsEvent analyticsEvent, EventGameMetadata gameMetadata, Exception exception, Boolean block) at Keen.VRage.Core.Analytics.AnalyticsManagerComponent.ReportEvent(IAnalyticsEvent analyticsEvent, EventGameMetadata gameMetadata, Exception exception, Boolean block) at Keen.VRage.Core.Platform.CrashReporting.CrashHandler.HandlePrimaryException(Exception ex) at Keen.VRage.Core.Platform.CrashReporting.CrashHandler.OnUnhandledException(Exception ex) at Keen.VRage.Core.Platform.CrashReporting.CrashHandler.<>c.b__66_0(Object _, UnhandledExceptionEventArgs args) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) 2025-04-02 13:53:48.825 - Render thread -> LOCALIZATION WARNING: Could not find key We apologize for inconvenience. See the log for details. in the culture set en-US. Evaluating to string id. 2025-04-02 13:53:48.825 - Render thread -> LOCALIZATION WARNING: Could not find key Application has crashed! in the culture set en-US. Evaluating to string id. 2025-04-02 13:53:51.291 - Render thread -> [CrashHandler]: Starting crash report sender... 2025-04-02 13:53:51.292 - Render thread -> WriteLine Closed